Sample records for virtual lego models

  1. Airlift Operation Modeling Using Discrete Event Simulation (DES)

    DTIC Science & Technology

    2009-12-01

    Java ......................................................................................................20 2. Simkit...JRE Java Runtime Environment JVM Java Virtual Machine lbs Pounds LAM Load Allocation Mode LRM Landing Spot Reassignment Mode LEGO Listener Event...SOFTWARE DEVELOPMENT ENVIRONMENT The following are the software tools and development environment used for constructing the models. 1. Java Java

  2. Innovative Methods in Teaching Programming for Future Informatics Teachers

    ERIC Educational Resources Information Center

    Majherová, Janka; Králík, Václav

    2017-01-01

    In the training of future informatics teachers the students obtain experience with different methods of programming. As well, the students become familiar with programming by using the robotic system Lego Mindstorms. However, the small number of Lego systems available is a limiting factor for the teaching process. Use of virtual robotic…

  3. LEGO: A Modular Approach to Accelerator Alignment Data Analysis

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    LeCocq, Catherine M

    2003-05-14

    The underlying unity of the numerous surveying computational methods is hidden by many practical differences in data acquisition. Traditional programming languages have added to the confusion by requiring programmers to describe the numeric data in very concrete and low-level structures (mostly arrays). In fact the algorithms behind all coordinate determination from surveying observations come down to basic methods of linear algebra. Lego uses the paradigm of object oriented programming (OOP) to more closely model the fundamental mathematical structures of all geodetic methods. Once the methods are in OOP form, the commonality across them becomes more obvious and a general architecturemore » for a wide range of geodetic treatments becomes possible. This paper describes the fundamental concepts of this architecture and its advantages in terms of clarity (maintainability, testability and multi-author), portability and extensibility (observation types, resolution techniques and storage methods). The very first version of Lego was built in 1994 as a set of C routines to be used for the adjustment of theodolite data and tracker data. The routines were organized into six modules. Each module answered a specific task. The tasks had been identified as followed: general implementation, input, generic surveying formulas, statistical functions, matrix manipulation and specific resolution technique. This organization was the reason for the name Lego, but more seriously the purpose of this separation was to make Lego easily adaptable to any environment and easily expandable to new resolution techniques. At a second look, it was also a cry for being converted into a more modern language. Because C++ is primarily a superset of C, most C++ compilers have no problems compiling regular C code and may also handle a mixture of C and C++. This made the transformation of Lego very fast and painless. Up to now Lego is still using C functions for file access and dynamic memory allocation but is organized into classes allowing stronger data typing and, most of all, data hiding. It also benefits from some of the more advanced concepts of object programming such as encapsulation and virtual functions. Unlike with the C version where different executables coexisted there is only one C++ Lego.« less

  4. Virtual LEGOs: Incorporating Minecraft into the Art Education Curriculum

    ERIC Educational Resources Information Center

    Overby, Alexandra; Jones, Brian L.

    2015-01-01

    What could video games bring to a K-12 visual arts curriculum? Overby and Jones were skeptical about incorporating gaming and virtual worlds into the classroom, but watching their own children engaging in the video game Minecraft changed their perception. As they started researching the game and how these kids were operating within the space, they…

  5. ATLAS event display: Virtual Point-1 visualization software

    NASA Astrophysics Data System (ADS)

    Seeley, Kaelyn; Dimond, David; Bianchi, R. M.; Boudreau, Joseph; Hong, Tae Min; Atlas Collaboration

    2017-01-01

    Virtual Point-1 (VP1) is an event display visualization software for the ATLAS Experiment. VP1 is a software framework that makes use of ATHENA, the ATLAS software infrastructure, to access the complete detector geometry. This information is used to draw graphics representing the components of the detector at any scale. Two new features are added to VP1. The first is a traditional ``lego'' plot, displaying the calorimeter energy deposits in eta-phi space. The second is another lego plot focusing on the forward endcap region, displaying the energy deposits in r-phi space. Currently, these new additions display the energy deposits based on the granularity of the middle layer of the liquid-Argon electromagnetic calorimeter. Since VP1 accesses the complete detector geometry and all experimental data, future developments are outlined for a more detailed display involving multiple layers of the calorimeter along with their distinct granularities.

  6. Lightweight Expression of Granular Objects (LEGO) Content Modeling Using the SNOMED CT Observables Model to Represent Nursing Assessment Data.

    PubMed

    Johnson, Christie

    2016-01-01

    This poster presentation presents a content modeling strategy using the SNOMED CT Observable Model to represent large amounts of detailed clinical data in a consistent and computable manner that can support multiple use cases. Lightweight Expression of Granular Objects (LEGOs) represent question/answer pairs on clinical data collection forms, where a question is modeled by a (usually) post-coordinated SNOMED CT expression. LEGOs transform electronic patient data into a normalized consumable, which means that the expressions can be treated as extensions of the SNOMED CT hierarchies for the purpose of performing subsumption queries and other analytics. Utilizing the LEGO approach for modeling clinical data obtained from a nursing admission assessment provides a foundation for data exchange across disparate information systems and software applications. Clinical data exchange of computable LEGO patient information enables the development of more refined data analytics, data storage and clinical decision support.

  7. Orthognathic model surgery with LEGO key-spacer.

    PubMed

    Tsang, Alfred Chee-Ching; Lee, Alfred Siu Hong; Li, Wai Keung

    2013-12-01

    A new technique of model surgery using LEGO plates as key-spacers is described. This technique requires less time to set up compared with the conventional plaster model method. It also retains the preoperative setup with the same set of models. Movement of the segments can be measured and examined in detail with LEGO key-spacers. Copyright © 2013 American Association of Oral and Maxillofacial Surgeons. Published by Elsevier Inc. All rights reserved.

  8. Lego Bricks and the Octet Rule: Molecular Models for Biochemical Pathways with Plastic, Interlocking Toy Bricks

    ERIC Educational Resources Information Center

    Lin, Henry J.; Lehoang, Jennifer; Kwan, Isabel; Baghaee, Anita; Prasad, Priya; Ha-Chen, Stephanie J.; Moss, Tanesha; Woods, Jeremy D.

    2018-01-01

    The 8 studs on a 2 × 4 Lego brick conveniently represent the outer shell of electrons for carbon, nitrogen, and oxygen atoms. We used Lego bricks to model these atoms, which are then joined together to form molecules by following the Lewis octet rule. A variety of small biological molecules can be modeled in this way, such as most amino acids,…

  9. LEGO-MM: LEarning structured model by probabilistic loGic Ontology tree for MultiMedia.

    PubMed

    Tang, Jinhui; Chang, Shiyu; Qi, Guo-Jun; Tian, Qi; Rui, Yong; Huang, Thomas S

    2016-09-22

    Recent advances in Multimedia ontology have resulted in a number of concept models, e.g., LSCOM and Mediamill 101, which are accessible and public to other researchers. However, most current research effort still focuses on building new concepts from scratch, very few work explores the appropriate method to construct new concepts upon the existing models already in the warehouse. To address this issue, we propose a new framework in this paper, termed LEGO1-MM, which can seamlessly integrate both the new target training examples and the existing primitive concept models to infer the more complex concept models. LEGOMM treats the primitive concept models as the lego toy to potentially construct an unlimited vocabulary of new concepts. Specifically, we first formulate the logic operations to be the lego connectors to combine existing concept models hierarchically in probabilistic logic ontology trees. Then, we incorporate new target training information simultaneously to efficiently disambiguate the underlying logic tree and correct the error propagation. Extensive experiments are conducted on a large vehicle domain data set from ImageNet. The results demonstrate that LEGO-MM has significantly superior performance over existing state-of-the-art methods, which build new concept models from scratch.

  10. Control Systems Lab Using a LEGO Mindstorms NXT Motor System

    ERIC Educational Resources Information Center

    Kim, Y.

    2011-01-01

    This paper introduces a low-cost LEGO Mindstorms NXT motor system for teaching classical and modern control theories in standard third-year undergraduate courses. The LEGO motor system can be used in conjunction with MATLAB, Simulink, and several necessary toolboxes to demonstrate: 1) a modeling technique; 2) proportional-integral-differential…

  11. A Working Model of Protein Synthesis Using Lego(TM) Building Blocks.

    ERIC Educational Resources Information Center

    Templin, Mark A.; Fetters, Marcia K.

    2002-01-01

    Uses Lego building blocks to improve the effectiveness of teaching about protein synthesis. Provides diagrams and pictures for a 2-3 day student activity. Discusses mRNA, transfer RNA, and a protein synthesis model. (MVL)

  12. KSC-2010-5414

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- Space shuttle and rover models built of LEGO bricks are on display at NASA's Kennedy Space Center in Florida, marking a new partnership between the U.S. space agency and The LEGO Group. The three-year Space Act Agreement is meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  13. KSC-2010-5411

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- A space shuttle model built of LEGO bricks is on display at NASA's Kennedy Space Center in Florida, marking a new partnership between the U.S. space agency and The LEGO Group. The three-year Space Act Agreement is meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  14. KSC-2010-5412

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- Space shuttle and rover models built of LEGO bricks are on display at NASA's Kennedy Space Center in Florida, marking a new partnership between the U.S. space agency and The LEGO Group. The three-year Space Act Agreement is meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  15. KSC-2010-5413

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- A space shuttle model built of LEGO bricks is on display at NASA's Kennedy Space Center in Florida, marking a new partnership between the U.S. space agency and The LEGO Group. The three-year Space Act Agreement is meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  16. Innovation management based on proactive engagement of customers: A case study on LEGO Group. Part II: Challenge of engaging the digital customer

    NASA Astrophysics Data System (ADS)

    Avasilcăi, S.; Rusu, G.

    2015-11-01

    To foster the development of innovative products and new technologies, nowadays companies use an open innovation system, encouraging stakeholders to contribute, using the companies’ online platforms for open innovation or social media, bringing and sharing creative solutions and ideas in order to respond to challenging needs the company directly expresses. Accordingly, the current research continues the analysis of the LEGO Group innovation efforts, aiming to provide a case study approach based on describing the most important projects and online instruments company uses to interact with customers and other external stakeholders. Thus, by analysing the experience of the company in developing projects of involving stakeholders in the innovation processes, the article emphasizes the objective of these past projects developed by LEGO Group, outlining their objectives regarding the focus on the product or process innovation, the team management and stakeholders involved in the innovation actions and the results they obtained. Moreover, the case study highlights the features of the most important online instruments LEGO Group uses at the moment for engaging LEGO fans, children, parents, and other external stakeholders in developing new LEGO sets. Thus, LEGO online instruments provide the opportunity for customers to be creative and to respond to LEGO management team challenges. Accordingly, LEGO involve customers in bringing innovative ideas for LEGO sets through LEGO Ideas instrument, which aims to engage customers in submitting projects, voting and supporting ideas and also sharing them on social media. Also, the research emphasizes the role of supporting the open dialogue and interaction with customers and other external stakeholders through LEGO.com Create & Share Galleries instrument, using their creativity to upload innovative models in the public galleries. The continuous challenges LEGO launches for their fans create a long-term connection between company and its customers, supporting the value co-creation process, as the submitted ideas can materialize in new LEGO products which can be found on the market. As a consequence, customers’ engagement in the co-creation process facilitated by the multiple online instruments provided by LEGO, resulted in positive outcomes for the company regarding new product development for the sets launched on the market to satisfy changing needs of their customers. The results provided by this case study approach can be useful for the business environment and academia as well in order to understand the role of engaging customers in the open innovation process, creating a competitive advantage on the market for companies.

  17. Lego bricks and the octet rule: Molecular models for biochemical pathways with plastic, interlocking toy bricks.

    PubMed

    Lin, Henry J; Lehoang, Jennifer; Kwan, Isabel; Baghaee, Anita; Prasad, Priya; Ha-Chen, Stephanie J; Moss, Tanesha; Woods, Jeremy D

    2018-01-01

    The 8 studs on a 2 × 4 Lego brick conveniently represent the outer shell of electrons for carbon, nitrogen, and oxygen atoms. We used Lego bricks to model these atoms, which are then joined together to form molecules by following the Lewis octet rule. A variety of small biological molecules can be modeled in this way, such as most amino acids, fatty acids, glucose, and various intermediate metabolites. Model building with these familiar toys can be a helpful, hands-on exercise for learning-or re-learning-biochemical pathways. © 2017 by The International Union of Biochemistry and Molecular Biology, 46(1):54-57, 2018. © 2017 The International Union of Biochemistry and Molecular Biology.

  18. LEGO products have become more complex

    PubMed Central

    2018-01-01

    The LEGO Group has become the largest toy company in the world and they can look back to a proud history of more than 50 years of producing bricks and other toys. Starting with a simple set of basic bricks their range of toys appeared to have increased in complexity over the years. We processed the inventories of most sets from 1955–2015 and our analysis showed that LEGO sets have become bigger, more colorful and more specialized. The vocabulary of bricks has increased significantly resulting in sets sharing fewer bricks. The increased complexity of LEGO sets and bricks enables skilled builders to design ever more amazing models but it may also overwhelm less skilled or younger builders. PMID:29293655

  19. LEGO products have become more complex.

    PubMed

    Bartneck, Christoph; Moltchanova, Elena

    2018-01-01

    The LEGO Group has become the largest toy company in the world and they can look back to a proud history of more than 50 years of producing bricks and other toys. Starting with a simple set of basic bricks their range of toys appeared to have increased in complexity over the years. We processed the inventories of most sets from 1955-2015 and our analysis showed that LEGO sets have become bigger, more colorful and more specialized. The vocabulary of bricks has increased significantly resulting in sets sharing fewer bricks. The increased complexity of LEGO sets and bricks enables skilled builders to design ever more amazing models but it may also overwhelm less skilled or younger builders.

  20. An Exploration of the Nanoworld with LEGO Bricks

    ERIC Educational Resources Information Center

    Campbell, Dean J.; Miller, Josiah D.; Bannon, Stephen J.; Obermaier, Lauren M.

    2011-01-01

    LEGO bricks can be used for a number of demonstrations of chemical structures and properties, especially at the nanoscale level. These bricks can also be used to model instrumentation that probes these structures and properties. Detailed resources about many of these demonstrations are located on the extensive Web site "Exploring the Nanoworld…

  1. Cracking the egg: virtual embryogenesis of real robots.

    PubMed

    Cussat-Blanc, Sylvain; Pollack, Jordan

    2014-01-01

    All multicellular living beings are created from a single cell. A developmental process, called embryogenesis, takes this first fertilized cell down a complex path of reproduction, migration, and specialization into a complex organism adapted to its environment. In most cases, the first steps of the embryogenesis take place in a protected environment such as in an egg or in utero. Starting from this observation, we propose a new approach to the generation of real robots, strongly inspired by living systems. Our robots are composed of tens of specialized cells, grown from a single cell using a bio-inspired virtual developmental process. Virtual cells, controlled by gene regulatory networks, divide, migrate, and specialize to produce the robot's body plan (morphology), and then the robot is manually built from this plan. Because the robot is as easy to assemble as Lego, the building process could be easily automated.

  2. KSC-2011-3140

    NASA Image and Video Library

    2011-04-27

    CAPE CANAVERAL, Fla. -- In the Press Site bull pen at NASA's Kennedy Space Center in Florida, The LEGO Group's Daire McCabe and NASA's Associate Administrator for Education Leland Melvin talk about the LEGO sets going up to the International Space Station aboard space shuttle Endeavour's STS-134 mission. NASA and The LEGO Group will send 23 LEGO sets to the station and some of those sets include a space shuttle, an ISS model, a Global Positioning Satellite and NASA's Hubble Space Telescope. The sets will be used for NASA's Teaching From Space Project, which is part of a three-year Space Act Agreement with the toy maker to spark the interest of children in science, technology, engineering and mathematics (STEM). Liftoff is scheduled for April 29 at 3:47 p.m. EDT. This will be the final spaceflight for Endeavour. For more information visit, www.nasa.gov/mission_pages/shuttle/shuttlemissions/sts134/index.html. Photo credit: NASA/Frankie Martin

  3. KSC-2011-3141

    NASA Image and Video Library

    2011-04-27

    CAPE CANAVERAL, Fla. -- In the Press Site bull pen at NASA's Kennedy Space Center in Florida, The LEGO Group's Daire McCabe and NASA's Associate Administrator for Education Leland Melvin talk about the LEGO sets going up to the International Space Station aboard space shuttle Endeavour's STS-134 mission. NASA and The LEGO Group will send 23 LEGO sets to the station and some of those sets include a space shuttle, an ISS model, a Global Positioning Satellite and NASA's Hubble Space Telescope. The sets will be used for NASA's Teaching From Space Project, which is part of a three-year Space Act Agreement with the toy maker to spark the interest of children in science, technology, engineering and mathematics (STEM). Liftoff is scheduled for April 29 at 3:47 p.m. EDT. This will be the final spaceflight for Endeavour. For more information visit, www.nasa.gov/mission_pages/shuttle/shuttlemissions/sts134/index.html. Photo credit: NASA/Frankie Martin

  4. KSC-2011-3139

    NASA Image and Video Library

    2011-04-27

    CAPE CANAVERAL, Fla. -- In the Press Site bull pen at NASA's Kennedy Space Center in Florida, NASA Education Specialist Teresa Sindelar and The LEGO Group's Daire McCabe talk about the LEGO sets going up to the International Space Station aboard space shuttle Endeavour's STS-134 mission. NASA and The LEGO Group will send 23 LEGO sets to the station and some of those sets include a space shuttle, an ISS model, a Global Positioning Satellite and NASA's Hubble Space Telescope. The sets will be used for NASA's Teaching From Space Project, which is part of a three-year Space Act Agreement with the toy maker to spark the interest of children in science, technology, engineering and mathematics (STEM). Liftoff is scheduled for April 29 at 3:47 p.m. EDT. This will be the final spaceflight for Endeavour. For more information visit, www.nasa.gov/mission_pages/shuttle/shuttlemissions/sts134/index.html. Photo credit: NASA/Frankie Martin

  5. Using LEGO for learning fractions, supporting or distracting?

    NASA Astrophysics Data System (ADS)

    Rejeki, Sri; Setyaningsih, Nining; Toyib, Muhamad

    2017-05-01

    The role of games used for learning mathematics is still in debate. However, many research revealed that it gave positive effects on both students' motivation and performance in mathematics. Therefore, this study aims at investigating the effects of using LEGO-as one of games which students are familiar with, for learning mathematics, on both students' conceptual knowledge of fractions and students' attitude in learning mathematics. A set of learning activities consisting three meetings of fractions learning was designed for this study. The activities were mainly about solving word-context problems using LEGO as the model. Thirty students of seven grade with high-ability in mathematics and thirty two students with low-ability in mathematics were involved in this study. The data were collected through students' written works, video registration and field notes during the teaching and learning activities. The results indicate that in general the use of LEGO in learning activities support the conceptual understanding on fractions for both students with high-ability and low-ability in mathematics. Moreover, for students with low-ability in mathematics, it promotes the computational skill of fractions operation. The evidences also suggest that bringing LEGO into classroom activities improve students' motivation and engagement. However, in some cases, students were more focus on playing than learning. Therefore, teachers play important roles on providing clear pedagogical instructions about the way to use LEGO properly.

  6. The Serious Use of Play and Metaphor: Legos and Labyrinths

    ERIC Educational Resources Information Center

    James, Alison; Brookfield, Stephen

    2013-01-01

    In this paper the authors wish to examine kinesthetic forms of learning involving the body and the physical realm. The authors look at two particular techniques; using Legos to build metaphorical models and living the physical experience of metaphors in the shape of labyrinth-walking and its attendant activities. The authors begin by discussing…

  7. Have LEGO Products Become More Violent?

    PubMed

    Bartneck, Christoph; Min Ser, Qi; Moltchanova, Elena; Smithies, James; Harrington, Erin

    2016-01-01

    Although television, computer games and the Internet play an important role in the lives of children they still also play with physical toys, such as dolls, cars and LEGO bricks. The LEGO company has become the world's largest toy manufacturer. Our study investigates if the LEGO company's products have become more violent over time. First, we analyzed the frequency of weapon bricks in LEGO sets. Their use has significantly increased. Second, we empirically investigated the perceived violence in the LEGO product catalogs from the years 1978-2014. Our results show that the violence of the depicted products has increased significantly over time. The LEGO Company's products are not as innocent as they used to be.

  8. Have LEGO Products Become More Violent?

    PubMed Central

    Min Ser, Qi; Moltchanova, Elena; Smithies, James; Harrington, Erin

    2016-01-01

    Although television, computer games and the Internet play an important role in the lives of children they still also play with physical toys, such as dolls, cars and LEGO bricks. The LEGO company has become the world’s largest toy manufacturer. Our study investigates if the LEGO company’s products have become more violent over time. First, we analyzed the frequency of weapon bricks in LEGO sets. Their use has significantly increased. Second, we empirically investigated the perceived violence in the LEGO product catalogs from the years 1978–2014. Our results show that the violence of the depicted products has increased significantly over time. The LEGO Company’s products are not as innocent as they used to be. PMID:27203424

  9. The Effect on Pupils' Science Performance and Problem-Solving Ability through Lego: An Engineering Design-Based Modeling Approach

    ERIC Educational Resources Information Center

    Li, Yanyan; Huang, Zhinan; Jiang, Menglu; Chang, Ting-Wen

    2016-01-01

    Incorporating scientific fundamentals via engineering through a design-based methodology has proven to be highly effective for STEM education. Engineering design can be instantiated for learning as they involve mental and physical stimulation and develop practical skills especially in solving problems. Lego bricks, as a set of toys based on design…

  10. Designing and implementing nervous system simulations on LEGO robots.

    PubMed

    Blustein, Daniel; Rosenthal, Nikolai; Ayers, Joseph

    2013-05-25

    We present a method to use the commercially available LEGO Mindstorms NXT robotics platform to test systems level neuroscience hypotheses. The first step of the method is to develop a nervous system simulation of specific reflexive behaviors of an appropriate model organism; here we use the American Lobster. Exteroceptive reflexes mediated by decussating (crossing) neural connections can explain an animal's taxis towards or away from a stimulus as described by Braitenberg and are particularly well suited for investigation using the NXT platform.(1) The nervous system simulation is programmed using LabVIEW software on the LEGO Mindstorms platform. Once the nervous system is tuned properly, behavioral experiments are run on the robot and on the animal under identical environmental conditions. By controlling the sensory milieu experienced by the specimens, differences in behavioral outputs can be observed. These differences may point to specific deficiencies in the nervous system model and serve to inform the iteration of the model for the particular behavior under study. This method allows for the experimental manipulation of electronic nervous systems and serves as a way to explore neuroscience hypotheses specifically regarding the neurophysiological basis of simple innate reflexive behaviors. The LEGO Mindstorms NXT kit provides an affordable and efficient platform on which to test preliminary biomimetic robot control schemes. The approach is also well suited for the high school classroom to serve as the foundation for a hands-on inquiry-based biorobotics curriculum.

  11. Innovation management based on proactive engagement of customers: A case study on LEGO Group. Part I: Innovation Management at Lego Group

    NASA Astrophysics Data System (ADS)

    Rusu, G.; Avasilcăi, S.

    2015-11-01

    Customers' proactive engagement in the innovation process represents a business priority for companies which adopt the open innovation business model. In such a context, it is of outmost importance for companies to use the online environment and social media, in order to create an interactive and open dialogue with customers and other important external stakeholders, achieving to gather creative solutions and innovative ideas by involving them in the process of co-creating value. Thus, the current paper is based on a case study approach, which aims to highlight the open innovation business model of the LEGO Group, one of the most successful and active company in engaging customers in submitting ideas and creative solutions for developing new products and new technologies, through online platforms. The study then proceeds to analyze the innovation management at LEGO Group, emphasizing the most important elements regarding the management team, the success and failures, the evolution of the LEGO products focusing on the innovation efforts of the company, its mission, vision, and values, emphasizing the innovation terms which guide the actions and objectives of the LEGO Group. Also, the research based on the case study approach, outlines the most important policies and strategies of the company, the organizational structure consisting of flat structures which facilitate the orientation of the team management on the innovation process and the proactive involvement of consumers and other external stakeholders in product development, highlighting also the most important activities developed by the management team in exploring the new opportunities which may occur on the market, involving customers in sharing their ideas at festivals, participating to discussions of adult fans on web-based platforms and establishing partnerships with the external stakeholders in order to create value. Moreover, the paper is focused on identifying the company's concerns regarding the competitive strategies, new technologies developed for sustainable development and innovation, emphasizing also the concerns of the LEGO Group for a long-term orientation strategy which implies developing innovative products, made by ecological materials, reducing the negative impact on the environment. In addition, the company aims to foster innovation maintaining a clear vision, multiple contacts with the internal and external environment, and the flat structures which enable the communication between innovative management teams and top management team. Consequently, the study provides the insights regarding the innovation management of the LEGO Group, emphasizing the role of engaging customers and other external stakeholders in the co-creation of value.

  12. System Concepts for Children via LEGO TC logo.

    ERIC Educational Resources Information Center

    Gorbunov, Andrei L.

    1994-01-01

    Discussion of knowledge constructionism focuses on LEGO TC logo, a program that permits control of LEGO toys by means of a computer. A project for 9- and 10-year-old students that uses LEGO TC logo to develop concepts related to automatic control systems is explained. (three references) (LRW)

  13. High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices

    ERIC Educational Resources Information Center

    Cukurbasi, Baris; Kiyici, Mubin

    2018-01-01

    The purpose of this study was to investigate the high school students' views on instructions based on Flipped Classroom Model (FC) and LEGO applications. The case study, which is one of the qualitative research methods, was used within the scope of the study, the duration of which was 7 weeks. In order to choose the research group of the study,…

  14. Hierarchical Bio-Inspired Cooperative Control for Nonlinear Dynamical Systems and Hardware Demonstration

    DTIC Science & Technology

    2013-04-03

    cooperative control, LEGO robotic testbed, non-linear dynamics 16. SECURITY CLASSIFICATION OF: 17. LIMITATION OF ABSTRACT 18. NUMBER OF PAGES...testbed The architecture of the LEGO robots (® LEGO is a trademark and/or copyright of the LEGO Group) used in tests were based off the quick-start

  15. 3D Digital Legos for Teaching Security Protocols

    ERIC Educational Resources Information Center

    Yu, Li; Harrison, L.; Lu, Aidong; Li, Zhiwei; Wang, Weichao

    2011-01-01

    We have designed and developed a 3D digital Lego system as an education tool for teaching security protocols effectively in Information Assurance courses (Lego is a trademark of the LEGO Group. Here, we use it only to represent the pieces of a construction set.). Our approach applies the pedagogical methods learned from toy construction sets by…

  16. Introduction for Freshmen to Embedded Systems Using LEGO Mindstorms

    ERIC Educational Resources Information Center

    Kim, Seung Han; Jeon, Jae Wook

    2009-01-01

    The purpose of the course presented here is to introduce freshmen to embedded systems using LEGO Mindstorms, under an ANSI-C programming environment. The students build their own LEGO robots, make programs for them using ANSI-C, and operate them. By creating these LEGO robots, the students become more motivated, learning the basic concepts of…

  17. A Comparison of the Effects of Lego TC Logo and Problem Solving Software on Elementary Students' Problem Solving Skills.

    ERIC Educational Resources Information Center

    Palumbo, Debra L; Palumbo, David B.

    1993-01-01

    Computer-based problem-solving software exposure was compared to Lego TC LOGO instruction. Thirty fifth graders received either Lego LOGO instruction, which couples Lego building block activities with LOGO computer programming, or instruction with various problem-solving computer programs. Although both groups showed significant progress, the Lego…

  18. Statistics of Shared Components in Complex Component Systems

    NASA Astrophysics Data System (ADS)

    Mazzolini, Andrea; Gherardi, Marco; Caselle, Michele; Cosentino Lagomarsino, Marco; Osella, Matteo

    2018-04-01

    Many complex systems are modular. Such systems can be represented as "component systems," i.e., sets of elementary components, such as LEGO bricks in LEGO sets. The bricks found in a LEGO set reflect a target architecture, which can be built following a set-specific list of instructions. In other component systems, instead, the underlying functional design and constraints are not obvious a priori, and their detection is often a challenge of both scientific and practical importance, requiring a clear understanding of component statistics. Importantly, some quantitative invariants appear to be common to many component systems, most notably a common broad distribution of component abundances, which often resembles the well-known Zipf's law. Such "laws" affect in a general and nontrivial way the component statistics, potentially hindering the identification of system-specific functional constraints or generative processes. Here, we specifically focus on the statistics of shared components, i.e., the distribution of the number of components shared by different system realizations, such as the common bricks found in different LEGO sets. To account for the effects of component heterogeneity, we consider a simple null model, which builds system realizations by random draws from a universe of possible components. Under general assumptions on abundance heterogeneity, we provide analytical estimates of component occurrence, which quantify exhaustively the statistics of shared components. Surprisingly, this simple null model can positively explain important features of empirical component-occurrence distributions obtained from large-scale data on bacterial genomes, LEGO sets, and book chapters. Specific architectural features and functional constraints can be detected from occurrence patterns as deviations from these null predictions, as we show for the illustrative case of the "core" genome in bacteria.

  19. Designing and Implementing Nervous System Simulations on LEGO Robots

    PubMed Central

    Blustein, Daniel; Rosenthal, Nikolai; Ayers, Joseph

    2013-01-01

    We present a method to use the commercially available LEGO Mindstorms NXT robotics platform to test systems level neuroscience hypotheses. The first step of the method is to develop a nervous system simulation of specific reflexive behaviors of an appropriate model organism; here we use the American Lobster. Exteroceptive reflexes mediated by decussating (crossing) neural connections can explain an animal's taxis towards or away from a stimulus as described by Braitenberg and are particularly well suited for investigation using the NXT platform.1 The nervous system simulation is programmed using LabVIEW software on the LEGO Mindstorms platform. Once the nervous system is tuned properly, behavioral experiments are run on the robot and on the animal under identical environmental conditions. By controlling the sensory milieu experienced by the specimens, differences in behavioral outputs can be observed. These differences may point to specific deficiencies in the nervous system model and serve to inform the iteration of the model for the particular behavior under study. This method allows for the experimental manipulation of electronic nervous systems and serves as a way to explore neuroscience hypotheses specifically regarding the neurophysiological basis of simple innate reflexive behaviors. The LEGO Mindstorms NXT kit provides an affordable and efficient platform on which to test preliminary biomimetic robot control schemes. The approach is also well suited for the high school classroom to serve as the foundation for a hands-on inquiry-based biorobotics curriculum. PMID:23728477

  20. 2011 FIRST LEGO League

    NASA Technical Reports Server (NTRS)

    2010-01-01

    Matthew Myles (left) and Agrippa Kellum from Armstrong Middle School in Starkville, watch as their LEGO robot competes during a Dec. 4 tournament. Elementary and middle school students from across Mississippi gathered in Hattiesburg to participate in the Mississippi Championship FIRST (For Inspiration and Recognition of Science and Technology) LEGO League Tournament. Stennis supports FIRST LEGO League each year by providing mentors, training and tournament volunteers.

  1. 2011 FIRST LEGO League

    NASA Image and Video Library

    2010-12-04

    Matthew Myles (left) and Agrippa Kellum from Armstrong Middle School in Starkville, watch as their LEGO robot competes during a Dec. 4 tournament. Elementary and middle school students from across Mississippi gathered in Hattiesburg to participate in the Mississippi Championship FIRST (For Inspiration and Recognition of Science and Technology) LEGO League Tournament. Stennis supports FIRST LEGO League each year by providing mentors, training and tournament volunteers.

  2. A truly Lego®-like modular microfluidics platform

    NASA Astrophysics Data System (ADS)

    Vittayarukskul, Kevin; Lee, Abraham Phillip

    2017-03-01

    Ideally, a modular microfluidics platform should be simple to assemble and support 3D configurations for increased versatility. The modular building blocks should also be mass producible like electrical components. These are fundamental features of world-renowned Legos® and why Legos® inspire many existing modular microfluidics platforms. In this paper, a truly Lego®-like microfluidics platform is introduced, and its basic feasibility is demonstrated. Here, PDMS building blocks resembling 2  ×  2 Lego® bricks are cast from 3D-printed master molds. The blocks are pegged and stacked on a traditional Lego® plate to create simple, 3D microfluidic networks, such as a single basket weave. Characteristics of the platform, including reversible sealing and automatic alignment of channels, are also analyzed and discussed in detail.

  3. Touch the comet! Testing of the "Rosetta's Comet Touchdown" educational kit in the Széchenyi István High School, Sopron, Hungary.

    NASA Astrophysics Data System (ADS)

    Lang, A.; Wesely, N.; Soós, B.; Sléber, B.; Majnovics, Z.; Ettingshausen, M.; Bodnár, L.; Németh, A.; Roos, M.

    2011-10-01

    In our school works a course in robotics where students build and program robots from a LEGO MINDSTORMS kit. We took part in the Hunveyor- Husar project with a Mars rover based on a rover model kit, of which the operating arms are built out of LEGO and controlled by an MINDSTORMS NXT computer. We presented our rover on the EPSC in Rome last September 2010 We presented our rover on the EPSC in Rome in September 2010. At that same conference the "Rosetta's Comet Touchdown" educational kit was officially presented. We were very interested and in conversation with the people from the project, we agreed that our school in Sopron would also participate in testing the kit. . The kit comes with a set of Interdisciplinary Activity Sheets (IAS, downloadable from Vimeo channel1) and a great feature is that the proposed activities in the IAS cover three areas: science, art/history and engineering. The 31 students from our class divided up in groups and each group chose a different topic: History of comets in Hungarian culture; Designing a T-shirt; Research on comets; Hungary in the Rosetta mission; Animation of Rosetta's orbit in space; building a LEGO MINDSTORM model; a film was made of the activities . In this presentation we report in particular the activities of the LEGO building team.

  4. LEGO therapy and the social use of language programme: an evaluation of two social skills interventions for children with high functioning autism and Asperger Syndrome.

    PubMed

    Owens, Gina; Granader, Yael; Humphrey, Ayla; Baron-Cohen, Simon

    2008-11-01

    LEGO therapy and the Social Use of Language Programme (SULP) were evaluated as social skills interventions for 6-11 year olds with high functioning autism and Asperger Syndrome. Children were matched on CA, IQ, and autistic symptoms before being randomly assigned to LEGO or SULP. Therapy occurred for 1 h/week over 18 weeks. A no-intervention control group was also assessed. Results showed that the LEGO therapy group improved more than the other groups on autism-specific social interaction scores (Gilliam Autism Rating Scale). Maladaptive behaviour decreased significantly more in the LEGO and SULP groups compared to the control group. There was a non-significant trend for SULP and LEGO groups to improve more than the no-intervention group in communication and socialisation skills.

