Sample records for virtual disaster viewer

  1. Robotics and Virtual Reality for Cultural Heritage Digitization and Fruition

    NASA Astrophysics Data System (ADS)

    Calisi, D.; Cottefoglie, F.; D'Agostini, L.; Giannone, F.; Nenci, F.; Salonia, P.; Zaratti, M.; Ziparo, V. A.

    2017-05-01

    In this paper we present our novel approach for acquiring and managing digital models of archaeological sites, and the visualization techniques used to showcase them. In particular, we will demonstrate two technologies: our robotic system for digitization of archaeological sites (DigiRo) result of over three years of efforts by a group of cultural heritage experts, computer scientists and roboticists, and our cloud-based archaeological information system (ARIS). Finally we describe the viewers we developed to inspect and navigate the 3D models: a viewer for the web (ROVINA Web Viewer) and an immersive viewer for Virtual Reality (ROVINA VR Viewer).

  2. Google Earth: A Virtual Globe for Elementary Geography

    ERIC Educational Resources Information Center

    Britt, Judy; LaFontaine, Gus

    2009-01-01

    Originally called Earth Viewer in 2004, Google Earth was the first virtual globe easily available to the ordinary user of the Internet. Google Earth, at earth.google.com, is a free, 3-dimensional computer model of Earth, but that means more than just a large collection of pretty pictures. It allows the viewer to "fly" anywhere on Earth "to view…

  3. Creation of a Collaborative Disaster Preparedness Video for Daycare Providers: Use of the Delphi Model for the Creation of a Comprehensive Disaster Preparedness Video for Daycare Providers.

    PubMed

    Mar, Pamela; Spears, Robert; Reeb, Jeffrey; Thompson, Sarah B; Myers, Paul; Burke, Rita V

    2018-02-22

    Eight million American children under the age of 5 attend daycare and more than another 50 million American children are in school or daycare settings. Emergency planning requirements for daycare licensing vary by state. Expert opinions were used to create a disaster preparedness video designed for daycare providers to cover a broad spectrum of scenarios. Various stakeholders (17) devised the outline for an educational pre-disaster video for child daycare providers using the Delphi technique. Fleiss κ values were obtained for consensus data. A 20-minute video was created, addressing the physical, psychological, and legal needs of children during and after a disaster. Viewers completed an anonymous survey to evaluate topic comprehension. A consensus was attempted on all topics, ranging from elements for inclusion to presentation format. The Fleiss κ value of 0.07 was obtained. Fifty-seven of the total 168 video viewers completed the 10-question survey, with comprehension scores ranging from 72% to 100%. Evaluation of caregivers that viewed our video supports understanding of video contents. Ultimately, the technique used to create and disseminate the resources may serve as a template for others providing pre-disaster planning education. (Disaster Med Public Health Preparedness. 2018;page 1 of 5).

  4. Mobile viewer system for virtual 3D space using infrared LED point markers and camera

    NASA Astrophysics Data System (ADS)

    Sakamoto, Kunio; Taneji, Shoto

    2006-09-01

    The authors have developed a 3D workspace system using collaborative imaging devices. A stereoscopic display enables this system to project 3D information. In this paper, we describe the position detecting system for a see-through 3D viewer. A 3D display system is useful technology for virtual reality, mixed reality and augmented reality. We have researched spatial imaging and interaction system. We have ever proposed 3D displays using the slit as a parallax barrier, the lenticular screen and the holographic optical elements(HOEs) for displaying active image 1)2)3)4). The purpose of this paper is to propose the interactive system using these 3D imaging technologies. The observer can view virtual images in the real world when the user watches the screen of a see-through 3D viewer. The goal of our research is to build the display system as follows; when users see the real world through the mobile viewer, the display system gives users virtual 3D images, which is floating in the air, and the observers can touch these floating images and interact them such that kids can make play clay. The key technologies of this system are the position recognition system and the spatial imaging display. The 3D images are presented by the improved parallax barrier 3D display. Here the authors discuss the measuring method of the mobile viewer using infrared LED point markers and a camera in the 3D workspace (augmented reality world). The authors show the geometric analysis of the proposed measuring method, which is the simplest method using a single camera not the stereo camera, and the results of our viewer system.

  5. Studies of the field-of-view resolution tradeoff in virtual-reality systems

    NASA Technical Reports Server (NTRS)

    Piantanida, Thomas P.; Boman, Duane; Larimer, James; Gille, Jennifer; Reed, Charles

    1992-01-01

    Most virtual-reality systems use LCD-based displays that achieve a large field-of-view at the expense of resolution. A typical display will consist of approximately 86,000 pixels uniformly distributed over an 80-degree by 60-degree image. Thus, each pixel subtends about 13 minutes of arc at the retina; about the same as the resolvable features of the 20/200 line of a Snellen Eye Chart. The low resolution of LCD-based systems limits task performance in some applications. We have examined target-detection performance in a low-resolution virtual world. Our synthesized three-dimensional virtual worlds consisted of target objects that could be positioned at a fixed distance from the viewer, but at random azimuth and constrained elevation. A virtual world could be bounded by chromatic walls or by wire-frame, or it could be unbounded. Viewers scanned these worlds and indicated by appropriate gestures when they had detected the target object. By manipulating the viewer's field size and the chromatic and luminance contrast of annuli surrounding the field-of-view, we were able to assess the effect of field size on the detection of virtual objects in low-resolution synthetic worlds.

  6. 75 FR 17913 - Sunshine Act; Notice of Virtual Public Forum for EAC Standards Board

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-04-08

    ... ELECTION ASSISTANCE COMMISSION Sunshine Act; Notice of Virtual Public Forum for EAC Standards... Standards Board Virtual Meeting Room at http://www.eac.gov . Once at the main page of EAC's Web site, viewers should click the link to the Standards Board Virtual Meeting Room. The virtual meeting room will...

  7. 75 FR 17912 - Sunshine Act; Notice of Virtual Public Forum for EAC Board of Advisors

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-04-08

    ... ELECTION ASSISTANCE COMMISSION Sunshine Act; Notice of Virtual Public Forum for EAC Board of...: EAC Board of Advisors Virtual Meeting Room at http://www.eac.gov . Once at the main page of EAC's Web site, viewers should click the link to the Board of Advisors Virtual Meeting Room. The virtual meeting...

  8. Virtual Disaster Simulation: Lesson Learned from an International Collaboration That Can Be Leveraged for Disaster Education in Iran.

    PubMed

    Ardalan, Ali; Balikuddembe, Joseph Kimuli; Ingrassia, Pier Luigi; Carenzo, Luca; Della Corte, Francesco; Akbarisari, Ali; Djalali, Ahmadreza

    2015-07-13

    Disaster education needs innovative educational methods to be more effective compared to traditional approaches. This can be done by using virtual simulation method. This article presents an experience about using virtual simulation methods to teach health professional on disaster medicine in Iran. The workshop on the "Application of New Technologies in Disaster Management Simulation" was held in Tehran in January 2015. It was co-organized by the Disaster and Emergency Health Academy of Tehran University of Medical Sciences and Emergency and the Research Center in Disaster Medicine and Computer Science applied to Medicine (CRIMEDIM), Università del Piemonte Orientale. Different simulators were used by the participants, who were from the health system and other relevant fields, both inside and outside Iran. As a result of the workshop, all the concerned stakeholders are called on to support this new initiative of incorporating virtual training and exercise simulation in the field of disaster medicine, so that its professionals are endowed with field-based and practical skills in Iran and elsewhere. Virtual simulation technology is recommended to be used in education of disaster management. This requires capacity building of instructors, and provision of technologies. International collaboration can facilitate this process.

  9. The Benefits and Complexities of Operating Geographic Information Systems (GIS) in a High Performance Computing (HPC) Environment

    NASA Astrophysics Data System (ADS)

    Shute, J.; Carriere, L.; Duffy, D.; Hoy, E.; Peters, J.; Shen, Y.; Kirschbaum, D.

    2017-12-01

    The NASA Center for Climate Simulation (NCCS) at the Goddard Space Flight Center is building and maintaining an Enterprise GIS capability for its stakeholders, to include NASA scientists, industry partners, and the public. This platform is powered by three GIS subsystems operating in a highly-available, virtualized environment: 1) the Spatial Analytics Platform is the primary NCCS GIS and provides users discoverability of the vast DigitalGlobe/NGA raster assets within the NCCS environment; 2) the Disaster Mapping Platform provides mapping and analytics services to NASA's Disaster Response Group; and 3) the internal (Advanced Data Analytics Platform/ADAPT) enterprise GIS provides users with the full suite of Esri and open source GIS software applications and services. All systems benefit from NCCS's cutting edge infrastructure, to include an InfiniBand network for high speed data transfers; a mixed/heterogeneous environment featuring seamless sharing of information between Linux and Windows subsystems; and in-depth system monitoring and warning systems. Due to its co-location with the NCCS Discover High Performance Computing (HPC) environment and the Advanced Data Analytics Platform (ADAPT), the GIS platform has direct access to several large NCCS datasets including DigitalGlobe/NGA, Landsat, MERRA, and MERRA2. Additionally, the NCCS ArcGIS Desktop Windows virtual machines utilize existing NetCDF and OPeNDAP assets for visualization, modelling, and analysis - thus eliminating the need for data duplication. With the advent of this platform, Earth scientists have full access to vast data repositories and the industry-leading tools required for successful management and analysis of these multi-petabyte, global datasets. The full system architecture and integration with scientific datasets will be presented. Additionally, key applications and scientific analyses will be explained, to include the NASA Global Landslide Catalog (GLC) Reporter crowdsourcing application, the NASA GLC Viewer discovery and analysis tool, the DigitalGlobe/NGA Data Discovery Tool, the NASA Disaster Response Group Mapping Platform (https://maps.disasters.nasa.gov), and support for NASA's Arctic - Boreal Vulnerability Experiment (ABoVE).

  10. Interactive and Stereoscopic Hybrid 3D Viewer of Radar Data with Gesture Recognition

    NASA Astrophysics Data System (ADS)

    Goenetxea, Jon; Moreno, Aitor; Unzueta, Luis; Galdós, Andoni; Segura, Álvaro

    This work presents an interactive and stereoscopic 3D viewer of weather information coming from a Doppler radar. The hybrid system shows a GIS model of the regional zone where the radar is located and the corresponding reconstructed 3D volume weather data. To enhance the immersiveness of the navigation, stereoscopic visualization has been added to the viewer, using a polarized glasses based system. The user can interact with the 3D virtual world using a Nintendo Wiimote for navigating through it and a Nintendo Wii Nunchuk for giving commands by means of hand gestures. We also present a dynamic gesture recognition procedure that measures the temporal advance of the performed gesture postures. Experimental results show how dynamic gestures are effectively recognized so that a more natural interaction and immersive navigation in the virtual world is achieved.

  11. Autostereoscopic projection viewer

    DOEpatents

    Toeppen, John S [Livermore, CA

    2006-12-19

    An autostereoscopic viewer is employed to produce aberration corrected images to simulate a virtual presence by employing pairs of projector optical components coupled with an image corrector plate and a field lens. Images are designed with magnifications and optical qualities and positioned at predetermined eyezones having controlled directional properties. The viewer's eyes are positioned in these eyezones. The size of these zones is related to the aperture of the projection lenses, the magnification produced by the Fresnel(s), and the optical properties and position of the image corrector plate.

  12. 76 FR 27641 - Sunshine Act Notice

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-05-12

    .... ACTION: Notice of Virtual Public Forum for EAC Standards Board. DATE AND TIME: Tuesday, May 31, 2011, 10 a.m. EDT through Tuesday, June 14, 2011, 10 a.m. EDT. PLACE: EAC Standards Board Virtual Public Forum at http://www.eac.gov/virtual_public_forum.aspx . Once at the main page of EAC's Web site, viewers...

  13. Virtual reality disaster training: translation to practice.

    PubMed

    Farra, Sharon L; Miller, Elaine T; Hodgson, Eric

    2015-01-01

    Disaster training is crucial to the mitigation of both mortality and morbidity associated with disasters. Just as clinical practice needs to be grounded in evidence, effective disaster education is dependent upon the development and use of andragogic and pedagogic evidence. Educational research findings must be transformed into useable education strategies. Virtual reality simulation is a teaching methodology that has the potential to be a powerful educational tool. The purpose of this article is to translate research findings related to the use of virtual reality simulation in disaster training into education practice. The Ace Star Model serves as a valuable framework to translate the VRS teaching methodology and improve disaster training of healthcare professionals. Using the Ace Star Model as a framework to put evidence into practice, strategies for implementing a virtual reality simulation are addressed. Practice guidelines, implementation recommendations, integration to practice and evaluation are discussed. It is imperative that health educators provide more exemplars of how research evidence can be moved through the various stages of the model to advance practice and sustain learning outcomes. Copyright © 2013 Elsevier Ltd. All rights reserved.

  14. PC-Based Virtual Reality for CAD Model Viewing

    ERIC Educational Resources Information Center

    Seth, Abhishek; Smith, Shana S.-F.

    2004-01-01

    Virtual reality (VR), as an emerging visualization technology, has introduced an unprecedented communication method for collaborative design. VR refers to an immersive, interactive, multisensory, viewer-centered, 3D computer-generated environment and the combination of technologies required to build such an environment. This article introduces the…

  15. Reporting on Radiation: A Content Analysis of Chernobyl Coverage.

    ERIC Educational Resources Information Center

    Friedman, Sharon M.; And Others

    1987-01-01

    Evaluates how well the media guided readers and viewers through the Chernobyl disaster. Concludes that the press and television did not provide enough radiation and risk information in their coverage of the Chernobyl accident, but what was provided was appropriate, even-handed, and conservative. (NKA)

  16. How to talk to the media: televised coverage of public health issues in a disaster.

    PubMed

    Anzur, T

    2000-01-01

    Public health officials often are critical of the way television news covers disasters, while broadcast journalists complain of a lack of cooperation from the public health sector during disaster coverage. This article summarizes the issues discussed in a session on Televised Coverage of Disasters, presented in April 1999 at the UCLA Conference on Public Health and Disasters in Los Angeles. Public health officials were asked to "talk back to their television sets" in a dialog with television journalists. Concerns included: 1) the lack of balance in television coverage that is dominated by sensational images that may frighten rather than inform the public; 2) the potential for psychological damage to viewers when frightening images are shown repeatedly in the days and weeks of the disaster; and 3) the perception that TV reporters place too much emphasis on crime, property damage, and loss of life, giving relatively low priority to disaster preparedness and to public health issues in the aftermath of a disaster. Options for improving communication between television journalists and public health professionals also are discussed.

  17. A CALL for Evolving Teacher Education through 3D Microteaching

    ERIC Educational Resources Information Center

    Pappa, Giouli; Papadima-Sophocleous, Salomi

    2016-01-01

    This paper describes micro-teaching delivery in virtual worlds. Emphasis is placed on examining the effectiveness of Singularity Viewer, an Internet-based Multi-User Virtual Environment (MUVE) as the tool used for assessment of the student teacher performance. The overall goal of this endeavour lies in exploiting the opportunities derived from…

  18. The CAVE (TM) automatic virtual environment: Characteristics and applications

    NASA Technical Reports Server (NTRS)

    Kenyon, Robert V.

    1995-01-01

    Virtual reality may best be defined as the wide-field presentation of computer-generated, multi-sensory information that tracks a user in real time. In addition to the more well-known modes of virtual reality -- head-mounted displays and boom-mounted displays -- the Electronic Visualization Laboratory at the University of Illinois at Chicago recently introduced a third mode: a room constructed from large screens on which the graphics are projected on to three walls and the floor. The CAVE is a multi-person, room sized, high resolution, 3D video and audio environment. Graphics are rear projected in stereo onto three walls and the floor, and viewed with stereo glasses. As a viewer wearing a location sensor moves within its display boundaries, the correct perspective and stereo projections of the environment are updated, and the image moves with and surrounds the viewer. The other viewers in the CAVE are like passengers in a bus, along for the ride. 'CAVE,' the name selected for the virtual reality theater, is both a recursive acronym (Cave Automatic Virtual Environment) and a reference to 'The Simile of the Cave' found in Plato's 'Republic,' in which the philosopher explores the ideas of perception, reality, and illusion. Plato used the analogy of a person facing the back of a cave alive with shadows that are his/her only basis for ideas of what real objects are. Rather than having evolved from video games or flight simulation, the CAVE has its motivation rooted in scientific visualization and the SIGGRAPH 92 Showcase effort. The CAVE was designed to be a useful tool for scientific visualization. The Showcase event was an experiment; the Showcase chair and committee advocated an environment for computational scientists to interactively present their research at a major professional conference in a one-to-many format on high-end workstations attached to large projection screens. The CAVE was developed as a 'virtual reality theater' with scientific content and projection that met the criteria of Showcase.

  19. Command & Control in Virtual Environments: Designing a Virtual Environment for Experimentation

    DTIC Science & Technology

    2010-06-01

    proceed with the research: Second Life/ OpenSim A popular leader in the desktop virtual worlds revolution, for many Second Life has become...prototype environments and adapt them quickly within the world. OpenSim is an open-source community built around upon the Second Life platform...functionality natively present in Second Life and the Opensim platform. With the recent release of Second Life Viewer 2.0, which contains a complete

  20. Recreation of three-dimensional objects in a real-time simulated environment by means of a panoramic single lens stereoscopic image-capturing device

    NASA Astrophysics Data System (ADS)

    Wong, Erwin

    2000-03-01

    Traditional methods of linear based imaging limits the viewer to a single fixed-point perspective. By means of a single lens multiple perspective mirror system, a 360-degree representation of the area around the camera is reconstructed. This reconstruction is used overcome the limitations of a traditional camera by providing the viewer with many different perspectives. By constructing the mirror into a hemispherical surface with multiple focal lengths at various diameters on the mirror, and by placing a parabolic mirror overhead, a stereoscopic image can be extracted from the image captured by a high-resolution camera placed beneath the mirror. Image extraction and correction is made by computer processing of the image obtained by camera; the image present up to five distinguishable different viewpoints that a computer can extrapolate pseudo- perspective data from. Geometric and depth for field can be extrapolated via comparison and isolation of objects within a virtual scene post processed by the computer. Combining data with scene rendering software provides the viewer with the ability to choose a desired viewing position, multiple dynamic perspectives, and virtually constructed perspectives based on minimal existing data. An examination into the workings of the mirror relay system is provided, including possible image extrapolation and correctional methods. Generation of data and virtual interpolated and constructed data is also mentioned.

  1. Virtual Cloud Computing: Effects and Application of Hastily Formed Networks (HFN) for Humanitarian Assistance/Disaster Relief (HA/DR) Missions

    DTIC Science & Technology

    2011-09-01

    COMPUTING: EFFECTS AND APPLICATION OF HASTILY FORMED NETWORKS (HFN) FOR HUMANITARIAN ASSISTANCE/DISASTER RELIEF (HA/DR) MISSIONS by Mark K. Morris...i REPORT DOCUMENTATION PAGE Form Approved OMB No. 0704-0188 Public reporting burden for this collection of information is estimated to average 1 hour...SUBTITLE Virtual Cloud Computing: Effects and Application of Hastily Formed Networks (HFN) for Humanitarian Assistance/Disaster Relief (HA/DR) Missions

  2. Software for Building Models of 3D Objects via the Internet

    NASA Technical Reports Server (NTRS)

    Schramer, Tim; Jensen, Jeff

    2003-01-01

    The Virtual EDF Builder (where EDF signifies Electronic Development Fixture) is a computer program that facilitates the use of the Internet for building and displaying digital models of three-dimensional (3D) objects that ordinarily comprise assemblies of solid models created previously by use of computer-aided-design (CAD) programs. The Virtual EDF Builder resides on a Unix-based server computer. It is used in conjunction with a commercially available Web-based plug-in viewer program that runs on a client computer. The Virtual EDF Builder acts as a translator between the viewer program and a database stored on the server. The translation function includes the provision of uniform resource locator (URL) links to other Web-based computer systems and databases. The Virtual EDF builder can be used in two ways: (1) If the client computer is Unix-based, then it can assemble a model locally; the computational load is transferred from the server to the client computer. (2) Alternatively, the server can be made to build the model, in which case the server bears the computational load and the results are downloaded to the client computer or workstation upon completion.

  3. CosmoQuest: Virtual Star Parties as a Conduit to Citizen Science Research

    NASA Astrophysics Data System (ADS)

    Lewis, Scott; Gugliucci, N. E.; Gay, P. L.; Amateur Astronomer Team; Commentator Team

    2013-01-01

    CosmoQuest has created an environment that actively engages the public through online star parties while building a growing virtual research center that allows individuals anywhere in the world to participate in and contribute to scientific research. Utilizing the infrastructure of Google+ and YouTube, CosmoQuest has brought optical observational astronomy into homes across the world. Every week astronomers - amateur and professional - meet to share live sky images and to discuss the science behind their beauty during Virtual Star parties. A wide array of optics and digital detectors from varied locations collaborate in a fashion not possible in the standard public star party. Every viewer is able to virtually look through the imaging telescope simultaneously while the equipment owner doesn’t need to worry about accidental mishandling by the public. Digital cameras and CCDs also allow longer exposures of deep-sky objects, something not typical in a standard star party event. Our diversity of equipment - ranging from hand-guided Dobsonian telescopes to 16” Schmidt-Cassegrain telescopes on Paramounts - give viewers the opportunity to experience the sky through different systems. Additional Star Parties focus on special astronomical events, such as eclipses and transits. The annular eclipse of 20 May, 2012 brought together astronomers, space enthusiasts and a curious public into a Google+ Hangout On Air to celebrate the event while advocating safe observing methods and explaining the science behind the phenomenon. Public photos of the eclipse were shared live in the broadcast while video of the event was streamed for thousands of viewers to enjoy. Other special event star parties have focused on the Super Moon, Eros Opposition, and the Venus Transit. In this poster we review the technology behind star parties and the reach of these events.

  4. Virtual reality triage training provides a viable solution for disaster-preparedness.

    PubMed

    Andreatta, Pamela B; Maslowski, Eric; Petty, Sean; Shim, Woojin; Marsh, Michael; Hall, Theodore; Stern, Susan; Frankel, Jen

    2010-08-01

    The objective of this study was to compare the relative impact of two simulation-based methods for training emergency medicine (EM) residents in disaster triage using the Simple Triage and Rapid Treatment (START) algorithm, full-immersion virtual reality (VR), and standardized patient (SP) drill. Specifically, are there differences between the triage performances and posttest results of the two groups, and do both methods differentiate between learners of variable experience levels? Fifteen Postgraduate Year 1 (PGY1) to PGY4 EM residents were randomly assigned to two groups: VR or SP. In the VR group, the learners were effectively surrounded by a virtual mass disaster environment projected on four walls, ceiling, and floor and performed triage by interacting with virtual patients in avatar form. The second group performed likewise in a live disaster drill using SP victims. Setting and patient presentations were identical between the two modalities. Resident performance of triage during the drills and knowledge of the START triage algorithm pre/post drill completion were assessed. Analyses included descriptive statistics and measures of association (effect size). The mean pretest scores were similar between the SP and VR groups. There were no significant differences between the triage performances of the VR and SP groups, but the data showed an effect in favor of the SP group performance on the posttest. Virtual reality can provide a feasible alternative for training EM personnel in mass disaster triage, comparing favorably to SP drills. Virtual reality provides flexible, consistent, on-demand training options, using a stable, repeatable platform essential for the development of assessment protocols and performance standards.

  5. RoboCup-Rescue: an international cooperative research project of robotics and AI for the disaster mitigation problem

    NASA Astrophysics Data System (ADS)

    Tadokoro, Satoshi; Kitano, Hiroaki; Takahashi, Tomoichi; Noda, Itsuki; Matsubara, Hitoshi; Shinjoh, Atsushi; Koto, Tetsuo; Takeuchi, Ikuo; Takahashi, Hironao; Matsuno, Fumitoshi; Hatayama, Mitsunori; Nobe, Jun; Shimada, Susumu

    2000-07-01

    This paper introduces the RoboCup-Rescue Simulation Project, a contribution to the disaster mitigation, search and rescue problem. A comprehensive urban disaster simulator is constructed on distributed computers. Heterogeneous intelligent agents such as fire fighters, victims and volunteers conduct search and rescue activities in this virtual disaster world. A real world interface integrates various sensor systems and controllers of infrastructures in the real cities with the real world. Real-time simulation is synchronized with actual disasters, computing complex relationship between various damage factors and agent behaviors. A mission-critical man-machine interface provides portability and robustness of disaster mitigation centers, and augmented-reality interfaces for rescue in real disasters. It also provides a virtual- reality training function for the public. This diverse spectrum of RoboCup-Rescue contributes to the creation of the safer social system.

  6. New tools for Content Innovation and data sharing: Enhancing reproducibility and rigor in biomechanics research.

    PubMed

    Guilak, Farshid

    2017-03-21

    We are currently in one of the most exciting times for science and engineering as we witness unprecedented growth in our computational and experimental capabilities to generate new data and models. To facilitate data and model sharing, and to enhance reproducibility and rigor in biomechanics research, the Journal of Biomechanics has introduced a number of tools for Content Innovation to allow presentation, sharing, and archiving of methods, models, and data in our articles. The tools include an Interactive Plot Viewer, 3D Geometric Shape and Model Viewer, Virtual Microscope, Interactive MATLAB Figure Viewer, and Audioslides. Authors are highly encouraged to make use of these in upcoming journal submissions. Copyright © 2017 Elsevier Ltd. All rights reserved.

  7. Teaching about Haiti

    ERIC Educational Resources Information Center

    Sokolower, Jody

    2010-01-01

    For a few harrowing weeks in January, the eyes of the world were on Haiti, struggling with the impact of a 7.0 magnitude earthquake. In the spotlight's glare, people saw the devastation wrought by the natural disaster. Viewers with a critical eye or access to alternative media also saw a U.S. military presence more focused on security than food…

  8. Transition of a dental histology course from light to virtual microscopy.

    PubMed

    Weaker, Frank J; Herbert, Damon C

    2009-10-01

    The transition of the dental histology course at the University of Texas Health Science Center at San Antonio Dental School was completed gradually over a five-year period. A pilot project was initially conducted to study the feasibility of integrating virtual microscopy into a traditional light microscopic lecture and laboratory course. Because of the difficulty of procuring quality calcified and decalcified sections of teeth, slides from the student loan collection in the oral histology block of the course were outsourced for conversion to digital images and placed on DVDs along with a slide viewer. The slide viewer mimicked the light microscope, allowing horizontal and vertical movement and changing of magnification, and, in addition, a feature to capture static images. In a survey, students rated the ease of use of the software, quality of the images, maneuverability of the images, and questions regarding use of the software, effective use of laboratory, and faculty time. Because of the positive support from the students, our entire student loan collection of 153 glass slides was subsequently converted to virtual images and distributed on an Apricorn pocket external hard drive. Students were asked to assess the virtual microscope over a four-year period. As a result of the surveys, light microscopes have been totally eliminated, and microscope exams have been replaced with project slide examinations. In the future, we plan to expand our virtual slides and incorporate computer testing.

  9. Exploring the World using Street View 360 Images

    NASA Astrophysics Data System (ADS)

    Bailey, J.

    2016-12-01

    The phrase "A Picture is Worth a Thousand Words" is an idiom of unknown 20th century origin. There is some belief that the modern use of the phrase stems from an article in a 1921 issue of a popular trade journal, that used "One Look is Worth A Thousand Words" to promote the use of images in advertisements on the sides of streetcars. There is a certain irony to this as nearly a century later the camera technologies on "Street View cars" are collecting images that look everywhere at once. However, while it can be to fun drive along the World's streets, it was the development of Street View imaging systems that could be mounted on other modes of transport or capture platforms (Street View Special Collects) that opened the door for these 360 images to become a tool for exploration and storytelling. Using Special Collect imagery captured in "off-road" and extreme locations, scientists are now using Street View images to assess changes to species habitats, show the impact of natural disasters and even perform "armchair" geology. A powerful example is the imagery captured before and after the 2011 earthquake and tsunami that devastated Japan. However, it is use of the immersive nature of 360 images that truly allows them to create wonder and awe, especially when combined with Virtual Reality (VR) viewers. Combined with the Street View App or Google Expeditions, VR provides insight into what it is like to swim with sealions in the Galapagos or climb El Capitan in Yosemite National Park. While these image could never replace experiencing these locations in real-life, they can inspire the viewer to explore and learn more about the many wonders of our planet. https://www.google.com/streetview/https://www.google.com/expeditions/

  10. Interactive terrain visualization enables virtual field work during rapid scientific response to the 2010 Haiti earthquake

    USGS Publications Warehouse

    Cowgill, Eric; Bernardin, Tony S.; Oskin, Michael E.; Bowles, Christopher; Yikilmaz, M. Burak; Kreylos, Oliver; Elliott, Austin J.; Bishop, Scott; Gold, Ryan D.; Morelan, Alexander; Bawden, Gerald W.; Hamann, Bernd; Kellogg, Louise

    2012-01-01

    The moment magnitude (Mw) 7.0 12 January 2010 Haiti earthquake is the first major earthquake for which a large-footprint LiDAR (light detection and ranging) survey was acquired within several weeks of the event. Here, we describe the use of virtual reality data visualization to analyze massive amounts (67 GB on disk) of multiresolution terrain data during the rapid scientific response to a major natural disaster. In particular, we describe a method for conducting virtual field work using both desktop computers and a 4-sided, 22 m3 CAVE immersive virtual reality environment, along with KeckCAVES (Keck Center for Active Visualization in the Earth Sciences) software tools LiDAR Viewer, to analyze LiDAR point-cloud data, and Crusta, for 2.5 dimensional surficial geologic mapping on a bare-earth digital elevation model. This system enabled virtual field work that yielded remote observations of the topographic expression of active faulting within an ∼75-km-long section of the eastern Enriquillo–Plantain Garden fault spanning the 2010 epicenter. Virtual field observations indicated that the geomorphic evidence of active faulting and ancient surface rupture varies along strike. Landform offsets of 6–50 m along the Enriquillo–Plantain Garden fault east of the 2010 epicenter and closest to Port-au-Prince attest to repeated recent surface-rupturing earthquakes there. In the west, the fault trace is well defined by displaced landforms, but it is not as clear as in the east. The 2010 epicenter is within a transition zone between these sections that extends from Grand Goâve in the west to Fayette in the east. Within this transition, between L'Acul (lat 72°40′W) and the Rouillone River (lat 72°35′W), the Enriquillo–Plantain Garden fault is undefined along an embayed low-relief range front, with little evidence of recent surface rupture. Based on the geometry of the eastern and western faults that show evidence of recent surface rupture, we propose that the 2010 event occurred within a stepover that appears to have served as a long-lived boundary between rupture segments, explaining the lack of 2010 surface rupture. This study demonstrates how virtual reality–based data visualization has the potential to transform rapid scientific response by enabling virtual field studies and real-time interactive analysis of massive terrain data sets.

  11. Geomatic Archaeological Reconstruction and a Hybrid Viewer for the Archaelogical Site of CÁPARRA (spain)

    NASA Astrophysics Data System (ADS)

    Tejeda-Sánchez, C.; Muñoz-Nieto, A.; Rodríguez-Gonzálvez, P.

    2018-05-01

    Visualization and analysis use to be the final steps in Geomatics. This paper shows the workflow followed to set up a hybrid 3D archaeological viewer. Data acquisition of the site survey was done by means of low-cost close-range photogrammetric methods. With the aim not only to satisfy the general public but also the technicians, a large group of Geomatic products has been obtained (2d plans, 3d models, orthophotos, CAD models coming from vectorization, virtual anastylosis, and cross sections). Finally, all these products have been integrated into a three-dimensional archaeological information system. The hybrid archaeological viewer designed allows a metric and quality approach to the scientific analysis of the ruins, improving, thanks to the implementation of a database, and its potential for queries, the benefits of an ordinary topographic survey.

  12. "Social, technological, and research responses to potential erosion and sediment disasters in the western United States, with examples from California"

    Treesearch

    R. M. Rice

    1985-01-01

    Synopsis - Examples from California are used to illustrate typical responses to erosion and debris flow disasters the United States. Political institutions leave virtually all responsibility for disaster prevention to the lowest levels of government or to individuals. Three circumstances in which disasters occur are discussed: urbanized debris cones, urbanized unstable...

  13. Social, technological, and research responses to potential erosion and sediment disasters in the western United States, with examples from California

    Treesearch

    R. M. Rice

    1985-01-01

    Examples from California are used to illustrate typical responses to erosion and debris flow disasters in the United States. Political institutions leave virtually all responsibility for disaster prevention to the lowest levels of government or to individuals. Three circumstances in which disasters occur are discussed: urbanized debris cones, urbanized unstable...

  14. Computer-facilitated assessment of disaster preparedness for remote hospitals in a long-distance, virtual tabletop drill model.

    PubMed

    Gillett, Brian; Silverberg, Mark; Roblin, Patricia; Adelaine, John; Valesky, Walter; Arquilla, Bonnie

    2011-06-01

    Emergency preparedness experts generally are based at academic or governmental institutions. A mechanism for experts to remotely facilitate a distant hospital's disaster readiness is lacking. The objective of this study was to develop and examine the feasibility of an Internet-based software tool to assess disaster preparedness for remote hospitals using a long-distance, virtual, tabletop drill. An Internet-based system that remotely acquires information and analyzes disaster preparedness for hospitals at a distance in a virtual, tabletop drill model was piloted. Nine hospitals in Cape Town, South Africa designated as receiving institutions for the 2010 FIFA World Cup Games and its organizers, utilized the system over a 10-week period. At one-week intervals, the system e-mailed each hospital's leadership a description of a stadium disaster and instructed them to login to the system and answer questions relating to their hospital's state of readiness. A total of 169 questions were posed relating to operational and surge capacities, communication, equipment, major incident planning, public relations, staff safety, hospital supplies, and security in each hospital. The system was used to analyze answers and generate a real-time grid that reflected readiness as a percent for each hospital in each of the above categories. It also created individualized recommendations of how to improve preparedness for each hospital. To assess feasibility of such a system, the end users' compliance and response times were examined. Overall, compliance was excellent with an aggregate response rate of 98%. The mean response interval, defined as the time elapsed between sending a stimuli and receiving a response, was eight days (95% CI = 8-9 days). A web-based data acquisition system using a virtual, tabletop drill to remotely facilitate assessment of disaster preparedness is efficient and feasible. Weekly reinforcement for disaster preparedness resulted in strong compliance.

  15. Stage Cylindrical Immersive Display

    NASA Technical Reports Server (NTRS)

    Abramyan, Lucy; Norris, Jeffrey S.; Powell, Mark W.; Mittman, David S.; Shams, Khawaja S.

    2011-01-01

    Panoramic images with a wide field of view intend to provide a better understanding of an environment by placing objects of the environment on one seamless image. However, understanding the sizes and relative positions of the objects in a panorama is not intuitive and prone to errors because the field of view is unnatural to human perception. Scientists are often faced with the difficult task of interpreting the sizes and relative positions of objects in an environment when viewing an image of the environment on computer monitors or prints. A panorama can display an object that appears to be to the right of the viewer when it is, in fact, behind the viewer. This misinterpretation can be very costly, especially when the environment is remote and/or only accessible by unmanned vehicles. A 270 cylindrical display has been developed that surrounds the viewer with carefully calibrated panoramic imagery that correctly engages their natural kinesthetic senses and provides a more accurate awareness of the environment. The cylindrical immersive display offers a more natural window to the environment than a standard cubic CAVE (Cave Automatic Virtual Environment), and the geometry allows multiple collocated users to simultaneously view data and share important decision-making tasks. A CAVE is an immersive virtual reality environment that allows one or more users to absorb themselves in a virtual environment. A common CAVE setup is a room-sized cube where the cube sides act as projection planes. By nature, all cubic CAVEs face a problem with edge matching at edges and corners of the display. Modern immersive displays have found ways to minimize seams by creating very tight edges, and rely on the user to ignore the seam. One significant deficiency of flat-walled CAVEs is that the sense of orientation and perspective within the scene is broken across adjacent walls. On any single wall, parallel lines properly converge at their vanishing point as they should, and the sense of perspective within the scene contained on only one wall has integrity. Unfortunately, parallel lines that lie on adjacent walls do not necessarily remain parallel. This results in inaccuracies in the scene that can distract the viewer and subtract from the immersive experience of the CAVE.

  16. Real-time 3-D X-ray and gamma-ray viewer

    NASA Technical Reports Server (NTRS)

    Yin, L. I. (Inventor)

    1983-01-01

    A multi-pinhole aperture lead screen forms an equal plurality of invisible mini-images having dissimilar perspectives of an X-ray and gamma-ray emitting object (ABC) onto a near-earth phosphor layer. This layer provides visible light mini-images directly into a visible light image intensifier. A viewing screen having an equal number of dissimilar perspective apertures distributed across its face in a geometric pattern identical to the lead screen, provides a viewer with a real, pseudoscopic image (A'B'C') of the object with full horizontal and vertical parallax. Alternatively, a third screen identical to viewing screen and spaced apart from a second visible light image intensifier, may be positioned between the first image intensifier and the viewing screen, thereby providing the viewer with a virtual, orthoscopic image (A"B"C") of the object (ABC) with full horizontal and vertical parallax.

  17. [Virtual reality in neurosurgery].

    PubMed

    Tronnier, V M; Staubert, A; Bonsanto, M M; Wirtz, C R; Kunze, S

    2000-03-01

    Virtual reality enables users to immerse themselves in a virtual three-dimensional world and to interact in this world. The simulation is different from the kind in computer games, in which the viewer is active but acts in a nonrealistic world, or on the TV screen, where we are passively driven in an active world. In virtual reality elements look realistic, they change their characteristics and have almost real-world unpredictability. Virtual reality is not only implemented in gambling dens and the entertainment industry but also in manufacturing processes (cars, furniture etc.), military applications and medicine. Especially the last two areas are strongly correlated, because telemedicine or telesurgery was originated for military reasons to operate on war victims from a secure distance or to perform surgery on astronauts in an orbiting space station. In medicine and especially neurosurgery virtual-reality methods are used for education, surgical planning and simulation on a virtual patient.

  18. High-Performance Tiled WMS and KML Web Server

    NASA Technical Reports Server (NTRS)

    Plesea, Lucian

    2007-01-01

    This software is an Apache 2.0 module implementing a high-performance map server to support interactive map viewers and virtual planet client software. It can be used in applications that require access to very-high-resolution geolocated images, such as GIS, virtual planet applications, and flight simulators. It serves Web Map Service (WMS) requests that comply with a given request grid from an existing tile dataset. It also generates the KML super-overlay configuration files required to access the WMS image tiles.

  19. The Unidata Integrated Data Viewer

    NASA Astrophysics Data System (ADS)

    Weber, W. J.; Ho, Y.

    2016-12-01

    The Unidata Integrated Data Viewer (IDV) is a free and open source, virtual globe, software application that enables three dimensional viewing of earth science data. The Unidata IDV is data agnostic and can display and analyze disparate data in a single view. This capability facilitates cross discipline research and allows for multiple observation platforms to be displayed simultaneously for any given event. The Unidata IDV is a mature application, written in JAVA, and has been serving the earth science community for over 15 years. This demonstration will focus on near real time global satelliteobservations, the integration of the COSMIC radio occultation data set that profiles the atmosphere, and high resolution numerical weather prediction.

  20. Digital detectives and virtual volunteers: Integrating emergent online communities into disaster response operations.

    PubMed

    Griswold, Alisha

    2013-01-01

    The demonstration of altruistic behaviours by disaster survivors, and even those observing emergencies from afar, is well documented. Over the past few decades, government-sponsored crisis planning has evolved to include affiliated volunteer agencies, with a general acknowledgment of the need to plan for unaffiliated or spontaneous volunteers. Just as the understanding of the need for volunteers has grown, so too have the ways in which volunteers are able to donate their time and skills. The popularity of social media networks and online communities provide new ways for the public to get involved in disaster response. Public service agencies should be proactive in investigating these emerging platforms and understanding their impacts during crises. Established methods of integrating on-scene volunteers into post-disaster response operations can be used as templates for creating virtual volunteer programmes.

  1. [The theme of disaster in health care: profile of technical and scientific production in the specialized database on disasters of the Virtual Health Library - VHL].

    PubMed

    Rocha, Vania; Ximenes, Elisa Francioli; Carvalho, Mauren Lopes de; Alpino, Tais de Moura Ariza; Freitas, Carlos Machado de

    2014-09-01

    In the specialized database of the Virtual Health Library (VHL), the DISASTER database highlights the importance of the theme for the health sector. The scope of this article is to identify the profiles of technical and scientific publications in the specialized database. Based on systematic searches and the analysis of results it is possible to determine: the type of publication; the main topics addressed; the most common type of disasters mentioned in published materials, countries and regions as subjects, historic periods with the most publications and the current trend of publications. When examining the specialized data in detail, it soon becomes clear that the number of major topics is very high, making a specific search process in this database a challenging exercise. On the other hand, it is encouraging that the disaster topic is discussed and assessed in a broad and diversified manner, associated with different aspects of the natural and social sciences. The disaster issue requires the production of interdisciplinary knowledge development to reduce the impacts of disasters and for risk management. In this way, since the health sector is a interdisciplinary area, it can contribute to knowledge production.

  2. Fostering Learning Through Interprofessional Virtual Reality Simulation Development.

    PubMed

    Nicely, Stephanie; Farra, Sharon

    2015-01-01

    This article presents a unique strategy for improving didactic learning and clinical skill while simultaneously fostering interprofessional collaboration and communication. Senior-level nursing students collaborated with students enrolled in the Department of Interactive Media Studies to design a virtual reality simulation based upon disaster management and triage techniques. Collaborative creation of the simulation proved to be a strategy for enhancing students' knowledge of and skill in disaster management and triage while impacting attitudes about interprofessional communication and teamwork.

  3. The Virtual Pelvic Floor, a tele-immersive educational environment.

    PubMed Central

    Pearl, R. K.; Evenhouse, R.; Rasmussen, M.; Dech, F.; Silverstein, J. C.; Prokasy, S.; Panko, W. B.

    1999-01-01

    This paper describes the development of the Virtual Pelvic Floor, a new method of teaching the complex anatomy of the pelvic region utilizing virtual reality and advanced networking technology. Virtual reality technology allows improved visualization of three-dimensional structures over conventional media because it supports stereo vision, viewer-centered perspective, large angles of view, and interactivity. Two or more ImmersaDesk systems, drafting table format virtual reality displays, are networked together providing an environment where teacher and students share a high quality three-dimensional anatomical model, and are able to converse, see each other, and to point in three dimensions to indicate areas of interest. This project was realized by the teamwork of surgeons, medical artists and sculptors, computer scientists, and computer visualization experts. It demonstrates the future of virtual reality for surgical education and applications for the Next Generation Internet. Images Figure 1 Figure 2 Figure 3 PMID:10566378

  4. Shader Lamps Virtual Patients: the physical manifestation of virtual patients.

    PubMed

    Rivera-Gutierrez, Diego; Welch, Greg; Lincoln, Peter; Whitton, Mary; Cendan, Juan; Chesnutt, David A; Fuchs, Henry; Lok, Benjamin

    2012-01-01

    We introduce the notion of Shader Lamps Virtual Patients (SLVP) - the combination of projector-based Shader Lamps Avatars and interactive virtual humans. This paradigm uses Shader Lamps Avatars technology to give a 3D physical presence to conversational virtual humans, improving their social interactivity and enabling them to share the physical space with the user. The paradigm scales naturally to multiple viewers, allowing for scenarios where an instructor and multiple students are involved in the training. We have developed a physical-virtual patient for medical students to conduct ophthalmic exams, in an interactive training experience. In this experience, the trainee practices multiple skills simultaneously, including using a surrogate optical instrument in front of a physical head, conversing with the patient about his fears, observing realistic head motion, and practicing patient safety. Here we present a prototype system and results from a preliminary formative evaluation of the system.

  5. Acquisition of stereo panoramas for display in VR environments

    NASA Astrophysics Data System (ADS)

    Ainsworth, Richard A.; Sandin, Daniel J.; Schulze, Jurgen P.; Prudhomme, Andrew; DeFanti, Thomas A.; Srinivasan, Madhusudhanan

    2011-03-01

    Virtual reality systems are an excellent environment for stereo panorama displays. The acquisition and display methods described here combine high-resolution photography with surround vision and full stereo view in an immersive environment. This combination provides photographic stereo-panoramas for a variety of VR displays, including the StarCAVE, NexCAVE, and CORNEA. The zero parallax point used in conventional panorama photography is also the center of horizontal and vertical rotation when creating photographs for stereo panoramas. The two photographically created images are displayed on a cylinder or a sphere. The radius from the viewer to the image is set at approximately 20 feet, or at the object of major interest. A full stereo view is presented in all directions. The interocular distance, as seen from the viewer's perspective, displaces the two spherical images horizontally. This presents correct stereo separation in whatever direction the viewer is looking, even up and down. Objects at infinity will move with the viewer, contributing to an immersive experience. Stereo panoramas created with this acquisition and display technique can be applied without modification to a large array of VR devices having different screen arrangements and different VR libraries.

  6. Using voice input and audio feedback to enhance the reality of a virtual experience

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Miner, N.E.

    1994-04-01

    Virtual Reality (VR) is a rapidly emerging technology which allows participants to experience a virtual environment through stimulation of the participant`s senses. Intuitive and natural interactions with the virtual world help to create a realistic experience. Typically, a participant is immersed in a virtual environment through the use of a 3-D viewer. Realistic, computer-generated environment models and accurate tracking of a participant`s view are important factors for adding realism to a virtual experience. Stimulating a participant`s sense of sound and providing a natural form of communication for interacting with the virtual world are equally important. This paper discusses the advantagesmore » and importance of incorporating voice recognition and audio feedback capabilities into a virtual world experience. Various approaches and levels of complexity are discussed. Examples of the use of voice and sound are presented through the description of a research application developed in the VR laboratory at Sandia National Laboratories.« less

  7. Gigapixel imaging as a resource for geoscience teaching, research, and outreach

    NASA Astrophysics Data System (ADS)

    Bentley, C.; Pitts, A.; Rohrback, R. C.; Dudek, M.

    2015-12-01

    The Mid-Atlantic Geo-Image Collection is a repository of gigapixel-resolution geologic imagery intended as a tool for geoscience professionals, educators, students, & researchers (http://gigapan.com/groups/100/galleries). GigaPan provides a unique combination of context & detail, with images that maintain a high level of resolution through every level of magnification. Using geological GigaPans, physically disabled students can participate in virtual field trips, instructors can bring inaccessible outcrops into the classroom, & students can zoom in on hand samples without expensive microscopes. Because GigaPan images permit detailed visual examination of geologic, MAGIC is particularly suitable for use in online geology courses. The images are free to use and tag. Our 10 contributors (3 faculty, 2 graduate students, & 6 undergraduates) use 4 models of mobile robot cameras (outcrop/landscape), 2 laboratory-based GIGAmacro imaging systems (hand samples) & 2 experimental units: 1 for thin sections, 1 for GigaPans of scanning electron microscopy. Each of these has strengths & weaknesses. MAGIC has suites of images of Appalachian structure & stratigraphy, Rocky Mountains, Snowball Earth hypothesis, & doomed outcrops of Miocene strata on Chesapeake Bay. Virtual field trips with our imagery have been developed for: Billy Goat Trail, MD; Helen Lake, AB; Wind River Canyon, WY; the Canadian Rockies; El Paso, TX; glaciation around the world; and Corridor H, WV (a GSA field trip in Nov. 2015). Virtual sample sets have been developed for introductory minerals, igneous, sedimentary, & metamorphic rocks, the stratigraphy of VA's physiographic provinces, & the Snowball Earth hypothesis. The virtual field trips have been tested in both online & onsite courses. There are close to a thousand images in the collection, each averaging about 0.9 gigapixels in size, with close to 900,000 views total. A new viewer for GigaPans was released this year by GIGAmacro. This new viewer allows measurement and calibration, automatically resizing scale bars, side-by-side comparisons between 2 images, overlapping presentation of 2 images, & annotation by users. Comparative viewers are particularly useful for the presentation of before/after imagery; raw vs. annotated imagery, & polarized views of thin sections.

  8. [Whole slide imaging technology: from digitization to online applications].

    PubMed

    Ameisen, David; Le Naour, Gilles; Daniel, Christel

    2012-11-01

    As e-health becomes essential to modern care, whole slide images (virtual slides) are now an important clinical, teaching and research tool in pathology. Virtual microscopy consists of digitizing a glass slide by acquiring hundreds of tiles of regions of interest at different zoom levels and assembling them into a structured file. This gigapixel image can then be remotely viewed over a terminal, exactly the way pathologists use a microscope. In this article, we will first describe the key elements of this technology, from the acquisition, using a scanner or a motorized microscope, to the broadcasting of virtual slides through a local or distant viewer over an intranet or Internet connection. As virtual slides are now commonly used in virtual classrooms, clinical data and research databases, we will highlight the main issues regarding its uses in modern pathology. Emphasis will be made on quality assurance policies, standardization and scaling. © 2012 médecine/sciences – Inserm / SRMS.

  9. MethylViewer: computational analysis and editing for bisulfite sequencing and methyltransferase accessibility protocol for individual templates (MAPit) projects.

    PubMed

    Pardo, Carolina E; Carr, Ian M; Hoffman, Christopher J; Darst, Russell P; Markham, Alexander F; Bonthron, David T; Kladde, Michael P

    2011-01-01

    Bisulfite sequencing is a widely-used technique for examining cytosine DNA methylation at nucleotide resolution along single DNA strands. Probing with cytosine DNA methyltransferases followed by bisulfite sequencing (MAPit) is an effective technique for mapping protein-DNA interactions. Here, MAPit methylation footprinting with M.CviPI, a GC methyltransferase we previously cloned and characterized, was used to probe hMLH1 chromatin in HCT116 and RKO colorectal cancer cells. Because M.CviPI-probed samples contain both CG and GC methylation, we developed a versatile, visually-intuitive program, called MethylViewer, for evaluating the bisulfite sequencing results. Uniquely, MethylViewer can simultaneously query cytosine methylation status in bisulfite-converted sequences at as many as four different user-defined motifs, e.g. CG, GC, etc., including motifs with degenerate bases. Data can also be exported for statistical analysis and as publication-quality images. Analysis of hMLH1 MAPit data with MethylViewer showed that endogenous CG methylation and accessible GC sites were both mapped on single molecules at high resolution. Disruption of positioned nucleosomes on single molecules of the PHO5 promoter was detected in budding yeast using M.CviPII, increasing the number of enzymes available for probing protein-DNA interactions. MethylViewer provides an integrated solution for primer design and rapid, accurate and detailed analysis of bisulfite sequencing or MAPit datasets from virtually any biological or biochemical system.

  10. Computational Psychometrics for Modeling System Dynamics during Stressful Disasters.

    PubMed

    Cipresso, Pietro; Bessi, Alessandro; Colombo, Desirée; Pedroli, Elisa; Riva, Giuseppe

    2017-01-01

    Disasters can be very stressful events. However, computational models of stress require data that might be very difficult to collect during disasters. Moreover, personal experiences are not repeatable, so it is not possible to collect bottom-up information when building a coherent model. To overcome these problems, we propose the use of computational models and virtual reality integration to recreate disaster situations, while examining possible dynamics in order to understand human behavior and relative consequences. By providing realistic parameters associated with disaster situations, computational scientists can work more closely with emergency responders to improve the quality of interventions in the future.

  11. fVisiOn: glasses-free tabletop 3D display to provide virtual 3D media naturally alongside real media

    NASA Astrophysics Data System (ADS)

    Yoshida, Shunsuke

    2012-06-01

    A novel glasses-free tabletop 3D display, named fVisiOn, floats virtual 3D objects on an empty, flat, tabletop surface and enables multiple viewers to observe raised 3D images from any angle at 360° Our glasses-free 3D image reproduction method employs a combination of an optical device and an array of projectors and produces continuous horizontal parallax in the direction of a circular path located above the table. The optical device shapes a hollow cone and works as an anisotropic diffuser. The circularly arranged projectors cast numerous rays into the optical device. Each ray represents a particular ray that passes a corresponding point on a virtual object's surface and orients toward a viewing area around the table. At any viewpoint on the ring-shaped viewing area, both eyes collect fractional images from different projectors, and all the viewers around the table can perceive the scene as 3D from their perspectives because the images include binocular disparity. The entire principle is installed beneath the table, so the tabletop area remains clear. No ordinary tabletop activities are disturbed. Many people can naturally share the 3D images displayed together with real objects on the table. In our latest prototype, we employed a handmade optical device and an array of over 100 tiny projectors. This configuration reproduces static and animated 3D scenes for a 130° viewing area and allows 5-cm-tall virtual characters to play soccer and dance on the table.

  12. The ALIVE Project: Astronomy Learning in Immersive Virtual Environments

    NASA Astrophysics Data System (ADS)

    Yu, K. C.; Sahami, K.; Denn, G.

    2008-06-01

    The Astronomy Learning in Immersive Virtual Environments (ALIVE) project seeks to discover learning modes and optimal teaching strategies using immersive virtual environments (VEs). VEs are computer-generated, three-dimensional environments that can be navigated to provide multiple perspectives. Immersive VEs provide the additional benefit of surrounding a viewer with the simulated reality. ALIVE evaluates the incorporation of an interactive, real-time ``virtual universe'' into formal college astronomy education. In the experiment, pre-course, post-course, and curriculum tests will be used to determine the efficacy of immersive visualizations presented in a digital planetarium versus the same visual simulations in the non-immersive setting of a normal classroom, as well as a control case using traditional classroom multimedia. To normalize for inter-instructor variability, each ALIVE instructor will teach at least one of each class in each of the three test groups.

  13. Telemanipulation, telepresence, and virtual reality for surgery in the year 2000

    NASA Astrophysics Data System (ADS)

    Satava, Richard M.

    1995-12-01

    The new technologic revolution in medicine is based upon information technologies, and telemanipulation, telepresence and virtual reality are essential components. Telepresence surgery returns the look and feel of `open surgery' to the surgeon and promises enhancement of physical capabilities above normal human performance. Virtual reality provides basic medical education, simulation of surgical procedures, medical forces and disaster medicine practice, and virtual prototyping of medical equipment.

  14. Augmented reality glass-free three-dimensional display with the stereo camera

    NASA Astrophysics Data System (ADS)

    Pang, Bo; Sang, Xinzhu; Chen, Duo; Xing, Shujun; Yu, Xunbo; Yan, Binbin; Wang, Kuiru; Yu, Chongxiu

    2017-10-01

    An improved method for Augmented Reality (AR) glass-free three-dimensional (3D) display based on stereo camera used for presenting parallax contents from different angle with lenticular lens array is proposed. Compared with the previous implementation method of AR techniques based on two-dimensional (2D) panel display with only one viewpoint, the proposed method can realize glass-free 3D display of virtual objects and real scene with 32 virtual viewpoints. Accordingly, viewers can get abundant 3D stereo information from different viewing angles based on binocular parallax. Experimental results show that this improved method based on stereo camera can realize AR glass-free 3D display, and both of virtual objects and real scene have realistic and obvious stereo performance.

  15. The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?

    PubMed

    Zibrek, Katja; Kokkinara, Elena; Mcdonnell, Rachel

    2018-04-01

    Virtual characters that appear almost photo-realistic have been shown to induce negative responses from viewers in traditional media, such as film and video games. This effect, described as the uncanny valley, is the reason why realism is often avoided when the aim is to create an appealing virtual character. In Virtual Reality, there have been few attempts to investigate this phenomenon and the implications of rendering virtual characters with high levels of realism on user enjoyment. In this paper, we conducted a large-scale experiment on over one thousand members of the public in order to gather information on how virtual characters are perceived in interactive virtual reality games. We were particularly interested in whether different render styles (realistic, cartoon, etc.) would directly influence appeal, or if a character's personality was the most important indicator of appeal. We used a number of perceptual metrics such as subjective ratings, proximity, and attribution bias in order to test our hypothesis. Our main result shows that affinity towards virtual characters is a complex interaction between the character's appearance and personality, and that realism is in fact a positive choice for virtual characters in virtual reality.

  16. Showing Complex Astrophysical Settings Through Virtual Reality

    NASA Astrophysics Data System (ADS)

    Green, Joel; Smith, Denise; Smith, Louis Chad; Lawton, Brandon; Lockwood, Alexandra; Jirdeh, Hussein

    2018-01-01

    The James Webb Space Telescope (JWST), NASA’s next great observatory launching in spring 2019, will routinely showcase astrophysical concepts that will challenge the public's understanding. Emerging technologies such as virtual reality bring the viewer into the data and the concept in previously unimaginable immersive detail. For example, we imagine a spacefarer inside a protoplanetary disk, seeing the accretion process directly. STScI is pioneering some tools related to JWST for showcasing at AAS, and in local events, which I highlight here. If we develop materials properly tailored to this medium, we can reach more diverse audiences than ever before.

  17. Homeland security and virtual reality: building a Strategic Adaptive Response System (STARS).

    PubMed

    Swift, Christopher; Rosen, Joseph M; Boezer, Gordon; Lanier, Jaron; Henderson, Joseph V; Liu, Alan; Merrell, Ronald C; Nguyen, Sinh; Demas, Alex; Grigg, Elliot B; McKnight, Matthew F; Chang, Janelle; Koop, C Everett

    2005-01-01

    The advent of the Global War on Terrorism (GWOT) underscored the need to improve the U.S. disaster response paradigm. Existing systems involve numerous agencies spread across disparate functional and geographic jurisdictions. The current architecture remains vulnerable to sophisticated terrorist strikes. To address these vulnerabilities, we must continuously adapt and improve our Homeland Security architecture. Virtual Reality (VR) technologies will help model those changes and integrate technologies. This paper provides a broad overview of the strategic threats, together with a detailed examination of how specific VR technologies could be used to ensure successful disaster responses.

  18. The social construction of disasters in the United States: A historical and cultural phenomenon.

    PubMed

    Neaves, Tonya T; Wachhaus, T Aaron; Royer, Grace A

    Societal risks from hazards are continually increasing. Each year, disasters cause thousands of deaths and cost billions of dollars. In the first half of 2011, the United States endured countless disasters-winter snowstorms in the Midwest and Northeast; severe tornadic weather in the Mississippi, Alabama, and Missouri; flash flooding in Nashville; flooding along the Mississippi River; an earthquake on the East Coast, wildfires in Texas, and Hurricane Irene. Fundamental disaster planning is regarded as an interdisciplinary approach to develop strategies and instituting policies concerned with phases of emergency management; as such, its needs are predicated on the identification of hazards and assessment of risks. Even if the probability or intensity of risks to disasters remains fairly constant, population growth, alongside economic and infrastructural development, will unavoidably result in a concomitant increase of places prone to such events. One of the greatest barriers to emergency management efforts is the failure to fully grasp the socially and politically constructed meaning of disasters. This article investigates the ways in which language has been used historically in the American lexicon to make sense of disasters in the United States in an effort to improve communal resiliency. Serving as both an idea and experience, the terminology used to convey our/the modern-day concept of disaster is a result of a cultural artifact, ie, a given time and specific place. Tools such as Google Ngram Viewer and CASOS AutoMap are used to explore the penetration, duration, and change in disaster terminology among American English literature for more than 200 years, from 1800 to 2008, by quantifying written culture. The language of disasters is an integral part of disaster response, as talking is the primary way that most people respond to and recover from disasters. The vast majority of people are not affected by any given disaster, and so it is through discussing a disaster that people make sense of it, respond, and react to it, and fit something that is overwhelming and beyond human control into the normal order of life.

  19. Computational Psychometrics for Modeling System Dynamics during Stressful Disasters

    PubMed Central

    Cipresso, Pietro; Bessi, Alessandro; Colombo, Desirée; Pedroli, Elisa; Riva, Giuseppe

    2017-01-01

    Disasters can be very stressful events. However, computational models of stress require data that might be very difficult to collect during disasters. Moreover, personal experiences are not repeatable, so it is not possible to collect bottom-up information when building a coherent model. To overcome these problems, we propose the use of computational models and virtual reality integration to recreate disaster situations, while examining possible dynamics in order to understand human behavior and relative consequences. By providing realistic parameters associated with disaster situations, computational scientists can work more closely with emergency responders to improve the quality of interventions in the future. PMID:28861026

  20. Effective Replays and Summarization of Virtual Experiences

    PubMed Central

    Ponto, Kevin; Kohlmann, Joe; Gleicher, Michael

    2012-01-01

    Direct replays of the experience of a user in a virtual environment are difficult for others to watch due to unnatural camera motions. We present methods for replaying and summarizing these egocentric experiences that effectively communicate the users observations while reducing unwanted camera movements. Our approach summarizes the viewpoint path as a concise sequence of viewpoints that cover the same parts of the scene. The core of our approach is a novel content dependent metric that can be used to identify similarities between viewpoints. This enables viewpoints to be grouped by similar contextual view information and provides a means to generate novel viewpoints that can encapsulate a series of views. These resulting encapsulated viewpoints are used to synthesize new camera paths that convey the content of the original viewers experience. Projecting the initial movement of the user back on the scene can be used to convey the details of their observations, and the extracted viewpoints can serve as bookmarks for control or analysis. Finally we present performance analysis along with two forms of validation to test whether the extracted viewpoints are representative of the viewers original observations and to test for the overall effectiveness of the presented replay methods. PMID:22402688

  1. Skill Transfer and Virtual Training for IND Response Decision-Making: Analysis of Decision-Making Skills for Large-Scale Incidents

    DTIC Science & Technology

    2016-04-12

    One example of communication issues comes from the Fukushima Daiichi nuclear disaster (2011). The local medical health professional on staff at the...field of radiological and nuclear disaster management to help disaster management professionals develop and demonstrate relevant expertise [3]. The next...improvised nuclear device (IND) detonation in an urban area would be one of the most catastrophic incidents that could occur in the United States, resulting

  2. Decontamination training: with and without virtual reality simulation.

    PubMed

    Farra, Sharon Lee; Smith, Sherrill; Gillespie, Gordon Lee; Nicely, Stephanie; Ulrich, Deborah L; Hodgson, Eric; French, DeAnne

    2015-01-01

    Nurses must be prepared to care for patients following a disaster, including patients exposed to hazardous contaminants. The purpose of this study was to examine the use of virtual reality simulation (VRS) to teach the disaster-specific skill of decontamination. A quasi-experimental design was used to assign nursing students from 2 baccalaureate nursing programs to 1 of 2 groups to learn the disaster skill of decontamination-printed written directions or VRS. Performance, knowledge, and self-efficacy were outcome measures. Although students in the treatment group had significantly lower performance scores than the control group (p = 0.004), students taking part in VRS completed the skill in a significantly shorter amount of time (p = 0.008). No significant group differences were found for self-efficacy (p = 0.172) or knowledge (p = 0.631). However, students in the VRS treatment group reported high levels of satisfaction with VRS as a training method. The disaster-specific skill of decontamination is a low-volume, high-risk skill that must be performed with accuracy to protect both exposed patients and providers performing decontamination. As frontline providers for casualties following a disaster event, emergency nurses must be prepared to perform this skill when needed. Preparation requires cost-effective, timely, and evidence-based educational opportunities that promote positive outcomes. Further investigation is needed to determine the benefits and long-term effects of VRS for disaster education.

  3. Moving through a multiplex holographic scene

    NASA Astrophysics Data System (ADS)

    Mrongovius, Martina

    2013-02-01

    This paper explores how movement can be used as a compositional element in installations of multiplex holograms. My holographic images are created from montages of hand-held video and photo-sequences. These spatially dynamic compositions are visually complex but anchored to landmarks and hints of the capturing process - such as the appearance of the photographer's shadow - to establish a sense of connection to the holographic scene. Moving around in front of the hologram, the viewer animates the holographic scene. A perception of motion then results from the viewer's bodily awareness of physical motion and the visual reading of dynamics within the scene or movement of perspective through a virtual suggestion of space. By linking and transforming the physical motion of the viewer with the visual animation, the viewer's bodily awareness - including proprioception, balance and orientation - play into the holographic composition. How multiplex holography can be a tool for exploring coupled, cross-referenced and transformed perceptions of movement is demonstrated with a number of holographic image installations. Through this process I expanded my creative composition practice to consider how dynamic and spatial scenes can be conveyed through the fragmented view of a multiplex hologram. This body of work was developed through an installation art practice and was the basis of my recently completed doctoral thesis: 'The Emergent Holographic Scene — compositions of movement and affect using multiplex holographic images'.

  4. Crisis management and disaster planning: some recent lessons.

    PubMed

    1989-11-01

    Two recent disasters--Hurricane Hugo and the San Francisco-Oakland area earthquake--put a number of hospitals (and their disaster plans) to the text this fall. In future issues, we will present details on how hospitals faced those emergencies. The need for crisis management and disaster planning, however, is not limited to natural disasters like hurricanes, earthquakes, tornadoes, or floods. Man-made disasters, both internal and external, can occur virtually at any time. These include accidents, terrorists bombs, fires, explosions, and toxic chemical spills. In this report, we will present the key elements of a crisis management plan, as well as some expert pointers on what to include in a disaster plan. We will give you details on how two hospitals fared when a major air crash occurred in their community. We will tell you some of the things they would do differently, and we will also describe how an interagency disaster planning committee responded.

  5. MISSIONS: The Mobile-Based Disaster Mitigation System in Indonesia

    NASA Astrophysics Data System (ADS)

    Passarella, Rossi; Putri Raflesia, Sarifah; Lestarini, Dinda; Rifai, Ahmad; Veny, Harumi

    2018-04-01

    Disaster mitigation is essential to minimize the effects of disasters. Indonesia is one of the disaster prone areas in Asia and the government explores the usage of Information technology (IT) to aid its mitigation efforts. Currently, there are Indonesian websites which hold information regarding the weather monitoring, climate conditions, and geophysics. But, there is no clear indicator of mitigation efforts or things to do during an emergency. Therefore, this research proposed MISSIONS, a disaster mitigation model using geo-fencing technique to detect the location of the users through their mobile devices. MISSIONS uses mobile-based disaster mitigation system as a way to disseminate critical information to victims during emergency when they are in disaster zones using virtual fences. It aims to help the government to reduce the effects of disaster and aid in the mitigation efforts. The implementation result shows that MISSIONS have a high accuracy in detecting user whereabouts.

  6. Factors to keep in mind when introducing virtual microscopy.

    PubMed

    Glatz-Krieger, Katharina; Spornitz, Udo; Spatz, Alain; Mihatsch, Michael J; Glatz, Dieter

    2006-03-01

    Digitization of glass slides and delivery of so-called virtual slides (VS) emulating a real microscope over the Internet have become reality due to recent improvements in technology. We have implemented a virtual microscope for instruction of medical students and for continuing medical education. Up to 30,000 images per slide are captured using a microscope with an automated stage. The images are post-processed and then served by a plain hypertext transfer protocol (http)-server. A virtual slide client (vMic) based on Macromedia's Flash MX, a highly accepted technology available on every modern Web browser, has been developed. All necessary virtual slide parameters are stored in an XML file together with the image. Evaluation of the courses by questionnaire indicated that most students and many but not all pathologists regard virtual slides as an adequate replacement for traditional slides. All our virtual slides are publicly accessible over the World Wide Web (WWW) at http://vmic.unibas.ch . Recently, several commercially available virtual slide acquisition systems (VSAS) have been developed that use various technologies to acquire and distribute virtual slides. These systems differ in speed, image quality, compatibility, viewer functionalities and price. This paper gives an overview of the factors to keep in mind when introducing virtual microscopy.

