Sample records for problem-based learning adventure

  1. Students' Perception of Relationship Skills during an Adventure-Based Learning Unit within Physical Education

    ERIC Educational Resources Information Center

    Stuhr, Paul T.; Sutherland, Sue; Ressler, James; Ortiz-Stuhr, Esther M.

    2015-01-01

    Adventure-based learning (ABL) is a sequenced curriculum using structured physical and team building activities that create the space for participants to work on group communication, cooperation, trust, and problem solving. Reflection (i.e., debriefing) is an essential aspect of the ABL curriculum (Cosgriff, 2000). A debrief in ABL is the…

  2. A Tiny Adventure: The Introduction of Problem Based Learning in an Undergraduate Chemistry Course

    ERIC Educational Resources Information Center

    Williams, Dylan P.; Woodward, Jonathan R.; Symons, Sarah L.; Davies, David L.

    2010-01-01

    Year 1 of the chemistry degree at the University of Leicester has been significantly changed by the integration of a problem based learning (PBL) component into the introductory inorganic/physical chemistry module, "Chemical Principles". Small groups of 5-6 students were given a series of problems with real world scenarios and were then…

  3. Adventure-Based Learning across Domains.

    ERIC Educational Resources Information Center

    Garside, Colleen

    With "adventure-based" learning, instructors present activities in a way that allows the group to develop its own abilities, with guidance from the instructor when appropriate. Adventure-based learning activities (which emphasize the importance of play) lend themselves to inclusion in the basic speech communication course, particularly…

  4. Fostering Creativity through Inquiry and Adventure in Informal Learning Environment Design

    ERIC Educational Resources Information Center

    Doering, Aaron; Henrickson, Jeni

    2015-01-01

    Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…

  5. A Review of Adventure Learning

    ERIC Educational Resources Information Center

    Veletsianos, George; Kleanthous, Irene

    2009-01-01

    Adventure learning (AL) is an approach for the design of digitally-enhanced teaching and learning environments driven by a framework of guidelines grounded on experiential and inquiry-based education. The purpose of this paper is to review the adventure learning literature and to describe the status quo of the practice by identifying the current…

  6. Adventure Learning: Theory and Implementation of Hybrid Learning

    NASA Astrophysics Data System (ADS)

    Doering, A.

    2008-12-01

    Adventure Learning (AL), a hybrid distance education approach, provides students and teachers with the opportunity to learn about authentic curricular content areas while interacting with adventurers, students, and content experts at various locations throughout the world within an online learning environment (Doering, 2006). An AL curriculum and online environment provides collaborative community spaces where traditional hierarchical classroom roles are blurred and learning is transformed. AL has most recently become popular in K-12 classrooms nationally and internationally with millions of students participating online. However, in the literature, the term "adventure learning" many times gets confused with phrases such as "virtual fieldtrip" and activities where someone "exploring" is posting photos and text. This type of "adventure learning" is not "Adventure Learning" (AL), but merely a slideshow of their activities. The learning environment may not have any curricular and/or social goals, and if it does, the environment design many times does not support these objectives. AL, on the other hand, is designed so that both teachers and students understand that their online and curriculum activities are in synch and supportive of the curricular goals. In AL environments, there are no disparate activities as the design considers the educational, social, and technological affordances (Kirschner, Strijbos, Kreijns, & Beers, 2004); in other words, the artifacts of the learning environment encourage and support the instructional goals, social interactions, collaborative efforts, and ultimately learning. AL is grounded in two major theoretical approaches to learning - experiential and inquiry-based learning. As Kolb (1984) noted, in experiential learning, a learner creates meaning from direct experiences and reflections. Such is the goal of AL within the classroom. Additionally, AL affords learners a real-time authentic online learning experience concurrently as they study the AL curriculum. AL is also grounded in an inquiry- based approach to learning where learners are pursuing answers to questions they have posed rather than focusing on memorizing and regurgitating isolated, irrelevant facts. Both the curriculum and the online classroom are developed to foster students' abilities to inquire via "identifying and posing questions, designing and conducting investigations, analyzing data and evidence, using models and explanations, and communicating findings" (Keys and Bryan, 2001, p 121). The union of experiential and inquiry-based learning is the foundation of AL, guiding and supporting authentic learning endeavors. Based on these theoretical foundations, the design of the adventure learning experiences follows seven interdependent principles that further operationalize AL: researched curriculum grounded in inquiry; collaboration and interaction opportunities between students, experts, peers, and content; utilization of the Internet for curriculum and learning environment delivery; enhancement of curriculum with media and text from the field delivered in a timely manner; synched learning opportunities with the AL curriculum; pedagogical guidelines of the curriculum and the online learning environment; and adventure-based education. (Doering, 2006).

  7. Extending the Impact of Classroom-Based Technology: The Satellite Challenge Series.

    ERIC Educational Resources Information Center

    Kantor, Ronald J.; And Others

    The Jasper Challenge Series of Vanderbilt University (Tennessee) has been used in conjunction with the university's videodisk problem-solving series, "The Adventures of Jasper Woodbury," to provide a teleconference-based performance arena that allows students and teachers to assess the degree to which they are learning to solve the kinds…

  8. Curriculum at Forty below: A Phenomenological Inquiry of an Educator/Explorer's Experience with Adventure Learning in the Arctic

    ERIC Educational Resources Information Center

    Miller, Charles; Veletsianos, George; Doering, Aaron

    2008-01-01

    Grounded in the theoretical approaches of experiential learning and inquiry-based learning, adventure learning (AL) is a hybrid distance education approach that seeks to transform the experiences of students by having learners explore real-world issues and pursue answers to their own questions in an authentic, anchor-based environment. In this…

  9. Efficacy of MedMyst: an Internet Teaching Tool for Middle School Microbiology.

    PubMed

    Miller, Leslie M; Moreno, Janette; Estrera, Vicky; Lane, David

    2004-05-01

    Can web-based technology be used to effectively introduce or reinforce aspects of microbiology to middle school students? This central hypothesis examines whether brief exposure to a web adventure format containing virtual lab experiments and computer games within an engaging story line can impact student learning. An episodic adventure series, MedMyst (http://medmyst.rice.edu), focuses on infectious diseases and the microbes that cause them. The website is not intended to replace classroom instruction, but rather to engage students in problem-solving activities not likely to be encountered elsewhere. It also provides scientists with a resource to introduce microbiology to adolescent audiences through outreach activities. In the online adventure, the player (student) enters a futuristic world in which he or she becomes a "Reconstructor," a member of an elite team charged with preventing the spread of infectious disease. The series consists of three "missions," each lasting approximately 30 to 40 minutes and designed to address a limited set of learning objectives. Middle school students participated in the creation of the characters and the stylized design through focus groups. Classroom teachers oversaw the alignment of the web adventure objectives with the National Science Content Standards. Scientists and clinicians reviewed the web adventure for content and accuracy. A field test involving over 700 students from nine different schools assessed the knowledge gains attributable to playing MedMyst. Gain scores from pretest to posttest indicated that middle school students retained important information by interacting with the online material for as little as 30 minutes per adventure; however, gains for high school students were less persuasive, perhaps indicating a different learning tool or content is required for this age audience.

  10. Transforming Physical Educators through Adventure-Based Learning

    ERIC Educational Resources Information Center

    Ressler, James Donald

    2012-01-01

    Adventure-based Learning (ABL) is the purposeful use of activities in sequence to improve personal and social development of participants (Cosgriff, 2000). ABL goes beyond instant activities (i.e. ice-breakers, cooperative games) to create an environment in which students enjoy the challenge while developing emotional and social competencies…

  11. A Portrait of Social and Emotional Learning within Sequoia National Park

    ERIC Educational Resources Information Center

    Stuhr, Paul T.; Lecomte, Hugo; Sutherland, Sue

    2017-01-01

    Outdoor adventure-based experiences allow students to engage in physical activities and process learning tasks within a novel, open environment that is unlike any classroom. Past outdoor adventure-based research has indicated two primary participant outcomes: intrapersonal and interpersonal relationship skills or IIRS (Moore & Russell, 2002).…

  12. Adventure Learning: Motivating Students in a Minnesota Middle School

    ERIC Educational Resources Information Center

    Moos, Daniel C.; Honkomp, Brian

    2011-01-01

    Adventure learning has emerged as a promising technology forum that provides students with opportunities to explore real-world issues through authentic learning experiences. Despite these promises, Adventure learning has received little empirical attention. This study examined how adventure learning affects motivation and learning outcomes with…

  13. Higher Learning: Impacts of a High-Altitude Adventure-Based Field School on College Student Development

    ERIC Educational Resources Information Center

    Harper, Nevin J.; Webster, Anthony L.

    2017-01-01

    Student learning can be enhanced through applied experience of theoretical knowledge. The purpose of this study was to identify and articulate personal and educational impacts experienced by students during a mentally and physically challenging international adventure-based field school. Nineteen students and two faculty members participated in a…

  14. Reactions to Implementing Adventure-Based Learning in Physical Education

    ERIC Educational Resources Information Center

    Sutherland, Sue; Stuhr, Paul T.

    2014-01-01

    The purpose of this qualitative study was to explore the reactions of 13 pre-service teachers (PTs) implementing an adventure-based learning (ABL) unit through the lens of occupational socialization. Data were collected through interviews, critical reflections and reflection of videotaped ABL lesson. Analysis of the data resulted in two themes:…

  15. Harry Potter as a Context for Problem Based-Learning

    ERIC Educational Resources Information Center

    Beaton, M.J.

    2004-01-01

    Reading Harry Potter aloud to the class one autumn sparked the students imaginations and also the authors'. As a result, that semester the author designed and taught a thematic unit based on Harry Potter. The students were able to identify with the 11-year old wizard and his adventures in a strange new world. In mathematics, language arts, and…

  16. Learning in Action and Adventure Sports

    ERIC Educational Resources Information Center

    Ellmer, Eva; Rynne, Steven

    2016-01-01

    The exponential growth in action and adventure sport (e.g. snowboarding, bicycle motorcross (BMX), surfing, parkour) participation over the past two decades has been showcased in world championship events and the inclusion in Olympic programs. Yet, by virtue of their alternative, escapist and/or adventure-based origins, these sports do not fully…

  17. IT-Adventures: A Program to Spark IT Interest in High School Students Using Inquiry-Based Learning with Cyber Defense, Game Design, and Robotics

    ERIC Educational Resources Information Center

    Rursch, Julie A.; Luse, Andy; Jacobson, Doug

    2010-01-01

    The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…

  18. Technology-Enriched STEM Investigations of Place: Using Technology to Extend the Senses and Build Connections to and between Places in Science Education

    ERIC Educational Resources Information Center

    Hougham, R. Justin; Eitel, Karla C. Bradley; Miller, Brant G.

    2015-01-01

    In this article we explore how reconceptualizing the role of technology in place-based education (PBE) enhances place responsive pedagogies through technology. Combining the strengths of adventure learning (AL) and PBE, Adventure Learning @ (AL@) advances both place responsive education and online learning in science education. This is needed, as…

  19. An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes

    ERIC Educational Resources Information Center

    Mehm, Florian; Göbel, Stefan; Steinmetz, Ralf

    2013-01-01

    The genre of educational adventure games is a common and successful choice in game-based learning. The games combine captivating narratives that motivate players to continue playing with game mechanics that are conductive to learning: the gameplay is slow-paced, allowing players to learn at their own pace, and focused on puzzles that can be…

  20. Introducing the Use of a Semi-Structured Video Diary Room to Investigate Students' Learning Experiences during an Outdoor Adventure Education Groupwork Skills Course

    ERIC Educational Resources Information Center

    Cooley, Sam J.; Holland, Mark J.; Cumming, Jennifer; Novakovic, Emily G.; Burns, Victoria E.

    2014-01-01

    Outdoor adventure education courses are used in higher education to develop transferable skills such as groupwork and problem-solving skills. There is a need for exploratory investigation into students' perceptions of this experience. This study aimed to develop an innovative qualitative data collection method, and to use it to explore…

  1. The Impact of Adventure Video Games on Foreign Language Learning and the Perceptions of Learners

    ERIC Educational Resources Information Center

    Chen, Hao-Jan Howard; Yang, Ting-Yu Christine

    2013-01-01

    Several researchers have highlighted the potential of applying adventure video games in second language acquisition; however, few studies have investigated the impact of adventure games on foreign language learning. This study aimed to examine the effects of a commercial adventure video game on foreign language learning and learners' perceptions…

  2. Computer Class Role Playing Games, an innovative teaching methodology based on STEM and ICT: first experimental results

    NASA Astrophysics Data System (ADS)

    Maraffi, S.

    2016-12-01

    Context/PurposeWe experienced a new teaching and learning technology: a Computer Class Role Playing Game (RPG) to perform educational activity in classrooms through an interactive game. This approach is new, there are some experiences on educational games, but mainly individual and not class-based. Gaming all together in a class, with a single scope for the whole class, it enhances peer collaboration, cooperative problem solving and friendship. MethodsTo perform the research we experimented the games in several classes of different degrees, acquiring specific questionnaire by teachers and pupils. Results Experimental results were outstanding: RPG, our interactive activity, exceed by 50% the overall satisfaction compared to traditional lessons or Power Point supported teaching. InterpretationThe appreciation of RPG was in agreement with the class level outcome identified by the teacher after the experimentation. Our work experience get excellent feedbacks by teachers, in terms of efficacy of this new teaching methodology and of achieved results. Using new methodology more close to the student point of view improves the innovation and creative capacities of learners, and it support the new role of teacher as learners' "coach". ConclusionThis paper presents the first experimental results on the application of this new technology based on a Computer game which project on a wall in the class an adventure lived by the students. The plots of the actual adventures are designed for deeper learning of Science, Technology, Engineering, Mathematics (STEM) and Social Sciences & Humanities (SSH). The participation of the pupils it's based on the interaction with the game by the use of their own tablets or smartphones. The game is based on a mixed reality learning environment, giving the students the feel "to be IN the adventure".

  3. Adventure Learning: Situating Learning in an Authentic Context

    ERIC Educational Resources Information Center

    Doering, Aaron

    2007-01-01

    In this paper, Aaron Doering describes an adventure learning project that connected students to explorers and researchers participating in a trans-Arctic dogsled expedition. Adventure learning (AL) uses a hybrid online educational environment to provide students with opportunities to explore real-world issues through authentic learning…

  4. Adventures in supercomputing: Scientific exploration in an era of change

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Gentry, E.; Helland, B.; Summers, B.

    1997-11-01

    Students deserve the opportunity to explore the world of science surrounding them. Therefore it is important that scientific exploration and investigation be a part of each student`s educational career. The Department of Energy`s Adventures in Superconducting (AiS) takes students beyond mere scientific literacy to a rich embodiment of scientific exploration. AiS provides today`s science and math students with a greater opportunity to investigate science problems, propose solutions, explore different methods of solving the problem, organize their work into a technical paper, and present their results. Students learn at different rates in different ways. Science classes with students having varying learningmore » styles and levels of achievement have always been a challenge for teachers. The AiS {open_quotes}hands-on, minds-on{close_quotes} project-based method of teaching science meets the challenge of this diversity heads on! AiS uses the development of student chosen projects as the means of achieving a lifelong enthusiasm for scientific proficiency. One goal of AiS is to emulate the research that takes place in the everyday environment of scientists. Students work in teams and often collaborate with students nationwide. With the help of mentors from the academic and scientific community, students pose a problem in science, investigate possible solutions, design a mathematical and computational model for the problem, exercise the model to achieve results, and evaluate the implications of the results. The students then have the opportunity to present the project to their peers, teachers, and scientists. Using this inquiry-based technique, students learn more than science skills, they learn to reason and think -- going well beyond the National Science Education Standard. The teacher becomes a resource person actively working together with the students in their quest for scientific knowledge.« less

  5. Book of Metaphors: Volume II.

    ERIC Educational Resources Information Center

    Gass, Michael A., Comp.

    This book presents group activities that use metaphors to enhance learning for participants in adventure-based programs. The first chapter provides an overview of approaches to facilitating adventure experiences, including letting the experience speak for itself, speaking for the experience, debriefing the experience, directly frontloading the…

  6. Teaching neuroscience through Web adventures: adolescents reconstruct the history and science of opioids.

    PubMed

    Miller, Leslie; Schweingruber, Heidi; Oliver, Robert; Mayes, Janice; Smith, Donna

    2002-02-01

    New technological and cultural developments surrounding adolescents' use of the World Wide Web offer an opportunity for turning aspects of the Internet gaming phenomenon to the advantage of neuroscience education. Specifically, an experimental project to transmit aspects of problem-based learning and the National Science Standards through an interactive Web adventure is reported here. The Reconstructors is an episodic Web-based adventure series entitled Medicinal Mysteries from History. It is funded by the National Institute on Drug Abuse, and the first series focuses on opioids. It was created with the input of middle school students and teachers. Through the use of multimedia technologies, middle school students enter a futuristic world in which they become "reconstructors," members of an elite scientific unit charged with recovering lost medical knowledge about analgesic drugs. Two of the four episodes have been evaluated through a comprehensive review process involving middle school students, teachers, neuroscience researchers, and clinicians. Analysis of the pretest and posttest scores demonstrated significant knowledge gain that validly can be attributed to use of the game. These data provide evidence that science content can be transmitted through innovative online techniques without sacrificing compelling content or effective pedagogical strategies.

  7. Is Cheese Food Really Food? a.k.a. Some Conscious Alternatives to Overprocessing Experience.

    ERIC Educational Resources Information Center

    Estes, Cheryl A.; Tomb, Steven

    The increasing emphasis on teacher-directed processing of adventure experiences may be devaluing both the learning experience and the promotion of self-reliance among students. The problem with "overprocessing" is that the teacher, not the student, decides what was learned and its relative value. In addition, this approach emphasizes…

  8. Dust in the Primary Classroom.

    ERIC Educational Resources Information Center

    Pritchard, Alan

    1990-01-01

    Described is the use of a commercial computer software package, "Dust," to enhance mathematical learning in the classroom. Samples of mathematics problems presented in this game which is a simulation of an adventure in outer space are presented. (CW)

  9. Museums, Adventures, Discovery Activities: Gifted Curriculum Intrinsically Differentiated.

    ERIC Educational Resources Information Center

    Haensly, Patricia A.

    This paper discusses how museums, adventure programs, and discovery activities can become an intrinsically differentiated gifted curriculum for gifted learners. Museums and adventure programs are a forum for meaningful learning activities. The contextual characteristics of effectively designed settings for learning activities can, if the…

  10. The Effects of a Treatment Curriculum on the Learning Transfer of Prosocial Behavior in Adventure Education

    ERIC Educational Resources Information Center

    Furman, Nathan Neil

    2011-01-01

    The issue of learning transfer is of prime importance to the field of adventure education. Adventure education programs are designed to promote a variety of personal development outcomes for participants, and a significant amount of research has validated these outcomes. However, in order for students to use the learning gained during their…

  11. "Touched by the Earth": A Place-Based Outdoor Learning Programme Incorporating the Arts

    ERIC Educational Resources Information Center

    Gray, Tonia; Birrell, Carol

    2015-01-01

    With growing disconnection from the natural world, educators who work in the outdoors need to philosophically rethink their "modus operandi". Past efforts by adventure and outdoor educators to promote connection with nature have often centred upon risk-centric approaches incorporating adventure-fuelled and high-adrenalin activities. This…

  12. Mechanisms of Learning Transfer in Adventure Education: Qualitative Results from the NOLS Transfer Survey

    ERIC Educational Resources Information Center

    Sibthorp, Jim; Furman, Nate; Paisley, Karen; Gookin, John; Schumann, Scott

    2011-01-01

    Transfer of learning from adventure programs remains of critical interest to adventure education professionals. Although some research has investigated what transfers, notably less has focused on mechanisms that might influence transfer. This paper explores the mechanisms of transfer reported by a stratified random sample of National Outdoor…

  13. Math Safari.

    ERIC Educational Resources Information Center

    Nelson, Vaunda; Stanko, Anne

    1992-01-01

    Describes Math Safari, a mathematical, scientific, geographic, informational adventure for fourth grade students. It integrates all curriculum areas and other skills by using information children must find in books to pose math problems about animals. It encourages cooperative learning, critical reading, analysis, and use of research skills. (SM)

  14. Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments

    ERIC Educational Resources Information Center

    Dickey, Michele D.

    2006-01-01

    The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in…

  15. Alternative Education, Not Alternative Location

    ERIC Educational Resources Information Center

    Mills, Anna-Marie; O'Dwyer, Kevin

    2007-01-01

    The Adventure Based Learning Experience (ABLE) program is designed for students who require a non-traditional approach to learning with varied program delivery options or need a flexible learning landscape. This unique experiential learning program provides students from Mississauga and Brampton the opportunity to "learn from doing" in…

  16. The Mountaineer-Malaysia Connection.

    ERIC Educational Resources Information Center

    Young, Jeff

    1997-01-01

    A 26-day summer field course of West Virginia University's (WVU) Recreation and Parks Department took students to Malaysia's mountains and rainforests to observe how Malaysians are managing national parks, problem elephants, and population pressures on parks. The adventure provided powerful learning experiences. Further exchanges between WVU and…

  17. Adventure Learning: Transformative Hybrid Online Education

    ERIC Educational Resources Information Center

    Doering, Aaron

    2006-01-01

    Adventure learning (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments. This article defines this online distance education approach, outlines an AL framework, and showcases an AL archetype. In AL…

  18. Adventure Programming.

    ERIC Educational Resources Information Center

    Miles, John C., Ed.; Priest, Simon, Ed.

    Adventure programming is the deliberate use of adventurous experiences to create learning in individuals or groups, often with the goal of improving society or communities. Adventure programming may focus on recreation, education, individual or group development, or therapy, or on a combination of these. This second edition contains 61 chapters by…

  19. Adventure Education: Redux

    ERIC Educational Resources Information Center

    Brown, Mike; Beames, Simon

    2017-01-01

    This article discusses the meanings of adventure and its role in learning. An analysis of literature from the fields of education, recreation and tourism suggests that definitions of adventure are constantly undergoing reinterpretation. We highlight how "narrow" views of adventure, which appeal to notions of risk and danger, are…

  20. The Use of Adventure Therapy in Community-Based Mental Health: Decreases in Problem Severity among Youth Clients

    ERIC Educational Resources Information Center

    Tucker, Anita R.; Javorski, Steve; Tracy, Julie; Beale, Bobbi

    2013-01-01

    Background: There is an increasing need to identify effective mental health treatment practices for children and adolescents in community-based settings, due to current mixed findings of existing interventions. This study looked at adventure therapy (AT) as a viable option to meet this need. Objective: Using a sample of 1,135 youth from a…

  1. Bridges to Accessibility: A Primer for Including Persons with Disabilities in Adventure Curricula.

    ERIC Educational Resources Information Center

    Havens, Mark D.

    This book encourages the inclusion of persons with disabilities in ongoing adventure programs, motivates adventure leaders to learn more about people with disabilities, and assists specialists in advocating for integrated adventure programming. Centered on attitudinal awareness, the book encourages practitioners to want to make their services…

  2. Brain Resilience: Shedding Light into the Black Box of Adventure Procesess

    ERIC Educational Resources Information Center

    Allan, John F.; McKenna, Jim; Hind, Karen

    2012-01-01

    Understanding of the active beneficial processes of adventure learning remains elusive. Resilience may provide one foundation for understanding the positive adaptation derived from Outdoor Adventure Education (OAE) and Adventure Therapy (AT) programming. From a neurological perspective, resilience may be explained by the brain's innate capability…

  3. The Seventh Generation in Adventure Therapy.

    ERIC Educational Resources Information Center

    Itin, Christian

    Hypnotic language provides a powerful tool for the transfer of learning in adventure therapy. It allows the therapeutic adventure practitioner to use the client's experiential language to enhance the isomorphic connections of the adventure activity and to draw upon and develop the client's unconscious resources to support client goals. This paper…

  4. Murder on Grimm Isle: The Impact of Game Narrative Design in an Educational Game-Based Learning Environment

    ERIC Educational Resources Information Center

    Dickey, Michele D.

    2011-01-01

    The purpose of this research is to investigate the impact of narrative design in a game-based learning environment. Specifically, this investigation focuses the narrative design in an adventure-styled, game-based learning environment for fostering argumentation writing by looking at how the game narrative impacted player/learner (1) intrinsic…

  5. Outdoor Adventures: Tracking Eastern Box Turtles

    ERIC Educational Resources Information Center

    Somers, Ann Berry; Matthews, Catherine E.; Bennett, Kristin R.; Seymour, Sarah; Rucker, John

    2003-01-01

    A thematic and hands-on approach to learning ensures that students develop a deeper understanding and retain information longer. Bouillion and Gomez (2001) argue that real-world problems and school-community partnerships help engage students to connect with school science. When there is a disconnect between the activities of school science and…

  6. Reconceptualising Outdoor Adventure Education: Activity in Search of an Appropriate Theory

    ERIC Educational Resources Information Center

    Brown, Mike

    2009-01-01

    Experiential approaches to learning underpin teaching and learning strategies in outdoor adventure education (OAE). Recent critiques of experiential learning have problematised the individualistic and overly cognitive focus of this approach which creates binaries between experience-reflection and the learner-situation. This paper summarises these…

  7. Adventure Learning and Learner-Engagement: Frameworks for Designers and Educators

    ERIC Educational Resources Information Center

    Henrickson, Jeni; Doering, Aaron

    2013-01-01

    There is a recognized need for theoretical frameworks that can guide designers and educators in the development of engagement-rich learning experiences that incorporate emerging technologies in pedagogically sound ways. This study investigated one such promising framework, adventure learning (AL). Data were gathered via surveys, interviews, direct…

  8. The Practical Enactment of Adventure Learning: Where Will You AL@?

    ERIC Educational Resources Information Center

    Miller, Brant G.; Hougham, R. Justin; Eitel, Karla Bradley

    2013-01-01

    The Adventure Learning (AL) approach to designing and implementing learning experiences has great potential for practitioners. This manuscript delineates the practical enactment of AL to support the K-12 community, teacher educators, and residential environmental science program providers in the conceptualization and delivery of their own AL…

  9. The Virginia Geocoin Adventure: An Experiential Geospatial Learning Activity

    ERIC Educational Resources Information Center

    Johnson, Laura; McGee, John; Campbell, James; Hays, Amy

    2013-01-01

    Geospatial technologies have become increasingly prevalent across our society. Educators at all levels have expressed a need for additional resources that can be easily adopted to support geospatial literacy and state standards of learning, while enhancing the overall learning experience. The Virginia Geocoin Adventure supports the needs of 4-H…

  10. Learning Transferable Skills through Adventure Education: The Role of an Authentic Process

    ERIC Educational Resources Information Center

    Sibthorp, Jim

    2003-01-01

    The purpose of this study is threefold: (a) to explore what 18 adolescents learned while participating in a three week long adventure program, (b) to examine how they learned while on the program, and (c) to determine what program outcomes they considered most applicable to their home environments, or which learning is "transferable". To address…

  11. Understanding Complex Ecologies: An Investigation of Student Experiences in Adventure Learning Programs

    ERIC Educational Resources Information Center

    Koseoglu, Suzan; Doering, Aaron

    2011-01-01

    The GoNorth! Adventure Learning (AL) Series delivered educational programs about global climate change and sustainability from 2006 to 2010 via a hybrid-learning environment that included a curriculum designed with activities that worked in conjunction with the travels of Team GoNorth! as they dog sledded throughout the circumpolar Arctic. This…

  12. Situating the "beyond": Adventure-Learning and Indigenous Cultural Competence

    ERIC Educational Resources Information Center

    Hill, Barbara; Mills, Jane

    2013-01-01

    In 2010, an Indigenous Elder from the Wiradjuri nation and a group of academics from Charles Sturt University travelled to Menindee, a small locality on the edge of the Australian outback. They were embarked upon an "adventure-learning" research journey to study ways of learning by creating a community of practice with an Elder from the…

  13. Inquiry-based problem solving in introductory physics

    NASA Astrophysics Data System (ADS)

    Koleci, Carolann

    What makes problem solving in physics difficult? How do students solve physics problems, and how does this compare to an expert physicist's strategy? Over the past twenty years, physics education research has revealed several differences between novice and expert problem solving. The work of Chi, Feltovich, and Glaser demonstrates that novices tend to categorize problems based on surface features, while experts categorize according to theory, principles, or concepts1. If there are differences between how problems are categorized, then are there differences between how physics problems are solved? Learning more about the problem solving process, including how students like to learn and what is most effective, requires both qualitative and quantitative analysis. In an effort to learn how novices and experts solve introductory electricity problems, a series of in-depth interviews were conducted, transcribed, and analyzed, using both qualitative and quantitative methods. One-way ANOVA tests were performed in order to learn if there are any significant problem solving differences between: (a) novices and experts, (b) genders, (c) students who like to answer questions in class and those who don't, (d) students who like to ask questions in class and those who don't, (e) students employing an interrogative approach to problem solving and those who don't, and (f) those who like physics and those who dislike it. The results of both the qualitative and quantitative methods reveal that inquiry-based problem solving is prevalent among novices and experts, and frequently leads to the correct physics. These findings serve as impetus for the third dimension of this work: the development of Choose Your Own Adventure Physics(c) (CYOAP), an innovative teaching tool in physics which encourages inquiry-based problem solving. 1Chi, M., P. Feltovich, R. Glaser, "Categorization and Representation of Physics Problems by Experts and Novices", Cognitive Science, 5, 121--152 (1981).

  14. Service at the Heart of Learning: Teachers' Writings.

    ERIC Educational Resources Information Center

    Cousins, Emily, Ed.; Mednick, Amy, Ed.

    Expeditionary Learning Outward Bound (ELOB) is a framework for comprehensive school improvement that uses the philosophy and pedagogy of Outward Bound to make learning more hands-on, project-based, and adventurous. One of the 10 ELOB design principles is service and compassion. This book by teachers in ELOB schools contains accounts of students'…

  15. Impact of the Extended Learning Opportunities Summer Adventures in Learning (ELO SAIL) Program on Student Academic Performance: Part 1, Results from Fall 2012 to Fall 2015

    ERIC Educational Resources Information Center

    Cooper-Martin, Elizabeth; Wolanin, Natalie; Jang, Seong; Modarresi, Shahpar; Zhao, Huafang

    2016-01-01

    Extended Learning Opportunities Summer Adventures in Learning (ELO SAIL) is a Montgomery County Public Schools summer program for students in all Title I elementary schools; it targets students who will be in kindergarten-Grade 2 in the fall following the program. This report analyzed demographic characteristics of attendees and the impact of the…

  16. A Primer on Adventure Education in the Camp Setting.

    ERIC Educational Resources Information Center

    Nei, Eric

    2003-01-01

    Basic concepts of experiential learning theory are presented to assist camp directors in choosing knowledgeable staff and developing successful adventure programs. These concepts include assessment of learner (camper) readiness, activity sequencing, learning cycle, comfort zone, activity framing, task goals versus process goals, and five stages of…

  17. A Mind for Adventure

    ERIC Educational Resources Information Center

    Strother, Mark A.

    2007-01-01

    Formal schooling began centuries before scientists would discover how the brains of children actually learn. Not surprisingly, traditional teaching was often boring and brain antagonistic. But great teachers in every era intuitively recognized what has now been validated by neuroscience: powerful learning is an adventure of the mind. Students,…

  18. The Use of Adventure Programming in Traditional Substance Abuse Treatment Programs: An Exploratory Investigation.

    ERIC Educational Resources Information Center

    Moraes, Ricardo

    As a valuable addition to substance abuse treatment, adventure programming can have positive impacts on clients' self-efficacy, social behavior, and problem solving. A study explored the extent to which traditional substance abuse treatment programs use adventure programming, the level of adventure training and experience among substance abuse…

  19. Other Ways of Learning: Outdoor Adventure Education and Experiential Learning in School and Youth Work. Proceedings of the European Congress for Outdoor Adventure Education and Experiential Learning (4th, Rimforsa, Sweden, September 9-13, 2000).

    ERIC Educational Resources Information Center

    2001

    A European conference convened 90 participants from 14 countries to consider "other ways of learning," such as experiential methods and aesthetic-sensual perception, which have been marginalized by the overemphasis on instrumental rationality in our societies and schools. This proceedings presents 18 papers and paper abstracts on outdoor…

  20. GoNorth! - An Adventure Learning Case Study

    NASA Astrophysics Data System (ADS)

    Porsild, M.; Doering, A.; Pregont, P.

    2008-12-01

    GoNorth! is an adventure learning series developed at the University of Minnesota in collaboration with NOMADS Online Expeditions. GoNorth! uses real-time experiences of dogsled expeditions on a multimedia saturated website at http://www.PolarHusky.com to motivate and engage millions of K-12 students and teachers. The program is free and research (Doering & Veletsianos, 2007) shows that it can be adopted by any teacher who signs up to use the program. It is currently utilized in 3400+ classrooms across the 50 US States and in 29 countries worldwide. Research (Doering & Veletsianos, 2007; 2008) notes that students working with GoNorth! are excited, motivated, and eager to engage with authentic tasks, solve real-world problems, collaborate with colleagues and experts, and initiate actions in their own community. Our team of educators, scientists and explorers circumnavigate the Arctic traveling by dog team to a new Arctic locale every year. Driven by an environmental question of particular relevance to the given Arctic region, each year a comprehensive natural and social science GoNorth! Curriculum & Activity Guide (450+ pages) is developed reflecting the expedition's current Arctic locale and its indigenous culture. The associated online learning environment delivers comprehensive resources about the region of travel, collaborative opportunities, live field updates and field research findings synched real-time to the curriculum. Field research relevant to understanding patterns of climate change and polar science is conducted with independent researchers featured as "Cool GoNorth! Scientists." Collaborations span from scientists at NASA and the United States Department of Agriculture to student observers in pan-Arctic communities as part of the NSF-supported initiative "What Is Climate Change to You?." This scientific research and fieldwork in turn coincides with the curriculum. The result is a community of learners on the Internet gaining knowledge from Arctic peoples, subject matter experts, scientists and from each other. As we profile GoNorth! this presentation is your opportunity to experience the implementation of the principles that make up an adventure learning program-highlighting both challenges and rewards of using the adventure learning framework.

  1. Outdoor Adventure Education: Applying Transformative Learning Theory to Understanding Instrumental Learning and Personal Growth in Environmental Education

    ERIC Educational Resources Information Center

    D'Amato, Laura Galen; Krasny, Marianne E.

    2011-01-01

    We conducted a qualitative study of the experiences of 23 Outdoor Adventure Education (OAE) participants to determine what participants found significant about their course and to what course elements they attributed this significance. Participants experienced personal transformations, which they attributed to spending extended time in pristine…

  2. The Diversity Project: An Ethnography of Social Justice Experiential Education Programming

    ERIC Educational Resources Information Center

    Vernon, Franklin

    2016-01-01

    Whilst adventure-based experiential education traditions have long-standing claims of progressive, democratic learning potential, little research has examined practice from within democratic theories of participation and learning. Focusing on a complex network making up a disturbing interaction in an outdoor education programme, I posit forms of…

  3. Learning through the Adventure of Youth Sport

    ERIC Educational Resources Information Center

    Newman, Tarkington J.; Kim, Melissa; Tucker, Anita R.; Alvarez, M. Antonio G.

    2018-01-01

    Background: Participation in youth sport is often associated with a variety of positive development outcomes. In order to effectively utilize sport as a context of learning and development, the sport must be intentionally designed and programed. One often-used approach is known as sport-based positive youth development (PYD). Recently, to further…

  4. Learning to Teach: Pedagogical Content Knowledge in Adventure-Based Learning

    ERIC Educational Resources Information Center

    Sutherland, Sue; Stuhr, Paul T.; Ayvazo, Shiri

    2016-01-01

    Background: Many alternative curricular models exist in physical education to better meet the needs of students than the multi-activity team sports curriculum that dominates in the USA. These alternative curricular models typically require different content knowledge (CK) and pedagogical CK (PCK) to implement successfully. One of the complexities…

  5. Student Support using Project Adventure

    NASA Astrophysics Data System (ADS)

    Kawanishi, Toshimasa

    University students become maladjustment at the time of entrance to school not to have friends. Project adventure is effective in the making of friend and brings up confidence with persons. General concepts of project adventure make from experimental learning cycle, full value contract and challenge by choice. This paper explains purpose of PA, practice, ice breaking, trust and initiative.

