Sample records for real world experiments

  1. Interreality: A New Paradigm for E-health.

    PubMed

    Riva, Giuseppe

    2009-01-01

    "Interreality" is a personalized immersive e-therapy whose main novelty is a hybrid, closed-loop empowering experience bridging physical and virtual worlds. The main feature of interreality is a twofold link between the virtual and the real world: (a) behavior in the physical world influences the experience in the virtual one; (b) behavior in the virtual world influences the experience in the real one. This is achieved through: (1) 3D Shared Virtual Worlds: role-playing experiences in which one or more users interact with one another within a 3D world; (2) Bio and Activity Sensors (From the Real to the Virtual World): They are used to track the emotional/health/activity status of the user and to influence his/her experience in the virtual world (aspect, activity and access); (3) Mobile Internet Appliances (From the Virtual to the Real One): In interreality, the social and individual user activity in the virtual world has a direct link with the users' life through a mobile phone/digital assistant. The different technologies that are involved in the interreality vision and its clinical rationale are addressed and discussed.

  2. Multi-Perspective Indexing of Diverse Spatial Characteristics of an Outdoor Field toward Redesigning of Real-World Learning

    ERIC Educational Resources Information Center

    Okada, Masaya; Tada, Masahiro

    2014-01-01

    Real-world learning is important because it encourages learners to obtain knowledge through various experiences. To design effective real-world learning, it is necessary to analyze the diverse learning activities that occur in real-world learning and to develop effective strategies for learning support. By inventing the technologies of multimodal…

  3. Interreality in practice: bridging virtual and real worlds in the treatment of posttraumatic stress disorders.

    PubMed

    Riva, Giuseppe; Raspelli, Simona; Algeri, Davide; Pallavicini, Federica; Gorini, Alessandra; Wiederhold, Brenda K; Gaggioli, Andrea

    2010-02-01

    The use of new technologies, particularly virtual reality, is not new in the treatment of posttraumatic stress disorders (PTSD): VR is used to facilitate the activation of the traumatic event during exposure therapy. However, during the therapy, VR is a new and distinct realm, separate from the emotions and behaviors experienced by the patient in the real world: the behavior of the patient in VR has no direct effects on the real-life experience; the emotions and problems experienced by the patient in the real world are not directly addressed in the VR exposure. In this article, we suggest that the use of a new technological paradigm, Interreality, may improve the clinical outcome of PTSD. The main feature of Interreality is a twofold link between the virtual and real worlds: (a) behavior in the physical world influences the experience in the virtual one; (b) behavior in the virtual world influences the experience in the real one. This is achieved through 3D shared virtual worlds; biosensors and activity sensors (from the real to the virtual world); and personal digital assistants and/or mobile phones (from the virtual world to the real one). We describe different technologies that are involved in the Interreality vision and its clinical rationale. To illustrate the concept of Interreality in practice, a clinical scenario is also presented and discussed: Rosa, a 55-year-old nurse, involved in a major car accident.

  4. Evaluation of the cognitive effects of travel technique in complex real and virtual environments.

    PubMed

    Suma, Evan A; Finkelstein, Samantha L; Reid, Myra; V Babu, Sabarish; Ulinski, Amy C; Hodges, Larry F

    2010-01-01

    We report a series of experiments conducted to investigate the effects of travel technique on information gathering and cognition in complex virtual environments. In the first experiment, participants completed a non-branching multilevel 3D maze at their own pace using either real walking or one of two virtual travel techniques. In the second experiment, we constructed a real-world maze with branching pathways and modeled an identical virtual environment. Participants explored either the real or virtual maze for a predetermined amount of time using real walking or a virtual travel technique. Our results across experiments suggest that for complex environments requiring a large number of turns, virtual travel is an acceptable substitute for real walking if the goal of the application involves learning or reasoning based on information presented in the virtual world. However, for applications that require fast, efficient navigation or travel that closely resembles real-world behavior, real walking has advantages over common joystick-based virtual travel techniques.

  5. Infusing Real World Experiences into Engineering Education

    ERIC Educational Resources Information Center

    National Academies Press, 2012

    2012-01-01

    The aim of this report is to encourage enhanced richness and relevance of the undergraduate engineering education experience, and thus produce better-prepared and more globally competitive graduates, by providing practical guidance for incorporating real world experience in US engineering programs. The report, a collaborative effort of the…

  6. Psycho-physiological effects of head-mounted displays in ubiquitous use

    NASA Astrophysics Data System (ADS)

    Kawai, Takashi; Häkkinen, Jukka; Oshima, Keisuke; Saito, Hiroko; Yamazoe, Takashi; Morikawa, Hiroyuki; Nyman, Göte

    2011-02-01

    In this study, two experiments were conducted to evaluate the psycho-physiological effects by practical use of monocular head-mounted display (HMD) in a real-world environment, based on the assumption of consumer-level applications as viewing video content and receiving navigation information while walking. In the experiment 1, the workload was examined for different types of presenting stimuli using an HMD (monocular or binocular, see-through or non-see-through). The experiment 2 focused on the relationship between the real-world environment and the visual information presented using a monocular HMD. The workload was compared between a case where participants walked while viewing video content without relation to the real-world environment, and a case where participants walked while viewing visual information to augment the real-world environment as navigations.

  7. The many facets of auditory display

    NASA Technical Reports Server (NTRS)

    Blattner, Meera M.

    1995-01-01

    In this presentation we will examine some of the ways sound can be used in a virtual world. We make the case that many different types of audio experience are available to us. A full range of audio experiences include: music, speech, real-world sounds, auditory displays, and auditory cues or messages. The technology of recreating real-world sounds through physical modeling has advanced in the past few years allowing better simulation of virtual worlds. Three-dimensional audio has further enriched our sensory experiences.

  8. Learning from Dealing with Real World Problems

    ERIC Educational Resources Information Center

    Akcay, Hakan

    2017-01-01

    The purpose of this article is to provide an example of using real world issues as tools for science teaching and learning. Using real world issues provides students with experiences in learning in problem-based environments and encourages them to apply their content knowledge to solving current and local problems.

  9. Real-World Experiences

    ERIC Educational Resources Information Center

    Borja, Rhea R.

    2006-01-01

    This article presents IISME, a U.S. program that can give educators a real-world experience and that can deepen their subject-matter knowledge. It also presents the experiences of some teachers who are into this program. IISME's summer-fellowship program started out with 40 teachers and 12 companies. The group's growth picked up in 2001, when it…

  10. The Power of Real-World Application

    ERIC Educational Resources Information Center

    Stam, Brad

    2011-01-01

    Linked learning transforms students' high school experience by linking a college preparatory course sequence with demanding technical education, and linking real-world experiences with classroom learning to help students gain an advantage in high school, postsecondary education, and careers. With linked learning, students follow industry-themed…

  11. The Neurodynamics of Affect in the Laboratory Predicts Persistence of Real-World Emotional Responses.

    PubMed

    Heller, Aaron S; Fox, Andrew S; Wing, Erik K; McQuisition, Kaitlyn M; Vack, Nathan J; Davidson, Richard J

    2015-07-22

    Failure to sustain positive affect over time is a hallmark of depression and other psychopathologies, but the mechanisms supporting the ability to sustain positive emotional responses are poorly understood. Here, we investigated the neural correlates associated with the persistence of positive affect in the real world by conducting two experiments in humans: an fMRI task of reward responses and an experience-sampling task measuring emotional responses to a reward obtained in the field. The magnitude of DLPFC engagement to rewards administered in the laboratory predicted reactivity of real-world positive emotion following a reward administered in the field. Sustained ventral striatum engagement in the laboratory positively predicted the duration of real-world positive emotional responses. These results suggest that common pathways are associated with the unfolding of neural processes over seconds and with the dynamics of emotions experienced over minutes. Examining such dynamics may facilitate a better understanding of the brain-behavior associations underlying emotion. Significance statement: How real-world emotion, experienced over seconds, minutes, and hours, is instantiated in the brain over the course of milliseconds and seconds is unknown. We combined a novel, real-world experience-sampling task with fMRI to examine how individual differences in real-world emotion, experienced over minutes and hours, is subserved by affective neurodynamics of brain activity over the course of seconds. When winning money in the real world, individuals sustaining positive emotion the longest were those with the most prolonged ventral striatal activity. These results suggest that common pathways are associated with the unfolding of neural processes over seconds and with the dynamics of emotions experienced over minutes. Examining such dynamics may facilitate a better understanding of the brain-behavior associations underlying emotion. Copyright © 2015 the authors 0270-6474/15/3510503-07$15.00/0.

  12. Learning through Real-World Problem Solving: The Power of Integrative Teaching.

    ERIC Educational Resources Information Center

    Nagel, Nancy G.

    This book is based on the idea that curriculum development projects focused on integrated or interdisciplinary teaching within the context of real-world problem solving creates dynamics and meaningful learning experiences for students. The real-world, problem-solving units presented in this book were created by four intern teachers, their mentor…

  13. The ISIS Project: Real Experience with a Fault Tolerant Programming System

    NASA Technical Reports Server (NTRS)

    Birman, Kenneth; Cooper, Robert

    1990-01-01

    The ISIS project has developed a distributed programming toolkit and a collection of higher level applications based on these tools. ISIS is now in use at more than 300 locations world-wise. The lessons (and surprises) gained from this experience with the real world are discussed.

  14. Solving Real World Problems with Alternate Reality Gaming: Student Experiences in the Global Village Playground Capstone Course Design

    ERIC Educational Resources Information Center

    Dondlinger, Mary Jo; McLeod, Julie K.

    2015-01-01

    The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering complex problem solving, as well as critical and creative thinking. In the GVP, students work on simulated and real-world problems…

  15. Bringing the Brain into Assessment.

    ERIC Educational Resources Information Center

    Caine, Geoffrey; Caine, Renate Nummela

    1999-01-01

    Brain research explains why testing for surface knowledge (memorization) reveals relatively little about real, usable knowledge. Assessment must contribute to real-world experience, relate to real-world performance, can never be fully translated into representative symbols or numbers, and can induce both helplessness (interference with meaningful…

  16. Neuro-Linguistic Programming in Couple Therapy.

    ERIC Educational Resources Information Center

    Forman, Bruce D.

    Neuro-Linguistic Programming (NLP) is a method of understanding the organization of subjective human experience. The NLP model provides a theoretical framework for directing or guiding therapeutic change. According to NLP, people experience the so-called real world indirectly and operate on the real world as if it were like the model of it they…

  17. Future Evolution of Virtual Worlds as Communication Environments

    NASA Astrophysics Data System (ADS)

    Prisco, Giulio

    Extensive experience creating locations and activities inside virtual worlds provides the basis for contemplating their future. Users of virtual worlds are diverse in their goals for these online environments; for example, immersionists want them to be alternative realities disconnected from real life, whereas augmentationists want them to be communication media supporting real-life activities. As the technology improves, the diversity of virtual worlds will increase along with their significance. Many will incorporate more advanced virtual reality, or serve as major media for long-distance collaboration, or become the venues for futurist social movements. Key issues are how people can create their own virtual worlds, travel across worlds, and experience a variety of multimedia immersive environments. This chapter concludes by noting the view among some computer scientists that future technologies will permit uploading human personalities to artificial intelligence avatars, thereby enhancing human beings and rendering the virtual worlds entirely real.

  18. When the Academic World and the Real World Meet

    ERIC Educational Resources Information Center

    Svetlik, David

    2007-01-01

    In this article, the author relates the need for a complimentary relationship between the academic and real outside world. This is not to compare a college degree with outside work experience--the two are complementary. It is the world of business and industry that often cause changes. Students and practitioners of industrial automation are an…

  19. A Necessary Course for the 1990s: The Student-Run Advertising Agency.

    ERIC Educational Resources Information Center

    Marra, James L.

    Current advertising courses and educational practices reflect advertising education's allegiance to the real world, particularly the real world as defined by large advertising agencies. A student-run ad agency provides students with a total learning experience on a small advertising agency scale in line with what they are likely to experience in…

  20. Adapting to Change in a Master Level Real-World-Projects Capstone Course

    ERIC Educational Resources Information Center

    Tappert, Charles C.; Stix, Allen

    2012-01-01

    Our mission of capstone computing courses for the past ten years has been to offer students experience with the development of real-world information technology projects. This experience has included both the hard and soft skills required for the work they could expect as industrial practitioners. Hard skills entail extending one's knowledge…

  1. How Do Virtual World Experiences Bring about Learning? A Critical Review of Theories

    ERIC Educational Resources Information Center

    Loke, Swee-Kin

    2015-01-01

    While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students' virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these…

  2. Seizing the Future: How Ohio's Career-Technical Education Programs Fuse Academic Rigor and Real-World Experiences to Prepare Students for College and Careers

    ERIC Educational Resources Information Center

    Guarino, Heidi; Yoder, Shaun

    2015-01-01

    "Seizing the Future: How Ohio's Career and Technical Education Programs Fuse Academic Rigor and Real-World Experiences to Prepare Students for College and Work," demonstrates Ohio's progress in developing strong policies for career and technical education (CTE) programs to promote rigor, including college- and career-ready graduation…

  3. The Design of an Instructional Model Based on Connectivism and Constructivism to Create Innovation in Real World Experience

    ERIC Educational Resources Information Center

    Jirasatjanukul, Kanokrat; Jeerungsuwan, Namon

    2018-01-01

    The objectives of the research were to (1) design an instructional model based on Connectivism and Constructivism to create innovation in real world experience, (2) assess the model designed--the designed instructional model. The research involved 2 stages: (1) the instructional model design and (2) the instructional model rating. The sample…

  4. Virtual School, Real Experience: Simulations Replicate the World of Practice for Aspiring Principals

    ERIC Educational Resources Information Center

    Mann, Dale; Shakeshaft, Charol

    2013-01-01

    A web-enabled computer simulation program presents real-world opportunities, problems, and challenges for aspiring principals. The simulation challenges areas that are not always covered in lectures, textbooks, or workshops. For example, using the simulation requires dealing--on-screen and in real time--with demanding parents, observing…

  5. A Case Study of Dilemmas Encountered When Connecting Middle School Mathematics Instruction to Relevant Real World Examples

    ERIC Educational Resources Information Center

    Sugimoto, Amanda T.; Turner, Erin E.; Stoehr, Kathleen J.

    2017-01-01

    The pedagogical practice of connecting mathematical content to real world contexts, particularly contexts relevant to students' knowledge and experiences, can positively impact student motivation as well as promote conceptual understanding. However, little is known about how middle school teachers actually make relevant world connections, and more…

  6. The Best of All Worlds: Immersive Interfaces for Art Education in Virtual and Real World Teaching and Learning Environments

    ERIC Educational Resources Information Center

    Grenfell, Janette

    2013-01-01

    Selected ubiquitous technologies encourage collaborative participation between higher education students and educators within a virtual socially networked e-learning landscape. Multiple modes of teaching and learning, ranging from real world experiences, to text and digital images accessed within the Deakin studies online learning management…

  7. Quasi-experiments to establish causal effects of HIV care and treatment and to improve the cascade of care

    PubMed Central

    Bor, Jacob; Geldsetzer, Pascal; Venkataramani, Atheendar; Bärnighausen, Till

    2015-01-01

    Purpose of review Randomized, population-representative trials of clinical interventions are rare. Quasi-experiments have been used successfully to generate causal evidence on the cascade of HIV care in a broad range of real-world settings. Recent findings Quasi-experiments exploit exogenous, or quasi-random, variation occurring naturally in the world or because of an administrative rule or policy change to estimate causal effects. Well designed quasi-experiments have greater internal validity than typical observational research designs. At the same time, quasi-experiments may also have potential for greater external validity than experiments and can be implemented when randomized clinical trials are infeasible or unethical. Quasi-experimental studies have established the causal effects of HIV testing and initiation of antiretroviral therapy on health, economic outcomes and sexual behaviors, as well as indirect effects on other community members. Recent quasi-experiments have evaluated specific interventions to improve patient performance in the cascade of care, providing causal evidence to optimize clinical management of HIV. Summary Quasi-experiments have generated important data on the real-world impacts of HIV testing and treatment and on interventions to improve the cascade of care. With the growth in large-scale clinical and administrative data, quasi-experiments enable rigorous evaluation of policies implemented in real-world settings. PMID:26371463

  8. Quasi-experiments to establish causal effects of HIV care and treatment and to improve the cascade of care.

    PubMed

    Bor, Jacob; Geldsetzer, Pascal; Venkataramani, Atheendar; Bärnighausen, Till

    2015-11-01

    Randomized, population-representative trials of clinical interventions are rare. Quasi-experiments have been used successfully to generate causal evidence on the cascade of HIV care in a broad range of real-world settings. Quasi-experiments exploit exogenous, or quasi-random, variation occurring naturally in the world or because of an administrative rule or policy change to estimate causal effects. Well designed quasi-experiments have greater internal validity than typical observational research designs. At the same time, quasi-experiments may also have potential for greater external validity than experiments and can be implemented when randomized clinical trials are infeasible or unethical. Quasi-experimental studies have established the causal effects of HIV testing and initiation of antiretroviral therapy on health, economic outcomes and sexual behaviors, as well as indirect effects on other community members. Recent quasi-experiments have evaluated specific interventions to improve patient performance in the cascade of care, providing causal evidence to optimize clinical management of HIV. Quasi-experiments have generated important data on the real-world impacts of HIV testing and treatment and on interventions to improve the cascade of care. With the growth in large-scale clinical and administrative data, quasi-experiments enable rigorous evaluation of policies implemented in real-world settings.

  9. The Challenges of Teaching Business Analytics: Finding Real Big Data for Business Students

    ERIC Educational Resources Information Center

    Yap, Alexander Y.; Drye, Sherrie L.

    2018-01-01

    This research shares the challenges of bringing in real-world big business data into the classroom so students can experience how today's business decisions can improve with the strategic use of data analytics. Finding a true big data set that provides real world business transactions and operational data has been a challenge for academics…

  10. Experience inheritance from famous specialists based on real-world clinical research paradigm of traditional Chinese medicine.

    PubMed

    Song, Guanli; Wang, Yinghui; Zhang, Runshun; Liu, Baoyan; Zhou, Xuezhong; Zhou, Xiaji; Zhang, Hong; Guo, Yufeng; Xue, Yanxing; Xu, Lili

    2014-09-01

    The current modes of experience inheritance from famous specialists in traditional Chinese medicine (TCM) include master and disciple, literature review, clinical-epidemiology-based clinical research observation, and analysis and data mining via computer and database technologies. Each mode has its advantages and disadvantages. However, a scientific and instructive experience inheritance mode has not been developed. The advent of the big data era as well as the formation and practice accumulation of the TCM clinical research paradigm in the real world have provided new perspectives, techniques, and methods for inheriting experience from famous TCM specialists. Through continuous exploration and practice, the research group proposes the innovation research mode based on the real-world TCM clinical research paradigm, which involves the inheritance and innovation of the existing modes. This mode is formulated in line with its own development regularity of TCM and is expected to become the main mode of experience inheritance in the clinical field.

  11. Hierarchical Spatio-Temporal Probabilistic Graphical Model with Multiple Feature Fusion for Binary Facial Attribute Classification in Real-World Face Videos.

    PubMed

    Demirkus, Meltem; Precup, Doina; Clark, James J; Arbel, Tal

    2016-06-01

    Recent literature shows that facial attributes, i.e., contextual facial information, can be beneficial for improving the performance of real-world applications, such as face verification, face recognition, and image search. Examples of face attributes include gender, skin color, facial hair, etc. How to robustly obtain these facial attributes (traits) is still an open problem, especially in the presence of the challenges of real-world environments: non-uniform illumination conditions, arbitrary occlusions, motion blur and background clutter. What makes this problem even more difficult is the enormous variability presented by the same subject, due to arbitrary face scales, head poses, and facial expressions. In this paper, we focus on the problem of facial trait classification in real-world face videos. We have developed a fully automatic hierarchical and probabilistic framework that models the collective set of frame class distributions and feature spatial information over a video sequence. The experiments are conducted on a large real-world face video database that we have collected, labelled and made publicly available. The proposed method is flexible enough to be applied to any facial classification problem. Experiments on a large, real-world video database McGillFaces [1] of 18,000 video frames reveal that the proposed framework outperforms alternative approaches, by up to 16.96 and 10.13%, for the facial attributes of gender and facial hair, respectively.

  12. Mathematics in the Real World.

    ERIC Educational Resources Information Center

    Borenstein, Matt

    1997-01-01

    The abstract nature of algebra causes difficulties for many students. Describes "Real-World Data," an algebra course designed for students with low grades in algebra and provides multidisciplinary experiments (linear functions and variations; quadratic, square-root, and inverse relations; and exponential and periodic variation)…

  13. Applying Real-Time UML: Real-World Experiences

    NASA Astrophysics Data System (ADS)

    Cooling, Niall; Pachschwoell, Stefan

    2004-06-01

    This paper presents Austrian Aerospace's experiences of applying UML for the design of an embedded real-time avionics system based on Feabhas' "Pragma Process". It describes the complete lifecycle from adoption of UML, through training, CASE-tool selection, system analysis, and software design and development of the project itself. It concludes by reflecting on the experiences obtained and some lessons learnt.

  14. Estimation of detection thresholds for redirected walking techniques.

    PubMed

    Steinicke, Frank; Bruder, Gerd; Jerald, Jason; Frenz, Harald; Lappe, Markus

    2010-01-01

    In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving their tracked head and walking through the real world. Usually, movements in the real world are mapped one-to-one to virtual camera motions. With redirection techniques, the virtual camera is manipulated by applying gains to user motion so that the virtual world moves differently than the real world. Thus, users can walk through large-scale IVEs while physically remaining in a reasonably small workspace. In psychophysical experiments with a two-alternative forced-choice task, we have quantified how much humans can unknowingly be redirected on physical paths that are different from the visually perceived paths. We tested 12 subjects in three different experiments: (E1) discrimination between virtual and physical rotations, (E2) discrimination between virtual and physical straightforward movements, and (E3) discrimination of path curvature. In experiment E1, subjects performed rotations with different gains, and then had to choose whether the visually perceived rotation was smaller or greater than the physical rotation. In experiment E2, subjects chose whether the physical walk was shorter or longer than the visually perceived scaled travel distance. In experiment E3, subjects estimate the path curvature when walking a curved path in the real world while the visual display shows a straight path in the virtual world. Our results show that users can be turned physically about 49 percent more or 20 percent less than the perceived virtual rotation, distances can be downscaled by 14 percent and upscaled by 26 percent, and users can be redirected on a circular arc with a radius greater than 22 m while they believe that they are walking straight.

  15. Interactive Algorithms for Unsupervised Machine Learning

    DTIC Science & Technology

    2015-06-01

    committee members, Nina Balcan, Sanjoy Dasgupta, and John Langford. Nina’s unbounded energy and her passion for machine learning are qualities that I...52 3.3.2 Simulations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 3.3.3 Real World Experiments...80 4.4.1 Simulations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 4.4.2 Real World

  16. Accessing numeric data via flags and tags: A final report on a real world experiment

    NASA Technical Reports Server (NTRS)

    Kottenstette, J. P.; Freeman, J. E.; Staskin, E. R.; Hargrave, C. W.

    1978-01-01

    An experiment is reported which: extended the concepts of data flagging and tagging to the aerospace scientific and technical literature; generated experience with the assignment of data summaries and data terms by documentation specialists; and obtained real world assessments of data summaries and data terms in information products and services. Inclusion of data summaries and data terms improved users' understanding of referenced documents from a subject perspective as well as from a data perspective; furthermore, a radical shift in document ordering behavior occurred during the experiment toward proportionately more requests for data-summarized items.

  17. A real-world size organization of object responses in occipito-temporal cortex

    PubMed Central

    Konkle, Talia; Oliva, Aude

    2012-01-01

    SUMMARY While there are selective regions of occipito-temporal cortex that respond to faces, letters, and bodies, the large-scale neural organization of most object categories remains unknown. Here we find that object representations can be differentiated along the ventral temporal cortex by their real-world size. In a functional neuroimaging experiment, observers were shown pictures of big and small real-world objects (e.g. table, bathtub; paperclip, cup), presented at the same retinal size. We observed a consistent medial-to-lateral organization of big and small object preferences in the ventral temporal cortex, mirrored along the lateral surface. Regions in the lateral-occipital, infero-temporal, and parahippocampal cortices showed strong peaks of differential real-world size selectivity, and maintained these preferences over changes in retinal size and in mental imagery. These data demonstrate that the real-world size of objects can provide insight into the spatial topography of object representation. PMID:22726840

  18. Fiduciary and Legal Considerations for Student-Managed Investment Funds

    ERIC Educational Resources Information Center

    Gradisher, Suzanne; Kahl, Douglas R.; Clinebell, John M.; Stevens, Jerry L.

    2016-01-01

    Student-managed investment funds are popular forms of experiential learning in business schools and finance departments. The investment management experience is a real world activity and the structure of the fund may also introduce real world fiduciary and legal responsibilities for students, faculty, and administrators. The authors review how the…

  19. Stress Training and Simulator Complexity: Why Sometimes More Is Less

    ERIC Educational Resources Information Center

    Tichon, Jennifer G.; Wallis, Guy M.

    2010-01-01

    Through repeated practice under conditions similar to those in real-world settings, simulator training prepares an individual to maintain effective performance under stressful work conditions. Interfaces offering high fidelity and immersion can more closely reproduce real-world experiences and are generally believed to result in better learning…

  20. An investigation of the effects of relevant samples and a comparison of verification versus discovery based lab design

    NASA Astrophysics Data System (ADS)

    Rieben, James C., Jr.

    This study focuses on the effects of relevance and lab design on student learning within the chemistry laboratory environment. A general chemistry conductivity of solutions experiment and an upper level organic chemistry cellulose regeneration experiment were employed. In the conductivity experiment, the two main variables studied were the effect of relevant (or "real world") samples on student learning and a verification-based lab design versus a discovery-based lab design. With the cellulose regeneration experiment, the effect of a discovery-based lab design vs. a verification-based lab design was the sole focus. Evaluation surveys consisting of six questions were used at three different times to assess student knowledge of experimental concepts. In the general chemistry laboratory portion of this study, four experimental variants were employed to investigate the effect of relevance and lab design on student learning. These variants consisted of a traditional (or verification) lab design, a traditional lab design using "real world" samples, a new lab design employing real world samples/situations using unknown samples, and the new lab design using real world samples/situations that were known to the student. Data used in this analysis were collected during the Fall 08, Winter 09, and Fall 09 terms. For the second part of this study a cellulose regeneration experiment was employed to investigate the effects of lab design. A demonstration creating regenerated cellulose "rayon" was modified and converted to an efficient and low-waste experiment. In the first variant students tested their products and verified a list of physical properties. In the second variant, students filled in a blank physical property chart with their own experimental results for the physical properties. Results from the conductivity experiment show significant student learning of the effects of concentration on conductivity and how to use conductivity to differentiate solution types with the use of real world samples. In the organic chemistry experiment, results suggest that the discovery-based design improved student retention of the chain length differentiation by physical properties relative to the verification-based design.

  1. Building Real World Domain-Specific Social Network Websites as a Capstone Project

    ERIC Educational Resources Information Center

    Yue, Kwok-Bun; De Silva, Dilhar; Kim, Dan; Aktepe, Mirac; Nagle, Stewart; Boerger, Chris; Jain, Anubha; Verma, Sunny

    2009-01-01

    This paper describes our experience of using Content Management Software (CMS), specifically Joomla, to build a real world domain-specific social network site (SNS) as a capstone project for graduate information systems and computer science students. As Web 2.0 technologies become increasingly important in driving business application development,…

  2. Virtual Worlds: Relationship between Real Life and Experience in Second Life

    ERIC Educational Resources Information Center

    Anstadt, Scott P.; Bradley, Shannon; Burnette, Ashley; Medley, Lesley L.

    2013-01-01

    Due to the unique applications of virtual reality in many modern contexts, Second Life (SL) offers inimitable opportunities for research and exploration and experiential learning as part of a distance learning curriculum assignment. A review of current research regarding SL examined real world social influences in online interactions and what the…

  3. Using Real World Experience to Teach Science and Environmental Writing.

    ERIC Educational Resources Information Center

    Friedman, Sharon M.

    The use of interpretive reporting techniques and programs offering real world training to writers may provide solutions to the problems encountered in writing about science for the mass media. Both science and environmental writers have suggested that the problems they face would be decreased by the use of more interpretive and investigative…

  4. Learning to Map and Mapping to Learn Our Students' Worlds

    ERIC Educational Resources Information Center

    Rubel, Laurie H.; Chu, Haiwen; Shookhoff, Lauren

    2011-01-01

    The National Council of Teachers of Mathematics (NCTM), through its Connections Standard, highlights the importance of "the opportunity for students to experience mathematics in a context." Seeing how mathematics can be used to describe real-world phenomena can motivate students to learn more mathematics. Connecting mathematics to the real world…

  5. Planning in the Real World of Colleges and Universities. SAIR Conference Paper.

    ERIC Educational Resources Information Center

    Condon, George A.

    The importance of human and political factors in college planning is emphasized by a veteran faculty member and administrator. Three examples are cited, based on experiences at California State University-Northridge; West Virginia University, and the community surrounding the College of the Virgin Islands. One "real world" factor that…

  6. The Implementation of Service-Learning in Graduate Instructional Design Coursework

    ERIC Educational Resources Information Center

    Stefaniak, Jill E.

    2015-01-01

    This paper describes the design of service-learning experiences with a graduate-level instructional design course. Service-learning provides students with real-life experiences in a situated-learning environment. Students were tasked with working on an instructional design project in a real-world setting to gain consultative experience. This paper…

  7. Are fixations in static natural scenes a useful predictor of attention in the real world?

    PubMed

    Foulsham, Tom; Kingstone, Alan

    2017-06-01

    Research investigating scene perception normally involves laboratory experiments using static images. Much has been learned about how observers look at pictures of the real world and the attentional mechanisms underlying this behaviour. However, the use of static, isolated pictures as a proxy for studying everyday attention in real environments has led to the criticism that such experiments are artificial. We report a new study that tests the extent to which the real world can be reduced to simpler laboratory stimuli. We recorded the gaze of participants walking on a university campus with a mobile eye tracker, and then showed static frames from this walk to new participants, in either a random or sequential order. The aim was to compare the gaze of participants walking in the real environment with fixations on pictures of the same scene. The data show that picture order affects interobserver fixation consistency and changes looking patterns. Critically, while fixations on the static images overlapped significantly with the actual real-world eye movements, they did so no more than a model that assumed a general bias to the centre. Remarkably, a model that simply takes into account where the eyes are normally positioned in the head-independent of what is actually in the scene-does far better than any other model. These data reveal that viewing patterns to static scenes are a relatively poor proxy for predicting real world eye movement behaviour, while raising intriguing possibilities for how to best measure attention in everyday life. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  8. How to Make a Math Modeling Class from Scratch in Six (Not-So) Easy Steps

    ERIC Educational Resources Information Center

    Gerhardt, Ira

    2017-01-01

    The recent introduction of a new course in mathematical modeling at Manhattan College has provided students with a valuable opportunity to gain practical experience utilizing tools in applying their mathematical abilities to a real-world problem. This paper describes the steps taken to create this class, from obtaining a real-world partner…

  9. Impacts of Integrating the Repertory Grid into an Augmented Reality-Based Learning Design on Students' Learning Achievements, Cognitive Load and Degree of Satisfaction

    ERIC Educational Resources Information Center

    Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung

    2018-01-01

    Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…

  10. Results of a massive experiment on virtual currency endowments and money demand.

    PubMed

    Živić, Nenad; Andjelković, Igor; Özden, Tolga; Dekić, Milovan; Castronova, Edward

    2017-01-01

    We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The experiment tests the effect of virtual currency endowments on player retention and virtual currency demand. An increase in endowments of a virtual currency should lower the demand for the currency in the short run. However, in the long run, we would expect money demand to rise in response to inflation in the virtual world. We test for this behavior in a virtual field experiment in the football management game Top11. 575,000 players were selected at random and allocated to different "shards" or versions of the world. The shards differed only in terms of the initial money endowment offered to new players. Money demand was observed for 28 days as players used real money to purchase additional virtual currency. The results indicate that player money purchases were significantly higher in the shards where higher endowments were given. This suggests that a positive change in the money supply in a virtual context leads to inflation and increased money demand, and does so much more quickly than in real-world economies. Differences between virtual and real currency behavior will become more interesting as virtual currency becomes a bigger part of the real economy.

  11. Results of a massive experiment on virtual currency endowments and money demand

    PubMed Central

    Živić, Nenad; Andjelković, Igor; Özden, Tolga; Dekić, Milovan

    2017-01-01

    We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The experiment tests the effect of virtual currency endowments on player retention and virtual currency demand. An increase in endowments of a virtual currency should lower the demand for the currency in the short run. However, in the long run, we would expect money demand to rise in response to inflation in the virtual world. We test for this behavior in a virtual field experiment in the football management game Top11. 575,000 players were selected at random and allocated to different “shards” or versions of the world. The shards differed only in terms of the initial money endowment offered to new players. Money demand was observed for 28 days as players used real money to purchase additional virtual currency. The results indicate that player money purchases were significantly higher in the shards where higher endowments were given. This suggests that a positive change in the money supply in a virtual context leads to inflation and increased money demand, and does so much more quickly than in real-world economies. Differences between virtual and real currency behavior will become more interesting as virtual currency becomes a bigger part of the real economy. PMID:29045494

  12. Concentration measurement in a road tunnel as a method to assess "real-world" vehicles exhaust emissions

    NASA Astrophysics Data System (ADS)

    Zanini, G.; Berico, M.; Monforti, F.; Vitali, L.; Zambonelli, S.; Chiavarini, S.; Georgiadis, T.; Nardino, M.

    An experiment aimed at comparing particulate matter (PM) and polycyclic aromatic hydrocarbons (PAHs) concentrations produced in a road tunnel by buses is described. The experiment took place in 2001 in Bologna when a couple of buses belonging to the public transport fleet where driven backwards and forwards in a road tunnel closed to all other vehicles. Buses run in the tunnel for 8 h a day for 4 experiment days, each day using a different fuel: biodiesel, diesel-water emulsion, diesel-water emulsion with low sulphur content and commercial diesel. Average daily concentrations of PM of different sizes and of 12 PHAs were measured and comparison between different fuels was attempted in order to assess "real-world" exhaust emissions of different fuels. Due to heterogeneity of experimental conditions in different days and the relatively large measurement uncertainties, the effort was only partially successful, and it was not possible to state any firm conclusion on fuels reliability even if some indications in agreement with literature were found. Nevertheless, the experiment and the data analysis method developed could be of interest as a methodological approach for future experiments aimed at evaluating "real-world" exhaust emissions of single vehicles.

  13. Thinking and practice of accelerating transformation of traditional Chinese medicine from experience medicine to evidence-based medicine.

    PubMed

    Liu, Baoyan; Zhang, Yanhong; Hu, Jingqing; He, Liyun; Zhou, Xuezhong

    2011-06-01

    The gradual development of Chinese medicine is based on constant accumulation and summary of experience in clinical practice, but without the benefit of undergoing the experimental medicine stage. Although Chinese medicine has formed a systematic and unique theory system through thousands of years, with the development of evidence-based medicine, the bondage of the research methods of experience medicine to Chinese medicine is appearing. The rapid transition and transformation from experience medicine to evidence-based medicine have become important content in the development of Chinese medicine. According to the features of Chinese medicine, we propose the research idea of "taking two ways simultaneously," which is the study both in the ideal condition and in the real world. Analyzing and constructing the theoretical basis and methodology of clinical research in the real world, and building the stage for research technique is key to the effective clinical research of Chinese medicine. Only by gradually maturing and completing the clinical research methods of the real world could we realize "taking two ways simultaneously" and complementing each other, continuously produce scientific and reliable evidence of Chinese medicine, as well as transform and develop Chinese medicine from experience medicine to evidence-based medicine.

  14. A novel GLM-based method for the Automatic IDentification of functional Events (AIDE) in fNIRS data recorded in naturalistic environments.

    PubMed

    Pinti, Paola; Merla, Arcangelo; Aichelburg, Clarisse; Lind, Frida; Power, Sarah; Swingler, Elizabeth; Hamilton, Antonia; Gilbert, Sam; Burgess, Paul W; Tachtsidis, Ilias

    2017-07-15

    Recent technological advances have allowed the development of portable functional Near-Infrared Spectroscopy (fNIRS) devices that can be used to perform neuroimaging in the real-world. However, as real-world experiments are designed to mimic everyday life situations, the identification of event onsets can be extremely challenging and time-consuming. Here, we present a novel analysis method based on the general linear model (GLM) least square fit analysis for the Automatic IDentification of functional Events (or AIDE) directly from real-world fNIRS neuroimaging data. In order to investigate the accuracy and feasibility of this method, as a proof-of-principle we applied the algorithm to (i) synthetic fNIRS data simulating both block-, event-related and mixed-design experiments and (ii) experimental fNIRS data recorded during a conventional lab-based task (involving maths). AIDE was able to recover functional events from simulated fNIRS data with an accuracy of 89%, 97% and 91% for the simulated block-, event-related and mixed-design experiments respectively. For the lab-based experiment, AIDE recovered more than the 66.7% of the functional events from the fNIRS experimental measured data. To illustrate the strength of this method, we then applied AIDE to fNIRS data recorded by a wearable system on one participant during a complex real-world prospective memory experiment conducted outside the lab. As part of the experiment, there were four and six events (actions where participants had to interact with a target) for the two different conditions respectively (condition 1: social-interact with a person; condition 2: non-social-interact with an object). AIDE managed to recover 3/4 events and 3/6 events for conditions 1 and 2 respectively. The identified functional events were then corresponded to behavioural data from the video recordings of the movements and actions of the participant. Our results suggest that "brain-first" rather than "behaviour-first" analysis is possible and that the present method can provide a novel solution to analyse real-world fNIRS data, filling the gap between real-life testing and functional neuroimaging. Copyright © 2017 The Authors. Published by Elsevier Inc. All rights reserved.

  15. Understanding Integrated STEM Science Instruction through Experiences of Teachers and Students

    ERIC Educational Resources Information Center

    Gardner, Margery

    2017-01-01

    Integrated STEM education comprises an exploration of the interconnections between science, technology, engineering and mathematics in order to reflect on how each discipline operates within real world contexts. Students benefit from the integrated STEM approach because it values students' real-life experiences and hands-on applications that…

  16. Increasing Student Engagement and Enthusiasm: A Projectile Motion Crime Scene

    NASA Astrophysics Data System (ADS)

    Bonner, David

    2010-05-01

    Connecting physics concepts with real-world events allows students to establish a strong conceptual foundation. When such events are particularly interesting to students, it can greatly impact their engagement and enthusiasm in an activity. Activities that involve studying real-world events of high interest can provide students a long-lasting understanding and positive memorable experiences, both of which heighten the learning experiences of those students. One such activity, described in depth in this paper, utilizes a murder mystery and crime scene investigation as an application of basic projectile motion.

  17. Automatic guidance of attention during real-world visual search.

    PubMed

    Seidl-Rathkopf, Katharina N; Turk-Browne, Nicholas B; Kastner, Sabine

    2015-08-01

    Looking for objects in cluttered natural environments is a frequent task in everyday life. This process can be difficult, because the features, locations, and times of appearance of relevant objects often are not known in advance. Thus, a mechanism by which attention is automatically biased toward information that is potentially relevant may be helpful. We tested for such a mechanism across five experiments by engaging participants in real-world visual search and then assessing attentional capture for information that was related to the search set but was otherwise irrelevant. Isolated objects captured attention while preparing to search for objects from the same category embedded in a scene, as revealed by lower detection performance (Experiment 1A). This capture effect was driven by a central processing bottleneck rather than the withdrawal of spatial attention (Experiment 1B), occurred automatically even in a secondary task (Experiment 2A), and reflected enhancement of matching information rather than suppression of nonmatching information (Experiment 2B). Finally, attentional capture extended to objects that were semantically associated with the target category (Experiment 3). We conclude that attention is efficiently drawn towards a wide range of information that may be relevant for an upcoming real-world visual search. This mechanism may be adaptive, allowing us to find information useful for our behavioral goals in the face of uncertainty.

  18. Using Real-Worldness and Cultural Difference to Enhance Student Learning in a Foundation Phase Life Skills Module

    ERIC Educational Resources Information Center

    Koen, Mariette; Ebrahim, Hasina Banu

    2013-01-01

    Our aim was to explore how real-world experience, inclusive of engagement with cultural differences, influences the quality of students' learning in a Life Skills module in pre-service Foundation Phase teacher education. The study was conducted with 147 students in their final year of the Bachelor of Education (Foundation Phase specialisation), at…

  19. Internet Teleprescence by Real-Time View-Dependent Image Generation with Omnidirectional Video Camera

    NASA Astrophysics Data System (ADS)

    Morita, Shinji; Yamazawa, Kazumasa; Yokoya, Naokazu

    2003-01-01

    This paper describes a new networked telepresence system which realizes virtual tours into a visualized dynamic real world without significant time delay. Our system is realized by the following three steps: (1) video-rate omnidirectional image acquisition, (2) transportation of an omnidirectional video stream via internet, and (3) real-time view-dependent perspective image generation from the omnidirectional video stream. Our system is applicable to real-time telepresence in the situation where the real world to be seen is far from an observation site, because the time delay from the change of user"s viewing direction to the change of displayed image is small and does not depend on the actual distance between both sites. Moreover, multiple users can look around from a single viewpoint in a visualized dynamic real world in different directions at the same time. In experiments, we have proved that the proposed system is useful for internet telepresence.

  20. Attributes of quality programs in universities in developing countries: Case studies of two private universities in Ecuador and beyond

    NASA Astrophysics Data System (ADS)

    Uriguen, Monica I.

    This study sought to identify the key attributes of high-quality programs with an eye toward helping developing countries such as Ecuador advance program quality. The dissertation is divided into five chapters: (1) introduction to high-quality programs; (2) literature review of attributes of high-quality programs; (3) grounded theory method (including interviews with 60 individuals) used to identify program attributes that enhance student learning; (4) findings; and (5) conclusions and recommendations. Following are the five clusters and thirteen attributes of high-quality programs that I identified: Cluster One: Highly Qualified Participants: (1) Highly Qualified Faculty, and (2) Highly Qualified Students; Cluster Two: Learning-Centered Cultures: (3) Shared Program Direction Focused on Learning, (4) Real-World Learning Experiences, (5) Reading-Centered Culture, and (6) Supportive and Risk-Taking Environment; Cluster Three: Interactive Teaching and Learning: (7) Integrative learning: Theory with Practice, Self with Subject, and (8) Exclusive Tutoring and Mentoring; Cluster Four: Connected Program Requirements: (9) Planned Breadth and Depth Course Work, and (10) Tangible Products; and Cluster Five: Adequate Resources: (11) Support for Students, (12) Support for Faculty, and (13) Support for Campus Infrastructure. The study was guided by Haworth and Conrad's (1997) "Engagement Theory of High-Quality Programs." Eleven of the attributes of high-quality programs are closely connected to Haworth and Conrad's theory and the other two attributes---real-world learning experiences and a reading-centered culture---make the signature theoretical contributions of the study. Real-world learning experiences encourage the active involvement of stakeholders in designing curricula with real-world learning experiences. The second attribute---a reading-centered culture---has never before been identified in the literature. There are four key differences between Haworth and Conrad's theory and the theory developed in this study. This study identified four attributes that are highly important in Ecuador and, possibly, other developing countries: highly-qualified faculty, highly-qualified students, reading-centered cultures, and real-world learning experiences. If Latin American universities implement the recommendations proposed in the study, particularly Ecuadorian universities, there is a foundation for envisioning a better future for Ecuadorian universities.

  1. Engineering Education Using a Remote Laboratory through the Internet

    ERIC Educational Resources Information Center

    Axaopoulos, Petros J.; Moutsopoulos, Konstantinos N.; Theodoridis, Michael P.

    2012-01-01

    An experiment using real hardware and under real test conditions can be remotely conducted by engineering students and other interested individuals in the world via the Internet and with the capability of live video streaming from the test site. The presentation of this innovative experiment refers to the determination of the current voltage…

  2. Real-Time Internet Mediated Laboratory Experiments for Distance Education Students.

    ERIC Educational Resources Information Center

    Lemckert, Charles; Florance, John

    2002-01-01

    Discusses the demand for distance education opportunities in engineering and science and considers delivery methods for theoretical content and for laboratory work. Explains the Real-Time Internet Mediated Laboratory Experiments (RTIMLE) that use the World Wide Web, and suggests that RTIMLE may be most appropriate for students who already have…

  3. Engaging MSW Students in Faculty Research: Students' Perspectives of Involvement in a Program Evaluation

    ERIC Educational Resources Information Center

    Thomas, Rebecca L.; Chiarelli-Helminiak, Christina M.; Barrette, Kyle; Ferraj, Brunilda

    2016-01-01

    Engaging social work students in research is challenging, in part, because of the way research is taught in the classroom and the need for learners to effectively develop connections between the "abstract world" of research concepts with the "real world" of professional experiences. This article describes the experiences of…

  4. "Doing Gender" at "Body Worlds": Embodying Field Trips as Affective Educational Experience

    ERIC Educational Resources Information Center

    Davidson, Joyce; Huff, Leah; Bridgen, Jen; Carolan, Andrea; Chang, Ashley; Ennis, Katherine; Loynes, Kathryn; Miller, Jen

    2009-01-01

    This paper discusses the background, experience and outcomes of an explicitly feminist field trip to Gunther von Hagen's "Body Worlds 2: The Anatomical Exhibition of Real Human Bodies". The cultural landscape of this exhibition materialized gendered geographies very powerfully, facilitating observation and analysis of embodied and emotional,…

  5. Mathematics and Engineering in Real Life through Mathematical Competitions

    ERIC Educational Resources Information Center

    More, M.

    2018-01-01

    We bring out an experience of organizing mathematical competitions that can be used as a medium to motivate the student and teacher minds in new directions of thinking. This can contribute to fostering research, innovation and provide a hands-on experience of mathematical concepts with the real world. Mathematical competitions can be used to build…

  6. Effect of Viewing Plane on Perceived Distances in Real and Virtual Environments

    ERIC Educational Resources Information Center

    Geuss, Michael N.; Stefanucci, Jeanine K.; Creem-Regehr, Sarah H.; Thompson, William B.

