Virtual Reality at the PC Level
NASA Technical Reports Server (NTRS)
Dean, John
1998-01-01
The main objective of my research has been to incorporate virtual reality at the desktop level; i.e., create virtual reality software that can be run fairly inexpensively on standard PC's. The standard language used for virtual reality on PC's is VRML (Virtual Reality Modeling Language). It is a new language so it is still undergoing a lot of changes. VRML 1.0 came out only a couple years ago and VRML 2.0 came out around last September. VRML is an interpreted language that is run by a web browser plug-in. It is fairly flexible in terms of allowing you to create different shapes and animations. Before this summer, I knew very little about virtual reality and I did not know VRML at all. I learned the VRML language by reading two books and experimenting on a PC. The following topics are presented: CAD to VRML, VRML 1.0 to VRML 2.0, VRML authoring tools, VRML browsers, finding virtual reality applications, the AXAF project, the VRML generator program, web communities and future plans.
Preparedness of Chinese Students for American Culture and Communicating in English
ERIC Educational Resources Information Center
Rawlings, Melody; Sue, Edna
2013-01-01
What Chinese students learn about American culture and the English language in the classrooms of China does not adequately prepare them for the reality of American culture and communication in English. In this study, the constructs of American culture and models of English language taught in Chinese classrooms are compared with the reality of…
Can mathematics explain the evolution of human language?
Witzany, Guenther
2011-09-01
Investigation into the sequence structure of the genetic code by means of an informatic approach is a real success story. The features of human language are also the object of investigation within the realm of formal language theories. They focus on the common rules of a universal grammar that lies behind all languages and determine generation of syntactic structures. This universal grammar is a depiction of material reality, i.e., the hidden logical order of things and its relations determined by natural laws. Therefore mathematics is viewed not only as an appropriate tool to investigate human language and genetic code structures through computer science-based formal language theory but is itself a depiction of material reality. This confusion between language as a scientific tool to describe observations/experiences within cognitive constructed models and formal language as a direct depiction of material reality occurs not only in current approaches but was the central focus of the philosophy of science debate in the twentieth century, with rather unexpected results. This article recalls these results and their implications for more recent mathematical approaches that also attempt to explain the evolution of human language.
Liu, Kaijun; Fang, Binji; Wu, Yi; Li, Ying; Jin, Jun; Tan, Liwen; Zhang, Shaoxiang
2013-09-01
Anatomical knowledge of the larynx region is critical for understanding laryngeal disease and performing required interventions. Virtual reality is a useful method for surgical education and simulation. Here, we assembled segmented cross-section slices of the larynx region from the Chinese Visible Human dataset. The laryngeal structures were precisely segmented manually as 2D images, then reconstructed and displayed as 3D images in the virtual reality Dextrobeam system. Using visualization and interaction with the virtual reality modeling language model, a digital laryngeal anatomy instruction was constructed using HTML and JavaScript languages. The volume larynx models can thus display an arbitrary section of the model and provide a virtual dissection function. This networked teaching system of the digital laryngeal anatomy can be read remotely, displayed locally, and manipulated interactively.
Visualizing Compound Rotations with Virtual Reality
ERIC Educational Resources Information Center
Flanders, Megan; Kavanagh, Richard C.
2013-01-01
Mental rotations are among the most difficult of all spatial tasks to perform, and even those with high levels of spatial ability can struggle to visualize the result of compound rotations. This pilot study investigates the use of the virtual reality-based Rotation Tool, created using the Virtual Reality Modeling Language (VRML) together with…
NASA Astrophysics Data System (ADS)
Jumarlis, Mila; Mirfan, Mirfan
2018-05-01
Local language learning had been leaving by people especially young people had affected technology advances so that involved lack of interest to learn culture especially local language. So required interactive and interest learning media for introduction Lontara. This research aims to design and implement augmented reality on introduction Lontara on mobile device especially android. Application of introduction Lontara based on Android was designed by Vuforia and Unity. Data collection method were observation, interview, and literature review. That data was analysed for being information. The system was designed by Unified Modeling Language (UML). The method used is a marker. The test result found that application of Augmented Reality on introduction Lontara based on Android could improve public interest for introducing local language particularly young people in learning about Lontara because of using technology. Application of introduction of Lontara based on Android used augmented reality occurred sound and how to write Lontara with animation. This application could be running without an internet connection, so that its used more efficient and could maximize from user.
Yu, Zheng-yang; Zheng, Shu-sen; Chen, Lei-ting; He, Xiao-qian; Wang, Jian-jun
2005-07-01
This research studies the process of 3D reconstruction and dynamic concision based on 2D medical digital images using virtual reality modelling language (VRML) and JavaScript language, with a focus on how to realize the dynamic concision of 3D medical model with script node and sensor node in VRML. The 3D reconstruction and concision of body internal organs can be built with such high quality that they are better than those obtained from the traditional methods. With the function of dynamic concision, the VRML browser can offer better windows for man-computer interaction in real-time environment than ever before. 3D reconstruction and dynamic concision with VRML can be used to meet the requirement for the medical observation of 3D reconstruction and have a promising prospect in the fields of medical imaging.
Yu, Zheng-yang; Zheng, Shu-sen; Chen, Lei-ting; He, Xiao-qian; Wang, Jian-jun
2005-01-01
This research studies the process of 3D reconstruction and dynamic concision based on 2D medical digital images using virtual reality modelling language (VRML) and JavaScript language, with a focus on how to realize the dynamic concision of 3D medical model with script node and sensor node in VRML. The 3D reconstruction and concision of body internal organs can be built with such high quality that they are better than those obtained from the traditional methods. With the function of dynamic concision, the VRML browser can offer better windows for man-computer interaction in real-time environment than ever before. 3D reconstruction and dynamic concision with VRML can be used to meet the requirement for the medical observation of 3D reconstruction and have a promising prospect in the fields of medical imaging. PMID:15973760
Formulaic Language in Computer-Supported Communication: Theory Meets Reality.
ERIC Educational Resources Information Center
Wray, Alison
2002-01-01
Attempts to validate a psycholinguistic model of language processing. One experiment designed to provide insight into the model is TALK, is a system developed to promote conversational fluency in non-speaking individuals. TALK, designed primarily for people with cerebral palsy and motor neuron disease. Talk is demonstrated to be a viable tool for…
Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality
NASA Astrophysics Data System (ADS)
Wolfe, Christopher; Smith, J. David; Phillips, W. Greg; Graham, T. C. Nicholas
Augmented reality systems often involve collaboration among groups of people. While there are numerous toolkits that aid the development of such augmented reality groupware systems (e.g., ARToolkit and Groupkit), there remains an enormous gap between the specification of an AR groupware application and its implementation. In this chapter, we present Fiia, a toolkit which simplifies the development of collaborative AR applications. Developers specify the structure of their applications using the Fiia modeling language, which abstracts details of networking and provides high-level support for specifying adapters between the physical and virtual world. The Fiia.Net runtime system then maps this conceptual model to a runtime implementation. We illustrate Fiia via Raptor, an augmented reality application used to help small groups collaboratively prototype video games.
Facilitation of Language Acquisition Viewed through an Interpretative Lens: The Role of Authenticity
ERIC Educational Resources Information Center
Harper, Melanie Ann
2013-01-01
A paradigm is the conceptual framework or lens one uses to view reality. The field of speech-language pathology is traditionally rooted in the empirical paradigm, which believes that language can be fragmented into isolated skills and taught in a hierarchal fashion. This belief has resulted in service delivery models that remove students from…
The Potential of Virtual Reality to Assess Functional Communication in Aphasia
ERIC Educational Resources Information Center
Garcia, Linda J.; Rebolledo, Mercedes; Metthe, Lynn; Lefebvre, Renee
2007-01-01
Speech-language pathologists (SLPs) who work with adults with cognitive-linguistic impairments, including aphasia, have long needed an assessment tool that predicts ability to function in the real world. In this article, it is argued that virtual reality (VR)-supported approaches can address this need. Using models of disability such as the…
So Wide a Web, So Little Time.
ERIC Educational Resources Information Center
McConville, David; And Others
1996-01-01
Discusses new trends in the World Wide Web. Highlights include multimedia; digitized audio-visual files; compression technology; telephony; virtual reality modeling language (VRML); open architecture; and advantages of Java, an object-oriented programming language, including platform independence, distributed development, and pay-per-use software.…
Language Learning in Virtual Reality Environments: Past, Present, and Future
ERIC Educational Resources Information Center
Lin, Tsun-Ju; Lan, Yu-Ju
2015-01-01
This study investigated the research trends in language learning in a virtual reality environment by conducting a content analysis of findings published in the literature from 2004 to 2013 in four top ranked computer-assisted language learning journals: "Language Learning & Technology," "CALICO Journal," "Computer…
[Parallel virtual reality visualization of extreme large medical datasets].
Tang, Min
2010-04-01
On the basis of a brief description of grid computing, the essence and critical techniques of parallel visualization of extreme large medical datasets are discussed in connection with Intranet and common-configuration computers of hospitals. In this paper are introduced several kernel techniques, including the hardware structure, software framework, load balance and virtual reality visualization. The Maximum Intensity Projection algorithm is realized in parallel using common PC cluster. In virtual reality world, three-dimensional models can be rotated, zoomed, translated and cut interactively and conveniently through the control panel built on virtual reality modeling language (VRML). Experimental results demonstrate that this method provides promising and real-time results for playing the role in of a good assistant in making clinical diagnosis.
Innovative application of virtual display technique in virtual museum
NASA Astrophysics Data System (ADS)
Zhang, Jiankang
2017-09-01
Virtual museum refers to display and simulate the functions of real museum on the Internet in the form of 3 Dimensions virtual reality by applying interactive programs. Based on Virtual Reality Modeling Language, virtual museum building and its effective interaction with the offline museum lie in making full use of 3 Dimensions panorama technique, virtual reality technique and augmented reality technique, and innovatively taking advantages of dynamic environment modeling technique, real-time 3 Dimensions graphics generating technique, system integration technique and other key virtual reality techniques to make sure the overall design of virtual museum.3 Dimensions panorama technique, also known as panoramic photography or virtual reality, is a technique based on static images of the reality. Virtual reality technique is a kind of computer simulation system which can create and experience the interactive 3 Dimensions dynamic visual world. Augmented reality, also known as mixed reality, is a technique which simulates and mixes the information (visual, sound, taste, touch, etc.) that is difficult for human to experience in reality. These technologies make virtual museum come true. It will not only bring better experience and convenience to the public, but also be conducive to improve the influence and cultural functions of the real museum.
ERIC Educational Resources Information Center
Agolli, Renata
2015-01-01
This paper aims to introduce pre-CLIL through the CLSL (content & languages [L1/L2] shared learning) model, which operates as a bridge for a full CLIL immersion. It analyses the characteristics of this new learning model that springs up from immanent needs of Italian educational reality by reporting results on the way content and language…
ERIC Educational Resources Information Center
Schwienhorst, Klaus
2002-01-01
Discussion of computer-assisted language learning focuses on the benefits of virtual reality environments, particularly for foreign language contexts. Topics include three approaches to learner autonomy; supporting reflection, including self-awareness; supporting interaction, including collaboration; and supporting experimentation, including…
A New Bilingual Education in the Conflict-Ridden Israeli Reality: Language Practices
ERIC Educational Resources Information Center
Amara, Muhammed; Azaiza, Faisal; Hertz-Lazarowitz, Rachel; Mor-Sommerfeld, Aura
2009-01-01
Under the Israeli language education policy, the mother tongue is learned first for several years, followed by a second language (English for Jews, Hebrew for Arabs) and then a third language (English for Arabs, Arabic/French for Jews). This type of limited bilingualism seems to suit the Israeli reality in the context of the Israeli-Arab conflict,…
López-Gil, Juan-Miguel; Gil, Rosa; García, Roberto
2016-01-01
This work presents a Web ontology for modeling and representation of the emotional, cognitive and motivational state of online learners, interacting with university systems for distance or blended education. The ontology is understood as a way to provide the required mechanisms to model reality and associate it to emotional responses, but without committing to a particular way of organizing these emotional responses. Knowledge representation for the contributed ontology is performed by using Web Ontology Language (OWL), a semantic web language designed to represent rich and complex knowledge about things, groups of things, and relations between things. OWL is a computational logic-based language such that computer programs can exploit knowledge expressed in OWL and also facilitates sharing and reusing knowledge using the global infrastructure of the Web. The proposed ontology has been tested in the field of Massive Open Online Courses (MOOCs) to check if it is capable of representing emotions and motivation of the students in this context of use. PMID:27199796
Exploring the Potential of a Location Based Augmented Reality Game for Language Learning
ERIC Educational Resources Information Center
Richardson, Donald
2016-01-01
This paper adds to the small but growing body of research into the potential of augmented reality games for teaching and learning English as a foreign language (EFL). It explores the extent to which such games enhance the language learning experience of advanced level EFL learners. The author draws on his work developing "Mission not really…
Internet-based system for simulation-based medical planning for cardiovascular disease.
Steele, Brooke N; Draney, Mary T; Ku, Joy P; Taylor, Charles A
2003-06-01
Current practice in vascular surgery utilizes only diagnostic and empirical data to plan treatments, which does not enable quantitative a priori prediction of the outcomes of interventions. We have previously described simulation-based medical planning methods to model blood flow in arteries and plan medical treatments based on physiologic models. An important consideration for the design of these patient-specific modeling systems is the accessibility to physicians with modest computational resources. We describe a simulation-based medical planning environment developed for the World Wide Web (WWW) using the Virtual Reality Modeling Language (VRML) and the Java programming language.
Conversational Simulation in Computer-Assisted Language Learning: Potential and Reality.
ERIC Educational Resources Information Center
Coleman, D. Wells
1988-01-01
Addresses the potential of conversational simulations for computer-assisted language learning (CALL) and reasons why this potential is largely untapped. Topics discussed include artificial intelligence; microworlds; parsing; realism versus reality in computer software; intelligent tutoring systems; and criteria to clarify what kinds of CALL…
ERIC Educational Resources Information Center
Grabinska, Teresa; Zielinska, Dorota
2010-01-01
The authors examine language from the perspective of models of empirical sciences, which discipline studies the relationship between reality, models, and formalisms. Such a perspective allows one to notice that linguistics approached within the classical framework share a number of problems with other experimental sciences studied initially…
Leveraging Mobile Games for Place-Based Language Learning
ERIC Educational Resources Information Center
Holden, Christopher L.; Sykes, Julie M.
2011-01-01
This paper builds on the emerging body of research aimed at exploring the educational potential of mobile technologies, specifically, how to leverage place-based, augmented reality mobile games for language learning. Mentira is the first place-based, augmented reality mobile game for learning Spanish in a local neighborhood in the Southwestern…
Future Reality: How Emerging Technologies Will Change Language Itself.
Perlin, Ken
2016-01-01
Just as notebook computers once freed us to take our computers with us, smartphones freed us to walk around with computers in our pockets, and wearables will soon free us from needing to hold a screen at all. Today, as high-quality virtual and augmented reality begins to become available at consumer prices, the "screen" will soon be all around us. But the largest long-term impact here may not merely be one of form factor, but rather one of language itself. Once wearables become small enough, cheap enough, and therefore ubiquitous enough to be accepted as part of our everyday reality, our use of language will evolve in important ways.
Exploring the Impact of Culture- and Language-Influenced Physics on Science Attitude Enhancement
ERIC Educational Resources Information Center
Morales, Marie Paz E.
2016-01-01
"Culture," a set of principles that trace and familiarize human beings within their existential realities, may provide an invisible lens through which reality could be discerned. Critically explored in this study is how culture- and language-sensitive curriculum materials in physics improve Pangasinan learners' attitude toward science.…
ERIC Educational Resources Information Center
Solak, Ekrem; Cakir, Recep
2015-01-01
The purpose of this study was to determine the motivational level of the participants in a language classroom towards course materials designed in accordance with augmented reality technology and to identify the correlation between academic achievement and motivational level. 130 undergraduate students from a state-run university in Turkey…
Employment Myths and Realities in Speech and Language Pathology.
ERIC Educational Resources Information Center
Chan, T. C.; Curran, Theresa; Deskin, Caroline
This study compared the professional expectations of graduate students in speech and language pathology (SLP) with the employment realities offered by the profession. A total of 89 graduate students enrolled in the SLP program at Valdosta State University (VSU) in Georgia during 1995-97 completed a seven-item questionnaire on employment prospects.…
VRML Industry: Microcosms in the Making.
ERIC Educational Resources Information Center
Brown, Eric
1998-01-01
Discusses VRML (Virtual Reality Modeling Language) technology and some of its possible applications, including creating three-dimensional images on the Web, advertising, and data visualization in computer-assisted design and computer-assisted manufacturing (CAD/CAM). Future improvements are discussed, including streaming, database support, and…
ERIC Educational Resources Information Center
Lewison, Mitzi
This action research study investigated a model of professional development designed to encourage elementary language arts teachers to adopt a more reflective approach to literacy instruction. The model consisted of monthly negotiated-topic study group sessions, theoretically-based reading, and dialogue journal writing. This paper focuses on the…
NASA Astrophysics Data System (ADS)
Thurmond, John B.; Drzewiecki, Peter A.; Xu, Xueming
2005-08-01
Geological data collected from outcrop are inherently three-dimensional (3D) and span a variety of scales, from the megascopic to the microscopic. This presents challenges in both interpreting and communicating observations. The Virtual Reality Modeling Language provides an easy way for geoscientists to construct complex visualizations that can be viewed with free software. Field data in tabular form can be used to generate hierarchical multi-scale visualizations of outcrops, which can convey the complex relationships between a variety of data types simultaneously. An example from carbonate mud-mounds in southeastern New Mexico illustrates the embedding of three orders of magnitude of observation into a single visualization, for the purpose of interpreting depositional facies relationships in three dimensions. This type of raw data visualization can be built without software tools, yet is incredibly useful for interpreting and communicating data. Even simple visualizations can aid in the interpretation of complex 3D relationships that are frequently encountered in the geosciences.
SPRECHEN SIE GOETHE, A SYNOPTIC ESSAY.
ERIC Educational Resources Information Center
BUSACCA, BASIL
THE WAY IN WHICH WE CONCEIVE OF REALITY IS DEPENDENT UPON THE LANGUAGE SYSTEM WE USE. EACH LANGUAGE SYSTEM, WHETHER THAT OF A WHOLE CULTURE, A SUBCULTURE, OR AN INDIVIDUAL, EMBODIES IN ITS VOCABULARY AND SYNTAX AND RULES OF "GRAMMAR" A SET OF ASSUMPTIONS ABOUT THE NATURE OF REALITY AND THE CORRECT WAYS TO MAKE SENSE OF THINGS. THUS, UNDERSTANDING…
The Educational Realities of Hmong Communities in Vietnam: The Voices of Teachers
ERIC Educational Resources Information Center
Lavoie, Constance
2011-01-01
This article presents the language policy and sociolinguistic realities of Hmong people in Lao Cai province, Vietnam. Minority children, who have their own mother tongue, are educated in Vietnamese, a language that few understand. In response to this situation, the Ministry of Education and Training of Vietnam in collaboration with UNICEF,…
NASA Astrophysics Data System (ADS)
Chakaveh, Sepideh; Skaley, Detlef; Laine, Patricia; Haeger, Ralf; Maad, Soha
2003-01-01
Today, interactive multimedia educational systems are well established, as they prove useful instruments to enhance one's learning capabilities. Hitherto, the main difficulty with almost all E-Learning systems was latent in the rich media implementation techniques. This meant that each and every system should be created individually as reapplying the media, be it only a part, or the whole content was not directly possible, as everything must be applied mechanically i.e. by hand. Consequently making E-learning systems exceedingly expensive to generate, both in time and money terms. Media-3D or M3D is a new platform independent programming language, developed at the Fraunhofer Institute Media Communication to enable visualisation and simulation of E-Learning multimedia content. M3D is an XML-based language, which is capable of distinguishing between the3D models from that of the 3D scenes, as well as handling provisions for animations, within the programme. Here we give a technical account of M3D programming language and briefly describe two specific application scenarios where M3D is applied to create virtual reality E-Learning content for training of technical personnel.
CLEW: A Cooperative Learning Environment for the Web.
ERIC Educational Resources Information Center
Ribeiro, Marcelo Blois; Noya, Ricardo Choren; Fuks, Hugo
This paper outlines CLEW (collaborative learning environment for the Web). The project combines MUD (Multi-User Dimension), workflow, VRML (Virtual Reality Modeling Language) and educational concepts like constructivism in a learning environment where students actively participate in the learning process. The MUD shapes the environment structure.…
Language of the Chicano. Bilingual Education Paper Series, Vol. 3, No. 1.
ERIC Educational Resources Information Center
Hernandez, Leodoro
Chicano Spanish in not only a product of two languages, but also the influence of middle-class environment and immediate realities. These realities are much different from those in Mexico, even though they derive from it, having a strong relationship to all factors that constitute social level and status. Three principal dialects are: Tex-Mex,…
Investigating the Role of Augmented Reality Technology in the Language Classroom
ERIC Educational Resources Information Center
Solak, Ekrem; Cakir, Recep
2016-01-01
The purpose of this study was to inform about some of the current applications and literature on Augmented Reality (AR) technology in education and to present experimental data about the effectiveness of AR application in a language classroom at the elementary level in Turkey. The research design of the study was quasi-experimental. Sixty-one 5th…
Generating Contextual Descriptions of Virtual Reality (VR) Spaces
NASA Astrophysics Data System (ADS)
Olson, D. M.; Zaman, C. H.; Sutherland, A.
2017-12-01
Virtual reality holds great potential for science communication, education, and research. However, interfaces for manipulating data and environments in virtual worlds are limited and idiosyncratic. Furthermore, speech and vision are the primary modalities by which humans collect information about the world, but the linking of visual and natural language domains is a relatively new pursuit in computer vision. Machine learning techniques have been shown to be effective at image and speech classification, as well as at describing images with language (Karpathy 2016), but have not yet been used to describe potential actions. We propose a technique for creating a library of possible context-specific actions associated with 3D objects in immersive virtual worlds based on a novel dataset generated natively in virtual reality containing speech, image, gaze, and acceleration data. We will discuss the design and execution of a user study in virtual reality that enabled the collection and the development of this dataset. We will also discuss the development of a hybrid machine learning algorithm linking vision data with environmental affordances in natural language. Our findings demonstrate that it is possible to develop a model which can generate interpretable verbal descriptions of possible actions associated with recognized 3D objects within immersive VR environments. This suggests promising applications for more intuitive user interfaces through voice interaction within 3D environments. It also demonstrates the potential to apply vast bodies of embodied and semantic knowledge to enrich user interaction within VR environments. This technology would allow for applications such as expert knowledge annotation of 3D environments, complex verbal data querying and object manipulation in virtual spaces, and computer-generated, dynamic 3D object affordances and functionality during simulations.
Oral and Written Language and the Cognitive Processes of Children
ERIC Educational Resources Information Center
Olson, David R.
1977-01-01
Looks at the structures of childrens' oral language or "mother tongue" and the structures of adult literate prose and emphasizes the alternate conceptions of reality that those languages sustain. (MH)
ERIC Educational Resources Information Center
Luchini, Pedro Luis
2010-01-01
This case study aims at replicating a study conducted in 2007 with a group of ten trainees at the English Teacher Training Program at Universidad Nacional de Mar del Plata. In 2007, the participants recorded a dyadic interactive task. Speech data were analyzed to see how, through the use of language, learners construed their social reality. In the…
Object Language and the Language Subject: On the Mediating Role of Applied Linguistics.
ERIC Educational Resources Information Center
Widdowson, Henry G.
2000-01-01
Examines the extent to which linguistic descriptions can adequately account for their reality for learners and provide a reference point for the design of language courses. Special concern is focused on second language learners as a particular kind of language user. (Author/VWL)
Using VRML for Teaching and Training in Industry.
ERIC Educational Resources Information Center
Dorner, Ralph; Schafer, Arno; Elcacho, Colette; Luckas, Volker
This paper shows how World Wide Web-based technology using VRML (Virtual Reality Modeling Language) can be applied in an industrial education and training context. Following an introduction to the importance of lifelong learning and training in industry, the state of the art of VRML is discussed, including its features and integration into the Web…
Development and application of virtual reality for man/systems integration
NASA Technical Reports Server (NTRS)
Brown, Marcus
1991-01-01
While the graphical presentation of computer models signified a quantum leap over presentations limited to text and numbers, it still has the problem of presenting an interface barrier between the human user and the computer model. The user must learn a command language in order to orient themselves in the model. For example, to move left from the current viewpoint of the model, they might be required to type 'LEFT' at a keyboard. This command is fairly intuitive, but if the viewpoint moves far enough that there are no visual cues overlapping with the first view, the user does not know if the viewpoint has moved inches, feet, or miles to the left, or perhaps remained in the same position, but rotated to the left. Until the user becomes quite familiar with the interface language of the computer model presentation, they will be proned to lossing their bearings frequently. Even a highly skilled user will occasionally get lost in the model. A new approach to presenting type type of information is to directly interpret the user's body motions as the input language for determining what view to present. When the user's head turns 45 degrees to the left, the viewpoint should be rotated 45 degrees to the left. Since the head moves through several intermediate angles between the original view and the final one, several intermediate views should be presented, providing the user with a sense of continuity between the original view and the final one. Since the primary way a human physically interacts with their environment should monitor the movements of the user's hands and alter objects in the virtual model in a way consistent with the way an actual object would move when manipulated using the same hand movements. Since this approach to the man-computer interface closely models the same type of interface that humans have with the physical world, this type of interface is often called virtual reality, and the model is referred to as a virtual world. The task of this summer fellowship was to set up a virtual reality system at MSFC and begin applying it to some of the questions which concern scientists and engineers involved in space flight. A brief discussion of this work is presented.
A Bibliography of Externally Published Works by the SEI Engineering Techniques Program
1992-08-01
media, and virtual reality * model- based engineering * programming languages * reuse * software architectures * software engineering as a discipline...Knowledge- Based Engineering Environments." IEEE Expert 3, 2 (May 1988): 18-23, 26-32. Audience: Practitioner [Klein89b] Klein, D.V. "Comparison of...Terms with Software Reuse Terminology: A Model- Based Approach." ACM SIGSOFT Software Engineering Notes 16, 2 (April 1991): 45-51. Audience: Practitioner
A model for the distributed storage and processing of large arrays
NASA Technical Reports Server (NTRS)
Mehrota, P.; Pratt, T. W.
1983-01-01
A conceptual model for parallel computations on large arrays is developed. The model provides a set of language concepts appropriate for processing arrays which are generally too large to fit in the primary memories of a multiprocessor system. The semantic model is used to represent arrays on a concurrent architecture in such a way that the performance realities inherent in the distributed storage and processing can be adequately represented. An implementation of the large array concept as an Ada package is also described.
Language and Politics in the United States and Canada: Myths and Realities.
ERIC Educational Resources Information Center
Ricento, Thomas, Ed.; Burnaby, Barbara, Ed.
This collection includes the following essays on language and politics in North America: "Respecting the Citizens: Reflections on Language Policy in Canada and the United States" (Colin H. Williams); "The Politics of Language in Canada and the United States: Explaining the Differences" (Ronald Schmidt, Sr.); "Demographic…
Language Teacher Noticing: A Socio-Cognitive Window on Classroom Realities
ERIC Educational Resources Information Center
Jackson, Daniel O.; Cho, Minyoung
2018-01-01
This article introduces the construct of teacher noticing, situates it in research on second language teacher cognition, and considers its implications for research on second language teacher training, acknowledging socio-cognitive perspectives on language learning and teaching. We then present a mixed-methods observational study that utilized…
Les programmes de base: des principes a la realite (Core Programs: From Principles to Reality).
ERIC Educational Resources Information Center
Calve, Pierre
1985-01-01
The recent evolution of second language teaching theory regarding language, learning, communication, and teaching is summarized, and factors contributing to resistance to core second language programs are examined. They include tradition, school programs, time of instruction, language of instruction, teacher training, attitudes, and…
Process Writing and the Internet: Blogs and Ning Networks in the Classroom
ERIC Educational Resources Information Center
Boas, Isabela Villas
2011-01-01
In contrast to the product approach to writing, which is based on studying and replicating textual models, the process approach involves multiple and repeated steps that compel the writer to closely consider the topic, language, purpose for writing, and social reality of an audience. In addition to discussing the benefits of the process approach…
ERIC Educational Resources Information Center
Ghanizadeh, Afsaneh; Ghonsooly, Behzad
2015-01-01
Causal attributions constitute one of the most universal forms of analyzing reality, since they fulfill basic functions in motivation for action. As a theory of causal explanations for success and failure, attribution research has found a natural context in the academic domain. Despite this, it appears that teacher attribution, in particular…
The Use of Virtual Reality Tools in the Reading-Language Arts Classroom
ERIC Educational Resources Information Center
Pilgrim, J. Michael; Pilgrim, Jodi
2016-01-01
This article presents virtual reality as a tool for classroom literacy instruction. Building on the traditional use of images as a way to scaffold prior knowledge, we extend this idea to share ways virtual reality enables experiential learning through field trip-like experiences. The use of technology tools such Google Street view, Google…
Reflections on the Language Issues in Macau: Policies, Realities, and Prospects.
ERIC Educational Resources Information Center
Ieong, Sylvia S. L.
Discussion of the role of languages in Macau focuses on three areas: forces in determination of language policy; actual language use in Macau; and prospects beyond 1999. Four main forces for language policy are identified: emergence of a middle class due to economic progress and access to higher education; arrival of well-educated, liberal…
NASA Astrophysics Data System (ADS)
Jones, Robert
2010-02-01
Two identical learners, observing different example input, or the same examples, but in different order, can form different categories and so judge newer/later input differently. (Machine Learning, T. Mitchell, McGraw Hill, 1997 and Asa H., R. Jones, Trans. Kansas Acad. Sci., vol 109, # 3/4, pg 159, 2006) It seems certain that each of us experiences a somewhat different reality, the question is just how widely these realities can vary one from another. Perhaps 4% of people exhibit synesthesia, perceiving letters or numbers as colored, numbers and dates as having personalities or occupying locations in space. (Synesthesia, R. Cytowic, MIT Press, 2002) The Sapir- Whorf hypothesis claims that a speakers language influences his category structure and the way he thinks. (Language, thought, and reality, B. Whorf, MIT Press, 1956) Those who are skillful at mathematics may know an additional language and be able to think thoughts that the layman can not. The philosophers Plato and Descartes claimed to have had, at certain moments in their lives, a new view of the world, its basic constituents, and its rules which were totally different from our conventional view of reality. (Reflections on Kurt Godel, H. Wang, MIT Press, 1987, pg. 46) Fairly large scale differences are experienced by those who believe in (make use of) concepts like spirit(s), soul(s), god(s), life after death, platonism or Everett's many worlds interpretation of quantum mechanics (The Physics of Immortality, F. Tipler, Doubleday, 1994, pg. 176) )
Foreign language learning in immersive virtual environments
NASA Astrophysics Data System (ADS)
Chang, Benjamin; Sheldon, Lee; Si, Mei; Hand, Anton
2012-03-01
Virtual reality has long been used for training simulations in fields from medicine to welding to vehicular operation, but simulations involving more complex cognitive skills present new design challenges. Foreign language learning, for example, is increasingly vital in the global economy, but computer-assisted education is still in its early stages. Immersive virtual reality is a promising avenue for language learning as a way of dynamically creating believable scenes for conversational training and role-play simulation. Visual immersion alone, however, only provides a starting point. We suggest that the addition of social interactions and motivated engagement through narrative gameplay can lead to truly effective language learning in virtual environments. In this paper, we describe the development of a novel application for teaching Mandarin using CAVE-like VR, physical props, human actors and intelligent virtual agents, all within a semester-long multiplayer mystery game. Students travel (virtually) to China on a class field trip, which soon becomes complicated with intrigue and mystery surrounding the lost manuscript of an early Chinese literary classic. Virtual reality environments such as the Forbidden City and a Beijing teahouse provide the setting for learning language, cultural traditions, and social customs, as well as the discovery of clues through conversation in Mandarin with characters in the game.
Engineering and Language Discourse Collaboration: Practice Realities
ERIC Educational Resources Information Center
Harran, Marcelle
2011-01-01
This article describes a situated engineering project at a South African HE institution which is underpinned by collaboration between Applied Language Studies (DALS) and Mechanical Engineering. The collaboration requires language practitioners and engineering experts to negotiate and collaborate on academic literacies practices, discourse…
Whatever the Law Says: Language Policy Implementation and Early-Grade Literacy Achievement in Kenya
ERIC Educational Resources Information Center
Trudell, Barbara; Piper, Benjamin
2014-01-01
Language policy is generally seen as a national-level decision regarding which languages the state will support, and in which public domains. However, the reality is that language policy plays out at regional and local levels as well. In fact, it could be argued that the most important instantiations of language policy are those which directly…
ERIC Educational Resources Information Center
Umino, Bin; Longstaff, Jeffrey Scott; Soga, Asako
2009-01-01
This paper reports on "Web3D dance composer" for ballet e-learning. Elementary "petit allegro" ballet steps were enumerated in collaboration with ballet teachers, digitally acquired through 3D motion capture systems, and categorised into families and sub-families. Digital data was manipulated into virtual reality modelling language (VRML) and fit…
Burkean Tropes and Kuhnian Science: A Social Constructionist Perspective on Language and Reality.
ERIC Educational Resources Information Center
Schiappa, Edward
1993-01-01
Constructs a language-centered perspective toward the social-rhetorical construction of knowledge by juxtaposing Kenneth Burke's philosophy of language with Thomas S. Kuhn's philosophy of science. Discusses rhetoric's epistemic status and the social constructionist account of discourse production. (HB)
Virtual reality as a tool for cross-cultural communication: an example from military team training
NASA Astrophysics Data System (ADS)
Downes-Martin, Stephen; Long, Mark; Alexander, Joanna R.
1992-06-01
A major problem with communication across cultures, whether professional or national, is that simple language translation if often insufficient to communicate the concepts. This is especially true when the communicators come from highly specialized fields of knowledge or from national cultures with long histories of divergence. This problem becomes critical when the goal of the communication is national negotiation dealing with such high risk items as arms negotiation or trade wars. Virtual Reality technology has considerable potential for facilitating communication across cultures, by immersing the communicators within multiple visual representations of the concepts, and providing control over those representations. Military distributed team training provides a model for virtual reality suitable for cross cultural communication such as negotiation. In both team training and negotiation, the participants must cooperate, agree on a set of goals, and achieve mastery over the concepts being negotiated. Team training technologies suitable for supporting cross cultural negotiation exist (branch wargaming, computer image generation and visualization, distributed simulation), and have developed along different lines than traditional virtual reality technology. Team training de-emphasizes the realism of physiological interfaces between the human and the virtual reality, and emphasizes the interaction of humans with each other and with intelligent simulated agents within the virtual reality. This approach to virtual reality is suggested as being more fruitful for future work.
VR-Based Gamification of Communication Training and Oral Examination in a Second Language
ERIC Educational Resources Information Center
Reitz, Liesa; Sohny, Aline; Lochmann, Gerrit
2016-01-01
The authors present a novel way of oral language training by embedding the English as a foreign language (EFL) learning process into a generic 3D Cooperative Virtual Reality (VR) Game. Due to lack of time, resources and innovation, the language classroom is limited in its possibilities of promoting authentic communication. Therefore, the…
ERIC Educational Resources Information Center
Davila, Liv Thorstensson
2008-01-01
This study analyzes the goals and realities of four educated, working, adult Latina, English as a Second language (ESL) students living in North Carolina, a region seeing particularly intense migration of Latino immigrants. The study conceptually frames adjustment issues confronted by these Latina immigrants in terms of gender, language,…
The Multilingual Reality of the Multinational Workplace: Language Policy and Language Use
ERIC Educational Resources Information Center
Angouri, Jo
2013-01-01
In the multinational corporation (MNC) context the crossing of linguistic boundaries and the fast-paced change of linguistic ecologies due to market trends and new business activities is the rule rather than the exception. Accordingly, the aim of this paper is to discuss language policy and language practice in one consortium of three…
Bilingual Siblings: Language Use in Families
ERIC Educational Resources Information Center
Barron-Hauwaert, Suzanne
2011-01-01
Taking a different perspective to traditional case studies on one bilingual child, this book discusses the whole family and the realities of life with two or more children and languages. What do we know about the language patterns of children in a growing and evolving bilingual family? Which languages do the siblings prefer to speak to each other?…
ERIC Educational Resources Information Center
Okhremtchouk, I.; Levine-Smith, J.; Clark, Adam T.
2018-01-01
In this article we unpack the obstacles and opportunities associated with language minority student classification practices and, more specifically, English language learners' reclassification to fluent proficient status. First, we discuss classification permanency for language minority students. Second, we provide an overview of national…
Language Ideologies in a Business Institute: A Case Study of Linguistic and Socio-Cultural Realities
ERIC Educational Resources Information Center
Sikandar, Aliya; Hussain, Nasreen
2014-01-01
This case study explored the English language related ideologies of different management groups and student representatives at a business school of Karachi, Pakistan. The study tried to bring an insider's perspective to the causes of certain language ideologies prevalent in the business school's social structure, and the role language played in…
A Goodly Fellowship of Writers and Readers. Concept Paper No. 4.
ERIC Educational Resources Information Center
Lloyd-Jones, Richard
Writing is at the heart of education. The business of English teachers is to make people more comfortable in using language, particularly written language. Language serves two broad functions: (1) representing elements of external reality; and (2) defining relationships among the people who use the language. The writer's first need is to use the…
Beyond Identity: The Desirability and Possibility of Policies of Multilingualism
ERIC Educational Resources Information Center
Rubin, Aviad
2017-01-01
Many contributors to the normative literature on language policy argue that inclusive multilingual regimes are beneficial on several grounds. However, despite the professed advantages of multilingualism, most nation-states have been reluctant to equally recognise minority languages alongside the majority language. This reality raises three…
Authoring, Pedagogy, and the Web: Expectations versus Reality.
ERIC Educational Resources Information Center
Bangs, Paul
2002-01-01
Discusses two easy-to-use authoring systems--"Potatoes" and "MALTED"--for designing Web-based language instruction. Provides a check list of advice for would-be authors of language learning programs. (Author/VWL)
Translanguaging as a Practical Theory of Language
ERIC Educational Resources Information Center
Wei, Li
2018-01-01
This article seeks to develop Translanguaging as a theory of language and discuss the theoretical motivations behind and the added values of the concept. I contextualize Translanguaging in the linguistic realities of the 21st century, especially the fluid and dynamic practices that transcend the boundaries between named languages, language…
Working with English Language Learners: Preservice Teachers and Photovoice
ERIC Educational Resources Information Center
Graziano, Kevin J.
2011-01-01
This study utilizes documentary photography and storytelling, photovoice, to identify the educational realities of 16 Hispanic English Language Learners from an urban elementary school in the Southwest. Reflections from preservice teachers who utilized photovoice to gather data from the English Language Learners of this study are also discussed.…
Critical Language Awareness in the Teaching of Portuguese.
ERIC Educational Resources Information Center
Leal, Maria Christina Diniz
1998-01-01
Reports a two-phase project aimed at developing critical language awareness through the teaching of Portuguese. During the first phase, 13-year-olds in a Brazilian state school evaluated their Portuguese lessons, and identified features they felt needed altering to develop critical awareness of language and social reality. Changes were proposed…
A Context-Aware Ubiquitous Learning Environment for Language Listening and Speaking
ERIC Educational Resources Information Center
Liu, T.-Y.
2009-01-01
This paper reported the results of a study that aimed to construct a sensor and handheld augmented reality (AR)-supported ubiquitous learning (u-learning) environment called the Handheld English Language Learning Organization (HELLO), which is geared towards enhancing students' language learning. The HELLO integrates sensors, AR, ubiquitous…
Integrating Science and Language Arts through Technology-based Macrocontexts.
ERIC Educational Resources Information Center
Kumar, David; Bristor, Valerie J.
1999-01-01
Videos, virtual reality, and the World Wide Web create effective macrocontexts for integrating science and language arts. Contexts must be readily available, appropriate for the level, and interesting to students. Teachers should be able to identify scientific concepts and language skills embedded in them. Alternative assessment methods are more…
Immersive Technologies and Language Learning
ERIC Educational Resources Information Center
Blyth, Carl
2018-01-01
This article briefly traces the historical conceptualization of linguistic and cultural immersion through technological applications, from the early days of locally networked computers to the cutting-edge technologies known as virtual reality and augmented reality. Next, the article explores the challenges of immersive technologies for the field…
Solid Freeform Fabrication Proceedings -1999
1999-08-11
geometry of the stylus. Some geometries cannot be used to acquire data if the part geometry interferes 48 with a feature on the part. Thus, the data...fabrication processing systems such as surface micro- machining and lithography . 63 Conclusion The LCVD system (figure 6) has the versatility and...part, creating STL (STereo Lithography ) or VRML (Virtual Reality Modeling Language) files, slicing them, converting into laser path files, and
ERIC Educational Resources Information Center
Wheeler, Rebecca S.; Swords, Rachel
Correctionist models of error, problem, and omission presume that Standard English (SE) is the sole language variety of America. America's classrooms, however, are neither culturally nor linguistically monolithic. Instead, they are diverse, and current teaching metaphors do not reflect the linguistic and cultural realities of the classrooms. This…
ERIC Educational Resources Information Center
Higgs, Theodore V., Ed.
The articles in this book address some of the major issues facing foreign language teachers in the next decade. These issues grow out of the concepts that received most attention in the 1970s: communicative competence, alternatives to traditional instruction, articulation of the curriculum in view of realities in U.S. foreign language departments,…
Dialogue as a Constituent Resource for Dramatic Discourse: Language, Person and Culture
ERIC Educational Resources Information Center
Zheltukhina, Marina R.; Zinkovskaya, Anastasia V.; Katermina, Veronika V.; Shershneva, Natalia B.
2016-01-01
The article is devoted to the description of peculiarities of a person, language and culture. The offered approach of studying the human factor in the language singles out implicit connotations and makes it possible to see the differences in the perception of the reality by the members of the nation. The idea of the language as an environment of…
ERIC Educational Resources Information Center
Cho, Grace
2015-01-01
Little empirical research has examined the cause of language shift or the factors related to the heritage language (HL) development of language minority groups. This study investigates the factors that facilitate or inhibit the HL development of second-generation Korean Americans, with a focus on adolescent HL learners, who go through phases in…
How Does Short-Term Foreign Language Immersion Stimulate Language Learning?
ERIC Educational Resources Information Center
Savage, Baron L.; Hughes, Haning Z.
2014-01-01
The events of September 11, 2001, shocked the nation and forced the United States government to acknowledge its tremendously inadequate capability in foreign language proficiency and global cultural awareness. Post 9/11 military operations reinforced the reality that the Department of Defense (DoD) needs a significantly improved capability in…
From Rhetoric to Reality: Applying the Communication Standards to the Classroom.
ERIC Educational Resources Information Center
Gifford, Charlotte E.; Mullaney, Jeanne P.