  6. Teaching Tip: Active Learning via a Sample Database: The Case of Microsoft's Adventure Works

    ERIC Educational Resources Information Center

    Mitri, Michel

    2015-01-01

    This paper describes the use and benefits of Microsoft's Adventure Works (AW) database to teach advanced database skills in a hands-on, realistic environment. Database management and querying skills are a key element of a robust information systems curriculum, and active learning is an important way to develop these skills. To facilitate active…

  7. An Exploration of Transformational Learning in Adults as a Result of Adventure Travel Experiences

    ERIC Educational Resources Information Center

    Bennett, Michael

    2013-01-01

    The purpose of this exploratory qualitative research study was to identify the elements of adventure travel experiences that contribute to the process of transformational learning in adults. A qualitative research design was employed for this study. The sources of data were twelve pre-existing and de-identified interview transcriptions. A textual…

  8. Attracting school children on interesting places through 2D side-scrolling mobile game

    NASA Astrophysics Data System (ADS)

    Saintim, Allysharone; Othman, Muhammad Fakri; Senan, Norhalina; Suparjoh, Suriawati

    2017-10-01

    Sabah is popular with its beautiful vacation gateway. However there is no game application that related to the interesting places in Sabah as a way for to attract school children about interesting places in Sabah. Therefore, Ally's Adventure in Sabah which is a 2D mobile game application has been developed to solve this problem. Ally's Adventure application consist a total 4 levels that developed based on 4 different popular places in Sabah and it have been implemented in Android platform. Game Development Life Cycle (GDLC) has been used as the methodology in the application development process. The beta version of Ally's Adventure had been tested by its target user; 10 to 15 years old in order to achieved the objectives of its development purposes. It received a good amount of positive feedback and few improvements had been done to the beta version of Ally's Adventure in Sabah.

  9. Playing the Literacy Game: A Case Study in Adult Education

    ERIC Educational Resources Information Center

    Kambouri, Maria; Thomas, Siobhan; Mellar, Harvey

    2006-01-01

    Runner is a high-quality educational game designed by the University for Industry (UfI/"learndirect") to attract young adults who find learning in formal educational contexts difficult. A case study evaluation of this novel application of an adventure game genre to literacy learning is discussed, based on observations and interviews in…

  10. Mixed Reality Games

    ERIC Educational Resources Information Center

    Marty, Jean-Charles; Carron, Thibault; Pernelle, Philippe; Talbot, Stéphane; Houzet, Gregory

    2015-01-01

    The authors' research work deals with the development of new game-based learning (gbl) environments. They think that the way of acquiring knowledge during a learning session is similar to following an adventure in a role-playing game and they apply the metaphor of exploring a virtual world, where each student embarks on a quest in order to collect…

  11. "The Adventures of Huckleberry Finn" in Arabic Translations: A Case Study

    ERIC Educational Resources Information Center

    Abdulmalik, Mariam

    2016-01-01

    This dissertation examines "The Adventures of Huckleberry Finn" in Arabic Translations, and how translators transformed this masterpiece into Arabic. By examining "The Adventures of Huckleberry Finn," I adopt the "Translation as Problem and Solution Approach" to investigate translation issues at three levels of…

  12. Wilderness Medicine: Considerations of Adventure Travel in Tropical Areas of Latin America.

    ERIC Educational Resources Information Center

    Cochran, Brent

    Adventure travel to Latin America requires careful planning, implementation, and followup to ensure safe, healthy experiences. This paper provides an overview of basic principles of prevention, assessment, and treatment of medical problems common to adventure travel in tropical areas. A brief introduction defines the vegetation and climatic…

  13. Cultural Bridging through Shared Adventure: Cross-Cultural Perspectives on Adventure Therapy

    ERIC Educational Resources Information Center

    Norton, Christine L.; Hsieh, Chi-Mou

    2011-01-01

    This paper examines the importance of the therapeutic relationship and the need for cultural competence in adventure therapy. Cultural differences between therapist and client can sometimes result in possible misinterpretation and conflict, which can lead to problems in the therapeutic relationship and negatively affect treatment outcomes. This…

  14. A Walk on the Wild Side: Adventures with Project Learning Tree. A Gifted Science Unit for Grades 1-5.

    ERIC Educational Resources Information Center

    Hestad, Marsha; Avellone, Kathy

    This 9-week curriculum unit on trees is designed for gifted students in grades 1-5. The lessons are designed for 40-minute classes meeting two or three times a week and stress the development of creative thinking skills, creative problem solving and decision making skills, and critical and logical thinking skills. Each of the 12 lesson plans…

  15. If You Go down to the Woods Today...: Developing a Whole-School Culture Where It Is Safe to Take Risks

    ERIC Educational Resources Information Center

    Peacock, Alison

    2008-01-01

    Children have much to learn from the natural environment and from working in partnership with each other. This article explores the real-life challenges of encouraging creative adventurous play within the perceived confines of the primary curriculum. The author shares the story of a whole-school learning adventure and aims to remind us of the…

  16. Outcomes of Adventure Program Participation by Adolescents Involved in Psychiatric Treatment.

    ERIC Educational Resources Information Center

    Witman, Jeffrey P.

    The purpose of this study was to determine the impact of adventure program participation upon adolescents in psychiatric treatment. All adventure programs included goal setting, awareness, cooperative and trust activities, and group and individual problem-solving. Participants' total hours of program participation ranged from 8-22 hours. A random…

  17. An Unofficial Guide to Web-Based Instructional Gaming and Simulation Resources.

    ERIC Educational Resources Information Center

    Kirk, James J.

    Games and digital-based games and simulations are slowly becoming an accepted learning strategy. Public school teachers, college professors, corporate trainers, and military trainers are embracing games as an effective means of motivating learners and teaching complex concepts. Popular games include action games, adventure games,arcade games,…

  18. El Arte de Aprender: Una Aventura Cooperativa. Un guia de recursos para trabajar con ninos jovenes. (Learning: A Cooperative Adventure. A Resource Guide for Working with Young Children.)

    ERIC Educational Resources Information Center

    Arizona State Dept. of Education, Phoenix.

    Due to the large numbers of children from Spanish-speaking homes, many districts send both English and Spanish written communication to parents and community members. Therefore this booklet, a Spanish translation of "Learning: A Cooperative Adventure" (ED 119 868), was prepared to provide parents and preschool and kindergarten staff members with…

  19. Professional judgement and decision-making in adventure sports coaching: the role of interaction.

    PubMed

    Collins, Loel; Collins, Dave

    2016-01-01

    This qualitative study presents the view that coaching practice places demands on the coach's adaptability and flexibility. These requirements for being adaptive and flexible are met through a careful process of professional judgement and decision-making based on context-appropriate bodies of knowledge. Adventure sports coaches were selected for study on the basis that adventure sports create a hyper-dynamic environment in which these features can be examined. Thematic analysis revealed that coaches were generally well informed and practised with respect to the technical aspects of their sporting disciplines. Less positively, however, they often relied on ad hoc contextualisation of generalised theories of coaching practice to respond to the hyper-dynamic environments encountered in adventure sports. We propose that coaching practice reflects the demands of the environment, individual learning needs of the students and the task at hand. Together, these factors outwardly resemble a constraints-led approach but, we suggest, actually reflect manipulation of these parameters from a cognitive rather than an ecological perspective. This process is facilitated by a refined judgement and decision-making process, sophisticated epistemology and an explicit interaction of coaching components.

  20. Communicating climate science to high school students in the Arctic: Adventure Learning @ Greenland

    NASA Astrophysics Data System (ADS)

    Hougham, R. J.; Miller, B.; Cox, C. J.

    2012-12-01

    Adventure Learning @ Greenland (AL@GL) engaged high school students in atmospheric research in the Arctic and in local environments to enhance climate literacy. The overarching objective for this project was to support climate literacy in high school students, specifically the concept of energy exchange between the Earth, atmosphere, and space. The goal then is to produce a model of education and outreach for remote STEM research that can be used to meaningfully engage K-12 and public communities. Over the course of the program experience, students conducted scientific inquiry associated with their place that supported a more focused science content at a field location. Approximately 45 students participated in the hybrid learning environments as part of this project at multiple locations in Idaho, USA, and Greenland. In Greenland, the Summit Camp research station located on the Greenland Ice Sheet was the primary location. The AL@GL project provided a compelling opportunity to engage students in an inquiry-based curriculum alongside a cutting-edge geophysical experiment at Summit: the Integrated Characterization of Energy, Clouds, Atmospheric state, and Precipitation at Summit (ICECAPS) experiment. ICECAPS measures parameters that are closely tied to those identified in student misconceptions. Thus, ICECAPS science and the AL@ approach combined to create a learning environment that was practical, rich, and engaging. Students participating in this project were diverse, rural, and traditionally underrepresented. Groups included: students participating in a field school at Kangerlussuaq, Greenland and Summit Station as members of the JSEP; students at MOSS will were part of the Upward Bound Math Science (UBMS) and HOIST (Helping Orient Indian Students and Teachers) project. These project serve high school students who are first college generation and from low-income families. JSEP is an international group of students from the United States, Greenland, and Denmark. As a result of this project a model for education and outreach for remote science research was developed. The AL@ GL project was interested in the impact on student science and climate literacy. Survey data was collected from student participants two times and the surveys included questions pertaining to student knowledge of atmospheric science and climate and their impressions on scientific inquiry, and student interest and skills in technology. A subset of students were interviewed using a semi-structured, open-ended protocol at the end of the AL@ GL expedition. Beyond reaching 45 students directly through AL@GL instruction and field experiences, the web-based platform for communicating within this project reached over 10,000 site visits. This platform can be viewed at adventurelearningat.org and includes photos, videos and authentic narratives of the students and scientists involved with the project. The Adventure Learning @ (AL@) approach presents a powerful tool for teaching and learning exploring novel places through technology-rich curricula. By defining problems of local interest, and working with experts with local knowledge who have connections to the community, students can come to think of themselves as experts, scientists, and problem solvers within their own places.

  1. Viata! Bringing Adventure to Romania.

    ERIC Educational Resources Information Center

    Bates, Dana; Bates, Brandi

    2000-01-01

    An adventure education program combines environmental education, character education, and service learning with ropes courses, orienteering, and rock climbing to offer Romanian youth opportunities for trust building and reconciliation in the wake of the economic, environmental, and moral devastation left by the Communist dictator. An ecotourism…

  2. Learning Academic Content the Adventure Way.

    ERIC Educational Resources Information Center

    Lopez, Hector

    1997-01-01

    Describes and gives examples of integrating adventure activities into existing classroom curricula at three levels: review or metaphors, interwoven activities for content delivery, and total integration into classroom design. Example activities include "Speed Rabbit,""Have You Ever,""Stepping Stones,""Whale Watch," and "Mine Field." (SAS)

  3. Constructing the Runaway Youth Problem: Boy Adventurers to Girl Prostitutes, 1960-1978.

    ERIC Educational Resources Information Center

    Staller, Karen M.

    2003-01-01

    Examines, using a qualitative case study of stories printed in "The New York Times," the social construction of "runaway youth" in print media during 1960-1978. Finds that running away was an unconstructed problem (or simmering social condition) in the early 1960s and featured harmless adventures. Contributes to the…

  4. How safe is adventure tourism in New Zealand? An exploratory analysis.

    PubMed

    Bentley, T; Page, S; Meyer, D; Chalmers, D; Laird, I

    2001-08-01

    The paper reports findings from a multidisciplinary programme of research, the major aims of which were to determine the nature and extent of the New Zealand adventure tourism injury problem. Analysis of hospital discharge and mortality data for a 15-year period identified adventure tourism-related activities as contributing to approximately 20% of overseas visitor injuries, and 22% of fatalities. Activities that commonly involve independent-unguided adventure tourism, notably mountaineering, skiing and tramping, contributed most to injury and fatality incidence. Horse riding and cycling activities were identified from hospital discharge data and adventure tourism operators' reported client injury-incidence, as the commercial adventure tourism activities most frequently involved in client injuries. Falls were the most common injury events, and a range of client, equipment, environmental and organisational risk factors were identified. Possible interventions to reduce injury risk among overseas and domestic adventure tourists are discussed.

  5. Improving student understanding in web programming material through multimedia adventure games

    NASA Astrophysics Data System (ADS)

    Fitriasari, N. S.; Ashiddiqi, M. F.; Nurdin, E. A.

    2018-05-01

    This study aims to make multimedia adventure games and find out the improvement of learners’ understanding after being given treatment of using multimedia adventure game in learning Web Programming. Participants of this study are students of class X (ten) in one of the Vocational Schools (SMK) in Indonesia. The material of web programming is a material that difficult enough to be understood by the participant therefore needed tools to facilitate the participants to understand the material. Solutions offered in this study is by using multimedia adventures game. Multimedia has been created using Construct2 and measured understood with method Non-equivalent Control Group Design. Pre-test and post-test has given to learners who received treatment using the multimedia adventure showed increase in understanding web programming material.

  6. Adventure Racing and Organizational Behavior: Using Eco Challenge Video Clips to Stimulate Learning

    ERIC Educational Resources Information Center

    Kenworthy-U'Ren, Amy; Erickson, Anthony

    2009-01-01

    In this article, the Eco Challenge race video is presented as a teaching tool for facilitating theory-based discussion and application in organizational behavior (OB) courses. Before discussing the intricacies of the video series itself, the authors present a pedagogically based rationale for using reality TV-based video segments in a classroom…

  7. Nature in the City.

    ERIC Educational Resources Information Center

    Ferbert, Mary Lou

    1981-01-01

    Describes a science program developed by the Cleveland Museum of Natural History, "Nature in the City," in which students and teachers learn together about the natural community surrounding their school. Includes program's rationale, list of "adventures," and methods. Discusses strategies of Sherlock Holmes'"adventure" focusing on animal tracks…

  8. Adventure Programming and Spirituality: Integration Models, Methods, and Research.

    ERIC Educational Resources Information Center

    Anderson-Hanley, Cay

    1997-01-01

    Reviews the literature on the relationship of adventure education and experiential learning to spiritual experiences and development. Discusses definitions of spirituality, religion, and related terms; two frameworks for integration of psychology and spirituality and their application to experiential education; specific strategies for integrating…

  9. A Qualitative Analysis of Participant Learning and Growth Using a New Outward Bound Outcomes Instrument

    ERIC Educational Resources Information Center

    Bobilya, Andrew J.; Lindley, Betsy R.; Faircloth, W. Brad; Holman, Tom

    2017-01-01

    Evidence-based programming and the importance of research has gained attention among outdoor and adventure-based programs in recent years (Sibthorp, 2009) regardless of the challenges that often accompany this type of investigation (Bialeschki, Henderson, Hickerson, & Browne, 2012). Programs must often develop their own evaluation instruments,…

  10. Reflections on an Interdisciplinary, Community-Based, Team-Taught Adventure

    ERIC Educational Resources Information Center

    Fauvel, Anne Marie; Miller, Lisa K.; Lane, Paul; Farris, John

    2010-01-01

    A new team-taught course focused on interdisciplinary teaching and integrative learning was offered at Grand Valley State University during the Summer of 2008 at a regional campus in Holland, Michigan. Faculty from Engineering and Business developed this community-based, alternative-format course to engage students in the question: "What will…

  11. Dynamic Modeling as a Cognitive Regulation Scaffold for Developing Complex Problem-Solving Skills in an Educational Massively Multiplayer Online Game Environment

    ERIC Educational Resources Information Center

    Eseryel, Deniz; Ge, Xun; Ifenthaler, Dirk; Law, Victor

    2011-01-01

    Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called "McLarin's Adventures," on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving…

  12. Teamwork & Teamplay: A Guide to Cooperative, Challenge and Adventure Activities That Build Confidence, Cooperation, Teamwork, Creativity, Trust, Decision Making, Conflict Resolution, Resource Management, Communication, Effective Feedback and Problem Solving Skills.

    ERIC Educational Resources Information Center

    Cain, Jim; Jolliff, Barry

    Challenge and adventure programs create situations that challenge the abilities of individuals and groups and that are metaphors for the problems and challenges of daily life. This book describes dozens of group activities that foster individual and group skills such as cooperation, problem solving, and communication. Each activity has a…

  13. Fostering Experiential Self-Regulation through Outdoor Adventure Education

    ERIC Educational Resources Information Center

    Sibthorp, Jim; Collins, Rachel; Rathunde, Kevin; Paisley, Karen; Schumann, Scott; Pohja, Mandy; Gookin, John; Baynes, Sheila

    2015-01-01

    Learners thrive when they have the capacity to regulate interest and goal direction. Through direct experiences that are interesting and goal-relevant, learners can internalize and better understand their own agency in the learning process. This article further examines this premise in an outdoor adventure education (OAE) context through two…

  14. Mathematical Adventures in Role Play

    ERIC Educational Resources Information Center

    Tyce, Constance

    2002-01-01

    The provision of role play is vital in every early years setting. It provides opportunities for the development of all areas of learning. With careful thought and planning, all role play situations can provide children with mathematical adventures. Many examples of good quality role play had been observed in a variety of settings throughout…

  15. Encountering Nanotechnology in an Interactive Exhibition

    ERIC Educational Resources Information Center

    Murriello, Sandra E.; Knobel, Marcelo

    2008-01-01

    This article offers findings from a learning sciences-informed evaluation of a nanoscience and nanotechnology exhibition called Nano-Aventura (NanoAdventure), based on four interactive-collaborative games and two narrated videos. This traveling exhibition was developed in Brazil by the Museu Exploratorio de Ciencias for children and teenagers…

  16. Semantic Processing for Communicative Exercises in Foreign-Language Learning.

    ERIC Educational Resources Information Center

    Mulford, George W.

    1989-01-01

    Outlines the history of semantically based programs that have influenced the design of computer assisted language instruction (CALI) programs. Describes early attempts to make intelligent CALI as well as current projects, including the Foreign Language Adventure Game, developed at the University of Delaware. Describes some important…

  17. Encounters with Transcendence in Adventure Programmes.

    ERIC Educational Resources Information Center

    McGowan, Michael L.

    1991-01-01

    Problem solving in adventure programs contains physical, social, philosophical, and transcendent (insightful) elements. Through transcendent experiences students reach a high level of performance, tolerance, and understanding. Instructors often attempt to facilitate transcendent experiences through such activities as the Native American…

  18. The Role of Outdoor Adventure Education in Facilitating Groupwork in Higher Education

    ERIC Educational Resources Information Center

    Cooley, Sam J.; Burns, Victoria E.; Cumming, Jennifer

    2015-01-01

    Groupwork is an increasingly popular method of learning in higher education and the ability to work effectively with others is important for academic success and employability. This systematic review investigated the use of outdoor adventure education (OAE) in facilitating the development of transferable groupwork skills in higher education. The…

  19. The Conscious Use (or Avoidance) of Metaphor in Outdoor Adventure Education

    ERIC Educational Resources Information Center

    Beames, Simon

    2012-01-01

    Facilitated discussion before, during and after experiences is widely accepted practice in the field of outdoor adventure education. Much of the literature appears to house the assumption that individual learning may be considerably restricted if participants' experiences are not processed with the help of an external facilitator, as they may not…

  20. Acadia: A Working Manual.

    ERIC Educational Resources Information Center

    Project Adventure, Hamilton, MA.

    The workbook of field ecology is for use by high school science students participating in two and one-half day weekend trips to Acadia National Park, Maine, as part of Project Adventure, an interdisciplinary program aimed at educating the whole student through experienced-based learning in academics and a physical education program in the…

  1. Family Adventure Programming for Troubled Adolescents.

    ERIC Educational Resources Information Center

    Gerstein, Jaclyn S.

    The family adventure program merges traditional family therapy and adventure therapy to provide a more effective therapeutic process for the troubled adolescent. Family adventure programming is based on the assumption that the family has the skills and resources for positive change and growth. The stressful nature of adventure activities removes…

  2. CSI Web Adventures: A Forensics Virtual Apprenticeship for Teaching Science and Inspiring STEM Careers

    ERIC Educational Resources Information Center

    Miller, Leslie; Chang, Ching-I; Hoyt, Daniel

    2010-01-01

    CSI: The Experience, a traveling museum exhibit and a companion web adventure, was created through a grant from the National Science Foundation as a potential model for informal learning. The website was designed to enrich and complement the exhibit by modeling the forensic process. Substantive science, real-world lab techniques, and higher-level…

  3. Why Randomized Trials Are Challenging within Adventure Therapy Research: Lessons Learned in Norway

    ERIC Educational Resources Information Center

    Gabrielsen, Leiv Einar; Fernee, Carina Ribe; Aasen, Gunnar Oland; Eskedal, Leif Torvald

    2016-01-01

    There are few high-quality studies using randomized controlled trials (RCTs) in the adventure and wilderness therapy literature. Thus, a unison call is heard for more such studies to be carried out. This article presents a Norwegian wilderness therapy research project that planned to incorporate this "gold standard" that is regarded as…

  4. Feasibility and Students' Preliminary Views on Parkour in a Group of Primary School Children

    ERIC Educational Resources Information Center

    Fernández-Río, Javier; Suarez, Carlos

    2016-01-01

    Background: Adventure education is an instructional model where students participate in adventurous activities to acquire physical, cognitive, and affective skills. It also has strong connections with cooperative learning. Parkour is a fast-growing sport practiced by thousands of youngsters all over the world. The media does not portray it as an…

  5. International Adventures: A Recreational Main Course with Some Learning on the Side

    ERIC Educational Resources Information Center

    Mertz, Tim

    2008-01-01

    This past Winter, Stout Adventures at the University of Wisconsin-Stout took off for its first International Trip. Nine students, two student trip leaders and the author traveled New Zealand's South Island for twenty-two days. Jumping out of planes, rafting rivers, leaping off bungy platforms, sea-kayaking both Milford Sound and Abel Tasman…

  6. "A Question of Balance:" A Conference on Risk and Adventure in Society.

    ERIC Educational Resources Information Center

    Reed, Chris

    2000-01-01

    In November 2000, a conference in London hosted by three outdoor education associations examined the growing culture of risk aversion in the United Kingdom, the role of risk in learning, the increasing difficulty of finding a balance between risk and adventure, and the challenges of tempting children away from computer games and dealing with…

  7. Using Outdoor Adventure Education to Develop Students' Groupwork Skills: A Quantitative Exploration of Reaction and Learning

    ERIC Educational Resources Information Center

    Cooley, Sam J.; Burns, Victoria E.; Cumming, Jennifer

    2016-01-01

    This study investigates the initial development of groupwork skills through outdoor adventure education (OAE) and the factors that predict the extent of this development, using the first two levels of Kirkpatrick's model of training evaluation. University students (N = 238) completed questionnaires measuring their initial reactions to OAE (Level 1…

  8. Experiential Therapy with Troubled Youth: The Ropes Course for Adolescent Inpatients.

    ERIC Educational Resources Information Center

    Blanchard, Charles W.

    This paper provides information about conducting adventure-based counseling using a ropes course with adolescent psychiatric inpatients. Active learning in the process of therapy is widely accepted, but it is not clear how the complex nature of that relationship works and how programs should be structured to facilitate change. Theoretical…

  9. Programming for Fun: MUDs as a Context for Collaborative Learning.

    ERIC Educational Resources Information Center

    Bruckman, Amy

    Multi-User Dungeons (MUDs), are text-based virtual reality environments in which participants separated by great physical distances can communicate and collaborate in programming. Most MUDs started out as adventure games but are quickly being adapted for more "serious" endeavors. This paper presents a case study of the experiences of a…

  10. The effectiveness of an outdoor adventure programme for young children with autism spectrum disorder: a controlled study.

    PubMed

    Zachor, Ditza A; Vardi, Shira; Baron-Eitan, Shani; Brodai-Meir, Inbal; Ginossar, Noa; Ben-Itzchak, Esther

    2017-05-01

    Outdoor adventure programmes aim to improve interpersonal relationships using adventurous activities. The current study examined the effectiveness of an outdoor adventure programme in children with autism spectrum disorders (ASD). The study included 51 participants (40 males, 11 females; age 3y 4mo-7y 4mo) enrolled in ASD special education kindergartens. Only the intervention group (n=30) participated in the outdoor adventure programme for 13 weeks, completing challenging physical activities that required cooperation and communication with peers and instructors. The control group (n=21) was not significantly different from the research group in age, sex, cognitive, and adaptive behaviour measures. Outcomes after the intervention revealed significant improvement in social-communication and different directions in the two groups in the social cognition, social motivation, and autistic mannerisms subdomains of the Social Responsiveness Scale. While the group that received an outdoor adventure programme showed a tendency toward a reduction in severity, the control group showed the opposite (p<0.010). The outdoor adventure programme required problem-solving skills and forced the child to communicate in exciting situations. This study suggests that an outdoor adventure programme may be an effective intervention in addition to traditional treatments in young children with ASD. Future studies should examine the outcome of outdoor adventure programmes delivered for longer periods of time and maintenance of the achievements over time. © 2016 Mac Keith Press.

  11. Smackdown: Adventures in Simulation Standards and Interoperability

    NASA Technical Reports Server (NTRS)

    Elfrey, Priscilla R.; Zacharewicz, Gregory; Ni, marcus

    2011-01-01

    The paucity of existing employer-driven simulation education and the need for workers broadly trained in Modeling & Simulation (M&S) poses a critical need that the simulation community as a whole must address. This paper will describe how this need became an impetus for a new inter-university activity that allows students to learn about simulation by doing it. The event, called Smackdown, was demonstrated for the first time in April at the Spring Simulation Multi-conference. Smackdown is an adventure in international cooperation. Students and faculty took part from the US and Europe supported by IEEE/SISO standards, industry software and National Aeronautics and Space Administration (NASA) content of are supply mission to the Moon. The developers see Smackdown providing all participants with a memorable, interactive, problem-solving experience, which can contribute, importantly to the workforce of the future. This is part of the larger need to increase undergraduate education in simulation and could be a prime candidate for senior design projects.

  12. Revisiting the Common Adventure Concept: An Annotated Review of the Literature, Misconceptions and Contemporary Perspectives.

    ERIC Educational Resources Information Center

    Watters, Ron

    In the 1970s a new form of outdoor trip programming appeared. Known as "common adventure," its best known trait is the absence of a designated leader. In 1970, Gary Grimm, the University of Oregon's first outdoor program coordinator, laid out the key principles: self-directed learning, formation of groups of people with similar interests…

  13. Choices and Consequences.

    ERIC Educational Resources Information Center

    Thorp, Carmany

    1995-01-01

    Describes student use of Hyperstudio computer software to create history adventure games. History came alive while students learned efficient writing skills; learned to understand and manipulate cause, effect choice and consequence; and learned to incorporate succinct locational, climatic, and historical detail. (ET)

  14. The ABC's of Delivering A Research-Driven Adventure Learning Program From the Field

    NASA Astrophysics Data System (ADS)

    Pregont, P.; Porsild, M.

    2008-12-01

    A is for anchoring the delivery of your research to your audience in a standard-aligned curriculum. B is for BGAN Satellite Communication System assisting in delivering real-time authentic media. C is for a collaborative online learning environment to engage learners" Z is for the peaceful sleep you will get once your program is up and running! As part of Team GoNorth! (http://www.PolarHusky.com) it is our job to deliver adventure learning. We set out to do this back when the computer was a 4-foot, 50-lb box powered by a hand-crank where one would have a window of ten minutes in a 24-hour period to catch the satellite (before Al Gore created the Internet!). Every year we review the quantum leaps in what is now possible from the field and in the classroom, and over the years we have wrestled technical issues, solutions and numerous re-structures in the process of our of curriculum development. With this presentation we will provide some basic ABC's on how you can remained focused on your research, yet deliver an adventure learning program for learners to investigate real-world issues within your scientific research. Our scales are most likely different. The volume of our curriculum is an annual production of 4-500 pages to be used from Kindergarden through 12th grade around the world. The framework of our online learning environment must be able to supports millions of users at a time. "In the field" means on a a 3-4 month dogsled expedition - so sending out our live updates involve thawing out the computers and setting up the satellite communication system to work in a ground blizzard! But regardless of the scope and location of your field research, you can probably build on some of our experiences in the planning of an upcoming adventure learning program to engage learners of all or any ages in your scientific explorations!

  15. Stickybear's Math Splash: Adventures in Math Fun for Ages 5-10! School Version with Lesson Plans. [CD-ROM].

    ERIC Educational Resources Information Center

    Highsmith, Joni Bitman

    Stickybear's Math Splash is a CD-ROM-based software tool for teaching mathematics skills beyond simple number recognition to elementary students. The accompanying printed lesson plans are designed to complement mathematics skills with other methods and areas of emphasis including kinesthetic learning, listening skills, decision making skills, and…

  16. Field-Based Professional Development of Teachers Engaged in Distance Education: Experiences from the Arctic

    ERIC Educational Resources Information Center

    Veletsianos, George; Doering, Aaron; Henrickson, Jeni

    2012-01-01

    We examine the experiences of five teachers who traveled with a team of educators, scientists, and explorers on circumpolar Arctic expeditions to deliver adventure learning (AL) programs to K-12 students at a distance. Results highlight the personal and professional impacts this opportunity had on teachers, including their empowering, fulfilling,…

  17. Understanding the Power, Promise, and Peril of the Experiential Learning Process

    ERIC Educational Resources Information Center

    Allison, Pete; Wurdinger, Scott

    2005-01-01

    Much of the literature on experiential education tends to focus on adventure-based education, which is of limited use to school teachers. This article examines the dichotomy of traditional and experiential education as a launching point to discuss the roles of trust and risk in educational processes. We examine perspectives of student, educator,…

  18. Effects of pretesting with the Adventure Recreation Model instrument

    Treesearch

    Anderson Young; Lynn Anderson; Dale Anderson

    2002-01-01

    The Adventure Recreation Model, first proposed and tested by Ewert and Hollenhorst (1989), attempts to describe participant characteristics and patterns of use in adventure recreation activities. The Adventure Recreation Model is based on the relationship of level of engagement in an outdoor recreation activity (ranging from beginner, to development, to commitment)...

  19. U.S. Counterinsurgency Doctrine (1980-2003)

    DTIC Science & Technology

    2010-05-04

    Adventure in Iraq, Thomas E. Ricks wrote that "[U.S. forces] were following their training, performing according to doctrine, and busting their hearts...units remained focused on conventional operations against an unconventional threat. Major Isaiah Wilson, who served as an official Army historian in...Learn from the Past (New York: The New Press, 2007), 27. · 6 Thomas E. Ricks, Fiasco: The American Militmy Adventure in Iraq (New York: Penguin Books

  20. The Eustress Paradigm: A Strategy for Decreasing Stress in Wilderness Adventure Programming.

    ERIC Educational Resources Information Center

    Estrellas, Anjanette

    This essay proposes that stress has been misused in traditional adventure education and presents a new model of risk taking based on the literature on stress and feminist perspectives in adventure education. Proponents of the traditional adventure perspective state that the intentional use of stress is central to the change process in wilderness…

  1. A Research Summary for Corporate Adventure Training (CAT) and Experience-Based Training and Development (EBTD).

    ERIC Educational Resources Information Center

    Priest, Simon

    Experience-based training and development (EBTD), also known as Outdoor Management Development (OMD) in Great Britain and corporate adventure training (CAT) in Canada and Australia, is a field that uses adventure activities to bring beneficial change to organizations, primarily corporations. Activities used in EBTD and CAT programs include…

  2. A Profile of Outdoor Adventure Interventions for Young People in Australia

    ERIC Educational Resources Information Center

    Bowen, Daniel J.; Neill, James T.; Williams, Ian R.; Mak, Anita S.; Allen, Nicholas B.; Olsson, Craig A.

    2016-01-01

    In this study, we describe characteristics of outdoor adventure interventions (OAIs) that aim to address problem behaviors in young people in Australia. A national online survey was completed by 98 program leaders and 24 program managers. OAIs for youth in Australia are diverse, but typically incorporate several days in the outdoors, during which…

  3. Going beyond: an adventure- and recreation-based group intervention promotes well-being and weight loss in schizophrenia.

    PubMed

    Voruganti, Lakshmi N P; Whatham, Jeff; Bard, Eleanor; Parker, Gayle; Babbey, Candice; Ryan, Janet; Lee, Suganya; MacCrimmon, Duncan J

    2006-08-01

    To undertake a preliminary study to assess the feasibility of clinical implementation and evaluate the effectiveness of a novel adventure- and recreation-based group intervention in the rehabilitation of individuals with schizophrenia. In a 2-year, prospective, case-control study, 23 consecutively referred, clinically stabilized schizophrenia patients received the new intervention over an 8-month period; 31 patients on the wait list, considered the control group, received standard clinical care that included some recreational activities. Symptom severity, self-esteem, self-appraised cognitive abilities, and functioning were documented for both groups with standardized rating scales administered at baseline, on completion of treatment, and at 12 months posttreatment. Treatment adherence was 97%, and there were no dropouts. Patients in the study group showed marginal improvement in perceived cognitive abilities and on domain-specific functioning measures but experienced a significant improvement in their self-esteem and global functioning (P < 0.05), as well as a weight loss of over 12 lb. Improvement was sustained over 1 year with further occupational and social gains. In the context of overcoming barriers to providing early intervention for youth and preventing metabolic problems among older adults with schizophrenia, adventure- and recreation-based interventions could play a useful complementary role.

  4. Learning Disability: An Educational Adventure. The 1967 Kappa Delta Pi Lecture.

    ERIC Educational Resources Information Center

    Kephart, Newell C.

    Educational implications and symptoms are described for learning disorders, the disruption in the processing of information within the central nervous system caused by brain damage, emotional disturbance, or inadequate presentation of learning experiences. Developmental sequences, developmental progression, and restoration of development are…

  5. Safety in New Zealand's adventure tourism industry: the client accident experience of adventure tourism operators.

    PubMed

    Bentley , T A; Page, S J; Laird, I S

    2000-01-01

    Injuries and fatalities among participants of adventure tourism activities have the potential to seriously impact on New Zealand's tourism industry. However, the absence of statistics for tourist accidents in New Zealand, and the lack of detailed academic research into adventure tourism safety, means the extent of the problem is unknown. The aims of the present study were to determine the incidence of client injuries across a range of adventure tourism activity sectors, and to identify common accident events and contributory risk factors. A postal questionnaire survey of New Zealand adventure tourism operators was used. Operators were asked to provide information related to their business; the number of recorded client injuries during the preceding 12 month period, January to December 1998; common accident and injury events associated with their activity; and perceived risk factors for accidents in their sector of the adventure tourism industry. The survey was responded to by 142 New Zealand adventure tourism operators. The operators' reported client injury experience suggests the incidence of serious client injuries is very low. Highest client injury incidence rates were found for activities that involved the risk of falling from a moving vehicle or animal (e.g., cycle tours, quad biking, horse riding, and white-water rafting). Slips, trips, and falls on the level were common accident events across most sectors of the industry. Perceived accident/incident causes were most commonly related to the client, and in particular, failure to attend to and follow instructions. The prevalence of client injuries in activity sectors not presently covered by government regulation, suggests policy makers should look again at extending codes of practice to a wider range of adventure tourism activities. Further research considering adventure tourism involvement in overseas visitor hospitalized injuries in New Zealand, is currently in progress. This will provide supporting evidence for the risk associated with participation in a range of commercial and independently undertaken adventure activities.

  6. Adventures in Cosmogony

    NASA Astrophysics Data System (ADS)

    Cameron, A. G. W.

    I was born and educated in Canada, obtaining my PhD in experimental nuclear physics. When I learned that technetium had been found in stellar spectra, I taught myself some astrophysics and began to study stellar nucleosynthesis. This is an account of those studies and of the pathway through much of theoretical astrophysics and planetary physics that was a natural outgrowth of the pursuit of nucleosynthesis problems. I also discuss my experiences in government service and in academia, in organization of conferences, in governmental advising, and in academic administration. In particular, I emphasize the logical connections among the various scientific themes that I have pursued.

  7. Secrets of the Sediments: Using ANDRILL's Scientific Adventure on Ice to Transfer Climate Change Science to K-12 Audiences

    NASA Astrophysics Data System (ADS)

    Huffman, L. T.; Dahlman, L.; Frisch-Gleason, R.; Harwood, D.; Pound, K.; Rack, F.; Riesselman, C.; Trummel, E.; Tuzzi, E.; Winter, D.

    2008-12-01

    Antarctica's harsh environment and the compelling story of living and working there, provides the backdrop for hooking the interest of young learners on science research and the nature of science. By using the adventure stories of today's researcher-explorers, teachers accompanying the ANDRILL team have taken the technical science of drilling rock cores to understand the history of climate change and the advance and retreat of the Antarctic ice sheet, and translated it for non-technical audiences from K-12 school children, to adult community groups. In order to understand the important issues surrounding global climate change, members of the public need access to accurate and relevant information, high quality educational materials, and a variety of learning opportunities in different learning environments. By taking lessons learned from early virtual polar adventure learning expeditions like Will Steger's Trans-Antarctic Expedition, coupled with educators-in-the-field programs like TEA (Teachers Experiencing Antarctica and the Arctic), ARMADA and Polar Trec, ANDRILL's Education and Outreach Program has evolved into successful and far-reaching integrated education projects including 1) the ARISE (ANDRILL Research Immersion for Science Educators) Program, 2) Climate Change Student Summits, 3) the development of Flexhibit (flexible exhibit) teaching resources, 4) virtual online learning communities, and 5) partnering young researchers with teachers and classrooms. Formal evaluations indicate lasting interest in science studies on the part of students and an increase in teachers' scientific background knowledge.

