4-H Science Inquiry Video Series
ERIC Educational Resources Information Center
Green, Jeremy W.; Black, Lynette; Willis, Patrick
2013-01-01
Studies support science inquiry as a positive method and approach for 4-H professionals and volunteers to use for teaching science-based practices to youth. The development of a science inquiry video series has yielded positive results as it relates to youth development education and science. The video series highlights how to conduct science-rich…
The Biology and Space Exploration Video Series
NASA Technical Reports Server (NTRS)
William, Jacqueline M.; Murthy, Gita; Rapa, Steve; Hargens, Alan R.
1995-01-01
The Biology and Space Exploration video series illustrates NASA's commitment to increasing the public awareness and understanding of life sciences in space. The video series collection, which was initiated by Dr. Joan Vernikos at NASA headquarters and Dr. Alan Hargens at NASA Ames Research Center, will be distributed to universities and other institutions around the United States. The video series parallels the "Biology and Space Exploration" course taught by NASA Ames scientists at Stanford University, Palo Alto, California. In the past, students have shown considerable enthusiasm for this course and have gained a much better appreciation and understanding of space life sciences and exploration. However, due to the unique nature of the topics and the scarcity of available educational materials, most students in other universities around the country are unable to benefit from this educational experience. Therefore, with the assistance of Ames experts, we are producing a video series on selected aspects of life sciences in space to expose undergraduate students to the effects of gravity on living systems. Additionally, the video series collection contains space flight footage, graphics, charts, pictures, and interviews to make the materials interesting and intelligible to viewers.
Video and Visualization to Communicate Current Geoscience at Museums and Science Centers
NASA Astrophysics Data System (ADS)
Allen, L.; Trakinski, V.; Gardiner, N.; Foutz, S.; Pisut, D.
2012-12-01
Science Bulletins, a current-science video exhibition program produced by the American Museum of Natural History, was developed to communicate scientific concepts and results to a wide public and educator audience. Funded by a NOAA Environmental Literacy Grant and developed in collaboration with scientists, a series of Science Bulletins pieces mixes data visualization, video, and non-narrated text to highlight recent issues and findings relevant to short and long-term change in the Earth system. Some of the pieces have been evaluated with audiences to assess learning outcomes and improve practices. Videos, evaluation results, and multiplatform dissemination strategies from this series will be shared and discussed.
Introducing the ‘Science Myths Revealed’ Misconception Video Series
NASA Astrophysics Data System (ADS)
Eisenhamer, Bonnie; Villard, R.; Estacion, M.; Hassan, J.; Ryer, H.
2012-05-01
A misconception is a preconceived and inaccurate view of how the world works. There are many common science misconceptions held by students and the public alike about various topics in astronomy - including but not limited to galaxies, black holes, light and color, and the solar system. It is critical to identify and address misconceptions because they can stand in the way of new learning and impeded one’s ability to apply science principals meaningfully to everyday life. In response, the News and Education teams at the Space Telescope Science Institute worked in collaboration with a consultant to develop the “Science Myths Revealed” misconception video series. The purpose of this video series is to present common astronomy misconceptions in a brief and visually engaging manner while also presenting and reinforcing the truth of the universe and celestial phenomena within it. Viewers can the watch the videos to get more information about specific astronomy misconceptions as well as the facts to dispel them. Visual cues and demonstrations provide viewers with a more concrete representation of what are often abstract and misunderstood concepts - making the videos ideal as both engagement and instructional tools. Three videos in the series have been produced and are currently being field-tested within the education community.
Headlines: Planet Earth: Improving Climate Literacy with Short Format News Videos
NASA Astrophysics Data System (ADS)
Tenenbaum, L. F.; Kulikov, A.; Jackson, R.
2012-12-01
One of the challenges of communicating climate science is the sense that climate change is remote and unconnected to daily life--something that's happening to someone else or in the future. To help face this challenge, NASA's Global Climate Change website http://climate.nasa.gov has launched a new video series, "Headlines: Planet Earth," which focuses on current climate news events. This rapid-response video series uses 3D video visualization technology combined with real-time satellite data and images, to throw a spotlight on real-world events.. The "Headlines: Planet Earth" news video products will be deployed frequently, ensuring timeliness. NASA's Global Climate Change Website makes extensive use of interactive media, immersive visualizations, ground-based and remote images, narrated and time-lapse videos, time-series animations, and real-time scientific data, plus maps and user-friendly graphics that make the scientific content both accessible and engaging to the public. The site has also won two consecutive Webby Awards for Best Science Website. Connecting climate science to current real-world events will contribute to improving climate literacy by making climate science relevant to everyday life.
ERIC Educational Resources Information Center
Gaydos, Matthew J.
2013-01-01
This paper presents a series of studies detailing the research and development of the educational science video game "Citizen Science." It documents the design process, beginning with the initial grant and ending with a case study of two teachers who used the game in their classrooms. Following a design-based research approach, this…
Summer Events at the Scientific Library | Poster
If it’s summer, then it’s time for Jeopardy and videos at the National Cancer Institute at Frederick! Traditionally, the Scientific Library has hosted a Science Jeopardy Tournament in July and offered a Summer Video Series in June, July, and August. This year will be no different, as the Scientific Library will host the 11th Annual Student Science Jeopardy Tournament and a six-week series of film screenings.
Secrets of Science. Videos 1-13. [Videotape.
ERIC Educational Resources Information Center
Walt Disney Publishing Group, Burbank, CA. Discover Magazine.
Discoveries in science and technology are being made at such a rapid pace that it is often difficult for many teachers to stay abreast of new and relevant information. To assist teachers in keeping their students well informed of new discoveries in science, Discover Magazine developed a 13-part video series entitled "Secrets of Science." In each…
Using "Making Sense of Climate Science Denial" MOOC videos in a college course
NASA Astrophysics Data System (ADS)
Schuenemann, K. C.; Cook, J.
2015-12-01
The Massive Open Online Course (MOOC) "Denial101x: Making Sense of Climate Science Denial" teaches students to make sense of the science and respond to climate change denial. The course is made up of a series of short, myth-debunking lecture videos that can be strategically used in college courses. The videos and the visuals within have proven a great resource for an introductory college level climate change course. Methods for using the videos in both online and in-classroom courses will be presented, as well as student reactions and learning from the videos. The videos introduce and explain a climate science topic, then paraphrase a common climate change myth, explain why the myth is wrong by identifying the characteristic of climate denial used, and concludes by reinforcing the correct science. By focusing on common myths, the MOOC has made an archive of videos that can be used by anyone in need of a 5-minute response to debunk a myth. By also highlighting five characteristics of climate denial: fake experts, logical fallacies, impossible expectations, cherry picking, and conspiracy theories (FLICC), the videos also teach the viewer the skills they need to critically examine myths they may encounter in the real world on a variety of topics. The videos also include a series of expert scientist interviews that can be used to drive home points, as well as put some faces to the science. These videos are freely available outside of the MOOC and can be found under the relevant "Most used climate myths" section on the skepticalscience.com webpage, as well as directly on YouTube. Discover ideas for using videos in future courses, regardless of discipline.
"Bacon Brains": Video Games for Teaching the Science of Addiction
ERIC Educational Resources Information Center
Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate
2016-01-01
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called "Bacon Brains." However, unlike many other programs, ours focused on the "Science of Addiction," providing lessons on how…
New Educational Video Series From AGU
NASA Astrophysics Data System (ADS)
Adamec, Bethany Holm; Sollosi, Derek
2013-04-01
A new video series entitled Live Education Activity Resource Network (LEARN) With AGU was recently launched. This series of short Earth and space science-related videos is designed to give K-12 formal and informal educators the tools they need to try new hands-on activities with their students. Research indicates that hands-on learning and problem solving are important ways for students to learn, but educators do not always know where to begin or think that they need a lot of materials to do a hands-on activity (which often is not the case).
Video- Demonstration of Seltzer Tablet in Water Onboard the International Space Station (ISS)
NASA Technical Reports Server (NTRS)
2002-01-01
Saturday Morning Science, the science of opportunity series of applied experiments and demonstrations, performed aboard the International Space Station (ISS) by Expedition 6 astronaut Dr. Don Pettit, revealed some remarkable findings. In this video clip, Pettit demonstrates dropping an Alka Seltzer tablet into a film of water which becomes a floating ball of activity filled water. Watch the video to see the surprising results!
Video- Making a Film of Water Aboard the International Space Station (ISS)
NASA Technical Reports Server (NTRS)
2002-01-01
Saturday Morning Science, the science of opportunity series of applied experiments and demonstrations, performed aboard the International Space Station (ISS) by Expedition 6 astronaut Dr. Don Pettit, revealed some remarkable findings. In this video, Dr. Pettit demonstrates how to make films of pure water. Watch the video to see how he does it, see his two-dimensional beaker, and marvel along with him at how tenacious the films are.
Upcoming Summer Programs for Students and Staff | Poster
By Robin Meckley, Contributing Writer This summer, the Scientific Library is hosting three programs for students and NCI at Frederick staff: the Summer Video Series, Mini Science Film & Discussion Series, and Eighth Annual Student Science Jeopardy Tournament. Complete information on the programs is available on the Scientific Library’s website.
Summer Events at the Scientific Library | Poster
If it’s summer, then it’s time for Jeopardy and videos at the National Cancer Institute at Frederick! Traditionally, the Scientific Library has hosted a Science Jeopardy Tournament in July and offered a Summer Video Series in June, July, and August. This year will be no different, as the Scientific Library will host the 11th Annual Student Science Jeopardy Tournament and a
... All Early Learning Child Care Early Literacy Early Math and Science Language and Communication Play School Readiness ... Brain Development from Birth Series Let's Talk About Math: Early Math Video Series Resource | Disponible en español ...
NASA Astrophysics Data System (ADS)
Hammond Wagner, C. R.; McDavid, L. A.; Virginia, R. A.
2013-12-01
Dartmouth's NSF-supported IGERT Polar Environmental Change graduate program has focused on using video media to foster interdisciplinary thinking and to improve student skills in science communication and public outreach. Researchers, educators, and funding organizations alike recognize the value of video media for making research results more accessible and relevant to diverse audiences and across cultures. We present an affordable equipment set and the basic video training needed as well as available Dartmouth institutional support systems for students to produce outreach videos on climate change and its associated impacts on people. We highlight and discuss the successes and challenges of producing three types of video products created by graduate and undergraduate students affiliated with the Dartmouth IGERT. The video projects created include 1) graduate student profile videos, 2) a series of short student-created educational videos for Greenlandic high school students, and 3) an outreach video about women in science based on the experiences of women students conducting research during the IGERT field seminar at Summit Station and Kangerlussuaq, Greenland. The 'Science in Greenland--It's a Girl Thing' video was featured on The New York Times Dot Earth blog and the Huffington Post Green blog among others and received international recognition. While producing these videos, students 1) identified an audience and created story lines, 2) worked in front of and behind the camera, 3) utilized low-cost digital editing applications, and 4) shared the videos on multiple platforms from social media to live presentations. The three video projects were designed to reach different audiences, and presented unique challenges for content presentation and dissemination. Based on student and faculty assessment, we conclude that the video projects improved student science communication skills and increased public knowledge of polar science and the effects of climate change.
Evaluating the Use of Problem-Based Video Podcasts to Teach Mathematics in Higher Education
ERIC Educational Resources Information Center
Kay, Robin; Kletskin, Ilona
2012-01-01
Problem-based video podcasts provide short, web-based, audio-visual explanations of how to solve specific procedural problems in subject areas such as mathematics or science. A series of 59 problem-based video podcasts covering five key areas (operations with functions, solving equations, linear functions, exponential and logarithmic functions,…
Video-Puff of Air Hits Ball of Water in Space Onboard the International Space Station (ISS)
NASA Technical Reports Server (NTRS)
2003-01-01
Saturday Morning Science, the science of opportunity series of applied experiments and demonstrations, performed aboard the International Space Station (ISS) by Expedition 6 astronaut Dr. Don Pettit, revealed some remarkable findings. In this video clip, Dr. Pettit demonstrates the phenomenon of a puff of air hitting a ball of water that is free floating in space. Watch the video to see why Dr. Pettit remarks 'I'd hate think that our planet would go through these kinds of gyrations if it got whacked by a big asteroid'.
Video- Astronauts Don Pettit and Ken Bowersox Paint Water Onboard the International Space Station
NASA Technical Reports Server (NTRS)
2003-01-01
Saturday Morning Science, the science of opportunity series of applied experiments and demonstrations, performed aboard the International Space Station (ISS) by Expedition 6 astronaut Dr. Don Pettit, revealed some remarkable findings. Science begets art in this video as Dr. Pettit and commander Ken Bowersox demonstrate two dimensional diffusion using food coloring in a film of water when they created an intriguing birdlike image. Dr. Pettit wonders aloud 'It makes us wonder what Matisse could do with a medium like this.'
The Earth and Environmental Systems Podcast, and the Earth Explorations Video Series
NASA Astrophysics Data System (ADS)
Shorey, C. V.
2015-12-01
The Earth and Environmental Systems Podcast, a complete overview of the theoretical basics of Earth Science in 64 episodes, was completed in 2009, but has continued to serve the worldwide community as evidenced by listener feedback (e.g. "I am a 65 year old man. I have been retired for awhile and thought that retirement would be nothing more than waiting for the grave. However I want to thank you for your geo podcasts. They have given me a new lease on life and taught me a great deal." - FP, 2015). My current project is a video series on the practical basics of Earth Science titled "Earth Explorations". Each video is under 12 minutes long and tackles a major Earth Science concept. These videos go beyond a talking head, or even voice-over with static pictures or white-board graphics. Moving images are combined with animations created with Adobe After Effects, and aerial shots using a UAV. The dialog is scripted in a way to make it accessible at many levels, and the episodes as they currently stand have been used in K-12, and Freshman college levels with success. Though these videos are made to be used at this introductory level, they are also designed as remedial episodes for upper level classes, freeing up time given to review for new content. When completed, the series should contain close to 200 episodes, and this talk will cover the full range of resources I have produced, plan to produce, and how to access these resources. Both resources are available on iTunesU, and the videos are also available on YouTube.
Communicating Science on YouTube and Beyond: OSIRIS-REx Presents 321Science!
NASA Astrophysics Data System (ADS)
Spitz, Anna H.; Dykhuis, Melissa; Platts, Symeon; Keane, James T.; Tanquary, Hannah E.; Zellem, Robert; Hawley, Tiffany; Lauretta, Dante; Beshore, Ed; Bottke, Bill; Hergenrother, Carl; Dworkin, Jason P.; Patchell, Rose; Spitz, Sarah E.; Bentley, Zoe
2014-11-01
NASA’s OSIRIS-REx asteroid sample return mission launched OSIRIS-REx Presents 321Science!, a series of short videos, in December 2013 at youtube.com/osirisrex. A multi-disciplinary team of communicators, film and graphic arts students, teens, scientists, and engineers produces one video per month on a science and engineering topic related to the OSIRIS-REx mission. The format is designed to engage all members of the public, but especially younger audiences with the science and engineering of the mission. The videos serve as a resource for team members and others, complementing more traditional formats such as formal video interviews, mission animations, and hands-on activities. In creating this new form of OSIRIS-REx engagement, we developed 321Science! as an umbrella program to encourage expansion of the concept and topics beyond the OSIRIS-REx mission through partnerships. Such an expansion strengthens and magnifies the reach of the OSIRIS-REx efforts.321Science! has a detailed proposed schedule of video production through launch in 2016. Production plans are categorized to coincide with the course of the mission beginning with Learning the basics - about asteroids and the mission - and proceeding to Building the spacecraft, Run up to launch, Cruising to Bennu, Run up to rendezvous, Mapping Bennu, Sampling, Analyzing data, Cruising home and Returning and analyzing the sample. The video library will host a combination of videos on broad science topics and short specialized concepts with an average length of 2-3 minutes. Video production also takes into account external events, such as other missions’ milestones, to draw attention to our videos. Production will remain flexible and responsive to audience interests and needs and to developments in the mission, science, and external events. As of August 2014, 321Science! videos have over 22,000 views. We use YouTube analytics to evaluate our success and we are investigating additional and more rigorous evaluation methods for future analysis.
Video- Soldering Iron Inserted Through a Film of Water Onboard the International Space Station (ISS)
NASA Technical Reports Server (NTRS)
2003-01-01
Saturday Morning Science, the science of opportunity series of applied experiments and demonstrations, performed aboard the International Space Station (ISS) by Expedition 6 astronaut Dr. Don Pettit, revealed some remarkable findings. In this video, Dr. Pettit demonstrates the result of inserting a soldering iron into a thin film or sheet of water in space. Dr. Pettit makes comparative comments about the differences and similarities of boiling processes in space and on Earth.
ERIC Educational Resources Information Center
Allen, Denise
1995-01-01
Reviews five compact disc-read only memory (CD-ROM) products and one video series that focus on science projects: (1) "Body Park" (Virtual Entertainment); (2) "The Magic School Bus Explores the Solar System" (Microsoft); (3) "The Magic School Bus Explores the Human Body" (Microsoft); (4) "Science Curriculum Assistance Program" (Demco); and (5)…
Bacon Brains: Video Games for Teaching the Science of Addiction.
Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate
2016-01-01
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called Bacon Brains . However, unlike many other programs, ours focused on the "Science of Addiction," providing lessons on how alcohol and other drugs affect the brain. The purpose of this study was to evaluate the effectiveness of our games in teaching students our science-based curriculum. We enrolled over 200 students and randomly assigned them to play our games or a different series of NIDA-produced games. Of the students in the Bacon Brains conditions, half were instructed to play collaboratively and the other half was told to play competitively. Results indicate significantly greater knowledge gains among students in Bacon Brains compared to the existing games (5.01 mean knowledge score difference; [F(1,242)=9.588, p=.002]). Girls demonstrated knowledge gains in both collaborative and competitive conditions, but boys demonstrated similar gains only in the competitive condition. Based on our outcomes, we conclude that video games can serve as an effective method of science instruction. We further discuss the importance of considering gender differences in light of differential response to collaborative vs. competitive learning environments.
#WomenInSTEM: Using Science & Math to Power the Globe
Jordan, Rhonda
2018-01-16
Growing up, Dr. Rhonda Jordan always enjoyed math and science. After completing her master's in electrical engineering at Columbia University she co-founded a startup in Tanzania that provides access to power for residents who are not connected to the electrical grid.This video is part of the Energy Department's #WomenInSTEM video series. At the Energy Department, we're committed to supporting a diverse talent pool of STEM innovators ready to address the challenges and opportunities of our growing clean energy economy.
NASA Technical Reports Server (NTRS)
Sicker, Ronald J.; Meyer, William V.; Foster, William M.; Fletcher, William A.; Williams, Stuart J.; Lee, Chang-Soo
2016-01-01
This presentation will feature a series of short, entertaining, and informative videos that describe the current status and science support for the Light Microscopy Module (LMM) facility on the International Space Station. These interviews will focus on current experiments and provide an overview of future capabilities. The recently completed experiments include nano-particle haloing, 3-D self-assembly with Janus particles and a model system for nano-particle drug delivery. The videos will share perspectives from the scientists, engineers, and managers working with the NASA Light Microscopy program.
Elementary Children's Retrodictive Reasoning about Earth Science
ERIC Educational Resources Information Center
Libarkin, Julie C.; Schneps, Matthew H.
2012-01-01
We report on interviews conducted with twenty-one elementary school children (grades 1-5) about a number of Earth science concepts. These interviews were undertaken as part of a teacher training video series designed specifically to assist elementary teachers in learning essential ideas in Earth science. As such, children were interviewed about a…
Physics Girl: Where Education meets Cat Videos
NASA Astrophysics Data System (ADS)
Cowern, Dianna
YouTube is usually considered an entertainment medium to watch cats, gaming, and music videos. But educational channels have been gaining momentum on the platform, some garnering millions of subscribers and billions of views. The Physics Girl YouTube channel is an educational series with PBS Digital Studios created by Dianna Cowern. Using Physics Girl as an example, this talk will examine what it takes to start a short-form educational video series, including logistics and resources. One benefit of video is that every failure is documented on camera and can, and will, be used in this talk as a learning tool. We will look at the channels demographical reach, discuss best practices for effective physics outreach, and survey how online media and technology can facilitate good and bad learning. The aim of this talk is to show how videos are a unique way to share science and enrich the learning experience, in and out of a classroom.
Dispatches from the Dirt Lab: The Art of Science Communication
NASA Astrophysics Data System (ADS)
Kutcha, Matt
2014-05-01
The variety of media currently available provides more opportunities to science communicators than ever before. However, this variety can also work against the goals of science communication by diluting an individual message with thousands of others, limiting the communicator's ability to focus on an effective method, and fragmenting an already distracted audience. In addition, the technology used for content delivery may not be accessible to everyone. "Dispatches from the Dirt Lab" is a series of short (ca. 6 minutes) Internet videos centered on earth and soil science concepts. The initial goal was to condense several topics worth of classroom demonstrations into one video segment to serve as an example for educators to use in their own classrooms. As a method of science communication in their own right, they integrate best practices from classrooms and laboratories, science visualization, and even improvisational theater. This presentation will include a short example of the style and content found in the videos, and also discuss the rationale behind them.
NASA Astrophysics Data System (ADS)
Tsuruoka, Masako; Shibasaki, Ryosuke; Box, Elgene O.; Murai, Shunji; Mori, Eiji; Wada, Takao; Kurita, Masahiro; Iritani, Makoto; Kuroki, Yoshikatsu
1994-08-01
In medical rehabilitation science, quantitative understanding of patient movement in 3-D space is very important. The patient with any joint disorder will experience its influence on other body parts in daily movement. The alignment of joints in movement is able to improve under medical therapy process. In this study, the newly developed system is composed of two non- metri CCD video cameras and a force plate sensor, which are controlled simultaneously by a personal computer. By this system time-series digital data from 3-D image photogrammetry, each foot pressure and its center position, is able to provide efficient information for biomechanical and mathematical analysis of human movement. Each specific and common points are indicated in any patient movement. This study suggests more various, quantitative understanding in medical rehabilitation science.
NASA Astrophysics Data System (ADS)
Haines-Stiles, G.; Akuginow, E.; Morris, K.
2013-12-01
In 1980, Carl Sagan's COSMOS received ratings of some 16 million and won three Emmys and a Peabody award. Sagan was hailed as a 'Showman of Science' by Time magazine, confirming his status as a science superstar. Haines-Stiles, 1st author for this presentation, was a Senior Producer and series director on what was for several decades PBS's highest-rated science series. Some researchers still consider primetime series on national networks as THE way to engage and inform audiences. But a revolution in both the making and consuming of science film and television has transformed the media landscape from high profile series such as COSMOS to more of a 'horizontal' ecosystem in which different formats for diverse audiences via multiple distribution networks are the norm. From the early 1990's the Internet has played an increasingly prominent role in this revolution. In 1993, Haines-Stiles and Akuginow added interactivity to traditional one-way TV broadcasts with 'Dale's Dive Diary,' in what was arguably the world's first science blog, detailing online the joys and rigors of working in Antarctica. Increasingly, the evolution of media allowed for the documentation of the process of doing science along with "eureka" discoveries and press conference results. In POLAR-PALOOZA (PPZA) this new perspective was further extended by taking Arctic and Antarctic researchers on the road to science museums in some 25 communities across the USA for spoken-word performances supported by High Definition video profiles of scientists at work at remote locations. In one instance, a researcher was given a crash course in videography and loaned a low-cost prosumer camcorder to take with her to the heart of East Antarctica. Excellent video was captured, and made part of large screen presentations in IMAX-scale theaters. In addition to the Summative Evaluation (required by project sponsors, NSF and NASA) which focused on audience responses, a recent research paper by communications scholar, Kim Morris, surveyed the reactions of the participating researchers themselves. With results reported for the first time at AGU 2013, the study found that many of the PPZA scientists thought that using video in carefully-produced public presentations was an experience that transformed the way they communicated science. Many found themselves using videos in public outreach much more than previously, appreciating the importance of weaving personal stories into presentations, and supporting colleagues and others in their commitment to public outreach. As recent examples of the continuing revolution in communications technologies and distribution, iPhones and a mobile hot spot were used to send back video during a 2012 GLOBE Learning Expedition to Mt. Kilimanjaro, edited that same day, and uploaded to YouTube to inform students worldwide who were following the climbers online. And an unauthorized YouTube mashup of Sagan and Stephen Hawking has gained some 8.5 million views: not quite Gangnam Style's 1.5 billion, but an example of interesting new ways in which science media is reaching today's audiences. This presentation will show both quantitative and qualitative results, and so document the feasibility, importance and value--and sheer fun--of using video to document and share both the process and results of real-world science.
Bacon Brains: Video Games for Teaching the Science of Addiction
Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate
2016-01-01
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called Bacon Brains. However, unlike many other programs, ours focused on the “Science of Addiction,” providing lessons on how alcohol and other drugs affect the brain. The purpose of this study was to evaluate the effectiveness of our games in teaching students our science-based curriculum. We enrolled over 200 students and randomly assigned them to play our games or a different series of NIDA-produced games. Of the students in the Bacon Brains conditions, half were instructed to play collaboratively and the other half was told to play competitively. Results indicate significantly greater knowledge gains among students in Bacon Brains compared to the existing games (5.01 mean knowledge score difference; [F(1,242)=9.588, p=.002]). Girls demonstrated knowledge gains in both collaborative and competitive conditions, but boys demonstrated similar gains only in the competitive condition. Based on our outcomes, we conclude that video games can serve as an effective method of science instruction. We further discuss the importance of considering gender differences in light of differential response to collaborative vs. competitive learning environments. PMID:28603405
Using Technology for Geography Teacher Education: Web-Based Professional Development
ERIC Educational Resources Information Center
Frazier, Cheryl A.; Boehm, Richard G.
2012-01-01
This qualitative study explores the perceived value of a video-based online workshop in Geography, "Watershed Management," part of the Geography: Teaching with the Stars series, a 22 program professional development series for teachers of geography, social studies, and environmental science. Results indicated that teachers reported…
Science, Mathematics, and the Mimi.
ERIC Educational Resources Information Center
Doblmeier, Joyce; Fields, Barbara
1996-01-01
Students with difficulty in maintaining grade-level performance at the Model Secondary School for the Deaf (Washington, DC) are learning mathematics and science skills using "The Voyage of the Mimi," a 13-segment video series and associated educational materials that detail a scientific expedition which is studying humpback whales. Team…
Video- Demonstration of Tea and Sugar in Water Onboard the International Space Station (ISS)
NASA Technical Reports Server (NTRS)
2003-01-01
Saturday Morning Science, the science of opportunity series of applied experiments and demonstrations, performed aboard the International Space Station (ISS) by Expedition 6 astronaut Dr. Don Pettit, revealed some remarkable findings. Imagine what would happen if a collection of loosely attractive particles were confined in a relatively small region in the floating environment of space. Would they self organize into a compact structure, loosely organize into a fractal, or just continue to float around in their container? In this video clip, Dr. Pettit explored the possibilities. At one point he remarks, 'These things look like pictures from the Hubble Space Telescope.' Watch the video and see what happens!
Video-Growing Salt Crystals Onboard the International Space Station (ISS)
NASA Technical Reports Server (NTRS)
2003-01-01
Saturday Morning Science, the science of opportunity series of applied experiments and demonstrations, performed aboard the International Space Station (ISS) by Expedition 6 astronaut Dr. Don Pettit, revealed some remarkable findings. Growing salt crystals in a bottle of water is a favorite science activity for kids. In space, Dr. Pettit grew salt crystals in stretched films of water so that the salt water only fed the crystals around the edges rather than from all sides, as happens in a glass of water. This video of his demonstration shows that surface tension plays a surprisingly dominant role in the crystal formation and convection is more active that one might expect.
Video- Demonstration of Laminar Flow in a Liquid Onboard the International Space Station (ISS)
NASA Technical Reports Server (NTRS)
2003-01-01
Saturday Morning Science, the science of opportunity series of applied experiments and demonstrations, performed aboard the International Space Station (ISS) by Expedition 6 astronaut Dr. Don Pettit, revealed some remarkable findings. In this video clip, Pettit demonstrates laminar flow in a rotating film of water. The demonstration is done by placing tracer particles in a water film held in place by a round wire loop, then stirring the system rotationally. The resulting flow clearly demonstrates laminar 2D behavior with spiraling streamlines.
Go Figure. HEADJAM. Teaching Guide [and Videotape].
ERIC Educational Resources Information Center
MATHCOUNTS Foundation, Alexandria, VA.
The HeadJam series is comprised of six programs exploring mathematics, science, and critical thinking skills. It is an award-winning, educational videotape series for middle school students that explores multi-disciplinary skills in a highly entertaining way. The teacher's guide and 22-minute video, "Go Figure," demonstrate how math is used in the…
Water. Shopware[R] Applied Biology/Chemistry. [CD-ROM].
ERIC Educational Resources Information Center
2000
This CD-ROM is part of a multimedia software and video collection for high school and vocational schools. Applied Biology/Chemistry is one of many series providing resources for science education. There are six individual titles in this series which include: (1) Natural Resources; (2) Air and Other Gases; (3) Nutrition; (4) Continuity of Life; (5)…
#WomenInSTEM: A Physicist Focuses on Scientific Advancement
Capece, Angela
2018-01-16
Dr. Capece first became interested in science after learning about NASA's Voyager missions at an early age. In this video, Dr. Capece provides advice for women and girls interested in pursuing careers in STEM fields, like focusing on physics, biology and chemistry at the high school level. This video is part of the Energy Department's #WomenInSTEM video series. At the Energy Department, we're committed to supporting a diverse talent pool of STEM innovators ready to address the challenges and opportunities of our growing clean energy economy.
#WomenInSTEM: A Physicist Focuses on Scientific Advancement
DOE Office of Scientific and Technical Information (OSTI.GOV)
Capece, Angela
2014-07-17
Dr. Capece first became interested in science after learning about NASA's Voyager missions at an early age. In this video, Dr. Capece provides advice for women and girls interested in pursuing careers in STEM fields, like focusing on physics, biology and chemistry at the high school level. This video is part of the Energy Department's #WomenInSTEM video series. At the Energy Department, we're committed to supporting a diverse talent pool of STEM innovators ready to address the challenges and opportunities of our growing clean energy economy.
Video- Water Injected Into Bubble Onboard the International Space Station (ISS)
NASA Technical Reports Server (NTRS)
2003-01-01
Saturday Morning Science, the science of opportunity series of applied experiments and demonstrations, performed aboard the International Space Station (ISS) by Expedition 6 astronaut Dr. Don Pettit, revealed some remarkable findings. In this video, Dr. Pettit demonstrates using a syringe to inject water into a bubble. The result amazed Dr. Pettit and his crew mates. They observed that the droplets may bounce around for 5 or 6 collisions within the bubble, and then may partially or all at once exchange masses with the bubble. Dr. Pettit speculates the dynamics as a possible interplay between tension forces of kinetic energy and momentum, and possibly even charged forces.
Video- Demonstrations of Stable and Unstable Solid Body Rotation on the International Space Station
NASA Technical Reports Server (NTRS)
2003-01-01
Saturday Morning Science, the science of opportunity series of applied experiments and demonstrations, performed aboard the International Space Station (ISS) by Expedition 6 astronaut Dr. Don Pettit, revealed some remarkable findings. In this video clip, Pettit demonstrates stable and unstable modes for solid body rotation on the ISS. Using a hard cover textbook, he demonstrates that it will rotate stably about the longest and shortest axis, which represent the maximum and minimum movements of Inertia. Trying to rotate the book around an intermediate axis results in an unstable rotation in which the book appears to flip-flop while it rotates.
NETL Crosscutting Research Video Series: Multiphase Flow
DOE Office of Scientific and Technical Information (OSTI.GOV)
Li, Tingwen; Vaidheeswaran, Avinash
For over 30 years, NETL’s work in multiphase flow science has served as one of the cornerstones of the lab’s research portfolio. Multiphase flow refers to the simultaneous flow of gases, liquids and/or solid materials. The goal of the multiphase flow science team is to provide computational modeling tools to help offset the risk and cost of multiphase reactor development.
Summer Events at the Scientific Library | Poster
Two exciting events are coming this summer from the Scientific Library—the annual Student Science Jeopardy Tournament and the Summer Video Series. This year, the 10th Annual Student Science Jeopardy Tournament will be held on Wednesday, July 20, beginning at 10 a.m. in the auditorium of Building 549. The event will also be streamed live to the Advanced Technology Research
Science in 60 – The Hunt for Antarctic Meteorites
DOE Office of Scientific and Technical Information (OSTI.GOV)
Lanza, Nina
2015-12-08
She's the "coolest" thing in science, searching the ice sheets of Antarctica for meteorites from outer space. Los Alamos National Laboratory scientist Nina Lanza has signed up to spend nearly six weeks in a tent on the Antarctic ice sheet. Why would anyone do such a thing? For science, obviously! In the premiere episode of Los Alamos National Laboratory's "Science in 60" video series, Lanza gives us the low-down in 60 seconds on the why and how of hunting meteorites on the ice.
Science in 60 â The Hunt for Antarctic Meteorites
Lanza, Nina
2018-01-16
She's the "coolest" thing in science, searching the ice sheets of Antarctica for meteorites from outer space. Los Alamos National Laboratory scientist Nina Lanza has signed up to spend nearly six weeks in a tent on the Antarctic ice sheet. Why would anyone do such a thing? For science, obviously! In the premiere episode of Los Alamos National Laboratory's "Science in 60" video series, Lanza gives us the low-down in 60 seconds on the why and how of hunting meteorites on the ice.
What is Supercomputing? A Conversation with Kathy Yelick
Yelick, Kathy
2017-12-11
In this highlight video, Jeff Miller, head of Public Affairs, sat down in conversation with Kathy Yelick, Associate Berkeley Lab Director, Computing Sciences, in the second of a series of "powerpoint-free" talks on July 18th 2012, at Berkeley Lab.
What is Supercomputing? A Conversation with Kathy Yelick
DOE Office of Scientific and Technical Information (OSTI.GOV)
Yelick, Kathy
2012-07-23
In this highlight video, Jeff Miller, head of Public Affairs, sat down in conversation with Kathy Yelick, Associate Berkeley Lab Director, Computing Sciences, in the second of a series of "powerpoint-free" talks on July 18th 2012, at Berkeley Lab.
Gaming science: the "Gamification" of scientific thinking.
Morris, Bradley J; Croker, Steve; Zimmerman, Corinne; Gill, Devin; Romig, Connie
2013-09-09
Science is critically important for advancing economics, health, and social well-being in the twenty-first century. A scientifically literate workforce is one that is well-suited to meet the challenges of an information economy. However, scientific thinking skills do not routinely develop and must be scaffolded via educational and cultural tools. In this paper we outline a rationale for why we believe that video games have the potential to be exploited for gain in science education. The premise we entertain is that several classes of video games can be viewed as a type of cultural tool that is capable of supporting three key elements of scientific literacy: content knowledge, process skills, and understanding the nature of science. We argue that there are three classes of mechanisms through which video games can support scientific thinking. First, there are a number of motivational scaffolds, such as feedback, rewards, and flow states that engage students relative to traditional cultural learning tools. Second, there are a number of cognitive scaffolds, such as simulations and embedded reasoning skills that compensate for the limitations of the individual cognitive system. Third, fully developed scientific thinking requires metacognition, and video games provide metacognitive scaffolding in the form of constrained learning and identity adoption. We conclude by outlining a series of recommendations for integrating games and game elements in science education and provide suggestions for evaluating their effectiveness.
Gaming science: the “Gamification” of scientific thinking
Morris, Bradley J.; Croker, Steve; Zimmerman, Corinne; Gill, Devin; Romig, Connie
2013-01-01
Science is critically important for advancing economics, health, and social well-being in the twenty-first century. A scientifically literate workforce is one that is well-suited to meet the challenges of an information economy. However, scientific thinking skills do not routinely develop and must be scaffolded via educational and cultural tools. In this paper we outline a rationale for why we believe that video games have the potential to be exploited for gain in science education. The premise we entertain is that several classes of video games can be viewed as a type of cultural tool that is capable of supporting three key elements of scientific literacy: content knowledge, process skills, and understanding the nature of science. We argue that there are three classes of mechanisms through which video games can support scientific thinking. First, there are a number of motivational scaffolds, such as feedback, rewards, and flow states that engage students relative to traditional cultural learning tools. Second, there are a number of cognitive scaffolds, such as simulations and embedded reasoning skills that compensate for the limitations of the individual cognitive system. Third, fully developed scientific thinking requires metacognition, and video games provide metacognitive scaffolding in the form of constrained learning and identity adoption. We conclude by outlining a series of recommendations for integrating games and game elements in science education and provide suggestions for evaluating their effectiveness. PMID:24058354
LIB LAB the Library Laboratory: hands-on multimedia science communication
NASA Astrophysics Data System (ADS)
Fillo, Aaron; Niemeyer, Kyle
2017-11-01
Teaching scientific research topics to K-12 audiences in an engaging and meaningful way does not need to be hard; with the right insight and techniques it can be fun to encourage self-guided STEAM (science, technology, engineering, arts, and mathematics) exploration. LIB LAB, short for Library Laboratory, is an educational video series produced by Aaron J. Fillo at Oregon State University in partnership with the Corvallis-Benton County Public Library targeted at K-12 students. Each episode explores a variety of scientific fundamentals with playful experiments and demonstrations. The video lessons are developed using evidence-based practices such as dispelling misconceptions, and language immersion. Each video includes directions for a related experiment that young viewers can conduct at home. In addition, science kits for these at-home experiments are distributed for free to students through the public library network in Benton County, Oregon. This talk will focus on the development of multimedia science education tools and several techniques that scientists can use to engage with a broad audience more effectively. Using examples from the LIB LAB YouTube Channel and collection of hands-on science demonstrations and take-home kits, this talk will present STEAM education in action. Corvallis-Benton County Public Library.
Water Under Fire: A Seven Part Video Series on Canada's Water
NASA Astrophysics Data System (ADS)
Mrazek, R.; Byrne, J.; Rabe, N.; Gallant, G.
2003-12-01
Canada's water is under escalating pressure from a host of threats. Increasingly, our water is being tainted, misused and over allocated. Experts have identified a multitude of threats to water quantity and quality. Among them, climate change impacts on water supply, and the effects of pesticides, pathogens, industrial waste, urban runoff, and rising demands. These and other threats are the roots to a serious shortage of high quality, safe water sources. In the 1990s, waterborne diseases have re-emerged as one of the primary health issues on a national and global scale. This seven-part video series brings science voices together and provides a nationwide context. The first six programs in the series explore regional concerns: Rocky Mountains, Prairie Waters, Northern Waters, Great Lakes Basin, St. Lawrence and Atlantic Canada. The final program covers the national and international perspectives.
NETL Crosscutting Research Video Series: Multiphase Flow (Short Version)
DOE Office of Scientific and Technical Information (OSTI.GOV)
None
For over 30 years, NETL’s work in multiphase flow science has served as one of the cornerstones of the lab’s research portfolio. Multiphase flow refers to the simultaneous flow of gases, liquids and/or solid materials. The goal of the multiphase flow science team is to provide computational modeling tools to help offset the risk and cost of multiphase reactor development.
Summer Events at the Scientific Library | Poster
Two exciting events are coming this summer from the Scientific Library—the annual Student Science Jeopardy Tournament and the Summer Video Series. This year, the 10th Annual Student Science Jeopardy Tournament will be held on Wednesday, July 20, beginning at 10 a.m. in the auditorium of Building 549. The event will also be streamed live to the Advanced Technology Research Facility (ATRF), room E1203.
Galileo Science Writers' Briefing. Part 1
NASA Technical Reports Server (NTRS)
1989-01-01
This NASA Kennedy video production presents Part 1 of a press conference held at JPL on August 8, 1989. The briefing in its entirety covers the Galileo Project's mission design from launch to completion in 1997 and is moderated by JPL Public Information Mgr. Robert Macmillan. Part 1 of the 3 part video series includes presentations by Richard J. Spehalski (Galileo Project Manager) and Clayne M. Yeates (Acting Science Mission Design Manager). Mr. Spehalski's presentation includes actual footage of spacecraft preparations at Kennedy Space Center and slides of mission timelines. Dr. Yeates discusses the Galileo mission in chronological order and includes slides of the interplanetary trajectory, encounter geometry, propellant margins vs. launch date, and planned earth images.
NASA Astrophysics Data System (ADS)
Portlock, J.; Laird, H.
2015-12-01
Communitopia, a 501(c)3 organization, uses humor, new media, and the short video format to engage and empower audiences and improve climate literacy. Our main project, the Don't Just Sit There - Do Something! video series (http://djst.tv), takes the complex subject of climate science, breaks it down into digestible nuggets of short, funny video, and couples it with easy actions viewers can take to make a difference. The series has 25 episodes so far, and more than 80,000 views on YouTube. We are reaching our target audience of high-school-age and adult viewers in the United States (94% of viewers are known to fit this demographic). Don't Just Sit There - Do Something! uses a strategic model for breaking through the fear and dread around climate change in the general population. It uses humor, positivity and brevity to frame the issue, and gives the audience simple actions designed to empower in each self-contained episode. We approach each piece of the climate puzzle with scientific rigor, and cite all our sources. Our approach is light-hearted and fun, because it is a more productive way to have a conversation about tough issues than scolding and guilt. The series is ongoing, and we are always focused on climate change. To determine the efficacy of our approach and efforts, we measure video views and other metrics through our YouTube channel, compile feedback and comments through YouTube and other social media outlets, and track actions taken through web metrics (click-through rates). We are also currently working with the Behavioral and Community Health Sciences Department at the University of Pittsburgh Graduate School of Public Health to evaluate the videos' impact. From August-October 2015, we are using an online survey to evaluate the Don't Just Sit There - Do Something! series. We will assess viewers' climate change education and awareness, commitment to support action steps that alleviate climate change, and inclination to support policy action before and after watching. Where possible, we have aligned survey questions with those of other groups, such as the Yale Project on Climate Change Communication, to better assess our survey population vs. the general population. We will share data about the benefits of using this novel approach for climate change communication.
Educators Using Information Technology. GIS Video Series. [Videotape].
ERIC Educational Resources Information Center
A M Productions Inc., Vancouver (British Columbia).
This 57-minute videotape covers the "Florida Educators Using Information Technology" session of the "Eco-Informa '96" conference. Two speakers presented examples of environmental educators using information technology. The first speaker, Brenda Maxwell, is the Director and Developer of the Florida Science Institute based at…
Rheumatoid Arthritis Educational Video Series
MedlinePlus Videos and Cool Tools
... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis of ...
Weather Fundamentals: Hurricanes & Tornadoes. [Videotape].
ERIC Educational Resources Information Center
1998
The videos in this educational series, for grades 4-7, help students understand the science behind weather phenomena through dramatic live-action footage, vivid animated graphics, detailed weather maps, and hands-on experiments. This episode (23 minutes) features information on the deadliest and most destructive storms on Earth. Through satellite…
Weather Fundamentals: Meteorology. [Videotape].
ERIC Educational Resources Information Center
1998
The videos in this educational series, for grades 4-7, help students understand the science behind weather phenomena through dramatic live-action footage, vivid animated graphics, detailed weather maps, and hands-on experiments. This episode (23 minutes) looks at how meteorologists gather and interpret current weather data collected from sources…
Exploring Our World with Dr. Ryan: an adventure-science video series
NASA Astrophysics Data System (ADS)
vachon, R. W.; Kramer, N.
2011-12-01
Science is embedded in all that we do and experience. It brings perspective to the simplest and most complex systems: A rocket breaking free of the Earth's gravitational field to single stream recycling of waste. Everything! To many of us, these concepts are acknowledged as a part of our lives, but remain at arm's length because we don't understand the fundamental principles that make them all possible. However individuals, armed with information, make wise decisions about their lives and the world that we share. The adults of tomorrow are quickly growing up, which makes effective science outreach to youth all the more important, even urgent. In this presentation we shall describe the infrastructure behind the exciting Exploring Our World with Dr. Ryan series. These stirring, web-based videos (~4 min) are designed to educate audiences (with a target age of 8-12 years old) about various aspects of the world in which we live. Currently we are working on a Climate Change sub-series. The well-produced films are designed to be placed into the hands of educators but are appealing to youth outside of the classroom. The short vignettes are concise descriptions of fascinating and timely scientific topics, making them ideal multimodal teaching tools, introductions to topics of discussion and alternative perspectives to textbook-based curriculum. The series leverages enthusiastic hosting, otherwise inaccessible scientific expertise and authentic illustrations of experimentation. Additionally, each episode is strengthened by a carefully conceived work-flow that not only emphasizes the desired content but encourages critical thinking, models scientific methodology, humanizes scientists and celebrates collaborations that lead to clearer understandings of the Big Picture. Robust social networking is the capsicum to the series successful outreach. Example episode: http://vimeo.com/22397380
NASA Astrophysics Data System (ADS)
Pearson, Richard L.; Pearson, Sarah R.
2017-06-01
Astronomy4Kids is an online video series aimed at filling the void of effective and engaging education tools within early childhood learning. Much discussion and research has been conducted on the significance of early learning, with general trends showing significant benefits to early introductions to language, mathematics, and general science concepts. Ultimately, when ideas are introduced to a child at a young age, that child is better prepared for when the concept is re-introduced in its entirety later. National agencies—such as the AAS and NSF—have implemented Science, Technology, Engineering, and Math (STEM) initiatives to expand learning in these areas. However, despite these many resources, the education outreach available to the youngest learners (under the age of 8 or those from pre-school to about 2nd-grade) is seriously lacking. Astronomy4Kids was created to bridge this gap and provide succinct, creative-learning videos following the principles of Fred Rogers, the founder of preschool education video. We present ways to incorporate the freely accessible YouTube videos within various classroom ages and discuss how to use simple activities to promote physics, astronomy, and math learning. Current development, video statistics, and future work will be discussed. The freely accessible videos can be found at www.astronomy4kids.net.
Weather Fundamentals: Rain & Snow. [Videotape].
ERIC Educational Resources Information Center
1998
The videos in this educational series, for grades 4-7, help students understand the science behind weather phenomena through dramatic live-action footage, vivid animated graphics, detailed weather maps, and hands-on experiments. This episode (23 minutes) gives concise explanations of the various types of precipitation and describes how the water…
A New Pathway: Video-Based Professional Development in Geography
ERIC Educational Resources Information Center
Boehm, Richard G.; Brysch, Carmen P.; Mohan, Audrey; Backler, Alan
2012-01-01
The Gilbert M. Grosvenor Center for Geographic Education, in partnership with the Agency for Instructional Technology, and the National Geographic Education Foundation have embarked on the production of a twenty-two-program, Web-based professional development series for teachers of geography, social studies, and environmental science, titled…
Weather Fundamentals: Wind. [Videotape].
ERIC Educational Resources Information Center
1998
The videos in this educational series, for grades 4-7, help students understand the science behind weather phenomena through dramatic live-action footage, vivid animated graphics, detailed weather maps, and hands-on experiments. This episode (23 minutes) describes the roles of the sun, temperature, and air pressure in creating the incredible power…
Florida Council for the Social Studies Annual 1989-1990.
ERIC Educational Resources Information Center
Barnes, Marianne B., Ed.; Woods, Lynn, Ed.
A series of essays on science, technology and society (STS) education written for teachers are presented. The essays include: "Interactive Video: Bringing the Latest Technology into the Classroom" (Homer L. Krout II; Phillip Horton); "Hypermedia: What's All the Hype About" (Kenneth T. Wilburn); "How to Get the Most Out of…
Weather Fundamentals: Climate & Seasons. [Videotape].
ERIC Educational Resources Information Center
1998
The videos in this educational series for grades 4-7, help students understand the science behind weather phenomena through dramatic live-action footage, vivid animated graphics, detailed weather maps, and hands-on experiments. This episode (23 minutes), describes weather patterns and cycles around the globe. The various types of climates around…
Weather Fundamentals: Clouds. [Videotape].
ERIC Educational Resources Information Center
1998
The videos in this educational series, for grades 4-7, help students understand the science behind weather phenomena through dramatic live-action footage, vivid animated graphics, detailed weather maps, and hands-on experiments. This episode (23 minutes) discusses how clouds form, the different types of clouds, and the important role they play in…
Empowering Youth to Think and Act Critically About Complex Climate Issues
NASA Astrophysics Data System (ADS)
Harden, L.; Michelson, M.; Schufreider, M.; Babcock, E.; Klotz-Chamberlin, R.; Bagley, E.; Cassidy, E. S.; Levedahl, K.; Perez, N.; Vanderbilt, C.; Hammond, K.; Brutus, D.; Arrowsmith, T.