    2012-01-01

    Three experiments examined perceived absolute distance in a head-mounted display virtual environment (HMD-VE) and a matched real-world environment, as a function of the type and orientation of the distance viewed. In Experiment 1, participants turned and walked, without vision, a distance to match the viewed interval for both egocentric…

  7. Automatic guidance of attention during real-world visual search

    PubMed Central

    Seidl-Rathkopf, Katharina N.; Turk-Browne, Nicholas B.; Kastner, Sabine

    2015-01-01

    Looking for objects in cluttered natural environments is a frequent task in everyday life. This process can be difficult, as the features, locations, and times of appearance of relevant objects are often not known in advance. A mechanism by which attention is automatically biased toward information that is potentially relevant may thus be helpful. Here we tested for such a mechanism across five experiments by engaging participants in real-world visual search and then assessing attentional capture for information that was related to the search set but was otherwise irrelevant. Isolated objects captured attention while preparing to search for objects from the same category embedded in a scene, as revealed by lower detection performance (Experiment 1A). This capture effect was driven by a central processing bottleneck rather than the withdrawal of spatial attention (Experiment 1B), occurred automatically even in a secondary task (Experiment 2A), and reflected enhancement of matching information rather than suppression of non-matching information (Experiment 2B). Finally, attentional capture extended to objects that were semantically associated with the target category (Experiment 3). We conclude that attention is efficiently drawn towards a wide range of information that may be relevant for an upcoming real-world visual search. This mechanism may be adaptive, allowing us to find information useful for our behavioral goals in the face of uncertainty. PMID:25898897

  8. Experiential Learning Using Second Life[R]: A Content Analysis of Student Reflective Writing

    ERIC Educational Resources Information Center

    Leggette, Holli R.; Witt, Christy; Dooley, Kim E.; Rutherford, Tracy; Murphrey, Theresa Pesl; Doerfert, David; Edgar, Leslie D.

    2012-01-01

    Experiential learning allows students to connect previous experiences with new ideas. Second Life (SL) is a virtual world that allows students to simulate real-world experiences. SL was utilized as an educational tool in an agricultural risk and crisis communications course. Weekly journal entries pertaining to the SL simulation were analyzed to…

  9. Learning Physics from the Real World by Direct Observation

    NASA Astrophysics Data System (ADS)

    Shaibani, Saami J.

    2012-03-01

    It is axiomatic that hands-on experience provides many learning opportunities, which lectures and textbooks cannot match. Moreover, experiments involving the real world are beneficial in helping students to gain a level of understanding that they might not otherwise achieve. One practical limitation with the real world is that simplifications and approximations are sometimes necessary to make the material accessible; however, these types of adjustments can be viewed with misgiving when they appear arbitrary and/or convenience-based. The present work describes a very familiar feature of everyday life, whose underlying physics is examined without modifications to mitigate difficulties from the lack of control in a non-laboratory environment. In the absence of any immediate formula to process results, students are encouraged to reach ab initio answers with guidance provided by a structured series of worksheets. Many of the latter can be completed as homework assignments prior to activity in the field. This approach promotes thinking and inquiry as valuable attributes instead of unquestioningly following a prescribed path.

  10. The Map in Our Head Is Not Oriented North: Evidence from a Real-World Environment.

    PubMed

    Brunyé, Tad T; Burte, Heather; Houck, Lindsay A; Taylor, Holly A

    2015-01-01

    Like most physical maps, recent research has suggested that cognitive maps of familiar environments may have a north-up orientation. We demonstrate that north orientation is not a necessary feature of cognitive maps and instead may arise due to coincidental alignment between cardinal directions and the built and natural environment. Experiment 1 demonstrated that pedestrians have difficulty pointing north while navigating a familiar real-world environment with roads, buildings, and green spaces oriented oblique to cardinal axes. Instead, north estimates tended to be parallel or perpendicular to roads. In Experiment 2, participants did not demonstrate privileged memory access when oriented toward north while making relative direction judgments. Instead, retrieval was fastest and most accurate when orientations were aligned with roads. In sum, cognitive maps are not always oriented north. Rather, in some real-world environments they can be oriented with respect to environment-specific features, serving as convenient reference systems for organizing and using spatial memory.

  11. The way adults with orientation to mathematics teaching cope with the solution of everyday real-world problems

    NASA Astrophysics Data System (ADS)

    Gazit, Avikam; Patkin, Dorit

    2012-03-01

    The article aims to check the way adults, some who are practicing mathematics teachers at elementary school, some who are academicians making a career change to mathematics teachers at junior high school and the rest who are pre-service mathematics teachers at elementary school, cope with the solution of everyday real-world problems of buying and selling. The findings show that even adults with mathematical background tend to make mistakes in solving everyday real-world problems. Only about 70% of the adults who have an orientation to mathematics solved the sample problem correctly. The lowest percentage of success was demonstrated by the academicians making a career change to junior high school mathematics teachers whereas the highest percentage of success was manifested by pre-service elementary school mathematics teachers. Moreover, the findings illustrate that life experience of the practicing mathematics teachers and, mainly, of the academicians making a career change, who were older than the pre-service teachers, did not facilitate the solution of such a real-world problem. Perhaps the reason resides in the process of mathematics teaching at school, which does not put an emphasis on the solution of everyday real-world problems.

  12. Real-World Evidence In Support Of Precision Medicine: Clinico-Genomic Cancer Data As A Case Study.

    PubMed

    Agarwala, Vineeta; Khozin, Sean; Singal, Gaurav; O'Connell, Claire; Kuk, Deborah; Li, Gerald; Gossai, Anala; Miller, Vincent; Abernethy, Amy P

    2018-05-01

    The majority of US adult cancer patients today are diagnosed and treated outside the context of any clinical trial (that is, in the real world). Although these patients are not part of a research study, their clinical data are still recorded. Indeed, data captured in electronic health records form an ever-growing, rich digital repository of longitudinal patient experiences, treatments, and outcomes. Likewise, genomic data from tumor molecular profiling are increasingly guiding oncology care. Linking real-world clinical and genomic data, as well as information from other co-occurring data sets, could create study populations that provide generalizable evidence for precision medicine interventions. However, the infrastructure required to link, ensure quality, and rapidly learn from such composite data is complex. We outline the challenges and describe a novel approach to building a real-world clinico-genomic database of patients with cancer. This work represents a case study in how data collected during routine patient care can inform precision medicine efforts for the population at large. We suggest that health policies can promote innovation by defining appropriate uses of real-world evidence, establishing data standards, and incentivizing data sharing.

  13. Individual differences in face-looking behavior generalize from the lab to the world.

    PubMed

    Peterson, Matthew F; Lin, Jing; Zaun, Ian; Kanwisher, Nancy

    2016-05-01

    Recent laboratory studies have found large, stable individual differences in the location people first fixate when identifying faces, ranging from the brows to the mouth. Importantly, this variation is strongly associated with differences in fixation-specific identification performance such that individuals' recognition ability is maximized when looking at their preferred location (Mehoudar, Arizpe, Baker, & Yovel, 2014; Peterson & Eckstein, 2013). This finding suggests that face representations are retinotopic and individuals enact gaze strategies that optimize identification, yet the extent to which this behavior reflects real-world gaze behavior is unknown. Here, we used mobile eye trackers to test whether individual differences in face gaze generalize from lab to real-world vision. In-lab fixations were measured with a speeded face identification task, while real-world behavior was measured as subjects freely walked around the Massachusetts Institute of Technology campus. We found a strong correlation between the patterns of individual differences in face gaze in the lab and real-world settings. Our findings support the hypothesis that individuals optimize real-world face identification by consistently fixating the same location and thus strongly constraining the space of retinotopic input. The methods developed for this study entailed collecting a large set of high-definition, wide field-of-view natural videos from head-mounted cameras and the viewer's fixation position, allowing us to characterize subjects' actually experienced real-world retinotopic images. These images enable us to ask how vision is optimized not just for the statistics of the "natural images" found in web databases, but of the truly natural, retinotopic images that have landed on actual human retinae during real-world experience.

  14. The Effects Of Earth’s Rotation On The Late Submarine Wake

    DTIC Science & Technology

    2017-12-01

    had never before encountered. His practical knowledge and real-world experience were beneficial to not only this project, but to numerous other...rotation of the earth. Long-lived vortices were observed during these laboratory experiments , however both the vortices and wakes remained fairly...symmetric. In spite of this, Spedding 2 acknowledged that wakes and vortices in the ocean experience forcing not present in the laboratory and that real

  15. Robotic Telepresence: Perception, Performance, and User Experience

    DTIC Science & Technology

    2012-02-01

    defined as “a human-computer-machine condition in which a user receives sufficient information about a remote, real-world site through a machine so...that the user feels physically present at the remote, real-world site ” (Aliberti and Bruen, 2006). Telepresence often includes capabilities for a more...outdoor route reconnaissance course (figures 4 and 5) was located at the Molnar MOUT (Military Operations in Urban Terrain) site in Fort Benning, GA. It

  16. People detection in crowded scenes using active contour models

    NASA Astrophysics Data System (ADS)

    Sidla, Oliver

    2009-01-01

    The detection of pedestrians in real-world scenes is a daunting task, especially in crowded situations. Our experience over the last years has shown that active shape models (ASM) can contribute significantly to a robust pedestrian detection system. The paper starts with an overview of shape model approaches, it then explains our approach which builds on top of Eigenshape models which have been trained using real-world data. These models are placed over candidate regions and matched to image gradients using a scoring function which integrates i) point distribution, ii) local gradient orientations iii) local image gradient strengths. A matching and shape model update process is iteratively applied in order to fit the flexible models to the local image content. The weights of the scoring function have a significant impact on the ASM performance. We analyze different settings of scoring weights for gradient magnitude, relative orientation differences, distance between model and gradient in an experiment which uses real-world data. Although for only one pedestrian model in an image computation time is low, the number of necessary processing cycles which is needed to track many people in crowded scenes can become the bottleneck in a real-time application. We describe the measures which have been taken in order to improve the speed of the ASM implementation and make it real-time capable.

  17. Perceived orientation in physical and virtual environments: changes in perceived orientation as a function of idiothetic information available

    NASA Technical Reports Server (NTRS)

    Lathrop, William B.; Kaiser, Mary K.

    2002-01-01

    Two experiments examined perceived spatial orientation in a small environment as a function of experiencing that environment under three conditions: real-world, desktop-display (DD), and head-mounted display (HMD). Across the three conditions, participants acquired two targets located on a perimeter surrounding them, and attempted to remember the relative locations of the targets. Subsequently, participants were tested on how accurately and consistently they could point in the remembered direction of a previously seen target. Results showed that participants were significantly more consistent in the real-world and HMD conditions than in the DD condition. Further, it is shown that the advantages observed in the HMD and real-world conditions were not simply due to nonspatial response strategies. These results suggest that the additional idiothetic information afforded in the real-world and HMD conditions is useful for orientation purposes in our presented task domain. Our results are relevant to interface design issues concerning tasks that require spatial search, navigation, and visualization.

  18. Journal Article: Using Scientists and Real-World Scenarios in Professional Development for Middle School Science Teachers

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Morrison, Judith A.; Estes, Jeffrey C.

    Middle school science teachers were involved in a problem-solving experience presented and guided by research scientists. Data on the teachers’ perspectives about this professional development and any impact it may have had on their teaching practices were collected through interviews, surveys, and classroom observations. The findings show that the professional development experience was positive, although one concern expressed by teachers was their lack of understanding of the scientists’ vocabulary. Using scientists and real-world scenarios was shown to be an effective strategy for encouraging middle school teachers to teach science as a process and help them strengthen their science content understanding.

  19. Finding the Discipline: Assessing Student Activity in "Second Life"

    ERIC Educational Resources Information Center

    Grant, Scott; Clerehan, Rosemary

    2011-01-01

    For the second-language learner, the affordances of a virtual world have the potential to confer benefits conventionally aligned with real world experiences. However, little is known about the pedagogical benefits linked to the specific characteristics of the virtual world, let alone the issues arising for staff hoping to assess students'…

  20. Physiological Monitoring During Simulation Training and Testing

    DTIC Science & Technology

    2005-07-29

    35. Participants varied in combat experience, rank, and competence with video games . Subject’s years of service ranged from less than 1 year to 15...Shoothouse Exercises Figure 10 SVRTUALRE6𔃻MCA ’ Experiment I Video game VS. Real world In this study, we asked the question of whether or not the action of...playing a video game would affect the outcome of the performance in the real shoothouse and real village. There is some evidence in the literature that

  1. Rapid prototyping, astronaut training, and experiment control and supervision: distributed virtual worlds for COLUMBUS, the European Space Laboratory module

    NASA Astrophysics Data System (ADS)

    Freund, Eckhard; Rossmann, Juergen

    2002-02-01

    In 2004, the European COLUMBUS Module is to be attached to the International Space Station. On the way to the successful planning, deployment and operation of the module, computer generated and animated models are being used to optimize performance. Under contract of the German Space Agency DLR, it has become IRF's task to provide a Projective Virtual Reality System to provide a virtual world built after the planned layout of the COLUMBUS module let astronauts and experimentators practice operational procedures and the handling of experiments. The key features of the system currently being realized comprise the possibility for distributed multi-user access to the virtual lab and the visualization of real-world experiment data. Through the capabilities to share the virtual world, cooperative operations can be practiced easily, but also trainers and trainees can work together more effectively sharing the virtual environment. The capability to visualize real-world data will be used to introduce measured data of experiments into the virtual world online in order to realistically interact with the science-reference model hardware: The user's actions in the virtual world are translated into corresponding changes of the inputs of the science reference model hardware; the measured data is than in turn fed back into the virtual world. During the operation of COLUMBUS, the capabilities for distributed access and the capabilities to visualize measured data through the use of metaphors and augmentations of the virtual world may be used to provide virtual access to the COLUMBUS module, e.g. via Internet. Currently, finishing touches are being put to the system. In November 2001 the virtual world shall be operational, so that besides the design and the key ideas, first experimental results can be presented.

  2. Anticipation in Real-World Scenes: The Role of Visual Context and Visual Memory.

    PubMed

    Coco, Moreno I; Keller, Frank; Malcolm, George L

    2016-11-01

    The human sentence processor is able to make rapid predictions about upcoming linguistic input. For example, upon hearing the verb eat, anticipatory eye-movements are launched toward edible objects in a visual scene (Altmann & Kamide, 1999). However, the cognitive mechanisms that underlie anticipation remain to be elucidated in ecologically valid contexts. Previous research has, in fact, mainly used clip-art scenes and object arrays, raising the possibility that anticipatory eye-movements are limited to displays containing a small number of objects in a visually impoverished context. In Experiment 1, we confirm that anticipation effects occur in real-world scenes and investigate the mechanisms that underlie such anticipation. In particular, we demonstrate that real-world scenes provide contextual information that anticipation can draw on: When the target object is not present in the scene, participants infer and fixate regions that are contextually appropriate (e.g., a table upon hearing eat). Experiment 2 investigates whether such contextual inference requires the co-presence of the scene, or whether memory representations can be utilized instead. The same real-world scenes as in Experiment 1 are presented to participants, but the scene disappears before the sentence is heard. We find that anticipation occurs even when the screen is blank, including when contextual inference is required. We conclude that anticipatory language processing is able to draw upon global scene representations (such as scene type) to make contextual inferences. These findings are compatible with theories assuming contextual guidance, but posit a challenge for theories assuming object-based visual indices. Copyright © 2015 Cognitive Science Society, Inc.

  3. Addressing the Real-World Challenges in the Development of Propulsion IVHM Technology Experiment (PITEX)

    NASA Technical Reports Server (NTRS)

    Maul, William A.; Chicatelli, Amy; Fulton, Christopher E.; Balaban, Edward; Sweet, Adam; Hayden, Sandra Claire; Bajwa, Anupa

    2005-01-01

    The Propulsion IVHM Technology Experiment (PITEX) has been an on-going research effort conducted over several years. PITEX has developed and applied a model-based diagnostic system for the main propulsion system of the X-34 reusable launch vehicle, a space-launch technology demonstrator. The application was simulation-based using detailed models of the propulsion subsystem to generate nominal and failure scenarios during captive carry, which is the most safety-critical portion of the X-34 flight. Since no system-level testing of the X-34 Main Propulsion System (MPS) was performed, these simulated data were used to verify and validate the software system. Advanced diagnostic and signal processing algorithms were developed and tested in real-time on flight-like hardware. In an attempt to expose potential performance problems, these PITEX algorithms were subject to numerous real-world effects in the simulated data including noise, sensor resolution, command/valve talkback information, and nominal build variations. The current research has demonstrated the potential benefits of model-based diagnostics, defined the performance metrics required to evaluate the diagnostic system, and studied the impact of real-world challenges encountered when monitoring propulsion subsystems.

  4. Building an intelligent tutoring system for procedural domains

    NASA Technical Reports Server (NTRS)

    Warinner, Andrew; Barbee, Diann; Brandt, Larry; Chen, Tom; Maguire, John

    1990-01-01

    Jobs that require complex skills that are too expensive or dangerous to develop often use simulators in training. The strength of a simulator is its ability to mimic the 'real world', allowing students to explore and experiment. A good simulation helps the student develop a 'mental model' of the real world. The closer the simulation is to 'real life', the less difficulties there are transferring skills and mental models developed on the simulator to the real job. As graphics workstations increase in power and become more affordable they become attractive candidates for developing computer-based simulations for use in training. Computer based simulations can make training more interesting and accessible to the student.

  5. Thriving Earth Exchange: AGU's new grand challenge

    NASA Astrophysics Data System (ADS)

    McEntee, Chris; Williams, Billy

    2012-11-01

    Imagine a world where scientists are acknowledged and celebrated for their good works. Imagine being able to make a powerful impact, applying your expertise and experience to create real solutions to ensure a sustainable future. Now imagine those two ideas linked: AGU scientists engaged in creating solutions that are recognized and celebrated for their positive impact on our world. The AGU Grand Challenge: Thriving Earth Exchange, a new idea from our member leaders, is about making this dream real.

  6. Potential predictability and forecast skill in ensemble climate forecast: a skill-persistence rule

    NASA Astrophysics Data System (ADS)

    Jin, Yishuai; Rong, Xinyao; Liu, Zhengyu

    2017-12-01

    This study investigates the factors relationship between the forecast skills for the real world (actual skill) and perfect model (perfect skill) in ensemble climate model forecast with a series of fully coupled general circulation model forecast experiments. It is found that the actual skill for sea surface temperature (SST) in seasonal forecast is substantially higher than the perfect skill on a large part of the tropical oceans, especially the tropical Indian Ocean and the central-eastern Pacific Ocean. The higher actual skill is found to be related to the higher observational SST persistence, suggesting a skill-persistence rule: a higher SST persistence in the real world than in the model could overwhelm the model bias to produce a higher forecast skill for the real world than for the perfect model. The relation between forecast skill and persistence is further proved using a first-order autoregressive model (AR1) analytically for theoretical solutions and numerically for analogue experiments. The AR1 model study shows that the skill-persistence rule is strictly valid in the case of infinite ensemble size, but could be distorted by sampling errors and non-AR1 processes. This study suggests that the so called "perfect skill" is model dependent and cannot serve as an accurate estimate of the true upper limit of real world prediction skill, unless the model can capture at least the persistence property of the observation.

  7. Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing

    NASA Astrophysics Data System (ADS)

    Cheok, Adrian David

    This chapter details the Human Pacman system to illuminate entertainment computing which ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on infrastructure provided by mobile computing, wireless LAN, and ubiquitous computing. With Human Pacman, we have a physical role-playing computer fantasy together with real human-social and mobile-gaming that emphasizes on collaboration and competition between players in a wide outdoor physical area that allows natural wide-area human-physical movements. Pacmen and Ghosts are now real human players in the real world experiencing mixed computer graphics fantasy-reality provided by using the wearable computers on them. Virtual cookies and actual tangible physical objects are incorporated into the game play to provide novel experiences of seamless transitions between the real and virtual worlds. This is an example of a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing.

  8. Canonical Visual Size for Real-World Objects

    PubMed Central

    Konkle, Talia; Oliva, Aude

    2012-01-01

    Real-world objects can be viewed at a range of distances and thus can be experienced at a range of visual angles within the visual field. Given the large amount of visual size variation possible when observing objects, we examined how internal object representations represent visual size information. In a series of experiments which required observers to access existing object knowledge, we observed that real-world objects have a consistent visual size at which they are drawn, imagined, and preferentially viewed. Importantly, this visual size is proportional to the logarithm of the assumed size of the object in the world, and is best characterized not as a fixed visual angle, but by the ratio of the object and the frame of space around it. Akin to the previous literature on canonical perspective, we term this consistent visual size information the canonical visual size. PMID:20822298

  9. A Comparison of Change Blindness in Real-World and On-Screen Viewing of Museum Artefacts

    PubMed Central

    Attwood, Jonathan E.; Kennard, Christopher; Harris, Jim; Humphreys, Glyn; Antoniades, Chrystalina A.

    2018-01-01

    Change blindness is a phenomenon of visual perception that occurs when a stimulus undergoes a change without this being noticed by its observer. To date, the effect has been produced by changing images displayed on screen as well as changing people and objects in an individual’s environment. In this experiment, we combine these two approaches to directly compare the levels of change blindness produced in real-world vs. on-screen viewing of museum artefacts. In the real-world viewing condition, one group of participants viewed a series of pairs of similar but slightly different artefacts across eye saccades, while in the on-screen viewing condition, a second group of participants viewed the same artefacts across camera pans on video captured from a head-mounted camera worn by the first set of participants. We present three main findings. First, that change blindness does occur in a museum setting when similar ancient artefacts are viewed briefly one after another in both real-world and on-screen viewing conditions. We discuss this finding in relation to the notion that visual perceptual performance may be enhanced within museums. Second, we found that there was no statistically significant difference between the mean levels of change blindness produced in real-world and on-screen viewing conditions (real-world 42.62%, on-screen 47.35%, X2 = 1.626, p > 0.05 1 d.f.). We discuss possible implications of these results for understanding change blindness, such as the role of binocular vs. monocular vision and that of head and eye movements, as well as reflecting on the evolution of change detection systems, and the impact of the experimental design itself on our results. Third, we combined the data from both viewing conditions to identify groups of artefacts that were independently associated with high and low levels of change blindness, and show that change detection rates were influenced mainly by bottom-up factors, including the visible area and contrast of changes. Finally, we discuss the limitations of this experiment and look to future directions for research into museum perception, change blindness, real-world and on-screen comparisons, and the role of bottom-up and top-down factors in the perception of change. PMID:29503625

  10. A Comparison of Change Blindness in Real-World and On-Screen Viewing of Museum Artefacts.

    PubMed

    Attwood, Jonathan E; Kennard, Christopher; Harris, Jim; Humphreys, Glyn; Antoniades, Chrystalina A

    2018-01-01

    Change blindness is a phenomenon of visual perception that occurs when a stimulus undergoes a change without this being noticed by its observer. To date, the effect has been produced by changing images displayed on screen as well as changing people and objects in an individual's environment. In this experiment, we combine these two approaches to directly compare the levels of change blindness produced in real-world vs. on-screen viewing of museum artefacts. In the real-world viewing condition, one group of participants viewed a series of pairs of similar but slightly different artefacts across eye saccades, while in the on-screen viewing condition, a second group of participants viewed the same artefacts across camera pans on video captured from a head-mounted camera worn by the first set of participants. We present three main findings. First, that change blindness does occur in a museum setting when similar ancient artefacts are viewed briefly one after another in both real-world and on-screen viewing conditions. We discuss this finding in relation to the notion that visual perceptual performance may be enhanced within museums. Second, we found that there was no statistically significant difference between the mean levels of change blindness produced in real-world and on-screen viewing conditions (real-world 42.62%, on-screen 47.35%, X 2 = 1.626, p > 0.05 1 d.f.). We discuss possible implications of these results for understanding change blindness, such as the role of binocular vs. monocular vision and that of head and eye movements, as well as reflecting on the evolution of change detection systems, and the impact of the experimental design itself on our results. Third, we combined the data from both viewing conditions to identify groups of artefacts that were independently associated with high and low levels of change blindness, and show that change detection rates were influenced mainly by bottom-up factors, including the visible area and contrast of changes. Finally, we discuss the limitations of this experiment and look to future directions for research into museum perception, change blindness, real-world and on-screen comparisons, and the role of bottom-up and top-down factors in the perception of change.

  11. Experimenting with ecosystem interaction networks in search of threshold potentials in real-world marine ecosystems.

    PubMed

    Thrush, Simon F; Hewitt, Judi E; Parkes, Samantha; Lohrer, Andrew M; Pilditch, Conrad; Woodin, Sarah A; Wethey, David S; Chiantore, Mariachiara; Asnaghi, Valentina; De Juan, Silvia; Kraan, Casper; Rodil, Ivan; Savage, Candida; Van Colen, Carl

    2014-06-01

    Thresholds profoundly affect our understanding and management of ecosystem dynamics, but we have yet to develop practical techniques to assess the risk that thresholds will be crossed. Combining ecological knowledge of critical system interdependencies with a large-scale experiment, we tested for breaks in the ecosystem interaction network to identify threshold potential in real-world ecosystem dynamics. Our experiment with the bivalves Macomona liliana and Austrovenus stutchburyi on marine sandflats in New Zealand demonstrated that reductions in incident sunlight changed the interaction network between sediment biogeochemical fluxes, productivity, and macrofauna. By demonstrating loss of positive feedbacks and changes in the architecture of the network, we provide mechanistic evidence that stressors lead to break points in dynamics, which theory predicts predispose a system to a critical transition.

  12. Quality labeled faces in the wild (QLFW): a database for studying face recognition in real-world environments

    NASA Astrophysics Data System (ADS)

    Karam, Lina J.; Zhu, Tong

    2015-03-01

    The varying quality of face images is an important challenge that limits the effectiveness of face recognition technology when applied in real-world applications. Existing face image databases do not consider the effect of distortions that commonly occur in real-world environments. This database (QLFW) represents an initial attempt to provide a set of labeled face images spanning the wide range of quality, from no perceived impairment to strong perceived impairment for face detection and face recognition applications. Types of impairment include JPEG2000 compression, JPEG compression, additive white noise, Gaussian blur and contrast change. Subjective experiments are conducted to assess the perceived visual quality of faces under different levels and types of distortions and also to assess the human recognition performance under the considered distortions. One goal of this work is to enable automated performance evaluation of face recognition technologies in the presence of different types and levels of visual distortions. This will consequently enable the development of face recognition systems that can operate reliably on real-world visual content in the presence of real-world visual distortions. Another goal is to enable the development and assessment of visual quality metrics for face images and for face detection and recognition applications.

  13. Medical Science Liaisons in Real-World Evidence Studies: Experience of AstraZeneca Russia.

    PubMed

    Suvorov, Nikolay; Karaseva, Vera; Stukalina, Ekaterina; Sanay, Elkhan; Petrakovskaya, Vera; Bulatov, Vladimir

    2018-01-01

    There is no doubt that real-world evidence studies have the potential to improve and accelerate the development and delivery of safe and cost-effective innovative medicines to patients as well as influence the way we approach health and health care. Real-world evidence studies are a great challenge in terms of development and conduct, so there should be a good collaboration between the study team and clinical sites at all times, resulting eventually in timely and efficient enrollment. Engaging the sites and key external experts as early as possible during feasibility and routine visits, as well as highlighting the science rationale behind AstraZeneca's portfolio at investigator meetings and during medical science liaison (MSL) interactions, can create a positive impact on physician perception of a particular study and prioritization of patient recruitment in such studies. Therefore, we would like to underline the important role of MSLs in the risk-based monitoring setting of real-world evidence studies, with special attention to the studies with complicated patient profiles, tough timelines, and/or seasonal factors. This approach will be used further for other real world evidence projects of AstraZeneca Russia MC to ensure timelines and budget deliverables are met for the generation of high-quality evidence and eventually better health care for all of us.

  14. Short-Term Attentional Perseveration Associated with Real-Life Creative Achievement

    PubMed Central

    Zabelina, Darya L.; Beeman, Mark

    2013-01-01

    There are at least two competing hypotheses of how attention interacts with creative cognition, although they are not mutually exclusive. The first hypothesis is that highly creative people are particularly flexible at switching their attention – that is, they adaptively shift focus among different attentional levels using cognitive control. The second, less common, view is that creative people exhibit attentional persistence, or an ability for sustained attention. We suggest these two views need not be competing, as they may both operate, but on different time scales or on different components of creativity. In the present study we examined the role of attention in real-world creative achievement and in divergent thinking. In Experiment 1 participants with high and low real-world creative achievements identified whether the stimulus contained letters S or H within hierarchically constructed letters (e.g., large S made of small Es – global level; large E made up of small Ss – local level), which were presented in blocks of eight trials per level. In Experiment 2 participants with high, medium, and low creative achievements identified the same stimulus letters, but in blocks of five, seven, and nine trials per level. Results from both experiments indicated that people with high creative achievements made significantly more errors on trials in which they had to switch the level of attention, even after controlling for general intelligence. In Experiment 2, divergent thinking was also assessed, but it was not related to switching cost. Results from both experiments demonstrate that real-world creative acts relate to increased levels of attentional persistence, even if it comes with the cost of perseveration in certain circumstances. PMID:23630508

  15. Input Devices and Interaction Techniques for VR-Enhanced Medicine

    NASA Astrophysics Data System (ADS)

    Gallo, Luigi; Pietro, Giuseppe De

    Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds.

  16. Object classification for obstacle avoidance

    NASA Astrophysics Data System (ADS)

    Regensburger, Uwe; Graefe, Volker

    1991-03-01

    Object recognition is necessary for any mobile robot operating autonomously in the real world. This paper discusses an object classifier based on a 2-D object model. Obstacle candidates are tracked and analyzed false alarms generated by the object detector are recognized and rejected. The methods have been implemented on a multi-processor system and tested in real-world experiments. They work reliably under favorable conditions but sometimes problems occur e. g. when objects contain many features (edges) or move in front of structured background.

  17. Real world experience with lacosamide monotherapy- a single center 1-year follow-up study.

    PubMed

    Maloney, Eimer; McGinty, Ronan N; Costello, Daniel J

    2018-05-01

    Reporting of 'real-world' data on efficacy and tolerability of antiepileptic medications helps to inform physicians on how newer medications perform in the clinical setting, outside of the strict regimens of clinical trials. We report our experience of prescribing lacosamide monotherapy to a diverse range of patients at our epilepsy centre. We performed a single-centre, retrospective review of all patients who had been prescribed lacosamide monotherapy over the last 8 years. Efficacy is pragmatically reported based on reduction of seizure frequency and lacosamide retention rates. We identified 45 patients who were commenced on lacosamide monotherapy. Intent-to-treat analysis demonstrated a 51% (n = 23) 12 month retention rate. Forty percent (n = 18) achieved a greater than 50% reduction in seizure frequency and 35.5% (n = 16) became seizure free. We report real-world data showing a significant reduction in seizure frequency, a moderate rate of retention and an excellent side effect profile in our cohort of patients prescribed lacosamide monotherapy. Copyright © 2018 Elsevier B.V. All rights reserved.

  18. Tuning self-motion perception in virtual reality with visual illusions.

    PubMed

    Bruder, Gerd; Steinicke, Frank; Wieland, Phil; Lappe, Markus

    2012-07-01

    Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in virtual environments (VEs). As a solution to this problem, researchers proposed to scale the mapped virtual camera motion relative to the tracked real-world movement of a user until real and virtual motion are perceived as equal, i.e., real-world movements could be mapped with a larger gain to the VE in order to compensate for the underestimation. However, introducing discrepancies between real and virtual motion can become a problem, in particular, due to misalignments of both worlds and distorted space cognition. In this paper, we describe a different approach that introduces apparent self-motion illusions by manipulating optic flow fields during movements in VEs. These manipulations can affect self-motion perception in VEs, but omit a quantitative discrepancy between real and virtual motions. In particular, we consider to which regions of the virtual view these apparent self-motion illusions can be applied, i.e., the ground plane or peripheral vision. Therefore, we introduce four illusions and show in experiments that optic flow manipulation can significantly affect users' self-motion judgments. Furthermore, we show that with such manipulations of optic flow fields the underestimation of travel distances can be compensated.

  19. Concurrent measurement of "real-world" stress and arousal in individuals with psychosis: assessing the feasibility and validity of a novel methodology.

    PubMed

    Kimhy, David; Delespaul, Philippe; Ahn, Hongshik; Cai, Shengnan; Shikhman, Marina; Lieberman, Jeffrey A; Malaspina, Dolores; Sloan, Richard P

    2010-11-01

    Psychosis has been repeatedly suggested to be affected by increases in stress and arousal. However, there is a dearth of evidence supporting the temporal link between stress, arousal, and psychosis during "real-world" functioning. This paucity of evidence may stem from limitations of current research methodologies. Our aim is to the test the feasibility and validity of a novel methodology designed to measure concurrent stress and arousal in individuals with psychosis during "real-world" daily functioning. Twenty patients with psychosis completed a 36-hour ambulatory assessment of stress and arousal. We used experience sampling method with palm computers to assess stress (10 times per day, 10 AM → 10 PM) along with concurrent ambulatory measurement of cardiac autonomic regulation using a Holter monitor. The clocks of the palm computer and Holter monitor were synchronized, allowing the temporal linking of the stress and arousal data. We used power spectral analysis to determine the parasympathetic contributions to autonomic regulation and sympathovagal balance during 5 minutes before and after each experience sample. Patients completed 79% of the experience samples (75% with a valid concurrent arousal data). Momentary increases in stress had inverse correlation with concurrent parasympathetic activity (ρ = -.27, P < .0001) and positive correlation with sympathovagal balance (ρ = .19, P = .0008). Stress and heart rate were not significantly related (ρ = -.05, P = .3875). The findings support the feasibility and validity of our methodology in individuals with psychosis. The methodology offers a novel way to study in high time resolution the concurrent, "real-world" interactions between stress, arousal, and psychosis. The authors discuss the methodology's potential applications and future research directions.

  20. Negative decision outcomes are more common among people with lower decision-making competence: an item-level analysis of the Decision Outcome Inventory (DOI).

    PubMed

    Parker, Andrew M; Bruine de Bruin, Wändi; Fischhoff, Baruch

    2015-01-01

    Most behavioral decision research takes place in carefully controlled laboratory settings, and examination of relationships between performance and specific real-world decision outcomes is rare. One prior study shows that people who perform better on hypothetical decision tasks, assessed using the Adult Decision-Making Competence (A-DMC) measure, also tend to experience better real-world decision outcomes, as reported on the Decision Outcomes Inventory (DOI). The DOI score reflects avoidance of outcomes that could result from poor decisions, ranging from serious (e.g., bankruptcy) to minor (e.g., blisters from sunburn). The present analyses go beyond the initial work, which focused on the overall DOI score, by analyzing the relationships between specific decision outcomes and A-DMC performance. Most outcomes are significantly more likely among people with lower A-DMC scores, even after taking into account two variables expected to produce worse real-world decision outcomes: younger age and lower socio-economic status. We discuss the usefulness of DOI as a measure of successful real-world decision-making.

  1. Improving extreme-scale problem solving: assessing electronic brainstorming effectiveness in an industrial setting.

    PubMed

    Dornburg, Courtney C; Stevens, Susan M; Hendrickson, Stacey M L; Davidson, George S

    2009-08-01

    An experiment was conducted to compare the effectiveness of individual versus group electronic brainstorming to address difficult, real-world challenges. Although industrial reliance on electronic communications has become ubiquitous, empirical and theoretical understanding of the bounds of its effectiveness have been limited. Previous research using short-term laboratory experiments have engaged small groups of students in answering questions irrelevant to an industrial setting. The present experiment extends current findings beyond the laboratory to larger groups of real-world employees addressing organization-relevant challenges during the course of 4 days. Employees and contractors at a national laboratory participated, either in a group setting or individually, in an electronic brainstorm to pose solutions to a real-world problem. The data demonstrate that (for this design) individuals perform at least as well as groups in producing quantity of electronic ideas, regardless of brainstorming duration. However, when judged with respect to quality along three dimensions (originality, feasibility, and effectiveness), the individuals significantly (p < .05) outperformed the group. When quality is used to benchmark success, these data indicate that work-relevant challenges are better solved by aggregating electronic individual responses rather than by electronically convening a group. This research suggests that industrial reliance on electronic problem-solving groups should be tempered, and large nominal groups may be more appropriate corporate problem-solving vehicles.

  2. Celebrate Mathematical Curiosity

    ERIC Educational Resources Information Center

    Redford, Christine

    2011-01-01

    Children's mathematical questions are often based in real-world experiences, as they instinctively make connections to the world around them. In teaching math methods courses, this author recently started to emphasize the importance of fostering curiosity in, and activating the thinking of, the students. In this article, she describes how to tap…

  3. Experience Report: Visual Programming in the Real World

    NASA Technical Reports Server (NTRS)

    Baroth, E.; Hartsough, C

    1994-01-01

    This paper reports direct experience with two commercial, widely used visual programming environments. While neither of these systems is object oriented, the tools have transformed the development process and indicate a direction for visual object oriented tools to proceed.

  4. Ecological Interventionist Causal Models in Psychosis: Targeting Psychological Mechanisms in Daily Life

    PubMed Central

    Reininghaus, Ulrich; Depp, Colin A.; Myin-Germeys, Inez

    2016-01-01

    Integrated models of psychotic disorders have posited a number of putative psychological mechanisms that may contribute to the development of psychotic symptoms, but it is only recently that a modest amount of experience sampling research has provided evidence on their role in daily life, outside the research laboratory. A number of methodological challenges remain in evaluating specificity of potential causal links between a given psychological mechanism and psychosis outcomes in a systematic fashion, capitalizing on longitudinal data to investigate temporal ordering. In this article, we argue for testing ecological interventionist causal models that draw on real world and real-time delivered, ecological momentary interventions for generating evidence on several causal criteria (association, time order, and direction/sole plausibility) under real-world conditions, while maximizing generalizability to social contexts and experiences in heterogeneous populations. Specifically, this approach tests whether ecological momentary interventions can (1) modify a putative mechanism and (2) produce changes in the mechanism that lead to sustainable changes in intended psychosis outcomes in individuals’ daily lives. Future research using this approach will provide translational evidence on the active ingredients of mobile health and in-person interventions that promote sustained effectiveness of ecological momentary interventions and, thereby, contribute to ongoing efforts that seek to enhance effectiveness of psychological interventions under real-world conditions. PMID:26707864

  5. Experiential Learning in Rodents: Past Experience Enables Rapid Learning and Localized Encoding in Hippocampus

    ERIC Educational Resources Information Center

    Cox, Conor D.; Palmer, Linda C.; Pham, Danielle T.; Trieu, Brian H.; Gall, Christine M.; Lynch, Gary

    2017-01-01

    Humans routinely use past experience with complexity to deal with novel, challenging circumstances. This fundamental aspect of real-world behavior has received surprisingly little attention in animal studies, and the underlying brain mechanisms are unknown. The present experiments tested for transfer from past experience in rats and then used…

  6. Designing and incorporating a real world data approach to international drug development and use: what the UK offers.

    PubMed

    Bate, Andrew; Juniper, Jane; Lawton, Andy M; Thwaites, Rob M A

    2016-03-01

    Assessments of the safety, efficacy and appropriate use of new medicines lie at the heart of treatment development and subsequent adoption in clinical practice. Highly controlled randomised clinical trials routinely inform decisions on the approval, coverage and use of a medicine. Researchers and decision makers have become increasingly aware that these experimental data alone are insufficient to address those decisions fully. Real world data recorded from routine healthcare delivery by healthcare professionals and patients help provide a more complete picture of care. The UK, with its connectivity and rich longitudinal patient records, accumulated research and informatics experience and National Health Service, provides an exemplar of how real world data address a wide range of challenges across drug development. Copyright © 2015 The Authors. Published by Elsevier Ltd.. All rights reserved.

  7. Supporting Children's Counterfactual Thinking with Alternative Modes of Responding

    ERIC Educational Resources Information Center

    Beck, Sarah R.; Carroll, Daniel J.; Brunsdon, Victoria E. A.; Gryg, Charlotte K.

    2011-01-01

    To speculate about counterfactual worlds, children need to ignore what they know to be true about the real world. Prior studies yielding individual differences data suggested that counterfactual thinking may be related to overcoming prepotent responses. In two experiments, we manipulated how 3- to 5-year-olds responded to counterfactual…

  8. Surrealistic and under 7

    ERIC Educational Resources Information Center

    Sutley, Jane

    2012-01-01

    Long before children enter school, it is their imagination that informs their play. Their drawing, too, relies heavily on their natural, unfettered ability to portray both the world around them and their own experiences within that world, without the conventional boundaries between "real" and "imaginary." Surrealism then, is an art movement and…

  9. Unit Operation Experiment Linking Classroom with Industrial Processing

    ERIC Educational Resources Information Center

    Benson, Tracy J.; Richmond, Peyton C.; LeBlanc, Weldon

    2013-01-01

    An industrial-type distillation column, including appropriate pumps, heat exchangers, and automation, was used as a unit operations experiment to provide a link between classroom teaching and real-world applications. Students were presented with an open-ended experiment where they defined the testing parameters to solve a generalized problem. The…

  10. A Survey of Statistical Capstone Projects

    ERIC Educational Resources Information Center

    Martonosi, Susan E.; Williams, Talithia D.

    2016-01-01

    In this article, we highlight the advantages of incorporating a statistical capstone experience in the undergraduate curriculum, where students perform an in-depth analysis of real-world data. Capstone experiences develop statistical thinking by allowing students to engage in a consulting-like experience that requires skills outside the scope of…

  11. Which Accelerates Faster--A Falling Ball or a Porsche?

    ERIC Educational Resources Information Center

    Rall, James D.; Abdul-Razzaq, Wathiq

    2012-01-01

    An introductory physics experiment has been developed to address the issues seen in conventional physics lab classes including assumption verification, technological dependencies, and real world motivation for the experiment. The experiment has little technology dependence and compares the acceleration due to gravity by using position versus time…

  12. Analytical Chemistry: A Literary Approach

    NASA Astrophysics Data System (ADS)

    Lucy, Charles A.

    2000-04-01

    The benefits of incorporating real-world examples of chemistry into lectures and lessons is reflected by the recent inclusion of the Teaching with Problems and Case Studies column in this Journal. However, these examples lie outside the experience of many students, and so much of the impact of "real-world" examples is lost. This paper provides an anthology of references to analytical chemistry techniques from history, popular fiction, and film. Such references are amusing to both instructor and student. Further, the fictional descriptions can serve as a focal point for discussions of a technique's true capabilities and limitations.

  13. Conceptions of reality and the experience of pain. Comment on “Facing the experience of pain: A neuropsychological perspective” by Fabbro and Crescentini

    NASA Astrophysics Data System (ADS)

    De Anna, Gabriele

    2014-09-01

    A core of neurobiological mechanisms is implicated in different forms of pain. Fabbro and Crescentini [4] show that this fact is significant both on the scientific level and on the philosophical level. Their main philosophical claim is that the existence of a neural circuit devoted to the experience of time suggests that time might not be real. An upshot would be that the objects which populate the world of our experience might not be real either, and hence the attachment to them and the mechanisms of pain for the separation from them that were developed through evolution would be misplaced. By contrast, in their view, we inhabit a Heraclitean or Buddhist world of processes: indeed, by inhibiting our time circuits, mindful meditation releases us from perceiving reality as a world of objects and thereby reliefs us from pain. Fabbro and Crescentini remark on a limitation of attempts to employ mindful meditation as a pain killer in clinical contexts: a long time of meditation practice is needed for a subject to be able to alleviate pain through that method.

  14. Efficient Probabilistic Diagnostics for Electrical Power Systems

    NASA Technical Reports Server (NTRS)

    Mengshoel, Ole J.; Chavira, Mark; Cascio, Keith; Poll, Scott; Darwiche, Adnan; Uckun, Serdar

    2008-01-01

    We consider in this work the probabilistic approach to model-based diagnosis when applied to electrical power systems (EPSs). Our probabilistic approach is formally well-founded, as it based on Bayesian networks and arithmetic circuits. We investigate the diagnostic task known as fault isolation, and pay special attention to meeting two of the main challenges . model development and real-time reasoning . often associated with real-world application of model-based diagnosis technologies. To address the challenge of model development, we develop a systematic approach to representing electrical power systems as Bayesian networks, supported by an easy-to-use speci.cation language. To address the real-time reasoning challenge, we compile Bayesian networks into arithmetic circuits. Arithmetic circuit evaluation supports real-time diagnosis by being predictable and fast. In essence, we introduce a high-level EPS speci.cation language from which Bayesian networks that can diagnose multiple simultaneous failures are auto-generated, and we illustrate the feasibility of using arithmetic circuits, compiled from Bayesian networks, for real-time diagnosis on real-world EPSs of interest to NASA. The experimental system is a real-world EPS, namely the Advanced Diagnostic and Prognostic Testbed (ADAPT) located at the NASA Ames Research Center. In experiments with the ADAPT Bayesian network, which currently contains 503 discrete nodes and 579 edges, we .nd high diagnostic accuracy in scenarios where one to three faults, both in components and sensors, were inserted. The time taken to compute the most probable explanation using arithmetic circuits has a small mean of 0.2625 milliseconds and standard deviation of 0.2028 milliseconds. In experiments with data from ADAPT we also show that arithmetic circuit evaluation substantially outperforms joint tree propagation and variable elimination, two alternative algorithms for diagnosis using Bayesian network inference.

  15. On the potential for using immersive virtual environments to support laboratory experiment contextualisation

    NASA Astrophysics Data System (ADS)

    Machet, Tania; Lowe, David; Gütl, Christian

    2012-12-01

    This paper explores the hypothesis that embedding a laboratory activity into a virtual environment can provide a richer experimental context and hence improve the understanding of the relationship between a theoretical model and the real world, particularly in terms of the model's strengths and weaknesses. While an identified learning objective of laboratories is to support the understanding of the relationship between models and reality, the paper illustrates that this understanding is hindered by inherently limited experiments and that there is scope for improvement. Despite the contextualisation of learning activities having been shown to support learning objectives in many fields, there is traditionally little contextual information presented during laboratory experimentation. The paper argues that the enhancing laboratory activity with contextual information affords an opportunity to improve students' understanding of the relationship between the theoretical model and the experiment (which is effectively a proxy for the complex real world), thereby improving their understanding of the relationship between the model and reality. The authors propose that these improvements can be achieved by setting remote laboratories within context-rich virtual worlds.

  16. Evaluation of the performance of accelerometer-based gait event detection algorithms in different real-world scenarios using the MAREA gait database.

    PubMed

    Khandelwal, Siddhartha; Wickström, Nicholas

    2017-01-01

    Numerous gait event detection (GED) algorithms have been developed using accelerometers as they allow the possibility of long-term gait analysis in everyday life. However, almost all such existing algorithms have been developed and assessed using data collected in controlled indoor experiments with pre-defined paths and walking speeds. On the contrary, human gait is quite dynamic in the real-world, often involving varying gait speeds, changing surfaces and varying surface inclinations. Though portable wearable systems can be used to conduct experiments directly in the real-world, there is a lack of publicly available gait datasets or studies evaluating the performance of existing GED algorithms in various real-world settings. This paper presents a new gait database called MAREA (n=20 healthy subjects) that consists of walking and running in indoor and outdoor environments with accelerometers positioned on waist, wrist and both ankles. The study also evaluates the performance of six state-of-the-art accelerometer-based GED algorithms in different real-world scenarios, using the MAREA gait database. The results reveal that the performance of these algorithms is inconsistent and varies with changing environments and gait speeds. All algorithms demonstrated good performance for the scenario of steady walking in a controlled indoor environment with a combined median F1score of 0.98 for Heel-Strikes and 0.94 for Toe-Offs. However, they exhibited significantly decreased performance when evaluated in other lesser controlled scenarios such as walking and running in an outdoor street, with a combined median F1score of 0.82 for Heel-Strikes and 0.53 for Toe-Offs. Moreover, all GED algorithms displayed better performance for detecting Heel-Strikes as compared to Toe-Offs, when evaluated in different scenarios. Copyright © 2016 Elsevier B.V. All rights reserved.