  7. "Effects Of" and "Effects With" Captions: How Exactly Does Watching a TV Programme with Same-Language Subtitles Make a Difference to Language Learners?

    ERIC Educational Resources Information Center

    Vanderplank, Robert

    2016-01-01

    Ever since Karen Price's ground-breaking work in 1983, we have known that same-language subtitles (captions) primarily intended for the deaf and hearing-impaired can provide access to foreign language films and TV programmes which would otherwise be virtually incomprehensible to non-native-speaker viewers. Since then, researchers have steadily…

  8. Applying telehealth in natural and anthropogenic disasters.

    PubMed

    Simmons, Scott; Alverson, Dale; Poropatich, Ronald; D'Iorio, Joe; DeVany, Mary; Doarn, Charles R

    2008-11-01

    There are myriad telehealth applications for natural or anthropogenic disaster response. Telehealth technologies and methods have been demonstrated in a variety of real and simulated disasters. Telehealth is a force multiplier, providing medical and public health expertise at a distance, minimizing the logistic and safety issues associated with on-site care provision. Telehealth provides a virtual surge capacity, enabling physicians and other health professionals from around the world to assist overwhelmed local health and medical personnel with the increased demand for services postdisaster. There are several categories of telehealth applications in disaster response, including ambulatory/primary care, specialty consultation, remote monitoring, and triage, medical logistics, and transportation coordination. External expertise would be connected via existing telehealth networks in the disaster area or specially deployed telehealth systems in shelters or on-scene. This paper addresses the role of telehealth in disaster response and recommends a roadmap for its widespread use in preparing for and responding to natural and anthropogenic disasters.

  9. Real-time interactive virtual tour on the World Wide Web (WWW)

    NASA Astrophysics Data System (ADS)

    Yoon, Sanghyuk; Chen, Hai-jung; Hsu, Tom; Yoon, Ilmi

    2003-12-01

    Web-based Virtual Tour has become a desirable and demanded application, yet challenging due to the nature of web application's running environment such as limited bandwidth and no guarantee of high computation power on the client side. Image-based rendering approach has attractive advantages over traditional 3D rendering approach in such Web Applications. Traditional approach, such as VRML, requires labor-intensive 3D modeling process, high bandwidth and computation power especially for photo-realistic virtual scenes. QuickTime VR and IPIX as examples of image-based approach, use panoramic photos and the virtual scenes that can be generated from photos directly skipping the modeling process. But, these image-based approaches may require special cameras or effort to take panoramic views and provide only one fixed-point look-around and zooming in-out rather than 'walk around', that is a very important feature to provide immersive experience to virtual tourists. The Web-based Virtual Tour using Tour into the Picture employs pseudo 3D geometry with image-based rendering approach to provide viewers with immersive experience of walking around the virtual space with several snap shots of conventional photos.

  10. Advances in the Dynallax solid-state dynamic parallax barrier autostereoscopic visualization display system.

    PubMed

    Peterka, Tom; Kooima, Robert L; Sandin, Daniel J; Johnson, Andrew; Leigh, Jason; DeFanti, Thomas A

    2008-01-01

    A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems, such as fixed view-distance range, slow response to head movements, and fixed stereo operating mode. By dynamically varying barrier parameters in real time, viewers may move closer to the display and move faster laterally than with a static barrier system, and the display can switch between 3D and 2D modes by disabling the barrier on a per-pixel basis. Moreover, Dynallax can output four independent eye channels when two viewers are present, and both head-tracked viewers receive an independent pair of left-eye and right-eye perspective views based on their position in 3D space. The display device is constructed by using a dual-stacked LCD monitor where a dynamic barrier is rendered on the front display and a modulated virtual environment composed of two or four channels is rendered on the rear display. Dynallax was recently demonstrated in a small-scale head-tracked prototype system. This paper summarizes the concepts presented earlier, extends the discussion of various topics, and presents recent improvements to the system.

  11. Alternative display and interaction devices

    NASA Technical Reports Server (NTRS)

    Bolas, M. T.; McDowall, I. E.; Mead, R. X.; Lorimer, E. R.; Hackbush, J. E.; Greuel, C.

    1995-01-01

    While virtual environment systems are typically thought to consist of a head mounted display and a flex-sensing glove, alternative peripheral devices are beginning to be developed in response to application requirements. Three such alternatives are discussed: fingertip sensing gloves, fixed stereoscopic viewers, and counterbalanced head mounted displays. A subset of commercial examples that highlight each alternative is presented as well as a brief discussion of interesting engineering and implementation issues.

  12. An empirical study of employment and disability over three years among survivors of major disasters.

    PubMed

    Rasco, Sarah S; North, Carol S

    2010-01-01

    This study was designed to clarify the relationship between exposure to disaster and future employment. Survivors of seven disasters and their employment histories were prospectively followed over three years. At the time of the disasters, 86 percent were working, and at follow-up, 84 percent were working. All of the 261 individuals employed on the day of the disaster described themselves as not disabled at follow-up, although one individual who dropped out of the workforce to become a self-described housewife shortly after the disaster and who developed PTSD may have left the workforce because of lasting emotional effects of the disaster. The reasons she provided for changing job status were not disaster related, however. Long-standing employment disability was virtually nonexistent in this highly exposed sample of trauma survivors, but it is possible that some cases of PTSD-related disability were lost to follow-up. Further work is needed to explore psychological disability in other trauma survivor populations.

  13. [Three-dimensional 3D modeling: First applications in radioanatomy and interventional radiology under CT guidance].

    PubMed

    Aubry, S; Pousse, A; Sarliève, P; Laborie, L; Delabrousse, E; Kastler, B

    2006-11-01

    To model vertebrae in 3D to improve radioanatomic knowledge of the spine with the vascular and nerve environment and simulate CT-guided interventions. Vertebra acquisitions were made with multidetector CT. We developed segmentation software and specific viewer software using the Delphi programming environment. This segmentation software makes it possible to model 3D high-resolution segments of vertebrae and their environment from multidetector CT acquisitions. Then the specific viewer software provides multiplanar reconstructions of the CT volume and the possibility to select different 3D objects of interest. This software package improves radiologists' radioanatomic knowledge through a new 3D anatomy presentation. Furthermore, the possibility of inserting virtual 3D objects in the volume can simulate CT-guided intervention. The first volumetric radioanatomic software has been born. Furthermore, it simulates CT-guided intervention and consequently has the potential to facilitate learning interventions using CT guidance.

  14. Restoring Fort Frontenac in 3D: Effective Usage of 3D Technology for Heritage Visualization

    NASA Astrophysics Data System (ADS)

    Yabe, M.; Goins, E.; Jackson, C.; Halbstein, D.; Foster, S.; Bazely, S.

    2015-02-01

    This paper is composed of three elements: 3D modeling, web design, and heritage visualization. The aim is to use computer graphics design to inform and create an interest in historical visualization by rebuilding Fort Frontenac using 3D modeling and interactive design. The final model will be integr ated into an interactive website to learn more about the fort's historic imp ortance. It is apparent that using computer graphics can save time and money when it comes to historical visualization. Visitors do not have to travel to the actual archaeological buildings. They can simply use the Web in their own home to learn about this information virtually. Meticulously following historical records to create a sophisticated restoration of archaeological buildings will draw viewers into visualizations, such as the historical world of Fort Frontenac. As a result, it allows the viewers to effectively understand the fort's social sy stem, habits, and historical events.

  15. Crowd behaviour during high-stress evacuations in an immersive virtual environment

    PubMed Central

    Kapadia, Mubbasir; Thrash, Tyler; Sumner, Robert W.; Gross, Markus; Helbing, Dirk; Hölscher, Christoph

    2016-01-01

    Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to ethical and methodological constraints. In this paper, we demonstrate the viability of shared three-dimensional virtual environments as an experimental platform for conducting crowd experiments with real people. In particular, we show that crowds of real human subjects moving and interacting in an immersive three-dimensional virtual environment exhibit typical patterns of real crowds as observed in real-life crowded situations. These include the manifestation of social conventions and the emergence of self-organized patterns during egress scenarios. High-stress evacuation experiments conducted in this virtual environment reveal movements characterized by mass herding and dangerous overcrowding as they occur in crowd disasters. We describe the behavioural mechanisms at play under such extreme conditions and identify critical zones where overcrowding may occur. Furthermore, we show that herding spontaneously emerges from a density effect without the need to assume an increase of the individual tendency to imitate peers. Our experiments reveal the promise of immersive virtual environments as an ethical, cost-efficient, yet accurate platform for exploring crowd behaviour in high-risk situations with real human subjects. PMID:27605166

  16. Crowd behaviour during high-stress evacuations in an immersive virtual environment.

    PubMed

    Moussaïd, Mehdi; Kapadia, Mubbasir; Thrash, Tyler; Sumner, Robert W; Gross, Markus; Helbing, Dirk; Hölscher, Christoph

    2016-09-01

    Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to ethical and methodological constraints. In this paper, we demonstrate the viability of shared three-dimensional virtual environments as an experimental platform for conducting crowd experiments with real people. In particular, we show that crowds of real human subjects moving and interacting in an immersive three-dimensional virtual environment exhibit typical patterns of real crowds as observed in real-life crowded situations. These include the manifestation of social conventions and the emergence of self-organized patterns during egress scenarios. High-stress evacuation experiments conducted in this virtual environment reveal movements characterized by mass herding and dangerous overcrowding as they occur in crowd disasters. We describe the behavioural mechanisms at play under such extreme conditions and identify critical zones where overcrowding may occur. Furthermore, we show that herding spontaneously emerges from a density effect without the need to assume an increase of the individual tendency to imitate peers. Our experiments reveal the promise of immersive virtual environments as an ethical, cost-efficient, yet accurate platform for exploring crowd behaviour in high-risk situations with real human subjects. © 2016 The Authors.

  17. Methodology for a GIS-based damage assessment for researchers following large scale disasters

    NASA Astrophysics Data System (ADS)

    Crawford, Patrick Shane

    The 1990s were designated the International Decade for Natural Disaster Reduction by the United Nations General Assembly. This push for decrease of loss of life, property destruction, and social and economic disruption brought advancements in disaster management, including damage assessment. Damage assessment in the wake of natural and manmade disasters is a useful tool for government agencies, insurance companies, and researchers. As technologies evolve damage assessment processes constantly evolve as well. Alongside the advances in Geographic Information Systems (GIS), remote sensing, and Global Positioning System (GPS) technology, as well as the growing awareness of the needs of a standard operating procedure for GIS-based damage assessment and a need to make the damage assessment process as quick and accurate as possible, damage assessment procedures are becoming easier to execute and the results are becoming more accurate and robust. With these technological breakthroughs, multi-disciplinary damage assessment reconnaissance teams have become more efficient in their assessment methods through better organization and more robust through addition of new datasets. Damage assessment personnel are aided by software tools that offer high-level analysis and increasingly rapid damage assessment methods. GIS software has advanced the damage assessment methods of these teams by combining remotely sensed aerial imagery, GPS, and other technologies to expand the uses of the data. GIS allows researchers to use aerial imagery to show field collected data in the geographic location that it was collected so that information can be revisited, measurements can be taken, and data can be disseminated to other researchers and the public. The GIS-based data available to the reconnaissance team includes photographs of damage, worksheets, calculations, voice messages collected while studying the affected area, and many other datasets which are based on the type of disaster and the research field. Along with visually mapping the data, geometric calculations can be conducted on the data to give the viewer more information about the damage. In Chapter 4, a tornado damage contour for Moore, Oklahoma following the May 20, 2013 tornado is shown. This damage contour was created in GIS based on the Enhanced Fujita (EF) damage scale, and gives the viewer an easily understood picture of the extent and distribution of the tornado. This thesis aims to describe a foundational groundwork for activities that are performed in the GIS-based damage assessment procedure and provide uses for the damage assessment as well as research being conducted on how to use the data collected from these assessments. This will allow researchers to conduct a highly adaptable, rapid GIS-based damage assessment of their own.

  18. Curating Virtual Data Collections

    NASA Technical Reports Server (NTRS)

    Lynnes, Chris; Leon, Amanda; Ramapriyan, Hampapuram; Tsontos, Vardis; Shie, Chung-Lin; Liu, Zhong

    2015-01-01

    NASAs Earth Observing System Data and Information System (EOSDIS) contains a rich set of datasets and related services throughout its many elements. As a result, locating all the EOSDIS data and related resources relevant to particular science theme can be daunting. This is largely because EOSDIS data's organizing principle is affected more by the way they are produced than around the expected end use. Virtual collections oriented around science themes can overcome this by presenting collections of data and related resources that are organized around the user's interest, not around the way the data were produced. Virtual collections consist of annotated web addresses (URLs) that point to data and related resource addresses, thus avoiding the need to copy all of the relevant data to a single place. These URL addresses can be consumed by a variety of clients, ranging from basic URL downloaders (wget, curl) and web browsers to sophisticated data analysis programs such as the Integrated Data Viewer.

  19. The response of an assertive community treatment program following a natural disaster.

    PubMed

    Lachance, K R; Santos, A B; Burns, B J

    1994-10-01

    A newly forming model treatment program for seriously mentally ill adults was dramatically affected by a natural disaster in September 1989. Hurricane Hugo rendered the offices of the Assertive Community Treatment Program uninhabitable, its vehicles marginally driveable, and its resources virtually nonexistent. In the three months following the storm, however, not a single psychiatric rehospitalization took place. Although the authors cannot claim that the program model was solely responsible for this outcome, this paper illustrates the service system elements that contributed to the program's effectiveness in the wake of one of the nation's most severe natural disasters.

  20. Spatiotemporal Visualization of Tsunami Waves Using Kml on Google Earth

    NASA Astrophysics Data System (ADS)

    Mohammadi, H.; Delavar, M. R.; Sharifi, M. A.; Pirooz, M. D.

    2017-09-01

    Disaster risk is a function of hazard and vulnerability. Risk is defined as the expected losses, including lives, personal injuries, property damages, and economic disruptions, due to a particular hazard for a given area and time period. Risk assessment is one of the key elements of a natural disaster management strategy as it allows for better disaster mitigation and preparation. It provides input for informed decision making, and increases risk awareness among decision makers and other stakeholders. Virtual globes such as Google Earth can be used as a visualization tool. Proper spatiotemporal graphical representations of the concerned risk significantly reduces the amount of effort to visualize the impact of the risk and improves the efficiency of the decision-making process to mitigate the impact of the risk. The spatiotemporal visualization of tsunami waves for disaster management process is an attractive topic in geosciences to assist investigation of areas at tsunami risk. In this paper, a method for coupling virtual globes with tsunami wave arrival time models is presented. In this process we have shown 2D+Time of tsunami waves for propagation and inundation of tsunami waves, both coastal line deformation, and the flooded areas. In addition, the worst case scenario of tsunami on Chabahar port derived from tsunami modelling is also presented using KML on google earth.

  1. Introducing a Virtual Reality Experience in Anatomic Pathology Education.

    PubMed

    Madrigal, Emilio; Prajapati, Shyam; Hernandez-Prera, Juan C

    2016-10-01

    A proper examination of surgical specimens is fundamental in anatomic pathology (AP) education. However, the resources available to residents may not always be suitable for efficient skill acquisition. We propose a method to enhance AP education by introducing high-definition videos featuring methods for appropriate specimen handling, viewable on two-dimensional (2D) and stereoscopic three-dimensional (3D) platforms. A stereo camera system recorded the gross processing of commonly encountered specimens. Three edited videos, with instructional audio voiceovers, were experienced by nine junior residents in a crossover study to assess the effects of the exposure (2D vs 3D movie views) on self-reported physiologic symptoms. A questionnaire was used to analyze viewer acceptance. All surveyed residents found the videos beneficial in preparation to examine a new specimen type. Viewer data suggest an improvement in specimen handling confidence and knowledge and enthusiasm toward 3D technology. None of the participants encountered significant motion sickness. Our novel method provides the foundation to create a robust teaching library. AP is inherently a visual discipline, and by building on the strengths of traditional teaching methods, our dynamic approach allows viewers to appreciate the procedural actions involved in specimen processing. © American Society for Clinical Pathology, 2016. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.

  2. Wildcard: A wearable virtual reality storytelling tool for children with intellectual developmental disability.

    PubMed

    Gelsomini, Mirko; Garzotto, Franca; Montesano, Daniele; Occhiuto, Daniele

    2016-08-01

    Our research aims at supporting existing therapies for children with intellectual and developmental disorders (IDD). The personal and social autonomy is the desired end state to be achieved to enable a smooth integration in the real world. We developed and tested a framework for storytelling and learning activities that exploits an immersive virtual reality viewer to interact with target users. We co-designed our system with experts from the medical sector, identifying features that allow patients to stay focused on exercises to perform. Our approach triggers a learning process for a seamless assimilation of common behavioral skills useful in every day's life. This paper highlights the technologic challenges in healthcare and discusses cutting-edge interaction paradigms.

  3. Analysis of scene distortions in stereoscopic images due to the variation of the ideal viewing conditions

    NASA Astrophysics Data System (ADS)

    Viale, Alberto; Villa, Dario

    2011-03-01

    Recently stereoscopy has increased a lot its popularity and various technologies are spreading in theaters and homes allowing observation of stereoscopic images and movies, becoming affordable even for home users. However there are some golden rules that users should follow to ensure a better enjoyment of stereoscopic images, first of all the viewing condition should not be too different from the ideal ones, which were assumed during the production process. To allow the user to perceive stereo depth instead of a flat image, two different views of the same scene are shown to the subject, one is seen just through his left eye and the other just through the right one; the vision process is making the work of merging the two images in a virtual three-dimensional scene, giving to the user the perception of depth. The two images presented to the user were created, either from image synthesis or from more traditional techniques, following the rules of perspective. These rules need some boundary conditions to be explicit, such as eye separation, field of view, parallax distance, viewer position and orientation. In this paper we are interested in studying how the variation of the viewer position and orientation from the ideal ones expressed as specified parameters in the image creation process, is affecting the correctness of the reconstruction of the three-dimensional virtual scene.

  4. Multi-viewpoint Image Array Virtual Viewpoint Rapid Generation Algorithm Based on Image Layering

    NASA Astrophysics Data System (ADS)

    Jiang, Lu; Piao, Yan

    2018-04-01

    The use of multi-view image array combined with virtual viewpoint generation technology to record 3D scene information in large scenes has become one of the key technologies for the development of integrated imaging. This paper presents a virtual viewpoint rendering method based on image layering algorithm. Firstly, the depth information of reference viewpoint image is quickly obtained. During this process, SAD is chosen as the similarity measure function. Then layer the reference image and calculate the parallax based on the depth information. Through the relative distance between the virtual viewpoint and the reference viewpoint, the image layers are weighted and panned. Finally the virtual viewpoint image is rendered layer by layer according to the distance between the image layers and the viewer. This method avoids the disadvantages of the algorithm DIBR, such as high-precision requirements of depth map and complex mapping operations. Experiments show that, this algorithm can achieve the synthesis of virtual viewpoints in any position within 2×2 viewpoints range, and the rendering speed is also very impressive. The average result proved that this method can get satisfactory image quality. The average SSIM value of the results relative to real viewpoint images can reaches 0.9525, the PSNR value can reaches 38.353 and the image histogram similarity can reaches 93.77%.

  5. Combination of Virtual Tours, 3d Model and Digital Data in a 3d Archaeological Knowledge and Information System

    NASA Astrophysics Data System (ADS)

    Koehl, M.; Brigand, N.

    2012-08-01

    The site of the Engelbourg ruined castle in Thann, Alsace, France, has been for some years the object of all the attention of the city, which is the owner, and also of partners like historians and archaeologists who are in charge of its study. The valuation of the site is one of the main objective, as well as its conservation and its knowledge. The aim of this project is to use the environment of the virtual tour viewer as new base for an Archaeological Knowledge and Information System (AKIS). With available development tools we add functionalities in particular through diverse scripts that convert the viewer into a real 3D interface. By beginning with a first virtual tour that contains about fifteen panoramic images, the site of about 150 times 150 meters can be completely documented by offering the user a real interactivity and that makes visualization very concrete, almost lively. After the choice of pertinent points of view, panoramic images were realized. For the documentation, other sets of images were acquired at various seasons and climate conditions, which allow documenting the site in different environments and states of vegetation. The final virtual tour was deducted from them. The initial 3D model of the castle, which is virtual too, was also joined in the form of panoramic images for completing the understanding of the site. A variety of types of hotspots were used to connect the whole digital documentation to the site, including videos (as reports during the acquisition phases, during the restoration works, during the excavations, etc.), digital georeferenced documents (archaeological reports on the various constituent elements of the castle, interpretation of the excavations and the searches, description of the sets of collected objects, etc.). The completely personalized interface of the system allows either to switch from a panoramic image to another one, which is the classic case of the virtual tours, or to go from a panoramic photographic image to a panoramic virtual image. It also allows visualizing, in inlay, digital data, like ancient or recent plans, cross sections, descriptions, explanatory videos, sound comments, etc. This project has lead to very convincing results, that were validated by the historians and the archaeologists who have now an interactive tool, disseminated through internet, allowing at the same time to visit virtually the castle, but also to query the system which sends back localized information. The various levels of understanding and set up details, allow an approach of first level for broad Internet users, but also a deeper approach for a group of scientists who are associated to the development of the ruins of the castle and its environment.

  6. vTrain: a novel curriculum for patient surge training in a multi-user virtual environment (MUVE).

    PubMed

    Greci, Laura S; Ramloll, Rameshsharma; Hurst, Samantha; Garman, Karen; Beedasy, Jaishree; Pieper, Eric B; Huang, Ricky; Higginbotham, Erin; Agha, Zia

    2013-06-01

    During a pandemic influenza, emergency departments will be overwhelmed with a large influx of patients seeking care. Although all hospitals should have a written plan for dealing with this surge of health care utilization, most hospitals struggle with ways to educate the staff and practice for potentially catastrophic events. Hypothesis/Problem To better prepare hospital staff for a patient surge, a novel educational curriculum was developed utilizing an emergency department for a patient surge functional drill. A multidisciplinary team of medical educators, evaluators, emergency preparedness experts, and technology specialists developed a curriculum to: (1) train novice users to function in their job class in a multi-user virtual environment (MUVE); (2) obtain appropriate pre-drill disaster preparedness training; (3) perform functional team exercises in a MUVE; and (4) reflect on their performance after the drill. A total of 14 students participated in one of two iterations of the pilot training program; seven nurses completed the emergency department triage course, and seven hospital administrators completed the Command Post (CP) course. All participants reported positive experiences in written course evaluations and structured verbal debriefings, and self-reported increase in disaster preparedness knowledge. Students also reported improved team communication, planning, team decision making, and the ability to visualize and reflect on their performance. Data from this pilot program suggest that the immersive, virtual teaching method is well suited to team-based, reflective practice and learning of disaster management skills.

  7. Virtual interactive presence and augmented reality (VIPAR) for remote surgical assistance.

    PubMed

    Shenai, Mahesh B; Dillavou, Marcus; Shum, Corey; Ross, Douglas; Tubbs, Richard S; Shih, Alan; Guthrie, Barton L

    2011-03-01

    Surgery is a highly technical field that combines continuous decision-making with the coordination of spatiovisual tasks. We designed a virtual interactive presence and augmented reality (VIPAR) platform that allows a remote surgeon to deliver real-time virtual assistance to a local surgeon, over a standard Internet connection. The VIPAR system consisted of a "local" and a "remote" station, each situated over a surgical field and a blue screen, respectively. Each station was equipped with a digital viewpiece, composed of 2 cameras for stereoscopic capture, and a high-definition viewer displaying a virtual field. The virtual field was created by digitally compositing selected elements within the remote field into the local field. The viewpieces were controlled by workstations mutually connected by the Internet, allowing virtual remote interaction in real time. Digital renderings derived from volumetric MRI were added to the virtual field to augment the surgeon's reality. For demonstration, a fixed-formalin cadaver head and neck were obtained, and a carotid endarterectomy (CEA) and pterional craniotomy were performed under the VIPAR system. The VIPAR system allowed for real-time, virtual interaction between a local (resident) and remote (attending) surgeon. In both carotid and pterional dissections, major anatomic structures were visualized and identified. Virtual interaction permitted remote instruction for the local surgeon, and MRI augmentation provided spatial guidance to both surgeons. Camera resolution, color contrast, time lag, and depth perception were identified as technical issues requiring further optimization. Virtual interactive presence and augmented reality provide a novel platform for remote surgical assistance, with multiple applications in surgical training and remote expert assistance.

  8. Fly-through viewpoint video system for multi-view soccer movie using viewpoint interpolation

    NASA Astrophysics Data System (ADS)

    Inamoto, Naho; Saito, Hideo

    2003-06-01

    This paper presents a novel method for virtual view generation that allows viewers to fly through in a real soccer scene. A soccer match is captured by multiple cameras at a stadium and images of arbitrary viewpoints are synthesized by view-interpolation of two real camera images near the given viewpoint. In the proposed method, cameras do not need to be strongly calibrated, but epipolar geometry between the cameras is sufficient for the view-interpolation. Therefore, it can easily be applied to a dynamic event even in a large space, because the efforts for camera calibration can be reduced. A soccer scene is classified into several regions and virtual view images are generated based on the epipolar geometry in each region. Superimposition of the images completes virtual views for the whole soccer scene. An application for fly-through observation of a soccer match is introduced as well as the algorithm of the view-synthesis and experimental results..

  9. Markerless client-server augmented reality system with natural features

    NASA Astrophysics Data System (ADS)

    Ning, Shuangning; Sang, Xinzhu; Chen, Duo

    2017-10-01

    A markerless client-server augmented reality system is presented. In this research, the more extensive and mature virtual reality head-mounted display is adopted to assist the implementation of augmented reality. The viewer is provided an image in front of their eyes with the head-mounted display. The front-facing camera is used to capture video signals into the workstation. The generated virtual scene is merged with the outside world information received from the camera. The integrated video is sent to the helmet display system. The distinguishing feature and novelty is to realize the augmented reality with natural features instead of marker, which address the limitations of the marker, such as only black and white, the inapplicability of different environment conditions, and particularly cannot work when the marker is partially blocked. Further, 3D stereoscopic perception of virtual animation model is achieved. The high-speed and stable socket native communication method is adopted for transmission of the key video stream data, which can reduce the calculation burden of the system.

  10. Comparison of a virtual microscope laboratory to a regular microscope laboratory for teaching histology.

    PubMed

    Harris, T; Leaven, T; Heidger, P; Kreiter, C; Duncan, J; Dick, F

    2001-02-01

    Emerging technology now exists to digitize a gigabyte of information from a glass slide, save it in a highly compressed file format, and deliver it over the web. By accessing these images with a standard web browser and viewer plug-in, a computer can emulate a real microscope and glass slide. Using this new technology, the immediate aims of our project were to digitize the glass slides from urinary tract, male genital, and endocrine units and implement them in the Spring 2000 Histology course at the University of Iowa, and to carry out a formative evaluation of the virtual slides of these three units in a side-by-side comparison with the regular microscope laboratory. The methods and results of this paper will describe the technology employed to create the virtual slides, and the formative evaluation carried out in the course. Anat Rec (New Anat) 265:10-14, 2001. Copyright 2001 Wiley-Liss, Inc.

  11. Virtual reality for emergency training

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Altinkemer, K.

    1995-12-31

    Virtual reality is a sequence of scenes generated by a computer as a response to the five different senses. These senses are sight, sound, taste, touch, smell. Other senses that can be used in virtual reality include balance, pheromonal, and immunological senses. Many application areas include: leisure and entertainment, medicine, architecture, engineering, manufacturing, and training. Virtual reality is especially important when it is used for emergency training and management of natural disasters including earthquakes, floods, tornados and other situations which are hard to emulate. Classical training methods for these extraordinary environments lack the realistic surroundings that virtual reality can provide.more » In order for virtual reality to be a successful training tool the design needs to include certain aspects; such as how real virtual reality should be and how much fixed cost is entailed in setting up the virtual reality trainer. There are also pricing questions regarding the price per training session on virtual reality trainer, and the appropriate training time length(s).« less

  12. Virtual Mission Operations of Remote Sensors With Rapid Access To and From Space

    NASA Technical Reports Server (NTRS)

    Ivancic, William D.; Stewart, Dave; Walke, Jon; Dikeman, Larry; Sage, Steven; Miller, Eric; Northam, James; Jackson, Chris; Taylor, John; Lynch, Scott; hide

    2010-01-01

    This paper describes network-centric operations, where a virtual mission operations center autonomously receives sensor triggers, and schedules space and ground assets using Internet-based technologies and service-oriented architectures. For proof-of-concept purposes, sensor triggers are received from the United States Geological Survey (USGS) to determine targets for space-based sensors. The Surrey Satellite Technology Limited (SSTL) Disaster Monitoring Constellation satellite, the United Kingdom Disaster Monitoring Constellation (UK-DMC), is used as the space-based sensor. The UK-DMC s availability is determined via machine-to-machine communications using SSTL s mission planning system. Access to/from the UK-DMC for tasking and sensor data is via SSTL s and Universal Space Network s (USN) ground assets. The availability and scheduling of USN s assets can also be performed autonomously via machine-to-machine communications. All communication, both on the ground and between ground and space, uses open Internet standards.

  13. Rocinante, a virtual collaborative visualizer

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    McDonald, M.J.; Ice, L.G.

    1996-12-31

    With the goal of improving the ability of people around the world to share the development and use of intelligent systems, Sandia National Laboratories` Intelligent Systems and Robotics Center is developing new Virtual Collaborative Engineering (VCE) and Virtual Collaborative Control (VCC) technologies. A key area of VCE and VCC research is in shared visualization of virtual environments. This paper describes a Virtual Collaborative Visualizer (VCV), named Rocinante, that Sandia developed for VCE and VCC applications. Rocinante allows multiple participants to simultaneously view dynamic geometrically-defined environments. Each viewer can exclude extraneous detail or include additional information in the scene as desired.more » Shared information can be saved and later replayed in a stand-alone mode. Rocinante automatically scales visualization requirements with computer system capabilities. Models with 30,000 polygons and 4 Megabytes of texture display at 12 to 15 frames per second (fps) on an SGI Onyx and at 3 to 8 fps (without texture) on Indigo 2 Extreme computers. In its networked mode, Rocinante synchronizes its local geometric model with remote simulators and sensory systems by monitoring data transmitted through UDP packets. Rocinante`s scalability and performance make it an ideal VCC tool. Users throughout the country can monitor robot motions and the thinking behind their motion planners and simulators.« less

  14. Games, Simulations and Virtual Labs for Science Education: a Compendium and Some Examples

    NASA Astrophysics Data System (ADS)

    Russell, R. M.

    2012-12-01

    We have assembled a list of computer-based simulations, games, and virtual labs for science education. This list, with links to the sources of these resources, is available online. The entries span a broad range of science, math, and engineering topics. They also span a range of target student ages, from elementary school to university students. We will provide a brief overview of this web site and the resources found on it. We will also briefly demonstrate some of our own educational simulations and games. Computer-based simulations and virtual labs are valuable resources for science educators in various settings, allowing learners to experiment and explore "what if" scenarios. Educational computer games can motivate learners in both formal and informal settings, encouraging them to spend much more time exploring a topic than they might otherwise be inclined to do. Part of this presentation is effectively a "literature review" of numerous sources of simulations, games, and virtual labs. Although we have encountered several nice collections of such resources, those collections seem to be restricted in scope. They either represent materials developed by a specific group or agency (e.g. NOAA's games web site) or are restricted to a specific discipline (e.g. geology simulations and virtual labs). This presentation directs viewers to games, simulations, and virtual labs from many different sources and spanning a broad range of STEM disciplines.

  15. eF-seek: prediction of the functional sites of proteins by searching for similar electrostatic potential and molecular surface shape.

    PubMed

    Kinoshita, Kengo; Murakami, Yoichi; Nakamura, Haruki

    2007-07-01

    We have developed a method to predict ligand-binding sites in a new protein structure by searching for similar binding sites in the Protein Data Bank (PDB). The similarities are measured according to the shapes of the molecular surfaces and their electrostatic potentials. A new web server, eF-seek, provides an interface to our search method. It simply requires a coordinate file in the PDB format, and generates a prediction result as a virtual complex structure, with the putative ligands in a PDB format file as the output. In addition, the predicted interacting interface is displayed to facilitate the examination of the virtual complex structure on our own applet viewer with the web browser (URL: http://eF-site.hgc.jp/eF-seek).

  16. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Bush, K; Freeman, J; Zavalkovskiy, B

    Purpose: Situated 20 miles from 5 major fault lines in California’s Bay Area, Stanford Universityhas a critical need for IT infrastructure planning to handle the high probability devastating earthquakes. Recently, a multi-million dollar project has been underway to overhaul Stanford’s radiation oncology information systems, maximizing planning system performance and providing true disaster recovery abilities. An overview of the project will be given with particular focus on lessons learned throughout the build. Methods: In this implementation, two isolated external datacenters provide geographical redundancy to Stanford’s main campus datacenter. Real-time mirroring is made of all data stored to our serial attached networkmore » (SAN) storage. In each datacenter, hardware/software virtualization was heavily implemented to maximize server efficiency and provide a robust mechanism to seamlessly migrate users in the event of an earthquake. System performance is routinely assessed through the use of virtualized data robots, able to log in to the system at scheduled times, perform routine planning tasks and report timing results to a performance dashboard. A substantial dose calculation framework (608 CPU cores) has been constructed as part of the implementation. Results: Migration to a virtualized server environment with a high performance SAN has resulted in up to a 45% speed up of common treatment planning tasks. Switching to a 608 core DCF has resulted in a 280% speed increase in dose calculations. Server tuning was found to further improved read/write performance by 20%. Disaster recovery tests are carried out quarterly and, although successful, remain time consuming to perform and verify functionality. Conclusion: Achieving true disaster recovery capabilities is possible through server virtualization, support from skilled IT staff and leadership. Substantial performance improvements are also achievable through careful tuning of server resources and disk read/write operations. Developing a streamlined method to comprehensively test failover is a key requirement to the system’s success.« less

  17. Disaster triage after the Haitian earthquake.

    PubMed

    Smith, R M; Dyer, G S M; Antonangeli, K; Arredondo, N; Bedlion, H; Dalal, A; Deveny, G M; Joseph, G; Lauria, D; Lockhart, S H; Lucien, S; Marsh, S; Rogers, S O; Salzarulo, H; Shah, S; Toussaint, R J; Wagoner, J

    2012-11-01

    In the aftermath of the devastating Haitian earthquake, we became the primary relief service for a large group of severely injured earthquake victims. Finding ourselves virtually isolated with extremely limited facilities and a group of critically injured patients whose needs vastly outstripped the available resources we employed a disaster triage system to organize their clinical care. This report describes the specific injury profile of this group of patients, their clinical course, and the management philosophy that we employed. It provides useful lessons for similar situations in the future. Copyright © 2011 Elsevier Ltd. All rights reserved.

  18. Towards thresholds of disaster management performance under demographic change: exploring functional relationships using agent-based modeling

    NASA Astrophysics Data System (ADS)

    Dressler, Gunnar; Müller, Birgit; Frank, Karin; Kuhlicke, Christian

    2016-10-01

    Effective disaster management is a core feature for the protection of communities against natural disasters such as floods. Disaster management organizations (DMOs) are expected to contribute to ensuring this protection. However, what happens when their resources to cope with a flood are at stake or the intensity and frequency of the event exceeds their capacities? Many cities in the Free State of Saxony, Germany, were strongly hit by several floods in the last years and are additionally challenged by demographic change, with an ageing society and out-migration leading to population shrinkage in many parts of Saxony. Disaster management, which is mostly volunteer-based in Germany, is particularly affected by this change, leading to a loss of members. We propose an agent-based simulation model that acts as a "virtual lab" to explore the impact of various changes on disaster management performance. Using different scenarios we examine the impact of changes in personal resources of DMOs, their access to operation relevant information, flood characteristics as well as differences between geographic regions. A loss of DMOs and associated manpower caused by demographic change has the most profound impact on the performance. Especially in rural, upstream regions population decline in combination with very short lead times can put disaster management performance at risk.

  19. Viewer-centered and body-centered frames of reference in direct visuomotor transformations.

    PubMed

    Carrozzo, M; McIntyre, J; Zago, M; Lacquaniti, F

    1999-11-01

    It has been hypothesized that the end-point position of reaching may be specified in an egocentric frame of reference. In most previous studies, however, reaching was toward a memorized target, rather than an actual target. Thus, the role played by sensorimotor transformation could not be disassociated from the role played by storage in short-term memory. In the present study the direct process of sensorimotor transformation was investigated in reaching toward continuously visible targets that need not be stored in memory. A virtual reality system was used to present visual targets in different three-dimensional (3D) locations in two different tasks, one with visual feedback of the hand and arm position (Seen Hand) and the other without such feedback (Unseen Hand). In the Seen Hand task, the axes of maximum variability and of maximum contraction converge toward the mid-point between the eyes. In the Unseen Hand task only the maximum contraction correlates with the sight-line and the axes of maximum variability are not viewer-centered but rotate anti-clockwise around the body and the effector arm during the move from the right to the left workspace. The bulk of findings from these and previous experiments support the hypothesis of a two-stage process, with a gradual transformation from viewer-centered to body-centered and arm-centered coordinates. Retinal, extra-retinal and arm-related signals appear to be progressively combined in superior and inferior parietal areas, giving rise to egocentric representations of the end-point position of reaching.

  20. LONI visualization environment.

    PubMed

    Dinov, Ivo D; Valentino, Daniel; Shin, Bae Cheol; Konstantinidis, Fotios; Hu, Guogang; MacKenzie-Graham, Allan; Lee, Erh-Fang; Shattuck, David; Ma, Jeff; Schwartz, Craig; Toga, Arthur W

    2006-06-01

    Over the past decade, the use of informatics to solve complex neuroscientific problems has increased dramatically. Many of these research endeavors involve examining large amounts of imaging, behavioral, genetic, neurobiological, and neuropsychiatric data. Superimposing, processing, visualizing, or interpreting such a complex cohort of datasets frequently becomes a challenge. We developed a new software environment that allows investigators to integrate multimodal imaging data, hierarchical brain ontology systems, on-line genetic and phylogenic databases, and 3D virtual data reconstruction models. The Laboratory of Neuro Imaging visualization environment (LONI Viz) consists of the following components: a sectional viewer for imaging data, an interactive 3D display for surface and volume rendering of imaging data, a brain ontology viewer, and an external database query system. The synchronization of all components according to stereotaxic coordinates, region name, hierarchical ontology, and genetic labels is achieved via a comprehensive BrainMapper functionality, which directly maps between position, structure name, database, and functional connectivity information. This environment is freely available, portable, and extensible, and may prove very useful for neurobiologists, neurogenetisists, brain mappers, and for other clinical, pedagogical, and research endeavors.

  1. All-CMOS night vision viewer with integrated microdisplay

    NASA Astrophysics Data System (ADS)

    Goosen, Marius E.; Venter, Petrus J.; du Plessis, Monuko; Faure, Nicolaas M.; Janse van Rensburg, Christo; Rademeyer, Pieter

    2014-02-01

    The unrivalled integration potential of CMOS has made it the dominant technology for digital integrated circuits. With the advent of visible light emission from silicon through hot carrier electroluminescence, several applications arose, all of which rely upon the advantages of mature CMOS technologies for a competitive edge in a very active and attractive market. In this paper we present a low-cost night vision viewer which employs only standard CMOS technologies. A commercial CMOS imager is utilized for near infrared image capturing with a 128x96 pixel all-CMOS microdisplay implemented to convey the image to the user. The display is implemented in a standard 0.35 μm CMOS process, with no process alterations or post processing. The display features a 25 μm pixel pitch and a 3.2 mm x 2.4 mm active area, which through magnification presents the virtual image to the user equivalent of a 19-inch display viewed from a distance of 3 meters. This work represents the first application of a CMOS microdisplay in a low-cost consumer product.

  2. Technology and Information Sharing in Disaster Relief

    PubMed Central

    Bjerge, Benedikte; Clark, Nathan; Fisker, Peter; Raju, Emmanuel

    2016-01-01

    This paper seeks to examine the extent to which technological advances can enhance inter-organizational information sharing in disaster relief. Our case is the Virtual OSOCC (On-Site Operations Coordination Centre) which is a part of the Global Disaster Alert and Coordination System (GDACS) under the United Nations Office for Coordination of Humanitarian Affairs (UN OCHA). The online platform, which has been developing for more than a decade, provides a unique insight into coordination behaviour among disaster management agencies and individual actors. We build our study on the analysis of a complete database of user interaction including more than 20,000 users and 11,000 comments spread across approximately 300 disaster events. Controlling for types and severities of the events, location-specific vulnerabilities, and the overall trends, we find that the introduction of new features have led to increases in user activity. We supplement the data-driven approach with evidence from semi-structured interviews with administrators and key users, as well as a survey among all users specifically designed to capture and assess the elements highlighted by both interviews and data analysis. PMID:27584053

  3. Technology and Information Sharing in Disaster Relief.

    PubMed

    Bjerge, Benedikte; Clark, Nathan; Fisker, Peter; Raju, Emmanuel

    2016-01-01

    This paper seeks to examine the extent to which technological advances can enhance inter-organizational information sharing in disaster relief. Our case is the Virtual OSOCC (On-Site Operations Coordination Centre) which is a part of the Global Disaster Alert and Coordination System (GDACS) under the United Nations Office for Coordination of Humanitarian Affairs (UN OCHA). The online platform, which has been developing for more than a decade, provides a unique insight into coordination behaviour among disaster management agencies and individual actors. We build our study on the analysis of a complete database of user interaction including more than 20,000 users and 11,000 comments spread across approximately 300 disaster events. Controlling for types and severities of the events, location-specific vulnerabilities, and the overall trends, we find that the introduction of new features have led to increases in user activity. We supplement the data-driven approach with evidence from semi-structured interviews with administrators and key users, as well as a survey among all users specifically designed to capture and assess the elements highlighted by both interviews and data analysis.

  4. Simulations, Games, and Virtual Labs for Science Education: a Compendium and Some Examples

    NASA Astrophysics Data System (ADS)

    Russell, R. M.

    2011-12-01

    We have assembled a list of computer-based simulations, games, and virtual labs for science education. This list, with links to the sources of these resources, is available online. The entries span a broad range of science, math, and engineering topics. They also span a range of target student ages, from elementary school to university students. We will provide a brief overview of this web site and the resources found on it. We will also briefly demonstrate some of our own educational simulations, including the "Very, Very Simple Climate Model", and report on formative evaluations of these resources. Computer-based simulations and virtual labs are valuable resources for science educators in various settings, allowing learners to experiment and explore "what if" scenarios. Educational computer games can motivate learners in both formal and informal settings, encouraging them to spend much more time exploring a topic than they might otherwise be inclined to do. Part of this presentation is effectively a "literature review" of numerous sources of simulations, games, and virtual labs. Although we have encountered several nice collections of such resources, those collections seem to be restricted in scope. They either represent materials developed by a specific group or agency (e.g. NOAA's games web site) or are restricted to a specific discipline (e.g. geology simulations and virtual labs). This presentation directs viewers to games, simulations, and virtual labs from many different sources and spanning a broad range of STEM disciplines.

  5. Optical engineering challenges of the virtual retinal display

    NASA Astrophysics Data System (ADS)

    Kollin, Joel S.; Tidwell, Michael R.

    1995-08-01

    The Virtual Retinal Display (VRD) is a unique approach to developing a high-resolution head- mounted display currently under development at the University of Washington's Human Interface Technology (HIT) Laboratory. Rather than looking at a screen though a magnifier or optical relay system, the viewer of the VRD has a scanned beam of light enter the pupil of the eye and focused to a spot on the retina. This type of optical system is subject to different design constraints than a typical HMD. With the VRD it may be possible to realize higher resolution, greater color saturation, higher brightness and larger field-of-view than a traditional LCD or CRT screen-based system. In this paper the author will present the VRD approach and how it can provide these advantages. Issues to be resolved for the VRD to reach its full potential and some of the solutions developed at the HIT lab will also be discussed.

  6. A Case-Based Study with Radiologists Performing Diagnosis Tasks in Virtual Reality.

    PubMed

    Venson, José Eduardo; Albiero Berni, Jean Carlo; Edmilson da Silva Maia, Carlos; Marques da Silva, Ana Maria; Cordeiro d'Ornellas, Marcos; Maciel, Anderson

    2017-01-01

    In radiology diagnosis, medical images are most often visualized slice by slice. At the same time, the visualization based on 3D volumetric rendering of the data is considered useful and has increased its field of application. In this work, we present a case-based study with 16 medical specialists to assess the diagnostic effectiveness of a Virtual Reality interface in fracture identification over 3D volumetric reconstructions. We developed a VR volume viewer compatible with both the Oculus Rift and handheld-based head mounted displays (HMDs). We then performed user experiments to validate the approach in a diagnosis environment. In addition, we assessed the subjects' perception of the 3D reconstruction quality, ease of interaction and ergonomics, and also the users opinion on how VR applications can be useful in healthcare. Among other results, we have found a high level of effectiveness of the VR interface in identifying superficial fractures on head CTs.

  7. Bias to experience approaching motion in a three-dimensional virtual environment.

    PubMed

    Lewis, Clifford F; McBeath, Michael K

    2004-01-01

    We used two-frame apparent motion in a three-dimensional virtual environment to test whether observers had biases to experience approaching or receding motion in depth. Observers viewed a tunnel of tiles receding in depth, that moved ambiguously either toward or away from them. We found that observers exhibited biases to experience approaching motion. The strengths of the biases were decreased when stimuli pointed away, but size of the display screen had no effect. Tests with diamond-shaped tiles that varied in the degree of pointing asymmetry resulted in a linear trend in which the bias was strongest for stimuli pointing toward the viewer, and weakest for stimuli pointing away. We show that the overall bias to experience approaching motion is consistent with a computational strategy of matching corresponding features between adjacent foreshortened stimuli in consecutive visual frames. We conclude that there are both adaptational and geometric reasons to favor the experience of approaching motion.

  8. Spatial interpretation of NASA's Marshall Space Flight Center Payload Operations Control Center using virtual reality technology

    NASA Technical Reports Server (NTRS)

    Lindsey, Patricia F.

    1993-01-01

    In its search for higher level computer interfaces and more realistic electronic simulations for measurement and spatial analysis in human factors design, NASA at MSFC is evaluating the functionality of virtual reality (VR) technology. Virtual reality simulation generates a three dimensional environment in which the participant appears to be enveloped. It is a type of interactive simulation in which humans are not only involved, but included. Virtual reality technology is still in the experimental phase, but it appears to be the next logical step after computer aided three-dimensional animation in transferring the viewer from a passive to an active role in experiencing and evaluating an environment. There is great potential for using this new technology when designing environments for more successful interaction, both with the environment and with another participant in a remote location. At the University of North Carolina, a VR simulation of a the planned Sitterson Hall, revealed a flaw in the building's design that had not been observed during examination of the more traditional building plan simulation methods on paper and on computer aided design (CAD) work station. The virtual environment enables multiple participants in remote locations to come together and interact with one another and with the environment. Each participant is capable of seeing herself and the other participants and of interacting with them within the simulated environment.

  9. Three-dimensional visualization of geographical terrain data using temporal parallax difference induction

    NASA Astrophysics Data System (ADS)

    Mayhew, Christopher A.; Mayhew, Craig M.

    2009-02-01

    Vision III Imaging, Inc. (the Company) has developed Parallax Image Display (PIDTM) software tools to critically align and display aerial images with parallax differences. Terrain features are rendered obvious to the viewer when critically aligned images are presented alternately at 4.3 Hz. The recent inclusion of digital elevation models in geographic data browsers now allows true three-dimensional parallax to be acquired from virtual globe programs like Google Earth. The authors have successfully developed PID methods and code that allow three-dimensional geographical terrain data to be visualized using temporal parallax differences.

  10. Relative Reality: the Movie

    NASA Astrophysics Data System (ADS)

    Onley, David; Steinberg, Gary

    2004-04-01

    The consequences of the Special Theory of Relativity are explored in a virtual world in which the speed of light is only 10 m/s. Ray tracing software and other visualization tools, modified to allow for the finite speed of light, are employed to create a video that brings to life a journey through this imaginary world. The aberation of light, the Doppler effect, the altered perception of time and power of incoming radiation are explored in separate segments of this 35 min video. Several of the effects observed are new and quite unexpected. A commentary and animated explanations help keep the viewer from losing all perspective.

  11. Surgical model-view-controller simulation software framework for local and collaborative applications

    PubMed Central

    Sankaranarayanan, Ganesh; Halic, Tansel; Arikatla, Venkata Sreekanth; Lu, Zhonghua; De, Suvranu

    2010-01-01

    Purpose Surgical simulations require haptic interactions and collaboration in a shared virtual environment. A software framework for decoupled surgical simulation based on a multi-controller and multi-viewer model-view-controller (MVC) pattern was developed and tested. Methods A software framework for multimodal virtual environments was designed, supporting both visual interactions and haptic feedback while providing developers with an integration tool for heterogeneous architectures maintaining high performance, simplicity of implementation, and straightforward extension. The framework uses decoupled simulation with updates of over 1,000 Hz for haptics and accommodates networked simulation with delays of over 1,000 ms without performance penalty. Results The simulation software framework was implemented and was used to support the design of virtual reality-based surgery simulation systems. The framework supports the high level of complexity of such applications and the fast response required for interaction with haptics. The efficacy of the framework was tested by implementation of a minimally invasive surgery simulator. Conclusion A decoupled simulation approach can be implemented as a framework to handle simultaneous processes of the system at the various frame rates each process requires. The framework was successfully used to develop collaborative virtual environments (VEs) involving geographically distributed users connected through a network, with the results comparable to VEs for local users. PMID:20714933

  12. Surgical model-view-controller simulation software framework for local and collaborative applications.

    PubMed

    Maciel, Anderson; Sankaranarayanan, Ganesh; Halic, Tansel; Arikatla, Venkata Sreekanth; Lu, Zhonghua; De, Suvranu

    2011-07-01

    Surgical simulations require haptic interactions and collaboration in a shared virtual environment. A software framework for decoupled surgical simulation based on a multi-controller and multi-viewer model-view-controller (MVC) pattern was developed and tested. A software framework for multimodal virtual environments was designed, supporting both visual interactions and haptic feedback while providing developers with an integration tool for heterogeneous architectures maintaining high performance, simplicity of implementation, and straightforward extension. The framework uses decoupled simulation with updates of over 1,000 Hz for haptics and accommodates networked simulation with delays of over 1,000 ms without performance penalty. The simulation software framework was implemented and was used to support the design of virtual reality-based surgery simulation systems. The framework supports the high level of complexity of such applications and the fast response required for interaction with haptics. The efficacy of the framework was tested by implementation of a minimally invasive surgery simulator. A decoupled simulation approach can be implemented as a framework to handle simultaneous processes of the system at the various frame rates each process requires. The framework was successfully used to develop collaborative virtual environments (VEs) involving geographically distributed users connected through a network, with the results comparable to VEs for local users.

  13. Subsurface data visualization in Virtual Reality

    NASA Astrophysics Data System (ADS)

    Krijnen, Robbert; Smelik, Ruben; Appleton, Rick; van Maanen, Peter-Paul

    2017-04-01

    Due to their increasing complexity and size, visualization of geological data is becoming more and more important. It enables detailed examining and reviewing of large volumes of geological data and it is often used as a communication tool for reporting and education to demonstrate the importance of the geology to policy makers. In the Netherlands two types of nation-wide geological models are available: 1) Layer-based models in which the subsurface is represented by a series of tops and bases of geological or hydrogeological units, and 2) Voxel models in which the subsurface is subdivided in a regular grid of voxels that can contain different properties per voxel. The Geological Survey of the Netherlands (GSN) provides an interactive web portal that delivers maps and vertical cross-sections of such layer-based and voxel models. From this portal you can download a 3D subsurface viewer that can visualize the voxel model data of an area of 20 × 25 km with 100 × 100 × 5 meter voxel resolution on a desktop computer. Virtual Reality (VR) technology enables us to enhance the visualization of this volumetric data in a more natural way as compared to a standard desktop, keyboard mouse setup. The use of VR for data visualization is not new but recent developments has made expensive hardware and complex setups unnecessary. The availability of consumer of-the-shelf VR hardware enabled us to create an new intuitive and low visualization tool. A VR viewer has been implemented using the HTC Vive head set and allows visualization and analysis of the GSN voxel model data with geological or hydrogeological units. The user can navigate freely around the voxel data (20 × 25 km) which is presented in a virtual room at a scale of 2 × 2 or 3 × 3 meters. To enable analysis, e.g. hydraulic conductivity, the user can select filters to remove specific hydrogeological units. The user can also use slicing to cut-off specific sections of the voxel data to get a closer look. This slicing can be done in any direction using a 'virtual knife'. Future plans are to further improve performance from 30 up to 90 Hz update rate to reduce possible motion sickness, add more advanced filtering capabilities as well as a multi user setup, annotation capabilities and visualizing of historical data.

  14. Volunteered Cloud Computing for Disaster Management

    NASA Astrophysics Data System (ADS)

    Evans, J. D.; Hao, W.; Chettri, S. R.

    2014-12-01

    Disaster management relies increasingly on interpreting earth observations and running numerical models; which require significant computing capacity - usually on short notice and at irregular intervals. Peak computing demand during event detection, hazard assessment, or incident response may exceed agency budgets; however some of it can be met through volunteered computing, which distributes subtasks to participating computers via the Internet. This approach has enabled large projects in mathematics, basic science, and climate research to harness the slack computing capacity of thousands of desktop computers. This capacity is likely to diminish as desktops give way to battery-powered mobile devices (laptops, smartphones, tablets) in the consumer market; but as cloud computing becomes commonplace, it may offer significant slack capacity -- if its users are given an easy, trustworthy mechanism for participating. Such a "volunteered cloud computing" mechanism would also offer several advantages over traditional volunteered computing: tasks distributed within a cloud have fewer bandwidth limitations; granular billing mechanisms allow small slices of "interstitial" computing at no marginal cost; and virtual storage volumes allow in-depth, reversible machine reconfiguration. Volunteered cloud computing is especially suitable for "embarrassingly parallel" tasks, including ones requiring large data volumes: examples in disaster management include near-real-time image interpretation, pattern / trend detection, or large model ensembles. In the context of a major disaster, we estimate that cloud users (if suitably informed) might volunteer hundreds to thousands of CPU cores across a large provider such as Amazon Web Services. To explore this potential, we are building a volunteered cloud computing platform and targeting it to a disaster management context. Using a lightweight, fault-tolerant network protocol, this platform helps cloud users join parallel computing projects; automates reconfiguration of their virtual machines; ensures accountability for donated computing; and optimizes the use of "interstitial" computing. Initial applications include fire detection from multispectral satellite imagery and flood risk mapping through hydrological simulations.

  15. TOPCAT -- Tool for OPerations on Catalogues And Tables

    NASA Astrophysics Data System (ADS)

    Taylor, Mark

    TOPCAT is an interactive graphical viewer and editor for tabular data. It has been designed for use with astronomical tables such as object catalogues, but is not restricted to astronomical applications. It understands a number of different astronomically important formats, and more formats can be added. It is designed to cope well with large tables; a million rows by a hundred columns should not present a problem even with modest memory and CPU resources. It offers a variety of ways to view and analyse the data, including a browser for the cell data themselves, viewers for information about table and column metadata, tools for joining tables using flexible matching algorithms, and visualisation facilities including histograms, 2- and 3-dimensional scatter plots, and density maps. Using a powerful and extensible Java-based expression language new columns can be defined and row subsets selected for separate analysis. Selecting a row can be configured to trigger an action, for instance displaying an image of the catalogue object in an external viewer. Table data and metadata can be edited and the resulting modified table can be written out in a wide range of output formats. A number of options are provided for loading data from external sources, including Virtual Observatory (VO) services, thus providing a gateway to many remote archives of astronomical data. It can also interoperate with other desktop tools using the SAMP protocol. TOPCAT is written in pure Java and is available under the GNU General Public Licence. Its underlying table processing facilities are provided by STIL, the Starlink Tables Infrastructure Library.

  16. Social media for message testing: a multilevel approach to linking favorable viewer responses with message, producer, and viewer influence on YouTube.

    PubMed

    Paek, Hye-Jin; Hove, Thomas; Jeon, Jehoon

    2013-01-01

    To explore the feasibility of social media for message testing, this study connects favorable viewer responses to antismoking videos on YouTube with the videos' message characteristics (message sensation value [MSV] and appeals), producer types, and viewer influences (viewer rating and number of viewers). Through multilevel modeling, a content analysis of 7,561 viewer comments on antismoking videos is linked with a content analysis of 87 antismoking videos. Based on a cognitive response approach, viewer comments are classified and coded as message-oriented thought, video feature-relevant thought, and audience-generated thought. The three mixed logit models indicate that videos with a greater number of viewers consistently increased the odds of favorable viewer responses, while those presenting humor appeals decreased the odds of favorable message-oriented and audience-generated thoughts. Some significant interaction effects show that videos produced by laypeople may hinder favorable viewer responses, while a greater number of viewer comments can work jointly with videos presenting threat appeals to predict favorable viewer responses. Also, for a more accurate understanding of audience responses to the messages, nuance cues should be considered together with message features and viewer influences.

  17. Research on an IP disaster recovery storage system

    NASA Astrophysics Data System (ADS)

    Zeng, Dong; Wang, Yusheng; Zhu, Jianfeng

    2008-12-01

    According to both the Fibre Channel (FC) Storage Area Network (SAN) switch and Fabric Application Interface Standard (FAIS) mechanism, an iSCSI storage controller is put forward and based upon it, an internet Small Computer System Interface (iSCSI) SAN construction strategy for disaster recovery (DR) is proposed and some multiple sites replication models and a closed queue performance analysis method are also discussed in this paper. The iSCSI storage controller lies in the fabric level of the networked storage infrastructure, and it can be used to connect to both the hybrid storage applications and storage subsystems, besides, it can provide virtualized storage environment and support logical volume access control, and by cooperating with the remote peerparts, a disaster recovery storage system can be built on the basis of the data replication, block-level snapshot and Internet Protocol (IP) take-over functions.

  18. Highly Sophisticated Virtual Laboratory Instruments in Education

    NASA Astrophysics Data System (ADS)

    Gaskins, T.

    2006-12-01

    Many areas of Science have advanced or stalled according to the ability to see what can not normally be seen. Visual understanding has been key to many of the world's greatest breakthroughs, such as discovery of DNAs double helix. Scientists use sophisticated instruments to see what the human eye can not. Light microscopes, scanning electron microscopes (SEM), spectrometers and atomic force microscopes are employed to examine and learn the details of the extremely minute. It's rare that students prior to university have access to such instruments, or are granted full ability to probe and magnify as desired. Virtual Lab, by providing highly authentic software instruments and comprehensive imagery of real specimens, provides them this opportunity. Virtual Lab's instruments let explorers operate virtual devices on a personal computer to examine real specimens. Exhaustive sets of images systematically and robotically photographed at thousands of positions and multiple magnifications and focal points allow students to zoom in and focus on the most minute detail of each specimen. Controls on each Virtual Lab device interactively and smoothly move the viewer through these images to display the specimen as the instrument saw it. Users control position, magnification, focal length, filters and other parameters. Energy dispersion spectrometry is combined with SEM imagery to enable exploration of chemical composition at minute scale and arbitrary location. Annotation capabilities allow scientists, teachers and students to indicate important features or areas. Virtual Lab is a joint project of NASA and the Beckman Institute at the University of Illinois at Urbana- Champaign. Four instruments currently compose the Virtual Lab suite: A scanning electron microscope and companion energy dispersion spectrometer, a high-power light microscope, and a scanning probe microscope that captures surface properties to the level of atoms. Descriptions of instrument operating principles and uses are also part of Virtual Lab. The Virtual Lab software and its increasingly rich collection of specimens are free to anyone. This presentation describes Virtual Lab and its uses in formal and informal education.

  19. Immersive Visual Data Analysis For Geoscience Using Commodity VR Hardware

    NASA Astrophysics Data System (ADS)

    Kreylos, O.; Kellogg, L. H.

    2017-12-01

    Immersive visualization using virtual reality (VR) display technology offers tremendous benefits for the visual analysis of complex three-dimensional data like those commonly obtained from geophysical and geological observations and models. Unlike "traditional" visualization, which has to project 3D data onto a 2D screen for display, VR can side-step this projection and display 3D data directly, in a pseudo-holographic (head-tracked stereoscopic) form, and does therefore not suffer the distortions of relative positions, sizes, distances, and angles that are inherent in 2D projection. As a result, researchers can apply their spatial reasoning skills to virtual data in the same way they can to real objects or environments. The UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES, http://keckcaves.org) has been developing VR methods for data analysis since 2005, but the high cost of VR displays has been preventing large-scale deployment and adoption of KeckCAVES technology. The recent emergence of high-quality commodity VR, spearheaded by the Oculus Rift and HTC Vive, has fundamentally changed the field. With KeckCAVES' foundational VR operating system, Vrui, now running natively on the HTC Vive, all KeckCAVES visualization software, including 3D Visualizer, LiDAR Viewer, Crusta, Nanotech Construction Kit, and ProtoShop, are now available to small labs, single researchers, and even home users. LiDAR Viewer and Crusta have been used for rapid response to geologic events including earthquakes and landslides, to visualize the impacts of sealevel rise, to investigate reconstructed paleooceanographic masses, and for exploration of the surface of Mars. The Nanotech Construction Kit is being used to explore the phases of carbon in Earth's deep interior, while ProtoShop can be used to construct and investigate protein structures.

  20. Microfilm Viewer Experiments. Final Report.

    ERIC Educational Resources Information Center

    Reintjes, J. F.; And Others

    Two new designs for microfilm viewers are described. Both viewers are front projection viewers utilizing matte surface display screens. One viewer with an adjustable horizontal screen has a normal magnification rate and is mounted on a desk top. The other viewer has a high (4x) magnification rate in a mini-theater configuration with remote…

  1. Educational competencies and technologies for disaster preparedness in undergraduate nursing education: an integrative review.

    PubMed

    Jose, Mini M; Dufrene, Claudine

    2014-04-01

    This integrative review of literature was conducted to determine (1) what are the suitable disaster preparedness competencies for undergraduate nursing curriculum? and (2) what are the suitable methods of instruction to deliver disaster preparedness content? A literature search was conducted on three major electronic databases: Ovid MEDLINE, PubMed and the Cumulative Index of Nursing and Allied Health Literature (CINAHL) using the keywords; Disaster Preparedness, Disaster and nursing education; disaster response and nursing education. Limiters used were published within the last 10 years and in nursing field. Out of the 190 articles retrieved, eight were research articles that met the inclusion criteria. These articles were carefully reviewed and the results are summarized in two sections to answer the research questions. There was no uniformity of intended competencies among the studies, though all studies used resources from reputed national and international organizations. All the studies reviewed adhered to a systematic approach in delivering content and used eclectic methods including multiple technologies to enhance the educational outcomes. Most of the studies had incorporated simulation in different ways involving low to high fidelity simulators, virtual simulation and live actors. Content and length of the programs were greatly varied but stayed focused on the general principles of disaster management and appropriate for the level of the students within the programs. More rigorous research is needed in this area since all published articles had deficiencies in the methodologies, especially in data collection and analysis. Disaster preparedness education was found to be a suitable activity for interprofessional education. © 2013.

  2. Dynamic publication model for neurophysiology databases.

    PubMed

    Gardner, D; Abato, M; Knuth, K H; DeBellis, R; Erde, S M

    2001-08-29

    We have implemented a pair of database projects, one serving cortical electrophysiology and the other invertebrate neurones and recordings. The design for each combines aspects of two proven schemes for information interchange. The journal article metaphor determined the type, scope, organization and quantity of data to comprise each submission. Sequence databases encouraged intuitive tools for data viewing, capture, and direct submission by authors. Neurophysiology required transcending these models with new datatypes. Time-series, histogram and bivariate datatypes, including illustration-like wrappers, were selected by their utility to the community of investigators. As interpretation of neurophysiological recordings depends on context supplied by metadata attributes, searches are via visual interfaces to sets of controlled-vocabulary metadata trees. Neurones, for example, can be specified by metadata describing functional and anatomical characteristics. Permanence is advanced by data model and data formats largely independent of contemporary technology or implementation, including Java and the XML standard. All user tools, including dynamic data viewers that serve as a virtual oscilloscope, are Java-based, free, multiplatform, and distributed by our application servers to any contemporary networked computer. Copyright is retained by submitters; viewer displays are dynamic and do not violate copyright of related journal figures. Panels of neurophysiologists view and test schemas and tools, enhancing community support.

  3. Virtual reality: new method of teaching anorectal and pelvic floor anatomy.

    PubMed

    Dobson, Howard D; Pearl, Russell K; Orsay, Charles P; Rasmussen, Mary; Evenhouse, Ray; Ai, Zhuming; Blew, Gregory; Dech, Fred; Edison, Marcia I; Silverstein, Jonathan C; Abcarian, Herand

    2003-03-01

    A clear understanding of the intricate spatial relationships among the structures of the pelvic floor, rectum, and anal canal is essential for the treatment of numerous pathologic conditions. Virtual-reality technology allows improved visualization of three-dimensional structures over conventional media because it supports stereoscopic-vision, viewer-centered perspective, large angles of view, and interactivity. We describe a novel virtual reality-based model designed to teach anorectal and pelvic floor anatomy, pathology, and surgery. A static physical model depicting the pelvic floor and anorectum was created and digitized at 1-mm intervals in a CT scanner. Multiple software programs were used along with endoscopic images to generate a realistic interactive computer model, which was designed to be viewed on a networked, interactive, virtual-reality display (CAVE or ImmersaDesk). A standard examination of ten basic anorectal and pelvic floor anatomy questions was administered to third-year (n = 6) and fourth-year (n = 7) surgical residents. A workshop using the Virtual Pelvic Floor Model was then given, and the standard examination was readministered so that it was possible to evaluate the effectiveness of the Digital Pelvic Floor Model as an educational instrument. Training on the Virtual Pelvic Floor Model produced substantial improvements in the overall average test scores for the two groups, with an overall increase of 41 percent (P = 0.001) and 21 percent (P = 0.0007) for third-year and fourth-year residents, respectively. Resident evaluations after the workshop also confirmed the effectiveness of understanding pelvic anatomy using the Virtual Pelvic Floor Model. This model provides an innovative interactive educational framework that allows educators to overcome some of the barriers to teaching surgical and endoscopic principles based on understanding highly complex three-dimensional anatomy. Using this collaborative, shared virtual-reality environment, teachers and students can interact from locations world-wide to manipulate the components of this model to achieve the educational goals of this project along with the potential for virtual surgery.