2016-12-01
The world is facing complex environmental challenges and a changing climate is one of the most pressing. These challenges require innovative solutions, which can only be achieved by first developing a more science and environmentally literate public through high-quality education. We know a lot about how to frame climate change messages to be most effective for adults (1). However, we know much less about how youth respond to these same messages. It is important to engage adolescents in these conversations, as this is the age when kids begin to think more critically and abstractly about complex problems, but also when peer and social influences increase in importance (2). Thus, middle school is a critical point in young students' lives when they might either lose interest in science or gain a strong science identity. To keep them interested and invested in science and environmental issues, we need relevant and transformative climate change materials for use in the classroom—materials that are video-based, compelling, and presented by other youth. The California Academy of Sciences has developed a video-based series with lessons supporting the NGSS called Flipside Science that challenges youth to think critically about complex environmental issues. Exploring Energy: Designing a Brighter Future is a unit within this series that engages youth in thinking about how we can make changes to our current energy uses and behaviors to combat climate change. The videos in the unit are hosted by diverse teens who bring an optimistic and relevant voice to these issues, and the associated lessons engage students in honing their design thinking and problem-solving skills. Although intended for use inside the classroom, these resources inspire action among youth outside of the classroom and in their communities. Initial evaluations of two other Flipside Science units on water and food issues indicate that the youth-powered nature of the videos and the real-world challenges posed in the lessons are meaningful to students and useful for teachers. They also point the way to reimagining how environmental issues are taught by presenting them in a youth voice and injecting youth perspective on these pressing problems.1 ecoAmerica et al. (2015). Let's Talk Climate: Messages to Motivate Americans. 2 Keating, D P (1990). Adolescent thinking.
... your function in the garden. Match your garden's design to your individual needs." Trying to push beyond ... sports Team sports Winter sports Video: Handcycling Video series: Accessible gardening Video series: Exercise tips Video series: ...
Miller, Cynthia Jayne; Metz, Michael James
2015-12-01
Dental students often have difficulty understanding the importance of basic science classes, such as physiology, for their future careers. To help alleviate this problem, the aim of this study was to create and evaluate a series of video modules using simulated patients and custom-designed animations that showcase medical emergencies in the dental practice. First-year students in a dental physiology course formatively assessed their knowledge using embedded questions in each of the three videos; 108 to 114 of the total 120 first-year students answered the questions, for a 90-95% response rate. These responses indicated that while the students could initially recognize the cause of the medical emergency, they had difficulty in applying their knowledge of physiology to the scenario. In two of the three videos, students drastically improved their ability to answer high-level clinical questions at the conclusion of the video. Additionally, when compared to the previous year of the course, there was a significant improvement in unit exam scores on clinically related questions (6.2% increase). Surveys were administered to the first-year students who participated in the video modules and fourth-year students who had completed the course prior to implementation of any clinical material. The response rate for the first-year students was 96% (115/120) and for the fourth-year students was 57% (68/120). The first-year students indicated a more positive perception of the physiology course and its importance for success on board examinations and their dental career than the fourth-year students. The students perceived that the most positive aspects of the modules were the clear applications of physiology to real-life dental situations, the interactive nature of the videos, and the improved student comprehension of course concepts. These results suggest that online modules may be used successfully to improve students' perceptions of the basic sciences and enhance their ability to apply basic science content to clinically important scenarios.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Cole, P.R.
1994-04-01
The New York Hall of Science in collaboration with the Educational Film Center and the Consortium for Mathematics and its Applications developed and pilot tested a unique interactive, video-based/hypermedia series on energy related and other science and engineering careers for middle and junior high school students. The United States Department of Energy Science Museum Program supported the development of one energy-related career profile (Susan Fancy--mechanical engineer) and the development and printing of 100 copies of a career-related workbook. Additional funding from the National Science Foundation and the Sloan Foundation resulted in the development of 3 additional career profiles, a relatedmore » Data Base and Career Match Self Assessment for 16 careers, available both on screen and in print in this pilot phase. The SET CAREERS Exhibit is a video-based/hypermedia series which contains profiles of people working in Science, Engineering and Technology fields, interactive opportunities for users including interviews with profiled persons, opportunities to attempt work-related tasks through animated simulations, a Data Base of career-related information available both on-screen and in print, and a Career Match Self Assessment. The screen is in an attract loop mode, inviting visitors to interact with the exhibit. A menu of choices is provided so that users may begin by selecting a profiled person, choosing the Career Match Self Assessment or the Data Base. The Data Base is available in print if the user chooses that mode.« less
Making a Big Bang on the small screen
NASA Astrophysics Data System (ADS)
Thomas, Nick
2010-01-01
While the quality of some TV sitcoms can leave viewers feeling cheated out of 30 minutes of their lives, audiences and critics are raving about the science-themed US comedy The Big Bang Theory. First shown on the CBS network in 2007, the series focuses on two brilliant postdoc physicists, Leonard and Sheldon, who are totally absorbed by science. Adhering to the stereotype, they also share a fanatical interest in science fiction, video-gaming and comic books, but unfortunately lack the social skills required to connect with their 20-something nonacademic contemporaries.
NASA Astrophysics Data System (ADS)
Ziffer, Julie; Nadirli, Orkhan; Rudnick, Benjamin; Pinkham, Sunny; Montgomery, Benjamin
2016-10-01
Traditional teaching of Planetary Science requires students to possess well developed spatial reasoning skills (SRS). Recent research has demonstrated that SRS, long known to be crucial to math and science success, can be improved among students who lack these skills (Sorby et al., 2009). Teaching spatial reasoning is particularly valuable to women and minorities who, through societal pressure, often doubt their abilities (Hill et al., 2010). To address SRS deficiencies, our team is developing video games that embed SRS training into Planetary Science content. Our first game, on Moon Phases, addresses the two primary challenges faced by students trying to understand the Sun-Earth-Moon system: 1) visualizing the system (specifically the difference between the Sun-Earth orbital plane and the Earth-Moon orbital plane) and 2) comprehending the relationship between time and the position-phase of the Moon. In our second video game, the student varies an asteroid's rotational speed, shape, and orientation to the light source while observing how these changes effect the resulting light curve. To correctly pair objects to their light curves, students use spatial reasoning skills to imagine how light scattering off a three dimensional rotating object is imaged on a sensor plane and is then reduced to a series of points on a light curve plot. These two games represent the first of our developing suite of high-interest video games designed to teach content while increasing the student's competence in spatial reasoning.
NASA NASA CONNECT: Special World Space Congress. [Videotape].
ERIC Educational Resources Information Center
National Aeronautics and Space Administration, Hampton, VA. Langley Research Center.
NASA CONNECT is an annual series of free integrated mathematics, science, and technology instructional distance learning programs for students in grades 5-8. This video presents the World Space Congress 2002, the meeting of the decade for space professionals. Topics discussed range from the discovery of distant planets to medical advancements,…
A Teacher's Guide - The Mars Adventure. A Television Series.
ERIC Educational Resources Information Center
New York State Education Dept., Albany. Office of Cultural Education.
This teacher's guide describes seven audiovisual programs developed around the planet Mars. While these programs were developed primarily for use in secondary school science classes, several are appropriate for language arts, drama, art, and photography. Each program starts with the showing of a film or video-tape developed by the National…
Preserving the Voices of Adult Educators
ERIC Educational Resources Information Center
Bogner, Len A.; King, Brett P.
2017-01-01
The Adult Education Interview Series (AEIS) started at the University of Central Oklahoma (UCO) and was inspired by the use of TED talks and other similar videos in online and distance education courses. It is a collaboration between the Adult Education and Safety Science Department and the Center for eLearning and Connected Environments at UCO.…
Appropriating Video Surveillance for Art and Environmental Awareness: Experiences from ARTiVIS.
Mendes, Mónica; Ângelo, Pedro; Correia, Nuno; Nisi, Valentina
2018-06-01
Arts, Real-Time Video and Interactivity for Sustainability (ARTiVIS) is an ongoing collaborative research project investigating how real-time video, DIY surveillance technologies and sensor data can be used as a tool for environmental awareness, activism and artistic explorations. The project consists of a series of digital contexts for aesthetic contemplation of nature and civic engagement, aiming to foster awareness and empowerment of local populations through DIY surveillance. At the core of the ARTIVIS efforts are a series of interactive installations (namely B-Wind!, Hug@tree and Play with Fire), that make use of surveillance technologies and real-time video as raw material to promote environmental awareness through the emotion generated by real-time connections with nature. Throughout the project development, the surveillance concept has been shifting from the use of surveillance technology in a centralized platform, to the idea of veillance with distributed peer-to-peer networks that can be used for science and environmental monitoring. In this paper we present the history of the ARTiVIS project, related and inspiring work, describe ongoing research work and explore the present and future challenges of appropriating surveillance technology for artistic, educational and civic engagement purposes.
NASA Technical Reports Server (NTRS)
Johnston, James C.; Rosenthal, Bruce N.; Bonner, Mary JO; Hahn, Richard C.; Herbach, Bruce
1989-01-01
A series of ground-based telepresence experiments have been performed to determine the minimum video frame rate and resolution required for the successive performance of materials science experiments in space. The approach used is to simulate transmission between earth and space station with transmission between laboratories on earth. The experiments include isothermal dendrite growth, physical vapor transport, and glass melting. Modifications of existing apparatus, software developed, and the establishment of an inhouse network are reviewed.
Take Off! Aeronautics and Aviation Science: Careers and Opportunities
NASA Technical Reports Server (NTRS)
1998-01-01
Funded by National Aeronautic and Space Administration's High Performance Computing and Communications/ Learning Technologies Project (HPCC/LTP) Cooperative Agreement, Aeronautics and aviation Science: Careers and Opportunities was operative from July 1995 through July 1998. This project operated as a collaboration with Massachusetts Corporation for Educational Telecommunications, the Federal Aviation Administration, Bridgewater State College and four targeted "core sites" in the greater Boston area: Dorchester, Malden, East Boston and Randolph. In its first and second years, a video series with a participatory website on aeronautics and aviation science was developed and broadcast via "live, interactive" satellite feed. Accompanying teacher and student supplementary instructional materials for grades 6-12 were produced and disseminated by the Massachusetts Corporation for Educational Telecommunications (MCET). In year three, the project team redesigned the website, edited 14 videos to a five part thematic unit, and developed a teacher's guide to the video and web materials supplement for MAC and PC platforms, aligned with national standards. In the MCET grant application it states that project Take Off! in its initial phase would recruit and train teachers at "core" sites in the greater Boston area, as well as opening participation to other on-line users of MCET's satellite feeds. "Core site" classrooms would become equipped so that teachers and students might become engaged in an interactive format which aimed at not only involving the students during the "live" broadcast of the instructional video series, but which would encourage participation in electronic information gathering and sharing among participants. As a Take Off! project goal, four schools with a higher than average proportion of minority and underrepresented youth were invited to become involved with the project to give these students the opportunity to consider career exploration and development in the field of science aviation and aeronautics. The four sites chosen to participate in this project were East Boston High School, Dorchester High School, Randolph Junior-Senior High School and Malden High School. In year 3 Dorchester was unable to continue to fully participate and exited out. Danvers was added to the "core site" list in year 3.
Ethics in America II: A Video Series for Middle School, High School, and Adult Learners
ERIC Educational Resources Information Center
Annenberg Media, 2007
2007-01-01
New, and yet familiar, hypothetical cases are debated and agonized over by eminent leaders from government, business, science and academia. "Ethics in America II" follows its predecessor by exploring gripping ethical dilemmas using the time-honored Socratic Dialogue format. The programs can be used with a discussion guide to help teachers engage…
2006-06-19
Stennis Space Center's new Astro Camp Plus camp kicked off June 19 for teens ages 13-15. The new camp delves more deeply into the science, math and technology concepts introduced in the center's popular Astro Camp series. Campers including Jasmyne White (left) and Dana Yingst, both of Slidell, La., learn how NASA uses 'podcasting' to broadcast video, and made their own podcasts.
NASA Technical Reports Server (NTRS)
2006-01-01
Stennis Space Center's new Astro Camp Plus camp kicked off June 19 for teens ages 13-15. The new camp delves more deeply into the science, math and technology concepts introduced in the center's popular Astro Camp series. Campers including Jasmyne White (left) and Dana Yingst, both of Slidell, La., learn how NASA uses 'podcasting' to broadcast video, and made their own podcasts.
Winter Video Series Coming in January | Poster
The Scientific Library’s annual Summer Video Series was so successful that it will be offering a new Winter Video Series beginning in January. For this inaugural event, the staff is showing the eight-part series from National Geographic titled “American Genius.”
"Physics on Stage" Festival Video Now Available
NASA Astrophysics Data System (ADS)
2001-01-01
ESO Video Clip 01/01 is issued on the web in conjunction with the release of an 18-min documentary video from the Science Festival of the "Physics On Stage" programme. This unique event took place during November 6-11, 2000, on the CERN premises at the French-Swiss border near Geneva, and formed part of the European Science and Technology Week 2000, an initiative by the European Commission to raise the public awareness of science in Europe. Physics On Stage and the Science Festival were jointly organised by CERN, ESA and ESO, in collaboration with the European Physical Society (EPS) and the European Association for Astronomy Education (EAAE) and national organisations in about 25 European countries. During this final phase of the yearlong Physics On Stage programme, more than 500 physics teachers, government officials and media representatives gathered at CERN to discuss different aspects of physics education. The meeting was particular timely in view of the current decline of interest in physics and technology by Europe's citizens, especially schoolchildren. It included spectacular demonstrations of new educational materials and methods. An 18-min video is now available that documents this event. It conveys the great enthusiasm of the many participants who spent an extremely fruitful week, meeting and exchanging information with colleagues from all over the continent. It shows the various types of activities that took place, from the central "fair" with national and organisational booths to the exciting performances and other dramatic presentations. Based of the outcome of 13 workshops that focussed on different subject matters, a series of very useful recommendations was passed at the final session. The Science Festival was also visited by several high-ranking officials, including the European Commissioner for Research, Phillipe Busquin. Full reports from the Festival will soon become available from the International Steering Committee..More information is available on the "Physics on Stage" webpages at CERN , ESA and ESO ). Note also the brief account published in the December 2000 issue of the ESO Messenger. The present video clip is available in four versions: two MPEG files and two streamer-versions of different sizes; the latter require RealPlayer software. Video Clip 01/01 may be freely reproduced. Tapes of this video clip and the 18-min video, suitable for transmission and in full professional quality (Betacam, etc.), are available for broadcasters upon request ; please contact the ESO EPR Department for more details. Most of the ESO PR Video Clips at the ESO website provide "animated" illustrations of the ongoing work and events at the European Southern Observatory. The most recent clip was: ESO PR Video Clip 06/00 about Fourth Light at Paranal! (4 September 2000) . General information is available on the web about ESO videos.
Scientific Library to Hold Annual Winter Video Series | Poster
The Scientific Library is getting ready for its Annual Winter Video Series. Beginning on Monday, January 9 and concluding on Friday, February 17, the Winter Video Series will consist of two different PBS programs, each with three episodes.
Energy Everywhere – An Introduction to Energy Literacy
DOE Office of Scientific and Technical Information (OSTI.GOV)
Mably, Colin
Energy plays a major role in the everyday functions of our planet and all its life forms. From weather patterns and food chains, to human society’s daily electricity and heating needs, energy is the driver of everything we know. This video series highlights the seven Energy Literacy Principles, which demonstrate energy’s role across the natural and social sciences.
The Doubles: A Case Study on Developing a Technology-Based Substance Abuse Education Curriculum
ERIC Educational Resources Information Center
Epstein, Joel; Collins, Karen Kadela; Pancella, Thom
2004-01-01
The Doubles, funded by the National Institute on Drug Abuse, is a seven-episode series of media tools designed to teach third and fourth grade students about the science of drug addiction. The program's curriculum is delivered via a set of videos, interactive CD-ROMs, workbooks, or an Internet site. This article examines the process used to…
Aqua Education and Public Outreach
NASA Astrophysics Data System (ADS)
Graham, S. M.; Parkinson, C. L.; Chambers, L. H.; Ray, S. E.
2011-12-01
NASA's Aqua satellite was launched on May 4, 2002, with six instruments designed to collect data about the Earth's atmosphere, biosphere, hydrosphere, and cryosphere. Since the late 1990s, the Aqua mission has involved considerable education and public outreach (EPO) activities, including printed products, formal education, an engineering competition, webcasts, and high-profile multimedia efforts. The printed products include Aqua and instrument brochures, an Aqua lithograph, Aqua trading cards, NASA Fact Sheets on Aqua, the water cycle, and weather forecasting, and an Aqua science writers' guide. On-going formal education efforts include the Students' Cloud Observations On-Line (S'COOL) Project, the MY NASA DATA Project, the Earth System Science Education Alliance, and, in partnership with university professors, undergraduate student research modules. Each of these projects incorporates Aqua data into its inquiry-based framework. Additionally, high school and undergraduate students have participated in summer internship programs. An earlier formal education activity was the Aqua Engineering Competition, which was a high school program sponsored by the NASA Goddard Space Flight Center, Morgan State University, and the Baltimore Museum of Industry. The competition began with the posting of a Round 1 Aqua-related engineering problem in December 2002 and concluded in April 2003 with a final round of competition among the five finalist teams. The Aqua EPO efforts have also included a wide range of multimedia products. Prior to launch, the Aqua team worked closely with the Special Projects Initiative (SPI) Office to produce a series of live webcasts on Aqua science and the Cool Science website aqua.nasa.gov/coolscience, which displays short video clips of Aqua scientists and engineers explaining the many aspects of the Aqua mission. These video clips, the Aqua website, and numerous presentations have benefited from dynamic visualizations showing the Aqua launch, instrument deployments, instrument sensing, and the Aqua orbit. More recently, in 2008 the Aqua team worked with the ViewSpace production team from the Space Telescope Science Institute to create an 18-minute ViewSpace feature showcasing the science and applications of the Aqua mission. Then in 2010 and 2011, Aqua and other NASA Earth-observing missions partnered with National CineMedia on the "Know Your Earth" (KYE) project. During January and July 2010 and 2011, KYE ran 2-minute segments highlighting questions that promoted global climate literacy on lobby LCD screens in movie theaters throughout the U.S. Among the ongoing Aqua EPO efforts is the incorporation of Aqua data sets onto the Dynamic Planet, a large digital video globe that projects a wide variety of spherical data sets. Aqua also has a highly successful collaboration with EarthSky communications on the production of an Aqua/EarthSky radio show and podcast series. To date, eleven productions have been completed and distributed via the EarthSky network. In addition, a series of eight video podcasts (i.e., vodcasts) are under production by NASA Goddard TV in conjunction with Aqua personnel, highlighting various aspects of the Aqua mission.
Methods of Engaging Preschool-age Children in Science Practices During Astronomy Activities
NASA Astrophysics Data System (ADS)
Plummer, J. D.
2015-11-01
Providing preschool children with science learning experiences may improve their later science literacy. Further, research shows that children are capable of engaging in the same kinds of scientific reasoning as adults. An initial step towards increasing the opportunities for children to engage in science is to improve our understanding of how to support children's engagement in the practices of science in astronomy. To this end, the My Sky Tonight project is developing and evaluating astronomy activities for informal science educators to use with young children. I have gathered video of a series of astronomy workshops that engaged preschool-age children with My Sky Tonight-developed activities. This paper describes features of these museum-based astronomy activities that supported young children in evidence-based science practices.
NASA Astrophysics Data System (ADS)
Scherrer, Deborah K.; Hildreth, S.; Lee, S.; Dave, T.; Scherrer, P. H.
2013-07-01
A partnership between Stanford University and Chabot Community College (Hayward, CA) has developed a series of laboratory exercises using SDO (AIA, HMI) data, targeted for community college students in an introductory astronomy lab class. The labs lead students to explore what SDO can do via online resources and videos. Students investigate their chosen solar events, generate their own online videos, prepare their own hypotheses relating to the events, and explore outcomes. Final assessment should be completed by the end of summer 2013. Should the labs prove valuable, they may be adapted for high school use.
A Scale to Assess Science Activity Videos (SASAV): The Study of Validity and Reliability
ERIC Educational Resources Information Center
Kara, Yilmaz; Bakirci, Hasan
2018-01-01
The purpose of the study was to develop an assessment scale for science activity videos that can be used to determine qualified science activity videos that can fulfill the objectives of activity based science education, help teachers to evaluate any science activity videos and decide whether to include into science learning process. The subjects…
NASA Astrophysics Data System (ADS)
Haines-Stiles, G.; Alley, R. B.; Akuginow, E.; McNeal, K.; Blockstein, D.
2014-12-01
Climate change can reasonably be described as a "wicked problem" meaning that it is complex, difficult and multi-faceted, although critical to equitable development and the sustainability of human civilization. But while the Wikipedia definition says such problems are "impossible" to solve, not even to try will lead to certain failure. "Earth: The Operators' Manual" (ETOM) was an NSF-funded informal science education project with 3 hour-long TV programs appearing on PBS in 2011 and 2012, along with live presentations by series host, Penn State's Richard Alley, and others at 5 major science centers. Uniquely among climate change programming, ETOM gave equal time to identifying solutions along with climate science, and made all its materials freely available via YouTube. Formal and informal science educators can register to download HD videos for classroom and outreach use, and signups have ranged from middle schools to 4-year colleges. Building on the success of the series and Alley's companion tradebook of the same name, Penn State working with Coursera invited Alley to develop a MOOC entitled "Energy, The Environment and Our Future" that similarly combined the essential science along with clean energy solutions. The course reached more than 30,000 students in the first semester of 2014. More recently the ETOM team has partnered with the National Council for Science and the Environment (NCSE) to develop "READ for the EARTH," an NSF EAGER project, offering campuses the opportunity to adopt Alley's book, the ETOM videos (including "How To Talk To An Ostrich"), NCSE's www.CAMELclimatechange.org web site and other resources for both formal and informal uses. Some campuses have used the book with honors classes, and some are exploring adapting ETOM as a first year reading experience for all freshman. Our presentation will share reactions to the MOOC, to the pilot phases of "READ for the EARTH" and present both qualitative and quantitative results. Some of the most interesting of the latter include EDA (electrodermal activity) data comparing real-time responses to viewing one of the ETOM videos contrasted with discussion and lecture formats at a university level. Attendees will be invited to participate in "READ" and to utilize the "evergreen" version of the 2014 MOOC through "InTeGrate" (www.serc.carleton.edu/InTeGrate.)
ERIC Educational Resources Information Center
National Aeronautics and Space Administration, Hampton, VA. Langley Research Center.
The NASA CONNECT series features 30-minute, instructional videos for students in grades 5-8 and teacher's guides that use aeronautics and space technology as the organizing theme. In this guide and videotape, National Aeronautics and Space Administration (NASA) researchers and scientists use measurement, ratios, and graphing to demonstrate the…
Real Science: MIT Reality Show Tracks Experiences, Frustrations of Chemistry Lab Students
ERIC Educational Resources Information Center
Cooper, Kenneth J.
2012-01-01
A reality show about a college course--a chemistry class no less? That's what "ChemLab Boot Camp" is. The 14-part series of short videos is being released one episode at a time on the online learning site of the Massachusetts Institute of Technology. The novel show follows a diverse group of 14 freshmen as they struggle to master the…
ERIC Educational Resources Information Center
Ricles, Shannon
The National Aeronautics and Space Administration (NASA) has produced a distance learning series of four 60-minute video programs with an accompanying Web site and companion teacher guides. The story lines of each program or episode involve six inquisitive school children who meet in a treehouse. They seek the solution of a particular problem, and…
2003-05-01
Students at Williams Technology Middle School in Huntsville were featured in a new segment of NASA CONNECT, a video series aimed to enhance the teaching of math, science, and technology to middle school students. The segment premiered nationwide May 15, 2003, and helped viewers understand Sir Isaac Newton's first, second, and third laws of gravity and how they relate to NASA's efforts in developing the next generation of space transportation.
NASA Astrophysics Data System (ADS)
Wiener, C.; Miller, A.; Zykov, V.
2016-12-01
Advanced robotic vehicles are increasingly being used by oceanographic research vessels to enable more efficient and widespread exploration of the ocean, particularly the deep ocean. With cutting-edge capabilities mounted onto robotic vehicles, data at high resolutions is being generated more than ever before, enabling enhanced data collection and the potential for broader participation. For example, high resolution camera technology not only improves visualization of the ocean environment, but also expands the capacity to engage participants remotely through increased use of telepresence and virtual reality techniques. Schmidt Ocean Institute is a private, non-profit operating foundation established to advance the understanding of the world's oceans through technological advancement, intelligent observation and analysis, and open sharing of information. Telepresence-enabled research is an important component of Schmidt Ocean Institute's science research cruises, which this presentation will highlight. Schmidt Ocean Institute is one of the only research programs that make their entire underwater vehicle dive series available online, creating a collection of video that enables anyone to follow deep sea research in real time. We encourage students, educators and the general public to take advantage of freely available dive videos. Additionally, other SOI-supported internet platforms, have engaged the public in image and video annotation activities. Examples of these new online platforms, which utilize citizen scientists to annotate scientific image and video data will be provided. This presentation will include an introduction to SOI-supported video and image tagging citizen science projects, real-time robot tracking, live ship-to-shore communications, and an array of outreach activities that enable scientists to interact with the public and explore the ocean in fascinating detail.
Lederman Science Center: Physicists Explain Exhibits
Adventures - Calendar - About - FAQ - Fermilab Friends - Fermilab Home Fermilab Office of Education & . Lederman Science Adventures Teacher Resource Center video video video video video Welcome Accelerators Maintainer: ed-webmaster@fnal.gov Lederman Science Education Center Fermilab MS 777 Box 500 Batavia, IL 60510
Understanding the Perception of Global Climate Change: Research into the Role of Media
NASA Astrophysics Data System (ADS)
Kundargi, R.; Gopal, S.; Tsay-Vogel, M.
2016-12-01
Here we present preliminary results for a novel study investigating the perception of climate change media, in relation to two pre-selected dimensions. We administer a questionnaire varying in two dimensions (spatial proximity and scientific literacy) to 155 mostly students in order to evaluate their emotional and cognitive reactions towards a series of video clips depicting the impacts of global climate change (GCC) events or the science behind global climate change. 19 videos were selected and vetted by experts for content and relevance to the subject matter. Our preliminary analysis indicate that the further away an event is perceived to be (spatial proximity) results in a lower uncertainty about the risks of GCC, lower self-efficacy to effect GCC, and lower personal responsibility to influence GCC. Furthermore, our results show that videos with a higher perceived background scientific knowledge requirement (scientific literacy) results in greater viewer engagement with the video. A full analysis and results of this study will be presented within the poster presentation.
Virtual field trips: exploring a new approach to ocean education
NASA Astrophysics Data System (ADS)
Cary, C.; Bryant, T.
2003-04-01
During the past four years with primary support from the National Science Foundation, the University of Delaware College of Marine Studies has launched the "Extreme series" of virtual field trips to get students and the public excited -- and learning -- about science by enabling them to follow along with researchers as they explore hydrothermal vents in the Pacific Ocean. The Extreme series has blossomed from a small pilot project involving about 800 students in 14 schools primarily in Delaware, to a thriving program that last year welcomed aboard more than 500 schools representing over 42,000 students from across the United States and in several foreign countries. Participants range from small, rural schools on American Indian reservations and in the landlocked states of America's "heartland," to large public schools in major coastal cities such as New York and Los Angeles. Each participating teacher receives a resource package containing student guides, curricula, evaluation tools, and a documentary video. During the expedition, an interactive Web site serves as the program's "lifeline." Education coordinators aboard ship -- a UD graduate student and a schoolteacher -- post daily journals, conduct experiments submitted by classrooms, and relay photos and video clips back to shore each day for uploading to the Web site. The project also involves selected classrooms in teleconferences with scientists working live on the seafloor aboard the submersible Alvin. Evaluated for its educational quality and impact, the Extreme series continues to grow and develop with the enthusiastic support of teachers.
Teaching with Web-Based Videos: Helping Students Grasp the Science in Popular Online Resources
ERIC Educational Resources Information Center
Pace, Barbara G.; Jones, Linda Cronin
2009-01-01
Today, the use of web-based videos in science classrooms is becoming more and more commonplace. However, these videos are often fast-paced and information rich--science concepts can be fragmented and embedded within larger cultural issues. This article addresses the cognitive difficulties posed by many web-based science videos. Drawing on concepts…
Huntsville Area Students Appear in Episode of NASA CONNECT
NASA Technical Reports Server (NTRS)
2003-01-01
Students at Williams Technology Middle School in Huntsville were featured in a new segment of NASA CONNECT, a video series aimed to enhance the teaching of math, science, and technology to middle school students. The segment premiered nationwide May 15, 2003, and helped viewers understand Sir Isaac Newton's first, second, and third laws of gravity and how they relate to NASA's efforts in developing the next generation of space transportation.
Energy Everywhere â An Introduction to Energy Literacy
Mably, Colin
2018-01-16
Energy plays a major role in the everyday functions of our planet and all its life forms. From weather patterns and food chains, to human societyâs daily electricity and heating needs, energy is the driver of everything we know. This video series highlights the seven Energy Literacy Principles, which demonstrate energyâs role across the natural and social sciences.
ERIC Educational Resources Information Center
Hoggard, Patrick E.
2008-01-01
While most prepared exercises for ethics in science programs--including an excellent AAAS video series--present a complete account of the relevant facts, a role-playing exercise is described here in which the participants are provided with differing reports of events. The exercise is based on a true case involving a student who was convicted of…
Teacher Professional Development in Laredo, TX
NASA Astrophysics Data System (ADS)
Finkelstein, Keely D.; Macri, L. M.; Hemenway, M.; Wetzel, M.; Preston, S.; Rood, M.
2014-01-01
In the fall of 2012, McDonald Observatory, Texas A&M University, and Texas A&M International University conducted a series of workshops on astronomy content for 5th - 8th grade teachers in Laredo, Texas. Three one-day workshops were held at the Lamar Bruni Vergara Planetarium of Texas A&M International University, using a mix of in-person and distance learning technology. Texas A&M professor Lucas Macri gave public talks in English and Spanish, and a lunch-time presentation to the teachers. A series of evaluation tools were used to assess the success of the workshops. A Nominal Group Technique (NGT) discussion was used, through which groups developed consensus answers about their learning, expectations for classroom use, and satisfaction with the workshop. The Astronomy/Space Science Test (MOSART Grades 5-8) was also issued as a pre- and post-test to assess gains in knowledge. Teacher consensus was that the materials and activities of the workshop had been helpful for learning and that they expected to use many of them in their classrooms. However, the evaluation also showed that teachers would have preferred the Observatory educator be physically present for all workshops. Past video-conferencing workshops, where local facilitators first participated in workshops at the Observatory, showed better feedback and results concerning this point. Comparing those results to the present case, we conclude that more clearly defined roles and better training for the science specialists and local facilitators would improve the video conference experience for the teachers. Comparison of pre- and post-test results showed improved teacher knowledge. An additional benefit of this project was the further development of partnerships between McDonald Observatory and Texas A&M International University, which has resulted in further education projects, including a video-conference presentation series to eight-grade students and their families. This secondary project focused on motivating and increasing underserved students from the Laredo area in STEM fields, and featured lectures from University of Texas / McDonald Observatory astronomers.
Moving People from Science Adjacent to Science Doers with Twitch.tv
NASA Astrophysics Data System (ADS)
Gay, Pamela L.; CosmoQuest
2017-10-01
The CosmoQuest community is testing the ability to attract people from playing online videogames to doing fully online citizen science by engaging people through the Twitch.tv streaming platform. Twitch.tv launched in 2011 as an online platform for video gamers to stream their gameplay while providing narrative. In its six years of regular growth, the platform has added support for people playing non-video games, and for those participating in non-game activities. As part of their expansion, in April 2017, Twitch.tv hosted a science week during which they streamed the Cosmos series and allowed different feeds provide real-time commentary. They also hosted panel discussions on a variety of science topics. CosmoQuest participated in this event and used it as a jumping off point for beginning to interact with Twitch.tv community members online. With CosmoQuest’s beta launch of Image Detectives, they expanded their use of this streaming platform to include regular “office hours”, during which team members did science with CosmoQuest’s online projects, took questions from community members, and otherwise promoted the CosmoQuest community. This presentation examines this case study, and looks at how well different kinds of Twitter engagements attracted audiences, the conversion rate from viewer to subscriber, and at how effectively CosmoQuest was able to migrate users from viewing citizen science on Twitch.tv to participating in citizen science on CosmoQuest.org.This project was supported through NASA cooperative agreement NNX17AD20A.
Schubert, Thomas W; Zickfeld, Janis H; Seibt, Beate; Fiske, Alan Page
2018-02-01
Feeling moved or touched can be accompanied by tears, goosebumps, and sensations of warmth in the centre of the chest. The experience has been described frequently, but psychological science knows little about it. We propose that labelling one's feeling as being moved or touched is a component of a social-relational emotion that we term kama muta (its Sanskrit label). We hypothesise that it is caused by appraising an intensification of communal sharing relations. Here, we test this by investigating people's moment-to-moment reports of feeling moved and touched while watching six short videos. We compare these to six other sets of participants' moment-to-moment responses watching the same videos: respectively, judgements of closeness (indexing communal sharing), reports of weeping, goosebumps, warmth in the centre of the chest, happiness, and sadness. Our eighth time series is expert ratings of communal sharing. Time series analyses show strong and consistent cross-correlations of feeling moved and touched and closeness with each other and with each of the three physiological variables and expert-rated communal sharing - but distinctiveness from happiness and sadness. These results support our model.
... Series-2018 Video Series-2017 Video Series-2016 Commercial Supporters Advertise in Menopause NAMS Corporate Liaison Council Outreach Opportunities Exhibit Information Press Room NAMS in the News Press Releases Communications from NAMS Executive Director Annual Meeting Abstracts Media ...
Development of Distant Learning Laboratory and Creation of Educational Materials
NASA Technical Reports Server (NTRS)
Considine, Michelle
1995-01-01
The Office of Education's fundamental goal is to disseminate information, mostly that which relates to science and technology. In this attempt, as I have observed, the office has many programs bringing both students and teachers to NASA Langley to expose them to the facilities and to teach them some about the scientific theory and about available modern technology. As a way of expanding the audience that can be reached, as the expense of bringing people in is limiting, Marchelle Canright has proposed establishing a center dedicated to researching and producing distant learning videos. Although distant learning through telecommunications is not a new concept, as many universities, colleges, and precollege level schools offer televised courses, the research in this field has been limited. Many of the standing distant learning broadcasts are simply recordings of teachers in classrooms giving lectures to their own students; they are not aimed at the television audience. In some cases the videos are produced without a Live-lecture atmosphere, but are still only classroom lectures. In either case, however, the full range of capabilities of video production are not being fully utilized. Methods for best relaying educational material have not been explored. Possibilities for including computerized images and video clips for the purpose of showing diagrams and processes, as well as examples in fitting cases, may add considerably to the educational value of these videos. Also, through Internet and satellite links, it is possible for remote students to interact with the teachers during televised sessions. These possibilities might, also, add to the effectiveness of distant learning programs. Ms. Canright's proposed center will be dedicated to researching these possibilities and eventually spreading the results to distant learning program managers. This is the project I was involved in over the summer. As implied, the center is still at the foundation stages. Ms. Canright has proposed four or five possible series that could be developed, each one aimed at a specific age group of students, or group of teachers. I was involved in the design of the series aimed at the youngest children, the Picture Book Science series. My involvement included proposing and researching topics, writing a lesson for the first show, writing the latter portion of the picture book story (the part including the scientific lesson), and illustrating the story. I also designed and collected the materials for the Learning Center's television studio set as well as finished the painting of the main backdrop panels.
Menopause 101: A Primer for the Perimenopausal
... Series-2018 Video Series-2017 Video Series-2016 Commercial Supporters Advertise in Menopause NAMS Corporate Liaison Council Outreach Opportunities Exhibit Information Press Room NAMS in the News Press Releases Communications from NAMS Executive Director Annual Meeting Abstracts Media ...
The Wonders of Physics Outreach Program
NASA Astrophysics Data System (ADS)
Sprott, J. C.; Mirus, K. A.; Newman, D. E.; Watts, C.; Feeley, R. E.; Fernandez, E.; Fontana, P. W.; Krajewski, T.; Lovell, T. W.; Oliva, S.; Stoneking, M. R.; Thomas, M. A.; Jaimison, W.; Maas, K.; Milbrandt, R.; Mullman, K.; Narf, S.; Nesnidal, R.; Nonn, P.
1996-11-01
One important step toward public education about fusion energy is to first elevate the public's appreciation of science in general. Toward this end, the Wonders of Physics program was started at the University of Wisconsin-Madison in 1984 as a public lecture and demonstration series in an attempt to stem a growing tide of science illiteracy and to bolster the public's perception of the scientific enterprise. Since that time, it has grown into a public outreach endeavor which consists of a traveling demonstration show, educational pamphlets, videos, software, a website (http://sprott.physics.wisc.edu/wop.htm), and the annual public lecture demonstration series including tours highlighting the Madison Symmetric Torus and departmental facilities. The presentation has been made about 400 times to a total audience in excess of 50,000. Sample educational materials and Lecture Kits will be available at the poster session. Currently at Oak Ridge National Laboratories. Currently at Max Planck Institut fuer Plasmaphysik. *Currently at Johnson Controls.
ERIC Educational Resources Information Center
Borowczak, Mike; Burrows, Andrea C.
2016-01-01
This article details a new, free resource for continuous video assessment named YouDemo. The tool enables real time rating of uploaded YouTube videos for use in science, technology, engineering, and mathematics (STEM) education and beyond. The authors discuss trends of preservice science teachers' assessments of self- and peer-created videos using…
Early Childhood Training Workbook [and Videos].
ERIC Educational Resources Information Center
Magna Systems, Inc., Barrington, IL.
This early childhood training workbook and three accompanying video series provide instruction for early childhood caregivers and teachers in the areas of guidance and discipline, math, and diversity. The video series "Guidance and Discipline" demonstrates the ways in which teachers help children become self disciplined. The three videos…
Fundamental Space Biology-1: HHR and Incubator for ISS Space Life Sciences
NASA Astrophysics Data System (ADS)
Kirven-Brooks, M.; Fahlen, T.; Sato, K.; Reiss-Bubenheim, D.
The Space Station Biological Research Project (SSBRP) is developing an Incubator and a Habitat Holding Rack (HHR) to support life science experiments aboard the International Space Station (ISS). The HHR provides for cooling and power needs, and supports data transfer (including telemetry, commanding, video processing, Ethernet), video compression, and data and command storage). The Incubator is a habitat that provides for controlled temperature between +4 C and +45 C and air circulation. It has a set of connector ports for power, analog and digital sensors, and video pass-through to support experiment-unique hardware within the Incubator specimen chamber. The Incubator exchanges air with the ISS cabin. The Fundamental Space Biology-1 (FSB-1) Project will be delivering, the HHR and two Incubators to ISS. The two inaugural experiments to be conducted on ISS using this hardware will investigate the biological effects of the space environment on two model organisms, Saccharomyces cerevisiae (S. cerevisiae; yeast) and Caenorhabditis elegans (C. elegans; nematode). The {M}odel {Y}east {C}ultures {o}n {S}tation (MYCOS) experiment will support examination of the effect of microgravity and cosmic radiation on yeast biology. In the second series of experiments during the same increment, the effects of microgravity and space environment radiation on C. elegans will be examined. The {F}undamental Space Biology {I}ncubator {E}xperiment {R}esearch using {C}. {e}legans (FIERCE) study is designed to support a long duration, multi-generational study of nematodes. FIERCE on-orbit science operations will include video monitoring, sub-culturing and periodic fixation and freezing of samples. For both experiments, investigators will be solicited via an International Space Life Sciences Research Announcement. In the near future, the Centrifuge Accommodation Module will be delivered to ISS, which will house the SSBRP 2.5 m Centrifuge Rotor. The Incubator can be placed onto the Centrifuge Rotor, which is capable of supporting variable gravity experiments from microgravity through 2g.
NASA Astrophysics Data System (ADS)
Miller, Scott; Redman, S.
2009-01-01
Swan and Shih (2005) reported that the perceived presence of an instructor in an online course is influential in determining the satisfaction, if not the performance, of students in the course. To address this issue, we developed a series of 19 videos which not only demonstrate various astronomy concepts, but also provide the students with a voice, face and personality associated with the instructor and teaching assistant. To keep the students' attention throughout the videos, we also included humorous elements which involve the assistant (S. Redman) being injured in every video. These videos were first used during the Spring 2008 semester, when we taught an online course in introductory astronomy to almost 400 non-science majors at Penn State University. In order to assess the educational value of these videos, we presented identical questions to students of both the online course and a traditional face-to-face course which included Active-Collaborative Learning (ACL) taught by one of us (S. Miller), and received feedback from the online students via questionnaires. Students ranked our videos as moderately effective at explaining astronomical concepts as well as creating an instructor presence within the course. Compared to the ACL students, the online students performed equally well on questions related to topics covered in the videos. We also found a positive correlation between the effectiveness of the videos in creating an instructor presence and student attitudes towards the course. We discuss our approach to creating these videos, how they were used within an online course, students’ perception of the effectiveness of the videos, and their impact on student learning. You can find them by Googling "Astronomy 001" at video.google.com. We thank Digital Commons of Penn State for their assistance in producing the videos.
Science communication on YouTube: Factors that affect channel and video popularity.
Welbourne, Dustin J; Grant, Will J
2016-08-01
YouTube has become one of the largest websites on the Internet. Among its many genres, both professional and amateur science communicators compete for audience attention. This article provides the first overview of science communication on YouTube and examines content factors that affect the popularity of science communication videos on the site. A content analysis of 390 videos from 39 YouTube channels was conducted. Although professionally generated content is superior in number, user-generated content was significantly more popular. Furthermore, videos that had consistent science communicators were more popular than those without a regular communicator. This study represents an important first step to understand content factors, which increases the channel and video popularity of science communication on YouTube. © The Author(s) 2015.
Explosives Instrumentation Group Trial 6/77-Propellant Fire Trials (Series Two).
1981-10-01
frames/s. A 19 mm Sony U-Matic video cassette recorder (VCR) and camera were used to view the hearth from a tower 100 m from ground-zero (GZ). Normal...camera started. This procedure permitted increased recording time of the event. A 19 mm Sony U-Matic VCR and camera was used to view the container...Lumpur, Malaysia Exchange Section, British Library, U.K. Periodicals Recording Section, Science Reference Library, British Library, U.K. Library, Chemical
Leveraging the power of music to improve science education
NASA Astrophysics Data System (ADS)
Crowther, Gregory J.; McFadden, Tom; Fleming, Jean S.; Davis, Katie
2016-01-01
We assessed the impact of music videos with science-based lyrics on content knowledge and attitudes in a three-part experimental research study of over 1000 participants (mostly K-12 students). In Study A, 13 of 15 music videos were followed by statistically significant improvements on questions about material covered in the videos, while performance on 'bonus questions' not covered by the videos did not improve. Video-specific improvement was observed in both basic knowledge and genuine comprehension (levels 1 and 2 of Bloom's taxonomy, respectively) and after both lyrics-only and visually rich versions of some videos. In Study B, musical versions of additional science videos were not superior to non-musical ones in their immediate impact on content knowledge, though musical versions were significantly more enjoyable. In Study C, a non-musical video on fossils elicited greater immediate test improvement than the musical version ('Fossil Rock Anthem'); however, viewers of the music video enjoyed a modest advantage on a delayed post-test administered 28 days later. Music video viewers more frequently rated their video as 'fun', and seemed more likely to revisit and/or share the video. Our findings contribute to a broader dialogue on promising new pedagogical strategies in science education.
Klupiec, C; Pope, S; Taylor, R; Carroll, D; Ward, M H; Celi, P
2014-07-01
To evaluate the effectiveness of online audiovisual materials to support the acquisition of animal handling skills by students of veterinary and animal science. A series of video clips (Livestock Handling modules) demonstrating livestock handling procedures was created and delivered online to students enrolled in the Faculty of Veterinary Science, University of Sydney. The effectiveness of these modules for supporting student learning was evaluated via an online survey. The survey also sought feedback on how students could be better prepared for handling livestock. The survey indicated that students found the videos a useful part of their learning experience, particularly by familiarising them with correct handling procedures and emphasising the importance of safety when handling livestock. Students also highlighted that online delivery supported flexible learning. Suggested improvements of the Livestock Handling modules centred around broadening the content of the videos and improving the user-friendliness of online access. Student feedback regarding how the Faculty could better prepare them for livestock handling was dominated by requests for more opportunities to practise animal handling using live animals. The Livestock Handling audiovisual tool is a valuable supplementary resource for developing students' proficiency in safe and effective handling of livestock. However, the results also clearly reveal a perception by students that more hands-on experience is required for acquisition of animal handling skills. These findings will inform future development of the Faculty's animal handling program. © 2014 Australian Veterinary Association.
iBiology: communicating the process of science
Goodwin, Sarah S.
2014-01-01
The Internet hosts an abundance of science video resources aimed at communicating scientific knowledge, including webinars, massive open online courses, and TED talks. Although these videos are efficient at disseminating information for diverse types of users, they often do not demonstrate the process of doing science, the excitement of scientific discovery, or how new scientific knowledge is developed. iBiology (www.ibiology.org), a project that creates open-access science videos about biology research and science-related topics, seeks to fill this need by producing videos by science leaders that make their ideas, stories, and experiences available to anyone with an Internet connection. PMID:25080124
Videoconferencing in Math and Science Preservice Elementary Teachers' Field Placements
NASA Astrophysics Data System (ADS)
Plonczak, Irene
2010-03-01
This study was designed to examine benefits and challenges of teaching through videoconferencing in the context of students’ field placement experiences, particularly as it relates to an inquiry-based approach to teaching and learning math and science. In the context of mathematics and science methods courses, preservice teachers, with the supervision of professors, field placement supervisors and cooperating teachers, taught a series of math and science lessons via video conferencing to 5th grade classes in a major urban public school. Two major results of this study indicate that: (1) teaching through videoconferencing highlights strengths and weaknesses in questioning skill techniques that are at the heart of an inquiry-based approach; (2) teaching through videoconferencing raises the intellectual challenge of teaching and allows preservice teachers to look face to face into their limited understanding of the content matter in math and science.
NASA Astrophysics Data System (ADS)
Kellagher, E.; Scherrer, D. K.; Buhr Sullivan, S. M.
2013-12-01
The SDO instruments (EVE, AIA and HMI) teams have created a digital comic book series for upper elementary and middle school students featuring solar science aficionados Camilla and Colours, 2 cool mascot characters. These comics may be printed or read on mobile devices and are available as a free download. Many teachers are looking for resources to use with their students via the IPad so our collaboration helps supply teachers with a great resource that teaches about solar concepts and helps dispel solar misconceptions. It doesn't come as a surprise to a lot of us, but a recent study confirms what's been theorized for years: Comics are a stronger learning tool than text books. Image-based storytelling is a powerful educational tool. Comics are probably more able to combine story and information simultaneously, more effectively and seamlessly, than almost any other medium. There's also a great potential to incorporate interactive elements into digital versions, so that more information can be presented on certain items on a page. For example, videos, animations and even historic footage and audio can be embedded into digital comics. Really, the possibilities are limited only by the creators' imaginations as to how to find new ways to create a rich experience that is interesting to explore for students. We are excited to unveil this new series of solar science comics that promotes science literacy with upper elementary and middle school students.
ERIC Educational Resources Information Center
Olson, Joanne K.; Bruxvoort, Crystal N.; Vande Haar, Andrea J.
2016-01-01
Little is known about how the content of a video case influences what preservice teachers learn about science teaching. This study was designed to determine the impact of two different video cases on preservice elementary teachers' conceptions of multiple aspects of effective science teaching, with one video selected to focus attention on the role…
ERIC Educational Resources Information Center
Roth, Kathleen J.; Druker, Stephen L.; Garnier, Helen E.; Lemmens, Meike; Chen, Catherine; Kawanaka, Takako; Rasmussen, Dave; Trubacova, Svetlana; Warvi, Dagmar; Okamoto, Yukari; Stigler, James; Gallimore, Ronald
2006-01-01
This report presents the results of a study of eighth-grade science teaching, conducted as part of the Third International Mathematics and Science Study (TIMSS) 1999 Video Study. The Video Study is a supplement to the TIMSS 1999 student assessment, a successor to the TIMSS 1995 student assessment. The TIMSS 1999 Video Study had the broad purpose…
Videos for Science Communication and Nature Interpretation: The TIB|AV-Portal as Resource.
NASA Astrophysics Data System (ADS)
Marín Arraiza, Paloma; Plank, Margret; Löwe, Peter
2016-04-01
Scientific audiovisual media such as videos of research, interactive displays or computer animations has become an important part of scientific communication and education. Dynamic phenomena can be described better by audiovisual media than by words and pictures. For this reason, scientific videos help us to understand and discuss environmental phenomena more efficiently. Moreover, the creation of scientific videos is easier than ever, thanks to mobile devices and open source editing software. Video-clips, webinars or even the interactive part of a PICO are formats of scientific audiovisual media used in the Geosciences. This type of media translates the location-referenced Science Communication such as environmental interpretation into computed-based Science Communication. A new way of Science Communication is video abstracting. A video abstract is a three- to five-minute video statement that provides background information about a research paper. It also gives authors the opportunity to present their research activities to a wider audience. Since this kind of media have become an important part of scientific communication there is a need for reliable infrastructures which are capable of managing the digital assets researchers generate. Using the reference of the usecase of video abstracts this paper gives an overview over the activities by the German National Library of Science and Technology (TIB) regarding publishing and linking audiovisual media in a scientifically sound way. The German National Library of Science and Technology (TIB) in cooperation with the Hasso Plattner Institute (HPI) developed a web-based portal (av.tib.eu) that optimises access to scientific videos in the fields of science and technology. Videos from the realms of science and technology can easily be uploaded onto the TIB|AV Portal. Within a short period of time the videos are assigned a digital object identifier (DOI). This enables them to be referenced, cited, and linked (e.g. to the relevant article or further supplement materials). By using media fragment identifiers not only the whole video can be cited, but also individual parts of it. Doing so, users are also likely to find high-quality related content (for instance, a video abstract and the corresponding article or an expedition documentary and its field notebook). Based on automatic analysis of speech, images and texts within the videos a large amount of metadata associated with the segments of the video is automatically generated. These metadata enhance the searchability of the video and make it easier to retrieve and interlink meaningful parts of the video. This new and reliable library-driven infrastructure allow all different types of data be discoverable, accessible, citable, freely reusable, and interlinked. Therefore, it simplifies Science Communication
Communicating Earth Science Applications through Virtual Poster Sessions
NASA Astrophysics Data System (ADS)
Favors, J. E.; Childs-Gleason, L. M.; Ross, K. W.; Ruiz, M. L.; Rogers, L.
