World Wind: NASA's Virtual Globe
NASA Astrophysics Data System (ADS)
Hogan, P.
2007-12-01
Virtual globes have set the standard for information exchange. Once you've experienced the visually rich and highly compelling nature of data delivered via virtual globes with their highly engaging context of 3D, it's hard to go back to a flat 2D world. Just as the sawbones of not-too-long-ago have given way to sophisticated surgical operating theater, today's medium for information exchange is just beginning to leap from the staid chalkboards and remote libraries to fingertip navigable 3D worlds. How we harness this technology to serve a world inundated with information will describe the quality of our future. Our instincts for discovery and entertainment urge us on. There's so much we could know if the world's knowledge was presented to us in its natural context. Virtual globes are almost magical in their ability to reveal natural wonders. Anyone flying along a chain of volcanoes, a mid-ocean ridge or deep ocean trench, while simultaneously seeing the different depths to the history of earthquakes in those areas, will be delighted to sense Earth's dynamic nature in a way that would otherwise take several paragraphs of "boring" text. The sophisticated concepts related to global climate change would be far more comprehensible when experienced via a virtual globe. There is a large universe of public and private geospatial data sets that virtual globes can bring to light. The benefit derived from access to this data within virtual globes represents a significant return on investment for government, industry, the general public, and especially in the realm of education. Data access remains a key issue. Just as the highway infrastructure allows unimpeded access from point A to point B, an open standards-based infrastructure for data access allows virtual globes to exchange data in the most efficient manner possible. This data can be either free or proprietary. The Open Geospatial Consortium is providing the leadership necessary for this open standards-based data access infrastructure. The open-source community plays a crucial role in advancing virtual globe technology. This world community identifies, tracks and resolves technical problems, suggests new features and source code modifications, and often provides high-resolution data sets and other types of user-generated content, all while extending the functionality of virtual globe technology. NASA World Wind is one example of open source virtual globe technology that provides the world with the ability to build any desired functionality and make any desired data accessible.
Virtual Globes, where we were, are and will be
NASA Astrophysics Data System (ADS)
Dehn, J.; Webley, P. W.; Worden, A. K.
2016-12-01
Ten years ago, Google Earth was new, and the first "Virtual Globes" session was held at AGU. Only a few of us realized the potential of this technology at the time, but the idea quickly caught on. At that time a virtual globe came in two flavors, first a complex GIS system that was utterly impenetrable for the public, or a more accessible version with limited functionality and layers that was available on a desktop computer with a good internet connection. Google Earth's use of the Keyhole Markup Language opened the door for scientists and the public to share data and visualizations across disciplines and revolutionized how everyone uses geographic data. In the following 10 years, KML became more advanced, virtual globes moved to mobile and handheld platforms, and the Google Earth engine allowed for more complex data sharing among scientists. Virtual globe images went from a rare commodity to being everywhere in our lives, from weather forecasts, in our cars, on our smart-phones and shape how we receive and process data. This is a fantastic tool for education and with newer technologies can reach the the remote corners of the world and developing countries. New and emerging technologies allow for augmented reality to be merged with the globes, and for real-time data integration with sensors built into mobile devices or add-ons. This presentation will follow the history of virtual globes in the geosciences, show how robust technologies can be used in the field and classroom today, and make some suggestions for the future.
Planning and Management of Real-Time Geospatialuas Missions Within a Virtual Globe Environment
NASA Astrophysics Data System (ADS)
Nebiker, S.; Eugster, H.; Flückiger, K.; Christen, M.
2011-09-01
This paper presents the design and development of a hardware and software framework supporting all phases of typical monitoring and mapping missions with mini and micro UAVs (unmanned aerial vehicles). The developed solution combines state-of-the art collaborative virtual globe technologies with advanced geospatial imaging techniques and wireless data link technologies supporting the combined and highly reliable transmission of digital video, high-resolution still imagery and mission control data over extended operational ranges. The framework enables the planning, simulation, control and real-time monitoring of UAS missions in application areas such as monitoring of forest fires, agronomical research, border patrol or pipeline inspection. The geospatial components of the project are based on the Virtual Globe Technology i3D OpenWebGlobe of the Institute of Geomatics Engineering at the University of Applied Sciences Northwestern Switzerland (FHNW). i3D OpenWebGlobe is a high-performance 3D geovisualisation engine supporting the web-based streaming of very large amounts of terrain and POI data.
The Role of Virtual Globes in Geoscience
NASA Technical Reports Server (NTRS)
Bailey, John E.; Chen, Aijun
2011-01-01
One of the difficulties faced by Earth scientists of all disciplines is how to effectively communicate their research to both other scientists and the general public. With increased attention paid to the health of the planet, the activities of geoscientists in particular are falling under the spotlight of public interest. In age where the internet availability has brought an expectation of information being instantly visible in a graphically rich format, the development of Virtual Globes --computer-based representations of the real-world--has become a natural progression for how best to view these data. In this special issue we bring together a cross-selection of the many examples of how Virtual Globe technologies are being used for geoscience.
Science Outreach in Virtual Globes; Best Practices
NASA Astrophysics Data System (ADS)
Treves, R. W.
2007-12-01
The popularity of projects such as 'Crisis in Darfur' and the IPY (International Polar Year) network link show the potential of using the rich functionality of Virtual Globes for science outreach purposes. However, the structure of outreach projects in Virtual Globes varies widely. Consider an analogy: If you pick up a science journal you immediately know where to find the contents page and what the title and cover story are meant to communicate. That is because journals have a well defined set of norms that they follow in terms of layout and design. Currently, science projects presented in virtual globes have, at best, weakly defined norms, there are little common structural elements beyond those imposed by the constraints of the virtual globe system. This is not a criticism of the science community, it is to be expected since norms take time to develop for any new technology. An example of the development of norms are pages on the web: when they first started appearing structure was unguided but over the last few years structural elements such as a left hand side navigation system and a bread crumb trail near the header have become common. In this paper I shall describe the developing norms of structure I have observed in one area of virtual globe development; Google Earth science outreach projects. These norms include text introductions, video introductions, use of folders and overlay presentation. I shall go on to examine how best to use these norms to build a clear and engaging outreach project and describe some cartographic best practices that we should also consider adopting as norms. I also will briefly explain why I think norms in science outreach aid creativity rather than limiting it despite the counter intuitive nature of this concept.
iGlobe Interactive Visualization and Analysis of Spatial Data
NASA Technical Reports Server (NTRS)
Hogan, Patrick
2012-01-01
iGlobe is open-source software built on NASA World Wind virtual globe technology. iGlobe provides a growing set of tools for weather science, climate research, and agricultural analysis. Up until now, these types of sophisticated tools have been developed in isolation by national agencies, academic institutions, and research organizations. By providing an open-source solution to analyze and visualize weather, climate, and agricultural data, the scientific and research communities can more readily advance solutions needed to understand better the dynamics of our home planet, Earth
Sensor Webs and Virtual Globes: Enabling Understanding of Changes in a partially Glaciated Watershed
NASA Astrophysics Data System (ADS)
Heavner, M.; Fatland, D. R.; Habermann, M.; Berner, L.; Hood, E.; Connor, C.; Galbraith, J.; Knuth, E.; O'Brien, W.
2008-12-01
The University of Alaska Southeast is currently implementing a sensor web identified as the SouthEast Alaska MOnitoring Network for Science, Telecommunications, Education, and Research (SEAMONSTER). SEAMONSTER is operating in the partially glaciated Mendenhall and Lemon Creek Watersheds, in the Juneau area, on the margins of the Juneau Icefield. These watersheds are studied for both 1. long term monitoring of changes, and 2. detection and analysis of transient events (such as glacier lake outburst floods). The heterogeneous sensors (meteorologic, dual frequency GPS, water quality, lake level, etc), power and bandwidth constraints, and competing time scales of interest require autonomous reactivity of the sensor web. They also present challenges for operational management of the sensor web. The harsh conditions on the glaciers provide additional operating constraints. The tight integration of the sensor web and virtual global enabling technology enhance the project in multiple ways. We are utilizing virtual globe infrastructures to enhance both sensor web management and data access. SEAMONSTER utilizes virtual globes for education and public outreach, sensor web management, data dissemination, and enabling collaboration. Using a PosgreSQL with GIS extensions database coupled to the Open Geospatial Consortium (OGC) Geoserver, we generate near-real-time auto-updating geobrowser files of the data in multiple OGC standard formats (e.g KML, WCS). Additionally, embedding wiki pages in this database allows the development of a geospatially aware wiki describing the projects for better public outreach and education. In this presentation we will describe how we have implemented these technologies to date, the lessons learned, and our efforts towards greater OGC standard implementation. A major focus will be on demonstrating how geobrowsers and virtual globes have made this project possible.
Web GIS in practice X: a Microsoft Kinect natural user interface for Google Earth navigation
2011-01-01
This paper covers the use of depth sensors such as Microsoft Kinect and ASUS Xtion to provide a natural user interface (NUI) for controlling 3-D (three-dimensional) virtual globes such as Google Earth (including its Street View mode), Bing Maps 3D, and NASA World Wind. The paper introduces the Microsoft Kinect device, briefly describing how it works (the underlying technology by PrimeSense), as well as its market uptake and application potential beyond its original intended purpose as a home entertainment and video game controller. The different software drivers available for connecting the Kinect device to a PC (Personal Computer) are also covered, and their comparative pros and cons briefly discussed. We survey a number of approaches and application examples for controlling 3-D virtual globes using the Kinect sensor, then describe Kinoogle, a Kinect interface for natural interaction with Google Earth, developed by students at Texas A&M University. Readers interested in trying out the application on their own hardware can download a Zip archive (included with the manuscript as additional files 1, 2, &3) that contains a 'Kinnogle installation package for Windows PCs'. Finally, we discuss some usability aspects of Kinoogle and similar NUIs for controlling 3-D virtual globes (including possible future improvements), and propose a number of unique, practical 'use scenarios' where such NUIs could prove useful in navigating a 3-D virtual globe, compared to conventional mouse/3-D mouse and keyboard-based interfaces. PMID:21791054
Web GIS in practice X: a Microsoft Kinect natural user interface for Google Earth navigation.
Boulos, Maged N Kamel; Blanchard, Bryan J; Walker, Cory; Montero, Julio; Tripathy, Aalap; Gutierrez-Osuna, Ricardo
2011-07-26
This paper covers the use of depth sensors such as Microsoft Kinect and ASUS Xtion to provide a natural user interface (NUI) for controlling 3-D (three-dimensional) virtual globes such as Google Earth (including its Street View mode), Bing Maps 3D, and NASA World Wind. The paper introduces the Microsoft Kinect device, briefly describing how it works (the underlying technology by PrimeSense), as well as its market uptake and application potential beyond its original intended purpose as a home entertainment and video game controller. The different software drivers available for connecting the Kinect device to a PC (Personal Computer) are also covered, and their comparative pros and cons briefly discussed. We survey a number of approaches and application examples for controlling 3-D virtual globes using the Kinect sensor, then describe Kinoogle, a Kinect interface for natural interaction with Google Earth, developed by students at Texas A&M University. Readers interested in trying out the application on their own hardware can download a Zip archive (included with the manuscript as additional files 1, 2, &3) that contains a 'Kinnogle installation package for Windows PCs'. Finally, we discuss some usability aspects of Kinoogle and similar NUIs for controlling 3-D virtual globes (including possible future improvements), and propose a number of unique, practical 'use scenarios' where such NUIs could prove useful in navigating a 3-D virtual globe, compared to conventional mouse/3-D mouse and keyboard-based interfaces.
Next-generation Digital Earth.
Goodchild, Michael F; Guo, Huadong; Annoni, Alessandro; Bian, Ling; de Bie, Kees; Campbell, Frederick; Craglia, Max; Ehlers, Manfred; van Genderen, John; Jackson, Davina; Lewis, Anthony J; Pesaresi, Martino; Remetey-Fülöpp, Gábor; Simpson, Richard; Skidmore, Andrew; Wang, Changlin; Woodgate, Peter
2012-07-10
A speech of then-Vice President Al Gore in 1998 created a vision for a Digital Earth, and played a role in stimulating the development of a first generation of virtual globes, typified by Google Earth, that achieved many but not all the elements of this vision. The technical achievements of Google Earth, and the functionality of this first generation of virtual globes, are reviewed against the Gore vision. Meanwhile, developments in technology continue, the era of "big data" has arrived, the general public is more and more engaged with technology through citizen science and crowd-sourcing, and advances have been made in our scientific understanding of the Earth system. However, although Google Earth stimulated progress in communicating the results of science, there continue to be substantial barriers in the public's access to science. All these factors prompt a reexamination of the initial vision of Digital Earth, and a discussion of the major elements that should be part of a next generation.
The Use of Virtual Globes as a Spatial Teaching Tool with Suggestions for Metadata Standards
ERIC Educational Resources Information Center
Schultz, Richard B.; Kerski, Joseph J.; Patterson, Todd C.
2008-01-01
Virtual Globe software has become extremely popular both inside and outside of educational settings. This software allows users to explore the Earth in three dimensions while streaming satellite imagery, elevation, and other data from the Internet. Virtual Globes, such as Google Earth, NASA World Wind, and ESRI's ArcGIS Explorer can be effectively…
NASA Astrophysics Data System (ADS)
Li, Jing; Wu, Huayi; Yang, Chaowei; Wong, David W.; Xie, Jibo
2011-09-01
Geoscientists build dynamic models to simulate various natural phenomena for a better understanding of our planet. Interactive visualizations of these geoscience models and their outputs through virtual globes on the Internet can help the public understand the dynamic phenomena related to the Earth more intuitively. However, challenges arise when the volume of four-dimensional data (4D), 3D in space plus time, is huge for rendering. Datasets loaded from geographically distributed data servers require synchronization between ingesting and rendering data. Also the visualization capability of display clients varies significantly in such an online visualization environment; some may not have high-end graphic cards. To enhance the efficiency of visualizing dynamic volumetric data in virtual globes, this paper proposes a systematic framework, in which an octree-based multiresolution data structure is implemented to organize time series 3D geospatial data to be used in virtual globe environments. This framework includes a view-dependent continuous level of detail (LOD) strategy formulated as a synchronized part of the virtual globe rendering process. Through the octree-based data retrieval process, the LOD strategy enables the rendering of the 4D simulation at a consistent and acceptable frame rate. To demonstrate the capabilities of this framework, data of a simulated dust storm event are rendered in World Wind, an open source virtual globe. The rendering performances with and without the octree-based LOD strategy are compared. The experimental results show that using the proposed data structure and processing strategy significantly enhances the visualization performance when rendering dynamic geospatial phenomena in virtual globes.
Distributed Administration of Online Learning Accounts
ERIC Educational Resources Information Center
Gamrat, Betsy
2004-01-01
Distance learning is a vital part of today's educational environment. Using complex technology, schools are able to connect instructors and students across geographic, physical, and temporal boundaries. Sophisticated software and world-wide connectivity create virtual classrooms that span the globe. These large, accessible, asynchronous,…
A 3D Planetary Neocartographic Tool in Education: A Game on Virtual Moon and Mars Globes
NASA Astrophysics Data System (ADS)
Hargitai, H.; Simonné-Dombóvári, E.; Gede, M.
2012-03-01
The paper describes the educational use of online virtual globes of Mars and the Moon. The game uses topographic globes of Mars (MOLA) and the Moon (LRO DTM) that includes IAU nomenclature + informal names. Students have to position the points described.
Goodchild, Michael F.; Guo, Huadong; Annoni, Alessandro; Bian, Ling; de Bie, Kees; Campbell, Frederick; Craglia, Max; Ehlers, Manfred; van Genderen, John; Jackson, Davina; Lewis, Anthony J.; Pesaresi, Martino; Remetey-Fülöpp, Gábor; Simpson, Richard; Skidmore, Andrew; Wang, Changlin; Woodgate, Peter
2012-01-01
A speech of then-Vice President Al Gore in 1998 created a vision for a Digital Earth, and played a role in stimulating the development of a first generation of virtual globes, typified by Google Earth, that achieved many but not all the elements of this vision. The technical achievements of Google Earth, and the functionality of this first generation of virtual globes, are reviewed against the Gore vision. Meanwhile, developments in technology continue, the era of “big data” has arrived, the general public is more and more engaged with technology through citizen science and crowd-sourcing, and advances have been made in our scientific understanding of the Earth system. However, although Google Earth stimulated progress in communicating the results of science, there continue to be substantial barriers in the public’s access to science. All these factors prompt a reexamination of the initial vision of Digital Earth, and a discussion of the major elements that should be part of a next generation. PMID:22723346
Real-time, rapidly updating severe weather products for virtual globes
NASA Astrophysics Data System (ADS)
Smith, Travis M.; Lakshmanan, Valliappa
2011-01-01
It is critical that weather forecasters are able to put severe weather information from a variety of observational and modeling platforms into a geographic context so that warning information can be effectively conveyed to the public, emergency managers, and disaster response teams. The availability of standards for the specification and transport of virtual globe data products has made it possible to generate spatially precise, geo-referenced images and to distribute these centrally created products via a web server to a wide audience. In this paper, we describe the data and methods for enabling severe weather threat analysis information inside a KML framework. The method of creating severe weather diagnosis products that are generated and translating them to KML and image files is described. We illustrate some of the practical applications of these data when they are integrated into a virtual globe display. The availability of standards for interoperable virtual globe clients has not completely alleviated the need for custom solutions. We conclude by pointing out several of the limitations of the general-purpose virtual globe clients currently available.
Authoring Tours of Geospatial Data With KML and Google Earth
NASA Astrophysics Data System (ADS)
Barcay, D. P.; Weiss-Malik, M.
2008-12-01
As virtual globes become widely adopted by the general public, the use of geospatial data has expanded greatly. With the popularization of Google Earth and other platforms, GIS systems have become virtual reality platforms. Using these platforms, a casual user can easily explore the world, browse massive data-sets, create powerful 3D visualizations, and share those visualizations with millions of people using the KML language. This technology has raised the bar for professionals and academics alike. It is now expected that studies and projects will be accompanied by compelling, high-quality visualizations. In this new landscape, a presentation of geospatial data can be the most effective form of advertisement for a project: engaging both the general public and the scientific community in a unified interactive experience. On the other hand, merely dumping a dataset into a virtual globe can be a disorienting, alienating experience for many users. To create an effective, far-reaching presentation, an author must take care to make their data approachable to a wide variety of users with varying knowledge of the subject matter, expertise in virtual globes, and attention spans. To that end, we present techniques for creating self-guided interactive tours of data represented in KML and visualized in Google Earth. Using these methods, we provide the ability to move the camera through the world while dynamically varying the content, style, and visibility of the displayed data. Such tours can automatically guide users through massive, complex datasets: engaging a broad user-base, and conveying subtle concepts that aren't immediately apparent when viewing the raw data. To the casual user these techniques result in an extremely compelling experience similar to watching video. Unlike video though, these techniques maintain the rich interactive environment provided by the virtual globe, allowing users to explore the data in detail and to add other data sources to the presentation.
Digital Earth for Earth Sciences and Public Education
NASA Astrophysics Data System (ADS)
Foresman, T. W.
2006-12-01
Buckminster Fuller was an early advocate for better comprehension of the planet and its resources related to human affairs. A comprehensive vision was articulated by a US Vice President and quickly adopted by the world's oldest country China.. Digital Earth brings fresh perspective on the current state of affairs and connects citizens with scientists through the applications of 3D visualization, spinning globes, virtual Earths, and the current collaboration with Virtual Globes. The prowess of Digital Earth technology has been so successful in both understanding and communicating the more challenging topics for global change and climate change phenomena that China has assigned it priority status with the Ministry of Science and Technology and the Chinese Academy of Sciences. New Zealand has recently begun to adjust its national strategies for sustainability with the technologies of Digital Earth. A comprehensive coverage of the results compiled over the past seven years is presented to place a foundation for the science and engineering community to prepare to align with this compelling science enterprise as a fundamental new paradigm for the registration, storage, and access of science data and information through the emerging Digital Earth Exchange under protocols developed for the Digital Earth Reference Model.
A virtual tour of geological heritage: Valourising geodiversity using Google Earth and QR code
NASA Astrophysics Data System (ADS)
Martínez-Graña, A. M.; Goy, J. L.; Cimarra, C. A.
2013-12-01
When making land-use plans, it is necessary to inventory and catalogue the geological heritage and geodiversity of a site to establish an apolitical conservation protection plan to meet the educational and social needs of society. New technologies make it possible to create virtual databases using virtual globes - e.g., Google Earth - and other personal-use geomatics applications (smartphones, tablets, PDAs) for accessing geological heritage information in “real time” for scientific, educational, and cultural purposes via a virtual geological itinerary. Seventeen mapped and georeferenced geosites have been created in Keyhole Markup Language for use in map layers used in geological itinerary stops for different applications. A virtual tour has been developed for Las Quilamas Natural Park, which is located in the Spanish Central System, using geological layers and topographic and digital terrain models that can be overlaid in a 3D model. The Google Earth application was used to import the geosite placemarks. For each geosite, a tab has been developed that shows a description of the geology with photographs and diagrams and that evaluates the scientific, educational, and tourism quality. Augmented reality allows the user to access these georeferenced thematic layers and overlay data, images, and graphics in real time on their mobile devices. These virtual tours can be incorporated into subject guides designed by public. Seven educational and interpretive panels describing some of the geosites were designed and tagged with a QR code that could be printed at each stop or in the printed itinerary. These QR codes can be scanned with the camera found on most mobile devices, and video virtual tours can be viewed on these devices. The virtual tour of the geological heritage can be used to show tourists the geological history of the Las Quilamas Natural Park using new geomatics technologies (virtual globes, augmented reality, and QR codes).
Interactive Virtual Suturing Simulations: Enhancement of Student Learning in Veterinary Medicine
ERIC Educational Resources Information Center
Staton, Amy J.; Boyd, Christine B.
2013-01-01
This capstone addresses an instructional gap in the Morehead State University Veterinary Technology Program and in other similar programs around the globe. Students do not retain the knowledge needed to proficiently complete suture patterns nor do students receive sufficient instructional time during the year to master each suture pattern that is…
A web-system of virtual morphometric globes
NASA Astrophysics Data System (ADS)
Florinsky, Igor; Garov, Andrei; Karachevtseva, Irina
2017-04-01
Virtual globes — programs implementing interactive three-dimensional (3D) models of planets — are increasingly used in geo- and planetary sciences. We develop a web-system of virtual morphometric globes. As the initial data, we used the following global digital elevation models (DEMs): (1) a DEM of the Earth extracted from SRTM30_PLUS database; (2) a DEM of Mars extracted from the Mars Orbiter Laser Altimeter (MOLA) gridded data record archive; and (3) A DEM of the Moon extracted from the Lunar Orbiter Laser Altimeter (LOLA) gridded data record archive. From these DEMs, we derived global digital models of the following 16 local, nonlocal, and combined morphometric variables: horizontal curvature, vertical curvature, mean curvature, Gaussian curvature, minimal curvature, maximal curvature, unsphericity curvature, difference curvature, vertical excess curvature, horizontal excess curvature, ring curvature, accumulation curvature, catchment area, dispersive area, topographic index, and stream power index (definitions, formulae, and interpretations can be found elsewhere [1]). To calculate local morphometric variables, we applied a finite-difference method intended for spheroidal equal angular grids [1]. Digital models of a nonlocal and combined morphometric variables were derived by a method of Martz and de Jong adapted to spheroidal equal angular grids [1]. DEM processing was performed in the software LandLord [1]. The calculated morphometric models were integrated into the testing version of the system. The following main functions are implemented in the system: (1) selection of a celestial body; (2) selection of a morphometric variable; (3) 2D visualization of a calculated global morphometric model (a map in equirectangular projection); (4) 3D visualization of a calculated global morphometric model on the sphere surface (a globe by itself); (5) change of a globe scale (zooming); and (6) globe rotation by an arbitrary angle. The testing version of the system represents morphometric models with the resolution of 15'. In the final version of the system, we plan to implement a multiscale 3D visualization for models of 17 morphometric variables with the resolution from 15' to 30". The web-system of virtual morphometric globes is designed as a separate unit of a 3D web GIS for storage, processing, and access to planetary data [2], which is currently developed as an extension of an existing 2D web GIS (http://cartsrv.mexlab.ru/geoportal). Free, real-time web access to the system of virtual globes will be provided. The testing version of the system is available at: http://cartsrv.mexlab.ru/virtualglobe. The study is supported by the Russian Foundation for Basic Research, grant 15-07-02484. References 1. Florinsky, I.V., 2016. Digital Terrain Analysis in Soil Science and Geology. 2nd ed. Academic Press, Amsterdam, 486 p. 2. Garov, A.S., Karachevtseva, I.P., Matveev, E.V., Zubarev, A.E., and Florinsky, I.V., 2016. Development of a heterogenic distributed environment for spatial data processing using cloud technologies. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 41(B4): 385-390.
NASA Astrophysics Data System (ADS)
Zheng, Xianwei; Xiong, Hanjiang; Gong, Jianya; Yue, Linwei
2017-07-01
Virtual globes play an important role in representing three-dimensional models of the Earth. To extend the functioning of a virtual globe beyond that of a "geobrowser", the accuracy of the geospatial data in the processing and representation should be of special concern for the scientific analysis and evaluation. In this study, we propose a method for the processing of large-scale terrain data for virtual globe visualization and analysis. The proposed method aims to construct a morphologically preserved multi-resolution triangulated irregular network (TIN) pyramid for virtual globes to accurately represent the landscape surface and simultaneously satisfy the demands of applications at different scales. By introducing cartographic principles, the TIN model in each layer is controlled with a data quality standard to formulize its level of detail generation. A point-additive algorithm is used to iteratively construct the multi-resolution TIN pyramid. The extracted landscape features are also incorporated to constrain the TIN structure, thus preserving the basic morphological shapes of the terrain surface at different levels. During the iterative construction process, the TIN in each layer is seamlessly partitioned based on a virtual node structure, and tiled with a global quadtree structure. Finally, an adaptive tessellation approach is adopted to eliminate terrain cracks in the real-time out-of-core spherical terrain rendering. The experiments undertaken in this study confirmed that the proposed method performs well in multi-resolution terrain representation, and produces high-quality underlying data that satisfy the demands of scientific analysis and evaluation.
Virtual Teaching and Strategies: Transitioning from Teaching Traditional Classes to Online Classes
ERIC Educational Resources Information Center
Barrett, Bob
2010-01-01
As more technology has become available in many parts of the globe, a new type of student population has emerged. The traditional student image of higher learning has been somewhat limited in many countries, but given the impact of the Internet, this traditional "student body" has changed. Rather than being limited to regional…
Assessing Place Location Knowledge Using a Virtual Globe
ERIC Educational Resources Information Center
Zhu, Liangfeng; Pan, Xin; Gao, Gongcheng
2016-01-01
Advances in the Google Earth virtual globe and the concomitant Keyhole Markup Language (KML) are providing educators with a convenient platform to cultivate and assess one's place location knowledge (PLK). This article presents a general framework and associated implementation methods for the online testing of PLK using Google Earth. The proposed…
NASA Astrophysics Data System (ADS)
Ivancic, W. D.; Paulsen, P. E.; Miller, E. M.; Sage, S. P.
This report describes a Secure, Autonomous, and Intelligent Controller for Integrating Distributed Emergency Response Satellite Operations. It includes a description of current improvements to existing Virtual Mission Operations Center technology being used by US Department of Defense and originally developed under NASA funding. The report also highlights a technology demonstration performed in partnership with the United States Geological Service for Earth Resources Observation and Science using DigitalGlobe® satellites to obtain space-based sensor data.
Openwebglobe 2: Visualization of Complex 3D-GEODATA in the (mobile) Webbrowser
NASA Astrophysics Data System (ADS)
Christen, M.
2016-06-01
Providing worldwide high resolution data for virtual globes consists of compute and storage intense tasks for processing data. Furthermore, rendering complex 3D-Geodata, such as 3D-City models with an extremely high polygon count and a vast amount of textures at interactive framerates is still a very challenging task, especially on mobile devices. This paper presents an approach for processing, caching and serving massive geospatial data in a cloud-based environment for large scale, out-of-core, highly scalable 3D scene rendering on a web based virtual globe. Cloud computing is used for processing large amounts of geospatial data and also for providing 2D and 3D map data to a large amount of (mobile) web clients. In this paper the approach for processing, rendering and caching very large datasets in the currently developed virtual globe "OpenWebGlobe 2" is shown, which displays 3D-Geodata on nearly every device.
A web system of virtual morphometric globes for Mars and the Moon
NASA Astrophysics Data System (ADS)
Florinsky, I. V.; Garov, A. S.; Karachevtseva, I. P.
2018-09-01
We developed a web system of virtual morphometric globes for Mars and the Moon. As the initial data, we used 15-arc-minutes gridded global digital elevation models (DEMs) extracted from the Mars Orbiter Laser Altimeter (MOLA) and the Lunar Orbiter Laser Altimeter (LOLA) gridded archives. We derived global digital models of sixteen morphometric variables including horizontal, vertical, minimal, and maximal curvatures, as well as catchment area and topographic index. The morphometric models were integrated into the web system developed as a distributed application consisting of a client front-end and a server back-end. The following main functions are implemented in the system: (1) selection of a morphometric variable; (2) two-dimensional visualization of a calculated global morphometric model; (3) 3D visualization of a calculated global morphometric model on the sphere surface; (4) change of a globe scale; and (5) globe rotation by an arbitrary angle. Free, real-time web access to the system is provided. The web system of virtual morphometric globes can be used for geological and geomorphological studies of Mars and the Moon at the global, continental, and regional scales.
NASA Technical Reports Server (NTRS)
Ivancic, William D.; Paulsen, Phillip E.; Miller, Eric M.; Sage, Steen P.
2013-01-01
This report describes a Secure, Autonomous, and Intelligent Controller for Integrating Distributed Emergency Response Satellite Operations. It includes a description of current improvements to existing Virtual Mission Operations Center technology being used by US Department of Defense and originally developed under NASA funding. The report also highlights a technology demonstration performed in partnership with the United States Geological Service for Earth Resources Observation and Science using DigitalGlobe(Registered TradeMark) satellites to obtain space-based sensor data.
The 24/7 Professor--What to Do When Home Is Just Another Word for the Office
ERIC Educational Resources Information Center
Fogg, Piper
2008-01-01
Technology has revolutionized the way professors work. With just a few keystrokes, they can gain access to vast library collections online. They can collaborate with peers halfway around the globe. They can read e-mail at home in their pajamas or at a research site thousands of miles away. The convenience of being able to work virtually anywhere…
NASA Astrophysics Data System (ADS)
Tiede, Dirk; Lang, Stefan
2010-11-01
In this paper we focus on the application of transferable, object-based image analysis algorithms for dwelling extraction in a camp for internally displaced people (IDP) in Darfur, Sudan along with innovative means for scientific visualisation of the results. Three very high spatial resolution satellite images (QuickBird: 2002, 2004, 2008) were used for: (1) extracting different types of dwellings and (2) calculating and visualizing added-value products such as dwelling density and camp structure. The results were visualized on virtual globes (Google Earth and ArcGIS Explorer) revealing the analysis results (analytical 3D views,) transformed into the third dimension (z-value). Data formats depend on virtual globe software including KML/KMZ (keyhole mark-up language) and ESRI 3D shapefiles streamed as ArcGIS Server-based globe service. In addition, means for improving overall performance of automated dwelling structures using grid computing techniques are discussed using examples from a similar study.
Google Earth: A Virtual Globe for Elementary Geography
ERIC Educational Resources Information Center
Britt, Judy; LaFontaine, Gus
2009-01-01
Originally called Earth Viewer in 2004, Google Earth was the first virtual globe easily available to the ordinary user of the Internet. Google Earth, at earth.google.com, is a free, 3-dimensional computer model of Earth, but that means more than just a large collection of pretty pictures. It allows the viewer to "fly" anywhere on Earth "to view…
Modeling and visualizing borehole information on virtual globes using KML
NASA Astrophysics Data System (ADS)
Zhu, Liang-feng; Wang, Xi-feng; Zhang, Bing
2014-01-01
Advances in virtual globes and Keyhole Markup Language (KML) are providing the Earth scientists with the universal platforms to manage, visualize, integrate and disseminate geospatial information. In order to use KML to represent and disseminate subsurface geological information on virtual globes, we present an automatic method for modeling and visualizing a large volume of borehole information. Based on a standard form of borehole database, the method first creates a variety of borehole models with different levels of detail (LODs), including point placemarks representing drilling locations, scatter dots representing contacts and tube models representing strata. Subsequently, the level-of-detail based (LOD-based) multi-scale representation is constructed to enhance the efficiency of visualizing large numbers of boreholes. Finally, the modeling result can be loaded into a virtual globe application for 3D visualization. An implementation program, termed Borehole2KML, is developed to automatically convert borehole data into KML documents. A case study of using Borehole2KML to create borehole models in Shanghai shows that the modeling method is applicable to visualize, integrate and disseminate borehole information on the Internet. The method we have developed has potential use in societal service of geological information.
Web GIS in practice V: 3-D interactive and real-time mapping in Second Life
Boulos, Maged N Kamel; Burden, David
2007-01-01
This paper describes technologies from Daden Limited for geographically mapping and accessing live news stories/feeds, as well as other real-time, real-world data feeds (e.g., Google Earth KML feeds and GeoRSS feeds) in the 3-D virtual world of Second Life, by plotting and updating the corresponding Earth location points on a globe or some other suitable form (in-world), and further linking those points to relevant information and resources. This approach enables users to visualise, interact with, and even walk or fly through, the plotted data in 3-D. Users can also do the reverse: put pins on a map in the virtual world, and then view the data points on the Web in Google Maps or Google Earth. The technologies presented thus serve as a bridge between mirror worlds like Google Earth and virtual worlds like Second Life. We explore the geo-data display potential of virtual worlds and their likely convergence with mirror worlds in the context of the future 3-D Internet or Metaverse, and reflect on the potential of such technologies and their future possibilities, e.g. their use to develop emergency/public health virtual situation rooms to effectively manage emergencies and disasters in real time. The paper also covers some of the issues associated with these technologies, namely user interface accessibility and individual privacy. PMID:18042275
A desktop system of virtual morphometric globes for Mars and the Moon
NASA Astrophysics Data System (ADS)
Florinsky, I. V.; Filippov, S. V.
2017-03-01
Global morphometric models can be useful for earth and planetary studies. Virtual globes - programs implementing interactive three-dimensional (3D) models of planets - are increasingly used in geo- and planetary sciences. We describe the development of a desktop system of virtual morphometric globes for Mars and the Moon. As the initial data, we used 15'-gridded global digital elevation models (DEMs) extracted from the Mars Orbiter Laser Altimeter (MOLA) and the Lunar Orbiter Laser Altimeter (LOLA) gridded archives. For two celestial bodies, we derived global digital models of several morphometric attributes, such as horizontal curvature, vertical curvature, minimal curvature, maximal curvature, and catchment area. To develop the system, we used Blender, the free open-source software for 3D modeling and visualization. First, a 3D sphere model was generated. Second, the global morphometric maps were imposed to the sphere surface as textures. Finally, the real-time 3D graphics Blender engine was used to implement rotation and zooming of the globes. The testing of the developed system demonstrated its good performance. Morphometric globes clearly represent peculiarities of planetary topography, according to the physical and mathematical sense of a particular morphometric variable.
Sims, A C
1992-01-01
Globe Metallurgical Inc., a $115 million supplier of specialty metals, is best known as the first small company to win the Baldrige Award in 1988. But there is much more to this gutsy little company than total quality. During the 1980s, Globe transformed itself from a rust-belt has-been on the verge of bankruptcy into a high-technology, high-quality industry leader. Along the way, the company went private in a management-led leveraged buyout, embraced flexible work teams, adopted a high-value-added, niche marketing strategy, and took its business global. Leading the way in Globe's reinvention was Chief Executive Arden C. Sims, the slow-talking son of a West Virginian coal miner. When he joined the company in 1984, Sims had no experience in the new managerial techniques. He was a product of the old school of management: cut costs and trim operations to regain competitiveness. But he soon discovered that old-style management was not enough to battle offshore competitors, an unproductive work force, rising costs, and outdated production technology. He was forced to go looking for new ideas and practices. In a succession of learning experiences, Sims attended a seminar on total quality in 1985, paving the way for the company's quality program; he discovered the power of flexible work teams when management was forced to run the furnaces during a year-long strike; he organized an LBO, allowing him to change the work order even more dramatically; and he took the company global and into highly profitable niche markets by severing a long-standing relationship with Globe's sales and marketing representative. As a result of these and other changes, Globe leads the specialty metals industry in virtually all performance measures.
Displaying Annotations for Digitised Globes
NASA Astrophysics Data System (ADS)
Gede, Mátyás; Farbinger, Anna
2018-05-01
Thanks to the efforts of the various globe digitising projects, nowadays there are plenty of old globes that can be examined as 3D models on the computer screen. These globes usually contain a lot of interesting details that an average observer would not entirely discover for the first time. The authors developed a website that can display annotations for such digitised globes. These annotations help observers of the globe to discover all the important, interesting details. Annotations consist of a plain text title, a HTML formatted descriptive text and a corresponding polygon and are stored in KML format. The website is powered by the Cesium virtual globe engine.
Communicating Earth Science Applications through Virtual Poster Sessions
NASA Astrophysics Data System (ADS)
Favors, J. E.; Childs-Gleason, L. M.; Ross, K. W.; Ruiz, M. L.; Rogers, L.
2013-12-01
The DEVELOP National Program addresses environmental and public policy issues through interdisciplinary research projects that apply the lens of NASA Earth observations to community concerns around the globe. Part of NASA's Applied Sciences' Capacity Building Program, DEVELOP bridges the gap between NASA Earth Science and society, building capacity in both participants and partner organizations to better prepare them to handle the challenges that face our society and future generations. Teams of DEVELOP participants partner with decision makers to conduct rapid feasibility projects that highlight fresh applications of NASA's suite of Earth observing sensors, cultivate advanced skills, and increase understanding of NASA Earth Science data and technology. Part of this process involves the creation of short introductory videos that demonstrate the environmental concerns, project methodologies and results, and an overview of how this work will impact decision makers. These videos are presented to the public three times a year in 'virtual poster sessions' (VPS) that provide an interactive way for individuals from around the globe to access the research, understand the capabilities and applications of NASA's Earth science datasets, and interact with the participants through blogging and dialogue sessions. Virtual poster sessions have allowed DEVELOP to introduce NASA's Earth science assets to thousands of viewers around the world. For instance, one fall VPS had over 5,000 visitors from 89 different countries during the two week session. This presentation will discuss lessons learned and statistics related to the series of nine virtual poster sessions that DEVELOP has conducted 2011-2013.
ERIC Educational Resources Information Center
Geber, Beverly
1995-01-01
Virtual work teams scattered around the globe are becoming a feature of corporate workplaces. Although most people prefer face-to-face meetings and interactions, reality often requires telecommuting. (JOW)
GLOBE Cornerstones: Advancing Student Research Worldwide through Virtual and Regional Symposia
NASA Astrophysics Data System (ADS)
Bourgeault, J.; Malmberg, J. S.; Murphy, T.; Darche, S.; Ruscher, P.; Jabot, M.; Odell, M. R. L.; Kennedy, T.
2016-12-01
The GLOBE Program, an international science and education program, encourages students from around the world to participate in authentic scientific research of the Earth system. Students use scientific protocols to explore their local environments, compare their findings with other GLOBE schools both in the U.S. and in other participating countries, and then share their findings via the GLOBE.gov website. In order to facilitate this scientific communication, GLOBE held an international virtual science fair in 2016. The science fair included 105 research projects submitted from GLOBE students in various countries, 37 mentoring scientists, and 24 judges. Mentors and judges were members of the GLOBE International STEM Professionals Network and located around the world. On a national level, NSF funded six face-to-face U.S. regional student research symposia where 164 students presented 67 research projects to scientists for review. The 1.5 day events included student activities, teacher professional development, tours of NASA centers, and opportunities for students to engage with scientists to discover both traditional and non-traditional STEM career pathways. To support teachers, the leadership team offered and archived webinars on science practices; from field investigation basics to creating a poster and GLOBE partners provided guidance along the way. This presentation will include the framework for the regional and international science symposia , the scoring rubrics and evaluation, recruitment of judges and mentors, and lessons learned.
Visualization of Vgi Data Through the New NASA Web World Wind Virtual Globe
NASA Astrophysics Data System (ADS)
Brovelli, M. A.; Kilsedar, C. E.; Zamboni, G.
2016-06-01
GeoWeb 2.0, laying the foundations of Volunteered Geographic Information (VGI) systems, has led to platforms where users can contribute to the geographic knowledge that is open to access. Moreover, as a result of the advancements in 3D visualization, virtual globes able to visualize geographic data even on browsers emerged. However the integration of VGI systems and virtual globes has not been fully realized. The study presented aims to visualize volunteered data in 3D, considering also the ease of use aspects for general public, using Free and Open Source Software (FOSS). The new Application Programming Interface (API) of NASA, Web World Wind, written in JavaScript and based on Web Graphics Library (WebGL) is cross-platform and cross-browser, so that the virtual globe created using this API can be accessible through any WebGL supported browser on different operating systems and devices, as a result not requiring any installation or configuration on the client-side, making the collected data more usable to users, which is not the case with the World Wind for Java as installation and configuration of the Java Virtual Machine (JVM) is required. Furthermore, the data collected through various VGI platforms might be in different formats, stored in a traditional relational database or in a NoSQL database. The project developed aims to visualize and query data collected through Open Data Kit (ODK) platform and a cross-platform application, where data is stored in a relational PostgreSQL and NoSQL CouchDB databases respectively.
NASA Astrophysics Data System (ADS)
Nolan, M.
2006-12-01
Virtual Globes are a paradigm shift in the way earth sciences are conducted. With these tools, nearly all aspects of earth science can be integrated from field science, to remote sensing, to remote collaborations, to logistical planning, to data archival/retrieval, to PDF paper retriebal, to education and outreach. Here we present an example of how VGs can be fully exploited for field sciences, using research at McCall Glacier, in Arctic Alaska.
NASA Astrophysics Data System (ADS)
de Paor, D. G.
2009-12-01
Virtual Field Trips have been around almost as long as the Worldwide Web itself yet virtual explorers do not generally return to their desktops with folders full of virtual hand specimens. Collection of real specimens on fields trips for later analysis in the lab (or at least in the pub) has been an important part of classical field geoscience education and research for generations but concern for the landscape and for preservation of key outcrops from wanton destruction has lead to many restrictions. One of the author’s favorite outcrops was recently vandalized presumably by a geologist who felt the need to bash some of the world’s most spectacular buckle folds with a rock sledge. It is not surprising, therefore, that geologists sometimes leave fragile localities out of field trip itineraries. Once analyzed, most specimens repose in drawers or bins, never to be seen again. Some end up in teaching collections but recent pedagogical research shows that undergraduate students have difficulty relating specimens both to their collection location and ultimate provenance in the lithosphere. Virtual specimens can be created using 3D modeling software and imported into virtual globes such as Google Earth (GE) where, they may be linked to virtual field trip stops or restored to their source localities on the paleo-globe. Sensitive localities may be protected by placemark approximation. The GE application program interface (API) has a distinct advantage over the stand-alone GE application when it comes to viewing and manipulating virtual specimens. When instances of the virtual globe are embedded in web pages using the GE plug-in, Collada models of specimens can be manipulated with javascript controls residing in the enclosing HTML, permitting specimens to be magnified, rotated in 3D, and sliced. Associated analytical data may be linked into javascript and localities for comparison at various points on the globe referenced by ‘fetching’ KML. Virtual specimens open up new possibilities for distance learning, where design of effective lab exercises has long been an issue, and they permit independent evaluation of published field research by reviewers who do not have access to the physical field area. Although their creation can be labor intensive, the benefits of virtual specimens for education and research are potentially great. Interactive 3D Specimen of Sierra Granodiorite at Outcrop Location
NASA Astrophysics Data System (ADS)
Bitting, Kelsey S.; McCartney, Marsha J.; Denning, Kathy R.; Roberts, Jennifer A.
2018-06-01
Virtual globe programs such as Google Earth replicate real-world experiential learning of spatial and geographic concepts by allowing students to navigate across our planet without ever leaving campus. However, empirical evidence for the learning value of these technological tools and the experience students gain by exploration assignments framed within them remains to be quantified and compared by student demographics. This study examines the impact of a Google Earth-based exploration assignment on conceptual understanding in introductory geoscience courses at a research university in the US Midwest using predominantly traditional college-age students from a range of majors. Using repeated-measures ANOVA and paired-samples t tests, we test the significance of the activity using pretest and posttest scores on a subset of items from the Geoscience Concept Inventory, and the interactive effects of student gender and ethnicity on student score improvement. Analyses show that learning from the Google Earth exploration activity is highly significant overall and for all but one of the concept inventory items. Furthermore, we find no significant interactive effects of class format, student gender, or student ethnicity on the magnitude of the score increases. These results provide strong support for the use of experiential learning in virtual globe environments for students in introductory geoscience and perhaps other disciplines for which direct observation of our planet's surface is conceptually relevant.
ENVIRONMENTAL REMOTE SENSING ANALYSIS USING OPEN SOURCE VIRTUAL EARTHS AND PUBLIC DOMAIN IMAGERY
Human activities increasingly impact natural environments. Globally, many ecosystems are stressed to unhealthy limits, leading to loss of valuable ecosystem services- economic, ecologic and intrinsic. Virtual earths (virtual globes) (-e.g., NASA World Wind, ossimPlanet, ArcGIS...
Analytical 3D views and virtual globes — scientific results in a familiar spatial context
NASA Astrophysics Data System (ADS)
Tiede, Dirk; Lang, Stefan
In this paper we introduce analytical three-dimensional (3D) views as a means for effective and comprehensible information delivery, using virtual globes and the third dimension as an additional information carrier. Four case studies are presented, in which information extraction results from very high spatial resolution (VHSR) satellite images were conditioned and aggregated or disaggregated to regular spatial units. The case studies were embedded in the context of: (1) urban life quality assessment (Salzburg/Austria); (2) post-disaster assessment (Harare/Zimbabwe); (3) emergency response (Lukole/Tanzania); and (4) contingency planning (faked crisis scenario/Germany). The results are made available in different virtual globe environments, using the implemented contextual data (such as satellite imagery, aerial photographs, and auxiliary geodata) as valuable additional context information. Both day-to-day users and high-level decision makers are addressees of this tailored information product. The degree of abstraction required for understanding a complex analytical content is balanced with the ease and appeal by which the context is conveyed.
The Fold Analysis Challenge: A virtual globe-based educational resource
NASA Astrophysics Data System (ADS)
De Paor, Declan G.; Dordevic, Mladen M.; Karabinos, Paul; Tewksbury, Barbara J.; Whitmeyer, Steven J.
2016-04-01
We present an undergraduate structural geology laboratory exercise using the Google Earth virtual globe with COLLADA models, optionally including an interactive stereographic projection and JavaScript controls. The learning resource challenges students to identify bedding traces and estimate bedding orientation at several locations on a fold, to fit the fold axis and axial plane to stereographic projection data, and to fit a doubly-plunging fold model to the large-scale structure. The chosen fold is the Sheep Mountain Anticline, a Laramide uplift in the Big Horn Basin of Wyoming. We take an education research-based approach, guiding students through three levels of difficulty. The exercise aims to counter common student misconceptions and stumbling blocks regarding penetrative structures. It can be used in preparation for an in-person field trip, for post-trip reinforcement, or as a virtual field experience in an online-only course. Our KML scripts can be easily transferred to other fold structures around the globe.
Windows Into the Real World From a Virtual Globe
NASA Astrophysics Data System (ADS)
Rich, J.; Urban-Rich, J.
2007-12-01
Virtual globes such as Google Earth can be great tools for learning about the geographical variation of the earth. The key to virtual globes is the use of satellite imagery to provide a highly accurate view of the earth's surface. However, because the images are not updated regularly, variations in climate and vegetation over time can not be easily seen. In order to enhance the view of the earth and observe these changes by region and over time we are working to add near real time "windows" into the real world from a virtual globe. For the past 4 years we have been installing web cameras in areas of the world that will provide long term monitoring of global changes. By archiving hourly images from arctic, temperate and tropical regions we are creating a visual data set that is already beginning to tell the story of climate variability. The cameras are currently installed in 10 elementary schools in 3 countries and show the student's view out each window. The Windows Around the World program (http://www.WindowsAroundTheWorld.org) uses the images from these cameras to help students gain a better understanding of earth process and variability in climate and vegetation between different regions and over time. Previously we have used standard web based technologies such as DHTML and AJAX to provide near real-time access to these images and also provide enhanced functionality such as dynamic time lapse movies that allow users to see changes over months, days or hours up to the current hour (http://www.windowsaroundtheworld.org/north_america.aspx). We have integrated the camera images from Windows Around the World into Google Earth. Through network links and models we are creating a way for students to "fly" to another school in the program and see what the current view is out the window. By using a model as a screen, the image can be viewed from the same direction as the students who are sitting in a classroom at the participating school. Once at the school, visiting students can move around the area in three dimensions and gain a better understanding of what they are seeing out the window. Currently time-lapse images can be viewed at a lower resolution for all schools on the globe or when flying into an individual school, higher resolution time-lapse images can be seen. The observation of shadows, precipitation, movement of the sun and changes in vegetation allows the viewer to gain a better understanding of how the earth works and how the environment changes between regions and over time. World.org
Earth Adventure: Virtual Globe-based Suborbital Atmospheric Greenhouse Gases Exploration
NASA Astrophysics Data System (ADS)
Wei, Y.; Landolt, K.; Boyer, A.; Santhana Vannan, S. K.; Wei, Z.; Wang, E.
2016-12-01
The Earth Venture Suborbital (EVS) mission is an important component of NASA's Earth System Science Pathfinder program that aims at making substantial advances in Earth system science through measurements from suborbital platforms and modeling researches. For example, the Carbon in Arctic Reservoirs Vulnerability Experiment (CARVE) project of EVS-1 collected measurements of greenhouse gases (GHG) on local to regional scales in the Alaskan Arctic. The Atmospheric Carbon and Transport - America (ACT-America) project of EVS-2 will provide advanced, high-resolution measurements of atmospheric profiles and horizontal gradients of CO2 and CH4.As the long-term archival center for CARVE and the future ACT-America data, the Oak Ridge National Laboratory Distributed Active Archive Center (ORNL DAAC) has been developing a versatile data management system for CARVE data to maximize their usability. One of these efforts is the virtual globe-based Suborbital Atmospheric GHG Exploration application. It leverages Google Earth to simulate the 185 flights flew by the C-23 Sherpa aircraft in 2012-2015 for the CARVE project. Based on Google Earth's 3D modeling capability and the precise coordinates, altitude, pitch, roll, and heading info of the aircraft recorded in every second during each flight, the application provides users accurate and vivid simulation of flight experiences, with an active 3D visualization of a C-23 Sherpa aircraft in view. This application provides dynamic visualization of GHG, including CO2, CO, H2O, and CH4 captured during the flights, at the same pace of the flight simulation in Google Earth. Photos taken during those flights are also properly displayed along the flight paths. In the future, this application will be extended to incorporate more complicated GHG measurements (e.g. vertical profiles) from the ACT-America project. This application leverages virtual globe technology to provide users an integrated framework to interactively explore information about GHG measurements and to link scientific measurements to the rich virtual planet environment provided by Google Earth. Positive feedbacks have been received from users. It provides a good example of extending basic data visualization into a knowledge discovery experience and maximizing the usability of Earth science observations.