  5. KSC-2010-5438

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, a 40- by 70-foot activity tent chock full of LEGO bricks hosts children and adults. There, they are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  6. KSC-2010-5445

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, a 40- by 70-foot activity tent chock full of LEGO bricks hosts children and adults. There, they are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  7. KSC-2010-5448

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, school children build LEGO space vehicles inside a 40- by 70-foot activity tent. There, children of all ages are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  8. KSC-2010-5442

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, a 40- by 70-foot activity tent chock full of LEGO bricks hosts children, adults and a space person. There, they are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  9. KSC-2010-5418

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- NASA and The LEGO Group announce a three-year Space Act Agreement meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. From left, are Stephan Turnipseed, president of LEGO Education North America, and Leland Melvin, NASA's associate administrator for Education. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  10. KSC-2010-5421

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- NASA and The LEGO Group announce a three-year Space Act Agreement meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. From left, are Stephan Turnipseed, president of LEGO Education North America, and Leland Melvin, NASA's associate administrator for Education. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  11. KSC-2010-5447

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, Leland Melvin, NASA's associate administrator for Education, center, and Stephan Turnipseed, president of LEGO Education North America, right, help a student build LEGO space vehicles inside a 40- by 70-foot activity tent. There, children of all ages are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  12. KSC-2010-5437

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, a 40- by 70-foot activity tent chock full of LEGO bricks is ready to welcome children of all ages. There, they will have the opportunity to build their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  13. KSC-2010-5433

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- A sign welcomes children of all ages to a 40- by 70-foot activity tent chock full of LEGO bricks on the NASA Causeway at Kennedy Space Center in Florida. Inside the tent, they will have the opportunity to build their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  14. KSC-2010-5436

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, a 40- by 70-foot activity tent chock full of LEGO bricks is ready to welcome children of all ages. There, they will have the opportunity to build their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  15. KSC-2010-5446

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, school children arrive at a 40- by 70-foot activity tent chock full of LEGO bricks. There, they will build their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  16. KSC-2010-5440

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, a 40- by 70-foot activity tent chock full of LEGO bricks hosts children and adults. There, they are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  17. KSC-2010-5449

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, school children build LEGO space vehicles inside a 40- by 70-foot activity tent. There, children of all ages are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  18. KSC-2010-5443

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, a 40- by 70-foot activity tent chock full of LEGO bricks hosts children, adults and a space person. There, they are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  19. KSC-2010-5417

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- NASA and The LEGO Group announce a three-year Space Act Agreement meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. From left, are Stephan Turnipseed, president of LEGO Education North America, and Leland Melvin, NASA's associate administrator for Education. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  20. KSC-2010-5434

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, a 40- by 70-foot activity tent chock full of LEGO bricks is ready to welcome children of all ages. There, they will have the opportunity to build their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  1. KSC-2010-5444

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, a 40- by 70-foot activity tent chock full of LEGO bricks hosts children and adults. There, they are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  2. KSC-2010-5432

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- A 40- by 70-foot activity tent chock full of LEGO bricks is set up on the NASA Causeway at Kennedy Space Center in Florida. Inside, children of all ages will have the opportunity to build their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  3. KSC-2010-5435

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- On the NASA Causeway at Kennedy Space Center in Florida, a 40- by 70-foot activity tent chock full of LEGO bricks is ready to welcome children of all ages. There, they will have the opportunity to build their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement between NASA and The LEGO Group. The partnership is meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  4. 2011 FIRST LEGO League

    NASA Image and Video Library

    2011-12-03

    The 2011 Mississippi FIRST LEGO League Championship Tournament attracted more than 1,000 participants and guests to the Lake Terrace Convention Center in Hattiesburg. In partnership with the LEGO Group, registered participants use the MINDSTORMSTM NXT system to build robots prior to each year's annual competition.

  5. LEGO "Build The Future" Activity

    NASA Image and Video Library

    2010-11-01

    NASA Officials, LEGO Group management, students, teachers and parents create their vision of the future in space with LEGO bricks and elements as part of a “Build the Future” activity inside a tent that was set up on the launch viewing area at NASA's Kennedy Space Center in Cape Canaveral, Fla. on Monday, Nov. 1, 2010. NASA and The LEGO Group signed a Space Act Agreement to spark children's interest in science, technology, engineering and math (STEM). Photo Credit: (NASA/Bill Ingalls)

  6. LEGO "Build The Future" Activity

    NASA Image and Video Library

    2010-11-03

    NASA Officials, LEGO Group management, students, teachers and parents create their vision of the future in space with LEGO bricks and elements as part of a “Build the Future” activity inside a tent that was set up on the launch viewing area at NASA's Kennedy Space Center in Cape Canaveral, Fla. on Wednesday, Nov. 3, 2010. NASA and The LEGO Group signed a Space Act Agreement to spark children's interest in science, technology, engineering and math (STEM). Photo Credit: (NASA/Bill Ingalls)

  7. KSC-2011-3138

    NASA Image and Video Library

    2011-04-27

    CAPE CANAVERAL, Fla. -- In the Press Site bull pen at NASA's Kennedy Space Center in Florida, NASA's Associate Administrator for Education Leland Melvin talks about the LEGO sets going up to the International Space Station (ISS) aboard space shuttle Endeavour's STS-134 mission. NASA and The LEGO Group will send 23 LEGO sets to the station and some of those sets include a space shuttle, an ISS model, a Global Positioning Satellite and NASA's Hubble Space Telescope. The sets will be used for NASA's Teaching From Space Project, which is part of a three-year Space Act Agreement with the toy maker to spark the interest of children in science, technology, engineering and mathematics (STEM). Liftoff is scheduled for April 29 at 3:47 p.m. EDT. This will be the final spaceflight for Endeavour. For more information visit, www.nasa.gov/mission_pages/shuttle/shuttlemissions/sts134/index.html. Photo credit: NASA/Frankie Martin

  8. KSC-2010-5439

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- Stephan Turnipseed, president of LEGO Education North America, left, and Leland Melvin, NASA's associate administrator for Education, discuss the new partnership between the U.S. space agency and the toy company inside a 40- by 70-foot activity tent chock full of LEGO bricks on the NASA Causeway at Kennedy Space Center in Florida. There, children of all ages are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  9. KSC-2010-5419

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- NASA and The LEGO Group announce a three-year Space Act Agreement meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. From left, are Debbie Biggs, education specialist for International Space Station National Lab Education Projects, Stephan Turnipseed, president of LEGO Education North America, and Leland Melvin, NASA's associate administrator for Education. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  10. KSC-2010-5420

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- NASA and The LEGO Group announce a three-year Space Act Agreement meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. From left, are Debbie Biggs, education specialist for International Space Station National Lab Education Projects, Stephan Turnipseed, president of LEGO Education North America, and Leland Melvin, NASA's associate administrator for Education. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  11. KSC-2010-5415

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- NASA and The LEGO Group announce a three-year Space Act Agreement meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. From left, are Debbie Biggs, education specialist for International Space Station National Lab Education Projects, Stephan Turnipseed, president of LEGO Education North America, Leland Melvin, NASA's associate administrator for Education, and Ann Marie Trotta, NASA Public Affairs officer. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  12. KSC-2010-5416

    NASA Image and Video Library

    2010-11-02

    CAPE CANAVERAL, Fla. -- NASA and The LEGO Group announce a three-year Space Act Agreement meant to spark the interest of children in science, technology, engineering and mathematics (STEM) with the future release of four NASA-inspired products in the toy company's LEGO CITY line. From left, are Debbie Biggs, education specialist for International Space Station National Lab Education Projects, Stephan Turnipseed, president of LEGO Education North America, and Leland Melvin, NASA's associate administrator for Education. To commemorate the beginning of the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station. A 40- by 70-foot activity tent will be set up at Kennedy on Nov. 3 for children of all ages to build their vision of the future with LEGO bricks. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  13. KSC-2010-5441

    NASA Image and Video Library

    2010-11-03

    CAPE CANAVERAL, Fla. -- Stephan Turnipseed, president of LEGO Education North America, left, a space person, and Leland Melvin, NASA's associate administrator for Education, show off toy space people inside a 40- by 70-foot activity tent chock full of LEGO bricks on the NASA Causeway at Kennedy Space Center in Florida. There, children of all ages are building their vision of the future with LEGO bricks, marking the beginning of a three-year Space Act Agreement meant to spark the interest of children in science, technology, engineering and mathematics (STEM). To commemorate the partnership, two small LEGO space shuttles will launch aboard space shuttle Discovery's STS-133 mission to the International Space Station and the company will release four NASA-inspired products in its LEGO CITY line next year. LEGO sets also will fly to the space station aboard Endeavour's STS-134 mission, and will be put together on orbit to demonstrate the challenges faced while building things in microgravity. Photo credit: NASA/Jack Pfaller

  14. Using a Lego-based communications simulation to introduce medical students to patient-centered interviewing.

    PubMed

    Harding, S R; D'Eon, M F

    2001-01-01

    Teaching patient-centered interviewing skills to medical students can be challenging. We have observed that 1st-year medical students, in particular, do not feel free to concentrate on the interviewing skills because they are preoccupied with complicated technical medical knowledge. The Lego simulation we use with our 1st-year students as part of a professional-skills course overcomes that difficulty. The Lego activity is a role play analogous to a doctor-patient interview that uses identical sets of Legos for the "doctor" and for the "patients" and a small construction that represents a patient history. With a simple questionnaire, data were collected from students at different points during instruction. Results indicate that the Lego activity was very effective in helping students learn the importance of open-ended questioning. It also was rated as highly as the very dynamic interactive part of the instructional session. The effectiveness of the Lego activity may be due to the properties of analogies.

  15. Long-term outcome of social skills intervention based on interactive LEGO play.

    PubMed

    Legoff, Daniel B; Sherman, Michael

    2006-07-01

    LEGO building materials have been adapted as a therapeutic modality for increasing motivation to participate in social skills intervention, and providing a medium through which children with social and communication handicaps can effectively interact. A 3 year retrospective study of long-term outcome for autistic spectrum children participating in LEGO therapy (N = 60) compared Vineland Adaptive Behavior Scale socialization domain (VABS-SD) and Gilliam Autism Rating Scale social interaction subscale (GARS-SI) scores preand post-treatment with a matched comparison sample (N = 57) who received comparable non-LEGO therapy. Although both groups made significant gains on the two outcome measures, LEGO participants improved significantly more than the comparison subjects. Diagnosis and pre-treatment full-scale IQ scores did not predict outcome scores; however, Vineland adaptive behavior composite, Vineland communication domain, and verbal IQ all predicted outcome on the VABS-SD, especially for the LEGO therapy group. Results are discussed in terms of implications for methods of social skills intervention for autistic spectrum disorders.

  16. LEGO bricks used as chemotactic chambers: evaluation by a computer-assisted image analysis technique.

    PubMed

    Azzarà, A; Chimenti, M

    2004-01-01

    One of the main techniques used to explore neutrophil motility, employs micropore filters in chemotactic chambers. Many new models have been proposed, in order to perform multiple microassays in a rapid, inexpensive and reproducible way. In this work, LEGO bricks have been used as chemotactic chambers in the evaluation of neutrophil random motility and chemotaxis and compared with conventional Boyden chambers in a "time-response" experiment. Neutrophil motility throughout the filters was evaluated by means of an image-processing workstation, in which a dedicated algorithm recognizes and counts the cells in several fields and focal planes throughout the whole filter; correlates counts and depth values; performs a statistical analysis of data; calculates the true value of neutrophil migration; determines the distribution of cells; and displays the migration pattern. By this method, we found that the distances travelled by the cells in conventional chambers and in LEGO bricks were perfectly identical, both in random migration and under chemotactic conditions. Moreover, no interference with the physiological behaviour of neutrophils was detectable. In fact, the kinetics of migration was identical both in random migration (characterized by a gaussian pattern) and in chemotaxis (characterized by a typical stimulation peak, previously identified by our workstation). In conclusion, LEGO bricks are extremely precise devices. They are simple to use and allow the use of small amounts of chemoattractant solution and cell suspension, supplying by itself a triplicate test. LEGO bricks are inexpensive, fast and suitable for current diagnostic activity or for research investigations in every laboratory.

  17. LEGO Robotics: An Authentic Problem Solving Tool?

    ERIC Educational Resources Information Center

    Castledine, Alanah-Rei; Chalmers, Chris

    2011-01-01

    With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…

  18. Mathematics and "Lego" Robots

    ERIC Educational Resources Information Center

    Hansen, Janus Halkier; Traeholt, Rune

    2007-01-01

    For the last four years, Soenderholm School, near the town of Aalborg, Northjutland, Denmark, has had an optional subject in the seventh grade called First "Lego" League (FLL). FLL is an international contest which aims to advance pupils' scientific interest. The task is for participants to build and program a "Lego" robot able…

  19. LEGO "Build The Future" Activity

    NASA Image and Video Library

    2010-11-03

    Associate Administrator for Education and Astronaut Leland Melvin, left, and President of LEGO Education USA Stephan Turnipseed, right, talk with a student during the “Build the Future” activity where students created their vision of the future in space with LEGO bricks and elements inside a tent that was set up on the launch viewing area at NASA's Kennedy Space Center in Cape Canaveral, Fla. on Monday, Nov. 1, 2010. NASA and The LEGO Group signed a Space Act Agreement to spark children's interest in science, technology, engineering and math (STEM). Photo Credit: (NASA/Bill Ingalls)

  20. LEGO "Build The Future" Activity

    NASA Image and Video Library

    2010-11-03

    Associate Administrator for Education and Astronaut Leland Melvin, left, and President of LEGO Education USA Stephan Turnipseed, right, help students during the “Build the Future” activity where students created their vision of the future in space with LEGO bricks and elements inside a tent that was set up on the launch viewing area at NASA's Kennedy Space Center in Cape Canaveral, Fla. on Monday, Nov. 1, 2010. NASA and The LEGO Group signed a Space Act Agreement to spark children's interest in science, technology, engineering and math (STEM). Photo Credit: (NASA/Bill Ingalls)

  1. LEGO: a novel method for gene set over-representation analysis by incorporating network-based gene weights.

    PubMed

    Dong, Xinran; Hao, Yun; Wang, Xiao; Tian, Weidong

    2016-01-11

    Pathway or gene set over-representation analysis (ORA) has become a routine task in functional genomics studies. However, currently widely used ORA tools employ statistical methods such as Fisher's exact test that reduce a pathway into a list of genes, ignoring the constitutive functional non-equivalent roles of genes and the complex gene-gene interactions. Here, we develop a novel method named LEGO (functional Link Enrichment of Gene Ontology or gene sets) that takes into consideration these two types of information by incorporating network-based gene weights in ORA analysis. In three benchmarks, LEGO achieves better performance than Fisher and three other network-based methods. To further evaluate LEGO's usefulness, we compare LEGO with five gene expression-based and three pathway topology-based methods using a benchmark of 34 disease gene expression datasets compiled by a recent publication, and show that LEGO is among the top-ranked methods in terms of both sensitivity and prioritization for detecting target KEGG pathways. In addition, we develop a cluster-and-filter approach to reduce the redundancy among the enriched gene sets, making the results more interpretable to biologists. Finally, we apply LEGO to two lists of autism genes, and identify relevant gene sets to autism that could not be found by Fisher.

  2. Visitors Center activities

    NASA Technical Reports Server (NTRS)

    1997-01-01

    Astronaut Katherine Hire and LEGO-Master Model Builders assisted children from Mississippi, Louisiana and Mississippi in the building of a 12-foot tall Space Shuttle made entirely from tiny LEGO bricks at the John C. Stennis Space Center Visitors Center in South Mississippi. The shuttle was part of an exhibit titled ' Travel in Space' World Show which depicts the history of flight and space travel from the Wright brothers to future generations of space vehicles. For more information concerning hours of operation or Visitors Center educational programs, call 1-800-237-1821 in Mississippi and Louisiana or (601) 688-2370.

  3. Lego Robotics: STEM Sport of the Mind

    ERIC Educational Resources Information Center

    Gura, Mark

    2012-01-01

    Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…

  4. Race to improve student understanding of uncertainty: Using LEGO race cars in the physics lab

    NASA Astrophysics Data System (ADS)

    Parappilly, Maria; Hassam, Christopher; Woodman, Richard J.

    2018-01-01

    Laboratories using LEGO race cars were developed for students in an introductory physics topic with a high early drop-out rate. In a 2014 pilot study, the labs were offered to improve students' confidence with experiments and laboratory skills, especially uncertainty propagation. This intervention was extended into the intro level physics topic the next year, for comparison and evaluation. Considering the pilot study, we subsequently adapted the delivery of the LEGO labs for a large Engineering Mechanics cohort. A qualitative survey of the students was taken to gain insight into their perception of the incorporation of LEGO race cars into physics labs. For Engineering, the findings show that LEGO physics was instrumental in teaching students the measurement and uncertainty, improving their lab reporting skills, and was a key factor in reducing the early attrition rate. This paper briefly recalls the results of the pilot study, and how variations in the delivery yielded better learning outcomes. A novel method is proposed for how LEGO race cars in a physics lab can help students increase their understanding of uncertainty and motivate them towards physics practicals.

  5. LEGO "Build The Future" Activity

    NASA Image and Video Library

    2010-11-01

    Actress Nichelle Nichols, known for her most famous role as communications officer Lieutenant Uhura aboard the USS Enterprise in the popular Star Trek television series, displays her Lego astronaut ring while visiting the “Build the Future” activity where students created their vision of the future in space with LEGO bricks and elements inside a tent that was set up on the launch viewing area at NASA's Kennedy Space Center in Cape Canaveral, Fla. on Monday, Nov. 1, 2010. NASA and The LEGO Group signed a Space Act Agreement to spark children's interest in science, technology, engineering and math (STEM). Photo Credit: (NASA/Bill Ingalls)

  6. LEGO "Build The Future" Activity

    NASA Image and Video Library

    2010-11-03

    President of LEGO Education USA Stephan Turnipseed, back left, and Associate Administrator for Education and Astronaut Leland Melvin, 2nd from right, talk with a student during the “Build the Future” activity where students created their vision of the future in space with LEGO bricks and elements inside a tent that was set up on the launch viewing area at NASA's Kennedy Space Center in Cape Canaveral, Fla. on Monday, Nov. 1, 2010. NASA and The LEGO Group signed a Space Act Agreement to spark children's interest in science, technology, engineering and math (STEM). Photo Credit: (NASA/Bill Ingalls)

  7. Using LEGO Blocks for Technology-Mediated Task-Based English Language Learning

    ERIC Educational Resources Information Center

    Gadomska, Agnieszka

    2015-01-01

    LEGO blocks have been played with by generations of children worldwide since the 1950s. It is undeniable that they boost creativity, eye-hand coordination, focus, planning, problem solving and many other skills. LEGO bricks have been also used by educators across the curricula as they are extremely motivating and engaging and, in effect, make…

  8. LEGO-Method--New Strategy for Chemistry Calculation

    ERIC Educational Resources Information Center

    Molnar, Jozsef; Molnar-Hamvas, Livia

    2011-01-01

    The presented strategy of chemistry calculation is based on mole-concept, but it uses only one fundamental relationship of the amounts of substance as a basic panel. The name of LEGO-method comes from the famous toy of LEGO[R] because solving equations by grouping formulas is similar to that. The relations of mole and the molar amounts, as small…

  9. Augmenting real-time video with virtual models for enhanced visualization for simulation, teaching, training and guidance

    NASA Astrophysics Data System (ADS)

    Potter, Michael; Bensch, Alexander; Dawson-Elli, Alexander; Linte, Cristian A.

    2015-03-01

    In minimally invasive surgical interventions direct visualization of the target area is often not available. Instead, clinicians rely on images from various sources, along with surgical navigation systems for guidance. These spatial localization and tracking systems function much like the Global Positioning Systems (GPS) that we are all well familiar with. In this work we demonstrate how the video feed from a typical camera, which could mimic a laparoscopic or endoscopic camera used during an interventional procedure, can be used to identify the pose of the camera with respect to the viewed scene and augment the video feed with computer-generated information, such as rendering of internal anatomy not visible beyond the imaged surface, resulting in a simple augmented reality environment. This paper describes the software and hardware environment and methodology for augmenting the real world with virtual models extracted from medical images to provide enhanced visualization beyond the surface view achieved using traditional imaging. Following intrinsic and extrinsic camera calibration, the technique was implemented and demonstrated using a LEGO structure phantom, as well as a 3D-printed patient-specific left atrial phantom. We assessed the quality of the overlay according to fiducial localization, fiducial registration, and target registration errors, as well as the overlay offset error. Using the software extensions we developed in conjunction with common webcams it is possible to achieve tracking accuracy comparable to that seen with significantly more expensive hardware, leading to target registration errors on the order of 2 mm.

  10. Lentiviral gene ontology (LeGO) vectors equipped with novel drug-selectable fluorescent proteins: new building blocks for cell marking and multi-gene analysis.

    PubMed

    Weber, K; Mock, U; Petrowitz, B; Bartsch, U; Fehse, B

    2010-04-01

    Vector-encoded fluorescent proteins (FPs) facilitate unambiguous identification or sorting of gene-modified cells by fluorescence-activated cell sorting (FACS). Exploiting this feature, we have recently developed lentiviral gene ontology (LeGO) vectors (www.LentiGO-Vectors.de) for multi-gene analysis in different target cells. In this study, we extend the LeGO principle by introducing 10 different drug-selectable FPs created by fusing one of the five selection marker (protecting against blasticidin, hygromycin, neomycin, puromycin and zeocin) and one of the five FP genes (Cerulean, eGFP, Venus, dTomato and mCherry). All tested fusion proteins allowed both fluorescence-mediated detection and drug-mediated selection of LeGO-transduced cells. Newly generated codon-optimized hygromycin- and neomycin-resistance genes showed improved expression as compared with their ancestors. New LeGO constructs were produced at titers >10(6) per ml (for non-concentrated supernatants). We show efficient combinatorial marking and selection of various cells, including mesenchymal stem cells, simultaneously transduced with different LeGO constructs. Inclusion of the cytomegalovirus early enhancer/chicken beta-actin promoter into LeGO vectors facilitated robust transgene expression in and selection of neural stem cells and their differentiated progeny. We suppose that the new drug-selectable markers combining advantages of FACS and drug selection are well suited for numerous applications and vector systems. Their inclusion into LeGO vectors opens new possibilities for (stem) cell tracking and functional multi-gene analysis.

  11. Use of LEGO as a therapeutic medium for improving social competence.

    PubMed

    LeGoff, Daniel B

    2004-10-01

    A repeated-measures, waiting list control design was used to assess efficacy of a social skills intervention for autistic spectrum children focused on individual and group LEGO play. The intervention combined aspects of behavior therapy, peer modeling and naturalistic communication strategies. Close interaction and joint attention to task play an important role in both group and individual therapy activities. The goal of treatment was to improve social competence (SC) which was construed as reflecting three components: (1) motivation to initiate social contact with peers; (2) ability to sustain interaction with peers for a period of time: and (3) overcoming autistic symptoms of aloofness and rigidity. Measures for the first two variables were based on observation of subjects in unstructured situations with peers; and the third variable was assessed using a structured rating scale, the SI subscale of the GARS. Results revealed significant improvement on all three measures at both 12 and 24 weeks with no evidence of gains during the waiting list period. No gender differences were found on outcome, and age of clients was not correlated with outcome. LEGO play appears to be a particularly effective medium for social skills intervention, and other researchers and clinicians are encouraged to attempt replication of this work, as well as to explore use of LEGO in other methodologies, or with different clinical populations.

  12. Maternal Experience of Lego Therapy in Families with Children with Autism Spectrum Conditions: What Is the Impact on Family Relationships?

    ERIC Educational Resources Information Center

    Peckett, Helen; MacCallum, Fiona; Knibbs, Jacky

    2016-01-01

    This study aimed to explore mothers' experience of implementing Lego Therapy at home within the family. Following a Lego Therapy training session, mothers carried out hourly sessions with their child with an autism spectrum condition and the child's sibling, once a week, for 6 weeks. Mothers were interviewed following the intervention, and the…

  13. LEGO "Build The Future" Activity

    NASA Image and Video Library

    2010-11-03

    LEGOs are seen assembled by students as part of a “Build the Future” activity inside a tent that was set up on the launch viewing area at NASA's Kennedy Space Center in Cape Canaveral, Fla. on Wednesday, Nov. 3, 2010. NASA and The LEGO Group signed a Space Act Agreement to spark children's interest in science, technology, engineering and math (STEM). Photo Credit: (NASA/Bill Ingalls)

  14. Supramolecular Lego assembly towards three-dimensional multi-responsive hydrogels.

    PubMed

    Ma, Chunxin; Li, Tiefeng; Zhao, Qian; Yang, Xuxu; Wu, Jingjun; Luo, Yingwu; Xie, Tao

    2014-08-27

    Inspired by the assembly of Lego toys, hydrogel building blocks with heterogeneous responsiveness are assembled utilizing macroscopic supramolecular recognition as the adhesion force. The Lego hydrogel provides 3D transformation upon pH variation. After disassembly of the building blocks by changing the oxidation state, they can be re-assembled into a completely new shape. © 2014 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  15. "Creative Blocs": Action Research Study on the Implementation of Lego as a Tool for Reflective Practice with Social Care Practitioners

    ERIC Educational Resources Information Center

    Cavaliero, Tamsin

    2017-01-01

    The aim of this study is to investigate whether Lego could be used as a tool for reflective practice with social care practitioners (SCPs) and student practitioners. This article outlines an action research study conducted in an institute of higher education in Ireland. Findings from this study suggest that Lego can be used to support student…

  16. LEGO: a novel method for gene set over-representation analysis by incorporating network-based gene weights

    PubMed Central

    Dong, Xinran; Hao, Yun; Wang, Xiao; Tian, Weidong

    2016-01-01

    Pathway or gene set over-representation analysis (ORA) has become a routine task in functional genomics studies. However, currently widely used ORA tools employ statistical methods such as Fisher’s exact test that reduce a pathway into a list of genes, ignoring the constitutive functional non-equivalent roles of genes and the complex gene-gene interactions. Here, we develop a novel method named LEGO (functional Link Enrichment of Gene Ontology or gene sets) that takes into consideration these two types of information by incorporating network-based gene weights in ORA analysis. In three benchmarks, LEGO achieves better performance than Fisher and three other network-based methods. To further evaluate LEGO’s usefulness, we compare LEGO with five gene expression-based and three pathway topology-based methods using a benchmark of 34 disease gene expression datasets compiled by a recent publication, and show that LEGO is among the top-ranked methods in terms of both sensitivity and prioritization for detecting target KEGG pathways. In addition, we develop a cluster-and-filter approach to reduce the redundancy among the enriched gene sets, making the results more interpretable to biologists. Finally, we apply LEGO to two lists of autism genes, and identify relevant gene sets to autism that could not be found by Fisher. PMID:26750448

  17. 2012 FIRST LEGO League

    NASA Image and Video Library

    2012-12-01

    Observers cheer on student teams during the 2012 FIRST LEGO League Mississippi Championship Tournament in Hattiesburg, Miss., on Dec. 1. The annual competition attracted 46 teams from across Mississippi.

  18. LEGO[R] Therapy and the Social Use of Language Programme: An Evaluation of Two Social Skills Interventions for Children with High Functioning Autism and Asperger Syndrome

    ERIC Educational Resources Information Center

    Owens, Gina; Granader, Yael; Humphrey, Ayla; Baron-Cohen, Simon

    2008-01-01

    LEGO[R] therapy and the Social Use of Language Programme (SULP) were evaluated as social skills interventions for 6-11 year olds with high functioning autism and Asperger Syndrome. Children were matched on CA, IQ, and autistic symptoms before being randomly assigned to LEGO or SULP. Therapy occurred for 1 h/week over 18 weeks. A no-intervention…

  19. LEGO "Build The Future" Activity

    NASA Image and Video Library

    2010-11-03

    Associate Administrator for Education and Astronaut Leland Melvin, 3rd from left, talks with school children during the “Build the Future” activity where students created their vision of the future in space with LEGO bricks and elements inside a tent that was set up on the launch viewing area at NASA's Kennedy Space Center in Cape Canaveral, Fla. on Monday, Nov. 1, 2010. NASA and The LEGO Group signed a Space Act Agreement to spark children's interest in science, technology, engineering and math (STEM). Photo Credit: (NASA/Bill Ingalls)

  20. LEGO "Build The Future" Activity

    NASA Image and Video Library

    2010-11-03

    Associate Administrator for Education and Astronaut Leland Melvin talks with school children during the “Build the Future” activity where students created their vision of the future in space with LEGO bricks and elements inside a tent that was set up on the launch viewing area at NASA's Kennedy Space Center in Cape Canaveral, Fla. on Monday, Nov. 1, 2010. NASA and The LEGO Group signed a Space Act Agreement to spark children's interest in science, technology, engineering and math (STEM). Photo Credit: (NASA/Bill Ingalls)

  1. A Pile of Legos.

    ERIC Educational Resources Information Center

    DePino, Andrew, Jr.

    1994-01-01

    Describes the relationships a high school built with neighborhood industry, a national laboratory, a national museum, and a large university while trying to build a scale model of the original atomic pile. Provides suggestions for teachers. (MVL)

  2. 2012 FIRST LEGO League

    NASA Image and Video Library

    2012-12-01

    Mississippi students monitor performance of their robots during the 2012 FIRST LEGO League Mississippi Championship Tournament in Hattiesburg, Miss., on Dec. 1. The tournament is an annual high-energy robotics competition for children 9-14.

  3. 2012 FIRST LEGO League

    NASA Image and Video Library

    2012-12-01

    The 2012 FIRST LEGO League Mississippi Championship Tournament in Hattiesburg, Miss., on Dec. 1, drew 46 teams from across Mississippi. The focus of the annual competition celebrates science and technology through hands-on participation and learning.

  4. KSC-2011-7891

    NASA Image and Video Library

    2011-11-23

    CAPE CANAVERAL, Fla. – LEGO blocks are spread out on the floor of an exhibition hall at the Kennedy Space Center Visitor Complex in Florida for easy access during the LEGO "Build the Future" event. The festivities coincide with the launch of NASA's Mars Science Laboratory (MSL), carrying a compact car-sized rover, Curiosity, to the red planet. Part of the Space Act Agreement between NASA and LEGO A/S, the activities are designed to inspire students of every age to consider an education and careers in the science, technology, engineering and mathematics, or STEM, disciplines. Launch of MSL aboard a United Launch Alliance Atlas V rocket is scheduled for Nov. 26 from Space Launch Complex-41 on Cape Canaveral Air Force Station in Florida. For more information, visit http://www.nasa.gov/audience/foreducators/nasa-lego-partnership.html. Photo credit: NASA/Kim Shiflett

  5. KSC-2011-7890

    NASA Image and Video Library

    2011-11-23

    CAPE CANAVERAL, Fla. – LEGO NXT robots, designed to look like Mars rovers, are on display at the LEGO "Build the Future" event at the Kennedy Space Center Visitor Complex in Florida. The festivities coincide with the launch of NASA's Mars Science Laboratory (MSL), carrying a compact car-sized rover, Curiosity, to the red planet. Part of the Space Act Agreement between NASA and LEGO A/S, the activities are designed to inspire students of every age to consider an education and careers in the science, technology, engineering and mathematics, or STEM, disciplines. Launch of MSL aboard a United Launch Alliance Atlas V rocket is scheduled for Nov. 26 from Space Launch Complex-41 on Cape Canaveral Air Force Station in Florida. For more information, visit http://www.nasa.gov/audience/foreducators/nasa-lego-partnership.html. Photo credit: NASA/Kim Shiflett

  6. Maternal experience of Lego Therapy in families with children with autism spectrum conditions: What is the impact on family relationships?

    PubMed

    Peckett, Helen; MacCallum, Fiona; Knibbs, Jacky

    2016-10-01

    This study aimed to explore mothers' experience of implementing Lego Therapy at home within the family. Following a Lego Therapy training session, mothers carried out hourly sessions with their child with an autism spectrum condition and the child's sibling, once a week, for 6 weeks. Mothers were interviewed following the intervention, and the data were analysed using interpretative phenomenological analysis. Themes emerged around improved family relationships, a positive impact on the child as an individual, and changed maternal, sibling and child perspectives. Challenging and facilitative aspects also emerged, as did some ambivalence about the impact of the intervention in the wider context. The findings are supportive of previous Lego Therapy studies and have implications for strengths-based service provision. © The Author(s) 2016.

  7. Novel approaches for inspiring students and electrifying the public

    NASA Astrophysics Data System (ADS)

    Lidström, Suzy; Read, Alex; Parke, Stephen; Allen, Roland; Goldfarb, Steven; Mehlhase, Sascha; Ekelöf, Tord; Walker, Alan

    2014-03-01

    We will briefly summarize a wide variety of innovative approaches for inspiring students and stimulating broad public interest in fundamental physics research, as exemplified by recent activities related to the Higgs boson discovery and Higgs-Englert Nobel Prize on behalf of the Swedish Academy, CERN, Fermilab, and the Niels Bohr Institute. Personal interactions with the scientists themselves can be particularly electrifying, and these were encouraged by the wearing of ``Higgs Boson? Ask Me!'' badges, which will be made available to those attending this talk. At CERN, activities include Virtual Visits, (Google) Hangout with CERN, initiatives to grab attention (LEGO models, music videos, art programs, pins, etc.), substantive communication (lab visits and events, museum exhibits, traveling exhibits, local visits, Masterclasses, etc.), and educational activities (summer student programs, semester abroad programs, internships, graduate programs, etc.). For serious students and their teachers, or scientists in other areas, tutorial articles are appropriate. These are most effective if they also incorporate innovative approaches - for example, attractive figures that immediately illustrate the concepts, analogies that will resonate with the reader, and a broadening of perspective. Physica Scripta, Royal Swedish Academy of Sciences.

  8. Astro Camp Counselors

    NASA Technical Reports Server (NTRS)

    2007-01-01

    Barbara Marino (left), Stennis Space Center education technology specialist, shows Astro Camp Counselor Beverly Fitzsimmons a LEGO model during a teambuilding exercise May 29 at SSC's North Gate computer lab as a part of the counselors' `new hire' orientation.

  9. Astro Camp Counselors

    NASA Image and Video Library

    2007-06-08

    Barbara Marino (left), Stennis Space Center education technology specialist, shows Astro Camp Counselor Beverly Fitzsimmons a LEGO model during a teambuilding exercise May 29 at SSC's North Gate computer lab as a part of the counselors' `new hire' orientation.

  10. Pulsed Irradiation Improves Target Selectivity of Infrared Laser-Evoked Gene Operator for Single-Cell Gene Induction in the Nematode C. elegans

    PubMed Central

    Suzuki, Motoshi; Toyoda, Naoya; Takagi, Shin

    2014-01-01

    Methods for turning on/off gene expression at the experimenter’s discretion would be useful for various biological studies. Recently, we reported on a novel microscope system utilizing an infrared laser-evoked gene operator (IR-LEGO) designed for inducing heat shock response efficiently in targeted single cells in living organisms without cell damage, thereby driving expression of a transgene under the control of a heat shock promoter. Although the original IR-LEGO can be successfully used for gene induction, several limitations hinder its wider application. Here, using the nematode Caenorhabditis elegans (C. elegans) as a subject, we have made improvements in IR-LEGO. For better spatial control of heating, a pulsed irradiation method using an optical chopper was introduced. As a result, single cells of C. elegans embryos as early as the 2-cell stage and single neurons in ganglia can be induced to express genes selectively. In addition, the introduction of site-specific recombination systems to IR-LEGO enables the induction of gene expression controlled by constitutive and cell type-specific promoters. The strategies adopted here will be useful for future applications of IR-LEGO to other organisms. PMID:24465705

  11. FIRST LEGO League announces State Championship winners

    NASA Technical Reports Server (NTRS)

    2007-01-01

    PEAK Home School Network Team 1832 'Techno Warriors' of Brandon sport the Champions Award they won during the Dec. 8 FIRST (For Inspiration and Recognition of Science and Technology) LEGO League 2007 Mississippi Championship Tournament.

  12. FIRST LEGO League announces State Championship winners

    NASA Image and Video Library

    2007-12-08

    PEAK Home School Network Team 1832 'Techno Warriors' of Brandon sport the Champions Award they won during the Dec. 8 FIRST (For Inspiration and Recognition of Science and Technology) LEGO League 2007 Mississippi Championship Tournament.