  8. Adventures in Evaluation: Reviewing a CD-ROM Based Adventure Game Designed for Young People Recovering from Psychosis

    ERIC Educational Resources Information Center

    Shrimpton, Bradley; Hurworth, Rosalind

    2005-01-01

    Recently the Centre for Program Evaluation (CPE) at the University of Melbourne was approached by a mental health agency to undertake the unique and challenging task of evaluating a prototype CD-ROM based adventure game designed for young people recovering from psychosis. This unusual and inventive game, titled Pogo's Pledge, used…

  9. Streets of Learning

    ERIC Educational Resources Information Center

    Rueff, Joyce

    2007-01-01

    To showcase the students and their classroom experiences, last February the author and her colleagues hosted an "Academics Avenues" Learning Fair at their school. They invited parents and community members, and everyone was handed a "Roadmap to Learning" so that they could see what educational adventures were taking place in each classroom. The…

  10. The Goat Portage: Students' Stories and Learning from Canoe Trips.

    ERIC Educational Resources Information Center

    Horwood, Bert

    This study explores how high school students learn from their experiences in an extracurricular adventure program and illustrates how students' narrative inquiries relate to experiential learning. Twelve canoe trips were studied by participant observation methods. Data were collected from recorded interviews with students and staff, field notes,…

  11. Imagine the Universe! Version 3. [CD-ROM].

    ERIC Educational Resources Information Center

    Whitlock, Laura; Bene, Meredith; Granger, Kara

    This CD-ROM contains four astronomy and space science learning center sites individually captured from the World Wide Web in January of 1999. Each site contains its own learning adventure full of facts, fun, music, beautiful images, movies, and excitement. Space science learning sites include: (1) Imagine the Universe! geared for ages 14 and up…

  12. Adventures with Cell Phones

    ERIC Educational Resources Information Center

    Kolb, Liz

    2011-01-01

    Teachers are finding creative ways to turn the basic cell phone from a digital distraction into a versatile learning tool. In this article, the author explains why cell phones are important in learning and suggests rather than banning them that they be integrated into learning. She presents activities that can be done on a basic cell phone with a…

  13. An Experiential Approach to Sport for Youth Development

    ERIC Educational Resources Information Center

    Newman, Tarkington J.; Alvarez, M. Antonio G.; Kim, Melissa

    2017-01-01

    Experiential learning has been used to inform programming and practices in a wide variety of contexts such as adventure therapy and outdoor education. Furthermore, experiential learning has been used to explain the learning process of individuals, groups, and teams. Its relationship with the context of youth sport, however, has yet to be fully…

  14. Socio-Cultural Factors in Second Language Learning: A Case Study of Adventurous Adult Language Learners

    ERIC Educational Resources Information Center

    Ozfidan, Burhan; Machtmes, Krisanna L.; Demir, Husamettin

    2014-01-01

    Sociocultural theories consider language learning as a social practice examines students as active participants in the construction of learning processes. This study investigates sociocultural theories' central concepts, which includes peer interaction and feedback, private speech, and self-efficacy. The present study is a case study of twenty…

  15. Adventures in Cooking: A Collection of Recipes for Use in Nursery Schools, Day Care Centers, Head Start Programs, Kindergartens, and Primary Classrooms.

    ERIC Educational Resources Information Center

    Foster, Florence P.

    This is a collection of recipes which children involved in early childhood education centers can prepare for their own consumption. The recipes were contributed by teachers in such schools based on their own successful experiences in using cooking as a learning experience for children to incorporate and integrate a number of intellectual tasks,…

  16. An "Adventure" of MBA Students in Europe: How Volcanic Ash Produced an Incidental Learning Experience

    ERIC Educational Resources Information Center

    Vazquez, Ana Claudia Souza; Ruas, Roberto Lima; Cervo, Clarissa S.; Hutz, Claudio Simon

    2013-01-01

    Because the volcanic ash that affected air travel in Western Europe in 2010 was considered as one of the most meaningful learning experiences by a group of MBA students, this article aims to outline the main aspects of an incidental learning situation, rarely described on management education literature. Incidental learning is an unsystematic…

  17. [Efficacy of the program "Testas's (mis)adventures" to promote the deep approach to learning].

    PubMed

    Rosário, Pedro; González-Pienda, Julio Antonio; Cerezo, Rebeca; Pinto, Ricardo; Ferreira, Pedro; Abilio, Lourenço; Paiva, Olimpia

    2010-11-01

    This paper provides information about the efficacy of a tutorial training program intended to enhance elementary fifth graders' study processes and foster their deep approaches to learning. The program "Testas's (mis)adventures" consists of a set of books in which Testas, a typical student, reveals and reflects upon his life experiences during school years. These life stories are nothing but an opportunity to present and train a wide range of learning strategies and self-regulatory processes, designed to insure students' deeper preparation for present and future learning challenges. The program has been developed along a school year, in a one hour weekly tutorial sessions. The training program had a semi-experimental design, included an experimental group (n=50) and a control one (n=50), and used pre- and posttest measures (learning strategies' declarative knowledge, learning approaches and academic achievement). Data suggest that the students enrolled in the training program, comparing with students in the control group, showed a significant improvement in their declarative knowledge of learning strategies and in their deep approach to learning, consequently lowering their use of a surface approach. In spite of this, in what concerns to academic achievement, no statistically significant differences have been found.

  18. Developing a Lifetime Adventure-Skills Curriculum, the Southeast Alaska Model: Multi-Age Classrooms, Far-Flung Schools, No Physical Educators--and You Thought You Had Problems?

    ERIC Educational Resources Information Center

    Wallstrom, Timothy J.

    2005-01-01

    This article discusses the project developed by the Southeast Island School District (SISD) to improve their physical education curriculum. The challenge faced by SISD was to determine a way to provide training that had immediate impact. An important aspect of the project was the incorporation of adventure activities--such as using kayaks,…

  19. Captain Haddock's health issues in the adventures of Tintin. Comparison with Tintin's health issues.

    PubMed

    Caumes, Eric; Epelboin, Loïc; Guermonprez, Geraldine; Leturcq, France; Clarke, Peter

    2016-01-01

    We currently lack a comprehensive and systematic description of the challenges and health impairments (HI) faced by Captain Haddock over the course of the 15 Tintin adventures in which he appears. Their respective HIs have yet to be compared. We evaluated the spectrum of HIs that Haddock sustains in these 15 adventures as well as their causes, consequences, and their relationship to alcohol or travel beyond Belgium. We diagnosed Haddock's HIs according to descriptive terms in the text. We then classified HIs as traumatic and non-traumatic, and distinguished between intentional and unintentional events. We compared the depiction of HIs involving Haddock and Tintin. We found 225 events leading to 249 HIs, two hospitalisations, and three medical consultations. There was a median of 19 HIs/adventure (range 4-27/adventure) with 193 cases of trauma (77.5%) and 56 non-traumatic problems (22.5%). There were 109 cases of concussion (43% of all HI, 56% of all trauma). We encountered 12 burns including ten relating to Haddock's tobacco habit. The most common forms of non-traumatic problems were linked to alcoholism (57%), and specifically drunkenness (37%). Haddock is diagnosed with cirrhosis early in Tintin's adventures. He significantly decreases his consumption of alcohol after he meets Tintin (58.3% of HI before vs 10.7% of HI after; P<0.001; OR 5.4) but not his use of tobacco. He is also susceptible to certain travel-related illnesses such as mosquito bites, ear discomfort, exposure to exotic animals, and perhaps jet lag. Overall, Haddock presents as many HIs (249 vs 244) and trauma (190 vs 193) as Tintin, but suffers significantly more HIs/adventure than Tintin (median 19 vs 8, P=0.03), and the traumas are significantly less severe, LoCs accounting for 23% of Tintin's traumatic HIs vs 2.5% for Haddock (P<0.001; OR: 5.1). Traumatic HIs and concussion are the leading cause of HIs for Tintin and Haddock but are clearly less severe for Haddock. Haddock evolves from alcoholic sea Captain to a country gent who is less addicted to alcohol than he is to tobacco. Copyright © 2016 Elsevier Masson SAS. All rights reserved.

  20. Early Literacy and Assessment for Learning (K-3) Series: Little Book Insert: Little Honu's Journey

    ERIC Educational Resources Information Center

    Noto, Lee

    2005-01-01

    This illustrated children's story accompanies "Exploring Comprehension through Retelling: A Teacher's Story", part of the Early Literacy and Assessment for Learning (K-3) Series (ED490189). It describes a baby turtle's adventures on his journey to the ocean.

  1. What Lies beyond Effectiveness and Efficiency? Adventure Learning Design

    ERIC Educational Resources Information Center

    Doering, Aaron; Veletsianos, George

    2008-01-01

    Educational technology and instructional design research has focused on evaluating interventions and innovations in terms of their effectiveness, efficiency, and appeal. While such indicators of learning outcomes are important, designers should also strive for engaging, socially just, and transformational instruction. To illuminate the…

  2. Without Criteria: Art and Learning and the Adventure of Pedagogy

    ERIC Educational Resources Information Center

    Atkinson, Dennis

    2017-01-01

    A key aim of this article is to present a discursus on learning and teaching in the context of art education that softens transcendent historical and ideological framings of art education and its purpose. In contrast it places emphasis upon the immanence and necessary transcendence of local events of learning that occur in whatever framing and…

  3. Career Adventures from Learning Languages

    ERIC Educational Resources Information Center

    Kaye, Paul

    2016-01-01

    Learning and using languages has been a central feature of most of Paul Kaye's working life. In his current job, he helps to promote multilingualism, language learning, and the language industry in the UK, as well as to raise awareness of careers in the EU civil service for those with language knowledge. He is on temporary secondment from the…

  4. Sailing through Leadership Theory

    ERIC Educational Resources Information Center

    Northup, Kimberly R.

    2006-01-01

    The University of Tampa's Leadership and Sailing program introduces students to leadership and sailing simultaneously by situating their learning about leadership in the context of sailing. By combining outdoor adventure and leadership training, the program is designed to help students learn the basic components of a sailboat and operate the boat…

  5. Adventure as Therapy: Using Adventure as Part of Therapeutic Programmes with Young People in Trouble and at Risk.

    ERIC Educational Resources Information Center

    McNutt, Brendan

    This paper defines "adventure-based intervention,""young people," and "trouble and risk" in light of the therapeutic work done at Bryn Melyn Community (Bala, Wales), a therapeutic treatment center. Bryn Melyn provides intensive individualized therapy to young people, aged 15-18, who are in the care of social services…

  6. Adventure Counseling as an Adjunct to Group Counseling in Hospital and Clinical Settings

    ERIC Educational Resources Information Center

    Gillen, Mark C.; Balkin, Richard S.

    2006-01-01

    Adventure counseling has been thought of as a highly specialized application of group counseling skills in a wilderness environment. In fact, adventure counseling is based on a developmental theory of group, can be useful for a variety of clients, and can be thoughtfully integrated into clinical and hospital settings. This article describes the…

  7. Outdoor Adventure in Australian Outdoor Education: Is It a Case of Roast for Christmas Dinner?

    ERIC Educational Resources Information Center

    Lugg, Alison

    2004-01-01

    Outdoor adventure activities, typically originating from other countries, form the basis of most Australian outdoor education programs. Research on adventure-based outdoor education in Australia and elsewhere has tended to focus on determining the benefits of participating in such programs. Less attention has been paid to a critical examination of…

  8. Innovative Technology Gives Potential Dropouts a New Lease on Learning.

    ERIC Educational Resources Information Center

    Eckenrod, James; Wheeler, Carl

    1987-01-01

    To give at-risk teenagers the best chance for high school graduation and further schooling or employment, Baltimore schools created Student Adventures in Learning (SAIL), a remedial computer-assisted instruction program. Over 100 eighth graders identified as potential dropouts instead improved academically and made secure transitions to high…

  9. Young Children Learning for the Environment: Researching a Forest Adventure

    ERIC Educational Resources Information Center

    Gambino, Agatha; Davis, Julie; Rowntree, Noeleen

    2009-01-01

    Field experiences for young children are an ideal medium for environmental education/education for sustainability because of opportunities for direct experience in nature, integrated learning, and high community involvement. This research documented the development--in 4-5 year old Prep children--of knowledge, attitudes and actions/advocacy in…

  10. Adventures in Assessment: Learner-Centered Approaches to Assessment and Evaluation in Adult Literacy, 2002.

    ERIC Educational Resources Information Center

    Cora, Marie, Ed.

    2002-01-01

    This journal presents the following articles: "Introduction: Volume 14--Examining Performance" (Marie Cora) "Fair Assessment Practices: Giving Students Equitable Opportunities to Demonstrate Learning" (Linda Suskie); "Assessing Oral Communication at the Community Learning Center Development of the OPT (Oral Proficiency Test)" (JoAnne Hartel and…

  11. To Enter the Castle of Fear: Engendering Children's Story Writing from Home to School at KS2

    ERIC Educational Resources Information Center

    Millard, Elaine

    2005-01-01

    This paper describes a small-scale writing project in which a class of KS 2 primary pupils were invited to import their own narrative interests into a task designed by their teacher and the researcher within the constraints of the National Literacy Strategy. By employing an adventure genre, based on problem and puzzle solving, pupils were…

  12. Evolutions of Advanced Stamping CAE — Technology Adventures and Business Impact on Automotive Dies and Stamping

    NASA Astrophysics Data System (ADS)

    Wang, Chuantao (C. T.)

    2005-08-01

    In the past decade, sheet metal forming and die development has been transformed to a science-based and technology-driven engineering and manufacturing enterprise from a tryout-based craft. Stamping CAE, especially the sheet metal forming simulation, as one of the core components in digital die making and digital stamping, has played a key role in this historical transition. The stamping simulation technology and its industrial applications have greatly impacted automotive sheet metal product design, die developments, die construction and tryout, and production stamping. The stamping CAE community has successfully resolved the traditional formability problems such as splits and wrinkles. The evolution of the stamping CAE technology and business demands opens even greater opportunities and challenges to stamping CAE community in the areas of (1) continuously improving simulation accuracy, drastically reducing simulation time-in-system, and improving operationalability (friendliness), (2) resolving those historically difficult-to-resolve problems such as dimensional quality problems (springback and twist) and surface quality problems (distortion and skid/impact lines), (3) resolving total manufacturability problems in line die operations including blanking, draw/redraw, trim/piercing, and flanging, and (4) overcoming new problems in forming new sheet materials with new forming techniques. In this article, the author first provides an overview of the stamping CAE technology adventures and achievements, and industrial applications in the past decade. Then the author presents a summary of increasing manufacturability needs from the formability to total quality and total manufacturability of sheet metal stampings. Finally, the paper outlines the new needs and trends for continuous improvements and innovations to meet increasing challenges in line die formability and quality requirements in automotive stamping.

  13. Adventure Learning @ Greenland

    NASA Astrophysics Data System (ADS)

    Miller, B. G.; Cox, C. J.; Hougham, J.; Walden, V. P.; Eitel, K.; Albano, A.

    2013-12-01

    Teaching the general public and K-12 communities about scientific research has taken on greater importance as climate change increasingly impacts the world we live in. Science researchers and the educational community have a widening responsibility to produce and deliver curriculum and content that is timely, scientifically sound and engaging. To address this challenge, in the summer of 2012 the Adventure Learning @ Greenland (AL@GL) project, a United States' National Science Foundation (NSF) funded initiative, used hands-on and web-based climate science experiences for high school students to promote climate and science literacy. This presentation will report on an innovative approach to education and outreach for environmental science research known as Adventure Learning (AL). The purpose of AL@GL was to engage high school students in the US, and in Greenland, in atmospheric research that is being conducted in the Arctic to enhance climate and science literacy. Climate and science literacy was explored via three fundamental concepts: radiation, the greenhouse effect, and climate vs. weather. Over the course of the project, students in each location engaged in activities and conducted experiments through the use of scientific instrumentation. Students were taught science research principles associated with an atmospheric observatory at Summit Station, Greenland with the objective of connecting climate science in the Arctic to student's local environments. Summit Station is located on the Greenland Ice Sheet [72°N, 38°W, 3200 m] and was the primary location of interest. Approximately 35 students at multiple locations in Idaho, USA, and Greenland participated in the hybrid learning environments as part of this project. The AL@GL project engaged students in an inquiry-based curriculum with content that highlighted a cutting-edge geophysical research initiative at Summit: the Integrated Characterization of Energy, Clouds, Atmospheric state, and Precipitation at Summit (ICECAPS) project (Shupe et al. 2012; http://www.esrl.noaa.gov/psd/arctic/observatories/summit/). ICECAPS is an atmospheric observatory focused on obtaining high temporal resolution measurements of clouds from ground-based remote sensors including radar, lidar, infrared spectra and others. ICECAPS also launches radiosondes twice daily. This large suite of complementary observations are providing an important baseline understanding of cloud and atmospheric conditions over the central Greenland ice sheet and are supporting Arctic climate research on cloud processes and climate model validation. ICECAPS measures parameters that are associated with those identified in student misconceptions, for example, different types of atmospheric radiation, the effect of greenhouse gases, and climate versus weather (see also Haller et al., 2011). Thus, ICECAPS research and the AL@GL project combined to create a learning environment and educational activities that sought to increase climate literacy in high school students as well as communicate important atmospheric research to a broader audience.

  14. Berlin Kompass: Multimodal Gameful Empowerment for Foreign Language Learning

    ERIC Educational Resources Information Center

    Kallioniemi, Pekka; Posti, Laura-Pihkala; Hakulinen, Jaakko; Turunen, Markku; Keskinen, Tuuli; Raisamo, Roope

    2015-01-01

    This article presents an innovative, gameful, multimodal, and authentic learning environment for training of oral communication in a foreign language--a virtual adventure called Berlin Kompass. After a brief presentation of the pedagogical and technological backgrounds, the system is described. Central results of a series of pilots in autumn 2013…

  15. Adventurous Lives: Teacher Qualities for 21st Century Learning

    ERIC Educational Resources Information Center

    Faulkner, Julie; Latham, Gloria

    2016-01-01

    What kinds of teachers are needed for 21st century learners? While there is recognition that curriculum content, classroom practices and learning environments must alter, there is less attention focussed on the teachers' dispositions for negotiating uncertainty. In this paper, the authors turn their attention to the importance of teachers' lives…

  16. Alien Adventures

    ERIC Educational Resources Information Center

    Hateley, Elliott

    2010-01-01

    It has been the author's experience that children are most engaged and eager to investigate, discover and learn when immersed in creativity, be it their own or that of other people. In this article, the author describes how he created a unique way to engage his class in learning about the solar system using reality television. The theme of the…

  17. Lifelong Learners in the Literature: Adventurers, Artists, Dreamers, Old Wise Men, Technologists, Unemployed, Little Witches, and Yuppies; A Bibliographical Survey.

    ERIC Educational Resources Information Center

    Giere, Ursula

    1994-01-01

    Discusses several models for lifelong learning, including permanent education, lifelong education, recurrent education, learning society, and deschooling society. Describes practices of lifelong education throughout the world. Includes a selected bibliography providing a chronological overview of works representing the lifelong education discourse…

  18. Learning to Teach in Second Life: A Novice Adventure in Virtual Reality

    ERIC Educational Resources Information Center

    Ellis, Maureen; Anderson, Patricia

    2011-01-01

    Second Life (SL) is a social virtual world, which emphasizes the general use of immersive worlds for supporting a variety of human activities and interactions, presenting a plethora of new opportunities and challenges for enriching how we learn, work and play (Boulos, Hetherington & Wheeler, 2007; Prasolova-Førland, Sourin & Sourina,…

  19. Off to Adventure: 24 Guided Activities for K-3 Children.

    ERIC Educational Resources Information Center

    Knothe, Carol; Lang, Karen; Lange, Pauline; Most, JoAnn; Palmer, Terry; Sorte, Joanne

    This book contains 24 guided environmental education activities for K-3 children that offer young children opportunities to explore and learn about their world in a positive environment. The activities encourage the children to gain confidence and develop a positive self-image; develop important life skills; learn about science, literature, and…

  20. Aboriginal Adventure.

    ERIC Educational Resources Information Center

    Armstrong, Sherry

    2003-01-01

    Describes an art project for high school students in which they create Aboriginal-style paintings using cotton swabs. Discusses the process of creating the works of art in detail. Includes learning objectives, art materials, and a bibliography. (CMK)

  1. Adventurous Physical Activity Environments: A Mainstream Intervention for Mental Health.

    PubMed

    Clough, Peter; Houge Mackenzie, Susan; Mallabon, Liz; Brymer, Eric

    2016-07-01

    Adventurous physical activity has traditionally been considered the pastime of a small minority of people with deviant personalities or characteristics that compel them to voluntarily take great risks purely for the sake of thrills and excitement. An unintended consequence of these traditional narratives is the relative absence of adventure activities in mainstream health and well-being discourses and in large-scale governmental health initiatives. However, recent research has demonstrated that even the most extreme adventurous physical activities are linked to enhanced psychological health and well-being outcomes. These benefits go beyond traditional 'character building' concepts and emphasize more positive frameworks that rely on the development of effective environmental design. Based on emerging research, this paper demonstrates why adventurous physical activity should be considered a mainstream intervention for positive mental health. Furthermore, the authors argue that understanding how to design environments that effectively encourage appropriate adventure should be considered a serious addition to mainstream health and well-being discourse.

  2. Energy Adventure.

    ERIC Educational Resources Information Center

    Oak Ridge Associated Universities, TN.

    Designed as an interdisciplinary, supplemental teaching guide, this document provides fundamental information about energy supply, use, and conservation and related learning activities for secondary students. Eight units address the following topics: energy history, petroleum, natural gas, coal, electricity, alternative sources, energy…

  3. Halley's Comet and Beyond.

    ERIC Educational Resources Information Center

    Sneider, Cary; DeVore, Edna

    1986-01-01

    Reviews software packages under these headings: (1) simulations of experiments; (2) space flight simulators; (3) planetariums; (4) space adventure games; and (5) drill and practice packages (designed for testing purposes or for helping students learn basic astronomy vocabulary). (JN)

  4. Adventure and Extreme Sports.

    PubMed

    Gomez, Andrew Thomas; Rao, Ashwin

    2016-03-01

    Adventure and extreme sports often involve unpredictable and inhospitable environments, high velocities, and stunts. These activities vary widely and include sports like BASE jumping, snowboarding, kayaking, and surfing. Increasing interest and participation in adventure and extreme sports warrants understanding by clinicians to facilitate prevention, identification, and treatment of injuries unique to each sport. This article covers alpine skiing and snowboarding, skateboarding, surfing, bungee jumping, BASE jumping, and whitewater sports with emphasis on epidemiology, demographics, general injury mechanisms, specific injuries, chronic injuries, fatality data, and prevention. Overall, most injuries are related to overuse, trauma, and environmental or microbial exposure. Copyright © 2016 Elsevier Inc. All rights reserved.

  5. Search Science Adventures at Fermilab

    Science.gov Websites

    and learn with real fossils from the Field Museum. Create your own prehistoric landscape. Learn about a Participant Information Form and bring it to class the first day. Fee: $225/person Session 1: June . You must also fill out a Participant Information Form and bring it to class the first day. Fee: $225

  6. Hazing Rites/Rights: Using Outdoor- and Adventure Education-Based Orientation to Effect Positive Change for First-Year Athletes

    ERIC Educational Resources Information Center

    johnson, jay; Chin, Jessica W.

    2016-01-01

    This study is a qualitative examination of the experiences and impact of participating in an outdoor-based and adventure education-based orientation as an alternative to traditional forms of sport team initiation. Traditional forms of initiation for the participants in this study had included hazing ceremonies, whereby new team members were forced…

  7. Building Self-Esteem of Children and Adolescents through Adventure-Based Counseling.

    ERIC Educational Resources Information Center

    Nassar-McMillan, Sylvia C.; Cashwell, Craig S.

    1997-01-01

    Explores ways in which communities and school counselors can foster self-esteem in children and adolescents through adventure-based counseling (ABC). Discusses the importance of self-esteem, the philosophy and tenets of ABC, the effectiveness of ABC, and ways to integrate ABC concepts into groups. Focuses on prevention and intervention. (RJM)

  8. Arctic Connections, an Interactive CD-ROM Program for Middle School Science

    NASA Astrophysics Data System (ADS)

    Elias, S. A.

    2003-12-01

    In this project we developed an interactive CD-ROM program for middle school students, accompanied by an interactive web site. The project was sponsored by a grant from the NSF ESIE Instructional Materials Development program. One of the major goals of this project was to involve middle school students in inquiry-based science education, using topics that are of interest to students in Arctic communities. Native Alaskan students have traditionally done poorly in science at the secondary level, and few have gone on to major in the sciences in college or to pursue scientific careers. Part of the problem is a perceived dichotomy between science and traditional Native ways of knowing about the natural world. Hence some students reject the scientific method as being foreign to their native culture. Our goal was to help bridge this cultural barrier, and to demonstrate to native students that the scientific method is not antithetical to their traditional way of life. The program uses story modules that discuss both scientific and Native ways of understanding, through the use of action-adventure stories and brief learning modules. The aim was to show students the relevance of science to their daily lives, and to convince them that scientific methods are a vital tool in solving major problems in arctic communities. Each action-adventure story contains a series of problems that the program user must solve through interactive participation, in order for the story to progress. The interactive elements include answering quiz questions correctly, measuring pH by comparing litmus paper colors, measuring archaeological artifact dimensions, finding the location of fossil bones in a photograph, and correctly identifying photographs of whale species, arctic plants, and fish. The stories contain a mixture of live-action film sequences and voice-over sketch art story boards. The ten modules include such topics as arctic flora and fauna (including terrestrial and sea mammals), arctic solar phenomena, the archaeology and ice-age history of Alaska, water quality, sea ice, permafrost, and climatology. The topics are designed to show connections between the past, present, and future of the Arctic, highlighting problems that can be addressed by scientific inquiry. The accompanying teacher's guide contains a series of hands-on experiments and additional learning materials for each module. The scientific information contained in the modules was refereed by a team of experts who have also volunteered to respond to student questions via e-mail. During the last three years, the program has been field tested in middle schools in Barrow, Kotzebue, Fairbanks, and Anchorage, Alaska. These tests have brought many suggestions for improvements from both teachers and students. The program is in its final evaluation phase, and will be available to schools early in 2004.

  9. Detecting emotion in others: increased insula and decreased medial prefrontal cortex activation during emotion processing in elite adventure racers

    PubMed Central

    Johnson, Douglas C.; Flagan, Taru; Simmons, Alan N.; Kotturi, Sante A.; Van Orden, Karl F.; Potterat, Eric G.; Swain, Judith L.; Paulus, Martin P.

    2014-01-01

    Understanding the neural processes that characterize elite performers is a first step to develop a neuroscience model that can be used to improve performance in stressful circumstances. Adventure racers are elite athletes that operate in small teams in the context of environmental and physical extremes. In particular, awareness of team member’s emotional status is critical to the team’s ability to navigate high-magnitude stressors. Thus, this functional magnetic resonance imaging (fMRI) study examined the hypothesis that adventure racers would show altered emotion processing in brain areas that are important for resilience and social awareness. Elite adventure racers (n = 10) were compared with healthy volunteers (n = 12) while performing a simple emotion face-processing (modified Hariri) task during fMRI. Across three types of emotional faces, adventure racers showed greater activation in right insula, left amygdala and dorsal anterior cingulate. Additionally, compared with healthy controls adventure racers showed attenuated right medial prefrontal cortex activation. These results are consistent with previous studies showing elite performers differentially activate neural substrates underlying interoception. Thus, adventure racers differentially deploy brain resources in an effort to recognize and process the internal sensations associated with emotions in others, which could be advantageous for team-based performance under stress. PMID:23171614

  10. The Adventures of Miranda in the Brave New World: Learning in a Web 2.0 Millennium

    ERIC Educational Resources Information Center

    Barnes, Cameron; Tynan, Belinda

    2007-01-01

    This paper looks at the implications of Web 2.0 technologies for university teaching and learning. The latest generation of undergraduates already live in a Web 2.0 world. They have new service expectations and are increasingly dissatisfied with teacher-centred pedagogies. To attract and retain these students, universities will need to rethink…

  11. Escape from the Ivory Tower: Student Adventures in Democratic Experiential Education. The Jossey-Bass Higher and Adult Education Series. First Edition.

    ERIC Educational Resources Information Center

    Lempert, David H.

    This book describes and reports on a new approach to higher education that is experiential and democratic. The approach uses discussion and interaction, laboratory work and field learning, community involvement and service, democratic citizenship and skills training, and student-initiated participatory learning in courses, projects, and clinical…

  12. Adlerian Adventure-Based Counseling to Enhance Self-Esteem in School Children

    ERIC Educational Resources Information Center

    Wagner, Holly H.; Elliott, Anna

    2014-01-01

    This article provides a rationale for using adventure-based counseling (ABC) principles to promote children's self-esteem through group work within the school setting. The effectiveness of combining Adlerian theory with ABC to promote self-esteem is established. The process that would allow a school counselor to plan, organize, facilitate,…

  13. Adventure-Based Experiential Therapy with Inpatients in Child and Adolescent Psychiatry: An Approach to Practicability and Evaluation

    ERIC Educational Resources Information Center

    Eckstein, Florian; Rüth, Ulrich

    2015-01-01

    This article examines the use of adventure-based experiential therapy (AET) with child and adolescent psychiatry inpatients. AET environments, indications, practicality, therapeutic effects and research are outlined and clinical findings are reported. Activities such as rock-climbing, exploring a creek and caving are discussed and the limitations…

  14. Landfullness in Adventure-Based Programming: Promoting Reconnection to the Land

    ERIC Educational Resources Information Center

    Baker, Molly

    2005-01-01

    Nearly a half-century ago. Aldo Leopold acknowledged the threat of "landlessness" in our society as measured by the loss of our collective awareness of, and admiration for, the land (Leopold. 1966). At present, this disconnect has evolved to the point where participants in adventure-based programs may find themselves traveling through "Any Woods,…

  15. A High Intensity, Short-Term, Tutorial/Enrichment Program in Reading.

    ERIC Educational Resources Information Center

    Martin, Rita J.; And Others.

    1981-01-01

    The Summer Adventure in Learning (SAIL) program was developed to train prospective teachers in tutorial methods intended to improve reading achievement. The program's primary instructional objective was to decrease the pupil reading rate resulting in improved reading comprehension. (JN)

  16. Adventures in Education

    ERIC Educational Resources Information Center

    Macknight, A. D. C.

    2016-01-01

    In this article, the author acknowledges that tertiary education has remained relatively unchanged for centuries, delivering information to students through lectures, books, and laboratories where appropriate. However, new technologies are removing the need for traditional teaching because of better understanding of how people actually learn. We…

  17. On the Trail of History in Montana: Crossing Great Distances of Time and Place, Six Rural Teachers and Their Students Plunge Together into the Enduring Lessons of Lewis and Clark.

    ERIC Educational Resources Information Center

    Weeks, Denise Jarrett

    2003-01-01

    A project to help teachers use technology to enhance learning is tied to the Lewis and Clark Expedition bicentennial, to bring a sense of adventure to learning. Four examples of projects along the Montana section of the expedition's trail show how outdoor, experiential learning is enhanced by the use of global positioning systems, digital cameras,…

  18. Adventure-Based Programming and Social Skill Development in the Lives of Diverse Youth: Perspectives from Two Research Projects

    ERIC Educational Resources Information Center

    Shirilla, Paul

    2009-01-01

    Social skill development is emerging as an important issue for educators and practitioners in their work with adolescent youth. This presentation will use the results from two ongoing research projects to examine the relationship between adventure-based programming and social skill development in the lives of diverse youth. The first project is…

  19. A Case Study Examining the Impact of Adventure Based Counseling on High School Adolescent Self-Esteem, Empathy, and Racism

    ERIC Educational Resources Information Center

    Cale, Chris

    2010-01-01

    This study investigated the effectiveness of Adventure Based Counseling upon high school adolescents. The goals of this study were to (a) explore the effectiveness of ABC Counseling in increasing levels of self-esteem and empathy among adolescents; (b) study the efficacy of ABC counseling in reducing perceived racial discrimination, racist…

  20. A Preliminary Exploration of the Influence of Short-Term Adventure-Based Expeditions on Levels of Resilience

    ERIC Educational Resources Information Center

    Ewert, Alan; Yoshino, Aiko

    2008-01-01

    The purpose of this study was to investigate the effect of participation in a three-week adventure-based expedition on levels and types of resiliency. Defined as an individual constellation of characteristics and capacities that mitigate the impact of biological, psychological and social factors that threaten an individual's health (Kaplan, 1999;…

  1. It's Time for an Adventure

    NASA Astrophysics Data System (ADS)

    Eldam Pommer, R.

    2017-12-01

    In recent years, studies have repeatedly illustrated the significance of children seeing themselves reflected in careers and cultures that they may not typically identify with. The current lack of diversity in accessible media, however, limits the potential for self-reflection from children of different socioeconomic, racial, and gender identity backgrounds. This isolates substantial sections of our population from experiencing these moments of recognition and inspiration. As scientists in a rapidly evolving field that requires diversity in perspective and ideas, it is incumbent upon us to innovate new ways to engage with these future generations in the pursuit of inspiring future earth scientists. Inspired by the work of others (e.g. Doc McStuffins, The Sandwich Swap) and through a successful crowdfunding campaign, I was able to develop a project which integrates children's love of adventure with foundational critical thinking skills. That project is MD and Finn. MD and Finn is a self-written/published children's book series which was developed to address the lack of diversity in children's literature. MD is a little girl who continuously explores, discovers, and builds the world around her with her best friend, Finn the fox. They encourage one another to ask questions, brainstorm, make mistakes, and learn from absolutely everything. While the primary goal of the series is to create a character in which young girls can see themselves solving problems, learning from mistakes, and enjoying the little pieces of science in daily life, as the project progresses, characters from different races, ethnicities, gender identities, religions, and disabilities are purposefully introduced. In bringing these books to life, I have been given the unique opportunity to regularly engage with classrooms and families who may be meeting an actual scientist for the very first time. For a few young girls, they may also finally be seeing just a little bit of themselves - in a lab coat. To learn more, please visit www.MDandFinn.com.

  2. Summer Adventure: You Can Make It Happen in Your Community.

    ERIC Educational Resources Information Center

    Butler, Bill

    Summer Adventure, a university-based, full-day, community education program for kindergartners and elementary students is described. The program offers physical and enrichment activities, an "extravaganza," and production and leadership in training activities. The physical activities include golf, swimming, volleyball, and gymnastics. Fitness…

  3. Learning Excitement.

    ERIC Educational Resources Information Center

    Sudore, Gail M.

    1987-01-01

    Provides directions for 18 environmental activities/concepts for adventure programming including games (clam free, habitat lap sit, spirals); warm-ups/stretches (bug tug, stork stretch); trust builders/group initiatives (willow in wind, opossum ferry); low elements (all aboard, trolley); medium elements (rebirth, tire on pole); and high elements…

  4. Galleons, Magic Potions, and Quidditch: The Mathematics of Harry Potter

    ERIC Educational Resources Information Center

    Barta, Jim; L'Ai, Linda

    2004-01-01

    Literacy curriculum connections through books give advantage to teachers to use adventure to enhance mathematical learning among children. The way the children enhanced their mathematical competence by developing exciting mathematical activities and applications by using Harry Potter book episodes is discussed.

  5. A Socio-Environmental Case for Skill in Outdoor Adventure

    ERIC Educational Resources Information Center

    Mullins, Philip M.

    2014-01-01

    In response to the crisis of sustainability, this paper revisits understandings of human--environment relations established through skill-based outdoor activities that are used commonly among adventure recreation, education, and tourism. Reconsidering a predominant focus on risk and a persistent tension between technical and environmental…

  6. Directory of Experiential Therapy and Adventure-Based Counseling Programs.

    ERIC Educational Resources Information Center

    Gerstein, Jackie, Ed.

    This directory lists 257 organizations with therapeutic adventure and experiential programs for special needs populations. The information was generated from a survey of members of the Association for Experiential Education. Special needs populations include youth-at-risk, persons with addictions, juvenile and adult offenders, inpatient and…

  7. Integration

    ERIC Educational Resources Information Center

    Kalyn, Brenda

    2006-01-01

    Integrated learning is an exciting adventure for both teachers and students. It is not uncommon to observe the integration of academic subjects such as math, science, and language arts. However, educators need to recognize that movement experiences in physical education also can be linked to academic curricula and, may even lead the…

  8. Don't Waste Your Time

    ERIC Educational Resources Information Center

    Leigh, Doug; Watkins, Ryan

    2011-01-01

    Efforts to improve human and organizational performance are often courageous adventures full of unexpected twists and turns and frequently leading to unexpected destinations. From mentoring and succession planning to e-learning and beyond, the activities that can be leveraged to improve performance are vast. Comparing, contrasting, selecting, and…

  9. Adventures of an EPDA Fellow

    ERIC Educational Resources Information Center

    Karwowski, Ken

    1977-01-01

    A Wisconsin welding instructor tells how he learned about the Education Professions Development Act (EPDA) graduate fellowships in leadership training being offered to vocational personnel, the selection process, and the program of work combined with classes that he experienced in his EPDA year at Colorado State University. (MF)

  10. Adventures in Exercise Physiology: Enhancing Problem Solving and Assessment

    ERIC Educational Resources Information Center

    FitzPatrick, Kathleen A.