The ethics of Google Earth: crossing thresholds from spatial data to landscape visualisation.
Sheppard, Stephen R J; Cizek, Petr
2009-05-01
'Virtual globe' software systems such as Google Earth are growing rapidly in popularity as a way to visualise and share 3D environmental data. Scientists and environmental professionals, many of whom are new to 3D modeling and visual communications, are beginning routinely to use such techniques in their work. While the appeal of these techniques is evident, with unprecedented opportunities for public access to data and collaborative engagement over the web, are there nonetheless risks in their widespread usage when applied in areas of the public interest such as planning and policy-making? This paper argues that the Google Earth phenomenon, which features realistic imagery of places, cannot be dealt with only as a question of spatial data and geographic information science. The virtual globe type of visualisation crosses several key thresholds in communicating scientific and environmental information, taking it well beyond the realm of conventional spatial data and geographic information science, and engaging more complex dimensions of human perception and aesthetic preference. The realism, perspective views, and social meanings of the landscape visualisations embedded in virtual globes invoke not only cognition but also emotional and intuitive responses, with associated issues of uncertainty, credibility, and bias in interpreting the imagery. This paper considers the types of risks as well as benefits that may exist with participatory uses of virtual globes by experts and lay-people. It is illustrated with early examples from practice and relevant themes from the literature in landscape visualisation and related disciplines such as environmental psychology and landscape planning. Existing frameworks and principles for the appropriate use of environmental visualisation methods are applied to the special case of widely accessible, realistic 3D and 4D visualisation systems such as Google Earth, in the context of public awareness-building and agency decision-making on environmental issues. Relevant principles are suggested which lend themselves to much-needed evaluation of risks and benefits of virtual globe systems. Possible approaches for balancing these benefits and risks include codes of ethics, software design, and metadata templates.
Visualization and dissemination of global crustal models on virtual globes
NASA Astrophysics Data System (ADS)
Zhu, Liang-feng; Pan, Xin; Sun, Jian-zhong
2016-05-01
Global crustal models, such as CRUST 5.1 and its descendants, are very useful in a broad range of geoscience applications. The current method for representing the existing global crustal models relies heavily on dedicated computer programs to read and work with those models. Therefore, it is not suited to visualize and disseminate global crustal information to non-geological users. This shortcoming is becoming obvious as more and more people from both academic and non-academic institutions are interested in understanding the structure and composition of the crust. There is a pressing need to provide a modern, universal and user-friendly method to represent and visualize the existing global crustal models. In this paper, we present a systematic framework to easily visualize and disseminate the global crustal structure on virtual globes. Based on crustal information exported from the existing global crustal models, we first create a variety of KML-formatted crustal models with different levels of detail (LODs). And then the KML-formatted models can be loaded into a virtual globe for 3D visualization and model dissemination. A Keyhole Markup Language (KML) generator (Crust2KML) is developed to automatically convert crustal information obtained from the CRUST 1.0 model into KML-formatted global crustal models, and a web application (VisualCrust) is designed to disseminate and visualize those models over the Internet. The presented framework and associated implementations can be conveniently exported to other applications to support visualizing and analyzing the Earth's internal structure on both regional and global scales in a 3D virtual-globe environment.
Interactive Visualization and Analysis of Geospatial Data Sets - TrikeND-iGlobe
NASA Astrophysics Data System (ADS)
Rosebrock, Uwe; Hogan, Patrick; Chandola, Varun
2013-04-01
The visualization of scientific datasets is becoming an ever-increasing challenge as advances in computing technologies have enabled scientists to build high resolution climate models that have produced petabytes of climate data. To interrogate and analyze these large datasets in real-time is a task that pushes the boundaries of computing hardware and software. But integration of climate datasets with geospatial data requires considerable amount of effort and close familiarity of various data formats and projection systems, which has prevented widespread utilization outside of climate community. TrikeND-iGlobe is a sophisticated software tool that bridges this gap, allows easy integration of climate datasets with geospatial datasets and provides sophisticated visualization and analysis capabilities. The objective for TrikeND-iGlobe is the continued building of an open source 4D virtual globe application using NASA World Wind technology that integrates analysis of climate model outputs with remote sensing observations as well as demographic and environmental data sets. This will facilitate a better understanding of global and regional phenomenon, and the impact analysis of climate extreme events. The critical aim is real-time interactive interrogation. At the data centric level the primary aim is to enable the user to interact with the data in real-time for the purpose of analysis - locally or remotely. TrikeND-iGlobe provides the basis for the incorporation of modular tools that provide extended interactions with the data, including sub-setting, aggregation, re-shaping, time series analysis methods and animation to produce publication-quality imagery. TrikeND-iGlobe may be run locally or can be accessed via a web interface supported by high-performance visualization compute nodes placed close to the data. It supports visualizing heterogeneous data formats: traditional geospatial datasets along with scientific data sets with geographic coordinates (NetCDF, HDF, etc.). It also supports multiple data access mechanisms, including HTTP, FTP, WMS, WCS, and Thredds Data Server (for NetCDF data and for scientific data, TrikeND-iGlobe supports various visualization capabilities, including animations, vector field visualization, etc. TrikeND-iGlobe is a collaborative open-source project, contributors include NASA (ARC-PX), ORNL (Oakridge National Laboratories), Unidata, Kansas University, CSIRO CMAR Australia and Geoscience Australia.
GLOBE Program's Data and Information System
NASA Astrophysics Data System (ADS)
Memarsadeghi, N.; Overoye, D.; Lewis, C.; Butler, D. M.; Ramapriyan, H.
2016-12-01
"The Global Learning and Observations to Benefit the Environment (GLOBE) Program is an international science and education program that provides students and the public worldwide with the opportunity to participate in data collection and the scientific process, and contribute meaningfully to our understanding of the Earth system and global environment" (www.globe.gov ). GLOBE Program has a rich community of students, teachers, scientists, trainers, country coordinators, and alumni across the world, technologically spanning both high- and low-end users. There are 117 GLOBE participating countries from around the world. GLOBE's Science data protocols and educational material span atmosphere, biosphere, hydrosphere, soil (pedosphere), and Earth as a System scientific areas (http://www.globe.gov/do-globe/globe-teachers-guide). GLOBE's Data and Information System (DIS), when first introduced in 1995, was a cutting edge system that was well-received and innovative for its time. However, internet-based technologies have changed dramatically since then. Projects to modernize and evolve the GLOBE DIS started in 2010, resulting in today's GLOBE DIS. The current GLOBE DIS is now built upon the latest information technologies and is engaging and supporting the user community with advanced tools and services to further the goals of the GLOBE Program. GLOBE DIS consists of over 20 years of observation and training data, a rich set of software systems and applications for data entry, visualization, and analysis, as well as tools for training users in various science data protocols and enabling collaborations among members of the international user community. We present the existing GLOBE DIS, application technologies, and lessons learned for their operations, development, sustaining engineering, and data management practices. Examples of GLOBE DIS technologies include Liferay System for integrated user and content management, a Postgress/PostGIS database, Ruby on Rails for Data Entry systems, and OpenGeo for Visualization system.
NASA Astrophysics Data System (ADS)
Odell, M. R.; Charlevoix, D. J.; Kennedy, T.
2011-12-01
The GLOBE Program is an international science and education focused on connecting scientists, teachers and students around relevant, local environmental issues. GLOBE's focus during the next two years in on climate, global change and understanding climate from a scientific perspective. The GLOBE Student Climate Research Campaign (SCRFC) will engage youth from around the world in understanding and researching climate through investigations of local climate challenges. GLOBE teachers are trained in implementation of inquiry in the classroom and the use of scientific data collection protocols to develop inquiry and research projects of the Earth System. In preparation for the SCRC, GLOBE teachers will need additional training in climate science, global change and communicating climate science in the classroom. GLOBE's reach to 111 countries around the world requires development of scalable models for training teachers. In June GLOBE held the first teacher professional development workshop (Learning to Research Summer Institute) in a hybrid format with two-thirds of the teachers participating face-to-face and the remaining teachers participating virtually using Adobe Connect. The week long workshop prepared teachers to integrate climate science inquiry and research projects in the classrooms in the 2011-12 academic year. GLOBE scientists and other climate science experts will work with teachers and their students throughout the year in designing and executing a climate science research project. Final projects and research results will be presented in May 2012 through a virtual conference. This presentation will provide the framework for hybrid teacher professional development in climate science research and inquiry projects as well as summarize the findings from this inaugural session. The GLOBE Program office, headquartered in Boulder, is funded through cooperative agreements with NASA and NOAA with additional support from NSF and the U.S. Department of State. GLOBE is supported in countries around the world through bi-lateral agreements between U.S. Department of state and national governments.
Exploring the Universe with the Worldwide Telescope
NASA Astrophysics Data System (ADS)
Fay, J. E.
2014-12-01
Microsoft Research WorldWide Telescope is a software platform for exploring the universe. Whether you are a researcher, student or just a casual explorer WorldWide Telescope uses cutting edge technology to take you anywhere in the universe and visualize data collected by science programs from across the globe, including NASA great observatories and planetary probes. WWT leverages technologies such as Virtual reality headsets, multi-channel full dome projection and HTML5/WebGL to bring the WWT experience to any device and any scale. We will discuss how to use WWT to browse previously curated data, as well as how to process and visualize your own data, using examples from NASA Mars missions.
NASA Astrophysics Data System (ADS)
Obousy, R. K.
2012-09-01
Sending a mission to distant stars will require our civilization to develop new technologies and change the way we live. The complexity of the task is enormous [1] thus, the thought is to involve people from around the globe through the ``citizen scientist'' paradigm. The suggestion is a ``Gaming Virtual Reality Network'' (GVRN) to simulate sociological and technological aspects involved in this project. Currently there is work being done [2] in developing a technology which will construct computer games within GVRN. This technology will provide quick and easy ways for individuals to develop game scenarios related to various aspects of the ``100YSS'' project. People will be involved in solving certain tasks just by play games. Players will be able to modify conditions, add new technologies, geological conditions, social movements and assemble new strategies just by writing scenarios. The system will interface with textual and video information, extract scenarios written in millions of texts and use it to assemble new games. Thus, players will be able to simulate enormous amounts of possibilities. Information technologies will be involved which will require us to start building the system in a way that any modules can be easily replaced. Thus, GVRN should be modular and open to the community.
Naive (commonsense) geography and geobrowser usability after ten years of Google Earth
NASA Astrophysics Data System (ADS)
Hamerlinck, J. D.
2016-04-01
In 1995, the concept of ‘naive geography’ was formally introduced as an area of cognitive geographic information science representing ‘the body of knowledge that people have about the surrounding geographic world’ and reflecting ‘the way people think and reason about geographic space and time, both consciously and subconsciously’. The need to incorporate such commonsense knowledge and reasoning into design of geospatial technologies was identified but faced challenges in formalizing these relationships and processes in software implementation. Ten years later, the Google Earth geobrowser was released, marking the beginning of a new era of open access to, and application of, geographic data and information in society. Fast-forward to today, and the opportunity presents itself to take stock of twenty years of naive geography and a decade of the ubiquitous virtual globe. This paper introduces an ongoing research effort to explore the integration of naive (or commonsense) geography concepts in the Google Earth geobrowser virtual globe and their possible impact on Google Earth's usability, utility, and usefulness. A multi-phase methodology is described, combining usability reviews and usability testing with use-case scenarios involving the U.S.-Canadian Yellowstone to Yukon Initiative. Initial progress on a usability review combining cognitive walkthroughs and heuristics evaluation is presented.
ERIC Educational Resources Information Center
Panettieri, Joseph C.
2007-01-01
Across the globe, progressive universities are embracing any number of MUVEs (multi-user virtual environments), 3D environments, and "immersive" virtual reality tools. And within the next few months, several universities are expected to test so-called "telepresence" videoconferencing systems from Cisco Systems and other leading…
NASA World Wind: A New Mission
NASA Astrophysics Data System (ADS)
Hogan, P.; Gaskins, T.; Bailey, J. E.
2008-12-01
Virtual Globes are well into their first generation, providing increasingly rich and beautiful visualization of more types and quantities of information. However, they are still mostly single and proprietary programs, akin to a web browser whose content and functionality are controlled and constrained largely by the browser's manufacturer. Today Google and Microsoft determine what we can and cannot see and do in these programs. NASA World Wind started out in nearly the same mode, a single program with limited functionality and information content. But as the possibilities of virtual globes became more apparent, we found that while enabling a new class of information visualization, we were also getting in the way. Many users want to provide World Wind functionality and information in their programs, not ours. They want it in their web pages. They want to include their own features. They told us that only with this kind of flexibility, could their objectives and the potential of the technology be truly realized. World Wind therefore changed its mission: from providing a single information browser to enabling a whole class of 3D geographic applications. Instead of creating one program, we create components to be used in any number of programs. World Wind is NASA open source software. With the source code being fully visible, anyone can readily use it and freely extend it to serve any use. Imagery and other information provided by the World Wind servers is also free and unencumbered, including the server technology to deliver geospatial data. World Wind developers can therefore provide exclusive and custom solutions based on user needs.
Twitter-Augmented Journal Club: Educational Engagement and Experience So Far.
Udani, Ankeet D; Moyse, Daniel; Peery, Charles Andrew; Taekman, Jeffrey M
2016-04-15
Social media is a nascent medical educational technology. The benefits of Twitter include (1) easy adoption; (2) access to experts, peers, and patients across the globe; (3) 24/7 connectivity; (4) creation of virtual, education-based communities using hashtags; and (5) crowdsourcing information using retweets. We report on a novel Twitter-augmented journal club for anesthesia residents: its design, implementation, and impact. Our inaugural anesthesia Twitter-augmented journal club succeeded in engaging the anesthesia community and increasing residents' professional use of Twitter. Notably, our experience suggests that anesthesia residents are willing to use social media for their education.
Pict'Earth: A new Method of Virtual Globe Data Acquisition
NASA Astrophysics Data System (ADS)
Johnson, J.; Long, S.; Riallant, D.; Hronusov, V.
2007-12-01
Georeferenced aerial imagery facilitates and enhances Earth science investigations. The realized value of imagery as a tool is measured from the spatial, temporal and radiometric resolution of the imagery. Currently, there is an need for a system which facilitates the rapid acquisition and distribution of high-resolution aerial earth images of localized areas. The Pict'Earth group has developed an apparatus and software algorithms which facilitate such tasks. Hardware includes a small radio-controlled model airplane (RC UAV); Light smartphones with high resolution cameras (Nokia NSeries Devices); and a GPS connected to the smartphone via the bluetooth protocol, or GPS-equipped phone. Software includes python code which controls the functions of the smartphone and GPS to acquire data in-flight; Online Virtual Globe applications including Google Earth, AJAX/Web2.0 technologies and services; APIs and libraries for developers, all of which are based on open XML-based GIS data standards. This new process for acquisition and distribution of high-resolution aerial earth images includes the following stages: Perform Survey over area of interest (AOI) with the RC UAV (Mobile Liveprocessing). In real-time our software collects images from the smartphone camera and positional data (latitude, longitude, altitude and heading) from the GPS. The software then calculates the earth footprint (geoprint) of each image and creates KML files which incorporate the georeferenced images and tracks of UAV. Optionally, it is possible to send the data in- flight via SMS/MMS (text and multimedia messages), or cellular internet networks via FTP. In Post processing the images are filtered, transformed, and assembled into a orthorectified image mosaic. The final mosaic is then cut into tiles and uploaded as a user ready product to web servers in kml format for use in Virtual Globes and other GIS applications. The obtained images and resultant data have high spatial resolution, can be updated in near-real time (high temporal resolution), and provide current radiance values (which is important for seasonal work). The final mosaics can also be assembled into time-lapse sequences and presented temporally. The suggested solution is cost effective when compared to the alternative methods of acquiring similar imagery. The systems are compact, mobile, and do not require a substantial amount of auxiliary equipment. Ongoing development of the software makes it possible to adapt the technology to different platforms, smartphones, sensors, and types of data. The range of application of this technology potentially covers a large part of the spectrum of Earth sciences including the calibration and validation of high-resolution satellite-derived products. These systems are currently being used for monitoring of dynamic land and water surface processes, and can be used for reconnaissance when locating and establishing field measurement sites.
Mobile devices, Virtual Reality, Augmented Reality, and Digital Geoscience Education.
NASA Astrophysics Data System (ADS)
Crompton, H.; De Paor, D. G.; Whitmeyer, S. J.; Bentley, C.
2016-12-01
Mobile devices are playing an increasing role in geoscience education. Affordances include instructor-student communication and class management in large classrooms, virtual and augmented reality applications, digital mapping, and crowd-sourcing. Mobile technologies have spawned the sub field of mobile learning or m-learning, which is defined as learning across multiple contexts, through social and content interactions. Geoscientists have traditionally engaged in non-digital mobile learning via fieldwork, but digital devices are greatly extending the possibilities, especially for non-traditional students. Smartphones and tablets are the most common devices but smart glasses such as Pivothead enable live streaming of a first-person view (see for example, https://youtu.be/gWrDaYP5w58). Virtual reality headsets such as Google Cardboard create an immersive virtual field experience and digital imagery such as GigaPan and Structure from Motion enables instructors and/or students to create virtual specimens and outcrops that are sharable across the globe. Whereas virtual reality (VR) replaces the real world with a virtual representation, augmented reality (AR) overlays digital data on the live scene visible to the user in real time. We have previously reported on our use of the AR application called FreshAiR for geoscientific "egg hunts." The popularity of Pokémon Go demonstrates the potential of AR for mobile learning in the geosciences.
The EuroPhysiome, STEP and a roadmap for the virtual physiological human.
Fenner, J W; Brook, B; Clapworthy, G; Coveney, P V; Feipel, V; Gregersen, H; Hose, D R; Kohl, P; Lawford, P; McCormack, K M; Pinney, D; Thomas, S R; Van Sint Jan, S; Waters, S; Viceconti, M
2008-09-13
Biomedical science and its allied disciplines are entering a new era in which computational methods and technologies are poised to play a prevalent role in supporting collaborative investigation of the human body. Within Europe, this has its focus in the virtual physiological human (VPH), which is an evolving entity that has emerged from the EuroPhysiome initiative and the strategy for the EuroPhysiome (STEP) consortium. The VPH is intended to be a solution to common infrastructure needs for physiome projects across the globe, providing a unifying architecture that facilitates integration and prediction, ultimately creating a framework capable of describing Homo sapiens in silico. The routine reliance of the biomedical industry, biomedical research and clinical practice on information technology (IT) highlights the importance of a tailor-made and robust IT infrastructure, but numerous challenges need to be addressed if the VPH is to become a mature technological reality. Appropriate investment will reap considerable rewards, since it is anticipated that the VPH will influence all sectors of society, with implications predominantly for improved healthcare, improved competitiveness in industry and greater understanding of (patho)physiological processes. This paper considers issues pertinent to the development of the VPH, highlighted by the work of the STEP consortium.
Learning to Communicate in a Virtual World: The Case of a JFL Classroom
ERIC Educational Resources Information Center
Yamazaki, Kasumi
2015-01-01
The proliferation of online simulation games across the globe in many different languages offers Computer Assisted Language Learning (CALL) researchers an opportunity to examine how language learning occurs in such virtual environments. While there has recently been an increase in the number of exploratory studies involving learning experiences of…
A revolution in Distributed Virtual Globes creation with e-CORCE space program
NASA Astrophysics Data System (ADS)
Antikidis, Jean-Pierre
2010-05-01
Space applications are to-day participating to our everyday life on a continuous fashion and most of the time in an invisible way. Meteorology, telecom and more recently GPS driven applications are these days fully participating to our modern and comfortable way of life. Therefore a new revolution is underway by which Space Remote Sensing technology will bring the full of the Earth available in a digital form. Present requirements for digital Earth creation at high resolution requirement are pushing space technology to a new technological frontier that could be called the: 1 day to one week, 1 meter, 1 Earth, challenge.The e-CORCE vision (e-Constellation d'Observation Recurrente Cellulaire) relies on a complete new avenue to create a full virtual earth with the help of small satellite constellation and make them operated as sensors connected to a powerful internet based ground network. To handle this incredibly high quantity of information (10 000 Billions metric pixel ), maximum use of psycho-visual compression associated to over-simplified platforms considered as space IP nodes and a massive World-wide Grid-based system composed of more than 40 receiving and processing nodes is contemplated. The presentation will introduce the technological hurdles and the way modern upcoming cyber-infrastructure technologies called WAG (Wide Area Grid) may open a practical and economically sound solution to this never attempted challenge.
GLOBE Program Teacher's Guide.
ERIC Educational Resources Information Center
1997
The GLOBE Program is a worldwide, hands-on educational program for elementary and secondary school students. GLOBE aims to increase student achievement in mathematics and science, awareness towards the environment, and improve science process skills through network technology. This teacher's guide provides an overview of the GLOBE program and…
Using Digital Globes to Explore the Deep Sea and Advance Public Literacy in Earth System Science
NASA Astrophysics Data System (ADS)
Beaulieu, S. E.; Brickley, A.; Emery, M.; Spargo, A.; Patterson, K.; Joyce, K.; Silva, T.; Madin, K.
2014-12-01
Digital globes are new technologies increasingly used in both informal and formal education to display global datasets. By creating a narrative using multiple datasets, linkages between Earth systems - lithosphere, hydrosphere, atmosphere, and biosphere - can be conveyed. But how effective are digital globes in advancing public literacy in Earth system science? We addressed this question in developing new content for digital globes that interweaves imagery obtained by deep-diving vehicles with global datasets, including a new dataset locating the world's known hydrothermal vents. Our two narratives, "Life Without Sunlight" (LWS) and "Smoke and Fire Underwater" (SFU), each focus on STEM (science, technology, engineering, and mathematics) principles related to geology, biology, and exploration. We are preparing a summative evaluation for our content delivered on NOAA's Science on a Sphere as interactive presentations and as movies. We tested knowledge gained with respect to the STEM principles and the level of excitement generated by the virtual deep-sea exploration. We conducted a Post-test Only Design with quantitative data based on self-reporting on a Likert scale. A total of 75 adults and 48 youths responded to our questionnaire, distributed into test groups that saw either one of the two narratives delivered either as a movie or as an interactive presentation. Here, we report preliminary results for the youths, the majority (81%) of which live in towns with lower income and lower levels of educational attainment as compared to other towns in Massachusetts. For both narratives, there was knowledge gained for all 6 STEM principles and "Quite a Bit" of excitement. The mode in responses for knowledge gained was "Quite a Bit" for both the movie and the interactive presentation for 4 of the STEM principles (LWS geology, LWS biology, SFU geology, and SFU exploration) and "Some" for SFU biology. Only for LWS exploration was there a difference in mode between the interactive presentation ("A Little") and the movie ("Quite a Bit"). We conclude that our content for digital globes is effective in teaching the STEM principles and exciting viewers about the deep ocean frontier. We attribute this success to the tight collaboration between scientists, educators, and graphic artists in developing the content for public audiences.
Arctic Research Mapping Application (ARMAP): 2D Maps and 3D Globes Support Arctic Science
NASA Astrophysics Data System (ADS)
Johnson, G.; Gaylord, A. G.; Brady, J. J.; Cody, R. P.; Aguilar, J. A.; Dover, M.; Garcia-Lavigne, D.; Manley, W.; Score, R.; Tweedie, C. E.
2007-12-01
The Arctic Research Mapping Application (ARMAP) is a suite of online services to provide support of Arctic science. These services include: a text based online search utility, 2D Internet Map Server (IMS); 3D globes and Open Geospatial Consortium (OGC) Web Map Services (WMS). With ARMAP's 2D maps and 3D globes, users can navigate to areas of interest, view a variety of map layers, and explore U.S. Federally funded research projects. Projects can be queried by location, year, funding program, discipline, and keyword. Links take you to specific information and other web sites associated with a particular research project. The Arctic Research Logistics Support Service (ARLSS) database is the foundation of ARMAP including US research funded by the National Science Foundation, National Aeronautics and Space Administration, National Oceanic and Atmospheric Administration, and the United States Geological Survey. Avoiding a duplication of effort has been a primary objective of the ARMAP project which incorporates best practices (e.g. Spatial Data Infrastructure and OGC standard web services and metadata) and off the shelf technologies where appropriate. The ARMAP suite provides tools for users of various levels of technical ability to interact with the data by importing the web services directly into their own GIS applications and virtual globes; performing advanced GIS queries; simply printing maps from a set of predefined images in the map gallery; browsing the layers in an IMS; or by choosing to "fly to" sites using a 3D globe. With special emphasis on the International Polar Year (IPY), ARMAP has targeted science planners, scientists, educators, and the general public. In sum, ARMAP goes beyond a simple map display to enable analysis, synthesis, and coordination of Arctic research. ARMAP may be accessed via the gateway web site at http://www.armap.org.
Real Students and Virtual Field Trips
NASA Astrophysics Data System (ADS)
de Paor, D. G.; Whitmeyer, S. J.; Bailey, J. E.; Schott, R. C.; Treves, R.; Scientific Team Of Www. Digitalplanet. Org
2010-12-01
Field trips have always been one of the major attractions of geoscience education, distinguishing courses in geology, geography, oceanography, etc., from laboratory-bound sciences such as nuclear physics or biochemistry. However, traditional field trips have been limited to regions with educationally useful exposures and to student populations with the necessary free time and financial resources. Two-year or commuter colleges serving worker-students cannot realistically insist on completion of field assignments and even well-endowed universities cannot take students to more than a handful of the best available field localities. Many instructors have attempted to bring the field into the classroom with the aid of technology. So-called Virtual Field Trips (VFTs) cannot replace the real experience for those that experience it but they are much better than nothing at all. We have been working to create transformative improvements in VFTs using four concepts: (i) self-drive virtual vehicles that students use to navigate the virtual globe under their own control; (ii) GigaPan outcrops that reveal successively more details views of key locations; (iii) virtual specimens scanned from real rocks, minerals, and fossils; and (iv) embedded assessment via logging of student actions. Students are represented by avatars of their own choosing and travel either together in a virtual field vehicle, or separately. When they approach virtual outcrops, virtual specimens become collectable and can be examined using Javascript controls that change magnification and orientation. These instructional resources are being made available via a new server under the domain name www.DigitalPlanet.org. The server will log student progress and provide immediate feedback. We aim to disseminate these resources widely and welcome feedback from instructors and students.
Spatial Information Processing: Standards-Based Open Source Visualization Technology
NASA Astrophysics Data System (ADS)
Hogan, P.
2009-12-01
. Spatial information intelligence is a global issue that will increasingly affect our ability to survive as a species. Collectively we must better appreciate the complex relationships that make life on Earth possible. Providing spatial information in its native context can accelerate our ability to process that information. To maximize this ability to process information, three basic elements are required: data delivery (server technology), data access (client technology), and data processing (information intelligence). NASA World Wind provides open source client and server technologies based on open standards. The possibilities for data processing and data sharing are enhanced by this inclusive infrastructure for geographic information. It is interesting that this open source and open standards approach, unfettered by proprietary constraints, simultaneously provides for entirely proprietary use of this same technology. 1. WHY WORLD WIND? NASA World Wind began as a single program with specific functionality, to deliver NASA content. But as the possibilities for virtual globe technology became more apparent, we found that while enabling a new class of information technology, we were also getting in the way. Researchers, developers and even users expressed their desire for World Wind functionality in ways that would service their specific needs. They want it in their web pages. They want to add their own features. They want to manage their own data. They told us that only with this kind of flexibility, could their objectives and the potential for this technology be truly realized. World Wind client technology is a set of development tools, a software development kit (SDK) that allows a software engineer to create applications requiring geographic visualization technology. 2. MODULAR COMPONENTRY Accelerated evolution of a technology requires that the essential elements of that technology be modular components such that each can advance independent of the other elements. World Wind therefore changed its mission from providing a single information browser to enabling a whole class of 3D geographic applications. Instead of creating a single program, World Wind is a suite of components that can be selectively used in any number of programs. World Wind technology can be a part of any application, or it can be a window in a web page. Or it can be extended with additional functionalities by application and web developers. World Wind makes it possible to include virtual globe visualization and server technology in support of any objective. The world community can continually benefit from advances made in the technology by NASA in concert with the world community. 3. OPEN SOURCE AND OPEN STANDARDS NASA World Wind is NASA Open Source software. This means that the source code is fully accessible for anyone to freely use, even in association with proprietary technology. Imagery and other data provided by the World Wind servers reside in the public domain, including the data server technology itself. This allows others to deliver their own geospatial data and to provide custom solutions based on users specific needs.
GEOG 342: Exploring the Virtual Earth
NASA Astrophysics Data System (ADS)
Bailey, J. E.; Sfraga, M.
2007-12-01
First attributed to Eratosthenes around 200 BC, the word "geography" is derived from Greek words meaning "Earth" and "to describe". It describes the study of our planets, its features, inhabitants, and phenomena. The term "neogeography" put simply is new geography; where new refers to more than just practices that are new in usage. Methodologies of neogeography tend toward the intuitive, personal, artistic or even absurd, and general don't confirm to traditional protocols and boundaries. Mapping and spatial technologies such as Geobrowsers are typical of the tools used by neogeographers. Much of the success of Geobrowsers can be attributed to the fact that they use the methods and technologies of neogeography to provide a better understanding of traditional topics of Geography. The Geography program at the University of Alaska Fairbanks is embracing these new methodologies by offering a new class that explores the world around us through the use of Geobrowsers and other Web 2.0 technologies. Students will learn to use Keyhole Markup Language (KML), Google Maps API, SketchUp and a range of Virtual Globes programs, primarily through geospatial datasets from the Earth Sciences. A special focus will be given to datasets that look at the environments and natural hazards that make Alaska such a unique landscape. The role of forums, wikis and blogs in the expansion of the Geoweb will be explored, and students will be encouraged to be active on these websites. Students will also explore Second Life, the concept of which will be introduced through the class text, Neal Stephenson's "Snow Crash". The primary goal of the class is to encourage students to undertake their own explorations of virtual Earths, in order to better understand the physical and social structure of the real world.
NASA Astrophysics Data System (ADS)
Davias, M. E.; Gilbride, J. L.
2011-12-01
Aerial photographs of Carolina bays taken in the 1930's sparked the initial research into their geomorphology. Satellite Imagery available today through the Google Earth Virtual Globe facility expands the regions available for interrogation, but reveal only part of their unique planforms. Digital Elevation Maps (DEMs), using Light Detection And Ranging (LiDAR) remote sensing data, accentuate the visual presentation of these aligned ovoid shallow basins by emphasizing their robust circumpheral rims. To support a geospatial survey of Carolina bay landforms in the continental USA, 400,000 km2 of hsv-shaded DEMs were created as KML-JPEG tile sets. A majority of these DEMs were generated with LiDAR-derived data. We demonstrate the tile generation process and their integration into Google Earth, where the DEMs augment available photographic imagery for the visualization of bay planforms. While the generic Carolina bay planform is considered oval, we document subtle regional variations. Using a small set of empirically derived planform shapes, we created corresponding Google Earth overlay templates. We demonstrate the analysis of an individual Carolina bay by placing an appropriate overlay onto the virtually globe, then orientating, sizing and rotating it by edit handles such that it satisfactorily represents the bay's rim. The resulting overlay data element is extracted from Google Earth's object directory and programmatically processed to generate metrics such as geographic location, elevation, major and minor axis and inferred orientation. Utilizing a virtual globe facility for data capture may result in higher quality data compared to methods that reference flat maps, where geospatial shape and orientation of the bays could be skewed and distorted in the orthographic projection process. Using the methodology described, we have measured over 25k distinct Carolina bays. We discuss the Google Fusion geospatial data repository facility, through which these data have been assembled and made web-accessible to other researchers. Preliminary findings from the survey are discussed, such as how bay surface area, eccentricity and orientation vary across ~800 1/4° × 1/4° grid elements. Future work includes measuring 25k additional bays, as well as interrogation of the orientation data to identify any possible systematic geospatial relationships.
The Global Communication Infrastructure of the International Monitoring System
NASA Astrophysics Data System (ADS)
Lastowka, L.; Gray, A.; Anichenko, A.
2007-05-01
The Global Communications Infrastructure (GCI) employs 6 satellites in various frequency bands distributed around the globe. Communications with the PTS (Provisional Technical Secretariat) in Vienna, Austria are achieved through VSAT technologies, international leased data circuits and Virtual Private Network (VPN) connections over the Internet. To date, 210 independent VSAT circuits have been connected to Vienna as well as special circuits connecting to the Antarctic and to independent sub-networks. Data volumes from all technologies currently reach 8 Gigabytes per day. The first level of support and a 24/7 help desk remains with the GCI contractor, but performance is monitored actively by the PTS/GCI operations team. GCI operations are being progressively introduced into the PTS operations centre. An Operations centre fully integrated with the GCI segment of the IMS network will ensure a more focused response to incidents and will maximize the availability of the IMS network. Existing trouble tickets systems are being merged to ensure the commission manages GCI incidents in the context of the IMS as a whole. A focus on a single source of data for GCI network performance has enabled reporting systems to be developed which allow for improved and automated reports. The contracted availability for each individual virtual circuit is 99.5% and this performance is regularly reviewed on a monthly basis
Using Digital Globes to Explore the Deep Sea and Advance Public Literacy in Earth System Science
ERIC Educational Resources Information Center
Beaulieu, Stace E.; Emery, Emery; Brickley, Annette; Spargo, Abbey; Patterson, Kathleen; Joyce, Katherine; Silva, Tim; Madin, Katherine
2015-01-01
Digital globes are new technologies increasingly used in informal and formal education to display global datasets and show connections among Earth systems. But how effective are digital globes in advancing public literacy in Earth system science? We addressed this question by developing new content for digital globes with the intent to educate and…
Interactive Volcano Studies and Education Using Virtual Globes
NASA Astrophysics Data System (ADS)
Dehn, J.; Bailey, J. E.; Webley, P.
2006-12-01
Internet-based virtual globe programs such as Google Earth provide a spatial context for visualization of monitoring and geophysical data sets. At the Alaska Volcano Observatory, Google Earth is being used to integrate satellite imagery, modeling of volcanic eruption clouds and seismic data sets to build new monitoring and reporting tools. However, one of the most useful information sources for environmental monitoring is under utilized. Local populations, who have lived near volcanoes for decades are perhaps one of the best gauges for changes in activity. Much of the history of the volcanoes is only recorded through local legend. By utilizing the high level of internet connectivity in Alaska, and the interest of secondary education in environmental science and monitoring, it is proposed to build a network of observation nodes around local schools in Alaska and along the Aleutian Chain. A series of interactive web pages with observations on a volcano's condition, be it glow at night, puffs of ash, discolored snow, earthquakes, sounds, and even current weather conditions can be recorded, and the users will be able to see their reports in near real time. The database will create a KMZ file on the fly for upload into the virtual globe software. Past observations and legends could be entered to help put a volcano's long-term activity in perspective. Beyond the benefit to researchers and emergency managers, students and teachers in the rural areas will be involved in volcano monitoring, and gain an understanding of the processes and hazard mitigation efforts in their community. K-12 students will be exposed to the science, and encouraged to participate in projects at the university. Infrastructure at the university can be used by local teachers to augment their science programs, hopefully encouraging students to continue their education at the university level.
NASA Astrophysics Data System (ADS)
Müller, Dietmar; Qin, Xiaodong; Sandwell, David; Dutkiewicz, Adriana; Williams, Simon; Flament, Nicolas; Maus, Stefan; Seton, Maria
2017-04-01
The pace of scientific discovery is being transformed by the availability of 'big data' and open access, open source software tools. These innovations open up new avenues for how scientists communicate and share data and ideas with each other, and with the general public. Here, we describe our efforts to bring to life our studies of the Earth system, both at present day and through deep geological time. The GPlates Portal (portal.gplates.org) is a gateway to a series of virtual globes based on the Cesium Javascript library. The portal allows fast interactive visualization of global geophysical and geological data sets, draped over digital terrain models. The globes use WebGL for hardware-accelerated graphics and are cross-platform and cross-browser compatible with complete camera control. The globes include a visualization of a high-resolution global digital elevation model and the vertical gradient of the global gravity field, highlighting small-scale seafloor fabric such as abyssal hills, fracture zones and seamounts in unprecedented detail. The portal also features globes portraying seafloor geology and a global data set of marine magnetic anomaly identifications. The portal is specifically designed to visualize models of the Earth through geological time. These space-time globes include tectonic reconstructions of the Earth's gravity and magnetic fields, and several models of long-wavelength surface dynamic topography through time, including the interactive plotting of vertical motion histories at selected locations. The portal has been visited over half a million times since its inception in October 2015, as tracked by google analytics, and the globes have been featured in numerous media articles around the world. This demonstrates the high demand for fast visualization of global spatial big data, both for the present-day as well as through geological time. The globes put the on-the-fly visualization of massive data sets at the fingertips of end-users to stimulate teaching and learning and novel avenues of inquiry. This technology offers many future opportunities for providing additional functionality, especially on-the-fly big data analytics. Müller, R.D., Qin, X., Sandwell, D.T., Dutkiewicz, A., Williams, S.E., Flament, N., Maus, S. and Seton, M, 2016, The GPlates Portal: Cloud-based interactive 3D visualization of global geophysical and geological data in a web browser, PLoS ONE 11(3): e0150883. doi:10.1371/ journal.pone.0150883
NASA Astrophysics Data System (ADS)
Saito, A.; Takahashi, M.; Tsugawa, T.; Nishi, N.; Odagi, Y.; Yoshida, D.
2009-12-01
Three-dimensional display of the Earth is a most effective way to impress audiences how the Earth looks and make them understand the Earth is one system. There are several projects to display global data on 3D globes, such as Science on a Sphere by NOAA and Geo Cosmos by Miraikan, Japan. They have made great successes to provide audiences opportunities to learn the geoscience outputs through feeling that they are standing in front of the "real" Earth. However, those systems are too large, complicated, and expensive to be used in classrooms and local science museums. We developed an easy method to display global geoscience data in three dimensions without any complex and expensive systems. The method uses a normal PC projector, a PC and a hemispheric screen. To display the geoscience data, virtual globe software, such as Google Earth and NASA World Wind, are used. The virtual globe software makes geometry conversion. That is, the fringe areas are shrunken as it is looked from the space. Thus, when the image made by the virtual globe is projected on the hemispheric screen, it is reversely converted to its original shape on the Earth. This method does not require any specific software, projectors and polarizing glasses to make 3D presentation of the Earth. Only a hemispheric screen that can be purchased with $50 for 60cm diameter is necessary. Dagik Earth is the project that develops and demonstrates the educational programs of geoscience in classrooms and science museums using this 3D Earth presentation method. We have developed a few programs on aurora and weather system, and demonstrated them in under-graduate level classes and science museums, such as National Museum of Nature and Science,Tokyo, Shizuoka Science Center and Kyoto University Museum, since 2007. Package of hardware, geoscience data plot, and textbook have been developed to be used as short-term rental to schools and science museums. Portability, low cost and easiness of development new contents are advantages of Dagik Earth comparing to the other similar 3D systems.
Using the GLOBE Program To Enhance Classroom Teaching.
ERIC Educational Resources Information Center
Ramey, Linda K.; Tomlin, James
The Wright State University Global Learning and Observations to Benefit the Environment (GLOBE) Franchise has developed a project to fill the need for direct, strong connections linking science, mathematics and technology to classroom curriculum and students' learning of integrated, relevant content. GLOBE is an international project that involves…
NASA Webworldwind: Multidimensional Virtual Globe for Geo Big Data Visualization
NASA Astrophysics Data System (ADS)
Brovelli, M. A.; Hogan, P.; Prestifilippo, G.; Zamboni, G.
2016-06-01
In this paper, we presented a web application created using the NASA WebWorldWind framework. The application is capable of visualizing n-dimensional data using a Voxel model. In this case study, we handled social media data and Call Detailed Records (CDR) of telecommunication networks. These were retrieved from the "BigData Challenge 2015" of Telecom Italia. We focused on the visualization process for a suitable way to show this geo-data in a 3D environment, incorporating more than three dimensions. This engenders an interactive way to browse the data in their real context and understand them quickly. Users will be able to handle several varieties of data, import their dataset using a particular data structure, and then mash them up in the WebWorldWind virtual globe. A broad range of public use this tool for diverse purposes is possible, without much experience in the field, thanks to the intuitive user-interface of this web app.
Mixed Reality on a Virtual Globe
2011-01-01
devices which can be inaccurate. However in a feature-based tracking system such as simultaneous localization and mapping ( SLAM ) (Durrant-Whyte & Bailey...or as complex as reconstruction from Light Detection and Ranging ( LIDAR ) sensing may be used to generate such a model. Many studies have been done to
Positional Accuracy Assessment of Googleearth in Riyadh
NASA Astrophysics Data System (ADS)
Farah, Ashraf; Algarni, Dafer
2014-06-01
Google Earth is a virtual globe, map and geographical information program that is controlled by Google corporation. It maps the Earth by the superimposition of images obtained from satellite imagery, aerial photography and GIS 3D globe. With millions of users all around the globe, GoogleEarth® has become the ultimate source of spatial data and information for private and public decision-support systems besides many types and forms of social interactions. Many users mostly in developing countries are also using it for surveying applications, the matter that raises questions about the positional accuracy of the Google Earth program. This research presents a small-scale assessment study of the positional accuracy of GoogleEarth® Imagery in Riyadh; capital of Kingdom of Saudi Arabia (KSA). The results show that the RMSE of the GoogleEarth imagery is 2.18 m and 1.51 m for the horizontal and height coordinates respectively.
Multi-procedure management in an eyeglasses-related open globe injury
Skopiński, Piotr; Langwińska-Wośko, Ewa; Korwin, Magdalena; Kołodziejczyk, Wojciech; Ambroziak, Anna Maria
2014-01-01
We present a case of successful multi-procedure management of a patient with an open globe injury. A 47-year-old man sustained an injury to his left eye caused by glass fragments of his own spectacles shattered while he was protecting an unknown woman from physical assault at a bus stop. Over a span of 65 months the patient underwent multiple procedures including primary wound repair, penetrating keratoplasty combined with extracapsular cataract extraction, neodymium: YAG laser capsulotomy, and laser-assisted subepithelial keratectomy (LASEK), and had a successfully treated episode of corneal graft rejection. This sequence of treatment substantially improved his left eye vision from hand movements at the time of admission to 0.9–0.5 × 90 at the last follow-up nearly 10 years after the trauma. Proper initial surgical management of an open globe injury can create the possibility for virtually complete vision restoration. PMID:24729818
NASA Astrophysics Data System (ADS)
McMullen, Sonya A. H.; Henderson, Troy; Ison, David
2017-05-01
The miniaturization of unmanned systems and spacecraft, as well as computing and sensor technologies, has opened new opportunities in the areas of remote sensing and multi-sensor data fusion for a variety of applications. Remote sensing and data fusion historically have been the purview of large government organizations, such as the Department of Defense (DoD), National Aeronautics and Space Administration (NASA), and National Geospatial-Intelligence Agency (NGA) due to the high cost and complexity of developing, fielding, and operating such systems. However, miniaturized computers with high capacity processing capabilities, small and affordable sensors, and emerging, commercially available platforms such as UAS and CubeSats to carry such sensors, have allowed for a vast range of novel applications. In order to leverage these developments, Embry-Riddle Aeronautical University (ERAU) has developed an advanced sensor and data fusion laboratory to research component capabilities and their employment on a wide-range of autonomous, robotic, and transportation systems. This lab is unique in several ways, for example, it provides a traditional campus laboratory for students and faculty to model and test sensors in a range of scenarios, process multi-sensor data sets (both simulated and experimental), and analyze results. Moreover, such allows for "virtual" modeling, testing, and teaching capability reaching beyond the physical confines of the facility for use among ERAU Worldwide students and faculty located around the globe. Although other institutions such as Georgia Institute of Technology, Lockheed Martin, University of Dayton, and University of Central Florida have optical sensor laboratories, the ERAU virtual concept is the first such lab to expand to multispectral sensors and data fusion, while focusing on the data collection and data products and not on the manufacturing aspect. Further, the initiative is a unique effort among Embry-Riddle faculty to develop multi-disciplinary, cross-campus research to facilitate faculty- and student-driven research. Specifically, the ERAU Worldwide Campus, with locations across the globe and delivering curricula online, will be leveraged to provide novel approaches to remote sensor experimentation and simulation. The purpose of this paper and presentation is to present this new laboratory, research, education, and collaboration process.
NASA Astrophysics Data System (ADS)
De Paor, D. G.; Bailey, J. E.; Whitmeyer, S. J.
2012-12-01
Our TUES research centers on the role of digital data, visualizations, animations, and simulations in undergraduate geoscience education. Digital hardware (smartphones, tablets, GPSs, GigaPan robotic camera mounts, etc.) are revolutionizing field data collection. Software products (GIS, 3-D scanning and modeling programs, virtual globes, etc.) have truly transformed the way geoscientists teach, learn, and do research. Whilst Google-Earth-style visualizations are famously user-friend for the person browsing, they can be notoriously unfriendly for the content creator. Therefore, we developed tools to help educators create and share visualizations as easily as if posting on Facebook. Anyone whoIf you wish to display geological cross sections on Google Earth, go to digitalplanet.org, upload image files, position them on a line of section, and share with the world through our KMZ hosting service. Other tools facilitate screen overlay and 3-D map symbol generation. We advocate use of such technology to enable undergraduate students to 'publish' their first mapping efforts even while they are working in the field. A second outcome of our TUES projects merges Second-Life-style interaction with Google Earth. We created games in which students act as first responders for natural hazard mitigation, prospectors for natural resource explorations, and structural geologist for map-making. Students are represented by avatars and collaborate by exchange of text messages - the natural mode of communication for the current generation. Teachers view logs showing student movements as well as transcripts of text messages and can scaffold student learning and geofence students to prevent wandering. Early results of in-class testing show positive learning outcomes. The third aspect of our program emphasizes dissemination. Experience shows that great effort is required to overcome activation energy and ensure adoption of new technology into the curriculum. We organized a GSA Penrose Conference, a GSA Pardee Keynote Symposium, and AGU Townhall Meeting, and numerous workshops at annual and regional meetings, and set up a web site dedicated to dissemination of program products. Future plans include development of augmented reality teaching resources, hosting of community mapping services, and creation of a truly 4-D virtual globe.;
A Google Earth Grand Tour of the Terrestrial Planets
ERIC Educational Resources Information Center
De Paor, Declan; Coba, Filis; Burgin, Stephen
2016-01-01
Google Earth is a powerful instructional resource for geoscience education. We have extended the virtual globe to include all terrestrial planets. Downloadable Keyhole Markup Language (KML) files (Google Earth's scripting language) associated with this paper include lessons about Mercury, Venus, the Moon, and Mars. We created "grand…
NASA Astrophysics Data System (ADS)
de Paor, D. G.; Whitmeyer, S. J.; Gobert, J.
2009-12-01
We previously reported on innovative techniques for presenting data on virtual globes such as Google Earth using emergent Collada models that reveal subsurface geology and geophysics. We here present several new and enhanced models and linked lesson plans to aid deployment in undergraduate geoscience courses, along with preliminary results from our assessment of their effectiveness. The new Collada models are created with Google SketchUp, Bonzai3D, and MeshLab software, and are grouped to cover (i) small scale field mapping areas; (ii) regional scale studies of the North Atlantic Ocean Basin, the Appalachian Orogen, and the Pacific Ring of Fire; and (iii) global scale studies of terrestrial planets, moons, and asteroids. Enhancements include emergent block models with three-dimensional surface topography; models that conserve structural orientation data; interactive virtual specimens; models that animate plate movements on the virtual globe; exploded 3-D views of planetary mantles and cores; and server-generated dynamic KML. We tested volunteer students and professors using Silverback monitoring software, think-aloud verbalizations, and questionnaires designed to assess their understanding of the underlying geo-scientific phenomena. With the aid of a cohort of instructors across the U.S., we are continuing to assess areas in which users encounter difficulties with both the software and geoscientific concepts. Preliminary results suggest that it is easy to overestimate the computer expertise of novice users even when they are content knowledge experts (i.e., instructors), and that a detailed introduction to virtual globe manipulation is essential before moving on to geoscience applications. Tasks that seem trivial to developers may present barriers to non-technical users and technicalities that challenge instructors may block adoption in the classroom. We have developed new models using the Google Earth API which permits enhanced interaction and dynamic feedback and are assessing their relative merits versus the Google Earth APP. Overall, test students and professors value the models very highly. There are clear pedagogical opportunities for using materials such as these to create engaging in-course research opportunities for undergraduates.
GLOBE Observer: Earth Science in the Palm of Your Hand
NASA Astrophysics Data System (ADS)
Weaver, K. L. K.; Riebeek Kohl, H.
2017-12-01
You can get involved in doing Earth system science research tied to NASA research and data. This demo will introduce GLOBE and GLOBE Observer, a student and citizen science program designed to collect observations of the environment. The GLOBE Observer app, released in September 2016, harnesses smart phone technology to simplify select GLOBE observations to open the program to new audiences and to increase data volume. The end goal is to facilitate new student and scientific research. The demo will provide an overview of the app and show you how to access GLOBE Observer environmental data. The app includes a protocol for observing clouds and sky color (air quality proxy), mosquito habitats, and land cover/land use. The GLOBE Observer observations may be matched to NASA satellite data for a more in-depth analysis.
Teacher and pupil perspectives on the use of Virtual Field Trips as physically active lessons.
Norris, E; Shelton, N; Dunsmuir, S; Duke-Williams, O; Stamatakis, E
2015-11-25
Virtual Field Trips (VFTs) are emerging physically active lessons that combine curriculum content with globe-based movement using interactive whiteboards. No research has yet examined the acceptability of these sessions by target users. This study aimed to (1) assess current physically active lesson teaching practices, (2) assess teacher attitudes towards VFTs and (3) investigate pupil perceptions of VFTs. Data was collected from teaching staff interviews (n = 12) and three elementary school pupil focus groups (k = 3, n = 18), with all participants provided with a sample VFT session. Thematic analysis was used to analyse data. Teachers described VFTs as a flexible teaching tool, allowing inclusive learning across abilities and a range of taught subjects. They stressed a packed curriculum may make delivering VFT sessions problematic and warned that some teachers may be resistant to their use of technology. Pupils enjoyed the ability to move in the classroom and the ability to share a new teaching experience with their peers. This work suggests positive attitudes towards VFTs as novel, physically active lessons and identifies potential teacher concerns for consideration in forthcoming intervention planning. Future experimental work will assess if these attitudes persist during longitudinal exposure to VFTs.
Spanning the Globe: Inter-Governmental Organization (IGO) Information on the Internet.
ERIC Educational Resources Information Center
Harley, Bruce
1995-01-01
Describes gateway systems that can be used to access intergovernmental organization (IGO) information via the Internet, especially IGOs belonging to or affiliated with the United Nations. Highlights include United Nations World Wide Web Site, United Nations Gopher, the World Wide Web Virtual Library, and the Library of Congress's MARVEL Gopher.…
Virtual Seating in the Globe Theatre: Appreciating Film Adaptations of Shakespeare's Plays
ERIC Educational Resources Information Center
Williamson, Lynette
2009-01-01
While it may be true that different interpretations of Shakespeare's words elicit varied responses, Shakespeare's popularity in Renaissance England was due in large part to his ability to appeal to a socially and educationally diverse audience. Shakespeare knew what it took to fill the seats. To encourage appreciation of Shakespeare's universal…
NASA Astrophysics Data System (ADS)
Riebeek Kohl, H.; Chambers, L. H.; Murphy, T.