  17. 77 FR 25375 - Emergency Planning Zone

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-04-30

    ... health and safety in light of the real-world experience of the Chernobyl and Fukushima disasters, which... the following paragraphs. Chernobyl, September 11, and Fukushima Experiences The petitioner cites reports and findings regarding the Chernobyl and Fukushima Dai-ichi accidents, and the September 11, 2001...

  18. A Desktop Publishing Course: An Alternative to Internships for Rural Universities.

    ERIC Educational Resources Information Center

    Flammia, Madelyn

    1992-01-01

    Suggests that a course in desktop publishing can provide students at rural schools with experience equivalent to internships. Notes that the course provided students with real-world experience and benefited the university in terms of services and public relations. (RS)

  19. Real World Projects with Companies Supporting Competence Development in Higher Education

    ERIC Educational Resources Information Center

    Baaken, Thomas; Kiel, Bert; Kliewe, Thorsten

    2015-01-01

    The department of business administration of Münster University of Applied Sciences (MUAS) in Germany has a long tradition in realising practice-oriented research projects in cooperation with industry. The objective of these cooperative projects is to offer students real-life experiences and to make the theoretical know-how of university lectures…

  20. Acquiring Software Project Specifications in a Virtual World

    ERIC Educational Resources Information Center

    Ng, Vincent; Tang, Zoe

    2012-01-01

    In teaching software engineering, it is often interesting to introduce real life scenarios for students to experience and to learn how to collect information from respective clients. The ideal arrangement is to have some real clients willing to spend time to provide their ideas of a target system through interviews. However, this arrangement…

  1. Real-world aspects of the nuclear criticality safety program at the University of Tennessee-Knoxville

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Bentley, C.L.; Dunn, M.E.; Goluoglu, S.

    1996-12-31

    The nuclear criticality safety (NCS) program at the University of Tennessee-Knoxville (UTK) emphasizes the {open_quotes}real world{close_quotes} in the NCS courses that are offered and also the NCS research that is conducted. Two NCS courses are offered at UTK. The first course is an introduction to the NCS field, which uses the text by Knief and includes an overview of criticality accidents that have actually happened, standards that are currently in use and being developed, and state-of-the-art computer methods and codes. The students learn the same codes, including both theory and application, that are used by most professionals in the NCSmore » field. Thus, if a student accepts a job offer in the NCS area after graduation, he or she is capable of doing productive NCS work the first day on the job. Subcritical limits, hand-calculation methods, current regulations [both U.S. Department of Energy (DOE) and U.S. Nuclear Regulatory Commission (NRC)] and current practices are also discussed in the introductory course. The second course emphasizes real world experience and is taught by five instructors with over 100 years of combined experience.« less

  2. Detecting changes in real-world objects: The relationship between visual long-term memory and change blindness.

    PubMed

    Brady, Timothy F; Konkle, Talia; Oliva, Aude; Alvarez, George A

    2009-01-01

    A large body of literature has shown that observers often fail to notice significant changes in visual scenes, even when these changes happen right in front of their eyes. For instance, people often fail to notice if their conversation partner is switched to another person, or if large background objects suddenly disappear.1,2 These 'change blindness' studies have led to the inference that the amount of information we remember about each item in a visual scene may be quite low.1 However, in recent work we have demonstrated that long-term memory is capable of storing a massive number of visual objects with significant detail about each item.3 In the present paper we attempt to reconcile these findings by demonstrating that observers do not experience 'change blindness' with the real world objects used in our previous experiment if they are given sufficient time to encode each item. The results reported here suggest that one of the major causes of change blindness for real-world objects is a lack of encoding time or attention to each object (see also refs. 4 and 5).

  3. Potential predictability and forecast skill in ensemble climate forecast: the skill-persistence rule

    NASA Astrophysics Data System (ADS)

    Jin, Y.; Rong, X.; Liu, Z.

    2017-12-01

    This study investigates the factors that impact the forecast skill for the real world (actual skill) and perfect model (perfect skill) in ensemble climate model forecast with a series of fully coupled general circulation model forecast experiments. It is found that the actual skill of sea surface temperature (SST) in seasonal forecast is substantially higher than the perfect skill on a large part of the tropical oceans, especially the tropical Indian Ocean and the central-eastern Pacific Ocean. The higher actual skill is found to be related to the higher observational SST persistence, suggesting a skill-persistence rule: a higher SST persistence in the real world than in the model could overwhelm the model bias to produce a higher forecast skill for the real world than for the perfect model. The relation between forecast skill and persistence is further examined using a first-order autoregressive model (AR1) analytically for theoretical solutions and numerically for analogue experiments. The AR1 model study shows that the skill-persistence rule is strictly valid in the case of infinite ensemble size, but can be distorted by the sampling error and non-AR1 processes.

  4. Principles and Methods to Guide Education for Purpose: A Brazilian Experience

    ERIC Educational Resources Information Center

    Araujo, Ulisses F.; Arantes, Valeria Amorim; Danza, Hanna Cebel; Pinheiro, Viviane Potenza Guimarães; Garbin, Monica

    2016-01-01

    This article presents a Brazilian experience in training teachers to educate for purpose. Understanding that purpose is a value to be constructed through real-world and contextualised experiences, the authors discuss some psychological processes that underlie purpose development. Then the authors show how these processes are used in a purpose…

  5. The Voice of the Learner: The Lived Experience of Successful Online Students

    ERIC Educational Resources Information Center

    Dunagan, Cori

    2017-01-01

    The purpose of this qualitative dissertation is to explore the lived experience of online students. This study provided real-world accounts of students who graduated from graduate programs offered at both online non-profit and for-profit institutions. The grand research question is "What are the lived experiences of successful graduate…

  6. Internships: The Key to Career Preparation, Professional Development, and Career Advancement

    ERIC Educational Resources Information Center

    Hurst, Jessica L.; Thye, Ann; Wise, Chris Leiran

    2014-01-01

    In today's competitive job market, students who lack real-world experience face major obstacles. Many professional positions require previous experience; therefore, relevant work experience is a key attribute that any entry-level family and consumer Sciences (FCS) professional can offer a potential employer. Internships provide one of the…

  7. The Decoy Effect as a Nudge: Boosting Hand Hygiene With a Worse Option.

    PubMed

    Li, Meng; Sun, Yan; Chen, Hui

    2018-05-01

    This article provides the first test of the decoy effect as a nudge to influence real-world behavior. The decoy effect is the phenomenon that an additional but worse option can boost the appeal of an existing option. It has been widely demonstrated in hypothetical choices, but its usefulness in real-world settings has been subject to debate. In three longitudinal experiments in food-processing factories, we tested two decoy sanitation options that were worse than the existing sanitizer spray bottle. Results showed that the presence of a decoy, but not an additional copy of the original sanitizer bottle in a different color, drastically increased food workers' hand sanitizer use from the original sanitizer bottle and, consequently, improved workers' passing rate in hand sanitary tests from 60% to 70% to above 90% for 20 days. These findings indicate that the decoy effect can be a powerful nudge technique to influence real-world behavior.

  8. Kinetics in the real world: linking molecules, processes, and systems.

    PubMed

    Kohse-Höinghaus, Katharina; Troe, Jürgen; Grabow, Jens-Uwe; Olzmann, Matthias; Friedrichs, Gernot; Hungenberg, Klaus-Dieter

    2018-04-25

    Unravelling elementary steps, reaction pathways, and kinetic mechanisms is key to understanding the behaviour of many real-world chemical systems that span from the troposphere or even interstellar media to engines and process reactors. Recent work in chemical kinetics provides detailed information on the reactive changes occurring in chemical systems, often on the atomic or molecular scale. The optimisation of practical processes, for instance in combustion, catalysis, battery technology, polymerisation, and nanoparticle production, can profit from a sound knowledge of the underlying fundamental chemical kinetics. Reaction mechanisms can combine information gained from theory and experiments to enable the predictive simulation and optimisation of the crucial process variables and influences on the system's behaviour that may be exploited for both monitoring and control. Chemical kinetics, as one of the pillars of Physical Chemistry, thus contributes importantly to understanding and describing natural environments and technical processes and is becoming increasingly relevant for interactions in and with the real world.

  9. Virtually numbed: immersive video gaming alters real-life experience.

    PubMed

    Weger, Ulrich W; Loughnan, Stephen

    2014-04-01

    As actors in a highly mechanized environment, we are citizens of a world populated not only by fellow humans, but also by virtual characters (avatars). Does immersive video gaming, during which the player takes on the mantle of an avatar, prompt people to adopt the coldness and rigidity associated with robotic behavior and desensitize them to real-life experience? In one study, we correlated participants' reported video-gaming behavior with their emotional rigidity (as indicated by the number of paperclips that they removed from ice-cold water). In a second experiment, we manipulated immersive and nonimmersive gaming behavior and then likewise measured the extent of the participants' emotional rigidity. Both studies yielded reliable impacts, and thus suggest that immersion into a robotic viewpoint desensitizes people to real-life experiences in oneself and others.

  10. MCTP Summer Research Internship Program. Research Presentation Day: Experience Mathematics and Science in the Real World

    NASA Technical Reports Server (NTRS)

    1996-01-01

    This paper presents the summaries of the MCTP Summer Research Internship Program. Technological areas discussed include: Mathematical curriculum development for real world problems; Rain effects on air-water gas exchange; multi-ring impact basins on mars; developing an interactive multimedia educational cd-rom on remote sensing; a pilot of an activity for for the globe program; fossils in maryland; developing children's programming for the american horticultural society at river farm; children's learning, educational programs of the national park service; a study of climate and student satisfaction in two summer programs for disadvantaged students interested in careers in mathematics and science; the maryland governor's academy, integrating technology into the classroom; stream sampling with the maryland biological stream survey (MBSS); the imaging system inspection software technology, the preparation and detection of nominal and faulted steel ingots; event-based science, the development of real-world science units; correlation between anxiety and past experiences; environmental education through summer nature camp; enhancing learning opportunities at the Salisbury zoo; plant growth experiment, a module for the middle school classroom; the effects of proxisome proliferators in Japanese medaka embryos; development of a chapter on birth control and contraceptive methodologies as part of an interactive computer-based education module on hiv and aids; excretion of gentamicin in toadfish and goldfish; the renaissance summer program; and Are field trips important to the regional math science center?

  11. Evaluating large-scale propensity score performance through real-world and synthetic data experiments.

    PubMed

    Tian, Yuxi; Schuemie, Martijn J; Suchard, Marc A

    2018-06-22

    Propensity score adjustment is a popular approach for confounding control in observational studies. Reliable frameworks are needed to determine relative propensity score performance in large-scale studies, and to establish optimal propensity score model selection methods. We detail a propensity score evaluation framework that includes synthetic and real-world data experiments. Our synthetic experimental design extends the 'plasmode' framework and simulates survival data under known effect sizes, and our real-world experiments use a set of negative control outcomes with presumed null effect sizes. In reproductions of two published cohort studies, we compare two propensity score estimation methods that contrast in their model selection approach: L1-regularized regression that conducts a penalized likelihood regression, and the 'high-dimensional propensity score' (hdPS) that employs a univariate covariate screen. We evaluate methods on a range of outcome-dependent and outcome-independent metrics. L1-regularization propensity score methods achieve superior model fit, covariate balance and negative control bias reduction compared with the hdPS. Simulation results are mixed and fluctuate with simulation parameters, revealing a limitation of simulation under the proportional hazards framework. Including regularization with the hdPS reduces commonly reported non-convergence issues but has little effect on propensity score performance. L1-regularization incorporates all covariates simultaneously into the propensity score model and offers propensity score performance superior to the hdPS marginal screen.

  12. Spatio-temporal networks: reachability, centrality and robustness.

    PubMed

    Williams, Matthew J; Musolesi, Mirco

    2016-06-01

    Recent advances in spatial and temporal networks have enabled researchers to more-accurately describe many real-world systems such as urban transport networks. In this paper, we study the response of real-world spatio-temporal networks to random error and systematic attack, taking a unified view of their spatial and temporal performance. We propose a model of spatio-temporal paths in time-varying spatially embedded networks which captures the property that, as in many real-world systems, interaction between nodes is non-instantaneous and governed by the space in which they are embedded. Through numerical experiments on three real-world urban transport systems, we study the effect of node failure on a network's topological, temporal and spatial structure. We also demonstrate the broader applicability of this framework to three other classes of network. To identify weaknesses specific to the behaviour of a spatio-temporal system, we introduce centrality measures that evaluate the importance of a node as a structural bridge and its role in supporting spatio-temporally efficient flows through the network. This exposes the complex nature of fragility in a spatio-temporal system, showing that there is a variety of failure modes when a network is subject to systematic attacks.

  13. Conducting real-time multiplayer experiments on the web.

    PubMed

    Hawkins, Robert X D

    2015-12-01

    Group behavior experiments require potentially large numbers of participants to interact in real time with perfect information about one another. In this paper, we address the methodological challenge of developing and conducting such experiments on the web, thereby broadening access to online labor markets as well as allowing for participation through mobile devices. In particular, we combine a set of recent web development technologies, including Node.js with the Socket.io module, HTML5 canvas, and jQuery, to provide a secure platform for pedagogical demonstrations and scalable, unsupervised experiment administration. Template code is provided for an example real-time behavioral game theory experiment which automatically pairs participants into dyads and places them into a virtual world. In total, this treatment is intended to allow those with a background in non-web-based programming to modify the template, which handles the technical server-client networking details, for their own experiments.

  14. Real-world effectiveness for 12 weeks of ledipasvir-sofosbuvir for genotype 1 hepatitis C: the Trio Health study.

    PubMed

    Tapper, E B; Bacon, B R; Curry, M P; Dieterich, D T; Flamm, S L; Guest, L E; Kowdley, K V; Lee, Y; Tsai, N C; Younossi, Z M; Afdhal, N H

    2017-01-01

    Early data regarding the "real-world" experience with novel therapies for hepatitis C (HCV) are encouraging. Data are still limited, however, regarding real-world rates of sustained virologic response (SVR) for ledipasvir-sofosbuvir (LDV-SOF), particularly for patients with prior treatment failure. We performed a retrospective cohort study of 1597 patients with chronic genotype 1 HCV who were treated using 12 weeks of the following regimens LDV-SOF±ribavirin (RBV) (n=1521 without RBV, n=76 with RBV). The primary outcome was SVR-determined at 12 weeks in an intention-to-treat design. Prescription according to Food and Drug Administration (FDA) approved labelling (adding RBV for patients with cirrhosis and treatment failure) was assessed in multivariate models. The study population was aged 60 years on average (range 19-89), 60% male, 50% Caucasian, 43% cared for at an academic centre and 30% cirrhotic. Overall, LDV-SOF resulted in a 94% SVR rate. Only 44 (2.9%) patients relapsed. LDV-SOF+RBV yielded SVR in 97% with 0 viral relapses. While cirrhosis and thrombocytopenia were associated with lower odds of SVR, in a multivariable regression model, only treatment at an academic centre and prescriptions contrary to FDA labelling were significantly associated with lower SVR-odds ratios, 0.56 95% CI (0.35-0.87) and 0.29 95% CI(0.12-0.68), respectively. The real-world experience with LDV-SOF mirrors the SVR rates observed in clinical trials. Efforts to promote prescription within FDA recommendations are warranted. © 2016 John Wiley & Sons Ltd.

  15. A Sidewalk Astronomy Experience in Second Life (R) for IYA2009

    NASA Astrophysics Data System (ADS)

    Gauthier, Adrienne J.; Huber, D.; I. New Media Task Group

    2009-01-01

    The NMTG has created an IYA 2009 presence in the 3-dimensional multi-user virtual world called Second Life (R), where residents (or avatars) interact with content built by others in dynamic, innovative, and social ways. The IYA2009 virtual real estate (called an island) will open in early January 2009 with an initial set of exhibits and interactives. Through 2009, additional exhibits, live talks, and webstreamed content will be added.Our Sidewalk Astronomy experience will be premiered for the island opening. We have designed the interactive to replicate a real-life small telescope experience. Visitors to our Second Life telescopes will first see an image of the object "as the eye sees" and will hear/read a narrative about the object, as one would experience in real life. The narratives have been carefully crafted to take the observer on a journey and not just hear straight facts about the object. Diving further into astronomical imagery, avatars will explore visible, infrared, X-ray, and radio views of the object (if available), all wrapped in contextual information that ties the multiwavelength views together. The content of the telescopes will update every month to be equivalent to mid-latitude 9pm sky views for the Northern Hemisphere, Southern Hemisphere pending. Supplemental materials will include World Wide Telescope tours and Google Sky layers. We are hoping to add live star party events throughout the year, using real life video feeds from amateur telescopes. Additionally, we will have links to the Sidewalk Astronomy IYA webpage so virtual residents can find real life star parties to attend. The Sidewalk Astronomy Second Life experience will also have a traveling version that can be placed in multiple locations (stores, events, parks) in order to bring astronomy to the virtual masses in a true Sidewalk Astronomy way.

  16. Teach Your Students to Fail Better with Design Thinking

    ERIC Educational Resources Information Center

    Long, Christian

    2012-01-01

    Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…

  17. The Influences of the 2D Image-Based Augmented Reality and Virtual Reality on Student Learning

    ERIC Educational Resources Information Center

    Liou, Hsin-Hun; Yang, Stephen J. H.; Chen, Sherry Y.; Tarng, Wernhuar

    2017-01-01

    Virtual reality (VR) learning environments can provide students with concepts of the simulated phenomena, but users are not allowed to interact with real elements. Conversely, augmented reality (AR) learning environments blend real-world environments so AR could enhance the effects of computer simulation and promote students' realistic experience.…

  18. Using Student Agencies to Produce Mini-Campaigns in the Principles of Advertising Course.

    ERIC Educational Resources Information Center

    Lynn, Jerry R.; Gagnard, Alice L.

    The use of mini-campaign projects in an introductory course in advertising can (1) provide students with actual experience in dealing with real advertising problems; (2) bring classroom lectures and laboratory assignments into a "real-world" perspective; (3) give students a broader perspective of advertising; (4) bring students into contact with…

  19. Students on STEM: More Hands-On, Real-World Experiences

    ERIC Educational Resources Information Center

    Change the Equation, 2016

    2016-01-01

    A new survey of American teenagers from the Amgen Foundation and Change the Equation offers real cause for optimism about the future of high school science and biology education in the United States. Teens generally like science--and biology in particular--and they grasp the importance of the field to people's lives. They know good biology…

  20. Career and Technology Center Guides Students in Real-Life Careers | Poster

    Cancer.gov

    By Carolynne Keenan, Contributing Writer Frederick County Public School students have a unique opportunity—a chance to get a real-world, hands-on experience in biomedical science and biotechnology before they even graduate from high school, thanks to the Frederick County Career and Technology Center (CTC). Several years ago, the CTC established its biomedical sciences program

  1. Gaming across Cultures: Experimenting with Alternate Pedagogies

    ERIC Educational Resources Information Center

    Pillay, Soma; James, Reynold

    2013-01-01

    Purpose: Higher education is influenced, to an increasing extent, by changing student demographics. This requires educators to design and deliver learning systems which will enhance students' learning experience with innovative, real world and engaging resources. The authors predict that transformations in the learning systems will increase as…

  2. Impromptu Learning: Unplanned Occurrences, Intended Outcomes

    ERIC Educational Resources Information Center

    Jefferies, Julián; Nguyen, Angela-MinhTu

    2014-01-01

    During a study abroad experience on the island of Vieques, Puerto Rico, participants found themselves in an "impromptu learning experience" that extended their learning beyond Puerto Rican culture to real-world debates of tourist development, environmental issues, and the struggles of the native population. In this paper, we introduce…

  3. Work Begins at School.

    ERIC Educational Resources Information Center

    Casto, James E.

    2001-01-01

    Students at Clay County High School (West Virginia) get real-world work experience through the school's comprehensive School-to-Work program, now in its third year. Given the limited job availability in this poor rural area, the school supplements work-site experiences with school-based business enterprises, student construction projects, and…

  4. Career Education at Meadowbrook Mall.

    ERIC Educational Resources Information Center

    Hill, Phyllis L.

    1981-01-01

    Presents a career education project offering a real-world experience to sixth-grade students in a shopping mall. Describes development and implementation of the project which provided students with a one-time experience as quasi-store-employees. Discusses follow-up activities and feedback received from children and parents. (RC)

  5. Object-oriented integrated approach for the design of scalable ECG systems.

    PubMed

    Boskovic, Dusanka; Besic, Ingmar; Avdagic, Zikrija

    2009-01-01

    The paper presents the implementation of Object-Oriented (OO) integrated approaches to the design of scalable Electro-Cardio-Graph (ECG) Systems. The purpose of this methodology is to preserve real-world structure and relations with the aim to minimize the information loss during the process of modeling, especially for Real-Time (RT) systems. We report on a case study of the design that uses the integration of OO and RT methods and the Unified Modeling Language (UML) standard notation. OO methods identify objects in the real-world domain and use them as fundamental building blocks for the software system. The gained experience based on the strongly defined semantics of the object model is discussed and related problems are analyzed.

  6. The Beginner's Guide to Interactive Virtual Field Trips

    ERIC Educational Resources Information Center

    Zanetis, Jan

    2010-01-01

    For students, field trips can be the best of both worlds: a welcome and exciting break from day-to-day classroom activities and a memorable, real-world experience that will solidify the curriculum in their minds. Unfortunately, the most desirable trips--those to far-away, enticing destinations--have long been inaccessible to all but a select few,…

  7. University Students' Perceptions of Social Justice: The Impact of Implementing a Summer Camp for Children with Disabilities

    ERIC Educational Resources Information Center

    Jefferson, Ruth E.; Grant, Christina E.; Rye, Lindsay; Bassette, Laura A.; Stuve, Matt; Heneisen, Ryan

    2018-01-01

    University students who experience real-world service tend to develop a more inclusive world view and enhanced understandings outside of their personal perspectives. This project combined course objectives, community collaboration, and service provision to identify the impact of students' understanding of social justice and disability access…

  8. Meet Me at the Crossroads: Over-Fishing to Meet the Standards

    ERIC Educational Resources Information Center

    Donovan, John E., II

    2008-01-01

    To achieve the vision of mathematics set forth in "Crossroads" ("AMATYC," 1995), students must experience mathematics as a sensemaking endeavor that informs their world. Embedding the study of mathematics into the real world is a challenge, particularly because it was not the way that many of us learned mathematics in the first place. This article…

  9. Dialectical Inquiry--Does It Deliver? A User Based Research Experience

    ERIC Educational Resources Information Center

    Seligman, James

    2013-01-01

    Dialectical Enquiry (DI) as a research method was used in the study of customer/student experience and its management (CEM) in not for profit as higher education. The (DI) method is applied to senders, receivers of the customer experience across six English universities to gather real world data using an imposed dialectical structure and analysis.…

  10. Creating an Alternate Reality: Critical, Creative, and Empathic Thinking Generated in the "Global Village Playground" Capstone Experience

    ERIC Educational Resources Information Center

    Dondlinger, Mary Jo; Wilson, Douglas A.

    2012-01-01

    The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…

  11. Linking Laboratory Experiences to the Real World: The Extraction of Octylphenoxyacetic Acid from Water

    ERIC Educational Resources Information Center

    Loyo-Rosales, Jorge E.; Torrents, Alba; Rosales-Rivera, Georgina C.; Rice, Clifford C.

    2006-01-01

    Several chemical concepts to the extraction of a water pollutant OPC (octylphenoxyacetic acid) is presented. As an introduction to the laboratory experiment, a discussion on endocrine disrupters is conducted to familiarize the student with the background of the experiment and to explain the need for the extraction and quantitation of the OPC which…

  12. Two Approaches to the Synthesis of Dimethyl Fumarate That Demonstrate Fundamental Principles of Organic Chemistry

    ERIC Educational Resources Information Center

    Love, Brian E.; Bennett, Lisa J.

    2017-01-01

    Two experiments are described which lead to the preparation of dimethyl fumarate, a compound currently used in the treatment of multiple sclerosis. Preparation of a compound with "real-world" applications is believed to increase student interest in the experiment. One experiment involves the isomerization of dimethyl maleate to the…

  13. The development of video game enjoyment in a role playing game.

    PubMed

    Wirth, Werner; Ryffel, Fabian; von Pape, Thilo; Karnowski, Veronika

    2013-04-01

    This study examines the development of video game enjoyment over time. The results of a longitudinal study (N=62) show that enjoyment increases over several sessions. Moreover, results of a multilevel regression model indicate a causal link between the dependent variable video game enjoyment and the predictor variables exploratory behavior, spatial presence, competence, suspense and solution, and simulated experiences of life. These findings are important for video game research because they reveal the antecedents of video game enjoyment in a real-world longitudinal setting. Results are discussed in terms of the dynamics of video game enjoyment under real-world conditions.

  14. Attack-Resistant Trust Metrics

    NASA Astrophysics Data System (ADS)

    Levien, Raph

    The Internet is an amazingly powerful tool for connecting people together, unmatched in human history. Yet, with that power comes great potential for spam and abuse. Trust metrics are an attempt to compute the set of which people are trustworthy and which are likely attackers. This chapter presents two specific trust metrics developed and deployed on the Advogato Website, which is a community blog for free software developers. This real-world experience demonstrates that the trust metrics fulfilled their goals, but that for good results, it is important to match the assumptions of the abstract trust metric computation to the real-world implementation.

  15. Classification of complex networks based on similarity of topological network features

    NASA Astrophysics Data System (ADS)

    Attar, Niousha; Aliakbary, Sadegh

    2017-09-01

    Over the past few decades, networks have been widely used to model real-world phenomena. Real-world networks exhibit nontrivial topological characteristics and therefore, many network models are proposed in the literature for generating graphs that are similar to real networks. Network models reproduce nontrivial properties such as long-tail degree distributions or high clustering coefficients. In this context, we encounter the problem of selecting the network model that best fits a given real-world network. The need for a model selection method reveals the network classification problem, in which a target-network is classified into one of the candidate network models. In this paper, we propose a novel network classification method which is independent of the network size and employs an alignment-free metric of network comparison. The proposed method is based on supervised machine learning algorithms and utilizes the topological similarities of networks for the classification task. The experiments show that the proposed method outperforms state-of-the-art methods with respect to classification accuracy, time efficiency, and robustness to noise.

  16. The integration processing of the visual and auditory information in videos of real-world events: an ERP study.

    PubMed

    Liu, Baolin; Wang, Zhongning; Jin, Zhixing

    2009-09-11

    In real life, the human brain usually receives information through visual and auditory channels and processes the multisensory information, but studies on the integration processing of the dynamic visual and auditory information are relatively few. In this paper, we have designed an experiment, where through the presentation of common scenario, real-world videos, with matched and mismatched actions (images) and sounds as stimuli, we aimed to study the integration processing of synchronized visual and auditory information in videos of real-world events in the human brain, through the use event-related potentials (ERPs) methods. Experimental results showed that videos of mismatched actions (images) and sounds would elicit a larger P400 as compared to videos of matched actions (images) and sounds. We believe that the P400 waveform might be related to the cognitive integration processing of mismatched multisensory information in the human brain. The results also indicated that synchronized multisensory information would interfere with each other, which would influence the results of the cognitive integration processing.

  17. Using Quenching to Detect Corrosion on Sculptural Metalwork: A Real-World Application of Fluorescence Spectroscopy

    ERIC Educational Resources Information Center

    Hensen, Cory; Clare, Tami Lasseter; Barbera, Jack

    2018-01-01

    Fluorescence spectroscopy experiments are a frequently taught as part of upper-division teaching laboratories. To expose undergraduate students to an applied fluorescence technique, a corrosion detection method, using quenching, was adapted from authentic research for an instrumental analysis laboratory. In the experiment, students acquire…

  18. "And Never the Twain Shall Meet": Investigating the Hospitality Industry-Education Relationship in Cyprus

    ERIC Educational Resources Information Center

    Zopiatis, Anastasios; Constanti, Panikkos

    2007-01-01

    Purpose: The primary purpose is to investigate the relationship between hospitality education and the industry of Cyprus as it relates to students' internship practices. The mismatch between the educational experience delivered to hospitality students and the "real world" practice they experience is investigated.…

  19. Simulation in Sport Finance

    ERIC Educational Resources Information Center

    Drayer, Joris; Rascher, Dan

    2010-01-01

    Simulations have long been used in business schools to give students experience making real-world decisions in a relatively low risk environment. The OAKLAND A'S BASEBALL BUSINESS SIMULATOR takes a traditional business simulation and applies it to the sport industry, in which sales of tangible products are replaced by sales of experiences provided…

  20. To Stop or Not to Stop--Kinematics and the Yellow Light.

    ERIC Educational Resources Information Center

    Watts, J. Fred

    1981-01-01

    Describes an exercise involving the use of kinematics to decide if one should stop or try and get through an intersection when the traffic light turns yellow. Gives students' experience in recording data, doing simple calculations and connecting classroom studies to real world experiences. (Author/SK)

  1. Transitioning from Expository Laboratory Experiments to Course-Based Undergraduate Research in General Chemistry

    ERIC Educational Resources Information Center

    Clark, Ted M.; Ricciardo, Rebecca; Weaver, Tyler

    2016-01-01

    General chemistry courses predominantly use expository experiments that shape student expectations of what a laboratory activity entails. Shifting within a semester to course-based undergraduate research activities that include greater decision-making, collaborative work, and "messy" real-world data necessitates a change in student…

  2. A Comprehensive Real-World Distillation Experiment

    ERIC Educational Resources Information Center

    Kazameas, Christos G.; Keller, Kaitlin N.; Luyben, William L.

    2015-01-01

    Most undergraduate mass transfer and separation courses cover the design of distillation columns, and many undergraduate laboratories have distillation experiments. In many cases, the treatment is restricted to simple column configurations and simplifying assumptions are made so as to convey only the basic concepts. In industry, the analysis of a…

  3. Rockets Away!

    ERIC Educational Resources Information Center

    Kaahaaina, Nancy

    1997-01-01

    Describes a project that involved a rocket-design competition where students played the roles of McDonnell Douglas employees competing for NASA contracts. Provides a real world experience involving deadlines, design and performance specifications, and budgets. (JRH)

  4. A Study of High School Students' Performance of a Chemistry Experiment within the Virtual World of Second Life

    ERIC Educational Resources Information Center

    Winkelmann, Kurt; Scott, Matthew; Wong, Deborah

    2014-01-01

    A small group of high school students performed a virtual laboratory experiment in Second Life that mimicked a real experiment in both its appearance and procedure. Lab report grades were equivalent to report grades for hands-on experiments, and the quality of students' results was similar. Results of an attitudinal survey show that students…

  5. EEG-based decoding of error-related brain activity in a real-world driving task

    NASA Astrophysics Data System (ADS)

    Zhang, H.; Chavarriaga, R.; Khaliliardali, Z.; Gheorghe, L.; Iturrate, I.; Millán, J. d. R.

    2015-12-01

    Objectives. Recent studies have started to explore the implementation of brain-computer interfaces (BCI) as part of driving assistant systems. The current study presents an EEG-based BCI that decodes error-related brain activity. Such information can be used, e.g., to predict driver’s intended turning direction before reaching road intersections. Approach. We executed experiments in a car simulator (N = 22) and a real car (N = 8). While subject was driving, a directional cue was shown before reaching an intersection, and we classified the presence or not of an error-related potentials from EEG to infer whether the cued direction coincided with the subject’s intention. In this protocol, the directional cue can correspond to an estimation of the driving direction provided by a driving assistance system. We analyzed ERPs elicited during normal driving and evaluated the classification performance in both offline and online tests. Results. An average classification accuracy of 0.698 ± 0.065 was obtained in offline experiments in the car simulator, while tests in the real car yielded a performance of 0.682 ± 0.059. The results were significantly higher than chance level for all cases. Online experiments led to equivalent performances in both simulated and real car driving experiments. These results support the feasibility of decoding these signals to help estimating whether the driver’s intention coincides with the advice provided by the driving assistant in a real car. Significance. The study demonstrates a BCI system in real-world driving, extending the work from previous simulated studies. As far as we know, this is the first online study in real car decoding driver’s error-related brain activity. Given the encouraging results, the paradigm could be further improved by using more sophisticated machine learning approaches and possibly be combined with applications in intelligent vehicles.

  6. Awareness of the earth and possibilities for new science education in the Internet age.

    PubMed

    Takemura, S

    1999-01-01

    The internet as "the nervous system of global size" and multimedia technology have changed our global experience radically and suggests possibilities of entirely new approaches to the conventional education of sciences and the environment. They are not merely the changes where printed text books are converted into dynamic things with vivid appeal to our senses and information about the world's museums and art galleries, digitalized and shared by all. If the seismic activities occurring every day in various parts of the world can be seen in real form directly through the internet by all the people of the world, how will children's views of the earth change and how will their scientific understanding improved? If there was a system whereby one could monitor, in real time, how one member or others of the world net surf the global home pages, and if one could follow the "moving" process on the internet, children would certainly appreciate the presence of the internet as a global network of information. The web site "Sensorium" (http://www.sensorium.org) was created by us in an effort to put these live experiences of the internet into design. Sensorium is not a site merely to digitalize and list the existing knowledge and data. It is an experiment for the Digital Museum as a new "forum" where we may experience and share a moment. It is also an attempt to create tools for science and environment education which are only available on the network.

  7. Reaching New Heights in Middle School Science: Straw Tower Competition Builds Student Interest

    ERIC Educational Resources Information Center

    Pliskow, Tia

    2008-01-01

    Science educators face the challenge of piquing students' interest in subjects whose concepts are often entirely foreign to them. The author wanted to give her students a hands-on, "real world" experience rooted in scientific concepts. What evolved was an engineering design competition. The point of the project was two-fold: to work on real-world…

  8. Evidence in Support of the Independent Channel Model Describing the Sensorimotor Control of Human Stance Using a Humanoid Robot

    PubMed Central

    Pasma, Jantsje H.; Assländer, Lorenz; van Kordelaar, Joost; de Kam, Digna; Mergner, Thomas; Schouten, Alfred C.

    2018-01-01

    The Independent Channel (IC) model is a commonly used linear balance control model in the frequency domain to analyze human balance control using system identification and parameter estimation. The IC model is a rudimentary and noise-free description of balance behavior in the frequency domain, where a stable model representation is not guaranteed. In this study, we conducted firstly time-domain simulations with added noise, and secondly robot experiments by implementing the IC model in a real-world robot (PostuRob II) to test the validity and stability of the model in the time domain and for real world situations. Balance behavior of seven healthy participants was measured during upright stance by applying pseudorandom continuous support surface rotations. System identification and parameter estimation were used to describe the balance behavior with the IC model in the frequency domain. The IC model with the estimated parameters from human experiments was implemented in Simulink for computer simulations including noise in the time domain and robot experiments using the humanoid robot PostuRob II. Again, system identification and parameter estimation were used to describe the simulated balance behavior. Time series, Frequency Response Functions, and estimated parameters from human experiments, computer simulations, and robot experiments were compared with each other. The computer simulations showed similar balance behavior and estimated control parameters compared to the human experiments, in the time and frequency domain. Also, the IC model was able to control the humanoid robot by keeping it upright, but showed small differences compared to the human experiments in the time and frequency domain, especially at high frequencies. We conclude that the IC model, a descriptive model in the frequency domain, can imitate human balance behavior also in the time domain, both in computer simulations with added noise and real world situations with a humanoid robot. This provides further evidence that the IC model is a valid description of human balance control. PMID:29615886

  9. Evidence in Support of the Independent Channel Model Describing the Sensorimotor Control of Human Stance Using a Humanoid Robot.

    PubMed

    Pasma, Jantsje H; Assländer, Lorenz; van Kordelaar, Joost; de Kam, Digna; Mergner, Thomas; Schouten, Alfred C

    2018-01-01

    The Independent Channel (IC) model is a commonly used linear balance control model in the frequency domain to analyze human balance control using system identification and parameter estimation. The IC model is a rudimentary and noise-free description of balance behavior in the frequency domain, where a stable model representation is not guaranteed. In this study, we conducted firstly time-domain simulations with added noise, and secondly robot experiments by implementing the IC model in a real-world robot (PostuRob II) to test the validity and stability of the model in the time domain and for real world situations. Balance behavior of seven healthy participants was measured during upright stance by applying pseudorandom continuous support surface rotations. System identification and parameter estimation were used to describe the balance behavior with the IC model in the frequency domain. The IC model with the estimated parameters from human experiments was implemented in Simulink for computer simulations including noise in the time domain and robot experiments using the humanoid robot PostuRob II. Again, system identification and parameter estimation were used to describe the simulated balance behavior. Time series, Frequency Response Functions, and estimated parameters from human experiments, computer simulations, and robot experiments were compared with each other. The computer simulations showed similar balance behavior and estimated control parameters compared to the human experiments, in the time and frequency domain. Also, the IC model was able to control the humanoid robot by keeping it upright, but showed small differences compared to the human experiments in the time and frequency domain, especially at high frequencies. We conclude that the IC model, a descriptive model in the frequency domain, can imitate human balance behavior also in the time domain, both in computer simulations with added noise and real world situations with a humanoid robot. This provides further evidence that the IC model is a valid description of human balance control.

  10. A Dynamic Time Warping Approach to Real-Time Activity Recognition for Food Preparation

    NASA Astrophysics Data System (ADS)

    Pham, Cuong; Plötz, Thomas; Olivier, Patrick

    We present a dynamic time warping based activity recognition system for the analysis of low-level food preparation activities. Accelerometers embedded into kitchen utensils provide continuous sensor data streams while people are using them for cooking. The recognition framework analyzes frames of contiguous sensor readings in real-time with low latency. It thereby adapts to the idiosyncrasies of utensil use by automatically maintaining a template database. We demonstrate the effectiveness of the classification approach by a number of real-world practical experiments on a publically available dataset. The adaptive system shows superior performance compared to a static recognizer. Furthermore, we demonstrate the generalization capabilities of the system by gradually reducing the amount of training samples. The system achieves excellent classification results even if only a small number of training samples is available, which is especially relevant for real-world scenarios.

  11. Teacher at Sea.

    ERIC Educational Resources Information Center

    Beighley, Karl

    1998-01-01

    Outlines the experiences of a teacher in the National Oceanic and Atmospheric Administration's (NOAA) Teacher At Sea Program in which teachers are placed on NOAA vessels to work with professional scientists doing critical, real world research. (DDR)

  12. Epidemic spreading on complex networks with overlapping and non-overlapping community structure

    NASA Astrophysics Data System (ADS)

    Shang, Jiaxing; Liu, Lianchen; Li, Xin; Xie, Feng; Wu, Cheng

    2015-02-01

    Many real-world networks exhibit community structure where vertices belong to one or more communities. Recent studies show that community structure plays an import role in epidemic spreading. In this paper, we investigate how the extent of overlap among communities affects epidemics. In order to experiment on the characteristic of overlapping communities, we propose a rewiring algorithm that can change the community structure from overlapping to non-overlapping while maintaining the degree distribution of the network. We simulate the Susceptible-Infected-Susceptible (SIS) epidemic process on synthetic scale-free networks and real-world networks by applying our rewiring algorithm. Experiments show that epidemics spread faster on networks with higher level of overlapping communities. Furthermore, overlapping communities' effect interacts with the average degree's effect. Our work further illustrates the important role of overlapping communities in the process of epidemic spreading.

  13. A Window Toward the World: Older Adults' Experiences of Becoming in Health and Developing as Human Beings Through Interacting With Others Using Real Video Communication.

    PubMed

    Hemberg, Jessica; Santamäki Fischer, Regina

    The population in the Nordic countries, as well as globally, is increasingly becoming older. Concurrently, with an increased aging population, there is an increase in poor health and loneliness among older adults. The aim of this study was to uncover, from a caring science perspective, community-living older adults' experiences of interacting with others via real video communication. The study uses a hermeneutical approach. The material consists of interviews with older adults regarding their experiences of using real video communication. The texts were interpreted through hermeneutical reading. Study participation and data storage and handling for research purposes were approved by the participants when they provided their informed consent. Ethical permission to conduct this study was granted by a research board. The findings uncovered that welfare technology offers a metaphor-a window toward the world-that comprises the overarching core theme "Being in a movement toward becoming a unity as a human being," and 3 main themes: "Alleviating suffering through beating involuntary solitude," "Being in the world as an equal and dignified human being," and "Dedicating new perspectives and meaning in life." Welfare technology seems to be an important means to improve the quality of life for older adults living at home. Welfare technology enables older people to be in contact with other people in an easy way. Further research is needed to uncover issues of welfare technology from different perspectives.

  14. Can Virtual Science Foster Real Skills? A Study of Inquiry Skills in a Virtual World

    ERIC Educational Resources Information Center

    Dodds, Heather E.

    2013-01-01

    Online education has grown into a part of the educational market answering the demand for learning at the learner's choice of time and place. Inquiry skills such as observing, questioning, collecting data, and devising fair experiments are an essential element of 21st-century online science coursework. Virtual immersive worlds such as Second Life…

  15. User's guide for the IEBT application

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Bartoletti, T

    INFOSEC Experience-Based Training (IEBT) is a simulation and modeling approach to education in the arena of information security issues and its application to system-specific operations. The IEBT philosophy is that ''Experience is the Best Teacher''. This approach to computer-based training aims to bridge the gap between unappealing ''read the text, answer the questions'' types of training (largely a test of short-term memory), and the far more costly, time-consuming and inconvenient ''real hardware'' laboratory experience. Simulation and modeling supports this bridge by allowing the critical or salient features to be exercised while avoiding those aspects of a real world experience unrelatedmore » to the training goal.« less

  16. Scientists and Classroom Teachers Working Together, a Win-win Scenario Demonstrated Over a Ten Year Period of Collaboration Through Arctic Research

    NASA Astrophysics Data System (ADS)

    Carvellas, B.; Grebmeier, J. M.; Cooper, L. W.

    2016-02-01

    From 2002-2012 NSF and NOAA have supported a Vermont high school biology teacher to work with Dr. Jackie Grebmeier on 8 research cruises to the Arctic. Not only was the teacher embedded in Dr. Grebmeier's research team efforts, but her students were able to follow the work on board through her daily journals and photos. Subsequently, Dr. Grebmeier traveled to Vermont for a personal visit to students in multiple classes, grades 4-12. The opportunity for teachers to be teamed with a researcher, especially over an extended period of time as we will discuss in our presentation, allows their students to share in the tremendous learning experience and gain a deeper understanding of the interdisciplinary nature of science. The result is that the students begin to understand how the content they learn in the classroom is utilized in a real world setting. We will also discuss the more subtle benefits that occurred throughout the school year through connecting academic content with personal examples of "real" science. Note that the recently released Next Generation Science Standards (NGSS), when fully implemented, will change the way students learn science. Appendix A of the NGSS lists 7 Conceptual Shifts in these new standards. #1 states "K-12 Science Education Should Reflect the Interconnected Nature of Science as it is Practiced and Experienced in the Real World" and #4 calls for a "Focus on Deeper Understanding of Content as well as Application of Content." What better way to address the standards than bringing real world science research into the classroom? Many K-12 science teachers, particularly those in elementary classrooms, have never had the opportunity to pursue their own research and even fewer have experienced first hand the real world work of a research scientist. This presentation will provide insights about our successful collaboration and value-added aspects to enhance the educational experience.

  17. A 61-million-person experiment in social influence and political mobilization

    PubMed Central

    Bond, Robert M.; Fariss, Christopher J.; Jones, Jason J.; Kramer, Adam D. I.; Marlow, Cameron; Settle, Jaime E.; Fowler, James H.

    2013-01-01

    Human behaviour is thought to spread through face-to-face social networks, but it is difficult to identify social influence effects in observational studies9–13, and it is unknown whether online social networks operate in the same way14–19. Here we report results from a randomized controlled trial of political mobilization messages delivered to 61 million Facebook users during the 2010 US congressional elections. The results show that the messages directly influenced political self-expression, information seeking and real-world voting behaviour of millions of people. Furthermore, the messages not only influenced the users who received them but also the users’ friends, and friends of friends. The effect of social transmission on real-world voting was greater than the direct effect of the messages themselves, and nearly all the transmission occurred between ‘close friends’ who were more likely to have a face-to-face relationship. These results suggest that strong ties are instrumental for spreading both online and real-world behaviour in human social networks. PMID:22972300

  18. A New Approach to Teaching Biomechanics Through Active, Adaptive, and Experiential Learning.

    PubMed

    Singh, Anita

    2017-07-01

    Demand of biomedical engineers continues to rise to meet the needs of healthcare industry. Current training of bioengineers follows the traditional and dominant model of theory-focused curricula. However, the unmet needs of the healthcare industry warrant newer skill sets in these engineers. Translational training strategies such as solving real world problems through active, adaptive, and experiential learning hold promise. In this paper, we report our findings of adding a real-world 4-week problem-based learning unit into a biomechanics capstone course for engineering students. Surveys assessed student perceptions of the activity and learning experience. While students, across three cohorts, felt challenged to solve a real-world problem identified during the simulation lab visit, they felt more confident in utilizing knowledge learned in the biomechanics course and self-directed research. Instructor evaluations indicated that the active and experiential learning approach fostered their technical knowledge and life-long learning skills while exposing them to the components of adaptive learning and innovation.