  13. Performance Analysis of the Enhanced Bio-Inspired Planning Algorithm for Rapid Situation Awareness Response

    DTIC Science & Technology

    2013-10-18

    low cost robot testbed. 15. SUBJECT TERMS Bio-inspired trajectory generation, in-situ obstacle avoidance, low-cost LEGO robots, vision- based...will not affect the solution optimality and thus will be regarded as zero. Following the LP motion strategy Eq. (1), the position vector of the Lego ...Lobatto (LGL) method [14], the position of Lego robot can be further represented as ’ 1 ,( )j p jD   ζ ζ (6) in which ,0 ,,..., T j j j

  14. A Basic LEGO Reactor Design for the Provision of Lunar Surface Power

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    John Darrell Bess

    2008-06-01

    A final design has been established for a basic Lunar Evolutionary Growth-Optimized (LEGO) Reactor using current and near-term technologies. The LEGO Reactor is a modular, fast-fission, heatpipe-cooled, clustered-reactor system for lunar-surface power generation. The reactor is divided into subcritical units that can be safely launched with lunar shipments from Earth, and then emplaced directly into holes drilled into the lunar regolith to form a critical reactor assembly. The regolith would not just provide radiation shielding, but serve as neutron-reflector material as well. The reactor subunits are to be manufactured using proven and tested materials for use in radiation environments, suchmore » as uranium-dioxide fuel, stainless-steel cladding and structural support, and liquid-sodium heatpipes. The LEGO Reactor system promotes reliability, safety, and ease of manufacture and testing at the cost of an increase in launch mass per overall rated power level and a reduction in neutron economy when compared to a single-reactor system. A single unshielded LEGO Reactor subunit has an estimated mass of approximately 448 kg and provides approximately 5 kWe. The overall envelope for a single subunit with fully extended radiator panels has a height of 8.77 m and a diameter of 0.50 m. Six subunits could provide sufficient power generation throughout the initial stages of establishing a lunar outpost. Portions of the reactor may be neutronically decoupled to allow for reduced power production during unmanned periods of base operations. During later stages of lunar-base development, additional subunits may be emplaced and coupled into the existing LEGO Reactor network, subject to lunar base power demand. Improvements in reactor control methods, fuel form and matrix, shielding, as well as power conversion and heat rejection techniques can help generate an even more competitive LEGO Reactor design. Further modifications in the design could provide power generative opportunities for use on other extraterrestrial surfaces.« less

  15. Lattice Commissioning Stretgy Simulation for the B Factory

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Lee, M.; Whittum, D.; Yan, Y.

    2011-08-26

    To prepare for the PEP-II turn on, we have studied one commissioning strategy with simulated lattice errors. Features such as difference and absolute orbit analysis and correction are discussed. To prepare for the commissioning of the PEP-II injection line and high energy ring (HER), we have developed a system for on-line orbit analysis by merging two existing codes: LEGO and RESOLVE. With the LEGO-RESOLVE system, we can study the problem of finding quadrupole alignment and beam position (BPM) offset errors with simulated data. We have increased the speed and versatility of the orbit analysis process by using a command filemore » written in a script language designed specifically for RESOLVE. In addition, we have interfaced the LEGO-RESOLVE system to the control system of the B-Factory. In this paper, we describe online analysis features of the LEGO-RESOLVE system and present examples of practical applications.« less

  16. Culture’s building blocks: investigating cultural evolution in a LEGO construction task

    PubMed Central

    McGraw, John J.; Wallot, Sebastian; Mitkidis, Panagiotis; Roepstorff, Andreas

    2014-01-01

    One of the most essential but theoretically vexing issues regarding the notion of culture is that of cultural evolution and transmission: how a group’s accumulated solutions to invariant challenges develop and persevere over time. But at the moment, the notion of applying evolutionary theory to culture remains little more than a suggestive trope. Whereas the modern synthesis of evolutionary theory has provided an encompassing scientific framework for the selection and transmission of biological adaptations, a convincing theory of cultural evolution has yet to emerge. One of the greatest challenges for theorists is identifying the appropriate time scales and units of analysis in order to reduce the intractably large and complex phenomenon of “culture” into its component “building blocks.” In this paper, we present a model for scientifically investigating cultural processes by analyzing the ways people develop conventions in a series of LEGO construction tasks. The data revealed a surprising pattern in the selection of building bricks as well as features of car design across consecutive building sessions. Our findings support a novel methodology for studying the development and transmission of culture through the microcosm of interactive LEGO design and assembly. PMID:25309482

  17. Culture's building blocks: investigating cultural evolution in a LEGO construction task.

    PubMed

    McGraw, John J; Wallot, Sebastian; Mitkidis, Panagiotis; Roepstorff, Andreas

    2014-01-01

    ONE OF THE MOST ESSENTIAL BUT THEORETICALLY VEXING ISSUES REGARDING THE NOTION OF CULTURE IS THAT OF CULTURAL EVOLUTION AND TRANSMISSION: how a group's accumulated solutions to invariant challenges develop and persevere over time. But at the moment, the notion of applying evolutionary theory to culture remains little more than a suggestive trope. Whereas the modern synthesis of evolutionary theory has provided an encompassing scientific framework for the selection and transmission of biological adaptations, a convincing theory of cultural evolution has yet to emerge. One of the greatest challenges for theorists is identifying the appropriate time scales and units of analysis in order to reduce the intractably large and complex phenomenon of "culture" into its component "building blocks." In this paper, we present a model for scientifically investigating cultural processes by analyzing the ways people develop conventions in a series of LEGO construction tasks. The data revealed a surprising pattern in the selection of building bricks as well as features of car design across consecutive building sessions. Our findings support a novel methodology for studying the development and transmission of culture through the microcosm of interactive LEGO design and assembly.

  18. Geotechnical engineering in US elementary schools

    NASA Astrophysics Data System (ADS)

    Suescun-Florez, Eduardo; Iskander, Magued; Kapila, Vikram; Cain, Ryan

    2013-06-01

    This paper reports on the results of several geotechnical engineering-related science activities conducted with elementary-school students. Activities presented include soil permeability, contact stress, soil stratigraphy, shallow and deep foundations, and erosion in rivers. The permeability activity employed the LEGO NXT platform for data acquisition, the soil profile and foundations activity employed natural and transparent soils as well as LEGO-based foundation models, and the erosion activity utilised a 3D printer to assist with construction of building models. The activities seek to enhance students' academic achievement, excite them about geotechnical engineering, and motivate them to study science and math. Pre- and post-activity evaluations were conducted to assess both the suitability of the activities and the students' learning. Initial results show that students gain a reasonable understanding of engineering principles. Moreover, the geotechnical engineering activities provided students an opportunity to apply their math skills and science knowledge.

  19. Spiral CT scanning technique in the detection of aspiration of LEGO foreign bodies.

    PubMed

    Applegate, K E; Dardinger, J T; Lieber, M L; Herts, B R; Davros, W J; Obuchowski, N A; Maneker, A

    2001-12-01

    Radiolucent foreign bodies (FBs) such as plastic objects and toys remain difficult to identify on conventional radiographs of the neck and chest. Children may present with a variety of respiratory complaints, which may or may not be due to a FB. To determine whether radiolucent FBs such as plastic LEGOs and peanuts can be seen in the tracheobronchial tree or esophagus using low-dose spiral CT, and, if visible, to determine the optimal CT imaging technique. Multiple spiral sequences were performed while varying the CT parameters and the presence and location of FBs in either the trachea or the esophagus first on a neck phantom and then a cadaver. Sequences were rated by three radiologists blinded to the presence of a FB using a single scoring system. The LEGO was well visualized in the trachea by all three readers (both lung and soft-tissue windowing: combined sensitivity 89 %, combined specificity 89 %) and to a lesser extent in the esophagus (combined sensitivity 31 %, combined specificity 100 %). The peanut was not well visualized (combined sensitivity < 35 %). The optimal technique for visualizing the LEGO was 120 kV, 90 mA, 3-mm collimation, 0.75 s/revolution, and 2.0 pitch. This allowed for coverage of the cadaver tracheobronchial tree (approximately 11 cm) in about 18 s. Although statistical power was low for detecting significant differences, all three readers noted higher average confidence ratings with lung windowing among 18 LEGO-in-trachea scans. Rapid, low-dose spiral CT may be used to visualize LEGO FBs in the airway or esophagus. Peanuts were not well visualized.

  20. 2011 FIRST LEGO League

    NASA Image and Video Library

    2011-12-03

    Two 2011 Mississippi FIRST LEGO League competitors from Stokes-Beard Magnet Elementary School in Columbus urge their robots on during the annual tournament Dec. 3. The competition attracted more than 1,000 participants and guests to the Lake Terrace Convention Center in Hattiesburg.

  1. 2012 FIRST LEGO League

    NASA Image and Video Library

    2012-12-01

    Two students anxiously watch their robot during the 2012 FIRST LEGO League Mississippi Championship Tournament in Hattiesburg, Miss., on Dec. 1. In addition to competing with robots, students presented research on this year's 'Senior Solutions' theme, which focused on addressing problems faced by senior adults.

  2. Technotown: A LEGO Experience. [and] Technotown: A School-Wide Design Technology Project.

    ERIC Educational Resources Information Center

    Belch, Harry; Knobloch, Stephan F.

    1994-01-01

    Describes how 900 elementary students planned, designed, and constructed Technotown out of 1 million LEGO pieces. Presents a learning activity (objectives, materials, challenge, evaluation, and closing thoughts) on the building of a subway system for Technotown. (SK)

  3. LEGO "Build The Future" Activity

    NASA Image and Video Library

    2010-11-01

    Actress Nichelle Nichols, known for her most famous role as communications officer Lieutenant Uhura aboard the USS Enterprise in the popular Star Trek television series, talks with school children during the “Build the Future” activity where students created their vision of the future in space with LEGO bricks and elements inside a tent that was set up on the launch viewing area at NASA's Kennedy Space Center in Cape Canaveral, Fla. on Monday, Nov. 1, 2010. NASA and The LEGO Group signed a Space Act Agreement to spark children's interest in science, technology, engineering and math (STEM). Photo Credit: (NASA/Bill Ingalls)

  4. A Lego Robot on the ISS: Chronicles of a Successful Space Outreach Programme

    NASA Astrophysics Data System (ADS)

    Carl, S.; Mirra, C.

    2002-01-01

    In a recent effort, a space outreach project on the International Space Station (ISS) was initiated and successfully implemented. This project, named "Mindstorms in Space", was solely supported by industry. The Lego Company, being active in the non-space area, in co-operation with Intospace, a space industry service provider, developed a space education project aimed at developing, launching and operating a Lego Robot on the Space Station. The idea behind the project is part of a subsequent marketing campaign of Lego in Central Europe in order to promote their Lego Mindstorms series. This series is a highly sophisticated assembly set with programmable microchips and advanced reaction systems such as light-, touch or rotational sensors. The space environment of the ISS was perceived as the right scenario for this hi-tech project. Therefore a public competition was announced to create attention offering interested people to participate in developing a robot that will be in the condition to support the ISS crew during their daily routine work. The criteria of the competition were kept in line with the common Lego principles, i.e. creativity, innovation, fun and teamwork, as well as the basic manned space support parameters, i.e. usefulness, functionality in microgravity, interaction with the crew. Several steps were necessary to make this happen including the qualification of the hardware and selection of the competition winner by a jury. Furthermore integration preparation tasks, the actual launch and the final demonstration during a live transmission from onboard the ISS represented a good example of how such a project can be successfully accomplished in a short time. This paper will present the development and execution of this project and will provide a snapshot on the success of the public outreach campaign.

  5. Incorporating Solid Modeling and Team-Based Design into Freshman Engineering Graphics.

    ERIC Educational Resources Information Center

    Buchal, Ralph O.

    2001-01-01

    Describes the integration of these topics through a major team-based design and computer aided design (CAD) modeling project in freshman engineering graphics at the University of Western Ontario. Involves n=250 students working in teams of four to design and document an original Lego toy. Includes 12 references. (Author/YDS)

  6. Liquid-handling Lego robots and experiments for STEM education and research

    PubMed Central

    Gerber, Lukas C.; Calasanz-Kaiser, Agnes; Hyman, Luke; Voitiuk, Kateryna; Patil, Uday

    2017-01-01

    Liquid-handling robots have many applications for biotechnology and the life sciences, with increasing impact on everyday life. While playful robotics such as Lego Mindstorms significantly support education initiatives in mechatronics and programming, equivalent connections to the life sciences do not currently exist. To close this gap, we developed Lego-based pipetting robots that reliably handle liquid volumes from 1 ml down to the sub-μl range and that operate on standard laboratory plasticware, such as cuvettes and multiwell plates. These robots can support a range of science and chemistry experiments for education and even research. Using standard, low-cost household consumables, programming pipetting routines, and modifying robot designs, we enabled a rich activity space. We successfully tested these activities in afterschool settings with elementary, middle, and high school students. The simplest robot can be directly built from the widely used Lego Education EV3 core set alone, and this publication includes building and experiment instructions to set the stage for dissemination and further development in education and research. PMID:28323828

  7. Liquid-handling Lego robots and experiments for STEM education and research.

    PubMed

    Gerber, Lukas C; Calasanz-Kaiser, Agnes; Hyman, Luke; Voitiuk, Kateryna; Patil, Uday; Riedel-Kruse, Ingmar H

    2017-03-01

    Liquid-handling robots have many applications for biotechnology and the life sciences, with increasing impact on everyday life. While playful robotics such as Lego Mindstorms significantly support education initiatives in mechatronics and programming, equivalent connections to the life sciences do not currently exist. To close this gap, we developed Lego-based pipetting robots that reliably handle liquid volumes from 1 ml down to the sub-μl range and that operate on standard laboratory plasticware, such as cuvettes and multiwell plates. These robots can support a range of science and chemistry experiments for education and even research. Using standard, low-cost household consumables, programming pipetting routines, and modifying robot designs, we enabled a rich activity space. We successfully tested these activities in afterschool settings with elementary, middle, and high school students. The simplest robot can be directly built from the widely used Lego Education EV3 core set alone, and this publication includes building and experiment instructions to set the stage for dissemination and further development in education and research.

  8. Project Luna Succendo: The Lunar Evolutionary Growth-Optimized (LEGO) Reactor

    NASA Astrophysics Data System (ADS)

    Bess, John Darrell

    A final design has been established for a basic Lunar Evolutionary Growth-Optimized (LEGO) Reactor using current and near-term technologies. The LEGO Reactor is a modular, fast-fission, heatpipe-cooled, clustered-reactor system for lunar-surface power generation. The reactor is divided into subcritical units that can be safely launched within lunar shipments from the Earth, and then emplaced directly into holes drilled into the lunar regolith to form a critical reactor assembly. The regolith would not just provide radiation shielding, but serve as neutron-reflector material as well. The reactor subunits are to be manufactured using proven and tested materials for use in radiation environments, such as uranium-dioxide fuel, stainless-steel cladding and structural support, and liquid-sodium heatpipes. The LEGO Reactor system promotes reliability, safety, and ease of manufacture and testing at the cost of an increase in launch mass per overall rated power level and a reduction in neutron economy when compared to a single-reactor system. A single unshielded LEGO Reactor subunit has an estimated mass of approximately 448 kg and provides 5 kWe using a free-piston Stirling space converter. The overall envelope for a single unit with fully extended radiator panels has a height of 8.77 m and a diameter of 0.50 m. The subunits can be placed with centerline distances of approximately 0.6 m in a hexagonal-lattice pattern to provide sufficient neutronic coupling while allowing room for heat rejection and interstitial control. A lattice of six subunits could provide sufficient power generation throughout the initial stages of establishing a lunar outpost. Portions of the reactor may be neutronically decoupled to allow for reduced power production during unmanned periods of base operations. During later stages of lunar-base development, additional subunits may be emplaced and coupled into the existing LEGO Reactor network Future improvements include advances in reactor control methods, fuel form and matrix, determination of shielding requirements, as well as power conversion and heat rejection techniques to generate an even more competitive LEGO Reactor design. Further modifications in the design could provide power generative opportunities for use on other extraterrestrial surfaces such as Mars, other moons, and asteroids.

  9. Color dithering methods for LEGO-like 3D printing

    NASA Astrophysics Data System (ADS)

    Sun, Pei-Li; Sie, Yuping

    2015-01-01

    Color dithering methods for LEGO-like 3D printing are proposed in this study. The first method is work for opaque color brick building. It is a modification of classic error diffusion. Many color primaries can be chosen. However, RGBYKW is recommended as its image quality is good and the number of color primary is limited. For translucent color bricks, multi-layer color building can enhance the image quality significantly. A LUT-based method is proposed to speed the dithering proceeding and make the color distribution even smoother. Simulation results show the proposed multi-layer dithering method can really improve the image quality of LEGO-like 3D printing.

  10. DIME Participants Working on a Legos(TM) Challenge

    NASA Technical Reports Server (NTRS)

    2002-01-01

    Members from all four teams were mixed into pairs to work on a Lego (TM) Challenge device to operate in the portable drop tower demonstrator (background). These two team members are about to try out their LEGO (TM) creation. This was part of the second Dropping in a Microgravity Environment (DIME) competition held April 23-25, 2002, at NASA's Glenn Research Center. Competitors included two teams from Sycamore High School, Cincinnati, OH, and one each from Bay High School, Bay Village, OH, and COSI Academy, Columbus, OH. DIME is part of NASA's education and outreach activities. Details are on line at http://microgravity.grc.nasa.gov/DIME_2002.html.

  11. The Competence of Modelling in Learning Chemical Change: A Study with Secondary School Students

    ERIC Educational Resources Information Center

    Oliva, José Mª; del Mar Aragón, María; Cuesta, Josefa

    2015-01-01

    The competence of modelling as part of learning about chemical change is analysed in a sample of 35 secondary students, ages 14-15 years, during their study of a curricular unit on this topic. The teaching approach followed is model based, with frequent use of analogies and mechanical models (fruits and bowls, Lego pieces, balls of plasticine,…

  12. Inventors in the Making

    ERIC Educational Resources Information Center

    Murray, Jenny; Bartelmay, Kathy

    2005-01-01

    Can second-grade students construct an understanding of sophisticated science processes and explore physics concepts while creating their own inventions? Yes! Students accomplished this and much more through a month-long project in which they used Legos and Robolab, the Lego computer programing software, to create their own inventions. One…

  13. A scoping review of the role of LEGO® therapy for improving inclusion and social skills among children and youth with autism.

    PubMed

    Lindsay, Sally; Hounsell, Kara Grace; Cassiani, Celia

    2017-04-01

    LEGO ® therapy uses children's natural interest in play to help motivate behavioural change and may be an effective teaching tool to increase social competency and communication skills. Although the literature is growing it has not been synthesized. To review the literature on the role of LEGO ® therapy on social skills and inclusion among children and youth with Autism Spectrum Disorder (ASD). A scoping review was conducted, involving comprehensive searches of international databases. Eligible articles included: (a) youth aged 19 or younger, with ASD; (b) empirical research on LEGO ® therapy interventions; (c) published from 1996 to 2016 in a peer-reviewed journal, conference proceedings, or dissertation. Of the 6964 studies identified, 15 articles-involving 293 participants, aged 5-16 (mean age 8.7 years), across five countries-met the inclusion criteria. Although the outcomes of the LEGO ® therapy varied across the studies, 14 studies reported at least one improvement in social and communication skills (e.g., building friendships, improved social interactions and social competence), ASD-specific behaviors, belonging, family relationships, coping, and reductions in playing alone. Although LEGO ® therapy shows promise as an intervention for children and youth with ASD, more rigorously designed studies are needed to fully understand its impact. Copyright © 2016 Elsevier Inc. All rights reserved.

  14. Visitors Center Exhibits

    NASA Technical Reports Server (NTRS)

    1997-01-01

    A child enjoys building his own LEGO model at a play table which was included in the exhibit 'Travel in Space' World Show. The exhibit consisted of 21 displays designed to teach children about flight and space travel from the Wright brothers to future generations of space vehicles.

  15. LEGO Mindstorms NXT for elderly and visually impaired people in need: A platform.

    PubMed

    Al-Halhouli, Ala'aldeen; Qitouqa, Hala; Malkosh, Nancy; Shubbak, Alaa; Al-Gharabli, Samer; Hamad, Eyad

    2016-07-27

    This paper presents the employment of LEGO Mindstorms NXT robotics as core component of low cost multidisciplinary platform for assisting elderly and visually impaired people. LEGO Mindstorms system offers a plug-and-play programmable robotics toolkit, incorporating construction guides, microcontrollers and sensors, all connected via a comprehensive programming language. It facilitates, without special training and at low cost, the use of such device for interpersonal communication and for handling multiple tasks required for elderly and visually impaired people in-need. The research project provides a model for larger-scale implementation, tackling the issues of creating additional functions in order to assist people in-need. The new functions were built and programmed using MATLAB through a user friendly Graphical User Interface (GUI). Power consumption problem, besides the integration of WiFi connection has been resolved, incorporating GPS application on smart phones enhanced the guiding and tracking functions. We believe that developing and expanding the system to encompass a range of applications beyond the initial design schematics to ease conducting a limited number of pre-described protocols. However, the beneficiaries for the proposed research would be limited to elderly people who require assistance within their household as assistive-robot to facilitate a low-cost solution for a highly demanding health circumstance.

  16. Generation NXT: Building Young Engineers with LEGOs

    ERIC Educational Resources Information Center

    Karp, T.; Gale, R.; Lowe, L. A.; Medina, V.; Beutlich, E.

    2010-01-01

    This paper describes key success factors for the implementation and development of a LEGO robotics engineering outreach program for elementary school students in West Texas. The outreach program not only aims at getting young students excited about engineering but at the same time aims at improving retention rates among electrical and computer…

  17. A Day at FIRST Lego League

    ERIC Educational Resources Information Center

    McIntyre, Nancy

    2012-01-01

    This article features an after-school FIRST Lego League (FLL) program at Chaminade Middle School in Chatsworth, California, USA. The after-school FLL program feeds into the high school FIRST Robotics Competition (FRC) program wherein aspiring young engineers come to the high school team with several years of FLL experience. Through the FLL…

  18. Enriching K-12 Science and Mathematics Education Using LEGOs

    ERIC Educational Resources Information Center

    Williams, Keeshan; Igel, Irina; Poveda, Ronald; Kapila, Vikram; Iskander, Magued

    2012-01-01

    This paper presents a series of illustrative LEGO Mindstorms-based science and math activities, developed under an NSF GK-12 Fellows project, for elementary, middle, and high school grades. The activities, developed by engineering and science graduate Fellows in partnership with K-12 teachers, are grade appropriate, address pertinent learning…

  19. Listening and Legos[TM

    ERIC Educational Resources Information Center

    Morris, Pamela

    2012-01-01

    This simple exercise, performed in teams, gives students practice in listening to instructions, particularly when there are restrictions for the communication. The teams compete in a limited amount of time to build a Lego[TM] structure based on the instructions of one team member. Which team listens the best and is most successful?

  20. Developing Conceptual Understanding of Mechanical Advantage through the Use of Lego Robotic Technology

    ERIC Educational Resources Information Center

    Chambers, Joan M.; Carbonaro, Mike; Murray, Hana

    2008-01-01

    Science educators advocate hands on experiences and the use of manipulatives as important for children's conceptual development. Consequently, the utilisation of "Lego" robotic technologies in teaching and learning has become more prevalent in school science classrooms. It is important to investigate their value as educational tools, particularly…

  1. Lego Car Race

    ERIC Educational Resources Information Center

    Preston, Christine

    2017-01-01

    Familiar toys can be used to scaffold young children's learning about basic physics as well as guide scientific inquiry. Teachers looking for resources to engage young children and develop science inquiry skills need look no further than the toy box. In this two-part activity, children first construct a Lego® car and use it to explore the effects…

  2. Teacher workshop

    NASA Image and Video Library

    2012-10-20

    The John C. Stennis Space Center Educator Resource Center hosted an Oct. 20 workshop to equip teachers of grades 3 through 12 in using the LEGO Bricks in Space curriculum issued by NASA. Participants in the professional development workshop built their own LEGO simple machine prototypes and explored the engineering principles that make them work (on Earth and in space).

  3. Equipment Proposal for the Autonomous Vehicle Systems Laboratory at UIW

    DTIC Science & Technology

    2015-04-29

    testing, 5) 38 Lego Mindstorm EV3 and Hitechnic Sensors for use in feedback control and autonomous systems for STEM undergraduate and High School...autonomous robots using the Lego Mindstorm EV3. This robotics workshop will be used as a pilot study for next summer when more High School students

  4. Teaching of Computer Science Topics Using Meta-Programming-Based GLOs and LEGO Robots

    ERIC Educational Resources Information Center

    Štuikys, Vytautas; Burbaite, Renata; Damaševicius, Robertas

    2013-01-01

    The paper's contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and…

  5. Long-Term Outcome of Social Skills Intervention Based on Interactive LEGO[C] Play

    ERIC Educational Resources Information Center

    Legoff, Daniel B.; Sherman, Michael

    2006-01-01

    LEGO[C] building materials have been adapted as a therapeutic modality for increasing motivation to participate in social skills intervention, and providing a medium through which children with social and communication handicaps can effectively interact. A 3 year retrospective study of long-term outcome for autistic spectrum children participating…

  6. Teaching Evolution to Non-English Proficient Students by Using Lego Robotics

    ERIC Educational Resources Information Center

    Whittier, L. Elena; Robinson, Michael

    2007-01-01

    This article describes a teaching unit that used Lego Robotics to address state science standards for teaching basic principles of evolution in two middle school life science classes. All but two of 29 students in these classes were native Spanish speakers from Mexico. Both classes were taught using Sheltered Instruction Observation Protocol…

  7. A Simple, Small-Scale Lego Colorimeter with a Light-Emitting Diode (LED) Used as Detector

    ERIC Educational Resources Information Center

    Asheim, Jonas; Kvittingen, Eivind V.; Kvittingen, Lise; Verley, Richard

    2014-01-01

    This article describes how to construct a simple, inexpensive, and robust colorimeter from a few Lego bricks, in which one light-emitting diode (LED) is used as a light source and a second LED as a light detector. The colorimeter is suited to various grades and curricula.

  8. An attentional bias for LEGO® people using a change detection task: Are LEGO® people animate?

    PubMed

    LaPointe, Mitchell R P; Cullen, Rachael; Baltaretu, Bianca; Campos, Melissa; Michalski, Natalie; Sri Satgunarajah, Suja; Cadieux, Michelle L; Pachai, Matthew V; Shore, David I

    2016-09-01

    Animate objects have been shown to elicit attentional priority in a change detection task. This benefit has been seen for both human and nonhuman animals compared with inanimate objects. One explanation for these results has been based on the importance animate objects have served over the course of our species' history. In the present set of experiments, we present stimuli, which could be perceived as animate, but with which our distant ancestors would have had no experience, and natural selection could have no direct pressure on their prioritization. In the first experiment, we compared LEGO® "people" with LEGO "nonpeople" in a change detection task. In a second experiment, we attempt to control the heterogeneity of the nonanimate objects by using LEGO blocks, matched in size and colour to LEGO people. In the third experiment, we occlude the faces of the LEGO people to control for facial pattern recognition. In the final 2 experiments, we attempt to obscure high-level categorical information processing of the stimuli by inverting and blurring the scenes. (PsycINFO Database Record (c) 2016 APA, all rights reserved).

  9. Form, Content, and Gender Differences in Lego[R] Block Creations by Japanese Adolescents

    ERIC Educational Resources Information Center

    Kato, Daiki; Morita, Miyako

    2009-01-01

    This study examined general features of Lego block creations produced by Japanese adolescents with no known mental health disorders. The block creations of 33 participants were assessed for form, content, and gender differences. Time spent on the task, amount of area covered, and quantity and types of blocks used were measured and correlated with…

  10. Using LEGO NXT Mobile Robots with LabVIEW for Undergraduate Courses on Mechatronics

    ERIC Educational Resources Information Center

    Gomez-de-Gabriel, J. M.; Mandow, A.; Fernandez-Lozano, J.; Garcia-Cerezo, A.

    2011-01-01

    The paper proposes lab work and student competitions based on the LEGO NXT Mindstorms kits and standard LabVIEW. The goal of this combination is to stimulate design and experimentation with real hardware and representative software in courses where mobile robotics is adopted as a motivating platform to introduce mechatronics competencies. Basic…

  11. An Intelligent Agent Approach for Teaching Neural Networks Using LEGO[R] Handy Board Robots

    ERIC Educational Resources Information Center

    Imberman, Susan P.

    2004-01-01

    In this article we describe a project for an undergraduate artificial intelligence class. The project teaches neural networks using LEGO[R] handy board robots. Students construct robots with two motors and two photosensors. Photosensors provide readings that act as inputs for the neural network. Output values power the motors and maintain the…

  12. Highly Manufacturable Deep (Sub-Millimeter) Etching Enabled High Aspect Ratio Complex Geometry Lego-Like Silicon Electronics.

    PubMed

    Ghoneim, Mohamed Tarek; Hussain, Muhammad Mustafa

    2017-04-01

    A highly manufacturable deep reactive ion etching based process involving a hybrid soft/hard mask process technology shows high aspect ratio complex geometry Lego-like silicon electronics formation enabling free-form (physically flexible, stretchable, and reconfigurable) electronic systems. © 2017 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  13. Does Lego Training Stimulate Pupils' Ability to Solve Logical Problems?

    ERIC Educational Resources Information Center

    Lindh, Jorgen; Holgersson, Thomas

    2007-01-01

    The purpose of this study is to investigate the effect of a one-year regular robotic toys (lego) training on school pupils' performance. The underlying pedagogical perspective is the "constructionist theory," where the main idea is that knowledge is constructed in the mind of the pupil by active learning. The investigation has been made…

  14. Automation Technology in Elementary Technology Education.

    ERIC Educational Resources Information Center

    Hiltunen, Jukka; Jarvinen, Esa-Matti

    2000-01-01

    Finnish fifth-graders (n=20) and sixth-graders (n=23) worked in teams in a Lego/Logo-Control Lab to complete Lego design activities. Observations showed that they became familiar with automation technology but their skills were not always up to their ideas. Activities based on real-life situations gave them ownership and engaged them in learning.…

  15. Block Party: Legos in the Library

    ERIC Educational Resources Information Center

    Klebanoff, Abbe

    2009-01-01

    Toys don't belong in the library. That's probably what some people still think. But the author's library outside Philadelphia was having such a hard time attracting boys who had outgrown storytime that he and his colleagues decided to try something new. So his school started a Lego club. Since their June 2008 kickoff, they've been amazed by how…

  16. Learning with LEGO

    NASA Astrophysics Data System (ADS)

    Durrani, Matin

    2017-12-01

    I have lost count of the number of wheezes to get people hooked on particle physics. There have been straightforward scientific accounts, personal tales of discovery, books filled with cartoons, essays and even historical vignettes. In Particle Physics Brick by Brick, science communicator Ben Still has decided to use LEGO bricks to coax readers into learning more about the subatomic world.

  17. The Lego Story: Remolding Education Policy and Practice

    ERIC Educational Resources Information Center

    Pirrie, Anne

    2017-01-01

    The aim of this article is to develop a more nuanced understanding of the complex nature of learning as it relates to both the educational and social aims of education as manifested in contemporary European education policy. The article explores tensions in education policy and practice by exploring the evolution of the global brand Lego. The…

  18. KSC-2011-7889

    NASA Image and Video Library

    2011-11-23

    CAPE CANAVERAL, Fla. – Families visiting the Kennedy Space Center Visitor Complex in Florida participate in a LEGO "Build the Future" event. The festivities coincide with the launch of NASA's Mars Science Laboratory (MSL), carrying a compact car-sized rover, Curiosity, to the red planet. Part of the Space Act Agreement between NASA and LEGO A/S, the activities are designed to inspire students of every age to consider an education and careers in the science, technology, engineering and mathematics, or STEM, disciplines. Launch of MSL aboard a United Launch Alliance Atlas V rocket is scheduled for Nov. 26 from Space Launch Complex-41 on Cape Canaveral Air Force Station in Florida. For more information, visit http://www.nasa.gov/audience/foreducators/nasa-lego-partnership.html. Photo credit: NASA/Kim Shiflett

  19. The parametric resonance—from LEGO Mindstorms to cold atoms

    NASA Astrophysics Data System (ADS)

    Kawalec, Tomasz; Sierant, Aleksandra

    2017-07-01

    We show an experimental setup based on a popular LEGO Mindstorms set, allowing us to both observe and investigate the parametric resonance phenomenon. The presented method is simple but covers a variety of student activities like embedded software development, conducting measurements, data collection and analysis. It may be used during science shows, as part of student projects and to illustrate the parametric resonance in mechanics or even quantum physics, during lectures or classes. The parametrically driven LEGO pendulum gains energy in a spectacular way, increasing its amplitude from 10° to about 100° within a few tens of seconds. We provide also a short description of a wireless absolute orientation sensor that may be used in quantitative analysis of driven or free pendulum movement.

  20. Linking LEGO and Algebra

    ERIC Educational Resources Information Center

    Özgün-Koca, S. Asli; Edwards, Thomas G.; Chelst, Kenneth R.

    2015-01-01

    In mathematics, students should represent, model, and work with such real-world situations as those found in the physical world, the public policy realm, and society (CCSSI 2010). Additionally, students need to make decisions and be flexible enough to improve their decisions after analyzing realistic situations. The LEGO® Pets activity does just…

  1. Still in the LEGO (LEGOS) Room: Female Teachers Designing Curriculum around Girls' Popular Culture for the Coeducational Classroom in Australia

    ERIC Educational Resources Information Center

    McKnight, Lucinda

    2015-01-01

    While the issue of boys' dominance of the curriculum has a long history, the article examines this phenomenon in a contemporary context, through an empirical study with female teachers designing English curriculum around girls' media in a coeducational secondary school in Victoria, Australia. In this space, teachers, and the researcher, produce…

  2. A LEGO Mindstorms NXT Approach for Teaching at Data Acquisition, Control Systems Engineering and Real-Time Systems Undergraduate Courses

    ERIC Educational Resources Information Center

    Cruz-Martin, A.; Fernandez-Madrigal, J. A.; Galindo, C.; Gonzalez-Jimenez, J.; Stockmans-Daou, C.; Blanco-Claraco, J. L.

    2012-01-01

    LEGO Mindstorms NXT robots are being increasingly used in undergraduate courses, mostly in robotics-related subjects. But other engineering topics, like the ones found in data acquisition, control and real-time subjects, also have difficult concepts that can be well understood only with good lab exercises. Such exercises require physical…

  3. Organizational System for the LEGO WeDo 2.0 Robotics System

    ERIC Educational Resources Information Center

    Dolecheck, Suzann Hagan; Ewers, Timothy

    2017-01-01

    In this article, we explain an organizational system for the new LEGO Education WeDo 2.0 Core Set used in 4-H robotics; in school enrichment, afterschool, and other youth robotics programs; and by hobbyists. The system presented is for organizing WeDo parts into a translucent parts tray that includes part names and numbers. The article provides…

  4. Comparison of the LEGO Mindstorms NXT and EV3 Robotics Education Platforms

    ERIC Educational Resources Information Center

    Sherrard, Ann; Rhodes, Amy

    2014-01-01

    The release of the latest LEGO Mindstorms EV3 robotics platform in September 2013 has provided a dilemma for many youth robotics leaders. There is a need to understand the differences in the Mindstorms NXT and EV3 in order to make future robotics purchases. In this article the differences are identified regarding software, hardware, sensors, the…

  5. The Effects of Integrating LEGO Robotics into a Mathematics Curriculum to Promote the Development of Proportional Reasoning

    ERIC Educational Resources Information Center

    Casler-Failing, Shelli L.

    2017-01-01

    This mixed methods, action research case study sought to investigate the effects of incorporating LEGO robotics into a seventh grade mathematics curriculum focused on the development of proportional reasoning through the lens of Social Constructivist Theory. Quantitative data was collected via pre- and post-tests from the mathematics class of six…

  6. Improving the Teaching of Discrete-Event Control Systems Using a LEGO Manufacturing Prototype

    ERIC Educational Resources Information Center

    Sanchez, A.; Bucio, J.

    2012-01-01

    This paper discusses the usefulness of employing LEGO as a teaching-learning aid in a post-graduate-level first course on the control of discrete-event systems (DESs). The final assignment of the course is presented, which asks students to design and implement a modular hierarchical discrete-event supervisor for the coordination layer of a…

  7. Wave scattering from random sets of closely spaced objects through linear embedding via Green's operators

    NASA Astrophysics Data System (ADS)

    Lancellotti, V.; de Hon, B. P.; Tijhuis, A. G.