    2004-01-01

    I altered the format of an exercise physiology course from traditional lecture to emphasizing daily reading quizzes and group problem-solving activities. I used the SALGains evaluation to compare the two approaches and saw significant improvements in the evaluation ratings of students who were taught using the new format. Narrative responses…

  11. Adventure Education and Resilience Enhancement

    ERIC Educational Resources Information Center

    Beightol, Jesse; Jevertson, Jenn; Carter, Susan; Gray, Sky; Gass, Michael

    2012-01-01

    This study assessed the effect of an experiential, adventure-based program on levels of resilience in fifth-grade Latino students. A mixed methods, quasi-experimental design was used to measure the impact of the Santa Fe Mountain Center's Anti-Bullying Initiative on internal assets commonly associated with resilient individuals. Results indicated…

  12. My Life as an Edventurer

    ERIC Educational Resources Information Center

    Wilkes, Sandy

    2010-01-01

    The author started her training in adventure education around 1986 when Mike Laurence introduced the concept to Brock University. At the time, she was employed by Niagara College working in its Futures Program. To her the theory behind adventure-based programs seemed a coalescence of her yen for sociology, psychology, existential philosophy and…

  13. Hamlet on the Macintosh: An Experimental Seminar That Worked.

    ERIC Educational Resources Information Center

    Strange, William C.

    1987-01-01

    Describes experimental college Shakespeare seminar that used Macintosh computers and software called ELIZA and ADVENTURE to develop character dialogs and adventure games based on Hamlet's characters and plots. Programming languages are examined, particularly their relationship to metaphor, and the use of computers in humanities is discussed. (LRW)

  14. Course of Discovery: Educators Living along the Route Traveled by Lewis and Clark Infuse Their Teaching with Modern Tools for Exploration.

    ERIC Educational Resources Information Center

    Boss, Suzie

    2003-01-01

    A project to help teachers use technology to enhance learning is tied to the Lewis and Clark Expedition bicentennial, to bring a sense of adventure to learning. A 3-day outdoor workshop emphasizing the Nez Perce role in the expedition and a mapping project tracing changes in Lewiston (Idaho) had 8th-graders using global positioning systems,…

  15. The Spelling Bee and Me: A Real-Life Adventure in Learning

    ERIC Educational Resources Information Center

    Small, Gail; Yoshinaga, Kendra

    2006-01-01

    This book documents the real-life story of Kendra Yoshinaga, a young speller who won her first qualifying bee at the young age of nine. Now eleven years old, she is preparing for future events after tying for 27th in the 2004 National Spelling Bee. Gail Small, author of Joyful Learning: No One Ever Wants To Go To Recess!, taught Kendra for first,…

  16. A Study on Social Intelligence in Relation to Scholastic Achievement of Student Teachers of B.Ed. and TTI

    ERIC Educational Resources Information Center

    Brindhamani, M.; Manichander, T.

    2014-01-01

    These are difficult times for educators who believe that learning is worth pursuing for its own sake and that the chief purpose of school is the nurturing of students as whole human beings. Higher test scores seem to be the order of the day. The adventure of learning, the wonder of nature and culture, the richness of human experience, and the…

  17. Management of Pornography-seeking in an Online Dermatology Atlas: Adventures in the Skin Trade1

    PubMed Central

    Lehmann, Christoph U.; Cohen, Bernard A.; Kim, George R.

    2005-01-01

    The escalating competition between online pornography - seeking and disseminating behaviors and technologies that attempt to reduce them creates technical, semantic and legal barriers to the legitimate discussion of and education about sensitive health issues involving sexuality, anatomy and pathology, especially when image-based knowledge is used. The effects of this competition on the use and management of an online dermatology atlas are described with a discussion on the importance of anticipating, addressing and controlling this problem while developing and maintaining image-based digital libraries and other e-Health applications. PMID:16779077

  18. An empirical investigation of adventure-based incentive travel programs: exploring the relationship between benefits sought, demographic and travel behavior variables, and expected activity level

    Treesearch

    Kelly Bricker; Stuart Cottrell; Peter Verhoven

    1998-01-01

    The purpose of this empirical study was to examine benefits sought from an incentive travel experience prior to departure and individuals' subsequent involvement in various activities during the experience. During September-November, 1996, a California-based adventure travel company organized two incentive travel experiences to Fiji and Kenya for radio stations in...

  19. Using Technology to Learn from Travelmates' Adventures.

    ERIC Educational Resources Information Center

    Braun, Joseph A., Jr.; Kraft, Christine

    1995-01-01

    Describes a thematic curriculum unit in which elementary students simulate travel around the world and record their experiences using word processors and databases. Includes figures listing student directions and an actual student journal entry. Asserts that technology can heighten student motivation and improve knowledge about the world. (CFR)

  20. Hunting Stories.

    ERIC Educational Resources Information Center

    Johnson, Frank

    Eleven stories describe traditional practices and true adventures of the Tlingit hunters of Southeast Alaska. The stories are accompanied by learning activities and discussion questions for students and are arranged under the headings of bear, mountain goat and deer, and seal and sea lion. Topics include hunting weapons and strategies, bravery,…

  1. Shed a Tear for Suicide Hill

    ERIC Educational Resources Information Center

    Hollander, Allen

    1977-01-01

    Emphasizing the importance of open, non-structured space, this article asserts that it is in using these spaces to act out their fantasies that children bring life and meaning to the worlds of literature and legends and learn to experience the spice of danger, adventure, and mystery. (JC)

  2. Outdoor Wilderness Program: A Campus Makes a Commitment to the Individual.

    ERIC Educational Resources Information Center

    Grimm, Gary; Neal, Larry

    1980-01-01

    A resource room containing information about outdoor programs generates individual and cooperative learning activities and outdoor experiences. Although adventure participants are responsible for decisions and risks undertaken, the program should attempt to enhance experiences by reducing difficulties brought on by outsiders, institutions, and red…

  3. Designing an eMap to Teach Multimedia Applications Online

    ERIC Educational Resources Information Center

    Ruffini, Michael F.

    2004-01-01

    Teachers and students use multimedia software to create interactive presentations and content projects. Popular multimedia programs include: Microsoft's PowerPoint[R], Knowledge Adventure's HyperStudio[R], and Macromedia's Director MX 2004[R]. Creating multimedia projects engage students in active learning and thinking as they complete projects…

  4. Same Sneakers, New Tricks: Curricular Alternatives for Physical Education.

    ERIC Educational Resources Information Center

    Lund, Jacalyn L.

    1993-01-01

    As societal demands for health and fitness are changing, physical education curricula must also change. The traditional multiactivity curriculum is inadequate, because poorly skilled students lack enough time to learn the necessary skills. Three alternative curriculum models (adventure education, physical fitness, and sports education)…

  5. A medical perspective on the adventures of Sherlock Holmes.

    PubMed

    Reed, J

    2001-12-01

    The adventures of Sherlock Holmes, although primarily famous as stories of detection of crime, offer a considerable amount to interest the medical reader. There are many medical references in the stories, and the influence of Conan Doyle's medical background is clearly seen in the main characters. Aspects of the stories also reflect Conan Doyle's medical career, and also something of his attitude towards the profession. From Holmes's sayings and accounts of his methods, parallels can be drawn between Holmesian deduction and the diagnostic process. It is concluded, however, that deduction cannot be used as a direct paradigm since medical problems are rarely soluble through a process of logic alone.

  6. Exploring Post-Program Psychological Adjustment for Adult Staff Facilitating a Wilderness Adventure Program

    ERIC Educational Resources Information Center

    Lawrence-Wood, Ellie; Raymond, Ivan

    2011-01-01

    This paper outlines a pilot study of the post-program psychological adjustment outcomes of adult staff facilitating an Australian-based wilderness adventure program for youth at risk. The descriptive and correlational survey study (N = 62) examined the psychological adjustment processes staff underwent following program completion, and the factors…

  7. Inspiring Courage in Girls: An Evaluation of Practices and Outcomes

    ERIC Educational Resources Information Center

    Whittington, Anja; Mack, Erica Nixon

    2010-01-01

    Adventure-based programs focusing on adolescent girls' development often claim that they cultivate courage in girls; however, very little research has examined whether they accomplish this goal or how they accomplish this goal. An evaluation was conducted on one such program, Passages Northwest, to examine the efficacy of adventure-based…

  8. Educational Adventure Games.

    ERIC Educational Resources Information Center

    Williams, Fred D.

    An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…

  9. The Possibilities of "Doing" Outdoor and/or Adventure Education in Physical Education/Teacher Education

    ERIC Educational Resources Information Center

    Sutherland, Sue; Legge, Maureen

    2016-01-01

    Background: Physical education has a long association with teaching outdoor and/or adventure education (OAE). As physical education teacher educators, with a special interest in teaching OAE, we wanted to examine perceptions of models based practices in physical education/teacher education. Purpose: This manuscript; explores and critiques a range…

  10. Teaching Embryology without Lectures and without Traditional Laboratories--An Adventure in Innovation.

    ERIC Educational Resources Information Center

    Heady, Judith E.

    1993-01-01

    Describes problems with teaching embryology in the traditional manner. Presents a new approach where students prepare presentations, questions, and discussion topics. During laboratory periods, students conducted their own long-term research projects. (PR)

  11. Teaching Through Adventure: A Practical Approach.

    ERIC Educational Resources Information Center

    1976

    Presenting four basic adventure education concepts as defined by Project Adventure (a Demonstrator/Developer Project within the National Diffusion Network and operating out of Massachusetts), this book describes a number of successful high school and middle high adventure programs. Major adventure education concepts are identified as: adventure…

  12. Science Adventures with Children's Literature: A Thematic Approach.

    ERIC Educational Resources Information Center

    Fredericks, Anthony D.

    This guide provides background information on the development and implementation of thematic units that focus on a hands-on approach, process orientation, integrated curriculum, cooperative learning, and critical thinking. Topics of the thematic units and mini-units include wild animals, dinosaurs, rainforests, the human body, earth science,…

  13. J.D., D.B., Sonny, Sunny, and Holden.

    ERIC Educational Resources Information Center

    Ducharme, Edward R.

    1968-01-01

    Several people have tried, unsuccessfully, to learn the facts about J. D. Salinger's life. The little information available from secondary sources about Salinger indicates that "The Catcher in the Rye" has autobiographical elements. Salinger's life parallels Holden's fictional adventures in that Salinger (1) was born and reared through…

  14. Outdoor Ecology School

    ERIC Educational Resources Information Center

    Cole, Anna Gahl

    2004-01-01

    In this article, the author describes how her high school environmental science students led third graders on a dynamic learning adventure as part of their first annual Outdoor Ecology School. At the water-monitoring site in a nearby national forest, the elementary students conducted field research and scavenger hunts, discovered animal habitats,…

  15. Adventure in Environment, Outdoor Book.

    ERIC Educational Resources Information Center

    National Park Foundation, Washington, DC.

    Presented in this handbook are questions and ideas for students to consider while studying their environment out-of-doors. Developed to accompany the National Environmental Education Development (NEED) program, it was written to help the student learn to look at familiar places and things in new ways. It utilizes the concept of "strand"…

  16. Playing My Heart Out: Original Play as Adventure.

    ERIC Educational Resources Information Center

    Donaldson, O. Fred

    1999-01-01

    "Original" play denotes play that is pre-cultural--before conceptualizations and learned responses. Four anecdotes about play with an infant with Down's syndrome, a child with leukemia, a lioness, and a dying woman illustrate the connections between beings and between the ordinary and the sacred during trusting, fearless, playful encounters. (SV)

  17. Rote or Raft? Science and Adventure at a Summer Camp.

    ERIC Educational Resources Information Center

    Martin, Jenni

    1997-01-01

    Describes the group dynamics, science discovery processes, and activities involved in building a raft at camp. The project used recycled products and required group cooperation; critical thinking about density, buoyancy, and balance; use of familiar resources in creative ways; and application of previously learned facts. (SAS)

  18. International Learning Adventures: A Phenomenological Exploration of International Backpacker Style Study Abroad

    ERIC Educational Resources Information Center

    Thatcher, Chad Alan

    2010-01-01

    Self-awareness, cultural competency, environmental consciousness, and economic empathy are often achieved through study abroad travel experiences. This phenomenological study was intended to shed light on the international backpacking study abroad experiences for college students, describing the phenomenon from the perspective of the participants…

  19. Growing as a Professional Music Educator

    ERIC Educational Resources Information Center

    Hesterman, Phillip K.

    2012-01-01

    Education is a lifelong adventure that is ever-changing and active. Educators continually adapt their practices to meet the needs of an ever-changing population of children flowing through the schools. It is advantageous for teachers to be committed to lifelong learning for their own professional and personal development. As a novice teacher…

  20. Magic From the Woods. A Teacher's Handbook for Environmental Education.

    ERIC Educational Resources Information Center

    Warren, Mark

    This workbook contains suggestions for environmental learning adventures for elementary school children in a forest. The activities are classified under various concepts such as sound, growth, adaptation, force, variety, water, habitat, design time, and conservation. The concept is first defined. Then a preparation exercise to get the students…

  1. Books on Wheels: Cooperative Learning through Thematic Units.

    ERIC Educational Resources Information Center

    McArthur, Janice; McGuire, Barbara E.

    Designed as an integrated package for thematic instruction, this book helps librarians and teachers select appropriate reading materials to use in specific areas of study and promote reading to students in primary grades. Sixteen chapters include such popular themes as: (1) "Risky Reading: Adventure Stories"; (2) "Old MacDonald's Place: Farm…

  2. State Highway Maps: A Route to a Learning Adventure

    ERIC Educational Resources Information Center

    McDuffie, Thomas E.; Cifelli, Joseph

    2006-01-01

    Science within the folds of highway maps is explored through a series of hands-on experiences designed to reinforce and extend map-reading skills in grades 6-8. The increasingly sophisticated, standards-related activities include measuring distances between population centers, finding communities named after trees, animals, and geologic features,…

  3. Teaching with Technology. CD Learning Adventures.

    ERIC Educational Resources Information Center

    Allen, Denise

    1996-01-01

    Reviews three geography and history CD-ROMs: "GeoSafari Platinum Edition," a multimedia game on history, geography, and science; "Destination: Time Trip USA," which allows students to create an interactive electronic book while exploring a fictional town; and "SkyTrip America," with which students fly across America, reviewing maps, time lines,…

  4. The Teachers' Lounge

    ERIC Educational Resources Information Center

    Barlow, Dudley

    2009-01-01

    In this article the author shares his thoughts on how perceptions can be distorted by blinders people impose on themselves which brings him back to one of his literary and intellectual loadstones--"The Adventures of Huckleberry Finn." He learned that the English department at the school where he taught has changed the American literature syllabus.…

  5. Sesame Street PEP Handbook. Second Edition.

    ERIC Educational Resources Information Center

    Children's Television Workshop, New York, NY.

    This handbook for early childhood educators describes the Sesame Street PEP, an educational enrichment program for 3- to 5-year-olds that makes learning a fun and challenging adventure by using the educational goals of the Sesame Street show, children's books, and developmentally appropriate activities. This program seeks to: (1) stimulate…

  6. Travel Tales. A Mobility Storybook.

    ERIC Educational Resources Information Center

    Halpern-Gold, Julia; And Others

    The book is designed to supplement mobility and orientation lessons and explain mobility concepts to visually impaired children from preschool through third grade. Each of the 17 chapters centers on the adventures of Eliot, a young visually impaired child, as he learns the following pre-cane orientation and mobility skills: sighted-guide…

  7. How Clean Is the River?

    ERIC Educational Resources Information Center

    Schaaf, Sherry

    2005-01-01

    On the Olympic Peninsula of Washington State, salmon and water quality are more than just a news story. They are vitally important to the economy and environment--and are the inspiration for environmental science learning adventures. In this water quality project, four third-grade classes from Forks Elementary School in Forks, Washington,…

  8. Adventures in Flipping College Algebra

    ERIC Educational Resources Information Center

    Van Sickle, Jenna

    2015-01-01

    This paper outlines the experience of a university professor who implemented flipped learning in two sections of college algebra courses for two semesters. It details how the courses were flipped, what technology was used, advantages, challenges, and results. It explains what students do outside of class, what they do inside class, and discusses…

  9. Understanding Action and Adventure Sports Participation-An Ecological Dynamics Perspective.

    PubMed

    Immonen, Tuomas; Brymer, Eric; Orth, Dominic; Davids, Keith; Feletti, Francesco; Liukkonen, Jarmo; Jaakkola, Timo

    2017-12-01

    Previous research has considered action and adventure sports using a variety of associated terms and definitions which has led to confusing discourse and contradictory research findings. Traditional narratives have typically considered participation exclusively as the pastime of young people with abnormal characteristics or personalities having unhealthy and pathological tendencies to take risks because of the need for thrill, excitement or an adrenaline 'rush'. Conversely, recent research has linked even the most extreme forms of action and adventure sports to positive physical and psychological health and well-being outcomes. Here, we argue that traditional frameworks have led to definitions, which, as currently used by researchers, ignore key elements constituting the essential merit of these sports. In this paper, we suggest that this lack of conceptual clarity in understanding cognitions, perception and action in action and adventure sports requires a comprehensive explanatory framework, ecological dynamics which considers person-environment interactions from a multidisciplinary perspective. Action and adventure sports can be fundamentally conceptualized as activities which flourish through creative exploration of novel movement experiences, continuously expanding and evolving beyond predetermined environmental, physical, psychological or sociocultural boundaries. The outcome is the emergence of a rich variety of participation styles and philosophical differences within and across activities. The purpose of this paper is twofold: (a) to point out some limitations of existing research on action and adventure sports; (b) based on key ideas from emerging research and an ecological dynamics approach, to propose a holistic multidisciplinary model for defining and understanding action and adventure sports that may better guide future research and practical implications.

  10. The Nature of Adventure Education.

    ERIC Educational Resources Information Center

    Cousineau, Claude

    Man answers a natural call for adventure in many ways including escape into fantasy, vertigo seeking, kinetic euphoria, and by exercising the pioneer spirit. Adventure education can help equip people to satisfy their need for adventure in meaningful, enriching ways. A reaction to unsatisfactory educational milieus, adventure education has emerged…

  11. Social psychological benefits of a wilderness adventure program

    Treesearch

    Todd Paxton; Leo H. McAvoy

    2000-01-01

    Wilderness-based outdoor adventure programs are intended to produce positive change in participants. There are a significant number of these programs, with Hattie and others (1997) reporting that in 1994 alone, there were over 40,000 students participating in Outward Bound programs. Not all of these programs occur in wilderness, but significant portions of them do. A...

  12. A Wilderness Adventure Program as an Alternative for Juvenile Probationers: An Evaluation.

    ERIC Educational Resources Information Center

    Winterdyk, John Albert

    A true experimental design with 60 male probationers, ages 13-16, was used to evaluate the viability of an Ontario-based 21-day wilderness adventure program as an alternative for adjudicated juveniles placed on probation. Participants were randomly assigned to a control group and an experimental group. The experimental group was subdivided into 3…

  13. The Influence of Short-Term Adventure-Based Experiences on Levels of Resilience

    ERIC Educational Resources Information Center

    Ewert, Alan; Yoshino, Aiko

    2011-01-01

    This exploratory study investigated the impact of participation in a three-week adventure education (AE) expedition upon levels of resilience of university students. Resilience is considered to be a dynamic process of positive adaptation to significant threat or adversity and may be an important variable to study as college students often live…

  14. Bringing People Together in the Wilderness: Conjoint Adventure Trips for Special Populations.

    ERIC Educational Resources Information Center

    Lais, Greg; Smith, Tom

    The article describes a 5-day winter camping expedition experienced conjointly by two groups: one a blend of able-bodied and physically disabled adults, and the second consisting of sexually exploited adolescents who were placed in a group home setting. The first group were members of Wilderness Inquiry II, a community based adventure program that…

  15. Evolution of modern treatment of childhood acute leukemia and cancer: adventures and battles in the 1970s and 1980s.

    PubMed

    Ravindranath, Yaddanapudi

    2015-02-01

    This article summarizes the adventures and explorations in the 1970s and 1980s in the treatment of children with leukemia and cancer that paved the way for the current success in childhood cancers. Indeed, these were adventures and bold steps into unchartered waters. Because childhood leukemia the most common of the childhood cancers, success in childhood leukemia was pivotal in the push toward cure of all childhood cancers. The success in childhood leukemia illustrates how treatment programs were designed using clinical- and biology-based risk factors seen in the patients. Copyright © 2015. Published by Elsevier Inc.

  16. Safety in Outdoor Adventure Programs. S.O.A.P. Safety Policy.

    ERIC Educational Resources Information Center

    MacDonald, Wayne, Comp.; And Others

    Drafted in 1978 as a working document for Safety in Outdoor Adventure Programs (S.O.A.P.) by a council of outdoor adventure programmers, checklists outline standard accepted safety policy for Outdoor Adventure Programs and Wilderness Adventure Programs conducted through public or private agencies in California. Safety policy emphasizes: the…

  17. A Transformational Curriculum Model: A Wilderness Travel Adventure Dog Sledding in Temagami.

    ERIC Educational Resources Information Center

    Leckie, Linda

    1996-01-01

    Personal narrative links elements of a dog sledding trip with the transformational curriculum model as applied to outdoor education. Describes the physical, mental, and spiritual challenges of a seven-day winter camping and dog sledding trip, during which students learned responsibility through experience and natural consequences and realized the…

  18. The Universe Adventure - Video Contest

    Science.gov Websites

    high school students to share their science know-how with the world. By joining our Student Video , 2009, and the contest is open to California high school students only. Examples of student videos that to engage high school teachers and their students in a creative learning process combining social

  19. Learning To Fly: The Wright Brothers' Adventure.

    ERIC Educational Resources Information Center

    National Aeronautics and Space Administration, Washington, DC.

    This educator guide provides background information on Wilbur and Orville Wright and activities on aeronautics that provide templates for building the 1900, 1901, and 1902 Gliders and the 1903 Flyer. Activities include: (1) Early Aviation; (2) Your First Interview; (3) Your First Report; (4) Build a Model of the 1900 Glider; (5) Questions on the…

  20. The Journey of the Learner: Personal and Universal Story.

    ERIC Educational Resources Information Center

    Drake, Susan M.

    1991-01-01

    With the mythological example of Theseus and the Minotaur, learning is described as a journey. Using this metaphor, educators should demonstrate passion for the subject matter, make it meaningful, call learners to adventure, help them deal with anxiety, foster collaboration and self-direction, and encourage them to contribute what they have…

  1. Outdoor Education Is More than Meets the Eye

    ERIC Educational Resources Information Center

    Shortill, Rob

    2011-01-01

    Any activity that involves learning, whether it is for therapeutic purposes, traditional education, or outdoor education, is experiential education. In particular, outdoor educators allow participants to experiment with their behaviour in the form of play, for the most part out-of-doors. Many in the industry refer to play as adventure. Those who…

  2. Adventure Learning as a Curricular Approach That Transcends Geographies and Connects People to Place

    ERIC Educational Resources Information Center

    Miller, Brant G.; Cox, Christopher J.; Hougham, R. Justin; Walden, Von P.; Eitel, Karla Bradley; Albano, Anthony D.

    2015-01-01

    Effectively communicating scientific research has taken on greater importance as climate change impacts the world we live in. It is increasingly incumbent upon the science and education communities to produce and deliver curriculum that is timely, accessible, and scientifically accurate. In the summer of 2012, scientists and educators worked…

  3. Energy Adventure Center. Activity Book.

    ERIC Educational Resources Information Center

    Carlton, Linda L.

    Energy activities are provided in this student activity book. They include: (1) an energy walk; (2) forms of energy in the home; (3) energy conversion; (4) constructing a solar hot dog cooker (with instructions for drawing a parabola); (5) interviewing senior citizens to learn about energy use in the past; (6) packaging materials; (7) insulation;…

  4. Map Adventures.

    ERIC Educational Resources Information Center

    Geological Survey (Dept. of Interior), Reston, VA.

    This curriculum packet about maps, with seven accompanying lessons, is appropriate for students in grades K-3. Students learn basic concepts for visualizing objects from different perspectives and how to understand and use maps. Lessons in the packet center on a story about a little girl, Nikki, who rides in a hot-air balloon that gives her, and…

  5. Teacher Preparation: A High Intensity Integrated Social Studies Summer Program in a Clinical Setting.

    ERIC Educational Resources Information Center

    Van Cleaf, David W.; And Others

    This paper describes and evaluates a summer program in teacher education--Summer Adventure in Learning (SAIL). The project's major objective was to help preservice teachers design educational materials which would improve the reading accuracy and comprehension of their students. Primary objectives of project SAIL were to provide field-based…

  6. Art Treasure Quests in Second Life: A Multi-Literacy Adventure

    ERIC Educational Resources Information Center

    Stokrocki, Mary

    2014-01-01

    Treasure quests in virtual worlds can help students develop multi-literacy communication skills and promote community, offering insights about art teaching and learning. As part of the new media literacy, students explore the offerings of Second Life (SL), a virtual world, as a series of quests. Multi-literacy involves communication. Through their…

  7. Validity of the Strong Interest Inventory: Gender and Personal Styles.

    ERIC Educational Resources Information Center

    Lindley, Lori D.; Borgen, Fred H.

    The gender validity of the Strong Interest Inventory's Personal Style Scales (Work Style, Learning Environment, Leadership Style, and Risk Taking/Adventure) was examined through a study of 458 female and 282 male college students at Iowa State University. The students completed the Personal Style Scales and the Adjective Check List (ACL), which is…

  8. A Puffin Adventure

    ERIC Educational Resources Information Center

    Fore, Kaley

    2005-01-01

    In the late winter, curriculum at school shifts from studying the environment to birds and mammals. After contacting the local chapter of the Audubon Society and researching a variety of indigenous species to feature, the Atlantic puffin was chosen as an introduction and main theme of study. Students learn how puffins once thrived off the coast of…

  9. Front-Line Facilitating: Negotiating Adventurous Learning within Workplace Programs

    ERIC Educational Resources Information Center

    Smith, Robert L.

    2011-01-01

    Instructors are the front line of educational programs. They are the personnel, along with the learners, who enact the educational mission. Since educators work in relative isolation, studying their views is necessary to understand their professional actions. This is a study of the professional experiences of instructors within steel-mill learning…

  10. PILOT-SPION: A Computer Game for German Students.

    ERIC Educational Resources Information Center

    Sanders, Ruth H.

    1984-01-01

    Describes a computer game designed for students of German, which uses techniques of artificial intelligence to create a model of language understanding by computer in an adventure game set in Berlin. In addition to providing a concrete means for testing students' language understanding, the game is a useful, highly motivating, learning mode. (SL)

  11. Satisfying Psychological Needs on the High Seas: Explaining Increases Self-Esteem Following an Adventure Education Programme

    ERIC Educational Resources Information Center

    Scarf, Damian; Kafka, Sarah; Hayhurst, Jill; Jang, Kyungho; Boyes, Mike; Thomson, Ruth; Hunter, John A.

    2018-01-01

    A number of recent studies have revealed that taking part in a sail-training-based Adventure Education Programme elevates youths' self-esteem. Across two studies, we sought to examine the extent to which youths' sense of belonging contributed to this increase in self-esteem. Study 1 revealed that participants who completed the voyage showed an…

  12. "All the Places We Were Not Supposed to Go": A Case Study of Formative Class and Gender "Habitus" in Adventure Climbing

    ERIC Educational Resources Information Center

    Holland-Smith, David

    2016-01-01

    This paper explores the origins of meaning in adventurous activities. Specifically, the paper reports on a study of 10 adventure climbers in the Scottish mountaineering community. The study explores how formative experiences have influenced engagement in adventure climbing. Work has been done on the phenomenology of adventure and how individuals…

  13. Adventures from Justin's Life: Engaging Your Physics Students

    NASA Astrophysics Data System (ADS)

    Ridgley, James A.; Herron, Sherry S.

    2018-03-01

    Many teachers have had students ask the proverbial question, "When will I ever use this in my life?" In the sciences, especially physics, teachers seem to battle this torrent of indifference continually. Although many areas of our students' lives can distract them from their academic pursuits, we as teachers must be introspective in order to prevent our teaching style from becoming one of our students' potential distractions. For example, a problem source with teaching physics may be an inability to successfully pique students' interest in our lessons. According to Barrett, student engagement is critical in order for learning to occur. Student engagement is so crucially important that researchers from across the globe attempt to assist teachers in the careful construction of pedagogical "hooks" whereby they can actively engage their students. A student who is not academically engaged may find little use for what is presented and may be bored stiff during the lesson. Regardless of your theoretical perspectives on learning, constructivists to traditionalists alike have no excuse to be boring, and therefore should engage their students before presenting physics concepts.

  14. Sustaining Adventure in New Zealand Outdoor Education: Perspectives from Renowned New Zealand Outdoor Adventurers on the Contested Cultural Understanding of Adventure

    ERIC Educational Resources Information Center

    Kane, Maurice; Tucker, Hazel

    2007-01-01

    One of the foundations of New Zealand's representation of itself to the world has been as a premier place of adventure. New Zealanders who have gained world recognition in outdoor leisure pursuits are used to promote this adventurous depiction of New Zealand. They are the focus of and contribute to the discourse which guides the New Zealand…

  15. Eagle Adventure: School-Based Type 2 Diabetes Prevention Program Results in Improved Outcomes Related to Food and Physical Activity

    ERIC Educational Resources Information Center

    Stovall-Amos, Angelina; Parker, Stephany; Mata, Sara; Fox, Jill; Jackson, Teresa; Miracle, Sarah; Hermann, Janice

    2014-01-01

    The Eagle Adventure program was designed as a semester-long, SNAP-Ed program to address food and physical activity choices important for prevention of type 2 diabetes, obesity, and other chronic diseases. The program was developed for implementation in Grades 1-3. This article presents findings from two participating grade centers inclusive of…

  16. The Forgetful Professor and the Space Biology Adventure

    NASA Technical Reports Server (NTRS)

    Massa, Gioia D.; Jones, Wanda; Munoz, Angela; Santora, Joshua

    2014-01-01

    This video was created as one of the products of the 2013 ISS Faculty Fellows Summer Program. Our High School science teacher faculty fellows developed this video as an elementary/middle school education component. The video shows a forgetful professor who is trying to remember something, and along the journey she learns more about the space station, space station related plant science, and the Kennedy Space Center. She learns about the Veggie hardware, LED lighting for plant growth, the rotating garden concept, and generally about space exploration and the space station. Lastly she learns about the space shuttle Atlantis.

  17. Injuries to New Zealanders participating in adventure tourism and adventure sports: an analysis of Accident Compensation Corporation (ACC) claims.

    PubMed

    Bentley, Tim; Macky, Keith; Edwards, Jo

    2006-12-15

    The aim of this study was to examine the involvement of adventure tourism and adventure sports activity in injury claims made to the Accident Compensation Corporation (ACC). Epidemiological analysis of ACC claims for the period, July 2004 to June 2005, where adventure activities were involved in the injury. 18,697 adventure tourism and adventure sports injury claims were identified from the data, representing 28 activity sectors. Injuries were most common during the summer months, and were most frequently located in the major population centres. The majority of injuries were incurred by claimants in the 20-50 years age groups, although claimants over 50 years of age had highest claims costs. Males incurred 60% of all claims. Four activities (horse riding, mountain biking, tramping/hiking, and surfing) were responsible for approximately 60% of all adventure tourism and adventure sports-related injuries. Slips, trips, and falls were the most common injury initiating events, and injuries were most often to the back/spine, shoulder, and knee. These findings suggest the need to investigate whether regulatory intervention in the form of codes of practice for high injury count activities such as horse riding and mountain biking may be necessary. Health promotion messages and education programs should focus on these and other high-injury risk areas. Improved risk management practices are required for commercial adventure tourism and adventure sports operators in New Zealand if safety is to be improved across this sector.

  18. Adventure Education.

    ERIC Educational Resources Information Center

    Miles, John C., Ed.; Priest, Simon, Ed.

    Adventure education seeks to promote individual growth and development through the purposeful planning and implementation of educational processes that include risk in some way. This book introduces major topics in the broad literature of adventure education by bringing together 53 writings of adventure education practitioners. The writings are…

  19. The Czech Approach to Outdoor Adventure and Experiential Education: The Influence of Jaroslav Foglar's Work

    ERIC Educational Resources Information Center

    Jirásek, Ivo; Turcova, Ivana

    2017-01-01

    While key personalities often connected with the roots of outdoor education and experiential learning, like Dewey, Seton, Hahn or Naess, are well known internationally, Jaroslav Foglar, a Czech outdoor and experiential educator, is mostly unknown to the international audience. The article adds to the literature related to Czech outdoor experience…

  20. Sights and Insights: Vocational Outdoor Students' Learning through and about Reflective Practice in the Workplace

    ERIC Educational Resources Information Center

    Hickman, Mark; Stokes, Peter

    2016-01-01

    Outdoor leader and adventure sport education in the United Kingdom has been characterized by an over-emphasis on technical skills at the expense of equally important, but often marginalized intra- and inter-personal skills necessary for contemporary outdoor employment. This study examined the lived experience of vocational outdoor students in…

  1. Adventures in Advocacy: Real World Strategies for Education in Asia

    ERIC Educational Resources Information Center

    Fortunato, Barbara; De Guzman, Sylvia

    2011-01-01

    In the face of compelling challenges, the Asia South Pacific Association for Basic and Adult Education (ASPBAE), the Global Campaign for Education (GCE), as well as the national education coalitions in Asia, have levelled up efforts in the past five years to advance the right of all citizens to quality education and learning opportunities…

  2. Audubon Wildlife Adventures. Grizzly Guidebook. School Edition.

    ERIC Educational Resources Information Center

    National Audubon Society, Washington, DC.

    This program introduces the young computer players to the world of the grizzly bear, the largest land carnivore in North America. Through a series of four interactive stories, players learn of the bear's habits and human activities that have brought it close to extinction. Playing the part of a park ranger, a research biologist or a natural…

  3. A Tale of Three Journals: A Study of Papers Published in "AJOE," "JAEOL" and "JEE" between 1998 and 2007

    ERIC Educational Resources Information Center

    Thomas, Glyn; Potter, Tom; Allison, Pete

    2009-01-01

    We provide an analysis of refereed papers published in the "Australian Journal of Outdoor Education," the "Journal of Adventure Education and Outdoor Learning," and the "Journal of Experiential Education" over the last decade. We developed a framework to classify the papers in terms of the authors' affiliations, the…

  4. Search Science Adventures at Fermilab

    Science.gov Websites

    fossils from the Field Museum. Create your own prehistoric landscape. Learn about the new finds in Information Form and bring it to class the first day. Fee: $225/person Session 1: June 25-29, 2018, 9:00 AM a Participant Information Form and bring it to class the first day. Fee: $225/person Session 1: June

  5. Choose Your Own Adventure: Examining Social Exchange Theory and Relational Choices

    ERIC Educational Resources Information Center

    Ribarsky, Elizabeth

    2013-01-01

    To many students, theory can be confusing and difficult to retain. Therefore, instructors who put emphasis on theory in their courses and lectures must find new ways for students to connect to the sometimes obscure material. Through a hands-on approach to learning theory, students may be challenged to examine their own beliefs and knowledge…

  6. "It's Good for Their Self-Esteem": The Substance beneath the Label

    ERIC Educational Resources Information Center

    Leather, Mark

    2013-01-01

    This paper provides an informed and critical understanding of the concept of self-esteem. It explores this psychological construct in relation to its use in adventure education and outdoor learning. Enhancing a participant's self-esteem is perceived to be fundamentally a good thing and is culturally linked to the Hahnian notion that implies…

  7. Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo.

    ERIC Educational Resources Information Center

    Colella, Vanessa Stevens; Klopfer, Eric; Resnick, Mitchel

    For thousands of years people from da Vinci to Einstein have created models to help them better understand patterns and processes in the world around them. Computers make it easier for novices to build and explore their own models and learn new scientific ideas in the process. This book introduces teachers and students to designing, creating, and…

  8. Voyage on the SS "School Library Leadership": Collaboration in Teaching and Learning at the University of Vermont

    ERIC Educational Resources Information Center

    Kaplan, Judith L.; Ballard, Susan D.

