Sample records for technology learning activity

  1. Active and Passive Technology Integration: A Novel Approach for Managing Technology's Influence on Learning Experiences in Context-Aware Learning Spaces

    ERIC Educational Resources Information Center

    Laine, Teemu H.; Nygren, Eeva

    2016-01-01

    Technology integration is the process of overcoming different barriers that hinder efficient utilisation of learning technologies. The authors divide technology integration into two components based on technology's role in the integration process. In active integration, the technology integrates learning resources into a learning space, making it…

  2. How Technology and Collaboration Promote Formative Feedback: A Role for CSCL Research in Active Learning Interventions

    ERIC Educational Resources Information Center

    Wu, Sally P. W.; Rau, Martina A.

    2017-01-01

    Recent evidence for the effectiveness of active learning interventions has led educators to advocate for widespread adoption of active learning in undergraduate science, technology, engineering, and mathematics courses. Active learning interventions implement technology and collaboration to engage students actively with the content. Yet, it is…

  3. Teachers as Co-Designers of Technology-Rich Learning Activities for Early Literacy

    ERIC Educational Resources Information Center

    Cviko, Amina; McKenney, Susan; Voogt, Joke

    2015-01-01

    Although kindergarten teachers often struggle with implementing technology, they are rarely involved in co-designing technology-rich learning activities. This study involved teachers in the co-design of technology-rich learning activities and sought to explore implementation and pupil learning outcomes. A case-study method was used to investigate:…

  4. Using assistive technology adaptations to include students with learning disabilities in cooperative learning activities.

    PubMed

    Bryant, D P; Bryant, B R

    1998-01-01

    Cooperative learning (CL) is a common instructional arrangement that is used by classroom teachers to foster academic achievement and social acceptance of students with and without learning disabilities. Cooperative learning is appealing to classroom teachers because it can provide an opportunity for more instruction and feedback by peers than can be provided by teachers to individual students who require extra assistance. Recent studies suggest that students with LD may need adaptations during cooperative learning activities. The use of assistive technology adaptations may be necessary to help some students with LD compensate for their specific learning difficulties so that they can engage more readily in cooperative learning activities. A process for integrating technology adaptations into cooperative learning activities is discussed in terms of three components: selecting adaptations, monitoring the use of the adaptations during cooperative learning activities, and evaluating the adaptations' effectiveness. The article concludes with comments regarding barriers to and support systems for technology integration, technology and effective instructional practices, and the need to consider technology adaptations for students who have learning disabilities.

  5. MLS student active learning within a "cloud" technology program.

    PubMed

    Tille, Patricia M; Hall, Heather

    2011-01-01

    In November 2009, the MLS program in a large public university serving a geographically large, sparsely populated state instituted an initiative for the integration of technology enhanced teaching and learning within the curriculum. This paper is intended to provide an introduction to the system requirements and sample instructional exercises used to create an active learning technology-based classroom. Discussion includes the following: 1.) define active learning and the essential components, 2.) summarize teaching methods, technology and exercises utilized within a "cloud" technology program, 3.) describe a "cloud" enhanced classroom and programming 4.) identify active learning tools and exercises that can be implemented into laboratory science programs, and 5.) describe the evaluation and assessment of curriculum changes and student outcomes. The integration of technology in the MLS program is a continual process and is intended to provide student-driven active learning experiences.

  6. Synthesizing Technology Adoption and Learners' Approaches towards Active Learning in Higher Education

    ERIC Educational Resources Information Center

    Chan, Kevin; Cheung, George; Wan, Kelvin; Brown, Ian; Luk, Green

    2015-01-01

    In understanding how active and blended learning approaches with learning technologies engagement in undergraduate education, current research models tend to undermine the effect of learners' variations, particularly regarding their styles and approaches to learning, on intention and use of learning technologies. This study contributes to further…

  7. E-Collaboration Technologies in Teaching/Learning Activity

    ERIC Educational Resources Information Center

    Zascerinska, Jelena; Ahrens, Andreas

    2009-01-01

    A proper use of e-collaboration technologies in the teaching/learning process is provided by varied cooperative networks, which penetrate teachers' and students' activity more thoroughly with the availability of broadband services. However, the successful use of e-collaboration technologies in teaching/learning activity within a multicultural…

  8. How Does Technology-Enabled Active Learning Affect Undergraduate Students' Understanding of Electromagnetism Concepts?

    ERIC Educational Resources Information Center

    Dori, Yehudit Judy; Belcher, John

    2005-01-01

    Educational technology supports meaningful learning and enables the presentation of spatial and dynamic images, which portray relationships among complex concepts. The Technology-Enabled Active Learning (TEAL) Project at the Massachusetts Institute of Technology (MIT) involves media-rich software for simulation and visualization in freshman…

  9. Examining Factors Affecting Beginning Teachers' Transfer of Learning of ICT-Enhanced Learning Activities in Their Teaching Practice

    ERIC Educational Resources Information Center

    Agyei, Douglas D.; Voogt, Joke

    2014-01-01

    This study examined 100 beginning teachers' transfer of learning when utilising Information Communication Technology-enhanced activity-based learning activities. The beginning teachers had participated in a professional development program that was characterised by "learning technology by collaborative design" in their final year of…

  10. Photography. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This curriculum guide provides technology learning activities designed to prepare students in grades 6-10 to work in the world of the future. The 8-day course provides exploratory, hands-on learning activities and information that can enhance the education of students of all types in an integrated curriculum that provides practical applications of…

  11. Technology Learning Activities I.

    ERIC Educational Resources Information Center

    International Technology Education Association, Reston, VA.

    This guide contains 30 technology learning activities. Activities may contain all or some of the following: an introduction, objectives, materials and equipment, challenges, limitations, notes and investigations, resources and references used, and evaluation ideas. Activity titles are: (1) Occupations in Construction Technology; (2) Designing a…

  12. Problem Solving. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This curriculum guide provides technology learning activities designed to prepare students in grades 6-10 to work in the world of the future. The 8-day course provides exploratory, hands-on learning activities and information that can enhance the education of students of all types in an integrated curriculum that provides practical applications of…

  13. Structural Engineering. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This curriculum guide provides technology learning activities designed to prepare students in grades 6-10 to work in the world of the future. The 8-day course provides exploratory, hands-on learning activities and information that can enhance the education of students of all types in an integrated curriculum that provides practical applications of…

  14. Thermal Screen Printing. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This curriculum guide provides technology learning activities designed to prepare students in grades 6-10 to work in the world of the future. The 8-day course provides exploratory, hands-on learning activities and information that can enhance the education of students of all types in an integrated curriculum that provides practical applications of…

  15. Research and Design. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This curriculum guide provides technology learning activities designed to prepare students in grades 6-10 to work in the world of the future. The 8-day course provides exploratory, hands-on learning activities and information that can enhance the education of students of all types in an integrated curriculum that provides practical applications of…

  16. Robotics-Control Technology. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This document contains the materials required for presenting an 8-day competency-based technology learning activity (TLA) designed to introduce students in grades 6-10 to advances and career opportunities in the field of robotics-control technology. The guide uses hands-on exploratory experiences into which activities to help students develop…

  17. Promoting Technology-Assisted Active Learning in Computer Science Education

    ERIC Educational Resources Information Center

    Gao, Jinzhu; Hargis, Jace

    2010-01-01

    This paper describes specific active learning strategies for teaching computer science, integrating both instructional technologies and non-technology-based strategies shown to be effective in the literature. The theoretical learning components addressed include an intentional method to help students build metacognitive abilities, as well as…

  18. Active Learning in Secondary Schools: Educational Media and Technology.

    ERIC Educational Resources Information Center

    Page, Marilyn

    The incorporation of media and technology into the classroom does not ensure the enhancement of student learning. Research has shown that students learn more through active participation in their own learning process. From 1984 to 1987, a teacher's secondary social studies students were actively involved in the National History Day Program (NHDP),…

  19. Embodied Experiences of Place: A Study of History Learning with Mobile Technologies

    ERIC Educational Resources Information Center

    Price, S.; Jewitt, C.; Sakr, M.

    2016-01-01

    This paper reports an empirical study that takes a multimodal analytical approach to examine how mobile technologies shape students' exploration and experience of place during a history learning activity in situ. In history education, mobile technologies provide opportunities for authentic experiential learning activities that have the potential…

  20. Lasers. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This document contains the materials required for presenting an 8-day competency-based technology learning activity (TLA) designed to introduce students in grades 6-10 to advances and career opportunities in the field of laser technology. The guide uses a series of hands-on exploratory experiences into which activities to help students develop…

  1. Entrepreneurship. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This packet of technology learning activity (TLA) materials on entrepreneurship for students in grades 6-10 consists of a technology education overview, information on use, and instructor's and student's sections. The overview discusses the technology education program and materials. Components of the instructor's and student's sections are…

  2. Introduction to Animation. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This packet of technology learning activity (TLA) materials on introduction to animation for students in grades 6-10 consists of a technology education overview, information on use, and the instructor's and student's sections. The overview discusses the technology education program and materials. Section components are described next. The…

  3. Audiovisual Programming. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This packet of technology learning activity (TLA) materials on audiovisual programming for students in grades 6-10 consists of a technology education overview, information on use, and the instructor's and student's sections. The overview discusses the technology education program and materials. Components of the instructor's and student's sections…

  4. Health Occupations. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This packet of technology learning activity (TLA) materials on health occupations for students in grades 6-10 consists of a technology education overview, information on use, and instructor's and student's sections. The overview discusses the technology education program and materials. Components of the instructor's and student's sections are…

  5. Electronic Publishing. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This packet of technology learning activity (TLA) materials on electronic publishing for students in grades 6-10 consists of a technology education overview, information on use, and the instructor's and student's sections. The overview discusses the technology education program and materials. Components of the instructor and student sections are…

  6. Career Search. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This packet of technology learning activity (TLA) materials on career search for students in grades 6-10 consists of a technology education overview, information on use, and the instructor's and student's sections. The overview discusses the technology education program and materials. Components of the instructor's and student's sections are…

  7. Integration of problem-based learning and innovative technology into a self-care course.

    PubMed

    McFalls, Marsha

    2013-08-12

    To assess the integration of problem-based learning and technology into a self-care course. Problem-based learning (PBL) activities were developed and implemented in place of lectures in a self-care course. Students used technology, such as computer-generated virtual patients and iPads, during the PBL sessions. Students' scores on post-case quizzes were higher than on pre-case quizzes used to assess baseline knowledge. Student satisfaction with problem-based learning and the use of technology in the course remained consistent throughout the semester. Integrating problem-based learning and technology into a self-care course enabled students to become active learners.

  8. E-service learning: A pedagogic innovation for healthcare management education.

    PubMed

    Malvey, Donna M; Hamby, Eileen F; Fottler, Myron D

    2006-01-01

    This paper proposes an innovation in service learning that we identify as e-service learning. By adding the "e" to service learning, we create a service learning model that is dynamic, mediated by technology, and delivered online. This paper begins by examining service learning, which is a distinct learning concept. Service learning furnishes students with opportunities for applied learning through participation in projects and activities in community organizations. The authors then define and conceptualize e-service learning, including the anticipated outcomes of implementation such as enhanced access, quality, and cost effectiveness of healthcare management education. Because e-service learning is mediated by technology, we identify state of the art technologies that support e-service learning activities. In addition, possible e-service learning projects and activities that may be included in healthcare management courses such as finance, human resources, quality, service management/marketing and strategy are identified. Finally, opportunities for future research are suggested.

  9. Facilitate Active Learning: The Role of Perceived Benefits of Using Technology

    ERIC Educational Resources Information Center

    Zhuang, Weiling; Xiao, Qian

    2018-01-01

    The authors examine factors influencing student active learning and the ensuing class learning experience in the context of applying technologies in the classroom. The results suggest that the psychological benefit directly and indirectly influences class learning experience. In addition, the functional benefit only indirectly influences class…

  10. Using Log Variables in a Learning Management System to Evaluate Learning Activity Using the Lens of Activity Theory

    ERIC Educational Resources Information Center

    Park, Yeonjeong; Jo, Il-Hyun

    2017-01-01

    As the advance of learning technologies and analytics tools continues, learning management systems (LMSs) have been required to fulfil the growing expectations for smart learning. However, the reality regarding the level of technology integration in higher education differs considerably from such expectations or the speed of advances in…

  11. Does Technology Acceptance Affect E-Learning in a Non-Technology-Intensive Course?

    ERIC Educational Resources Information Center

    Buche, Mari W.; Davis, Larry R.; Vician, Chelley

    2012-01-01

    Prior research suggests that individuals' technology acceptance levels may affect their work and learning performance outcomes when activities are conducted through information technology usage. Most previous research investigating the relationship between individual attitudes towards technology and learning has been conducted in…

  12. Aerospace and Flight. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This packet of technology learning activity (TLA) materials on aerospace and flight for students in grades 6-10 consists of a technology education overview, information on use, and instructor's and student's sections. The overview discusses the technology education program and materials. Components of the instructor's and student's sections are…

  13. Control Robotics Programming Technology. Technology Learning Activity. Teacher Edition.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This Technology Learning Activity (TLA) for control robotics programming technology in grades 6-10 is designed to teach students to construct and program computer-controlled devices using a LEGO DACTA set and computer interface and to help them understand how control technology and robotics affect them and their lifestyle. The suggested time for…

  14. Integration of Problem-based Learning and Innovative Technology Into a Self-Care Course

    PubMed Central

    2013-01-01

    Objective. To assess the integration of problem-based learning and technology into a self-care course. Design. Problem-based learning (PBL) activities were developed and implemented in place of lectures in a self-care course. Students used technology, such as computer-generated virtual patients and iPads, during the PBL sessions. Assessments. Students’ scores on post-case quizzes were higher than on pre-case quizzes used to assess baseline knowledge. Student satisfaction with problem-based learning and the use of technology in the course remained consistent throughout the semester. Conclusion. Integrating problem-based learning and technology into a self-care course enabled students to become active learners. PMID:23966730

  15. From Psychomotor to "Motorpsycho": Learning through Gestures with Body Sensory Technologies

    ERIC Educational Resources Information Center

    Xu, Xinhao; Ke, Fengfeng

    2014-01-01

    As information and communication technology continues to evolve, body sensory technologies, like the Microsoft Kinect, provide learning designers new approaches to facilitating learning in an innovative way. With the advent of body sensory technology like the Kinect, it is important to use motor activities for learning in good and effective ways.…

  16. Guiding Curriculum Development: Student Perceptions for the Second Language Learning in Technology-Enhanced Learning Environments

    ERIC Educational Resources Information Center

    Gürleyik, Sinan; Akdemir, Elif

    2018-01-01

    Developing curriculum to enhance student learning is the primer purpose of all curricular activities. Availability of recent tools supporting to teach various skills including reading, listening, speaking and writing has opened a new avenue for curricular activities in technology-enhanced learning environments. Understanding the perceptions of…

  17. Promoting Effective E-Learning Practices through the Constructivist Pedagogy

    ERIC Educational Resources Information Center

    Keengwe, Jared; Onchwari, Grace; Agamba, Joachim

    2014-01-01

    Although rapid advances in technology has allowed for the growth of collaborative e-learning experiences unconstrained by time and space, technology has not been heavily infused in the activities of teaching and learning. This article examines the theory of constructivism as well as the design of e-learning activities using constructivist…

  18. Empowering Prospective Teachers to Become Active Sense-Makers: Multimodal Modeling of the Seasons

    NASA Astrophysics Data System (ADS)

    Kim, Mi Song

    2015-10-01

    Situating science concepts in concrete and authentic contexts, using information and communications technologies, including multimodal modeling tools, is important for promoting the development of higher-order thinking skills in learners. However, teachers often struggle to integrate emergent multimodal models into a technology-rich informal learning environment. Our design-based research co-designs and develops engaging, immersive, and interactive informal learning activities called "Embodied Modeling-Mediated Activities" (EMMA) to support not only Singaporean learners' deep learning of astronomy but also the capacity of teachers. As part of the research on EMMA, this case study describes two prospective teachers' co-design processes involving multimodal models for teaching and learning the concept of the seasons in a technology-rich informal learning setting. Our study uncovers four prominent themes emerging from our data concerning the contextualized nature of learning and teaching involving multimodal models in informal learning contexts: (1) promoting communication and emerging questions, (2) offering affordances through limitations, (3) explaining one concept involving multiple concepts, and (4) integrating teaching and learning experiences. This study has an implication for the development of a pedagogical framework for teaching and learning in technology-enhanced learning environments—that is empowering teachers to become active sense-makers using multimodal models.

  19. Drafting. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This packet of technology learning activity (TLA) materials for drafting for students in grades 6-10 consists of an instructor's section and student materials. The instructor's section contains background information, suggested activities, and a list of suggested resources. A lesson plan for the 8-day module includes assignments; equipment, tools,…

  20. Residential Construction. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This packet of technology learning activity (TLA) materials for residential construction for students in grades 6-10 consists of an instructor's section and student materials. The instructor's section contains background information, suggested activities, and a list of suggested resources. A lesson plan for the 10-day module includes assignments;…

  1. Validation of an instrument to measure students' motivation and self-regulation towards technology learning

    NASA Astrophysics Data System (ADS)

    Liou, Pey-Yan; Kuo, Pei-Jung

    2014-05-01

    Background:Few studies have examined students' attitudinal perceptions of technology. There is no appropriate instrument to measure senior high school students' motivation and self-regulation toward technology learning among the current existing instruments in the field of technology education. Purpose:The present study is to validate an instrument for assessing senior high school students' motivation and self-regulation towards technology learning. Sample:A total of 1822 Taiwanese senior high school students (1020 males and 802 females) responded to the newly developed instrument. Design and method:The Motivation and Self-regulation towards Technology Learning (MSRTL) instrument was developed based on the previous instruments measuring students' motivation and self-regulation towards science learning. Exploratory and confirmatory factor analyses were utilized to investigate the structure of the items. Cronbach's alpha was applied for measuring the internal consistency of each scale. Furthermore, multivariate analysis of variance was used to examine gender differences. Results:Seven scales, including 'Technology learning self-efficacy,' 'Technology learning value,' 'Technology active learning strategies,' 'Technology learning environment stimulation,' 'Technology learning goal-orientation,' 'Technology learning self-regulation-triggering,' and 'Technology learning self-regulation-implementing' were confirmed for the MSRTL instrument. Moreover, the results also showed that male and female students did not present the same degree of preference in all of the scales. Conclusions:The MSRTL instrument composed of seven scales corresponding to 39 items was shown to be valid based on validity and reliability analyses. While male students tended to express more positive and active performance in the motivation scales, no gender differences were found in the self-regulation scales.

  2. E-Learning as an Emerging Technology in India

    ERIC Educational Resources Information Center

    Grover, Pooja; Gupta, Nehta

    2010-01-01

    E-learning is a combination of learning services and technology that allow us to provide high value integrated learning any time, any place. It is about a new blend of resources, interactivity, performance support and structured learning activities. This methodology makes use of various types of technologies in order to enhance or transform the…

  3. Emerging Technologies, ISD, and Learning Environments: Critical Perspectives.

    ERIC Educational Resources Information Center

    Hannafin, Michael J.

    1992-01-01

    Reviews the evolution of instructional systems design and computer-based learning environments, focusing on the effects of technological advances. Classification of learning environments is discussed in the context of the dimensions of scope (macrolevel or microlevel), user activity (generative or mathemagenic), educational activity (goal-directed…

  4. Teachers' Purposeful Design of Effective Technology Learning Activities

    ERIC Educational Resources Information Center

    Morgan, John Andrew Kerlin

    2014-01-01

    The goal of this study was to explore how exemplary teachers design learning activities that incorporate the use of technology. Teachers at three schools in a school district in Southern California were solicited for a survey regarding their use of technology in the classroom. Based on the surveys, high and low technology implementers were…

  5. The strategic use of lecture recordings to facilitate an active and self-directed learning approach.

    PubMed

    Topale, Luminica

    2016-08-12

    New learning technologies have the capacity to dramatically impact how students go about learning and to facilitate an active, self-directed learning approach. In U. S. medical education, students encounter a large volume of content, which must be mastered at an accelerated pace. The added pressure to excel on the USMLE Step 1 licensing exam and competition for residency placements, require that students adopt an informed approach to the use of learning technologies so as to enhance rather than to detract from the learning process. The primary aim of this study was to gain a better understanding of how students were using recorded lectures in their learning and how their study habits have been influenced by the technology. Survey research was undertaken using a convenience sample. Students were asked to voluntarily participate in an electronic survey comprised of 27 closed ended, multiple choice questions, and one open ended item. The survey was designed to explore students' perceptions of how recorded lectures affected their choices regarding class participation and impacted their learning and to gain an understanding of how recorded lectures facilitated a strategic, active learning process. Findings revealed that recorded lectures had little influence on students' choices to participate, and that the perceived benefits of integrating recorded lectures into study practices were related to their facilitation of and impact on efficient, active, and self-directed learning. This study was a useful investigation into how the availability of lecture capture technology influenced medical students' study behaviors and how students were making valuable use of the technology as an active learning tool.

  6. Pre-Service Teachers' Learning Styles and Preferences towards Instructional Technology Activities and Collaborative Works

    ERIC Educational Resources Information Center

    Yusop, Farrah Dina; Sumari, Melati

    2015-01-01

    The main purpose of this exploratory study was to investigate pre-service teachers' learning styles and their preferences with respect to 15 technology-based instructional activities and collaborative work tasks. Felder and Silverman's online Index of Learning Style (ILS) and a questionnaire were used to measure students' learning styles and…

  7. Impact of technology-infused interactive learning environments on college professors' instructional decisions and practices

    NASA Astrophysics Data System (ADS)

    Kuda Malwathumullage, Chamathca Priyanwada

    Recent advancements in instructional technology and interactive learning space designs have transformed how undergraduate classrooms are envisioned and conducted today. Large number of research studies have documented the impact of instructional technology and interactive learning spaces on elevated student learning gains, positive attitudes, and increased student engagement in undergraduate classrooms across nation. These research findings combined with the movement towards student-centered instructional strategies have motivated college professors to explore the unfamiliar territories of instructional technology and interactive learning spaces. Only a limited number of research studies that explored college professors' perspective on instructional technology and interactive learning space use in undergraduate classrooms exist in the education research literature. Since college professors are an essential factor in undergraduate students' academic success, investigating how college professors perceive and utilize instructional technology and interactive learning environments can provide insights into designing effective professional development programs for college professors across undergraduate institutions. Therefore, the purpose of this study was to investigate college professors' pedagogical reasoning behind incorporating different types of instructional technologies and teaching strategies to foster student learning in technology-infused interactive learning environments. Furthermore, this study explored the extent to which college professors' instructional decisions and practices are affected by teaching in an interactive learning space along with their overall perception of instructional technology and interactive learning spaces. Four college professors from a large public Midwestern university who taught undergraduate science courses in a classroom based on the 'SCALE-UP model' participated in this study. Major data sources included classroom observations, interviews and questionnaires. An enumerative approach and the constant comparative method were utilized to analyze the data. According to the results obtained, all the participating college professors of this study employed a variety of instructional technologies and learning space features to actively engage their students in classroom activities. Participants were largely influenced by the instructional technology and the learning space features at lesson planning and execution stages whereas this influence was less notable at the student assessment stage. Overall, college professors perceive technology-infused interactive learning environments to be advantageous in terms of enabling flexibility and creativity along with easy facilitation of classroom activities. However, they felt challenged when designing effective classroom activities and preferred continuous professional development support. Overall, college professors' pedagogical decision making process, their perceived benefits and challenges seemed to be interrelated and centered on the learners and the learning process. Primary implication of this study is to implement effective professional development programs for college professors which enable them to familiarize themselves with student-centered pedagogy and effective classroom activity design along with the novel trends in learning space design and instructional technologies. Furthermore, higher education institutions need to devise incentives and recognition measures to appreciate college professors' contributions to advance scholarship of teaching and learning.

  8. Future Ready Learning: Reimagining the Role of Technology in Education. 2016 National Education Technology Plan

    ERIC Educational Resources Information Center

    Thomas, Susan

    2016-01-01

    The National Education Technology Plan is the flagship educational technology policy document for the United States. The 2016 Plan, "Future Ready Learning: Reimagining the Role of Technology in Education," articulates a vision of equity, active use, and collaborative leadership to make everywhere, all-the-time learning possible. While…

  9. Technology enhanced learning for occupational and environmental health nursing: a global imperative.

    PubMed

    Olson, D K; Cohn, S; Carlson, V

    2000-04-01

    One strategy for decreasing the barriers to higher education and for increasing the competency and performance of the occupational and environmental health nurse in the information age is technology enhanced learning. Technology enhanced learning encompasses a variety of technologies employed in teaching and learning activities of presentation, interaction, and transmission to on campus and distant students. Web based learning is growing faster than any other instructional technology, offering students convenience and a wealth of information.

  10. Changing How and What Children Learn in School with Computer-based Technologies.

    ERIC Educational Resources Information Center

    Roschelle, Jeremy M.; Pea, Roy D.; Hoadley, Christopher M.; Gordin, Douglas N.; Means, Barbara

    2000-01-01

    Explores how computer technology can help improve how and what children learn in school. Highlights several ways technology can enhance how children learn by supporting four fundamental characteristics of learning (active engagement, group participation, frequent interaction and feedback, and connections to real-world contexts). Additional…

  11. What Do Students Want? Making Sense of Student Preferences in Technology-Enhanced Learning

    ERIC Educational Resources Information Center

    Pechenkina, Ekaterina; Aeschliman, Carol

    2017-01-01

    This article, with its focus on university students as intended recipients and users of technological innovations in education, explores student preferences across three dimensions of technology-enhanced learning: mode of instruction; communication; and educational technology tools embedded in learning and teaching activities. The article draws on…

  12. Learner-Interface Interaction for Technology-Enhanced Active Learning

    ERIC Educational Resources Information Center

    Sinha, Neelu; Khreisat, Laila; Sharma, Kiron

    2009-01-01

    Neelu Sinha, Laila Khreisat, and Kiron Sharma describe how learner-interface interaction promotes active learning in computer science education. In a pilot study using technology that combines DyKnow software with a hardware platform of pen-enabled HP Tablet notebook computers, Sinha, Khreisat, and Sharma created dynamic learning environments by…

  13. Diagnostic Care: Grade 9. Technology Learning Activity. Teacher Edition. Level 2. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This Technology Learning Activity (TLA) on exploring diagnostic care careers for Grade 9 is designed for use in eight class periods. It gives students experience in using standard health care equipment to perform basic diagnostic procedures. This teacher's edition begins with an overview of technology education. The second section describes…

  14. Therapeutic Care. Technology Learning Activity. Teacher Edition. Technology Education Series. Level 2.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This Technology Learning Activity (TLA) for exploring therapeutic care careers is designed for use in eight class periods. It exposes students to the different types of therapeutic care and helps them understand how they can be used to treat and heal. This teacher's edition begins with an overview of technology education. The second section…

  15. When Are Powerful Learning Environments Effective? The Role of Learner Activities and of Students' Conceptions of Educational Technology

    ERIC Educational Resources Information Center

    Gerjets, Peter H.; Hesse, Friedrich W.

    2004-01-01

    The goal of this chapter is to outline a theoretical and empirical perspective on how learners' conceptions of educational technology might influence their learning activities and thereby determine the power of computer-based learning environments. Starting with an introduction to the concept of powerful learning environments we outline how recent…

  16. Boosting physics education through mobile augmented reality

    NASA Astrophysics Data System (ADS)

    Crǎciun, Dana; Bunoiu, Mǎdǎlin

    2017-12-01

    The integration of collaborative applications, based on modern learning technologies and the Internet, of various visualization techniques and digital strategies in open, flexible modern learning environments which facilitate access to resources, represents a challenge for physics teachers in Romania in general, and for novice teachers in particular. Although large efforts have been made worldwide to invest in educational technologies, their impact on the students' learning outcomes is quite modest. In this paper, we describe and analyze various curricular and extracurricular activities specifically designed for and undertaken by pre-service physics teachers. These activities employ new educational technologies, mobile augmented reality (MAR) and are based on modern teaching and learning theories. MAR is an extension for mobile devices of augmented reality, an interactive and in real time combination, of real and virtual objects overlaid in the real environment. The obtained results show that pre-service physics teachers are confident in using MAR in their teaching and learning activities, and consider that the activities performed helped them develop the skills necessary for science teachers in a technology-based society and to reflect upon the role of technology in the current Romanian educational context.

  17. When Disruptive Approaches Meet Disruptive Technologies: Learning at a Distance.

    ERIC Educational Resources Information Center

    Gibson, Chere Campbell

    2000-01-01

    Reviews research on constructivism in learning and selection of learning strategies. Suggests linking constructivism with instructional technologies for continuing medical education in order to "disrupt" reactive, habitual ways of learning and encourage active engagement. (SK)

  18. Managing Investment in Teaching and Learning Technologies

    ERIC Educational Resources Information Center

    Coen, Michael; Nicol, David

    2007-01-01

    Information and communications technologies are radically changing the way that teaching and learning activities are organised and delivered within higher education (HE) institutions. A wide range of technologies is being deployed in quite complex and interactive ways, including virtual learning environments (VLEs), mobile communication…

  19. Teacher Perspectives on Technology Integration Professional Development: Formal, Informal, and Independent Learning Activities

    ERIC Educational Resources Information Center

    Jones, Monty; Dexter, Sara

    2018-01-01

    This mixed-methods study examined the technology integration learning activities of four teachers throughout one year using weekly quantitative surveys and a series of three qualitative individual interviews. Through the teachers' own voices an illustration of their learning processes is presented, and the gap between what is supported by their…

  20. Agriculture Education SimFarm(TM). Technology Learning Activity. Teacher Edition.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This Technology Learning Activity (TLA) for agriculture education in grades 6-10 is designed to help students learn the basic terminology of a farm system while they experience the responsibility of keeping a profitable farm in operation through use of the interactive SimFarm software. Introductory materials provide an overview of technology…

  1. Teaching the Concept of Risk: Blended Learning Using a Custom-Built Prediction Market

    ERIC Educational Resources Information Center

    Garvey, John; Buckley, Patrick

    2010-01-01

    There has been much research into the role of technology in promoting student engagement and learning activity in third-level education. This article documents an innovative application of technology in a large, undergraduate business class in risk management. The students' learning outcomes are reinforced by activity in a custom-designed…

  2. Design and Implementation of an Object Oriented Learning Activity System

    ERIC Educational Resources Information Center

    Lin, Huan-Yu; Tseng, Shian-Shyong; Weng, Jui-Feng; Su, Jun-Ming

    2009-01-01

    With the development of e-learning technology, many specifications of instructional design have been proposed to make learning activity sharable and reusable. With the specifications and sufficient learning resources, the researches further focus on how to provide learners more appropriate learning activities to improve their learning performance.…

  3. Design Brief--Packaging: More than Just a Box! Communications: Getting the Message across with Advertising. Technology Learning Activities.

    ERIC Educational Resources Information Center

    Technology Teacher, 1991

    1991-01-01

    Each technology learning activity in this article includes content description, objectives, required materials, challenge, and evaluation questions. Subjects are designing product packages and communication through advertising. (SK)

  4. The Potential of Using Virtual Reality Technology in Physical Activity Settings

    ERIC Educational Resources Information Center

    Pasco, Denis

    2013-01-01

    In recent years, virtual reality technology has been successfully used for learning purposes. The purposes of the article are to examine current research on the role of virtual reality in physical activity settings and discuss potential application of using virtual reality technology to enhance learning in physical education. The article starts…

  5. Promoting Active Learning in Technology-Infused TILE Classrooms at the University of Iowa

    ERIC Educational Resources Information Center

    Van Horne, Sam; Murniati, Cecilia; Gaffney, Jon D. H.; Jesse, Maggie

    2012-01-01

    In this case study, the authors describe the successful implementation of technology-infused TILE classrooms at the University of Iowa. A successful collaboration among campus units devoted to instructional technologies and teacher development, the TILE Initiative has provided instructors with a new set of tools to support active learning. The…

  6. Empowering Adaptive Lectures through Activation of Intelligent and Web 2.0 Technologies

    ERIC Educational Resources Information Center

    El-Ghareeb, Haitham; Riad, A.

    2011-01-01

    Different Learning Paradigms can be presented by different educators as a result of utilizing several types of Information and Communication Technologies in the Learning Process. The three abstract Learning Delivery Models are: "Traditional", "Distance", and "Hybrid Learning". Hybrid Learning attempts to maintain the…

  7. Individual response technology to promote active learning within the caring sciences: An experimental research study.

    PubMed

    Hedén, Lena; Ahlstrom, Linda

    2016-01-01

    One major challenge in delivering lectures to large and diverse classes is the maintenance of a high standard of lecturing in order to engage students and increase their participation and involvement. The lecturer's assignment is to arrange and prepare the lecture before teaching, hence enabling students' enhanced learning. Individual response technology could encourage students' active learning and activate higher cognitive levels. The aim of this study was to evaluate individual response technology as a complement during lectures for students in higher education, in terms of the students' experiences of participation, engagement, and active learning. Also of interest was whether this technology can be considered a supportive technical system. Data were collected through a questionnaire where levels of each condition were reported on a numeric rating scale (0-10) at baseline and after the introduction of individual response technology. To get a broader perspective, two types of lectures (pediatric and statistical) were included, giving a total of four assessment times. The participants comprised 59 students in Bachelor of Nursing program at a Swedish metropolitan university. Overall, when individual response technology was used, students reported increased experience of engagement (n=82, mean 6.1 vs. n=65, mean 7.3, p<0.001), participation (n=92, mean 6.1 vs. n=79, mean 7.7, p<0.001), and active learning (n=92, mean 7.3 vs. n=79, mean 8.2 p<0.001). Additionally, the students experienced this technology as a supportive technical system during lectures (mean 6.6 vs. mean 8.1, p<0.001). The use of individual response technology during teaching is one way to enhance students' experiences of engagement, participation, and learning within the caring sciences. Copyright © 2015 Elsevier Ltd. All rights reserved.