A discussion of the "Standards for Foreign Language Learning" set by the language teaching profession in 1996 focuses on how the standards for communication skill are to be implemented in the second language classroom. Three different approaches designed to help learners reach the goals outlined in the standards document are presented:…
Impact of Augmented Reality on Programming Language Learning: Efficiency and Perception
ERIC Educational Resources Information Center
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong
2018-01-01
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
A Collaborative Virtual Environment for Situated Language Learning Using VEC3D
ERIC Educational Resources Information Center
Shih, Ya-Chun; Yang, Mau-Tsuen
2008-01-01
A 3D virtually synchronous communication architecture for situated language learning has been designed to foster communicative competence among undergraduate students who have studied English as a foreign language (EFL). We present an innovative approach that offers better e-learning than the previous virtual reality educational applications. The…
Language Planning and Student Experiences: Intention, Rhetoric and Implementation
ERIC Educational Resources Information Center
Lo Bianco, Joseph; Aliani, Renata
2013-01-01
This book is a timely comparison of the divergent worlds of policy implementation and policy ambition, the messy, often contradictory here-and-now reality of languages in schools and the sharp-edged, shiny, future-oriented representation of languages in policy. Two deep rooted tendencies in Australian political and social life, multiculturalism…
Exploring the Impact of Culture- and Language-Influenced Physics on Science Attitude Enhancement
NASA Astrophysics Data System (ADS)
Morales, Marie Paz E.
2016-02-01
"Culture," a set of principles that trace and familiarize human beings within their existential realities, may provide an invisible lens through which reality could be discerned. Critically explored in this study is how culture- and language-sensitive curriculum materials in physics improve Pangasinan learners' attitude toward science. Their cultural preference or profile defined their cultural dimensions, epistemological beliefs, and views on integration of culture and language in the teaching and learning processes. The culture- and language-influenced curriculum materials in physics were heavily influenced by Pangasinan learners' cultural preference or profile. Results of the experimental participants' pretest and posttest on science attitude measure, when compared, showed significant statistical difference. Assessment of science attitude enhancement favored the experimental group over the control group. Qualitative data gathered from postimplementation interviews, focus group discussions, and journal log entries indicated the same trend in favor of the experimental participants. The study yielded that culture and language integration in the teaching and learning processes of physics concepts allowed students to develop positive attitude to science, their culture, and native language.
Speight, J; Conn, J; Dunning, T; Skinner, T C
2012-09-01
Diabetes is the fastest growing chronic condition in Australia, affecting 1.7 million Australians, requiring daily self-care, and known to reduce quantity and quality of life. On average, people with diabetes experience greater emotional distress than those without diabetes. One source of distress can be the language used to refer to diabetes, its management and the person with diabetes. The way verbal and written language is used reflects and shapes people's thoughts, beliefs and behaviours. Language has the power to persuade, change or reinforce beliefs and stereotypes - for better or worse. Words do more than reflect people's reality: they create reality and affect how people view the world and their diabetes. Language needs to engage people with diabetes and support their self-care efforts. Importantly, language that de-motivates or induces fear, guilt or distress needs to be avoided and countered. Diabetes Australia believes optimal communication increases the motivation, health and well-being of people with diabetes, and that careless or negative language can be de-motivating, is often inaccurate, and can be harmful. Diabetes Australia developed this position statement to encourage greater awareness of the language surrounding diabetes and provide recommendations for more careful and positive language use. Copyright © 2012 Elsevier Ireland Ltd. All rights reserved.
ERIC Educational Resources Information Center
Gamir, Saadia
2017-01-01
Various newspaper articles report that British ministers, university representatives, exam chiefs and business bodies agree that foreign languages skills in primary, secondary and tertiary UK education are in crisis. Lower funding and policy changes have caused language skills deficiencies felt gravely in the business sectors. Funding and support…
ERIC Educational Resources Information Center
Nicholas, Sheilah E.
2010-01-01
Daniel Nettle and Suzanne Romaine in "Vanishing Voices: The Extinction of the World's Languages" state that indigenous peoples represent about 4 percent of the world's population but speak at least 60 percent of the world's languages. They point out the reality of an ominous linguistic crisis of global proportions--languages die and continue to…
In Search of a Cosmopolitan Communicator: Codes of Multicultural Diversity Training.
ERIC Educational Resources Information Center
Sanchez, RosaBelia; Porter, W. Marc
Language is not to be considered neutral for it works to establish privileged interpretations of reality that assume the illusion of a shared and natural reality. This study examined how consultants specializing in multicultural organizational interventions construct a particular meaning of "diversity" in their responses to a…
Extra-Rhetorical Restraints on Writing in Accounting.
ERIC Educational Resources Information Center
Lund, Donna
Each discourse community teaches and uses a particular version of reality. In the field of accounting, the interpretation of reality is an objective one. Such an interpretation is a constraint on writing, as are accounting's reliance on exclusionary language, its need to meet legal and professional requirements, its adherence to stylistic and…
English Language Schooling, Linguistic Realities, and the Native Speaker of English in Hong Kong
ERIC Educational Resources Information Center
Hansen Edwards, Jette G.
2018-01-01
The study employs a case study approach to examine the impact of educational backgrounds on nine Hong Kong tertiary students' English and Cantonese language practices and identifications as native speakers of English and Cantonese. The study employed both survey and interview data to probe the participants' English and Cantonese language use at…
Creating a New Normal: Language Education for All
ERIC Educational Resources Information Center
Moeller, Aleidine J.; Abbott, Martha G.
2018-01-01
How close are we to the reality of all students having the opportunity to learn another language and gaining support for these efforts from the general public? The answer has a long history, which we point out by referencing articles that span the 50-year history of "Foreign Language Annals." From the 1979 President's Commission on…
Policy versus Ground Reality: Secondary English Language Assessment System in Bangladesh
ERIC Educational Resources Information Center
Das, Sharmistha; Shaheen, Robina; Shrestha, Prithvi; Rahman, Arifa; Khan, Rubina
2014-01-01
Any policy reform in education is highly effective when it is planned and implemented "holistically" and yet, it is the most challenging way forward. Many countries in Asia have reformed their English language policies and syllabi in the last two decades due to the increasing value of the language worldwide. Motivated by a…
Language Problems in Applied Linguistics: Limiting the Scope
ERIC Educational Resources Information Center
Kadarisman, A. Effendi
2014-01-01
This article critically discusses the paradigmatic shift in applied linguistics, resulting in a claim that countless real-world language problems fall within its scope, but in reality they weaken the discipline and make it lack a focus. Then it takes a closer look at the nature of these language problems, and picks out, for analysis, real examples…
Teaching Other Languages. Educational Practices Series-20
ERIC Educational Resources Information Center
Bernhardt, Elizabeth B.
2010-01-01
Being able to use other languages is an essential tool for the modern world. While the image of the world as "a global village" is indeed popular, it does not always correspond to reality. A village would tend to be relatively homogeneous in terms of culture and language. Surely, this monocultural, monolingual picture does not reflect the…
ERIC Educational Resources Information Center
Frimberger, Katja
2016-01-01
The following article explores the conceptual background and pedagogical realities of establishing a well-being focussed language pedagogy in the context of an informal educational event called "Language Fest". The event was organised as part of the UK Arts and Humanities Research Council-funded large grant project "Researching…
ERIC Educational Resources Information Center
Masaazi, Fred M.
2015-01-01
This article addresses the need to develop a friendly and productive Language learning environment (FPLE) using the learners as a resource in schools in Uganda. This is in light of the persistent challenging reality that the teaching and learning of languages in schools appears to be still largely traditional, teacher-centered and…
The continuing legacy of nature versus nurture in biolinguistics.
Bowling, Daniel L
2017-02-01
Theories of language evolution that separate biological and cultural contributions perpetuate a false dichotomy between nature and nurture. The explanatory power of future theories will depend on acknowledging the reality of gene-culture interaction and how it makes language possible.
On the construction of reality and truth. Towards an epistemology of community social psychology.
Montero, Maritza
2002-08-01
An expression of community socialpsychology based on the need to transform social reality, and to considerpeople as the constructors ofthat reality, is examined from an epistemologicalpoint of view. Dualism, the position considering that object and subject are separate entities, and monism, the perspective stating that there is only one substance, are discussed The consequences of both conceptions for community social psychology, and their incompatibility, as well as the notions of reality and truth are analyzed. That analysis deals with the problems of defining reality, of separating subject and object of knowledge, of language's role, and of relativism and truth. Finally, a constructionist view of monism based on relatedness, and action, is proposed, stating the mutually influencing union of subject and object in the construction of reality.
Parton, Becky Sue
2006-01-01
In recent years, research has progressed steadily in regard to the use of computers to recognize and render sign language. This paper reviews significant projects in the field beginning with finger-spelling hands such as "Ralph" (robotics), CyberGloves (virtual reality sensors to capture isolated and continuous signs), camera-based projects such as the CopyCat interactive American Sign Language game (computer vision), and sign recognition software (Hidden Markov Modeling and neural network systems). Avatars such as "Tessa" (Text and Sign Support Assistant; three-dimensional imaging) and spoken language to sign language translation systems such as Poland's project entitled "THETOS" (Text into Sign Language Automatic Translator, which operates in Polish; natural language processing) are addressed. The application of this research to education is also explored. The "ICICLE" (Interactive Computer Identification and Correction of Language Errors) project, for example, uses intelligent computer-aided instruction to build a tutorial system for deaf or hard-of-hearing children that analyzes their English writing and makes tailored lessons and recommendations. Finally, the article considers synthesized sign, which is being added to educational material and has the potential to be developed by students themselves.
The Design of Immersive English Learning Environment Using Augmented Reality
ERIC Educational Resources Information Center
Li, Kuo-Chen; Chen, Cheng-Ting; Cheng, Shein-Yung; Tsai, Chung-Wei
2016-01-01
The study uses augmented reality (AR) technology to integrate virtual objects into the real learning environment for language learning. The English AR classroom is constructed using the system prototyping method and evaluated by semi-structured in-depth interviews. According to the flow theory by Csikszenmihalyi in 1975 along with the immersive…
ERIC Educational Resources Information Center
Stacey, David
This paper discusses the dynamics of Paulo Freire's "true perception" and the importance of language awareness, and even style, to that "interdependence" which makes possible the perception and transformation of reality. Freire calls for a critical intervention to transform reality, and because this intervention simultaneously…
New Trends in Computer Assisted Language Learning and Teaching.
ERIC Educational Resources Information Center
Perez-Paredes, Pascual, Ed.; Cantos-Gomez, Pascual, Ed.
2002-01-01
Articles in this special issue include the following: "ICT and Modern Foreign Languages: Learning Opportunities and Training Needs" (Graham Davies); "Authoring, Pedagogy and the Web: Expectations Versus Reality" (Paul Bangs); "Web-based Instructional Environments: Tools and Techniques for Effective Second Language…
NASA Astrophysics Data System (ADS)
Damayanti, Latifah Adelina; Ikhsan, Jaslin
2017-05-01
Integration of information technology in education more rapidly performed in a medium of learning. Three-dimensional (3D) molecular modeling was performed in Augmented Reality as a tangible manifestation of increasingly modern technology utilization. Based on augmented reality, three-dimensional virtual object is projected in real time and the exact environment. This paper reviewed the uses of chemical learning supplement book of aldehydes and ketones which are equipped with three-dimensional molecular modeling by which students can inspect molecules from various viewpoints. To plays the 3D illustration printed on the book, smartphones with the open-source software of the technology based integrated Augmented Reality can be used. The aims of this research were to develop the monograph of aldehydes and ketones with 3 dimensional (3D) illustrations, to determine the specification of the monograph, and to determine the quality of the monograph. The quality of the monograph is evaluated by experiencing chemistry teachers on the five aspects of contents/materials, presentations, language and images, graphs, and software engineering, resulted in the result that the book has a very good quality to be used as a chemistry learning supplement book.
Yu, Zhengyang; Zheng, Shusen; Chen, Huaiqing; Wang, Jianjun; Xiong, Qingwen; Jing, Wanjun; Zeng, Yu
2006-10-01
This research studies the process of dynamic concision and 3D reconstruction from medical body data using VRML and JavaScript language, focuses on how to realize the dynamic concision of 3D medical model built with VRML. The 2D medical digital images firstly are modified and manipulated by 2D image software. Then, based on these images, 3D mould is built with VRML and JavaScript language. After programming in JavaScript to control 3D model, the function of dynamic concision realized by Script node and sensor node in VRML. The 3D reconstruction and concision of body internal organs can be formed in high quality near to those got in traditional methods. By this way, with the function of dynamic concision, VRML browser can offer better windows of man-computer interaction in real time environment than before. 3D reconstruction and dynamic concision with VRML can be used to meet the requirement for the medical observation of 3D reconstruction and has a promising prospect in the fields of medical image.
Image fusion in craniofacial virtual reality modeling based on CT and 3dMD photogrammetry.
Xin, Pengfei; Yu, Hongbo; Cheng, Huanchong; Shen, Shunyao; Shen, Steve G F
2013-09-01
The aim of this study was to demonstrate the feasibility of building a craniofacial virtual reality model by image fusion of 3-dimensional (3D) CT models and 3 dMD stereophotogrammetric facial surface. A CT scan and stereophotography were performed. The 3D CT models were reconstructed by Materialise Mimics software, and the stereophotogrammetric facial surface was reconstructed by 3 dMD patient software. All 3D CT models were exported as Stereo Lithography file format, and the 3 dMD model was exported as Virtual Reality Modeling Language file format. Image registration and fusion were performed in Mimics software. Genetic algorithm was used for precise image fusion alignment with minimum error. The 3D CT models and the 3 dMD stereophotogrammetric facial surface were finally merged into a single file and displayed using Deep Exploration software. Errors between the CT soft tissue model and 3 dMD facial surface were also analyzed. Virtual model based on CT-3 dMD image fusion clearly showed the photorealistic face and bone structures. Image registration errors in virtual face are mainly located in bilateral cheeks and eyeballs, and the errors are more than 1.5 mm. However, the image fusion of whole point cloud sets of CT and 3 dMD is acceptable with a minimum error that is less than 1 mm. The ease of use and high reliability of CT-3 dMD image fusion allows the 3D virtual head to be an accurate, realistic, and widespread tool, and has a great benefit to virtual face model.
Virtual reality applied to teletesting
NASA Astrophysics Data System (ADS)
van den Berg, Thomas J.; Smeenk, Roland J. M.; Mazy, Alain; Jacques, Patrick; Arguello, Luis; Mills, Simon
2003-05-01
The activity "Virtual Reality applied to Teletesting" is related to a wider European Space Agency (ESA) initiative of cost reduction, in particular the reduction of test costs. Reduction of costs of space related projects have to be performed on test centre operating costs and customer company costs. This can accomplished by increasing the automation and remote testing ("teletesting") capabilities of the test centre. Main problems related to teletesting are a lack of situational awareness and the separation of control over the test environment. The objective of the activity is to evaluate the use of distributed computing and Virtual Reality technology to support the teletesting of a payload under vacuum conditions, and to provide a unified man-machine interface for the monitoring and control of payload, vacuum chamber and robotics equipment. The activity includes the development and testing of a "Virtual Reality Teletesting System" (VRTS). The VRTS is deployed at one of the ESA certified test centres to perform an evaluation and test campaign using a real payload. The VRTS is entirely written in the Java programming language, using the J2EE application model. The Graphical User Interface runs as an applet in a Web browser, enabling easy access from virtually any place.
ERIC Educational Resources Information Center
Pham, Thuong T. M.
2017-01-01
This dissertation investigates L2 student language production, task-based instruction, and teachers' scaffolding strategies in two special EFL classes in a Vietnamese university. Two English teachers and 73 students were studied as they participated in a nationwide educational project known as the Advanced Curriculum (AC), an initiative launched…
ERIC Educational Resources Information Center
Phyak, Prem Bahadur
2011-01-01
The recent political transformation of Nepal from a constitutional monarchy to a federal democratic republic and from a Hindu polity to a secular country has brought about some crucial changes in language planning. The Interim Constitution of Nepal has not only recognized the multilingual and multicultural reality of the country but has also…
ERIC Educational Resources Information Center
Perez-Frausto, Carlos
2012-01-01
This study dealt with the experiences of immigrants from Latin America, specifically Mexico, who speak indigenous languages. This study was guided by a theoretical framework in terms of issues such as power struggle, cultural hierarchy, and identity ambiguity, which are social realities of indigenous people who have immigrated to the United…
ERIC Educational Resources Information Center
Deshaies, Denise, Ed.; Ouellon, Conrad, Ed.
Papers, all in French, address four issues concerning linguistics and language in Quebec: language quality and linguistic reality; linguistic politics and the future of French in Quebec; the linguist's role in modern society; and dictionaries. Each section includes an untitled, substantive introduction and several papers. Papers include:…
ERIC Educational Resources Information Center
Sajavaara, Kari, Ed.
Papers presented at the conference on applied linguistics include the following: "Speaking of Grammars: Is Big Beautiful?" (Jan Svartvik); "A Sociosemiotic View of the Grasp of Language at Reality: The Lexical Field 'Aesthetic Judgment'" (Wolfgang Kuhlwein); "Language as a Target and Instrument of the Educational Process…
Ideals into Reality: Some Examples.
ERIC Educational Resources Information Center
Capuzzi, Dave; And Others
Examples of innovations in college and adult reading reading programs in five states are described. At Maricopa Technical College (Arizona) adult students have access to a special reading program emphasizing the language experience approach, capitalizing on students' life experiences and oral language facility. Otero Junior College (Colorado)…
Anglicising Postapartheid South Africa
ERIC Educational Resources Information Center
Louw, P. Eric
2004-01-01
The apartheid state deliberately encouraged linguistic diversity and actively built cultural infrastructures which impeded Anglicisation. With the end of apartheid has come "de facto" Anglicisation. So although South Africa has, since 1994, had 11 official languages, in reality, English is swamping the other 10 languages. Afrikaans has,…
Language-driven anticipatory eye movements in virtual reality.
Eichert, Nicole; Peeters, David; Hagoort, Peter
2018-06-01
Predictive language processing is often studied by measuring eye movements as participants look at objects on a computer screen while they listen to spoken sentences. This variant of the visual-world paradigm has revealed that information encountered by a listener at a spoken verb can give rise to anticipatory eye movements to a target object, which is taken to indicate that people predict upcoming words. The ecological validity of such findings remains questionable, however, because these computer experiments used two-dimensional stimuli that were mere abstractions of real-world objects. Here we present a visual-world paradigm study in a three-dimensional (3-D) immersive virtual reality environment. Despite significant changes in the stimulus materials and the different mode of stimulus presentation, language-mediated anticipatory eye movements were still observed. These findings thus indicate that people do predict upcoming words during language comprehension in a more naturalistic setting where natural depth cues are preserved. Moreover, the results confirm the feasibility of using eyetracking in rich and multimodal 3-D virtual environments.
Psychological reality and the role of the teacher in early-education sharing time
NASA Astrophysics Data System (ADS)
Alsafi, Abdullah T.
1994-01-01
The study of children's language development has been strongly influenced since the 1950s by linguistic research. How well, however, has the education of young children incorporated the concept of psychological reality, which interrelates the child's perceptual and cognitive development with linguistic and non-linguistic events in his/her environment? In reply to this question, the paper concentrates on"sharing time", known also as"show and tell", which has both affective and cognitive value. Although sharing time is a student-centered activity, the teacher plays a pivotal role in establishing its context, structure and norms. Feedback from the teacher and peers promotes language development, and the growth of curiosity and inquisitiveness. The article is derived from experience in teaching kindergarten teachers to conduct sharing time periods in Saudi Arabia. Practical suggestions are made for the implementation of the activity, in the interests of encouraging spontaneous and personalized language rather than focusing on evaluation of students' competence in the formal aspects of language development.
An Alternate Reality Game for Language Learning: ARGuing for Multilingual Motivation
ERIC Educational Resources Information Center
Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas
2011-01-01
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Virtual Reality as a Tool in the Education
ERIC Educational Resources Information Center
Piovesan, Sandra Dutra; Passerino, Liliana Maria; Pereira, Adriana Soares
2012-01-01
The virtual reality is being more and more used in the education, enabling the student to find out, to explore and to build his own knowledge. This paper presents an Educational Software for presence or distance education, for subjects of Formal Language, where the student can manipulate virtually the target that must be explored, analyzed and…
Looking for the Big Picture: Macrostrategies for L2 Teacher Observation and Feedback
ERIC Educational Resources Information Center
Salas, Spencer; Mercado, Leonardo
2010-01-01
While an extensive body of literature in TESOL studies the different paradigms that drive second language (L2) teachers' conceptualizations of their professional identities and practice, there is still a need for more research into how L2 supervisors construct the realities of supervision and how their interpretations of those realities inform…
ERIC Educational Resources Information Center
Yang, Mau-Tsuen; Liao, Wan-Che
2014-01-01
The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable…
NASA Astrophysics Data System (ADS)
Skilling, John
2005-11-01
This tutorial gives a basic overview of Bayesian methodology, from its axiomatic foundation through the conventional development of data analysis and model selection to its rôle in quantum mechanics, and ending with some comments on inference in general human affairs. The central theme is that probability calculus is the unique language within which we can develop models of our surroundings that have predictive capability. These models are patterns of belief; there is no need to claim external reality. 1. Logic and probability 2. Probability and inference 3. Probability and model selection 4. Prior probabilities 5. Probability and frequency 6. Probability and quantum mechanics 7. Probability and fundamentalism 8. Probability and deception 9. Prediction and truth
The Weight of English in Global Perspective: The Role of English in Israel
ERIC Educational Resources Information Center
Shohamy, Elana
2014-01-01
The aim of this chapter is to point to the complexities of the English language in Israel from a critical perspective, its global language status, and the manners in which it affects and interacts with a variety of local issues. The main focus is on how the presence of a global language, like English, affects a given sociolinguistic reality,…
ERIC Educational Resources Information Center
Schildkret, Elizabeth
2017-01-01
In the United States, we tend to understand linguistic systems as separate and autonomous, and by this understanding, bilinguals are people who speak two different languages and switch between them. This understanding of bilingualism, however, does not reflect the reality of the way many bilinguals use language. Rather than "code-switch"…
Ideology in Writing Instruction: Reconsidering Invention Heuristics.
ERIC Educational Resources Information Center
Byard, Vicki
Modern writing textbooks tend to offer no heuristics, treat heuristics as if they do not have different impacts on inquiry, or take the view that heuristics are ideologically neutral pedagogies. Yet theory about language demonstrates that ideological neutrality is impossible. Any use of language in attempting to represent reality will inevitably…
Integrating Reading and Language Arts.
ERIC Educational Resources Information Center
French, Michael P., Ed.; Elford, Shirley J., Ed.
1986-01-01
Integrating reading and language arts at all levels is the focus of this journal issue. The articles and their authors are as follows: "Reading and Writing: Close Relatives or Distant Cousins" (Kathryn A. Koch); "The Reading-Writing Relationship: Myths and Realities" (Timothy Shanahan); "The Classroom Teacher as an Action Researcher: Beginning…
Test Specifications and Blueprints: Reality and Expectations
ERIC Educational Resources Information Center
AlFallay, Ibrahim S.
2018-01-01
This study investigates to what extend do teachers of English as a school subject (ESS) in Saudi schools follow recommendations and guidelines suggested by language testing specialists in developing tables of specifications and preparing blueprints to their formative and summative language tests. To answer the study questions, a thirteen-statement…
Extrapolating Subjectivity Research to Other Languages
ERIC Educational Resources Information Center
Banea, Carmen
2013-01-01
Socrates articulated it best, "Speak, so I may see you." Indeed, language represents an invisible probe into the mind. It is the medium through which we express our deepest thoughts, our aspirations, our views, our feelings, our inner reality. From the beginning of artificial intelligence, researchers have sought to impart human like…
ERIC Educational Resources Information Center
Turner, Jane
1998-01-01
Exploration of a specific use of Text Based Virtual Reality--not just as powerful communities for authentic communication and collaboration in language learning but exploiting role-playing and writing aspects. The "Walk on Ice" takes a group of adult English-as-a-Second-Language learners through the creation of imaginary characters who…
Reality and Second-Language Role-Play.
ERIC Educational Resources Information Center
Piper, David; Piper, Terry
1983-01-01
Although role playing is a well-established and useful method of second language instruction, its success is often undermined by assignment of roles alien to the students' needs and experience. Redefinition of role playing to include the roles an individual assumes in everyday life will help the teacher plan more appropriate activities. (MSE)
Internationalisation, Multilingualism and English-Medium Instruction
ERIC Educational Resources Information Center
Doiz, Aintzane; Lasagabaster, David; Sierra, Juan Manuel
2011-01-01
In the new European higher education space, Universities in Europe are exhorted to cultivate and develop multilingualism. The European Commission's 2004-2006 action plan for promoting language learning and diversity speaks of the need to build an environment which is favourable to languages. Yet reality indicates that it is English which reigns…
Limited Aspects of Reality: Frames of Reference in Language Assessment
ERIC Educational Resources Information Center
Fulcher, Glenn; Svalberg, Agneta
2013-01-01
Language testers operate within two frames of reference: norm-referenced (NRT) and criterion-referenced testing (CRT). The former underpins the world of large-scale standardized testing that prioritizes variability and comparison. The latter supports substantive score meaning in formative and domain specific assessment. Some claim that the…
Neoliberalism and ELT Coursebook Content
ERIC Educational Resources Information Center
Copley, Keith
2018-01-01
The widespread use of commercially produced coursebooks tailored to a global market remains a reality within English language teaching (ELT) across a broad range of teaching contexts. Most of these coursebooks profess to being vaguely communicative in their approach, while at the same time attempting to package and present language as a…
Formalising the Future of Languages Education
ERIC Educational Resources Information Center
Cunningham, Denis
2004-01-01
Education is the right, but not the reality, of all. Various international trends are identified to set the scene for languages education. Challenges facing the teaching profession--in the contexts of teachers, students, teacher training, conditions and the curriculum--are addressed by effective strategies. Policy is prioritised, as it is in this…
Language Choice and Cultural Imperialism: A Nigerian Perspective.
ERIC Educational Resources Information Center
Bisong, Joseph
1995-01-01
Argues against the thesis put forth in Phillipson's "Linguistic Imperialism," that the relationship between core English-speaking countries and periphery-English countries is one of dominant and dominated languages, as it applies to Nigeria. It is maintained that the sociolinguistic and sociocultural realities of the country have not…
The Language of Medicine: The Ethics of Obscurity.
ERIC Educational Resources Information Center
Jolly, Peggy
Because physicians are perceived as powerful and knowledgeable professionals, the language they use to address patients has a tremendous effect on a patient's mental and physical well-being. Physicians often speak to patients in "med-speak," obscure, highly technical terms that cloak the reality of the patient's condition and serve to reinforce…
Typological Asymmetries in Round Vowel Harmony: Support from Artificial Grammar Learning
ERIC Educational Resources Information Center
Finley, Sara
2012-01-01
Providing evidence for the universal tendencies of patterns in the world's languages can be difficult, as it is impossible to sample all possible languages, and linguistic samples are subject to interpretation. However, experimental techniques, such as artificial grammar learning paradigms, make it possible to uncover the psychological reality of…
Malaysian ESL Teachers' Use of ICT in Their Classrooms: Expectations and Realities
ERIC Educational Resources Information Center
Yunus, Melor Md
2007-01-01
English as a Second Language (ESL) teachers in Malaysia, as in many other countries, are anxious to exploit the potential of Information and Communication Technologies (ICT) to enhance the teaching and learning process. Given the increasing pressure exerted by technological developments on language education, it is important to understand the…
Learning English through Social Interaction: The Case of "Big Brother 2006," Finland
ERIC Educational Resources Information Center
Kaanta, Leila; Jauni, Heidi; Leppanen, Sirpa; Peuronen, Saija; Paakkinen, Terhi
2013-01-01
In line with recent Conversation Analytic work on language learning as situated practice, this article investigates how interactants can create language learning opportunities for themselves and others in and through social interaction. The study shows how the participants of "Big Brother Finland," a reality TV show, whose main…
"What Is Africa to Me?": Language, Ideology and "African American."
ERIC Educational Resources Information Center
Smitherman, Geneva
A study examined the history of racial labelling of Black Americans, from the perspective of their changing material condition and opinions concerning use of the term "African American." Using the paradigm that language is representative of a social construction of reality drawn from linguistics and sociology, use of the terms…
The Case for Durative Actions: A Commentary on PDDL2.1
NASA Technical Reports Server (NTRS)
Smith, David E.
2003-01-01
The addition of durative actions to PDDL2.1 sparked some controversy. Fox and Long argued that actions should be considered as instantaneous, but can start and stop processes. Ultimately, a limited notion of durative actions was incorporated into the language. I argue that this notion is impoverished, and that the underlying philosophical position of regarding durative actions as being a shorthand for a start action, process, and stop action ignores the realities of modelling and execution for complex systems.
Neurolinguistic findings on the language lexicon: the special role of proper names.
Müller, Horst M
2010-12-31
Cognitive linguistics proposes the existence of a human language lexicon as a necessary subsystem of language production and comprehension. While the inner structure of the lexicon remains speculative, measures of its function may distinguish separate processing paths for different types of lexical entries. Based upon the presented findings on nomina from reaction time measurements, event-related potentials (ERP) analysis, and functional magnetic resonance imaging (fMRI), the special role of proper names in language--in contrast to common nouns--appears to be grounded in a neurocognitive reality.
ERIC Educational Resources Information Center
Endo, R.
2013-01-01
This ethnographic case study describes how three Japanese immigrant parents in a midsize urban community in the Midwest viewed heritage-language education in relation to their children's socioemotional development as bicultural Americans. The literature review offers a comparative and historical analysis of Japanese schools in the diaspora to…
Training Senior Teachers in Compulsory Computer Based Language Tests
ERIC Educational Resources Information Center
Laborda, Jesus Garcia; Royo, Teresa Magal
2009-01-01
The IBT TOEFL has become the principal example of online high stakes language testing since 2005. Most instructors who do the preparation for IBT TOEFL face two main realities: first, students are eager and highly motivated to take the test because of the prospective implications; and, second, specific studies would be necessary to see if…
Using Virtual Reality for Task-Based Exercises in Teaching Non-Traditional Students of German
ERIC Educational Resources Information Center
Libbon, Stephanie
2004-01-01
Using task-based exercises that required web searches and online activities, this course introduced non-traditional students to the sights and sounds of the German culture and language and simultaneously to computer technology. Through partner work that required negotiation of the net as well as of the language, these adult beginning German…
Blending Borders of Language and Culture: Schooling in La Villita
ERIC Educational Resources Information Center
Olmedo, Irma M.
2009-01-01
This article examines the efforts of a school in a Mexican community in Chicago to help children and parents capitalize on the language and culture of their 2 worlds. It builds on the concepts of border crossings and hybridity, metaphors used to describe the sociocultural and linguistic reality of people living transnationally. Some US communities…
ERIC Educational Resources Information Center
Csillagh, Virág
2015-01-01
Inspired by the unexpected results of a standardized questionnaire survey of Swiss university students' motivation and attitudes toward English, the paper discusses the influence of global and local contexts on language learners' motivation and identity. As a result of the unprecedented spread of English as a foreign language (Crystal, 2003;…
Technology for French Learning: A Mismatch between Expectations and Reality
ERIC Educational Resources Information Center
Karabulut, Aliye; Levelle, Kimberly; Li, Jinrong; Suvorov, Ruslan
2012-01-01
The qualitative study reported in this article explored the use of technology for language learning in a third-year French class at a public university in the Midwest of the USA. To address the need for a more holistic study of technology for language learning (Basharina, 2007; Thorne, 2003), an Activity Theory framework was employed to…
Interactive Contact as Linguistic Affordance during Short-Term Study Abroad: Myth or Reality?
ERIC Educational Resources Information Center
Allen, Heather
2010-01-01
The idea that study abroad (SA) is an ideal context for acquiring language is one largely supported by foreign language (FL) students and their teachers, the latter often recollecting their own successful if not life-transforming sojourns abroad. According to Rivers (1998), SA represents "an environment which most closely resembles the…
Language in Action: From Webquests to Virtual Realities
ERIC Educational Resources Information Center
Godwin-Jones, Robert
2004-01-01
English is the lingua franca of the Internet and as a consequence the World Wide Web offers a rich bounty for ESL and EFL teachers and learners. It also represents a vast repository of misinformation, poor language use, and potentially offensive material. There are any number of possible approaches to avoiding the pitfalls of the Internet while…
ERIC Educational Resources Information Center
Schneider, Jeffrey; von der Emde, Silke
2000-01-01
Describes an online approach through using a MOO, a computer program that allows students to share text-based virtual reality. The goal of the program was to build an environment that both enabled practice in the target language and sustained reflection on the processes of cultural production and reception. (Author/VWL)
A Critical Discourse Analysis of Donald Trump's Sexist Ideology
ERIC Educational Resources Information Center
Darweesh, Abbas Degan; Abdullah, Nesaem Mehdi
2016-01-01
Language is not always seen as a neutral vehicle which represents reality. It is sometimes described as a tool which is drawn on to discriminate, insult, abuse, and belittle others. This is evident in the case of sexism which is seen as language that discriminates against women by representing them negatively or which seems to implicitly assume…
ERIC Educational Resources Information Center
Dunworth, Katie; Drury, Helen; Kralik, Cynthia; Moore, Tim
2014-01-01
This article describes the results from a national project that investigated institutional approaches to the development of student English language capabilities in Australian higher education. The project aimed to identify the various approaches and strategies that higher education providers have established and to gauge whether they have been…
ERIC Educational Resources Information Center
Parton, Becky Sue
2006-01-01
In recent years, research has progressed steadily in regard to the use of computers to recognize and render sign language. This paper reviews significant projects in the field beginning with finger-spelling hands such as "Ralph" (robotics), CyberGloves (virtual reality sensors to capture isolated and continuous signs), camera-based…
ERIC Educational Resources Information Center
Abdallah, Mahmoud Mohammad Sayed
2011-01-01
With the dominance of the Web in education and English language learning, new literacies have emerged. This thesis is motivated by the assumption that these literacies need to be integrated into the Egyptian pre-service EFL teacher education programmes so that EFL student teachers can cope with the new reality of language teaching/learning.…
Reality of auditory verbal hallucinations.
Raij, Tuukka T; Valkonen-Korhonen, Minna; Holi, Matti; Therman, Sebastian; Lehtonen, Johannes; Hari, Riitta
2009-11-01
Distortion of the sense of reality, actualized in delusions and hallucinations, is the key feature of psychosis but the underlying neuronal correlates remain largely unknown. We studied 11 highly functioning subjects with schizophrenia or schizoaffective disorder while they rated the reality of auditory verbal hallucinations (AVH) during functional magnetic resonance imaging (fMRI). The subjective reality of AVH correlated strongly and specifically with the hallucination-related activation strength of the inferior frontal gyri (IFG), including the Broca's language region. Furthermore, how real the hallucination that subjects experienced was depended on the hallucination-related coupling between the IFG, the ventral striatum, the auditory cortex, the right posterior temporal lobe, and the cingulate cortex. Our findings suggest that the subjective reality of AVH is related to motor mechanisms of speech comprehension, with contributions from sensory and salience-detection-related brain regions as well as circuitries related to self-monitoring and the experience of agency.
Reality of auditory verbal hallucinations
Valkonen-Korhonen, Minna; Holi, Matti; Therman, Sebastian; Lehtonen, Johannes; Hari, Riitta
2009-01-01
Distortion of the sense of reality, actualized in delusions and hallucinations, is the key feature of psychosis but the underlying neuronal correlates remain largely unknown. We studied 11 highly functioning subjects with schizophrenia or schizoaffective disorder while they rated the reality of auditory verbal hallucinations (AVH) during functional magnetic resonance imaging (fMRI). The subjective reality of AVH correlated strongly and specifically with the hallucination-related activation strength of the inferior frontal gyri (IFG), including the Broca's language region. Furthermore, how real the hallucination that subjects experienced was depended on the hallucination-related coupling between the IFG, the ventral striatum, the auditory cortex, the right posterior temporal lobe, and the cingulate cortex. Our findings suggest that the subjective reality of AVH is related to motor mechanisms of speech comprehension, with contributions from sensory and salience-detection-related brain regions as well as circuitries related to self-monitoring and the experience of agency. PMID:19620178
DOE Office of Scientific and Technical Information (OSTI.GOV)
P., Henry
2008-11-20
A recent article in which John Searle claims to refute dualism is examined from a scientific perspective. John Searle begins his recent article 'Dualism Revisited' by stating his belief that the philosophical problem of consciousness has a scientific solution. He then claims to refute dualism. It is therefore appropriate to examine his arguments against dualism from a scientific perspective. Scientific physical theories contain two kinds of descriptions: (1) Descriptions of our empirical findings, expressed in an every-day language that allows us communicate to each other our sensory experiences pertaining to what we have done and what we have learned; andmore » (2) Descriptions of a theoretical model, expressed in a mathematical language that allows us to communicate to each other certain ideas that exist in our mathematical imaginations, and that are believed to represent, within our streams of consciousness, certain aspects of reality that we deem to exist independently of their being perceived by any human observer. These two parts of our scientific description correspond to the two aspects of our general contemporary dualistic understanding of the total reality in which we are imbedded, namely the empirical-mental aspect and the theoretical-physical aspect. The duality question is whether this general dualistic understanding of ourselves should be regarded as false in some important philosophical or scientific sense.« less
The language of violence in mental health: shifting the paradigm to the language of peace.
Alex, Marion; Whitty-Rogers, Joanne; Panagopoulos, Wendy
2013-01-01
Language used in health care, particularly with vulnerable populations such as those with mental illness, is often violent, rising from historical prejudices and politics of power over others. This creates disharmony and distrust between health care providers and patients and families. Peace involves relationships that nurture ongoing harmony, trust, and constructive solutions. In this descriptive philosophical article, we discuss connections between and among the concepts of peace, health, relational ethics, in relation to nurses' responsibilities, current health care realities, and the language of nursing. We propose a shift in discourse within nurse-patient relationships from oppressive and stigmatizing language to the discourse of peace.
ERIC Educational Resources Information Center
Travaux Neuchatelois de Linguistique (TRANEL), 1984
1984-01-01
The eight papers in this collection include: "Un enseignant de langues a la recherche de la pierre philosophale" (A Language Teacher in Search of the Philosopher's Stone); "Apprentissage autodirige: Compte rendu d'experience 1978-83" (Self-Directed Learning: Report of Experience 1978-83); "Teaching Without a Language Syllabus But With a Linguistic…
ERIC Educational Resources Information Center
Trent, John
2016-01-01
This article reports the results of a multiple qualitative case study which investigated the challenges that seven early career English language teachers in Hong Kong confronted as they constructed their professional and personal identities. A series of in-depth interviews with participants during the entire first year of their full-time teaching…
Asking New Questions and Seeking New Answers: The Reality of Aphasia Practice in South Africa
ERIC Educational Resources Information Center
Penn, Claire
2014-01-01
Emerging policy in South Africa has had a marked impact on delivery of service by speech-language pathologists, particularly in the field of aphasia. This article describes major policy influences in the areas of language use, health, education, disability, and the elderly, which have had an impact on service delivery. Aphasia assessment and…
Effects of Problem-Based Learning on a Fifth Grade Language Arts Classroom
ERIC Educational Resources Information Center
Blackwell, Deborah
2013-01-01
The main purpose of this qualitative research was to discover the effects of problem-based learning on a fifth grade language arts classroom. The secondary purpose was to examine how receptive fifth grade students were to a new way of learning. In this descriptive study, a group of nine students created an alternate reality game as part of a…
Language Attitudes of Asturian Students in the Area of Navia-Eo (Spain)
ERIC Educational Resources Information Center
González-Riaño, Xosé; Hevia-Artime, Isabel; Fernández-Costales, Alberto
2013-01-01
This paper presents a synthesis of a pioneering study that approaches the sociolinguistic and educational reality of the area of Navia-Eo, a region in the western part of Asturias (Spain). This research aims to provide an insight into the language attitudes and the sociolinguistic awareness of students in the final year of primary education. Using…
ERIC Educational Resources Information Center
Yore, Larry D.; Treagust, David F.
2006-01-01
In this final article, we briefly review and synthesize the science and language research and practice that arose from the current literature and presentations at an international conference, referred to as the first "Island Conference". We add to the synthesis of the articles the conference deliberations and on-going discussions of the field and…
The Use of Internet Resources and Browser-Based Virtual Worlds in Teaching Grammar
ERIC Educational Resources Information Center
Kruk, Mariusz
2014-01-01
Online virtual worlds are becoming important tools in foreign/second language instruction in view of the fact that they enhance learner motivation, promote autonomy and social presence in a 3D environment. Virtual worlds are a type of reality in which students can meet and communicate with other learners in the target language using text, voice or…
ERIC Educational Resources Information Center
Mori, Junko; Sanuth, Kazeem Ké?hìndé
2018-01-01
Translingualism advocates for the appreciation of multilingual speakers' fluid, flexible, and creative deployment of semiotic resources without regard to the ideological constructs of named languages. While this scholarship has been developed primarily in the contexts of world Englishes, English as a lingua franca, and bilingual education in…
Instant Reality--The Use (and Misuse) of Photographic Slides in the Classroom.
ERIC Educational Resources Information Center
Underhill, Nic
The paper suggests ways in which the teacher of English as a second language may use slides to stimulate students by teaching through, and not just about, the slides. Slides are useful when used as a tool to uncover the students' creative and imaginative faculties, which may fail to be discovered through conventional language teaching. The use of…
European Languages and Culture in Hong Kong: Trade or Education?
ERIC Educational Resources Information Center
Cribbin, John
2009-01-01
Hong Kong Government policy is to promote Hong Kong as an international education hub for the region. This may be more rhetoric than reality. The article surveys the historical background of Hong Kong in terms of its role as a trading centre, a gateway to China and a meeting place for East and West for which interchange with European languages and…
A Schutzian Analysis of Prayer with Perspectives from Linguistic Philosophy.
Hoshikawa, K; Staudigl, M
2017-01-01
In this paper, we propose to analyze the phenomenon of Christian prayer by way of combining two different analytical frameworks. We start by applying Schutz's theories of "intersubjectivity," "inner time," "politheticality," and "multiple realities," and then proceed by drawing on the ideas and insights of linguistic philosophers, notably, Wittgenstein's "language-game," Austin's "speech act," and Evans's "logic of self-involvement". In conjoining these accounts, we wish to demonstrate how their combination sheds new light on understanding the phenomenon of prayer. Prayer is a complex phenomenon that involves two major dimensions: the private and the social, as Matthew (6: 6) and Acts (1: 14), respectively, demonstrate. Schutz's study of the phenomenon of "inner time" and the "polithetical" structure of consciousness, at both the subjective and intersubjective level, provides a useful lens to analyze these two dimensions. In addition, prayer, in following a specific set of rules, can also be considered as a specific, i.e., religious "language-game". In the last analysis, however, we propose to analyze prayer (and, finally, religion) within the Schutzian framework of "multiple realities," "enclaves," and "symbolic appresentation," which permits accessing the "religious finite province of meaning" in the very midst of the paramount reality of everyday life. In a nutshell, we claim that Christian prayer is a practice of constructing and living within a "religious province of meaning" in the everyday world; it is a practice that revolves around self-involving language-activities such as praising, confessing, thanksgiving, or requesting to God, which enable the praying subject to transfigure the language of everydayness and "see through" (Schutz) the world of everyday life in order to let it appear in a different light, e.g., the light of grace, gift, and salvation.