    2011-08-01

    In this paper we present the application of linear embedding via Green's operators (LEGO) to the solution of the electromagnetic scattering from clusters of arbitrary (both conducting and penetrable) bodies randomly placed in a homogeneous background medium. In the LEGO method the objects are enclosed within simple-shaped bricks described in turn via scattering operators of equivalent surface current densities. Such operators have to be computed only once for a given frequency, and hence they can be re-used to perform the study of many distributions comprising the same objects located in different positions. The surface integral equations of LEGO are solved via the Moments Method combined with Adaptive Cross Approximation (to save memory) and Arnoldi basis functions (to compress the system). By means of purposefully selected numerical experiments we discuss the time requirements with respect to the geometry of a given distribution. Besides, we derive an approximate relationship between the (near-field) accuracy of the computed solution and the number of Arnoldi basis functions used to obtain it. This result endows LEGO with a handy practical criterion for both estimating the error and keeping it in check.

  8. A multicolor panel of novel lentiviral "gene ontology" (LeGO) vectors for functional gene analysis.

    PubMed

    Weber, Kristoffer; Bartsch, Udo; Stocking, Carol; Fehse, Boris

    2008-04-01

    Functional gene analysis requires the possibility of overexpression, as well as downregulation of one, or ideally several, potentially interacting genes. Lentiviral vectors are well suited for this purpose as they ensure stable expression of complementary DNAs (cDNAs), as well as short-hairpin RNAs (shRNAs), and can efficiently transduce a wide spectrum of cell targets when packaged within the coat proteins of other viruses. Here we introduce a multicolor panel of novel lentiviral "gene ontology" (LeGO) vectors designed according to the "building blocks" principle. Using a wide spectrum of different fluorescent markers, including drug-selectable enhanced green fluorescent protein (eGFP)- and dTomato-blasticidin-S resistance fusion proteins, LeGO vectors allow simultaneous analysis of multiple genes and shRNAs of interest within single, easily identifiable cells. Furthermore, each functional module is flanked by unique cloning sites, ensuring flexibility and individual optimization. The efficacy of these vectors for analyzing multiple genes in a single cell was demonstrated in several different cell types, including hematopoietic, endothelial, and neural stem and progenitor cells, as well as hepatocytes. LeGO vectors thus represent a valuable tool for investigating gene networks using conditional ectopic expression and knock-down approaches simultaneously.

  9. Trails of meaning construction: Symbolic artifacts engage the social brain.

    PubMed

    Tylén, Kristian; Philipsen, Johanne Stege; Roepstorff, Andreas; Fusaroli, Riccardo

    2016-07-01

    Symbolic artifacts present a challenge to theories of neurocognitive processing due to their hybrid nature: they are at the same time physical objects and vehicles of intangible social meanings. While their physical properties can be read of their perceptual appearance, the meaning of symbolic artifacts depends on the perceiver's interpretative attitude and embeddedness in cultural practices. In this study, participants built models of LEGO bricks to illustrate their understanding of abstract concepts. They were then scanned with fMRI while presented to photographs of their own and others' models. When participants attended to the meaning of the models in contrast to their bare physical properties, we observed activations in mPFC and TPJ, areas often associated with social cognition, and IFG, possibly related to semantics. When contrasting own and others' models, we also found activations in precuneus, an area associated with autobiographical memory and agency, while looking at one's own collective models yielded interaction effects in rostral ACC, right IFG and left Insula. Interestingly, variability in the insula was predicted by individual differences in participants' feeling of relatedness to their fellow group members during LEGO construction activity. Our findings support a view of symbolic artifacts as neuro-cognitive trails of human social interactions. Copyright © 2016 Elsevier Inc. All rights reserved.

  10. KSC-2011-7888

    NASA Image and Video Library

    2011-11-23

    CAPE CANAVERAL, Fla. – Parents and children of all ages participate in a LEGO "Build the Future" event at the Kennedy Space Center Visitor Complex in Florida. The festivities coincide with the launch of NASA's Mars Science Laboratory (MSL), carrying a compact car-sized rover, Curiosity, to the red planet. Part of the Space Act Agreement between NASA and LEGO A/S, the activities are designed to inspire students of every age to consider an education and careers in the science, technology, engineering and mathematics, or STEM, disciplines. Launch of MSL aboard a United Launch Alliance Atlas V rocket is scheduled for Nov. 26 from Space Launch Complex-41 on Cape Canaveral Air Force Station in Florida. For more information, visit http://www.nasa.gov/audience/foreducators/nasa-lego-partnership.html. Photo credit: NASA/Kim Shiflett

  11. The Lego[R] Analogy Model for Teaching Gene Sequencing and Biotechnology

    ERIC Educational Resources Information Center

    Rothhaar, Rebecca; Pittendrigh, Barry R.; Orvis, Kathryn S.

    2006-01-01

    Research in biotechnology is rapidly advancing; everyday, new and exciting discoveries are made. With this new technology there are also many safety and ethical questions, though, as well as the need for education. Alternative teaching methods may help to increase students' understanding of difficult concepts in all aspects of schooling, including…

  12. Examining Students' Proportional Reasoning Strategy Levels as Evidence of the Impact of an Integrated LEGO Robotics and Mathematics Learning Experience

    ERIC Educational Resources Information Center

    Martínez Ortiz, Araceli

    2015-01-01

    The presented study used a problem-solving experience in engineering design with LEGO robotics materials as the real-world mathematics-learning context. The goals of the study were (a) to determine if a short but intensive extracurricular learning experience would lead to significant student learning of a particular academic topic and (b) to…

  13. The Effect of LEGO Training on Pupils' School Performance in Mathematics, Problem Solving Ability and Attitude: Swedish Data

    ERIC Educational Resources Information Center

    Hussain, Shakir; Lindh, Jorgen; Shukur, Ghazi

    2006-01-01

    The purpose of this study is to investigate the effect of one year of regular "LEGO" training on pupils' performances in schools. The underlying pedagogical perspective is the constructivist theory, where the main idea is that knowledge is constructed in the mind of the pupil by active learning. The investigation has been made in two…

  14. Investigating the Impact of a LEGO(TM)-Based, Engineering-Oriented Curriculum Compared to an Inquiry-Based Curriculum on Fifth Graders' Content Learning of Simple Machines

    ERIC Educational Resources Information Center

    Marulcu, Ismail

    2010-01-01

    This mixed method study examined the impact of a LEGO-based, engineering-oriented curriculum compared to an inquiry-based curriculum on fifth graders' content learning of simple machines. This study takes a social constructivist theoretical stance that science learning involves learning scientific concepts and their relations to each other. From…

  15. Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.

    PubMed

    Lamberti, Fabrizio; Paravati, Gianluca; Gatteschi, Valentina; Cannavo, Alberto; Montuschi, Paolo

    2018-05-01

    Software for computer animation is generally characterized by a steep learning curve, due to the entanglement of both sophisticated techniques and interaction methods required to control 3D geometries. This paper proposes a tool designed to support computer animation production processes by leveraging the affordances offered by articulated tangible user interfaces and motion capture retargeting solutions. To this aim, orientations of an instrumented prop are recorded together with animator's motion in the 3D space and used to quickly pose characters in the virtual environment. High-level functionalities of the animation software are made accessible via a speech interface, thus letting the user control the animation pipeline via voice commands while focusing on his or her hands and body motion. The proposed solution exploits both off-the-shelf hardware components (like the Lego Mindstorms EV3 bricks and the Microsoft Kinect, used for building the tangible device and tracking animator's skeleton) and free open-source software (like the Blender animation tool), thus representing an interesting solution also for beginners approaching the world of digital animation for the first time. Experimental results in different usage scenarios show the benefits offered by the designed interaction strategy with respect to a mouse & keyboard-based interface both for expert and non-expert users.

  16. FIRST LEGO League Kickoff

    NASA Technical Reports Server (NTRS)

    2006-01-01

    FIRST LEGO League participants listen to Aerospace Education Specialist Chris Copelan explain the playing field for 'Nano Quest' during a recent FLL kickoff event at StenniSphere, the visitor center at NASA Stennis Space Center. The kickoff began the 2006 FLL competition season. Eighty-five teachers, mentors, parents and 9- to 14-year-old students from southern and central Mississippi came to SSC to hear the rules for Nano Quest. The challenge requires teams to spend eight weeks building and programming robots from LEGO Mindstorms kits. They'll battle their creations in local and regional competitions. The Dec. 2 competition at Mississippi Gulf Coast Community College will involve about 200 students. FIRST LEGO League, considered the 'little league' of the FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition, partners FIRST and the LEGO Group. Competitions aim to inspire and celebrate science and technology using real-world context and hands-on experimentation, and to promote the principles of team play and gracious professionalism. Because NASA advocates robotics and science-technology education, the agency and SSC support FIRST by providing team coaches, mentors and training, as well as competition event judges, referees, audio-visual and other volunteer staff personnel. Two of Mississippi's NASA Explorer Schools, Bay-Waveland Middle and Hattiesburg's Lillie Burney Elementary, were in attendance. The following schools were also represented: Ocean Springs Middle, Pearl Upper Elementary, Long Beach Middle, Jackson Preparatory Academy, North Woolmarket Middle, D'Iberville Middle, West Wortham Middle, Picayune's Roseland Park Baptist Academy and Nicholson Elementary, as well as two home-school groups from McComb and Brandon. Gulfport and Picayune Memorial-Pearl River high schools' FIRST Robotics teams conducted robotics demonstrations for the FLL crowd.

  17. FIRST LEGO League Kickoff

    NASA Image and Video Library

    2006-09-23

    FIRST LEGO League participants listen to Aerospace Education Specialist Chris Copelan explain the playing field for 'Nano Quest' during a recent FLL kickoff event at StenniSphere, the visitor center at NASA Stennis Space Center. The kickoff began the 2006 FLL competition season. Eighty-five teachers, mentors, parents and 9- to 14-year-old students from southern and central Mississippi came to SSC to hear the rules for Nano Quest. The challenge requires teams to spend eight weeks building and programming robots from LEGO Mindstorms kits. They'll battle their creations in local and regional competitions. The Dec. 2 competition at Mississippi Gulf Coast Community College will involve about 200 students. FIRST LEGO League, considered the 'little league' of the FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition, partners FIRST and the LEGO Group. Competitions aim to inspire and celebrate science and technology using real-world context and hands-on experimentation, and to promote the principles of team play and gracious professionalism. Because NASA advocates robotics and science-technology education, the agency and SSC support FIRST by providing team coaches, mentors and training, as well as competition event judges, referees, audio-visual and other volunteer staff personnel. Two of Mississippi's NASA Explorer Schools, Bay-Waveland Middle and Hattiesburg's Lillie Burney Elementary, were in attendance. The following schools were also represented: Ocean Springs Middle, Pearl Upper Elementary, Long Beach Middle, Jackson Preparatory Academy, North Woolmarket Middle, D'Iberville Middle, West Wortham Middle, Picayune's Roseland Park Baptist Academy and Nicholson Elementary, as well as two home-school groups from McComb and Brandon. Gulfport and Picayune Memorial-Pearl River high schools' FIRST Robotics teams conducted robotics demonstrations for the FLL crowd.

  18. The Effect of Scratch- and Lego Mindstorms Ev3-Based Programming Activities on Academic Achievement, Problem-Solving Skills and Logical-Mathematical Thinking Skills of Students

    ERIC Educational Resources Information Center

    Korkmaz, Özgen

    2016-01-01

    The aim of this study was to investigate the effect of the Scratch and Lego Mindstorms Ev3 programming activities on academic achievement with respect to computer programming, and on the problem-solving and logical-mathematical thinking skills of students. This study was a semi-experimental, pretest-posttest study with two experimental groups and…

  19. Consumer mechatronics: a challenging playground for transducing materials and devices

    NASA Astrophysics Data System (ADS)

    Skjolstrup, Carl E.; Vonsild, Asbjorn L.

    2003-03-01

    The authors of this article are characterised by having a background within robotics technology, and have within the last 2-3 years moved into a material & process dominated environment. The authors are among other things responsible within LEGO Company; an internationally known toy developer and producer, for identification, prioritisation and procurement of new technological opportunities within materials, processes and devices providing new functionalities for the LEGO product.

  20. Improving Collaborative Play between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy

    ERIC Educational Resources Information Center

    Huskens, Bibi; Palmen, Annemiek; Van der Werff, Marije; Lourens, Tino; Barakova, Emilia

    2015-01-01

    The aim of the study was to investigate the effectiveness of a brief robot-mediated intervention based on Lego® therapy on improving collaborative behaviors (i.e., interaction initiations, responses, and play together) between children with ASD and their siblings during play sessions, in a therapeutic setting. A concurrent multiple baseline design…

  1. Manipulation of gene expression by infrared laser heat shock and its application to the study of tracheal development in Drosophila.

    PubMed

    Miao, Guangxia; Hayashi, Shigeo

    2015-03-01

    Induction of gene expression in a specific cell and a defined time window is desirable to investigate gene function at the cellular level during morphogenesis. To achieve this, we attempted to introduce the infrared laser-evoked gene operator system (IR-LEGO, Kamei et al., 2009) in the Drosophila embryo. In this technique, infrared laser light illumination induces genes to be expressed under the control of heat shock promoters at the single cell level. We applied IR-LEGO to a transgenic fly stock, HS-eGFP, in which the enhanced green fluorescent protein (eGFP) gene is placed under the control of heat shock protein 70 promoter, and showed that eGFP expression can be induced in single cells within 1-2 hr after IR illumination. Furthermore, induction of HS-Branchless transgene encoding the Drosophila fibroblast growth factor (FGF) effectively altered the migration and branching patterns of the tracheal system. Our results indicated that IR-LEGO is a promising choice for the timely control of gene expression in a small group of cells in the Drosophila embryo. By using IR-LEGO, we further demonstrated that the tracheal terminal branching program is sensitive to localized expression of exogenous FGF. © 2014 Wiley Periodicals, Inc.

  2. Triple Helix

    DTIC Science & Technology

    2008-08-01

    and sponsoring FIRST teams at the Junior FIRST Lego League (JFLL) and the FIRST Lego League (FLL) levels in elementary and middle school . As such, the...a Final Technical Report for Year I Grant W911NF-07-1-0663 with the Newport News Public School District for the Menchville High School Robotics Team...August 2008 TRIPL HELIX 0 Menchville High School Newport News, VA 20080829081 w DEFENSE TECHNICAL INFORMATION CENTER bfro do.A icfr tkw, Def&*ue, Cow

  3. The Effect of Lego Mindstorms Ev3 Based Design Activities on Students' Attitudes towards Learning Computer Programming, Self-Efficacy Beliefs and Levels of Academic Achievement

    ERIC Educational Resources Information Center

    Korkmaz, Özgen

    2016-01-01

    The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semi-experimental study. The study group of the research consisted of 53 students…

  4. Two-stages of chiral selectivity in the molecular self-assembly of tryptophan

    NASA Astrophysics Data System (ADS)

    Guisinger, Nathan

    Both chirality and molecular assembly are essential and key components to life. In this study we explore the molecular assembly of the amino acid tryptophan (both L- and D- chiralities) on Cu(111). Our investigation utilizes low temperature scanning tunneling microscopy to observe resulting assemblies at the molecular scale. We find that depositing a racemic mixture of both L- and D- tryptophan results in the assembly of basic 6 molecule ``Lego'' structures that are enantiopure. These enantiopure ``Legos'' further assemble into 1-dimensional chains one block at a time. These resulting chains are also enantiopure with chiral selectivity occurring at two stages of assembly. Utilizing scanning tunneling spectroscopy we are able to probe the electronic structure of the chiral Legos that give insight into the root of the observed selectivity. Two-stages of chiral selectivity in the molecular self-assembly of tryptophan.

  5. Designing using Lego and Uno-Stacko: A Playful Architecture for an Integrated Kindergarten and Elementary School

    NASA Astrophysics Data System (ADS)

    Muthmainnah, K.; Aryanti, T.; Ardiansyah, A.

    2017-03-01

    The integrated kindergarten and elementary school is a public educational facility used for early age and elementary education. Designated for children at 4-12 years of age, the design should meet the standards and requirements, while considering children’s needs in their development phase. This paper discusses the design of an integrated kindergarten and elementary school using the playful theme. Design was explored using LEGO and UNO-STACKO to create spaces that accommodate material exploration for children. The design takes the play concept as a medium of child’s learning in order to improve their ability and awareness of the surrounding environment. The design translates the playful theme into imaginary dimension, constructive-deconstructive shapes, and glide circulations concept. The spatial pattern is applied by considering children’s behavior in the designated ages to trigger their creativity improvement. The design is expected to serve as a model of an integrated kindergarten and elementary school architecture.

  6. A Kinesthetic Activity Using LEGO Bricks and Buckets for Illustrating the Regulation of Blood Sugar

    ERIC Educational Resources Information Center

    Urschler, Margaret; Meidl, Katherine; Browning, Samantha; Khan, Basima; Milanick, Mark

    2015-01-01

    This article describes how, when first faced with understanding blood sugar regulation, students often resort to simple memorization.Many students would like to get more involved with the conceptual framework but do not know how to start. The authors have developed an activity based on the Modell approach, a "view from the inside." This…

  7. Teaching Habitat and Animal Classification to Fourth Graders Using an Engineering-Design Model

    ERIC Educational Resources Information Center

    Marulcu, Ismail

    2014-01-01

    Background: The motivation for this work is built upon the premise that there is a need for research-based materials for design-based science instruction. In this paper, a small portion of our work investigating the impact of a LEGO[TM] engineering unit on fourth grade students' preconceptions and understanding of animals is presented. Purpose:…

  8. Recursive computer architecture for VLSI

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Treleaven, P.C.; Hopkins, R.P.

    1982-01-01

    A general-purpose computer architecture based on the concept of recursion and suitable for VLSI computer systems built from replicated (lego-like) computing elements is presented. The recursive computer architecture is defined by presenting a program organisation, a machine organisation and an experimental machine implementation oriented to VLSI. The experimental implementation is being restricted to simple, identical microcomputers each containing a memory, a processor and a communications capability. This future generation of lego-like computer systems are termed fifth generation computers by the Japanese. 30 references.

  9. Infrared laser-mediated local gene induction in medaka, zebrafish and Arabidopsis thaliana.

    PubMed

    Deguchi, Tomonori; Itoh, Mariko; Urawa, Hiroko; Matsumoto, Tomohiro; Nakayama, Sohei; Kawasaki, Takashi; Kitano, Takeshi; Oda, Shoji; Mitani, Hiroshi; Takahashi, Taku; Todo, Takeshi; Sato, Junichi; Okada, Kiyotaka; Hatta, Kohei; Yuba, Shunsuke; Kamei, Yasuhiro

    2009-12-01

    Heat shock promoters are powerful tools for the precise control of exogenous gene induction in living organisms. In addition to the temporal control of gene expression, the analysis of gene function can also require spatial restriction. Recently, we reported a new method for in vivo, single-cell gene induction using an infrared laser-evoked gene operator (IR-LEGO) system in living nematodes (Caenorhabditis elegans). It was demonstrated that infrared (IR) irradiation could induce gene expression in single cells without incurring cellular damage. Here, we report the application of IR-LEGO to the small fish, medaka (Japanese killifish; Oryzias latipes) and zebrafish (Danio rerio), and a higher plant (Arabidopsis thaliana). Using easily observable reporter genes, we successfully induced gene expression in various tissues in these living organisms. IR-LEGO has the potential to be a useful tool in extensive research fields for cell/tissue marking or targeted gene expression in local tissues of small fish and plants.

  10. A LEGO Watt balance: An apparatus to determine a mass based on the new SI

    NASA Astrophysics Data System (ADS)

    Chao, L. S.; Schlamminger, S.; Newell, D. B.; Pratt, J. R.; Seifert, F.; Zhang, X.; Sineriz, G.; Liu, M.; Haddad, D.

    2015-11-01

    A global effort to redefine our International System of Units (SI) is underway, and the change to the new system is expected to occur in 2018. Within the newly redefined SI, the present base units will still exist but be derived from fixed numerical values of seven reference constants. In particular, the unit of mass (the kilogram) will be realized through a fixed value of the Planck constant h. A so-called watt balance, for example, can then be used to realize the kilogram unit of mass within a few parts in 108. Such a balance has been designed and constructed at the National Institute of Standards and Technology. For educational outreach and to demonstrate the principle, we have constructed a LEGO tabletop watt balance capable of measuring a gram-level masses to 1% relative uncertainty. This article presents the design, construction, and performance of the LEGO watt balance and its ability to determine h.

  11. Towards Lego Snapping; Integration of Carbon Nanotubes and Few-Layer Graphene

    NASA Astrophysics Data System (ADS)

    Nasseri, Mohsen; Boland, Mathias; Farrokhi, M. Javad; Strachan, Douglas

    Integration of semiconducting, conducting, and insulating nanomaterials into precisely aligned complicated systems is one of the main challenges to the ultimate size scaling of electronic devices, which is a key goal in nanoscience and nanotechnology. This integration could be made more effective through controlled alignment of the crystallographic lattices of the nanoscale components. Of the vast number of materials of atomically-thin materials, two of the sp2 bonded carbon structures, graphene and carbon nanotubes, are ideal candidates for this type of application since they are built from the same backbone carbon lattice. Here we report carbon nanotube and graphene hybrid nanostructures fabricated through their catalytic synthesis and etching. The growth formations we have investigated through various high-resolution microscopy techniques provide evidence of lego-snapped interfaces between nanotubes and graphene into device-relevant orientations. We will finish with a discussion of the various size and energy regimes relevant to these lego-snapped interfaces and their implications on developing these integrated formations.

  12. Lego clocks: building a clock from parts.

    PubMed

    Brunner, Michael; Simons, Mirre J P; Merrow, Martha

    2008-06-01

    A new finding opens up speculation that the molecular mechanism of circadian clocks in Synechococcus elongatus is composed of multiple oscillator systems (Kitayama and colleagues, this issue, pp. 1513-1521), as has been described in many eukaryotic clock model systems. However, an alternative intepretation is that the pacemaker mechanism-as previously suggested-lies primarily in the rate of ATP hydrolysis by the clock protein KaiC.

  13. DIME Students Show Off their Lego(TM) Challenge Creation

    NASA Technical Reports Server (NTRS)

    2002-01-01

    Two students show the Lego (TM) Challenge device they designed and built to operate in the portable drop tower demonstrator as part of the second Dropping in a Microgravity Environment (DIME) competition held April 23-25, 2002, at NASA's Glenn Research Center. Competitors included two teams from Sycamore High School, Cincinnati, OH, and one each from Bay High School, Bay Village, OH, and COSI Academy, Columbus, OH. DIME is part of NASA's education and outreach activities. Details are on line at http://microgravity.grc.nasa.gov/DIME_2002.html.

  14. Robotics Workshop for High School and College Instructors

    NASA Astrophysics Data System (ADS)

    Holberg, Kathy; Reimers, Peggy

    2010-03-01

    Twenty-first century learners need critical thinking and effective communications skills. Practicing higher level cognitive skills are fun and engaging for students and teachers using LEGO Robotics. Come delve into the latest robotics technology from LEGO Education. Participants will construct and program robots with the new Technic Building System and NXT-G programming software. Attendees will take back instructional strategies and ideas on how to implement robotics into their classroom, school or district. Come, connect, explore, learn, enhance and have fun. Limited to 18 participants - 3 hours - Cost: 2.00

  15. A Lego Mindstorms NXT based test bench for multiagent exploratory systems and distributed network partitioning

    NASA Astrophysics Data System (ADS)

    Patil, Riya Raghuvir

    Networks of communicating agents require distributed algorithms for a variety of tasks in the field of network analysis and control. For applications such as swarms of autonomous vehicles, ad hoc and wireless sensor networks, and such military and civilian applications as exploring and patrolling a robust autonomous system that uses a distributed algorithm for selfpartitioning can be significantly helpful. A single team of autonomous vehicles in a field may need to self-dissemble into multiple teams, conducive to completing multiple control tasks. Moreover, because communicating agents are subject to changes, namely, addition or failure of an agent or link, a distributed or decentralized algorithm is favorable over having a central agent. A framework to help with the study of self-partitioning of such multi agent systems that have most basic mobility model not only saves our time in conception but also gives us a cost effective prototype without negotiating the physical realization of the proposed idea. In this thesis I present my work on the implementation of a flexible and distributed stochastic partitioning algorithm on the LegoRTM Mindstorms' NXT on a graphical programming platform using National Instruments' LabVIEW(TM) forming a team of communicating agents via NXT-Bee radio module. We single out mobility, communication and self-partition as the core elements of the work. The goal is to randomly explore a precinct for reference sites. Agents who have discovered the reference sites announce their target acquisition to form a network formed based upon the distance of each agent with the other wherein the self-partitioning begins to find an optimal partition. Further, to illustrate the work, an experimental test-bench of five Lego NXT robots is presented.

  16. Microgravity

    NASA Image and Video Library

    2002-08-07

    Members from all four teams were mixed into pairs to work on a Lego (TM) Challenge device to operate in the portable drop tower demonstrator (background). These two team members are about to try out their LEGO (TM) creation. This was part of the second Dropping in a Microgravity Environment (DIME) competition held April 23-25, 2002, at NASA's Glenn Research Center. Competitors included two teams from Sycamore High School, Cincinnati, OH, and one each from Bay High School, Bay Village, OH, and COSI Academy, Columbus, OH. DIME is part of NASA's education and outreach activities. Details are on line at http://microgravity.grc.nasa.gov/DIME_2002.html.

  17. Introduction to autonomous mobile robotics using Lego Mindstorms NXT

    NASA Astrophysics Data System (ADS)

    Akın, H. Levent; Meriçli, Çetin; Meriçli, Tekin

    2013-12-01

    Teaching the fundamentals of robotics to computer science undergraduates requires designing a well-balanced curriculum that is complemented with hands-on applications on a platform that allows rapid construction of complex robots, and implementation of sophisticated algorithms. This paper describes such an elective introductory course where the Lego Mindstorms NXT kits are used as the robot platform. The aims, scope and contents of the course are presented, and the design of the laboratory sessions as well as the term projects, which address several core problems of robotics and artificial intelligence simultaneously, are explained in detail.

  18. FIRST LEGO League Kickoff

    NASA Technical Reports Server (NTRS)

    2007-01-01

    Randall Hicks (right), Jacobs Technology's Education Services manager at NASA John C. Stennis Space Center, answers questions about the playing field for FIRST (For Inspiration and Recognition of Science and Technology) LEGO League's 2007 Challenge, `Power Puzzle.' More than 140 teachers, mentors, parents and students from 15 schools attended the Sept. 15 FLL season kickoff at StenniSphere, the visitor center at SSC. The teams from southern and central Mississippi and Mobile, Ala., who came to SSC heard rules for and asked questions about `Power Puzzle,' and saw robot demonstrations by Gulfport and Picayune high schools' past FIRST Robotics competitions. Using LEGO Mindstorms NXT kits, FLL teams of children ages 9-14 will spend the next three months building and programming robots to perform 'Power Puzzle's' challenge tasks, then pit them in competitions. They also will submit a research project about how energy choices impact the environment and the economy. The season will culminate at the Mississippi Championship Tournament on Dec. 8 at the Mississippi Gulf Coast Community College. FLL, considered the `little league' of the FIRST Robotics Competition, partners FIRST and the LEGO Group. Competitions aim to inspire and celebrate science and technology using real-world context and hands-on experimentation. NASA recognizes FIRST activities as an excellent hands-on method to increase student knowledge of science, engineering, technology and mathematics. Schools represented in this year's kickoff were: Madison Avenue Upper Elementary, the Mississippi Band of Choctaw Indians' Conehatta Elementary, Hattiesburg's Lillie Burney Elementary, Pearl Upper Elementary, Long Beach Middle, Oktibehha Elementary, d'Iberville Middle, Saucier's West Wortham Middle, Picayune's Nicholson Elementary and Roseland Park Baptist Church Academy, Bay St. Louis' St. Stanislaus College and Mobile's Davidson High, as well as two home-school groups from the Jackson area.

  19. FIRST LEGO League Kickoff

    NASA Image and Video Library

    2007-09-15

    Randall Hicks (right), Jacobs Technology's Education Services manager at NASA John C. Stennis Space Center, answers questions about the playing field for FIRST (For Inspiration and Recognition of Science and Technology) LEGO League's 2007 Challenge, `Power Puzzle.' More than 140 teachers, mentors, parents and students from 15 schools attended the Sept. 15 FLL season kickoff at StenniSphere, the visitor center at SSC. The teams from southern and central Mississippi and Mobile, Ala., who came to SSC heard rules for and asked questions about `Power Puzzle,' and saw robot demonstrations by Gulfport and Picayune high schools' past FIRST Robotics competitions. Using LEGO Mindstorms NXT kits, FLL teams of children ages 9-14 will spend the next three months building and programming robots to perform 'Power Puzzle's' challenge tasks, then pit them in competitions. They also will submit a research project about how energy choices impact the environment and the economy. The season will culminate at the Mississippi Championship Tournament on Dec. 8 at the Mississippi Gulf Coast Community College. FLL, considered the `little league' of the FIRST Robotics Competition, partners FIRST and the LEGO Group. Competitions aim to inspire and celebrate science and technology using real-world context and hands-on experimentation. NASA recognizes FIRST activities as an excellent hands-on method to increase student knowledge of science, engineering, technology and mathematics. Schools represented in this year's kickoff were: Madison Avenue Upper Elementary, the Mississippi Band of Choctaw Indians' Conehatta Elementary, Hattiesburg's Lillie Burney Elementary, Pearl Upper Elementary, Long Beach Middle, Oktibehha Elementary, d'Iberville Middle, Saucier's West Wortham Middle, Picayune's Nicholson Elementary and Roseland Park Baptist Church Academy, Bay St. Louis' St. Stanislaus College and Mobile's Davidson High, as well as two home-school groups from the Jackson area.

  20. The malleability of spatial ability under treatment of a FIRST LEGO League-based robotics unit

    NASA Astrophysics Data System (ADS)

    Coxon, Steven Vincent

    Spatial ability is important to science, technology, engineering, and math (STEM) success, but spatial talents are rarely developed in schools. Likewise, the gifted may become STEM innovators, but they are rarely provided with pedagogy appropriate to develop their abilities in schools. A stratified random sample of volunteer participants (n=75) ages 9-14 was drawn from 16 public school districts' gifted programs, including as many females (n=28) and children from groups traditionally underrepresented in gifted programs (n=18) as available. Participants were randomly divided into an experimental (n=38) and a control group (n=37) for an intervention study. All participants took the CogAT (form 6) Verbal Battery and the Project TALENT Spatial Ability Assessments. The experimental group participated in a simulation of the FIRST LEGO League (FLL) competition for 20 hours total over five consecutive days. All participants took the spatial measure another time. Experimental males evidenced significant and meaningful gains in measured spatial ability (Cohen's d = 0.87). Females did not evidence significant gains in measured spatial ability. This may be due to sampling error, gender differences in prior experience with LEGO, or differences in facets of spatial ability in the treatment or measurements. Further research studies with larger samples of females, other treatments and measurement tools, and longer treatment periods are recommended. The literature review revealed that FLL is beneficial for STEM engagement in both genders and its use in schools is recommended. The present study provides additional evidence for FLL's usefulness in increasing the number of individuals in the STEM pipeline. Keywords: spatial, gilled, talent, robotics, FIRST LEGO League, science

  1. Theory of hard diffraction and rapidity gaps

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Del Duca, V.

    1996-02-01

    In this talk we review the models describing the hard diffractive production of jets or more generally high-mass states in presence of rapidity gaps in hadron-hadron and lepton-hadron collisions. By rapidity gaps we mean regions on the lego plot in (pseudo)-rapidity and azimuthal angle where no hadrons are produced, between the jet(s) and an elastically scattered hadron (single hard diffraction) or between two jets (double hard diffraction). {copyright} {ital 1996 American Institute of Physics.}

  2. Prediction of folding preference of 10 kDa silk-like proteins using a Lego approach and ab initio calculations.

    PubMed

    Pohl, Gábor; Beke, Tamás; Borbély, János; Perczel, András

    2006-11-15

    Because of their great flexibility and strength resistance, both spider silks and silkworm silks are of increasing scientific and commercial interest. Despite numerous spectroscopic and theoretical studies, several structural properties at the atomic level have yet to be identified. The present theoretical investigation focuses on these issues by studying three silk-like model peptides: (AG)(64), [(AG)(4)EG](16), and [(AG)(4)PEG](16), using a Lego-type approach to construct these polypeptides. On the basis of these examples it is shown that thermoneutral isodesmic reactions and ab initio calculations provide a capable method to investigate structural properties of repetitive polypeptides. The most probable overall fold schema of these molecules with respect to the type of embedded hairpin structures were determined at the ab initio level of theory (RHF/6-311++G(d,p)//RHF/3-21G). Further on, analysis is carried out on the possible hairpin and turn regions and on their effect on the global fold. In the case of the (AG)(64) model peptide, the optimal beta-sheet/turn ratio was also determined, which provided good support for experimental observations. In addition, lateral shearing of a hairpin "folding unit" was investigated at the quantum chemical level to explain the mechanical properties of spider silk. The unique mechanical characteristics of silk bio-compounds are now investigated at the atomic level.

  3. Mechatronics Education: From Paper Design to Product Prototype Using LEGO NXT Parts

    NASA Astrophysics Data System (ADS)

    Lofaro, Daniel M.; Le, Tony Truong Giang; Oh, Paul

    The industrial design cycle starts with design then simulation, prototyping, and testing. When the tests do not match the design requirements the design process is started over again. It is important for students to experience this process before they leave their academic institution. The high cost of the prototype phase, due to CNC/Rapid Prototype machine costs, makes hands on study of this process expensive for students and the academic institutions. This document shows that the commercially available LEGO NXT Robot kit is a viable low cost surrogate to the expensive industrial CNC/Rapid Prototype portion of the industrial design cycle.

  4. KSC-04PD-0497

    NASA Technical Reports Server (NTRS)

    2004-01-01

    KENNEDY SPACE CENTER, FLA. While at the 2004 Florida Regional FIRST competition, held at the University of Central Florida, Center Director Jim Kennedy talks to participants in the FIRST LEGO League (FLL). Considered the 'little league' of the FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition, FLL is the result of a partnership between FIRST and the LEGO Company. FLL extends the FIRST concept of inspiring and celebrating science and technology to children aged 9 through 14, using real-world context and hands-on experimentation. Young participants can build a robot and compete in a friendly, FIRST-style robotics event specially designed for their age group.

  5. Automated batch characterization of inkjet-printed elastomer lenses using a LEGO platform.

    PubMed

    Sung, Yu-Lung; Garan, Jacob; Nguyen, Hoang; Hu, Zhenyu; Shih, Wei-Chuan

    2017-09-10

    Small, self-adhesive, inkjet-printed elastomer lenses have enabled smartphone cameras to image and resolve microscopic objects. However, the performance of different lenses within a batch is affected by hard-to-control environmental variables. We present a cost-effective platform to perform automated batch characterization of 300 lens units simultaneously for quality inspection. The system was designed and configured with LEGO bricks, 3D printed parts, and a digital camera. The scheme presented here may become the basis of a high-throughput, in-line inspection tool for quality control purposes and can also be employed for optimization of the manufacturing process.

  6. Students, Public Connect with Mars

    NASA Technical Reports Server (NTRS)

    2004-01-01

    This DVD carries nearly 4 million names collected by NASA in the 'Send Your Name to Mars' project as well as various student activities. At the center of the DVD is a Lego 'astrobot' minifigure that allows children to follow the mission via the astrobot diaries of Biff Starling and Sandy Moondust. Magnets on the outer edge of the DVD will collect dust for student analysis, and children can also decode the hidden message in the black dashes around the edges of the DVD. The DVD was provided and supported by the Planetary Society, the LEGO Company, Visionary Products, Inc., Plasmon OMS and the Danish magnet team.

  7. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy.

    PubMed

    Huskens, Bibi; Palmen, Annemiek; Van der Werff, Marije; Lourens, Tino; Barakova, Emilia

    2015-11-01

    The aim of the study was to investigate the effectiveness of a brief robot-mediated intervention based on Lego(®) therapy on improving collaborative behaviors (i.e., interaction initiations, responses, and play together) between children with ASD and their siblings during play sessions, in a therapeutic setting. A concurrent multiple baseline design across three child-sibling pairs was in effect. The robot-intervention resulted in no statistically significant changes in collaborative behaviors of the children with ASD. Despite limited effectiveness of the intervention, this study provides several practical implications and directions for future research.