  4. Mobile Location-Based Services for Trusted Information in Disaster Management

    NASA Astrophysics Data System (ADS)

    Ragia, Lemonia; Deriaz, Michel; Seigneur, Jean-Marc

    The goal of the present chapter is to provide location-based services for disaster management. The application involves services related to the safety of the people due to an unexpected event. The current prototype is implemented for a specific issue of disaster management which is road traffic control. The users can ask requests on cell phones or via Internet to the system and get an answer in a display or in textual form. The data are in a central database and every user can input data via virtual tags. The system is based on spatial messages which can be sent from any user to any other in a certain distance. In this way all the users and not a separate source provide the necessary information for a dangerous situation. To avoid any contamination problems we use trust security to check the input to the system and a trust engine model to provide information with a considerable reliability.

  5. Spotless Sun

    NASA Image and Video Library

    2017-03-22

    The sun has been virtually spotless, as in no sunspots, over the past 11 days, a spotless stretch that we have not seen since the last solar minimum many years ago. The videos shows the past four days (Mar. 14-17, 2017) with a combination of an extreme ultraviolet image blended with just the filtered sun. If we just showed the filtered sun with no spots for reference points, any viewer would have a hard time telling that the sun was even rotating. The sun is trending again towards the solar minimum period of its 11 year cycle, which is predicted to be around 2020. Movies are available at http://photojournal.jpl.nasa.gov/catalog/PIA21569

  6. The Epistemic Value of Cautionary Tales

    ERIC Educational Resources Information Center

    Shields, William M.

    2006-01-01

    A cautionary tale has become something of a cottage industry in the past decade. To be sure, there has been plenty of material for these publications: Bhopal, Chernobyl, "Exxon Valdez," Three Mile Island, and "Challenger" have entered the lexicon as virtual synonyms for "disaster." Cautionary tale scenarios involve a different kind of causality.…

  7. Virtual reality exposure therapy for the treatment of posttraumatic stress disorder following September 11, 2001.

    PubMed

    Difede, JoAnn; Cukor, Judith; Jayasinghe, Nimali; Patt, Ivy; Jedel, Sharon; Spielman, Lisa; Giosan, Cezar; Hoffman, Hunter G

    2007-11-01

    This preliminary study endeavored to evaluate the use of virtual reality (VR) enhanced exposure therapy for the treatment of posttraumatic stress disorder (PTSD) consequent to the World Trade Center attacks of September 11, 2001. Participants were assigned to a VR treatment (N = 13) or a waitlist control (N = 8) group and were mostly middle-aged, male disaster workers. All participants were diagnosed with PTSD according to DSM-IV-TR criteria using the Clinician-Administered PTSD Scale (CAPS). The study was conducted between February 2002 and August 2005 in offices located in outpatient buildings of a hospital campus. Analysis of variance showed a significant interaction of time by group (p < .01) on CAPS scores, with a between-groups posttreatment effect size of 1.54. The VR group showed a significant decline in CAPS scores compared with the waitlist group (p < .01). Our preliminary data suggest that VR is an effective treatment tool for enhancing exposure therapy for both civilians and disaster workers with PTSD and may be especially useful for those patients who cannot engage in imaginal exposure therapy.

  8. Multi-viewer tracking integral imaging system and its viewing zone analysis.

    PubMed

    Park, Gilbae; Jung, Jae-Hyun; Hong, Keehoon; Kim, Yunhee; Kim, Young-Hoon; Min, Sung-Wook; Lee, Byoungho

    2009-09-28

    We propose a multi-viewer tracking integral imaging system for viewing angle and viewing zone improvement. In the tracking integral imaging system, the pickup angles in each elemental lens in the lens array are decided by the positions of viewers, which means the elemental image can be made for each viewer to provide wider viewing angle and larger viewing zone. Our tracking integral imaging system is implemented with an infrared camera and infrared light emitting diodes which can track the viewers' exact positions robustly. For multiple viewers to watch integrated three-dimensional images in the tracking integral imaging system, it is needed to formulate the relationship between the multiple viewers' positions and the elemental images. We analyzed the relationship and the conditions for the multiple viewers, and verified them by the implementation of two-viewer tracking integral imaging system.

  9. The Great American Eclipse Glasses Debacle of 2017

    NASA Astrophysics Data System (ADS)

    Tresch Fienberg, Richard; AAS Solar Eclipse Task Force

    2018-01-01

    In 2014, looking ahead to the “Great American” solar eclipse of 21 August 2017, the American Astronomical Society established the AAS Solar Eclipse Task Force to help prepare the public for a safe and enjoyable experience. We worked with NASA and several associations of eye-care professionals to come up a safety message that we could all stand behind. The gist of it was that it is perfectly safe to view totality without protection, but when any part of the Sun’s bright face is exposed, you must view through eclipse glasses or handheld viewers that meet the ISO 12312-2 international safety standard for filters for direct viewing of the Sun. We compiled a list of manufacturers whose products we knew to meet the standard (because we examined their test data) and posted it on our website. These manufacturers were all based in the US or Europe. A few weeks before the eclipse, reports surfaced of viewers purchased on Amazon.com labeled “Made in China” or that were obvious knock-offs of US manufacturers’ products. Amazon responded by suspending virtually all sales of eclipse viewers and recalling many of units already sold and shipped. Millions of people who’d bought eclipse glasses online, whether from legitimate sources or from bad actors, were unsure whether they could trust their purchases. We had to change our safety messaging: it was no longer sufficient to tell people to look for the ISO 12312-2 label, because that was being printed on Chinese-made glasses that hadn’t actually been shown to meet the standard. Instead, the only way to know that you had safe viewers was to know that you got them from a legitimate source — which meant we had to expand the list on our website to include every legitimate seller we could identify. Doing so required a monumental effort under intense time pressure. Thankfully there were few reports of eye injuries following the eclipse, but apparently many people who otherwise would have viewed the eclipse chose to skip it rather than risk observing through possibly unsafe filters. Could this unfortunate situation have been avoided? How can we prevent it from happening at future eclipses?

  10. Extrafoveal Video Extension for an Immersive Viewing Experience.

    PubMed

    Turban, Laura; Urban, Fabrice; Guillotel, Philippe

    2016-02-11

    Between the recent popularity of virtual reality (VR) and the development of 3D, immersion has become an integral part of entertainment concepts. Head-mounted Display (HMD) devices are often used to afford users a feeling of immersion in the environment. Another technique is to project additional material surrounding the viewer, as is achieved using cave systems. As a continuation of this technique, it could be interesting to extend surrounding projection to current television or cinema screens. The idea would be to entirely fill the viewer's field of vision, thus providing them with a more complete feeling of being in the scene and part of the story. The appropriate content can be captured using large field of view (FoV) technology, using a rig of cameras for 110 to 360 capture, or created using computergenerated images. The FoV is, however, rather limited in its use for existing (legacy) content, achieving between 36 to 90 degrees () field, depending on the distance from the screen. This paper seeks to improve this FoV limitation by proposing computer vision techniques to extend such legacy content to the peripheral (extrafoveal) vision without changing the original creative intent or damaging the viewer's experience. A new methodology is also proposed for performing user tests in order to evaluate the quality of the experience and confirm that the sense of immersion has been increased. This paper thus presents: i) an algorithm to spatially extend the video based on human vision characteristics, ii) its subjective results compared to state-of-the-art techniques, iii) the protocol required to evaluate the quality of the experience (QoE), and iv) the results of the user tests.

  11. Acting on an environmental health disaster: the case of the Aral Sea.

    PubMed

    Small, I; van der Meer, J; Upshur, R E

    2001-06-01

    The Aral Sea area in Central Asia has been encountering one of the world's greatest environmental disasters for more than 15 years. During that time, despite many assessments and millions of dollars spent by large, multinational organizations, little has changed. The 5 million people living in this neglected and virtually unknown part of the world are suffering not only from an environmental catastrophe that has no easy solutions but also from a litany of health problems. The region is often dismissed as a chronic problem where nothing positive can be achieved. Within this complicated context, Medecins Sans Frontieres, winner of the Nobel Peace Prize in 1999, is actively trying to assess the impact of the environmental disaster on human health to help the people who live in the Aral Sea area cope with their environment. Medecins Sans Frontieres has combined a direct medical program to improve the health of the population while conducting operational research to gain a better understanding of the relationship between the environmental disaster and human health outcomes. In this paper we explore the health situation of the region and the broader policy context in which it is situated, and present some ideas that could potentially be applied to many other places in the world that are caught up in environmental and human health disasters.

  12. Practitioner Perspectives on a Disaster Management Architecture

    NASA Astrophysics Data System (ADS)

    Moe, K.; Evans, J. D.

    2012-12-01

    The Committee on Earth Observing Satellites (CEOS) Working Group on Information Systems and Services (WGISS) is constructing a high-level reference model for the use of satellites, sensors, models, and associated data products from many different global data and service providers in disaster response and risk assessment. To help streamline broad, effective access to satellite information, the reference model provides structured, shared, holistic views of distributed systems and services - in effect, a common vocabulary describing the system-of-systems building blocks and how they are composed for disaster management. These views are being inferred from real-world experience, by documenting and analyzing how practitioners have gone about using or providing satellite data to manage real disaster events or to assess or mitigate hazard risks. Crucial findings and insights come from case studies of three kinds of experience: - Disaster response and recovery (such as the 2008 Sichuan/Wenchuan earthquake in China; and the 2011 Tohoku earthquake and tsunami in Japan); - Technology pilot projects (such as NASA's Flood Sensor Web pilot in Namibia, or the interagency Virtual Mission Operation Center); - Information brokers (such as the International Charter: Space and Major Disasters, or the U.K.-based Disaster Management Constellation). Each of these experiences sheds light on the scope and stakeholders of disaster management; the information requirements for various disaster types and phases; and the services needed for effective access to information by a variety of users. They also highlight needs and gaps in the supply of satellite information for disaster management. One need stands out: rapid and effective access to complex data from multiple sources, across inter-organizational boundaries. This is the near-real-time challenge writ large: gaining access to satellite data resources from multiple organizationally distant and geographically disperse sources, to meet an urgent need. The case studies and reference model will highlight gaps in data supply and data delivery technologies, and suggest recommended priorities for satellite missions, ground data systems, and third-party service providers.

  13. Fusion Centers and Federalism: Erosion or Enhancement?

    DTIC Science & Technology

    2013-03-01

    DRAWBACKS OF VARIATION ................................................................29  F.  DECENTRALIZATION AND HOMELAND SECURITY INTELLIGENCE...capabilities, Samuel Clovis also found, but “the inevitable swing of the pendulum of power…moved decidedly toward the central government, with virtually no...made even more valid by the fact that disasters can be widespread affairs spilling over the borders of individual states.59 E. DRAWBACKS OF

  14. The Situational Small World of a Post-Disaster Community: Insights into Information Behaviors after the Devastation of Hurricane Katrina in Slidell, Louisiana

    ERIC Educational Resources Information Center

    Slagle, Tisha Anne

    2010-01-01

    Catastrophes like Katrina destroy a community's critical infrastructure--a situation that instigates several dilemmas. Immediately, the community experiences information disruption within the community, as well as between the community and the outside world. The inability to communicate because of physical or virtual barriers to information…

  15. Skill Transfer and Virtual Training for IND Response Decision-Making: Game Design for Disaster Response Training

    DTIC Science & Technology

    2016-01-01

    Guild Awards: Videogame Nominees,” Writer’s Guild of America, 2015. [Online]. Available: http://www.wga.org/wga-awards/nominees- winners.aspx... videogame . [Accessed 2015]. [22] S. Jackson, “Amazing Errors in Prototyping,” in Kobold Guide to Board Game Design, Open Design LLC / Wolfgang Baur, 2011

  16. Real-time, rapidly updating severe weather products for virtual globes

    NASA Astrophysics Data System (ADS)

    Smith, Travis M.; Lakshmanan, Valliappa

    2011-01-01

    It is critical that weather forecasters are able to put severe weather information from a variety of observational and modeling platforms into a geographic context so that warning information can be effectively conveyed to the public, emergency managers, and disaster response teams. The availability of standards for the specification and transport of virtual globe data products has made it possible to generate spatially precise, geo-referenced images and to distribute these centrally created products via a web server to a wide audience. In this paper, we describe the data and methods for enabling severe weather threat analysis information inside a KML framework. The method of creating severe weather diagnosis products that are generated and translating them to KML and image files is described. We illustrate some of the practical applications of these data when they are integrated into a virtual globe display. The availability of standards for interoperable virtual globe clients has not completely alleviated the need for custom solutions. We conclude by pointing out several of the limitations of the general-purpose virtual globe clients currently available.

  17. Data List - Specifying and Acquiring Earth Science Data Measurements All at Once

    NASA Astrophysics Data System (ADS)

    Shie, C. L.; Teng, W. L.; Liu, Z.; Hearty, T. J., III; Shen, S.; Li, A.; Hegde, M.; Bryant, K.; Seiler, E.; Kempler, S. J.

    2016-12-01

    Natural phenomena, such as tropical storms (e.g., hurricane/typhoons), winter storms (e.g., blizzards) volcanic eruptions, floods, and drought, have the potential to cause immense property damage, great socioeconomic impact, and tragic losses of human life. In order to investigate and assess these natural hazards in a timely manner, there needs to be efficient searching and accessing of massive amounts of heterogeneous scientific data from, particularly, satellite and model products. This is a daunting task for most application users, decision makers, and science researchers. The NASA Goddard Earth Sciences Data and Information Service Center (GES DISC) has, for many years, archived and served massive amounts of Earth science data, along with value-added information and services. In order to facilitate the GES DISC users in acquiring their data of interest "all at once," with minimum effort, the GES DISC has started developing a value-added and knowledge-based data service framework. This framework allows the preparation and presentation to users of collections of data and their related resources for natural disaster events or other scientific themes. These collections of data, initially termed "Data Bundle" and then "Virtual Collections" and finally "Data Lists," contain suites of annotated Web addresses (URLs) that point to their respective data and resource addresses, "all at once" and "virtually." Because these collections of data are virtual, there is no need to duplicate the data. Currently available "Data Lists" for several natural disaster phenomena and the architecture of the data service framework will be presented.

  18. fVisiOn: 360-degree viewable glasses-free tabletop 3D display composed of conical screen and modular projector arrays.

    PubMed

    Yoshida, Shunsuke

    2016-06-13

    A novel glasses-free tabletop 3D display to float virtual objects on a flat tabletop surface is proposed. This method employs circularly arranged projectors and a conical rear-projection screen that serves as an anisotropic diffuser. Its practical implementation installs them beneath a round table and produces horizontal parallax in a circumferential direction without the use of high speed or a moving apparatus. Our prototype can display full-color, 5-cm-tall 3D characters on the table. Multiple viewers can share and enjoy its real-time animation from any angle of 360 degrees with appropriate perspectives as if the animated figures were present.

  19. An Interactive Logistics Centre Information Integration System Using Virtual Reality

    NASA Astrophysics Data System (ADS)

    Hong, S.; Mao, B.

    2018-04-01

    The logistics industry plays a very important role in the operation of modern cities. Meanwhile, the development of logistics industry has derived various problems that are urgent to be solved, such as the safety of logistics products. This paper combines the study of logistics industry traceability and logistics centre environment safety supervision with virtual reality technology, creates an interactive logistics centre information integration system. The proposed system utilizes the immerse characteristic of virtual reality, to simulate the real logistics centre scene distinctly, which can make operation staff conduct safety supervision training at any time without regional restrictions. On the one hand, a large number of sensor data can be used to simulate a variety of disaster emergency situations. On the other hand, collecting personnel operation data, to analyse the improper operation, which can improve the training efficiency greatly.

  20. Cranial implant design using augmented reality immersive system.

    PubMed

    Ai, Zhuming; Evenhouse, Ray; Leigh, Jason; Charbel, Fady; Rasmussen, Mary

    2007-01-01

    Software tools that utilize haptics for sculpting precise fitting cranial implants are utilized in an augmented reality immersive system to create a virtual working environment for the modelers. The virtual environment is designed to mimic the traditional working environment as closely as possible, providing more functionality for the users. The implant design process uses patient CT data of a defective area. This volumetric data is displayed in an implant modeling tele-immersive augmented reality system where the modeler can build a patient specific implant that precisely fits the defect. To mimic the traditional sculpting workspace, the implant modeling augmented reality system includes stereo vision, viewer centered perspective, sense of touch, and collaboration. To achieve optimized performance, this system includes a dual-processor PC, fast volume rendering with three-dimensional texture mapping, the fast haptic rendering algorithm, and a multi-threading architecture. The system replaces the expensive and time consuming traditional sculpting steps such as physical sculpting, mold making, and defect stereolithography. This augmented reality system is part of a comprehensive tele-immersive system that includes a conference-room-sized system for tele-immersive small group consultation and an inexpensive, easily deployable networked desktop virtual reality system for surgical consultation, evaluation and collaboration. This system has been used to design patient-specific cranial implants with precise fit.

  1. Optometric measurements predict performance but not comfort on a virtual object placement task with a stereoscopic three-dimensional display

    NASA Astrophysics Data System (ADS)

    McIntire, John P.; Wright, Steve T.; Harrington, Lawrence K.; Havig, Paul R.; Watamaniuk, Scott N. J.; Heft, Eric L.

    2014-06-01

    Twelve participants were tested on a simple virtual object precision placement task while viewing a stereoscopic three-dimensional (S3-D) display. Inclusion criteria included uncorrected or best corrected vision of 20/20 or better in each eye and stereopsis of at least 40 arc sec using the Titmus stereotest. Additionally, binocular function was assessed, including measurements of distant and near phoria (horizontal and vertical) and distant and near horizontal fusion ranges using standard optometric clinical techniques. Before each of six 30 min experimental sessions, measurements of phoria and fusion ranges were repeated using a Keystone View Telebinocular and an S3-D display, respectively. All participants completed experimental sessions in which the task required the precision placement of a virtual object in depth at the same location as a target object. Subjective discomfort was assessed using the simulator sickness questionnaire. Individual placement accuracy in S3-D trials was significantly correlated with several of the binocular screening outcomes: viewers with larger convergent fusion ranges (measured at near distance), larger total fusion ranges (convergent plus divergent ranges, measured at near distance), and/or lower (better) stereoscopic acuity thresholds were more accurate on the placement task. No screening measures were predictive of subjective discomfort, perhaps due to the low levels of discomfort induced.

  2. Communicating Earth Science Applications through Virtual Poster Sessions

    NASA Astrophysics Data System (ADS)

    Favors, J. E.; Childs-Gleason, L. M.; Ross, K. W.; Ruiz, M. L.; Rogers, L.

    2013-12-01

    The DEVELOP National Program addresses environmental and public policy issues through interdisciplinary research projects that apply the lens of NASA Earth observations to community concerns around the globe. Part of NASA's Applied Sciences' Capacity Building Program, DEVELOP bridges the gap between NASA Earth Science and society, building capacity in both participants and partner organizations to better prepare them to handle the challenges that face our society and future generations. Teams of DEVELOP participants partner with decision makers to conduct rapid feasibility projects that highlight fresh applications of NASA's suite of Earth observing sensors, cultivate advanced skills, and increase understanding of NASA Earth Science data and technology. Part of this process involves the creation of short introductory videos that demonstrate the environmental concerns, project methodologies and results, and an overview of how this work will impact decision makers. These videos are presented to the public three times a year in 'virtual poster sessions' (VPS) that provide an interactive way for individuals from around the globe to access the research, understand the capabilities and applications of NASA's Earth science datasets, and interact with the participants through blogging and dialogue sessions. Virtual poster sessions have allowed DEVELOP to introduce NASA's Earth science assets to thousands of viewers around the world. For instance, one fall VPS had over 5,000 visitors from 89 different countries during the two week session. This presentation will discuss lessons learned and statistics related to the series of nine virtual poster sessions that DEVELOP has conducted 2011-2013.

  3. An interactive, stereoscopic virtual environment for medical imaging visualization, simulation and training

    NASA Astrophysics Data System (ADS)

    Krueger, Evan; Messier, Erik; Linte, Cristian A.; Diaz, Gabriel

    2017-03-01

    Recent advances in medical image acquisition allow for the reconstruction of anatomies with 3D, 4D, and 5D renderings. Nevertheless, standard anatomical and medical data visualization still relies heavily on the use of traditional 2D didactic tools (i.e., textbooks and slides), which restrict the presentation of image data to a 2D slice format. While these approaches have their merits beyond being cost effective and easy to disseminate, anatomy is inherently three-dimensional. By using 2D visualizations to illustrate more complex morphologies, important interactions between structures can be missed. In practice, such as in the planning and execution of surgical interventions, professionals require intricate knowledge of anatomical complexities, which can be more clearly communicated and understood through intuitive interaction with 3D volumetric datasets, such as those extracted from high-resolution CT or MRI scans. Open source, high quality, 3D medical imaging datasets are freely available, and with the emerging popularity of 3D display technologies, affordable and consistent 3D anatomical visualizations can be created. In this study we describe the design, implementation, and evaluation of one such interactive, stereoscopic visualization paradigm for human anatomy extracted from 3D medical images. A stereoscopic display was created by projecting the scene onto the lab floor using sequential frame stereo projection and viewed through active shutter glasses. By incorporating a PhaseSpace motion tracking system, a single viewer can navigate an augmented reality environment and directly manipulate virtual objects in 3D. While this paradigm is sufficiently versatile to enable a wide variety of applications in need of 3D visualization, we designed our study to work as an interactive game, which allows users to explore the anatomy of various organs and systems. In this study we describe the design, implementation, and evaluation of an interactive and stereoscopic visualization platform for exploring and understanding human anatomy. This system can present medical imaging data in three dimensions and allows for direct physical interaction and manipulation by the viewer. This should provide numerous benefits over traditional, 2D display and interaction modalities, and in our analysis, we aim to quantify and qualify users' visual and motor interactions with the virtual environment when employing this interactive display as a 3D didactic tool.

  4. The National Map: New Viewer, Services, and Data Download

    USGS Publications Warehouse

    Dollison, Robert M.

    2010-01-01

    Managed by the U.S. Geological Survey's (USGS) National Geospatial Program, The National Map has transitioned data assets and viewer applications to a new visualization and product and service delivery environment, which includes an improved viewing platform, base map data and overlay services, and an integrated data download service. This new viewing solution expands upon the National Geospatial Intelligence Agency (NGA) Palanterra X3 viewer, providing a solid technology foundation for navigation and basic Web mapping functionality. Building upon the NGA viewer allows The National Map to focus on improving data services, functions, and data download capabilities. Initially released to the public at the 125th anniversary of mapping in the USGS on December 3, 2009, the viewer and services are now the primary distribution point for The National Map data. The National Map Viewer: http://viewer.nationalmap.gov

  5. Content analysis of antismoking videos on YouTube: message sensation value, message appeals, and their relationships with viewer responses.

    PubMed

    Paek, Hye-Jin; Kim, Kyongseok; Hove, Thomas

    2010-12-01

    Focusing on several message features that are prominent in antismoking campaign literature, this content-analytic study examines 934 antismoking video clips on YouTube for the following characteristics: message sensation value (MSV) and three types of message appeal (threat, social and humor). These four characteristics are then linked to YouTube's interactive audience response mechanisms (number of viewers, viewer ratings and number of comments) to capture message reach, viewer preference and viewer engagement. The findings suggest the following: (i) antismoking messages are prevalent on YouTube, (ii) MSV levels of online antismoking videos are relatively low compared with MSV levels of televised antismoking messages, (iii) threat appeals are the videos' predominant message strategy and (iv) message characteristics are related to viewer reach and viewer preference.

  6. 76 FR 38306 - Digital Television Signals Pursuant to the Satellite Home Viewer Extension and Reauthorization...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-06-30

    ... Television Signals Pursuant to the Satellite Home Viewer Extension and Reauthorization Act of 2004 AGENCY... Satellite Home Viewer Extension Act of 2004. The information collection requirements were approved on June... Measurement Standards for Digital Television Signals pursuant to the Satellite Home Viewer Extension and...

  7. Health Vlogger-Viewer Interaction in Chronic Illness Management

    PubMed Central

    Liu, Leslie S.; Huh, Jina; Neogi, Tina; Inkpen, Kori; Pratt, Wanda

    2014-01-01

    Health video blogs (vlogs) allow individuals with chronic illnesses to share their stories, experiences, and knowledge with the general public. Furthermore, health vlogs help in creating a connection between the vlogger and the viewers. In this work, we present a qualitative study examining the various methods that health vloggers use to establish a connection with their viewers. We found that vloggers used genres to express specific messages to their viewers while using the uniqueness of video to establish a deeper connection with their viewers. Health vloggers also explicitly sought interaction with their viewers. Based on these results, we present design implications to help facilitate and build sustainable communities for vloggers. PMID:24634895

  8. Development of a Mobile Application for Disaster Information and Response

    NASA Astrophysics Data System (ADS)

    Stollberg, B.

    2012-04-01

    The Joint Research Centre (JRC) of the European Commission (EC) started exploring current technology and internet trends in order to answer the question if post-disaster situation awareness can be improved by community involvement. An exploratory research project revolves around the development of an iPhone App to provide users with real-time information about disasters and give them the possibility to send information in the form of a geo-located image and/or text back. Targeted users include professional emergency responders of the Global Disaster Alert and Coordination System (GDACS), as well as general users affected by disasters. GDACS provides global multi-hazard disaster monitoring and alerting for earthquakes, tsunamis, tropical cyclones, floods and volcanoes. It serves to consolidate and improve the dissemination of disaster-related information, in order to improve the coordination of international relief efforts. The goal of the exploratory research project is to extract and feedback useful information from reports shared by the community for improving situation awareness and providing ground truth for rapid satellite-based mapping. From a technological point of view, JRC is focusing on interoperability of field reporting software and is working with several organizations to develop standards and reference implementations of an interoperable mobile information platform. The iPhone App developed by JRC provides on one hand information about GDACS alerts and on the other hand the possibility for the users to send reports about a selected disaster back to JRC. iPhones are equipped with a camera and (apart from the very first model) a GPS receiver. This offers the possibility to transmit pictures and also the location for every sent report. A test has shown that the accuracy of the location can be expected to be in the range of 50 meters (iPhone 3GS) and respectively 5 meters (iPhone 4). For this reason pictures sent by the new iPhone generation can be very well geo-located. Sent reports are automatically integrated into the Spatial Data Infrastructure (SDI) at JRC. The data are stored in a PostGIS database and shared through GeoServer. GeoServer allows users to view and edit geospatial data using open standards like Web Map Server (WMS), Web Feature Server (WFS), GeoRSS, KML and so on. For the visualization of the submitted data the KML format is used and displayed in the JRC Web Map Viewer. Since GeoServer has an integrated filter possibility, the reports can here easily be filtered by event, date or user. So far the App was used internally during an international emergency field exercise (Carpathex 2011, Poland). Based on the feedback provided by the participants the App was further improved, especially for usability. The public launch of the App is planned for the beginning of 2012. The next important step is to develop the application for other platforms like Android. The aftermath of the next disaster will then show if users will send back useful information. Further work will address the processing of information for extracting added value information, including spatio-temporal clustering, moderation and sense-making algorithms.

  9. Television Sex Roles in the 1980s: Do Viewers' Sex and Sex Role Orientation Change the Picture?

    ERIC Educational Resources Information Center

    Dambrot, Faye H.; And Others

    1988-01-01

    Investigates the viewer perceptions of female and male television characters as a result of viewer sex and sex role orientation, based on the responses of 677 young adults to the Personal Attributes Questionnaire (PAQ). Viewer gender had an impact on the rating of female characters. (FMW)

  10. SNPmplexViewer--toward a cost-effective traceability system

    PubMed Central

    2011-01-01

    Background Beef traceability has become mandatory in many regions of the world and is typically achieved through the use of unique numerical codes on ear tags and animal passports. DNA-based traceability uses the animal's own DNA code to identify it and the products derived from it. Using SNaPshot, a primer-extension-based method, a multiplex of 25 SNPs in a single reaction has been practiced for reducing the expense of genotyping a panel of SNPs useful for identity control. Findings To further decrease SNaPshot's cost, we introduced the Perl script SNPmplexViewer, which facilitates the analysis of trace files for reactions performed without the use of fluorescent size standards. SNPmplexViewer automatically aligns reference and target trace electropherograms, run with and without fluorescent size standards, respectively. SNPmplexViewer produces a modified target trace file containing a normalised trace in which the reference size standards are embedded. SNPmplexViewer also outputs aligned images of the two electropherograms together with a difference profile. Conclusions Modified trace files generated by SNPmplexViewer enable genotyping of SnaPshot reactions performed without fluorescent size standards, using common fragment-sizing software packages. SNPmplexViewer's normalised output may also improve the genotyping software's performance. Thus, SNPmplexViewer is a general free tool enabling the reduction of SNaPshot's cost as well as the fast viewing and comparing of trace electropherograms for fragment analysis. SNPmplexViewer is available at http://cowry.agri.huji.ac.il/cgi-bin/SNPmplexViewer.cgi. PMID:21600063

  11. Using a high-speed movie camera to evaluate slice dropping in clinical image interpretation with stack mode viewers.

    PubMed

    Yakami, Masahiro; Yamamoto, Akira; Yanagisawa, Morio; Sekiguchi, Hiroyuki; Kubo, Takeshi; Togashi, Kaori

    2013-06-01

    The purpose of this study is to verify objectively the rate of slice omission during paging on picture archiving and communication system (PACS) viewers by recording the images shown on the computer displays of these viewers with a high-speed movie camera. This study was approved by the institutional review board. A sequential number from 1 to 250 was superimposed on each slice of a series of clinical Digital Imaging and Communication in Medicine (DICOM) data. The slices were displayed using several DICOM viewers, including in-house developed freeware and clinical PACS viewers. The freeware viewer and one of the clinical PACS viewers included functions to prevent slice dropping. The series was displayed in stack mode and paged in both automatic and manual paging modes. The display was recorded with a high-speed movie camera and played back at a slow speed to check whether slices were dropped. The paging speeds were also measured. With a paging speed faster than half the refresh rate of the display, some viewers dropped up to 52.4 % of the slices, while other well-designed viewers did not, if used with the correct settings. Slice dropping during paging was objectively confirmed using a high-speed movie camera. To prevent slice dropping, the viewer must be specially designed for the purpose and must be used with the correct settings, or the paging speed must be slower than half of the display refresh rate.

  12. Five years of experience teaching pathology to dental students using the WebMicroscope

    PubMed Central

    2011-01-01

    Background We describe development and evaluation of the user-friendly web based virtual microscopy - WebMicroscope for teaching and learning dental students basic and oral pathology. Traditional students microscopes were replaced by computer workstations. Methods The transition of the basic and oral pathology courses from light to virtual microscopy has been completed gradually over a five-year period. A pilot study was conducted in academic year 2005/2006 to estimate the feasibility of integrating virtual microscopy into a traditional light microscopy-based pathology course. The entire training set of glass slides was subsequently converted to virtual slides and placed on the WebMicroscope server. Giving access to fully digitized slides on the web with a browser and a viewer plug-in, the computer has become a perfect companion of the student. Results The study material consists now of over 400 fully digitized slides which covering 15 entities in basic and systemic pathology and 15 entities in oral pathology. Digitized slides are linked with still macro- and microscopic images, organized with clinical information into virtual cases and supplemented with text files, syllabus, PowerPoint presentations and animations on the web, serving additionally as material for individual studies. After their examinations, the students rated the use of the software, quality of the images, the ease of handling the images, and the effective use of virtual slides during the laboratory practicals. Responses were evaluated on a standardized scale. Because of the positive opinions and support from the students, the satisfaction surveys had shown a progressive improvement over the past 5 years. The WebMicroscope as a didactic tool for laboratory practicals was rated over 8 on a 1-10 scale for basic and systemic pathology and 9/10 for oral pathology especially as various students’ suggestions were implemented. Overall, the quality of the images was rated as very good. Conclusions An overwhelming majority of our students regarded a possibility of using virtual slides at their convenience as highly desirable. Our students and faculty consider the use of the virtual microscope for the study of basic as well as oral pathology as a significant improvement over the light microscope. PMID:21489183

  13. Near-to-eye electroholography via guided-wave acousto-optics for augmented reality

    NASA Astrophysics Data System (ADS)

    Jolly, Sundeep; Savidis, Nickolaos; Datta, Bianca; Smalley, Daniel; Bove, V. Michael

    2017-03-01

    Near-to-eye holographic displays act to directly project wavefronts into a viewer's eye in order to recreate 3-D scenes for augmented or virtual reality applications. Recently, several solutions for near-to-eye electroholography have been proposed based on digital spatial light modulators in conjunction with supporting optics, such as holographic waveguides for light delivery; however, such schemes are limited by the inherent low space-bandwidth product available with current digital SLMs. In this paper, we depict a fully monolithic, integrated optical platform for transparent near-to-eye holographic display requiring no supporting optics. Our solution employs a guided-wave acousto-optic spatial light modulator implemented in lithium niobate in conjunction with an integrated Bragg-regime reflection volume hologram.

  14. God's eye news: The use of drones in journalism, a documentary film

    NASA Astrophysics Data System (ADS)

    Carroll, Robert L., Jr.

    This thesis uses the format of documentary film to investigate the aesthetic, legal, and ethical issues surrounding the use of Unmanned Aircraft Systems, commonly known as drones, in journalism. Particularly important are the topics of public perception, safety, freedom of speech, and privacy. Do journalists' First Amendment protections extend to the right to gather images using drones? How will the privacy of citizens be protected against aerial cameras that can go virtually unnoticed? Can drones be safely integrated into the National Airspace System? The goal of the documentary is not necessarily to answer these questions, but to gather opinions from journalists, video professionals, legal experts, flight instructors and historians, to provide the facts so that viewers can reach their own informed conclusions.

  15. SAKURA-viewer: intelligent order history viewer based on two-viewpoint architecture.

    PubMed

    Toyoda, Shuichi; Niki, Noboru; Nishitani, Hiromu

    2007-03-01

    We propose a new intelligent order history viewer applied to consolidating and visualizing data. SAKURA-viewer is a highly effective tool, as: 1) it visualizes both the semantic viewpoint and the temporal viewpoint of patient records simultaneously; 2) it promotes awareness of contextual information among the daily data; and 3) it implements patient-centric data entry methods. This viewer contributes to decrease the user's workload in an order entry system. This viewer is now incorporated into an order entry system being run on an experimental basis. We describe the evaluation of this system using results of a user satisfaction survey, analysis of information consolidation within the database, and analysis of the frequency of use of data entry methods.

  16. Principles and practical procedures for acute psychological first aid training for personnel without mental health experience.

    PubMed

    Everly, George S; Flynn, Brian W

    2006-01-01

    Most authorities agree that mass disasters leave in their wake a need for some form of acute mental health services. However, a review of current literature on crisis intervention and disaster mental health reveals differing points of view on the methods that should be employed (Raphael, 1986; NIMH, 2002). Nevertheless, there appears to be virtual universal endorsement, by relevant authorities, of the value of acute "psychological first aid" (American Psychiatric Association, 1954; USDHHS, 2004; Raphael, 1986; NIMH, 2002; Institute of Medicine, 2003; WHO, 2003; DoD/VAPTSD, 2004; Ritchie, et al., 2004; Friedman, Hamblin, Foa, & Charney, 2004). Psychological first aid (PFA), as an acute mental health intervention, seems uniquely applicable to public health settings, the workplace, the military, mass disaster venues, and even the demands of more well circumscribed critical incidents, e.g., dealing with the psychological aftermath of accidents, robberies, suicide, homicide, or community violence. In this document, we shall introduce the notion of psychological first aid (PFA) as one aspect of a psychological continuum of care, offer a rudimentary definition of PFA, and provide the reader with a practicalframework for its implementation utilizing the individual psychological first aid (iPFA)format. The goal of this paper is to better prepare public health, public safety, and other disaster response personnel who do not possess formal clinical mental health degrees or specialized training to provide iPFA services to primary and secondary disaster victims.

  17. Creation of a virtual triage exercise: an interprofessional communication strategy.

    PubMed

    Farra, Sharon; Nicely, Stephanie; Hodgson, Eric

    2014-10-01

    Virtual reality simulation as a teaching method is gaining increased acceptance and presence in institutions of higher learning. This study presents an innovative strategy using the interdisciplinary development of a nonimmersive virtual reality simulation to facilitate interprofessional communication. The purpose of this pilot project was to describe nursing students' attitudes related to interprofessional communication following the collaborative development of a disaster triage virtual reality simulation. Collaboration between and among professionals is integral in enhancing patient outcomes. In addition, ineffective communication is linked to detrimental patient outcomes, especially during times of high stress. Poor communication has been identified as the root cause of the majority of negative sentinel events occurring in hospitals. The simulation-development teaching model proved useful in fostering interprofessional communication and mastering course content. Mean scores on the KidSIM Attitudes Towards Teamwork in Training Undergoing Designed Educational Simulation survey demonstrated that nursing students, after simulation experience,had agreement to strong agreement inall areas surveyed including interprofessional education, communication, roles and responsibilities of team members, and situational awareness. The findings indicate that students value interprofessional teamwork and the opportunity to work with other disciplines.

  18. Segeberg 1600 - Reconstructing a Historic Town for Virtual Reality Visualisation as AN Immersive Experience

    NASA Astrophysics Data System (ADS)

    Deggim, S.; Kersten, T. P.; Tschirschwitz, F.; Hinrichsen, N.

    2017-11-01

    The 3D reconstruction of historic buildings and cities offers an opportunity to experience the history of relevant objects and their development over the centuries. Digital visualisations of such historic objects allow for a more natural view of history as well as showing information that is not possible in a real world setting. New presentation forms, such as the virtual reality (VR) system HTC Vive, can be used to disseminate information in another dimension and simplify the access by changing the user's viewpoint from a listener and viewer into being an integrated part of an interactive situation. In general, this approach is a combination of education and entertainment, also known as "edutainment" or "gamification", a term used in the education sector as describing where motivation to learn is encouraged through adding a competitive element. It is thus a step away from simple consumption of information towards experiencing information and a more literal interpretation of "living history". In this contribution, we present the development of a 3D reconstruction of the two towns Segeberg and Gieschenhagen (today: Bad Segeberg) in Schleswig-Holstein, Germany in the Early Modern Age around 1600. The historic landscape and its conversion from a reconstructed virtual town model into an interactive VR application is also described. The reconstruction is based on a recent digital terrain model as well as survey data of surviving buildings, historic visual information based on historic drawings and written accounts from that era. All datasets are combined to a single walkable virtual world that spans approximately 3 km2.

  19. Virtual environment display for a 3D audio room simulation

    NASA Astrophysics Data System (ADS)

    Chapin, William L.; Foster, Scott

    1992-06-01

    Recent developments in virtual 3D audio and synthetic aural environments have produced a complex acoustical room simulation. The acoustical simulation models a room with walls, ceiling, and floor of selected sound reflecting/absorbing characteristics and unlimited independent localizable sound sources. This non-visual acoustic simulation, implemented with 4 audio ConvolvotronsTM by Crystal River Engineering and coupled to the listener with a Poihemus IsotrakTM, tracking the listener's head position and orientation, and stereo headphones returning binaural sound, is quite compelling to most listeners with eyes closed. This immersive effect should be reinforced when properly integrated into a full, multi-sensory virtual environment presentation. This paper discusses the design of an interactive, visual virtual environment, complementing the acoustic model and specified to: 1) allow the listener to freely move about the space, a room of manipulable size, shape, and audio character, while interactively relocating the sound sources; 2) reinforce the listener's feeling of telepresence into the acoustical environment with visual and proprioceptive sensations; 3) enhance the audio with the graphic and interactive components, rather than overwhelm or reduce it; and 4) serve as a research testbed and technology transfer demonstration. The hardware/software design of two demonstration systems, one installed and one portable, are discussed through the development of four iterative configurations. The installed system implements a head-coupled, wide-angle, stereo-optic tracker/viewer and multi-computer simulation control. The portable demonstration system implements a head-mounted wide-angle, stereo-optic display, separate head and pointer electro-magnetic position trackers, a heterogeneous parallel graphics processing system, and object oriented C++ program code.

  20. The Cloud-Based Integrated Data Viewer (IDV)

    NASA Astrophysics Data System (ADS)

    Fisher, Ward

    2015-04-01

    Maintaining software compatibility across new computing environments and the associated underlying hardware is a common problem for software engineers and scientific programmers. While there are a suite of tools and methodologies used in traditional software engineering environments to mitigate this issue, they are typically ignored by developers lacking a background in software engineering. The result is a large body of software which is simultaneously critical and difficult to maintain. Visualization software is particularly vulnerable to this problem, given the inherent dependency on particular graphics hardware and software API's. The advent of cloud computing has provided a solution to this problem, which was not previously practical on a large scale; Application Streaming. This technology allows a program to run entirely on a remote virtual machine while still allowing for interactivity and dynamic visualizations, with little-to-no re-engineering required. Through application streaming we are able to bring the same visualization to a desktop, a netbook, a smartphone, and the next generation of hardware, whatever it may be. Unidata has been able to harness Application Streaming to provide a tablet-compatible version of our visualization software, the Integrated Data Viewer (IDV). This work will examine the challenges associated with adapting the IDV to an application streaming platform, and include a brief discussion of the underlying technologies involved. We will also discuss the differences between local software and software-as-a-service.

  1. Clinically Normal Stereopsis Does Not Ensure a Performance Benefit from Stereoscopic 3D Depth Cues

    NASA Astrophysics Data System (ADS)

    McIntire, John P.; Havig, Paul R.; Harrington, Lawrence K.; Wright, Steve T.; Watamaniuk, Scott N. J.; Heft, Eric L.

    2014-09-01

    To investigate the effect of manipulating disparity on task performance and viewing comfort, twelve participants were tested on a virtual object precision placement task while viewing a stereoscopic 3D (S3D) display. All participants had normal or corrected-to-normal visual acuity, passed the Titmus stereovision clinical test, and demonstrated normal binocular function, including phorias and binocular fusion ranges. Each participant completed six experimental sessions with different maximum binocular disparity limits. The results for ten of the twelve participants were generally as expected, demonstrating a large performance advantage when S3D cues were provided. The sessions with the larger disparity limits typically resulted in the best performance, and the sessions with no S3D cues the poorest performance. However, one participant demonstrated poorer performance in sessions with smaller disparity limits but improved performance in sessions with the larger disparity limits. Another participant's performance declined whenever any S3D cues were provided. Follow-up testing suggested that the phenomenon of pseudo-stereoanomaly may account for one viewer's atypical performance, while the phenomenon of stereoanomaly might account for the other. Overall, the results demonstrate that a subset of viewers with clinically normal binocular and stereoscopic vision may have difficulty performing depth-related tasks on S3D displays. The possibility of the vergence-accommodation conflict contributing to individual performance differences is also discussed.

  2. Pictorial communication: Pictures and the synthetic universe

    NASA Technical Reports Server (NTRS)

    Ellis, Stephen R.

    1989-01-01

    Principles for the design of dynamic spatial instruments for communicating quantitative information to viewers are considered through a brief review of the history of pictorial communication. Pictorial communication is seen to have two directions: (1) from the picture to the viewer; and (2) from the viewer to the picture. Optimization of the design of interactive instruments using pictorial formats requires an understanding of the manipulative, perceptual, and cognitive limitations of human viewers.

  3. First-time viewers' comprehension of films: bridging shot transitions.

    PubMed

    Ildirar, Sermin; Schwan, Stephan

    2015-02-01

    Which perceptual and cognitive prerequisites must be met in order to be able to comprehend a film is still unresolved and a controversial issue. In order to gain some insights into this issue, our field experiment investigates how first-time adult viewers extract and integrate meaningful information across film cuts. Three major types of commonalities between adjacent shots were differentiated, which may help first-time viewers with bridging the shots: pictorial, causal, and conceptual. Twenty first-time, 20 low-experienced and 20 high-experienced viewers from Turkey were shown a set of short film clips containing these three kinds of commonalities. Film clips conformed also to the principles of continuity editing. Analyses of viewers' spontaneous interpretations show that first-time viewers indeed are able to notice basic pictorial (object identity), causal (chains of activity), as well as conceptual (links between gaze direction and object attention) commonalities between shots due to their close relationship with everyday perception and cognition. However, first-time viewers' comprehension of the commonalities is to a large degree fragile, indicating the lack of a basic notion of what constitutes a film. © 2014 The British Psychological Society.

  4. Cloud Computing Applications in Support of Earth Science Activities at Marshall Space Flight Center

    NASA Technical Reports Server (NTRS)

    Molthan, Andrew L.; Limaye, Ashutosh S.; Srikishen, Jayanthi

    2011-01-01

    Currently, the NASA Nebula Cloud Computing Platform is available to Agency personnel in a pre-release status as the system undergoes a formal operational readiness review. Over the past year, two projects within the Earth Science Office at NASA Marshall Space Flight Center have been investigating the performance and value of Nebula s "Infrastructure as a Service", or "IaaS" concept and applying cloud computing concepts to advance their respective mission goals. The Short-term Prediction Research and Transition (SPoRT) Center focuses on the transition of unique NASA satellite observations and weather forecasting capabilities for use within the operational forecasting community through partnerships with NOAA s National Weather Service (NWS). SPoRT has evaluated the performance of the Weather Research and Forecasting (WRF) model on virtual machines deployed within Nebula and used Nebula instances to simulate local forecasts in support of regional forecast studies of interest to select NWS forecast offices. In addition to weather forecasting applications, rapidly deployable Nebula virtual machines have supported the processing of high resolution NASA satellite imagery to support disaster assessment following the historic severe weather and tornado outbreak of April 27, 2011. Other modeling and satellite analysis activities are underway in support of NASA s SERVIR program, which integrates satellite observations, ground-based data and forecast models to monitor environmental change and improve disaster response in Central America, the Caribbean, Africa, and the Himalayas. Leveraging SPoRT s experience, SERVIR is working to establish a real-time weather forecasting model for Central America. Other modeling efforts include hydrologic forecasts for Kenya, driven by NASA satellite observations and reanalysis data sets provided by the broader meteorological community. Forecast modeling efforts are supplemented by short-term forecasts of convective initiation, determined by geostationary satellite observations processed on virtual machines powered by Nebula.

  5. Authenticity in Obesity Public Service Announcements: Influence of Spokesperson Type, Viewer Weight, and Source Credibility on Diet, Exercise, Information Seeking, and Electronic Word-of-Mouth Intentions.

    PubMed

    Phua, Joe; Tinkham, Spencer

    2016-01-01

    This study examined the joint influence of spokesperson type in obesity public service announcements (PSAs) and viewer weight on diet intention, exercise intention, information seeking, and electronic word-of-mouth (eWoM) intention. Results of a 2 (spokesperson type: real person vs. actor) × 2 (viewer weight: overweight vs. non-overweight) between-subjects experiment indicated that overweight viewers who saw the PSA featuring the real person had the highest diet intention, exercise intention, information seeking, and eWoM intention. Parasocial interaction was also found to mediate the relationships between spokesperson type/viewer weight and two of the dependent variables: diet intention and exercise intention. In addition, viewers who saw the PSA featuring the real person rated the spokesperson as significantly higher on source credibility (trustworthiness, competence, and goodwill) than those who saw the PSA featuring the actor.

  6. Watching film for the first time: how adult viewers interpret perceptual discontinuities in film.

    PubMed

    Schwan, Stephan; Ildirar, Sermin

    2010-07-01

    Although film, television, and video play an important role in modern societies, the extent to which the similarities of cinematographic images to natural, unmediated conditions of visual experience contribute to viewers' comprehension is largely an open question. To address this question, we compared 20 inexperienced adult viewers from southern Turkey with groups of medium- and high-experienced adult viewers from the same region. In individual sessions, each participant was shown a set of 14 film clips that included a number of perceptual discontinuities typical for film. The viewers' interpretations were recorded and analyzed. The findings show that it is not the similarity to conditions of natural perception but the presence of a familiar line of action that determines the comprehensibility of films for inexperienced viewers. In the absence of such a line of action, extended prior experience is required for appropriate interpretation of cinematographic images such as those we investigated in this study.

  7. Skill Transfer and Virtual Training for IND Response Decision-Making: Analysis of Decision-Making Skills for Large Scale Incidents

    DTIC Science & Technology

    2016-01-01

    issues comes from the Fukushima Daiichi nuclear disaster (2011). The local medical health professional on staff at the U.S. embassy in Tokyo was not...distribution unlimited. This page intentionally left blank. iii EXECUTIVE SUMMARY An improvised nuclear device (IND...from the phase one analysis are as follows : • There is strong consistency in both the key decisions and underlying skills emphasized by emergency

  8. Emerging Technologies and Outreach with JWST

    NASA Astrophysics Data System (ADS)

    Green, Joel D.; Smith, Denise A.; Meinke, Bonnie K.; Lawton, Brandon L.; Kenney, Jessica; Jirdeh, Hussein

    2017-06-01

    The James Webb Space Telescope (JWST), NASA’s next great observatory launching in October 2018, required a dozen new technologies to develop. How will we maintain the prestige and cultural impact of Hubble as the torch passes to Webb? Emerging technologies such as augmented and virtual reality bring the viewer into the data and the concept in previously unimaginable immersive detail. Adoption of mobile devices has expanded access to information for wide swaths of the public. Software like Worldwide Telescope to hardware like the Occulus Rift are providing new avenues for learning. If we develop materials properly tailored to this medium, we can reach more diverse audiences than ever before. STScI is pioneering some tools related to JWST for showcasing at AAS, and in local events, which I highlight here.

  9. Analytical 3D views and virtual globes — scientific results in a familiar spatial context

    NASA Astrophysics Data System (ADS)

    Tiede, Dirk; Lang, Stefan

    In this paper we introduce analytical three-dimensional (3D) views as a means for effective and comprehensible information delivery, using virtual globes and the third dimension as an additional information carrier. Four case studies are presented, in which information extraction results from very high spatial resolution (VHSR) satellite images were conditioned and aggregated or disaggregated to regular spatial units. The case studies were embedded in the context of: (1) urban life quality assessment (Salzburg/Austria); (2) post-disaster assessment (Harare/Zimbabwe); (3) emergency response (Lukole/Tanzania); and (4) contingency planning (faked crisis scenario/Germany). The results are made available in different virtual globe environments, using the implemented contextual data (such as satellite imagery, aerial photographs, and auxiliary geodata) as valuable additional context information. Both day-to-day users and high-level decision makers are addressees of this tailored information product. The degree of abstraction required for understanding a complex analytical content is balanced with the ease and appeal by which the context is conveyed.

  10. Validation of various adaptive threshold methods of segmentation applied to follicular lymphoma digital images stained with 3,3’-Diaminobenzidine&Haematoxylin

    PubMed Central

    2013-01-01

    The comparative study of the results of various segmentation methods for the digital images of the follicular lymphoma cancer tissue section is described in this paper. The sensitivity and specificity and some other parameters of the following adaptive threshold methods of segmentation: the Niblack method, the Sauvola method, the White method, the Bernsen method, the Yasuda method and the Palumbo method, are calculated. Methods are applied to three types of images constructed by extraction of the brown colour information from the artificial images synthesized based on counterpart experimentally captured images. This paper presents usefulness of the microscopic image synthesis method in evaluation as well as comparison of the image processing results. The results of thoughtful analysis of broad range of adaptive threshold methods applied to: (1) the blue channel of RGB, (2) the brown colour extracted by deconvolution and (3) the ’brown component’ extracted from RGB allows to select some pairs: method and type of image for which this method is most efficient considering various criteria e.g. accuracy and precision in area detection or accuracy in number of objects detection and so on. The comparison shows that the White, the Bernsen and the Sauvola methods results are better than the results of the rest of the methods for all types of monochromatic images. All three methods segments the immunopositive nuclei with the mean accuracy of 0.9952, 0.9942 and 0.9944 respectively, when treated totally. However the best results are achieved for monochromatic image in which intensity shows brown colour map constructed by colour deconvolution algorithm. The specificity in the cases of the Bernsen and the White methods is 1 and sensitivities are: 0.74 for White and 0.91 for Bernsen methods while the Sauvola method achieves sensitivity value of 0.74 and the specificity value of 0.99. According to Bland-Altman plot the Sauvola method selected objects are segmented without undercutting the area for true positive objects but with extra false positive objects. The Sauvola and the Bernsen methods gives complementary results what will be exploited when the new method of virtual tissue slides segmentation be develop. Virtual Slides The virtual slides for this article can be found here: slide 1: http://diagnosticpathology.slidepath.com/dih/webViewer.php?snapshotId=13617947952577 and slide 2: http://diagnosticpathology.slidepath.com/dih/webViewer.php?snapshotId=13617948230017. PMID:23531405

  11. A Target Advertisement System Based on TV Viewer's Profile Reasoning

    NASA Astrophysics Data System (ADS)

    Lim, Jeongyeon; Kim, Munjo; Lee, Bumshik; Kim, Munchurl; Lee, Heekyung; Lee, Han-Kyu

    With the rapidly growing Internet, the Internet broadcasting and web casting service have been one of the well-known services. Specially, it is expected that the IPTV service will be one of the principal services in the broadband network [2]. However, the current broadcasting environment is served for the general public and requires the passive attitude to consume the TV programs. For the advanced broadcasting environments, various research of the personalized broadcasting is needed. For example, the current unidirectional advertisement provides to the TV viewers the advertisement contents, depending on the popularity of TV programs, the viewing rates, the age groups of TV viewers, and the time bands of the TV programs being broadcast. It is not an efficient way to provide the useful information to the TV viewers from customization perspective. If a TV viewer does not need particular advertisement contents, then information may be wasteful to the TV viewer. Therefore, it is expected that the target advertisement service will be one of the important services in the personalized broadcasting environments. The current research in the area of the target advertisement classifies the TV viewers into clustered groups who have similar preference. The digital TV collaborative filtering estimates the user's favourite advertisement contents by using the usage history [1, 4, 5]. In these studies, the TV viewers are required to provide their profile information such as the gender, job, and ages to the service providers via a PC or Set-Top Box (STB) which is connected to digital TV. Based on explicit information, the advertisement contents are provided to the TV viewers in a customized way with tailored advertisement contents. However, the TV viewers may dislike exposing to the service providers their private information because of the misuse of it. In this case, it is difficult to provide appropriate target advertisement service.

  12. Both physical exercise and progressive muscle relaxation reduce the facing-the-viewer bias in biological motion perception.

    PubMed

    Heenan, Adam; Troje, Nikolaus F

    2014-01-01

    Biological motion stimuli, such as orthographically projected stick figure walkers, are ambiguous about their orientation in depth. The projection of a stick figure walker oriented towards the viewer, therefore, is the same as its projection when oriented away. Even though such figures are depth-ambiguous, however, observers tend to interpret them as facing towards them more often than facing away. Some have speculated that this facing-the-viewer bias may exist for sociobiological reasons: Mistaking another human as retreating when they are actually approaching could have more severe consequences than the opposite error. Implied in this hypothesis is that the facing-towards percept of biological motion stimuli is potentially more threatening. Measures of anxiety and the facing-the-viewer bias should therefore be related, as researchers have consistently found that anxious individuals display an attentional bias towards more threatening stimuli. The goal of this study was to assess whether physical exercise (Experiment 1) or an anxiety induction/reduction task (Experiment 2) would significantly affect facing-the-viewer biases. We hypothesized that both physical exercise and progressive muscle relaxation would decrease facing-the-viewer biases for full stick figure walkers, but not for bottom- or top-half-only human stimuli, as these carry less sociobiological relevance. On the other hand, we expected that the anxiety induction task (Experiment 2) would increase facing-the-viewer biases for full stick figure walkers only. In both experiments, participants completed anxiety questionnaires, exercised on a treadmill (Experiment 1) or performed an anxiety induction/reduction task (Experiment 2), and then immediately completed a perceptual task that allowed us to assess their facing-the-viewer bias. As hypothesized, we found that physical exercise and progressive muscle relaxation reduced facing-the-viewer biases for full stick figure walkers only. Our results provide further support that the facing-the-viewer bias for biological motion stimuli is related to the sociobiological relevance of such stimuli.

  13. Both Physical Exercise and Progressive Muscle Relaxation Reduce the Facing-the-Viewer Bias in Biological Motion Perception

    PubMed Central

    Heenan, Adam; Troje, Nikolaus F.

    2014-01-01

    Biological motion stimuli, such as orthographically projected stick figure walkers, are ambiguous about their orientation in depth. The projection of a stick figure walker oriented towards the viewer, therefore, is the same as its projection when oriented away. Even though such figures are depth-ambiguous, however, observers tend to interpret them as facing towards them more often than facing away. Some have speculated that this facing-the-viewer bias may exist for sociobiological reasons: Mistaking another human as retreating when they are actually approaching could have more severe consequences than the opposite error. Implied in this hypothesis is that the facing-towards percept of biological motion stimuli is potentially more threatening. Measures of anxiety and the facing-the-viewer bias should therefore be related, as researchers have consistently found that anxious individuals display an attentional bias towards more threatening stimuli. The goal of this study was to assess whether physical exercise (Experiment 1) or an anxiety induction/reduction task (Experiment 2) would significantly affect facing-the-viewer biases. We hypothesized that both physical exercise and progressive muscle relaxation would decrease facing-the-viewer biases for full stick figure walkers, but not for bottom- or top-half-only human stimuli, as these carry less sociobiological relevance. On the other hand, we expected that the anxiety induction task (Experiment 2) would increase facing-the-viewer biases for full stick figure walkers only. In both experiments, participants completed anxiety questionnaires, exercised on a treadmill (Experiment 1) or performed an anxiety induction/reduction task (Experiment 2), and then immediately completed a perceptual task that allowed us to assess their facing-the-viewer bias. As hypothesized, we found that physical exercise and progressive muscle relaxation reduced facing-the-viewer biases for full stick figure walkers only. Our results provide further support that the facing-the-viewer bias for biological motion stimuli is related to the sociobiological relevance of such stimuli. PMID:24987956

  14. Phased development of a web-based PACS viewer

    NASA Astrophysics Data System (ADS)

    Gidron, Yoad; Shani, Uri; Shifrin, Mark

    2000-05-01

    The Web browser is an excellent environment for the rapid development of an effective and inexpensive PACS viewer. In this paper we will share our experience in developing a browser-based viewer, from the inception and prototype stages to its current state of maturity. There are many operational advantages to a browser-based viewer, even when native viewers already exist in the system (with multiple and/or high resolution screens): (1) It can be used on existing personal workstations throughout the hospital. (2) It is easy to make the service available from physician's homes. (3) The viewer is extremely portable and platform independent. There is a wide variety of means available for implementing the browser- based viewer. Each file sent to the client by the server can perform some end-user or client/server interaction. These means range from HTML (for HyperText Markup Language) files, through Java Script, to Java applets. Some data types may also invoke plug-in code in the client, although this would reduce the portability of the viewer, it would provide the needed efficiency in critical places. On the server side the range of means is also very rich: (1) A set of files: html, Java Script, Java applets, etc. (2) Extensions of the server via cgi-bin programs, (3) Extensions of the server via servlets, (4) Any other helper application residing and working with the server to access the DICOM archive. The viewer architecture consists of two basic parts: The first part performs query and navigation through the DICOM archive image folders. The second part does the image access and display. While the first part deals with low data traffic, it involves many database transactions. The second part is simple as far as access transactions are concerned, but requires much more data traffic and display functions. Our web-based viewer has gone through three development stages characterized by the complexity of the means and tools employed on both client and server sides.

  15. Educational utility of advanced three-dimensional virtual imaging in evaluating the anatomical configuration of the frontal recess.

    PubMed

    Agbetoba, Abib; Luong, Amber; Siow, Jin Keat; Senior, Brent; Callejas, Claudio; Szczygielski, Kornel; Citardi, Martin J

    2017-02-01

    Endoscopic sinus surgery represents a cornerstone in the professional development of otorhinolaryngology trainees. Mastery of these surgical skills requires an understanding of paranasal sinus and skull-base anatomy. The frontal sinus is associated with a wide range of variation and complex anatomical configuration, and thus represents an important challenge for all trainees performing endoscopic sinus surgery. Forty-five otorhinolaryngology trainees and 20 medical school students from 5 academic institutions were enrolled and randomized into 1 of 2 groups. Each subject underwent learning of frontal recess anatomy with both traditional 2-dimensional (2D) learning methods using a standard Digital Imaging and Communications in Medicine (DICOM) viewing software (RadiAnt Dicom Viewer Version 1.9.16) and 3-dimensional (3D) learning utilizing a novel preoperative virtual planning software (Scopis Building Blocks), with one half learning with the 2D method first and the other half learning with the 3D method first. Four questionnaires that included a total of 20 items were scored for subjects' self-assessment on knowledge of frontal recess and frontal sinus drainage pathway anatomy following each learned modality. A 2-sample Wilcoxon rank-sum test was used in the statistical analysis comparing the 2 groups. Most trainees (89%) believed that the virtual 3D planning software significantly improved their understanding of the spatial orientation of the frontal sinus drainage pathway. Incorporation of virtual 3D planning surgical software may help augment trainees' understanding and spatial orientation of the frontal recess and sinus anatomy. The potential increase in trainee proficiency and comprehension theoretically may translate to improved surgical skill and patient outcomes and in reduced surgical time. © 2016 ARS-AAOA, LLC.

  16. Application of Virtual Rain and Stream Gauge Information Service for Improved Flood Early Warning System in Lower Mekong Countries

    NASA Astrophysics Data System (ADS)

    Basnayake, S. B.; Jayasinghe, S.; Meechaiya, C.; Markert, K. N.; Lee, H.; Towashiraporn, P.; Anderson, E.; Okeowo, M. A.

    2017-12-01

    Asia is the most vulnerable region in the world to hydro-meteorological extreme events, exacerbated by climate variability and change. Impacts of floods have been on the rapid increase in the recent decades. Myanmar is one of the most vulnerable countries in the lower Mekong region due to its socioeconomic situation (eg; Nargis in 2008, monsoon floods in 2015, etc). Early warning is an effective way to prepare for hydro-meteorological hazards, to minimize disaster risks; however, early warning systems in Myanmar are seriously hampered by limited observation networks. The Virtual Rain and Stream Gauge Information Service (VRSGIS) has been developed by SERVIR-Mekong program of Asian Disaster Preparedness Center (ADPC) to address these gaps and to provide dense, satellite-based rainfall and water level data, which are calibrated and validated with available in-situ observations. This service would enhance decision making in lower Mekong countries, including Myanmar, to minimize impacts of impending disasters. This service contains rainfall data from GPM IMERG and GSMap, CMORPH, TRMM, and CHIRPS, and water levels for 15 locations using Jason-2/3 altimetry. The virtual daily rainfall data sets are being calibrated with Gamma distribution method and are made publicly accessible through a user-friendly web interface.This paper presents a case study of satellite-derived rainfall data accessed from VRSGIS for hydrological modeling in Myanmar, to estimate inundation areas in Kalay township area of Chindwin River basin during the country's worst flood in 2015. Twelve out of fourteen States of Myanmar were severely affected, 103 people were killed, and one million were displaced due to heavy rains associated with Komen cyclone. The aforementioned rainfall data products are used as inputs for HEC-HMS hydrological runoff model to calculate river flows along Chindwin River, and HEC-RAS hydraulic model is used to estimate inundation areas in downstream including Kalay township area. Model results (inundations) are compared with the estimates of water levels of Jason 2/3 measurements from two locations along the river. The results encourage us to use satellite-derived rainfall data over upstream areas to improve flood modeling, which contributes to improved flood early warning in Myanmar and other lower Mekong countries.

  17. The UAH GeoIntegrator: A Web Mapping System for On-site Data Insertion and Viewing

    NASA Astrophysics Data System (ADS)

    He, M.; Hardin, D.; Sever, T.; Irwin, D.

    2005-12-01

    There is a growing need in the scientific community to combine data colleted in the field with maps, imagery and other layered sources. For example, a biologist, who has collected pollination data during a field study, may want to see his data presented on a regional map. There are many commercial web mapping tools available, but they are expensive, and may require advanced computer knowledge to operate. Researchers from the Information Technology and Systems Center at the University of Alabama in Huntsville are developing a web mapping system that will allow scientists to map their data in an easy way. This system is called the UAH GeoIntegrator. The UAH GeoIntegrator is built on top of three open-source components: the Apache web server, MapServer, and the Chameleon viewer. Chameleon allows developers to customize its map viewer interface by adding widgets. These widgets provide unique functionality focused to the specific needs of the researcher. The UAH GeoIntegrator utilizes a suite of widgets that bring new functionality focused on specific needs, to a typical web map viewer. Specifically, a common input text file format was defined and widgets developed to convert user's field collections into web map layers. These layers can then laid on top of other map layers to produce data products that are versatile, informative and easy to distribute via web services. The UAH GeoIntegrator is being developed as part of the SERVIR project. SERVIR (a Spanish acronym meaning to serve) is part of an international effort to preserve the remaining forested regions of Mesoamerica and to help establish sustainable development in the region. The National Aeronautics and Space Administration along with the World Bank, the United States Agency for International Development and the Central American Commission for Environment and Development are cooperating in this effort. The UAH GeoIntegrator is part of an advanced decision support system that will provide scientists, educators, and policy makers the capabilities needed to monitor and forecast ecological changes, respond to natural disasters, and better understand both natural and human induced effects in Mesoamerica. In this paper, the architecture of the system, data input format, and details of the suite of will be presented.

  18. KinImmerse: Macromolecular VR for NMR ensembles

    PubMed Central

    Block, Jeremy N; Zielinski, David J; Chen, Vincent B; Davis, Ian W; Vinson, E Claire; Brady, Rachael; Richardson, Jane S; Richardson, David C

    2009-01-01

    Background In molecular applications, virtual reality (VR) and immersive virtual environments have generally been used and valued for the visual and interactive experience – to enhance intuition and communicate excitement – rather than as part of the actual research process. In contrast, this work develops a software infrastructure for research use and illustrates such use on a specific case. Methods The Syzygy open-source toolkit for VR software was used to write the KinImmerse program, which translates the molecular capabilities of the kinemage graphics format into software for display and manipulation in the DiVE (Duke immersive Virtual Environment) or other VR system. KinImmerse is supported by the flexible display construction and editing features in the KiNG kinemage viewer and it implements new forms of user interaction in the DiVE. Results In addition to molecular visualizations and navigation, KinImmerse provides a set of research tools for manipulation, identification, co-centering of multiple models, free-form 3D annotation, and output of results. The molecular research test case analyzes the local neighborhood around an individual atom within an ensemble of nuclear magnetic resonance (NMR) models, enabling immersive visual comparison of the local conformation with the local NMR experimental data, including target curves for residual dipolar couplings (RDCs). Conclusion The promise of KinImmerse for production-level molecular research in the DiVE is shown by the locally co-centered RDC visualization developed there, which gave new insights now being pursued in wider data analysis. PMID:19222844

  19. Integration of Virtual Machine Technologies into Hastily Formed Networks in Support of Humanitarian Relief and Disaster Recovery Missions

    DTIC Science & Technology

    2011-12-01

    and measures of effectiveness (MOE). New technologies that offer solid-state hard drives built into modular VDI devices known as appliances ...Joint Reconfigurable Vehicle LAN Local Area Network LOS Line of Sight LTE Long Term Evolution MB Megabyte MOP Measure of Performance MOE Measure ...re-usable measures of performance and measures of effectiveness (MOP and MOE) and evaluation procedures will be applied to this research. A

  20. Computational techniques to enable visualizing shapes of objects of extra spatial dimensions

    NASA Astrophysics Data System (ADS)

    Black, Don Vaughn, II

    Envisioning extra dimensions beyond the three of common experience is a daunting challenge for three dimensional observers. Intuition relies on experience gained in a three dimensional environment. Gaining experience with virtual four dimensional objects and virtual three manifolds in four-space on a personal computer may provide the basis for an intuitive grasp of four dimensions. In order to enable such a capability for ourselves, it is first necessary to devise and implement a computationally tractable method to visualize, explore, and manipulate objects of dimension beyond three on the personal computer. A technology is described in this dissertation to convert a representation of higher dimensional models into a format that may be displayed in realtime on graphics cards available on many off-the-shelf personal computers. As a result, an opportunity has been created to experience the shape of four dimensional objects on the desktop computer. The ultimate goal has been to provide the user a tangible and memorable experience with mathematical models of four dimensional objects such that the user can see the model from any user selected vantage point. By use of a 4D GUI, an arbitrary convex hull or 3D silhouette of the 4D model can be rotated, panned, scrolled, and zoomed until a suitable dimensionally reduced view or Aspect is obtained. The 4D GUI then allows the user to manipulate a 3-flat hyperplane cutting tool to slice the model at an arbitrary orientation and position to extract or "pluck" an embedded 3D slice or "aspect" from the embedding four-space. This plucked 3D aspect can be viewed from all angles via a conventional 3D viewer using three multiple POV viewports, and optionally exported to a third party CAD viewer for further manipulation. Plucking and Manipulating the Aspect provides a tangible experience for the end-user in the same manner as any 3D Computer Aided Design viewing and manipulation tool does for the engineer or a 3D video game provides for the nascent student.