  19. Increasing Accessibility to the Blind of Virtual Environments, Using a Virtual Mobility Aid Based On the "EyeCane": Feasibility Study

    PubMed Central

    Maidenbaum, Shachar; Levy-Tzedek, Shelly; Chebat, Daniel-Robert; Amedi, Amir

    2013-01-01

    Virtual worlds and environments are becoming an increasingly central part of our lives, yet they are still far from accessible to the blind. This is especially unfortunate as such environments hold great potential for them for uses such as social interaction, online education and especially for use with familiarizing the visually impaired user with a real environment virtually from the comfort and safety of his own home before visiting it in the real world. We have implemented a simple algorithm to improve this situation using single-point depth information, enabling the blind to use a virtual cane, modeled on the “EyeCane” electronic travel aid, within any virtual environment with minimal pre-processing. Use of the Virtual-EyeCane, enables this experience to potentially be later used in real world environments with identical stimuli to those from the virtual environment. We show the fast-learned practical use of this algorithm for navigation in simple environments. PMID:23977316

  20. Incidence of real-world automotive parent and halogenated PAH in urban atmosphere.

    PubMed

    Gao, Pan-Pan; Zhao, Yi-Bo; Ni, Hong-Gang

    2018-06-01

    This study reports results from a tunnel experiment impact of real-world traffic-related particle and gas parent and halogenated polycyclic aromatic hydrocarbons (PAHs and HPAHs) on urban air. The traffic related emission characteristics and subsequent environmental behavior of these compounds were investigated. To understand the significance of real-world transport emissions to the urban air, traffic-related mass emissions of PAHs and HPAHs were estimated based on measured emission factors. According to our results, PAHs and HPAHs emissions via particulate phase were greater than those via gaseous phase; particles in 2.1-3.3 μm size fraction, have the major contribution to particulate PAHs and HPAHs emissions. Over all, contribution of traffic-related emission of PAHs (only ∼3% of the total PAHs emission in China) is an overstated source of PAHs pollution in China. Actually, exhaust pipe emission contributed much less than the total traffic-related emission of pollutants. Copyright © 2018 Elsevier Ltd. All rights reserved.

  1. Mathematics and engineering in real life through mathematical competitions

    NASA Astrophysics Data System (ADS)

    More, M.

    2018-02-01

    We bring out an experience of organizing mathematical competitions that can be used as a medium to motivate the student and teacher minds in new directions of thinking. This can contribute to fostering research, innovation and provide a hands-on experience of mathematical concepts with the real world. Mathematical competitions can be used to build curiosity and give an understanding of mathematical applications in real life. Participation in the competition has been classified under four broad categories. Student can showcase their findings in various forms of expression like model, poster, soft presentation, animation, live performance, art and poetry. The basic focus of the competition is on using open source computation tools and modern technology, to emphasize the relationship of mathematical concepts with engineering applications in real life.

  2. A real-world approach to Evidence-Based Medicine in general practice: a competency framework derived from a systematic review and Delphi process.

    PubMed

    Galbraith, Kevin; Ward, Alison; Heneghan, Carl

    2017-05-03

    Evidence-Based Medicine (EBM) skills have been included in general practice curricula and competency frameworks. However, GPs experience numerous barriers to developing and maintaining EBM skills, and some GPs feel the EBM movement misunderstands, and threatens their traditional role. We therefore need a new approach that acknowledges the constraints encountered in real-world general practice. The aim of this study was to synthesise from empirical research a real-world EBM competency framework for general practice, which could be applied in training, in the individual pursuit of continuing professional development, and in routine care. We sought to integrate evidence from the literature with evidence derived from the opinions of experts in the fields of general practice and EBM. We synthesised two sets of themes describing the meaning of EBM in general practice. One set of themes was derived from a mixed-methods systematic review of the literature; the other set was derived from the further development of those themes using a Delphi process among a panel of EBM and general practice experts. From these two sets of themes we constructed a real-world EBM competency framework for general practice. A simple competency framework was constructed, that acknowledges the constraints of real-world general practice: (1) mindfulness - in one's approach towards EBM itself, and to the influences on decision-making; (2) pragmatism - in one's approach to finding and evaluating evidence; and (3) knowledge of the patient - as the most useful resource in effective communication of evidence. We present a clinical scenario to illustrate how a GP might demonstrate these competencies in their routine daily work. We have proposed a real-world EBM competency framework for general practice, derived from empirical research, which acknowledges the constraints encountered in modern general practice. Further validation of these competencies is required, both as an educational resource and as a strategy for actual practice.

  3. Fitting Vo-Ag and FFA Together Best for Students and Teachers.

    ERIC Educational Resources Information Center

    Snyder, H. Leon

    1979-01-01

    The Future Farmers of America (FFA) is more than a leadership development organization and when used as an intracurricular activity, it can serve as a teaching tool. The FFA adds advantages to the program in areas such as supervised experience, award motivation, providing real world experience, public relations, travel, and competition. (LRA)

  4. Meaningful Science: Teachers Doing Inquiry + Teaching Science.

    ERIC Educational Resources Information Center

    Kielborn, Terrie L., Ed.; Gilmer, Penny J., Ed.

    This publication relates the experiences of seven K-8 teachers who participated in a science education doctoral cohort group during which each of the teachers engaged in a different real-world scientific research project. The idea was to immerse teachers in scientific research so that they could experience inquiry in science first-hand and become…

  5. Utilizing On-Campus Foodservice Facilities as a Laboratory

    ERIC Educational Resources Information Center

    Dallmeyer, Martha A.

    2012-01-01

    In 2008, the Family and Consumer Sciences Department at Bradley University recognized the need to improve the quality of the laboratory experience in foodservice classes. A hands-on, real-world, learning experience was desired. Simultaneously, the university administration wanted to provide an on-campus foodservice for students from 8:00 p.m. to…

  6. The Design and the Formative Evaluation of a Web-Based Course for Simulation Analysis Experiences

    ERIC Educational Resources Information Center

    Tao, Yu-Hui; Guo, Shin-Ming; Lu, Ya-Hui

    2006-01-01

    Simulation output analysis has received little attention comparing to modeling and programming in real-world simulation applications. This is further evidenced by our observation that students and beginners acquire neither adequate details of knowledge nor relevant experience of simulation output analysis in traditional classroom learning. With…

  7. Interdisciplinary Project Experiences: Collaboration between Majors and Non-Majors

    ERIC Educational Resources Information Center

    Smarkusky, Debra L.; Toman, Sharon A.

    2014-01-01

    Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…

  8. Faculty Forum: Applying Motivation Theory to Real-World Problems

    ERIC Educational Resources Information Center

    Harpine, Elaine Clanton

    2007-01-01

    This article examines the effectiveness of incorporating an applied learning experience in an upper level undergraduate motivation theory class. In this 3-part course requirement, students (a) participated in a 2-hr field experience, (b) completed a homework assignment based on their participation, and (c) worked in groups to develop a deeper…

  9. Enhancing Employability: Integrating Real World Experience in the Curriculum

    ERIC Educational Resources Information Center

    Ehiyazaryan, Ester

    2009-01-01

    Purpose: The purpose of this paper is to report on pedagogical research into the student experience of an approach to enterprise education integrated into the curriculum in a large metropolitan university. The paper aims to explore the implications which the research findings have for pedagogy for enhancing student employability and to discuss the…

  10. The BuzzFeed Marketing Challenge: An Integrative Social Media Experience

    ERIC Educational Resources Information Center

    Cowley, Scott W.

    2017-01-01

    This article presents the BuzzFeed Marketing Challenge, which helps students gain integrative real-world marketing experience by selecting a target market, then creating, publishing, and promoting an article for the target market on entertainment publisher BuzzFeed.com. The challenge is for students to effectively use marketing strategy and…

  11. An Assessment of Remote Laboratory Experiments in Radio Communication

    ERIC Educational Resources Information Center

    Gampe, Andreas; Melkonyan, Arsen; Pontual, Murillo; Akopian, David

    2014-01-01

    Today's electrical and computer engineering graduates need marketable skills to work with electronic devices. Hands-on experiments prepare students to deal with real-world problems and help them to comprehend theoretical concepts and relate these to practical tasks. However, shortage of equipment, high costs, and a lack of human resources for…

  12. Student-Run Communications Agencies: Providing Students with Real-World Experiences That Impact Their Careers

    ERIC Educational Resources Information Center

    Bush, Lee; Haygood, Daniel; Vincent, Harold

    2017-01-01

    While several studies have examined the learning outcomes of student-run communications agencies, these studies have mostly been from the perspective of faculty advisors. Through in-depth interviews with student agency graduates, this study examined how current industry professionals perceive the benefits of their student agency experiences and…

  13. Teaching Note: Intimacy Timelines as a Tool for Teaching Feminism

    ERIC Educational Resources Information Center

    Briggs, Lindsay

    2017-01-01

    This essay will describe one activity that the author uses in her human sexuality course to illustrate how patriarchal systems have affected the experiences of females and males across the sexual lifespan. Through this fairly simple and straightforward activity students are able to utilize common experiences and knowledge of real-world issues and…

  14. Educating for the Real World: An Illustration of John Dewey's Principles of Continuity and Interaction

    ERIC Educational Resources Information Center

    Bassey, Magnus O.

    2010-01-01

    The principles of interaction and continuity (intersection between experience and education) form a major part of John Dewey's philosophical discourse. According to Dewey, these principles determine the quality of educative experience for meaningful life-long learning. In this article, I argue that nowhere is the relationship between experience…

  15. Fostering Global Grit: Teaching Young Leaders to Be of Real Use

    ERIC Educational Resources Information Center

    Klein, Jennifer D.

    2012-01-01

    Deep community immersion and service-learning experiences bring students a million daily lessons, each one potentially transformative. Harder, more authentic service experiences in the developing world broaden students' sense of what they're capable not just of surviving, but even of enjoying. The best service travel throws kids into difficult…

  16. Enhancing the Student Learning Experience in Software Engineering Project Courses

    ERIC Educational Resources Information Center

    Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J.

    2018-01-01

    Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…

  17. Mechanisms Influencing Student Understanding on an Outdoor Guided Field Trip

    ERIC Educational Resources Information Center

    Caskey, Nourah Al-Rashid

    2009-01-01

    Field trips are a basic and important, yet often overlooked part of the student experience. They provide the opportunity to integrate real world knowledge with classroom learning and student previous personal experiences. Outdoor guided field trips leave students with an increased understanding, awareness and interest and in science. However, the…

  18. "Real World" Experiences Bring T and E Alive

    ERIC Educational Resources Information Center

    Rust, Terrie

    2011-01-01

    Informal education (IE) refers to activities that occur outside the school setting, and that were not primarily developed for school use or as part of a school curriculum. Informal education is an important component of the teaching of technology and engineering education, adding relevance to student experiences. The practice of informal education…

  19. OpenKnowledge for peer-to-peer experimentation in protein identification by MS/MS

    PubMed Central

    2011-01-01

    Background Traditional scientific workflow platforms usually run individual experiments with little evaluation and analysis of performance as required by automated experimentation in which scientists are being allowed to access numerous applicable workflows rather than being committed to a single one. Experimental protocols and data under a peer-to-peer environment could potentially be shared freely without any single point of authority to dictate how experiments should be run. In such environment it is necessary to have mechanisms by which each individual scientist (peer) can assess, locally, how he or she wants to be involved with others in experiments. This study aims to implement and demonstrate simple peer ranking under the OpenKnowledge peer-to-peer infrastructure by both simulated and real-world bioinformatics experiments involving multi-agent interactions. Methods A simulated experiment environment with a peer ranking capability was specified by the Lightweight Coordination Calculus (LCC) and automatically executed under the OpenKnowledge infrastructure. The peers such as MS/MS protein identification services (including web-enabled and independent programs) were made accessible as OpenKnowledge Components (OKCs) for automated execution as peers in the experiments. The performance of the peers in these automated experiments was monitored and evaluated by simple peer ranking algorithms. Results Peer ranking experiments with simulated peers exhibited characteristic behaviours, e.g., power law effect (a few dominant peers dominate), similar to that observed in the traditional Web. Real-world experiments were run using an interaction model in LCC involving two different types of MS/MS protein identification peers, viz., peptide fragment fingerprinting (PFF) and de novo sequencing with another peer ranking algorithm simply based on counting the successful and failed runs. This study demonstrated a novel integration and useful evaluation of specific proteomic peers and found MASCOT to be a dominant peer as judged by peer ranking. Conclusion The simulated and real-world experiments in the present study demonstrated that the OpenKnowledge infrastructure with peer ranking capability can serve as an evaluative environment for automated experimentation. PMID:22192521

  20. Promoting higher order thinking skills using inquiry-based learning

    NASA Astrophysics Data System (ADS)

    Madhuri, G. V.; S. S. N Kantamreddi, V.; Goteti, L. N. S. Prakash

    2012-05-01

    Active learning pedagogies play an important role in enhancing higher order cognitive skills among the student community. In this work, a laboratory course for first year engineering chemistry is designed and executed using an inquiry-based learning pedagogical approach. The goal of this module is to promote higher order thinking skills in chemistry. Laboratory exercises are designed based on Bloom's taxonomy and a just-in-time facilitation approach is used. A pre-laboratory discussion outlining the theory of the experiment and its relevance is carried out to enable the students to analyse real-life problems. The performance of the students is assessed based on their ability to perform the experiment, design new experiments and correlate practical utility of the course module with real life. The novelty of the present approach lies in the fact that the learning outcomes of the existing experiments are achieved through establishing a relationship with real-world problems.

  1. Clean Cities case study : Barwood Cab Fleet study summary

    DOT National Transportation Integrated Search

    1999-05-21

    Barwood Cab Fleet Study Summary is the second in a new series called 'Alternative Fuel Information Case Studies', designed to present real-world experiences with alternative fuels to fleet managers and other industry stakeholders.

  2. Virtual community centre for power wheelchair training: Experience of children and clinicians.

    PubMed

    Torkia, Caryne; Ryan, Stephen E; Reid, Denise; Boissy, Patrick; Lemay, Martin; Routhier, François; Contardo, Resi; Woodhouse, Janet; Archambault, Phillipe S

    2017-11-02

    To: 1) characterize the overall experience in using the McGill immersive wheelchair - community centre (miWe-CC) simulator; and 2) investigate the experience of presence (i.e., sense of being in the virtual rather than in the real, physical environment) while driving a PW in the miWe-CC. A qualitative research design with structured interviews was used. Fifteen clinicians and 11 children were interviewed after driving a power wheelchair (PW) in the miWe-CC simulator. Data were analyzed using the conventional and directed content analysis approaches. Overall, participants enjoyed using the simulator and experienced a sense of presence in the virtual space. They felt a sense of being in the virtual environment, involved and focused on driving the virtual PW rather than on the surroundings of the actual room where they were. Participants reported several similarities between the virtual community centre layout and activities of the miWe-CC and the day-to-day reality of paediatric PW users. The simulator replicated participants' expectations of real-life PW use and promises to have an effect on improving the driving skills of new PW users. Implications for rehabilitation Among young users, the McGill immersive wheelchair (miWe) simulator provides an experience of presence within the virtual environment. This experience of presence is generated by a sense of being in the virtual scene, a sense of being involved, engaged, and focused on interacting within the virtual environment, and by the perception that the virtual environment is consistent with the real world. The miWe is a relevant and accessible approach, complementary to real world power wheelchair training for young users.

  3. Power Hardware-in-the-Loop Testing at the ESIF - Video Text Version |

    Science.gov Websites

    system in California, there are different aspects to how that system operates in different parts of the country - different parts of the world. And so it's important for them to be able to test their device Hannigan: So instead of experimenting and trying several different ways in the real world, and maybe you're

  4. Field Learning: Experiential Learning through Participant Observation and Self-Reflection of Consumer Behavior at Sporting Events

    ERIC Educational Resources Information Center

    Schaller, Tracey King

    2018-01-01

    As marketing educators, we can enhance student learning by providing experiences that go beyond the classroom and into the real world. In this way, we encourage students to become lifelong learners where they observe the world around them through the lens of what they have learned. This article describes a project used in an undergraduate-level…

  5. Examining Students' Proportional Reasoning Strategy Levels as Evidence of the Impact of an Integrated LEGO Robotics and Mathematics Learning Experience

    ERIC Educational Resources Information Center

    Martínez Ortiz, Araceli

    2015-01-01

    The presented study used a problem-solving experience in engineering design with LEGO robotics materials as the real-world mathematics-learning context. The goals of the study were (a) to determine if a short but intensive extracurricular learning experience would lead to significant student learning of a particular academic topic and (b) to…

  6. Experiments to Generate New Data about School Choice: Commentary on "Defining Continuous Improvement and Cost Minimization Possibilities through School Choice Experiments" and Merrifield's Reply

    ERIC Educational Resources Information Center

    Berg, Nathan; Merrifield, John

    2009-01-01

    Benefiting from new data provided by experimental economists, behavioral economics is now moving beyond empirical tests of standard behavioral assumptions to the problem of designing improved institutions that are tuned to fit real-world behavior. It is therefore worthwhile to consider the potential for new experiments to advance school choice…

  7. God in the brain: Experiencing psychosis in the postsecular United States.

    PubMed

    Jones, Nev; Kelly, Timothy; Shattell, Mona

    2016-08-01

    There is a growing literature on what contemporary cultural theorists have broadly termed the "postsecular": the abandonment of clear-cut boundaries between the secular and nonsecular in the industrialized West and an embrace of a complex understanding of what is real that neither accepts nor rejects the supernatural. These new cultural currents may affect not only philosophers and theologians, but also the ways in which individuals with psychosis make sense of their experiences. This paper reports on the key findings of an in-depth qualitative analysis of 19 interviews of individuals diagnosed with psychotic disorders. The majority of participants described ongoing and self-conscious struggles to demarcate their experiences as the products of the real world or a "crazy" mind. With equal frequency, participants weighed and debated competing secular and supernatural explanations, often juxtaposing and blending different explanatory frameworks. We found that this syncretic process affected not only the content of psychotic experiences-what delusions or hallucinations are about-but also the type of arguments or logics used to justify particular interpretations. We discuss the implications of these observations with respect to clinical practice and the broader phenomenology of psychosis, challenging often oversimplified discourse on "insight" and suggesting that polarization(s) between "biomedical" and "psychosocial" explanations may be of less relevance to patients' real-world experiences than is often assumed. © The Author(s) 2016.

  8. A "Capital" Venture.

    ERIC Educational Resources Information Center

    Brotherton, Phaedra

    2000-01-01

    Describes the program at Marriott Hospitality Public Charter High School in Washington, DC, the nation's only high school devoted to the hospitality industry. A career academy, the school provides mentoring and real-world work experiences in collaboration with industry professional associations. (JOW)

  9. Sacubitril/Valsartan: From Clinical Trials to Real-world Experience.

    PubMed

    Joly, Joanna M; Desai, Akshay S

    2018-04-23

    Compared to enalapril, use of angiotensin-receptor blocker and neprilysin inhibitor sacubitril/valsartan to treat patients with heart failure and reduced ejection fraction (HFrEF) is associated with substantial reductions in both cardiovascular mortality and heart failure progression. The purpose of this review is to discuss the real-world experience of sacubitril/valsartan. In the years following the publication of the landmark PARADIGM-HF trial in 2014 and its subsequent FDA approval, a growing evidence base supports the safety and efficacy of sacubitril/valsartan in a broad spectrum of patients with HFrEF. Updated clinical practice guidelines have embraced the use of sacubitril/valsartan in preference to ACE inhibitors or ARBs in selected patients. In this review, we highlight the clinical trials that led to these key updates to clinical guidelines, offer practical strategies for patient selection and utilization in clinical practice, and identify important areas of uncertainty that require future research.

  10. A New Group-Formation Method for Student Projects

    ERIC Educational Resources Information Center

    Borges, Jose; Dias, Teresa Galvao; Cunha, Joao Falcao E.

    2009-01-01

    In BSc/MSc engineering programmes at Faculty of Engineering of the University of Porto (FEUP), the need to provide students with teamwork experiences close to a real world environment was identified as an important issue. A new group-formation method that aims to provide an enriching teamwork experience is proposed. Students are asked to answer a…

  11. Industrial Training Programmes of Polytechnics in Ghana: The Pertinent Issues

    ERIC Educational Resources Information Center

    Nduro, Kwabena; Anderson, Isaac Kofi; Peprah, James Adu; Twenefour, Frank B. K.

    2015-01-01

    In today's world of stiff competition in the labour market, coupled with advanced technology, industries require of students to have job experience before employing them. The challenge here is that the experience being required is not taught in the lecture rooms. The reality is that, it is only gained though hands on the job, thus real world…

  12. The Power of Numbers. A Teacher's Guide to Mathematics in a Social Studies Context. An Interdisciplinary Curriculum.

    ERIC Educational Resources Information Center

    Gross, Fred E.; And Others

    This document is the teacher's guide for a curriculum designed to teach mathematics in a social studies context. It provides mathematical experiences in real world contexts that help students interpret, experiment, communicate, and look for multiple solutions to complex problems. The curriculum uses mathematics in context to help students develop…

  13. Who Wants to Be an E-tailpreneur? Experiences from an Electronic Retailing Course

    ERIC Educational Resources Information Center

    Kumar, Archana; Mukherjee, Avinandan; McGinnis, John

    2015-01-01

    This paper outlines the experiences of developing a new hands-on marketing course. The objective of the course was to simulate the real-world scenario of starting an online retailing business and let students become entrepreneurs. Students were challenged to assimilate and apply relevant e-retailing knowledge while being responsible for designing,…

  14. Using Student-Developed, Inquiry-Based Experiments to Investigate the Contributions of Ca and Mg to Water Hardness

    ERIC Educational Resources Information Center

    Yang, Shui-Ping; Li, Chung-Chia

    2009-01-01

    This study provided a challenging opportunity for general chemistry students to mimic the scientific research process by solving a water-quality problem concerning individual calcium and magnesium concentrations. We found that general chemistry students were able to develop their own experiments to solve real-world, multivariable problems through…

  15. A Comparison of Learning Outcomes for Adult Students in On-Site and Online Service-Learning

    ERIC Educational Resources Information Center

    Schwehm, Jeremy S.; Lasker-Scott, Tennille; Elufiede, Oluwakemi

    2017-01-01

    As noted by Kolb's (1984) experiential learning theory, adults learn best through experiences. Typically delivered in a traditional, face-to-face classroom setting, service-learning integrates the knowledge learned in the classroom with real-world experience and community service. E-service-learning, service-learning delivered in part or entirely…

  16. Field Experiments in a Course on Behavioral Economics: Nudging Students around Campus

    ERIC Educational Resources Information Center

    Castilla, Carolina

    2014-01-01

    In experiential education, the student learns through experience by observing a concept or phenomenon and applying this knowledge in a real-world context. A research project conducted by undergraduate students at a U.S. private liberal arts college is described in this article. The project provided opportunity for students to think about their…

  17. Teachers' Perceived Self-Efficacy in Integrating Technology into Pedagogical Practice and Barriers to Technology Integration

    ERIC Educational Resources Information Center

    Burke, Lynne F.

    2014-01-01

    According to Mundy, Kupczynski, and Kee (2012), many teachers use technology primarily for administrative functions. This limits the learning potential students may experience from technology use that expands their thinking and exposes them to relevant applications of content knowledge to real world experiences. If teachers are to grow in their…

  18. Factors That Influence Student's Satisfaction in an Environmental Field Day Experience

    ERIC Educational Resources Information Center

    Wang, Hui-Hui; Carlson, Stephan P.

    2011-01-01

    A field trip is a common strategy used by educators to bring out-of-school learning experience into schools. Many research studies suggest a field trip will not only bring an individual close to the real-world, but may also increase an individual's environmental knowledge and responsible behaviors. Program evaluations usually focus on the…

  19. Playing with Process: Video Game Choice as a Model of Behavior

    ERIC Educational Resources Information Center

    Waelchli, Paul

    2010-01-01

    Popular culture experience in video games creates avenues to practice information literacy skills and model research in a real-world setting. Video games create a unique popular culture experience where players can invest dozens of hours on one game, create characters to identify with, organize skill sets and plot points, collaborate with people…

  20. Reading Stories Activates Neural Representations of Visual and Motor Experiences

    PubMed Central

    Speer, Nicole K.; Reynolds, Jeremy R.; Swallow, Khena M.; Zacks, Jeffrey M.

    2010-01-01

    To understand and remember stories, readers integrate their knowledge of the world with information in the text. Here we present functional neuroimaging evidence that neural systems track changes in the situation described by a story. Different brain regions track different aspects of a story, such as a character’s physical location or current goals. Some of these regions mirror those involved when people perform, imagine, or observe similar real-world activities. These results support the view that readers understand a story by simulating the events in the story world and updating their simulation when features of that world change. PMID:19572969

  1. The Experimental Tobacco Marketplace I: Substitutability as a Function of the Price of Conventional Cigarettes.

    PubMed

    Quisenberry, Amanda J; Koffarnus, Mikhail N; Hatz, Laura E; Epstein, Leonard H; Bickel, Warren K

    2016-07-01

    Behavioral economic studies of nicotine product consumption have traditionally examined substitution between two products and rarely examined substitution with more products. Increasing numbers of tobacco products available for commercial sale leads to more possible cross-product interactions, indicating a need to examine substitution in more complex arrangements that closely mirror the tobacco marketplace. The experimental tobacco marketplace (ETM) is an experimental online store that displays pictures, information, and prices for several tobacco products. Smokers were endowed with an account balance based on their weekly tobacco purchases. Participants then made potentially real purchases for seven (Experiment 1) or six (Experiment 2) tobacco/nicotine products under four price conditions for conventional cigarettes while prices for other products remained constant. Smokers returned 1 week later to report tobacco/nicotine use and return unused products for a refund. In Experiment 1 (n = 22), cigarette purchasing decreased as a function of price. Substitution was greatest for electronic cigarettes and cigarillos and significant for electronic cigarettes. Experiment 2 (n = 34) was a replication of Experiment 1, but with cigarillos unavailable in the ETM. In Experiment 2, cigarette purchases decreased as a function of price. Substitution was robust and significant for electronic cigarettes and Camel Snus. The ETM is a novel, practical assay that mimics the real-world marketplace, and functions as a simple research tool for both researchers and participants. Across the two experiments the product mix in the ETM altered which products functioned as substitutes suggesting complex interactions between purchasing and product availability. This article adds a novel method of collecting purchasing data that mimics real world purchasing to the existing literature. The ETM is a practical avenue by which to study both hypothetical and potentially real purchasing. © The Author 2015. Published by Oxford University Press on behalf of the Society for Research on Nicotine and Tobacco. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.

  2. Predictive Validity of Delay Discounting Behavior in Adolescence: A Longitudinal Twin Study

    PubMed Central

    Isen, Joshua D.; Sparks, Jordan C.; Iacono, William G.

    2014-01-01

    A standard assumption in the delay discounting literature is that individuals who exhibit steeper discounting of hypothetical rewards also experience greater difficulty deferring gratification to real-world rewards. There is ample cross-sectional evidence that delay discounting paradigms reflect a variety of maladaptive psychosocial outcomes, including substance use pathology. We sought to determine whether a computerized assessment of hypothetical delay discounting (HDD) taps into behavioral impulsivity in a community sample of adolescent twins (N = 675). Using a longitudinal design, we hypothesized that greater HDD at age 14–15 predicts real-world impulsive choices and risk for substance use disorders in late adolescence. We also examined the genetic and environmental structure of HDD performance. Individual differences in HDD behavior showed moderate heritability, and were prospectively associated with real-world temporal discounting at age 17–18. Contrary to expectations, HDD was not consistently related to substance use or trait impulsivity. Although a significant association between HDD behavior and past substance use emerged in males, this effect was mediated by cognitive ability. In both sexes, HDD failed to predict a comprehensive index of substance use problems and behavioral disinhibition in late adolescence. In sum, we present some of the first evidence that HDD performance is heritable and predictive of real-world temporal discounting of rewards. Nevertheless, HDD might not serve as a valid marker of substance use disorder risk in younger adolescents, particularly females. PMID:24999868

  3. Real-time processing of ASL signs: Delayed first language acquisition affects organization of the mental lexicon

    PubMed Central

    Lieberman, Amy M.; Borovsky, Arielle; Hatrak, Marla; Mayberry, Rachel I.

    2014-01-01

    Sign language comprehension requires visual attention to the linguistic signal and visual attention to referents in the surrounding world, whereas these processes are divided between the auditory and visual modalities for spoken language comprehension. Additionally, the age-onset of first language acquisition and the quality and quantity of linguistic input and for deaf individuals is highly heterogeneous, which is rarely the case for hearing learners of spoken languages. Little is known about how these modality and developmental factors affect real-time lexical processing. In this study, we ask how these factors impact real-time recognition of American Sign Language (ASL) signs using a novel adaptation of the visual world paradigm in deaf adults who learned sign from birth (Experiment 1), and in deaf individuals who were late-learners of ASL (Experiment 2). Results revealed that although both groups of signers demonstrated rapid, incremental processing of ASL signs, only native-signers demonstrated early and robust activation of sub-lexical features of signs during real-time recognition. Our findings suggest that the organization of the mental lexicon into units of both form and meaning is a product of infant language learning and not the sensory and motor modality through which the linguistic signal is sent and received. PMID:25528091

  4. Student-Driven Engagement: An Interdisciplinary-Team Research-Learning Renewable Energy Laboratory Experience for Undergraduates

    NASA Astrophysics Data System (ADS)

    Tuominen, Mark

    How does engagement and deep learning happen? Every science department seeks to cultivate an excellent level of scientific skills and knowledge in its undergraduate students. Yet, this is not sufficient to thrive as a professional. Engaging directly in real-world challenges can foster a professional attitude: a high level of self-efficacy, a genuine sense of relevance, and proactivity. This talk will describe pedagogical developments of a junior-year renewable energy laboratory course at the University of Massachusetts Amherst that is part of a four-year Integrated Concentration in Science (iCons) program. Over the four years, the interdisciplinary iCons students-from 24 various majors-work through case studies, selection and analysis of real-world problems, inception and development of potential solutions, integrative communication, experimental practice, and capstone research. The team dynamic is a central aspect of the experience, yielding significant educational and developmental benefits. The third-year energy course uses adopts a culture of a small vibrant R and D company (I3E - ``Energy, Powered By Intelligence''), in which every person in the course has a vital responsibility and creative resourcefulness must be employed in the project work. The course emphasizes the practice of using reflection and redesign, as a means of generating better solutions and embedding the practice of learning in a real-world context. This work is supported in part by NSF Grant DUE-1140805.

  5. Real-World Single-Center Experience with Sofosbuvir-Based Regimens for the Treatment of Chronic Hepatitis C Genotype 1 Patients

    PubMed Central

    Shin, Hyun Phil; Burman, Blaire; Kozarek, Richard A.; Zeigler, Amy; Wang, Chia; Lee, Houghton; Zehr, Troy; Edwards, Alicia M.; Siddique, Asma

    2017-01-01

    Background/Aims The approval of sofosbuvir (SOF), a direct-acting antiviral, has revolutionized the treatment of chronic hepatitis C virus (HCV). Methods We assessed the sustained virological response (SVR) of SOF-based regimens in a real-world single-center setting for the treatment of chronic HCV genotype 1 (G1) patients. This was a retrospective review of chronic HCV G1 adult patients treated with a SOF-based regimen at Virginia Mason Medical Center between December 2013 and August 2015. Results The cohort comprised 343 patients. Patients received SOF+ledipasvir (LDV) (n=155), SOF+simeprevir (SIM) (n=154), or SOF+peginterferon (PEG)+ribavirin (RBV) (n=34). Of the patients, 50.1% (n=172) had cirrhosis. The SVR rate was 92.2% for SOF/LDV, 87.0% for SOF/SIM, and 82.4% for SOF/PEG/RBV. Compared with the cirrhotic patients, the patients without cirrhosis had a higher SVR (96.8% vs 85.5%, p=0.01, SOF/LDV; 98.2% vs 80.6%, p=0.002, SOF/SIM; 86.4% vs 75.0%, p=0.41, SOF/PEG/RBV). In this study, prior treatment experience adversely affected the response rate in subjects treated with SOF/PEG/RBV. Conclusions In this single-center, real-world setting, the treatment of chronic HCV G1 resulted in a high rate of SVR, especially in patients without cirrhosis. PMID:28651301

  6. Real-World Single-Center Experience with Sofosbuvir-Based Regimens for the Treatment of Chronic Hepatitis C Genotype 1 Patients.

    PubMed

    Shin, Hyun Phil; Burman, Blaire; Kozarek, Richard A; Zeigler, Amy; Wang, Chia; Lee, Houghton; Zehr, Troy; Edwards, Alicia M; Siddique, Asma

    2017-09-15

    The approval of sofosbuvir (SOF), a direct-acting antiviral, has revolutionized the treatment of chronic hepatitis C virus (HCV). We assessed the sustained virological response (SVR) of SOF-based regimens in a real-world single-center setting for the treatment of chronic HCV genotype 1 (G1) patients. This was a retrospective review of chronic HCV G1 adult patients treated with a SOF-based regimen at Virginia Mason Medical Center between December 2013 and August 2015. The cohort comprised 343 patients. Patients received SOF+ledipasvir (LDV) (n=155), SOF+simeprevir (SIM) (n=154), or SOF+peginterferon (PEG)+ribavirin (RBV) (n=34). Of the patients, 50.1% (n=172) had cirrhosis. The SVR rate was 92.2% for SOF/LDV, 87.0% for SOF/SIM, and 82.4% for SOF/PEG/RBV. Compared with the cirrhotic patients, the patients without cirrhosis had a higher SVR (96.8% vs 85.5%, p=0.01, SOF/LDV; 98.2% vs 80.6%, p=0.002, SOF/SIM; 86.4% vs 75.0%, p=0.41, SOF/PEG/RBV). In this study, prior treatment experience adversely affected the response rate in subjects treated with SOF/PEG/RBV. In this single-center, real-world setting, the treatment of chronic HCV G1 resulted in a high rate of SVR, especially in patients without cirrhosis.

  7. 78 FR 13756 - Technical Report: Effectiveness of LED Stop Lamps for Reducing Rear-End Crashes: Analyses of...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-02-28

    ...) using real-world crash data. Previous work on this subject included laboratory experiments that suggest... pairs. Procedural Matters How can I influence NHTSA's thinking on this subject? NHTSA welcomes public...

  8. Caffeine enhances real-world language processing: evidence from a proofreading task.

    PubMed

    Brunyé, Tad T; Mahoney, Caroline R; Rapp, David N; Ditman, Tali; Taylor, Holly A

    2012-03-01

    Caffeine has become the most prevalently consumed psychostimulant in the world, but its influences on daily real-world functioning are relatively unknown. The present work investigated the effects of caffeine (0 mg, 100 mg, 200 mg, 400 mg) on a commonplace language task that required readers to identify and correct 4 error types in extended discourse: simple local errors (misspelling 1- to 2-syllable words), complex local errors (misspelling 3- to 5-syllable words), simple global errors (incorrect homophones), and complex global errors (incorrect subject-verb agreement and verb tense). In 2 placebo-controlled, double-blind studies using repeated-measures designs, we found higher detection and repair rates for complex global errors, asymptoting at 200 mg in low consumers (Experiment 1) and peaking at 400 mg in high consumers (Experiment 2). In both cases, covariate analyses demonstrated that arousal state mediated the relationship between caffeine consumption and the detection and repair of complex global errors. Detection and repair rates for the other 3 error types were not affected by caffeine consumption. Taken together, we demonstrate that caffeine has differential effects on error detection and repair as a function of dose and error type, and this relationship is closely tied to caffeine's effects on subjective arousal state. These results support the notion that central nervous system stimulants may enhance global processing of language-based materials and suggest that such effects may originate in caffeine-related right hemisphere brain processes. Implications for understanding the relationships between caffeine consumption and real-world cognitive functioning are discussed. PsycINFO Database Record (c) 2012 APA, all rights reserved.

  9. Predicting pedestrian flow: a methodology and a proof of concept based on real-life data.

    PubMed

    Davidich, Maria; Köster, Gerta

    2013-01-01

    Building a reliable predictive model of pedestrian motion is very challenging: Ideally, such models should be based on observations made in both controlled experiments and in real-world environments. De facto, models are rarely based on real-world observations due to the lack of available data; instead, they are largely based on intuition and, at best, literature values and laboratory experiments. Such an approach is insufficient for reliable simulations of complex real-life scenarios: For instance, our analysis of pedestrian motion under natural conditions at a major German railway station reveals that the values for free-flow velocities and the flow-density relationship differ significantly from widely used literature values. It is thus necessary to calibrate and validate the model against relevant real-life data to make it capable of reproducing and predicting real-life scenarios. In this work we aim at constructing such realistic pedestrian stream simulation. Based on the analysis of real-life data, we present a methodology that identifies key parameters and interdependencies that enable us to properly calibrate the model. The success of the approach is demonstrated for a benchmark model, a cellular automaton. We show that the proposed approach significantly improves the reliability of the simulation and hence the potential prediction accuracy. The simulation is validated by comparing the local density evolution of the measured data to that of the simulated data. We find that for our model the most sensitive parameters are: the source-target distribution of the pedestrian trajectories, the schedule of pedestrian appearances in the scenario and the mean free-flow velocity. Our results emphasize the need for real-life data extraction and analysis to enable predictive simulations.

  10. The Real-Time Mediation of Visual Attention by Language and World Knowledge: Linking Anticipatory (and Other) Eye Movements to Linguistic Processing

    ERIC Educational Resources Information Center

    Altmann, Gerry T.M.; Kamide, Yuki

    2007-01-01

    Two experiments explored the representational basis for anticipatory eye movements. Participants heard "the man will drink ..." or "the man has drunk ..." (Experiment 1) or "the man will drink all of ..." or "the man has drunk all of ..." (Experiment 2). They viewed a concurrent scene depicting a full glass of beer and an empty wine glass (amongst…

  11. Pre-Service Teachers' Views of the Maths Talent Quest (MTQ): Connecting Mathematical Concepts to Everyday Tasks and Experiences

    ERIC Educational Resources Information Center

    Baum, Prudence; Perera, Radhika

    2017-01-01

    Mathematics needs to take on a real-world quality, and students need to be able to identify and connect the value of what they are learning within the classroom to life outside the classroom. Creating a connection between the mathematics learned within a classroom and its value to life in the outside world is critical to effectively engage…

  12. The perception of spatial layout in real and virtual worlds.

    PubMed

    Arthur, E J; Hancock, P A; Chrysler, S T

    1997-01-01

    As human-machine interfaces grow more immersive and graphically-oriented, virtual environment systems become more prominent as the medium for human-machine communication. Often, virtual environments (VE) are built to provide exact metrical representations of existing or proposed physical spaces. However, it is not known how individuals develop representational models of these spaces in which they are immersed and how those models may be distorted with respect to both the virtual and real-world equivalents. To evaluate the process of model development, the present experiment examined participant's ability to reproduce a complex spatial layout of objects having experienced them previously under different viewing conditions. The layout consisted of nine common objects arranged on a flat plane. These objects could be viewed in a free binocular virtual condition, a free binocular real-world condition, and in a static monocular view of the real world. The first two allowed active exploration of the environment while the latter condition allowed the participant only a passive opportunity to observe from a single viewpoint. Viewing conditions were a between-subject variable with 10 participants randomly assigned to each condition. Performance was assessed using mapping accuracy and triadic comparisons of relative inter-object distances. Mapping results showed a significant effect of viewing condition where, interestingly, the static monocular condition was superior to both the active virtual and real binocular conditions. Results for the triadic comparisons showed a significant interaction for gender by viewing condition in which males were more accurate than females. These results suggest that the situation model resulting from interaction with a virtual environment was indistinguishable from interaction with real objects at least within the constraints of the present procedure.

  13. Generic Entity Resolution in Relational Databases

    NASA Astrophysics Data System (ADS)

    Sidló, Csaba István

    Entity Resolution (ER) covers the problem of identifying distinct representations of real-world entities in heterogeneous databases. We consider the generic formulation of ER problems (GER) with exact outcome. In practice, input data usually resides in relational databases and can grow to huge volumes. Yet, typical solutions described in the literature employ standalone memory resident algorithms. In this paper we utilize facilities of standard, unmodified relational database management systems (RDBMS) to enhance the efficiency of GER algorithms. We study and revise the problem formulation, and propose practical and efficient algorithms optimized for RDBMS external memory processing. We outline a real-world scenario and demonstrate the advantage of algorithms by performing experiments on insurance customer data.

  14. BI-sparsity pursuit for robust subspace recovery

    DOE PAGES

    Bian, Xiao; Krim, Hamid

    2015-09-01

    Here, the success of sparse models in computer vision and machine learning in many real-world applications, may be attributed in large part, to the fact that many high dimensional data are distributed in a union of low dimensional subspaces. The underlying structure may, however, be adversely affected by sparse errors, thus inducing additional complexity in recovering it. In this paper, we propose a bi-sparse model as a framework to investigate and analyze this problem, and provide as a result , a novel algorithm to recover the union of subspaces in presence of sparse corruptions. We additionally demonstrate the effectiveness ofmore » our method by experiments on real-world vision data.« less

  15. [Discussion on solutions to ethical issues of clinical researches in a real world].

    PubMed

    Wang, Si-Cheng; Liu, Bao-Yan; Xiong, Ning-Ning; Xie, Qi; Zhang, Run-Shun; Zhou, Xue-Zhong; Qiao, Jie

    2013-04-01

    The paradigm of a real world study has become the frontiers of clinical researches, especially in the field of Chinese medicine, all over the world in recent years. In this paper, ethical issues which probably exist in real-world studies are raised and reviewed. Moreover, some preliminary solutions to these issues such as protecting subjects during the process of real-world studies and performing ethical review are raised based on recent years' practices to enhance the scientificity and ethical level of real-world studies.

  16. Winning with Art

    ERIC Educational Resources Information Center

    Walter, Bethany

    2005-01-01

    Developing learning experiences around real-world scenarios engages students in hands-on, authentic learning that promotes skills such as: research methods, collaboration, workplace skills, persistence, information organization and application, and self-reflection practice. The final work, new skills, and knowledge may then be demonstrated to an…

  17. Why Didn't They Have This When?

    ERIC Educational Resources Information Center

    Sundin, Marvel K.

    1975-01-01

    Article described the Executive High School Internship Program, an educational developmental experience which permits the qualified high school student to enter full time the top management level of the world of work in a very real rather than theoretical way. (Author/RK)

  18. Real enough: using virtual public speaking environments to evoke feelings and behaviors targeted in stuttering assessment and treatment.

    PubMed

    Brundage, Shelley B; Hancock, Adrienne B

    2015-05-01

    Virtual reality environments (VREs) are computer-generated, 3-dimensional worlds that allow users to experience situations similar to those encountered in the real world. The purpose of this study was to investigate VREs for potential use in assessing and treating persons who stutter (PWS) by determining the extent to which PWS's affective, behavioral, and cognitive measures in a VRE correlate with those same measures in a similar live environment. Ten PWS delivered speeches-first to a live audience and, on another day, to 2 virtual audiences (neutral and challenging audiences). Participants completed standard tests of communication apprehension and confidence prior to each condition, and frequency of stuttering was measured during each speech. Correlational analyses revealed significant, positive correlations between virtual and live conditions for affective and cognitive measures as well as for frequency of stuttering. These findings suggest that virtual public speaking environments engender affective, behavioral, and cognitive reactions in PWS that correspond to those experienced in the real world. Therefore, the authentic, safe, and controlled environments provided by VREs may be useful for stuttering assessment and treatment.

  19. Industrial Scale Synthesis of Carbon Nanotubes Via Fluidized Bed Chemical Vapor Deposition: A Senior Design Project

    ERIC Educational Resources Information Center

    Smith, York R.; Fuchs, Alan; Meyyappan, M.

    2010-01-01

    Senior year chemical engineering students designed a process to produce 10 000 tonnes per annum of single wall carbon nanotubes (SWNT) and also conducted bench-top experiments to synthesize SWNTs via fluidized bed chemical vapor deposition techniques. This was an excellent pedagogical experience because it related to the type of real world design…

  20. Educating Educators: Perceptions of Preceptors and Clinical Education Coordinators Regarding Training at a Division II Athletic Training Program

    ERIC Educational Resources Information Center

    Bomar, Renae Ellen; Mulvihill, Thalia

    2016-01-01

    Context: Clinical experiences give the student athletic trainer the opportunity to relate and apply didactic information to a real-world setting. During these experiences student athletic trainers are supervised by certified, licensed health care providers working in a variety of settings (e.g., hospital, physical therapy clinic, doctor's office).…

  1. Stewart and Ray's Big Adventure: A Research Experience for Teachers at UMASS/Amherst

    ERIC Educational Resources Information Center

    McCarthy, Ray

    2011-01-01

    Late in the winter of 2010, teachers across Massachusetts received invitations to apply for six- to eight-week Research Experiences for Teachers (RET) in which middle or high school teachers in STEM subjects would work alongside scientists and their graduate students as they sought to solve real-world problems. This country-wide effort was funded…

  2. Curriculum at Forty below: A Phenomenological Inquiry of an Educator/Explorer's Experience with Adventure Learning in the Arctic

    ERIC Educational Resources Information Center

    Miller, Charles; Veletsianos, George; Doering, Aaron

    2008-01-01

    Grounded in the theoretical approaches of experiential learning and inquiry-based learning, adventure learning (AL) is a hybrid distance education approach that seeks to transform the experiences of students by having learners explore real-world issues and pursue answers to their own questions in an authentic, anchor-based environment. In this…

  3. Hazardous sign detection for safety applications in traffic monitoring

    NASA Astrophysics Data System (ADS)

    Benesova, Wanda; Kottman, Michal; Sidla, Oliver

    2012-01-01

    The transportation of hazardous goods in public streets systems can pose severe safety threats in case of accidents. One of the solutions for these problems is an automatic detection and registration of vehicles which are marked with dangerous goods signs. We present a prototype system which can detect a trained set of signs in high resolution images under real-world conditions. This paper compares two different methods for the detection: bag of visual words (BoW) procedure and our approach presented as pairs of visual words with Hough voting. The results of an extended series of experiments are provided in this paper. The experiments show that the size of visual vocabulary is crucial and can significantly affect the recognition success rate. Different code-book sizes have been evaluated for this detection task. The best result of the first method BoW was 67% successfully recognized hazardous signs, whereas the second method proposed in this paper - pairs of visual words and Hough voting - reached 94% of correctly detected signs. The experiments are designed to verify the usability of the two proposed approaches in a real-world scenario.

  4. Comprehending product warning information: age-related effects and the roles of memory, inferencing, and knowledge.

    PubMed

    Hancock, Holly E; Fisk, Arthur D; Rogers, Wendy A

    2005-01-01

    Two experiments were conducted to determine if age affects comprehension for explicit and implied warning information and, if so, to reveal the nature of such effects. Experiment 1 measured younger (18-23 years) and older (65-75 years) adults' comprehension for real-world warnings via a verification test presented immediately after reading the warnings or after a delay. In Experiment 2, younger (18-22 years) and older (64-76 years) participants also read fabricated warnings that were inconsistent with real-world knowledge. In both experiments, older adults frequently failed to infer the correct hazard and safety information. The older adults also had trouble understanding warning information even when it was explicitly stated (when no inferences were required), especially when memory demands were high and product-specific knowledge could not be used. That many of the older adults did not understand commonly used product warnings indicates that the wording on many household products is not conducive to being understood by everyone who uses them. Actual or potential applications of this research include the recommendation that designers of product labels, warnings, and instructions should consider minimizing memory load and maximizing opportunities for knowledge application when designing consumer warnings.