  8. KSC-04PD-0498

    NASA Technical Reports Server (NTRS)

    2004-01-01

    KENNEDY SPACE CENTER, FLA. While at the 2004 Florida Regional FIRST competition, held at the University of Central Florida, Center Director Jim Kennedy talks to participants in the FIRST LEGO League (FLL). Considered the 'little league' of the FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition, FLL is the result of a partnership between FIRST and the LEGO Company. FLL extends the FIRST concept of inspiring and celebrating science and technology to children aged 9 through 14, using real-world context and hands-on experimentation. Young participants can build a robot and compete in a friendly, FIRST-style robotics event specially designed for their age group.

  9. KSC-04PD-0505

    NASA Technical Reports Server (NTRS)

    2004-01-01

    KENNEDY SPACE CENTER, FLA. During a break at the 2004 Florida Regional FIRST competition, held at the University of Central Florida, Florida Gov. Jeb Bush joins participants in the FIRST LEGO League (FLL). Considered the 'little league' of the FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition, FLL is the result of a partnership between FIRST and the LEGO Company. FLL extends the FIRST concept of inspiring and celebrating science and technology to children aged 9 through 14, using real-world context and hands-on experimentation. Young participants can build a robot and compete in a friendly, FIRST-style robotics event specially designed for their age group.

  10. A LEGO Mindstorms Brewster angle microscope

    NASA Astrophysics Data System (ADS)

    Fernsler, Jonathan; Nguyen, Vincent; Wallum, Alison; Benz, Nicholas; Hamlin, Matthew; Pilgram, Jessica; Vanderpoel, Hunter; Lau, Ryan

    2017-09-01

    A Brewster Angle Microscope (BAM) built from a LEGO Mindstorms kit, additional LEGO bricks, and several standard optics components, is described. The BAM was built as part of an undergraduate senior project and was designed, calibrated, and used to image phospholipid, cholesterol, soap, and oil films on the surface of water. A BAM uses p-polarized laser light reflected off a surface at the Brewster angle, which ideally yields zero reflectivity. When a film of different refractive index is added to the surface a small amount of light is reflected, which can be imaged in a microscope camera. Films of only one molecule (approximately 1 nm) thick, a monolayer, can be observed easily in the BAM. The BAM was used in a junior-level Physical Chemistry class to observe phase transitions of a monolayer and the collapse of a monolayer deposited on the water surface in a Langmuir trough. Using a photometric calculation, students observed a change in thickness of a monolayer during a phase transition of 7 Å, which was accurate to within 1 Å of the value determined by more advanced methods. As supplementary material, we provide a detailed manual on how to build the BAM, software to control the BAM and camera, and image processing software.

  11. Challenges in Developing XML-Based Learning Repositories

    NASA Astrophysics Data System (ADS)

    Auksztol, Jerzy; Przechlewski, Tomasz

    There is no doubt that modular design has many advantages, including the most important ones: reusability and cost-effectiveness. In an e-leaming community parlance the modules are determined as Learning Objects (LOs) [11]. An increasing amount of learning objects have been created and published online, several standards has been established and multiple repositories developed for them. For example Cisco Systems, Inc., "recognizes a need to move from creating and delivering large inflexible training courses, to database-driven objects that can be reused, searched, and modified independent of their delivery media" [6]. The learning object paradigm of education resources authoring is promoted mainly to reduce the cost of the content development and to increase its quality. A frequently used metaphor of Learning Objects paradigm compares them to Lego Logs or objects in Object-Oriented program design [25]. However a metaphor is only an abstract idea, which should be turned to something more concrete to be usable. The problem is that many papers on LOs end up solely in metaphors. In our opinion Lego or OO metaphors are gross oversimplificatation of the problem as there is much easier to develop Lego set or design objects in OO program than develop truly interoperable, context-free learning content1.

  12. μOrgano: A Lego®-Like Plug & Play System for Modular Multi-Organ-Chips.

    PubMed

    Loskill, Peter; Marcus, Sivan G; Mathur, Anurag; Reese, Willie Mae; Healy, Kevin E

    2015-01-01

    Human organ-on-a-chip systems for drug screening have evolved as feasible alternatives to animal models, which are unreliable, expensive, and at times erroneous. While chips featuring single organs can be of great use for both pharmaceutical testing and basic organ-level studies, the huge potential of the organ-on-a-chip technology is revealed by connecting multiple organs on one chip to create a single integrated system for sophisticated fundamental biological studies and devising therapies for disease. Furthermore, since most organ-on-a-chip systems require special protocols with organ-specific media for the differentiation and maturation of the tissues, multi-organ systems will need to be temporally customizable and flexible in terms of the time point of connection of the individual organ units. We present a customizable Lego®-like plug & play system, μOrgano, which enables initial individual culture of single organ-on-a-chip systems and subsequent connection to create integrated multi-organ microphysiological systems. As a proof of concept, the μOrgano system was used to connect multiple heart chips in series with excellent cell viability and spontaneously physiological beat rates.

  13. μOrgano: A Lego®-Like Plug & Play System for Modular Multi-Organ-Chips

    PubMed Central

    Loskill, Peter; Marcus, Sivan G.; Mathur, Anurag; Reese, Willie Mae; Healy, Kevin E.

    2015-01-01

    Human organ-on-a-chip systems for drug screening have evolved as feasible alternatives to animal models, which are unreliable, expensive, and at times erroneous. While chips featuring single organs can be of great use for both pharmaceutical testing and basic organ-level studies, the huge potential of the organ-on-a-chip technology is revealed by connecting multiple organs on one chip to create a single integrated system for sophisticated fundamental biological studies and devising therapies for disease. Furthermore, since most organ-on-a-chip systems require special protocols with organ-specific media for the differentiation and maturation of the tissues, multi-organ systems will need to be temporally customizable and flexible in terms of the time point of connection of the individual organ units. We present a customizable Lego®-like plug & play system, μOrgano, which enables initial individual culture of single organ-on-a-chip systems and subsequent connection to create integrated multi-organ microphysiological systems. As a proof of concept, the μOrgano system was used to connect multiple heart chips in series with excellent cell viability and spontaneously physiological beat rates. PMID:26440672

  14. Determining suitable lego-structures to estimate stability of larger peptide nanostructures using computational methods.

    PubMed

    Beke, Tamás; Czajlik, András; Csizmadia, Imre G; Perczel, András

    2006-02-02

    Nanofibers, nanofilms and nanotubes constructed of one to four strands of oligo-alpha- and oligo-beta-peptides were obtained by using carefully selected building units. Lego-type approaches based on thermoneutral isodesmic reactions can be used to reconstruct the total energies of both linear and tubular periodic nanostructures with acceptable accuracy. Total energies of several different nanostructures were accurately determined with errors typically falling in the subchemical range. Thus, attention will be focused on the description of suitable isodesmic reactions that have enabled the determination of the total energy of polypeptides and therefore offer a very fast, efficient and accurate method to obtain energetic information on large and even very large nanosystems.

  15. Using Lego robots to estimate cognitive ability in children who have severe physical disabilities.

    PubMed

    Cook, Albert M; Adams, Kim; Volden, Joanne; Harbottle, Norma; Harbottle, Cheryl

    2011-01-01

    To determine whether low-cost robots provide a means by which children with severe disabilities can demonstrate understanding of cognitive concepts. Ten children, ages 4 to 10, diagnosed with cerebral palsy and related motor conditions, participated. Participants had widely variable motor, cognitive and receptive language skills, but all were non-speaking. A Lego Invention 'roverbot' was used to carry out a range of functional tasks from single-switch replay of pre-stored movements to total control of the movement in two dimensions. The level of sophistication achieved on hierarchically arranged play tasks was used to estimate cognitive skills. The 10 children performed at one of the six hierarchically arranged levels from 'no interaction' through 'simple cause and effect' to 'development and execution of a plan'. Teacher interviews revealed that children were interested in the robot, enjoyed interacting with it and demonstrated changes in behaviour and social and language skills following interaction. Children with severe physical disabilities can control a Lego robot to perform un-structured play tasks. In some cases, they were able to display more sophisticated cognitive skills through manipulating the robot than in traditional standardised tests. Success with the robot could be a proxy measure for children who have cognitive abilities but cannot demonstrate them in standard testing.

  16. Protein Assembly and Building Blocks: Beyond the Limits of the LEGO Brick Metaphor.

    PubMed

    Levy, Yaakov

    2017-09-26

    Proteins, like other biomolecules, have a modular and hierarchical structure. Various building blocks are used to construct proteins of high structural complexity and diverse functionality. In multidomain proteins, for example, domains are fused to each other in different combinations to achieve different functions. Although the LEGO brick metaphor is justified as a means of simplifying the complexity of three-dimensional protein structures, several fundamental properties (such as allostery or the induced-fit mechanism) make deviation from it necessary to respect the plasticity, softness, and cross-talk that are essential to protein function. In this work, we illustrate recently reported protein behavior in multidomain proteins that deviates from the LEGO brick analogy. While earlier studies showed that a protein domain is often unaffected by being fused to another domain or becomes more stable following the formation of a new interface between the tethered domains, destabilization due to tethering has been reported for several systems. We illustrate that tethering may sometimes result in a multidomain protein behaving as "less than the sum of its parts". We survey these cases for which structure additivity does not guarantee thermodynamic additivity. Protein destabilization due to fusion to other domains may be linked in some cases to biological function and should be taken into account when designing large assemblies.

  17. Optical Analogies for Teaching Physics of X-rays and CAT Scans*

    NASA Astrophysics Data System (ADS)

    Kalita, Spartak; Zollman, D. A.

    2006-12-01

    Our Modern Miracle Medical Machines project is devoted to improving motivation and performance of pre-med students in their undergraduate Physics classes. Under its framework we designed some non-traditional hands-on lab activities involving optical analogies to teach the application of contemporary physics to medical imaging. On the basis of our previous research (primarily clinical interviews with the target student population) we created activities using semi-transparent Lego blocks as analogs for understanding the image reconstruction process in computerized axial tomography (CAT or CT). Teaching interviews have been conducted with pre-med and other health-related majors using these materials. Students had to determine the shape of an object constructed of Lego blocks and hidden within a closed box. This arrangement imitated an unknown entity within a part of the human body. Using LEDs (light-emitting diodes) and a photo detector the students attempted to learn the contents of the box. They also had access to another similar Lego arrangement which they were free to open. Interviewees successfully transferred knowledge from their science and math classes (as well as from other sources) while completing activities and expressed great interest in this endeavor. Improvements to the activities have been based on the students’ feedback. *Supported by the National Science Foundation under grant 04-2675

  18. Integrated learning of mathematics, science and technology concepts through LEGO/Logo projects

    NASA Astrophysics Data System (ADS)

    Wu, Lina

    This dissertation examined integrated learning in the domains of mathematics, science and technology based on Piaget's constructivism, Papert's constructionism, and project-based approach to education. Ten fifth grade students were involved in a two-month long after school program where they designed and built their own computer-controlled LEGO/Logo projects that required the use of gears, ratios and motion concepts. The design of this study centered on three notions of integrated learning: (1) integration in terms of what educational materials/settings provide, (2) integration in terms of students' use of those materials, and (3) integration in the psychological sense. In terms of the first notion, the results generally showed that the LEGO/Logo environment supported the integrated learning of math, science and technology concepts. Regarding the second notion, the students all completed impressive projects of their own design. They successfully combined gears, motors, and LEGO parts together to create motion and writing control commands to manipulate the motion. But contrary to my initial expectations, their successful designs did not require numerical reasoning about ratios in designing effective gear systems. When they did reason about gear relationships, they worked with "qualitative" ratios, e.g., "a larger driver gear with a smaller driven gear increases the speed." In terms of the third notion of integrated learning, there was evidence in all four case study students of the psychological processes involved in linking mathematical, scientific, and/or technological concepts together to achieve new conceptual units. The students not only made connections between ideas and experiences, but also recognized decisive patterns and relationships in their project work. The students with stronger overall project performances showed more evidence of synthesis than the students with relatively weaker performances did. The findings support the conclusion that all three notions of the integrated learning are important for understanding what the students learned from their project work. By considering these notions together, and by deliberating about their interrelations, we take a step towards understanding the integrated learning.

  19. Performing mathematics activities with non-standard units of measurement using robots controlled via speech-generating devices: three case studies.

    PubMed

    Adams, Kim D; Cook, Albert M

    2017-07-01

    Purpose To examine how using a Lego robot controlled via a speech-generating device (SGD) can contribute to how students with physical and communication impairments perform hands-on and communicative mathematics measurement activities. This study was a follow-up to a previous study. Method Three students with cerebral palsy used the robot to measure objects using non-standard units, such as straws, and then compared and ordered the objects using the resulting measurement. Their performance was assessed, and the manipulation and communication events were observed. Teachers and education assistants were interviewed regarding robot use. Results Similar benefits to the previous study were found in this study. Gaps in student procedural knowledge were identified such as knowing to place measurement units tip-to-tip, and students' reporting revealed gaps in conceptual understanding. However, performance improved with repeated practice. Stakeholders identified that some robot tasks took too long or were too difficult to perform. Conclusions Having access to both their SGD and a robot gave the students multiple ways to show their understanding of the measurement concepts. Though they could participate actively in the new mathematics activities, robot use is most appropriate in short tasks requiring reasonable operational skill. Implications for Rehabilitation Lego robots controlled via speech-generating devices (SGDs) can help students to engage in the mathematics pedagogy of performing hands-on activities while communicating about concepts. Students can "show what they know" using the Lego robots, and report and reflect on concepts using the SGD. Level 1 and Level 2 mathematics measurement activities have been adapted to be accomplished by the Lego robot. Other activities can likely be accomplished with similar robot adaptations (e.g., gripper, pen). It is not recommended to use the robot to measure items that are long, or perform measurements that require high operational competence in order to be successful.

  20. Public Library YA Program Roundup. VOYA's Most Valuable Program 2002: Munching on Books; Really Getting Graphic: A Teen Read Week Art Show Preview; Masquerades and Millionaires: An After-hours Teen Extravaganza; Teen Time Travelers Make Listening a "Hobbit"; Teens Take a Humongous Bite Out of Newly Seasoned Reading Program; Putting a Stake through Valentine's Day; Celebrating the Day of the Dead; Legos in the Library Window; "So that You May Know": Teen Rading Group Meets Holocaust Survivors.

    ERIC Educational Resources Information Center

    Falck, Kara; Kan, Kat; Fletcher-Spear, Kristin; Solomon, Beth B.; Dunford, Karen; Rinella, Kay Walsh; Shenoy, Ravi; McIntosh, Jennifer R.; Socha, Debbie; Dudeck, Sharon; Duwel, Lucretia; Stackpole, Diane; Blosveren, Barbara

    2002-01-01

    These nine articles describe public library programs for young adults. Highlights include a read-a-thon with snacks; graphic novels and art; costume party and trivia contest; activities based on "The Hobbit"; a summer reading program that included teen volunteers; writing epitaphs for Day of the Dead celebration; Legos displays; and…

  1. A Remote Lab for Experiments with a Team of Mobile Robots

    PubMed Central

    Casini, Marco; Garulli, Andrea; Giannitrapani, Antonio; Vicino, Antonio

    2014-01-01

    In this paper, a remote lab for experimenting with a team of mobile robots is presented. Robots are built with the LEGO Mindstorms technology and user-defined control laws can be directly coded in the Matlab programming language and validated on the real system. The lab is versatile enough to be used for both teaching and research purposes. Students can easily go through a number of predefined mobile robotics experiences without having to worry about robot hardware or low-level programming languages. More advanced experiments can also be carried out by uploading custom controllers. The capability to have full control of the vehicles, together with the possibility to define arbitrarily complex environments through the definition of virtual obstacles, makes the proposed facility well suited to quickly test and compare different control laws in a real-world scenario. Moreover, the user can simulate the presence of different types of exteroceptive sensors on board of the robots or a specific communication architecture among the agents, so that decentralized control strategies and motion coordination algorithms can be easily implemented and tested. A number of possible applications and real experiments are presented in order to illustrate the main features of the proposed mobile robotics remote lab. PMID:25192316

  2. A remote lab for experiments with a team of mobile robots.

    PubMed

    Casini, Marco; Garulli, Andrea; Giannitrapani, Antonio; Vicino, Antonio

    2014-09-04

    In this paper, a remote lab for experimenting with a team of mobile robots is presented. Robots are built with the LEGO Mindstorms technology and user-defined control laws can be directly coded in the Matlab programming language and validated on the real system. The lab is versatile enough to be used for both teaching and research purposes. Students can easily go through a number of predefined mobile robotics experiences without having to worry about robot hardware or low-level programming languages. More advanced experiments can also be carried out by uploading custom controllers. The capability to have full control of the vehicles, together with the possibility to define arbitrarily complex environments through the definition of virtual obstacles, makes the proposed facility well suited to quickly test and compare different control laws in a real-world scenario. Moreover, the user can simulate the presence of different types of exteroceptive sensors on board of the robots or a specific communication architecture among the agents, so that decentralized control strategies and motion coordination algorithms can be easily implemented and tested. A number of possible applications and real experiments are presented in order to illustrate the main features of the proposed mobile robotics remote lab.

  3. Choice reaching with a LEGO arm robot (CoRLEGO): The motor system guides visual attention to movement-relevant information

    PubMed Central

    Strauss, Soeren; Woodgate, Philip J.W.; Sami, Saber A.; Heinke, Dietmar

    2015-01-01

    We present an extension of a neurobiologically inspired robotics model, termed CoRLEGO (Choice reaching with a LEGO arm robot). CoRLEGO models experimental evidence from choice reaching tasks (CRT). In a CRT participants are asked to rapidly reach and touch an item presented on the screen. These experiments show that non-target items can divert the reaching movement away from the ideal trajectory to the target item. This is seen as evidence attentional selection of reaching targets can leak into the motor system. Using competitive target selection and topological representations of motor parameters (dynamic neural fields) CoRLEGO is able to mimic this leakage effect. Furthermore if the reaching target is determined by its colour oddity (i.e. a green square among red squares or vice versa), the reaching trajectories become straighter with repetitions of the target colour (colour streaks). This colour priming effect can also be modelled with CoRLEGO. The paper also presents an extension of CoRLEGO. This extension mimics findings that transcranial direct current stimulation (tDCS) over the motor cortex modulates the colour priming effect (Woodgate et al., 2015). The results with the new CoRLEGO suggest that feedback connections from the motor system to the brain’s attentional system (parietal cortex) guide visual attention to extract movement-relevant information (i.e. colour) from visual stimuli. This paper adds to growing evidence that there is a close interaction between the motor system and the attention system. This evidence contradicts the traditional conceptualization of the motor system as the endpoint of a serial chain of processing stages. At the end of the paper we discuss CoRLEGO’s predictions and also lessons for neurobiologically inspired robotics emerging from this work. PMID:26667353

  4. On supporting students' understanding of solving linear equation by using flowchart

    NASA Astrophysics Data System (ADS)

    Toyib, Muhamad; Kusmayadi, Tri Atmojo; Riyadi

    2017-05-01

    The aim of this study was to support 7th graders to gradually understand the concepts and procedures of solving linear equation. Thirty-two 7th graders of a Junior High School in Surakarta, Indonesia were involved in this study. Design research was used as the research approach to achieve the aim. A set of learning activities in solving linear equation with one unknown were designed based on Realistic Mathematics Education (RME) approach. The activities were started by playing LEGO to find a linear equation then solve the equation by using flowchart. The results indicate that using the realistic problems, playing LEGO could stimulate students to construct linear equation. Furthermore, Flowchart used to encourage students' reasoning and understanding on the concepts and procedures of solving linear equation with one unknown.

  5. Structural insight into RNA recognition motifs: versatile molecular Lego building blocks for biological systems.

    PubMed

    Muto, Yutaka; Yokoyama, Shigeyuki

    2012-01-01

    'RNA recognition motifs (RRMs)' are common domain-folds composed of 80-90 amino-acid residues in eukaryotes, and have been identified in many cellular proteins. At first they were known as RNA binding domains. Through discoveries over the past 20 years, however, the RRMs have been shown to exhibit versatile molecular recognition activities and to behave as molecular Lego building blocks to construct biological systems. Novel RNA/protein recognition modes by RRMs are being identified, and more information about the molecular recognition by RRMs is becoming available. These RNA/protein recognition modes are strongly correlated with their biological significance. In this review, we would like to survey the recent progress on these versatile molecular recognition modules. Copyright © 2012 John Wiley & Sons, Ltd.

  6. LEGO-NMR spectroscopy: a method to visualize individual subunits in large heteromeric complexes.

    PubMed

    Mund, Markus; Overbeck, Jan H; Ullmann, Janina; Sprangers, Remco

    2013-10-18

    Seeing the big picture: Asymmetric macromolecular complexes that are NMR active in only a subset of their subunits can be prepared, thus decreasing NMR spectral complexity. For the hetero heptameric LSm1-7 and LSm2-8 rings NMR spectra of the individual subunits of the complete complex are obtained, showing a conserved RNA binding site. This LEGO-NMR technique makes large asymmetric complexes accessible to detailed NMR spectroscopic studies. © 2013 The Authors. Published by Wiley-VCH Verlag GmbH & Co. KGaA. This is an open access article under the terms of Creative Commons the Attribution Non-Commercial NoDerivs License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non-commercial and no modifications or adaptations are made.

  7. An Exploratory Study of a Robotics Educational Platform on STEM Career Interests in Middle School Students

    NASA Astrophysics Data System (ADS)

    Hinton, Tracy Barger

    With the large expected growth in STEM-related careers in American industries, there are not enough graduates to fill these positions (United States Department of Labor, 2015). Increased efforts are being made to reform STEM education from early childhood to college level studies, mainly through increased efforts to incorporate new technologies and project-based learning activities (Hegedorn & Purnamasari, 2012). At the middle school level, a robotics educational platform can be a worthwhile activity that provides hands-on learning as students learn basic programming and engineering skills (Grubbs, 2013). Based on the popularity of LEGO toys, LEGO Education developed an engaging and effective way to learn about computer programming and basic engineering concepts (Welch & Huffman, 2011). LEGO MINDSTORMS offers a project-based learning environment that engages students in real-life, problem-solving challenges. The purpose of this qualitative study was to investigate the instructional use of a robotics educational curriculum on middle school students' attitudes toward and interests in STEM and their experiences with LEGO Robotics activities. Participants included 23 seventh grade students who were enrolled in a Career Cluster Technologies I class in a suburban middle school. Data for the study were collected from three focus group interviews, open-ended surveys, classroom observations, and the Career Cruising program. Findings revealed that the robotics activities led to an increased interest and higher self-efficacy in STEM tasks. If students continue to nurture and develop their STEM interests, it is possible that many of them may develop higher confidence and eventually set personal goals related to STEM classes and careers. While other studies have been conducted on similar topics, this qualitative research is unique because it contributed to the gap in research that investigates the impact of an in-class robotics curriculum on middle school students' attitudes and interests in STEM. Throughout the robotics unit, students exhibited positive reactions, including much excitement and enjoyment as they solved the robotics challenges. In addition, students demonstrated a greater interest in STEM courses and careers as a result of this hands-on activity. Middle school teachers should incorporate STEM-based activities such as robotics to help students gain hands-on STEM skills.

  8. Dorello's Canal for Laymen: A Lego-Like Presentation.

    PubMed

    Ezer, Haim; Banerjee, Anirban Deep; Thakur, Jai Deep; Nanda, Anil

    2012-06-01

    Objective Dorello's canal was first described by Gruber in 1859, and later by Dorello. Vail also described the anatomy of Dorello's canal. In the preceding century, Dorello's canal was clinically important, in understanding sixth nerve palsy and nowadays it is mostly important for skull base surgery. The understanding of the three dimensional anatomy, of this canal is very difficult to understand, and there is no simple explanation for its anatomy and its relationship with adjacent structures. We present a simple, Lego-like, presentation of Dorello's canal, in a stepwise manner. Materials and Methods Dorello's canal was dissected in five formalin-fixed cadaver specimens (10 sides). The craniotomy was performed, while preserving the neural and vascular structures associated with the canal. A 3D model was created, to explain the canal's anatomy. Results Using the petrous pyramid, the sixth nerve, the cavernous sinus, the trigeminal ganglion, the petorclival ligament and the posterior clinoid, the three-dimensional structure of Dorello's canal was defined. This simple representation aids in understanding the three dimensional relationship of Dorello's canal to its neighboring structures. Conclusion Dorello's canal with its three dimensional structure and relationship to its neighboring anatomical structures could be reconstructed using a few anatomical building blocks. This method simplifies the understanding of this complex anatomical structure, and could be used for teaching purposes for aspiring neurosurgeons, and anatomy students.

  9. Dorello's Canal for Laymen: A Lego-Like Presentation

    PubMed Central

    Ezer, Haim; Banerjee, Anirban Deep; Thakur, Jai Deep; Nanda, Anil

    2012-01-01

    Objective Dorello's canal was first described by Gruber in 1859, and later by Dorello. Vail also described the anatomy of Dorello's canal. In the preceding century, Dorello's canal was clinically important, in understanding sixth nerve palsy and nowadays it is mostly important for skull base surgery. The understanding of the three dimensional anatomy, of this canal is very difficult to understand, and there is no simple explanation for its anatomy and its relationship with adjacent structures. We present a simple, Lego-like, presentation of Dorello's canal, in a stepwise manner. Materials and Methods Dorello's canal was dissected in five formalin-fixed cadaver specimens (10 sides). The craniotomy was performed, while preserving the neural and vascular structures associated with the canal. A 3D model was created, to explain the canal's anatomy. Results Using the petrous pyramid, the sixth nerve, the cavernous sinus, the trigeminal ganglion, the petorclival ligament and the posterior clinoid, the three-dimensional structure of Dorello's canal was defined. This simple representation aids in understanding the three dimensional relationship of Dorello's canal to its neighboring structures. Conclusion Dorello's canal with its three dimensional structure and relationship to its neighboring anatomical structures could be reconstructed using a few anatomical building blocks. This method simplifies the understanding of this complex anatomical structure, and could be used for teaching purposes for aspiring neurosurgeons, and anatomy students. PMID:23730547

  10. Manipulating waves with LEGO{sup ®} bricks: A versatile experimental platform for metamaterial architectures

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Celli, Paolo, E-mail: pcelli@umn.edu; Gonella, Stefano, E-mail: sgonella@umn.edu

    2015-08-24

    In this letter, we discuss a versatile, fully reconfigurable experimental platform for the investigation of phononic phenomena in metamaterial architectures. The approach revolves around the use of 3D laser vibrometry to reconstruct global and local wavefield features in specimens obtained through simple arrangements of LEGO{sup ®} bricks on a thin baseplate. The agility by which it is possible to reconfigure the brick patterns into a nearly endless spectrum of topologies makes this an effective approach for rapid experimental proof of concept, as well as a powerful didactic tool, in the arena of phononic crystals and metamaterials engineering. We use ourmore » platform to provide a compelling visual illustration of important spatial wave manipulation effects (waveguiding and seismic isolation), and to elucidate fundamental dichotomies between Bragg-based and locally resonant bandgap mechanisms.« less

  11. 3D printed Lego®-like modular microfluidic devices based on capillary driving.

    PubMed

    Nie, Jing; Gao, Qing; Qiu, Jing-Jiang; Sun, Miao; Liu, An; Shao, Lei; Fu, Jian-Zhong; Zhao, Peng; He, Yong

    2018-03-12

    The field of how to rapidly assemble microfluidics with modular components continuously attracts researchers' attention, however, extra efforts must be devoted to solving the problems of leaking and aligning between individual modules. This paper presents a novel type of modular microfluidic device, driven by capillary force. There is no necessity for a strict seal or special alignment, and its open structures make it easy to integrate various stents and reactants. The key rationale for this method is to print different functional modules with a low-cost three-dimensional (3D) printer, then fill the channels with capillary materials and assemble them with plugs like Lego ® bricks. This rapidly reconstructed modular microfluidic device consists of a variety of common functional modules and other personalized modules, each module having a unified standard interface for easy assembly. As it can be printed by a desktop 3D printer, the manufacturing process is simple and efficient, with controllable regulation of the flow channel scale. Through diverse combinations of different modules, a variety of different functions can be achieved, without duplicating the manufacturing process. A single module can also be taken out for testing and analysis. What's more, combined with basic circuit components, it can serve as a low-cost Lego ® -like modular microfluidic circuits. As a proof of concept, the modular microfluidic device has been successfully demonstrated and used for stent degradation and cell cultures, revealing the potential use of this method in both chemical and biological research.

  12. Simulating supersymmetry at the SSC

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Barnett, R.M.; Haber, H.E.

    1984-08-01

    Careful study of supersymmetric signatures at the SSC is required in order to distinguish them from Standard Model physics backgrounds. To this end, we have created an efficient, accurate computer program which simulates supersymmetric particle production and decay (or other new particles). We have incorporated the full matrix elements, keeping track of the polarizations of all intermediate states. (At this time hadronization of final-state partons is ignored). Using Monte Carlo techniques this program can generate any desired final-state distribution or individual events for Lego plots. Examples of the results of our study of supersymmetry at SSC are provided.

  13. In-Class Robot Flyby of an Endoplanet

    NASA Astrophysics Data System (ADS)

    Chadwick, A. J.; Capaldi, T.; Aurnou, J. M.

    2013-12-01

    For our Introduction to Computing class, we have developed a miniature robotic spacecraft mission that performs a flyby of an in-class 'endoplanet.' Our constructed endoplanet contains an internal dipole magnet, tilted with a dip angle that is unknown a priori. The spacecraft analog is a remotely controlled LEGO MINDSTORMS robot programmed using LabVIEW. Students acquire magnetic field data via a first spacecraft flyby past the endoplanet. This dataset is then imported into MATLAB, and is inverted to create a model of the magnet's orientation and dipole moment. Students use their models to predict the magnetic field profile along a different flyby path. They then test the accuracy of their models, comparing their predictions against the data acquired from this secondary flyby. We will be demonstrating this device at our poster in the Moscone Center.

  14. Global embeddings for branes at toric singularities

    NASA Astrophysics Data System (ADS)

    Balasubramanian, Vijay; Berglund, Per; Braun, Volker; García-Etxebarria, Iñaki

    2012-10-01

    We describe how local toric singularities, including the Toric Lego construction, can be embedded in compact Calabi-Yau manifolds. We study in detail the addition of D-branes, including non-compact flavor branes as typically used in semi-realistic model building. The global geometry provides constraints on allowable local models. As an illustration of our discussion we focus on D3 and D7-branes on (the partially resolved) ( dP 0)3 singularity, its embedding in a specific Calabi-Yau manifold as a hypersurface in a toric variety, the related type IIB orientifold compactification, as well as the corresponding F-theory uplift. Our techniques generalize naturally to complete intersections, and to a large class of F-theory backgrounds with singularities.

  15. Memory and accurate processing brain rehabilitation for the elderly: LEGO robot and iPad case study.

    PubMed

    Lopez-Samaniego, Leire; Garcia-Zapirain, Begonya; Mendez-Zorrilla, Amaia

    2014-01-01

    This paper presents the results of research that applies cognitive therapies associated with memory and mathematical problem-solving in elderly people. The exercises are programmed in an iPad and can be performed both from the Tablet and in an interactive format with a LEGO robot. The system has been tested with 2 men and 7 women over the age of 65 who have slight physical and cognitive impairment. Evaluation with the SUS resulted in a mean of 48.45 with a standard deviation of 5.82. The score of overall satisfaction was 84.37 with a standard deviation of 18.6. Interaction with the touch screen caused some usability problems due to the elderly people's visual difficulties and clicking accuracy. Future versions will include visualization with more color contrast and less use of the keyboard.

  16. Multiplex lithography for multilevel multiscale architectures and its application to polymer electrolyte membrane fuel cell

    NASA Astrophysics Data System (ADS)

    Cho, Hyesung; Moon Kim, Sang; Sik Kang, Yun; Kim, Junsoo; Jang, Segeun; Kim, Minhyoung; Park, Hyunchul; Won Bang, Jung; Seo, Soonmin; Suh, Kahp-Yang; Sung, Yung-Eun; Choi, Mansoo

    2015-09-01

    The production of multiscale architectures is of significant interest in materials science, and the integration of those structures could provide a breakthrough for various applications. Here we report a simple yet versatile strategy that allows for the LEGO-like integrations of microscale membranes by quantitatively controlling the oxygen inhibition effects of ultraviolet-curable materials, leading to multilevel multiscale architectures. The spatial control of oxygen concentration induces different curing contrasts in a resin allowing the selective imprinting and bonding at different sides of a membrane, which enables LEGO-like integration together with the multiscale pattern formation. Utilizing the method, the multilevel multiscale Nafion membranes are prepared and applied to polymer electrolyte membrane fuel cell. Our multiscale membrane fuel cell demonstrates significant enhancement of performance while ensuring mechanical robustness. The performance enhancement is caused by the combined effect of the decrease of membrane resistance and the increase of the electrochemical active surface area.

  17. KSC-2011-6228

    NASA Image and Video Library

    2011-08-04

    CAPE CANAVERAL, Fla. -- From left, Dr. Steve Lee, with the Denver Museum of Nature and Science; Ulrik Solberg Lund, a LEGO minifigure designer; and Karsten Juel Bunch, a LEGO City senior designer, participate in an educational webcast in the Mission Status Center at the Kennedy Space Center Visitor Complex in Florida. On hand to ask questions of the guests were students, teachers, and mentors of the Goldstone Apple Valley Radio Telescope (GAVRT) project who were invited to Kennedy to watch the launch of NASA's Juno spacecraft atop a United Launch Alliance Atlas V rocket. GAVRT is a partnership between NASA, the Jet Propulsion Laboratory (JPL), and The Lewis Center for Educational Research (LCER) in Apple Valley, Calif. It allows students to control a 34-meter radio telescope that, until recently, was part of NASA’s Deep Space Network, and to interact with scientists outside the classroom setting. Photo credit: NASA/Glenn Benson

  18. KSC-2011-6229

    NASA Image and Video Library

    2011-08-04

    CAPE CANAVERAL, Fla. -- From left, Dr. Steve Lee, with the Denver Museum of Nature and Science; Ulrik Solberg Lund, a LEGO minifigure designer; and Karsten Juel Bunch, a LEGO City senior designer, participate in an educational webcast in the Mission Status Center at the Kennedy Space Center Visitor Complex in Florida. On hand to ask questions of the guests were students, teachers, and mentors of the Goldstone Apple Valley Radio Telescope (GAVRT) project who were invited to Kennedy to watch the launch of NASA's Juno spacecraft atop a United Launch Alliance Atlas V rocket. GAVRT is a partnership between NASA, the Jet Propulsion Laboratory (JPL), and The Lewis Center for Educational Research (LCER) in Apple Valley, Calif. It allows students to control a 34-meter radio telescope that, until recently, was part of NASA’s Deep Space Network, and to interact with scientists outside the classroom setting. Photo credit: NASA/Glenn Benson

  19. Models and algorithm of optimization launch and deployment of virtual network functions in the virtual data center

    NASA Astrophysics Data System (ADS)

    Bolodurina, I. P.; Parfenov, D. I.

    2017-10-01

    The goal of our investigation is optimization of network work in virtual data center. The advantage of modern infrastructure virtualization lies in the possibility to use software-defined networks. However, the existing optimization of algorithmic solutions does not take into account specific features working with multiple classes of virtual network functions. The current paper describes models characterizing the basic structures of object of virtual data center. They including: a level distribution model of software-defined infrastructure virtual data center, a generalized model of a virtual network function, a neural network model of the identification of virtual network functions. We also developed an efficient algorithm for the optimization technology of containerization of virtual network functions in virtual data center. We propose an efficient algorithm for placing virtual network functions. In our investigation we also generalize the well renowned heuristic and deterministic algorithms of Karmakar-Karp.

  20. Adapting a robotics program to enhance participation and interest in STEM among children with disabilities: a pilot study.