  1. A Depth Map Generation Algorithm Based on Saliency Detection for 2D to 3D Conversion

    NASA Astrophysics Data System (ADS)

    Yang, Yizhong; Hu, Xionglou; Wu, Nengju; Wang, Pengfei; Xu, Dong; Rong, Shen

    2017-09-01

    In recent years, 3D movies attract people's attention more and more because of their immersive stereoscopic experience. However, 3D movies is still insufficient, so estimating depth information for 2D to 3D conversion from a video is more and more important. In this paper, we present a novel algorithm to estimate depth information from a video via scene classification algorithm. In order to obtain perceptually reliable depth information for viewers, the algorithm classifies them into three categories: landscape type, close-up type, linear perspective type firstly. Then we employ a specific algorithm to divide the landscape type image into many blocks, and assign depth value by similar relative height cue with the image. As to the close-up type image, a saliency-based method is adopted to enhance the foreground in the image and the method combine it with the global depth gradient to generate final depth map. By vanishing line detection, the calculated vanishing point which is regarded as the farthest point to the viewer is assigned with deepest depth value. According to the distance between the other points and the vanishing point, the entire image is assigned with corresponding depth value. Finally, depth image-based rendering is employed to generate stereoscopic virtual views after bilateral filter. Experiments show that the proposed algorithm can achieve realistic 3D effects and yield satisfactory results, while the perception scores of anaglyph images lie between 6.8 and 7.8.

  2. 3DVEM Software Modules for Efficient Management of Point Clouds and Photorealistic 3d Models

    NASA Astrophysics Data System (ADS)

    Fabado, S.; Seguí, A. E.; Cabrelles, M.; Navarro, S.; García-De-San-Miguel, D.; Lerma, J. L.

    2013-07-01

    Cultural heritage managers in general and information users in particular are not usually used to deal with high-technological hardware and software. On the contrary, information providers of metric surveys are most of the times applying latest developments for real-life conservation and restoration projects. This paper addresses the software issue of handling and managing either 3D point clouds or (photorealistic) 3D models to bridge the gap between information users and information providers as regards the management of information which users and providers share as a tool for decision-making, analysis, visualization and management. There are not many viewers specifically designed to handle, manage and create easily animations of architectural and/or archaeological 3D objects, monuments and sites, among others. 3DVEM - 3D Viewer, Editor & Meter software will be introduced to the scientific community, as well as 3DVEM - Live and 3DVEM - Register. The advantages of managing projects with both sets of data, 3D point cloud and photorealistic 3D models, will be introduced. Different visualizations of true documentation projects in the fields of architecture, archaeology and industry will be presented. Emphasis will be driven to highlight the features of new userfriendly software to manage virtual projects. Furthermore, the easiness of creating controlled interactive animations (both walkthrough and fly-through) by the user either on-the-fly or as a traditional movie file will be demonstrated through 3DVEM - Live.

  3. Vergence-accommodation conflicts hinder visual performance and cause visual fatigue.

    PubMed

    Hoffman, David M; Girshick, Ahna R; Akeley, Kurt; Banks, Martin S

    2008-03-28

    Three-dimensional (3D) displays have become important for many applications including vision research, operation of remote devices, medical imaging, surgical training, scientific visualization, virtual prototyping, and more. In many of these applications, it is important for the graphic image to create a faithful impression of the 3D structure of the portrayed object or scene. Unfortunately, 3D displays often yield distortions in perceived 3D structure compared with the percepts of the real scenes the displays depict. A likely cause of such distortions is the fact that computer displays present images on one surface. Thus, focus cues-accommodation and blur in the retinal image-specify the depth of the display rather than the depths in the depicted scene. Additionally, the uncoupling of vergence and accommodation required by 3D displays frequently reduces one's ability to fuse the binocular stimulus and causes discomfort and fatigue for the viewer. We have developed a novel 3D display that presents focus cues that are correct or nearly correct for the depicted scene. We used this display to evaluate the influence of focus cues on perceptual distortions, fusion failures, and fatigue. We show that when focus cues are correct or nearly correct, (1) the time required to identify a stereoscopic stimulus is reduced, (2) stereoacuity in a time-limited task is increased, (3) distortions in perceived depth are reduced, and (4) viewer fatigue and discomfort are reduced. We discuss the implications of this work for vision research and the design and use of displays.

  4. The Effects of Intercultural Communication on Viewers' Perceptions.

    ERIC Educational Resources Information Center

    Pohl, Gayle M.

    Three studies explored the impact of the controversial television docudrama "Death of a Princess" on viewers' attitudes, comprehension, and desire to continue viewing the film. Sixty students in undergraduate communication classes participated in Study I, which measured attitude change induced by the film, relative to the viewers' prior…

  5. Virtual Rain and Stream Gauge Information Service to Support Effective Decision Making in Lower Mekong Countries

    NASA Astrophysics Data System (ADS)

    Basnayake, S. B.; Jayasinghe, S.; Apirumanekul, C.; Pudashine, J.; Anderson, E.; Cutter, P. G.; Ganz, D.; Towashiraporn, P.

    2016-12-01

    During 1995-2015, about 47% of all weather related disasters affected 2.3 billion people, and the majority (95%) of them were from Asia. About 89% of the deaths due to storms were reported in lower and middle income courtiers even though they only experienced about 26% of all storms. In most of the developing countries, decision making processes are hampered by sparse hydro-meteorological observation networks. Thus, the virtual rain and stream gauge information service is designed and developed by SERVIR-Mekong of Asian Disaster Preparedness Center (ADPC) to support effective decision making in Cambodia, Lao PDR, Myanmar, Thailand and Vietnam. The information service contains four remotely sensed data streams with regional and country specific sub setting features for easy access in limited internet bandwidths conditions. It provides rainfall data from near real time GPM IMERG (6 hours latency) with 30 minutes and 0.1X0.1 degree resolutions; TRMM daily data of 0.25X0.25 degree resolution from 1998; and CHIRPS daily data of 0.05X0.05 degree resolution since 1981 with the latency of one month. Satellite altimetry-based Jason 2 Interim Geophysical Data Record virtual stream gauge data (water body height) is provided with 12 days latency for 15 identified locations in 5 countries since 2008. To regionalize and further promote uptake of these data, TRMM monthly data has been bias corrected for Myanmar as a pilot study with spatially interpolated 18-year average (1998-2015) observed monthly rainfall data using Standard Deviation (SD) Ratio method. The results encourage to use SD ratio method for monthly bias corrections. Gamma distribution method will be tested for correcting biases of daily rainfall data with the notion that it has some limitations of capturing extreme rainfalls. The virtual rain and stream gauge information service is publically accessible through a web-based user interface hosted at SERVIR-Mekong of ADPC. Usage of the information service by partner agencies is ensured through co-development and capacity building programs. This service helps lower Mekong countries and their relevant organizations effectively use of remotely sensed data for day-to-day operations, contingency and development planning.

  6. Web GIS in practice V: 3-D interactive and real-time mapping in Second Life

    PubMed Central

    Boulos, Maged N Kamel; Burden, David

    2007-01-01

    This paper describes technologies from Daden Limited for geographically mapping and accessing live news stories/feeds, as well as other real-time, real-world data feeds (e.g., Google Earth KML feeds and GeoRSS feeds) in the 3-D virtual world of Second Life, by plotting and updating the corresponding Earth location points on a globe or some other suitable form (in-world), and further linking those points to relevant information and resources. This approach enables users to visualise, interact with, and even walk or fly through, the plotted data in 3-D. Users can also do the reverse: put pins on a map in the virtual world, and then view the data points on the Web in Google Maps or Google Earth. The technologies presented thus serve as a bridge between mirror worlds like Google Earth and virtual worlds like Second Life. We explore the geo-data display potential of virtual worlds and their likely convergence with mirror worlds in the context of the future 3-D Internet or Metaverse, and reflect on the potential of such technologies and their future possibilities, e.g. their use to develop emergency/public health virtual situation rooms to effectively manage emergencies and disasters in real time. The paper also covers some of the issues associated with these technologies, namely user interface accessibility and individual privacy. PMID:18042275

  7. Perceptions of television violence: effects of programme genre and type of violence on viewers' judgements of violent portrayals.

    PubMed

    Gunter, B; Furnham, A

    1984-06-01

    This paper reports two studies which examined the mediating effects of programme genre and physical form of violence on viewers' perceptions of violent TV portrayals. In Expt 1, a panel of British viewers saw portrayals from five programme genres: British crime-drama series, US crime-drama series, westerns, science-fiction series and cartoons which feature either fights or shootings. In Expt. 2, the same viewers rated portrayals from British crime-drama and westerns which featured four types of violence, fist-fights, shootings, stabbings and explosions. All scenes were rated along eight unipolar scales. Panel members also completed four subscales of a personal hostility inventory. Results showed that both fictional setting and physical form had significant effects on viewers' perceptions of televised violence. British crime-drama portrayals, and portrayals that featured shootings and stabbings, were rated as most violent and disturbing. Also, there were strong differences between viewers with different self-reported propensities towards either verbal or physical aggression. More physically aggressive individuals tended to perceive physical unarmed violence as less violent than did more verbally aggressive types.

  8. The architecture of enterprise hospital information system.

    PubMed

    Lu, Xudong; Duan, Huilong; Li, Haomin; Zhao, Chenhui; An, Jiye

    2005-01-01

    Because of the complexity of the hospital environment, there exist a lot of medical information systems from different vendors with incompatible structures. In order to establish an enterprise hospital information system, the integration among these heterogeneous systems must be considered. Complete integration should cover three aspects: data integration, function integration and workflow integration. However most of the previous design of architecture did not accomplish such a complete integration. This article offers an architecture design of the enterprise hospital information system based on the concept of digital neural network system in hospital. It covers all three aspects of integration, and eventually achieves the target of one virtual data center with Enterprise Viewer for users of different roles. The initial implementation of the architecture in the 5-year Digital Hospital Project in Huzhou Central hospital of Zhejiang Province is also described.

  9. Leveraging Emerging Technologies in Outreach for JWST

    NASA Astrophysics Data System (ADS)

    Meinke, Bonnie K.; Green, Joel D.; Smith, Louis Chad; Smith, Denise A.; Lawton, Brandon L.; Gough, Michael

    2017-10-01

    The James Webb Space Telescope (JWST) is NASA’s next great observatory, launching in October 2018. How will we maintain the prestige and cultural impact of the Hubble Space Telescope as the torch passes to Webb? Emerging technologies such as augmented (AR) and virtual reality (VR) bring the viewer into the data and introduce the telescope in previously unimaginable immersive detail. Adoption of mobile devices, many of which easily support AR and VR, has expanded access to information for wide swaths of the public. From software like Worldwide Telescope to hardware like the HTC Vive, immersive environments are providing new avenues for learning. If we develop materials properly tailored to these media, we can reach more diverse audiences than ever before. STScI is piloting tools related to JWST to showcase at DPS, and in local events, which I highlight here.

  10. Disaster Relief and Emergency Medical Services Project (DREAMS TM): Digital EMS

    DTIC Science & Technology

    2000-10-01

    exchanges between the hospital and the EMS vehicle. By creating the virtual presence of a physician at or near the emergency scene, more lives will be saved ...address, cross street, zip code etc. The map can be saved to the clipboard or to an EMF graphics file for use by other applications in the system. 29...section can be found in Appendix B. The EMS personnel on board the ambulance can benefit greatly from technology integration. Several time- saving

  11. On learning science and pseudoscience from prime-time television programming

    NASA Astrophysics Data System (ADS)

    Whittle, Christopher Henry

    The purpose of the present dissertation is to determine whether the viewing of two particular prime-time television programs, ER and The X-Files, increases viewer knowledge of science and to identify factors that may influence learning from entertainment television programming. Viewer knowledge of scientific dialogue from two science-based prime-time television programs, ER, a serial drama in a hospital emergency room and The X-Files, a drama about two Federal Bureau of Investigation agents who pursue alleged extraterrestrial life and paranormal activity, is studied. Level of viewing, education level, science education level, experiential factors, level of parasocial interaction, and demographic characteristics are assessed as independent variables affecting learning from entertainment television viewing. The present research involved a nine-month long content analysis of target television program dialogue and data collection from an Internet-based survey questionnaire posted to target program-specific on-line "chat" groups. The present study demonstrated that entertainment television program viewers incidentally learn science from entertainment television program dialogue. The more they watch, the more they learn. Viewing a pseudoscientific fictional television program does necessarily influence viewer beliefs in pseudoscience. Higher levels of formal science study are reflected in more science learning and less learning of pseudoscience from entertainment television program viewing. Pseudoscience learning from entertainment television programming is significantly related to experience with paranormal phenomena, higher levels of viewer parasocial interaction, and specifically, higher levels of cognitive parasocial interaction. In summary, the greater a viewer's understanding of science the more they learn when they watch their favorite science-based prime-time television programs. Viewers of pseudoscience-based prime-time television programming with higher levels of paranormal experiences and parasocial interaction demonstrate cognitive interest in and learning of their favorite television program characters ideas and beliefs. What television viewers learn from television is related to what they bring to the viewing experience. Television viewers are always learning, even when their intentions are to simply relax and watch the tube.

  12. VR versus LF: towards the limitation-free 3D

    NASA Astrophysics Data System (ADS)

    Balogh, Tibor; Kara, Peter A.

    2017-06-01

    The evolution of 3D technologies shows a cyclical learning curve with a series of hypes and dead ends, with mistakes and consequences. 3D images contain significantly more information than the corresponding 2D ones. 3D display systems should be built on more pixels, or higher speed components. For true 3D, this factor is in the order of 100x, which is a real technological challenge. If not fulfilled, the capabilities of 3D systems will be compromised: headgears will be needed, or the viewers should be positioned or tracked, single-user devices, lack of parallax, missing cues, etc. The temptation is always there: why to provide all the information, just what the person absorbs that moment (subjective or objective visualization). Virtual Reality (VR) glasses have been around for more than two decades. With the latest technical improvements, VR became the next hype. 3D immersion was added as a new phenomenon; however, VR represents an isolated experience, and still requires headgears and a controlled environment. Augmented Reality (AR) in this sense is different. Will the VR/AR hype with the headgears be a dead end? While VR headsets may sell better than smart glasses or 3D TV glasses, also consider that using the technology may require a set of behavioral changes that the majority of people do not want to make. Displays and technologies that restrict viewers, or cause any discomfort will not be accepted on the long term. The newer wave of 3D is forecasted to 2018-2020, answering the need for unaided, limitation-free 3D experience. Light Field (LF) systems represent the next-generation in 3D. The HoloVizio system, having a capacity in the order of 100x, offers natural, restrictions-free 3D experience on a full field of view, enabling collaborative use for an unlimited number of viewers, even in a wider, immersive space. As a scalable technology, the display range goes from monitor-style units, through automotive 3D HUDs, screen-less solutions, up to cinema systems, and Holografika is working on interactive large-scale immersive systems and glasses-free 3D LED walls.

  13. User's guide to Model Viewer, a program for three-dimensional visualization of ground-water model results

    USGS Publications Warehouse

    Hsieh, Paul A.; Winston, Richard B.

    2002-01-01

    Model Viewer is a computer program that displays the results of three-dimensional groundwater models. Scalar data (such as hydraulic head or solute concentration) may be displayed as a solid or a set of isosurfaces, using a red-to-blue color spectrum to represent a range of scalar values. Vector data (such as velocity or specific discharge) are represented by lines oriented to the vector direction and scaled to the vector magnitude. Model Viewer can also display pathlines, cells or nodes that represent model features such as streams and wells, and auxiliary graphic objects such as grid lines and coordinate axes. Users may crop the model grid in different orientations to examine the interior structure of the data. For transient simulations, Model Viewer can animate the time evolution of the simulated quantities. The current version (1.0) of Model Viewer runs on Microsoft Windows 95, 98, NT and 2000 operating systems, and supports the following models: MODFLOW-2000, MODFLOW-2000 with the Ground-Water Transport Process, MODFLOW-96, MOC3D (Version 3.5), MODPATH, MT3DMS, and SUTRA (Version 2D3D.1). Model Viewer is designed to directly read input and output files from these models, thus minimizing the need for additional postprocessing. This report provides an overview of Model Viewer. Complete instructions on how to use the software are provided in the on-line help pages.

  14. Perceiving Event Dynamics and Parsing Hollywood Films

    ERIC Educational Resources Information Center

    Cutting, James E.; Brunick, Kaitlin L.; Candan, Ayse

    2012-01-01

    We selected 24 Hollywood movies released from 1940 through 2010 to serve as a film corpus. Eight viewers, three per film, parsed them into events, which are best termed subscenes. While watching a film a second time, viewers scrolled through frames and recorded the frame number where each event began. Viewers agreed about 90% of the time. We then…

  15. Projection-viewer for microscale aerial photography

    Treesearch

    Robert C. Aldrich; James von Mosch; Wallace Greentree

    1972-01-01

    A low-cost projection-viewer has been developed to enlarge portions of microscale aerial photographs. These pictures can be used for interpretation or mapping, or for comparison with existing photographs, maps, and overlays to monitor environmental changes. The projection-viewer can enlarge from 2.5 to 20 times, and can be calibrated so that maps may be drawn with a...

  16. Tracking Online Data with YouTube's Insight Tracking Tool

    ERIC Educational Resources Information Center

    Kinsey, Joanne

    2012-01-01

    YouTube users have access to the powerful data collection tool, Insight. Insight allows YouTube content producers to collect data about the number of online views, geographic location of viewers by country, the demographics of the viewers, how a video was discovered, and the attention span of the viewer while watching the video. This article…

  17. Embedded Alcohol Messages in Television Series: The Interactive Effect of Warnings and Audience Connectedness on Viewers' Alcohol Beliefs*

    PubMed Central

    RUSSELL, DALE W.; RUSSELL, CRISTEL ANTONIA

    2014-01-01

    Objective This research investigates whether warning viewers about the presence of embedded messages in the content of a television episode affects viewers' drinking beliefs and whether audi ence connectedness moderates the warning's impact. Method Two hun dred fifty college students participated in a laboratory experiment approximating a real-life television viewing experience. They viewed an actual television series episode containing embedded alcohol messages, and their subsequent beliefs about alcohol consequences were measured. Experimental conditions differed based on a 2 (Connectedness Level: low vs high) × 2 (Timing of the Warning: before or after the episode) × 2 (Emphasis of Warning: advertising vs health message) design. Connectedness was measured, and the timing and emphasis of the warnings were manipulated. The design also included a control condition where there was no warning. Results The findings indicate that warning view ers about embedded messages in the content of a program can yield sig nificant differences in viewers' beliefs about alcohol. However, the warning's impact differs depending on the viewers' level of connectedness to the program. In particular, in comparison with the no-warning control condition, the advertising prewarning produced lower positive beliefs about alcohol and its consequences but only for the low-connected viewers. Highly connected viewers were not affected by a warning emphasizing advertising messages embedded in the program, but a warning emphasizing health produced significantly higher negative be liefs about drinking than in the control condition. Conclusions The presence of many positive portrayals of drinking and alcohol product placements in television series has led many to suggest ways to counter their influence. However, advocates of warnings should be conscious of their differential impact on high- and low-connected viewers. PMID:18432390

  18. Emotions Bias Perceptions of Realism in Audiovisual Media: Why We May Take Fiction for Real

    ERIC Educational Resources Information Center

    Konijn, Elly A.; Walma van der Molen, Juliette H.; van Nes, Sander

    2009-01-01

    This study investigated whether emotions induced in TV-viewers (either as an emotional state or co-occurring with emotional involvement) would increase viewers' perception of realism in a fake documentary and affect the information value that viewers would attribute to its content. To that end, two experiments were conducted that manipulated (a)…

  19. Incidental Social Learning Among Black and White Viewers in Relation to Authoritarian Characterizations in Prime-Time Entertainment Programming.

    ERIC Educational Resources Information Center

    Leckenby, John D.; Surlin, Stuart H.

    The nature of incidental social learning in television viewers of "All in the Family" and "Sanford and Son" was the focus of this investigation. Seven hundred and eight-one racially and economically mixed respondents from Chicago and Atlanta provided the data source. Telephone interviews attempted to assess viewer opinions of…

  20. Speaking "Out of Place": YouTube Documentaries and Viewers' Comment Culture as Political Education

    ERIC Educational Resources Information Center

    Piotrowski, Marcelina

    2015-01-01

    This article examines the comment culture that accompanies documentary films on YouTube as a site of (geo) political education. It considers how viewers try to teach each other about the proper "place" of critique in response to the global, national, and local rhetoric featured in one environmental documentary film. YouTube viewers use…

  1. Molmil: a molecular viewer for the PDB and beyond.

    PubMed

    Bekker, Gert-Jan; Nakamura, Haruki; Kinjo, Akira R

    2016-01-01

    We have developed a new platform-independent web-based molecular viewer using JavaScript and WebGL. The molecular viewer, Molmil, has been integrated into several services offered by Protein Data Bank Japan and can be easily extended with new functionality by third party developers. Furthermore, the viewer can be used to load files in various formats from the user's local hard drive without uploading the data to a server. Molmil is available for all platforms supporting WebGL (e.g. Windows, Linux, iOS, Android) from http://gjbekker.github.io/molmil/. The source code is available at http://github.com/gjbekker/molmil under the LGPLv3 licence.

  2. The connectome viewer toolkit: an open source framework to manage, analyze, and visualize connectomes.

    PubMed

    Gerhard, Stephan; Daducci, Alessandro; Lemkaddem, Alia; Meuli, Reto; Thiran, Jean-Philippe; Hagmann, Patric

    2011-01-01

    Advanced neuroinformatics tools are required for methods of connectome mapping, analysis, and visualization. The inherent multi-modality of connectome datasets poses new challenges for data organization, integration, and sharing. We have designed and implemented the Connectome Viewer Toolkit - a set of free and extensible open source neuroimaging tools written in Python. The key components of the toolkit are as follows: (1) The Connectome File Format is an XML-based container format to standardize multi-modal data integration and structured metadata annotation. (2) The Connectome File Format Library enables management and sharing of connectome files. (3) The Connectome Viewer is an integrated research and development environment for visualization and analysis of multi-modal connectome data. The Connectome Viewer's plugin architecture supports extensions with network analysis packages and an interactive scripting shell, to enable easy development and community contributions. Integration with tools from the scientific Python community allows the leveraging of numerous existing libraries for powerful connectome data mining, exploration, and comparison. We demonstrate the applicability of the Connectome Viewer Toolkit using Diffusion MRI datasets processed by the Connectome Mapper. The Connectome Viewer Toolkit is available from http://www.cmtk.org/

  3. The Connectome Viewer Toolkit: An Open Source Framework to Manage, Analyze, and Visualize Connectomes

    PubMed Central

    Gerhard, Stephan; Daducci, Alessandro; Lemkaddem, Alia; Meuli, Reto; Thiran, Jean-Philippe; Hagmann, Patric

    2011-01-01

    Advanced neuroinformatics tools are required for methods of connectome mapping, analysis, and visualization. The inherent multi-modality of connectome datasets poses new challenges for data organization, integration, and sharing. We have designed and implemented the Connectome Viewer Toolkit – a set of free and extensible open source neuroimaging tools written in Python. The key components of the toolkit are as follows: (1) The Connectome File Format is an XML-based container format to standardize multi-modal data integration and structured metadata annotation. (2) The Connectome File Format Library enables management and sharing of connectome files. (3) The Connectome Viewer is an integrated research and development environment for visualization and analysis of multi-modal connectome data. The Connectome Viewer's plugin architecture supports extensions with network analysis packages and an interactive scripting shell, to enable easy development and community contributions. Integration with tools from the scientific Python community allows the leveraging of numerous existing libraries for powerful connectome data mining, exploration, and comparison. We demonstrate the applicability of the Connectome Viewer Toolkit using Diffusion MRI datasets processed by the Connectome Mapper. The Connectome Viewer Toolkit is available from http://www.cmtk.org/ PMID:21713110

  4. Virtual reality and live simulation: a comparison between two simulation tools for assessing mass casualty triage skills.

    PubMed

    Luigi Ingrassia, Pier; Ragazzoni, Luca; Carenzo, Luca; Colombo, Davide; Ripoll Gallardo, Alba; Della Corte, Francesco

    2015-04-01

    This study tested the hypothesis that virtual reality simulation is equivalent to live simulation for testing naive medical students' abilities to perform mass casualty triage using the Simple Triage and Rapid Treatment (START) algorithm in a simulated disaster scenario and to detect the improvement in these skills after a teaching session. Fifty-six students in their last year of medical school were randomized into two groups (A and B). The same scenario, a car accident, was developed identically on the two simulation methodologies: virtual reality and live simulation. On day 1, group A was exposed to the live scenario and group B was exposed to the virtual reality scenario, aiming to triage 10 victims. On day 2, all students attended a 2-h lecture on mass casualty triage, specifically the START triage method. On day 3, groups A and B were crossed over. The groups' abilities to perform mass casualty triage in terms of triage accuracy, intervention correctness, and speed in the scenarios were assessed. Triage and lifesaving treatment scores were assessed equally by virtual reality and live simulation on day 1 and on day 3. Both simulation methodologies detected an improvement in triage accuracy and treatment correctness from day 1 to day 3 (P<0.001). The time to complete each scenario and its decrease from day 1 to day 3 were detected equally in the two groups (P<0.05). Virtual reality simulation proved to be a valuable tool, equivalent to live simulation, to test medical students' abilities to perform mass casualty triage and to detect improvement in such skills.

  5. Clinical Needs Finding: Developing the Virtual Experience, A Case Study

    PubMed Central

    Mittal, Vaishali; Thompson, Megan; Altman, Stuart M; Taylor, Peter; Summers, Alexander; Goodwin, Kelsey; Louie, Angelique Y

    2013-01-01

    We describe an innovative program at the University of California, Davis for students to engage in clinical needs finding. Using a team-based approach, students participated in clinical rotations to observe firsthand the needs of clinicians at the university affiliated medical center. The teams were asked to develop documentary-style videos to capture key experiences that would allow future viewers to use the videos as “virtual” clinical rotations. This was conceived as a strategy to allow students in prohibitively large classes, or students in programs at institutions without associated medical or veterinary school programs, to experience clinical rotations and perform needs assessments. The students' perspectives on the experience as well as instructor analysis of best practices for this type of activity are presented and discussed. We found that the internship experience was valuable to the students participating, by not only introducing the practice of needs finding but for increasing the students' confidence in the practice of engineering design and their ability to work independently. The videos produced were of such high quality that instructors from other institutions have requested copies for instructional use. Virtual clinical rotations through video experiences may provide a reasonable substitute for students who do not have the ability to participate in rotations in person. PMID:23483373

  6. Retinal projection type super multi-view head-mounted display

    NASA Astrophysics Data System (ADS)

    Takahashi, Hideya; Ito, Yutaka; Nakata, Seigo; Yamada, Kenji

    2014-02-01

    We propose a retinal projection type super multi-view head-mounted display (HMD). The smooth motion parallax provided by the super multi-view technique enables a precise superposition of virtual 3D images on the real scene. Moreover, if a viewer focuses one's eyes on the displayed 3D image, the stimulus for the accommodation of the human eye is produced naturally. Therefore, although proposed HMD is a monocular HMD, it provides observers with natural 3D images. The proposed HMD consists of an image projection optical system and a holographic optical element (HOE). The HOE is used as a combiner, and also works as a condenser lens to implement the Maxwellian view. Some parallax images are projected onto the HOE, and converged on the pupil, and then projected onto the retina. In order to verify the effectiveness of the proposed HMD, we constructed the prototype HMD. In the prototype HMD, the number of parallax images and the number of convergent points on the pupil is three. The distance between adjacent convergent points is 2 mm. We displayed virtual images at the distance from 20 cm to 200 cm in front of the pupil, and confirmed the accommodation. This paper describes the principle of proposed HMD, and also describes the experimental result.

  7. Stepping Into Science Data: Data Visualization in Virtual Reality

    NASA Astrophysics Data System (ADS)

    Skolnik, S.

    2017-12-01

    Have you ever seen people get really excited about science data? Navteca, along with the Earth Science Technology Office (ESTO), within the Earth Science Division of NASA's Science Mission Directorate have been exploring virtual reality (VR) technology for the next generation of Earth science technology information systems. One of their first joint experiments was visualizing climate data from the Goddard Earth Observing System Model (GEOS) in VR, and the resulting visualizations greatly excited the scientific community. This presentation will share the value of VR for science, such as the capability of permitting the observer to interact with data rendered in real-time, make selections, and view volumetric data in an innovative way. Using interactive VR hardware (headset and controllers), the viewer steps into the data visualizations, physically moving through three-dimensional structures that are traditionally displayed as layers or slices, such as cloud and storm systems from NASA's Global Precipitation Measurement (GPM). Results from displaying this precipitation and cloud data show that there is interesting potential for scientific visualization, 3D/4D visualizations, and inter-disciplinary studies using VR. Additionally, VR visualizations can be leveraged as 360 content for scientific communication and outreach and VR can be used as a tool to engage policy and decision makers, as well as the public.

  8. Effects of Optical Combiner and IPD Change for Convergence on Near-Field Depth Perception in an Optical See-Through HMD.

    PubMed

    Lee, Sangyoon; Hu, Xinda; Hua, Hong

    2016-05-01

    Many error sources have been explored in regards to the depth perception problem in augmented reality environments using optical see-through head-mounted displays (OST-HMDs). Nonetheless, two error sources are commonly neglected: the ray-shift phenomenon and the change in interpupillary distance (IPD). The first source of error arises from the difference in refraction for virtual and see-through optical paths caused by an optical combiner, which is required of OST-HMDs. The second occurs from the change in the viewer's IPD due to eye convergence. In this paper, we analyze the effects of these two error sources on near-field depth perception and propose methods to compensate for these two types of errors. Furthermore, we investigate their effectiveness through an experiment comparing the conditions with and without our error compensation methods applied. In our experiment, participants estimated the egocentric depth of a virtual and a physical object located at seven different near-field distances (40∼200 cm) using a perceptual matching task. Although the experimental results showed different patterns depending on the target distance, the results demonstrated that the near-field depth perception error can be effectively reduced to a very small level (at most 1 percent error) by compensating for the two mentioned error sources.

  9. Eye movements, visual search and scene memory, in an immersive virtual environment.

    PubMed

    Kit, Dmitry; Katz, Leor; Sullivan, Brian; Snyder, Kat; Ballard, Dana; Hayhoe, Mary

    2014-01-01

    Visual memory has been demonstrated to play a role in both visual search and attentional prioritization in natural scenes. However, it has been studied predominantly in experimental paradigms using multiple two-dimensional images. Natural experience, however, entails prolonged immersion in a limited number of three-dimensional environments. The goal of the present experiment was to recreate circumstances comparable to natural visual experience in order to evaluate the role of scene memory in guiding eye movements in a natural environment. Subjects performed a continuous visual-search task within an immersive virtual-reality environment over three days. We found that, similar to two-dimensional contexts, viewers rapidly learn the location of objects in the environment over time, and use spatial memory to guide search. Incidental fixations did not provide obvious benefit to subsequent search, suggesting that semantic contextual cues may often be just as efficient, or that many incidentally fixated items are not held in memory in the absence of a specific task. On the third day of the experience in the environment, previous search items changed in color. These items were fixated upon with increased probability relative to control objects, suggesting that memory-guided prioritization (or Surprise) may be a robust mechanisms for attracting gaze to novel features of natural environments, in addition to task factors and simple spatial saliency.

  10. Altered Perspectives: Immersive Environments

    NASA Astrophysics Data System (ADS)

    Shipman, J. S.; Webley, P. W.

    2016-12-01

    Immersive environments provide an exciting experiential technology to visualize the natural world. Given the increasing accessibility of 360o cameras and virtual reality headsets we are now able to visualize artistic principles and scientific concepts in a fully immersive environment. The technology has become popular for photographers as well as designers, industry, educational groups, and museums. Here we show a sci-art perspective on the use of optics and light in the capture and manipulation of 360o images and video of geologic phenomena and cultural heritage sites in Alaska, England, and France. Additionally, we will generate intentionally altered perspectives to lend a surrealistic quality to the landscapes. Locations include the Catacombs of Paris, the Palace of Versailles, and the Northern Lights over Fairbanks, Alaska. Some 360o view cameras now use small portable dual lens technology extending beyond the 180o fish eye lens previously used, providing better coverage and image quality. Virtual reality headsets range in level of sophistication and cost, with the most affordable versions using smart phones and Google Cardboard viewers. The equipment used in this presentation includes a Ricoh Theta S spherical imaging camera. Here we will demonstrate the use of 360o imaging with attendees being able to be part of the immersive environment and experience our locations as if they were visiting themselves.

  11. V-Sipal - a Virtual Laboratory for Satellite Image Processing and Analysis

    NASA Astrophysics Data System (ADS)

    Buddhiraju, K. M.; Eeti, L.; Tiwari, K. K.

    2011-09-01

    In this paper a virtual laboratory for the Satellite Image Processing and Analysis (v-SIPAL) being developed at the Indian Institute of Technology Bombay is described. v-SIPAL comprises a set of experiments that are normally carried out by students learning digital processing and analysis of satellite images using commercial software. Currently, the experiments that are available on the server include Image Viewer, Image Contrast Enhancement, Image Smoothing, Edge Enhancement, Principal Component Transform, Texture Analysis by Co-occurrence Matrix method, Image Indices, Color Coordinate Transforms, Fourier Analysis, Mathematical Morphology, Unsupervised Image Classification, Supervised Image Classification and Accuracy Assessment. The virtual laboratory includes a theory module for each option of every experiment, a description of the procedure to perform each experiment, the menu to choose and perform the experiment, a module on interpretation of results when performed with a given image and pre-specified options, bibliography, links to useful internet resources and user-feedback. The user can upload his/her own images for performing the experiments and can also reuse outputs of one experiment in another experiment where applicable. Some of the other experiments currently under development include georeferencing of images, data fusion, feature evaluation by divergence andJ-M distance, image compression, wavelet image analysis and change detection. Additions to the theory module include self-assessment quizzes, audio-video clips on selected concepts, and a discussion of elements of visual image interpretation. V-SIPAL is at the satge of internal evaluation within IIT Bombay and will soon be open to selected educational institutions in India for evaluation.

  12. Psychological and neural responses to art embody viewer and artwork histories.

    PubMed

    Vartanian, Oshin; Kaufman, James C

    2013-04-01

    The research programs of empirical aesthetics and neuroaesthetics have reflected deep concerns about viewers' sensitivities to artworks' historical contexts by investigating the impact of two factors on art perception: viewers' developmental (and educational) histories and the contextual histories of artworks. These considerations are consistent with data demonstrating that art perception is underwritten by dynamically reconfigured and evolutionarily adapted neural and psychological mechanisms.

  13. Understanding Immersivity: Image Generation and Transformation Processes in 3D Immersive Environments

    PubMed Central

    Kozhevnikov, Maria; Dhond, Rupali P.

    2012-01-01

    Most research on three-dimensional (3D) visual-spatial processing has been conducted using traditional non-immersive 2D displays. Here we investigated how individuals generate and transform mental images within 3D immersive (3DI) virtual environments, in which the viewers perceive themselves as being surrounded by a 3D world. In Experiment 1, we compared participants’ performance on the Shepard and Metzler (1971) mental rotation (MR) task across the following three types of visual presentation environments; traditional 2D non-immersive (2DNI), 3D non-immersive (3DNI – anaglyphic glasses), and 3DI (head mounted display with position and head orientation tracking). In Experiment 2, we examined how the use of different backgrounds affected MR processes within the 3DI environment. In Experiment 3, we compared electroencephalogram data recorded while participants were mentally rotating visual-spatial images presented in 3DI vs. 2DNI environments. Overall, the findings of the three experiments suggest that visual-spatial processing is different in immersive and non-immersive environments, and that immersive environments may require different image encoding and transformation strategies than the two other non-immersive environments. Specifically, in a non-immersive environment, participants may utilize a scene-based frame of reference and allocentric encoding whereas immersive environments may encourage the use of a viewer-centered frame of reference and egocentric encoding. These findings also suggest that MR performed in laboratory conditions using a traditional 2D computer screen may not reflect spatial processing as it would occur in the real world. PMID:22908003

  14. Vergence–accommodation conflicts hinder visual performance and cause visual fatigue

    PubMed Central

    Hoffman, David M.; Girshick, Ahna R.; Akeley, Kurt; Banks, Martin S.

    2010-01-01

    Three-dimensional (3D) displays have become important for many applications including vision research, operation of remote devices, medical imaging, surgical training, scientific visualization, virtual prototyping, and more. In many of these applications, it is important for the graphic image to create a faithful impression of the 3D structure of the portrayed object or scene. Unfortunately, 3D displays often yield distortions in perceived 3D structure compared with the percepts of the real scenes the displays depict. A likely cause of such distortions is the fact that computer displays present images on one surface. Thus, focus cues—accommodation and blur in the retinal image—specify the depth of the display rather than the depths in the depicted scene. Additionally, the uncoupling of vergence and accommodation required by 3D displays frequently reduces one’s ability to fuse the binocular stimulus and causes discomfort and fatigue for the viewer. We have developed a novel 3D display that presents focus cues that are correct or nearly correct for the depicted scene. We used this display to evaluate the influence of focus cues on perceptual distortions, fusion failures, and fatigue. We show that when focus cues are correct or nearly correct, (1) the time required to identify a stereoscopic stimulus is reduced, (2) stereoacuity in a time-limited task is increased, (3) distortions in perceived depth are reduced, and (4) viewer fatigue and discomfort are reduced. We discuss the implications of this work for vision research and the design and use of displays. PMID:18484839

  15. The Current State and Path Forward For Enterprise Image Viewing: HIMSS-SIIM Collaborative White Paper.

    PubMed

    Roth, Christopher J; Lannum, Louis M; Dennison, Donald K; Towbin, Alexander J

    2016-10-01

    Clinical specialties have widely varied needs for diagnostic image interpretation, and clinical image and video image consumption. Enterprise viewers are being deployed as part of electronic health record implementations to present the broad spectrum of clinical imaging and multimedia content created in routine medical practice today. This white paper will describe the enterprise viewer use cases, drivers of recent growth, technical considerations, functionality differences between enterprise and specialty viewers, and likely future states. This white paper is aimed at CMIOs and CIOs interested in optimizing the image-enablement of their electronic health record or those who may be struggling with the many clinical image viewers their enterprises may employ today.

  16. The Spectral Game: leveraging Open Data and crowdsourcing for education

    PubMed Central

    2009-01-01

    We report on the implementation of the Spectral Game, a web-based game where players try to match molecules to various forms of interactive spectra including 1D/2D NMR, Mass Spectrometry and Infrared spectra. Each correct selection earns the player one point and play continues until the player supplies an incorrect answer. The game is usually played using a web browser interface, although a version has been developed in the virtual 3D environment of Second Life. Spectra uploaded as Open Data to ChemSpider in JCAMP-DX format are used for the problem sets together with structures extracted from the website. The spectra are displayed using JSpecView, an Open Source spectrum viewing applet which affords zooming and integration. The application of the game to the teaching of proton NMR spectroscopy in an undergraduate organic chemistry class and a 2D Spectrum Viewer are also presented. PMID:20298527

  17. The Direct Lighting Computation in Global Illumination Methods

    NASA Astrophysics Data System (ADS)

    Wang, Changyaw Allen

    1994-01-01

    Creating realistic images is a computationally expensive process, but it is very important for applications such as interior design, product design, education, virtual reality, and movie special effects. To generate realistic images, state-of-art rendering techniques are employed to simulate global illumination, which accounts for the interreflection of light among objects. In this document, we formalize the global illumination problem into a eight -dimensional integral and discuss various methods that can accelerate the process of approximating this integral. We focus on the direct lighting computation, which accounts for the light reaching the viewer from the emitting sources after exactly one reflection, Monte Carlo sampling methods, and light source simplification. Results include a new sample generation method, a framework for the prediction of the total number of samples used in a solution, and a generalized Monte Carlo approach for computing the direct lighting from an environment which for the first time makes ray tracing feasible for highly complex environments.

  18. [The Telehealth Network of the Americas and its role in primary health care].

    PubMed

    Bill, Guillermo; Crisci, Carlos D; Canet, Tomislav

    2014-01-01

    The need to guarantee equitable access to health regardless of geographic, economic, or technological barriers motivated the Member States of the Organization of American States to create the Telehealth Network of the Americas, coordinated by the Inter-American Telecommunication Committee. The Network focuses on the use of new information and communications technology applied to health, based on the values of respect, equity, and solidarity and mandated by the philosophy of primary health. Its members include government agencies, nongovernmental organizations, university forums, hospital federations, and telecommunications companies, and it has already extended its reach to other continents and to different fields in which telemedicine is being used. Among its first achievements, it has implemented an innovative tool to be used in cases of disaster or limited geographic access. This mobile telemedicine station is housed in a portable case that includes a computer, various digital devices (otoscope, ophthalmoscope, microscope, dermatoscope), a high-resolution digital camera, an X-ray film viewer, and a satellite antenna. With this tool, it is possible to provide specialized support for rural physicians and primary health care workers located far from large urban centers.

  19. Integrating text and pictorial information: eye movements when looking at print advertisements.

    PubMed

    Rayner, K; Rotello, C M; Stewart, A J; Keir, J; Duffy, S A

    2001-09-01

    Viewers looked at print advertisements as their eye movements were recorded. Half of them were told to pay special attention to car ads, and the other half were told to pay special attention to skin-care ads. Viewers tended to spend more time looking at the text than the picture part of the ad, though they did spend more time looking at the type of ad they were instructed to pay attention to. Fixation durations and saccade lengths were both longer on the picture part of the ad than the text, but more fixations were made on the text regions. Viewers did not alternate fixations between the text and picture part of the ad, but they tended to read the large print, then the smaller print, and then they looked at the picture (although some viewers did an initial cursory scan of the picture). Implications for (a) how viewers integrate pictorial and textual information and (b) applied research and advertisement development are discussed.

  20. Learning and Retention Using Virtual Reality in a Decontamination Simulation.

    PubMed

    Smith, Sherrill J; Farra, Sharon; Ulrich, Deborah L; Hodgson, Eric; Nicely, Stephanie; Matcham, William

    The purpose of this study was to examine the longitudinal effects of virtual reality simulation (VRS) on learning outcomes and retention. Disaster preparation for health care professionals is seriously inadequate. VRS offers an opportunity to practice within a realistic and safe environment, but little is known about learning and retention using this pedagogy. A quasiexperimental design was used to examine the use of VRS with baccalaureate nursing students in two different nursing programs in terms of the skill of decontamination. Results indicate that VRS is at least as good as traditional methods and is superior in some cases for retention of knowledge and performance of skills. VRS may provide a valuable option for promoting skill development and retention. More research is needed to determine how to prepare nurses for skills that may not be required until months or even years after initial introduction.

  1. Efficiently, Effectively Detecting Mobile App Bugs with AppDoctor

    DTIC Science & Technology

    2014-04-01

    1 ∼ 5 ACV Comic Viewer 2 1 ∼ 5 Yes OpenSudoku 1 1 ∼ 5 Yes OI Notepad 1 0.1 ∼ 0.5 Yes OI Safe 1 0.1 ∼ 0.5 Yes Table 1: Each app’s bug count. First row... Comic Viewer Incorrect assumption of the presence of Google Services caused a crash Reported 6 ACV Comic Viewer Failed to check for the failure of

  2. Differential emotion attribution to neutral faces of own and other races.

    PubMed

    Hu, Chao S; Wang, Qiandong; Han, Tong; Weare, Ethan; Fu, Genyue

    2017-02-01

    Past research has demonstrated differential recognition of emotion on faces of different races. This paper reports the first study to explore differential emotion attribution to neutral faces of different races. Chinese and Caucasian adults viewed a series of Chinese and Caucasian neutral faces and judged their outward facial expression: neutral, positive, or negative. The results showed that both Chinese and Caucasian viewers perceived more Chinese faces than Caucasian faces as neutral. Nevertheless, Chinese viewers attributed positive emotion to Caucasian faces more than to Chinese faces, whereas Caucasian viewers attributed negative emotion to Caucasian faces more than to Chinese faces. Moreover, Chinese viewers attributed negative and neutral emotion to the faces of both races without significant difference in frequency, whereas Caucasian viewers mostly attributed neutral emotion to the faces. These differences between Chinese and Caucasian viewers may be due to differential visual experience, culture, racial stereotype, or expectation of the experiment. We also used eye tracking among the Chinese participants to explore the relationship between face-processing strategy and emotion attribution to neutral faces. The results showed that the interaction between emotion attribution and face race was significant on face-processing strategy, such as fixation proportion on eyes and saccade amplitude. Additionally, pupil size during processing Caucasian faces was larger than during processing Chinese faces.

  3. Interactions among Collective Spectators Facilitate Eyeblink Synchronization

    PubMed Central

    Nomura, Ryota; Liang, Yingzong; Okada, Takeshi

    2015-01-01

    Whereas the entrainment of movements and aspirations among audience members has been known as a basis of collective excitement in the theater, the role of the entrainment of cognitive processes among audience members is still unclear. In the current study, temporal patterns of the audience’s attention were observed using eyeblink responses. To determine the effect of interactions among audience members on cognitive entrainment, as well as its direction (attractive or repulsive), the eyeblink synchronization of the following two groups were compared: (1) the experimental condition, where the audience members (seven frequent viewers and seven first-time viewers) viewed live performances in situ, and (2) the control condition, where the audience members (15 frequent viewers and 15 first-time viewers) viewed videotaped performances in individual experimental settings (results reported in previous study.) The results of this study demonstrated that the mean values of a measure of asynchrony (i.e., D interval) were much lower for the experimental condition than for the control condition. Frequent viewers had a moderate attractive effect that increased as the story progressed, while a strong attractive effect was observed throughout the story for first-time viewers. The attractive effect of interactions among a group of spectators was discussed from the viewpoint of cognitive and somatic entrainment in live performances. PMID:26479405

  4. Viewers can keep up with fast subtitles: Evidence from eye movements.

    PubMed

    Szarkowska, Agnieszka; Gerber-Morón, Olivia

    2018-01-01

    People watch subtitled audiovisual materials more than ever before. With the proliferation of subtitled content, we are also witnessing an increase in subtitle speeds. However, there is an ongoing controversy about what optimum subtitle speeds should be. This study looks into whether viewers can keep up with increasingly fast subtitles and whether the way people cope with subtitled content depends on their familiarity with subtitling and on their knowledge of the language of the film soundtrack. We tested 74 English, Polish and Spanish viewers watching films subtitled at different speeds (12, 16 and 20 characters per second). The films were either in Hungarian, a language unknown to the participants (Experiment 1), or in English (Experiment 2). We measured viewers' comprehension, self-reported cognitive load, scene and subtitle recognition, preferences and enjoyment. By analyzing people's eye gaze, we were able to discover that most viewers could read the subtitles as well as follow the images, coping well even with fast subtitle speeds. Slow subtitles triggered more re-reading, particularly in English clips, causing more frustration and less enjoyment. Faster subtitles with unreduced text were preferred in the case of English videos, and slower subtitles with text edited down in Hungarian videos. The results provide empirical grounds for revisiting current subtitling practices to enable more efficient processing of subtitled videos for viewers.

  5. Effectiveness of brief VR treatment for PTSD in war-fighters: a case study.

    PubMed

    Miyahira, Sarah D; Folen, Raymond A; Hoffman, Hunter G; Garcia-Palacios, Azucena; Schaper, Kim M

    2010-01-01

    War-fighters exposed to combat are at high risk for developing posttraumatic stress disorder (PTSD), a complex and challenging condition to treat. Cognitive behavioral therapies (CBT) have been empirically validated as effective treatments for PTSD resulting from sexual assault, vehicular accidents, and disasters. Exposure, imaginal or in vivo, to the traumatic event is a central component of successful CBT treatment. Early studies indicate that CBT with brief virtual reality exposure (VRE) is beneficial in treating PTSD. The case study examined the effectiveness of brief VRE in treating combat-related PTSD.

  6. Cloud Computing: Virtual Clusters, Data Security, and Disaster Recovery

    NASA Astrophysics Data System (ADS)

    Hwang, Kai

    Dr. Kai Hwang is a Professor of Electrical Engineering and Computer Science and Director of Internet and Cloud Computing Lab at the Univ. of Southern California (USC). He received the Ph.D. in Electrical Engineering and Computer Science from the Univ. of California, Berkeley. Prior to joining USC, he has taught at Purdue Univ. for many years. He has also served as a visiting Chair Professor at Minnesota, Hong Kong Univ., Zhejiang Univ., and Tsinghua Univ. He has published 8 books and over 210 scientific papers in computer science/engineering.

  7. Psychiatric disorders in rescue workers after the Oklahoma City bombing.

    PubMed

    North, Carol S; Tivis, Laura; McMillen, J Curtis; Pfefferbaum, Betty; Spitznagel, Edward L; Cox, Jann; Nixon, Sara; Bunch, Kenneth P; Smith, Elizabeth M

    2002-05-01

    Psychiatric disorders were studied in a volunteer group of 181 firefighters who served as rescue/recovery workers after the Oklahoma City bombing. Approximately 34 months after the disaster, the authors retrospectively assessed psychopathology both before and after the bombing with the Diagnostic Interview Schedule. Findings for male rescue workers were compared with those of male primary victims who had been in the direct path of the blast and who had been assessed with the same instrument. The prevalence of posttraumatic stress disorder related to the bombing was significantly lower in male rescue workers (13%) than in male primary victims (23%). High rates of alcohol disorders (postdisaster: 24%; lifetime: 47%) were seen among all rescue workers, with virtually no new cases occurring after the bombing. The resilience seen in firefighters may be related to their career selection, their preparedness and experience, the fewer injuries they suffered, and postdisaster mental health interventions. However, alcohol disorders were endemic before the disaster, indicating a need for ongoing programs targeting this problem.

  8. Impact of A Neonatal-Bereavement-Support DVD on Parental Grief: A Randomized Controlled Trial

    PubMed Central

    Rosenbaum, Joan L.; Smith, Joan R.; Yan, Yan; Abram, Nancy; Jeffe, Donna B.

    2014-01-01

    This study tested the effect of a neonatal-bereavement-support DVD on parental grief after their baby’s death in our Neonatal Intensive Care Unit compared with standard bereavement care (controls). Following a neonatal death, we measured grief change from 3- to 12-month follow-up using a mixed-effects model. Intent-to-treat analysis was not significant, but only 18 parents selectively watched the DVD. Thus, we subsequently compared DVD-viewers with DVD-non-viewers and controls. DVD-viewers reported higher grief at 3-month interviews compared with DVD-non-viewers and controls. Higher grief at 3 months was negatively correlated with social support and spiritual/religious beliefs. These findings have implications for neonatal-bereavement care. PMID:25530502

  9. Using Second Life to enhance ACCEL an online accelerated nursing BSN program.

    PubMed

    Stewart, Stephanie; Pope, Dawn; Duncan, Debra

    2009-01-01

    To create a presence in Second Life (SL) the university college of nursing (CON) purchased four virtual islands in December 2007. The intent was to enhance distance education with immersion learning experiences for nursing students in SL. The Pollock Alumni House, classrooms, faculty offices, a library, a student welcome center, a public health office, a disaster scenario, a clinic, a hospital, and several patient avatars were created. Houses are being built for nursing students to experience different patient care scenarios during home visits. At least 20 nursing faculty and academic staff and three cohorts of accelerated nursing students (77) have avatars and have experienced class sessions. Faculty and students schedule office hours, engage in synchronous chats, and utilize the public health department and SL support groups for class exercises. Current exercises in the public health department include a module in which the student learns the role of the sanitarian. Students use a checklist to inspect restaurants and bars in SL. They are also able to view a video of an interview with a sanitarian. Another module introduces them to the WIC (Women, Infants, and Children) program. Future student activities related to public health include disaster planning, bioterrorism, evacuations, community assessment, windshield surveys, fund raising, and health education as well as other activities suggested by public health nurses and students. The possibilities are limitless because of the resources that exist in the virtual world, SL. The purchase of the first two islands, the initial buildings, and the creation of the public health department was funded by a research grant. Virtual environments offer many advantages for nursing education. Many nursing students say they learn best when they actually "do something," which indicates that they often prefer experiential learning. Rare but life-threatening patient situations can be experienced since the clinical environment can be realistically simulated. The student has the opportunity to practice repeatedly without causing harm to patients. During these simulations, active learning takes place, immediate feedback can be given for both correct and incorrect actions, errors can be corrected, and consistent experiences can be reproduced for all students. This technology is revolutionizing education and will meet the needs of the media savvy generations to come. It can also provide virtual experiences that nursing students may encounter in the clinical setting which are high risk and low volume, thus enhancing patient safety.

  10. Challenges and Opportunities in Geocuration for Disaster Response

    NASA Astrophysics Data System (ADS)

    Molthan, A.; Burks, J. E.; McGrath, K.; Ramachandran, R.; Goodman, H. M.

    2015-12-01

    Following a significant disaster event, a wide range of resources and science teams are leveraged to aid in the response effort. Often, these efforts include the acquisition and use of non-traditional data sets, or the generation of prototyped products using new image analysis techniques. These efforts may also include acquisition and hosting of remote sensing data sets from domestic and international partners - from the public or private sector - which differ from standard remote sensing holdings, or may be accompanied by specific licensing agreements that limit their use and dissemination. In addition, at time periods well beyond the initial disaster event, other science teams may incorporate airborne or field campaign measurements that support the assessment of damage but also acquire information necessary to address key science questions about the specific disaster or a broader category of similar events. The immediate need to gather data and provide information to the response effort can result in large data holdings that require detailed curation to improve the efficiency of response efforts, but also ensure that collected data can be used on a longer time scale to address underlying science questions. Data collected in response to a disaster event may be thought of as a "field campaign" - consisting of traditional data sets managed through physical or virtual holdings, but also a larger number of ad hoc data collections, derived products, and metadata, including the potential for airborne or ground-based data collections. Appropriate metadata and documentation are needed to ensure that derived products have traceability to their source data, along with documentation of algorithm authors, versions, and outcomes so that others can reproduce their results, and to ensure that data sets remain available and well-documented for longer-term analysis that may in turn create new products relevant to understanding a type of disaster, or support future recovery efforts. The authors will review some activities related to recent data acquisitions for severe weather events and the 2015 Nepal Earthquake, discuss challenges and opportunities for geocuration, and suggest means of improving the management of data and scientific collaboration if applied to future events.

  11. Ethical considerations: care of the critically ill and injured during pandemics and disasters: CHEST consensus statement.

    PubMed

    Biddison, Lee Daugherty; Berkowitz, Kenneth A; Courtney, Brooke; De Jong, Col Marla J; Devereaux, Asha V; Kissoon, Niranjan; Roxland, Beth E; Sprung, Charles L; Dichter, Jeffrey R; Christian, Michael D; Powell, Tia

    2014-10-01

    Mass critical care entails time-sensitive decisions and changes in the standard of care that it is possible to deliver. These circumstances increase provider uncertainty as well as patients' vulnerability and may, therefore, jeopardize disciplined, ethical decision-making. Planning for pandemics and disasters should incorporate ethics guidance to support providers who may otherwise make ad hoc patient care decisions that overstep ethical boundaries. This article provides consensus-developed suggestions about ethical challenges in caring for the critically ill or injured during pandemics or disasters. The suggestions in this article are important for all of those involved in any pandemic or disaster with multiple critically ill or injured patients, including front-line clinicians, hospital administrators, and public health or government officials. We adapted the American College of Chest Physicians (CHEST) Guidelines Oversight Committee's methodology to develop suggestions. Twenty-four key questions were developed, and literature searches were conducted to identify evidence for suggestions. The detailed literature reviews produced 144 articles. Based on their expertise within this domain, panel members also supplemented the literature search with governmental publications, interdisciplinary workgroup consensus documents, and other information not retrieved through PubMed. The literature in this field is not suitable to support evidence-based recommendations. Therefore, the panel developed expert opinion-based suggestions using a modified Delphi process. We report the suggestions that focus on five essential domains: triage and allocation, ethical concerns of patients and families, ethical responsibilities to providers, conduct of research, and international concerns. Ethics issues permeate virtually all aspects of pandemic and disaster response. We have addressed some of the most pressing issues, focusing on five essential domains: triage and allocation, ethical concerns of patients and families, ethical responsibilities to providers, conduct of research, and international concerns. Our suggestions reflect the consensus of the Task Force. We recognize, however, that some suggestions, including those related to end-of-life care, may be controversial. We highlight the need for additional research and dialogue in articulating values to guide health-care decisions during disasters.

  12. The Mexican hydro-meteorological disasters and climate network (redesclim) as model on outreach decision makers on disaster public policy in Mexico.

    NASA Astrophysics Data System (ADS)

    Welsh-Rodriguez, C. M.; Rodriguez-Estevez, J. M., Sr.; Romo-Aguilar, M. D. L.; Brito-Castillo, L.; Salinas-Prieto, A.; Gonzalez-Sosa, E.; Pérez-Campuzano, E.

    2017-12-01

    REDESCLIM was designed and develop in 2011 due to a public call from The Science and Technology Mexican Council (CONACYT); CONACYT lead the activities for its organization and development among the academic community. REDESCLIM was created to enhance the capacity of response to hydro-meteorological disasters and climate events through an integrative effort of researchers, technologists, entrepreneurs, politicians and society. Brief summary of our objectives: 1) Understand the causes of disasters, to reduce risks to society and ecosystems 2) Support research and interdisciplinary assessment of the physical processes in natural and social phenomena to improve understanding of causes and impacts 3) Strengths collaboration with academic, government, private and other interdisciplinary networks from Mexico and other countries 4) Build human capacity and promote the development of skills 5) Recommend strategies for climate hazard prevention, mitigation and response, especially for hazard with the greatest impacts in Mexico, such as hurricanes, floods, drought, wild fires and other extremes events. We provide a continues communication channel on members research results to provide scientific information that could be used for different proposes, specificaly for decision makers who are dealing with ecological and hydro meteorological problems that can result in disasters, and provide a services menu based on the members scientific projects, publications, teaching courses, in order to impact public policy as final result. http://www.redesclim.org.mx. So far we have some basic results: Fiver national meetings (participants from 35 countries around the world), 7 Workshops and seminars (virtual and in-person), Climatic data platforms ( http://clicom.mex.cicese.mx, http://clicom-mex.cicese.mx/malla, http://atlasclimatico.unam.mx/REDESCLIM2/ ), climate change scenarios for the general public at http://escenarios.inecc.gob.mx, 14 seed projects, one model to hurricane simulation, one popular science journal, one popular science book. We are moving to: ¡ To influence public policy involving the government, private enterprise, academy and society. ¡ To promote the knowledge of natural phenomena. ¡ To reduce the risk of disasters against hydrometeorological and climatic phenomena in Mexico.

  13. Report of Earthquake Drills with Experiences of Ground Motion in Childcare for Young Children, Japan

    NASA Astrophysics Data System (ADS)

    Yamada, N.

    2013-12-01

    After the Great East Japan Earthquake of 2011, this disaster has become one of the opportunities to raise awareness of earthquake and tsunami disaster prevention, and the improvement of disaster prevention education is to be emphasized. The influences of these bring the extension to the spatial axis in Japan, and also, it is important to make a development of the education with continuous to the expansion of time axes. Although fire or earthquake drills as the disaster prevention education are often found in Japan, the children and teachers only go from school building to outside. Besides, only the shortness of the time to spend for the drill often attracts attention. The complementary practice education by the cooperation with experts such as the firefighting is practiced, but the verification of the effects is not enough, and it is the present conditions that do not advance to the study either. Although it is expected that improvement and development of the disaster prevention educations are accomplished in future, there are a lot of the problems. Our target is construction and utilization of material contributing to the education about "During the strong motion" in case of the earthquake which may experience even if wherever of Japan. One of the our productions is the handicraft shaking table to utilize as teaching tools of the education to protect the body which is not hurt at the time of strong motion. This made much of simplicity than high reproduction of the earthquake ground motions. We aimed to helping the disaster prevention education including not only the education for young children but also for the school staff and their parents. In this report, the focusing on a way of the non-injured during the time of the earthquake ground motion, and adopting activity of the play, we are going to show the example of the framework of earthquake disaster prevention childcare through the virtual experience. This presentation has a discussion as a practice study with the program of the earthquake disaster prevention childcare for young children (e.g. from 0 to 5 years old children in kindergarten and nursery school) for the above problems by the cooperation and the collaborative investigation with the schools. This study was supported by Grant-in-Aid for Young Scientists (B), No. 23700957 of the Japan Ministry of Education, Culture, Sport, Science, and Technology (MEXT). We special thank the all person concerned with kindergartens and nurseries in this study.

  14. SILVA tree viewer: interactive web browsing of the SILVA phylogenetic guide trees.

    PubMed

    Beccati, Alan; Gerken, Jan; Quast, Christian; Yilmaz, Pelin; Glöckner, Frank Oliver

    2017-09-30

    Phylogenetic trees are an important tool to study the evolutionary relationships among organisms. The huge amount of available taxa poses difficulties in their interactive visualization. This hampers the interaction with the users to provide feedback for the further improvement of the taxonomic framework. The SILVA Tree Viewer is a web application designed for visualizing large phylogenetic trees without requiring the download of any software tool or data files. The SILVA Tree Viewer is based on Web Geographic Information Systems (Web-GIS) technology with a PostgreSQL backend. It enables zoom and pan functionalities similar to Google Maps. The SILVA Tree Viewer enables access to two phylogenetic (guide) trees provided by the SILVA database: the SSU Ref NR99 inferred from high-quality, full-length small subunit sequences, clustered at 99% sequence identity and the LSU Ref inferred from high-quality, full-length large subunit sequences. The Tree Viewer provides tree navigation, search and browse tools as well as an interactive feedback system to collect any kinds of requests ranging from taxonomy to data curation and improving the tool itself.

  15. Educational storylines in entertainment television: audience reactions toward persuasive strategies in medical dramas.

    PubMed

    Asbeek Brusse, Elsbeth D; Fransen, Marieke L; Smit, Edith G

    2015-04-01

    Medical television drama series provide an important source of health information. This form of entertainment-education (E-E) can be used to influence knowledge, attitudes, and behaviors toward health-related issues. In the literature, E-E is generally regarded as a persuasive strategy in itself, whereas in an increasing number of E-E programs, several different persuasive strategies are used. An important question is how the audience ethically evaluates these strategies. The aim of the present study is to examine viewers' ethical judgments toward the use of three persuasive strategies in E-E: product placement, framing, and persuasion toward a controversial position. A survey among 525 viewers of 5 popular medical dramas demonstrates that viewers evaluate the use of the currently investigated attitudinal statements about potential persuasive strategies in E-E as being immoral and that viewers prefer neutral storylines. Adopting a strategy that viewers find inappropriate may interfere with the intended prosocial effects of E-E. A broader understanding of the appropriate and inappropriate uses of persuasive strategies in E-E is indispensable for effective E-E productions.

  16. What do we perceive from motion pictures? A computational account.

    PubMed

    Cheong, Loong-Fah; Xiang, Xu

    2007-06-01

    Cinema viewed from a location other than a canonical viewing point (CVP) presents distortions to the viewer in both its static and its dynamic aspects. Past works have investigated mainly the static aspect of this problem and attempted to explain why viewers still seem to perceive the scene very well. The dynamic aspect of depth perception, which is known as structure from motion, and its possible distortion, have not been well investigated. We derive the dynamic depth cues perceived by the viewer and use the so-called isodistortion framework to understand its distortion. The result is that viewers seated at a reasonably central position experience a shift in the intrinsic parameters of their visual systems. Despite this shift, the key properties of the perceived depths remain largely the same, being determined in the main by the accuracy to which extrinsic motion parameters can be recovered. For a viewer seated at a noncentral position and watching the movie screen at a slant angle, the view is related to the view at the CVP by a homography, resulting in various aberrations such as noncentral projection.

  17. Anatomical guidance for functional near-infrared spectroscopy: AtlasViewer tutorial

    PubMed Central

    Aasted, Christopher M.; Yücel, Meryem A.; Cooper, Robert J.; Dubb, Jay; Tsuzuki, Daisuke; Becerra, Lino; Petkov, Mike P.; Borsook, David; Dan, Ippeita; Boas, David A.

    2015-01-01

    Abstract. Functional near-infrared spectroscopy (fNIRS) is an optical imaging method that is used to noninvasively measure cerebral hemoglobin concentration changes induced by brain activation. Using structural guidance in fNIRS research enhances interpretation of results and facilitates making comparisons between studies. AtlasViewer is an open-source software package we have developed that incorporates multiple spatial registration tools to enable structural guidance in the interpretation of fNIRS studies. We introduce the reader to the layout of the AtlasViewer graphical user interface, the folder structure, and user files required in the creation of fNIRS probes containing sources and detectors registered to desired locations on the head, evaluating probe fabrication error and intersubject probe placement variability, and different procedures for estimating measurement sensitivity to different brain regions as well as image reconstruction performance. Further, we detail how AtlasViewer provides a generic head atlas for guiding interpretation of fNIRS results, but also permits users to provide subject-specific head anatomies to interpret their results. We anticipate that AtlasViewer will be a valuable tool in improving the anatomical interpretation of fNIRS studies. PMID:26157991

  18. The urban stormwater farm.

    PubMed

    Liebman, M B; Jonasson, O J; Wiese, R N

    2011-01-01

    Currently more than 3 billion people live in urban areas. The urban population is predicted to increase by a further 3 billion by 2050. Rising oil prices, unreliable rainfall and natural disasters have all contributed to a rise in global food prices. Food security is becoming an increasingly important issue for many nations. There is also a growing awareness of both 'food miles' and 'virtual water'. Food miles and virtual water are concepts that describe the amount of embodied energy and water that is inherent in the food and other goods we consume. Growing urban agglomerations have been widely shown to consume vast quantities of energy and water whilst emitting harmful quantities of wastewater and stormwater runoff through the creation of massive impervious areas. In this paper it is proposed that there is an efficient way of simultaneously addressing the problems of food security, carbon emissions and stormwater pollution. Through a case study we demonstrate how it is possible to harvest and store stormwater from densely populated urban areas and use it to produce food at relatively low costs. This reduces food miles (carbon emissions) and virtual water consumption and serves to highlight the need for more sustainable land-use planning.