Ecological aspects of auditory rehabilitation.
Borg, E
2000-03-01
Speech and language communication represents an important aspect of interaction between humans and their social environment. In this respect, communication can be analysed in analogy with ecological systems. A conceptual framework based on this analogy has been presented recently and is further developed in this paper. In particular, the consequences for design and accomplishment of auditory rehabilitation are discussed in relation to our own studies. The ecological model contains three levels of interpersonal interaction: signal, message and behaviour, as well as an interaction with the social and physical background. Sensory information is treated in afferent neural systems, processed in language centres and expressed via the vocal system. The communication situation is evaluated and compared with the internal reference "preferendum". The discrepancy between this internal template, a self-image and the perceived reality gives rise to a feedback signal that acts on the components of the communication process within the individual and in the environment, on the one hand, and on the preferendum, on the other. The role of language training, speaking behaviour, meta-communication, e.g. reporting lack of understanding or acknowledging understood messages, are made apparent through an application of the model to rehabilitation.
Surviving sepsis--a 3D integrative educational simulator.
Ježek, Filip; Tribula, Martin; Kulhánek, Tomáš; Mateják, Marek; Privitzer, Pavol; Šilar, Jan; Kofránek, Jiří; Lhotská, Lenka
2015-08-01
Computer technology offers greater educational possibilities, notably simulation and virtual reality. This paper presents a technology which serves to integrate multiple modalities, namely 3D virtual reality, node-based simulator, Physiomodel explorer and explanatory physiological simulators employing Modelica language and Unity3D platform. This emerging tool chain should allow the authors to concentrate more on educational content instead of application development. The technology is demonstrated through Surviving sepsis educational scenario, targeted on Microsoft Windows Store platform.
Language barriers and epistemic injustice in healthcare settings.
Peled, Yael
2018-05-09
Contemporary realities of global population movement increasingly bring to the fore the challenge of quality and equitable health provision across language barriers. While this linguistic challenge is not unique to immigration contexts and is likewise shared by health systems responding to the needs of aboriginal peoples and other historical linguistic minorities, the expanding multilingual landscape of receiving societies renders this challenge even more critical, owing to limited or even non-existing familiarity of modern and often monolingual health systems with the particular needs of new linguistic minorities. The centrality of language to health beliefs, attitudes, practices, cultural scripts, and conceptual frameworks emphasizes its pivotal role in the healthcare process, and consequently in the adverse effects of treatment that is language-insensitive and unaware. Such an attitude on the part of medical authorities risks considerable epistemic injustice in the form of a (mis)judgement of patients' intelligence, credibility, and rationality based on the language that they speak and the manner in which they speak it, consequently impacting the quality and equity of care provided. This danger, I argue, may be effectively countered by fostering among the participants in the healthcare process a sense of epistemic humility through greater metalinguistic awareness. Outlining a range of operative steps that can be used to facilitate this. I argue that the reality of language barriers in the healthcare process, while not entirely eliminable, may nevertheless be successfully addressed, in order to mitigate the challenge of quality and equitable healthcare provision in multilingual societies. © 2018 John Wiley & Sons Ltd.
Student Perceptions of a Mobile Augmented Reality Game and Willingness to Communicate in Japanese
ERIC Educational Resources Information Center
Shea, Andrea Misao
2014-01-01
Communication is a key component in learning a second language (L2). As important as the "ability" to communicate in the L2 is the willingness to use the L2 or, what has been identified in the literature as "Willingness to Communicate" (WTC). Language is best learned when situated in, and based on, real-life experiences.…
Engaging in Dramatic Activities in English as a Foreign Language Classes at the University Level
ERIC Educational Resources Information Center
Algarra Carrasco, Victoria
2012-01-01
In this article, we discuss how, through dramatic activities, fiction and reality can work together to help the English as a Foreign language learner communicate in a more personal and meaningful way. The kind of activities proposed are designed to help engender a space where students can personally engage with each other in an atmosphere that is…
Change in Language Policy in Malaysia: The Reality of Implementation in Public Universities
ERIC Educational Resources Information Center
Gill, Saran Kaur
2006-01-01
In Malaysia, a sudden change in language policy, from Bahasa Melayu to English, has been instituted for the disciplines of science and technology at varying levels of the educational system. For this paper, it will be the domain of higher education that will be focused on. In 2005, the students who had their pre-university courses in English would…
Ernst Mach and B. F. Skinner: Their Similarities with Two Traditions for Verbal Behavior
ERIC Educational Resources Information Center
Moxley, Roy A.
2005-01-01
Ernst Mach is most closely associated with a positivism that demanded a language of close contact with reality. Mach linked this view with the tradition of the quest for an ideal language in which meaning is a property of a word. Logical positivism and the S-R psychology of the early B. F. Skinner also participated in this ideal-language…
Formal linguistics as a cue to demographic history.
Longobardi, Giuseppe; Ceolin, Andrea; Ecay, Aaron; Ghirotto, Silvia; Guardiano, Cristina; Irimia, Monica-Alexandrina; Michelioudakis, Dimitris; Radkevich, Nina; Pettener, Davide; Luiselli, Donata; Barbujani, Guido
2016-06-20
Beyond its theoretical success, the development of molecular genetics has brought about the possibility of extraordinary progress in the study of classification and in the inference of the evolutionary history of many species and populations. A major step forward was represented by the availability of extremely large sets of molecular data suited to quantitative and computational treatments. In this paper, we argue that even in cognitive sciences, purely theoretical progress in a discipline such as linguistics may have analogous impact. Thus, exactly on the model of molecular biology, we propose to unify two traditionally unrelated lines of linguistic investigation: 1) the formal study of syntactic variation (parameter theory) in the biolinguistic program; 2) the reconstruction of relatedness among languages (phylogenetic taxonomy). The results of our linguistic analysis have thus been plotted against data from population genetics and the correlations have turned out to be largely significant: given a non-trivial set of languages/populations, the description of their variation provided by the comparison of systematic parametric analysis and molecular anthropology informatively recapitulates their history and relationships. As a result, we can claim that the reality of some parametric model of the language faculty and language acquisition/transmission (more broadly of generative grammar) receives strong and original support from its historical heuristic power. Then, on these grounds, we can begin testing Darwin's prediction that, when properly generated, the trees of human populations and of their languages should eventually turn out to be significantly parallel.
Development of the use of conversational cues to assess reality status
Woolley, Jacqueline D.; Ma, Lili; Lopez-Mobilia, Gabriel
2011-01-01
In this study we assessed children’s ability to use information overheard in other people’s conversations to judge the reality status of a novel entity. Three- to 9-year-old children (N = 101) watched video clips in which two adults conversed casually about a novel being. Videos contained statements that either explicitly denied, explicitly affirmed, or implicitly acknowledged the entity’s existence. Results indicated that children of all ages used statements of denial to discount the reality status of the novel entity, but that this ability improved with age. By age 5, children used implicit existence cues to judge a novel entity as being real. Not until age 9, however, did children begin to doubt the existence of entities whose reality status was explicitly affirmed in conversation. Overall, results indicate that the ability to use conversational cues to determine reality status is present in some children as early as age 3, but recognition of the nuanced language of belief continues to develop during the elementary-school years. PMID:22241965
ERIC Educational Resources Information Center
Crowley, Sharon
1979-01-01
Discusses the rhetorical theory of Gorgias of Leontini and encourages teachers to implant in students a Gorgianic respect for language as an art of illusion, deception, and power having no necessary relation to truth or reality. (DD)
SimPackJ/S: a web-oriented toolkit for discrete event simulation
NASA Astrophysics Data System (ADS)
Park, Minho; Fishwick, Paul A.
2002-07-01
SimPackJ/S is the JavaScript and Java version of SimPack, which means SimPackJ/S is a collection of JavaScript and Java libraries and executable programs for computer simulations. The main purpose of creating SimPackJ/S is that we allow existing SimPack users to expand simulation areas and provide future users with a freeware simulation toolkit to simulate and model a system in web environments. One of the goals for this paper is to introduce SimPackJ/S. The other goal is to propose translation rules for converting C to JavaScript and Java. Most parts demonstrate the translation rules with examples. In addition, we discuss a 3D dynamic system model and overview an approach to 3D dynamic systems using SimPackJ/S. We explain an interface between SimPackJ/S and the 3D language--Virtual Reality Modeling Language (VRML). This paper documents how to translate C to JavaScript and Java and how to utilize SimPackJ/S within a 3D web environment.
The implementation of language policy: The case of Ecuador
NASA Astrophysics Data System (ADS)
Cossío, Consuelo Yánez
1991-03-01
Ecuador is implementing a programme of indigenous bilingual intercultural education. Work began systematically in 1978 through a research centre of the Catholic University, and throughout the 1980s the government has become increasingly committed to the principle of indigenous education. In 1980 agreement was reached on a common alphabet for all indigenous languages. In the same year the government accepted that vernacular languages might be used for education, and the "Macac" educational model was devised by the Catholic University's research centre. By 1984 there were 300 bilingual primary schools, but the government then suspended its experiment. This was restored four years later, with the addition of secondary education and teacher training colleges. What is stressed by NGOs active in promoting indigenous education is not only its use of vernacular languages, but the need for intercultural exchange, recognizing in a modified curriculum the cultural values of the indigenous population and their socioeconomic reality. This change has not been understood by all government agencies, although a new Directorate for Bilingual Intercultural Education was established in 1988 to provide education for people of all ages in indigenous communities. The traditional Spanish-language formal education system has exercised a restricting influence on innovation, and the response of the dominant Spanish-speaking majority has generally been indifference.
SutraPrep, a pre-processor for SUTRA, a model for ground-water flow with solute or energy transport
Provost, Alden M.
2002-01-01
SutraPrep facilitates the creation of three-dimensional (3D) input datasets for the USGS ground-water flow and transport model SUTRA Version 2D3D.1. It is most useful for applications in which the geometry of the 3D model domain and the spatial distribution of physical properties and boundary conditions is relatively simple. SutraPrep can be used to create a SUTRA main input (?.inp?) file, an initial conditions (?.ics?) file, and a 3D plot of the finite-element mesh in Virtual Reality Modeling Language (VRML) format. Input and output are text-based. The code can be run on any platform that has a standard FORTRAN-90 compiler. Executable code is available for Microsoft Windows.
ERIC Educational Resources Information Center
Sharma, Meenakshi
2011-01-01
The writings of Indians in English provide a rich ground to explore the ways in which travellers and migrants from India to England relate to the realities of the place and to their place in it. Language and the literary education that characterised English education in India during colonial times play an important role in the construction of…
ERIC Educational Resources Information Center
Caporal-Ebersold, Eloise; Young, Andrea
2016-01-01
The aim of this article is to analyse the early childhood education and care (ECEC) language policy in the city of Strasbourg, focusing on an ethnographic case study of a newly established bilingual English-French crèche in the city. In France, establishing an early childhood education structure--more specifically, a day care centre catering to…
Statistical Deviations From the Theoretical Only-SBU Model to Estimate MCU Rates in SRAMs
NASA Astrophysics Data System (ADS)
Franco, Francisco J.; Clemente, Juan Antonio; Baylac, Maud; Rey, Solenne; Villa, Francesca; Mecha, Hortensia; Agapito, Juan A.; Puchner, Helmut; Hubert, Guillaume; Velazco, Raoul
2017-08-01
This paper addresses a well-known problem that occurs when memories are exposed to radiation: the determination if a bit flip is isolated or if it belongs to a multiple event. As it is unusual to know the physical layout of the memory, this paper proposes to evaluate the statistical properties of the sets of corrupted addresses and to compare the results with a mathematical prediction model where all of the events are single bit upsets. A set of rules easy to implement in common programming languages can be iteratively applied if anomalies are observed, thus yielding a classification of errors quite closer to reality (more than 80% accuracy in our experiments).
ERIC Educational Resources Information Center
Gibson, Walker
1993-01-01
Discusses the thinking of the Greek Sophist philosophers, particularly Gorgias and Protagoras, and their importance and relevance for contemporary English instructors. Considers the problem of language as signs of reality in the context of Sophist philosophy. (HB)
Learning Application of Astronomy Based Augmented Reality using Android Platform
NASA Astrophysics Data System (ADS)
Maleke, B.; Paseru, D.; Padang, R.
2018-02-01
Astronomy is a branch of science involving observations of celestial bodies such as stars, planets, nebular comets, star clusters, and galaxies as well as natural phenomena occurring outside the Earth’s atmosphere. The way of learning of Astronomy is quite varied, such as by using a book or observe directly with a telescope. But both ways of learning have shortcomings, for example learning through books is only presented in the form of interesting 2D drawings. While learning with a telescope requires a fairly expensive cost to buy the equipment. This study will present a more interesting way of learning from the previous one, namely through Augmented Reality (AR) application using Android platform. Augmented Reality is a combination of virtual world (virtual) and real world (real) made by computer. Virtual objects can be text, animation, 3D models or videos that are combined with the actual environment so that the user feels the virtual object is in his environment. With the use of the Android platform, this application makes the learning method more interesting because it can be used on various Android smartphones so that learning can be done anytime and anywhere. The methodology used in making applications is Multimedia Lifecycle, along with C # language for AR programming and flowchart as a modelling tool. The results of research on some users stated that this application can run well and can be used as an alternative way of learning Astronomy with more interesting.
Automatic visualization of 3D geometry contained in online databases
NASA Astrophysics Data System (ADS)
Zhang, Jie; John, Nigel W.
2003-04-01
In this paper, the application of the Virtual Reality Modeling Language (VRML) for efficient database visualization is analyzed. With the help of JAVA programming, three examples of automatic visualization from a database containing 3-D Geometry are given. The first example is used to create basic geometries. The second example is used to create cylinders with a defined start point and end point. The third example is used to processs data from an old copper mine complex in Cheshire, United Kingdom. Interactive 3-D visualization of all geometric data in an online database is achieved with JSP technology.
DVV: a taxonomy for mixed reality visualization in image guided surgery.
Kersten-Oertel, Marta; Jannin, Pierre; Collins, D Louis
2012-02-01
Mixed reality visualizations are increasingly studied for use in image guided surgery (IGS) systems, yet few mixed reality systems have been introduced for daily use into the operating room (OR). This may be the result of several factors: the systems are developed from a technical perspective, are rarely evaluated in the field, and/or lack consideration of the end user and the constraints of the OR. We introduce the Data, Visualization processing, View (DVV) taxonomy which defines each of the major components required to implement a mixed reality IGS system. We propose that these components be considered and used as validation criteria for introducing a mixed reality IGS system into the OR. A taxonomy of IGS visualization systems is a step toward developing a common language that will help developers and end users discuss and understand the constituents of a mixed reality visualization system, facilitating a greater presence of future systems in the OR. We evaluate the DVV taxonomy based on its goodness of fit and completeness. We demonstrate the utility of the DVV taxonomy by classifying 17 state-of-the-art research papers in the domain of mixed reality visualization IGS systems. Our classification shows that few IGS visualization systems' components have been validated and even fewer are evaluated.
ERIC Educational Resources Information Center
Abdallah, Mahmoud M. S.
2011-01-01
The article presents Chapter One of my recent the book entitled, "Teaching English as a Foreign Language from a New Literacy Perspective: A Guide for Egyptian EFL Student Teachers." The chapter deals with the new reality of Teaching English as a Foreign in this ICT-dominated age in which the Internet has been playing a vital role in…
NASA employee utilizes Virtual Reality (VR) equipment
1991-10-28
S91-50404 (1 Nov 1991) --- Bebe Ly of the Information Systems Directorate's (ISD) Software Technology Branch at the Johnson Space Center (JSC) gives virtual reality a try. The stereo video goggles and head[phones allow her to see and hear in a computer-generated world and the gloves allow her to move around and grasp objects. Ly is a member of the team that developed the C Language Integrated production System (CLIPS) which has been instrumental in developing several of the systems to be demonstrated in an upcoming Software Technology Exposition at JSC.
ERIC Educational Resources Information Center
Pantelidis, Veronica S.
2009-01-01
Many studies have been conducted on the use of virtual reality in education and training. This article lists examples of such research. Reasons to use virtual reality are discussed. Advantages and disadvantages of using virtual reality are presented, as well as suggestions on when to use and when not to use virtual reality. A model that can be…
Opaas, Marianne; Hartmann, Ellen; Wentzel-Larsen, Tore; Varvin, Sverre
2016-01-01
ABSTRACT Response to mental health treatment varies highly among refugee patients. Research has not established which factors relate to differences in outcome. This study is a follow-up of Opaas and Hartmann's (2013) Rorschach Inkblot Method (RIM; Exner, 2003) pretreatment study of traumatized refugees, where 2 RIM principal components, Trauma Response and Reality Testing, were found descriptive of participants’ trauma-related personality functioning. This study's aims were to examine relationships of the RIM components with measures of anxiety, depression, posttraumatic stress, quality of life (QOL), employment, and exile language skills throughout 3 years. We found that impaired Reality Testing was related to more mental health symptoms and poorer QOL; furthermore, individuals with adequate Reality Testing improved in posttraumatic stress symptoms the first year and retained their improvement. Individuals with impaired Reality Testing deteriorated the first year and improved only slightly the next 2 years. The results of this study imply that traumatized refugee patients with impaired Reality Testing might need specific treatment approaches. Research follow-up periods should be long enough to detect changes. The reality testing impairment revealed by the RIM, mainly perceptual in quality, might not be easily detected by diagnostic interviews and self-report. PMID:26528822
Literacy: Learning and Schooling.
ERIC Educational Resources Information Center
Milz, Vera E.
1987-01-01
The concern for literacy dominates the elementary classroom as instructional theories mesh with the realities of practice. Reviews of research literature, such as "Becoming a Nation of Readers," have given considerable support to meaning-centered, active language learning curricula. Questioning whether today's children will be literate…
Ethnic Variation in Classroom Interaction: Myth or Reality.
ERIC Educational Resources Information Center
Kumaravadivelu, B.
1990-01-01
A study of ethnic variation supports the hypothesis that rules/norms governing second-language classroom interactional patterns are affected by the teacher's pedagogical orientation and turn allocation management, learner disposition/motivation toward participation, and interactional opportunities. It cautions against hasty linkages between…
NASA Astrophysics Data System (ADS)
Latinovic, T. S.; Deaconu, S. I.; Latinović, M. T.; Malešević, N.; Barz, C.
2015-06-01
This paper work with a new system that provides distance learning and online training engineers. The purpose of this paper is to develop and provide web-based system for the handling and control of remote devices via the Internet. Remote devices are currently the industry or mobile robots [13]. For future product development machine in the factory will be included in the system. This article also discusses the current use of virtual reality tools in the fields of science and engineering education. One programming tool in particular, virtual reality modeling language (VRML) is presented in the light of its applications and capabilities in the development of computer visualization tool for education. One contribution of this paper is to present the software tools and examples that can encourage educators to develop a virtual reality model to improve teaching in their discipline. [12] This paper aims to introduce a software platform, called VALIP where users can build, share, and manipulate 3D content in cooperation with the interaction processes in a 3D context, while participating hardware and software devices can be physical and / or logical distributed and connected together via the Internet. VALIP the integration of virtual laboratories to appropriate partners; therefore, allowing access to all laboratories in any of the partners in the project. VALIP provides advanced laboratory for training and research within robotics and production engineering, and thus, provides a great laboratory facilities with only having to invest a limited amount of resources at the local level to the partner site.
ERIC Educational Resources Information Center
Black, Catherine
2001-01-01
Looks at the Quebecois TV show, "Un gars, Une fille" used in a university French course to teach the socio-cultural reality that underlies all linguistic utterances in a university-level French course. Attempts to identify what makes the show more authentic than videos and CD ROMs that accompany most language textbooks in French.…
Symbolic Power, Robotting, and Surveilling
ERIC Educational Resources Information Center
Skovsmose, Ole
2012-01-01
Symbolic power is discussed with reference to mathematics and formal languages. Two distinctions are crucial for establishing mechanical and formal perspectives: one between appearance and reality, and one between sense and reference. These distinctions include a nomination of what to consider primary and secondary. They establish the grammatical…
Individualizing Foreign Language Instruction: New Myths and Old Realities.
ERIC Educational Resources Information Center
Grittner, Frank M.
Three interrelated, principal factors bearing on the concept of "individualized instruction" are critically examined in this study. They include the notions of: (1) "integrity of the discipline," (2) "democratization" of instruction, and (3) academic accountability. Discussion of the growing mythology surrounding individualized instruction reveals…
Explore the virtual side of earth science
,
1998-01-01
Scientists have always struggled to find an appropriate technology that could represent three-dimensional (3-D) data, facilitate dynamic analysis, and encourage on-the-fly interactivity. In the recent past, scientific visualization has increased the scientist's ability to visualize information, but it has not provided the interactive environment necessary for rapidly changing the model or for viewing the model in ways not predetermined by the visualization specialist. Virtual Reality Modeling Language (VRML 2.0) is a new environment for visualizing 3-D information spaces and is accessible through the Internet with current browser technologies. Researchers from the U.S. Geological Survey (USGS) are using VRML as a scientific visualization tool to help convey complex scientific concepts to various audiences. Kevin W. Laurent, computer scientist, and Maura J. Hogan, technical information specialist, have created a collection of VRML models available through the Internet at Virtual Earth Science (virtual.er.usgs.gov).
A Web-based cost-effective training tool with possible application to brain injury rehabilitation.
Wang, Peijun; Kreutzer, Ina Anna; Bjärnemo, Robert; Davies, Roy C
2004-06-01
Virtual reality (VR) has provoked enormous interest in the medical community. In particular, VR offers therapists new approaches for improving rehabilitation effects. However, most of these VR assistant tools are not very portable, extensible or economical. Due to the vast amount of 3D data, they are not suitable for Internet transfer. Furthermore, in order to run these VR systems smoothly, special hardware devices are needed. As a result, existing VR assistant tools tend to be available in hospitals but not in patients' homes. To overcome these disadvantages, as a case study, this paper proposes a Web-based Virtual Ticket Machine, called WBVTM, using VRML [VRML Consortium, The Virtual Reality Modeling Language: International Standard ISO/IEC DIS 14772-1, 1997, available at ], Java and EAI (External Authoring Interface) [Silicon Graphics, Inc., The External Authoring Interface (EAI), available at ], to help people with acquired brain injury (ABI) to relearn basic living skills at home at a low cost. As these technologies are open standard and feature usability on the Internet, WBVTM achieves the goals of portability, easy accessibility and cost-effectiveness.
Smith, Sean W; Koppel, Ross
2014-01-01
To model inconsistencies or distortions among three realities: patients' physical reality; clinicians' mental models of patients' conditions, laboratories, etc; representation of that reality in electronic health records (EHR). To serve as a potential tool for quality improvement of EHRs. Using observations, literature, information technology (IT) logs, vendor and US Food and Drug Administration reports, we constructed scenarios/models of how patients' realities, clinicians' mental models, and EHRs can misalign to produce distortions in comprehension and treatment. We then categorized them according to an emergent typology derived from the cases themselves and refined the categories based on insights gained from the literature of interactive sociotechnical systems analysis, decision support science, and human computer interaction. Typical of grounded theory methods, the categories underwent repeated modifications. We constructed 45 scenarios of misalignment between patients' physical realities, clinicians' mental models, and EHRs. We then identified five general types of misrepresentation in these cases: IT data too narrowly focused; IT data too broadly focused; EHRs miss critical reality; data multiplicities-perhaps contradictory or confusing; distortions from data reflected back and forth across users, sensors, and others. The 45 scenarios are presented, organized by the five types. With humans, there is a physical reality and actors' mental models of that reality. In healthcare, there is another player: the EHR/healthcare IT, which implicitly and explicitly reflects many mental models, facets of reality, and measures thereof that vary in reliability and consistency. EHRs are both microcosms and shapers of medical care. Our typology and scenarios are intended to be useful to healthcare IT designers and implementers in improving EHR systems and reducing the unintended negative consequences of their use.
The Caribbean: Crossroads of the Americas.
ERIC Educational Resources Information Center
Nettleford, Rex
1992-01-01
Discusses the history of the Caribbean region and issues affecting the resion. Addresses language diversity, cultural interchanges, historical and cultural realities, ideological pluralism, and efforts at area cooperation. Suggests that the cultural diversity, innovation, and creativity that are such a part of Caribbean cultures can form the basis…
Rethinking reproductive "tourism" as reproductive "exile".
Inhorn, Marcia C; Patrizio, Pasquale
2009-09-01
Whereas reproductive "tourism" implies leisure travel, reproductive "exile" bespeaks the numerous difficulties and constraints faced by infertile patients who are "forced" to travel globally for assisted reproduction. Given this reality, it is time to rethink the language of "reproductive tourism," replacing it with more accurate and patient-centered terms.
Unions between Foreign Language and Business: British Patterns.
ERIC Educational Resources Information Center
Scott, James Calvert
Traditional British attitudes toward foreigners, which are now being challenged by current economic realities, and the increasing internationalization of British business, which magnifies the need for employees to communicate effectively with people from other countries and cultures, are discussed. A brief overview is provided that covers recent…
Achieving Presence through Evoked Reality
Pillai, Jayesh S.; Schmidt, Colin; Richir, Simon
2013-01-01
The sense of “Presence” (evolving from “telepresence”) has always been associated with virtual reality research and is still an exceptionally mystifying constituent. Now the study of presence clearly spans over various disciplines associated with cognition. This paper attempts to put forth a concept that argues that it’s an experience of an “Evoked Reality (ER)” (illusion of reality) that triggers an “Evoked Presence (EP)” (sense of presence) in our minds. A Three Pole Reality Model is proposed to explain this phenomenon. The poles range from Dream Reality to Simulated Reality with Primary (Physical) Reality at the center. To demonstrate the relationship between ER and EP, a Reality-Presence Map is developed. We believe that this concept of ER and the proposed model may have significant applications in the study of presence, and in exploring the possibilities of not just virtual reality but also what we call “reality.” PMID:23550234
Heritage language and linguistic theory
Scontras, Gregory; Fuchs, Zuzanna; Polinsky, Maria
2015-01-01
This paper discusses a common reality in many cases of multilingualism: heritage speakers, or unbalanced bilinguals, simultaneous or sequential, who shifted early in childhood from one language (their heritage language) to their dominant language (the language of their speech community). To demonstrate the relevance of heritage linguistics to the study of linguistic competence more broadly defined, we present a series of case studies on heritage linguistics, documenting some of the deficits and abilities typical of heritage speakers, together with the broader theoretical questions they inform. We consider the reorganization of morphosyntactic feature systems, the reanalysis of atypical argument structure, the attrition of the syntax of relativization, and the simplification of scope interpretations; these phenomena implicate diverging trajectories and outcomes in the development of heritage speakers. The case studies also have practical and methodological implications for the study of multilingualism. We conclude by discussing more general concepts central to linguistic inquiry, in particular, complexity and native speaker competence. PMID:26500595
Anderson, Chance R; Taira, Breena R
2018-06-01
The Train the Trainer (TTT) model is increasingly used in limited resource settings as a mechanism to disseminate resuscitation knowledge and skills among providers. Anecdotally, however, many resuscitation programs that use this model fail to achieve sustainability. We aim to systematically review the literature to describe the evidence for the TTT method of knowledge dissemination for resuscitation courses in limited resource settings. We conducted a systematic review of the literature in accordance with PRISMA guidelines of the PubMed, Cochrane Library, MEDLARS online (MEDLINE), and Cumulative Index to Nursing and Allied Health Literature (CINAHL) databases. Eleven manuscripts met inclusion criteria, the majority (7/11) focused on neonatal resuscitation. We found strong evidence for the TTT model for imparting knowledge and skills on providers, however, little evidence exists for the impact of these programs on patient outcomes or long term sustainability. Facilitators associated with successful programming include the use of language and resource appropriate materials, support from the Ministry of Health of the country, and economic support for supplies and salaries. While the TTT model of programming for the dissemination of resuscitation education is promising, further research is necessary especially relating to sustainability and impact on patient outcomes. Familiarity with the local environment, language, culture, resources and economic realities prior to the initiation of programming is key to success. Copyright © 2018 Elsevier B.V. All rights reserved.
Tolerance and UQ4SIM: Nimble Uncertainty Documentation and Analysis Software
NASA Technical Reports Server (NTRS)
Kleb, Bil
2008-01-01
Ultimately, scientific numerical models need quantified output uncertainties so that modeling can evolve to better match reality. Documenting model input uncertainties and variabilities is a necessary first step toward that goal. Without known input parameter uncertainties, model sensitivities are all one can determine, and without code verification, output uncertainties are simply not reliable. The basic premise of uncertainty markup is to craft a tolerance and tagging mini-language that offers a natural, unobtrusive presentation and does not depend on parsing each type of input file format. Each file is marked up with tolerances and optionally, associated tags that serve to label the parameters and their uncertainties. The evolution of such a language, often called a Domain Specific Language or DSL, is given in [1], but in final form it parallels tolerances specified on an engineering drawing, e.g., 1 +/- 0.5, 5 +/- 10%, 2 +/- 10 where % signifies percent and o signifies order of magnitude. Tags, necessary for error propagation, can be added by placing a quotation-mark-delimited tag after the tolerance, e.g., 0.7 +/- 20% 'T_effective'. In addition, tolerances might have different underlying distributions, e.g., Uniform, Normal, or Triangular, or the tolerances may merely be intervals due to lack of knowledge (uncertainty). Finally, to address pragmatic considerations such as older models that require specific number-field formats, C-style format specifiers can be appended to the tolerance like so, 1.35 +/- 10U_3.2f. As an example of use, consider figure 1, where a chemical reaction input file is has been marked up to include tolerances and tags per table 1. Not only does the technique provide a natural method of specifying tolerances, but it also servers as in situ documentation of model uncertainties. This tolerance language comes with a utility to strip the tolerances (and tags), to provide a path to the nominal model parameter file. And, as shown in [1], having the ability to quickly mark and identify model parameter uncertainties facilitates error propagation, which in turn yield output uncertainties.
Writing Deaf: Textualizing Deaf Literature
ERIC Educational Resources Information Center
Harmon, Kristen
2007-01-01
In this article, the author discusses why it is difficult to transliterate American Sign Language (ASL) and the visual realities of a deaf individual's life into creative texts written in English. Even on the sentence level, she says, written English resists the unsettling presence of transliteration across modalities. A sign cannot be "said." If…
ERIC Educational Resources Information Center
Hardcastle, John; Clements, Simon
2015-01-01
Peter Medway was an exceptionally able teacher, researcher and thinker, and his work throws light on governments, inspectors and educators. In the early 1960s, Peter met a theory which "established language as a major means of constructing our realities". Later, after teaching English in secondary schools for two decades, he reflected on…
Youth Policy Borrowing across Language Divides
ERIC Educational Resources Information Center
Bynner, John
2017-01-01
This paper relates most closely to David Raffe's writing on "policy borrowing" across countries and across time and his illumination for policy purposes of transition concepts such as "pathways". The discussion makes the point that concepts can both illuminate empirical reality as well as distort it. The paper then moves on to…
Cross Cultural Communication: Implications for Language and Ethnic Studies.
ERIC Educational Resources Information Center
Massachusetts Univ., Amherst.
The theme of this conference was the reality of the multicultural society and the role of educational institutions in utilizing its resources. The conference brought together people engaged in developing the field of cross-cultural communication. These people included panelists from different disciplines and different cultures and specialists in…
"In Reality It's Almost Impossible": CLT-Oriented Curriculum Change
ERIC Educational Resources Information Center
Humphries, Simon; Burns, Anne
2015-01-01
Curriculum innovation is challenging and, as several commentators have reported, moves to introduce communicative language teaching in many contexts internationally have resulted in mixed outcomes, or even failure. In an effort to shed some light on this complex problem, this article focuses on curriculum change through the introduction of new…
Virtual Reality and Special Needs
ERIC Educational Resources Information Center
Jeffs, Tara L.
2009-01-01
The use of virtual environments for special needs is as diverse as the field of Special Education itself and the individuals it serves. Individuals with special needs often face challenges with attention, language, spatial abilities, memory, higher reasoning and knowledge acquisition. Research in the use of Virtual Learning Environments (VLE)…
Ouch! Or ESL and the Glass Ceiling.
ERIC Educational Resources Information Center
Migliacci, Naomi
The realities of the glass ceiling, which prevents qualified women, minorities, and many English-as-a-Second-Language (ESL) students from advancement and promotion, are rarely discussed in English for Special Purposes (ESP)/ESL programs and courses. This paper explores the barriers to success, focusing on the sociolinguistic factors of verbal and…
Multilingual School Population: Ensuring School Belonging by Tolerating Multilingualism
ERIC Educational Resources Information Center
Van Der Wildt, Anouk; Van Avermaet, Piet; Van Houtte, Mieke
2017-01-01
Societies have become super-diverse due to migration and globalization. Many mainstream classroom teachers feel managing the linguistic variety children bring to school is challenging. This often leads to restrictive language policies. Research on multilingualism has given us insight into the multilingual realities of pupils, which allows us to…
From Action to English: Reality in the Classroom.
ERIC Educational Resources Information Center
Zuern, Guenther
1982-01-01
Describes use of total physical response as a teaching strategy in English-as-a-second-language classes. Students act out commands from teacher with no initial emphasis on oral production. This approach makes a lesson more real to students and physically involving them makes for more successful learning. (Author/BK)
ERIC Educational Resources Information Center
Williams, Dick L.
Differences in Thai and American world views that point to cultural differences where misunderstandings can occur are considered. These differences reflect an alternative view of reality, not just language or verbal differences. Thailand has never been under foreign rule; most of the people are Buddhists; and 80 percent of Thai people are involved…
Moving Responses: Communication and Difference in Performative Pedagogies
ERIC Educational Resources Information Center
Gould, Elizabeth
2012-01-01
During the 1990s an African American university band director brought together Rosa Parks and Mark Camphouse for a performance of Camphouse's composition, A Movement for Rosa. Teaching the composition, the conductor and Camphouse communicated with language describing musical and lived realities that student musicians attempted to express and…
Migration and Adult Language Learning: Global Flows and Local Transpositions
ERIC Educational Resources Information Center
Burns, Anne; Roberts, Celia
2010-01-01
In the 21st century, global flows politically, socially, economically, and environmentally are creating widespread movements of people around the world and giving rise to increased resettlements of immigrants and refugees internationally. The reality in most countries worldwide is that contemporary populations are multifaceted, multicultural,…
The Undergraduate Spanish Major Curriculum: Realities and Faculty Perceptions
ERIC Educational Resources Information Center
Hertel, Tammy Jandrey; Dings, Abby
2014-01-01
This article presents the quantitative and qualitative results of a nationwide survey of Spanish department faculty on the components of their undergraduate Spanish major curriculum and their perceptions of these components, as well as their perceptions of recent Modern Language Association (MLA) reports (2007, 2009) and the reports'…
ERIC Educational Resources Information Center
Blanco, Amalio
1980-01-01
In order to arrive at a better theory of linguistic socialization, the study examined the relationship of the language of socialization, the content of the communication and the social reality in which socialization takes place by administering a questionnaire to 31 Mexican American mothers. (Author/SB)
Mental Representation and Cognitive Consequences of Chinese Individual Classifiers
ERIC Educational Resources Information Center
Gao, Ming Y.; Malt, Barbara C.
2009-01-01
Classifier languages are spoken by a large portion of the world's population, but psychologists have only recently begun to investigate the psychological reality of classifier categories and their potential for influencing non-linguistic thought. The current work evaluates both the mental representation of classifiers and potential cognitive…
Literacy Instruction in the Brave New World of Technology
ERIC Educational Resources Information Center
McKenna, Michael C.
2014-01-01
Technology integration into language arts instruction has been slow and tentative, even as information technologies have evolved with frightening speed. Today's teachers need to be aware of several extant and unchanging realities: Technology is now indispensable to literacy development; reading with technology requires new skills and…
Rising to the Challenge of Transformation
ERIC Educational Resources Information Center
Moog, Rina
2007-01-01
Change is hard. Teachers and students live with this reality everyday. Even harder than change is transformation, the kind of change that alters who a person is forever. Yet transformation is exactly what happens in the presence of powerful teaching and learning, especially in English classrooms where everyone uses language to negotiate new…
Díez de Revenga Torres, Pilar; Puche Lorenzo, Miguel Angel
2007-01-01
Linguistic mechanisms of 18th century scientific language are studied in the first Natural History text originally drafted in Spanish. William Bowles describes linguistic concerns in science over the definition of terms that refer to realities in the three natural kingdoms. Diatopic and diastratic variants and definition procedures are reported, demonstrating the importance of these texts to the History of Science and the History of the Spanish Language.
Courtin, Cyril; Melot, Anne-Marie
2005-01-01
'Theory of mind' development is now an important research field in deaf studies. Past research with the classic false belief task has consistently reported a delay in theory of mind development in deaf children born of hearing parents, while performance of second-generation deaf children is more problematic with some contradictory results. The present paper is aimed at testing the metacognitive abilities of deaf children on two tasks: the appearance-reality paradigm designed by Flavell, Flavell and Green (1983) and the classic false belief inference task (Wimmer & Perner, 1983; Hogrefe, Wimmer & Perner, 1986). Twenty-eight second-generation deaf children, 60 deaf children of hearing parents and 36 hearing children, aged 5 to 7, were tested and compared on three appearance-reality and three false belief items. Results show that early exposure to language, be it signed or oral, facilitates performance on the two theory of mind tasks. In addition, native signers equal hearing children in the appearance-reality task while surpassing them on the false belief one. The differences of performance patterns in the two tasks are discussed in terms of linguistic and metarepresentational development.
NASA Astrophysics Data System (ADS)
Marcer, Peter J.; Rowlands, Peter
2013-09-01
The principal criteria Cn (n = 1 to 23) and grammatical production rules are set out of a universal computational rewrite language spelling out a semantic description of an emergent, self-organizing architecture for the cosmos. These language productions already predicate: (1) Einstein's conservation law of energy, momentum and mass and, subsequently, (2) with respect to gauge invariant relativistic space time (both Lorentz special & Einstein general); (3) Standard Model elementary particle physics; (4) the periodic table of the elements & chemical valence; and (5) the molecular biological basis of the DNA / RNA genetic code; so enabling the Cybernetic Machine specialist Groups Mission Statement premise;** (6) that natural semantic language thinking at the higher level of the self-organized emergent chemical molecular complexity of the human brain (only surpassed by that of the cosmos itself!) would be realized (7) by this same universal semantic language via (8) an architecture of a conscious human brain/mind and self which, it predicates consists of its neural / glia and microtubule substrates respectively, so as to endow it with; (9) the intelligent semantic capability to be able to specify, symbolize, spell out and understand the cosmos that conceived it; and (10) provide a quantum physical explanation of consciousness and of how (11) the dichotomy between first person subjectivity and third person objectivity or `hard problem' is resolved.
Rethinking the systems of care definition: an indigenous perspective.
Cross, Terry; Bartgis, Jami; Fox, Kathleen
2010-02-01
This paper will describe systems of care as a cultural phenomenon by highlighting western versus indigenous models of thinking. Inherent within the system of care definition are biases and assumptions that result in a highly linear and culturally bound process for understanding a "reality" that is not necessarily shared by all. Overarching concerns include value-laden language, the development of the systems of care principles, and the conceptualization of the changing definitions over time. Within the definition of systems of care presented, there are biases and embedded assumptions that continue to cause disparities in health for culturally diverse communities. The paper will examine these cultural biases and assumptions and their link to access, availability, and acceptability of services.
ERIC Educational Resources Information Center
Hadipriono, Fabian C.; And Others
An interactive training model called SAVR (Safety in Construction Using Virtual Reality) was developed to train construction students, novice engineers, and construction workers to prevent falls from scaffolding. The model was implemented in a graphics supercomputer, the ONYX Reality Engine2. The SAVR model provides trainees with an immersive,…
An animated depiction of major depression epidemiology.
Patten, Scott B
2007-06-08
Epidemiologic estimates are now available for a variety of parameters related to major depression epidemiology (incidence, prevalence, etc.). These estimates are potentially useful for policy and planning purposes, but it is first necessary that they be synthesized into a coherent picture of the epidemiology of the condition. Several attempts to do so have been made using mathematical modeling procedures. However, this information is not easy to communicate to users of epidemiological data (clinicians, administrators, policy makers). In this study, up-to-date data on major depression epidemiology were integrated using a discrete event simulation model. The mathematical model was animated in Virtual Reality Modeling Language (VRML) to create a visual, rather than mathematical, depiction of the epidemiology. Consistent with existing literature, the model highlights potential advantages of population health strategies that emphasize access to effective long-term treatment. The paper contains a web-link to the animation. Visual animation of epidemiological results may be an effective knowledge translation tool. In clinical practice, such animations could potentially assist with patient education and enhanced long-term compliance.
"Immunity-to-Change Language Technology": An Educational Tool for Pastoral Leadership Education
ERIC Educational Resources Information Center
Ste-Marie, Lorraine
2008-01-01
One of the primary aims of pastoral leadership education is to offer reflective processes that enable learners to surface, critique, and construct different epistemological conceptions of reality leading to more effective pastoral practice. In many pastoral leadership education programs, this type of intentional reflection usually takes place in a…
Micro to Main Frame Computers in English Education.
ERIC Educational Resources Information Center
Milner, Joseph O., Ed.
1982-01-01
The eight articles in this focused journal issue explore the part computer literacy and computer programed instruction can play in the language arts curriculum. Titles of the articles are (1) "Computers in English Instruction: The Dream And The Reality" (James R. Nicholl); (2) "Computer Uses in the Elementary Grades" (Robert Morgan); (3) "Reading…
ERIC Educational Resources Information Center
Reza-López, Elva; Huerta Charles, Luis; Reyes, Loui V.
2014-01-01
Latinos in U.S.-Mexican borderlands encounter language barriers and clashing cultures. If this decade is to become one of transformation, it must grapple with the "uncomfortable" realities of Latino students and other minorities of color. This article delineates the theoretical perspectives of the Nepantlera pedagogy, a pedagogy with an…
Process and Post-Process: A Discursive History.
ERIC Educational Resources Information Center
Matsuda, Paul Kei
2003-01-01
Examines the history of process and post-process in composition studies, focusing on ways in which terms, such as "current-traditional rhetoric,""process," and "post-process" have contributed to the discursive construction of reality. Argues that use of the term post-process in the context of second language writing needs to be guided by a…
Language Policies as Virtual Realities: Two Australian Examples.
ERIC Educational Resources Information Center
Moore, Helen
This chapter uses the insights of Dorothy Smith and Anna Yeatman, both feminist scholars, to explore the nature of policy formation through two examples from Australia. Smith and Yeatman argue that all description is both biased and interested. The article documents how the values of pluralism and equity were not served well by Australian policy…
Complexity and Truth in Educational Research
ERIC Educational Resources Information Center
Radford, Mike
2008-01-01
This paper considers the impact of complexity theory on the way in which we see propositions corresponding to the reality that they describe, and our concept of truth in that context. A contingently associated idea is the atomistic expectation that we can reduce language to primitive units of meaning, and tie those in with agreed units of…
Real Reality Revisited: An Experimental Communicative Course in ESL.