    PubMed

    Lindsay, Sally; Hounsell, Kara Grace

    2017-10-01

    Youth with disabilities are under-represented in science, technology, engineering, and math (STEM) in school and in the workforce. One encouraging approach to engage youth's interest in STEM is through robotics; however, such programs are mostly for typically developing youth. The purpose of this study was to understand the development and implementation of an adapted robotics program for children and youth with disabilities and their experiences within it. Our mixed methods pilot study (pre- and post-workshop surveys, observations, and interviews) involved 41 participants including: 18 youth (aged 6-13), 12 parents and 11 key informants. The robotics program involved 6, two-hour workshops held at a paediatric hospital. Our findings showed that several adaptations made to the robotics program helped to enhance the participation of children with disabilities. Adaptations addressed the educational/curriculum, cognitive and learning, physical and social needs of the children. In regards to experiences within the adapted hospital program, our findings highlight that children enjoyed the program and learned about computer programming and building robots. Clinicians and educators should consider engaging youth with disabilities in robotics to enhance learning and interest in STEM. Implications for Rehabilitation Clinicians and educators should consider adapting curriculum content and mode of delivery of LEGO ® robotics programs to include youth with disabilities. Appropriate staffing including clinicians and educators who are knowledgeable about youth with disabilities and LEGO ® robotics are needed. Clinicians should consider engaging youth with disabilities in LEGO ® to enhance learning and interest in STEM.

  1. The Use of Lego Technologies in Elementary Teacher Preparation

    NASA Astrophysics Data System (ADS)

    Hadjiachilleos, Stella; Avraamidou, Lucy; Papastavrou, Stavros

    2013-10-01

    The need to reform science teacher preparation programs has been pointed out in research (Bryan and Abell in J Res Sci Teach 36:121-140, 1999; Bryan and Atwater in Sci Educ 8(6):821-839, 2002; Harrington and Hathaway in J Teach Educ 46(4):275-284, 1995). Science teachers are charged with the responsibility of incorporating both cognitive and non-cognitive parameters in their everyday teaching practices. This often results in their reluctance to teach science because they often lack disciplinary and/or pedagogical expertise required to promote science learning. The purpose of this study is to propose an alternative instructional approach in which Lego vehicles were used as a tool to promote pre-service elementary teachers' development and to examine whether there are non-cognitive parameters that promote or obstruct them from using Lego Technologies as a teaching tool. The context of the study was defined by a teacher preparation program of a private university in a small Mediterranean country. A sample of 28 pre-service elementary teachers, working in five 5-6-member groups were involved in scientific inquiries, during which they had to use vehicles in order to solve scientific problems related to concepts such as gear functioning, force, and motion. The nature of their cognitive engagement in the scientific inquiry process, non-cognitive parameters contributing to their cognitive engagement, and the impact of their involvement in the process on their development were examined through qualitative analysis of pre- and post-inquiry interviews, presentations of their solutions to the scientific problems and of their personal reflective journals.

  2. [Development of a virtual model of fibro-bronchoscopy].

    PubMed

    Solar, Mauricio; Ducoing, Eugenio

    2011-09-01

    A virtual model of fibro-bronchoscopy is reported. The virtual model represents in 3D the trachea and the bronchi creating a virtual world of the bronchial tree. The bronchoscope is modeled to look over the bronchial tree imitating the displacement and rotation of the real bronchoscope. The parameters of the virtual model were gradually adjusted according to expert opinion and allowed the training of specialists with a virtual bronchoscope of great realism. The virtual bronchial tree provides clues of reality regarding the movement of the bronchoscope, creating the illusion that the virtual instrument is behaving as the real one with all the benefits in costs that this means.

  3. Choice reaching with a LEGO arm robot (CoRLEGO): The motor system guides visual attention to movement-relevant information.

    PubMed

    Strauss, Soeren; Woodgate, Philip J W; Sami, Saber A; Heinke, Dietmar

    2015-12-01

    We present an extension of a neurobiologically inspired robotics model, termed CoRLEGO (Choice reaching with a LEGO arm robot). CoRLEGO models experimental evidence from choice reaching tasks (CRT). In a CRT participants are asked to rapidly reach and touch an item presented on the screen. These experiments show that non-target items can divert the reaching movement away from the ideal trajectory to the target item. This is seen as evidence attentional selection of reaching targets can leak into the motor system. Using competitive target selection and topological representations of motor parameters (dynamic neural fields) CoRLEGO is able to mimic this leakage effect. Furthermore if the reaching target is determined by its colour oddity (i.e. a green square among red squares or vice versa), the reaching trajectories become straighter with repetitions of the target colour (colour streaks). This colour priming effect can also be modelled with CoRLEGO. The paper also presents an extension of CoRLEGO. This extension mimics findings that transcranial direct current stimulation (tDCS) over the motor cortex modulates the colour priming effect (Woodgate et al., 2015). The results with the new CoRLEGO suggest that feedback connections from the motor system to the brain's attentional system (parietal cortex) guide visual attention to extract movement-relevant information (i.e. colour) from visual stimuli. This paper adds to growing evidence that there is a close interaction between the motor system and the attention system. This evidence contradicts the traditional conceptualization of the motor system as the endpoint of a serial chain of processing stages. At the end of the paper we discuss CoRLEGO's predictions and also lessons for neurobiologically inspired robotics emerging from this work. Crown Copyright © 2015. Published by Elsevier Ltd. All rights reserved.

  4. Infrastructure Suitability Assessment Modeling for Cloud Computing Solutions

    DTIC Science & Technology

    2011-09-01

    Virtualization vs . Para-Virtualization .......................................................10 Figure 4. Modeling alternatives in relation to model...the conceptual difference between full virtualization and para-virtualization. Figure 3. Full Virtualization vs . Para-Virtualization 2. XEN...Besides Microsoft’s own client implementations, dubbed “Remote Desktop Con- nection Client” for Windows® and Apple ® operating systems, various open

  5. LEGO robot vehicle lesson plans for secondary education : a recruitment tool.

    DOT National Transportation Integrated Search

    2012-08-01

    Robotics is a great way to get kids excited about science, technology, engineering, and math (STEM) topics. It is also highly effective in stimulation development of teamwork and self-confidence. This project provides transportation-related lesson pl...

  6. The Power of String: Building a Conceptual Foundation for Measuring Rate

    ERIC Educational Resources Information Center

    Lucey, Linda Polhemus; Jennings, Sybillyn; Olson, Peter; Rubenfeld, Lester; Holmes, Aliya E.

    2007-01-01

    This article describes how Lego robotics, interactive multimedia, and a simple manipulative--string--can be offered to students through coordinated activities to help them build a conceptual foundation for measuring rate. (Contains 5 figures and 3 tables.)

  7. LIF-dependent signaling: new pieces in the Lego.

    PubMed

    Mathieu, Marie-Emmanuelle; Saucourt, Claire; Mournetas, Virginie; Gauthereau, Xavier; Thézé, Nadine; Praloran, Vincent; Thiébaud, Pierre; Bœuf, Hélène

    2012-03-01

    LIF, a member of the IL6 family of cytokine, displays pleiotropic effects on various cell types and organs. Its critical role in stem cell models (e.g.: murine ES, human mesenchymal cells) and its essential non redundant function during the implantation process of embryos, in eutherian mammals, put this cytokine at the core of many studies aiming to understand its mechanisms of action, which could benefit to medical applications. In addition, its conservation upon evolution raised the challenging question concerning the function of LIF in species in which there is no implantation. We present the recent knowledge about the established and potential functions of LIF in different stem cell models, (embryonic, hematopoietic, mesenchymal, muscle, neural stem cells and iPSC). We will also discuss EVO-DEVO aspects of this multifaceted cytokine.

  8. Geotechnical Engineering in US Elementary Schools

    ERIC Educational Resources Information Center

    Suescun-Florez, Eduardo; Iskander, Magued; Kapila, Vikram; Cain, Ryan

    2013-01-01

    This paper reports on the results of several geotechnical engineering-related science activities conducted with elementary-school students. Activities presented include soil permeability, contact stress, soil stratigraphy, shallow and deep foundations, and erosion in rivers. The permeability activity employed the LEGO NXT platform for data…

  9. Virtual healthcare delivery: defined, modeled, and predictive barriers to implementation identified.

    PubMed

    Harrop, V M

    2001-01-01

    Provider organizations lack: 1. a definition of "virtual" healthcare delivery relative to the products, services, and processes offered by dot.coms, web-compact disk healthcare content providers, telemedicine, and telecommunications companies, and 2. a model for integrating real and virtual healthcare delivery. This paper defines virtual healthcare delivery as asynchronous, outsourced, and anonymous, then proposes a 2x2 Real-Virtual Healthcare Delivery model focused on real and virtual patients and real and virtual provider organizations. Using this model, provider organizations can systematically deconstruct healthcare delivery in the real world and reconstruct appropriate pieces in the virtual world. Observed barriers to virtual healthcare delivery are: resistance to telecommunication integrated delivery networks and outsourcing; confusion over virtual infrastructure requirements for telemedicine and full-service web portals, and the impact of integrated delivery networks and outsourcing on extant cultural norms and revenue generating practices. To remain competitive provider organizations must integrate real and virtual healthcare delivery.

  10. Virtual healthcare delivery: defined, modeled, and predictive barriers to implementation identified.

    PubMed Central

    Harrop, V. M.

    2001-01-01

    Provider organizations lack: 1. a definition of "virtual" healthcare delivery relative to the products, services, and processes offered by dot.coms, web-compact disk healthcare content providers, telemedicine, and telecommunications companies, and 2. a model for integrating real and virtual healthcare delivery. This paper defines virtual healthcare delivery as asynchronous, outsourced, and anonymous, then proposes a 2x2 Real-Virtual Healthcare Delivery model focused on real and virtual patients and real and virtual provider organizations. Using this model, provider organizations can systematically deconstruct healthcare delivery in the real world and reconstruct appropriate pieces in the virtual world. Observed barriers to virtual healthcare delivery are: resistance to telecommunication integrated delivery networks and outsourcing; confusion over virtual infrastructure requirements for telemedicine and full-service web portals, and the impact of integrated delivery networks and outsourcing on extant cultural norms and revenue generating practices. To remain competitive provider organizations must integrate real and virtual healthcare delivery. PMID:11825189

  11. A Review of Virtual Character's Emotion Model

    NASA Astrophysics Data System (ADS)

    Liu, Zhen

    2008-11-01

    Emotional virtual characters are essential to digital entertainment, an emotion is related to virtual environment and a virtual character's inner variables, emotion model of virtual character is a hot topic in many fields, domain knowledge is very important for modeling emotion, and the current research of emotion expression in the world was also summarized, and some new research directions of emotion model are presented.

  12. Using FIRST LEGO League Robotics Competitions to Engage Middle School Students in Physics

    NASA Astrophysics Data System (ADS)

    Rosen, Jeffrey

    2009-11-01

    As the nation and world grapple with looming crises in sectors such as energy, health care and the environment, it is critical that we keep today's youth interested in careers in science, technology, engineering and math (STEM). Studies indicate that many students lose interest in the sciences by ages 10-13, when they are in grades 4-8 in the U.S. educational system. Many of the interventions to counteract this trend focus on boosting interest in STEM in secondary schools and universities. However the case can be made that the greater need is actually earlier in the education of the child. How can we work with this age group in an exciting way that will promote the study of science? Student robotics competitions might be one effective answer. Programs are currently being run around the country and the world that engage young people in the study of science through robotic competition. Many of these programs rely on mentors to guide the students through the process, which in the most effective programs includes the study of physic concepts through engineering design. During this presentation we will discuss the options for participating in programs that help the students and teachers better understand the science, specifically the physics, which underlies robotics. In particular, we will focus on the international program called FIRST LEGO League (FLL), in which students ages 9-14 are challenged every year to construct a LEGO robot that can navigate and complete a course of theme-related missions. The FLL program is currently operating in almost every state in the U.S. and relies on recruiting qualified mentors and judges who want to impact young people's interest in STEM. Physics professionals can make a tremendous difference in the lives of these eager middle school students.

  13. Not Your Typical Simulation Workshop: Using LEGOs to Train Medical Students on the Practice of Effective Communication.

    PubMed

    Papanagnou, Dimitrios; Lee, Hyunjoo; Rodriguez, Carlos; Zhang, Xiao Chi C; Rudner, Joshua

    2018-01-21

    As students in the health professions transition from the classroom into the clinical environment, they will be expected to effectively communicate with their team members and their patients. Effective communication skills are essential to their ability to effectively contribute to their clinical team and the patient care they deliver. The authors propose an interactive workshop that can support students' deliberate practice of communication skills. The authors designed a simulation workshop that affords students the opportunity to practice their communication and peer-to-peer coaching skills. Using LEGOs, a one-hour workshop was conducted with medical students. Students were divided into groups of two. Each student took on a different role: teacher or builder. Teachers were tasked with instructing builders on how to construct a pre-made LEGO structure, not allowing builders to look at the structure. A group debriefing followed to evaluate the activity and explore the themes that emerged. Twenty first-year medical students and 25 fourth-year medical students participated in this activity. Most groups were successful in reproducing the pre-made structure. Groups that pre-briefed before building were most successful. Unsuccessful groups did not define orientation or direction in mutually understood terms, resulting in the creation of an incorrect mirror image of the structure - a common phenomenon seen during the teaching of procedures in the clinical learning environment. The workshop was well received. Students made requests to have similar sessions throughout their training to better support the development of effective communication skills. The workshop can easily be applied to other specialties to assist with procedural skills instruction or in workshops focusing on effective communication.

  14. Not Your Typical Simulation Workshop: Using LEGOs to Train Medical Students on the Practice of Effective Communication

    PubMed Central

    Lee, Hyunjoo; Rodriguez, Carlos; Zhang, Xiao Chi C; Rudner, Joshua

    2018-01-01

    As students in the health professions transition from the classroom into the clinical environment, they will be expected to effectively communicate with their team members and their patients. Effective communication skills are essential to their ability to effectively contribute to their clinical team and the patient care they deliver. The authors propose an interactive workshop that can support students’ deliberate practice of communication skills. The authors designed a simulation workshop that affords students the opportunity to practice their communication and peer-to-peer coaching skills. Using LEGOs, a one-hour workshop was conducted with medical students. Students were divided into groups of two. Each student took on a different role: teacher or builder. Teachers were tasked with instructing builders on how to construct a pre-made LEGO structure, not allowing builders to look at the structure. A group debriefing followed to evaluate the activity and explore the themes that emerged. Twenty first-year medical students and 25 fourth-year medical students participated in this activity. Most groups were successful in reproducing the pre-made structure. Groups that pre-briefed before building were most successful. Unsuccessful groups did not define orientation or direction in mutually understood terms, resulting in the creation of an incorrect mirror image of the structure – a common phenomenon seen during the teaching of procedures in the clinical learning environment. The workshop was well received. Students made requests to have similar sessions throughout their training to better support the development of effective communication skills. The workshop can easily be applied to other specialties to assist with procedural skills instruction or in workshops focusing on effective communication. PMID:29568715

  15. Efficient Generation and Selection of Virtual Populations in Quantitative Systems Pharmacology Models.

    PubMed

    Allen, R J; Rieger, T R; Musante, C J

    2016-03-01

    Quantitative systems pharmacology models mechanistically describe a biological system and the effect of drug treatment on system behavior. Because these models rarely are identifiable from the available data, the uncertainty in physiological parameters may be sampled to create alternative parameterizations of the model, sometimes termed "virtual patients." In order to reproduce the statistics of a clinical population, virtual patients are often weighted to form a virtual population that reflects the baseline characteristics of the clinical cohort. Here we introduce a novel technique to efficiently generate virtual patients and, from this ensemble, demonstrate how to select a virtual population that matches the observed data without the need for weighting. This approach improves confidence in model predictions by mitigating the risk that spurious virtual patients become overrepresented in virtual populations.

  16. A Low-Cost Quantitative Absorption Spectrophotometer

    ERIC Educational Resources Information Center

    Albert, Daniel R.; Todt, Michael A.; Davis, H. Floyd

    2012-01-01

    In an effort to make absorption spectrophotometry available to high school chemistry and physics classes, we have designed an inexpensive visible light absorption spectrophotometer. The spectrophotometer was constructed using LEGO blocks, a light emitting diode, optical elements (including a lens), a slide-mounted diffraction grating, and a…

  17. Got LEGO Bricks? Children with Spatial Strengths

    ERIC Educational Resources Information Center

    Mann, Rebecca

    2013-01-01

    Individuals with spatial strengths have preferences for visual ideation, holistic reasoning, and innovation. With the emphasis on verbal skills, American schools rarely provide opportunities for children to excel in these areas. Standardized assessments used to judge achievement do not value reflective thinking and innovation; therefore, students…

  18. Using analogy role-play activity in an undergraduate biology classroom to show central dogma revision.

    PubMed

    Takemura, Masaharu; Kurabayashi, Mario

    2014-01-01

    For the study of biology in an undergraduate classroom, a classroom exercise was developed: an analogy role-play to learn mechanisms of gene transcription and protein translation (central dogma). To develop the central dogma role-play exercise, we made DNA and mRNA using paper sheets, tRNA using a wire dress hanger, and amino acids using Lego® blocks (Lego System A/S, Denmark). Students were studying in the course of mathematics, physics, or chemistry, so biology was not among their usual studies. In this exercise, students perform the central dogma role-play and respectively act out nuclear matrix proteins, a transcription factor, an RNA polymerase II, an mRNA transport protein, nuclear pore proteins, a large ribosomal subunit, a small ribosomal subunit, and several amino-acyl tRNA synthetases. Questionnaire results obtained after the activity show that this central dogma role-play analogy holds student interest in the practical molecular biological processes of transcription and translation. © 2014 The International Union of Biochemistry and Molecular Biology.

  19. Multiplex lithography for multilevel multiscale architectures and its application to polymer electrolyte membrane fuel cell

    PubMed Central

    Cho, Hyesung; Moon Kim, Sang; Sik Kang, Yun; Kim, Junsoo; Jang, Segeun; Kim, Minhyoung; Park, Hyunchul; Won Bang, Jung; Seo, Soonmin; Suh, Kahp-Yang; Sung, Yung-Eun; Choi, Mansoo

    2015-01-01

    The production of multiscale architectures is of significant interest in materials science, and the integration of those structures could provide a breakthrough for various applications. Here we report a simple yet versatile strategy that allows for the LEGO-like integrations of microscale membranes by quantitatively controlling the oxygen inhibition effects of ultraviolet-curable materials, leading to multilevel multiscale architectures. The spatial control of oxygen concentration induces different curing contrasts in a resin allowing the selective imprinting and bonding at different sides of a membrane, which enables LEGO-like integration together with the multiscale pattern formation. Utilizing the method, the multilevel multiscale Nafion membranes are prepared and applied to polymer electrolyte membrane fuel cell. Our multiscale membrane fuel cell demonstrates significant enhancement of performance while ensuring mechanical robustness. The performance enhancement is caused by the combined effect of the decrease of membrane resistance and the increase of the electrochemical active surface area. PMID:26412619

  20. Building a Lego wall: Sequential action selection.

    PubMed

    Arnold, Amy; Wing, Alan M; Rotshtein, Pia

    2017-05-01

    The present study draws together two distinct lines of enquiry into the selection and control of sequential action: motor sequence production and action selection in everyday tasks. Participants were asked to build 2 different Lego walls. The walls were designed to have hierarchical structures with shared and dissociated colors and spatial components. Participants built 1 wall at a time, under low and high load cognitive states. Selection times for correctly completed trials were measured using 3-dimensional motion tracking. The paradigm enabled precise measurement of the timing of actions, while using real objects to create an end product. The experiment demonstrated that action selection was slowed at decision boundary points, relative to boundaries where no between-wall decision was required. Decision points also affected selection time prior to the actual selection window. Dual-task conditions increased selection errors. Errors mostly occurred at boundaries between chunks and especially when these required decisions. The data support hierarchical control of sequenced behavior. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  1. DNA extraction and barcode identification of development stages of forensically important flies in the Czech Republic.

    PubMed

    Olekšáková, Tereza; Žurovcová, Martina; Klimešová, Vanda; Barták, Miroslav; Šuláková, Hana

    2018-04-01

    Several methods of DNA extraction, coupled with 'DNA barcoding' species identification, were compared using specimens from early developmental stages of forensically important flies from the Calliphoridae and Sarcophagidae families. DNA was extracted at three immature stages - eggs, the first instar larvae, and empty pupal cases (puparia) - using four different extraction methods, namely, one simple 'homemade' extraction buffer protocol and three commercial kits. The extraction conditions, including the amount of proteinase K and incubation times, were optimized. The simple extraction buffer method was successful for half of the eggs and for the first instar larval samples. The DNA Lego Kit and DEP-25 DNA Extraction Kit were useful for DNA extractions from the first instar larvae samples, and the DNA Lego Kit was also successful regarding the extraction from eggs. The QIAamp DNA mini kit was the most effective; the extraction was successful with regard to all sample types - eggs, larvae, and pupari.

  2. Statistical Modeling of Robotic Random Walks on Different Terrain

    NASA Astrophysics Data System (ADS)

    Naylor, Austin; Kinnaman, Laura

    Issues of public safety, especially with crowd dynamics and pedestrian movement, have been modeled by physicists using methods from statistical mechanics over the last few years. Complex decision making of humans moving on different terrains can be modeled using random walks (RW) and correlated random walks (CRW). The effect of different terrains, such as a constant increasing slope, on RW and CRW was explored. LEGO robots were programmed to make RW and CRW with uniform step sizes. Level ground tests demonstrated that the robots had the expected step size distribution and correlation angles (for CRW). The mean square displacement was calculated for each RW and CRW on different terrains and matched expected trends. The step size distribution was determined to change based on the terrain; theoretical predictions for the step size distribution were made for various simple terrains. It's Dr. Laura Kinnaman, not sure where to put the Prefix.

  3. Efficient Generation and Selection of Virtual Populations in Quantitative Systems Pharmacology Models

    PubMed Central

    Rieger, TR; Musante, CJ

    2016-01-01

    Quantitative systems pharmacology models mechanistically describe a biological system and the effect of drug treatment on system behavior. Because these models rarely are identifiable from the available data, the uncertainty in physiological parameters may be sampled to create alternative parameterizations of the model, sometimes termed “virtual patients.” In order to reproduce the statistics of a clinical population, virtual patients are often weighted to form a virtual population that reflects the baseline characteristics of the clinical cohort. Here we introduce a novel technique to efficiently generate virtual patients and, from this ensemble, demonstrate how to select a virtual population that matches the observed data without the need for weighting. This approach improves confidence in model predictions by mitigating the risk that spurious virtual patients become overrepresented in virtual populations. PMID:27069777

  4. Sensitivity-based virtual fields for the non-linear virtual fields method

    NASA Astrophysics Data System (ADS)

    Marek, Aleksander; Davis, Frances M.; Pierron, Fabrice

    2017-09-01

    The virtual fields method is an approach to inversely identify material parameters using full-field deformation data. In this manuscript, a new set of automatically-defined virtual fields for non-linear constitutive models has been proposed. These new sensitivity-based virtual fields reduce the influence of noise on the parameter identification. The sensitivity-based virtual fields were applied to a numerical example involving small strain plasticity; however, the general formulation derived for these virtual fields is applicable to any non-linear constitutive model. To quantify the improvement offered by these new virtual fields, they were compared with stiffness-based and manually defined virtual fields. The proposed sensitivity-based virtual fields were consistently able to identify plastic model parameters and outperform the stiffness-based and manually defined virtual fields when the data was corrupted by noise.

  5. The electronic-commerce-oriented virtual merchandise model

    NASA Astrophysics Data System (ADS)

    Fang, Xiaocui; Lu, Dongming

    2004-03-01

    Electronic commerce has been the trend of commerce activities. Providing with Virtual Reality interface, electronic commerce has better expressing capacity and interaction means. But most of the applications of virtual reality technology in EC, 3D model is only the appearance description of merchandises. There is almost no information concerned with commerce information and interaction information. This resulted in disjunction of virtual model and commerce information. So we present Electronic Commerce oriented Virtual Merchandise Model (ECVMM), which combined a model with commerce information, interaction information and figure information of virtual merchandise. ECVMM with abundant information provides better support to information obtainment and communication in electronic commerce.

  6. Naval Sea Systems Command > Home

    Science.gov Websites

    Parties Vehicles for Partnering STEM Programs FIRST LEGO League Robotics Program Carderock Math Contest Educational Partnership Agreements Math Clubs Seaplane Challenge Calculator-Controlled Robot Program Students - 'Fun Twist on Math' May 24, 2018 More SOCIAL MEDIA Facebook Logo Join us live as we commission

  7. Digital English: Me, Online, Writing & Academia

    ERIC Educational Resources Information Center

    Rolinska, Ania

    2015-01-01

    This case study reports on the Digital English project, an experimental course in academic writing piloted with international students on a year-long pre-sessional programme. Inspired by Ulmer's (2003) "Mystory" project and Gauntlett's (2007) "Lego" research, the course concerns itself with the students' exploration of self at…

  8. KENNEDY SPACE CENTER, FLA. - Nine-year-old Sofi Collis poses proudly with a banner displaying the names she selected for the Mars Exploration Rovers -- "Spirit" and "Opportunity" -- during a press conference. Participating in the press conference are, from left, Brad Justus, LEGO Co. senior vice president; Sofi Collis, a third grade student from Arizona; Dr. John Marburger, science advisor to the President and director of the Office of Science and Technology Policy; and NASA Administrator Sean O'Keefe. The names Sofi suggested were selected from more than 10,000 student entries in an essay contest managed for NASA by the LEGO Company. NASA's twin Mars Exploration Rovers are designed to study the history of water on Mars. These robotic geologists are equipped with a robotic arm, a drilling tool, three spectrometers, and four pairs of cameras that allow them to have a human-like, 3D view of the terrain. Each rover could travel as far as 100 meters in one day to act as Mars scientists' eyes and hands, exploring an environment where humans are not yet able to go. MER-A, with the rover Spirit aboard, is scheduled to launch on June 8 at 2:06 p.m. EDT, with two launch opportunities each day during a launch period that closes on June 24.

    NASA Image and Video Library

    2003-06-08

    KENNEDY SPACE CENTER, FLA. - Nine-year-old Sofi Collis poses proudly with a banner displaying the names she selected for the Mars Exploration Rovers -- "Spirit" and "Opportunity" -- during a press conference. Participating in the press conference are, from left, Brad Justus, LEGO Co. senior vice president; Sofi Collis, a third grade student from Arizona; Dr. John Marburger, science advisor to the President and director of the Office of Science and Technology Policy; and NASA Administrator Sean O'Keefe. The names Sofi suggested were selected from more than 10,000 student entries in an essay contest managed for NASA by the LEGO Company. NASA's twin Mars Exploration Rovers are designed to study the history of water on Mars. These robotic geologists are equipped with a robotic arm, a drilling tool, three spectrometers, and four pairs of cameras that allow them to have a human-like, 3D view of the terrain. Each rover could travel as far as 100 meters in one day to act as Mars scientists' eyes and hands, exploring an environment where humans are not yet able to go. MER-A, with the rover Spirit aboard, is scheduled to launch on June 8 at 2:06 p.m. EDT, with two launch opportunities each day during a launch period that closes on June 24.

  9. KENNEDY SPACE CENTER, FLA. - Nine-year-old Sofi Collis poses proudly with a banner displaying the names she selected for the Mars Exploration Rovers -- "Spirit" and "Opportunity" -- during a press conference. Participating in the press conference are, from left, Brad Justus, LEGO Co. senior vice president; Sofi Collis, third grade student from Arizona; Dr. John Marburger, science advisor to the President and director of the Office of Science and Technology Policy; and NASA Administrator Sean O'Keefe. The names Sofi suggested were selected from more than 10,000 student entries in an essay contest managed for NASA by the LEGO Company. NASA's twin Mars Exploration Rovers are designed to study the history of water on Mars. These robotic geologists are equipped with a robotic arm, a drilling tool, three spectrometers, and four pairs of cameras that allow them to have a human-like, 3D view of the terrain. Each rover could travel as far as 100 meters in one day to act as Mars scientists' eyes and hands, exploring an environment where humans are not yet able to go. MER-A, with the rover Spirit aboard, is scheduled to launch on June 8 at 2:06 p.m. EDT, with two launch opportunities each day during a launch period that closes on June 24.

    NASA Image and Video Library

    2003-06-08

    KENNEDY SPACE CENTER, FLA. - Nine-year-old Sofi Collis poses proudly with a banner displaying the names she selected for the Mars Exploration Rovers -- "Spirit" and "Opportunity" -- during a press conference. Participating in the press conference are, from left, Brad Justus, LEGO Co. senior vice president; Sofi Collis, third grade student from Arizona; Dr. John Marburger, science advisor to the President and director of the Office of Science and Technology Policy; and NASA Administrator Sean O'Keefe. The names Sofi suggested were selected from more than 10,000 student entries in an essay contest managed for NASA by the LEGO Company. NASA's twin Mars Exploration Rovers are designed to study the history of water on Mars. These robotic geologists are equipped with a robotic arm, a drilling tool, three spectrometers, and four pairs of cameras that allow them to have a human-like, 3D view of the terrain. Each rover could travel as far as 100 meters in one day to act as Mars scientists' eyes and hands, exploring an environment where humans are not yet able to go. MER-A, with the rover Spirit aboard, is scheduled to launch on June 8 at 2:06 p.m. EDT, with two launch opportunities each day during a launch period that closes on June 24.

  10. KENNEDY SPACE CENTER, FLA. - Nine-year-old Sofi Collis unveils the names of the Mars Exploration Rovers -- "Spirit" and "Opportunity" -- during a press conference. Participating in the press conference are, from left, Dr. John Marburger, science advisor to the President and director of the Office of Science and Technology Policy; NASA Administrator Sean O'Keefe; Sofi Collis, a third grade student from Arizona; and Brad Justus, LEGO Co. senior vice president. The names Sofi suggested were selected from more than 10,000 student entries in an essay contest managed for NASA by the LEGO Company. NASA's twin Mars Exploration Rovers are designed to study the history of water on Mars. These robotic geologists are equipped with a robotic arm, a drilling tool, three spectrometers, and four pairs of cameras that allow them to have a human-like, 3D view of the terrain. Each rover could travel as far as 100 meters in one day to act as Mars scientists' eyes and hands, exploring an environment where humans are not yet able to go. MER-A, with the rover Spirit aboard, is scheduled to launch on June 8 at 2:06 p.m. EDT, with two launch opportunities each day during a launch period that closes on June 24.

    NASA Image and Video Library

    2003-06-08

    KENNEDY SPACE CENTER, FLA. - Nine-year-old Sofi Collis unveils the names of the Mars Exploration Rovers -- "Spirit" and "Opportunity" -- during a press conference. Participating in the press conference are, from left, Dr. John Marburger, science advisor to the President and director of the Office of Science and Technology Policy; NASA Administrator Sean O'Keefe; Sofi Collis, a third grade student from Arizona; and Brad Justus, LEGO Co. senior vice president. The names Sofi suggested were selected from more than 10,000 student entries in an essay contest managed for NASA by the LEGO Company. NASA's twin Mars Exploration Rovers are designed to study the history of water on Mars. These robotic geologists are equipped with a robotic arm, a drilling tool, three spectrometers, and four pairs of cameras that allow them to have a human-like, 3D view of the terrain. Each rover could travel as far as 100 meters in one day to act as Mars scientists' eyes and hands, exploring an environment where humans are not yet able to go. MER-A, with the rover Spirit aboard, is scheduled to launch on June 8 at 2:06 p.m. EDT, with two launch opportunities each day during a launch period that closes on June 24.

  11. Philosophy in the Music Classroom: Poststructuralist Lessons from "The Lego Movie"

    ERIC Educational Resources Information Center

    Richerme, Lauren Kapalka

    2015-01-01

    This article introduces some of the practices in which various poststructuralist authors engage and suggests applications for music education. First, an explanation of how some poststructuralist authors embrace exclusions and how music educators might draw on such thinking and action is offered. Second, the article articulates various…

  12. Designing, Developing, and Implementing a Course on LEGO Robotics for Technology Teacher Education

    ERIC Educational Resources Information Center

    Chambers, Joan M.; Carbonaro, Mike

    2003-01-01

    Within a constructivist philosophy of learning, teachers, as students, are introduced to different perspectives of teaching with robotic technology while immersed in what Papert called a "constructionist" environment. Robotics allows students to creatively explore computer programming, mechanical design and construction, problem solving,…

  13. iSTEM: Learning Mathematics through Minecraft

    ERIC Educational Resources Information Center

    Bos, Beth; Wilder, Lucy; Cook, Marcelina; O'Donnell, Ryan

    2014-01-01

    The Common Core State Standards can be taught with Minecraft, an interactive creative Lego®-like game. Integrating Science, Technology, Engineering, and Mathematics (iSTEM) authors share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K-grade 6 classrooms.

  14. Build your own

    NASA Astrophysics Data System (ADS)

    Moniz, Ernest; McAndrew, Elizabeth; Chan, Albert; Eggleton, David

    2015-01-01

    In reply to the physicsworld.com blog post "Build your own LEGO particle collider" (2 December 2014, http://ow.ly/Fe3Vy, see also p3) which described a campaign to get the popular plastic-bricks firm to make a building set based on a particle accelerator, such as the Large Hadron Collider at CERN.

  15. Solar Sprint

    ERIC Educational Resources Information Center

    Tabor, Richard; Anderson, Stephen

    2007-01-01

    In the "Solar Sprint" activity, students design, test, and race a solar-powered car built with Legos. The use of ratios is incorporated to simulate the actual work of scientists and engineers. This method encourages fourth-grade students to think about multiple variables and stimulates their curiosity when an activity doesn't come out as…

  16. Introduction to Autonomous Mobile Robotics Using "Lego Mindstorms" NXT

    ERIC Educational Resources Information Center

    Akin, H. Levent; Meriçli, Çetin; Meriçli, Tekin

    2013-01-01

    Teaching the fundamentals of robotics to computer science undergraduates requires designing a well-balanced curriculum that is complemented with hands-on applications on a platform that allows rapid construction of complex robots, and implementation of sophisticated algorithms. This paper describes such an elective introductory course where the…

  17. Building Teen Futures with Underwater Robotics

    ERIC Educational Resources Information Center

    Wallace, Michael L.; Freitas, William M.

    2016-01-01

    Preparing young Americans with science and technology skills has been on the forefront of educational reform for several years, and Extension has responded. Robotics projects have become a natural fit for 4-H clubs, with members' experiences ranging from using Lego® Mindstorms® and other "purchase and assemble" robotics kits to building…

  18. NREL, EPRI Validate Advanced Microgrid Controller with ESIF's Virtual

    Science.gov Websites

    Microgrid Controller with ESIF's Virtual Microgrid Model NREL, EPRI Validate Advanced Microgrid Controller with ESIF's Virtual Microgrid Model NREL is working with the Electric Power Research Institute (EPRI Energy Systems Integration Facility, by connecting it to a virtual model of a microgrid. NREL researchers

  19. An information model for a virtual private optical network (OVPN) using virtual routers (VRs)

    NASA Astrophysics Data System (ADS)

    Vo, Viet Minh Nhat

    2002-05-01

    This paper describes a virtual private optical network architecture (Optical VPN - OVPN) based on virtual router (VR). It improves over architectures suggested for virtual private networks by using virtual routers with optical networks. The new things in this architecture are necessary changes to adapt to devices and protocols used in optical networks. This paper also presents information models for the OVPN: at the architecture level and at the service level. These are extensions to the DEN (directory enable network) and CIM (Common Information Model) for OVPNs using VRs. The goal is to propose a common management model using policies.

  20. Armagh Observatory - Historic Building Information Modelling for Virtual Learning in Building Conservation

    NASA Astrophysics Data System (ADS)

    Murphy, M.; Chenaux, A.; Keenaghan, G.; GIbson, V..; Butler, J.; Pybusr, C.