2016-12-01
For more that 20 years, the Global Learning and Observations to Benefit the Environment (GLOBE) Program has sought to increase environment literacy in students by involving them in the process of data collection and scientific research. In 2016, the program expanded to accept observations from citizen scientists of all ages through a relatively simple app. Called GLOBE Observer, the new program aims to help participants feel connected to a global community focused on advancing the scientific understanding of Earth system science while building climate literacy among participants and increasing valuable environmental data points to expand both student and scientific research. In October 2016, GLOBE Observer partnered with the Association of Science & Technology Centers (ASTC) in an international science experiment in which museums and patrons around the world collected cloud observations through GLOBE Observer to create a global cloud map in support of NASA satellite science. The experiment was an element of the International Science Center and Science Museum Day, an event planned in partnership with UNESCO and ASTC. Museums and science centers provided the climate context for the observations, while GLOBE Observer offered a uniform experience and a digital platform to build a connected global community. This talk will introduce GLOBE Observer and will present the results of the experiment, including evaluation feedback on gains in climate literacy through the event.
Strengthened IAEA Safeguards-Imagery Analysis: Geospatial Tools for Nonproliferation Analysis
DOE Office of Scientific and Technical Information (OSTI.GOV)
Pabian, Frank V
2012-08-14
This slide presentation focuses on the growing role and importance of imagery analysis for IAEA safeguards applications and how commercial satellite imagery, together with the newly available geospatial tools, can be used to promote 'all-source synergy.' As additional sources of openly available information, satellite imagery in conjunction with the geospatial tools can be used to significantly augment and enhance existing information gathering techniques, procedures, and analyses in the remote detection and assessment of nonproliferation relevant activities, facilities, and programs. Foremost of the geospatial tools are the 'Digital Virtual Globes' (i.e., GoogleEarth, Virtual Earth, etc.) that are far better than previouslymore » used simple 2-D plan-view line drawings for visualization of known and suspected facilities of interest which can be critical to: (1) Site familiarization and true geospatial context awareness; (2) Pre-inspection planning; (3) Onsite orientation and navigation; (4) Post-inspection reporting; (5) Site monitoring over time for changes; (6) Verification of states site declarations and for input to State Evaluation reports; and (7) A common basis for discussions among all interested parties (Member States). Additionally, as an 'open-source', such virtual globes can also provide a new, essentially free, means to conduct broad area search for undeclared nuclear sites and activities - either alleged through open source leads; identified on internet BLOGS and WIKI Layers, with input from a 'free' cadre of global browsers and/or by knowledgeable local citizens (a.k.a.: 'crowdsourcing'), that can include ground photos and maps; or by other initiatives based on existing information and in-house country knowledge. They also provide a means to acquire ground photography taken by locals, hobbyists, and tourists of the surrounding locales that can be useful in identifying and discriminating between relevant and non-relevant facilities and their associated infrastructure. The digital globes also provide highly accurate terrain mapping for better geospatial context and allow detailed 3-D perspectives of all sites or areas of interest. 3-D modeling software (i.e., Google's SketchUp6 newly available in 2007) when used in conjunction with these digital globes can significantly enhance individual building characterization and visualization (including interiors), allowing for better assessments including walk-arounds or fly-arounds and perhaps better decision making on multiple levels (e.g., the best placement for International Atomic Energy Agency (IAEA) video monitoring cameras).« less
Growing a Global Perspective: Utilizing Graduate Students as Scientists in the Classroom
NASA Astrophysics Data System (ADS)
Martinez, A.; Prouhet, T.; Kincaid, J.; Williams, N.; Simms, M.; Evans, R.
2006-12-01
Advancing Geospatial Skills in Science and Social Sciences (AGSSS) is a NSF GK12 program designed to produce scientists with an interest in and skills related to education by bringing graduate students (termed Fellows) into science and social science classrooms. The AGSSS program is unique in the GK-12 program because of its emphasis on spatial thinking with and through geospatial technologies. Spatial thinking is defined as the knowledge, skills, and habits of mind to use concepts of space, tools of representation, and processes of reasoning to structure problems, find answers and express solutions to these problems. Working collaboratively, Fellows assist teachers in using technologies (many freely available) such as virtual globes, GIS, GPS, NASA's ISSEarthKAM, and online databases. Fellows also customize existing curricula based on teacher requests to focus on spatial thinking and skill development. Preliminary results of the program reveal that students' use of geospatial technologies in interactive lessons that highlight real world processes and global perspectives encourages the development of higher order thinking skills. Fellows perceive three primary benefits: developing collaboration and communication skills, solidifying their own understandings of spatial thinking and becoming more aware and skilled in working in educational settings.
GLOBE and the Earth SySTEM Model in Teacher Preparation
NASA Astrophysics Data System (ADS)
Jabot, M.; Moore, J.; Dorofy, P.
2017-12-01
This presentation will share the growing body of work linking ArcMap and GLOBE and the Earth SySTEM approach in the development of preservice teachers. Our work is linking the power of ArcMap with the vast database of GLOBE in a unique way that links the power of geospatial technologies in shaping the planning for and delivery of science instruction in the P-5 classroom.
Malicious MXit? South African adolescents' use of mobile-based communication applications.
Swanepoel, Tarah L; Thomas, Kevin Gf
2012-10-01
Across the globe, and particularly in the high-income countries of the developed world, adolescents are resorting in increasing numbers to the virtual world for peer interaction and socialisation (Subrahmanyam, Smahel and Greenfield 2006). This new and popular way of relating through virtual mediums such as the Internet has sparked public concern, and has been a focus of academic debate. Ongoing debate in psychology literature discusses the notion of compulsive usage of online communication platforms (commonly termed Internet addiction), particularly among adolescents (Kim et al. 2006, Fu et al. 2010, Israelashvili, Kim and Bukobza 2012).
Participatory Gis: Experimentations for a 3d Social Virtual Globe
NASA Astrophysics Data System (ADS)
Brovelli, M. A.; Minghini, M.; Zamboni, G.
2013-08-01
The dawn of GeoWeb 2.0, the geographic extension of Web 2.0, has opened new possibilities in terms of online dissemination and sharing of geospatial contents, thus laying the foundations for a fruitful development of Participatory GIS (PGIS). The purpose of the study is to investigate the extension of PGIS applications, which are quite mature in the traditional bi-dimensional framework, up to the third dimension. More in detail, the system should couple a powerful 3D visualization with an increase of public participation by means of a tool allowing data collecting from mobile devices (e.g. smartphones and tablets). The PGIS application, built using the open source NASA World Wind virtual globe, is focussed on the cultural and tourism heritage of Como city, located in Northern Italy. An authentication mechanism was implemented, which allows users to create and manage customized projects through cartographic mash-ups of Web Map Service (WMS) layers. Saved projects populate a catalogue which is available to the entire community. Together with historical maps and the current cartography of the city, the system is also able to manage geo-tagged multimedia data, which come from user field-surveys performed through mobile devices and report POIs (Points Of Interest). Each logged user can then contribute to POIs characterization by adding textual and multimedia information (e.g. images, audios and videos) directly on the globe. All in all, the resulting application allows users to create and share contributions as it usually happens on social platforms, additionally providing a realistic 3D representation enhancing the expressive power of data.
Leveraging Open Standards and Technologies to Search and Display Planetary Image Data
NASA Astrophysics Data System (ADS)
Rose, M.; Schauer, C.; Quinol, M.; Trimble, J.
2011-12-01
Mars and the Moon have both been visited by multiple NASA spacecraft. A large number of images and other data have been gathered by the spacecraft and are publicly available in NASA's Planetary Data System. Through a collaboration with Google, Inc., the User Centered Technologies group at NASA Ames Resarch Center has developed at tool for searching and browsing among images from multiple Mars and Moon missions. Development of this tool was facilitated by the use of several open technologies and standards. First, an open-source full-text search engine is used to search both place names on the target and to find images matching a geographic region. Second, the published API of the Google Earth browser plugin is used to geolocate the images on a virtual globe and allow the user to navigate on the globe to see related images. The structure of the application also employs standard protocols and services. The back-end is exposed as RESTful APIs, which could be reused by other client systems in the future. Further, the communication between the front- and back-end portions of the system utilizes open data standards including XML and KML (Keyhole Markup Language) for representation of textual and geographic data. The creation of the search index was facilitated by reuse of existing, publicly available metadata, including the Gazetteer of Planetary Nomenclature from the USGS, available in KML format. And the image metadata was reused from standards-compliant archives in the Planetary Data System. The system also supports collaboration with other tools by allowing export of search results in KML, and the ability to display those results in the Google Earth desktop application. We will demonstrate the search and visualization capabilities of the system, with emphasis on how the system facilitates reuse of data and services through the adoption of open standards.
Raising Virtual Laboratories in Australia onto global platforms
NASA Astrophysics Data System (ADS)
Wyborn, L. A.; Barker, M.; Fraser, R.; Evans, B. J. K.; Moloney, G.; Proctor, R.; Moise, A. F.; Hamish, H.
2016-12-01
Across the globe, Virtual Laboratories (VLs), Science Gateways (SGs), and Virtual Research Environments (VREs) are being developed that enable users who are not co-located to actively work together at various scales to share data, models, tools, software, workflows, best practices, etc. Outcomes range from enabling `long tail' researchers to more easily access specific data collections, to facilitating complex workflows on powerful supercomputers. In Australia, government funding has facilitated the development of a range of VLs through the National eResearch Collaborative Tools and Resources (NeCTAR) program. The VLs provide highly collaborative, research-domain oriented, integrated software infrastructures that meet user community needs. Twelve VLs have been funded since 2012, including the Virtual Geophysics Laboratory (VGL); Virtual Hazards, Impact and Risk Laboratory (VHIRL); Climate and Weather Science Laboratory (CWSLab); Marine Virtual Laboratory (MarVL); and Biodiversity and Climate Change Virtual Laboratory (BCCVL). These VLs share similar technical challenges, with common issues emerging on integration of tools, applications and access data collections via both cloud-based environments and other distributed resources. While each VL began with a focus on a specific research domain, communities of practice have now formed across the VLs around common issues, and facilitate identification of best practice case studies, and new standards. As a result, tools are now being shared where the VLs access data via data services using international standards such as ISO, OGC, W3C. The sharing of these approaches is starting to facilitate re-usability of infrastructure and is a step towards supporting interdisciplinary research. Whilst the focus of the VLs are Australia-centric, by using standards, these environments are able to be extended to analysis on other international datasets. Many VL datasets are subsets of global datasets and so extension to global is a small (and often requested) step. Similarly, most of the tools, software, and other technologies could be shared across infrastructures globally. Therefore, it is now time to better connect the Australian VLs with similar initiatives elsewhere to create international platforms that can contribute to global research challenges.
Pinpointing Watershed Pollution on a Virtual Globe
ERIC Educational Resources Information Center
Saunders, Cheston; Taylor, Amy
2014-01-01
Pollution is not a problem we just read about anymore. It affects the air we breathe, the land we live on, and the water we consume. After noticing a lack of awareness in students, a lesson was developed that used Google Earth to pinpoint sources of pollution in the local area and in others across the country, and their effects on the surrounding…
Grids, virtualization, and clouds at Fermilab
Timm, S.; Chadwick, K.; Garzoglio, G.; ...
2014-06-11
Fermilab supports a scientific program that includes experiments and scientists located across the globe. To better serve this community, in 2004, the (then) Computing Division undertook the strategy of placing all of the High Throughput Computing (HTC) resources in a Campus Grid known as FermiGrid, supported by common shared services. In 2007, the FermiGrid Services group deployed a service infrastructure that utilized Xen virtualization, LVS network routing and MySQL circular replication to deliver highly available services that offered significant performance, reliability and serviceability improvements. This deployment was further enhanced through the deployment of a distributed redundant network core architecture andmore » the physical distribution of the systems that host the virtual machines across multiple buildings on the Fermilab Campus. In 2010, building on the experience pioneered by FermiGrid in delivering production services in a virtual infrastructure, the Computing Sector commissioned the FermiCloud, General Physics Computing Facility and Virtual Services projects to serve as platforms for support of scientific computing (FermiCloud 6 GPCF) and core computing (Virtual Services). Lastly, this work will present the evolution of the Fermilab Campus Grid, Virtualization and Cloud Computing infrastructure together with plans for the future.« less
Grids, virtualization, and clouds at Fermilab
NASA Astrophysics Data System (ADS)
Timm, S.; Chadwick, K.; Garzoglio, G.; Noh, S.
2014-06-01
Fermilab supports a scientific program that includes experiments and scientists located across the globe. To better serve this community, in 2004, the (then) Computing Division undertook the strategy of placing all of the High Throughput Computing (HTC) resources in a Campus Grid known as FermiGrid, supported by common shared services. In 2007, the FermiGrid Services group deployed a service infrastructure that utilized Xen virtualization, LVS network routing and MySQL circular replication to deliver highly available services that offered significant performance, reliability and serviceability improvements. This deployment was further enhanced through the deployment of a distributed redundant network core architecture and the physical distribution of the systems that host the virtual machines across multiple buildings on the Fermilab Campus. In 2010, building on the experience pioneered by FermiGrid in delivering production services in a virtual infrastructure, the Computing Sector commissioned the FermiCloud, General Physics Computing Facility and Virtual Services projects to serve as platforms for support of scientific computing (FermiCloud 6 GPCF) and core computing (Virtual Services). This work will present the evolution of the Fermilab Campus Grid, Virtualization and Cloud Computing infrastructure together with plans for the future.
Building a Dashboard of the Planet with Google Earth and Earth Engine
NASA Astrophysics Data System (ADS)
Moore, R. T.; Hancher, M.
2016-12-01
In 2005 Google Earth, a popular 3-D virtual globe, was first released. Scientists immediately recognized how it could be used to tell stories about the Earth. From 2006 to 2009, the "Virtual Globes" sessions of AGU included innovative examples of scientists and educators using Google Earth, and since that time it has become a commonplace tool for communicating scientific results. In 2009 Google Earth Engine, a cloud-based platform for planetary-scale geospatial analysis, was first announced. Earth Engine was initially used to extract information about the world's forests from raw Landsat data. Since then, the platform has proven highly effective for general analysis of georeferenced data, and users have expanded the list of use cases to include high-impact societal issues such as conservation, drought, disease, food security, water management, climate change and environmental monitoring. To support these use cases, the platform has continuously evolved with new datasets, analysis functions, and user interface tools. This talk will give an overview of the latest Google Earth and Earth Engine functionality that allow partners to understand, monitor and tell stories about of our living, breathing Earth. https://earth.google.com https://earthengine.google.com
Müller, R Dietmar; Qin, Xiaodong; Sandwell, David T; Dutkiewicz, Adriana; Williams, Simon E; Flament, Nicolas; Maus, Stefan; Seton, Maria
2016-01-01
The pace of scientific discovery is being transformed by the availability of 'big data' and open access, open source software tools. These innovations open up new avenues for how scientists communicate and share data and ideas with each other and with the general public. Here, we describe our efforts to bring to life our studies of the Earth system, both at present day and through deep geological time. The GPlates Portal (portal.gplates.org) is a gateway to a series of virtual globes based on the Cesium Javascript library. The portal allows fast interactive visualization of global geophysical and geological data sets, draped over digital terrain models. The globes use WebGL for hardware-accelerated graphics and are cross-platform and cross-browser compatible with complete camera control. The globes include a visualization of a high-resolution global digital elevation model and the vertical gradient of the global gravity field, highlighting small-scale seafloor fabric such as abyssal hills, fracture zones and seamounts in unprecedented detail. The portal also features globes portraying seafloor geology and a global data set of marine magnetic anomaly identifications. The portal is specifically designed to visualize models of the Earth through geological time. These space-time globes include tectonic reconstructions of the Earth's gravity and magnetic fields, and several models of long-wavelength surface dynamic topography through time, including the interactive plotting of vertical motion histories at selected locations. The globes put the on-the-fly visualization of massive data sets at the fingertips of end-users to stimulate teaching and learning and novel avenues of inquiry.
Müller, R. Dietmar; Qin, Xiaodong; Sandwell, David T.; Dutkiewicz, Adriana; Williams, Simon E.; Flament, Nicolas; Maus, Stefan; Seton, Maria
2016-01-01
The pace of scientific discovery is being transformed by the availability of ‘big data’ and open access, open source software tools. These innovations open up new avenues for how scientists communicate and share data and ideas with each other and with the general public. Here, we describe our efforts to bring to life our studies of the Earth system, both at present day and through deep geological time. The GPlates Portal (portal.gplates.org) is a gateway to a series of virtual globes based on the Cesium Javascript library. The portal allows fast interactive visualization of global geophysical and geological data sets, draped over digital terrain models. The globes use WebGL for hardware-accelerated graphics and are cross-platform and cross-browser compatible with complete camera control. The globes include a visualization of a high-resolution global digital elevation model and the vertical gradient of the global gravity field, highlighting small-scale seafloor fabric such as abyssal hills, fracture zones and seamounts in unprecedented detail. The portal also features globes portraying seafloor geology and a global data set of marine magnetic anomaly identifications. The portal is specifically designed to visualize models of the Earth through geological time. These space-time globes include tectonic reconstructions of the Earth’s gravity and magnetic fields, and several models of long-wavelength surface dynamic topography through time, including the interactive plotting of vertical motion histories at selected locations. The globes put the on-the-fly visualization of massive data sets at the fingertips of end-users to stimulate teaching and learning and novel avenues of inquiry. PMID:26960151
Furdová, Alena; Sramka, Miron; Thurzo, Andrej; Furdová, Adriana
2017-01-01
Objective The objective of this study was to determine the use of 3D printed model of an eye with intraocular tumor for linear accelerator-based stereotactic radiosurgery. Methods The software for segmentation (3D Slicer) created virtual 3D model of eye globe with tumorous mass based on tissue density from computed tomography and magnetic resonance imaging data. A virtual model was then processed in the slicing software (Simplify3D®) and printed on 3D printer using fused deposition modeling technology. The material that was used for printing was polylactic acid. Results In 2015, stereotactic planning scheme was optimized with the help of 3D printed model of the patient’s eye with intraocular tumor. In the period 2001–2015, a group of 150 patients with uveal melanoma (139 choroidal melanoma and 11 ciliary body melanoma) were treated. The median tumor volume was 0.5 cm3 (0.2–1.6 cm3). The radiation dose was 35.0 Gy by 99% of dose volume histogram. Conclusion The 3D printed model of eye with tumor was helpful in planning the process to achieve the optimal scheme for irradiation which requires high accuracy of defining the targeted tumor mass and critical structures. PMID:28203052
Using Globe Browsing Systems in Planetariums to Take Audiences to Other Worlds.
NASA Astrophysics Data System (ADS)
Emmart, C. B.
2014-12-01
For the last decade planetariums have been adding capability of "full dome video" systems for both movie playback and interactive display. True scientific data visualization has now come to planetarium audiences as a means to display the actual three dimensional layout of the universe, the time based array of planets, minor bodies and spacecraft across the solar system, and now globe browsing systems to examine planetary bodies to the limits of resolutions acquired. Additionally, such planetarium facilities can be networked for simultaneous display across the world for wider audience and reach to authoritative scientist description and commentary. Data repositories such as NASA's Lunar Mapping and Modeling Project (LMMP), NASA GSFC's LANCE-MODIS, and others conforming to the Open Geospatial Consortium (OGC) standard of Web Map Server (WMS) protocols make geospatial data available for a growing number of dome supporting globe visualization systems. The immersive surround graphics of full dome video replicates our visual system creating authentic virtual scenes effectively placing audiences on location in some cases to other worlds only mapped robotically.
Crowd-Sourcing with K-12 citizen scientists: The Continuing Evolution of the GLOBE Program
NASA Astrophysics Data System (ADS)
Murphy, T.; Wegner, K.; Andersen, T. J.
2016-12-01
Twenty years ago, the Internet was still in its infancy, citizen science was a relatively unknown term, and the idea of a global citizen science database was unheard of. Then the Global Learning and Observations to Benefit the Environment (GLOBE) Program was proposed and this all changed. GLOBE was one of the first K-12 citizen science programs on a global scale. An initial large scale ramp-up of the program was followed by the establishment of a network of partners in countries and within the U.S. Now in the 21st century, the program has over 50 protocols in atmosphere, biosphere, hydrosphere and pedosphere, almost 140 million measurements in the database, a visualization system, collaborations with NASA satellite mission scientists (GPM, SMAP) and other scientists, as well as research projects by GLOBE students. As technology changed over the past two decades, it was integrated into the program's outreach efforts to existing and new members with the result that the program now has a strong social media presence. In 2016, a new app was launched which opened up GLOBE and data entry to citizen scientists of all ages. The app is aimed at fresh audiences, beyond the traditional GLOBE K-12 community. Groups targeted included: scouting organizations, museums, 4H, science learning centers, retirement communities, etc. to broaden participation in the program and increase the number of data available to students and scientists. Through the 20 years of GLOBE, lessons have been learned about changing the management of this type of large-scale program, the use of technology to enhance and improve the experience for members, and increasing community involvement in the program.
The Aerosonde Robotic Aircraft: A New Paradigm for Environmental Observations.
NASA Astrophysics Data System (ADS)
Holland, G. J.; Webster, P. J.; Curry, J. A.; Tyrell, G.; Gauntlett, D.; Brett, G.; Becker, J.; Hoag, R.; Vaglienti, W.
2001-05-01
The Aerosonde is a small robotic aircraft designed for highly flexible and inexpensive operations. Missions are conducted in a completely robotic mode, with the aircraft under the command of a ground controller who monitors the mission. Here we provide an update on the Aerosonde development and operations and expand on the vision for the future, including instrument payloads, observational strategies, and platform capabilities. The aircraft was conceived in 1992 and developed to operational status in 1995-98, after a period of early prototyping. Continuing field operations and development since 1998 have led to the Aerosonde Mark 3, with ~2000 flight hours completed. A defined development path through to 2002 will enable the aircraft to become increasingly more robust with increased flexibility in the range and type of operations that can be achieved. An Aerosonde global reconnaissance facility is being developed that consists of launch and recovery sites dispersed around the globe. The use of satellite communications and internet technology enables an operation in which all aircraft around the globe are under the command of a single center. During operation, users will receive data at their home institution in near-real time via the virtual field environment, allowing the user to update the mission through interaction with the global command center. Sophisticated applications of the Aerosonde will be enabled by the development of a variety of interchangeable instrument payloads and the operation of Smart Aerosonde Clusters that allow a cluster of Aerosondes to interact intelligently in response to the data being collected.
Learning Rationales and Virtual Reality Technology in Education.
ERIC Educational Resources Information Center
Chiou, Guey-Fa
1995-01-01
Defines and describes virtual reality technology and differentiates between virtual learning environment, learning material, and learning tools. Links learning rationales to virtual reality technology to pave conceptual foundations for application of virtual reality technology education. Constructivism, case-based learning, problem-based learning,…
Science and Math in the Library Media Center Using GLOBE.
ERIC Educational Resources Information Center
Aquino, Teresa L.; Levine, Elissa R.
2003-01-01
Describes the Global Learning and Observations to Benefit the Environment (GLOBE) program which helps school library media specialists and science and math teachers bring earth science, math, information literacy, information technology, and student inquiry into the classroom. Discusses use of the Internet to create a global network to study the…
3D geospatial visualizations: Animation and motion effects on spatial objects
NASA Astrophysics Data System (ADS)
Evangelidis, Konstantinos; Papadopoulos, Theofilos; Papatheodorou, Konstantinos; Mastorokostas, Paris; Hilas, Constantinos
2018-02-01
Digital Elevation Models (DEMs), in combination with high quality raster graphics provide realistic three-dimensional (3D) representations of the globe (virtual globe) and amazing navigation experience over the terrain through earth browsers. In addition, the adoption of interoperable geospatial mark-up languages (e.g. KML) and open programming libraries (Javascript) makes it also possible to create 3D spatial objects and convey on them the sensation of any type of texture by utilizing open 3D representation models (e.g. Collada). One step beyond, by employing WebGL frameworks (e.g. Cesium.js, three.js) animation and motion effects are attributed on 3D models. However, major GIS-based functionalities in combination with all the above mentioned visualization capabilities such as for example animation effects on selected areas of the terrain texture (e.g. sea waves) as well as motion effects on 3D objects moving in dynamically defined georeferenced terrain paths (e.g. the motion of an animal over a hill, or of a big fish in an ocean etc.) are not widely supported at least by open geospatial applications or development frameworks. Towards this we developed and made available to the research community, an open geospatial software application prototype that provides high level capabilities for dynamically creating user defined virtual geospatial worlds populated by selected animated and moving 3D models on user specified locations, paths and areas. At the same time, the generated code may enhance existing open visualization frameworks and programming libraries dealing with 3D simulations, with the geospatial aspect of a virtual world.
The GLOBE Program in Alabama: A Mentoring Approach to State-wide Implementation
NASA Astrophysics Data System (ADS)
Cox, G. N.
2003-12-01
Established in 1997, the GLOBE in Alabama (GIA) partnership has trained more than 1,000 teachers in almost 500 schools - over 25% of the total number of K-12 schools in Alabama. Over those five years, GIA has strived to achieve recognition of GLOBE as the "glue" to Alabama's new education program, the Alabama Math, Science and Technology Initiative (AMSTI). In 2003, GIA trained over 370 AMSTI K-8 teachers at two AMSTI hub sites in north Alabama. As the AMSTI program grows with the addition of future hub sites (eleven are planned), GIA must ready itself to train thousands of AMSTI teachers during the two-week summer professional development institutes that are part of AMSTI. A key component of AMSTI is a mentoring program conducted by math and science specialists - classroom educators loaned to the AMSTI hub sites by the school systems each hub site serves. The AMSTI mentoring program mirrors the GIA mentoring model begun in 1999 that originally funded regional GLOBE master teachers to provide technical assistance, feedback, and coaching for other GLOBE teachers. In schools where GIA mentor teachers were working, nearly a 100% increase in GLOBE student data reporting was noted. The GIA mentors now work within the hub site framework to ensure implementation of GLOBE as an integrated part of AMSTI. With the continued support of the State of Alabama, GIA will establish a network of mentors who work with the AMSTI hub site specialists in providing support for all AMSTI teachers. GIA is administered by the National Space Science and Technology Center, a partnership between NASA and the State of Alabama's seven research universities. Operational funding for GIA has been provided by the University of Alabama in Huntsville's Earth System Science Center, the NASA Marshall Space Flight Center, the Alabama Space Grant Consortium, The Alabama Department of Economic and Community Affairs, the Alabama State Department of Education, and Legacy. GIA has been able to build on these strong funding partnerships by leveraging the infrastructure provided by the NASA-led GLOBE Program (www.globe.gov).
ERIC Educational Resources Information Center
Stuer, Peter; Meersman, Robert; De Bruyne, Steven
Museums have always been, sometimes directly and often indirectly, a key resource of arts and cultural heritage information for the classroom educator. The Web now offers an ideal way of taking this resource beyond the traditional textbook or school visit. While museums around the globe are embracing the web and putting virtual exhibitions,…
Technology-Supported Performance Assessments for Middle School Geoscience
NASA Astrophysics Data System (ADS)
Zalles, D. R.; Quellmalz, E.; Rosenquist, A.; Kreikemeier, P.
2002-12-01
Under funding from the World Bank, the U.S. Department of Education, the National Science Foundation, and the Federal Government's Global Learning and Observations to Benefit the Environment Program (GLOBE), SRI International has developed and piloted web-accessible performance assessments that measure K-12 students' abilities to use learning technologies to reason with scientific information and communicate evidence-based conclusions to scientific problems. This presentation will describe the assessments that pertain to geoscience at the middle school level. They are the GLOBE Assessments and EPA Phoenix, an instantiation of SRI's model of assessment design known as Integrative Performance Assessments in Technology (IPAT). All are publicly-available on the web. GLOBE engages students in scientific data collection and observation about the environment. SRI's classroom assessments for GLOBE provide sample student assessment tools and frameworks that allow teachers and students to assess how well students can use the data in scientific inquiry projects. Teachers can use classroom assessment tools on the site to develop integrated investigations for assessing GLOBE within their particular science curricula. Rubrics are provided for measuring students' GLOBE-related skills, and alignments are made to state, national, and international science standards. Sample investigations are provided about atmosphere, hydrology, landcover, soils, earth systems, and visualizations. The IPAT assessments present students with engaging problems rooted in science or social science content, plus sets of tasks and questions that require them to gather relevant information on the web, use reasoning strategies to analyze and interpret the information, use spreadsheets, word processors, and other productivity tools, and communicate evidence-based findings and recommendations. In the process of gathering information and drawing conclusions, students are assessed on how well they can operate the technology as well as reason with the information made available through its use. In EPA Phoenix, students are asked to examine different representations of air quality data on the EPA website, as well as national weather data, in order to judge whether Phoenix would be a good site for holding certain athletic events. The students are assessed on how well they can interpret the data, synthesize it, and develop and communicate their conclusions. With the exception of formulating Web searches, results from piloting indicated that students were better at operating technology and interpreting single data sources than they were with synthesizing data from multiple sources and communicating cohesive evidence-based conclusions. Under the aegis of NSF and the International Association for the Evaluation of Educational Achievement, SRI is developing more IPAT assessments in science for a comparative international research study about student achievement in information and communication technology. These assessments will add other technologies into the mix such as dynamic modeling tools and geographic information systems.
Spatiotemporal Visualization of Tsunami Waves Using Kml on Google Earth
NASA Astrophysics Data System (ADS)
Mohammadi, H.; Delavar, M. R.; Sharifi, M. A.; Pirooz, M. D.
2017-09-01
Disaster risk is a function of hazard and vulnerability. Risk is defined as the expected losses, including lives, personal injuries, property damages, and economic disruptions, due to a particular hazard for a given area and time period. Risk assessment is one of the key elements of a natural disaster management strategy as it allows for better disaster mitigation and preparation. It provides input for informed decision making, and increases risk awareness among decision makers and other stakeholders. Virtual globes such as Google Earth can be used as a visualization tool. Proper spatiotemporal graphical representations of the concerned risk significantly reduces the amount of effort to visualize the impact of the risk and improves the efficiency of the decision-making process to mitigate the impact of the risk. The spatiotemporal visualization of tsunami waves for disaster management process is an attractive topic in geosciences to assist investigation of areas at tsunami risk. In this paper, a method for coupling virtual globes with tsunami wave arrival time models is presented. In this process we have shown 2D+Time of tsunami waves for propagation and inundation of tsunami waves, both coastal line deformation, and the flooded areas. In addition, the worst case scenario of tsunami on Chabahar port derived from tsunami modelling is also presented using KML on google earth.
ATRF Earns Three Green Globes, Exceeds NIH Building Standards | Poster
By Ashley DeVine, Staff Writer From project management and energy and water efficiency to emissions and the indoor environment, the Advanced Technology Research Facility (ATRF) was built with sustainability in mind, exceeding the National Institutes of Health’s (NIH’s) building standards and earning three Green Globes from the Green Building Initiative (GBI).
Elementary GLOBE: Inquiring About the Earth System Through Elementary Student Investigations
NASA Astrophysics Data System (ADS)
Henderson, S.; Hatheway, B.; Gardiner, L.; Gallagher, S.
2006-12-01
Elementary GLOBE was designed to introduce K-4 students to the study of Earth System Science (ESS). Elementary GLOBE forms an instructional unit comprised of five modules that address ESS and interrelated subjects including weather, hydrology, seasons, and soils. Each Elementary GLOBE module contains a science based storybook, classroom learning activities that complement the science content covered in each book, and teacher's notes. The storybooks explore a component of the Earth system and the associated classroom learning activities provide students with a meaningful introduction to technology, a basic understanding of the methods of inquiry, and connection to math and literacy skills. The science content in the books and activities serves as a springboard to GLOBE's scientific protocols. All Elementary GLOBE materials are freely downloadable (www.globe.gov/elementaryglobe) The use of science storybooks with elementary students has proven to be an effective practice in exposing students to science content while providing opportunities for students to improve their reading, writing, and oral communication skills. The Elementary GLOBE storybooks portray kids asking questions about the natural world, doing science investigations, and exploring the world around them. Through the storybook characters, scientific inquiry is modeled for young learners. The associated learning activities provide opportunities for students to practice science inquiry and investigation skills, including observation, recording, measuring, etc. Students also gain exposure and increase their comfort with different tools that scientists use. The learning activities give students experiences with asking questions, conducting scientific investigations, and scientific journaling. Elementary GLOBE fills an important niche in K-4 instruction. The international GLOBE Program brings together students, teachers, and scientists with the basic goals of increasing scientific understanding of the Earth, supporting improved student achievement in science and math, and enhancing environmental awareness. NASA provides the primary source of funding for GLOBE.
NASA Astrophysics Data System (ADS)
Overoye, D.; Lewis, C.; Butler, D. M.; Andersen, T. J.
2016-12-01
The Global Learning and Observations to Benefit the Environment (GLOBE) Program is a worldwide hands-on, primary and secondary school-based science and education program founded on Earth Day 1995. Implemented in 117 countries, GLOBE promotes the teaching and learning of science, supporting students, teachers and scientists worldwide to collaborate with each other on inquiry-based investigations of the Earth system. The GLOBE Data Information System (DIS) currently supports users with the ability to enter data from over 50 different science protocols. GLOBE's Data Access and Visualization tools have been developed to accommodate the need to display and retrieve data from this large number of protocols. The community of users is also diverse, including NASA scientists, citizen scientists and grade school students. The challenge for GLOBE is to meet the needs from this diverse set of users with protocol specific displays that are simple enough for a GLOBE school to use, but also provide enough features for a NASA Scientist to retrieve data sets they are interested in. During the last 3 years, the GLOBE visualization system has evolved to meet the needs of these various users, leveraging user feedback and technological advances. Further refinements and enhancements continue. In this session we review the design and capabilities of the GLOBE visualization and data retrieval tool set, discuss the evolution of these tools, and discuss coming directions.
The Use of the Nelder-Mead Method in Determining Projection Parameters for Globe Photographs
NASA Astrophysics Data System (ADS)
Gede, M.
2009-04-01
A photo of a terrestrial or celestial globe can be handled as a map. The only hard issue is its projection: the so-called Tilted Perspective Projection which, if the optical axis of the photo intersects the globe's centre, is simplified to the Vertical Near-Side Perspective Projection. When georeferencing such a photo, the exact parameters of the projections are also needed. These parameters depend on the position of the viewpoint of the camera. Several hundreds of globe photos had to be georeferenced during the Virtual Globes Museum project, which made necessary to automatize the calculation of the projection parameters. The author developed a program for this task which uses the Nelder-Mead Method in order to find the optimum parameters when a set of control points are given as input. The Nelder-Mead method is a numerical algorithm for minimizing a function in a many-dimensional space. The function in the present application is the average error of the control points calculated from the actual values of parameters. The parameters are the geographical coordinates of the projection centre, the image coordinates of the same point, the rotation of the projection, the height of the perspective point and the scale of the photo (calculated in pixels/km). The program reads the Global Mappers Ground Control Point (.GCP) file format as input and creates projection description files (.PRJ) for the same software. The initial values of the geographical coordinates of the projection centre are calculated as the average of the control points, while the other parameters are set to experimental values which represent the most common circumstances of taking a globe photograph. The algorithm runs until the change of the parameters sinks below a pre-defined limit. The minimum search can be refined by using the previous result parameter set as new initial values. This paper introduces the calculation mechanism and examples of the usage. Other possible other usages of the method are also discussed.
Measuring Magnetic Declination With Compass, GPS and Virtual Globes
NASA Astrophysics Data System (ADS)
O'Brien, W. P.
2006-12-01
Using virtual globe (VG) imagery to determine geographic bearing and a compass to determine magnetic bearing yielded acceptable experimental magnetic declination values for large linear physical features at 13 sites in the western continental United States. The geographic bearing of each feature was determined from measurements involving the latitude/longitude coordinate system associated with the VG image (from World Wind or Google Earth). The corresponding magnetic bearing was measured on the ground at the feature with a hand-bearing compass calibrated in 1-degree subdivisions. A sequence of GPS trackpoints, recorded while traveling along the feature either in an automobile or on foot, unambiguously identified the pertinent portion of the feature (a straight segment of a road, for example) when plotted on the VG image. For each physical feature located on a VG image, its geographic bearing was determined directly using on-screen measurement tools available with the VG program or by hand using ruler/protractor methods with printed copies of the VG image. An independent (no use of VG) geographic bearing was also extracted from the slope of a straight-line fit to a latitude/longitude plot of each feature's GPS coordinates, a value that was the same (to within the inherent uncertainty of the data) as the VG-determined bearing, thus validating this procedure for finding geographic bearings. Differences between the VG bearings and the magnetic bearings yielded experimental magnetic declination values within one degree (8 within 0.5 degree) of expected values. From the point of view of physics and geophysics pedagogy, this project affords students a simple magnetism/geodesy field experiment requiring only a good compass and a GPS receiver with memory and a data port. The novel and straightforward data analysis with VG software yields reliable experimental values for an important abstract geophysical quantity, magnetic declination. Just as the compass has long provided easy access to Magnetic North, the coordinate systems inherent in recently-developed VG and GPS satellite technologies now provide easy access (i.e., no astronomical measurements involving Polaris or the Sun) to Geographic North for this and future applications.
KML Tours: A New Platform for Exploring and Sharing Geospatial Data
NASA Astrophysics Data System (ADS)
Barcay, D. P.; Weiss-Malik, M.
2009-12-01
Google Earth and other virtual globes have allowed millions of people to explore the world from their own home. This technology has also raised the bar for professional visualizations: enabling interactive 3D visualizations to be created from massive data-sets, and shared using the KML language. For academics and professionals alike, an engaging presentation of your geospatial data is generally expected and can be the most effective form of advertisement. To that end, we released 'Touring' in Google Earth 5.0: a new medium for cinematic expression, visualized in Google Earth and written as extensions to the KML language. In a KML tour, the author has fine-grained control over the entire visual experience: precisely moving the virtual camera through the world while dynamically modifying the content, style, position, and visibility of the displayed data. An author can synchronize audio to this experience, bringing further immersion to a visualization. KML tours can help engage a broad user-base and conveying subtle concepts that aren't immediately apparent in traditional geospatial content. Unlike a pre-rendered video, a KML Tour maintains the rich interactivity of Google Earth, allowing users to continue exploring your content, and to mash-up other content with your visualization. This session will include conceptual explanations of the Touring feature in Google Earth, the structure of the touring KML extensions, as well as examples of compelling tours.
2014 Year End Report: Center for Development of Security Excellence
2014-01-01
the increased availability of products available through Open eLearning and the first of its kind Facility Security Officer (FSO) Toolkit available...Toolkits 15 New Shorts 16 New Courses at CDSE 18 CDSE Webinars 18 CDSE Open eLearning Courses 19 International Engagements 19 CDSE Virtual Instructor...training, and certification future to over 1,000 registered civilian and military personnel from around the globe. Rather than travelling to a central
Trafficking in Persons: U.S. Policy and Issues for Congress
2010-08-04
enterprises and is believed to affect virtually all countries around the globe. According to the United Nations, governments reported the...severity of the problem, the U.S. government (USG) estimates that approximately 600,000 to 800,000 people are trafficked across borders each year—at least...8 high as $32 billion.8 The accuracy of these and other estimates, however, have been questioned. The U.S. Government Accountability Office (GAO
The Process of Digitizing of Old Globe
NASA Astrophysics Data System (ADS)
Ambrožová, K.; Havrlanta, J.; Talich, M.; Böhm, O.
2016-06-01
This paper describes the process of digitalization of old globes that brings with it the possibility to use globes in their digital form. Created digital models are available to the general public through modern technology in the Internet network. This gives an opportunity to study old globes located in various historical collections, and prevent damage of the originals. Another benefit of digitization is also a possibility of comparing different models both among themselves and with current map data by increasing the transparency of individual layers. Digitization is carried out using special device that allows digitizing globes with a diameter ranging from 5 cm to 120 cm. This device can be easily disassembled, and it is fully mobile therefore the globes can be digitized in the place of its storage. Image data of globe surface are acquired by digital camera firmly fastened to the device. Acquired image data are then georeferenced by using a method of complex adjustment. The last step of digitization is publication of the final models that is realized by two ways. The first option is in the form of 3D model through JavaScript library Cesium or Google Earth plug-in in the Web browser. The second option is as a georeferenced map using Tile Map Service.
Factors Affecting Use of Telepresence Technology in a Global Technology Company
ERIC Educational Resources Information Center
Agnor, Robert Joseph
2013-01-01
Telepresence uses the latest video conferencing technology, with high definition video, surround sound audio, and specially constructed studios, to create a near face-to-face meeting experience. A Fortune 500 company which markets information technology has organizations distributed around the globe, and has extensive collaboration needs among…
NASA Astrophysics Data System (ADS)
Semken, S. C.; Ruberto, T.; Mead, C.; Bruce, G.; Buxner, S.; Anbar, A. D.
2016-12-01
Education through exploration—typically in the field—is fundamental in geoscience. But not all students enjoy equal access to field-based learning, while technological advances afford ever more immersive, rich, and student-centered virtual field experiences. No virtual modalities yet conceived can supplant field-based learning, but logistical and financial contraints can render them the only practical option for enabling most students to explore pedagogically powerful but inaccessible places located across and even beyond Earth. We are producers of a growing portfolio of immersive virtual field trips (iVFTs) situated around the globe, and engaged in research on iVFT effectiveness. Our methods are more complementary than comparative, given that virtual and in-situ modalities have distinct advantages and disadvantages. In the case of iVFTs, these factors have not yet been well-studied. We conducted a mixed-methods complementary study in an introductory historical-geology class (n = 120) populated mostly by non-majors and representing the diversity of our large urban Southwestern research university. For the same course credit, students chose either an in-person field trip (ipFT) to Grand Canyon National Park (control group) or an online Grand Canyon iVFT (experimental group) to be done in the same time interval. We collected quantitative and qualitative data from both groups before, during, and after both interventions. Learning outcomes based on content elements of the Trail of Time Exhibition at Grand Canyon were assessed using pre/post concept sketching and formative inquiry exercises. Student attitudes and novelty-space factors were assessed pre- and post-intervention using the PANAS instrument of Watson and Clark and with questionnaires tailored to each modality. Coding and comparison of pre/post concept sketches showed improved conceptual knowledge in both groups, but more so in the experimental (iVFT) group. Emergent themes from the pre/post questionnaires and PANAS yielded testable ideas to enhance iVFT usability and ipFT accessibility and did not indicate a clear preference for either modality, but they do support the value of iVFTs as pedagogically sound geoscience learning experiences.
Virtual imaging in sports broadcasting: an overview
NASA Astrophysics Data System (ADS)
Tan, Yi
2003-04-01
Virtual imaging technology is being used to augment television broadcasts -- virtual objects are seamlessly inserted into the video stream to appear as real entities to TV audiences. Virtual advertisements, the main application of this technology, are providing opportunities to improve the commercial value of television programming while enhancing the contents and the entertainment aspect of these programs. State-of-the-art technologies, such as image recognition, motion tracking and chroma keying, are central to a virtual imaging system. This paper reviews the general framework, the key techniques, and the sports broadcasting applications of virtual imaging technology.
Globe Teachers Guide and Photographic Data on the Web
NASA Technical Reports Server (NTRS)
Kowal, Dan
2004-01-01
The task of managing the GLOBE Online Teacher s Guide during this time period focused on transforming the technology behind the delivery system of this document. The web application transformed from a flat file retrieval system to a dynamic database access approach. The new methodology utilizes Java Server Pages (JSP) on the front-end and an Oracle relational database on the backend. This new approach allows users of the web site, mainly teachers, to access content efficiently by grade level and/or by investigation or educational concept area. Moreover, teachers can gain easier access to data sheets and lab and field guides. The new online guide also included updated content for all GLOBE protocols. The GLOBE web management team was given documentation for maintaining the new application. Instructions for modifying the JSP templates and managing database content were included in this document. It was delivered to the team by the end of October, 2003. The National Geophysical Data Center (NGDC) continued to manage the school study site photos on the GLOBE website. 333 study site photo images were added to the GLOBE database and posted on the web during this same time period for 64 schools. Documentation for processing study site photos was also delivered to the new GLOBE web management team. Lastly, assistance was provided in transferring reference applications such as the Cloud and LandSat quizzes and Earth Systems Online Poster from NGDC servers to GLOBE servers along with documentation for maintaining these applications.
Global facial beauty: approaching a unified aesthetic ideal.
Sands, Noah B; Adamson, Peter A
2014-04-01
Recognition of facial beauty is both inborn and learned through social discourses and exposures. Demographic shifts across the globe, in addition to cross-cultural interactions that typify 21st century globalization in virtually all industries, comprise major active evolutionary forces that reshape our individual notions of facial beauty. This article highlights the changing perceptions of beauty, while defining and distinguishing natural beauty and artificial beauty. Thieme Medical Publishers 333 Seventh Avenue, New York, NY 10001, USA.
Operational Monitoring of Volcanoes Using Keyhole Markup Language
NASA Astrophysics Data System (ADS)
Dehn, J.; Bailey, J. E.; Webley, P.
2007-12-01
Volcanoes are some of the most geologically powerful, dynamic, visually appealing structures on the Earth's landscape. Volcanic eruptions are hard to predict, difficult to quantify and impossible to prevent, making effective monitoring a difficult proposition. In Alaska, volcanoes are an intrinsic part of the culture, with over 100 volcanoes and volcanic fields that have been active in historic time monitored by the Alaska Volcano Observatory (AVO). Observations and research are performed using a suite of methods and tools in the fields of remote sensing, seismology, geodesy and geology, producing large volumes of geospatial data. Keyhole Markup Language (KML) offers a context in which these different, and in the past disparate, data can be displayed simultaneously. Dynamic links keep these data current, allowing it to be used in an operational capacity. KML is used to display information from the aviation color codes and activity alert levels for volcanoes to locations of thermal anomalies, earthquake locations and ash plume modeling. The dynamic refresh and time primitive are used to display volcano webcam and satellite image overlays in near real-time. In addition a virtual globe browser using KML, such as Google Earth, provides an interface to further information using the hyperlink, rich- text and flash-embedding abilities supported within object description balloons. By merging these data sets in an easy to use interface, a virtual globe browser provides a better tool for scientists and emergency managers alike to mitigate volcanic crises.
NASA Astrophysics Data System (ADS)
Guarnieri, A.; Masiero, A.; Piragnolo, M.; Pirotti, F.; Vettore, A.
2016-06-01
In this paper we present the results of the development of a Web-based archiving and documenting system aimed to the management of multisource and multitemporal data related to cultural heritage. As case study we selected the building complex of Villa Revedin Bolasco in Castefranco Veneto (Treviso, Italy) and its park. Buildings and park were built in XIX century after several restorations of the original XIV century area. The data management system relies on a geodatabase framework, in which different kinds of datasets were stored. More specifically, the geodatabase elements consist of historical information, documents, descriptions of artistic characteristics of the building and the park, in the form of text and images. In addition, we used also floorplans, sections and views of the outer facades of the building extracted by a TLS-based 3D model of the whole Villa. In order to manage and explore these rich dataset, we developed a geodatabase using PostgreSQL and PostGIS as spatial plugin. The Web-GIS platform, based on HTML5 and PHP programming languages, implements the NASA Web World Wind virtual globe, a 3D virtual globe we used to enable the navigation and interactive exploration of the park. Furthermore, through a specific timeline function, the user can explore the historical evolution of the building complex.
European Pharmacy Students' Experience With Virtual Patient Technology
Madeira, Filipe
2012-01-01
Objective. To describe how virtual patients are being used to simulate real-life clinical scenarios in undergraduate pharmacy education in Europe. Methods. One hundred ninety-four participants at the 2011 Congress of the European Pharmaceutical Students Association (EPSA) completed an exploratory cross-sectional survey instrument. Results. Of the 46 universities and 23 countries represented at the EPSA Congress, only 12 students from 6 universities in 6 different countries reported having experience with virtual patient technology. The students were satisfied with the virtual patient technology and considered it more useful as a teaching and learning tool than an assessment tool. Respondents who had not used virtual patient technology expressed support regarding its potential benefits in pharmacy education. French and Dutch students were significantly less interested in virtual patient technology than were their counterparts from other European countries. Conclusion. The limited use of virtual patients in pharmacy education in Europe suggests the need for initiatives to increase the use of virtual patient technology and the benefits of computer-assisted learning in pharmacy education. PMID:22919082
European pharmacy students' experience with virtual patient technology.
Cavaco, Afonso Miguel; Madeira, Filipe
2012-08-10
To describe how virtual patients are being used to simulate real-life clinical scenarios in undergraduate pharmacy education in Europe. One hundred ninety-four participants at the 2011 Congress of the European Pharmaceutical Students Association (EPSA) completed an exploratory cross-sectional survey instrument. Of the 46 universities and 23 countries represented at the EPSA Congress, only 12 students from 6 universities in 6 different countries reported having experience with virtual patient technology. The students were satisfied with the virtual patient technology and considered it more useful as a teaching and learning tool than an assessment tool. Respondents who had not used virtual patient technology expressed support regarding its potential benefits in pharmacy education. French and Dutch students were significantly less interested in virtual patient technology than were their counterparts from other European countries. The limited use of virtual patients in pharmacy education in Europe suggests the need for initiatives to increase the use of virtual patient technology and the benefits of computer-assisted learning in pharmacy education.
GPS Software Packages Deliver Positioning Solutions
NASA Technical Reports Server (NTRS)
2010-01-01
"To determine a spacecraft s position, the Jet Propulsion Laboratory (JPL) developed an innovative software program called the GPS (global positioning system)-Inferred Positioning System and Orbit Analysis Simulation Software, abbreviated as GIPSY-OASIS, and also developed Real-Time GIPSY (RTG) for certain time-critical applications. First featured in Spinoff 1999, JPL has released hundreds of licenses for GIPSY and RTG, including to Longmont, Colorado-based DigitalGlobe. Using the technology, DigitalGlobe produces satellite imagery with highly precise latitude and longitude coordinates and then supplies it for uses within defense and intelligence, civil agencies, mapping and analysis, environmental monitoring, oil and gas exploration, infrastructure management, Internet portals, and navigation technology."
Virtual Education: Guidelines for Using Games Technology
ERIC Educational Resources Information Center
Schofield, Damian
2014-01-01
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. This technology has been used to generate a range of interactive Virtual Reality (VR) learning environments across a spectrum of…
Realistic terrain visualization based on 3D virtual world technology
NASA Astrophysics Data System (ADS)
Huang, Fengru; Lin, Hui; Chen, Bin; Xiao, Cai
2009-09-01
The rapid advances in information technologies, e.g., network, graphics processing, and virtual world, have provided challenges and opportunities for new capabilities in information systems, Internet applications, and virtual geographic environments, especially geographic visualization and collaboration. In order to achieve meaningful geographic capabilities, we need to explore and understand how these technologies can be used to construct virtual geographic environments to help to engage geographic research. The generation of three-dimensional (3D) terrain plays an important part in geographical visualization, computer simulation, and virtual geographic environment applications. The paper introduces concepts and technologies of virtual worlds and virtual geographic environments, explores integration of realistic terrain and other geographic objects and phenomena of natural geographic environment based on SL/OpenSim virtual world technologies. Realistic 3D terrain visualization is a foundation of construction of a mirror world or a sand box model of the earth landscape and geographic environment. The capabilities of interaction and collaboration on geographic information are discussed as well. Further virtual geographic applications can be developed based on the foundation work of realistic terrain visualization in virtual environments.