ERIC Educational Resources Information Center
Montgomery, Carol; Eisenstein, Miriam
1985-01-01
Describes an experimental oral communication course designed around weekly, structured field trips to sites where students typically need to communicate in English. Students taking this course were also enrolled in a grammar-based English as a second-language course and were compared with a control group taking only the grammar-based course. (SED)
Instructional Choices in Language Arts: Reality or Illusion.
ERIC Educational Resources Information Center
Hensley, Robin
A first-year first grade teacher's professional disappointments were broken down into three divisions: (1) power and control, or the lack of them; (2) co-worker socialization; and (3) lack of professionalism and support. Lack of control was reflected in pressure from administrators to use certain texts, or even to decorate classrooms in a certain…
Changing Realities in the Classroom for Hearing-Impaired Children with Cochlear Implant
ERIC Educational Resources Information Center
Vermeulen, Anneke; De Raeve, Leo; Langereis, Margreet; Snik, Ad
2012-01-01
Auditory perception with cochlear implants (CIs) enables the majority of deaf children with normal learning potential to develop (near) age-appropriate spoken language. As a consequence, a large proportion of children now attend mainstream education from an early stage. The acoustical environment in kindergartens and schools, however, might be…
ERIC Educational Resources Information Center
Boyko, Christopher T.; MacKenzie, A. Robert; Leung, Holly
2015-01-01
To contribute effectively to academic discourse on urban sustainability, disciplines need to think outside their silos and work together more collaboratively. Although straightforward to posit in theory, the practical realities of bringing together people with different worldviews, languages and skills can be frustrating and lead to loss of…
ERIC Educational Resources Information Center
Kauffman, James M.; Badar, Jeanmarie
2013-01-01
The authors note that identification as having emotional or behavioral disorders (EBD) is generally acknowledged to be stigmatizing. The stigma associated with identification as needing special education for EBD (or any other disability) could be reduced by talking in readily understood language about differences, accepting the reality of…
On Smoking in the Shower: Or Vernaculars in College English.
ERIC Educational Resources Information Center
Haynes, Lilith M.
This paper considers the inclusion of different types of dialect variants in formal language behavior. College-level writing is examined from the points of view of the writer and the teacher, and the determinants and features of vernacular transference are discussed with reference to literary, social, and economic realities. Specific techniques…
ERIC Educational Resources Information Center
Shawer, Saad
2010-01-01
This qualitative study examines the influence of teacher conceptualisations of communicative language teaching on their actual classroom practice and student cognitive and affective change. The qualitative paradigm underpinned this research at the levels of ontology (multiple teacher realities), epistemology (interaction with, rather than…
Teaching through Interactive Pictures: Computer, Video and Human Realities.
ERIC Educational Resources Information Center
Strauss, Andre
A technique designed to make the classroom use of videotapes for second language teaching for specific purposes more efficient is described. The technique begins with a classroom review of basic vocabulary and structures, which is then tested with a computer exercise. A second stage requires discussion and memorization of vocabulary and phrases…
Disability and Popular Common Sense in India: Noun versus Adjective
ERIC Educational Resources Information Center
Shahid, Mohd; Raza, Md. Shahid; Alam, Md. Aftab
2016-01-01
Reflecting through the Indian experiences, a brief attempt is made to explore how disability as a noun takes shape in popular common sense "call names" (adjectives) and how does the popular common sense legitimise and normalise the oppressive language and the oppressed reality of the persons with disabilities? In the Indian context, the…
"Hey, I Didn't Say That!": Teaching Textual Integrity through Misrepresented Quotes
ERIC Educational Resources Information Center
Ford, Jessica L.
2015-01-01
Despite specialized areas of expertise, communication instructors are unified, to a large extent, by a singular belief: the meaning people give words produces behavioral ramifications (Mead, 2009). Communication instructors revere language's ability to reflect both meaning and reality. Yet, they also are tasked with the responsibility of conveying…
A Conversation with Paulo Freire at the University of Massachusetts at Boston.
ERIC Educational Resources Information Center
Bruss, Neal; Macedo, Donaldo P.
1984-01-01
Freire responds to questions about the relation between philosophy of language and pedagogy, the possible importance of a "magical way" of understanding material and political reality, his literacy experiments in Guinea-Bissau and Cape Verde, his impressions of the U.S., and the power of his methodology in practice. (RDN)
The Cuban-American Counterpoint: Black Cubans in the United States.
ERIC Educational Resources Information Center
Dixon, Heriberto
The term "Hispanics" as currently used in the United States is a gross oversimplification of the reality of a highly heterogeneous people. Among the many important variables that divide and subdivide the Hispanic population into distinctive and significant subpopulations are race, language, time of arrival in the United States, national origin,…
Making Connections: The Home Front Fair
ERIC Educational Resources Information Center
Roessing, Lesley
2007-01-01
Much of what students learn never appears to connect to their lives. They learn facts, they study events, and they read stories of others. Teachers need to help students make these associations, and sometimes that means expanding the curriculum. To help her language arts students make connections between their lives and the realities of life…
Different Procedures for Solving Mathematical Word Problems in High School
ERIC Educational Resources Information Center
Gasco, Javier; Villarroel, Jose Domingo; Zuazagoitia, Dani
2014-01-01
The teaching and learning of mathematics cannot be understood without considering the resolution of word problems. These kinds of problems not only connect mathematical concepts with language (and therefore with reality) but also promote the learning related to other scientific areas. In primary school, problems are solved by using basic…
ERIC Educational Resources Information Center
Chinn, Pauline W. U.
2015-01-01
This paper approaches mindfulness, an awareness of internal and external realities, as a culturally-shaped habit of mind. Findings of a cross-cultural study and popular sayings that reflect America's cultural orientation to consumption and competition are contrasted with findings from Hawaiian language newspapers, traditional cultural practices,…
Examining Social Political Contexts in Teacher Preparation in Palestine
ERIC Educational Resources Information Center
Nasser, Ilham; Wong, Shelley
2013-01-01
This study explores teaching English as a foreign language in the West Bank, Palestine. It investigates the perspectives of a group of faculty, preservice, and in-service teachers about teaching and learning English in the primary grades under the overarching harsh realities of political conflict and instability. The study demonstrates the…
Development of the Plate Tectonics and Seismology markup languages with XML
NASA Astrophysics Data System (ADS)
Babaie, H.; Babaei, A.
2003-04-01
The Extensible Markup Language (XML) and its specifications such as the XSD Schema, allow geologists to design discipline-specific vocabularies such as Seismology Markup Language (SeismML) or Plate Tectonics Markup Language (TectML). These languages make it possible to store and interchange structured geological information over the Web. Development of a geological markup language requires mapping geological concepts, such as "Earthquake" or "Plate" into a UML object model, applying a modeling and design environment. We have selected four inter-related geological concepts: earthquake, fault, plate, and orogeny, and developed four XML Schema Definitions (XSD), that define the relationships, cardinalities, hierarchies, and semantics of these concepts. In such a geological concept model, the UML object "Earthquake" is related to one or more "Wave" objects, each arriving to a seismic station at a specific "DateTime", and relating to a specific "Epicenter" object that lies at a unique "Location". The "Earthquake" object occurs along a "Segment" of a "Fault" object, which is related to a specific "Plate" object. The "Fault" has its own associations with such things as "Bend", "Step", and "Segment", and could be of any kind (e.g., "Thrust", "Transform'). The "Plate" is related to many other objects such as "MOR", "Subduction", and "Forearc", and is associated with an "Orogeny" object that relates to "Deformation" and "Strain" and several other objects. These UML objects were mapped into XML Metadata Interchange (XMI) formats, which were then converted into four XSD Schemas. The schemas were used to create and validate the XML instance documents, and to create a relational database hosting the plate tectonics and seismological data in the Microsoft Access format. The SeismML and TectML allow seismologists and structural geologists, among others, to submit and retrieve structured geological data on the Internet. A seismologist, for example, can submit peer-reviewed and reliable data about a specific earthquake to a Java Server Page on our web site hosting the XML application. Other geologists can readily retrieve the submitted data, saved in files or special tables of the designed database, through a search engine designed with J2EE (JSP, servlet, Java Bean) and XML specifications such as XPath, XPointer, and XSLT. When extended to include all the important concepts of seismology and plate tectonics, the two markup languages will make global interchange of geological data a reality.
[The surplus weight among the Francophones and Anglophones].
Gagnon-Arpin, Isabelle; Makvandi, Ewa; Imbeault, Pascal; Batal, Malek; Bouchard, Louise
2013-04-05
Recent studies show a higher prevalence of being obese or overweight in Francophones living in minority settings compared to Canada's Anglophone majority. The objective of our study was to determine whether belonging to the linguistic minority constituted a social determinant of having a weight problem. Descriptive variables (n=128,986) from five cycles of the Canadian Community Health Survey were stratified by respondents' language and sex. Two logistic regression models tested the association between being overweight/obese (as defined by the measure of body mass index) and language, for men and women, while adjusting for social and behavioural determinants. Prevalence of excess weight was higher among Francophones compared to Anglophones of Ontario, although the difference was not significant after adjustment for socio-economic and behavioural determinants. However, Francophones were older, less educated and more likely to live in rural areas than their Anglophone counterparts, a situation which makes them more vulnerable. The study confirms the role of social and behavioural determinants of being obese/overweight. Although language does not have a direct influence on having a weight problem, the socio-economic reality of the Francophone minority makes them more likely than the Anglophone majority to fall in vulnerable strata of the population with regards to being overweight/obese. This situation should be considered when planning health services.
NASA Astrophysics Data System (ADS)
Yore, Larry D.; Treagust, David F.
2006-02-01
In this final article, we briefly review and synthesize the science and language research and practice that arose from the current literature and presentations at an international conference, referred to as the first “Island Conference”. We add to the synthesis of the articles the conference deliberations and on-going discussions of the field and also offer our views as to how such contributions can take place. These central issues—the definition of science literacy; the models of learning, discourse, reading, and writing and their underlying pedagogical assumptions; the roles of discourse in doing, teaching, and learning science; and the demands on teacher education and professional development in the current reforms in language and science education—provide points of departure for discussion of four possible new considerations to research in this field of endeavour that could contribute to a broader and productive scholarship and deeper and enriched understanding of both teaching and learning. These considerations, each from well-established fields of research literature, are the need to develop support for a contemporary view of science literacy, the role of metacognition in science learning generally, the role of multiple representations in knowledge building and science literacy, and the need for more focused teacher education and professional development programmes.
Mathematical marriages: intercourse between mathematics and Semiotic choice.
Wagner, Roy
2009-04-01
This paper examines the interaction between Semiotic choices and the presentation and solution of a family of contemporary mathematical problems centred around the so-called 'stable marriage problem'. I investigate how a socially restrictive choice of signs impacts mathematical production both in terms of problem formation and of solutions. I further note how the choice of gendered language ends up constructing a reality, which duplicates the very structural framework that it imported into mathematical analysis in the first place. I go on to point out some semiotic lines of flight from this interlocking grip of mathematics and gendered language.
ERIC Educational Resources Information Center
Goldsmith, Francisca; Seblonka, Cathy Sullivan; Wagner, Joyce; Smith, Tammy; Sipos, Caryn; Bodart, Joni Richards
1998-01-01
Includes six articles that describe public library programs for teens. Highlights include interactive murder mysteries; a girl scout sleepover program on career awareness; sign language workshop; a Science Fair help day that included guest speakers; a unit on fairy tales and legends; and a project to enhance creativity and self-esteem. (LRW)
Social construction of American sign language--English interpreters.
McDermid, Campbell
2009-01-01
Instructors in 5 American Sign Language--English Interpreter Programs and 4 Deaf Studies Programs in Canada were interviewed and asked to discuss their experiences as educators. Within a qualitative research paradigm, their comments were grouped into a number of categories tied to the social construction of American Sign Language--English interpreters, such as learners' age and education and the characteristics of good citizens within the Deaf community. According to the participants, younger students were adept at language acquisition, whereas older learners more readily understood the purpose of lessons. Children of deaf adults were seen as more culturally aware. The participants' beliefs echoed the theories of P. Freire (1970/1970) that educators consider the reality of each student and their praxis and were responsible for facilitating student self-awareness. Important characteristics in the social construction of students included independence, an appropriate attitude, an understanding of Deaf culture, ethical behavior, community involvement, and a willingness to pursue lifelong learning.
Application of China's National Forest Continuous Inventory database.
Xie, Xiaokui; Wang, Qingli; Dai, Limin; Su, Dongkai; Wang, Xinchuang; Qi, Guang; Ye, Yujing
2011-12-01
The maintenance of a timely, reliable and accurate spatial database on current forest ecosystem conditions and changes is essential to characterize and assess forest resources and support sustainable forest management. Information for such a database can be obtained only through a continuous forest inventory. The National Forest Continuous Inventory (NFCI) is the first level of China's three-tiered inventory system. The NFCI is administered by the State Forestry Administration; data are acquired by five inventory institutions around the country. Several important components of the database include land type, forest classification and ageclass/ age-group. The NFCI database in China is constructed based on 5-year inventory periods, resulting in some of the data not being timely when reports are issued. To address this problem, a forest growth simulation model has been developed to update the database for years between the periodic inventories. In order to aid in forest plan design and management, a three-dimensional virtual reality system of forest landscapes for selected units in the database (compartment or sub-compartment) has also been developed based on Virtual Reality Modeling Language. In addition, a transparent internet publishing system for a spatial database based on open source WebGIS (UMN Map Server) has been designed and utilized to enhance public understanding and encourage free participation of interested parties in the development, implementation, and planning of sustainable forest management.
Virtual reality and paranoid ideations in people with an 'at-risk mental state' for psychosis.
Valmaggia, Lucia R; Freeman, Daniel; Green, Catherine; Garety, Philippa; Swapp, David; Antley, Angus; Prescott, Corinne; Fowler, David; Kuipers, Elizabeth; Bebbington, Paul; Slater, Mel; Broome, Matthew; McGuire, Philip K
2007-12-01
Virtual reality provides a means of studying paranoid thinking in controlled laboratory conditions. However, this method has not been used with a clinical group. To establish the feasibility and safety of using virtual reality methodology in people with an at-risk mental state and to investigate the applicability of a cognitive model of paranoia to this group. Twenty-one participants with an at-risk mental state were assessed before and after entering a virtual reality environment depicting the inside of an underground train. Virtual reality did not raise levels of distress at the time of testing or cause adverse experiences over the subsequent week. Individuals attributed mental states to virtual reality characters including hostile intent. Persecutory ideation in virtual reality was predicted by higher levels of trait paranoia, anxiety, stress, immersion in virtual reality, perseveration and interpersonal sensitivity. Virtual reality is an acceptable experimental technique for use with individuals with at-risk mental states. Paranoia in virtual reality was understandable in terms of the cognitive model of persecutory delusions.
A prototype molecular interactive collaborative environment (MICE).
Bourne, P; Gribskov, M; Johnson, G; Moreland, J; Wavra, S; Weissig, H
1998-01-01
Illustrations of macromolecular structure in the scientific literature contain a high level of semantic content through which the authors convey, among other features, the biological function of that macromolecule. We refer to these illustrations as molecular scenes. Such scenes, if available electronically, are not readily accessible for further interactive interrogation. The basic PDB format does not retain features of the scene; formats like PostScript retain the scene but are not interactive; and the many formats used by individual graphics programs, while capable of reproducing the scene, are neither interchangeable nor can they be stored in a database and queried for features of the scene. MICE defines a Molecular Scene Description Language (MSDL) which allows scenes to be stored in a relational database (a molecular scene gallery) and queried. Scenes retrieved from the gallery are rendered in Virtual Reality Modeling Language (VRML) and currently displayed in WebView, a VRML browser modified to support the Virtual Reality Behavior System (VRBS) protocol. VRBS provides communication between multiple client browsers, each capable of manipulating the scene. This level of collaboration works well over standard Internet connections and holds promise for collaborative research at a distance and distance learning. Further, via VRBS, the VRML world can be used as a visual cue to trigger an application such as a remote MEME search. MICE is very much work in progress. Current work seeks to replace WebView with Netscape, Cosmoplayer, a standard VRML plug-in, and a Java-based console. The console consists of a generic kernel suitable for multiple collaborative applications and additional application-specific controls. Further details of the MICE project are available at http:/(/)mice.sdsc.edu.
How device-independent approaches change the meaning of physical theory
NASA Astrophysics Data System (ADS)
Grinbaum, Alexei
2017-05-01
Dirac sought an interpretation of mathematical formalism in terms of physical entities and Einstein insisted that physics should describe ;the real states of the real systems;. While Bell inequalities put into question the reality of states, modern device-independent approaches do away with the idea of entities: physical theory may contain no physical systems. Focusing on the correlations between operationally defined inputs and outputs, device-independent methods promote a view more distant from the conventional one than Einstein's 'principle theories' were from 'constructive theories'. On the examples of indefinite causal orders and almost quantum correlations, we ask a puzzling question: if physical theory is not about systems, then what is it about? Device-independent models suggest that physical theory can be 'about' languages.
Borrel, Alexandre; Fourches, Denis
2017-12-01
There is a growing interest for the broad use of Augmented Reality (AR) and Virtual Reality (VR) in the fields of bioinformatics and cheminformatics to visualize complex biological and chemical structures. AR and VR technologies allow for stunning and immersive experiences, offering untapped opportunities for both research and education purposes. However, preparing 3D models ready to use for AR and VR is time-consuming and requires a technical expertise that severely limits the development of new contents of potential interest for structural biologists, medicinal chemists, molecular modellers and teachers. Herein we present the RealityConvert software tool and associated website, which allow users to easily convert molecular objects to high quality 3D models directly compatible for AR and VR applications. For chemical structures, in addition to the 3D model generation, RealityConvert also generates image trackers, useful to universally call and anchor that particular 3D model when used in AR applications. The ultimate goal of RealityConvert is to facilitate and boost the development and accessibility of AR and VR contents for bioinformatics and cheminformatics applications. http://www.realityconvert.com. dfourch@ncsu.edu. Supplementary data are available at Bioinformatics online. © The Author 2017. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com
Making the Journey: Being and Becoming a Teacher of English Language Arts. Second Edition.
ERIC Educational Resources Information Center
Christenbury, Leila
This book takes a look at the realities of classroom life, offering specific suggestions for dealing effectively with today's students. More than a compendium of activities, the first edition of the book introduced educators to a philosophy of teaching illustrated and implemented by workable, realistic techniques. The second edition of the book…
Negotiating Multiple Audiences of L2 Learners on Facebook: Navigating Parallel Realities
ERIC Educational Resources Information Center
Shafie, Latisha Asmaak; Yaacob, Aizan; Singh, Paramjit Kaur A/P Karpal
2016-01-01
As social network sites have become popular with university students, it is easier to understand how students employ social network sites seamlessly in their academic and personal lives. L2 learners often employ Facebook to improve their English language proficiency by communicating with their native and non-native English speakers. Facebook is…
The Case for Decision-Forcing Cases: Preparing Teachers for EFL Settings.
ERIC Educational Resources Information Center
Jackson, Jane
2000-01-01
Focuses on the role that cases can play in preparing English-as-a-foreign-language teachers for the linguistic, cultural, and pedagogical realities of teaching English in an unfamiliar sociocultural setting. Describes some of the benefits of a case-based approach in TEFL teacher development programs. Offers a definition of decision-forcing cases…
A Bakhtinian Reading of William Faulkner's "The Sound and the Fury"
ERIC Educational Resources Information Center
Al-Keshwan, Sahar
2016-01-01
This paper tries to analyze the language and the dialogue between characters in William Faulkner's "The Sound and The Fury" and its conflict with the reality of the author. The tradition of the Compson family implies duality in this novel. Except Dilsey, the corrupted aristocratic values in the Compson family reflect the author's…
Taoism and Its Implications for Science Education.
ERIC Educational Resources Information Center
Hua, Hsiao-Peng; Chang, Chun-Yen; MacRaven, Maggie Maeve
As one of the major schools of thought in ancient China, Taoism centers on the concept of "Tao", the Way, which has two distinct characteristics: (1) Tao itself can be deemed as a final "reality" that is equivalent to the ontology of the Universe; and (2) Tao itself cannot be defined directly by human language. Taoism posits a holistically…
ERIC Educational Resources Information Center
Livesey, Sharon M.
2002-01-01
Analyzes texts published by ExxonMobil on the issue of climate change, employing both rhetorical analysis and discourse analysis to show their uses and potential value in business communication research. Shows how both reveal the socially constructed nature "reality" and the social effects of language, but are never the less distinct in…
ERIC Educational Resources Information Center
Sanders, Norman
In his plays, Shakespeare reveals a double view of life by repeatedly juxtaposing a representation of the comic spirit with the tragic protagonist. In the idiom of Shakespeare's world, heroic characters often embarrass or destroy themselves by confusing appearance with reality. Then, the comic characters or "mad men," functioning as…
A Study of Secondary School English Teachers' Beliefs in the Context of Curriculum Reform in China
ERIC Educational Resources Information Center
Zhang, Fengjuan; Liu, Yongbing
2014-01-01
This study examines the beliefs of Chinese junior high school English teachers about foreign language teaching and influencing contextual factors in a time when curriculum innovation is confronting deep-rooted cultural traditions and complex teaching realities. Drawing upon data collected by means of questionnaires and interviews, this study…
ERIC Educational Resources Information Center
Jacob, Laura Beth
2012-01-01
Virtual world environments have evolved from object-oriented, text-based online games to complex three-dimensional immersive social spaces where the lines between reality and computer-generated begin to blur. Educators use virtual worlds to create engaging three-dimensional learning spaces for students, but the impact of virtual worlds in…
#gottacatchemall: Exploring Pokemon Go in Search of Learning Enhancement Objects
ERIC Educational Resources Information Center
Cacchione, Annamaria; Procter-Legg, Emma; Petersen, Sobah Abbas
2017-01-01
The Augmented Reality Game, Pokemon Go, took the world by storm in the summer of 2016. City landscapes were decorated with amusing, colourful objects called Pokemon, and the holiday activities were enhanced by catching these wonderful creatures. In light of this, it is inevitable for mobile language learning researchers to reflect on the impact of…
Understanding Mixed Code and Classroom Code-Switching: Myths and Realities
ERIC Educational Resources Information Center
Li, David C. S.
2008-01-01
Background: Cantonese-English mixed code is ubiquitous in Hong Kong society, and yet using mixed code is widely perceived as improper. This paper presents evidence of mixed code being socially constructed as bad language behavior. In the education domain, an EDB guideline bans mixed code in the classroom. Teachers are encouraged to stick to…
ERIC Educational Resources Information Center
Stamou, Anastasia G.; Maroniti, Katerina; Griva, Eleni
2015-01-01
Considering the role of popular cultural texts in shaping sociolinguistic reality, it makes sense to explore how children actually receive those texts and what conceptualisations of sociolinguistic diversity they form through those texts. Therefore, the aim of the present study was to examine Greek young children's views on sociolinguistic…
Visual Mnemonics for Language Learning: Static Pictures versus Animated Morphs
ERIC Educational Resources Information Center
Soemer, Alexander; Schwan, Stephan
2012-01-01
The literature on learning with animations has focused so far on subject matters in which changes over time depicted in the animation are mapped onto changes over time in the reality of the concepts to be learned. The experiments presented in this article, however, suggest that also a nontemporal mapping of facts, as in paired-associate learning…
Afriphone Literature as a Prototypical Form of African Literature: Insights from Prototype Theory
ERIC Educational Resources Information Center
Bodomo, Adams
2016-01-01
What is the most prototypical form of African literature? Shouldn't we be using African languages to produce African literary texts, shouldn't we produce more Afriphone African literature compared to Europhone African literature or Afro-Europhone literature? This issue underlies the reality that the vast majority of African writers presumably…
Constructivist Approach Enhances the Learning: A Search of Reality
ERIC Educational Resources Information Center
Dev, Meenu
2016-01-01
The primary aim of the study was to study the effect of constructivist approach of teaching on the learning of English Language on Primary School Students. The study consisted of 60 students of class VI from Janta Brahmi Sr. Secondary School, Nathupur, Sonipat. A single quasi experimental pre-test and post-test design was applied in the present…
DOE Office of Scientific and Technical Information (OSTI.GOV)
Kahn, R.E.
1983-11-01
Fifth generation of computers is described. The three disciplines involved in bringing such a new generation to reality are: microelectronics; artificial intelligence and, computer systems and architecture. Applications in industry, offices, aerospace, education, health care and retailing are outlined. An analysis is given of research efforts in the US, Japan, U.K., and Europe. Fifth generation programming languages are detailed.
Comprehensibility as a Factor in Listener Interaction Preferences: Implications for the Workplace
ERIC Educational Resources Information Center
Derwing, Tracey M; Munro, Murray J.
2009-01-01
Changing economic realities in Canada are likely to result in increased employment opportunities for immigrant professionals. In Alberta, where these changes have already begun, issues of language in the workplace have surfaced, some relating to oral skills. In this investigation of Canadian-born employees' preferences for 40 L2 accented voices,…
Of Metaphors and Spaces Within: The Language of Curriculum and Pedagogy in the Hyperspace
ERIC Educational Resources Information Center
Barros, Sandro R.
2013-01-01
In this article the author takes as a point of departure certain discursive practices employed by physicists credited with popularizing the field of quantum mechanics in order to posit the relationship between space, learning, and the perception of pedagogical realities as trans-local phenomena. More specifically, through this article the author…
Schooling and Local Environmental Knowledge: Do They Complement or Substitute Each Other?
ERIC Educational Resources Information Center
Reyes-Garcia, Victoria; Kightley, Eric; Ruiz-Mallen, Isabel; Fuentes-Pelaez, Nuria; Demps, Katie; Huanca, Tomas; Martinez-Rodriguez, Maria Ruth
2010-01-01
Schooling and the knowledge acquired at school have been considered both a cause of loss of indigenous knowledge (because it opens pathways to the non-indigenous world and worldviews) and a potential remedy to its demise (if educational curricula is aligned with indigenous realities by giving instruction in local languages and incorporating local…
An Etymological Study of Mythical Lakes in Iranian "Bundahišn"
ERIC Educational Resources Information Center
Najari, Hossein; Mahjoub, Zahra
2015-01-01
One of the myth-making phenomena is lake, which has often a counterpart in reality. Regarding the possible limits of mythological lakes of Iranian "Bundahišn", sometimes their place can be found in natural geography. Iranian "Bundahišn", as one of the great works of Middle Persian (Pahlavi) language, contains a large number of…
ERIC Educational Resources Information Center
Garzón, Edgar Augusto Aguirre
2018-01-01
This paper describes a case study research project carried out in a public school in Bogotá, Colombia, with four unlicensed teachers of English as a foreign language. Although the institutional guidelines in the school suggest that teachers should collectively propose changes to shape pedagogical realities, there is evidence of little…
Creating Connections, Building Constructions: Language, Literacy, and Play in Early Childhood.
ERIC Educational Resources Information Center
Roskos, Kathleen
In these politically charged times of early literacy initiatives, position statements, and education reform, talk about play and literacy learning seems rather awkward, if not even a bit silly. As the realities of early literacy education set in, teachers, legislators, and parents grow ever more critical of what young children are doing as…
ERIC Educational Resources Information Center
Stewart, Richard D.
The Cartesian/Newtonian vision of human existence is outmoded because modern quantum physics has rendered it inaccurate. Quantum theory has demonstrated that the world cannot be reduced to independent and separate elements. The notion that there is an external, objective reality "out there," separate from the self, to be classified, measured,…
Student Engagement in an Ottawa French Immersion High School Program
ERIC Educational Resources Information Center
Makropoulos, Josee
2010-01-01
This article makes a contribution to the field of French immersion studies by examining the engagement realities of two groups of students in an Ottawa French immersion high school program: those with and without a parent who makes them eligible for minority French language instruction as outlined by Section 23 of the "Canadian Charter of…
Reflections of Young Language Learners on Diversity Dimensions in EFL Classrooms
ERIC Educational Resources Information Center
Bozdogan, Derya
2016-01-01
Despite the proclaimed mono-cultural and mono-linguistic profile, in reality, diversity lies at the core of classrooms. This paper outlines the literature on diversity in young learners' classrooms followed by student and teacher reflections on diversity issues in the EFL context. Sixty-two primary school students studying at the 4th and 5th grade…
Nakajima, Toshiyuki
2015-12-01
Higher animals act in the world using their external reality models to cope with the uncertain environment. Organisms that have not developed such information-processing organs may also have external reality models built in the form of their biochemical, physiological, and behavioral structures, acquired by natural selection through successful models constructed internally. Organisms subject to illusions would fail to survive in the material universe. How can organisms, or living systems in general, determine the external reality from within? This paper starts with a phenomenological model, in which the self constitutes a reality model developed through the mental processing of phenomena. Then, the it-from-bit concept is formalized using a simple mathematical model. For this formalization, my previous work on an algorithmic process is employed to constitute symbols referring to the external reality, called the inverse causality, with additional improvements to the previous work. Finally, as an extension of this model, the cognizers system model is employed to describe the self as one of many material entities in a world, each of which acts as a subject by responding to the surrounding entities. This model is used to propose a conceptual framework of information theory that can deal with both the qualitative (semantic) and quantitative aspects of the information involved in biological processes. Copyright © 2015 Elsevier Ltd. All rights reserved.
About the Undecidable Thing of Onthologic Truth of the Reality of the Fundamental Physics
NASA Astrophysics Data System (ADS)
Amaya, J. M.; Carbonell, M. V.; Martínez, E.; Flórez, M.
2007-04-01
In the philosophy of contemporary science, different currents from thought have been arising, each one of which, it has developed methodologies that include a set of normative rules for the evaluation that must decide the acceptance or rejection of the scientific theories already elaborated. These methodologies, rivals to each other, are: "Inductivism", "Conventionalism", "Falsacionism" and the "Theories like structures" (Kühn and Lakatos). These evaluative methodologies of the quality and validity of the scientific knowledge (or metatheories of science) associate a epistemological validation as soon as until limit or border of science forms, it presents/displays and it describes the observable world as well as the one that there is behind the appearances. Consequence of it has been the appearance of different valorative interpretations from the representation that the scientific theories give us of which reality is called, such as "Scientific realism", "Antirealism", "Conjectural realism", "Structural realism" etc that has based their theses on the problem on language, truth and reality.
Virtual Reality Exploration and Planning for Precision Colorectal Surgery.
Guerriero, Ludovica; Quero, Giuseppe; Diana, Michele; Soler, Luc; Agnus, Vincent; Marescaux, Jacques; Corcione, Francesco
2018-06-01
Medical software can build a digital clone of the patient with 3-dimensional reconstruction of Digital Imaging and Communication in Medicine images. The virtual clone can be manipulated (rotations, zooms, etc), and the various organs can be selectively displayed or hidden to facilitate a virtual reality preoperative surgical exploration and planning. We present preliminary cases showing the potential interest of virtual reality in colorectal surgery for both cases of diverticular disease and colonic neoplasms. This was a single-center feasibility study. The study was conducted at a tertiary care institution. Two patients underwent a laparoscopic left hemicolectomy for diverticular disease, and 1 patient underwent a laparoscopic right hemicolectomy for cancer. The 3-dimensional virtual models were obtained from preoperative CT scans. The virtual model was used to perform preoperative exploration and planning. Intraoperatively, one of the surgeons was manipulating the virtual reality model, using the touch screen of a tablet, which was interactively displayed to the surgical team. The main outcome was evaluation of the precision of virtual reality in colorectal surgery planning and exploration. In 1 patient undergoing laparoscopic left hemicolectomy, an abnormal origin of the left colic artery beginning as an extremely short common trunk from the inferior mesenteric artery was clearly seen in the virtual reality model. This finding was missed by the radiologist on CT scan. The precise identification of this vascular variant granted a safe and adequate surgery. In the remaining cases, the virtual reality model helped to precisely estimate the vascular anatomy, providing key landmarks for a safer dissection. A larger sample size would be necessary to definitively assess the efficacy of virtual reality in colorectal surgery. Virtual reality can provide an enhanced understanding of crucial anatomical details, both preoperatively and intraoperatively, which could contribute to improve safety in colorectal surgery.
Spatial Heterogeneity in the Effects of Immigration and Diversity on Neighborhood Homicide Rates
Graif, Corina; Sampson, Robert J.
2010-01-01
This paper examines the connection of immigration and diversity to homicide by advancing a recently developed approach to modeling spatial dynamics—geographically weighted regression. In contrast to traditional global averaging, we argue on substantive grounds that neighborhood characteristics vary in their effects across neighborhood space, a process of “spatial heterogeneity.” Much like treatment-effect heterogeneity and distinct from spatial spillover, our analysis finds considerable evidence that neighborhood characteristics in Chicago vary significantly in predicting homicide, in some cases showing countervailing effects depending on spatial location. In general, however, immigrant concentration is either unrelated or inversely related to homicide, whereas language diversity is consistently linked to lower homicide. The results shed new light on the immigration-homicide nexus and suggest the pitfalls of global averaging models that hide the reality of a highly diversified and spatially stratified metropolis. PMID:20671811
[Language and reality: the origin of man].
Maturana, H
1989-07-01
The author proposes: 1. That a lineage of living systems is constituted by the reproductive conservation of a manner of living under the form of an ontogenic phenotype. 2. That language is a manner of living in recurrent consensual coordinations of consensual coordinations of actions. 3. That the human manner of living entails among other things, a braiding of languaging and emotioning that we call conversation. 4. That human beings arise in the history of bipedal primates with the origin of language, and the constitution of a lineage defined by the conservation of an ontogenic phenotype that includes conversations as part of it. 5. That the magnitude of the involvement of the brain and anatomy of the larynx and face in speech as our main manner of languaging indicate that language cannot have arisen later than two to three millions year ago. 6. That rationally pertains to the operational coherences of languaging and that different rational domains are constituted by different basic notions that are accepted a priori. That is, on preference. 7. That responsibility and freedom are a function of our awareness of the participation of our emotions (preferences) in the constitution of the rational domains in which we operate.
Berns, Anke; Isla-Montes, José-Luis; Palomo-Duarte, Manuel; Dodero, Juan-Manuel
2016-01-01
In the context of European Higher Education students face an increasing focus on independent, individual learning-at the expense of face-to-face interaction. Hence learners are, all too often, not provided with enough opportunities to negotiate in the target language. The current case study aims to address this reality by going beyond conventional approaches to provide students with a hybrid game-based app, combining individual and collaborative learning opportunities. The 4-week study was carried out with 104 German language students (A1.2 CEFR) who had previously been enrolled in a first-semester A1.1 level course at a Spanish university. The VocabTrainerA1 app-designed specifically for this study-harnesses the synergy of combining individual learning tasks and a collaborative murder mystery game in a hybrid level-based architecture. By doing so, the app provides learners with opportunities to apply their language skills to real-life-like communication. The purpose of the study was twofold: on one hand we aimed to measure learner motivation, perceived usefulness and added value of hybrid game-based apps; on the other, we sought to determine their impact on language learning. To this end, we conducted focus group interviews and an anonymous Technology Acceptance Model survey (TAM). In addition, students took a pre-test and a post-test. Scores from both tests were compared with the results obtained in first-semester conventional writing tasks, with a view to measure learning outcomes. The study provides qualitative and quantitative data supporting our initial hypotheses. Our findings suggest that hybrid game-based apps like VocabTrainerA1-which seamlessly combine individual and collaborative learning tasks-motivate learners, stimulate perceived usefulness and added value, and better meet the language learning needs of today's digital natives. In terms of acceptance, outcomes and sustainability, the data indicate that hybrid game-based apps significantly improve proficiency, hence are indeed, effective tools for enhanced language learning.
Representation of Social Realities of Latin America in Marquez's Literary Discourse
ERIC Educational Resources Information Center
Aghaei, Mohammad B.
2015-01-01
Gabriel Garcia Marquez is always keen on presenting to the people the various facets of their history. His literary language acts as effective means for describing the critical historical aspects of Latin America because the legacy of colonialism had destroyed so many important traces of the native culture of that area. This has led him to search…
Text and Image of Advertising in Nigeria: An Enterprise of Socio-Cultural Reproduction
ERIC Educational Resources Information Center
Dalamu, Taofeek
2016-01-01
The role of language in the construction of socio-cultural reality is inevitable. That is why text is used as a pillar that supports the explication of the intended purpose of images applied in multifaceted ad plates. It is a phenomenal tradition that has remained strong in ad campaigns. Advertisers make images and text as discrete components that…
ERIC Educational Resources Information Center
St. Laurent, Gilles
The history and conditions of the use of English and French in the exercise of justice in Quebec are outlined in the context of the problems, sociopolitical realities, and procedural impact of language usage. The history is chronicled in six segments: 1760-1764, a period of British military government and political standoff between British and…
ERIC Educational Resources Information Center
Kidd, Ross; Byram, Martin
Popular theatre that speaks to the common man in his own language and deals with directly relevant problems can be an effective adult education tool in the process Paulo Freire calls conscientization--a process aiming to radically transform social reality and improve people's lives. It can also serve as a medium for participatory research. Popular…
Glass Vision 3D: Digital Discovery for the Deaf
ERIC Educational Resources Information Center
Parton, Becky Sue
2017-01-01
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
New Literacy's Cut and Paste and How Educators Can Assist Creativity
ERIC Educational Resources Information Center
Hall, Stephen J.
2010-01-01
There is little point in teachers and writers arguing for the good old days of copper plate writing and the perceived decay of the English language through on-line modes. We have little choice but to embrace change, Facebook reality and consider the role of new media, so as to avoid being caught in a widening digital awareness gap. Language…
"I Want to Read": How Culturally Relevant Texts Increase Student Engagement in Reading
ERIC Educational Resources Information Center
Feger, Mary-Virginia
2006-01-01
Spanish was the first language of the majority of the author's 9th and 10th grade students who came from the Caribbean and Central and South America. Parents often worked late hours, and many students were employed, or had family responsibilities after school. Based on the realities of their lives, her students' engagement in reading was…
ERIC Educational Resources Information Center
Zhang, Li; Beach, Richard; Sheng, Yue
2016-01-01
As computers and the Internet are increasingly employed in language teaching and learning, preparing teachers for the impending reality of online teaching is of paramount importance. This study investigated 10 in-service teachers participating in an online role-play as part of a digital education methods course to acquire an understanding of the…
ERIC Educational Resources Information Center
Angouri, Jo; Miglbauer, Marlene
2014-01-01
In multinational corporate companies, multilingualism is often a daily reality for employees and the negotiation of language practices for work and social purposes, a routine. Despite the role of English as a lingua franca, the linguistic ecology of modern workplaces is dynamic, rich and diverse. While English is often used for communication…
ERIC Educational Resources Information Center
Johnson, Carla C.; Bolshakova, Virginia L. J.; Waldron, Tammy
2016-01-01
This study examined the ability of Transformative Professional Development (TPD) to transform science teacher quality and associated impact on science achievement, including particular focus on English Language Learners (ELL). TPD was implemented in a large, low-performing, urban district in the southwest with predominantly Latino ELL populations.…
ERIC Educational Resources Information Center
Lavoie, Constance; Benson, Carol
2011-01-01
This paper illustrates how a methodological tool called "drawing-voice" can be used to demonstrate qualitatively what statistical and policy data are not able to reveal regarding the educational realities of Hmong minority communities in northern Vietnam, particularly with regard to the role of local language and culture in school. This…
Basic ESL Literacy from a Freirian Perspective: A Curriculum Unit for Farmworker Education.
ERIC Educational Resources Information Center
Faigin, Sybil Barbara
This paper discusses the development and testing of a literacy unit in basic English as a second language (ESL) for Canadian farmworkers based on the Freirian principles of designing adult education curriculum. The Freirian approach looks at adult learners in the context of their daily reality and uses literacy as a vehicle for the students'…
ERIC Educational Resources Information Center
Cembalo, M.; Gremmo, M.-J.
This article describes an attempt at organizing a continuing, self-instructional language program designed at the request of a commercial enterprise. The program was to be over a three-year period, and was originally aimed at producing reading comprehension in English, but at the request of the students the program was expanded to add listening…
ERIC Educational Resources Information Center
Hemsley-Brown, Jane
2012-01-01
Universities and students collaborate in a shared language of excellence, quality and choice, and become part of the same discourse of marketisation, commodification and globalisation, where each plays their part as provider and consumer in a highly competitive international area. Whilst there are an increasing number of studies which focus on the…
Neither Right nor Wrong: How a Teacher Integrates Her Personal and Professional Life with Policy
ERIC Educational Resources Information Center
Bunten, Bridget A.
2014-01-01
This article focuses on the importance of recognizing and appreciating the ways that a teacher integrates her personal and professional life with an English-only policy. Much can be learned from the ways in which she negotiates social forces and integrates them into her individual reality while making sense of the restrictive language policy.…
Communication-Oriented Language Teaching: Where Are We Now? Where Do We Go from Here?
ERIC Educational Resources Information Center
Littlewood, William
2014-01-01
In its early days, CLT was widely promoted as suitable for all contexts, but many questions have since been raised about what it really means and what versions of it (if any) are suited to specific learning situations. Experiences in Asia, where educational traditions and current realities often contrast strongly with those where CLT originated,…
Marshall, Jane; Booth, Tracey; Devane, Niamh; Galliers, Julia; Greenwood, Helen; Hilari, Katerina; Talbot, Richard; Wilson, Stephanie; Woolf, Celia
2016-01-01
This study evaluated an intervention for people with aphasia delivered in a novel virtual reality platform called EVA Park. EVA Park contains a number of functional and fantastic locations and allows for interactive communication between multiple users. Twenty people with aphasia had 5 weeks' intervention, during which they received daily language stimulation sessions in EVA Park from a support worker. The study employed a quasi randomised design, which compared a group that received immediate intervention with a waitlist control group. Outcome measures explored the effects of intervention on communication and language skills, communicative confidence and feelings of social isolation. Compliance with the intervention was also explored through attrition and usage data. There was excellent compliance with the intervention, with no participants lost to follow up and most (18/20) receiving at least 88% of the intended treatment dose. Intervention brought about significant gains on a measure of functional communication. Gains were achieved by both groups of participants, once intervention was received, and were well maintained. Changes on the measures of communicative confidence and feelings of social isolation were not achieved. Results are discussed with reference to previous aphasia therapy findings.
Marshall, Jane; Booth, Tracey; Devane, Niamh; Galliers, Julia; Greenwood, Helen; Hilari, Katerina; Talbot, Richard; Wilson, Stephanie; Woolf, Celia
2016-01-01
Introduction This study evaluated an intervention for people with aphasia delivered in a novel virtual reality platform called EVA Park. EVA Park contains a number of functional and fantastic locations and allows for interactive communication between multiple users. Twenty people with aphasia had 5 weeks’ intervention, during which they received daily language stimulation sessions in EVA Park from a support worker. The study employed a quasi randomised design, which compared a group that received immediate intervention with a waitlist control group. Outcome measures explored the effects of intervention on communication and language skills, communicative confidence and feelings of social isolation. Compliance with the intervention was also explored through attrition and usage data. Results There was excellent compliance with the intervention, with no participants lost to follow up and most (18/20) receiving at least 88% of the intended treatment dose. Intervention brought about significant gains on a measure of functional communication. Gains were achieved by both groups of participants, once intervention was received, and were well maintained. Changes on the measures of communicative confidence and feelings of social isolation were not achieved. Results are discussed with reference to previous aphasia therapy findings. PMID:27518188
The Primacy of Discourse in the Study of Gender in Family Therapy.