    2017-08-01

    In this paper the recording and design for a Virtual Reality Immersive Model of Armagh Observatory is presented, which will replicate the historic buildings and landscape with distant meridian markers and position of its principal historic instruments within a model of the night sky showing the position of bright stars. The virtual reality model can be used for educational purposes allowing the instruments within the historic building model to be manipulated within 3D space to demonstrate how the position measurements of stars were made in the 18th century. A description is given of current student and researchers activities concerning on-site recording and surveying and the virtual modelling of the buildings and landscape. This is followed by a design for a Virtual Reality Immersive Model of Armagh Observatory use game engine and virtual learning platforms and concepts.

  1. Virtual terrain: a security-based representation of a computer network

    NASA Astrophysics Data System (ADS)

    Holsopple, Jared; Yang, Shanchieh; Argauer, Brian

    2008-03-01

    Much research has been put forth towards detection, correlating, and prediction of cyber attacks in recent years. As this set of research progresses, there is an increasing need for contextual information of a computer network to provide an accurate situational assessment. Typical approaches adopt contextual information as needed; yet such ad hoc effort may lead to unnecessary or even conflicting features. The concept of virtual terrain is, therefore, developed and investigated in this work. Virtual terrain is a common representation of crucial information about network vulnerabilities, accessibilities, and criticalities. A virtual terrain model encompasses operating systems, firewall rules, running services, missions, user accounts, and network connectivity. It is defined as connected graphs with arc attributes defining dynamic relationships among vertices modeling network entities, such as services, users, and machines. The virtual terrain representation is designed to allow feasible development and maintenance of the model, as well as efficacy in terms of the use of the model. This paper will describe the considerations in developing the virtual terrain schema, exemplary virtual terrain models, and algorithms utilizing the virtual terrain model for situation and threat assessment.

  2. ENEL overall PWR plant models and neutronic integrated computing systems

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Pedroni, G.; Pollachini, L.; Vimercati, G.

    1987-01-01

    To support the design activity of the Italian nuclear energy program for the construction of pressurized water reactors, the Italian Electricity Board (ENEL) needs to verify the design as a whole (that is, the nuclear steam supply system and balance of plant) both in steady-state operation and in transient. The ENEL has therefore developed two computer models to analyze both operational and incidental transients. The models, named STRIP and SFINCS, perform the analysis of the nuclear as well as the conventional part of the plant (the control system being properly taken into account). The STRIP model has been developed bymore » means of the French (Electricite de France) modular code SICLE, while SFINCS is based on the Italian (ENEL) modular code LEGO. STRIP validation was performed with respect to Fessenheim French power plant experimental data. Two significant transients were chosen: load step and total load rejection. SFINCS validation was performed with respect to Saint-Laurent French power plant experimental data and also by comparing the SFINCS-STRIP responses.« less

  3. Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality

    ERIC Educational Resources Information Center

    Pantelidis, Veronica S.

    2009-01-01

    Many studies have been conducted on the use of virtual reality in education and training. This article lists examples of such research. Reasons to use virtual reality are discussed. Advantages and disadvantages of using virtual reality are presented, as well as suggestions on when to use and when not to use virtual reality. A model that can be…

  4. Observational learning of fly casting using traditional and virtual modeling with and without authority figure.

    PubMed

    Kernodle, Michael W; McKethan, Robert N; Rabinowitz, Erik

    2008-10-01

    Traditional and virtual modeling were compared during learning of a multiple degree-of-freedom skill (fly casting) to assess the effect of the presence or absence of an authority figure on observational learning via virtual modeling. Participants were randomly assigned to one of four groups: Virtual Modeling with an authority figure present (VM-A) (n = 16), Virtual Modeling without an authority figure (VM-NA) (n = 16), Traditional Instruction (n = 17), and Control (n = 19). Results showed significant between-group differences on Form and Skill Acquisition scores. Except for one instance, all three learning procedures resulted in significant learning of fly casting. Virtual modeling with or without an authority figure present was as effective as traditional instruction; however, learning without an authority figure was less effective with regard to Accuracy scores.

  5. Photorealistic virtual anatomy based on Chinese Visible Human data.

    PubMed

    Heng, P A; Zhang, S X; Xie, Y M; Wong, T T; Chui, Y P; Cheng, C Y

    2006-04-01

    Virtual reality based learning of human anatomy is feasible when a database of 3D organ models is available for the learner to explore, visualize, and dissect in virtual space interactively. In this article, we present our latest work on photorealistic virtual anatomy applications based on the Chinese Visible Human (CVH) data. We have focused on the development of state-of-the-art virtual environments that feature interactive photo-realistic visualization and dissection of virtual anatomical models constructed from ultra-high resolution CVH datasets. We also outline our latest progress in applying these highly accurate virtual and functional organ models to generate realistic look and feel to advanced surgical simulators. (c) 2006 Wiley-Liss, Inc.

  6. MATLAB Meets LEGO Mindstorms--A Freshman Introduction Course into Practical Engineering

    ERIC Educational Resources Information Center

    Behrens, A.; Atorf, L.; Schwann, R.; Neumann, B.; Schnitzler, R.; Balle, J.; Herold, T.; Telle, A.; Noll, T. G.; Hameyer, K.; Aach, T.

    2010-01-01

    In today's teaching and learning approaches for first-semester students, practical courses more and more often complement traditional theoretical lectures. This practical element allows an early insight into the real world of engineering, augments student motivation, and enables students to acquire soft skills early. This paper describes a new…

  7. Mindstorms Robots and the Application of Cognitive Load Theory in Introductory Programming

    ERIC Educational Resources Information Center

    Mason, Raina; Cooper, Graham

    2013-01-01

    This paper reports on a series of introductory programming workshops, initially targeting female high school students, which utilised Lego Mindstorms robots. Cognitive load theory (CLT) was applied to the instructional design of the workshops, and a controlled experiment was also conducted investigating aspects of the interface. Results indicated…

  8. Simple Machines Curriculum. [Teachers' Manual.

    ERIC Educational Resources Information Center

    Anoka-Hennepin Independent School District No. 11, Coon Rapids, MN.

    This manual provides suggestions for investigating simple machines and the teaching of certain basic concepts which pertain to them. Many of the lessons are designed to be used with the commercially available LEGO kits, in an effort to teach concepts in a way in which students must translate pictures shown in two dimension into three-dimensional…

  9. Flow Experience in Design Thinking and Practical Synergies with Lego Serious Play

    ERIC Educational Resources Information Center

    Primus, Dirk J.; Sonnenburg, Stephan

    2018-01-01

    The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…

  10. Fifth Grade Students' Understanding of Ratio and Proportion in an Engineering Robotics Program

    ERIC Educational Resources Information Center

    Ortiz, Araceli Martinez

    2010-01-01

    The research described in this dissertation explores the impact of utilizing a LEGO-robotics integrated engineering and mathematics program to support fifth grade students' learning of ratios and proportion in an extracurricular program. The research questions guiding this research study were (1) how do students' test results compare for students…

  11. Designing Effective Spaces, Tasks and Metrics for Communication in Second Life within the Context of Programming LEGO NXT Mindstorms™ Robots

    ERIC Educational Resources Information Center

    Vallance, Michael; Martin, Stewart; Wiz, Charles; van Schaik, Paul

    2010-01-01

    Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social constructivist learning, personal interpretation, decision-making and community cooperation fosters long-term understanding and transference of learned concepts. The construction of…

  12. Control Robotics Programming Technology. Technology Learning Activity. Teacher Edition.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This Technology Learning Activity (TLA) for control robotics programming technology in grades 6-10 is designed to teach students to construct and program computer-controlled devices using a LEGO DACTA set and computer interface and to help them understand how control technology and robotics affect them and their lifestyle. The suggested time for…

  13. A Case of Cooperation in the European OR Education

    ERIC Educational Resources Information Center

    Miranda, Joao; Nagy, Mariana

    2011-01-01

    European cooperation is a relevant subject that contributes to building a competitive network of high education institutions. A case of teacher mobility on behalf of the Erasmus programme is presented: it considers some Operations Research topics and the development of the Lego on My Decision module. The module considers eight lecture hours in…

  14. KSC-03PD-1846

    NASA Technical Reports Server (NTRS)

    2003-01-01

    KENNEDY SPACE CENTER, FLA. Nine-year-old Sofi Collis proudly presents the names she selected for the Mars Exploration Rovers - - 'Spirit' and 'Opportunity' -- during a press conference. Also participating in the press conference are NASA Administrator Sean O'Keefe (left) and Brad Justus, LEGO Co. senior vice president (right). The names Sofi suggested were selected from more than 10,000 student entries in an essay contest managed for NASA by the LEGO Company. NASA's twin Mars Exploration Rovers are designed to study the history of water on Mars. These robotic geologists are equipped with a robotic arm, a drilling tool, three spectrometers, and four pairs of cameras that allow them to have a human-like, 3D view of the terrain. Each rover could travel as far as 100 meters in one day to act as Mars scientists' eyes and hands, exploring an environment where humans are not yet able to go. MER-A, with the rover Spirit aboard, is scheduled to launch on June 8 at 2:06 p.m. EDT, with two launch opportunities each day during a launch period that closes on June 24.

  15. Problem Solving in a Middle School Robotics Design Classroom

    NASA Astrophysics Data System (ADS)

    Norton, Stephen J.; McRobbie, Campbell J.; Ginns, Ian S.

    2007-07-01

    Little research has been conducted on how students work when they are required to plan, build and evaluate artefacts in technology rich learning environments such as those supported by tools including flow charts, Labview programming and Lego construction. In this study, activity theory was used as an analytic tool to examine the social construction of meaning. There was a focus on the effect of teachers’ goals and the rules they enacted upon student use of the flow chart planning tool, and the tools of the programming language Labview and Lego construction. It was found that the articulation of a teacher’s goals via rules and divisions of labour helped to form distinct communities of learning and influenced the development of different problem solving strategies. The use of the planning tool flow charting was associated with continuity of approach, integration of problem solutions including appreciation of the nexus between construction and programming, and greater educational transformation. Students who flow charted defined problems in a more holistic way and demonstrated more methodical, insightful and integrated approaches to their use of tools. The findings have implications for teaching in design dominated learning environments.

  16. The PP1 binding code: a molecular-lego strategy that governs specificity.

    PubMed

    Heroes, Ewald; Lesage, Bart; Görnemann, Janina; Beullens, Monique; Van Meervelt, Luc; Bollen, Mathieu

    2013-01-01

    Ser/Thr protein phosphatase 1 (PP1) is a single-domain hub protein with nearly 200 validated interactors in vertebrates. PP1-interacting proteins (PIPs) are ubiquitously expressed but show an exceptional diversity in brain, testis and white blood cells. The binding of PIPs is mainly mediated by short motifs that dock to surface grooves of PP1. Although PIPs often contain variants of the same PP1 binding motifs, they differ in the number and combination of docking sites. This molecular-lego strategy for binding to PP1 creates holoenzymes with unique properties. The PP1 binding code can be described as specific, universal, degenerate, nonexclusive and dynamic. PIPs control associated PP1 by interference with substrate recruitment or access to the active site. In addition, some PIPs have a subcellular targeting domain that promotes dephosphorylation by increasing the local concentration of PP1. The diversity of the PP1 interactome and the properties of the PP1 binding code account for the exquisite specificity of PP1 in vivo. © 2012 The Authors Journal compilation © 2012 FEBS.

  17. A 360° Vision for Virtual Organizations Characterization and Modelling: Two Intentional Level Aspects

    NASA Astrophysics Data System (ADS)

    Priego-Roche, Luz-María; Rieu, Dominique; Front, Agnès

    Nowadays, organizations aiming to be successful in an increasingly competitive market tend to group together into virtual organizations. Designing the information system (IS) of such virtual organizations on the basis of the IS of those participating is a real challenge. The IS of a virtual organization plays an important role in the collaboration and cooperation of the participants organizations and in reaching the common goal. This article proposes criteria allowing virtual organizations to be identified and classified at an intentional level, as well as the information necessary for designing the organizations’ IS. Instantiation of criteria for a specific virtual organization and its participants, will allow simple graphical models to be generated in a modelling tool. The models will be used as bases for the IS design at organizational and operational levels. The approach is illustrated by the example of the virtual organization UGRT (a regional stockbreeders union in Tabasco, Mexico).

  18. An integrated orthognathic surgery system for virtual planning and image-guided transfer without intermediate splint.

    PubMed

    Kim, Dae-Seung; Woo, Sang-Yoon; Yang, Hoon Joo; Huh, Kyung-Hoe; Lee, Sam-Sun; Heo, Min-Suk; Choi, Soon-Chul; Hwang, Soon Jung; Yi, Won-Jin

    2014-12-01

    Accurate surgical planning and transfer of the planning in orthognathic surgery are very important in achieving a successful surgical outcome with appropriate improvement. Conventionally, the paper surgery is performed based on a 2D cephalometric radiograph, and the results are expressed using cast models and an articulator. We developed an integrated orthognathic surgery system with 3D virtual planning and image-guided transfer. The maxillary surgery of orthognathic patients was planned virtually, and the planning results were transferred to the cast model by image guidance. During virtual planning, the displacement of the reference points was confirmed by the displacement from conventional paper surgery at each procedure. The results of virtual surgery were transferred to the physical cast models directly through image guidance. The root mean square (RMS) difference between virtual surgery and conventional model surgery was 0.75 ± 0.51 mm for 12 patients. The RMS difference between virtual surgery and image-guidance results was 0.78 ± 0.52 mm, which showed no significant difference from the difference of conventional model surgery. The image-guided orthognathic surgery system integrated with virtual planning will replace physical model surgical planning and enable transfer of the virtual planning directly without the need for an intermediate splint. Copyright © 2014 European Association for Cranio-Maxillo-Facial Surgery. Published by Elsevier Ltd. All rights reserved.

  19. Development of Virtual Blade Model for Modelling Helicopter Rotor Downwash in OpenFOAM

    DTIC Science & Technology

    2013-12-01

    UNCLASSIFIED Development of Virtual Blade Model for Modelling Helicopter Rotor Downwash in OpenFOAM Stefano Wahono Aerospace...Georgia Institute of Technology. The OpenFOAM predicted result was also shown to compare favourably with ANSYS Fluent predictions. RELEASE...UNCLASSIFIED Development of Virtual Blade Model for Modelling Helicopter Rotor Downwash in OpenFOAM Executive Summary The Infrared

  20. Representative Model of the Learning Process in Virtual Spaces Supported by ICT

    ERIC Educational Resources Information Center

    Capacho, José

    2014-01-01

    This paper shows the results of research activities for building the representative model of the learning process in virtual spaces (e-Learning). The formal basis of the model are supported in the analysis of models of learning assessment in virtual spaces and specifically in Dembo´s teaching learning model, the systemic approach to evaluating…

  1. Interlocking Toy Building Blocks as Hands-On Learning Modules for Blind and Visually Impaired Chemistry Students

    ERIC Educational Resources Information Center

    Melaku, Samuel; Schreck, James O.; Griffin, Kameron; Dabke, Rajeev B.

    2016-01-01

    Interlocking toy building blocks (e.g., Lego) as chemistry learning modules for blind and visually impaired (BVI) students in high school and undergraduate introductory or general chemistry courses are presented. Building blocks were assembled on a baseplate to depict the relative changes in the periodic properties of elements. Modules depicting…

  2. Empty Tissue Boxes: Considering Poverty in Diversity Discourse

    ERIC Educational Resources Information Center

    Cuthrell, Kristen; Ledford, Carolyn; Stapleton, Joy

    2007-01-01

    A preservice teacher doing her internship overhears some of her students asking a classmate why he regularly takes home empty tissue boxes. The boy replies that he builds cities and bridges with his empty boxes. His classmates then ask why he does not just build a city with Legos or building blocks. The preservice teacher listens intently as the…

  3. An Effective Educational Tool: Construction Kits for Fun and Meaningful Learning

    ERIC Educational Resources Information Center

    Somyürek, Sibel

    2015-01-01

    The integration of robotics in education is still relatively new and represents an important advance in education practices. So, this paper aims to share the results from the perspectives of both students and trainers in an experimental case research in which LEGO Mindstorms construction kits were used. Sixty-two students between the ages of 8 and…

  4. Robotics Projects and Learning Concepts in Science, Technology and Problem Solving

    ERIC Educational Resources Information Center

    Barak, Moshe; Zadok, Yair

    2009-01-01

    This paper presents a study about learning and the problem solving process identified among junior high school pupils participating in robotics projects in the Lego Mindstorm environment. The research was guided by the following questions: (1) How do pupils come up with inventive solutions to problems in the context of robotics activities? (2)…

  5. Archeology, Legos, and Haunted Houses: Novice Teachers' Shifting Understandings of Self and Curricula through Metaphor

    ERIC Educational Resources Information Center

    Fisher-Ari, Teresa R.; Lynch, Heather L.

    2015-01-01

    As teacher educators in an alternative certification and master's programme, we support Teach For America (TFA) teachers who are developing understandings of learning, teaching, and curriculum while they are already working full-time in classrooms. Using critical discourse analysis, we analysed 109 metaphors for curriculum created by 27 novice TFA…

  6. The Use of Robotics to Promote Computing to Pre-College Students with Visual Impairments

    ERIC Educational Resources Information Center

    Ludi, Stephanie; Reichlmayr, Tom

    2011-01-01

    This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…

  7. Teacher workshop

    NASA Image and Video Library

    2012-10-20

    John C. Stennis Space Center educators and area teachers partnered together during a professional development workshop Oct. 20 to learn about the LEGO Bricks in Space curriculum issued by NASA. The curriculum is designed to encourage students in areas of science, technology, engineering and mathematics. The Stennis Space Center Educator Resource Center hosted the workshop to equip teachers of grades 3-12.

  8. Using Interlocking Toy Building Blocks to Assess Conceptual Understanding in Chemistry

    ERIC Educational Resources Information Center

    Geyer, Michael J.

    2017-01-01

    A current emphasis on teaching conceptual chemistry via the particulate nature of matter has led to the need for new, effective ways to assess students' conceptual understanding of this view of chemistry. This article provides a simple, inexpensive way to use interlocking toy building blocks (e.g., LEGOs) in both formative and summative…

  9. Localization of Mobile Robots Using an Extended Kalman Filter in a LEGO NXT

    ERIC Educational Resources Information Center

    Pinto, M.; Moreira, A. P.; Matos, A.

    2012-01-01

    The inspiration for this paper comes from a successful experiment conducted with students in the "Mobile Robots" course in the fifth year of the integrated Master's program in the Department of Electrical and Computer Engineering, Faculty of Engineering, University of Porto (FEUP), Porto, Portugal. One of the topics in this Mobile Robots…

  10. Using LEGO Kits to Teach Higher Level Problem Solving Skills in System Dynamics: A Case Study

    ERIC Educational Resources Information Center

    Wu, Yi; de Vries, Charlotte; Dunsworth, Qi

    2018-01-01

    System Dynamics is a required course offered to junior Mechanical Engineering students at Penn State Erie, the Behrend College. It addresses the intercoupling dynamics of a wide range of dynamic systems: including mechanical, electrical, fluid, hydraulic, electromechanical, and biomedical systems. This course is challenging for students due to the…

  11. The Malleability of Spatial Ability under Treatment of a FIRST LEGO League-Based Robotics Unit

    ERIC Educational Resources Information Center

    Coxon, Steven Vincent

    2012-01-01

    Spatial ability is important to science, technology, engineering, and math (STEM) success, but spatial talents are rarely developed in schools. Likewise, the gifted may become STEM innovators, but they are rarely provided with pedagogy appropriate to develop their abilities in schools. A stratified random sample of volunteer participants (n = 75)…

  12. The Use of Lego Technologies in Elementary Teacher Preparation

    ERIC Educational Resources Information Center

    Hadjiachilleos, Stella; Avraamidou, Lucy; Papastavrou, Stavros

    2013-01-01

    The need to reform science teacher preparation programs has been pointed out in research (Bryan and Abell in "J Res Sci Teach" 36:121-140, 1999; Bryan and Atwater in "Sci Educ" 8(6):821-839, 2002; Harrington and Hathaway in "J Teach Educ" 46(4):275-284, 1995). Science teachers are charged with the responsibility of…

  13. Acquisition of Physics Content Knowledge and Scientific Inquiry Skills in a Robotics Summer Camp

    ERIC Educational Resources Information Center

    Williams, Douglas C.; Ma, Yuxin; Prejean, Louise; Ford, Mary Jane; Lai, Guolin

    2008-01-01

    Despite the growing popularity of robotics competitions such as FIRST LEGO League, robotics activities are typically not found in regular K-12 classrooms. We speculate that, among other reasons, limited adoption is due to the lack of empirical evidence demonstrating the effect of robotics activities on curricular goals. This paper presents a mixed…

  14. The Algebra Artist

    ERIC Educational Resources Information Center

    Beigie, Darin

    2014-01-01

    Most people who are attracted to STEM-related fields are drawn not by a desire to take mathematics tests but to create things. The opportunity to create an algebra drawing gives students a sense of ownership and adventure that taps into the same sort of energy that leads a young person to get lost in reading a good book, building with Legos®,…

  15. Thinking outside the Blocks: Lego Day in a Pedagogy of Play

    ERIC Educational Resources Information Center

    Krug, Kate

    2011-01-01

    Engaging students while providing them with the necessary linguistic and critical skills as a foundation for further exploration are the principle challenges for those of us who teach disciplinary introductory courses. My own response to this challenge has been to develop and implement what I refer to as the "pedagogy of play." Informed…

  16. A User-Friendly DNA Modeling Software for the Interpretation of Cryo-Electron Microscopy Data.

    PubMed

    Larivière, Damien; Galindo-Murillo, Rodrigo; Fourmentin, Eric; Hornus, Samuel; Lévy, Bruno; Papillon, Julie; Ménétret, Jean-François; Lamour, Valérie

    2017-01-01

    The structural modeling of a macromolecular machine is like a "Lego" approach that is challenged when blocks, like proteins imported from the Protein Data Bank, are to be assembled with an element adopting a serpentine shape, such as DNA templates. DNA must then be built ex nihilo, but modeling approaches are either not user-friendly or very long and fastidious. In this method chapter we show how to use GraphiteLifeExplorer, a software with a simple graphical user interface that enables the sketching of free forms of DNA, of any length, at the atomic scale, as fast as drawing a line on a sheet of paper. We took as an example the nucleoprotein complex of DNA gyrase, a bacterial topoisomerase whose structure has been determined using cryo-electron microscopy (Cryo-EM). Using GraphiteLifeExplorer, we could model in one go a 155 bp long and twisted DNA duplex that wraps around DNA gyrase in the cryo-EM map, improving the quality and interpretation of the final model compared to the initially published data.

  17. Virtual Reality Exploration and Planning for Precision Colorectal Surgery.

    PubMed

    Guerriero, Ludovica; Quero, Giuseppe; Diana, Michele; Soler, Luc; Agnus, Vincent; Marescaux, Jacques; Corcione, Francesco

    2018-06-01

    Medical software can build a digital clone of the patient with 3-dimensional reconstruction of Digital Imaging and Communication in Medicine images. The virtual clone can be manipulated (rotations, zooms, etc), and the various organs can be selectively displayed or hidden to facilitate a virtual reality preoperative surgical exploration and planning. We present preliminary cases showing the potential interest of virtual reality in colorectal surgery for both cases of diverticular disease and colonic neoplasms. This was a single-center feasibility study. The study was conducted at a tertiary care institution. Two patients underwent a laparoscopic left hemicolectomy for diverticular disease, and 1 patient underwent a laparoscopic right hemicolectomy for cancer. The 3-dimensional virtual models were obtained from preoperative CT scans. The virtual model was used to perform preoperative exploration and planning. Intraoperatively, one of the surgeons was manipulating the virtual reality model, using the touch screen of a tablet, which was interactively displayed to the surgical team. The main outcome was evaluation of the precision of virtual reality in colorectal surgery planning and exploration. In 1 patient undergoing laparoscopic left hemicolectomy, an abnormal origin of the left colic artery beginning as an extremely short common trunk from the inferior mesenteric artery was clearly seen in the virtual reality model. This finding was missed by the radiologist on CT scan. The precise identification of this vascular variant granted a safe and adequate surgery. In the remaining cases, the virtual reality model helped to precisely estimate the vascular anatomy, providing key landmarks for a safer dissection. A larger sample size would be necessary to definitively assess the efficacy of virtual reality in colorectal surgery. Virtual reality can provide an enhanced understanding of crucial anatomical details, both preoperatively and intraoperatively, which could contribute to improve safety in colorectal surgery.

  18. Statistical virtual eye model based on wavefront aberration

    PubMed Central

    Wang, Jie-Mei; Liu, Chun-Ling; Luo, Yi-Ning; Liu, Yi-Guang; Hu, Bing-Jie

    2012-01-01

    Wavefront aberration affects the quality of retinal image directly. This paper reviews the representation and reconstruction of wavefront aberration, as well as the construction of virtual eye model based on Zernike polynomial coefficients. In addition, the promising prospect of virtual eye model is emphasized. PMID:23173112

  19. Haptic simulation framework for determining virtual dental occlusion.

    PubMed

    Wu, Wen; Chen, Hui; Cen, Yuhai; Hong, Yang; Khambay, Balvinder; Heng, Pheng Ann

    2017-04-01

    The surgical treatment of many dentofacial deformities is often complex due to its three-dimensional nature. To determine the dental occlusion in the most stable position is essential for the success of the treatment. Computer-aided virtual planning on individualized patient-specific 3D model can help formulate the surgical plan and predict the surgical change. However, in current computer-aided planning systems, it is not possible to determine the dental occlusion of the digital models in the intuitive way during virtual surgical planning because of absence of haptic feedback. In this paper, a physically based haptic simulation framework is proposed, which can provide surgeons with the intuitive haptic feedback to determine the dental occlusion of the digital models in their most stable position. To provide the physically realistic force feedback when the dental models contact each other during the searching process, the contact model is proposed to describe the dynamic and collision properties of the dental models during the alignment. The simulated impulse/contact-based forces are integrated into the unified simulation framework. A validation study has been conducted on fifteen sets of virtual dental models chosen at random and covering a wide range of the dental relationships found clinically. The dental occlusions obtained by an expert were employed as a benchmark to compare the virtual occlusion results. The mean translational and angular deviations of the virtual occlusion results from the benchmark were small. The experimental results show the validity of our method. The simulated forces can provide valuable insights to determine the virtual dental occlusion. The findings of this work and the validation of proposed concept lead the way for full virtual surgical planning on patient-specific virtual models allowing fully customized treatment plans for the surgical correction of dentofacial deformities.

  20. Cortical Spiking Network Interfaced with Virtual Musculoskeletal Arm and Robotic Arm.

    PubMed

    Dura-Bernal, Salvador; Zhou, Xianlian; Neymotin, Samuel A; Przekwas, Andrzej; Francis, Joseph T; Lytton, William W

    2015-01-01

    Embedding computational models in the physical world is a critical step towards constraining their behavior and building practical applications. Here we aim to drive a realistic musculoskeletal arm model using a biomimetic cortical spiking model, and make a robot arm reproduce the same trajectories in real time. Our cortical model consisted of a 3-layered cortex, composed of several hundred spiking model-neurons, which display physiologically realistic dynamics. We interconnected the cortical model to a two-joint musculoskeletal model of a human arm, with realistic anatomical and biomechanical properties. The virtual arm received muscle excitations from the neuronal model, and fed back proprioceptive information, forming a closed-loop system. The cortical model was trained using spike timing-dependent reinforcement learning to drive the virtual arm in a 2D reaching task. Limb position was used to simultaneously control a robot arm using an improved network interface. Virtual arm muscle activations responded to motoneuron firing rates, with virtual arm muscles lengths encoded via population coding in the proprioceptive population. After training, the virtual arm performed reaching movements which were smoother and more realistic than those obtained using a simplistic arm model. This system provided access to both spiking network properties and to arm biophysical properties, including muscle forces. The use of a musculoskeletal virtual arm and the improved control system allowed the robot arm to perform movements which were smoother than those reported in our previous paper using a simplistic arm. This work provides a novel approach consisting of bidirectionally connecting a cortical model to a realistic virtual arm, and using the system output to drive a robotic arm in real time. Our techniques are applicable to the future development of brain neuroprosthetic control systems, and may enable enhanced brain-machine interfaces with the possibility for finer control of limb prosthetics.

  1. Multiscale virtual particle based elastic network model (MVP-ENM) for normal mode analysis of large-sized biomolecules.

    PubMed

    Xia, Kelin

    2017-12-20

    In this paper, a multiscale virtual particle based elastic network model (MVP-ENM) is proposed for the normal mode analysis of large-sized biomolecules. The multiscale virtual particle (MVP) model is proposed for the discretization of biomolecular density data. With this model, large-sized biomolecular structures can be coarse-grained into virtual particles such that a balance between model accuracy and computational cost can be achieved. An elastic network is constructed by assuming "connections" between virtual particles. The connection is described by a special harmonic potential function, which considers the influence from both the mass distributions and distance relations of the virtual particles. Two independent models, i.e., the multiscale virtual particle based Gaussian network model (MVP-GNM) and the multiscale virtual particle based anisotropic network model (MVP-ANM), are proposed. It has been found that in the Debye-Waller factor (B-factor) prediction, the results from our MVP-GNM with a high resolution are as good as the ones from GNM. Even with low resolutions, our MVP-GNM can still capture the global behavior of the B-factor very well with mismatches predominantly from the regions with large B-factor values. Further, it has been demonstrated that the low-frequency eigenmodes from our MVP-ANM are highly consistent with the ones from ANM even with very low resolutions and a coarse grid. Finally, the great advantage of MVP-ANM model for large-sized biomolecules has been demonstrated by using two poliovirus virus structures. The paper ends with a conclusion.

  2. Comparison of the occlusal contact area of virtual models and actual models: a comparative in vitro study on Class I and Class II malocclusion models.

    PubMed

    Lee, Hyemin; Cha, Jooly; Chun, Youn-Sic; Kim, Minji

    2018-06-19

    The occlusal registration of virtual models taken by intraoral scanners sometimes shows patterns which seem much different from the patients' occlusion. Therefore, this study aims to evaluate the accuracy of virtual occlusion by comparing virtual occlusal contact area with actual occlusal contact area using a plaster model in vitro. Plaster dental models, 24 sets of Class I models and 20 sets of Class II models, were divided into a Molar, Premolar, and Anterior group. The occlusal contact areas calculated by the Prescale method and the virtual occlusion by scanning method were compared, and the ratio of the molar and incisor area were compared in order to find any particular tendencies. There was no significant difference between the Prescale results and the scanner results in both the molar and premolar groups (p = 0.083 and 0.053, respectively). On the other hand, there was a significant difference between the Prescale and the scanner results in the anterior group with the scanner results presenting overestimation of the occlusal contact points (p < 0.05). In Molars group, the regression analysis shows that the two variables express linear correlation and has a linear equation with a slope of 0.917. R 2 is 0.930. Groups of Premolars and Anteriors had a week linear relationship and greater dispersion. Difference between the actual and virtual occlusion revealed in the anterior portion, where overestimation was observed in the virtual model obtained from the scanning method. Nevertheless, molar and premolar areas showed relatively accurate occlusal contact area in the virtual model.

  3. Control of autonomous robot using neural networks

    NASA Astrophysics Data System (ADS)

    Barton, Adam; Volna, Eva

    2017-07-01

    The aim of the article is to design a method of control of an autonomous robot using artificial neural networks. The introductory part describes control issues from the perspective of autonomous robot navigation and the current mobile robots controlled by neural networks. The core of the article is the design of the controlling neural network, and generation and filtration of the training set using ART1 (Adaptive Resonance Theory). The outcome of the practical part is an assembled Lego Mindstorms EV3 robot solving the problem of avoiding obstacles in space. To verify models of an autonomous robot behavior, a set of experiments was created as well as evaluation criteria. The speed of each motor was adjusted by the controlling neural network with respect to the situation in which the robot was found.

  4. Enhancing the public impact of the Higgs discovery and other fundamental physics research

    NASA Astrophysics Data System (ADS)

    Lidstrom, Suzy; Read, Alex; Parke, Stephen; Allen, Roland; Goldfarb, Steven; Mehlhase, Sascha; Ekelof, Tord; Walker, Alan

    2014-03-01

    The recent experimental discovery of a Higgs boson by the ATLAS and CMS collaborations at the LHC, together with the awarding of the 2013 Nobel Prize for its theoretical prediction, has presented an exceptional opportunity for public outreach regarding the goals and importance of fundamental research in physics. We discuss novel avenues for further extending this outreach in all areas. These range from tutorial papers addressing students and teachers to internet resources and presentations to unconventional, but captivating, educational materials such as musical videos and LEGO models. Interaction with active scientists can be particularly stimulating. We account how this was encouraged (by means such as badges inviting questions from the public) during Nobel week and afterwards. The 2013 Nobel Prize in Physics explained Physica Scripta, Royal Swedish Academy of Sciences.

  5. A Comprehensive Availability Modeling and Analysis of a Virtualized Servers System Using Stochastic Reward Nets

    PubMed Central

    Kim, Dong Seong; Park, Jong Sou

    2014-01-01

    It is important to assess availability of virtualized systems in IT business infrastructures. Previous work on availability modeling and analysis of the virtualized systems used a simplified configuration and assumption in which only one virtual machine (VM) runs on a virtual machine monitor (VMM) hosted on a physical server. In this paper, we show a comprehensive availability model using stochastic reward nets (SRN). The model takes into account (i) the detailed failures and recovery behaviors of multiple VMs, (ii) various other failure modes and corresponding recovery behaviors (e.g., hardware faults, failure and recovery due to Mandelbugs and aging-related bugs), and (iii) dependency between different subcomponents (e.g., between physical host failure and VMM, etc.) in a virtualized servers system. We also show numerical analysis on steady state availability, downtime in hours per year, transaction loss, and sensitivity analysis. This model provides a new finding on how to increase system availability by combining both software rejuvenations at VM and VMM in a wise manner. PMID:25165732

  6. Virtual optical network mapping and core allocation in elastic optical networks using multi-core fibers

    NASA Astrophysics Data System (ADS)

    Xuan, Hejun; Wang, Yuping; Xu, Zhanqi; Hao, Shanshan; Wang, Xiaoli

    2017-11-01

    Virtualization technology can greatly improve the efficiency of the networks by allowing the virtual optical networks to share the resources of the physical networks. However, it will face some challenges, such as finding the efficient strategies for virtual nodes mapping, virtual links mapping and spectrum assignment. It is even more complex and challenging when the physical elastic optical networks using multi-core fibers. To tackle these challenges, we establish a constrained optimization model to determine the optimal schemes of optical network mapping, core allocation and spectrum assignment. To solve the model efficiently, tailor-made encoding scheme, crossover and mutation operators are designed. Based on these, an efficient genetic algorithm is proposed to obtain the optimal schemes of the virtual nodes mapping, virtual links mapping, core allocation. The simulation experiments are conducted on three widely used networks, and the experimental results show the effectiveness of the proposed model and algorithm.

  7. Vision-based navigation in a dynamic environment for virtual human

    NASA Astrophysics Data System (ADS)

    Liu, Yan; Sun, Ji-Zhou; Zhang, Jia-Wan; Li, Ming-Chu

    2004-06-01

    Intelligent virtual human is widely required in computer games, ergonomics software, virtual environment and so on. We present a vision-based behavior modeling method to realize smart navigation in a dynamic environment. This behavior model can be divided into three modules: vision, global planning and local planning. Vision is the only channel for smart virtual actor to get information from the outside world. Then, the global and local planning module use A* and D* algorithm to find a way for virtual human in a dynamic environment. Finally, the experiments on our test platform (Smart Human System) verify the feasibility of this behavior model.