  5. HVS: an image-based approach for constructing virtual environments

    NASA Astrophysics Data System (ADS)

    Zhang, Maojun; Zhong, Li; Sun, Lifeng; Li, Yunhao

    1998-09-01

    Virtual Reality Systems can construct virtual environment which provide an interactive walkthrough experience. Traditionally, walkthrough is performed by modeling and rendering 3D computer graphics in real-time. Despite the rapid advance of computer graphics technique, the rendering engine usually places a limit on scene complexity and rendering quality. This paper presents a approach which uses the real-world image or synthesized image to comprise a virtual environment. The real-world image or synthesized image can be recorded by camera, or synthesized by off-line multispectral image processing for Landsat TM (Thematic Mapper) Imagery and SPOT HRV imagery. They are digitally warped on-the-fly to simulate walking forward/backward, to left/right and 360-degree watching around. We have developed a system HVS (Hyper Video System) based on these principles. HVS improves upon QuickTime VR and Surround Video in the walking forward/backward.

  6. Plan competitions reveal entrepreneurial talent

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Madison, Alison L.

    2011-05-15

    Monthly economic diversity column for Tri-City Herald business section. Excerpt below: There’s something to be said for gaining valuable real-world experience in a structured, nurturing environment. Take for instance learning to scuba dive in the comfort of my resort pool rather than immediately hanging out with sharks while I figure out little things like oxygen tanks and avoiding underwater panic attacks. Likewise, graduate students are getting some excellent, supportive real-world training through university business plan competitions. These competitions are places where smart minds, new technologies, months of preparation and coaching, and some healthy pre-presentation jitters collide to reveal not onlymore » solid new business ideas, but also some promising entrepreneurial talent. In fact, professionals from around our region descend upon college campuses every spring to judge these events, which help to bridge the gap between academics and the real technology and business-driven economy.« less

  7. The effects of virtual experience on attitudes toward real brands.

    PubMed

    Dobrowolski, Pawel; Pochwatko, Grzegorz; Skorko, Maciek; Bielecki, Maksymilian

    2014-02-01

    Although the commercial availability and implementation of virtual reality interfaces has seen rapid growth in recent years, little research has been conducted on the potential for virtual reality to affect consumer behavior. One unaddressed issue is how our real world attitudes are affected when we have a virtual experience with the target of those attitudes. This study compared participant (N=60) attitudes toward car brands before and after a virtual test drive of those cars was provided. Results indicated that attitudes toward test brands changed after experience with virtual representations of those brands. Furthermore, manipulation of the quality of this experience (in this case modification of driving difficulty) was reflected in the direction of attitude change. We discuss these results in the context of the associative-propositional evaluation model.

  8. Gait Event Detection in Real-World Environment for Long-Term Applications: Incorporating Domain Knowledge Into Time-Frequency Analysis.

    PubMed

    Khandelwal, Siddhartha; Wickstrom, Nicholas

    2016-12-01

    Detecting gait events is the key to many gait analysis applications that would benefit from continuous monitoring or long-term analysis. Most gait event detection algorithms using wearable sensors that offer a potential for use in daily living have been developed from data collected in controlled indoor experiments. However, for real-word applications, it is essential that the analysis is carried out in humans' natural environment; that involves different gait speeds, changing walking terrains, varying surface inclinations and regular turns among other factors. Existing domain knowledge in the form of principles or underlying fundamental gait relationships can be utilized to drive and support the data analysis in order to develop robust algorithms that can tackle real-world challenges in gait analysis. This paper presents a novel approach that exhibits how domain knowledge about human gait can be incorporated into time-frequency analysis to detect gait events from long-term accelerometer signals. The accuracy and robustness of the proposed algorithm are validated by experiments done in indoor and outdoor environments with approximately 93 600 gait events in total. The proposed algorithm exhibits consistently high performance scores across all datasets in both, indoor and outdoor environments.

  9. Activity Recognition on Streaming Sensor Data.

    PubMed

    Krishnan, Narayanan C; Cook, Diane J

    2014-02-01

    Many real-world applications that focus on addressing needs of a human, require information about the activities being performed by the human in real-time. While advances in pervasive computing have lead to the development of wireless and non-intrusive sensors that can capture the necessary activity information, current activity recognition approaches have so far experimented on either a scripted or pre-segmented sequence of sensor events related to activities. In this paper we propose and evaluate a sliding window based approach to perform activity recognition in an on line or streaming fashion; recognizing activities as and when new sensor events are recorded. To account for the fact that different activities can be best characterized by different window lengths of sensor events, we incorporate the time decay and mutual information based weighting of sensor events within a window. Additional contextual information in the form of the previous activity and the activity of the previous window is also appended to the feature describing a sensor window. The experiments conducted to evaluate these techniques on real-world smart home datasets suggests that combining mutual information based weighting of sensor events and adding past contextual information into the feature leads to best performance for streaming activity recognition.

  10. Instructional Design: Case Studies in Communities of Practice

    ERIC Educational Resources Information Center

    Keppell, Michael, Ed.

    2007-01-01

    "Instructional Design: Case Studies in Communities of Practice" documents real-world experiences of instructional designers and staff developers who work in communities of practice. "Instructional Design: Case Studies in Communities of Practice" explains the strategies and heuristics used by instructional designers when working…

  11. Aikido: Being Present in the Learning Experience.

    ERIC Educational Resources Information Center

    Oberg, Eric

    1991-01-01

    The focus of aikido training is conflict resolution and the goal is to communicate with another human being. Aikido training can be applied to all areas of life. Like experiential education, aikido allows risk taking in a safer place than the "real world." (KS)

  12. The Development and Evolution of a Two-Year Program in IT.

    ERIC Educational Resources Information Center

    Cavaiani, Thomas P.; Hancock, Michael

    2003-01-01

    The Computer Network Support Technician program offered by Selland College of Applied Technology at Boise State University provides hands-on training on Microsoft and Cisco products. A key element is the opportunity to obtain real-world experience through internships. (JOW)

  13. Analyzing complex gaze behavior in the natural world

    NASA Astrophysics Data System (ADS)

    Pelz, Jeff B.; Kinsman, Thomas B.; Evans, Karen M.

    2011-03-01

    The history of eye-movement research extends back at least to 1794, when Erasmus Darwin (Charles' grandfather) published Zoonomia, including descriptions of eye movements due to self-motion. But research on eye movements was restricted to the laboratory for 200 years, until Michael Land built the first wearable eyetracker at the University of Sussex and published the seminal paper "Where we look when we steer" [1]. In the intervening centuries, we learned a tremendous amount about the mechanics of the oculomotor system and how it responds to isolated stimuli, but virtually nothing about how we actually use our eyes to explore, gather information, navigate, and communicate in the real world. Inspired by Land's work, we have been working to extend knowledge in these areas by developing hardware, algorithms, and software that have allowed researchers to ask questions about how we actually use vision in the real world. Central to that effort are new methods for analyzing the volumes of data that come from the experiments made possible by the new systems. We describe a number of recent experiments and SemantiCode, a new program that supports assisted coding of eye-movement data collected in unrestricted environments.

  14. Remembering a visit to the psychology lab: Implications of Mild Cognitive Impairment.

    PubMed

    Davidson, Patrick S R; Cooper, Lara; Taler, Vanessa

    2016-09-01

    Morris Moscovitch has emphasized the importance of sensitively and carefully measuring cognition in the real world. With this lesson in mind, we examined the real-world episodic memory problems of older adults with Mild Cognitive Impairment (MCI). MCI patients often complain of episodic memory problems and perform poorly on standardized neuropsychological measures, but we still do not know enough about their actual difficulties remembering real experiences. A few days after their visit to the laboratory for an experimental session, we telephoned 19 MCI patients and 34 healthy participants without warning to ask what they could recollect about 16 elements of their visit. The patients had difficulty remembering the details of their visit, and reported lower ratings of memory vividness compared to healthy participants. Patients' memory for the visit was commensurate with their performance on three standard clinical memory assessment measures (delayed 5 word recall from the Montreal Cognitive Assessment, long delay free recall from the California Verbal Learning Test-II and recall of the details of the Wechsler Memory Scale-III Logical Memory stories), providing evidence for the generalizability of the clinical measures. Putting these findings together with those from Moscovitch and colleagues (Murphy et al., 2008) can help us better understand the real-world memory implications of Mild Cognitive Impairment. Copyright © 2016 Elsevier Ltd. All rights reserved.

  15. One in the Dance: Musical Correlates of Group Synchrony in a Real-World Club Environment

    PubMed Central

    Ellamil, Melissa; Berson, Joshua; Wong, Jen; Buckley, Louis; Margulies, Daniel S.

    2016-01-01

    Previous research on interpersonal synchrony has mainly investigated small groups in isolated laboratory settings, which may not fully reflect the complex and dynamic interactions of real-life social situations. The present study expands on this by examining group synchrony across a large number of individuals in a naturalistic environment. Smartphone acceleration measures were recorded from participants during a music set in a dance club and assessed to identify how group movement synchrony covaried with various features of the music. In an evaluation of different preprocessing and analysis methods, giving more weight to front-back movement provided the most sensitive and reliable measure of group synchrony. During the club music set, group synchrony of torso movement was most strongly associated with pulsations that approximate walking rhythm (100–150 beats per minute). Songs with higher real-world play counts were also correlated with greater group synchrony. Group synchrony thus appears to be constrained by familiarity of the movement (walking action and rhythm) and of the music (song popularity). These findings from a real-world, large-scale social and musical setting can guide the development of methods for capturing and examining collective experiences in the laboratory and for effectively linking them to synchrony across people in daily life. PMID:27764167

  16. One in the Dance: Musical Correlates of Group Synchrony in a Real-World Club Environment.

    PubMed

    Ellamil, Melissa; Berson, Joshua; Wong, Jen; Buckley, Louis; Margulies, Daniel S

    2016-01-01

    Previous research on interpersonal synchrony has mainly investigated small groups in isolated laboratory settings, which may not fully reflect the complex and dynamic interactions of real-life social situations. The present study expands on this by examining group synchrony across a large number of individuals in a naturalistic environment. Smartphone acceleration measures were recorded from participants during a music set in a dance club and assessed to identify how group movement synchrony covaried with various features of the music. In an evaluation of different preprocessing and analysis methods, giving more weight to front-back movement provided the most sensitive and reliable measure of group synchrony. During the club music set, group synchrony of torso movement was most strongly associated with pulsations that approximate walking rhythm (100-150 beats per minute). Songs with higher real-world play counts were also correlated with greater group synchrony. Group synchrony thus appears to be constrained by familiarity of the movement (walking action and rhythm) and of the music (song popularity). These findings from a real-world, large-scale social and musical setting can guide the development of methods for capturing and examining collective experiences in the laboratory and for effectively linking them to synchrony across people in daily life.

  17. Virtual Reality for Artificial Intelligence: human-centered simulation for social science.

    PubMed

    Cipresso, Pietro; Riva, Giuseppe

    2015-01-01

    There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarities, from a cognitive and emotional point of view, and not only in shape. Today Artificial Intelligence is more oriented to several form of collective intelligence, also building robot simulators (hardware or software) to deeply understand collective behaviors in human beings and society as a whole. Modeling has also been crucial in the social sciences, to understand how complex systems can arise from simple rules. However, while engineers' simulations can be performed in the physical world using robots, for social scientist this is impossible. For decades, researchers tried to improve simulations by endowing artificial agents with simple and complex rules that emulated human behavior also by using artificial intelligence (AI). To include human beings and their real intelligence within artificial societies is now the big challenge. We present an hybrid (human-artificial) platform where experiments can be performed by simulated artificial worlds in the following manner: 1) agents' behaviors are regulated by the behaviors shown in Virtual Reality involving real human beings exposed to specific situations to simulate, and 2) technology transfers these rules into the artificial world. These form a closed-loop of real behaviors inserted into artificial agents, which can be used to study real society.

  18. Hidden landscapes in thin film topological insulators: between order and disorder, 2D and 3D, normal and topological phases

    NASA Astrophysics Data System (ADS)

    Oh, Seongshik

    Topological insulator (TI) is one of the rare systems in the history of condensed matter physics that is initiated by theories and followed by experiments. Although this theory-driven advance helped move the field quite fast despite its short history, apparently there exist significant gaps between theories and experiments. Many of these discrepancies originate from the very fact that the worlds readily accessible to theories are often far from the real worlds that are available in experiments. For example, the very paradigm of topological protection of the surface states on Z2 TIs such as Bi2Se3, Bi2Te3, Sb2Te3, etc, is in fact valid only if the sample size is infinite and the crystal momentum is well-defined in all three dimensions. On the other hand, many widely studied forms of TIs such as thin films and nano-wires have significant confinement in one or more of the dimensions with varying level of disorders. In other words, many of the real world topological systems have some important parameters that are not readily captured by theories, and thus it is often questionable how far the topological theories are valid to real systems. Interestingly, it turns out that this very uncertainty of the theories provides additional control knobs that allow us to explore hidden topological territories. In this talk, I will discuss how these additional knobs in thin film topological insulators reveal surprising, at times beautiful, landscapes at the boundaries between order and disorder, 2D and 3D, normal and topological phases. This work is supported by Gordon and Betty Moore Foundation's EPiQS Initiative (GBMF4418).

  19. Understanding Minds in Real-World Environments: Toward a Mobile Cognition Approach.

    PubMed

    Ladouce, Simon; Donaldson, David I; Dudchenko, Paul A; Ietswaart, Magdalena

    2016-01-01

    There is a growing body of evidence that important aspects of human cognition have been marginalized, or overlooked, by traditional cognitive science. In particular, the use of laboratory-based experiments in which stimuli are artificial, and response options are fixed, inevitably results in findings that are less ecologically valid in relation to real-world behavior. In the present review we highlight the opportunities provided by a range of new mobile technologies that allow traditionally lab-bound measurements to now be collected during natural interactions with the world. We begin by outlining the theoretical support that mobile approaches receive from the development of embodied accounts of cognition, and we review the widening evidence that illustrates the importance of examining cognitive processes in their context. As we acknowledge, in practice, the development of mobile approaches brings with it fresh challenges, and will undoubtedly require innovation in paradigm design and analysis. If successful, however, the mobile cognition approach will offer novel insights in a range of areas, including understanding the cognitive processes underlying navigation through space and the role of attention during natural behavior. We argue that the development of real-world mobile cognition offers both increased ecological validity, and the opportunity to examine the interactions between perception, cognition and action-rather than examining each in isolation.

  20. Understanding Minds in Real-World Environments: Toward a Mobile Cognition Approach

    PubMed Central

    Ladouce, Simon; Donaldson, David I.; Dudchenko, Paul A.; Ietswaart, Magdalena

    2017-01-01

    There is a growing body of evidence that important aspects of human cognition have been marginalized, or overlooked, by traditional cognitive science. In particular, the use of laboratory-based experiments in which stimuli are artificial, and response options are fixed, inevitably results in findings that are less ecologically valid in relation to real-world behavior. In the present review we highlight the opportunities provided by a range of new mobile technologies that allow traditionally lab-bound measurements to now be collected during natural interactions with the world. We begin by outlining the theoretical support that mobile approaches receive from the development of embodied accounts of cognition, and we review the widening evidence that illustrates the importance of examining cognitive processes in their context. As we acknowledge, in practice, the development of mobile approaches brings with it fresh challenges, and will undoubtedly require innovation in paradigm design and analysis. If successful, however, the mobile cognition approach will offer novel insights in a range of areas, including understanding the cognitive processes underlying navigation through space and the role of attention during natural behavior. We argue that the development of real-world mobile cognition offers both increased ecological validity, and the opportunity to examine the interactions between perception, cognition and action—rather than examining each in isolation. PMID:28127283

  1. A Framework for Realistic Modeling and Display of Object Surface Appearance

    NASA Astrophysics Data System (ADS)

    Darling, Benjamin A.

    With advances in screen and video hardware technology, the type of content presented on computers has progressed from text and simple shapes to high-resolution photographs, photorealistic renderings, and high-definition video. At the same time, there have been significant advances in the area of content capture, with the development of devices and methods for creating rich digital representations of real-world objects. Unlike photo or video capture, which provide a fixed record of the light in a scene, these new technologies provide information on the underlying properties of the objects, allowing their appearance to be simulated for novel lighting and viewing conditions. These capabilities provide an opportunity to continue the computer display progression, from high-fidelity image presentations to digital surrogates that recreate the experience of directly viewing objects in the real world. In this dissertation, a framework was developed for representing objects with complex color, gloss, and texture properties and displaying them onscreen to appear as if they are part of the real-world environment. At its core, there is a conceptual shift from a traditional image-based display workflow to an object-based one. Instead of presenting the stored patterns of light from a scene, the objective is to reproduce the appearance attributes of a stored object by simulating its dynamic patterns of light for the real viewing and lighting geometry. This is accomplished using a computational approach where the physical light sources are modeled and the observer and display screen are actively tracked. Surface colors are calculated for the real spectral composition of the illumination with a custom multispectral rendering pipeline. In a set of experiments, the accuracy of color and gloss reproduction was evaluated by measuring the screen directly with a spectroradiometer. Gloss reproduction was assessed by comparing gonio measurements of the screen output to measurements of the real samples in the same measurement configuration. A chromatic adaptation experiment was performed to evaluate color appearance in the framework and explore the factors that contribute to differences when viewing self-luminous displays as opposed to reflective objects. A set of sample applications was developed to demonstrate the potential utility of the object display technology for digital proofing, psychophysical testing, and artwork display.

  2. "You Can't Go on the Other Side of the Fence": Preservice Teachers and Real-World Problems

    ERIC Educational Resources Information Center

    Simic-Muller, Ksenija; Fernandes, Anthony; Felton-Koestler, Mathew D.

    2016-01-01

    Our study investigates preservice teachers' perceptions of real-world problems; their beliefs about teaching real-world contexts, especially ones sociopolitical in nature; and their ability to pose meaningful real-world problems. In this paper we present cases of three preservice teachers who participated in interviews that probed their thinking…

  3. Interreality: The Experiential Use of Technology in the Treatment of Obesity

    PubMed Central

    G, Riva; B.K, Wiederhold; F, Mantovani; A, Gaggioli

    2011-01-01

    For many of us, obesity is the outcome of an energy imbalance: more energy input than expenditure. However, our waistlines are growing in spite of the huge amount of diets and fat-free/low-calorie products available to cope with this issue. Even when we are able to reduce our waistlines, maintaining the new size is very difficult: in the year after the end of a nutritional and/or behavioral treatment obese persons typically regain from 30% to 50% of their initial losses. A possible strategy for improving the treatment of obesity is the use of advanced information technologies. In the past, different technologies (internet, virtual reality, mobile phones) have shown promising effects in producing a healthy lifestyle in obese patients. Here we suggest that a new technological paradigm - Interreality – that integrates assessment and treatment within a hybrid experiential environment - including both virtual and real worlds - has the potential to improve the clinical outcome of obesity treatments. The potential advantages offered by this approach are: (a) an extended sense of presence: Interreality uses advanced simulations (virtual experiences) to transform health guidelines and provisions in experiences; (b) an extended sense of community: Interreality uses virtual communities to provide users with targeted – but also anonymous, if required - social support in both real and virtual worlds; (c) real-time feedback between physical and virtual worlds: Interreality uses bio and activity sensors and devices (smartphones) both to track in real time the behavior/health status of the user, and to provide targeted suggestions and guidelines. This paper describes in detail the different technologies involved in the Interreality vision. In order to illustrate the concept of Interreality in practice, a clinical scenario is also presented and discussed: Daniela, a 35-year-old fast-food worker with obesity problems. PMID:21559236

  4. Generating realistic environments for cyber operations development, testing, and training

    NASA Astrophysics Data System (ADS)

    Berk, Vincent H.; Gregorio-de Souza, Ian; Murphy, John P.

    2012-06-01

    Training eective cyber operatives requires realistic network environments that incorporate the structural and social complexities representative of the real world. Network trac generators facilitate repeatable experiments for the development, training and testing of cyber operations. However, current network trac generators, ranging from simple load testers to complex frameworks, fail to capture the realism inherent in actual environments. In order to improve the realism of network trac generated by these systems, it is necessary to quantitatively measure the level of realism in generated trac with respect to the environment being mimicked. We categorize realism measures into statistical, content, and behavioral measurements, and propose various metrics that can be applied at each level to indicate how eectively the generated trac mimics the real world.

  5. OPEX: Optimized Eccentricity Computation in Graphs

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Henderson, Keith

    2011-11-14

    Real-world graphs have many properties of interest, but often these properties are expensive to compute. We focus on eccentricity, radius and diameter in this work. These properties are useful measures of the global connectivity patterns in a graph. Unfortunately, computing eccentricity for all nodes is O(n2) for a graph with n nodes. We present OPEX, a novel combination of optimizations which improves computation time of these properties by orders of magnitude in real-world experiments on graphs of many different sizes. We run OPEX on graphs with up to millions of links. OPEX gives either exact results or bounded approximations, unlikemore » its competitors which give probabilistic approximations or sacrifice node-level information (eccentricity) to compute graphlevel information (diameter).« less

  6. A geostatistical approach to the change-of-support problem and variable-support data fusion in spatial analysis

    NASA Astrophysics Data System (ADS)

    Wang, Jun; Wang, Yang; Zeng, Hui

    2016-01-01

    A key issue to address in synthesizing spatial data with variable-support in spatial analysis and modeling is the change-of-support problem. We present an approach for solving the change-of-support and variable-support data fusion problems. This approach is based on geostatistical inverse modeling that explicitly accounts for differences in spatial support. The inverse model is applied here to produce both the best predictions of a target support and prediction uncertainties, based on one or more measurements, while honoring measurements. Spatial data covering large geographic areas often exhibit spatial nonstationarity and can lead to computational challenge due to the large data size. We developed a local-window geostatistical inverse modeling approach to accommodate these issues of spatial nonstationarity and alleviate computational burden. We conducted experiments using synthetic and real-world raster data. Synthetic data were generated and aggregated to multiple supports and downscaled back to the original support to analyze the accuracy of spatial predictions and the correctness of prediction uncertainties. Similar experiments were conducted for real-world raster data. Real-world data with variable-support were statistically fused to produce single-support predictions and associated uncertainties. The modeling results demonstrate that geostatistical inverse modeling can produce accurate predictions and associated prediction uncertainties. It is shown that the local-window geostatistical inverse modeling approach suggested offers a practical way to solve the well-known change-of-support problem and variable-support data fusion problem in spatial analysis and modeling.

  7. Can We Generalize from Student Experiments to the Real World in Political Science, Military Affairs, and International Relations?

    ERIC Educational Resources Information Center

    Mintz, Alex; Redd, Steven B.; Vedlitz, Arnold

    2006-01-01

    The authors conducted an experiment with a group of military officers and replicated it with a group of students at a public university in the United States. The experimental scenario dealt with a decision problem in the area of counterterrorism. The authors found that while more than one-third of students recommended doing nothing, the…

  8. A Comparison of Internships among Louisiana University Principal Preparation Programs

    ERIC Educational Resources Information Center

    Campbell, Kathleen Taylor; Parker, Randy

    2016-01-01

    After widespread accusations that universities were not adequately preparing school leadership candidates with real world experiences, the movement to reform U.S. university principal preparation began. The National Policy Board for Educational Administration approved the Educational Leadership Constituent Council (ELCC) standards as guidelines…

  9. The Community as Classroom.

    ERIC Educational Resources Information Center

    Thompson, Scott

    1995-01-01

    A Wisconsin school district has strengthened community education by developing animal welfare and entrepreneurial programs. These and other programs are part of School-Connections, a project of the Institute for Responsive Education. Students work with adult advisers on individually tailored projects, gain real-world experience, and make genuine…

  10. Adventure Learning: Transformative Hybrid Online Education

    ERIC Educational Resources Information Center

    Doering, Aaron

    2006-01-01

    Adventure learning (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments. This article defines this online distance education approach, outlines an AL framework, and showcases an AL archetype. In AL…

  11. Learning and Teaching Measurement (2003 Yearbook)

    ERIC Educational Resources Information Center

    Clements, Douglas H., Ed.

    2003-01-01

    Measurement can develop in the earliest years from children's experience, and it readily lends itself to real-world application. Focusing on research and practice, NCTM's 2003 Yearbook presents current thinking about the learning and teaching of measurement, including students' understanding, the mathematics of measurement, estimation and…

  12. The Geology of Minecraft

    ERIC Educational Resources Information Center

    Sharp, Lara

    2017-01-01

    The computer game sensation "Minecraft" has become a mainstay amongst school students of all ages. Anecdotally, at Geoscience Australia, we have observed that "Minecrafters" often draw comparisons between their Minecraft experiences and the real world. For some students, the line between reality and fantasy is blurred. At the…

  13. Mathematical and Scientific Foundations for an Integrative Engineering Curriculum.

    ERIC Educational Resources Information Center

    Carr, Robin; And Others

    1995-01-01

    Describes the Mathematical and Scientific Foundations of Engineering curriculum which emphasizes the mathematical and scientific concepts common to all engineering fields. Scientists and engineers together devised topics and experiments that emphasize the relevance of theory to real-world applications. Presents material efficiently while building…

  14. Metaphorical Accounting: How Framing the Federal Budget Like a Household's Affects Voting Intentions.

    PubMed

    Thibodeau, Paul H; Flusberg, Stephen J

    2017-05-01

    Political discourse is saturated with metaphor, but evidence for the persuasive power of this language has been hard to come by. We addressed this issue by investigating whether voting intentions were affected by implicit mappings suggested by a metaphorically framed message, drawing on a real-world example of political rhetoric about the federal budget. In the first experiment, the federal budget was framed as similar to or different from a household budget, though the information participants received was identical in both conditions. When the federal budget was described as similar to a household's, people considered the personal finances of a presidential candidate more relevant-a finding we replicated in a larger, pre-registered study. In a follow-up experiment, we presented participants with a more explicit rhetorical argument and found a similar effect, moderated by political affiliation. These studies illuminate how metaphorical comparison affects cognition for important real-world issues, sometimes in unintended ways. Copyright © 2017 Cognitive Science Society, Inc.

  15. Effects of statistical learning on the acquisition of grammatical categories through Qur'anic memorization: A natural experiment.

    PubMed

    Zuhurudeen, Fathima Manaar; Huang, Yi Ting

    2016-03-01

    Empirical evidence for statistical learning comes from artificial language tasks, but it is unclear how these effects scale up outside of the lab. The current study turns to a real-world test case of statistical learning where native English speakers encounter the syntactic regularities of Arabic through memorization of the Qur'an. This unique input provides extended exposure to the complexity of a natural language, with minimal semantic cues. Memorizers were asked to distinguish unfamiliar nouns and verbs based on their co-occurrence with familiar pronouns in an Arabic language sample. Their performance was compared to that of classroom learners who had explicit knowledge of pronoun meanings and grammatical functions. Grammatical judgments were more accurate in memorizers compared to non-memorizers. No effects of classroom experience were found. These results demonstrate that real-world exposure to the statistical properties of a natural language facilitates the acquisition of grammatical categories. Copyright © 2015 Elsevier B.V. All rights reserved.

  16. Properties of four real world collaboration--competition networks

    NASA Astrophysics Data System (ADS)

    Fu, Chun-Hua; Xu, Xiu-Lian; He, Da-Ren

    2009-03-01

    Our research group has empirically investigated 9 real world collaboration networks and 25 real world cooperation-competition networks. Among the 34 real world systems, all the 9 real world collaboration networks and 6 real world cooperation-competition networks show the unimodal act-size distribution and the shifted power law distribution of degree and act-degree. We have proposed a collaboration network evolution model for an explanation of the rules [1]. The other 14 real world cooperation-competition networks show that the act-size distributions are not unimodal; instead, they take qualitatively the same shifted power law forms as the degree and act-degree distributions. The properties of four systems (the main land movie film network, Beijing restaurant network, 2004 Olympic network, and Tao-Bao notebook computer sale network) are reported in detail as examples. Via a numerical simulation, we show that the new rule can still be explained by the above-mentioned model. [1] H. Chang, B. B. Su, et al. Phsica A, 2007, 383: 687-702.

  17. Augmenting the thermal flux experiment: A mixed reality approach with the HoloLens

    NASA Astrophysics Data System (ADS)

    Strzys, M. P.; Kapp, S.; Thees, M.; Kuhn, J.; Lukowicz, P.; Knierim, P.; Schmidt, A.

    2017-09-01

    In the field of Virtual Reality (VR) and Augmented Reality (AR), technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the real world on the other, has been successfully covered by the use of immersive technologies like head-mounted displays, which allow one to embed virtual objects into the real surroundings, leading to a Mixed Reality (MR) experience. In such an environment, digital and real objects do not only coexist, but moreover are also able to interact with each other in real time. These concepts can be used to merge human perception of reality with digitally visualized sensor data, thereby making the invisible visible. As a first example, in this paper we introduce alongside the basic idea of this column an MR experiment in thermodynamics for a laboratory course for freshman students in physics or other science and engineering subjects that uses physical data from mobile devices for analyzing and displaying physical phenomena to students.

  18. [Realization of design regarding experimental research in the clinical real-world research].

    PubMed

    He, Q; Shi, J P

    2018-04-10

    Real world study (RWS), a further verification and supplement for explanatory randomized controlled trial to evaluate the effectiveness of intervention measures in real clinical environment, has increasingly become the focus in the field of research on medical and health care services. However, some people mistakenly equate real world study with observational research, and argue that intervention and randomization cannot be carried out in real world study. In fact, both observational and experimental design are the basic designs in real world study, while the latter usually refers to pragmatic randomized controlled trial and registry-based randomized controlled trial. Other nonrandomized controlled and adaptive designs can also be adopted in the RWS.

  19. The Laboratory-Based Economics Curriculum.

    ERIC Educational Resources Information Center

    King, Paul G.; LaRoe, Ross M.

    1991-01-01

    Describes the liberal arts, computer laboratory-based economics program at Denison University (Ohio). Includes as goals helping students to (1) understand deductive arguments, (2) learn to apply theory in real-world situations, and (3) test and modify theory when necessary. Notes that the program combines computer laboratory experiments for…

  20. A Journey from the Sun to the Earth

    ERIC Educational Resources Information Center

    Psycharis, Sarantos; Daflos, Athanasios

    2005-01-01

    Computer-aided modelling and investigations can bring the real world into classrooms and facilitate its exploration, in contrast to acquiring factual knowledge from textbooks. Computer modelling puts a whole new "spin" on science education, redefining and reshaping the classroom learning experience. The authors used information and…

  1. Modeling the Global Workplace Using Emerging Technologies

    ERIC Educational Resources Information Center

    Dorazio, Patricia; Hickok, Corey

    2008-01-01

    The Fall 2006 term of COM495, Senior Practicum in Communication, offered communication and information design students the privilege of taking part in a transatlantic intercultural virtual project. To emulate real world experience in today's global workplace, these students researched and completed a business communication project with German…

  2. Social Networking Tools to Facilitate Cross-Program Collaboration

    ERIC Educational Resources Information Center

    Wallace, Paul; Howard, Barbara

    2010-01-01

    Students working on a highly collaborative project used social networking technology for community building activities as well as basic project-related communication. Requiring students to work on cross-program projects gives them real-world experience working in diverse, geographically dispersed groups. An application used at Appalachian State…

  3. Creatine Synthesis: An Undergraduate Organic Chemistry Laboratory Experiment

    ERIC Educational Resources Information Center

    Smith, Andri L.; Tan, Paula

    2006-01-01

    Students in introductory chemistry classes typically appreciate seeing the connection between course content and the "real world". For this reason, we have developed a synthesis of creatine monohydrate--a popular supplement used in sports requiring short bursts of energy--for introductory organic chemistry laboratory courses. Creatine monohydrate…

  4. Lights! Camera! Action!

    ERIC Educational Resources Information Center

    Bernstein, Alan; Alan, Michael

    2009-01-01

    A good high school cultural arts program puts students' creative talents on display, allows them to demonstrate innovative thinking, and gives them direct and indirect exposure to careers in the cultural arts. A truly outstanding program goes even further to emulate real-world authentic artistic experiences and to create multidisciplinary artistic…

  5. Investigating Absolute Value: A Real World Application

    ERIC Educational Resources Information Center

    Kidd, Margaret; Pagni, David

    2009-01-01

    Making connections between various representations is important in mathematics. In this article, the authors discuss the numeric, algebraic, and graphical representations of sums of absolute values of linear functions. The initial explanations are accessible to all students who have experience graphing and who understand that absolute value simply…

  6. Embedding of Authentic Assessment in Work-Integrated Learning Curriculum

    ERIC Educational Resources Information Center

    Bosco, Anna Maria; Ferns, Sonia

    2014-01-01

    Contemporary perspectives of higher education endorse a work integrated learning (WIL) approach to curriculum content, delivery and assessment. It is agreed that authenticity in learning relates to real-world experience, however, differentiating and strategically linking WIL provision and facilitation to assessment tasks and collation of authentic…

  7. The Learning Leader: Reflecting, Modeling, and Sharing

    ERIC Educational Resources Information Center

    Jacobs, Jacqueline E.; O'Gorman, Kevin L.

    2012-01-01

    With this book, principals, principals-in-training, and other school leaders get practical, easy-to-implement strategies for professional growth, strengthening relationships with faculty and staff, and making the necessary changes to improve K-12 learning environments. Grounded in specific, real-world examples and personal experiences, "The…

  8. Teaching Data Handling in Foundation Phase: Teachers' Experiences

    ERIC Educational Resources Information Center

    Naidoo, Jayaluxmi; Mkhabela, Nokuphiwa

    2017-01-01

    Data handling plays an important role within mathematics education since it encompasses real-world situations and assists in developing critical thinking skills in learners. However, globally international assessments disclose that learners are not performing well in data handling. This article explores foundation phase South African teachers'…

  9. Changing Course

    ERIC Educational Resources Information Center

    Hu, Helen

    2012-01-01

    In recent years, journalism programs have taken steps to integrate print, TV, radio, and the Internet into every fiber of students' training and assignments. They have intensified their partnerships with newspapers, TV and radio stations, and other media to heighten their students' real-world experience and gain exposure to various aspects of the…

  10. Service-Learning Instructional Design Considerations

    ERIC Educational Resources Information Center

    Maddrell, Jennifer

    2014-01-01

    This paper explores the design of "service-learning" experiences to engage college students in the real-world application of course subject matter. Service learning is an educational approach that combines community service, academic coursework, and work-based applied learning. Based on data gathered during a series of recent interviews…

  11. Adventure Learning: Motivating Students in a Minnesota Middle School

    ERIC Educational Resources Information Center

    Moos, Daniel C.; Honkomp, Brian

    2011-01-01

    Adventure learning has emerged as a promising technology forum that provides students with opportunities to explore real-world issues through authentic learning experiences. Despite these promises, Adventure learning has received little empirical attention. This study examined how adventure learning affects motivation and learning outcomes with…

  12. Building a Greener Future

    ERIC Educational Resources Information Center

    Baldwin, Blake; Koenig, Kathleen; Van der Bent, Andries

    2016-01-01

    Integrating engineering and science in the classroom can be challenging, and creating authentic experiences that address real-world problems is often even more difficult. "A Framework for K-12 Science Education" (NRC 2012), however, calls for high school graduates to be able to undertake more complex engineering design projects related…

  13. Application of physics engines in virtual worlds

    NASA Astrophysics Data System (ADS)

    Norman, Mark; Taylor, Tim

    2002-03-01

    Dynamic virtual worlds potentially can provide a much richer and more enjoyable experience than static ones. To realize such worlds, three approaches are commonly used. The first of these, and still widely applied, involves importing traditional animations from a modeling system such as 3D Studio Max. This approach is therefore limited to predefined animation scripts or combinations/blends thereof. The second approach involves the integration of some specific-purpose simulation code, such as car dynamics, and is thus generally limited to one (class of) application(s). The third approach involves the use of general-purpose physics engines, which promise to enable a range of compelling dynamic virtual worlds and to considerably speed up development. By far the largest market today for real-time simulation is computer games, revenues exceeding those of the movie industry. Traditionally, the simulation is produced by game developers in-house for specific titles. However, off-the-shelf middleware physics engines are now available for use in games and related domains. In this paper, we report on our experiences of using middleware physics engines to create a virtual world as an interactive experience, and an advanced scenario where artificial life techniques generate controllers for physically modeled characters.

  14. The value of surrogate endpoints for predicting real-world survival across five cancer types.

    PubMed

    Shafrin, Jason; Brookmeyer, Ron; Peneva, Desi; Park, Jinhee; Zhang, Jie; Figlin, Robert A; Lakdawalla, Darius N

    2016-01-01

    It is unclear how well different outcome measures in randomized controlled trials (RCTs) perform in predicting real-world cancer survival. We assess the ability of RCT overall survival (OS) and surrogate endpoints - progression-free survival (PFS) and time to progression (TTP) - to predict real-world OS across five cancers. We identified 20 treatments and 31 indications for breast, colorectal, lung, ovarian, and pancreatic cancer that had a phase III RCT reporting median OS and median PFS or TTP. Median real-world OS was determined using a Kaplan-Meier estimator applied to patients in the Surveillance and Epidemiology End Results (SEER)-Medicare database (1991-2010). Performance of RCT OS and PFS/TTP in predicting real-world OS was measured using t-tests, median absolute prediction error, and R(2) from linear regressions. Among 72,600 SEER-Medicare patients similar to RCT participants, median survival was 5.9 months for trial surrogates, 14.1 months for trial OS, and 13.4 months for real-world OS. For this sample, regression models using clinical trial OS and trial surrogates as independent variables predicted real-world OS significantly better than models using surrogates alone (P = 0.026). Among all real-world patients using sample treatments (N = 309,182), however, adding trial OS did not improve predictive power over predictions based on surrogates alone (P = 0.194). Results were qualitatively similar using median absolute prediction error and R(2) metrics. Among the five tumor types investigated, trial OS and surrogates were each independently valuable in predicting real-world OS outcomes for patients similar to trial participants. In broader real-world populations, however, trial OS added little incremental value over surrogates alone.

  15. External Prior Guided Internal Prior Learning for Real-World Noisy Image Denoising

    NASA Astrophysics Data System (ADS)

    Xu, Jun; Zhang, Lei; Zhang, David

    2018-06-01

    Most of existing image denoising methods learn image priors from either external data or the noisy image itself to remove noise. However, priors learned from external data may not be adaptive to the image to be denoised, while priors learned from the given noisy image may not be accurate due to the interference of corrupted noise. Meanwhile, the noise in real-world noisy images is very complex, which is hard to be described by simple distributions such as Gaussian distribution, making real noisy image denoising a very challenging problem. We propose to exploit the information in both external data and the given noisy image, and develop an external prior guided internal prior learning method for real noisy image denoising. We first learn external priors from an independent set of clean natural images. With the aid of learned external priors, we then learn internal priors from the given noisy image to refine the prior model. The external and internal priors are formulated as a set of orthogonal dictionaries to efficiently reconstruct the desired image. Extensive experiments are performed on several real noisy image datasets. The proposed method demonstrates highly competitive denoising performance, outperforming state-of-the-art denoising methods including those designed for real noisy images.

  16. Career and Technology Center Guides Students in Real-Life Careers | Poster

    Cancer.gov

    By Carolynne Keenan, Contributing Writer Frederick County Public School students have a unique opportunity—a chance to get a real-world, hands-on experience in biomedical science and biotechnology before they even graduate from high school, thanks to the Frederick County Career and Technology Center (CTC). Several years ago, the CTC established its biomedical sciences program with a curriculum from Project Lead the Way (PLTW), a nonprofit, nationwide developer of science, technology, engineering, and mathematics (STEM) education in elementary, middle, and high schools.

  17. Diving into Real World Challenges

    ERIC Educational Resources Information Center

    Saldana, Matt; Rodden, Leslie

    2012-01-01

    In this article, the authors discuss how educators can engage students in real world learning using their academic knowledge and technical skills. They describe how school districts have discovered that the world of robotics can help students use technical skills to solve simulated problems found in the real world, while understanding the…

  18. Predicting the evolution of complex networks via similarity dynamics

    NASA Astrophysics Data System (ADS)

    Wu, Tao; Chen, Leiting; Zhong, Linfeng; Xian, Xingping

    2017-01-01

    Almost all real-world networks are subject to constant evolution, and plenty of them have been investigated empirically to uncover the underlying evolution mechanism. However, the evolution prediction of dynamic networks still remains a challenging problem. The crux of this matter is to estimate the future network links of dynamic networks. This paper studies the evolution prediction of dynamic networks with link prediction paradigm. To estimate the likelihood of the existence of links more accurate, an effective and robust similarity index is presented by exploiting network structure adaptively. Moreover, most of the existing link prediction methods do not make a clear distinction between future links and missing links. In order to predict the future links, the networks are regarded as dynamic systems in this paper, and a similarity updating method, spatial-temporal position drift model, is developed to simulate the evolutionary dynamics of node similarity. Then the updated similarities are used as input information for the future links' likelihood estimation. Extensive experiments on real-world networks suggest that the proposed similarity index performs better than baseline methods and the position drift model performs well for evolution prediction in real-world evolving networks.

  19. Advanced biologically plausible algorithms for low-level image processing

    NASA Astrophysics Data System (ADS)

    Gusakova, Valentina I.; Podladchikova, Lubov N.; Shaposhnikov, Dmitry G.; Markin, Sergey N.; Golovan, Alexander V.; Lee, Seong-Whan

    1999-08-01

    At present, in computer vision, the approach based on modeling the biological vision mechanisms is extensively developed. However, up to now, real world image processing has no effective solution in frameworks of both biologically inspired and conventional approaches. Evidently, new algorithms and system architectures based on advanced biological motivation should be developed for solution of computational problems related to this visual task. Basic problems that should be solved for creation of effective artificial visual system to process real world imags are a search for new algorithms of low-level image processing that, in a great extent, determine system performance. In the present paper, the result of psychophysical experiments and several advanced biologically motivated algorithms for low-level processing are presented. These algorithms are based on local space-variant filter, context encoding visual information presented in the center of input window, and automatic detection of perceptually important image fragments. The core of latter algorithm are using local feature conjunctions such as noncolinear oriented segment and composite feature map formation. Developed algorithms were integrated into foveal active vision model, the MARR. It is supposed that proposed algorithms may significantly improve model performance while real world image processing during memorizing, search, and recognition.

  20. Enhanced learning of natural visual sequences in newborn chicks.

    PubMed

    Wood, Justin N; Prasad, Aditya; Goldman, Jason G; Wood, Samantha M W

    2016-07-01

    To what extent are newborn brains designed to operate over natural visual input? To address this question, we used a high-throughput controlled-rearing method to examine whether newborn chicks (Gallus gallus) show enhanced learning of natural visual sequences at the onset of vision. We took the same set of images and grouped them into either natural sequences (i.e., sequences showing different viewpoints of the same real-world object) or unnatural sequences (i.e., sequences showing different images of different real-world objects). When raised in virtual worlds containing natural sequences, newborn chicks developed the ability to recognize familiar images of objects. Conversely, when raised in virtual worlds containing unnatural sequences, newborn chicks' object recognition abilities were severely impaired. In fact, the majority of the chicks raised with the unnatural sequences failed to recognize familiar images of objects despite acquiring over 100 h of visual experience with those images. Thus, newborn chicks show enhanced learning of natural visual sequences at the onset of vision. These results indicate that newborn brains are designed to operate over natural visual input.

  1. A common neural code for similar conscious experiences in different individuals

    PubMed Central

    Naci, Lorina; Cusack, Rhodri; Anello, Mimma; Owen, Adrian M.

    2014-01-01

    The interpretation of human consciousness from brain activity, without recourse to speech or action, is one of the most provoking and challenging frontiers of modern neuroscience. We asked whether there is a common neural code that underpins similar conscious experiences, which could be used to decode these experiences in the absence of behavior. To this end, we used richly evocative stimulation (an engaging movie) portraying real-world events to elicit a similar conscious experience in different people. Common neural correlates of conscious experience were quantified and related to measurable, quantitative and qualitative, executive components of the movie through two additional behavioral investigations. The movie’s executive demands drove synchronized brain activity across healthy participants’ frontal and parietal cortices in regions known to support executive function. Moreover, the timing of activity in these regions was predicted by participants’ highly similar qualitative experience of the movie’s moment-to-moment executive demands, suggesting that synchronization of activity across participants underpinned their similar experience. Thus we demonstrate, for the first time to our knowledge, that a neural index based on executive function reliably predicted every healthy individual’s similar conscious experience in response to real-world events unfolding over time. This approach provided strong evidence for the conscious experience of a brain-injured patient, who had remained entirely behaviorally nonresponsive for 16 y. The patient’s executive engagement and moment-to-moment perception of the movie content were highly similar to that of every healthy participant. These findings shed light on the common basis of human consciousness and enable the interpretation of conscious experience in the absence of behavior. PMID:25225384

  2. Increasing Engagement in Science through an Authentic Crop Protection Experiment for Year 9 School Students Working with Scientists

    ERIC Educational Resources Information Center

    Oliver, Richard; Rybak, Kasia; Gruber, Cornelia; Nicholls, Graeme; Roberts, Graeme; Mengler, Janet; Oliver, Mary

    2011-01-01

    Practical work is often considered to be a highlight of science classes for students. However, there are few opportunities for students to engage in an investigation which is situated in a real world problem and students are required to contribute their own ideas to the design and conduct of an experiment. This paper reports on a Scientists in…

  3. Comparative Analysis of Visitors' Experiences and Knowledge Acquisition between a 3Dimensional Online and a Real-World Art Museum Tour

    ERIC Educational Resources Information Center

    D' Alba, Adriana; Jones, Greg; Wright, Robert

    2015-01-01

    This paper discusses a study conducted in the fall of 2011 and the spring of 2012 which explored the use of existing 3D virtual environment technologies by bringing a selected permanent museum exhibit displayed at a museum located in central Mexico into an online 3Dimensional experience. Using mixed methods, the research study analyzed knowledge…

  4. Validating vignette and conjoint survey experiments against real-world behavior

    PubMed Central

    Hainmueller, Jens; Hangartner, Dominik; Yamamoto, Teppei

    2015-01-01

    Survey experiments, like vignette and conjoint analyses, are widely used in the social sciences to elicit stated preferences and study how humans make multidimensional choices. However, there is a paucity of research on the external validity of these methods that examines whether the determinants that explain hypothetical choices made by survey respondents match the determinants that explain what subjects actually do when making similar choices in real-world situations. This study compares results from conjoint and vignette analyses on which immigrant attributes generate support for naturalization with closely corresponding behavioral data from a natural experiment in Switzerland, where some municipalities used referendums to decide on the citizenship applications of foreign residents. Using a representative sample from the same population and the official descriptions of applicant characteristics that voters received before each referendum as a behavioral benchmark, we find that the effects of the applicant attributes estimated from the survey experiments perform remarkably well in recovering the effects of the same attributes in the behavioral benchmark. We also find important differences in the relative performances of the different designs. Overall, the paired conjoint design, where respondents evaluate two immigrants side by side, comes closest to the behavioral benchmark; on average, its estimates are within 2% percentage points of the effects in the behavioral benchmark. PMID:25646415

  5. Experience sampling methodology in mental health research: new insights and technical developments.

    PubMed

    Myin-Germeys, Inez; Kasanova, Zuzana; Vaessen, Thomas; Vachon, Hugo; Kirtley, Olivia; Viechtbauer, Wolfgang; Reininghaus, Ulrich

    2018-06-01

    In the mental health field, there is a growing awareness that the study of psychiatric symptoms in the context of everyday life, using experience sampling methodology (ESM), may provide a powerful and necessary addition to more conventional research approaches. ESM, a structured self-report diary technique, allows the investigation of experiences within, and in interaction with, the real-world context. This paper provides an overview of how zooming in on the micro-level of experience and behaviour using ESM adds new insights and additional perspectives to standard approaches. More specifically, it discusses how ESM: a) contributes to a deeper understanding of psychopathological phenomena, b) allows to capture variability over time, c) aids in identifying internal and situational determinants of variability in symptomatology, and d) enables a thorough investigation of the interaction between the person and his/her environment and of real-life social interactions. Next to improving assessment of psychopathology and its underlying mechanisms, ESM contributes to advancing and changing clinical practice by allowing a more fine-grained evaluation of treatment effects as well as by providing the opportunity for extending treatment beyond the clinical setting into real life with the development of ecological momentary interventions. Furthermore, this paper provides an overview of the technical details of setting up an ESM study in terms of design, questionnaire development and statistical approaches. Overall, although a number of considerations and challenges remain, ESM offers one of the best opportunities for personalized medicine in psychiatry, from both a research and a clinical perspective. © 2018 World Psychiatric Association.