Realistic terrain visualization based on 3D virtual world technology
NASA Astrophysics Data System (ADS)
Huang, Fengru; Lin, Hui; Chen, Bin; Xiao, Cai
2010-11-01
The rapid advances in information technologies, e.g., network, graphics processing, and virtual world, have provided challenges and opportunities for new capabilities in information systems, Internet applications, and virtual geographic environments, especially geographic visualization and collaboration. In order to achieve meaningful geographic capabilities, we need to explore and understand how these technologies can be used to construct virtual geographic environments to help to engage geographic research. The generation of three-dimensional (3D) terrain plays an important part in geographical visualization, computer simulation, and virtual geographic environment applications. The paper introduces concepts and technologies of virtual worlds and virtual geographic environments, explores integration of realistic terrain and other geographic objects and phenomena of natural geographic environment based on SL/OpenSim virtual world technologies. Realistic 3D terrain visualization is a foundation of construction of a mirror world or a sand box model of the earth landscape and geographic environment. The capabilities of interaction and collaboration on geographic information are discussed as well. Further virtual geographic applications can be developed based on the foundation work of realistic terrain visualization in virtual environments.
ERIC Educational Resources Information Center
Jones, Frankie S.
2007-01-01
This qualitative study explored how collaborative technologies influence the informal learning experiences of virtual team members. Inputs revealed as critical to virtual informal learning were integrated, collaborative technological systems; positive relationships and trust; and organizational support and virtual team management. These inputs…
A Virtual Education: Guidelines for Using Games Technology
ERIC Educational Resources Information Center
Schofield, Damian
2014-01-01
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Better Particle Accelerators with SRF Technology
Padamsee, Hasan; Martinello, Martina; Ross, Marc; Peskin, Michael; Yamamoto, Akira
2018-01-16
The use of superconducting radio frequency (SRF) technology is a driving force in the development of particle accelerators. Scientists from around the globe are working together to develop the newest materials and techniques to improve the quality and efficiency of the SRF cavities that are essential for this technology.
Better Particle Accelerators with SRF Technology
DOE Office of Scientific and Technical Information (OSTI.GOV)
Padamsee, Hasan; Martinello, Martina; Ross, Marc
2017-02-20
The use of superconducting radio frequency (SRF) technology is a driving force in the development of particle accelerators. Scientists from around the globe are working together to develop the newest materials and techniques to improve the quality and efficiency of the SRF cavities that are essential for this technology.
NASA Astrophysics Data System (ADS)
Bodzin, Alec M.; Fu, Qiong; Kulo, Violet; Peffer, Tamara
2014-08-01
A potential method for teaching geospatial thinking and reasoning (GTR) is through geospatially enabled learning technologies. We developed an energy resources geospatial curriculum that included learning activities with geographic information systems and virtual globes. This study investigated how 13 urban middle school teachers implemented and varied the enactment of the curriculum with their students and investigated which teacher- and student-level factors accounted for students' GTR posttest achievement. Data included biweekly implementation surveys from teachers and energy resources content and GTR pre- and posttest achievement measures from 1,049 students. Students significantly increased both their energy resources content knowledge and their GTR skills related to energy resources at the end of the curriculum enactment. Both multiple regression and hierarchical linear modeling found that students' initial GTR abilities and gain in energy content knowledge were significantly explanatory variables for their geospatial achievement at the end of curriculum enactment, p < .001. Teacher enactment factors, including adherence to implementing the critical components of the curriculum or the number of years the teachers had taught the curriculum, did not have significant effects on students' geospatial posttest achievement. The findings from this study provide support that learning with geospatially enabled learning technologies can support GTR with urban middle-level learners.
The Potential of Using Virtual Reality Technology in Physical Activity Settings
ERIC Educational Resources Information Center
Pasco, Denis
2013-01-01
In recent years, virtual reality technology has been successfully used for learning purposes. The purposes of the article are to examine current research on the role of virtual reality in physical activity settings and discuss potential application of using virtual reality technology to enhance learning in physical education. The article starts…
Technology Integration Support Levels for In-Service Teachers
ERIC Educational Resources Information Center
Williams, Mable Evans
2017-01-01
In-service teachers across the globe are expected to integrate technology in their respective instructional content area. The purpose of this qualitative study was to explore the perceptions of in-service teachers concerning building-level support for technology integration. Participants in the study were asked to participate in semi-structured…
Key Emerging Technologies for Elementary and Secondary Education
ERIC Educational Resources Information Center
Johnson, Laurence F.; Levine, Alan; Smith, Rachel S.; Haywood, Keene
2010-01-01
The Horizon Report series is the most visible outcome of the New Media Consortium's Horizon Project, an ongoing research effort that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. The report examines emerging technologies for…
Key Emerging Technologies for Elementary and Secondary Education
ERIC Educational Resources Information Center
Johnson, Laurence F.; Levine, Alan; Smith, Rachel S.; Haywood, Keene
2010-01-01
The "Horizon Report" series is the most visible outcome of the New Media Consortium's Horizon Project, an ongoing research effort that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. The report examines emerging technologies for…
ERIC Educational Resources Information Center
Kumar, R. Raj; Hema, G.
2017-01-01
Information and Communication Technology (ICT) has infused in every walk of life effecting the technology fields, such as launching satellites, managing businesses across the globe, and also enabling social networking. The technological tools provide students in discovering, classifying, and enhancing the knowledge towards mathematical concepts…
NASA Astrophysics Data System (ADS)
Prandi, F.; Magliocchetti, D.; Poveda, A.; De Amicis, R.; Andreolli, M.; Devigili, F.
2016-06-01
Forests represent an important economic resource for mountainous areas being for a few region and mountain communities the main form of income. However, wood chain management in these contexts differs from the traditional schemes due to the limits imposed by terrain morphology, both for the operation planning aspects and the hardware requirements. In fact, forest organizational and technical problems require a wider strategic and detailed level of planning to reach the level of productivity of forest operation techniques applied on flatlands. In particular, a perfect knowledge of forest inventories improves long-term management sustainability and efficiency allowing a better understanding of forest ecosystems. However, this knowledge is usually based on historical parcel information with only few cases of remote sensing information from satellite imageries. This is not enough to fully exploit the benefit of the mountain areas forest stocks where the economic and ecological value of each single parcel depends on singletree characteristics. The work presented in this paper, based on the results of the SLOPE (Integrated proceSsing and controL systems fOr sustainable forest Production in mountain arEas) project, investigates the capability to generate, manage and visualize detailed virtual forest models using geospatial information, combining data acquired from traditional on-the-field laser scanning surveys technologies with new aerial survey through UAV systems. These models are then combined with interactive 3D virtual globes for continuous assessment of resource characteristics, harvesting planning and real-time monitoring of the whole production.
Tarsitano, Achille; Badiali, Giovanni; Pizzigallo, Angelo; Marchetti, Claudio
2016-10-01
Enophthalmos is a severe complication of primary reconstruction of orbital floor fractures. The goal of secondary reconstruction procedures is to restore symmetrical globe positions to recover function and aesthetics. The authors propose a new method of orbital floor reconstruction using a mirroring technique and a customized titanium mesh, printed using a direct metal laser-sintering method. This reconstructive protocol involves 4 steps: mirroring of the healthy orbit at the affected site, virtual design of a patient-specific orbital floor mesh, CAM procedures for direct laser-sintering of the customized titanium mesh, and surgical insertion of the device. Using a computed tomography data set, the normal, uninjured side of the craniofacial skeleton was reflected onto the contralateral injured side, and a reconstructive orbital floor mesh was designed virtually on the mirrored orbital bone surface. The solid-to-layer files of the mesh were then manufactured using direct metal laser sintering, which resolves the shaping and bending biases inherent in the indirect method. An intraoperative navigation system ensured accuracy of the entire procedure. Clinical outcomes were assessed using 3dMD photogrammetry and computed tomography data in 7 treated patients. The technique described here appears to be a viable method to correct complex orbital floor defects needing delayed reconstruction. This study represents the first step in the development of a wider experimental protocol for orbital floor reconstruction using computer-assisted design-computer-assisted manufacturing technology.
Aerospace applications of virtual environment technology.
Loftin, R B
1996-11-01
The uses of virtual environment technology in the space program are examined with emphasis on training for the Hubble Space Telescope Repair and Maintenance Mission in 1993. Project ScienceSpace at the Virtual Environment Technology Lab is discussed.
Owgis 2.0: Open Source Java Application that Builds Web GIS Interfaces for Desktop Andmobile Devices
NASA Astrophysics Data System (ADS)
Zavala Romero, O.; Chassignet, E.; Zavala-Hidalgo, J.; Pandav, H.; Velissariou, P.; Meyer-Baese, A.
2016-12-01
OWGIS is an open source Java and JavaScript application that builds easily configurable Web GIS sites for desktop and mobile devices. The current version of OWGIS generates mobile interfaces based on HTML5 technology and can be used to create mobile applications. The style of the generated websites can be modified using COMPASS, a well known CSS Authoring Framework. In addition, OWGIS uses several Open Geospatial Consortium standards to request datafrom the most common map servers, such as GeoServer. It is also able to request data from ncWMS servers, allowing the websites to display 4D data from NetCDF files. This application is configured by XML files that define which layers, geographic datasets, are displayed on the Web GIS sites. Among other features, OWGIS allows for animations; streamlines from vector data; virtual globe display; vertical profiles and vertical transects; different color palettes; the ability to download data; and display text in multiple languages. OWGIS users are mainly scientists in the oceanography, meteorology and climate fields.
Digital Earth reloaded - Beyond the next generation
NASA Astrophysics Data System (ADS)
Ehlers, M.; Woodgate, P.; Annoni, A.; Schade, S.
2014-02-01
Digital replicas (or 'mirror worlds') of complex entities and systems are now routine in many fields such as aerospace engineering; archaeology; medicine; or even fashion design. The Digital Earth (DE) concept as a digital replica of the entire planet occurs in Al Gore's 1992 book Earth in the Balance and was popularized in his speech at the California Science Center in January 1998. It played a pivotal role in stimulating the development of a first generation of virtual globes, typified by Google Earth that achieved many elements of this vision. Almost 15 years after Al Gore's speech, the concept of DE needs to be re-evaluated in the light of the many scientific and technical developments in the fields of information technology, data infrastructures, citizen?s participation, and earth observation that have taken place since. This paper intends to look beyond the next generation predominantly based on the developments of fields outside the spatial sciences, where concepts, software, and hardware with strong relationships to DE are being developed without referring to this term. It also presents a number of guiding criteria for future DE developments.
Application of computer virtual simulation technology in 3D animation production
NASA Astrophysics Data System (ADS)
Mo, Can
2017-11-01
In the continuous development of computer technology, the application system of virtual simulation technology has been further optimized and improved. It also has been widely used in various fields of social development, such as city construction, interior design, industrial simulation and tourism teaching etc. This paper mainly introduces the virtual simulation technology used in 3D animation. Based on analyzing the characteristics of virtual simulation technology, the application ways and means of this technology in 3D animation are researched. The purpose is to provide certain reference for the 3D effect promotion days after.
[Virtual reality in medical education].
Edvardsen, O; Steensrud, T
1998-02-28
Virtual reality technology has found new applications in industry over the last few years. Medical literature has for several years predicted a break-through in this technology for medical education. Although there is a great potential for this technology in medical education, there seems to be a wide gap between expectations and actual possibilities at present. State of the technology was explored by participation at the conference "Medicine meets virtual reality V" (San Diego Jan. 22-25 1997) and a visit to one of the leading laboratories on virtual reality in medical education. In this paper we introduce some of the basic terminology and technology, review some of the topics covered by the conference, and describe projects running in one of the leading laboratories on virtual reality technology for medical education. With this information in mind, we discuss potential applications of the current technology in medical education. Current virtual reality systems are judged to be too costly and their usefulness in education too limited for routine use in medical education.
ERIC Educational Resources Information Center
Parvin, Ruxana Hossain; Salam, Shaikh Flint
2015-01-01
Across the globe, governments of different countries have recognized the importance and value of digital technologies in language learning. This article is based on the pilot project of Save the Children using information and communication technology (ICT) in education. Through this initiative, interactive multimedia software based on national…
ICT in EFL: The Global Effect of New Technologies in the Language Classroom
ERIC Educational Resources Information Center
Papadima-Sophocleous, Salomi; Giannikas, Christina Nicole; Kakoulli-Constantinou, Elis
2014-01-01
Research studies conducted around the globe have shown that Information and Communication Technologies (ICT) can lead to increased student learning and improved teaching methods. ICT's growth has brought about numerous changes to the education world, making the technological revolution that is happening around us impossible to disregard. Although…
Virtual Teaming and Collaboration Technology: A Study of Influences on Virtual Project Outcomes
ERIC Educational Resources Information Center
Broils, Gary C.
2014-01-01
The purpose of this quantitative correlational study was to explore the relationships between the independent variables, contextual factors for virtual teams and collaboration technology, and the dependent variable, virtual project outcomes. The problem leading to the need for the study is a lower success rate for virtual projects compared to…
Web GIS in practice VII: stereoscopic 3-D solutions for online maps and virtual globes
Boulos, Maged N Kamel; Robinson, Larry R
2009-01-01
Because our pupils are about 6.5 cm apart, each eye views a scene from a different angle and sends a unique image to the visual cortex, which then merges the images from both eyes into a single picture. The slight difference between the right and left images allows the brain to properly perceive the 'third dimension' or depth in a scene (stereopsis). However, when a person views a conventional 2-D (two-dimensional) image representation of a 3-D (three-dimensional) scene on a conventional computer screen, each eye receives essentially the same information. Depth in such cases can only be approximately inferred from visual clues in the image, such as perspective, as only one image is offered to both eyes. The goal of stereoscopic 3-D displays is to project a slightly different image into each eye to achieve a much truer and realistic perception of depth, of different scene planes, and of object relief. This paper presents a brief review of a number of stereoscopic 3-D hardware and software solutions for creating and displaying online maps and virtual globes (such as Google Earth) in "true 3D", with costs ranging from almost free to multi-thousand pounds sterling. A practical account is also given of the experience of the USGS BRD UMESC (United States Geological Survey's Biological Resources Division, Upper Midwest Environmental Sciences Center) in setting up a low-cost, full-colour stereoscopic 3-D system. PMID:19849837
Web GIS in practice VII: stereoscopic 3-D solutions for online maps and virtual globes.
Boulos, Maged N Kamel; Robinson, Larry R
2009-10-22
Because our pupils are about 6.5 cm apart, each eye views a scene from a different angle and sends a unique image to the visual cortex, which then merges the images from both eyes into a single picture. The slight difference between the right and left images allows the brain to properly perceive the 'third dimension' or depth in a scene (stereopsis). However, when a person views a conventional 2-D (two-dimensional) image representation of a 3-D (three-dimensional) scene on a conventional computer screen, each eye receives essentially the same information. Depth in such cases can only be approximately inferred from visual clues in the image, such as perspective, as only one image is offered to both eyes. The goal of stereoscopic 3-D displays is to project a slightly different image into each eye to achieve a much truer and realistic perception of depth, of different scene planes, and of object relief. This paper presents a brief review of a number of stereoscopic 3-D hardware and software solutions for creating and displaying online maps and virtual globes (such as Google Earth) in "true 3D", with costs ranging from almost free to multi-thousand pounds sterling. A practical account is also given of the experience of the USGS BRD UMESC (United States Geological Survey's Biological Resources Division, Upper Midwest Environmental Sciences Center) in setting up a low-cost, full-colour stereoscopic 3-D system.
Web GIS in practice VII: stereoscopic 3-D solutions for online maps and virtual globes
Boulos, Maged N.K.; Robinson, Larry R.
2009-01-01
Because our pupils are about 6.5 cm apart, each eye views a scene from a different angle and sends a unique image to the visual cortex, which then merges the images from both eyes into a single picture. The slight difference between the right and left images allows the brain to properly perceive the 'third dimension' or depth in a scene (stereopsis). However, when a person views a conventional 2-D (two-dimensional) image representation of a 3-D (three-dimensional) scene on a conventional computer screen, each eye receives essentially the same information. Depth in such cases can only be approximately inferred from visual clues in the image, such as perspective, as only one image is offered to both eyes. The goal of stereoscopic 3-D displays is to project a slightly different image into each eye to achieve a much truer and realistic perception of depth, of different scene planes, and of object relief. This paper presents a brief review of a number of stereoscopic 3-D hardware and software solutions for creating and displaying online maps and virtual globes (such as Google Earth) in "true 3D", with costs ranging from almost free to multi-thousand pounds sterling. A practical account is also given of the experience of the USGS BRD UMESC (United States Geological Survey's Biological Resources Division, Upper Midwest Environmental Sciences Center) in setting up a low-cost, full-colour stereoscopic 3-D system.
Water Cluster Leaders Meeting Summary Report 2016
As part of its efforts to support environmental technology innovation clusters, U.S. EPA hosted a Water Technology Innovation Cluster Leaders Meeting on September 25, 2016, in New Orleans, Louisiana. The meeting was an opportunity for cluster leaders from across the globe to meet...
NASA Astrophysics Data System (ADS)
Davias, M. E.; Harris, T. H. S.
2017-12-01
80 years after aerial photography revealed thousands of aligned oval depressions on the USA's Atlantic Coastal Plain, the geomorphology of the "Carolina bays" remains enigmatic. Geologists and astronomers alike hold that invoking a cosmic impact for their genesis is indefensible. Rather, the bays are commonly attributed to gradualistic fluvial, marine and/or aeolian processes operating during the Pleistocene era. The major axis orientations of Carolina bays are noted for varying statistically by latitude, suggesting that, should there be any merit to a cosmic hypothesis, a highly accurate triangulation network and suborbital analysis would yield a locus and allow for identification of a putative impact site. Digital elevation maps using LiDAR technology offer the precision necessary to measure their exquisitely-carved circumferential rims and orientations reliably. To support a comprehensive geospatial survey of Carolina bay landforms (Survey) we generated about a million km2 of false-color hsv-shaded bare-earth topographic maps as KML-JPEG tile sets for visualization on virtual globes. Considering the evidence contained in the Survey, we maintain that interdisciplinary research into a possible cosmic origin should be encouraged. Consensus opinion does hold a cosmic impact accountable for an enigmatic Pleistocene event - the Australasian tektite strewn field - despite the failure of a 60-year search to locate the causal astroblem. Ironically, a cosmic link to the Carolina bays is considered soundly falsified by the identical lack of a causal impact structure. Our conjecture suggests both these events are coeval with a cosmic impact into the Great Lakes area during the Mid-Pleistocene Transition, at 786 ka ± 5 k. All Survey data and imagery produced for the Survey are available on the Internet to support independent research. A table of metrics for 50,000 bays examined for the Survey is available from an on-line Google Fusion Table: https://goo.gl/XTHKC4 . Each bay is also geospatially referenceable through a map containing clickable placemarks that provide information windows displaying that bay's measurements as well as further links which allows visualization of the associated LiDAR imagery and the bay's planform measurement overlay within the Google Earth virtual globe: https://goo.gl/EHR4Lf .
Virtual Education in Universities: A Technological Imperative.
ERIC Educational Resources Information Center
O'Donoghue, John; Singh, Gurmak; Dorward, Lisa
2001-01-01
Discusses virtual universities and virtual classrooms, exploring both the benefits and the disadvantages of technology-based delivery systems. Highlights include competitive pressures to use technology; impacts on students; the need for flexibility to meet unique student needs and learning styles; learning environments; impact on society; and…
Virtual Environments in Scientific Visualization
NASA Technical Reports Server (NTRS)
Bryson, Steve; Lisinski, T. A. (Technical Monitor)
1994-01-01
Virtual environment technology is a new way of approaching the interface between computers and humans. Emphasizing display and user control that conforms to the user's natural ways of perceiving and thinking about space, virtual environment technologies enhance the ability to perceive and interact with computer generated graphic information. This enhancement potentially has a major effect on the field of scientific visualization. Current examples of this technology include the Virtual Windtunnel being developed at NASA Ames Research Center. Other major institutions such as the National Center for Supercomputing Applications and SRI International are also exploring this technology. This talk will be describe several implementations of virtual environments for use in scientific visualization. Examples include the visualization of unsteady fluid flows (the virtual windtunnel), the visualization of geodesics in curved spacetime, surface manipulation, and examples developed at various laboratories.
Visualizing Moon Data and Imagery with Google Earth
NASA Astrophysics Data System (ADS)
Weiss-Malik, M.; Scharff, T.; Nefian, A.; Moratto, Z.; Kolb, E.; Lundy, M.; Hancher, M.; Gorelick, N.; Broxton, M.; Beyer, R. A.
2009-12-01
There is a vast store of planetary geospatial data that has been collected by NASA but is difficult to access and visualize. Virtual globes have revolutionized the way we visualize and understand the Earth, but other planetary bodies including Mars and the Moon can be visualized in similar ways. Extraterrestrial virtual globes are poised to revolutionize planetary science, bring an exciting new dimension to science education, and allow ordinary users to explore imagery being sent back to Earth by planetary science satellites. The original Google Moon Web site was a limited series of maps and Apollo content. The new Moon in Google Earth feature provides a similar virtual planet experience for the Moon as we have for the Earth and Mars. We incorporated existing Clementine and Lunar Orbiter imagery for the basemaps and a combination of Kaguya LALT topography and some terrain created from Apollo Metric and Panoramic images. We also have information about the Apollo landings and other robotic landers on the surface, as well as historic maps and charts, and guided tours. Some of the first-released LROC imagery of the Apollo landing sites has been put in place, and we look forward to incorporating more data as it is released from LRO, Chandraayan-1, and Kaguya. These capabilities have obvious public outreach and education benefits, but the potential benefits of allowing planetary scientists to rapidly explore these large and varied data collections — in geological context and within a single user interface — are also becoming evident. Because anyone can produce additional KML content for use in Google Earth, scientists can customize the environment to their needs as well as publish their own processed data and results for others to use. Many scientists and organizations have begun to do this already, resulting in a useful and growing collection of planetary-science-oriented Google Earth layers. Screen shot of Moon in Google Earth, a freely downloadable application for visualizing Moon imagery and data.
Next Generation Landsat Products Delivered Using Virtual Globes and OGC Standard Services
NASA Astrophysics Data System (ADS)
Neiers, M.; Dwyer, J.; Neiers, S.
2008-12-01
The Landsat Data Continuity Mission (LDCM) is the next in the series of Landsat satellite missions and is tasked with the objective of delivering data acquired by the Operational Land Imager (OLI). The OLI instrument will provide data continuity to over 30 years of global multispectral data collected by the Landsat series of satellites. The U.S. Geological Survey Earth Resources Observation and Science (USGS EROS) Center has responsibility for the development and operation of the LDCM ground system. One of the mission objectives of the LDCM is to distribute OLI data products electronically over the Internet to the general public on a nondiscriminatory basis and at no cost. To ensure the user community and general public can easily access LDCM data from multiple clients, the User Portal Element (UPE) of the LDCM ground system will use OGC standards and services such as Keyhole Markup Language (KML), Web Map Service (WMS), Web Coverage Service (WCS), and Geographic encoding of Really Simple Syndication (GeoRSS) feeds for both access to and delivery of LDCM products. The USGS has developed and tested the capabilities of several successful UPE prototypes for delivery of Landsat metadata, full resolution browse, and orthorectified (L1T) products from clients such as Google Earth, Google Maps, ESRI ArcGIS Explorer, and Microsoft's Virtual Earth. Prototyping efforts included the following services: using virtual globes to search the historical Landsat archive by dynamic generation of KML; notification of and access to new Landsat acquisitions and L1T downloads from GeoRSS feeds; Google indexing of KML files containing links to full resolution browse and data downloads; WMS delivery of reduced resolution browse, full resolution browse, and cloud mask overlays; and custom data downloads using WCS clients. These various prototypes will be demonstrated and LDCM service implementation plans will be discussed during this session.
ERIC Educational Resources Information Center
Ndubisi, Nelson
2006-01-01
Organisational investments in information technologies have increased significantly in the past few decades. All around the globe and in Malaysia particularly, a number of educational institutions are experimenting with e-learning. Adopting the theory of planned behaviour (TPB) and the technology acceptance model (TAM) this article tries to…
Research and Development of Web-Based Virtual Online Classroom
ERIC Educational Resources Information Center
Yang, Zongkai; Liu, Qingtang
2007-01-01
To build a web-based virtual learning environment depends on information technologies, concerns technology supporting learning methods and theories. A web-based virtual online classroom is designed and developed based on learning theories and streaming media technologies. And it is composed of two parts: instructional communicating environment…
Informatics for neglected diseases collaborations.
Bost, Frederic; Jacobs, Robert T; Kowalczyk, Paul
2010-05-01
Many different public and private organizations from across the globe are collaborating on neglected diseases drug-discovery and development projects with the aim of identifying a cure for tropical infectious diseases. These neglected diseases collaborations require a global, secure, multi-organization data-management solution, combined with a platform that facilitates communication and supports collaborative work. This review discusses the solutions offered by 'Software as a Service' (SaaS) web-based platforms, despite notable challenges, and the evolution of these platforms required to foster efficient virtual research efforts by geographically dispersed scientists.
The virtual environment display system
NASA Technical Reports Server (NTRS)
Mcgreevy, Michael W.
1991-01-01
Virtual environment technology is a display and control technology that can surround a person in an interactive computer generated or computer mediated virtual environment. It has evolved at NASA-Ames since 1984 to serve NASA's missions and goals. The exciting potential of this technology, sometimes called Virtual Reality, Artificial Reality, or Cyberspace, has been recognized recently by the popular media, industry, academia, and government organizations. Much research and development will be necessary to bring it to fruition.
A Systematic Framework of Virtual Laboratories Using Mobile Agent and Design Pattern Technologies
ERIC Educational Resources Information Center
Li, Yi-Hsung; Dow, Chyi-Ren; Lin, Cheng-Min; Chen, Sheng-Chang; Hsu, Fu-Wei
2009-01-01
Innovations in network and information technology have transformed traditional classroom lectures into new approaches that have given universities the opportunity to create a virtual laboratory. However, there is no systematic framework in existing approaches for the development of virtual laboratories. Further, developing a virtual laboratory…
Ruppert, Barb
2011-03-01
Virtual reality is increasingly used for education and treatment in the fields of health and medicine. What is the health potential of virtual reality technology from the software development industry perspective? This article presents interviews with Ben Sawyer of Games for Health, Dr. Walter Greenleaf of InWorld Solutions, and Dr. Ernie Medina of MedPlay Technologies. Games for Health brings together researchers, medical professionals, and game developers to share information on the impact that game technologies can have on health, health care, and policy. InWorld is an Internet-based virtual environment designed specifically for behavioral health care. MedPlay Technologies develops wellness training programs that include exergaming technology. The interviewees share their views on software development and other issues that must be addressed to advance the field of virtual reality for health applications. © 2011 Diabetes Technology Society.
Positioning the OER Business Model for Open Education
ERIC Educational Resources Information Center
de Langen, F. H. T.; Bitter-Rijkema, M. E.
2012-01-01
The enabling power of technology, especially information technology and social software, prompts a radical shift in economic and social interactions in societies around the globe. Existing traditional school based, formalized learning formats are unable to accommodate specific new learning needs. Hence, customized to the respective purposes of…
Designing Virtual Museum Using Web3D Technology
NASA Astrophysics Data System (ADS)
Zhao, Jianghai
VRT was born to have the potentiality of constructing an effective learning environment due to its 3I characteristics: Interaction, Immersion and Imagination. It is now applied in education in a more profound way along with the development of VRT. Virtual Museum is one of the applications. The Virtual Museum is based on the WEB3D technology and extensibility is the most important factor. Considering the advantage and disadvantage of each WEB3D technology, VRML, CULT3D AND VIEWPOINT technologies are chosen. A web chatroom based on flash and ASP technology is also been created in order to make the Virtual Museum an interactive learning environment.
A Software Prototype For Accessing Large Climate Simulation Data Through Digital Globe Interface
NASA Astrophysics Data System (ADS)
Chaudhuri, A.; Sorokine, A.
2010-12-01
The IPCC suite of global Earth system models produced terabytes of data for the CMIP3/AR4 archive and is expected to reach the petabyte scale by CMIP5/AR5. Dynamic downscaling of global models based on regional climate models can potentially lead to even larger data volumes. The model simulations for global or regional climate models like CCSM3 or WRF are typically run on supercomputers like the ORNL/DOE Jaguar and the results are stored on high performance storage systems. Access to these results from a user workstation is impeded by a number of factors such as enormous data size, limited bandwidth of standard office networks, data formats which are not fully supported by applications. So, a user-friendly interface for accessing and visualizing these results over standard Internet connection is required to facilitate collaborative work among geographically dispersed groups of scientists. To address this problem, we have developed a virtual globe based application which enables the scientists to query, visualize and analyze the results without the need of large data transfers to desktops and department-level servers. We have used open-source NASA WorldWind as a virtual globe platform and extended it with modules capable of visualizing model outputs stored in NetCDF format, while the data resides on the high-performance system. Based on the query placed by the scientist, our system initiates data processing routines on the high performance storage system to subset the data and reduce its size and then transfer it back to scientist's workstation through secure shell tunnel. The whole operation is kept totally transparent to the scientist and for the most part is controlled from a point-and-click GUI. The virtual globe also serves as a common platform for geospatial data, allowing smooth integration of the model simulation results with geographic data from other sources such as various web services or user-specific data in local files, if required. Also the system has the capability of building and updating a metadata catalog on the high performance storage that presents a simplified summary of the stored variables, hiding the low-level details such as physical location, size or format of the files from the user. Since data are often contributed to the system from multiple sources, the metadata catalog provides the user with a bird's eye view of the recent status of the database. As a next step, we plan on parallelizing the metadata updating and query-driven data selection routines to reduce the query response time. At current stage, the system can be immediately useful in making climate model simulation results available to a greater number of researchers who need simple and intuitive visualization of the simulation data or want to perform some analysis on it. The system's utility can reach beyond this particular application since it is generic enough to be ported to other high performance systems and to enable easy access to other types of geographic data.
High End Computer Network Testbedding at NASA Goddard Space Flight Center
NASA Technical Reports Server (NTRS)
Gary, James Patrick
1998-01-01
The Earth & Space Data Computing (ESDC) Division, at the Goddard Space Flight Center, is involved in development and demonstrating various high end computer networking capabilities. The ESDC has several high end super computers. These are used to run: (1) computer simulation of the climate systems; (2) to support the Earth and Space Sciences (ESS) project; (3) to support the Grand Challenge (GC) Science, which is aimed at understanding the turbulent convection and dynamos in stars. GC research occurs in many sites throughout the country, and this research is enabled by, in part, the multiple high performance network interconnections. The application drivers for High End Computer Networking use distributed supercomputing to support virtual reality applications, such as TerraVision, (i.e., three dimensional browser of remotely accessed data), and Cave Automatic Virtual Environments (CAVE). Workstations can access and display data from multiple CAVE's with video servers, which allows for group/project collaborations using a combination of video, data, voice and shared white boarding. The ESDC is also developing and demonstrating the high degree of interoperability between satellite and terrestrial-based networks. To this end, the ESDC is conducting research and evaluations of new computer networking protocols and related technologies which improve the interoperability of satellite and terrestrial networks. The ESDC is also involved in the Security Proof of Concept Keystone (SPOCK) program sponsored by National Security Agency (NSA). The SPOCK activity provides a forum for government users and security technology providers to share information on security requirements, emerging technologies and new product developments. Also, the ESDC is involved in the Trans-Pacific Digital Library Experiment, which aims to demonstrate and evaluate the use of high performance satellite communications and advanced data communications protocols to enable interactive digital library data access between the U. S. Library of Congress, the National Library of Japan and other digital library sites at 155 MegaBytes Per Second. The ESDC participation in this program is the Trans-Pacific access to GLOBE visualizations in real time. ESDC is participating in the Department of Defense's ATDNet with Multiwavelength Optical Network (MONET) a fully switched Wavelength Division Networking testbed. This presentation is in viewgraph format.
ERIC Educational Resources Information Center
Bricken, Meredith; Byrne, Chris M.
The goal of this study was to take a first step in evaluating the potential of virtual reality (VR) as a learning environment. The context of the study was The Technology Academy, a technology-oriented summer day camp for students ages 5-18, where student activities center around hands-on exploration of new technology (e.g., robotics, MIDI digital…
Will Anything Useful Come Out of Virtual Reality? Examination of a Naval Application
1993-05-01
The term virtual reality can encompass varying meanings, but some generally accepted attributes of a virtual environment are that it is immersive...technology, but at present there are few practical applications which are utilizing the broad range of virtual reality technology. This paper will discuss an...Operability, operator functions, Virtual reality , Man-machine interface, Decision aids/decision making, Decision support. ASW.
NASA Astrophysics Data System (ADS)
Lammers, M.
2016-12-01
Advancements in the capabilities of JavaScript frameworks and web browsing technology make online visualization of large geospatial datasets viable. Commonly this is done using static image overlays, pre-rendered animations, or cumbersome geoservers. These methods can limit interactivity and/or place a large burden on server-side post-processing and storage of data. Geospatial data, and satellite data specifically, benefit from being visualized both on and above a three-dimensional surface. The open-source JavaScript framework CesiumJS, developed by Analytical Graphics, Inc., leverages the WebGL protocol to do just that. It has entered the void left by the abandonment of the Google Earth Web API, and it serves as a capable and well-maintained platform upon which data can be displayed. This paper will describe the technology behind the two primary products developed as part of the NASA Precipitation Processing System STORM website: GPM Near Real Time Viewer (GPMNRTView) and STORM Virtual Globe (STORM VG). GPMNRTView reads small post-processed CZML files derived from various Level 1 through 3 near real-time products. For swath-based products, several brightness temperature channels or precipitation-related variables are available for animating in virtual real-time as the satellite observed them on and above the Earth's surface. With grid-based products, only precipitation rates are available, but the grid points are visualized in such a way that they can be interactively examined to explore raw values. STORM VG reads values directly off the HDF5 files, converting the information into JSON on the fly. All data points both on and above the surface can be examined here as well. Both the raw values and, if relevant, elevations are displayed. Surface and above-ground precipitation rates from select Level 2 and 3 products are shown. Examples from both products will be shown, including visuals from high impact events observed by GPM constellation satellites.
NASA Technical Reports Server (NTRS)
Lammers, Matthew
2016-01-01
Advancements in the capabilities of JavaScript frameworks and web browsing technology make online visualization of large geospatial datasets viable. Commonly this is done using static image overlays, prerendered animations, or cumbersome geoservers. These methods can limit interactivity andor place a large burden on server-side post-processing and storage of data. Geospatial data, and satellite data specifically, benefit from being visualized both on and above a three-dimensional surface. The open-source JavaScript framework CesiumJS, developed by Analytical Graphics, Inc., leverages the WebGL protocol to do just that. It has entered the void left by the abandonment of the Google Earth Web API, and it serves as a capable and well-maintained platform upon which data can be displayed. This paper will describe the technology behind the two primary products developed as part of the NASA Precipitation Processing System STORM website: GPM Near Real Time Viewer (GPMNRTView) and STORM Virtual Globe (STORM VG). GPMNRTView reads small post-processed CZML files derived from various Level 1 through 3 near real-time products. For swath-based products, several brightness temperature channels or precipitation-related variables are available for animating in virtual real-time as the satellite-observed them on and above the Earths surface. With grid-based products, only precipitation rates are available, but the grid points are visualized in such a way that they can be interactively examined to explore raw values. STORM VG reads values directly off the HDF5 files, converting the information into JSON on the fly. All data points both on and above the surface can be examined here as well. Both the raw values and, if relevant, elevations are displayed. Surface and above-ground precipitation rates from select Level 2 and 3 products are shown. Examples from both products will be shown, including visuals from high impact events observed by GPM constellation satellites.
Investigating Climate Change Issues With Web-Based Geospatial Inquiry Activities
NASA Astrophysics Data System (ADS)
Dempsey, C.; Bodzin, A. M.; Sahagian, D. L.; Anastasio, D. J.; Peffer, T.; Cirucci, L.
2011-12-01
In the Environmental Literacy and Inquiry middle school Climate Change curriculum we focus on essential climate literacy principles with an emphasis on weather and climate, Earth system energy balance, greenhouse gases, paleoclimatology, and how human activities influence climate change (http://www.ei.lehigh.edu/eli/cc/). It incorporates a related set of a framework and design principles to provide guidance for the development of the geospatial technology-integrated Earth and environmental science curriculum materials. Students use virtual globes, Web-based tools including an interactive carbon calculator and geologic timeline, and inquiry-based lab activities to investigate climate change topics. The curriculum includes educative curriculum materials that are designed to promote and support teachers' learning of important climate change content and issues, geospatial pedagogical content knowledge, and geographic spatial thinking. The curriculum includes baseline instructional guidance for teachers and provides implementation and adaptation guidance for teaching with diverse learners including low-level readers, English language learners and students with disabilities. In the curriculum, students use geospatial technology tools including Google Earth with embedded spatial data to investigate global temperature changes, areas affected by climate change, evidence of climate change, and the effects of sea level rise on the existing landscape. We conducted a designed-based research implementation study with urban middle school students. Findings showed that the use of the Climate Change curriculum showed significant improvement in urban middle school students' understanding of climate change concepts.
NASA Astrophysics Data System (ADS)
Garov, A. S.; Karachevtseva, I. P.; Matveev, E. V.; Zubarev, A. E.; Florinsky, I. V.
2016-06-01
We are developing a unified distributed communication environment for processing of spatial data which integrates web-, desktop- and mobile platforms and combines volunteer computing model and public cloud possibilities. The main idea is to create a flexible working environment for research groups, which may be scaled according to required data volume and computing power, while keeping infrastructure costs at minimum. It is based upon the "single window" principle, which combines data access via geoportal functionality, processing possibilities and communication between researchers. Using an innovative software environment the recently developed planetary information system (http://cartsrv.mexlab.ru/geoportal) will be updated. The new system will provide spatial data processing, analysis and 3D-visualization and will be tested based on freely available Earth remote sensing data as well as Solar system planetary images from various missions. Based on this approach it will be possible to organize the research and representation of results on a new technology level, which provides more possibilities for immediate and direct reuse of research materials, including data, algorithms, methodology, and components. The new software environment is targeted at remote scientific teams, and will provide access to existing spatial distributed information for which we suggest implementation of a user interface as an advanced front-end, e.g., for virtual globe system.
Innovation Education Enabled through a Collaborative Virtual Reality Learning Environment
ERIC Educational Resources Information Center
Thorsteinsson, Gisli; Page, Tom; Lehtonen, Miika; Ha, Joong Gyu
2006-01-01
This article provides a descriptive account of the development of an approach to the support of design and technology education with 3D Virtual Reality (VR) technologies on an open and distance learning basis. This work promotes an understanding of the implications and possibilities of advanced virtual learning technologies in education for…
Research on 3D virtual campus scene modeling based on 3ds Max and VRML
NASA Astrophysics Data System (ADS)
Kang, Chuanli; Zhou, Yanliu; Liang, Xianyue
2015-12-01
With the rapid development of modem technology, the digital information management and the virtual reality simulation technology has become a research hotspot. Virtual campus 3D model can not only express the real world objects of natural, real and vivid, and can expand the campus of the reality of time and space dimension, the combination of school environment and information. This paper mainly uses 3ds Max technology to create three-dimensional model of building and on campus buildings, special land etc. And then, the dynamic interactive function is realized by programming the object model in 3ds Max by VRML .This research focus on virtual campus scene modeling technology and VRML Scene Design, and the scene design process in a variety of real-time processing technology optimization strategy. This paper guarantees texture map image quality and improve the running speed of image texture mapping. According to the features and architecture of Guilin University of Technology, 3ds Max, AutoCAD and VRML were used to model the different objects of the virtual campus. Finally, the result of virtual campus scene is summarized.
Virtual Application of Darul Arif Palace from Serdang Sultanate using Virtual Reality
NASA Astrophysics Data System (ADS)
Syahputra, M. F.; Annisa, T.; Rahmat, R. F.; Muchtar, M. A.
2017-01-01
Serdang Sultanate is one of Malay Sultanate in Sumatera Utara. In the 18th century, many Malay Aristocrats have developed in Sumatera Utara. Social revolution has happened in 1946, many sultanates were overthrown and member of PKI (Communist Party of Indonesia) did mass killing on members of the sultanate families. As the results of this incident, many cultural and historical heritage destroyed. The integration of heritage preservation and the digital technology has become recent trend. The digital technology is not only able to record, preserve detailed documents and information of heritage completely, but also effectively bring the value-added. In this research, polygonal modelling techniques from 3D modelling technology is used to reconstruct Darul Arif Palace of Serdang Sultanate. After modelling the palace, it will be combined with virtual reality technology to allow user to explore the palace and the environment around the palace. Virtual technology is simulation of real objects in virtual world. The results in this research is that virtual reality application can run using Head-Mounted Display.
NASA Astrophysics Data System (ADS)
Shute, J.; Carriere, L.; Duffy, D.; Hoy, E.; Peters, J.; Shen, Y.; Kirschbaum, D.
2017-12-01
The NASA Center for Climate Simulation (NCCS) at the Goddard Space Flight Center is building and maintaining an Enterprise GIS capability for its stakeholders, to include NASA scientists, industry partners, and the public. This platform is powered by three GIS subsystems operating in a highly-available, virtualized environment: 1) the Spatial Analytics Platform is the primary NCCS GIS and provides users discoverability of the vast DigitalGlobe/NGA raster assets within the NCCS environment; 2) the Disaster Mapping Platform provides mapping and analytics services to NASA's Disaster Response Group; and 3) the internal (Advanced Data Analytics Platform/ADAPT) enterprise GIS provides users with the full suite of Esri and open source GIS software applications and services. All systems benefit from NCCS's cutting edge infrastructure, to include an InfiniBand network for high speed data transfers; a mixed/heterogeneous environment featuring seamless sharing of information between Linux and Windows subsystems; and in-depth system monitoring and warning systems. Due to its co-location with the NCCS Discover High Performance Computing (HPC) environment and the Advanced Data Analytics Platform (ADAPT), the GIS platform has direct access to several large NCCS datasets including DigitalGlobe/NGA, Landsat, MERRA, and MERRA2. Additionally, the NCCS ArcGIS Desktop Windows virtual machines utilize existing NetCDF and OPeNDAP assets for visualization, modelling, and analysis - thus eliminating the need for data duplication. With the advent of this platform, Earth scientists have full access to vast data repositories and the industry-leading tools required for successful management and analysis of these multi-petabyte, global datasets. The full system architecture and integration with scientific datasets will be presented. Additionally, key applications and scientific analyses will be explained, to include the NASA Global Landslide Catalog (GLC) Reporter crowdsourcing application, the NASA GLC Viewer discovery and analysis tool, the DigitalGlobe/NGA Data Discovery Tool, the NASA Disaster Response Group Mapping Platform (https://maps.disasters.nasa.gov), and support for NASA's Arctic - Boreal Vulnerability Experiment (ABoVE).
Virtual Technologies to Develop Visual-Spatial Ability in Engineering Students
ERIC Educational Resources Information Center
Roca-González, Cristina; Martin-Gutierrez, Jorge; García-Dominguez, Melchor; Carrodeguas, Mª del Carmen Mato
2017-01-01
The present study assessed a short training experiment to improve spatial abilities using two tools based on virtual technologies: one focused on manipulation of specific geometric virtual pieces, and the other consisting of virtual orienteering game. The two tools can help improve spatial abilities required for many engineering problem-solving…
Understanding the Adaptive Use of Virtual World Technology Capabilities and Trust in Virtual Teams
ERIC Educational Resources Information Center
Owens, Dawn
2012-01-01
In an environment of global competition and constant technological change, the use of virtual teams has become commonplace for many organizations. Virtual team members are geographically and temporally dispersed, experience cultural diversity, and lack shared social context and face-to-face encounters considered as irreplaceable for building and…
ERIC Educational Resources Information Center
Ngoma, Ngoma Sylvestre
2013-01-01
Virtual teams are increasingly viewed as a powerful determinant of competitive advantage in geographically distributed organizations. This study was designed to provide insights into the interdependencies between virtual collaboration, collaboration technologies, knowledge transfer, and virtual team performance in an effort to understand whether…
The Study on Virtual Medical Instrument based on LabVIEW.
Chengwei, Li; Limei, Zhang; Xiaoming, Hu
2005-01-01
With the increasing performance of computer, the virtual instrument technology has greatly advanced over the years, and then virtual medical instrument technology becomes available. This paper presents the virtual medical instrument, and then as an example, an application of a signal acquisition, processing and analysis system using LabVIEW is also given.
CT Innovators Reunion: Where Are They Now?
ERIC Educational Resources Information Center
Schaffhauser, Dian
2012-01-01
Each year, "Campus Technology" ("CT") gazes across higher ed horizons to identify the most innovative IT programs at colleges and universities around the globe. The projects "CT" profiles are inspiring examples of technology making a difference on campus--at least at that moment. The question is, have they stood the…
ERIC Educational Resources Information Center
Khasawneh, Saleh
2010-01-01
In this era of rapidly advancing technologies, many governments around the globe are spending a great amount of money on these technologies, in order to increase their work performance. Therefore, the Jordanian government decided to implement IT in its public organizations. However, the picture is unclear about users' attitudes toward this…
Results from the Prototype GLOBE at Night Worldwide Light Pollution Observation Program
NASA Astrophysics Data System (ADS)
Walker, Constance E.; Pompea, S. M.; Isbell, D.; Orellana, D.; Blurton, C.; Henderson, S.
2006-06-01
Students, families, and educators worldwide participated in GLOBE at Night - an international event designed to observe and record the visible stars as a means of measuring light pollution in a given location. Participation was open to anyone - anywhere in the world - who could get outside and look skyward during the week of March 22-29, 2006. Our goal was 5000 observations from around the world in this prototype program.The hands-on learning activities associated with the program were designed to extend the traditional classroom and school day with a week of nighttime observations involving teachers, students and their families. By locating specific constellations in the sky, students from around the world learned how the lights in their community contribute to light pollution. Students explored the different light sources in their community learning the relationship between science, technology and society, and they reported their observations online through a central database allowing for authentic worldwide research and analysis. The observations made during GLOBE at Night helped students and scientists together assess how the quality of the night sky varies around the world as well as the level of energy wastage associated with poorly-shielded lights.For more information, visit http://www.globe.gov/globeatnight.GLOBE at Night is a collaboration between The GLOBE Program, the National Optical Astronomy Observatory (NOAO), Centro de Apoyo a la Didactica de la Astronomia (CADIAS) in Chile , Windows to the Universe, and Environmental Systems Research Institute, Inc. (ESRI).
ERIC Educational Resources Information Center
Huang, Hsiu-Mei; Liaw, Shu-Sheng
2018-01-01
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…
Modulation of visually evoked movement responses in moving virtual environments.
Reed-Jones, Rebecca J; Vallis, Lori Ann
2009-01-01
Virtual-reality technology is being increasingly used to understand how humans perceive and act in the moving world around them. What is currently not clear is how virtual reality technology is perceived by human participants and what virtual scenes are effective in evoking movement responses to visual stimuli. We investigated the effect of virtual-scene context on human responses to a virtual visual perturbation. We hypothesised that exposure to a natural scene that matched the visual expectancies of the natural world would create a perceptual set towards presence, and thus visual guidance of body movement in a subsequently presented virtual scene. Results supported this hypothesis; responses to a virtual visual perturbation presented in an ambiguous virtual scene were increased when participants first viewed a scene that consisted of natural landmarks which provided 'real-world' visual motion cues. Further research in this area will provide a basis of knowledge for the effective use of this technology in the study of human movement responses.
Virtual Reality as Innovative Approach to the Interior Designing
NASA Astrophysics Data System (ADS)
Kaleja, Pavol; Kozlovská, Mária
2017-06-01
We can observe significant potential of information and communication technologies (ICT) in interior designing field, by development of software and hardware virtual reality tools. Using ICT tools offer realistic perception of proposal in its initial idea (the study). A group of real-time visualization, supported by hardware tools like Oculus Rift HTC Vive, provides free walkthrough and movement in virtual interior with the possibility of virtual designing. By improving of ICT software tools for designing in virtual reality we can achieve still more realistic virtual environment. The contribution presented proposal of an innovative approach of interior designing in virtual reality, using the latest software and hardware ICT virtual reality technologies
Factors and Traits Attributed to the Success of Virtual Managers: A Delphi Study
ERIC Educational Resources Information Center
Garrett, Leslie A.
2012-01-01
This study explored the factors and traits impacting the success of virtual managers. It can be argued that given technology's role in working virtually, one would deem technology as the most important factor impacting one's work in a virtual environment, however, there are other factors "including support from the organization and one's personal…
NASA Astrophysics Data System (ADS)
Bada, Adedayo; Alcaraz-Calero, Jose M.; Wang, Qi; Grecos, Christos
2014-05-01
This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.
Shedding Light on Light Pollution: Reports from GLOBE at Night
NASA Astrophysics Data System (ADS)
Walker, Constance E.; Pompea, S. M.; Isbell, D.
2009-05-01
The citizen-science program on light pollution, GLOBE at Night, has had rich responses during this year's campaign in March 2009. Reporting on some of the highlights, we will hear success stories and lessons learned from educators, students, science centers and astronomy clubs from around the world. Communities will be featured from several cities, such Norman, Oklahoma, Mishawaka, Indiana, Willimantic, Connecticut, and Waynesville, Ohio, which created mini-campaigns that combined local students with public advocates and representatives from local city and county governments. Connecticut kids collaborated with students in Wales, Canada and Romania on GLOBE at Night, and an extensive campaign was planned with the schools near the observatories of north-central Chile. Groups that have received special training in GLOBE at Night and related activities include the "Astronomy from the Ground Up” network of science and nature centers (fostered by the ASP and the NSF), 146 amateur astronomers who are part of the ASP-NASA Night-Sky Network, and the Association of Science-Technology Centers. Special training was given over forums, telecon-powerpoint presentations and blogs, to fit the needs of the communities. Among the more interesting media efforts for the general public, GLOBE at Night was the topic of the March 6 episode of the IYA2009 "Days of Astronomy" podcast. International organizing efforts for GLOBE at Night have been strong in countries like Argentina, Australia, Austria, Brazil, Canada, Chile, Costa Rica, the Czech Republic, Germany, Hungary, Ireland, Poland, Portugal, Romania, Spain and the United Kingdom, to name a few. We will also discuss how cities, such as Tucson, Arizona, combined efforts on GLOBE at Night with involvement in the World Wildlife Fund's Earth Hour event (www.earthhour.org). Earth Hour encouraged everyone to turn out their lights from 8:30-9:30 p.m. local time on Saturday, March 28, the final night of GLOBE at Night 2009.
Virtual reality and planetary exploration
NASA Technical Reports Server (NTRS)
Mcgreevy, Michael W.
1992-01-01
Exploring planetary environments is central to NASA's missions and goals. A new computing technology called Virtual Reality has much to offer in support of planetary exploration. This technology augments and extends human presence within computer-generated and remote spatial environments. Historically, NASA has been a leader in many of the fundamental concepts and technologies that comprise Virtual Reality. Indeed, Ames Research Center has a central role in the development of this rapidly emerging approach to using computers. This ground breaking work has inspired researchers in academia, industry, and the military. Further, NASA's leadership in this technology has spun off new businesses, has caught the attention of the international business community, and has generated several years of positive international media coverage. In the future, Virtual Reality technology will enable greatly improved human-machine interactions for more productive planetary surface exploration. Perhaps more importantly, Virtual Reality technology will democratize the experience of planetary exploration and thereby broaden understanding of, and support for, this historic enterprise.