  8. Instructional Utility and Learning Efficacy of Common Active Learning Strategies

    ERIC Educational Resources Information Center

    McConell, David A.; Chapman, LeeAnna; Czaijka, C. Douglas; Jones, Jason P.; Ryker, Katherine D.; Wiggen, Jennifer

    2017-01-01

    The adoption of active learning instructional practices in college science, technology, engineering, and mathematics (STEM) courses has been shown to result in improvements in student learning, contribute to increased retention rates, and reduce the achievement gap among different student populations. Descriptions of active learning strategies…

  9. Laboratory 3.0: Manufacturing Technologies Laboratory Virtualization with a Student-Centred Methodology

    ERIC Educational Resources Information Center

    Fabregat-Sanjuan, Albert; Pàmies-Vilà, Rosa; Ferrando Piera, Francesc; De la Flor López, Silvia

    2017-01-01

    This paper presents a blended-learning strategy for improving the teaching method applied in the laboratory subject Manufacturing Technologies. The teaching method has been changed from a predominantly teacher-centred to an active learning system with a student-centred focus and e-learning activities. In face-to-face classes, a game-based learning…

  10. Connectivism in Learning Activity Design: Implications for Pedagogically-Based Technology Adoption in African Higher Education Contexts

    ERIC Educational Resources Information Center

    Kizito, Rita Ndagire

    2016-01-01

    This paper examines the possible characteristics and the value of designing learning activities grounded in connectivism--an emerging learning theory. It is an exploratory attempt to connect the theory to the prevailing technology adoption archetypes used in African contexts with the aim of extracting influences that could shape pedagogical…

  11. Language Learning: The Merge of Teletandem and Web 2.0 Tools

    ERIC Educational Resources Information Center

    Abreu-Ellis, Carla; Ellis, Jason Brent; Carle, Abbie; Blevens, Jared; Decker, Aline; Carvalho, Leticia; Macedo, Patricia

    2013-01-01

    The following action research provides an overview of student's perceptions of the incorporation of Web 2.0 technologies into in-tandem language learning activities. American and Brazilian college students were partnered in order to work in-tandem through pre-determined language activities using Web 2.0 technologies to learn a second language,…

  12. Teachers' Knowing How to Use Technology: Exploring a Conceptual Framework for Purposeful Learning Activity

    ERIC Educational Resources Information Center

    Fisher, Tony; Denning, Tim; Higgins, Chris; Loveless, Avril

    2012-01-01

    This article describes a project to apply and validate a conceptual framework of clusters of purposeful learning activity involving ICT tools. The framework, which is based in a socio-cultural perspective, is described as "DECK", and comprises the following major categories of the use of digital technologies to support learning:…

  13. Overcoming Learning Time and Space Constraints through Technological Tool

    ERIC Educational Resources Information Center

    Zarei, Nafiseh; Hussin, Supyan; Rashid, Taufik

    2015-01-01

    Today the use of technological tools has become an evolution in language learning and language acquisition. Many instructors and lecturers believe that integrating Web-based learning tools into language courses allows pupils to become active learners during learning process. This study investigates how the Learning Management Blog (LMB) overcomes…

  14. Development and implications of technology in reform-based physics laboratories

    NASA Astrophysics Data System (ADS)

    Chen, Sufen; Lo, Hao-Chang; Lin, Jing-Wen; Liang, Jyh-Chong; Chang, Hsin-Yi; Hwang, Fu-Kwun; Chiou, Guo-Li; Wu, Ying-Tien; Lee, Silvia Wen-Yu; Wu, Hsin-Kai; Wang, Chia-Yu; Tsai, Chin-Chung

    2012-12-01

    Technology has been widely involved in science research. Researchers are now applying it to science education in an attempt to bring students’ science activities closer to authentic science activities. The present study synthesizes the research to discuss the development of technology-enhanced laboratories and how technology may contribute to fulfilling the instructional objectives of laboratories in physics. To be more specific, this paper discusses the engagement of technology to innovate physics laboratories and the potential of technology to promote inquiry, instructor and peer interaction, and learning outcomes. We then construct a framework for teachers, scientists, and programmers to guide and evaluate technology-integrated laboratories. The framework includes inquiry learning and openness supported by technology, ways of conducting laboratories, and the diverse learning objectives on which a technology-integrated laboratory may be focused.

  15. Digital Tools and Challenges to Institutional Traditions of Learning: Technologies, Social Memory and the Performative Nature of Learning

    ERIC Educational Resources Information Center

    Saljo, R.

    2010-01-01

    The purpose of this article is to offer some reflections on the relationships between digital technologies and learning. It is argued that activities of learning, as they have been practised within institutionalized schooling, are coming under increasing pressure from the developments of digital technologies and the capacities to store, access and…

  16. Evaluating the effectiveness of personal response system technology on millennial student learning.

    PubMed

    McCurry, Mary K; Hunter Revell, Susan M

    2011-08-01

    As nurse educators, we must explore new technologies that capitalize on the characteristics of millennial learners. One such technology, the personal response system (PRS), is an effective way to promote active learning and increase comprehension. Few nursing studies have examined the benefits of PRS technology on student outcomes. The purpose of this study was to evaluate the effectiveness of PRS technology on learning outcomes in two sections of an undergraduate nursing research course. A crossover design compared class quiz averages between and within groups. Findings related to between and within class quiz scores were mixed, whereas the effectiveness of in-class PRS questions on paper-and-pencil quiz scores and PRS-targeted quiz items was significant. Knowledge gained from this study can be used to enhance our ability to actively engage our technologically savvy undergraduate students. By threading technology into the undergraduate curriculum, learning outcomes may be improved. Copyright 2011, SLACK Incorporated.

  17. Does the Room Matter? Active Learning in Traditional and Enhanced Lecture Spaces

    ERIC Educational Resources Information Center

    Stoltzfus, Jon R.; Libarkin, Julie

    2016-01-01

    SCALE-UP-type classrooms, originating with the Student-Centered Active Learning Environment with Upside-down Pedagogies project, are designed to facilitate active learning by maximizing opportunities for interactions between students and embedding technology in the classroom. Positive impacts when active learning replaces lecture are well…

  18. Evaluation of Engineering and Technology Activities in Primary Schools in Terms of Learning Environment, Attitudes and Understanding

    ERIC Educational Resources Information Center

    Koul, Rekha B.; Fraser, Barry J.; Maynard, Nicoleta; Tade, Moses

    2018-01-01

    Because the importance of science, technology, engineering and mathematics (STEM) education continues to be recognised around the world, we developed and validated an instrument to assess the learning environment and student attitudes in STEM classrooms, with a specific focus on engineering and technology (E&T) activities in primary schools.…

  19. Re-engineering the process of medical imaging physics and technology education and training.

    PubMed

    Sprawls, Perry

    2005-09-01

    The extensive availability of digital technology provides an opportunity for enhancing both the effectiveness and efficiency of virtually all functions in the process of medical imaging physics and technology education and training. This includes degree granting academic programs within institutions and a wide spectrum of continuing education lifelong learning activities. Full achievement of the advantages of technology-enhanced education (e-learning, etc.) requires an analysis of specific educational activities with respect to desired outcomes and learning objectives. This is followed by the development of strategies and resources that are based on established educational principles. The impact of contemporary technology comes from its ability to place learners into enriched learning environments. The full advantage of a re-engineered and implemented educational process involves changing attitudes and functions of learning facilitators (teachers) and resource allocation and sharing both within and among institutions.

  20. What Does Design and Technology Learning Really Look Like?

    ERIC Educational Resources Information Center

    Southall, Mary

    2016-01-01

    This paper presents findings from a research study investigating the relationship between "intended" learning and "actual" learning in Design and Technology lessons (Southall, 2015). The research focused upon the "pre active" phase of the teaching-learning process, that is the teacher's planning processes and…

  1. Athletic Training Student Active Learning Time with and without the Use of Bug-In-Ear Technology

    ERIC Educational Resources Information Center

    Nottingham, Sara L.; Montgomery, Melissa M.; Kasamatsu, Tricia M.

    2017-01-01

    Context: Clinical education experiences that actively engage students in patient care are important to the development of competent clinicians. It is important to assess athletic training students' time spent clinically and explore new technology that may facilitate more active learning during clinical education. Objective: To assess athletic…

  2. RoboResource Technology Learning Activities.

    ERIC Educational Resources Information Center

    Keck, Tom, Comp.; Frye, Ellen, Ed.

    Preparing students to be successful in a rapidly changing world means showing them how to use the tools of technology and how to integrate those tools into all areas of learning. This booklet is divided into three sections: Design Activities, Experiments, and Resources. The design activities ask students to collaborate on design projects. In these…

  3. Perspectives on Advanced Learning Technologies and Learning Networks and Future Aerospace Workforce Environments

    NASA Technical Reports Server (NTRS)

    Noor, Ahmed K. (Compiler)

    2003-01-01

    An overview of the advanced learning technologies is given in this presentation along with a brief description of their impact on future aerospace workforce development. The presentation is divided into five parts (see Figure 1). In the first part, a brief historical account of the evolution of learning technologies is given. The second part describes the current learning activities. The third part describes some of the future aerospace systems, as examples of high-tech engineering systems, and lists their enabling technologies. The fourth part focuses on future aerospace research, learning and design environments. The fifth part lists the objectives of the workshop and some of the sources of information on learning technologies and learning networks.

  4. Katimavik Participant's Manual, Book V, Environmental Awareness and Appropriate Technology = Katimavik manuel du participant, cahier V, sensibilisation a l'environment et technologie appropriee.

    ERIC Educational Resources Information Center

    Crelinsten, Michael, Ed.

    Focusing on the environmental awareness and appropriate technology learning activity portion of Katimavik (a nine-month volunteer community service and experiential learning program for 17 to 21-year-old Canadians), the bilingual student manual contains sections on learning program objectives and trimester guidelines, optional activities, resume…

  5. Boundary Interaction: Towards Developing a Mobile Technology-Enabled Science Curriculum to Integrate Learning in the Informal Spaces

    ERIC Educational Resources Information Center

    Sun, Daner; Looi, Chee-Kit

    2018-01-01

    This paper explores the crossover between formal learning and learning in informal spaces supported by mobile technology, and proposes design principles for educators to carry out a science curriculum, namely Boundary Activity-based Science Curriculum (BAbSC). The conceptualization of the boundary object, and the principles of boundary activity as…

  6. Didactic Content of Constructively-Projective Function of Students Learning: The Extrapolation in Information Technology

    ERIC Educational Resources Information Center

    Kutuev, Ruslan A.; Nuriyeva, Elvira N.; Safiullina, Tatyana R.; Kryukova, Nina I.; Tagirova, Nataliya P.; Karpenko, Galina V.

    2016-01-01

    The relevance of the study is conditioned by a radical impact on the learning process of the university by information technology, which put start a new phase in its transformation. According to experts at the present time the main factor of efficiency of university's activity becomes the expansion of students' learning activities, realized on the…

  7. Teacher Knowledge for Active-Learning Instruction: Expert-Novice Comparison Reveals Differences

    ERIC Educational Resources Information Center

    Auerbach, A. J.; Higgins, M.; Brickman, P.; Andrews, T. C.

    2018-01-01

    Active-learning strategies "can" improve science, technology, engineering, and mathematics (STEM) undergraduates' abilities to learn fundamental concepts and skills. However, the results instructors achieve vary substantially. One explanation for this is that instructors commonly implement active learning differently than intended. An…

  8. Applying Adaptive Swarm Intelligence Technology with Structuration in Web-Based Collaborative Learning

    ERIC Educational Resources Information Center

    Huang, Yueh-Min; Liu, Chien-Hung

    2009-01-01

    One of the key challenges in the promotion of web-based learning is the development of effective collaborative learning environments. We posit that the structuration process strongly influences the effectiveness of technology used in web-based collaborative learning activities. In this paper, we propose an ant swarm collaborative learning (ASCL)…

  9. Use of Handwriting Recognition Technologies in Tablet-Based Learning Modules for First Grade Education

    ERIC Educational Resources Information Center

    Yanikoglu, Berrin; Gogus, Aytac; Inal, Emre

    2017-01-01

    Learning through modules on a tablet helps students participate effectively in learning activities in classrooms and provides flexibility in the learning process. This study presents the design and evaluation of an application that is based on handwriting recognition technologies and e-content for the developed learning modules. The application…

  10. A Study of the Effects of Digital Learning on Learning Motivation and Learning Outcome

    ERIC Educational Resources Information Center

    Lin, Ming-Hung; Chen, Huang-Cheng; Liu, Kuang-Sheng

    2017-01-01

    In the modern society when intelligent mobile devices become popular, the Internet breaks through the restrictions on time and space and becomes a ubiquitous learning tool. Designing teaching activity for digital learning and flexibly applying technology tools are the key issues for current information technology integrated education. In this…

  11. Learning Ecologies for Technological Fluency: Gender and Experience Differences

    ERIC Educational Resources Information Center

    Barron, Brigid

    2004-01-01

    The concern with a "digital divide" has been transformed from one defined by technological access to technological prowess--employing technologies for more empowered and generative uses such as learning and innovation. Participation in technological fluency-building activities among high school students in a community heavily involved in the…

  12. Transportation Technology Curriculum Materials FY 90. Illinois Plan for Industrial Technology Education.

    ERIC Educational Resources Information Center

    Gallo, Dennis; And Others

    This packet contains technology-based learning activities for the transportation technology course at the orientation level (grades 9 and 10) of the Illinois Plan for Industrial Technology Education curriculum project. The packet includes a course rationale, mission, description, and course outline. Suggested learning objectives and suggested…

  13. Improving Learning with Information Technology: Report of a Workshop (Washington, DC, January 24-25, 2001).

    ERIC Educational Resources Information Center

    Pritchard, Gail E., Ed.

    This report summarizes the proceedings of a symposium on learning with information technology. Part 1 discusses the initial ILIT (Improving Learning with Information Technology) activity, including: the confluence of issues and opportunities that catalyzed the project; ILIT committee goals; the evening symposium sessions; participant observations…

  14. Incorporating Service-Learning, Technology, and Research Supportive Teaching Techniques into the University Chemistry Classroom

    ERIC Educational Resources Information Center

    Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L.

    2011-01-01

    Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…

  15. A Path Model of Effective Technology-Intensive Inquiry-Based Learning

    ERIC Educational Resources Information Center

    Avsec, Stanislav; Kocijancic, Slavko

    2016-01-01

    Individual aptitude, attitudes, and behavior in inquiry-based learning (IBL) settings may affect work and learning performance outcomes during activities using different technologies. To encourage multifaceted learning, factors in IBL settings must be statistically significant and effective, and not cognitively or psychomotor intensive. We…

  16. Perceptions of Active Learning between Faculty and Undergraduates: Differing Views among Departments

    ERIC Educational Resources Information Center

    Patrick, Lorelei E.; Howell, Leigh Anne; Wischusen, William

    2016-01-01

    There have been numerous calls recently to increase the use of active learning in university science, technology, engineering, and math (STEM) classrooms to more actively engage students and enhance student learning. However, few studies have investigated faculty and student perceptions regarding the effectiveness of active learning or the…

  17. For the Teacher and by the Teacher: Development of Exemplar Technology Learning Activities in Taiwan.

    ERIC Educational Resources Information Center

    Lee, Lung-Sheng Steven

    In Taiwan, revised curriculum standards for junior and senior high school technology education were developed to take effect in the 1997 and 1998 school years. A project was undertaken to develop a set of exemplar technology learning activities (TLAs) to assist teachers in developing their school-based course of study for the living technology…

  18. The Impact of Learning about Technology via Action Research as a Professional Development Activity on Higher Education: A Case Study

    ERIC Educational Resources Information Center

    Premdas, Leisa

    2017-01-01

    The purpose of this mixed method study was to determine the perceived impact of learning about technology via action research as a professional development activity on faculty and students in higher education. Nine faculty members--also Teaching and Technology Fellows representing various disciplines at St. John's University--were selected based…

  19. QR Codes in Education and Communication

    ERIC Educational Resources Information Center

    Durak, Gurhan; Ozkeskin, E. Emre; Ataizi, Murat

    2016-01-01

    Technological advances brought applications of innovations to education. Conventional education increasingly flourishes with new technologies accompanied by more learner active environments. In this continuum, there are learners preferring self-learning. Traditional learning materials yield attractive, motivating and technologically enhanced…

  20. Improving mathematics teaching and learning experiences for hard of hearing students with wireless technology-enhanced classrooms.

    PubMed

    Liu, Chen-Chung; Chou, Chien-Chia; Liu, Baw-Jhiune; Yang, Jui-Wen

    2006-01-01

    Hard of hearing students usually face more difficulties at school than other students. A classroom environment with wireless technology was implemented to explore whether wireless technology could enhance mathematics learning and teaching activities for a hearing teacher and her 7 hard of hearing students in a Taiwan junior high school. Experiments showed that the highly interactive communication through the wireless network increased student participation in learning activities. Students demonstrated more responses to the teacher and fewer distraction behaviors. Fewer mistakes were made in in-class course work because Tablet PCs provided students scaffolds. Students stated that the environment with wireless technology was desirable and said that they hoped to continue using the environment to learn mathematics.

  1. Developing Course Materials for Technology-Mediated Chinese Language Learning

    ERIC Educational Resources Information Center

    Kubler, Cornelius C.

    2018-01-01

    This article discusses principles involved in developing course materials for technology-mediated Chinese language learning, with examples from a new course designed to take into account the needs of distance and independent learners. Which learning environment is most efficient for a given learning activity needs to be carefully considered. It…

  2. Users' Behavior towards Ubiquitous M-Learning

    ERIC Educational Resources Information Center

    Suki, Norazah Mohd; Suki, Norbayah Mohd

    2011-01-01

    Mobile technologies have enabled a new way of communicating, for whom mobile communications are part of normal daily interaction. This paper explores the proposed and verified Technology Acceptance Model (TAM) that can be employed to explain the acceptance of Mobile Learning (M-learning), an activity in which users access learning material with…

  3. An Inquiry-Based Contextual Approach as the Primary Mode of Learning Science with Microcomputer-Based Laboratory Technology

    ERIC Educational Resources Information Center

    Espinoza, Fernando; Quarless, Duncan

    2010-01-01

    Science instruction can be designed to be laboratory-data driven. We report on an investigation of the use of thematic inquiry-based tasks with active incorporation of mathematics, science, and microcomputer-based laboratory technology in standards-correlated activities that enhanced learning experiences. Activities involved students in two major…

  4. Performance Based Education. Technology Activity Modules.

    ERIC Educational Resources Information Center

    Custer, Rodney L., Ed.

    These Technology Activity Modules are designed to serve as an implementation resource for technology education teachers as they integrate technology education with Missouri's Academic Performance Standards and provide a source of activities and activity ideas that can be used to integrate and reinforce learning across the curriculum. The modules…

  5. Attitudes of Face-to-Face and E-Learning Instructors toward "Active Learning"

    ERIC Educational Resources Information Center

    Pundak, David; Herscovitz, Orit; Shacham, Miri

    2010-01-01

    Instruction in higher education has developed significantly over the past two decades, influenced by two trends: promotion of active learning methods and integration of web technology in e-Learning. Many studies found that active teaching improves students' success, involvement and thinking skills. Nevertheless, internationally, most instructors…

  6. Learning Microbiology through Cooperation: Designing Cooperative Learning Activities That Promote Interdependence, Interaction, and Accountability.

    ERIC Educational Resources Information Center

    Trempy, Janine E.; Skinner, Monica M.; Siebold, William A.

    2002-01-01

    Describes the course "The World According to Microbes" which puts science, mathematics, engineering, and technology majors into teams of students charged with problem solving activities that are microbial in origin. Describes the development of learning activities that utilize key components of cooperative learning including positive…

  7. PBS KIDS Transmedia Suites Gaming Study: A Report to the CPB-PBS "Ready to Learn Initiative"

    ERIC Educational Resources Information Center

    Pasnik, Shelley; Llorente, Carlin

    2012-01-01

    Educators are well aware that in order to positively impact children's learning, media and technology must be integrated into the teaching and learning activities of instructional environments. In order to be a powerful catalyst for learning, media and technology resources must complement the learning goals, the instructional practices, and the…

  8. The America's Cup & PACT 95: An Example of Technology Education Leadership.

    ERIC Educational Resources Information Center

    Nannay, Robert W.

    1995-01-01

    Partners for America's Cup Technology--Maine (PACT 95) emphasizes the educational linkages associated with the famous sailboat race. The learning activities used relate to problem solving, communication skills, and cooperative learning. These activities can be designed to reinforce established goals, objectives, and competencies. (JOW)

  9. Technology for French Learning: A Mismatch between Expectations and Reality

    ERIC Educational Resources Information Center

    Karabulut, Aliye; Levelle, Kimberly; Li, Jinrong; Suvorov, Ruslan

    2012-01-01

    The qualitative study reported in this article explored the use of technology for language learning in a third-year French class at a public university in the Midwest of the USA. To address the need for a more holistic study of technology for language learning (Basharina, 2007; Thorne, 2003), an Activity Theory framework was employed to…

  10. Digital Leisure-Time Activities, Cognition, Learning Behaviour and Information Literacy: What Are Our Children Learning?

    ERIC Educational Resources Information Center

    Grimley, Mick

    2012-01-01

    Recent developments in digital technology have resulted in the unprecedented uptake of digital technology engagement as a leisure-time pursuit across the age span. This has resulted in the speculation that such use of digital technology is responsible for changes in cognition and learning behaviour. This study investigated two groups of…

  11. Learner-centred mathematics and statistics education using netbook tablet PCs

    NASA Astrophysics Data System (ADS)

    Loch, Birgit; Galligan, Linda; Hobohm, Carola; McDonald, Christine

    2011-10-01

    Tablet technology has been shown to support learner-centred mathematics education when this technology is available to both the lecturer and the students. However, cost is often the barrier to students' use of tablet PCs for their university studies. This article argues that more affordable netbook PCs with tablet capabilities can be viable alternatives to full-sized tablet PCs to enhance active and collaborative learning in mathematics and statistics. For a whole teaching semester, netbook tablet PCs were given to volunteer students from two different cohorts. Students were enrolled in nursing mathematics or introductory statistics in non-mathematics majors at an Australian university. The aims were to gauge the suitability of this technology and to identify what active and collaborative learning emerged in these first-year classes. While the netbook tablet PCs were actively promoted in their tutorials, of additional interest was students' use of the technology for any aspect of their studies both inside and outside the classroom. The outcome of this study was to inform a university decision to provide inexpensive tablet technology to larger cohorts of students. The results highlight different approaches required in the mathematics and statistics classes to achieve collaborative and active learning facilitated through the technology. Environmental variables such as the tutor, student, learning space, availability of other technologies and subject content had an impact on the nature of learning. While learner-centred education can be facilitated by inexpensive netbook tablet PCs, we caution that the savings may come at the expense of computing power.

  12. Evaluating Web-Based Learning Systems

    ERIC Educational Resources Information Center

    Pergola, Teresa M.; Walters, L. Melissa

    2011-01-01

    Accounting educators continuously seek ways to effectively integrate instructional technology into accounting coursework as a means to facilitate active learning environments and address the technology-driven learning preferences of the current generation of students. Most accounting textbook publishers now provide interactive, web-based learning…

  13. Professional Learning Design Framework: Supporting Technology Integration in Alberta

    ERIC Educational Resources Information Center

    van Thiel, Lydia

    2018-01-01

    Researchers around the world are interested in knowing how to support teachers in developing both their technology skills and their understanding of how educational technologies can provide opportunity to engage all learners at their skill and interest level in learning activities that were not possible without technology. The solution involves…

  14. The Utilization of Education Technology in Higher Education

    ERIC Educational Resources Information Center

    Brooks, Angela

    2017-01-01

    With the rise of technology, many educational organizations are scrambling to find ways to incorporate technology into effective learning strategies. Although there is a significant need to equip curriculum with active learning technology objectives, the challenges that are sometimes overlooked lies within faculty perceived barriers and how they…

  15. Selecting a Virtual World Platform for Learning

    ERIC Educational Resources Information Center

    Robbins, Russell W.; Butler, Brian S.

    2009-01-01

    Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…

  16. Multimedia Instructional Tools and Student Learning in a Computer Applications Course

    ERIC Educational Resources Information Center

    Chapman, Debra L.; Wang, Shuyan

    2015-01-01

    Advances in technology and changes in educational strategies have resulted in the integration of technology in the classroom. Multimedia instructional tools (MMIT) provide student-centered active-learning instructional activities. MMITs are common in introductory computer applications courses based on the premise that MMITs should increase student…

  17. Teaching of anatomical sciences: A blended learning approach.

    PubMed

    Khalil, Mohammed K; Abdel Meguid, Eiman M; Elkhider, Ihsan A

    2018-04-01

    Blended learning is the integration of different learning approaches, new technologies, and activities that combine traditional face-to-face teaching methods with authentic online methodologies. Although advances in educational technology have helped to expand the selection of different pedagogies, the teaching of anatomical sciences has been challenged by implementation difficulties and other limitations. These challenges are reported to include lack of time, costs, and lack of qualified teachers. Easy access to online information and advances in technology make it possible to resolve these limitations by adopting blended learning approaches. Blended learning strategies have been shown to improve students' academic performance, motivation, attitude, and satisfaction, and to provide convenient and flexible learning. Implementation of blended learning strategies has also proved cost effective. This article provides a theoretical foundation for blended learning and proposes a validated framework for the design of blended learning activities in the teaching and learning of anatomical sciences. Clin. Anat. 31:323-329, 2018. © 2018 Wiley Periodicals, Inc. © 2018 Wiley Periodicals, Inc.

  18. Technology Toolkit.

    ERIC Educational Resources Information Center

    Brooklyn Public Library, NY.

    This reference resource identifies issues concerning technology use in library literacy programs and describes approaches that work at the Brooklyn (New York) Public Library. Section 1 discusses the learning centers at the library, including its mission, philosophy, curriculum, technology, volunteer tutors, and active learning environment. Section…

  19. Wiki-Mediated Activities in Higher Education: Evidence-Based Analysis of Learning Effectiveness across Three Studies

    ERIC Educational Resources Information Center

    Altanopoulou, Panagiota; Tselios, Nikolaos; Katsanos, Christos; Georgoutsou, Maria; Panagiotaki, Maria-Antonia

    2015-01-01

    A considerable interest in using Web 2.0 technologies such as wikis in education has been observed recently. Despite the advantages of the wiki technology, a number of questions concerning design of appropriate activities and their learning effectiveness remain open. In this paper, we present the results of three activities involving first-year…

  20. Evolving models for medical physics education and training: a global perspective.

    PubMed

    Sprawls, P

    2008-01-01

    There is a significant need for high-quality medical physics education and training in all countries to support effective and safe use of modern medical technology for both diagnostic and treatment purposes. This is, and will continue to be, achieved using appropriate technology to increase both the effectiveness and efficiency of educational activities everywhere in the world. While the applications of technology to education and training are relatively new, the successful applications are based on theories and principles of the learning process developed by two pioneers in the field, Robert Gagne and Edgar Dale.The work of Gagne defines the different levels of learning that can occur and is used to show the types and levels of learning that are required for the application of physics and engineering principles to achieve appropriate diagnostic and therapeutic results from modern technology. The learning outcomes are determined by the effectiveness of the learning activity or experience. The extensive work of Dale as formulated in his Cone of Experience relates the effectiveness to the efficiency of educational activities. A major challenge in education is the development and conduction of learning activities (classroom discussions, laboratory and applied experiences, individual study, etc) that provide an optimum balance between effectiveness and efficiency. New and evolving models of the educational process use technology as the infrastructure to support education that is both more effective and efficient.The goal is to use technology to enhance human performance for both learners (students) and learning facilitators (teachers). A major contribution to global education is the trend in the development of shared educational resources. Two models of programs to support this effort with open and free shared resources are Physical Principles of Medical Imaging Online (http://www.sprawls.org/resources) and AAPM Continuing Education Courses (http://www.aapm.org/international).

  1. Evolving models for medical physics education and training: a global perspective

    PubMed Central

    Sprawls, P

    2008-01-01

    There is a significant need for high-quality medical physics education and training in all countries to support effective and safe use of modern medical technology for both diagnostic and treatment purposes. This is, and will continue to be, achieved using appropriate technology to increase both the effectiveness and efficiency of educational activities everywhere in the world. While the applications of technology to education and training are relatively new, the successful applications are based on theories and principles of the learning process developed by two pioneers in the field, Robert Gagne and Edgar Dale. The work of Gagne defines the different levels of learning that can occur and is used to show the types and levels of learning that are required for the application of physics and engineering principles to achieve appropriate diagnostic and therapeutic results from modern technology. The learning outcomes are determined by the effectiveness of the learning activity or experience. The extensive work of Dale as formulated in his Cone of Experience relates the effectiveness to the efficiency of educational activities. A major challenge in education is the development and conduction of learning activities (classroom discussions, laboratory and applied experiences, individual study, etc) that provide an optimum balance between effectiveness and efficiency. New and evolving models of the educational process use technology as the infrastructure to support education that is both more effective and efficient. The goal is to use technology to enhance human performance for both learners (students) and learning facilitators (teachers). A major contribution to global education is the trend in the development of shared educational resources. Two models of programs to support this effort with open and free shared resources are Physical Principles of Medical Imaging Online (http://www.sprawls.org/resources) and AAPM Continuing Education Courses (http://www.aapm.org/international). PMID:21614309

  2. A Measurement Model of Gestures in an Embodied Learning Environment: Accounting for Temporal Dependencies

    ERIC Educational Resources Information Center

    Andrade, Alejandro; Danish, Joshua A.; Maltese, Adam V.

    2017-01-01

    Interactive learning environments with body-centric technologies lie at the intersection of the design of embodied learning activities and multimodal learning analytics. Sensing technologies can generate large amounts of fine-grained data automatically captured from student movements. Researchers can use these fine-grained data to create a…

  3. An Auto-Scoring Mechanism for Evaluating Problem-Solving Ability in a Web-Based Learning Environment

    ERIC Educational Resources Information Center

    Chiou, Chuang-Kai; Hwang, Gwo-Jen; Tseng, Judy C. R.

    2009-01-01

    The rapid development of computer and network technologies has attracted researchers to investigate strategies for and the effects of applying information technologies in learning activities; simultaneously, learning environments have been developed to record the learning portfolios of students seeking web information for problem-solving. Although…

  4. Explaining University Students' Effective Use of E-Learning Platforms

    ERIC Educational Resources Information Center

    Moreno, Valter; Cavazotte, Flavia; Alves, Isabela

    2017-01-01

    Students' success in e-learning programs depends on how they adopt and embed technology into their learning activities. Drawing on the Technology Acceptance Model, we propose a framework to explain students' intention to use e-learning platforms effectively, that is, their intention to fully exploit system's functionalities in leaning processes,…

  5. Selected Papers from the National Conference on College Teaching and Learning (4th, Jacksonville, Florida, April 14-17, 1993).

    ERIC Educational Resources Information Center

    Chambers, Jack A., Ed.

    This collection of 18 papers covers four broad areas of teaching and learning in higher education: innovative college teaching/learning strategies; effective classroom research/assessment activities; advanced classroom technology; and developing teaching and learning centers. Titles include: (1) "Changing Teaching Styles When Technology Becomes…

  6. How Learning in an Inverted Classroom Influences Cooperation, Innovation and Task Orientation

    ERIC Educational Resources Information Center

    Strayer, Jeremy F.

    2012-01-01

    Recent technological developments have given rise to blended learning classrooms. An inverted (or flipped) classroom is a specific type of blended learning design that uses technology to move lectures outside the classroom and uses learning activities to move practice with concepts inside the classroom. This article compares the learning…

  7. Developing Interactive E-Learning Activities

    ERIC Educational Resources Information Center

    Watkins, Ryan

    2005-01-01

    Although e-learning can offer interactive and engaging learning experiences, the creative ideas that are necessary to create such environments are not always easy to come up with when designing, developing, or teaching e-learning courses. E-learning activities use online technologies such as chat rooms, discussion boards, or email to facilitate…

  8. The Effect of Technology on Students' Opinions about Authentic Learning Activities in Science Courses

    ERIC Educational Resources Information Center

    Coskun, Hilal; Dogan, Alev; Uluay, Gulsah

    2017-01-01

    Today, most of the researchers have agreed on the importance of classroom environment where students responsible of their own learning. It is important to use modern learning methods with technology to reach this aim in courses. The main purpose of this study is to investigate the effect of using Technology in science courses to investigate 7th…

  9. The IT Audit Assignment: Viewing Technology in the Organizational and Strategic Context.

    ERIC Educational Resources Information Center

    Schwering, Randolph E.

    2002-01-01

    The information technology audit is a management learning activity in which students apply interdisciplinary research questions to a client organization. Business students thus learn to predict, diagnose, and mitigate organizational risks in implementing information technology. (Contains 14 references.) (SK)

  10. KSC Education Technology Research and Development Plan

    NASA Technical Reports Server (NTRS)

    Odell, Michael R. L.

    2003-01-01

    Educational technology is facilitating new approaches to teaching and learning science, technology, engineering, and mathematics (STEM) education. Cognitive research is beginning to inform educators about how students learn providing a basis for design of more effective learning environments incorporating technology. At the same time, access to computers, the Internet and other technology tools are becoming common features in K-20 classrooms. Encouraged by these developments, STEM educators are transforming traditional STEM education into active learning environments that hold the promise of enhancing learning. This document illustrates the use of technology in STEM education today, identifies possible areas of development, links this development to the NASA Strategic Plan, and makes recommendations for the Kennedy Space Center (KSC) Education Office for consideration in the research, development, and design of new educational technologies and applications.

  11. Collaborative Instructional Strategies to Enhance Knowledge Convergence

    ERIC Educational Resources Information Center

    Draper, Darryl C.

    2015-01-01

    To promote knowledge convergence through collaborative learning activities in groups, this qualitative case study involved a layered approach for the design and delivery of a highly collaborative learning environment incorporating various instructional technologies grounded in learning theory. In a graduate-level instructional technology course,…

  12. Education Technology and Hidden Ideological Contradictions

    ERIC Educational Resources Information Center

    Amory, Alan

    2010-01-01

    This article examined, through a Cultural Historical Activity Theory lens, how immersive- or pervasive environments and pedagogical agents could more easily support social collaboration as foundation of contemporary learning theory. It is argued that the fundamentalism-liberationism contradiction (learn "from" versus learn "with" technology) is no…

  13. A Brief Overview on Using Technology to Engage Students in Mathematics

    ERIC Educational Resources Information Center

    Raines, Joan M.; Clark, Linda M.

    2011-01-01

    Incorporating and using technology in teaching mathematics can encourage students to become active participants in the classroom. This paper gives a brief overview of several technologies that can be used to enhance learning and motivate students to become engaged in the learning process. The technologies discussed include graphing calculators and…

  14. Energy Utilization Technology Curriculum Materials FY 91. Illinois Plan for Industrial Technology Education.

    ERIC Educational Resources Information Center

    Gallo, Dennis; Welty, Kenneth

    This document contains technology-based learning activities for the Illinois energy utilization technology course at the orientation level (grades 9 and 10). This packet includes a course rationale, course mission statement, course description, course outline, suggested learning objectives for each of the energy utilization areas, and suggested…

  15. Use of Web Technology and Active Learning Strategies in a Quality Assessment Methods Course.

    ERIC Educational Resources Information Center

    Poirier, Therese I.; O'Neil, Christine K.