  6. Validation of the Effectiveness of Simulator Experience vs Real-World Operational Experience in the Port of Valdez.

    DTIC Science & Technology

    1982-11-01

    skills and the re- the safety of ships. The arrival of tention of such skills VLCCs and other ships of unprece- dented size in these waters created...Off Frack )eviation for Subjects with Simu- for Subjects with Valde: lator and No Simulator and No Valdez rhxperience 0 Experience The commonly...generator ownship’s maneuvers. The sky is de- also drives the collision avoidance picted without clouds and the water system, which can be slaved to

  7. Who Set the Fire? Determination of Arson Accelerants by GC-MS in an Instrumental Methods Course

    NASA Astrophysics Data System (ADS)

    Sodeman, David A.; Lillard, Sheri J.

    2001-09-01

    Forensic scenarios have advantages over traditional experiments in the instrumental laboratory from the perspectives of both teaching and learning. First, students feel that they are calculating more than just a number from their experiments and that their results have meaning. Second, we are teaching techniques that are used in the real world and students can no longer complain, "This is not how it is done in the real world." This experiment is designed for upper-division chemistry and chemical engineering majors taking an instrumental methods course. The experimental approach simulates the steps an arson investigator would take to determine if arson was the cause of a fire. Charred (unknown) samples of wood and five standards of liquid accelerants are prepared in sealed containers and presented to the students for headspace gas chromatography (GC) with quadrupole mass spectrometric (MS) detection. Students interpret the standards and the charred samples using chromatographic retention times and MS data. From this information, they determine which accelerant was used to start the fire. They are also asked to discuss differences between the chromatograms of the charred sample and the corresponding liquid accelerant.

  8. The informatics superhighway: prototyping on the World Wide Web.

    PubMed

    Cimino, J J; Socratous, S A; Grewal, R

    1995-01-01

    We have experimented with developing a prototype Surgeon's Workstation which makes use of the World Wide Web client-server architecture. Although originally intended merely as a means for obtaining user feedback for use in designing a "real" system, the application has been adopted for use by our Department of Surgery. As they begin to use the application, they have suggested changes and we have responded. This paper illustrates some of the advantages we have found for prototyping with Web-based applications, including security aspects.

  9. Immersive Simulation in Constructivist-Based Classroom E-Learning

    ERIC Educational Resources Information Center

    McHaney, Roger; Reiter, Lauren; Reychav, Iris

    2018-01-01

    This article describes the development of a simulation-based online course combining sound pedagogy, educational technology, and real world expertise to provide university students with an immersive experience in storage management systems. The course developed in this example does more than use a simulation, the entire course is delivered using a…

  10. STEM Interns Get Real-World Experience in NHRC's Virtual Reality Lab

    Science.gov Websites

    stated purpose of this DoD website. Comments Closed Comments are closed. You will not be able to post a comment in this post. Follow Us! Follow Us on Facebook Follow Us on Twitter Follow Us on YouTube Follow Us

  11. A Laboratory Exercise with Related Rates.

    ERIC Educational Resources Information Center

    Sworder, Steven C.

    A laboratory experiment, based on a simple electric circuit that can be used to demonstrate the existence of real-world "related rates" problems, is outlined and an equation for voltage across the capacitor terminals during discharge is derived. The necessary materials, setup methods, and experimental problems are described. A student laboratory…

  12. Creative Curriculum Integration in Atlantic Canada: A "MindShift"

    ERIC Educational Resources Information Center

    Warner, Alan; de Vreede, Cate

    2011-01-01

    Curriculum integration through block programs has not taken hold in Atlantic Canada, but another approach has blossomed in Nova Scotia that is achieving some of the key benefits--interdisciplinary, holistic and problem-based learning, student engagement, community building, collaborative relationships, and real-world experiences. If block programs…

  13. Strings in General Music: An Experience with Multiple Sequencing

    ERIC Educational Resources Information Center

    Martin, Jeffrey

    2012-01-01

    Instrumental performance that approximates real-world models is one way in which a general music curriculum can encourage high levels of engagement and potential for lifelong musical activity. Although guitars, keyboards, and various folk instruments are useful for this purpose, orchestral instruments can also provide significant solo and ensemble…

  14. Personal Decision Making. Focus on Economics.

    ERIC Educational Resources Information Center

    Leet, Don R.; Charkins, R. J.; Lang, Nancy A.; Lopus, Jane S.; Tamaribuchi, Gail

    This book highlights and examines basic economic concepts as they relate to consumer, business, social, and personal choices. Students are shown connections between their classroom learning and their real-world experiences in budgeting, career planning, credit management, and housing. The set of 15 lessons include: (1) "Decision Making: Scarcity,…

  15. Weather Tamers

    ERIC Educational Resources Information Center

    Frazier, Wendy M.; Sterling, Donna R.

    2007-01-01

    Problem-based learning experiences that extend at least two weeks provide an opportunity for students to investigate a real-world problem while learning science content and skills in an exciting way. In this article, students are challenged by the president of the United States to serve as employees of the Federal Emergency Management Agency to…

  16. The Energy-Environment Simulator as a Classroom Aid.

    ERIC Educational Resources Information Center

    Sell, Nancy J.; Van Koevering, Thomas E.

    1981-01-01

    Energy-Environment Simulators, provided by the U.S. Department of Energy, can be used to help individuals experience the effects of unbridled energy consumption for the next century on a national or worldwide scale. The simulator described is a specially designed analog computer which models the real-world energy situation. (MP)

  17. A Profile of School-Based Enterprises within CTE Disciplines

    ERIC Educational Resources Information Center

    Haltinner, Urs; Mooney, Carol; Stanislawski, Debbie

    2012-01-01

    It is imperative that career and technical education (CTE) utilize research-proven pedagogy. Pushing on relevance to arrive at rigor provides an opportunity for "limited" and "perpetual duration" real-world learning experiences to be implemented within every contemporary CTE program. This study describes how secondary CTE programs are currently…

  18. Jupiter Quest: A Path to Scientific Discovery.

    ERIC Educational Resources Information Center

    Bollman, Kelly A.; Rodgers, Mark H.; Mauller, Robert L.

    2001-01-01

    To experience the world of professional science, students must have access to the scientific community and be allowed to become real scientists. A partnership involving the National Aeronautics and Space Administration, the Jet Propulsion Laboratory, and the Lewis Center for Educational Research has produced Jupiter Quest, an engaging curriculum…

  19. Designing a Children's Water Garden as an Outdoor Learning Lab for Environmental Education

    ERIC Educational Resources Information Center

    Byrd, Renee K.; Haque, Mary Taylor; Tai, Lolly; McLellan, Gina K.; Knight, Erin Jordan

    2007-01-01

    A Clemson University introductory landscape design class collaborated with South Carolina Botanical Gardens (SCBG) staff and coordinators of Sprouting Wings to design an exploratory Children's Garden within the SCBG. Service learning provides students with invaluable real-world experiences solving problems and interacting with clients while…

  20. Is It True That "Blonds Have More Fun"?

    ERIC Educational Resources Information Center

    Bonsangue, Martin V.

    1992-01-01

    Describes the model for decision making used in inferential statistics and real-world applications that parallel the statistical model. Discusses two activities that ask students to write about a personal decision-making experience and create a mock trial in which the class makes the decision of guilt or innocence. (MDH)

  1. Building an Experiential Learning Model for a Project Management Course

    ERIC Educational Resources Information Center

    Chen, Kuan C.; Chuang, Keh-Wen

    2009-01-01

    Teaching students to become project management professionals requires a real world experience. Incorporating live clients into student projects, instead of using case studies or mock companies, adds a dimension that exposes students to the realities of project management. This paper will describe a structured methodology used in a project…

  2. Web-Based, Active Learning Experiences for Biology Students.

    ERIC Educational Resources Information Center

    Skinner, Kerri M.; Hoback, W. Wyatt

    2003-01-01

    Presents a website that addresses concepts that form a foundation for understanding ecology, pest management, and environmental ethics. Key features of the website include its self-contained, non-linear design; a learning environment that allows students to test ideas without penalty; real-world examples; and built-in assessment tools that…

  3. A Project-Based Model for Professional Environmental Experience

    ERIC Educational Resources Information Center

    Meehan, Barry; Thomas, Ian

    2006-01-01

    The projects described in this article were designed to provide a real world situation akin to the work of environmental professionals. The projects were conducted with Australian students working on environmental issues in Vietnam. The projects demonstrated that multi-disciplinary teamwork fits well into environmental projects, and importantly…

  4. Metrics and Mappings: A Framework for Understanding Real-World Quantitative Estimation.

    ERIC Educational Resources Information Center

    Brown, Norman R.; Siegler, Robert S.

    1993-01-01

    A metrics and mapping framework is proposed to account for how heuristics, domain-specific reasoning, and intuitive statistical induction processes are integrated to generate estimates. Results of 4 experiments involving 188 undergraduates illustrate framework usefulness and suggest when people use heuristics and when they emphasize…

  5. Higher Education and Nonprofit Community Collaboration: Innovative Teaching and Learning for Graduate Student Education

    ERIC Educational Resources Information Center

    Lucas, Chris M.; Sherman, Nancy E.; Fischer, Cindy

    2013-01-01

    Current graduate student models of education reflect both traditional and contemporary pedagogical strategies. For professional degree programs centered on leadership and human services providing traditional instruction combined with experience-based and real-world learning is necessary. This paper shares a brief overview of graduate education…

  6. Best Practices on Creating a Successful Internship Program

    ERIC Educational Resources Information Center

    Tho-Biaz, Mi'Jan Celie

    2014-01-01

    To deliver real-world experience and encourage job readiness in their students, some tribal colleges and universities (TCUs) are looking off campus. Their strategy is this: create collaborative internship programs with nearby non-profit organizations that will help students respond to regional economic needs and give them valuable hands-on…

  7. Stop Teaching and Let Students Learn Geometry

    ERIC Educational Resources Information Center

    Bosse, Michael J.; Adu-Gyamfi, Kwaku

    2011-01-01

    For many high school students as well as preservice teachers, geometry can be difficult to learn without experiences that allow them to build their own understanding. The authors' approach to geometry instruction--with its integration of content, multiple representations, real-world examples, reading and writing, communication and collaboration as…

  8. A Consumer Education Strategy for the Primary Grades.

    ERIC Educational Resources Information Center

    Schofer, Gill

    1979-01-01

    Provides five exercises designed to include real world experiences in consumer education for primary students. The identification of basic food items, development of a shopping list, assignment of shopping behavior (careful, careless), and a field trip to the supermarket precede filling out a chart with comparative prices, brand names, and total…

  9. My Two Boots ... A Walk through the Wetlands. An Annual Outing for 700 Middle School Students

    ERIC Educational Resources Information Center

    Cwikla, Julie; Lasalle, Mark; Wilner, Sybil

    2009-01-01

    Project WetKids (www.projectwetkids.net) provides wetland, environmental, estuary, and watershed experiences with local scientists, engineers, and naturalists to Pascagoula, Mississippi students and their families. Extensive activities provide participants: (1) real world, locally relevant science-based events; (2) meaningful scientific…

  10. Living in the Real World: So You Want to Build a Building? Dancing with Architects and Other Developmental Experiences--Part 3: Designing the Building.

    ERIC Educational Resources Information Center

    Greenman, Jim

    1992-01-01

    The process of designing a child care center is described. This process includes the conceptual and schematic design, schematic pricing, design development, and construction documents. Overall design criteria, and interior program components, are discussed. (LB)

  11. Harnessing and Guiding the Power of Policy: Examples from One State's Experiences

    ERIC Educational Resources Information Center

    Swanson, Julie Dingle; Lord, E. Wayne

    2013-01-01

    This article links research and practice through discussion of policy's conceptual aspects illustrated through real-world examples. Gifted education policy essentials, identification, curriculum and services, personnel preparation, and program management, assessment, and evaluation are described. Examples from studies of one state help the reader…

  12. Everybody Dreams: Preparing a New Generation. NASA Explorer Schools Project

    ERIC Educational Resources Information Center

    National Aeronautics and Space Administration, 2005

    2005-01-01

    NASA Explorer Schools provides unique opportunities for students and teachers by offering access to technology and resources that are seemingly beyond reach. Combining new technologies with NASA content, lesson plans, and real-world experiments enables teachers to enhance inquiry-based learning and augment student engagement. This publication…

  13. Military-Veteran Students' Perceptions of College Transition and Support Systems

    ERIC Educational Resources Information Center

    Pamphile, Murielle F.

    2013-01-01

    Military veterans preparing for new careers in the civilian world are pursuing higher educational degrees to fulfill career goals. The real-life experiences of veterans in the military are beneficial tools that can effectively enhance student veterans' academic performance and success. As veterans' enrollment continues to rise, veteran's academic…

  14. Leading Undergraduate Research Projects in Mathematical Modeling

    ERIC Educational Resources Information Center

    Seshaiyer, Padmanabhan

    2017-01-01

    In this article, we provide some useful perspectives and experiences in mentoring students in undergraduate research (UR) in mathematical modeling using differential equations. To engage students in this topic, we present a systematic approach to the creation of rich problems from real-world phenomena; present mathematical models that are derived…

  15. Model Eliciting Activities: Fostering 21st Century Learners

    ERIC Educational Resources Information Center

    Stohlmann, Micah

    2013-01-01

    Real world mathematical modeling activities can develop needed and valuable 21st century skills. The knowledge and skills to become adept at mathematical modeling need to develop over time and students in the elementary grades should have experiences with mathematical modeling. For this to occur elementary teachers need to have positive…

  16. Mathematics and Literature: An Approach to Success.

    ERIC Educational Resources Information Center

    Burnett, Sara Jane; Wichman, Ann Marie

    This paper describes a program for minimizing students' inability to relate present day school mathematics to real-world experiences, including the high-tech communities around them. The targeted population consisted of second grade elementary students in a growing middle class community located in a suburb of a large metropolitan area in the…

  17. Cleaning Data Helps Clean the Air

    ERIC Educational Resources Information Center

    Donalds, Kelley; Liu, Xiangrong

    2014-01-01

    In this project, students use a real-world, complex database and experience firsthand the consequences of inadequate data modeling. The U.S. Environmental Protection Agency created the database as part of a multimillion dollar data collection effort undertaken in order to set limits on air pollutants from electric power plants. First, students…

  18. Mapping Our World

    ERIC Educational Resources Information Center

    Barta, Jim; Kyriopoulos, Joan

    2014-01-01

    In the rural community of Santa Avelina in the Highlands of Guatemala, it indeed takes a village to develop children's mathematical understanding through a partnership among school, home, and community. Connections to real-life applications, such as the planting and growing of corn, shape the learning experiences of these children so that they…

  19. A Thematic Instruction Approach to Teaching Technology and Engineering

    ERIC Educational Resources Information Center

    Moyer, Courtney D.

    2016-01-01

    Thematic instruction offers flexible opportunities to engage students with real-world experiences in the technology and engineering community. Whether used in a broad unifying theme or specific project-based theme, research has proven that thematic instruction has the capacity to link cross-curricular subjects, facilitate active learning, and…

  20. Homegrown Talent

    ERIC Educational Resources Information Center

    Masterson, Kathryn

    2008-01-01

    The University of Michigan at Ann Arbor is offering a development internship program that is designed to give students real-world experience working in development jobs and the chance to meet major donors and network with alumni. Its goals are lofty: to create a pipeline of young people for the development profession; diversify the fund-raising…

  1. Notes about COOL: Analysis and Highlights of Complex View in Education

    ERIC Educational Resources Information Center

    de Oliveira, C. A.

    2012-01-01

    Purpose: The purpose of this paper is to present principles from the complex approach in education and describe some practical pedagogic experiences enhancing how "real world" perspectives have influenced and contributed to curriculum development. Design/methodology/approach: Necessity of integration in terms of knowledge modeling is an…

  2. Hands-on and Online: Scientific Explorations through Distance Learning

    ERIC Educational Resources Information Center

    Mawn, Mary V.; Carrico, Pauline; Charuk, Ken; Stote, Kim S.; Lawrence, Betty

    2011-01-01

    Laboratory experiments are often considered the defining characteristic of science courses. Such activities provide students with real-world contexts for applying scientific concepts, while also allowing them to develop scientific ways of thinking and promoting an interest in science. In recent years, an increasing number of campuses have moved…

  3. Real-World Learning of Public Affairs and Environmental Journalism: Two Models

    ERIC Educational Resources Information Center

    Freedman, Eric; Poulson, David

    2015-01-01

    Traditionally, journalism majors gain professional experience before graduation through internships, part-time or summer jobs, and campus media. Those avenues are often insufficient to adequately prepare them for the professional workplace and professional standards. This essay explores two of a journalism school's practice-based programs that…

  4. A New Project-Based Lab for Undergraduate Environmental and Analytical Chemistry

    ERIC Educational Resources Information Center

    Adami, Gianpiero

    2006-01-01

    A new project-based lab was developed for third year undergraduate chemistry students based on real world applications. The experience suggests that the total analytical procedure (TAP) project offers a stimulating alternative for delivering science skills and developing a greater interest for analytical chemistry and environmental sciences and…

  5. TTIP: Texas Teacher Internship Program 1994 Curriculum Implementation Plans.

    ERIC Educational Resources Information Center

    Walenta, Brian T., Ed.

    The Texas Teacher Internship Program (TTIP) is a competitive program for science, technology and mathematics teachers who serve as summer interns at industry and university sites in order to experience real world applications of the subjects they teach. This document contains curriculum implementation plans developed by the teachers to illustrate…

  6. Using Children's Literature to Support K-8 Place-Conscious Education

    ERIC Educational Resources Information Center

    Szabo, Susan; Golden, Freida

    2016-01-01

    Children's background experiences not only make them unique individuals, but also impact their interactions with texts because of their varied schema. Teachers who work with children should keep in mind Gregory Smith's (2002) five thematic patterns (cultural studies, nature studies, real world problem solving, internship and entrepreneurial…

  7. An Investigation of Young Children's Perceptions of Teasing within Peer Relationships

    ERIC Educational Resources Information Center

    Harwood, Debra; Bosacki, Sandra; Borcsok, Kristina

    2010-01-01

    The paper analyzed children's perceptions of teasing within their real world peer relationships through participants' drawings and accompanying narratives. The case study research was approached from an ethic of listening to children to discover and uncover children's perceptions and experiences with the phenomenon of peer teasing. Fifteen…

  8. Using Student Managed Businesses to Integrate the Business Curriculum

    ERIC Educational Resources Information Center

    Massad, Victor J.; Tucker, Joanne M.

    2009-01-01

    To teach business today requires that we go beyond classroom learning and encourage real world, cross-functional experiences and applied management decision-making. This paper describes an innovative approach that requires students to apply their function-specific knowledge of business, integrated with other functional areas, to an authentic…

  9. Women Educational Leaders' Narratives: The Dynamics of Service Learning on Training and Transformation

    ERIC Educational Resources Information Center

    Davis, Dannielle Joy; Major, Amanda; Cook, Debra; Bell, Janel

    2015-01-01

    Service learning strengthens all involved: Students, faculty members, the community, and higher education institutions. Benefits of service learning for students include gaining real world experiences, personal and transformative outcomes (Conway, Amel, & Gerwien's, 2009), as well as higher order thinking from reflection on the experience…

  10. 25 Action Learning Schools.

    ERIC Educational Resources Information Center

    National Association of Secondary School Principals, Reston, VA.

    This booklet on action-learning reflects an interest in preparing youth for the world of real experiences. Arranged in two major parts, the first offers information on the background and development of action-learning. Included in this section are the conclusions of the Panel on Youth of the President's Science Advisory Committee, the National…

  11. Place-Based Curriculum Making: Devising a Synthesis between Primary Geography and Outdoor Learning

    ERIC Educational Resources Information Center

    Dolan, Anne M.

    2016-01-01

    Outdoor learning provides children with an opportunity to experience the interdisciplinary nature of the real world through interactions with each other and the planet. Geographical enquiry involves exploring the outdoors in an investigative capacity. Space, place and sustainability are three core concepts in primary geography, although…

  12. Investigating the effect of multiple layers of insulation with a bubble wrap experiment

    NASA Astrophysics Data System (ADS)

    Eggers, Dolores; Ruiz, Michael J.

    2018-03-01

    We provide a fun, inexpensive laboratory experiment for students to investigate the effects of multiple layers of insulation and observe diminishing values for additional layers using bubble wrap. This experiment provides an opportunity for students to learn about heat transfer through conduction using readily available materials. A water-ice pack is placed on top of five layers of bubble wrap. The temperature is taken between each layer periodically for at least 15 min. Students determine asymptotic temperatures for varying layers. This experiment also suggests a real world application.

  13. Virtual Learning is the Real Thing

    ERIC Educational Resources Information Center

    Tekaat-Davey, Diana

    2006-01-01

    In this article, the author discusses how in California, high school students are learning about real business through a virtual world. Virtual enterprise programs are helping students learn about the real business world. Learning about the business world has become about as real as it can in California high schools. Enrollment in the programs…

  14. Real-World Switching to Riociguat: Management and Practicalities in Patients with PAH and CTEPH.

    PubMed

    Gall, Henning; Vachiéry, Jean-Luc; Tanabe, Nobuhiro; Halank, Michael; Orozco-Levi, Mauricio; Mielniczuk, Lisa; Chang, MiKyung; Vogtländer, Kai; Grünig, Ekkehard

    2018-06-01

    A proportion of patients with pulmonary arterial hypertension (PAH) and chronic thromboembolic pulmonary hypertension (CTEPH) do not achieve treatment goals or experience side effects on their current therapy. In such cases, switching patients to a new drug while discontinuing the first may be a viable and appropriate treatment option. CAPTURE was designed to investigate how physicians manage the switching of patients to riociguat in real-world clinical practice. Observations from the study were used to assess whether recommendations in the riociguat prescribing information are reflected in clinical practice. CAPTURE was an international, multicenter, uncontrolled, retrospective chart review that collected data from patients with PAH or inoperable or persistent/recurrent CTEPH who switched to riociguat from another pulmonary hypertension (PH)-targeted medical therapy. The primary objective of the study was to understand the procedure undertaken in real-world clinical practice for patients switching to riociguat. Of 127 patients screened, 125 were enrolled in CAPTURE. The majority of patients switched from a phosphodiesterase type 5 inhibitor (PDE5i) to riociguat and the most common reason for switching was lack of efficacy. Physicians were already using the recommended treatment-free period when switching patients to riociguat from sildenafil, but a slightly longer period than recommended for tadalafil. In line with the contraindication, the majority of patients did not receive riociguat and PDE5i therapy concomitantly. Physicians also followed the recommended dose-adjustment procedure for riociguat. Switching to riociguat from another PH-targeted therapy may be feasible in real-world clinical practice in the context of the current recommendations.

  15. Attitudes about high school physics in relationship to gender and ethnicity: A mixed method analysis

    NASA Astrophysics Data System (ADS)

    Hafza, Rabieh Jamal

    There is an achievement gap and lack of participation in science, technology, engineering, and math (STEM) by minority females. The number of minority females majoring in STEM related fields and earning advanced degrees in these fields has not significantly increased over the past 40 years. Previous research has evaluated the relationship between self-identity concept and factors that promote the academic achievement as well the motivation of students to study different subject areas. This study examined the interaction between gender and ethnicity in terms of physics attitudes in the context of real world connections, personal interest, sense making/effort, problem solving confidence, and problem solving sophistication. The Colorado Learning Attitudes about Science Survey (CLASS) was given to 131 students enrolled in physics classes. There was a statistically significant Gender*Ethnicity interaction for attitude in the context of Real World Connections, Personal Interest, Sense Making/Effort, Problem Solving Confidence, and Problem Solving Sophistication as a whole. There was also a statistically significant Gender*Ethnicity interaction for attitude in the context of Real World Connections, Personal Interest, and Sense Making/Effort individually. Five Black females were interviewed to triangulate the quantitative results and to describe the experiences of minority females taking physics classes. There were four themes that emerged from the interviews and supported the findings from the quantitative results. The data supported previous research done on attitudes about STEM. The results reported that Real World Connections and Personal Interest could be possible factors that explain the lack of participation and achievement gaps that exists among minority females.

  16. Spatial awareness in immersive virtual environments revealed in open-loop walking

    NASA Astrophysics Data System (ADS)

    Turano, Kathleen A.; Chaudhury, Sidhartha

    2005-03-01

    People are able to walk without vision to previously viewed targets in the real world. This ability to update one"s position in space has been attributed to a path integration system that uses internally generated self-motion signals together with the perceived object-to-self distance of the target. In a previous study using an immersive virtual environment (VE), we found that many subjects were unable to walk without vision to a previously viewed target located 4 m away. Their walking paths were influenced by the room structure that varied trial to trial. In this study we investigated whether the phenomenon is specific to a VE by testing subjects in a real world and a VE. The real world was viewed with field restricting goggles and via cameras using the same head-mounted display as in the VE. The results showed that only in the VE were walking paths influenced by the room structure. Women were more affected than men, and the effect decreased over trials and after subjects performed the task in the real world. The results also showed that a brief (<0.5 s) exposure to the visual scene during self-motion was sufficient to reduce the influence of the room structure on walking paths. The results are consistent with the idea that without visual experience within the VE, the path integration system is unable to effectively update one"s spatial position. As a result, people rely on other cues to define their position in space. Women, unlike men, choose to use visual cues about environmental structure to reorient.

  17. Study of network resource allocation based on market and game theoretic mechanism

    NASA Astrophysics Data System (ADS)

    Liu, Yingmei; Wang, Hongwei; Wang, Gang

    2004-04-01

    We work on the network resource allocation issue concerning network management system function based on market-oriented mechanism. The scheme is to model the telecommunication network resources as trading goods in which the various network components could be owned by different competitive, real-world entities. This is a multidisciplinary framework concentrating on the similarity between resource allocation in network environment and the market mechanism in economic theory. By taking an economic (market-based and game theoretic) approach in routing of communication network, we study the dynamic behavior under game-theoretic framework in allocating network resources. Based on the prior work of Gibney and Jennings, we apply concepts of utility and fitness to the market mechanism with an intention to close the gap between experiment environment and real world situation.

  18. The efficacy and safety of pomalidomide in relapsed/refractory multiple myeloma in a "real-world" study: Polish Myeloma Group experience.

    PubMed

    Charlinski, Grzegorz; Grzasko, Norbert; Jurczyszyn, Artur; Janczarski, Mariusz; Szeremet, Agnieszka; Waszczuk-Gajda, Anna; Bernatowicz, Paweł; Swiderska, Alina; Guzicka-Kazimierczak, Renata; Lech-Maranda, Ewa; Szczepaniak, Andrzej; Wichary, Ryszard; Dmoszynska, Anna

    2018-06-08

    Patients with relapsed/refractory multiple myeloma (RRMM) have poor prognosis. Pomalidomide is an immunomodulatory compound that has demonstrated activity in MM patients with disease refractory to lanlidomide and bortezomib. Participants of clinical trials are highly selected populations; therefore, the aim of this study was to present observations from real practice that might provide important information for practitioners. We analyzed retrospectively 50 patients treated with pomalidomide in 12 Polish sites between 2014 and 2017. Median age was 63 years, median time since diagnosis 4.5 years and median number of prior regimens 4. The overall response rate was 39.1%. Median progression-free survival (PFS) and overall survival (OS) were 10.0 and 14.0 months, respectively. Previous treatment with immunomodulatory drugs, bortezomib or stem cell transplant had no impact on PFS and OS. Most frequent grade 3/4 treatment-emergent adverse events were hematologic (neutropenia 24.0%, thrombocytopenia 10.0%, anemia 8.0%). Most common grade 3/4 non-hematologic toxicities were respiratory tract infection (14.0%) and neuropathy (4.0%). This real-world data have confirmed that pomalidomide is an active drug in RRMM and support results of published clinical trials and other real-world studies. This article is protected by copyright. All rights reserved. This article is protected by copyright. All rights reserved.

  19. Current experiences with internet telepathology and possible evolution in the next generation of Internet services.

    PubMed

    Della Mea, V; Beltrami, C A

    2000-01-01

    The last five years experience has definitely demonstrated the possible applications of the Internet for telepathology. They may be listed as follows: (a) teleconsultation via multimedia e-mail; (b) teleconsultation via web-based tools; (c) distant education by means of World Wide Web; (d) virtual microscope management through Web and Java interfaces; (e) real-time consultations through Internet-based videoconferencing. Such applications have led to the recognition of some important limits of the Internet, when dealing with telemedicine: (i) no guarantees on the quality of service (QoS); (ii) inadequate security and privacy; (iii) for some countries, low bandwidth and thus low responsiveness for real-time applications. Currently, there are several innovations in the world of the Internet. Different initiatives have been aimed at an amelioration of the Internet protocols, in order to have quality of service, multimedia support, security and other advanced services, together with greater bandwidth. The forthcoming Internet improvements, although induced by electronic commerce, video on demand, and other commercial needs, are of real interest also for telemedicine, because they solve the limits currently slowing down the use of Internet. When such new services will be available, telepathology applications may switch from research to daily practice in a fast way.

  20. Exposure to lateral collision in signalized intersections with protected left turn under different traffic control strategies.

    PubMed

    Midenet, Sophie; Saunier, Nicolas; Boillot, Florence

    2011-11-01

    This paper proposes an original definition of the exposure to lateral collision in signalized intersections and discusses the results of a real world experiment. This exposure is defined as the duration of situations where the stream that is given the right-of-way goes through the conflict zone while road users are waiting in the cross-traffic approach. This measure, obtained from video sensors, makes it possible to compare different operating conditions such as different traffic signal strategies. The data from a real world experiment is used, where the adaptive real-time strategy CRONOS (ContRol Of Networks by Optimization of Switchovers) and a time-plan strategy with vehicle-actuated ranges alternately controlled an isolated intersection near Paris. Hourly samples with similar traffic volumes are compared and the exposure to lateral collision is different in various areas of the intersection and various traffic conditions for the two strategies. The total exposure under peak hour traffic conditions drops by roughly 5 min/h with the CRONOS strategy compared to the time-plan strategy, which occurs mostly on entry streams. The results are analyzed through the decomposition of cycles in phase sequences and recommendations are made for traffic control strategies. Copyright © 2011 Elsevier Ltd. All rights reserved.

  1. Immersive participation: Smartphone-Apps and Virtual Reality - tools for knowledge transfer, citizen science and interactive collaboration

    NASA Astrophysics Data System (ADS)

    Dotterweich, Markus

    2017-04-01

    In the last few years, the use of smartphone-apps has become a daily routine in our life. However, only a few approaches have been undertaken to use apps for transferring scientific knowledge to the public audience. The development of learning apps or serious games requires large efforts and several levels of simplification which is different to traditional text books or learning webpages. Current approaches often lack a connection to the real life and/or innovative gamification concepts. Another almost untapped potential is the use of Virtual Reality, a fast growing technology which replicates a virtual environment in order to simulate physical experiences in artificial or real worlds. Hence, smartphone-apps and VR provides new opportunities for capacity building, knowledge transfer, citizen science or interactive engagement in the realm of environmental sciences. This presentation will show some examples and discuss the advantages of these immersive approaches to improve the knowledge transfer between scientists and citizens and to stimulate actions in the real world.

  2. Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior

    PubMed Central

    Rosenberg, Robin S.; Baughman, Shawnee L.; Bailenson, Jeremy N.

    2013-01-01

    Background Recent studies have shown that playing prosocial video games leads to greater subsequent prosocial behavior in the real world. However, immersive virtual reality allows people to occupy avatars that are different from them in a perceptually realistic manner. We examine how occupying an avatar with the superhero ability to fly increases helping behavior. Principal Findings Using a two-by-two design, participants were either given the power of flight (their arm movements were tracked to control their flight akin to Superman’s flying ability) or rode as a passenger in a helicopter, and were assigned one of two tasks, either to help find a missing diabetic child in need of insulin or to tour a virtual city. Participants in the “super-flight” conditions helped the experimenter pick up spilled pens after their virtual experience significantly more than those who were virtual passengers in a helicopter. Conclusion The results indicate that having the “superpower” of flight leads to greater helping behavior in the real world, regardless of how participants used that power. A possible mechanism for this result is that having the power of flight primed concepts and prototypes associated with superheroes (e.g., Superman). This research illustrates the potential of using experiences in virtual reality technology to increase prosocial behavior in the physical world. PMID:23383029

  3. Ubiquitous health in practice: the interreality paradigm.

    PubMed

    Gaggioli, Andrea; Raspelli, Simona; Grassi, Alessandra; Pallavicini, Federica; Cipresso, Pietro; Wiederhold, Brenda K; Riva, Giuseppe

    2011-01-01

    In this paper we introduce a new ubiquitous computing paradigm for behavioral health care: "Interreality". Interreality integrates assessment and treatment within a hybrid environment, that creates a bridge between the physical and virtual worlds. Our claim is that bridging virtual experiences (fully controlled by the therapist, used to learn coping skills and emotional regulation) with real experiences (allowing both the identification of any critical stressors and the assessment of what has been learned) using advanced technologies (virtual worlds, advanced sensors and PDA/mobile phones) may improve existing psychological treatment. To illustrate the proposed concept, a clinical scenario is also presented and discussed: Daniela, a 40 years old teacher, with a mother affected by Alzheimer's disease.

  4. Studying real-world perceptual expertise

    PubMed Central

    Shen, Jianhong; Mack, Michael L.; Palmeri, Thomas J.

    2014-01-01

    Significant insights into visual cognition have come from studying real-world perceptual expertise. Many have previously reviewed empirical findings and theoretical developments from this work. Here we instead provide a brief perspective on approaches, considerations, and challenges to studying real-world perceptual expertise. We discuss factors like choosing to use real-world versus artificial object domains of expertise, selecting a target domain of real-world perceptual expertise, recruiting experts, evaluating their level of expertise, and experimentally testing experts in the lab and online. Throughout our perspective, we highlight expert birding (also called birdwatching) as an example, as it has been used as a target domain for over two decades in the perceptual expertise literature. PMID:25147533

  5. An antimicrobial stewardship program's real-world experience with fidaxomicin for treatment of Clostridium difficile infection: a case series.

    PubMed

    Vargo, Craig A; Bauer, Karri A; Mangino, Julie E; Johnston, Jessica E W; Goff, Debra A

    2014-09-01

    To evaluate real-world clinical and economic outcomes in patients with Clostridium difficile infection (CDI) treated with fidaxomicin. Retrospective case series. Academic medical center. A total of 61 patients with CDI who were treated with fidaxomicin monotherapy or combination therapy from September 2011 to December 2012. Data on demographics, infection characteristics, and clinical and economic outcomes were evaluated. Clinical cure was defined as resolution of diarrhea (less than or equal to three unformed stools for at least 2 consecutive days) maintained for the duration of therapy with no further requirement for CDI therapy and was achieved in 44 (72.1%) patients. Clinical cure was significantly higher for patients receiving fidaxomicin monotherapy compared with fidaxomicin combination therapy (25/29 [86.2%] patients vs 19/32 [59.4%] patients, p=0.04). Clinical cure was similar in patients with a first or prior CDI episode (65.5% vs 78.1%, p=0.27) and in patients with severe versus nonsevere disease (68.4% vs 73.8%, p=0.66). Recurrence occurred in 6 (13.6%) of the 44 patients who achieved clinical cure. Mortality attributable to CDI was 11.5%, and 30-day readmission rate was 4.9%. Median cost accrued during CDI was $19,483/patient. Our real-world experience with fidaxomicin significantly differs from the findings of phase III clinical trials. Fidaxomicin is also associated with substantial costs. Multicenter studies are needed to determine the optimal role of fidaxomicin in the treatment of CDI. © 2014 Pharmacotherapy Publications, Inc.

  6. Out-of-body–induced hippocampal amnesia

    PubMed Central

    Bergouignan, Loretxu; Nyberg, Lars; Ehrsson, H. Henrik

    2014-01-01

    Theoretical models have suggested an association between the ongoing experience of the world from the perspective of one’s own body and hippocampus-based episodic memory. This link has been supported by clinical reports of long-term episodic memory impairments in psychiatric conditions with dissociative symptoms, in which individuals feel detached from themselves as if having an out-of-body experience. Here, we introduce an experimental approach to examine the necessary role of perceiving the world from the perspective of one’s own body for the successful episodic encoding of real-life events. While participants were involved in a social interaction, an out-of-body illusion was elicited, in which the sense of bodily self was displaced from the real body to the other end of the testing room. This condition was compared with a well-matched in-body illusion condition, in which the sense of bodily self was colocalized with the real body. In separate recall sessions, performed ∼1 wk later, we assessed the participants’ episodic memory of these events. The results revealed an episodic recollection deficit for events encoded out-of-body compared with in-body. Functional magnetic resonance imaging indicated that this impairment was specifically associated with activity changes in the posterior hippocampus. Collectively, these findings show that efficient hippocampus-based episodic-memory encoding requires a first-person perspective of the natural spatial relationship between the body and the world. Our observations have important implications for theoretical models of episodic memory, neurocognitive models of self, embodied cognition, and clinical research into memory deficits in psychiatric disorders. PMID:24616529

  7. Out-of-body-induced hippocampal amnesia.

    PubMed

    Bergouignan, Loretxu; Nyberg, Lars; Ehrsson, H Henrik

    2014-03-25

    Theoretical models have suggested an association between the ongoing experience of the world from the perspective of one's own body and hippocampus-based episodic memory. This link has been supported by clinical reports of long-term episodic memory impairments in psychiatric conditions with dissociative symptoms, in which individuals feel detached from themselves as if having an out-of-body experience. Here, we introduce an experimental approach to examine the necessary role of perceiving the world from the perspective of one's own body for the successful episodic encoding of real-life events. While participants were involved in a social interaction, an out-of-body illusion was elicited, in which the sense of bodily self was displaced from the real body to the other end of the testing room. This condition was compared with a well-matched in-body illusion condition, in which the sense of bodily self was colocalized with the real body. In separate recall sessions, performed ∼1 wk later, we assessed the participants' episodic memory of these events. The results revealed an episodic recollection deficit for events encoded out-of-body compared with in-body. Functional magnetic resonance imaging indicated that this impairment was specifically associated with activity changes in the posterior hippocampus. Collectively, these findings show that efficient hippocampus-based episodic-memory encoding requires a first-person perspective of the natural spatial relationship between the body and the world. Our observations have important implications for theoretical models of episodic memory, neurocognitive models of self, embodied cognition, and clinical research into memory deficits in psychiatric disorders.

  8. The 'Practice Entrepreneur' - An Australian case study of a systems thinking inspired health promotion initiative.

    PubMed

    Joyce, A; Green, C; Carey, G; Malbon, E

    2017-01-23

    The potential of systems science concepts to inform approaches for addressing complex public health problems, such as obesity prevention, has been attracting significant attention over the last decade. Despite its recent popularity, there are very few studies examining the application of systems science concepts, termed systems thinking, in practice and whether (if at all) it influences the implementation of health promotion in real world settings and in what ways. Healthy Together Victoria (HTV) was based on a systems thinking approach to address obesity prevention alongside other chronic health problems and was implemented across 14 local government areas. This paper examines the experience of practitioners from one of those intervention sites. In-depth interviews with eight practitioners revealed that there was a rigidity with which they had experienced previous health promotion jobs relative to the flexibility and fluidity of HTV. While the health promotion literature does not indicate that health promotion should be overly prescriptive, the experience of these practitioners suggests it is being applied as such in real world settings. Within HTV, asking people to work with 'systems thinking', without giving a prescription about what systems thinking is, enabled practitioners to be 'practice entrepreneurs' by choosing from a variety of systems thinking methods (mapping, reflection) to engage actively in their positions. This highlights the importance of understanding how key concepts, both traditional planning approaches and systems science concepts, are interpreted and then implemented in real world settings. © The Author 2017. Published by Oxford University Press. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

  9. Is ``the Theory of Everything'' Merely the Ultimate Ensemble Theory?

    NASA Astrophysics Data System (ADS)

    Tegmark, Max

    1998-11-01

    We discuss some physical consequences of what might be called "the ultimate ensemble theory,", where not only worlds corresponding to say different sets of initial data or different physical constants are considered equally real, but also worlds ruled by altogether different equations. The only postulate in this theory is that all structures that exist mathematically exist also physically, by which we mean that in those complex enough to contain self-aware substructures (SASs), these SASs will subjectively perceive themselves as existing in a physically "real" world. We find that it is far from clear that this simple theory, which has no free parameters whatsoever, is observationally ruled out. The predictions of the theory take the form of probability distributions for the outcome of experiments, which makes it testable. In addition, it may be possible to rule it out by comparing its a priori predictions for the observable attributes of nature (the particle masses, the dimensionality of spacetime, etc.) with what is observed.

  10. Using NASA Data in the Classroom: Promoting STEM Learning in Formal Education using Real Space Science Data

    NASA Astrophysics Data System (ADS)

    Lawton, B.; Hemenway, M. K.; Mendez, B.; Odenwald, S.

    2013-04-01

    Among NASA's major education goals is the training of students in the Science, Technology, Engineering, and Math (STEM) disciplines. The use of real data, from some of the most sophisticated observatories in the world, provides formal educators the opportunity to teach their students real-world applications of the STEM subjects. Combining real space science data with lessons aimed at meeting state and national education standards provides a memorable educational experience that students can build upon throughout their academic careers. Many of our colleagues have adopted the use of real data in their education and public outreach (EPO) programs. There are challenges in creating resources using real data for classroom use that include, but are not limited to, accessibility to computers/Internet and proper instruction. Understanding and sharing these difficulties and best practices with the larger EPO community is critical to the development of future resources. In this session, we highlight three examples of how NASA data is being utilized in the classroom: the Galaxies and Cosmos Explorer Tool (GCET) that utilizes real Hubble Space Telescope data; the computer image-analysis resources utilized by the NASA WISE infrared mission; and the space science derived math applications from SpaceMath@NASA featuring the Chandra and Kepler space telescopes. Challenges and successes are highlighted for these projects. We also facilitate small-group discussions that focus on additional benefits and challenges of using real data in the formal education environment. The report-outs from those discussions are given here.

  11. A Remote Lab for Experiments with a Team of Mobile Robots

    PubMed Central

    Casini, Marco; Garulli, Andrea; Giannitrapani, Antonio; Vicino, Antonio

    2014-01-01

    In this paper, a remote lab for experimenting with a team of mobile robots is presented. Robots are built with the LEGO Mindstorms technology and user-defined control laws can be directly coded in the Matlab programming language and validated on the real system. The lab is versatile enough to be used for both teaching and research purposes. Students can easily go through a number of predefined mobile robotics experiences without having to worry about robot hardware or low-level programming languages. More advanced experiments can also be carried out by uploading custom controllers. The capability to have full control of the vehicles, together with the possibility to define arbitrarily complex environments through the definition of virtual obstacles, makes the proposed facility well suited to quickly test and compare different control laws in a real-world scenario. Moreover, the user can simulate the presence of different types of exteroceptive sensors on board of the robots or a specific communication architecture among the agents, so that decentralized control strategies and motion coordination algorithms can be easily implemented and tested. A number of possible applications and real experiments are presented in order to illustrate the main features of the proposed mobile robotics remote lab. PMID:25192316

  12. A remote lab for experiments with a team of mobile robots.

    PubMed

    Casini, Marco; Garulli, Andrea; Giannitrapani, Antonio; Vicino, Antonio

    2014-09-04

    In this paper, a remote lab for experimenting with a team of mobile robots is presented. Robots are built with the LEGO Mindstorms technology and user-defined control laws can be directly coded in the Matlab programming language and validated on the real system. The lab is versatile enough to be used for both teaching and research purposes. Students can easily go through a number of predefined mobile robotics experiences without having to worry about robot hardware or low-level programming languages. More advanced experiments can also be carried out by uploading custom controllers. The capability to have full control of the vehicles, together with the possibility to define arbitrarily complex environments through the definition of virtual obstacles, makes the proposed facility well suited to quickly test and compare different control laws in a real-world scenario. Moreover, the user can simulate the presence of different types of exteroceptive sensors on board of the robots or a specific communication architecture among the agents, so that decentralized control strategies and motion coordination algorithms can be easily implemented and tested. A number of possible applications and real experiments are presented in order to illustrate the main features of the proposed mobile robotics remote lab.

  13. Simulation Training Versus Real Time Console Training for New Flight Controllers

    NASA Technical Reports Server (NTRS)

    Heaton, Amanda

    2010-01-01

    For new flight controllers, the two main learning tools are simulations and real time console performance training. These benefit the new flight controllers in different ways and could possibly be improved. Simulations: a) Allow for mistakes without serious consequences. b) Lets new flight controllers learn the working style of other new flight controllers. c) Lets new flight controllers eventually begin to feel like they have mastered the sim world, so therefore they must be competent in the real time world too. Real time: a) Shows new flight controllers some of the unique problems that develop and have to be accounted for when dealing with certain payloads or systems. b) Lets new flight controllers experience handovers - gathering information from the previous shift on what the room needs to be aware of and what still needs to be done. c) Gives new flight controllers confidence that they can succeed in the position they are training for when they can solve real anomalies. How Sims could be improved and more like real-time ops for the ISS Operations Controller position: a) Operations Change Requests to review. b) Fewer anomalies (but still more than real time for practice). c) Payload Planning Manager Handover sheet for the E-1 and E-3 reviews. d) Flight note in system with at least one comment to verify for the E-1 and E-3 reviews How the real time console performance training could be improved for the ISS Operations Controller position: a) Schedule the new flight controller to be on console for four days but with a different certified person each day. This will force them to be the source of knowledge about every OCR in progress, everything that has happened in those few days, and every activity on the timeline. Constellation program flight controllers will have to learn entirely from simulations, thereby losing some of the elements that they will need to have experience with for real time ops. It may help them to practice real time console performance training in the International Space Station or Space Shuttle to gather some general anomaly resolution and day-to-day task management skills.