2013-12-01
The DEVELOP National Program addresses environmental and public policy issues through interdisciplinary research projects that apply the lens of NASA Earth observations to community concerns around the globe. Part of NASA's Applied Sciences' Capacity Building Program, DEVELOP bridges the gap between NASA Earth Science and society, building capacity in both participants and partner organizations to better prepare them to handle the challenges that face our society and future generations. Teams of DEVELOP participants partner with decision makers to conduct rapid feasibility projects that highlight fresh applications of NASA's suite of Earth observing sensors, cultivate advanced skills, and increase understanding of NASA Earth Science data and technology. Part of this process involves the creation of short introductory videos that demonstrate the environmental concerns, project methodologies and results, and an overview of how this work will impact decision makers. These videos are presented to the public three times a year in 'virtual poster sessions' (VPS) that provide an interactive way for individuals from around the globe to access the research, understand the capabilities and applications of NASA's Earth science datasets, and interact with the participants through blogging and dialogue sessions. Virtual poster sessions have allowed DEVELOP to introduce NASA's Earth science assets to thousands of viewers around the world. For instance, one fall VPS had over 5,000 visitors from 89 different countries during the two week session. This presentation will discuss lessons learned and statistics related to the series of nine virtual poster sessions that DEVELOP has conducted 2011-2013.
The Important Elements of a Science Video
NASA Astrophysics Data System (ADS)
Harned, D. A.; Moorman, M.; McMahon, G.
2012-12-01
New technologies have revolutionized use of video as a means of communication. Films have become easier to create and to distribute. Video is omnipresent in our culture and supplements or even replaces writing in many applications. How can scientists and educators best use video to communicate scientific results? Video podcasts are being used in addition to journal, print, and online publications to communicate the relevance of scientific findings of the U.S. Geological Survey's (USGS) National Water-Quality Assessment (NAWQA) program to general audiences such as resource managers, educational groups, public officials, and the general public. In an effort to improve the production of science videos a survey was developed to provide insight into effective science communication with video. Viewers of USGS podcast videos were surveyed using Likert response- scaling to identify the important elements of science videos. The surveys were of 120 scientists and educators attending the 2010 and 2011 Fall Meetings of the American Geophysical Union and the 2012 meeting of the National Monitoring Council. The median age of the respondents was 44 years, with an education level of a Bachelor's Degree or higher. Respondents reported that their primary sources for watching science videos were YouTube and science websites. Video length was the single most important element associated with reaching the greatest number of viewers. The surveys indicated a median length of 5 minutes as appropriate for a web video, with 5-7 minutes the 25th-75th percentiles. An illustration of the effect of length: a 5-minute and a 20-minute version of a USGS film on the effect of urbanization on water-quality was made available on the same website. The short film has been downloaded 3 times more frequently than the longer film version. The survey showed that the most important elements to include in a science film are style elements including strong visuals, an engaging story, and a simple message, and elements of substance including clarity, believability, and a take-home message. The least important are journalistic elements such as showing different points of view and obstacles overcome. The survey respondents also considered inclusion of a hypothesis statement and study methods unnecessary in a science video.
Improving Student Performance in a Management Science Course with Supplemental Tutorial Videos
ERIC Educational Resources Information Center
Winch, Janice K.; Cahn, E. Susanna
2015-01-01
The authors describe the implementation and assessment of supplementary online video tutorials in a management science course. The videos were a mix of existing videos curated from the web and new videos created by the instructors of the course. Students were encouraged to use the resources with grade incentives. Students who used more of these…
NASA Astrophysics Data System (ADS)
Susantini, E.; Kurniasari, I.; Fauziah, A. N. M.; Prastowo, T.; Kholiq, A.; Rosdiana, L.
2018-01-01
Contextual teaching and learning (CTL) present new concepts in real experiences and situations, where students can find out the meaningful relationship between abstract ideas and practical applications. Implementation of CTL using scientific approach fosters teachers to find constructive ways of delivering and organizing science contents in science classroom settings. An instructional video for modelling by using a scientific approach in CTL was then developed. Questionnaires with open-ended questions were used to, asking whether modelling through instructional video could help them to teach science contextually with a scientific approach or not. Data for pre-service teachers’ views were analyzed descriptively. The aims of this research are to engage pre-service teachers in learning how to teach CTL and to show how their responses to learning and how to teach CTL using the video. The study showed that ten pre-service teachers in science department were involved, all observed through videos that demonstrated a combined material of CTL and scientific approach and completed worksheets to analyze the video contents. The results show that pre-service teachers could learn to teach contextual teaching and make use of scientific approach in science classroom settings with the help of model in the video.
ERIC Educational Resources Information Center
Garnier, Helen E.; Lemmens, Meike; Druker, Stephen L.; Roth, Kathleen J.
2011-01-01
This second volume of the Third International Mathematics and Science Study (TIMSS) 1999 Video Study Technical Report focuses on every aspect of the planning, implementation, processing, analysis, and reporting of the science components of the TIMSS 1999 Video Study. The report is intended to serve as a record of the actions and documentation of…
Getting Started in Video Production for Instruction.
ERIC Educational Resources Information Center
Lipofsky, B. J.
Arguing that the use of video in science instruction is an effective way to infuse both action and emotion into the educational setting, this paper chronicles faculty efforts at Brevard Community College (BCC), in Cocoa, Florida, to develop videos for science instruction and provides recommendations for producing similar videos. Following a…
Women in STEM -- Why We Need All Hands on Deck
Wall, Carter
2018-01-26
Carter Wall developed an interest in science at an early age yet struggled to find examples of women scientists and engineers beyond historical figures, like Marie Curie. A lack of relatable role-models didn't stop Carter from pursuing an undergraduate education and career rooted in STEM -- shorthand for science, technology, engineering and mathematics fields. Now, she plays a key role at one of largest solar developers in the Northeast. This is the first in the Energy Department's #WomenInStem video series. At the Energy Department, we're committed to supporting a diverse talent pool of STEM innovators ready to address the challenges and opportunities of our growing clean energy economy
Women in STEM -- Why We Need All Hands on Deck
DOE Office of Scientific and Technical Information (OSTI.GOV)
Wall, Carter
2014-01-11
Carter Wall developed an interest in science at an early age yet struggled to find examples of women scientists and engineers beyond historical figures, like Marie Curie. A lack of relatable role-models didn't stop Carter from pursuing an undergraduate education and career rooted in STEM -- shorthand for science, technology, engineering and mathematics fields. Now, she plays a key role at one of largest solar developers in the Northeast. This is the first in the Energy Department's #WomenInStem video series. At the Energy Department, we're committed to supporting a diverse talent pool of STEM innovators ready to address the challengesmore » and opportunities of our growing clean energy economy« less
Students' and Teachers' Perceptions of Using Video Games to Enhance Science Instruction
NASA Astrophysics Data System (ADS)
Marino, Matthew T.; Israel, Maya; Beecher, Constance C.; Basham, James D.
2013-10-01
Science education video game research points toward promising, but inconclusive results in both student learning outcomes and attitudes. However, student-level variables other than gender have been largely absent from this research. This study examined how students' reading ability level and disability status are related to their video game-playing behaviors outside of school and their perceptions about the use of science video games during school. Thirty-four teachers and 876 sixth- through ninth-grade students from 14 states participated in the study. All student groups reported that they would prefer to learn science from a video game rather than from traditional text, laboratory-based, or Internet environments. Chi-square analyses indicated a significant association between reading ability level, disability status, and key areas of interest including students' use of video games outside of school, their perceptions of their scientific abilities, and whether they would pursue a career in the sciences. Implications of these findings and areas for future research are identified.
Deep Sea Gazing: Making Ship-Based Research Aboard RV Falkor Relevant and Accessible
NASA Astrophysics Data System (ADS)
Wiener, C.; Zykov, V.; Miller, A.; Pace, L. J.; Ferrini, V. L.; Friedman, A.
2016-02-01
Schmidt Ocean Institute (SOI) is a private, non-profit operating foundation established to advance the understanding of the world's oceans through technological advancement, intelligent observation, and open sharing of information. Our research vessel Falkorprovides ship time to selected scientists and supports a wide range of scientific functions, including ROV operations with live streaming capabilities. Since 2013, SOI has live streamed 55 ROV dives in high definition and recorded them onto YouTube. This has totaled over 327 hours of video which received 1,450, 461 views in 2014. SOI is one of the only research programs that makes their entire dive series available online, creating a rich collection of video data sets. In doing this, we provide an opportunity for scientists to make new discoveries in the video data that may have been missed earlier. These data sets are also available to students, allowing them to engage with real data in the classroom. SOI's video collection is also being used in a newly developed video management system, Ocean Video Lab. Telepresence-enabled research is an important component of Falkor cruises, which is exemplified by several that were conducted in 2015. This presentation will share a few case studies including an image tagging citizen science project conducted through the Squidle interface in partnership with the Australian Center for Field Robotics. Using real-time image data collected in the Timor Sea, numerous shore-based citizens created seafloor image tags that could be used by a machine learning algorithms on Falkor's high performance computer (HPC) to accomplish habitat characterization. With the use of the HPC system real-time robot tracking, image tagging, and other outreach connections were made possible, allowing scientists on board to engage with the public and build their knowledge base. The above mentioned examples will be used to demonstrate the benefits of remote data analysis and participatory engagement in science-based telepresence.
Aeronautics and Aviation Science: Careers and Opportunities Project
NASA Technical Reports Server (NTRS)
Texter, P. Cardie
1998-01-01
The National Aeronautics and Space Administration funded project, Aeronautics and Aviation Science: Careers and Opportunities has been in operation since July, 1995. This project operated as a collaboration with Massachusetts Corporation for Educational Telecommunications, the Federal Aviation Administration, Bridgewater State College and four targeted "core sites" in the greater Boston area. In its first and second years, a video series on aeronautics and aviation science was developed and broadcast via "live, interactive" satellite feed. Accompanying teacher and student supplementary instructional materials for grades 6-9 were produced and disseminated by the Massachusetts Corporation for Educational Telecommunications (MCET). In the MCET grant application it states that project Take Off! in its initial phase would recruit and train teachers at "core" sites in the greater Boston area, as well as opening participation to other on-line users of MCET's satellite feeds. "Core site" classrooms would become equipped so that teachers and students might become engaged in an interactive format which aimed at not only involving the students during the "live" broadcast of the instructional video series, but which would encourage participation in electronic information gathering and sharing among participants. As a Take Off! project goal, four schools with a higher than average proportion of minority and underrepresented youth were invited to become involved with the project to give these students the opportunity to consider career exploration and development in the field of science aviation and aeronautics. The four sites chosen to participate in this project were: East Boston High School, Dorchester High School, Randolph Junior-Senior High School and Malden High School. In year 3 Dorchester was unable to continue to fully participate and exited out. Danvers was added to the "core site" list in year 3. In consideration of Goals 2000, the National Science Foundation standards for quality of teaching, and an educational agenda that promotes high standards for all students, Aeronautics and Aviation Science: Careers and Opportunities had as its aim to deliver products to schools, both in and outside the project sites, which attempt to incorporate multi-disciplined approaches in the presentation of a curriculum which would be appropriate in any classroom, while also aiming to appeal to young women and minorities. The curriculum was developed to provide students with fundamentals of aeronautics and aviation science. The curriculum also encouraged involving students and teachers in research projects, and further information gathering via electronic bulletin boards and internet capabilities. Though not entirely prescriptive, the curriculum was designed to guide teachers through recommended activities to supplement MCET's live telecast video presentations. Classroom teachers were encouraged to invite local pilots, meteorologists, and others from the field of aviation and aeronautics, particularly women and minorities to visit schools and to field questions from the students.
Common Issues in World Regions: A Video Series.
ERIC Educational Resources Information Center
Becker, James
1992-01-01
Describes a video series that offers information on the impact of current world problems on family life. Explains that the programs illustrate the five geographic themes by comparing the experiences of young people in North America and Western Europe. Suggests that the series helps teenagers see how the same problems affect families in different…
Using learning analytics to evaluate a video-based lecture series.
Lau, K H Vincent; Farooque, Pue; Leydon, Gary; Schwartz, Michael L; Sadler, R Mark; Moeller, Jeremy J
2018-01-01
The video-based lecture (VBL), an important component of the flipped classroom (FC) and massive open online course (MOOC) approaches to medical education, has primarily been evaluated through direct learner feedback. Evaluation may be enhanced through learner analytics (LA) - analysis of quantitative audience usage data generated by video-sharing platforms. We applied LA to an experimental series of ten VBLs on electroencephalography (EEG) interpretation, uploaded to YouTube in the model of a publicly accessible MOOC. Trends in view count; total percentage of video viewed and audience retention (AR) (percentage of viewers watching at a time point compared to the initial total) were examined. The pattern of average AR decline was characterized using regression analysis, revealing a uniform linear decline in viewership for each video, with no evidence of an optimal VBL length. Segments with transient increases in AR corresponded to those focused on core concepts, indicative of content requiring more detailed evaluation. We propose a model for applying LA at four levels: global, series, video, and feedback. LA may be a useful tool in evaluating a VBL series. Our proposed model combines analytics data and learner self-report for comprehensive evaluation.
NASA Technical Reports Server (NTRS)
Williams, William B., Jr.
1999-01-01
The technologies associated with distance learning are evolving rapidly, giving to educators a potential tool for enhancing the educational experiences of large numbers of students simultaneously. This enhancement, in order to be effective, must take into account the various agendas of teachers, administrators, state systems, and of course students. It must also make use of the latest research on effective pedagogy. This combination, effective pedagogy and robust information technology, is a powerful vehicle for communicating, to a large audience of school children the excitement of mathematics and science--an excitement that for the most part is now well-hidden. This project,"Technology Development, Implementation and Assessment," proposed to bring to bear on the education of learners in grades 3 - 8 in science and mathematics both advances in information technology and in effective pedagogy. Specifically, the project developed components NASA CONNECT video series--problem-based learning modules that focus on the scientific method and that incorporate problem-based learning scenarios tied to national mathematics and science standards. These videos serve two purposes; they engage students in the excitement of hands-on learning and they model for the teachers of these students the problem-based learning practices that are proving to be excellent ways to teach science and mathematics to school students. Another component of NASA CONNECT is the accompanying web-site.
The Lens Staring You in the Face
NASA Astrophysics Data System (ADS)
vachon, R. W.
2012-12-01
When you are embedded in the minutia of a science, you and your collaborators don't need to be convinced that there are benefits to investigating your precise science. You are intrinsically invested. In fact, we spend so much time around each other that we create our own language. So many acronyms that we come to take for granted and topic relevant words, like "fractionate", are not common parlance. This is the case with any specialization, but when it becomes second nature to communicate your work with these norms, transmission breaks down, people tune out, and some audiences become frustrated. Media can cushion this separation, but what do you do when you are the one in front of the camera, and clarity and impact of a concept rests on your shoulders? Just as writing a peer review paper is an acquired skill, so is communicating to the ones who pay many of our salaries, taxpayers. Over the past three years I have worked intimately with publishers, networks and university outreach programs to refine my approach to communicating scientific knowledge to particular audiences. The road has positioned me as interviewee, motivational speaker for science, technology, engineering and math (STEM) in middle and high schools, and educational video series host. Media has their own standards. Personality and enthusiasm may be just as important as the journal into which your findings were published. This presentation will emphasize the audience-adjustable tenants that have stood the test of time to result in effective video communication. Additionally, preparation for and execution of different roles in front of the lens will be discussed.Communicating concepts on video
ERIC Educational Resources Information Center
Kumar, David Devraj; Scarola, Kimberly
2006-01-01
This paper argues in favor of Closed Captioned Video technology for incorporating nanotechnology as part of teaching science to English as a Second Language (ESL) students. Nanotechnology deals with particles with diameters 1-50 nm and provides a macro-context for science instruction. Closed Captioned Videos provide an effective tool for…
Not going it alone: scientists and their work featured online at FrontierScientists
NASA Astrophysics Data System (ADS)
O'Connell, E. A.; Nielsen, L.
2015-12-01
Science outreach demystifies science, and outreach media gives scientists a voice to engage the public. Today scientists are expected to communicate effectively not only with peers but also with a braod public audience, yet training incentiives are sometimes scarce. Media creation training is even less emphasized. Editing video to modern standards takes practice; arrangling light and framing shots isn't intuitive. While great tutorials exist, learning videography, story boarding, editing and sharing techniques will always require a commitment of time and effort. Yet ideally sharing science should be low-hanging fruit. FrontierScientists, a science-sharing website funded by the NSF, seeks to let scientists display their breakthroughs and share their excitement for their work with the public by working closely yet non-exhaustively with a professional media team. A director and videographer join scientists to film first-person accounts in the field or lab. Pictures and footage with field site explanations give media creators raw material. Scientists communicate efficiently and retain editorial control over the project, but a small team of media creators craft the public aimed content. A series of engaging short videos with narrow focuses illuminate the science. Written articles support with explanations. Social media campaigns spread the word, link content, welcome comments and keep abreast of changing web requirements. All FrontierScientists featured projects are aggregated to one mobile-friendly site available online or via an App. There groupings of Arctic-focused science provide a wealth of topics and content to explore. Scientists describe why their science is important, what drew them to it, and why the average American should care. When scientists share their work it's wonderful; a team approach is a schedule-friendly way that lets them serve as science communicators without taking up a handful of extra careers.
Ocean Science Video Challenge Aims to Improve Science Communication
NASA Astrophysics Data System (ADS)
Showstack, Randy
2013-10-01
Given today's enormous management and protection challenges related to the world's oceans, a new competition calls on ocean scientists to effectively communicate their research in videos that last up to 3 minutes. The Ocean 180 Video Challenge, named for the number of seconds in 3 minutes, aims to improve ocean science communication while providing high school and middle school teachers and students with new and interesting educational materials about current science topics.
Nishi, Ryuji; Cao, Meng; Kanaji, Atsuko; Nishida, Tomoki; Yoshida, Kiyokazu; Isakozawa, Shigeto
2014-11-01
The ultra-high voltage electron microscope (UHVEM) H-3000 with the world highest acceleration voltage of 3 MV can observe remarkable three dimensional microstructures of microns-thick samples[1]. Acquiring a tilt series of electron tomography is laborious work and thus an automatic technique is highly desired. We proposed the Auto-Focus system using image Sharpness (AFS)[2,3] for UHVEM tomography tilt series acquisition. In the method, five images with different defocus values are firstly acquired and the image sharpness are calculated. The sharpness are then fitted to a quasi-Gaussian function to decide the best focus value[3]. Defocused images acquired by the slow scan CCD (SS-CCD) camera (Hitachi F486BK) are of high quality but one minute is taken for acquisition of five defocused images.In this study, we introduce a high-definition video camera (HD video camera; Hamamatsu Photonics K. K. C9721S) for fast acquisition of images[4]. It is an analog camera but the camera image is captured by a PC and the effective image resolution is 1280×1023 pixels. This resolution is lower than that of the SS-CCD camera of 4096×4096 pixels. However, the HD video camera captures one image for only 1/30 second. In exchange for the faster acquisition the S/N of images are low. To improve the S/N, 22 captured frames are integrated so that each image sharpness is enough to become lower fitting error. As countermeasure against low resolution, we selected a large defocus step, which is typically five times of the manual defocus step, to discriminate different defocused images.By using HD video camera for autofocus process, the time consumption for each autofocus procedure was reduced to about six seconds. It took one second for correction of an image position and the total correction time was seven seconds, which was shorter by one order than that using SS-CCD camera. When we used SS-CCD camera for final image capture, it took 30 seconds to record one tilt image. We can obtain a tilt series of 61 images within 30 minutes. Accuracy and repeatability were good enough to practical use (Figure 1). We successfully reduced the total acquisition time of a tomography tilt series in half than before.jmicro;63/suppl_1/i25/DFU066F1F1DFU066F1Fig. 1.Objective lens current change with a tilt angle during acquisition of tomography series (Sample: a rat hepatocyte, thickness: 2 m, magnification: 4k, acc. voltage: 2 MV). Tilt angle range is ±60 degree with 2 degree step angle. Two series were acquired in the same area. Both data were almost same and the deviation was smaller than the minimum step by manual, so auto-focus worked well. We also developed a computer-aided three dimensional (3D) visualization and analysis software for electron tomography "HawkC" which can sectionalize the 3D data semi-automatically[5,6]. If this auto-acquisition system is used with IMOD reconstruction software[7] and HawkC software, we will be able to do on-line UHVEM tomography. The system would help pathology examination in the future.This work was supported by the Ministry of Education, Culture, Sports, Science and Technology (MEXT), Japan, under a Grant-in-Aid for Scientific Research (Grant No. 23560024, 23560786), and SENTAN, Japan Science and Technology Agency, Japan. © The Author 2014. Published by Oxford University Press on behalf of The Japanese Society of Microscopy. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.
Phys FilmMakers: teaching science students how to make YouTube-style videos
NASA Astrophysics Data System (ADS)
Coates, Rebecca L.; Kuhai, Alvina; Turlej, Laurence Z. J.; Rivlin, Tom; McKemmish, Laura K.
2018-01-01
Phys FilmMakers (PFM) is a new type of course in which a science expert and science communicator partner teach physics students how to make YouTube-style videos on cutting-edge scientific research within the university department. Here, we describe this new course, outline its key components and provide recommendations for others considering implementing a similar FilmMakers-style course using feedback from course tutors and students. We discuss successful and less successful teaching techniques as well as use our experience to identify areas that science students in particular often have difficulties: finding an interesting ‘hook’ for the video, imagining creative B-roll and making a succinct video by removing extraneous (though usually correct and often interesting) material. The course has two major components: workshop sessions in which students learn the key elements of film-making and independent video production where PFM students partner with senior PhD or post-doc researchers to produce a video on their research. This partnership with the department means that the videos produced serve not only as interesting ‘edutainment’ to encourage teenagers and young adults into Science, Technology, Engineering and Maths subjects, but also provide valuable outreach for the academic department.
ERIC Educational Resources Information Center
Stevens, Reed; Hall, Rogers
1997-01-01
Reports on an exploratory study of how people see and explain a prominent exhibit (Tornado) at an interactive science museum (the Exploratorium). Data was assembled using a novel, technically mediated activity system (Video Traces). Argues that Video Traces is an effective tool and discusses an expanded Video Traces system. (Author/DKM)
ERIC Educational Resources Information Center
Bueno de Mesquita, Paul; Dean, Ross F.; Young, Betty J.
2010-01-01
Advances in digital video technology create opportunities for more detailed qualitative analyses of actual teaching practice in science and other subject areas. User-friendly digital cameras and highly developed, flexible video-analysis software programs have made the tasks of video capture, editing, transcription, and subsequent data analysis…
Motivations to Seek Science Videos on YouTube: Free-Choice Learning in a Connected Society
ERIC Educational Resources Information Center
Rosenthal, Sonny
2018-01-01
Do individuals use video sharing sites in their free time to learn about science, and if so, why? This study takes a preliminary look at individual differences that motivate online science video seeking. Among 273 Singapore Internet users who participated in an online survey, most reported using YouTube during the previous week, and one-third…
ERIC Educational Resources Information Center
Eick, Charles Joseph; King, David T., Jr.
2012-01-01
The instructor of an integrated science course for nonscience majors embedded content-related video segments from YouTube and other similar internet sources into lecture. Through this study, the instructor wanted to know students' perceptions of how video use engaged them and increased their interest and understanding of science. Written survey…
NASA Astrophysics Data System (ADS)
O'Connell, E. A.
2016-12-01
Telling stories is a cliché for best practice in science videos. It's upheld as a method to capture audience attention in many fields. Findings from neurobiology research show character-driven stories cause the release of the neurochemical oxytocin in the brain. Oxytocin motivates cooperation with others and enhances a sense of empathy, in particular the ability to experience others' emotions. Developing character tension- as in our video design showcasing scientists along with their work- holds the viewers' attention, promotes recall of story, and has the potential to clearly broadcast the feelings and behaviors of the scientists. The brain chemical change should help answer the questions: Why should a viewer care about this science? How does it improve the world, or our lives? Is just a story-driven video the solution to science outreach? Answer: Not in our multi-media world. Frontier Scientists (FS) discovered in its three year National Science Foundation project titled 'Science in Alaska: using Multimedia to Support Science Education': the storied video is only part of the effort. Although FS created from scratch and drove a multimedia national campaign throughout the project, major reach was not achieved. Despite FS' dedicated web site, YouTube channel, weekly blog, monthly press release, Facebook and G+ pages, Twitter activity, contact with scientists' institutions, and TV broadcast, monthly activity on the web site seemed to plateau at about 3000 visitors to the FS website per month. Several factors hampered the effort: Inadequate funding for social media limited the ability of FS to get the word to untapped markets: those whose interest might be sparked by ad campaigns but who do not actively explore unfamiliar agencies' science education content. However, when institutions took advantage of promoting their scientists through the FS videos we saw an uptick in video views and the participating scientists were often contacted for additional stories or were invited to participate in more visible videos (for example, a National Geographic show). Our suggestion for future science video use is to coordinate media with an institution, an already established news network, an entity with constant traffic flow like a museum, or to move into the academic world to supplement science curriculum with real world field science.
The effects of video compression on acceptability of images for monitoring life sciences experiments
NASA Astrophysics Data System (ADS)
Haines, Richard F.; Chuang, Sherry L.
1992-07-01
Future manned space operations for Space Station Freedom will call for a variety of carefully planned multimedia digital communications, including full-frame-rate color video, to support remote operations of scientific experiments. This paper presents the results of an investigation to determine if video compression is a viable solution to transmission bandwidth constraints. It reports on the impact of different levels of compression and associated calculational parameters on image acceptability to investigators in life-sciences research at ARC. Three nonhuman life-sciences disciplines (plant, rodent, and primate biology) were selected for this study. A total of 33 subjects viewed experimental scenes in their own scientific disciplines. Ten plant scientists viewed still images of wheat stalks at various stages of growth. Each image was compressed to four different compression levels using the Joint Photographic Expert Group (JPEG) standard algorithm, and the images were presented in random order. Twelve and eleven staffmembers viewed 30-sec videotaped segments showing small rodents and a small primate, respectively. Each segment was repeated at four different compression levels in random order using an inverse cosine transform (ICT) algorithm. Each viewer made a series of subjective image-quality ratings. There was a significant difference in image ratings according to the type of scene viewed within disciplines; thus, ratings were scene dependent. Image (still and motion) acceptability does, in fact, vary according to compression level. The JPEG still-image-compression levels, even with the large range of 5:1 to 120:1 in this study, yielded equally high levels of acceptability. In contrast, the ICT algorithm for motion compression yielded a sharp decline in acceptability below 768 kb/sec. Therefore, if video compression is to be used as a solution for overcoming transmission bandwidth constraints, the effective management of the ratio and compression parameters according to scientific discipline and experiment type is critical to the success of remote experiments.
The effects of video compression on acceptability of images for monitoring life sciences experiments
NASA Technical Reports Server (NTRS)
Haines, Richard F.; Chuang, Sherry L.
1992-01-01
Future manned space operations for Space Station Freedom will call for a variety of carefully planned multimedia digital communications, including full-frame-rate color video, to support remote operations of scientific experiments. This paper presents the results of an investigation to determine if video compression is a viable solution to transmission bandwidth constraints. It reports on the impact of different levels of compression and associated calculational parameters on image acceptability to investigators in life-sciences research at ARC. Three nonhuman life-sciences disciplines (plant, rodent, and primate biology) were selected for this study. A total of 33 subjects viewed experimental scenes in their own scientific disciplines. Ten plant scientists viewed still images of wheat stalks at various stages of growth. Each image was compressed to four different compression levels using the Joint Photographic Expert Group (JPEG) standard algorithm, and the images were presented in random order. Twelve and eleven staffmembers viewed 30-sec videotaped segments showing small rodents and a small primate, respectively. Each segment was repeated at four different compression levels in random order using an inverse cosine transform (ICT) algorithm. Each viewer made a series of subjective image-quality ratings. There was a significant difference in image ratings according to the type of scene viewed within disciplines; thus, ratings were scene dependent. Image (still and motion) acceptability does, in fact, vary according to compression level. The JPEG still-image-compression levels, even with the large range of 5:1 to 120:1 in this study, yielded equally high levels of acceptability. In contrast, the ICT algorithm for motion compression yielded a sharp decline in acceptability below 768 kb/sec. Therefore, if video compression is to be used as a solution for overcoming transmission bandwidth constraints, the effective management of the ratio and compression parameters according to scientific discipline and experiment type is critical to the success of remote experiments.
VideoStory: A New Multimedia Embedding for Few Example Recognition and Translation of Events
2014-11-07
series, and movie trailers . We observe these professional videos are typically semantically dissimilar to the event videos which we are interested in...a list of keywords from Wikipedia, which provides an extensive index of celebrity, TV series and movie names1. We exclude the videos whose...Swimming 0.520 0.489 0.691 0.764 Biking 0.324 0.307 0.420 0.561 Graduation 0.083 0.058 0.135 0.121 Birthday 0.149 0.216 0.187 0.257 Wedding reception
Traditional Knowledge Strengthens NOAA's Environmental Education
NASA Astrophysics Data System (ADS)
Stovall, W. K.; McBride, M. A.; Lewinski, S.; Bennett, S.
2010-12-01
Environmental education efforts are increasingly recognizing the value of traditional knowledge, or indigenous science, as a basis to teach the importance of stewardship. The National Oceanic and Atmospheric Administration (NOAA) Pacific Services Center incorporates Polynesian indigenous science into formal and informal education components of its environmental literacy program. By presenting indigenous science side by side with NOAA science, it becomes clear that the scientific results are the same, although the methods may differ. The platforms for these tools span a vast spectrum, utilizing media from 3-D visualizations to storytelling and lecture. Navigating the Pacific Islands is a Second Life project in which users navigate a virtual Polynesian voyaging canoe between two islands, one featuring native Hawaiian practices and the other where users learn about NOAA research and ships. In partnership with the University of Hawai‘i Waikiki Aquarium, the Nana I Ke Kai (Look to the Sea) series focuses on connecting culture and science during cross-discipline, publicly held discussions between cultural practitioners and research scientists. The Indigenous Science Video Series is a multi-use, animated collection of short films that showcase the efforts of NOAA fisheries management and ship navigation in combination with the accompanying Polynesian perspectives. Formal education resources and lesson plans for grades 3-5 focusing on marine science have also been developed and incorporate indigenous science practices as examples of conservation success. By merging traditional knowledge and stewardship practices with NOAA science in educational tools and resources, NOAA's Pacific Services Center is helping to build and increase environmental literacy through the development of educational tools and resources that are applicable to place-based understanding and approaches.
Considerations for Producing Media for Science Museum Exhibits: A Volcano Video Case Study
NASA Astrophysics Data System (ADS)
Sable, MFA, J.
2013-12-01
While science museums continue to expand their use of videos in exhibits, they are also seeking to add engaging content to their websites in the hope of reaching broader audiences. As a cost-effective way to do both, a project is undertaken to develop a video for a museum website that can easily be adapted for use in an exhibit. To establish goals and constraints for the video, this project explores the needs of museums and their audiences. Past literature is compared with current exhibitions in several U.S. museums. Once identified, the needs of science museums are incorporated into the content, form, and style of the two-part video "Living in Pele's Paradise." Through the story of the spectacular 1959-60 eruption of Kilauea Volcano, Hawai'i, the video shows how research and monitoring contribute to helping communities prepare for volcanic hazards. A 20-minute version of the video is produced for the web, and a 4-minute version is developed for use in a hypothetical science museum exhibit. The two versions of the video provide a cross-platform experience with multiple levels of content depth.
The NASA "Why?" Files: The Case of the Barking Dogs. Program 2 in the 2000-2001 Series.
ERIC Educational Resources Information Center
National Aeronautics and Space Administration, Hampton, VA. Langley Research Center.
The National Aeronautics and Space Administration (NASA) has produced a distance learning series of four 60-minute video programs with an accompanying Web site and companion teacher guide. This teacher guide accompanies the second video in the series. The story line of each program involves six ethnically diverse, inquisitive schoolchildren who…
Federal Register 2010, 2011, 2012, 2013, 2014
2011-05-04
... as of June 30 of the relevant year to monitor trends on an annual basis. To continue our time-series... video programming? 24. MVPD Performance. We seek comment on the information and time- series data we... Television Performance. We seek information and time- series data for the analysis of various performance...
The NASA "Why?" Files: The Case of the Challenging Flight. Program 4 in the 2000-2001 Series.
ERIC Educational Resources Information Center
National Aeronautics and Space Administration, Hampton, VA. Langley Research Center.
The National Aeronautics and Space Administration (NASA) has produced a distance learning series of four 60-minute video programs with an accompanying Web site and companion teacher guides. This teacher guide accompanies the fourth video in the series. The story lines of each program involve six ethnically diverse, inquisitive schoolchildren who…
Spatial Pyramid Covariance based Compact Video Code for Robust Face Retrieval in TV-series.
Li, Yan; Wang, Ruiping; Cui, Zhen; Shan, Shiguang; Chen, Xilin
2016-10-10
We address the problem of face video retrieval in TV-series which searches video clips based on the presence of specific character, given one face track of his/her. This is tremendously challenging because on one hand, faces in TV-series are captured in largely uncontrolled conditions with complex appearance variations, and on the other hand retrieval task typically needs efficient representation with low time and space complexity. To handle this problem, we propose a compact and discriminative representation for the huge body of video data, named Compact Video Code (CVC). Our method first models the face track by its sample (i.e., frame) covariance matrix to capture the video data variations in a statistical manner. To incorporate discriminative information and obtain more compact video signature suitable for retrieval, the high-dimensional covariance representation is further encoded as a much lower-dimensional binary vector, which finally yields the proposed CVC. Specifically, each bit of the code, i.e., each dimension of the binary vector, is produced via supervised learning in a max margin framework, which aims to make a balance between the discriminability and stability of the code. Besides, we further extend the descriptive granularity of covariance matrix from traditional pixel-level to more general patchlevel, and proceed to propose a novel hierarchical video representation named Spatial Pyramid Covariance (SPC) along with a fast calculation method. Face retrieval experiments on two challenging TV-series video databases, i.e., the Big Bang Theory and Prison Break, demonstrate the competitiveness of the proposed CVC over state-of-the-art retrieval methods. In addition, as a general video matching algorithm, CVC is also evaluated in traditional video face recognition task on a standard Internet database, i.e., YouTube Celebrities, showing its quite promising performance by using an extremely compact code with only 128 bits.
NASA Astrophysics Data System (ADS)
Tankersley, R. A.; Windsor, J. G.; Briceno, K. V.
2016-02-01
Recognizing the need for scientists to engage and communicate more effectively with the public, the Florida Center for Ocean Sciences Education Excellence (COSEE Florida) created an opportunity to connect the two through film. The Ocean 180 Video Challenge taps into the competitive spirit of scientists and encourages them to submit short, 3-minute video abstracts summarizing the important findings of recent peer-reviewed papers and highlighting the relevance, meaning, and implications of the research to persons outside their discipline. Although the videos are initially screened and evaluated by a team of science and communication experts, the winners (from a field of ten finalists) are selected by middle school students in classrooms all over the world. Since its inception in 2013, Ocean 180 has grown in popularity, with more than 38,000 middle school students from 1,637 classrooms in 21 countries participating as judges. Results of a Draw-a-Scientist Test administered during the 2015 competition indicate Ocean 180 is an successful intervention that has a positive impact on students' views of science, including their perception and attitudes toward scientists and science careers. Thus, our presentation will discuss how video competitions can serve as effective outreach strategies for encouraging scientists to share new discoveries and their enthusiasm for science with K-12 students. We will also highlight the outcomes and lessons-learned from the 2014 and 2015 competitions, including (1) strategies for recruiting teachers and students to participate as judges, (2) approaches used by educators to align the content of videos with state and national science standards, and (3) ways contest videos can be integrated into science training and professional development programs, including workshops focusing on effective video storytelling techniques.
NASA Astrophysics Data System (ADS)
Wade, P.; Courtney, A.
2010-12-01
Students enrolled in an undergraduate non-science majors’ Energy Perspectives course created 10-15 minute video documentaries on topics related to Energy Resources and the Environment. Video project topics included wave, biodiesel, clean coal, hydro, solar and “off-the-grid” energy technologies. No student had any prior experience with creating video projects. Students had Liberal Arts academic backgrounds that included Anthropology, Theater Arts, International Studies, English and Early Childhood Education. Students were required to: 1) select a topic, 2) conduct research, 3) write a narrative, 4) construct a project storyboard, 5) shoot or acquire video and photos (from legal sources), 6) record the narrative, and 7) construct the video documentary. This study describes the instructional approach of using student created video documentaries as projects in an undergraduate non-science majors’ science course. Two knowledge survey instruments were used for assessment purposes. Each instrument was administered Pre-, Mid- and Post course. One survey focused on the skills necessary to research and produce video documentaries. Results showed students acquired enhanced technology skills especially with regard to research techniques, writing skills and video editing. The second survey assessed students’ content knowledge acquired from each documentary. Results indicated students’ increased their content knowledge of energy resource topics. Students reported very favorable evaluations concerning their experience with creating “Ken Burns” video project documentaries.
Integrated telemedicine workstation for intercontinental grand rounds
NASA Astrophysics Data System (ADS)
Willis, Charles E.; Leckie, Robert G.; Brink, Linda; Goeringer, Fred
1995-04-01
The Telemedicine Spacebridge to Moscow was a series of intercontinental sessions sponsored jointly by NASA and the Moscow Academy of Medicine. To improve the quality of medical images presented, the MDIS Project developed a workstation for acquisition, storage, and interactive display of radiology and pathology images. The workstation was based on a Macintosh IIfx platform with a laser digitizer for radiographs and video capture capability for microscope images. Images were transmitted via the Russian Lyoutch Satellite which had only a single video channel available and no high speed data channels. Two workstations were configured -- one for use at the Uniformed Services University of Health Sciences in Bethesda, MD. and the other for use at the Hospital of the Interior in Moscow, Russia. The two workstations were used may times during 16 sessions. As clinicians used the systems, we modified the original configuration to improve interactive use. This project demonstrated that numerous acquisition and output devices could be brought together in a single interactive workstation. The video images were satisfactory for remote consultation in a grand rounds format.
iBiology: communicating the process of science.
Goodwin, Sarah S
2014-08-01
The Internet hosts an abundance of science video resources aimed at communicating scientific knowledge, including webinars, massive open online courses, and TED talks. Although these videos are efficient at disseminating information for diverse types of users, they often do not demonstrate the process of doing science, the excitement of scientific discovery, or how new scientific knowledge is developed. iBiology (www.ibiology.org), a project that creates open-access science videos about biology research and science-related topics, seeks to fill this need by producing videos by science leaders that make their ideas, stories, and experiences available to anyone with an Internet connection. © 2014 Goodwin. This article is distributed by The American Society for Cell Biology under license from the author(s). Two months after publication it is available to the public under an Attribution–Noncommercial–Share Alike 3.0 Unported Creative Commons License (http://creativecommons.org/licenses/by-nc-sa/3.0).
Developing Preservice Teachers' Knowledge of Science Teaching Through Video Clubs
NASA Astrophysics Data System (ADS)
Johnson, Heather J.; Cotterman, Michelle E.
2015-06-01
Though an adequate understanding of content is a natural prerequisite of teaching (Carlsen in Journal of Research in Science Teaching 30:471-481, 1993), teachers also need to be able to interpret content in ways that facilitate student learning. How to best support novice teachers in developing and refining their content knowledge for teaching is a crucial and ongoing question for preservice teacher educators. Recently, video clubs are being explored as potential contexts for teacher learning (Barnhart & van Es in Teaching and Teacher Education 45:83-93, 2015; Sherin & Han in Teaching and Teacher Education 20:163-183, 2004). We hypothesized that pairing video clubs with student teaching experiences would provide a forum for preservice teachers to discuss issues relevant to their professional trajectory through exposure to models of peer teaching and opportunities to reflect on practice. In this study, we explored how secondary science preservice teachers used video club to restructure their overall science knowledge into science knowledge for teaching. Our findings suggest that video clubs allowed preservice teachers to access and leverage student thinking and instructional resources to deepen their understanding of science content and trajectories for science learning.
NASA Astrophysics Data System (ADS)
Haines-Stiles, G.
2015-12-01
Until recently much science communication focused on press conferences and results, "Eureka"-moments issued from podiums. Recent documentaries, however, such as PARTICLE FEVER and THE YEAR OF PLUTO go behind the scenes to show long years of effort, and occasional failures, revealing a more honest—and more engaging—picture of how science is actually done. Audiences respond when researchers show a more human face, and candid moments of stress and exhaustion as well as exhilaration make eventual results more meaningful. This presentation will offer evidence that this approach is also effective on contested topics such as climate change, where long-term relationships between journalists and researchers can help structure communications that avoid distracting controversies. A cameraman spends a full week with ornithologist George Divoky on remote Cooper Island, Alaska: the resulting video podcast informs a stage play in London, and George goes on the road with POLAR-PALOOZA across America and internationally, sharing stories about the birds he studies and the polar bears he has to increasingly avoid, as climate change brings them onshore in search of food. POLAR-PALOOZA also introduced Richard Alley and other Arctic and Antarctic scientists to a team of producers and directors, resulting in a 3-part PBS series and museum outreach that is able to present climate change science in an authoritative and apolitical way. That leads, in turn, to leading researchers including video and more visually-dynamic approaches in communicating their work to the public. An upcoming public television series, THE CROWD & THE CLOUD, will devote one program to insights about climate change gained over decades of interaction between producers and scientists. Many mainstream media outlets have cut back on science coverage and released their dedicated "beat" reporters. However a wealth of new channels offer venues for this approach, and falling prices for high quality cameras and editing systems mean production barriers are minimal. Long term relationships between sources and producers rather than one-off exchanges can generate more authentic information, conveyed in more engaging formats, which is essential to better understanding of GMOs, AI, GEC, and other key scientific and social topics.
Teaching Family Caregivers to Assist Safely with Mobility.
Powell-Cope, Gail; Pippins, Karla M; Young, Heather M
2017-12-01
: This article is part of a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups, conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project, supported evidence that family caregivers aren't given the information they need to manage the complex care regimens of family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's health care at home.The articles in this new installment of the series explain principles for promoting safe mobility that nurses should reinforce with family caregivers. Each article also includes an informational tear sheet-Information for Family Caregivers-that contains links to instructional videos. To use this series, nurses should read the article first, so they understand how best to help family caregivers, and then encourage the caregivers to watch the videos and ask questions. For additional information, see Resources for Nurses.
Kirkland-Kyhn, Holly; Zaratkiewicz, Sunniva; Teleten, Oleg; Young, Heather M
2018-02-01
: This article is part of a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups, conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project, supported evidence that family caregivers aren't given the information they need to manage the complex care regimens of family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's health care at home.The articles in this new installment of the series provide simple and useful instructions that nurses should reinforce with family caregivers who perform wound care tasks. Each article also includes an informational tear sheet-Information for Family Caregivers-that contains links to instructional videos. To use this series, nurses should read the article first, so they understand how best to help family caregivers, and then encourage caregivers to watch the videos and ask questions. For additional information, see Resources for Nurses.
Kirkland-Kyhn, Holly; Martin, Sanaz; Zaratkiewicz, Sunniva; Whitmore, Morgan; Young, Heather M
2018-04-01
: This article is part of a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups, conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project, supported evidence that family caregivers aren't given the information they need to manage the complex care regimens of family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's health care at home.The articles in this new installment of the series provide simple and useful instructions that nurses should reinforce with family caregivers who perform wound care tasks. Each article also includes an informational tear sheet-Information for Family Caregivers-that contains links to instructional videos. To use this series, nurses should read the article first, so they understand how best to help family caregivers, and then encourage caregivers to watch the videos and ask questions. For additional information, see Resources for Nurses.
Teaching Wound Care to Family Caregivers.
Kirkland-Kyhn, Holly; Generao, Stephanie Anne; Teleten, Oleg; Young, Heather M
2018-03-01
: This article is part of a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups, conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project, supported evidence that family caregivers aren't given the information they need to manage the complex care regimens of family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's health care at home.The articles in this new installment of the series provide simple and useful instructions that nurses should reinforce with family caregivers who perform wound care tasks. Each article also includes an informational tear sheet-Information for Family Caregivers-that contains links to instructional videos. To use this series, nurses should read the article first, so they understand how best to help family caregivers, and then encourage caregivers to watch the videos and ask questions. For additional information, see Resources for Nurses.
Preventing Falls and Fall-Related Injuries at Home.
Powell-Cope, Gail; Thomason, Susan; Bulat, Tatjana; Pippins, Karla M; Young, Heather M
2018-01-01
: This article is part of a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups, conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project, supported evidence that family caregivers aren't given the information they need to manage the complex care regimens of family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's health care at home.The articles in this new installment of the series explain principles for promoting safe mobility that nurses should reinforce with family caregivers. Each article also includes an informational tear sheet-Information for Family Caregivers-that contains links to instructional videos. To use this series, nurses should read the article first, so they understand how best to help family caregivers, and then encourage the caregivers to watch the videos and ask questions. For additional information, see Resources for Nurses.
Learning Physics with Digital Game Simulations in Middle School Science
NASA Astrophysics Data System (ADS)
Anderson, Janice L.; Barnett, Mike
2013-12-01
The purpose of this work is to share our findings in using video gaming technology to facilitate the understanding of basic electromagnetism with middle school students. To this end, we explored the impact of using a game called Supercharged! on middle school students' understanding of electromagnetic concepts compared to students who conducted a more traditional inquiry-oriented investigation of the same concepts. This study was a part of a larger design experiment examining the pedagogical potential of Supercharged! The control group learned through a series of guided inquiry methods while the experimental group played Supercharged! during the laboratory sections of the science course. There was significant difference, F(2,91) = 3.6, p < 0.05, η 2 = 0.77, between the control and experimental groups on the gains from pre- to post-assessment. Additionally, students in the experimental group were able to give more nuanced responses about the descriptions of electric fields and the influence of distance on the forces that charges experience due to their interactions with the Supercharged! game. Results of this study show that video games can lead to positive learning outcomes, as demonstrated by the increase in test scores from pre- to post-assessment and the student interviews. This study also suggests that a complementary approach, in which video games and hands-on activities are integrated, with each activity informing the other, could be a very powerful technique for supporting student scientific understanding. Further, our findings suggest that game designers should embed meta-cognitive activities such as reflective opportunities into educational video games in order to provide scaffolds for students and to reinforce that they are engaged in an educational learning experience.
Focus on Government Video Series. Teacher's Guide.
ERIC Educational Resources Information Center
Monk, Linda R., Ed.; Edwards, Amy N.
The "Focus on Government" video series consist of four parts: (1) "Congress and the Legislative Branch"; (2) "The Presidency and the Executive Branch"; (3) "The Supreme Court and the Constitution"; and (4) "The Media and Public Policy." Each of these parts is approximately twelve minutes long and…
NASA Astrophysics Data System (ADS)
Harkness, L.; Mazzoleni, L. R.; Dzepina, K.; Mazzoleni, C.; China, S.
2013-12-01
Atmospheric science and climate change are becoming increasingly important, especially in education, as the Next Generation Science Standards now include climate change. A collaborating team of research scientists and students are studying the free troposphere, specifically the aerosol composition and properties, on the island of Pico in the Azores Archipelago. The research station sits in the caldera of Mount Pico, 2225 meters above sea level. At this elevation, the station is above the marine boundary layer, thus placing it in the free troposphere. In this work, collaboration between a high school Earth Science teacher and university researchers was formed with the goal of developing classroom and outreach materials regarding atmospheric science. Among the materials, a video was created containing: site and project background, explanation of some of the instruments used and candid conversations regarding science and research. The video serves several purposes, such as informing students and the general public about what is happening in the atmosphere and informing students about the importance of science and research. The video could also be used to educate the local island community and tourists. Other materials designed include data directly obtained from the project, such as measurements of aerosol particles in electron microscopy photos (which were imaged for particle morphology and size), and composition of the aerosol particles. Students can use this evidence, as well as other data, to gain a better understanding of aerosols and the overall effect they have on the climate. Students will discover this evidence as they work through a series of experiments and activities. Using the strategy of Claim-Evidence-Reasoning as a way to answer scientific questions, students will use the evidence they gathered to explain their ideas. One such question could be, 'How do aerosols affect the climate?' and the student's 'claim' is their answer to that question. In the 'evidence' portion, the student lists the evidence they gathered that supports their claim. Some evidence could include the shape of the aerosol (has it traveled a long distance or is it local), the composition (does it contain carbon or mineral dust for example), the color (does it reflect or absorb light). Finally, the student explains how their evidence relates to the claim and question in the 'reasoning' section. While learning about the atmosphere, students would also be learning about science and the importance of research.