  19. Science documentary video slides to enhance education and communication

    NASA Astrophysics Data System (ADS)

    Byrne, J. M.; Little, L. J.; Dodgson, K.

    2010-12-01

    Documentary production can convey powerful messages using a combination of authentic science and reinforcing video imagery. Conventional documentary production contains too much information for many viewers to follow; hence many powerful points may be lost. But documentary productions that are re-edited into short video sequences and made available through web based video servers allow the teacher/viewer to access the material as video slides. Each video slide contains one critical discussion segment of the larger documentary. A teacher/viewer can review the documentary one segment at a time in a class room, public forum, or in the comfort of home. The sequential presentation of the video slides allows the viewer to best absorb the documentary message. The website environment provides space for additional questions and discussion to enhance the video message.

  20. NGL Viewer: a web application for molecular visualization

    PubMed Central

    Rose, Alexander S.; Hildebrand, Peter W.

    2015-01-01

    The NGL Viewer (http://proteinformatics.charite.de/ngl) is a web application for the visualization of macromolecular structures. By fully adopting capabilities of modern web browsers, such as WebGL, for molecular graphics, the viewer can interactively display large molecular complexes and is also unaffected by the retirement of third-party plug-ins like Flash and Java Applets. Generally, the web application offers comprehensive molecular visualization through a graphical user interface so that life scientists can easily access and profit from available structural data. It supports common structural file-formats (e.g. PDB, mmCIF) and a variety of molecular representations (e.g. ‘cartoon, spacefill, licorice’). Moreover, the viewer can be embedded in other web sites to provide specialized visualizations of entries in structural databases or results of structure-related calculations. PMID:25925569

  1. Data-Acquisition Software for PSP/TSP Wind-Tunnel Cameras

    NASA Technical Reports Server (NTRS)

    Amer, Tahani R.; Goad, William K.

    2005-01-01

    Wing-Viewer is a computer program for acquisition and reduction of image data acquired by any of five different scientificgrade commercial electronic cameras used at Langley Research center to observe wind-tunnel models coated with pressure or temperature-sensitive paints (PSP/TSP). Wing-Viewer provides full automation of camera operation and acquisition of image data, and has limited data-preprocessing capability for quick viewing of the results of PSP/TSP test images. Wing- Viewer satisfies a requirement for a standard interface between all the cameras and a single personal computer: Written by use of Microsoft Visual C++ and the Microsoft Foundation Class Library as a framework, Wing-Viewer has the ability to communicate with the C/C++ software libraries that run on the controller circuit cards of all five cameras.

  2. Land use mapping and modelling for the Phoenix quadrangle

    NASA Technical Reports Server (NTRS)

    Place, J. L. (Principal Investigator)

    1972-01-01

    The author has identified the following significant results. Experimentation with 70mm squares cut from ERTS-1 9.5 inch MSS positive transparencies in an I2S color additive viewer, a Richardson film production viewer at 10X magnification, and in a microfiche viewer at 12X and 18X magnification has indicated that band 5 photography provides the most useful interpretable data. In the I2S viewer high intensities of blue and red light in bands 4 and 6 respectively enhance faint vegetation patterns not easily detectable. Slides produced from 35mm color transparencies made by photographing the I2S viewing screen are suitable visual aids for use during presentation. Interpretation of MSS transparencies allowed compilation of a map of land use change in the Phoenix quadrangle.

  3. Imagining physically impossible self-rotations: geometry is more important than gravity.

    PubMed

    Creem, S H; Wraga, M; Proffitt, D R

    2001-08-01

    Previous studies found that it is easier for observers to spatially update displays during imagined self-rotation versus array rotation. The present study examined whether either the physics of gravity or the geometric relationship between the viewer and array guided this self-rotation advantage. Experiments 1-3 preserved a real or imagined orthogonal relationship between the viewer and the array, requiring a rotation in the observer's transverse plane. Despite imagined self-rotations that defied gravity, a viewer advantage remained. Without this orthogonal relationship (Experiment 4), the viewer advantage was lost. We suggest that efficient transformation of the egocentric reference frame relies on the representation of body-environment relations that allow rotation around the observer's principal axis. This efficiency persists across different and conflicting physical and imagined postures.

  4. Imagining physically impossible self-rotations: geometry is more important than gravity

    NASA Technical Reports Server (NTRS)

    Creem, S. H.; Wraga, M.; Proffitt, D. R.; Kaiser, M. K. (Principal Investigator)

    2001-01-01

    Previous studies found that it is easier for observers to spatially update displays during imagined self-rotation versus array rotation. The present study examined whether either the physics of gravity or the geometric relationship between the viewer and array guided this self-rotation advantage. Experiments 1-3 preserved a real or imagined orthogonal relationship between the viewer and the array, requiring a rotation in the observer's transverse plane. Despite imagined self-rotations that defied gravity, a viewer advantage remained. Without this orthogonal relationship (Experiment 4), the viewer advantage was lost. We suggest that efficient transformation of the egocentric reference frame relies on the representation of body-environment relations that allow rotation around the observer's principal axis. This efficiency persists across different and conflicting physical and imagined postures.

  5. Image Viewer using Digital Imaging and Communications in Medicine (DICOM)

    NASA Astrophysics Data System (ADS)

    Baraskar, Trupti N.

    2010-11-01

    Digital Imaging and Communications in Medicine is a standard for handling, storing, printing, and transmitting information in medical imaging. The National Electrical Manufacturers Association holds the copyright to this standard. It was developed by the DICOM Standards committee. The other image viewers cannot collectively store the image details as well as the patient's information. So the image may get separated from the details, but DICOM file format stores the patient's information and the image details. Main objective is to develop a DICOM image viewer. The image viewer will open .dcm i.e. DICOM image file and also will have additional features such as zoom in, zoom out, black and white inverter, magnifier, blur, B/W inverter, horizontal and vertical flipping, sharpening, contrast, brightness and .gif converter are incorporated.

  6. Immersive video for virtual tourism

    NASA Astrophysics Data System (ADS)

    Hernandez, Luis A.; Taibo, Javier; Seoane, Antonio J.

    2001-11-01

    This paper describes a new panoramic, 360 degree(s) video system and its use in a real application for virtual tourism. The development of this system has required to design new hardware for multi-camera recording, and software for video processing in order to elaborate the panorama frames and to playback the resulting high resolution video footage on a regular PC. The system makes use of new VR display hardware, such as WindowVR, in order to make the view dependent on the viewer's spatial orientation and so enhance immersiveness. There are very few examples of similar technologies and the existing ones are extremely expensive and/or impossible to be implemented on personal computers with acceptable quality. The idea of the system starts from the concept of Panorama picture, developed in technologies such as QuickTimeVR. This idea is extended to the concept of panorama frame that leads to panorama video. However, many problems are to be solved to implement this simple scheme. Data acquisition involves simultaneously footage recording in every direction, and latter processing to convert every set of frames in a single high resolution panorama frame. Since there is no common hardware capable of 4096x512 video playback at 25 fps rate, it must be stripped in smaller pieces which the system must manage to get the right frames of the right parts as the user movement demands it. As the system must be immersive, the physical interface to watch the 360 degree(s) video is a WindowVR, that is, a flat screen with an orientation tracker that the user holds in his hands, moving it like if it were a virtual window through which the city and its activity is being shown.

  7. The New Cloud Absorption Radiometer (CAR) Software: One Model for NASA Remote Sensing Virtual Instruments

    NASA Technical Reports Server (NTRS)

    Roth, Don J.; Rapchun, David A.; Jones, Hollis H.

    2001-01-01

    The Cloud Absorption Radiometer (CAR) instrument has been the most frequently used airborne instrument built in-house at NASA Goddard Space Flight Center, having flown scientific research missions on-board various aircraft to many locations in the United States, Azores, Brazil, and Kuwait since 1983. The CAR instrument is capable of measuring scattered light by clouds in fourteen spectral bands in UV, visible and near-infrared region. This document describes the control, data acquisition, display, and file storage software for the new version of CAR. This software completely replaces the prior CAR Data System and Control Panel with a compact and robust virtual instrument computer interface. Additionally, the instrument is now usable for the first time for taking data in an off-aircraft mode. The new instrument is controlled via a LabVIEW v5. 1.1-developed software interface that utilizes, (1) serial port writes to write commands to the controller module of the instrument, and (2) serial port reads to acquire data from the controller module of the instrument. Step-by-step operational procedures are provided in this document. A suite of other software programs has been developed to complement the actual CAR virtual instrument. These programs include: (1) a simulator mode that allows pretesting of new features that might be added in the future, as well as demonstrations to CAR customers, and development at times when the instrument/hardware is off-location, and (2) a post-experiment data viewer that can be used to view all segments of individual data cycles and to locate positions where 'start' and stop' byte sequences were incorrectly formulated by the instrument controller. The CAR software described here is expected to be the basis for CAR operation for many missions and many years to come.

  8. Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment

    PubMed Central

    Sullivan, Brian; Snyder, Kat; Ballard, Dana; Hayhoe, Mary

    2014-01-01

    Visual memory has been demonstrated to play a role in both visual search and attentional prioritization in natural scenes. However, it has been studied predominantly in experimental paradigms using multiple two-dimensional images. Natural experience, however, entails prolonged immersion in a limited number of three-dimensional environments. The goal of the present experiment was to recreate circumstances comparable to natural visual experience in order to evaluate the role of scene memory in guiding eye movements in a natural environment. Subjects performed a continuous visual-search task within an immersive virtual-reality environment over three days. We found that, similar to two-dimensional contexts, viewers rapidly learn the location of objects in the environment over time, and use spatial memory to guide search. Incidental fixations did not provide obvious benefit to subsequent search, suggesting that semantic contextual cues may often be just as efficient, or that many incidentally fixated items are not held in memory in the absence of a specific task. On the third day of the experience in the environment, previous search items changed in color. These items were fixated upon with increased probability relative to control objects, suggesting that memory-guided prioritization (or Surprise) may be a robust mechanisms for attracting gaze to novel features of natural environments, in addition to task factors and simple spatial saliency. PMID:24759905

  9. Augmented reality 3D display based on integral imaging

    NASA Astrophysics Data System (ADS)

    Deng, Huan; Zhang, Han-Le; He, Min-Yang; Wang, Qiong-Hua

    2017-02-01

    Integral imaging (II) is a good candidate for augmented reality (AR) display, since it provides various physiological depth cues so that viewers can freely change the accommodation and convergence between the virtual three-dimensional (3D) images and the real-world scene without feeling any visual discomfort. We propose two AR 3D display systems based on the theory of II. In the first AR system, a micro II display unit reconstructs a micro 3D image, and the mciro-3D image is magnified by a convex lens. The lateral and depth distortions of the magnified 3D image are analyzed and resolved by the pitch scaling and depth scaling. The magnified 3D image and real 3D scene are overlapped by using a half-mirror to realize AR 3D display. The second AR system uses a micro-lens array holographic optical element (HOE) as an image combiner. The HOE is a volume holographic grating which functions as a micro-lens array for the Bragg-matched light, and as a transparent glass for Bragg mismatched light. A reference beam can reproduce a virtual 3D image from one side and a reference beam with conjugated phase can reproduce the second 3D image from other side of the micro-lens array HOE, which presents double-sided 3D display feature.

  10. Effect that Smell Presentation Has on an Individual in Regards to Eye Catching and Memory

    NASA Astrophysics Data System (ADS)

    Tomono, Akira; Kanda, Koyori; Otake, Syunya

    If a person's eyes are greater attracted to the target objects by matching the smell to an important scene of a movie or commercial image, the value of the image contents will rise. In this paper, we attempt to describe the image system that can also present smells, and the reason behind the improvement, from gaze point analysis, of the presence of smell when it is matched to the image. The relationship between the eye catching property and the position of the sight object was examined using the image with the scene where someone eats three kinds of fruits. These objects were gazed at for a long time once releasing their smells. When the smell was not released, the gaze moved actively to try and receive a lot of information from the entire screen. On the other hand, when the smell was inserted, the subject was interested in the object and there was a tendency for their gaze to stay within the narrow area surrounding the image. Moreover, we investigated the effect on the memory by putting the smell on the flowers in the virtual flower shop using immersive virtual reality system (HoloStageTM). It was memorized more easily compared with a scentless case. It seems that the viewer obtains the information actively by reacting to its smell.

  11. Remote Viewer for Maritime Robotics Software

    NASA Technical Reports Server (NTRS)

    Kuwata, Yoshiaki; Wolf, Michael; Huntsberger, Terrance L.; Howard, Andrew B.

    2013-01-01

    This software is a viewer program for maritime robotics software that provides a 3D visualization of the boat pose, its position history, ENC (Electrical Nautical Chart) information, camera images, map overlay, and detected tracks.

  12. Increasing Learning from TV News.

    ERIC Educational Resources Information Center

    Perloff, Richard M.; And Others

    1982-01-01

    Describes an experiment that manipulated two variables, repetition and pausing for viewer "digestion" of information in a news telecast. Concludes that the use of repetition increased viewers' retention of information, but that pauses did not. (FL)

  13. 1. SUMMER STREET BRIDGE. DRAW SPAN MOVES TOWARD VIEWER ON ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    1. SUMMER STREET BRIDGE. DRAW SPAN MOVES TOWARD VIEWER ON TRACKS VISIBLE AT CENTER OF PHOTOGRAPH. - Summer Street Retractile Bridge, Spanning Fort Point Channel at Summer Street, Boston, Suffolk County, MA

  14. Reactome diagram viewer: data structures and strategies to boost performance.

    PubMed

    Fabregat, Antonio; Sidiropoulos, Konstantinos; Viteri, Guilherme; Marin-Garcia, Pablo; Ping, Peipei; Stein, Lincoln; D'Eustachio, Peter; Hermjakob, Henning

    2018-04-01

    Reactome is a free, open-source, open-data, curated and peer-reviewed knowledgebase of biomolecular pathways. For web-based pathway visualization, Reactome uses a custom pathway diagram viewer that has been evolved over the past years. Here, we present comprehensive enhancements in usability and performance based on extensive usability testing sessions and technology developments, aiming to optimize the viewer towards the needs of the community. The pathway diagram viewer version 3 achieves consistently better performance, loading and rendering of 97% of the diagrams in Reactome in less than 1 s. Combining the multi-layer html5 canvas strategy with a space partitioning data structure minimizes CPU workload, enabling the introduction of new features that further enhance user experience. Through the use of highly optimized data structures and algorithms, Reactome has boosted the performance and usability of the new pathway diagram viewer, providing a robust, scalable and easy-to-integrate solution to pathway visualization. As graph-based visualization of complex data is a frequent challenge in bioinformatics, many of the individual strategies presented here are applicable to a wide range of web-based bioinformatics resources. Reactome is available online at: https://reactome.org. The diagram viewer is part of the Reactome pathway browser (https://reactome.org/PathwayBrowser/) and also available as a stand-alone widget at: https://reactome.org/dev/diagram/. The source code is freely available at: https://github.com/reactome-pwp/diagram. fabregat@ebi.ac.uk or hhe@ebi.ac.uk. Supplementary data are available at Bioinformatics online.

  15. Flatbed-type 3D display systems using integral imaging method

    NASA Astrophysics Data System (ADS)

    Hirayama, Yuzo; Nagatani, Hiroyuki; Saishu, Tatsuo; Fukushima, Rieko; Taira, Kazuki

    2006-10-01

    We have developed prototypes of flatbed-type autostereoscopic display systems using one-dimensional integral imaging method. The integral imaging system reproduces light beams similar of those produced by a real object. Our display architecture is suitable for flatbed configurations because it has a large margin for viewing distance and angle and has continuous motion parallax. We have applied our technology to 15.4-inch displays. We realized horizontal resolution of 480 with 12 parallaxes due to adoption of mosaic pixel arrangement of the display panel. It allows viewers to see high quality autostereoscopic images. Viewing the display from angle allows the viewer to experience 3-D images that stand out several centimeters from the surface of the display. Mixed reality of virtual 3-D objects and real objects are also realized on a flatbed display. In seeking reproduction of natural 3-D images on the flatbed display, we developed proprietary software. The fast playback of the CG movie contents and real-time interaction are realized with the aid of a graphics card. Realization of the safety 3-D images to the human beings is very important. Therefore, we have measured the effects on the visual function and evaluated the biological effects. For example, the accommodation and convergence were measured at the same time. The various biological effects are also measured before and after the task of watching 3-D images. We have found that our displays show better results than those to a conventional stereoscopic display. The new technology opens up new areas of application for 3-D displays, including arcade games, e-learning, simulations of buildings and landscapes, and even 3-D menus in restaurants.

  16. TOPCAT: Tool for OPerations on Catalogues And Tables

    NASA Astrophysics Data System (ADS)

    Taylor, Mark

    2011-01-01

    TOPCAT is an interactive graphical viewer and editor for tabular data. Its aim is to provide most of the facilities that astronomers need for analysis and manipulation of source catalogues and other tables, though it can be used for non-astronomical data as well. It understands a number of different astronomically important formats (including FITS and VOTable) and more formats can be added. It offers a variety of ways to view and analyse tables, including a browser for the cell data themselves, viewers for information about table and column metadata, and facilities for 1-, 2-, 3- and higher-dimensional visualisation, calculating statistics and joining tables using flexible matching algorithms. Using a powerful and extensible Java-based expression language new columns can be defined and row subsets selected for separate analysis. Table data and metadata can be edited and the resulting modified table can be written out in a wide range of output formats. It is a stand-alone application which works quite happily with no network connection. However, because it uses Virtual Observatory (VO) standards, it can cooperate smoothly with other tools in the VO world and beyond, such as VODesktop, Aladin and ds9. Between 2006 and 2009 TOPCAT was developed within the AstroGrid project, and is offered as part of a standard suite of applications on the AstroGrid web site, where you can find information on several other VO tools. The program is written in pure Java and available under the GNU General Public Licence. It has been developed in the UK within the Starlink and AstroGrid projects, and under PPARC and STFC grants. Its underlying table processing facilities are provided by STIL.

  17. A prototype of a beam steering assistant tool for accelerator operations

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    M. Bickley; P. Chevtsov

    2006-10-24

    The CEBAF accelerator provides nuclear physics experiments at Jefferson Lab with high quality electron beams. Three experimental end stations can simultaneously receive the beams with different energies and intensities. For each operational mode, the accelerator setup procedures are complicated and require very careful checking of beam spot sizes and positions on multiple beam viewers. To simplify these procedures and make them reproducible, a beam steering assistant GUI tool has been created. The tool is implemented as a multi-window control screen. The screen has an interactive graphical object window, which is an overlay on top of a digitized live video imagemore » from a beam viewer. It allows a user to easily create and edit any graphical objects consisting of text, ellipses, and lines, right above the live beam viewer image and then save them in a file that is called a beam steering template. The template can show, for example, the area within which the beam must always be on the viewer. Later, this template can be loaded in the interactive graphical object window to help accelerator operators steer the beam to the specified area on the viewer.« less

  18. Characterizing the emotional response to art beyond pleasure: Correspondence between the emotional characteristics of artworks and viewers' emotional responses.

    PubMed

    Tinio, Pablo P L; Gartus, Andreas

    2018-01-01

    Although emotions are some of the most discussed aspects of the experience of art, we know very little about what emotions people experience during aesthetic encounters. In this chapter, we used emotional heat maps-a novel approach to characterizing art viewers' aesthetic responses to art-to examine the following research questions in two museum studies: (1) What emotions do people experience after encounters with art, and how intense are these emotions? (2) To what extent do museum visitors experience the same emotions to a particular exhibition or artwork? and (3) To what extent is there a correspondence between the emotional characteristics of an art exhibition or artwork and the emotions that viewers experienced? Results showed that there was fairly good agreement among viewers regarding the emotions that they experienced in response to a particular artwork or exhibition and that there were correspondences between art viewers' emotional responses and the emotional characteristics of the exhibition or artwork that they viewed. The use of emotional heat maps was effective in going beyond traditional aesthetics measures of liking and pleasure and allowing a nuanced characterization of the aesthetic experience of art. © 2018 Elsevier B.V. All rights reserved.

  19. Department of Agriculture, Food Safety and Inspection Service

    MedlinePlus

    ... FSIS Forms Administrative Forms Standard Forms Skip Navigation Web Content Viewer (JSR 286) Actions ${title} Loading... Information ... resources and information on Siluriformes fish, including catfish Web Content Viewer (JSR 286) Actions ${title} Loading... Information ...

  20. MeV+R: using MeV as a graphical user interface for Bioconductor applications in microarray analysis

    PubMed Central

    Chu, Vu T; Gottardo, Raphael; Raftery, Adrian E; Bumgarner, Roger E; Yeung, Ka Yee

    2008-01-01

    We present MeV+R, an integration of the JAVA MultiExperiment Viewer program with Bioconductor packages. This integration of MultiExperiment Viewer and R is easily extensible to other R packages and provides users with point and click access to traditionally command line driven tools written in R. We demonstrate the ability to use MultiExperiment Viewer as a graphical user interface for Bioconductor applications in microarray data analysis by incorporating three Bioconductor packages, RAMA, BRIDGE and iterativeBMA. PMID:18652698

  1. Extended Area Exit Pupil Viewer.

    DTIC Science & Technology

    1985-08-01

    viewing to normal Zoom-500 stereomicroscope viewing. Previous EAEP viewers typically have incorporated a spinning lenticular screen and associated...is uncorrected spherical aberration and astigmatism that limit image resolution. The complex optical path in the microscope also makes it inefficient

  2. Pavement profile viewer and analyzer : product brief.

    DOT National Transportation Integrated Search

    2003-06-01

    Pavement Profile Viewer and Analyzer, or ProVAL, is a software package that imports, displays, and analyzes the characteristics of pavement profiles from many different sources. ProVAL can analyze pavement profiles using several methods, including In...

  3. Climate Prediction Center: ENSO Diagnostic Discussion

    Science.gov Websites

    : English Version Spanish Version Adobe PDF Reader (Click icon for Adobe PDF Reader) Word: English Version Spanish Version MS Word Viewer (Click icon for MS Word Viewer) HTML: English Version Spanish Version NOAA

  4. Ad Layout Students Become "Artists" with Viewer Device

    ERIC Educational Resources Information Center

    Engel, Jack

    1977-01-01

    Suggests that the use of a projection viewer employed by professional art studios to make revised enlargements or reductions of existing art can improve the appearance of layouts done by creative, but artistically unskilled, students. (KS)

  5. The reference frame of figure-ground assignment.

    PubMed

    Vecera, Shaun P

    2004-10-01

    Figure-ground assignment involves determining which visual regions are foreground figures and which are backgrounds. Although figure-ground processes provide important inputs to high-level vision, little is known about the reference frame in which the figure's features and parts are defined. Computational approaches have suggested a retinally based, viewer-centered reference frame for figure-ground assignment, but figural assignment could also be computed on the basis of environmental regularities in an environmental reference frame. The present research used a newly discovered cue, lower region, to examine the reference frame of figure-ground assignment. Possible reference frames were misaligned by changing the orientation of viewers by having them tilt their heads (Experiments 1 and 2) or turn them upside down (Experiment 3). The results of these experiments indicated that figure-ground perception followed the orientation of the viewer, suggesting a viewer-centered reference frame for figure-ground assignment.

  6. NGL Viewer: a web application for molecular visualization.

    PubMed

    Rose, Alexander S; Hildebrand, Peter W

    2015-07-01

    The NGL Viewer (http://proteinformatics.charite.de/ngl) is a web application for the visualization of macromolecular structures. By fully adopting capabilities of modern web browsers, such as WebGL, for molecular graphics, the viewer can interactively display large molecular complexes and is also unaffected by the retirement of third-party plug-ins like Flash and Java Applets. Generally, the web application offers comprehensive molecular visualization through a graphical user interface so that life scientists can easily access and profit from available structural data. It supports common structural file-formats (e.g. PDB, mmCIF) and a variety of molecular representations (e.g. 'cartoon, spacefill, licorice'). Moreover, the viewer can be embedded in other web sites to provide specialized visualizations of entries in structural databases or results of structure-related calculations. © The Author(s) 2015. Published by Oxford University Press on behalf of Nucleic Acids Research.

  7. An expectancy-value analysis of viewer interest in television prevention news stories.

    PubMed

    Cooper, C P; Burgoon, M; Roter, D L

    2001-01-01

    Understanding what drives viewer interest in television news stories about prevention topics is vital to maximizing the effectiveness of interventions that utilize this medium. Guided by expectancy-value theory, this experiment used regression analysis to identify the salient beliefs associated with viewer attitudes towards these types of news stories. The 458 study participants were recruited over 30 days from a municipal jury pool in an eastern U.S. city. Out of the 22 beliefs included in the experiment, 6 demonstrated salience. Personal relevance, novelty, shock value, and the absence of exaggeration were the core values reflected in the identified salient beliefs. This study highlights the importance of explaining the relevance of prevention stories to viewers and framing these stories with a new spin or a surprising twist. However, such manipulations should be applied with savvy and restraint, as hyping prevention news was found to be counterproductive to educating the public.

  8. Autostereoscopic 3D display system with dynamic fusion of the viewing zone under eye tracking: principles, setup, and evaluation [Invited].

    PubMed

    Yoon, Ki-Hyuk; Kang, Min-Koo; Lee, Hwasun; Kim, Sung-Kyu

    2018-01-01

    We study optical technologies for viewer-tracked autostereoscopic 3D display (VTA3D), which provides improved 3D image quality and extended viewing range. In particular, we utilize a technique-the so-called dynamic fusion of viewing zone (DFVZ)-for each 3D optical line to realize image quality equivalent to that achievable at optimal viewing distance, even when a viewer is moving in a depth direction. In addition, we examine quantitative properties of viewing zones provided by the VTA3D system that adopted DFVZ, revealing that the optimal viewing zone can be formed at viewer position. Last, we show that the comfort zone is extended due to DFVZ. This is demonstrated by a viewer's subjective evaluation of the 3D display system that employs both multiview autostereoscopic 3D display and DFVZ.

  9. Effects of television weather broadcasters on viewers during severe weather: To be or not to be on-screen

    NASA Astrophysics Data System (ADS)

    Lea, Amanda Marie

    An association was tested between the presence of a television weather broadcaster on-screen and viewers' likelihood to seek shelter, measured via risk perception and preventative behavior. Social networking websites were used to recruit respondents. Four clips of archived severe weather videos, one pair (on-screen and off-screen broadcaster) using the reflectivity product and another pair (on-screen and off-screen broadcaster) using velocity product, were presented to participants. Viewers' trust and weather salience were also quantified for additional interactions. A relationship between viewers' risk perception (preflectivity = 0.821, pvelocity = 0.625) and preventative behavior (preflectivity = 0.217, p velocity = 0.236) and the presence of the broadcaster on-screen was not found. The reflectivity product was associated with higher risk perception and preventative behavior scores than the velocity product (prp = 0.000, ppb = 0.000).

  10. Cloud Computing Applications in Support of Earth Science Activities at Marshall Space Flight Center

    NASA Astrophysics Data System (ADS)

    Molthan, A.; Limaye, A. S.

    2011-12-01

    Currently, the NASA Nebula Cloud Computing Platform is available to Agency personnel in a pre-release status as the system undergoes a formal operational readiness review. Over the past year, two projects within the Earth Science Office at NASA Marshall Space Flight Center have been investigating the performance and value of Nebula's "Infrastructure as a Service", or "IaaS" concept and applying cloud computing concepts to advance their respective mission goals. The Short-term Prediction Research and Transition (SPoRT) Center focuses on the transition of unique NASA satellite observations and weather forecasting capabilities for use within the operational forecasting community through partnerships with NOAA's National Weather Service (NWS). SPoRT has evaluated the performance of the Weather Research and Forecasting (WRF) model on virtual machines deployed within Nebula and used Nebula instances to simulate local forecasts in support of regional forecast studies of interest to select NWS forecast offices. In addition to weather forecasting applications, rapidly deployable Nebula virtual machines have supported the processing of high resolution NASA satellite imagery to support disaster assessment following the historic severe weather and tornado outbreak of April 27, 2011. Other modeling and satellite analysis activities are underway in support of NASA's SERVIR program, which integrates satellite observations, ground-based data and forecast models to monitor environmental change and improve disaster response in Central America, the Caribbean, Africa, and the Himalayas. Leveraging SPoRT's experience, SERVIR is working to establish a real-time weather forecasting model for Central America. Other modeling efforts include hydrologic forecasts for Kenya, driven by NASA satellite observations and reanalysis data sets provided by the broader meteorological community. Forecast modeling efforts are supplemented by short-term forecasts of convective initiation, determined by geostationary satellite observations processed on virtual machines powered by Nebula. This presentation will provide an overview of these activities from a scientific and cloud computing applications perspective, identifying the strengths and weaknesses for deploying each project within an IaaS environment, and ways to collaborate with the Nebula or other cloud-user communities to collaborate on projects as they go forward.

  11. Viewers' perceptions of a YouTube music therapy session video.

    PubMed

    Gregory, Dianne; Gooding, Lori G

    2013-01-01

    Recent research revealed diverse content and varying levels of quality in YouTube music therapy videos and prompted questions about viewers' discrimination abilities. This study compares ratings of a YouTube music therapy session video by viewers with different levels of music therapy expertise to determine video elements related to perceptions of representational quality. Eighty-one participants included 25 novices (freshmen and sophomores in an introductory music therapy course), 25 pre-interns (seniors and equivalency students who had completed all core Music Therapy courses), 26 professionals (MT-BC or MT-BC eligibility) with a mean of 1.75 years of experience, and an expert panel of 5 MT-BC professionals with a mean of 11 years of experience in special education. After viewing a music therapy special education video that in previous research met basic competency criteria and professional standards of the American Music Therapy Association, participants completed a 16-item questionnaire. Novices' ratings were more positive (less discriminating) compared to experienced viewers' neutral or negative ratings. Statistical analysis (ANOVA) of novice, pre-intern, and professional ratings of all items revealed significant differences p, .05) for specific therapy content and for a global rating of representational quality. Experienced viewers' ratings were similar to the expert panel's ratings. Content analysis of viewers' reasons for their representational quality ratings corroborated ratings of therapy-specific content. A video that combines and clearly depicts therapy objectives, client improvement, and the effectiveness of music within a therapeutic intervention best represent the music therapy profession in a public social platform like YouTube.

  12. EpitopeViewer: a Java application for the visualization and analysis of immune epitopes in the Immune Epitope Database and Analysis Resource (IEDB).

    PubMed

    Beaver, John E; Bourne, Philip E; Ponomarenko, Julia V

    2007-02-21

    Structural information about epitopes, particularly the three-dimensional (3D) structures of antigens in complex with immune receptors, presents a valuable source of data for immunology. This information is available in the Protein Data Bank (PDB) and provided in curated form by the Immune Epitope Database and Analysis Resource (IEDB). With continued growth in these data and the importance in understanding molecular level interactions of immunological interest there is a need for new specialized molecular visualization and analysis tools. The EpitopeViewer is a platform-independent Java application for the visualization of the three-dimensional structure and sequence of epitopes and analyses of their interactions with antigen-specific receptors of the immune system (antibodies, T cell receptors and MHC molecules). The viewer renders both 3D views and two-dimensional plots of intermolecular interactions between the antigen and receptor(s) by reading curated data from the IEDB and/or calculated on-the-fly from atom coordinates from the PDB. The 3D views and associated interactions can be saved for future use and publication. The EpitopeViewer can be accessed from the IEDB Web site http://www.immuneepitope.org through the quick link 'Browse Records by 3D Structure.' The EpitopeViewer is designed and been tested for use by immunologists with little or no training in molecular graphics. The EpitopeViewer can be launched from most popular Web browsers without user intervention. A Java Runtime Environment (RJE) 1.4.2 or higher is required.

  13. Evaluating a Novel 3D Stereoscopic Visual Display for Transanal Endoscopic Surgery: A Randomized Controlled Crossover Study.

    PubMed

    Di Marco, Aimee N; Jeyakumar, Jenifa; Pratt, Philip J; Yang, Guang-Zhong; Darzi, Ara W

    2016-01-01

    To compare surgical performance with transanal endoscopic surgery (TES) using a novel 3-dimensional (3D) stereoscopic viewer against the current modalities of a 3D stereoendoscope, 3D, and 2-dimensional (2D) high-definition monitors. TES is accepted as the primary treatment for selected rectal tumors. Current TES systems offer a 2D monitor, or 3D image, viewed directly via a stereoendoscope, necessitating an uncomfortable operating position. To address this and provide a platform for future image augmentation, a 3D stereoscopic display was created. Forty participants, of mixed experience level, completed a simulated TES task using 4 visual displays (novel stereoscopic viewer and currently utilized stereoendoscope, 3D, and 2D high-definition monitors) in a randomly allocated order. Primary outcome measures were: time taken, path length, and accuracy. Secondary outcomes were: task workload and participant questionnaire results. Median time taken and path length were significantly shorter for the novel viewer versus 2D and 3D, and not significantly different to the traditional stereoendoscope. Significant differences were found in accuracy, task workload, and questionnaire assessment in favor of the novel viewer, as compared to all 3 modalities. This novel 3D stereoscopic viewer allows surgical performance in TES equivalent to that achieved using the current stereoendoscope and superior to standard 2D and 3D displays, but with lower physical and mental demands for the surgeon. Participants expressed a preference for this system, ranking it more highly on a questionnaire. Clinical translation of this work has begun with the novel viewer being used in 5 TES patients.

  14. SIMEDIS: a Discrete-Event Simulation Model for Testing Responses to Mass Casualty Incidents.

    PubMed

    Debacker, Michel; Van Utterbeeck, Filip; Ullrich, Christophe; Dhondt, Erwin; Hubloue, Ives

    2016-12-01

    It is recognized that the study of the disaster medical response (DMR) is a relatively new field. To date, there is no evidence-based literature that clearly defines the best medical response principles, concepts, structures and processes in a disaster setting. Much of what is known about the DMR results from descriptive studies and expert opinion. No experimental studies regarding the effects of DMR interventions on the health outcomes of disaster survivors have been carried out. Traditional analytic methods cannot fully capture the flow of disaster victims through a complex disaster medical response system (DMRS). Computer modelling and simulation enable to study and test operational assumptions in a virtual but controlled experimental environment. The SIMEDIS (Simulation for the assessment and optimization of medical disaster management) simulation model consists of 3 interacting components: the victim creation model, the victim monitoring model where the health state of each victim is monitored and adapted to the evolving clinical conditions of the victims, and the medical response model, where the victims interact with the environment and the resources at the disposal of the healthcare responders. Since the main aim of the DMR is to minimize as much as possible the mortality and morbidity of the survivors, we designed a victim-centred model in which the casualties pass through the different components and processes of a DMRS. The specificity of the SIMEDIS simulation model is the fact that the victim entities evolve in parallel through both the victim monitoring model and the medical response model. The interaction between both models is ensured through a time or medical intervention trigger. At each service point, a triage is performed together with a decision on the disposition of the victims regarding treatment and/or evacuation based on a priority code assigned to the victim and on the availability of resources at the service point. The aim of the case study is to implement the SIMEDIS model to the DMRS of an international airport and to test the medical response plan to an airplane crash simulation at the airport. In order to identify good response options, the model then was used to study the effect of a number of interventional factors on the performance of the DMRS. Our study reflects the potential of SIMEDIS to model complex systems, to test different aspects of DMR, and to be used as a tool in experimental research that might make a substantial contribution to provide the evidence base for the effectiveness and efficiency of disaster medical management.

  15. Building resiliency: a cross-sectional study examining relationships among health-related quality of life, well-being, and disaster preparedness

    PubMed Central

    2014-01-01

    Background Worldwide, disaster exposure and consequences are rising. Disaster risk in New Zealand is amplified by island geography, isolation, and ubiquitous natural hazards. Wellington, the capital city, has vital needs for evacuation preparedness and resilience to the devastating impacts and increasing uncertainties of earthquake and tsunami disasters. While poor quality of life (QoL) is widely-associated with low levels of engagement in many health-protective behaviors, the relationships among health-related quality of life (HrQoL), well-being, and preparedness are virtually unknown. Methods We hypothesized that QoL and well-being affect household evacuation preparedness. We performed a quantitative epidemiologic survey (cross-sectional design) of Wellington adults. Our investigation assessed health-promoting attributes that build resiliency, conceptualized as health-protective attitudes and behaviors. Multidimensional QoL variables were measured using validated psychometric scales and analyzed for associations with evacuation preparedness, and we determined whether age and gender affected these relationships. Results We received 695 survey responses (28.5% response rate; margin of error ±3.8%; 80% statistical power to detect true correlations of 0.11 or greater). Correlational analyses showed statistically significant positive associations with evacuation preparedness for spiritual well-being, emotional well-being, and life satisfaction. No associations were found for mental health, social well-being, or gender; physical health was weakly negatively associated. Evacuation preparedness increased with age. Regression analyses showed that overall health and well-being explained 4.6-6.8% of the variance in evacuation preparedness. Spiritual well-being was the only QoL variable that significantly and uniquely explained variance in preparedness. Conclusions How well-being influences preparedness is complex and deeply personal. The data indicate that multidimensional readiness is essential, and meaningfulness is an important factor. Inadequate levels of tangible preparedness actions are accompanied by gaps in intangible readiness aspects, such as: 1) errors in perceived exposure to and salience of natural hazards, yielding circumscribed risk assessments; 2) unfamiliarity with the scope and span of preparedness; 3) underestimating disaster consequences; and 4) misinterpreting the personal resources required for self-managing disaster and uncertainty. Our results highlight that conceptualizing preparedness to include attitudes and behaviors of readiness, integrating well-being and meaningfulness into preparedness strategies, and prioritizing evacuation planning are critical for resiliency as a dynamic process and outcome. PMID:24909780

  16. Building resiliency: a cross-sectional study examining relationships among health-related quality of life, well-being, and disaster preparedness.

    PubMed

    Gowan, Monica E; Kirk, Ray C; Sloan, Jeff A

    2014-06-09

    Worldwide, disaster exposure and consequences are rising. Disaster risk in New Zealand is amplified by island geography, isolation, and ubiquitous natural hazards. Wellington, the capital city, has vital needs for evacuation preparedness and resilience to the devastating impacts and increasing uncertainties of earthquake and tsunami disasters. While poor quality of life (QoL) is widely-associated with low levels of engagement in many health-protective behaviors, the relationships among health-related quality of life (HrQoL), well-being, and preparedness are virtually unknown. We hypothesized that QoL and well-being affect household evacuation preparedness. We performed a quantitative epidemiologic survey (cross-sectional design) of Wellington adults. Our investigation assessed health-promoting attributes that build resiliency, conceptualized as health-protective attitudes and behaviors. Multidimensional QoL variables were measured using validated psychometric scales and analyzed for associations with evacuation preparedness, and we determined whether age and gender affected these relationships. We received 695 survey responses (28.5% response rate; margin of error ±3.8%; 80% statistical power to detect true correlations of 0.11 or greater). Correlational analyses showed statistically significant positive associations with evacuation preparedness for spiritual well-being, emotional well-being, and life satisfaction. No associations were found for mental health, social well-being, or gender; physical health was weakly negatively associated. Evacuation preparedness increased with age. Regression analyses showed that overall health and well-being explained 4.6-6.8% of the variance in evacuation preparedness. Spiritual well-being was the only QoL variable that significantly and uniquely explained variance in preparedness. How well-being influences preparedness is complex and deeply personal. The data indicate that multidimensional readiness is essential, and meaningfulness is an important factor. Inadequate levels of tangible preparedness actions are accompanied by gaps in intangible readiness aspects, such as: 1) errors in perceived exposure to and salience of natural hazards, yielding circumscribed risk assessments; 2) unfamiliarity with the scope and span of preparedness; 3) underestimating disaster consequences; and 4) misinterpreting the personal resources required for self-managing disaster and uncertainty. Our results highlight that conceptualizing preparedness to include attitudes and behaviors of readiness, integrating well-being and meaningfulness into preparedness strategies, and prioritizing evacuation planning are critical for resiliency as a dynamic process and outcome.

  17. MLP Tools: a PyMOL plugin for using the molecular lipophilicity potential in computer-aided drug design

    NASA Astrophysics Data System (ADS)

    Oberhauser, Nils; Nurisso, Alessandra; Carrupt, Pierre-Alain

    2014-05-01

    The molecular lipophilicity potential (MLP) is a well-established method to calculate and visualize lipophilicity on molecules. We are here introducing a new computational tool named MLP Tools, written in the programming language Python, and conceived as a free plugin for the popular open source molecular viewer PyMOL. The plugin is divided into several sub-programs which allow the visualization of the MLP on molecular surfaces, as well as in three-dimensional space in order to analyze lipophilic properties of binding pockets. The sub-program Log MLP also implements the virtual log P which allows the prediction of the octanol/water partition coefficients on multiple three-dimensional conformations of the same molecule. An implementation on the recently introduced MLP GOLD procedure, improving the GOLD docking performance in hydrophobic pockets, is also part of the plugin. In this article, all functions of the MLP Tools will be described through a few chosen examples.

  18. Collaborative learning using Internet2 and remote collections of stereo dissection images.

    PubMed

    Dev, Parvati; Srivastava, Sakti; Senger, Steven

    2006-04-01

    We have investigated collaborative learning of anatomy over Internet2, using an application called remote stereo viewer (RSV). This application offers a unique method of teaching anatomy, using high-resolution stereoscopic images, in a client-server architecture. Rotated sequences of stereo image pairs were produced by volumetric rendering of the Visible female and by dissecting and photographing a cadaveric hand. A client-server application (RSV) was created to provide access to these image sets, using a highly interactive interface. The RSV system was used to provide a "virtual anatomy" session for students in the Stanford Medical School Gross Anatomy course. The RSV application allows both independent and collaborative modes of viewing. The most appealing aspects of the RSV application were the capacity for stereoscopic viewing and the potential to access the content remotely within a flexible temporal framework. The RSV technology, used over Internet2, thus serves as an effective complement to traditional methods of teaching gross anatomy. (c) 2006 Wiley-Liss, Inc.

  19. Web-based hybrid-dimensional Visualization and Exploration of Cytological Localization Scenarios.

    PubMed

    Kovanci, Gökhan; Ghaffar, Mehmood; Sommer, Björn

    2016-12-21

    The CELLmicrocosmos 4.2 PathwayIntegration (CmPI) is a tool which provides hybrid-dimensional visualization and analysis of intracellular protein and gene localizations in the context of a virtual 3D environment. This tool is developed based on Java/Java3D/JOGL and provides a standalone application compatible to all relevant operating systems. However, it requires Java and the local installation of the software. Here we present the prototype of an alternative web-based visualization approach, using Three.js and D3.js. In this way it is possible to visualize and explore CmPI-generated localization scenarios including networks mapped to 3D cell components by just providing a URL to a collaboration partner. This publication describes the integration of the different technologies – Three.js, D3.js and PHP – as well as an application case: a localization scenario of the citrate cycle. The CmPI web viewer is available at: http://CmPIweb.CELLmicrocosmos.org.

  20. Web-based hybrid-dimensional Visualization and Exploration of Cytological Localization Scenarios.

    PubMed

    Kovanci, Gökhan; Ghaffar, Mehmood; Sommer, Björn

    2016-10-01

    The CELLmicrocosmos 4.2 PathwayIntegration (CmPI) is a tool which provides hybriddimensional visualization and analysis of intracellular protein and gene localizations in the context of a virtual 3D environment. This tool is developed based on Java/Java3D/JOGL and provides a standalone application compatible to all relevant operating systems. However, it requires Java and the local installation of the software. Here we present the prototype of an alternative web-based visualization approach, using Three.js and D3.js. In this way it is possible to visualize and explore CmPI-generated localization scenarios including networks mapped to 3D cell components by just providing a URL to a collaboration partner. This publication describes the integration of the different technologies - Three.js, D3.js and PHP - as well as an application case: a localization scenario of the citrate cycle. The CmPI web viewer is available at: http://CmPIweb.CELLmicrocosmos.org.

  1. Integrative Genomics Viewer (IGV) | Informatics Technology for Cancer Research (ITCR)

    Cancer.gov

    The Integrative Genomics Viewer (IGV) is a high-performance visualization tool for interactive exploration of large, integrated genomic datasets. It supports a wide variety of data types, including array-based and next-generation sequence data, and genomic annotations.

  2. Psychosocial and Health-Related Characteristics of Adolescent Television Viewers.

    ERIC Educational Resources Information Center

    Page, Randy M.; And Others

    1996-01-01

    Examined relationship between television viewing frequency and adolescents' health-related and psychosocial characteristics. Found that shyness and exercise frequency predicted television viewing frequency. Among females, exercise frequency, shyness, loneliness, and perceived attractiveness predicted viewing frequency. Light viewers exercised more…

  3. "It feels more like a parody": Canadian Queer as Folk viewers and the show they love to complain about.

    PubMed

    Peters, Wendy

    2009-01-01

    The nighttime television series Queer as Folk (U.S.) was set in Pittsburgh, Pennsylvania, but was filmed in Toronto, Ontario, Canada. Beginning with a brief textual analysis of the representation of lesbians on Queer as Folk, this audience reception study outlines how Canadian viewers who claimed a wide range of sexualities interpreted the representations of lesbians on the series in vastly different ways. While some viewers described the lesbian characters, Melanie and Lindsay, as "an embarrassment" and "more like a parody of lesbians," others enjoyed the "accuracy" and "realism" of these characters.

  4. HTML5 PivotViewer: high-throughput visualization and querying of image data on the web.

    PubMed

    Taylor, Stephen; Noble, Roger

    2014-09-15

    Visualization and analysis of large numbers of biological images has generated a bottle neck in research. We present HTML5 PivotViewer, a novel, open source, platform-independent viewer making use of the latest web technologies that allows seamless access to images and associated metadata for each image. This provides a powerful method to allow end users to mine their data. Documentation, examples and links to the software are available from http://www.cbrg.ox.ac.uk/data/pivotviewer/. The software is licensed under GPLv2. © The Author 2014. Published by Oxford University Press.

  5. An alcohol message beneath the surface of ER: how implicit memory influences viewers' health attitudes and intentions using entertainment-education.

    PubMed

    Kim, Kyongseok; Lee, Mina; Macias, Wendy

    2014-01-01

    While previous research on entertainment-education has assessed its effectiveness, primarily at the conscious level (e.g., free recall and self-reported change in knowledge), few studies have explored its effect on viewers' implicit knowledge. To fill this gap, this study examined the mechanism through which viewers form implicit memory of short health messages inserted in a primetime TV show and its preconscious effects on viewers' health attitudes and intentions. An experiment was conducted using a 3-group (health message: present vs. absent vs. control), posttest-only design with additional planned analyses of differences by subject variables (past experience and involvement). Overall, findings supported the hypothesized effects of implicit memory of a brief antialcohol message embedded in an ER episode on college students' attitudes and intentions against binge drinking. Results showed that participants who were exposed to the health message reported less positive attitudes toward binge drinking and lower intentions to binge drink, compared with those who were not exposed; the causal relations among viewers' implicit memory, attitudes, and intentions were also validated. Results also showed that individuals' past experience and involvement moderated the effects of the health message on attitudes and intentions. Theoretical explanations and practical implications are discussed.

  6. JAtlasView: a Java atlas-viewer for browsing biomedical 3D images and atlases.

    PubMed

    Feng, Guangjie; Burton, Nick; Hill, Bill; Davidson, Duncan; Kerwin, Janet; Scott, Mark; Lindsay, Susan; Baldock, Richard

    2005-03-09

    Many three-dimensional (3D) images are routinely collected in biomedical research and a number of digital atlases with associated anatomical and other information have been published. A number of tools are available for viewing this data ranging from commercial visualization packages to freely available, typically system architecture dependent, solutions. Here we discuss an atlas viewer implemented to run on any workstation using the architecture neutral Java programming language. We report the development of a freely available Java based viewer for 3D image data, descibe the structure and functionality of the viewer and how automated tools can be developed to manage the Java Native Interface code. The viewer allows arbitrary re-sectioning of the data and interactive browsing through the volume. With appropriately formatted data, for example as provided for the Electronic Atlas of the Developing Human Brain, a 3D surface view and anatomical browsing is available. The interface is developed in Java with Java3D providing the 3D rendering. For efficiency the image data is manipulated using the Woolz image-processing library provided as a dynamically linked module for each machine architecture. We conclude that Java provides an appropriate environment for efficient development of these tools and techniques exist to allow computationally efficient image-processing libraries to be integrated relatively easily.

  7. Digital storytelling: a tool for health promotion and cancer awareness in rural Alaskan communities.

    PubMed

    Cueva, Melany; Kuhnley, Regina; Revels, Laura; Schoenberg, Nancy E; Dignan, Mark

    2015-01-01

    The purpose of this study was to learn community members' perspectives about digital storytelling after viewing a digital story created by a Community Health Aide/Practitioner (CHA/P). Using a qualitative research design, we explored digital storytelling likeability as a health-messaging tool, health information viewers reported learning and, if viewing, cancer-related digital stories facilitated increased comfort in talking about cancer. In addition, we enquired if the digital stories affected how viewers felt about cancer, as well as if viewing the digital stories resulted in health behaviour change or intent to change health behaviour. A total of 15 adult community members participated in a 30-45 minute interview, 1-5 months post-viewing of a CHA/P digital story. The majority (13) of viewers interviewed were female, all were Alaska Native and they ranged in age from 25 to 54 years with the average age being 40 years. Due to the small size of communities, which ranged in population from 160 to 2,639 people, all viewers knew the story creator or knew of the story creator. Viewers reported digital stories as an acceptable, emotionally engaging way to increase their cancer awareness and begin conversations. These conversations often served as a springboard for reflection, insight, and cancer-prevention and risk-reduction activities.

  8. Digital storytelling: a tool for health promotion and cancer awareness in rural Alaskan communities.

    PubMed

    Cueva, Melany; Kuhnley, Regina; Revels, Laura; Schoenberg, Nancy E; Dignan, Mark

    2015-01-01

    Background The purpose of this study was to learn community members' perspectives about digital storytelling after viewing a digital story created by a Community Health Aide/Practitioner (CHA/P). Methods Using a qualitative research design, we explored digital storytelling likeability as a health-messaging tool, health information viewers reported learning and, if viewing, cancer-related digital stories facilitated increased comfort in talking about cancer. In addition, we enquired if the digital stories affected how viewers felt about cancer, as well as if viewing the digital stories resulted in health behaviour change or intent to change health behaviour. Findings A total of 15 adult community members participated in a 30-45 minute interview, 1-5 months post-viewing of a CHA/P digital story. The majority (13) of viewers interviewed were female, all were Alaska Native and they ranged in age from 25 to 54 years with the average age being 40 years. Due to the small size of communities, which ranged in population from 160 to 2,639 people, all viewers knew the story creator or knew of the story creator. Viewers reported digital stories as an acceptable, emotionally engaging way to increase their cancer awareness and begin conversations. These conversations often served as a springboard for reflection, insight, and cancer-prevention and risk-reduction activities.

  9. Virtual file system for PSDS

    NASA Technical Reports Server (NTRS)

    Runnels, Tyson D.

    1993-01-01

    This is a case study. It deals with the use of a 'virtual file system' (VFS) for Boeing's UNIX-based Product Standards Data System (PSDS). One of the objectives of PSDS is to store digital standards documents. The file-storage requirements are that the files must be rapidly accessible, stored for long periods of time - as though they were paper, protected from disaster, and accumulative to about 80 billion characters (80 gigabytes). This volume of data will be approached in the first two years of the project's operation. The approach chosen is to install a hierarchical file migration system using optical disk cartridges. Files are migrated from high-performance media to lower performance optical media based on a least-frequency-used algorithm. The optical media are less expensive per character stored and are removable. Vital statistics about the removable optical disk cartridges are maintained in a database. The assembly of hardware and software acts as a single virtual file system transparent to the PSDS user. The files are copied to 'backup-and-recover' media whose vital statistics are also stored in the database. Seventeen months into operation, PSDS is storing 49 gigabytes. A number of operational and performance problems were overcome. Costs are under control. New and/or alternative uses for the VFS are being considered.

  10. Demonstration of a real-time implementation of the ICVision holographic stereogram display

    NASA Astrophysics Data System (ADS)

    Kulick, Jeffrey H.; Jones, Michael W.; Nordin, Gregory P.; Lindquist, Robert G.; Kowel, Stephen T.; Thomsen, Axel

    1995-07-01

    There is increasing interest in real-time autostereoscopic 3D displays. Such systems allow 3D objects or scenes to be viewed by one or more observers with correct motion parallax without the need for glasses or other viewing aids. Potential applications of such systems include mechanical design, training and simulation, medical imaging, virtual reality, and architectural design. One approach to the development of real-time autostereoscopic display systems has been to develop real-time holographic display systems. The approach taken by most of the systems is to compute and display a number of holographic lines at one time, and then use a scanning system to replicate the images throughout the display region. The approach taken in the ICVision system being developed at the University of Alabama in Huntsville is very different. In the ICVision display, a set of discrete viewing regions called virtual viewing slits are created by the display. Each pixel is required fill every viewing slit with different image data. When the images presented in two virtual viewing slits separated by an interoccular distance are filled with stereoscopic pair images, the observer sees a 3D image. The images are computed so that a different stereo pair is presented each time the viewer moves 1 eye pupil diameter (approximately mm), thus providing a series of stereo views. Each pixel is subdivided into smaller regions, called partial pixels. Each partial pixel is filled with a diffraction grating that is just that required to fill an individual virtual viewing slit. The sum of all the partial pixels in a pixel then fill all the virtual viewing slits. The final version of the ICVision system will form diffraction gratings in a liquid crystal layer on the surface of VLSI chips in real time. Processors embedded in the VLSI chips will compute the display in real- time. In the current version of the system, a commercial AMLCD is sandwiched with a diffraction grating array. This paper will discuss the design details of a protable 3D display based on the integration of a diffractive optical element with a commercial off-the-shelf AMLCD. The diffractive optic contains several hundred thousand partial-pixel gratings and the AMLCD modulates the light diffracted by the gratings.

  11. Socio-economic differences in exposure to television food advertisements in the UK: a cross-sectional study of advertisements broadcast in one television region.

    PubMed

    Adams, Jean; Tyrrell, Rachel; Adamson, Ashley J; White, Martin

    2012-03-01

    To document socio-economic differences in exposure to food advertising, including advertisements for foods high in fat, salt and sugar (HFSS) as defined by the UK Food Standards Agency's Nutrient Profiling Model. A cross-sectional survey. Information (including product advertised and viewing figures) on all advertisements broadcast in one UK region over one week (6-12 July 2009) was obtained. Food advertisements were identified and linked to nutritional information on the content of advertised foods. UK Tyne-Tees television region. Data were sourced from a UK-wide television viewing panel. Eleven per cent of advertising seen was for food and 63 % of food advertising seen was for HFSS foods. The proportion of all advertising seen that was for food was smaller among viewers in the least v. most affluent social grade (OR = 0·98, 99 % CI 0·95, 1·00). There was no difference in the proportion of food advertising seen that was for HFSS food between viewers in the most and least affluent social grades. Total exposure to both all food advertising and HFSS food advertising was 2·1 times greater among the least v. the most affluent viewers. While the least affluent viewers saw relatively fewer food advertisements, their absolute exposure to all food and HFSS food advertisements was higher than that of the most affluent viewers. Current UK restrictions prohibit advertisements for HFSS foods during programmes with a high proportion of child viewers. Extending these to all programming may reduce socio-economic inequalities in exposure to these advertisements and in diet and obesity.

  12. Internet Use and Television Viewing in Children and its Association with Vision Loss: A Major Public Health Problem.

    PubMed

    Bener, Abdulbari; Al-Mahdi, Huda S

    2012-03-07

    Little is known about the distribution of eye and vision conditions among school children in Qatar. The aim of the study was to examine the effects of excessive internet use and television viewing on low vision and its prevalence with socio-demographic characteristics. This is a cross-sectional study which was carried out in the public and private schools of the Ministry of Education and Higher Education of the State of Qatar from September 2009 to April 2010. A total of 3200 students aged 6-18 years were invited to take part of whom 2586 (80.8%) agreed. A questionnaire, that included questions about socio-demographic factors, internet use, and television viewing and computer games, co-morbid factors, and family history and vision assessment, was designed to collect information from the students. This was distributed by the school authorities. Of the school children studied (n=2586), 52.8% were girls and 47.2% boys. The overall prevalence of low vision was 15.2%. The prevalence of low vision was significantly higher in the age group 6-10 years (17.1%; P=0.05). Low vision was more prevalent among television viewers (17.2%) than in infrequent viewers (14.0%). The proportion of children wearing glasses was higher in frequent internet users and television viewers (21.3%). Also, low vision without aid was higher in frequent viewers. The study findings revealed a greater prevalence of low vision among frequent internet users and television viewers. The proportion of children wearing glasses was higher among frequent viewers. The prevalence of low vision decreased with increasing age.

  13. Using Remote Sensing to Visualize and Extract Building Inventories of Urban Areas for Disaster Planning and Response

    NASA Astrophysics Data System (ADS)

    Lang, A. F.; Salvaggio, C.

    2016-12-01

    Climate change, skyrocketing global population, and increasing urbanization have set the stage for more so-called "mega-disasters." We possess the knowledge to mitigate and predict the scope of these events, and recent advancements in remote sensing can inform these efforts. Satellite and aerial imagery can be obtained anywhere of interest; unmanned aerial systems can be deployed quickly; and improved sensor resolutions and image processing techniques allow close examination of the built environment. Combined, these technologies offer an unprecedented ability for the disaster community to visualize, assess, and communicate risk. Disaster mitigation and response efforts rely on an accurate representation of the built environment, including knowledge of building types, structural characteristics, and juxtapositions to known hazards. The use of remote sensing to extract these inventory data has come far in the last five years. Researchers in the Digital Imaging and Remote Sensing (DIRS) group at the Rochester Institute of Technology are meeting the needs of the disaster community through the development of novel image processing methods capable of extracting detailed information of individual buildings. DIRS researchers have pioneered the ability to generate three-dimensional building models from point cloud imagery (e.g., LiDAR). This method can process an urban area and recreate it in a navigable virtual reality environment such as Google Earth within hours. Detailed geometry is obtained for individual structures (e.g., footprint, elevation). In a recent step forward, these geometric data can now be combined with imagery from other sources, such as high resolution or multispectral imagery. The latter ascribes a spectral signature to individual pixels, suggesting construction material. Ultimately, these individual building data are amassed over an entire region, facilitating aggregation and risk modeling analyses. The downtown region of Rochester, New York is presented as a case study. High resolution optical, LiDAR, and multi-spectral imagery was captured of this region. Using the techniques described, these imagery sources are combined and processed to produce a holistic representation of the built environment, inclusive of individual building characteristics.

  14. Social Media in Crisis Management and Forensic Disaster Analysis

    NASA Astrophysics Data System (ADS)

    Dittrich, André; Lucas, Christian

    2014-05-01

    Today, modern sensors or sensor networks provide good quality measurements for the observation of large-scale emergencies as a result of natural disasters. Mostly however, only at certain points in their respective locations and for a very limited number of measurement parameters (e.g. seismograph) and not over the entire course of a disaster event. The proliferation of different social media application (e.g. Twitter, Facebook, Google+, etc.), yields the possibility to use the resulting data as a free and fast supplement or complement to traditional monitoring techniques. In particular, these new channels can serve for rapid detection, for information gathering for emergency protection and for information dissemination. Thus, each user of these networks represents a so-called virtual sensor ('social sensor'), whose eyewitness account can be important for understanding the situation on the ground. The advantages of these social sensors are the high mobility, the versatility of the parameters that can be captured (text, images, videos, etc.) as well as the rapid spread of information. Due to the subjective characteristics however, the data often show different quality and quantity. Against this background, it is essential for an application in crisis management to reasonably (pre-)process the data from social media. Hence, fully-automated processes are used which adequately filter and structure the enormous amount of information and associate it with an event, respectively, a geographic location. This is done through statistical monitoring of the volume of messages (Twitter) in different geographic regions of the world. In combination with a frequency analysis with respect to disaster-relevant terms (in 43 languages), thematic as well as spatio-temporal clustering, an initial assessment regarding the severity and extent of the detected event, its classification and (spatio-temporal) localization can be achieved. This detection in real time (2-5 minutes) thus allows gathering first responder reports or eyewitness reports, which can provide important information for a first situation analysis for the various officials and volunteers, especially in case of large-scale emergencies. Eventually, this can be used in combination with conventional sensors and information sources to conduct a detailed forensic disaster analysis of an event.

  15. Virtual 3d City Modeling: Techniques and Applications

    NASA Astrophysics Data System (ADS)

    Singh, S. P.; Jain, K.; Mandla, V. R.

    2013-08-01

    3D city model is a digital representation of the Earth's surface and it's related objects such as Building, Tree, Vegetation, and some manmade feature belonging to urban area. There are various terms used for 3D city models such as "Cybertown", "Cybercity", "Virtual City", or "Digital City". 3D city models are basically a computerized or digital model of a city contains the graphic representation of buildings and other objects in 2.5 or 3D. Generally three main Geomatics approach are using for Virtual 3-D City models generation, in first approach, researcher are using Conventional techniques such as Vector Map data, DEM, Aerial images, second approach are based on High resolution satellite images with LASER scanning, In third method, many researcher are using Terrestrial images by using Close Range Photogrammetry with DSM & Texture mapping. We start this paper from the introduction of various Geomatics techniques for 3D City modeling. These techniques divided in to two main categories: one is based on Automation (Automatic, Semi-automatic and Manual methods), and another is Based on Data input techniques (one is Photogrammetry, another is Laser Techniques). After details study of this, finally in short, we are trying to give the conclusions of this study. In the last, we are trying to give the conclusions of this research paper and also giving a short view for justification and analysis, and present trend for 3D City modeling. This paper gives an overview about the Techniques related with "Generation of Virtual 3-D City models using Geomatics Techniques" and the Applications of Virtual 3D City models. Photogrammetry, (Close range, Aerial, Satellite), Lasergrammetry, GPS, or combination of these modern Geomatics techniques play a major role to create a virtual 3-D City model. Each and every techniques and method has some advantages and some drawbacks. Point cloud model is a modern trend for virtual 3-D city model. Photo-realistic, Scalable, Geo-referenced virtual 3-D City model is a very useful for various kinds of applications such as for planning in Navigation, Tourism, Disasters Management, Transportations, Municipality, Urban Environmental Managements and Real-estate industry. So the Construction of Virtual 3-D city models is a most interesting research topic in recent years.

  16. ADFStealthViewer User Manual

    DTIC Science & Technology

    2013-05-01

    environmental objects are used to immerse the user in a 3D visualisation of the simulated war game. ADFStealthViewer has several ADF produced 3D models...OpenGL, audio , and networking devices. Some advanced functionality of the engine relies on modern graphics pixel and vertex shaders. These advanced

  17. Impact of "Roots" on Black and White Teenagers

    ERIC Educational Resources Information Center

    Hur, K. Kyoon

    1978-01-01

    Racial attitudes, race, and other demographic factors differentiated viewers' perceptions and reactions to the "Roots" series. The effects on teenagers were apparent in the viewers' immediate perceptions of the series, entertainment and information values of the series, and realistic presentation of black history. (JEG)

  18. Beamline Insertions Manager at Jefferson Lab

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Johnson, Michael C.

    2015-09-01

    The beam viewer system at Jefferson Lab provides operators and beam physicists with qualitative and quantitative information on the transverse electron beam properties. There are over 140 beam viewers installed on the 12 GeV CEBAF accelerator. This paper describes an upgrade consisting of replacing the EPICS-based system tasked with managing all viewers with a mixed system utilizing EPICS and high-level software. Most devices, particularly the beam viewers, cannot be safely inserted into the beam line during high-current beam operations. Software is partly responsible for protecting the machine from untimely insertions. The multiplicity of beam-blocking and beam-vulnerable devices motivates us tomore » try a data-driven approach. The beamline insertions application components are centrally managed and configured through an object-oriented software framework created for this purpose. A rules-based engine tracks the configuration and status of every device, along with the beam status of the machine segment containing the device. The application uses this information to decide on which device actions are allowed at any given time.« less

  19. Historical time in the age of big data: Cultural psychology, historical change, and the Google Books Ngram Viewer.

    PubMed

    Pettit, Michael

    2016-05-01

    Launched in 2010, the Google Books Ngram Viewer offers a novel means of tracing cultural change over time. This digital tool offers exciting possibilities for cultural psychology by rendering questions about variation across historical time more quantitative. Psychologists have begun to use the viewer to bolster theories about a historical shift in the United States from a more collectivist to individualist form of selfhood and society. I raise 4 methodological cautions about the Ngram Viewer's use among psychologists: (a) the extent to which print culture can be taken to represent culture as a whole, (b) the difference between viewing the past in terms of trends versus events, (c) assumptions about the stability of a word's meaning over time, and (d) inconsistencies in the scales and ranges used to measure change over time. The aim is to foster discussion about the standards of evidence needed for incorporating historical big data into empirical research. (c) 2016 APA, all rights reserved).

  20. From Geocaching to Virtual Reality: Technology tools that can transform courses into interactive learning expeditions

    NASA Astrophysics Data System (ADS)

    Moysey, S. M.; Lazar, K.; Boyer, D. M.; Mobley, C.; Sellers, V.

    2016-12-01

    Transforming classrooms into active learning environments is a key challenge in introductory-level courses. The technology explosion over the last decade, from the advent of mobile devices to virtual reality, is creating innumerable opportunities to engage students within and outside of traditional classroom settings. In particular, technology can be an effective tool for providing students with field experiences that would otherwise be logistically difficult in large, introductory earth science courses. For example, we have created an integrated platform for mobile devices using readily accessible "off the shelf" components (e.g., Google Apps, Geocaching.com, and Facebook) that allow individual students to navigate to geologically relevant sites, perform and report on activities at these locations, and share their findings through social media by posting "geoselfies". Students compete with their friends on a leaderboard, while earning incentives for completing extracurricular activities in courses. Thus in addition to exposing students to a wider range of meaningful and accessible geologic field experiences, they also build a greater sense of community and identity within the context of earth science classrooms. Rather than sending students to the field, we can also increasingly bring the field to students in classrooms using virtual reality. Ample mobile platforms are emerging that easily allow for the creation, curation, and viewing of photospheres (i.e., 360o images) with mobile phones and low-cost headsets; Google Street View, Earth, and Expeditions are leading the way in terms of ease of content creation and implementation in the classroom. While these tools are an excellent entry point to show students real-world sites, they currently lack the capacity for students to interact with the environment. We have therefore also developed an immersive virtual reality game that allows students to study the geology of the Grand Canyon using their smartphone and Google Cardboard viewer. Students navigate the terrain, collect rock samples, and investigate outcrops using a variety of tests and comparative analyses built into the game narrative. To enhance the realism of the game, real-world samples and outcrops from the Grand Canyon were scanned and embedded within the VR environment.