  14. Telerobotic Haptic Exploration in Art Galleries and Museums for Individuals with Visual Impairments.

    PubMed

    Park, Chung Hyuk; Ryu, Eun-Seok; Howard, Ayanna M

    2015-01-01

    This paper presents a haptic telepresence system that enables visually impaired users to explore locations with rich visual observation such as art galleries and museums by using a telepresence robot, a RGB-D sensor (color and depth camera), and a haptic interface. The recent improvement on RGB-D sensors has enabled real-time access to 3D spatial information in the form of point clouds. However, the real-time representation of this data in the form of tangible haptic experience has not been challenged enough, especially in the case of telepresence for individuals with visual impairments. Thus, the proposed system addresses the real-time haptic exploration of remote 3D information through video encoding and real-time 3D haptic rendering of the remote real-world environment. This paper investigates two scenarios in haptic telepresence, i.e., mobile navigation and object exploration in a remote environment. Participants with and without visual impairments participated in our experiments based on the two scenarios, and the system performance was validated. In conclusion, the proposed framework provides a new methodology of haptic telepresence for individuals with visual impairments by providing an enhanced interactive experience where they can remotely access public places (art galleries and museums) with the aid of haptic modality and robotic telepresence.

  15. How to set up a departmental comparative effectiveness research unit: one department's experience.

    PubMed

    McDonald, Jennifer S; Port, John D; Bender, Claire E

    2014-03-01

    Comparative effectiveness research (CER) is the comparison of clinical interventions in real-world settings. The purpose of this article is to discuss the experiences of a CER unit created within the radiology department of one medical institution to provide an example of how to pursue CER within the field of radiology. Medical institutions would benefit from investing in CER by creating research groups specifically devoted to this evolving field.

  16. Long distance quantum teleportation

    NASA Astrophysics Data System (ADS)

    Xia, Xiu-Xiu; Sun, Qi-Chao; Zhang, Qiang; Pan, Jian-Wei

    2018-01-01

    Quantum teleportation is a core protocol in quantum information science. Besides revealing the fascinating feature of quantum entanglement, quantum teleportation provides an ultimate way to distribute quantum state over extremely long distance, which is crucial for global quantum communication and future quantum networks. In this review, we focus on the long distance quantum teleportation experiments, especially those employing photonic qubits. From the viewpoint of real-world application, both the technical advantages and disadvantages of these experiments are discussed.

  17. Using Copula Distributions to Support More Accurate Imaging-Based Diagnostic Classifiers for Neuropsychiatric Disorders

    PubMed Central

    Bansal, Ravi; Hao, Xuejun; Liu, Jun; Peterson, Bradley S.

    2014-01-01

    Many investigators have tried to apply machine learning techniques to magnetic resonance images (MRIs) of the brain in order to diagnose neuropsychiatric disorders. Usually the number of brain imaging measures (such as measures of cortical thickness and measures of local surface morphology) derived from the MRIs (i.e., their dimensionality) has been large (e.g. >10) relative to the number of participants who provide the MRI data (<100). Sparse data in a high dimensional space increases the variability of the classification rules that machine learning algorithms generate, thereby limiting the validity, reproducibility, and generalizability of those classifiers. The accuracy and stability of the classifiers can improve significantly if the multivariate distributions of the imaging measures can be estimated accurately. To accurately estimate the multivariate distributions using sparse data, we propose to estimate first the univariate distributions of imaging data and then combine them using a Copula to generate more accurate estimates of their multivariate distributions. We then sample the estimated Copula distributions to generate dense sets of imaging measures and use those measures to train classifiers. We hypothesize that the dense sets of brain imaging measures will generate classifiers that are stable to variations in brain imaging measures, thereby improving the reproducibility, validity, and generalizability of diagnostic classification algorithms in imaging datasets from clinical populations. In our experiments, we used both computer-generated and real-world brain imaging datasets to assess the accuracy of multivariate Copula distributions in estimating the corresponding multivariate distributions of real-world imaging data. Our experiments showed that diagnostic classifiers generated using imaging measures sampled from the Copula were significantly more accurate and more reproducible than were the classifiers generated using either the real-world imaging measures or their multivariate Gaussian distributions. Thus, our findings demonstrate that estimated multivariate Copula distributions can generate dense sets of brain imaging measures that can in turn be used to train classifiers, and those classifiers are significantly more accurate and more reproducible than are those generated using real-world imaging measures alone. PMID:25093634

  18. Young children's learning and transfer of biological information from picture books to real animals.

    PubMed

    Ganea, Patricia A; Ma, Lili; Deloache, Judy S

    2011-01-01

    Preschool children (N = 104) read a book that described and illustrated color camouflage in animals (frogs and lizards). Children were then asked to indicate and explain which of 2 novel animals would be more likely to fall prey to a predatory bird. In Experiment 1, 3- and 4-year-olds were tested with pictures depicting animals in camouflage and noncamouflage settings; in Experiment 2, 4-year-olds were tested with real animals. The results show that by 4 years of age, children can learn new biological facts from a picture book. Of particular importance, transfer from books to real animals was found. These findings point to the importance that early book exposure can play in framing and increasing children's knowledge about the world. © 2011 The Authors. Child Development © 2011 Society for Research in Child Development, Inc.

  19. Subjective quality of life in psychosis: Evidence for an association with real world functioning?

    PubMed

    Leendertse, Pien; Myin-Germeys, Inez; Lataster, Tineke; Simons, Claudia J P; Oorschot, Margreet; Lardinois, Mariëlle; Schneider, Maude; van Os, Jim; Reininghaus, Ulrich

    2018-03-01

    Subjective quality of life (SQOL) is an established patient-reported outcome in psychosis. However, current self-report measures of SQOL may be affected by recall bias and may not fully capture dynamic changes in SQOL over time. This study aimed to examine the ecological validity of self-reported and momentary assessment measures of SQOL, and their association with emotional experience, social interaction and activity in real life, in both patients with psychotic disorder (n = 56) and controls (n = 71). Self-reported QOL was assessed with the WHO-QOL, momentary QOL and real life experiences were assessed with the Experience Sampling Method (ESM). Results show that both measures were significantly associated in patients and controls, and associations with emotional experience were most relevant, momentary QOL being a stronger predictor than self-reported QOL. The association between momentary QOL and negative affect was stronger in patients than in controls. Overall, momentary QOL was more consistently associated with affect, social interaction and activity, while self-reported QOL displayed a more narrow association with mostly affect. Concluding, concurrent assessment of self-reported QOL and momentary QOL showed that momentary QOL may enhance the ecological validity of SQOL measurement. Experience sampling research may broaden our perspective on SQOL and its associations with real life functioning. Copyright © 2017 Elsevier B.V. All rights reserved.

  20. Validation Of The Airspace Concept Evaluation System Using Real World Data

    NASA Technical Reports Server (NTRS)

    Zelinski, Shannon

    2005-01-01

    This paper discusses the process of performing a validation of the Airspace Concept Evaluation System (ACES) using real world historical flight operational data. ACES inputs are generated from select real world data and processed to create a realistic reproduction of a single day of operations within the National Airspace System (NAS). ACES outputs are then compared to real world operational metrics and delay statistics for the reproduced day. Preliminary results indicate that ACES produces delays and airport operational metrics similar to the real world with minor variations of delay by phase of flight. ACES is a nation-wide fast-time simulation tool developed at NASA Ames Research Center. ACES models and simulates the NAS using interacting agents representing center control, terminal flow management, airports, individual flights, and other NAS elements. These agents pass messages between one another similar to real world communications. This distributed agent based system is designed to emulate the highly unpredictable nature of the NAS, making it a suitable tool to evaluate current and envisioned airspace concepts. To ensure that ACES produces the most realistic results, the system must be validated. There is no way to validate future concepts scenarios using real world historical data, but current day scenario validations increase confidence in the validity of future scenario results. Each operational day has unique weather and traffic demand schedules. The more a simulation utilizes the unique characteristic of a specific day, the more realistic the results should be. ACES is able to simulate the full scale demand traffic necessary to perform a validation using real world data. Through direct comparison with the real world, models may continuee to be improved and unusual trends and biases may be filtered out of the system or used to normalize the results of future concept simulations.

  1. An Interactive Immersive Serious Game Application for Kunyu Quantu World Map

    NASA Astrophysics Data System (ADS)

    Peng, S.-T.; Hsu, S.-Y.; Hsieh, K.-C.

    2015-08-01

    In recent years, more and more digital technologies and innovative concepts are applied on museum education. One of the concepts applied is "Serious game." Serious game is not designed for entertainment purpose but allows users to learn real world's cultural and educational knowledge in the virtual world through game-experiencing. Technologies applied on serious game are identical to those applied on entertainment game. Nowadays, the interactive technology applications considering users' movement and gestures in physical spaces are developing rapidly, which are extensively used in entertainment games, such as Kinect-based games. The ability to explore space via Kinect-based games can be incorporated into the design of serious game. The ancient world map, Kunyu Quantu, from the collection of the National Palace Museum is therefore applied in serious game development. In general, the ancient world map does not only provide geological information, but also contains museum knowledge. This particular ancient world map is an excellent content applied in games as teaching material. In the 17th century, it was first used by a missionary as a medium to teach the Kangxi Emperor of the latest geologic and scientific spirits from the West. On this map, it also includes written biological knowledge and climate knowledge. Therefore, this research aims to present the design of the interactive and immersive serious game based installation that developed from the rich content of the Kunyu Quantu World Map, and to analyse visitor's experience in terms of real world's cultural knowledge learning and interactive responses.

  2. Designing a Better Experience: A Qualitative Investigation of Student Engineering Internships

    ERIC Educational Resources Information Center

    Paknejad, Mohammad R.

    2016-01-01

    Science, Technology, Engineering and Mathematics (STEM) education play a very important role in preparing students with skills necessary to obtain better jobs, solve real-world challenges, and compete in the global economy. STEM education develops critical thinking and the ability to solve complex problems. Research showed that 8 out of 10 most…

  3. Leniency and Halo Bias in Industry-Based Assessments of Student Competencies: A Critical, Sector-Based Analysis

    ERIC Educational Resources Information Center

    Wolf, Katharina

    2015-01-01

    Industry placements are popular means to provide students with an opportunity to apply their skills, knowledge and experience in a "real world" setting. Within this context, supervisor feedback allows educators to measure students' performance beyond academic objectives, by benchmarking it against industry expectations. However, industry…

  4. Rethinking the Impact of Activity Design on a Mobile Learning Trail: The Missing Dimension of the Physical Affordances

    ERIC Educational Resources Information Center

    Tan, Esther; So, Hyo-Jeong

    2015-01-01

    This paper investigates the relationship between activity design and discourse on a mobile learning trail, considering the physical affordances of the real world platform in designing contextual learning experiences. We adopted a "context-oriented" and "process-oriented" pedagogical approach in designing the mobile learning…

  5. A Virtual Walk through London: Culture Learning through a Cultural Immersion Experience

    ERIC Educational Resources Information Center

    Shih, Ya-Chun

    2015-01-01

    Integrating Google Street View into a three-dimensional virtual environment in which users control personal avatars provides these said users with access to an innovative, interactive, and real-world context for communication and culture learning. We have selected London, a city famous for its rich historical, architectural, and artistic heritage,…

  6. Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan

    ERIC Educational Resources Information Center

    Hwang, Gwo-Jen; Hung, Pi-Hsia; Chen, Nian-Shing; Liu, Gi-Zen

    2014-01-01

    Scholars have identified that learning in an authentic environment with quality contextual and procedural supports can engage students in thorough observations and knowledge construction. Moreover, the target is that students are able to experience and make sense of all of the learning activities in the real-world environment with meaningful…

  7. High Level Technology in a Low Level Mathematics Course.

    ERIC Educational Resources Information Center

    Schultz, James E.; Noguera, Norma

    2000-01-01

    Describes a teaching experiment in which spreadsheets and computer algebra systems were used to teach a low-level college consumer mathematics course. Students were successful in using different types of functions to solve a variety of problems drawn from real-world situations. Provides an existence proof that computer algebra systems can assist…

  8. Reinventing the Wheel: Design and Problem Solving

    ERIC Educational Resources Information Center

    Blasetti, Sean M.

    2010-01-01

    This article describes a design problem that not only takes students through the technological design process, but it also provides them with real-world problem-solving experience as it relates to the manufacturing and engineering fields. It begins with a scenario placing the student as a custom wheel designer for an automotive manufacturing…

  9. Giving Literacy, Learning Literacy: Service-Learning and School Book Drives

    ERIC Educational Resources Information Center

    Walker, Anne B.

    2015-01-01

    Service-learning can provide a range of literacy learning experiences for children as they work to solve real world problems and engage in inquiry, collaboration and reflection. Rather than being an extracurricular activity, service-learning projects are designed to meet standards and align with existing curriculum. This article explores how…

  10. Electronic Portfolios as Capstone Experiences in a Graduate Program in Organizational Leadership

    ERIC Educational Resources Information Center

    Goertzen, Brent J.; McRay, Jeni; Klaus, Kaley

    2016-01-01

    Assessment of student learning in graduate education often takes the form of a summative measure by way of written comprehensive exams. However, written examinations, while suitable for evaluating cognitive knowledge, may not fully capture students' abilities to transfer and apply leadership related knowledge and skills into real-world practice.…

  11. Dialysis, Albumin Binding, and Competitive Binding: A Laboratory Lesson Relating Three Chemical Concepts to Healthcare

    ERIC Educational Resources Information Center

    Domingo, Jennifer P.; Abualia, Mohammed; Barragan, Diana; Schroeder, Lianne; Wink, Donald J.; King, Maripat; Clark, Ginevra A.

    2017-01-01

    Introductory Chemistry laboratories must go beyond "cookbook" methods to illustrate how chemistry concepts apply to complex, real-world problems. In our case, we are preparing students to use their chemistry knowledge in the healthcare profession. The experiment described here explicitly models three important chemical concepts: dialysis…

  12. A Study on Exploiting Commercial Digital Games into School Context

    ERIC Educational Resources Information Center

    Panoutsopoulos, Hercules; Sampson, Demetrios G.

    2012-01-01

    Digital game-based learning is a research field within the context of technology-enhanced learning that has attracted significant research interest. Commercial off-the-shelf digital games have the potential to provide concrete learning experiences and allow for drawing links between abstract concepts and real-world situations. The aim of this…

  13. Primary Datasets for Case Studies of River-Water Quality

    ERIC Educational Resources Information Center

    Goulder, Raymond

    2008-01-01

    Level 6 (final-year BSc) students undertook case studies on between-site and temporal variation in river-water quality. They used professionally-collected datasets supplied by the Environment Agency. The exercise gave students the experience of working with large, real-world datasets and led to their understanding how the quality of river water is…

  14. The Importance of Direct Experience: A Philosophical Defence of Fieldwork in Human Geography

    ERIC Educational Resources Information Center

    Hope, Max

    2009-01-01

    Human geography fieldwork is important. Research has shown that when students "see it for themselves" their enjoyment and understanding is enhanced. In addition it helps develop subject-specific and transferable skills, promotes 'active learning' and links theory to "real world" examples in a "spiral of learning".…

  15. Happily Homeschooling Teens: Moving into the World.

    ERIC Educational Resources Information Center

    Cohen, Cafi

    This booklet is the first in a series designed to assist parents who are home-schooling their adolescent children and focuses on the socialization of home-schooled adolescents. The booklet advances the view that pivotal social experiences plus daily age-peer contact are not needed to produce socially competent individuals, that real world…

  16. A Multimedia Adaptive Tutoring System for Mathematics That Addresses Cognition, Metacognition and Affect

    ERIC Educational Resources Information Center

    Arroyo, Ivon; Woolf, Beverly Park; Burelson, Winslow; Muldner, Kasia; Rai, Dovan; Tai, Minghui

    2014-01-01

    This article describes research results based on multiple years of experimentation and real-world experience with an adaptive tutoring system named Wayang Outpost. The system represents a novel adaptive learning technology that has shown successful outcomes with thousands of students, and provided teachers with valuable information about students'…

  17. The Twin Twin Paradox: Exploring Student Approaches to Understanding Relativistic Concepts

    ERIC Educational Resources Information Center

    Cormier, Sebastien; Steinberg, Richard

    2010-01-01

    A great deal has long been known about student difficulties connecting real-world experiences with what they are learning in their physics classes, making learning basic ideas of classical physics challenging. Understanding these difficulties has led to the development of many instructional approaches that have been shown to help students make…

  18. Teaching and Learning with Real-World Tools

    ERIC Educational Resources Information Center

    Chrisler, Kelly S.

    2013-01-01

    What role should technology play in instruction? One of the greatest challenges of teaching is preparing the citizens of tomorrow for an unpredictable future. What knowledge do students need? Which skills? And how can the author, as their classroom teacher, provide experiences that will ensure students have the knowledge and skills to become…

  19. Riding Alone on the Elevator: A Class Experiment in Interdisciplinary Education

    ERIC Educational Resources Information Center

    Frank, Anna M.; Froese, Rebecca; Hof, Barbara C.; Scheffold, Maike I. E.; Schreyer, Felix; Zeller, Mathias; Rödder, Simone

    2017-01-01

    The ability to conduct interdisciplinary research is crucial to address complex real-world problems that require the collaboration of different scientific fields, with global warming being a case in point. To produce integrated climate-related knowledge, climate researchers should be trained early on to work across boundaries and gain an…

  20. The Benefits & Drawbacks of Integrating Cloud Computing and Interactive Whiteboards in Teacher Preparation

    ERIC Educational Resources Information Center

    Blue, Elfreda; Tirotta, Rose

    2011-01-01

    Twenty-first century technology has changed the way tools are used to support and enhance learning and instruction. Cloud computing and interactive white boards, make it possible for learners to interact, simulate, collaborate, and document learning experiences and real world problem-solving. This article discusses how various technologies (blogs,…

  1. Inform, Perform, Transform: Modeling In-School Youth Participatory Action Research through Gameplay

    ERIC Educational Resources Information Center

    Garcia, Antero

    2012-01-01

    In this article, the author explores youth participatory action research (YPAR) through gameplay. He describes Ask Anansi, an alternate reality game (ARG) played in the "real world" by weaving elements of storytelling and fiction into the environment played as part of class experience. This game which the author created drove the…

  2. Taking Math Outside of the Classroom: Math in the City

    ERIC Educational Resources Information Center

    Radu, Petronela

    2013-01-01

    Math in the City is an interdisciplinary mathematics course offered at University of Nebraska-Lincoln in which students engage in a real-world experience to understand current major societal issues of local and national interest. The course is run in collaboration with local businesses, research centers, and government organizations, that provide…

  3. Creating an Educational Partnership Environment between Rural Retailers and Graduate Students

    ERIC Educational Resources Information Center

    Jackson, Vanessa P.; Wesley, Scarlett C.

    2013-01-01

    The purpose of this paper is to describe an educational partnership experience between rural retailers and graduate students in a Merchandising, Apparel and Textiles program. Students were afforded an opportunity to work with small business owners in rural communities, giving them real world exposure to the actual challenges being faced by…

  4. Cooperative Work Groups: Preparing Students for the Real World.

    ERIC Educational Resources Information Center

    Mandel, Scott M.

    This book outlines how educators can design meaningful learning experiences that address standards and utilize cooperative learning, brain research, and the Internet to effectively develop a students' ability to thrive in the 21st century workplace. After an introduction that explains cooperative work groups, there are 13 chapters in four parts.…

  5. Information Evaluation and Online Coursework

    ERIC Educational Resources Information Center

    Lincoln, Margaret

    2010-01-01

    Since 2007 the author has been teaching a hybrid Information Literacy course at Lakeview High School in Battle Creek, Michigan. It combines an online information literacy focus with real-world library work experience in her media center. This blended course has just been revised so that high school graduates will be able to fulfill Michigan's…

  6. Every Other Day. Keynote Address.

    ERIC Educational Resources Information Center

    Tiller, Tom

    Schools need to be reoriented and restructured so that what is taught and learned, and the way in which it is taught and learned, are better integrated with young people's real-world experiences. Many indicators suggest that the meaningful aspects of school have been lost in the encounter with modern times. The title of this address--"Every…

  7. The Real World and the Liberal Arts Degree--Can You Get There from Here?

    ERIC Educational Resources Information Center

    Alley, Patricia M.

    1985-01-01

    Examines experiences of recent liberal arts graduates (N=730). Results showed that over 50 percent did not seek additional schooling, and 81 percent worked full or part time. Over two-thirds reported holding positions of authority, and 34 percent stated their jobs were not related to their majors. (BH)

  8. Lego Robotics: STEM Sport of the Mind

    ERIC Educational Resources Information Center

    Gura, Mark

    2012-01-01

    Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…

  9. Reconsidering the Conference Ethos, or the "Hey, You There," of Subjectivity.

    ERIC Educational Resources Information Center

    Wolff, Janice M.

    In his novel "Small World," David Lodge lampoons the professional conference experience and satirizes the academic participants. One real-life conference-goer identifies herself with one of the main characters of the novel: she is a conference and professorial novitiate but a quick study. After attending a few conferences, she found…

  10. Training Interdisciplinary "Wicked Problem" Solvers: Applying Lessons from HERO in Community-Based Research Experiences for Undergraduates

    ERIC Educational Resources Information Center

    Cantor, Alida; DeLauer, Verna; Martin, Deborah; Rogan, John

    2015-01-01

    Management of "wicked problems", messy real-world problems that defy resolution, requires thinkers who can transcend disciplinary boundaries, work collaboratively, and handle complexity and obstacles. This paper explores how educators can train undergraduates in these skills through applied community-based research, using the example of…

  11. Privatization of Education: An Ongoing Debate.

    ERIC Educational Resources Information Center

    IIEP Newsletter, 2001

    2001-01-01

    This newsletter focuses on matters related to the privatization of education in different contexts around the world. Over the past few years, the International Institute for Educational Planning has carried out a number of studies in a wide range of contexts to identify what the real-life experiments in school organization are, why they have…

  12. Detection of Catechol by Potentiometric-Flow Injection Analysis in the Presence of Interferents

    ERIC Educational Resources Information Center

    Lunsford, Suzanne K.; Widera, Justyna; Zhang, Hong

    2007-01-01

    This article describes an undergraduate analytical chemistry experiment developed to teach instrumental lab skills while incorporating common interferents encountered in the real-world analysis of catechol. The lab technique incorporates potentiometric-flow injection analysis on a dibenzo-18-crown-6 dual platinum electrode to detect catechol in…

  13. Analysis of Iron in Lawn Fertilizer: A Sampling Study

    ERIC Educational Resources Information Center

    Jeannot, Michael A.

    2006-01-01

    An experiment is described which uses a real-world sample of lawn fertilizer in a simple exercise to illustrate problems associated with the sampling step of a chemical analysis. A mixed-particle fertilizer containing discrete particles of iron oxide (magnetite, Fe[subscript 3]O[subscript 4]) mixed with other particles provides an excellent…

  14. Promoting Business Creation through Real World Experience: Projecto Comecar

    ERIC Educational Resources Information Center

    Dominguinhos, Pedro Miguel Calado; Carvalho, Luisa Margarida Cagica

    2009-01-01

    Purpose: The purpose of this paper is to analyse the effectiveness of entrepreneurship training programmes targeting post-graduate students. Design/methodology/approach: The approach takes the form of a case study of an entrepreneurship training programme, to assess its effectiveness. For this purpose the paper concentrates on the number of firms…

  15. Analyzing the Impact of the 2012 Ford Focus Target Hunt: Can Student Managed Projects Accomplish Both Academic and Corporate Objectives?

    ERIC Educational Resources Information Center

    Aurand, Timothy W.; St. Clair, Jordan; Sullivan, Ursula

    2012-01-01

    Student-managed business projects offer students the opportunity to garner valuable real world experience while businesses can fulfill corporate responsibilities utilizing relatively inexpensive manpower. This paper describes an event marketing/social media marketing project completed in conjunction with Jackson-Dawson Communications, representing…

  16. Modeling Physical Systems Using Vensim PLE Systems Dynamics Software

    ERIC Educational Resources Information Center

    Widmark, Stephen

    2012-01-01

    Many physical systems are described by time-dependent differential equations or systems of such equations. This makes it difficult for students in an introductory physics class to solve many real-world problems since these students typically have little or no experience with this kind of mathematics. In my high school physics classes, I address…

  17. Implications of Informal Education Experiences for Mathematics Teachers' Ability to Make Connections beyond Formal Classroom

    ERIC Educational Resources Information Center

    Popovic, Gorjana; Lederman, Judith S.

    2015-01-01

    The Common Core Standard for Mathematical Practice 4: Model with Mathematics specifies that mathematically proficient students are able to make connections between school mathematics and its applications to solving real-world problems. Hence, mathematics teachers are expected to incorporate connections between mathematical concepts they teach and…

  18. Web Analytics Reveal User Behavior: TTU Libraries' Experience with Google Analytics

    ERIC Educational Resources Information Center

    Barba, Ian; Cassidy, Ryan; De Leon, Esther; Williams, B. Justin

    2013-01-01

    Proper planning and assessment surveys of projects for academic library Web sites will not always be predictive of real world use, no matter how many responses they might receive. In this case, multiple-phase development, librarian focus groups, and patron surveys performed before implementation of such a project inaccurately overrated utility and…

  19. Implementing Enrichment Clusters in Elementary Schools: Lessons Learned

    ERIC Educational Resources Information Center

    Fiddyment, Gail E.

    2014-01-01

    Enrichment clusters offer a way for schools to encourage a high level of learning as students and adults work together to develop a product, service, or performance by applying advanced knowledge and authentic processes to real-world problems. This study utilized a qualitative research design to examine the perceptions and experiences of two…

  20. Teaching Biology on the Internet.

    ERIC Educational Resources Information Center

    Ingebritsen, Thomas S.; Brown, George G.; Pleasants, John M.

    Iowa State University, through a program called Project BIO, is using an innovative new approach to offer biology courses via the World Wide Web. The approach features online lectures similar to those a student might experience in a traditional classroom. Students listen to the lectures using RealAudio while viewing lecture materials with a Web…

  1. What Do You Want To Be When You Grow Up?

    ERIC Educational Resources Information Center

    Richards, Beulah; Merker, Amy

    1997-01-01

    Students at a Miami school are participating in a real-world career-awareness program. Kids and the Power of Work (KAPOW) is a national network of business-elementary school partnerships that introduces youngsters to work-related concepts and experiences. Burger King volunteers are partnered with students from three grade levels to demonstrate…

  2. Innovations in Social Work Training: A Pilot Study of Interprofessional Collaboration Using Standardized Clients

    ERIC Educational Resources Information Center

    Olson, Mark D.; Lewis, Melinda; Rappe, Paula; Hartley, Sandra

    2015-01-01

    A pilot study depicting a collaborative learning experience involving students in the helping professions (i.e., social work and paramedic) is presented, whereby students put discipline-specific practice behaviors into action in a training exercise using standardized clients (SCs). Real world scenarios commonly encountered in emergency response…

  3. Sentencing Criminal Defendants by College Students: An Experiment in Disparity of Treatment

    ERIC Educational Resources Information Center

    Perlstein, Jolanta J.

    1978-01-01

    Discusses a study in a political science course to determine disparity in sentencing patterns among students involved in sentencing criminals. Concludes that a great deal of disparity in sentencing exists among judges in the real world and among college students who assume the role of judges. (Author/DB)

  4. Simulations and the Curriculum.

    ERIC Educational Resources Information Center

    Ediger, Marlow

    Microcomputers can be used with simulation software to provide students both with experience in the "real world" of decision making and feedback on the decisions made. Such software allows individual students to choose the roles they wish to play from a menu of diverse roles and provides alternatives for them to consider for each decision to be…

  5. Key Factors in Online Collaboration and Their Relationship to Teamwork Satisfaction

    ERIC Educational Resources Information Center

    Tseng, Hungwei; Ku, Heng-Yu; Wang, Chien-Hsin; Sun, Ling

    2009-01-01

    Online instructors today search for ways to engage students in authentic activities in their courses to create real-world learning experiences. Collaborative grouping is 1 way that instructors promote students' creativity and productivity during the teamwork process. The present study is an attempt to enhance our understanding of students'…

  6. Setting the Stage for "Good, Better, or Just Right" in Online and Blended Graduate Courses

    ERIC Educational Resources Information Center

    Arrowood, Rick J.; Kampits, Eva; Gregory-Mina, Heidi

    2014-01-01

    Increasingly, academics and scholarly practitioners are faced with addressing the "expectations of" and "demands by" a new wave of entrants to the online higher education marketplace: the multicultural, multilingual, techno-savvy (MMTS) student. The goal of this paper is to share real-world experiences captured in a global…

  7. A Comparison of Student Engaged Time in Agriculture Instruction

    ERIC Educational Resources Information Center

    Witt, Phillip A.; Ulmer, Jonathan D.; Burris, Scott; Brashears, Todd; Burley, Hansel

    2014-01-01

    Teacher and student behaviors in the classroom have been linked to student achievement. The hands-on, real world experiences which students are offered through career and technical education courses provide an opportunity for agricultural education to make contributions to student achievement. The purpose of this study was to compare engaged time…

  8. Beyond the Four Walls: Examining the Use of Authentic Learning Modules

    ERIC Educational Resources Information Center

    Jagielski, Donna Marie

    2016-01-01

    While attempting to provide real world experiences in STEM, educators face numerous challenges including adhering to curriculum requirements and working with potentially limited resources. The purpose of this action research study was to examine how the addition of authentic learning modules to the existing University of Arizona Middle School…

  9. Participation in Field Learning and Teaching Opportunities: Avenues to Research and Publication

    ERIC Educational Resources Information Center

    Albert, Donald; Strait, John; Fujimoto-Strait, Ava

    2016-01-01

    Field experiences continue to be a hallmark of a geographer's education and, for that matter, reeducation, as we all strive to remain current in the real world. Academic geographers beginning their ascent towards tenure and promotion might consider augmenting their portfolios with materials emerging from field teaching and learning activities.

  10. Virtual Environments Supporting Learning and Communication in Special Needs Education

    ERIC Educational Resources Information Center

    Cobb, Sue V. G.

    2007-01-01

    Virtual reality (VR) describes a set of technologies that allow users to explore and experience 3-dimensional computer-generated "worlds" or "environments." These virtual environments can contain representations of real or imaginary objects on a small or large scale (from modeling of molecular structures to buildings, streets, and scenery of a…

  11. Service-Learning within Higher Education: Rhizomatic Interconnections between University and the Real World

    ERIC Educational Resources Information Center

    Carrington, Suzanne

    2011-01-01

    This paper discusses Service-learning within an Australian higher education context as pedagogy to teach about inclusive education. Using Deleuze and Guattari's (1987) model of the rhizome, this study conceptualises pre-service teachers' learning experiences as multiple, hydra and continuous. Data from reflection logs of pre-service teachers…

  12. Digital Leisure and Perceived Family Functioning in Youth of Upper Secondary Education

    ERIC Educational Resources Information Center

    Valdemoros-San-Emeterio, M-Angeles; Sanz-Arazuri, Eva; Ponce-de-León-Elizondo, Ana

    2017-01-01

    The "Network Society" is identified by accelerated changes that occur between real and virtual worlds. The progress of digital devices has generated a new model of leisure that has conditioned family interactions. The aim of this research was to identify the relationship between digital leisure experiences and perceived family…

  13. The Balobedu Cultural Activities and Plays Pertinent to Primary School Mathematics Learning

    ERIC Educational Resources Information Center

    Tatira, Benjamin; Mutambara, Lillias Hamufari Natsai; Chagwiza, Conilius J.

    2012-01-01

    For many years, mathematics has been conceived as abstract, a product of western values and divorced from people's everyday lives. This has contributed to the fact that rural and economically disadvantaged communities fail to see the link between school mathematics and their real world experiences. Nonetheless, it goes without question that…

  14. Teachers' Experiences Using Service-Learning in the High School Classroom

    ERIC Educational Resources Information Center

    Maguire, Lisa

    2016-01-01

    Teachers are looking for meaningful ways to connect with students and instill in them an understanding and appreciation for academic content that will extend beyond the classroom. Service-learning is a teaching pedagogy that connects classroom content with real-world problems that allow students to practice applying knowledge and skills while…

  15. Island Explorations: Discovering Effects of Environmental Research-Based Lab Activities on Analytical Chemistry Students

    ERIC Educational Resources Information Center

    Tomasik, Janice Hall; LeCaptain, Dale; Murphy, Sarah; Martin, Mary; Knight, Rachel M.; Harke, Maureen A.; Burke, Ryan; Beck, Kara; Acevedo-Polakovich, I. David

    2014-01-01

    Motivating students in analytical chemistry can be challenging, in part because of the complexity and breadth of topics involved. Some methods that help encourage students and convey real-world relevancy of the material include incorporating environmental issues, research-based lab experiments, and service learning projects. In this paper, we…

  16. Enhancing Privacy Education with a Technical Emphasis in IT Curriculum

    ERIC Educational Resources Information Center

    Peltsverger, Svetlana; Zheng, Guangzhi

    2016-01-01

    The paper describes the development of four learning modules that focus on technical details of how a person's privacy might be compromised in real-world scenarios. The paper shows how students benefited from the addition of hands-on learning experiences of privacy and data protection to the existing information technology courses. These learning…

  17. Does What I Eat and Drink Affect My Teeth?

    ERIC Educational Resources Information Center

    Brown, Sherri Lynne

    2013-01-01

    "A Framework for K-12 Science Education" (NRC 2012) recommends that science teachers provide experiences for students to see "how science and engineering pertain to real-world problems and to explore opportunities to apply their scientific knowledge to engineering design problems once this linkage is made" (NRC 2012, p. 32). To…

  18. Geography Students' Assessment of Internship Experience at a Kenyan University

    ERIC Educational Resources Information Center

    Simiyu, Robert Romborah; Okaka, Fredrick Okoth; Omondi, Paul

    2015-01-01

    This paper reports findings of Moi University's geography students' assessment of their internship, which underscore the importance of internship in bridging the gap between theoretical knowledge and its application in the real world of work. Not only were the majority of the students able to apply geographical knowledge and skills in their work…

  19. Teaching Case: Enterprise Architecture Specification Case Study

    ERIC Educational Resources Information Center

    Steenkamp, Annette Lerine; Alawdah, Amal; Almasri, Osama; Gai, Keke; Khattab, Nidal; Swaby, Carval; Abaas, Ramy

    2013-01-01

    A graduate course in enterprise architecture had a team project component in which a real-world business case, provided by an industry sponsor, formed the basis of the project charter and the architecture statement of work. The paper aims to share the team project experience on developing the architecture specifications based on the business case…

  20. Money and Schools. Fifth Edition

    ERIC Educational Resources Information Center

    Thompson, David C.; Crampton, Faith E.; Wood, R. Craig

    2012-01-01

    In the new edition of this essential, all-inclusive text, the authors provide more important research for future principals and others enrolled in graduate-level school finance courses. Written in a style that is highly readable, the book offers strong connections to real-world experiences. Readers get both a broad overview of funding concepts and…

  1. Exploring Quarks, Gluons and the Higgs Boson

    ERIC Educational Resources Information Center

    Johansson, K. Erik

    2013-01-01

    With real particle collision data available on the web, the amazing dynamics of the fundamental particles of the standard model can be explored in classrooms. Complementing the events from the ATLAS experiment with animations of the fundamental processes on the quark and gluon level makes it possible to better understand the invisible world of…

  2. Generalized event knowledge activation during online sentence comprehension

    PubMed Central

    Metusalem, Ross; Kutas, Marta; Urbach, Thomas P.; Hare, Mary; McRae, Ken; Elman, Jeffrey L.

    2012-01-01

    Recent research has demonstrated that knowledge of real-world eventsplays an important role inguiding online language comprehension. The present study addresses the scope of event knowledge activation during the course of comprehension, specifically investigating whether activation is limited to those knowledge elements that align with the local linguistic context.The present study addresses this issue by analyzing event-related brain potentials (ERPs) recorded as participants read brief scenariosdescribing typical real-world events. Experiment 1 demonstratesthat a contextually anomalous word elicits a reduced N400 if it is generally related to the described event, even when controlling for the degree of association of this word with individual words in the preceding context and with the expected continuation. Experiment 2 shows that this effect disappears when the discourse context is removed.These findings demonstrate that during the course of incremental comprehension, comprehenders activate general knowledge about the described event, even at points at which this knowledge would constitute an anomalous continuation of the linguistic stream. Generalized event knowledge activationcontributes to mental representations of described events, is immediately available to influence language processing, and likely drives linguistic expectancy generation. PMID:22711976

  3. Conformer Hunting: An Open-Ended Computational Chemistry Exercise That Expresses Real-World Complexity and Student Forethought

    NASA Astrophysics Data System (ADS)

    Lipkowitz, Kenny B.; Robertson, Daniel

    2000-02-01

    A computational chemistry project suitable for both graduate and undergraduate classes has been developed, tested, and implemented successfully over the course of 10 years. In this project we ask students the following simple question: "Which conformer searching strategy in Spartan is the best?" To answer this question the students need to develop a working definition of what "best" means within the context of the project, design their own experiments that can address that question most suitably, carry out the calculations to derive a compelling answer, and then write their results in the form of a research paper. In addition to teaching students about potential energy surfaces, molecular modeling techniques, and stereochemistry, the pedagogical advantages of this computational chemistry exercise compared to others published in this Journal are that it (i) requires a significant amount of student forethought in addition to afterthought by forcing students to design their own experiments, (ii) demonstrates real-world levels of complexity by using molecules having multiple rotatable bonds, (iii) allows for student creativity that is missing in most other published exercises, (iv) focuses on writing in the curriculum.

  4. Graph processing platforms at scale: practices and experiences

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Lim, Seung-Hwan; Lee, Sangkeun; Brown, Tyler C

    2015-01-01

    Graph analysis unveils hidden associations of data in many phenomena and artifacts, such as road network, social networks, genomic information, and scientific collaboration. Unfortunately, a wide diversity in the characteristics of graphs and graph operations make it challenging to find a right combination of tools and implementation of algorithms to discover desired knowledge from the target data set. This study presents an extensive empirical study of three representative graph processing platforms: Pegasus, GraphX, and Urika. Each system represents a combination of options in data model, processing paradigm, and infrastructure. We benchmarked each platform using three popular graph operations, degree distribution,more » connected components, and PageRank over a variety of real-world graphs. Our experiments show that each graph processing platform shows different strength, depending the type of graph operations. While Urika performs the best in non-iterative operations like degree distribution, GraphX outputforms iterative operations like connected components and PageRank. In addition, we discuss challenges to optimize the performance of each platform over large scale real world graphs.« less

  5. Collaborative learning: A next step in the training of peer support providers.

    PubMed

    Cronise, Rita

    2016-09-01

    This column explores how peer support provider training is enhanced through collaborative learning. Collaborative learning is an approach that draws upon the "real life" experiences of individual learners and encompasses opportunities to explore varying perspectives and collectively construct solutions that enrich the practice of all participants. This description draws upon published articles and examples of collaborative learning in training and communities of practice of peer support providers. Similar to person-centered practices that enhance the recovery experience of individuals receiving services, collaborative learning enhances the experience of peer support providers as they explore relevant "real world" issues, offer unique contributions, and work together toward improving practice. Three examples of collaborative learning approaches are provided that have resulted in successful collaborative learning opportunities for peer support providers. (PsycINFO Database Record (c) 2016 APA, all rights reserved).

  6. Fast thought speed induces risk taking.

    PubMed

    Chandler, Jesse J; Pronin, Emily

    2012-04-01

    In two experiments, we tested for a causal link between thought speed and risk taking. In Experiment 1, we manipulated thought speed by presenting neutral-content text at either a fast or a slow pace and having participants read the text aloud. In Experiment 2, we manipulated thought speed by presenting fast-, medium-, or slow-paced movie clips that contained similar content. Participants who were induced to think more quickly took more risks with actual money in Experiment 1 and reported greater intentions to engage in real-world risky behaviors, such as unprotected sex and illegal drug use, in Experiment 2. These experiments provide evidence that faster thinking induces greater risk taking.

  7. Real-Time Motion Tracking for Mobile Augmented/Virtual Reality Using Adaptive Visual-Inertial Fusion

    PubMed Central

    Fang, Wei; Zheng, Lianyu; Deng, Huanjun; Zhang, Hongbo

    2017-01-01

    In mobile augmented/virtual reality (AR/VR), real-time 6-Degree of Freedom (DoF) motion tracking is essential for the registration between virtual scenes and the real world. However, due to the limited computational capacity of mobile terminals today, the latency between consecutive arriving poses would damage the user experience in mobile AR/VR. Thus, a visual-inertial based real-time motion tracking for mobile AR/VR is proposed in this paper. By means of high frequency and passive outputs from the inertial sensor, the real-time performance of arriving poses for mobile AR/VR is achieved. In addition, to alleviate the jitter phenomenon during the visual-inertial fusion, an adaptive filter framework is established to cope with different motion situations automatically, enabling the real-time 6-DoF motion tracking by balancing the jitter and latency. Besides, the robustness of the traditional visual-only based motion tracking is enhanced, giving rise to a better mobile AR/VR performance when motion blur is encountered. Finally, experiments are carried out to demonstrate the proposed method, and the results show that this work is capable of providing a smooth and robust 6-DoF motion tracking for mobile AR/VR in real-time. PMID:28475145

  8. Real-Time Motion Tracking for Mobile Augmented/Virtual Reality Using Adaptive Visual-Inertial Fusion.

    PubMed

    Fang, Wei; Zheng, Lianyu; Deng, Huanjun; Zhang, Hongbo

    2017-05-05

    In mobile augmented/virtual reality (AR/VR), real-time 6-Degree of Freedom (DoF) motion tracking is essential for the registration between virtual scenes and the real world. However, due to the limited computational capacity of mobile terminals today, the latency between consecutive arriving poses would damage the user experience in mobile AR/VR. Thus, a visual-inertial based real-time motion tracking for mobile AR/VR is proposed in this paper. By means of high frequency and passive outputs from the inertial sensor, the real-time performance of arriving poses for mobile AR/VR is achieved. In addition, to alleviate the jitter phenomenon during the visual-inertial fusion, an adaptive filter framework is established to cope with different motion situations automatically, enabling the real-time 6-DoF motion tracking by balancing the jitter and latency. Besides, the robustness of the traditional visual-only based motion tracking is enhanced, giving rise to a better mobile AR/VR performance when motion blur is encountered. Finally, experiments are carried out to demonstrate the proposed method, and the results show that this work is capable of providing a smooth and robust 6-DoF motion tracking for mobile AR/VR in real-time.

  9. Variation in Bluetongue virus real-time reverse transcription polymerase chain reaction assay results in blood samples of sheep, cattle, and alpaca.

    PubMed

    Brito, Barbara P; Gardner, Ian A; Hietala, Sharon K; Crossley, Beate M

    2011-07-01

    Bluetongue is a vector-borne viral disease that affects domestic and wild ruminants. The epidemiology of this disease has recently changed, with occurrence in new geographic areas. Various real-time quantitative reverse transcription polymerase chain reaction (real-time qRT-PCR) assays are used to detect Bluetongue virus (BTV); however, the impact of biologic differences between New World camelids and domestic ruminant samples on PCR efficiency, for which the BTV real-time qRT-PCR was initially validated are unknown. New world camelids are known to have important biologic differences in whole blood composition, including hemoglobin concentration, which can alter PCR performance. In the present study, sheep, cattle, and alpaca blood were spiked with BTV serotypes 10, 11, 13, and 17 and analyzed in 10-fold dilutions by real-time qRT-PCR to determine if species affected nucleic acid recovery and assay performance. A separate experiment was performed using spiked alpaca blood subsequently diluted in 10-fold series in sheep blood to assess the influence of alpaca blood on performance efficiency of the BTV real-time qRT-PCR assay. Results showed that BTV-specific nucleic acid detection from alpaca blood was consistently 1-2 logs lower than from sheep and cattle blood, and results were similar for each of the 4 BTV serotypes analyzed.

  10. Robust portfolio selection based on asymmetric measures of variability of stock returns

    NASA Astrophysics Data System (ADS)

    Chen, Wei; Tan, Shaohua

    2009-10-01

    This paper addresses a new uncertainty set--interval random uncertainty set for robust optimization. The form of interval random uncertainty set makes it suitable for capturing the downside and upside deviations of real-world data. These deviation measures capture distributional asymmetry and lead to better optimization results. We also apply our interval random chance-constrained programming to robust mean-variance portfolio selection under interval random uncertainty sets in the elements of mean vector and covariance matrix. Numerical experiments with real market data indicate that our approach results in better portfolio performance.

  11. Using videos, apps and hands-on experience in undergraduate hydrology teaching

    NASA Astrophysics Data System (ADS)

    Van Loon, Anne

    2016-04-01

    Hydrological sciences teaching always needs to make a link between the classroom and the outside world. This can be done with fieldwork and excursions, but the increasing availability of open educational resources gives more-and-more other options to make theory more understandable and applicable. In the undergraduate teaching of hydrology at the University of Birmingham we make use of a number of tools to enhance the hydrology 'experience' of students. Firstly, we add hydrological science videos available in the public domain to our explanations of theory. These are both visualisations of concepts and recorded demonstrations in the field or the lab. One example is the concept of catchments and travel times which has been excellently visualised by MetEd. Secondly, we use a number of mobile phone apps, which provide virtual reality information and real-time monitoring information. We use the MySoil App (by Natural Environment Research Council (NERC), British Geological Survey (BGS) and Centre for Ecology & Hydrology (CEH)) and iGeology / iGeology3D (by BGS) to let students explore soil properties and hydrogeology of an area of interest. And we use the River Levels App (by OGL based on Environment Agency real time data) for exploring real time river levels and investigating spatial variability. Finally, we developed small hands-on projects for students to apply the theory outside the classroom. We for instance let them do simple infiltration experiments and ask them to them design a measurement plan. Evaluations have shown that students enjoy these activities and that it helps their learning. In this presentation we hope to share our experience so that the options for using open (educational) resources for hydrology teaching become more used in linking the classroom to the outside world.