    2012-01-01

    This article describes the SS "School Library Leadership" maiden voyage, which departed from the University of Vermont (UVM) during the 2010 fall semester. Twelve intrepid sailors followed their sense of adventure into uncharted waters with cocaptains Judy Kaplan and Susan Ballard in an online collaboration that provided a powerful…

  9. The Big Glamorous Monster (or Lady Gaga's Adventures at Sea): Improving Student Writing through Dramatic Approaches in Schools

    ERIC Educational Resources Information Center

    Lee, Bridget Kiger; Enciso, Patricia

    2017-01-01

    Drawing on assets-oriented, sociocultural theories of imagination and learning, the authors argue that the improvisational qualities and expanded resources of dramatic approaches to teaching make a positive difference in the quality of and persistence in students' story writing. The authors describe findings from a controlled quasi-experimental…

  10. Using Outdoor Adventure Settings to Teach Physics

    ERIC Educational Resources Information Center

    Aspinall, Claire

    2016-01-01

    A key challenge when teaching physics is to equip students with the ability to apply the concepts to real-life situations. Students do not learn by information alone; they are affected by their environment, their social setting, how their body and mind feel and the interactions between these different aspects. This may explain why wild places and…

  11. Use of a Storytelling Context to Improve Girls' and Boys' Geometry Skills in Kindergarten

    ERIC Educational Resources Information Center

    Casey, Beth; Erkut, Sumru; Ceder, Ineke; Young, Jessica Mercer

    2008-01-01

    Two studies investigated the effects of a storytelling-context for teaching geometry skills to kindergarten girls and boys. In Study 1, the story+geometry intervention consisted of an adventure story teaching geometry through part-whole-relations puzzles. Learning was assessed through transfer of skills, using a pre-/post design comparing…

  12. Word Travelers: Using Digital Tools to Explore Vocabulary and Develop Independent Learners

    ERIC Educational Resources Information Center

    Tysseling, Lee Ann

    2012-01-01

    The Internet is full of tools for vocabulary development, but the quality and usefulness for teachers and students vary greatly. With a traditionalist's respect for word knowledge and an adventurer's spirit for discovering new routes to learning, Lee Ann Tysseling shares an exciting array of technology-assisted resources that can boost students'…

  13. The Early Years: Animal Adventures

    ERIC Educational Resources Information Center

    Ashbrook, Peggy

    2007-01-01

    Children can have a new favorite animal every week or even every hour. The more familiar the children become with an animal, the more they will be able to understand how its body form and behavior allow it to survive. Learning about the characteristics of organisms and how organisms relate to their environment is part of the National Science…

  14. Ten-minute chat.

    PubMed

    French, Jess

    2016-10-01

    During her first degree, Jess French founded a programme in which university students taught primary school children about environmental issues. She recently qualified as a vet and, when not studying, teaching, writing or looking for bugs, she enjoys adventure sports and travel, learning new languages and playing the saxophone and drums. She is also a presenter on CBeebies. British Veterinary Association.

  15. Quarked! - Adventures in Particle Physics Education

    NASA Astrophysics Data System (ADS)

    MacDonald, Teresa; Bean, Alice

    2009-01-01

    Particle physics is a subject that can send shivers down the spines of students and educators alike-with visions of long mathematical equations and inscrutable ideas. This perception, along with a full curriculum, often leaves this topic the road less traveled until the latter years of school. Particle physics, including quarks, is typically not introduced until high school or university.1,2 Many of these concepts can be made accessible to younger students when presented in a fun and engaging way. Informal science institutions are in an ideal position to communicate new and challenging science topics in engaging and innovative ways and offer a variety of educational enrichment experiences for students that support and enhance science learning.3 Quarked!™ Adventures in the Subatomic Universe, a National Science Foundation EPSCoR-funded particle physics education program, provides classroom programs and online educational resources.

  16. PROP taster status and self-perceived food adventurousness influence food preferences.

    PubMed

    Ullrich, Natalia V; Touger-Decker, Riva; O'sullivan-Maillet, Julie; Tepper, Beverly J

    2004-04-01

    To determine the influence of 6-n-propylthiouracil (PROP) taster status and food adventurousness on liking of bitter, hot, and pungent foods. Self-reported survey of food likes/dislikes for 70 foods. Subjects were classified as tasters or nontasters of PROP using a standard screening procedure. By their response to a query regarding their perceived frequency of trying unfamiliar foods, subjects were characterized as being more or less adventurous. A convenience sample of 232 healthy adults, 18 to 55 years of age, was recruited from the local community. Statistical analyses Individual foods were grouped using Principal Component Analysis. Analysis of variance was used to assess differences in liking of food groups as a function of PROP status and food adventurousness. PROP tasters who were more food adventurous liked chili peppers and hot sauce, other pungent condiments, strong alcohol, and bitter fruits and vegetables more than tasters who were less food adventurous (P< or =.05-.001). Nontasters liked most foods, and food adventurousness had little influence on food liking for these individuals. Food adventurous PROP tasters liked a wide variety of strong-tasting foods, whereas tasters who were less food adventurous showed the classic dislike of bitter, hot, and pungent foods. Previous studies might have overestimated the influence of PROP taster status on rejection of strong-tasting foods by not distinguishing individuals by food adventurousness.

  17. Anatomy adventure: a board game for enhancing understanding of anatomy.

    PubMed

    Anyanwu, Emeka G

    2014-01-01

    Certain negative factors such as fear, loss of concentration and interest in the course, lack of confidence, and undue stress have been associated with the study of anatomy. These are factors most often provoked by the unusually large curriculum, nature of the course, and the psychosocial impact of dissection. As a palliative measure, Anatomy Adventure, a board game on anatomy was designed to reduce some of these pressures, emphasize student centered and collaborative learning styles, and add fun to the process of learning while promoting understanding and retention of the subject. To assess these objectives, 95 out of over 150 medical and dental students who expressed willingness to be part of the study were recruited and divided into a Game group and a Non-game group. A pretest written examination was given to both groups, participants in the Game group were allowed to play the game for ten days, after which a post-test examination was also given. A 20-item questionnaire rated on a three-point scale to access student's perception of the game was given to the game group. The post-test scores of the game group were significantly higher (P < 0.05) than those of the non-game counterparts. Also the post-test score of the game based group was significantly better (P < 0.05) than their pretest. The students in their feedback noted in very high proportions that the game was interesting, highly informative, encouraged team work, improved their attitude, and perception to gross anatomy. © 2013 American Association of Anatomists.

  18. All-Girls Adventure Programmes: What Are the Benefits?

    ERIC Educational Resources Information Center

    Whittington, Anja; Mack, Erica Nixon; Budbill, Nadine W.; McKenney, Priscilla

    2011-01-01

    This study examined the benefits of all-girls adventure programmes from the perspective of adolescent girls. Participants included 361 girls aged 10-17 years from diverse ethnic and socio-economic backgrounds who completed a variety of adventure programmes. Adventure activities included rock climbing, sea kayaking, mountaineering, backpacking,…

  19. Outdoor Adventure Programs Fulfilling Heroic Archetypal Patterns.

    ERIC Educational Resources Information Center

    Lee, Johnny

    The experiences found in adventure programs often parallel the archetypes depicted in mythological quests. Drawing on the work of Joseph Campbell, the stages and trials of adventure participants are compared to similar rites of passage and epic adventures experienced by heroes and heroines in epic literature and mythology. The basic pattern of…

  20. The Task of Adventure within the Peace and Reconciliation Process.

    ERIC Educational Resources Information Center

    Bartle, Mike

    This paper introduces the notion of a spiritual component of adventure, with reference to the potential role of adventure within the peace and reconciliation process in Northern Ireland. Influenced by tradition and culture, past constructions of adventure have often associated it with educational benefits and personal development of specific…

  1. Reality Television: Altering Participants' Expectations of Adventure Programs

    ERIC Educational Resources Information Center

    Lindner, Kevin

    2008-01-01

    In this article, the author shares his views on how reality television shows have altered participants' expectations of adventure programs and explores how such changes affect what leaders do with groups who sign on for an adventure education program. For some individuals, the chance to participate in an adventure program focused on group building…

  2. Adolescent Girls and Body Image: Influence of Outdoor Adventure on Healthy Living

    ERIC Educational Resources Information Center

    Barr-Wilson, Susie K.; Roberts, Nina S.

    2016-01-01

    Outdoor adventure may improve body image. However, minimal research exists on the effect outdoor adventure has on body image in adolescent girls, a demographic continually plagued by negative body image. In response, this exploratory study considered the influence of one outdoor adventure program in the San Francisco Bay Area. Through…

  3. Two Faces of Outdoor Adventure Leadership: Educational Adventure Programs and Guided Trips

    ERIC Educational Resources Information Center

    Ewert, Alan; Wu, Guan-Jang

    2007-01-01

    Outdoor adventure activities such as whitewater boating, caving, rock climbing, and mountaineering continue to be popular among the public. As a result of this popularity, numerous organizations "contract out" the leadership and delivery of the adventure portion of their curriculum. This paper explores two widely used venues for offering outdoor…

  4. Outdoor Leadership Evaluation: Nature and Scope of the Problem.

    ERIC Educational Resources Information Center

    James, Leroy M.

    Beyond the ability to exhibit good judgment and common sense while performing duties as a leader under stress and pressure, an outdoor adventure program leader should possess technical skills, human relations skills, and philosophical understanding of outdoor programming. Technical skills include knowledge of initiatives/ropes course activities,…

  5. A Hero's Journey: A Freshman Orientation Challenge Course Program.

    ERIC Educational Resources Information Center

    Fine, L-Jay

    At California State University, Fresno, all incoming students take a full-semester, three-unit course that includes topics on academic preparation but also focuses on issues and topics commonly associated with experiential and adventure education. These areas include communication, listening, teamwork, and problem-solving skills. Recognizing the…

  6. Park Managers Attitudes toward Climbing: Implications for Future Regulation.

    ERIC Educational Resources Information Center

    Huffman, Michael G.; Harwell, Rick

    This study examined park managers' attitudes toward adventure climbing and climbing regulations, especially concerning the management of: (1) conflicts (among visitors competing for use of the same resource); (2) impact on the environment; and (3) risk (i.e. implications for rescue and legal liability problems). Questionnaires were sent randomly…

  7. Road Tripping down the Digital Preservation Highway: Part IV--Classic Rides

    ERIC Educational Resources Information Center

    Colati, Jessica Branco; Colati, Gregory C.

    2011-01-01

    "Road Tripping Down the Digital Preservation Highway" follows the continuing adventures of Peter Palmer, erstwhile librarian at Bellaluna University and manager of the library's and University's digital content, as he journeys down the Digital Preservation Highway. Palmer's problem this month was somewhat more philosophical. As manager of the…

  8. From Saying to Doing Interdisciplinary Learning: Is Problem-Based Learning the Answer?

    ERIC Educational Resources Information Center

    Stentoft, Diana

    2017-01-01

    Problem-based learning is often characterised as an approach encompassing interdisciplinary learning; however, little attention has been explicitly paid to what a claim of interdisciplinary problem-based learning means in practice. Even less attention has been given to address the consequences of interdisciplinary problem-based learning for…

  9. Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.

    PubMed

    Boeker, Martin; Andel, Peter; Vach, Werner; Frankenschmidt, Alexander

    2013-01-01

    When compared with more traditional instructional methods, Game-based e-learning (GbEl) promises a higher motivation of learners by presenting contents in an interactive, rule-based and competitive way. Most recent systematic reviews and meta-analysis of studies on Game-based learning and GbEl in the medical professions have shown limited effects of these instructional methods. To compare the effectiveness on the learning outcome of a Game-based e-learning (GbEl) instruction with a conventional script-based instruction in the teaching of phase contrast microscopy urinalysis under routine training conditions of undergraduate medical students. A randomized controlled trial was conducted with 145 medical students in their third year of training in the Department of Urology at the University Medical Center Freiburg, Germany. 82 subjects where allocated for training with an educational adventure-game (GbEl group) and 69 subjects for conventional training with a written script-based approach (script group). Learning outcome was measured with a 34 item single choice test. Students' attitudes were collected by a questionnaire regarding fun with the training, motivation to continue the training and self-assessment of acquired knowledge. The students in the GbEl group achieved significantly better results in the cognitive knowledge test than the students in the script group: the mean score was 28.6 for the GbEl group and 26.0 for the script group of a total of 34.0 points with a Cohen's d effect size of 0.71 (ITT analysis). Attitudes towards the recent learning experience were significantly more positive with GbEl. Students reported to have more fun while learning with the game when compared to the script-based approach. Game-based e-learning is more effective than a script-based approach for the training of urinalysis in regard to cognitive learning outcome and has a high positive motivational impact on learning. Game-based e-learning can be used as an effective teaching method for self-instruction.

  10. Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students

    PubMed Central

    Boeker, Martin; Andel, Peter; Vach, Werner; Frankenschmidt, Alexander

    2013-01-01

    Background When compared with more traditional instructional methods, Game-based e-learning (GbEl) promises a higher motivation of learners by presenting contents in an interactive, rule-based and competitive way. Most recent systematic reviews and meta-analysis of studies on Game-based learning and GbEl in the medical professions have shown limited effects of these instructional methods. Objectives To compare the effectiveness on the learning outcome of a Game-based e-learning (GbEl) instruction with a conventional script-based instruction in the teaching of phase contrast microscopy urinalysis under routine training conditions of undergraduate medical students. Methods A randomized controlled trial was conducted with 145 medical students in their third year of training in the Department of Urology at the University Medical Center Freiburg, Germany. 82 subjects where allocated for training with an educational adventure-game (GbEl group) and 69 subjects for conventional training with a written script-based approach (script group). Learning outcome was measured with a 34 item single choice test. Students' attitudes were collected by a questionnaire regarding fun with the training, motivation to continue the training and self-assessment of acquired knowledge. Results The students in the GbEl group achieved significantly better results in the cognitive knowledge test than the students in the script group: the mean score was 28.6 for the GbEl group and 26.0 for the script group of a total of 34.0 points with a Cohen's d effect size of 0.71 (ITT analysis). Attitudes towards the recent learning experience were significantly more positive with GbEl. Students reported to have more fun while learning with the game when compared to the script-based approach. Conclusions Game-based e-learning is more effective than a script-based approach for the training of urinalysis in regard to cognitive learning outcome and has a high positive motivational impact on learning. Game-based e-learning can be used as an effective teaching method for self-instruction. PMID:24349257

  11. Effectiveness of an integrated adventure-based training and health education program in promoting regular physical activity among childhood cancer survivors.

    PubMed

    Li, H C William; Chung, Oi Kwan Joyce; Ho, Ka Yan; Chiu, Sau Ying; Lopez, Violeta

    2013-11-01

    There is growing concern about declining levels of physical activity in childhood cancer survivors. This study aimed to examine the effectiveness of an integrated adventure-based training and health education program in promoting changes in exercise behavior and enhancing the physical activity levels, self-efficacy, and quality of life of Hong Kong Chinese childhood cancer survivors. A randomized controlled trial, two-group pretest and repeated post-test, between-subjects design was conducted to 71 childhood cancer survivors (9- to 16-year-olds). Participants in the experimental group joined a 4-day integrated adventure-based training and health education program. Control group participants received the same amount of time and attention as the experimental group but not in such a way as to have any specific effect on the outcome measures. Participants' exercise behavior changes, levels of physical activity, self-efficacy, and quality of life were assessed at the time of recruitment, 3, 6, and 9 months after starting the intervention. Participants in the experimental group reported statistically significant differences in physical activity stages of change (p < 0.001), higher levels of physical activity (p < 0.001) and self-efficacy (p = 0.04) than those in the control group. Besides, there were statistically significant mean differences (p < 0.001) in physical activity levels (-2.6), self-efficacy (-2.0), and quality of life (-4.3) of participants in the experimental group from baseline to 9 months after starting the intervention. The integrated adventure-based training and health education program was found to be Copyright © 2013 John Wiley & Sons, Ltd.

  12. Rethinking the lecture: the application of problem based learning methods to atypical contexts.

    PubMed

    Rogal, Sonya M M; Snider, Paul D

    2008-05-01

    Problem based learning is a teaching and learning strategy that uses a problematic stimulus as a means of motivating and directing students to develop and acquire knowledge. Problem based learning is a strategy that is typically used with small groups attending a series of sessions. This article describes the principles of problem based learning and its application in atypical contexts; large groups attending discrete, stand-alone sessions. The principles of problem based learning are based on Socratic teaching, constructivism and group facilitation. To demonstrate the application of problem based learning in an atypical setting, this article focuses on the graduate nurse intake from a teaching hospital. The groups are relatively large and meet for single day sessions. The modified applications of problem based learning to meet the needs of atypical groups are described. This article contains a step by step guide of constructing a problem based learning package for large, single session groups. Nurse educators facing similar groups will find they can modify problem based learning to suit their teaching context.

  13. The Adventures of the Gray Whale: An Integrated Approach to Learning about the Long Migration

    ERIC Educational Resources Information Center

    Britton, Stacey; Tippins, Deborah; Cajigal, Aris; Cox, Melissa; Cole, Gerri; Vazquez, Max; Trejo, Martha Cabrera; Guzman, Amelia

    2010-01-01

    Using migration as a springboard, students can begin to understand patterns of survival and interdependence that exist within nature, as well as humankind's role in modifying these patterns. This mini-unit involves a series of integrated activities designed to take middle school students (fifth through eighth grades) on a journey of the eastern…

  14. Complementing Classroom Learning through Outdoor Adventure Education: Out-of-School-Time Experiences That Make a Difference

    ERIC Educational Resources Information Center

    Richmond, Dan; Sibthorp, Jim; Gookin, John; Annarella, Sarah; Ferri, Stephanie

    2018-01-01

    Recent research underscores the importance of the skills, beliefs and behaviors that support student achievement in the classroom and beyond. This set of intrapersonal and interpersonal assets (e.g. perseverance, grit, social skills, efficacy beliefs and mind-sets) are often referred to as noncognitive factors, as they are not measured directly by…

  15. "La realidad mágica de Oaxaca--Colores, olores y sabores de Oaxaca": An Interactive Workshop for Spanish Teachers

    ERIC Educational Resources Information Center

    Centeno, Pamela; Wells, Christine

    2004-01-01

    As the fortunate participants in the National Endowment for the Humanities summer institute entitled La Realidad Mágica de Oaxaca, the authors designed interactive ways to share their rich and colorful learning experiences with their students and colleagues. This article discusses how the authors presented their Oaxacan adventures in an all-day…

  16. The Lion and the Lamb: Learning about Tolerance and Compassion

    ERIC Educational Resources Information Center

    Johnson, Judith C.

    2009-01-01

    As the holidays approached this year, the author was looking for something new and different from poinsettias, Christmas trees and snowy landscapes for third-graders. This is a special class who is up for new ideas and art adventures. They had not yet used the changeable markers, which are great fun for pattern and design work. This article…

  17. Plant Parts Snack--A Way to Family Involvement, Science Learning, and Nutrition

    ERIC Educational Resources Information Center

    Matt, Megan Mason

    2008-01-01

    As a teacher who loves to bring botany into her preschool classroom of 4- and 5-year-olds, the author makes edible plants a regular, popular feature of her students' environment. The author is fascinated when her students become increasingly adventurous in their tastes for vegetables the more they handle and understand plants. The author decided…

  18. Therapy within Adventure: Proceedings of the International Adventure Therapy Conference (2nd, Augsburg, Germany, March 20-24, 2000).

    ERIC Educational Resources Information Center

    Richards, Kaye, Ed.; Smith, Barbara, Ed.

    This proceedings presents a variety of international perspectives on the nature of adventure therapy and charts new insights into its historical, philosophical, theoretical, and practical realms. Following an editorial "Adventure and Therapy: 'Dancing in the Moonlight'" (Kaye Richards, Barbara Smith), the 21 papers are: (1)…

  19. The Adventure Therapy Experience Scale: The Psychometric Properties of a Scale to Measure the Unique Factors Moderating an Adventure Therapy Experience

    ERIC Educational Resources Information Center

    Russell, Keith; Gillis, Harold L.

    2017-01-01

    Adventure therapy (AT) is defined as "the prescriptive use of adventure experiences provided by mental health professionals, often conducted in natural settings, that kinesthetically engage clients on cognitive, affective, and behavioral levels". Despite an increase in research and evaluation in recent years examining the relative…

  20. An exploration of motivations among scuba divers in north central Florida

    Treesearch

    Louisa A. Meyer; Brijesh Thapa; Lori Pennington-Gray

    2003-01-01

    There has been a boom in the adventure travel market as 98 million adults had taken an adventure vacation between 1992 and 1997, which includes soft adventure vacations (e.g., camping, hiking, biking, bird-or-animal-watching, horseback riding, sailing, skiing), and hard adventure vacations (e.g., mountain biking, whitewater rafting/kayaking, scuba diving, rock climbing...

  1. Lessons learned from the NEPTUNE power system, and other deep-sea adventures

    NASA Astrophysics Data System (ADS)

    Kirkham, Harold

    2006-11-01

    The development of underwater science systems presents some challenging technical issues. It seems that the best efforts of the engineers and scientists involved are sometimes inadequate, and projects that once seemed straightforward end up being late or over-budget, or cancelled. This paper will review some of the lessons that may be learned from the examples of three science projects in the deep ocean: the Deep Underwater Muon and Neutrino Detector neutrino detector, the H2O observatory, and the power system part of the NEPTUNE regional cabled observatory.

  2. The Universe Adventure - Developers

    Science.gov Websites

    The Universe Adventure home | help | links | teachers | developers | credits | glossary | feedback Go Developers This page is meant for developers of the Universe Adventure. It contains various design

  3. Development of Learning Resources to Promote Knowledge Sharing in Problem Based Learning

    ERIC Educational Resources Information Center

    Uden, Lorna; Page, Tom

    2008-01-01

    Problem Based Learning offers many benefits to students' learning, however, the design and implementation of effective problem based learning (PBL) is not trivial. Central to effective implementation of PBL are the problem design and group working of the students. Design of good problems requires that the learning outcomes of the subject are…

  4. Problems as Possibilities: Problem-Based Learning for K-12 Education.

    ERIC Educational Resources Information Center

    Torp, Linda; Sage, Sara

    Problem-based learning (PBL) is an experiential form of learning centered around the collaborative investigation and resolution of "messy, real-world" problems. This book offers opportunities to learn about problem-based learning from the perspectives of teachers, students, parents, administrators, and curriculum developers. Chapter 1 tells…

  5. Integrating Problem-Based Learning and Simulation: Effects on Student Motivation and Life Skills.

    PubMed

    Roh, Young Sook; Kim, Sang Suk

    2015-07-01

    Previous research has suggested that a teaching strategy integrating problem-based learning and simulation may be superior to traditional lecture. The purpose of this study was to assess learner motivation and life skills before and after taking a course involving problem-based learning and simulation. The design used repeated measures with a convenience sample of 83 second-year nursing students who completed the integrated course. Data from a self-administered questionnaire measuring learner motivation and life skills were collected at pretest, post-problem-based learning, and post-simulation time points. Repeated-measures analysis of variance determined that the mean scores for total learner motivation (F=6.62, P=.003), communication (F=8.27, P<.001), problem solving (F=6.91, P=.001), and self-directed learning (F=4.45, P=.016) differed significantly between time points. Post hoc tests using the Bonferroni correction revealed that total learner motivation and total life skills significantly increased both from pretest to postsimulation and from post-problem-based learning test to postsimulation test. Subscales of learner motivation and life skills, intrinsic goal orientation, self-efficacy for learning and performance, problem-solving skills, and self-directed learning skills significantly increased both from pretest to postsimulation test and from post-problem-based learning test to post-simulation test. The results demonstrate that an integrating problem-based learning and simulation course elicits significant improvement in learner motivation and life skills. Simulation plus problem-based learning is more effective than problem-based learning alone at increasing intrinsic goal orientation, task value, self-efficacy for learning and performance, problem solving, and self-directed learning.

  6. Incorporating Problem-Based Learning in Physical Education Teacher Education

    ERIC Educational Resources Information Center

    Hushman, Glenn; Napper-Owen, Gloria

    2011-01-01

    Problem-based learning (PBL) is an educational method that identifies a problem as a context for student learning. Critical-thinking skills, deductive reasoning, knowledge, and behaviors are developed as students learn how theory can be applied to practical settings. Problem-based learning encourages self-direction, lifelong learning, and sharing…

  7. Beyond Problem-Based Learning: Using Dynamic PBL in Chemistry

    ERIC Educational Resources Information Center

    Overton, Tina L.; Randles, Christopher A.

    2015-01-01

    This paper describes the development and implementation of a novel pedagogy, dynamic problem-based learning. The pedagogy utilises real-world problems that evolve throughout the problem-based learning activity and provide students with choice and different data sets. This new dynamic problem-based learning approach was utilised to teach…

  8. Communication and technology advancements will break the mold

    NASA Astrophysics Data System (ADS)

    Vachon, R.

    2008-12-01

    Being a science teach once was about transferring information to students; now it is understood that concepts are better learned when students become invested in their learning through investigation and adventure learning (AL). Since most K-12 science teachers have little time to conduct their own research, and many researchers are not trained at teaching - a vacuum is formed between the scientists and teachers/students. Liaison materials are therefore required for effective teaching. Wonderful teacher trainings and well-designed labs/interactive curriculum are starting to fill in the gap. Indeed, while students are growing new limbs: knowledge and perspective, yet they may be missing the one of the drivers behind science: the vitality and purpose engendered when one helps close in, two steps forward/one step back, on one of the ever-present unknowns in or new perspective on a timely study or issue. Since there are mandates that both NSF and NASA funded grants have outreach components, the void becomes opportunity. This is where the numerous applications of the technology (e.g. high-speed internet; video conferencing; blogging; video/animation illustrations, and student collection of and reporting on data) are coming to life. However, to take full advantage of this asset scientists and teachers need liaisons - companies; corners of an institute or department, or individuals who facilitate connections between educators and willing scientists, data, learning tools or otherwise. It is truly an enterprising time when the science community is able to explore the delivery of Adventure Learning, in ways that grow in number by the day. This presentation sites and uses examples of what are effective/unique mechanisms for bringing students all the more closer to science and business possibilities where the vacuum remains gaping.

  9. Problem-Based Learning: Student Engagement, Learning and Contextualized Problem-Solving. Occasional Paper

    ERIC Educational Resources Information Center

    Mossuto, Mark

    2009-01-01

    The adoption of problem-based learning as a teaching method in the advertising and public relations programs offered by the Business TAFE (Technical and Further Education) School at RMIT University is explored in this paper. The effect of problem-based learning on student engagement, student learning and contextualised problem-solving was…

  10. Aspects of Television Content and Children's Social Behavior.

    ERIC Educational Resources Information Center

    Collins, W. Andrew; And Others

    Three studies examine the impact of different types of television content on the social behavior of children at various ages. The studies represent research into the interrelated problem of the processes involved in media effects and age-related differences. In the first study an action-adventure program, in which a character's reputation and…

  11. Learning to Fly: The Wright Brothers' Adventure. A Guide for Educators and Students with Activities in Aeronautics

    ERIC Educational Resources Information Center

    Storm, Roger; Benson, Thomas; Galica, Carol; McCredie, Patty

    2003-01-01

    This educator guide provides background information on Wilbur and Orville Wright. It also presents activities on aeronautics that provide templates for building the 1900, 1901, and 1902 Gliders and the 1903 Flyer. Activities include: (1) Early Aviation; (2) Your First Interview; (3) Your First Report; (4) Build a Model of the 1900 Glider; (5)…

  12. All about Forces & Gravity. Physical Science for Children[TM]. Schlessinger Science Library. [Videotape].

    ERIC Educational Resources Information Center

    2000

    A force is a push or a pull. In All About Forces and Gravity, kids will join our host on a parasailing adventure to investigate how forces impact and shape everything that happens in the world around us. Learn about gravity and the work of Sir Isaac Newton, the English scientists whose scientific principles forever changed the way people looked at…

  13. "Talking Together, Learning Together": The Story of English PGCE Student Teachers' Adventures in Classics

    ERIC Educational Resources Information Center

    Smith, Lorna; Foley, Joan

    2015-01-01

    This article reports on the first two phases of a project to promote the classics through English at Key Stage 3, a scion of the Cambridge Schools Classics Project. We discuss the primary importance of speaking and listening in the English classroom both for the individual and the collective, and reflect on the power and importance of using…

  14. Frontiers Past Sixty in Hamilton, Ohio: A Study of Hamilton's Center for Older People. Adventures in Learning. Bulletin, 1961, No. 13. OE-13016

    ERIC Educational Resources Information Center

    Cummings, Milton C.; Allen, Muriel M.; Hess, Karl

    1961-01-01

    The Office of Education is requested frequently to supply information about education and community organization for aging. This publication adds to the literature in the growing field of professional and community concern. The publication may have its major use as a handbook for community and school leaders who wish specific information about…

  15. Blue Sky Below My Feet. Adventures in Space Technology, Forces, Fibers, Foods. 4-H Leader/Teacher Handbook.

    ERIC Educational Resources Information Center

    Manholt, Donna; And Others

    This teaching guide for 4th through 6th grade classes integrates science, language arts, and math concepts into ready-to-use space and space technology lessons. Significant learning outcomes for this curriculum are linked to Ohio's educational objectives for science in an at-a-glance curriculum matrix. A summary of the significant 4-H life skills…

  16. The Adventures of a Guinea Pig: Sharing a Class Pet with Children and Their Families.

    ERIC Educational Resources Information Center

    Boyer, Becky

    2000-01-01

    Recounts the use of pets in a kindergarten classroom for children to experience pet ownership and to share the care of animals. Outlines the entire process of pet selection, program implementation, and reactions to the program. Notes that in addition to exposure to pet care, children quickly learned the days of the week and recycling concepts. (SD)

  17. Aging Adventure Athletes Assess Achievements and Alter Aspirations to Maintain Self-Esteem

    PubMed Central

    Buckley, Ralf C.

    2018-01-01

    Achievements and capabilities influence the self-esteem of skilled adventure athletes. Self-esteem affects individual mental health. Aging commonly reduces adventure capabilities. To avoid loss in self-esteem, aging adventure athletes are forced to adjust their aspirations. Here, I examine this process using participant observation, ethnographic and autoethnographic approaches. The qualitative data for this analysis are derived from 60 years’ experience in outdoor adventure activities, and ∼30,000 person-hours of participant observation. I argue that individuals assess their own capabilities against a set of specific feats. For some activities, successful completion of a specific feat is known as nailing it. The selection of these feats depends on factors such as activity and geographic location, as well as individual experience and peer comparisons. I examine the detailed process using a single feat repeated over a period of decades, the bubble-line kayak run through Lava Falls on the Grand Canyon of the Colorado River. I compare other examples of nail or fail to construct a general framework for self-esteem in aging adventure athletes, with both physical and psychological feedback loops. I also identify two key thresholds, as aging adventure athletes recognize their declining skills. These may apply to aging more broadly, beyond outdoor adventure. PMID:29541044

  18. Aging Adventure Athletes Assess Achievements and Alter Aspirations to Maintain Self-Esteem.

    PubMed

    Buckley, Ralf C

    2018-01-01

    Achievements and capabilities influence the self-esteem of skilled adventure athletes. Self-esteem affects individual mental health. Aging commonly reduces adventure capabilities. To avoid loss in self-esteem, aging adventure athletes are forced to adjust their aspirations. Here, I examine this process using participant observation, ethnographic and autoethnographic approaches. The qualitative data for this analysis are derived from 60 years' experience in outdoor adventure activities, and ∼30,000 person-hours of participant observation. I argue that individuals assess their own capabilities against a set of specific feats. For some activities, successful completion of a specific feat is known as nailing it. The selection of these feats depends on factors such as activity and geographic location, as well as individual experience and peer comparisons. I examine the detailed process using a single feat repeated over a period of decades, the bubble-line kayak run through Lava Falls on the Grand Canyon of the Colorado River. I compare other examples of nail or fail to construct a general framework for self-esteem in aging adventure athletes, with both physical and psychological feedback loops. I also identify two key thresholds, as aging adventure athletes recognize their declining skills. These may apply to aging more broadly, beyond outdoor adventure.

  19. Problem-Based Learning in Higher Education: Untold Stories.

    ERIC Educational Resources Information Center

    Savin-Baden, Maggi

    The central argument of this book is that the potential of problem-based learning is yet to be realized in higher education. Problem-based learning is an important approach to learning, based in the experiential learning tradition, that needs to be more centrally located in higher education curricula. Part 1 of this book explores problem-based…

  20. Fermilab Education Office Registration

    Science.gov Websites

    Games Ever! Your Own!, Science Adventure Students July 9-13, 2018 The Forces are with You!, Science Adventure Students July 14, 2018 Games, Magic and the Brain, Science Adventure Students July 15, 2018 Get to

  1. Infections associated with adventure travel: A systematic review.

    PubMed

    Gundacker, Nathan D; Rolfe, Robert J; Rodriguez, J Martin

    To review infections associated with adventure travel. The PubMed, Embase and Scopus databases were searched combining the words infection with the following keywords: rafting, whitewater, surfing, (surfer* or windsurf*), (caves or caving or spelunking), (triathlon or trekking) or (hiking or adventure race), bicycling, backpacking, (mountain climb* or bouldering), horseback riding, orienteering, trekking, and skiing. Adventure travel is becoming much more common among travelers and it is associated with a subset of infectious diseases including: leptospirosis, schistosomiasis, viral hemorrhagic fevers, rickettsial diseases and endemic mycosis. Caving and whitewater rafting places individuals at particular risk of leptospirosis, schistosomiasis and endemic mycosis, while adventure races also place individuals at high risk of a variety of infections including campylobacter, norovirus and leptospirosis. Travel practitioners need to be aware of the risks associated with adventure travel and should educate individuals about the risks associated with various activities. Doxycycline prophylaxis should be considered for travelers who are susceptible to leptospirosis due to participation in high-risk sports such as whitewater rafting, caving or adventure races. Copyright © 2017 Elsevier Ltd. All rights reserved.

  2. Managing the Complexity of Design Problems through Studio-Based Learning

    ERIC Educational Resources Information Center

    Cennamo, Katherine; Brandt, Carol; Scott, Brigitte; Douglas, Sarah; McGrath, Margarita; Reimer, Yolanda; Vernon, Mitzi

    2011-01-01

    The ill-structured nature of design problems makes them particularly challenging for problem-based learning. Studio-based learning (SBL), however, has much in common with problem-based learning and indeed has a long history of use in teaching students to solve design problems. The purpose of this ethnographic study of an industrial design class,…

  3. Student Development of Information Literacy Skills during Problem-Based Organic Chemistry Laboratory Experiments

    ERIC Educational Resources Information Center

    Shultz, Ginger V.; Li, Ye

    2016-01-01

    Problem-based learning methods support student learning of content as well as scientific skills. In the course of problem-based learning, students seek outside information related to the problem, and therefore, information literacy skills are practiced when problem-based learning is used. This work describes a mixed-methods approach to investigate…

  4. Adventure.

    ERIC Educational Resources Information Center

    Ongena, Jim

    1981-01-01

    Addresses the issue of whether there is reasonable justification to warrant public school sponsorship of adventure programs; considers accident rates, advantages and values, legal implications, and program implementation effects including staffing, facilities, equipment, and scheduling. Concludes that adventure education is a healthy, valuable,…

  5. Fairy-tale planet: creative science writing for children

    NASA Astrophysics Data System (ADS)

    Lanza, Tiziana; D'Addezio, Giuliana

    2017-04-01

    During public events organized by our Institute sometimes we have predisposed a corner to entertain primary school children with fairy-tales about the planet. In that occasion we realized that even if children could take part in other activities more in fashion such as laboratories, theatre performances, exhibits, they were very attracted by fairy tales, such an "ancient" tradition. This year within the projects "alternanza scuola-lavoro" we are planning to involve also the students of the secondary schools to learn themselves how to animate a fairy-tale corner for children. The "alternanza scuola lavoro" (interchange school/work) has been recently introduced in the Italian school as a methodology for implementing the second cycle teaching. The general purpose is to ensure that 15 to 18 years old students, beside the access to basic knowledge, can acquire skills in the employment and real work environments experiencing other teaching methods based both on knowledge and know-how. We will then start a new adventure by investigating what will be the best way to introduce children to creative science writing for the planet. The aim would be that of creating a format suitable for children either for writing all together a planet fairy-tale in class, or individually. The final goal is to raise awareness about the environmental problems by stimulating in scholars their own creativity.

  6. For a Child, Life is a Creative Adventure: Supporting Development and Learning through Art, Music, Movement, and Dialogue. A Guide for Parents and Professionals. = Para los ninos, la vida es una aventura creativa: Como estimular el desarrollo y el aprendizaje por medio de las artes visuales, la musica, el movimiento y el dialogo. Guia para padres de familia y profesionales.

    ERIC Educational Resources Information Center

    Cohen, Elena

    Recognizing that creativity facilitates children's learning and development, the Head Start Program Performance Standards require Head Start programs to include opportunities for creative self-expression. This guide with accompanying videotape, both in English- and Spanish- language versions, encourages and assists adults to support children's…

  7. The safety experience of New Zealand adventure tourism operators.

    PubMed

    Bentley, Tim A; Page, Stephen; Walker, Linda

    2004-01-01

    This survey examined parameters of the New Zealand adventure tourism industry client injury risk. The research also sought to establish priorities for intervention to reduce adventure tourism risk, and identify client injury control measures currently in place (or absent) in the New Zealand adventure tourism industry, with a view to establishing guidelines for the development of effective adventure tourism safety management systems. This 2003 survey builds upon an exploratory study of New Zealand adventure tourism safety conducted by us during 1999. A postal questionnaire was used to survey all identifiable New Zealand adventure tourism operators. The questionnaire asked respondents about their recorded client injury experience, perceptions of client injury risk factors, safety management practices, and barriers to safety. Some 27 adventure tourism activities were represented among the responding sample (n=96). The highest client injury risk was reported in the snow sports, bungee jumping and horse riding sectors, although serious underreporting of minor injuries was evident across the industry. Slips, trips and falls (STF) were the major client injury mechanisms, and a range of risk factors for client injuries were identified. Safety management measures were inconsistently applied across the industry. The industry should consider the implications of poor injury reporting standards and safety management practices generally. Specifically, the industry should consider risk management that focuses on minor (e.g., STF) as well as catastrophic events.