  1. Simulation-Based Probabilistic Seismic Hazard Assessment Using System-Level, Physics-Based Models: Assembling Virtual California

    NASA Astrophysics Data System (ADS)

    Rundle, P. B.; Rundle, J. B.; Morein, G.; Donnellan, A.; Turcotte, D.; Klein, W.

    2004-12-01

    The research community is rapidly moving towards the development of an earthquake forecast technology based on the use of complex, system-level earthquake fault system simulations. Using these topologically and dynamically realistic simulations, it is possible to develop ensemble forecasting methods similar to that used in weather and climate research. To effectively carry out such a program, one needs 1) a topologically realistic model to simulate the fault system; 2) data sets to constrain the model parameters through a systematic program of data assimilation; 3) a computational technology making use of modern paradigms of high performance and parallel computing systems; and 4) software to visualize and analyze the results. In particular, we focus attention on a new version of our code Virtual California (version 2001) in which we model all of the major strike slip faults in California, from the Mexico-California border to the Mendocino Triple Junction. Virtual California is a "backslip model", meaning that the long term rate of slip on each fault segment in the model is matched to the observed rate. We use the historic data set of earthquakes larger than magnitude M > 6 to define the frictional properties of 650 fault segments (degrees of freedom) in the model. To compute the dynamics and the associated surface deformation, we use message passing as implemented in the MPICH standard distribution on a Beowulf clusters consisting of >10 cpus. We also will report results from implementing the code on significantly larger machines so that we can begin to examine much finer spatial scales of resolution, and to assess scaling properties of the code. We present results of simulations both as static images and as mpeg movies, so that the dynamical aspects of the computation can be assessed by the viewer. We compute a variety of statistics from the simulations, including magnitude-frequency relations, and compare these with data from real fault systems. We report recent results on use of Virtual California for probabilistic earthquake forecasting for several sub-groups of major faults in California. These methods have the advantage that system-level fault interactions are explicitly included, as well as laboratory-based friction laws.

  2. CruiseViewer: SIOExplorer Graphical Interface to Metadata and Archives.

    NASA Astrophysics Data System (ADS)

    Sutton, D. W.; Helly, J. J.; Miller, S. P.; Chase, A.; Clark, D.

    2002-12-01

    We are introducing "CruiseViewer" as a prototype graphical interface for the SIOExplorer digital library project, part of the overall NSF National Science Digital Library (NSDL) effort. When complete, CruiseViewer will provide access to nearly 800 cruises, as well as 100 years of documents and images from the archives of the Scripps Institution of Oceanography (SIO). The project emphasizes data object accessibility, a rich metadata format, efficient uploading methods and interoperability with other digital libraries. The primary function of CruiseViewer is to provide a human interface to the metadata database and to storage systems filled with archival data. The system schema is based on the concept of an "arbitrary digital object" (ADO). Arbitrary in that if the object can be stored on a computer system then SIOExplore can manage it. Common examples are a multibeam swath bathymetry file, a .pdf cruise report, or a tar file containing all the processing scripts used on a cruise. We require a metadata file for every ADO in an ascii "metadata interchange format" (MIF), which has proven to be highly useful for operability and extensibility. Bulk ADO storage is managed using the Storage Resource Broker, SRB, data handling middleware developed at the San Diego Supercomputer Center that centralizes management and access to distributed storage devices. MIF metadata are harvested from several sources and housed in a relational (Oracle) database. For CruiseViewer, cgi scripts resident on an Apache server are the primary communication and service request handling tools. Along with the CruiseViewer java application, users can query, access and download objects via a separate method that operates through standard web browsers, http://sioexplorer.ucsd.edu. Both provide the functionability to query and view object metadata, and select and download ADOs. For the CruiseViewer application Java 2D is used to add a geo-referencing feature that allows users to select basemap images and have vector shapes representing query results mapped over the basemap in the image panel. The two methods together address a wide range of user access needs and will allow for widespread use of SIOExplorer.

  3. Validation of various adaptive threshold methods of segmentation applied to follicular lymphoma digital images stained with 3,3'-Diaminobenzidine&Haematoxylin.

    PubMed

    Korzynska, Anna; Roszkowiak, Lukasz; Lopez, Carlos; Bosch, Ramon; Witkowski, Lukasz; Lejeune, Marylene

    2013-03-25

    The comparative study of the results of various segmentation methods for the digital images of the follicular lymphoma cancer tissue section is described in this paper. The sensitivity and specificity and some other parameters of the following adaptive threshold methods of segmentation: the Niblack method, the Sauvola method, the White method, the Bernsen method, the Yasuda method and the Palumbo method, are calculated. Methods are applied to three types of images constructed by extraction of the brown colour information from the artificial images synthesized based on counterpart experimentally captured images. This paper presents usefulness of the microscopic image synthesis method in evaluation as well as comparison of the image processing results. The results of thoughtful analysis of broad range of adaptive threshold methods applied to: (1) the blue channel of RGB, (2) the brown colour extracted by deconvolution and (3) the 'brown component' extracted from RGB allows to select some pairs: method and type of image for which this method is most efficient considering various criteria e.g. accuracy and precision in area detection or accuracy in number of objects detection and so on. The comparison shows that the White, the Bernsen and the Sauvola methods results are better than the results of the rest of the methods for all types of monochromatic images. All three methods segments the immunopositive nuclei with the mean accuracy of 0.9952, 0.9942 and 0.9944 respectively, when treated totally. However the best results are achieved for monochromatic image in which intensity shows brown colour map constructed by colour deconvolution algorithm. The specificity in the cases of the Bernsen and the White methods is 1 and sensitivities are: 0.74 for White and 0.91 for Bernsen methods while the Sauvola method achieves sensitivity value of 0.74 and the specificity value of 0.99. According to Bland-Altman plot the Sauvola method selected objects are segmented without undercutting the area for true positive objects but with extra false positive objects. The Sauvola and the Bernsen methods gives complementary results what will be exploited when the new method of virtual tissue slides segmentation be develop. The virtual slides for this article can be found here: slide 1: http://diagnosticpathology.slidepath.com/dih/webViewer.php?snapshotId=13617947952577 and slide 2: http://diagnosticpathology.slidepath.com/dih/webViewer.php?snapshotId=13617948230017.

  4. Tenerife revisited: the critical role of dentistry.

    PubMed

    Brannon, R B; Morlang, W M

    2001-05-01

    The authors record the contribution of dentistry to the identification of victims of one of the most significant disasters in the history of aviation-the March 1977 collision of two Boeing 747 jumbo jets in the Canary Islands, which resulted in 583 fatalities. Dental identification was the primary method of victim identification because a high percentage of the bodies were severely burned. Virtually all aspects of the U.S. identification efforts have been reported with the exception of the valuable role of dentistry. The dental team's organization, methodology, and significant contributions to forensic dentistry and a variety of remarkable problems that the team encountered are documented.

  5. What's so appealing? An examination of emotional appeals and viewer engagement in safe-sex PSAs and condom advertisements.

    PubMed

    Stevens, Elise M

    2018-01-01

    Whereas advertisements strive to increase revenue, PSAs work to educate and inform. Even though both share the similar goal of persuasion, advertising tends to lead to more effective sales, unlike PSAs, which can have little effect on audience behaviors. Using a systematic, quantitative content analysis, this study examines emotional appeals and viewer engagement in safe-sex PSAs and condom advertisements in online videos (N = 132). PSAs with humor appeals received more viewer attention in terms of views, comments, and ratings than humorous advertisements. Recommendations for designing public health campaigns are discussed in terms of specific appeals for garnering audience attention.

  6. Visualization for genomics: the Microbial Genome Viewer.

    PubMed

    Kerkhoven, Robert; van Enckevort, Frank H J; Boekhorst, Jos; Molenaar, Douwe; Siezen, Roland J

    2004-07-22

    A Web-based visualization tool, the Microbial Genome Viewer, is presented that allows the user to combine complex genomic data in a highly interactive way. This Web tool enables the interactive generation of chromosome wheels and linear genome maps from genome annotation data stored in a MySQL database. The generated images are in scalable vector graphics (SVG) format, which is suitable for creating high-quality scalable images and dynamic Web representations. Gene-related data such as transcriptome and time-course microarray experiments can be superimposed on the maps for visual inspection. The Microbial Genome Viewer 1.0 is freely available at http://www.cmbi.kun.nl/MGV

  7. 'Strong is the new skinny': A content analysis of #fitspiration images on Instagram.

    PubMed

    Tiggemann, Marika; Zaccardo, Mia

    2018-07-01

    'Fitspiration' is an online trend designed to inspire viewers towards a healthier lifestyle by promoting exercise and healthy food. This study provides a content analysis of fitspiration imagery on the social networking site Instagram. A set of 600 images were coded for body type, activity, objectification and textual elements. Results showed that the majority of images of women contained only one body type: thin and toned. In addition, most images contained objectifying elements. Accordingly, while fitspiration images may be inspirational for viewers, they also contain a number of elements likely to have negative effects on the viewer's body image.

  8. A scalable multi-DLP pico-projector system for virtual reality

    NASA Astrophysics Data System (ADS)

    Teubl, F.; Kurashima, C.; Cabral, M.; Fels, S.; Lopes, R.; Zuffo, M.

    2014-03-01

    Virtual Reality (VR) environments can offer immersion, interaction and realistic images to users. A VR system is usually expensive and requires special equipment in a complex setup. One approach is to use Commodity-Off-The-Shelf (COTS) desktop multi-projectors manually or camera based calibrated to reduce the cost of VR systems without significant decrease of the visual experience. Additionally, for non-planar screen shapes, special optics such as lenses and mirrors are required thus increasing costs. We propose a low-cost, scalable, flexible and mobile solution that allows building complex VR systems that projects images onto a variety of arbitrary surfaces such as planar, cylindrical and spherical surfaces. This approach combines three key aspects: 1) clusters of DLP-picoprojectors to provide homogeneous and continuous pixel density upon arbitrary surfaces without additional optics; 2) LED lighting technology for energy efficiency and light control; 3) smaller physical footprint for flexibility purposes. Therefore, the proposed system is scalable in terms of pixel density, energy and physical space. To achieve these goals, we developed a multi-projector software library called FastFusion that calibrates all projectors in a uniform image that is presented to viewers. FastFusion uses a camera to automatically calibrate geometric and photometric correction of projected images from ad-hoc positioned projectors, the only requirement is some few pixels overlapping amongst them. We present results with eight Pico-projectors, with 7 lumens (LED) and DLP 0.17 HVGA Chipset.

  9. Sharing scientific discovery globally: toward a CERN virtual visit service

    NASA Astrophysics Data System (ADS)

    Goldfarb, S.; Hatzifotiadou, D.; Lapka, M.; Papanestis, A.

    2017-10-01

    The installation of virtual visit services by the LHC collaborations began shortly after the first high-energy collisions were provided by the CERN accelerator in 2010. The experiments: ATLAS [1], CMS [2], LHCb [3], and ALICE [4] have all joined in this popular and effective method to bring the excitement of scientific exploration and discovery into classrooms and other public venues around the world. Their programmes, which use a combination of video conference, webcast, and video recording to communicate with remote audiences have already reached tens of thousands of viewers, and the demand only continues to grow. Other venues, such as the CERN Control Centre, are also considering similar permanent installations. We present a summary of the development of the various systems in use around CERN today, including the technology deployed and a variety of use cases. We then lay down the arguments for the creation of a CERN-wide service that would support these programmes in a more coherent and effective manner. Potential services include a central booking system and operational management similar to what is currently provided for the common CERN video conference facilities. Certain choices in technology could be made to support programmes based on popular tools including (but not limited to) Skype™ [5], Google Hangouts [6], Facebook Live [7], and Periscope [8]. Successful implementation of the project, which relies on close partnership between the experiments, CERN IT CDA [9], and CERN IR ECO [10], has the potential to reach an even larger, global audience, more effectively than ever before.

  10. Media-Cultivated Perceptions of Criminal Victimization.

    ERIC Educational Resources Information Center

    Ogles, Robert M.

    Many television viewers construct their social reality from media content as well as from sensory and interpersonally communicated information. One aspect of this media-influenced social reality is television viewers' estimates of crime in society, or their fear of criminal victimization. Several media-effects studies have demonstrated the…

  11. Interobserver Variability of Radiographic Assessment Using a Mobile Messaging Application as a Teleconsultation Tool

    PubMed Central

    Özkan, Sezai; Mellema, Jos J.; Ring, David; Chen, Neal C.

    2017-01-01

    Background: To examine whether interobserver reliability, decision-making, and confidence in decision-making in the treatment of distal radius fractures changes if radiographs are viewed on a messenger application on a mobile phone compared to a standard DICOM viewer. Methods: Radiographs of distal radius fractures were presented to surgeons on either a smart phone using a mobile messenger application or a laptop using a DICOM viewer application. Twenty observers participated: 10 (50%) were randomly assigned to the DICOM viewer group and 10 (50%) to the mobile messenger group. Each observer was asked to evaluate the cases and (1) classify the fracture type according to the AO classification, (2) recommend operative or conservative treatment and (3) rate their confidence about this decision. Results: There was no significant difference in interobserver reliability for AO classification and recommendation for surgery for distal radius fractures in both groups. The percentage of recommendation for surgery was significantly higher in the messenger application group compared to the DICOM viewer group (89% versus 78%, P=0.019) and the confidence for treatment decision was significantly higher in the mobile messenger group compared to the DICOM viewer group (8.9 versus 7.9, P=0.026). Conclusion: Messenger applications on mobile phones could facilitate remote decision-making for patients with distal radius fractures, but should be used with caution. PMID:29226202

  12. WebChem Viewer: a tool for the easy dissemination of chemical and structural data sets

    PubMed Central

    2014-01-01

    Background Sharing sets of chemical data (e.g., chemical properties, docking scores, etc.) among collaborators with diverse skill sets is a common task in computer-aided drug design and medicinal chemistry. The ability to associate this data with images of the relevant molecular structures greatly facilitates scientific communication. There is a need for a simple, free, open-source program that can automatically export aggregated reports of entire chemical data sets to files viewable on any computer, regardless of the operating system and without requiring the installation of additional software. Results We here present a program called WebChem Viewer that automatically generates these types of highly portable reports. Furthermore, in designing WebChem Viewer we have also created a useful online web application for remotely generating molecular structures from SMILES strings. We encourage the direct use of this online application as well as its incorporation into other software packages. Conclusions With these features, WebChem Viewer enables interdisciplinary collaborations that require the sharing and visualization of small molecule structures and associated sets of heterogeneous chemical data. The program is released under the FreeBSD license and can be downloaded from http://nbcr.ucsd.edu/WebChemViewer. The associated web application (called “Smiley2png 1.0”) can be accessed through freely available web services provided by the National Biomedical Computation Resource at http://nbcr.ucsd.edu. PMID:24886360

  13. Digital storytelling: a tool for health promotion and cancer awareness in rural Alaskan communities

    PubMed Central

    Cueva, Melany; Kuhnley, Regina; Revels, Laura; Schoenberg, Nancy E.; Dignan, Mark

    2015-01-01

    Background The purpose of this study was to learn community members’ perspectives about digital storytelling after viewing a digital story created by a Community Health Aide/Practitioner (CHA/P). Methods Using a qualitative research design, we explored digital storytelling likeability as a health-messaging tool, health information viewers reported learning and, if viewing, cancer-related digital stories facilitated increased comfort in talking about cancer. In addition, we enquired if the digital stories affected how viewers felt about cancer, as well as if viewing the digital stories resulted in health behaviour change or intent to change health behaviour. Findings A total of 15 adult community members participated in a 30–45 minute interview, 1–5 months post-viewing of a CHA/P digital story. The majority (13) of viewers interviewed were female, all were Alaska Native and they ranged in age from 25 to 54 years with the average age being 40 years. Due to the small size of communities, which ranged in population from 160 to 2,639 people, all viewers knew the story creator or knew of the story creator. Viewers reported digital stories as an acceptable, emotionally engaging way to increase their cancer awareness and begin conversations. These conversations often served as a springboard for reflection, insight, and cancer-prevention and risk-reduction activities. PMID:26343881

  14. A fisheye viewer for microarray-based gene expression data

    PubMed Central

    Wu, Min; Thao, Cheng; Mu, Xiangming; Munson, Ethan V

    2006-01-01

    Background Microarray has been widely used to measure the relative amounts of every mRNA transcript from the genome in a single scan. Biologists have been accustomed to reading their experimental data directly from tables. However, microarray data are quite large and are stored in a series of files in a machine-readable format, so direct reading of the full data set is not feasible. The challenge is to design a user interface that allows biologists to usefully view large tables of raw microarray-based gene expression data. This paper presents one such interface – an electronic table (E-table) that uses fisheye distortion technology. Results The Fisheye Viewer for microarray-based gene expression data has been successfully developed to view MIAME data stored in the MAGE-ML format. The viewer can be downloaded from the project web site . The fisheye viewer was implemented in Java so that it could run on multiple platforms. We implemented the E-table by adapting JTable, a default table implementation in the Java Swing user interface library. Fisheye views use variable magnification to balance magnification for easy viewing and compression for maximizing the amount of data on the screen. Conclusion This Fisheye Viewer is a lightweight but useful tool for biologists to quickly overview the raw microarray-based gene expression data in an E-table. PMID:17038193

  15. Viewers can keep up with fast subtitles: Evidence from eye movements

    PubMed Central

    2018-01-01

    People watch subtitled audiovisual materials more than ever before. With the proliferation of subtitled content, we are also witnessing an increase in subtitle speeds. However, there is an ongoing controversy about what optimum subtitle speeds should be. This study looks into whether viewers can keep up with increasingly fast subtitles and whether the way people cope with subtitled content depends on their familiarity with subtitling and on their knowledge of the language of the film soundtrack. We tested 74 English, Polish and Spanish viewers watching films subtitled at different speeds (12, 16 and 20 characters per second). The films were either in Hungarian, a language unknown to the participants (Experiment 1), or in English (Experiment 2). We measured viewers’ comprehension, self-reported cognitive load, scene and subtitle recognition, preferences and enjoyment. By analyzing people’s eye gaze, we were able to discover that most viewers could read the subtitles as well as follow the images, coping well even with fast subtitle speeds. Slow subtitles triggered more re-reading, particularly in English clips, causing more frustration and less enjoyment. Faster subtitles with unreduced text were preferred in the case of English videos, and slower subtitles with text edited down in Hungarian videos. The results provide empirical grounds for revisiting current subtitling practices to enable more efficient processing of subtitled videos for viewers. PMID:29920538

  16. Evaluation of DICOM viewer software for workflow integration in clinical trials

    NASA Astrophysics Data System (ADS)

    Haak, Daniel; Page, Charles E.; Kabino, Klaus; Deserno, Thomas M.

    2015-03-01

    The digital imaging and communications in medicine (DICOM) protocol is nowadays the leading standard for capture, exchange and storage of image data in medical applications. A broad range of commercial, free, and open source software tools supporting a variety of DICOM functionality exists. However, different from patient's care in hospital, DICOM has not yet arrived in electronic data capture systems (EDCS) for clinical trials. Due to missing integration, even just the visualization of patient's image data in electronic case report forms (eCRFs) is impossible. Four increasing levels for integration of DICOM components into EDCS are conceivable, raising functionality but also demands on interfaces with each level. Hence, in this paper, a comprehensive evaluation of 27 DICOM viewer software projects is performed, investigating viewing functionality as well as interfaces for integration. Concerning general, integration, and viewing requirements the survey involves the criteria (i) license, (ii) support, (iii) platform, (iv) interfaces, (v) two-dimensional (2D) and (vi) three-dimensional (3D) image viewing functionality. Optimal viewers are suggested for applications in clinical trials for 3D imaging, hospital communication, and workflow. Focusing on open source solutions, the viewers ImageJ and MicroView are superior for 3D visualization, whereas GingkoCADx is advantageous for hospital integration. Concerning workflow optimization in multi-centered clinical trials, we suggest the open source viewer Weasis. Covering most use cases, an EDCS and PACS interconnection with Weasis is suggested.

  17. SURVIAC Bulletin: AFRL Research Audit Trail Viewer (ATV). Volume 19, Issue 1, 2003

    DTIC Science & Technology

    2003-01-01

    Trail Viewer, the analyst obtained a close up view of the detailed aircraft model using the Orbit View, enabled the SkyBox , enabled fictional ter...trails and element projections, several simulated terrain types and Skybox environments to help the user maintain perspective, file based

  18. How Attention Partitions Itself during Simultaneous Message Presentations

    ERIC Educational Resources Information Center

    Bergen, Lori; Grimes, Tom; Potter, Deborah

    2005-01-01

    Television producers, across all types of programming, assume young viewers can parallel process simultaneously presented messages. For instance, television news producers appear to believe that young viewers can attend to weather icons, lexical news crawls, and sports scores while they also attend to news anchors who present the news.…

  19. Viewers' Interpretations of Associational Montage: The Influence of "Visual Literacy" and Educational Background.

    ERIC Educational Resources Information Center

    Messaris, Paul; Nielsen, Karen O.

    A study examined the influence of viewers' backgrounds on their interpretation of "associational montage" in television advertising (editing which seeks to imply an analogy between the product and a juxtaposed image possessing desirable qualities). Subjects, 32 television professionals from two urban television stations and 95 customers…

  20. Creating Critical Viewers: A Personal Reflection

    ERIC Educational Resources Information Center

    Cherow-O'Leary, Renee

    2014-01-01

    This essay is a personal reflection on the implementation of "Creating Critical Viewers," a national media literacy program sponsored by the National Academy of Television Arts and Sciences (NATAS), an industry association, in 1995. The television industry's decision to develop a media literacy curriculum in the 1990s was a powerful…

  1. Profiling the Adolescent Soap Opera Viewer.

    ERIC Educational Resources Information Center

    Alexander, Alison; And Others

    Observing that plot and character changes in the daytime television serials has increased the teen and preteen share of soap opera audiences, a study compared demographic, personal experience, and attitudinal variables among adolescent soap opera fans, occasional viewers, and nonviewers. Data were collected from 230 students in the classrooms of…

  2. Shaping Youngest Minds. Study Guide [and Videotape].

    ERIC Educational Resources Information Center

    Schrank, Louise Welsh

    Noting research indicating that the flow of interaction with infants influences their brain development, this viewer's guide and videotape examine characteristics of early brain development and how parents can positively affect the infant's development in a number of areas. The first part of the viewer's guide provides an overview of the…

  3. Situational Influences on Reactions to Observed Violence.

    ERIC Educational Resources Information Center

    Berkowitz, Leonard

    1986-01-01

    Examines data on what situational factors influence people's desire to view violent television programming. Surveys research on the effects on viewer's behavior of the presence of other observers, the nature of the available target, situational features operating as retrieval cues, the viewers' interpretations of the violent scenes, and the…

  4. Television Violence and Behavior: A Research Summary. ERIC Digest.

    ERIC Educational Resources Information Center

    Smith, Marilyn E.

    This digest describes the overall pattern of the results of research on television violence and behavior. Several variables in the relationship between television violence and aggression related to characteristics of the viewers and to the portrayal of violence are identified. Viewer characteristics included: age, amount of television watched,…

  5. Effects of Prosocial Television Programming on Viewer Self-Perceptions.

    ERIC Educational Resources Information Center

    Smith, Kyle D.

    Moderate amounts of self-disclosure and willingness to let others disclose are considered essential in moving from casual to lasting relationships. Self-disclosure, however, is a private behavior which is seldom observed directly. Television provides a unique opportunity for the observation of otherwise personal behaviors, and may affect viewers'…

  6. Viewer Perspective Affects Central Bottleneck Requirements in Spatial Translation Tasks

    ERIC Educational Resources Information Center

    Franz, Elizabeth A.; Sebastian, Alexandra; Hust, Christina; Norris, Tom

    2008-01-01

    A psychological refractory period (PRP) approach and the locus of slack logic were applied to examine the novel question of whether spatial translation processes can begin before the central bottleneck when effector or noneffector stimuli are processed from an egocentric (viewer-centered) perspective. In single tasks, trials requiring spatial…

  7. A Visual Test for Visual "Literacy."

    ERIC Educational Resources Information Center

    Messaris, Paul

    Four different principles of visual manipulation constitute a minimal list of what a visually "literate" viewer should know about, but certain problems exist which are inherent in measuring viewers' awareness of each of them. The four principles are: (1) paraproxemics, or camera work which derives its effectiveness from an analogy to the…

  8. HTML5 PivotViewer: high-throughput visualization and querying of image data on the web

    PubMed Central

    Taylor, Stephen; Noble, Roger

    2014-01-01

    Motivation: Visualization and analysis of large numbers of biological images has generated a bottle neck in research. We present HTML5 PivotViewer, a novel, open source, platform-independent viewer making use of the latest web technologies that allows seamless access to images and associated metadata for each image. This provides a powerful method to allow end users to mine their data. Availability and implementation: Documentation, examples and links to the software are available from http://www.cbrg.ox.ac.uk/data/pivotviewer/. The software is licensed under GPLv2. Contact:  stephen.taylor@imm.ox.ac.uk and roger@coritsu.com PMID:24849578

  9. Effects of media violence on viewers' aggression in unconstrained social interaction.

    PubMed

    Wood, W; Wong, F Y; Chachere, J G

    1991-05-01

    This article provides a meta-analytic review of the experimental effects of media violence on viewers' aggression in unstructured social interaction. In the reviewed experiments, children or adolescents were exposed to violent or control presentations and their postexposure behavior was coded for aggression during spontaneous social interaction. Exposure to media violence significantly enhanced viewers' aggressive behavior when the findings were aggregated across studies, but the effect was not uniform across investigations. Only suggestive evidence was obtained concerning moderators of the effect: Marginally stronger relations were obtained in those studies using a cross-section of the normal population of children (vs. emotionally disturbed children) and in those studies conducted in laboratory settings (vs. other contexts).

  10. Mudflow Hazards in the Georgian Caucasus - Using Participatory Methods to Investigate Disaster Risk

    NASA Astrophysics Data System (ADS)

    Spanu, Valentina; McCall, Michael; Gaprindashvili, George

    2014-05-01

    The Caucasus form an extremely complex mountainous area of Georgia in terms of geology and the scale and frequency of natural disaster processes. These processes, especially mudflows, frequently result in considerable damage to the settlements, farmlands and infrastructure facilities. The occurrence intervals between mudflows are becoming significantly shorter, therefore the most populated areas and infrastucture need to be included in risk zones. This presentation reviews the case of the mudflow problem in Mleta village in the region of Dusheti where the mudflow risk is critical. The villages of Zemo Mleta (Higher Mleta) and Kvemo Mleta (Lower Mleta) are entirely surrounded by unstable slopes where mudslides, landslides and floods are often generated. These hazards occur at least twice per year and sometimes result in severe events. In 2006 and 2010 in Mleta village a very severe mudflow event occurred creating heavy damage. This paper focuses on the recognition of the importance of cooperating with the local communities affected by these disasters, in order to get useful information and local knowledge to apply to disaster prevention and management. In October 2010, the EU-financed MATRA Project (Institutional Capacity Building in Natural Disaster Risk Reduction) in Georgia included fieldworks in several locations. Particular attention was given to Mleta village in the Caucasus Mountains, where the activities focused on institutional capacity-building in disaster risk reduction, including modern spatial planning approaches and technologies and the development of risk communication strategies. Participatory methods of acquiring local knowledge from local communities reveal many advantages compared to traditional survey approaches for collecting data. In a participatory survey and planning approach, local authorities, experts and local communities are supposed to work together to provide useful information and eventually produce a plan for Disaster Risk Reduction/Management (DRR and DRM). Participatory surveys (and participatory monitoring) elicit local people's knowledge about the specifics of the hazard concerning frequency, timing, warning signals, rates of flow, spatial extent, etc. And significantly, only this local knowledge from informants can reveal essential information about different vulnerabilities of people and places, and about any coping or adjustment mechanisms that local people have. The participatory methods employed in Mleta included historical discussions with key informants, village social transects, participatory mapping with children, semi-structured interviews with inhabitants, and VCA (Vulnerability & Capacity Analysis). The geolomorphological map produced on the base of the local geology has been realized with ArcGIS. This allowed the assessment of the areas at risk and the relative maps. We adapted and tested the software programme CyberTracker as a survey tool, a digital device method of field data collection. Google Earth, OpenStreetMap, Virtual Earth and Ilwis have been used for data processing.

  11. Contributions of Music Video Exposure to Black Adolescents' Gender and Sexual Schemas

    ERIC Educational Resources Information Center

    Ward, L. Monique; Hansbrough, Edwina; Walker, Eboni

    2005-01-01

    Although music videos feature prominently in the media diets of many adolescents, little is known of their impact on viewers' conceptions of femininity and masculinity. Accordingly, this study examines the impact of both regular and experimental music video exposure on adolescent viewers' conceptions about gender. Across two testing sessions, 152…

  12. An Examination of Cognitive Processing of Multimedia Information Based on Viewers' Eye Movements

    ERIC Educational Resources Information Center

    Liu, Han-Chin; Chuang, Hsueh-Hua

    2011-01-01

    This study utilized qualitative and quantitative designs and eye-tracking technology to understand how viewers process multimedia information. Eye movement data were collected from eight college students (non-science majors) while they were viewing web pages containing different types of text and illustrations depicting the mechanism of…

  13. The Carrot Highway [Videotape].

    ERIC Educational Resources Information Center

    Wyss, Ron

    "The Carrot Highway" is a 40-minute award-winning videotape that takes viewers on a whirlwind tour around the world to tell the story of the carrot. This videotape reveals the carrot in all its glory by cleverly integrating live-action, music, animation, videotape footage, and games. Viewers travel with a troupe of animated carrot characters to…

  14. The Role of Emotion in Memory for Television Commercials.

    ERIC Educational Resources Information Center

    Friestad, Marian; Thorson, Esther

    A study applied an associative coding model to discern how emotions experienced during television commercials affect the strength and content of viewer memory for the commercials. Subjects, 25 males and 49 females enrolled at a large midwestern university, tested the model. Emotion was indexed by having viewers continuously turn a dial as they…

  15. Characteristics of Loyal and Non-Loyal Television Newscast Viewers.

    ERIC Educational Resources Information Center

    Stamm, Keith R.

    A study was conducted to determine whether the phenomenon known as "parasocial interaction" (PSI)--the perception of a face-to-face relationship between spectator and media performer--precedes the formation of loyalty to a particular television newscast, or whether viewers see newscasts as a way of reaffirming their ties with the…

  16. Movie Portrayals of Juvenile Delinquency: Part 1-Epidemiology and Criminology.

    ERIC Educational Resources Information Center

    Snyder, Scott

    1995-01-01

    Reviews aspects of the epidemiology and criminology of delinquency and how they have been reflected in American films. Analyses show that when movies mimic certain aspects of the viewer's environment, an interactive or "resonating" effect may occur, such that young viewers may be more likely to commit delinquent acts. (RJM)

  17. Sticks and Stones are Bones: The Eclectic Use of Lines.

    ERIC Educational Resources Information Center

    Denton, Craig L.

    Lines are elemental design devices that provide the primary structure for visual expressions in printed media. Gestalt principles of perception emphasize the role of the viewer, so the energy of the lines and the commercial viability of a particular design depend upon the designer's and photojournalist's understanding of both the viewer's…

  18. SysBioCube: A Data Warehouse and Integrative Data Analysis Platform Facilitating Systems Biology Studies of Disorders of Military Relevance

    DTIC Science & Technology

    2013-12-18

    include interactive gene and methylation profiles, interactive heatmaps, cytoscape network views, integrative genomics viewer ( IGV ), and protein-protein...single chart. The website also provides an option to include multiple genes. Integrative Genomics Viewer ( IGV )1, is a high-performance desktop tool for

  19. Viewer Makes Radioactivity "Visible"

    NASA Technical Reports Server (NTRS)

    Yin, L. I.

    1983-01-01

    Battery operated viewer demonstrates feasibility of generating threedimensional visible light simulations of objects that emit X-ray or gamma rays. Ray paths are traced for two pinhold positions to show location of reconstructed image. Images formed by pinholes are converted to intensified visible-light images. Applications range from radioactivity contamination surveys to monitoring radioisotope absorption in tumors.

  20. Implicit Messages to Teen-Aged Viewers.

    ERIC Educational Resources Information Center

    Abrahamsson, Ulla B.

    Examples from the data of a study of television programing for adolescents in Sweden illustrate some of the differences in the ways programs address their male and female viewers. Whereas boy and girl characters in television programs are roughly equal in number, the distribution changes when only leading roles are considered. A marked imbalance…

  1. Gavel to Gavel: A Guide to the Televised Proceedings of Congress. [Revised Edition].

    ERIC Educational Resources Information Center

    Green, Alan

    Daily sessions of the U.S. Congress are currently televised by satellite to viewers across the United States. This booklet provides information on the role of communication systems in educating about democratic processes and informing viewers about legislative procedures. Two chapters, entitled "The Electronic Eye: The Merger of Technology…

  2. The Potential Role of Cable Television in Wideband Distribution Systems.

    ERIC Educational Resources Information Center

    Feldman, N. E.

    Community antenna television (CATV) is particularly important because of its potential for economically supplying a large number of channels, for providing viewer feedback, and for at least partially shifting the basis of programing support from the advertiser to the viewer. This study examines these aspects of CATV in order to accomplish the…

  3. Teen Series' Reception: Television, Adolescence and Culture of Feelings.

    ERIC Educational Resources Information Center

    Pasquier, Dominique

    1996-01-01

    Noting the popularity of television teen series among young viewers in France, this study examined how the programs are used as a way of defining gender identity for children and adolescents. Results indicated construction of meanings of characters and plots varied by age, gender, and social background of viewers. Relationship to series relied on…

  4. Visual and Verbal Literacy.

    ERIC Educational Resources Information Center

    Stewig, John Warren

    Visual literacy--seeing with insight--enables child viewers of pictures to examine elements such as color, line, shape, form, depth, and detail to see what relations exist both among these components and between what is in the picture and their previous visual experience. The viewer can extract meaning and respond to it, either by talking or…

  5. Understanding Producers' Intentions and Viewers' Learning Outcomes in a Science Museum Theater Play on Evolution

    ERIC Educational Resources Information Center

    Peleg, R.; Baram-Tsabari, A.

    2016-01-01

    Science museums often introduce plays to liven up exhibits, attract visitors to specific exhibitions, and help visitors to "digest" difficult content. Most previous research has concentrated on viewers' learning outcomes. This study uses performance and spectator analyses from the field of theater studies to explore the link between…

  6. FNV: light-weight flash-based network and pathway viewer.

    PubMed

    Dannenfelser, Ruth; Lachmann, Alexander; Szenk, Mariola; Ma'ayan, Avi

    2011-04-15

    Network diagrams are commonly used to visualize biochemical pathways by displaying the relationships between genes, proteins, mRNAs, microRNAs, metabolites, regulatory DNA elements, diseases, viruses and drugs. While there are several currently available web-based pathway viewers, there is still room for improvement. To this end, we have developed a flash-based network viewer (FNV) for the visualization of small to moderately sized biological networks and pathways. Written in Adobe ActionScript 3.0, the viewer accepts simple Extensible Markup Language (XML) formatted input files to display pathways in vector graphics on any web-page providing flexible layout options, interactivity with the user through tool tips, hyperlinks and the ability to rearrange nodes on the screen. FNV was utilized as a component in several web-based systems, namely Genes2Networks, Lists2Networks, KEA, ChEA and PathwayGenerator. In addition, FVN can be used to embed pathways inside pdf files for the communication of pathways in soft publication materials. FNV is available for use and download along with the supporting documentation and sample networks at http://www.maayanlab.net/FNV. avi.maayan@mssm.edu.

  7. Association Between Adolescent Viewership and Alcohol Advertising on Cable Television

    PubMed Central

    Garfield, Craig F.; Elliott, Marc N.; Ostroff, Joshua; Ross, Craig; Jernigan, David H.; Vestal, Katherine D.; Schuster, Mark A.

    2010-01-01

    Objectives. We examined whether alcohol advertising on cable television is associated with adolescent viewership. Methods. Using Nielsen data for every national cable alcohol advertisement from 2001 to 2006 (608 591 ads), we examined whether ad incidence in a given advertising time slot was associated with adolescent viewership (i.e., the percentage of the audience that was aged 12–20 years) after we controlled for other demographic variables. Results. Almost all alcohol ads appeared in time slots with audiences made up of 30% or fewer underage viewers. In these time slots (standardized by duration and number of viewers), each 1-percentage-point increase in adolescent viewership was associated with more beer (7%), spirits (15%), and alcopop (or low-alcohol refresher; 22%) ads, but fewer wine (−8%) ads (P < .001 for all). For spirits and alcopops, associations were stronger among adolescent girls than among adolescent boys (P < .001 for each). Conclusions. Ad placements for beer, spirits, and alcopops increased as adolescent viewership rose from 0% to 30%, especially for female viewers. Alcohol advertising practices should be modified to limit exposure of underage viewers. PMID:19696391

  8. Association between adolescent viewership and alcohol advertising on cable television.

    PubMed

    Chung, Paul J; Garfield, Craig F; Elliott, Marc N; Ostroff, Joshua; Ross, Craig; Jernigan, David H; Vestal, Katherine D; Schuster, Mark A

    2010-03-01

    We examined whether alcohol advertising on cable television is associated with adolescent viewership. Using Nielsen data for every national cable alcohol advertisement from 2001 to 2006 (608 591 ads), we examined whether ad incidence in a given advertising time slot was associated with adolescent viewership (i.e., the percentage of the audience that was aged 12-20 years) after we controlled for other demographic variables. Almost all alcohol ads appeared in time slots with audiences made up of 30% or fewer underage viewers. In these time slots (standardized by duration and number of viewers), each 1-percentage-point increase in adolescent viewership was associated with more beer (7%), spirits (15%), and alcopop (or low-alcohol refresher; 22%) ads, but fewer wine (-8%) ads (P < .001 for all). For spirits and alcopops, associations were stronger among adolescent girls than among adolescent boys (P < .001 for each). Ad placements for beer, spirits, and alcopops increased as adolescent viewership rose from 0% to 30%, especially for female viewers. Alcohol advertising practices should be modified to limit exposure of underage viewers.

  9. CAVE2: a hybrid reality environment for immersive simulation and information analysis

    NASA Astrophysics Data System (ADS)

    Febretti, Alessandro; Nishimoto, Arthur; Thigpen, Terrance; Talandis, Jonas; Long, Lance; Pirtle, J. D.; Peterka, Tom; Verlo, Alan; Brown, Maxine; Plepys, Dana; Sandin, Dan; Renambot, Luc; Johnson, Andrew; Leigh, Jason

    2013-03-01

    Hybrid Reality Environments represent a new kind of visualization spaces that blur the line between virtual environments and high resolution tiled display walls. This paper outlines the design and implementation of the CAVE2TM Hybrid Reality Environment. CAVE2 is the world's first near-seamless flat-panel-based, surround-screen immersive system. Unique to CAVE2 is that it will enable users to simultaneously view both 2D and 3D information, providing more flexibility for mixed media applications. CAVE2 is a cylindrical system of 24 feet in diameter and 8 feet tall, and consists of 72 near-seamless, off-axisoptimized passive stereo LCD panels, creating an approximately 320 degree panoramic environment for displaying information at 37 Megapixels (in stereoscopic 3D) or 74 Megapixels in 2D and at a horizontal visual acuity of 20/20. Custom LCD panels with shifted polarizers were built so the images in the top and bottom rows of LCDs are optimized for vertical off-center viewing- allowing viewers to come closer to the displays while minimizing ghosting. CAVE2 is designed to support multiple operating modes. In the Fully Immersive mode, the entire room can be dedicated to one virtual simulation. In 2D model, the room can operate like a traditional tiled display wall enabling users to work with large numbers of documents at the same time. In the Hybrid mode, a mixture of both 2D and 3D applications can be simultaneously supported. The ability to treat immersive work spaces in this Hybrid way has never been achieved before, and leverages the special abilities of CAVE2 to enable researchers to seamlessly interact with large collections of 2D and 3D data. To realize this hybrid ability, we merged the Scalable Adaptive Graphics Environment (SAGE) - a system for supporting 2D tiled displays, with Omegalib - a virtual reality middleware supporting OpenGL, OpenSceneGraph and Vtk applications.

  10. Use of virtual slide system for quick frozen intra-operative telepathology diagnosis in Kyoto, Japan.

    PubMed

    Tsuchihashi, Yasunari; Takamatsu, Terumasa; Hashimoto, Yukimasa; Takashima, Tooru; Nakano, Kooji; Fujita, Setsuya

    2008-07-15

    We started to use virtual slide (VS) and virtual microscopy (VM) systems for quick frozen intra-operative telepathology diagnosis in Kyoto, Japan. In the system we used a digital slide scanner, VASSALO by CLARO Inc., and a broadband optic fibre provided by NTT West Japan Inc. with the best effort capacity of 100 Mbps. The client is the pathology laboratory of Yamashiro Public Hospital, one of the local centre hospitals located in the south of Kyoto Prefecture, where a full-time pathologist is not present. The client is connected by VPN to the telepathology centre of our institute located in central Kyoto. As a result of the recent 15 test cases of VS telepathology diagnosis, including cases judging negative or positive surgical margins, we could estimate the usefulness of VS in intra-operative remote diagnosis. The time required for the frozen section VS file making was found to be around 10 min when we use x10 objective and if the maximal dimension of the frozen sample is less than 20 mm. Good correct focus of VS images was attained in all cases and all the fields of each tissue specimen. Up to now the capacity of best effort B-band appears to be sufficient to attain diagnosis on time in intra-operation. Telepathology diagnosis was achieved within 5 minutes in most cases using VS viewer provided by CLARO Inc. The VS telepathology system was found to be superior to the conventional still image telepathology system using a robotic microscope since in the former we can observe much greater image information than in the latter in a certain limited time of intra-operation and in the much more efficient ways. In the near future VS telepathology will replace conventional still image telepathology with a robotic microscope even in quick frozen intra-operative diagnosis.

  11. Use of virtual slide system for quick frozen intra-operative telepathology diagnosis in Kyoto, Japan

    PubMed Central

    Tsuchihashi, Yasunari; Takamatsu, Terumasa; Hashimoto, Yukimasa; Takashima, Tooru; Nakano, Kooji; Fujita, Setsuya

    2008-01-01

    We started to use virtual slide (VS) and virtual microscopy (VM) systems for quick frozen intra-operative telepathology diagnosis in Kyoto, Japan. In the system we used a digital slide scanner, VASSALO by CLARO Inc., and a broadband optic fibre provided by NTT West Japan Inc. with the best effort capacity of 100 Mbps. The client is the pathology laboratory of Yamashiro Public hospital, one of the local centre hospitals located in the south of Kyoto Prefecture, where a fulltime pathologist is not present. The client is connected by VPN to the telepathology centre of our institute located in central Kyoto. As a result of the recent 15 test cases of VS telepathology diagnosis, including cases judging negative or positive surgical margins, we could estimate the usefulness of VS in intra-operative remote diagnosis. The time required for the frozen section VS file making was found to be around 10 min when we use ×10 objective and if the maximal dimension of the frozen sample is less than 20 mm. Good correct focus of VS images was attained in all cases and all the fields of each tissue specimen. Up to now the capacity of best effort B-band appears to be sufficient to attain diagnosis on time in intra-operation. Telepathology diagnosis was achieved within 5 minutes in most cases using VS viewer provided by CLARO Inc. The VS telepathology system was found to be superior to the conventional still image telepathology system using a robotic microscope since in the former we can observe much greater image information than in the latter in a certain limited time of intra-operation and in the much more efficient ways. In the near future VS telepathology will replace conventional still image telepathology with a robotic microscope even in quick frozen intra-operative diagnosis. PMID:18673520

  12. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Kurt Derr

    Mobile Ad hoc NETworks (MANETs) are distributed self-organizing networks that can change locations and configure themselves on the fly. This paper focuses on an algorithmic approach for the deployment of a MANET within an enclosed area, such as a building in a disaster scenario, which can provide a robust communication infrastructure for search and rescue operations. While a virtual spring mesh (VSM) algorithm provides scalable, self-organizing, and fault-tolerant capabilities required by aMANET, the VSM lacks the MANET's capabilities of deployment mechanisms for blanket coverage of an area and does not provide an obstacle avoidance mechanism. This paper presents a newmore » technique, an extended VSM (EVSM) algorithm that provides the following novelties: (1) new control laws for exploration and expansion to provide blanket coverage, (2) virtual adaptive springs enabling the mesh to expand as necessary, (3) adapts to communications disturbances by varying the density and movement of mobile nodes, and (4) new metrics to assess the performance of the EVSM algorithm. Simulation results show that EVSM provides up to 16% more coverage and is 3.5 times faster than VSM in environments with eight obstacles.« less

  13. Videos of conspecifics elicit interactive looking patterns and facial expressions in monkeys

    PubMed Central

    Mosher, Clayton P.; Zimmerman, Prisca E.; Gothard, Katalin M.

    2014-01-01

    A broader understanding of the neural basis of social behavior in primates requires the use of species-specific stimuli that elicit spontaneous, but reproducible and tractable behaviors. In this context of natural behaviors, individual variation can further inform about the factors that influence social interactions. To approximate natural social interactions similar to those documented by field studies, we used unedited video footage to induce in viewer monkeys spontaneous facial expressions and looking patterns in the laboratory setting. Three adult male monkeys, previously behaviorally and genetically (5-HTTLPR) characterized (Gibboni et al., 2009), were monitored while they watched 10 s video segments depicting unfamiliar monkeys (movie monkeys) displaying affiliative, neutral, and aggressive behaviors. The gaze and head orientation of the movie monkeys alternated between ‘averted’ and ‘directed’ at the viewer. The viewers were not reinforced for watching the movies, thus their looking patterns indicated their interest and social engagement with the stimuli. The behavior of the movie monkey accounted for differences in the looking patterns and facial expressions displayed by the viewers. We also found multiple significant differences in the behavior of the viewers that correlated with their interest in these stimuli. These socially relevant dynamic stimuli elicited spontaneous social behaviors, such as eye-contact induced reciprocation of facial expression, gaze aversion, and gaze following, that were previously not observed in response to static images. This approach opens a unique opportunity to understanding the mechanisms that trigger spontaneous social behaviors in humans and non-human primates. PMID:21688888

  14. Food commercials increase preference for energy-dense foods, particularly in children who watch more television.

    PubMed

    Boyland, Emma J; Harrold, Joanne A; Kirkham, Tim C; Corker, Catherine; Cuddy, Jenna; Evans, Deborah; Dovey, Terence M; Lawton, Clare L; Blundell, John E; Halford, Jason C G

    2011-07-01

    Our aim was to determine if levels of television viewing (a proxy measure for habitual commercial exposure) affect children's food preference responses to television food commercials. A total of 281 children aged 6 to 13 years from northwest England viewed toy or food television commercials followed by a cartoon on 2 separate occasions; they then completed 3 food preference measures, a commercial recognition task, and a television viewing questionnaire. After viewing the food commercials, all children selected more branded and nonbranded fat-rich and carbohydrate-rich items from food preference checklists compared with after viewing the toy commercials. The food preferences of children with higher habitual levels of television viewing were more affected by food commercial exposure than those of low television viewers. After viewing food commercials, high television viewing children selected a greater number of branded food items compared with after the toy commercials as well as compared with the low television viewers. Children correctly recognized more food commercials than toy commercials. Exposure to television food commercials enhanced high television viewers' preferences for branded foods and increased reported preferences for all food items (branded and nonbranded) relative to the low television viewers. This is the first study to demonstrate that children with greater previous exposure to commercials (high television viewers) seemed to be more responsive to food promotion messages than children with lower previous advertising exposure. Copyright © 2011 by the American Academy of Pediatrics.

  15. Electrophysiological evidence of perceived sexual attractiveness for human female bodies varying in waist-to-hip ratio.

    PubMed

    Del Zotto, Marzia; Pegna, Alan J

    2017-06-01

    The dynamics of brain activation reflecting attractiveness in humans are unclear. Among the different features affecting attractiveness of the female body, the waist-to-hip ratio (WHR) is considered to be crucial. To date, however, no event-related potential (ERP) study has addressed the question of its associated pattern of brain activation. We carried out two different experiments: (a) a behavioural study, to judge the level of attractiveness of female realistic models depicting 4 different WHRs (0.6, 0.7, 0.8, 0.9) with and without clothes; (b) an EEG paradigm, to record brain activity while participants (heterosexual men and women) viewed these same models. Behavioural results showed that WHRs of 0.7 were considered more attractive than the others. ERP analyses revealed a different pattern of activation for male and female viewers. The 0.7 ratio elicited greater positivity at the P1 level in male viewers but not females. Naked bodies increased the N190 in both groups and peaked earlier for the 0.7 ratio in the male viewers. Finally, the late positive component (LPC) was found to be greater in male than in female viewers and was globally more marked for naked bodies as well as WHRs of 0.7 in both groups of viewers. These results provide the first electrophysiological evidence of specific time periods linked to the processing of a body feature denoting attractiveness and therefore playing a role in mate choice.

  16. exVis: a visual analysis tool for wind tunnel data

    NASA Astrophysics Data System (ADS)

    Deardorff, D. G.; Keeley, Leslie E.; Uselton, Samuel P.

    1998-05-01

    exVis is a software tool created to support interactive display and analysis of data collected during wind tunnel experiments. It is a result of a continuing project to explore the uses of information technology in improving the effectiveness of aeronautical design professionals. The data analysis goals are accomplished by allowing aerodynamicists to display and query data collected by new data acquisition systems and to create traditional wind tunnel plots from this data by interactively interrogating these images. exVis was built as a collection of distinct modules to allow for rapid prototyping, to foster evolution of capabilities, and to facilitate object reuse within other applications being developed. It was implemented using C++ and Open Inventor, commercially available object-oriented tools. The initial version was composed of three main classes. Two of these modules are autonomous viewer objects intended to display the test images (ImageViewer) and the plots (GraphViewer). The third main class is the Application User Interface (AUI) which manages the passing of data and events between the viewers, as well as providing a user interface to certain features. User feedback was obtained on a regular basis, which allowed for quick revision cycles and appropriately enhanced feature sets. During the development process additional classes were added, including a color map editor and a data set manager. The ImageViewer module was substantially rewritten to add features and to use the data set manager. The use of an object-oriented design was successful in allowing rapid prototyping and easy feature addition.

  17. Building Stories about Sea Level Rise through Interactive Visualizations

    NASA Astrophysics Data System (ADS)

    Stephens, S. H.; DeLorme, D. E.; Hagen, S. C.

    2013-12-01

    Digital media provide storytellers with dynamic new tools for communicating about scientific issues via interactive narrative visualizations. While traditional storytelling uses plot, characterization, and point of view to engage audiences with underlying themes and messages, interactive visualizations can be described as 'narrative builders' that promote insight through the process of discovery (Dove, G. & Jones, S. 2012, Proc. IHCI 2012). Narrative visualizations are used in online journalism to tell complex stories that allow readers to select aspects of datasets to explore and construct alternative interpretations of information (Segel, E. & Heer, J. 2010, IEEE Trans. Vis. Comp. Graph.16, 1139), thus enabling them to participate in the story-building process. Nevertheless, narrative visualizations also incorporate author-selected narrative elements that help guide and constrain the overall themes and messaging of the visualization (Hullman, J. & Diakopoulos, N. 2011, IEEE Trans. Vis. Comp. Graph. 17, 2231). One specific type of interactive narrative visualization that is used for science communication is the sea level rise (SLR) viewer. SLR viewers generally consist of a base map, upon which projections of sea level rise scenarios can be layered, and various controls for changing the viewpoint and scenario parameters. They are used to communicate the results of scientific modeling and help readers visualize the potential impacts of SLR on the coastal zone. Readers can use SLR viewers to construct personal narratives of the effects of SLR under different scenarios in locations that are important to them, thus extending the potential reach and impact of scientific research. With careful selection of narrative elements that guide reader interpretation, the communicative aspects of these visualizations may be made more effective. This presentation reports the results of a content analysis of a subset of existing SLR viewers selected in order to comprehensively identify and characterize the narrative elements that contribute to this storytelling medium. The results describe four layers of narrative elements in these viewers: data, visual representations, annotations, and interactivity; and explain the ways in which these elements are used to communicate about SLR. Most existing SLR viewers have been designed with attention to technical usability; however, careful design of narrative elements could increase their overall effectiveness as story-building tools. The analysis concludes with recommendations for narrative elements that should be considered when designing new SLR viewers, and offers suggestions for integrating these components to balance author-driven and reader-driven design features for more effective messaging.

  18. Geospatial analysis based on GIS integrated with LADAR.

    PubMed

    Fetterman, Matt R; Freking, Robert; Fernandez-Cull, Christy; Hinkle, Christopher W; Myne, Anu; Relyea, Steven; Winslow, Jim

    2013-10-07

    In this work, we describe multi-layered analyses of a high-resolution broad-area LADAR data set in support of expeditionary activities. High-level features are extracted from the LADAR data, such as the presence and location of buildings and cars, and then these features are used to populate a GIS (geographic information system) tool. We also apply line-of-sight (LOS) analysis to develop a path-planning module. Finally, visualization is addressed and enhanced with a gesture-based control system that allows the user to navigate through the enhanced data set in a virtual immersive experience. This work has operational applications including military, security, disaster relief, and task-based robotic path planning.

  19. Kitchen Thermometers

    MedlinePlus

    ... Administrative Forms Standard Forms Skip Navigation Z7_0Q0619C0JGR010IFST1G5B10H1 Web Content Viewer (JSR 286) Actions ${title} Loading... / Topics / ... and Thermometers / Kitchen Thermometers / Kitchen Thermometers Z7_0Q0619C0JGR010IFST1G5B10H3 Web Content Viewer (JSR 286) Actions ${title} Loading... Z7_ ...

  20. Reader-Response Theory: An Analysis of a Work of Chinese Post Modern Art.

    ERIC Educational Resources Information Center

    Ma, Yan

    1995-01-01

    Illustrates reader-response theory by discussing a piece of Chinese art, "A Book from the Sky." Examines the relationship between and among viewer, text or artwork, and artist; and attempts to determine the meanings viewers of different ages, genders, ethnicity, and professions construct in reaction to the work of art and to postmodern…

  1. The Influence of Sex and Violence on the Appeal of Rock Music Videos.

    ERIC Educational Resources Information Center

    Hansen, Christine Hall; Hansen, Ranald D.

    1990-01-01

    Examines the effects of sex and violence in rock music videos on viewers to determine the appeal of and emotional responses to the videos. Finds that videos containing the highest level of sex were judged most appealing and resulted in more positive moods. Finds also that viewers did not enjoy violent videos. (KEH)

  2. "Cops" and the Comic Frame: Humor and Meaning-Making in Reality-Based Television.

    ERIC Educational Resources Information Center

    Geiser-Getz, Glenn C.

    1995-01-01

    Examines college students' responses to the program "Cops" to better understand how viewers construct meaning and pleasure from the televisual texts of reality-based programming. Finds that humor guides the viewers' interpretations of the text and is a major source of pleasure, but the audience's search for the comic both deviates from…

  3. Original Language Subtitles: Their Effects on the Native and Foreign Viewer

    ERIC Educational Resources Information Center

    Kruger, Jan-Louis; Doherty, Stephen; Soto-Sanfiel, María-T.

    2017-01-01

    This study investigates the impact of same-language subtitles on the immersion into audiovisual narratives as a function of the viewer's language (native or foreigner). Students from two universities in Australia and one in Spain were assigned randomly to one of two experimental groups, in which they saw a drama with the original English…

  4. Look-Listen Opinion Poll, 1983-1984. Project of the National Telemedia Council, Inc.

    ERIC Educational Resources Information Center

    National Telemedia Council, Inc., Madison, WI.

    Designed to indicate the reasons behind viewer program preferences, this report presents results of a survey which asked 1,576 television viewers (monitors) to evaluate programs they liked, did not like, and/or new programs. Tables summarize the findings for why programs were chosen, their technical quality, content realism, overall quality, and…

  5. The Function of Television for Children and Adolescents.

    ERIC Educational Resources Information Center

    Furu, Takeo

    A study was devised to investigate the function of television (TV) in children's leisure time. Subjects were 3000 school children in a suburban area of Tokyo. From the children's responses to questionnaires, they were separated into TV-type (heavy TV viewers and light print media users) and print-type (light TV viewers and heavy print media users)…

  6. Some Effects of Television Screen Size and Viewer Distance on Recognition of Short Sentences.

    ERIC Educational Resources Information Center

    Lewin, Earl P.

    A study investigated changes in recognition time for short sentences presented on television screens of varying sizes with viewers at varying distances. In a posttest only control group design, subjects in several different groups viewed a series of similar sentences under conditions where screen size and distance from the screen were varied. The…

  7. Emotional Impact of a Video-Based Suicide Prevention Program on Suicidal Viewers and Suicide Survivors

    ERIC Educational Resources Information Center

    Bryan, Craig J.; Dhillon-Davis, Luther E.; Dhillon-Davis, Kieran K.

    2009-01-01

    In light of continuing concerns about iatrogenic effects associated with suicide prevention efforts utilizing video-based media, the impact of emotionally-charged videos on two vulnerable subgroups--suicidal viewers and suicide survivors--was explored. Following participation in routine suicide education as a part of the U.S. Air Force Suicide…

  8. The Education of the Active Televiewer of School Age.

    ERIC Educational Resources Information Center

    Munoz, Patricio Calderon; Torres, Miguel Reyes

    In response to a series of problem symptoms related to the influence of television on students, a team of professors at the Universidad de Playa Ancha de Ciencias de la Educacion in Chile undertook a project designed to train television viewers to become critical viewers of the medium. Specific objectives of the project included: (1) to design a…

  9. Pilot Study for the Active TV Viewer Scholar Education. Final Report. Years 1984-1985.

    ERIC Educational Resources Information Center

    Torres, Miguel Reyes

    The purposes of the "Pilot Study for the Active TV Viewer Scholar Education" project were to find low cost teaching methods that developed critical television viewing skills among elementary and secondary students, and to develop a parallel program of family education in an effort to modify family viewing practices to encourage critical…

  10. The Impact of Violence on Television on Children: A Review of Literature.

    ERIC Educational Resources Information Center

    Crawford, Patricia; And Others

    Based on a review of relevant literature, a report was prepared which examines the impact of viewing violence on television on the social behavior of the viewer. An introduction discusses a definition of violence and proposes reasons why violence may appeal to viewers. The remainder of the text examines three major research questions: (l) the…

  11. Landsat as a Political Entity: Meaningful Communication for a National Asset

    NASA Astrophysics Data System (ADS)

    Rocchio, L. E.

    2010-12-01

    Understanding the health of our planet on a global scale is essential to the world’s populace. Earth-observing satellites have long been collecting data that enable a robust comprehension of Earth’s complex and interconnected systems. Despite these important contributions, the fleet of U.S. Earth-observing satellites is aging and operational status for most onboard sensors has not materialized. These satellites are imperative objective viewers of our changing planet as we try to monitor and deal with natural disasters, carbon budgeting, water consumption, and food production. But the satellite building and launching process needed to sustain an operational observatory is extremely political. Landsat, the oldest civilian land-observing satellite, has a long and checkered political past, and it is only because of a handful of political champions that the program has endured. This begs the question: are policymakers aware of the contributions of satellites to our national wellbeing? And if not, can the science community better communicate with the general public at large and policy makers in particular? Here Landsat is examined as a political entity and the six pillars of effective science communication (context, trust, dialogue, clarity, respect, nuance) are used to develop, refine, and analyze a fact sheet and case study that explain the importance of Landsat Earth-observation to our society.

  12. A Vicious Cycle: A Cross-Sectional Study of Canine Tail-Chasing and Human Responses to It, Using a Free Video-Sharing Website

    PubMed Central

    Burn, Charlotte C.

    2011-01-01

    Tail-chasing is widely celebrated as normal canine behaviour in cultural references. However, all previous scientific studies of tail-chasing or ‘spinning’ have comprised small clinical populations of dogs with neurological, compulsive or other pathological conditions; most were ultimately euthanased. Thus, there is great disparity between scientific and public information on tail-chasing. I gathered data on the first large (n = 400), non-clinical tail-chasing population, made possible through a vast, free, online video repository, YouTube™. The demographics of this online population are described and discussed. Approximately one third of tail-chasing dogs showed clinical signs, including habitual (daily or ‘all the time’) or perseverative (difficult to distract) performance of the behaviour. These signs were observed across diverse breeds. Clinical signs appeared virtually unrecognised by the video owners and commenting viewers; laughter was recorded in 55% of videos, encouragement in 43%, and the commonest viewer descriptors were that the behaviour was ‘funny’ (46%) or ‘cute’ (42%). Habitual tail-chasers had 6.5+/−2.3 times the odds of being described as ‘Stupid’ than other dogs, and perseverative dogs were 6.8+/−2.1 times more frequently described as ‘Funny’ than distractible ones were. Compared with breed- and age-matched control videos, tail-chasing videos were significantly more often indoors and with a computer/television screen switched on. These findings highlight that tail-chasing is sometimes pathological, but can remain untreated, or even be encouraged, because of an assumption that it is ‘normal’ dog behaviour. The enormous viewing figures that YouTube™ attracts (mean+/−s.e. = 863+/−197 viewings per tail-chasing video) suggest that this perception will be further reinforced, without effective intervention. PMID:22096487

  13. Virtual Reality: Bringing the Awe of Our Science into The Classroom with VR

    NASA Astrophysics Data System (ADS)

    Bell, R. E.; Turrin, M.; Frearson, N.; Boghosian, A.; Ferrini, V. L.; Simpson, F.

    2016-12-01

    The geosciences are rich in imagery, making them compelling material for immersive teaching experiences. We often work in remote locations, places where few others are able to travel. Flat 2 D images from the field have served explorers and scientists well from the lantern slides brought back from Antarctica to the images scientists and educators now use in powerpoint presentations. These images provide a backdrop to introduce the experience for formal classes and informal presentations. Our stories from the field bring the setting alive for the participants. The travelers presented and the audience passively listened. Immersive learning opportunities are much more powerful than lecturing. We have enlisted both VR and drone imagery to bring learners fully into the experience of science. A 360 VR image brings the viewer into the moment of discovery. Both have been shown to create an active learning setting fully under the learner's control; they explore at their own pace and following their own interest. This learning `sticks', becoming part of the participant's own unique experience in the space. We are building VR images of field experiences and VR data immersion experiences that will transport people into new locations, building a field experience that they can not only see but fully explore. Through VR we introduce new experiences that showcase our science, our careers and our collaborations. Users can spin the view up to see the helicopter landing in a remote field location by the ice. Spin to the right and see a colleague collecting a reading from instruments that have been pulled from the LC130 aircraft. Turn the view to the left and see the harsh windswept environment along the edge of an ice shelf. Look down and note that you feet are encased in snow boots to keep them warm and stable on the ice. The viewer is in the field as part of the science team. Learning in the classroom and through social media is now fully 360 and fully immersive.

  14. Coherence of structural visual cues and pictorial gravity paves the way for interceptive actions.

    PubMed

    Zago, Myrka; La Scaleia, Barbara; Miller, William L; Lacquaniti, Francesco

    2011-09-20

    Dealing with upside-down objects is difficult and takes time. Among the cues that are critical for defining object orientation, the visible influence of gravity on the object's motion has received limited attention. Here, we manipulated the alignment of visible gravity and structural visual cues between each other and relative to the orientation of the observer and physical gravity. Participants pressed a button triggering a hitter to intercept a target accelerated by a virtual gravity. A factorial design assessed the effects of scene orientation (normal or inverted) and target gravity (normal or inverted). We found that interception was significantly more successful when scene direction was concordant with target gravity direction, irrespective of whether both were upright or inverted. This was so independent of the hitter type and when performance feedback to the participants was either available (Experiment 1) or unavailable (Experiment 2). These results show that the combined influence of visible gravity and structural visual cues can outweigh both physical gravity and viewer-centered cues, leading to rely instead on the congruence of the apparent physical forces acting on people and objects in the scene.

  15. Holographic space: presence and absence in time

    NASA Astrophysics Data System (ADS)

    Chang, Yin-Ren; Richardson, Martin

    2017-03-01

    In terms of contemporary art, time-based media generally refers to artworks that have duration as a dimension and unfold to the viewer over time, that could be a video, slide, film, computer-based technologies or audio. As part of this category, holography pushes this visual-oriented narrative a step further, which brings a real 3D image to invite and allow audiences revisiting the scene of the past, at the moment of recording in space and time. Audiences could also experience the kinetic holographic aesthetics through constantly moving the viewing point or illumination source, which creates dynamic visual effects. In other words, when the audience and hologram remain still, the holographic image can only be perceived statically. This unique form of expression is not created by virtual simulation; the principal of wavefront reconstruction process made holographic art exceptional from other time-based media. This project integrates 3D printing technology to explore the nature of material aesthetics, transiting between material world and holographic space. In addition, this series of creation also reveals the unique temporal quality of a hologram's presence and absence, an ambiguous relationship existing in this media.

  16. Videos of conspecifics elicit interactive looking patterns and facial expressions in monkeys.

    PubMed

    Mosher, Clayton P; Zimmerman, Prisca E; Gothard, Katalin M

    2011-08-01

    A broader understanding of the neural basis of social behavior in primates requires the use of species-specific stimuli that elicit spontaneous, but reproducible and tractable behaviors. In this context of natural behaviors, individual variation can further inform about the factors that influence social interactions. To approximate natural social interactions similar to those documented by field studies, we used unedited video footage to induce in viewer monkeys spontaneous facial expressions and looking patterns in the laboratory setting. Three adult male monkeys (Macaca mulatta), previously behaviorally and genetically (5-HTTLPR) characterized, were monitored while they watched 10 s video segments depicting unfamiliar monkeys (movie monkeys) displaying affiliative, neutral, and aggressive behaviors. The gaze and head orientation of the movie monkeys alternated between "averted" and "directed" at the viewer. The viewers were not reinforced for watching the movies, thus their looking patterns indicated their interest and social engagement with the stimuli. The behavior of the movie monkey accounted for differences in the looking patterns and facial expressions displayed by the viewers. We also found multiple significant differences in the behavior of the viewers that correlated with their interest in these stimuli. These socially relevant dynamic stimuli elicited spontaneous social behaviors, such as eye-contact induced reciprocation of facial expression, gaze aversion, and gaze following, that were previously not observed in response to static images. This approach opens a unique opportunity to understanding the mechanisms that trigger spontaneous social behaviors in humans and nonhuman primates. (PsycINFO Database Record (c) 2011 APA, all rights reserved).