Sutherland, Olga; LaMarre, Andrea; Rice, Carla
2017-09-01
Family therapists and scholars increasingly adopt poststructural and postmodern conceptions of social reality, challenging the notion of stable, universal dynamics within family members and families and favoring a view of reality as produced through social interaction. In the study of gender and diversity, many envision differences as social constructed rather than as "residing" in people or groups. There is a growing interest in discourse or people's everyday use of language and how it may reflect and advance interests of dominant groups in a society. Despite this shift from structures to discourse, therapists struggle to locate the dynamics of power in concrete actions and interactions. By leaving undisturbed the social processes through which gendered and other subjectivities and relations of power are produced, therapists may inadvertently become complicit in the very dynamics of power they seek to undermine. In this article, we argue that discourse analysis can help family therapy scholars and practitioners clarify the link between language and power. We present published examples of discourse analytic studies of gender and sexism and examine the relevance of these ideas for family therapy practice and research. © 2017 Family Process Institute.
Stereoscopic virtual reality models for planning tumor resection in the sellar region.
Wang, Shou-sen; Zhang, Shang-ming; Jing, Jun-jie
2012-11-28
It is difficult for neurosurgeons to perceive the complex three-dimensional anatomical relationships in the sellar region. To investigate the value of using a virtual reality system for planning resection of sellar region tumors. The study included 60 patients with sellar tumors. All patients underwent computed tomography angiography, MRI-T1W1, and contrast enhanced MRI-T1W1 image sequence scanning. The CT and MRI scanning data were collected and then imported into a Dextroscope imaging workstation, a virtual reality system that allows structures to be viewed stereoscopically. During preoperative assessment, typical images for each patient were chosen and printed out for use by the surgeons as references during surgery. All sellar tumor models clearly displayed bone, the internal carotid artery, circle of Willis and its branches, the optic nerve and chiasm, ventricular system, tumor, brain, soft tissue and adjacent structures. Depending on the location of the tumors, we simulated the transmononasal sphenoid sinus approach, transpterional approach, and other approaches. Eleven surgeons who used virtual reality models completed a survey questionnaire. Nine of the participants said that the virtual reality images were superior to other images but that other images needed to be used in combination with the virtual reality images. The three-dimensional virtual reality models were helpful for individualized planning of surgery in the sellar region. Virtual reality appears to be promising as a valuable tool for sellar region surgery in the future.
Virtual reality in surgical training.
Lange, T; Indelicato, D J; Rosen, J M
2000-01-01
Virtual reality in surgery and, more specifically, in surgical training, faces a number of challenges in the future. These challenges are building realistic models of the human body, creating interface tools to view, hear, touch, feel, and manipulate these human body models, and integrating virtual reality systems into medical education and treatment. A final system would encompass simulators specifically for surgery, performance machines, telemedicine, and telesurgery. Each of these areas will need significant improvement for virtual reality to impact medicine successfully in the next century. This article gives an overview of, and the challenges faced by, current systems in the fast-changing field of virtual reality technology, and provides a set of specific milestones for a truly realistic virtual human body.
Development of a virtual reality training system for endoscope-assisted submandibular gland removal.
Miki, Takehiro; Iwai, Toshinori; Kotani, Kazunori; Dang, Jianwu; Sawada, Hideyuki; Miyake, Minoru
2016-11-01
Endoscope-assisted surgery has widely been adopted as a basic surgical procedure, with various training systems using virtual reality developed for this procedure. In the present study, a basic training system comprising virtual reality for the removal of submandibular glands under endoscope assistance was developed. The efficacy of the training system was verified in novice oral surgeons. A virtual reality training system was developed using existing haptic devices. Virtual reality models were constructed from computed tomography data to ensure anatomical accuracy. Novice oral surgeons were trained using the developed virtual reality training system. The developed virtual reality training system included models of the submandibular gland and surrounding connective tissues and blood vessels entering the submandibular gland. Cutting or abrasion of the connective tissue and manipulations, such as elevation of blood vessels, were reproduced by the virtual reality system. A training program using the developed system was devised. Novice oral surgeons were trained in accordance with the devised training program. Our virtual reality training system for endoscope-assisted removal of the submandibular gland is effective in the training of novice oral surgeons in endoscope-assisted surgery. Copyright © 2016 The Author(s). Published by Elsevier Ltd.. All rights reserved.
Topouzkhanian, Sylvia; Mijiyawa, Moustafa
2013-02-01
In West Africa, as in Majority World countries, people with a communication disability are generally cut-off from the normal development process. A long-term involvement of two partners (Orthophonistes du Monde and Handicap International) allowed the implementation in 2003 of the first speech-language pathology qualifying course in West Africa, within the Ecole Nationale des Auxiliaires Medicaux (ENAM, National School for Medical Auxiliaries) in Lome, Togo. It is a 3-year basic training (after the baccalaureate) in the only academic training centre for medical assistants in Togo. This department has a regional purpose and aims at training French-speaking African students. French speech-language pathology lecturers had to adapt their courses to the local realities they discovered in Togo. It was important to introduce and develop knowledge and skills in the students' system of reference. African speech-language pathologists have to face many challenges: creating an African speech and language therapy, introducing language disorders and their possible cure by means other than traditional therapies, and adapting all the evaluation tests and tools for speech-language pathology to each country, each culture, and each language. Creating an African speech-language pathology profession (according to its own standards) with a real influence in West Africa opens great opportunities for schooling and social and occupational integration of people with communication disabilities.
Synthetic History and Subjective Reality: The Impact of Oliver Stone's "JFK."
ERIC Educational Resources Information Center
Elliott, William R.; And Others
Based on models created by social reality researchers, a study used a modification of a Solomon four group design to investigate the influence of symbolic reality (exposure to the film "JFK") on a student audience's subjective reality (knowledge of the assassination of President Kennedy, political mistrust and belief in the existence of…
Kapakin, S
2011-02-01
Rapid prototyping (RP), or stereolithography, is a new clinical application area, which is used to obtain accurate three-dimensional physical replicas of complex anatomical structures. The aim of this study was to create tangible hard copies of the ethmoidal labyrinth air cells (ELACs) with stereolithographic biomodelling. The visible human dataset (VHD) was used as the input imaging data. The Surfdriver software package was applied to these images to reconstruct the ELACs as three-dimensional DXF (data exchange file) models. These models were post-processed in 3D-Doctor software for virtual reality modelling language (VRML) and STL (Standard Triangulation Language) formats. Stereolithographic replicas were manufactured in a rapid prototyping machine by using the STL format. The total number of ELACs was 21. The dimensions of the ELACs on the right and left sides were 52.91 x 13.00 x 28.68 mm and 53.79 x 12.42 x 28.55 mm, respectively. The total volume of the ELACs was 4771.1003 mm(3). The mean ELAC distance was 27.29 mm from the nasion and 71.09 mm from the calotte topologically. In conclusion, the combination of Surfdriver and 3D-Doctor could be effectively used for manufacturing 3D solid models from serial sections of anatomical structures. Stereolithographic anatomical models provide an innovative and complementary tool for students, researchers, and surgeons to apprehend these anatomical structures tangibly. The outcomes of these attempts can provide benefits in terms of the visualization, perception, and interpretation of the structures in anatomy teaching and prior to surgical interventions.
A tentative framework for the acquisition of language and modern human cognition.
Tattersall, Ian
2016-06-20
Modern human beings process information symbolically, rearranging mental symbols to envision multiple potential realities. They also express the ideas they form using structured articulate language. No other living creature does either of these things. Yet it is evident that we are descended from a non-symbolic and non-linguistic ancestor. How did this astonishing transformation occur? Scrutiny of the fossil and archaeological records reveals that the transition to symbolic reasoning happened very late in hominid history - indeed, within the tenure of anatomically recognizable Homo sapiens. It was evidently not simply a passive result of the increase in brain size that typified multiple lineages of the genus Homo over the Pleistocene. Instead, a brain exaptively capable of complex symbolic manipulation and language acquisition was acquired in the major developmental reorganization that gave rise to the anatomically distinctive species Homo sapiens. The new capacity it conferred was later recruited through the action of a cultural stimulus, most plausibly the spontaneous invention of language.
Measurement Theory in Language Testing: Past Traditions and Current Trends
ERIC Educational Resources Information Center
Salmani-Nodoushan, Mohammad Ali
2009-01-01
A good test is one that has at least three qualities: reliability, or the precision with which a test measures what it is supposed to measure; validity, i.e., if the test really measures what it is supposed to measure, and practicality, or if the test, no matter how sound theoretically, is practicable in reality. These are the sine qua non for any…
The Reality of Virtual Worlds: Pros and Cons of Their Application to Foreign Language Teaching
ERIC Educational Resources Information Center
Garrido-Iñigo, Paloma; Rodríguez-Moreno, Francisco
2015-01-01
This article presents our experience of testing the OpenSim platform as a tool in teaching French to 108 tourism students at Universidad Rey Juan Carlos (Madrid, Spain). The article begins with some theoretical reflections on the behaviour of the student when using a virtual platform by means of an avatar, and with our observations of how this…
ERIC Educational Resources Information Center
Allen, JoBeth
2010-01-01
Nearly every reform effort espouses the importance of "parent involvement." This research-based guide is essential reading for teachers and administrators who want to make welcoming classrooms a reality. With a focus on literacy instruction, it showcases stories of "what works" when teachers in elementary school classrooms throughout the country…
ERIC Educational Resources Information Center
Rosiers, Kirsten; Willaert, Evita; Van Avermaet, Piet; Slembrouck, Stef
2016-01-01
This study focuses on how teachers construe and give meaning to a pedagogical experiment in which the use of the home language in a primary school in Flanders was permitted in order to acknowledge the urban multilingual realities and resources of the pupils and to turn them into didactic capital (functional multilingual learning, FML). Using…
Use of Common-Sense Knowledge, Language and Reality in Mathematical Word Problem Solving
ERIC Educational Resources Information Center
Sepeng, Percy
2014-01-01
The study reported in this article sought to explore and observe how grade 9 learners solve real-wor(l)d problems (a) without real context and (b) without real meaning. Learners' abilities to make sense of the decontextualised word problems set in the real world were investigated with regard to learners' use of common sense in relation to problem…
Measurement Theory in Language Testing: Past Traditions and Current Trends
ERIC Educational Resources Information Center
Salmani-Nodoushan, Mohammad Ali
2009-01-01
A good test is one that has at least three qualities: reliability, or the precision with which a test measures what it is supposed to measure; validity, i.e., if the test really measures what it is supposed to measure; and practicality, or if the test, no matter how sound theoretically, is practicable in reality. These are the sine qua non for…
Harmonic biases in child learners: In support of language universals
Culbertson, Jennifer; Newport, Elissa L.
2015-01-01
A fundamental question for cognitive science concerns the ways in which languages are shaped by the biases of language learners. Recent research using laboratory language learning paradigms, primarily with adults, has shown that structures or rules that are common in the languages of the world are learned or processed more easily than patterns that are rare or unattested. Here we target child learners, investigating a set of biases for word order learning in the noun phrase studied by Culbertson, Smolensky & Legendre (2012) in college-age adults. We provide the first evidence that child learners exhibit a preference for typologically common harmonic word order patterns—those which preserve the order of the head with respect to its complements—validating the psychological reality of a principle formalized in many different linguistic theories. We also discuss important differences between child and adult learners in terms of both the strength and content of the biases at play during language learning. In particular, the bias favoring harmonic patterns is markedly stronger in children than adults, and children (unlike adults) acquire adjective ordering more readily than numeral ordering. The results point to the importance of investigating learning biases across development in order to understand how these biases may shape the history and structure of natural languages. PMID:25800352
Animation Augmented Reality Book Model (AAR Book Model) to Enhance Teamwork
ERIC Educational Resources Information Center
Chujitarom, Wannaporn; Piriyasurawong, Pallop
2017-01-01
This study aims to synthesize an Animation Augmented Reality Book Model (AAR Book Model) to enhance teamwork and to assess the AAR Book Model to enhance teamwork. Samples are five specialists that consist of one animation specialist, two communication and information technology specialists, and two teaching model design specialists, selected by…
Virtual Reality Modelling Simulation of the Re-entry Motion of an Axialsymmetric Vehicle
NASA Astrophysics Data System (ADS)
Guidi, A.; Chu, Q.. P.; Mulder, J. A.
This work started during the stability analysis of the Delft Aerospace Re-entry Test demonstrator (DART) which is a small axisymmetric ballistic re-entry vehicle. The dynamic stability evaluation of an axisymmetric re-entry vehicle is especially concerned on the behaviour of its angle of attack during the flight through the atmosphere. The variation in the angle of attack is essential for prediction of the trajectory of the vehicle and for heating requirement of the structure of the vehicle. The concept of the total angle of attack and the windward meridian plane are introduced. The position of the centre of pressure can be a crucial point in the stability of the vehicle. Although the simpleness of an axisymmetric shape, the re-entry of such a vehicle is characterised by several complex phenomenologies that were analysed with the aid of the flight simulator and of a 3D virtual reality modeling simulator. Simulations were performed with a 25° AOA initial condition in order to simulate the response of the vehicle to a disturbance that may occur during the flight causing a variation in attitude from its Trim . Certain aspects of re-entry vehicle motion are conveniently described in the terms of Euler angles. Using the Eulerian angle it is possible to generate a tridimensional animation of the output of the Flight Simulator. This tridimensional analysis is of great importance in order to understand the mentioned complex motions. Furthermore with growing in computer power it is possible to generate online visualisation of the simulations. The output of the flight simulator was used in a software written in Virtual Reality Modelling Language (VRML). With VRML this software was possible the visualisation of the re-entry motion of the vehicle. With this option the animation can run on-line during the with the flight simulator and can be also easily published on the internet or send to other users in very small file size. (the VRLM simulation of the re-entry, can be seen at the official DART internet site: www.dart-project.com)
NASA Astrophysics Data System (ADS)
Choudhary, S.; Nayak, R.; Gore, A.
2013-12-01
There is an overwhelming international scientific consensus on climate change; however, the global community still lacks the resolve to implement meaningful solutions. No meaningful solutions can be found without educating and engaging non-scientific community in addressing the climate change. With more than 41 percent of world's population falling under 10-34 years age group, the future citizens, inspiring them is a great challenge for the climate scientists. In order to educate the youth and students in India, a model program named 'Climeducate' was created with the help of scientists in Indian Polar Research Network (IPRN), trained climate leaders in ';The Climate Reality Project', and a local organization (Planature Consultancy Services). This model was developed keeping in mind the obstacles that may be faced in reaching out to non-specialist audiences in different parts of India. The identified obstacles were 1- making such a presentation that could reveal the truth about the climate crisis in a way that ignites the moral courage in non-specialist audience 2- lack of funding for travel and boarding expenses of a climate communicator, 3- language barrier in educating local audiences, 4- logistical arrangements at the venue. In this presentation we will share how all the four obstacles were overcome. Audiences were also given short questionnaires before and after the presentation. Remarkable changes in the pattern of answers, data would be shared in the presentation, were observed between the two questionnaires. More importantly, a significant difference in audience engagement was observed comparing a presentation that integrated scientific data with audiovisuals prepared by The Climate Reality Project Chairman, Al Gore (also Former US Vice President) and the other using simple PowerPoint slides. With the success of this program which was implemented among 500 audiences in the eastern India, we aim to replicate this program soon in other parts of India. This presentation will outline how scientific story telling through an effective collaboration of network of scientists, climate mentors, school teachers and local organizations would derive significant results in inspiring, engaging and preparing non-specialists audiences to face the realities of climate change.
ERIC Educational Resources Information Center
Merchant, Zahira; Goetz, Ernest T.; Keeney-Kennicutt, Wendy; Kwok, Oi-man; Cifuentes, Lauren; Davis, Trina J.
2012-01-01
We examined a model of the impact of a 3D desktop virtual reality environment on the learner characteristics (i.e. perceptual and psychological variables) that can enhance chemistry-related learning achievements in an introductory college chemistry class. The relationships between the 3D virtual reality features and the chemistry learning test as…
Virtual reality for dermatologic surgery: virtually a reality in the 21st century.
Gladstone, H B; Raugi, G J; Berg, D; Berkley, J; Weghorst, S; Ganter, M
2000-01-01
In the 20th century, virtual reality has predominantly played a role in training pilots and in the entertainment industry. Despite much publicity, virtual reality did not live up to its perceived potential. During the past decade, it has also been applied for medical uses, particularly as training simulators, for minimally invasive surgery. Because of advances in computer technology, virtual reality is on the cusp of becoming an effective medical educational tool. At the University of Washington, we are developing a virtual reality soft tissue surgery simulator. Based on fast finite element modeling and using a personal computer, this device can simulate three-dimensional human skin deformations with real-time tactile feedback. Although there are many cutaneous biomechanical challenges to solve, it will eventually provide more realistic dermatologic surgery training for medical students and residents than the currently used models.
Implementation of augmented reality to models sultan deli
NASA Astrophysics Data System (ADS)
Syahputra, M. F.; Lumbantobing, N. P.; Siregar, B.; Rahmat, R. F.; Andayani, U.
2018-03-01
Augmented reality is a technology that can provide visualization in the form of 3D virtual model. With the utilization of augmented reality technology hence image-based modeling to produce 3D model of Sultan Deli Istana Maimun can be applied to restore photo of Sultan of Deli into three dimension model. This is due to the Sultan of Deli which is one of the important figures in the history of the development of the city of Medan is less known by the public because the image of the Sultanate of Deli is less clear and has been very long. To achieve this goal, augmented reality applications are used with image processing methodologies into 3D models through several toolkits. The output generated from this method is the visitor’s photos Maimun Palace with 3D model of Sultan Deli with the detection of markers 20-60 cm apart so as to provide convenience for the public to recognize the Sultan Deli who had ruled in Maimun Palace.
Evaluating Augmented Reality to Complete a Chain Task for Elementary Students with Autism
ERIC Educational Resources Information Center
Cihak, David F.; Moore, Eric J.; Wright, Rachel E.; McMahon, Don D.; Gibbons, Melinda M.; Smith, Cate
2016-01-01
The purpose of this study was to examine the effects of augmented reality to teach a chain task to three elementary-age students with autism spectrum disorders (ASDs). Augmented reality blends digital information within the real world. This study used a marker-based augmented reality picture prompt to trigger a video model clip of a student…
Corlett, P R; Canavan, S V; Nahum, L; Appah, F; Morgan, P T
2014-01-01
Dreams might represent a window on altered states of consciousness with relevance to psychotic experiences, where reality monitoring is impaired. We examined reality monitoring in healthy, non-psychotic individuals with varying degrees of dream awareness using a task designed to assess confabulatory memory errors - a confusion regarding reality whereby information from the past feels falsely familiar and does not constrain current perception appropriately. Confabulatory errors are common following damage to the ventromedial prefrontal cortex (vmPFC). Ventromedial function has previously been implicated in dreaming and dream awareness. In a hospital research setting, physically and mentally healthy individuals with high (n = 18) and low (n = 13) self-reported dream awareness completed a computerised cognitive task that involved reality monitoring based on familiarity across a series of task runs. Signal detection theory analysis revealed a more liberal acceptance bias in those with high dream awareness, consistent with the notion of overlap in the perception of dreams, imagination and reality. We discuss the implications of these results for models of reality monitoring and psychosis with a particular focus on the role of vmPFC in default-mode brain function, model-based reinforcement learning and the phenomenology of dreaming and waking consciousness.
Cranial implant design using augmented reality immersive system.
Ai, Zhuming; Evenhouse, Ray; Leigh, Jason; Charbel, Fady; Rasmussen, Mary
2007-01-01
Software tools that utilize haptics for sculpting precise fitting cranial implants are utilized in an augmented reality immersive system to create a virtual working environment for the modelers. The virtual environment is designed to mimic the traditional working environment as closely as possible, providing more functionality for the users. The implant design process uses patient CT data of a defective area. This volumetric data is displayed in an implant modeling tele-immersive augmented reality system where the modeler can build a patient specific implant that precisely fits the defect. To mimic the traditional sculpting workspace, the implant modeling augmented reality system includes stereo vision, viewer centered perspective, sense of touch, and collaboration. To achieve optimized performance, this system includes a dual-processor PC, fast volume rendering with three-dimensional texture mapping, the fast haptic rendering algorithm, and a multi-threading architecture. The system replaces the expensive and time consuming traditional sculpting steps such as physical sculpting, mold making, and defect stereolithography. This augmented reality system is part of a comprehensive tele-immersive system that includes a conference-room-sized system for tele-immersive small group consultation and an inexpensive, easily deployable networked desktop virtual reality system for surgical consultation, evaluation and collaboration. This system has been used to design patient-specific cranial implants with precise fit.
"Measuring up to measure" dysmorphophobia as a language game.
Faccio, Elena; Centomo, Chiara; Mininni, Giuseppe
2011-09-01
We look into the transformation of meanings in psychotherapy and suggest a clinical application for Wittgenstein's intuitions concerning the role of linguistic practices in generating significance. In post-modern theory, therapy does not necessarily change reality as much as it does our way of experiencing it by intervening in the linguistic-representational rules responsible for constructing the text which expresses the problem. Since "states of mind assume the truths and forms of the language devices that we use to represent them" (Foucault, 1963, p. 57), therapy may be intended as a narrative path toward a new naming of one's reified experiences. The clinical problem we consider here, the pervasive feeling of inadequacy due to one's excessive height (dysmorphophobia), is an excellent example of "language game" by which a "perspicuous representation" (the "therapy" proposed by Wittgenstein in the 1953) may bring out alternatives to linguistically-built "traps", putting the blocked semiotic mechanism back into motion.
ERIC Educational Resources Information Center
Jacquemin, Melanie
2006-01-01
This review examines refractions of children's rights in development practice from an anthropological point of view and considers the case of young domestic girls working in Abidjan. The author argues that child labour legislation and the children's rights perspective in Abidjan is permeated by patriarchal values that mask the exploitation of work…
Mechanically Compliant Electronic Materials for Wearable Photovoltaics and Human-Machine Interfaces
NASA Astrophysics Data System (ADS)
O'Connor, Timothy Francis, III
Applications of stretchable electronic materials for human-machine interfaces are described herein. Intrinsically stretchable organic conjugated polymers and stretchable electronic composites were used to develop stretchable organic photovoltaics (OPVs), mechanically robust wearable OPVs, and human-machine interfaces for gesture recognition, American Sign Language Translation, haptic control of robots, and touch emulation for virtual reality, augmented reality, and the transmission of touch. The stretchable and wearable OPVs comprise active layers of poly-3-alkylthiophene:phenyl-C61-butyric acid methyl ester (P3AT:PCBM) and transparent conductive electrodes of poly(3,4-ethylenedioxythiophene)-poly(styrenesulfonate) (PEDOT:PSS) and devices could only be fabricated through a deep understanding of the connection between molecular structure and the co-engineering of electronic performance with mechanical resilience. The talk concludes with the use of composite piezoresistive sensors two smart glove prototypes. The first integrates stretchable strain sensors comprising a carbon-elastomer composite, a wearable microcontroller, low energy Bluetooth, and a 6-axis accelerometer/gyroscope to construct a fully functional gesture recognition glove capable of wirelessly translating American Sign Language to text on a cell phone screen. The second creates a system for the haptic control of a 3D printed robot arm, as well as the transmission of touch and temperature information.
Quantum Poetics: Science and Spirit in Twentieth Century American Poetry
NASA Astrophysics Data System (ADS)
Monaghan, Mary Patricia
Concepts from quantum physics illuminate ways in which five 20th century American poets struggle with the expression of nonlinear, nontemporal experiences in linear, temporal language. An "experience of spirit"- -an experience of cosmic unity which occurs in a timeless moment and involves a paradoxical sensuality--is expressed by poets Wallace Stevens, Albert Goldbarth, Nancy Willard, Linda Gregg and Marilyn Waniek. Contemporary science similarly seeks ways to express nonlinear realities in linear language. The English language is found to guide users to linear, time-bounded expression through the noun (leading to nominalization), the verb (demanding experience be limited to past, present or future), adverb and adjective (which separate senses from each other and divide attributes from essence). English presents structural difficulties to those who wish to express experiences of spirit--difficulties also articulated by quantum theorists struggling to express unvisualizable concepts. Wallace Stevens devoted the first half of his poetic career to questions of order, which find reflections within the works of quantum physicists who theorize an "implicate order" within the subatomic universe. During his later years, Stevens turned to the question of chaos, an interest paralleled by recent developments in dynamical systems theory. Albert Goldbarth and Nancy Willard alter narrative form in three ways to convey nonlinear possibilities. The "parabolic" narrative uses story to exemplify a moral or philosophical message. The "midrashic" illuminates the meaning of one story by the telling of another. Finally, the "coyotic" begins with one, apparently ordinary, story which is then altered to introduce fantastical realities. These narratives form a "relative time," similar to that which Einstein defined in his special theory of relativity. The works of Marilyn Waniek and Linda Gregg are examined in terms of the language of paradoxical sensuality, which calls into question the avoidance of awareness of embodiment by contemporary physicists. Waniek, working in the tradition of John of the Cross, employs sensual language to suggest relationship with the divine. Gregg, employing the tradition of Sappho, reveals identification or embodiment of the divine in her work. An autobiographical essay on the connections between science, spirituality and poetry in contemporary life concludes the work.
Abidi, Mustufa Haider; Al-Ahmari, Abdulrahman; Ahmad, Ali
2018-01-01
Advanced graphics capabilities have enabled the use of virtual reality as an efficient design technique. The integration of virtual reality in the design phase still faces impediment because of issues linked to the integration of CAD and virtual reality software. A set of empirical tests using the selected conversion parameters was found to yield properly represented virtual reality models. The reduced model yields an R-sq (pred) value of 72.71% and an R-sq (adjusted) value of 86.64%, indicating that 86.64% of the response variability can be explained by the model. The R-sq (pred) is 67.45%, which is not very high, indicating that the model should be further reduced by eliminating insignificant terms. The reduced model yields an R-sq (pred) value of 73.32% and an R-sq (adjusted) value of 79.49%, indicating that 79.49% of the response variability can be explained by the model. Using the optimization software MODE Frontier (Optimization, MOGA-II, 2014), four types of response surfaces for the three considered response variables were tested for the data of DOE. The parameter values obtained using the proposed experimental design methodology result in better graphics quality, and other necessary design attributes.
ASSESSING THE RELIABILITY OF REGRESSION MODELS FOR USE IN DECISION MAKING
Can any ecological model be truly validated? Strictly speaking, the answer must be "No", because models are simplified sketches of reality, and there will always be some conditions under which they give distorted views of that reality. Policymakers might instead ask whether a mod...
The 'mad scientists': psychoanalysis, dream and virtual reality.
Leclaire, Marie
2003-04-01
The author explores the concept of reality-testing as a means of assessing the relationship with reality that prevails in dream and in virtual reality. Based on a model developed by Jean Laplanche, she compares these activities in detail in order to determine their respective independence from the function of reality-testing. By carefully examining the concept of hallucination in the writings of Freud and Daniel Dennett, the author seeks to pinpoint the specific modalities of interaction between perceptions, ideas, wishes and actions that converge in the 'belief' and in the 'sense of reality'. The paper's main thesis consists of the distinction that it draws between immediacy-testing and reality-testing, with the further argument that this distinction not only dissipates the conceptual vagueness that generally surrounds the latter of the two concepts but also that it promotes a more precise analysis of the function of reality in dream and in virtual reality.
SmallTool - a toolkit for realizing shared virtual environments on the Internet
NASA Astrophysics Data System (ADS)
Broll, Wolfgang
1998-09-01
With increasing graphics capabilities of computers and higher network communication speed, networked virtual environments have become available to a large number of people. While the virtual reality modelling language (VRML) provides users with the ability to exchange 3D data, there is still a lack of appropriate support to realize large-scale multi-user applications on the Internet. In this paper we will present SmallTool, a toolkit to support shared virtual environments on the Internet. The toolkit consists of a VRML-based parsing and rendering library, a device library, and a network library. This paper will focus on the networking architecture, provided by the network library - the distributed worlds transfer and communication protocol (DWTP). DWTP provides an application-independent network architecture to support large-scale multi-user environments on the Internet.
Man, mind, and machine: the past and future of virtual reality simulation in neurologic surgery.
Robison, R Aaron; Liu, Charles Y; Apuzzo, Michael L J
2011-11-01
To review virtual reality in neurosurgery, including the history of simulation and virtual reality and some of the current implementations; to examine some of the technical challenges involved; and to propose a potential paradigm for the development of virtual reality in neurosurgery going forward. A search was made on PubMed using key words surgical simulation, virtual reality, haptics, collision detection, and volumetric modeling to assess the current status of virtual reality in neurosurgery. Based on previous results, investigators extrapolated the possible integration of existing efforts and potential future directions. Simulation has a rich history in surgical training, and there are numerous currently existing applications and systems that involve virtual reality. All existing applications are limited to specific task-oriented functions and typically sacrifice visual realism for real-time interactivity or vice versa, owing to numerous technical challenges in rendering a virtual space in real time, including graphic and tissue modeling, collision detection, and direction of the haptic interface. With ongoing technical advancements in computer hardware and graphic and physical rendering, incremental or modular development of a fully immersive, multipurpose virtual reality neurosurgical simulator is feasible. The use of virtual reality in neurosurgery is predicted to change the nature of neurosurgical education, and to play an increased role in surgical rehearsal and the continuing education and credentialing of surgical practitioners. Copyright © 2011 Elsevier Inc. All rights reserved.
Virtual reality as a tool for improving spatial rotation among deaf and hard-of-hearing children.
Passig, D; Eden, S
2001-12-01
The aim of this study was to investigate whether the practice of rotating Virtual Reality (VR) three-dimensional (3D) objects will enhance the spatial rotation thinking of deaf and hard-of-hearing children compared to the practice of rotating two-dimensional (2D) objects. Two groups were involved in this study: an experimental group, which included 21 deaf and hardof-hearing children, who played a VR 3D game, and a control group of 23 deaf and hard-of-hearing children, who played a similar 2D (not VR) game. The results clearly indicate that practicing with VR 3D spatial rotations significantly improved the children's performance of spatial rotation, which enhanced their ability to perform better in other intellectual skills as well as in their sign language skills.
Corlett, P.R.; Canavan, S.V.; Nahum, L.; Appah, F.; Morgan, P.T.
2014-01-01
Introduction. Dreams might represent a window on altered states of consciousness with relevance to psychotic experiences, where reality monitoring is impaired. We examined reality monitoring in healthy, non-psychotic individuals with varying degrees of dream awareness using a task designed to assess confabulatory memory errors – a confusion regarding reality whereby information from the past feels falsely familiar and does not constrain current perception appropriately. Confabulatory errors are common following damage to the ventromedial prefrontal cortex (vmPFC). Ventromedial function has previously been implicated in dreaming and dream awareness. Methods. In a hospital research setting, physically and mentally healthy individuals with high (n = 18) and low (n = 13) self-reported dream awareness completed a computerised cognitive task that involved reality monitoring based on familiarity across a series of task runs. Results. Signal detection theory analysis revealed a more liberal acceptance bias in those with high dream awareness, consistent with the notion of overlap in the perception of dreams, imagination and reality. Conclusions. We discuss the implications of these results for models of reality monitoring and psychosis with a particular focus on the role of vmPFC in default-mode brain function, model-based reinforcement learning and the phenomenology of dreaming and waking consciousness. PMID:25028078
NASA Astrophysics Data System (ADS)
Gose, Robin Margaretha
English language learners (EL) are the fastest growing sub-group of the student population in California, yet ELs also score the lowest on the science section of the California Standardized Tests. In the area of bilingual education, California has dramatically changed its approach to English learners since the passage of Proposition 227 in 1998, which called for most EL instruction to be conducted in English (Cummins, 2000; Echevarria, Vogt, & Short, 2008). In reality, this means that EL students are often placed in programs that focus on basic language skills rather than rigorous content, meaning that they are not getting access to grade level science content (Lee & Fradd, 1998). As a result, many EL students exit eighth grade without a strong foundation in science, and they continue to score below their English-speaking peers on standardized achievements. While the usefulness of the academic language construct remains controversial (Bailey, 2012), the language used in science instruction is nevertheless often unfamiliar to both EL and English proficient students. The discourse is frequently specialized for discipline-specific interactions and activities (Bailey, 2007; Lemke, 1990). This qualitative case study examined academic language instruction in three middle school science classrooms at a dual language charter school. The goal was to understand how teachers integrate academic language and content for linguistically diverse students. The findings fom this study indicate that targeting language instruction in isolation from science content instruction prohibits students from engaging in the "doing of science" and scientific discourse, or the ability to think, reason, and communicate about science. The recommendations of this study support authentically embedding language development into rigorous science instruction in order to maximize opportunities for learning in both domains.
Concept Development and Experimentation Policy and Process: How Analysis Provides Rigour
2010-04-01
modelling and simulation techniques, but in reality the main tool in use is common sense and logic. The main goal of OA analyst is to bring forward those...doing so she should distinguish between the ideal and the intended or desired models to approach the reality as much as possible. Subsequently, the...and collection of measurements to be conducted. In doing so the analyst must ensure to distinguish between the actual and the perceived reality . From
Virtual reality training in laparoscopic surgery: A systematic review & meta-analysis.
Alaker, Medhat; Wynn, Greg R; Arulampalam, Tan
2016-05-01
Laparoscopic surgery requires a different and sometimes more complex skill set than does open surgery. Shortened working hours, less training times, and patient safety issues necessitates that these skills need to be acquired outside the operating room. Virtual reality simulation in laparoscopic surgery is a growing field, and many studies have been published to determine its effectiveness. This systematic review and meta-analysis aims to evaluate virtual reality simulation in laparoscopic abdominal surgery in comparison to other simulation models and to no training. A systematic literature search was carried out until January 2014 in full adherence to PRISMA guidelines. All randomised controlled studies comparing virtual reality training to other models of training or to no training were included. Only studies utilizing objective and validated assessment tools were included. Thirty one randomised controlled trials that compare virtual reality training to other models of training or to no training were included. The results of the meta-analysis showed that virtual reality simulation is significantly more effective than video trainers, and at least as good as box trainers. The use of Proficiency-based VR training, under supervision with prompt instructions and feedback, and the use of haptic feedback, has proven to be the most effective way of delivering the virtual reality training. The incorporation of virtual reality training into surgical training curricula is now necessary. A unified platform of training needs to be established. Further studies to assess the impact on patient outcomes and on hospital costs are necessary. (PROSPERO Registration number: CRD42014010030). Copyright © 2016 IJS Publishing Group Ltd. Published by Elsevier Ltd. All rights reserved.
Quantum non-objectivity from performativity of quantum phenomena
NASA Astrophysics Data System (ADS)
Khrennikov, Andrei; Schumann, Andrew
2014-12-01
We analyze the logical foundations of quantum mechanics (QM) by stressing non-objectivity of quantum observables, which is a consequence of the absence of logical atoms in QM. We argue that the matter of quantum non-objectivity is that, on the one hand, the formalism of QM constructed as a mathematical theory is self-consistent, but, on the other hand, quantum phenomena as results of experimenters’ performances are not self-consistent. This self-inconsistency is an effect of the language of QM differing greatly from the language of human performances. The former is the language of a mathematical theory that uses some Aristotelian and Russellian assumptions (e.g., the assumption that there are logical atoms). The latter language consists of performative propositions that are self-inconsistent only from the viewpoint of conventional mathematical theory, but they satisfy another logic that is non-Aristotelian. Hence, the representation of quantum reality in linguistic terms may be different: the difference between a mathematical theory and a logic of performative propositions. To solve quantum self-inconsistency, we apply the formalism of non-classical self-referent logics.
Comparison of manikin versus porcine models in cricothyrotomy procedure training.
Cho, J; Kang, G H; Kim, E C; Oh, Y M; Choi, H J; Im, T H; Yang, J H; Cho, Y S; Chung, H S
2008-11-01
To compare the usefulness for training of a porcine model (larynx, trachea, and pig skin) and a manikin model using a Portex cricothyrotomy kit (PCK). In a prospective randomised crossover trial, participants in the airway workshop performed crico-thyrotomy using a PCK on the porcine and manikin models (Tracheostomy Trainer and Case). The porcine model was made with larynxes and trachea from freshly slaughtered pigs and covered with a piece of thinned pigskin stapled to a wooden board. Participants were asked to assess the following: reality of skin turgor; difficulty with skin penetration, landmark recognition and procedure; reality of the model; and preference for each model using a visual analogue scale (VAS) of 0-10 cm. The VAS scores for each model were compared. 49 participants were included in the study. Mean (SD) VAS scores for the reality of skin turgor, degree of difficulty with skin penetration and landmark recognition were higher with the porcine model than with the manikin model (7.0 (2.1) vs 4.7 (2.0), 6.4 (2.4) vs 3.6 (2.2), 5.1 (2.2) vs 4.2 (2.5), respectively). There was no difference between the models in the difficulty of the procedure (5.0 (2.4) vs 4.7 (3.2)). The porcine model had a higher VAS score for overall reality and preference of the model (7.1 (2.0) vs 4.8 (2.3) and 7.1 (2.0) vs 4.8 (2.2), respectively). The porcine model is a more useful training tool than the manikin model for cricothyrotomy with PCK because of its reality and similarity to human anatomy.
A Virtual Reality Exposure Therapy Application for Iraq War Post Traumatic Stress Disorder
2006-01-01
denial of social problems. Prior to the availability of VR therapy applications, the existing standard of care for PTSD was imaginal exposure...The application is built on ICT’s FlatWorld Simulation Control Architecture (FSCA) [13]. The FSCA enables a network -centric system of client displays...client-side interaction despite potential network delays. FCSA scripting is based on the Lua programming language [14] and provides facilities for real
2013-12-01
study of nature, just as they have in mathematics . Hence, even in our day of hyper abstract thinking , mathematics continues to be the language of...way of thinking . 2. Those successfully completing education and apprenticeship have professed a self-sacrificing commitment to serving society...overreaches. Pinker points out that the contextual school ignores the predictive reality of science and mathematics .73 This does not mean that metaphors
NASA Technical Reports Server (NTRS)
2004-01-01
I/NET, Inc., is making the dream of natural human-computer conversation a practical reality. Through a combination of advanced artificial intelligence research and practical software design, I/NET has taken the complexity out of developing advanced, natural language interfaces. Conversational capabilities like pronoun resolution, anaphora and ellipsis processing, and dialog management that were once available only in the laboratory can now be brought to any application with any speech recognition system using I/NET s conversational engine middleware.
Models of Reality: Shaping Thought and Action.
ERIC Educational Resources Information Center
Richardson, Jacques, Ed.
The 21 essays in this two-part book provide conceptual and operational understanding of the nature of models as representations of reality and as tools for description, analysis, interpretation, and forecasting. Topic areas addressed in part 1 (concept) include: the nature of models; the earth as a system; the determination of form; some…
Vicher: A Virtual Reality Based Educational Module for Chemical Reaction Engineering.
ERIC Educational Resources Information Center
Bell, John T.; Fogler, H. Scott
1996-01-01
A virtual reality application for undergraduate chemical kinetics and reactor design education, Vicher (Virtual Chemical Reaction Model) was originally designed to simulate a portion of a modern chemical plant. Vicher now consists of two programs: Vicher I that models catalyst deactivation and Vicher II that models nonisothermal effects in…
Lin, Ching-Heng; Lo, Ying-Chih; Hung, Pei-Yuan; Liou, Der-Ming
2016-12-07
As a result of the disease's high prevalence, chronic kidney disease (CKD) has become a global public health problem. A clinical decision support system that integrates with computer-interpretable guidelines (CIGs) should improve clinical outcomes and help to ensure patient safety. The openEHR guideline definition language (GDL) is a formal language used to represent CIGs. This study explores the feasibility of using a GDL approach for CKD; it also attempts to identify any potential gaps between the ideal concept and reality. Using the Kidney Disease Improving Global Outcomes (KDIGO) anemia guideline as material, we designed a development workflow in order to establish a series of GDL guidelines. Focus group discussions were conducted in order to identify important issues related to GDL implementation. Ten GDL guidelines and 37 archetypes were established using the KDIGO guideline document. For the focus group discussions, 16 clinicians and 22 IT experts were recruited and their perceptions, opinions and attitudes towards the GDL approach were explored. Both groups provided positive feedback regarding the GDL approach, but raised various concerns about GDL implementation. Based on the findings of this study, we identified some potential gaps that might exist during implementation between the GDL concept and reality. Three directions remain to be investigated in the future. Two of them are related to the openEHR GDL approach. Firstly, there is a need for the editing tool to be made more sophisticated. Secondly, there needs to be integration of the present approach into non openEHR-based hospital information systems. The last direction focuses on the applicability of guidelines and involves developing a method to resolve any conflicts that occur with insurance payment regulations.
Archetypal dynamics, emergent situations, and the reality game.
Sulis, William
2010-07-01
The classical approach to the modeling of reality is founded upon its objectification. Although successful dealing with inanimate matter, objectification has proven to be much less successful elsewhere, sometimes to the point of paradox. This paper discusses an approach to the modeling of reality based upon the concept of process as formulated within the framework of archetypal dynamics. Reality is conceptualized as an intermingling of information-transducing systems, together with the semantic frames that effectively describe and ascribe meaning to each system, along with particular formal representations of same which constitute the archetypes. Archetypal dynamics is the study of the relationships between systems, frames and their representations and the flow of information among these different entities. In this paper a specific formal representation of archetypal dynamics using tapestries is given, and a dynamics is founded upon this representation in the form of a combinatorial game called a reality game. Some simple examples are presented.
Towards a Transcription System of Sign Language for 3D Virtual Agents
NASA Astrophysics Data System (ADS)
Do Amaral, Wanessa Machado; de Martino, José Mario
Accessibility is a growing concern in computer science. Since virtual information is mostly presented visually, it may seem that access for deaf people is not an issue. However, for prelingually deaf individuals, those who were deaf since before acquiring and formally learn a language, written information is often of limited accessibility than if presented in signing. Further, for this community, signing is their language of choice, and reading text in a spoken language is akin to using a foreign language. Sign language uses gestures and facial expressions and is widely used by deaf communities. To enabling efficient production of signed content on virtual environment, it is necessary to make written records of signs. Transcription systems have been developed to describe sign languages in written form, but these systems have limitations. Since they were not originally designed with computer animation in mind, in general, the recognition and reproduction of signs in these systems is an easy task only to those who deeply know the system. The aim of this work is to develop a transcription system to provide signed content in virtual environment. To animate a virtual avatar, a transcription system requires explicit enough information, such as movement speed, signs concatenation, sequence of each hold-and-movement and facial expressions, trying to articulate close to reality. Although many important studies in sign languages have been published, the transcription problem remains a challenge. Thus, a notation to describe, store and play signed content in virtual environments offers a multidisciplinary study and research tool, which may help linguistic studies to understand the sign languages structure and grammar.