    2000-01-01

    The authors describe and evaluate quality assessment methods in a health care course that utilized web technology and various active learning strategies. The course was judged successful by student performance, evaluations and student assessments. The instructors were pleased with the outcomes achieved and the educational pedagogy used for this…

  16. Mobile Blogs in Language Learning: Making the Most of Informal and Situated Learning Opportunities

    ERIC Educational Resources Information Center

    Comas-Quinn, Anna; Mardomingo, Raquel; Valentine, Chris

    2009-01-01

    The application of mobile technologies to learning has the potential to facilitate the active participation of learners in the creation and delivery of content. Mobile technologies can also provide a powerful connection between a variety of formal and informal learning contexts and can help to build a community of learners. However these versatile…

  17. Using Clickers in Class. The Role of Interactivity, Active Collaborative Learning and Engagement in Learning Performance

    ERIC Educational Resources Information Center

    Blasco-Arcas, Lorena; Buil, Isabel; Hernandez-Ortega, Blanca; Sese, F. Javier

    2013-01-01

    As more and more educational institutions are integrating new technologies (e.g. audience response systems) into their learning systems to support the learning process, it is becoming increasingly necessary to have a thorough understanding of the underlying mechanisms of these advanced technologies and their consequences on student learning…

  18. The implementation of e-learning tools to enhance undergraduate bioinformatics teaching and learning: a case study in the National University of Singapore

    PubMed Central

    2009-01-01

    Background The rapid advancement of computer and information technology in recent years has resulted in the rise of e-learning technologies to enhance and complement traditional classroom teaching in many fields, including bioinformatics. This paper records the experience of implementing e-learning technology to support problem-based learning (PBL) in the teaching of two undergraduate bioinformatics classes in the National University of Singapore. Results Survey results further established the efficiency and suitability of e-learning tools to supplement PBL in bioinformatics education. 63.16% of year three bioinformatics students showed a positive response regarding the usefulness of the Learning Activity Management System (LAMS) e-learning tool in guiding the learning and discussion process involved in PBL and in enhancing the learning experience by breaking down PBL activities into a sequential workflow. On the other hand, 89.81% of year two bioinformatics students indicated that their revision process was positively impacted with the use of LAMS for guiding the learning process, while 60.19% agreed that the breakdown of activities into a sequential step-by-step workflow by LAMS enhances the learning experience Conclusion We show that e-learning tools are useful for supplementing PBL in bioinformatics education. The results suggest that it is feasible to develop and adopt e-learning tools to supplement a variety of instructional strategies in the future. PMID:19958511

  19. Technology-Supported Learning Innovation in Cultural Contexts

    ERIC Educational Resources Information Center

    Zhang, Jianwei

    2010-01-01

    Many reform initiatives adopt a reductionist, proceduralized approach to cultural change, assuming that deep changes can be realized by introducing new classroom activities, textbooks, and technological tools. This article elaborates a complex system perspective of learning culture: A learning culture as a complex system involves macro-level…

  20. Learning Space Service Design

    ERIC Educational Resources Information Center

    Felix, Elliot

    2011-01-01

    Much progress has been made in creating informal learning spaces that incorporate technology and flexibly support a variety of activities. This progress has been principally in designing the right combination of furniture, technology, and space. However, colleges and universities do not design services within learning spaces with nearly the same…

  1. Designing and Integrating Reusable Learning Objects for Meaningful Learning: Cases from a Graduate Programme

    ERIC Educational Resources Information Center

    Koh, Joyce Hwee Ling

    2017-01-01

    E-learning quality depends on sound pedagogical integration between the content resources and lesson activities within an e-learning system. This study proposes that a meaningful learning with technology framework can be used to guide the design and integration of content resources with e-learning activities in ways that promote learning…

  2. Formative Value of an Active Learning Strategy: Technology Based Think-Pair-Share in an EFL Writing Classroom

    ERIC Educational Resources Information Center

    Demirci, Cavide; Düzenli, Halil

    2017-01-01

    Think-Pair-Share (TPS) activities in classrooms provide an opportunity for students to revise, practice and reproduce previously learned knowledge. Teachers also benefit from this active learning strategy by exploiting new learning materials, saving time by minimizing presentations and using it as a formative assessment tool. This article explores…

  3. The Use of "Socrative" in ESL Classrooms: Towards Active Learning

    ERIC Educational Resources Information Center

    El Shaban, Abir

    2017-01-01

    The online student response system (SRS) is a technological tool that can be effectively implemented in English language classroom contexts and be used to promote students' active learning. In this qualitative study, "Socrative", a Web 2.0 software, was integrated with active learning activities and used as an SRS to explore English…

  4. Captivate: Building Blocks for Implementing Active Learning

    ERIC Educational Resources Information Center

    Kitchens, Brent; Means, Tawnya; Tan, Yinliang

    2018-01-01

    In this study, the authors propose a set of key elements that impact the success of an active learning implementation: content delivery, active learning methods, physical environment, technology enhancement, incentive alignment, and educator investment. Through a range of metrics the authors present preliminary evidence that students in courses…

  5. A New Approach toward Digital Storytelling: An Activity Focused on Writing Self-Efficacy in a Virtual Learning Environment

    ERIC Educational Resources Information Center

    Xu, Yan; Park, Hyungsung; Baek, Youngkyun

    2011-01-01

    Recently, computer technology and multimedia elements have been developed and integrated into teaching and learning. Entertainment-based learning environments can make learning contents more attractive, and thus can lead to learners' active participation and facilitate learning. A significant amount of research examines using video editing…

  6. Teacher’s Perception about the Use of E-Learning/Edmodo in Educational Activities

    NASA Astrophysics Data System (ADS)

    Yanti, H.; Setiawan, A.; Nurhabibah; Yannuar

    2018-02-01

    This study examined the perception of the teachers about the use of e- learning/Edmodo in their educational activities. The teachers consist of diverse subject. Their perceptions were investigated in terms of three aspects: effects of the use of this technology on their perceived motivation, the perceived usefulness and the perceived ease of use of this technology. Edmodo was set up a Learning Management System (LMS) in an online discussion group of subject. The study was conducted in descriptive method. The data were collected by using a questionnaire, interview, and documentation technique. The findings of the study indicated that the teachers perceived that e-learning/Edmodo is a useful and also easy to use technology. It was found out that the teachers are satisfied with advantages of the use of this new technology in their LMS.

  7. Laser Technology.

    ERIC Educational Resources Information Center

    Gauger, Robert

    1993-01-01

    Describes lasers and indicates that learning about laser technology and creating laser technology activities are among the teacher enhancement processes needed to strengthen technology education. (JOW)

  8. Crime Scene Soil Investigation

    ERIC Educational Resources Information Center

    Deaton, Cynthia; Simms, Sarah

    2017-01-01

    Mobile learning is an incredible way to engage students in activities that encourage exploration and critical thinking. This type of learning is defined by the use of portable technology, such as laptops, tablets, and smart phones, to support learning in various environments and in various ways. Depending on the technologies and resources already…

  9. Reform in Undergraduate Science, Technology, Engineering, and Mathematics: The Classroom Context

    ERIC Educational Resources Information Center

    Stage, Frances K.; Kinzie, Jillian

    2009-01-01

    This article reports the results of a series of site visits examining modifications to science, technology, engineering, and mathematics (STEM) teaching and learning based on reform on three differing campuses. Innovations in stem classrooms included collaborative approaches to learning; incorporation of active learning, authentic contexts, peer…

  10. Orchestration in Learning Technology Research: Evaluation of a Conceptual Framework

    ERIC Educational Resources Information Center

    Prieto, Luis P.; Dimitriadis, Yannis; Asensio-Pérez, Juan I.; Looi, Chee-Kit

    2015-01-01

    The term "orchestrating learning" is being used increasingly often, referring to the coordination activities performed while applying learning technologies to authentic settings. However, there is little consensus about how this notion should be conceptualised, and what aspects it entails. In this paper, a conceptual framework for…

  11. Literature on the Safe and Disruptive Learning Potential of Mobile Technologies

    ERIC Educational Resources Information Center

    Koszalka, Tiffany A.; Ntloedibe-Kuswani, G. S.

    2010-01-01

    Worldwide growth in use of mobile phones has fostered the emergence of mobile learning. Mobile technologies are used both in classrooms to support instruction (safe) and as tools that significantly change instructional activities, learner roles, and learning location (disruptive). Learners become less consumers of information and more…

  12. Teachers as Designers of Technology Enhanced Learning

    ERIC Educational Resources Information Center

    Kali, Yael; McKenney, Susan; Sagy, Ornit

    2015-01-01

    While the benefits of teacher involvement in designing technology enhanced learning are acknowledged in the literature, far less is known about shaping that involvement to yield those benefits. Research is needed to understand how teachers learn through design; how teacher design activities may be supported; and how teacher involvement in design…

  13. Teaching for Engagement: Part 3: Designing for Active Learning

    ERIC Educational Resources Information Center

    Hunter, William J.

    2015-01-01

    In the first two parts of this series, ("Teaching for Engagement: Part 1: Constructivist Principles, Case-Based Teaching, and Active Learning") and ("Teaching for Engagement: Part 2: Technology in the Service of Active Learning"), William J. Hunter sought to outline the theoretical rationale and research basis for such active…

  14. Experience API: Flexible, Decentralized and Activity-Centric Data Collection

    ERIC Educational Resources Information Center

    Kevan, Jonathan M.; Ryan, Paul R.

    2016-01-01

    This emerging technology report describes the Experience API (xAPI), a new e-learning specification designed to support the learning community in standardizing and collecting both formal and informal distributed learning activities. Informed by Activity Theory, a framework aligned with constructivism, data is collected in the form of activity…

  15. Supporting the "Collaborative" Part of Wiki-Mediated Collaborative Learning Activities

    ERIC Educational Resources Information Center

    Larusson, Johann Ari

    2010-01-01

    Prior research has highlighted the educational benefit of enabling students to participate in collaborative learning activities. Developing technology that extends the physical boundaries of the classroom and enables students to engage in meaningful collaborative learning activities outside class time can be of significant value. For any…

  16. Two-Stage Hands-On Technology Activity to Develop Preservice Teachers' Competency in Applying Science and Mathematics Concepts

    ERIC Educational Resources Information Center

    Lin, Kuen-Yi; Williams, P. John

    2017-01-01

    This paper discusses the implementation of a two-stage hands-on technology learning activity, based on Dewey's learning experience theory that is designed to enhance preservice teachers' primary and secondary experiences in developing their competency to solve hands-on problems that apply science and mathematics concepts. The major conclusions…

  17. Making mLearning Work: Utilizing Mobile Technology for Active Exploration, Collaboration, Assessment, and Reflection in Higher Education

    ERIC Educational Resources Information Center

    Fisher, Mercedes; Baird, Derek E.

    2007-01-01

    The convergence of mobile technologies into student-centered learning environments requires academic institutions to design new and more effective learning, teaching, and user experience strategies. In this article we share results from an mLearning design experiment and analysis from a student survey conducted at the National College of Ireland.…

  18. How Epistemic Beliefs Influence e-Learning in Daily Work-Life

    ERIC Educational Resources Information Center

    Harteis, Christian; Gruber, Hans; Hertramph, Herbert

    2010-01-01

    Epistemic beliefs comprise the individual understanding of the nature of knowledge and the creation of knowledge. Hence, they impact the perception of learning opportunities and professional learning activities. Many enterprises apply computer technology in order to support staff development through e-learning activities. However, a closer look at…

  19. The Foot Engine: A Learning Styles Approach to Teaching History through Technology.

    ERIC Educational Resources Information Center

    Benson, Bernard W.; Eaves, Judith Y.

    1985-01-01

    This minicourse can be used in secondary U.S. history courses to teach about the social, economic, industrial, and technological changes that can be triggered by a single technological innovation. The lesson contains sequenced activities that alternatively stress right and left brain modes of learning. (RM)

  20. Technology Integration: Mobile Devices (iPods), Constructivist Pedagogy, and Student Learning

    ERIC Educational Resources Information Center

    Keengwe, Jared; Pearson, Donna; Smart, Kathy

    2009-01-01

    Although mobile technology is still evolving with most mobile devices supporting numerous communications and technology standards, there are currently very few applications of these devices to support teaching and learning activities. Integrated appropriately, mobile devices could help students acquire the skills needed to survive in a complex,…

  1. Investigating Pedagogical Value of Wiki Technology

    ERIC Educational Resources Information Center

    Hazari, Sunil; North, Alexa; Moreland, Deborah

    2009-01-01

    This exploratory study investigates the potential of Wiki technology as a tool for teaching and learning. Wikis are a component of Web 2.0 technology tools that provide collaborative features and active learning opportunities in a web-based environment. This research study sought to empirically determine the pedagogical value of using Wiki…

  2. Tool-Mediated Authentic Learning in an Educational Technology Course: A Designed-Based Innovation

    ERIC Educational Resources Information Center

    Amory, Alan

    2014-01-01

    This design-based research project is concerned with the design, development and deployment of interactive technological learning environments to support contemporary education. The use of technologies in education often replicates instructivist positions and practices. However, the use of Cultural Historical Activity Theory (C), authentic…

  3. The Effectiveness of WhatsApp Mobile Learning Activities Guided by Activity Theory on Students' Knowledge Management

    ERIC Educational Resources Information Center

    Barhoumi, Chokri

    2015-01-01

    This research paper explores the effectiveness of using mobile technologies to support a blended learning course titled Scientific Research Methods in Information Science. Specifically, it discusses the effects of WhatsApp mobile learning activities guided by activity theory on students' knowledge Management (KM). During the 2014 academic year,…

  4. From Swimming Pool to Collaborative Learning Studio: Pedagogy, Space, and Technology in a Large Active Learning Classroom

    ERIC Educational Resources Information Center

    Lee, Dabae; Morrone, Anastasia S.; Siering, Greg

    2018-01-01

    To promote student learning and bolster student success, higher education institutions are increasingly creating large active learning classrooms to replace traditional lecture halls. Although there have been many efforts to examine the effects of those classrooms on learning outcomes, there is paucity of research that can inform the design and…

  5. Collegewide Promotion of E-Learning/Active Learning and Faculty Development

    ERIC Educational Resources Information Center

    Ogawa, Nobuyuki; Shimizu, Akira

    2016-01-01

    Japanese National Institutes of Technology have revealed a plan to strongly promote e-Learning and active learning under the common schematization of education in over 50 campuses nationwide. Our e-Learning and ICT-driven education practiced for more than fifteen years were highly evaluated, and is playing a leading role in promoting e-Learning…

  6. Using Active Learning to Teach Concepts and Methods in Quantitative Biology.

    PubMed

    Waldrop, Lindsay D; Adolph, Stephen C; Diniz Behn, Cecilia G; Braley, Emily; Drew, Joshua A; Full, Robert J; Gross, Louis J; Jungck, John A; Kohler, Brynja; Prairie, Jennifer C; Shtylla, Blerta; Miller, Laura A

    2015-11-01

    This article provides a summary of the ideas discussed at the 2015 Annual Meeting of the Society for Integrative and Comparative Biology society-wide symposium on Leading Students and Faculty to Quantitative Biology through Active Learning. It also includes a brief review of the recent advancements in incorporating active learning approaches into quantitative biology classrooms. We begin with an overview of recent literature that shows that active learning can improve students' outcomes in Science, Technology, Engineering and Math Education disciplines. We then discuss how this approach can be particularly useful when teaching topics in quantitative biology. Next, we describe some of the recent initiatives to develop hands-on activities in quantitative biology at both the graduate and the undergraduate levels. Throughout the article we provide resources for educators who wish to integrate active learning and technology into their classrooms. © The Author 2015. Published by Oxford University Press on behalf of the Society for Integrative and Comparative Biology. All rights reserved. For permissions please email: journals.permissions@oup.com.

  7. iLearning: The Future of Higher Education? Student Perceptions on Learning with Mobile Tablets

    ERIC Educational Resources Information Center

    Rossing, Jonathan P.; Miller, Willie M.; Cecil, Amanda K.; Stamper, Suzan E.

    2012-01-01

    The growing use of mobile technology on college campuses suggests the future of the classroom, including learning activities, research, and even student faculty communications, will rely heavily on mobile technology. Since Fall 2010, an interdisciplinary team of faculty from Indiana University--Purdue University Indianapolis (IUPUI) has…

  8. Effects of Practice Type in the Here and Now Mobile Learning Environment

    ERIC Educational Resources Information Center

    Tutty, Jeremy I.; Martin, Florence

    2014-01-01

    This generation of technology is characterized by mobile and portable devices such as smartphones and tablet computers with wireless broadband access. Mobile technologies enable a new kind of learning called "here and now learning," where learners have access to information anytime and anywhere to perform authentic activities in the…

  9. Using Agent-Based Technologies to Enhance Learning in Educational Games

    ERIC Educational Resources Information Center

    Tumenayu, Ogar Ofut; Shabalina, Olga; Kamaev, Valeriy; Davtyan, Alexander

    2014-01-01

    Recent research has shown that educational games positively motivate learning. However, there is a little evidence that they can trigger learning to a large extent if the game-play is supported by additional activities. We aim to support educational games development with an Agent-Based Technology (ABT) by using intelligent pedagogical agents that…

  10. Cooperative Learning and Soft Skills Training in an IT Course

    ERIC Educational Resources Information Center

    Zhang, Aimao

    2012-01-01

    Pedagogy of higher education is shifting from passive to active and deep learning. At the same time, the information technology (IT) industry and the Accreditation Board for Engineering and Technology (ABET) are demanding soft skills training. Thus, in designing an IT course, we devised group teaching projects where students learn to work with…

  11. Google classroom as a tool for active learning

    NASA Astrophysics Data System (ADS)

    Shaharanee, Izwan Nizal Mohd; Jamil, Jastini Mohd; Rodzi, Sarah Syamimi Mohamad

    2016-08-01

    As the world is being developed with the new technologies, discovering and manipulating new ideas and concepts of online education are changing rapidly. In response to these changes, many states, institutions, and organizations have been working on strategic plans to implement online education. At the same time, misconceptions and myths related to the difficulty of teaching and learning online, technologies available to support online instruction, the support and compensation needed for high-quality instructors, and the needs of online students create challenges for such vision statements and planning documents. This paper provides analysis and evaluation of the effectiveness of Google Classroom's active learning activities for data mining subject under the Decision Sciences program. Technology Acceptance Model (TAM) has been employed to measure the effectiveness of the learning activities. A total of 100 valid unduplicated responses from students who enrolled data mining subject were used in this study. The results indicated that majority of the students satisfy with the Google Classroom's tool that were introduced in the class. Results of data analyzed showed that all ratios are above averages. In particular, comparative performance is good in the areas of ease of access, perceived usefulness, communication and interaction, instruction delivery and students' satisfaction towards the Google Classroom's active learning activities.

  12. The Flipped Classroom: An Opportunity to Engage Millennial Students through Active Learning Strategies

    ERIC Educational Resources Information Center

    Roehl, Amy; Reddy, Shweta Linga; Shannon, Gayla Jett

    2013-01-01

    "Flipping" the classroom employs easy-to-use, readily accessible technology in order to free class time from lecture. This allows for an expanded range of learning activities during class time. Using class time for active learning versus lecture provides opportunities for greater teacher-to-student mentoring, peer-to-peer collaboration…

  13. ICT Alone Is Not Enough, the Whole Village Is Needed. A Community-Based and Dialogic Approach to Technology in Schools

    ERIC Educational Resources Information Center

    Gatt, Suzanne; Sordé, Teresa

    2012-01-01

    The socio-cultural context shapes learning and development. Thus, schools cannot ignore neither the transformations shaping their surrounding societies, but be an active part of them, nor what those transformations mean for school learning. In this regard, technology has changed the way we think and learn, and learning has been shown to be deeply…

  14. An Examination of the Effects of Collaborative Scientific Visualization via Model-Based Reasoning on Science, Technology, Engineering, and Mathematics (STEM) Learning within an Immersive 3D World

    ERIC Educational Resources Information Center

    Soleimani, Ali

    2013-01-01

    Immersive 3D worlds can be designed to effectively engage students in peer-to-peer collaborative learning activities, supported by scientific visualization, to help with understanding complex concepts associated with learning science, technology, engineering, and mathematics (STEM). Previous research studies have shown STEM learning benefits…

  15. Is it design or is it inquiry? Exploring technology research in a Filipino school setting

    NASA Astrophysics Data System (ADS)

    Yazon, Jessamyn Marie Olivares

    My case study explored Filipino secondary students' and teachers' experiences with technology research, project-based pedagogy. The study was conducted to examine the nature of a Technology Research (TR) Curriculum, and how it mediates non-Western students' learning, and interest in technology-based careers. The context for my study is Philippine Science High School's (PSHS) TR program wherein students outline a proposal, design an experiment or a device, and implement their design to address a real world problem. My data sources included semi-structured interviews of 27 students and 2 teachers; participant observations of classroom and group activities, teacher-student consultations, and Science-Technology Fair presentations; TR curriculum documents; and researcher journal logs. My examination of curriculum documents revealed that since the 1960s, the Philippine government has implemented specialized educational programs, such as the PSHS Science/Technology Streaming and TR programs, to support Filipino youth interested in science and technology courses and careers. Data analyses showed that the TR program provided a rich, practical learning environment where 'doing technology design' blended with 'doing science inquiry'. The TR activities enhanced student understanding of science and technology; helped them integrate and apply knowledge and skills learned from other school subjects; encouraged them to be creative, problem-solvers; and helped develop their lifelong learning skills. Students recognized that TR teachers adopted alternative instructional strategies that prompted students to adopt more active roles in their learning. Research findings revealed that student interest in pursuing technology-related careers was supported by their participation in the streaming and the TR programs. Data also showed that Filipino cultural practices mediated student learning, and career decision-making. My research findings suggest that present notions of scientific inquiry, and technological design need to be re-examined; that integrated science-technology school programs must be implemented to enhance students' academic and vocational knowledge and skills; and that career direction interventions should address personal and socio-cultural factors other than student interest and aptitude. My study provides strong evidence that technology research pedagogy can change teaching-learning approaches in a Filipino classroom. This study showed that academic-vocational, technology-enriched science curriculum could be effectively designed to help equip students to become critical thinkers and leaders in the 21st century.

  16. Point-of-Purchase Advertising. Learning Activity.

    ERIC Educational Resources Information Center

    Shackelford, Ray

    1998-01-01

    In this technology education activity, students learn the importance of advertising, conduct a day-long survey of advertising strategies, and design and produce a tabletop point-of-purchase advertisement. (JOW)

  17. Keyboarding and Computer Application. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This curriculum guide is designed to prepare students in grades 6-10 to work in the world of the future. The 8-day course provides exploratory, hands-on learning activities and information that can enhance the education of students of all types in an integrated curriculum that provides practical applications of academic skills. The guide contains…

  18. Professional Development as a Catalyst for Change in the Community College Science Classroom: How Active Learning Pedagogy Impacts Teaching Practices as Well as Faculty and Student Perceptions of Learning

    ERIC Educational Resources Information Center

    Harmon, Melissa Cameron

    2017-01-01

    Active learning, an engaging, student-centered, evidence-based pedagogy, has been shown to improve student satisfaction, engagement, and achievement in college classrooms. There have been numerous calls to reform teaching practices, especially in science, technology, engineering, and math (STEM); however, the utilization of active learning is…

  19. "Sustainability on Earth" Webquests: Do They Qualify as Problem-Based Learning Activities?

    ERIC Educational Resources Information Center

    Leite, Laurinda; Dourado, Luís; Morgado, Sofia

    2015-01-01

    Information and communication technologies (ICT), namely the Internet, can play a valuable educational role in several school subjects, including science education. The same applies to problem-based learning (PBL), that is, a student-centered active learning methodology that can prepare students for lifelong learning. WebQuests (WQs) combine PBL…

  20. Perspectives on Applications of Technology in the Field of Learning Disabilities

    ERIC Educational Resources Information Center

    Blackhurst, A. Edward

    2005-01-01

    This article describes how concepts related to the use of technology in education have evolved with particular emphasis on their implications for people with learning disabilities (LD). The article reflects the personal perceptions of the author as a "participant observer" in a variety of activities related to technology applications in special…

  1. An Investigation of the Compensatory Effectiveness of Assistive Technology on Postsecondary Students with Learning Disabilities. Final Report.

    ERIC Educational Resources Information Center

    Murphy, Harry; Higgins, Eleanor

    This final report describes the activities and accomplishments of a 3-year study on the compensatory effectiveness of three assistive technologies, optical character recognition, speech synthesis, and speech recognition, on postsecondary students (N=140) with learning disabilities. These technologies were investigated relative to: (1) immediate…

  2. The Impact of Project-Based Learning on Pre-Service Teachers' Technology Attitudes and Skills

    ERIC Educational Resources Information Center

    Alexander, Curby; Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra; Bull, Glen

    2014-01-01

    Researchers in this study looked at the effect of content-specific, technology-rich project-based learning activities on EC-8 pre-service teachers' competencies and skills, as well as pre-service teacher's attitudes toward science, technology, engineering and mathematics (STEM). Researchers employed a quantitative design involving participants in…

  3. For the Technologically Challenged: Four Free Online Tools to Liven up a Mathematics Classroom

    ERIC Educational Resources Information Center

    Northcote, Maria

    2015-01-01

    Use of technology in the mathematics classroom has the potential to advance children's learning of mathematics and enhance their attitudes about mathematics. When used in conjunction with purposeful planning, teachers can use technological tools to reinforce their pedagogical intentions and to facilitate relevant learning activities for students.…

  4. Creating Hybrid Learning Experiences in Robotics: Implications for Supporting Teaching and Learning

    ERIC Educational Resources Information Center

    Frerichs, Saundra Wever; Barker, Bradley; Morgan, Kathy; Patent-Nygren, Megan; Rezac, Micaela

    2012-01-01

    Geospatial and Robotics Technologies for the 21st Century (GEAR-Tech-21), teaches science, technology, engineering and mathematics (STEM) through robotics, global positioning systems (GPS), and geographic information systems (GIS) activities for youth in grades 5-8. Participants use a robotics kit, handheld GPS devices, and GIS technology to…

  5. Real World Connections Through Videoconferences

    NASA Technical Reports Server (NTRS)

    Peterson, Ruth; Lytle, John (Technical Monitor)

    2002-01-01

    The Learning Technologies Project (LTP) is a partner in the National Aeronautics and Space Administration's (NASA's) educational technology program unit, an electronic community center that fosters interaction, collaboration, and sharing among educators, learners, and scientists. The goal of the NASA Glenn Research Center's Learning Technologies Project is to increase students' interest and proficiency in mathematics, science, and technology through the use of computing and communications technology and by using NASA's mission in aerospace technology as a theme. The primary components are: (1) Beginner's Guide to Aeronautics, including interactive simulation packages and teacher-created online activities. (2) NASA Virtual Visits, videoconferences (with online pre-post-conference activities) connecting students and teachers to NASA scientists and researchers.

  6. Using Scientific Detective Videos to Support the Design of Technology Learning Activities

    ERIC Educational Resources Information Center

    Yu, Kuang-Chao; Fan, Szu-Chun; Tsai, Fu-Hsing; Chu, Yih-hsien

    2013-01-01

    This article examines the effect of scientific detective video as a vehicle to support the design of technology activities by technology teachers. Ten graduate students, including current and future technology teachers, participated in a required technology graduate course that used scientific detective videos as a pedagogical tool to motivate…

  7. Aligning professional skills and active learning methods: an application for information and communications technology engineering

    NASA Astrophysics Data System (ADS)

    Llorens, Ariadna; Berbegal-Mirabent, Jasmina; Llinàs-Audet, Xavier

    2017-07-01

    Engineering education is facing new challenges to effectively provide the appropriate skills to future engineering professionals according to market demands. This study proposes a model based on active learning methods, which is expected to facilitate the acquisition of the professional skills most highly valued in the information and communications technology (ICT) market. The theoretical foundations of the study are based on the specific literature on active learning methodologies. The Delphi method is used to establish the fit between learning methods and generic skills required by the ICT sector. An innovative proposition is therefore presented that groups the required skills in relation to the teaching method that best develops them. The qualitative research suggests that a combination of project-based learning and the learning contract is sufficient to ensure a satisfactory skills level for this profile of engineers.

  8. Application of ICTS in Teaching and Learning at University Level: The Case of Shahid Beheshti University

    ERIC Educational Resources Information Center

    Vajargah, Kourosh Fathi; Jahani, Sheida; Azadmanesh, Nahid

    2010-01-01

    Information and communication technologies (ICTs) are a diverse set of technological tools and resources used for creating, storing, managing and communicating information. For educational purposes, ICTs can be used to support teaching and learning as well as research activities including collaborative learning and inquiring. One of the main…

  9. Technology Trends in Mobile Computer Supported Collaborative Learning in Elementary Education from 2009 to 2014

    ERIC Educational Resources Information Center

    Carapina, Mia; Boticki, Ivica

    2015-01-01

    This paper analyses mobile computer supported collaborative learning in elementary education worldwide focusing on technology trends for the period from 2009 to 2014. The results present representation of device types used to support collaborative activities, their distribution per users (1:1 or 1:m) and if students are learning through or around…

  10. How Working Collaboratively with Technology Can Foster a Creative Learning Environment

    ERIC Educational Resources Information Center

    Gómez, Susana

    2016-01-01

    Research has shown that collaborative learning is a very powerful methodology as it ensures interaction among students, humanises the learning process and has positive effects on academic achievement. An activity based on this approach can also benefit from the use of technology, making this task more appealing to our students today. The aim of…

  11. University Student and Teacher Perceptions of Teacher Roles in Promoting Autonomous Language Learning with Technology outside the Classroom

    ERIC Educational Resources Information Center

    Lai, Chun; Yeung, Yuk; Hu, Jingjing

    2016-01-01

    Helping students to become autonomous learners, who actively utilize technologies for learning outside the classroom, is important for successful language learning. Teachers, as significant social agents who shape students' intellectual and social experiences, have a critical role to play. This study examined students' and teachers' perceptions of…

  12. Learning under uncertainty in smart home environments.

    PubMed

    Zhang, Shuai; McClean, Sally; Scotney, Bryan; Nugent, Chris

    2008-01-01

    Technologies and services for the home environment can provide levels of independence for elderly people to support 'ageing in place'. Learning inhabitants' patterns of carrying out daily activities is a crucial component of these technological solutions with sensor technologies being at the core of such smart environments. Nevertheless, identifying high-level activities from low-level sensor events can be a challenge, as information may be unreliable resulting in incomplete data. Our work addresses the issues of learning in the presence of incomplete data along with the identification and the prediction of inhabitants and their activities under such uncertainty. We show via the evaluation results that our approach also offers the ability to assess the impact of various sensors in the activity recognition process. The benefit of this work is that future predictions can be utilised in a proposed intervention mechanism in a real smart home environment.

  13. Training Teachers to Use Technology and Inquiry-based Learning Practices in the Geosciences through an Industry-University Partnership

    NASA Astrophysics Data System (ADS)

    McNeal, K.; Buell, R.; Eiland, L.

    2009-12-01

    Teacher professional development centered about the Geosciences is necessary in order to train K-12 teachers about this science field and to effectively educate K-12 students about Earth processes. The partnership of industries, universities, and K-12 schools is a collaborative pathway to support these efforts by providing teachers access to technology, inquiry-based learning, and authentic field experiences within the Geosciences context. This research presents the results of Project SMARTER (Science and Mathematics Advancement and Reform utilizing Technology and Enhanced Resources), a co-lead industry-university partnership and teacher professional development workshop program that focused on technology and inquiry-based learning in the Geosciences. The workshop included fifteen teachers from five distressed counties in Mississippi as defined by the Appalachian Regional Commission. Three (one science, once math, one technology) 7-12 grade teachers were selected from each school district and worked together during activities as a team to foster a cooperative learning experience. The two week workshop trained teachers on the use of a variety of technologies including: Vernier Probes and software, TI-calculators and presenter, Mimio Boards, GPS receivers, Google Earth, Excel, PowerPoint, projectors, and the use of historic geologic datasets. Furthermore, teachers were trained on proper field collection techniques, the use of Hach Kits and field probes, and the interpretation of geologic data. Each daily program incorporated the use of technology-rich and inquiry-based activities into one of the five Earth spheres: atmosphere, lithosphere, biosphere, hydrosphere, and anthrosphere. Results from the pre-post technology attitude survey showed that participating teachers significantly (p < 0.05) increased their confidence level in using technology. Furthermore, all participants self-reflected that the workshop both increased their interest in the Geosciences and their plans to integrate technology in future classroom activities. Qualitative responses from daily feedback forms and journal entries indicated that participating teachers were enthusiastic about inquiry-, technology-, and field-based learning activities and were willing to incorporate cross-discipline lesson plans. Evaluation of final lesson plans developed by the teachers during the workshop combined with follow-up classroom visits illustrated that the teachers appropriately developed classroom lessons to incorporate inquiry and technology and that they successfully implemented these lesson plans in their own classroom as a direct result of participating in workshop activities.

  14. Wiki technology enhanced group project to promote active learning in a neuroscience course for first-year medical students: an exploratory study.

    PubMed

    Mi, Misa; Gould, Douglas

    2014-01-01

    A Wiki group project was integrated into a neuroscience course for first-year medical students. The project was developed as a self-directed, collaborative learning task to help medical students review course content and make clinically important connections. The goals of the project were to enhance students' understanding of key concepts in neuroscience, promote active learning, and reinforce their information literacy skills. The objective of the exploratory study was to provide a formative evaluation of the Wiki group project and to examine how Wiki technology was utilized to enhance active and collaborative learning of first-year medical students in the course and to reinforce information literacy skills.

  15. The Learning Portal

    ERIC Educational Resources Information Center

    Staudt, Carolyn; Hanzlick-Burton, Camden; Williamson, Carol; McIntyre, Cynthia

    2015-01-01

    The Innovative Technology in Science Inquiry (ITSI) project is a learning portal with hundreds of free, customizable science, math, and engineering activities funded by the National Science Foundation at the Concord Consortium, a nonprofit research and development organization dedicated to transforming education through technology. The project…

  16. Usages and Impacts of the Integration of Information and Communication Technologies (ICTS) in Elementary Classrooms: Case Study of Swedish Municipality Schools

    ERIC Educational Resources Information Center

    Sahlin, Johannes S.; Tsertsidis, Antony; Islam, M. Sirajul

    2017-01-01

    During recent years, many schools have started to implement information and communication technologies (ICTs)-based learning devices (such as laptops, tablets, mobile phones, and active boards) in the classroom settings in order to increase learning outcomes. The aim of this study is to find which activities and outcomes are evident in the usages…

  17. Using technology to promote mobile learning: engaging students with cell phones in the classroom.

    PubMed

    Robb, Meigan; Shellenbarger, Teresa

    2012-01-01

    Advancements in cell phone technology have impacted every aspect of society. Individuals have instant access to social networks, Web sites, and applications. Faculty need to consider using these mobile devices to enrich the classroom. The authors discuss how they successfully designed and incorporated cell phone learning activities into their classrooms. Teaching-learning strategies using cell phone technology and recommendations for overcoming challenges associated with cell phone use in the classroom are discussed.

  18. Effects of interactive technology, teacher scaffolding and feedback on university students' conceptual development in motion and force concepts

    NASA Astrophysics Data System (ADS)

    Stecklein, Jason Jeffrey

    The utilization of interactive technologies will affect learning in science classrooms of the future. And although these technologies have improved in form and function, their effective employment in university science classrooms has lagged behind the rapid development of new constructivist pedagogies and means of instruction. This dissertation examines the enlistment of instructional technologies, in particular tablet PCs and DyKnow Interactive Software, in a technologically enhanced, university-level, introductory physics course. Results of this qualitative case study of three university students indicate that (1) the use of interactive technology positively affects both student learning within force and motion and self-reported beliefs about physics, (2) ad hoc use of instructional technologies may not sufficient for effective learning in introductory physics, (3) student learners dictate the leveraging of technology in any classroom, and (4) that purposeful teacher structuring of classroom activities with technologies are essential for student construction of knowledge. This includes designing activities to elicit attention and make knowledge visible for low-level content, while augmenting student interactions and modelling procedural steps for higher-level content.