  17. Effects of cautionary messages and vulnerability factors on viewers' perceptions of alcohol advertisements.

    PubMed

    Proctor, Dwayne C; Babor, Thomas F; Xuan, Ziming

    2005-09-01

    This study examined how individual difference vulnerability factors affect college students' perceptions of beer commercial actors' age, attractiveness and drinking. We were also interested in whether viewers' exposure to a cautionary message would affect their perceptions of the actors' drinking behavior. Three groups of college students were exposed to the same set of two alcohol advertisements. After watching the ads, each group received a different cautionary message prior to answering questions about the ad's content: (1) a neutral message (viewed by 42% [n = 119] of the sample), (2) a U.S. federal warning (viewed by 31% [n = 89]) and (3) an industry message (viewed by 27% [n = 76]). We also examined three putative vulnerability factors: age (underage 21 or not), gender and family history of alcohol problems (yes or no) as well as the effects of quantity-frequency of alcohol consumption, episodic heavy drinking, severity of alcohol dependence, disinhibition sensation seeking and the eight factors of the Alcohol Expectancy Scale. The cautionary messages had no effect on viewers' perceptions of characters' age, attractiveness and drinking behavior. Although neither of the commercials depicted the physical act of drinking, the student raters nevertheless perceived the characters to be heavy episodic drinkers. Those reporting more alcohol dependence symptoms perceived increased drinking for the male characters, as did females and viewers with expectancies for social and physical pleasure. Perceptions of the drinking in beer commercials are based in part on the character depicted in the ad and in part on the demographic and personal vulnerability factors of the viewer.

  18. What causes the facing-the-viewer bias in biological motion?

    PubMed

    Weech, Séamas; McAdam, Matthew; Kenny, Sophie; Troje, Nikolaus F

    2014-10-13

    Orthographically projected biological motion point-light displays are generally ambiguous with respect to their orientation in depth, yet observers consistently prefer the facing-the-viewer interpretation. There has been discussion as to whether this bias can be attributed to the social relevance of biological motion stimuli or relates to local, low-level stimulus properties. In the present study we address this question. In Experiment 1, we compared the facing-the-viewer bias produced by a series of four stick figures and three human silhouettes that differed in posture, gender, and the presence versus absence of walking motion. Using a paradigm in which we asked observers to indicate the spinning direction of these figures, we found no bias when participants observed silhouettes, whereas a pronounced degree of bias was elicited by most stick figures. We hypothesized that the ambiguous surface normals on the lines and dots that comprise stick figures are prone to a visual bias that assumes surfaces to be convex. The local surface orientations of the occluding contours of silhouettes are unambiguous, and as such the convexity bias does not apply. In Experiment 2, we tested the role of local features in ambiguous surface perception by adding dots to the elbows and knees of silhouettes. We found biases consistent with the facing directions implied by a convex body surface. The results unify a number of findings regarding the facing-the-viewer bias. We conclude that the facing-the-viewer bias is established at the level of surface reconstruction from local image features rather than on a semantic level. © 2014 ARVO.

  19. Use of a real-time viewer for endoscopic deployment of capsule endoscope in the pediatric population.

    PubMed

    Bass, Lee M; Misiewicz, Lawrence

    2012-11-01

    Wireless capsule endoscopy (WCE) is an increasingly used procedure for visualization of the small intestine. One challenge in pediatric WCE is the placement of the capsule in a population unable to swallow it for a variety of reasons. Here we present a novel use of the real-time (RT) viewer in the endoscopic deployment of the capsule endoscope. We performed a retrospective chart review on all WCE completed at the Children's Memorial Hospital from February 2010 to May 2011. Following a diagnostic upper endoscopy, the RT viewer was attached to the capsule recorder and image was noted before insertion. The endoscope and AdvanCE capsule delivery device were slowly advanced into duodenum while maintaining visualization on the RT viewer. A total of 17 patients who underwent a WCE with endoscopic placement were identified. They ranged in ages from 2 to 19 years. Thirteen patients required endoscopic placement because of the inability to swallow the capsule, whereas 4 were placed during a scheduled procedure to take advantage of sedation and airway protection. All of the 17 patients had successful deployment of the capsule into the duodenal lumen. In each case, the endoscopist was able to confirm capsule location in duodenum during scope withdrawal. There was no evidence of iatrogenic trauma or bleeding in any patient. There were 5 incomplete studies, a completion rate consistent with that described in the literature. The use of the RT viewer for endoscopic deployment of WCE is an effective technique to improve visualization of capsule placement in the pediatric population.

  20. Back to the future: virtualization of the computing environment at the W. M. Keck Observatory

    NASA Astrophysics Data System (ADS)

    McCann, Kevin L.; Birch, Denny A.; Holt, Jennifer M.; Randolph, William B.; Ward, Josephine A.

    2014-07-01

    Over its two decades of science operations, the W.M. Keck Observatory computing environment has evolved to contain a distributed hybrid mix of hundreds of servers, desktops and laptops of multiple different hardware platforms, O/S versions and vintages. Supporting the growing computing capabilities to meet the observatory's diverse, evolving computing demands within fixed budget constraints, presents many challenges. This paper describes the significant role that virtualization is playing in addressing these challenges while improving the level and quality of service as well as realizing significant savings across many cost areas. Starting in December 2012, the observatory embarked on an ambitious plan to incrementally test and deploy a migration to virtualized platforms to address a broad range of specific opportunities. Implementation to date has been surprisingly glitch free, progressing well and yielding tangible benefits much faster than many expected. We describe here the general approach, starting with the initial identification of some low hanging fruit which also provided opportunity to gain experience and build confidence among both the implementation team and the user community. We describe the range of challenges, opportunities and cost savings potential. Very significant among these was the substantial power savings which resulted in strong broad support for moving forward. We go on to describe the phasing plan, the evolving scalable architecture, some of the specific technical choices, as well as some of the individual technical issues encountered along the way. The phased implementation spans Windows and Unix servers for scientific, engineering and business operations, virtualized desktops for typical office users as well as more the more demanding graphics intensive CAD users. Other areas discussed in this paper include staff training, load balancing, redundancy, scalability, remote access, disaster readiness and recovery.

  1. Spatio Temporal Detection and Virtual Mapping of Landslide Using High-Resolution Airborne Laser Altimetry (lidar) in Densely Vegetated Areas of Tropics

    NASA Astrophysics Data System (ADS)

    Bibi, T.; Azahari Razak, K.; Rahman, A. Abdul; Latif, A.

    2017-10-01

    Landslides are an inescapable natural disaster, resulting in massive social, environmental and economic impacts all over the world. The tropical, mountainous landscape in generally all over Malaysia especially in eastern peninsula (Borneo) is highly susceptible to landslides because of heavy rainfall and tectonic disturbances. The purpose of the Landslide hazard mapping is to identify the hazardous regions for the execution of mitigation plans which can reduce the loss of life and property from future landslide incidences. Currently, the Malaysian research bodies e.g. academic institutions and government agencies are trying to develop a landslide hazard and risk database for susceptible areas to backing the prevention, mitigation, and evacuation plan. However, there is a lack of devotion towards landslide inventory mapping as an elementary input of landslide susceptibility, hazard and risk mapping. The developing techniques based on remote sensing technologies (satellite, terrestrial and airborne) are promising techniques to accelerate the production of landslide maps, shrinking the time and resources essential for their compilation and orderly updates. The aim of the study is to provide a better perception regarding the use of virtual mapping of landslides with the help of LiDAR technology. The focus of the study is spatio temporal detection and virtual mapping of landslide inventory via visualization and interpretation of very high-resolution data (VHR) in forested terrain of Mesilau river, Kundasang. However, to cope with the challenges of virtual inventory mapping on in forested terrain high resolution LiDAR derivatives are used. This study specifies that the airborne LiDAR technology can be an effective tool for mapping landslide inventories in a complex climatic and geological conditions, and a quick way of mapping regional hazards in the tropics.

  2. On the Usability and Usefulness of 3d (geo)visualizations - a Focus on Virtual Reality Environments

    NASA Astrophysics Data System (ADS)

    Çöltekin, A.; Lokka, I.; Zahner, M.

    2016-06-01

    Whether and when should we show data in 3D is an on-going debate in communities conducting visualization research. A strong opposition exists in the information visualization (Infovis) community, and seemingly unnecessary/unwarranted use of 3D, e.g., in plots, bar or pie charts, is heavily criticized. The scientific visualization (Scivis) community, on the other hand, is more supportive of the use of 3D as it allows `seeing' invisible phenomena, or designing and printing things that are used in e.g., surgeries, educational settings etc. Geographic visualization (Geovis) stands between the Infovis and Scivis communities. In geographic information science, most visuo-spatial analyses have been sufficiently conducted in 2D or 2.5D, including analyses related to terrain and much of the urban phenomena. On the other hand, there has always been a strong interest in 3D, with similar motivations as in Scivis community. Among many types of 3D visualizations, a popular one that is exploited both for visual analysis and visualization is the highly realistic (geo)virtual environments. Such environments may be engaging and memorable for the viewers because they offer highly immersive experiences. However, it is not yet well-established if we should opt to show the data in 3D; and if yes, a) what type of 3D we should use, b) for what task types, and c) for whom. In this paper, we identify some of the central arguments for and against the use of 3D visualizations around these three considerations in a concise interdisciplinary literature review.

  3. Virtual screening and pharmacophore studies for ftase inhibitors using Indian plant anticancer compounds database.

    PubMed

    Khan, Abdul Hafeez; Prakash, Alok; Kumar, Dinesh; Rawat, Anil Kumar; Srivastava, Rajeev; Srivastava, Shipra

    2010-07-06

    Farnesyl transferase (FTase) is an enzyme responsible for post-translational modification in proteins having a carboxy-terminal CaaX motif in human. It catalyzes the attachment of a lipid group in proteins of RAS superfamily, which is essential in signal transduction. FTase has been recognized as an important target for anti cancer therapeutics. In this work, we performed virtual screening against FTase with entire 125 compounds from Indian Plant Anticancer Database using AutoDock 3.0.5 software. All compounds were docked within binding pocket containing Lys164, Tyr300, His248 and Tyr361 residues in crystal structure of FTase. These complexes were ranked according to their docking score, using methodology that was shown to achieve maximum accuracy. Finally we got three potent compounds with the best Autodock docking Score (Vinorelbine: -21.28 Kcal/mol, Vincristine: -21.74 Kcal/mol and Vinblastine: -22.14 Kcal/mol) and their energy scores were better than the FTase bound co-crystallized ligand (L- 739: -7.9 kcal/mol). These three compounds belong to Vinca alkaloids were analyzed through Python Molecular Viewer for their interaction studies. It predicted similar orientation and binding modes for these compounds with L-739 in FTase.Thus from the complex scoring and binding ability it is concluded that these Vinca alkaloids could be promising inhibitors for FTase. A 2-D pharmacophore was generated for these alkaloids using LigandScout to confirm it. A shared feature pharmacophore was also constructed that shows four common features (one hydogen bond Donar, Two hydrogen bond Acceptor and one ionizable area) help compounds to interact with this enzyme.

  4. Services, Perspective and Directions of the Space Physics Data Facility

    NASA Technical Reports Server (NTRS)

    McGuire, Robert E.; Bilitza, Dieter; Candey, Reine A.; Chimiak, Reine A.; Cooper, John F.; Fung, Shing F.; Harris, Bernard T.; Johnson, Rita C.; King, Joseph H.; Kovalick, Tamara; hide

    2008-01-01

    The multi-mission data and orbit services of NASA's Space Physics Data Facility (SPDF) project offer unique capabilities supporting science of the Heliophysics Great Observatory and that are highly complementary to other services now evolving in the international heliophysics data environment. The VSPO (Virtual Space Physics Observatory) service is an active portal to a wide rage of distributed data sources. CDAWeb (Coordinated Data Analysis Web) offers plots, listings and file downloads for current data from many missions across the boundaries of missions and instrument types. CDAWeb now includes extensive new data from STEREO and THEMIS, plus new ROCSAT IPEI data, the latest data from all four TIMED instruments and high-resolution data from all DE-2 experiments. SSCWeb, Helioweb and out 3D Animated Orbit Viewer (TIPSOD) provide position data and identification of spacecraft and ground conjunctions. OMNI Web, with its new extension to 1- and 5-minute resolution, provides interplanetary parameters at the Earth's bow shock. SPDF maintains NASA's CDF (Common Data Format) standard and a range of associated tools including format translation services. These capabilities are all now available through web services based APIs, one element in SPDF's ongoing work to enable heliophysics community development of Virtual discipline Observatories (e.g. VITMO). We will demonstrate out latest data and capabilities, review the lessons we continue to learn in what science users need and value in this class of services, and discuss out current thinking to the future role and appropriate focus of the SPDF effort in the evolving and increasingly distributed heliophysics data environment.

  5. Hangout with CERN: a direct conversation with the public

    NASA Astrophysics Data System (ADS)

    Rao, Achintya; Goldfarb, Steven; Kahle, Kate

    2016-04-01

    Hangout with CERN refers to a weekly, half-hour-long, topical webcast hosted at CERN. The aim of the programme is threefold: (i) to provide a virtual tour of various locations and facilities at CERN, (ii) to discuss the latest scientific results from the laboratory, and, most importantly, (iii) to engage in conversation with the public and answer their questions. For each ;episode;, scientists gather around webcam-enabled computers at CERN and partner institutes/universities, connecting to one another using the Google+ social network's ;Hangouts; tool. The show is structured as a conversation mediated by a host, usually a scientist, and viewers can ask questions to the experts in real time through a Twitter hashtag or YouTube comments. The history of Hangout with CERN can be traced back to ICHEP 2012, where several physicists crowded in front of a laptop connected to Google+, using a ;Hangout On Air; webcast to explain to the world the importance of the discovery of the Higgs-like boson, announced just two days before at the same conference. Hangout with CERN has also drawn inspiration from two existing outreach endeavours: (i) ATLAS Virtual Visits, which connected remote visitors with scientists in the ATLAS Control Room via video conference, and (ii) the Large Hangout Collider, in which CMS scientists gave underground tours via Hangouts to groups of schools and members of the public around the world. In this paper, we discuss the role of Hangout with CERN as a bi-directional outreach medium and an opportunity to train scientists in effective communication.

  6. Morphometric Analysis of Aqueous Humor Outflow Structures with Spectral-Domain Optical Coherence Tomography

    PubMed Central

    Francis, Andrew W.; Kagemann, Larry; Wollstein, Gadi; Ishikawa, Hiroshi; Folz, Steven; Overby, Darryl R.; Sigal, Ian A.; Wang, Bo; Schuman, Joel S.

    2012-01-01

    Purpose. To describe morphometric details of the human aqueous humor (AH) outflow microvasculature visualized with 360-degree virtual castings during active AH outflow in cadaver eyes and to compare these structures with corrosion casting studies. Methods. The conventional AH outflow pathways of donor eyes (n = 7) and eyes in vivo (n = 3) were imaged with spectral-domain optical coherence tomography (SD-OCT) and wide-bandwidth superluminescent diode array during active AH outflow. Digital image contrast was adjusted to isolate AH microvasculature, and images were viewed in a 3D viewer. Additional eyes (n = 3) were perfused with mock AH containing fluorescent tracer microspheres to compare microvasculature patterns. Results. Observations revealed components of the conventional outflow pathway from Schlemm's canal (SC) to the superficial intrascleral venous plexus (ISVP). The superficial ISVP in both our study and corrosion casts were composed of interconnected venules (10–50 μm) forming a hexagonal meshwork. Larger radial arcades (50–100 μm) drained the region nearest SC and converged with larger tortuous vessels (>100 μm). A 360-degree virtual casting closely approximated corrosion casting studies. Tracer studies corroborated our findings. Tracer decorated several larger vessels (50–100 μm) extending posteriorly from the limbus in both raw and contrast-enhanced fluorescence images. Smaller tracer-labeled vessels (30–40 μm) were seen branching between larger vessels and exhibited a similar hexagonal network pattern. Conclusions. SD-OCT is capable of detailed morphometric analysis of the conventional outflow pathway in vivo or ex vivo with details comparable to corrosion casting techniques. PMID:22499987

  7. Satellite Data Inform Forecasts of Crop Growth

    NASA Technical Reports Server (NTRS)

    2015-01-01

    During a Stennis Space Center-led program called Ag 20/20, an engineering contractor developed models for using NASA satellite data to predict crop yield. The model was eventually sold to Genscape Inc., based in Louisville, Kentucky, which has commercialized it as LandViewer. Sold under a subscription model, LandViewer software provides predictions of corn production to ethanol plants and grain traders.

  8. Viewing the Viewers: Viewing Behaviors by Children and Adults during Television Programs and Commercials.

    ERIC Educational Resources Information Center

    Schmitt, Kelly L.; Woolf, Kimberly Duyck; Anderson, Daniel R.

    2003-01-01

    Reveals that 46% of the time with television was spent in some activity instead of or in addition to looking at the TV. Notes that social interaction was the most common nonviewing activity for all viewers, followed by playing and eating for children and reading for adults. Considers how nonviewing behaviors occurred most often during programming…

  9. Refrigeration and Food Safety

    MedlinePlus

    ... Administrative Forms Standard Forms Skip Navigation Z7_0Q0619C0JGR010IFST1G5B10H1 Web Content Viewer (JSR 286) Actions ${title} Loading... / Topics / ... Food Safety / Refrigeration and Food Safety Z7_0Q0619C0JGR010IFST1G5B10H3 Web Content Viewer (JSR 286) Actions ${title} Loading... Z7_ ...

  10. Bovine Spongiform Encephalopathy: Production and Inspection

    MedlinePlus

    ... Administrative Forms Standard Forms Skip Navigation Z7_0Q0619C0JGR010IFST1G5B10H1 Web Content Viewer (JSR 286) Actions ${title} Loading... / Topics / ... FSIS Further Strengthens Protections Against BSE Z7_0Q0619C0JGR010IFST1G5B10H3 Web Content Viewer (JSR 286) Actions ${title} Loading... Z7_ ...

  11. Food Safety Tips for College Students

    MedlinePlus

    ... Administrative Forms Standard Forms Skip Navigation Z7_0Q0619C0JGR010IFST1G5B10H1 Web Content Viewer (JSR 286) Actions ${title} Loading... / Topics / ... Food Safety Tips for College Students Z7_0Q0619C0JGR010IFST1G5B10H3 Web Content Viewer (JSR 286) Actions ${title} Loading... Z7_ ...

  12. Fires and Food Safety

    MedlinePlus

    ... Administrative Forms Standard Forms Skip Navigation Z7_0Q0619C0JGR010IFST1G5B10H1 Web Content Viewer (JSR 286) Actions ${title} Loading... / Topics / ... Food Safety / Fires and Food Safety Z7_0Q0619C0JGR010IFST1G5B10H3 Web Content Viewer (JSR 286) Actions ${title} Loading... Z7_ ...

  13. Safe Minimum Internal Temperature Chart

    MedlinePlus

    ... Administrative Forms Standard Forms Skip Navigation Z7_0Q0619C0JGR010IFST1G5B10H1 Web Content Viewer (JSR 286) Actions ${title} Loading... / Topics / ... Chart / Safe Minimum Internal Temperature Chart Z7_0Q0619C0JGR010IFST1G5B10H3 Web Content Viewer (JSR 286) Actions ${title} Loading... Z7_ ...

  14. Parasites and Foodborne Illness

    MedlinePlus

    ... Administrative Forms Standard Forms Skip Navigation Z7_0Q0619C0JGR010IFST1G5B10H1 Web Content Viewer (JSR 286) Actions ${title} Loading... / Topics / ... and Disease / Parasites and Foodborne Illness Z7_0Q0619C0JGR010IFST1G5B10H3 Web Content Viewer (JSR 286) Actions ${title} Loading... Z7_ ...

  15. Food-Related Advertising on Preschool Television: Building Brand Recognition in Young Viewers

    ERIC Educational Resources Information Center

    Connor, Susan M.

    2007-01-01

    Objectives: This study used content analysis to explore how much and what type of advertising is present in television programming aimed at toddlers and preschool-aged children and what methods of persuasion are being used to sell products and to promote brands to the youngest viewers. Methods: Four randomly selected, 4-hour blocks (9 AM to 1 PM)…

  16. Face, Body, and Center of Gravity Mediate Person Detection in Natural Scenes

    ERIC Educational Resources Information Center

    Bindemann, Markus; Scheepers, Christoph; Ferguson, Heather J.; Burton, A. Mike

    2010-01-01

    Person detection is an important prerequisite of social interaction, but is not well understood. Following suggestions that people in the visual field can capture a viewer's attention, this study examines the role of the face and the body for person detection in natural scenes. We observed that viewers tend first to look at the center of a scene,…

  17. Reading Reception: Mediation and Transparency in Viewers' Accounts of a TV Programme.

    ERIC Educational Resources Information Center

    Richardson, Kay; Corner, John

    This paper addresses questions about the processes involved when viewers "make sense" out of the diverse visual and aural signs of a television program and then render that sense in a spoken account. A pilot study was conducted to explore the manner in which modes of viewing, and talk about viewing, include or exclude recognition of…

  18. First Days Home: Keeping Your Baby Healthy and Happy. Study Guide [and Videotape].

    ERIC Educational Resources Information Center

    Schrank, Louise Welsh

    Noting that today's short hospital stays leave almost no time for educating parents on caring for a newborn, this viewer's guide and videotape explore what to expect the first month after birth. The first part of the viewer's guide presents an overview of the videotape and suggestions for discussion and research in the context of a parenting…

  19. Approaching Science by Watching TV: What Do Entertainment Programs Contribute to Viewers' Competence in Genetic Engineering?

    ERIC Educational Resources Information Center

    Weinmann, Carina; Löb, Charlotte; Mattheiß, Tamara; Vorderer, Peter

    2013-01-01

    This study examined the potential of entertainment-education (E-E) for promoting engagement with a science issue. It was assumed that certain entertaining features of a media experience increase viewers' perceived knowledge about an issue. Drawing on different theoretical models of E-E and on persuasive effects of narrative media messages, three…

  20. Heroic DVD Portrayals: What US and Taiwanese Adolescents Admire and Understand

    ERIC Educational Resources Information Center

    Calvert, S.L.; Murray, K.J.; Conger, E.E.

    2004-01-01

    Viewing media aggression can be a risk factor for the long-term well being of viewers, and heroes have been targeted as a major risk factor in this relationship because they commit justified acts of aggression. However, little is known about the specific aspects of heroic conduct that viewers find worthy of emulation. We examined US and Taiwanese…

  1. Look-Listen Opinion Poll, 1984-1985. Project of the National Telemedia Council, Inc.

    ERIC Educational Resources Information Center

    Giles, Doris, Ed.; And Others

    Designed to indicate the reasons behind viewer program preferences, this 32nd report of an annual opinion poll presents the results of a survey which asked 914 participants to evaluate 3,584 television programs they liked, did not like, and/or to evaluate new programs. Tables summarize the reasons why programs were selected by viewers, their…

  2. The Effect of Age of Viewer and Gender of the Narrator on Children's Visual Attention and Recall of Story Ideas.

    ERIC Educational Resources Information Center

    Klein, James D.; And Others

    1987-01-01

    Reviews study that investigated the interaction between the age of the viewer and the gender of the narrator of a film. Visual attention to the program by second and fifth graders is described, and recall of story ideas as measured by a multiple-choice test is analyzed. (21 references) (LRW)

  3. Assessment of 3D Viewers for the Display of Interactive Documents in the Learning of Graphic Engineering

    ERIC Educational Resources Information Center

    Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Mate, Esteban Garcia

    2012-01-01

    The purpose of this study is to determine which 3D viewers should be used for the display of interactive graphic engineering documents, so that the visualization and manipulation of 3D models provide useful support to students of industrial engineering (mechanical, organizational, electronic engineering, etc). The technical features of 26 3D…

  4. Do They Believe It When They See It?: Video News Release Effects on Viewer Recall and Attitudes.

    ERIC Educational Resources Information Center

    Owen, Anne; Karrh, James A.

    A study tested responses of viewers (as opposed to news organizations and sponsoring firms) to video news releases (VNRs). Subjects, 81 undergraduate students enrolled in an introductory advertising course, viewed a 30-second message about McDonald's and the Big Mac in a VNR format or an advertisement about the Big Mac special "Meal…

  5. Speckle averaging system for laser raster-scan image projection

    DOEpatents

    Tiszauer, D.H.; Hackel, L.A.

    1998-03-17

    The viewers` perception of laser speckle in a laser-scanned image projection system is modified or eliminated by the addition of an optical deflection system that effectively presents a new speckle realization at each point on the viewing screen to each viewer for every scan across the field. The speckle averaging is accomplished without introduction of spurious imaging artifacts. 5 figs.

  6. Speckle averaging system for laser raster-scan image projection

    DOEpatents

    Tiszauer, Detlev H.; Hackel, Lloyd A.

    1998-03-17

    The viewers' perception of laser speckle in a laser-scanned image projection system is modified or eliminated by the addition of an optical deflection system that effectively presents a new speckle realization at each point on the viewing screen to each viewer for every scan across the field. The speckle averaging is accomplished without introduction of spurious imaging artifacts.

  7. An economical wireless cavity-nest viewer

    Treesearch

    Daniel P. Huebner; Sarah R. Hurteau

    2007-01-01

    Inspection of cavity nests and nest boxes is often required during studies of cavity-nesting birds, and fiberscopes and pole-mounted video cameras are sometimes used for such inspection. However, the cost of these systems may be prohibitive for some potential users. We describe a user-built, wireless cavity viewer that can be used to access cavities as high as 15 m and...

  8. Recall of Television Advertising Messages as Influenced by Commercial Pod Position and Commercial/Program Affect Congruity or Dissonance.

    ERIC Educational Resources Information Center

    Gutenko, Gregory

    A study examined viewer recall of television commercial content as influenced by both commercial spot positioning within breaks and the congruence or dissonance of the affective (emotionally evocative) formats of the program contexts and commercials. Objectives were to determine whether commercials will have greater rates of viewer recall if: (1)…

  9. Freezing and Food Safety

    MedlinePlus

    ... Administrative Forms Standard Forms Skip Navigation Z7_0Q0619C0JGR010IFST1G5B10H1 Web Content Viewer (JSR 286) Actions ${title} Loading... / Topics / ... Food Safety / Freezing and Food Safety Z7_0Q0619C0JGR010IFST1G5B10H3 Web Content Viewer (JSR 286) Actions ${title} Loading... Z7_ ...

  10. Speed, Space, Kids and the Television Cyclops: Viewers' Perceptions of Velocity and Distance in Televised Events.

    ERIC Educational Resources Information Center

    Acker, Stephen R.

    Television wide-angle lenses expand distances and increase apparent velocity, while long lenses compress space and reduce apparent velocity. Based on these assumptions, a study was conducted (1) to examine the ability of viewers of different ages to recognize how lenses change the "real world" they project and (2) to extend Jean Piaget's…

  11. "If it bleeds it leads"? Attributes of TV health news stories that drive viewer attention.

    PubMed Central

    Cooper, C P; Roter, D L

    2000-01-01

    OBJECTIVE: Health advocates increasing y use the news media to educate the public. However, little is known about what motivates individuals to pay attention to health news. This study investigated which characteristics of TV health news stories attract viewer interest. METHODS: The authors surveyed airport patrons, the audience of a public health symposium, and municipal jurors, asking which attributes of TV heath news stories encouraged interest and which attributes discouraged interest. The authors ranked mean responses and compared them using Spearman rank correlations, RESULTS: The rankings assigned by the three samples were highly correlated. Respondents reported being most attracted to health stories about personally relevant topics. Interestingly, they also reported that sensational story elements such as "showing a bloody or injured person" and "being action packed" did not substantially influence their attention. CONCLUSIONS: This study suggests that viewers, regardless of their level of health knowledge, value the same attributes in TV health news stories. Emphasizing the personal relevance of health topics appears to be a viable strategy to capture viewer interest. Conversely, the tendency of broadcast news to sensationalize stories may be distracting in the case of health news. PMID:11059426

  12. m6aViewer: software for the detection, analysis, and visualization of N6-methyladenosine peaks from m6A-seq/ME-RIP sequencing data.

    PubMed

    Antanaviciute, Agne; Baquero-Perez, Belinda; Watson, Christopher M; Harrison, Sally M; Lascelles, Carolina; Crinnion, Laura; Markham, Alexander F; Bonthron, David T; Whitehouse, Adrian; Carr, Ian M

    2017-10-01

    Recent methods for transcriptome-wide N 6 -methyladenosine (m 6 A) profiling have facilitated investigations into the RNA methylome and established m 6 A as a dynamic modification that has critical regulatory roles in gene expression and may play a role in human disease. However, bioinformatics resources available for the analysis of m 6 A sequencing data are still limited. Here, we describe m6aViewer-a cross-platform application for analysis and visualization of m 6 A peaks from sequencing data. m6aViewer implements a novel m 6 A peak-calling algorithm that identifies high-confidence methylated residues with more precision than previously described approaches. The application enables data analysis through a graphical user interface, and thus, in contrast to other currently available tools, does not require the user to be skilled in computer programming. m6aViewer and test data can be downloaded here: http://dna2.leeds.ac.uk/m6a. © 2017 Antanaviciute et al.; Published by Cold Spring Harbor Laboratory Press for the RNA Society.

  13. Web-based live telesurgery for minimally invasive procedures in children as an educational tool.

    PubMed

    Rothenberg, Steven; Holcomb, George; Georgeson, Keith; Irish, Mike; Lucas, Eugene; Blinman, Thane

    2007-04-01

    Three surgeries--a laparoscopic Nissen fundoplication, a thoracoscopic left lower lobectomy, and a laparoscopically assisted pull-through for imperforate anus--were broadcast live over the internet. Pediatric surgeons and appropriate societies were notified of the broadcasts by e-mail. Viewers registered on-line at no cost. The procedures could be viewed from any computer connected to the internet. There was a surgeon and on-site moderator for each procedure and viewers could ask questions in real time via e-mail. The three surgeries were archived on the web for later viewing. The broadcasts were transmitted without problem. There were over 8500 preliminary hits at the web site, from 49 countries. By report, many sites had multiple viewers. As of April 2006 there have been over 19,000 hits and 5600 viewers have registered to watch the archived video. Web-based broadcasts appear to be an efficient way for sharing surgical experience and may be a way to expand surgeon education in select cases, especially in an era of dispersal of index cases, work hour restrictions, and evolving technologies. A network of pediatric programs linked via the web might provide an important educational tool.

  14. JET2 Viewer: a database of predicted multiple, possibly overlapping, protein-protein interaction sites for PDB structures.

    PubMed

    Ripoche, Hugues; Laine, Elodie; Ceres, Nicoletta; Carbone, Alessandra

    2017-01-04

    The database JET2 Viewer, openly accessible at http://www.jet2viewer.upmc.fr/, reports putative protein binding sites for all three-dimensional (3D) structures available in the Protein Data Bank (PDB). This knowledge base was generated by applying the computational method JET 2 at large-scale on more than 20 000 chains. JET 2 strategy yields very precise predictions of interacting surfaces and unravels their evolutionary process and complexity. JET2 Viewer provides an online intelligent display, including interactive 3D visualization of the binding sites mapped onto PDB structures and suitable files recording JET 2 analyses. Predictions were evaluated on more than 15 000 experimentally characterized protein interfaces. This is, to our knowledge, the largest evaluation of a protein binding site prediction method. The overall performance of JET 2 on all interfaces are: Sen = 52.52, PPV = 51.24, Spe = 80.05, Acc = 75.89. The data can be used to foster new strategies for protein-protein interactions modulation and interaction surface redesign. © The Author(s) 2016. Published by Oxford University Press on behalf of Nucleic Acids Research.

  15. Changing viewer perspectives reveals constraints to implicit visual statistical learning.

    PubMed

    Jiang, Yuhong V; Swallow, Khena M

    2014-10-07

    Statistical learning-learning environmental regularities to guide behavior-likely plays an important role in natural human behavior. One potential use is in search for valuable items. Because visual statistical learning can be acquired quickly and without intention or awareness, it could optimize search and thereby conserve energy. For this to be true, however, visual statistical learning needs to be viewpoint invariant, facilitating search even when people walk around. To test whether implicit visual statistical learning of spatial information is viewpoint independent, we asked participants to perform a visual search task from variable locations around a monitor placed flat on a stand. Unbeknownst to participants, the target was more often in some locations than others. In contrast to previous research on stationary observers, visual statistical learning failed to produce a search advantage for targets in high-probable regions that were stable within the environment but variable relative to the viewer. This failure was observed even when conditions for spatial updating were optimized. However, learning was successful when the rich locations were referenced relative to the viewer. We conclude that changing viewer perspective disrupts implicit learning of the target's location probability. This form of learning shows limited integration with spatial updating or spatiotopic representations. © 2014 ARVO.

  16. Three-dimensional reconstruction from serial sections in PC-Windows platform by using 3D_Viewer.

    PubMed

    Xu, Yi-Hua; Lahvis, Garet; Edwards, Harlene; Pitot, Henry C

    2004-11-01

    Three-dimensional (3D) reconstruction from serial sections allows identification of objects of interest in 3D and clarifies the relationship among these objects. 3D_Viewer, developed in our laboratory for this purpose, has four major functions: image alignment, movie frame production, movie viewing, and shift-overlay image generation. Color images captured from serial sections were aligned; then the contours of objects of interest were highlighted in a semi-automatic manner. These 2D images were then automatically stacked at different viewing angles, and their composite images on a projected plane were recorded by an image transform-shift-overlay technique. These composition images are used in the object-rotation movie show. The design considerations of the program and the procedures used for 3D reconstruction from serial sections are described. This program, with a digital image-capture system, a semi-automatic contours highlight method, and an automatic image transform-shift-overlay technique, greatly speeds up the reconstruction process. Since images generated by 3D_Viewer are in a general graphic format, data sharing with others is easy. 3D_Viewer is written in MS Visual Basic 6, obtainable from our laboratory on request.

  17. Art Expertise and the Processing of Titled Abstract Art.

    PubMed

    Mullennix, John W; Robinet, Julien

    2018-04-01

    The effect of art expertise on viewers' processing of titled visual artwork was examined. The study extended the research of Leder, Carbon, and Ripsas by explicitly selecting art novices and art experts. The study was designed to test assumptions about how expertise modulates context in the form of titles for artworks. Viewers rated a set of abstract paintings for liking and understanding. The type of title accompanying the artwork (descriptive or elaborative) was manipulated. Viewers were allotted as much time as they wished to view each artwork. For judgments of liking, novices and experts both liked artworks with elaborative titles better, with overall rated liking similar for both groups. For judgments of understanding, type of title had no effect on ratings for both novices and experts. However, experts' rated understanding was higher than novices, with experts making their decisions faster than novices. An analysis of viewers' art expertise revealed that expertise was correlated with understanding, but not liking. Overall, the results suggest that both novices and experts integrate title with visual image in similar manner. However, expertise differentially affected liking and understanding. The results differ from those obtained by Leder et al. The differences between studies are discussed.

  18. "Harder and Harder"? Is Mainstream Pornography Becoming Increasingly Violent and Do Viewers Prefer Violent Content?

    PubMed

    Shor, Eran; Seida, Kimberly

    2018-04-18

    It is a common notion among many scholars and pundits that the pornography industry becomes "harder and harder" with every passing year. Some have suggested that porn viewers, who are mostly men, become desensitized to "soft" pornography, and producers are happy to generate videos that are more hard core, resulting in a growing demand for and supply of violent and degrading acts against women in mainstream pornographic videos. We examined this accepted wisdom by utilizing a sample of 269 popular videos uploaded to PornHub over the past decade. More specifically, we tested two related claims: (1) aggressive content in videos is on the rise and (2) viewers prefer such content, reflected in both the number of views and the rankings for videos containing aggression. Our results offer no support for these contentions. First, we did not find any consistent uptick in aggressive content over the past decade; in fact, the average video today contains shorter segments showing aggression. Second, videos containing aggressive acts are both less likely to receive views and less likely to be ranked favorably by viewers, who prefer videos where women clearly perform pleasure.

  19. Using Blur to Affect Perceived Distance and Size

    PubMed Central

    HELD, ROBERT T.; COOPER, EMILY A.; O’BRIEN, JAMES F.; BANKS, MARTIN S.

    2011-01-01

    We present a probabilistic model of how viewers may use defocus blur in conjunction with other pictorial cues to estimate the absolute distances to objects in a scene. Our model explains how the pattern of blur in an image together with relative depth cues indicates the apparent scale of the image’s contents. From the model, we develop a semiautomated algorithm that applies blur to a sharply rendered image and thereby changes the apparent distance and scale of the scene’s contents. To examine the correspondence between the model/algorithm and actual viewer experience, we conducted an experiment with human viewers and compared their estimates of absolute distance to the model’s predictions. We did this for images with geometrically correct blur due to defocus and for images with commonly used approximations to the correct blur. The agreement between the experimental data and model predictions was excellent. The model predicts that some approximations should work well and that others should not. Human viewers responded to the various types of blur in much the way the model predicts. The model and algorithm allow one to manipulate blur precisely and to achieve the desired perceived scale efficiently. PMID:21552429

  20. "If it bleeds it leads"? Attributes of TV health news stories that drive viewer attention.

    PubMed

    Cooper, C P; Roter, D L

    2000-01-01

    Health advocates increasing y use the news media to educate the public. However, little is known about what motivates individuals to pay attention to health news. This study investigated which characteristics of TV health news stories attract viewer interest. The authors surveyed airport patrons, the audience of a public health symposium, and municipal jurors, asking which attributes of TV heath news stories encouraged interest and which attributes discouraged interest. The authors ranked mean responses and compared them using Spearman rank correlations, The rankings assigned by the three samples were highly correlated. Respondents reported being most attracted to health stories about personally relevant topics. Interestingly, they also reported that sensational story elements such as "showing a bloody or injured person" and "being action packed" did not substantially influence their attention. This study suggests that viewers, regardless of their level of health knowledge, value the same attributes in TV health news stories. Emphasizing the personal relevance of health topics appears to be a viable strategy to capture viewer interest. Conversely, the tendency of broadcast news to sensationalize stories may be distracting in the case of health news.

  1. Watching More Closely: Shot Scale Affects Film Viewers' Theory of Mind Tendency But Not Ability.

    PubMed

    Rooney, Brendan; Bálint, Katalin E

    2017-01-01

    Recent research debates the effects of exposure to narrative fiction on recognition of mental states in others and self, referred to as Theory of Mind. The current study explores the mechanisms by which such effects could occur in fictional film. Using manipulated film scenes, we conducted a between subject experiment ( N = 136) exploring how film shot-scale affects viewers' Theory of Mind. Specifically, in our methods we distinguish between the trait Theory of Mind abilities (ToM ability), and the state-like tendency to recognize mental states in others and self (ToM tendency). Results showed that close-up shots (compared to long shots) of a character was associated with higher levels of Theory of Mind tendency, when the facial expression was sad but not when it was neutral. And this effect did not transfer to other characters in the film. There was also no observable effect of character depiction on viewers' general Theory of Mind ability. Together the findings suggest that formal and content features of shot scale can elicit Theory of Mind responses by directing attention toward character mental states rather than improving viewers' general Theory of Mind ability.

  2. The Saccharomyces Genome Database Variant Viewer

    PubMed Central

    Sheppard, Travis K.; Hitz, Benjamin C.; Engel, Stacia R.; Song, Giltae; Balakrishnan, Rama; Binkley, Gail; Costanzo, Maria C.; Dalusag, Kyla S.; Demeter, Janos; Hellerstedt, Sage T.; Karra, Kalpana; Nash, Robert S.; Paskov, Kelley M.; Skrzypek, Marek S.; Weng, Shuai; Wong, Edith D.; Cherry, J. Michael

    2016-01-01

    The Saccharomyces Genome Database (SGD; http://www.yeastgenome.org) is the authoritative community resource for the Saccharomyces cerevisiae reference genome sequence and its annotation. In recent years, we have moved toward increased representation of sequence variation and allelic differences within S. cerevisiae. The publication of numerous additional genomes has motivated the creation of new tools for their annotation and analysis. Here we present the Variant Viewer: a dynamic open-source web application for the visualization of genomic and proteomic differences. Multiple sequence alignments have been constructed across high quality genome sequences from 11 different S. cerevisiae strains and stored in the SGD. The alignments and summaries are encoded in JSON and used to create a two-tiered dynamic view of the budding yeast pan-genome, available at http://www.yeastgenome.org/variant-viewer. PMID:26578556

  3. How Movies Shape Students' Attitudes Toward Individuals with Schizophrenia: An Exploration of the Relationships between Entertainment Experience and Stigmatization.

    PubMed

    Röhm, Alexander; Hastall, Matthias R; Ritterfeld, Ute

    2017-03-01

    Mass media shape not only public, but also healthcare professionals' attitudes towards individuals with a mental illness. This study investigates how watching a movie about schizophrenia affects stigma-related attitudes of rehabilitation science students, who are likely to work with affected individuals. Participants watched an entertainment movie portrayal of schizophrenia. Stigma-related attitudes and social distance were assessed one week before watching the movie, directly afterwards, and one week later. No significant differences in stigmatization emerged between viewers and non-viewers. Enjoyment, appreciation, and general movie evaluation mediated viewers' transportation into the story on changes in stigmatization. Results are discussed with respect to media effects on stigma-related attitudes and their implications for mental health nursing practice and education.

  4. Age Differences in Online Processing of Video: An Eye Movement Study

    PubMed Central

    Kirkorian, Heather L.; Anderson, Daniel R.; Keen, Rachel

    2011-01-01

    Eye movements were recorded while 62 one-year-olds, four-year-olds, and adults watched television. Of interest was the extent to which viewers looked at the same place at the same time as their peers because high similarity across viewers suggests systematic viewing driven by comprehension processes. Similarity of gaze location increased with age. This was particularly true immediately following a cut to a new scene, partly because older viewers (but not infants) tended to fixate the center of the screen following a cut. Conversely, infants appear to require several seconds to orient to a new scene. Results are interpreted in the context of developing attention skills. Findings have implications for the extent to which infants comprehend and learn from commercial video. PMID:22288510

  5. So You Want the Public to Care About Your Favourite Submarine Vent-Site? An Art-School Approach to Making Deep-Ocean Science More Accessible

    NASA Astrophysics Data System (ADS)

    German, J. A.; German, C. R.

    2012-12-01

    In January 2012 the ROV Jason, part of UNOLS/DESSC's National Deep Submergence Facility, conducted the first dives to the world's deepest vent-sites at the Piccard Field, Mid Cayman Rise. The expedition was led by an internationally recognized team of senior scientists and the diverse and spectacular vents present, together with the unusual fauna that they host, were imaged using the new NDSF HDTV camera. Even so, this presentation starts with the premise that such experienced, senior, scientists may not be the best judges of what makes for the best or most engaging public outreach product. When producing a video for outreach, a first consideration must be "why should my viewer be interested?". For any outreach video, there is no incentive for anyone to view it, aside from mutual interests between the message of the video and the viewer. This is the fundamental theoretical application that must always be considered when making any outreach video, poster, banner, etc. For an oceanographic outreach video, viewers could be from any background, relating to science. It is important not to discriminate against any viewer. This requires reducing the informational content to its most fundamental form. We all start from the ground up, which is what outreaches' purpose is: exposing the content of the video to those who are unexposed, in an enticing way. With all this considered, you have to start somewhere. As an enticing artwork, music is a fundamental step to making an impact. It is emotional, and sets a firm narrative, that will underpin the other layers of the message of the outreach. It is important to retain your viewers' interest through a short, sweet experience; they may have no prior knowledge of your field and a harsh concentrated exposure to something new is rarely enjoyable. They need something inspiring, impactful, and unique. Accompanying this music should be video clips that match the patterns of the music. They should be compliant with the music's tone, meaning no long shots set to fast and intense music, and vice versa; no intense flashing imagery set to mellow, ambient music. This is hard to proscribe but important, nevertheless. Arbitrary cuts between shots, without consideration to the musical measures, can be very effective in leaving the viewer disoriented and confused by the experience. Hence, music-to-shot considerations may be the most important component to how well a viewer will be engaged. These are some of the bare essentials to what should be considered when preparing a short outreach video. With more time, more can be done, adding a simple narrative explaining the message further and/or shots of the narrator to develop a sense of human interaction, further enticing the viewer.

  6. Improving Geoscience Outreach Through Multimedia Enhanced Web Sites - An Example From Connecticut

    NASA Astrophysics Data System (ADS)

    Hyatt, J. A.; Coron, C. R.; Schroeder, T. J.; Fleming, T.; Drzewiecki, P. A.

    2005-12-01

    Although large governmental web sites (e.g. USGS, NASA etc.) are important resources, particularly in relation to phenomena with global to regional significance (e.g. recent Tsunami and Hurricane disasters), smaller academic web portals continue to make substantive contributions to web-based learning in the geosciences. The strength of "home-grown" web sites is that they easily can be tailored to specific classes, they often focus on local geologic content, and they potentially integrate classroom, laboratory, and field-based learning in ways that improve introductory classes. Furthermore, innovative multimedia techniques including virtual reality, image manipulations, and interactive streaming video can improve visualization and be particularly helpful for first-time geology students. This poster reports on one such web site, Learning Tools in Earth Science (LTES, http://www.easternct .edu/personal/faculty/hyattj/LTES-v2/), a site developed by geoscience faculty at two state institutions. In contrast to some large web sites with media development teams, LTES geoscientists, with strong support from media and IT service departments, are responsible for geologic content and verification, media development and editing, and web development and authoring. As such, we have considerable control over both content and design of this site. At present the main content modules for LTES include "mineral" and "virtual field trip" links. The mineral module includes an interactive mineral gallery, and a virtual mineral box of 24 unidentified samples that are identical to those used in some of our classes. Students navigate an intuitive web portal to manipulate images and view streaming video segments that explain and undertake standard mineral identification tests. New elements highlighted in our poster include links to a virtual petrographic microscope, in which users can manipulate images to simulate stage rotation in both plane- and cross-polarized light. Virtual field trips include video-based excursions to sites in Georgia, Connecticut and Greenland. New to these VFT's is the integration of "virtual walks" in which users are able to navigate through some field sites in a virtual sense. Development of this resource is ongoing, but response from students, faculty outside of Earth Science and K-12 instructors indicate that this small web site can provide useful resources for those educators utilizing web-based learning in their courses. .edu/personal/faculty/hyattj/LTES-v2/

  7. Inside the Agenda-Setting Process: How Political Advertising and TV News Prime Viewers Think about Issues and Candidates.

    ERIC Educational Resources Information Center

    Schleuder, Joan; And Others

    A study of the agenda-setting influence of the mass media on adult viewers explored (in a series of five experiments) how political knowledge stored in long term memory can be activated by the media, leading to decisions about issue salience. Spreading activation theory formed the basis for the study, and priming--the concept that the activation…

  8. Frozen, Fully-Cooked Products and Botulism--Food Safety Advisory

    MedlinePlus

    ... Administrative Forms Standard Forms Skip Navigation Z7_0Q0619C0JGR010IFST1G5B10H1 Web Content Viewer (JSR 286) Actions ${title} Loading... / Topics / ... Frozen Fully-cooked Products and Botulism Z7_0Q0619C0JGR010IFST1G5B10H3 Web Content Viewer (JSR 286) Actions ${title} Loading... Z7_ ...

  9. Natural Flavorings on Meat and Poultry Labels

    MedlinePlus

    ... Administrative Forms Standard Forms Skip Navigation Z7_0Q0619C0JGR010IFST1G5B10H1 Web Content Viewer (JSR 286) Actions ${title} Loading... / Topics / ... Flavorings on Meat and Poultry Labels Z7_0Q0619C0JGR010IFST1G5B10H3 Web Content Viewer (JSR 286) Actions ${title} Loading... Z7_ ...

  10. Real Imagery as a Three Dimensional Display

    DTIC Science & Technology

    1991-12-01

    cases. CASE I. Viewer at si. CASE II. Viewer at co. [y ]- A df J ]:- A d,ftV it ib got coby it A I d~ft y ib ycot AIdft Y, - -0.66 = -0.4 it cot y...Massachusetts: Addison-Wesley, 1988. Kollin, Joel S. and others. "Real-Time Display of 3-D Computed Holograms by Scanning the Image of an Acousto-Optic

  11. Meteorological Data Visualization in Multi-User Virtual Reality

    NASA Astrophysics Data System (ADS)

    Appleton, R.; van Maanen, P. P.; Fisher, W. I.; Krijnen, R.

    2017-12-01

    Due to their complexity and size, visualization of meteorological data is important. It enables the precise examining and reviewing of meteorological details and is used as a communication tool for reporting, education and to demonstrate the importance of the data to policy makers. Specifically for the UCAR community it is important to explore all of such possibilities.Virtual Reality (VR) technology enhances the visualization of volumetric and dynamical data in a more natural way as compared to a standard desktop, keyboard mouse setup. The use of VR for data visualization is not new but recent developments has made expensive hardware and complex setups unnecessary. The availability of consumer of the shelf VR hardware enabled us to create a very intuitive and low cost way to visualize meteorological data. A VR viewer has been implemented using multiple HTC Vive head sets and allows visualization and analysis of meteorological data in NetCDF format (e.g. of NCEP North America Model (NAM), see figure). Sources of atmospheric/meteorological data include radar and satellite as well as traditional weather stations. The data includes typical meteorological information such as temperature, humidity, air pressure, as well as those data described by the climate forecast (CF) model conventions (http://cfconventions.org). Other data such as lightning-strike data and ultra-high-resolution satellite data are also becoming available. The users can navigate freely around the data which is presented in a virtual room at a scale of up to 3.5 X 3.5 meters. The multiple users can manipulate the model simultaneously. Possible mutations include scaling/translating, filtering by value and using a slicing tool to cut-off specific sections of the data to get a closer look. The slicing can be done in any direction using the concept of a `virtual knife' in real-time. The users can also scoop out parts of the data and walk though successive states of the model. Future plans are (a.o.) to further improve the performance to a higher update rate (for the reduction of possible motion sickness) and to add more advanced filtering and annotation capabilities. We are looking for cooperation with data owners with use cases such as the above mentioned. This will help in further improving and developing our tool and to broaden its application into other domains.

  12. Role of facial attractiveness in patients with slight-to-borderline treatment need according to the Aesthetic Component of the Index of Orthodontic Treatment Need as judged by eye tracking.

    PubMed

    Johnson, Elizabeth K; Fields, Henry W; Beck, F Michael; Firestone, Allen R; Rosenstiel, Stephen F

    2017-02-01

    Previous eye-tracking research has demonstrated that laypersons view the range of dental attractiveness levels differently depending on facial attractiveness levels. How the borderline levels of dental attractiveness are viewed has not been evaluated in the context of facial attractiveness and compared with those with near-ideal esthetics or those in definite need of orthodontic treatment according to the Aesthetic Component of the Index of Orthodontic Treatment Need scale. Our objective was to determine the level of viewers' visual attention in its treatment need categories levels 3 to 7 for persons considered "attractive," "average," or "unattractive." Facial images of persons at 3 facial attractiveness levels were combined with 5 levels of dental attractiveness (dentitions representing Aesthetic Component of the Index of Orthodontic Treatment Need levels 3-7) using imaging software to form 15 composite images. Each image was viewed twice by 66 lay participants using eye tracking. Both the fixation density (number of fixations per facial area) and the fixation duration (length of time for each facial area) were quantified for each image viewed. Repeated-measures analysis of variance was used to determine how fixation density and duration varied among the 6 facial interest areas (chin, ear, eye, mouth, nose, and other). Viewers demonstrated excellent to good reliability among the 6 interest areas (intraviewer reliability, 0.70-0.96; interviewer reliability, 0.56-0.93). Between Aesthetic Component of the Index of Orthodontic Treatment Need levels 3 and 7, viewers of all facial attractiveness levels showed an increase in attention to the mouth. However, only with the attractive models were significant differences in fixation density and duration found between borderline levels with female viewers. Female viewers paid attention to different areas of the face than did male viewers. The importance of dental attractiveness is amplified in facially attractive female models compared with average and unattractive female models between near-ideal and borderline-severe dentally unattractive levels. Copyright © 2017 American Association of Orthodontists. Published by Elsevier Inc. All rights reserved.

  13. Cross-cultural and site-based influences on demographic, well-being, and social network predictors of risk perception in hazard and disaster settings in Ecuador and Mexico: predictors of risk perception in hazard and disaster settings in Ecuador and Mexico.

    PubMed

    Jones, Eric C; Faas, Albert J; Murphy, Arthur D; Tobin, Graham A; Whiteford, Linda M; McCarty, Christopher

    2013-03-01

    Although virtually all comparative research about risk perception focuses on which hazards are of concern to people in different culture groups, much can be gained by focusing on predictors of levels of risk perception in various countries and places. In this case, we examine standard and novel predictors of risk perception in seven sites among communities affected by a flood in Mexico (one site) and volcanic eruptions in Mexico (one site) and Ecuador (five sites). We conducted more than 450 interviews with questions about how people feel at the time (after the disaster) regarding what happened in the past, their current concerns, and their expectations for the future. We explore how aspects of the context in which people live have an effect on how strongly people perceive natural hazards in relationship with demographic, well-being, and social network factors. Generally, our research indicates that levels of risk perception for past, present, and future aspects of a specific hazard are similar across these two countries and seven sites. However, these contexts produced different predictors of risk perception-in other words, there was little overlap between sites in the variables that predicted the past, present, or future aspects of risk perception in each site. Generally, current stress was related to perception of past danger of an event in the Mexican sites, but not in Ecuador; network variables were mainly important for perception of past danger (rather than future or present danger), although specific network correlates varied from site to site across the countries.

  14. A virtual reality patient simulation system for teaching emergency response skills to U.S. Navy medical providers.

    PubMed

    Freeman, K M; Thompson, S F; Allely, E B; Sobel, A L; Stansfield, S A; Pugh, W M

    2001-01-01

    Rapid and effective medical intervention in response to civil and military-related disasters is crucial for saving lives and limiting long-term disability. Inexperienced providers may suffer in performance when faced with limited supplies and the demands of stabilizing casualties not generally encountered in the comparatively resource-rich hospital setting. Head trauma and multiple injury cases are particularly complex to diagnose and treat, requiring the integration and processing of complex multimodal data. In this project, collaborators adapted and merged existing technologies to produce a flexible, modular patient simulation system with both three-dimensional virtual reality and two-dimensional flat screen user interfaces for teaching cognitive assessment and treatment skills. This experiential, problem-based training approach engages the user in a stress-filled, high fidelity world, providing multiple learning opportunities within a compressed period of time and without risk. The system simulates both the dynamic state of the patient and the results of user intervention, enabling trainees to watch the virtual patient deteriorate or stabilize as a result of their decision-making speed and accuracy. Systems can be deployed to the field enabling trainees to practice repeatedly until their skills are mastered and to maintain those skills once acquired. This paper describes the technologies and the process used to develop the trainers, the clinical algorithms, and the incorporation of teaching points. We also characterize aspects of the actual simulation exercise through the lens of the trainee.

  15. Image-based electronic patient records for secured collaborative medical applications.

    PubMed

    Zhang, Jianguo; Sun, Jianyong; Yang, Yuanyuan; Liang, Chenwen; Yao, Yihong; Cai, Weihua; Jin, Jin; Zhang, Guozhen; Sun, Kun

    2005-01-01

    We developed a Web-based system to interactively display image-based electronic patient records (EPR) for secured intranet and Internet collaborative medical applications. The system consists of four major components: EPR DICOM gateway (EPR-GW), Image-based EPR repository server (EPR-Server), Web Server and EPR DICOM viewer (EPR-Viewer). In the EPR-GW and EPR-Viewer, the security modules of Digital Signature and Authentication are integrated to perform the security processing on the EPR data with integrity and authenticity. The privacy of EPR in data communication and exchanging is provided by SSL/TLS-based secure communication. This presentation gave a new approach to create and manage image-based EPR from actual patient records, and also presented a way to use Web technology and DICOM standard to build an open architecture for collaborative medical applications.

  16. A Dependable Massive Storage Service for Medical Imaging.

    PubMed

    Núñez-Gaona, Marco Antonio; Marcelín-Jiménez, Ricardo; Gutiérrez-Martínez, Josefina; Aguirre-Meneses, Heriberto; Gonzalez-Compean, José Luis

    2018-05-18

    We present the construction of Babel, a distributed storage system that meets stringent requirements on dependability, availability, and scalability. Together with Babel, we developed an application that uses our system to store medical images. Accordingly, we show the feasibility of our proposal to provide an alternative solution for massive scientific storage and describe the software architecture style that manages the DICOM images life cycle, utilizing Babel like a virtual local storage component for a picture archiving and communication system (PACS-Babel Interface). Furthermore, we describe the communication interface in the Unified Modeling Language (UML) and show how it can be extended to manage the hard work associated with data migration processes on PACS in case of updates or disaster recovery.

  17. Segment scheduling method for reducing 360° video streaming latency

    NASA Astrophysics Data System (ADS)

    Gudumasu, Srinivas; Asbun, Eduardo; He, Yong; Ye, Yan

    2017-09-01

    360° video is an emerging new format in the media industry enabled by the growing availability of virtual reality devices. It provides the viewer a new sense of presence and immersion. Compared to conventional rectilinear video (2D or 3D), 360° video poses a new and difficult set of engineering challenges on video processing and delivery. Enabling comfortable and immersive user experience requires very high video quality and very low latency, while the large video file size poses a challenge to delivering 360° video in a quality manner at scale. Conventionally, 360° video represented in equirectangular or other projection formats can be encoded as a single standards-compliant bitstream using existing video codecs such as H.264/AVC or H.265/HEVC. Such method usually needs very high bandwidth to provide an immersive user experience. While at the client side, much of such high bandwidth and the computational power used to decode the video are wasted because the user only watches a small portion (i.e., viewport) of the entire picture. Viewport dependent 360°video processing and delivery approaches spend more bandwidth on the viewport than on non-viewports and are therefore able to reduce the overall transmission bandwidth. This paper proposes a dual buffer segment scheduling algorithm for viewport adaptive streaming methods to reduce latency when switching between high quality viewports in 360° video streaming. The approach decouples the scheduling of viewport segments and non-viewport segments to ensure the viewport segment requested matches the latest user head orientation. A base layer buffer stores all lower quality segments, and a viewport buffer stores high quality viewport segments corresponding to the most recent viewer's head orientation. The scheduling scheme determines viewport requesting time based on the buffer status and the head orientation. This paper also discusses how to deploy the proposed scheduling design for various viewport adaptive video streaming methods. The proposed dual buffer segment scheduling method is implemented in an end-to-end tile based 360° viewports adaptive video streaming platform, where the entire 360° video is divided into a number of tiles, and each tile is independently encoded into multiple quality level representations. The client requests different quality level representations of each tile based on the viewer's head orientation and the available bandwidth, and then composes all tiles together for rendering. The simulation results verify that the proposed dual buffer segment scheduling algorithm reduces the viewport switch latency, and utilizes available bandwidth more efficiently. As a result, a more consistent immersive 360° video viewing experience can be presented to the user.

  18. Nurturing Responsible Behavior: A Foundation for Guidance. Preventing Discipline Problems, Unit 3. [Teaching Video, Practice Video, Facilitator's Guide, and Viewer's Guide].

    ERIC Educational Resources Information Center

    2000

    As children learn to practice responsible behaviors, discipline problems in the early childhood classroom can be reduced. As Part 3 of a 3-part video series designed to help adults working with 3- to 8-year-olds use a proactive approach to prevent discipline problems, this video training package is comprised of a Facilitators' Guide, a Viewers'…

  19. A Description of Similarity of Personality between Selected Groups of Television Viewers and Certain Television Roles Regularly Viewed by Them.

    ERIC Educational Resources Information Center

    Perrow, Maxwell Vermilyea

    The aim of this study was to provide quantitative measurement of the degree of identification, or lack of identification, that takes place between the viewers of television and the television roles they like and view regularly and those they dislike and view infrequently. Participants in the study were asked to keep a Television Viewing Diary and…

  20. Camouflage Visualization

    DTIC Science & Technology

    1992-04-07

    reflected light seen by the viewer does not depend on the viewer’s position. Such surfaces are dull or matte and the luminance of the diffuse reflected light...vegetation and reflect only the skylight . Generally, the reflectance of the ambient light is approximately represented as a global value, constant over all the...allowing the ambient contribution provided by skylight to vary with the orientation of the surface relative to zenith. This approximation takes into

  1. System Design for Navy Occupational Standards Development

    DTIC Science & Technology

    2014-07-01

    including, Mr. Thomas Crain, Deputy Director, Workforce Classifications Department, LCDR Juan Carrasco, Michele Jackson, and Johnny Powell. David...and Carrasco, Juan ; Navy Job Analysis Management Project Description, NAVMAC, January 2010. 34  Lists of validated tasks, sorted by Functional...34 runat="server"> <div> <rsweb:ReportViewer ID="ReportViewerSample" runat="server" Font -Names="Verdana" Font -Size=Ŝpt

  2. Television as a Socialization Factor: A Study on the Effects of Television with Special Reference to the Portrayal of Violence and to Viewers' Behaviour. Report No. III (Final Report).

    ERIC Educational Resources Information Center

    Kellner, Hella

    1979-01-01

    Reanalyzes previously reported data (EBU Review; v27, n6, Nov 1976 and v29, n2, Mar 1978) on television viewing among 85 families in the Federal Republic of Germany to answer questions concerning aspects of viewer behavior in families, adult self-image, and children's daily viewing patterns. (RAO)

  3. Opening Up Architectures of Software-Intensive Systems: A First Prototype Implementation

    DTIC Science & Technology

    2007-11-01

    9 4.1.2 Sequence Diagram Viewer NetBeans Module .................................. 11 4.1.3 Limitations of Static Analysis...Viewer NetBeans module [18]. Note that there exist other tools which can statically reverse engineer sequence diagrams such as Borland Together [19...and the NetBeans UML Modeling module [20]. The reason those are not presented in this document is because their functionalities are very similar

  4. A new concept of real-time security camera monitoring with privacy protection by masking moving objects

    NASA Astrophysics Data System (ADS)

    Yabuta, Kenichi; Kitazawa, Hitoshi; Tanaka, Toshihisa

    2006-02-01

    Recently, monitoring cameras for security have been extensively increasing. However, it is normally difficult to know when and where we are monitored by these cameras and how the recorded images are stored and/or used. Therefore, how to protect privacy in the recorded images is a crucial issue. In this paper, we address this problem and introduce a framework for security monitoring systems considering the privacy protection. We state requirements for monitoring systems in this framework. We propose a possible implementation that satisfies the requirements. To protect privacy of recorded objects, they are made invisible by appropriate image processing techniques. Moreover, the original objects are encrypted and watermarked into the image with the "invisible" objects, which is coded by the JPEG standard. Therefore, the image decoded by a normal JPEG viewer includes the objects that are unrecognized or invisible. We also introduce in this paper a so-called "special viewer" in order to decrypt and display the original objects. This special viewer can be used by limited users when necessary for crime investigation, etc. The special viewer allows us to choose objects to be decoded and displayed. Moreover, in this proposed system, real-time processing can be performed, since no future frame is needed to generate a bitstream.

  5. The audience eats more if a movie character keeps eating: An unconscious mechanism for media influence on eating behaviors.

    PubMed

    Zhou, Shuo; Shapiro, Michael A; Wansink, Brian

    2017-01-01

    Media's presentation of eating is an important source of influence on viewers' eating goals and behaviors. Drawing on recent research indicating that whether a story character continues to pursue a goal or completes a goal can unconsciously influence an audience member's goals, a scene from a popular movie comedy was manipulated to end with a character continuing to eat (goal ongoing) or completed eating (goal completed). Participants (N = 147) were randomly assigned to a goal status condition. As a reward, after viewing the movie clip viewers were offered two types of snacks: ChexMix and M&M's, in various size portions. Viewers ate more food after watching the characters continue to eat compared to watching the characters complete eating, but only among those manipulated to identify with a character. Viewers were more likely to choose savory food after viewing the ongoing eating scenes, but sweet dessert-like food after viewing the completed eating scenes. The results extend the notion of media influence on unconscious goal contagion and satiation to movie eating, and raise the possibility that completing a goal can activate a logically subsequent goal. Implications for understanding media influence on eating and other health behaviors are discussed. Copyright © 2016 Elsevier Ltd. All rights reserved.

  6. The Noh mask effect: vertical viewpoint dependence of facial expression perception.

    PubMed Central

    Lyons, M J; Campbell, R; Plante, A; Coleman, M; Kamachi, M; Akamatsu, S

    2000-01-01

    Full-face masks, worn by skilled actors in the Noh tradition, can induce a variety of perceived expressions with changes in head orientation. Out-of-plane rotation of the head changes the two-dimensional image characteristics of the face which viewers may misinterpret as non-rigid changes due to muscle action. Three experiments with Japanese and British viewers explored this effect. Experiment 1 confirmed a systematic relationship between vertical angle of view of a Noh mask and judged affect. A forward tilted mask was more often judged happy, and one backward tilted more often judged sad. This effect was moderated by culture. Japanese viewers ascribed happiness to the mask at greater degrees of backward tilt with a reversal towards sadness at extreme forward angles. Cropping the facial image of chin and upper head contour reduced the forward-tilt reversal. Finally, the relationship between head tilt and affect was replicated with a laser-scanned human face image, but with no cultural effect. Vertical orientation of the head changes the apparent disposition of facial features and viewers respond systematically to these changes. Culture moderates this effect, and we discuss how perceptual strategies for ascribing expression to familiar and unfamiliar images may account for the differences. PMID:11413638

  7. Understanding Producers' Intentions and Viewers' Learning Outcomes in a Science Museum Theater Play on Evolution

    NASA Astrophysics Data System (ADS)

    Peleg, R.; Baram-Tsabari, A.

    2016-10-01

    Science museums often introduce plays to liven up exhibits, attract visitors to specific exhibitions, and help visitors to "digest" difficult content. Most previous research has concentrated on viewers' learning outcomes. This study uses performance and spectator analyses from the field of theater studies to explore the link between producers' intended aims, the written script, and the learning outcomes. We also use the conflict of didactics and aesthetics, common to the design of both educational plays and science museum exhibits, as a lens for understanding our data. "Darwin's journey," a play about evolution, was produced by a major science museum in Israel. The producers' objectives were collected through in-depth interviews. A structural analysis was conducted on the script. Viewer ( n = 103) and nonviewer ( n = 90) data were collected via a questionnaire. The results show strong evidence for the encoding of all of the producers' aims in the script. Explicit and cognitive aims were decoded as intended by the viewers. The evidence was weak for the decoding of implicit and affective aims. While the producers were concerned with the conflict of didactics and aesthetics, this conflict was not apparent in the script. The conflict is discussed within the broader context of science education in informal settings.

  8. The Hematopoietic Expression Viewer: expanding mobile apps as a scientific tool.

    PubMed

    James, Regis A; Rao, Mitchell M; Chen, Edward S; Goodell, Margaret A; Shaw, Chad A

    2012-07-15

    Many important data in current biological science comprise hundreds, thousands or more individual results. These massive data require computational tools to navigate results and effectively interact with the content. Mobile device apps are an increasingly important tool in the everyday lives of scientists and non-scientists alike. These software present individuals with compact and efficient tools to interact with complex data at meetings or other locations remote from their main computing environment. We believe that apps will be important tools for biologists, geneticists and physicians to review content while participating in biomedical research or practicing medicine. We have developed a prototype app for displaying gene expression data using the iOS platform. To present the software engineering requirements, we review the model-view-controller schema for Apple's iOS. We apply this schema to a simple app for querying locally developed microarray gene expression data. The challenge of this application is to balance between storing content locally within the app versus obtaining it dynamically via a network connection. The Hematopoietic Expression Viewer is available at http://www.shawlab.org/he_viewer. The source code for this project and any future information on how to obtain the app can be accessed at http://www.shawlab.org/he_viewer.