Bassil, Alfred; Rubod, Chrystèle; Borghesi, Yves; Kerbage, Yohan; Schreiber, Elie Servan; Azaïs, Henri; Garabedian, Charles
2017-04-01
Hysteroscopy is one of the most common gynaecological procedure. Training for diagnostic and operative hysteroscopy can be achieved through numerous previously described models like animal models or virtual reality simulation. We present our novel combined model associating virtual reality and bovine uteruses and bladders. End year residents in obstetrics and gynaecology attended a full day workshop. The workshop was divided in theoretical courses from senior surgeons and hands-on training in operative hysteroscopy and virtual reality Essure ® procedures using the EssureSim™ and Pelvicsim™ simulators with multiple scenarios. Theoretical and operative knowledge was evaluated before and after the workshop and General Points Averages (GPAs) were calculated and compared using a Student's T test. GPAs were significantly higher after the workshop was completed. The biggest difference was observed in operative knowledge (0,28 GPA before workshop versus 0,55 after workshop, p<0,05). All of the 25 residents having completed the workshop applauded the realism an efficiency of this type of training. The force feedback allowed by the cattle uteruses gives the residents the possibility to manage thickness of resection as in real time surgery. Furthermore, the two-horned bovine uteruses allowed to reproduce septa resection in conditions close to human surgery CONCLUSION: Teaching operative and diagnostic hysteroscopy is essential. Managing this training through a full day workshop using a combined animal model and virtual reality simulation is an efficient model not described before. Copyright © 2017 Elsevier B.V. All rights reserved.
On Location Learning: Authentic Applied Science with Networked Augmented Realities
ERIC Educational Resources Information Center
Rosenbaum, Eric; Klopfer, Eric; Perry, Judy
2007-01-01
The learning of science can be made more like the practice of science through authentic simulated experiences. We have created a networked handheld Augmented Reality environment that combines the authentic role-playing of Augmented Realities and the underlying models of Participatory Simulations. This game, known as Outbreak @ The Institute, is…
a Methodology to Adapt Photogrammetric Models to Virtual Reality for Oculus Gear VR
NASA Astrophysics Data System (ADS)
Colmenero Fdez, A.
2017-11-01
In this paper, we will expose the process of adapting a high resolution model (laser and photogrammetry) into a virtual reality application for mobile phones. It is a virtual archeology project carried out on the site of Lugo's Mitreo, Spain.
NASA Astrophysics Data System (ADS)
Murphy, M.; Chenaux, A.; Keenaghan, G.; GIbson, V..; Butler, J.; Pybusr, C.
2017-08-01
In this paper the recording and design for a Virtual Reality Immersive Model of Armagh Observatory is presented, which will replicate the historic buildings and landscape with distant meridian markers and position of its principal historic instruments within a model of the night sky showing the position of bright stars. The virtual reality model can be used for educational purposes allowing the instruments within the historic building model to be manipulated within 3D space to demonstrate how the position measurements of stars were made in the 18th century. A description is given of current student and researchers activities concerning on-site recording and surveying and the virtual modelling of the buildings and landscape. This is followed by a design for a Virtual Reality Immersive Model of Armagh Observatory use game engine and virtual learning platforms and concepts.
ERIC Educational Resources Information Center
Windle, Joel
2010-01-01
This article investigates how reality television talent-quest formats model the normative neoliberal worker and learner--roles which are increasingly drawn together. In the age of "life-long learning" and shifting employment demands, new models of the supple, adaptable and willing learner are increasingly important both to meeting…
Simeonov, Plamen L
2017-12-01
The goal of this paper is to advance an extensible theory of living systems using an approach to biomathematics and biocomputation that suitably addresses self-organized, self-referential and anticipatory systems with multi-temporal multi-agents. Our first step is to provide foundations for modelling of emergent and evolving dynamic multi-level organic complexes and their sustentative processes in artificial and natural life systems. Main applications are in life sciences, medicine, ecology and astrobiology, as well as robotics, industrial automation, man-machine interface and creative design. Since 2011 over 100 scientists from a number of disciplines have been exploring a substantial set of theoretical frameworks for a comprehensive theory of life known as Integral Biomathics. That effort identified the need for a robust core model of organisms as dynamic wholes, using advanced and adequately computable mathematics. The work described here for that core combines the advantages of a situation and context aware multivalent computational logic for active self-organizing networks, Wandering Logic Intelligence (WLI), and a multi-scale dynamic category theory, Memory Evolutive Systems (MES), hence WLIMES. This is presented to the modeller via a formal augmented reality language as a first step towards practical modelling and simulation of multi-level living systems. Initial work focuses on the design and implementation of this visual language and calculus (VLC) and its graphical user interface. The results will be integrated within the current methodology and practices of theoretical biology and (personalized) medicine to deepen and to enhance the holistic understanding of life. Copyright © 2017 Elsevier B.V. All rights reserved.
Comment on 'Nonlocality, Counterfactuals and Quantum Mechanics'
DOE Office of Scientific and Technical Information (OSTI.GOV)
Stapp, H.P.
A recent proof [H. P. Stapp, Am. J. Phys. 65, 300 (1997)], formulated in the symbolic language of modal logic, claims to show that contemporary quantum theory, viewed as a set of rules that allow us to calculate statistical predictions among certain kinds of observations, cannot be imbedded in any rational framework that conforms to the principles that (1) the experimenters' choices of which experiments they will perform can be considered to be free choices, (2) outcomes of measurements are unique, and (3) the free choices just mentioned have no backward-in-time effects of any kind. This claim is similar tomore » Bell's theorem, but much stronger, because no reality assumption alien to quantum philosophy is used. The paper being commented on [W. Unruh, Phys. Rev. A 59, 126 (1999)] argues that some such reality assumption has been ''smuggled'' in. That argument is examined here and shown, I believe, to be defective.« less
Confronting 'reality': nursing, science and the micro-politics of representation.
Walker, K
1994-11-01
In an age where previous frames of reference lose their certainty nurses are finding themselves rethinking their relations to the 'real'. In this paper I interrogate an empirical 'text' of a local nursing cultural practice through a poststructural critique of the ways in which language, discourses, representation and experience intersect to construct 'reality' for us with specific consequences. I do this in an attempt to disclose the micro-politics at work in the processes of signifying and thus representing nursing to a world of potential students. The discourses of science and caring find themselves exposed in particular representational technologies and practices that mark nursing's collusion with the 'truths' of science at the expense of those we loosely name 'caring'. This cultural theoretical work constitutes a provisional and historical fragment of analysis designed to trouble the relations we often unwittingly sustain with dominant 'regimes of truth'.
The social networks: new challenge or new addiction?
Colucci, Annalisa
2016-09-01
The reality of Social networks provides a fascinating and enhancing opportunity to understand the issues and life dynamics of generations of pre-adolescents and adolescents; This study has matured over three years of work in the schools of Campania (southern Italy), observing all the provinces, with a predominance of those of the Neapolitan territory. It has been found that the language of the boys finds its maximal expression in using social media to share, exhibit, and tell their experience of living every day their daily lives, with a high probability of encountering very interesting pitfalls and dangers... because they are "children" of a period when to exhibit themselves is in accordance with current fashion. These dangers and pitfalls are amplified by simply sharing, and sharing this work with professionals has helped to better monitor some contexts and difficulties which have emerged with difficulty and have helped to shed light on more specific and authentic issues regarding this reality.
Augmented Reality Implementation in Watch Catalog as e-Marketing Based on Mobile Aplication
NASA Astrophysics Data System (ADS)
Adrianto, D.; Luwinda, F. A.; Yesmaya, V.
2017-01-01
Augmented Reality is one of important methods to provide user with a better interactive user interface. In this research, Augmented Reality in Mobile Application will be applied to provide user with useful information related with Watch Catalogue. This research will be focused on design and implementation an application using Augmented Reality. The process model used in this research is Extreme Programming. Extreme Programming have a several steps which are planning, design, coding, and testing. The result of this research is Augmented Reality application based on Android. This research will be conclude that implementation of Augmented Reality based on Android in Watch Catalogue will help customer to collect the useful information related to the specific object of watch.
[Construction of information management-based virtual forest landscape and its application].
Chen, Chongcheng; Tang, Liyu; Quan, Bing; Li, Jianwei; Shi, Song
2005-11-01
Based on the analysis of the contents and technical characteristics of different scale forest visualization modeling, this paper brought forward the principles and technical systems of constructing an information management-based virtual forest landscape. With the combination of process modeling and tree geometric structure description, a software method of interactively and parameterized tree modeling was developed, and the corresponding renderings and geometrical elements simplification algorithms were delineated to speed up rendering run-timely. As a pilot study, the geometrical model bases associated with the typical tree categories in Zhangpu County of Fujian Province, southeast China were established as template files. A Virtual Forest Management System prototype was developed with GIS component (ArcObject), OpenGL graphics environment, and Visual C++ language, based on forest inventory and remote sensing data. The prototype could be used for roaming between 2D and 3D, information query and analysis, and virtual and interactive forest growth simulation, and its reality and accuracy could meet the needs of forest resource management. Some typical interfaces of the system and the illustrative scene cross-sections of simulated masson pine growth under conditions of competition and thinning were listed.
Qian, Zeng-Hui; Feng, Xu; Li, Yang; Tang, Ke
2018-01-01
Studying the three-dimensional (3D) anatomy of the cavernous sinus is essential for treating lesions in this region with skull base surgeries. Cadaver dissection is a conventional method that has insurmountable flaws with regard to understanding spatial anatomy. The authors' research aimed to build an image model of the cavernous sinus region in a virtual reality system to precisely, individually and objectively elucidate the complete and local stereo-anatomy. Computed tomography and magnetic resonance imaging scans were performed on 5 adult cadaver heads. Latex mixed with contrast agent was injected into the arterial system and then into the venous system. Computed tomography scans were performed again following the 2 injections. Magnetic resonance imaging scans were performed again after the cranial nerves were exposed. Image data were input into a virtual reality system to establish a model of the cavernous sinus. Observation results of the image models were compared with those of the cadaver heads. Visualization of the cavernous sinus region models built using the virtual reality system was good for all the cadavers. High resolutions were achieved for the images of different tissues. The observed results were consistent with those of the cadaver head. The spatial architecture and modality of the cavernous sinus were clearly displayed in the 3D model by rotating the model and conveniently changing its transparency. A 3D virtual reality model of the cavernous sinus region is helpful for globally and objectively understanding anatomy. The observation procedure was accurate, convenient, noninvasive, and time and specimen saving.
A kickball game for ankle rehabilitation by JAVA, JNI, and VRML
NASA Astrophysics Data System (ADS)
Choi, Hyungjeen; Ryu, Jeha; Lee, Chansu
2004-03-01
This paper presents development of a virtual environment that can be applied to the ankle rehabilitation procedure. We developed a virtual football stadium to intrigue a patient, where two degree of freedom (DOF) plate-shaped object is oriented to kick a ball falling from the sky in accordance with the data from the ankle's dorisflexion/plantarflexion and inversion/eversion motion on the moving platform of the K-Platform. This Kickball Game is implemented by Virtual Reality Modeling Language (VRML). To control virtual objects, data from the K-Platform are transmitted through the communication module implemented in C++. Java, Java Native Interface (JNI) and VRML plug-in are combined together so as to interface the communication module with the virtual environment by VRML. This game may be applied to the Active Range of Motion (AROM) exercise procedure that is one of the ankle rehabilitation procedures.
Software attribute visualization for high integrity software
DOE Office of Scientific and Technical Information (OSTI.GOV)
Pollock, G.M.
1998-03-01
This report documents a prototype tool developed to investigate the use of visualization and virtual reality technologies for improving software surety confidence. The tool is utilized within the execution phase of the software life cycle. It provides a capability to monitor an executing program against prespecified requirements constraints provided in a program written in the requirements specification language SAGE. The resulting Software Attribute Visual Analysis Tool (SAVAnT) also provides a technique to assess the completeness of a software specification.
SmartG: Spontaneous Malaysian Augmented Reality Tourist Guide
NASA Astrophysics Data System (ADS)
Kasinathan, Vinothini; Mustapha, Aida; Subramaniam, Tanabalan
2016-11-01
In effort to attract higher tourist expenditure along with higher tourist arrivals, this paper proposes a travel application called the SmartG, acronym for Spontaneous Malaysian Augmented Reality Tourist Guide, which operates by making recommendations to user based on the travel objective and individual budget constraints. The applications relies on augmented reality technology, whereby a three dimensional model is presented to the user based on input from real world environment. User testing returned a favorable feedback on the concept of using augmented reality in promoting Malaysian tourism.
A critical exploration of how English language learners experience nursing education.
Mulready-Shick, N
2013-01-01
With nursing education reform calling for greater numbers of graduates from diverse backgrounds, this study explored the experiences of students who identified as English language learners (ELs). Educators may view students from underrepresented groups at the margins of nursing education. Minimal research on the experiences of students identifying as ELs exists. Interpretive phenomenological and critical methodologies were used to explore students' lived experiences in the nursing classroom. Academic progress involved additional time and effort dedicated to learning English and the languages of health care and nursing. Traditional and monocultural pedagogical practices, representing acts of power and dominance, thwarted learning. Yet students made progress despite less effective pedagogical practices and socioeconomic realities. This inquiry began with one notion of identity, "English-learners," but evolved to students' perceptions of "being-in-the-world," wholeness, and future endeavors. This study counters the dominant view that students without a greater command of English are not ready for the rigors of nursing education.
Ernst Mach and B. F. Skinner: Their similarities with two traditions for verbal behavior.
Moxley, Roy A
2005-01-01
Ernst Mach is most closely associated with a positivism that demanded a language of close contact with reality. Mach linked this view with the tradition of the quest for an ideal language in which meaning is a property of a word. Logical positivism and the S-R psychology of the early B. F. Skinner also participated in this ideal-language positivism. In addition, Mach showed an affinity with another tradition-a pragmatic-selectionist tradition-although that tradition and Mach's similarities with it were not as well developed. Mach showed no difficulty in jointly maintaining both of these traditions although they have been regarded as deeply incompatible. When the later Skinner adopted a pragmatic selectionism for his later views on verbal behavior, he rejected his earlier views that were aligned with S-R psychology as well as with logical positivism and its sympathizers. Nevertheless, some statements consistent with "meaning is a property of a word" remained for some time in Skinner's writing.
Ernst Mach and B. F. Skinner: Their similarities with two traditions for verbal behavior
Moxley, Roy A.
2005-01-01
Ernst Mach is most closely associated with a positivism that demanded a language of close contact with reality. Mach linked this view with the tradition of the quest for an ideal language in which meaning is a property of a word. Logical positivism and the S-R psychology of the early B. F. Skinner also participated in this ideal-language positivism. In addition, Mach showed an affinity with another tradition—a pragmatic-selectionist tradition—although that tradition and Mach's similarities with it were not as well developed. Mach showed no difficulty in jointly maintaining both of these traditions although they have been regarded as deeply incompatible. When the later Skinner adopted a pragmatic selectionism for his later views on verbal behavior, he rejected his earlier views that were aligned with S-R psychology as well as with logical positivism and its sympathizers. Nevertheless, some statements consistent with “meaning is a property of a word” remained for some time in Skinner's writing. PMID:22478438
Perspective: The language of leadership.
Souba, Chip
2010-10-01
Human meaning is not given before language in and by some detached, prelinguistic domain and then labeled with words. Rather, language itself, always already ardently at play in our lives, is constitutive of the realities of our experience, opening up to us a uniquely human world. Language is the bridge between the created present and the uncreated future, affording leaders of medical schools with an underused opportunity to transform academic medicine. In creating and exchanging meaning, good leaders translate ambiguity into clear messages that convey the rationale for change and enroll others in a compelling strategy that fosters alignment and commitment. Because language influences our thinking and emotions, it is most powerful and effective for tackling challenges that rely heavily on conceptual, innovative solutions as opposed to those problems whose solutions are simple and technical in nature. However, many leaders in academic medicine spend much of their time in the domain of content, where issues are understandable, strategies are familiar, and solutions are seemingly apparent. Complex problems cannot be tackled by solely addressing content; the issue in question must be situated within an appropriate conversational context to provide a basis for action. Leaders do this by creating linguistic distinctions that prompt cognitive shifts in others, jarring them loose from their entrenched worldviews. This property of language--its ability to bring forth, out of the unspoken realm, innovative ideas and possibilities--will determine the future of our health care system and our world.
Augmented Reality for Close Quarters Combat
None
2018-01-16
Sandia National Laboratories has developed a state-of-the-art augmented reality training system for close-quarters combat (CQB). This system uses a wearable augmented reality system to place the user in a real environment while engaging enemy combatants in virtual space (Boston Dynamics DI-Guy). Umbra modeling and simulation environment is used to integrate and control the AR system.
Multiple Realities and Hybrid Objects: A Creative Approach of Schizophrenic Delusion
Cermolacce, Michel; Despax, Katherine; Richieri, Raphaëlle; Naudin, Jean
2018-01-01
Delusion is usually considered in DSM 5 as a false belief based on incorrect inference about external reality, but the issue of delusion raises crucial concerns, especially that of a possible (or absent) continuity between delusional and normal experiences, and the understanding of delusional experience. In the present study, we first aim to consider delusion from a perspectivist angle, according to the Multiple Reality Theory (MRT). In this model inherited from Alfred Schütz and recently addressed by Gallagher, we are not confronting one reality only, but several (such as the reality of everyday life, of imaginary life, of work, of delusion, etc.). In other terms, the MRT states that our own experience is not drawing its meaning from one reality identified as the outer reality but rather from a multiplicity of realities, each with their own logic and style. Two clinical cases illustrate how the Multiple Realities Theory (MRT) may help address the reality of delusion. Everyday reality and the reality of delusion may be articulated under a few conditions, such as compossibility [i.e., Double Book-Keeping (DBK), in Bleulerian terms] or flexibility. There are indeed possible bridges between them. Possible links with neuroscience or psychoanalysis are evoked. As the subject is confronting different realities, so do the objects among and toward which a subject is evolving. We call such objects Hybrid Objects (HO) due to their multiple belonging. They can operate as shifters, i.e., as some functional operators letting one switch from one reality to another. In the final section, we will emphasize how delusion flexibility, as a dynamic interaction between Multiple Realities, may offer psychotherapeutic possibilities within some reality shared with others, entailing relocation of the present subjects in regained access to some flexibility via Multiple Realities and perspectivism. PMID:29487553
Vaccaro, Christine M; Crisp, Catrina C; Fellner, Angela N; Jackson, Christopher; Kleeman, Steven D; Pavelka, James
2013-01-01
The objective of this study was to compare the effect of virtual reality simulation training plus robotic orientation versus robotic orientation alone on performance of surgical tasks using an inanimate model. Surgical resident physicians were enrolled in this assessor-blinded randomized controlled trial. Residents were randomized to receive either (1) robotic virtual reality simulation training plus standard robotic orientation or (2) standard robotic orientation alone. Performance of surgical tasks was assessed at baseline and after the intervention. Nine of 33 modules from the da Vinci Skills Simulator were chosen. Experts in robotic surgery evaluated each resident's videotaped performance of the inanimate model using the Global Rating Scale (GRS) and Objective Structured Assessment of Technical Skills-modified for robotic-assisted surgery (rOSATS). Nine resident physicians were enrolled in the simulation group and 9 in the control group. As a whole, participants improved their total time, time to incision, and suture time from baseline to repeat testing on the inanimate model (P = 0.001, 0.003, <0.001, respectively). Both groups improved their GRS and rOSATS scores significantly (both P < 0.001); however, the GRS overall pass rate was higher in the simulation group compared with the control group (89% vs 44%, P = 0.066). Standard robotic orientation and/or robotic virtual reality simulation improve surgical skills on an inanimate model, although this may be a function of the initial "practice" on the inanimate model and repeat testing of a known task. However, robotic virtual reality simulation training increases GRS pass rates consistent with improved robotic technical skills learned in a virtual reality environment.
Vemuri, Anant S; Wu, Jungle Chi-Hsiang; Liu, Kai-Che; Wu, Hurng-Sheng
2012-12-01
Surgical procedures have undergone considerable advancement during the last few decades. More recently, the availability of some imaging methods intraoperatively has added a new dimension to minimally invasive techniques. Augmented reality in surgery has been a topic of intense interest and research. Augmented reality involves usage of computer vision algorithms on video from endoscopic cameras or cameras mounted in the operating room to provide the surgeon additional information that he or she otherwise would have to recognize intuitively. One of the techniques combines a virtual preoperative model of the patient with the endoscope camera using natural or artificial landmarks to provide an augmented reality view in the operating room. The authors' approach is to provide this with the least number of changes to the operating room. Software architecture is presented to provide interactive adjustment in the registration of a three-dimensional (3D) model and endoscope video. Augmented reality including adrenalectomy, ureteropelvic junction obstruction, and retrocaval ureter and pancreas was used to perform 12 surgeries. The general feedback from the surgeons has been very positive not only in terms of deciding the positions for inserting points but also in knowing the least change in anatomy. The approach involves providing a deformable 3D model architecture and its application to the operating room. A 3D model with a deformable structure is needed to show the shape change of soft tissue during the surgery. The software architecture to provide interactive adjustment in registration of the 3D model and endoscope video with adjustability of every 3D model is presented.
Role of virtual reality simulation in endoscopy training
Harpham-Lockyer, Louis; Laskaratos, Faidon-Marios; Berlingieri, Pasquale; Epstein, Owen
2015-01-01
Recent advancements in virtual reality graphics and models have allowed virtual reality simulators to be incorporated into a variety of endoscopic training programmes. Use of virtual reality simulators in training programmes is thought to improve skill acquisition amongst trainees which is reflected in improved patient comfort and safety. Several studies have already been carried out to ascertain the impact that usage of virtual reality simulators may have upon trainee learning curves and how this may translate to patient comfort. This article reviews the available literature in this area of medical education which is particularly relevant to all parties involved in endoscopy training and curriculum development. Assessment of the available evidence for an optimal exposure time with virtual reality simulators and the long-term benefits of their use are also discussed. PMID:26675895
Role of virtual reality simulation in endoscopy training.
Harpham-Lockyer, Louis; Laskaratos, Faidon-Marios; Berlingieri, Pasquale; Epstein, Owen
2015-12-10
Recent advancements in virtual reality graphics and models have allowed virtual reality simulators to be incorporated into a variety of endoscopic training programmes. Use of virtual reality simulators in training programmes is thought to improve skill acquisition amongst trainees which is reflected in improved patient comfort and safety. Several studies have already been carried out to ascertain the impact that usage of virtual reality simulators may have upon trainee learning curves and how this may translate to patient comfort. This article reviews the available literature in this area of medical education which is particularly relevant to all parties involved in endoscopy training and curriculum development. Assessment of the available evidence for an optimal exposure time with virtual reality simulators and the long-term benefits of their use are also discussed.
A convertor and user interface to import CAD files into worldtoolkit virtual reality systems
NASA Technical Reports Server (NTRS)
Wang, Peter Hor-Ching
1996-01-01
Virtual Reality (VR) is a rapidly developing human-to-computer interface technology. VR can be considered as a three-dimensional computer-generated Virtual World (VW) which can sense particular aspects of a user's behavior, allow the user to manipulate the objects interactively, and render the VW at real-time accordingly. The user is totally immersed in the virtual world and feel the sense of transforming into that VW. NASA/MSFC Computer Application Virtual Environments (CAVE) has been developing the space-related VR applications since 1990. The VR systems in CAVE lab are based on VPL RB2 system which consists of a VPL RB2 control tower, an LX eyephone, an Isotrak polhemus sensor, two Fastrak polhemus sensors, a folk of Bird sensor, and two VPL DG2 DataGloves. A dynamics animator called Body Electric from VPL is used as the control system to interface with all the input/output devices and to provide the network communications as well as VR programming environment. The RB2 Swivel 3D is used as the modelling program to construct the VW's. A severe limitation of the VPL VR system is the use of RB2 Swivel 3D, which restricts the files to a maximum of 1020 objects and doesn't have the advanced graphics texture mapping. The other limitation is that the VPL VR system is a turn-key system which does not provide the flexibility for user to add new sensors and C language interface. Recently, NASA/MSFC CAVE lab provides VR systems built on Sense8 WorldToolKit (WTK) which is a C library for creating VR development environments. WTK provides device drivers for most of the sensors and eyephones available on the VR market. WTK accepts several CAD file formats, such as Sense8 Neutral File Format, AutoCAD DXF and 3D Studio file format, Wave Front OBJ file format, VideoScape GEO file format, Intergraph EMS stereolithographics and CATIA Stereolithographics STL file formats. WTK functions are object-oriented in their naming convention, are grouped into classes, and provide easy C language interface. Using a CAD or modelling program to build a VW for WTK VR applications, we typically construct the stationary universe with all the geometric objects except the dynamic objects, and create each dynamic object in an individual file.
Fransson, Boel A; Chen, Chi-Ya; Noyes, Julie A; Ragle, Claude A
2016-11-01
To determine the construct and concurrent validity of instrument motion metrics for laparoscopic skills assessment in virtual reality and augmented reality simulators. Evaluation study. Veterinarian students (novice, n = 14) and veterinarians (experienced, n = 11) with no or variable laparoscopic experience. Participants' minimally invasive surgery (MIS) experience was determined by hospital records of MIS procedures performed in the Teaching Hospital. Basic laparoscopic skills were assessed by 5 tasks using a physical box trainer. Each participant completed 2 tasks for assessments in each type of simulator (virtual reality: bowel handling and cutting; augmented reality: object positioning and a pericardial window model). Motion metrics such as instrument path length, angle or drift, and economy of motion of each simulator were recorded. None of the motion metrics in a virtual reality simulator showed correlation with experience, or to the basic laparoscopic skills score. All metrics in augmented reality were significantly correlated with experience (time, instrument path, and economy of movement), except for the hand dominance metric. The basic laparoscopic skills score was correlated to all performance metrics in augmented reality. The augmented reality motion metrics differed between American College of Veterinary Surgeons diplomates and residents, whereas basic laparoscopic skills score and virtual reality metrics did not. Our results provide construct validity and concurrent validity for motion analysis metrics for an augmented reality system, whereas a virtual reality system was validated only for the time score. © Copyright 2016 by The American College of Veterinary Surgeons.
Lyrical language and nursing discourse: can science be the tool of love?
Cody, William K
2002-04-01
Lyricism is a quality of discourse expressing intensely personal feeling or emotion. It is historically associated with romanticism, which involves the imagination and emotions, the use of autobiographical material, the exaltation of a common humanity, and an appreciation of nature. The language of a science conveys the meaning, significance, and utility of concepts among scholars, practitioners, and the general public. It is incumbent upon nurses to attempt to represent in our disciplinary language the realities lived by people, that is, to apprehend, describe, and explain the full breadth and diversity of human phenomena, guided by the discipline-wide focus on the wholeness of the human being. The language of objectivistic science cannot do this. Even in contemporary qualitative research there are limitations in achieving such a representation. This column therefore calls for greater attention to lyrical discourse in nursing science and outlines the potential benefits in nursing theory development, research, and practice. Encouragement of lyrical discourse in nursing science is consistent with the contemporary movement toward a dialogical rationality. It is posited that, if the ethos of nursing is rooted in love of humanity, lyrical discourse may be one way for nursing to pursue its mission to serve humankind.
Hacking, Ian
2009-01-01
Autism narratives are not just stories or histories, describing a given reality. They are creating the language in which to describe the experience of autism, and hence helping to forge the concepts in which to think autism. This paper focuses on a series of autobiographies that began with Grandin's Emergence. These are often said to show us autism from the ‘inside’. The paper proposes that instead they are developing ways to describe experience for which there is little pre-existing language. Wittgenstein has many well-known aphorisms about how we understand other people directly, without inference. They condense what he had found in Wolfgang Köhler's Gestalt Psychology. These phenomena of direct understanding what other people are doing are, Köhler wrote, ‘the common property and practice of mankind'. They are not the common property and practice of people with autism. Ordinary language is rich in age-old ways to describe what others are thinking, feeling and so forth. Köhler's phenomena are the bedrock on which such language rests. There is no such discourse for autism, because Köhler's phenomena are absent. But a new discourse is being made up right now, i.e. ways of talking for which the autobiographies serve as working prototypes. PMID:19528032
Hacking, Ian
2009-05-27
Autism narratives are not just stories or histories, describing a given reality. They are creating the language in which to describe the experience of autism, and hence helping to forge the concepts in which to think autism. This paper focuses on a series of autobiographies that began with Grandin's Emergence. These are often said to show us autism from the 'inside'. The paper proposes that instead they are developing ways to describe experience for which there is little pre-existing language. Wittgenstein has many well-known aphorisms about how we understand other people directly, without inference. They condense what he had found in Wolfgang Köhler's Gestalt Psychology. These phenomena of direct understanding what other people are doing are, Köhler wrote, 'the common property and practice of mankind'. They are not the common property and practice of people with autism. Ordinary language is rich in age-old ways to describe what others are thinking, feeling and so forth. Köhler's phenomena are the bedrock on which such language rests. There is no such discourse for autism, because Köhler's phenomena are absent. But a new discourse is being made up right now, i.e. ways of talking for which the autobiographies serve as working prototypes.
Denovan, Andrew; Dagnall, Neil; Drinkwater, Kenneth; Parker, Andrew; Clough, Peter
2017-01-01
The present study assessed the degree to which probabilistic reasoning performance and thinking style influenced perception of risk and self-reported levels of terrorism-related behavior change. A sample of 263 respondents, recruited via convenience sampling, completed a series of measures comprising probabilistic reasoning tasks (perception of randomness, base rate, probability, and conjunction fallacy), the Reality Testing subscale of the Inventory of Personality Organization (IPO-RT), the Domain-Specific Risk-Taking Scale, and a terrorism-related behavior change scale. Structural equation modeling examined three progressive models. Firstly, the Independence Model assumed that probabilistic reasoning, perception of risk and reality testing independently predicted terrorism-related behavior change. Secondly, the Mediation Model supposed that probabilistic reasoning and reality testing correlated, and indirectly predicted terrorism-related behavior change through perception of risk. Lastly, the Dual-Influence Model proposed that probabilistic reasoning indirectly predicted terrorism-related behavior change via perception of risk, independent of reality testing. Results indicated that performance on probabilistic reasoning tasks most strongly predicted perception of risk, and preference for an intuitive thinking style (measured by the IPO-RT) best explained terrorism-related behavior change. The combination of perception of risk with probabilistic reasoning ability in the Dual-Influence Model enhanced the predictive power of the analytical-rational route, with conjunction fallacy having a significant indirect effect on terrorism-related behavior change via perception of risk. The Dual-Influence Model possessed superior fit and reported similar predictive relations between intuitive-experiential and analytical-rational routes and terrorism-related behavior change. The discussion critically examines these findings in relation to dual-processing frameworks. This includes considering the limitations of current operationalisations and recommendations for future research that align outcomes and subsequent work more closely to specific dual-process models.
Denovan, Andrew; Dagnall, Neil; Drinkwater, Kenneth; Parker, Andrew; Clough, Peter
2017-01-01
The present study assessed the degree to which probabilistic reasoning performance and thinking style influenced perception of risk and self-reported levels of terrorism-related behavior change. A sample of 263 respondents, recruited via convenience sampling, completed a series of measures comprising probabilistic reasoning tasks (perception of randomness, base rate, probability, and conjunction fallacy), the Reality Testing subscale of the Inventory of Personality Organization (IPO-RT), the Domain-Specific Risk-Taking Scale, and a terrorism-related behavior change scale. Structural equation modeling examined three progressive models. Firstly, the Independence Model assumed that probabilistic reasoning, perception of risk and reality testing independently predicted terrorism-related behavior change. Secondly, the Mediation Model supposed that probabilistic reasoning and reality testing correlated, and indirectly predicted terrorism-related behavior change through perception of risk. Lastly, the Dual-Influence Model proposed that probabilistic reasoning indirectly predicted terrorism-related behavior change via perception of risk, independent of reality testing. Results indicated that performance on probabilistic reasoning tasks most strongly predicted perception of risk, and preference for an intuitive thinking style (measured by the IPO-RT) best explained terrorism-related behavior change. The combination of perception of risk with probabilistic reasoning ability in the Dual-Influence Model enhanced the predictive power of the analytical-rational route, with conjunction fallacy having a significant indirect effect on terrorism-related behavior change via perception of risk. The Dual-Influence Model possessed superior fit and reported similar predictive relations between intuitive-experiential and analytical-rational routes and terrorism-related behavior change. The discussion critically examines these findings in relation to dual-processing frameworks. This includes considering the limitations of current operationalisations and recommendations for future research that align outcomes and subsequent work more closely to specific dual-process models. PMID:29062288
Enhancing an Instructional Design Model for Virtual Reality-Based Learning
ERIC Educational Resources Information Center
Chen, Chwen Jen; Teh, Chee Siong
2013-01-01
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired learning outcomes, careful consideration in the design of instruction for VR learning is crucial. In line with this concern, previous work proposed an instructional design model that prescribes instructional methods to guide the design of VR-based…
ERIC Educational Resources Information Center
Oyarce, Carmen Diaz; Mujica, Elena Alvarez-Salamanca
2001-01-01
Investigated reading and writing skills of socioeconomically deprived first graders in Santiago, Chile. Found that the children had low achievement in reading and writing and at the end of the school year had not acquired sufficient linguistic competence to successfully master these skills. Also found a dissociation between observed practice and…
Spacecraft Guidance, Navigation, and Control Visualization Tool
NASA Technical Reports Server (NTRS)
Mandic, Milan; Acikmese, Behcet; Blackmore, Lars
2011-01-01
G-View is a 3D visualization tool for supporting spacecraft guidance, navigation, and control (GN&C) simulations relevant to small-body exploration and sampling (see figure). The tool is developed in MATLAB using Virtual Reality Toolbox and provides users with the ability to visualize the behavior of their simulations, regardless of which programming language (or machine) is used to generate simulation results. The only requirement is that multi-body simulation data is generated and placed in the proper format before applying G-View.
Another Function for Language and its Theoretical Consequences
NASA Astrophysics Data System (ADS)
Barahona da Fonseca, Isabel; Barahona da Fonseca, José; Simões da Fonseca, José
2006-06-01
Our proposal is that when they exercise the faculty of "parole" subjects use strategies characterized by an internal reconstruction of objects which acquire a status similar to the imperative believe in the representation of reality as it occurs in visual or auditory perception. The referent of verbal expressions acquires a greater importance for the subject who uses it according more to rhetoric principles than through logical critical analysis. Consequences concerning psychopathology, namely the phenomena of hallucination are explained on that basis.
Architecture and Key Techniques of Augmented Reality Maintenance Guiding System for Civil Aircrafts
NASA Astrophysics Data System (ADS)
hong, Zhou; Wenhua, Lu
2017-01-01
Augmented reality technology is introduced into the maintenance related field for strengthened information in real-world scenarios through integration of virtual assistant maintenance information with real-world scenarios. This can lower the difficulty of maintenance, reduce maintenance errors, and improve the maintenance efficiency and quality of civil aviation crews. Architecture of augmented reality virtual maintenance guiding system is proposed on the basis of introducing the definition of augmented reality and analyzing the characteristics of augmented reality virtual maintenance. Key techniques involved, such as standardization and organization of maintenance data, 3D registration, modeling of maintenance guidance information and virtual maintenance man-machine interaction, are elaborated emphatically, and solutions are given.
User interface using a 3D model for video surveillance
NASA Astrophysics Data System (ADS)
Hata, Toshihiko; Boh, Satoru; Tsukada, Akihiro; Ozaki, Minoru
1998-02-01
These days fewer people, who must carry out their tasks quickly and precisely, are required in industrial surveillance and monitoring applications such as plant control or building security. Utilizing multimedia technology is a good approach to meet this need, and we previously developed Media Controller, which is designed for the applications and provides realtime recording and retrieval of digital video data in a distributed environment. In this paper, we propose a user interface for such a distributed video surveillance system in which 3D models of buildings and facilities are connected to the surveillance video. A novel method of synchronizing camera field data with each frame of a video stream is considered. This method records and reads the camera field data similarity to the video data and transmits it synchronously with the video stream. This enables the user interface to have such useful functions as comprehending the camera field immediately and providing clues when visibility is poor, for not only live video but also playback video. We have also implemented and evaluated the display function which makes surveillance video and 3D model work together using Media Controller with Java and Virtual Reality Modeling Language employed for multi-purpose and intranet use of 3D model.
ERIC Educational Resources Information Center
Engle, Shirley H.
The goal of civic education in a democracy must be mindful political activism. If civic education is to have a positive effect on the development of this activism: 1) it must provide curricular content which reflects the reality of political/social life; and, 2) teachers and administrators must exemplify, in and out of school, a model of active…
Virtual reality and hallucination: a technoetic perspective
NASA Astrophysics Data System (ADS)
Slattery, Diana R.
2008-02-01
Virtual Reality (VR), especially in a technologically focused discourse, is defined by a class of hardware and software, among them head-mounted displays (HMDs), navigation and pointing devices; and stereoscopic imaging. This presentation examines the experiential aspect of VR. Putting "virtual" in front of "reality" modifies the ontological status of a class of experience-that of "reality." Reality has also been modified [by artists, new media theorists, technologists and philosophers] as augmented, mixed, simulated, artificial, layered, and enhanced. Modifications of reality are closely tied to modifications of perception. Media theorist Roy Ascott creates a model of three "VR's": Verifiable Reality, Virtual Reality, and Vegetal (entheogenically induced) Reality. The ways in which we shift our perceptual assumptions, create and verify illusions, and enter "the willing suspension of disbelief" that allows us entry into imaginal worlds is central to the experience of VR worlds, whether those worlds are explicitly representational (robotic manipulations by VR) or explicitly imaginal (VR artistic creations). The early rhetoric surrounding VR was interwoven with psychedelics, a perception amplified by Timothy Leary's presence on the historic SIGGRAPH panel, and the Wall Street Journal's tag of VR as "electronic LSD." This paper discusses the connections-philosophical, social-historical, and psychological-perceptual between these two domains.
Emerging Utility of Virtual Reality as a Multidisciplinary Tool in Clinical Medicine.
Pourmand, Ali; Davis, Steven; Lee, Danny; Barber, Scott; Sikka, Neal
2017-10-01
Among the more recent products borne of the evolution of digital technology, virtual reality (VR) is gaining a foothold in clinical medicine as an adjunct to traditional therapies. Early studies suggest a growing role for VR applications in pain management, clinical skills training, cognitive assessment and cognitive therapy, and physical rehabilitation. To complete a review of the literature, we searched PubMed and MEDLINE databases with the following search terms: "virtual reality," "procedural medicine," "oncology," "physical therapy," and "burn." We further limited our search to publications in the English language. Boolean operators were used to combine search terms. The included search terms yielded 97 potential articles, of which 45 were identified as meeting study criteria, and are included in this review. These articles provide data, which strongly support the hypothesis that VR simulations can enhance pain management (by reducing patient perception of pain and anxiety), can augment clinical training curricula and physical rehabilitation protocols (through immersive audiovisual environments), and can improve clinical assessment of cognitive function (through improved ecological validity). Through computer-generated, life-like digital landscapes, VR stands to change the current approach to pain management, medical training, neurocognitive diagnosis, and physical rehabilitation. Additional studies are needed to help define best practices in VR utilization, and to explore new therapeutic uses for VR in clinical practice.
NASA Astrophysics Data System (ADS)
Dastageeri, H.; Storz, M.; Koukofikis, A.; Knauth, S.; Coors, V.
2016-09-01
Providing mobile location-based information for pedestrians faces many challenges. On one hand the accuracy of localisation indoors and outdoors is restricted due to technical limitations of GPS and Beacons. Then again only a small display is available to display information as well as to develop a user interface. Plus, the software solution has to consider the hardware characteristics of mobile devices during the implementation process for aiming a performance with minimum latency. This paper describes our approach by including a combination of image tracking and GPS or Beacons to ensure orientation and precision of localisation. To communicate the information on Points of Interest (POIs), we decided to choose Augmented Reality (AR). For this concept of operations, we used besides the display also the acceleration and positions sensors as a user interface. This paper especially goes into detail on the optimization of the image tracking algorithms, the development of the video-based AR player for the Android platform and the evaluation of videos as an AR element in consideration of providing a good user experience. For setting up content for the POIs or even generate a tour we used and extended the Open Geospatial Consortium (OGC) standard Augmented Reality Markup Language (ARML).
Virtual reality measures in neuropsychological assessment: a meta-analytic review.
Neguț, Alexandra; Matu, Silviu-Andrei; Sava, Florin Alin; David, Daniel
2016-02-01
Virtual reality-based assessment is a new paradigm for neuropsychological evaluation, that might provide an ecological assessment, compared to paper-and-pencil or computerized neuropsychological assessment. Previous research has focused on the use of virtual reality in neuropsychological assessment, but no meta-analysis focused on the sensitivity of virtual reality-based measures of cognitive processes in measuring cognitive processes in various populations. We found eighteen studies that compared the cognitive performance between clinical and healthy controls on virtual reality measures. Based on a random effects model, the results indicated a large effect size in favor of healthy controls (g = .95). For executive functions, memory and visuospatial analysis, subgroup analysis revealed moderate to large effect sizes, with superior performance in the case of healthy controls. Participants' mean age, type of clinical condition, type of exploration within virtual reality environments, and the presence of distractors were significant moderators. Our findings support the sensitivity of virtual reality-based measures in detecting cognitive impairment. They highlight the possibility of using virtual reality measures for neuropsychological assessment in research applications, as well as in clinical practice.
Mixed reality temporal bone surgical dissector: mechanical design.
Hochman, Jordan Brent; Sepehri, Nariman; Rampersad, Vivek; Kraut, Jay; Khazraee, Milad; Pisa, Justyn; Unger, Bertram
2014-08-08
The Development of a Novel Mixed Reality (MR) Simulation. An evolving training environment emphasizes the importance of simulation. Current haptic temporal bone simulators have difficulty representing realistic contact forces and while 3D printed models convincingly represent vibrational properties of bone, they cannot reproduce soft tissue. This paper introduces a mixed reality model, where the effective elements of both simulations are combined; haptic rendering of soft tissue directly interacts with a printed bone model. This paper addresses one aspect in a series of challenges, specifically the mechanical merger of a haptic device with an otic drill. This further necessitates gravity cancelation of the work assembly gripper mechanism. In this system, the haptic end-effector is replaced by a high-speed drill and the virtual contact forces need to be repositioned to the drill tip from the mid wand. Previous publications detail generation of both the requisite printed and haptic simulations. Custom software was developed to reposition the haptic interaction point to the drill tip. A custom fitting, to hold the otic drill, was developed and its weight was offset using the haptic device. The robustness of the system to disturbances and its stable performance during drilling were tested. The experiments were performed on a mixed reality model consisting of two drillable rapid-prototyped layers separated by a free-space. Within the free-space, a linear virtual force model is applied to simulate drill contact with soft tissue. Testing illustrated the effectiveness of gravity cancellation. Additionally, the system exhibited excellent performance given random inputs and during the drill's passage between real and virtual components of the model. No issues with registration at model boundaries were encountered. These tests provide a proof of concept for the initial stages in the development of a novel mixed-reality temporal bone simulator.