NASA Astrophysics Data System (ADS)
Susantini, E.; Kurniasari, I.; Fauziah, A. N. M.; Prastowo, T.; Kholiq, A.; Rosdiana, L.
2018-01-01
Contextual teaching and learning/CTL presents new concepts in real-life experiences and situations where students can find out the meaningful relationship between abstract ideas and practical applications. Implementing contextual teaching by using scientific approach will foster teachers to find the constructive ways of delivering and organizing science content. This research developed an instructional video that represented a modeling of using a scientific approach in CTL. The aim of this research are to engage pre-service teachers in learning how to teach CTL and to show how pre-service teachers’ responses about learning how to teach CTL using an instructional video. The subjects of this research were ten pre-service teachers in Department of Natural Sciences, Universitas Negeri Surabaya, Indonesia. All subjects observed the instructional video which demonstrated contextual teaching and learning combined with the scientific approach as they completed a worksheet to analyze the video content. The results showed that pre-service teachers could learn to teach contextually as well as applying the scientific approach in science classroom through a modeling in the instructional video. They also responded that the instructional video could help them to learn to teach each component contextual teaching as well as scientific approach.
Environmental GeoSciences Lectures and Transversal Public Workshops
NASA Astrophysics Data System (ADS)
Redondo, J. M.; Redondo, A.; Babiano, A.
2010-05-01
Co/organized by the Campus Universitari de la Mediterrania, which is a consortium between the City hall of Vilanova i la Geltru, The Universitat Politecnica de Catalunya and the Generalitat. A series of high level workshops and summer schools have been used to prepare specific, hands on science and scientific, divulgation material aimed at different types of public. Some of the most attractive topics in geosciences, prepared by well established scientists in collaboration with primary and secondary school teachers are used to stimulate science and environmental topics in the clasroom. A collection of CDs with lectures, videos and experimental visual results cover a wide range of topics such as: Cloud shape analysis, Cetacean Acoustics, Turbulence, Soil percolation, Dynamic Oceanograpy, Oil Pollution, Solar Physics, Rainbows and colour, Snail shell structure, etc.. Some of the most popular themes are chosen, studied and presented by the diferent aged pupils from local schools.
Leveraging the Power of Music to Improve Science Education
ERIC Educational Resources Information Center
Crowther, Gregory J.; McFadden, Tom; Fleming, Jean S.; Davis, Katie
2016-01-01
We assessed the impact of music videos with science-based lyrics on content knowledge and attitudes in a three-part experimental research study of over 1000 participants (mostly K-12 students). In Study A, 13 of 15 music videos were followed by statistically significant improvements on questions about material covered in the videos, while…
The Use of Video Technology in Science Teaching: A Vehicle for Alternative Assessment.
ERIC Educational Resources Information Center
Lawrence, Michael
1994-01-01
A secondary physics teacher used video assessments in science as an economical assessment form that required students to use the scientific method, explanation, feedback, critical thinking, and metacognition. When using video assessment in optics, he found his scoring was not biased and that students improved their performance following video…
Approaches to Interactive Video Anchors in Problem-Based Science Learning
ERIC Educational Resources Information Center
Kumar, David Devraj
2010-01-01
This paper is an invited adaptation of the IEEE Education Society Distinguished Lecture Approaches to Interactive Video Anchors in Problem-Based Science Learning. Interactive video anchors have a cognitive theory base, and they help to enlarge the context of learning with information-rich real-world situations. Carefully selected movie clips and…
USDA-ARS?s Scientific Manuscript database
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specifi...
Fostering Curiosity in Science Classrooms: Inquiring into Practice Using Cogenerative Dialoguing
ERIC Educational Resources Information Center
Higgins, Joanna; Moeed, Azra
2017-01-01
Developing students' scientific literacy requires teachers to use a variety of pedagogical approaches including video as a form of instruction. In addition, using video is a way of engaging students in science ideas not otherwise accessible to them. This study investigated the merit of video clips representing scientific ideas in a secondary…
Writing Assignments in Disguise: Lessons Learned Using Video Projects in the Classroom
NASA Astrophysics Data System (ADS)
Wade, P.; Courtney, A.
2012-12-01
This study describes the instructional approach of using student-created video documentaries as projects in an undergraduate non-science majors' Energy Perspectives science course. Four years of teaching this course provided many reflective teaching moments from which we have enhanced our instructional approach to teaching students how to construct a quality Ken Burn's style science video. Fundamental to a good video documentary is the story told via a narrative which involves significant writing, editing and rewriting. Many students primarily associate a video documentary with visual imagery and do not realize the importance of writing in the production of the video. Required components of the student-created video include: 1) select a topic, 2) conduct research, 3) write an outline, 4) write a narrative, 5) construct a project storyboard, 6) shoot or acquire video and photos (from legal sources), 7) record the narrative, 8) construct the video documentary, 9) edit and 10) finalize the project. Two knowledge survey instruments (administered pre- and post) were used for assessment purposes. One survey focused on the skills necessary to research and produce video documentaries and the second survey assessed students' content knowledge acquired from each documentary. This talk will focus on the components necessary for video documentaries and the instructional lessons learned over the years. Additionally, results from both surveys and student reflections of the video project will be shared.
NASA Astrophysics Data System (ADS)
Sadler, Karen L.
2009-04-01
The purpose of this study was to quantitatively examine the impact of third-party support service providers on the quality of science information available to deaf students in regular science classrooms. Three different videotapes that were developed by NASA for high school science classrooms were selected for the study, allowing for different concepts and vocabulary to be examined. The focus was on the accuracy of translation as measured by the number of key science words included in the transcripts (captions) or videos (interpreted). Data were collected via transcripts completed by CART (computer assisted real-time captionists) or through videos of sign language interpreters. All participants were required to listen to and translate these NASA educational videos with no prior experience with this information so as not to influence their delivery. CART personnel using captions were found to be significantly more accurate in the delivery of science words as compared to the sign language interpreters in this study.
NASA Astrophysics Data System (ADS)
Kwah, Helen
2012-12-01
In their paper, Muñoz and El-Hani propose to bring video games into science classrooms to promote culturally sensitive ethics and citizenship education. Instead of bringing "educational" games, Muñoz and El-Hani take a more creative route and include games such as Fallout 3® precisely because they are popular and they reproduce ideological and violent representations of gender, race, class, nationality, science and technology. However, there are many questions that arise in bringing these commercial video games into science classrooms, including the questions of how students' capacities for critical reflection can be facilitated, whether traditional science teachers can take on the role of using such games in their classrooms, and which video games would be most appropriate to use. In this response, I raise these questions and consider some of the challenges in order to further the possibility of implementing Muñoz and El-Hani's creative proposal for generating culturally sensitive science classrooms.
AGU Cinema: Festival of short science films at Fall Meeting
NASA Astrophysics Data System (ADS)
Harned, Douglas A.
2012-11-01
New technologies have revolutionized the use of video as a means of science communication and have made it easier to create, distribute, and view. With video having become omnipresent in our culture, it sometime supplements or even replaces writing in many science and education applications. An inaugural science film festival sponsored by AGU at the 2012 Fall Meeting in San Francisco, Calif., in December will showcase short videos—30 minutes or less in length—developed to disseminate scientific results to various audiences and to enhance learning in the classroom. AGU Cinema will feature professionally produced, big budget films alongside low-budget videos aimed at niche audiences and made by amateurs. The latter category includes videos made by governmental agency scientists, educators, communications specialists within scientific organizations, and Fall Meeting oral and poster presenters.
A supplemental video teaching tool enhances splinting skills.
Mehrpour, Saeed Reza; Aghamirsalim, Mohamadreza; Motamedi, Seyed Mohammad Kalantar; Ardeshir Larijani, Fatemeh; Sorbi, Reza
2013-02-01
The ability to apply casts and splints is a technical skill that requires practice and understanding of basic principles of musculoskeletal medicine. A video in which a given procedure is simulated on a dummy can represent reality under controlled conditions. A decrease in physician competency in musculoskeletal medicine is the result of educational deficiencies at the medical school level. We asked whether (1) a supplemental video educational program enhances performance of medical students' musculoskeletal clinical skills and (2) factors such as the proportion of orthopaedic professors to students, sex, age, and previous scores of medical students affected the clinical skills of medical students. We allocated 474 medical students into one of two groups: all participants received 90 minutes of lecture instruction on how to splint and cast but one group viewed the supplemental instructional video and the other did not. There were no differences in terms of sex, age, basic science exam scores, or grade point average of the groups. Thirteen specific skills in splinting an injured limb were evaluated. We recorded grade point averages. We developed a 10-point scoring system and graded each student on their splinting skills 6 months after the lectures. The medical students who watched the video had an average score of 7.6, whereas the control group's average score was 2.0. We observed a positive association between watching the educational video and clinical exam score. A higher professor-to-student ratio was associated with lower student Objective Structured Clinical Examination score. Our observations suggest a supplemental video instructional program improved the performance of musculoskeletal clinical skills in comparison to only a traditional lecture series.
Science documentary video slides to enhance education and communication
NASA Astrophysics Data System (ADS)
Byrne, J. M.; Little, L. J.; Dodgson, K.
2010-12-01
Documentary production can convey powerful messages using a combination of authentic science and reinforcing video imagery. Conventional documentary production contains too much information for many viewers to follow; hence many powerful points may be lost. But documentary productions that are re-edited into short video sequences and made available through web based video servers allow the teacher/viewer to access the material as video slides. Each video slide contains one critical discussion segment of the larger documentary. A teacher/viewer can review the documentary one segment at a time in a class room, public forum, or in the comfort of home. The sequential presentation of the video slides allows the viewer to best absorb the documentary message. The website environment provides space for additional questions and discussion to enhance the video message.
Teaching "How Science Works" by Making and Sharing Videos
ERIC Educational Resources Information Center
Ingram, Neil
2010-01-01
"Science.tv" is a website where teachers and pupils can find quality video clips on a variety of scientific topics. It enables pupils to share research ideas and adds a dynamic new dimension to practical work. It has the potential to become an innovative way of incorporating "How science works" into secondary science curricula by encouraging…
Do-It-Yourself Whiteboard-Style Physics Video Lectures
NASA Astrophysics Data System (ADS)
Douglas, Scott Samuel; Aiken, John Mark; Greco, Edwin; Schatz, Michael; Lin, Shih-Yin
2017-01-01
Video lectures are increasingly being used in physics instruction. For example, video lectures can be used to "flip" the classroom, i.e., to deliver, via the Internet, content that is traditionally transmitted by in-class lectures (e.g., presenting concepts, working examples, etc.), thereby freeing up classroom time for more interactive instruction. To date, most video lectures are live lecture recordings or screencasts. The hand-animated "whiteboard" video is an alternative to these more common styles and affords unique creative opportunities such as stop-motion animation or visual "demonstrations" of phenomena that would be difficult to demo in a classroom. In the spring of 2013, a series of whiteboard-style videos were produced to provide video lecture content for Georgia Tech introductory physics instruction, including flipped courses and a MOOC. This set of videos (which also includes screencasts and live recordings) can be found on the "Your World is Your Lab" YouTube channel. In this article, we describe this method of video production, which is suitable for an instructor working solo or in collaboration with students; we explore students' engagement with these videos in a separate work. A prominent example of whiteboard animation is the "Minute Physics" video series by Henry Reich, whose considerable popularity and accessible, cartoony style were the original inspiration for our own video lectures.
Video Game Player Profiles: Bridging Industry, Game Studies and Social Science Perspectives
ERIC Educational Resources Information Center
Frye, Jonathan M.
2013-01-01
For decades, game designers and game studies experts have largely sought to understand video game players through a lens of experience and observation. Meanwhile, social science research has focused on the empirical understanding of video game players using a variety of psychological constructs. This study focuses on the creation and evaluation of…
Bullet-Block Science Video Puzzle
ERIC Educational Resources Information Center
Shakur, Asif
2015-01-01
A science video blog, which has gone viral, shows a wooden block shot by a vertically aimed rifle. The video shows that the block hit dead center goes exactly as high as the one shot off-center. (Fig. 1). The puzzle is that the block shot off-center carries rotational kinetic energy in addition to the gravitational potential energy. This leads a…
Use of Digital Videos in New Zealand Science Classrooms: Opportunities for Teachers and Students
ERIC Educational Resources Information Center
Chen, Junjun; Cowie, Bronwen
2016-01-01
This paper reports how New Zealand teachers used digital videos from an educational website in science classrooms and how teachers and students viewed the use of videos. The study involved lesson observations in nine different classrooms, student and teacher interviews, and teacher focus group discussions. Multiple qualitative data were analysed…
The Great War. [Teaching Materials].
ERIC Educational Resources Information Center
Public Broadcasting Service, Washington, DC.
This package of teaching materials is intended to accompany an eight-part film series entitled "The Great War" (i.e., World War I), produced for public television. The package consists of a "teacher's guide,""video segment index,""student resource" materials, and approximately 40 large photographs. The video series is not a war story of battles,…
Tutorial Video Series: Using Stakeholder Outreach to Increase Usage of ToxCast Data (SOT)
Christina Baghdikian1, Tina Bahadori2, Russell S. Thomas2, Kevin Crofton2 and Monica Linnenbrink2; 1ASPPH Fellow Hosted by U.S. EPA Office of Research and Development, 2U.S. EPA Office of Research and Development, Durham, NCTutorial Video Series: Using Stakeholder Outreach to Inc...
NASA Astrophysics Data System (ADS)
Pedersen, T. F.; Zwiers, F. W.; Breen, C.; Murdock, T. Q.
2014-12-01
The Pacific Institute for Climate Solutions (PICS) has now made available online three free, peer-reviewed, unique animated short courses in a series entitled "Climate Insights 101" that respectively address basic climate science, carbon-emissions mitigation approaches and opportunities, and adaptation. The courses are suitable for students of all ages, and use professionally narrated animations designed to hold a viewer's attention. Multiple issues are covered, including complex concerns like the construction of general circulation models, carbon pricing schemes in various countries, and adaptation approaches in the face of extreme weather events. Clips will be shown in the presentation. The first course (Climate Science Basics) has now been seen by over two hundred thousand individuals in over 80 countries, despite being offered in English only. Each course takes about two hours to work through, and in recognizing that that duration might pose an attention barrier to some students, PICS selected a number of short clips from the climate-science course and posted them as independent snippets on YouTube. A companion series of YouTube videos entitled, "Clear The Air", was created to confront the major global-warming denier myths. But a major challenge remains: despite numerous efforts to promote the availability of the free courses and the shorter YouTube pieces, they have yet to become widely known. Strategies to overcome that constraint will be discussed.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Duberstein, Corey A.; Matzner, Shari; Cullinan, Valerie I.
Surveying wildlife at risk from offshore wind energy development is difficult and expensive. Infrared video can be used to record birds and bats that pass through the camera view, but it is also time consuming and expensive to review video and determine what was recorded. We proposed to conduct algorithm and software development to identify and to differentiate thermally detected targets of interest that would allow automated processing of thermal image data to enumerate birds, bats, and insects. During FY2012 we developed computer code within MATLAB to identify objects recorded in video and extract attribute information that describes the objectsmore » recorded. We tested the efficiency of track identification using observer-based counts of tracks within segments of sample video. We examined object attributes, modeled the effects of random variability on attributes, and produced data smoothing techniques to limit random variation within attribute data. We also began drafting and testing methodology to identify objects recorded on video. We also recorded approximately 10 hours of infrared video of various marine birds, passerine birds, and bats near the Pacific Northwest National Laboratory (PNNL) Marine Sciences Laboratory (MSL) at Sequim, Washington. A total of 6 hours of bird video was captured overlooking Sequim Bay over a series of weeks. An additional 2 hours of video of birds was also captured during two weeks overlooking Dungeness Bay within the Strait of Juan de Fuca. Bats and passerine birds (swallows) were also recorded at dusk on the MSL campus during nine evenings. An observer noted the identity of objects viewed through the camera concurrently with recording. These video files will provide the information necessary to produce and test software developed during FY2013. The annotation will also form the basis for creation of a method to reliably identify recorded objects.« less
NASA Astrophysics Data System (ADS)
Craven, G. A.
2010-12-01
In the Spring of 2007, high school science teacher Greg Craven posted a ten-minute whiteboard lecture on YouTube titled "The Most Terrifying Video You'll Ever See," in which he used a 2 x 2 grid to explore the relative risks of acting or not acting on climate change. Significantly, the conclusion he reached--that significant action should be taken immediately--did not rely on the actual science of climate change at all. Three years later, that video has been viewed over 8 million times, with no campaign, no money, and no organization--just the giving of the video's URL to Craven's 150 students on the last day of school. This example of the viral spread of a message through the Internet demonstrates the breathtaking speed with which the Power of One can act in the digital age. Spurred by criticisms of his argument (which Craven had invited, in the spirit of science), Craven spent several months reading tens of thousands of comments about his video, searching for every possible objection and counterargument that he could find. He eventually responded with a 7-hour series of videos on YouTube, updating the argument and addressing the criticisms. In the process, he became something of an expert in what--and how--the average American thinks about climate change. Craven then wrote the book "What's the Worst That Could Happen? A Rational Response to the Climate Change Debate," in which he proposes a process for the average lay person to use in order to decide the issue for themselves, without needing to decide which side in the debate to believe. The book is aimed squarely at the great unengaged majority--where the battle for action on climate change will ultimately be won or lost--in order to break their decision paralysis as they are overwhelmed with arguments from both sides of the debate. In this session, Craven will briefly share the grid of the original video that resonated with so many people, and will discuss the insights he's gained from debating online with the general public about climate change, as well as his proposed decision-making process that evolved as a result. He will also make suggestions about what scientists, both as professionals and as individual citizens, can do to communicate with the general public on the topic of climate change.
Meeting highlights applications of Nek5000 simulation code | Argonne
Photos Videos Fact Sheets, Brochures and Reports Summer Science Writing Internship Careers Education Photos Videos Fact Sheets, Brochures and Reports Summer Science Writing Internship Meeting highlights
Marshall Installs Receiving Antenna for Next-Generation Weather Satellites
2016-12-16
Technicians assemble a hefty segment of a new antenna system in this 30-second time-lapse video captured Dec. 16 at NASA's Marshall Space Flight Center. The high-performance ground station is designed to receive meteorological and space weather data from instruments flown on the National Oceanic and Atmospheric Administration's new, game-changing Geostationary Operational Environmental Satellite series. The six-meter dish antenna near Building 4316 expands the capacity of Marshall’s Earth Science Office to use real-time GOES observations for studies of Earth and to deliver new forecasting, warning and disaster response tools to partners around the world. (NASA/MSFC)
Innovative Video Diagnostic Equipment for Material Science
NASA Technical Reports Server (NTRS)
Capuano, G.; Titomanlio, D.; Soellner, W.; Seidel, A.
2012-01-01
Materials science experiments under microgravity increasingly rely on advanced optical systems to determine the physical properties of the samples under investigation. This includes video systems with high spatial and temporal resolution. The acquisition, handling, storage and transmission to ground of the resulting video data are very challenging. Since the available downlink data rate is limited, the capability to compress the video data significantly without compromising the data quality is essential. We report on the development of a Digital Video System (DVS) for EML (Electro Magnetic Levitator) which provides real-time video acquisition, high compression using advanced Wavelet algorithms, storage and transmission of a continuous flow of video with different characteristics in terms of image dimensions and frame rates. The DVS is able to operate with the latest generation of high-performance cameras acquiring high resolution video images up to 4Mpixels@60 fps or high frame rate video images up to about 1000 fps@512x512pixels.
DanceChemistry: Helping Students Visualize Chemistry Concepts through Dance Videos
ERIC Educational Resources Information Center
Tay, Gidget C.; Edwards, Kimberly D.
2015-01-01
A visual aid teaching tool, the DanceChemistry video series, has been developed to teach fundamental chemistry concepts through dance. These educational videos portray chemical interactions at the molecular level using dancers to represent chemical species. Students reported that the DanceChemistry videos helped them visualize chemistry ideas in a…
ERIC Educational Resources Information Center
Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano
2010-01-01
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Managing Complex Medication Regimens.
Harvath, Theresa A; Lindauer, Allison; Sexson, Kathryn
2016-11-01
This article is the first in a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Foundation. Results of focus groups conducted as part of the AARP Foundation's No Longer Home Alone video project supported evidence that family caregivers aren't being given the information they need to manage the complex care regimens of their family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's medications. Each article explains the principles nurses should consider and reinforce with caregivers and is accompanied by a video for the caregiver to watch. The first video can be accessed at http://links.lww.com/AJN/A74.
NASA Astrophysics Data System (ADS)
Schuller, Ivan; Wargo, Rich
2014-03-01
We will present the first in a series of videos designed and produced specifically as a pilot for the YouTube audience to playfully explore interesting and unusual phenomena that physics reveals, and their uses in modern life. No talking heads, no pedants, no complicated theory - but rather a visually captivating and often kooky comical look at exclusion principle, entanglement, tunneling and the retinue of exceedingly strange things that happen in classical and quantum physics and how we understand and actually use this weirdness each and everyday. Produced by the UC San Diego-based creative partnership between an active physicist and established university based science media producer responsible for the highly successful and comical nanoscience caper When Things Get Small, this will pilot an on-going series with the specific goal of entertaining and engaging audiences of all ages. The series has planned distribution and marketing on YouTube though the unique programming and distribution capacities of University of California Television to commence in 2013. Supported by APS, UCSD-Center for Advanced Nanoscience and UCTV.
NASA Technical Reports Server (NTRS)
Haines, Richard F.; Chuang, Sherry L.
1993-01-01
Current plans indicate that there will be a large number of life science experiments carried out during the thirty year-long mission of the Biological Flight Research Laboratory (BFRL) on board Space Station Freedom (SSF). Non-human life science experiments will be performed in the BFRL. Two distinct types of activities have already been identified for this facility: (1) collect, store, distribute, analyze and manage engineering and science data from the Habitats, Glovebox and Centrifuge, (2) perform a broad range of remote science activities in the Glovebox and Habitat chambers in conjunction with the remotely located principal investigator (PI). These activities require extensive video coverage, viewing and/or recording and distribution to video displays on board SSF and to the ground. This paper concentrates mainly on the second type of activity. Each of the two BFRL habitat racks are designed to be configurable for either six rodent habitats per rack, four plant habitats per rack, or a combination of the above. Two video cameras will be installed in each habitat with a spare attachment for a third camera when needed. Therefore, a video system that can accommodate up to 12-18 camera inputs per habitat rack must be considered.
A Modern Explorer's Journey - using events for innovative multipurpose educational outreach
NASA Astrophysics Data System (ADS)
Lilja Bye, Bente
2014-05-01
Earth observations are important across the specter of geo-sciences. The Group on Earth Observations (GEO) is coordinating efforts to build a Global Earth Observation System of Systems, or GEOSS. The lack of dedicated funding to support specific Science &Technology activities in support of GEOSS is one of the most important obstacles to engaging the Science &Technology communities in its implementation. Finding resources to outreach and capacity building is likewise a challenge. The continuation of GEO and GEOSS rely on political support which again is influenced by public opinions. The GEO Ministerial Summit in 2014 was an event that both needed visibility and represented an opportunity to mobilize the GEO community in producing outreach and educational material. Through the combined resources from two of GEO tasks in the GEO work plan, a multipurpose educational outreach project was planned and executed. This project addressed the following issues: How can the GEO community mobilize resources for its work plan projects in the Societal Benefit Area Water? How can we produce more educational and capacity building material? How can the GEO community support the GEO secretariat related to public relations (material and otherwise) Based on activities described in the GEO work plan, a showcase video and online campaign consisting on a series of webinars were developed and produced. The video and webinars were linked through a common reference: the water cycle. Various aspects of the water cycle ranging from general to more technical and scientific education were covered in the webinars, while the video called A Modern Explorer's Journey focused on story telling with a more emotional appeal. The video was presented to the Ministers at the GEO Ministerial Summit and distributed widely to the GEO community and through social media and articles (as embedded YouTube and more). A discussion of challenges and successes of this event-based educational outreach project will be presented. Continued use of new outreach tools such as web technology and social innovations for more efficient use of limited resources will remain an issue for the scientific community. Lessons learned need to be provided continuously and this project add to this material.
NASA Astrophysics Data System (ADS)
Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu
2013-02-01
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based curricula was employed to determine how science teacher's attitudes and efficacy where impacted while designing science-based video games. The study's mixed-method design ascertained teacher efficacy on five factors (General computer use, Science Learning, Inquiry Teaching and Learning, Synchronous chat/text, and Playing Video Games) related to technology and gaming using a web-based survey). Qualitative data in the form of online blog posts was gathered during the project to assist in the triangulation and assessment of teacher efficacy. Data analyses consisted of an Analysis of Variance and serial coding of teacher reflective responses. Results indicated participants who used computers daily have higher efficacy while using inquiry-based teaching methods and science teaching and learning. Additional emergent findings revealed possible motivating factors for efficacy. This professional development project was focused on inquiry as a pedagogical strategy, standard-based science learning as means to develop content knowledge, and creating video games as technological knowledge. The project was consistent with the Technological Pedagogical Content Knowledge (TPCK) framework where overlapping circles of the three components indicates development of an integrated understanding of the suggested relationships. Findings provide suggestions for development of standards-based science education software, its integration into the curriculum and, strategies for implementing technology into teaching practices.
Video Allows Young Scientists New Ways to Be Seen
ERIC Educational Resources Information Center
Park, John C.
2009-01-01
Science is frequently a visual endeavor, dependent on direct or indirect observations. Teachers have long employed motion pictures in the science classroom to allow students to make indirect observations, but the capabilities of digital video offer opportunities to engage students in active science learning. Not only can watching a digital video…
Developing Inquiry-as-Stance and Repertoires of Practice: Teacher Learning across Two Settings
ERIC Educational Resources Information Center
Braaten, Melissa L.
2011-01-01
Sixteen science educators joined a science teacher video club for one school year to collaboratively inquire into each other's classroom practice through the use of records of practice including classroom video clips and samples of student work. This group was focused on developing ambitious, equitable science teaching that capitalizes on…
Teaching Lab Science Courses Online: Resources for Best Practices, Tools, and Technology
ERIC Educational Resources Information Center
Jeschofnig, Linda; Jeschofnig, Peter
2011-01-01
"Teaching Lab Science Courses Online" is a practical resource for educators developing and teaching fully online lab science courses. First, it provides guidance for using learning management systems and other web 2.0 technologies such as video presentations, discussion boards, Google apps, Skype, video/web conferencing, and social media…
Students Designing Video Games about Immunology: Insights for Science Learning
ERIC Educational Resources Information Center
Khalili, Neda; Sheridan, Kimberly; Williams, Asia; Clark, Kevin; Stegman, Melanie
2011-01-01
Exposing American K-12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video games as a way to introduce science, technology, engineering, and math topics. This article describes a…
A Powerful Teaching Tool: Self-Produced Videos
ERIC Educational Resources Information Center
Case, Patty; Hino, Jeff
2010-01-01
Video--once complex and expensive to create with high distribution costs--has become more affordable and highly accessible in addition to being a powerful teaching tool. Self-produced videos are one way educators can connect with a growing number of on-line learners. The authors describe a pilot project in which a series of video clips were…
Geoscience Videos and Their Role in Supporting Student Learning
ERIC Educational Resources Information Center
Wiggen, Jennifer; McDonnell, David
2017-01-01
A series of short (5 to 7 minutes long) geoscience videos were created to support student learning in a flipped class setting for an introductory geology class at North Carolina State University. Videos were made using a stylus, tablet, microphone, and video editing software. Essentially, we narrate a slide, sketch a diagram, or explain a figure…
Adventure Racing and Organizational Behavior: Using Eco Challenge Video Clips to Stimulate Learning
ERIC Educational Resources Information Center
Kenworthy-U'Ren, Amy; Erickson, Anthony
2009-01-01
In this article, the Eco Challenge race video is presented as a teaching tool for facilitating theory-based discussion and application in organizational behavior (OB) courses. Before discussing the intricacies of the video series itself, the authors present a pedagogically based rationale for using reality TV-based video segments in a classroom…
Ivar Giaever, Tunneling, and Superconductors
... Interview with Ivar Giaever (video) Ivar Giaever - Science Video Interview: Tunneling in Semiconductors and Superconductors (video) How Quantum Tunneling Works (video) Top Some links on this page may take you to non
ERIC Educational Resources Information Center
Israel, Maya; Wang, Shuai; Marino, Matthew T.
2016-01-01
Extant research reports differential effects related to the efficacy of video games as a means to enhance science instruction. However, there are very few studies examining differences in learning outcomes across student-level independent variables. This study used multilevel modeling to examine the effects of three video game-enhanced life…
Approaches to Interactive Video Anchors in Problem-based Science Learning
NASA Astrophysics Data System (ADS)
Kumar, David Devraj
2010-02-01
This paper is an invited adaptation of the IEEE Education Society Distinguished Lecture Approaches to Interactive Video Anchors in Problem-Based Science Learning. Interactive video anchors have a cognitive theory base, and they help to enlarge the context of learning with information-rich real-world situations. Carefully selected movie clips and custom-developed regular videos and virtual simulations have been successfully used as anchors in problem-based science learning. Examples discussed include a range of situations such as Indiana Jones tackling a trap, a teenager misrepresenting lead for gold, an agriculture inspection at the US border, counterintuitive events, analyzing a river ecosystem for pollution, and finding the cause of illness in a nineteenth century river city. Suggestions for teachers are provided.
ERIC Educational Resources Information Center
Taber-Doughty, Teresa; Miller, Bridget; Shurr, Jordan; Wiles, Benjamin
2013-01-01
This study examined the effectiveness of self-operated video models on the skill acquisition of a series of novel tasks taught in community-based settings. In addition, the percent of independent task transitions and the duration at which four secondary students with a moderate intellectual disability transitioned between tasks was also examined.…
Culture Shock: A Teacher's Guide To Accompany the Four-Part PBS Series Premiering January 2000.
ERIC Educational Resources Information Center
Jaffee, Cyrisse, Ed.; Sharma, Amina, Ed.
This teacher's guide accompanies the four videos ("Born to Trouble: Adventures of Huckleberry Finn"; "The Shock of the Nude: Manet's Olympia"; "Hollywood Censored: Movies, Morality and the Production Code"; and "The Devil's Music: 1920s Jazz") of the PBS "Culture Shock" series. The guide suggests that the videos could be used in the…
ERIC Educational Resources Information Center
Ramler, Ivan P.; Chapman, Jessica L.
2011-01-01
In this article we describe a semester-long project, based on the popular video game series Guitar Hero, designed to introduce upper-level undergraduate statistics students to statistical research. Some of the goals of this project are to help students develop statistical thinking that allows them to approach and answer open-ended research…
Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles
NASA Astrophysics Data System (ADS)
Anderson, Janice; Barnett, Michael
2011-08-01
The purpose of this work is to share our findings in using video gaming technology to facilitate the understanding of basic electromagnetism with pre-service elementary teachers. To this end we explored the impact of using a game called Supercharged! on pre-service teachers' understanding of electromagnetic concepts compared to students who conducted a more traditional inquiry oriented investigation of the same concepts. This study was a part of a larger design experiment examining the pedagogical potential of Supercharged! the control group learned through a series of guided inquiry methods while the experimental group played Supercharged! during the laboratory sections of the science course. There was significant difference F(2,134) = 4.8, p < 0.05, η2 = 0.59 between the control and experimental groups on the gains from pre-to-post assessment with an effect size of d = 0.72. However, while students in the experimental group performed better than their control group peers, they rated their knowledge of the topic lower than the control group ( M post-control = 3.0, M post-experiment = 2.7), leading to further examination of their laboratory journals. Results of this study show that video games can lead to positive learning outcomes, as demonstrated by the increase in test scores from pre- to post-assessment. Additionally, this study also suggests that a complementary approach, in which video games and hands-on activities are integrated, with each activity informing the other, could be a very powerful technique for supporting student scientific understanding. Further, our findings suggest that video game designers should embed meta-cognitive activities such as reflective opportunities into educational video games to provide scaffolds for students and to reinforce that they are engaged in an educational learning experience.
Discharge Planning and Teaching.
Sexson, Kathryn; Lindauer, Allison; Harvath, Theresa A
2017-05-01
This article is the fifth in a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups, conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project, supported evidence that family caregivers aren't being given the information they need to manage the complex care regimens of their family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's medications. Each article explains the principles nurses should consider and reinforce with caregivers and is accompanied by a video for the caregiver to watch. The fifth video can be accessed at http://links.lww.com/AJN/A79.
Discharge Planning and Teaching.
Sexson, Kathryn; Lindauer, Allison; Harvath, Theresa A
2017-05-01
: This article is the fifth in a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project supported evidence that family caregivers aren't being given the information they need to manage the complex care regimens of their family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's medications. Each article explains the principles nurses should consider and reinforce with caregivers and is accompanied by a video for the caregiver to watch. The fifth video can be accessed at http://links.lww.com/AJN/A79.
Administration of Subcutaneous Injections.
Sexson, Kathryn; Lindauer, Allison; Harvath, Theresa A
2017-05-01
: This article is the second in a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project supported evidence that family caregivers aren't being given the information they need to manage the complex care regimens of their family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's medications. Each article explains the principles nurses should consider and reinforce with caregivers and is accompanied by a video for the caregiver to watch. The second video can be accessed at http://links.lww.com/AJN/A75.
Managing Complex Medication Regimens.
Harvath, Theresa A; Lindauer, Allison; Sexson, Kathryn
2017-05-01
: This article is the first in a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project supported evidence that family caregivers aren't being given the information they need to manage the complex care regimens of their family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's medications. Each article explains the principles nurses should consider and reinforce with caregivers and is accompanied by a video for the caregiver to watch. The first video can be accessed at http://links.lww.com/AJN/A74.
Administration of Subcutaneous Injections.
Sexson, Kathryn; Lindauer, Allison; Harvath, Theresa A
2016-12-01
This article is the second in a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project supported evidence that family caregivers aren't being given the information they need to manage the complex care regimens of their family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's medications. Each article explains the principles nurses should consider and reinforce with caregivers and is accompanied by a video for the caregiver to watch. The second video can be accessed at http://links.lww.com/AJN/A75.
Medication Management for People with Dementia.
Lindauer, Allison; Sexson, Kathryn; Harvath, Theresa A
2017-05-01
: This article is the fourth in a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project supported evidence that family caregivers aren't being given the information they need to manage the complex care regimens of their family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's medications. Each article explains the principles nurses should consider and reinforce with caregivers and is accompanied by a video for the caregiver to watch. The fourth video can be accessed at http://links.lww.com/AJN/A78.
Medication Management for People with Dementia.
Lindauer, Allison; Sexson, Kathryn; Harvath, Theresa A
2017-02-01
This article is the fourth in a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project supported evidence that family caregivers aren't being given the information they need to manage the complex care regimens of their family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's medications. Each article explains the principles nurses should consider and reinforce with caregivers and is accompanied by a video for the caregiver to watch. The fourth video can be accessed at http://links.lww.com/AJN/A78.
Celebrity over science? An analysis of Lyme disease video content on YouTube.
Yiannakoulias, N; Tooby, R; Sturrock, S L
2017-10-01
Lyme disease has been a subject of medical controversy for several decades. In this study we looked at the availability and type of content represented in a (n = 700) selection of YouTube videos on the subject of Lyme disease. We classified video content into a small number of content areas, and studied the relationship between these content areas and 1) video views and 2) video likeability. We found very little content uploaded by government or academic institutions; the vast majority of content was uploaded by independent users. The most viewed videos tend to contain celebrity content and personal stories; videos with prevention information tend to be of less interest, and videos with science and medical information tend to be less liked. Our results suggest that important public health information on YouTube is very likely to be ignored unless it is made more appealing to modern consumers of online video content. Copyright © 2017 Elsevier Ltd. All rights reserved.
Complex effusive events at Kilauea as documented by the GOES satellite and remote video cameras
Harris, A.J.L.; Thornber, C.R.
1999-01-01
GOES provides thermal data for all of the Hawaiian volcanoes once every 15 min. We show how volcanic radiance time series produced from this data stream can be used as a simple measure of effusive activity. Two types of radiance trends in these time series can be used to monitor effusive activity: (a) Gradual variations in radiance reveal steady flow-field extension and tube development. (b) Discrete spikes correlate with short bursts of activity, such as lava fountaining or lava-lake overflows. We are confident that any effusive event covering more than 10,000 m2 of ground in less than 60 min will be unambiguously detectable using this approach. We demonstrate this capability using GOES, video camera and ground-based observational data for the current eruption of Kilauea volcano (Hawai'i). A GOES radiance time series was constructed from 3987 images between 19 June and 12 August 1997. This time series displayed 24 radiance spikes elevated more than two standard deviations above the mean; 19 of these are correlated with video-recorded short-burst effusive events. Less ambiguous events are interpreted, assessed and related to specific volcanic events by simultaneous use of permanently recording video camera data and ground-observer reports. The GOES radiance time series are automatically processed on data reception and made available in near-real-time, so such time series can contribute to three main monitoring functions: (a) automatically alerting major effusive events; (b) event confirmation and assessment; and (c) establishing effusive event chronology.
ERIC Educational Resources Information Center
Barnhart, Tara; van Es, Elizabeth
2018-01-01
Recent policy reports and standards documents advocate for science teachers to adopt more student-centered instructional practices. Four secondary science teachers from one school district participated in a semester-long video club focused on honing attention to students' evidence-based reasoning and creating opportunities to make students'…
Challenges and opportunities: using a science-based video game in secondary school settings
NASA Astrophysics Data System (ADS)
Muehrer, Rachel; Jenson, Jennifer; Friedberg, Jeremy; Husain, Nicole
2012-12-01
Simulations and games are not new artifacts to the study of science in secondary school settings (Hug, Kriajcik and Marx 2005), however teachers remain skeptical as to their value, use and appropriateness (Rice 2006). The difficulty is not only the design and development of effective play environments that produce measurable changes in knowledge and/or understanding, but also in their on-the-ground use (Jaipal and Figg 2010). This paper reports on the use of a science-focused video game in five very different secondary school settings in Ontario, Canada. A mixed-methods approach was used in the study, and included data gathered on general gameplay habits and technology use, as well as informal interviews with teachers and students who played the game. In total, 161 participants played a series of games focused on the "life of a plant", and were given both a pre and post quiz to determine if the game helped them retain and/or change what they knew about scientific processes like plant cell anatomy and photosynthesis. Participants showed statistically significant improvement on quizzes that were taken after playing the game for approximately one-hour sessions, despite difficulties in some cases both accessing and playing the game for the full hour. Our findings also reveal the ongoing challenges in making use of technology in a variety of school sessions, even when using a browser-based game, that demanded very little other than a reliable internet connection.
E.S.L. Video Recording Project at Martin Luther King, Jr. High School, Spring 1988. OREA Report.
ERIC Educational Resources Information Center
Berney, Tomi D.; Schlau, Beth
The English-as-a-Second-Language (ESL) video recording project was designed to use student-produced videotape recordings to help 120 limited-English-speaking students learn to speak, read, and write English. Staff participated in a series of workshops on video program development and production techniques. Four classes developed video productions,…
ERIC Educational Resources Information Center
McConnell, Terry; Sprouse, Harry W.
This book aims to help show school librarians how camcorders and other video production equipment can help them communicate more effectively with students, teachers, parents, and administrators. The book sees video production as an integral part of a library media center program because learning how to produce videos is an excellent way to learn…
Do infants find snakes aversive? Infants' physiological responses to "fear-relevant" stimuli.
Thrasher, Cat; LoBue, Vanessa
2016-02-01
In the current research, we sought to measure infants' physiological responses to snakes-one of the world's most widely feared stimuli-to examine whether they find snakes aversive or merely attention grabbing. Using a similar method to DeLoache and LoBue (Developmental Science, 2009, Vol. 12, pp. 201-207), 6- to 9-month-olds watched a series of multimodal (both auditory and visual) stimuli: a video of a snake (fear-relevant) or an elephant (non-fear-relevant) paired with either a fearful or happy auditory track. We measured physiological responses to the pairs of stimuli, including startle magnitude, latency to startle, and heart rate. Results suggest that snakes capture infants' attention; infants showed the fastest startle responses and lowest average heart rate to the snakes, especially when paired with a fearful voice. Unexpectedly, they also showed significantly reduced startle magnitude during this same snake video plus fearful voice combination. The results are discussed with respect to theoretical perspectives on fear acquisition. Copyright © 2015 Elsevier Inc. All rights reserved.
Maier, Hans; de Heer, Gert; Ortac, Ajda; Kuijten, Jan
2015-11-01
To analyze, interpret and evaluate microscopic images, used in medical diagnostics and forensic science, video images for educational purposes were made with a very high resolution of 4096 × 2160 pixels (4K), which is four times as many pixels as High-Definition Video (1920 × 1080 pixels). The unprecedented high resolution makes it possible to see details that remain invisible to any other video format. The images of the specimens (blood cells, tissue sections, hair, fibre, etc.) are recorded using a 4K video camera which is attached to a light microscope. After processing, this resulted in very sharp and highly detailed images. This material was then used in education for classroom discussion. Spoken explanation by experts in the field of medical diagnostics and forensic science was also added to the high-resolution video images to make it suitable for self-study. © 2015 The Authors. Journal of Microscopy published by John Wiley & Sons Ltd on behalf of Royal Microscopical Society.
Is there life out there? - A new series for the ESA's Web TV
NASA Astrophysics Data System (ADS)
Clervoy, J. F.; Coliolo, F.; Brack, A.; Ori, G. G.
2012-09-01
The European Space Agency, ESA, is studying a new outreach project: a series of short videos for the ESA's Web TV dedicated to the search for life in the Universe. The rationale of this pilot project is to use stunning images to attract attention with a scientific content accessible to people of varying ages, education levels and cultural outlook. We plan to work with scientists across Europe in order to bring the public on a journey from the boundaries of the Cosmos to the Earth looking for the ingredients necessary for life to emerge and evolve. The main objectives of the project are to share discovery, curiosity and sense of adventure by i) inviting the public being a player in the discovery, ii) educating and engaging different target audiences about ESA planetary exploration, iii) creating and sustaining awareness of long-term European space science activities, iv) providing a window for the public to witness work at the leading edge of science exploration and v) encouraging international partnerships. The first trailer realised with two scientists, André Brack, Astrobiologist, Honorary Director of Research at the CNRS, Orleans, France and Gian Gabriele Ori, Research professor in Geology, and Director of the IRSPS, International Reaserch School of Planetary Science, Pescara, Italy, will be presented. This first presentation will give an overview of the "exobiological" places beyond the Earth and highlight the importance of comparative planetology for a better understanding of our planet. It is important for us to share ideas and advises in order to produce and diffuse this series in the most efficient way.
NASA Astrophysics Data System (ADS)
Bell, S.
2016-12-01
NASA's Earth Right Now communication team kicked off an ambitious multimedia campaign in March 2016 to tell the stories of eight major field campaigns studying regions of critical change from the land, sea and air. Earth Expeditions focused on the human side of science, with live reporting from the field, behind-the-scenes images and videos, and extended storytelling over a six-month period. We reported from Greenland to Namibia, from the eastern United States to the South Pacific. Expedition scientists explored ice sheets, air quality, coral reefs, boreal forests, marine ecosystems and greenhouse gases. All the while the campaign communications team was generating everything from blog posts and social media shareables, to Facebook Live events and a NASA TV series. We also participated in community outreach events and pursued traditional media opportunities. A massive undertaking, we will share lessons learned, best practices for social media and some of our favorite moments when science communication touched our audience's lives.
NASA Astrophysics Data System (ADS)
Cordero, E.; Centeno, D.
2015-12-01
Over the last four years, the Green Ninja Project (GNP) has been developing educational media (e.g., videos, games and online lessons) to help motivate student interest and engagement around climate science and solutions. Inspired by the new emphasis in NGSS on climate change, human impact and engineering design, the GNP is developing a technology focused, integrative, and yearlong science curriculum focused around solutions to climate change. Recognizing the importance of teacher training on the successful implementation of NGSS, we have also integrated teacher professional development into our curriculum. During the presentation, we will describe the design philosophy around our middle school curriculum and share data from a series of classes that are piloting the curriculum during Fall 2015. We will also share our perspectives on how data, media creation and engineering can be used to create educational experiences that model the type of 'three-dimensional learning' encouraged by NGSS.
ERIC Educational Resources Information Center
National Aeronautics and Space Administration, Hampton, VA. Langley Research Center.
The National Aeronautics and Space Administration (NASA) has produced a distance learning series of four 60-minute video programs with an accompanying Web site and companion teacher guides designed for students in grades 3-5. The story lines of each program or episode involve six inquisitive school children who meet in a treehouse. They seek the…
ERIC Educational Resources Information Center
Cakmakci, Gultekin
2017-01-01
This study used video vignettes of historical episodes from documentary films as a context and instructional tool to promote pre-service science teachers' (PSTs) conceptions of the nature of science (NOS). The participants received explicit-reflective NOS instruction, and were introduced to techniques to be able to use scenes from documentary…
A Participative Tool for Sharing, Annotating and Archiving Submarine Video Data
NASA Astrophysics Data System (ADS)
Marcon, Y.; Kottmann, R.; Ratmeyer, V.; Boetius, A.
2016-02-01
Oceans cover more than 70 percent of the Earth's surface and are known to play an essential role on all of the Earth systems and cycles. However, less than 5 percent of the ocean bottom has been explored and many aspects of the deep-sea world remain poorly understood. Increasing our ocean literacy is a necessity in order for specialists and non-specialists to better grasp the roles of the ocean on the Earth's system, its resources, and the impact of human activities on it. Due to technological advances, deep-sea research produces ever-increasing amounts of scientific video data. However, using such data for science communication and public outreach purposes remains difficult as tools for accessing/sharing such scientific data are often lacking. Indeed, there is no common solution for the management and analysis of marine video data, which are often scattered across multiple research institutes or working groups and it is difficult to get an overview of the whereabouts of those data. The VIDLIB Deep-Sea Video Platform is a web-based tool for sharing/annotating time-coded deep-sea video data. VIDLIB provides a participatory way to share and analyze video data. Scientists can share expert knowledge for video analysis without the need to upload/download large video files. Also, VIDLIB offers streaming capabilities and has potential for participatory science and science communication in that non-specialists can ask questions on what they see and get answers from scientists. Such a tool is highly valuable in terms of scientific public outreach and popular science. Video data are by far the most efficient way to communicate scientific findings to a non-expert public. VIDLIB is being used for studying the impact of deep-sea mining on benthic communities as well as for exploration in polar regions. We will present the structure and workflow of VIDLIB as well as an example of video analysis. VIDLIB (http://vidlib.marum.de) is funded by the EU EUROFLEET project and the Helmholtz Alliance ROBEX.
Teaching Caregivers to Administer Eye Drops, Transdermal Patches, and Suppositories.
Lindauer, Allison; Sexson, Kathryn; Harvath, Theresa A
2017-01-01
This article is the third in a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project supported evidence that family caregivers aren't being given the information they need to manage the complex care regimens of their family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's medications. Each article explains the principles nurses should consider and reinforce with caregivers and is accompanied by a video for the caregiver to watch. The third video can be accessed at http://links.lww.com/AJN/A76.
Teaching Caregivers to Administer Eye Drops, Transdermal Patches, and Suppositories.
Lindauer, Allison; Sexson, Kathryn; Harvath, Theresa A
2017-05-01
: This article is the third in a series, Supporting Family Caregivers: No Longer Home Alone, published in collaboration with the AARP Public Policy Institute. Results of focus groups conducted as part of the AARP Public Policy Institute's No Longer Home Alone video project supported evidence that family caregivers aren't being given the information they need to manage the complex care regimens of their family members. This series of articles and accompanying videos aims to help nurses provide caregivers with the tools they need to manage their family member's medications. Each article explains the principles nurses should consider and reinforce with caregivers and is accompanied by a video for the caregiver to watch. The third video can be accessed at http://links.lww.com/AJN/A76.
Video-Based Analyses of Motivation and Interaction in Science Classrooms
NASA Astrophysics Data System (ADS)
Moeller Andersen, Hanne; Nielsen, Birgitte Lund
2013-04-01
An analytical framework for examining students' motivation was developed and used for analyses of video excerpts from science classrooms. The framework was developed in an iterative process involving theories on motivation and video excerpts from a 'motivational event' where students worked in groups. Subsequently, the framework was used for an analysis of students' motivation in the whole class situation. A cross-case analysis was carried out illustrating characteristics of students' motivation dependent on the context. This research showed that students' motivation to learn science is stimulated by a range of different factors, with autonomy, relatedness and belonging apparently being the main sources of motivation. The teacher's combined use of questions, uptake and high level evaluation was very important for students' learning processes and motivation, especially students' self-efficacy. By coding and analysing video excerpts from science classrooms, we were able to demonstrate that the analytical framework helped us gain new insights into the effect of teachers' communication and other elements on students' motivation.