  19. Implementing the virtual reality learning environment: Second Life.

    PubMed

    Schmidt, Bonnie; Stewart, Stephanie

    2009-01-01

    Today, faculty members are challenged to find meaningful learning activities that enhance online nursing education. Second Life is an innovative Internet-based strategy that may be used to engage students in active learning. The authors discuss how this technology was implemented into an accelerated online nursing program.

  20. How an Active Learning Classroom Transformed IT Executive Management

    ERIC Educational Resources Information Center

    Connolly, Amy; Lampe, Michael

    2016-01-01

    This article describes how our university built a unique classroom environment specifically for active learning. This classroom changed students' experience in the undergraduate executive information technology (IT) management class. Every college graduate should learn to think critically, solve problems, and communicate solutions, but 90% of…

  1. A Case Study for Comparing the Effectiveness of a Computer Simulation and a Hands-on Activity on Learning Electric Circuits

    ERIC Educational Resources Information Center

    Ekmekci, Adem; Gulacar, Ozcan

    2015-01-01

    Science education reform emphasizes innovative and constructivist views of science teaching and learning that promotes active learning environments, dynamic instructions, and authentic science experiments. Technology-based and hands-on instructional designs are among innovative science teaching and learning methods. Research shows that these two…

  2. Advanced Learning Technologies and Learning Networks and Their Impact on Future Aerospace Workforce

    NASA Technical Reports Server (NTRS)

    Noor, Ahmed K. (Compiler)

    2003-01-01

    This document contains the proceedings of the training workshop on Advanced Learning Technologies and Learning Networks and their impact on Future Aerospace Workforce. The workshop was held at the Peninsula Workforce Development Center, Hampton, Virginia, April 2 3, 2003. The workshop was jointly sponsored by Old Dominion University and NASA. Workshop attendees came from NASA, other government agencies, industry, and universities. The objectives of the workshop were to: 1) provide broad overviews of the diverse activities related to advanced learning technologies and learning environments, and 2) identify future directions for research that have high potential for aerospace workforce development. Eighteen half-hour overviewtype presentations were made at the workshop.

  3. Studying the Impact of Technology-Infused Activities among Low-Income Spanish-Speaking Immigrant Families

    ERIC Educational Resources Information Center

    Rivera, Héctor H.

    2014-01-01

    This study examines the impact of an intervention technology program--Community Learning Centers--designed to assist low-income Spanish-speaking parents in learning and using technology for family advancement. The study is based on a sample of 408 participants who completed pre- and post-surveys. Data collection was conducted across 2 years in…

  4. Improving Mathematics Teaching and Learning Experiences for Hard of Hearing Students with Wireless Technology-Enhanced Classrooms

    ERIC Educational Resources Information Center

    Liu, Chen-Chung; Chou, Chien-Chia; Liu, Baw-Jhiune; Yang, Jui-Wen

    2006-01-01

    Hard of hearing students usually face more difficulties at school than other students. A classroom environment with wireless technology was implemented to explore whether wireless technology could enhance mathematics learning and teaching activities for a hearing teacher and her 7 hard of hearing students in a Taiwan junior high school.…

  5. An Analysis of Learners' Intentions toward Virtual Reality Learning Based on Constructivist and Technology Acceptance Approaches

    ERIC Educational Resources Information Center

    Huang, Hsiu-Mei; Liaw, Shu-Sheng

    2018-01-01

    Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…

  6. A Qualitative Case Study on the Acquisition and Use of Educational and Information Technologies in a New High School in Southern New Mexico

    ERIC Educational Resources Information Center

    Grijalva, Norma

    2013-01-01

    This research explores various aspects of technology in education, including learning applications, equipment, infrastructure, and pedagogy. Technology can be used for course delivery, assessment, communications, research and other learning activities. As educational institutions transition more of their academic courses, resources, and services…

  7. Active Learning in Introductory Economics: Do MyEconLab and Aplia Make Any Difference?

    ERIC Educational Resources Information Center

    Nguyen, Trien; Trimarchi, Angela

    2010-01-01

    This paper reports experiment results of teaching large classes of introductory economics with modern learning technology such as MyEconLab or Aplia. This new technology emerges partially in response to the enrollment pressure currently facing many institutions of higher education. Among other things, the technology provides an integrated online…

  8. Video-recorded simulated patient interactions: can they help develop clinical and communication skills in today's learning environment?

    PubMed

    Seif, Gretchen A; Brown, Debora

    2013-01-01

    It is difficult to provide real-world learning experiences for students to master clinical and communication skills. The purpose of this paper is to describe a novel instructional method using self- and peer-assessment, reflection, and technology to help students develop effective interpersonal and clinical skills. The teaching method is described by the constructivist learning theory and incorporates the use of educational technology. The learning activities were incorporated into the pre-clinical didactic curriculum. The students participated in two video-recording assignments and performed self-assessments on each and had a peer-assessment on the second video-recording. The learning activity was evaluated through the self- and peer-assessments and an instructor-designed survey. This evaluation identified several themes related to the assignment, student performance, clinical behaviors and establishing rapport. Overall the students perceived that the learning activities assisted in the development of clinical and communication skills prior to direct patient care. The use of video recordings of a simulated history and examination is a unique learning activity for preclinical PT students in the development of clinical and communication skills.

  9. One-Class Classification-Based Real-Time Activity Error Detection in Smart Homes.

    PubMed

    Das, Barnan; Cook, Diane J; Krishnan, Narayanan C; Schmitter-Edgecombe, Maureen

    2016-08-01

    Caring for individuals with dementia is frequently associated with extreme physical and emotional stress, which often leads to depression. Smart home technology and advances in machine learning techniques can provide innovative solutions to reduce caregiver burden. One key service that caregivers provide is prompting individuals with memory limitations to initiate and complete daily activities. We hypothesize that sensor technologies combined with machine learning techniques can automate the process of providing reminder-based interventions. The first step towards automated interventions is to detect when an individual faces difficulty with activities. We propose machine learning approaches based on one-class classification that learn normal activity patterns. When we apply these classifiers to activity patterns that were not seen before, the classifiers are able to detect activity errors, which represent potential prompt situations. We validate our approaches on smart home sensor data obtained from older adult participants, some of whom faced difficulties performing routine activities and thus committed errors.

  10. Testing communication strategies to convey genomic concepts using virtual reality technology.

    PubMed

    Kaphingst, Kimberly A; Persky, Susan; McCall, Cade; Lachance, Christina; Beall, Andrew C; Blascovich, Jim

    2009-06-01

    Health professionals need to be able to communicate information about genomic susceptibility in understandable and usable ways, but substantial challenges are involved. We developed four learning modules that varied along two factors: (1) learning mode (active learning vs. didactic learning) and (2) metaphor (risk elevator vs. bridge) and tested them using a 2 x 2 between-subjects, repeated measures design. The study used an innovative virtual reality technology experimental platform; four virtual worlds were designed to convey the concept that genetic and behavioral factors interact to affect common disease risk. The primary outcome was comprehension (recall, transfer). Study participants were 42 undergraduates aged 19-23. The results indicated that the elevator metaphor better supported learning of the concept than the bridge metaphor. Mean transfer score was significantly higher for the elevator metaphor (p < 0.05). Mean change in recall was significantly higher for didactic learning than active learning (p < 0.05). Mean ratings for variables posited to be associated with better learning (e.g., motivation), however, were generally higher for the active learning worlds. The results suggested that active learning might not always be more effective than didactic learning in increasing comprehension of health information. The findings also indicated that less complex metaphors might convey abstract concepts more effectively.

  11. Testing Communication Strategies to Convey Genomic Concepts Using Virtual Reality Technology

    PubMed Central

    Kaphingst, Kimberly A.; Persky, Susan; McCall, Cade; Lachance, Christina; Beall, Andrew C.; Blascovich, Jim

    2009-01-01

    Health professionals need to be able to communicate information about genomic susceptibility in understandable and usable ways, but substantial challenges are involved. We developed four learning modules that varied along two factors: (1) learning mode (active learning vs. didactic learning) and (2) metaphor (risk elevator vs. bridge) and tested them using a 2×2 between-subjects, repeated measures design. The study used an innovative virtual reality technology experimental platform; four virtual worlds were designed to convey the concept that genetic and behavioral factors interact to affect common disease risk. The primary outcome was comprehension (recall, transfer). Study participants were 42 undergraduates aged 19–23. The results indicated that the elevator metaphor better supported learning of the concept than the bridge metaphor. Mean transfer score was significantly higher for the elevator metaphor (p<0.05). Mean change in recall was significantly higher for didactic learning than active learning (p<0.05). However, mean ratings for variables posited to be associated with better learning (e.g., motivation) were generally higher for the active learning worlds. The results suggested that active learning might not always be more effective than didactic learning in increasing comprehension of health information. The findings also indicated that less complex metaphors might convey abstract concepts more effectively. PMID:19466649

  12. Future Technology Workshop: A Collaborative Method for the Design of New Learning Technologies and Activities

    ERIC Educational Resources Information Center

    Vavoula, Giasemi N.; Sharples, Mike

    2007-01-01

    We describe the future technology workshop (FTW), a method whereby people with everyday knowledge or experience in a specific area of technology use (such as using digital cameras) envision and design the interactions between current and future technology and activity. Through a series of structured workshop sessions, participants collaborate to…

  13. Using Biomimicry to Engage Students in a Design-Based Learning Activity

    ERIC Educational Resources Information Center

    Gardner, Grant E.

    2012-01-01

    I describe a design-based learning activity that utilizes the interdisciplinary content domain of biomimicry. Design-based learning requires student creativity and technological innovation to address novel science problems, characteristics of the nature of science not often addressed in schools. Alignment with national standards documents,…

  14. Assessing Individual-Level Factors Supporting Student Intrinsic Motivation in Online Discussions: A Qualitative Study

    ERIC Educational Resources Information Center

    Shroff, Ronnie H.; Vogel, Douglas R.; Coombes, John

    2008-01-01

    Research has established that intrinsic motivation has a positive effect on learning and academic achievement. However, little is known about the impact of different technology-supported learning activities on student intrinsic motivation or whether such learning activities significantly enhance student intrinsic motivation compared to traditional…

  15. A Working Model for Complying with Accessibility Guidelines for Online Learning

    ERIC Educational Resources Information Center

    Cifuentes, Lauren; Janney, Alexandra; Guerra, Lauran; Weir, Jennifer

    2016-01-01

    We describe our activities that emerged in the context of an Office of Distance Education and Learning Technologies' efforts to systematically and systemically address accessibility for online learning in order to comply with ethical principles, best practices, and laws. The activities include three overarching continuous tasks: strategically…

  16. The Brink of Change: Gender in Technology-Rich Collaborative Learning Environments

    NASA Astrophysics Data System (ADS)

    Goldstein, Jessica; Puntambekar, Sadhana

    2004-12-01

    This study was designed to contribute to a small but growing body of knowledge on the influence of gender in technology-rich collaborative learning environments. The study examined middle school students' attitudes towards using computers and working in groups during scientific inquiry. Students' attitudes towards technology and group work were analyzed using questionnaires. To add depth to the findings from the survey research, the role of gender was also investigated through the analysis of student conversations in the context of two activities: exploring science information on a hypertext text and conducting hands-on investigations. The data suggest that not only are girls and boys are similar with regard to attitudes about computers and group work, but that during collaborative learning activities, girls may actually participate more actively and persistently regardless of the nature of the task.

  17. Motivating At-Risk Students through Computer-based Cooperative Learning Activities.

    ERIC Educational Resources Information Center

    Gan, Siowck-Lee

    1999-01-01

    Malaysian at-risk students trained in information-technology skills were appointed to lead cooperative-learning groups engaged in computer-search activities. Activities were structured to incorporate individual accountability, positive interdependence and interaction, collaborative skills, and group processing. Motivation, self-confidence,…

  18. Digital learning objects in nursing consultation: technology assessment by undergraduate students.

    PubMed

    Silveira, DeniseTolfo; Catalan, Vanessa Menezes; Neutzling, Agnes Ludwig; Martinato, Luísa Helena Machado

    2010-01-01

    This study followed the teaching-learning process about the nursing consultation, based on digital learning objects developed through the active Problem Based Learning method. The goals were to evaluate the digital learning objects about nursing consultation, develop cognitive skills on the subject using problem based learning and identify the students' opinions on the use of technology. This is an exploratory and descriptive study with a quantitative approach. The sample consisted of 71 students in the sixth period of the nursing program at the Federal University of Rio Grande do Sul. The data was collected through a questionnaire to evaluate the learning objects. The results showed positive agreement (58%) on the content, usability and didactics of the proposed computer-mediated activity regarding the nursing consultation. The application of materials to the students is considered positive.

  19. Transformation of Teacher Practice Using Mobile Technology with One-to-One Classes: M-Learning Pedagogical Approaches

    ERIC Educational Resources Information Center

    Lindsay, Lucie

    2016-01-01

    The rapid global uptake of mobile technology is reflected in pioneering New Zealand schools. Teachers of classes where each student uses a mobile device were surveyed on how frequently they use various mobile learning activities and asked to describe the new pedagogical opportunities it offers. The teachers' m-learning pedagogical approaches and…

  20. I [image omitted] Spanish: K-8 Attitudes toward Learning Spanish with Computers

    ERIC Educational Resources Information Center

    Garcia-Villada, Eduardo

    2011-01-01

    This study investigates children's attitudes and technology use for learning Spanish, and examines the type of technology-enhanced learning activities they enjoy. A survey with two versions was developed to gather attitudes and opinions of 2,220 children in grades K-2 and 3-8 in eight small rural school districts in the Midwest of the United…

  1. "It's on the Tip of My Google": Intra-Active Performance and the Non-Totalising Learning Environment

    ERIC Educational Resources Information Center

    Snake-Beings, Emit

    2017-01-01

    Technologies that expand the learning environment to include interactions outside of the physical space of the classroom, such as the use of Google as an aid to memory, represent one aspect of learning that occurs within several seemingly decentralised spaces. On the other hand, it can be argued that such interactive technologies are enclosed in…

  2. Learntime and Learning Place-Focused Forward-Oriented Design for Learning in Technology-Enhanced Classrooms

    ERIC Educational Resources Information Center

    Sun, Susan Y. H.

    2016-01-01

    This study reports on a teacher's ongoing design activities in a fully online language course when the class was in progress. The aims were, firstly, to provide first-hand experience and insight into a teacher's design work in a real-life, technology-enhanced learning (TEL) classroom; and secondly, to facilitate reflective analysis of the emerging…

  3. Enabling Active Learning. Conference Programme and Abstracts of the Association for Learning Technology Conference (1st, Hull, England, United Kingdom, September 19-21, 1994).

    ERIC Educational Resources Information Center

    Heath, Simon, Ed.

    This program for the 1994 Association for Learning Technology Conference provides a conference schedule and summarizes the presentations of the discussion workshops, hands-on workshops, live demonstrations, and poster sessions. Abstracts of the following papers presented at the conference are included: "The Conceptualisation Cycle" (J.…

  4. Integrating On-Line Technology into Teaching Activities to Enhance Student and Teacher Learning in a New Zealand Primary School

    ERIC Educational Resources Information Center

    Baskerville, Delia

    2012-01-01

    Continuing emphasis given to computer technology resourcing in schools presents potential for web-based initiatives which focus on quality arts teaching and learning, as ways to improve arts outcomes for all students. An arts e-learning collaborative research project between specialist on-line teacher/researchers and generalist primary teachers…

  5. Does Artificial Tutoring Foster Inquiry Based Learning?

    ERIC Educational Resources Information Center

    Schmoelz, Alexander; Swertz, Christian; Forstner, Alexandra; Barberi, Alessandro

    2014-01-01

    This contribution looks at the Intelligent Tutoring Interface for Technology Enhanced Learning, which integrates multistage-learning and inquiry-based learning in an adaptive e-learning system. Based on a common pedagogical ontology, adaptive e-learning systems can be enabled to recommend learning objects and activities, which follow inquiry-based…

  6. Introductory Industrial Technology I. Laboratory Activities.

    ERIC Educational Resources Information Center

    Towler, Alan L.; And Others

    This guide contains 36 learning modules intended for use by technology teachers and students in grades 7 and 8. Each module includes a student laboratory activity and instructor's resource sheet. Each student activity includes the following: activity topic and overview, challenge statement, objectives, vocabulary/concepts reinforced,…

  7. Introductory Industrial Technology II. Laboratory Activities.

    ERIC Educational Resources Information Center

    Towler, Alan L.

    This guide contains 29 learning modules intended for use by technology teachers and students in grade 8. Each module includes a student laboratory activity and instructor's resource sheet. Each student activity includes the following: activity topic and overview, challenge statement, objectives, vocabulary/concepts reinforced, equipment/supplies,…

  8. Assessing the quality of activities in a smart environment.

    PubMed

    Cook, Diane J; Schmitter-Edgecombe, M

    2009-01-01

    Pervasive computing technology can provide valuable health monitoring and assistance technology to help individuals live independent lives in their own homes. As a critical part of this technology, our objective is to design software algorithms that recognize and assess the consistency of activities of daily living that individuals perform in their own homes. We have designed algorithms that automatically learn Markov models for each class of activity. These models are used to recognize activities that are performed in a smart home and to identify errors and inconsistencies in the performed activity. We validate our approach using data collected from 60 volunteers who performed a series of activities in our smart apartment testbed. The results indicate that the algorithms correctly label the activities and successfully assess the completeness and consistency of the performed task. Our results indicate that activity recognition and assessment can be automated using machine learning algorithms and smart home technology. These algorithms will be useful for automating remote health monitoring and interventions.

  9. Conceptions of Effective Teaching and Perceived Use of Computer Technologies in Active Learning Classrooms

    ERIC Educational Resources Information Center

    Gebre, Engida; Saroyan, Alenoush; Aulls, Mark W.

    2015-01-01

    This paper examined professors' conceptions of effective teaching in the context of a course they were teaching in active learning classrooms and how the conceptions related to the perceived role and use of computers in their teaching. We interviewed 13 professors who were teaching in active learning classrooms in winter 2011 in a large research…

  10. To Like or Not to Like! Student Perceptions of Technological Activities for Learning French as a Second Language at Five Canadian Universities

    ERIC Educational Resources Information Center

    Peters, Martine; Weinberg, Alysse; Sarma, Nandini

    2009-01-01

    This article examines student attitudes towards and perceptions of technological activities in the language classroom. Data collected from students (n = 71) in the French language departments of five Canadian universities were used to examine which technological activities students preferred, whether and to what degree different activities were…

  11. Problem Solving: The "Wright" Math. The Centennial of Flight Special Edition. An Educator Guide with Activities in Mathematics, Science, and Technology. NASA CONNECT[TM].

    ERIC Educational Resources Information Center

    National Aeronautics and Space Administration, Hampton, VA. Langley Research Center.

    NASA CONNECT is an annual series of integrated mathematics, science, and technology instructional distance learning programs for students in grades 6-8. This program is designed for students to learn about the evolution of flight. The program has three components--television broadcast, Web activity, and lesson guide--which are designed as an…

  12. The New School-Based Learning (SBL) to Work-Based Learning (WBL) Transition Module: A Practical Implementation in the Technical and Vocational Education (TVE) System in Bahrain

    NASA Astrophysics Data System (ADS)

    Alseddiqi, M.; Mishra, R.; Pislaru, C.

    2012-05-01

    This paper diagnoses the implementation of a new engineering course entitled 'school-based learning (SBL) to work-based learning (WBL) transition module' in the Bahrain Technical and Vocational Education (TVE) learning environment. The module was designed to incorporate an innovative education and training approach with a variety of learning activities that are included in various learning case studies. Each case study was based on with learning objectives coupled with desired learning outcomes. The TVE students should meet the desired outcomes after the completion of the learning activities and assessments. To help with the implementation phase of the new module, the authors developed guidelines for each case study. The guidelines incorporated learning activities to be delivered in an integrated learning environment. The skills to be transferred were related to cognitive, affective, and technical proficiencies. The guidelines included structured instructions to help students during the learning process. In addition, technology was introduced to improve learning effectiveness and flexibility. The guidelines include learning indicators for each learning activity and were based on their interrelation with competencies to be achieved with respect to modern industrial requirements. Each learning indicator was then correlated against the type of learning environment, teaching and learning styles, examples of mode of delivery, and assessment strategy. Also, the learning activities were supported by technological features such as discussion forums for social perception and engagement and immediate feedback exercises for self-motivation. Through the developed module, TVE teachers can effectively manage the teaching and learning process as well as the assessment strategy to satisfy students' individual requirements and enable them to meet workplace requirements.

  13. Cloud Collaboration: Cloud-Based Instruction for Business Writing Class

    ERIC Educational Resources Information Center

    Lin, Charlie; Yu, Wei-Chieh Wayne; Wang, Jenny

    2014-01-01

    Cloud computing technologies, such as Google Docs, Adobe Creative Cloud, Dropbox, and Microsoft Windows Live, have become increasingly appreciated to the next generation digital learning tools. Cloud computing technologies encourage students' active engagement, collaboration, and participation in their learning, facilitate group work, and support…

  14. Design Issues Related to the Evaluation of Learner--Computer Interaction in a Web-Based Environment: Activities v. Tasks

    ERIC Educational Resources Information Center

    Hemard, Dominique

    2006-01-01

    If web-based technology is increasingly becoming the central plank of contemporary teaching and learning processes, there is still too little evidence to suggest that it is delivering purposeful learning activities beyond its widely perceived potential as a learning resource providing content and learning objects. This is due in part to the…

  15. Preferred Learning Style and Educational Technology: Linear vs. Interactive Video.

    ERIC Educational Resources Information Center

    Yoder, Marianne E.

    1994-01-01

    A study found that learners with reflective-observing learning styles (n=16) tend to learn better with linear video, and those with active experimenting learning styles (n=42) tend to achieve greater learning with computer-assisted interactive video instruction. (JOW)

  16. Millennial generation student nurses' perceptions of the impact of multiple technologies on learning.

    PubMed

    Montenery, Susan M; Walker, Marjorie; Sorensen, Elizabeth; Thompson, Rhonda; Kirklin, Dena; White, Robin; Ross, Carl

    2013-01-01

    To determine how millennial nursing students perceive the effects of instructional technology on their attentiveness, knowledge, critical thinking, and satisfaction. BACKGROUND Millennial learners develop critical thinking through experimentation, active participation, and multitasking with rapid shifts between technological devices. They desire immediate feedback. METHOD; A descriptive, longitudinal, anonymous survey design was used with a convenience sample of 108 sophomore, junior, and senior baccalaureate nursing students (participation rates 95 percent, winter, 85 percent, spring). Audience response, virtual learning, simulation, and computerized testing technologies were used. An investigator-designed instrument measured attentiveness, knowledge, critical thinking, and satisfaction (Cronbach's alphas 0.73, winter; 0.84, spring). Participants positively rated the audience response, virtual learning, and simulation instructional technologies on their class participation, learning, attention, and satisfaction. They strongly preferred computerized testing. Consistent with other studies, these students engaged positively with new teaching strategies using contemporary instructional technology. Faculty should consider using instructional technologies.

  17. The Klondike Gold Rush: Using Technology to Learn about History

    ERIC Educational Resources Information Center

    Mayers, Edith G.

    2008-01-01

    This article presents a social studies unit plan taught to fifth graders in a gifted resource class that infuses technology into student-centered activities. The unit demonstrates how the teacher and students were able to use the technology to learn about life during the Klondike Gold Rush. The goal of the unit was to show how the Klondike Gold…

  18. Uncovering Procedural Knowledge in Craft, Design, and Technology Education: A Case of Hands-On Activities in Electronics

    ERIC Educational Resources Information Center

    Pirttimaa, Matti; Husu, Jukka; Metsärinne, Mika

    2017-01-01

    Different knowledge types have their own specific features and tasks in the learning process. Procedural knowledge is used in craft and technology education when students solve problems individually and share their working knowledge with others. This study presents a detailed analysis of a one student's learning process in technology education and…

  19. Impact E-Learning Platform Moodle on the Physic's Learning Process in the High School's Students

    NASA Astrophysics Data System (ADS)

    Torres-Montealban, Jonas; Ruiz-Chavarria, Gregorio; Gomez-Lozoya, Enrique Armando

    2011-03-01

    As a didactic proposal, moodle e-learning platform was implemented in one of two Physics High School's group at UACH, in order to show how the use of new technologies can improve the learning progress linked to physics concepts. As a result, the first group worked at the same time with inside class activities as well as outside resources from the moodle e-platform. The second group only worked with inside class activities. This teaching application was developed in six sections. Section I defines the educational framework. Section II identifies the key physic's concepts to be studied in each proposed activity. Section III describes the didactic model. Section IV displays the compared results between similarities and differences in both groups. Section VI shows the gathered information in order to be discussed as a topic related on how new technologies improve the Physic's learning process in the high school' students.

  20. Understanding Chemistry Professors' Use of Educational Technologies: An Activity Theoretical Approach

    ERIC Educational Resources Information Center

    Kahveci, Ajda; Gilmer, Penny J.; Southerland, Sherry A.

    2008-01-01

    The aim of this study is to understand the influences on chemistry professors' use of educational technology. For this, we use activity theory to focus on two university chemistry professors and the broader activity system in which they work. We analyse their beliefs and past experiences related to teaching, learning, and technology as well as…

  1. Active Learning in the Digital Age Classroom.

    ERIC Educational Resources Information Center

    Heide, Ann; Henderson, Dale

    This book examines the theoretical and practical issues surrounding today's technology-integrated classroom. The chapters cover the following topics: (1) reasons to integrate technology into the classroom, including the changing world, enriched learning and increased productivity, the learner, the workplace, past experience, and future trends; (2)…

  2. Ubiquitous Computing Technologies in Education

    ERIC Educational Resources Information Center

    Hwang, Gwo-Jen; Wu, Ting-Ting; Chen, Yen-Jung

    2007-01-01

    The prosperous development of wireless communication and sensor technologies has attracted the attention of researchers from both computer and education fields. Various investigations have been made for applying the new technologies to education purposes, such that more active and adaptive learning activities can be conducted in the real world.…

  3. [Construction and Application of Innovative Education Technology Strategies in Nursing].

    PubMed

    Chao, Li-Fen; Huang, Hsiang-Ping; Ni, Lee-Fen; Tsai, Chia-Lan; Huang, Tsuey-Yuan

    2017-12-01

    The evolution of information and communication technologies has deeply impacted education reform, promoted the development of digital-learning models, and stimulated the development of diverse nursing education strategies in order to better fulfill needs and expand in new directions. The present paper introduces the intelligent-learning resources that are available for basic medical science education, problem-based learning, nursing scenario-based learning, objective structured clinical examinations, and other similar activities in the Department of Nursing at Chang Gung University of Science and Technology. The program is offered in two parts: specialized classroom facilities and cloud computing / mobile-learning. The latter includes high-fidelity simulation classrooms, online e-books, and virtual interactive simulation and augmented reality mobile-learning materials, which are provided through multimedia technology development, learning management systems, web-certificated examinations, and automated teaching and learning feedback mechanisms. It is expected that the teaching experiences that are shared in this article may be used as a reference for applying professional wisdom teaching models into nursing education.

  4. Teaching for Engagement: Part 2: Technology in the Service of Active Learning

    ERIC Educational Resources Information Center

    Hunter, William J.

    2015-01-01

    In the first piece in this series ("Teaching for Engagement: Part 1: Constructivist Principles, Case-Based Teaching, and Active Learning"), William Hunter sought to make the case that a wide range of teaching methods (e.g., case-based teaching, problem-based learning, anchored instruction) that share an intellectual grounding in…

  5. Academic Social Networking Brings Web 2.0 Technologies to the Middle Grades

    ERIC Educational Resources Information Center

    Taranto, Gregory; Dalbon, Melissa; Gaetano, Julie

    2011-01-01

    The middle grades are an exciting time for adolescents to explore, learn, and collaborate with one another (National Middle School Association, 2010). By incorporating an academic social network as part of the classroom experience, collaboration and active learning take on new forms, and a transformation from passive learning to active learning…

  6. Space and Consequences: The Impact of Different Formal Learning Spaces on Instructor and Student Behavior

    ERIC Educational Resources Information Center

    Brooks, D. Christopher

    2012-01-01

    This article presents the results of a quasi-experimental research project investigating the impact of two different formal learning spaces--a traditional classroom and a technologically enhanced active learning classroom--on instructor behavior, classroom activities, and levels of on-task student behavior at the University of Minnesota. Using…

  7. Factors Affecting Construction of Science Discourse in the Context of an Extracurricular Science and Technology Project

    ERIC Educational Resources Information Center

    Webb, Horace P.

    2009-01-01

    Doing and learning science are social activities that require certain language, activities, and values. Both constitute what Gee (2005) calls Discourses. The language of learning science varies with the learning context (Lemke, 2001,1990). "Science for All Americans" (AAAS, 1990) and "Inquiry and the National Science Education…

  8. The Integrated Framework of College Class Activities--Using Learn Mode with the Introduction of Educational Technology as an Example

    ERIC Educational Resources Information Center

    Tsai, Chia-Ling; Ku, David Tawei

    2014-01-01

    This paper takes the undergraduate course "The Introduction of Educational Technology" as an example, and carries out the practice based on the application of Learn Mode. In Taiwan, there were plenty of attempts for the implementation of mobile learning on both elementary and high schools; yet, it has not been extended to the higher…

  9. Learning in a u-Museum: Developing a Context-Aware Ubiquitous Learning Environment

    ERIC Educational Resources Information Center

    Chen, Chia-Chen; Huang, Tien-Chi

    2012-01-01

    Context-awareness techniques can support learners in learning without time or location constraints by using mobile devices and associated learning activities in a real learning environment. Enrichment of context-aware technologies has enabled students to learn in an environment that integrates learning resources from both the real world and the…

  10. Horticulture Therapy Activities for Exceptional Students.

    ERIC Educational Resources Information Center

    Airhart, Douglas L.; And Others

    1988-01-01

    The Tennessee Technological University's Program of Special Education sponsors a "Super Saturday" of enrichment activities for gifted and talented students as well as students with learning disabilities. A session on horticulture was planned and arranged by students in a class on horticultural therapy who designed learning activities of…

  11. Perceptions of STEM-Based Outreach Learning Activities in Secondary Education

    ERIC Educational Resources Information Center

    Vennix, J.; den Brok, P.; Taconis, R.

    2017-01-01

    We investigated and compared the learning environment perceptions of students, teachers and guides who participated in Science, Technology, Engineering and Mathematics (STEM)-based outreach activities in secondary education. In outreach activities, schools and teachers work together with companies and other external institutions in learning…

  12. Twitter as a Teaching Practice to Enhance Active and Informal Learning in Higher Education: The Case of Sustainable Tweets

    ERIC Educational Resources Information Center

    Kassens-Noor, Eva

    2012-01-01

    With the rise of Web 2.0, a multitude of new possibilities on how to use these online technologies for active learning has intrigued researchers. While most instructors have used Twitter for in-class discussions, this study explores the teaching practice of Twitter as an active, informal, outside-of-class learning tool. Through a comparative…

  13. PORTAAL: A Classroom Observation Tool Assessing Evidence-Based Teaching Practices for Active Learning in Large Science, Technology, Engineering, and Mathematics Classes

    ERIC Educational Resources Information Center

    Eddy, Sarah L.; Converse, Mercedes; Wenderoth, Mary Pat

    2015-01-01

    There is extensive evidence that active learning works better than a completely passive lecture. Despite this evidence, adoption of these evidence-based teaching practices remains low. In this paper, we offer one tool to help faculty members implement active learning. This tool identifies 21 readily implemented elements that have been shown to…

  14. The Evolutionary Conformation from Traditional Lecture to Active Learning in an Undergraduate Biology Course and Its Effects on Student Achievement

    ERIC Educational Resources Information Center

    Diederich, Kirsten Bakke

    2010-01-01

    In response to the declining number of students in the United States entering into the STEM (science, technology, engineering, and math) disciplines, there has been an attempt to retain student interest in the sciences through the implementation of more active learning in the classroom. Active learning is defined as any instructional method that…

  15. The Brain, Learning, and Technology.

    ERIC Educational Resources Information Center

    Deters, Thomas J.

    1999-01-01

    New research findings on memory and learning systems have implications for continuing medical education in terms of format and length of learning activities, age of learners, and psychological factors such as stress and mental fatigue. (SK)

  16. Use of classroom "clickers" to promote acquisition of advanced reasoning skills.

    PubMed

    DeBourgh, Gregory A

    2008-03-01

    Use of classroom response systems (a.k.a. "clickers" or "audience polling systems") are growing in popularity among faculty in colleges and universities. When used by faculty in a strategic instructional design, clickers can raise the level of participation and the effectiveness of interaction, promote engagement of students in active learning, foster communication to clarify misunderstanding and incorrect thinking, and provide a method to instructionally embed assessment as a learning activity rather than reliance on the traditional approach of summative assessment for assigning grades. This article describes the use of clicker technology in a baccalaureate nursing program to promote acquisition and application of advanced reasoning skills. Methods are suggested for embedding formative assessment and the tactical use of questioning as feedback and a powerful learning tool. Operational aspects of clickers technology are summarized and students' perceptions and satisfaction with use of this teaching and learning technology are described.

  17. Does the Room Matter? Active Learning in Traditional and Enhanced Lecture Spaces

    PubMed Central

    Stoltzfus, Jon R.; Libarkin, Julie

    2016-01-01

    SCALE-UP–type classrooms, originating with the Student-Centered Active Learning Environment with Upside-down Pedagogies project, are designed to facilitate active learning by maximizing opportunities for interactions between students and embedding technology in the classroom. Positive impacts when active learning replaces lecture are well documented, both in traditional lecture halls and SCALE-UP–type classrooms. However, few studies have carefully analyzed student outcomes when comparable active learning–based instruction takes place in a traditional lecture hall and a SCALE-UP–type classroom. Using a quasi-experimental design, we compared student perceptions and performance between sections of a nonmajors biology course, one taught in a traditional lecture hall and one taught in a SCALE-UP–type classroom. Instruction in both sections followed a flipped model that relied heavily on cooperative learning and was as identical as possible given the infrastructure differences between classrooms. Results showed that students in both sections thought that SCALE-UP infrastructure would enhance performance. However, measures of actual student performance showed no difference between the two sections. We conclude that, while SCALE-UP–type classrooms may facilitate implementation of active learning, it is the active learning and not the SCALE-UP infrastructure that enhances student performance. As a consequence, we suggest that institutions can modify existing classrooms to enhance student engagement without incorporating expensive technology. PMID:27909018

  18. Compendium of Interdisciplinary Activities for an Introductory Course in Communication Systems at the Secondary Level.

    ERIC Educational Resources Information Center

    Lasko, David J.

    This compendium of interdisciplinary learning activities is designed to assist technology education instructors who are conducting an introductory secondary-level course in communication technology. The 12 activities, which are sequenced from introductory, low-cost activities to more advanced and more involved activities, deal with the following…

  19. Self-controlled technologies to support skill attainment in persons with an autism spectrum disorder and/or an intellectual disability: a systematic literature review.