A natural-language interface to a mobile robot
NASA Technical Reports Server (NTRS)
Michalowski, S.; Crangle, C.; Liang, L.
1987-01-01
The present work on robot instructability is based on an ongoing effort to apply modern manipulation technology to serve the needs of the handicapped. The Stanford/VA Robotic Aid is a mobile manipulation system that is being developed to assist severely disabled persons (quadriplegics) in performing simple activities of everyday living in a homelike, unstructured environment. It consists of two major components: a nine degree-of-freedom manipulator and a stationary control console. In the work presented here, only the motions of the Robotic Aid's omnidirectional motion base have been considered, i.e., the six degrees of freedom of the arm and gripper have been ignored. The goal has been to develop some basic software tools for commanding the robot's motions in an enclosed room containing a few objects such as tables, chairs, and rugs. In the present work, the environmental model takes the form of a two-dimensional map with objects represented by polygons. Admittedly, such a highly simplified scheme bears little resemblance to the elaborate cognitive models of reality that are used in normal human discourse. In particular, the polygonal model is given a priori and does not contain any perceptual elements: there is no polygon sensor on board the mobile robot.
ERIC Educational Resources Information Center
Unger, Rhoda Kesler
1983-01-01
Discusses the relationship between conceptual frameworks and methodology in psychology. Argues that models of reality influence research in terms of question selection, causal factors hypothesized, and interpretation of data. Considers the position and role of women as objects and agents of research using a sociology of knowledge perspective.…
ERIC Educational Resources Information Center
Codd, Anthony M.; Choudhury, Bipasha
2011-01-01
The use of cadavers to teach anatomy is well established, but limitations with this approach have led to the introduction of alternative teaching methods. One such method is the use of three-dimensional virtual reality computer models. An interactive, three-dimensional computer model of human forearm anterior compartment musculoskeletal anatomy…
Sun, Guo-Chen; Wang, Fei; Chen, Xiao-Lei; Yu, Xin-Guang; Ma, Xiao-Dong; Zhou, Ding-Biao; Zhu, Ru-Yuan; Xu, Bai-Nan
2016-12-01
The utility of virtual and augmented reality based on functional neuronavigation and intraoperative magnetic resonance imaging (MRI) for glioma surgery has not been previously investigated. The study population consisted of 79 glioma patients and 55 control subjects. Preoperatively, the lesion and related eloquent structures were visualized by diffusion tensor tractography and blood oxygen level-dependent functional MRI. Intraoperatively, microscope-based functional neuronavigation was used to integrate the reconstructed eloquent structure and the real head and brain, which enabled safe resection of the lesion. Intraoperative MRI was used to verify brain shift during the surgical process and provided quality control during surgery. The control group underwent surgery guided by anatomic neuronavigation. Virtual and augmented reality protocols based on functional neuronavigation and intraoperative MRI provided useful information for performing tailored and optimized surgery. Complete resection was achieved in 55 of 79 (69.6%) glioma patients and 20 of 55 (36.4%) control subjects, with average resection rates of 95.2% ± 8.5% and 84.9% ± 15.7%, respectively. Both the complete resection rate and average extent of resection differed significantly between the 2 groups (P < 0.01). Postoperatively, the rate of preservation of neural functions (motor, visual field, and language) was lower in controls than in glioma patients at 2 weeks and 3 months (P < 0.01). Combining virtual and augmented reality based on functional neuronavigation and intraoperative MRI can facilitate resection of gliomas involving eloquent areas. Copyright © 2016 Elsevier Inc. All rights reserved.
NASA Astrophysics Data System (ADS)
Simonetto, E.; Froment, C.; Labergerie, E.; Ferré, G.; Séchet, B.; Chédorge, H.; Cali, J.; Polidori, L.
2013-07-01
Terrestrial Laser Scanning (TLS), 3-D modeling and its Web visualization are the three key steps needed to perform storage and grant-free and wide access to cultural heritage, as highlighted in many recent examples. The goal of this study is to set up 3-D Web resources for "virtually" visiting the exterior of the Abbaye de l'Epau, an old French abbey which has both a rich history and delicate architecture. The virtuality is considered in two ways: the flowing navigation in a virtual reality environment around the abbey and a game activity using augmented reality. First of all, the data acquisition consists in GPS and tacheometry survey, terrestrial laser scanning and photography acquisition. After data pre-processing, the meshed and textured 3-D model is generated using 3-D Reshaper commercial software. The virtual reality visit and augmented reality animation are then created using Unity software. This work shows the interest of such tools in bringing out the regional cultural heritage and making it attractive to the public.
Comments on the New Tesla Electromagnetics. Part I. Discrepancies in Present EM Theory,
1982-01-01
reality. In this reality superluminal velocity, multiple universes, travel back and forth in time, higher dimensions, variation of all "fundamental...logic -- fitted to the photon interaction by vector light as the fundamental observation mechanism -- is incapable of describing or modeling this more...fundamental reality. Using scalar waves and scalar interactions as much subtler, far less limited * observation/detection mechanisms , we must have a
Applying Augmented Reality in practical classes for engineering students
NASA Astrophysics Data System (ADS)
Bazarov, S. E.; Kholodilin, I. Yu; Nesterov, A. S.; Sokhina, A. V.
2017-10-01
In this article the Augmented Reality application for teaching engineering students of electrical and technological specialties is introduced. In order to increase the motivation for learning and the independence of students, new practical guidelines on Augmented Reality were developed in the application to practical classes. During the application development, the authors used software such as Unity 3D and Vuforia. The Augmented Reality content consists of 3D-models, images and animations, which are superimposed on real objects, helping students to study specific tasks. A user who has a smartphone, a tablet PC, or Augmented Reality glasses can visualize on-screen virtual objects added to a real environment. Having analyzed the current situation in higher education: the learner’s interest in studying, their satisfaction with the educational process, and the impact of the Augmented Reality application on students, a questionnaire was developed and offered to students; the study involved 24 learners.
Gonçalves, Thaís Dos Santos; Crenitte, Patrícia Abreu Pinheiro
2011-01-01
Distance education has emerged to minimize the anxiety of many professionals who need to update their knowledge, but do not have the time and opportunity to travel to educational centers. To describe the development of a CD-ROM to provide distance continuing education to basic school teachers that addresses issues related to written language. Previously, a script was developed with themes related to the acquisition and development of written language. Subsequently, a technical team transformed the texts in multimedia language. The titles of each content area addressed are available on buttons and links. The files can be viewed in a linear sequence, allowing the teacher to start learning at the desired moment and go straight to the file that he or she wants to access. Videos that show practical applications of the concepts available in text are included. Brazil is a developing country. The use of technologies for education reduces cultural isolation among education professionals. It is necessary to focus on making teaching materials for distance education. In order to provide an effective learning environment, the learners reality should be considered. A multidisciplinary team should prepare the materials. The development of educational material for distance education on the acquisition and development of written language seems not only appropriate, but also warranted to provide professional growth opportunity for teachers who need time flexibility and/or live far away from academic centers.
Computer Vision Assisted Virtual Reality Calibration
NASA Technical Reports Server (NTRS)
Kim, W.
1999-01-01
A computer vision assisted semi-automatic virtual reality (VR) calibration technology has been developed that can accurately match a virtual environment of graphically simulated three-dimensional (3-D) models to the video images of the real task environment.
Real-time 3D image reconstruction guidance in liver resection surgery.
Soler, Luc; Nicolau, Stephane; Pessaux, Patrick; Mutter, Didier; Marescaux, Jacques
2014-04-01
Minimally invasive surgery represents one of the main evolutions of surgical techniques. However, minimally invasive surgery adds difficulty that can be reduced through computer technology. From a patient's medical image [US, computed tomography (CT) or MRI], we have developed an Augmented Reality (AR) system that increases the surgeon's intraoperative vision by providing a virtual transparency of the patient. AR is based on two major processes: 3D modeling and visualization of anatomical or pathological structures appearing in the medical image, and the registration of this visualization onto the real patient. We have thus developed a new online service, named Visible Patient, providing efficient 3D modeling of patients. We have then developed several 3D visualization and surgical planning software tools to combine direct volume rendering and surface rendering. Finally, we have developed two registration techniques, one interactive and one automatic providing intraoperative augmented reality view. From January 2009 to June 2013, 769 clinical cases have been modeled by the Visible Patient service. Moreover, three clinical validations have been realized demonstrating the accuracy of 3D models and their great benefit, potentially increasing surgical eligibility in liver surgery (20% of cases). From these 3D models, more than 50 interactive AR-assisted surgical procedures have been realized illustrating the potential clinical benefit of such assistance to gain safety, but also current limits that automatic augmented reality will overcome. Virtual patient modeling should be mandatory for certain interventions that have now to be defined, such as liver surgery. Augmented reality is clearly the next step of the new surgical instrumentation but remains currently limited due to the complexity of organ deformations during surgery. Intraoperative medical imaging used in new generation of automated augmented reality should solve this issue thanks to the development of Hybrid OR.
Visualized modeling platform for virtual plant growth and monitoring on the internet
NASA Astrophysics Data System (ADS)
Zhou, De-fu; Tian, Feng-qui; Ren, Ping
2009-07-01
Virtual plant growth is a key research topic in Agriculture Information Technique and Computer Graphics. It has been applied in botany, agronomy, environmental sciences, computre sciences and applied mathematics. Modeling leaf color dynamics in plant is of significant importance for realizing virtual plant growth. Using systematic analysis method and dynamic modeling technology, a SPAD-based leaf color dynamic model was developed to simulate time-course change characters of leaf SPAD on the plant. In addition, process of plant growth can be computer-stimulated using Virtual Reality Modeling Language (VRML) to establish a vivid and visible model, including shooting, rooting, blooming, as well as growth of the stems and leaves. In the resistance environment, e.g., lacking of water, air or nutrient substances, high salt or alkaline, freezing injury, high temperature, suffering from diseases and insect pests, the changes from the level of whole plant to organs, tissues and cells could be computer-stimulated. Changes from physiological and biochemistry could also be described. When a series of indexes were input by the costumers, direct view and microcosmic changes could be shown. Thus, the model has a good performance in predicting growth condition of the plant, laying a foundation for further constructing virtual plant growth system. The results revealed that realistic physiological and pathological processes of 3D virtual plants could be demonstrated by proper design and effectively realized in the internet.
ERIC Educational Resources Information Center
Biddle, Christopher J.
2013-01-01
The purpose of this qualitative holistic multiple-case study was to identify the optimal theoretical approach for a Counter-Terrorism Reality-Based Training (CTRBT) model to train post-9/11 police officers to perform effectively in their counter-terrorism assignments. Post-9/11 police officers assigned to counter-terrorism duties are not trained…
A 3-D Virtual Reality Model of the Sun and the Moon for E-Learning at Elementary Schools
ERIC Educational Resources Information Center
Sun, Koun-Tem; Lin, Ching-Ling; Wang, Sheng-Min
2010-01-01
The relative positions of the sun, moon, and earth, their movements, and their relationships are abstract and difficult to understand astronomical concepts in elementary school science. This study proposes a three-dimensional (3-D) virtual reality (VR) model named the "Sun and Moon System." This e-learning resource was designed by…
Using Virtual Reality Computer Models to Support Student Understanding of Astronomical Concepts
ERIC Educational Resources Information Center
Barnett, Michael; Yamagata-Lynch, Lisa; Keating, Tom; Barab, Sasha A.; Hay, Kenneth E.
2005-01-01
The purpose of this study was to examine how 3-dimensional (3-D) models of the Solar System supported student development of conceptual understandings of various astronomical phenomena that required a change in frame of reference. In the course described in this study, students worked in teams to design and construct 3-D virtual reality computer…
Virtual reality: new method of teaching anorectal and pelvic floor anatomy.
Dobson, Howard D; Pearl, Russell K; Orsay, Charles P; Rasmussen, Mary; Evenhouse, Ray; Ai, Zhuming; Blew, Gregory; Dech, Fred; Edison, Marcia I; Silverstein, Jonathan C; Abcarian, Herand
2003-03-01
A clear understanding of the intricate spatial relationships among the structures of the pelvic floor, rectum, and anal canal is essential for the treatment of numerous pathologic conditions. Virtual-reality technology allows improved visualization of three-dimensional structures over conventional media because it supports stereoscopic-vision, viewer-centered perspective, large angles of view, and interactivity. We describe a novel virtual reality-based model designed to teach anorectal and pelvic floor anatomy, pathology, and surgery. A static physical model depicting the pelvic floor and anorectum was created and digitized at 1-mm intervals in a CT scanner. Multiple software programs were used along with endoscopic images to generate a realistic interactive computer model, which was designed to be viewed on a networked, interactive, virtual-reality display (CAVE or ImmersaDesk). A standard examination of ten basic anorectal and pelvic floor anatomy questions was administered to third-year (n = 6) and fourth-year (n = 7) surgical residents. A workshop using the Virtual Pelvic Floor Model was then given, and the standard examination was readministered so that it was possible to evaluate the effectiveness of the Digital Pelvic Floor Model as an educational instrument. Training on the Virtual Pelvic Floor Model produced substantial improvements in the overall average test scores for the two groups, with an overall increase of 41 percent (P = 0.001) and 21 percent (P = 0.0007) for third-year and fourth-year residents, respectively. Resident evaluations after the workshop also confirmed the effectiveness of understanding pelvic anatomy using the Virtual Pelvic Floor Model. This model provides an innovative interactive educational framework that allows educators to overcome some of the barriers to teaching surgical and endoscopic principles based on understanding highly complex three-dimensional anatomy. Using this collaborative, shared virtual-reality environment, teachers and students can interact from locations world-wide to manipulate the components of this model to achieve the educational goals of this project along with the potential for virtual surgery.
Fogel, Joshua; Shlivko, Alexander
2016-01-02
Reality television watching and social media use are popular activities. Reality television can include mention of illegal drug use and prescription drug misuse. To determine if reality television and social media use of Twitter are associated with either illegal drug use or prescription drug misuse. Survey of 576 college students in 2011. Independent variables included watching reality television (social cognitive theory), parasocial interaction (parasocial interaction theory), television hours watched (cultivation theory), following a reality television character on Twitter, and demographics. Outcome variables were illegal drug use and prescription drug misuse. Watching reality television and also identifying with reality TV program characters were each associated with greater odds for illegal drug use. Also, following a reality TV character on Twitter had greater odds for illegal drug use and also in one analytical model for prescription drug misuse. No support was seen for cultivation theory. Those born in the United States had greater odds for illegal drug use and prescription drug misuse. Women and Asians had lower odds for illegal drug use. African Americans and Asians had lower odds for prescription drug misuse. Physicians, psychologists, and other healthcare practitioners may find it useful to include questions in their clinical interview about reality television watching and Twitter use. Physician and psychology groups, public health practitioners, and government health agencies should consider discussing with television broadcasting companies the potential negative impact of including content with illegal drugs and prescription drug misuse on reality television programs.
Ambient Intelligence in Multimeda and Virtual Reality Environments for the rehabilitation
NASA Astrophysics Data System (ADS)
Benko, Attila; Cecilia, Sik Lanyi
This chapter presents a general overview about the use of multimedia and virtual reality in rehabilitation and assistive and preventive healthcare. This chapter deals with multimedia, virtual reality applications based AI intended for use by medical doctors, nurses, special teachers and further interested persons. It describes methods how multimedia and virtual reality is able to assist their work. These include the areas how multimedia and virtual reality can help the patients everyday life and their rehabilitation. In the second part of the chapter we present the Virtual Therapy Room (VTR) a realized application for aphasic patients that was created for practicing communication and expressing emotions in a group therapy setting. The VTR shows a room that contains a virtual therapist and four virtual patients (avatars). The avatars are utilizing their knowledge base in order to answer the questions of the user providing an AI environment for the rehabilitation. The user of the VTR is the aphasic patient who has to solve the exercises. The picture that is relevant for the actual task appears on the virtual blackboard. Patient answers questions of the virtual therapist. Questions are about pictures describing an activity or an object in different levels. Patient can ask an avatar for answer. If the avatar knows the answer the avatars emotion changes to happy instead of sad. The avatar expresses its emotions in different dimensions. Its behavior, face-mimic, voice-tone and response also changes. The emotion system can be described as a deterministic finite automaton where places are emotion-states and the transition function of the automaton is derived from the input-response reaction of an avatar. Natural language processing techniques were also implemented in order to establish highquality human-computer interface windows for each of the avatars. Aphasic patients are able to interact with avatars via these interfaces. At the end of the chapter we visualize the possible future research field.
Model of Illusions and Virtual Reality
Gonzalez-Franco, Mar; Lanier, Jaron
2017-01-01
In Virtual Reality (VR) it is possible to induce illusions in which users report and behave as if they have entered into altered situations and identities. The effect can be robust enough for participants to respond “realistically,” meaning behaviors are altered as if subjects had been exposed to the scenarios in reality. The circumstances in which such VR illusions take place were first introduced in the 80's. Since then, rigorous empirical evidence has explored a wide set of illusory experiences in VR. Here, we compile this research and propose a neuroscientific model explaining the underlying perceptual and cognitive mechanisms that enable illusions in VR. Furthermore, we describe the minimum instrumentation requirements to support illusory experiences in VR, and discuss the importance and shortcomings of the generic model. PMID:28713323
2009-09-01
Environmental Medicine USN United States Navy VAE Virtual Air Environment VACP Visual, Auditory, Cognitive, Psychomotor (demand) VR Virtual Reality ...0 .5 m/s. Another useful approach to capturing leg, trunk, whole body, or movement tasks comes from virtual reality - based training research and...referred to as semi-automated forces (SAF). From: http://www.sedris.org/glossary.htm#C_grp. Constructive Models Abstractions from the reality to
NASA Technical Reports Server (NTRS)
Saha, Hrishikesh; Palmer, Timothy A.
1996-01-01
Virtual Reality Lab Assistant (VRLA) demonstration model is aligned for engineering and material science experiments to be performed by undergraduate and graduate students in the course as a pre-lab simulation experience. This will help students to get a preview of how to use the lab equipment and run experiments without using the lab hardware/software equipment. The quality of the time available for laboratory experiments can be significantly improved through the use of virtual reality technology.
Virtual reality disaster training: translation to practice.
Farra, Sharon L; Miller, Elaine T; Hodgson, Eric
2015-01-01
Disaster training is crucial to the mitigation of both mortality and morbidity associated with disasters. Just as clinical practice needs to be grounded in evidence, effective disaster education is dependent upon the development and use of andragogic and pedagogic evidence. Educational research findings must be transformed into useable education strategies. Virtual reality simulation is a teaching methodology that has the potential to be a powerful educational tool. The purpose of this article is to translate research findings related to the use of virtual reality simulation in disaster training into education practice. The Ace Star Model serves as a valuable framework to translate the VRS teaching methodology and improve disaster training of healthcare professionals. Using the Ace Star Model as a framework to put evidence into practice, strategies for implementing a virtual reality simulation are addressed. Practice guidelines, implementation recommendations, integration to practice and evaluation are discussed. It is imperative that health educators provide more exemplars of how research evidence can be moved through the various stages of the model to advance practice and sustain learning outcomes. Copyright © 2013 Elsevier Ltd. All rights reserved.
Virtual reality in ophthalmology training.
Khalifa, Yousuf M; Bogorad, David; Gibson, Vincent; Peifer, John; Nussbaum, Julian
2006-01-01
Current training models are limited by an unstructured curriculum, financial costs, human costs, and time constraints. With the newly mandated resident surgical competency, training programs are struggling to find viable methods of assessing and documenting the surgical skills of trainees. Virtual-reality technologies have been used for decades in flight simulation to train and assess competency, and there has been a recent push in surgical specialties to incorporate virtual-reality simulation into residency programs. These efforts have culminated in an FDA-approved carotid stenting simulator. What role virtual reality will play in the evolution of ophthalmology surgical curriculum is uncertain. The current apprentice system has served the art of surgery for over 100 years, and we foresee virtual reality working synergistically with our current curriculum modalities to streamline and enhance the resident's learning experience.
Liu, Yong-Kuo; Chao, Nan; Xia, Hong; Peng, Min-Jun; Ayodeji, Abiodun
2018-05-17
This paper presents an improved and efficient virtual reality-based adaptive dose assessment method (VRBAM) applicable to the cutting and dismantling tasks in nuclear facility decommissioning. The method combines the modeling strength of virtual reality with the flexibility of adaptive technology. The initial geometry is designed with the three-dimensional computer-aided design tools, and a hybrid model composed of cuboids and a point-cloud is generated automatically according to the virtual model of the object. In order to improve the efficiency of dose calculation while retaining accuracy, the hybrid model is converted to a weighted point-cloud model, and the point kernels are generated by adaptively simplifying the weighted point-cloud model according to the detector position, an approach that is suitable for arbitrary geometries. The dose rates are calculated with the Point-Kernel method. To account for radiation scattering effects, buildup factors are calculated with the Geometric-Progression formula in the fitting function. The geometric modeling capability of VRBAM was verified by simulating basic geometries, which included a convex surface, a concave surface, a flat surface and their combination. The simulation results show that the VRBAM is more flexible and superior to other approaches in modeling complex geometries. In this paper, the computation time and dose rate results obtained from the proposed method were also compared with those obtained using the MCNP code and an earlier virtual reality-based method (VRBM) developed by the same authors. © 2018 IOP Publishing Ltd.
Endotracheal intubation: application of virtual reality to emergency medical services education.
Mayrose, James; Myers, Jeffrey W
2007-01-01
Virtual reality simulation has been identified as an emerging educational tool with significant potential to enhance teaching of residents and students in emergency clinical encounters and procedures. Endotracheal intubation represents a critical procedure for emergency care providers. Current methods of training include working with cadavers and mannequins, which have limitations in their representation of reality, ethical concerns, and overall availability with access, cost, and location of models. This paper will present a human airway simulation model designed for tracheal intubation and discuss the aspects that lend itself to use as an educational tool. This realistic and dynamic model is used to teach routine intubations, while future models will include more difficult airway management scenarios. This work provides a solid foundation for future versions of the intubation simulator, which will incorporate two haptic devices to allow for simultaneous control of the laryngoscope blade and endotracheal tube.
Bhola, H S
1994-05-01
The CLER model is presented to nursing professionals as a model for planning and implementing change in interpersonal, institutional and cultural settings. It is useful for generating other models by modeling reality as actually encountered by change agents and adopters. The CLER model is related philosophically to systems thinking (that there is interdependence among social entities), dialectical thinking (that there is mutual shaping among social processes) and constructivist thinking (that human beings take part in creating their own reality).
Demner-Fushman, D; Elhadad, N
2016-11-10
This paper reviews work over the past two years in Natural Language Processing (NLP) applied to clinical and consumer-generated texts. We included any application or methodological publication that leverages text to facilitate healthcare and address the health-related needs of consumers and populations. Many important developments in clinical text processing, both foundational and task-oriented, were addressed in community- wide evaluations and discussed in corresponding special issues that are referenced in this review. These focused issues and in-depth reviews of several other active research areas, such as pharmacovigilance and summarization, allowed us to discuss in greater depth disease modeling and predictive analytics using clinical texts, and text analysis in social media for healthcare quality assessment, trends towards online interventions based on rapid analysis of health-related posts, and consumer health question answering, among other issues. Our analysis shows that although clinical NLP continues to advance towards practical applications and more NLP methods are used in large-scale live health information applications, more needs to be done to make NLP use in clinical applications a routine widespread reality. Progress in clinical NLP is mirrored by developments in social media text analysis: the research is moving from capturing trends to addressing individual health-related posts, thus showing potential to become a tool for precision medicine and a valuable addition to the standard healthcare quality evaluation tools.
[Application of virtual reality in surgical treatment of complex head and neck carcinoma].
Zhou, Y Q; Li, C; Shui, C Y; Cai, Y C; Sun, R H; Zeng, D F; Wang, W; Li, Q L; Huang, L; Tu, J; Jiang, J
2018-01-07
Objective: To investigate the application of virtual reality technology in the preoperative evaluation of complex head and neck carcinoma and he value of virtual reality technology in surgical treatment of head and neck carcinoma. Methods: The image data of eight patients with complex head and neck carcinoma treated from December 2016 to May 2017 was acquired. The data were put into virtual reality system to built the three-dimensional anatomical model of carcinoma and to created the surgical scene. The process of surgery was stimulated by recognizing the relationship between tumor and surrounding important structures. Finally all patients were treated with surgery. And two typical cases were reported. Results: With the help of virtual reality, surgeons could adequately assess the condition of carcinoma and the security of operation and ensured the safety of operations. Conclusions: Virtual reality can provide the surgeons with the sensory experience in virtual surgery scenes and achieve the man-computer cooperation and stereoscopic assessment, which will ensure the safety of surgery. Virtual reality has a huge impact on guiding the traditional surgical procedure of head and neck carcinoma.
The benefits of virtual reality simulator training for laparoscopic surgery.
Hart, Roger; Karthigasu, Krishnan
2007-08-01
Virtual reality is a computer-generated system that provides a representation of an environment. This review will analyse the literature with regard to any benefit to be derived from training with virtual reality equipment and to describe the current equipment available. Virtual reality systems are not currently realistic of the live operating environment because they lack tactile sensation, and do not represent a complete operation. The literature suggests that virtual reality training is a valuable learning tool for gynaecologists in training, particularly those in the early stages of their careers. Furthermore, it may be of benefit for the ongoing audit of surgical skills and for the early identification of a surgeon's deficiencies before operative incidents occur. It is only a matter of time before realistic virtual reality models of most complete gynaecological operations are available, with improved haptics as a result of improved computer technology. It is inevitable that in the modern climate of litigation virtual reality training will become an essential part of clinical training, as evidence for its effectiveness as a training tool exists, and in many countries training by operating on live animals is not possible.
Physical Models and Virtual Reality Simulators in Otolaryngology.
Javia, Luv; Sardesai, Maya G
2017-10-01
The increasing role of simulation in the medical education of future otolaryngologists has followed suit with other surgical disciplines. Simulators make it possible for the resident to explore and learn in a safe and less stressful environment. The various subspecialties in otolaryngology use physical simulators and virtual-reality simulators. Although physical simulators allow the operator to make direct contact with its components, virtual-reality simulators allow the operator to interact with an environment that is computer generated. This article gives an overview of the various types of physical simulators and virtual-reality simulators used in otolaryngology that have been reported in the literature. Copyright © 2017 Elsevier Inc. All rights reserved.
Toy models and stylized realities
NASA Astrophysics Data System (ADS)
Marsili, M.
2007-01-01
I discuss the role of toy models as theoretical tools for understanding complex systems of interacting agents. I review some concrete examples, in order to illustrate how this approach is able to capture, though in an admittedly stylized way, the interactions and non-linearities which are responsible for the rich phenomenology observed in reality. This allows one to interpret the system's behavior in terms of phase transitions and critical phenomena.
Carlson, Bob
2012-01-01
As personalized medicine edges toward the mainstream, economic realities threaten its existence. But without companion diagnostics, "getting the right drug to the right person" could wind up being just a slogan. What's the right business model?
Quantum mechanics and reality: An interpretation of Everett's theory
NASA Astrophysics Data System (ADS)
Lehner, Christoph Albert
The central part of Everett's formulation of quantum mechanics is a quantum mechanical model of memory and of observation as the recording of information in a memory. To use this model as an answer to the measurement problem, Everett has to assume that a conscious observer can be in a superposition of such memory states and be unaware of it. This assumption has puzzled generations of readers. The fundamental aim of this dissertation is to find a set of simpler assumptions which are sufficient to show that Everett's model is empirically adequate. I argue that Everett's model needs three assumptions to account for the process of observation: an assumption of decoherence of observers as quantum mechanical systems; an assumption of supervenience of mental states (qualities) over quantum mechanical properties; and an assumption about the interpretation of quantum mechanical states in general: quantum mechanical states describe ensembles of states of affairs coexisting in the same system. I argue that the only plausible understanding of such ensembles is as ensembles of possibilities, and that all standard no-collapse interpretations agree in this reading of quantum mechanical states. Their differences can be understood as different theories about what marks the real state within this ensemble, and Everett's theory as the claim that no additional 'mark of reality' is necessary. Using the three assumptions, I argue that introspection cannot determine the objective quantum mechanical state of an observer. Rather, the introspective qualities of a quantum mechanical state can be represented by a (classical) statistical ensemble of subjective states. An analysis of these subjective states and their dynamics leads to the conclusion that they suffice to give empirically correct predictions. The argument for the empirical adequacy of the subjective state entails that knowledge of the objective quantum mechanical state is impossible in principle. Empirical reality for a conscious observer is not described by the objective state, but by a Everettian relative state conditional on the subjective state, and no theoretical 'mark of reality' is necessary for this concept of reality. I compare the resulting concept of reality to Kant's distinction between empirical and transcendental reality.
Typological Asymmetries in Round Vowel Harmony: Support from Artificial Grammar Learning
Finley, Sara
2012-01-01
Providing evidence for the universal tendencies of patterns in the world’s languages can be difficult, as it is impossible to sample all possible languages, and linguistic samples are subject to interpretation. However, experimental techniques such as artificial grammar learning paradigms make it possible to uncover the psychological reality of claimed universal tendencies. This paper addresses learning of phonological patterns (systematic tendencies in the sounds in language). Specifically, I explore the role of phonetic grounding in learning round harmony, a phonological process in which words must contain either all round vowels ([o, u]) or all unround vowels ([i, e]). The phonetic precursors to round harmony are such that mid vowels ([o, e]), which receive the greatest perceptual benefit from harmony, are most likely to trigger harmony. High vowels ([i, u]), however, are cross-linguistically less likely to trigger round harmony. Adult participants were exposed to a miniature language that contained a round harmony pattern in which the harmony source triggers were either high vowels ([i, u]) (poor harmony source triggers) or mid vowels ([o, e]) (ideal harmony source triggers). Only participants who were exposed to the ideal mid vowel harmony source triggers were successfully able to generalize the harmony pattern to novel instances, suggesting that perception and phonetic naturalness play a role in learning. PMID:23264713
[Pragmatics in autism spectrum disorder: recent developments].
Kissine, Mikhail; Clin, Elise; de Villiers, Jessica
2016-10-01
Autism spectrum disorder (ASD) is characterized by primary pragmatic difficulties, out of step with verbal and non-verbal developmental level. This selective survey paper addresses three recent domains of research on pragmatic functions in autism. First, we provide an up-to-date discussion of how lack of sensitivity to social cues impacts early acquisition of words. Second, we review recent findings on the comprehension of non-literal language, pointing to a more refined clinical reality. Third, we describe recent developments in the study of conversation skills in autism. © 2016 médecine/sciences – Inserm.
Theoretical Explanations in Mathematical Physics
NASA Astrophysics Data System (ADS)
Rivadulla, Andrés
Many physicists wonder at the usefulness of mathematics in physics. According Madrid to Einstein mathematics is admirably appropriate to the objects of reality. Wigner asserts that mathematics plays an unreasonable important role in physics. James Jeans affirms that God is a mathematician, and that the first aim of physics is to discover the laws of nature, which are written in mathematical language. Dirac suggests that God may have used very advanced mathematics in constructing the universe. And Barrow adheres himself to Wigner's claim about the unreasonable effectiveness of mathematics for the workings of the physical world.
Language and Reality. Peter Mittelstaedt's Contributions to the Philosophy of Physics
NASA Astrophysics Data System (ADS)
Falkenburg, Brigitte
2010-10-01
The article investigates the way in which Peter Mittelstaedt has been contributing to the philosophy of physics for half a century. It is shown that he pursues a path between rationalism and empiricism in the sense of Erhard Scheibe’s philosophy of the physicists. Starting from Kant’s a priori he gives a rational reconstruction of the conceptual revolutions of 20th century physics. The central topic of his philosophy of physics is the quest for semantic self-consistency, which for quantum mechanics is a hard nut to crack.
VRML metabolic network visualizer.
Rojdestvenski, Igor
2003-03-01
A successful date collection visualization should satisfy a set of many requirements: unification of diverse data formats, support for serendipity research, support of hierarchical structures, algorithmizability, vast information density, Internet-readiness, and other. Recently, virtual reality has made significant progress in engineering, architectural design, entertainment and communication. We experiment with the possibility of using the immersive abstract three-dimensional visualizations of the metabolic networks. We present the trial Metabolic Network Visualizer software, which produces graphical representation of a metabolic network as a VRML world from a formal description written in a simple SGML-type scripting language.
Wilson, Kenneth L; Doswell, Jayfus T; Fashola, Olatokunbo S; Debeatham, Wayne; Darko, Nii; Walker, Travelyan M; Danner, Omar K; Matthews, Leslie R; Weaver, William L
2013-09-01
This study was to extrapolate potential roles of augmented reality goggles as a clinical support tool assisting in the reduction of preventable causes of death on the battlefield. Our pilot study was designed to improve medic performance in accurately placing a large bore catheter to release tension pneumothorax (prehospital setting) while using augmented reality goggles. Thirty-four preclinical medical students recruited from Morehouse School of Medicine performed needle decompressions on human cadaver models after hearing a brief training lecture on tension pneumothorax management. Clinical vignettes identifying cadavers as having life-threatening tension pneumothoraces as a consequence of improvised explosive device attacks were used. Study group (n = 13) performed needle decompression using augmented reality goggles whereas the control group (n = 21) relied solely on memory from the lecture. The two groups were compared according to their ability to accurately complete the steps required to decompress a tension pneumothorax. The medical students using augmented reality goggle support were able to treat the tension pneumothorax on the human cadaver models more accurately than the students relying on their memory (p < 0.008). Although the augmented reality group required more time to complete the needle decompression intervention (p = 0.0684), this did not reach statistical significance. Reprint & Copyright © 2013 Association of Military Surgeons of the U.S.
Liu, Miao; Yang, Shourui; Wang, Zhangying; Huang, Shujun; Liu, Yue; Niu, Zhenqi; Zhang, Xiaoxuan; Zhu, Jigui; Zhang, Zonghua
2016-05-30
Augmented reality system can be applied to provide precise guidance for various kinds of manual works. The adaptability and guiding accuracy of such systems are decided by the computational model and the corresponding calibration method. In this paper, a novel type of augmented reality guiding system and the corresponding designing scheme are proposed. Guided by external positioning equipment, the proposed system can achieve high relative indication accuracy in a large working space. Meanwhile, the proposed system is realized with a digital projector and the general back projection model is derived with geometry relationship between digitized 3D model and the projector in free space. The corresponding calibration method is also designed for the proposed system to obtain the parameters of projector. To validate the proposed back projection model, the coordinate data collected by a 3D positioning equipment is used to calculate and optimize the extrinsic parameters. The final projecting indication accuracy of the system is verified with subpixel pattern projecting technique.
Challenges to the development of complex virtual reality surgical simulations.
Seymour, N E; Røtnes, J S
2006-11-01
Virtual reality simulation in surgical training has become more widely used and intensely investigated in an effort to develop safer, more efficient, measurable training processes. The development of virtual reality simulation of surgical procedures has begun, but well-described technical obstacles must be overcome to permit varied training in a clinically realistic computer-generated environment. These challenges include development of realistic surgical interfaces and physical objects within the computer-generated environment, modeling of realistic interactions between objects, rendering of the surgical field, and development of signal processing for complex events associated with surgery. Of these, the realistic modeling of tissue objects that are fully responsive to surgical manipulations is the most challenging. Threats to early success include relatively limited resources for development and procurement, as well as smaller potential for return on investment than in other simulation industries that face similar problems. Despite these difficulties, steady progress continues to be made in these areas. If executed properly, virtual reality offers inherent advantages over other training systems in creating a realistic surgical environment and facilitating measurement of surgeon performance. Once developed, complex new virtual reality training devices must be validated for their usefulness in formative training and assessment of skill to be established.
NASA Astrophysics Data System (ADS)
Ribeiro, Allan; Santos, Helen
With the advent of new information and communication technologies (ICTs), the communicative interaction changes the way of being and acting of people, at the same time that changes the way of work activities related to education. In this range of possibilities provided by the advancement of computational resources include virtual reality (VR) and augmented reality (AR), are highlighted as new forms of information visualization in computer applications. While the RV allows user interaction with a virtual environment totally computer generated; in RA the virtual images are inserted in real environment, but both create new opportunities to support teaching and learning in formal and informal contexts. Such technologies are able to express representations of reality or of the imagination, as systems in nanoscale and low dimensionality, being imperative to explore, in the most diverse areas of knowledge, the potential offered by ICT and emerging technologies. In this sense, this work presents computer applications of virtual and augmented reality developed with the use of modeling and simulation in computational approaches to topics related to nanoscience and nanotechnology, and articulated with innovative pedagogical practices.
The modernizing bias of human rights: stories of mass killings and genocide in Central America.
Ekern, Stener
2010-01-01
This article analyses selected cases of mass killings and genocide during the civil wars in El Salvador and Guatemala in the 1980s and the way in which the truth commissions in both countries reframed locally grounded narratives to fit the state-centred language of human rights. Redefining wrongdoings as human rights violations produces stories that communicate poorly with local worldviews because the 'truths' that human rights language proposes disregard local realities and transform local conflicts into a type of 'modern', nationwide struggles. Thus, while the concept of genocide might capture well the horrendous nature of a mass killing, it will also ethnify the conflict. Comparisons between local readings and human rights-based reinterpretations reveal a 'modernizing' or 'Westernizing' bias of international law; the article argues for more awareness about such effects in analysis as well as in policy-making.
Tompkins, Virginia; Logan, Jessica A R; Blosser, Daniel F; Duffy, Kaylin
2017-06-01
Achieving false belief understanding is an important cognitive milestone that allows children to understand that thoughts and reality can differ. Researchers have found that low-income children score significantly lower than middle-income children on false belief understanding but have not examined why this difference exists. We hypothesized that children's language and parent discipline mediate the income-false belief relation. Participants were 174 3- to 6-year-olds. False belief understanding was significantly correlated with family income, children's vocabulary, parents' self-reported discussion of children's behavior, discussion of emotions, and power assertion. Family income had a significant indirect effect on false belief understanding through children's vocabulary and parent discipline when examined independently, but only through children's vocabulary when using parallel multiple mediation. This study contributes to our knowledge of individual differences in false belief understanding. Copyright © 2017 Elsevier Inc. All rights reserved.
Medical science, culture, and truth.
Gillett, Grant
2006-12-19
There is a fairly closed circle between culture, language, meaning, and truth such that the world of a given culture is a world understood in terms of the meanings produced in that culture. Medicine is, in fact, a subculture of a powerful type and has its own language and understanding of the range of illnesses that affect human beings. So how does medicine get at the truth of people and their ills in such a way as to escape its own limited constructions? There is a way out of the closed circle implicit in the idea of a praxis and the engagement with reality that is central to it and the further possibility introduced by Jacques Lacan that signification is never comprehensive in relation to the subject's encounter with the real. I will explore both of these so as to develop a conception of truth that is apt for the knowledge that arises in the clinic.
Computer-mediated interdisciplinary teams: theory and reality.
Vroman, Kerryellen; Kovacich, Joann
2002-05-01
The benefit of experience, tempered with the wisdom of hindsight and 5 years of text-based, asynchronous, computer-mediated, interdisciplinary team communications, provides the energy, insights and data shared in this article. Through the theoretical lens of group dynamics and the epistemology of interdisciplinary teaming, we analyze the interactions of a virtual interdisciplinary team to provide an understanding and appreciation of collaborative interdisciplinary communication in the context of interactive technologies. Whilst interactive technologies may require new patterns of language similar to that of learning a foreign language, what is communicated in the interdisciplinary team process does not change. Most important is the recognition that virtual teams, similar to their face-to-face counterparts, undergo the same challenges of interdisciplinary teaming and group developmental processes of formation: forming, storming, norming, performing, and transforming. After examining these dynamics of communication and collaboration in the context of the virtual team, the article concludes with guidelines facilitating interdisciplinary team computer-mediated communication.
Medical science, culture, and truth
Gillett, Grant
2006-01-01
There is a fairly closed circle between culture, language, meaning, and truth such that the world of a given culture is a world understood in terms of the meanings produced in that culture. Medicine is, in fact, a subculture of a powerful type and has its own language and understanding of the range of illnesses that affect human beings. So how does medicine get at the truth of people and their ills in such a way as to escape its own limited constructions? There is a way out of the closed circle implicit in the idea of a praxis and the engagement with reality that is central to it and the further possibility introduced by Jacques Lacan that signification is never comprehensive in relation to the subject's encounter with the real. I will explore both of these so as to develop a conception of truth that is apt for the knowledge that arises in the clinic. PMID:17178003
DWTP: a basis for networked VR on the Internet
NASA Astrophysics Data System (ADS)
Broll, Wolfgang; Schick, Daniel
1998-04-01
Shared virtual worlds are one of today's major research topics. While limited to particular application areas and high speed networks in the past, they become more and more available to a large number of users. One reason for this development was the introduction of VRML (the Virtual Reality Modeling Language), which has been established as a standard of the exchange of 3D worlds on the Internet. Although a number of prototype systems have been developed to realize shared multi-user worlds based on VRML, no suitable network protocol to support the demands of such environments has yet been established. In this paper we will introduce our approach of a network protocol for shared virtual environments: DWTP--the Distributed Worlds Transfer and communication Protocol. We will show how DWTP meets the demands of shared virtual environments on the Internet. We will further present SmallView, our prototype of a distributed multi-user VR system, to show how DWTP can be used to realize shared worlds.
Pan, Xueni; Slater, Mel; Beacco, Alejandro; Navarro, Xavi; Bellido Rivas, Anna I.; Swapp, David; Hale, Joanna; Forbes, Paul Alexander George; Denvir, Catrina; de C. Hamilton, Antonia F.; Delacroix, Sylvie
2016-01-01
Background Dealing with insistent patient demand for antibiotics is an all too common part of a General Practitioner’s daily routine. This study explores the extent to which portable Immersive Virtual Reality technology can help us gain an accurate understanding of the factors that influence a doctor’s response to the ethical challenge underlying such tenacious requests for antibiotics (given the threat posed by growing anti-bacterial resistance worldwide). It also considers the potential of such technology to train doctors to face such dilemmas. Experiment Twelve experienced GPs and nine trainees were confronted with an increasingly angry demand by a woman to prescribe antibiotics to her mother in the face of inconclusive evidence that such antibiotic prescription is necessary. The daughter and mother were virtual characters displayed in immersive virtual reality. The specific purposes of the study were twofold: first, whether experienced GPs would be more resistant to patient demands than the trainees, and second, to investigate whether medical doctors would take the virtual situation seriously. Results Eight out of the 9 trainees prescribed the antibiotics, whereas 7 out of the 12 GPs did so. On the basis of a Bayesian analysis, these results yield reasonable statistical evidence in favor of the notion that experienced GPs are more likely to withstand the pressure to prescribe antibiotics than trainee doctors, thus answering our first question positively. As for the second question, a post experience questionnaire assessing the participants’ level of presence (together with participants’ feedback and body language) suggested that overall participants did tend towards the illusion of being in the consultation room depicted in the virtual reality and that the virtual consultation taking place was really happening. PMID:26889676
Pan, Xueni; Slater, Mel; Beacco, Alejandro; Navarro, Xavi; Bellido Rivas, Anna I; Swapp, David; Hale, Joanna; Forbes, Paul Alexander George; Denvir, Catrina; Hamilton, Antonia F de C; Delacroix, Sylvie
2016-01-01
Dealing with insistent patient demand for antibiotics is an all too common part of a General Practitioner's daily routine. This study explores the extent to which portable Immersive Virtual Reality technology can help us gain an accurate understanding of the factors that influence a doctor's response to the ethical challenge underlying such tenacious requests for antibiotics (given the threat posed by growing anti-bacterial resistance worldwide). It also considers the potential of such technology to train doctors to face such dilemmas. Twelve experienced GPs and nine trainees were confronted with an increasingly angry demand by a woman to prescribe antibiotics to her mother in the face of inconclusive evidence that such antibiotic prescription is necessary. The daughter and mother were virtual characters displayed in immersive virtual reality. The specific purposes of the study were twofold: first, whether experienced GPs would be more resistant to patient demands than the trainees, and second, to investigate whether medical doctors would take the virtual situation seriously. Eight out of the 9 trainees prescribed the antibiotics, whereas 7 out of the 12 GPs did so. On the basis of a Bayesian analysis, these results yield reasonable statistical evidence in favor of the notion that experienced GPs are more likely to withstand the pressure to prescribe antibiotics than trainee doctors, thus answering our first question positively. As for the second question, a post experience questionnaire assessing the participants' level of presence (together with participants' feedback and body language) suggested that overall participants did tend towards the illusion of being in the consultation room depicted in the virtual reality and that the virtual consultation taking place was really happening.