  9. A method for the real-time construction of a full parallax light field

    NASA Astrophysics Data System (ADS)

    Tanaka, Kenji; Aoki, Soko

    2006-02-01

    We designed and implemented a light field acquisition and reproduction system for dynamic objects called LiveDimension, which serves as a 3D live video system for multiple viewers. The acquisition unit consists of circularly arranged NTSC cameras surrounding an object. The display consists of circularly arranged projectors and a rotating screen. The projectors are constantly projecting images captured by the corresponding cameras onto the screen. The screen rotates around an in-plane vertical axis at a sufficient speed so that it faces each of the projectors in sequence. Since the Lambertian surfaces of the screens are covered by light-collimating plastic films with vertical louver patterns that are used for the selection of appropriate light rays, viewers can only observe images from a projector located in the same direction as the viewer. Thus, the dynamic view of an object is dependent on the viewer's head position. We evaluated the system by projecting both objects and human figures and confirmed that the entire system can reproduce light fields with a horizontal parallax to display video sequences of 430x770 pixels at a frame rate of 45 fps. Applications of this system include product design reviews, sales promotion, art exhibits, fashion shows, and sports training with form checking.

  10. A corporate treasurer toolkit to ensure fund delivery in disaster zones.

    PubMed

    Parandeh, Sassan Cyrus

    In a disaster situation, the corporate treasury department of an organisation is also responsible for ensuring business continuity. The treasury department's key role would be to ensure that vendors, suppliers and employees are adequately remunerated and that operations do not seize due to a lack of working capital. Treasury practitioners concerned with business continuity have traditionally focused on three mainstay aspects of the initiative: (1) creating virtual or remote treasury offices; (2) training key backup staff on emergency procedures; (3) maintaining power and telecommunication connectivity with their cash concentration bank to guarantee treasury is able to transmit funding instructions to them. This paper aims to take business continuity measures for corporate treasury departments to a higher level of preparedness by asking one critical question: 'What will happen if the cash concentration bank or the entire banking system of a country in which a company has operations collapses?' Rarely have treasury professionals contemplated such a cataclysmic scenario. This paper aims to (1) validate that banking system failures are common, (2) rationalise why treasury practitioners need to devise contingency funding strategies outside of the banking system and (3) offer some viable alternatives to commercial banks. In this regard the author will draw from the experience of international non-governmental organisations that routinely respond to and operate in cataclysmic emergencies.

  11. Emergency preparedness of families of children with developmental disabilities: What public health and safety emergency planners need to know

    PubMed Central

    Wolf-Fordham, Susan; Curtin, Carol; Maslin, Melissa; Bandini, Linda; Hamad, Charles D.

    2015-01-01

    Objective To assess the emergency preparedness knowledge, behaviors, and training needs of families of children with developmental disabilities (DD). Design An online survey. Participants A sample of 314 self-selecting US parents/guardians of children with DD, aged birth-21 years. Main outcome measures 1) Preparedness self-assessment; 2) self-report regarding the extent to which families followed 11 specific preparedness action steps derived from publicly available preparedness guides; and 3) parent training and support needs. Results Although most participants assessed themselves to be somewhat to moderately well prepared, even those who reported being “very well prepared” had taken fewer than half of 11 recommended action steps. Most participants expressed a need for preparedness support; virtually all the respondents felt that training was either important or very important. Conclusions Children with disabilities are known to be particularly vulnerable to negative disaster impacts. Overall, parents in this study appeared under-prepared to meet family disaster needs, although they recognized its importance. The results suggest opportunities and methods for public health and safety planning, education and outreach to parents of children with DD who would benefit from targeted training such as information and skill building to develop effective family preparedness plans and connections to local emergency management and responders. PMID:25779895

  12. Reaching the global community during disasters: findings from a content analysis of the organizational use of Twitter after the 2010 Haiti earthquake.

    PubMed

    Gurman, Tilly A; Ellenberger, Nicole

    2015-01-01

    Social networking sites provide virtual environments in which individuals and organizations exchange real-time information on a multitude of topics, including health promotion and disease prevention. The January 2010 earthquake in Haiti has been posited as a turning point in the way in which organizations use social media, such as Twitter, for crisis communication. The purpose of this content analysis was to explore whether organizations' use of Twitter changed after the 2010 Haiti earthquake. A team of 13 coders analyzed all English-language tweets (N = 2,616) during the 3 months before and post earthquake from 6 leading organizations in the Haiti disaster relief efforts. Study findings indicate that the ways in which organizations used Twitter changed over time. Chi-square analyses demonstrated that organizations decreased in their use of certain strategies to disseminate information through Twitter, such as the use of links. Organizations did not change in their use of techniques to involve users (e.g., retweet, call to action), with the exception of using tweets as a fundraising mechanism. Study findings highlight missed opportunities among organizations to maximize Twitter in order to encourage more interactive and immediate communication with the global community.

  13. Modelling Technology for Building Fire Scene with Virtual Geographic Environment

    NASA Astrophysics Data System (ADS)

    Song, Y.; Zhao, L.; Wei, M.; Zhang, H.; Liu, W.

    2017-09-01

    Building fire is a risky activity that can lead to disaster and massive destruction. The management and disposal of building fire has always attracted much interest from researchers. Integrated Virtual Geographic Environment (VGE) is a good choice for building fire safety management and emergency decisions, in which a more real and rich fire process can be computed and obtained dynamically, and the results of fire simulations and analyses can be much more accurate as well. To modelling building fire scene with VGE, the application requirements and modelling objective of building fire scene were analysed in this paper. Then, the four core elements of modelling building fire scene (the building space environment, the fire event, the indoor Fire Extinguishing System (FES) and the indoor crowd) were implemented, and the relationship between the elements was discussed also. Finally, with the theory and framework of VGE, the technology of building fire scene system with VGE was designed within the data environment, the model environment, the expression environment, and the collaborative environment as well. The functions and key techniques in each environment are also analysed, which may provide a reference for further development and other research on VGE.

  14. Psychiatric disorders among survivors of the Oklahoma City bombing.

    PubMed

    North, C S; Nixon, S J; Shariat, S; Mallonee, S; McMillen, J C; Spitznagel, E L; Smith, E M

    1999-08-25

    Disasters expose unselected populations to traumatic events and can be used to study the mental health effects. The Oklahoma City, Okla, bombing is particularly significant for the study of mental health sequelae of trauma because its extreme magnitude and scope have been predicted to render profound psychiatric effects on survivors. To measure the psychiatric impact of the bombing of the Alfred P. Murrah Federal Building in Oklahoma City on survivors of the direct blast, specifically examining rates of posttraumatic stress disorder (PTSD), diagnostic comorbidity, functional impairment, and predictors of postdisaster psychopathology. Of 255 eligible adult survivors selected from a confidential registry, 182 (71%) were assessed systematically by interviews approximately 6 months after the disaster, between August and December 1995. Diagnosis of 8 psychiatric disorders, demographic data, level of functioning, treatment, exposure to the event, involvement of family and friends, and physical injuries, as ascertained by the Diagnostic Interview Schedule/Disaster Supplement. Forty-five percent of the subjects had a postdisaster psychiatric disorder and 34.3% had PTSD. Predictors included disaster exposure, female sex (for any postdisaster diagnosis, 55% vs 34% for men; chi2 = 8.27; P=.004), and predisaster psychiatric disorder (for PTSD, 45% vs 26% for those without predisaster disorder; chi2 = 6.86; P=.009). Onset of PTSD was swift, with 76% reporting same-day onset. The relatively uncommon avoidance and numbing symptoms virtually dictated the diagnosis of PTSD (94% meeting avoidance and numbing criteria had full PTSD diagnosis) and were further associated with psychiatric comorbidity, functional impairment, and treatment received. Intrusive reexperience and hyperarousal symptoms were nearly universal, but by themselves were generally unassociated with other psychopathology or impairment in functioning. Our data suggest that a focus on avoidance and numbing symptoms could have provided an effective screening procedure for PTSD and could have identified most psychiatric cases early in the acute postdisaster period. Psychiatric comorbidity further identified those with functional disability and treatment need. The nearly universal yet distressing intrusive reexperience and hyperarousal symptoms in the majority of nonpsychiatrically ill persons may be addressed by nonmedical interventions of reassurance and support.

  15. Validation of Prototype Continuous Real-Time Vital Signs Video Analytics Monitoring System CCATT Viewer

    DTIC Science & Technology

    2018-01-26

    attitude toward the use of the viewer. Clinicians may have different receptiveness to the new tool and various way to manage information during rounding...any patented invention that may relate to them. Qualified requestors may obtain copies of this report from the Defense Technical Information Center...This report is published in the interest of scientific and technical information exchange, and its publication does not constitute the Government’s

  16. A new 3D viewer as an interface between the ASDEX Upgrade CAD models and data from plasma modelling and experiment

    NASA Astrophysics Data System (ADS)

    Lunt, T.; Fuchs, J. C.; Mank, K.; Feng, Y.; Brochard, F.; Herrmann, A.; Rohde, V.; Endstrasser, N.; ASDEX Upgrade Team

    2010-11-01

    A generally available and easy-to-use viewer for the simultaneous visualisation of the ASDEX Upgrade vacuum vessel computer aided design models, diagnostics and magnetic geometry, solutions of 3D plasma simulation codes and 2D camera images was developed. Here we report on the working principle of this software and give several examples of its technical and scientific application.

  17. The Saccharomyces Genome Database Variant Viewer.

    PubMed

    Sheppard, Travis K; Hitz, Benjamin C; Engel, Stacia R; Song, Giltae; Balakrishnan, Rama; Binkley, Gail; Costanzo, Maria C; Dalusag, Kyla S; Demeter, Janos; Hellerstedt, Sage T; Karra, Kalpana; Nash, Robert S; Paskov, Kelley M; Skrzypek, Marek S; Weng, Shuai; Wong, Edith D; Cherry, J Michael

    2016-01-04

    The Saccharomyces Genome Database (SGD; http://www.yeastgenome.org) is the authoritative community resource for the Saccharomyces cerevisiae reference genome sequence and its annotation. In recent years, we have moved toward increased representation of sequence variation and allelic differences within S. cerevisiae. The publication of numerous additional genomes has motivated the creation of new tools for their annotation and analysis. Here we present the Variant Viewer: a dynamic open-source web application for the visualization of genomic and proteomic differences. Multiple sequence alignments have been constructed across high quality genome sequences from 11 different S. cerevisiae strains and stored in the SGD. The alignments and summaries are encoded in JSON and used to create a two-tiered dynamic view of the budding yeast pan-genome, available at http://www.yeastgenome.org/variant-viewer. © The Author(s) 2015. Published by Oxford University Press on behalf of Nucleic Acids Research.

  18. Health Vlogs as Social Support for Chronic Illness Management.

    PubMed

    Huh, Jina; Liu, Leslie S; Neogi, Tina; Inkpen, Kori; Pratt, Wanda

    2014-08-01

    Studies have shown positive impact of video blogs (vlogs) on patient education. However, we know little on how patient-initiated vlogs shape the relationships among vloggers and viewers. We qualitatively analyzed 72 vlogs on YouTube by users diagnosed with HIV, diabetes, or cancer and 1,274 comments posted to the vlogs to understand viewers' perspectives on the vlogs. We found that the unique video medium allowed intense and enriched personal and contextual disclosure to the viewers, leading to strong community-building activities and social support among vloggers and commenters, both informationally and emotionally. Furthermore, the unique communication structure of the vlogs allowed ad hoc small groups to form, which showed different group behavior than typical text-based social media, such as online communities. We provide implications to the Health Care Industry (HCI) community on how future technologies for health vlogs could be designed to further support chronic illness management.

  19. What Do Social Media Say About Makeovers? A Content Analysis of Cosmetic Surgery Videos and Viewers' Responses on YouTube.

    PubMed

    Wen, Nainan; Chia, Stella C; Hao, Xiaoming

    2015-01-01

    This study examines portrayals of cosmetic surgery on YouTube, where we found a substantial number of cosmetic surgery videos. Most of the videos came from cosmetic surgeons who appeared to be aggressively using social media in their practices. Except for videos that explained cosmetic surgery procedures, most videos in our sample emphasized the benefits of cosmetic surgery, and only a small number of the videos addressed the involved risks. We also found that tactics of persuasive communication-namely, related to message source and message sensation value (MSV)-have been used in Web-based social media to attract viewers' attention and interests. Expert sources were used predominantly, although typical-consumer sources tended to generate greater viewer interest in cosmetic surgery than other types of message sources. High MSV, moreover, was found to increase a video's popularity.

  20. A Comparison of Comprehension Processes in Sign Language Interpreter Videos with or without Captions.

    PubMed

    Debevc, Matjaž; Milošević, Danijela; Kožuh, Ines

    2015-01-01

    One important theme in captioning is whether the implementation of captions in individual sign language interpreter videos can positively affect viewers' comprehension when compared with sign language interpreter videos without captions. In our study, an experiment was conducted using four video clips with information about everyday events. Fifty-one deaf and hard of hearing sign language users alternately watched the sign language interpreter videos with, and without, captions. Afterwards, they answered ten questions. The results showed that the presence of captions positively affected their rates of comprehension, which increased by 24% among deaf viewers and 42% among hard of hearing viewers. The most obvious differences in comprehension between watching sign language interpreter videos with and without captions were found for the subjects of hiking and culture, where comprehension was higher when captions were used. The results led to suggestions for the consistent use of captions in sign language interpreter videos in various media.

  1. In the working memory of the beholder: Art appreciation is enhanced when visual complexity is compatible with working memory.

    PubMed

    Sherman, Aleksandra; Grabowecky, Marcia; Suzuki, Satoru

    2015-08-01

    What shapes art appreciation? Much research has focused on the importance of visual features themselves (e.g., symmetry, natural scene statistics) and of the viewer's experience and expertise with specific artworks. However, even after taking these factors into account, there are considerable individual differences in art preferences. Our new result suggests that art preference is also influenced by the compatibility between visual properties and the characteristics of the viewer's visual system. Specifically, we have demonstrated, using 120 artworks from diverse periods, cultures, genres, and styles, that art appreciation is increased when the level of visual complexity within an artwork is compatible with the viewer's visual working memory capacity. The result highlights the importance of the interaction between visual features and the beholder's general visual capacity in shaping art appreciation. (c) 2015 APA, all rights reserved).

  2. The Machinery of Authoritarian Care: Dramatising Breast Cancer Treatment in 1970s Britain

    PubMed Central

    Toon, Elizabeth

    2014-01-01

    This article examines the professional and public response to the television play Through the Night, which aired on BBC1 in December 1975. One of the first British mass media portrayals of a woman's experience being treated for breast cancer, this play attracted a large audience and considerable attention from both critics and everyday viewers. My analysis of the play draws on sources documenting expert responses to the play in its production stages, as well as critics' and viewers' responses to what the play said about breast cancer treatment in particular, and about Britons' experiences of medical institutions more broadly. Together, I argue, these sources help us see how Through the Night's critique of what one expert called ‘the machinery of authoritarian care’ reverberated with and supported the efforts of professionals anxious to improve patient experience, and how it crystallised the concerns of activists and everyday viewers. PMID:25067891

  3. Gesture Interaction Browser-Based 3D Molecular Viewer.

    PubMed

    Virag, Ioan; Stoicu-Tivadar, Lăcrămioara; Crişan-Vida, Mihaela

    2016-01-01

    The paper presents an open source system that allows the user to interact with a 3D molecular viewer using associated hand gestures for rotating, scaling and panning the rendered model. The novelty of this approach is that the entire application is browser-based and doesn't require installation of third party plug-ins or additional software components in order to visualize the supported chemical file formats. This kind of solution is suitable for instruction of users in less IT oriented environments, like medicine or chemistry. For rendering various molecular geometries our team used GLmol (a molecular viewer written in JavaScript). The interaction with the 3D models is made with Leap Motion controller that allows real-time tracking of the user's hand gestures. The first results confirmed that the resulting application leads to a better way of understanding various types of translational bioinformatics related problems in both biomedical research and education.

  4. Engaging narratives evoke similar neural activity and lead to similar time perception.

    PubMed

    Cohen, Samantha S; Henin, Simon; Parra, Lucas C

    2017-07-04

    It is said that we lose track of time - that "time flies" - when we are engrossed in a story. How does engagement with the story cause this distorted perception of time, and what are its neural correlates? People commit both time and attentional resources to an engaging stimulus. For narrative videos, attentional engagement can be represented as the level of similarity between the electroencephalographic responses of different viewers. Here we show that this measure of neural engagement predicted the duration of time that viewers were willing to commit to narrative videos. Contrary to popular wisdom, engagement did not distort the average perception of time duration. Rather, more similar brain responses resulted in a more uniform perception of time across viewers. These findings suggest that by capturing the attention of an audience, narrative videos bring both neural processing and the subjective perception of time into synchrony.

  5. Using Interactive Visualization to Analyze Solid Earth Data and Geodynamics Models

    NASA Astrophysics Data System (ADS)

    Kellogg, L. H.; Kreylos, O.; Billen, M. I.; Hamann, B.; Jadamec, M. A.; Rundle, J. B.; van Aalsburg, J.; Yikilmaz, M. B.

    2008-12-01

    The geological sciences are challenged to manage and interpret increasing volumes of data as observations and simulations increase in size and complexity. Major projects such as EarthScope and GeoEarthScope are producing the data needed to characterize the structure and kinematics of Earth's surface and interior at unprecedented resolution. At the same time, high-performance computing enables high-precision and fine- detail simulation of geodynamics processes, complementing the observational data. To facilitate interpretation and analysis of these datasets, to evaluate models, and to drive future calculations, we have developed methods of interactive visualization with a special focus on using immersive virtual reality (VR) environments to interact with models of Earth's surface and interior. VR has traditionally been used primarily as a presentation tool allowing active navigation through data. Reaping the full intellectual benefits of immersive VR as a tool for accelerated scientific analysis requires building on the method's strengths, that is, using both 3D perception and interaction with observed or simulated data. Our approach to VR takes advantage of the specialized skills of geoscientists who are trained to interpret geological and geophysical data generated from field observations. Interactive tools allow the scientist to explore and interpret geodynamic models, tomographic models, and topographic observations, while feature extraction tools support quantitative measurement of structures that emerge from numerical simulations or field observations. The use of VR technology enables us to improve our interpretation of crust and mantle structure and of geodynamical processes. Mapping tools based on computer visualization allow virtual "field studies" in inaccessible regions, and an interactive tool allows us to construct digital fault models for use in numerical models. Using the interactive tools on a high-end platform such as an immersive virtual reality room known as a Cave Automatic Virtual Environment (CAVE), enables the scientist to stand in data three-dimensional dataset while taking measurements. The CAVE involves three or more projection surfaces arranged as walls in a room. Stereo projectors combined with a motion tracking system and immersion recreates the experience of carrying out research in the field. This high-end system provides significant advantages for scientists working with complex volumetric data. The interactive tools also work on low-cost platforms that provide stereo views and the potential for interactivity such as a Geowall or a 3D enabled TV. The Geowall is also a well-established tool for education, and in combination with the tools we have developed, enables the rapid transfer of research data and new knowledge to the classroom. The interactive visualization tools can also be used on a desktop or laptop with or without stereo capability. Further information about the Virtual Reality User Interface (VRUI), the 3DVisualizer, the Virtual mapping tools, and the LIDAR viewer, can be found on the KeckCAVES website, www.keckcaves.org.

  6. Application of Virtual and Augmented reality to geoscientific teaching and research.

    NASA Astrophysics Data System (ADS)

    Hodgetts, David

    2017-04-01

    The geological sciences are the ideal candidate for the application of Virtual Reality (VR) and Augmented Reality (AR). Digital data collection techniques such as laser scanning, digital photogrammetry and the increasing use of Unmanned Aerial Vehicles (UAV) or Small Unmanned Aircraft (SUA) technology allow us to collect large datasets efficiently and evermore affordably. This linked with the recent resurgence in VR and AR technologies make these 3D digital datasets even more valuable. These advances in VR and AR have been further supported by rapid improvements in graphics card technologies, and by development of high performance software applications to support them. Visualising data in VR is more complex than normal 3D rendering, consideration needs to be given to latency, frame-rate and the comfort of the viewer to enable reasonably long immersion time. Each frame has to be rendered from 2 viewpoints (one for each eye) requiring twice the rendering than for normal monoscopic views. Any unnatural effects (e.g. incorrect lighting) can lead to an uncomfortable VR experience so these have to be minimised. With large digital outcrop datasets comprising 10's-100's of millions of triangles this is challenging but achievable. Apart from the obvious "wow factor" of VR there are some serious applications. It is often the case that users of digital outcrop data do not appreciate the size of features they are dealing with. This is not the case when using correctly scaled VR, and a true sense of scale can be achieved. In addition VR provides an excellent way of performing quality control on 3D models and interpretations and errors are much more easily visible. VR models can then be used to create content that can then be used in AR applications closing the loop and taking interpretations back into the field.

  7. Opportunities in Participatory Science and Citizen Science with MRO's High Resolution Imaging Science Experiment: A Virtual Science Team Experience

    NASA Astrophysics Data System (ADS)

    Gulick, Ginny

    2009-09-01

    We report on the accomplishments of the HiRISE EPO program over the last two and a half years of science operations. We have focused primarily on delivering high impact science opportunities through our various participatory science and citizen science websites. Uniquely, we have invited students from around the world to become virtual HiRISE team members by submitting target suggestions via our HiRISE Quest Image challenges using HiWeb the team's image suggestion facility web tools. When images are acquired, students analyze their returned images, write a report and work with a HiRISE team member to write a image caption for release on the HiRISE website (http://hirise.lpl.arizona.edu). Another E/PO highlight has been our citizen scientist effort, HiRISE Clickworkers (http://clickworkers.arc.nasa.gov/hirise). Clickworkers enlists volunteers to identify geologic features (e.g., dunes, craters, wind streaks, gullies, etc.) in the HiRISE images and help generate searchable image databases. In addition, the large image sizes and incredible spatial resolution of the HiRISE camera can tax the capabilities of the most capable computers, so we have also focused on enabling typical users to browse, pan and zoom the HiRISE images using our HiRISE online image viewer (http://marsoweb.nas.nasa.gov/HiRISE/hirise_images/). Our educational materials available on the HiRISE EPO web site (http://hirise.seti.org/epo) include an assortment of K through college level, standards-based activity books, a K through 3 coloring/story book, a middle school level comic book, and several interactive educational games, including Mars jigsaw puzzles, crosswords, word searches and flash cards.

  8. Seeing Is Believing: Using Virtual Reality to Connect the Dots Between Climate Data and Reality

    NASA Astrophysics Data System (ADS)

    Skolnik, S.

    2016-12-01

    Companies like Sony, Samsung, Google, and Facebook are heavily investing in virtual reality (VR) for gaming and entertainment, and 2016 marks an important year as many affordable VR headsets are now commercially available. As VR becomes more widely adopted, one question for the science and research community is how VR can be leveraged for practical use. One answer is found in the use of VR for science storytelling and communication. VR has the potential to allow people to experience scientific content in new and engaging ways, including interacting with GIS data. By adapting data sets to create stunning, immersive visualizations and combining them with 360 video, voiceover, music and other video production techniques, we are creating a new paradigm for science communication. 360 VR content is very compelling when viewed in a VR headset and can also be accessed and viewed in a panoramic manner on the internet via websites and social media. We will discuss the proof of concept use case of a short VR 360 video which combines climate data from NASA with 360 video filmed during an extreme weather event (a blizzard). By connecting GIS data with real video footage, the viewer can gain deeper understanding of climate patterns and better comprehend the correlation between data and reality. The positive reaction this VR climate story garnered at events and conferences, such as ESIP, demonstrates the potential for scientists and researchers to communicate results, findings, and data in an engaging format. By combining GIS data and 360 video, this is a significant new approach to enhance the way that science stories are told.

  9. Computing and Visualizing the Complex Dynamics of Earthquake Fault Systems: Towards Ensemble Earthquake Forecasting

    NASA Astrophysics Data System (ADS)

    Rundle, J.; Rundle, P.; Donnellan, A.; Li, P.

    2003-12-01

    We consider the problem of the complex dynamics of earthquake fault systems, and whether numerical simulations can be used to define an ensemble forecasting technology similar to that used in weather and climate research. To effectively carry out such a program, we need 1) a topological realistic model to simulate the fault system; 2) data sets to constrain the model parameters through a systematic program of data assimilation; 3) a computational technology making use of modern paradigms of high performance and parallel computing systems; and 4) software to visualize and analyze the results. In particular, we focus attention of a new version of our code Virtual California (version 2001) in which we model all of the major strike slip faults extending throughout California, from the Mexico-California border to the Mendocino Triple Junction. We use the historic data set of earthquakes larger than magnitude M > 6 to define the frictional properties of all 654 fault segments (degrees of freedom) in the model. Previous versions of Virtual California had used only 215 fault segments to model the strike slip faults in southern California. To compute the dynamics and the associated surface deformation, we use message passing as implemented in the MPICH standard distribution on a small Beowulf cluster consisting of 10 cpus. We are also planning to run the code on significantly larger machines so that we can begin to examine much finer spatial scales of resolution, and to assess scaling properties of the code. We present results of simulations both as static images and as mpeg movies, so that the dynamical aspects of the computation can be assessed by the viewer. We also compute a variety of statistics from the simulations, including magnitude-frequency relations, and compare these with data from real fault systems.

  10. A Virtual Tour of the 1868 Hayward Earthquake in Google EarthTM

    NASA Astrophysics Data System (ADS)

    Lackey, H. G.; Blair, J. L.; Boatwright, J.; Brocher, T.

    2007-12-01

    The 1868 Hayward earthquake has been overshadowed by the subsequent 1906 San Francisco earthquake that destroyed much of San Francisco. Nonetheless, a modern recurrence of the 1868 earthquake would cause widespread damage to the densely populated Bay Area, particularly in the east Bay communities that have grown up virtually on top of the Hayward fault. Our concern is heightened by paleoseismic studies suggesting that the recurrence interval for the past five earthquakes on the southern Hayward fault is 140 to 170 years. Our objective is to build an educational web site that illustrates the cause and effect of the 1868 earthquake drawing on scientific and historic information. We will use Google EarthTM software to visually illustrate complex scientific concepts in a way that is understandable to a non-scientific audience. This web site will lead the viewer from a regional summary of the plate tectonics and faulting system of western North America, to more specific information about the 1868 Hayward earthquake itself. Text and Google EarthTM layers will include modeled shaking of the earthquake, relocations of historic photographs, reconstruction of damaged buildings as 3-D models, and additional scientific data that may come from the many scientific studies conducted for the 140th anniversary of the event. Earthquake engineering concerns will be stressed, including population density, vulnerable infrastructure, and lifelines. We will also present detailed maps of the Hayward fault, measurements of fault creep, and geologic evidence of its recurrence. Understanding the science behind earthquake hazards is an important step in preparing for the next significant earthquake. We hope to communicate to the public and students of all ages, through visualizations, not only the cause and effect of the 1868 earthquake, but also modern seismic hazards of the San Francisco Bay region.

  11. Geolokit: An interactive tool for visualising and exploring geoscientific data in Google Earth

    NASA Astrophysics Data System (ADS)

    Triantafyllou, Antoine; Watlet, Arnaud; Bastin, Christophe

    2017-10-01

    Virtual globes have been developed to showcase different types of data combining a digital elevation model and basemaps of high resolution satellite imagery. Hence, they became a standard to share spatial data and information, although they suffer from a lack of toolboxes dedicated to the formatting of large geoscientific dataset. From this perspective, we developed Geolokit: a free and lightweight software that allows geoscientists - and every scientist working with spatial data - to import their data (e.g., sample collections, structural geology, cross-sections, field pictures, georeferenced maps), to handle and to transcribe them to Keyhole Markup Language (KML) files. KML files are then automatically opened in the Google Earth virtual globe and the spatial data accessed and shared. Geolokit comes with a large number of dedicated tools that can process and display: (i) multi-points data, (ii) scattered data interpolations, (iii) structural geology features in 2D and 3D, (iv) rose diagrams, stereonets and dip-plunge polar histograms, (v) cross-sections and oriented rasters, (vi) georeferenced field pictures, (vii) georeferenced maps and projected gridding. Therefore, together with Geolokit, Google Earth becomes not only a powerful georeferenced data viewer but also a stand-alone work platform. The toolbox (available online at http://www.geolokit.org) is written in Python, a high-level, cross-platform programming language and is accessible through a graphical user interface, designed to run in parallel with Google Earth, through a workflow that requires no additional third party software. Geolokit features are demonstrated in this paper using typical datasets gathered from two case studies illustrating its applicability at multiple scales of investigation: a petro-structural investigation of the Ile d'Yeu orthogneissic unit (Western France) and data collection of the Mariana oceanic subduction zone (Western Pacific).

  12. Color on emergency mapping

    NASA Astrophysics Data System (ADS)

    Jiang, Lili; Qi, Qingwen; Zhang, An

    2007-06-01

    There are so many emergency issues in our daily life. Such as typhoons, tsunamis, earthquake, fires, floods, epidemics, etc. These emergencies made people lose their lives and their belongings. Every day, every hour, even every minute people probably face the emergency, so how to handle it and how to decrease its hurt are the matters people care most. If we can map it exactly before or after the emergencies; it will be helpful to the emergency researchers and people who live in the emergency place. So , through the emergency map, before emergency is occurring we can predict the situation, such as when and where the emergency will be happen; where people can refuge, etc. After disaster, we can also easily assess the lost, discuss the cause and make the lost less. The primary effect of mapping is offering information to the people who care about the emergency and the researcher who want to study it. Mapping allows the viewers to get a spatial sense of hazard. It can also provide the clues to study the relationship of the phenomenon in emergency. Color, as the basic element of the map, it can simplify and clarify the phenomenon. Color can also affects the general perceptibility of the map, and elicits subjective reactions to the map. It is to say, structure, readability, and the reader's psychological reactions can be affected by the use of color.

  13. The Combat Vehicle Command and Control System. Combat Performance of Armor Battalions Using Interactive Simulation

    DTIC Science & Technology

    1994-01-31

    ncluded the Commander’s Independent Thermal Viewer and a Command and Control display. Using 1 tank simulators in the Mounted Warfare Test Bed at Fort...CCD), the Commander’s Independent Thermal Viewer (CITV), and digital TOC workstations. Using autoloading tank simulators in the Mounted Warfare Test...identifying ways that the CVCC system might best benefit the battlefield commander, and potential modifications to mounted warfare TTPs. Another area of

  14. The rate of change of vergence-accommodation conflict affects visual discomfort.

    PubMed

    Kim, Joohwan; Kane, David; Banks, Martin S

    2014-12-01

    Stereoscopic (S3D) displays create conflicts between the distance to which the eyes must converge and the distance to which the eyes must accommodate. Such conflicts require the viewer to overcome the normal coupling between vergence and accommodation, and this effort appears to cause viewer discomfort. Vergence-accommodation coupling is driven by the phasic components of the underlying control systems, and those components respond to relatively fast changes in vergence and accommodative stimuli. Given the relationship between phasic changes and vergence-accommodation coupling, we examined how the rate of change in the vergence-accommodation conflict affects viewer discomfort. We used a stereoscopic display that allows independent manipulation of the stimuli to vergence and accommodation. We presented stimuli that simulate natural viewing (i.e., vergence and accommodative stimuli changed together) and stimuli that simulate S3D viewing (i.e., vergence stimulus changes but accommodative stimulus remains fixed). The changes occurred at 0.01, 0.05, or 0.25 Hz. The lowest rate is too slow to stimulate the phasic components while the highest rate is well within the phasic range. The results were consistent with our expectation: somewhat greater discomfort was experienced when stimulus distance changed rapidly, particularly in S3D viewing when the vergence stimulus changed but the accommodative stimulus did not. These results may help in the generation of guidelines for the creation and viewing of stereo content with acceptable viewer comfort.

  15. A full-parallax 3D display with restricted viewing zone tracking viewer's eye

    NASA Astrophysics Data System (ADS)

    Beppu, Naoto; Yendo, Tomohiro

    2015-03-01

    The Three-Dimensional (3D) vision became widely known as familiar imaging technique now. The 3D display has been put into practical use in various fields, such as entertainment and medical fields. Development of 3D display technology will play an important role in a wide range of fields. There are various ways to the method of displaying 3D image. There is one of the methods that showing 3D image method to use the ray reproduction and we focused on it. This method needs many viewpoint images when achieve a full-parallax because this method display different viewpoint image depending on the viewpoint. We proposed to reduce wasteful rays by limiting projector's ray emitted to around only viewer using a spinning mirror, and to increase effectiveness of display device to achieve a full-parallax 3D display. We propose a method by using a tracking viewer's eye, a high-speed projector, a rotating mirror that tracking viewer (a spinning mirror), a concave mirror array having the different vertical slope arranged circumferentially (a concave mirror array), a cylindrical mirror. About proposed method in simulation, we confirmed the scanning range and the locus of the movement in the horizontal direction of the ray. In addition, we confirmed the switching of the viewpoints and convergence performance in the vertical direction of rays. Therefore, we confirmed that it is possible to realize a full-parallax.

  16. A study of the connection between TV meteorologists and their viewers during severe weather broadcasts

    NASA Astrophysics Data System (ADS)

    Ebner, Daniel M.

    After the devastating tornadoes in Joplin, MO and in the Deep South in 2011, it seemed appropriate to look at the impact that broadcast meteorologists (and their TV coverage) have on their viewers during severe weather events. Broadcast meteorologists play a vital role in the severe weather warning process and in persuading the public to take the appropriate actions during severe weather. This research was done by developing a survey that addressed the following questions: 1) Is the media doing everything they can persuade viewers to take shelter and protect themselves and their property?; 2) What do you do when a tornado warning is issued?; 3) Is there anything broadcast meteorologists can do or say that will make you take immediate action during severe weather? The survey was disseminated through television markets in Missouri. The goal of this research was to find new, improved and different ways of "connecting" with viewing during severe weather coverage. After looking at the results, we want to see if there are specific words, images or anything else a broadcaster can do that will trigger a response by viewers to take cover. It is my hope the results and analyses from this survey will provide broadcast meteorologists with new and improved techniques to connect with the public and to assist them in making an informed decision during severe weather events.

  17. Reappraising Abstract Paintings after Exposure to Background Information

    PubMed Central

    Park, Seongmin A.; Yun, Kyongsik; Jeong, Jaeseung

    2015-01-01

    Can knowledge help viewers when they appreciate an artwork? Experts’ judgments of the aesthetic value of a painting often differ from the estimates of naïve viewers, and this phenomenon is especially pronounced in the aesthetic judgment of abstract paintings. We compared the changes in aesthetic judgments of naïve viewers while they were progressively exposed to five pieces of background information. The participants were asked to report their aesthetic judgments of a given painting after each piece of information was presented. We found that commentaries by the artist and a critic significantly increased the subjective aesthetic ratings. Does knowledge enable experts to attend to the visual features in a painting and to link it to the evaluative conventions, thus potentially causing different aesthetic judgments? To investigate whether a specific pattern of attention is essential for the knowledge-based appreciation, we tracked the eye movements of subjects while viewing a painting with a commentary by the artist and with a commentary by a critic. We observed that critics’ commentaries directed the viewers’ attention to the visual components that were highly relevant to the presented commentary. However, attention to specific features of a painting was not necessary for increasing the subjective aesthetic judgment when the artists’ commentary was presented. Our results suggest that at least two different cognitive mechanisms may be involved in knowledge- guided aesthetic judgments while viewers reappraise a painting. PMID:25945789

  18. Mozambique Hit by a Flood Disaster, Again: What Role for the Scientific Community

    NASA Astrophysics Data System (ADS)

    Matonse, A. H.; Zucula, P.

    2007-05-01

    The Lower Zambezi basin in Mozambique covers an area of approximately 225,000 km2 from the Cahora Bassa Reservoir to the Zambezi Delta, and supports more than 3.8 million people (25% of the total population of Mozambique). The Zambezi Delta is a broad, flat alluvial plain along the coast of central Mozambique. Some 800 Mozambicans died in floods caused by two cyclones in 2000 and 2001 in the Zambezi River Valley in central Mozambique. Recently, seven years later, the same Zambezi River Valley was hit by heavy rain which was followed by Cyclone Favio. This event triggered flash floods along the Zambezi River and its tributaries, washing away homes, bridges, livestock and crops, and killing at least 45 people. The country's national relief agency INGC established an emergency operation centre to coordinate relief operations. By February 25, 2007, 53,000 people have been moved to accommodation centers and an estimated 36,000 people have lost virtually all their possessions. Due to the extent of the flooded area, rescue and supply operations are very difficult, and conditioned upon the availability of helicopters. Temporary accommodation centres have faced problems of food and fuel shortages, and delays in the distribution of food and fresh water are raising concerns with malnutrition and the outbreak of waterborne diseases. One of the major problems in the region is water management and regulation. The main structure to regulate water discharge in the Zambezi River is the Mozambique's largest Hydro-electric dam, Cahora Bassa. Water regulation from this structure during floods is particularly difficult due to transnational inflows passing through the neighbouring countries of Malawi, Zambia and Zimbabwe. Since the flood disaster of 2000/2001 occurred, the need to improve and strengthen disaster prevention has been a high priority of the Mozambique Government and its donors. Mozambique's Action Plan for the reduction of Absolute Poverty identified vulnerability to such natural disasters as a basic dimension of poverty. However, in spite of these advances the situation with the current flood disaster shows the need for a revision of this program to reduce future flood damage in the country. These revisions should include: 1) readjustments in the actual disaster relieve strategies; 2) disaster risk management to minimize the impact of flooding on individuals and communities; and 3) floodplain management in terms of (i) reviewing regulations intending to modify susceptibility to flood damage and disruption and (ii) the studying of alternative solutions for flood control in the affected areas. Interestingly, while the central provinces of Mozambique are facing floods, the southern part of the country is being hit by drought. To deal with this scenario it is important that the resulting floodplain management strategy accounts for regional and transboundary character of targeted water systems and thus be integrated with regional water resources, river development, and management programs. As part of this process collaborative research in the areas of hydroclimatology, impacts, and management of extraordinary floods is needed and should be encouraged within the region and internationally.

  19. An Interactive Virtual 3D Tool for Scientific Exploration of Planetary Surfaces

    NASA Astrophysics Data System (ADS)

    Traxler, Christoph; Hesina, Gerd; Gupta, Sanjeev; Paar, Gerhard

    2014-05-01

    In this paper we present an interactive 3D visualization tool for scientific analysis and planning of planetary missions. At the moment scientists have to look at individual camera images separately. There is no tool to combine them in three dimensions and look at them seamlessly as a geologist would do (by walking backwards and forwards resulting in different scales). For this reason a virtual 3D reconstruction of the terrain that can be interactively explored is necessary. Such a reconstruction has to consider multiple scales ranging from orbital image data to close-up surface image data from rover cameras. The 3D viewer allows seamless zooming between these various scales, giving scientists the possibility to relate small surface features (e.g. rock outcrops) to larger geological contexts. For a reliable geologic assessment a realistic surface rendering is important. Therefore the material properties of the rock surfaces will be considered for real-time rendering. This is achieved by an appropriate Bidirectional Reflectance Distribution Function (BRDF) estimated from the image data. The BRDF is implemented to run on the Graphical Processing Unit (GPU) to enable realistic real-time rendering, which allows a naturalistic perception for scientific analysis. Another important aspect for realism is the consideration of natural lighting conditions, which means skylight to illuminate the reconstructed scene. In our case we provide skylights from Mars and Earth, which allows switching between these two modes of illumination. This gives geologists the opportunity to perceive rock outcrops from Mars as they would appear on Earth facilitating scientific assessment. Besides viewing the virtual reconstruction on multiple scales, scientists can also perform various measurements, i.e. geo-coordinates of a selected point or distance between two surface points. Rover or other models can be placed into the scene and snapped onto certain location of the terrain. These are important features to support the planning of rover paths. In addition annotations can be placed directly into the 3D scene, which also serve as landmarks to aid navigation. The presented visualization and planning tool is a valuable asset for scientific analysis of planetary mission data. It complements traditional methods by giving access to an interactive virtual 3D reconstruction, which is realistically rendered. Representative examples and further information about the interactive 3D visualization tool can be found on the FP7-SPACE Project PRoViDE web page http://www.provide-space.eu/interactive-virtual-3d-tool/. The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 312377 'PRoViDE'.

  20. Network design for telemedicine--e-health using satellite technology.

    PubMed

    Graschew, Georgi; Roelofs, Theo A; Rakowsky, Stefan; Schlag, Peter M

    2008-01-01

    Over the last decade various international Information and Communications Technology networks have been created for a global access to high-level medical care. OP 2000 has designed and validated the high-end interactive video communication system WinVicos especially for telemedical applications, training of the physician in a distributed environment, teleconsultation and second opinion. WinVicos is operated on a workstation (WoTeSa) using standard hardware components and offers a superior image quality at a moderate transmission bandwidth of up to 2 Mbps. WoTeSa / WinVicos have been applied for IP-based communication in different satellite-based telemedical networks. In the DELTASS-project a disaster scenario was analysed and an appropriate telecommunication system for effective rescue measures for the victims was set up and evaluated. In the MEDASHIP project an integrated system for telemedical services (teleconsultation, teleelectro-cardiography, telesonography) on board of cruise ships and ferries has been set up. EMISPHER offers an equal access for most of the countries of the Euro-Mediterranean area to on-line services for health care in the required quality of service. E-learning applications, real-time telemedicine and shared management of medical assistance have been realized. The innovative developments in ICT with the aim of realizing a ubiquitous access to medical resources for everyone at any time and anywhere (u-Health) bear the risk of creating and amplifying a digital divide in the world. Therefore we have analyzed how the objective needs of the heterogeneous partners can be joined with the result that there is a need for real integration of the various platforms and services. A virtual combination of applications serves as the basic idea for the Virtual Hospital. The development of virtual hospitals and digital medicine helps to bridge the digital divide between different regions of the world and enables equal access to high-level medical care. Pre-operative planning, intra-operative navigation and minimally-invasive surgery require a digital and virtual environment supporting the perception of the physician. As data and computing resources in a virtual hospital are distributed over many sites the concept of the Grid should be integrated with other communication networks and platforms.

  1. Project Anqa: Digitizing and Documenting Cultural Heritage in the Middle East

    NASA Astrophysics Data System (ADS)

    Akhtar, S.; Akoglu, G.; Simon, S.; Rushmeier, H.

    2017-08-01

    The practice of digitizing cultural heritage sites is gaining ground among conservation scientists and scholars in architecture, art history, computer science, and related fields. Recently, the location of such sites in areas of intense conflict has highlighted the urgent need for documenting cultural heritage for the purposes of preservation and posterity. The complex histories of such sites requires more than just their digitization, and should also include the meaningful interpretation of buildings and their surroundings with respect to context and intangible values. Project Anqa is an interdisciplinary and multi-partner effort that goes beyond simple digitization to record at-risk heritage sites throughout the Middle East and Saharan Africa, most notably in Syria and Iraq, before they are altered or destroyed. Through a collaborative process, Anqa assembles documentation, historically contextualizes it, and makes data accessible and useful for scholars, peers, and the wider public through state-of-the-art tools. The aim of the project is to engage in capacity-building on the ground in Syria and Iraq, as well as to create an educational web platform that informs viewers about cultural heritage in the region through research, digital storytelling, and the experience of virtual environments.

  2. Virtual reality and 3D animation in forensic visualization.

    PubMed

    Ma, Minhua; Zheng, Huiru; Lallie, Harjinder

    2010-09-01

    Computer-generated three-dimensional (3D) animation is an ideal media to accurately visualize crime or accident scenes to the viewers and in the courtrooms. Based upon factual data, forensic animations can reproduce the scene and demonstrate the activity at various points in time. The use of computer animation techniques to reconstruct crime scenes is beginning to replace the traditional illustrations, photographs, and verbal descriptions, and is becoming popular in today's forensics. This article integrates work in the areas of 3D graphics, computer vision, motion tracking, natural language processing, and forensic computing, to investigate the state-of-the-art in forensic visualization. It identifies and reviews areas where new applications of 3D digital technologies and artificial intelligence could be used to enhance particular phases of forensic visualization to create 3D models and animations automatically and quickly. Having discussed the relationships between major crime types and level-of-detail in corresponding forensic animations, we recognized that high level-of-detail animation involving human characters, which is appropriate for many major crime types but has had limited use in courtrooms, could be useful for crime investigation. © 2010 American Academy of Forensic Sciences.

  3. Kinder, gentler stereo

    NASA Astrophysics Data System (ADS)

    Siegel, Mel; Tobinaga, Yoshikazu; Akiya, Takeo

    1999-05-01

    Not only binocular perspective disparity, but also many secondary binocular and monocular sensory phenomena, contribute to the human sensation of depth. Binocular perspective disparity is notable as the strongest depth perception factor. However means for creating if artificially from flat image pairs are notorious for inducing physical and mental stresses, e.g., 'virtual reality sickness'. Aiming to deliver a less stressful 'kinder gentler stereo (KGS)', we systematically examine the secondary phenomena and their synergistic combination with each other and with binocular perspective disparity. By KGS we mean a stereo capture, rendering, and display paradigm without cue conflicts, without eyewear, without viewing zones, with negligible 'lock-in' time to perceive the image in depth, and with a normal appearance for stereo-deficient viewers. To achieve KGS we employ optical and digital image processing steps that introduce distortions contrary to strict 'geometrical correctness' of binocular perspective but which nevertheless result in increased stereoscopic viewing comfort. We particularly exploit the lower limits of interoccular separation, showing that unexpectedly small disparities stimulate accurate and pleasant depth sensations. Under these circumstances crosstalk is perceived as depth-of-focus rather than as ghosting. This suggests the possibility of radically new approaches to stereoview multiplexing that enable zoneless autostereoscopic display.

  4. How 3D immersive visualization is changing medical diagnostics

    NASA Astrophysics Data System (ADS)

    Koning, Anton H. J.

    2011-03-01

    Originally the only way to look inside the human body without opening it up was by means of two dimensional (2D) images obtained using X-ray equipment. The fact that human anatomy is inherently three dimensional leads to ambiguities in interpretation and problems of occlusion. Three dimensional (3D) imaging modalities such as CT, MRI and 3D ultrasound remove these drawbacks and are now part of routine medical care. While most hospitals 'have gone digital', meaning that the images are no longer printed on film, they are still being viewed on 2D screens. However, this way valuable depth information is lost, and some interactions become unnecessarily complex or even unfeasible. Using a virtual reality (VR) system to present volumetric data means that depth information is presented to the viewer and 3D interaction is made possible. At the Erasmus MC we have developed V-Scope, an immersive volume visualization system for visualizing a variety of (bio-)medical volumetric datasets, ranging from 3D ultrasound, via CT and MRI, to confocal microscopy, OPT and 3D electron-microscopy data. In this talk we will address the advantages of such a system for both medical diagnostics as well as for (bio)medical research.

  5. Use of wildlife webcams - Literature review and annotated bibliography

    USGS Publications Warehouse

    Ratz, Joan M.; Conk, Shannon J.

    2010-01-01

    The U.S. Fish and Wildlife Service National Conservation Training Center requested a literature review product that would serve as a resource to natural resource professionals interested in using webcams to connect people with nature. The literature review focused on the effects on the public of viewing wildlife through webcams and on information regarding installation and use of webcams. We searched the peer reviewed, published literature for three topics: wildlife cameras, virtual tourism, and technological nature. Very few publications directly addressed the effect of viewing wildlife webcams. The review of information on installation and use of cameras yielded information about many aspects of the use of remote photography, but not much specifically regarding webcams. Aspects of wildlife camera use covered in the literature review include: camera options, image retrieval, system maintenance and monitoring, time to assemble, power source, light source, camera mount, frequency of image recording, consequences for animals, and equipment security. Webcam technology is relatively new and more publication regarding the use of the technology is needed. Future research should specifically study the effect that viewing wildlife through webcams has on the viewers' conservation attitudes, behaviors, and sense of connectedness to nature.

  6. Computer graphics synthesis for inferring artist studio practice: an application to Diego Velázquez's Las Meninas[

    NASA Astrophysics Data System (ADS)

    Stork, David G.; Furuichi, Yasuo

    2009-02-01

    Diego Velázquez's Las meninas (1656) has been called by some art experts "the most important painting of the 17th century," "a theology of painting," and even "the world's greatest painting"; it has been the subject of intensive study. The work depicts a complex scene in the Alcázar palace of King Philip IV of Spain, and includes mirror reflections of the king and queen, apparently standing in place of the viewer, as well as the artist himself standing before an enormous canvas on an easel. Nevertheless, questions remain about the studio and the proper viewing configuration: Is the artist looking toward the perspectivally correct position of the viewer in the museum space (center of projection), outside the picture space? Does the perspectivally correct position correspond to the locations of the king and queen seen reflected in the mirror? Is the bright illumination on the king and queen (as revealed in the mirror) consistent with the lighting in the tableau itself? We addressed these questions in a new way: by building a full computer graphics model of the figures and tableau as well as the viewer's space outside the painting. In our full model, the painting itself is represented as a translucent window onto which the picture space is projected toward the center of projection, that is, the viewer. Our geometric and (new) lighting evidence confirm Janson's and Snyder's contention that the plane mirror on the back wall reflects the other side of the large painting depicted within the tableau, not the king and queen themselves in the studio. We believe our computer graphics synthesis of both the tableau within the painting and the viewer's space in the real world is the first of its kind to address such problems in the history of art.

  7. What is the role of the film viewer? The effects of narrative comprehension and viewing task on gaze control in film.

    PubMed

    Hutson, John P; Smith, Tim J; Magliano, Joseph P; Loschky, Lester C

    2017-01-01

    Film is ubiquitous, but the processes that guide viewers' attention while viewing film narratives are poorly understood. In fact, many film theorists and practitioners disagree on whether the film stimulus (bottom-up) or the viewer (top-down) is more important in determining how we watch movies. Reading research has shown a strong connection between eye movements and comprehension, and scene perception studies have shown strong effects of viewing tasks on eye movements, but such idiosyncratic top-down control of gaze in film would be anathema to the universal control mainstream filmmakers typically aim for. Thus, in two experiments we tested whether the eye movements and comprehension relationship similarly held in a classic film example, the famous opening scene of Orson Welles' Touch of Evil (Welles & Zugsmith, Touch of Evil, 1958). Comprehension differences were compared with more volitionally controlled task-based effects on eye movements. To investigate the effects of comprehension on eye movements during film viewing, we manipulated viewers' comprehension by starting participants at different points in a film, and then tracked their eyes. Overall, the manipulation created large differences in comprehension, but only produced modest differences in eye movements. To amplify top-down effects on eye movements, a task manipulation was designed to prioritize peripheral scene features: a map task. This task manipulation created large differences in eye movements when compared to participants freely viewing the clip for comprehension. Thus, to allow for strong, volitional top-down control of eye movements in film, task manipulations need to make features that are important to narrative comprehension irrelevant to the viewing task. The evidence provided by this experimental case study suggests that filmmakers' belief in their ability to create systematic gaze behavior across viewers is confirmed, but that this does not indicate universally similar comprehension of the film narrative.

  8. Interactive Visualization of National Airspace Data in 4D (IV4D)

    DTIC Science & Technology

    2010-08-01

    Research Laboratory) JView graphics engine. All of the software, IV4D/Viewer/JView, is written in Java and is platform independent, meaning that it...both parts. 11 3.3.1.1 Airspace Volumes Once appropriate CSV or ACES XML airspace boundary files are selected from a standard Java File Chooser...persistence mechanism, Hibernate , was replaced with JDBC specific code and, over time, quite a bit of JDBC support code was added to the Viewer and to

  9. The effect of social marketing communication on safe driving.

    PubMed

    Yang, Dong-Jenn; Lin, Wan-Chen; Lo, Jyue-Yu

    2011-12-01

    Processing of cognition, affect, and intention was investigated in viewers of advertisements to prevent speeding while driving. Results indicated that anchoring-point messages had greater effects on viewers' cognition, attitude, and behavioral intention than did messages without anchoring points. Further, the changes in message anchoring points altered participants' perceptions of acceptable and unacceptable judgments: a higher anchoring point in the form of speeding mortality was more persuasive in promoting the idea of reducing driving speed. Implications for creation of effective safe driving communications are discussed.

  10. Chain of Custody Item Monitor Message Viewer v.1.0 Beta

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Schwartz, Steven Robert; Fielder, Laura; Hymel, Ross W.

    The CoCIM Message Viewer software allows users to connect to and download messages from a Chain of Custody Item Monitor (CoCIM) connected to a serial port on the user’s computer. The downloaded messages are authenticated and displayed in a Graphical User Interface that allows the user a limited degree of sorting and filtering of the downloaded messages as well as the ability to save downloaded files or to open previously downloaded message history files.

  11. Recent Improvements in the FDNS CFD Code and its Associated Process

    NASA Technical Reports Server (NTRS)

    West, Jeff S.; Dorney, Suzanne M.; Turner, Jim (Technical Monitor)

    2002-01-01

    This viewgraph presentation gives an overview on recent improvements in the Finite Difference Navier Stokes (FDNS) computational fluid dynamics (CFD) code and its associated process. The development of a utility, PreViewer, has essentially eliminated the creeping of simple human error into the FDNS Solution process. Extension of PreViewer to encapsulate the Domain Decompression process has made practical the routine use of parallel processing. The combination of CVS source control and ATS consistency validation significantly increases the efficiency of the CFD process.

  12. Virtual Australia and New Zealand (VANZ): Creating a piece of Digital Earth

    NASA Astrophysics Data System (ADS)

    Haines, M.

    2014-02-01

    VANZ is an Initiative of a wide group of research, government, industry, technology and legal stakeholders in Australia and New Zealand. Its purpose is to broker development of the 'Authorised Virtual World' that brings together 3D Spatial and Building Information Modelling within a proposed new Legal Framework. The aim is to create an 'authoritative' and 'enduring' 3D model of both the 'physical attributes', and 'legal entitlements' relating to every property. This 'authorised virtual world' would be used in all 'property-related' activities - to deliver better, quicker and cheaper outcomes. It would also be used as the context for serious games and to model dynamic processes within the built environment, as well as for emergency response and disaster recovery. Productivity savings across Australia have been estimated at 5 billion pa for the design and construct phases alone. The problem for owners, bankers, insurers, architects, engineers and construction companies, and others, is that they require access to 'authoritative' and detailed 3D data for their own purposes, that must also be securely shared with others up and down the 'property' chain, and over time. All parties also need to know what are the rights, responsibilities and restrictions applying to the data, as well as to the land and buildings that it models. VANZ proposes the creation of a network of Data Banks, to hold the 'authoritative data set', 'in perpetuity', along with the associated software and virtual hardware used to model it. Under the proposal, rights of access to the 'authoritative data' will mirror each person's rights in the property that the data models. As more and more buildings are modelled (inside and out), privacy, security and liability become issues of paramount importance. This paper offers a way for the global community to address these issues. It is targeted at all who have an interest in the practical implementation of Digital Earth for the built environment - including new business opportunities worth billions.

  13. Geology’s “Super Graphics” and the Public: Missed Opportunities for Geoscience Education

    NASA Astrophysics Data System (ADS)

    Clary, R. M.; Wandersee, J. H.

    2009-12-01

    The geosciences are very visual, as demonstrated by the illustration density of maps, graphs, photographs, and diagrams in introductory textbooks. As geoscience students progress, they are further exposed to advanced graphics, such as phase diagrams and subsurface seismic data visualizations. Photographs provide information from distant sites, while multivariate graphics supply a wealth of data for viewers to access. When used effectively, geology graphics have exceptional educational potential. However, geological graphic data are often presented in specialized formats, and are not easily interpreted by an uninformed viewer. In the Howe-Russell Geoscience Complex at Louisiana State University, there is a very large graphic (~ 30 ft x 6 ft) exhibited in a side hall, immediately off the main entrance hall. The graphic, divided into two obvious parts, displays in its lower section seismic data procured in the Gulf of Mexico, from near offshore Louisiana to the end of the continental shelf. The upper section of the graphic reveals drilling block information along the seismic line. Using Tufte’s model of graphic excellence and Paivio’s dual-coding theory, we analyzed the graphic in terms of data density, complexity, legibility, format, and multivariate presentation. We also observed viewers at the site on 5 occasions, and recorded their interactions with the graphic. This graphic can best be described as a Tufte “super graphic.” Its data are high in density and multivariate in nature. Various data sources are combined in a large format to provide a powerful example of a multitude of information within a convenient and condensed presentation. However, our analysis revealed that the graphic misses an opportunity to educate the non-geologist. The information and seismic “language” of the graphic is specific to the geology community, and the information is not interpreted for the lay viewer. The absence of title, descriptions, and symbol keys are detrimental. Terms are not defined. The absence of color keys and annotations is more likely to lead to an appreciation of graphic beauty, without concomitant scientific understanding. We further concluded that in its current location, constraints of space and reflective lighting prohibit the viewer from simultaneously accessing all subsurface data in a “big picture” view. The viewer is not able to fully comprehend the macro/micro aspects of the graphic design within the limited viewing space. The graphic is an example of geoscience education possibility, a possibility that is currently undermined and unrealized by lack of interpretation. Our analysis subsequently informed the development of a model to maximize the graphic’s educational potential, which can be applied to similar geological super graphics for enhanced public scientific understanding. Our model includes interactive displays that apply the auditory-visual dual coding approach to learning. Notations and aural explanations for geological features should increase viewer understanding, and produce an effective informal educational display.

  14. Seismo-Lineament Analysis Method (SLAM) Applied to the South Napa Earthquake

    NASA Astrophysics Data System (ADS)

    Worrell, V. E.; Cronin, V. S.

    2014-12-01

    We used the seismo-lineament analysis method (SLAM; http://bearspace.baylor.edu/Vince_Cronin/www/SLAM/) to "predict" the location of the fault that produced the M 6.0 South Napa earthquake of 24 August 2014, using hypocenter and focal mechanism data from NCEDC (http://www.ncedc.org/ncedc/catalog-search.html) and a digital elevation model from the USGS National Elevation Dataset (http://viewer.nationalmap.gov/viewer/). The ground-surface trace of the causative fault (i.e., the Browns Valley strand of the West Napa fault zone; Bryant, 2000, 1982) and virtually all of the ground-rupture sites reported by the USGS and California Geological Survey (http://www.eqclearinghouse.org/2014-08-24-south-napa/) were located within the north-striking seismo-lineament. We also used moment tensors published online by the USGS and GCMT (http://comcat.cr.usgs.gov/earthquakes/eventpage/nc72282711#scientific_moment-tensor) as inputs to SLAM and found that their northwest-striking seismo-lineaments correlated spatially with the causative fault. We concluded that SLAM could have been used as soon as these mechanism solutions were available to help direct the search for the trace of the causative fault and possible rupture-related damage. We then considered whether the seismogenic fault could have been identified using SLAM prior to the 24 August event, based on the focal mechanisms of smaller prior earthquakes reported by the NCEDC or ISC (http://www.isc.ac.uk). Seismo-lineaments from three M~3.5 events from 1990 and 2012, located in the Vallejo-Crockett area, correlate spatially with the Napa County Airport strand of the West Napa fault and extend along strike toward the Browns Valley strand (Bryant, 2000, 1982). Hence, we might have used focal mechanisms from smaller earthquakes to establish that the West Napa fault is likely seismogenic prior to the South Napa earthquake. Early recognition that a fault with a mapped ground-surface trace is seismogenic, based on smaller earthquakes, can facilitate appropriate preparatory work to minimize damage during a larger-magnitude event.

  15. Mapping the Gaps: Building a pipeline for contributing and accessing crowdsourced bathymetry data

    NASA Astrophysics Data System (ADS)

    Rosenberg, A. M.; Jencks, J. H.; Robertson, E.; Reed, A.

    2017-12-01

    Both the Moon and Mars have been more comprehensively mapped than the Earth's oceans. Notably, less than 15% of the world's deep ocean and 50% of the world's coastal waters (<200m) have been measured directly. A knowledge of the depth and shape of the seafloor underpins the safe, sustainable, cost effective execution of almost every human activity that takes place at sea, yet most of the seafloor remains virtually unmapped, unobserved, and unexplored. Since 2014, the International Hydrographic Organization (IHO) has encouraged innovative supplementary data-gathering and data-maximizing initiatives to increase knowledge of the bathymetry of the seas, oceans and coastal waters including crowdsourced bathymetry (CSB). CSB can be used to identify areas where nautical charts are inadequate or applied to charts when the source and uncertainties of the data are well understood. The key to successful CSB efforts is volunteer observers who operate vessels-of-opportunity in places where charts are poor or where the seafloor is dynamic and hydrographic assets are not easily available. NOAA chairs the IHO CSB Working Group and hosts the IHO Data Centre for Digital Bathymetry (IHO DCDB) at NOAA's National Centers for Environmental Information (NCEI). NCEI has been working to enhance the infrastructure and interface of the DCDB to provide archiving, discovery, display and retrieval of CSB contributed from mariners around the world. NCEI, in partnership with NOAA's Office of Coast Survey and Rose Point Navigation Systems, established a citizen science pilot program in 2015 to harvest CSB from Electronic Navigation Systems. Today, data providers can submit xyz, csv, or geoJSON for automated ingest, while other formats can be accommodated with minimal system code changes. Like most marine geophysical datasets at NCEI, users can discover, filter, and request CSB data via a map viewer (https://maps.ngdc.noaa.gov/viewers/csb/). Now that the CSB pipeline has been established, NCEI has begun to plan future work that includes expanding the current infrastructure to account for increasing data volumes and implementing a point storage technology that would allow results to be dynamically generated and displayed through heat maps, while continuing to increase the number of data contributors to the IHO CSB initiative.

  16. STEM promotion through museum exhibits on cardiac monitoring & cardiac rhythm management.

    PubMed

    Countryman, Jordan D; Dow, Douglas E

    2014-01-01

    Formal education in science, technology, engineering and math (STEM) does not successfully engage all of the students who have potential to become skilled in STEM activities and careers. Museum exhibits may be able to reach and engage a broader range of the public. STEM Exhibits that are both understandable and capture the imagination of viewers may contribute toward increased interest in STEM activities. One such topic for such an exhibit could be cardiac pacemakers and cardioverter defibrillators that sustain life. Although museums have existed for centuries, the available types of exhibit designs has dramatically increased in recent decades due to innovations in technology. Science and technology museums have especially taken advantage of the progression of exhibit design to developed new ways to communicate to their viewers. These novel presentation tools allow museums to more effectively convey to and engage viewers. This paper examines the techniques employed by museums in exhibits and considers the practices of several museums with exhibits related to cardiac monitoring (CM) and cardiac rhythm management (CRM).

  17. Gaining Perspective on Paintings and Photographs: A Study in the Optics of Seeing

    NASA Astrophysics Data System (ADS)

    Carroll, Bradley W.

    2017-10-01

    Everyone who has visited an art museum and stood before a masterful painting has admired the artist's clever use of accurate perspective to bring a third dimension to the flat canvas. The mathematical theory of perspective is almost 600 years old, having been pioneered by Leon Battista Alberti (1404-1472) in his treatise De Pictura (1435). Standing in front of a painting, you usually give little thought about precisely where to stand, relative to the canvas, in order to appreciate the three-dimensionality of the scene. Yet Alberti writes, on p. 57, "Know that a painted thing can never appear truthful when there is not a definite distance for seeing it." You, the viewer, must assume the responsibility for accurately viewing the perspective intended by the artist. This article is intended to help viewers of art determine where to stand before a painting or a photograph. It is based on the idea from ray optics that light travels in straight lines from its source to the viewer's eye.

  18. Drench effects of media portrayal of fatal virus disease on health locus of control beliefs.

    PubMed

    Bahk, C M

    2001-01-01

    Drawing on the notion of the drench hypothesis proposed by Greenberg (1988), the author proposes a preliminary theoretical framework to explain "drenching" effects of dramatic media. Three drench variables-perceived realism, role identification, and media involvement-were identified and tested regarding their role in mediating the impact of virus disease portrayals on health locus-of-control belief orientations. Participants in the experimental condition watched the movie Outbreak (a portrayal of an outbreak of a deadly virus disease). Perceived realism, role identification, and media involvement were measured concerning the movie depiction of the virus disease. The findings indicate that the dramatized portrayal significantly weakened the viewers' beliefs in self-controllability over health and strengthened their beliefs in chance outcomes of health. Beliefs in provider control over health were affected by the viewers' perception of realism regarding the movie portrayals. Effects of role identification were different between male and female viewers. The results are discussed in relation to drench analysis as a theoretical approach to media effects.

  19. The ADS All Sky Survey: footprints of astronomy literature, in the sky

    NASA Astrophysics Data System (ADS)

    Pepe, Alberto; Goodman, A. A.; Muench, A. A.; Seamless Astronomy Group at the CfA

    2014-01-01

    The ADS All-Sky Survey (ADSASS) aims to transform the NASA Astrophysics Data System (ADS), widely known for its unrivaled value as a literature resource for astronomers, into a data resource. The ADS is not a data repository per se, but it implicitly contains valuable holdings of astronomical data, in the form of images, tables and object references contained within articles. The objective of the ADSASS effort is to extract these data and make them discoverable and available through existing data viewers. In this talk, the ADSASS viewer - http://adsass.org/ - will be presented: a sky heatmap of astronomy articles based on the celestial objects they reference. The ADSASS viewer is as an innovative research and visual search tool for it allows users to explore astronomical literature based on celestial location, rather than keyword string. The ADSASS is a NASA-funded initiative carried out by the Seamless Astronomy Group at the Harvard-Smithsonian Center for Astrophysics.

  20. Does 3D produce more symptoms of visually induced motion sickness?

    PubMed

    Naqvi, Syed Ali Arsalan; Badruddin, Nasreen; Malik, Aamir Saeed; Hazabbah, Wan; Abdullah, Baharudin

    2013-01-01

    3D stereoscopy technology with high quality images and depth perception provides entertainment to its viewers. However, the technology is not mature yet and sometimes may have adverse effects on viewers. Some viewers have reported discomfort in watching videos with 3D technology. In this research we performed an experiment showing a movie in 2D and 3D environments to participants. Subjective and objective data are recorded and compared in both conditions. Results from subjective reporting shows that Visually Induced Motion Sickness (VIMS) is significantly higher in 3D condition. For objective measurement, ECG data is recorded to find the Heart Rate Variability (HRV), where the LF/HF ratio, which is the index of sympathetic nerve activity, is analyzed to find the changes in the participants' feelings over time. The average scores of nausea, disorientation and total score of SSQ show that there is a significant difference in the 3D condition from 2D. However, LF/HF ratio is not showing significant difference throughout the experiment.

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