  12. How incorporation of scents could enhance immersive virtual experiences

    PubMed Central

    Ischer, Matthieu; Baron, Naëm; Mermoud, Christophe; Cayeux, Isabelle; Porcherot, Christelle; Sander, David; Delplanque, Sylvain

    2014-01-01

    Under normal everyday conditions, senses all work together to create experiences that fill a typical person's life. Unfortunately for behavioral and cognitive researchers who investigate such experiences, standard laboratory tests are usually conducted in a nondescript room in front of a computer screen. They are very far from replicating the complexity of real world experiences. Recently, immersive virtual reality (IVR) environments became promising methods to immerse people into an almost real environment that involves more senses. IVR environments provide many similarities to the complexity of the real world and at the same time allow experimenters to constrain experimental parameters to obtain empirical data. This can eventually lead to better treatment options and/or new mechanistic hypotheses. The idea that increasing sensory modalities improve the realism of IVR environments has been empirically supported, but the senses used did not usually include olfaction. In this technology report, we will present an odor delivery system applied to a state-of-the-art IVR technology. The platform provides a three-dimensional, immersive, and fully interactive visualization environment called “Brain and Behavioral Laboratory—Immersive System” (BBL-IS). The solution we propose can reliably deliver various complex scents during different virtual scenarios, at a precise time and space and without contamination of the environment. The main features of this platform are: (i) the limited cross-contamination between odorant streams with a fast odor delivery (< 500 ms), (ii) the ease of use and control, and (iii) the possibility to synchronize the delivery of the odorant with pictures, videos or sounds. How this unique technology could be used to investigate typical research questions in olfaction (e.g., emotional elicitation, memory encoding or attentional capture by scents) will also be addressed. PMID:25101017

  13. A Biological Signal-Based Stress Monitoring Framework for Children Using Wearable Devices.

    PubMed

    Choi, Yerim; Jeon, Yu-Mi; Wang, Lin; Kim, Kwanho

    2017-08-23

    The safety of children has always been an important issue, and several studies have been conducted to determine the stress state of a child to ensure the safety. Audio signals and biological signals including heart rate are known to be effective for stress state detection. However, collecting those data requires specialized equipment, which is not appropriate for the constant monitoring of children, and advanced data analysis is required for accurate detection. In this regard, we propose a stress state detection framework which utilizes both audio signal and heart rate collected from wearable devices, and adopted machine learning methods for the detection. Experiments using real-world data were conducted to compare detection performances across various machine learning methods and noise levels of audio signal. Adopting the proposed framework in the real-world will contribute to the enhancement of child safety.

  14. Effective real-time vehicle tracking using discriminative sparse coding on local patches

    NASA Astrophysics Data System (ADS)

    Chen, XiangJun; Ye, Feiyue; Ruan, Yaduan; Chen, Qimei

    2016-01-01

    A visual tracking framework that provides an object detector and tracker, which focuses on effective and efficient visual tracking in surveillance of real-world intelligent transport system applications, is proposed. The framework casts the tracking task as problems of object detection, feature representation, and classification, which is different from appearance model-matching approaches. Through a feature representation of discriminative sparse coding on local patches called DSCLP, which trains a dictionary on local clustered patches sampled from both positive and negative datasets, the discriminative power and robustness has been improved remarkably, which makes our method more robust to a complex realistic setting with all kinds of degraded image quality. Moreover, by catching objects through one-time background subtraction, along with offline dictionary training, computation time is dramatically reduced, which enables our framework to achieve real-time tracking performance even in a high-definition sequence with heavy traffic. Experiment results show that our work outperforms some state-of-the-art methods in terms of speed, accuracy, and robustness and exhibits increased robustness in a complex real-world scenario with degraded image quality caused by vehicle occlusion, image blur of rain or fog, and change in viewpoint or scale.

  15. Training the next generation of global health advocates through experiential education: A mixed-methods case study evaluation.

    PubMed

    Hoffman, Steven J; Silverberg, Sarah L

    2015-10-15

    This case study evaluates a global health education experience aimed at training the next generation of global health advocates. Demand and interest in global health among Canadian students is well documented, despite the difficulty in integrating meaningful experiences into curricula. Global health advocacy was taught to 19 undergraduate students at McMaster University through an experiential education course, during which they developed a national advocacy campaign on global access to medicines. A quantitative survey and an analysis of social network dynamics were conducted, along with a qualitative analysis of written work and course evaluations. Data were interpreted through a thematic synthesis approach. Themes were identified related to students' learning outcomes, experience and class dynamics. The experiential education format helped students gain authentic, real-world experience in global health advocacy and leadership. The tangible implications for their course work was a key motivating factor. While experiential education is an effective tool for some learning outcomes, it is not suitable for all. As well, group dynamics and evaluation methods affect the learning environment. Real-world global health issues, public health practice and advocacy approaches can be effectively taught through experiential education, alongside skills like communication and professionalism. Students developed a nuanced understanding of many strategies, challenges and barriers that exist in advocating for public health ideas. These experiences are potentially empowering and confidence-building despite the heavy time commitment they require. Attention should be given to how such experiences are designed, as course dynamics and grading structure significantly influence students' experience.

  16. [Simulation in medical education: a synopsis].

    PubMed

    Corvetto, Marcia; Bravo, María Pía; Montaña, Rodrigo; Utili, Franco; Escudero, Eliana; Boza, Camilo; Varas, Julián; Dagnino, Jorge

    2013-01-01

    Clinical simulation is defined as a technique (not a technology) to replace or amplify real experiences with guided experiences that evoke or replicate substantial aspects of the real world in a fully interactive fashion. Over the past few years, there has been a significant growth in its use, both as a learning tool and as an assessment for accreditation. Example of this is the fact that simulation is an integral part of medical education curricula abroad. Some authors have cited it as an unavoidable necessity or as an ethical imperative. In Chile, its formal inclusion in Medical Schools' curricula has just begun. This review is an overview of this important educational tool, presenting the evidence about its usefulness in medical education and describing its current situation in Chile.

  17. Interface Design Implications for Recalling the Spatial Configuration of Virtual Auditory Environments

    NASA Astrophysics Data System (ADS)

    McMullen, Kyla A.

    Although the concept of virtual spatial audio has existed for almost twenty-five years, only in the past fifteen years has modern computing technology enabled the real-time processing needed to deliver high-precision spatial audio. Furthermore, the concept of virtually walking through an auditory environment did not exist. The applications of such an interface have numerous potential uses. Spatial audio has the potential to be used in various manners ranging from enhancing sounds delivered in virtual gaming worlds to conveying spatial locations in real-time emergency response systems. To incorporate this technology in real-world systems, various concerns should be addressed. First, to widely incorporate spatial audio into real-world systems, head-related transfer functions (HRTFs) must be inexpensively created for each user. The present study further investigated an HRTF subjective selection procedure previously developed within our research group. Users discriminated auditory cues to subjectively select their preferred HRTF from a publicly available database. Next, the issue of training to find virtual sources was addressed. Listeners participated in a localization training experiment using their selected HRTFs. The training procedure was created from the characterization of successful search strategies in prior auditory search experiments. Search accuracy significantly improved after listeners performed the training procedure. Next, in the investigation of auditory spatial memory, listeners completed three search and recall tasks with differing recall methods. Recall accuracy significantly decreased in tasks that required the storage of sound source configurations in memory. To assess the impacts of practical scenarios, the present work assessed the performance effects of: signal uncertainty, visual augmentation, and different attenuation modeling. Fortunately, source uncertainty did not affect listeners' ability to recall or identify sound sources. The present study also found that the presence of visual reference frames significantly increased recall accuracy. Additionally, the incorporation of drastic attenuation significantly improved environment recall accuracy. Through investigating the aforementioned concerns, the present study made initial footsteps guiding the design of virtual auditory environments that support spatial configuration recall.

  18. Exploring Non-Traditional Learning Methods in Virtual and Real-World Environments

    ERIC Educational Resources Information Center

    Lukman, Rebeka; Krajnc, Majda

    2012-01-01

    This paper identifies the commonalities and differences within non-traditional learning methods regarding virtual and real-world environments. The non-traditional learning methods in real-world have been introduced within the following courses: Process Balances, Process Calculation, and Process Synthesis, and within the virtual environment through…

  19. Application Exercises Improve Transfer of Statistical Knowledge in Real-World Situations

    ERIC Educational Resources Information Center

    Daniel, Frances; Braasch, Jason L. G.

    2013-01-01

    The present research investigated whether real-world application exercises promoted students' abilities to spontaneously transfer statistical knowledge and to recognize the use of statistics in real-world contexts. Over the course of a semester of psychological statistics, two classes completed multiple application exercises designed to mimic…

  20. Reflections on "Real-World" Community Psychology

    ERIC Educational Resources Information Center

    Wolff, Tom; Swift, Carolyn

    2008-01-01

    Reflections on the history of real-world (applied) community psychologists trace their participation in the field's official guild, the Society for Community Research and Action (SCRA), beginning with the Swampscott Conference in 1965 through the current date. Four benchmarks are examined. The issues these real-world psychologists bring to the…

  1. Homophyly/kinship hypothesis: Natural communities, and predicting in networks

    NASA Astrophysics Data System (ADS)

    Li, Angsheng; Li, Jiankou; Pan, Yicheng

    2015-02-01

    It has been a longstanding challenge to understand natural communities in real world networks. We proposed a community finding algorithm based on fitness of networks, two algorithms for prediction, accurate prediction and confirmation of keywords for papers in the citation network Arxiv HEP-TH (high energy physics theory), and the measures of internal centrality, external de-centrality, internal and external slopes to characterize the structures of communities. We implemented our algorithms on 2 citation and 5 cooperation graphs. Our experiments explored and validated a homophyly/kinship principle of real world networks. The homophyly/kinship principle includes: (1) homophyly is the natural selection in real world networks, similar to Darwin's kinship selection in nature, (2) real world networks consist of natural communities generated by the natural selection of homophyly, (3) most individuals in a natural community share a short list of common attributes, (4) natural communities have an internal centrality (or internal heterogeneity) that a natural community has a few nodes dominating most of the individuals in the community, (5) natural communities have an external de-centrality (or external homogeneity) that external links of a natural community homogeneously distributed in different communities, and (6) natural communities of a given network have typical structures determined by the internal slopes, and have typical patterns of outgoing links determined by external slopes, etc. Our homophyly/kinship principle perfectly matches Darwin's observation that animals from ants to people form social groups in which most individuals work for the common good, and that kinship could encourage altruistic behavior. Our homophyly/kinship principle is the network version of Darwinian theory, and builds a bridge between Darwinian evolution and network science.

  2. Differential Medial Temporal Lobe and Parietal Cortical Contributions to Real-world Autobiographical Episodic and Autobiographical Semantic Memory.

    PubMed

    Brown, Thackery I; Rissman, Jesse; Chow, Tiffany E; Uncapher, Melina R; Wagner, Anthony D

    2018-04-18

    Autobiographical remembering can depend on two forms of memory: episodic (event) memory and autobiographical semantic memory (remembering personally relevant semantic knowledge, independent of recalling a specific experience). There is debate about the degree to which the neural signals that support episodic recollection relate to or build upon autobiographical semantic remembering. Pooling data from two fMRI studies of memory for real-world personal events, we investigated whether medial temporal lobe (MTL) and parietal subregions contribute to autobiographical episodic and semantic remembering. During scanning, participants made memory judgments about photograph sequences depicting past events from their life or from others' lives, and indicated whether memory was based on episodic or semantic knowledge. Results revealed several distinct functional patterns: activity in most MTL subregions was selectively associated with autobiographical episodic memory; the hippocampal tail, superior parietal lobule, and intraparietal sulcus were similarly engaged when memory was based on retrieval of an autobiographical episode or autobiographical semantic knowledge; and angular gyrus demonstrated a graded pattern, with activity declining from autobiographical recollection to autobiographical semantic remembering to correct rejections of novel events. Collectively, our data offer insights into MTL and parietal cortex functional organization, and elucidate circuitry that supports different forms of real-world autobiographical memory.

  3. Altered striatal activation predicting real-world positive affect in adolescent major depressive disorder.

    PubMed

    Forbes, Erika E; Hariri, Ahmad R; Martin, Samantha L; Silk, Jennifer S; Moyles, Donna L; Fisher, Patrick M; Brown, Sarah M; Ryan, Neal D; Birmaher, Boris; Axelson, David A; Dahl, Ronald E

    2009-01-01

    Alterations in reward-related brain function and phenomenological aspects of positive affect are increasingly examined in the development of major depressive disorder. The authors tested differences in reward-related brain function in healthy and depressed adolescents, and the authors examined direct links between reward-related brain function and positive mood that occurred in real-world contexts. Fifteen adolescents with major depressive disorder and 28 adolescents with no history of psychiatric disorder, ages 8-17 years, completed a functional magnetic resonance imaging guessing task involving monetary reward. Participants also reported their subjective positive affect in natural environments during a 4-day cell-phone-based ecological momentary assessment. Adolescents with major depressive disorder exhibited less striatal response than healthy comparison adolescents during reward anticipation and reward outcome, but more response in dorsolateral and medial prefrontal cortex. Diminished activation in a caudate region associated with this depression group difference was correlated with lower subjective positive affect in natural environments, particularly within the depressed group. Results support models of altered reward processing and related positive affect in young people with major depressive disorder and indicate that depressed adolescents' brain response to monetary reward is related to their affective experience in natural environments. Additionally, these results suggest that reward-processing paradigms capture brain function relevant to real-world positive affect.

  4. Creativity, Comprehension, Conversation and the Hippocampal Region: New Data and Theory

    PubMed Central

    MacKay, Donald G.; Goldstein, Rutherford

    2017-01-01

    Present findings indicate that hippocampal region (HR) damage impairs aspects of everyday language comprehension and production that require creativity ___ defined as the ability to form new internal representations that satisfy relevant constraints for being useful or valuable in the real world. In two studies, seventeen people participated in extensive face-to-face interviews: sixteen normal individuals and H.M., an amnesic with cerebellar and HR damage but virtually no neocortical damage. Study 1 demonstrated deficits in H.M.’s comprehension of creative but not routine aspects of the interviews ___ extending to the real world twelve prior demonstrations that H.M. understands routine but not novel aspects of experimentally constructed sentences, deficits that reflected his HR damage, but not his cerebellar damage, his explicit or declarative memory problems, inability to comprehend or recall the instructions, forgetting, poor visual acuity, motoric slowing, time pressure, deficits in visual scanning or attentional allocation, lack of motivation, and excessive memory load in the tasks. Study 2 demonstrated similar deficits in H.M.’s ability to produce creative but not routine aspects of conversational discourse, extending findings in five prior sentence production experiments to real-world creativity. We discuss conceptual frameworks for explaining relations between new-and-useful creativity and the HR. PMID:29130066

  5. Case-study experiments in the introductory physics curriculum

    NASA Astrophysics Data System (ADS)

    Arion, D. N.; Crosby, K. M.; Murphy, E. A.

    2000-09-01

    Carthage College added inquiry-based case study activities to the traditional introductory physics laboratory. Student teams designed, constructed, and executed their own experiments to study real-world phenomena, through which they gained understanding both of physic principles and methods of physics research. Assessment results and student feedback through teacher evaluations indicate that these activities improved student attitudes about physics as well as their ability to solve physics problems relative to previous course offerings that did not include case study.

  6. How Things Work: The Physics of Everyday Life, 2nd Edition

    NASA Astrophysics Data System (ADS)

    Bloomfield, Louis A.

    2000-12-01

    Written primarily for a one-term, undergraduate level course, this book attempts to convey an understanding and appreciation for the concepts and principles of Physics by finding them within specific objects of everyday experience. It's primary market are liberal arts students who are seeking a connection between science and the world they live in; among its many secondary markets are the growing number of institutions offering courses with scientific real-world context. These courses may also be offered to students from the Sciences, Engineering, Architecture, and other technical fields.

  7. Making Math Real: Effective Qualities of Guest Speaker Presentations and the Impact of Speakers on Student Attitude and Achievement in the Algebra Classroom

    ERIC Educational Resources Information Center

    McKain, Danielle R.

    2012-01-01

    The term real world is often used in mathematics education, yet the definition of real-world problems and how to incorporate them in the classroom remains ambiguous. One way real-world connections can be made is through guest speakers. Guest speakers can offer different perspectives and share knowledge about various subject areas, yet the impact…

  8. Use of Social Media in the Assessment of Relative Effectiveness: Explorative Review With Examples From Oncology.

    PubMed

    Kalf, Rachel Rj; Makady, Amr; Ten Ham, Renske Mt; Meijboom, Kim; Goettsch, Wim G

    2018-06-08

    An element of health technology assessment constitutes assessing the clinical effectiveness of drugs, generally called relative effectiveness assessment. Little real-world evidence is available directly after market access, therefore randomized controlled trials are used to obtain information for relative effectiveness assessment. However, there is growing interest in using real-world data for relative effectiveness assessment. Social media may provide a source of real-world data. We assessed the extent to which social media-generated health data has provided insights for relative effectiveness assessment. An explorative literature review was conducted following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines to identify examples in oncology where health data were collected using social media. Scientific and grey literature published between January 2010 and June 2016 was identified by four reviewers, who independently screened studies for eligibility and extracted data. A descriptive qualitative analysis was performed. Of 1032 articles identified, eight were included: four articles identified adverse events in response to cancer treatment, three articles disseminated quality of life surveys, and one study assessed the occurrence of disease-specific symptoms. Several strengths of social media-generated health data were highlighted in the articles, such as efficient collection of patient experiences and recruiting patients with rare diseases. Conversely, limitations included validation of authenticity and presence of information and selection bias. Social media may provide a potential source of real-world data for relative effectiveness assessment, particularly on aspects such as adverse events, symptom occurrence, quality of life, and adherence behavior. This potential has not yet been fully realized and the degree of usefulness for relative effectiveness assessment should be further explored. ©Rachel R.J. Kalf, Amr Makady, Renske M.T. ten Ham, Kim Meijboom, Wim G. Goettsch, On Behalf Of IMI-GetReal Workpackage 1. Originally published in JMIR Cancer (http://cancer.jmir.org), 08.06.2018.

  9. Transition to life--a sendoff to the real world for graduating medical students.

    PubMed

    Coates, Wendy C; Spector, Tahlia S; Uijtdehaage, Sebastian

    2012-01-01

    Graduating medical students will enter the workforce, often for the first time. Many have spent the past 20 years as students, receiving financial support from parents, and have not managed real-life issues such as financial planning, real estate, balancing well-being with employment, and integrating into a new community with stressful working conditions. To address a perceived need, we designed an intervention to introduce graduating medical students to financial planning, real estate choices, physician wellness during relocation/internship, and traits of efficient interns. The objectives of this study are to (a) assess baseline experience, knowledge, and comfort of seniors about "real-life" experiences, and (b) assess the efficacy of a 4-hr educational intervention on perceptions of understanding financial planning, real estate choices, intern preparedness, and physician wellness. Acute Care College seniors (classes of 2009 and 2010) attended the intervention after match day and completed a survey to gather demographic data and assess preexisting knowledge and a postintervention survey (1-7 Likert scale). Forty-nine students (45% male; M age = 25.5 years) participated. Prior experiences: 43% no break in education, 51% no full-time job, 38% never signed a rental lease and 94% had not purchased real estate, 90% did not have (or were not aware of having) disability insurance, and 82% had educational debt exceeding $50,000. Following the workshop, students felt more confident in their understanding of life skills topics (real estate, 83%; financial planning, 94%; well-being, 86%). Our workshop assisted in preparing for life after medical school for 98% of the participants. Graduating medical students can gain knowledge about real-life responsibilities and confidence during an educational session prior to starting residency.

  10. The effect of stimulus intensity on response time and accuracy in dynamic, temporally constrained environments.

    PubMed

    Causer, J; McRobert, A P; Williams, A M

    2013-10-01

    The ability to make accurate judgments and execute effective skilled movements under severe temporal constraints are fundamental to elite performance in a number of domains including sport, military combat, law enforcement, and medicine. In two experiments, we examine the effect of stimulus strength on response time and accuracy in a temporally constrained, real-world, decision-making task. Specifically, we examine the effect of low stimulus intensity (black) and high stimulus intensity (sequin) uniform designs, worn by teammates, to determine the effect of stimulus strength on the ability of soccer players to make rapid and accurate responses. In both field- and laboratory-based scenarios, professional soccer players viewed developing patterns of play and were required to make a penetrative pass to an attacking player. Significant differences in response accuracy between uniform designs were reported in laboratory- and field-based experiments. Response accuracy was significantly higher in the sequin compared with the black uniform condition. Response times only differed between uniform designs in the laboratory-based experiment. These findings extend the literature into a real-world environment and have significant implications for the design of clothing wear in a number of domains. © 2012 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.

  11. New spatial upscaling methods for multi-point measurements: From normal to p-normal

    NASA Astrophysics Data System (ADS)

    Liu, Feng; Li, Xin

    2017-12-01

    Careful attention must be given to determining whether the geophysical variables of interest are normally distributed, since the assumption of a normal distribution may not accurately reflect the probability distribution of some variables. As a generalization of the normal distribution, the p-normal distribution and its corresponding maximum likelihood estimation (the least power estimation, LPE) were introduced in upscaling methods for multi-point measurements. Six methods, including three normal-based methods, i.e., arithmetic average, least square estimation, block kriging, and three p-normal-based methods, i.e., LPE, geostatistics LPE and inverse distance weighted LPE are compared in two types of experiments: a synthetic experiment to evaluate the performance of the upscaling methods in terms of accuracy, stability and robustness, and a real-world experiment to produce real-world upscaling estimates using soil moisture data obtained from multi-scale observations. The results show that the p-normal-based methods produced lower mean absolute errors and outperformed the other techniques due to their universality and robustness. We conclude that introducing appropriate statistical parameters into an upscaling strategy can substantially improve the estimation, especially if the raw measurements are disorganized; however, further investigation is required to determine which parameter is the most effective among variance, spatial correlation information and parameter p.

  12. Real-world and trial-based cost-effectiveness analysis of bevacizumab in HER2-negative metastatic breast cancer patients: a study of the Southeast Netherlands Breast Cancer Consortium.

    PubMed

    van Kampen, R J W; Ramaekers, B L T; Lobbezoo, D J A; de Boer, M; Dercksen, M W; van den Berkmortel, F; Smilde, T J; van de Wouw, A J; Peters, F P J; van Riel, J M G; Peters, N A J B; Tjan-Heijnen, V C G; Joore, M A

    2017-07-01

    The aim of our analysis was to assess the real-world cost-effectiveness of bevacizumab in addition to taxane treatment versus taxane monotherapy for HER2-negative metastatic breast cancer compared with the cost-effectiveness based on the efficacy results from a trial. A state transition model was built to estimate costs, life years (LYs) and quality-adjusted life years (QALYs) for both treatments. Two scenarios were examined: a real-world scenario and a trial-based scenario in which transition probabilities were primarily based on a real-world cohort study and the E2100 trial, respectively. In both scenarios, costs and utility parameter estimates were extracted from the real-world cohort study. Moreover, the Dutch health care perspective was adopted. In both the real-world and trial scenarios, bevacizumab-taxane is more expensive (incremental costs of €56,213 and €52,750, respectively) and more effective (incremental QALYs of 0.362 and 0.189, respectively) than taxane monotherapy. In the real-world scenario, bevacizumab-taxane compared to taxane monotherapy led to an incremental cost-effectiveness ratio (ICER) of €155,261 per QALY gained. In the trial scenario, the ICER amounted to €278,711 per QALY gained. According to the Dutch informal threshold, bevacizumab in addition to taxane treatment was not considered cost-effective for HER2-negative metastatic breast cancer both in a real-world and in a trial scenario. Copyright © 2017 Elsevier Ltd. All rights reserved.

  13. An ensemble heterogeneous classification methodology for discovering health-related knowledge in social media messages.

    PubMed

    Tuarob, Suppawong; Tucker, Conrad S; Salathe, Marcel; Ram, Nilam

    2014-06-01

    The role of social media as a source of timely and massive information has become more apparent since the era of Web 2.0.Multiple studies illustrated the use of information in social media to discover biomedical and health-related knowledge.Most methods proposed in the literature employ traditional document classification techniques that represent a document as a bag of words.These techniques work well when documents are rich in text and conform to standard English; however, they are not optimal for social media data where sparsity and noise are norms.This paper aims to address the limitations posed by the traditional bag-of-word based methods and propose to use heterogeneous features in combination with ensemble machine learning techniques to discover health-related information, which could prove to be useful to multiple biomedical applications, especially those needing to discover health-related knowledge in large scale social media data.Furthermore, the proposed methodology could be generalized to discover different types of information in various kinds of textual data. Social media data is characterized by an abundance of short social-oriented messages that do not conform to standard languages, both grammatically and syntactically.The problem of discovering health-related knowledge in social media data streams is then transformed into a text classification problem, where a text is identified as positive if it is health-related and negative otherwise.We first identify the limitations of the traditional methods which train machines with N-gram word features, then propose to overcome such limitations by utilizing the collaboration of machine learning based classifiers, each of which is trained to learn a semantically different aspect of the data.The parameter analysis for tuning each classifier is also reported. Three data sets are used in this research.The first data set comprises of approximately 5000 hand-labeled tweets, and is used for cross validation of the classification models in the small scale experiment, and for training the classifiers in the real-world large scale experiment.The second data set is a random sample of real-world Twitter data in the US.The third data set is a random sample of real-world Facebook Timeline posts. Two sets of evaluations are conducted to investigate the proposed model's ability to discover health-related information in the social media domain: small scale and large scale evaluations.The small scale evaluation employs 10-fold cross validation on the labeled data, and aims to tune parameters of the proposed models, and to compare with the stage-of-the-art method.The large scale evaluation tests the trained classification models on the native, real-world data sets, and is needed to verify the ability of the proposed model to handle the massive heterogeneity in real-world social media. The small scale experiment reveals that the proposed method is able to mitigate the limitations in the well established techniques existing in the literature, resulting in performance improvement of 18.61% (F-measure).The large scale experiment further reveals that the baseline fails to perform well on larger data with higher degrees of heterogeneity, while the proposed method is able to yield reasonably good performance and outperform the baseline by 46.62% (F-Measure) on average. Copyright © 2014 Elsevier Inc. All rights reserved.

  14. Mathematics & Science in the Real World.

    ERIC Educational Resources Information Center

    Thorson, Annette, Ed.

    2000-01-01

    This issue of ENC Focus is organized around the theme of mathematics and science in the real world. It intends to provide teachers with practical resources and suggestions for science and mathematics education. Featured articles include: (1) "Real-World Learning: A Necessity for the Success of Current Reform Efforts" (Robert E. Yager); (2)…

  15. Science Spots AR: A Platform for Science Learning Games with Augmented Reality

    ERIC Educational Resources Information Center

    Laine, Teemu H.; Nygren, Eeva; Dirin, Amir; Suk, Hae-Jung

    2016-01-01

    Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling are prominent methods for generating intrinsic motivation in learning. Real-world relevance requires connecting abstract scientific concepts with the real world. This can be done by…

  16. Avatars, Virtual Reality Technology, and the U.S. Military: Emerging Policy Issues

    DTIC Science & Technology

    2008-04-09

    called “ Sentient Worldwide Simulation,” which will “mirror” real life and automatically follow real-world events in real time. Some virtual world...cities, with the final goal of creating a fully functioning virtual model of the entire world, which will be known as the Sentient Worldwide Simulation

  17. Students Develop Real-World Web and Pervasive Computing Systems.

    ERIC Educational Resources Information Center

    Tappert, Charles C.

    In the academic year 2001-2002, Pace University (New York) Computer Science and Information Systems (CSIS) students developed real-world Web and pervasive computing systems for actual customers. This paper describes the general use of team projects in CSIS at Pace University, the real-world projects from this academic year, the benefits of…

  18. Curricular Orientations to Real-World Contexts in Mathematics

    ERIC Educational Resources Information Center

    Smith, Cathy; Morgan, Candia

    2016-01-01

    A common claim about mathematics education is that it should equip students to use mathematics in the "real world". In this paper, we examine how relationships between mathematics education and the real world are materialised in the curriculum across a sample of eleven jurisdictions. In particular, we address the orientation of the…

  19. Here in the Real World: MTV Meets the Communication Classroom.

    ERIC Educational Resources Information Center

    Grubbs, Jim

    A study investigated how a contemporary, popular media program such as "The Real World" (on MTV) can be used most effectively in the classroom to illustrate the basic concepts of interpersonal, group, and family communication. The 21 individual 22-minute episodes of the second season of "The Real World" (a combination of…

  20. Increased alpha band activity indexes inhibitory competition across a border during figure assignment.

    PubMed

    Sanguinetti, Joseph L; Trujillo, Logan T; Schnyer, David M; Allen, John J B; Peterson, Mary A

    2016-09-01

    Figure-ground assignment is thought to entail inhibitory competition between potential objects on opposite sides of a shared border; the winner is perceived as the figure, and the loser as the shapeless ground. Computational models and response time measures support this understanding but to date no online measure of inhibitory competition during figure-ground assignment has been reported. The current study assays electroencephalogram (EEG) alpha power as a measure of inhibitory competition during figure-ground assignment. Activity in the EEG alpha band has been linked to functional inhibition in the brain, and it has been proposed that increased alpha power reflects increased inhibition. In 2 experiments participants viewed silhouettes designed so that the insides would be perceived as figures. Real-world silhouettes depicted namable objects. Novel silhouettes depicted novel objects on the insides of their borders, but varied in the amount of hypothesized cross-border competition for figural status: In "Low-Competition" silhouettes, the borders suggested novel objects on the outside as well as on the inside. In "High-Competition" silhouettes the borders suggested portions of real-world objects on the outside; these compete with the figural properties favoring the inside as figure. Participants accurately categorized both types of novel silhouettes as "novel" objects and were unaware of the real world objects suggested on the outside of the High-Competition silhouettes. In both experiments, we observed more alpha power while participants viewed High- rather than Low-Competition novel silhouettes. These are the first results to show via an online index of neural activity that figure assignment entails inhibitory competition. Copyright © 2015 Elsevier Ltd. All rights reserved.

  1. An 8-week multimodal treatment program improves symptoms of knee osteoarthritis: a real-world multicenter experience

    PubMed Central

    Miller, Larry E; Block, Jon E

    2013-01-01

    Purpose To report outcomes from a 5-year real-world clinical experience with a multimodal treatment program in patients with symptomatic knee osteoarthritis (OA). Methods Patients with symptomatic, radiographically confirmed knee OA resistant to traditional conservative treatments underwent a supervised 8-week multimodal treatment program consisting of low-impact aerobic exercise, muscle flexibility exercises, joint mobilization, physical therapy modalities, muscle strengthening and functional training, patient education, and a series of 3 or 5 weekly hyaluronic acid injections. Patients were evaluated at admission, 4 weeks, and 8 weeks. Patient-reported outcomes included knee pain severity using an 11-point (0–10) numerical scale and the Western Ontario and McMaster Universities Osteoarthritis Index. Results A total of 3,569 patients completed an 8-week treatment course between January 2008 and April 2013 at 66 dedicated treatment centers in the United States. Knee pain severity assessed on a numeric scale decreased 59% on average, from 5.4±2.9 to 2.2±2.2 (P<0.001). Western Ontario and McMaster Universities Osteoarthritis Index subscores decreased by 44% to 51% (all P<0.001) during the 8-week program. The percentage of patients achieving the threshold for Western Ontario and McMaster Universities Osteoarthritis Index minimally perceptible clinical improvement was 79% for the Pain subscale, 75% for Function, and 76% for Stiffness. Favorable patient outcomes were reported in all subgroups, regardless of age, sex, body mass index, disease severity, or number of treatment cycles. Discussion A real-world 8-week multimodal treatment program results in clinically meaningful improvements in knee OA symptoms, with excellent generalizability across a broad range of patient characteristics. PMID:27774023

  2. Treatment of Chronic HCV Infection with the New Direct Acting Antivirals (DAA): First Report of a Real World Experience in Southern Brazil.

    PubMed

    Cheinquer, Hugo; Sette, Hoel; Wolff, Fernando H; de Araujo, Alexandre; Coelho-Borges, Silvia; Soares, Silvia R P; Barros, Mauricio F A

    2017-01-01

    There is almost no data regarding the efficacy of direct acting antivirals (DAAs) therapy in Brazil. The aim of this historical cohort study is to describe the sustained virologic response (SVR) rate among real-world compensated chronic hepatitis C patients in three hepatology centers from Southern Brazil. Patients were included if they had at least 12 weeks follow-up after the end of therapy. Patients that were lost to follow-up or had treatment prematurely interrupted for any reason were considered treatment failure in this intention to treat analysis. 219 patients were analyzed. Mean age was 57.4 ± 10.9 years and 142/219 (64.8%) were male. Genotype 1 was present in 166 patients (75.8%; 1a 29.2%, 1b 46.6%); Genotypes 2, 3 and 4 in 8 (3.7%), 43 (19.6%) and 2 (0.9%), respectively. 96 (43.8%) were cirrhotic. 134 (59.5%) were treatment experienced. DAA therapies were: sofosbuvir (SOF) + ribavirin (RBV) in 10 patients; SOF + simeprevir (SMV) ± RBV in 73; SOF + pegylated interferon (PEG-IFN) + RBV in 6; SOF + daclatasvir (DCV) ± RBV in 51, SOF + ledipasvir (LDV) ± RBV in 61, and paritaprevir/ ritonavir + ombitasvir + dasabuvir (PTVr/OBV/DSV) ± RBV in 18 patients. SVR-12 was achieved in 208/219 (95%). Ten patients had virologic failure: 6 cirrhotic, 7 treatment experienced, and 6 either genotype 3 or 1a. No adverse event was attributed to the DAA therapy. Real world experience with DAA therapy in Southern Brazil showed a high rate of SVR and excellent tolerability. Failure to achieve SVR was mainly observed among patients with at least one negative predictor of response: cirrhosis and/or genotypes 1a or 3.

  3. Venous thromboembolism management in Northeast Melbourne: how does it compare to international guidelines and data?

    PubMed

    Lim, Hui Y; Chua, Chong C; Tacey, Mark; Sleeman, Matthew; Donnan, Geoffrey; Nandurkar, Harshal; Ho, Prahlad

    2017-09-01

    Venous thromboembolism (VTE) is a major cause of morbidity and mortality with significant heterogeneity in its management, both within our local practice and in international guidelines. To provide a holistic evaluation of 'real-world' Australian experience in the warfarin era, including how we compare to international guidelines. Retrospective evaluation of VTE from July 2011 to December 2012 at two major hospitals in Melbourne, Australia. These results were compared to recommendations in the international guidelines. A total of 752 episodes involving 742 patients was identified. Contrary to international guidelines, an unwarranted heritable thrombophilia screen was performed in 22.0% of patients, amounting to a cost of AU$29 000. The duration of anticoagulation was longer compared to international recommendations, although the overall recurrence (3.2/100 person-years) and clinically significant bleeding rates (2.4/100 person-years) were comparable to 'real-world' data. Unprovoked VTE (hazard ratio 2.06; P = 0.01) was a risk factor for recurrence, and there was no difference in recurrence between major VTE (proximal deep vein thrombosis (DVT) and/or pulmonary embolism) and isolated distal DVT (3.02 vs 3.94/100 person-years; P = 0.25). Fourteen patients were subsequently diagnosed with malignancy, and patients with recurrent VTE had increased risk of prospective cancer diagnosis (relative risk 6.68; P < 0.001). While our 'real-world' VTE experience during the warfarin era largely correlates with international guidelines, there remains heterogeneity in the management strategies, including excessive thrombophilia screening and longer duration of anticoagulation. This audit highlights the need for national VTE guidelines, as well as prospective auditing of VTE management, in the direct oral anticoagulant era for future comparison. © 2017 Royal Australasian College of Physicians.

  4. Pulmonary Vein Isolation with the Cryoballoon Technique: Feasibility, Procedural Outcomes, and Adoption in the Real World: Data from One Shot Technologies TO Pulmonary Vein Isolation (1STOP) Project.

    PubMed

    Padeletti, Luigi; Curnis, Antonio; Tondo, Claudio; Lunati, Maurizio; Porcellini, Stefano; Verlato, Roberto; Sciarra, Luigi; Senatore, Gaetano; Catanzariti, Domenico; Leoni, Loira; Landolina, Maurizio; Delise, Pietro; Iacopino, Saverio; Pieragnoli, Paolo; Arena, Giuseppe

    2017-01-01

    Catheter ablation (CA) is recommended for patients with drug refractory symptomatic atrial fibrillation (AF). "One Shot" catheters have been introduced to simplify CA and cryoballoon ablation (CBA) is spreading rapidly. Few real-world data are available on standard clinical practice, mainly from single-center experience. We aimed to evaluate clinical settings, demographics, and acute procedural outcomes in a large cohort of patients treated with CBA. A total of 903 patients (73% male, mean age 59 ± 11) underwent pulmonary vein CBA. Correlations between the patient's inclusion time and clinical characteristics, procedure duration, acute success rate, and intraprocedural complications were evaluated. Seventy-seven percent of patients were affected by paroxysmal AF and 23% by persistent AF. Overall, acute success rate was 97.9% and periprocedural complications were observed in 35 (3.9%) patients, 13 (1.4%) of which were classified as major complications. With respect to the patient's inclusion time analysis, an increase in treatment of persistent AF was observed, a significant decrease in CBA times (procedure, ablation, and fluoroscopy: 136.0 ± 46.5 minutes, 28.8 ± 19.6 minutes, and 34.3 ± 15.4 minutes, respectively) was observed, with comparable acute success rate and intraprocedural complications over time. The rate of major complications was extremely low (1.4%); no death, atrioesophageal fistula, stroke, or other major periinterventional or late complications occurred. This series represents the largest experience of CBA in the treatment of AF that also describes the adoption curve of this relatively recent technology. CBA showed an excellent safety profile when performed in a large real-world clinical setting, with satisfactory acute success rate and, on average, short procedural times. clinicaltrials.gov (NCT01007474). © 2016 Wiley Periodicals, Inc.

  5. Instructional and Career Guidance in STEM: An Improvement Initiative to Create Opportunities for Female High School Students

    NASA Astrophysics Data System (ADS)

    Belcher, Aaron Heath

    The purpose of this disquisition is to disseminate an improvement initiative in a public high school that addressed female Science, Technology, Engineering and Math (STEM) disparity in STEM classes. In this high school current instructional and career guidance practices were inadequate in providing female STEM students opportunities to experience relevant instruction in STEM through the application of real world practices. The improvement initiative identified four interventions using qualitative research that addressed the question, how do instructional and career guidance practices that emphasize the real world application of STEM impact the academic choices and career aspirations of female STEM students? The interventions include (1) instructional feedback (2) instructional resources, (3) career coaching, and (4) community college partnership. These interventions were chosen as a result of insider research methods that followed a scan, focus, summarize framework for understanding the problem. The aim of the improvement initiative was to develop structured protocols that impact STEM classroom and career guidance practices. An intervention team intended to identify opportunities for female STEM students to experience the real world application of STEM. First, the research context is explained. Then, a review of the literature explains foundation knowledge that led to the conceptual and leadership framework. Next, the research methodology is outlined including design and participants, survey instruments, procedures, timeline, and measures. The research methodology is followed by an analysis of data for instructional and career guidance practice efficacy. Finally, a discussion of the initiative and its outcome are illustrated through the stories of three female STEM students. As a result of these stories, the intervention team developed STEM classroom observation protocols. These protocols can be used by school leaders as a structure for STEM instruction and career guidance.

  6. Selecting lineup foils in eyewitness identification experiments: experimental control and real-world simulation.

    PubMed

    Clark, S E; Tunnicliff, J L

    2001-06-01

    Experimental research on eyewitness identification follows a standard principle of experimental design. Perpetrator-present and perpetrator-absent lineups are constructed with the same foils, so that the two conditions are identical except for the presence or absence ofthe trueperpetrator ofthe crime. However, this aspect of the design simulates conditions that do not correspond to those of real criminal investigations. Specifically, these conditions can create perp-absent lineups in which the foils are selected based on their similarity to an unknown person--the real perpetrator. Analysis of the similarity relations predicts that when foils for perp-absent lineups are selected based on their match to the perpetrator the false identification rate will be lower than if the foils are selected based on their match to the innocent suspect. This prediction was confirmed in an experiment that compared these two perp-absent lineup conditions. These results suggest that false identification rates in previous experiments would have been higher if the foils had been selected based on their match to the innocent suspect, rather than the absent perpetrator.

  7. The real-world navigator

    NASA Technical Reports Server (NTRS)

    Balabanovic, Marko; Becker, Craig; Morse, Sarah K.; Nourbakhsh, Illah R.

    1994-01-01

    The success of every mobile robot application hinges on the ability to navigate robustly in the real world. The problem of robust navigation is separable from the challenges faced by any particular robot application. We offer the Real-World Navigator as a solution architecture that includes a path planner, a map-based localizer, and a motion control loop that combines reactive avoidance modules with deliberate goal-based motion. Our architecture achieves a high degree of reliability by maintaining and reasoning about an explicit description of positional uncertainty. We provide two implementations of real-world robot systems that incorporate the Real-World Navigator. The Vagabond Project culminated in a robot that successfully navigated a portion of the Stanford University campus. The Scimmer project developed successful entries for the AIAA 1993 Robotics Competition, placing first in one of the two contests entered.

  8. Complexity management theory: motivation for ideological rigidity and social conflict.

    PubMed

    Peterson, Jordan B; Flanders, Joseph L

    2002-06-01

    We are doomed to formulate conceptual structures that are much simpler than the complex phenomena they are attempting to account for. These simple conceptual structures shield us, pragmatically, from real-world complexity, but also fail, frequently, as some aspect of what we did not take into consideration makes itself manifest. The failure of our concepts dysregulates our emotions and generates anxiety, necessarily, as the unconstrained world is challenging and dangerous. Such dysregulation can turn us into rigid, totalitarian dogmatists, as we strive to maintain the structure of our no longer valid beliefs. Alternatively, we can face the underlying complexity of experience, voluntarily, gather new information, and recast and reconfigure the structures that underly our habitable worlds.

  9. Summer Camp: Language Learning beyond the Walls--A Grassroots Model for Summer Immersion Camp

    ERIC Educational Resources Information Center

    Seewald, Amanda

    2012-01-01

    In efforts to improve, expand and inspire language learning to become a basic and essential component of the landscape of the educational system, one must reach out beyond the walls of the classroom to engage learners early. Real-world learning and energized, playful, interactive language experiences that inspire can drastically change the…

  10. Closed Classrooms, High Mountains and Strange Lands: An Inquiry into Culture and Caring.

    ERIC Educational Resources Information Center

    Kraft, Richard J.

    1992-01-01

    The current closed classroom system of education is not sufficient in preparing students for real world life. Proposes that the wilderness, cross-cultural, and international settings are a very powerful learning environment in which life-changing experiences can and do occur. Presents the Outward Bound process and Adler's stage theory of…

  11. CSI Web Adventures: A Forensics Virtual Apprenticeship for Teaching Science and Inspiring STEM Careers

    ERIC Educational Resources Information Center

    Miller, Leslie; Chang, Ching-I; Hoyt, Daniel

    2010-01-01

    CSI: The Experience, a traveling museum exhibit and a companion web adventure, was created through a grant from the National Science Foundation as a potential model for informal learning. The website was designed to enrich and complement the exhibit by modeling the forensic process. Substantive science, real-world lab techniques, and higher-level…

  12. Student Perceptions of a Recreation Trail Assignment as a Valuable Learning Experience for Geography Undergraduates

    ERIC Educational Resources Information Center

    Mullens, Jo Beth

    2016-01-01

    Charging undergraduate geography students with the task of designing a recreational trail in their local community offers an engaging experiential opportunity with potential to advance geographic learning in a real-world setting. This article presents an assignment in which students were asked to develop a recreational trail proposal for an…

  13. The Effects of Microblogging on Middle School Students' Engagement and Critical Thinking

    ERIC Educational Resources Information Center

    Singleton, Sondra Shively

    2016-01-01

    The purpose of this study was to examine the effect of microblogging as an authentic real-world technology in a middle school classroom in response to the 2010 Department of Education's call to provide students with more relevant digital experiences. The non-equivalent control group, pretest-posttest design study was used to determine if…

  14. Connection and Community: Diné College Emphasizes Real-World Experience in Public Health

    ERIC Educational Resources Information Center

    Bauer, Mark

    2016-01-01

    The Summer Research Enhancement Program (SREP) at Diné College provides students with a solid foundation of public health research methods and includes a hands-on internship in their home community to test their newly acquired skills while enhancing the communities' health. Focusing on health issues prioritized by Navajo health leaders, from…

  15. Peer Sharing Facilitates the Effect of Inquiry-Based Projects on Science Learning

    ERIC Educational Resources Information Center

    Chung, Hui-Min; Behan, Kristina Jackson

    2010-01-01

    Authentic assessment exercises are similar to real-world tasks that would be expected by a professional. An authentic assessment in combination with an inquiry-based learning activity enhances students' learning and rehearses them for their future roles, whether as scientists or as informed citizens. Over a period of 2 years, we experimented with…

  16. How Scientists Use Critical-Thinking Skills: Isolating Both Total RNA and Protein Using the Same Small Organ

    ERIC Educational Resources Information Center

    Porta, Angela R.; Dhawan, Puneet

    2006-01-01

    Undergraduate biology programs are currently undergoing reform to involve students in biomedical research. Engaging students in more active, hands-on experiments allows students to discover scientific principles for themselves, and to develop techniques of critical thinking and problem solving. This models the world of real scientific research,…

  17. Influences on and Obstacles to K-12 Administrators' Support for Environment-Based Education

    ERIC Educational Resources Information Center

    Ernst, Julie

    2012-01-01

    The term environment-based education (EBE) describes a form of school-based environmental education that uses the environment as a context for integrating subjects and a source of real-world learning experiences. Because of the importance of administrator support in teachers' use of EBE (Ernst, 2009), survey research was conducted to explore…

  18. Chemical Speciation Analysis of Sports Drinks by Acid-Base Titrimetry and Ion Chromatography: A Challenging Beverage Formulation Project

    ERIC Educational Resources Information Center

    Drossman, Howard

    2007-01-01

    Students have standardized a sodium hydroxide solution and analyzed commercially available sports drinks by titrimetric analysis of the triprotic citric acid, dihydrogen phosphate, and dihydrogen citrate and by ion chromatography for chloride, total phosphate and citrate. These experiments are interesting examples of analyzing real-world food and…

  19. The Digital Domain: Using Today's Technologies to Inspire Engaging Classroom Experiences

    ERIC Educational Resources Information Center

    Cress, Sarah

    2013-01-01

    In the first section of this article, teacher Sarah Cress discusses the over-powering reality among younger generations who have been born into the social networking domain--little difference is seen between real-world identity and online identity. She suggests it is therefore crucial that more consideration be placed when taking into account how…

  20. The Representation of Reality in Teaching: A "Mimetic Didactic" Perspective on Examples in Plenary Talk

    ERIC Educational Resources Information Center

    Willbergh, Ilmi

    2017-01-01

    Using an observation study in Norwegian lower-secondary school classrooms this paper explores how subject matter and students' real-world experiences are linked within the use of examples in teaching. The theory of "mimetic didactics" claims that giving students the possibility to interpret examples as both subject matter and something…

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