Virtual reality and planetary exploration
NASA Astrophysics Data System (ADS)
McGreevy, Michael W.
Exploring planetary environments is central to NASA's missions and goals. A new computing technology called Virtual Reality has much to offer in support of planetary exploration. This technology augments and extends human presence within computer-generated and remote spatial environments. Historically, NASA has been a leader in many of the fundamental concepts and technologies that comprise Virtual Reality. Indeed, Ames Research Center has a central role in the development of this rapidly emerging approach to using computers. This ground breaking work has inspired researchers in academia, industry, and the military. Further, NASA's leadership in this technology has spun off new businesses, has caught the attention of the international business community, and has generated several years of positive international media coverage. In the future, Virtual Reality technology will enable greatly improved human-machine interactions for more productive planetary surface exploration. Perhaps more importantly, Virtual Reality technology will democratize the experience of planetary exploration and thereby broaden understanding of, and support for, this historic enterprise.
What Children Should Know about Technology and the Virtual World
ERIC Educational Resources Information Center
Zhao, Yong
2010-01-01
The dominant view of technology so far has been that it is a tool to help improve the teaching of traditional subjects--knowledge mostly about the local and physical world. But technology has created a new realm: the virtual world. It may not be physical or tangible, but the virtual world is indisputable and has a significant economy. If one…
A study of factors affecting the adoption of server virtualization technology
NASA Astrophysics Data System (ADS)
Lu, Hsin-Ke; Lin, Peng-Chun; Chiang, Chang-Heng; Cho, Chien-An
2018-04-01
It has become a trend that worldwide enterprises and organizations apply new technologies to improve their operations; besides, it has higher cost and less flexibility to construct and manage traditional servers, therefore the current mainstream is to use server virtualization technology. However, from these new technology organizations will not necessarily get the expected benefits because each one has its own level of organizational complexity and abilities to accept changes. The researcher investigated key factors affecting the adoption of virtualization technology through two phases. In phase I, the researcher reviewed literature and then applied the dimensions of "Information Systems Success Model" (ISSM) to generalize the factors affecting the adoption of virtualization technology to be the preliminary theoretical framework and develop a questionnaire; in phase II, a three-round Delphi Method was used to integrate the opinions of experts from related fields which were then gradually converged in order to obtain a stable and objective questionnaire of key factors so that these results were expected to provide references for organizations' adoption of server virtualization technology and future studies.
Manchanda, P K; Bid, H K
2011-01-01
Diagnosis of renal diseases is often delayed owing to the scarcity of trained physicians, lack of facilities, and shortage of funds limits effective management, particularly when it comes to the red zone of renal replacement therapy. The Internetis expected to open up a myriad resource of knowledge and applications for academicians, researchers and clinicians alike in all health care professions across the globe. Also, the Internet has grown rapidly over the years and will inevitably expand even more. Evolving technologies offer modern applications for information management, communications with multimedia and virtual reality. Now, these innovative technologies have opened up newer possibilities for nephrologists. As Internet is serving as a backbone for these modern technologies, it is an utmost necessity to use and refine Internet applications for future nephrologists. Increasingly easy access to Internet has dramatically reduced barriers in sharing of information among basic and clinical nephrologists. Considering the growing scope for nephrologists in the use of Internet, it is necessary to understand Internet as a source of information and backbone of modern application. This review illustrates expanding roles of the Internet for the nephrologists and provides ready to use compilation of useful academic, research, clinical resources and is expected to introduce, stimulate and guide nephrologists into the realm of the world wide web. It also investigates how Internet is supporting in growth and development of the field of nephrology and present and future scopes of Internet as a tool for professionals involved in this area as well as information about biological sciences, and it also gives information about societies in various continents working in field of nephrology and the links useful for clinicians and research scientists.
ERIC Educational Resources Information Center
Huang, Hsiu-Mei; Liaw, Shu-Sheng; Lai, Chung-Min
2016-01-01
Advanced technologies have been widely applied in medical education, including human-patient simulators, immersive virtual reality Cave Automatic Virtual Environment systems, and video conferencing. Evaluating learner acceptance of such virtual reality (VR) learning environments is a critical issue for ensuring that such technologies are used to…
ERIC Educational Resources Information Center
Lau, Kung Wong
2015-01-01
Purpose: This study aims to deepen understanding of the use of stereoscopic 3D technology (stereo3D) in facilitating organizational learning. The emergence of advanced virtual technologies, in particular to the stereo3D virtual reality, has fundamentally changed the ways in which organizations train their employees. However, in academic or…
Virtual Team Meetings: Reflections on a Class Exercise Exploring Technology Choice
ERIC Educational Resources Information Center
Bull Schaefer, Rebecca A.; Erskine, Laura
2012-01-01
Students find that choosing the appropriate technology for a virtual team meeting is not as simple as it first appears. The authors describe a class exercise used to demonstrate the benefits and drawbacks of using virtual team meetings by requiring students to replace a face-to-face meeting with a virtual meeting. The exercise challenged students'…
ERIC Educational Resources Information Center
Thoms, Brian
2012-01-01
Social networking technologies are used by millions of individuals around the globe to foster dialogue and share all types of information. It is therefore common to see that campuses abound with students embracing these technologies, sharing everything from personal experiences to general interests and current events with their immediate and…
The NMC Horizon Report: 2012 Higher Education Edition
ERIC Educational Resources Information Center
Johnson, L.; Adams, S.; Cummins, M.
2012-01-01
The internationally recognized "NMC Horizon Report" series and regional "NMC Technology Outlooks" are part of the NMC Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years in education around the globe. This volume, the "NMC…
ERIC Educational Resources Information Center
Wood, Scott
2017-01-01
Through the rise of online learning, the playing field has been leveled for colleges across the globe. As costs continue to increase, greater emphasis is being placed on higher education institutions to maximize existing resources while adapting to technological advances. Building on Christensen's theory of disruptive innovation, and further…
Transforming the Core Business of Teaching and Learning in Classrooms through ICT
ERIC Educational Resources Information Center
Chandra, Vinesh; Mills, Kathy A.
2015-01-01
Information and Communication Technology (ICT) has become an integral part of societies across the globe. This study demonstrates how successful technology integration by 10 experienced teachers in an Australian high school was dependent on teacher-driven change and innovation that influenced the core business of teaching and learning. The…
Examining Interactivity in Synchronous Virtual Classrooms
ERIC Educational Resources Information Center
Martin, Florence; Parker, Michele A.; Deale, Deborah F.
2012-01-01
Interaction is crucial to student satisfaction in online courses. Adding synchronous components (virtual classroom technologies) to online courses can facilitate interaction. In this study, interaction within a synchronous virtual classroom was investigated by surveying 21 graduate students in an instructional technology program in the…
ERIC Educational Resources Information Center
Woodward, John
As part of a 3-year study to identify emerging issues and trends in technology for special education, this paper addresses the possible contributions of virtual reality technology to educational services for students with disabilities. An example of the use of virtual reality in medical imaging introduces the paper and leads to a brief review of…
3D Technology Selection for a Virtual Learning Environment by Blending ISO 9126 Standard and AHP
ERIC Educational Resources Information Center
Cetin, Aydin; Guler, Inan
2011-01-01
Web3D presents many opportunities for learners in a virtual world or virtual environment over the web. This is a great opportunity for open-distance education institutions to benefit from web3d technologies to create courses with interactive 3d materials. There are many open source and commercial products offering 3d technologies over the web…
Knowledge Searching and Sharing on Virtual Networks.
ERIC Educational Resources Information Center
Helokunnas, Tuija; Herrala, Juha
2001-01-01
Describes searching and sharing of knowledge on virtual networks, based on experiences gained when hosting virtual knowledge networks at Tampere University of Technology in Finland. Discusses information and knowledge management studies; role of information technology in knowledge searching and sharing; implementation and experiences of the…
Virtual Reality: A Strategy for Training in Cross-Cultural Communication.
ERIC Educational Resources Information Center
Meyer, Catherine; Dunn-Roberts, Richard
1992-01-01
Defines virtual reality and explains terminology, theoretical concepts, and enabling technologies. Research and applications are described; limitations of current technology are considered; and future possibilities are discussed, including the use of virtual reality in training for cross-cultural communication. (22 references) (LRW)
NASA Astrophysics Data System (ADS)
Mayhew, Christopher A.; Mayhew, Craig M.
2009-02-01
Vision III Imaging, Inc. (the Company) has developed Parallax Image Display (PIDTM) software tools to critically align and display aerial images with parallax differences. Terrain features are rendered obvious to the viewer when critically aligned images are presented alternately at 4.3 Hz. The recent inclusion of digital elevation models in geographic data browsers now allows true three-dimensional parallax to be acquired from virtual globe programs like Google Earth. The authors have successfully developed PID methods and code that allow three-dimensional geographical terrain data to be visualized using temporal parallax differences.
Using Cesium for 3D Thematic Visualisations on the Web
NASA Astrophysics Data System (ADS)
Gede, Mátyás
2018-05-01
Cesium (http://cesiumjs.org) is an open source, WebGL-based JavaScript library for virtual globes and 3D maps. It is an excellent tool for 3D thematic visualisations, but to use its full functionality it has to be feed with its own file format, CZML. Unfortunately, this format is not yet supported by any major GIS software. This paper intro- duces a plugin for QGIS, developed by the author, which facilitates the creation of CZML file for various types of visualisations. The usability of Cesium is also examined in various hardware/software environments.
Lawrence, Daphne
2009-03-01
Blade servers and virtualization can reduce infrastructure, maintenance, heating, electric, cooling and equipment costs. Blade server technology is evolving and some elements may become obsolete. There is very little interoperability between blades. Hospitals can virtualize 40 to 60 percent of their servers, and old servers can be reused for testing. Not all applications lend themselves to virtualization--especially those with high memory requirements. CIOs should engage their vendors in virtualization discussions.
Chen, T N; Yin, X T; Li, X G; Zhao, J; Wang, L; Mu, N; Ma, K; Huo, K; Liu, D; Gao, B Y; Feng, H; Li, F
2018-05-08
Objective: To explore the clinical and teaching application value of virtual reality technology in preoperative planning and intraoperative guide of glioma located in central sulcus region. Method: Ten patients with glioma in the central sulcus region were proposed to surgical treatment. The neuro-imaging data, including CT, CTA, DSA, MRI, fMRI were input to 3dgo sczhry workstation for image fusion and 3D reconstruction. Spatial relationships between the lesions and the surrounding structures on the virtual reality image were obtained. These images were applied to the operative approach design, operation process simulation, intraoperative auxiliary decision and the training of specialist physician. Results: Intraoperative founding of 10 patients were highly consistent with preoperative simulation with virtual reality technology. Preoperative 3D reconstruction virtual reality images improved the feasibility of operation planning and operation accuracy. This technology had not only shown the advantages for neurological function protection and lesion resection during surgery, but also improved the training efficiency and effectiveness of dedicated physician by turning the abstract comprehension to virtual reality. Conclusion: Image fusion and 3D reconstruction based virtual reality technology in glioma resection is helpful for formulating the operation plan, improving the operation safety, increasing the total resection rate, and facilitating the teaching and training of the specialist physician.
The Citizen-Scientist as Data Collector: GLOBE at Night, Part 2
NASA Astrophysics Data System (ADS)
Walker, C. E.; Pompea, S. M.; Ward, D.; Henderson, S.; Meymaris, K.; Gallagher, S.; Salisbury, D.
2006-12-01
An innovative program to realize light pollution education on two continents via Internet 2-based videoconferencing was begun 4 years ago by the National Optical Astronomy Observatory. Bilingual science teachers and their students in Arizona and Chile recorded the brightness of the night sky by matching its appearance toward the constellation Orion with one of 6 stellar maps of limiting magnitude. Students from both hemispheres would report their findings via videoconferences. In the last year the program has evolved in collaboration with UCAR and other partners into an international, user-friendly, web-based science event open to anyone in the world, known as GLOBE at Night. GLOBE at Night uses the same design to observe and record the visible stars toward Orion, as a means of measuring light pollution in a given location. The inaugural event occurred over 11 nights last March, when 18,000 citizen- scientists made over 4,500 observations from 96 countries. Analysis of the GLOBE at Night data set found that the brighter skies corresponded to areas with higher population density, and that most observations were taken in a location with some light pollution. The data also tended to confirm that satellite data is reliable in assessing light pollution. This session will describe our program to incorporate more technology into the GLOBE at Night program. Citizen-scientists will use sky quality meters (visible light photometers), calibrated digital photography, and GPS as a means to measure and map more accurately the brightness of the sky at selected urban and rural sites. This extension of the program is designed to aid further in teaching about the impact of artificial lighting on local environments and the ongoing loss of a dark night sky as a natural resource. We will also describe how detailed maps of selected urban areas can be used to assess lighting design, safety considerations and energy usage. Given the widespread interest in the inaugural GLOBE at Night event, the GLOBE at Night team is eager to offer it again from March 8-21, 2007. For more information, see www.globe.gov/GaN or contact globeatnight@globe.gov or outreach@noao.edu. GLOBE at Night is a collaboration between The GLOBE Program, the National Optical Astronomy Observatory (NOAO), Centro de Apoyo a la Didactica de la Astronomia (CADIAS), Windows to the Universe, and Environmental Systems Research Institute, Inc. (ESRI). NOAO is operated by the Association of Universities for Research in Astronomy (AURA), Inc. under cooperative agreement with the National Science Foundation.
Geographic Information Technologies as an outreach activity in geo-scientific education
NASA Astrophysics Data System (ADS)
Maman, Shimrit; Isaacson, Sivan; Blumberg, Dan G.
2016-04-01
In recent years, a decline in the rates of examinees in the academic track that were entitled to an enhanced matriculation certificate in scientific-technological education was reported in Israel. To confront this problem the Earth and Planetary Image Facility (EPIF) at Ben-Gurion University of the Negev fosters interdisciplinary exploration through educational programs that make use of the facility and its equipment and enable the empowerment of the community by understanding and appreciating science and technology. This is achieved by using Geographic Information Technologies (GIT) such as remote sensing and Geographical Information Systems (GIS) for geo-physical sciences in activities that combine theoretical background with hands-on activities. Monitoring Earth from space by satellites, digital atlases and virtual-based positioning applications are examples for fusion of spatial information (geographic) and technology that the activity is based on. GIT opens a new chapter and a recent history of Cartography starting from the collection of spatial data to its presentation and analysis. GIS have replaced the use of classical atlas books and offer a variety of Web-based applications that provide maps and display up-to-date imagery. The purpose of this workshop is to expose teachers and students to GITs which are applicable in every classroom. The activity imparts free geographic information systems that exist in cyberspace and accessible to single users as the Israeli national GIS and Google earth, which are based on a spatial data and long term local and global satellite imagery coverage. In this paper, our "Think global-Map Local" activity is presented. The activity uses GIS and change detection technologies as means to encourage students to explore environmental issues both around the globe and close to their surroundings. The students detect changes by comparing multi temporal images of a chosen site and learn how to map the alterations and produce change detection maps with simple and user friendly tools. The activity is offered both for students and supervised projects for teachers and youth.
Virtual Team Governance: Addressing the Governance Mechanisms and Virtual Team Performance
NASA Astrophysics Data System (ADS)
Zhan, Yihong; Bai, Yu; Liu, Ziheng
As technology has improved and collaborative software has been developed, virtual teams with geographically dispersed members spread across diverse physical locations have become increasingly prominent. Virtual team is supported by advancing communication technologies, which makes virtual teams able to largely transcend time and space. Virtual teams have changed the corporate landscape, which are more complex and dynamic than traditional teams since the members of virtual teams are spread on diverse geographical locations and their roles in the virtual team are different. Therefore, how to realize good governance of virtual team and arrive at good virtual team performance is becoming critical and challenging. Good virtual team governance is essential for a high-performance virtual team. This paper explores the performance and the governance mechanism of virtual team. It establishes a model to explain the relationship between the performance and the governance mechanisms in virtual teams. This paper is focusing on managing virtual teams. It aims to find the strategies to help business organizations to improve the performance of their virtual teams and arrive at the objectives of good virtual team management.
Virtual Technologies Trends in Education
ERIC Educational Resources Information Center
Martín-Gutiérrez, Jorge; Mora, Carlos Efrén; Añorbe-Díaz, Beatriz; González-Marrero, Antonio
2017-01-01
Virtual reality captures people's attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it…
Curricular Implications of Virtual World Technology: A Review of Business Applications
ERIC Educational Resources Information Center
Cyphert, Dale; Wurtz, M. Susan; Duclos, Leslie K.
2013-01-01
As business organizations grow increasingly virtual, traditional principles of organizational communication require examination and modification. This article considers the curricular implications of the growing business uses of virtual world technology through three different lenses--students as employee-users, students as strategic designers and…
Virtual Team Effectiveness: An Empirical Study Using SEM
ERIC Educational Resources Information Center
Bhat, Swati Kaul; Pande, Neerja; Ahuja, Vandana
2016-01-01
Advances in communication and information technology create new opportunities for organizations to build and manage virtual teams. Virtual teams have become a norm for organizations whose members work across disparate geographical locations, relying primarily or exclusively, on the usage of Information and Communications Technology (ICT) for the…
NASA Technical Reports Server (NTRS)
Moses, John F.; Memarsadeghi, Nargess; Overoye, David; Littlefield, Brain
2017-01-01
The Global Learning and Observation to Benefit the Environment (GLOBE) Data and Information System supports an international science and education program with capabilities to accept local environment observations, archive, display and visualize them along with global satellite observations. Since its inception twenty years ago, the Web and database system has been upgraded periodically to accommodate the changes in technology and the steady growth of GLOBEs education community and collection of observations. Recently, near the end-of-life of the system hardware, new commercial computer platform options were explored and a decision made to utilize Cloud services. Now the GLOBE DIS has been fully deployed and maintained using Amazon Cloud services for over two years now. This paper reviews the early risks, actual challenges, and some unexpected findings as a result of the GLOBE DIS migration. We describe the plans, cost drivers and estimates, highlight adjustments that were made and suggest improvements. We present the trade studies for provisioning, for load balancing, networks, processing, storage, as well as production, staging and backup systems. We outline the migration teams skills and required level of effort for transition, and resulting changes in the overall maintenance and operations activities. Examples include incremental adjustments to processing capacity and frequency of backups, and efforts previously expended on hardware maintenance that were refocused onto application-specific enhancements.
NASA Technical Reports Server (NTRS)
Moses, John F.; Memarsadeghi, Nargess; Overoye, David; Littlefield, Bryan
2016-01-01
The Global Learning and Observation to Benefit the Environment (GLOBE) Data and Information System supports an international science and education program with capabilities to accept local environment observations, archive, display and visualize them along with global satellite observations. Since its inception twenty years ago, the Web and database system has been upgraded periodically to accommodate the changes in technology and the steady growth of GLOBEs education community and collection of observations. Recently, near the end-of-life of the system hardware, new commercial computer platform options were explored and a decision made to utilize Cloud services. Now the GLOBE DIS has been fully deployed and maintained using Amazon Cloud services for over two years now. This paper reviews the early risks, actual challenges, and some unexpected findings as a result of the GLOBE DIS migration. We describe the plans, cost drivers and estimates, highlight adjustments that were made and suggest improvements. We present the trade studies for provisioning, for load balancing, networks, processing, storage, as well as production, staging and backup systems. We outline the migration teams skills and required level of effort for transition, and resulting changes in the overall maintenance and operations activities. Examples include incremental adjustments to processing capacity and frequency of backups, and efforts previously expended on hardware maintenance that were refocused onto application-specific enhancements.
NASA Astrophysics Data System (ADS)
Moses, J. F.; Memarsadeghi, N.; Overoye, D.; Littlefield, B.
2016-12-01
The Global Learning and Observation to Benefit the Environment (GLOBE) Data and Information System supports an international science and education program with capabilities to accept local environment observations, archive, display and visualize them along with global satellite observations. Since its inception twenty years ago, the Web and database system has been upgraded periodically to accommodate the changes in technology and the steady growth of GLOBE's education community and collection of observations. Recently, near the end-of-life of the system hardware, new commercial computer platform options were explored and a decision made to utilize Cloud services. Now the GLOBE DIS has been fully deployed and maintained using Amazon Cloud services for over two years now. This paper reviews the early risks, actual challenges, and some unexpected findings as a result of the GLOBE DIS migration. We describe the plans, cost drivers and estimates, highlight adjustments that were made and suggest improvements. We present the trade studies for provisioning, for load balancing, networks, processing , storage, as well as production, staging and backup systems. We outline the migration team's skills and required level of effort for transition, and resulting changes in the overall maintenance and operations activities. Examples include incremental adjustments to processing capacity and frequency of backups, and efforts previously expended on hardware maintenance that were refocused onto application-specific enhancements.
Intelligence in the Internet Era
2003-01-01
and the enhanced exploitation capabili ties that information technology and the Internet give our adver saries. NSA�s Director, Lt. Gen. Michael Hayden...From Semaphore to Predator Intelligence in the Internet Era A. Denis Clift Actionable information from around the globe is today the air we breathe... Technology / Internet era: �What it all boils down to is that faster, smaller, cheaper elec tro-optical digital technologies have put into our hands enor
Ketelhut, Diane Jass; Niemi, Steven M
2007-01-01
This article examines several new and exciting communication technologies. Many of the technologies were developed by the entertainment industry; however, other industries are adopting and modifying them for their own needs. These new technologies allow people to collaborate across distance and time and to learn in simulated work contexts. The article explores the potential utility of these technologies for advancing laboratory animal care and use through better education and training. Descriptions include emerging technologies such as augmented reality and multi-user virtual environments, which offer new approaches with different capabilities. Augmented reality interfaces, characterized by the use of handheld computers to infuse the virtual world into the real one, result in deeply immersive simulations. In these simulations, users can access virtual resources and communicate with real and virtual participants. Multi-user virtual environments enable multiple participants to simultaneously access computer-based three-dimensional virtual spaces, called "worlds," and to interact with digital tools. They allow for authentic experiences that promote collaboration, mentoring, and communication. Because individuals may learn or train differently, it is advantageous to combine the capabilities of these technologies and applications with more traditional methods to increase the number of students who are served by using current methods alone. The use of these technologies in animal care and use programs can create detailed training and education environments that allow students to learn the procedures more effectively, teachers to assess their progress more objectively, and researchers to gain insights into animal care.
Telemanipulation, telepresence, and virtual reality for surgery in the year 2000
NASA Astrophysics Data System (ADS)
Satava, Richard M.
1995-12-01
The new technologic revolution in medicine is based upon information technologies, and telemanipulation, telepresence and virtual reality are essential components. Telepresence surgery returns the look and feel of `open surgery' to the surgeon and promises enhancement of physical capabilities above normal human performance. Virtual reality provides basic medical education, simulation of surgical procedures, medical forces and disaster medicine practice, and virtual prototyping of medical equipment.
NASA Astrophysics Data System (ADS)
Cardille, J. A.; Gonzales, R.; Parrott, L.; Bai, J.
2009-12-01
How should researchers store and share data? For most of history, scientists with results and data to share have been mostly limited to books and journal articles. In recent decades, the advent of personal computers and shared data formats has made it feasible, though often cumbersome, to transfer data between individuals or among small groups. Meanwhile, the use of automatic samplers, simulation models, and other data-production techniques has increased greatly. The result is that there is more and more data to store, and a greater expectation that they will be available at the click of a button. In 10 or 20 years, will we still send emails to each other to learn about what data exist? The development and widespread familiarity with virtual globes like Google Earth and NASA WorldWind has created the potential, in just the last few years, to revolutionize the way we share data, search for and search through data, and understand the relationship between individual projects in research networks, where sharing and dissemination of knowledge is encouraged. For the last two years, we have been building the GeoSearch application, a cutting-edge online resource for the storage, sharing, search, and retrieval of data produced by research networks. Linking NASA’s WorldWind globe platform, the data browsing toolkit prefuse, and SQL databases, GeoSearch’s version 1.0 enables flexible searches and novel geovisualizations of large amounts of related scientific data. These data may be submitted to the database by individual researchers and processed by GeoSearch’s data parser. Ultimately, data from research groups gathered in a research network would be shared among users via the platform. Access is not limited to the scientists themselves; administrators can determine which data can be presented publicly and which require group membership. Under the auspices of the Canada’s Sustainable Forestry Management Network of Excellence, we have created a moderate-sized database of ecological measurements in forests; we expect to extend the approach to a Quebec lake research network encompassing decades of lake measurements. In this session, we will describe and present four related components of the new system: GeoSearch’s globe-based searching and display of scientific data; prefuse-based visualization of social connections among members of a scientific research network; geolocation of research projects using Google Spreadsheets, KML, and Google Earth/Maps; and collaborative construction of a geolocated database of research articles. Each component is designed to have applications for scientists themselves as well as the general public. Although each implementation is in its infancy, we believe they could be useful to other researcher networks.
Selecting a Virtual World Platform for Learning
ERIC Educational Resources Information Center
Robbins, Russell W.; Butler, Brian S.
2009-01-01
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
The World's the Limit in the Virtual High School.
ERIC Educational Resources Information Center
Berman, Sheldon; Tinker, Robert
1997-01-01
Assisted by a U.S. Department of Education Technology Innovation Challenge Grant, the Hudson (Massachusetts) Public Schools, the Concord Consortium Educational Technology Lab, and 30 collaborating high schools across the nation have developed a virtual high school over the Internet. Through Internet-based courses, Virtual High School significantly…
Virtual Teams and Synchronous Presentations: An Online Class Experience
ERIC Educational Resources Information Center
Adkins, Joni K.
2013-01-01
Global expansion, cost containment, and technology advances have all played a role in the increase of virtual teams in today's workplace. Virtual teams in an online graduate information technology management class prepared and presented synchronous presentations over a business or non-profit sector case. This paper includes a brief literature…
Are We Ready for the Virtual Library? Technology Push, Market Pull and Organisational Response.
ERIC Educational Resources Information Center
Gilbert, J. D.
1993-01-01
Discusses virtual libraries, i.e., library services available to users via personal computers; considers the issues of technological development, user demands, and organizational response; and describes progress toward virtual libraries in the Netherlands, including networks, online systems, navigation tools, subject classification, coordination…
Virtual Field Sites: Losses and Gains in Authenticity with Semantic Technologies
ERIC Educational Resources Information Center
Litherland, Kate; Stott, Tim A.
2012-01-01
The authors investigate the potential of semantic web technologies to enhance "Virtual Fieldwork" resources and learning activities in the Geosciences. They consider the difficulties inherent in the concept of Virtual Fieldwork and how these might be reconciled with the desire to provide students with "authentic" tools for…
Educator Responses to Technology Influences in a 1:1 Laptop Middle School
ERIC Educational Resources Information Center
Boardman, David C.
2012-01-01
Across the globe, students learn with digital texts, classrooms connect through the world-wide web, and elementary students apprentice in highly technical skills such as moviemaking or animation. As education embarks on the second decade of the 21st century, technology is becoming more sought after than ever before as countries prepare their youth…
Implementing GoodWork Programs: Helping Students to become Ethical Workers
ERIC Educational Resources Information Center
Fischman, Wendy; Gardner, Howard
2009-01-01
Today, young people entering the job market face challenges, as well as uncertainty. The influx of new technologies and powerful market forces have changed the ways in which people work in their own offices, as well as with others around the globe. Alongside the excitement of new technologies and the financial benefits, they also confront new…
ERIC Educational Resources Information Center
Cho, Vincent; Turner, Henry; Steiner, Adam
2016-01-01
Although today's unprecedented advancements in technology ought to serve as a springboard for innovations in teaching and learning, practices in many schools in the United States and around the globe remain unchanged. Indeed, Europe, too has struggled with this challenge. Using European technology initiatives as points of reflection, the authors…
Emerging CAE technologies and their role in Future Ambient Intelligence Environments
NASA Astrophysics Data System (ADS)
Noor, Ahmed K.
2011-03-01
Dramatic improvements are on the horizon in Computer Aided Engineering (CAE) and various simulation technologies. The improvements are due, in part, to the developments in a number of leading-edge technologies and their synergistic combinations/convergence. The technologies include ubiquitous, cloud, and petascale computing; ultra high-bandwidth networks, pervasive wireless communication; knowledge based engineering; networked immersive virtual environments and virtual worlds; novel human-computer interfaces; and powerful game engines and facilities. This paper describes the frontiers and emerging simulation technologies, and their role in the future virtual product creation and learning/training environments. The environments will be ambient intelligence environments, incorporating a synergistic combination of novel agent-supported visual simulations (with cognitive learning and understanding abilities); immersive 3D virtual world facilities; development chain management systems and facilities (incorporating a synergistic combination of intelligent engineering and management tools); nontraditional methods; intelligent, multimodal and human-like interfaces; and mobile wireless devices. The Virtual product creation environment will significantly enhance the productivity and will stimulate creativity and innovation in future global virtual collaborative enterprises. The facilities in the learning/training environment will provide timely, engaging, personalized/collaborative and tailored visual learning.
ERIC Educational Resources Information Center
Beverly, James E.; Xue, Lan; Lee, Chung-Shing
1996-01-01
Reports on the use of the Internet and World Wide Web as a virtual technology market (VTM) for information and technology transfer. The project focuses on creating awareness of technology demand (problems) and linking it to technology supply (solutions) in the field of particle technology and multiphase processes in the chemical industry. Benefits…
Educational Uses of Virtual Reality Technology.
1998-01-01
technology. It is affordable in that a basic level of technology can be achieved on most existing personal computers at either no cost or some minimal...actually present in a virtual environment is termed "presence" and is an artifact of being visually immersed in the computer -generated virtual world...Carolina University, VREL Teachers 1996 onward £ CO ■3 u VR in Education University of Illinois, National Center for Super- computing Applications
Utilization of virtual learning environments in the allied health professions.
Butina, Michelle; Brooks, Donna; Dominguez, Paul J; Mahon, Gwendolyn M
2013-01-01
Multiple technology based tools have been used to enhance skill development in allied health education, which now includes virtual learning environments. The purpose of this study was to explore whether, and how, this latest instructional technology is being adapted in allied health education. An online survey was circulated to all Association of Schools of Allied Health Professions (ASAHP) member institutions and focused on three broad areas of virtual learning environments: the uses of, the perceived pros and cons of, and the outcomes of utilizing them. Results show 40% (17 of 42) of the respondent use some form of the technology. The use of virtual learning technology in other healthcare professions (e.g., medicine) demonstrates the potential benefits to allied health education.
Energy Consumption Management of Virtual Cloud Computing Platform
NASA Astrophysics Data System (ADS)
Li, Lin
2017-11-01
For energy consumption management research on virtual cloud computing platforms, energy consumption management of virtual computers and cloud computing platform should be understood deeper. Only in this way can problems faced by energy consumption management be solved. In solving problems, the key to solutions points to data centers with high energy consumption, so people are in great need to use a new scientific technique. Virtualization technology and cloud computing have become powerful tools in people’s real life, work and production because they have strong strength and many advantages. Virtualization technology and cloud computing now is in a rapid developing trend. It has very high resource utilization rate. In this way, the presence of virtualization and cloud computing technologies is very necessary in the constantly developing information age. This paper has summarized, explained and further analyzed energy consumption management questions of the virtual cloud computing platform. It eventually gives people a clearer understanding of energy consumption management of virtual cloud computing platform and brings more help to various aspects of people’s live, work and son on.
ERIC Educational Resources Information Center
Yildirim, Gürkan
2017-01-01
Today, it is seen that developing technologies are tried to be used continuously in the learning environments. These technologies have rapidly been diversifying and changing. Recently, virtual reality technology has become one of the technologies that experts have often been dwelling on. The present research tries to determine users' opinions and…
Virtual reality in a children's hospital.
Nihei, K; Shirakawa, K; Isshiki, N; Hirose, M; Iwata, H; Kobayashi, N
1999-01-01
We used virtual reality technology to improve the quality of life and amenity of in-patients in a children's hospital. Children in the hospital could enjoy a zoo, amusement park, and aquarium, in virtual. They played soccer, skiing and horse riding in virtual. They could communicate with persons who were out of the hospital and attend the school which they had gone to before entering hospital. They played music with children who had been admitted to other children's hospitals. By using this virtual technology, the quality of life of children who suffered from psychological and physiological stress in the hospital greatly improved. It is not only useful for their QOL but also for the healing of illness. However, these methods are very rare. Our systemic in our children's hospital is the first to be reported in Japan both software and hardware of virtual reality technology to increase the QOL of sick children need further development.
Geolokit: An interactive tool for visualising and exploring geoscientific data in Google Earth
NASA Astrophysics Data System (ADS)
Triantafyllou, Antoine; Watlet, Arnaud; Bastin, Christophe
2017-10-01
Virtual globes have been developed to showcase different types of data combining a digital elevation model and basemaps of high resolution satellite imagery. Hence, they became a standard to share spatial data and information, although they suffer from a lack of toolboxes dedicated to the formatting of large geoscientific dataset. From this perspective, we developed Geolokit: a free and lightweight software that allows geoscientists - and every scientist working with spatial data - to import their data (e.g., sample collections, structural geology, cross-sections, field pictures, georeferenced maps), to handle and to transcribe them to Keyhole Markup Language (KML) files. KML files are then automatically opened in the Google Earth virtual globe and the spatial data accessed and shared. Geolokit comes with a large number of dedicated tools that can process and display: (i) multi-points data, (ii) scattered data interpolations, (iii) structural geology features in 2D and 3D, (iv) rose diagrams, stereonets and dip-plunge polar histograms, (v) cross-sections and oriented rasters, (vi) georeferenced field pictures, (vii) georeferenced maps and projected gridding. Therefore, together with Geolokit, Google Earth becomes not only a powerful georeferenced data viewer but also a stand-alone work platform. The toolbox (available online at http://www.geolokit.org) is written in Python, a high-level, cross-platform programming language and is accessible through a graphical user interface, designed to run in parallel with Google Earth, through a workflow that requires no additional third party software. Geolokit features are demonstrated in this paper using typical datasets gathered from two case studies illustrating its applicability at multiple scales of investigation: a petro-structural investigation of the Ile d'Yeu orthogneissic unit (Western France) and data collection of the Mariana oceanic subduction zone (Western Pacific).
Global Warming and the Arctic in 3D: A Virtual Globe for Outreach
NASA Astrophysics Data System (ADS)
Manley, W. F.
2006-12-01
Virtual Globes provide a new way to capture and inform the public's interest in environmental change. As an example, a recent Google Earth presentation conveyed 'key findings' from the Arctic Climate Impact Assessment (ACIA, 2004) to middle school students during the 2006 INSTAAR/NSIDC Open House at the University of Colorado. The 20-minute demonstration to 180 eighth graders began with an introduction and a view of the Arctic from space, zooming into the North American Arctic, then to a placemark for the first key finding, 'Arctic climate is now warming rapidly and much larger changes are projected'. An embedded link then opened a custom web page, with brief explanatory text, along with an ACIA graphic illustrating the rise in Arctic temperature, global CO2 concentrations, and carbon emissions for the last millennium. The demo continued with an interactive tour of other key findings (Reduced Sea Ice, Changes for Animals, Melting Glaciers, Coastal Erosion, Changes in Vegetation, Melting Permafrost, and others). Each placemark was located somewhat arbitrarily (which may be a concern for some audiences), but the points represented the messages in a geographic sense and enabled a smooth visual tour of the northern latitudes. Each placemark was linked to custom web pages with photos and concise take-home messages. The demo ended with navigation to Colorado, then Boulder, then the middle school that the students attended, all the while speaking to implications as they live their lives locally. The demo piqued the students' curiosity, and in this way better conveyed important messages about the Arctic and climate change. The use of geospatial visualizations for outreach and education appears to be in its infancy, with much potential.
Interactive Virtual and Physical Manipulatives for Improving Students' Spatial Skills
ERIC Educational Resources Information Center
Ha, Oai; Fang, Ning
2018-01-01
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Application of Virtual World Technologies to Undersea Warfare Learning
2009-08-20
Prescribed by ANSI Std Z39-18 Virtual World Technologies (VWTs) “Using Virtual Worlds To Shape the Future” by Dr. Susan U. Stucky, IBM Almaden Research...JUAN HSI US MIL ANDS AIR FORCE USS SKIPJACK11 Beavertail Lighthouse iTP TP ObsF ObsE Coordinated Military Presence NAVY AIR FORCE ARMYMARINES & OTHER
Virtual reality and physical rehabilitation: a new toy or a new research and rehabilitation tool?
Keshner, Emily A
2004-01-01
Virtual reality (VR) technology is rapidly becoming a popular application for physical rehabilitation and motor control research. But questions remain about whether this technology really extends our ability to influence the nervous system or whether moving within a virtual environment just motivates the individual to perform. I served as guest editor of this month's issue of the Journal of NeuroEngineering and Rehabilitation (JNER) for a group of papers on augmented and virtual reality in rehabilitation. These papers demonstrate a variety of approaches taken for applying VR technology to physical rehabilitation. The papers by Kenyon et al. and Sparto et al. address critical questions about how this technology can be applied to physical rehabilitation and research. The papers by Sveistrup and Viau et al. explore whether action within a virtual environment is equivalent to motor performance within the physical environment. Finally, papers by Riva et al. and Weiss et al. discuss the important characteristics of a virtual environment that will be most effective for obtaining changes in the motor system. PMID:15679943
Determining Light Pollution of the Global Sky: GLOBE at Night
NASA Astrophysics Data System (ADS)
Henderson, S.; Meymaris, K.; Ward, D.; Walker, C.; Russell, R.; Pompea, S.; Salisbury, D.
2006-05-01
GLOBE at Night is an international science event designed to observe and record the visible stars as a means of measuring light pollution in a given location. Increased and robust understanding of our environment requires learning opportunities that take place outside of the conventional K-12 classroom and beyond the confines of the school day. This hands-on learning activity extended the traditional classroom and school day last March with a week of nighttime sky observations involving teachers, students and their families. The quality of the night sky for stellar observations is impacted by several factors including human activities. By observing cloud cover and locating specific constellations in the sky, students from around the world learned how the lights in their community contribute to light pollution, exploring the relationship between science, technology and their society. Students learned that light pollution impacts more than just the visibility of stars at night. Lights at night impact both the biology and ecology of many species in our environment. Students were able to participate in this global scientific campaign by submitting their observations through an online database, allowing for authentic worldwide research and analysis by participating scientists. Students and their families learned how latitude and longitude coordinates provide a location system to map and analyze the observation data submitted from around the globe. The collected data is available online for use by students, teachers and scientists worldwide to assess how the quality of the night sky varies around the world. This session will share how students and scientists across the globe can explore and analyze the results of this exciting campaign. GLOBE at Night is a collaborative effort sponsored by The GLOBE Program, the National Optical Astronomy Observatory (NOAO), Centro de Apoyo a la Didactica de la Astronomia (CADIAS), Windows to the Universe, and ESRI. The GLOBE Program is an international inquiry-based program designed to engage teachers with their students in partnership with research scientists to better understand the environment at local, regional, and global scales. The GLOBE Program is managed by the University Corporation for Atmospheric Research and Colorado State University with funding from NASA, NSF, and the U.S. Department of State.
Factors to keep in mind when introducing virtual microscopy.
Glatz-Krieger, Katharina; Spornitz, Udo; Spatz, Alain; Mihatsch, Michael J; Glatz, Dieter
2006-03-01
Digitization of glass slides and delivery of so-called virtual slides (VS) emulating a real microscope over the Internet have become reality due to recent improvements in technology. We have implemented a virtual microscope for instruction of medical students and for continuing medical education. Up to 30,000 images per slide are captured using a microscope with an automated stage. The images are post-processed and then served by a plain hypertext transfer protocol (http)-server. A virtual slide client (vMic) based on Macromedia's Flash MX, a highly accepted technology available on every modern Web browser, has been developed. All necessary virtual slide parameters are stored in an XML file together with the image. Evaluation of the courses by questionnaire indicated that most students and many but not all pathologists regard virtual slides as an adequate replacement for traditional slides. All our virtual slides are publicly accessible over the World Wide Web (WWW) at http://vmic.unibas.ch . Recently, several commercially available virtual slide acquisition systems (VSAS) have been developed that use various technologies to acquire and distribute virtual slides. These systems differ in speed, image quality, compatibility, viewer functionalities and price. This paper gives an overview of the factors to keep in mind when introducing virtual microscopy.
Students Engaged in Climate Change Research Through Vegetation Phenology Studies
NASA Astrophysics Data System (ADS)
Sparrow, E. B.; Verbyla, D. L.; White, M. A.; Gordon, L. S.
2004-12-01
The project goal is to engage students in scientific research as a way of learning science, math, and technology in K-12 classrooms by providing an opportunity for student-scientist collaborations. This NSF-funded GLOBE project is of significance to scientists who track plant phenological changes as an indicator of climate change and study carbon cycling. To students it is a means of studying Earth as a system. Plants and their phenology stages reflect and integrate the effects of weather and other environmental parameters that are components of the Earth system. Remotely sensed data indicate that the plant growing season has increased in northern latitudes. The greenness estimates could vary due to possible interference from clouds and other atmospheric properties, low sun angles at high latitudes and aging of satellite detectors; hence the need for ground-based observations to help validate satellite-derived estimates of plant growing season lengths. GLOBE plant phenology measurements (protocols) of Green-up and Green-down for deciduous trees and shrubs, and for grasses were developed at the University of Alaska Fairbanks, and Budburst at Utah State University. These were pilot- tested, and revised several times with input from teachers and GLOBE personnel. Learning activities to support understanding of science concepts, were also developed and/or adapted. The protocols and learning activities were aligned to national science standards and incorporated in the "Earth as a System" chapter in the 2003 GLOBE Teacher Guide published and also posted on the GLOBE website (www.globe.gov). Phenology protocols and learning activities are being used in Alaska by teachers and students who participate in different NSF and NASA-funded science education programs, such as the Schoolyard Long Term Ecological Research Project, the Global Change Education Using Western Science and Native Observations (OLCG) Project, the Alaska GLOBE program and the EPSCoR Rural Research Partnership Education Outreach program. Pre-college students and their teachers from 77 schools in 11 countries have engaged in GLOBE plant phenology research and entered phenology data on the GLOBE web server. Thus, collaborative efforts in research and education among science education projects in Alaska and in other countries have been facilitated. Scientists now have access to global plant phenology data-ground-based observations that previously have been very rare. Students have also used the phenology protocols for their own investigations.
Using SecondLife Online Virtual World Technology to Introduce Educators to the Digital Culture
NASA Technical Reports Server (NTRS)
Jamison, John
2008-01-01
The rapidly changing culture resulting from new technologies and digital gaming has created an increasing language gap between traditional educators and today's learners (Natkin, 2006; Seely-Brown, 2000). This study seeks to use the online virtual world of SecondLife.com as a tool to introduce educators to this new environment for learning. This study observes the activities and perceptions of a group of educators given unscripted access to this virtual environment. The results 'suggest that although serious technology limitations do currently exist, the potential of this virtual world environment as a learning experience for educators is strong.
Zhao, Linping; Patel, Pravin K; Cohen, Mimis
2012-07-01
Computer aided design and manufacturing (CAD/CAM) technology today is the standard in manufacturing industry. The application of the CAD/CAM technology, together with the emerging 3D medical images based virtual surgical planning (VSP) technology, to craniomaxillofacial reconstruction has been gaining increasing attention to reconstructive surgeons. This article illustrates the components, system and clinical management of the VSP and CAD/CAM technology including: data acquisition, virtual surgical and treatment planning, individual implant design and fabrication, and outcome assessment. It focuses primarily on the technical aspects of the VSP and CAD/CAM system to improve the predictability of the planning and outcome.
NASA Astrophysics Data System (ADS)
Overoye, D.; Lewis, C.
2016-12-01
The Global Learning and Observations to Benefit the Environment (GLOBE) Program is a worldwide hands-on, primary and secondary school-based science and education program founded on Earth Day 1995. Implemented in 117 countries, GLOBE promotes the teaching and learning of science, supporting students, teachers and scientists worldwide to collaborate with each other on inquiry-based investigations of the Earth system. As an international platform supporting a large number and variety of stakeholders, the GLOBE Data Information System (DIS) was re-built with the goal of providing users the support needed to foster and develop collaboration between teachers, students and scientists while supporting the collection and visualization of over 50 different earth science investigations (protocols). There have been many challenges to consider as we have worked to prototype and build various tools to support collaboration across the GLOBE community - language, security, time zones, user roles and the Child Online Protection Act (COPA) to name a few. During the last 3 years the re-built DIS has been in operation we have supported user to user collaboration, school to school collaboration, project/campaign to user collaboration and scientist to scientist collaboration. We have built search tools to facilitate finding collaboration partners. The tools and direction continue to evolve based on feedback, evolving needs and changes in technology. With this paper we discuss our approach for dealing with some of the collaboration challenges, review tools built to encourage and support collaboration, and analyze which tools have been successful and which have not. We will review new ideas for collaboration in the GLOBE community that are guiding upcoming development.
An Arduino Based Citizen Science Soil Moisture Sensor in Support of SMAP and GLOBE
NASA Astrophysics Data System (ADS)
Podest, E.; Das, N. N.; Rajasekaran, E.; Jeyaram, R.; Lohrli, C.; Hovhannesian, H.; Fairbanks, G.
2017-12-01
Citizen science allows individuals anywhere in the world to engage in science by collecting environmental variables. One of the longest running platforms for the collection of in situ variables is the GLOBE program, which is international in scope and encourages students and citizen scientists alike to collect in situ measurements. NASA's Soil Moisture Active Passive (SMAP) satellite mission, which has been acquiring global soil moisture measurements every 3 days of the top 5 cm of the soil since 2015, has partnered with the GLOBE program to engage students from around the world to collect in situ soil moisture and help validate SMAP measurements. The current GLOBE SMAP soil moisture protocol consists in collecting a soil sample, weighing, drying and weighing it again in order to determine the amount of water in the soil. Preparation and soil sample collection can take up to 20 minutes and drying can take up to 3 days. We have hence developed a soil moisture measurement device based on Arduino- microcontrollers along with off-the-shelf and homemade sensors that are accurate, robust, inexpensive and quick and easy to use so that they can be implemented by the GLOBE community and citizen scientists alike. In addition, we have developed a phone app, which interfaces with the Arduino, displays the soil moisture value and send the measurement to the GLOBE database. This talk will discuss building, calibration and validation of the soil moisture measuring device and assessing the quality of the measurements collected. This work was carried out at the Jet Propulsion Laboratory, California Institute of Technology, under contract with the National Aeronautics and Space Administration.
NASA Astrophysics Data System (ADS)
Walker, C. E.; Pompea, S. M.
2008-12-01
GLOBE at Night is an international citizen-science event encouraging everyone, students, the general public, scientists and non-scientists, to measure local levels of light pollution and contribute observations online to a world map. This program is part of the Dark Skies Awareness Global Cornerstone Project for the International Year of Astronomy (IYA) in 2009. Its goal is to raise public awareness of the impact of artificial lighting on local environments by getting people involved. Utilizing the international networks of its hosts, the GLOBE program at UCAR and the National Optical Astronomy Observatory, as well as Astronomical Society of the Pacific, the Association of Science and Technology Centers, the Astronomical League and the International Dark-Sky Association, GLOBE at Night is able to engage people from around the world. Data collection and online reporting is simple and user-friendly. During a 13-day campaign in February or March, citizen-scientists take data on light pollution levels by comparing observations with stellar maps of limiting magnitudes toward the constellation, Orion. For more precise measurements, citizen-scientists use digital sky brightness meters. During the campaign period over the last 3 years, 20,000 measurements from 100 countries have been logged. The collected data is available online in a variety of formats and for comparison with data from previous years, Earth at Night satellite data and population density data. We will discuss how students and scientists worldwide can explore and analyze these results. We will provide the "know-how" and the means for session participants to become community advocates for GLOBE at Night in their hometowns. We will also discuss lessons learned, best practices and campaign plans during IYA (March 16-28, 2009). For more information, visit http://www.globe.gov/GaN/.
Darras, Kathryn E; de Bruin, Anique B H; Nicolaou, Savvas; Dahlström, Nils; Persson, Anders; van Merriënboer, Jeroen; Forster, Bruce B
2018-03-23
Educators must select the best tools to teach anatomy to future physicians and traditionally, cadavers have always been considered the "gold standard" simulator for living anatomy. However, new advances in technology and radiology have created new teaching tools, such as virtual dissection, which provide students with new learning opportunities. Virtual dissection is a novel way of studying human anatomy through patient computed tomography (CT) scans. Through touchscreen technology, students can work together in groups to "virtually dissect" the CT scans to better understand complex anatomic relationships. This article presents the anatomic and pedagogic limitations of cadaveric dissection and explains what virtual dissection is and how this new technology may be used to overcome these limitations.
Impact of Collaborative Work on Technology Acceptance: A Case Study from Virtual Computing
ERIC Educational Resources Information Center
Konak, Abdullah; Kulturel-Konak, Sadan; Nasereddin, Mahdi; Bartolacci, Michael R.
2017-01-01
Aim/Purpose: This paper utilizes the Technology Acceptance Model (TAM) to examine the extent to which acceptance of Remote Virtual Computer Laboratories (RVCLs) is affected by students' technological backgrounds and the role of collaborative work. Background: RVCLs are widely used in information technology and cyber security education to provide…
Optoelectronics technologies for Virtual Reality systems
NASA Astrophysics Data System (ADS)
Piszczek, Marek; Maciejewski, Marcin; Pomianek, Mateusz; Szustakowski, Mieczysław
2017-08-01
Solutions in the field of virtual reality are very strongly associated with optoelectronic technologies. This applies to both process design and operation of VR applications. Technologies such as 360 cameras and 3D scanners significantly improve the design work. What is more, HMD displays with high field of view or optoelectronic Motion Capture systems and 3D cameras guarantee an extraordinary experience in immersive VR applications. This article reviews selected technologies from the perspective of their use in a broadly defined process of creating and implementing solutions for virtual reality. There is also the ability to create, modify and adapt new approaches that show team own work (SteamVR tracker). Most of the introduced examples are effectively used by authors to create different VR applications. The use of optoelectronic technology in virtual reality is presented in terms of design and operation of the system as well as referring to specific applications. Designers and users of VR systems should take a close look on new optoelectronics solutions, as they can significantly contribute to increased work efficiency and offer completely new opportunities for virtual world reception.
Designing communication and remote controlling of virtual instrument network system
NASA Astrophysics Data System (ADS)
Lei, Lin; Wang, Houjun; Zhou, Xue; Zhou, Wenjian
2005-01-01
In this paper, a virtual instrument network through the LAN and finally remote control of virtual instruments is realized based on virtual instrument and LabWindows/CVI software platform. The virtual instrument network system is made up of three subsystems. There are server subsystem, telnet client subsystem and local instrument control subsystem. This paper introduced virtual instrument network structure in detail based on LabWindows. Application procedure design of virtual instrument network communication, the Client/the programming mode of the server, remote PC and server communication far realizing, the control power of the workstation is transmitted, server program and so on essential technical were introduced. And virtual instruments network may connect to entire Internet on. Above-mentioned technology, through measuring the application in the electronic measurement virtual instrument network that is already built up, has verified the actual using value of the technology. Experiment and application validate that this design is resultful.
Health care globalization: a need for virtual leadership.