  8. Features and Characteristics of Problem Based Learning

    ERIC Educational Resources Information Center

    Ceker, Eser; Ozdamli, Fezile

    2016-01-01

    Throughout the years, there appears to be an increase in Problem Based Learning applications in education; and Problem Based Learning related research areas. The main aim of this research is to underline the fundamentals (basic elements) of Problem Based Learning, investigate the dimensions of research approached to PBL oriented areas (with a look…

  9. Devious Lies: Adventures in Freelance Science Outreach

    NASA Astrophysics Data System (ADS)

    Fatland, D. R.

    2003-12-01

    Observations are given from two freelance science outreach projects undertaken by the author: Tutoring at-risk secondary students and teaching astronomy to 5th-7th graders in a camp retreat environment. Two recurring thematic challenges in these experiences are considered: First the 'Misperception Problem', the institutionalized chasm between the process of doing science and K-12 science education (wherein science is often portrayed as something distant and inaccessible, while ironically children are necessarily excellent scientists). And second the 'Engagement Problem', engaging a student's attention and energy by matching teaching material and--more importantly--teaching techniques to the student's state of development. The objective of this work is twofold: To learn how to address these two challenges and to empower the students in a manner independent of the scientific content of any particular subject. An underlying hypothesis is that confidence to problem solve (a desirable life-skill) can be made more accessible through a combination of problem solving by the student and seeing how others have solved seemingly impossible problems. This hypothesis (or agenda) compels an emphasis on critical thinking and raises the dilemma of reconciling non-directed teaching with very pointed conclusions about the verity of pseudo-science and ideas prevalent about science in popular culture. An interesting pedagogical found-object in this regard is the useful 'devious lie' which can encourage a student to question the assumption that the teacher (and by extension any professed expert) has the right answers.

  10. The Chemical Adventures of Sherlock Holmes: The Serpentine Remains

    ERIC Educational Resources Information Center

    Shaw, Ken

    2008-01-01

    This story is a chemical mystery with an emphasis on qualitative analysis, descriptive chemistry, and forensics. It is as well yet another article in the continuing series, first presented by Thomas Waddell and Thomas R. Rybolt, which presents a scientific problem in mystery format in the context of the popular and beloved characters of Sherlock…

  11. The Chemical Adventures of Sherlock Holmes: Mrs. Hudson's Golden Brooch

    ERIC Educational Resources Information Center

    Shaw, Ken

    2009-01-01

    This story is a chemical mystery with an emphasis on qualitative analysis, metallurgy, and gravimetric analysis. It is, as well, yet another article in the continuing series, created by Thomas Waddell and Thomas R. Rybolt, that presents a scientific problem in mystery format in the context of the popular and beloved characters of Sherlock Holmes…

  12. Adventures in Advising: Strategies, Solutions, and Situations to Student Problems in the Criminology and Criminal Justice Field

    ERIC Educational Resources Information Center

    Mier, Carrie

    2018-01-01

    Teaching and research are often the most focused upon aspects of working within academia in criminology and criminal justice (Sitren & Applegate, 2012; Jonson & Moon, 2014; Pratt, 2014), but an overlooked and underappreciated part of an undergraduate's overall higher education success is academic advising (Light, 2001). There has been…

  13. Wilderness Adventure Therapy in Adolescent Psychiatry.

    ERIC Educational Resources Information Center

    Crisp, Simon; O'Donnell, Matthew

    The Brief Intervention Program (BIP) is a mental health day program in Melbourne (Australia) for adolescents with severe mental health problems who are at risk for suicide. The 10-week program serves closed groups of 6-8 adolescents aged 13-18 years and has 3 phases: engagement and orientation (week 1), treatment (weeks 2-9), and integration (week…

  14. Wilderness adventure therapy effects on the mental health of youth participants.

    PubMed

    Bowen, Daniel J; Neill, James T; Crisp, Simon J R

    2016-10-01

    Adventure therapy offers a prevention, early intervention, and treatment modality for people with behavioural, psychological, and psychosocial issues. It can appeal to youth-at-risk who are often less responsive to traditional psychotherapeutic interventions. This study evaluated Wilderness Adventure Therapy (WAT) outcomes based on participants' pre-program, post-program, and follow-up responses to self-report questionnaires. The sample consisted of 36 adolescent out-patients with mixed mental health issues who completed a 10-week, manualised WAT intervention. The overall short-term standardised mean effect size was small, positive, and statistically significant (0.26), with moderate, statistically significant improvements in psychological resilience and social self-esteem. Total short-term effects were within age-based adventure therapy meta-analytic benchmark 90% confidence intervals, except for the change in suicidality which was lower than the comparable benchmark. The short-term changes were retained at the three-month follow-up, except for family functioning (significant reduction) and suicidality (significant improvement). For participants in clinical ranges pre-program, there was a large, statistically significant reduction in depressive symptomology, and large to very large, statistically significant improvements in behavioural and emotional functioning. These changes were retained at the three-month follow-up. These findings indicate that WAT is as effective as traditional psychotherapy techniques for clinically symptomatic people. Future research utilising a comparison or wait-list control group, multiple sources of data, and a larger sample, could help to qualify and extend these findings. Copyright © 2016 The Authors. Published by Elsevier Ltd.. All rights reserved.

  15. Altitude-Related Illness: Advice to Travellers

    PubMed Central

    Crutcher, Rodney A.

    1990-01-01

    Altitude-related medical problems have received much attention in the recent medical literature. Family physicians must be knowledgeable about these problems so that they can give appropriate advice to travellers. The author, a practising family physician, discusses issues arising from both the modest cabin altitudes experienced in modern-day air travel and the greater altitudes experienced by skiers and trekkers, pilots and mountaineers, and lowland adventurers of all sorts. He reviews the process of acclimatization to altitude and the four principal forms of altitude illness. PMID:21233912

  16. The Chemical Adventures of Sherlock Holmes: The Problem of Woolthshrap Prison

    NASA Astrophysics Data System (ADS)

    Rybolt, Thomas R.; Waddell, Thomas G.

    1995-12-01

    A story describing a chemical mystery with an emphasis on scientific observation and the criminal use of classic reaction of chemistry is related. This is the seventh article in a series presenting a scientific problem in mystery form in the context of the popular and beloved characters, Sherlock Holmes and Dr. Watson. There is a break in the story where the reader (students and teachers) can ponder and solve the mystery. Sherlock Holmes provides his solution in the paragraphs following this break.

  17. Ethical, Legal, and Administrative Considerations for Preparticipation Evaluation for Wilderness Sports and Adventures.

    PubMed

    Young, Craig C; Campbell, Aaron D; Lemery, Jay; Young, David S

    2015-12-01

    Preparticipation evaluations (PPEs) are common in team, organized, or traditional sports but not common in wilderness sports or adventures. Regarding ethical, legal, and administrative considerations, the same principles can be used as in traditional sports. Clinicians should be trained to perform such a PPE to avoid missing essential components and to maximize the quality of the PPE. In general, participants' privacy should be observed; office-based settings may be best for professional and billing purposes, and adequate documentation of a complete evaluation, including clearance issues, should be essential components. Additional environmental and personal health issues relative to the wilderness activity should be documented, and referral for further screening should be made as deemed necessary, if unable to be performed by the primary clinician. Travel medicine principles should be incorporated, and recommendations for travel or adventure insurance should be made. Copyright © 2015. Published by Elsevier Inc.

  18. Ethical, Legal, and Administrative Considerations for Preparticipation Evaluation for Wilderness Sports and Adventures.

    PubMed

    Young, Craig C; Campbell, Aaron D; Lemery, Jay; Young, David S

    2015-09-01

    Preparticipation evaluations (PPEs) are common in team, organized, or traditional sports but not common in wilderness sports or adventures. Regarding ethical, legal, and administrative considerations, the same principles can be used as in traditional sports. Clinicians should be trained to perform such a PPE to avoid missing essential components and to maximize the quality of the PPE. In general, participants' privacy should be observed; office-based settings may be best for professional and billing purposes, and adequate documentation of a complete evaluation, including clearance issues, should be essential components. Additional environmental and personal health issues relative to the wilderness activity should be documented, and referral for further screening should be made as deemed necessary, if unable to be performed by the primary clinician. Travel medicine principles should be incorporated, and recommendations for travel or adventure insurance should be made.

  19. A Reading List.

    ERIC Educational Resources Information Center

    Barrett, Jon, Comp.

    This reading list contains 140 books, reports, resource guides, conference proceedings, directories, and journals pertaining to adventure and outdoor education, adventure therapy, group work, developmental work, and at-risk youth. Most entries were published from 1984-94. Entries are listed in the following categories: adventure (general); outdoor…

  20. Engaging Future Teachers in Problem-Based Learning with the Park City Mathematics Institute Problems

    ERIC Educational Resources Information Center

    Pilgrim, Mary E.

    2014-01-01

    Problem-based learning (PBL) is a pedagogical technique recommended for K-12 mathematics classrooms. However, the mathematics courses in future teachers' degree programs are often lecture based. Students typically learn about problem-based learning in theory, but rarely get to experience it first-hand in their mathematics courses. The premise…

  1. Concept Cartoons Supported Problem Based Learning Method in Middle School Science Classrooms

    ERIC Educational Resources Information Center

    Balim, Ali Günay; Inel-Ekici, Didem; Özcan, Erkan

    2016-01-01

    Problem based learning, in which events from daily life are presented as interesting scenarios, is one of the active learning approaches that encourages students to self-direct learning. Problem based learning, generally used in higher education, requires students to use high end thinking skills in learning environments. In order to use…

  2. Conceptualizing the Adventure-Sports Coach

    ERIC Educational Resources Information Center

    Collins, Loel; Collins, Dave

    2012-01-01

    As a comparatively recent development, the adventure-sports coach struggles for a clear and distinct identity. The generic term "instructor" no longer characterizes the role and function of this subgroup of outdoor professionals. Indeed, although the fields of adventure/outdoor education and leadership are comparatively well researched,…

  3. Outdoor Recreation and Adventure Tourism: Unique but Allied Industries

    ERIC Educational Resources Information Center

    Bailey, Andrew W.; Kang, H. K.; Lewis, T. Grant

    2017-01-01

    Outdoor recreation and adventure tourism are overlapping industries serving similar clientele. While descriptive marketing research exists for both industries (George Washington University School of Business [GW], Adventure Travel Trade Association [ATTA], & Xola Consulting [XC], 2010; Outdoor Foundation [OF], 2014), there is no clear…

  4. Administrative Practices of Accredited Adventure Programs.

    ERIC Educational Resources Information Center

    Gass, Michael, Ed.

    In response to the growth and diversification of adventure programming, the Association for Experiential Education developed an accreditation process that addresses both the fluid nature of adventure programming and the need for specificity in standards. This book describes exemplary administrative practices and policies of accredited adventure…

  5. The Relationships between Problem Design and Learning Process in Problem-Based Learning Environments: Two Cases

    ERIC Educational Resources Information Center

    Hung, Woei; Mehl, Katherine; Holen, Jodi Bergland

    2013-01-01

    Some researchers have argued that the design of problems used in a Problem-based Learning (PBL) course or curriculum could have an impact on student learning cognitively or psychologically, such as students' self-directed learning process or engagement. To investigate the relationship between PBL problem design and students' self-directed learning…

  6. Towards High-Quality Reflective Learning amongst Law Undergraduate Students: Analysing Students' Reflective Journals during a Problem-Based Learning Course

    ERIC Educational Resources Information Center

    Rué, Joan; Font, Antoni; Cebrián, Gisela

    2013-01-01

    There is wide agreement that problem-based learning is a key strategy to promote individual abilities for "learning how to learn". This paper presents the main contributions that reflective journals and the problem-based learning approach can make to foster professional knowledge and quality learning in higher education. Thirty-six…

  7. Problem-based Learning Behavior: The Impact of Differences in Problem-Based Learning Style and Activity on Students' Achievement.

    ERIC Educational Resources Information Center

    van Til, Cita T.; And Others

    Problem-based learning (PBL) as a new instructional method is becoming increasingly popular. PBL is hypothesized to have a number of advantages for learning because it applies insights from cognitive learning theory and it fosters a lifelong learning strategy. As in all learning programs there are individual differences between students. This…

  8. Problem Based Learning in Science

    ERIC Educational Resources Information Center

    Pepper, Coral

    2009-01-01

    Problem based learning (PBL) is a recognised teaching and learning strategy used to engage students in deep rather than surface learning. It is also viewed as a successful strategy to align university courses with the real life professional work students are expected to undertake on graduation (Biggs, 2003). Problem based learning is practised…

  9. Philosophical Issues in Adventure Education.

    ERIC Educational Resources Information Center

    Wurdinger, Scott D.

    Adventure education is filled with "doers," which improves practice but does not necessarily enhance theory. This book addresses that gap by examining the philosophy of adventure education. Chapter 1 examines foundational principles, which have their roots in the ideas of philosophers such as Plato, Aristotle, Rousseau, and Dewey, and…

  10. A Wolf in Sheep's Clothing?

    ERIC Educational Resources Information Center

    Good, Geoff

    1997-01-01

    Safety qualifications for adventure education are not intended to prevent the enjoyment of adventure. Good training enables participants to avoid basic errors and tackle greater adventure sooner. Discusses the need to balance individual freedom with responsibility, and how the Lyme Bay canoeing deaths prompted increased concern in Great Britain…

  11. Risk and Adventure Education.

    ERIC Educational Resources Information Center

    Nichols, Geoff

    2002-01-01

    In adventure education, risk is important to achieving program objectives. An increased concern with legal liability and the concentration of media attention on negative outcomes have contributed to an increased social aversion to risk. Adventure education must establish that risk leads to personal growth and can be managed constructively in the…

  12. Integrated Outdoor Education and Adventure Programs.

    ERIC Educational Resources Information Center

    Schleien, Stuart J.; And Others

    This guide presents a comprehensive framework for the development and provision of outdoor education and adventure programs for people of all abilities, including those who significantly challenge the service delivery system. Chapter 1 provides a rationale for the integration of disabled persons into outdoor education and adventure programs, and…

  13. Problem-based learning in comparison with lecture-based learning among medical students.

    PubMed

    Faisal, Rizwan; Bahadur, Sher; Shinwari, Laiyla

    2016-06-01

    To compare performance of medical students exposed to problem-based learning and lecture-based learning. The descriptive study was conducted at Rehman Medical College, Peshawar, Pakistan from May 20 to September 20, 2014, and comprised 146 students of 3rd year MBBS who were randomised into two equal groups. One group was taught by the traditional lecture based learning, while problem-based learning was conducted for the other group on the same topic. At the end of sessions, the performance of the two groups was evaluated by one-best type of 50 multiple choice questions. Total marks were 100, with each question carrying 2 marks. SPSS 15 was used for statistical analysis. There were 146 students who were divided into two equal groups of 73(50%) each. The mean score in the group exposed to problem-based learning was 3.2 ± 0.8 while those attending lecture-based learning was 2.7±0.8 (p= 0.0001). Problem-based learning was more effective than lecture based learning in the academic performance of medical students.

  14. Assessment techniques for a learning-centered curriculum: evaluation design for adventures in supercomputing

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Helland, B.; Summers, B.G.

    1996-09-01

    As the classroom paradigm shifts from being teacher-centered to being learner-centered, student assessments are evolving from typical paper and pencil testing to other methods of evaluation. Students should be probed for understanding, reasoning, and critical thinking abilities rather than their ability to return memorized facts. The assessment of the Department of Energy`s pilot program, Adventures in Supercomputing (AiS), offers one example of assessment techniques developed for learner-centered curricula. This assessment has employed a variety of methods to collect student data. Methods of assessment used were traditional testing, performance testing, interviews, short questionnaires via email, and student presentations of projects. Themore » data obtained from these sources have been analyzed by a professional assessment team at the Center for Children and Technology. The results have been used to improve the AiS curriculum and establish the quality of the overall AiS program. This paper will discuss the various methods of assessment used and the results.« less

  15. Narrative transformation among military personnel on an adventurous training and sport course.

    PubMed

    Carless, David

    2014-10-01

    In the wake of recent wars, some military personnel face considerable physical and mental health problems. In this article I explore the effects of an adapted sport and inclusive adventurous training course for military personnel who have experienced physical injury and/or psychological trauma. Using a dialogical narrative approach, I analyzed stories shared by six soldiers during the course to explore the effects of involvement. Participation in the course seemed to facilitate a narrative transformation or opening corresponding to a broadening identity and sense of self. Story plots progressed from a failing monological narrative, through a chaos narrative, toward a dialogical quest narrative prioritizing immersion in an intense present, a developing self, and a relational orientation. On the basis of narrative theory, I suggest this transformation holds positive consequences for the health and well-being of military personnel who have experienced injury and/or trauma. © The Author(s) 2014.

  16. National preceptor development program (PDP) prototype. The third of a 3-part series.

    PubMed

    Cox, Craig D; Mulherin, Katrina; Walter, Sheila

    2018-03-01

    Preceptor development is critical to successful delivery of experiential learning. Although many preceptor development programs exist, a more individualized approach to training is needed. To accomplish this a national preceptor development program should be considered based on the continuing professional development model. A detailed prototype for this program has been described. In this final installment of the series, the twelve evidence-based recommendations from the first installment were utilized to construct a prototype for a preceptor development program. Over a three-month period, investigators experimented with different designs and models before approving the final prototype. The prototype took the form of an electronic learning platform. Several categories were integral to the design and included sections entitled preceptor spotlight, mentorship, global outreach, choose your own adventure, continuing professional development, feedback, virtual online community, highlights/advertisements, what's new, competency assessment, and frequently asked questions. A graphic was developed to depict the process by which a preceptor would navigate through the web-based learning platform. The authors purposefully maintained a creative and unlimited vision for preceptor development. This conceptual model is intended to spark discussion and augment, refine, or develop entirely innovative ideas to meet preceptor needs. Development of a preceptor development platform could foster improved competency performance, enhanced interest in learning, and promote continuing professional development. With a greater focus on experiential education in pharmacy, the need for a national preceptor development resource is only expected to increase. Copyright © 2017 Elsevier Inc. All rights reserved.

  17. The effect of discovery learning and problem-based learning on middle school students’ self-regulated learning

    NASA Astrophysics Data System (ADS)

    Miatun, A.; Muntazhimah

    2018-01-01

    The aim of this research was to determine the effect of learning models on mathematics achievement viewed from student’s self-regulated learning. The learning model compared were discovery learning and problem-based learning. The population was all students at the grade VIII of Junior High School in Boyolali regency. The samples were students of SMPN 4 Boyolali, SMPN 6 Boyolali, and SMPN 4 Mojosongo. The instruments used were mathematics achievement tests and self-regulated learning questionnaire. The data were analyzed using unbalanced two-ways Anova. The conclusion was as follows: (1) discovery learning gives better achievement than problem-based learning. (2) Achievement of students who have high self-regulated learning was better than students who have medium and low self-regulated learning. (3) For discovery learning, achievement of students who have high self-regulated learning was better than students who have medium and low self-regulated learning. For problem-based learning, students who have high and medium self-regulated learning have the same achievement. (4) For students who have high self-regulated learning, discovery learning gives better achievement than problem-based learning. Students who have medium and low self-regulated learning, both learning models give the same achievement.

  18. Adventure Recreation: Coming Soon to Your Community

    ERIC Educational Resources Information Center

    Moorman, Marta; Schlatter, Barbara E.; Hurd, Amy R.

    2007-01-01

    Adventure recreation activities like mountain biking, bouldering, and kayaking used to require considerable travel to unique locations. This is changing, however, as the new trend emerges in the United State of providing adventure recreation experiences in cities and towns, such as New York City and Golden, Colorado. This article highlights…

  19. Food for Thought: Eating Disorders and Outdoor Adventure.

    ERIC Educational Resources Information Center

    Richards, Kaye; Allin, Linda

    2001-01-01

    The history and etiology of eating disorders are briefly outlined, with attention to their prevalence in adolescent girls. A critical examination of the links among outdoor adventure, eating disorders, and physicality shows how adventure programs can reinforce eating disorders. Strategies are presented that illustrate the potential of outdoor…

  20. Adventure Racing for the Rest of Us

    ERIC Educational Resources Information Center

    Moorman, Marta K.; English, Kathleen A.

    2015-01-01

    Adventure racing got started in the 1990s. The Eco-Challenge and Primal Quest races were multi-day events that included challenging physical activities and extreme conditions. Today, highly publicized adventure races like the Eco-Challenge and Amazing Race usually feature elite athletes or celebrities completing exotic tasks or globe-hopping to…

  1. Physical Activity Levels during Adventure-Physical Education Lessons

    ERIC Educational Resources Information Center

    Gehris, Jeffrey; Myers, Elizabeth; Whitaker, Robert

    2012-01-01

    Adventure-physical education has been proposed to promote adolescents' physical development, but little is known about physical activity levels during such lessons. Using the System for Observing Fitness Instruction Time, we observed students' (ages 11-14 years) physical activity levels in co-educational classes during 43 adventure-physical…

  2. Family Adventure Questionnaire: Results and Discussion.

    ERIC Educational Resources Information Center

    Gillis, H. L.; And Others

    This article presents the results of a survey conducted with 44 adventure programs working with families. Results of the survey show that the majority of families served by family adventure programs are step families. The source of the programs' primary referrals were mental health or medical staff. Programs reported that they worked almost…

  3. Enhancing Fidelity in Adventure Education and Adventure Therapy

    ERIC Educational Resources Information Center

    Tucker, Anita R.; Rheingold, Alison

    2010-01-01

    Although the importance of addressing and evaluating treatment and program fidelity is clearly emphasized in the literature on psychology, education, and health, little attention has been given to fidelity in adventure literature or research. Program fidelity refers to whether or not, and how well, a specific intervention or program was…

  4. Sequencing Adventure Activities: A New Perspective.

    ERIC Educational Resources Information Center

    Bisson, Christian

    Sequencing in adventure education involves putting activities in an order appropriate to the needs of the group. Contrary to the common assumption that each adventure sequence is unique, a review of literature concerning five sequencing models reveals a certain universality. These models present sequences that move through four phases: group…

  5. Gestalt and Adventure Therapy: Parallels and Perspectives.

    ERIC Educational Resources Information Center

    Gilsdorf, Rudiger

    This paper calls attention to parallels in the literature of adventure education and that of Gestalt therapy, demonstrating that both are rooted in an experiential tradition. The philosophies of adventure or experiential education and Gestalt therapy have the following areas in common: (1) emphasis on personal growth and the development of present…

  6. Mitigating Litigation for Adventure Recreation Operators: The Ski Safety Act

    ERIC Educational Resources Information Center

    Brgoch, Shea; Lower, Leeann M.

    2017-01-01

    Adventure tourism is a rapidly growing segment of the tourism industry, which can be regarded as specific activities that are alluring for their uncertain and potentially dangerous outcomes. Risk-taking attitudes and behaviors may be common among adventure recreationists and increase the potential for litigation against recreation operators. In…

  7. Emotional Safety in Adventure Therapy Programs: Can It Be Defined?

    ERIC Educational Resources Information Center

    Vincent, Suzanne M.

    1995-01-01

    Ninety-eight adventure therapy professionals analyzed a proposed definition of emotional safety and rated 26 factors hypothesized to affect an individual's level of emotional safety during adventure activities. Factors were related to specific techniques used by instructors, instructor skills and abilities, the physical environment, and group…

  8. Advancing Adventure Education Using Digital Motion-Sensing Games

    ERIC Educational Resources Information Center

    Shih, Ju-Ling; Hsu, Yu-Jen

    2016-01-01

    This study used the Xbox Kinect and Unity 3D game engine to develop two motion-sensing games in which the participants, in simulated scenarios, could experience activities that are unattainable in real life, become immersed in collaborative activities, and explore the value of adventure education. Adventure Education involves courses that…

  9. Personal Growth through Adventure.

    ERIC Educational Resources Information Center

    Hopkins, David; Putnam, Roger

    This book aims to provide a succinct and clear overview of the principles and practices associated with adventure education in order to help practitioners do their work more effectively. Implicit in the book is a belief that adventure education has a positive impact on an individual's self-confidence, understanding of the world, and actual…

  10. Going Pro: Point of View Cameras in Adventure Sports Research

    ERIC Educational Resources Information Center

    French, Graham

    2016-01-01

    The role of the adventure sports coach was first identified by Collins and Collins (2012) who suggested that the sports coaching process is significantly different in an adventurous context. Whilst there is a growing body of literature surrounding coaching pedagogy (Hay, Dickens, Crudginton, & Engstrom, 2012), investigation of coaching…

  11. Promoting Resiliency in Adolescent Girls through Adventure Programming

    ERIC Educational Resources Information Center

    Whittington, Anja; Aspelmeier, Jeffery E.; Budbill, Nadine W.

    2016-01-01

    This study examined whether participation in an adventure program increased the resiliency of adolescent girls. Eighty-seven girls who participated in Dirt Divas, a non-profit, adventure program, completed the Resiliency Scale for Children and Adolescents® before and after their experience. Means-comparison tests for within-subjects designs were…

  12. Minimizing Accidents and Risks in High Adventure Outdoor Pursuits.

    ERIC Educational Resources Information Center

    Meier, Joel

    The fundamental dilemma in adventure programming is eliminating unreasonable risks to participants without also reducing levels of excitement, challenge, and stress. Most accidents are caused by a combination of unsafe conditions, unsafe acts, and error judgments. The best and only way to minimize critical human error in adventure programs is…

  13. MINUTES OF THE ANNUAL CONVENTION OF THE PENNSYLVANIA ASSOCIATION OF JUNIOR COLLEGES (25TH, PITTSBURGH, OCTOBER 13-14, 1967).

    ERIC Educational Resources Information Center

    Pennsylvania Association of Junior Colleges, Altoona.

    THE KEYNOTE ADDRESS OF THIS CONVENTION DEALT WITH THE PROBLEM OF CURRICULAR OBSOLESCENCE AND HOW TO AVOID IT BY KEEPING THE PROGRAMS RELEVANT, ADVENTUROUS, ADAPTABLE, AND FLEXIBLE. THERE THEN FOLLOWED WORKSHOPS OR DISCUSSION GROUPS ON THE FOLLOWING TOPICS--(1) MODERN METHODS OF TEACHING ENGLISH, (2) SOCIAL SCIENCE (FACTORS OF OBSOLESCENCE AND…

  14. Initiatives (Part 1): Keystone; Cycle Time Puzzle, A Full-Scale Challenge; Foot to Foot, Face to Face; Change Management; Multi-Element Team Challenge.

    ERIC Educational Resources Information Center

    Schoel, Jim; Butler, Steve; Murray, Mark; Gass, Mike; Carrick, Moe

    2001-01-01

    Presents five group problem-solving initiatives for use in adventure and experiential settings, focusing on conflict resolution, corporate workplace issues, or adjustment to change. Includes target group, group size, time and space needs, activity level, overview, goals, props, instructions, and suggestions for framing and debriefing the…

  15. Adventure Therapy with American Indian Youth. AEE White Papers

    ERIC Educational Resources Information Center

    Association for Experiential Education (NJ1), 2011

    2011-01-01

    The American Indian population is a young one; the median age is 28.0, with 34% under 18 years old. In contrast, the median age for the overall U.S. population is 35.3, with 26% younger than 18 (Hawkins, Cummins, & Marlatt, 2004). It is difficult to avoid resorting to statistical hyperbole when describing the problems facing American Indian and…

  16. Stewart and Ray's Big Adventure: A Research Experience for Teachers at UMASS/Amherst

    ERIC Educational Resources Information Center

    McCarthy, Ray

    2011-01-01

    Late in the winter of 2010, teachers across Massachusetts received invitations to apply for six- to eight-week Research Experiences for Teachers (RET) in which middle or high school teachers in STEM subjects would work alongside scientists and their graduate students as they sought to solve real-world problems. This country-wide effort was funded…

  17. "The Child's World": a creative and visual trigger to stimulate student enquiry in a problem based learning module.

    PubMed

    Barron, Carol; Lambert, Veronica; Conlon, Joy; Harrington, Tracey

    2008-11-01

    Despite the abundance of literature on problem based learning (PBL) [Murray, I., Savin-Baden, M., 2000. Staff development in problem-based learning. Teaching in Higher Education 5 (1), 107-126; Johnson, A.K., Tinning, R.S., 2001. Meeting the challenge of problem-based learning: developing the facilitators. Nurse Education Today 21 (3), 161-169; McCourt, C., Thomas, G., 2001. Evaluation of a problem based curriculum in midwifery. Midwifery 17 (4), 323-331; Cooke, M., Moyle, K., 2002. Students' evaluation of problem-based learning. Nurse Education Today 22, 330-339; Haith-Cooper, M., 2003a. An exploration of tutors' experiences of facilitating problem-based learning. Part 1--an educational research methodology combining innovation and philosophical tradition. Nurse Education Today 23, 58-64; Haith-Cooper, M., 2003b. An exploration of tutor' experiences of facilitating problem-based learning. Part 2--implications for the facilitation of problem based learning. Nurse Education Today 23, 65-75; Rowan, C.J., Mc Court, C., Beake, S., 2007. Problem based learning in midwifery--The teacher's perspective. Nurse Education Today 27, 131-138; Rowan, C.J., Mc Court, C., Beake, S., 2008. Problem based learning in midwifery--The students' perspective. Nurse Education Today 28, 93-99] few studies focus on describing "triggers", the process involved in their development and their evaluation from students' perspective. It is clearly documented that well designed, open ended, real life and challenging "triggers" are key to the success of PBL implementation [Roberts, D., Ousey, K., 2004. Problem based learning: developing the triggers. Experiences from a first wave site. Nurse Education in Practice 4, 154-158, Gibson, I., 2005. Designing projects for learning. In: Barrett, T., Mac Labhrainn, I., Fallon, H., (Eds.), Handbook of Enquiry and Problem-based Learning: Irish Case Studies and International Perspectives. AISHE & CELT: NUI Galway. , Barrett, T., 2005. Understanding problem-based learning. In: Barrett, T. Mac Labhrainn, I., Fallon, H., (Eds.), Handbook of Enquiry and Problem-based Learning: Irish Case Studies and International Perspectives. AISHE & CELT, NUI Galway. ]. This paper outlines the planning, implementation and evaluation of a "trigger" developed for a first year undergraduate nursing module. To meet specific module learning outcomes and to stimulate student inquiry through the learning strategy of PBL, a bright and colourful collage, was constructed. This tool was then evaluated using focus group interviews. Students' perspectives centered round a core theme, 'finding a focus and taking control'. Four categories were identified illustrating students progress from 'initial confusion' to engaging with the 'trigger diversity' before confidently 'exploring their own line of inquiry', thus leading to the 'stimulation of their learning'. Consistent with previous research, we also suggest it is customary for students to experience an initial period of ambiguity as they switch from teacher led to student centered learning [Biley, F., 1999. Creating tension: under graduate students nurses' response to a problem-based learning curriculum. Nurse Education Today 19 (7), 586-589]. One challenge in developing "triggers" is that the process is primarily controlled by lecturers. We suggest that a possible way forward would be to also engage students in the development of "triggers".

  18. Nursing students' perceptions of effective problem-based learning tutors.

    PubMed

    Matthew-Maich, Nancy; Martin, Lynn; Hammond, Cynthia; Palma, Amy; Pavkovic, Maria; Sheremet, Darlene; Roche, Carmen

    2016-11-16

    Aim To explore baccalaureate nursing students' perceptions of what makes an effective tutor in problem-based learning courses, and the influence of effective teaching on students' learning and experience. Method Students enrolled in all four years of a baccalaureate nursing programme completed online surveys (n=511) and participated in focus groups (n=19). Data were analysed and combined using content analysis. Findings The data were summarised using five themes, the '5 Ps' of effective teaching in problem-based learning. Nursing students perceived effective problem-based learning tutors to be prepared with knowledge and facilitation skills, person-centred, passionate, professional and able to prepare students for success in the nursing programme. Effective tutors adjusted their approaches to students throughout the four years of the nursing programme. Conclusion Effective teaching in problem-based learning is essential and has significant effects on nursing students' learning, motivation and experience. Important attributes, skills and strategies of effective problem-based learning tutors were identified and may be used to enhance teaching and plan professional development initiatives.

  19. Problem based learning: the effect of real time data on the website to student independence

    NASA Astrophysics Data System (ADS)

    Setyowidodo, I.; Pramesti, Y. S.; Handayani, A. D.

    2018-05-01

    Learning science developed as an integrative science rather than disciplinary education, the reality of the nation character development has not been able to form a more creative and independent Indonesian man. Problem Based Learning based on real time data in the website is a learning method focuses on developing high-level thinking skills in problem-oriented situations by integrating technology in learning. The essence of this study is the presentation of authentic problems in the real time data situation in the website. The purpose of this research is to develop student independence through Problem Based Learning based on real time data in website. The type of this research is development research with implementation using purposive sampling technique. Based on the study there is an increase in student self-reliance, where the students in very high category is 47% and in the high category is 53%. This learning method can be said to be effective in improving students learning independence in problem-oriented situations.

  20. Improving mathematical problem solving ability through problem-based learning and authentic assessment for the students of Bali State Polytechnic

    NASA Astrophysics Data System (ADS)

    Darma, I. K.

    2018-01-01

    This research is aimed at determining: 1) the differences of mathematical problem solving ability between the students facilitated with problem-based learning model and conventional learning model, 2) the differences of mathematical problem solving ability between the students facilitated with authentic and conventional assessment model, and 3) interaction effect between learning and assessment model on mathematical problem solving. The research was conducted in Bali State Polytechnic, using the 2x2 experiment factorial design. The samples of this research were 110 students. The data were collected using a theoretically and empirically-validated test. Instruments were validated by using Aiken’s approach of technique content validity and item analysis, and then analyzed using anova stylistic. The result of the analysis shows that the students facilitated with problem-based learning and authentic assessment models get the highest score average compared to the other students, both in the concept understanding and mathematical problem solving. The result of hypothesis test shows that, significantly: 1) there is difference of mathematical problem solving ability between the students facilitated with problem-based learning model and conventional learning model, 2) there is difference of mathematical problem solving ability between the students facilitated with authentic assessment model and conventional assessment model, and 3) there is interaction effect between learning model and assessment model on mathematical problem solving. In order to improve the effectiveness of mathematics learning, collaboration between problem-based learning model and authentic assessment model can be considered as one of learning models in class.

  1. Medical humanities: an aid to ethical discussions.

    PubMed Central

    Moore, A R

    1977-01-01

    'The ethical landscape', the title given to part of a course devised by Mr. Moore, is described in full in this paper. The whole course is a new adventure in medical education designed to help students to explore the ethical problems in the practice of medicine. The 'ethical landscape' is seen through discussion based on passages from literature depicting doctors' and patients' dilemmas. As the results summarized in the tables show, the students found the course well worth while, and thought that they had gained a new insight into the problems with which they would be confronted and also into their own personalities and those of their fellow students whom previously they had only known superficially. The Chairman of the course, Mr. Moore, was also subjected to assessment from his students, because on the skill of the Chairman such a course would fail or succeed. PMID:870691

  2. Toward an Ecological Paradigm in Adventure Programming

    ERIC Educational Resources Information Center

    Beringer, Almut

    2004-01-01

    Many forms of adventure therapy, in particular wilderness therapy, rely on challenges in the outdoors to achieve objectives of client change. While nature is drawn on as a medium for therapy and healing, some adventure therapists give nature little if any mention when it comes to explaining therapeutic success. The dominant paradigm in psychology…

  3. Risk and Hazard Management in High Adventure Outdoor Pursuits.

    ERIC Educational Resources Information Center

    Meier, Joel

    The dilemma in adventure education is to eliminate unreasonable risks to participants without reducing the levels of excitement, challenge, and stress that are inherent in adventure programming. Most accidents in outdoor pursuits are caused by a combination of unsafe conditions; unsafe acts (usually on the part of the student); and error judgments…

  4. One Shot Wonders Don't Work: A Causal-Comparative Case Study.

    ERIC Educational Resources Information Center

    Bramwell, K.; Forrester, S.; Houle, B.; Larocque, J.; Villeneuve, L.; Priest, S.