Mixed reality temporal bone surgical dissector: mechanical design
2014-01-01
Objective The Development of a Novel Mixed Reality (MR) Simulation. An evolving training environment emphasizes the importance of simulation. Current haptic temporal bone simulators have difficulty representing realistic contact forces and while 3D printed models convincingly represent vibrational properties of bone, they cannot reproduce soft tissue. This paper introduces a mixed reality model, where the effective elements of both simulations are combined; haptic rendering of soft tissue directly interacts with a printed bone model. This paper addresses one aspect in a series of challenges, specifically the mechanical merger of a haptic device with an otic drill. This further necessitates gravity cancelation of the work assembly gripper mechanism. In this system, the haptic end-effector is replaced by a high-speed drill and the virtual contact forces need to be repositioned to the drill tip from the mid wand. Previous publications detail generation of both the requisite printed and haptic simulations. Method Custom software was developed to reposition the haptic interaction point to the drill tip. A custom fitting, to hold the otic drill, was developed and its weight was offset using the haptic device. The robustness of the system to disturbances and its stable performance during drilling were tested. The experiments were performed on a mixed reality model consisting of two drillable rapid-prototyped layers separated by a free-space. Within the free-space, a linear virtual force model is applied to simulate drill contact with soft tissue. Results Testing illustrated the effectiveness of gravity cancellation. Additionally, the system exhibited excellent performance given random inputs and during the drill’s passage between real and virtual components of the model. No issues with registration at model boundaries were encountered. Conclusion These tests provide a proof of concept for the initial stages in the development of a novel mixed-reality temporal bone simulator. PMID:25927300
Conceptual Model on Application of Chi-Square Test in Education and Social Sciences
ERIC Educational Resources Information Center
Onchiri, Sureiman
2013-01-01
Whenever you think you have an idea of how something works, you have a mental model. That is, in effect, a layman's way of talking about having an hypothesis. The hypothesis needs to be tested for how closely it fits reality--and reality is the data collected from an experiment. So the data is collected on the few and compared with a few…
Codd, Anthony M; Choudhury, Bipasha
2011-01-01
The use of cadavers to teach anatomy is well established, but limitations with this approach have led to the introduction of alternative teaching methods. One such method is the use of three-dimensional virtual reality computer models. An interactive, three-dimensional computer model of human forearm anterior compartment musculoskeletal anatomy was produced using the open source 3D imaging program "Blender." The aim was to evaluate the use of 3D virtual reality when compared with traditional anatomy teaching methods. Three groups were identified from the University of Manchester second year Human Anatomy Research Skills Module class: a "control" group (no prior knowledge of forearm anatomy), a "traditional methods" group (taught using dissection and textbooks), and a "model" group (taught solely using e-resource). The groups were assessed on anatomy of the forearm by a ten question practical examination. ANOVA analysis showed the model group mean test score to be significantly higher than the control group (mean 7.25 vs. 1.46, P < 0.001) and not significantly different to the traditional methods group (mean 6.87, P > 0.5). Feedback from all users of the e-resource was positive. Virtual reality anatomy learning can be used to compliment traditional teaching methods effectively. Copyright © 2011 American Association of Anatomists.
Christ, Roxie; Guevar, Julien; Poyade, Matthieu; Rea, Paul M
2018-01-01
Neuroanatomy can be challenging to both teach and learn within the undergraduate veterinary medicine and surgery curriculum. Traditional techniques have been used for many years, but there has now been a progression to move towards alternative digital models and interactive 3D models to engage the learner. However, digital innovations in the curriculum have typically involved the medical curriculum rather than the veterinary curriculum. Therefore, we aimed to create a simple workflow methodology to highlight the simplicity there is in creating a mobile augmented reality application of basic canine head anatomy. Using canine CT and MRI scans and widely available software programs, we demonstrate how to create an interactive model of head anatomy. This was applied to augmented reality for a popular Android mobile device to demonstrate the user-friendly interface. Here we present the processes, challenges and resolutions for the creation of a highly accurate, data based anatomical model that could potentially be used in the veterinary curriculum. This proof of concept study provides an excellent framework for the creation of augmented reality training products for veterinary education. The lack of similar resources within this field provides the ideal platform to extend this into other areas of veterinary education and beyond.
Christ, Roxie; Guevar, Julien; Poyade, Matthieu
2018-01-01
Neuroanatomy can be challenging to both teach and learn within the undergraduate veterinary medicine and surgery curriculum. Traditional techniques have been used for many years, but there has now been a progression to move towards alternative digital models and interactive 3D models to engage the learner. However, digital innovations in the curriculum have typically involved the medical curriculum rather than the veterinary curriculum. Therefore, we aimed to create a simple workflow methodology to highlight the simplicity there is in creating a mobile augmented reality application of basic canine head anatomy. Using canine CT and MRI scans and widely available software programs, we demonstrate how to create an interactive model of head anatomy. This was applied to augmented reality for a popular Android mobile device to demonstrate the user-friendly interface. Here we present the processes, challenges and resolutions for the creation of a highly accurate, data based anatomical model that could potentially be used in the veterinary curriculum. This proof of concept study provides an excellent framework for the creation of augmented reality training products for veterinary education. The lack of similar resources within this field provides the ideal platform to extend this into other areas of veterinary education and beyond. PMID:29698413
[Virtual reality simulation training in gynecology: review and perspectives].
Ricard-Gauthier, Dominique; Popescu, Silvia; Benmohamed, Naida; Petignat, Patrick; Dubuisson, Jean
2016-10-26
Laparoscopic simulation has rapidly become an important tool for learning and acquiring technical skills in surgery. It is based on two different complementary pedagogic tools : the box model trainer and the virtual reality simulator. The virtual reality simulator has shown its efficiency by improving surgical skills, decreasing operating time, improving economy of movements and improving self-confidence. The main objective of this tool is the opportunity to easily organize a regular, structured and uniformed training program enabling an automated individualized feedback.
Virtual Reality Calibration for Telerobotic Servicing
NASA Technical Reports Server (NTRS)
Kim, W.
1994-01-01
A virtual reality calibration technique of matching a virtual environment of simulated graphics models in 3-D geometry and perspective with actual camera views of the remote site task environment has been developed to enable high-fidelity preview/predictive displays with calibrated graphics overlay on live video.
GONÇALVES, Thaís dos Santos; CRENITTE, Patrícia Abreu Pinheiro
2011-01-01
Distance education has emerged to minimize the anxiety of many professionals who need to update their knowledge, but do not have the time and opportunity to travel to educational centers. Objectives To describe the development of a CD-ROM to provide distance continuing education to basic school teachers that addresses issues related to written language. Material and Methods Previously, a script was developed with themes related to the acquisition and development of written language. Subsequently, a technical team transformed the texts in multimedia language. Results The titles of each content area addressed are available on buttons and links. The files can be viewed in a linear sequence, allowing the teacher to start learning at the desired moment and go straight to the file that he or she wants to access. Videos that show practical applications of the concepts available in text are included. Conclusions Brazil is a developing country. The use of technologies for education reduces cultural isolation among education professionals. It is necessary to focus on making teaching materials for distance education. In order to provide an effective learning environment, the learners reality should be considered. A multidisciplinary team should prepare the materials. The development of educational material for distance education on the acquisition and development of written language seems not only appropriate, but also warranted to provide professional growth opportunity for teachers who need time flexibility and/or live far away from academic centers. PMID:22230988
An efficient and scalable deformable model for virtual reality-based medical applications.
Choi, Kup-Sze; Sun, Hanqiu; Heng, Pheng-Ann
2004-09-01
Modeling of tissue deformation is of great importance to virtual reality (VR)-based medical simulations. Considerable effort has been dedicated to the development of interactively deformable virtual tissues. In this paper, an efficient and scalable deformable model is presented for virtual-reality-based medical applications. It considers deformation as a localized force transmittal process which is governed by algorithms based on breadth-first search (BFS). The computational speed is scalable to facilitate real-time interaction by adjusting the penetration depth. Simulated annealing (SA) algorithms are developed to optimize the model parameters by using the reference data generated with the linear static finite element method (FEM). The mechanical behavior and timing performance of the model have been evaluated. The model has been applied to simulate the typical behavior of living tissues and anisotropic materials. Integration with a haptic device has also been achieved on a generic personal computer (PC) platform. The proposed technique provides a feasible solution for VR-based medical simulations and has the potential for multi-user collaborative work in virtual environment.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Hayes, Birchard P; Michel, Kelly D; Few, Douglas A
From stereophonic, positional sound to high-definition imagery that is crisp and clean, high fidelity computer graphics enhance our view, insight, and intuition regarding our environments and conditions. Contemporary 3-D modeling tools offer an open architecture framework that enables integration with other technologically innovative arenas. One innovation of great interest is Augmented Reality, the merging of virtual, digital environments with physical, real-world environments creating a mixed reality where relevant data and information augments the real or actual experience in real-time by spatial or semantic context. Pairing 3-D virtual immersive models with a dynamic platform such as semi-autonomous robotics or personnel odometrymore » systems to create a mixed reality offers a new and innovative design information verification inspection capability, evaluation accuracy, and information gathering capability for nuclear facilities. Our paper discusses the integration of two innovative technologies, 3-D visualizations with inertial positioning systems, and the resulting augmented reality offered to the human inspector. The discussion in the paper includes an exploration of human and non-human (surrogate) inspections of a nuclear facility, integrated safeguards knowledge within a synchronized virtual model operated, or worn, by a human inspector, and the anticipated benefits to safeguards evaluations of facility operations.« less
Multi-modal imaging, model-based tracking, and mixed reality visualisation for orthopaedic surgery
Fuerst, Bernhard; Tateno, Keisuke; Johnson, Alex; Fotouhi, Javad; Osgood, Greg; Tombari, Federico; Navab, Nassir
2017-01-01
Orthopaedic surgeons are still following the decades old workflow of using dozens of two-dimensional fluoroscopic images to drill through complex 3D structures, e.g. pelvis. This Letter presents a mixed reality support system, which incorporates multi-modal data fusion and model-based surgical tool tracking for creating a mixed reality environment supporting screw placement in orthopaedic surgery. A red–green–blue–depth camera is rigidly attached to a mobile C-arm and is calibrated to the cone-beam computed tomography (CBCT) imaging space via iterative closest point algorithm. This allows real-time automatic fusion of reconstructed surface and/or 3D point clouds and synthetic fluoroscopic images obtained through CBCT imaging. An adapted 3D model-based tracking algorithm with automatic tool segmentation allows for tracking of the surgical tools occluded by hand. This proposed interactive 3D mixed reality environment provides an intuitive understanding of the surgical site and supports surgeons in quickly localising the entry point and orienting the surgical tool during screw placement. The authors validate the augmentation by measuring target registration error and also evaluate the tracking accuracy in the presence of partial occlusion. PMID:29184659
Augmented Reality-Guided Lumbar Facet Joint Injections.
Agten, Christoph A; Dennler, Cyrill; Rosskopf, Andrea B; Jaberg, Laurenz; Pfirrmann, Christian W A; Farshad, Mazda
2018-05-08
The aim of this study was to assess feasibility and accuracy of augmented reality-guided lumbar facet joint injections. A spine phantom completely embedded in hardened opaque agar with 3 ring markers was built. A 3-dimensional model of the phantom was uploaded to an augmented reality headset (Microsoft HoloLens). Two radiologists independently performed 20 augmented reality-guided and 20 computed tomography (CT)-guided facet joint injections each: for each augmented reality-guided injection, the hologram was manually aligned with the phantom container using the ring markers. The radiologists targeted the virtual facet joint and tried to place the needle tip in the holographic joint space. Computed tomography was performed after each needle placement to document final needle tip position. Time needed from grabbing the needle to final needle placement was measured for each simulated injection. An independent radiologist rated images of all needle placements in a randomized order blinded to modality (augmented reality vs CT) and performer as perfect, acceptable, incorrect, or unsafe. Accuracy and time to place needles were compared between augmented reality-guided and CT-guided facet joint injections. In total, 39/40 (97.5%) of augmented reality-guided needle placements were either perfect or acceptable compared with 40/40 (100%) CT-guided needle placements (P = 0.5). One augmented reality-guided injection missed the facet joint space by 2 mm. No unsafe needle placements occurred. Time to final needle placement was substantially faster with augmented reality guidance (mean 14 ± 6 seconds vs 39 ± 15 seconds, P < 0.001 for both readers). Augmented reality-guided facet joint injections are feasible and accurate without potentially harmful needle placement in an experimental setting.
Developing Home-Based Virtual Reality Therapy Interventions.
Lin, Janice; Kelleher, Caitlin L; Engsberg, Jack R
2013-02-01
Stroke is one of the leading causes of serious long-term disability. However, home exercise programs given at rehabilitation often lack in motivational aspects. The purposes of this pilot study were (1) create individualized virtual reality (VR) games and (2) determine the effectiveness of VR games for improving movement in upper extremities in a 6-week home therapy intervention for persons with stroke. Participants were two individuals with upper extremity hemiparesis following a stroke. VR games were created using the Looking Glass programming language and modified based on personal interests, goals, and abilities. Participants were asked to play 1 hour each day for 6 weeks. Assessments measured upper extremity movement (range of motion and Action Research Arm Test [ARAT]) and performance in functional skills (Canadian Occupational Performance Measure [COPM] and Motor Activity Log [MAL]). Three VR games were created by a supervised occupational therapist student. The participants played approximately four to six times a week and performed over 100 repetitions of movements each day. Participants showed improvement in upper extremity movement and participation in functional tasks based on results from the COPM, ARAT, and MAL. Further development in the programming environment is needed to be plausible in a rehabilitation setting. Suggestions include graded-level support and continuation of creating a natural programming language, which will increase the ability to use the program in a rehabilitation setting. However, the VR games were shown to be effective as a home therapy intervention for persons with stroke. VR has the potential to advance therapy services by creating a more motivating home-based therapy service.
An augmented reality haptic training simulator for spinal needle procedures.
Sutherland, Colin; Hashtrudi-Zaad, Keyvan; Sellens, Rick; Abolmaesumi, Purang; Mousavi, Parvin
2013-11-01
This paper presents the prototype for an augmented reality haptic simulation system with potential for spinal needle insertion training. The proposed system is composed of a torso mannequin, a MicronTracker2 optical tracking system, a PHANToM haptic device, and a graphical user interface to provide visual feedback. The system allows users to perform simulated needle insertions on a physical mannequin overlaid with an augmented reality cutaway of patient anatomy. A tissue model based on a finite-element model provides force during the insertion. The system allows for training without the need for the presence of a trained clinician or access to live patients or cadavers. A pilot user study demonstrates the potential and functionality of the system.
Virtual reality training for surgical trainees in laparoscopic surgery.
Nagendran, Myura; Gurusamy, Kurinchi Selvan; Aggarwal, Rajesh; Loizidou, Marilena; Davidson, Brian R
2013-08-27
Standard surgical training has traditionally been one of apprenticeship, where the surgical trainee learns to perform surgery under the supervision of a trained surgeon. This is time-consuming, costly, and of variable effectiveness. Training using a virtual reality simulator is an option to supplement standard training. Virtual reality training improves the technical skills of surgical trainees such as decreased time for suturing and improved accuracy. The clinical impact of virtual reality training is not known. To assess the benefits (increased surgical proficiency and improved patient outcomes) and harms (potentially worse patient outcomes) of supplementary virtual reality training of surgical trainees with limited laparoscopic experience. We searched the Cochrane Central Register of Controlled Trials (CENTRAL) in The Cochrane Library, MEDLINE, EMBASE and Science Citation Index Expanded until July 2012. We included all randomised clinical trials comparing virtual reality training versus other forms of training including box-trainer training, no training, or standard laparoscopic training in surgical trainees with little laparoscopic experience. We also planned to include trials comparing different methods of virtual reality training. We included only trials that assessed the outcomes in people undergoing laparoscopic surgery. Two authors independently identified trials and collected data. We analysed the data with both the fixed-effect and the random-effects models using Review Manager 5 analysis. For each outcome we calculated the mean difference (MD) or standardised mean difference (SMD) with 95% confidence intervals based on intention-to-treat analysis. We included eight trials covering 109 surgical trainees with limited laparoscopic experience. Of the eight trials, six compared virtual reality versus no supplementary training. One trial compared virtual reality training versus box-trainer training and versus no supplementary training, and one trial compared virtual reality training versus box-trainer training. There were no trials that compared different forms of virtual reality training. All the trials were at high risk of bias. Operating time and operative performance were the only outcomes reported in the trials. The remaining outcomes such as mortality, morbidity, quality of life (the primary outcomes of this review) and hospital stay (a secondary outcome) were not reported. Virtual reality training versus no supplementary training: The operating time was significantly shorter in the virtual reality group than in the no supplementary training group (3 trials; 49 participants; MD -11.76 minutes; 95% CI -15.23 to -8.30). Two trials that could not be included in the meta-analysis also showed a reduction in operating time (statistically significant in one trial). The numerical values for operating time were not reported in these two trials. The operative performance was significantly better in the virtual reality group than the no supplementary training group using the fixed-effect model (2 trials; 33 participants; SMD 1.65; 95% CI 0.72 to 2.58). The results became non-significant when the random-effects model was used (2 trials; 33 participants; SMD 2.14; 95% CI -1.29 to 5.57). One trial could not be included in the meta-analysis as it did not report the numerical values. The authors stated that the operative performance of virtual reality group was significantly better than the control group. Virtual reality training versus box-trainer training: The only trial that reported operating time did not report the numerical values. In this trial, the operating time in the virtual reality group was significantly shorter than in the box-trainer group. Of the two trials that reported operative performance, only one trial reported the numerical values. The operative performance was significantly better in the virtual reality group than in the box-trainer group (1 trial; 19 participants; SMD 1.46; 95% CI 0.42 to 2.50). In the other trial that did not report the numerical values, the authors stated that the operative performance in the virtual reality group was significantly better than the box-trainer group. Virtual reality training appears to decrease the operating time and improve the operative performance of surgical trainees with limited laparoscopic experience when compared with no training or with box-trainer training. However, the impact of this decreased operating time and improvement in operative performance on patients and healthcare funders in terms of improved outcomes or decreased costs is not known. Further well-designed trials at low risk of bias and random errors are necessary. Such trials should assess the impact of virtual reality training on clinical outcomes.
Transforming Clinical Imaging Data for Virtual Reality Learning Objects
ERIC Educational Resources Information Center
Trelease, Robert B.; Rosset, Antoine
2008-01-01
Advances in anatomical informatics, three-dimensional (3D) modeling, and virtual reality (VR) methods have made computer-based structural visualization a practical tool for education. In this article, the authors describe streamlined methods for producing VR "learning objects," standardized interactive software modules for anatomical sciences…
PC-Based Virtual Reality for CAD Model Viewing
ERIC Educational Resources Information Center
Seth, Abhishek; Smith, Shana S.-F.
2004-01-01
Virtual reality (VR), as an emerging visualization technology, has introduced an unprecedented communication method for collaborative design. VR refers to an immersive, interactive, multisensory, viewer-centered, 3D computer-generated environment and the combination of technologies required to build such an environment. This article introduces the…
The Friendly Giant Meets the Fantastic Hulk: Violence in Childrens' TV
ERIC Educational Resources Information Center
Sobol, Ken
1976-01-01
Notes that one of the greatest dangers for Canadian television in general is to take American psychological reality as a model for Canadian reality, and to try to build programs around it, instead of around programs that are indigenous to Canadian context. (Author/AM)
Surgery applications of virtual reality
NASA Technical Reports Server (NTRS)
Rosen, Joseph
1994-01-01
Virtual reality is a computer-generated technology which allows information to be displayed in a simulated, bus lifelike, environment. In this simulated 'world', users can move and interact as if they were actually a part of that world. This new technology will be useful in many different fields, including the field of surgery. Virtual reality systems can be used to teach surgical anatomy, diagnose surgical problems, plan operations, simulate and perform surgical procedures (telesurgery), and predict the outcomes of surgery. The authors of this paper describe the basic components of a virtual reality surgical system. These components include: the virtual world, the virtual tools, the anatomical model, the software platform, the host computer, the interface, and the head-coupled display. In the chapter they also review the progress towards using virtual reality for surgical training, planning, telesurgery, and predicting outcomes. Finally, the authors present a training system being developed for the practice of new procedures in abdominal surgery.
[Real patients in virtual reality: the link between phantom heads and clinical dentistry].
Serrano, C M; Wesselink, P R; Vervoorn, J M
2018-05-01
Preclinical training in phantom heads has until now been considered the 'gold standard' for restorative dental education, but the transition from preclinic to the treatment of real patients has remained a challenge. With the introduction of the latest generation of virtual reality simulators, students and dental practitioners can make digital impressions of their patients in virtual reality models and practice procedures in virtual reality before clinically performing them. In this way, clinical decisions can be investigated and practiced prior to actual treatment, enhancing the safety of the treatment and the self-confidence to perform it. With the 3M™ True Definition Scanner and the Moog Simodont Dental Trainer, 3 masters students and a general dental practitioner practiced their procedures in virtual reality prior to performing them on real patients. They were very satisfied with this preparation and the result of the treatment.
Real-time 3D image reconstruction guidance in liver resection surgery
Nicolau, Stephane; Pessaux, Patrick; Mutter, Didier; Marescaux, Jacques
2014-01-01
Background Minimally invasive surgery represents one of the main evolutions of surgical techniques. However, minimally invasive surgery adds difficulty that can be reduced through computer technology. Methods From a patient’s medical image [US, computed tomography (CT) or MRI], we have developed an Augmented Reality (AR) system that increases the surgeon’s intraoperative vision by providing a virtual transparency of the patient. AR is based on two major processes: 3D modeling and visualization of anatomical or pathological structures appearing in the medical image, and the registration of this visualization onto the real patient. We have thus developed a new online service, named Visible Patient, providing efficient 3D modeling of patients. We have then developed several 3D visualization and surgical planning software tools to combine direct volume rendering and surface rendering. Finally, we have developed two registration techniques, one interactive and one automatic providing intraoperative augmented reality view. Results From January 2009 to June 2013, 769 clinical cases have been modeled by the Visible Patient service. Moreover, three clinical validations have been realized demonstrating the accuracy of 3D models and their great benefit, potentially increasing surgical eligibility in liver surgery (20% of cases). From these 3D models, more than 50 interactive AR-assisted surgical procedures have been realized illustrating the potential clinical benefit of such assistance to gain safety, but also current limits that automatic augmented reality will overcome. Conclusions Virtual patient modeling should be mandatory for certain interventions that have now to be defined, such as liver surgery. Augmented reality is clearly the next step of the new surgical instrumentation but remains currently limited due to the complexity of organ deformations during surgery. Intraoperative medical imaging used in new generation of automated augmented reality should solve this issue thanks to the development of Hybrid OR. PMID:24812598
Three-Dimensional Sensor Common Operating Picture (3-D Sensor COP)
2017-01-01
created. Additionally, a 3-D model of the sensor itself can be created. Using these 3-D models, along with emerging virtual and augmented reality tools...augmented reality 16. SECURITY CLASSIFICATION OF: 17. LIMITATION OF ABSTRACT UU 18. NUMBER OF PAGES 20 19a...iii Contents List of Figures iv 1. Introduction 1 2. The 3-D Sensor COP 2 3. Virtual Sensor Placement 7 4. Conclusions 10 5. References 11
An acceptance model for smart glasses based tourism augmented reality
NASA Astrophysics Data System (ADS)
Obeidy, Waqas Khalid; Arshad, Haslina; Huang, Jiung Yao
2017-10-01
Recent mobile technologies have revolutionized the way people experience their environment. Although, there is only limited research on users' acceptance of AR in the cultural tourism context, previous researchers have explored the opportunities of using augmented reality (AR) in order to enhance user experience. Recent AR research lack works that integrates dimensions which are specific to cultural tourism and smart glass specific context. Hence, this work proposes an AR acceptance model in the context of cultural heritage tourism and smart glasses capable of performing augmented reality. Therefore, in this paper we aim to present an AR acceptance model to understand the AR usage behavior and visiting intention for tourists who use Smart Glass based AR at UNESCO cultural heritage destinations in Malaysia. Furthermore, this paper identifies information quality, technology readiness, visual appeal, and facilitating conditions as external variables and key factors influencing visitors' beliefs, attitudes and usage intention.
A novel augmented reality system of image projection for image-guided neurosurgery.
Mahvash, Mehran; Besharati Tabrizi, Leila
2013-05-01
Augmented reality systems combine virtual images with a real environment. To design and develop an augmented reality system for image-guided surgery of brain tumors using image projection. A virtual image was created in two ways: (1) MRI-based 3D model of the head matched with the segmented lesion of a patient using MRIcro software (version 1.4, freeware, Chris Rorden) and (2) Digital photograph based model in which the tumor region was drawn using image-editing software. The real environment was simulated with a head phantom. For direct projection of the virtual image to the head phantom, a commercially available video projector (PicoPix 1020, Philips) was used. The position and size of the virtual image was adjusted manually for registration, which was performed using anatomical landmarks and fiducial markers position. An augmented reality system for image-guided neurosurgery using direct image projection has been designed successfully and implemented in first evaluation with promising results. The virtual image could be projected to the head phantom and was registered manually. Accurate registration (mean projection error: 0.3 mm) was performed using anatomical landmarks and fiducial markers position. The direct projection of a virtual image to the patients head, skull, or brain surface in real time is an augmented reality system that can be used for image-guided neurosurgery. In this paper, the first evaluation of the system is presented. The encouraging first visualization results indicate that the presented augmented reality system might be an important enhancement of image-guided neurosurgery.
A Novel and Freely Available Interactive 3d Model of the Internal Carotid Artery.
Valera-Melé, Marc; Puigdellívol-Sánchez, Anna; Mavar-Haramija, Marija; Juanes-Méndez, Juan A; San-Román, Luis; de Notaris, Matteo; Prats-Galino, Alberto
2018-03-05
We describe a new and freely available 3D interactive model of the intracranial internal carotid artery (ICA) and the skull base that also allows to display and compare its main segment classifications. High-resolution 3D human angiography (isometric voxel's size 0.36 mm) and Computed Tomography angiography images were exported to Virtual Reality Modeling Language (VRML) format for processing in a 3D software platform and embedding in a 3D Portable Document Format (PDF) document that can be freely downloaded at http://diposit.ub.edu/dspace/handle/2445/112442 and runs under Acrobat Reader on Mac and Windows computers and Windows 10 tablets. The 3D-PDF allows for visualisation and interaction through JavaScript-based functions (including zoom, rotation, selective visualization and transparentation of structures or a predefined sequence view of the main segment classifications if desired). The ICA and its main branches and loops, the Gasserian ganglion, the petrolingual ligament and the proximal and distal dural rings within the skull base environment (anterior and posterior clinoid processes, silla turcica, ethmoid and sphenoid bones, orbital fossae) may be visualized from different perspectives. This interactive 3D-PDF provides virtual views of the ICA and becomes an innovative tool to improve the understanding of the neuroanatomy of the ICA and surrounding structures.
Modeling Reality - How Computers Mirror Life
NASA Astrophysics Data System (ADS)
Bialynicki-Birula, Iwo; Bialynicka-Birula, Iwona
2005-01-01
The bookModeling Reality covers a wide range of fascinating subjects, accessible to anyone who wants to learn about the use of computer modeling to solve a diverse range of problems, but who does not possess a specialized training in mathematics or computer science. The material presented is pitched at the level of high-school graduates, even though it covers some advanced topics (cellular automata, Shannon's measure of information, deterministic chaos, fractals, game theory, neural networks, genetic algorithms, and Turing machines). These advanced topics are explained in terms of well known simple concepts: Cellular automata - Game of Life, Shannon's formula - Game of twenty questions, Game theory - Television quiz, etc. The book is unique in explaining in a straightforward, yet complete, fashion many important ideas, related to various models of reality and their applications. Twenty-five programs, written especially for this book, are provided on an accompanying CD. They greatly enhance its pedagogical value and make learning of even the more complex topics an enjoyable pleasure.
Using a virtual world for robot planning
NASA Astrophysics Data System (ADS)
Benjamin, D. Paul; Monaco, John V.; Lin, Yixia; Funk, Christopher; Lyons, Damian
2012-06-01
We are building a robot cognitive architecture that constructs a real-time virtual copy of itself and its environment, including people, and uses the model to process perceptual information and to plan its movements. This paper describes the structure of this architecture. The software components of this architecture include PhysX for the virtual world, OpenCV and the Point Cloud Library for visual processing, and the Soar cognitive architecture that controls the perceptual processing and task planning. The RS (Robot Schemas) language is implemented in Soar, providing the ability to reason about concurrency and time. This Soar/RS component controls visual processing, deciding which objects and dynamics to render into PhysX, and the degree of detail required for the task. As the robot runs, its virtual model diverges from physical reality, and errors grow. The Match-Mediated Difference component monitors these errors by comparing the visual data with corresponding data from virtual cameras, and notifies Soar/RS of significant differences, e.g. a new object that appears, or an object that changes direction unexpectedly. Soar/RS can then run PhysX much faster than real-time and search among possible future world paths to plan the robot's actions. We report experimental results in indoor environments.
NASA Astrophysics Data System (ADS)
Purkarthofer, Judith; Mossakowski, Jan
2011-12-01
Traditional bilingual education programmes in regional linguistic minority contexts face major challenges within the recent paradigm of linguistic diversity against a background of increasing migration, mobility and trans-locality. Based on three case studies, the authors of this paper focus on how particular dual-medium models are applied in Slovene-German schools in Carinthia, Austria. They examine not only how these schools provide for a balanced bilingual teaching and learning environment, but also how they deal with their students' multilingual realities and support their identification with bi- and multilingualism. The authors regard schools as institutional sites where linguistic dispositions are subject to discursive power relations and where language policies and educational goals are negotiated by teachers, parents and students alike. Drawing on speaker-centred and ethnographic approaches in sociolinguistic research, the authors seek to document experiences of all actors involved as well as spatial and discursive practices. Through this the authors show how these dual-medium schools achieve particular profiles in multilingual education which are potentially regarded as innovative examples of best-practice and as being of interest for students and families with heterogeneous linguistic backgrounds.
The electronic-commerce-oriented virtual merchandise model
NASA Astrophysics Data System (ADS)
Fang, Xiaocui; Lu, Dongming
2004-03-01
Electronic commerce has been the trend of commerce activities. Providing with Virtual Reality interface, electronic commerce has better expressing capacity and interaction means. But most of the applications of virtual reality technology in EC, 3D model is only the appearance description of merchandises. There is almost no information concerned with commerce information and interaction information. This resulted in disjunction of virtual model and commerce information. So we present Electronic Commerce oriented Virtual Merchandise Model (ECVMM), which combined a model with commerce information, interaction information and figure information of virtual merchandise. ECVMM with abundant information provides better support to information obtainment and communication in electronic commerce.
A virtual reality browser for Space Station models
NASA Technical Reports Server (NTRS)
Goldsby, Michael; Pandya, Abhilash; Aldridge, Ann; Maida, James
1993-01-01
The Graphics Analysis Facility at NASA/JSC has created a visualization and learning tool by merging its database of detailed geometric models with a virtual reality system. The system allows an interactive walk-through of models of the Space Station and other structures, providing detailed realistic stereo images. The user can activate audio messages describing the function and connectivity of selected components within his field of view. This paper presents the issues and trade-offs involved in the implementation of the VR system and discusses its suitability for its intended purposes.
In this chapter we review the literature on scanning probe microscopy (SPM), virtual reality (VR), and computational chemistry and our earlier work dealing with modeling lignin, lignin-carbohydrate complexes (LCC), humic substances (HSs) and non-bonded organo-mineral interactions...
Virtual Reality: Visualization in Three Dimensions.
ERIC Educational Resources Information Center
McLellan, Hilary
Virtual reality is a newly emerging tool for scientific visualization that makes possible multisensory, three-dimensional modeling of scientific data. While the emphasis is on visualization, the other senses are added to enhance what the scientist can visualize. Researchers are working to extend the sensory range of what can be perceived in…
Virtual Reality and Engineering Education.
ERIC Educational Resources Information Center
Pantelidis, Veronica S.
1997-01-01
Virtual Reality (VR) offers benefits to engineering education. This article defines VR and describes types; outlines reasons for using VR in engineering education; provides guidelines for using VR; presents a model for determining when to use VR; discusses VR applications; and describes hardware and software needed for a low-budget VR and…
Theoretical Bases for Using Virtual Reality in Education
ERIC Educational Resources Information Center
Chen, Chwen Jen
2009-01-01
This article elaborates on how the technical capabilities of virtual reality support the constructivist learning principles. It introduces VRID, a model for instructional design and development that offers explicit guidance on how to produce an educational virtual environment. The define phase of VRID consists of three main tasks: forming a…
A Decision Support System for Energy Policy Analysis.
1980-07-01
new realities or hypothesized realities to the modeling system. Lack of a PDL would make the system inflexible and accessible only to a patient ... expert . Certainly, given the present ratio of costs of personnel to costs of computers, the alternative of presenting data in its raw form is acceptable
Telemedicine, virtual reality, and surgery
NASA Technical Reports Server (NTRS)
Mccormack, Percival D.; Charles, Steve
1994-01-01
Two types of synthetic experience are covered: virtual reality (VR) and surgery, and telemedicine. The topics are presented in viewgraph form and include the following: geometric models; physiological sensors; surgical applications; virtual cadaver; VR surgical simulation; telesurgery; VR Surgical Trainer; abdominal surgery pilot study; advanced abdominal simulator; examples of telemedicine; and telemedicine spacebridge.
NASA Astrophysics Data System (ADS)
Gonizzi Barsanti, S.; Malatesta, S. G.; Lella, F.; Fanini, B.; Sala, F.; Dodero, E.; Petacco, L.
2018-05-01
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augmented reality that supply the visitors of museums with a powerful, interactive tool that allows to learn sometimes difficult concepts in an easy, entertaining way. 3D models derived from reality-based techniques are nowadays used to preserve, document and restore historical artefacts. These digital contents are also powerful instrument to interactively communicate their significance to non-specialist, making easier to understand concepts sometimes complicated or not clear. Virtual and Augmented Reality are surely a valid tool to interact with 3D models and a fundamental help in making culture more accessible to the wide public. These technologies can help the museum curators to adapt the cultural proposal and the information about the artefacts based on the different type of visitor's categories. These technologies allow visitors to travel through space and time and have a great educative function permitting to explain in an easy and attractive way information and concepts that could prove to be complicated. The aim of this paper is to create a virtual scenario and an augmented reality app to recreate specific spaces in the Capitoline Museum in Rome as they were during Winckelmann's time, placing specific statues in their original position in the 18th century.
Sustaining mother tongue medium education: An inter-community self-help framework in Cameroon
NASA Astrophysics Data System (ADS)
Chiatoh, Blasius A.
2011-12-01
Advocating mother tongue education implies recognising the centrality of linguistic and cultural diversity in quality and accessible education planning and delivery. In minority linguistic settings, this need becomes particularly urgent. Decades of exclusive promotion of foreign languages have rendered the educational system incapable of guaranteeing maximum quality, accessibility and equity. Also, due to long periods of marginalisation and disempowerment, most indigenous communities are unable to undertake viable self-reliant educational initiatives. As a result, planning and management of education is not adapted to the needs and realities of target populations. What such an educational approach has succeeded in achieving is to cultivate a culture of near-total dependence and consumerism. In minority language situations where mother tongue education is still primarily in the hands of private institutions and individuals, successful planning also means influencing the perceptions and attitudes of indigenous people and systematically integrating them into the educational process. This paper discusses grass-roots mother tongue education in Cameroon. It focuses on the inter-community self-help initiative as a local response framework and argues that this initiative is a strong indication of the desire of communities to learn and promote learning in their own languages.
The adaptation of GDL motion recognition system to sport and rehabilitation techniques analysis.
Hachaj, Tomasz; Ogiela, Marek R
2016-06-01
The main novelty of this paper is presenting the adaptation of Gesture Description Language (GDL) methodology to sport and rehabilitation data analysis and classification. In this paper we showed that Lua language can be successfully used for adaptation of the GDL classifier to those tasks. The newly applied scripting language allows easily extension and integration of classifier with other software technologies and applications. The obtained execution speed allows using the methodology in the real-time motion capture data processing where capturing frequency differs from 100 Hz to even 500 Hz depending on number of features or classes to be calculated and recognized. Due to this fact the proposed methodology can be used to the high-end motion capture system. We anticipate that using novel, efficient and effective method will highly help both sport trainers and physiotherapist in they practice. The proposed approach can be directly applied to motion capture data kinematics analysis (evaluation of motion without regard to the forces that cause that motion). The ability to apply pattern recognition methods for GDL description can be utilized in virtual reality environment and used for sport training or rehabilitation treatment.
Language extinction and linguistic fronts
Isern, Neus; Fort, Joaquim
2014-01-01
Language diversity has become greatly endangered in the past centuries owing to processes of language shift from indigenous languages to other languages that are seen as socially and economically more advantageous, resulting in the death or doom of minority languages. In this paper, we define a new language competition model that can describe the historical decline of minority languages in competition with more advantageous languages. We then implement this non-spatial model as an interaction term in a reaction–diffusion system to model the evolution of the two competing languages. We use the results to estimate the speed at which the more advantageous language spreads geographically, resulting in the shrinkage of the area of dominance of the minority language. We compare the results from our model with the observed retreat in the area of influence of the Welsh language in the UK, obtaining a good agreement between the model and the observed data. PMID:24598207
Yun, Jian; Shang, Song-Chao; Wei, Xiao-Dan; Liu, Shuang; Li, Zhi-Jie
2016-01-01
Language is characterized by both ecological properties and social properties, and competition is the basic form of language evolution. The rise and decline of one language is a result of competition between languages. Moreover, this rise and decline directly influences the diversity of human culture. Mathematics and computer modeling for language competition has been a popular topic in the fields of linguistics, mathematics, computer science, ecology, and other disciplines. Currently, there are several problems in the research on language competition modeling. First, comprehensive mathematical analysis is absent in most studies of language competition models. Next, most language competition models are based on the assumption that one language in the model is stronger than the other. These studies tend to ignore cases where there is a balance of power in the competition. The competition between two well-matched languages is more practical, because it can facilitate the co-development of two languages. A third issue with current studies is that many studies have an evolution result where the weaker language inevitably goes extinct. From the integrated point of view of ecology and sociology, this paper improves the Lotka-Volterra model and basic reaction-diffusion model to propose an "ecology-society" computational model for describing language competition. Furthermore, a strict and comprehensive mathematical analysis was made for the stability of the equilibria. Two languages in competition may be either well-matched or greatly different in strength, which was reflected in the experimental design. The results revealed that language coexistence, and even co-development, are likely to occur during language competition.
Quantifying the driving factors for language shift in a bilingual region.
Prochazka, Katharina; Vogl, Gero
2017-04-25
Many of the world's around 6,000 languages are in danger of disappearing as people give up use of a minority language in favor of the majority language in a process called language shift. Language shift can be monitored on a large scale through the use of mathematical models by way of differential equations, for example, reaction-diffusion equations. Here, we use a different approach: we propose a model for language dynamics based on the principles of cellular automata/agent-based modeling and combine it with very detailed empirical data. Our model makes it possible to follow language dynamics over space and time, whereas existing models based on differential equations average over space and consequently provide no information on local changes in language use. Additionally, cellular automata models can be used even in cases where models based on differential equations are not applicable, for example, in situations where one language has become dispersed and retreated to language islands. Using data from a bilingual region in Austria, we show that the most important factor in determining the spread and retreat of a language is the interaction with speakers of the same language. External factors like bilingual schools or parish language have only a minor influence.
Technology and the evolution of clinical methods for stuttering.
Packman, Ann; Meredith, Grant
2011-06-01
The World Wide Web (WWW) was 20 years old last year. Enormous amounts of information about stuttering are now available to anyone who can access the Internet. Compared to 20 years ago, people who stutter and their families can now make more informed choices about speech-language interventions, from a distance. Blogs and chat rooms provide opportunities for people who stutter to share their experiences from a distance and to support one another. New technologies are also being adopted into speech-language pathology practice and service delivery. Telehealth is an exciting development as it means that treatment can now be made available to many rural and remotely located people who previously did not have access to it. Possible future technological developments for speech-language pathology practice include Internet based treatments and the use of Virtual Reality. Having speech and CBT treatments for stuttering available on the Internet would greatly increase their accessibility. Second Life also has exciting possibilities for people who stutter. The reader will (1) explain how people who stutter and their families can get information about stuttering from the World Wide Web, (2) discuss how new technologies have been applied in speech-language pathology practice, and (3) summarize the principles and practice of telehealth delivery of services for people who stutter and their families. Copyright © 2011. Published by Elsevier Inc.
Reprint of: technology and the evolution of clinical methods for stuttering.
Packman, Ann; Meredith, Grant
2011-09-01
The World Wide Web (WWW) was 20 years old last year. Enormous amounts of information about stuttering are now available to anyone who can access the Internet. Compared to 20 years ago, people who stutter and their families can now make more informed choices about speech-language interventions, from a distance. Blogs and chat rooms provide opportunities for people who stutter to share their experiences from a distance and to support one another. New technologies are also being adopted into speech-language pathology practice and service delivery. Telehealth is an exciting development as it means that treatment can now be made available to many rural and remotely located people who previously did not have access to it. Possible future technological developments for speech-language pathology practice include Internet based treatments and the use of Virtual Reality. Having speech and CBT treatments for stuttering available on the Internet would greatly increase their accessibility. Second Life also has exciting possibilities for people who stutter. The reader will (1) explain how people who stutter and their families can get information about stuttering from the World Wide Web, (2) discuss how new technologies have been applied in speech-language pathology practice, and (3) summarize the principles and practice of telehealth delivery of services for people who stutter and their families. Copyright © 2011. Published by Elsevier Inc.