    PubMed

    den Brok, W L J E; Sterkenburg, P S

    2015-01-01

    Persons with an autism spectrum disorder and/or intellectual disability have difficulties in processing information, which impedes the learning of daily living skills and cognitive concepts. Technological aids support learning, and if used temporarily and in a self-controlled manner, they may contribute to independent societal participation. This systematic review examines the studies that applied self-controlled technologies. The 28 relevant studies showed that skills and concepts are learned through prompting, interaction with devices, and practicing in (realistic) virtual environments. For attaining cognitive concepts, advanced technologies such as virtual reality are effective. Five studies focussed on cognitive concepts and two on emotion concepts. More research is necessary to examine the generalization of results and effect of using technology for learning cognitive and emotional concepts. Implications for Rehabilitation Persons with a moderate to mild intellectual disability and/or with autism can use self-controlled technology to learn new activities of daily living and cognitive concepts (e.g. time perception and imagination). Specific kinds of technologies can be used to learn specific kinds of skills (e.g. videos on computers or handheld devices for daily living skills; Virtual Reality for time perception and emotions of others). For learning new cognitive concepts it is advisable to use more advanced technologies as they have the potential to offer more features to support learning.

  20. Technology Learning Activities: Columbus Sailed the Ocean Blue, the Cellular Connection, Emergency Shelter.

    ERIC Educational Resources Information Center

    Etchison, Cindy; Deal, Walter F., III

    1992-01-01

    Presents learning activities such as planning and building a sailboat, manufacturing cellular phone cases, and designing and building emergency shelters. Includes the context, the challenge, resources used, objectives, materials needed, and an evaluation. (JOW)

  1. Using Technology Effectively to Teach about Fractions

    ERIC Educational Resources Information Center

    Hensberry, Karina K. R.; Moore, Emily B.; Perkins, Katherine

    2015-01-01

    In this article, the authors describe classroom use of technology that successfully engaged fourth grade students (typically aged 9-10) in the United States in learning about fractions. The activities involved the use of an interactive simulation designed to support student learning of fractions, and whole-class discussion where students were…

  2. A Flipped First-Year Digital Circuits Course for Engineering and Technology Students

    ERIC Educational Resources Information Center

    Yelamarthi, Kumar; Drake, Eron

    2015-01-01

    This paper describes a flipped and improved first-year digital circuits (DC) course that incorporates several active learning strategies. With the primary objective of increasing student interest and learning, an integrated instructional design framework is proposed to provide first-year engineering and technology students with practical knowledge…

  3. Motivating Instructors through Innovative Technology and Pedagogy

    ERIC Educational Resources Information Center

    Weber, Nicole L.; Barth, Dylan J.

    2016-01-01

    Members of the UWM CETL online and blended faculty development team share innovative technological and pedagogical strategies that they currently utilize to motivate and assist instructors in developing courses for the online or blended environments, and they discuss the lessons learned from incorporating active learning, open content, bring your…

  4. Getting Results: Small Changes, Big Cohorts and Technology

    ERIC Educational Resources Information Center

    Kenney, Jacqueline L.

    2012-01-01

    This paper presents an example of constructive alignment in practice. Integrated technology supports were deployed to increase the consistency between learning objectives, activities and assessment and to foster student-centred, higher-order learning processes in the unit. Modifications took place over nine iterations of a second-year Marketing…

  5. Learn Better by Doing Study: Fourth-Year Results

    ERIC Educational Resources Information Center

    Moye, Johnny J.; Dugger, William E., Jr.; Starkweather, Kendall N.

    2017-01-01

    The purpose of the "Learn Better by Doing Study" was to determine the extent to which U.S. public elementary, middle, and high school students were doing hands-on activities in their science, technology, engineering, and mathematics (STEM) classrooms. The International Technology and Engineering Educators Association's (ITEEA's)…

  6. Transforming Learning through Technology: Educating More, Costing Less

    ERIC Educational Resources Information Center

    Twigg, Carol A.

    2011-01-01

    Face-to-face instruction has been held as the gold standard of a quality academic program. But using information technology to redesign traditional courses can actually improve the quality of teaching, cut costs, and improve access and success. A strong redesign often involves active learning opportunities; individualized, on-demand assistance; a…

  7. Multimedia Instructional Tools and Student Learning in Computer Applications Courses

    ERIC Educational Resources Information Center

    Chapman, Debra Laier

    2013-01-01

    Advances in technology and changes in educational strategies have resulted in the integration of technology into the classroom. Multimedia instructional tools (MMIT) have been identified as a way to provide student-centered active-learning instructional material to students. MMITs are common in introductory computer applications courses based on…

  8. Uses of Technology in Community Colleges: A Resource Book for Community College Teachers and Administrators.

    ERIC Educational Resources Information Center

    Gooler, Dennis D., Ed.

    This resource guide for community college teachers and administrators focuses on hardware and software. The following are discussed: (1) individual technologies--computer-assisted instruction, audio tape, films, filmstrips/slides, dial access, programmed instruction, learning activity packages, video cassettes, cable TV, independent learning labs,…

  9. Science Learning with Information Technologies as a Tool for "Scientific Thinking" in Engineering Education

    ERIC Educational Resources Information Center

    Smirnov, Eugeny; Bogun, Vitali

    2011-01-01

    New methodologies in science (or mathematics) learning process and scientific thinking in the classroom activity of engineer students with ICT (information and communication technology), including graphic calculator are presented: visual modelling with ICT, action research with graphic calculator, insight in classroom and communications and…

  10. Active Students in Webinars

    ERIC Educational Resources Information Center

    Kolås, Line; Nordseth, Hugo; Yri, Jørgen Sørlie

    2015-01-01

    To ensure student activity in webinars we have defined 10 learning tasks focusing on production and communication e.g. collaborative writing, discussion and polling, and investigated how the technology supports the learning activities. The three project partners in the VisPed-project use different video-conferencing systems, and we analyzed how it…

  11. Cross-Continental Collaboration: A Case Study Using Activity Systems Analysis

    ERIC Educational Resources Information Center

    Ryder, LanHui

    2011-01-01

    Research has shown that simply linking learners from different countries using technology does not automatically bring about learning benefits; instead it frequently ends in tensions that, if not addressed, could potentially hinder learning. Using the lens of Vygotsky-inspired sociocultural theory, activity theory, and Engestrom's activity systems…

  12. Using Active Learning to Identify Health Information Technology Related Patient Safety Events.

    PubMed

    Fong, Allan; Howe, Jessica L; Adams, Katharine T; Ratwani, Raj M

    2017-01-18

    The widespread adoption of health information technology (HIT) has led to new patient safety hazards that are often difficult to identify. Patient safety event reports, which are self-reported descriptions of safety hazards, provide one view of potential HIT-related safety events. However, identifying HIT-related reports can be challenging as they are often categorized under other more predominate clinical categories. This challenge of identifying HIT-related reports is exacerbated by the increasing number and complexity of reports which pose challenges to human annotators that must manually review reports. In this paper, we apply active learning techniques to support classification of patient safety event reports as HIT-related. We evaluated different strategies and demonstrated a 30% increase in average precision of a confirmatory sampling strategy over a baseline no active learning approach after 10 learning iterations.

  13. The Effective of Using 5 Simple Steps (QSCCS) Learning Activities on Facebook to Promote Self-Learning in the 21st Century in Technology Printing and Advertising Course for Undergraduate Students in Education Technology and Communications

    ERIC Educational Resources Information Center

    Sittiwong, Tipparat; Wongnam, Thanet

    2015-01-01

    The objectives of this study were to: 1) study the result of implementing QSCCS with Facebook; 2) study students' opinions concerning the implementation of QSCCS with Facebook. The samples were 38 Technology and Communications undergraduates who attended Printing and Advertising Technology course in academic year of 2013. The information was…

  14. Social Virtual Worlds for Technology-Enhanced Learning on an Augmented Learning Platform

    ERIC Educational Resources Information Center

    Jin, Li; Wen, Zhigang; Gough, Norman

    2010-01-01

    Virtual worlds have been linked with e-learning applications to create virtual learning environments (VLEs) for the past decade. However, while they can support many educational activities that extend both traditional on-campus teaching and distance learning, they are used primarily for learning content generated and managed by instructors. With…

  15. How can students contribute? A qualitative study of active student involvement in development of technological learning material for clinical skills training.

    PubMed

    Haraldseid, Cecilie; Friberg, Febe; Aase, Karina

    2016-01-01

    Policy initiatives and an increasing amount of the literature within higher education both call for students to become more involved in creating their own learning. However, there is a lack of studies in undergraduate nursing education that actively involve students in developing such learning material with descriptions of the students' roles in these interactive processes. Explorative qualitative study, using data from focus group interviews, field notes and student notes. The data has been subjected to qualitative content analysis. Active student involvement through an iterative process identified five different learning needs that are especially important to the students: clarification of learning expectations, help to recognize the bigger picture, stimulation of interaction, creation of structure, and receiving context- specific content. The iterative process involvement of students during the development of new technological learning material will enhance the identification of important learning needs for students. The use of student and teacher knowledge through an adapted co-design process is the most optimal level of that involvement.

  16. Renegotiating the pedagogic contract: Teaching in digitally enhanced secondary science classrooms

    NASA Astrophysics Data System (ADS)

    Ajayi, Ajibola Oluneye

    This qualitative case study explores the effects of emerging digital technology as a teaching and learning tool in secondary school science classrooms. The study examines three teachers' perspectives on how the use of technology affects the teacher-student pedagogic relationship. The "pedagogic contract" is used as a construct to analyze the changes that took place in these teachers' classrooms amid the use of this new technology. The overarching question for this research is: How was the pedagogic contract renegotiated in three secondary science teachers' classrooms through the use of digitally enhanced science instruction. To answer this question, data was collected via semi-structured teacher interviews, classroom observations, and analysis of classroom documents such as student assignments, tests and Study Guides. This study reveals that the everyday use of digital technologies in these classrooms resulted in a re-negotiated pedagogic contract across three major dimensions: content of learning, method and management of learning activities, and assessment of learning. The extent to which the pedagogic contract was renegotiated varied with each of the teachers studied. Yet in each case, the content of learning was extended to include new topics, and greater depth of learning within the mandated curriculum. The management of learning was reshaped around metacognitive strategies, personal goal-setting, individual pacing, and small-group learning activities. With the assessment of learning, there was increased emphasis on self-directed interactive testing as a formative assessment tool. This study highlights the aspects of science classrooms that are most directly affected by the introduction of digital technologies and demonstrates how those changes are best understood as a renegotiation of the teacher-student pedagogic contract.

  17. The Integration of Personal Learning Environments & Open Network Learning Environments

    ERIC Educational Resources Information Center

    Tu, Chih-Hsiung; Sujo-Montes, Laura; Yen, Cherng-Jyh; Chan, Junn-Yih; Blocher, Michael

    2012-01-01

    Learning management systems traditionally provide structures to guide online learners to achieve their learning goals. Web 2.0 technology empowers learners to create, share, and organize their personal learning environments in open network environments; and allows learners to engage in social networking and collaborating activities. Advanced…

  18. To Activate English Learning: Listen and Speak in Real Life Context with an AR Featured U-Learning System

    ERIC Educational Resources Information Center

    Ho, Shu-Chun; Hsieh, Sheng-Wen; Sun, Pei-Chen; Chen, Cheng-Ming

    2017-01-01

    The increasing advance of mobile devices and wireless technologies has generated great interest in ubiquitous learning (u-learning) among academia, practitioners, and policy makers. However, design elements that incorporate learning styles and learning strategies into u-learning system applications in English as a Foreign Language (EFL) education…

  19. The Effect of Scaffolding Students' Context-Generating Cognitive Activity in Technology-Enhanced Case-Based Learning

    ERIC Educational Resources Information Center

    Demetriadis, S. N.; Papadopoulos, P. M.; Stamelos, I. G.; Fischer, F.

    2008-01-01

    This study investigates the hypothesis that students' learning and problem-solving performance in ill-structured domains can be improved, if elaborative question prompts are used to activate students' context-generating cognitive processes, during case study. Two groups of students used a web-based learning environment to criss-cross and study…

  20. Critical Thinking Skills of Nursing Students in Lecture-Based Teaching and Case-Based Learning

    ERIC Educational Resources Information Center

    Kaddoura, Mahmoud A.

    2011-01-01

    In today's technologically advanced healthcare world, nursing students should be active learners and think critically to provide safe patient care. A strategy that promotes students' active learning is case-based learning (CBL). The purpose of this study was to examine critical thinking (CT) abilities of nursing students from two different…

  1. Fostering Collaborative Learning with Mobile Web 2.0 in Semi-Formal Settings

    ERIC Educational Resources Information Center

    Mwanza-Simwami, Daisy

    2016-01-01

    Mobile Web 2.0 technologies such as: mobile apps, social networking sites and video sharing sites have become essential drivers for shaping daily activities and meeting learning needs in various settings. However, very few studies link mobile Web 2.0 to supporting collaborative learning in real-life problem solving activities in semi-formal…

  2. Constructively Aligning Technologies with Learning and Assessment in a Distance Education Master's Programme

    ERIC Educational Resources Information Center

    Rogerson-Revell, Pamela

    2015-01-01

    This paper reports on an action research study investigating the use of online learning activities or "e-tivities" to enhance the learning and assessment experience of students on a distance master's programme. The study suggests that to be successfully integrated in a programme, such activities need to be carefully aligned with learning…

  3. Introductory Biology Courses: A Framework To Support Active Learning in Large Enrollment Introductory Science Courses

    PubMed Central

    2005-01-01

    Active learning and research-oriented activities have been increasingly used in smaller, specialized science courses. Application of this type of scientific teaching to large enrollment introductory courses has been, however, a major challenge. The general microbiology lecture/laboratory course described has been designed to incorporate published active-learning methods. Three major case studies are used as platforms for active learning. Themes from case studies are integrated into lectures and laboratory experiments, and in class and online discussions and assignments. Students are stimulated to apply facts to problem-solving and to learn research skills such as data analysis, writing, and working in teams. This course is feasible only because of its organizational framework that makes use of teaching teams (made up of faculty, graduate assistants, and undergraduate assistants) and Web-based technology. Technology is a mode of communication, but also a system of course management. The relevance of this model to other biology courses led to assessment and evaluation, including an analysis of student responses to the new course, class performance, a university course evaluation, and retention of course learning. The results are indicative of an increase in student engagement in research-oriented activities and an appreciation of real-world context by students. PMID:15917873

  4. Do Web 2.0 Tools Really Open the Door to Learning? Practices, Perceptions and Profiles of 11-16-Year-Old Students

    ERIC Educational Resources Information Center

    Luckin, Rosemary; Clark, Wilma; Graber, Rebecca; Logan, Kit; Mee, Adrian; Oliver, Martin

    2009-01-01

    In this paper, we report on survey and focus group data relating to the activities and perceptions of learning with Web 2.0 technologies of students aged between 11 and 16 years in 27 UK secondary schools. The study confirms that these learners had high levels of access to Web 2.0 technologies and that Web 2.0 activities were prolific. However,…

  5. A systematic review examining the effectiveness of blending technology with team-based learning.

    PubMed

    River, Jo; Currie, Jane; Crawford, Tonia; Betihavas, Vasiliki; Randall, Sue

    2016-10-01

    Technological advancements are rapidly changing nursing education in higher education settings. Nursing academics are enthusiastically blending technology with active learning approaches such as Team Based Learning (TBL). While the educational outcomes of TBL are well documented, the value of blending technology with TBL (blended-TBL) remains unclear. This paper presents a systematic review examining the effectiveness of blended-TBL in higher education health disciplines. This paper aimed to identify how technology has been incorporated into TBL in higher education health disciplines. It also sought to evaluate the educational outcomes of blended-TBL in terms of student learning and preference. A review of TBL research in Medline, CINAHL, ERIC and Embase databases was undertaken including the search terms, team based learning, nursing, health science, medical, pharmaceutical, allied health education and allied health education. Papers were appraised using the Critical Appraisal Skills Program (CASP). The final review included 9 papers involving 2094 student participants. A variety of technologies were blended with TBL including interactive eLearning and social media. There is limited evidence that blended-TBL improved student learning outcomes or student preference. Enthusiasm to blend technology with TBL may not be as well founded as initially thought. However, few studies explicitly examined the value of incorporating technology into TBL. There is a clear need for research that can discern the impact of technology into TBL on student preference and learning outcomes, with a particular focus on barriers to student participation with online learning components. Copyright © 2016 Elsevier Ltd. All rights reserved.

  6. Effects of Shared Active Surface Technology on the Communication and Speech of Two Preschool Children with Disabilities

    ERIC Educational Resources Information Center

    Travers, Jason C.; Fefer, Sarah A.

    2017-01-01

    Shared active surface (SAS) technology can be described as a supersized tablet computer for multiple simultaneous users. SAS technology has the potential to resolve issues historically associated with learning via single-user computer technology. This study reports findings of a SAS on the social communication and nonsocial speech of two preschool…

  7. An Investigation of the Linkage between Technology-Based Activities and STEM Major Selection in 4-Year Postsecondary Institutions in the United States: Multilevel Structural Equation Modelling

    ERIC Educational Resources Information Center

    Lee, Ahlam

    2015-01-01

    Among the disciplines of science, technology, engineering, and math (STEM), much attention has been paid to the influences of math- and science-related learning contexts on students' STEM major selection. However, the technology and engineering learning contexts that are linked to STEM major selection have been overlooked. In response, a…

  8. The Course of the Republic: American Responses to Technology in the Nineteenth Century

    ERIC Educational Resources Information Center

    Manfra, Meghan McGlinn

    2007-01-01

    In this article, the author provides an overview of teaching and learning activities that combine both historical and civics instruction with the study of technology, in line with NCSS thematic strand "Science, Technology, and Society." Specifically, these integrative teaching activities focus on Lowell Mill and Ralph Waldo Emerson, within the…

  9. CET and IT in Education and Training. CET Information Sheet 2.

    ERIC Educational Resources Information Center

    Burton, Jane; Morris, Judith

    This summary of Council for Educational Technology (CET) activities begins with a definition of educational technology and a brief statement on its importance in the learning process. Activities, including involvement in both CET and cooperative projects, are then briefly described in 16 areas: (1) instructional technology (IT) in the curriculum;…

  10. Lecturers' Attitudes Towards the use of Technology: Alternative Strategies for Faculty Administrators

    ERIC Educational Resources Information Center

    Hacifazlioglu, Ozge; Sacli, Oser Asim; Yengin, Ilker

    2007-01-01

    For the last two decades of this age of globalization we are living, technological advancement remarked every aspect of our lives significantly and especially the developments in the information technologies has revolutionized the teaching and learning centered activities as well as the research related activities in higher education. Apart from…

  11. Coordinating Formal and Informal Aspects of Mathematics in a Computer Based Learning Environment

    ERIC Educational Resources Information Center

    Skouras, A. S.

    2006-01-01

    The introduction of educational technology to school classes promises--through the students' active engagement with mathematical concepts--the creation of teaching and learning opportunities in mathematics. However, the way technological tools are used in the teaching practice as a means of human thought and action remains an unsettled matter as…

  12. Active Learning Methods and Technology: Strategies for Design Education

    ERIC Educational Resources Information Center

    Coorey, Jillian

    2016-01-01

    The demands in higher education are on the rise. Charged with teaching more content, increased class sizes and engaging students, educators face numerous challenges. In design education, educators are often torn between the teaching of technology and the teaching of theory. Learning the formal concepts of hierarchy, contrast and space provide the…

  13. Technology Connections for Grades 3-5. Research Projects and Activities.

    ERIC Educational Resources Information Center

    Heller, Norma

    This book provides guidance and instruction for nine in-depth projects that integrate information literacy skills and technology skills with the elementary curriculum while promoting small-group learning and interpersonal skills. These projects use the talents of both the teacher and the librarian and emphasize small group learning. The following…

  14. Perceptions of a Mobile Technology on Learning Strategies in the Anatomy Laboratory

    ERIC Educational Resources Information Center

    Mayfield, Chandler H.; Ohara, Peter T.; O'Sullivan, Patricia S.

    2013-01-01

    Mobile technologies offer new opportunities to improve dissection learning. This study examined the effect of using an iPad-based multimedia dissection manual during anatomy laboratory instruction on learner's perception of anatomy dissection activities and use of time. Three experimental dissection tables used iPads and three tables served as a…

  15. Techno-Literacy and Blogging within a Formal Higher Education Setting

    ERIC Educational Resources Information Center

    Arenas, Edilson; Lynch, Julianne

    2015-01-01

    For the last two decades, higher education institutions have been actively engaged in the use of online technologies with the aim of transforming the ways we teach and learn to improve students' learning experiences and outcomes. However, despite significant investment in infrastructure and training and a wide-scale uptake of such technologies,…

  16. Understanding Knowledge-Sharing Breakdowns: A Meeting of the Quantitative and Qualitative Minds

    ERIC Educational Resources Information Center

    Soller, Amy

    2004-01-01

    The rapid advance of distance learning and networking technology has enabled universities and corporations to reach out and educate students across time and space barriers. Although this technology enables structured collaborative learning activities, online groups often do not enjoy the same benefits as face-to-face learners, and their…

  17. Building I.S. Professionals through a Real-World Client Project in a Database Application Development Course

    ERIC Educational Resources Information Center

    Podeschi, R. J.

    2016-01-01

    Information systems curricula are increasingly using active learning methodologies to help students learn "through" technology rather than just "about" technology. While one way to achieve this is through the assignment of semester-long projects, previous research suggests that real-world projects provide more meaningful…

  18. Investigating the Relationship between STEM Learning Principles and Student Achievement in Math and Science

    ERIC Educational Resources Information Center

    Hansen, Michael; Gonzalez, Thomas

    2014-01-01

    Science, technology, engineering and math (STEM) advocates commonly emphasize an interdisciplinary, authentic, project-based, and technology-based approach to learning, though the strength of prior research varies. This study examines the association between a range of classroom activities and academic performance gains in math and science. Using…

  19. Campus-Based Student Experiences of Learning Technologies in a First-Year Science Course

    ERIC Educational Resources Information Center

    Ellis, Robert; Weyers, Mark; Hughes, Jane

    2013-01-01

    This study reports on an investigation into the campus-based experience of university students studying mammalian physiology that was significantly supported with learning technologies. The design of the course enabled the students to interrogate the key ideas that they came across in their lectures and laboratories through online activities which…

  20. Physicality and Language Learning

    ERIC Educational Resources Information Center

    Park, Jaeuk; Seedhouse, Paul; Seedhouse, Rob; Kiaer, Jieun

    2016-01-01

    The study draws on the digital technology which allows users to be able to learn both linguistic and non-linguistic skills at the same time. Activity recognition as well as wireless sensor technology, similar to a Nintendo Wii, is embedded or attached to the equipment and ingredients, allowing users to detect and evaluate progress as they carry…

  1. Social Media Use in Algerian Universities: University of Constantine 2 Case Study

    ERIC Educational Resources Information Center

    Boumarafi, Behdja

    2015-01-01

    Social media technologies initially used for socializing, and entertainment have in recent years expanded their reaches into learning activities providing an open space for students' engagement. The positive effect of such technologies on pedagogy is to make learning applicable to the cyber environment to achieve independent and collaborative…

  2. Authoring and Enactment of Mobile Pyramid-Based Collaborative Learning Activities

    ERIC Educational Resources Information Center

    Manathunga, Kalpani; Hernández-Leo, Davinia

    2018-01-01

    Collaborative learning flow patterns (CLFPs) formulate best practices for the orchestration of activity sequences and collaboration mechanisms that can elicit fruitful social interactions. Mobile technology features offer opportunities to support interaction mediation and content accessibility. However, existing mobile collaborative learning…

  3. Changing classroom designs: Easy; Changing instructors' pedagogies: Not so easy...

    NASA Astrophysics Data System (ADS)

    Lasry, Nathaniel; Charles, Elizabeth; Whittaker, Chris; Dedic, Helena; Rosenfield, Steven

    2013-01-01

    Technology-rich student-centered classrooms such as SCALE-UP and TEAL are designed to actively engage students. We examine what happens when instructors adopt the classroom but not the pedagogy that goes with it. We measure the effect of using socio-technological spaces on students' conceptual change and compare learning gains made in groups using different pedagogies (active learning vs. conventional instruction). We also correlate instructors' self-reported instructional approach (teacher-centered, student-centered) with their classes' normalized FCI gains. We find that technology-rich spaces are only effective when implemented with student-centered active pedagogies. In their absence, the technology-rich classroom is not significantly different from conventional teacher-centered classrooms. We also find that instructors' self-reported perception of student-centeredness accounts for a large fraction of the variance (r2 = 0.83) in their class' average normalized gain. Adopting student-centered pedagogies appears to be a necessary condition for the effective use of technology-rich spaces. However, adopting a new pedagogy seems more difficult than adopting new technology.

  4. A Mixed-Methods Investigation of Clicker Implementation Styles in STEM

    ERIC Educational Resources Information Center

    Solomon, Erin D.; Repice, Michelle D.; Mutambuki, Jacinta M.; Leonard, Denise A.; Cohen, Cheryl A.; Luo, Jia; Frey, Regina F.

    2018-01-01

    Active learning with clickers is a common approach in high-enrollment, lecture-based courses in science, technology, engineering, and mathematics. In this study, we describe the procedures that faculty at one institution used when implementing clicker-based active learning, and how they situated these activities in their class sessions. Using a…

  5. Balancing Curriculum Intent with Expected Student Responses to Designerly Tasks

    ERIC Educational Resources Information Center

    Buckley, Jeffrey; Seery, Niall

    2018-01-01

    Design activities form an extensive part of design and technology education with a link being posited within the pertinent literature between the cognitive activity of learning and the cognitive activity of design. It is therefore critical that design educators' understand the effects that design constraints can have on the learning process. This…

  6. RITES: Online (Reaching In-Service Teachers With Earth Sciences Online)

    NASA Astrophysics Data System (ADS)

    Baptiste, H.

    2002-12-01

    The RITES: Online project team (Drs. H. Prentice Baptiste, Susan Brown, Jennifer Villa) believe that the power of technology could not be effectively utilized unless it is grounded in new models of teaching and learning based on a student centered and project based curriculum, that increases opportunities for active, hands-on learning and respect for multiculturalism. We subscribe to an inquiry approach to learning. Specifically, science teaching should actively engage the learners in activities that draw on multiple abilities and learning styles. Recent brain-based research has shown that human beings construct knowledge through actions and interactions within their environment. Learning occurs in communities, and new ideas are linked to previous knowledge and constructed by the learner. Knowledge is acquired by making connections. We believe the aforementioned ideas and points to be equally true for the inservice teachers participating in the RITES: Online project as well as for their students. The ESSEA science courses are delivered by distance learning via the university WebCt distance education system. Teachers are encouraged to use technology in their classrooms and to record their students' involvement in science activities with digital cameras. Teachers involved in the ESSEA courses are engaged in earth science inquiry activities relevant to the four spheres (atmosphere, lithosphere, biosphere, hydrosphere) with the students in their classes. This presentation will highlight the teachers in the roles of designer, researcher, and collaborator. As a result of our courses our teachers attain the following positive outcomes: 1) Teachers experience the inquiry approach to learning about the spheres of our earth. 2) Teachers become confident in using technology. 3) Teachers learn to work cooperatively in-groups and understand what their own students must feel. 4) Teachers find ways to obtain dynamic professional development and not leave their classrooms or homes. 5) Teachers develop relationships with other teachers that have an interest in teaching science and a learning community evolves.

  7. TU-C-218-01: Effective Medical Imaging Physics Education.

    PubMed

    Sprawls, P

    2012-06-01

    A practical and applied knowledge of physics and the associated technology is required for the clinically effective and safe use of the various medical imaging modalities. This is needed by all involved in the imaging process, including radiologists, especially residents in training, technologists, and physicists who provide consultation on optimum and safe procedures and as educators for the other imaging professionals. This area of education is undergoing considerable change and evolution for three reasons: 1. Increasing capabilities and complexity of medical imaging technology and procedures, 2.Expanding scope and availability of educational resources, especially on the internet, and 3. A significant increase in our knowledge of the mental learning process and the design of learning activities to optimize effectiveness and efficiency, especially for clinically applied physics. This course will address those three issues by providing guidance on establishing appropriate clinically focused learning outcomes, a review of the brain function for enhancing clinically applied physics, and the design and delivery of effective learning activities beginning with the classroom and continuing through learning physics during the clinical practice of radiology. Characteristics of each type of learning activity will be considered with respect to effectiveness and efficiency in achieving appropriate learning outcomes. A variety of available resources will be identified and demonstrated for use in the different phases of learning process. A major focus is on enhancing the role of the medical physicist in clinical radiology both as a resource and educator with contemporary technology being the tool, but not the teacher. 1. Develop physics learning objectives that will support effective and safe medical imaging procedures. 2. Understand specific brain functions that are involved in learning and applying physics. 3. Describe the characteristics and development of mental knowledge structures for applied clinical physics. 4. List the established levels of learning and associate each with specific functions that can be performed. 5. Analyze the different types of learning activities (classroom, individual study, clinical, etc.) with respect to effectiveness and efficiency. 6. Design and Provide a comprehensive physics education program with each activity optimized with respect to outcomes and available resources. © 2012 American Association of Physicists in Medicine.

  8. Multi-Perspective Indexing of Diverse Spatial Characteristics of an Outdoor Field toward Redesigning of Real-World Learning

    ERIC Educational Resources Information Center

    Okada, Masaya; Tada, Masahiro

    2014-01-01

    Real-world learning is important because it encourages learners to obtain knowledge through various experiences. To design effective real-world learning, it is necessary to analyze the diverse learning activities that occur in real-world learning and to develop effective strategies for learning support. By inventing the technologies of multimodal…

  9. Technology Education Teacher Supply and Demand--A Critical Situation

    ERIC Educational Resources Information Center

    Moye, Johnny J.

    2009-01-01

    Technology education is an excellent format to integrate science, technology, engineering, and mathematics (STEM) studies by employing problem-based learning activities. However, the benefits of technology education are still generally "misunderstood by the public." The effects of technology education on increased student mathematics…

  10. Education Innovation: Case Studies in e-Learning and Face-to-Face Teaching in Higher Education: What is the Best?

    NASA Astrophysics Data System (ADS)

    Boon, J. A.

    Education innovation is here to stay. This chapter gives the results of a study of the application of information and communication technology to advanced teaching and learning activities. It is strategically important that the technology opens up new ways of teaching and learning. The purpose of this chapter is firstly to identify the typical advanced teaching and learning activities/functions that can be applied in e-Learning and face-to-face teaching and learning. Case studies were selected from a group of teachers who have already been involved in both teaching modes for some years and thus have experience in blended teaching and learning. A number of teaching activities/functions were seen as positive in their application in the e-Learning situation. Those that stand out are peer review and collaboration, promotion of reflection and stimulation of critical and creative thinking, team teaching, promotion of discovery/extension of knowledge, and problematization of the curriculum. In face-to-face teaching and learning, inviting engagement, how to come to know, involving metaphors and analogies, teaching that connects to learning, inspire change, promote understanding, and others stand out. As seen by the teachers in the case studies, both e-Learning and face-to-face teaching and learning are seen as complementary to each other. We define this view as blended teaching and learning.

  11. Creative and Playful Learning: Learning through Game Co-Creation and Games in a Playful Learning Environment

    ERIC Educational Resources Information Center

    Kangas, Marjaana

    2010-01-01

    This paper reports on a pilot study in which children aged 7-12 (N = 68) had an opportunity to study in a novel formal and informal learning setting. The learning activities were extended from the classroom to the playful learning environment (PLE), an innovative playground enriched by technological tools. Curriculum-based learning was intertwined…

  12. E-Classroom of the 21st Century: Information Gaps

    ERIC Educational Resources Information Center

    Oluwatumbi, Oso Senny

    2015-01-01

    The introduction of technology into the classroom has revolutionized teaching and learning process. The 21st century learning environment creates exciting learning for students to collaborate and learn at their own pace making them active participants in learning process. The teacher is no-longer a dictator, pouring knowledge into passive learners…

  13. Best-Practice Model for Technology Enhanced Learning in the Creative Arts

    ERIC Educational Resources Information Center

    Power, Jess; Kannara, Vidya

    2016-01-01

    This paper presents a best-practice model for the redesign of virtual learning environments (VLEs) within creative arts to augment blended learning. In considering a blended learning best-practice model, three factors should be considered: the conscious and active human intervention, good learning design and pedagogical input, and the sensitive…

  14. Development of a Design-Based Learning Curriculum through Design-Based Research for a Technology-Enabled Science Classroom

    ERIC Educational Resources Information Center

    Kim, Paul; Suh, Esther; Song, Donggil

    2015-01-01

    This exploratory study provides a deeper look into the aspects of students' experience from design-based learning (DBL) activities for fifth grade students. Using design-based research (DBR), this study was conducted on a series of science learning activities leveraging mobile phones with relevant applications and sensors. We observed 3 different…

  15. Peer Instructions and Use of Technological Tools. An Innovative Methodology for the Development of Meaningful Learning

    ERIC Educational Resources Information Center

    Herrera, Oriel A.; Mejías, Patricia

    2017-01-01

    In most of the pedagogical development experiences, the contents that students generate as a result of the course activities are not considered as a primary source of knowledge. Thus, students see their learning disadvantaged, when their intellectual outputs are not considered in the design of the learning activities. Today, the Web offers a wide…

  16. Net Generation's Learning Styles in Nursing Education.

    PubMed

    Christodoulou, Eleni; Kalokairinou, Athina

    2015-01-01

    Numerous surveys have confirmed that emerging technologies and Web 2.0 tools have been a defining feature in the lives of current students, estimating that there is a fundamental shift in the way young people communicate, socialize and learn. Nursing students in higher education are characterized as digital literate with distinct traits which influence their learning styles. Millennials exhibit distinct learning preferences such as teamwork, experiential activities, structure, instant feedback and technology integration. Higher education institutions should be aware of the implications of the Net Generation coming to university and be prepared to meet their expectations and learning needs.

  17. Technology and Environmental Education: Friend or Foe?

    ERIC Educational Resources Information Center

    Athman, Julie; Bates, Tim

    1998-01-01

    Discusses the pros and cons often mentioned concerning technology in education. Describes measures of effectiveness of technology-enhanced educational programs, ranging from active learning and multidisciplinary tasks to performance-based assessments. Argues that technology should enhance rather than replace direct experiences. (PVD)

  18. ACTTive Technology, 1998.

    ERIC Educational Resources Information Center

    Hutinger, Patricia L., Ed.

    1998-01-01

    Four issues of "ACTTive Technology" include major articles, editorials, suggested curriculum activities, reviews of software and educational media, early childhood and technology news items, and conference calendars. Major articles include: "Teaching and Learning with Technology" (Joyce Johanson); "Use Switches and Alternate Keyboards To Add Music…

  19. Using Technology to Facilitate and Enhance Project-based Learning in Mathematical Physics

    NASA Astrophysics Data System (ADS)

    Duda, Gintaras

    2011-04-01

    Problem-based and project-based learning are two pedagogical techniques that have several clear advantages over traditional instructional methods: 1) both techniques are active and student centered, 2) students confront real-world and/or highly complex problems, and 3) such exercises model the way science and engineering are done professionally. This talk will present an experiment in project/problem-based learning in a mathematical physics course. The group project in the course involved modeling a zombie outbreak of the type seen in AMC's ``The Walking Dead.'' Students researched, devised, and solved their mathematical models for the spread of zombie-like infection. Students used technology in all stages; in fact, since analytical solutions to the models were often impossible, technology was a necessary and critical component of the challenge. This talk will explore the use of technology in general in problem and project-based learning and will detail some specific examples of how technology was used to enhance student learning in this course. A larger issue of how students use the Internet to learn will also be explored.