NASA Astrophysics Data System (ADS)
Wong, Siu Ling; Yung, Benny Hin Wai; Cheng, Man Wai; Lam, Kwok Leung; Hodson, Derek
2006-01-01
This paper reports findings about a curriculum innovation conducted at The University of Hong Kong. A CD-ROM consisting of videos of two lessons by different teachers demonstrating exemplary science teaching was used to elicit conceptions of good science teaching of student-teachers enrolled for the 1-year Postgraduate Diploma in Education at several stages during the programme. It was found that the videos elicited student-teachers’ conceptions and had impact on those conceptions prior to the commencement of formal instruction. It has extended student-teachers’ awareness of alternative teaching methods and approaches not experienced in their own schooling, broadened their awareness of different classroom situations, provided proof of existence of good practices, and prompted them to reflect on their current preconceptions of good science teaching. In several ways, the videos acted as a catalyst in socializing the transition of student-teachers from the role of student to the role of teacher.
The Whiteboard Revolution: Illuminating Science Communication in the Digital Age.
Mar, Florie Anne; Ordovas-Montanes, Jose; Oksenberg, Nir; Olson, Alexander M
2016-04-01
Journal-based science communication is not accessible or comprehensible to a general public curious about science and eager for the next wave of scientific innovation. We propose an alternative medium for scientists to communicate their work to the general public in an engaging and digestible way through the use of whiteboard videos. We describe the process of producing science whiteboard videos and the benefits and challenges therein. Copyright © 2016 Elsevier Ltd. All rights reserved.
Did You Know? Video Series - SEER Cancer Statistics
Videos that explain cancer statistics. Choose from topics including survival, statistics overview, survivorship, disparities, and specific cancer types including breast, lung, colorectal, prostate, melanoma of the skin, and others.
ERIC Educational Resources Information Center
Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu
2013-01-01
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based…
ERIC Educational Resources Information Center
Urven, Lance E.; Yin, L. Roger; Bak, John D.
In fall 1997, the University of Wisconsin-Whitewater (UWW) provided Science and Technology in Society, a university general studies science literacy course, to advanced placement high school students at three local high schools, using a combination of live video presentations and World Wide Web (WWW) courseware. A total of 26 high school students…
Lights, Camera: Learning! Findings from studies of video in formal and informal science education
NASA Astrophysics Data System (ADS)
Borland, J.
2013-12-01
As part of the panel, media researcher, Jennifer Borland, will highlight findings from a variety of studies of videos across the spectrum of formal to informal learning, including schools, museums, and in viewers homes. In her presentation, Borland will assert that the viewing context matters a great deal, but there are some general take-aways that can be extrapolated to the use of educational video in a variety of settings. Borland has served as an evaluator on several video-related projects funded by NASA and the the National Science Foundation including: Data Visualization videos and Space Shows developed by the American Museum of Natural History, DragonflyTV, Earth the Operators Manual, The Music Instinct and Time Team America.
Video Game Rehabilitation of Velopharyngeal Dysfunction: A Case Series.
Cler, Gabriel J; Mittelman, Talia; Braden, Maia N; Woodnorth, Geralyn Harvey; Stepp, Cara E
2017-06-22
Video games provide a promising platform for rehabilitation of speech disorders. Although video games have been used to train speech perception in foreign language learners and have been proposed for aural rehabilitation, their use in speech therapy has been limited thus far. We present feasibility results from at-home use in a case series of children with velopharyngeal dysfunction (VPD) using an interactive video game that provided real-time biofeedback to facilitate appropriate nasalization. Five participants were recruited across a range of ages, VPD severities, and VPD etiologies. Participants completed multiple weeks of individual game play with a video game that provides feedback on nasalization measured via nasal accelerometry. Nasalization was assessed before and after training by using nasometry, aerodynamic measures, and expert perceptual judgments. Four participants used the game at home or school, with the remaining participant unwilling to have the nasal accelerometer secured to his nasal skin, perhaps due to his young age. The remaining participants showed a tendency toward decreased nasalization after training, particularly for the words explicitly trained in the video game. Results suggest that video game-based systems may provide a useful rehabilitation platform for providing real-time feedback of speech nasalization in VPD. https://doi.org/10.23641/asha.5116828.
New magnetism research brings high-temp superconductivity applications
Contacts Social Media Photos Videos Fact Sheets, Brochures and Reports Summer Science Writing Internship Contacts Social Media Photos Videos Fact Sheets, Brochures and Reports Summer Science Writing Internship New magnetism research brings high-temp superconductivity applications closer By Angela Hardin * April
ERIC Educational Resources Information Center
Tay, Lee Yong; Lim, Cher Ping
2012-01-01
This response to Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg and Nicole Husain's paper, "Challenges and opportunities: Using a science-based video game in secondary school settings," explores the issues encountered while a science-based video game is introduced in secondary school settings. It highlights the importance of the context, the…
ERIC Educational Resources Information Center
Urven, Lance E.; Yin, L. Roger; Eshelman, Bruce D.; Bak, John D.
2000-01-01
Describes a high school course entitled "Science Technology in Society". High school students use live video presentations and world wide web courseware. Concludes that distance learning students performed as well as traditionally instructed students. (SAH)
NASA Astrophysics Data System (ADS)
Cohen, Edward Charles
Design based research was utilized to investigate how students use a greenhouse effect simulation in order to derive best learning practices. During this process, students recognized the authentic scientific process involving computer simulations. The simulation used is embedded within an inquiry-based technology-mediated science curriculum known as Web-based Inquiry Science Environment (WISE). For this research, students from a suburban, diverse, middle school setting use the simulations as part of a two week-long class unit on climate change. A pilot study was conducted during phase one of the research that informed phase two, which encompasses the dissertation. During the pilot study, as students worked through the simulation, evidence of shifts in student motivation, understanding of science content, and ideas about the nature of science became present using a combination of student interviews, focus groups, and students' conversations. Outcomes of the pilot study included improvements to the pedagogical approach. Allowing students to do "Extreme Testing" (e.g., making the world as hot or cold as possible) and increasing the time for free exploration of the simulation are improvements made as a result of the findings of the pilot study. In the dissertation (phase two of the research design) these findings were implemented in a new curriculum scaled for 85 new students from the same school during the next school year. The modifications included new components implementing simulations as an assessment tool for all students and embedded modeling tools. All students were asked to build pre and post models, however due to technological constraints these were not an effective tool. A non-video group of 44 students was established and another group of 41 video students had a WISE curriculum which included twelve minutes of scientists' conversational videos referencing explicit aspects on the nature of science, specifically the use of models and simulations in science. The students in the video group had marked improvement compared to the non-video group on questions regarding modeling as a tool for representing objects and processes of science modeling aspects as evident by multiple data sources. The findings from the dissertation have potential impacts on improving Nature of Science (NOS) concepts around modeling by efficiently embedding short authentic scientific videos that can be easily used by many educators. Compared to published assessments by the American Association for the Advancement of Science (AAAS), due to the curriculum interventions both groups scored higher than the average United States middle school student on many NOS and climate content constructs.
NASA Astrophysics Data System (ADS)
Cohen, E.
2013-12-01
Design based research was utilized to investigate how students use a greenhouse effect simulation in order to derive best learning practices. During this process, students recognized the authentic scientific process involving computer simulations. The simulation used is embedded within an inquiry-based technology-mediated science curriculum known as Web-based Inquiry Science Environment (WISE). For this research, students from a suburban, diverse, middle school setting use the simulations as part of a two week-long class unit on climate change. A pilot study was conducted during phase one of the research that informed phase two, which encompasses the dissertation. During the pilot study, as students worked through the simulation, evidence of shifts in student motivation, understanding of science content, and ideas about the nature of science became present using a combination of student interviews, focus groups, and students' conversations. Outcomes of the pilot study included improvements to the pedagogical approach. Allowing students to do 'Extreme Testing' (e.g., making the world as hot or cold as possible) and increasing the time for free exploration of the simulation are improvements made as a result of the findings of the pilot study. In the dissertation (phase two of the research design) these findings were implemented in a new curriculum scaled for 85 new students from the same school during the next school year. The modifications included new components implementing simulations as an assessment tool for all students and embedded modeling tools. All students were asked to build pre and post models, however due to technological constraints these were not an effective tool. A non-video group of 44 students was established and another group of 41 video students had a WISE curriculum which included twelve minutes of scientists' conversational videos referencing explicit aspects on the nature of science, specifically the use of models and simulations in science. The students in the video group had marked improvement compared to the non-video group on questions regarding modeling as a tool for representing objects and processes of science modeling aspects as evident by multiple data sources. The findings from the dissertation have potential impacts on improving Nature of Science (NOS) concepts around modeling by efficiently embedding short authentic scientific videos that can be easily used by many educators. Compared to published assessments by the American Association for the Advancement of Science (AAAS), due to the curriculum interventions both groups scored higher than the average United States middle school student on many NOS and climate content constructs.
ERIC Educational Resources Information Center
2000
As children learn to practice responsible behaviors, discipline problems in the early childhood classroom can be reduced. As Part 3 of a 3-part video series designed to help adults working with 3- to 8-year-olds use a proactive approach to prevent discipline problems, this video training package is comprised of a Facilitators' Guide, a Viewers'…
Teaching Surgical Procedures with Movies: Tips for High-quality Video Clips.
Jacquemart, Mathieu; Bouletreau, Pierre; Breton, Pierre; Mojallal, Ali; Sigaux, Nicolas
2016-09-01
Video must now be considered as a precious tool for learning surgery. However, the medium does present production challenges, and currently, quality movies are not always accessible. We developed a series of 7 surgical videos and made them available on a publicly accessible internet website. Our videos have been viewed by thousands of people worldwide. High-quality educational movies must respect strategic and technical points to be reliable.
ERIC Educational Resources Information Center
Roe, Keith; Salomonsson, Karin
This report is one in a series dealing with Swedish adolescents' uses of video based upon the Media Panel research program, a three-wave, longitudinal research program on video use conducted at the Department of Sociology, the University of Lund, and the Department for Information Techniques, the University College of Vaxjo, Sweden. Data were…
The Impact of Infant-Directed Videos on Parent-Child Interaction
ERIC Educational Resources Information Center
Pempek, Tiffany A.; Demers, Lindsay B.; Hanson, Katherine G.; Kirkorian, Heather L.; Anderson, Daniel R.
2011-01-01
This study assessed whether infant-directed videos designed to promote parent-child interactions actually support such engagement. Parents watched videos from the "Baby Einstein" or the "Sesame Beginnings" series for 2 weeks at home with their 12- or 18-month-old infants. "Baby Einstein" encourages parents to label objects and actions; "Sesame…
ERIC Educational Resources Information Center
Clidas, Jeanne
2011-01-01
Stories, steeped in science content and full of specific information, can be brought into schools and homes through the power of live video streaming. Video streaming refers to the process of viewing video over the internet. These videos may be live (webcam feeds) or recorded. These stories are engaging and inspiring. They offer opportunities to…
Whole Effluent Toxicity Training Video Series
The video and this report provide details on initiating, renewing, and terminating tests based on the expertise of the personnel at the EPA's Mid-Continent Ecology Division (MED) in Duluth, Minnesota (EPA-Duluth)
My Green Car: Taking it to the Streets (Ep. 3) – DOE Lab-Corps Video Series
DOE Office of Scientific and Technical Information (OSTI.GOV)
Saxena, Samveg; Shah, Nihar; Hansen, Dana
The researcher team finds enthusiastic consumers at familiar Berkeley hangouts. Then Industry Mentor Russell Carrington pushes the group to consider who will pay for the information the fuel economy app provides. What makes a new technology compelling enough to transition out of the lab and become a consumer product? That’s the question Berkeley Lab researchers Samveg Saxena, Nihar Shah, and Dana Hansen plus industry mentor Russell Carrington set out to answer for MyGreenCar, an app providing personalized fuel economy or electric vehicle range estimates for consumers researching new cars. DOE’s Lab-Corps program offered the technology team some answers. The EERE-fundedmore » program, based on the National Science Foundation’s I-Corps™ model for entrepreneurial training, provides tools and training to move energy-related inventions to the marketplace. During Lab-Corp’s intensive six-week session, technology teams interview 100 customer and value chain members to discover which potential products based on their technologies will have significant market pull. A six video series follows the MyGreenCar team’s Lab-Corps experience, from pre-training preparation with the Lab’s Innovation and Partnerships Office through the ups and downs of the customer discovery process. Will the app make it to the marketplace? You’ll just have to watch.« less
Stockpile Stewardship: Los Alamos
McMillan, Charlie; Morgan, Nathanial; Goorley, Tom; Merrill, Frank; Funk, Dave; Korzekwa, Deniece; Laintz, Ken
2018-01-16
"Heritage of Science" is a short video that highlights the Stockpile Stewardship program at Los Alamos National Laboratory. Stockpile Stewardship was conceived in the early 1990s as a national science-based program that could assure the safety, security, and effectiveness of the U.S. nuclear deterrent without the need for full-scale underground nuclear testing. This video was produced by Los Alamos National Laboratory for screening at the Lab's Bradbury Science Museum in Los Alamos, NM and is narrated by science correspondent Miles O'Brien.
Drummond, Aaron; Sauer, James D
2014-01-01
Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achievement.
Using Short Videos to Teach Research Ethics
NASA Astrophysics Data System (ADS)
Loui, M. C.
2014-12-01
Created with support from the National Science Foundation, EthicsCORE (www.natonalethicscenter.org) is an online resource center for ethics in science and engineering. Among the resources, EthicsCORE hosts short video vignettes produced at the University of Nebraska - Lincoln that dramatize problems in the responsible conduct of research, such as peer review of journal submissions, and mentoring relationships between faculty and graduate students. I will use one of the video vignettes in an interactive pedagogical demonstration. After showing the video, I will ask participants to engage in a think-pair-share activity on the professional obligations of researchers. During the sharing phase, participants will supply the reasons for these obligations.
Drummond, Aaron; Sauer, James D.
2014-01-01
Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achievement. PMID:24699536
Copper clusters capture and convert carbon dioxide to make fuel | Argonne
Photos Videos Fact Sheets, Brochures and Reports Summer Science Writing Internship Careers Education Photos Videos Fact Sheets, Brochures and Reports Summer Science Writing Internship Copper clusters sites, the current method of reduction creates high-pressure conditions to facilitate stronger bonds
Argonne to lead 8 DOE Grid Modernization Projects | Argonne National
Photos Videos Fact Sheets, Brochures and Reports Summer Science Writing Internship Careers Education Photos Videos Fact Sheets, Brochures and Reports Summer Science Writing Internship Argonne to lead 8 DOE Performance and Reliability of Combined Transmission-Distribution with High Solar Penetration Develop a
The Video Toaster Meets Science + English + At-Risk Students.
ERIC Educational Resources Information Center
Perryess, Charlie
1992-01-01
Describes an experimental Science-English class for at-risk students which was team taught and used technology--particularly a Video Toaster (a videotape editing machine)--as a motivator. Discusses procedures for turning videotape taken on field trips into three- to five-minute student productions on California's water crisis. (SR)
2018-04-11
iss055e018690 (April 11, 2018) --- NASA astronaut Scott Tingle prepares video equipment for a series of education videos being recorded for the STEMonstration campaign which demonstrates scientific concepts in space for students and teachers.
Understanding Your Cancer Prognosis
Understanding Your Cancer Prognosis is the main video in the NCI Prognosis Video Series, which offers the perspectives of three cancer patients and their doctor, an oncologist who is also a national expert in doctor-patient communication.
Tutorial Video Series: Using Stakeholder Outreach to Increase ...
The limited amount of toxicity data on thousands of chemicals found in consumer products has led to the development of research endeavors such as the U.S. EPA’s Toxicity Forecaster (ToxCast). ToxCast uses high-throughput screening technology to evaluate thousands of chemicals for potential toxicity. At the end of 2013, U.S. EPA released ToxCast chemical data on almost 2,000 chemicals through the interactive Chemical Safety for Sustainability (iCSS) Dashboard. The iCSS Dashboard provides public access to the high-throughput screening data that can be used to inform the evaluation of the safety of chemicals. U.S. EPA recognized early in the development of ToxCast that stakeholder outreach was needed in order to translate the complex scientific information featured in the iCSS Dashboard and data, with the goal of educating the diverse user community through targeted efforts to increase data usage and analysis. Through survey feedback and the request of stakeholders, a series of tutorial videos to demonstrate how to access and use the data has been planned, and the first video of the series has been released to guide data usage. This presentation will describe the video tutorial strategy including an overview of: 1) Stakeholder outreach goals and approach; 2) Planning, production, and dissemination of tutorial videos; 3) Overview of Survey Feedback; 4) Overview of tutorial video usage statistics and usage of the ToxCast data. This stakeholder-outreach approach
Cosmic Concepts: A Video Series for Scaffolded Learning
NASA Astrophysics Data System (ADS)
Eisenhamer, Bonnie; Summers, Frank; Maple, John
2016-01-01
Scaffolding is widely considered to be an essential element of effective teaching and is used to help bridge knowledge gaps for learners. Scaffolding is especially important for distance-learning programs and computer-based learning environments. Preliminary studies are showing that when students learn about complex topics within computer-based learning environments without scaffolding, they fail to gain a conceptual understanding of the topic. As a result, researchers have begun to emphasize the importance of scaffolding for web-based as well as in-person instruction.To support scaffolded teaching practices and techniques, while addressing the needs of life-long learners, we have created the Cosmic Concepts video series. The series consists of short, one-topic videos that address scientific concepts with a special emphasis on those that traditionally cause confusion or are layered with misconceptions. Each video focuses on one idea at a time and provides a clear explanation of phenomena that is succinct enough for on-demand reference usage by all types of learners. Likewise, the videos can be used by educators to scaffold the scientific concepts behind astronomical images, or can be sequenced together to create well-structured pathways for presenting deeper and more layered ideas. This approach is critical for communicating information about astronomical discoveries that are often dense with unfamiliar concepts, complex ideas, and highly technical details. Additionally, learning tools in video formats support multi-sensory presentation approaches that can make astronomy more accessible to a variety of learners.
More than a thousand words: Helping science speak for itself (Invited)
NASA Astrophysics Data System (ADS)
Hassol, S. J.; Somerville, R. C.; Hussin, D. R.
2013-12-01
Our community has awakened to the complex challenges of communicating about climate change when much more than the science is at issue. Our awareness now includes cultural and psychological issues, and it is critical to continue this focus. At the same time, most people still say they need more information about the science, and so we are challenged to deliver that information in more accessible and effective ways. We are experimenting with some new strategies and techniques at our website, climatecommunication.org. We recently created ten narrated, animated videos that visualize important aspects of climate science. These range from explaining the iconic Keeling Curve to addressing how we know the recent warming is human-induced, to an overview of actions that can stabilize climate affordably. These videos provide a kind of 'guided tour' through what can otherwise be difficult-to-understand scientific graphs. Through other video resources on our site, including answers to common questions and biographical videos of our science advisors, we illuminate the fascinating process of science and portray scientists as the interesting, multi-faceted people they are. This can help challenge the stereotype of scientists, and enhance trust by revealing that scientists share many values and concerns with their fellow citizens. In this talk, we explore the resources available on climatecommunication.org, and discuss our ideas for combining accurate science with effective techniques for communicating with the public.
Editorial Commentary: A Model for Shoulder Rotator Cuff Repair and for Basic Science Investigations.
Brand, Jefferson C
2018-04-01
"Breaking the fourth wall" is a theater convention where the narrator or character speaks directly to the audience. As an Assistant Editor-in-Chief, as I comment on a recent basic science study investigating rotator cuff repair, I break the fourth wall and articulate areas of basic science research excellence that align with the vision that we hold for our journal. Inclusion of a powerful video strengthens the submission. We prefer to publish clinical videos in our companion journal, Arthroscopy Techniques, and encourage basic science video submissions to Arthroscopy. Basic science research requires step-by-tedious-step analogous to climbing a mountain. Establishment of a murine rotator cuff repair model was rigorous and research intensive, biomechanically, radiographically, histologically, and genetically documented, a huge step toward the bone-to-tendon healing research summit. This research results in a model for both rotator cuff repair and the pinnacle of quality, basic science research. Copyright © 2018 Arthroscopy Association of North America. Published by Elsevier Inc. All rights reserved.
NASA Astrophysics Data System (ADS)
Slemmons, Krista; Anyanwu, Kele; Hames, Josh; Grabski, Dave; Mlsna, Jeffery; Simkins, Eric; Cook, Perry
2018-05-01
Popularity of videos for classroom instruction has increased over the years due to affordability and user-friendliness of today's digital video cameras. This prevalence has led to an increase in flipped, K-12 classrooms countrywide. However, quantitative data establishing the appropriate video length to foster authentic learning is limited, particularly in middle-level classrooms. We focus on this aspect of video technology in two flipped science classrooms at the middle school level to determine the optimal video length to enable learning, increase retention and support student motivation. Our results indicate that while assessments directly following short videos were slightly higher, these findings were not significantly different from scores following longer videos. While short-term retention of material did not seem to be influenced by video length, longer-term retention for males and students with learning disabilities was higher following short videos compared to long as assessed on summative assessments. Students self-report that they were more engaged, had enhanced focus, and had a perceived higher retention of content following shorter videos. This study has important implications for student learning, application of content, and the development of critical thinking skills. This is particularly paramount in an era where content knowledge is just a search engine away.
Teaching Surgical Procedures with Movies: Tips for High-quality Video Clips
Jacquemart, Mathieu; Bouletreau, Pierre; Breton, Pierre; Mojallal, Ali
2016-01-01
Summary: Video must now be considered as a precious tool for learning surgery. However, the medium does present production challenges, and currently, quality movies are not always accessible. We developed a series of 7 surgical videos and made them available on a publicly accessible internet website. Our videos have been viewed by thousands of people worldwide. High-quality educational movies must respect strategic and technical points to be reliable. PMID:27757342
NASA Astrophysics Data System (ADS)
Donovan, Kelsey Claire
The purposes of this study were (a) to determine if using the video learning game Quizlet in a middle school resource classroom increases science vocabulary acquisition of students with learning disabilities, (b) to determine if using the video learning game Quizlet in a middle school resource classroom increases the student engagement/on-task behavior of students with learning disabilities, and (c) to evaluate student comfort and satisfaction in using the video learning game Quizlet in a middle school resource classroom. Six middle school students, three female and three male participated in the study. A single subject design with ABAB phases was utilized over eight weeks. Results show that all students increased their science vocabulary acquisition and increased their on-task behaviors. A follow-up student satisfaction survey determined that the intervention was acceptable to all students. Further research to assess the effects of Quizlet is recommended.
Interactive Video, The Next Step
NASA Astrophysics Data System (ADS)
Strong, L. R.; Wold-Brennon, R.; Cooper, S. K.; Brinkhuis, D.
2012-12-01
Video has the ingredients to reach us emotionally - with amazing images, enthusiastic interviews, music, and video game-like animations-- and it's emotion that motivates us to learn more about our new interest. However, watching video is usually passive. New web-based technology is expanding and enhancing the video experience, creating opportunities to use video with more direct interaction. This talk will look at an Educaton and Outreach team's experience producing video-centric curriculum using innovative interactive media tools from TED-Ed and FlixMaster. The Consortium for Ocean Leadership's Deep Earth Academy has partnered with the Center for Dark Energy Biosphere Investigations (C-DEBI) to send educators and a video producer aboard three deep sea research expeditions to the Juan de Fuca plate to install and service sub-seafloor observatories. This collaboration between teachers, students, scientists and media producers has proved a productive confluence, providing new ways of understanding both ground-breaking science and the process of science itself - by experimenting with new ways to use multimedia during ocean-going expeditions and developing curriculum and other projects post-cruise.
Humorous Videos and Idiom Achievement: Some Pedagogical Considerations for EFL Learners
ERIC Educational Resources Information Center
Neissari, Malihe; Ashraf, Hamid; Ghorbani, Mohammad Reza
2017-01-01
Employing a quasi-experimental design, this study examined the efficacy of humorous idiom video clips on the achievement of Iranian undergraduate students studying English as a Foreign Language (EFL). Forty humorous video clips from the English Idiom Series called "The Teacher" from the BBC website were used to teach 120 idioms to 61…
FDM Video Classe: Modes d'emploi pour la classe (FDM Video Class: Classroom Uses).
ERIC Educational Resources Information Center
Beacco, Marcella Di Giura
1996-01-01
Content and design of the videotape series FDM Video Classe, produced by the journal "Le francais dans le monde," are described and classroom uses suggested. The materials are from authentic television programs, selected to illustrate aspects of French culture. It is suggested that the teacher also provide students with supporting…
Using Self-Reflection To Increase Science Process Skills in the General Chemistry Laboratory
NASA Astrophysics Data System (ADS)
Veal, William R.; Taylor, Dawne; Rogers, Amy L.
2009-03-01
Self-reflection is a tool of instruction that has been used in the science classroom. Research has shown great promise in using video as a learning tool in the classroom. However, the integration of self-reflective practice using video in the general chemistry laboratory to help students develop process skills has not been done. Immediate video feedback and direct instruction were employed in a general chemistry laboratory course to improve students' mastery and understanding of basic and advanced process skills. Qualitative results and statistical analysis of quantitative data proved that self-reflection significantly helped students develop basic and advanced process skills, yet did not seem to influence the general understanding of the science content.
Climate Science Communications - Video Visualization Techniques
NASA Astrophysics Data System (ADS)
Reisman, J. P.; Mann, M. E.
2010-12-01
Communicating Climate science is challenging due to it's complexity. But as they say, a picture is worth a thousand words. Visualization techniques can be merely graphical or combine multimedia so as to make graphs come alive in context with other visual and auditory cues. This can also make the information come alive in a way that better communicates what the science is all about. What types of graphics to use depends on your audience, some graphs are great for scientists but if you are trying to communicate to a less sophisticated audience, certain visuals translate information in a more easily perceptible manner. Hollywood techniques and style can be applied to these graphs to give them even more impact. Video is one of the most powerful communication tools in its ability to combine visual and audio through time. Adding music and visual cues such as pans and zooms can greatly enhance the ability to communicate your concepts. Video software ranges from relatively simple to very sophisticated. In reality, you don't need the best tools to get your point across. In fact, with relatively inexpensive software, you can put together powerful videos that more effectively convey the science you are working on with greater sophistication, and in an entertaining way. We will examine some basic techniques to increase the quality of video visualization to make it more effective in communicating complexity. If a picture is worth a thousand words, a decent video with music, and a bit of narration is priceless.
NASA Astrophysics Data System (ADS)
Linder, C. A.; Wilbert, M.; Holmes, R. M.
2010-12-01
Multimedia video presentations, which integrate still photographs with video clips, audio interviews, ambient sounds, and music, are an effective and engaging way to tell science stories. In July 2009, Linder joined professors and undergraduates on an expedition to the Kolyma River in northeastern Siberia. This IPY science project, called The Polaris Project (http://www.thepolarisproject.org), is an undergraduate research experience where students and faculty work together to increase our understanding of climate change impacts, including thawing permafrost, in this remote corner of the world. During the summer field season, Linder conducted dozens of interviews, captured over 20,000 still photographs and hours of ambient audio and video clips. Following the 2009 expedition, Linder blended this massive archive of visual and audio information into a 10-minute overview video and five student vignettes. In 2010, Linder again traveled to Siberia as part of the Polaris Project, this time mentoring an environmental journalism student who will lead the production of a video about the 2010 field season. Using examples from the Polaris productions, we will present tips, tools, and techniques for creating compelling multimedia science stories.
Waterlust - An Example of How Online Video Can Help Scientists and Educators
NASA Astrophysics Data System (ADS)
Rynne, P.; Graham, F.; Caster, J.; Adler, J.
2014-12-01
Online videos and the social networks used to disseminate them provide scientists, educators, and students an opportunity to reach new audiences on a global scale. The ability to inspire people to think about a given subject that are not otherwise engaged is an important strategy in growing the societal impact of your work. Especially to those working in the field of physical science as it relates to environmental conservation and preservation, targeting new audiences helps avoid "preaching to the choir." Towards this goal, three graduate students at the Rosenstiel School of Marine and Atmospheric Science began an online film project in 2011 aimed at motivating the general public to think about their relationship with water and the marine environment. Here we present lessons from our first three years that include: tips for making an engaging video, promoting creativity and self-expression in science, video editing tips 101, getting the most out of your GoPro, and how to get your video seen by more people. For more information about our work, visit www.waterlust.org
The New Explorers teacher`s guide: The new language of science
DOE Office of Scientific and Technical Information (OSTI.GOV)
NONE
1997-09-01
The Chicago Science Explorers Program is designed to make students aware of the many career options that are available to them which involve science. The program also hopes to encourage students to consider a career in science by providing interesting classroom experiences, information on various careers generated from the video tape, and a class field trip. In the videotape The New Language of Science, Dr. Larry Smarr of the University of Illinois illustrates how supercomputers can create visualizations of such complex scientific concepts and events as black holes in space, microbursts, smog, drug interactions in the body, earthquakes, and tornadoes.more » It also illustrates how math and science are integrated and emphasizes the need for students to take as much advanced mathematics as is offered at the junior high and high school level. Another underlying concept of the videotape is teamwork. Often students think of science as being an isolated career and this video tape clearly demonstrates that no one scientist would have enough knowledge to create a visualization alone. This report is the teacher`s guide for this video.« less
JPRS Report, Science & Technology, Central Eurasia: Life Sciences.
1992-05-27
would be the same thing as showing porno raise our entire public health giant to its feet-this aid will films in school rather than providing sex...The participants viewed videos about future science foreign technologies to our health care sector on a broader projects whose realization is now...must not be so irresponsible as to miss an excellent One of the videos told of the tragic history of the domestic opportunity to attract leading
Teaching Bioethics via the Production of Student-Generated Videos
ERIC Educational Resources Information Center
Willmott, Christopher J. R.
2015-01-01
There is growing recognition that science is not conducted in a vacuum and that advances in the biosciences have ethical and social implications for the wider community. An exercise is described in which undergraduate students work in teams to produce short videos about the science and ethical dimensions of current developments in biomedicine.…
Argonne works with marine industry on new fuel | Argonne National
Photos Videos Fact Sheets, Brochures and Reports Summer Science Writing Internship Careers Education Photos Videos Fact Sheets, Brochures and Reports Summer Science Writing Internship Argonne works with October 2, 2017 After-school energy rush September 28, 2017 Trash to treasure: The benefits of waste-to
Students' and Teachers' Perceptions of Using Video Games to Enhance Science Instruction
ERIC Educational Resources Information Center
Marino, Matthew T.; Israel, Maya; Beecher, Constance C.; Basham, James D.
2013-01-01
Science education video game research points toward promising, but inconclusive results in both student learning outcomes and attitudes. However, student-level variables other than gender have been largely absent from this research. This study examined how students' reading ability level and disability status are related to their video…
Using Video Game Design to Motivate Students
ERIC Educational Resources Information Center
Evans, Michael A.; Jones, Brett D.; Akalin, Sehmuz
2017-01-01
Because video games are so popular with young people, researchers have explored ways to use game play to engage students in school subjects (Peppler & Kafai, 2007; Rockwell & Kee, 2011; Small, 2011). Motivating students in science is especially important because of declines both in the number of young people who choose science careers and…
1992-01-01
This photograph shows activities during the International Microgravity Laboratory-1 (IML-1) mission (STS-42) in the Payload Operations Control Center (POCC) at the Marshall Space Flight Center. Members of the Fluid Experiment System (FES) group monitor the progress of their experiment through video at the POCC. The IML-1 mission was the first in a series of Shuttle flights dedicated to fundamental materials and life sciences research. The mission was to explore, in depth, the complex effects of weightlessness on living organisms and materials processing. The crew conducted experiments on the human nervous system's adaptation to low gravity and the effects on other life forms such as shrimp eggs, lentil seedlings, fruit fly eggs, and bacteria. Low gravity materials processing experiments included crystal growth from a variety of substances such as enzymes, mercury, iodine, and virus. The International space science research organizations that participated in this mission were: The U.S. National Aeronautics and Space Administion, the European Space Agency, the Canadian Space Agency, the French National Center for Space Studies, the German Space Agency, and the National Space Development Agency of Japan. The POCC was the air/ground communication charnel used between astronauts aboard the Spacelab and scientists, researchers, and ground control teams during the Spacelab missions. The facility made instantaneous video and audio communications possible for scientists on the ground to follow the progress and to send direct commands of their research almost as if they were in space with the crew.
Social media is all about video these days: tips communicating science from NASA's Earth Right Now
NASA Astrophysics Data System (ADS)
Bell, S.
2016-12-01
If you're not producing video to communicate your science findings, you're missing the boat navigating the ever-evolving currents of social media. NASA's Earth Right Now communications team made video a priority the past year as we engaged a massive online audience on social media. We will share best practices on social media, lessons learned, what's on the horizon and storytelling techniques to try. PBS documentary-style is passé. Welcome to the world of ten-second Snaps, text-on-picture CNN stories, Facebook Live events and 360° video experiences. Your audience is out there, you just need to catch their attention.
Science on TeacherTube: A Mixed Methods Analysis of Teacher Produced Video
NASA Astrophysics Data System (ADS)
Chmiel, Margaret (Marjee)
Increased bandwidth, inexpensive video cameras and easy-to-use video editing software have made social media sites featuring user generated video (UGV) an increasingly popular vehicle for online communication. As such, UGV have come to play a role in education, both formal and informal, but there has been little research on this topic in scholarly literature. In this mixed-methods study, a content and discourse analysis are used to describe the most successful UGV in the science channel of an education-focused site called TeacherTube. The analysis finds that state achievement tests, and their focus on vocabulary and recall-level knowledge, drive much of the content found on TeacherTube.
Space Mysteries: Making Science and Astronomy Learning Fun
NASA Astrophysics Data System (ADS)
Plait, P.; Tim, G.; Cominsky, L.
2001-12-01
How do you get and keep a student's attention during class? Make learning fun! Using a game to teach students ensures that they have fun, enjoy the lesson and remember it. We have developed a series of interactive web and CD based games called "Space Mysteries" to teach students math, physics and astronomy. Using real NASA data, the students must find out Who (or What) dunit in an engaging astronomy mystery. The games include video interviews with famous scientists, actors playing roles who give clues to the solution, and even a few blind alleys and red herrings. The first three games are currently online in beta release at http://mystery.sonoma.edu.
A Plea for Caution: Violent Video Games, the Supreme Court, and the Role of Science
Hall, Ryan C. W.; Day, Terri; Hall, Richard C. W.
2011-01-01
On November 2, 2010, the US Supreme Court heard arguments in the case of Schwarzenegger v Entertainment Merchants Association, with a ruling expected in 2011. This case addressed whether states have the right to restrict freedom of speech by limiting the sale of violent video games to minors. To date, 8 states have tried to pass legislation to this effect, with all attempts being found unconstitutional by lower courts. In large part, the Supreme Court's decision will be determined by its review and interpretation of the medical and social science literature addressing the effects of violent video games on children. Those on both sides of the violent video game debate claim that the scientific literature supports their opinions. Some involved in the debate have proclaimed that the debate is scientifically settled and that only people holding personal interests and biases oppose these “established truths.” We review the historical similarities found in the 1950s comic book debate and studies identified from a PubMed search of the term violent video games showing both the harmful and beneficial effects of these video games. We define factors that physicians need to consider when reading and stating opinions about this literature. Opinions from past court rulings are discussed to provide insight into how judges may approach the application of these social science studies to the current legal issue. Although on the surface the case of Schwarzenegger v Entertainment Merchants Association pertains only to the restriction of violent video games, it may establish principles about how medical and public health testimony can affect fundamental constitutional rights and how much and on what basis the courts will defer to legislators' reliance on unsettled science. PMID:21454733
A plea for caution: violent video games, the Supreme Court, and the role of science.
Hall, Ryan C W; Day, Terri; Hall, Richard C W
2011-04-01
On November 2, 2010, the US Supreme Court heard arguments in the case of Schwarzenegger v Entertainment Merchants Association, with a ruling expected in 2011. This case addressed whether states have the right to restrict freedom of speech by limiting the sale of violent video games to minors. To date, 8 states have tried to pass legislation to this effect, with all attempts being found unconstitutional by lower courts. In large part, the Supreme Court's decision will be determined by its review and interpretation of the medical and social science literature addressing the effects of violent video games on children. Those on both sides of the violent video game debate claim that the scientific literature supports their opinions. Some involved in the debate have proclaimed that the debate is scientifically settled and that only people holding personal interests and biases oppose these "established truths." We review the historical similarities found in the 1950s comic book debate and studies identified from a PubMed search of the term violent video games showing both the harmful and beneficial effects of these video games. We define factors that physicians need to consider when reading and stating opinions about this literature. Opinions from past court rulings are discussed to provide insight into how judges may approach the application of these social science studies to the current legal issue. Although on the surface the case of Schwarzenegger v Entertainment Merchants Association pertains only to the restriction of violent video games, it may establish principles about how medical and public health testimony can affect fundamental constitutional rights and how much and on what basis the courts will defer to legislators' reliance on unsettled science.
Video Game Rehabilitation of Velopharyngeal Dysfunction: A Case Series
Mittelman, Talia; Braden, Maia N.; Woodnorth, Geralyn Harvey; Stepp, Cara E.
2017-01-01
Purpose Video games provide a promising platform for rehabilitation of speech disorders. Although video games have been used to train speech perception in foreign language learners and have been proposed for aural rehabilitation, their use in speech therapy has been limited thus far. We present feasibility results from at-home use in a case series of children with velopharyngeal dysfunction (VPD) using an interactive video game that provided real-time biofeedback to facilitate appropriate nasalization. Method Five participants were recruited across a range of ages, VPD severities, and VPD etiologies. Participants completed multiple weeks of individual game play with a video game that provides feedback on nasalization measured via nasal accelerometry. Nasalization was assessed before and after training by using nasometry, aerodynamic measures, and expert perceptual judgments. Results Four participants used the game at home or school, with the remaining participant unwilling to have the nasal accelerometer secured to his nasal skin, perhaps due to his young age. The remaining participants showed a tendency toward decreased nasalization after training, particularly for the words explicitly trained in the video game. Conclusion Results suggest that video game–based systems may provide a useful rehabilitation platform for providing real-time feedback of speech nasalization in VPD. Supplemental Material https://doi.org/10.23641/asha.5116828 PMID:28655049
ERIC Educational Resources Information Center
Barreto, Jose; Reilly, John; Brown, David; Frost. Laura; Coticone, Sulekha Rao; Dubetz, Terry Ann; Beharry, Zanna; Davis-McGibony, C. Michele; Ramoutar, Ria; Rudd, Gillian
2014-01-01
New technological developments have minimized training, hardware expense, and distribution problems for the production and use of instructional videos, and any science instructor can now make instructional videos for their classes. We created short "Khan style" videos for the topic of buffers in biochemistry and assigned them as…
USDA-ARS?s Scientific Manuscript database
Video games are a popular form of entertainment. Serious video games for health attempt to use entertainment to promote health behavior change. When designed within a framework informed by behavioral science and supported by commercial game-design principles, serious video games for health have the ...
ERIC Educational Resources Information Center
Lambeth, Ellen; Westervelt, Miriam O.
This instructional guide (accompanied by a video) teaches children from ages 6 to 12 about wildlife habitats. The instructional guide is divided into four parts and consists of supplementary activities to enhance the video. Each section of the guide provides an overview, objectives, story summary, key words in the video, discussion questions,…
A Dataset for Education-Related Majors' Performance Measures with Pre/Post-Video Game Practice
ERIC Educational Resources Information Center
Novak, Elena; Tassell, Janet Lynne
2015-01-01
This dataset includes a series of 30 education-related majors' performance measures before and after they completed a 10-hour video game practice in a computer lab. The goal of the experimental study was to examine the effects of action video gaming on students' mathematics performance and mathematics anxiety as mediated by the effect of attention…
Performance of Soldiers on the Battle Sight Tank Gunnery Video Game
1986-06-01
The purpose of this research was to examine practice effects on a tank gunnery video game in a series of three experiments. Number of hits and number...the standard video game with three lives and 60 rounds of ammunition, (b) a revised format that equally distributed the three lives and 60 rounds of ammunition into three separate games.
ERIC Educational Resources Information Center
Miller, Scott T.; Redman, Stephen L.
2010-01-01
We created a series of videos for an online introductory astronomy course at the Pennsylvania State University in part to address the lack of personal presence in online courses. Based on surveys administered to the students during the semester, we found that these videos were effective in creating an instructor presence within the online course.…
Teaching professionalism to first year medical students using video clips.
Shevell, Allison Haley; Thomas, Aliki; Fuks, Abraham
2015-01-01
Medical schools are confronted with the challenge of teaching professionalism during medical training. The aim of this study was to examine medical students' perceptions of using video clips as a beneficial teaching tool to learn professionalism and other aspects of physicianship. As part of the longitudinal Physician Apprenticeship course at McGill University, first year medical students viewed video clips from the television series ER. The study used qualitative description and thematic analysis to interpret responses to questionnaires, which explored the educational merits of this exercise. Completed questionnaires were submitted by 112 students from 21 small groups. A major theme concerned the students' perceptions of the utility of video clips as a teaching tool, and consisted of comments organized into 10 categories: "authenticity and believability", "thought provoking", "skills and approaches", "setting", "medium", "level of training", "mentorship", "experiential learning", "effectiveness" and "relevance to practice". Another major theme reflected the qualities of physicianship portrayed in video clips, and included seven categories: "patient-centeredness", "communication", "physician-patient relationship", "professionalism", "ethical behavior", "interprofessional practice" and "mentorship". This study demonstrated that students perceived the value of using video clips from a television series as a means of teaching professionalism and other aspects of physicianship.
Deep Lake Explorer: Using citizen science to analyze underwater video from the Great Lakes
While underwater video collection technology continues to improve, advancements in underwater video analysis techniques have lagged. Crowdsourcing image interpretation using the Zooniverse platform has proven successful for many projects, but few projects to date have included vi...
Enlist micros: Training science teachers to use microcomputers
NASA Astrophysics Data System (ADS)
Baird, William E.; Ellis, James D.; Kuerbis, Paul J.
A National Science Foundation grant to the Biological Sciences Curriculum Study (BSCS) at The Colorado College supported the design and production of training materials to encourage literacy of science teachers in the use of microcomputers. ENLIST Micros is based on results of a national needs assessment that identified 22 compentencies needed by K-12 science teachers to use microcomputers for instruction. A writing team developed the 16-hour training program in the summer of 1985, and field-test coordinators tested it with 18 preservice or in-service groups during the 1985-86 academic year at 15 sites within the United States. The training materials consist of video programs, interactive computer disks for the Apple II series microcomputer, a training manual for participants, and a guide for the group leader. The experimental materials address major areas of educational computing: awareness, applications, implementation, evaluation, and resources. Each chapter contains activities developed for this program, such as viewing video segments of science teachers who are using computers effectively and running commercial science and training courseware. Role playing and small-group interaction help the teachers overcome their reluctance to use computers and plan for effective implementation of microcomputers in the school. This study examines the implementation of educational computing among 47 science teachers who completed the ENLIST Micros training at a southern university. We present results of formative evaluation for that site. Results indicate that both elementary and secondary teachers benefit from the training program and demonstrate gains in attitudes toward computer use. Participating teachers said that the program met its stated objectives and helped them obtain needed skills. Only 33 percent of these teachers, however, reported using computers one year after the training. In June 1986, the BSCS initiated a follow up to the ENLIST Micros curriculum to develop, evaluate, and disseminate a complete model of teacher enhancement for educational computing in the sciences. In that project, we use the ENLIST Micros curriculum as the first step in a training process. The project includes seminars that introduce additional skills: It contains provisions for sharing among participants, monitors use of computers in participants' classrooms, provides structured coaching of participants' use of computers in their classrooms, and offers planned observations of peers using computers in their science teaching.
NASA Technical Reports Server (NTRS)
Cohen, Tamar E.; Lees, David S.; Deans, Matthew C.; Lim, Darlene S. S.; Lee, Yeon Jin Grace
2018-01-01
Exploration Ground Data Systems (xGDS) supports rapid scientific decision making by synchronizing video in context with map, instrument data visualization, geo-located notes and any other collected data. xGDS is an open source web-based software suite developed at NASA Ames Research Center to support remote science operations in analog missions and prototype solutions for remote planetary exploration. (See Appendix B) Typical video systems are designed to play or stream video only, independent of other data collected in the context of the video. Providing customizable displays for monitoring live video and data as well as replaying recorded video and data helps end users build up a rich situational awareness. xGDS was designed to support remote field exploration with unreliable networks. Commercial digital recording systems operate under the assumption that there is a stable and reliable network between the source of the video and the recording system. In many field deployments and space exploration scenarios, this is not the case - there are both anticipated and unexpected network losses. xGDS' Video Module handles these interruptions, storing the available video, organizing and characterizing the dropouts, and presenting the video for streaming or replay to the end user including visualization of the dropouts. Scientific instruments often require custom or expensive software to analyze and visualize collected data. This limits the speed at which the data can be visualized and limits access to the data to those users with the software. xGDS' Instrument Module integrates with instruments that collect and broadcast data in a single snapshot or that continually collect and broadcast a stream of data. While seeing a visualization of collected instrument data is informative, showing the context for the collected data, other data collected nearby along with events indicating current status helps remote science teams build a better understanding of the environment. Further, sharing geo-located, tagged notes recorded by the scientists and others on the team spurs deeper analysis of the data.
Attracting STEM talent: do STEM students prefer traditional or work/life-interaction labs?
DeFraine, William C; Williams, Wendy M; Ceci, Stephen J
2014-01-01
The demand for employees trained in science, technology, engineering, and mathematics (STEM) fields continues to increase, yet the number of Millennial students pursuing STEM is not keeping pace. We evaluated whether this shortfall is associated with Millennials' preference for flexibility and work/life-interaction in their careers-a preference that may be inconsistent with the traditional idea of a science career endorsed by many lab directors. Two contrasting approaches to running STEM labs and training students were explored, and we created a lab recruitment video depicting each. The work-focused video emphasized the traditional notions of a science lab, characterized by long work hours and a focus on individual achievement and conducting research above all else. In contrast, the work/life-interaction-focused video emphasized a more progressive view - lack of demarcation between work and non-work lives, flexible hours, and group achievement. In Study 1, 40 professors rated the videos, and the results confirmed that the two lab types reflected meaningful real-world differences in training approaches. In Study 2, we recruited 53 current and prospective graduate students in STEM fields who displayed high math-identification and a commitment to science careers. In a between-subjects design, they watched one of the two lab-recruitment videos, and then reported their anticipated sense of belonging to and desire to participate in the lab depicted in the video. Very large effects were observed on both primary measures: Participants who watched the work/life-interaction-focused video reported a greater sense of belonging to (d = 1.49) and desire to participate in (d = 1.33) the lab, relative to participants who watched the work-focused video. These results suggest Millennials possess a strong desire for work/life-interaction, which runs counter to the traditional lab-training model endorsed by many lab directors. We discuss implications of these findings for STEM recruitment.
Attracting STEM Talent: Do STEM Students Prefer Traditional or Work/Life-Interaction Labs?
DeFraine, William C.; Williams, Wendy M.; Ceci, Stephen J.
2014-01-01
The demand for employees trained in science, technology, engineering, and mathematics (STEM) fields continues to increase, yet the number of Millennial students pursuing STEM is not keeping pace. We evaluated whether this shortfall is associated with Millennials' preference for flexibility and work/life-interaction in their careers-a preference that may be inconsistent with the traditional idea of a science career endorsed by many lab directors. Two contrasting approaches to running STEM labs and training students were explored, and we created a lab recruitment video depicting each. The work-focused video emphasized the traditional notions of a science lab, characterized by long work hours and a focus on individual achievement and conducting research above all else. In contrast, the work/life-interaction-focused video emphasized a more progressive view – lack of demarcation between work and non-work lives, flexible hours, and group achievement. In Study 1, 40 professors rated the videos, and the results confirmed that the two lab types reflected meaningful real-world differences in training approaches. In Study 2, we recruited 53 current and prospective graduate students in STEM fields who displayed high math-identification and a commitment to science careers. In a between-subjects design, they watched one of the two lab-recruitment videos, and then reported their anticipated sense of belonging to and desire to participate in the lab depicted in the video. Very large effects were observed on both primary measures: Participants who watched the work/life-interaction-focused video reported a greater sense of belonging to (d = 1.49) and desire to participate in (d = 1.33) the lab, relative to participants who watched the work-focused video. These results suggest Millennials possess a strong desire for work/life-interaction, which runs counter to the traditional lab-training model endorsed by many lab directors. We discuss implications of these findings for STEM recruitment. PMID:24587044
Learning about the Game: Designing Science Games for a Generation of Gamers
ERIC Educational Resources Information Center
Chmiel, Marjee
2012-01-01
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Good Minds at Work. A Resource Guide for the "Science Abled" Video Program.