    1997-01-01

    A company division of 72 people that had participated in an adventure training program one year earlier was surveyed to identify the longitudinal impacts of adventure training on corporate managers, attitudes toward adventure training, and changes in work behavior. Results showed positive changes that were short-lived without follow-up programs.…

  5. Skrammellegepladsen: Denmark's first adventure play area

    Treesearch

    Amanda Rae O' Connor; James F. Palmer

    2003-01-01

    This paper reviews the philosophy of the adventure playground movement and particularly the goals of the original adventure playground, Skrammellegepladsen in Copenhagen, Denmark. We then present a case study investigation of the ways that Skrammellegepladsen is used, the perceptions of the users, and the extent that the play area embodies its original philosophy. The...

  6. The Romance of Risk: Adventure's Incorporation in Risk Society

    ERIC Educational Resources Information Center

    Bell, Martha

    2017-01-01

    Adventure has outgrown its use as a metaphor and motive for educational journeys into the cultural outdoors. Self-reliance cannot counter the mechanisation of everyday life. "Adventure" is produced and serviced by the very people who felt its worth to their own individualisation and now advance its professionalisation for their own…

  7. Exploring Adventure Therapy as an Early Intervention for Struggling Adolescents

    ERIC Educational Resources Information Center

    Dobud, Will

    2016-01-01

    This paper presents an account of a research project that explored the experiences of adolescents struggling with behavioral and emotional issues, who participated in a 14-day adventure therapy program in Australia referred to by the pseudonym, "Onward Adventures". All participants of this program over the age of 16 who completed within…

  8. Our Heroic Adventure: Creating a Personal Mythology

    ERIC Educational Resources Information Center

    Rubin, Lawrence C.

    2009-01-01

    Utilizing Joseph Campbell's concept of the hero's adventure, this article provides a technique through which clients can story their lives and challenges as an unfolding personal myth or epic adventure. The use of personal narrative and storytelling has found efficacy in the counseling field and, as such, forms a useful foundation for clinical…

  9. Effects of a Developmental Adventure on the Self-Esteem of College Students

    ERIC Educational Resources Information Center

    Paquette, Linda; Brassard, Audrey; Guérin, Audrey; Fortin-Chevalier, Justine; Tanguay-Beaudoin, Laurence

    2014-01-01

    This study examines the effects of outdoor developmental adventure programming (ODA) on college students' self-esteem. Although some previous studies have shown that outdoor adventure programming has positive effects on self-esteem, others did not find any effect. A quasi-experimental study was conducted over 5 months, which included two pretests…

  10. Integration of problem-based learning and innovative technology into a self-care course.

    PubMed

    McFalls, Marsha

    2013-08-12

    To assess the integration of problem-based learning and technology into a self-care course. Problem-based learning (PBL) activities were developed and implemented in place of lectures in a self-care course. Students used technology, such as computer-generated virtual patients and iPads, during the PBL sessions. Students' scores on post-case quizzes were higher than on pre-case quizzes used to assess baseline knowledge. Student satisfaction with problem-based learning and the use of technology in the course remained consistent throughout the semester. Integrating problem-based learning and technology into a self-care course enabled students to become active learners.

  11. The Development of Online Tutorial Program Design Using Problem-Based Learning in Open Distance Learning System

    ERIC Educational Resources Information Center

    Said, Asnah; Syarif, Edy

    2016-01-01

    This research aimed to evaluate of online tutorial program design by applying problem-based learning Research Methods currently implemented in the system of Open Distance Learning (ODL). The students must take a Research Methods course to prepare themselves for academic writing projects. Problem-based learning basically emphasizes the process of…

  12. Astronomy Outreach Adventures in Rural Guatemala

    NASA Astrophysics Data System (ADS)

    Strubbe, L.

    2015-03-01

    Astronomy can be an inspirational gateway to learning science and analytical reasoning, and to careers in STEM fields-particularly important in developing countries where educational opportunities can be scarce. Following this idea and my interest in learning about other cultures, I decided to spend 6 weeks in late 2011 (between Ph.D. and postdoc) doing astronomy public outreach in Guatemala. I volunteered through a Spanish language school embedded in a poor rural community (typical earning ~ $3/day), working mostly with children. My teaching goals were primarily attitudinal: to encourage people to observe and ask questions about the world around them, and to show them that phenomena have explanations that we can understand.

  13. Adventure Behavior Seeking Scale

    PubMed Central

    Próchniak, Piotr

    2017-01-01

    This article presents a new tool—the Adventure Behavior Seeking Scale (ABSS). The Adventure Behavior Seeking Scale was developed to assess individuals’ highly stimulating behaviors in natural environments. An exploratory factor analysis was conducted with 466 participants and resulted in one factor. The internal consistency was 0.80. A confirmatory factor analysis was performed using another sample of 406 participants, and results verified the one-factor structure. The findings indicate that people with a lot of experience in outdoor adventure have a higher score on the ABSS scale than control groups without such experience. The results also suggest that the 8-item ABSS scores were highly related to sensation seeking. The author discusses findings in regard to the ABSS as an instrument to measure outdoor adventure. However, further studies need to be carried out in other sample groups to further validate the scale. PMID:28555018

  14. Exploring creativity and critical thinking in traditional and innovative problem-based learning groups.

    PubMed

    Chan, Zenobia C Y

    2013-08-01

    To explore students' attitude towards problem-based learning, creativity and critical thinking, and the relevance to nursing education and clinical practice. Critical thinking and creativity are crucial in nursing education. The teaching approach of problem-based learning can help to reduce the difficulties of nurturing problem-solving skills. However, there is little in the literature on how to improve the effectiveness of a problem-based learning lesson by designing appropriate and innovative activities such as composing songs, writing poems and using role plays. Exploratory qualitative study. A sample of 100 students participated in seven semi-structured focus groups, of which two were innovative groups and five were standard groups, adopting three activities in problem-based learning, namely composing songs, writing poems and performing role plays. The data were analysed using thematic analysis. There are three themes extracted from the conversations: 'students' perceptions of problem-based learning', 'students' perceptions of creative thinking' and 'students' perceptions of critical thinking'. Participants generally agreed that critical thinking is more important than creativity in problem-based learning and clinical practice. Participants in the innovative groups perceived a significantly closer relationship between critical thinking and nursing care, and between creativity and nursing care than the standard groups. Both standard and innovative groups agreed that problem-based learning could significantly increase their critical thinking and problem-solving skills. Further, by composing songs, writing poems and using role plays, the innovative groups had significantly increased their awareness of the relationship among critical thinking, creativity and nursing care. Nursing educators should include more types of creative activities than it often does in conventional problem-based learning classes. The results could help nurse educators design an appropriate curriculum for preparing professional and ethical nurses for future clinical practice. © 2013 Blackwell Publishing Ltd.

  15. Problem-Based Learning in Foods and Nutrition Classes

    ERIC Educational Resources Information Center

    Smith, Bettye P.; Katz, Shana H.

    2006-01-01

    This article focuses on the use of problem-based learning in high school foods and nutrition classes. Problem-based learning, an instructional approach that promotes active learning, is the elaboration of knowledge that occurs through discussion, answering questions, peer teaching, and critiquing. Students are confronted with a simulated or real…

  16. Problem-Based Learning: A Critical Rationalist Perspective

    ERIC Educational Resources Information Center

    Parton, Graham; Bailey, Richard

    2008-01-01

    Although problem-based learning is being adopted by many institutions around the world as an effective model of learning in higher education, there is a surprising lack of critique in the problem-based learning literature in relation to its philosophical characteristics. This paper explores epistemology as a starting point for investigating the…

  17. Investigative Primary Science: A Problem-Based Learning Approach

    ERIC Educational Resources Information Center

    Etherington, Matthew B.

    2011-01-01

    This study reports on the success of using a problem-based learning approach (PBL) as a pedagogical mode of learning open inquiry science within a traditional four-year undergraduate elementary teacher education program. In 2010, a problem-based learning approach to teaching primary science replaced the traditional content driven syllabus. During…

  18. Problem-based learning in the NICU.

    PubMed

    Pilcher, Jobeth

    2014-01-01

    Problem-based learning (PBL) is an educational strategy that provides learners with the opportunity to investigate and solve realistic problem situations. It is also referred to as project-based learning or work-based learning. PBL combines several learning strategies including the use of case studies coupled with collaborative, facilitated, and self-directed learning. Research has demonstrated that use of PBL can result in learners having improved problem-solving skills, increased breadth and analysis of complex data, higher-level thinking skills, and improved collaboration. This article will include background information and a description of PBL, followed by examples of how this strategy can be used for learning in neonatal settings.

  19. Green Map Exercises as an Avenue for Problem-Based Learning in a Data-Rich Environment

    ERIC Educational Resources Information Center

    Tulloch, David; Graff, Elizabeth

    2007-01-01

    This article describes a series of data-based Green Map learning exercises positioned within a problem-based framework and examines the appropriateness of projects like these as a form of geography education. Problem-based learning (PBL) is an educational technique that engages students in learning through activities that require creative problem…

  20. OEI, GTTP and Adventurers of the Universe: training teachers and disseminating science in the South of Brazil

    NASA Astrophysics Data System (ADS)

    Pavani, D. B.; Saraiva, M. F. O.; Dottori, H.

    2014-10-01

    Itinerant Educative Observatory (OEI) is a permanent program of our Department of Astronomy since 1999. It aims to lecture Astronomy to teachers of fundamental and middle levels, using attractive resources such as telescopic observations, audiovisuals, and multimedia. The training courses are requested by different cities of Rio Grande do Sul and nearby states and are organized by a local committee of the requesting city. In 2014, with federal funds, we are uniting efforts with other extension project: the Galileo Teacher Training Program (GTTP). This is an international program developed to train teachers in the effective use of astronomy education tools and resources in their science classes. The program, that is a legacy of IYA2009, aims to create a worldwide network of Galileo Ambassadors the promoters of the training workshops and Galileo Teachers the teachers who bring the learned methodologies into classroom. To supplement these activities, we initiated a new program in 2012 called Adventurers of the Universe. University professors, undergraduates students and teachers of high-school and elementary school of social vulnerable communities develop transdiciplinary didactic sequences where Astronomy is the central focus to motivate different processes of teaching and learning, considering different learning levels, designed for direct use in the classroom. The objective of the program is to contribute to the didactic transposition through the discussion about how to relate astronomy with other science and non-science disciplines. In 2012 we collaborated with 20 teachers of one school, and 900 students. In 2013, the collaborations were expanded to include teachers and students of 3 other schools.

  1. Use of Problem-Based Learning in the Teaching and Learning of Horticultural Production

    ERIC Educational Resources Information Center

    Abbey, Lord; Dowsett, Eric; Sullivan, Jan

    2017-01-01

    Purpose: Problem-based learning (PBL), a relatively novel teaching and learning process in horticulture, was investigated. Proper application of PBL can potentially create a learning context that enhances student learning. Design/Methodology/Approach: Students worked on two complex ill-structured problems: (1) to produce fresh baby greens for a…

  2. The implementation of multiple intelligences based teaching model to improve mathematical problem solving ability for student of junior high school

    NASA Astrophysics Data System (ADS)

    Fasni, Nurli; Fatimah, Siti; Yulanda, Syerli

    2017-05-01

    This research aims to achieve some purposes such as: to know whether mathematical problem solving ability of students who have learned mathematics using Multiple Intelligences based teaching model is higher than the student who have learned mathematics using cooperative learning; to know the improvement of the mathematical problem solving ability of the student who have learned mathematics using Multiple Intelligences based teaching model., to know the improvement of the mathematical problem solving ability of the student who have learned mathematics using cooperative learning; to know the attitude of the students to Multiple Intelligences based teaching model. The method employed here is quasi-experiment which is controlled by pre-test and post-test. The population of this research is all of VII grade in SMP Negeri 14 Bandung even-term 2013/2014, later on two classes of it were taken for the samples of this research. A class was taught using Multiple Intelligences based teaching model and the other one was taught using cooperative learning. The data of this research were gotten from the test in mathematical problem solving, scale questionnaire of the student attitudes, and observation. The results show the mathematical problem solving of the students who have learned mathematics using Multiple Intelligences based teaching model learning is higher than the student who have learned mathematics using cooperative learning, the mathematical problem solving ability of the student who have learned mathematics using cooperative learning and Multiple Intelligences based teaching model are in intermediate level, and the students showed the positive attitude in learning mathematics using Multiple Intelligences based teaching model. As for the recommendation for next author, Multiple Intelligences based teaching model can be tested on other subject and other ability.

  3. Benefits of Objective Collapse Models for Cosmology and Quantum Gravity

    NASA Astrophysics Data System (ADS)

    Okon, Elias; Sudarsky, Daniel

    2014-02-01

    We display a number of advantages of objective collapse theories for the resolution of long-standing problems in cosmology and quantum gravity. In particular, we examine applications of objective reduction models to three important issues: the origin of the seeds of cosmic structure, the problem of time in quantum gravity and the information loss paradox; we show how reduction models contain the necessary tools to provide solutions for these issues. We wrap up with an adventurous proposal, which relates the spontaneous collapse events of objective collapse models to microscopic virtual black holes.

  4. Perception and Reception: The Introduction of Licensing of Adventure Activities in Great Britain

    ERIC Educational Resources Information Center

    Woollven, Rowland; Allison, Pete; Higgins, Peter

    2007-01-01

    The Lyme Bay kayaking incident of 1993, in which four children died, led to an Act of Parliament and the introduction by the British Government of the Adventure Activities Licensing Authority (AALA), a body established to regulate adventurous recreational and educational outdoor activities. The perception at the time, a view to which some …

  5. Choose Your Own Adventure: A Hypertext Writing Experience.

    ERIC Educational Resources Information Center

    Schulze, Patricia

    The writing program described in this lesson plan guides students to plan an adventure story, write different endings to the story, and create web sites with the parts of the story hyperlinked to each other. During six to eight 50-minute lessons, students will: understand the structure of Choose Your Own Adventure stories; become familiar with the…

  6. The Meaning of Adventurous Activities for "Women in the Outdoors"

    ERIC Educational Resources Information Center

    Boniface, Maggie

    2006-01-01

    Adventurous activities are growing in popularity as a form of leisure and recreation, yet many non-participants find it difficult to understand what motivates people to seek out situations in which there is an element of danger and risk. This research examines the meanings of long-term participation in outdoor adventure for women working in…

  7. Connecting to the Good Life through Outdoor Adventure Leadership Experiences Designed for Indigenous Youth

    ERIC Educational Resources Information Center

    Ritchie, Stephen D.; Wabano, Mary Jo; Corbiere, Rita G.; Restoule, Brenda M.; Russell, Keith C.; Young, Nancy L.

    2015-01-01

    Indigenous voices are largely silent in the outdoor education and adventure therapy literature. The purpose of this research collaboration was to understand how a 10-day outdoor adventure leadership experience (OALE) may promote resilience and well-being for Indigenous youth through their participation in the program. The process was examined…

  8. Practical Implications for the Development of Applied Metaphor in Adventure Therapy

    ERIC Educational Resources Information Center

    Hartford, Gary

    2011-01-01

    This paper considers the definitions, role, and use of metaphor in adventure therapy. It provides an overview of theoretical perspectives on metaphor and the related ways in which metaphor is used in adventure therapy. Research on the use of metaphor in counselling and from neuropsychology and linguistics is applied to a model of metaphor use in…

  9. Can Communitas Explain How Young People Achieve Identity Development in Outdoor Adventure in Light of Contemporary Individualised Life?

    ERIC Educational Resources Information Center

    Ashworth, Dianne

    2017-01-01

    In contemporary life, young people's identity development is a popular topic for investigation. This includes better understanding their development and their participation in outdoor adventure. From ancient times to modern days, literature conveys the benefits of outdoor adventure on their identity development and more recently there is a growing…

  10. Controversial Issues in Adventure Education: A Critical Examination.

    ERIC Educational Resources Information Center

    Wurdinger, Scott D.; Potter, Tom G.

    Adventure education has its own set of unique questions that help to define what it is and how it differs from other fields of education. Adventure education has grown rapidly over the past several decades, and with its evolution, many critical topics for deliberation have emerged. This book contains 15 chapters, each arranged in a debate format…

  11. Outdoor Education and Bush Adventure Therapy: A Socio-Ecological Approach to Health and Wellbeing

    ERIC Educational Resources Information Center

    Pryor, Anita; Carpenter, Cathryn; Townsend, Mardie

    2005-01-01

    Together, outdoor education and bush adventure therapy can be seen to constitute a population-wide health intervention strategy. Whether in educational or therapeutic settings, the intentional use of contact with nature, small groups, and adventure provides a unique approach in the promotion of health and wellbeing for the general population, and…

  12. Outdoor Program Models: Placing Cooperative Adventure and Adventure Education Models on the Continuum.

    ERIC Educational Resources Information Center

    Guthrie, Steven P.

    In two articles on outdoor programming models, Watters distinguished four models on a continuum ranging from the common adventure model, with minimal organizational structure and leadership control, to the guide service model, in which leaders are autocratic and trips are highly structured. Club programs and instructional programs were in between,…

  13. A Case Study of Russification in Two Translations of "Alice's Adventures in Wonderland" by Vladimir Nabokov and Boris Zakhoder

    ERIC Educational Resources Information Center

    Park, Mee Ryoung

    2018-01-01

    This paper examines the domestication of children literature through the comparative study of two translations of "Alice's Adventures in Wonderland" by Vladimir Nabokov and Boris Zakhoder. "Alice's Adventures in Wonderland" has a reputation for being difficult to translate into foreign languages due to its strong linguistic…

  14. Cultural Issues in Adventure Programming: Applying Hofstede's Five Dimensions to Assessment and Practice

    ERIC Educational Resources Information Center

    Chang, Te-Hsin; Tucker, Anita R.; Norton, Christine Lynn; Gass, Michael A.; Javorski, Stephen E.

    2017-01-01

    Adventure programming has seen considerable growth throughout the world. While newly established programs aim to meet the needs of their prospective clients, failing to account for cultural differences when conducting or designing programs may impede this goal. Non-western approaches to implementing adventure programs have rarely been discussed,…

  15. Integration of Problem-based Learning and Innovative Technology Into a Self-Care Course

    PubMed Central

    2013-01-01

    Objective. To assess the integration of problem-based learning and technology into a self-care course. Design. Problem-based learning (PBL) activities were developed and implemented in place of lectures in a self-care course. Students used technology, such as computer-generated virtual patients and iPads, during the PBL sessions. Assessments. Students’ scores on post-case quizzes were higher than on pre-case quizzes used to assess baseline knowledge. Student satisfaction with problem-based learning and the use of technology in the course remained consistent throughout the semester. Conclusion. Integrating problem-based learning and technology into a self-care course enabled students to become active learners. PMID:23966730

  16. Problem-Based Educational Game Becomes Student-Centered Learning Environment

    ERIC Educational Resources Information Center

    Rodkroh, Pornpimon; Suwannatthachote, Praweenya; Kaemkate, Wannee

    2013-01-01

    Problem-based educational games are able to provide a fun and motivating environment for teaching and learning of certain subjects. However, most educational game models do not address the learning elements of problem-based educational games. This study aims to synthesize and to propose the important elements to facilitate the learning process and…

  17. Assessing the Quality of Problems in Problem-Based Learning

    ERIC Educational Resources Information Center

    Sockalingam, Nachamma; Rotgans, Jerome; Schmidt, Henk

    2012-01-01

    This study evaluated the construct validity and reliability of a newly devised 32-item problem quality rating scale intended to measure the quality of problems in problem-based learning. The rating scale measured the following five characteristics of problems: the extent to which the problem (1) leads to learning objectives, (2) is familiar, (3)…

  18. Quantitative Evaluation of Third Year Medical Students' Perception and Satisfaction from Problem Based Learning in Anatomy: A Pilot Study of the Introduction of Problem Based Learning into the Traditional Didactic Medical Curriculum in Nigeria

    ERIC Educational Resources Information Center

    Saalu, L. C.; Abraham A. A.; Aina, W. O.

    2010-01-01

    Problem-based learning (PBL) is a method of teaching that uses hypothetical clinical cases, individual investigation and group process. In recent years, in medical education, problem-based learning (PBL) has increasingly been adopted as the preferred pedagogy in many countries around the world. Controversy, however, still exists as the potential…

  19. Ethical Issues Regarding Informed Consent for Minors for Space Tourism

    NASA Astrophysics Data System (ADS)

    Marsh, Melvin S.

    2010-01-01

    This paper describes the difficulty with informed consent and debates whether or not whether adults should be able to ethically, morally, and legally consent for their children during the high-risk activity of space tourism. The experimental nature of space vehicles combined with the high likelihood of medical complications and the destination places space tourism legally in the category of "adventure activities," which include adventure travel to exotic locations as well as adventure sports, such as mountain climbing, rafting, etc. which carry a high risk of danger (http://rescommunis.wordpress.com/2008/02/14/interview-tracey-l-knutson-adventure-sports-defense-attorney-on-space-tourism-risk-and-informed-consente/). However, unlike other adventure sports, adults currently cannot consent for their minor children. Other topics also receive attention, such as a "mature minors" clause, radiation exposure of potential future children, and other difficulties preventing adults from legally consenting to space travel.

  20. Adventures in Law and History. Volume I: Native Americans, the Spanish Frontier, and the Gold Rush. A Law and Civic Education Curriculum for Upper Elementary Grades with Units on Rules and Laws, Property, and Authority.

    ERIC Educational Resources Information Center

    Croddy, Marshall; Degelman, Charles; Doggett, Keri; Hayes, Bill

    This is volume one of a two-volume civics curriculum on law and effective citizenship for upper-elementary students. The lessons, set in American historical eras, engage students in cooperative-learning activities, role plays, simulations, readers theater, stories, and guided discussions, which introduce and reinforce law-related and civic…

  1. The Chemical Adventures of Sherlock Holmes: The Brief Case of the Vile Humour

    ERIC Educational Resources Information Center

    Shaw, Ken

    2012-01-01

    This story is a chemical mystery with an emphasis on qualitative analysis. It is, as well, part of a body of work that presents a scientific problem in mystery format in the context of the popular and beloved characters of 221B Baker Street. A break within the story allows readers to ponder and solve the mystery. Holmes and Watson provide the…

  2. Navy Alcohol and Drug Safety Action Program: Research and Evaluation.

    DTIC Science & Technology

    1984-11-20

    Disinhibition, Susceptibility to Boredom, Novel Experience Seeking, and Thrill and Adventure Seeking), the Rathus (1973) Assertiveness Inventory, Rotter’s...predictive relationship between facilitator responses to Rokeach and Firo-B scales and their subsequent scores in The University of Arizona Facilitator...Rokeach and Firo-B scales was continued. Results from the initial effort forced recognition that a major problem associated with predicting trainer

  3. Integrating Problem-Based Learning with Community-Engaged Learning in Teaching Program Development and Implementation

    ERIC Educational Resources Information Center

    Hou, Su-I

    2014-01-01

    Purpose: Problem-based learning (PBL) challenges students to learn and work in groups to seek solutions to real world problems. Connecting academic study with community-engaged learning (CEL) experience can deeper learning and thinking. This paper highlights the integration of PBL with CEL in the Implementation Course to engage graduate students…

  4. Instructional Designers' Media Selection Practices for Distributed Problem-Based Learning Environments

    ERIC Educational Resources Information Center

    Fells, Stephanie

    2012-01-01

    The design of online or distributed problem-based learning (dPBL) is a nascent, complex design problem. Instructional designers are challenged to effectively unite the constructivist principles of problem-based learning (PBL) with appropriate media in order to create quality dPBL environments. While computer-mediated communication (CMC) tools and…

  5. Dimensions of Problem Based Learning--Dialogue and Online Collaboration in Projects

    ERIC Educational Resources Information Center

    Andreasen,, Lars Birch; Nielsen, Jørgen Lerche

    2013-01-01

    The article contributes to the discussions on problem based learning and project work, building on and reflecting the experiences of the authors. Four perspectives are emphasized as central to a contemporary approach to problem- and project-based learning: the exploration of problems, projects as a method, online collaboration, and the dialogic…

  6. The Effect of Problem Based Learning (PBL) Instruction on Students' Motivation and Problem Solving Skills of Physics

    ERIC Educational Resources Information Center

    Argaw, Aweke Shishigu; Haile, Beyene Bashu; Ayalew, Beyene Tesfaw; Kuma, Shiferaw Gadisa

    2017-01-01

    Through the learning of physics, students will acquire problem solving skills which are relevant to their daily life. Determining the best way in which students learn physics takes a priority in physics education. The goal of the present study was to determine the effect of problem based learning strategy on students' problem solving skills and…

  7. "The Mirror of the Sea": Narrative Identity, Sea Kayak Adventuring and Implications for Outdoor Adventure Education

    ERIC Educational Resources Information Center

    Miles, Beau; Wattchow, Brian

    2015-01-01

    This paper explores the complex and changing nature of adventure as a form of cultural practice. Borrowing from Joseph Conrad's memoirs "The Mirror of The Sea" (1907), sea kayaking is contextualized here as a journey that takes place just as much between "landfall and departure" as it does between the paddler's ears (i.e., in…

  8. Outdoor Education Opportunities for Middle School Students: Academic and Social Impacts of Adventure Programs

    ERIC Educational Resources Information Center

    Gordon, Lisa

    2011-01-01

    This study examines components of outdoor adventure programs for middle school students, using a school with a successful program as a model. Outdoor education is often left out of these years for financial and safety reasons, however the benefits of adventure programs are both measurable and profound to self-concept, confidence, identity growth,…

  9. An Exploratory Examination of Families Engaged in a Children's Adventure Running Program

    ERIC Educational Resources Information Center

    Isnor, Heather; Dawson, Kimberley A.

    2017-01-01

    The purpose of this study was to qualitatively explore the experiences of families who participated in an adventure running program (ARP) in Canada. Adventure running is a unique sport that combines navigation and running in a forested setting. Six parents (four males, two females) and five children (two females, three males) were interviewed.…

  10. Does Solving Insight-Based Problems Differ from Solving Learning-Based Problems? Some Evidence from an ERP Study

    ERIC Educational Resources Information Center

    Leikin, Roza; Waisman, Ilana; Leikin, Mark

    2016-01-01

    We asked: "What are the similarities and differences in mathematical processing associated with solving learning-based and insight-based problems?" To answer this question, the ERP research procedure was employed with 69 male adolescent subjects who solved specially designed insight-based and learning-based tests. Solutions of…

  11. [Problem based learning from the perspective of tutors].

    PubMed

    Navarro Hernández, Nancy; Illesca P, Mónica; Cabezas G, Mirtha

    2009-02-01

    Problem based learning is a student centered learning technique that develops deductive, constructive and reasoning capacities among the students. Teachers must adapt to this paradigm of constructing rather than transmitting knowledge. To interpret the importance of tutors in problem based learning during a module of Health research and management given to medical, nursing, physical therapy, midwifery, technology and nutrition students. Eight teachers that participated in a module using problem based learning accepted to participate in an in depth interview. The qualitative analysis of the textual information recorded, was performed using the ATLAS software. We identified 662 meaning units, grouped in 29 descriptive categories, with eight emerging meta categories. The sequential and cross-generated qualitative analysis generated four domains: competence among students, competence of teachers, student-centered learning and evaluation process. Multiprofessional problem based learning contributes to the development of generic competences among future health professionals, such as multidisciplinary work, critical capacity and social skills. Teachers must shelter the students in the context of their problems and social situation.

  12. Deep and Surface Learning in Problem-Based Learning: A Review of the Literature

    ERIC Educational Resources Information Center

    Dolmans, Diana H. J. M.; Loyens, Sofie M. M.; Marcq, Hélène; Gijbels, David

    2016-01-01

    In problem-based learning (PBL), implemented worldwide, students learn by discussing professionally relevant problems enhancing application and integration of knowledge, which is assumed to encourage students towards a deep learning approach in which students are intrinsically interested and try to understand what is being studied. This review…

  13. Improving Children's Mental Health with a Digital Social Skills Development Game: A Randomized Controlled Efficacy Trial of Adventures aboard the S.S. GRIN.

    PubMed

    Sanchez, Rebecca; Brown, Emily; Kocher, Kelly; DeRosier, Melissa

    2017-02-01

    The purpose of this study was to investigate whether a computer-based game to improve social skills and mental health in children with social skills deficits would be efficacious. The program, Adventures aboard the S.S. GRIN, translates a proven in-person intervention into a nine-episode interactive online adventure game that provides opportunity for knowledge acquisition and skill practice. Participants (children aged 7-11 years with social skills challenges) were randomly assigned to immediate treatment group (n = 33) or waitlist control group (n = 36). Children in the immediate treatment condition completed the game at home over the course of 9 weeks. Before playing the game and again within 1 week of game completion, children completed surveys about social literacy, social anxiety, bullying, social self-efficacy, and social satisfaction. Children who played Adventures improved significantly more from pretest to posttest than children who did not play the game in social literacy, social anxiety, bullying victimization, and social satisfaction. Online interactive games can be effective in improving mental health for children who struggle with social skills. For children who can access them, serious games have the potential to increase the reach of effective programs by overcoming the logistical and implementation barriers (such as cost, travel, and accessibility) that limit traditionally delivered mental health interventions.

  14. Ask Not Only "What Can Problem-Based Learning Do for Psychology?" but "What Can Psychology Do for Problem-Based Learning?" A Review of the Relevance of Problem-Based Learning for Psychology Teaching and Research

    ERIC Educational Resources Information Center

    Wiggins, Sally; Chiriac, Eva Hammar; Abbad, Gunvor Larsson; Pauli, Regina; Worrell, Marcia

    2016-01-01

    Problem-based learning (PBL) is an internationally recognised pedagogical approach that is implemented within a number of disciplines. The relevance and uptake of PBL in psychology has to date, however, received very limited attention. The aim of this paper is therefore to review published accounts of how PBL is being used to deliver psychology…

  15. A Model for Ubiquitous Serious Games Development Focused on Problem Based Learning

    ERIC Educational Resources Information Center

    Dorneles, Sandro Oliveira; da Costa, Cristiano André; Rigo, Sandro José

    2015-01-01

    The possibility of using serious games with problem-based learning opens up huge opportunities to connect the experiences of daily life of students with learning. In this context, this article presents a model for serious and ubiquitous games development, focusing on problem based learning methodology. The model allows teachers to create games…

  16. Design and Evaluation of a Problem-Based Learning Environment for Teacher Training

    ERIC Educational Resources Information Center

    Hemker, Laura; Prescher, Claudia; Narciss, Susanne

    2017-01-01

    Problem-based learning can have a great impact on the acquisition of practical knowledge, which is a central learning aim in the field of teacher education. Therefore, we implemented a problem-based learning approach in four seminars on educational assessment. In this paper, we outline our didactic design and discuss the results of the first…

  17. Student Experiences of Problem-Based Learning in Pharmacy: Conceptions of Learning, Approaches to Learning and the Integration of Face-to-Face and On-Line Activities

    ERIC Educational Resources Information Center

    Ellis, Robert A.; Goodyear, Peter; Brillant, Martha; Prosser, Michael

    2008-01-01

    This study investigates fourth-year pharmacy students' experiences of problem-based learning (PBL). It adopts a phenomenographic approach to the evaluation of problem-based learning, to shed light on the ways in which different groups of students conceive of, and approach, PBL. The study focuses on the way students approach solving problem…

  18. How to Enhance Interdisciplinary Competence--Interdisciplinary Problem-Based Learning versus Interdisciplinary Project-Based Learning

    ERIC Educational Resources Information Center

    Brassler, Mirjam; Dettmers, Jan

    2017-01-01

    Interdisciplinary competence is important in academia for both employability and sustainable development. However, to date, there are no specific interdisciplinary education models and, naturally, no empirical studies to assess them. Since problem-based learning (PBL) and project-based learning (PjBL) are learning approaches that emphasize…

  19. Problem Based Learning and the scientific process

    NASA Astrophysics Data System (ADS)

    Schuchardt, Daniel Shaner

    This research project was developed to inspire students to constructively use problem based learning and the scientific process to learn middle school science content. The student population in this study consisted of male and female seventh grade students. Students were presented with authentic problems that are connected to physical and chemical properties of matter. The intent of the study was to have students use the scientific process of looking at existing knowledge, generating learning issues or questions about the problems, and then developing a course of action to research and design experiments to model resolutions to the authentic problems. It was expected that students would improve their ability to actively engage with others in a problem solving process to achieve a deeper understanding of Michigan's 7th Grade Level Content Expectations, the Next Generation Science Standards, and a scientific process. Problem based learning was statistically effective in students' learning of the scientific process. Students statistically showed improvement on pre to posttest scores. The teaching method of Problem Based Learning was effective for seventh grade science students at Dowagiac Middle School.

  20. Development and assessment of a chemistry-based computer video game as a learning tool

    NASA Astrophysics Data System (ADS)

    Martinez-Hernandez, Kermin Joel

    The chemistry-based computer video game is a multidisciplinary collaboration between chemistry and computer graphics and technology fields developed to explore the use of video games as a possible learning tool. This innovative approach aims to integrate elements of commercial video game and authentic chemistry context environments into a learning experience through gameplay. The project consists of three areas: development, assessment, and implementation. However, the foci of this study were the development and assessment of the computer video game including possible learning outcomes and game design elements. A chemistry-based game using a mixed genre of a single player first-person game embedded with action-adventure and puzzle components was developed to determine if students' level of understanding of chemistry concepts change after gameplay intervention. Three phases have been completed to assess students' understanding of chemistry concepts prior and after gameplay intervention. Two main assessment instruments (pre/post open-ended content survey and individual semi-structured interviews) were used to assess student understanding of concepts. In addition, game design elements were evaluated for future development phases. Preliminary analyses of the interview data suggest that students were able to understand most of the chemistry challenges presented in the game and the game served as a review for previously learned concepts as well as a way to apply such previous knowledge. To guarantee a better understanding of the chemistry concepts, additions such as debriefing and feedback about the content presented in the game seem to be needed. The use of visuals in the game to represent chemical processes, game genre, and game idea appear to be the game design elements that students like the most about the current computer video game.

  1. The Meaning Associated with the Experience of a Sea Kayaking Adventure among Adults with Visual Impairment

    Treesearch

    Nancy Eagan

    2004-01-01

    What is the meaning associated with participation in an outdoor adventure for a person with a disability? A number of studies have investigated the topic of adventure program outcomes for people with and without disabilities. The author located two studies about kayaking with individuals with disabilities: 1) Siegel Taylor and Evans McGruder (1995) found “subjects...

  2. Problem Based Learning (PBL) - An Effective Approach to Improve Learning Outcomes in Medical Teaching.

    PubMed

    Preeti, Bajaj; Ashish, Ahuja; Shriram, Gosavi

    2013-12-01

    As the "Science of Medicine" is getting advanced day-by-day, need for better pedagogies & learning techniques are imperative. Problem Based Learning (PBL) is an effective way of delivering medical education in a coherent, integrated & focused manner. It has several advantages over conventional and age-old teaching methods of routine. It is based on principles of adult learning theory, including student's motivation, encouragement to set goals, think critically about decision making in day-to-day operations. Above all these, it stimulates challenge acceptance and learning curiosity among students and creates pragmatic educational program. To measure the effectiveness of the "Problem Based Learning" as compared to conventional theory/didactic lectures based learning. The study was conducted on 72 medical students from Dayanand Medical College & Hospital, Ludhiana. Two modules of problem based sessions designed and delivered. Pre & Post-test score's scientific statistical analysis was done. Student feed-back received based on questionnaire in the five-point Likert scale format. Significant improvement in overall performance observed. Feedback revealed majority agreement that "Problem-based learning" helped them create interest (88.8 %), better understanding (86%) & promotes self-directed subject learning (91.6 %). Substantial improvement in the post-test scores clearly reveals acceptance of PBL over conventional learning. PBL ensures better practical learning, ability to create interest, subject understanding. It is a modern-day educational strategy, an effective tool to objectively improve the knowledge acquisition in Medical Teaching.

  3. The Effects of a Problem Based Learning Approach on Students' Attitude Levels: A Meta-Analysis

    ERIC Educational Resources Information Center

    Batdi, Veli

    2014-01-01

    This research aimed to examine the effect of a problem-based learning approach in comparison to traditional learning approaches. In this context, the question "What is the effect size of problem-based learning on students' attitudes?" was tried to be answered. Among 190 studies made in national and international field between the…

  4. Developing a Blended Learning-Based Method for Problem-Solving in Capability Learning

    ERIC Educational Resources Information Center

    Dwiyogo, Wasis D.

    2018-01-01

    The main objectives of the study were to develop and investigate the implementation of blended learning based method for problem-solving. Three experts were involved in the study and all three had stated that the model was ready to be applied in the classroom. The implementation of the blended learning-based design for problem-solving was…

  5. Problem-Based Learning Approaches in Meteorology

    ERIC Educational Resources Information Center

    Charlton-Perez, Andrew James

    2013-01-01

    Problem-Based Learning, despite recent controversies about its effectiveness, is used extensively as a teaching method throughout higher education. In meteorology, there has been little attempt to incorporate Problem-Based Learning techniques into the curriculum. Motivated by a desire to enhance the reflective engagement of students within a…

  6. Facilitating Problem Framing in Project-Based Learning

    ERIC Educational Resources Information Center

    Svihla, Vanessa; Reeve, Richard

    2016-01-01

    While problem solving is a relatively well understood process, problem framing is less well understood, particularly with regard to supporting students to learn as they frame problems. Project-based learning classrooms are an ideal setting to investigate how teachers facilitate this process. Using participant observation, this study investigated…

  7. The Chemical Adventures of Sherlock Holmes: The Blackwater Escape.

    ERIC Educational Resources Information Center

    Waddell, Thomas G.; Rybolt, Thomas R.