  20. Effects of Integrating an Active Learning-Promoting Mechanism into Location-Based Real-World Learning Environments on Students' Learning Performances and Behaviors

    ERIC Educational Resources Information Center

    Hwang, Gwo-Jen; Chang, Shao-Chen; Chen, Pei-Ying; Chen, Xiang-Ya

    2018-01-01

    Engaging students in real-world learning contexts has been identified by educators as being an important way of helping them learn to apply what they have learned from textbooks to practical problems. The advancements in mobile and image-processing technologies have enabled students to access learning resources and receive learning guidance in…

  1. The influence of government actions on innovative activities in the development of environmental technologies to control sulfur dioxide emissions from stationary sources

    NASA Astrophysics Data System (ADS)

    Taylor, Margaret R.

    2001-12-01

    A better understanding of the influence of government actions on innovation is needed to inform future policy endeavors in areas ranging from industrial competitiveness to environmentally sustainable growth. Environmental control technology is a rich area for the study of this influence, since government has stronger incentives to promote innovation in these technologies than does the private sector. This dissertation investigated the case of sulfur dioxide (SO2) control technologies for electric power plants. In studying innovation in these technologies, it was very important to understand the details of these technologies as well as their long organizational history. These technologies have been affected by government actions ranging from government-sponsored research and technology transfer mechanisms to national regulatory events. The dissertation integrated insights from several complementary and repeatable innovation evaluation methods; this approach supported a fuller understanding of innovation while it structured the research results for potential future comparative analysis. Innovative activities were investigated through: patent activity analysis; technical content analysis and researcher co-authorship network analysis in a conference held for over twenty years; learning curve analysis for eighty-eight U.S. power plants; and a dozen expert interviews from a variety of innovative actors. Innovative outcomes were investigated through: analysis of observed improvements in newly installed technologies over time; evaluation of historic cost studies on standardized systems; and expert interviews. Several policy-relevant findings resulted from this dissertation. (1) The existence of national government regulation stimulated inventive activity more than government research support alone. (2) The existence and the anticipation of government regulation appeared to spur inventive activity, while regulatory stringency appeared to drive inventive activity and the communication process underlying knowledge transfer and diffusion. (3) The regulatory-forced adoption of SO2 control technologies led to a learning curve effect in which operating experience with the equipment resulted in significant cost improvements. This learning curve effect is comparable with findings in many other industries and is likely to be useful in predictions of the costs of future environmental technologies. (4) Performance improvements and cost reductions occurred in a quantifiable fashion as the technology became more widely adopted.

  2. Dental nursing education and the introduction of technology-assisted learning.

    PubMed

    Sheridan, C; Gorman, T; Claffey, N

    2008-11-01

    The aim of this paper is to explore the profile of dental nursing students in the National Dental Nurse Training Programme of Ireland and their adjustment to a technology-assisted learning environment. Evaluation by students of the course and their reactions to the course were analysed. Dental nurses must possess the skills and knowledge to proficiently function in the modern day dental surgery. The implementation of a dental nurse programme that is heavily reliant on technology has started to create a group of dental nurses equipped with basic skills to access and retrieve information over a lifetime. However, the transition to a technology-assisted learning environment including online learning activities requires adaptation and expertise by educators and students alike. Careful evaluation and stakeholder feedback is imperative in the creation and maintaining of a quality programme. In conclusion, the students in this study responded well to the transition to a technology-based learning environment. Furthermore, the findings of this study suggest that the use of an online environment is an effective and stimulating learning environment for the students of a dental nurse programme; however, familiarity skills and knowledge of information technology is a prerequisite for success.

  3. ADL State of the Union. Where We Are and Where We Are Going

    DTIC Science & Technology

    2009-08-18

    Activities  Job Performance Technology Center  Resources 2 ADL Vision Provide access to the highest quality education and training, tailored to...LETSI  Others New Direction – Harmonization  Independent development of point-solutions has caused fragmentation of e- learning technologies ...Ed Tech Working Group  DoD designated as leader in learning technology research  Interest in CORDRA/ADL-R as framework for entire government

  4. Teachers' Organization of Participation Structures for Teaching Science with Computer Technology

    NASA Astrophysics Data System (ADS)

    Subramaniam, Karthigeyan

    2016-08-01

    This paper describes a qualitative study that investigated the nature of the participation structures and how the participation structures were organized by four science teachers when they constructed and communicated science content in their classrooms with computer technology. Participation structures focus on the activity structures and processes in social settings like classrooms thereby providing glimpses into the complex dynamics of teacher-students interactions, configurations, and conventions during collective meaning making and knowledge creation. Data included observations, interviews, and focus group interviews. Analysis revealed that the dominant participation structure evident within participants' instruction with computer technology was ( Teacher) initiation-( Student and Teacher) response sequences-( Teacher) evaluate participation structure. Three key events characterized the how participants organized this participation structure in their classrooms: setting the stage for interactive instruction, the joint activity, and maintaining accountability. Implications include the following: (1) teacher educators need to tap into the knowledge base that underscores science teachers' learning to teach philosophies when computer technology is used in instruction. (2) Teacher educators need to emphasize the essential idea that learning and cognition is not situated within the computer technology but within the pedagogical practices, specifically the participation structures. (3) The pedagogical practices developed with the integration or with the use of computer technology underscored by the teachers' own knowledge of classroom contexts and curriculum needs to be the focus for how students learn science content with computer technology instead of just focusing on how computer technology solely supports students learning of science content.

  5. Orchestration of Social Modes in E-Learning

    ERIC Educational Resources Information Center

    Weinberger, Armin; Papadopoulos, Pantelis M.

    2016-01-01

    The concept of orchestration has recently emerged as a useful metaphor in technology-enhanced learning research communities, because of its explanatory power and appeal in describing how different learning activities, tools, and arrangements could be combined to promote learning. More than a buffet of tools offering possibilities to the teachers,…

  6. How Learning Mathematics Can Be Made More Enjoyable

    ERIC Educational Resources Information Center

    D'Apice, Ciro; Manzo, Rosanna

    2004-01-01

    New information technologies can act as a Trojan horse offering activities that will require major changes in the teaching-learning process. Computer aided learning applications are able to offer advanced students the opportunity to improve their skills and to maintain their motivation. In the spirit of "learning by doing", they are…

  7. Automation Technology in Elementary Technology Education.

    ERIC Educational Resources Information Center

    Hiltunen, Jukka; Jarvinen, Esa-Matti

    2000-01-01

    Finnish fifth-graders (n=20) and sixth-graders (n=23) worked in teams in a Lego/Logo-Control Lab to complete Lego design activities. Observations showed that they became familiar with automation technology but their skills were not always up to their ideas. Activities based on real-life situations gave them ownership and engaged them in learning.…

  8. Mobile learning in resource-constrained environments: a case study of medical education.

    PubMed

    Pimmer, Christoph; Linxen, Sebastian; Gröhbiel, Urs; Jha, Anil Kumar; Burg, Günter

    2013-05-01

    The achievement of the millennium development goals may be facilitated by the use of information and communication technology in medical and health education. This study intended to explore the use and impact of educational technology in medical education in resource-constrained environments. A multiple case study was conducted in two Nepalese teaching hospitals. The data were analysed using activity theory as an analytical basis. There was little evidence for formal e-learning, but the findings indicate that students and residents adopted mobile technologies, such as mobile phones and small laptops, as cultural tools for surprisingly rich 'informal' learning in a very short time. These tools allowed learners to enhance (a) situated learning, by immediately connecting virtual information sources to their situated experiences; (b) cross-contextual learning by documenting situated experiences in the form of images and videos and re-using the material for later reflection and discussion and (c) engagement with educational content in social network communities. By placing the students and residents at the centre of the new learning activities, this development has begun to affect the overall educational system. Leveraging these tools is closely linked to the development of broad media literacy, including awareness of ethical and privacy issues.

  9. Attitudes towards Science, Technology, Engineering and Mathematics (STEM) in a Project-Based Learning (PjBL) Environment

    ERIC Educational Resources Information Center

    Tseng, Kuo-Hung; Chang, Chi-Cheng; Lou, Shi-Jer; Chen, Wen-Ping

    2013-01-01

    Many scholars claimed the integration of science, technology, engineering and mathematics (STEM) education is beneficial to the national economy and teachers and institutes have been working to develop integrated education programs. This study examined a project-based learning (PjBL) activity that integrated STEM using survey and interview…

  10. The Technology-Related Assistance to Individuals with Disabilities Act: Relevance to Individuals with Learning Disabilities and Their Advocates.

    ERIC Educational Resources Information Center

    Bryant, Brian R.; Seay, Penny Crews

    1998-01-01

    Discusses implications of the Technology-Related Assistance to Individuals with Disabilities Act (1988, 1994) for people with learning disabilities. It discusses the rationale for the act; its provisions and goals; and systems change and advocacy activities of state projects concerning policy analysis, funding, interagency collaboration, consumer…

  11. Using Web 2.0 Technology to Enhance, Scaffold and Assess Problem-Based Learning

    ERIC Educational Resources Information Center

    Hack, Catherine

    2013-01-01

    Web 2.0 technologies, such as social networks, wikis, blogs, and virtual worlds provide a platform for collaborative working, facilitating sharing of resources and joint document production. They can act as a stimulus to promote active learning and provide an engaging and interactive environment for students, and as such align with the philosophy…

  12. Designing a Deeply Digital Science Curriculum: Supporting Teacher Learning and Implementation with Organizing Technologies

    ERIC Educational Resources Information Center

    Leary, Heather; Severance, Samuel; Penuel, William R.; Quigley, David; Sumner, Tamara; Devaul, Holly

    2016-01-01

    This paper examines the impacts of technology (e.g., Chromebooks, Google Drive) on teacher learning and student activity in the development and implementation of a deeply digital high school biology unit. Using design-based implementation research, teachers co-designed with researchers and curriculum specialists a student-centered unit aligned to…

  13. CALLing All Foreign Language Teachers: Computer-Assisted Language Learning in the Classroom

    ERIC Educational Resources Information Center

    Erben, Tony, Ed.; Sarieva, Iona, Ed.

    2008-01-01

    This book is a comprehensive guide to help foreign language teachers use technology in their classrooms. It offers the best ways to integrate technology into teaching for student-centered learning. CALL Activities include: Email; Building a Web site; Using search engines; Powerpoint; Desktop publishing; Creating sound files; iMovie; Internet chat;…

  14. A Low-Technology Strategy for Increasing Engagement of Students with Autism and Significant Learning Needs

    ERIC Educational Resources Information Center

    Carnahan, Christi; Basham, James; Musti-Rao, Shobana

    2009-01-01

    Active engagement is critical to promote learning for students with autism. Although evidence-based strategies exist for promoting engagement for individual students with autism, there are few strategies designed for use with small groups. This study used an ABCAC design to assess the effects of a low-technology use strategy, namely interactive…

  15. Supporting the Strengths and Activity of Children with Autism in a Technology-Enhanced Learning Environment

    ERIC Educational Resources Information Center

    Vellonen, Virpi; Kärnä, Eija; Virnes, Marjo

    2013-01-01

    This paper introduces four principles for the establishment of a technology-enhanced learning environment with and for children with autism spectrum disorders and presents results on how the principles were actualized in relation to children's actions in the environment. The study was conducted as action research premised on the children's active…

  16. Teaching Technology to Hispanic Youth: A Report on Factors Affecting Students' Learning. Research Report No. 46

    ERIC Educational Resources Information Center

    Cutz, German; Theuri, Emma

    2011-01-01

    University of Illinois Extension, in partnership with Our Lady of Mount Carmel Church in Joliet, Illinois, offered a technology summer program for Hispanic youth from June 22 to July 22, 2009. The program, "Looking Back, Moving Forward," utilized self-directed learning activities during the entire program. Eight out of fourteen Hispanic…

  17. Utilizing Human Patient Simulators (HPS) to Meet Learning Objectives across Concurrent Core Nursing Courses: A Pilot Study

    ERIC Educational Resources Information Center

    Miller, Charman L.; Leadingham, Camille; Vance, Ronald

    2010-01-01

    Associate Degree Nursing (ADN) faculty are challenged by the monumental responsibility of preparing students to function as safe, professional nurses in a two year course of study. Advances in computer technology and emphasis on integrating technology and active learning strategies into existing course structures have prompted many nurse educators…

  18. A Comparison of Delivery Formats to Encourage Student-Centered Learning in a Power Engineering Technology Course

    ERIC Educational Resources Information Center

    Turner, Mathew J.; Webster, Rustin D.

    2017-01-01

    This paper describes a student-centered approach to a power engineering technology course using the flipped or inverted classroom as well as active learning in the form of group discussions and team problem solving. The study compares student performance and perceptions of a traditional, teaching-centered classroom to two different flipped…

  19. Analysing the Suitability of Virtual Worlds for Direct Instruction and Individual Learning Activities

    ERIC Educational Resources Information Center

    Zarraonandia, Telmo; Francese, Rita; Passero, Ignazio; Diaz, Paloma; Tortora, Genoveffa

    2014-01-01

    Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively support educational processes in recent years, the integration of this technology in real learning processes is not as commonplace as in other educational technologies. Instructional designers have to balance the cost associated with the development of…

  20. Impact of Adding Internet Technology on Student Performance and Perception of Autonomy in Fundamentals of Electronics Course

    NASA Astrophysics Data System (ADS)

    Rosero-Zambrano, Carlos Andrés; Avila, Alba; Osorio, Luz Adriana; Aguirre, Sandra

    2018-04-01

    The coupling of the traditional classroom instruction and a virtual learning environment (VLE) in an engineering course is critical to stimulating the learning process and to encouraging students to develop competencies outside of the classroom. This can be achieved through planned activities and the use of information and communication technologies (ICTs), resources designed to complement students' autonomous learning needs. A quantitative analysis of students' academic performance using final course grades was performed for a fundamentals of electronics course and we examine students' perception of their autonomy using surveys. The students' progress and attitudes were monitored over four consecutive semesters. The first began with the design of the intervention and the following three consisted in the implementation. The strategy was focused on the development of course competencies through autonomous learning with ICT tools presented in the VLE. Findings indicate that the students who did the activities in the VLE showed an increase in performance scores in comparison with students who did not do them. The strategy used in this study, which enhanced perceived autonomy, was associated with a positive effect on their learning process. This research shows that a technology-enhanced course supported by ICT activities can both improve academic performance and foster autonomy in students.

  1. Teacher Models of Technology Integration.

    ERIC Educational Resources Information Center

    Peterman, Leinda

    2003-01-01

    Provides examples of best practices in technology integration from five Technology Innovation Challenge Grant (TICG) programs, funded through the Department of Education to meet the No Child Left Behind technology goals. Highlights include professional development activities in Louisiana and New Mexico; collaborative learning applications; and…

  2. Service-Learning and Mathematics

    ERIC Educational Resources Information Center

    Roemer, Cynthia Anne

    2009-01-01

    Contemporary educational theory has given increased attention to service-learning as valuable pedagogy. Ever-changing technology progress and applications demand a quantitatively literate population, supporting the need for experiential activities in mathematics. This study addresses service-learning pedagogy in mathematics through a study of the…

  3. Humans, Intentionality, Experience And Tools For Learning: Some Contributions From Post-cognitive Theories To The Use Of Technology In Physics Education

    NASA Astrophysics Data System (ADS)

    Bernhard, Jonte

    2007-11-01

    Human cognition cannot be properly understood if we do not take the use of tools into account. The English word cognition stems from the Latin "cognoscere," meaning "to become acquainted with" or "to come to know." Following the original Latin meaning we should not only study "what happens in the head" if we want to study cognition. Experientially based perspectives, such as pragmatism, phenomenology, phenomenography, and activity theory, stress that we should study person-world relationships. Technologies actively shape the character of human-world relationships. An emergent understanding in modern cognitive research is the co-evolution of the human brain and human use of tools and the active character of perception. Thus, I argue that we must analyze the role of technologies in physics education in order to realize their full potential as tools for learning, and I will provide selected examples from physics learning environments to support this assertion.

  4. Online Collaborative Learning Activities: The Perceptions of Culturally Diverse Graduate Students

    ERIC Educational Resources Information Center

    Kumi-Yeboah, Alex; Yuan, Guangji; Dogbey, James

    2017-01-01

    This exploratory study examined the perceptions of minority graduate students toward online collaborative learning activities. The participants were 20 minority graduate students from diverse cultural backgrounds (10 African Americans, 5 Hispanics, and 5 international students from Africa) enrolled in online graduate instructional technology and…

  5. Critical thinking instruction and technology enhanced learning from the student perspective: A mixed methods research study.

    PubMed

    Swart, Ruth

    2017-03-01

    Critical thinking is acclaimed as a valuable asset for graduates from higher education programs. Technology has advanced in quantity and quality; recognized as a requirement of 21st century learners. A mixed methods research study was undertaken, examining undergraduate nursing student engagement with critical thinking instruction, platformed on two technology-enhanced learning environments: a classroom response system face-to-face in-class and an online discussion forum out-of-class. The Community of Inquiry framed the study capturing constructivist collaborative inquiry to support learning, and facilitate critical thinking capability. Inclusion of quantitative and qualitative data sources aimed to gather a comprehensive understanding of students' development of critical thinking and engagement with technology-enhanced learning. The findings from the students' perspectives were positive toward the inclusion of technology-enhanced learning, and use in supporting their development of critical thinking. Students considered the use of two forms of technology beneficial in meeting different needs and preferences, offering varied means to actively participate in learning. They valued critical thinking instruction being intentionally aligned with subject-specific content facilitating understanding, application, and relevance of course material. While the findings are limited to student participants, the instructional strategies and technology-enhanced learning identified as beneficial can inform course design for the development of critical thinking. Copyright © 2017 Elsevier Ltd. All rights reserved.

  6. How Was the Activity? A Visualization Support for a Case of Location-Based Learning Design

    ERIC Educational Resources Information Center

    Melero, Javier; Hernández-Leo, Davinia; Sun, Jing; Santos, Patricia; Blat, Josep

    2015-01-01

    Over the last few years, the use of mobile technologies has brought the formulation of location-based learning approaches shaping new or enhanced educational activities. Involving teachers in the design of these activities is important because the designs need to be aligned with the requirements of the specific educational settings. Yet analysing…

  7. Who Assigns the Most ICT Activities? Examining the Relationship between Teacher and Student Usage

    ERIC Educational Resources Information Center

    Hsu, Shihkuan

    2011-01-01

    The expansion of information and communication technology (ICT) infrastructure in schools is expected to promote learning. To what extent teachers are utilizing the new ICT tools to engage students in learning activities remains a question. This study reports what kind of activities teachers are likely to assign students, and what type of teachers…

  8. A Learning Module for BA Students to Develop ICT Skills for Their Learning Activities

    ERIC Educational Resources Information Center

    Platteaux, Hervé; Hoein, Sergio

    2015-01-01

    This case illustrates the process of developing a learning module to support BA students in their use of ICT (Information and Communication Technology) tools in their learning. At the university where this case occurred, the skill level of ICT use among students in a learning context was very heterogeneous. The E-learning Competency Centre, or…

  9. "Flipping" educational technology professional development for K-12 educators

    NASA Astrophysics Data System (ADS)

    Spencer, Daniel

    As the demand for more effective professional development increases in K-12 schools, trainers must adjust their training methods to meet the needs of their teacher learners. Just as lecture-heavy, teacher-centered instruction only meet the learning needs of a small minority of students, "sit and get" professional development rarely results in the teachers gaining the skills and confidence necessary to use technology effectively in their instruction. To resolve the frustrations of teachers related to ineffective professional development, a "Flipped PD" training model was developed based on the learning needs of adult learners, the integration of technological, pedagogical, and content knowledge (TPACK), learning activities, and the Flipped Classroom concept. Under this model, training shifts from a passive, trainer-centered format, to an active, learner-centered format where teachers learn to use technology in their classrooms by first focusing on pedagogical issues, then choosing the options that work best for addressing those issues in their unique situation, and completing "learn-by-doing" projects. Those who participate in "Flipped PD" style trainings tend to have more confidence upon completion that they can use the tools they were trained on in their teaching, as well as believe that the PD was engaging and a good use of their time.

  10. Facilitative Learning and Students' Engagement in Electrical Technology for Developing Critical Reasoning and Lifelong Learning Skills in the University of Uyo, Akwa Ibom State, Nigeria

    ERIC Educational Resources Information Center

    Emmanuel, Caleb; Ekpo, Aloysuis

    2016-01-01

    Research has found that active student engagement in classroom activities can enhance academic achievement, promote retention and application of knowledge. This study investigated the relationship between students' engagement and facilitation in a student-centred learning environment. The study was conducted at the University of Uyo, Akwa Ibom…

  11. Using Kahoot! In the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices

    ERIC Educational Resources Information Center

    Plump, Carolyn M.; LaRosa, Julia

    2017-01-01

    Instructional games are gaining acceptance in the classroom as the eLearning merits of student engagement and immediate feedback are recognized. Within higher education, the use of these tools is often limited due to lack of time, insufficient experience, or doubts regarding the scholarly merits of such activities. Kahoot! is a popular eLearning…

  12. Language (Medical Terminology) Assistance to Multinational Partners in Coalition Operations

    DTIC Science & Technology

    2012-02-01

    also without us being conscious that we are learning” [19], i.e. facilitate life-long learning as a part of other activities related to business or...research a proof of concept experiment, qualitative study, statistical evaluation Due to the varieties of the MALL studies as described above and quick...learning research agenda for active, experiential learning: Four case studies. Australasian Journal of Educational Technology, http

  13. A Quantitative Inquiry into the Effects of Blended Learning on English Language Learning: The Case of Malaysian Undergraduates

    ERIC Educational Resources Information Center

    Thang, Siew Ming; Mustaffa, Rosniah; Wong, Fook Fei; Noor, Noorizah Mohd.; Mahmud, Najihah; Latif, Hafizah; Aziz, Mohd. Sallehhudin Abd.

    2013-01-01

    Blended learning has been described as a pedagogical approach that combines effectiveness and socialization opportunities of the classroom with the technologically enhanced active learning possibilities of the online environment (Dziuban, Hartman, & Moskal, 2004). It has also been depicted as an approach that combines traditional learning with…

  14. ICT-Based Learning Personalization Affordance in the Context of Implementation of Constructionist Learning Activities

    ERIC Educational Resources Information Center

    Ignatova, Natalija; Dagiene, Valentina; Kubilinskiene, Svetlana

    2015-01-01

    How to enable students to create a personalized learning environment? What are the criteria of evaluation of the ICT-based learning process personalization affordance? These questions are answered by conducting multiple case study research of the innovative ICT-based learning process in iTEC (Innovative Technologies for Engaging Classrooms)…

  15. Connecting Authentic Activities with Multimedia to Enhance Teaching and Learning, an Exemplar from Scottish History

    ERIC Educational Resources Information Center

    Hillis, Peter

    2010-01-01

    Much of the current focus on maximizing the potential of ICT to enhance teaching and learning is on learning tasks rather than the technology. These learning tasks increasingly employ a constructivist, problem-based methodology especially one based around authentic learning. The problem-based nature of history provides fertile ground for this…

  16. Technology Education Practical Activities for Elementary School Teachers.

    ERIC Educational Resources Information Center

    Pedras, Melvin J.; Braukmann, Jim

    This report contains four learning modules designed to support a range of objectives that include increasing technological literacy, and improving written and verbal communication skills, psychomotor skills, computational skills, geometry, analysis, problem solving, and other critical thinking skills. The activities described in each module…

  17. Lab4CE: A Remote Laboratory for Computer Education

    ERIC Educational Resources Information Center

    Broisin, Julien; Venant, Rémi; Vidal, Philippe

    2017-01-01

    Remote practical activities have been demonstrated to be efficient when learners come to acquire inquiry skills. In computer science education, virtualization technologies are gaining popularity as this technological advance enables instructors to implement realistic practical learning activities, and learners to engage in authentic and…

  18. Teachers, Technology, and Policy: What Have We Learned?

    ERIC Educational Resources Information Center

    Sanchez, N. A.; Nichols, P.

    This paper summarizes Technology Integration Project efforts in four urban elementary schools that were involved in Professional Development Schools (PDSs). Project activities centered on: supporting the rooting of technology integration into school culture and teachers' efforts to integrate technology into their classrooms and strengthening the…

  19. The contributions of digital technologies in the teaching of nursing skills: an integrative review.

    PubMed

    Silveira, Maurício de Souza; Cogo, Ana Luísa Petersen

    2017-07-13

    To analyze the contributions of digital educational technologies used in teaching nursing skills. Integrative literature review, search in five databases, from 2006 to 2015 combining the descriptors 'education, nursing', 'educational technology', 'computer-assisted instruction' or related terms in English. Sample of 30 articles grouped in the thematic categories 'technology in the simulation with manikin', 'incentive to learning' and 'teaching of nursing skills'. It was identified different formats of digital educational technologies used in teaching Nursing skills such as videos, learning management system, applications, hypertext, games, virtual reality simulators. These digital materials collaborated in the acquisition of theoretical references that subsidize the practices, enhancing the teaching and enable the use of active learning methods, breaking with the traditional teaching of demonstrating and repeating procedures.

  20. Using VocabularySpellingCity with Adult ESOL Students in Community College

    ERIC Educational Resources Information Center

    Krause, Tim

    2018-01-01

    Vocabulary acquisition is central to language learning, and many instructors believe that technology can facilitate this core activity. While numerous websites and apps offer language-learning activities and games, not all provide evidence that their content and techniques are effective. VocabularySpellingCity (VSC), however, commissioned a study…

  1. Module for Learning Integral Calculus with Maple: Lecturers' Views

    ERIC Educational Resources Information Center

    Awang, Tuan Salwani; Zakaria, Effandi

    2012-01-01

    Engineering technology students can attain a meaningful mathematics learning if they are allowed to actively participate in hands-on activities. However, the current dissemination of knowledge in the classroom still focuses on teacher-centered paradigm of teaching. A study to explore lecturers' views regarding a newly developed integral calculus…

  2. Comprehension of Architectural Construction through Multimedia Active Learning

    ERIC Educational Resources Information Center

    Mas, Ángeles; Blasco, Vicente; Lerma, Carlos; Angulo, Quiteria

    2013-01-01

    This study presents an investigation about the use of multimedia procedures applied to architectural construction teaching. We have applied current technological resources, aiming to rationalize and optimize the active learning process. The experience presented to students is very simple and yet very effective. It has consisted in a simulation of…

  3. Integrating Social Media Technologies in Higher Education: Costs-Benefits Analysis

    ERIC Educational Resources Information Center

    Okoro, Ephraim

    2012-01-01

    Social networking and electronic channels of communication are effective tools in the process of teaching and learning and have increasingly improved the quality of students' learning outcomes in higher education in recent years. The process encourages students' active engagement, collaboration, and participation in class activities and group…

  4. Social Learning Analytics: Navigating the Changing Settings of Higher Education

    ERIC Educational Resources Information Center

    de Laat, Maarten; Prinsen, Fleur R.

    2014-01-01

    Current trends and challenges in higher education (HE) require a reorientation towards openness, technology use and active student participation. In this article we will introduce Social Learning Analytics (SLA) as instrumental in formative assessment practices, aimed at supporting and strengthening students as active learners in increasingly open…

  5. Using Wikis to Foster Collaborative Writing: Exploring Influencing Factors to Successful Implementation

    ERIC Educational Resources Information Center

    Hadjerrouit, Said

    2012-01-01

    Wiki technology provides new opportunities to foster collaborative learning in various educational settings. To empirically examine the impact of wikis on learning, this article explores students' collaborative writing activities performed on MediaWiki. The activities were analyzed using a taxonomy with ten categories (clarify content, add…

  6. Augmented Reality Game-Based Learning: Enriching Students' Experience during Reading Comprehension Activities

    ERIC Educational Resources Information Center

    Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon

    2017-01-01

    Program for International Student Assessment results indicate that while reading comprehension needs to be promoted, teachers are struggling to find ways to motivate students to do reading comprehension activities and although technology-enhanced learning approaches are entering the classroom, researchers are still experimenting with them to…

  7. Learning characteristics of veterinary technology students in a distance-education and an on-campus program.

    PubMed

    Varnhagen, Connie K; Wright, David L

    2008-01-01

    Distance-education programs have the potential to greatly increase the number of veterinary technicians. The demographic characteristics, readiness for independent and online learning, learning styles, and academic locus of control of a group of distance-education and on-campus veterinary technology students were examined. Distance-education students preferred independent learning and were more internally motivated to learn. Distance-education students with greater degrees of independence and internal motivation participated more fully, were more satisfied with their learning, and achieved higher grades. Students who preferred problem solving and active experimentation were particularly successful in distance education. These findings could have important implications for advising students interested in distance-education programs.

  8. Adults as Learners. Increasing Participation and Facilitating Learning.

    ERIC Educational Resources Information Center

    Cross, K. Patricia

    The literature on adult learners is reviewed, and two models of adult learning are developed. Demographic, social, and technological trends that stimulate the increasing demand for learning opportunities are examined, and the views of those who see dangers in new pressures on adults to participate in organized learning activities are considered.…

  9. Design of Open Content Social Learning Based on the Activities of Learner and Similar Learners

    ERIC Educational Resources Information Center

    John, Benneaser; Jayakumar, J.; Thavavel, V.; Arumugam, Muthukumar; Poornaselvan, K. J.

    2017-01-01

    Teaching and learning are increasingly taking advantage of the rapid growth in Internet resources, open content, mobile technologies and social media platforms. However, due to the generally unstructured nature and overwhelming quantity of learning content, effective learning remains challenging. In an effort to close this gap, the authors…

  10. Selected Papers from the National Conference on College Teaching and Learning (6th, Jacksonville, Florida, April 5-8, 1995).

    ERIC Educational Resources Information Center

    Chambers, Jack A., Ed.

    This collection of 18 papers covers four broad areas of teaching and learning in higher education: innovative college teaching/learning strategies; effective classroom research/assessment activities; advanced classroom technology; and developing teaching and learning centers. Titles include: (1) "African American Students' Perceptions of…

  11. Cost-Saving Collaboration: Purchasing and Deploying a Statewide Learning Management System

    ERIC Educational Resources Information Center

    Klonoski, Ed

    2005-01-01

    Higher education is working to integrate next-generation education technology into its learning activities and is struggling to find cost-effective approaches. The learning management systems (LMSs) that evolved to provide support for distance education efforts have been adopted for use by the larger learning community, but the expense of…

  12. Assessing the Effectiveness of Learning Solid Geometry by Using an Augmented Reality-Assisted Learning System

    ERIC Educational Resources Information Center

    Lin, Hao-Chiang Koong; Chen, Mei-Chi; Chang, Chih-Kai

    2015-01-01

    This study integrates augmented reality (AR) technology into teaching activities to design a learning system that assists junior high-school students in learning solid geometry. The following issues are addressed: (1) the relationship between achievements in mathematics and performance in spatial perception; (2) whether system-assisted learning…

  13. An e-Learning System for Extracting Text Comprehension and Learning Style Characteristics

    ERIC Educational Resources Information Center

    Samarakou, Maria; Tsaganou, Grammatiki; Papadakis, Andreas

    2018-01-01

    Technology-mediated learning is very actively and widely researched, with numerous e-learning environments designed for different educational purposes developed during the past few decades. Still, their organization and texts are not structured according to any theory of educational comprehension. Modern education is even more flexible and, thus,…

  14. Building a Critical Components for Successful Multimedia-Based Collaborative eLearning Design Framework

    ERIC Educational Resources Information Center

    Asanok, M.; Kitrakan, P.; Brahmawong, C.

    2008-01-01

    With newly developing multimedia and web-based technologies have provided opportunities of developing a multimedia-based collaborative eLearning systems. The development of eLearning systems has started a revolution for instructional content delivering, learning activities and social communication. Based on various positions on this issue have…

  15. Active Learning and Engagement with the Wireless Indoor Location Device (WILD) Learning System

    NASA Astrophysics Data System (ADS)

    Moldwin, M.; Samson, P. J.; Ojeda, L.; Miller, T.; Yu, J.

    2016-12-01

    The Wireless Indoor Location Device (WILD) Learning System being developed at the University of Michigan and the Education Technology company A2 Motus LLC provides a unique platform for social learning by allowing students to become active participants in live simulations of complex systems, like hurricane formation. The WILD Learning System enables teachers to engage students in kinesthetic activities that explore complex models from a wide variety of STEAM (Science, Technology, Engineering, Art and Math) disciplines. The system provides students' location, orientation and motion within the classroom and assigns each student different parameters depending on the activity. For example, students learning about hurricanes could be assigned atmospheric pressure levels and asked to arrange themselves around the room to simulate a hurricane. The Wild Learning System software then takes the students' pressure readings and locations and projects their locations overlaid onto a real-time generated simulated pressure weather map enabling the observation of how their arrangement influences the pressure structure. The teacher then could have the students orient themselves in the direction they think the resulting wind field will be based on the pressure contours as the system can show an arrow originating from each of the students position in the direction that they are facing. The system also could incorporate a student response-type system for the instructor to then directly question students about other concepts and record their response to both the kinesthetic activity and other formative assessment questions. The WILD Learning System consists of a sensor package for each student in the class, beacons to enable precise localization of the students, software to calculate student location information, and educational software for a variety of activities. In addition, a software development kit (SDK) is under development that would allow others to create additional learning activities using the WILD Learning System. (WILD Learning System development has been partially supported by NASA's CYGNSS Mission EPO, the NSF and the University of Michigan).

  16. iPad versus Handwriting: Pilot Study Exploring the Writing Abilities of Students with Learning Disabilities

    ERIC Educational Resources Information Center

    Corkett, Julie K.; Benevides, Tina

    2016-01-01

    Written expression is an essential skill to actively function in today's society. For many learners, especially those with a learning disability (LD), writing can be a source of frustration. Technology in its various forms, holds promise to assist students in this area. The current study examines the role that tablet technology, specifically,…

  17. Is Information Technology Education Betters Learned in Teams? An Exploratory Study of Teamwork Effectiveness at a Higher Education Institution

    ERIC Educational Resources Information Center

    Lauridsen, Barbara L.