ERIC Educational Resources Information Center
Black, Christine Kahan; And Others
Historically in the United States, few people with disabilities have enrolled in science-related courses or entered scientific careers in part because high schools and colleges have not offered accessible training to this population. This document is the teaching and resource guide that accompanies a 40-minute video program in career development…
The Conversational Framework and the ISE "Basketball Shot" Video Analysis Activity
ERIC Educational Resources Information Center
English, Vincent; Crotty, Yvonne; Farren, Margaret
2015-01-01
Inspiring Science Education (ISE) (http://www.inspiringscience.eu/) is an EU funded initiative that seeks to further the use of inquiry-based science learning (IBSL) through the medium of ICT in the classroom. The Basketball Shot is a scenario (lesson plan) that involves the use of video capture to help the student investigate the concepts of…
ERIC Educational Resources Information Center
Forbes, Cory; Lange, Kim; Möller, Kornelia; Biggers, Mandy; Laux, Mira; Zangori, Laura
2014-01-01
To help explain the differences in students' performance on internationally administered science assessments, cross-national, video-based observational studies have been advocated, but none have yet been conducted at the elementary level for science. The USA and Germany are two countries with large formal education systems whose students…
Biotechnology at the Cutting Edge - Keasling
Keasling, Jay
2018-05-11
Jay Keasling, Berkeley Lab ALD for Biosciences and CEO of the Joint BioEnergy Institute, appears in a video on biotechnology at the Smithsonian's National Museum of American History. The video is part of en exhibit titled "Science in American Life," which examines the relationship between science, technology, progress and culture through artifacts, historical photographs and multimedia technology.
Integration through Video: Seeing Beyond the Literary Work into History and Science.
ERIC Educational Resources Information Center
Egenberger, Pat
1997-01-01
Details an interdisciplinary video project used by an eighth-grade English teacher to tie the flora, fauna, forces of nature, and historical events in the book "Prairie Songs" to what students are learning about in social studies and in science. Describes goals and resources for the project, student questions, researching topics, writing…
Lognormal Behavior of the Size Distributions of Animation Characters
NASA Astrophysics Data System (ADS)
Yamamoto, Ken
This study investigates the statistical property of the character sizes of animation, superhero series, and video game. By using online databases of Pokémon (video game) and Power Rangers (superhero series), the height and weight distributions are constructed, and we find that the weight distributions of Pokémon and Zords (robots in Power Rangers) follow the lognormal distribution in common. For the theoretical mechanism of this lognormal behavior, the combination of the normal distribution and the Weber-Fechner law is proposed.
Effective Use of Social Media in Communicating Climate Science
NASA Astrophysics Data System (ADS)
Sinclair, P. W.
2012-12-01
The internet and social media have been a critical vector for misinformation on climate change. Scientists have not always been proactive or effective in utilizing the medium to bring attention to the best science, to correct misinformation and overcome urban myths. Similarly, mainstream journalists have been handicapped in dealing with the wide open nature of the medium, and often muted by editorial concerns or budget restrictions. Independent communicators who are highly motivated can make inroads in this area by using the internet's immediacy and connectivity to consistently connect viewers and readers to reliable information. Over the last 4 years, I have developed a series of you tube videos, made deliberately provocative to engage the internet's confrontational culture, but carefully crafted to bring the best science into the freewheeling community. In doing so, I have won the confidence of leading climate scientists, and in some cases assisted them in clarifying their message. This presentation will share simple tips, useful practices, and effective strategies for making complex material more clear and user friendly, and help scientists better convey the stories hidden in their data.
NASA Astrophysics Data System (ADS)
Constantin, Anca; Feitosa, Klebert
We present here a program that aims at significantly diminishing the increasingly pervasive fear of approaching scientific concepts, particularly for people without math related backgrounds or interests. We built a series of grassroots yet unique science shows delivered in an up-beat, visually, and socially appealing environment, that bring forward the crucially needed bridge between the realm of scientific research and that of ordinary people through... comedy. While staged by two physics professors as hosts, the hilarious interactions between a science expert and a student-led improvisational comedy troupe constitute the main tool to unlock, decipher, and enjoy the mystery of the scientific research. Our program gets everyone in with lots of laughs, at no expense to academic quality, community involvement, diversity, excellence, integrity, and student focus. Our independent dedicated website for this project (sites.jmu.edu/demystifying), archives the podcasts (soundcloud.com/demystifying), short segment videos, blog posts, experts' bios, photo albums, testimonials, press releases, along with quantitative results of our assessment efforts. The overarching goal of this program is to pioneer a low cost yet efficient method of science education that can be replicated world wide.
Fermilab | Tevatron | Experiments | CDF
bios Organizational chart Committees and Councils Contractor Assurance System Science Photo and Video and video archive Resources for Employees Researchers Job seekers Neighbors Industry Students and media Video of shutdown event Guest book Tevatron Impact June 11, 2012 About the symposium Symposium
Jones, Rachel; Hoover, Donald R; Lacroix, Lorraine J
2013-01-01
Love, Sex, and Choices (LSC) is a soap opera video series created to reduce HIV sex risk in women. LSC was compared to text messages in a randomized trial in 238 high-risk mostly Black young urban women. 117 received 12-weekly LSC videos, 121 received 12-weekly HIV prevention messages on smartphones. Changes in unprotected sex with high risk partners were compared by mixed models. Unprotected sex with high risk men significantly declined over 6 months post-intervention for both arms, from 21-22 acts to 5-6 (p < 0.001). This reduction was 18 % greater in the video over the text arm, though this difference was not statistically significant. However, the LSC was highly popular and viewers wanted the series to continue. This is the first study to report streaming soap opera video episodes to reduce HIV risk on smartphones. LSC holds promise as an Internet intervention that could be scaled-up and combined with HIV testing. Copyright © 2013 Elsevier Inc. All rights reserved.
Transforming Education Research Through Open Video Data Sharing.
Gilmore, Rick O; Adolph, Karen E; Millman, David S; Gordon, Andrew
2016-01-01
Open data sharing promises to accelerate the pace of discovery in the developmental and learning sciences, but significant technical, policy, and cultural barriers have limited its adoption. As a result, most research on learning and development remains shrouded in a culture of isolation. Data sharing is the rare exception (Gilmore, 2016). Many researchers who study teaching and learning in classroom, laboratory, museum, and home contexts use video as a primary source of raw research data. Unlike other measures, video captures the complexity, richness, and diversity of behavior. Moreover, because video is self-documenting, it presents significant potential for reuse. However, the potential for reuse goes largely unrealized because videos are rarely shared. Research videos contain information about participants' identities making the materials challenging to share. The large size of video files, diversity of formats, and incompatible software tools pose technical challenges. The Databrary (databrary.org) digital library enables researchers who study learning and development to store, share, stream, and annotate videos. In this article, we describe how Databrary has overcome barriers to sharing research videos and associated data and metadata. Databrary has developed solutions for respecting participants' privacy; for storing, streaming, and sharing videos; and for managing videos and associated metadata. The Databrary experience suggests ways that videos and other identifiable data collected in the context of educational research might be shared. Open data sharing enabled by Databrary can serve as a catalyst for a truly multidisciplinary science of learning.
Transforming Education Research Through Open Video Data Sharing
Gilmore, Rick O.; Adolph, Karen E.; Millman, David S.; Gordon, Andrew
2016-01-01
Open data sharing promises to accelerate the pace of discovery in the developmental and learning sciences, but significant technical, policy, and cultural barriers have limited its adoption. As a result, most research on learning and development remains shrouded in a culture of isolation. Data sharing is the rare exception (Gilmore, 2016). Many researchers who study teaching and learning in classroom, laboratory, museum, and home contexts use video as a primary source of raw research data. Unlike other measures, video captures the complexity, richness, and diversity of behavior. Moreover, because video is self-documenting, it presents significant potential for reuse. However, the potential for reuse goes largely unrealized because videos are rarely shared. Research videos contain information about participants’ identities making the materials challenging to share. The large size of video files, diversity of formats, and incompatible software tools pose technical challenges. The Databrary (databrary.org) digital library enables researchers who study learning and development to store, share, stream, and annotate videos. In this article, we describe how Databrary has overcome barriers to sharing research videos and associated data and metadata. Databrary has developed solutions for respecting participants’ privacy; for storing, streaming, and sharing videos; and for managing videos and associated metadata. The Databrary experience suggests ways that videos and other identifiable data collected in the context of educational research might be shared. Open data sharing enabled by Databrary can serve as a catalyst for a truly multidisciplinary science of learning. PMID:28042361
NASA Astrophysics Data System (ADS)
Totten, I. M.; Hall, F.; Buxton, C.
2004-12-01
The Earth and Environmental Science Education Group at the University of New Orleans has created an innovative visualization teaching tool. Through funding made available by the National Science Foundation a 12'x10'x5' artificial rock outcrop was fabricated at the University of New Orleans. An accompanying curriculum, which includes a series of artificial rock outcrop labs, was also created for the outcrop. The labs incorporated fundamental concepts from the geosciences and the field of science education. The overarching philosophy behind the unity of the content knowledge and the pedagogy was to develop a more inclusive and deliberate teaching approach that utilized strategies known to enhance student learning in the sciences. The artificial outcrop lab series emphasized the following geoscience topics: relative dating, rock movement, and depositional environments. The series also integrated pedagogical ideas such as inquiry-based learning, conceptual mapping, constructivist teaching, pattern recognition, and contextualized knowledge development. Each component of the curriculum was purposefully designed to address what the body of research in science education reveals as critical to science teaching and learning. After developing the artificial rock outcrop curriculum a pilot study was done with 40 pre-service elementary education undergraduates. In the pilot study students completed the following assessments: three outcrop labs, journal reflections for each lab, pre/post attitude surveys, group video-recordings, and preconception and final interviews. Data from these assessments were analyzed using qualitative and quantitative methodologies. The following conclusions were revealed from the data: student's attitudes towards learning earth science increased after working with the artificial rock outcrop, students conceptual understanding of the concepts were clearer after working with the outcrop, students were able to answer multifaceted, higher order questions as a result of working with the outcrop, and students confidence in their abilities to think scientifically improved after their experience with the outcrop. The artificial rock outcrop has consequently been incorporated into several courses that have large enrollments from the following student populations: pre-service elementary education majors, undergraduate non-science majors, geology majors, and in-service MAST (Masters of Art in Science Teaching) students. Approximately, 1300 college students and 500 students in the 4th-12th grade levels from the local metropolitan school area work with the artificial rock outcrop annually. The artificial rock outcrop curriculum was a much-needed teaching tool in New Orleans considering the absence of natural rock outcrops along the entire coastal plain province.
ERIC Educational Resources Information Center
Burger, Mary Louise
1994-01-01
Reviews: (1) "If You Change Your Mind"; (2) "Swinging Safari: Really Wild Animals Series"; (3) "Wonders Down Under: Really Wild Animals Series"; (4) "Deep Sea Dive: Really Wild Animals Series"; (5) "Flags of the Nations"; (6) "A New Baby in My House"; (7) "I Dig Fossils"; and…
2016-04-01
International Space Station Resource Reel. This video describes shows the International Space Station components, such as the Destiny laboratory and the Quest Airlock, being manufactured at NASA's Marshall Space Flight Center in Huntsville, Ala. It provides manufacturing and ground testing video and in-flight video of key space station components: the Microgravity Science Glovebox, the Materials Science Research Facility, the Window Observational Research Facility, the Environmental Control Life Support System, and basic research racks. There is video of people working in Marshall's Payload Operations Integration Center where controllers operate experiments 24/7, 365 days a week. Various crews are shown conducting experiments on board the station. PAO Name:Jennifer Stanfield Phone Number:256-544-0034 Email Address: JENNIFER.STANFIELD@NASA.GOV Name/Title of Video: ISS Resource Reel Description: ISS Resource Reel Graphic Information: NASA PAO Name:Tracy McMahan Phone Number:256-544-1634 Email Address: tracy.mcmahan@nasa.gov
NASA Astrophysics Data System (ADS)
Hooker, Kathy L.
The benefits of effective parental involvement in education have been well documented and can be far reaching. When educators make an effort to involve families, parental involvement can be even more meaningful. Homework is a commonly practiced and accepted connection between school and home and affords parents many opportunities to interact with their children on educational endeavors. However, parental involvement may be limited because educators do not reach out to parents, parents feel their children do not need their help, or parents are unfamiliar with the content and therefore unable to help. The purpose of this study was too develop and implement a tool to enhance parental involvement and academic achievement of fourth grade science students. The tool used in this study was a weekly science video to be viewed by parents when it accompanied science homework assignments. To begin, the researcher created six science videos for parents to watch that supplemented weekly homework assignments. Consequently, the researcher set up treatment and comparison groups to test the effectiveness of the supplemental videos in terms of parental involvement and academic achievement. A mixed methods approach was used to collect data from parents and students throughout the study. A combination of quantitative and qualitative data was collected throughout this study from both parents and students. Additionally, data was collected from a variety of sources including baseline, midpoint, and endpoint surveys; scores on homework assignments; and focus group interview sessions with parents and students. Data analysis revealed an overall positive impact on parental involvement and academic achievement when the videos were utilized.
Seeing and Doing Science--With Video.
ERIC Educational Resources Information Center
Berger, Michelle Abel
1994-01-01
The article presents a video-based unit on camouflage for students in grades K-5, explaining how to make the classroom VCR a dynamic teaching tool. Information is offered on introducing the unit, active viewing strategies, and follow-up activities. Tips for teaching with video are included. (SM)
NASA Astrophysics Data System (ADS)
Veglio, E.; Graves, L. W.; Bank, C. G.
2014-12-01
We designed various computer-based applications and videos as educational resources for undergraduate courses at the University of Toronto in the Earth Science Department. These resources were developed in effort to enhance students' self-learning of key concepts as identified by educators at the department. The interactive learning modules and videos were created using the programs MATLAB and Adobe Creative Suite 5 (Photoshop and Premiere) and range from optical mineralogy (extinction and Becke line), petrology (equilibrium melting in 2-phase systems), crystallography (crystal systems), geophysics (gravity anomaly), and geologic history (evolution of Canada). These resources will be made available for students on internal course websites as well as through the University of Toronto Earth Science's website (www.es.utoronto.ca) where appropriate; the video platform YouTube.com may be used to reach a wide audience and promote the material. Usage of the material will be monitored and feedback will be collected over the next academic year in order to gage the use of these interactive learning tools and to assess if these computer-based applications and videos foster student engagement and active learning, and thus offer an enriched learning experience.
2005-01-01
Sequencing of the human genome has ushered in a new era of biology. The technologies developed to facilitate the sequencing of the human genome are now being applied to the sequencing of other genomes. In 2004, a partnership was formed between Washington University School of Medicine Genome Sequencing Center's Outreach Program and Washington University Department of Biology Science Outreach to create a video tour depicting the processes involved in large-scale sequencing. “Sequencing a Genome: Inside the Washington University Genome Sequencing Center” is a tour of the laboratory that follows the steps in the sequencing pipeline, interspersed with animated explanations of the scientific procedures used at the facility. Accompanying interviews with the staff illustrate different entry levels for a career in genome science. This video project serves as an example of how research and academic institutions can provide teachers and students with access and exposure to innovative technologies at the forefront of biomedical research. Initial feedback on the video from undergraduate students, high school teachers, and high school students provides suggestions for use of this video in a classroom setting to supplement present curricula. PMID:16341256
NASA Astrophysics Data System (ADS)
Allain, Rhett
2016-05-01
We currently live in a world filled with videos. There are videos on YouTube, feature movies and even videos recorded with our own cameras and smartphones. These videos present an excellent opportunity to not only explore physical concepts, but also inspire others to investigate physics ideas. With video analysis, we can explore the fantasy world in science-fiction films. We can also look at online videos to determine if they are genuine or fake. Video analysis can be used in the introductory physics lab and it can even be used to explore the make-believe physics embedded in video games. This book covers the basic ideas behind video analysis along with the fundamental physics principles used in video analysis. The book also includes several examples of the unique situations in which video analysis can be used.
Application of Core Science Concepts Using Digital Video: A "Hands-On" Laptop Approach
ERIC Educational Resources Information Center
Jarvinen, Michael Keith; Jarvinen, Lamis Zaher; Sheehan, Danielle N.
2012-01-01
Today's undergraduates are highly engaged in a variety of social media outlets. Given their comfort with technology, we wondered if we could use this phenomenon to teach science-related material. We asked students to use freeware to make a short video with text, images, and music as a way to explain scientific concepts that are traditionally…
ERIC Educational Resources Information Center
Kwah, Helen
2012-01-01
In their paper, Munoz and El-Hani propose to bring video games into science classrooms to promote culturally sensitive ethics and citizenship education. Instead of bringing "educational" games, Munoz and El-Hani take a more creative route and include games such as Fallout 3[R] precisely because they are popular and they reproduce ideological and…
ERIC Educational Resources Information Center
Pennock, Phyllis Haugabook; Schwartz, Renee' S.
2012-01-01
This action research project describes the methods an African-American female instructor used when introducing biology-related video clips with a multicultural component to predominantly white pre-service elementary students. Studies show that introducing multiculturalism into classrooms is crucial for students and teachers. Multicultural…
78 FR 35617 - President's Council of Advisors on Science and Technology (PCAST)
Federal Register 2010, 2011, 2012, 2013, 2014
2013-06-13
..., July 18, 2013; 9:00 a.m.-12:00 p.m. ADDRESSES: National Academy of Sciences (in the Lecture Room), 2101...://whitehouse.gov/ostp/pcast . A live video webcast and an archive of the webcast after the event are expected to be available at http://whitehouse.gov/ostp/pcast . The archived video will be available within one...
Using Self-Reflection to Increase Science Process Skills in the General Chemistry Laboratory
ERIC Educational Resources Information Center
Veal, William R.; Taylor, Dawne; Rogers, Amy L.
2009-01-01
Self-reflection is a tool of instruction that has been used in the science classroom. Research has shown great promise in using video as a learning tool in the classroom. However, the integration of self-reflective practice using video in the general chemistry laboratory to help students develop process skills has not been done. Immediate video…
Using Video Analysis and Biomechanics to Engage Life Science Majors in Introductory Physics
NASA Astrophysics Data System (ADS)
Stephens, Jeff
There is an interest in Introductory Physics for the Life Sciences (IPLS) as a way to better engage students in what may be their only physical science course. In this talk I will present some low cost and readily available technologies for video analysis and how they have been implemented in classes and in student research projects. The technologies include software like Tracker and LoggerPro for video analysis and low cost high speed cameras for capturing real world events. The focus of the talk will be on content created by students including two biomechanics research projects performed over the summer by pre-physical therapy majors. One project involved assessing medial knee displacement (MKD), a situation where the subject's knee becomes misaligned during a squatting motion and is a contributing factor in ACL and other knee injuries. The other project looks at the difference in landing forces experienced by gymnasts and cheer-leaders while performing on foam mats versus spring floors. The goal of this talk is to demonstrate how easy it can be to engage life science majors through the use of video analysis and topics like biomechanics and encourage others to try it for themselves.
My Green Car: Taking it to the Streets (Ep. 3) â DOE Lab-Corps Video Series
Saxena, Samveg; Shah, Nihar; Hansen, Dana
2018-06-12
The researcher team finds enthusiastic consumers at familiar Berkeley hangouts. Then Industry Mentor Russell Carrington pushes the group to consider who will pay for the information the fuel economy app provides. What makes a new technology compelling enough to transition out of the lab and become a consumer product? Thatâs the question Berkeley Lab researchers Samveg Saxena, Nihar Shah, and Dana Hansen plus industry mentor Russell Carrington set out to answer for MyGreenCar, an app providing personalized fuel economy or electric vehicle range estimates for consumers researching new cars. DOEâs Lab-Corps program offered the technology team some answers. The EERE-funded program, based on the National Science Foundationâs I-Corps⢠model for entrepreneurial training, provides tools and training to move energy-related inventions to the marketplace. During Lab-Corpâs intensive six-week session, technology teams interview 100 customer and value chain members to discover which potential products based on their technologies will have significant market pull. A six video series follows the MyGreenCar teamâs Lab-Corps experience, from pre-training preparation with the Labâs Innovation and Partnerships Office through the ups and downs of the customer discovery process. Will the app make it to the marketplace? Youâll just have to watch.
My Green Car: Painting Motor City Green (Ep. 2) – DOE Lab-Corps Video Series
DOE Office of Scientific and Technical Information (OSTI.GOV)
Saxena, Samveg; Shah, Nihar; Hansen, Dana
The Lab’s MyGreenCar team kicks off its customer discovery process in Detroit with a business boot camp designed for scientists developing energy-related technologies. Customer interviews lead to late night discussions and insights on less-than-receptive consumers. Back in Berkeley, the team decides to fine tune targeted customer segments. What makes a new technology compelling enough to transition out of the lab and become a consumer product? That’s the question Berkeley Lab researchers Samveg Saxena, Nihar Shah, and Dana Hansen plus industry mentor Russell Carrington set out to answer for MyGreenCar, an app providing personalized fuel economy or electric vehicle range estimatesmore » for consumers researching new cars. DOE’s Lab-Corps program offered the technology team some answers. The EERE-funded program, based on the National Science Foundation’s I-Corps™ model for entrepreneurial training, provides tools and training to move energy-related inventions to the marketplace. During Lab-Corp’s intensive six-week session, technology teams interview 100 customer and value chain members to discover which potential products based on their technologies will have significant market pull. A six video series follows the MyGreenCar team’s Lab-Corps experience, from pre-training preparation with the Lab’s Innovation and Partnerships Office through the ups and downs of the customer discovery process. Will the app make it to the marketplace? You’ll just have to watch.« less
My Green Car: The Adventure Begins (Ep. 1) – DOE Lab-Corps Video Series
DOE Office of Scientific and Technical Information (OSTI.GOV)
Saxena, Samveg; Shah, Nihar; Hansen, Dana
One key difference between a great technology that stays in the lab and one that reaches the marketplace is customer interest. In Episode 1, the Lab’s MyGreenCar team gets ready to step outside the lab and test their technology’s value to consumers in a scientific way. What makes a new technology compelling enough to transition out of the lab and become a consumer product? That’s the question Berkeley Lab researchers Samveg Saxena, Nihar Shah, and Dana Hansen plus industry mentor Russell Carrington set out to answer for MyGreenCar, an app providing personalized fuel economy or electric vehicle range estimates formore » consumers researching new cars. DOE’s Lab-Corps program offered the technology team some answers. The EERE-funded program, based on the National Science Foundation’s I-Corps™ model for entrepreneurial training, provides tools and training to move energy-related inventions to the marketplace. During Lab-Corp’s intensive six-week session, technology teams interview 100 customer and value chain members to discover which potential products based on their technologies will have significant market pull. A six video series follows the MyGreenCar team’s Lab-Corps experience, from pre-training preparation with the Lab’s Innovation and Partnerships Office through the ups and downs of the customer discovery process. Will the app make it to the marketplace? You’ll just have to watch.« less
The student with a thousand faces: from the ethics in video games to becoming a citizen
NASA Astrophysics Data System (ADS)
Muñoz, Yupanqui J.; El-Hani, Charbel N.
2012-12-01
Video games, as technological and cultural artifacts of considerable influence in the contemporary society, play an important role in the construction of identities, just as other artifacts (e.g., books, newspapers, television) played for a long time. In this paper, we discuss this role by considering video games under two concepts, othering and technopoly, and focus on how these concepts demand that we deepen our understanding of the ethics of video games. We address here how the construction of identities within video games involves othering process, that is, processes through which, when signifying and identifying `Ourselves', we create and marginalize `Others'. Moreover, we discuss how video games can play an important role in the legitimation of the technopoly, understood as a totalitarian regime related to science, technology and their place in our societies. Under these two concepts, understanding the ethics of video games goes beyond the controversy about their violence. The main focus of discussion should lie in how the ethics of video games is related to their part in the formation of the players' citizenship. Examining several examples of electronic games, we consider how video games provide a rich experience in which the player has the opportunity to develop a practical wisdom ( phronesis), which can lead her to be a virtuous being. However, they can be also harmful to the moral experiences of the subjects when they show unethical contents related to othering processes that are not so clearly and openly condemned as violence, as in the cases of sexism, racism or xenophobia. Rather than leading us to conclude that video games needed to be banned or censored, this argument makes us highlight their role in the (science) education of critical, socially responsible, ethical, and politically active citizens, precisely because they encompass othering processes and science, technology, and society relationships.
The Forgetful Professor and the Space Biology Adventure
NASA Technical Reports Server (NTRS)
Massa, Gioia D.; Jones, Wanda; Munoz, Angela; Santora, Joshua
2014-01-01
This video was created as one of the products of the 2013 ISS Faculty Fellows Summer Program. Our High School science teacher faculty fellows developed this video as an elementary/middle school education component. The video shows a forgetful professor who is trying to remember something, and along the journey she learns more about the space station, space station related plant science, and the Kennedy Space Center. She learns about the Veggie hardware, LED lighting for plant growth, the rotating garden concept, and generally about space exploration and the space station. Lastly she learns about the space shuttle Atlantis.
Video Analysis of Muscle Motion
ERIC Educational Resources Information Center
Foster, Boyd
2004-01-01
In this article, the author discusses how video cameras can help students in physical education and sport science classes successfully learn and present anatomy and kinesiology content at levels. Video analysis of physical activity is an excellent way to expand student knowledge of muscle location and function, planes and axes of motion, and…
Using Citizen Science to Close Gaps in Cabled Ocean Observatory Research
NASA Astrophysics Data System (ADS)
Morley, M. G.; Moran, K.; Riddell, D. J.; Hoeberechts, M.; Flagg, R.; Walsh, J.; Dobell, R.; Longo, J.
2015-12-01
Ocean Networks Canada operates the world-leading NEPTUNE and VENUS cabled ocean observatories off the west coast of British Columbia, and a community observatory in Cambridge Bay, Nunavut. Continuous power and connectivity permit large volumes of data to be collected and made available to scientists and citizens alike over the Internet through a web-based interface. The Oceans 2.0 data management system contains over one quarter petabyte of data, including more than 20,000 hours of video from fixed seafloor cameras and a further 8,000 hours of video collected by remotely operated vehicles. Cabled observatory instrument deployments enable the collection of high-frequency, long-duration time series of data from a specific location. This enables the study of important questions such as whether effects of climate change—for instance, variations in temperature or sea-level—are seen over the long term. However, cabled observatory monitoring also presents challenges to scientific researchers: the overwhelming volume of data and the fixed spatial location can be barriers to addressing some big questions. Here we describe how Ocean Networks Canada is using Citizen Science to address these limitations and supplement cabled observatory research. Two applications are presented: Digital Fishers is a crowd-sourcing application in which participants watch short deep-sea video clips and make annotations based on scientific research questions. To date, 3,000 participants have contributed 140,000 scientific observations on topics including sablefish abundance, hydrothermal vent geology and deep-sea feeding behaviour. Community Fishers is a program in which ordinary citizens aboard vessels of opportunity collect ocean data including water temperature, salinity, dissolved oxygen and chlorophyll. The program's focus is to directly address the typical quality concerns around data that are collected using a citizen science approach. This is done by providing high quality scientific instruments and basic (but imperative) training to the citizens and vessel operators who participate. The data are downloaded using a specially designed tablet app, and then transmitted to Oceans 2.0 where raw and corrected data and metadata are made available through the web in real-time.
Studying Upper-Limb Amputee Prosthesis Use to Inform Device Design
2016-10-01
study of the resulting videos led to a new prosthetics-use taxonomy that is generalizable to various levels of amputation and terminal devices. The...taxonomy was applied to classification of the recorded videos via custom tagging software with midi controller interface. The software creates...a motion capture studio and video cameras to record accurate and detailed upper body motion during a series of standardized tasks. These tasks are
NASA Astrophysics Data System (ADS)
Davey, B.; Davis, H. B.; Harper-Neely, J.; Bowers, S.
2017-12-01
NASA eClips™ is a multi-media educational program providing educational resources relevant to the formal K-12 classroom. Science content for the NASA eClips™ 4D elements is drawn from all four divisions of the Science Mission Directorate (SMD) as well as cross-divisional topics. The suite of elements fulfills the following SMD education objectives: Enable STEM education, Improve U.S. scientific literacy, Advance national education goals (CoSTEM), and Leverage efforts through partnerships. A component of eClips™ was the development of NASA Spotlite videos (student developed videos designed to increase student literacy and address misconceptions of other students) by digital media students. While developing the Sptolite videos, the students gained skills in teamwork, working in groups to accomplish a task, and how to convey specific concepts in a video. The teachers felt the video project was a good fit for their courses and enhanced what the students were already learning. Teachers also reported that the students learned knowledge and skills that would help them in future careers including how to gain a better understanding of a project and the importance of being knowledgeable about the topic. The student developed eClips videos were then used as part of interactive lessons to help other students learn about key science concepts. As part of our research, we established a quasi-experimental design where one group of students received the intervention including the Spotlite videos (intervention group) and one group did not receive the intervention (comparison group). An overall comparison of post scores between intervention group and comparison group students showed intervention groups had significantly higher scores in three of the four content areas - Ozone, Clouds, and Phase Change.
Destroying iPhones: Feral science and the antithetical citizen.
Michael, Mike
2017-10-01
This exploratory article considers the implications of a particular genre - YouTube videos of iPhone destruction - for the Citizen Science and Public Understanding of Science/Public Engagement with Science and Technology. Situating this genre within a broader TV tradition of 'destructive testing' programmes, there is a description of the forms of destruction visited upon the iPhone, and an analysis of the features shared by the videos (e.g. mode of address, enactments of the experiment). Drawing on the notion of the 'idiotic', there is a discussion of the genre that aims to treat its evident lack of scientific and citizenly 'seriousness' productively. In the process of this discussion, the notions of 'feral science' and 'antithetical citizenship' are proposed, and some of their ramifications for Citizen Science and Public Understanding of Science/Public Engagement with Science and Technology presented.
Designing physics video hooks for science students
NASA Astrophysics Data System (ADS)
McHugh, M.; McCauley, V.
2016-01-01
This paper offers an insight into the design structure of physics video hooks that were developed by the Science Education Resource design team in the school of education (SOE) in National University of Ireland, Galway (NUI Galway). A hook, is an instructional technique used to stimulate student attention (Hunter 1994, Lemov 2010), interest (Jewett 2013) and engagement (McCrory 2011, Riendeau 2013). The physics video hooks followed a design framework that is illustrated below by breaking down the centre of gravity (COG) hook. Various design principles and elements embedded within the COG hook are presented with examples and the time they occur within the video. The intention of this article is that the design can be replicated and modified to aid teachers and designers in the development of a multitude of classroom based multimedia resources.
A Continuing Engineering Education Program Utilizing Video Tape
ERIC Educational Resources Information Center
Biedenbach, Joseph M.
1970-01-01
Radio Corporation of America has developed a series of courses on video tape for use with their engineering staffs at locations throughout the country. The courses include such topics as FORTRAN Programming, Engineering Mathematics, and Holography. Thirty-six course topics are proposed to date. (MF)
ERIC Educational Resources Information Center
Calandra, Brendan; Brantley-Dias, Laurie; Yerby, Johnathan; Demir, Kadir
2018-01-01
A group of preservice science teachers edited video footage of their practice teaching to identify and isolate critical incidents. They then wrote guided reflection papers on those critical incidents using different forms of media prompts while they wrote. The authors used a counterbalanced research design to compare the quality of writing that…
NASA Astrophysics Data System (ADS)
Pearson, Richard L.
2016-10-01
We have developed Astronomy4Kids to help cultivate the next generation of scientists by using technology to reach every interested child in both formal and informal learning environments. This online video series fills the void of effective STEM education tools for children under the age of 8. Our first collection of videos discuss many planetary topics, including the following: planet and moon formation theories, solar and lunar eclipses, and the seasonal effect of the Earth's tilt. As education and outreach become a larger focus of groups such as AAS and NASA, it is imperative to include programs such as Astronomy4Kids to extend these initiatives to younger age groups.Traditionally, this age group has been viewed as too young to be introduced to physics and astronomy concepts. However, child development research is consistently demonstrating the amazing plasticity of a young child's mind: the younger one is introduced to a complex concept, the easier it is to grasp later on. Following the philosophies of Fred Rogers, we present children with a real, relatable, instructor allowing them to focus on the concepts being presented.The format of Astronomy4Kids includes short instruction video clips that usually include a hands-on activity that is easily reproduced at home or in the classroom. This permits flexibility in how the video series is utilized. Within formal classroom or after-school situations, teachers and instructors can lead the discussion and activity with help from the video and supplemental materials (e.g. worksheets, concept outlines, etc.). Informal environments permit the viewer to complete the tasks on their own or simply enjoy the presentation. The video series can be found on YouTube (under "Astronomy 4 Kids") or Facebook (at www.facebook.com/astronomy4kids); we have also expanded to Instagram (www.instragram.com/astronomy4kids) and Pinterest (www.pinterest.com/astronomy4kids).
Cherry Featured in NCI’s Spotlight on Scientists Video Series | Poster
James Cherry, Ph.D., learned at an early age that education is crucial to success. He credits his mentors, some of whom include his grandmother, Shepherd University professor Burton Lidgerding, Ph.D., David Munroe, Ph.D., Frederick National Lab, and Robert J. Hohman, Ph.D., National Institute of Allergy and Infectious Diseases, for guiding him to the career he has today. Cherry, scientific program director, Office of Scientific Operations (OSO), NCI at Frederick, is one of the scientists featured in NCI’s Spotlight on Scientists video series.
Seeing Is Believing: Using Virtual Reality to Connect the Dots Between Climate Data and Reality
NASA Astrophysics Data System (ADS)
Skolnik, S.
2016-12-01
Companies like Sony, Samsung, Google, and Facebook are heavily investing in virtual reality (VR) for gaming and entertainment, and 2016 marks an important year as many affordable VR headsets are now commercially available. As VR becomes more widely adopted, one question for the science and research community is how VR can be leveraged for practical use. One answer is found in the use of VR for science storytelling and communication. VR has the potential to allow people to experience scientific content in new and engaging ways, including interacting with GIS data. By adapting data sets to create stunning, immersive visualizations and combining them with 360 video, voiceover, music and other video production techniques, we are creating a new paradigm for science communication. 360 VR content is very compelling when viewed in a VR headset and can also be accessed and viewed in a panoramic manner on the internet via websites and social media. We will discuss the proof of concept use case of a short VR 360 video which combines climate data from NASA with 360 video filmed during an extreme weather event (a blizzard). By connecting GIS data with real video footage, the viewer can gain deeper understanding of climate patterns and better comprehend the correlation between data and reality. The positive reaction this VR climate story garnered at events and conferences, such as ESIP, demonstrates the potential for scientists and researchers to communicate results, findings, and data in an engaging format. By combining GIS data and 360 video, this is a significant new approach to enhance the way that science stories are told.
Computer vision and augmented reality in gastrointestinal endoscopy
Mahmud, Nadim; Cohen, Jonah; Tsourides, Kleovoulos; Berzin, Tyler M.
2015-01-01
Augmented reality (AR) is an environment-enhancing technology, widely applied in the computer sciences, which has only recently begun to permeate the medical field. Gastrointestinal endoscopy—which relies on the integration of high-definition video data with pathologic correlates—requires endoscopists to assimilate and process a tremendous amount of data in real time. We believe that AR is well positioned to provide computer-guided assistance with a wide variety of endoscopic applications, beginning with polyp detection. In this article, we review the principles of AR, describe its potential integration into an endoscopy set-up, and envisage a series of novel uses. With close collaboration between physicians and computer scientists, AR promises to contribute significant improvements to the field of endoscopy. PMID:26133175
Nationwide Eclipse Ballooning Project
NASA Astrophysics Data System (ADS)
Colman Des Jardins, Angela; Berk Knighton, W.; Larimer, Randal; Mayer-Gawlik, Shane; Fowler, Jennifer; Harmon, Christina; Koehler, Christopher; Guzik, Gregory; Flaten, James; Nolby, Caitlin; Granger, Douglas; Stewart, Michael
2016-05-01
The purpose of the Nationwide Eclipse Ballooning Project is to make the most of the 2017 rare eclipse event in four main areas: public engagement, workforce development, partnership development, and science. The Project is focused on two efforts, both student-led: online live video of the eclipse from the edge of space and the study of the atmospheric response to the eclipse. These efforts, however, involving more than 60 teams across the US, are challenging in many ways. Therefore, the Project is leveraging the NASA Space Grant and NOAA atmospheric science communities to make it a success. The first and primary topic of this poster is the NASA Space Grant supported online live video effort. College and high school students on 48 teams from 31 states will conduct high altitude balloon flights from 15-20 locations across the 8/21/2017 total eclipse path, sending live video and images from near space to a national website. Video and images of a total solar eclipse from near space are fascinating and rare. It’s never been done live and certainly not in a network of coverage across a continent. In addition to the live video to the web, these teams are engaged in several other science experiments as secondary payloads. We also briefly highlight the eclipse atmospheric science effort, where about a dozen teams will launch over one hundred radiosondes from across the 2017 path, recording an unprecedented atmospheric data sample. Collected data will include temperature, density, wind, humidity, and ozone measurements.
NASA Astrophysics Data System (ADS)
Lewis, Christian M.
Activity Based Intelligence (ABI) is the derivation of information from a series of in- dividual actions, interactions, and transactions being recorded over a period of time. This usually occurs in Motion imagery and/or Full Motion Video. Due to the growth of unmanned aerial systems technology and the preponderance of mobile video devices, more interest has developed in analyzing people's actions and interactions in these video streams. Currently only visually subjective quality metrics exist for determining the utility of these data in detecting specific activities. One common misconception is that ABI boils down to a simple resolution problem; more pixels and higher frame rates are better. Increasing resolution simply provides more data, not necessary more informa- tion. As part of this research, an experiment was designed and performed to address this assumption. Nine sensors consisting of four modalities were place on top of the Chester F. Carlson Center for Imaging Science in order to record a group of participants executing a scripted set of activities. The multimodal characteristics include data from the visible, long-wave infrared, multispectral, and polarimetric regimes. The activities the participants were scripted to cover a wide range of spatial and temporal interactions (i.e. walking, jogging, and a group sporting event). As with any large data acquisition, only a subset of this data was analyzed for this research. Specifically, a walking object exchange scenario and simulated RPG. In order to analyze this data, several steps of preparation occurred. The data were spatially and temporally registered; the individual modalities were fused; a tracking algorithm was implemented, and an activity detection algorithm was applied. To develop a performance assessment for these activities a series of spatial and temporal degradations were performed. Upon completion of this work, the ground truth ABI dataset will be released to the community for further analysis.
Garrouste, Romain
2017-05-24
Recently a correspondence in Zootaxa (Ceríaco et al., 2016) with more than 450 signatories including taxonomists, curators and other taxonomy users from all continents has received wide attention and has stimulated extensive discussion (a true buzz) around the possible interpretations of the Code (ICZN) about photography in taxonomy (Researchgate website link). This short note was necessary to recall the necessity of preserved specimens as vouchers for taxonomy, in response to photography-based taxonomy (PBT) as defended by Pape et al. (2016), and in a broad sense, for all the life sciences. This had been widely discussed and argued by Dubois & Nemésio (2007) who concluded on the importance of vouchers in taxonomy. But if the subject of these papers and discussions are about photography as the only way to document a new species, none of them discussed really what photography could represent in enhancing knowledge in natural sciences based on collections of specimens including type series and in association with other media (video and sound).
Capturing Change: Integrating Art and Science
NASA Astrophysics Data System (ADS)
Gillerman, J.
2011-12-01
The evolving capabilities of interactive media have broadened the potential, and the challenges, of sharing scientific knowledge. From video capture to mobile devices, new technologies have enabled artists to tackle previously demanding or out-of-reach topics and new avenues of dissemination of both art and science. These changes and capabilities affect not only the context and possibilities of scientific data collection, but also how information is presented and communicated innovatively to the public. When recording video of science material whether it is of a Ridley Sea Turtle laying eggs on a beach in Costa Rica, an active lava flow from the volcano Kilauea in Hawaii, or solar eclipses in remote locations around the world, one has to be prepared technically and artistically, not to mention patient in specialized and/or challenging conditions to capture video that satisfies the scientific and artistic imagination. This presentation will include material from varied natural phenomena, creative interfacing in a multimedia context integrating art, science, culture and technology to reach a broad and diverse public, and teaching the integration of art and science through varied art media. (http://www.vipervertex.com).
Automated fall detection on privacy-enhanced video.
Edgcomb, Alex; Vahid, Frank
2012-01-01
A privacy-enhanced video obscures the appearance of a person in the video. We consider four privacy enhancements: blurring of the person, silhouetting of the person, covering the person with a graphical box, and covering the person with a graphical oval. We demonstrate that an automated video-based fall detection algorithm can be as accurate on privacy-enhanced video as on raw video. The algorithm operated on video from a stationary in-home camera, using a foreground-background segmentation algorithm to extract a minimum bounding rectangle (MBR) around the motion in the video, and using time series shapelet analysis on the height and width of the rectangle to detect falls. We report accuracy applying fall detection on 23 scenarios depicted as raw video and privacy-enhanced videos involving a sole actor portraying normal activities and various falls. We found that fall detection on privacy-enhanced video, except for the common approach of blurring of the person, was competitive with raw video, and in particular that the graphical oval privacy enhancement yielded the same accuracy as raw video, namely 0.91 sensitivity and 0.92 specificity.
The Universe Adventure - Video Contest
high school students to share their science know-how with the world. By joining our Student Video , 2009, and the contest is open to California high school students only. Examples of student videos that to engage high school teachers and their students in a creative learning process combining social
The Nuclear Science Division has produced a 25 minute video called The Cosmic Connection. The narrator and author is Tim Middleton, a teacher from Austin, Texas. This video describes cosmic rays and and Mount Diablo are shown. The video is suitable for grades 6 - 12. It can be found at http
Using Video Games to Understand Thermoregulation
ERIC Educational Resources Information Center
Dibley, Jeremiah; Parish, Jamie
2007-01-01
Funded by the U.S. Department of Education, a research project was conducted to evaluate the effectiveness of video games as inquiry-based learning experiences for the science classroom. As a result, the video game, "Creature Control: The Quest for Homeostasis" was developed and field-tested in select middle schools in the United States.…
NASA Astrophysics Data System (ADS)
Bellocchi, Alberto; Mills, Kathy A.; Ritchie, Stephen M.
2016-09-01
The enactment of learning to become a science teacher in online mode is an emotionally charged experience. We attend to the formation, maintenance and disruption of social bonds experienced by online preservice science teachers as they shared their emotional online learning experiences through blogs, or e-motion diaries, in reaction to videos of face-to-face lessons. A multi-theoretic framework drawing on microsociological perspectives of emotion informed our hermeneutic interpretations of students' first-person accounts reported through an e-motion diary. These accounts were analyzed through our own database of emotion labels constructed from the synthesis of existing literature on emotion across a range of fields of inquiry. Preservice science teachers felt included in the face-to-face group as they watched videos of classroom transactions. The strength of these feelings of social solidarity were dependent on the quality of the video recording. E-motion diaries provided a resource for interactions focused on shared emotional experiences leading to formation of social bonds and the alleviation of feelings of fear, trepidation and anxiety about becoming science teachers. We offer implications to inform practitioners who wish to improve feelings of inclusion amongst their online learners in science education.
From The Horse's Mouth: Engaging With Geoscientists On Science
NASA Astrophysics Data System (ADS)
Katzenberger, J.; Morrow, C. A.; Arnott, J. C.
2011-12-01
"From the Horse's Mouth" is a project of the Aspen Global Change Institute (AGCI) that utilizes selected short video clips of scientists presenting and discussing their research in an interdisciplinary setting at AGCI as the core of an online interactive set of learning modules in the geosciences for grades 9-12 and 1st and 2nd year undergraduate students. The video archive and associated material as is has limited utility, but here we illustrate how it can be leveraged for educational purposes by a systematic mining of the resource integrated with a variety of supplemental user experiences. The project furthers several broad goals to: (a) improve the quality of formal and informal geoscience education with an emphasis on 9-12 and early undergraduate, (b) encourage and facilitate the engagement of geoscientists to strengthen STEM education by leveraging AGCI's interdisciplinary science program for educational purposes, (c) explore science as a human endeavor by providing a unique view of how scientists communicate in a research setting, potentially stimulating students to consider traditional and non-traditional geoscience careers, (d) promote student understanding of scientific methodology and inquiry, and (e) further student appreciation of the role of science in society, particularly related to understanding Earth system science and global change. The resource material at the core of this project is a videotape record of presentation and discussion among leading scientists from 35 countries participating in interdisciplinary workshops at AGCI on a broad array of geoscience topics over a period of 22 years. The unique archive represents approximately 1200 hours of video footage obtained over the course of 43 scientific workshops and 62 hours of public talks. The full spectrum of material represents scientists active on all continents with a diverse set of backgrounds and academic expertise in both natural and social sciences. We report on the video database resource, our data acquisition protocols, conceptual design for the learning modules, excerpts from the video archive illustrating both geoscience content utilized in educational module development and examples of video clips that explore the process of science and its nature as a human endeavor. A prototype of the user interface featuring a navigational strategy, a discussion of both content and process goals represented in the pilot material and its use in both formal and informal settings are presented.
Teaching Introductory Chemistry with Videocassette Presentations.
ERIC Educational Resources Information Center
Enger, John; And Others
Reported here is the development and evaluation of an extensive series of video-cassette presentations developed for introductory chemical education. In measures of course achievement, students instructed by the video-cassette-discussion format received higher average scores than those taught by live lecture methods. A survey showed that the…
Scientists feature their work in Arctic-focused short videos by FrontierScientists
NASA Astrophysics Data System (ADS)
Nielsen, L.; O'Connell, E.
2013-12-01
Whether they're guiding an unmanned aerial vehicle into a volcanic plume to sample aerosols, or documenting core drilling at a frozen lake in Siberia formed 3.6 million years ago by a massive meteorite impact, Arctic scientists are using video to enhance and expand their science and science outreach. FrontierScientists (FS), a forum for showcasing scientific work, produces and promotes radically different video blogs featuring Arctic scientists. Three- to seven- minute multimedia vlogs help deconstruct researcher's efforts and disseminate stories, communicating scientific discoveries to our increasingly connected world. The videos cover a wide range of current field work being performed in the Arctic. All videos are freely available to view or download from the FrontierScientists.com website, accessible via any internet browser or via the FrontierScientists app. FS' filming process fosters a close collaboration between the scientist and the media maker. Film creation helps scientists reach out to the public, communicate the relevance of their scientific findings, and craft a discussion. Videos keep audience tuned in; combining field footage, pictures, audio, and graphics with a verbal explanation helps illustrate ideas, allowing one video to reach people with different learning strategies. The scientists' stories are highlighted through social media platforms online. Vlogs grant scientists a voice, letting them illustrate their own work while ensuring accuracy. Each scientific topic on FS has its own project page where easy-to-navigate videos are featured prominently. Video sets focus on different aspects of a researcher's work or follow one of their projects into the field. We help the scientist slip the answers to their five most-asked questions into the casual script in layman's terms in order to free the viewers' minds to focus on new concepts. Videos are accompanied by written blogs intended to systematically demystify related facts so the scientists can focus on presenting what they're passionate about, not get bogged down by basic groundwork. Vlogs and short video bios showcase the enthusiasm and personality of the scientists, an important ingredient in crafting compelling videos. Featured scientists become better communicators, and learn to bring their research to life. When viewers see that genuine wonder, they can be motivated to ask questions and pursue more information about the topic, broadening community participation. The website interface opens the door to audience discussion. Digital media is a community builder, an inclusive tool that lets people continents-apart engage with compelling stories and then interact. Internet videos have become a means of supplementing face-to-face education; video reaches people, it's informal self-education from the comfort of one's own computer screen. FS uses videos and social media as part of an education outreach effort directed at lifelong learners. We feature not only scientists, but also teachers who've gone into the field to add to their own science knowledge, and to bring back new lessons for their students. Students who are exposed to FS videos see science in action in the professional world, which might inspire them in a STEM academic and career path, encouraging the next generation of researchers, as well as scientific and environmental literacy.
Sanchez, Christopher A
2012-02-01
Although previous research has demonstrated that performance on visuospatial assessments can be enhanced through relevant experience, an unaddressed question is whether such experience also produces a similar increase in target domains (such as science learning) where visuospatial abilities are directly relevant for performance. In the present study, participants completed either spatial or nonspatial training via interaction with video games and were then asked to read and learn about the geologic topic of plate tectonics. Results replicate the benefit of playing appropriate video games in enhancing visuospatial performance and demonstrate that this facilitation also manifests itself in learning science topics that are visuospatial in nature. This novel result suggests that visuospatial training not only can impact performance on measures of spatial functioning, but also can affect performance in content areas in which these abilities are utilized.
ERIC Educational Resources Information Center
1999
In early childhood settings, an emphasis on preventing discipline problems rather than only dealing with crises as they occur will result in a calmer classroom atmosphere and more teachable time. As Part 1 of a 3-part video series designed to help adults working with 3- to 8-year-olds use a proactive approach to prevent discipline problems, this…
Is there life out there ? - A new series for the ESA's Web TV
NASA Astrophysics Data System (ADS)
Clervoy, J. F.; Coliolo, F.