Holland, J Brian; Malvey, Donna; Fottler, Myron D
2009-01-01
As health care organizations expand and move into global markets, they face many leadership challenges, including the difficulty of leading individuals who are geographically dispersed. This article provides global managers with guidelines for leading and motivating individuals or teams from a distance while overcoming the typical challenges that "virtual leaders" and "virtual teams" face: employee isolation, confusion, language barriers, cultural differences, and technological breakdowns. Fortunately, technological advances in communications have provided various methods to accommodate geographically dispersed or "global virtual teams." Health care leaders now have the ability to lead global teams from afar by becoming "virtual leaders" with a responsibility to lead a "virtual team." Three models of globalization presented and discussed are outsourcing of health care services, medical tourism, and telerobotics. These models require global managers to lead virtually, and a positive relationship between the virtual leader and the virtual team member is vital in the success of global health care organizations.
ERIC Educational Resources Information Center
Murphrey, Theresa Pesl; Rutherford, Tracy A.; Doerfert, David L.; Edgar, Leslie D.; Edgar, Don W.
2014-01-01
Educational technology continues to expand with multi-user virtual environments (e.g., Second Life™) being the latest technology. Understanding a virtual environment's usability can enhance educational planning and effective use. Usability includes the interaction quality between an individual and the item being assessed. The purpose was to assess…
ERIC Educational Resources Information Center
Akpan, Sylvester J.; Etim, Paulinus J.; Udom, Stella Ogechi
2016-01-01
The virtual classroom and distance education have created new teaching pedagogy. This study was carried out to investigate Virtual Classroom Instruction on Academic Performance of Educational Technology Students in Distance Education, Enugu State. The population for this study was limited to the Students in National Open University, Enugu study…
The Blended Classroom Revolution: Virtual Technology Goes to School
ERIC Educational Resources Information Center
Weil, Marty
2009-01-01
While virtual schools, which currently serve only a tiny fraction of the nation's 48 million K-12 students, get all the buzz, a much bigger, largely untold story of online learning is unfolding in America's brick-and-mortar classrooms: a simple yet profound merger of virtual-school technology and the traditional classroom is taking place. This…
Knowledge Navigation for Virtual Vehicles
NASA Technical Reports Server (NTRS)
Gomez, Julian E.
2004-01-01
A virtual vehicle is a digital model of the knowledge surrounding a potentially real vehicle. Knowledge consists not only of the tangible information, such as CAD, but also what is known about the knowledge - its metadata. This paper is an overview of technologies relevant to building a virtual vehicle, and an assessment of how to bring those technologies together.
ERIC Educational Resources Information Center
Taylor, Michael J.; Taylor, Dave; Vlaev, Ivo; Elkin, Sarah
2017-01-01
Recent advances in communication technologies enable potential provision of remote education for patients using computer-generated environments known as virtual worlds. Previous research has revealed highly variable levels of patient receptiveness to using information technologies for healthcare-related purposes. This preliminary study involved…
Djangirova, T V; Shabalova, I P; Pronichev, A N; Polyakov, E V
2015-08-01
The article considers application of technology of analysis of cytological slides in external quality control of clinical diagnostic laboratories. The advantages of virtual slides are demonstrated against other applied technologies of external evaluation of quality i.e. slide plate and digital micro-photography. The conditions of formation of virtual slides for external evaluation of quality of clinical diagnostic laboratories. The technology of their application is described. The success of practical application of considered technology in the Federal system of external evaluation of quality is emphasized.
Encarnação, L Miguel; Bimber, Oliver
2002-01-01
Collaborative virtual environments for diagnosis and treatment planning are increasingly gaining importance in our global society. Virtual and Augmented Reality approaches promised to provide valuable means for the involved interactive data analysis, but the underlying technologies still create a cumbersome work environment that is inadequate for clinical employment. This paper addresses two of the shortcomings of such technology: Intuitive interaction with multi-dimensional data in immersive and semi-immersive environments as well as stereoscopic multi-user displays combining the advantages of Virtual and Augmented Reality technology.
Scientific Visualization and Simulation for Multi-dimensional Marine Environment Data
NASA Astrophysics Data System (ADS)
Su, T.; Liu, H.; Wang, W.; Song, Z.; Jia, Z.
2017-12-01
As higher attention on the ocean and rapid development of marine detection, there are increasingly demands for realistic simulation and interactive visualization of marine environment in real time. Based on advanced technology such as GPU rendering, CUDA parallel computing and rapid grid oriented strategy, a series of efficient and high-quality visualization methods, which can deal with large-scale and multi-dimensional marine data in different environmental circumstances, has been proposed in this paper. Firstly, a high-quality seawater simulation is realized by FFT algorithm, bump mapping and texture animation technology. Secondly, large-scale multi-dimensional marine hydrological environmental data is virtualized by 3d interactive technologies and volume rendering techniques. Thirdly, seabed terrain data is simulated with improved Delaunay algorithm, surface reconstruction algorithm, dynamic LOD algorithm and GPU programming techniques. Fourthly, seamless modelling in real time for both ocean and land based on digital globe is achieved by the WebGL technique to meet the requirement of web-based application. The experiments suggest that these methods can not only have a satisfying marine environment simulation effect, but also meet the rendering requirements of global multi-dimension marine data. Additionally, a simulation system for underwater oil spill is established by OSG 3D-rendering engine. It is integrated with the marine visualization method mentioned above, which shows movement processes, physical parameters, current velocity and direction for different types of deep water oil spill particle (oil spill particles, hydrates particles, gas particles, etc.) dynamically and simultaneously in multi-dimension. With such application, valuable reference and decision-making information can be provided for understanding the progress of oil spill in deep water, which is helpful for ocean disaster forecasting, warning and emergency response.
Manchanda, P. K.; Bid, H. K.
2011-01-01
Diagnosis of renal diseases is often delayed owing to the scarcity of trained physicians, lack of facilities, and shortage of funds limits effective management, particularly when it comes to the red zone of renal replacement therapy. The Internetis expected to open up a myriad resource of knowledge and applications for academicians, researchers and clinicians alike in all health care professions across the globe. Also, the Internet has grown rapidly over the years and will inevitably expand even more. Evolving technologies offer modern applications for information management, communications with multimedia and virtual reality. Now, these innovative technologies have opened up newer possibilities for nephrologists. As Internet is serving as a backbone for these modern technologies, it is an utmost necessity to use and refine Internet applications for future nephrologists. Increasingly easy access to Internet has dramatically reduced barriers in sharing of information among basic and clinical nephrologists. Considering the growing scope for nephrologists in the use of Internet, it is necessary to understand Internet as a source of information and backbone of modern application. This review illustrates expanding roles of the Internet for the nephrologists and provides ready to use compilation of useful academic, research, clinical resources and is expected to introduce, stimulate and guide nephrologists into the realm of the world wide web. It also investigates how Internet is supporting in growth and development of the field of nephrology and present and future scopes of Internet as a tool for professionals involved in this area as well as information about biological sciences, and it also gives information about societies in various continents working in field of nephrology and the links useful for clinicians and research scientists. PMID:21655161
Virtual Glovebox (VGX) Aids Astronauts in Pre-Flight Training
NASA Technical Reports Server (NTRS)
2003-01-01
NASA's Virtual Glovebox (VGX) was developed to allow astronauts on Earth to train for complex biology research tasks in space. The astronauts may reach into the virtual environment, naturally manipulating specimens, tools, equipment, and accessories in a simulated microgravity environment as they would do in space. Such virtual reality technology also provides engineers and space operations staff with rapid prototyping, planning, and human performance modeling capabilities. Other Earth based applications being explored for this technology include biomedical procedural training and training for disarming bio-terrorism weapons.
ERIC Educational Resources Information Center
Ladyshewsky, Richard; Pettapiece, Ronald G.
2015-01-01
The purpose of this study was to explore how post-graduate students in a fully online business course used information communication technology during a virtual peer coaching experience. In this exploration of technology use it was found students required additional guidance in the use of technologies such as email, telephone calling, and more…
The Planetary Consciousness of British Travel Writers
NASA Astrophysics Data System (ADS)
Henry, H.
2013-04-01
Global travel, advanced in the early 20th century by trains, automobiles, and airplanes, transformed modernist thought and experience. Stephen Kern has commented that in the modern period “a series of sweeping changes in technology and culture created distinctive new modes of thinking about and experiencing of time and space. Technological innovations including the telephone, wireless telegraph, x-ray, cinema, bicycle, automobile, and airplane established the material foundation for this reorientation.” (1983, pp. 1-2). Emerging travel technologies not only hurled passengers through multiple time zones in a day but also brought to the fore a global awareness regarding Earth as a globe in space and one's position on it. As early as 1909, while traveling in Florence, Virginia Woolf had noted in her diary, “It is strange how one begins to hold a globe in one's head: I can travel from Florence to Fitzroy Square on solid land all the time” (1984, p. 399). This paper traces the ways modernist British travel writers challenged England's geographical and geopolitical imagination at the turn of the 20th century through their travel narratives.
The Unidata Integrated Data Viewer
NASA Astrophysics Data System (ADS)
Weber, W. J.; Ho, Y.
2016-12-01
The Unidata Integrated Data Viewer (IDV) is a free and open source, virtual globe, software application that enables three dimensional viewing of earth science data. The Unidata IDV is data agnostic and can display and analyze disparate data in a single view. This capability facilitates cross discipline research and allows for multiple observation platforms to be displayed simultaneously for any given event. The Unidata IDV is a mature application, written in JAVA, and has been serving the earth science community for over 15 years. This demonstration will focus on near real time global satelliteobservations, the integration of the COSMIC radio occultation data set that profiles the atmosphere, and high resolution numerical weather prediction.
Virtual reality simulation: using three-dimensional technology to teach nursing students.
Jenson, Carole E; Forsyth, Diane McNally
2012-06-01
The use of computerized technology is rapidly growing in the classroom and in healthcare. An emerging computer technology strategy for nursing education is the use of virtual reality simulation. This computer-based three-dimensional educational tool simulates real-life patient experiences in a risk-free environment, allows for repeated practice sessions, requires clinical decision making, exposes students to diverse patient conditions, provides immediate feedback, and is portable. The purpose of this article was to review the importance of virtual reality simulation as a computerized teaching strategy. In addition, a project to explore readiness of nursing faculty at one major Midwestern university for the use of virtual reality simulation as a computerized teaching strategy is described where faculty thought virtual reality simulation would increase students' knowledge of an intravenous line insertion procedure. Faculty who practiced intravenous catheter insertion via virtual reality simulation expressed a wide range of learning experiences from using virtual reality simulation that is congruent with the literature regarding the barriers to student learning. Innovative teaching strategies, such as virtual reality simulation, address barriers of increasing patient acuity, high student-to-faculty ratio, patient safety concerns from faculty, and student anxiety and can offer rapid feedback to students.
Novel interactive virtual showcase based on 3D multitouch technology
NASA Astrophysics Data System (ADS)
Yang, Tao; Liu, Yue; Lu, You; Wang, Yongtian
2009-11-01
A new interactive virtual showcase is proposed in this paper. With the help of virtual reality technology, the user of the proposed system can watch the virtual objects floating in the air from all four sides and interact with the virtual objects by touching the four surfaces of the virtual showcase. Unlike traditional multitouch system, this system cannot only realize multi-touch on a plane to implement 2D translation, 2D scaling, and 2D rotation of the objects; it can also realize the 3D interaction of the virtual objects by recognizing and analyzing the multi-touch that can be simultaneously captured from the four planes. Experimental results show the potential of the proposed system to be applied in the exhibition of historical relics and other precious goods.
Factors Affecting Training Effectiveness in Synchronous, Dispersed Virtual Environments
2014-06-01
technology to its technical training programs. Specifically, a distance learning model with instruction provided through 3-D virtual worlds could...ABSTRACT The U.S. Navy is investigating the feasibility of incorporating distance learning technology to its technical training programs. Specifically...15 A. TECHNOLOGY ACCEPTANCE MODEL
ERIC Educational Resources Information Center
Carlson, Scott
2006-01-01
This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily…
ERIC Educational Resources Information Center
Miseviciene, Regina; Ambraziene, Danute; Tuminauskas, Raimundas; Pažereckas, Nerijus
2012-01-01
Many factors influence education nowadays. Educational institutions are faced with budget cuttings, outdated IT, data security management and the willingness to integrate remote learning at home. Virtualization technologies provide innovative solutions to the problems. The paper presents an original educational infrastructure using virtualization…
Environmental Remote Sensing Analysis Using Open Source Virtual Earths and Public Domain Imagery
NASA Astrophysics Data System (ADS)
Pilant, A. N.; Worthy, L. D.
2008-12-01
Human activities increasingly impact natural environments. Globally, many ecosystems are stressed to unhealthy limits, leading to loss of valuable ecosystem services- economic, ecologic and intrinsic. Virtual earths (virtual globes) (e.g., NASA World Wind, ossimPlanet, ArcGIS Explorer, Google Earth, Microsoft Virtual Earth) are geospatial data integration tools that can aid our efforts to understand and protect the environment. Virtual earths provide unprecedented desktop views of our planet, not only to professional scientists, but also to citizen scientists, students, environmental stewards, decision makers, urban developers and planners. Anyone with a broadband internet connection can explore the planet virtually, due in large part to freely available open source software and public domain imagery. This has at least two important potential benefits. One, individuals can study the planet from the visually intuitive perspective of the synoptic aerial view, promoting environmental awareness and stewardship. Two, it opens up the possibility of harnessing the in situ knowledge and observations of citizen scientists familiar with landscape conditions in their locales. Could this collective knowledge be harnessed (crowd sourcing) to validate and quality assure land cover and other maps? In this presentation we present examples using public domain imagery and two open source virtual earths to highlight some of the functionalities currently available. OssimPlanet is used to view aerial data from the USDA Geospatial Data Gateway. NASA World Wind is used to extract georeferenced high resolution USGS urban area orthoimagery. ArcGIS Explorer is used to demonstrate an example of image analysis using web processing services. The research presented here was conducted under the Environmental Feature Finder project of the Environmental Protection Agency's Advanced Monitoring Initiative. Although this work was reviewed by EPA and approved for publication, it may not necessarily reflect official Agency policy. Use of trade names does not imply endorsement by the authors or the EPA.
Defining Virtual Interactions: A Taxonomy for Researchers and Practitioners
1999-11-01
Engineering and Management of the Air Force Institute of Technology Air University Air Education and Training Command In Partial Fulfillment of the...information technology and produce the maximum benefits for all virtual components involved. Vlll DEFINING VIRTUAL INTERACTIONS: A TAXONOMY FOR...allow the human factor to maximize information exchange and provide high quality products to intelligence consumers. Applicability of this research In
Augmenting the Thermal Flux Experiment: A Mixed Reality Approach with the HoloLens
ERIC Educational Resources Information Center
Strzys, M. P.; Kapp, S.; Thees, M.; Kuhn, J.; Lukowicz, P.; Knierim, P.; Schmidt, A.
2017-01-01
In the field of Virtual Reality (VR) and Augmented Reality (AR), technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the real world on the other, has been successfully covered by the use of immersive technologies like head-mounted…
Web 2.0 and Virtual World Technologies: A Growing Impact on IS Education
ERIC Educational Resources Information Center
Harris, Albert L.; Rea, Alan
2009-01-01
Web 2.0 and virtual world technologies are here to stay. Today, our students come to our classroom with a presence on Facebook, the latest concert as a podcast on their MP3 player, and experience playing games in virtual worlds. In some respects, students are more tech-savvy than their Information Systems professors. Research showing the benefits…
ERIC Educational Resources Information Center
Parker, Denise L.
2017-01-01
Virtual teams are comprised of members from various locations who use Information and Communication Technology (ICT) for member interaction. Many organizations have accepted virtual teams as an alternative to face-to-face teams. With the acceptance comes many challenges, one of those challenges is supporting team sharing in the virtual…
Demonstration of three gorges archaeological relics based on 3D-visualization technology
NASA Astrophysics Data System (ADS)
Xu, Wenli
2015-12-01
This paper mainly focuses on the digital demonstration of three gorges archeological relics to exhibit the achievements of the protective measures. A novel and effective method based on 3D-visualization technology, which includes large-scaled landscape reconstruction, virtual studio, and virtual panoramic roaming, etc, is proposed to create a digitized interactive demonstration system. The method contains three stages: pre-processing, 3D modeling and integration. Firstly, abundant archaeological information is classified according to its history and geographical information. Secondly, build up a 3D-model library with the technology of digital images processing and 3D modeling. Thirdly, use virtual reality technology to display the archaeological scenes and cultural relics vividly and realistically. The present work promotes the application of virtual reality to digital projects and enriches the content of digital archaeology.
Virtual Realities and the Future of Text.
ERIC Educational Resources Information Center
Marcus, Stephen
1992-01-01
Discusses issues surrounding virtual reality and "virtual books." Suggests that those who are exploring the territory of virtual realities are already helping to expand and enrich expectations and visions for integrating technology into reading and writing. (RS)
Virtual Learning: Embracing True Education Reform
ERIC Educational Resources Information Center
Pohl, Robert
2009-01-01
Communication, commerce, and social patterns have changed dramatically during the past 25 years, and technology has played a major role in these transformations. Yet, one product of technology that schools have not embraced is virtual learning. For technology to play a substantive role in education, an alternative K-12 model must be established…
ERIC Educational Resources Information Center
Thomas, Valerie Brown
2010-01-01
Ubiquitous technology and agile organizational structures have enabled a strategic response to increasingly competitive, complex, and unpredictable challenges faced by many organizations. Using cyberinfrastructure, which is primarily the network of information, computers, communication technologies, and people, traditional organizations have…
Are You Ready for Knowledge Sharing? An Empirical Study of Virtual Communities
ERIC Educational Resources Information Center
Hung, Shiu-Wan; Cheng, Min-Jhih
2013-01-01
This study aimed to explore the relationship between knowledge sharing intentions and the perceptions of individual technology users who are members of virtual communities. We characterized learners' perceptions of new technological products or services by including both an individual's psychological state of readiness to accept technology and…
MaRGEE: Move and Rotate Google Earth Elements
NASA Astrophysics Data System (ADS)
Dordevic, Mladen M.; Whitmeyer, Steven J.
2015-12-01
Google Earth is recognized as a highly effective visualization tool for geospatial information. However, there remain serious limitations that have hindered its acceptance as a tool for research and education in the geosciences. One significant limitation is the inability to translate or rotate geometrical elements on the Google Earth virtual globe. Here we present a new JavaScript web application to "Move and Rotate Google Earth Elements" (MaRGEE). MaRGEE includes tools to simplify, translate, and rotate elements, add intermediate steps to a transposition, and batch process multiple transpositions. The transposition algorithm uses spherical geometry calculations, such as the haversine formula, to accurately reposition groups of points, paths, and polygons on the Google Earth globe without distortion. Due to the imminent deprecation of the Google Earth API and browser plugin, MaRGEE uses a Google Maps interface to facilitate and illustrate the transpositions. However, the inherent spatial distortions that result from the Google Maps Web Mercator projection are not apparent once the transposed elements are saved as a KML file and opened in Google Earth. Potential applications of the MaRGEE toolkit include tectonic reconstructions, the movements of glaciers or thrust sheets, and time-based animations of other large- and small-scale geologic processes.
ERIC Educational Resources Information Center
Patel, Sunil S.
2013-01-01
Social software technology has gained considerable popularity over the last decade and has had a great impact on hundreds of millions of people across the globe. Businesses have also expressed their interest in leveraging its use in business contexts. As a result, software vendors and business consumers have invested billions of dollars to use…
Global Change Assessment Model (GCAM)
The Global Change Assessment Model (GCAM) is an integrated assessment model that links the world's energy, agriculture and land use systems with a climate model. The model is designed to assess various climate change policies and technology strategies for the globe over long tim...
Modeling and simulation of five-axis virtual machine based on NX
NASA Astrophysics Data System (ADS)
Li, Xiaoda; Zhan, Xianghui
2018-04-01
Virtual technology in the machinery manufacturing industry has shown the role of growing. In this paper, the Siemens NX software is used to model the virtual CNC machine tool, and the parameters of the virtual machine are defined according to the actual parameters of the machine tool so that the virtual simulation can be carried out without loss of the accuracy of the simulation. How to use the machine builder of the CAM module to define the kinematic chain and machine components of the machine is described. The simulation of virtual machine can provide alarm information of tool collision and over cutting during the process to users, and can evaluate and forecast the rationality of the technological process.
Implementing digital technology to enhance student learning of pathology.
Farah, C S; Maybury, T
2009-08-01
The introduction of digital technologies into the dental curriculum is an ongoing feature of broader changes going on in tertiary education. This report examines the introduction of digital virtual microscopy technology into the curriculum of the School of Dentistry at the University of Queensland (UQ) in Brisbane, Australia. Sixty students studying a course in pathology in 2005 were introduced to virtual microscopy technology alongside the more traditional light microscope and then asked to evaluate their own learning outcomes from this technology via a structured 5-point LIKART survey. A wide variety of questions dealing the pedagogic implications of the introduction of virtual microscopy into pathology were asked of students with the overall result being that it positively enhanced their learning of pathology via digital microscopic means. The success of virtual microscopy in dentistry at UQ is then discussed in the larger context of changes going on in tertiary education. In particular, the change from the print-literate tradition to the electronic one, that is from 'literacy to electracy'. Virtual microscopy is designated as a component of this transformation to electracy. Whilst traditional microscopic skills may still be valued in dental curricula, the move to virtual microscopy and computer-assisted, student-centred learning of pathology appears to enhance the learning experience in relation to its effectiveness in helping students engage and interact with the course material.
Application of new technologies in the virtual library: Seminars in Turkey, Portugal, and Spain
NASA Technical Reports Server (NTRS)
Hunter, Judy F.; Cotter, Gladys A.
1994-01-01
This paper focuses on the technologies that are available today to support the concept of a virtual library. The concept of a 'virtual library' or a 'library without walls' is meant to convey the idea that information in any format should be available to the end-user from the desktop as if it were located on the local workstation. Discussed here are the background, trends, technology enablers, end-user requirements, and the NASA Access Mechanism (NAM) system, one example of how it is possible to apply existing technologies to the client server architecture to logically centralize geographically distributed applications and information.
Reaching the Next Generation of College Students via Their Digital Devices.
NASA Astrophysics Data System (ADS)
Whitmeyer, S. J.; De Paor, D. G.; Bentley, C.
2015-12-01
Current college students attended school during a decade in which many school districts banned cellphones from the classroom or even from school grounds. These students are used to being told to put away their mobile devices and concentrate on traditional classroom activities such as watching PowerPoint presentations or calculating with pencil and paper. However, due to a combination of parental security concerns and recent education research, schools are rapidly changing policy and embracing mobile devices for ubiquitous learning opportunities inside and outside of the classroom. Consequently, many of the next generation of college students will have expectations of learning via mobile technology. We have developed a range of digital geology resources to aid mobile-based geoscience education at college level, including mapping on iPads and other tablets, "crowd-sourced" field projects, augmented reality-supported asynchronous field classes, 3D and 4D split-screen virtual reality tours, macroscopic and microscopic gigapixel imagery, 360° panoramas, assistive devices for inclusive field education, and game-style educational challenges. Class testing of virtual planetary tours shows modest short-term learning gains, but more work is needed to ensure long-term retention. Many of our resources rely on the Google Earth browser plug-in and application program interface (API). Because of security concerns, browser plug-ins in general are being phased out and the Google Earth API will not be supported in future browsers. However, a new plug-in-free API is promised by Google and an alternative open-source virtual globe called Cesium is undergoing rapid development. It already supports the main aspects of Keyhole Markup Language and has features of significant benefit to geoscience, including full support on mobile devices and sub-surface viewing and touring. The research team includes: Heather Almquist, Stephen Burgin, Cinzia Cervato, Filis Coba, Chloe Constants, Gene Cooper, Mladen Dordevic, Marissa Dudek, Brandon Fitzwater, Bridget Gomez, Tyler Hansen, Paul Karabinos, Terry Pavlis, Jen Piatek, Alan Pitts, Robin Rohrback, Bill Richards, Caroline Robinson, Jeff Rollins, Jeff Ryan, Ron Schott, Kristen St. John, and Barb Tewksbury. Supported by NSF DUE 1323419 and by Google Geo Curriculum Awards.
76 FR 64360 - National Heart, Lung, and Blood Institute; Notice of Closed Meetings
Federal Register 2010, 2011, 2012, 2013, 2014
2011-10-18
... Institute Special Emphasis Panel, Virtual Reality Technologies for Research and Education in Obesity and..., Virtual Reality Technologies for Research and Education in Obesity and Diabetes. Date: November 7, 2011...
Virtual Collaboration Readiness Measurement a Case Study in the Automobile Industry
NASA Astrophysics Data System (ADS)
Ziarati, Koorush; Khayami, Raouf; Parvinnia, Elham; Afroozi Milani, Ghazal
In end of the last century information and communication technology caused a veritable evolution in the world of business and commerce. Globalization has changed all the commerce equations and business plans. Old companies have to change their strategies if they want to survive after this technological revolution. A new form of collaboration between the distributed and networked organizations has emerged as the "Virtual Organization" paradigm. A company can not join a virtual organization before obtaining a virtual maturity. This maturity shows the readiness of the company to begin a virtual collaboration. In this paper, based on the coherent and formal definition of virtual organizations, the criteria for measuring the readiness of companies are proposed. Our criteria are confirmed, modified or combined by using the factor analysis method on a sufficient number of virtual companies in the automobile manufacturing industry.
NASA Astrophysics Data System (ADS)
Rengganis, Y. A.; Safrodin, M.; Sukaridhoto, S.
2018-01-01
Virtual Reality Laboratory (VR Lab) is an innovation for conventional learning media which show us whole learning process in laboratory. There are many tools and materials are needed by user for doing practical in it, so user could feel new learning atmosphere by using this innovation. Nowadays, technologies more sophisticated than before. So it would carry in education and it will be more effective, efficient. The Supported technologies are needed us for making VR Lab such as head mounted display device and hand motion gesture device. The integration among them will be used us for making this research. Head mounted display device for viewing 3D environment of virtual reality laboratory. Hand motion gesture device for catching user real hand and it will be visualized in virtual reality laboratory. Virtual Reality will show us, if using the newest technologies in learning process it could make more interesting and easy to understand.
VERS: a virtual environment for reconstructive surgery planning
NASA Astrophysics Data System (ADS)
Montgomery, Kevin N.
1997-05-01
The virtual environment for reconstructive surgery (VERS) project at the NASA Ames Biocomputation Center is applying virtual reality technology to aid surgeons in planning surgeries. We are working with a craniofacial surgeon at Stanford to assemble and visualize the bone structure of patients requiring reconstructive surgery either through developmental abnormalities or trauma. This project is an extension of our previous work in 3D reconstruction, mesh generation, and immersive visualization. The current VR system, consisting of an SGI Onyx RE2, FakeSpace BOOM and ImmersiveWorkbench, Virtual Technologies CyberGlove and Ascension Technologies tracker, is currently in development and has already been used to visualize defects preoperatively. In the near future it will be used to more fully plan the surgery and compute the projected result to soft tissue structure. This paper presents the work in progress and details the production of a high-performance, collaborative, and networked virtual environment.
Virtual reality and telepresence for military medicine.
Satava, R M
1995-03-01
The profound changes brought about by technology in the past few decades are leading to a total revolution in medicine. The advanced technologies of telepresence and virtual reality are but two of the manifestations emerging from our new information age; now all of medicine can be empowered because of this digital technology. The leading edge is on the digital battlefield, where an entire new concept in military medicine is evolving. Using remote sensors, intelligent systems, telepresence surgery and virtual reality surgical simulations, combat casualty care is prepared for the 21st century.
ERIC Educational Resources Information Center
Schatz, Curt; Schaefer, Susan
1997-01-01
A finding that environmental educators are eager to accept Virtual Reality (VR) as a teaching tool prompts two responses: one claims that students cannot critically analyze VR information to determine what is relevant because the VR programmer has already done that; the other points out that corporate propaganda taints the technology and that…
NASA Astrophysics Data System (ADS)
Ackerman, S. A.; Mooney, M. E.
2011-12-01
The Climate Literacy Ambassadors program is a collaborative effort to advance climate literacy led by the Cooperative Institute of Meteorological Satellite Studies (CIMSS) at the University of Wisconsin-Madison. With support from NASA, CIMSS is coordinating a three-tiered program to train G6-12 teachers to be Ambassadors of Climate Literacy in their schools and communities. The complete training involves participation at a teacher workshop combined with web-based professional development content around Global and Regional Climate Change. The on-line course utilizes e-learning technology to clarify graphs and concepts from the 2007 Intergovernmental Panel on Climate Change Summary for Policy Makers with content intricately linked to the Climate Literacy: The Essential Principles of Climate Science. Educators who take the course for credit can develop lesson plans or opt for a project of their choosing. This session will showcase select lesson plans and projects, ranging from a district-wide action plan that engaged dozens of teachers to Ambassadors volunteering at the Aldo Leopold Climate Change Nature Center to a teacher who tested a GLOBE Student Climate Research Campaign (SCRC) learning project with plans to participate in the SCRC program. Along with sharing successes from the CIMSS Climate Literacy Ambassadors project, we will share lessons learned related to the challenges of sustaining on-line virtual educator communities.
Ruppert, Barb
2011-03-01
Virtual reality is used in marketing research to shape food selection and purchase decisions. Could it be used to counteract the marketing of less-nutritious foods and teach healthier food selection? This article presents interviews with Raymond Burke, Ph.D., of Indiana University Bloomington, and Rachel Jones, M.P.H., of the University of Utah College of Health. Topics covered include new marketing research technologies, including virtual reality simulations; retailing and shopper behavior; and the use of virtual grocery stores to help students explore quality of diet and food/nutrient relationships. The interviewees discuss how the technologies they have developed fit into research and behavior change related to obesity and diabetes. © 2011 Diabetes Technology Society.
Virtually Nursing: Emerging Technologies in Nursing Education.
Foronda, Cynthia L; Alfes, Celeste M; Dev, Parvati; Kleinheksel, A J; Nelson, Douglas A; OʼDonnell, John M; Samosky, Joseph T
Augmented reality and virtual simulation technologies in nursing education are burgeoning. Preliminary evidence suggests that these innovative pedagogical approaches are effective. The aim of this article is to present 6 newly emerged products and systems that may improve nursing education. Technologies may present opportunities to improve teaching efforts, better engage students, and transform nursing education.
ERIC Educational Resources Information Center
Jou, Min; Liu, Chi-Chia
2012-01-01
This article describes an implementation of interactive virtual environments that have been designed for supporting the education of technical skills in material processing technology. The developed web-based systems provide the capability to train students in the technical skills of material processing technology without the need to work on…
The Future of Virtual Reality in the Classroom
ERIC Educational Resources Information Center
Vance, Amelia
2016-01-01
As state boards of education and other state policymakers consider the future of schools, sorting fad technology from technology that accelerates learning is key. Virtual reality (VR) is one such technology with promise that seems unlikely to fizzle. Hailed as potentially transformative for education and still in the early stages of application,…
ERIC Educational Resources Information Center
Ullman, Ellen
2009-01-01
From using virtualization technology to accepting lunch payments online, school districts are seeking money-saving methods. In this article, the author discusses some methods used by school districts that allow them to save money from using virtualization technology to accepting lunch payments online.
Taylor, Michael J; Taylor, Dave; Vlaev, Ivo; Elkin, Sarah
2017-01-01
Recent advances in communication technologies enable potential provision of remote education for patients using computer-generated environments known as virtual worlds. Previous research has revealed highly variable levels of patient receptiveness to using information technologies for healthcare-related purposes. This preliminary study involved implementing a questionnaire investigating attitudes and access to computer technologies of respiratory outpatients, in order to assess potential for use of virtual worlds to facilitate health-related education for this sample. Ninety-four patients with a chronic respiratory condition completed surveys, which were distributed at a Chest Clinic. In accordance with our prediction, younger participants were more likely to be able to use, and have access to a computer and some patients were keen to explore use virtual worlds for healthcare-related purposes: Of those with access to computer facilities, 14.50% expressed a willingness to attend a virtual world focus group. Results indicate future virtual world health education facilities should be designed to cater for younger patients, because this group are most likely to accept and use such facilities. Within the study sample, this is likely to comprise of people diagnosed with asthma. Future work could investigate the potential of creating a virtual world asthma education facility.
Taylor, Michael J.; Taylor, Dave; Vlaev, Ivo; Elkin, Sarah
2015-01-01
Recent advances in communication technologies enable potential provision of remote education for patients using computer-generated environments known as virtual worlds. Previous research has revealed highly variable levels of patient receptiveness to using information technologies for healthcare-related purposes. This preliminary study involved implementing a questionnaire investigating attitudes and access to computer technologies of respiratory outpatients, in order to assess potential for use of virtual worlds to facilitate health-related education for this sample. Ninety-four patients with a chronic respiratory condition completed surveys, which were distributed at a Chest Clinic. In accordance with our prediction, younger participants were more likely to be able to use, and have access to a computer and some patients were keen to explore use virtual worlds for healthcare-related purposes: Of those with access to computer facilities, 14.50% expressed a willingness to attend a virtual world focus group. Results indicate future virtual world health education facilities should be designed to cater for younger patients, because this group are most likely to accept and use such facilities. Within the study sample, this is likely to comprise of people diagnosed with asthma. Future work could investigate the potential of creating a virtual world asthma education facility. PMID:28239187
Distributed collaborative environments for virtual capability-based planning
NASA Astrophysics Data System (ADS)
McQuay, William K.
2003-09-01
Distributed collaboration is an emerging technology that will significantly change how decisions are made in the 21st century. Collaboration involves two or more geographically dispersed individuals working together to share and exchange data, information, knowledge, and actions. The marriage of information, collaboration, and simulation technologies provides the decision maker with a collaborative virtual environment for planning and decision support. This paper reviews research that is focusing on the applying open standards agent-based framework with integrated modeling and simulation to a new Air Force initiative in capability-based planning and the ability to implement it in a distributed virtual environment. Virtual Capability Planning effort will provide decision-quality knowledge for Air Force resource allocation and investment planning including examining proposed capabilities and cost of alternative approaches, the impact of technologies, identification of primary risk drivers, and creation of executable acquisition strategies. The transformed Air Force business processes are enabled by iterative use of constructive and virtual modeling, simulation, and analysis together with information technology. These tools are applied collaboratively via a technical framework by all the affected stakeholders - warfighter, laboratory, product center, logistics center, test center, and primary contractor.
Nelson, Danielle; Ziv, Amitai; Bandali, Karim S
2012-10-01
The recent technological advance of digital high resolution imaging has allowed the field of pathology and medical laboratory science to undergo a dramatic transformation with the incorporation of virtual microscopy as a simulation-based educational and diagnostic tool. This transformation has correlated with an overall increase in the use of simulation in medicine in an effort to address dwindling clinical resource availability and patient safety issues currently facing the modern healthcare system. Virtual microscopy represents one such simulation-based technology that has the potential to enhance student learning and readiness to practice while revolutionising the ability to clinically diagnose pathology collaboratively across the world. While understanding that a substantial amount of literature already exists on virtual microscopy, much more research is still required to elucidate the full capabilities of this technology. This review explores the use of virtual microscopy in medical education and disease diagnosis with a unique focus on key requirements needed to take this technology to the next level in its use in medical education and clinical practice.
E-Learning Application of Tarsier with Virtual Reality using Android Platform
NASA Astrophysics Data System (ADS)
Oroh, H. N.; Munir, R.; Paseru, D.
2017-01-01
Spectral Tarsier is a primitive primate that can only be found in the province of North Sulawesi. To study these primates can be used an e-learning application with Augmented Reality technology that uses a marker to confronted the camera computer to interact with three dimensions Tarsier object. But that application only shows tarsier object in three dimensions without habitat and requires a lot of resources because it runs on a Personal Computer. The same technology can be shown three dimensions’ objects is Virtual Reality to excess can make the user like venturing into the virtual world with Android platform that requires fewer resources. So, put on Virtual Reality technology using the Android platform that can make users not only to view and interact with the tarsiers but also the habitat. The results of this research indicate that the user can learn the Tarsier and habitat with good. Thus, the use of Virtual Reality technology in the e-learning application of tarsiers can help people to see, know, and learn about Spectral Tarsier.
Nelson, Danielle; Ziv, Amitai; Bandali, Karim S
2013-10-01
The recent technological advance of digital high resolution imaging has allowed the field of pathology and medical laboratory science to undergo a dramatic transformation with the incorporation of virtual microscopy as a simulation-based educational and diagnostic tool. This transformation has correlated with an overall increase in the use of simulation in medicine in an effort to address dwindling clinical resource availability and patient safety issues currently facing the modern healthcare system. Virtual microscopy represents one such simulation-based technology that has the potential to enhance student learning and readiness to practice while revolutionising the ability to clinically diagnose pathology collaboratively across the world. While understanding that a substantial amount of literature already exists on virtual microscopy, much more research is still required to elucidate the full capabilities of this technology. This review explores the use of virtual microscopy in medical education and disease diagnosis with a unique focus on key requirements needed to take this technology to the next level in its use in medical education and clinical practice.
Virtualizing Resources for the Application Services and Framework Team
NASA Technical Reports Server (NTRS)
Varner, Justin T.; Crawford, Linda K.
2010-01-01
Virtualization is an emerging technology that will undoubtedly have a major impact on the future of Information Technology. It allows for the centralization of resources in an enterprise system without the need to make any changes to the host operating system, file system, or registry. In turn, this significantly reduces cost and administration, and provides a much greater level of security, compatibility, and efficiency. This experiment examined the practicality, methodology, challenges, and benefits of implementing the technology for the Launch Control System (LCS), and more specifically the Application Services (AS) group of the National Aeronautics and Space Administration (NASA) at the Kennedy Space Center (KSC). In order to carry out this experiment, I used several tools from the virtualization company known as VMWare; these programs included VMWare ThinApp, VMWare Workstation, and VMWare ACE. Used in conjunction, these utilities provided the engine necessary to virtualize and deploy applications in a desktop environment on any Windows platform available. The results clearly show that virtualization is a viable technology that can, when implemented properly, dramatically cut costs, enhance stability and security, and provide easier management for administrators.
ERIC Educational Resources Information Center
Woods, Jacqueline
2000-01-01
States that new populations with diverse learning needs, fierce competition in curriculum development and delivery, new trends and uses of technology, and a growing international marketplace requiring multi-cultural, multi-skilled workforces are driving major structural and philosophical changes in America's educational systems. Asserts that focus…
NASA Technical Reports Server (NTRS)
Begault, Durand R.; Null, Cynthia H. (Technical Monitor)
1997-01-01
This talk will overview the basic technologies related to the creation of virtual acoustic images, and the potential of including spatial auditory displays in human-machine interfaces. Research into the perceptual error inherent in both natural and virtual spatial hearing is reviewed, since the formation of improved technologies is tied to psychoacoustic research. This includes a discussion of Head Related Transfer Function (HRTF) measurement techniques (the HRTF provides important perceptual cues within a virtual acoustic display). Many commercial applications of virtual acoustics have so far focused on games and entertainment ; in this review, other types of applications are examined, including aeronautic safety, voice communications, virtual reality, and room acoustic simulation. In particular, the notion that realistic simulation is optimized within a virtual acoustic display when head motion and reverberation cues are included within a perceptual model.
Shaw, James; Jamieson, Trevor; Agarwal, Payal; Griffin, Bailey; Wong, Ivy; Bhatia, R Sacha
2017-01-01
Background The development of new virtual care technologies (including telehealth and telemedicine) is growing rapidly, leading to a number of challenges related to health policy and planning for health systems around the world. Methods We brought together a diverse group of health system stakeholders, including patient representatives, to engage in policy dialogue to set health system priorities for the application of virtual care in the primary care sector in the Province of Ontario, Canada. We applied a nominal group technique (NGT) process to determine key priorities, and synthesized these priorities with group discussion to develop recommendations for virtual care policy. Methods included a structured priority ranking process, open-ended note-taking, and thematic analysis to identify priorities. Results Recommendations were summarized under the following themes: (a) identify clear health system leadership to embed virtual care strategies into all aspects of primary and community care; (b) make patients the focal point of health system decision-making; (c) leverage incentives to achieve meaningful health system improvements; and (d) building virtual care into streamlined workflows. Two key implications of our policy dialogue are especially relevant for an international audience. First, shifting the dialogue away from technology toward more meaningful patient engagement will enable policy planning for applications of technology that better meet patients' needs. Second, a strong conceptual framework on guiding the meaningful use of technology in health care settings is essential for intelligent planning of virtual care policy. Conclusions Policy planning for virtual care needs to shift toward a stronger focus on patient engagement to understand patients' needs.
[Scientific significance and prospective application of digitized virtual human].
Zhong, Shi-zhen
2003-03-01
As a cutting-edge research project, digitization of human anatomical information combines conventional medicine with information technology, computer technology, and virtual reality technology. Recent years have seen the establishment of, or the ongoing effort to establish various virtual human models in many countries, on the basis of continuous sections of human body that are digitized by means of computational medicine incorporating information technology to quantitatively simulate human physiological and pathological conditions, and to provide wide prospective applications in the fields of medicine and other disciplines. This article addresses 4 issues concerning the progress in virtual human model researches as the following: (1) Worldwide survey of sectioning and modeling of visible human. American visible human database was completed in 1994, which contains both a male and a female datasets, and has found wide application internationally. South Korea also finished the data collection for a male visible Korean human dataset in 2000. (2) Application of the dataset of Visible Human Project (VHP). This dataset has yielded plentiful fruits in medical education and clinical research, and further plans are proposed and practiced to construct a Physical Human and Physiological Human . (3) Scientific significance and prospect of virtual human studies. Digitized human dataset may eventually contribute to the development of many new high-tech industries. (4) Progress of virtual Chinese human project. The 174th session of Xiangshang Science Conferences held in 2001 marked the initiation of digitized virtual human project in China, and some key techniques have been explored. By now the data-collection process for 4 Chinese virtual human datasets have been successfully completed.
Surgery applications of virtual reality
NASA Technical Reports Server (NTRS)
Rosen, Joseph
1994-01-01
Virtual reality is a computer-generated technology which allows information to be displayed in a simulated, bus lifelike, environment. In this simulated 'world', users can move and interact as if they were actually a part of that world. This new technology will be useful in many different fields, including the field of surgery. Virtual reality systems can be used to teach surgical anatomy, diagnose surgical problems, plan operations, simulate and perform surgical procedures (telesurgery), and predict the outcomes of surgery. The authors of this paper describe the basic components of a virtual reality surgical system. These components include: the virtual world, the virtual tools, the anatomical model, the software platform, the host computer, the interface, and the head-coupled display. In the chapter they also review the progress towards using virtual reality for surgical training, planning, telesurgery, and predicting outcomes. Finally, the authors present a training system being developed for the practice of new procedures in abdominal surgery.
Future Evolution of Virtual Worlds as Communication Environments
NASA Astrophysics Data System (ADS)
Prisco, Giulio
Extensive experience creating locations and activities inside virtual worlds provides the basis for contemplating their future. Users of virtual worlds are diverse in their goals for these online environments; for example, immersionists want them to be alternative realities disconnected from real life, whereas augmentationists want them to be communication media supporting real-life activities. As the technology improves, the diversity of virtual worlds will increase along with their significance. Many will incorporate more advanced virtual reality, or serve as major media for long-distance collaboration, or become the venues for futurist social movements. Key issues are how people can create their own virtual worlds, travel across worlds, and experience a variety of multimedia immersive environments. This chapter concludes by noting the view among some computer scientists that future technologies will permit uploading human personalities to artificial intelligence avatars, thereby enhancing human beings and rendering the virtual worlds entirely real.
Sandia National Laboratories focus issue: introduction.
Boye, Robert
2014-08-20
For more than six decades, Sandia has provided the critical science and technology to address the nation's most challenging issues. Our original nuclear weapons mission has been complemented with work in defense systems, energy and climate, as well as international and homeland security. Our vision is to be a premier science and engineering laboratory for technology solutions to the most challenging problems that threaten peace and freedom for our nation and the globe.
NASA Astrophysics Data System (ADS)
Buzby, C. K.; Jona, K.
2009-12-01
The Watershed Dynamics project is a partnership between Northwestern University, the Consortium of Universities for the Advancement of Hydrologic Science (CUAHSI), and the GLOBE Program (Global Learning and Observations to Benefit the Environment). The goal of the project is to develop inquiry-based educational materials that use authentic scientific data and analysis techniques to teach students about the watershed. The relationship between Northwestern, CUAHSI, and GLOBE allows each partner to contribute to the development of the project in the area of their expertise. Science researchers from CUAHSI share science content knowledge and data access through the development of their Hydrologic Information System (HIS). Curriculum developers at Northwestern write inquiry-based curriculum using GIS technology to access and analyze live data. The GLOBE Program is a worldwide hands-on, primary and secondary school-based science education program that provides teacher training opportunities to a network of teachers around the world. This partnership allows each partner to bring their area of expertise to the project and make the best use of one another's resources. The Watershed Dynamics project can serve as a model for future partnerships between the science and education communities. The Office of Science, Technology, Engineering, and Math Education Partnerships (OSEP) at Northwestern is a service organization that supports Northwestern researchers in developing proposals and implementing research projects that incorporate K-12 educational components, particularly in the fields of science, technology, engineering and mathematics (STEM). OSEP assists faculty with the development of sound plans for education and outreach that reflect current research on learning and educational reform and provides expertise in STEM education materials development, learning technologies, and professional development for K-12 teachers and facilitators in informal education institutions. Resources such as OSEP can pair scientists with educational organizations so that science outreach programs can be sustainable.
Virtual Laboratory Enabling Collaborative Research in Applied Vehicle Technologies
NASA Technical Reports Server (NTRS)
Lamar, John E.; Cronin, Catherine K.; Scott, Laura E.
2005-01-01
The virtual laboratory is a new technology, based on the internet, that has had wide usage in a variety of technical fields because of its inherent ability to allow many users to participate simultaneously in instruction (education) or in the collaborative study of a common problem (real-world application). The leadership in the Applied Vehicle Technology panel has encouraged the utilization of this technology in its task groups for some time and its parent organization, the Research and Technology Agency, has done the same for its own administrative use. This paper outlines the application of the virtual laboratory to those fields important to applied vehicle technologies, gives the status of the effort, and identifies the benefit it can have on collaborative research. The latter is done, in part, through a specific example, i.e. the experience of one task group.
Using smartphone technology to deliver a virtual pedestrian environment: usability and validation.
Schwebel, David C; Severson, Joan; He, Yefei
2017-09-01
Various programs effectively teach children to cross streets more safely, but all are labor- and cost-intensive. Recent developments in mobile phone technology offer opportunity to deliver virtual reality pedestrian environments to mobile smartphone platforms. Such an environment may offer a cost- and labor-effective strategy to teach children to cross streets safely. This study evaluated usability, feasibility, and validity of a smartphone-based virtual pedestrian environment. A total of 68 adults completed 12 virtual crossings within each of two virtual pedestrian environments, one delivered by smartphone and the other a semi-immersive kiosk virtual environment. Participants completed self-report measures of perceived realism and simulator sickness experienced in each virtual environment, plus self-reported demographic and personality characteristics. All participants followed system instructions and used the smartphone-based virtual environment without difficulty. No significant simulator sickness was reported or observed. Users rated the smartphone virtual environment as highly realistic. Convergent validity was detected, with many aspects of pedestrian behavior in the smartphone-based virtual environment matching behavior in the kiosk virtual environment. Anticipated correlations between personality and kiosk virtual reality pedestrian behavior emerged for the smartphone-based system. A smartphone-based virtual environment can be usable and valid. Future research should develop and evaluate such a training system.
Comparison of student achievement among two science laboratory types: traditional and virtual
NASA Astrophysics Data System (ADS)
Reese, Mary Celeste
Technology has changed almost every aspect of our daily lives. It is not surprising then that technology has made its way into the classroom. More and more educators are utilizing technological resources in creative ways with the intent to enhance learning, including using virtual laboratories in the sciences in place of the "traditional" science laboratories. This has generated much discussion as to the influence on student achievement when online learning replaces the face-to-face contact between instructor and student. The purpose of this study was to discern differences in achievement of two laboratory instruction types: virtual laboratory and a traditional laboratory. Results of this study indicate statistical significant differences in student achievement defined by averages on quiz scores in virtual labs compared with traditional face-to-face laboratories and traditional laboratories result in greater student learning gains than virtual labs. Lecture exam averages were also greater for students enrolled in the traditional laboratories compared to students enrolled in the virtual laboratories. To account for possible differences in ability among students, a potential extraneous variable, GPA and ACT scores were used as covariates.
Comparison of Student Achievement among Two Science Laboratory Types: Traditional and Virtual
ERIC Educational Resources Information Center
Reese, Mary Celeste
2013-01-01
Technology has changed almost every aspect of our daily lives. It is not surprising then that technology has made its way into the classroom. More and more educators are utilizing technological resources in creative ways with the intent to enhance learning, including using virtual laboratories in the sciences in place of the…
Web3D Technologies in Learning, Education and Training: Motivations, Issues, Opportunities
ERIC Educational Resources Information Center
Chittaro, Luca; Ranon, Roberto
2007-01-01
Web3D open standards allow the delivery of interactive 3D virtual learning environments through the Internet, reaching potentially large numbers of learners worldwide, at any time. This paper introduces the educational use of virtual reality based on Web3D technologies. After briefly presenting the main Web3D technologies, we summarize the…
Can virtual reality be used to conduct mass prophylaxis clinic training? A pilot program.
Yellowlees, Peter; Cook, James N; Marks, Shayna L; Wolfe, Daniel; Mangin, Elanor
2008-03-01
To create and evaluate a pilot bioterrorism defense training environment using virtual reality technology. The present pilot project used Second Life, an internet-based virtual world system, to construct a virtual reality environment to mimic an actual setting that might be used as a Strategic National Stockpile (SNS) distribution site for northern California in the event of a bioterrorist attack. Scripted characters were integrated into the system as mock patients to analyze various clinic workflow scenarios. Users tested the virtual environment over two sessions. Thirteen users who toured the environment were asked to complete an evaluation survey. Respondents reported that the virtual reality system was relevant to their practice and had potential as a method of bioterrorism defense training. Computer simulations of bioterrorism defense training scenarios are feasible with existing personal computer technology. The use of internet-connected virtual environments holds promise for bioterrorism defense training. Recommendations are made for public health agencies regarding the implementation and benefits of using virtual reality for mass prophylaxis clinic training.
Shared virtual environments for aerospace training
NASA Technical Reports Server (NTRS)
Loftin, R. Bowen; Voss, Mark
1994-01-01
Virtual environments have the potential to significantly enhance the training of NASA astronauts and ground-based personnel for a variety of activities. A critical requirement is the need to share virtual environments, in real or near real time, between remote sites. It has been hypothesized that the training of international astronaut crews could be done more cheaply and effectively by utilizing such shared virtual environments in the early stages of mission preparation. The Software Technology Branch at NASA's Johnson Space Center has developed the capability for multiple users to simultaneously share the same virtual environment. Each user generates the graphics needed to create the virtual environment. All changes of object position and state are communicated to all users so that each virtual environment maintains its 'currency.' Examples of these shared environments will be discussed and plans for the utilization of the Department of Defense's Distributed Interactive Simulation (DIS) protocols for shared virtual environments will be presented. Finally, the impact of this technology on training and education in general will be explored.
... be detected by optical colonoscopy. Virtual colonoscopy uses virtual reality technology to produce three-dimensional images of the colon and rectum. However, the costs and benefits of virtual colonoscopy are still being investigated, and the technique ...