    2013-01-01

    The purpose of this research was to determine if the effectiveness of technology education can be significantly increased through use of team-based activities including both real-time team encounters and results-driven team assignments. The research addresses this purpose by examining perceptions regarding effectiveness of team-based learning in…

  18. Next Generation Online: Advancing Learning through Dynamic Design, Virtual and Web 2.0 Technologies, and Instructor "Attitude"

    ERIC Educational Resources Information Center

    O'Connor, Eileen

    2013-01-01

    With the advent of web 2.0 and virtual technologies and new understandings about learning within a global, networked environment, online course design has moved beyond the constraints of text readings, papers, and discussion boards. This next generation of online courses needs to dynamically and actively integrate the wide-ranging distribution of…

  19. Examining the Impact of Off-Task Multi-Tasking with Technology on Real-Time Classroom Learning

    ERIC Educational Resources Information Center

    Wood, Eileen; Zivcakova, Lucia; Gentile, Petrice; Archer, Karin; De Pasquale, Domenica; Nosko, Amanda

    2012-01-01

    The purpose of the present study was to examine the impact of multi-tasking with digital technologies while attempting to learn from real-time classroom lectures in a university setting. Four digitally-based multi-tasking activities (texting using a cell-phone, emailing, MSN messaging and Facebook[TM]) were compared to 3 control groups…

  20. Visualizing the Inner Product Space R[superscript m x n] in a MATLAB-Assisted Linear Algebra Classroom

    ERIC Educational Resources Information Center

    Caglayan, Günhan

    2018-01-01

    This linear algebra note offers teaching and learning ideas in the treatment of the inner product space R[superscript m x n] in a technology-supported learning environment. Classroom activities proposed in this note demonstrate creative ways of integrating MATLAB technology into various properties of Frobenius inner product as visualization tools…

  1. Mobilizing Learning Resources in a Transnational Classroom: Translocal and Digital Resources in a Community Technology Center

    ERIC Educational Resources Information Center

    Noguerón-Liu, Silvia

    2014-01-01

    Drawing from transnational and activity theory frameworks, this study analyzes the ways translocal flows shape learning in a community technology center serving adult immigrants in the US Southwest. It also explores students' constructions of the transnational nature of the courses they took, where they had access to both online and face-to-face…

  2. Creativity in Technology Education Facilitated through Virtual Reality Learning Environments: A Case Study

    ERIC Educational Resources Information Center

    Thorsteinsson, Gisli; Page, Tom

    2007-01-01

    Innovation Education (IE) is a new subject area in Icelandic schools. The aim of the subject is to train students to identify the needs and problems in their environment and to develop solutions: a process of ideation. This activity has been classroom based but now a Virtual Reality Learning Environment technology (VRLE) has been designed to…

  3. Developing the STS sound pollution unit for enhancing students' applying knowledge among science technology engineering and mathematics

    NASA Astrophysics Data System (ADS)

    Jumpatong, Sutthaya; Yuenyong, Chokchai

    2018-01-01

    STEM education suggested that students should be enhanced to learn science with integration between Science, Technology, Engineering and Mathematics. To help Thai students make sense of relationship between Science, Technology, Engineering and Mathematics, this paper presents learning activities of STS Sound Pollution. The developing of STS Sound Pollution is a part of research that aimed to enhance students' perception of the relationship between Science Technology Engineering and Mathematics. This paper will discuss how to develop Sound Pollution through STS approach in framework of Yuenyong (2006) where learning activities were provided based on 5 stages. These included (1) identification of social issues, (2) identification of potential solutions, (3) need for knowledge, (4) decisionmaking, and (5) socialization stage. The learning activities could be highlighted as following. First stage, we use video clip of `Problem of people about Sound Pollution'. Second stage, students will need to identification of potential solutions by design Home/Factory without noisy. The need of scientific and other knowledge will be proposed for various alternative solutions. Third stage, students will gain their scientific knowledge through laboratory and demonstration of sound wave. Fourth stage, students have to make decision for the best solution of designing safety Home/Factory based on their scientific knowledge and others (e.g. mathematics, economics, art, value, and so on). Finally, students will present and share their Design Safety Home/Factory in society (e.g. social media or exhibition) in order to validate their ideas and redesigning. The paper, then, will discuss how those activities would allow students' applying knowledge of science technology engineering, mathematics and others (art, culture and value) for their possible solution of the STS issues.

  4. Does the Room Matter? Active Learning in Traditional and Enhanced Lecture Spaces.

    PubMed

    Stoltzfus, Jon R; Libarkin, Julie

    2016-01-01

    SCALE-UP-type classrooms, originating with the Student-Centered Active Learning Environment with Upside-down Pedagogies project, are designed to facilitate active learning by maximizing opportunities for interactions between students and embedding technology in the classroom. Positive impacts when active learning replaces lecture are well documented, both in traditional lecture halls and SCALE-UP-type classrooms. However, few studies have carefully analyzed student outcomes when comparable active learning-based instruction takes place in a traditional lecture hall and a SCALE-UP-type classroom. Using a quasi-experimental design, we compared student perceptions and performance between sections of a nonmajors biology course, one taught in a traditional lecture hall and one taught in a SCALE-UP-type classroom. Instruction in both sections followed a flipped model that relied heavily on cooperative learning and was as identical as possible given the infrastructure differences between classrooms. Results showed that students in both sections thought that SCALE-UP infrastructure would enhance performance. However, measures of actual student performance showed no difference between the two sections. We conclude that, while SCALE-UP-type classrooms may facilitate implementation of active learning, it is the active learning and not the SCALE-UP infrastructure that enhances student performance. As a consequence, we suggest that institutions can modify existing classrooms to enhance student engagement without incorporating expensive technology. © 2016 J. R. Stoltzfus and J. Libarkin. CBE—Life Sciences Education © 2016 The American Society for Cell Biology. This article is distributed by The American Society for Cell Biology under license from the author(s). It is available to the public under an Attribution–Noncommercial–Share Alike 3.0 Unported Creative Commons License (http://creativecommons.org/licenses/by-nc-sa/3.0).

  5. Activity Learning as a Foundation for Security Monitoring in Smart Homes.

    PubMed

    Dahmen, Jessamyn; Thomas, Brian L; Cook, Diane J; Wang, Xiaobo

    2017-03-31

    Smart environment technology has matured to the point where it is regularly used in everyday homes as well as research labs. With this maturation of the technology, we can consider using smart homes as a practical mechanism for improving home security. In this paper, we introduce an activity-aware approach to security monitoring and threat detection in smart homes. We describe our approach using the CASAS smart home framework and activity learning algorithms. By monitoring for activity-based anomalies we can detect possible threats and take appropriate action. We evaluate our proposed method using data collected in CASAS smart homes and demonstrate the partnership between activity-aware smart homes and biometric devices in the context of the CASAS on-campus smart apartment testbed.

  6. Social Media and Networking Technologies: An Analysis of Collaborative Work and Team Communication

    ERIC Educational Resources Information Center

    Okoro, Ephraim A.; Hausman, Angela; Washington, Melvin C.

    2012-01-01

    Digital communication increases students' learning outcomes in higher education. Web 2.0 technologies encourages students' active engagement, collaboration, and participation in class activities, facilitates group work, and encourages information sharing among students. Familiarity with organizational use and sharing in social networks aids…

  7. Technology Learning Activities. Design Brief--Measuring Inaccessible Distances. Alternative Energy Sources: Designing a Wind Powered Generator. Alternative Energy Sources: Designing a Hot Dog Heater Using Solar Energy.

    ERIC Educational Resources Information Center

    Technology Teacher, 1991

    1991-01-01

    These three learning activities are on measuring accessible distances, designing a wind powered generator, and designing a hot dog heater using solar energy. Each activity includes description of context, objectives, list of materials and equipment, challenge to students, and evaluation questions. (SK)

  8. Integration and Testing Challenges of Small, Multiple Satellite Missions: Experiences From The Space Technology 5 Project

    NASA Technical Reports Server (NTRS)

    Sauerwein, Timothy A.; Gostomski, Thomas

    2007-01-01

    This brief presentation describes the mechanical and electrical integration activities and environmental testing challenges of the Space Technology 5 (ST5) Project. Lessons learned during this process are highlighted, including performing mechanical activities serially to gain efficiency through repetition and performing electrical activities based on the level of subsystem expertise available.

  9. Technology Use as Transformative Pedagogy: Using Video Editing Technology to Learn about Teaching

    ERIC Educational Resources Information Center

    Macy, Michelle

    2011-01-01

    Within the paradigm of Sociocultural Theory, and using Activity Theory as a data-gathering and management tool, this microgenetic case study examined the processes--the growth, change, and development--engaged in by student-teachers in a foreign language education program as they worked together to complete an activity. The activity involved…

  10. An Activity-Theoretic Approach to Multi-Touch Tools in Early Mathematics Learning

    ERIC Educational Resources Information Center

    Ladel, Silke; Kortenkamp, Ulrich

    2013-01-01

    In this article we present an activity theory based framework that can capture the complex situations that arise when modern technology like multi-touch devices are introduced in classroom situations. As these devices are able to cover more activities than traditional technologies, even computerbased, media, we have to accept that they now take a…

  11. Exploration of Tensions in a Mobile-Technology Supported Fieldtrip: An Activity Theory Perspective

    ERIC Educational Resources Information Center

    Lai, Chih-Hung; Chen, Fei-Ching; Yang, Jie-Chi

    2014-01-01

    The purpose of this study was to analyze how mobile technologies were incorporated and implemented in an outdoor learning activity. Two classes of primary school students participated in the experiment. Using activity theory as an analytical framework, it is found that underlying tensions provided rich insights into system dynamics and that…

  12. Student Activity Ideas for the Technology Sequence Systems and Foundation Courses.

    ERIC Educational Resources Information Center

    New York State Education Dept., Albany.

    This publication provides single-page outlines of brief ideas for high school student activities in each of the System and Foundation Courses of the New York State technology sequence. The idea outlines are provided as a resource to assist teachers in the development of student learning activities. The six courses for which ideas are presented are…

  13. Pre-Service Teachers' Modelling Processes through Engagement with Model Eliciting Activities with a Technological Tool

    ERIC Educational Resources Information Center

    Daher, Wajeeh M.; Shahbari, Juhaina Awawdeh

    2015-01-01

    Engaging mathematics students with modelling activities helps them learn mathematics meaningfully. This engagement, in the case of model eliciting activities, helps the students elicit mathematical models by interpreting real-world situation in mathematical ways. This is especially true when the students utilize technology to build the models.…

  14. Comparisons between students' learning achievements of their conventional instruction and the science, technology and social conceptual instructional design on digestion system issue of secondary students at the 10th grade level

    NASA Astrophysics Data System (ADS)

    Wichalek, Supattra; Chayaburakul, Kanokporn; Santiboon, Toansakul

    2018-01-01

    The purposes of this action research study were 1) to develop learning activities according to the instructional designing model of science, technology, and social (STS) on Digestion Issue, 2) to compare students' learning achievements between their learning activities with the conventional instructional (CIM) and conceptual instructional designing methods of science, technology, and social (STS) on digestion system of secondary students at the 10th grade level with a sample size of 35 experimental student group of their STS learning method, and 91 controlling group in two classes in the first semester in academic year 2016. Using the 4-Instructional Innovative Lesson Plans, the Students' Learning Behaviour Observing Form, the Questionnaire on Teacher Behaviour Interaction (QTBI), the Researcher's Recording Form, the Learning Activity Form, and the Parallel Learning Achievement Test (LAT) were assessed. The results of this research have found that; the Index of Item Objective Congruence (IOC) value ranged from 0.67 to 1.00; the difficulty values were 0.47 and 0.79 for the CIM and STS methods, respectively, the discriminative validity for the LAT was ranged from 0.20 to 0.75. The reliability of the QTBI was 0.79. Students' responses of their learning achievements with the average means scores indicted of the normalized gain values of 0.79 for the STS group, and 0.50 and 0.36 for the CIM groups, respectively. Students' learning achievements of their post-test indicated that of a higher than pre-test, the pre-test and post-test assessments were also differentiated evidence at the 0.05 levels for the STS and CIM groups, significantly. The 22-students' learning outcomes from the STS group evidences at a high level, only of the 9-students' responses in a moderate level were developed of their learning achievements, responsibility.

  15. A Review of Benefits and Limitations of Online Learning in the Context of the Student, the Instructor, and the Tenured Faculty

    ERIC Educational Resources Information Center

    Appana, Subhashni

    2008-01-01

    Distance education is a formal learning activity, which occurs when students and instructors are separated by geographic distance or by time. Learning is supported by communications technology such as television, videotape, computers, e-mail, and mail. Online learning is any learning experience or environment that relies upon the Internet/World…

  16. Interactive Radiological Anatomy eLearning Solution for First Year Medical Students: Development, Integration, and Impact on Learning

    ERIC Educational Resources Information Center

    Webb, Alexandra Louise; Choi, Sunhea

    2014-01-01

    A technology enhanced learning and teaching (TELT) solution, radiological anatomy (RA) eLearning, composed of a range of identification-based and guided learning activities related to normal and pathological X-ray images, was devised for the Year 1 nervous and locomotor course at the Faculty of Medicine, University of Southampton. Its…

  17. Evaluation of eLearning Usage in South African Universities: A Critical Review

    ERIC Educational Resources Information Center

    Bagarukayo, Emily; Kalema, Billy

    2015-01-01

    Although eLearning is the use of technology for teaching, learning and assessment, there is no common approach to it across South African Higher Education Institutions. There is therefore a concern that the full potential of eLearning approach is not utilised. This paper examines the nature and the extent of eLearning activities in South African…

  18. A Case Study of Technology Choices by High School Students

    ERIC Educational Resources Information Center

    Owens-Hartman, Amy R.

    2015-01-01

    The purpose of this case study was to examine student technology choices when given the freedom to choose technology devices to complete a project-based learning activity in a content area of study. The study also analyzed factors affecting technology choice as well as how technology proficiency scores aligned to technology choices. Patterns and…

  19. An Investigation of Technological Pedagogical Content Knowledge, Self-Confidence, and Perception of Pre-Service Middle School Mathematics Teachers towards Instructional Technologies

    ERIC Educational Resources Information Center

    Karatas, Ilhan; Tunc, Mutlu Piskin; Yilmaz, Nurbanu; Karaci, Gulzade

    2017-01-01

    Technology provides new methods and approaches for educational activities. Therefore, teachers should improve their ability and knowledge to integrate technology into instruction. The use of technology-based learning environment which is effectively used to improve the technological pedagogical content knowledge of pre-service teachers has a…

  20. Strategies for active learning in online continuing education.

    PubMed

    Phillips, Janet M

    2005-01-01

    Online continuing education and staff development is on the rise as the benefits of access, convenience, and quality learning are continuing to take shape. Strategies to enhance learning call for learner participation that is self-directed and independent, thus changing the educator's role from expert to coach and facilitator. Good planning of active learning strategies promotes optimal learning whether the learning content is presented in a course or a just-in-time short module. Active learning strategies can be used to enhance online learning during all phases of the teaching-learning process and can accommodate a variety of learning styles. Feedback from peers, educators, and technology greatly influences learner satisfaction and must be harnessed to provide effective learning experiences. Outcomes of active learning can be assessed online and implemented conveniently and successfully from the initiation of the course or module planning to the end of the evaluation process. Online learning has become accessible and convenient and allows the educator to track learner participation. The future of online education will continue to grow, and using active learning strategies will ensure that quality learning will occur, appealing to a wide variety of learning needs.

  1. Ten Tips for Engaging the Millennial Learner and Moving an Emergency Medicine Residency Curriculum into the 21st Century

    PubMed Central

    Toohey, Shannon L.; Wray, Alisa; Wiechmann, Warren; Lin, Michelle; Boysen-Osborn, Megan

    2016-01-01

    Introduction Millennial learners are changing the face of residency education because they place emphasis on technology with new styles and means of learning. While research on the most effective way to teach the millennial learner is lacking, programs should consider incorporating educational theories and multimedia design principles to update the curriculum for these new learners. The purpose of the study is to discuss strategies for updating an emergency medicine (EM) residency program’s curriculum to accommodate the modern learner. Discussion These 10 tips provide detailed examples and approaches to incorporate technology and learning theories into an EM curriculum to potentially enhance learning and engagement by residents. Conclusion While it is unclear whether technologies actually promote or enhance learning, millennials use these technologies. Identifying best practice, grounded by theory and active learning principles, may help learners receive quality, high-yield education. Future studies will need to evaluate the efficacy of these techniques to fully delineate best practices. PMID:27330668

  2. Ten Tips for Engaging the Millennial Learner and Moving an Emergency Medicine Residency Curriculum into the 21st Century.

    PubMed

    Toohey, Shannon L; Wray, Alisa; Wiechmann, Warren; Lin, Michelle; Boysen-Osborn, Megan

    2016-05-01

    Millennial learners are changing the face of residency education because they place emphasis on technology with new styles and means of learning. While research on the most effective way to teach the millennial learner is lacking, programs should consider incorporating educational theories and multimedia design principles to update the curriculum for these new learners. The purpose of the study is to discuss strategies for updating an emergency medicine (EM) residency program's curriculum to accommodate the modern learner. These 10 tips provide detailed examples and approaches to incorporate technology and learning theories into an EM curriculum to potentially enhance learning and engagement by residents. While it is unclear whether technologies actually promote or enhance learning, millennials use these technologies. Identifying best practice, grounded by theory and active learning principles, may help learners receive quality, high-yield education. Future studies will need to evaluate the efficacy of these techniques to fully delineate best practices.

  3. Developing technology-enhanced active learning for medical education: challenges, solutions, and future directions.

    PubMed

    McCoy, Lise; Pettit, Robin K; Lewis, Joy H; Bennett, Thomas; Carrasco, Noel; Brysacz, Stanley; Makin, Inder Raj S; Hutman, Ryan; Schwartz, Frederic N

    2015-04-01

    Growing up in an era of video games and Web-based applications has primed current medical students to expect rapid, interactive feedback. To address this need, the A.T. Still University-School of Osteopathic Medicine in Arizona (Mesa) has developed and integrated a variety of approaches using technology-enhanced active learning for medical education (TEAL-MEd) into its curriculum. Over the course of 3 years (2010-2013), the authors facilitated more than 80 implementations of games and virtual patient simulations into the education of 550 osteopathic medical students. The authors report on 4 key aspects of the TEAL-MEd initiative, including purpose, portfolio of tools, progress to date regarding challenges and solutions, and future directions. Lessons learned may be of benefit to medical educators at academic and clinical training sites who wish to implement TEAL-MEd activities.

  4. Creating a Technologically Literate Classroom: Professional's Guide. Teacher Created Materials No. 887.

    ERIC Educational Resources Information Center

    Garfield, Gary M.; McDonough, Suzanne

    This book discusses how to effectively integrate technology into the classroom. It examines the benefits of curriculum development utilizing technology and presents sample learning activities. Highlights include: technology's past and present role in education; access to computers; the roles of teacher and learner; professional development;…

  5. Managing Technology in Higher Education: Strategies for Transforming Teaching and Learning

    ERIC Educational Resources Information Center

    Bates, A. W.; Sangra, Albert

    2011-01-01

    Universities continue to struggle in their efforts to fully integrate information and communications technology within their activities. Based on examination of current practices in technology integration at 25 universities worldwide, this book argues for a radical approach to the management of technology in higher education. It offers…

  6. Interactive Whiteboards and All That Jazz: Analysing Classroom Activity with Interactive Technologies

    ERIC Educational Resources Information Center

    Tanner, Howard; Beauchamp, Gary; Jones, Sonia; Kennewell, Steve

    2010-01-01

    The term "orchestration", has been used to describe the teacher's role in activity settings incorporating interactive technologies. This musical analogy suggests pre-planned manipulation of events to generate "performance" leading to learning. However, in two recent projects we have observed how effective teaching and learning…

  7. Fostering 21st Century Learning with Geospatial Technologies

    ERIC Educational Resources Information Center

    Hagevik, Rita A.

    2011-01-01

    Global positioning systems (GPS) receivers and other geospatial tools can help teachers create engaging, hands-on activities in all content areas. This article provides a rationale for using geospatial technologies in the middle grades and describes classroom-tested activities in English language arts, science, mathematics, and social studies.…

  8. Exploring Technology Education. Second Edition. Teacher Guide.

    ERIC Educational Resources Information Center

    Murray, Steve

    This color-coded guide was developed to help teachers provide middle school and junior high students with an activity-oriented approach to learning and thinking about technology. Through the instruction and the activities, students are shown how the different systems interrelate, how they influence everyday life, and how they combine in a…

  9. Technology-Enabled Active Learning Environments: An Appraisal

    ERIC Educational Resources Information Center

    Fisher, Kenn

    2010-01-01

    The recent advent of wireless broadband Internet access and mobile communications devices has provided remarkable opportunities for 21st century blended learning models--simultaneous online and face-to-face--and seriously called into question the industrial-age traditional "egg crate classroom" model of teaching and learning. It has…

  10. A Novel Group Engagement Score for Virtual Learning Environments

    ERIC Educational Resources Information Center

    Castellanos, Jorge; Haya, Pablo A.; Urquiza-Fuentes, Jaime

    2017-01-01

    STEM (Science, Technology, Engineering, and Math) education is currently receiving much attention from governments and educational institutions. Our work is based on active learning and video-based learning approaches to support STEM education. Here, we aimed to increase students' engagement through reflective processes that embrace video…

  11. Citizen Science as a REAL Environment for Authentic Scientific Inquiry

    ERIC Educational Resources Information Center

    Meyer, Nathan J.; Scott, Siri; Strauss, Andrea Lorek; Nippolt, Pamela L.; Oberhauser, Karen S.; Blair, Robert B.

    2014-01-01

    Citizen science projects can serve as constructivist learning environments for programming focused on science, technology, engineering, and math (STEM) for youth. Attributes of "rich environments for active learning" (REALs) provide a framework for design of Extension STEM learning environments. Guiding principles and design strategies…

  12. Creating Tesselations with Pavement Chalk: Implementing Best Practices in Mathematics

    ERIC Educational Resources Information Center

    Furner, Joseph M.; Goodman, Barbara; Meeks, Shirley

    2004-01-01

    Implementing best practices like cooperative learning, using concrete manipulatives, problem solving, technology, active learning, multi-age grouping, and team teaching have shown benefits for students when learning mathematics concepts within the curriculum (Zemelman, Daniels & Hyde, 1998; NCTM, 2000). What started as a professional development…

  13. Active Classroom Participation in a Group Scribbles Primary Science Classroom

    ERIC Educational Resources Information Center

    Chen, Wenli; Looi, Chee-Kit

    2011-01-01

    A key stimulus of learning efficacy for students in the classroom is active participation and engagement in the learning process. This study examines the nature of teacher-student and student-student discourse when leveraged by an interactive technology--Group Scribbles (GS) in a Primary 5 Science classroom in Singapore which supports rapid…

  14. Using Technology Supported Learning to Develop Active Learning in Higher Education: A Case Study

    ERIC Educational Resources Information Center

    Jowallah, Rohan

    2008-01-01

    John Dewey believed that the education should educate individuals "not as passive recipients of educational content, but as active makers of meaning, capable of exercising independent judgement and of democratic collaboration" (Gregory, 2001, p. 399). With this philosophical viewpoint, the author strongly believes that teachers should engage…

  15. Instructional Technology Professional Development Evaluation: Developing a High Quality Model

    ERIC Educational Resources Information Center

    Gaytan, Jorge A.; McEwen, Beryl C.

    2010-01-01

    Background: The literature contains very few studies that focused on evaluating the impact of professional development activities on student learning. And, many of these studies failed to determine whether the professional development activities met their primary goal--to improve the learning process. Purpose: The purpose of this study was to use…

  16. Activity Theory and Technology Mediated Interaction: Cognitive Scaffolding Using Question-Based Consultation on "Facebook"

    ERIC Educational Resources Information Center

    Rambe, Patient

    2012-01-01

    Studies that employed activity theory as a theoretical lens for exploring computer-mediated interaction have not adopted social media as their object of study. However, social media provides lecturers with personalised learning environments for diagnostic and prognostic assessments of student mastery of content and deep learning. The integration…

  17. Rules, Roles and Tools: Activity Theory and the Comparative Study of E-Learning

    ERIC Educational Resources Information Center

    Benson, Angela; Lawler, Cormac; Whitworth, Andrew

    2008-01-01

    Activity theory (AT) is a powerful tool for investigating "artefacts in use", ie, the ways technologies interrelate with their local context. AT reveals the interfaces between e-learning at the macro- (strategy, policy, "campus-wide" solutions) and the micro-organisational levels (everyday working practice, iterative change, individual…

  18. The Flipped Classroom: Implementing Technology to Aid in College Mathematics Student's Success

    ERIC Educational Resources Information Center

    Buch, George R.; Warren, Carryn B.

    2017-01-01

    August 2016 there was a call (Braun, Bremser, Duval, Lockwood & White, 2017) for post-secondary instructors to use active learning in their classrooms. Once such example of active learning is what is called the "flipped" classroom. This paper presents the need for, and the methodology of the flipped classroom, results of…

  19. Active Learning in a Finnish Engineering University Course

    ERIC Educational Resources Information Center

    Larson, Debra; Ahonen, Anna-Maija

    2004-01-01

    This paper is a case study on the use of active learning techniques in an upper-level engineering course at the Helsinki University of Technology. The paper describes how these techniques were introduced and successfully used within the Finnish university classroom. The cultural subtext is explored and attention is given to teaching techniques…

  20. Aligning Professional Skills and Active Learning Methods: An Application for Information and Communications Technology Engineering

    ERIC Educational Resources Information Center

    Llorens, Ariadna; Berbegal-Mirabent, Jasmina; Llinàs-Audet, Xavier

    2017-01-01

    Engineering education is facing new challenges to effectively provide the appropriate skills to future engineering professionals according to market demands. This study proposes a model based on active learning methods, which is expected to facilitate the acquisition of the professional skills most highly valued in the information and…

  1. Xtranormal Learning for Millennials: An Innovative Tool for Group Projects

    ERIC Educational Resources Information Center

    Stratton, Micheal T.; Julien, Mark

    2014-01-01

    Encouraging students to actively engage with course material is an ongoing challenge for many management educators. One common tactic is to use various technologies that allow tech-savvy Millennial Generation students to take a more active role in their learning. In this article, we describe an innovative group project that challenges students to…

  2. SCALE(ing)-UP Teaching: A Case Study of Student Motivation in an Undergraduate Course

    ERIC Educational Resources Information Center

    Chittum, Jessica R.; McConnell, Kathryne Drezek; Sible, Jill

    2017-01-01

    Teaching large classes is increasingly common; thus, demand for effective large-class pedagogy is rising. One method, titled "SCALE-UP" (Student-Centered Active Learning Environment for Undergraduate Programs), is intended for large classes and involves collaborative, active learning in a technology-rich and student-centered environment.…

  3. Habitable Worlds: Delivering on the Promises of Online Education.

    PubMed

    Horodyskyj, Lev B; Mead, Chris; Belinson, Zack; Buxner, Sanlyn; Semken, Steven; Anbar, Ariel D

    2018-01-01

    Critical thinking and scientific reasoning are central to higher education in the United States, but many courses (in-person and online) teach students information about science much more than they teach the actual process of science and its associated knowledge and skills. In the online arena specifically, the tools available for course construction exacerbate this problem by making it difficult to build the types of active learning activities that research shows to be the most effective. Here, we present a report on Habitable Worlds, offered by Arizona State University for 12 semesters over the past 6 years. This is a unique online course that uses an array of novel technologies to deliver an active, inquiry-driven learning experience. Learning outcomes and quantitative data from more than 3000 students demonstrate the success of our approach but also identify several remaining challenges. The design and development of this course offers valuable lessons for instructional designers and educators who are interested in fully capitalizing on the capabilities of 21 st -century technology to achieve educational goals. Key Words: Online education-Active learning-SETI-Astrobiology-Teaching. Astrobiology 17, 86-99.

  4. Technology Integration in a Science Classroom: Preservice Teachers' Perceptions

    NASA Astrophysics Data System (ADS)

    Rehmat, Abeera P.; Bailey, Janelle M.

    2014-12-01

    The challenge of preparing students for the information age has prompted administrators to increase technology in the public schools. Yet despite the increased availability of technology in schools, few teachers are integrating technology for instructional purposes. Preservice teachers must be equipped with adequate content knowledge of technology to create an advantageous learning experience in science classrooms. To understand preservice teachers' conceptions of technology integration, this research study explored 15 elementary science methods students' definitions of technology and their attitudes toward incorporating technology into their teaching. The phenomenological study took place in a science methods course that was based on a constructivist approach to teaching and learning science through science activities and class discussions, with an emphasis on a teacher beliefs framework. Data were collected throughout the semester, including an open-ended pre/post-technology integration survey, lesson plans, and reflections on activities conducted throughout the course. Through a qualitative analysis, we identified improvements in students' technology definitions, increased technology incorporation into science lesson plans, and favorable attitudes toward technology integration in science teaching after instruction. This research project demonstrates that positive changes in beliefs and behaviors relating to technology integration in science instruction among preservice teachers are possible through explicit instruction.

  5. Use of Online Learning Resources in the Development of Learning Environments at the Intersection of Formal and Informal Learning: The Student as Autonomous Designer

    ERIC Educational Resources Information Center

    Lebenicnik, Maja; Pitt, Ian; Istenic Starcic, Andreja

    2015-01-01

    Learning resources that are used in the education of university students are often available online. The nature of new technologies causes an interweaving of formal and informal learning, with the result that a more active role is expected from students with regard to the use of ICT for their learning. The variety of online learning resources…

  6. 4SPPIces: A Case Study of Factors in a Scripted Collaborative-Learning Blended Course across Spatial Locations

    ERIC Educational Resources Information Center

    Perez-Sanagustin, Mar; Santos, Patricia; Hernandez-Leo, Davinia; Blat, Josep

    2012-01-01

    Computer-Supported Collaborative Blended Learning (CSCBL) scripts are complex learning situations in which formal and informal activities conducted at different spatial locations are coordinated and integrated into one unique learning setting through the use of technology. We define a conceptual model identifying four factors to be considered when…

  7. The World as Functional Learning Environment: An Intercultural Learning Network. Interactive Technology Laboratory Report #7.

    ERIC Educational Resources Information Center

    Cohen, Moshe; And Others

    Electronic networks provide new opportunities to create functional learning environments which allow students in many different locations to carry out joint educational activities. A set of participant observation studies was conducted in the context of a cross-cultural, cross-language network called the Intercultural Learning Network in order to…

  8. Better than Expected: Using Learning Analytics to Promote Student Success in Gateway Science

    ERIC Educational Resources Information Center

    Wright, Mary C.; McKay, Timothy; Hershock, Chad; Miller, Kate; Tritz, Jared

    2014-01-01

    Learning Analytics (LA) has been identified as one of the top technology trends in higher education today (Johnson et al., 2013). LA is based on the idea that datasets generated through normal administrative, teaching, or learning activities--such as registrar data or interactions with learning management systems--can be analyzed to enhance…

  9. An Evolving Learning Management System for New Educational Environments Using 2.0 Tools

    ERIC Educational Resources Information Center

    Conde, Miguel Á.; García-Peñalvo, Francisco J.; Rodríguez-Conde, María J.; Alier, Marc; Casany, María J.; Piguillem, Jordi

    2014-01-01

    The tools used in learning processes are in a continuous state of flux. One of the most significant changes is the application of Information and Communications technologies (ICTs) to educational contexts. This provides new possible ways to carry out learning activities, new learning services, the possibility to use new kinds of contents and…

  10. Does Time-on-Task Estimation Matter? Implications for the Validity of Learning Analytics Findings

    ERIC Educational Resources Information Center

    Kovanovic, Vitomir; Gaševic, Dragan; Dawson, Shane; Joksimovic, Srecko; Baker, Ryan S.; Hatala, Marek

    2015-01-01

    With\twidespread adoption of Learning Management Systems (LMS) and other learning technology, large amounts of data--commonly known as trace data--are readily accessible to researchers. Trace data has been extensively used to calculate time that students spend on different learning activities--typically referred to as time-on-task. These measures…

  11. Experience in Education Environment Virtualization within the Automated Information System "Platonus" (Kazakhstan)

    ERIC Educational Resources Information Center

    Abeldina, Zhaidary; Moldumarova, Zhibek; Abeldina, Rauza; Makysh, Gulmira; Moldumarova, Zhuldyz Ilibaevna

    2016-01-01

    This work reports on the use of virtual tools as means of learning process activation. A good result can be achieved by combining the classical learning with modern computer technology. By creating a virtual learning environment and using multimedia learning tools one can obtain a significant result while facilitating the development of students'…

  12. Selected Papers from the National Conference on College Teaching and Learning (5th, Jacksonville, Florida, April 6-9, 1994).

    ERIC Educational Resources Information Center

    Chambers, Jack A., Ed.

    This collection of 18 papers covers four broad areas of teaching and learning in higher education: innovative college teaching/learning strategies; effective classroom research/assessment activities; advanced classroom technology; and developing teaching and learning centers. Papers also address the question of how the college classroom is…

  13. Effectiveness of Mathetics in Achievement in Chemistry at Higher Secondary Level

    ERIC Educational Resources Information Center

    Elias, Jijish

    2009-01-01

    The application of psychology and technology are used in the learning process while we use programmed learning modules. In programmed learning we use the small steps of learning resulting in mastery. The modules helps to respond the learners activity and to give immediate feedback. The learners will get their own timing to go through the lessons…

  14. Exploring informal workplace learning in primary healthcare for continuous professional development.

    PubMed

    Joynes, Viktoria; Kerr, Micky; Treasure-Jones, Tamsin

    2017-07-01

    All health and social care professionals learn on the job through both formal and informal learning processes, which contributes to continuous professional development (CPD). This study explored workplace learning in General Practices, specifically looking at the role of informal learning and the workplace practices that appear to support or restrict that learning, as well as how technology was integrated into these learning processes. Three focus groups with general practitioners, practice nurses, managerial and administrative staff were conducted followed by twelve individual semi-structured interviews with participants drawn from the focus groups. Three observations of multi-disciplinary team meetings were used to establish potential team-based learning activities. Triggers for informal workplace learning included patients presenting challenging or unusual conditions; exposure to others' professional practice; and policy driven changes through revised guidance and protocols. By exploring how these triggers were acted upon, we identified mechanisms through which the primary care workplace supports or restricts informal learning through working practices, existing technologies and inter-professional structures. Informal workplace learning was identified as arising from both opportunistic encounters and more planned activities, which are both supported and restricted through a variety of mechanisms. Maximising informal learning opportunities and removing barriers to doing so should be a priority for primary care practitioners, managers and educators.