2012-09-01
The European Space Agency, ESA, is preparing a new outreach project: a series of short videos for the ESA's Web TV dedicated to the search for life in the Universe. The rationale behind this pilot project is to use stunning images to attract the attention together with a scientific content accessible to people of varying ages, education levels and cultural outlook. We intent to work with scientists across Europe in order to bring the public on a journey from the boundaries of the Cosmos to the core of the Earth looking for the ingredients necessary for life to form and evolve. Our main objectives are: to share discovery, curiosity and sense of adventure in order to make the public a player in the quest of knowledge about who we are, and where do we come from; to educate and engage different target audiences about European space science and exploration activities; encourage international partnerships. I will present you the first trailer that we have realised with two scientists: André Brack, Astrobiologist, Honorary Director of Research at the CNRS, Orleans, France and Gian Gabriele Ori, Research professor in Geology, and Director of the IRSPS, International Reaserch School of Planetary Science, Pescara, Italy. This first presentation gives an overview of the « exobiological » places beyond the Earth and highlights the importance of comparative planetology for better understand our planet. We would like to share with you ideas and advices in order to produce and diffuse this series in the most efficient way.
Getting a Job: Educators' Guides and Supporting Documents
ERIC Educational Resources Information Center
PEPNet 2, 2013
2013-01-01
This paper presents a collection of videos that provide ideas on getting jobs for educators. Contents include: (1) Educator's Guide: Introduction to the Video Series; (2) Educator's Guide: Your Journey; (3) Educator's Guide: Your Rights and Responsibilities; (4) Educator's Guide: Introduction to Vocational Rehabilitation; (5) Educator's Guide:…
An Exploration of Prospective Teachers' Learning of Clinical Interview Techniques
ERIC Educational Resources Information Center
Groth, Randall E.; Bergner, Jennifer A.; Burgess, Claudia R.
2016-01-01
The present study followed four prospective teachers through the process of learning to interview during an undergraduate research project experience. Participants conducted and video recorded a series of interviews with children. They also carried out guided analyses of the videos and written artefacts from the interviews to formulate conjectures…
Camera Operator and Videographer
ERIC Educational Resources Information Center
Moore, Pam
2007-01-01
Television, video, and motion picture camera operators produce images that tell a story, inform or entertain an audience, or record an event. They use various cameras to shoot a wide range of material, including television series, news and sporting events, music videos, motion pictures, documentaries, and training sessions. Those who film or…
ERIC Educational Resources Information Center
McCorkle, Sarapage
This instructional series is designed to enhance the teaching of U.S. history in middle and junior high school classes. This particular school resource package is comprised of three instructional videos, a teacher utilization video, a poster, and other related print materials. Each 20-minute instructional program focuses on an important issue…
Choosing Among Causal Agents in a Dynamic Environment
2009-07-30
Participants in a video game environment were required to make a series of decisions in which they must identify which of three targets was causing a...was higher but not when prior video game experience was controlled for. In contrast, women observed their targets for much longer before making a
Interactive Television: The Influence of User Control and Interactive Structure.
ERIC Educational Resources Information Center
Gagnon, Diana; And Others
A series of studies underway at the Audience Research Facility at MIT (the Massachusetts Institute of Technology) are examining the influence of interactive video on learning and entertainment television viewing. The first study compared the learning of spatial content from interactive (user controlled video games) versus observational…
Video streaming into the mainstream.
Garrison, W
2001-12-01
Changes in Internet technology are making possible the delivery of a richer mixture of media through data streaming. High-quality, dynamic content, such as video and audio, can be incorporated into Websites simply, flexibly and interactively. Technologies such as G3 mobile communication, ADSL, cable and satellites enable new ways of delivering medical services, information and learning. Systems such as Quicktime, Windows Media and Real Video provide reliable data streams as video-on-demand and users can tailor the experience to their own interests. The Learning Development Centre at the University of Portsmouth have used streaming technologies together with e-learning tools such as dynamic HTML, Flash, 3D objects and online assessment successfully to deliver on-line course content in economics and earth science. The Lifesign project--to develop, catalogue and stream health sciences media for teaching--is described and future medical applications are discussed.
The Effect of Problem-Solving Video Games on the Science Reasoning Skills of College Students
NASA Astrophysics Data System (ADS)
Fanetti, Tina M.
As the world continues to rapidly change, students are faced with the need to develop flexible skills, such as science reasoning that will help them thrive in the new knowledge economy. Prensky (2001), Gee (2003), and Van Eck (2007) have all suggested that the way to engage learners and teach them the necessary skills is through digital games, but empirical studies focusing on popular games are scant. One way digital games, especially video games, could potentially be useful if there were a flexible and inexpensive method a student could use at their convenience to improve selected science reasoning skills. Problem-solving video games, which require the use of reasoning and problem solving to answer a variety of cognitive challenges could be a promising method to improve selected science reasoning skills. Using think-aloud protocols and interviews, a qualitative study was carried out with a small sample of college students to examine what impact two popular video games, Professor Layton and the Curious Village and Professor Layton and the Diabolical Box, had on specific science reasoning skills. The subject classified as an expert in both gaming and reasoning tended to use more higher order thinking and reasoning skills than the novice reasoners. Based on the assessments, the science reasoning of college students did not improve during the course of game play. Similar to earlier studies, students tended to use trial and error as their primary method of solving the various puzzles in the game and additionally did not recognize when to use the appropriate reasoning skill to solve a puzzle, such as proportional reasoning.
NASA Astrophysics Data System (ADS)
Tankersley, R. A.; Watson, M.; Windsor, J. G.; Buckley, M.; Diederick, L.
2014-12-01
Scientists conduct exciting, ground-breaking research that addresses many of world's greatest challenges. Yet, far too often, the importance, meaning, and relevance of their discoveries are never shared with persons outside their discipline. Recognizing the need for scientists to communicate more effectively with the public, the Florida Center for Ocean Sciences Education Excellence (COSEE Florida) saw an opportunity to connect the two through film. In the fall 2013, COSEE Florida launched the Ocean 180 Video Challenge to tap into the competitive spirit of scientists and inspire them to share their latest discoveries with the public. The competition encouraged scientists to submit short, 3-minute video abstracts summarizing the important findings of recent peer-reviewed papers and highlighting the relevance, meaning, and implications of the research to persons outside their discipline. Videos were initially screened and evaluated by a team of science and communication experts and the winners (from a field of ten finalists) were selected by more than 30,000 middle school students from 285 schools in 13 countries. Our presentation will review the outcomes and lessons learned from the 2014 competition and describe how contest videos are being used for professional development/training and educational purposes. We will also describe how video competitions can benefit both scientists and the target audience and be effective outreach strategies for encouraging scientists to share new discoveries and their enthusiasm for science with K-12 students and the public.
Electronic evaluation for video commercials by impression index.
Kong, Wanzeng; Zhao, Xinxin; Hu, Sanqing; Vecchiato, Giovanni; Babiloni, Fabio
2013-12-01
How to evaluate the effect of commercials is significantly important in neuromarketing. In this paper, we proposed an electronic way to evaluate the influence of video commercials on consumers by impression index. The impression index combines both the memorization and attention index during consumers observing video commercials by tracking the EEG activity. It extracts features from scalp EEG to evaluate the effectiveness of video commercials in terms of time-frequency-space domain. And, the general global field power was used as an impression index for evaluation of video commercial scenes as time series. Results of experiment demonstrate that the proposed approach is able to track variations of the cerebral activity related to cognitive task such as observing video commercials, and help to judge whether the scene in video commercials is impressive or not by EEG signals.
Bringing Evolution to a Technological Generation: A Case Study with the Video Game SPORE
ERIC Educational Resources Information Center
Poli, DorothyBelle; Berenotto, Christopher; Blankenship, Sara; Piatkowski, Bryan; Bader, Geoffrey A.; Poore, Mark
2012-01-01
The video game SPORE was found to hold characteristics that stimulate higher-order thinking even though it rated poorly for accurate science. Interested in evaluating whether a scientifically inaccurate video game could be used effectively, we exposed students to SPORE during an evolution course. Students that played the game reported that they…
NASA Technical Reports Server (NTRS)
Rogers, Melissa J. B.; Wargo, Michael J.
1999-01-01
The Demonstrator is a tool to create microgravity conditions in your classroom. A series of demonstrations is used to provide a dramatically visual, physical connection between free-fall and microgravity conditions and to understand why various types of experiments are performed under microgravity conditions. A wealth of back-round material on free-fall, microgravity, and micro-gravity sciences is available in two educational documents available through the NASA Teacher Resource Centers: Microgravity-Activity Guide for Science, Mathematics, and Technology Education, and The Mathematics of Microgravity. The remainder of this manual is divided into five sections. The first explains how to put the Microgravity Demonstrator together. The next section introduces the individual demonstrations and discusses the underlying physical science concepts. Following that are detailed steps for conducting each demonstration to make your use of the Demonstrator most effective. Next are some ideas on how to make your own Microgravity Demonstrator. The last section is a tips and troubleshooting guide for video connections and operations. If you have one of the NASA Microgravity Demonstrators, this entire manual should be useful. If you have a copy of the Microgravity Demonstrator Videotape and would like to use that as a teaching tool, the Demonstrations and Scientific Background section of this manual will give you insight into the science areas studied in microgravity.
NASA Tech Briefs, November 1996. Volume 20, No. 11
NASA Technical Reports Server (NTRS)
1996-01-01
Topics covered: Video and Imaging; Electronic Components and Circuits; Electronic Systems; Physical Sciences; Materials; Computer Programs; Mechanics; Machinery/Automation; Manufacturing/Fabrication; Mathematics and Information Sciences; Life Sciences; Books and Reports
NASA Tech Briefs, May 1996. Volume 20, No. 5
NASA Technical Reports Server (NTRS)
1996-01-01
Topics include: Video and Imaging;Electronic Components and Circuits; Electronic Systems; Physical Sciences; Materials; Computer Programs; Mechanics; Machinery/Automation; Manufacturing/Fabrication; Mathematics and Information Sciences; Life Sciences; Books and Reports
Evolution-based Virtual Content Insertion with Visually Virtual Interactions in Videos
NASA Astrophysics Data System (ADS)
Chang, Chia-Hu; Wu, Ja-Ling
With the development of content-based multimedia analysis, virtual content insertion has been widely used and studied for video enrichment and multimedia advertising. However, how to automatically insert a user-selected virtual content into personal videos in a less-intrusive manner, with an attractive representation, is a challenging problem. In this chapter, we present an evolution-based virtual content insertion system which can insert virtual contents into videos with evolved animations according to predefined behaviors emulating the characteristics of evolutionary biology. The videos are considered not only as carriers of message conveyed by the virtual content but also as the environment in which the lifelike virtual contents live. Thus, the inserted virtual content will be affected by the videos to trigger a series of artificial evolutions and evolve its appearances and behaviors while interacting with video contents. By inserting virtual contents into videos through the system, users can easily create entertaining storylines and turn their personal videos into visually appealing ones. In addition, it would bring a new opportunity to increase the advertising revenue for video assets of the media industry and online video-sharing websites.
Design of video interface conversion system based on FPGA
NASA Astrophysics Data System (ADS)
Zhao, Heng; Wang, Xiang-jun
2014-11-01
This paper presents a FPGA based video interface conversion system that enables the inter-conversion between digital and analog video. Cyclone IV series EP4CE22F17C chip from Altera Corporation is used as the main video processing chip, and single-chip is used as the information interaction control unit between FPGA and PC. The system is able to encode/decode messages from the PC. Technologies including video decoding/encoding circuits, bus communication protocol, data stream de-interleaving and de-interlacing, color space conversion and the Camera Link timing generator module of FPGA are introduced. The system converts Composite Video Broadcast Signal (CVBS) from the CCD camera into Low Voltage Differential Signaling (LVDS), which will be collected by the video processing unit with Camera Link interface. The processed video signals will then be inputted to system output board and displayed on the monitor.The current experiment shows that it can achieve high-quality video conversion with minimum board size.
Exploring the dark energy biosphere, 15 seconds at a time
NASA Astrophysics Data System (ADS)
Petrone, C.; Tossey, L.; Biddle, J.
2016-12-01
Science communication often suffers from numerous pitfalls including jargon, complexity, ageneral lack of (science) education of the audience, and short attention spans. With the Center for Dark EnergyBiosphere Investigations (C-DEBI), Delaware Sea Grant is expanding its collection of 15 Second Science videos, whichdeliver complex science topics, with visually stimulating footage and succinct audio. Featuring a diverse cast of scientistsand educators in front of the camera, we are expanded our reach into the public and classrooms. We're alsoexperimenting with smartphone-based virtual reality, for a more immersive experience into the deep! We will show youthe process for planning, producing, and posting our #15secondscience videos and VR segments, and how we areevaluating effectiveness.
The Annie Jump Cannon Video Project at the Harvard-Smithsonian Center for Astrophysics.
NASA Astrophysics Data System (ADS)
Lupfer, C.; Welther, B. L.; Griswold, A.
1993-05-01
The heart of this poster paper is the screening of the new 25-minute educational video, ``Annie and the Stars of Many Colors.'' It explores the life and work of Annie Jump Cannon through the eyes of sixth-grade students. A production of the Science Media Group at the CfA, the video was created to interest and inspire girls and minorities, in particular, to continue their study of history and physical science in high school. Recent studies show that science teachers are successfully using videotapes in the classroom to supplement traditional methods of teaching. Other reports show that capable girls and minority students tend to drop science in high school. Our goal, then, was to create a video to stimulate the curiosity and natural interest in science of these younger students. With the help of the Public Affairs Office at the CfA, we arranged to visit local schools to talk to sixth-grade science teachers and their students about the video project. Boys and girls were both eager to participate in it. By lottery, we chose a dozen youngsters of multi-cultural backgrounds to attend a three-day workshop, during which we videotaped them discovering facts about Cannon's childhood and career. Barbara Welther, historian and principal investigator, took the group to the Harvard University Archives to look at some Cannon memorabilia. To learn about spectra, each student assembled a spectroscope from a kit and observed solar lines. CfA astronomers then led the group in various activities to explore the types of stellar spectra that Cannon classified and published in The Henry Draper Catalogue 75 years ago.% and that astronomers still study today. ``Annie and the Stars of Many Colors'' shows young people actively engaged in the process of discovery and offers teachers a novel tool to stimulate discussion of topics in science, history, women's studies, and careers. It is intended for use in schools, libraries, museums, planetariums, as well as for personal interest. For more information and/or a copy of the videotape, contact the authors at the CfA, Cambridge, MA.
NASA Astrophysics Data System (ADS)
Michel, Robert G.; Cavallari, Jennifer M.; Znamenskaia, Elena; Yang, Karl X.; Sun, Tao; Bent, Gary
1999-12-01
This article is an electronic publication in Spectrochimica Acta Electronica (SAE), a section of Spectrochimica Acta Part B (SAB). The hardcopy text is accompanied by an electronic archive, stored on the CD-ROM accompanying this issue. The archive contains video clips. The main article discusses the scientific aspects of the subject and explains the purpose of the video files. Short, 15-30 s, digital video clips are easily controllable at the computer keyboard, which gives a speaker the ability to show fine details through the use of slow motion. Also, they are easily accessed from the computer hard drive for rapid extemporaneous presentation. In addition, they are easily transferred to the Internet for dissemination. From a pedagogical point of view, the act of making a video clip by a student allows for development of powers of observation, while the availability of the technology to make digital video clips gives a teacher the flexibility to demonstrate scientific concepts that would otherwise have to be done as 'live' demonstrations, with all the likely attendant misadventures. Our experience with digital video clips has been through their use in computer-based presentations by undergraduate and graduate students in analytical chemistry classes, and by high school and middle school teachers and their students in a variety of science and non-science classes. In physics teaching laboratories, we have used the hardware to capture digital video clips of dynamic processes, such as projectiles and pendulums, for later mathematical analysis.
NASA Astrophysics Data System (ADS)
Boyce, Deborah Ann
The purpose of this study was to investigate the impact of the learning video game Quizlet on students with learning disabilities in the science classroom. Specifically this study investigated (a) student academic performance, (b) student on-task behavior, and (c) student satisfaction using the learning video game. Student academic performance was measured in terms of vocabulary acquisition, and student engagement was measured in relation to on-task behaviors. Seven middle school students, three female and four male participated in the study. A single subject design with ABABAB phases and maintenance data collection was utilized. Results show that all students increased their grades in science vocabulary and increased on-task behaviors. A follow-up student satisfaction survey determined that the intervention was acceptable to all students. Additional studies to assess the effects of Quizlet are recommended.
Seri Rama: converting a shadow play puppet to Street Fighter.
Ghani, D B A
2012-01-01
Shadow puppet plays, a traditional Malaysian theater art, is slowly losing its appeal to adolescents, who prefer computer games. To help reverse this decline, the authors incorporated the traditional Seri Rama character into the Street Fighter video game. Using modeling, texturing, and animation, they developed a 3D Seri Rama prototype. Users can control Seri Rama with a PlayStation game controller.
NASA Tech Briefs, April 1997. Volume 21, No. 4
NASA Technical Reports Server (NTRS)
1997-01-01
Topics covered include: Video and Imaging; Electronic Components and Circuits; Electronic Systems; Physical Sciences; Materials; Computer Programs; Mechanics; Machinery/Automation; Manufacturing/Fabrication; Mathematics and Information Sciences; Life Sciences; Books and Reports.
Climate Connections in Virginia: Your Actions Matter
NASA Astrophysics Data System (ADS)
Hoffman, J. S.; Maurakis, E. G.
2016-12-01
Our project objectives are to educate the general public about the science of climate change on global and local scales, highlight current and potential future impacts of climate change on Virginia and its communities, define community climate resiliency and why it is important, illustrate how individuals can contribute to the resiliency of their own community by taking personal steps to be prepared for weather events and health threats related to climate change, and, foster a conversion of climate change awareness and understanding into personal action to increase readiness and resiliency in homes, schools, and communities. The communication methods used to convey climate change and resiliency information are: development of new programming for the museum's NOAA Science on a Sphere® and digital Dome theater, production of a statewide digital media series (24 audio and 12 video content pieces/year), engagement with social media platforms, a public lecture series, facilitation of resiliency-themed programming (Art Lab, Challenge Lab, EcoLab), establishment of extreme event readiness challenge workshops, and enacting community preparedness and resiliency checklist and certification programs. A front-end evaluation was conducted to survey general audience understanding of the difference between climate and weather, climate change impacts, and resilience. We seek here to share some initial content and reflection based on the first few months of this project. Funded by NOAA Award NA15SEC0080009 and the Virginia Environmental Endowment.
ERIC Educational Resources Information Center
National Science Supervisors Association, Washington, DC.
This publication provides a catalog of VHS-format videocassettes available only to members of the National Science Supervisors Association (NSSA). Topics covered are: biology, chemistry, earth sciences, environmental sciences, guidance, general sciences, health, physics, and psychology. All levels of students are represented including elementary…
Scientists as Communicators: Inclusion of a Science/Education Liaison on Research Expeditions
NASA Astrophysics Data System (ADS)
Sautter, L. R.
2004-12-01
Communication of research and scientific results to an audience outside of one's field poses a challenge to many scientists. Many research scientists have a natural ability to address the challenge, while others may chose to seek assistance. Research cruise PIs maywish to consider including a Science/Education Liaison (SEL) on future grants. The SEL is a marine scientist whose job before, during and after the cruise is to work with the shipboard scientists to document the science conducted. The SEL's role is three-fold: (1) to communicate shipboard science activities near-real-time to the public via the web; (2) to develop a variety of web-based resources based on the scientific operations; and (3) to assist educators with the integration of these resources into classroom curricula. The first role involves at-sea writing and relaying from ship-to-shore (via email) a series of Daily Logs. NOAA Ocean Exploration (OE) has mastered the use of web-posted Daily Logs for their major expeditions (see their OceanExplorer website), introducing millions of users to deep sea exploration. Project Oceanica uses the OE daily log model to document research expeditions. In addition to writing daily logs and participating on OE expeditions, Oceanica's SEL also documents the cruise's scientific operations and preliminary findings using video and photos, so that web-based resources (photo galleries, video galleries, and PhotoDocumentaries) can be developed during and following the cruise, and posted on the expedition's home page within the Oceanica web site (see URL). We have created templates for constructing these science resources which allow the shipboard scientists to assist with web resource development. Bringing users to the site is achieved through email communications to a growing list of educators, scientists, and students, and through collaboration with the COSEE network. With a large research expedition-based inventory of web resources now available, Oceanica is training teachers and college faculty on the use and incorporation of these resources into middle school, high school and introductory college classrooms. Support for a SEL on shipboard expeditions serves to catalyze the dissemination of the scientific operations to a broad audience of users.
Social Risk and Depression: Evidence from Manual and Automatic Facial Expression Analysis
Girard, Jeffrey M.; Cohn, Jeffrey F.; Mahoor, Mohammad H.; Mavadati, Seyedmohammad; Rosenwald, Dean P.
2014-01-01
Investigated the relationship between change over time in severity of depression symptoms and facial expression. Depressed participants were followed over the course of treatment and video recorded during a series of clinical interviews. Facial expressions were analyzed from the video using both manual and automatic systems. Automatic and manual coding were highly consistent for FACS action units, and showed similar effects for change over time in depression severity. For both systems, when symptom severity was high, participants made more facial expressions associated with contempt, smiled less, and those smiles that occurred were more likely to be accompanied by facial actions associated with contempt. These results are consistent with the “social risk hypothesis” of depression. According to this hypothesis, when symptoms are severe, depressed participants withdraw from other people in order to protect themselves from anticipated rejection, scorn, and social exclusion. As their symptoms fade, participants send more signals indicating a willingness to affiliate. The finding that automatic facial expression analysis was both consistent with manual coding and produced the same pattern of depression effects suggests that automatic facial expression analysis may be ready for use in behavioral and clinical science. PMID:24598859
My Green Car: The Adventure Begins (Ep. 1) â DOE Lab-Corps Video Series
Saxena, Samveg; Shah, Nihar; Hansen, Dana
2018-06-12
One key difference between a great technology that stays in the lab and one that reaches the marketplace is customer interest. In Episode 1, the Labâs MyGreenCar team gets ready to step outside the lab and test their technologyâs value to consumers in a scientific way. What makes a new technology compelling enough to transition out of the lab and become a consumer product? Thatâs the question Berkeley Lab researchers Samveg Saxena, Nihar Shah, and Dana Hansen plus industry mentor Russell Carrington set out to answer for MyGreenCar, an app providing personalized fuel economy or electric vehicle range estimates for consumers researching new cars. DOEâs Lab-Corps program offered the technology team some answers. The EERE-funded program, based on the National Science Foundationâs I-Corps⢠model for entrepreneurial training, provides tools and training to move energy-related inventions to the marketplace. During Lab-Corpâs intensive six-week session, technology teams interview 100 customer and value chain members to discover which potential products based on their technologies will have significant market pull. A six video series follows the MyGreenCar teamâs Lab-Corps experience, from pre-training preparation with the Labâs Innovation and Partnerships Office through the ups and downs of the customer discovery process. Will the app make it to the marketplace? Youâll just have to watch.
My Green Car: Painting Motor City Green (Ep. 2) â DOE Lab-Corps Video Series
Saxena, Samveg; Shah, Nihar; Hansen, Dana
2018-06-12
The Labâs MyGreenCar team kicks off its customer discovery process in Detroit with a business boot camp designed for scientists developing energy-related technologies. Customer interviews lead to late night discussions and insights on less-than-receptive consumers. Back in Berkeley, the team decides to fine tune targeted customer segments. What makes a new technology compelling enough to transition out of the lab and become a consumer product? Thatâs the question Berkeley Lab researchers Samveg Saxena, Nihar Shah, and Dana Hansen plus industry mentor Russell Carrington set out to answer for MyGreenCar, an app providing personalized fuel economy or electric vehicle range estimates for consumers researching new cars. DOEâs Lab-Corps program offered the technology team some answers. The EERE-funded program, based on the National Science Foundationâs I-Corps⢠model for entrepreneurial training, provides tools and training to move energy-related inventions to the marketplace. During Lab-Corpâs intensive six-week session, technology teams interview 100 customer and value chain members to discover which potential products based on their technologies will have significant market pull. A six video series follows the MyGreenCar teamâs Lab-Corps experience, from pre-training preparation with the Labâs Innovation and Partnerships Office through the ups and downs of the customer discovery process. Will the app make it to the marketplace? Youâll just have to watch.
Video games: a route to large-scale STEM education?
Mayo, Merrilea J
2009-01-02
Video games have enormous mass appeal, reaching audiences in the hundreds of thousands to millions. They also embed many pedagogical practices known to be effective in other environments. This article reviews the sparse but encouraging data on learning outcomes for video games in science, technology, engineering, and math (STEM) disciplines, then reviews the infrastructural obstacles to wider adoption of this new medium.
Differential Changes with Extended Practice.
1983-06-01
This project was designed to answer a series of questions involving extended practice on motor skills tasks. The tasks employed were video games , and principal interest was focused on whether: (1) performance late in practice involves fewer underlying factors than early in practice; (2) video games coverge or diverge differentially upon one another; and (3) factorial content of
Student for Student: Peer Learning in Music Higher Education
ERIC Educational Resources Information Center
Reid, Anna; Duke, Michael
2015-01-01
Students of piano and saxophone were asked to explore what peer learning meant to them. Following instrumental-based discussions, and with no intervention from faculty, the students developed a series of videos intended for use with incoming students. This article analyses the students' discussions and videos, and describes the complexity of…
Learning English with an Invisible Teacher: An Experimental Video Approach.
ERIC Educational Resources Information Center
Eisenstein, Miriam; And Others
1987-01-01
Reports on an experimental teaching approach, based on an innovative video series, used in an English-as-a-second-language (ESL) class for beginning learners. The tapes, which focused on students as they learned (with the viewers learning along with them), showed generally favorable results for ESL students. (Author/CB)
External Video for the Macintosh. Microcomputing Working Paper Series.
ERIC Educational Resources Information Center
Drexel Univ., Philadelphia, PA. Microcomputing Program.
This paper offers technical information on implementing external video capability on the Apple Macintosh Computer, which has no simple provisions for implementing this type of capability because it uses a non-standard horizontal line rate of 22.35KHz and lacks protection against the emission of RFI (radio frequency interference). The information…
Demonstration-Based Training (DBT) in the Design of a Video Tutorial for Software Training
ERIC Educational Resources Information Center
van der Meij, Hans; van der Meij, Jan
2016-01-01
This study investigates the design and effectiveness of a video tutorial for software training. In accordance with demonstration-based training, the tutorial consisted of a series of task demonstrations, with instructional features added to enhance learning. An experiment is reported in which a demonstration-only control condition was compared…
Integration of Video-Based Demonstrations to Prepare Students for the Organic Chemistry Laboratory
ERIC Educational Resources Information Center
Nadelson, Louis S.; Scaggs, Jonathan; Sheffield, Colin; McDougal, Owen M.
2015-01-01
Consistent, high-quality introductions to organic chemistry laboratory techniques effectively and efficiently support student learning in the organic chemistry laboratory. In this work, we developed and deployed a series of instructional videos to communicate core laboratory techniques and concepts. Using a quasi-experimental design, we tested the…
ERIC Educational Resources Information Center
di Giura, Marcella Beacco
1994-01-01
The problems and value of television as instructional material for the second-language classroom are discussed, and a new videocassette series produced by the journal "Francais dans le Monde" is described. Criteria for topic and segment selection are outlined, and suggestions are made for classroom use. (MSE)
Internet and Information Management. GIS Video Series No. 57. [Videotape].
ERIC Educational Resources Information Center
A M Productions Inc., Vancouver (British Columbia).
This video covers the "Internet for Information Management" session of the "Eco-Informa '96" conference. Four speakers presented information on the use of the World Wide Web to disseminate ecological information provided by their agencies. Each speaker introduced their agency, discussing its mission and the kinds of information they present over…
Astronomy4Kids: A new, online, STEM-focused, video education outreach program
NASA Astrophysics Data System (ADS)
Pearson, Richard L.; Pearson, Sarah R.
2017-06-01
Recent research indicates significant benefits of early childhood introductions to language, mathematics, and general science concepts. Specifically, a child that is introduced to a concept at a young age is more prepared to receive it in its entirety later. Astronomy4Kids was created to bring science, technology, engineering, and math (STEM) concepts to the youngest learners (those under the age of eight, or those from pre-school to about second-grade). The videos are presented in a succinct, one-on-one manner, and provide a creative learning environment for the viewers. Following the preschool education video principles established by Fred Rogers, we hope to give young children access to an expert astronomer who can explain things simply and sincerely. We believe presenting the material in this manner will make it engaging for even the youngest scholar and available to any interested party. The videos can be freely accessed at www.astronomy4kids.net.
Sixty Symbols, by The University of Nottingham
NASA Astrophysics Data System (ADS)
MacIsaac, Dan
2009-11-01
Faculty at the University of Nottingham are continuing to develop short (5-10 minutes long) insightful video-streamed vignettes for the web. Their earlier sites: Test Tube: Behind the World of Science and the widely known Periodic Table of Videos (a video on each element in the periodic table featured in WebSights last semester) have been joined by a new effort from the faculty of Physics, Astronomy and Engineering-Sixty Symbols: Videos about the Symbols of Physics and Astronomy. I liked the vignette on chi myself.
NASA Central Operation of Resources for Educators (CORE): Educational Materials Catalog
NASA Technical Reports Server (NTRS)
1999-01-01
This catalog contains order information for video cassettes with topics such as: aeronautics, earth science, weather, space exploration/satellites, life sciences, energy, living in space, manned spaceflight, social sciences, space art, space sciences, technology education and utilization, and mathematics/physics.
Coastal erosion and wetland change in Louisiana: selected USGS products
Williams, S. Jeffress; Reid, Jamey M.; Cross, VeeAnn A.; Polloni, Christopher F.
2003-01-01
This Digital Data Series (DDS) report is primarily a selection of USGS science products that were previously published as paper atlases and maps but are no longer available in their original form. We have made an attempt to preserve the paper atlases by having them scanned in an efficient compressed digital format that provides a print-on-demand as well as a programmed viewing capability of the original material. We included additional materials bearing on aspects to enhance the scientific understanding of coastal erosion and wetland loss in Louisiana. In addition, this report contains multimedia-based publications including photographs, a 48-minute video, and map tools to allow the user to experience the many scientifically based research activities that are in progress along the coast of Louisiana.
NASA Technical Reports Server (NTRS)
Ziemke, Robert A.
1990-01-01
The objective of the High Resolution, High Frame Rate Video Technology (HHVT) development effort is to provide technology advancements to remove constraints on the amount of high speed, detailed optical data recorded and transmitted for microgravity science and application experiments. These advancements will enable the development of video systems capable of high resolution, high frame rate video data recording, processing, and transmission. Techniques such as multichannel image scan, video parameter tradeoff, and the use of dual recording media were identified as methods of making the most efficient use of the near-term technology.
The use of student-driven video projects as an educational and outreach tool
NASA Astrophysics Data System (ADS)
Bamzai, A.; Farrell, W.; Klemm, T.
2014-12-01
With recent technological advances, the barriers to filmmaking have been lowered, and it is now possible to record and edit video footage with a smartphone or a handheld camera and free software. Students accustomed to documenting their every-day experiences for multimedia-rich social networking sites feel excited and creatively inspired when asked to take on ownership of more complex video projects. With a small amount of guidance on shooting primary and secondary footage and an overview of basic interview skills, students are self-motivated to identify the learning themes with which they resonate most strongly and record their footage in a way that is true to their own experience. The South Central Climate Science Center (SC-CSC) is one of eight regional centers formed by the U.S. Department of the Interior in order to provide decision makers with the science, tools, and information they need to address the impacts of climate variability and change on their areas of responsibility. An important component of this mission is to innovate in the areas of translational science and science communication. This presentation will highlight how the SC-CSC used student-driven video projects to document our Early Career Researcher Workshop and our Undergraduate Internship for Underrepresented Minorities. These projects equipped the students with critical thinking and project management skills, while also providing a finished product that the SC-CSC can use for future outreach purposes.
A Comprehensive Climate Science and Solutions Education Curriculum
NASA Astrophysics Data System (ADS)
Byrne, J. M.; Cook, J.; Little, L. J.; Peacock, K.; Sinclair, P.; Zeller, C.
2016-12-01
We are creating a broadly based curriculum for a multidisciplinary University/College course on climate change science and solutions. Climate change is a critical topic for all members of society and certainly for all students in postsecondary education. The curriculum will feature a wide range of topic presentations on the (i) science of climate change; and (ii) multidisciplinary solutions to climate change challenges. The end result will be an online textbook featuring short contributions from session participants and other invited specialists. First authors in this AGU Education Session will provide a 20-minute comprehensive lecture that will be recorded and shared as part of the online textbook. The recorded talks will be merged with author provided PowerPoint slides and appropriate high definition video footage to support the discussion, where possible. Authors will be asked to sign a waiver allowing the video recording to be part of the online textbook. Access to the videos and textbook chapters will be provided online to students registered in recognized university classes on climate change science and solutions for a modest fee.
Corrigendum: Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games.
2016-07-01
Bushman, B. J., & Whitaker, J. L. (2010). Like a magnet: Catharsis beliefs attract angry people to violent video games. Psychological Science, 21, 790-792. (Original DOI: 10.1177/0956797610369494). © The Author(s) 2016.
Teaching science through video games
NASA Astrophysics Data System (ADS)
Smaldone, Ronald A.; Thompson, Christina M.; Evans, Monica; Voit, Walter
2017-02-01
Imagine a class without lessons, tests and homework, but with missions, quests and teamwork. Video games offer an attractive educational platform because they are designed to be fun and engaging, as opposed to traditional approaches to teaching through lectures and assignments.
NASA Astrophysics Data System (ADS)
Löwe, Peter; Marín Arraiza, Paloma; Plank, Margret
2016-04-01
The influence of Free and Open Source Software (FOSS) projects on Earth and Space Science Informatics (ESSI) continues to grow, particularly in the emerging context of Data Science or Open Science. The scientific significance and heritage of FOSS projects is only to a limited amount covered by traditional scientific journal articles: Audiovisual conference recordings contain significant information for analysis, reference and citation. In the context of data driven research, this audiovisual content needs to be accessible by effective search capabilities, enabling the content to be searched in depth and retrieved. Thereby, it is ensured that the content producers receive credit for their efforts within the respective communities. For Geoinformatics and ESSI, one distinguished driver is the OSGeo Foundation (OSGeo), founded in 2006 to support and promote the interdisciplinary collaborative development of open geospatial technologies and data. The organisational structure is based on software projects that have successfully passed the OSGeo incubation process, proving their compliance with FOSS licence models. This quality assurance is crucial for the transparent and unhindered application in (Open) Science. The main communication channels within and between the OSGeo-hosted community projects for face to face meetings are conferences on national, regional and global scale. Video recordings have been complementing the scientific proceedings since 2006. During the last decade, the growing body of OSGeo videos has been negatively affected by content loss, obsolescence of video technology and dependence on commercial video portals. Even worse, the distributed storage and lack of metadata do not guarantee concise and efficient access of the content. This limits the retrospective analysis of video content from past conferences. But, it also indicates a need for reliable, standardized, comparable audiovisual repositories for the future, as the number of OSGeo projects continues to grow - and so does the number of topics to be addressed at conferences. Up to now, commercial Web 2.0 platforms like Youtube and Vimeo were used. However, these platforms lack capabilities for long-term archiving and scientific citation, such as persistent identifiers that permit the citation of specific intervals of the overall content. To address these issues, the scientific library community has started to implement improved multimedia archiving and retrieval services for scientific audiovisual content which fulfil these requirements. Using the reference case of the OSGeo conference video recordings, this paper gives an overview over the new and growing collection activities by the German National Library of Science and Technology for audiovisual content in Geoinformatics/ESSI in the TIB|AV Portal for audiovisual content. Following a successful start in 2014 and positive response from the OSGeo Community, the TIB acquisition strategy for OSGeo video material was extended to include German, European, North-American and global conference content. The collection grows steadily by new conference content and also by harvesting of past conference videos from commercial Web 2.0 platforms like Youtube and Vimeo. This positions the TIB|AV-Portal as a reliable and concise long-term resource for innovation mining, education and scholarly research within the ESSI context both within Academia and Industry.
Influencing Gameplay in Support of Early Synthetic Prototyping Studies
2016-06-01
Synthetic Prototyping, acquisition, video games, crowdsourcing, Engineering Resilient Systems, science and technology, game environment 15. NUMBER OF...even though he did not play video games for entertainment, he would find time to participate in ESP (Vogt, Megiveron, & Smith, 2015). Meckler’s...reward used in video games: 1) score systems, 2) experience points, 3) item granting, 4) collectible resources, 5) achievement systems, 6) feedback
ERIC Educational Resources Information Center
Holbert, Nathan R.; Wilensky, Uri
2014-01-01
While video games have become a source of excitement for educational designers, creating informal game experiences that players can draw on when thinking and reasoning in non-game contexts has proved challenging. In this paper we present a design principle for creating educational video games that enables players to draw on knowledge resources…
DOE Office of Scientific and Technical Information (OSTI.GOV)
Leombruni, Lisa; Paulsen, Christine Andrews
Over the course of four weeks in fall 2013, 11.7 million Americans tuned in to PBS to follow host David Pogue as he led them in search of engineering and scientific breakthroughs poised to change our world. Levitating trains, quantum computers, robotic bees, and bomb-detecting plants—these were just a few of the cutting-edge innovations brought into the living rooms of families across the country in NOVA’s four-part series, Making Stuff: Faster, Wilder, Colder, and Safer. Each of the four one-hour programs gave viewers a behind-the-scenes look at novel technologies poised to change our world—showing them how basic research and scientificmore » discovery can hold the keys to transforming how we live. Making Stuff Season 2 (MS2) combined true entertainment with educational value, creating a popular and engaging series that brought accessible science into the homes of millions. NOVA’s goal to engage the public with such technological innovation and basic research extended beyond the broadcast series, including a variety of online, educational, and promotional activities: original online science reporting, web-only short-form videos, a new online quiz-game, social media engagement and promotion, an educational outreach “toolkit” for science educators to create their own “makerspaces,” an online community of practice, a series of nationwide Innovation Cafés, educator professional development, a suite of teacher resources, an “Idealab,” participation in national conferences, and specialized station relation and marketing. A summative evaluation of the MS2 project indicates that overall, these activities helped make a significant impact on the viewers, users, and participants that NOVA reached. The final evaluation conducted by Concord Evaluation Group (CEG) confidently concluded that the broadcast, website, and outreach activities were successful at achieving the project’s intended impacts. CEG reported that the MS2 series and website content were successful in raising awareness and sparking interest in innovation, and increased public awareness that basic research leads to technological innovation; this interest was also sustained over a six month period. Efforts to create an online community of practice were also successful: the quality of collaboration increased, and community members felt supported while using Maker pedagogy. These findings provide clear evidence that large-scale science media projects like MS2 are an effective means of “moving the needle” on attitudes about and excitement for science. NOVA’s broadcast audience and ratings have always indicated that a large portion of the population is interested in and engages with educational science media on a weekly basis. Yet these evaluation results provide the empirical evidence that beyond being capable of attracting, maintaining, and growing a dedicated group of citizens interested in science, these shows—with their diverse content provided on a variety of media channels—are capable of sparking new interest in science, raising public awareness of the importance of science, and maintaining and growing that interest over time. In a country where approximately a quarter of the population doesn’t know the earth rotates around the sun,1 roughly half still don’t accept evolution,2 and about 20% don’t think climate change is happening,3 the importance of these findings cannot be overstated. The success of MS2 suggests that large-scale media projects dedicated to and linked by coverage of scientific “big ideas” are an effective means of shifting public opinion on—and improving understanding of—science. REFERENCES 1, 2 National Science Foundation, Science and Engineering Indicators (2014). Chapter 7: Science and Technology: Public Attitudes and Understanding. 3 Leiserowitz, A., Maibach, E., Roser-Renouf, C., Feinberg, G., & Rosenthal, S. (2014) Climate change in the American mind: April, 2014. Yale University and George Mason University. New Haven, CT: Yale Project on Climate Change Communication.« less
Participatory Video: Toward a Method, Advocacy and Voice (MAV) Framework
ERIC Educational Resources Information Center
Sitter, Kathleen C.
2012-01-01
Using the new conceptual framework of participatory visual media as method, advocacy and voice (MAV), the author explores an action research study using an exemplar in which advocates from the disability community created and distributed a series of videos about love and sexuality as a critical human rights issue in the disability community. The…
Commercial Video Programs: A Component to Enhance Language Skills.
ERIC Educational Resources Information Center
Linares, H. A.
After the passage of a resolution by the South Dakota Board of Regents to place greater emphasis on the study of foreign language, Northern State College introduced commercial video programs in Spanish for classroom use. After installing a parabolic antenna and the other necessary equipment, the department selected and edited a series of programs,…
Video-Out Projection and Lecture Hall Set-Up. Microcomputing Working Paper Series.
ERIC Educational Resources Information Center
Gibson, Chris
This paper details the considerations involved in determining suitable video projection systems for displaying the Apple Macintosh's screen to large groups of people, both in classrooms with approximately 25 people, and in lecture halls with approximately 250. To project the Mac screen to groups in lecture halls, the Electrohome EDP-57 video…
Gamers as Designers: A Framework for Investigating Design in Gaming Affinity Spaces
ERIC Educational Resources Information Center
Duncan, Sean C.
2010-01-01
This article addresses recent approaches to uncovering and theorizing the design activities that occur in online gaming affinity spaces. Examples are presented of productive d/Discourse present within online forums around three video game series, video games, or game platforms, and key design practices engaged upon by gamers in these spaces. It is…
Receiving Video-Based Feedback in Elite Ice-Hockey: A Player's Perspective
ERIC Educational Resources Information Center
Nelson, Lee J.; Potrac, Paul; Groom, Ryan
2014-01-01
The aim of this paper was to provide some rich insights into how an elite ice-hockey player responded to his coaches' pedagogical delivery of video-based feedback sessions. Data for this study were gathered through a series of in-depth, semi-structured interviews and a reflective log relating to those interviews. The interviews were transcribed…
ERIC Educational Resources Information Center
Pink, William T., Ed.; And Others
This second volume of selected readings is designed to accompany Video Conferences 5-9 in the series "Restructuring to Promote Learning in America's Schools." The readings in this volume explore several key issues in school restructuring. Four sections include: (1) Schools as Learning Communities; (2) Many Roads to Fundamental Reform:…
Legal and Ethical Issues in the Use of Video in Education Research. Working Paper Series.
ERIC Educational Resources Information Center
Arafeh, Sousan; McLaughlin, Mary
The National Center for Education Statistics (NCES), through the Education Statistics Services Institute, supported the research in this report to help frame future discussions about the use of video research techniques in educational settings. This paper addresses the context of technological, legal, and ethical change facing researchers who use…
Supplementing an Educational Video Series with Video-Related Classroom Activities and Materials
ERIC Educational Resources Information Center
Golos, Debbie B.; Moses, Annie M.
2015-01-01
Teachers of deaf children express concern over a lack of curricular materials appropriate for and beneficial to the deaf population, particularly for language and literacy development and in early childhood classrooms. In addition, more and more deaf children are attending classrooms in which their teachers may not be fluent in ASL. This, too,…
Latino Art & Culture: From the Series "America Past and Present." [Multimedia Resource Kit.
ERIC Educational Resources Information Center
National Museum of American Art, Washington, DC.
This resource kit contains a 26-minute video, close-captioned and subtitled in Spanish, a 68-page bilingual study guide, 10 color reproductions of paintings, and 14 slides. The video program, "Latino Voices: Artists and Community," features the work of seven contemporary Latino artists living in the United States. Through personal…
Authentic Astronomical Discovery in Planetariums: Data-Driven Immersive Lectures
NASA Astrophysics Data System (ADS)
Wyatt, Ryan Jason
2018-01-01
Planetariums are akin to “branch offices” for astronomy in major cities and other locations around the globe. With immersive, fulldome video technology, modern digital planetariums offer the opportunity to integrate authentic astronomical data into both pre-recorded shows and live lectures. At the California Academy of Sciences Morrison Planetarium, we host the monthly Benjamin Dean Astronomy Lecture Series, which features researchers describing their cutting-edge work to well-informed lay audiences. The Academy’s visualization studio and engineering teams work with researchers to visualize their data in both pre-rendered and real-time formats, and these visualizations are integrated into a variety of programs—including lectures! The assets are then made available to any other planetariums with similar software to support their programming. A lecturer can thus give the same immersive presentation to audiences in a variety of planetariums. The Academy has also collaborated with Chicago’s Adler Planetarium to bring Kavli Fulldome Lecture Series to San Francisco, and the two theaters have also linked together in live “domecasts” to share real-time content with audiences in both cities. These lecture series and other, similar projects suggest a bright future for astronomers to bring their research to the public in an immersive and visually compelling format.
Minimally invasive video-assisted thyroidectomy: Ascending the learning curve
Capponi, Michela Giulii; Bellotti, Carlo; Lotti, Marco; Ansaloni, Luca
2015-01-01
BACKGROUND: Minimally invasive video-assisted thyroidectomy (MIVAT) is a technically demanding procedure and requires a surgical team skilled in both endocrine and endoscopic surgery. The aim of this report is to point out some aspects of the learning curve of the video-assisted thyroid surgery, through the analysis of our preliminary series of procedures. PATIENTS AND METHODS: Over a period of 8 months, we selected 36 patients for minimally invasive video-assisted surgery of the thyroid. The patients were considered eligible if they presented with a nodule not exceeding 35 mm and total thyroid volume <20 ml; presence of biochemical and ultrasound signs of thyroiditis and pre-operative diagnosis of cancer were exclusion criteria. We analysed surgical results, conversion rate, operating time, post-operative complications, hospital stay and cosmetic outcomes of the series. RESULTS: We performed 36 total thyroidectomy and in one case we performed a consensual parathyroidectomy. The procedure was successfully carried out in 33 out of 36 cases (conversion rate 8.3%). The mean operating time was 109 min (range: 80-241 min) and reached a plateau after 29 MIVAT. Post-operative complications included three transient recurrent nerve palsies and two transient hypocalcemias; no definitive hypoparathyroidism was registered. The cosmetic result was considered excellent by most patients. CONCLUSIONS: Advances in skills and technology allow surgeons to easily reproduce the standard open total thyroidectomy with video-assistance. Although the learning curve represents a time-consuming step, training remains a crucial point in gaining a reasonable confidence with video-assisted surgical technique. PMID:25883451
The TIMSS 1999 Video Study and the Reform of Mathematics Teaching. Invited Commentary.
ERIC Educational Resources Information Center
Cooney, Thomas J.
2003-01-01
The report on the Third International Mathematics and Science Study (TIMSS) Video Study of mathematics teaching demonstrates the complexity of teaching as it provides lessons about conservatism and the role of reform in mathematics teaching. (SLD)
Element Genesis - Solving the Mystery (Video Presentation)
NASA Astrophysics Data System (ADS)
Mochizuki, Yuko
2001-10-01
Our institute (RIKEN) produced a video on nucleosynthesis. Its new English version is presented. Y. M., I. Tanihata, Y. Yano, and R. Boyd are science editors for this. Time length of the video is 30 minutes. The primary characteristic of this video is that we have employed a number of 2-D and 3-Dimensional visualizations and animations based on an updated understanding of nuclear physics and astrophysics. One of the emphasized points is that microscopic physics (i.e., nuclear physics) and macroscopic physics (i.e., astrophysics) are strongly connected. It contains explanation on the chart of the nuclides, nuclear burning in the sun, big-bang nucleosynthesis, stellar nucleosynthesis, ``beta-stability valley", the s-process, the r-process, production of an RI beam, etc., and professors D. Arnett, T. Kajino, K. Langanke, K. Sato, C. Sneden, I. Tanihata, and F.-K. Thielemann appear as interviewees. Our prime target is college freshmen. We hope that this video would be useful for education both in the fields of astrophysics and nuclear physics at universities and even at high schools. Our institute is accordingly developing a distribution system of this video and it will be available soon at the cost price (please visit our web site for details: http://www.rarf.riken.go.jp/video). The Japanese version was awarded the prize of the Minister of Education, Culture, Sports, Science, and Technology of Japan 2001.
Emotionally Intense Science Activities
ERIC Educational Resources Information Center
King, Donna; Ritchie, Stephen; Sandhu, Maryam; Henderson, Senka
2015-01-01
Science activities that evoke positive emotional responses make a difference to students' emotional experience of science. In this study, we explored 8th Grade students' discrete emotions expressed during science activities in a unit on Energy. Multiple data sources including classroom videos, interviews and emotion diaries completed at the end of…
NASA Astrophysics Data System (ADS)
Holmes, Shawn Yvette
A simulation was created to emulate two Racial Ethical Sensitivity Test (REST) videos (Brabeck et al., 2000). The REST is a reliable assessment for ethical sensitivity to racial and gender intolerant behaviors in educational settings. Quantitative and qualitative analysis of the REST was performed using the Quick-REST survey and an interview protocol. The purpose of this study was to affect science educator ability to recognize instances of racial and gender intolerant behaviors by levering immersive qualities of simulations. The fictitious Hazelton High School virtual environment was created by the researcher and compared with the traditional REST. The study investigated whether computer simulations can influence the ethical sensitivity of preservice and inservice science teachers to racial and gender intolerant behaviors in school settings. The post-test only research design involved 32 third-year science education students enrolled in science education classes at several southeastern universities and 31 science teachers from the same locale, some of which were part of an NSF project. Participant samples were assigned to the video control group or the simulation experimental group. This resulted in four comparison group; preservice video, preservice simulation, inservice video and inservice simulation. Participants experienced two REST scenarios in the appropriate format then responded to Quick-REST survey questions for both scenarios. Additionally, the simulation groups answered in-simulation and post-simulation questions. Nonparametric analysis of the Quick-REST ascertained differences between comparison groups. Cronbach's alpha was calculated for internal consistency. The REST interview protocol was used to analyze recognition of intolerant behaviors in the in-simulation prompts. Post-simulation prompts were analyzed for emergent themes concerning effect of the simulation on responses. The preservice video group had a significantly higher mean rank score than other comparison groups. There were no significant differences across the remaining groups. Qualitative analyses of in-simulation prompts suggest both preservice and inservice participants are unlikely to take action in an intolerant environment. Themes emerged in the post-simulation responses indicated participants viewed the simulation as a reflective, interactive, personal, and organic environment.