Student Mobility & Credit Transfer: A National and Global Survey
ERIC Educational Resources Information Center
Junor, Sean; Usher, Alex
2008-01-01
Technological advances in communication and transportation have increased educational opportunities for post-secondary education students around the globe. Individuals and information now travel quicker and cheaper between countries and continents. Post-secondary institutions no longer have a local, jurisdictional or even domestic focus; their…
ERIC Educational Resources Information Center
Wheeler, Steve
2001-01-01
Presents a report by Rigmor Sterner (Lulea University of Technology) on the 10th annual European Distance Education Network (EDEN) conference (June 10-13, 2001, Stockholm, Sweden). EDEN is a non-governmental educational association whose aim is to foster the development of open and distance learning and distance education. (AEF)
Virtual sorting hat™ technology for the matching of candidates to residency training programs.
Gouda, Pishoy; Cormican, Martin
2016-12-01
The matching of medical students and trainees to appropriate training programmes poses many challenges, including financial cost and applicant stress. There are few studies that have examined alternatives to the current process of matching candidates to specialist training. Case reports from Hogwarts School of Witchcraft and Wizardry ™ have suggested that wearable technology may be used to assign individuals with particular sets of skills and virtues to an appropriate house. Investigators developed a modified sorting hat in the form of an online, cross-sectional survey. The virtual sorting hat was delivered to medical students at the National University of Ireland, Galway, and medical practitioners practising in the associated hospitals and communities. Pearson's chi-square was used to demonstrate correlations between the allocation of participants to Hogwarts' houses by virtual sorting hat technology and expressed higher specialist training preference. Virtual sorting hat technology, applied to medical undergraduates and postgraduates, allocated most participants to Hufflepuff ™ (44%) and Ravenclaw ™ (32%). Allocation to Gryffindor was associated with preference for surgery and allocation to Slytherin ™ with preference for psychiatry. Virtual sorting hat technology requires significant refinement before application to medical muggles ™ . © 2016 John Wiley & Sons Ltd and The Association for the Study of Medical Education.
Research on The Construction of Flexible Multi-body Dynamics Model based on Virtual Components
NASA Astrophysics Data System (ADS)
Dong, Z. H.; Ye, X.; Yang, F.
2018-05-01
Focus on the harsh operation condition of space manipulator, which cannot afford relative large collision momentum, this paper proposes a new concept and technology, called soft-contact technology. In order to solve the problem of collision dynamics of flexible multi-body system caused by this technology, this paper also proposes the concepts of virtual components and virtual hinges, and constructs flexible dynamic model based on virtual components, and also studies on its solutions. On this basis, this paper uses NX to carry out model and comparison simulation for space manipulator in 3 different modes. The results show that using the model of multi-rigid body + flexible body hinge + controllable damping can make effective control on amplitude for the force and torque caused by target satellite collision.
Globe At Night: A Dark-skies Awareness Campaign During The International Year Of Astronomy
NASA Astrophysics Data System (ADS)
Walker, Constance E.; Isbell, D.; Pompea, S. M.; Smith, D. A.; Baker, T.
2009-01-01
GLOBE at Night is an international citizen-science event encouraging everyone, scientists, non-scientists, students and the general public, to measure local levels of light pollution and contribute the observations online to a world map. This program is a centerpiece of the Dark Skies Awareness Global Cornerstone Project for the International Year of Astronomy (IYA) as well as the US IYA "Dark Skies are a Universal Resource” theme for 2009. Its goal is to raise public awareness of the impact of artificial lighting on local environments by getting people involved. Utilizing the international networks of its hosts, the GLOBE program at the National Optical Astronomy Observatory, the University Corporation for Atmospheric Research and the Environmental Systems Research Institute, along with the Astronomical Society of the Pacific, the Association of Science and Technology Centers, the Astronomical League and the International Dark-Sky Association, GLOBE at Night is able to engage people from around the world. Data collection and online reporting is simple and user-friendly. During a 13-day campaign in each spring, citizen-scientists take data on light pollution levels by comparing observations with stellar maps of limiting magnitudes toward the constellation, Orion. For more precise measurements, citizen-scientists use digital sky brightness meters. During the campaign period over the last 3 years, 20,000 measurements from 100 countries have been logged. The collected data is available online in a variety of formats and for comparison with data from previous years, Earth at Night satellite data and population density data. We will discuss how students and scientists worldwide can explore and analyze these results. We will provide the "know-how” and the means for session participants to become community advocates for GLOBE at Night in their hometowns. We will also discuss lessons learned, best practices and campaign plans during IYA (March 16-28, 2009). For more information, visit http://www.globe.gov/GaN/.
A virtual tour of virtual reality
NASA Astrophysics Data System (ADS)
Harris, Margaret
2018-03-01
Virtual-reality glasses might still be on the starting blocks, but plenty of companies are working on the technology. Margaret Harris tries on some examples at the Photonics West show in San Francisco
NASA Technical Reports Server (NTRS)
Hyde, Patricia R.; Loftin, R. Bowen
1993-01-01
The volume 2 proceedings from the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology are presented. Topics discussed include intelligent computer assisted training (ICAT) systems architectures, ICAT educational and medical applications, virtual environment (VE) training and assessment, human factors engineering and VE, ICAT theory and natural language processing, ICAT military applications, VE engineering applications, ICAT knowledge acquisition processes and applications, and ICAT aerospace applications.
ERIC Educational Resources Information Center
Ageel, Mohammed
2012-01-01
The adoption of ICT-enabled teaching in contemporary schools has largely lagged behind despite its obvious and many benefits, mainly because teachers still hold ignorant, misinformed and highly negative attitudes towards ICT-enabled teaching. This article aimed at investigating the effect of Virtual Learning Environments (VLE) on university…
Virtual Reality in Schools: The Ultimate Educational Technology.
ERIC Educational Resources Information Center
Reid, Robert D.; Sykes, Wylmarie
1999-01-01
Discusses the use of virtual reality as an educational tool. Highlights include examples of virtual reality in public schools that lead to a more active learning process, simulated environments, integrating virtual reality into any curriculum, benefits to teachers and students, and overcoming barriers to implementation. (LRW)
ERIC Educational Resources Information Center
Jiman, Juhanita
This paper discusses the use of Virtual Reality (VR) in e-learning environments where an intelligent three-dimensional (3D) virtual person plays the role of an instructor. With the existence of this virtual instructor, it is hoped that the teaching and learning in the e-environment will be more effective and productive. This virtual 3D animated…
NASA Astrophysics Data System (ADS)
Orngreen, Rikke; Clemmensen, Torkil; Pejtersen, Annelise Mark
The boundaries and work processes for how virtual teams interact are undergoing changes, from a tool and stand-alone application orientation, to the use of multiple generic platforms chosen and redesigned to the specific context. These are often at the same time designed both by professional software developers and the individual members of the virtual teams, rather than determined on a single organizational level. There may be no impact of the technology per se on individuals, groups or organizations, as the technology for virtual teams rather enhance situation ambiguity and disrupt existing task-artifact cycles. This ambiguous situation calls for new methods for empirical work analysis and interaction design that can help us understand how organizations, teams and individuals learn to organize, design and work in virtual teams in various networked contexts.
The Real World and Virtual Worlds.
ERIC Educational Resources Information Center
Glaser, Stan
1997-01-01
Discusses some of the limitations of virtual reality (VR) with reference to socio-technical systems, i.e., the interaction of people with technology. Points to a significant opportunity for VR technology to be used in strategic partnership marketing and supply chain management. (Author/LRW)
Game-Based Virtual Worlds as Decentralized Virtual Activity Systems
NASA Astrophysics Data System (ADS)
Scacchi, Walt
There is widespread interest in the development and use of decentralized systems and virtual world environments as possible new places for engaging in collaborative work activities. Similarly, there is widespread interest in stimulating new technological innovations that enable people to come together through social networking, file/media sharing, and networked multi-player computer game play. A decentralized virtual activity system (DVAS) is a networked computer supported work/play system whose elements and social activities can be both virtual and decentralized (Scacchi et al. 2008b). Massively multi-player online games (MMOGs) such as World of Warcraft and online virtual worlds such as Second Life are each popular examples of a DVAS. Furthermore, these systems are beginning to be used for research, deve-lopment, and education activities in different science, technology, and engineering domains (Bainbridge 2007, Bohannon et al. 2009; Rieber 2005; Scacchi and Adams 2007; Shaffer 2006), which are also of interest here. This chapter explores two case studies of DVASs developed at the University of California at Irvine that employ game-based virtual worlds to support collaborative work/play activities in different settings. The settings include those that model and simulate practical or imaginative physical worlds in different domains of science, technology, or engineering through alternative virtual worlds where players/workers engage in different kinds of quests or quest-like workflows (Jakobsson 2006).
Virtual reality simulation in neurosurgery: technologies and evolution.
Chan, Sonny; Conti, François; Salisbury, Kenneth; Blevins, Nikolas H
2013-01-01
Neurosurgeons are faced with the challenge of learning, planning, and performing increasingly complex surgical procedures in which there is little room for error. With improvements in computational power and advances in visual and haptic display technologies, virtual surgical environments can now offer potential benefits for surgical training, planning, and rehearsal in a safe, simulated setting. This article introduces the various classes of surgical simulators and their respective purposes through a brief survey of representative simulation systems in the context of neurosurgery. Many technical challenges currently limit the application of virtual surgical environments. Although we cannot yet expect a digital patient to be indistinguishable from reality, new developments in computational methods and related technology bring us closer every day. We recognize that the design and implementation of an immersive virtual reality surgical simulator require expert knowledge from many disciplines. This article highlights a selection of recent developments in research areas related to virtual reality simulation, including anatomic modeling, computer graphics and visualization, haptics, and physics simulation, and discusses their implication for the simulation of neurosurgery.
Embodied information behavior, mixed reality and big data
NASA Astrophysics Data System (ADS)
West, Ruth; Parola, Max J.; Jaycen, Amelia R.; Lueg, Christopher P.
2015-03-01
A renaissance in the development of virtual (VR), augmented (AR), and mixed reality (MR) technologies with a focus on consumer and industrial applications is underway. As data becomes ubiquitous in our lives, a need arises to revisit the role of our bodies, explicitly in relation to data or information. Our observation is that VR/AR/MR technology development is a vision of the future framed in terms of promissory narratives. These narratives develop alongside the underlying enabling technologies and create new use contexts for virtual experiences. It is a vision rooted in the combination of responsive, interactive, dynamic, sharable data streams, and augmentation of the physical senses for capabilities beyond those normally humanly possible. In parallel to the varied definitions of information and approaches to elucidating information behavior, a myriad of definitions and methods of measuring and understanding presence in virtual experiences exist. These and other ideas will be tested by designers, developers and technology adopters as the broader ecology of head-worn devices for virtual experiences evolves in order to reap the full potential and benefits of these emerging technologies.
ERIC Educational Resources Information Center
Newby, Gregory B.
Information technologies such as computer mediated communication (CMC), virtual reality, and telepresence can provide the communication flow required by high-speed management techniques that high-technology industries have adopted in response to changes in the climate of competition. Intra-corporate CMC might be used for a variety of purposes…
[Equipment and technology in robotics].
Murphy, Declan; Challacombe, Ben; Nedas, Tim; Elhage, Oussama; Althoefer, Kaspar; Seneviratne, Lakmal; Dasgupta, Prokar
2007-05-01
We review the evolution and current status of robotic equipment and technology in urology. We also describe future developments in the key areas of virtual reality simulation, mechatronics and nanorobotics. The history of robotic technology is reviewed and put into the context of current systems. Experts in the associated fields of nanorobotics, mechatronics and virtual reality simulation simulation review the important future developments in these areas.
ERIC Educational Resources Information Center
Herrador-Alcaide, Teresa Carmen; Hernández-Solís, Montserrat
2017-01-01
The purpose of this study was to analyse the perceived usefulness of a set of Information and Communication Technologies (ICT) applied in a virtual learning environment (VLE) in a distance education model. We analysed whether the numerical and technological preferences of the students could explain the perceived usefulness related to the ICT…
Cultivating a Global Pool of Future Geoscientists and Mentors
NASA Astrophysics Data System (ADS)
Sparrow, E. B.; Yule, S.; Murphy, A.; Fenzel, M.; Buali, S.; Bourgeault, J.; Tunkl, T.; Lawani, Y.; Elwan, M.; Ruairuen, W.; Altin, L.; Boonkhot, P.
2015-12-01
The Global Learning and Observations to Benefit the Environment (GLOBE) program ( www.globe.gov) is an international science and education program in over 28,000 schools in 114 countries. GLOBE students conduct real science - ask questions, make observations, do measurements, analyze data, and participate in research collaborations with other students and Earth scientists. In the U.S., GLOBE operates through a GLOBE Implementation Office and partnerships with U.S. organizations that recruit schools, train teachers at professional development workshops, and mentor teachers and their students to engage in GLOBE learning and research activities. Internationally, GLOBE is implemented through bilateral agreements between the U.S. government and those of partner countries that provide the structure and funding to fulfill the responsibilities and functions of a GLOBE Partnership. GLOBE students have contributed more than 129 million measurements to ongoing science investigations. GLOBE, in its 20th year, has been successful in engaging students in Earth as a system and environmental science studies during K-12 schooling and beyond as students go into college and in their careers. GLOBE Alumni is a grassroots community of former GLOBE students committed to continue GLOBE activities at a higher level. They have worked with GLOBE in Estonia, Czech Republic, Benin, Thailand and Peru, to support teachers and students in student scientific research to better understand the Earth as a system and the environment. Survey results of participants at the 2014 GLOBE Learning Expedition indicate that 53% of GLOBE students would likely choose GLOBE involvement beyond secondary school, 80 % of teachers are likely to engage former GLOBE students as near-peer mentors to their students, 70% of GLOBE Partners are likely to use the assistance of former GLOBE students when training teachers and 100% of GLOBE Partners and teachers consider former GLOBE students who may be in college or graduated, valuable as research mentors to their GLOBE students. Scientists asked how valuable they think GLOBE alumni can be to a GLOBE-wide student collaborative scientific research project; all responded in the affirmative with one scientist saying "Extremely valuable, one of the best things that happened proving the value of the program".
Virtual Reality: Emerging Applications and Future Directions
ERIC Educational Resources Information Center
Ludlow, Barbara L.
2015-01-01
Virtual reality is an emerging technology that has resulted in rapid expansion in the development of virtual immersive environments for use as educational simulations in schools, colleges and universities. This article presents an overview of virtual reality, describes a number of applications currently being used by special educators for…
Virtual Reality: A Dream Come True or a Nightmare.
ERIC Educational Resources Information Center
Cornell, Richard; Bailey, Dan
Virtual Reality (VR) is a new medium which allows total stimulation of one's senses through human/computer interfaces. VR has applications in training simulators, nano-science, medicine, entertainment, electronic technology, and manufacturing. This paper focuses on some current and potential problems of virtual reality and virtual environments…
Synchronous Learning Best Practices: An Action Research Study
ERIC Educational Resources Information Center
Warden, Clyde A.; Stanworth, James O.; Ren, Jian Biao; Warden, Antony R.
2013-01-01
Low cost and significant advances in technology now allow instructors to create their own virtual learning environments. Creating social interactions within a virtual space that emulates the physical classroom remains challenging. While students are familiar with virtual worlds and video meetings, they are inexperienced as virtual learners. Over a…
Share (And Not) Share Alike: Improving Virtual Team Climate and Decision Performance
ERIC Educational Resources Information Center
Cordes, Sean
2017-01-01
Virtual teams face unique communication and collaboration challenges that impact climate development and performance. First, virtual teams rely on technology mediated communication which can constrain communication. Second, team members lack skill for adapting process to the virtual setting. A collaboration process structure was designed to…
Why Your College Can't Avoid Internationalization
ERIC Educational Resources Information Center
Lauer, Larry D.
2012-01-01
Financial trends and technology are changing government policies toward higher education in countries all around the globe. Governments are rethinking economic-development priorities and the role higher education should play in helping meet those priorities. China, for example, is creating new higher education institutions with the goal of…
Web-Based Technology for Children with Learning Disabilities
ERIC Educational Resources Information Center
Kumar, S. Praveen; Raja, B. William Dharma
2010-01-01
Individuals with special educational needs may face difficulties in acquiring basic skills needed for learning such as reading, spelling, writing, speaking, understanding, listening, thinking or arithmetic. The difficulties they face in the learning process have begun to attract serious attention throughout the globe. They suffer from severe…
Geospatial Data Science Research | Geospatial Data Science | NREL
, maps, and tools that determine which energy technologies are viable solutions across the globe ) to manipulate, manage, and analyze multidisciplinary geographic and energy data. The GIS includes of applications and visualizations. Analysis Renewable Energy Technical Potential Renewable Energy
Teaching Math Online: Current Practices in Turkey
ERIC Educational Resources Information Center
Akdemir, Omur
2011-01-01
Changing nature of student population, developments in technology, and insufficient number of traditional universities have made online courses popular around the globe. This study was designed to investigate the current practices of teaching mathematics online in Turkish Universities through a qualitative inquiry. The snowball sampling method was…
The Development of the Virtual Learning Media of the Sacred Object Artwork
ERIC Educational Resources Information Center
Nuanmeesri, Sumitra; Jamornmongkolpilai, Saran
2018-01-01
This research aimed to develop the virtual learning media of the sacred object artwork by applying the concept of the virtual technology in order to publicize knowledge on the cultural wisdom of the sacred object artwork. It was done by designing and developing the virtual learning media of the sacred object artwork for the virtual presentation.…
ERIC Educational Resources Information Center
Yilmaz, Ozgur
2015-01-01
This study was performed to investigate the effects of live virtual classroom on students' achievement and to determine students' opinions about the live virtual physics classroom at distance learning. 63 second-year Distance Computer Education & Instructional Technology students enrolled in this study. At the live virtual physics classroom,…
ERIC Educational Resources Information Center
Cooper, Rory A.; Ding, Dan; Simpson, Richard; Fitzgerald, Shirley G.; Spaeth, Donald M.; Guo, Songfeng; Koontz, Alicia M.; Cooper, Rosemarie; Kim, Jongbae; Boninger, Michael L.
2005-01-01
Some aspects of assistive technology can be enhanced by the application of virtual reality. Although virtual simulation offers a range of new possibilities, learning to navigate in a virtual environment is not equivalent to learning to navigate in the real world. Therefore, virtual reality simulation is advocated as a useful preparation for…
Development of a Virtual Museum Including a 4d Presentation of Building History in Virtual Reality
NASA Astrophysics Data System (ADS)
Kersten, T. P.; Tschirschwitz, F.; Deggim, S.
2017-02-01
In the last two decades the definition of the term "virtual museum" changed due to rapid technological developments. Using today's available 3D technologies a virtual museum is no longer just a presentation of collections on the Internet or a virtual tour of an exhibition using panoramic photography. On one hand, a virtual museum should enhance a museum visitor's experience by providing access to additional materials for review and knowledge deepening either before or after the real visit. On the other hand, a virtual museum should also be used as teaching material in the context of museum education. The laboratory for Photogrammetry & Laser Scanning of the HafenCity University Hamburg has developed a virtual museum (VM) of the museum "Alt-Segeberger Bürgerhaus", a historic town house. The VM offers two options for visitors wishing to explore the museum without travelling to the city of Bad Segeberg, Schleswig-Holstein, Germany. Option a, an interactive computer-based, tour for visitors to explore the exhibition and to collect information of interest or option b, to immerse into virtual reality in 3D with the HTC Vive Virtual Reality System.
Zhang, Melvyn W B; Ho, Roger C M
2017-01-01
There have been rapid advances in technologies over the past decade and virtual reality technology is an area which is increasingly utilized as a healthcare intervention in many disciplines including that of Medicine, Surgery and Psychiatry. In Psychiatry, most of the current interventions involving the usage of virtual reality technology is limited to its application for anxiety disorders. With the advances in technology, Internet addiction and Internet gaming disorders are increasingly prevalent. To date, these disorders are still being treated using conventional psychotherapy methods such as cognitive behavioural therapy. However, there is an increasing number of research combining various other therapies alongside with cognitive behavioural therapy, as an attempt possibly to reduce the drop-out rates and to make such interventions more relevant to the targeted group of addicts, who are mostly adolescents. To date, there has been a prior study done in Korea that has demonstrated the comparable efficacy of virtual reality therapy with that of cognitive behavioural therapy. However, the intervention requires the usage of specialized screens and devices. It is thus the objective of the current article to highlight how smartphone applications could be designed and be utilized for immersive virtual reality treatment, alongside low cost wearables.
Sharp, Ian; Patton, James; Listenberger, Molly; Case, Emily
2011-08-08
Recent research that tests interactive devices for prolonged therapy practice has revealed new prospects for robotics combined with graphical and other forms of biofeedback. Previous human-robot interactive systems have required different software commands to be implemented for each robot leading to unnecessary developmental overhead time each time a new system becomes available. For example, when a haptic/graphic virtual reality environment has been coded for one specific robot to provide haptic feedback, that specific robot would not be able to be traded for another robot without recoding the program. However, recent efforts in the open source community have proposed a wrapper class approach that can elicit nearly identical responses regardless of the robot used. The result can lead researchers across the globe to perform similar experiments using shared code. Therefore modular "switching out"of one robot for another would not affect development time. In this paper, we outline the successful creation and implementation of a wrapper class for one robot into the open-source H3DAPI, which integrates the software commands most commonly used by all robots.
NASA Astrophysics Data System (ADS)
House, P. K.
2008-12-01
The combination of traditional methods of geologic mapping with rapidly developing web-based geospatial applications ('the geoweb') and the various collaborative opportunities of web 2.0 have the potential to change the nature, value, and relevance of geologic maps and related field studies. Parallel advances in basic GPS technology, digital photography, and related integrative applications provide practicing geologic mappers with greatly enhanced methods for collecting, visualizing, interpreting, and disseminating geologic information. Even a cursory application of available tools can make field and office work more enriching and efficient; whereas more advanced and systematic applications provide new avenues for collaboration, outreach, and public education. Moreover, they ensure a much broader audience among an immense number of internet savvy end-users with very specific expectations for geospatial data availability. Perplexingly, the geologic community as a whole is not fully exploring this opportunity despite the inevitable revolution in portends. The slow acceptance follows a broad generational trend wherein seasoned professionals are lagging behind geology students and recent graduates in their grasp of and interest in the capabilities of the geoweb and web 2.0 types of applications. Possible explanations for this include: fear of the unknown, fear of learning curve, lack of interest, lack of academic/professional incentive, and (hopefully not) reluctance toward open collaboration. Although some aspects of the expanding geoweb are cloaked in arcane computer code, others are extremely simple to understand and use. A particularly obvious and simple application to enhance any field study is photo geotagging, the digital documentation of the locations of key outcrops, illustrative vistas, and particularly complicated geologic field relations. Viewing geotagged photos in their appropriate context on a virtual globe with high-resolution imagery can be an extremely useful accompaniment to compilation of field mapping efforts. It can also complement published geologic maps by vastly improving their comprehensibility when field photos, and specific notes can be viewed interactively with them. Other useful applications include GPS tracking/documentation of field traverses; invoking multiple geologic layers; 3-D visualizations of terrain and structure; and online collaboration with colleagues via blogs or wikis. Additional steps towards collaborative geologic mapping on the web may also enhance efficient and open sharing of data and ideas. Geologists are well aware that paper geologic maps can convey tremendous amounts of information. Digital geologic maps linked via a virtual globe with field data, diverse imagery, historical photographs, explanatory diagrams, and 3-D models convey a much greater amount of information and can provide a much richer context for comprehension and interpretation. They can also serve as an efficient, entertaining, and potentially compelling mechanism for fostering inspiration in the minds of budding (and aging) geologists.
Desktop Virtualization: Applications and Considerations
ERIC Educational Resources Information Center
Hodgman, Matthew R.
2013-01-01
As educational technology continues to rapidly become a vital part of a school district's infrastructure, desktop virtualization promises to provide cost-effective and education-enhancing solutions to school-based computer technology problems in school systems locally and abroad. This article outlines the history of and basic concepts behind…
ERIC Educational Resources Information Center
Lanier, Jaron
2001-01-01
Describes tele-immersion, a new medium for human interaction enabled by digital technologies. It combines the display and interaction techniques of virtual reality with new vision technologies that transcend the traditional limitations of a camera. Tele-immersion stations observe people as moving sculptures without favoring a single point of view.…
Ershow, Abby G; Peterson, Charles M; Riley, William T; Rizzo, Albert Skip; Wansink, Brian
2011-03-01
The rising rates, high prevalence, and adverse consequences of obesity and diabetes call for new approaches to the complex behaviors needed to prevent and manage these conditions. Virtual reality (VR) technologies, which provide controllable, multisensory, interactive three-dimensional (3D) stimulus environments, are a potentially valuable means of engaging patients in interventions that foster more healthful eating and physical activity patterns. Furthermore, the capacity of VR technologies to motivate, record, and measure human performance represents a novel and useful modality for conducting research. This article summarizes background information and discussions for a joint July 2010 National Institutes of Health - Department of Defense workshop entitled Virtual Reality Technologies for Research and Education in Obesity and Diabetes. The workshop explored the research potential of VR technologies as tools for behavioral and neuroscience studies in diabetes and obesity, and the practical potential of VR in fostering more effective utilization of diabetes- and obesity-related nutrition and lifestyle information. Virtual reality technologies were considered especially relevant for fostering desirable health-related behaviors through motivational reinforcement, personalized teaching approaches, and social networking. Virtual reality might also be a means of extending the availability and capacity of health care providers. Progress in the field will be enhanced by further developing available platforms and taking advantage of VR's capabilities as a research tool for well-designed hypothesis-testing behavioral science. Multidisciplinary collaborations are needed between the technology industry and academia, and among researchers in biomedical, behavioral, pedagogical, and computer science disciplines. Research priorities and funding opportunities for use of VR to improve prevention and management of obesity and diabetes can be found at agency websites (National Institutes of Health: http://grants.nih.gov/grants/guide/index.html; Department of Defense: www.tatrc.org). © 2011 Diabetes Technology Society.
Virtual coach technology for supporting self-care.
Ding, Dan; Liu, Hsin-Yi; Cooper, Rosemarie; Cooper, Rory A; Smailagic, Asim; Siewiorek, Dan
2010-02-01
"Virtual Coach" refers to a coaching program or device aiming to guide users through tasks for the purpose of prompting positive behavior or assisting with learning new skills. This article reviews virtual coach interventions with the purpose of guiding rehabilitation professionals to comprehend more effectively the essential components of such interventions, the underlying technologies and their integration, and example applications. A design space of virtual coach interventions including self-monitoring, context awareness, interface modality, and coaching strategies were identified and discussed to address when, how, and what coaching messages to deliver in an automated and intelligent way. Example applications that address various health-related issues also are provided to illustrate how a virtual coach intervention is developed and evaluated. Finally, the article provides some insight into addressing key challenges and opportunities in designing and implementing virtual coach interventions. It is expected that more virtual coach interventions will be developed in the field of rehabilitation to support self-care and prevent secondary conditions in individuals with disabilities.
Virtual Enterprises and Vocational Training.
ERIC Educational Resources Information Center
Kreber, Stefan
2001-01-01
Characteristics of virtual enterprises (client oriented, temporary working organizations that dissolve after solving specific problems, extensive technological applications) can be applied to vocational training. Virtual learning centers can provide web-based training intraorganizationally and interorganizationally via intranets and extranets. (SK)
Computer Vision Assisted Virtual Reality Calibration
NASA Technical Reports Server (NTRS)
Kim, W.
1999-01-01
A computer vision assisted semi-automatic virtual reality (VR) calibration technology has been developed that can accurately match a virtual environment of graphically simulated three-dimensional (3-D) models to the video images of the real task environment.
Bell, Marnie; Robertson, Della; Weeks, Marlene; Yu, Deborah
2002-01-01
Virtual teams are a phenomenon of the Information Era and their existence in health care is anticipated to increase with technology enhancements such as telehealth and groupware. The mobilization and support of high performing virtual teams are important for leading knowledge-based health professionals in the 21st century. Using an adapted McGrath group development model, the four staged maturation process of a virtual team consisting of four masters students is explored in this paper. The team's development is analyzed addressing the interaction of technology with social and task dynamics. Throughout the project, leadership competencies of value to the group that emerged were demonstrated and incorporated into the development of a leadership competency assessment instrument. The demonstration of these competencies illustrated how they were valued and internalized by the group. In learning about the work of this virtual team, the reader will gain understanding of how leadership impacts virtual team performance.
The Virtual Pelvic Floor, a tele-immersive educational environment.
Pearl, R. K.; Evenhouse, R.; Rasmussen, M.; Dech, F.; Silverstein, J. C.; Prokasy, S.; Panko, W. B.
1999-01-01
This paper describes the development of the Virtual Pelvic Floor, a new method of teaching the complex anatomy of the pelvic region utilizing virtual reality and advanced networking technology. Virtual reality technology allows improved visualization of three-dimensional structures over conventional media because it supports stereo vision, viewer-centered perspective, large angles of view, and interactivity. Two or more ImmersaDesk systems, drafting table format virtual reality displays, are networked together providing an environment where teacher and students share a high quality three-dimensional anatomical model, and are able to converse, see each other, and to point in three dimensions to indicate areas of interest. This project was realized by the teamwork of surgeons, medical artists and sculptors, computer scientists, and computer visualization experts. It demonstrates the future of virtual reality for surgical education and applications for the Next Generation Internet. Images Figure 1 Figure 2 Figure 3 PMID:10566378
A fast simulation method for radiation maps using interpolation in a virtual environment.
Li, Meng-Kun; Liu, Yong-Kuo; Peng, Min-Jun; Xie, Chun-Li; Yang, Li-Qun
2018-05-10
In nuclear decommissioning, virtual simulation technology is a useful tool to achieve an effective work process by using virtual environments to represent the physical and logical scheme of a real decommissioning project. This technology is cost-saving and time-saving, with the capacity to develop various decommissioning scenarios and reduce the risk of retrofitting. The method utilises a radiation map in a virtual simulation as the basis for the assessment of exposure to a virtual human. In this paper, we propose a fast simulation method using a known radiation source. The method has a unique advantage over point kernel and Monte Carlo methods because it generates the radiation map using interpolation in a virtual environment. The simulation of the radiation map including the calculation and the visualisation were realised using UNITY and MATLAB. The feasibility of the proposed method was tested on a hypothetical case and the results obtained are discussed in this paper.
Introduction of Virtualization Technology to Multi-Process Model Checking
NASA Technical Reports Server (NTRS)
Leungwattanakit, Watcharin; Artho, Cyrille; Hagiya, Masami; Tanabe, Yoshinori; Yamamoto, Mitsuharu
2009-01-01
Model checkers find failures in software by exploring every possible execution schedule. Java PathFinder (JPF), a Java model checker, has been extended recently to cover networked applications by caching data transferred in a communication channel. A target process is executed by JPF, whereas its peer process runs on a regular virtual machine outside. However, non-deterministic target programs may produce different output data in each schedule, causing the cache to restart the peer process to handle the different set of data. Virtualization tools could help us restore previous states of peers, eliminating peer restart. This paper proposes the application of virtualization technology to networked model checking, concentrating on JPF.
Augmented Virtual Reality: How to Improve Education Systems
ERIC Educational Resources Information Center
Fernandez, Manuel
2017-01-01
This essay presents and discusses the developing role of virtual and augmented reality technologies in education. Addressing the challenges in adapting such technologies to focus on improving students' learning outcomes, the author discusses the inclusion of experiential modes as a vehicle for improving students' knowledge acquisition.…
PC-Based Virtual Reality for CAD Model Viewing
ERIC Educational Resources Information Center
Seth, Abhishek; Smith, Shana S.-F.
2004-01-01
Virtual reality (VR), as an emerging visualization technology, has introduced an unprecedented communication method for collaborative design. VR refers to an immersive, interactive, multisensory, viewer-centered, 3D computer-generated environment and the combination of technologies required to build such an environment. This article introduces the…
ERIC Educational Resources Information Center
Chen, Chi-Tung
2012-01-01
In Taiwan, the National Science Council has implemented the High Scope Program (HSP) since 2006. The purpose of this study was to analyze the development and effectiveness of senior high school HSP courses on emerging technology. This study used a course on virtual reality as an example, to investigate the influence of emerging technology courses…
The Horizon Report: 2010 Museum Edition
ERIC Educational Resources Information Center
Johnson, L.; Witchey, H.; Smith, R.; Levine, A.; Haywood, K.
2010-01-01
The internationally recognized series of "Horizon Reports" is part of the New Media Consortium's Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years on a variety of sectors around the globe. This volume, the "2010 Horizon…
ERIC Educational Resources Information Center
Johnson, L.; Smith, R.; Willis, H.; Levine, A.; Haywood, K.
2011-01-01
The internationally recognized series of "Horizon Reports" is part of the New Media Consortium's Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years on a variety of sectors around the globe. This volume, the "2011 Horizon…
The Horizon Report: 2010 Australia-New Zealand Edition
ERIC Educational Resources Information Center
Johnson, L.; Smith, R.; Levine, A.; Haywood, K.
2010-01-01
The internationally recognized series of "Horizon Reports" is part of the New Media Consortium's Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years on a variety of sectors around the globe. This volume, the…
A New Direction for Multiple Literacy Education
ERIC Educational Resources Information Center
Van Heertum, Richard; Share, Jeff
2006-01-01
A broader view of literacy has emerged as part of the larger debate about educational reform across the globe. Many now argue that availing children with additional skills in technological and media literacy will foster creativity, motivate youth, and improve their economic opportunities while increasing the core of high skilled labourers…
The NMC Horizon Report: 2013 K-12 Edition
ERIC Educational Resources Information Center
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada V.; Freeman, A.; Ludgate, H.
2013-01-01
"The NMC Horizon Report" series is the most visible outcome of the New Media Consortium (NMC) Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This…
Horizon Report: 2010 K-12 Edition
ERIC Educational Resources Information Center
Johnson, L.; Smith, R.; Levine, A.; Haywood, K.
2010-01-01
The "Horizon Report" series is the most visible outcome of the New Media Consortium's Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, the "2010…
Factors Affecting Faculty Acceptance and Use of Institutional Repositories in Thailand
ERIC Educational Resources Information Center
Ammarukleart, Sujira
2017-01-01
Institutional repositories have been introduced as an innovative and alternative technology for scholarly communication and have received considerable attention from scholars across disciplines and around the globe. While some universities in Thailand have developed and implemented institutional repositories for nearly a decade, knowledge of the…
Developing Sustainable Digital Libraries: Socio-Technical Perspectives
ERIC Educational Resources Information Center
Ashraf, Tariq, Ed.; Sharma, Jaideep, Ed.; Gulati, Puja Anand, Ed.
2010-01-01
The increasing prevalence of digital information systems and technologies compels libraries across the globe to update systems and provide users with a digital experience outside the confines of the structural library, providing useful benefits to the user while creating new areas of concern such as digital information preservation.…
Centennials: The World Is Waiting!
ERIC Educational Resources Information Center
Housand, Angela
2016-01-01
Today's youth are connected across the street and across the globe in a web of communication like no other generation before. Generation Z, also known as Centennials, are considered "mobile-natives" and are even more technologically savvy then their Millennial predecessors. Nearly three-quarters of children own or have access to a…
Blended Learning in Medical Education
ERIC Educational Resources Information Center
Zayapragassarazan, Z.; Kumar, Santosh
2012-01-01
The ongoing pedagogical advancements in medical education across the globe have gained the attention of academicians for the preparation of well-educated and competent physicians to address the healthcare issues facing today. The integration of technology into medical pedagogy has proved effective in many ways. This has made the medical education…
The NMC Horizon Report: 2015 Museum Edition
ERIC Educational Resources Information Center
Johnson, L.; Adams Becker, S.; Estrada, V.; Freeman, A.
2015-01-01
The internationally recognized series of "Horizon Reports" is part of the New Media Consortium's Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming years on a variety of sectors around the globe. This "2015 Horizon…
Soapbox Science: Promoting Women in STEM
ERIC Educational Resources Information Center
Petherick, Katy J.; Pettorelli, Nathalie; Sumner, Seirian
2017-01-01
Set up in 2011 in the UK, Soapbox Science is reaching across the globe, highlighting women in science and the research they carry out in science, technology, engineering and mathematics (STEM). Events turn busy city centres into places of discussion, debate and demonstrations. Soapbox Science brings the science directly to the public, breaking…
ERIC Educational Resources Information Center
Nugent, Jill; Smith, Walter; Cook, Linda; Bell, Meredith
2015-01-01
With rapidly evolving technology, the world is more connected than ever, and citizens around the globe can contribute to science like never before (Dickinson and Bonney 2012). Reflecting the growing capacity of citizen science, this article presents a science education continuum that moves from global awareness to global contribution. At each…
Inertial Motion-Tracking Technology for Virtual 3-D
NASA Technical Reports Server (NTRS)
2005-01-01
In the 1990s, NASA pioneered virtual reality research. The concept was present long before, but, prior to this, the technology did not exist to make a viable virtual reality system. Scientists had theories and ideas they knew that the concept had potential, but the computers of the 1970s and 1980s were not fast enough, sensors were heavy and cumbersome, and people had difficulty blending fluidly with the machines. Scientists at Ames Research Center built upon the research of previous decades and put the necessary technology behind them, making the theories of virtual reality a reality. Virtual reality systems depend on complex motion-tracking sensors to convey information between the user and the computer to give the user the feeling that he is operating in the real world. These motion-tracking sensors measure and report an object s position and orientation as it changes. A simple example of motion tracking would be the cursor on a computer screen moving in correspondence to the shifting of the mouse. Tracking in 3-D, necessary to create virtual reality, however, is much more complex. To be successful, the perspective of the virtual image seen on the computer must be an accurate representation of what is seen in the real world. As the user s head or camera moves, turns, or tilts, the computer-generated environment must change accordingly with no noticeable lag, jitter, or distortion. Historically, the lack of smooth and rapid tracking of the user s motion has thwarted the widespread use of immersive 3-D computer graphics. NASA uses virtual reality technology for a variety of purposes, mostly training of astronauts. The actual missions are costly and dangerous, so any opportunity the crews have to practice their maneuvering in accurate situations before the mission is valuable and instructive. For that purpose, NASA has funded a great deal of virtual reality research, and benefited from the results.
ERIC Educational Resources Information Center
Ehrlich, Justin
2010-01-01
The application of virtual reality is becoming ever more important as technology reaches new heights allowing virtual environments (VE) complete with global illumination. One successful application of virtual environments is educational interventions meant to treat individuals with autism spectrum disorder (ASD). VEs are effective with these…
The Problem Patron and the Academic Library Web Site as Virtual Reference Desk.
ERIC Educational Resources Information Center
Taylor, Daniel; Porter, George S.
2002-01-01
Considers problem library patrons in a virtual environment based on experiences at California Institute of Technology's Web site and its use for virtual reference. Discusses the virtual reference desk concept; global visibility and access to the World Wide Web; problematic email; and advantages in the electronic environment. (LRW)
Technology Counts 2012: Virtual Shift
ERIC Educational Resources Information Center
Education Week, 2012
2012-01-01
Virtual education is moving into that intersection where rising popularity meets calls for greater accountability. How the virtual education movement responds to those calls will have a significant impact on how it evolves in K-12 over the next five to 10 years. This report tackles this shift in the virtual education landscape. It examines the…
Development and Management of Virtual Schools: Issues and Trends
ERIC Educational Resources Information Center
Cavanaugh, Catherine, Ed.
2004-01-01
Virtual schools are a result of widespread changes in knowledge about learning, in available technology and in society. Virtual schooling is growing in popularity and will continue to attract students because of the benefits it offers over traditional schooling. Stakeholders in virtual schools need information to guide their decisions. For the…
Virtual Virtuosos: A Case Study in Learning Music in Virtual Learning Environments in Spain
ERIC Educational Resources Information Center
Alberich-Artal, Enric; Sangra, Albert
2012-01-01
In recent years, the development of Information and Communication Technologies (ICT) has contributed to the generation of a number of interesting initiatives in the field of music education and training in virtual learning environments. However, music education initiatives employing virtual learning environments have replicated and perpetuated the…
Education about Hallucinations Using an Internet Virtual Reality System: A Qualitative Survey
ERIC Educational Resources Information Center
Yellowlees, Peter M.; Cook, James N.
2006-01-01
Objective: The authors evaluate an Internet virtual reality technology as an education tool about the hallucinations of psychosis. Method: This is a pilot project using Second Life, an Internet-based virtual reality system, in which a virtual reality environment was constructed to simulate the auditory and visual hallucinations of two patients…
[Application of virtual reality in surgical treatment of complex head and neck carcinoma].
Zhou, Y Q; Li, C; Shui, C Y; Cai, Y C; Sun, R H; Zeng, D F; Wang, W; Li, Q L; Huang, L; Tu, J; Jiang, J
2018-01-07
Objective: To investigate the application of virtual reality technology in the preoperative evaluation of complex head and neck carcinoma and he value of virtual reality technology in surgical treatment of head and neck carcinoma. Methods: The image data of eight patients with complex head and neck carcinoma treated from December 2016 to May 2017 was acquired. The data were put into virtual reality system to built the three-dimensional anatomical model of carcinoma and to created the surgical scene. The process of surgery was stimulated by recognizing the relationship between tumor and surrounding important structures. Finally all patients were treated with surgery. And two typical cases were reported. Results: With the help of virtual reality, surgeons could adequately assess the condition of carcinoma and the security of operation and ensured the safety of operations. Conclusions: Virtual reality can provide the surgeons with the sensory experience in virtual surgery scenes and achieve the man-computer cooperation and stereoscopic assessment, which will ensure the safety of surgery. Virtual reality has a huge impact on guiding the traditional surgical procedure of head and neck carcinoma.
NASA Astrophysics Data System (ADS)
Beckhaus, Steffi
Virtual Reality aims at creating an artificial environment that can be perceived as a substitute to a real setting. Much effort in research and development goes into the creation of virtual environments that in their majority are perceivable only by eyes and hands. The multisensory nature of our perception, however, allows and, arguably, also expects more than that. As long as we are not able to simulate and deliver a fully sensory believable virtual environment to a user, we could make use of the fully sensory, multi-modal nature of real objects to fill in for this deficiency. The idea is to purposefully integrate real artifacts into the application and interaction, instead of dismissing anything real as hindering the virtual experience. The term virtual reality - denoting the goal, not the technology - shifts from a core virtual reality to an “enriched” reality, technologically encompassing both the computer generated and the real, physical artifacts. Together, either simultaneously or in a hybrid way, real and virtual jointly provide stimuli that are perceived by users through their senses and are later formed into an experience by the user's mind.
Do Interactive Globes and Games Help Students Learn Planetary Science?
NASA Astrophysics Data System (ADS)
Coba, Filis; Burgin, Stephen; De Paor, Declan; Georgen, Jennifer
2016-01-01
The popularity of animations and interactive visualizations in undergraduate science education might lead one to assume that these teaching aids enhance student learning. We tested this assumption for the case of the Google Earth virtual globe with a comparison of control and treatment student groups in a general education class of over 370 students at a large public university. Earth and Planetary Science course content was developed in two formats: using Keyhole Markup Language (KML) to create interactive tours in Google Earth (the treatment group) and Portable Document Format (PDF) for on-screen reading (the control group). The PDF documents contained identical text and images to the placemark balloons or "tour stops" in the Google Earth version. Some significant differences were noted between the two groups based on the immediate post-questionnaire with the KML students out-performing the PDF students, but not on the delayed measure. In a separate but related project, we undertake preliminary investigations into methods of teaching basic concepts in planetary mantle convection using numerical simulations. The goal of this project is to develop an interface with a two-dimensional finite element model that will allow students to vary parameters such as the temperatures assigned to the boundaries of the model domain, to help them actively explore important variables that control convection.
A hybrid 3D spatial access method based on quadtrees and R-trees for globe data
NASA Astrophysics Data System (ADS)
Gong, Jun; Ke, Shengnan; Li, Xiaomin; Qi, Shuhua
2009-10-01
3D spatial access method for globe data is very crucial technique for virtual earth. This paper presents a brand-new maintenance method to index 3d objects distributed on the whole surface of the earth, which integrates the 1:1,000,000- scale topographic map tiles, Quad-tree and R-tree. Furthermore, when traditional methods are extended into 3d space, the performance of spatial index deteriorates badly, for example 3D R-tree. In order to effectively solve this difficult problem, a new algorithm of dynamic R-tree is put forward, which includes two sub-procedures, namely node-choosing and node-split. In the node-choosing algorithm, a new strategy is adopted, not like the traditional mode which is from top to bottom, but firstly from bottom to top then from top to bottom. This strategy can effectively solve the negative influence of node overlap. In the node-split algorithm, 2-to-3 split mode substitutes the traditional 1-to-2 mode, which can better concern the shape and size of nodes. Because of the rational tree shape, this R-tree method can easily integrate the concept of LOD. Therefore, it will be later implemented in commercial DBMS and adopted in time-crucial 3d GIS system.
12348_GLOBE_Observer_App_Promo
2016-08-25
GLOBE Observer invites you to make environmental observations that complement NASA satellite observations to help scientists studying Earth and the global environment. Version 1.1 includes GLOBE Clouds, which allows you to photograph clouds and record sky observations and compare them with NASA satellite images. GLOBE is now the major source of human observations of clouds, which provide more information than automated systems. Future versions of GLOBE Observer will add additional tools for you to use as a citizen environmental scientist. By using the GLOBE Observer app, you are joining the GLOBE community and contributing important scientific data to NASA and GLOBE, your local community, and students and scientists worldwide. New and interested users are encouraged to go to observer.globe.gov to learn more about the GLOBE program, or learn more about the GLOBE Clouds protocol.
Satarasinghe, Praveen; Hamilton, Kojo D; Tarver, Michael J; Buchanan, Robert J; Koltz, Michael T
2018-04-17
Utilization of pedicle screws (PS) for spine stabilization is common in spinal surgery. With reliance on visual inspection of anatomical landmarks prior to screw placement, the free-hand technique requires a high level of surgeon skill and precision. Three-dimensional (3D), computer-assisted virtual neuronavigation improves the precision of PS placement and minimization steps. Twenty-three patients with degenerative, traumatic, or neoplastic pathologies received treatment via a novel three-step PS technique that utilizes a navigated power driver in combination with virtual screw technology. (1) Following visualization of neuroanatomy using intraoperative CT, a navigated 3-mm match stick drill bit was inserted at an anatomical entry point with a screen projection showing a virtual screw. (2) A Navigated Stryker Cordless Driver with an appropriate tap was used to access the vertebral body through a pedicle with a screen projection again showing a virtual screw. (3) A Navigated Stryker Cordless Driver with an actual screw was used with a screen projection showing the same virtual screw. One hundred and forty-four consecutive screws were inserted using this three-step, navigated driver, virtual screw technique. Only 1 screw needed intraoperative revision after insertion using the three-step, navigated driver, virtual PS technique. This amounts to a 0.69% revision rate. One hundred percent of patients had intraoperative CT reconstructed images taken to confirm hardware placement. Pedicle screw placement utilizing the Stryker-Ziehm neuronavigation virtual screw technology with a three step, navigated power drill technique is safe and effective.
Assessment method of digital Chinese dance movements based on virtual reality technology
NASA Astrophysics Data System (ADS)
Feng, Wei; Shao, Shuyuan; Wang, Shumin
2008-03-01
Virtual reality has played an increasing role in such areas as medicine, architecture, aviation, engineering science and advertising. However, in the art fields, virtual reality is still in its infancy in the representation of human movements. Based on the techniques of motion capture and reuse of motion capture data in virtual reality environment, this paper presents an assessment method in order to evaluate the quantification of dancers' basic Arm Position movements in Chinese traditional dance. In this paper, the data for quantifying traits of dance motions are defined and measured on dancing which performed by an expert and two beginners, with results indicating that they are beneficial for evaluating dance skills and distinctiveness, and the assessment method of digital Chinese dance movements based on virtual reality technology is validity and feasibility.
2003-06-01
NASA’s Virtual Glovebox (VGX) was developed to allow astronauts on Earth to train for complex biology research tasks in space. The astronauts may reach into the virtual environment, naturally manipulating specimens, tools, equipment, and accessories in a simulated microgravity environment as they would do in space. Such virtual reality technology also provides engineers and space operations staff with rapid prototyping, planning, and human performance modeling capabilities. Other Earth based applications being explored for this technology include biomedical procedural training and training for disarming bio-terrorism weapons.
Network Hardware Virtualization for Application Provisioning in Core Networks
Gumaste, Ashwin; Das, Tamal; Khandwala, Kandarp; ...
2017-02-03
We present that service providers and vendors are moving toward a network virtualized core, whereby multiple applications would be treated on their own merit in programmable hardware. Such a network would have the advantage of being customized for user requirements and allow provisioning of next generation services that are built specifically to meet user needs. In this article, we articulate the impact of network virtualization on networks that provide customized services and how a provider's business can grow with network virtualization. We outline a decision map that allows mapping of applications with technology that is supported in network-virtualization - orientedmore » equipment. Analogies to the world of virtual machines and generic virtualization show that hardware supporting network virtualization will facilitate new customer needs while optimizing the provider network from the cost and performance perspectives. A key conclusion of the article is that growth would yield sizable revenue when providers plan ahead in terms of supporting network-virtualization-oriented technology in their networks. To be precise, providers have to incorporate into their growth plans network elements capable of new service deployments while protecting network neutrality. Finally, a simulation study validates our NV-induced model.« less
Virtual gaming simulation of a mental health assessment: A usability study.
Verkuyl, Margaret; Romaniuk, Daria; Mastrilli, Paula
2018-05-18
Providing safe and realistic virtual simulations could be an effective way to facilitate the transition from the classroom to clinical practice. As nursing programs begin to include virtual simulations as a learning strategy; it is critical to first assess the technology for ease of use and usefulness. A virtual gaming simulation was developed, and a usability study was conducted to assess its ease of use and usefulness for students and faculty. The Technology Acceptance Model provided the framework for the study, which included expert review and testing by nursing faculty and nursing students. This study highlighted the importance of assessing ease of use and usefulness in a virtual game simulation and provided feedback for the development of an effective virtual gaming simulation. The study participants said the virtual gaming simulation was engaging, realistic and similar to a clinical experience. Participants found the game easy to use and useful. Testing provided the development team with ideas to improve the user interface. The usability methodology provided is a replicable approach to testing virtual experiences before a research study or before implementing virtual experiences into curriculum. Copyright © 2018 Elsevier Ltd. All rights reserved.