    2003-01-01

    Presents a mystery based on the well-known characters, Sherlock Holmes and Dr. Watson. Emphasizes qualitative inorganic analysis, laboratory observations, and oxidation-reduction processes. (Author/YDS)

  8. A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years

    PubMed Central

    Hurks, Petra PM; Aldenkamp, Albert P; van der Spek, Erik D; Rauterberg, GWM; Vles, Johan SH; Hendriksen, Jos GM

    2016-01-01

    Background A computer-based game, named Timo’s Adventure, was developed to assess specific cognitive functions (eg, attention, planning, and working memory), time perception, and reward mechanisms in young school-aged children. The game consists of 6 mini-games embedded in a story line and includes fantasy elements to enhance motivation. Objective The aim of this study was to investigate the validity of Timo’s Adventure in normally developing children and in children with attention-deficit/hyperactivity disorder (ADHD). Methods A total of 96 normally developing children aged 4-8 years and 40 children with ADHD were assessed using the game. Clinical validity was investigated by examining the effects of age on performances within the normally developing children, as well as performance differences between the healthy controls and the ADHD group. Results Our analyses in the normally developing children showed developmental effects; that is, older children made fewer inhibition mistakes (r=−.33, P=.001), had faster (and therefore better) reaction times (r=−.49, P<.001), and were able to produce time intervals more accurately than younger children (ρ=.35, P<.001). Discriminant analysis showed that Timo’s Adventure was accurate in most classifications whether a child belonged to the ADHD group or the normally developing group: 78% (76/97) of the children were correctly classified as having ADHD or as being in the normally developing group. The classification results showed that 72% (41/57) children in the control group were correctly classified, and 88% (35/40) of the children in the ADHD group were correctly classified as having ADHD. Sensitivity (0.89) and specificity (0.69) of Timo’s Adventure were satisfying. Conclusions Computer-based games seem to be a valid tool to assess specific strengths and weaknesses in young children with ADHD. PMID:27658428

  9. Development and Design of Problem Based Learning Game-Based Courseware

    ERIC Educational Resources Information Center

    Chang, Chiung-Sui; Chen, Jui-Fa; Chen, Fei-Ling

    2015-01-01

    In an educational environment, instructors would always think of ways to provide students with motivational learning materials and efficient learning strategies. Hence, many researchers have proposed that students' problem-solving ability enhances their learning. Problem-solving ability plays an important role for users in dealing with problems…

  10. Learning to Fly: The Wright Brothers' Adventure. A Guide for Educators and Students with Activities in Aeronautics

    NASA Technical Reports Server (NTRS)

    Benson, T.; Galica, C.; McCredie, P.; Storm, R.

    2003-01-01

    This guide was produced by the NASA Glenn Research Center Office of Educational Programs in Cleveland, OH, and the NASA Aerospace Educational Coordinating Committee. It includes activity modules for students, including the history of the Wright Brothers and their family in Dayton, Ohio and flight experimentation in Kitty Hawk, North Carolina. Student activities such as building models of the Wright Brothers glider and writing press releases of the initial flight are included.

  11. Beyond Incrementalism? SCHIP and the politics of health reform.

    PubMed

    Oberlander, Jonathan B; Lyons, Barbara

    2009-01-01

    When Congress enacted the State Children's Health Insurance Program (SCHIP) in 1997, it was heralded as a model of bipartisan, incremental health policy. However, despite the program's achievements in the ensuing decade, SCHIP's reauthorization triggered political conflict, and efforts to expand the program stalemated in 2007. The 2008 elections broke that stalemate, and in 2009 the new Congress passed, and President Barack Obama signed, legislation reauthorizing SCHIP. Now that attention is turning to comprehensive health reform, what lessons can reformers learn from SCHIP's political adventures?

  12. The Coast Guard Proceedings of the Marine Safety and Security Council. Volume 71, Number 4, Winter 2014-2015

    DTIC Science & Technology

    2015-01-01

    self - esteem . • Vulnerability to flattery or the promise of a better job: Often coupled with anger/revenge or adventure/thrill. • Ingratiation: A...conduct a self -assessment or access an on-site assessment that DHS cybersecurity professionals facilitate. To learn more about the CRR or to download...procedures to handle communication errors. 5 In 2012, workgroup member, the Petroleum Safety Author- ity of Norway, released a self -assessment schema for

  13. Comparing Problem-Based Learning Students to Students in a Lecture-Based Curriculum: Learning Strategies and the Relation with Self-Study Time

    ERIC Educational Resources Information Center

    Wijnen, Marit; Loyens, Sofie M. M.; Smeets, Guus; Kroeze, Maarten; van der Molen, Henk

    2017-01-01

    In educational theory, deep processing (i.e., connecting different study topics together) and self-regulation (i.e., taking control over one's own learning process) are considered effective learning strategies. These learning strategies can be influenced by the learning environment. Problem-based learning (PBL), a student-centered educational…

  14. A comparison of problem-based learning and conventional teaching in nursing ethics education.

    PubMed

    Lin, Chiou-Fen; Lu, Meei-Shiow; Chung, Chun-Chih; Yang, Che-Ming

    2010-05-01

    The aim of this study was to compare the learning effectiveness of peer tutored problem-based learning and conventional teaching of nursing ethics in Taiwan. The study adopted an experimental design. The peer tutored problem-based learning method was applied to an experimental group and the conventional teaching method to a control group. The study sample consisted of 142 senior nursing students who were randomly assigned to the two groups. All the students were tested for their nursing ethical discrimination ability both before and after the educational intervention. A learning satisfaction survey was also administered to both groups at the end of each course. After the intervention, both groups showed a significant increase in ethical discrimination ability. There was a statistically significant difference between the ethical discrimination scores of the two groups (P < 0.05), with the experimental group on average scoring higher than the control group. There were significant differences in satisfaction with self-motivated learning and critical thinking between the groups. Peer tutored problem-based learning and lecture-type conventional teaching were both effective for nursing ethics education, but problem-based learning was shown to be more effective. Peer tutored problem-based learning has the potential to enhance the efficacy of teaching nursing ethics in situations in which there are personnel and resource constraints.

  15. JPRS Report, Near East & South Asia

    DTIC Science & Technology

    1987-09-10

    Persian Gulf, so that everyone will be able to see and be seen ? There are, of course, enough adventurers in the Israeli establishment, but this is...behavior does not deserve commendation but, rather, harassment and condemnation. He is seen by his friends as a nuisance, a faultfinder, a flatterer...Departmental clash The water pollution problem is seen by many well-placed obser- vers here as the result of con- tinuing competition between Dr

  16. Environmental hazards, hot, cold, altitude, and sun.

    PubMed

    Dhillon, Sundeep

    2012-09-01

    There has been an increase in both recreational and adventure travel to extreme environments. Humans can successfully acclimatize to and perform reasonably well in extreme environments, provided that sufficient time is given for acclimatization (where possible) and that they use appropriate behavior. This is aided by a knowledge of the problems likely to be encountered and their prevention, recognition, and treatment. Crown Copyright © 2012. Published by Elsevier Inc. All rights reserved.

  17. Preparing Students for Humanity's Latest Adventure--Conquering Space. How to Do It in the Social Studies Classroom. Series 4, Number 1.

    ERIC Educational Resources Information Center

    Wolken, Lawrence C.

    Background information and resources to help K-12 social studies teachers prepare today's youth to cope with the problems that conquering space is sure to bring are provided in this guide. The first part of the guide focuses on political, social, and economic issues that may arise as humans attempt to conquer space. Discussed are the international…

  18. Enhancing Large-Group Problem-Based Learning in Veterinary Medical Education.

    ERIC Educational Resources Information Center

    Pickrell, John A.

    This project for large-group, problem-based learning at Kansas State University College of Veterinary Medicine developed 47 case-based videotapes that are used to model clinical conditions and also involved veterinary practitioners to formulate true practice cases into student learning opportunities. Problem-oriented, computer-assisted diagnostic…

  19. Case study of a problem-based learning course of physics in a telecommunications engineering degree

    NASA Astrophysics Data System (ADS)

    Macho-Stadler, Erica; Jesús Elejalde-García, Maria

    2013-08-01

    Active learning methods can be appropriate in engineering, as their methodology promotes meta-cognition, independent learning and problem-solving skills. Problem-based learning is the educational process by which problem-solving activities and instructor's guidance facilitate learning. Its key characteristic involves posing a 'concrete problem' to initiate the learning process, generally implemented by small groups of students. Many universities have developed and used active methodologies successfully in the teaching-learning process. During the past few years, the University of the Basque Country has promoted the use of active methodologies through several teacher training programmes. In this paper, we describe and analyse the results of the educational experience using the problem-based learning (PBL) method in a physics course for undergraduates enrolled in the technical telecommunications engineering degree programme. From an instructors' perspective, PBL strengths include better student attitude in class and increased instructor-student and student-student interactions. The students emphasised developing teamwork and communication skills in a good learning atmosphere as positive aspects.

  20. Teaching Lean Manufacturing with Simulations and Games: A Survey and Future Directions

    ERIC Educational Resources Information Center

    Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob

    2010-01-01

    Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…

  1. Santa Fé: building a virtual city to develop a family health game.

    PubMed

    Tubelo, Rodrigo; Dahmer, Alessandra; Pinheiro, Luciana; Pinto, Maria E

    2013-01-01

    The current tendency of education in health is the use of new technologies like Virtual Reality. The course of UNASUS-UFCSPA specialization in family health was developed for health professionals that work in primary health care (PHC); in order to reach all Brazilian territory. Moodle is a platform where virtual activities are posted and evaluated. Santa Fé is a virtual city created in the Sketch up Pro, which aims to fit in specific clinical cases that involve matters of medicine, nursing and dentistry. The Software eAdventure was the tool used for the development of a game, offering interaction to the student with the Virtual City and the clinical cases, in the perspective of learning utilizing an entertainment method and evaluating individual performance of the students. The building of the city in the Sketch up Pro was successful and at low cost. The eAdventure was an efficient and intuitive tool, therefore, there was not necessarily a huge specific knowledge of technology or hardware with high speed processing and also speedy broad band internet for its use.

  2. Adventure Playgrounds

    ERIC Educational Resources Information Center

    McGuire, Robert F.

    1971-01-01

    At the Milpitas City-School Recreation Department's "adventure playground," piles of scrap wood, cardboard, and other building materials are provided for building at the youngsters' inclinations. (MB)

  3. Effects of Simulation With Problem-Based Learning Program on Metacognition, Team Efficacy, and Learning Attitude in Nursing Students: Nursing Care With Increased Intracranial Pressure Patient.

    PubMed

    Lee, Myung-Nam; Nam, Kyung-Dong; Kim, Hyeon-Young

    2017-03-01

    Nursing care for patients with central nervous system problems requires advanced professional knowledge and care skills. Nursing students are more likely to have difficulty in dealing with adult patients who have severe neurological problems in clinical practice. This study investigated the effect on the metacognition, team efficacy, and learning attitude of nursing students after an integrated simulation and problem-based learning program. A real scenario of a patient with increased intracranial pressure was simulated for the students. The results showed that this method was effective in improving the metacognitive ability of the students. Furthermore, we used this comprehensive model of simulation with problem-based learning in order to assess the consequences of student satisfaction with the nursing major, interpersonal relationships, and importance of simulation-based education in relation to the effectiveness of the integrated simulation with problem-based learning. The results can be used to improve the design of clinical practicum and nursing education.

  4. Rebecca's in the Dark: A Comparative Study of Problem-Based Learning and Direct Instruction/Experiential Learning in Two 4th-Grade Classrooms

    ERIC Educational Resources Information Center

    Drake, Kay N.; Long, Deborah

    2009-01-01

    Seeking improved student performance in elementary schools has led educators to advocate inquiry-based teaching approaches, including problem-based learning (PBL). In PBL, students simultaneously develop problem-solving strategies, disciplinary knowledge bases, collaborative skills, and dispositions. Research into the efficacy of PBL in elementary…

  5. An Electronic Library-Based Learning Environment for Supporting Web-Based Problem-Solving Activities

    ERIC Educational Resources Information Center

    Tsai, Pei-Shan; Hwang, Gwo-Jen; Tsai, Chin-Chung; Hung, Chun-Ming; Huang, Iwen

    2012-01-01

    This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity…

  6. Designing Web-Based Science Lesson Plans That Use Problem-Based Learning To Inspire Middle School Kids: KaAMS (Kids as Airborne Mission Scientists).

    ERIC Educational Resources Information Center

    Koszalka, Tiffany A.; Grabowski, Barbara; Kim, Younghoon

    Problem-based learning (PBL) has great potential for inspiring K-12 learning. KaAMS (Kids as Airborne Mission Scientists), an example of PBL, was designed to help teachers inspire middle school students to learning science, math, technology, and geography. The children participate as scientists investigating environmental problems using NASA…

  7. Developing a Problem-Based Learning Simulation: An Economics Unit on Trade

    ERIC Educational Resources Information Center

    Maxwell, Nan L.; Mergendoller, John R.; Bellisimo, Yolanda

    2004-01-01

    This article argues that the merger of simulations and problem-based learning (PBL) can enhance both active-learning strategies. Simulations benefit by using a PBL framework to promote student-directed learning and problem-solving skills to explain a simulated dilemma with multiple solutions. PBL benefits because simulations structure the…

  8. The Challenge of Problem-Based Learning. 2nd Edition.

    ERIC Educational Resources Information Center

    Boud, David, Ed.; Feletti, Grahame I., Ed.

    Problem-based learning is an approach to structuring the curriculum which involves confronting students with problems from practice which provide a stimulus for learning. However, there are many possible forms that a curriculum and process for teaching and learning might take and still be compatible with this definition. This book explores these…

  9. Why Problem-Based Learning Works: Theoretical Foundations

    ERIC Educational Resources Information Center

    Marra, Rose M.; Jonassen, David H.; Palmer, Betsy; Luft, Steve

    2014-01-01

    Problem-based learning (PBL) is an instructional method where student learning occurs in the context of solving an authentic problem. PBL was initially developed out of an instructional need to help medical school students learn their basic sciences knowledge in a way that would be more lasting while helping to develop clinical skills…

  10. Problem solving strategies used by RN-to-BSN students in an online problem-based learning course.

    PubMed

    Oldenburg, Nancy L; Hung, Wei-Chen

    2010-04-01

    It is essential that nursing students develop the problem solving and critical thinking skills required in the current health care environment. Problem-based learning has been promoted as a way to help students acquire those skills; however, gaps exist in the knowledge base of the strategies used by learners. The purpose of this case study was to gain insight into the problem solving experience of a group of six RN-to-BSN students in an online problem-based learning course. Data, including discussion transcripts, reflective papers, and interview transcripts, were analyzed using a qualitative approach. Students expanded their use of resources and resolved the cases, identifying relevant facts and clinical applications. They had difficulty communicating their findings, establishing the credibility of sources, and offering challenging feedback. Increased support and direction are needed to facilitate the development of problem solving abilities of students in the problem-based learning environment.

  11. Comparison of Example-Based Learning and Problem-Based Learning in Engineering Domain

    ERIC Educational Resources Information Center

    Sern, Lai Chee; Salleh, Kahirol Mohd; Sulaiman, Nor lisa; Mohamad, Mimi Mohaffyza; Yunos, Jailani Md

    2015-01-01

    The research was conducted to compare the impacts of problem-based learning (PBL) and example-based learning (EBL) on the learning performance in an engineering domain. The research was implemented by means of experimental design. Specifically, a two-group experiment with a pre- and post-test design was used in this research. A total of 37…

  12. Team-Based Learning Practices and Principles in Comparison with Cooperative Learning and Problem-Based Learning

    ERIC Educational Resources Information Center

    Michaelsen, Larry K.; Davidson, Neil; Major, Claire Howell

    2014-01-01

    The authors address three questions: (1) What are the foundational practices of team-based learning (TBL)? (2) What are the fundamental principles underlying TBL's foundational practices? and (3) In what ways are TBL's foundational practices similar to and/or different from the practices employed by problem-based learning (PBL) and…

  13. Systematizing Scaffolding for Problem-Based Learning: A View from Case-Based Reasoning

    ERIC Educational Resources Information Center

    Tawfik, Andrew A.; Kolodner, Janet L.

    2016-01-01

    Current theories and models of education often argue that instruction is best administered when knowledge is situated within a context. Problem-based learning (PBL) provides an approach to education that has particularly powerful affordances for learning disciplinary content and practices by solving authentic problems within a discipline. However,…

  14. Problem-Based Learning in the Physical Science Classroom, K-12

    ERIC Educational Resources Information Center

    McConnell, Tom J.; Parker, Joyce; Eberhardt, Janet

    2018-01-01

    "Problem-Based Learning in the Physical Science Classroom, K-12" will help your students truly understand concepts such as motion, energy, and magnetism in true-to-life contexts. The book offers a comprehensive description of why, how, and when to implement problem-based learning (PBL) in your curriculum. Its 14 developmentally…

  15. Hybrid Problem-Based Learning in Digital Image Processing: A Case Study

    ERIC Educational Resources Information Center

    Tan, Songxin; Shen, Zixing

    2018-01-01

    Contribution: This paper reports a curriculum development in hybrid problem-based learning (h-PBL), addresses the design, implementation, effectiveness, and assessment issues of h-PBL, and explains the mixed results observed regarding the impact of problem-based learning (PBL) on student grades from a hybrid perspective. Background: The effect of…

  16. Problem-Based Learning in Web-Based Science Classroom.

    ERIC Educational Resources Information Center

    Kim, Heeyoung; Chung, Ji-Sook; Kim, Younghoon

    The purpose of this paper is to discuss how general problem-based learning (PBL) models and social-constructivist perspectives are applied to the design and development of a Web-based science program, which emphasizes inquiry-based learning for fifth grade students. The paper also deals with the general features and learning process of a Web-based…

  17. The Implementation and Evaluation of a Project-Oriented Problem-Based Learning Module in a First Year Engineering Programme

    ERIC Educational Resources Information Center

    McLoone, Seamus C.; Lawlor, Bob J.; Meehan, Andrew R.

    2016-01-01

    This paper describes how a circuits-based project-oriented problem-based learning educational model was integrated into the first year of a Bachelor of Engineering in Electronic Engineering programme at Maynooth University, Ireland. While many variations of problem based learning exist, the presented model is closely aligned with the model used in…

  18. Student Engagement in a Structured Problem-Based Approach to Learning: A First-Year Electronic Engineering Study Module on Heat Transfer

    ERIC Educational Resources Information Center

    Montero, E.; Gonzalez, M. J.

    2009-01-01

    Problem-based learning has been at the core of significant developments in engineering education in recent years. This term refers to any learning environment in which the problem drives the learning, because it is posed in such a way that students realize they need to acquire new knowledge before the problem can be solved. This paper presents the…

  19. Adventures in Manipulation

    ERIC Educational Resources Information Center

    Christensen, Bonniejean

    1971-01-01

    Objects to an alleged misrepresentation and inaccurate presentation of a J. R. R. Tolkien quotation in "Adventures in Reading" (Harcourt, Brace & World, 1969), a ninth grade literature anthology. (RD)

  20. [Problem-based learning, a strategy to employ it].

    PubMed

    Guillamet Lloveras, Ana; Celma Vicente, Matilde; González Carrión, Pilar; Cano-Caballero Gálvez, Ma Dolores; Pérez Ramírez, Francisca

    2009-02-01

    The Virgen de las Nieves University School of Nursing has adopted the methodology of Problem-Based Learning (ABP in Spanish acronym) as a supplementary method to gain specific transversal competencies. In so doing, all basic required/obligatory subjects necessary for a degree have been partially affected. With the objective of identifying and administering all the structural and cultural barriers which could impede the success or effectiveness of its adoption, a strategic analysis at the School was carried out. This technique was based on a) knowing the strong and weak points the School has for adopting the Problem-Based Learning methodology; b) describing the structural problems and necessities to carry out this teaching innovation; c) to discover the needs professors have regarding knowledge and skills related to Problem-Based Learning; d) to prepare students by informing them about the characteristics of Problem-Based Learning; e) to evaluate the results obtained by means of professor and student opinions, f) to adopt the improvements identified. The stages followed were: strategic analysis, preparation, pilot program, adoption and evaluation.

  1. Problem-based learning through field investigation: Boosting questioning skill, biological literacy, and academic achievement

    NASA Astrophysics Data System (ADS)

    Suwono, Hadi; Wibowo, Agung

    2018-01-01

    Biology learning emphasizes problem-based learning as a learning strategy to develop students ability in identifying and solving problems in the surrounding environment. Problem identification skills are closely correlated with questioning skills. By holding this skill, students tend to deliver a procedural question instead of the descriptive one. Problem-based learning through field investigation is an instruction model which directly exposes the students to problems or phenomena that occur in the environment, and then the students design the field investigation activities to solve these problems. The purpose of this research was to describe the improvement of undergraduate biology students on questioning skills, biological literacy, and academic achievement through problem-based learning through field investigation (PBFI) compared with the lecture-based instruction (LBI). This research was a time series quasi-experimental design. The research was conducted on August - December 2015 and involved 26 undergraduate biology students at the State University of Malang on the Freshwater Ecology course. The data were collected during the learning with LBI and PBFI, in which questioning skills, biological literacy, and academic achievement were collected 3 times in each learning model. The data showed that the procedural correlative and causal types of questions are produced by the students to guide them in conducting investigations and problem-solving in PBFI. The biological literacy and academic achievement of the students at PBFI are significantly higher than those at LBI. The results show that PBFI increases the questioning skill, biological literacy, and the academic achievement of undergraduate biology students.

  2. From risky behaviour to sexy adventures: reconceptualising young people's online sexual activities.

    PubMed

    Naezer, Marijke

    2018-06-01

    Western discourses about young people and sexuality centre around the concept of risk. Anxieties have been fuelled by the increasing popularity of social media and practices such as 'sexting' and watching 'sexually explicit' materials online. Research has shown however that such risk discourses mainly serve to moralise about, pathologise and police particular behaviours and children. In order to counter such paternalism, researchers advocated a reconceptualisation of youth not as passive victims, but as active agents who actively negotiate sexual experiences and discourses. In this paper, which is based on ethnographic fieldwork among young people in The Netherlands, I argue that we need a reconceptualisation not only of youth, but also of their sexual practices, especially their online sexual practices. Mobilising an interdisciplinary interaction between critical socio-cultural studies of risk, feminist theory and adventure studies, I propose to reconceptualise these practices as 'adventures' rather than 'risky behaviour'. This opens up possibilities for a more reasoned analysis that acknowledges: (1) the distinction between risks and outcomes of an activity; (2) the constructive potential of risk; and (3) the subjective, dynamic character of risk and pleasure.

  3. Adventure-based training to promote physical activity and reduce fatigue among childhood cancer survivors: A randomized controlled trial.

    PubMed

    Li, William H C; Ho, K Y; Lam, K K W; Lam, H S; Chui, S Y; Chan, Godfrey C F; Cheung, A T; Ho, L L K; Chung, O K

    2018-04-14

    Cancer-related fatigue is one of the most distressing symptoms reported by childhood cancer survivors. Despite the body of evidence that regular physical activity helps alleviate cancer-related fatigue, insufficient participation in physical activity is frequently observed among childhood cancer survivors. This study examined the effectiveness of an adventure-based training programme in promoting physical activity, reducing fatigue, and enhancing self-efficacy and quality of life among Hong Kong Chinese childhood cancer survivors. A prospective randomised controlled trial. A paediatric oncology outpatient clinic, a non-governmental organisation, and a non-profit voluntary organisation. Hong Kong Chinese childhood cancer survivors aged 9-16 years who reported symptoms of fatigue and had not engaged in regular physical exercise in the past 6 months. The experimental group underwent a 4-day adventure-based training programme. The control group received a placebo intervention. The primary outcome was fatigue at 12 months. Secondary outcomes were physical activity levels, self-efficacy and quality of life at 12 months. Data collection was conducted at baseline, and 6 and 12 months after the intervention began. We performed intention-to-treat analyses. From 6 January, 2014 to 8 June, 2015, we randomly assigned 222 eligible childhood cancer survivors to either an experimental (n = 117) or a control group (n = 105). The experimental group showed statistically significantly lower levels of cancer-related fatigue (P < 0.001), higher levels of self-efficacy (P < 0.001) and physical activity (P < 0.001), and better quality of life (P < 0.01) than the control group at 12 months. This study provides evidence that adventure-based training is effective in promoting physical activity, reducing cancer-related fatigue, and enhancing self-efficacy and quality of life among Hong Kong Chinese childhood cancer survivors. These results may help inform parents and healthcare professionals that regular physical activity is crucial for the physical and psychological wellbeing and quality of life of childhood cancer survivors. Copyright © 2018 Elsevier Ltd. All rights reserved.

  4. Group problems in problem-based learning.

    PubMed

    Hendry, Graham D; Ryan, Greg; Harris, Jennifer

    2003-11-01

    Successful small-group learning in problem-based learning (PBL) educational programmes relies on functional group processes. However, there has been limited research on PBL group problems, and no studies have been conducted on problems as perceived by both students and tutors in the same educational context. The authors investigated PBL group problems in a graduate-entry medical programme, and report the most common group problems, and those that hinder students' learning the most. The possible causes of individual quietness and dominant behaviour, and potential influences that group problems may have on the tutorial process are summarized in an exploratory model of PBL group dysfunction that could be used to guide further research. Specifically, there is a need for further evidence on which to base guidelines for tutors and students to effectively manage group problems.

  5. The Effectiveness of Problem-Based Learning on Teaching the First Law of Thermodynamics

    ERIC Educational Resources Information Center

    Tatar, Erdal; Oktay, Munir

    2011-01-01

    Background: Problem-based learning (PBL) is a teaching approach working in cooperation with self-learning and involving research to solve real problems. The first law of thermodynamics states that energy can neither be created nor destroyed, but that energy is conserved. Students had difficulty learning or misconceptions about this law. This study…

  6. Evaluation of Health Profession Student Attitudes toward an Online Nutrition Education Problem-Based Learning Module

    ERIC Educational Resources Information Center

    Gould, Kathleen; Sadera, William

    2015-01-01

    The intent of problem-based learning (PBL) is to increase student motivation to learn, to promote critical thinking and to teach students to learn with complexity. PBL encourages students to understand that there are no straightforward answers and that problem solutions depend on context. This paper discusses the experience of undergraduate health…

  7. Redesigning Problem-Based Learning in the Knowledge Creation Paradigm for School Science Learning

    ERIC Educational Resources Information Center

    Yeo, Jennifer; Tan, Seng Chee

    2014-01-01

    The introduction of problem-based learning into K-12 science classrooms faces the challenge of achieving the dual goal of learning science content and developing problem-solving skills. To overcome this content-process tension in science classrooms, we employed the knowledge-creation approach as a boundary object between the two seemingly…

  8. Connecting Authentic Activities with Multimedia to Enhance Teaching and Learning, an Exemplar from Scottish History

    ERIC Educational Resources Information Center

    Hillis, Peter

    2010-01-01

    Much of the current focus on maximizing the potential of ICT to enhance teaching and learning is on learning tasks rather than the technology. These learning tasks increasingly employ a constructivist, problem-based methodology especially one based around authentic learning. The problem-based nature of history provides fertile ground for this…

  9. Achievement of learning outcome after implemented physical modules based on problem based learning

    NASA Astrophysics Data System (ADS)

    Isna, R.; Masykuri, M.; Sukarmin

    2018-03-01

    Implementation of Problem BasedLearning (PBL) modules can grow the students' thinking skills to solve the problems in daily life and equip the students into higher education levels. The purpose of this research is to know the achievement of learning outcome after implementation physics module based on PBL in Newton,s Law of Gravity. This research method use the experimental method with posttest only group design. To know the achievement of student learning outcomes was analyzed using t test through application of SPSS 18. Based on research result, it is found that the average of student learning outcomes after appliying physics module based on PBL has reached the minimal exhaustiveness criteria. In addition, students' scientific attitudes also improved at each meeting. Presentation activities which contained at learning sync are also able to practice speaking skills and broaden their knowledge. Looking at some shortcomings during the study, it is suggested the issues raised into learning should be a problem close to the life of students so that, the students are more active and enthusiastic in following the learning of physics.

  10. Students’ Mathematical Problem-Solving Abilities Through The Application of Learning Models Problem Based Learning

    NASA Astrophysics Data System (ADS)

    Nasution, M. L.; Yerizon, Y.; Gusmiyanti, R.

    2018-04-01

    One of the purpose mathematic learning is to develop problem solving abilities. Problem solving is obtained through experience in questioning non-routine. Improving students’ mathematical problem-solving abilities required an appropriate strategy in learning activities one of them is models problem based learning (PBL). Thus, the purpose of this research is to determine whether the problem solving abilities of mathematical students’ who learn to use PBL better than on the ability of students’ mathematical problem solving by applying conventional learning. This research included quasi experiment with static group design and population is students class XI MIA SMAN 1 Lubuk Alung. Class experiment in the class XI MIA 5 and class control in the class XI MIA 6. The instrument of final test students’ mathematical problem solving used essay form. The result of data final test in analyzed with t-test. The result is students’ mathematical problem solving abilities with PBL better then on the ability of students’ mathematical problem solving by applying conventional learning. It’s seen from the high percentage achieved by the group of students who learn to use PBL for each indicator of students’ mathematical problem solving.

  11. ICT as a Catalyst in Problem-Based Learning Processes? A Comparison of Online and Campus-Based PBL in Swedish Fire-Fighter Training

    ERIC Educational Resources Information Center

    Holmgren, Robert

    2013-01-01

    This article focuses on the impact on learning processes when digital technologies are integrated into PBL (problem-based learning) oriented distance training. Based on socio-cultural perspectives on learning and a comparative distance-campus as well as a time-perspective, instructor and student roles, and learning activities were explored.…

  12. Problem-Based Learning

    ERIC Educational Resources Information Center

    Allen, Deborah E.; Donham, Richard S.; Bernhardt, Stephen A.

    2011-01-01

    In problem-based learning (PBL), students working in collaborative groups learn by resolving complex, realistic problems under the guidance of faculty. There is some evidence of PBL effectiveness in medical school settings where it began, and there are numerous accounts of PBL implementation in various undergraduate contexts, replete with…

  13. "What I Learn Is What I Like." How Do Students in ICT Supported Problem-Based Learning Rate the Quality of the Learning Experience, and How Does It Relate to the Acquisition of Competences?

    ERIC Educational Resources Information Center

    Scholkmann, Antonia

    2017-01-01

    Although advocated in theory, research findings on the benefits of ICT integration into inquiry-based learning arrangements such as problem-based learning (PBL) are still ambiguous. One explanation might be that until now students' subjective views on learning in ICT-integrated, inquiry-based arrangements have not been considered extensively. The…

  14. Problem-based learning using patient-simulated videos showing daily life for a comprehensive clinical approach

    PubMed Central

    Ohira, Yoshiyuki; Uehara, Takanori; Noda, Kazutaka; Suzuki, Shingo; Shikino, Kiyoshi; Kajiwara, Hideki; Kondo, Takeshi; Hirota, Yusuke; Ikusaka, Masatomi

    2017-01-01

    Objectives We examined whether problem-based learning tutorials using patient-simulated videos showing daily life are more practical for clinical learning, compared with traditional paper-based problem-based learning, for the consideration rate of psychosocial issues and the recall rate for experienced learning. Methods Twenty-two groups with 120 fifth-year students were each assigned paper-based problem-based learning and video-based problem-based learning using patient-simulated videos. We compared target achievement rates in questionnaires using the Wilcoxon signed-rank test and discussion contents diversity using the Mann-Whitney U test. A follow-up survey used a chi-square test to measure students’ recall of cases in three categories: video, paper, and non-experienced. Results Video-based problem-based learning displayed significantly higher achievement rates for imagining authentic patients (p=0.001), incorporating a comprehensive approach including psychosocial aspects (p<0.001), and satisfaction with sessions (p=0.001). No significant differences existed in the discussion contents diversity regarding the International Classification of Primary Care Second Edition codes and chapter types or in the rate of psychological codes. In a follow-up survey comparing video and paper groups to non-experienced groups, the rates were higher for video (χ2=24.319, p<0.001) and paper (χ2=11.134, p=0.001). Although the video rate tended to be higher than the paper rate, no significant difference was found between the two. Conclusions Patient-simulated videos showing daily life facilitate imagining true patients and support a comprehensive approach that fosters better memory. The clinical patient-simulated video method is more practical and clinical problem-based tutorials can be implemented if we create patient-simulated videos for each symptom as teaching materials.  PMID:28245193

  15. Problem-based learning using patient-simulated videos showing daily life for a comprehensive clinical approach.

    PubMed

    Ikegami, Akiko; Ohira, Yoshiyuki; Uehara, Takanori; Noda, Kazutaka; Suzuki, Shingo; Shikino, Kiyoshi; Kajiwara, Hideki; Kondo, Takeshi; Hirota, Yusuke; Ikusaka, Masatomi

    2017-02-27

    We examined whether problem-based learning tutorials using patient-simulated videos showing daily life are more practical for clinical learning, compared with traditional paper-based problem-based learning, for the consideration rate of psychosocial issues and the recall rate for experienced learning. Twenty-two groups with 120 fifth-year students were each assigned paper-based problem-based learning and video-based problem-based learning using patient-simulated videos. We compared target achievement rates in questionnaires using the Wilcoxon signed-rank test and discussion contents diversity using the Mann-Whitney U test. A follow-up survey used a chi-square test to measure students' recall of cases in three categories: video, paper, and non-experienced. Video-based problem-based learning displayed significantly higher achievement rates for imagining authentic patients (p=0.001), incorporating a comprehensive approach including psychosocial aspects (p<0.001), and satisfaction with sessions (p=0.001). No significant differences existed in the discussion contents diversity regarding the International Classification of Primary Care Second Edition codes and chapter types or in the rate of psychological codes. In a follow-up survey comparing video and paper groups to non-experienced groups, the rates were higher for video (χ 2 =24.319, p<0.001) and paper (χ 2 =11.134, p=0.001). Although the video rate tended to be higher than the paper rate, no significant difference was found between the two. Patient-simulated videos showing daily life facilitate imagining true patients and support a comprehensive approach that fosters better memory. The clinical patient-simulated video method is more practical and clinical problem-based tutorials can be implemented if we create patient-simulated videos for each symptom as teaching materials.

  16. Comparison of Standardized Test Scores from Traditional Classrooms and Those Using Problem-Based Learning

    ERIC Educational Resources Information Center

    Needham, Martha Elaine

    2010-01-01

    This research compares differences between standardized test scores in problem-based learning (PBL) classrooms and a traditional classroom for 6th grade students using a mixed-method, quasi-experimental and qualitative design. The research shows that problem-based learning is as effective as traditional teaching methods on standardized tests. The…

  17. Is Student Knowledge of Anatomy Affected by a Problem-Based Learning Approach? A Review

    ERIC Educational Resources Information Center

    Williams, Jonathan M.

    2014-01-01

    A fundamental understanding of anatomy is critical for students on many health science courses. It has been suggested that a problem-based approach to learning anatomy may result in deficits in foundation knowledge. The aim of this review is to compare traditional didactic methods with problem-based learning methods for obtaining anatomy…

  18. Problem-Based Learning Revisited, Introduction of Active and Self-Directed Learning to Reduce Fatigue among Students

    ERIC Educational Resources Information Center

    Czabanowska, Katarzyna; Moust, Jos H. C.; Meijer, Andre W. M.; Schroder-Back, Peter; Roebertsen, Herma

    2012-01-01

    Despite several years of successfully applying problem-based learning at Maastricht University, the Faculty of Medicine observed a slow erosion of problem-based practices and "PBL fatigue" among themselves and students. In response to this fatigue and new research into the development of the young adult brain, Active Self-Directed…

  19. Using Problem-Based Pre-Class Activities to Prepare Students for In-Class Learning

    ERIC Educational Resources Information Center

    Alayont, Feryal

    2014-01-01

    This article presents a problem-based approach that prepares students for future learning in the classroom. In this approach, students complete problem-based activities before coming to class to familiarize themselves with the topics to be covered. After the discussion on how the use of these activities relate to the learning and transfer…

  20. Crib Work--An Evaluation of a Problem-Based Learning Experiment: Preliminary Results

    ERIC Educational Resources Information Center

    Walsh, Vonda K.; Bush, H. Francis

    2013-01-01

    Problem-based learning has been proven to be successful in both medical colleges and physics classes, but not uniformly across all disciplines. A college course in probability and statistics was used as a setting to test the effectiveness of problem-based learning when applied to homework. This paper compares the performances of the students from…

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