Between butch/femme: On the performance of race, gender, and sexuality in a YouTube web series.
Day, Faithe
2017-11-27
Drawing on a legacy of Black television and film production, Black web series remediate earlier media forms in order to usher in a twenty-first-century revival of indie Black cultural production. Specifically, video sharing and social media platforms operate as a sphere in which content creators and users are afforded unique opportunities to engage with video content and each other on a variety of levels. Focusing on the YouTube media sphere, one can also observe the myriad ways in which the performance of race, gender, and sexuality influences the types of discourse that circulate within these sites. In watching and analyzing Black queer web series on YouTube, I examine how the performance of gender and sexuality by Black queer women within and outside of web series are policed and protected by both community insiders and outsiders. Utilizing an ethnographic framework, which includes a critical discourse analysis of the YouTube comments for the series Between Women, as well as a textual analysis of series content, this project draws conclusions about the role that the politics of pleasure, performance, and the public sphere play in the recognition and/or refusal of queer sexuality within Black communities.
The First Steps Series. [Videotapes].
ERIC Educational Resources Information Center
1998
This videotape series offers emotional support and self-confidence to parents reaching out for knowledge about how young children, grow, develop, and learn. The video "Common Concerns of Parents of Young" (30 minutes) features parents expressing some universal concerns regarding their young children. Child psychologists and pediatricians offer…
CLEAR Instructional Reports Series, Numbers 1-7.
ERIC Educational Resources Information Center
Center for Applied Linguistics, Washington, DC. Center for Language Education and Research.
The complete Instructional Reports Series of the Center for Language Education and Research (CLEAR) is presented. Included are (1) "Using Video in the Foreign Language Classroom" (Ingrid Berdahl); (2) "Strategies for Integrating Language and Content Instruction: Art, Music, and Physical Education" (Carolyn Andrade, Carol Ann…
The Science of Filming Science
NASA Astrophysics Data System (ADS)
Harned, D.
2016-12-01
Filmmaking is a science. It is observation, data collection, analysis, experimentation, structure, and presentation. Filmmaking is a process that is familiar to scientists. Observation - what we know is gained from observation of the world around us. Film allows us to focus this observation, to pick out details, to understand nuance, to direct seeing. Filmmaking is a tool for learning about the world. Data collection - to study what we observe we must see what it is now, and how it is changing. This element of filmmaking is collecting images, video, documenting events, and gathering information. Analysis - to understand the film data we have collected we must understand connections, correlations, and cause and effect. We ask questions. We discover. Experimentation - film allows us to experiment with different scenarios, to test observations and make models. Structure - what we find or what we want to present must be sorted into a structured format using the tools of writing, filming, and editing. Presentation - the final film is the result of what we observe, what observations we collect, what we learn from those observations, how we test what we've learned, and how we organize and show what we find. Online video is transforming the way we see the world. We now have easy access to lectures by the famous and the obscure; we can observe lab experiments, documentaries of field expeditions, and actually see recent research results. Video is omnipresent in our culture and supplements or even replaces writing in many applications. We can easily present our own scientific results to new and important audiences. Video can do a lot for science and scientists: It can provide an expanded audience for scientific news and information, educate thousands, spread the word about scientific developments, help frame controversial science issues, show real scientists at work in the real world, promote interest in scientific publications, and report on science-agency programs. It can also interest young people in future science careers.
Multi-Frame Convolutional Neural Networks for Object Detection in Temporal Data
2017-03-01
maximum 200 words) Given the problem of detecting objects in video , existing neural-network solutions rely on a post-processing step to combine...information across frames and strengthen conclusions. This technique has been successful for videos with simple, dominant objects but it cannot detect objects...Computer Science iii THIS PAGE INTENTIONALLY LEFT BLANK iv ABSTRACT Given the problem of detecting objects in video , existing neural-network solutions rely
Scientists Popularizing Science: Characteristics and Impact of TED Talk Presenters
Sugimoto, Cassidy R.; Thelwall, Mike; Larivière, Vincent; Tsou, Andrew; Mongeon, Philippe; Macaluso, Benoit
2013-01-01
The TED (Technology, Entertainment, Design) conference and associated website of recorded conference presentations (TED Talks) is a highly successful disseminator of science-related videos, claiming over a billion online views. Although hundreds of scientists have presented at TED, little information is available regarding the presenters, their academic credentials, and the impact of TED Talks on the general population. This article uses bibliometric and webometric techniques to gather data on the characteristics of TED presenters and videos and analyze the relationship between these characteristics and the subsequent impact of the videos. The results show that the presenters were predominately male and non-academics. Male-authored videos were more popular and more liked when viewed on YouTube. Videos by academic presenters were more commented on than videos by others and were more liked on YouTube, although there was little difference in how frequently they were viewed. The majority of academic presenters were senior faculty, males, from United States-based institutions, were visible online, and were cited more frequently than average for their field. However, giving a TED presentation appeared to have no impact on the number of citations subsequently received by an academic, suggesting that although TED popularizes research, it may not promote the work of scientists within the academic community. PMID:23638069
Scientists popularizing science: characteristics and impact of TED talk presenters.
Sugimoto, Cassidy R; Thelwall, Mike; Larivière, Vincent; Tsou, Andrew; Mongeon, Philippe; Macaluso, Benoit
2013-01-01
The TED (Technology, Entertainment, Design) conference and associated website of recorded conference presentations (TED Talks) is a highly successful disseminator of science-related videos, claiming over a billion online views. Although hundreds of scientists have presented at TED, little information is available regarding the presenters, their academic credentials, and the impact of TED Talks on the general population. This article uses bibliometric and webometric techniques to gather data on the characteristics of TED presenters and videos and analyze the relationship between these characteristics and the subsequent impact of the videos. The results show that the presenters were predominately male and non-academics. Male-authored videos were more popular and more liked when viewed on YouTube. Videos by academic presenters were more commented on than videos by others and were more liked on YouTube, although there was little difference in how frequently they were viewed. The majority of academic presenters were senior faculty, males, from United States-based institutions, were visible online, and were cited more frequently than average for their field. However, giving a TED presentation appeared to have no impact on the number of citations subsequently received by an academic, suggesting that although TED popularizes research, it may not promote the work of scientists within the academic community.
ERIC Educational Resources Information Center
Gonczi, Amanda L.; Chiu, Jennifer L.; Maeng, Jennifer L.; Bell, Randy L.
2016-01-01
This investigation sought to identify patterns in elementary science teachers' computer simulation use, particularly implementation structures and instructional supports commonly employed by teachers. Data included video-recorded science lessons of 96 elementary teachers who used computer simulations in one or more science lessons. Results…
New initiative links scientists and entertainers
NASA Astrophysics Data System (ADS)
Gwynne, Peter
2009-01-01
The US National Academy of Sciences has teamed up with Hollywood to improve the quality of science portrayed in films, TV shows and video games. The new Science and Entertainment Exchange (SEE) aims to create better links between entertainment-industry professionals and scientists to improve the credibility of programming related to science.
Integration of Video-Based Demonstrations to Prepare Students for the Organic Chemistry Laboratory
NASA Astrophysics Data System (ADS)
Nadelson, Louis S.; Scaggs, Jonathan; Sheffield, Colin; McDougal, Owen M.
2015-08-01
Consistent, high-quality introductions to organic chemistry laboratory techniques effectively and efficiently support student learning in the organic chemistry laboratory. In this work, we developed and deployed a series of instructional videos to communicate core laboratory techniques and concepts. Using a quasi-experimental design, we tested the videos in five traditional laboratory experiments by integrating them with the standard pre-laboratory student preparation presentations and instructor demonstrations. We assessed the influence of the videos on student laboratory knowledge and performance, using sections of students who did not view the videos as the control. Our analysis of pre-quizzes revealed the control group had equivalent scores to the treatment group, while the post-quiz results show consistently greater learning gains for the treatment group. Additionally, the students who watched the videos as part of their pre-laboratory instruction completed their experiments in less time.
Kaatz, Anna; Carnes, Molly; Gutierrez, Belinda; Savoy, Julia; Samuel, Clem; Filut, Amarette; Pribbenow, Christine Maidl
2017-01-01
Explicit racial bias has decreased in the United States, but racial stereotypes still exist and conspire in multiple ways to perpetuate the underparticipation of Blacks in science careers. Capitalizing on the potential effectiveness of role-playing video games to promote the type of active learning required to increase awareness of and reduce subtle racial bias, we developed the video game Fair Play, in which players take on the role of Jamal, a Black male graduate student in science, who experiences discrimination in his PhD program. We describe a mixed-methods evaluation of the experience of scientific workforce trainers who played Fair Play at the National Institutes of Health Division of Training Workforce Development and Diversity program directors’ meeting in 2013 (n = 47; 76% female, n = 34; 53% nonwhite, n = 26). The evaluation findings suggest that Fair Play can promote perspective taking and increase bias literacy, which are steps toward reducing racial bias and affording Blacks equal opportunities to excel in science. PMID:28450447
Scientists Must Not Film but Must Appear on Screen!
NASA Astrophysics Data System (ADS)
Gerdes, A.; Madlener, S.
2013-12-01
Film production in science has affected its subjects in a truly remarkable way. Where scientists were once perceived to be poor communicators with an overwhelming aptitude for numbers and figures, audiences now have access to scientists they can understand and even relate to. Over the years, scientists have grown accustomed to involving and using the media in their research and exposing their science to wider audiences, making them better communicators. This is a huge development, and one that is especially noticeable at MARUM, the Center for Marine Environmental Sciences at the University of Bremen/Germany. Over time, the collaboration between the scientists and public relations staff has taught us all to be better at what we do. A unique characteristic of MARUM TV is that more or less all videos are produced 'in house'; we have established the small yet effective infrastructure necessary do develop, execute, and distribute semi-professional videos to access broader audiences and increase world-wide visibility. MARUM TV relies on our research scientists to operate cameras and capture important moments offshore on expedition, and to cooperate with us as we shoot footage of them and conduct interviews onshore in the lab. In turn, we promote their research and help increase their accessibility. At the forefront of our success is the relatively recent implementation of HD cameras on MARUM's fleet of remotely operated vehicles, which capture stunning video footage of the deep sea. Furthermore, sustained collaborations with national tv stations, online media portals, and large production companies helps inform our process and increases MARUM's visibility. The result is an extensive suite of about 70 short and long format science videos with some of the highest view counts on YouTube compared to other marine institutes. In the session PA011 'Scientists must film!' we intent to address issues regarding roadblocks to bridging science and media: a) Science communication varies across cultures, posing different challenges for film production depending on the country or even the research institute. b) Audiences expect a high production value in video, which is difficult to achieve when using non-professionals behind the camera. c) Producers must have an acute awareness of both the outside world and the internal workings of a particular institute or research group. We aim to address these challenges and to share our experiences in successful science filmmaking with this presentation.
The Viability of Distance Education Science Laboratories.
ERIC Educational Resources Information Center
Forinash, Kyle; Wisman, Raymond
2001-01-01
Discusses the effectiveness of offering science laboratories via distance education. Explains current delivery technologies, including computer simulations, videos, and laboratory kits sent to students; pros and cons of distance labs; the use of spreadsheets; and possibilities for new science education models. (LRW)
Life Out There: An Astrobiological Multimedia Experience for the Digital Planetarium
NASA Astrophysics Data System (ADS)
Yu, K. C.; Grinspoon, D.
2013-04-01
Planetariums have a long history of experimentation with audio and visuals to create new multimedia experiences. We report on a series of innovative experiences in the Gates Planetarium at the Denver Museum of Nature & Science in 2009-2011 combining live performances of music and navigation through scientific visualizations. The Life Out There productions featured a story showcasing astrobiology concepts at scales ranging from galactic to molecular, and told using VJ-ing of immersive visualizations and musical performances from the House Band to the Universe. Funded by the NASA Astrobiology Institute's JPL-Titan Team, these hour-long shows were broken into four separate themed musical movements, with an improvisatory mix of music, dome visuals, and spoken science narrative which resulted in no two performances being exactly alike. Post-performance dissemination is continuing via a recorded version of the performance available as a DVD and online streaming video. Written evaluations from visitors who were present at the live shows reveal high satisfaction, while one of the Life Out There concerts was used to inaugurate a new evening program to draw in a younger audience demographic to DMNS.
Using SDO Data in the Classroom to Do Real Science -- A Community College Laboratory Investigation
NASA Astrophysics Data System (ADS)
Dave, T. A.; Hildreth, S.; Lee, S.; Scherrer, D. K.
2013-12-01
The incredible accessibility of extremely high spatial and temporal resolution data from the Solar Dynamics Observatory creates an opportunity for students to do almost real-time investigation in an Astronomy Lab. We are developing a short series of laboratory exercises using SDO data, targeted for Community College students in an introductory lab class, extendable to high school and university students. The labs initially lead students to explore what SDO can do, online, through existing SDO video clips taken on specific dates. Students then investigate solar events using the Heliophysics Events Knowledgebase (HEK), and make their own online movies of events, to discuss and share with classmates. Finally, students can investigate specific events and areas, selecting specific dates, locations, wavelength regions, and time cadences to create and gather their own SDO datasets for more detailed investigation. In exploring the Sun using actual data, students actually do real science. We are in the process of beta testing the sequence of labs, and are seeking interested community college, university, and high school astronomy lab teachers who might consider trying the labs themselves.
Beginning Science Teachers' Use of a Digital Video Annotation Tool to Promote Reflective Practices
NASA Astrophysics Data System (ADS)
McFadden, Justin; Ellis, Joshua; Anwar, Tasneem; Roehrig, Gillian
2014-06-01
The development of teachers as reflective practitioners is a central concept in national guidelines for teacher preparation and induction (National Council for Accreditation of Teacher Education 2008). The Teacher Induction Network (TIN) supports the development of reflective practice for beginning secondary science teachers through the creation of online "communities of practice" (Barab et al. in Inf Soc, 237-256, 2003), which have been shown to have positive impacts on teacher collaboration, communication, and reflection. Specifically, TIN integrated the use of asynchronous, video annotation as an affordance to directly facilitate teachers' reflection on their classroom practices (Tripp and Rich in Teach Teach Educ 28(5):728-739, 2013). This study examines the use of video annotation as a tool for developing reflective practices for beginning secondary science teachers. Teachers were enrolled in an online teacher induction course designed to promote reflective practice and inquiry-based instruction. A modified version of the Learning to Notice Framework (Sherin and van Es in J Teach Educ 60(1):20-37, 2009) was used to classify teachers' annotations on video of their teaching. Findings from the study include the tendency of teachers to focus on themselves in their annotations, as well as a preponderance of annotations focused on lower-level reflective practices of description and explanation. Suggestions for utilizing video annotation tools are discussed, as well as design features, which could be improved to further the development of richer annotations and deeper reflective practices.
The Effect of Serious Video Game Play on Science Inquiry Scores
NASA Astrophysics Data System (ADS)
Hilosky, Alexandra Borzillo
American students are not developing the science inquiry skills needed to solve complex 21st century problems, thus impacting the workforce. In 2009, American high school students ranked 21 out of 26 in the category of problem-solving according to the Program for International Student Assessment. Serious video games have powerful epistemic value and are beneficial with respect to enhancing inquiry, effective problem-solving. The purpose of this correlational, quantitative study was to test Gee's assumption regarding the cycle of thinking (routinization, automatization, and deroutinization) by determining whether players status was a significant predictor of science inquiry scores, controlling for age, gender, and major. The 156 non-random volunteers who participated in this study were enrolled in a 2-year college in the northeastern U.S. Multiple regression analyses revealed that major was the strongest overall (significant) predictor, b = -.84, t(149) = -3.70, p < .001, even though gamer status served as a significant predictor variable for Stage 1 only, b = -.48, t(149) = -2.37, p = .019. Participants who reported playing serious video games scored .48 points higher than non-players of serious video games regardless of age, gender, and major, which supports previous studies that have found significant differences in scientific inquiry abilities related to forming hypotheses and identifying problems based on serious video game play. Recommendations include using serious games as instructional tools and to assess student learning (formative and summative), especially among non-traditional learners.
NASA Astrophysics Data System (ADS)
Haines-Stiles, G.; Abdalati, W.; Akuginow, E.
2017-12-01
Citizen science and crowdsourcing can literally save lives, whether responding to natural or human-caused disasters, and their effectiveness is all the more enhanced when volunteer observers collaborate with professional researchers. The NSF-funded THE CROWD & THE CLOUD public television series premiered on PBS stations in April 2017, and is hosted by former NASA Chief Scientist Waleed Abdalati: it continues streaming at CrowdAndCloud.org. Its four episodes feature examples directly relevant to this session, vividly demonstrating the power and potential of "Citizen Science in the Digital Age." In "Citizens + Scientists" a peer-reviewed journal article, authored by a respected MD but based on Bucket Brigade citizen science data on air quality surrounding oil and gas developments, features prominently in New York State's ban on fracking. In the wake of the Flint disaster, Virginia Tech scientists support community monitoring of lead in Philadelphia's drinking water. Citizens begin to appreciate the arcane scientific and technical details of EPA's Lead and Copper Rule, and STEM is seen to be of vital, daily significance. In "Even Big Data Starts Small" OpenStreetMap volunteers digitize satellite data to help first responders following the devastating 2015 Nepal earthquake, and Public Lab members—enthusiastic Makers and Millennials—fly modified off-the-shelf cameras beneath balloons and kites to track the BP oil spill, continuing their environmental watchdog work up through the present. CoCoRaHS observers (the Community Collaborative Rain, Hail and Snow Network) submit high quality data that has come to be trusted by NOAA's NWS and other federal agencies, enhancing flash flood warnings while project volunteers begin to appreciate the extreme variabity of local weather. Today's citizen science is much more than birds, bees and butterflies, although all those are also being protected by volunteered citizen data that helps shape state and federal conservation policies. This presentation, featuring short video clips from the series, also includes a first look at findings from CROWD & CLOUD's External Evaluation (Rockman et al) including extensive surveys, web analytics and interviews with career scientists, citizen science practitioners, and members of the general public.
Video requirements for materials processing experiments in the space station US laboratory
NASA Technical Reports Server (NTRS)
Baugher, Charles R.
1989-01-01
Full utilization of the potential of the materials research on the Space Station can be achieved only if adequate means are available for interactive experimentation between the science facilities and ground-based investigators. Extensive video interfaces linking these three elements are the only alternative for establishing a viable relation. Because of the limit in the downlink capability, a comprehensive complement of on-board video processing, and video compression is needed. The application of video compression will be an absolute necessity since it's effectiveness will directly impact the quantity of data which will be available to ground investigator teams, and their ability to review the effects of process changes and the experiment progress. Video data compression utilization on the Space Station is discussed.
Chan, Linda; Mackintosh, Jeannie
2017-01-01
Background The National Collaborating Centre for Methods and Tools (NCCMT) offers workshops and webinars to build public health capacity for evidence-informed decision-making. Despite positive feedback for NCCMT workshops and resources, NCCMT users found key terms used in research papers difficult to understand. The Understanding Research Evidence (URE) videos use plain language, cartoon visuals, and public health examples to explain complex research concepts. The videos are posted on the NCCMT website and YouTube channel. Objective The first four videos in the URE web-based video series, which explained odds ratios (ORs), confidence intervals (CIs), clinical significance, and forest plots, were evaluated. The evaluation examined how the videos affected public health professionals’ practice. A mixed-methods approach was used to examine the delivery mode and the content of the videos. Specifically, the evaluation explored (1) whether the videos were effective at increasing knowledge on the four video topics, (2) whether public health professionals were satisfied with the videos, and (3) how public health professionals applied the knowledge gained from the videos in their work. Methods A three-part evaluation was conducted to determine the effectiveness of the first four URE videos. The evaluation included a Web-based survey, telephone interviews, and pretest and posttests, which evaluated public health professionals’ experience with the videos and how the videos affected their public health work. Participants were invited to participate in this evaluation through various open access, public health email lists, through informational flyers and posters at the Canadian Public Health Association (CPHA) conference, and through targeted recruitment to NCCMT’s network. Results In the Web-based surveys (n=46), participants achieved higher scores on the knowledge assessment questions from watching the OR (P=.04), CI (P=.04), and clinical significance (P=.05) videos but not the forest plot (P=.12) video, as compared with participants who had not watched the videos. The pretest and posttest (n=124) demonstrated that participants had a better understanding of forest plots (P<.001) and CIs (P<.001) after watching the videos. Due to small sample size numbers, there were insufficient pretest and posttest data to conduct meaningful analyses on the clinical significance and OR videos. Telephone interview participants (n=18) thought the videos’ use of animation, narration, and plain language was appropriate for people with different levels of understanding and learning styles. Participants felt that by increasing their understanding of research evidence, they could develop better interventions and design evaluations to measure the impact of public health initiatives. Conclusions Overall, the results of the evaluation showed that watching the videos resulted in an increase in knowledge, and participants had an overall positive experience with the URE videos. With increased competence in using the best available evidence, professionals are empowered to contribute to decisions that can improve health outcomes of communities. PMID:28958986
News | National Agricultural Library
Skip to main content Home National Agricultural Library United States Department of Agriculture Ag Instruction Series on the National Agricultural Library's YouTube channel. These video tutorials review much our Ag Data Commons User Instruction Series on the National Agricultural Library's YouTube channel
Science at the Theatre - Extreme Science - Promo Video
Klein, Spencer
2017-12-12
On Feb. 27 at 7 pm at the Berkeley Repertory Theatre, join four Berkeley Lab scientists as they discuss extreme science -- and what it means to you. Topics include: Neutrino hunting in Antarctica. Learn why Spencer Klein goes to the ends of the Earth to search for these ghostly particles. From Chernobyl to Central Asia, Tamas Torok travels the globe to study microbial diversity in extreme environments. Andrew Minor uses the world's most advanced electron microscopes to explore materials at ultrahigh stresses and in harsh environments. And microbes that talk to computers? Caroline Ajo-Franklin is pioneering cellular-electrical connections that could help transform sunlight into fuel. Go here for more information and to view videos of previous Science at the Theater events: http://www.lbl.gov/LBL-PID/fobl/
Science at the Theatre - Extreme Science - Promo Video
DOE Office of Scientific and Technical Information (OSTI.GOV)
Klein, Spencer
On Feb. 27 at 7 pm at the Berkeley Repertory Theatre, join four Berkeley Lab scientists as they discuss extreme science -- and what it means to you. Topics include: Neutrino hunting in Antarctica. Learn why Spencer Klein goes to the ends of the Earth to search for these ghostly particles. From Chernobyl to Central Asia, Tamas Torok travels the globe to study microbial diversity in extreme environments. Andrew Minor uses the world's most advanced electron microscopes to explore materials at ultrahigh stresses and in harsh environments. And microbes that talk to computers? Caroline Ajo-Franklin is pioneering cellular-electrical connections thatmore » could help transform sunlight into fuel. Go here for more information and to view videos of previous Science at the Theater events: http://www.lbl.gov/LBL-PID/fobl/« less
Brame, Cynthia J
Educational videos have become an important part of higher education, providing an important content-delivery tool in many flipped, blended, and online classes. Effective use of video as an educational tool is enhanced when instructors consider three elements: how to manage cognitive load of the video; how to maximize student engagement with the video; and how to promote active learning from the video. This essay reviews literature relevant to each of these principles and suggests practical ways instructors can use these principles when using video as an educational tool. © 2016 C. J. Brame. CBE—Life Sciences Education © 2016 The American Society for Cell Biology. This article is distributed by The American Society for Cell Biology under license from the author(s). It is available to the public under an Attribution–Noncommercial–Share Alike 3.0 Unported Creative Commons License (http://creativecommons.org/licenses/by-nc-sa/3.0).
NASA Technical Reports Server (NTRS)
Scott, D. W.
1994-01-01
This report describes efforts to use digital motion video compression technology to develop a highly portable device that would convert 1990-91 era IBM-compatible and/or MacIntosh notebook computers into full-color, motion-video capable multimedia training systems. An architecture was conceived that would permit direct conversion of existing laser-disk-based multimedia courses with little or no reauthoring. The project did not physically demonstrate certain critical video keying techniques, but their implementation should be feasible. This investigation of digital motion video has spawned two significant spaceflight projects at MSFC: one to downlink multiple high-quality video signals from Spacelab, and the other to uplink videoconference-quality video in realtime and high quality video off-line, plus investigate interactive, multimedia-based techniques for enhancing onboard science operations. Other airborne or spaceborne spinoffs are possible.
NASA Astrophysics Data System (ADS)
Dalvi, Tejaswini; Wendell, Kristen
2017-10-01
Our study addresses the need for new approaches to prepare novice elementary teachers to teach both science and engineering, and for new tools to measure how well those approaches are working. This in particular would inform the teacher educators of the extent to which novice teachers are developing expertise in facilitating their students' engineering design work. One important dimension to measure is novice teachers' abilities to notice the substance of student thinking and to respond in productive ways. This teacher noticing is particularly important in science and engineering education, where students' initial, idiosyncratic ideas and practices influence the likelihood that particular instructional strategies will help them learn. This paper describes evidence of validity and reliability for the Video Case Diagnosis (VCD) task, a new instrument for measuring pre-service elementary teachers' engineering teaching responsiveness. To complete the VCD, participants view a 6-min video episode of children solving an engineering design problem, describe in writing what they notice about the students' science ideas and engineering practices, and propose how a teacher could productively respond to the students. The rubric for scoring VCD responses allowed two independent scorers to achieve inter-rater reliability. Content analysis of the video episode, systematic review of literature on science and engineering practices, and solicitation of external expert educator responses establish content validity for VCD. Field test results with three different participant groups who have different levels of engineering education experience offer evidence of construct validity.
Pan, Wei; Gao, Xuemei; Shi, Shuo; Liu, Fuqu; Li, Chao
2017-01-01
A great many of empirical researches have proved that longtime exposure to violent video game can lead to a series of negative effects. Although research has focused on the neural basis of the correlation between violent video game and aggression, little is known whether the spontaneous brain activity is associated with violent video game exposure. To address this question, we measured the spontaneous brain activity using resting-state functional magnetic resonance imaging (fMRI). We used the amplitude of low-frequency fluctuations (ALFF) and fractional ALFF (fALFF) to quantify spontaneous brain activity. The results showed there is no significant difference in ALFF, or fALFF, between violent video game group and the control part, indicating that long time exposure to violent video games won't significantly influence spontaneous brain activity, especially the core brain regions such as execution control, moral judgment and short-term memory. This implies the adverse impact of violent video games is exaggerated.
NASA Astrophysics Data System (ADS)
Khosla, Deepak; Huber, David J.; Bhattacharyya, Rajan
2017-05-01
In this paper, we describe an algorithm and system for optimizing search and detection performance for "items of interest" (IOI) in large-sized images and videos that employ the Rapid Serial Visual Presentation (RSVP) based EEG paradigm and surprise algorithms that incorporate motion processing to determine whether static or video RSVP is used. The system works by first computing a motion surprise map on image sub-regions (chips) of incoming sensor video data and then uses those surprise maps to label the chips as either "static" or "moving". This information tells the system whether to use a static or video RSVP presentation and decoding algorithm in order to optimize EEG based detection of IOI in each chip. Using this method, we are able to demonstrate classification of a series of image regions from video with an azimuth value of 1, indicating perfect classification, over a range of display frequencies and video speeds.
Pan, Wei; Gao, Xuemei; Shi, Shuo; Liu, Fuqu; Li, Chao
2018-01-01
A great many of empirical researches have proved that longtime exposure to violent video game can lead to a series of negative effects. Although research has focused on the neural basis of the correlation between violent video game and aggression, little is known whether the spontaneous brain activity is associated with violent video game exposure. To address this question, we measured the spontaneous brain activity using resting-state functional magnetic resonance imaging (fMRI). We used the amplitude of low-frequency fluctuations (ALFF) and fractional ALFF (fALFF) to quantify spontaneous brain activity. The results showed there is no significant difference in ALFF, or fALFF, between violent video game group and the control part, indicating that long time exposure to violent video games won’t significantly influence spontaneous brain activity, especially the core brain regions such as execution control, moral judgment and short-term memory. This implies the adverse impact of violent video games is exaggerated. PMID:29375416
ERIC Educational Resources Information Center
Squire, Kurt
2011-01-01
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation?" This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates…
I'm Not Afraid: Zombies, Video Games, and Life after Death
ERIC Educational Resources Information Center
Roselló, Jarod
2017-01-01
My daughter has always been drawn to the frightening and the spooky, with a special interest in zombies. When she was four years old, she and I played a zombie video game together which instigated a series of zombie-related events. This article is a collection of metonymic moments rendered in comics and writing, that revisits these events as…
ERIC Educational Resources Information Center
Matthews, Gail; Patterson, Don
This curriculum guide describes a unit of study designed to help students learn academic and technical skills necessary for creating a video. Mayesville Elementary School (South Carolina) teachers and their students collaborated with a videographer and folklorist in a series of 3-week school residencies requiring students to develop stories using…
1992-01-01
The IML-1 mission was the first in a series of Shuttle flights dedicated to fundamental materials and life sciences research with the international partners. The participating space agencies included: NASA, the 14-nation European Space Agency (ESA), the Canadian Space Agency (CSA), The French National Center of Space Studies (CNES), the German Space Agency and the German Aerospace Research Establishment (DAR/DLR), and the National Space Development Agency of Japan (NASDA). Dedicated to the study of life and materials sciences in microgravity, the IML missions explored how life forms adapt to weightlessness and investigated how materials behave when processed in space. Both life and materials sciences benefited from the extended periods of microgravity available inside the Spacelab science module in the cargo bay of the Space Shuttle Orbiter. This photograph shows Astronaut Norman Thagard performing the fluid experiment at the Fluid Experiment System (FES) facility inside the laboratory module. The FES facility had sophisticated optical systems for imaging fluid flows during materials processing, such as experiments to grow crystals from solution and solidify metal-modeling salts. A special laser diagnostic technique recorded the experiments, holograms were made for post-flight analysis, and video was used to view the samples in space and on the ground. Managed by the Marshall Space Flight Center (MSFC), the IML-1 mission was launched on January 22, 1992 aboard the Shuttle Orbiter Discovery (STS-42).
ERIC Educational Resources Information Center
Antink-Meyer, Allison; Meyer, Daniel Z.
2016-01-01
The aim of this exploratory study was to learn about the misconceptions that may arise for elementary and high school science teachers in their reflections on science and engineering practice. Using readings and videos of real science and engineering work, teachers' reflections were used to uncover the underpinnings of their understandings. This…
ERIC Educational Resources Information Center
Tekkumru-Kisa, Miray; Stein, Mary Kay; Coker, Ryan
2018-01-01
Attaining the vision for science teaching and learning emphasized in the Framework for K-12 Science Education and the next generation science standards (NGSS) will require major shifts in teaching practices in many science classrooms. As NGSS-inspired cognitively demanding tasks begin to appear in more and more science classrooms, facilitating…
ERIC Educational Resources Information Center
Bull, Glen; Bell, Lynn
2009-01-01
The shift from analog to digital video transformed the system from a unidirectional analog broadcast to a two-way conversation, resulting in the birth of participatory media. Digital video offers new opportunities for teaching science, social studies, mathematics, and English language arts. The professional education associations for each content…
Minimally invasive video-assisted thyroid surgery: how can we improve the learning curve?
Castagnola, G; Giulii Cappone, M; Tierno, S M; Mezzetti, G; Centanini, F; Vetrone, I; Bellotti, C
2012-10-01
Minimally invasive video-assisted thyroidectomy (MIVAT) is a technically demanding procedure and requires a surgical team skilled in both endocrine and endoscopic surgery. A time consuming learning and training period is mandatory at the beginning of the experience. The aim of our report is to focus some aspects of the learning curve of the surgeon who practices video-assisted thyroid procedures for the first time, through the analysis of our preliminary series of 36 cases. From September 2004 to April 2005 we selected 36 patients for minimally invasive video-assisted surgery of the thyroid. The patients were considered eligible if they presented with a nodule not exceeding 35 mm in maximum diameter; total thyroid volume within normal range; absence of biochemical and echographic signs of thyroiditis. We analyzed surgical results, conversion rate, operating time, post-operative complications, hospital stay, cosmetic outcome of the series. We performed 36 total thyroidectomy. The procedure was successfully carried out in 33/36 cases. Post-operative complications included 3 transient recurrent nerve palsies and 2 transient hypocalcemias; no definitive hypoparathyroidism was registered. All patients were discharged 2 days after operation. The cosmetic result was considered excellent by most patients. Advances in skills and technology have enabled surgeons to reproduce most open surgical techniques with video-assistance or laparoscopically. Training is essential to acquire any new surgical technique and it should be organized in detail to exploit it completely.
Federal Register 2010, 2011, 2012, 2013, 2014
2012-08-08
... monitor trends on an annual basis. To continue our time-series analysis, we request data as of June 30... information and time- series data we should collect for the analysis of various MVPD performance metrics. In... revenues, cash flows, and margins. To the extent possible, we seek five-year time-series data to allow us...
ERIC Educational Resources Information Center
McDowell, Ceasar L.; Reisner, Marc; Bonk, Laura; Wisehart, Bob
Cadillac Desert is a four-part Public Broadcasting Service (PBS) video series on the remaking of America's West through startling feats of engineering and the consequences that this manipulation of water and nature has wrought. This guide is meant to serve as a resource for discussing the issues raised in the series. The first part of the guide…
NASA Astrophysics Data System (ADS)
Boyer, Elisebeth
2016-12-01
The research reported in this study examines the very first time the participants planned for and enacted science instruction within a "best-case scenario" teacher preparation program. Evidence from this study indicates that, within this context, preservice teachers are capable of implementing several of the discursive practices of science called for in standards documents including engaging students in science investigations and constructing evidence-based explanations. The participants designed experiences that allowed their students to interact with natural phenomena, gather evidence, and craft explanations of natural phenomenon. The study contends that the participants were able to achieve such successes due to their participation in a teacher education program and field placement, which were designed using a comprehensive, conceptual framework. Video of the participant's teaching and annotated self-analysis videos served as the primary data for this study. Implications for future research and elementary science teacher education are discussed.
Drugs, Brains, and Behavior: The Science of Addiction
... Video Featured Publications Drugs, Brains, and Behavior: The Science of Addiction Principles of Substance Abuse Prevention for Early Chil... Marijuana: Facts Parents Need to Know Marijuana: Facts for Teens ...
Starr, Jared; Schweik, Charles M.; Bush, Nathan; Fletcher, Lena; Finn, Jack; Fish, Jennifer; Bargeron, Charles T.
2014-01-01
The rapid growth and increasing popularity of smartphone technology is putting sophisticated data-collection tools in the hands of more and more citizens. This has exciting implications for the expanding field of citizen science. With smartphone-based applications (apps), it is now increasingly practical to remotely acquire high quality citizen-submitted data at a fraction of the cost of a traditional study. Yet, one impediment to citizen science projects is the question of how to train participants. The traditional “in-person” training model, while effective, can be cost prohibitive as the spatial scale of a project increases. To explore possible solutions, we analyze three training models: 1) in-person, 2) app-based video, and 3) app-based text/images in the context of invasive plant identification in Massachusetts. Encouragingly, we find that participants who received video training were as successful at invasive plant identification as those trained in-person, while those receiving just text/images were less successful. This finding has implications for a variety of citizen science projects that need alternative methods to effectively train participants when in-person training is impractical. PMID:25372597
Science is Cool with NASA's "Space School Musical"
NASA Astrophysics Data System (ADS)
Asplund, S.
2011-10-01
To help young learners understand basic solar system science concepts and retain what they learn, NASA's Discovery and New Frontiers Programs have collaborated with KidTribe to create "Space School Musical," an innovative approach for teaching about the solar system. It's an educational "hip-hopera" that raps, rhymes, moves and grooves its way into the minds and memories of students and educators alike. The solar system comes alive, combining science content with music, fun lyrics, and choreography. Kids can watch the videos, learn the songs, do the cross-curricular activities, and perform the show themselves. The videos, songs, lyrics, and guides are available to all with free downloads at http://discovery.nasa.gov/
The Citizen Sky Planetarium Trailer
NASA Astrophysics Data System (ADS)
Turner, Rebecca; Price, A.; Wyatt, R.
2011-05-01
Citizen Sky is a multi-year, citizen science project focusing on the bright variable star, epsilon Aurigae. We have developed a six-minute video presentation describing eclipsing binary stars, light curves, and the Citizen Sky project. Designed like a short movie trailer, the video can be shown at planetariums before their regular, feature shows or integrated into a longer presentation. The trailer is available in a wide range of formats for viewing on laptops all the way up to state-of-the-art planetariums. The show is narrated by Timothy Ferris and was produced by the Morrison Planetarium and Visualization Studio at the California Academy of Sciences. This project has been made possible by the National Science Foundation.
The Citizen Sky Planetarium Trailer
NASA Astrophysics Data System (ADS)
Turner, R.; Price, A.; Wyatt, R.
2012-06-01
(Abstract only) Citizen Sky is a multi-year, citizen science project focusing on the bright variable star e Aurigae. We have developed a six-minute video presentation describing eclipsing binary stars, light curves, and the Citizen Sky project. Designed like a short movie trailer, the video can be shown at planetariums before their regular, feature shows or integrated into a longer presentation. The trailer is available in a wide range of formats for viewing on laptops all the way up to state-of-the-art planetariums. The show is narrated by Timothy Ferris and was produced by the Morrison Planetarium and Visualization Studio at the California Academy of Sciences. This project has been made possible by the National Science Foundation.
Signaling threat: how situational cues affect women in math, science, and engineering settings.
Murphy, Mary C; Steele, Claude M; Gross, James J
2007-10-01
This study examined the cues hypothesis, which holds that situational cues, such as a setting's features and organization, can make potential targets vulnerable to social identity threat. Objective and subjective measures of identity threat were collected from male and female math, science, and engineering (MSE) majors who watched an MSE conference video depicting either an unbalanced ratio of men to women or a balanced ratio. Women who viewed the unbalanced video exhibited more cognitive and physiological vigilance, and reported a lower sense of belonging and less desire to participate in the conference, than did women who viewed the gender-balanced video. Men were unaffected by this situational cue. The implications for understanding vulnerability to social identity threat, particularly among women in MSE settings, are discussed.
Resource Prospector Mission Animation (June 2018)
2018-05-30
Expanding human presence beyond low-Earth orbit will require the maximum possible use of local materials, so-called in-situ resources (ISRU). The Moon presents a unique destination to conduct robotic investigations that advance ISRU capabilities, as well as providing significant exploration and science value. This video animation shows one mission concept under study by NASA called Resource Prospector (RP), an ISRU prospecting and technology demonstration mission. RP would scan the surface and sub-surface terrain, and demonstrate extraction of hydrogen and oxygen from lunar regolith to validate one possible ISRU approach. As NASA plans a series of progressive robotic missions to the lunar surface, the agency is considering a variety of approaches to evolve progressively larger landers leading to an eventual human lander capability. Part of this expanded lunar campaign includes early flight of select instruments from Resource Prospector to the Moon.
Machine learning for cardiac ultrasound time series data
NASA Astrophysics Data System (ADS)
Yuan, Baichuan; Chitturi, Sathya R.; Iyer, Geoffrey; Li, Nuoyu; Xu, Xiaochuan; Zhan, Ruohan; Llerena, Rafael; Yen, Jesse T.; Bertozzi, Andrea L.
2017-03-01
We consider the problem of identifying frames in a cardiac ultrasound video associated with left ventricular chamber end-systolic (ES, contraction) and end-diastolic (ED, expansion) phases of the cardiac cycle. Our procedure involves a simple application of non-negative matrix factorization (NMF) to a series of frames of a video from a single patient. Rank-2 NMF is performed to compute two end-members. The end members are shown to be close representations of the actual heart morphology at the end of each phase of the heart function. Moreover, the entire time series can be represented as a linear combination of these two end-member states thus providing a very low dimensional representation of the time dynamics of the heart. Unlike previous work, our methods do not require any electrocardiogram (ECG) information in order to select the end-diastolic frame. Results are presented for a data set of 99 patients including both healthy and diseased examples.
A community of curious souls: an analysis of commenting behavior on TED talks videos.
Tsou, Andrew; Thelwall, Mike; Mongeon, Philippe; Sugimoto, Cassidy R
2014-01-01
The TED (Technology, Entertainment, Design) Talks website hosts video recordings of various experts, celebrities, academics, and others who discuss their topics of expertise. Funded by advertising and members but provided free online, TED Talks have been viewed over a billion times and are a science communication phenomenon. Although the organization has been derided for its populist slant and emphasis on entertainment value, no previous research has assessed audience reactions in order to determine the degree to which presenter characteristics and platform affect the reception of a video. This article addresses this issue via a content analysis of comments left on both the TED website and the YouTube platform (on which TED Talks videos are also posted). It was found that commenters were more likely to discuss the characteristics of a presenter on YouTube, whereas commenters tended to engage with the talk content on the TED website. In addition, people tended to be more emotional when the speaker was a woman (by leaving comments that were either positive or negative). The results can inform future efforts to popularize science amongst the public, as well as to provide insights for those looking to disseminate information via Internet videos.
A Community of Curious Souls: An Analysis of Commenting Behavior on TED Talks Videos
Tsou, Andrew; Thelwall, Mike; Mongeon, Philippe; Sugimoto, Cassidy R.
2014-01-01
The TED (Technology, Entertainment, Design) Talks website hosts video recordings of various experts, celebrities, academics, and others who discuss their topics of expertise. Funded by advertising and members but provided free online, TED Talks have been viewed over a billion times and are a science communication phenomenon. Although the organization has been derided for its populist slant and emphasis on entertainment value, no previous research has assessed audience reactions in order to determine the degree to which presenter characteristics and platform affect the reception of a video. This article addresses this issue via a content analysis of comments left on both the TED website and the YouTube platform (on which TED Talks videos are also posted). It was found that commenters were more likely to discuss the characteristics of a presenter on YouTube, whereas commenters tended to engage with the talk content on the TED website. In addition, people tended to be more emotional when the speaker was a woman (by leaving comments that were either positive or negative). The results can inform future efforts to popularize science amongst the public, as well as to provide insights for those looking to disseminate information via Internet videos. PMID:24718634
Trends in the Use of Supplementary Materials in Environmental Science Journals
ERIC Educational Resources Information Center
Kenyon, Jeremy; Sprague, Nancy R.
2014-01-01
Our research examined the use of supplementary materials in six environmental science disciplines: atmospheric sciences, biology, fisheries, forestry, geology, and plant sciences. Ten key journals were selected from each of these disciplines and the number of supplementary materials, such as data files or videos, in each issue was noted over a…
Enacting Informal Science Learning: Exploring the Battle for Informal Learning
ERIC Educational Resources Information Center
Clapham, Andrew
2016-01-01
Informal Science Learning (ISL) is a policy narrative of interest in the United Kingdom and abroad. This paper explores how a group of English secondary school science teachers, enacted ISL science clubs through employing the Periodic Table of Videos. It examines how these teachers "battled" to enact ISL policy in performative conditions…
The Teaching of Courses in the Science and Pseudoscience of Psychology: Useful Resources.
ERIC Educational Resources Information Center
Lilienfeld, Scott O.; Lohr, Jeffrey M.; Morier, Dean
2001-01-01
Discusses the importance of courses in science and pseudoscience to undergraduate education. Addresses why psychology educators should be concerned about pseudoscience, courses in the science and pseudoscience of psychology. Includes a model syllabus, useful primary and supplemental texts, videos, Web sites for psychology courses in science and…
What Science Teaching Looks Like: An International Perspective
ERIC Educational Resources Information Center
Roth, Kathleen; Garnier, Helen
2007-01-01
Using the Trends in International Mathematics and Science (TIMSS) video study, the authors compare science teaching practices in the United States and in four other countries that outperformed the United States: Australia, the Czech Republic, Japan, and the Netherlands. Their observations of videotapes from 100 8th-grade science lessons in each…
ERIC Educational Resources Information Center
Cronin, Michael W.; Cronin, Karen A.
1992-01-01
Recent empirical research has identified significant advantages for interactive video instruction over traditional teaching methods in "soft skill" (humanities and social sciences) areas, including cognitive achievement, transfer of learning to performance, learning motivation, student achievement across uncontrolled student characteristics, user…
16 CFR 1200.2 - Definition of children's product.
Code of Federal Regulations, 2012 CFR
2012-01-01
... intended primarily for children 12 years of age or younger. (4) DVDs, Video Games, and Computer Products—Most computer products and electronic media, such as CDs, DVDs, and video games, are considered general..., marketing, and sales data. (7) Science Equipment—Microscopes, telescopes, and other scientific equipment...
16 CFR § 1200.2 - Definition of children's product.
Code of Federal Regulations, 2013 CFR
2013-01-01
... intended primarily for children 12 years of age or younger. (4) DVDs, Video Games, and Computer Products—Most computer products and electronic media, such as CDs, DVDs, and video games, are considered general..., marketing, and sales data. (7) Science Equipment—Microscopes, telescopes, and other scientific equipment...
16 CFR 1200.2 - Definition of children's product.
Code of Federal Regulations, 2014 CFR
2014-01-01
... intended primarily for children 12 years of age or younger. (4) DVDs, Video Games, and Computer Products—Most computer products and electronic media, such as CDs, DVDs, and video games, are considered general..., marketing, and sales data. (7) Science Equipment—Microscopes, telescopes, and other scientific equipment...
Study and simulation of low rate video coding schemes
NASA Technical Reports Server (NTRS)
Sayood, Khalid; Chen, Yun-Chung; Kipp, G.
1992-01-01
The semiannual report is included. Topics covered include communication, information science, data compression, remote sensing, color mapped images, robust coding scheme for packet video, recursively indexed differential pulse code modulation, image compression technique for use on token ring networks, and joint source/channel coder design.
Where the Wild Microbes Are: Education and Outreach on Sub-Seafloor Microbes
NASA Astrophysics Data System (ADS)
Cooper, S. K.; Kurtz, K.; Orcutt, B.; Strong, L.; Collins, J.; Feagan, A.
2014-12-01
Sub-seafloor microbiology has the power to spark the imaginations of children, students and the general public with its mysterious nature, cutting-edge research, and connections to the search for extraterrestrial life. These factors have been utilized to create a number of educational and outreach products to bring subsurface microbes to non-scientist audiences in creative and innovative ways. The Adopt a Microbe curriculum for middle school students provides hands-on activities and investigations for students to learn about microbes and the on-going research about them, and provides opportunities to connect with active expeditions. A new series of videos engages non-scientists with stories about research expeditions and the scientists themselves. A poster and associated activities explore the nature of science using a microbiologist and her research as examples. A new e-book for young children will engage them with age-appropriate text and illustrations. These projects are multidisciplinary, involve science and engineering practices, are available to all audiences and provide examples of high level and meaningful partnerships between scientists and educators and the kinds of products that can result. Subseafloor microbiology projects such as these, aimed at K-12 students and the general public, have the potential to entice the interest of the next generation of microbe scientists and increase general awareness of this important science.
How FOSTER supports training Open Science in the GeoSciences
NASA Astrophysics Data System (ADS)
Orth, Astrid
2016-04-01
FOSTER (1) is about promoting and facilitating the adoption of Open Science by the European research community, and fostering compliance with the open access policies set out in Horizon 2020 (H2020). FOSTER aims to reach out and provide training to the wide range of disciplines and countries involved in the European Research Area (ERA) by offering and supporting face-to-face as well as distance training. Different stakeholders, mainly young researchers, are trained to integrate Open Science in their daily workflow, supporting researchers to optimise their research visibility and impact. Strengthening the institutional training capacity is achieved through a train-the-trainers approach. The two-and-half-year project started in February 2014 with identifying, enriching and providing training content on all relevant topics in the area of Open Science. One of the main elements was to support two rounds of trainings, which were conducted during 2014 and 2015, organizing more than 100 training events with around 3000 participants. The presentation will explain the project objectives and results and will look into best practice training examples, among them successful training series in the GeoSciences. The FOSTER portal that now holds a collection of training resources (e.g. slides and PDFs, schedules and design of training events dedicated to different audiences, video captures of complete events) is presented. It provides easy ways to identify learning materials and to create own e-learning courses based on the materials and examples. (1) FOSTER is funded through the European Union's Seventh Framework Programme for research, technological development and demonstration under grant agreement no 612425. http://fosteropenscience.eu
DOE Office of Scientific and Technical Information (OSTI.GOV)
Piburn, Jesse; Morton, April
Jesse Piburn and April Morton of Oak Ridge National Laboratory's Geographic Information Science & Technology Group discuss the science and technology Pokémon GO and how it is used every day to solve real-world problems. (Pokémon GO photos/videos courtesy of Pokémon/Nintendo).