  15. The Experience of Teachers in the Application of "ActivInspire" Interactive Evaluation System in Classroom: A Case of Teachers in Lithuania

    ERIC Educational Resources Information Center

    Dudaite, Jolita; Prakapas, Romas

    2017-01-01

    New technologies are evidently gaining access to daily school life. Considering new challenges, the educators search for new ways to update educational content in the 21st Century when learning paradigms are changing. Soon, the new technological tools and solutions become predominant and change the traditional approach to teaching and learning.…

  16. Experiences Obtained with Integration of Student Response Systems for iPod Touch and iPhone into e-Learning Environments

    ERIC Educational Resources Information Center

    Stav, John; Nielsen, Kjetil; Hansen-Nygard, Gabrielle; Thorseth, Trond

    2010-01-01

    A new type of Student Response System (SRS) based up on the latest wireless technologies and hand held mobile devices has been developed to enhance active learning methods and assess students' understanding. The key services involve a set of XML technologies, web services and modern mobile devices. A group consisting of engineers, scientists and…

  17. Using of Teleconference as a Medium to Establish an "E-Global-Learning-System": An Experience of 1000guru-Association on Facilitates Open and Distance Learning Activities with Schools in Indonesia

    ERIC Educational Resources Information Center

    Haris, Ikhfan

    2014-01-01

    Information communication and technology (ICT) has been used in various fields. The use of teleconference for teaching and learning activities is currently not a new topic in global world. In Indonesia, through IMHERE Program from Directorate of Higher Education, some universities have been connected with a network of teleconference as a medium of…

  18. Inquiry-Based Learning and Technology: Designing and Exploring WebQuests

    ERIC Educational Resources Information Center

    Lacina, Jan

    2007-01-01

    A WebQuest is an inquiry-based technology activity designed by Bernie Dodge and Tom March at San Diego State University in 1995. Dodge and March describe WebQuests as activities in which most, or all, of the information used by learners is drawn from the Web. WebQuests are a powerful instructional activity for teachers and students. Students will…

  19. Let's Get Physical: K-12 Students Using Wearable Devices to Obtain and Learn about Data from Physical Activities

    ERIC Educational Resources Information Center

    Lee, Victor R.; Drake, Joel; Williamson, Kylie

    2015-01-01

    Accessibility to wearable technology has exploded in the last decade. As such, this technology has potential to be used in classrooms in uniquely interactive and personally meaningful ways. Seeing this as a possible future for schools, we have been exploring approaches for designing activities to incorporate wearable physical activity data…

  20. ICT as a Catalyst in Problem-Based Learning Processes? A Comparison of Online and Campus-Based PBL in Swedish Fire-Fighter Training

    ERIC Educational Resources Information Center

    Holmgren, Robert

    2013-01-01

    This article focuses on the impact on learning processes when digital technologies are integrated into PBL (problem-based learning) oriented distance training. Based on socio-cultural perspectives on learning and a comparative distance-campus as well as a time-perspective, instructor and student roles, and learning activities were explored.…

  1. The Use of Geogebra Software as a Calculus Teaching and Learning Tool

    ERIC Educational Resources Information Center

    Nobre, Cristiane Neri; Meireles, Magali Rezende Gouvêa; Vieira, Niltom, Jr.; de Resende, Mônica Neli; da Costa, Lucivânia Ester; da Rocha, Rejane Corrêa

    2016-01-01

    Information and Communication Technologies (ICT) in education provide a new learning environment where the student builds his own knowledge, allowing his visualization and experimentation. This study evaluated the Geogebra software in the learning process of Calculus. It was observed that the proposed activities helped in the graphical…

  2. Sustaining Motivation for Japanese "Kanji" Learning: Can Digital Games Help?

    ERIC Educational Resources Information Center

    Nesbitt, Dallas; Müller, Amanda

    2016-01-01

    Educational digital games are often presented at Technology in Language Education conferences. The games are entertaining and are backed by research detailing how games can improve the learning experience through active critical learning, learner interaction, competition, challenge, and high learner motivation. The authors, inspired by such…

  3. Performance and Motivation in a Middle School Flipped Learning Course

    ERIC Educational Resources Information Center

    Winter, Joshua W.

    2018-01-01

    Flipped learning is a teaching approach that promotes collaboration by using technology to 'flip' traditional instruction. Content is delivered outside of class in the individual space (online) and the group space (classroom) is used to engage in collaborative activities. Flipped learning shifts the teacher's role toward facilitation. Research on…

  4. Technology Supported Facilitation and Assessment of Small Group Collaborative Inquiry Learning in Large First-Year Classes

    ERIC Educational Resources Information Center

    Lawrie, Gwendolyn A.; Gahan, Lawrence R.; Matthews, Kelly E.; Weaver, Gabriela C.; Bailey, Chantal; Adams, Peter; Kavanagh, Lydia J.; Long, Phillip D.; Taylor, Matthew

    2014-01-01

    Collaborative learning activities offer the potential to support mutual knowledge construction and shared understanding amongst students. Introducing collaborative tasks into large first-year undergraduate science classes to create learning environments that foster student engagement and enhance communication skills is appealing. However,…

  5. Distributed Emotions in the Design of Learning Technologies

    ERIC Educational Resources Information Center

    Kim, Beaumie; Kim, Mi Song

    2010-01-01

    Learning is a social activity, which requires interactions with the environment, tools, people, and also ourselves (e.g., our previous experiences). Each interaction provides different meanings to learners, and the associated emotion affects their learning and performance. With the premise that emotion and cognition are distributed, the authors…

  6. Semi-Automatic Assembly of Learning Resources

    ERIC Educational Resources Information Center

    Verbert, K.; Ochoa, X.; Derntl, M.; Wolpers, M.; Pardo, A.; Duval, E.

    2012-01-01

    Technology Enhanced Learning is a research field that has matured considerably over the last decade. Many technical solutions to support design, authoring and use of learning activities and resources have been developed. The first datasets that reflect the tracking of actual use of these tools in real-life settings are beginning to become…

  7. CD-ROM Integration Peaks Student Interest in Inquiry.

    ERIC Educational Resources Information Center

    O'Bannon, Blanche

    1997-01-01

    Discussion of learning processes examines past educational practices and considers how CD-ROM technology can impact teaching and learning. A lesson plan for elementary school science that uses a CD-ROM encyclopedia is presented that includes instructional goals, performance objectives, teaching and learning activities, and assessment methods.…

  8. Globalization of Knowledge Discovery and Information Retrieval in Teaching and Learning

    ERIC Educational Resources Information Center

    Zaidel, Mark; Guerrero, Osiris

    2008-01-01

    Developments in communication and information technologies in the last decade have had a significant impact on instructional and learning activities. For many students and educators, the Internet became the significant medium for sharing instruction, learning and communication. Access to knowledge beyond boundaries and cultures has an impact on…

  9. Improving Student Achievement in Introductory Computer Science Courses Using Peer-Led Team Learning

    ERIC Educational Resources Information Center

    Dennis, Sonya Maria

    2013-01-01

    There has been a steady decline of majors in the disciplines of science, technology, engineering, and mathematics ("STEM majors"). In an effort to improve recruitment and retention in "STEM" majors, an active-learning methodology--"peer-led team learning" ("PLTL")--was implemented by the participating…

  10. Impacts of Learning Management System on Learner Autonomy in EFL Learning

    ERIC Educational Resources Information Center

    Dang, Tin Tan; Robertson, Margaret

    2010-01-01

    The integration of interactive online communication into different educational settings has been widely researched since the emergence of Web 2.0 technology. It has been particularly identified to give EFL students more opportunities to express ideas, enhance their engagement in learning activities and promote their confidence during virtual…

  11. Globally Networked Collaborative Learning in Industrial Design

    ERIC Educational Resources Information Center

    Bohemia, Erik; Ghassan, Aysar

    2012-01-01

    This article explores project-based cross-cultural and cross-institutional learning. Using Web 2.0 technologies, this project involved more than 240 students and eighteen academic staff from seven international universities. The focus of this article relates to a project-based learning activity named "The Gift". At each institution the…

  12. Capturing Teachers' Experience of Learning Design through Case Studies

    ERIC Educational Resources Information Center

    Masterman, Elizabeth; Jameson, Jill; Walker, Simon

    2009-01-01

    This article distinguishes three dimensions to learning design: a technological infrastructure, a conceptual framework for practice that focuses on the creation of structured sequences of learning activities, and a way to represent and share practice through the use of mediating artefacts. Focusing initially on the second of these dimensions, the…

  13. A Self-Adaptive Multi-Agent System Approach for Collaborative Mobile Learning

    ERIC Educational Resources Information Center

    de la Iglesia, Didac Gil; Calderon, Juan Felipe; Weyns, Danny; Milrad, Marcelo; Nussbaum, Miguel

    2015-01-01

    Mobile technologies have emerged as facilitators in the learning process, extending traditional classroom activities. However, engineering mobile learning applications for outdoor usage poses severe challenges. The requirements of these applications are challenging, as many different aspects need to be catered, such as resource access and sharing,…

  14. The Virginia Geocoin Adventure: An Experiential Geospatial Learning Activity

    ERIC Educational Resources Information Center

    Johnson, Laura; McGee, John; Campbell, James; Hays, Amy

    2013-01-01

    Geospatial technologies have become increasingly prevalent across our society. Educators at all levels have expressed a need for additional resources that can be easily adopted to support geospatial literacy and state standards of learning, while enhancing the overall learning experience. The Virginia Geocoin Adventure supports the needs of 4-H…

  15. Virtual Learning

    ERIC Educational Resources Information Center

    Cvetkovic, Dragan, Ed.

    2016-01-01

    The first chapter provides an overview of the popular systems for distance learning. In the second chapter, a review of all major social and economic activities in order to improve the system of virtual learning is given. The third chapter deals with the influence of technology in the management of educational institutions. The fourth chapter…

  16. Learning Is Moving in New Ways: The Ecological Dynamics of Mathematics Education

    ERIC Educational Resources Information Center

    Abrahamson, Dor; Sánchez-García, Raúl

    2016-01-01

    Whereas emerging technologies, such as touchscreen tablets, are bringing sensorimotor interaction back into mathematics learning activities, existing educational theory is not geared to inform or analyze passages from action to concept. We present case studies of tutor-student behaviors in an embodied-interaction learning environment, the…

  17. Visual Productions and Student Learning.

    ERIC Educational Resources Information Center

    Bazeli, Marilyn

    When students become actively involved in technology productions they develop learning skills, communication skills, and visual analysis skills, all of which are applied to real-life learning within the classroom curriculum. Students participate in all stages of the production projects, which proves to be motivating for the students and allows the…

  18. Self-Regulated Learning in the Digital Age: An EFL Perspective

    ERIC Educational Resources Information Center

    Sahin Kizil, Aysel; Savran, Zehra

    2016-01-01

    Research on the role of Information and Communication Technologies (ICT) in language learning has ascertained heretofore various potentials ranging from metacognitive domain to skill-based practices. One area in which the potentials of ICT tools requires further exploration is self-regulated language learning, an active, constructive process in…

  19. Power within Blended Language Learning Programs in Japan

    ERIC Educational Resources Information Center

    Hinkelman, Don; Gruba, Paul

    2012-01-01

    As blended language learning environments evolve within tertiary foreign language institutions, issues of power with regards to the privileging of electronic technologies come to the fore. Blended learning, or the principled mix of online and classroom-based activities, challenges the practices of traditional CALL and face-to-face teaching within…

  20. Educational Technology as a Subversive Activity: Questioning Assumptions Related to Teaching and Leading with Technology

    ERIC Educational Resources Information Center

    Kruger-Ross, Matthew J.; Holcomb, Lori B.

    2012-01-01

    The use of educational technologies is grounded in the assumptions of teachers, learners, and administrators. Assumptions are choices that structure our understandings and help us make meaning. Current advances in Web 2.0 and social media technologies challenge our assumptions about teaching and learning. The intersection of technology and…

  1. Learning Setting-Generalized Activity Models for Smart Spaces

    PubMed Central

    Cook, Diane J.

    2011-01-01

    The data mining and pervasive computing technologies found in smart homes offer unprecedented opportunities for providing context-aware services, including health monitoring and assistance to individuals experiencing difficulties living independently at home. In order to provide these services, smart environment algorithms need to recognize and track activities that people normally perform as part of their daily routines. However, activity recognition has typically involved gathering and labeling large amounts of data in each setting to learn a model for activities in that setting. We hypothesize that generalized models can be learned for common activities that span multiple environment settings and resident types. We describe our approach to learning these models and demonstrate the approach using eleven CASAS datasets collected in seven environments. PMID:21461133

  2. Locating the fourth helix: Rethinking the role of civil society in developing smart learning cities

    NASA Astrophysics Data System (ADS)

    Borkowska, Katarzyna; Osborne, Michael

    2018-06-01

    In the Global North and increasingly in the Global South, smart city technologies are enthusiastically seen as a solution to urban problems and as an alternative to austerity. However, to move beyond a narrow technological focus, it is necessary to explore the degree to which smart initiatives are committed to building socially inclusive innovation with learning at its core. Using the particular case of the Future City Demonstrator Initiative in Glasgow, United Kingdom, the most high-profile initiative of its kind funded by government, the authors of this article assess the extent to which this smart city adopts such an inclusive approach. They use the quadruple helix model (government - academia - industry - civil society) as a starting point and develop an analytic framework composed of four strands: (1) supporting participation of citizens in decision-making; (2) implementing technological innovation which positions citizens as active users; (3) implementing technological innovation to benefit the community; and (4) evaluating technological innovation in the light of the experiences and needs of citizens. Unlike most analyses, the principal focus of this article is on the fourth element of the helix, civil society. The authors argue that Glasgow's rhetoric of smart urbanism, while aspiring to problem-solving, devalues certain principles of human agency. They emphasise that urban change, including the city's desire to become technologically innovative, would more fully facilitate active citizenship, social inclusion and learning opportunities for all if it were underpinned by the broader conceptions and frameworks of learning cities.

  3. Activity Learning as a Foundation for Security Monitoring in Smart Homes

    PubMed Central

    Dahmen, Jessamyn; Thomas, Brian L.; Cook, Diane J.; Wang, Xiaobo

    2017-01-01

    Smart environment technology has matured to the point where it is regularly used in everyday homes as well as research labs. With this maturation of the technology, we can consider using smart homes as a practical mechanism for improving home security. In this paper, we introduce an activity-aware approach to security monitoring and threat detection in smart homes. We describe our approach using the CASAS smart home framework and activity learning algorithms. By monitoring for activity-based anomalies we can detect possible threats and take appropriate action. We evaluate our proposed method using data collected in CASAS smart homes and demonstrate the partnership between activity-aware smart homes and biometric devices in the context of the CASAS on-campus smart apartment testbed. PMID:28362342

  4. Guided Discovery, Visualization, and Technology Applied to the New Curriculum for Secondary Mathematics.

    ERIC Educational Resources Information Center

    Smith, Karan B.

    1996-01-01

    Presents activities which highlight major concepts of linear programming. Demonstrates how technology allows students to solve linear programming problems using exploration prior to learning algorithmic methods. (DDR)

  5. The Nuts and Bolts of Product Service. The Product Service Industry. Resources in Technology.

    ERIC Educational Resources Information Center

    Technology Teacher, 1991

    1991-01-01

    Reviews repair and maintenance services, qualifications for technicians, sociocultural impacts of customer service, and consumer and manufacturer responsibilities. Presents a technology learning activity on product failure. (SK)

  6. Telemedicine: The Practice of Medicine at a Distance. Resources in Technology.

    ERIC Educational Resources Information Center

    Reed, Philip A.

    2003-01-01

    Reviews developments in telemedicine and a number of related areas (telecommunications, virtual presence, informatics, artificial intelligence, robotics, materials science, and perceptual psychology). Provides learning activities for technology education. (SK)

  7. Making learning whole: an instructional approach for mediating the practices of authentic science inquiries

    NASA Astrophysics Data System (ADS)

    Liljeström, Anu; Enkenberg, Jorma; Pöllänen, Sinikka

    2013-03-01

    This design experiment aimed to answer the question of how to mediate the practices of authentic science inquiries in primary education. An instructional approach based on activity theory was designed and carried out with multi-age students in a small village school. An open-ended learning task was offered to the older students. Their task was to design and implement instruction about the Ice Age to their younger fellows. The objective was collaborative learning among students, the teacher, and outside domain experts. Mobile phones and GPS technologies were applied as the main technological mediators in the learning process. Technology provided an opportunity to expand the learning environment outside the classroom, including the natural environment. Empirically, the goal was to answer the following questions: What kind of learning project emerged? How did the students' knowledge develop? What kinds of science learning processes, activities, and practices were represented? Multiple and parallel data were collected to achieve this aim. The data analysis revealed that the learning project both challenged the students to develop explanations for the phenomena and generated high quality conceptual and physical models in question. During the learning project, the roles of the community members were shaped, mixed, and integrated. The teacher also repeatedly evaluated and adjusted her behavior. The confidence of the learners in their abilities raised the quality of their learning outcomes. The findings showed that this instructional approach can not only mediate the kind of authentic practices that scientists apply but also make learning more holistic than it has been. Thus, it can be concluded that nature of the task, the tool-integrated collaborative inquiries in the natural environment, and the multiage setting can make learning whole.

  8. Young Child.

    ERIC Educational Resources Information Center

    DeVoogd, Glenn, Ed.

    This document contains the following papers focusing on contexts and activities in which teachers can use technology to promote learning with young children: (1) "Read, Write and Click: Using Digital Camera Technology in a Language Arts and Literacy K-5 Classroom" (Judith F. Robbins and Jacqueline Bedell); (2) "Technology for the…

  9. Incorporating Service-Learning, Technology, and Research Supportive Teaching Techniques into the University Chemistry Classroom

    NASA Astrophysics Data System (ADS)

    Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L.

    2011-12-01

    Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The projects allowed UCF students to teach newly acquired content knowledge and build upon course lecture and lab exercises. Activities utilized the web-conferencing tool Adobe Connect Pro to enable interaction with high school students, many of whom have limited access to supplemental educational opportunities due to low socioeconomic status. Seventy chemistry I students created lessons to clarify high school students' misconceptions through the use of refutational texts. In addition, 21 UCF students enrolled in the chemistry II laboratory course acted as virtual lab partners with Crooms students in an interactive guided inquiry experiment focused on chemical kinetics. An overview of project's design, implementation, and assessments are detailed in the case study and serve as a model for future community partnerships. Emerging technologies are emphasized as well as a suggested set of best practices for future projects.

  10. National Educational Technology Trends: 2012. State Leadership Empowers Educators, Transforms Teaching and Learning

    ERIC Educational Resources Information Center

    Duffey, Delia, R.; Fox, Christine

    2012-01-01

    The State Educational Technology Directors Association (SETDA) is the principal association representing the technology leadership in all fifty states, the District of Columbia, the U.S. Virgin Islands, and the Bureau of Indian Affairs. This is SETDA's ninth annual report on select educational technology activities. This year's report includes…

  11. Using Educational Technology in Applications as Element of Teaching for Special Disciplines

    ERIC Educational Resources Information Center

    Neupokoeva, Elena E.; Chapaev, Nikolay K.; Akimova, Olga B.; Shcherbin, Matthew D.; Borovikov, Evgenij A.

    2016-01-01

    The relevance of research problem due to high growth of information technologies roles in industrial activity and low level of teachers professionalism in topics related with information technology. Purpose of article is to show main components of a learning technology aimed at improving level teachers skills to solve didactic problems associated…

  12. Multi-sensor physical activity recognition in free-living.

    PubMed

    Ellis, Katherine; Godbole, Suneeta; Kerr, Jacqueline; Lanckriet, Gert

    Physical activity monitoring in free-living populations has many applications for public health research, weight-loss interventions, context-aware recommendation systems and assistive technologies. We present a system for physical activity recognition that is learned from a free-living dataset of 40 women who wore multiple sensors for seven days. The multi-level classification system first learns low-level codebook representations for each sensor and uses a random forest classifier to produce minute-level probabilities for each activity class. Then a higher-level HMM layer learns patterns of transitions and durations of activities over time to smooth the minute-level predictions. [Formula: see text].

  13. An Integration of Mobile Applications into Physical Education Programs

    ERIC Educational Resources Information Center

    Yu, Hyeonho; Kulinna, Pamela Hodges; Lorenz, Kent A.

    2018-01-01

    Even though technology in physical education has the potential to open up a variety of teaching and learning avenues by enhancing active experiences to help students develop the skills, attitudes, knowledge and behaviors needed for a lifetime of physical activity, some teachers may have a hard time finding ways to integrate technology into their…

  14. Test Diagnosing of Learning Activity

    ERIC Educational Resources Information Center

    Yavich, Roman; Gein, Alexander; Gerkerova, Alexandra

    2016-01-01

    The technology of criteria-oriented testing enhanced by the reflexive components is suggested in this article. Tests made according to this technology are called academic activity tests. The student chooses or formulates not the answer to the problem but an action that is productive in his opinion. So, this type of tests helps not only check the…

  15. Technology, Mathematics and Activity Theory

    ERIC Educational Resources Information Center

    Lerman, Stephen

    2013-01-01

    This article describes 11 papers in which the authors report their research on technology as enhancement in the teaching and learning of mathematics, in the context of the application of activity theory for design and/or analysis. There is considerable diversity across the papers in how the authors have interpreted their task and in particular how…

  16. Literature Ladders: Linking Books and Internet Resources.

    ERIC Educational Resources Information Center

    Lamb, Annette

    2001-01-01

    Describes Literature Learning Ladders, a project that uses books for children and young adults as the focal point for technology-rich thematic activities. Explains the use of Internet Web sites to find book information as well as sties that demonstrate how resources can be used as part of technology-based classroom activities. (LRW)

  17. Relationship between Active Learning Methodologies and Community College Students' STEM Course Grades

    ERIC Educational Resources Information Center

    Lesk, Cherish Christina Clark

    2017-01-01

    Active learning methodologies (ALM) are associated with student success, but little research on this topic has been pursued at the community college level. At a local community college, students in science, technology, engineering, and math (STEM) courses exhibited lower than average grades. The purpose of this study was to examine whether the use…

  18. Athletic Training Students' and Preceptors' Perceptions of Active Learning Time and Bug-in-Ear Technology during Clinical Education Experiences

    ERIC Educational Resources Information Center

    Nottingham, Sara L.; Kasamatsu, Tricia M.; Montgomery, Melissa M.

    2017-01-01

    Context: Engaging clinical experiences that allow extensive active learning and patient care interactions are important for the professional development of athletic training students. Understanding students' use of clinical time is important when attempting to improve these experiences. Objective: To gain participants' perspectives on active…

  19. Beyond Logging of Fingertip Actions: Analysis of Collaborative Learning Using Multiple Sources of Data

    ERIC Educational Resources Information Center

    Avouris, N.; Fiotakis, G.; Kahrimanis, G.; Margaritis, M.; Komis, V.

    2007-01-01

    In this article, we discuss key requirements for collecting behavioural data concerning technology-supported collaborative learning activities. It is argued that the common practice of analysis of computer generated log files of user interactions with software tools is not enough for building a thorough view of the activity. Instead, more…

  20. Constructing Knowledge: An Experience of Active and Collaborative Learning in ICT Classrooms

    ERIC Educational Resources Information Center

    Pinheiro, Margarida M.; Simoes, Dora

    2012-01-01

    This paper reports on the impact of the implementation of active and collaborative practices in ICT (information and communication technologies) classrooms. Both of these approaches convey a lot of responsibility from the teacher to the students and the hoping, as backed up by the literature, is to promote deeper learning and reasoning skills at a…

  1. Contributing, Exchanging and Linking for Learning: Supporting Web Co-Discovery in One-to-One Environments

    ERIC Educational Resources Information Center

    Liu, Chen-Chung; Don, Ping-Hsing; Chung, Chen-Wei; Lin, Shao-Jun; Chen, Gwo-Dong; Liu, Baw-Jhiune

    2010-01-01

    While Web discovery is usually undertaken as a solitary activity, Web co-discovery may transform Web learning activities from the isolated individual search process into interactive and collaborative knowledge exploration. Recent studies have proposed Web co-search environments on a single computer, supported by multiple one-to-one technologies.…

  2. Pitching Environmental Science to Business Majors: Engaging Students in Renewable Energy Choices

    ERIC Educational Resources Information Center

    Rodgers, Vikki L.

    2014-01-01

    This article describes an active learning strategy for engaging undergraduate business students, a group often ignored in scientific pedagogy, in learning about renewable energy technology and associated trade-offs. I designed a small-group activity to appeal to and engage business students, but the exercise could easily be used for a variety of…

  3. Putting Connectivist Principles into Practice: A Case Study of an Online Tertiary Course

    ERIC Educational Resources Information Center

    Armatas, Christine; Spratt, Christine; Vincent, Andrew

    2014-01-01

    The Bachelor of Enterprise Learning is a newly accredited undergraduate degree where connectivist principles have been used to guide design of active, student-centered learning activities. A key feature of the curriculum is that it incorporates technology as both a source of information and a tool. Examples from this course are provided in this…

  4. Exploring the Extreme: High Performance Learning Activities in Mathematics, Science and Technology. An Educator's Guide. EG-2002-10-001-DFRC

    ERIC Educational Resources Information Center

    Dana, Judi; Kock, Meri; Lewis, Mike; Peterson, Bruce; Stowe, Steve

    2010-01-01

    The many activities contained in this teaching guide emphasize hands-on involvement, prediction, data collection and interpretation, teamwork, and problem solving. The guide also contains background information about aeronautical research that can help students learn how airplanes fly. Following the background sections are a series of activities…

  5. Creating a Collaborative "Hot Clock": Using Smart Phones to Motivate Students' Learning in News Interviewing and Reporting

    ERIC Educational Resources Information Center

    Wei, Fang-Yi Flora

    2016-01-01

    This unit activity is integrated into the chapters on radio of the appropriate course--Survey of Mass Media, Broadcast Journalism, News Writing, Media Programing, or Communication Technology. Employing the concept of a "hot-clock radio format," the purpose of this unit activity is to motivate students' collaborative learning in news…

  6. Movers, Shakers, & Everyone in Between: Faculty Personas Surrounding Active Learning in the Undergraduate STEM Classroom

    ERIC Educational Resources Information Center

    Guy, Batsheva R.

    2017-01-01

    This qualitative study explores the attitudes that STEM (Science, Technology, Engineering, and Mathematics) faculty have about active learning (AL), the barriers that STEM faculty face when implementing AL, and what would encourage STEM faculty to use AL. Data was gathered using a modified Group-Level Assessment (GLA), a participatory method meant…

  7. A Study of Creativity in CaC[subscript 2] Steamship-Derived STEM Project-Based Learning

    ERIC Educational Resources Information Center

    Lou, Shi-Jer; Chou, Yung-Chieh; Shih, Ru-Chu; Chung, Chih-Chao

    2017-01-01

    This study mainly aimed to explore the effects of project-based learning (PBL) integrated into science, technology, engineering and mathematics (STEM) activities and to analyze the creativity displayed by junior high school students while performing these activities. With a quasi-experimental design, 60 ninth-grade students from a junior high…

  8. An Action Research Study on the Effect of Interactive Technology and Active Learning on Student Performance

    ERIC Educational Resources Information Center

    Bear, Teresa J.

    2013-01-01

    This quantitative action science research study utilized a causal-comparative experimental research design in order to determine if the use of student response systems (clickers), as an active learning strategy in a community college course, improved student performance in the course. Students in the experimental group (n = 26) used clickers to…

  9. RITES: Online (Reaching In-service Teachers with Earth Sciences Online)

    NASA Astrophysics Data System (ADS)

    Baptiste, H.

    2003-12-01

    The RITES: Online project team (Drs. H. Prentice Baptiste, Susan Brown, Jennifer Villa) believed that the power of technology could not be effectively utilized unless it was grounded in new models of teaching and learning based on a student centered and project based curriculum, that increased opportunities for active, hands-on learning and respect for multiculturalism. We subscribe to an inquiry approach to learning. Specifically, science teaching should actively engage the learners in activities that draw on multiple abilities and learning styles. Recent brain-based research has shown that human beings construct knowledge through actions and interactions within their environment. Learning occurs in communities, and new ideas are linked to previous knowledge and constructed by the learner. Knowledge is acquired by making connections. We believed the aforementioned ideas and points to be equally true for the teacher candidates and inservice teachers participating in the RITES: Online project as well as for their students. The ESSEA science courses were delivered by distance learning via the university WebCt distance education system to teacher candidates (preservice teachers) and inservice teachers. Teacher candidates and inservice teachers were encouraged to use technology when involving their students in science inquiry activities and to record their students' involvement in science activities with digital cameras. Teacher candidates and inservice teachers involve in the ESSEA courses are engaged in earth science inquiry activities relevant to the four spheres (atmosphere, lithosphere, biosphere, hydrosphere) with the students in their classes. This presentation will highlight teacher candidates and inservice teachers in the roles of designer, researcher, and collaborator. Examples of student works will also be a part of the Power point presentation. As a result of our courses our teachers have attained the following positive outcomes: 1) Teacher candidates and inservice teachers are experiencing the inquiry approach to learning about the spheres of our earth. 2) Teacher candidates and inservice teachers are becoming confident in using technology. 3) Teacher candidates and inservice teachers are learning to work cooperatively in-groups and understand what their own students must feel. 4) Teacher candidates and inservice teachers are finding ways to obtain dynamic professional development and not leave their classrooms or homes. 5) Teacher candidates and inservice teachers are developing relationships with other teachers that have an interest in teaching science and a learning community is evolving.

  10. Improving Geography Learning in the Schools: Efforts by the National Geographic Society.

    ERIC Educational Resources Information Center

    Dulli, Robert E.

    1994-01-01

    Contends that the National Geographic Society's Geography Education Program continues to work on improving geography instruction and learning. Outlines future activities of the National Geographic Society including urban outreach and technology training. (CFR)

  11. An Overview of Learning Analytics

    ERIC Educational Resources Information Center

    Zilvinskis, John; Willis, James, III; Borden, Victor M. H.

    2017-01-01

    The purpose of this chapter is to provide administrators and faculty with an understanding of learning analytics and its relationship to existing roles and functions so better institutional decisions can be made about investments and activities related to these technologies.

  12. Liberal Learning and the Worker

    ERIC Educational Resources Information Center

    Davis, Walter G.

    1978-01-01

    Planning for vocational education in 1980 and beyond should take into consideration technological advancements and the effects of economic conditions on tax revenues available for education, the plight of the disadvantaged, lifelong learning, and educational activities of labor organizations. (SW)

  13. Visualizing the inner product space ℝm×n in a MATLAB-assisted linear algebra classroom

    NASA Astrophysics Data System (ADS)

    Caglayan, Günhan

    2018-05-01

    This linear algebra note offers teaching and learning ideas in the treatment of the inner product space ? in a technology-supported learning environment. Classroom activities proposed in this note demonstrate creative ways of integrating MATLAB technology into various properties of Frobenius inner product as visualization tools that complement the algebraic approach. As implemented in linear algebra lessons in a university in the Unites States, the article also incorporates algebraic and visual work of students who experienced these activities with MATLAB software. The connection between the Frobenius norm and the Euclidean norm is also emphasized.

  14. Analyzing the Roles, Activities, and Skills of Learning Technologists: A Case Study from City University London

    ERIC Educational Resources Information Center

    Fox, Olivia; Sumner, Neal

    2014-01-01

    This article reports on a case study carried out at City University London into the role of learning technologists. The article examines how the role developed by providing points of comparison with a report on the career development of learning technology staff in UK universities in 2001. This case study identified that learning technologists…

  15. Effects of Digital Teaching on the Thinking Styles and the Transfer of Learning of the Students in Department of Interior Design

    ERIC Educational Resources Information Center

    Liu, Kuang Sheng; Hsueh, Sung-Lin

    2016-01-01

    Along with the constant advance of information technology and the rapid development of the Internet, the diverse functions and characteristics of e-learning break through lots of limitations in traditional instruction. Properly integrating e-learning design with Internet activities could enhance students' learning effect, and applying digital…

  16. Investigating the Effectiveness of Computer-Assisted Language Learning (CALL) Using Google Documents in Enhancing Writing--A Study on Senior 1 Students in a Chinese Independent High School

    ERIC Educational Resources Information Center

    Ambrose, Regina Maria; Palpanathan, Shanthini

    2017-01-01

    Computer-assisted language learning (CALL) has evolved through various stages in both technology as well as the pedagogical use of technology (Warschauer & Healey, 1998). Studies show that the CALL trend has facilitated students in their English language writing with useful tools such as computer based activities and word processing. Students…

  17. Toward Understanding the Role of Web 2.0 Technology in Self-Directed Learning and Job Performance in a Single Organizational Setting: A Qualitative Case Study

    ERIC Educational Resources Information Center

    Caruso, Shirley J.

    2016-01-01

    This single instrumental qualitative case study explores and thickly describes job performance outcomes based upon the manner in which self-directed learning activities of a purposefully selected sample of 3 construction managers are conducted, mediated by the use of Web 2.0 technology. The data collected revealed that construction managers are…

  18. Enhancing student engagement through the affordances of mobile technology: a 21st century learning perspective on Realistic Mathematics Education

    NASA Astrophysics Data System (ADS)

    Bray, Aibhín; Tangney, Brendan

    2016-03-01

    Several recent curriculum reforms aim to address the shortfalls traditionally associated with mathematics education through increased emphasis on higher-order-thinking and collaborative skills. Some stakeholders, such as the US National Council of Teachers of Mathematics and the UK Joint Mathematical Council, advocate harnessing the affordances of digital technology in conjunction with social constructivist pedagogies, contextual scenarios, and/or approaches aligned with Realistic Mathematics Education (RME). However, it can be difficult to create technology-mediated, collaborative and contextual activities within a conventional classroom setting. This paper explores how a combination of a transformative, mobile technology-mediated approach, RME, and a particular model of 21st century learning facilitates the development of mathematics learning activities with the potential to increase student engagement and confidence. An explanatory case study with multiple embedded units and a pre-experimental design was conducted with a total of 54 students in 3 schools over 25 hours of class time. Results from student interviews, along with pre-test/post-test analysis of questionnaires, suggest that the approach has the potential to increase student engagement with, and confidence in, mathematics. This paper expands on these results, proposing connections between aspects of the activity design and their impact on student attitudes and behaviours.

  19. The Innovative Immersion of Mobile Learning into a Science Curriculum in Singapore: an Exploratory Study

    NASA Astrophysics Data System (ADS)

    Sun, Daner; Looi, Chee-Kit; Wu, Longkai; Xie, Wenting

    2016-08-01

    With advancements made in mobile technology, increasing emphasis has been paid to how to leverage the affordances of mobile technology to improve science learning and instruction. This paper reports on a science curriculum supported by an inquiry-based framework and mobile technologies. It was developed by teachers and researchers in a multiyear program of school-based research. The foci of this paper is on the design principles of the curriculum and its enactment, and the establishment of a teacher learning community. Through elucidating the design features of the innovative curriculum and evaluating teacher and student involvement in science instruction and learning, we introduce the science curriculum, called Mobilized 5E Science Curriculum (M5ESC), and present a representative case study of how one experienced teacher and her class adopted the curriculum. The findings indicate the intervention promoted this teacher's questioning competency, enabled her to interact with students frequently and flexibly in class, and supported her technology use for promoting different levels of cognition. Student learning was also improved in terms of test achievement and activity performance in and out of the classroom. We propose that the study can be used to guide the learning design of mobile technology-supported curricula, as well as teacher professional development for curriculum enactment.

  20. Flipped classroom or an active lecture?

    PubMed

    Pickering, James D; Roberts, David J H

    2018-01-01

    Recent changes in anatomy education have seen the introduction of flipped classrooms as a replacement to the traditional didactic lecture. This approach utilizes the increasing availability of digital technology to create learning resources that can be accessed prior to attending class, with face-to-face sessions then becoming more student-centered via discussion, collaborative learning, and problem-solving activities. Although this approach may appear intuitive, this viewpoint commentary presents a counter opinion and highlights a simple alternative that utilizes evidence-based active learning approaches as part of the traditional lecture. The active lecture takes the traditional lecture, and (1) ensures the lecture content is relevant and has clear objectives, (2) contains lecture material that is designed according to the latest evidence-base, (3) complements it with additional supplementary material, (4) creates space to check prior understanding and knowledge levels, and (5) utilizes suitable technology to facilitate continual engagement and interaction. Clin. Anat. 31:118-121, 2018. © 2017 Wiley Periodicals, Inc. © 2017 Wiley Periodicals, Inc.

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