Network Hardware Virtualization for Application Provisioning in Core Networks
DOE Office of Scientific and Technical Information (OSTI.GOV)
Gumaste, Ashwin; Das, Tamal; Khandwala, Kandarp
We present that service providers and vendors are moving toward a network virtualized core, whereby multiple applications would be treated on their own merit in programmable hardware. Such a network would have the advantage of being customized for user requirements and allow provisioning of next generation services that are built specifically to meet user needs. In this article, we articulate the impact of network virtualization on networks that provide customized services and how a provider's business can grow with network virtualization. We outline a decision map that allows mapping of applications with technology that is supported in network-virtualization - orientedmore » equipment. Analogies to the world of virtual machines and generic virtualization show that hardware supporting network virtualization will facilitate new customer needs while optimizing the provider network from the cost and performance perspectives. A key conclusion of the article is that growth would yield sizable revenue when providers plan ahead in terms of supporting network-virtualization-oriented technology in their networks. To be precise, providers have to incorporate into their growth plans network elements capable of new service deployments while protecting network neutrality. Finally, a simulation study validates our NV-induced model.« less
ERIC Educational Resources Information Center
Harper, Barry; Hedberg, John G.; Wright, Rob
2000-01-01
Discusses the use of constructivist frameworks to develop effective and successful learning environments, including educational software. Topics include technology supporting reform; virtuality and multimedia; attributes of interactive multimedia and virtual reality; and examples of context and learner active participation. (Contains 35…
Building Virtual Teams: Experiential Learning Using Emerging Technologies
ERIC Educational Resources Information Center
Hu, Haihong
2015-01-01
Currently, virtual teams are being used exponentially in higher education and business because of the development of technologies and globalization. These teams have become an essential approach for collaborative learning as well as task completion. Team learning, especially in an online format, can be challenging due to lack of effective…
Virtual Reference Service in Academic Libraries in West Africa
ERIC Educational Resources Information Center
Sekyere, Kwabena
2011-01-01
As technology continues to advance, libraries in Europe and America continue to improve upon their virtual reference services by employing new Web technologies and applying them to existing services. West African academic libraries have begun providing resources electronically to their users but still typically lag behind in the services they…
ERIC Educational Resources Information Center
Lahiri, Uttama; Bekele, Esubalew; Dohrmann, Elizabeth; Warren, Zachary; Sarkar, Nilanjan
2015-01-01
Clinical applications of advanced technology may hold promise for addressing impairments associated with autism spectrum disorders (ASD). This project evaluated the application of a novel physiologically responsive virtual reality based technological system for conversation skills in a group of adolescents with ASD. The system altered components…
Application of Virtual Reality Technology in Biology Education.
ERIC Educational Resources Information Center
Shim, Kew-Cheol; Park, Jong-Seok; Kim, Hyun-Sup; Kim, Jae-Hyun; Park, Young-Chul; Ryu, Hai-Il
2003-01-01
Reports on the findings of a study designed to develop three-dimensional virtual reality technology (VRT) learning programs for middle school students and evaluate the program's educational value. Focuses on the topic of structure and function of the eye. Concludes that VRT simulations allow comfortable interaction with computers and increase the…
Utilization of a virtual patient for advanced assessment of student performance in pain management.
Smith, Michael A; Waite, Laura H
2017-09-01
To assess student performance and achievement of course objectives following the integration of a virtual patient case designed to promote active, patient-centered learning in a required pharmacy course. DecisionSim™ (Kynectiv, Inc., Chadsford, PA), a dynamic virtual patient platform, was used to implement an interactive patient case to augment pain management material presented during a didactic session in a pharmacotherapy course. Simulation performance data were collected and analyzed. Student exam performance on pain management questions was compared to student exam performance on nearly identical questions from a prior year when a paper-based case was used instead of virtual patient technology. Students who performed well on the virtual patient case performed better on exam questions related to patient assessment (p = 0.0244), primary pharmacological therapy (p = 0.0001), and additional pharmacological therapy (p = 0.0001). Overall exam performance did not differ between the two groups. However, students with exposure to the virtual patient case demonstrated significantly better performance on higher level Bloom's Taxonomy questions that required them to create pharmacotherapy regimens (p=0.0005). Students in the previous year (exposed only to a paper patient case) performed better in calculating conversions of opioids for patients (p = 0.0001). Virtual patient technology may enhance student performance on high-level Bloom's Taxonomy examination questions. This study adds to the current literature demonstrating the value of virtual patient technology as an active-learning strategy. Copyright © 2017 Elsevier Inc. All rights reserved.
Riva, Giuseppe; Raspelli, Simona; Algeri, Davide; Pallavicini, Federica; Gorini, Alessandra; Wiederhold, Brenda K; Gaggioli, Andrea
2010-02-01
The use of new technologies, particularly virtual reality, is not new in the treatment of posttraumatic stress disorders (PTSD): VR is used to facilitate the activation of the traumatic event during exposure therapy. However, during the therapy, VR is a new and distinct realm, separate from the emotions and behaviors experienced by the patient in the real world: the behavior of the patient in VR has no direct effects on the real-life experience; the emotions and problems experienced by the patient in the real world are not directly addressed in the VR exposure. In this article, we suggest that the use of a new technological paradigm, Interreality, may improve the clinical outcome of PTSD. The main feature of Interreality is a twofold link between the virtual and real worlds: (a) behavior in the physical world influences the experience in the virtual one; (b) behavior in the virtual world influences the experience in the real one. This is achieved through 3D shared virtual worlds; biosensors and activity sensors (from the real to the virtual world); and personal digital assistants and/or mobile phones (from the virtual world to the real one). We describe different technologies that are involved in the Interreality vision and its clinical rationale. To illustrate the concept of Interreality in practice, a clinical scenario is also presented and discussed: Rosa, a 55-year-old nurse, involved in a major car accident.
Wet-Bulb-Globe Temperature Data Report
2015-03-01
Hour Min Pressure Dry Nat Wet Globe Dry Nat Wet Globe Dry Nat Wet Globe Wind Cld amt Cld type Obscuration Quest RH Kestrel RH VPSc RH S1 WBGT Q WBGT...Wet Globe Dry Nat Wet Globe Dry Nat Wet Globe Wind Cld amt Cld type Obscuration Quest RH Kestrel RH VPSc RH S1 WBGT Q WBGT K2 WBGT GMT millibars deg F...Dry Nat Wet Globe Dry Nat Wet Globe Wind Cld amt Cld type Obscuration Quest RH Kestrel RH VPSc RH S1 WBGT Q WBGT K2 WBGT GMT millibars deg F deg F deg
Smith, Jordan W.
2015-01-01
Immersive virtual environment (IVE) technology offers a wide range of potential benefits to research focused on understanding how individuals perceive and respond to built and natural environments. In an effort to broaden awareness and use of IVE technology in perception, preference and behavior research, this review paper describes how IVE technology can be used to complement more traditional methods commonly applied in public health research. The paper also describes a relatively simple workflow for creating and displaying 360° virtual environments of built and natural settings and presents two freely-available and customizable applications that scientists from a variety of disciplines, including public health, can use to advance their research into human preferences, perceptions and behaviors related to built and natural settings. PMID:26378565
Lahiri, Uttama; Trewyn, Adam; Warren, Zachary; Sarkar, Nilanjan
2011-01-01
Children with Autism Spectrum Disorder are often characterized by deficits in social communication skills. While evidence suggests that intensive individualized interventions can improve aspects of core deficits in Autism Spectrum Disorder, at present numerous potent barriers exist related to accessing and implementing such interventions. Researchers are increasingly employing technology to develop more accessible, quantifiable, and individualized intervention tools to address core vulnerabilities related to autism. The present study describes the development and preliminary application of a Virtual Reality technology aimed at facilitating improvements in social communication skills for adolescents with autism. We present preliminary data from the usability study of this technological application for six adolescents with autism and discuss potential future development and application of adaptive Virtual Reality technology within an intervention framework.
Smith, Jordan W
2015-09-11
Immersive virtual environment (IVE) technology offers a wide range of potential benefits to research focused on understanding how individuals perceive and respond to built and natural environments. In an effort to broaden awareness and use of IVE technology in perception, preference and behavior research, this review paper describes how IVE technology can be used to complement more traditional methods commonly applied in public health research. The paper also describes a relatively simple workflow for creating and displaying 360° virtual environments of built and natural settings and presents two freely-available and customizable applications that scientists from a variety of disciplines, including public health, can use to advance their research into human preferences, perceptions and behaviors related to built and natural settings.
Virtual reality, disability and rehabilitation.
Wilson, P N; Foreman, N; Stanton, D
1997-06-01
Virtual reality, or virtual environment computer technology, generates simulated objects and events with which people can interact. Existing and potential applications for this technology in the field of disability and rehabilitation are discussed. The main benefits identified for disabled people are that they can engage in a range of activities in a simulator relatively free from the limitations imposed by their disability, and they can do so in safety. Evidence that the knowledge and skills acquired by disabled individuals in simulated environments can transfer to the real world is presented. In particular, spatial information and life skills learned in a virtual environment have been shown to transfer to the real world. Applications for visually impaired people are discussed, and the potential for medical interventions and the assessment and treatment of neurological damage are considered. Finally some current limitations of the technology, and ethical concerns in relation to disability, are discussed.
A Virtual Reality-Based Simulation of Abdominal Surgery
1994-06-30
415) 591-7881 In! IhNiI 1 SHORT TITLE: A Virtual Reality -Based Simulation of Abdominal Surgery REPORTING PERIOD: October 31, 1993-June 30, 1994 The...Report - A Virtual Reality -Based Simulation Of Abdominal Surgery Page 2 June 21, 1994 TECHNICAL REPORT SUMMARY Virtual Reality is a marriage between...applications of this technology. Virtual reality systems can be used to teach surgical anatomy, diagnose surgical problems, plan operations. simulate and
Virtual reality as a tool for cross-cultural communication: an example from military team training
NASA Astrophysics Data System (ADS)
Downes-Martin, Stephen; Long, Mark; Alexander, Joanna R.
1992-06-01
A major problem with communication across cultures, whether professional or national, is that simple language translation if often insufficient to communicate the concepts. This is especially true when the communicators come from highly specialized fields of knowledge or from national cultures with long histories of divergence. This problem becomes critical when the goal of the communication is national negotiation dealing with such high risk items as arms negotiation or trade wars. Virtual Reality technology has considerable potential for facilitating communication across cultures, by immersing the communicators within multiple visual representations of the concepts, and providing control over those representations. Military distributed team training provides a model for virtual reality suitable for cross cultural communication such as negotiation. In both team training and negotiation, the participants must cooperate, agree on a set of goals, and achieve mastery over the concepts being negotiated. Team training technologies suitable for supporting cross cultural negotiation exist (branch wargaming, computer image generation and visualization, distributed simulation), and have developed along different lines than traditional virtual reality technology. Team training de-emphasizes the realism of physiological interfaces between the human and the virtual reality, and emphasizes the interaction of humans with each other and with intelligent simulated agents within the virtual reality. This approach to virtual reality is suggested as being more fruitful for future work.
Development of a low-cost virtual reality workstation for training and education
NASA Technical Reports Server (NTRS)
Phillips, James A.
1996-01-01
Virtual Reality (VR) is a set of breakthrough technologies that allow a human being to enter and fully experience a 3-dimensional, computer simulated environment. A true virtual reality experience meets three criteria: (1) it involves 3-dimensional computer graphics; (2) it includes real-time feedback and response to user actions; and (3) it must provide a sense of immersion. Good examples of a virtual reality simulator are the flight simulators used by all branches of the military to train pilots for combat in high performance jet fighters. The fidelity of such simulators is extremely high -- but so is the price tag, typically millions of dollars. Virtual reality teaching and training methods are manifestly effective, but the high cost of VR technology has limited its practical application to fields with big budgets, such as military combat simulation, commercial pilot training, and certain projects within the space program. However, in the last year there has been a revolution in the cost of VR technology. The speed of inexpensive personal computers has increased dramatically, especially with the introduction of the Pentium processor and the PCI bus for IBM-compatibles, and the cost of high-quality virtual reality peripherals has plummeted. The result is that many public schools, colleges, and universities can afford a PC-based workstation capable of running immersive virtual reality applications. My goal this summer was to assemble and evaluate such a system.
ERIC Educational Resources Information Center
Adala, A. Atieno
2010-01-01
A recent phenomenon in higher education is the emergence of the virtual university. Some observers have attributed its emergence to globalization and technological innovation. This dissertation study is about one particular instance of the virtual university phenomenon, the African Virtual University (AVU). The AVU initiative was launched with…
ERIC Educational Resources Information Center
Kartiko, Iwan; Kavakli, Manolya; Cheng, Ken
2010-01-01
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (VR) applications become increasingly rich and complex. Cognitive Theory of Multimedia Learning (CTML) suggests that complex visual materials could hinder novice learners from attending to the lesson properly. On the other hand, previous studies have…
Examining the Critical Factors of Success in Virtual Team Performance
ERIC Educational Resources Information Center
Booth, Brent
2011-01-01
Virtual teams are a burgeoning presence in the corporate environment today. Research shows that virtual teams have begun to surpass conventional teams in meeting the demands of organizations that are increasingly called on to apply and respond to new technologies that support, and in some cases, require a virtual teamwork approach. In order to…
The application and value of virtual animation in Jinzhai revolutionary site
NASA Astrophysics Data System (ADS)
Liu, Gang; Zhou, Xiaocheng
2017-04-01
A virtual interactive technology in Jinzhai revolutionary site virtual interactive animation, with “Internet plus Jinzhai revolutionary site virtual animation” spread display, to achieve a variety of ways to carry forward the patriotic education, Jinzhai red culture, but also promote benign circulation of red tourism and economic development of Jinzhai revolutionary site protection investment group.
ERIC Educational Resources Information Center
Dempsey, Jennifer Camille
2014-01-01
This dissertation seeks to create a vision for virtuality culture through a theoretical expansion of Walter Ong's literacy and orality culture model. It investigates the ubiquitous and multimodal nature of the virtuality cultural phenomenon that is mediated by contemporary technology and not explained by pre-existing cultural conventions. Through…
ERIC Educational Resources Information Center
Chen, Charlie C.; Wu, Jiinpo; Yang, Samuel C.; Tsou, Hsin-Yi
2008-01-01
Virtual teams enabled by information and communications technologies (ICT) are increasingly being adopted not only by for-profit organizations but also by education institutions as well. This study investigates what contributes to the success of virtual learning teams. Specifically, we examine the issue of leadership in virtual learning teams. The…
Ershow, Abby G; Peterson, Charles M; Riley, William T; Rizzo, Albert “Skip”; Wansink, Brian
2011-01-01
The rising rates, high prevalence, and adverse consequences of obesity and diabetes call for new approaches to the complex behaviors needed to prevent and manage these conditions. Virtual reality (VR) technologies, which provide controllable, multisensory, interactive three-dimensional (3D) stimulus environments, are a potentially valuable means of engaging patients in interventions that foster more healthful eating and physical activity patterns. Furthermore, the capacity of VR technologies to motivate, record, and measure human performance represents a novel and useful modality for conducting research. This article summarizes background information and discussions for a joint July 2010 National Institutes of Health – Department of Defense workshop entitled Virtual Reality Technologies for Research and Education in Obesity and Diabetes. The workshop explored the research potential of VR technologies as tools for behavioral and neuroscience studies in diabetes and obesity, and the practical potential of VR in fostering more effective utilization of diabetes- and obesity-related nutrition and lifestyle information. Virtual reality technologies were considered especially relevant for fostering desirable health-related behaviors through motivational reinforcement, personalized teaching approaches, and social networking. Virtual reality might also be a means of extending the availability and capacity of health care providers. Progress in the field will be enhanced by further developing available platforms and taking advantage of VR’s capabilities as a research tool for well-designed hypothesis-testing behavioral science. Multidisciplinary collaborations are needed between the technology industry and academia, and among researchers in biomedical, behavioral, pedagogical, and computer science disciplines. Research priorities and funding opportunities for use of VR to improve prevention and management of obesity and diabetes can be found at agency websites (National Institutes of Health: http://grants.nih.gov/grants/guide/index.html; Department of Defense: www.tatrc.org). PMID:21527084
Levy
1996-08-01
New interactive computer technologies are having a significant influence on medical education, training, and practice. The newest innovation in computer technology, virtual reality, allows an individual to be immersed in a dynamic computer-generated, three-dimensional environment and can provide realistic simulations of surgical procedures. A new virtual reality hysteroscope passes through a sensing device that synchronizes movements with a three-dimensional model of a uterus. Force feedback is incorporated into this model, so the user actually experiences the collision of an instrument against the uterine wall or the sensation of the resistance or drag of a resectoscope as it cuts through a myoma in a virtual environment. A variety of intrauterine pathologies and procedures are simulated, including hyperplasia, cancer, resection of a uterine septum, polyp, or myoma, and endometrial ablation. This technology will be incorporated into comprehensive training programs that will objectively assess hand-eye coordination and procedural skills. It is possible that by incorporating virtual reality into hysteroscopic training programs, a decrease in the learning curve and the number of complications presently associated with the procedures may be realized. Prospective studies are required to assess these potential benefits.
NASA Technical Reports Server (NTRS)
Smith, Jeffrey D.; Twombly, I. Alexander; Maese, A. Christopher; Cagle, Yvonne; Boyle, Richard
2003-01-01
The International Space Station demonstrates the greatest capabilities of human ingenuity, international cooperation and technology development. The complexity of this space structure is unprecedented; and training astronaut crews to maintain all its systems, as well as perform a multitude of research experiments, requires the most advanced training tools and techniques. Computer simulation and virtual environments are currently used by astronauts to train for robotic arm manipulations and extravehicular activities; but now, with the latest computer technologies and recent successes in areas of medical simulation, the capability exists to train astronauts for more hands-on research tasks using immersive virtual environments. We have developed a new technology, the Virtual Glovebox (VGX), for simulation of experimental tasks that astronauts will perform aboard the Space Station. The VGX may also be used by crew support teams for design of experiments, testing equipment integration capability and optimizing the procedures astronauts will use. This is done through the 3D, desk-top sized, reach-in virtual environment that can simulate the microgravity environment in space. Additional features of the VGX allow for networking multiple users over the internet and operation of tele-robotic devices through an intuitive user interface. Although the system was developed for astronaut training and assisting support crews, Earth-bound applications, many emphasizing homeland security, have also been identified. Examples include training experts to handle hazardous biological and/or chemical agents in a safe simulation, operation of tele-robotic systems for assessing and diffusing threats such as bombs, and providing remote medical assistance to field personnel through a collaborative virtual environment. Thus, the emerging VGX simulation technology, while developed for space- based applications, can serve a dual use facilitating homeland security here on Earth.
Interreality: The Experiential Use of Technology in the Treatment of Obesity
G, Riva; B.K, Wiederhold; F, Mantovani; A, Gaggioli
2011-01-01
For many of us, obesity is the outcome of an energy imbalance: more energy input than expenditure. However, our waistlines are growing in spite of the huge amount of diets and fat-free/low-calorie products available to cope with this issue. Even when we are able to reduce our waistlines, maintaining the new size is very difficult: in the year after the end of a nutritional and/or behavioral treatment obese persons typically regain from 30% to 50% of their initial losses. A possible strategy for improving the treatment of obesity is the use of advanced information technologies. In the past, different technologies (internet, virtual reality, mobile phones) have shown promising effects in producing a healthy lifestyle in obese patients. Here we suggest that a new technological paradigm - Interreality – that integrates assessment and treatment within a hybrid experiential environment - including both virtual and real worlds - has the potential to improve the clinical outcome of obesity treatments. The potential advantages offered by this approach are: (a) an extended sense of presence: Interreality uses advanced simulations (virtual experiences) to transform health guidelines and provisions in experiences; (b) an extended sense of community: Interreality uses virtual communities to provide users with targeted – but also anonymous, if required - social support in both real and virtual worlds; (c) real-time feedback between physical and virtual worlds: Interreality uses bio and activity sensors and devices (smartphones) both to track in real time the behavior/health status of the user, and to provide targeted suggestions and guidelines. This paper describes in detail the different technologies involved in the Interreality vision. In order to illustrate the concept of Interreality in practice, a clinical scenario is also presented and discussed: Daniela, a 35-year-old fast-food worker with obesity problems. PMID:21559236
Globes: A Librarian's Guide to Selection and Purchase.
ERIC Educational Resources Information Center
Coombs, James
1981-01-01
Provides a guide for librarians to use in selecting globes by discussing how globes are made, types of globes, special and extraterrestrial globes, selecting criteria, and comparing such features as aesthetic appeal, readability, and currency of political information. A list of globe manufacturers and a selected bibliography are provided. (CHC)
Thomas, J Graham; Spitalnick, Josh S; Hadley, Wendy; Bond, Dale S; Wing, Rena R
2015-01-01
Virtual reality (VR) technology can provide a safe environment for observing, learning, and practicing use of behavioral weight management skills, which could be particularly useful in enhancing minimal contact online weight management programs. The Experience Success (ES) project developed a system for creating and deploying VR scenarios for online weight management skills training. Virtual environments populated with virtual actors allow users to experiment with implementing behavioral skills via a PC-based point and click interface. A culturally sensitive virtual coach guides the experience, including planning for real-world skill use. Thirty-seven overweight/obese women provided feedback on a test scenario focused on social eating situations. They reported that the scenario gave them greater skills, confidence, and commitment for controlling eating in social situations. © 2014 Diabetes Technology Society.
Developing Trust in Virtual Teams
ERIC Educational Resources Information Center
Germain, Marie-Line
2011-01-01
Rapid globalization, advances in technology, flatter organizational structures, synergistic cooperation among firms, and a shift to knowledge work environments have led to the increasing use of virtual teams in organizations. Selecting, training, and socializing employees in virtual teamwork has therefore become an important human resource…
Effective Student Learning of Fractions with an Interactive Simulation
ERIC Educational Resources Information Center
Hensberry, Karina K. R.; Moore, Emily B.; Perkins, Katherine K.
2015-01-01
Computer technology, when coupled with reform-based teaching practices, has been shown to be an effective way to support student learning of mathematics. The quality of the technology itself, as well as how it is used, impacts how much students learn. Interactive simulations are dynamic virtual environments similar to virtual manipulatives that…
ERIC Educational Resources Information Center
Houck, Christiana L.
2013-01-01
This interpretative phenomenological study used semi-structured interviews of 10 participants to gain a deeper understanding of the experience for virtual team members using collaborative technology. The participants were knowledge workers from global software companies working on cross-functional project teams at a distance. There were no…
Wiki Technology: A Virtual, Cooperative Learning Tool Used to Enhance Student Learning
ERIC Educational Resources Information Center
Barrera, Alessandra L.
2015-01-01
This study demonstrates the use of wiki technology (an editable webpage environment) to provide a virtual, asynchronous collaborative-learning environment for students for the purpose of working on course-content-focused study-guide questions. To analyze the effectiveness of this course tool, students' responses to various qualitative and…
We'll Take It from Here: Further Developments We'd Like To See in Virtual Reference Software.
ERIC Educational Resources Information Center
Coffman, Steven
2001-01-01
Discussion of virtual reference services focuses on software that is currently available and further developments that are needed. Topics include co-browsing and collaboration capabilities; communications technology, including chat technology and voice over Internet protocol (VoIP); networked reference services; and online reference collections…
Cotton Island: Students' Learning Motivation Using a Virtual World
ERIC Educational Resources Information Center
Wyss, Jamie; Lee, Seung-Eun; Domina, Tanya; MacGillivray, Maureen
2014-01-01
As technology advances, it is important for teachers to seamlessly integrate technology into their innovative teaching techniques. Using virtual worlds is one alternative to traditional teaching methods that can provide rich learning experiences. The purpose of this article is twofold: (a) to present Cotton Island, an avatar-based 3-D virtual…
13 Tips for Virtual World Teaching
ERIC Educational Resources Information Center
Villano, Matt
2008-01-01
Multi-user virtual environments (MUVEs) are gaining momentum as the latest and greatest learning tool in the world of education technology. How does one get started with them? How do they work? This article shares 13 secrets from immersive education experts and educators on how to have success in implementing these new tools and technologies on…
The Utility of Using Immersive Virtual Environments for the Assessment of Science Inquiry Learning
ERIC Educational Resources Information Center
Code, Jillianne; Clarke-Midura, Jody; Zap, Nick; Dede, Chris
2013-01-01
Determining the effectiveness of any educational technology depends upon teachers' and learners' perception of the functional utility of that tool for teaching, learning, and assessment. The Virtual Performance project at Harvard University is developing and studying the feasibility of using immersive technology to develop performance…
The Use of Visual-Based Simulated Environments in Teacher Preparation
ERIC Educational Resources Information Center
Judge, Sharon; Bobzien, Jonna; Maydosz, Ann; Gear, Sabra; Katsioloudis, Petros
2013-01-01
While virtual technology for training in the simulation field has a long history in medicine, aviation, and the military, the application of similar emerging and innovative technologies in teacher preparation and education has been limited. TLE TeachLive™ (Teaching Learning Environment, Teaching in a Virtual Environment) [TLE] is an inventive…
Using Virtual Technology to Enhance Field Experiences for Pre-Service Special Education Teachers
ERIC Educational Resources Information Center
Billingsley, Glenna M.; Scheuermann, Brenda K.
2014-01-01
Teacher educators of pre-service teachers of students with special needs face challenges in providing the unique knowledge and skills required of highly qualified special education teachers. The emerging use of various forms of virtual technology, however, offers realistic solutions to these problems. This systematic review of literature examines…
Inquiry Style Interactive Virtual Experiments: A Case on Circular Motion
ERIC Educational Resources Information Center
Zhou, Shaona; Han, Jing; Pelz, Nathaniel; Wang, Xiaojun; Peng, Liangyu; Xiao, Hua; Bao, Lei
2011-01-01
Interest in computer-based learning, especially in the use of virtual reality simulations is increasing rapidly. While there are good reasons to believe that technologies have the potential to improve teaching and learning, how to utilize the technology effectively in teaching specific content difficulties is challenging. To help students develop…
Proposal for Implementing Multi-User Database (MUD) Technology in an Academic Library.
ERIC Educational Resources Information Center
Filby, A. M. Iliana
1996-01-01
Explores the use of MOO (multi-user object oriented) virtual environments in academic libraries to enhance reference services. Highlights include the development of multi-user database (MUD) technology from gaming to non-recreational settings; programming issues; collaborative MOOs; MOOs as distinguished from other types of virtual reality; audio…
Use of Virtual Reality Technology to Enhance Undergraduate Learning in Abnormal Psychology
ERIC Educational Resources Information Center
Stark-Wroblewski, Kim; Kreiner, David S.; Boeding, Christopher M.; Lopata, Ashley N.; Ryan, Joseph J.; Church, Tina M.
2008-01-01
We examined whether using virtual reality (VR) technology to provide students with direct exposure to evidence-based psychological treatment approaches would enhance their understanding of and appreciation for such treatments. Students enrolled in an abnormal psychology course participated in a VR session designed to help clients overcome the fear…
Electronic Blending in Virtual Microscopy
ERIC Educational Resources Information Center
Maybury, Terrence S.; Farah, Camile S.
2010-01-01
Virtual microscopy (VM) is a relatively new technology that transforms the computer into a microscope. In essence, VM allows for the scanning and transfer of glass slides from light microscopy technology to the digital environment of the computer. This transition is also a function of the change from print knowledge to electronic knowledge, or as…
Analysis of Use of Virtual Reality Technologies in History Education: A Case Study
ERIC Educational Resources Information Center
Yildirim, Gürkan; Elban, Mehmet; Yildirim, Serkan
2018-01-01
Today, many innovations have been experienced in technology. These innovations progressively take their places in education environments. Virtual reality environments are among activity areas that have been frequently discussed and used in education environments in the recent years. In this context, this study aimed to determine general opinions…
The Virtual Physiological Human
Coveney, Peter V.; Diaz, Vanessa; Hunter, Peter; Kohl, Peter; Viceconti, Marco
2011-01-01
The Virtual Physiological Human is synonymous with a programme in computational biomedicine that aims to develop a framework of methods and technologies to investigate the human body as a whole. It is predicated on the transformational character of information technology, brought to bear on that most crucial of human concerns, our own health and well-being.
ERIC Educational Resources Information Center
Van Dusen, Gerald C.
The "virtual campus" is a metaphor for the electronic teaching, learning, and research environment created by the convergence of several relatively new technologies including, but not restricted to, the Internet, World Wide Web, computer-mediated communication, video conferencing, multi-media, groupware, video-on-demand, desktop…
The Virtual Health University: An eLearning Model within the Cuban Health System.
Jardines, José B
2008-01-01
This paper describes Cuba's experience with the Virtual Health University (VHU) as a strategic project of INFOMED, promoting creation of an open teaching-learning environment for health sciences education, through intensive and creative use of Information and Communication Technologies (ICTs) and a network approach to learning. An analysis of the VHU's main antecedents in its different stages of development provides insight into the strategic reasons that led to the establishment of a virtual university in the national health system during Cuba's so-called Special Period of economic crisis. Using the general objectives of creating, sharing, and collaborating which define the VHU's conceptual-operative framework, the three essential components (subsystems) are described: pedagogical, technological, and managerial, as well as the operative stages of educational design, technological implementation, and teaching-administrative management system. Each component of the model is analyzed in the context of global, modern university trends, towards integration of the face-to-face and distance education approaches and the creation of virtual institutions that assume the technological and pedagogical changes demanded by eLearning.
Astronaut Prepares for Mission With Virtual Reality Hardware
NASA Technical Reports Server (NTRS)
2001-01-01
Astronaut John M. Grunsfeld, STS-109 payload commander, uses virtual reality hardware at Johnson Space Center to rehearse some of his duties prior to the STS-109 mission. The most familiar form of virtual reality technology is some form of headpiece, which fits over your eyes and displays a three dimensional computerized image of another place. Turn your head left and right, and you see what would be to your sides; turn around, and you see what might be sneaking up on you. An important part of the technology is some type of data glove that you use to propel yourself through the virtual world. This technology allows NASA astronauts to practice International Space Station work missions in advance. Currently, the medical community is using the new technologies in four major ways: To see parts of the body more accurately, for study, to make better diagnosis of disease and to plan surgery in more detail; to obtain a more accurate picture of a procedure during surgery; to perform more types of surgery with the most noninvasive, accurate methods possible; and to model interactions among molecules at a molecular level.
ERIC Educational Resources Information Center
Algoufi, Rateeba
2016-01-01
Technological advancements in digital devices have made educational methodology to adopt new strategies and procedures to suit the Mobile learning era. Mobile devices such as tablets are growing to be the focus of research studies and educational use around the globe in the present day. With the influence of handy computing tablets in the hands of…
Planning a Design Course for Play Experience and FabLab
ERIC Educational Resources Information Center
Teng, Chien-Kuo; Chuang, Ming-Chuen; Hsu, Chun-Cheng
2015-01-01
With the current popularity and widespread use of high-tech and telecommunication products, digital information with varied forms of software, hardware, and multimedia was engaged in designs for entertainment and daily life; its related products are sweeping the globe. On the other hand, the rapid development of 3D printing technology further…
ERIC Educational Resources Information Center
Lawrence, Geoff
2013-01-01
Given the emerging focus on the intercultural dimension in language teaching and learning, language educators have been exploring the use of information and communications technology ICT-mediated language learning environments to link learners in intercultural language learning communities around the globe. Despite the potential promise of…
Digital Divide within Society: An Account of Poverty, Community and E-Governance in Fiji
ERIC Educational Resources Information Center
Rahman, Mohammad Habibur; Naz, Rafia
2006-01-01
The importance and potential of information and communication technologies (ICTs) to develop economies has been demonstrated through various studies around the globe. For the Pacific, especially Fiji, where development is hampered by dispersed populations, small sizes and vast ocean distances, ICT can help overcome these restrictive circumstances,…
The Horizon Report: 2009 Australia-New Zealand Edition
ERIC Educational Resources Information Center
Johnson, L.; Levine, A.; Smith, R.; Smythe, T.; Stone, S.
2009-01-01
The New Media Consortium's Horizon Project is an ongoing research project that aims to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative inquiry within education around the globe over a five-year time period. The project's central products are the "Horizon Reports", an annual…
Use of Double-Loop Learning to Combat Advanced Persistent Threat: Multiple Case Studies
ERIC Educational Resources Information Center
Lamb, Christopher J.
2013-01-01
The Advanced Persistent Threat (APT) presents an ever present and more growing threat to organizations across the globe. Traditional Information Technology (IT) incident response falls short in effectively addressing this threat. This researcher investigated the use of single-loop and double-loop learning in two organizations with internal…
The NMC Horizon Report: 2011 K-12 Edition
ERIC Educational Resources Information Center
Johnson, L.; Adams, S.; Haywood, K.
2011-01-01
"The NMC Horizon Report" series is the most visible outcome of the New Media Consortium. (NMC) Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, "The…
Targeting U.S. Technologies: A Trend Analysis of Reporting from Defense Industry 2008
2009-01-16
involving attempts to intrude or “ hack ” into the defense industrial base’s computer systems or networks originated from East Asia and the Pacifi c...easily mask IP addresses, utilize freely available anonymous proxies, or launch attacks from any of the open WiFi hotspots across the globe. These
ERIC Educational Resources Information Center
Weinberger, A.; Clark, D. B.; Haekkinen, P.; Tamura, Y.; Fischer, F.
2007-01-01
In recent years, information and communication technology has established new opportunities to participate in online learning environments around the globe. These opportunities include the dissemination of specific online learning environments as well as opportunities for learners to connect to online learning environments in distant locations.…
MIT Adopts a Quiet Global Strategy
ERIC Educational Resources Information Center
Fischer, Karin
2012-01-01
Back in the 1960s and 1970s, the Massachusetts Institute of Technology was in the university-building business. The elite institute is back in the university-building business. In addition to the thousands of faculty research collaborations around the globe, the university over the past five years has once more engaged in ambitious efforts to…
Student Interaction with Online Course Content: Build It and They Might Come
ERIC Educational Resources Information Center
Murray, Meg; Perez, Jorge; Geist, Debra; Hedrick, Alison
2012-01-01
Online learning continues to expand at educational institutions around the globe. Educators must better understand how interaction with online course content impacts student engagement and learning. Advances in technology amplify the imperative to gain further insights into how delivery of course materials can enhance and support the learning…
A Practical Definition of Ethics for Truly Strategic Planning in Higher Education
ERIC Educational Resources Information Center
Kaufman, Roger
2008-01-01
In this article, the author discusses his researched framework that has been used in government organizations, the military (including international militaries), large corporations around the globe, and educational institutions such as the Sonora Institute for Technology in Sonora, Mexico. This framework is termed an "Ideal Vision" that expresses…
A Systematic Review of the Socio-Ethical Aspects of Massive Online Open Courses
ERIC Educational Resources Information Center
Rolfe, Vivien
2015-01-01
Massive open online courses (MOOCs) offer learners across the globe unprecedented access to education. Through sophisticated e-learning technologies and web approaches, MOOCs attract massive scale participation and global interest. Some commercial ventures place social equality at the heart of their missions, claiming to empower communities by…
STEM: Moving the Liberal Arts Education into the 21st Century
ERIC Educational Resources Information Center
Bevins, Scott
2012-01-01
Since the beginning of time, education has played a significant role in advancing societies, both technologically and socially. While economies around the world have fluctuated throughout history, the globe has continued to witness new discoveries, breakthroughs, and innovations; and with those have come higher living standards and an improved…
Climate and Creativity: Cold and Heat Trigger Invention and Innovation in Richer Populations
ERIC Educational Resources Information Center
Van de Vliert, Evert; Murray, Damian R.
2018-01-01
Nobel laureates, technological pioneers, and innovative entrepreneurs are unequally distributed across the globe. Their density increases in regions toward the North Pole, toward the South Pole, and very close to the Equator. This geographic anomaly led us to explore whether stressful demands of climatic cold and climatic heat (imposed…
A World of Hurt: Latin America
ERIC Educational Resources Information Center
Ramaswami, Rama
2009-01-01
Massive socioeconomic problems have left Latin American education in a dire condition, and decades behind the rest of the globe in integrating technology into teaching and learning. But a few spots in the region offer signs of hope. In this article, the author describes several efforts at tech-based educational reform in Latin America.
The Technology and Engineering Educator's Role in Producing a 21st Century Workforce
ERIC Educational Resources Information Center
Bevins, P. Scott; Carter, Karen; Jones, Virginia R.; Moye, Johnny J.; Ritz, John M.
2012-01-01
The Financial Crisis of 2008 has forced countries around the globe to reevaluate their monetary and fiscal strategies for stimulating growth within their respective economies. The economic connectivity among countries has been magnified by the recent financial crisis. However, with nations at different stages in their development, the economic…
The Impact of Personal Media Devices on Undergraduate College Student Engagement
ERIC Educational Resources Information Center
Capaccio, Michele M.
2017-01-01
As the use of technology becomes increasingly widespread across the globe, the risks and rewards of obsessive use become uncertain. Specifically, the abundance of smart phones and the popularity of social media sites have led to multitasking and competing sources for students' attention. This study seeks to understand how personal media devices…
Youth and Citizenship in the Digital Age: A View from Egypt
ERIC Educational Resources Information Center
Herrera, Linda
2012-01-01
Youth are coming of age in a digital era and learning and exercising citizenship in fundamentally different ways compared to previous generations. Around the globe, a monumental generational rupture is taking place that is being facilitated--not driven in some inevitable and teleological process--by new media and communication technologies. The…
Igniting Women's Passion for Careers in STEM
ERIC Educational Resources Information Center
Platz, Cheryl
2012-01-01
One educator's attempt to pique girls' interest in nontraditional careers in the Seattle School District led to the creation of the now-international nonprofit IGNITE (Inspiring Girls Now in Technology Education). From its humble beginnings, IGNITE has impacted the lives of more than 20,000 girls, with thousands more across the globe each year.…
The Global State of Higher Education and the Rise of Private Finance. Issue Brief
ERIC Educational Resources Information Center
Hahn, Ryan
2007-01-01
In the past two decades, higher education around the globe has undergone a remarkable transformation. Technological innovation coupled with globalization has drastically altered the structure and finance of educational systems of all countries seeking to benefit from the global economy. In the countries of the Organisation for Economic…
Edging into the future: education in microbiology and beyond.
Fahnert, Beatrix
2016-04-01
State-of-the-art papers from around the globe addressing current topics in education were published in the FEMS Microbiology Letters virtual Thematic Issue 'Education' in November 2015 (http://femsle.oxfordjournals.org/content/thematic-issue-education), which was innovative and well received by microbiologists and other educators. Its unique content is reviewed here to facilitate broader access and further discussions in the professional community. Best practice in supporting school teaching and exposing students to concepts from other disciplines is presented in context of inspiring the next generations, where also historical microbiology can be drawn upon. Technology-enhanced education is discussed including its applications (e.g. lecture podcasts for flipped learning, learning from experts via videoconference). Authentic learning is covered with examples of research-led teaching, water and showerhead biofilm analyses and participation in the International Genetically Engineered Machines competition. Enhancing employability is focussed on, including supporting personal development and work-readiness in general and for the changing nature of the microbiology profession. International mobility develops international awareness but challenges teachers. Teaching training, teaching excellence and dissemination of best practice are reviewed. Times of challenge and change in the Higher Education landscape motivate us to improve educational approaches and frameworks, so that we are prepared for new topics to emerge as current topics in education. © FEMS 2016. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.
The EarthServer Federation: State, Role, and Contribution to GEOSS
NASA Astrophysics Data System (ADS)
Merticariu, Vlad; Baumann, Peter
2016-04-01
The intercontinental EarthServer initiative has established a European datacube platform with proven scalability: known databases exceed 100 TB, and single queries have been split across more than 1,000 cloud nodes. Its service interface being rigorously based on the OGC "Big Geo Data" standards, Web Coverage Service (WCS) and Web Coverage Processing Service (WCPS), a series of clients can dock into the services, ranging from open-source OpenLayers and QGIS over open-source NASA WorldWind to proprietary ESRI ArcGIS. Datacube fusion in a "mix and match" style is supported by the platform technolgy, the rasdaman Array Database System, which transparently federates queries so that users simply approach any node of the federation to access any data item, internally optimized for minimal data transfer. Notably, rasdaman is part of GEOSS GCI. NASA is contributing its Web WorldWind virtual globe for user-friendly data extraction, navigation, and analysis. Integrated datacube / metadata queries are contributed by CITE. Current federation members include ESA (managed by MEEO sr.l.), Plymouth Marine Laboratory (PML), the European Centre for Medium-Range Weather Forecast (ECMWF), Australia's National Computational Infrastructure, and Jacobs University (adding in Planetary Science). Further data centers have expressed interest in joining. We present the EarthServer approach, discuss its underlying technology, and illustrate the contribution this datacube platform can make to GEOSS.
Bombari, Dario; Schmid Mast, Marianne; Canadas, Elena; Bachmann, Manuel
2015-01-01
The goal of the present review is to explain how immersive virtual environment technology (IVET) can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying individual differences in social interactions are typically interested in keeping the behavior and the appearance of the interaction partner constant across participants. With IVET researchers have full control over the interaction partners, can standardize them while still keeping the simulation realistic. Virtual simulations are valid: growing evidence shows that indeed studies conducted with IVET can replicate some well-known findings of social psychology. Moreover, IVET allows researchers to subtly manipulate characteristics of the environment (e.g., visual cues to prime participants) or of the social partner (e.g., his/her race) to investigate their influences on participants’ behavior and cognition. Furthermore, manipulations that would be difficult or impossible in real life (e.g., changing participants’ height) can be easily obtained with IVET. Beside the advantages for theoretical research, we explore the most recent training and clinical applications of IVET, its integration with other technologies (e.g., social sensing) and future challenges for researchers (e.g., making the communication between virtual humans and participants smoother). PMID:26157414
Bombari, Dario; Schmid Mast, Marianne; Canadas, Elena; Bachmann, Manuel
2015-01-01
The goal of the present review is to explain how immersive virtual environment technology (IVET) can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying individual differences in social interactions are typically interested in keeping the behavior and the appearance of the interaction partner constant across participants. With IVET researchers have full control over the interaction partners, can standardize them while still keeping the simulation realistic. Virtual simulations are valid: growing evidence shows that indeed studies conducted with IVET can replicate some well-known findings of social psychology. Moreover, IVET allows researchers to subtly manipulate characteristics of the environment (e.g., visual cues to prime participants) or of the social partner (e.g., his/her race) to investigate their influences on participants' behavior and cognition. Furthermore, manipulations that would be difficult or impossible in real life (e.g., changing participants' height) can be easily obtained with IVET. Beside the advantages for theoretical research, we explore the most recent training and clinical applications of IVET, its integration with other technologies (e.g., social sensing) and future challenges for researchers (e.g., making the communication between virtual humans and participants smoother).
77 FR 38584 - Oil and Gas Trade Mission to Israel-Clarification and Amendment
Federal Register 2010, 2011, 2012, 2013, 2014
2012-06-28
....zhtml?c=160695&p=irol-newsArticle&ID=1464492&highlight= . [7] ``Oil Shale Country Notes: Israel.'' World....'' Globes Israel Business News. 13 Mar. 2012. http://www.globes.co.il/serveen/globes/docview.asp?did... Field Development.'' Globes Israel Business News, 30 Jan. 2012. http://www.globes.co.il/serveen/globes...
Commercialization of JPL Virtual Reality calibration and redundant manipulator control technologies
NASA Technical Reports Server (NTRS)
Kim, Won S.; Seraji, Homayoun; Fiorini, Paolo; Brown, Robert; Christensen, Brian; Beale, Chris; Karlen, James; Eismann, Paul
1994-01-01
Within NASA's recent thrust for industrial collaboration, JPL (Jet Propulsion Laboratory) has recently established two technology cooperation agreements in the robotics area: one on virtual reality (VR) calibration with Deneb Robotics, Inc., and the other on redundant manipulator control with Robotics Research Corporation (RRC). These technology transfer cooperation tasks will enable both Deneb and RRC to commercialize enhanced versions of their products that will greatly benefit both space and terrestrial telerobotic applications.
NASA Astrophysics Data System (ADS)
Schaverien, Lynette
2003-12-01
This paper reports the use of a research-based, web-delivered, technology-and-science education context (the Generative Virtual Classroom) in which student-teachers can develop their ability to recognize, describe, analyse and theorize learning. Addressing well-recognized concerns about narrowly conceived, anachronistic and ineffective technology-and-science education, this e-learning environment aims to use advanced technologies for learning, to bring about larger scale improvement in classroom practice than has so far been effected by direct intervention through teacher education. Student-teachers' short, intensive engagement with the Generative Virtual Classroom during their practice teaching is examined. Findings affirm the worth of this research-based e-learning system for teacher education and the power of a biologically based, generative theory to make sense of the learning that occurred.
Extending the reach of health care for obesity and diabetes using virtual worlds.
Morie, Jacquelyn Ford; Chance, Eric
2011-03-01
Today's epidemic of obesity and diabetes poses challenges to health care similar to those facing soldiers who return with postdeployment mental health issues. These include geographic barriers, social stigma, and the need for behavioral change. Researchers at University of Southern California's Institute for Creative Technologies are adapting their extensive experience in technological solutions for training to techniques that can aid veterans in need. These techniques show promise for concerns in the growing crisis of "diabesity." Virtual reality (VR) has already demonstrated itself as an impactful treatment method for several behavioral and mental health domains. Virtual worlds, the successor technology of original VR, inherited many of its predecessor's strengths but also presents the new affordances of accessibility, social connectivity, and avatar usage, which pave the way toward future treatment options on a broader scale. © 2011 Diabetes Technology Society.
2014 Trans-Atlantic Research and Development Interchange ...
The Trans-Atlantic Research and Development Interchange on Sustainability (TARDIS) has been bringing together a select group of scientists and engineers for in-depth discussions on sustainability on a bi-annual basis since 2004. TARDIS 2014 included twenty eight individuals from across the globe discussing issues related to progress towards sustainability. The discussion included policies, technologies, societal structure and norms, business practices and culture, and time-frames. As discussed later, the focus was on four questions: (1) what progress has been accomplished in sustainability? (2) why has there not been more progress in moving societies towards sustainability? (3) what are the road-blocks to progress towards sustainability? (4) what are the policies, technologies, and other changes that are needed to make further progress towards sustainability? One salient conclusion from TARDIS 2014 is that while sustainability has entered mainstream thinking, significant social, economic, technological, and business barriers remain to further progress towards a sustainable path as discussed throughout this report. The Trans-Atlantic Research and Development Interchange on Sustainability is a bi-annual workshop alternatively held in the United States and Austria. The purpose is to bring the best thinkers from across the globe to discuss, explore, and clarify major issues related to sustainability. A report summarizing teh finding and discussions is prepared and d
ERIC Educational Resources Information Center
Mattison, Theresa
2011-01-01
The purpose of this study was to determine to what extent the use of e-collaboration tools when used as a primary channel of communication affected virtual team members' trust and motivation, in a spatially dispersed environment. Structured interviews were conducted with 18 project managers, who were responsible for leading virtual projects…
Developing a Second Life Virtual Field Trip for University Students: An Action Research Approach
ERIC Educational Resources Information Center
Mathews, Shane; Andrews, Lynda; Luck, Edwina
2012-01-01
Background: Integrating 3D virtual world technologies into educational subjects continues to draw the attention of educators and researchers alike. The focus of this study is the use of a virtual world, Second Life, in higher education teaching. In particular, it explores the potential of using a virtual world experience as a learning component…
ERIC Educational Resources Information Center
Eike, Rachel J.; Rowell, Amy; Mihuta, Tiffani
2016-01-01
The purpose of this study was to identify key virtual-recorded interview (VIR) skills that are essential to Apparel, Design, and Textile (ADT) student performance. The virtual, computer-recording interview platform, InterviewStream, was used as the data collection instrument in this qualitative, exploratory case study. Virtual interviews have been…
Ergonomic aspects of a virtual environment.
Ahasan, M R; Väyrynen, S
1999-01-01
A virtual environment is an interactive graphic system mediated through computer technology that allows a certain level of reality or a sense of presence to access virtual information. To create reality in a virtual environment, ergonomics issues are explored in this paper, aiming to develop the design of presentation formats with related information, that is possible to attain and to maintain user-friendly application.
ERIC Educational Resources Information Center
Harrington, M. C. R.
2011-01-01
Over the past 20 years, there has been a debate on the effectiveness of virtual reality used for learning with young children, producing many ideas but little empirical proof. This empirical study compared learning activity in situ of a real environment (Real) and a desktop virtual reality (Virtual) environment, built with video game technology,…
ERIC Educational Resources Information Center
Nivala, Markus; Saljo, Roger; Rystedt, Hans; Kronqvist, Pauliina; Lehtinen, Erno
2012-01-01
New representational technologies, such as virtual microscopy, create new affordances for medical education. In the article, a study on the following two issues is reported: (a) How does collaborative use of virtual microscopy shape students' engagement with and learning from virtual slides of tissue specimen? (b) How do visual and conceptual cues…
Virtual reality applications to automated rendezvous and capture
NASA Technical Reports Server (NTRS)
Hale, Joseph; Oneil, Daniel
1991-01-01
Virtual Reality (VR) is a rapidly developing Human/Computer Interface (HCI) technology. The evolution of high-speed graphics processors and development of specialized anthropomorphic user interface devices, that more fully involve the human senses, have enabled VR technology. Recently, the maturity of this technology has reached a level where it can be used as a tool in a variety of applications. This paper provides an overview of: VR technology, VR activities at Marshall Space Flight Center (MSFC), applications of VR to Automated Rendezvous and Capture (AR&C), and identifies areas of VR technology that requires further development.
Perfecting scientists’ collaboration and problem-solving skills in the virtual team environment
USDA-ARS?s Scientific Manuscript database
Perfecting Scientists’ Collaboration and Problem-Solving Skills in the Virtual Team Environment Numerous factors have contributed to the proliferation of conducting work in virtual teams at the domestic, national, and global levels: innovations in technology, critical developments in software, co-lo...
Virtual Reality: A New Learning Environment.
ERIC Educational Resources Information Center
Ferrington, Gary; Loge, Kenneth
1992-01-01
Discusses virtual reality (VR) technology and its possible uses in military training, medical education, industrial design and development, the media industry, and education. Three primary applications of VR in the learning process--visualization, simulation, and construction of virtual worlds--are described, and pedagogical and moral issues are…
NASA Astrophysics Data System (ADS)
Skoog, R. A.
2007-12-01
Web pages are ubiquitous and accessible, but when compared to stand-alone applications they are limited in capability. The Alaska Volcano Observatory (AVO) Remote Sensing Group has implemented web pages and supporting server software that provide relatively advanced features to any user able to meet basic requirements. Anyone in the world with access to a modern web browser (such as Mozilla Firefox 1.5 or Internet Explorer 6) and reasonable internet connection can fully use the tools, with no software installation or configuration. This allows faculty, staff and students at AVO to perform many aspects of volcano monitoring from home or the road as easily as from the office. Additionally, AVO collaborators such as the National Weather Service and the Anchorage Volcanic Ash Advisory Center are able to use these web tools to quickly assess volcanic events. Capabilities of this web software include (1) ability to obtain accurate measured remote sensing data values on an semi- quantitative compressed image of a large area, (2) to view any data from a wide time range of data swaths, (3) to view many different satellite remote sensing spectral bands and combinations, to adjust color range thresholds, (4) and to export to KML files which are viewable virtual globes such as Google Earth. The technologies behind this implementation are primarily Javascript, PHP, and MySQL which are free to use and well documented, in addition to Terascan, a commercial software package used to extract data from level-0 data files. These technologies will be presented in conjunction with the techniques used to combine them into the final product used by AVO and its collaborators for operational volcanic monitoring.
Research on Intelligent Synthesis Environments
NASA Technical Reports Server (NTRS)
Noor, Ahmed K.; Lobeck, William E.
2002-01-01
Four research activities related to Intelligent Synthesis Environment (ISE) have been performed under this grant. The four activities are: 1) non-deterministic approaches that incorporate technologies such as intelligent software agents, visual simulations and other ISE technologies; 2) virtual labs that leverage modeling, simulation and information technologies to create an immersive, highly interactive virtual environment tailored to the needs of researchers and learners; 3) advanced learning modules that incorporate advanced instructional, user interface and intelligent agent technologies; and 4) assessment and continuous improvement of engineering team effectiveness in distributed collaborative environments.