  8. Human responses to augmented virtual scaffolding models.

    PubMed

    Hsiao, Hongwei; Simeonov, Peter; Dotson, Brian; Ammons, Douglas; Kau, Tsui-Ying; Chiou, Sharon

    2005-08-15

    This study investigated the effect of adding real planks, in virtual scaffolding models of elevation, on human performance in a surround-screen virtual reality (SSVR) system. Twenty-four construction workers and 24 inexperienced controls performed walking tasks on real and virtual planks at three virtual heights (0, 6 m, 12 m) and two scaffolding-platform-width conditions (30, 60 cm). Gait patterns, walking instability measurements and cardiovascular reactivity were assessed. The results showed differences in human responses to real vs. virtual planks in walking patterns, instability score and heart-rate inter-beat intervals; it appeared that adding real planks in the SSVR virtual scaffolding model enhanced the quality of SSVR as a human - environment interface research tool. In addition, there were significant differences in performance between construction workers and the control group. The inexperienced participants were more unstable as compared to construction workers. Both groups increased their stride length with repetitions of the task, indicating a possibly confidence- or habit-related learning effect. The practical implications of this study are in the adoption of augmented virtual models of elevated construction environments for injury prevention research, and the development of programme for balance-control training to reduce the risk of falls at elevation before workers enter a construction job.

  9. Vicher: A Virtual Reality Based Educational Module for Chemical Reaction Engineering.

    ERIC Educational Resources Information Center

    Bell, John T.; Fogler, H. Scott

    1996-01-01

    A virtual reality application for undergraduate chemical kinetics and reactor design education, Vicher (Virtual Chemical Reaction Model) was originally designed to simulate a portion of a modern chemical plant. Vicher now consists of two programs: Vicher I that models catalyst deactivation and Vicher II that models nonisothermal effects in…

  10. Partnering Principal and Teacher Candidates: Exploring a Virtual Coaching Model in Teacher Education

    ERIC Educational Resources Information Center

    Stapleton, Joy; Tschida, Christina; Cuthrell, Kristen

    2017-01-01

    Colleges of education are constantly searching for innovations to develop stronger graduates. This paper describes and shares findings from a study of a virtual coaching partnership model that links a principal candidate with a teacher candidate. Through the use of existing virtual coaching software, this model provides teacher candidates with…

  11. Robotic Design Studio: Exploring the Big Ideas of Engineering in a Liberal Arts Environment.

    ERIC Educational Resources Information Center

    Turbak, Franklyn; Berg, Robbie

    2002-01-01

    Suggests that it is important to introduce liberal arts students to the essence of engineering. Describes Robotic Design Studio, a course in which students learn how to design, assemble, and program robots made out of LEGO parts, sensors, motors, and small embedded computers. Represents an alternative vision of how robot design can be used to…

  12. An Exploration of Developing Active Exploring and Problem Solving Skill Lego Robot Course by the Application of Anchored Instruction Theory

    ERIC Educational Resources Information Center

    Chen, Chen-Yuan

    2013-01-01

    In recent years, researches had shown that the development of problem solving skill became important for education, and the educational robots are capable for promoting students not only understand the physical and mathematical concepts, but also have active and constructive learning. Meanwhile, the importance of situation in education is rising,…

  13. Library Programming with LEGO MINDSTORMS, Scratch, and PicoCricket: Analysis of Best Practices for Public Libraries

    ERIC Educational Resources Information Center

    Romero, Juan Suarez

    2010-01-01

    Public libraries are redefining their roles in order to stay relevant to the needs of the communities they serve. Today, libraries are places where reading meets hands-on learning and where quietness coexists with voices and music. The latest advances in technology for children and teens, specifically, robotics sets and media-rich software, are…

  14. Ordered Effects of Technology Education Units on Higher-Order Critical Thinking Skills of Middle School Students

    ERIC Educational Resources Information Center

    Mojica, Kern D.

    2010-01-01

    In this quasi-experimental quantitative study, 105 eighth grade students at a suburban middle school in New York State participated in a seven month-long project involving the ordered effects of the technology education units of Lego[R] Mindstorms(TM) NXT Robotics System, Digital Storytelling with Microsoft Windows Movie Maker, and the Marble Maze…

  15. Factors Influencing the Uptake of a Mechatronics Curriculum Initiative in Five Australian Secondary Schools

    ERIC Educational Resources Information Center

    Nicholas, Howard; Ng, Wan

    2012-01-01

    While the ready-made Lego[TM] Robotics kits are popular in schools and are used by students at both primary and secondary year levels, using the Picaxe microcontroller (chip) to create simple electronic devices, including robotic devices is less popular. The latter imposes an additional challenge as a result of the need to construct the universal…

  16. Building Young Engineers: TASEM for Third Graders in Woodcreek Magnet Elementary School

    ERIC Educational Resources Information Center

    Varney, M. W.; Janoudi, A.; Aslam, D. M.; Graham, D.

    2012-01-01

    Following the success of summer-camp-based programs, a new program has been developed for in-school sessions focused around LEGO robotics to foster interest in STEM topics at a young age. The program has been implemented in a very diverse school, and preliminary results on the efficacy of the program are presented. (Contains 1 table and 6 figures.)

  17. Conceptualising Plagiarism: Using Lego to Construct Students' Understanding of Authorship and Citation

    ERIC Educational Resources Information Center

    Buckley, Carina

    2015-01-01

    The transition from further to higher education is marked by a series of challenges for the new student, not least the requirement to learn the discourse of academic practice, and referencing as a part of that. By perceiving what it means to reference, students should also come to understand what it means to write, including the problematic areas…

  18. The Malleability of Spatial Ability under Treatment of a FIRST LEGO League-Based Robotics Simulation

    ERIC Educational Resources Information Center

    Coxon, Steve V.

    2012-01-01

    A stratified random sample of volunteer participants (N = 75) aged 9 to 14 was drawn from 16 public school districts' gifted programs, including as many females (n = 28) and children from groups traditionally underrepresented in gifted programs (n = 18) as available. Participants were randomly divided into an experimental (n = 38) and a control…

  19. Exciting Young Students in Grades K-8 about STEM through an Afterschool Robotics Challenge

    ERIC Educational Resources Information Center

    Karp, Tanja; Maloney, Patricia

    2013-01-01

    In this paper, we describe the successful implementation of an afterschool LEGO robotics program for elementary and middle school students that is annually offered by the Whitacre College of Engineering at Texas Tech University. Three events are held on campus: the kickoff, a trial run, and the competition, spread over a period of eight weeks. In…

  20. IMp: The customizable LEGO(®) Pinned Insect Manipulator.

    PubMed

    Dupont, Steen; Price, Benjamin; Blagoderov, Vladimir

    2015-01-01

    We present a pinned insect manipulator (IMp) constructed of LEGO® building bricks with two axes of movement and two axes of rotation. In addition we present three variants of the IMp to emphasise the modular design, which facilitates resizing to meet the full range of pinned insect specimens, is fully customizable, collapsible, affordable and does not require specialist tools or knowledge to assemble.

  1. Research on 3D virtual campus scene modeling based on 3ds Max and VRML

    NASA Astrophysics Data System (ADS)

    Kang, Chuanli; Zhou, Yanliu; Liang, Xianyue

    2015-12-01

    With the rapid development of modem technology, the digital information management and the virtual reality simulation technology has become a research hotspot. Virtual campus 3D model can not only express the real world objects of natural, real and vivid, and can expand the campus of the reality of time and space dimension, the combination of school environment and information. This paper mainly uses 3ds Max technology to create three-dimensional model of building and on campus buildings, special land etc. And then, the dynamic interactive function is realized by programming the object model in 3ds Max by VRML .This research focus on virtual campus scene modeling technology and VRML Scene Design, and the scene design process in a variety of real-time processing technology optimization strategy. This paper guarantees texture map image quality and improve the running speed of image texture mapping. According to the features and architecture of Guilin University of Technology, 3ds Max, AutoCAD and VRML were used to model the different objects of the virtual campus. Finally, the result of virtual campus scene is summarized.

  2. KSC-03PD-1845

    NASA Technical Reports Server (NTRS)

    2003-01-01

    KENNEDY SPACE CENTER, FLA. Nine-year-old Sofi Collis unveils the names of the Mars Exploration Rovers -- 'Spirit' and 'Opportunity' -- during a press conference. Participating in the press conference are, from left, Dr. John Marburger, science advisor to the President and director of the Office of Science and Technology Policy; NASA Administrator Sean O'Keefe; Sofi Collis, a third grade student from Arizona; and Brad Justus, LEGO Co. senior vice president. The names Sofi suggested were selected from more than 10,000 student entries in an essay contest managed for NASA by the LEGO Company. NASA's twin Mars Exploration Rovers are designed to study the history of water on Mars. These robotic geologists are equipped with a robotic arm, a drilling tool, three spectrometers, and four pairs of cameras that allow them to have a human-like, 3D view of the terrain. Each rover could travel as far as 100 meters in one day to act as Mars scientists' eyes and hands, exploring an environment where humans are not yet able to go. MER-A, with the rover Spirit aboard, is scheduled to launch on June 8 at 2:06 p.m. EDT, with two launch opportunities each day during a launch period that closes on June 24.

  3. LEGO-Inspired Drug Design: Unveiling a Class of Benzo[d]thiazoles Containing a 3,4-Dihydroxyphenyl Moiety as Plasma Membrane H+ -ATPase Inhibitors.

    PubMed

    Tung, Truong-Thanh; Dao, Trong T; Junyent, Marta G; Palmgren, Michael; Günther-Pomorski, Thomas; Fuglsang, Anja T; Christensen, Søren B; Nielsen, John

    2018-01-08

    The fungal plasma membrane H + -ATPase (Pma1p) is a potential target for the discovery of new antifungal agents. Surprisingly, no structure-activity relationship studies for small molecules targeting Pma1p have been reported. Herein, we disclose a LEGO-inspired fragment assembly strategy for the design, synthesis, and discovery of benzo[d]thiazoles containing a 3,4-dihydroxyphenyl moiety as potential Pma1p inhibitors. A series of 2-(benzo[d]thiazol-2-ylthio)-1-(3,4-dihydroxyphenyl)ethanones was found to inhibit Pma1p, with the most potent IC 50 value of 8 μm in an in vitro plasma membrane H + -ATPase assay. These compounds were also found to strongly inhibit the action of proton pumping when Pma1p was reconstituted into liposomes. 1-(3,4-Dihydroxyphenyl)-2-((6-(trifluoromethyl)benzo[d]thiazol-2-yl)thio)ethan-1-one (compound 38) showed inhibitory activities on the growth of Candida albicans and Saccharomyces cerevisiae, which could be correlated and substantiated with the ability to inhibit Pma1p in vitro. © 2018 Wiley-VCH Verlag GmbH & Co. KGaA, Weinheim.

  4. Presence in Video-Mediated Interactions: Case Studies at CSIRO

    NASA Astrophysics Data System (ADS)

    Alem, Leila

    Although telepresence and a sense of connectedness with others are frequently mentioned in media space studies, as far as we know, none of these studies report attempts at assessing this critical aspect of user experience. While some attempts have been made to measure presence in virtual reality or augmented reality, (a comprehensive review of existing measures is available in Baren and Ijsselsteijn [2004]), very little work has been reported in measuring presence in video-mediated collaboration systems. Traditional studies of video-mediated collaboration have mostly focused their evaluation on measures of task performance and user satisfaction. Videoconferencing systems can be seen as a type of media space; they rely on technologies of audio, video, and computing put together to create an environment extending the embodied mind. This chapter reports on a set of video-mediated collaboration studies conducted at CSIRO in which different aspects of presence are being investigated. The first study reports the sense of physical presence a specialist doctor experiences when engaged in a remote consultation of a patient using the virtual critical care unit (Alem et al., 2006). The Viccu system is an “always-on” system connecting two hospitals (Li et al., 2006). The presence measure focuses on the extent to which users of videoconferencing systems feel physically present in the remote location. The second study reports the sense of social presence users experience when playing a game of charades with remote partners using a video conference link (Kougianous et al., 2006). In this study the presence measure focuses on the extent to which users feel connected with their remote partners. The third study reports the sense of copresence users experience when building collaboratively a piece of Lego toy (Melo and Alem, 2007). The sense of copresence is the extent to which users feel present with their remote partner. In this final study the sense of copresence is investigated by looking at the word used by users when referring to the physical objects they are manipulating during their interaction as well as when referring to locations in the collaborative workspace. We believe that such efforts provide a solid stepping stone for evaluating and analyzing future media spaces.

  5. Anatomical education and surgical simulation based on the Chinese Visible Human: a three-dimensional virtual model of the larynx region.

    PubMed

    Liu, Kaijun; Fang, Binji; Wu, Yi; Li, Ying; Jin, Jun; Tan, Liwen; Zhang, Shaoxiang

    2013-09-01

    Anatomical knowledge of the larynx region is critical for understanding laryngeal disease and performing required interventions. Virtual reality is a useful method for surgical education and simulation. Here, we assembled segmented cross-section slices of the larynx region from the Chinese Visible Human dataset. The laryngeal structures were precisely segmented manually as 2D images, then reconstructed and displayed as 3D images in the virtual reality Dextrobeam system. Using visualization and interaction with the virtual reality modeling language model, a digital laryngeal anatomy instruction was constructed using HTML and JavaScript languages. The volume larynx models can thus display an arbitrary section of the model and provide a virtual dissection function. This networked teaching system of the digital laryngeal anatomy can be read remotely, displayed locally, and manipulated interactively.

  6. Virtual reality: new method of teaching anorectal and pelvic floor anatomy.

    PubMed

    Dobson, Howard D; Pearl, Russell K; Orsay, Charles P; Rasmussen, Mary; Evenhouse, Ray; Ai, Zhuming; Blew, Gregory; Dech, Fred; Edison, Marcia I; Silverstein, Jonathan C; Abcarian, Herand

    2003-03-01

    A clear understanding of the intricate spatial relationships among the structures of the pelvic floor, rectum, and anal canal is essential for the treatment of numerous pathologic conditions. Virtual-reality technology allows improved visualization of three-dimensional structures over conventional media because it supports stereoscopic-vision, viewer-centered perspective, large angles of view, and interactivity. We describe a novel virtual reality-based model designed to teach anorectal and pelvic floor anatomy, pathology, and surgery. A static physical model depicting the pelvic floor and anorectum was created and digitized at 1-mm intervals in a CT scanner. Multiple software programs were used along with endoscopic images to generate a realistic interactive computer model, which was designed to be viewed on a networked, interactive, virtual-reality display (CAVE or ImmersaDesk). A standard examination of ten basic anorectal and pelvic floor anatomy questions was administered to third-year (n = 6) and fourth-year (n = 7) surgical residents. A workshop using the Virtual Pelvic Floor Model was then given, and the standard examination was readministered so that it was possible to evaluate the effectiveness of the Digital Pelvic Floor Model as an educational instrument. Training on the Virtual Pelvic Floor Model produced substantial improvements in the overall average test scores for the two groups, with an overall increase of 41 percent (P = 0.001) and 21 percent (P = 0.0007) for third-year and fourth-year residents, respectively. Resident evaluations after the workshop also confirmed the effectiveness of understanding pelvic anatomy using the Virtual Pelvic Floor Model. This model provides an innovative interactive educational framework that allows educators to overcome some of the barriers to teaching surgical and endoscopic principles based on understanding highly complex three-dimensional anatomy. Using this collaborative, shared virtual-reality environment, teachers and students can interact from locations world-wide to manipulate the components of this model to achieve the educational goals of this project along with the potential for virtual surgery.

  7. Image fusion in craniofacial virtual reality modeling based on CT and 3dMD photogrammetry.

    PubMed

    Xin, Pengfei; Yu, Hongbo; Cheng, Huanchong; Shen, Shunyao; Shen, Steve G F

    2013-09-01

    The aim of this study was to demonstrate the feasibility of building a craniofacial virtual reality model by image fusion of 3-dimensional (3D) CT models and 3 dMD stereophotogrammetric facial surface. A CT scan and stereophotography were performed. The 3D CT models were reconstructed by Materialise Mimics software, and the stereophotogrammetric facial surface was reconstructed by 3 dMD patient software. All 3D CT models were exported as Stereo Lithography file format, and the 3 dMD model was exported as Virtual Reality Modeling Language file format. Image registration and fusion were performed in Mimics software. Genetic algorithm was used for precise image fusion alignment with minimum error. The 3D CT models and the 3 dMD stereophotogrammetric facial surface were finally merged into a single file and displayed using Deep Exploration software. Errors between the CT soft tissue model and 3 dMD facial surface were also analyzed. Virtual model based on CT-3 dMD image fusion clearly showed the photorealistic face and bone structures. Image registration errors in virtual face are mainly located in bilateral cheeks and eyeballs, and the errors are more than 1.5 mm. However, the image fusion of whole point cloud sets of CT and 3 dMD is acceptable with a minimum error that is less than 1 mm. The ease of use and high reliability of CT-3 dMD image fusion allows the 3D virtual head to be an accurate, realistic, and widespread tool, and has a great benefit to virtual face model.

  8. Health care globalization: a need for virtual leadership.

    PubMed

    Holland, J Brian; Malvey, Donna; Fottler, Myron D

    2009-01-01

    As health care organizations expand and move into global markets, they face many leadership challenges, including the difficulty of leading individuals who are geographically dispersed. This article provides global managers with guidelines for leading and motivating individuals or teams from a distance while overcoming the typical challenges that "virtual leaders" and "virtual teams" face: employee isolation, confusion, language barriers, cultural differences, and technological breakdowns. Fortunately, technological advances in communications have provided various methods to accommodate geographically dispersed or "global virtual teams." Health care leaders now have the ability to lead global teams from afar by becoming "virtual leaders" with a responsibility to lead a "virtual team." Three models of globalization presented and discussed are outsourcing of health care services, medical tourism, and telerobotics. These models require global managers to lead virtually, and a positive relationship between the virtual leader and the virtual team member is vital in the success of global health care organizations.

  9. Spiritual and Affective Responses to a Physical Church and Corresponding Virtual Model.

    PubMed

    Murdoch, Matt; Davies, Jim

    2017-11-01

    Architectural and psychological theories posit that built environments have the potential to elicit complex psychological responses. However, few researchers have seriously explored this potential. Given the increasing importance and fidelity of virtual worlds, such research should explore whether virtual models of built environments are also capable of eliciting complex psychological responses. The goal of this study was to test these hypotheses, using a church, a corresponding virtual model, and an inclusive measure of state spirituality ("spiritual feelings"). Participants (n = 33) explored a physical church and corresponding virtual model, completing a measure of spiritual feelings after exploring the outside and inside of each version of the church. Using spiritual feelings after exploring the outside of the church as a baseline measure, change in state spirituality was assessed by taking the difference between spiritual feelings after exploring the inside and outside of the church (inside-outside) for both models. Although this change was greater in response to the physical church, there was no significant difference between the two models in eliciting such change in spiritual feelings. Despite the limitations of this exploratory study, these findings indicate that both built environments and corresponding virtual models are capable of evoking complex psychological responses.

  10. A Model Supported Interactive Virtual Environment for Natural Resource Sharing in Environmental Education

    ERIC Educational Resources Information Center

    Barbalios, N.; Ioannidou, I.; Tzionas, P.; Paraskeuopoulos, S.

    2013-01-01

    This paper introduces a realistic 3D model supported virtual environment for environmental education, that highlights the importance of water resource sharing by focusing on the tragedy of the commons dilemma. The proposed virtual environment entails simulations that are controlled by a multi-agent simulation model of a real ecosystem consisting…

  11. Analysis of a virtual memory model for maintaining database views

    NASA Technical Reports Server (NTRS)

    Kinsley, Kathryn C.; Hughes, Charles E.

    1992-01-01

    This paper presents an analytical model for predicting the performance of a new support strategy for database views. This strategy, called the virtual method, is compared with traditional methods for supporting views. The analytical model's predictions of improved performance by the virtual method are then validated by comparing these results with those achieved in an experimental implementation.

  12. Patient Satisfaction with Virtual Obstetric Care.

    PubMed

    Pflugeisen, Bethann Mangel; Mou, Jin

    2017-07-01

    Introduction The importance of patient satisfaction in US healthcare is increasing, in tandem with the advent of new patient care modalities, including virtual care. The purpose of this study was to compare the satisfaction of obstetric patients who received one-third of their antenatal visits in videoconference ("Virtual-care") compared to those who received 12-14 face-to-face visits in-clinic with their physician/midwife ("Traditional-care"). Methods We developed a four-domain satisfaction questionnaire; Virtual-care patients were asked additional questions about technology. Using a modified Dillman method, satisfaction surveys were sent to Virtual-care (N = 378) and Traditional-care (N = 795) patients who received obstetric services at our institution between January 2013 and June 2015. Chi-squared tests of association, t-tests, logistic regression, and ANOVA models were used to evaluate differences in satisfaction and self-reported demographics between respondents. Results Overall satisfaction was significantly higher in the Virtual-care cohort (4.76 ± 0.44 vs. 4.47 ± 0.59; p < .001). Parity ≥ 1 was the sole significant demographic variable impacting Virtual-care selection (OR = 2.4, 95% CI: 1.5-3.8; p < .001). Satisfaction of Virtual-care respondents was not significantly impacted by the incorporation of videoconferencing, Doppler, and blood pressure monitoring technology into their care. The questionnaire demonstrated high internal consistency as measured by domain-based correlations and Cronbach's alpha. Discussion Respondents from both models were highly satisfied with care, but those who had selected the Virtual-care model reported significantly higher mean satisfaction scores. The Virtual-care model was selected by significantly more women who already have children than those experiencing pregnancy for the first time. This model of care may be a reasonable alternative to traditional care.

  13. Web-Based Virtual Patients in Nursing Education: Development and Validation of Theory-Anchored Design and Activity Models

    PubMed Central

    2014-01-01

    Background Research has shown that nursing students find it difficult to translate and apply their theoretical knowledge in a clinical context. Virtual patients (VPs) have been proposed as a learning activity that can support nursing students in their learning of scientific knowledge and help them integrate theory and practice. Although VPs are increasingly used in health care education, they still lack a systematic consistency that would allow their reuse outside of their original context. There is therefore a need to develop a model for the development and implementation of VPs in nursing education. Objective The aim of this study was to develop and evaluate a virtual patient model optimized to the learning and assessment needs in nursing education. Methods The process of modeling started by reviewing theoretical frameworks reported in the literature and used by practitioners when designing learning and assessment activities. The Outcome-Present State Test (OPT) model was chosen as the theoretical framework. The model was then, in an iterative manner, developed and optimized to the affordances of virtual patients. Content validation was performed with faculty both in terms of the relevance of the chosen theories but also its applicability in nursing education. The virtual patient nursing model was then instantiated in two VPs. The students’ perceived usefulness of the VPs was investigated using a questionnaire. The result was analyzed using descriptive statistics. Results A virtual patient Nursing Design Model (vpNDM) composed of three layers was developed. Layer 1 contains the patient story and ways of interacting with the data, Layer 2 includes aspects of the iterative process of clinical reasoning, and finally Layer 3 includes measurable outcomes. A virtual patient Nursing Activity Model (vpNAM) was also developed as a guide when creating VP-centric learning activities. The students perceived the global linear VPs as a relevant learning activity for the integration of theory and practice. Conclusions Virtual patients that are adapted to the nursing paradigm can support nursing students’ development of clinical reasoning skills. The proposed virtual patient nursing design and activity models will allow the systematic development of different types of virtual patients from a common model and thereby create opportunities for sharing pedagogical designs across technical solutions. PMID:24727709

  14. Integration of the virtual 3D model of a control system with the virtual controller

    NASA Astrophysics Data System (ADS)

    Herbuś, K.; Ociepka, P.

    2015-11-01

    Nowadays the design process includes simulation analysis of different components of a constructed object. It involves the need for integration of different virtual object to simulate the whole investigated technical system. The paper presents the issues related to the integration of a virtual 3D model of a chosen control system of with a virtual controller. The goal of integration is to verify the operation of an adopted object of in accordance with the established control program. The object of the simulation work is the drive system of a tunneling machine for trenchless work. In the first stage of work was created an interactive visualization of functioning of the 3D virtual model of a tunneling machine. For this purpose, the software of the VR (Virtual Reality) class was applied. In the elaborated interactive application were created adequate procedures allowing controlling the drive system of a translatory motion, a rotary motion and the drive system of a manipulator. Additionally was created the procedure of turning on and off the output crushing head, mounted on the last element of the manipulator. In the elaborated interactive application have been established procedures for receiving input data from external software, on the basis of the dynamic data exchange (DDE), which allow controlling actuators of particular control systems of the considered machine. In the next stage of work, the program on a virtual driver, in the ladder diagram (LD) language, was created. The control program was developed on the basis of the adopted work cycle of the tunneling machine. The element integrating the virtual model of the tunneling machine for trenchless work with the virtual controller is the application written in a high level language (Visual Basic). In the developed application was created procedures responsible for collecting data from the running, in a simulation mode, virtual controller and transferring them to the interactive application, in which is verified the operation of the adopted research object. The carried out work allowed foot the integration of the virtual model of the control system of the tunneling machine with the virtual controller, enabling the verification of its operation.

  15. Virtual 3d City Modeling: Techniques and Applications

    NASA Astrophysics Data System (ADS)

    Singh, S. P.; Jain, K.; Mandla, V. R.

    2013-08-01

    3D city model is a digital representation of the Earth's surface and it's related objects such as Building, Tree, Vegetation, and some manmade feature belonging to urban area. There are various terms used for 3D city models such as "Cybertown", "Cybercity", "Virtual City", or "Digital City". 3D city models are basically a computerized or digital model of a city contains the graphic representation of buildings and other objects in 2.5 or 3D. Generally three main Geomatics approach are using for Virtual 3-D City models generation, in first approach, researcher are using Conventional techniques such as Vector Map data, DEM, Aerial images, second approach are based on High resolution satellite images with LASER scanning, In third method, many researcher are using Terrestrial images by using Close Range Photogrammetry with DSM & Texture mapping. We start this paper from the introduction of various Geomatics techniques for 3D City modeling. These techniques divided in to two main categories: one is based on Automation (Automatic, Semi-automatic and Manual methods), and another is Based on Data input techniques (one is Photogrammetry, another is Laser Techniques). After details study of this, finally in short, we are trying to give the conclusions of this study. In the last, we are trying to give the conclusions of this research paper and also giving a short view for justification and analysis, and present trend for 3D City modeling. This paper gives an overview about the Techniques related with "Generation of Virtual 3-D City models using Geomatics Techniques" and the Applications of Virtual 3D City models. Photogrammetry, (Close range, Aerial, Satellite), Lasergrammetry, GPS, or combination of these modern Geomatics techniques play a major role to create a virtual 3-D City model. Each and every techniques and method has some advantages and some drawbacks. Point cloud model is a modern trend for virtual 3-D city model. Photo-realistic, Scalable, Geo-referenced virtual 3-D City model is a very useful for various kinds of applications such as for planning in Navigation, Tourism, Disasters Management, Transportations, Municipality, Urban Environmental Managements and Real-estate industry. So the Construction of Virtual 3-D city models is a most interesting research topic in recent years.

  16. Authentication in Virtual Organizations: A Reputation Based PKI Interconnection Model

    NASA Astrophysics Data System (ADS)

    Wazan, Ahmad Samer; Laborde, Romain; Barrere, Francois; Benzekri, Abdelmalek

    Authentication mechanism constitutes a central part of the virtual organization work. The PKI technology is used to provide the authentication in each organization involved in the virtual organization. Different trust models are proposed to interconnect the different PKIs in order to propagate the trust between them. While the existing trust models contain many drawbacks, we propose a new trust model based on the reputation of PKIs.

  17. Cortical Spiking Network Interfaced with Virtual Musculoskeletal Arm and Robotic Arm

    PubMed Central

    Dura-Bernal, Salvador; Zhou, Xianlian; Neymotin, Samuel A.; Przekwas, Andrzej; Francis, Joseph T.; Lytton, William W.

    2015-01-01

    Embedding computational models in the physical world is a critical step towards constraining their behavior and building practical applications. Here we aim to drive a realistic musculoskeletal arm model using a biomimetic cortical spiking model, and make a robot arm reproduce the same trajectories in real time. Our cortical model consisted of a 3-layered cortex, composed of several hundred spiking model-neurons, which display physiologically realistic dynamics. We interconnected the cortical model to a two-joint musculoskeletal model of a human arm, with realistic anatomical and biomechanical properties. The virtual arm received muscle excitations from the neuronal model, and fed back proprioceptive information, forming a closed-loop system. The cortical model was trained using spike timing-dependent reinforcement learning to drive the virtual arm in a 2D reaching task. Limb position was used to simultaneously control a robot arm using an improved network interface. Virtual arm muscle activations responded to motoneuron firing rates, with virtual arm muscles lengths encoded via population coding in the proprioceptive population. After training, the virtual arm performed reaching movements which were smoother and more realistic than those obtained using a simplistic arm model. This system provided access to both spiking network properties and to arm biophysical properties, including muscle forces. The use of a musculoskeletal virtual arm and the improved control system allowed the robot arm to perform movements which were smoother than those reported in our previous paper using a simplistic arm. This work provides a novel approach consisting of bidirectionally connecting a cortical model to a realistic virtual arm, and using the system output to drive a robotic arm in real time. Our techniques are applicable to the future development of brain neuroprosthetic control systems, and may enable enhanced brain-machine interfaces with the possibility for finer control of limb prosthetics. PMID:26635598

  18. Social Protocols for Agile Virtual Teams

    NASA Astrophysics Data System (ADS)

    Picard, Willy

    Despite many works on collaborative networked organizations (CNOs), CSCW, groupware, workflow systems and social networks, computer support for virtual teams is still insufficient, especially support for agility, i.e. the capability of virtual team members to rapidly and cost efficiently adapt the way they interact to changes. In this paper, requirements for computer support for agile virtual teams are presented. Next, an extension of the concept of social protocol is proposed as a novel model supporting agile interactions within virtual teams. The extended concept of social protocol consists of an extended social network and a workflow model.

  19. A collaborative molecular modeling environment using a virtual tunneling service.

    PubMed

    Lee, Jun; Kim, Jee-In; Kang, Lin-Woo

    2012-01-01

    Collaborative researches of three-dimensional molecular modeling can be limited by different time zones and locations. A networked virtual environment can be utilized to overcome the problem caused by the temporal and spatial differences. However, traditional approaches did not sufficiently consider integration of different computing environments, which were characterized by types of applications, roles of users, and so on. We propose a collaborative molecular modeling environment to integrate different molecule modeling systems using a virtual tunneling service. We integrated Co-Coot, which is a collaborative crystallographic object-oriented toolkit, with VRMMS, which is a virtual reality molecular modeling system, through a collaborative tunneling system. The proposed system showed reliable quantitative and qualitative results through pilot experiments.

  20. Creating an Online Library To Support a Virtual Learning Community.

    ERIC Educational Resources Information Center

    Sandelands, Eric

    1998-01-01

    International Management Centres (IMC), an independent business school, and Anbar Electronic Intelligence (AEI), a database publisher, have created a virtual library for IMC's virtual business school. Topics discussed include action learning; IMC's partnership with AEI; the virtual university model; designing virtual library resources; and…

  1. a Methodology to Adapt Photogrammetric Models to Virtual Reality for Oculus Gear VR

    NASA Astrophysics Data System (ADS)

    Colmenero Fdez, A.

    2017-11-01

    In this paper, we will expose the process of adapting a high resolution model (laser and photogrammetry) into a virtual reality application for mobile phones. It is a virtual archeology project carried out on the site of Lugo's Mitreo, Spain.

  2. Virtual hydrology observatory: an immersive visualization of hydrology modeling

    NASA Astrophysics Data System (ADS)

    Su, Simon; Cruz-Neira, Carolina; Habib, Emad; Gerndt, Andreas

    2009-02-01

    The Virtual Hydrology Observatory will provide students with the ability to observe the integrated hydrology simulation with an instructional interface by using a desktop based or immersive virtual reality setup. It is the goal of the virtual hydrology observatory application to facilitate the introduction of field experience and observational skills into hydrology courses through innovative virtual techniques that mimic activities during actual field visits. The simulation part of the application is developed from the integrated atmospheric forecast model: Weather Research and Forecasting (WRF), and the hydrology model: Gridded Surface/Subsurface Hydrologic Analysis (GSSHA). Both the output from WRF and GSSHA models are then used to generate the final visualization components of the Virtual Hydrology Observatory. The various visualization data processing techniques provided by VTK are 2D Delaunay triangulation and data optimization. Once all the visualization components are generated, they are integrated into the simulation data using VRFlowVis and VR Juggler software toolkit. VR Juggler is used primarily to provide the Virtual Hydrology Observatory application with fully immersive and real time 3D interaction experience; while VRFlowVis provides the integration framework for the hydrologic simulation data, graphical objects and user interaction. A six-sided CAVETM like system is used to run the Virtual Hydrology Observatory to provide the students with a fully immersive experience.

  3. Implementing the Career Domain of the American School Counselor Association's National Model into the Virtual Setting

    ERIC Educational Resources Information Center

    Terry, Laura Robin

    2012-01-01

    The implementation of the American School Counselor Association (ASCA) national model has not been studied in nontraditional settings such as in virtual schools. The purpose of this quantitative research study was to examine the implementation of the career domain of the ASCA national model into the virtual high school setting. Social cognitive…

  4. Introduction of Virtualization Technology to Multi-Process Model Checking

    NASA Technical Reports Server (NTRS)

    Leungwattanakit, Watcharin; Artho, Cyrille; Hagiya, Masami; Tanabe, Yoshinori; Yamamoto, Mitsuharu

    2009-01-01

    Model checkers find failures in software by exploring every possible execution schedule. Java PathFinder (JPF), a Java model checker, has been extended recently to cover networked applications by caching data transferred in a communication channel. A target process is executed by JPF, whereas its peer process runs on a regular virtual machine outside. However, non-deterministic target programs may produce different output data in each schedule, causing the cache to restart the peer process to handle the different set of data. Virtualization tools could help us restore previous states of peers, eliminating peer restart. This paper proposes the application of virtualization technology to networked model checking, concentrating on JPF.

  5. Manufacturing data analytics using a virtual factory representation.

    PubMed

    Jain, Sanjay; Shao, Guodong; Shin, Seung-Jun

    2017-01-01

    Large manufacturers have been using simulation to support decision-making for design and production. However, with the advancement of technologies and the emergence of big data, simulation can be utilised to perform and support data analytics for associated performance gains. This requires not only significant model development expertise, but also huge data collection and analysis efforts. This paper presents an approach within the frameworks of Design Science Research Methodology and prototyping to address the challenge of increasing the use of modelling, simulation and data analytics in manufacturing via reduction of the development effort. The use of manufacturing simulation models is presented as data analytics applications themselves and for supporting other data analytics applications by serving as data generators and as a tool for validation. The virtual factory concept is presented as the vehicle for manufacturing modelling and simulation. Virtual factory goes beyond traditional simulation models of factories to include multi-resolution modelling capabilities and thus allowing analysis at varying levels of detail. A path is proposed for implementation of the virtual factory concept that builds on developments in technologies and standards. A virtual machine prototype is provided as a demonstration of the use of a virtual representation for manufacturing data analytics.

  6. Comparison of 3D dynamic virtual model to link segment model for estimation of net L4/L5 reaction moments during lifting.

    PubMed

    Abdoli-Eramaki, Mohammad; Stevenson, Joan M; Agnew, Michael J; Kamalzadeh, Amin

    2009-04-01

    The purpose of this study was to validate a 3D dynamic virtual model for lifting tasks against a validated link segment model (LSM). A face validation study was conducted by collecting x, y, z coordinate data and using them in both virtual and LSM models. An upper body virtual model was needed to calculate the 3D torques about human joints for use in simulated lifting styles and to estimate the effect of external mechanical devices on human body. Firstly, the model had to be validated to be sure it provided accurate estimates of 3D moments in comparison to a previously validated LSM. Three synchronised Fastrak units with nine sensors were used to record data from one male subject who completed dynamic box lifting under 27 different load conditions (box weights (3), lifting techniques (3) and rotations (3)). The external moments about three axes of L4/L5 were compared for both models. A pressure switch on the box was used to denote the start and end of the lift. An excellent agreement [image omitted] was found between the two models for dynamic lifting tasks, especially for larger moments in flexion and extension. This virtual model was considered valid for use in a complete simulation of the upper body skeletal system. This biomechanical virtual model of the musculoskeletal system can be used by researchers and practitioners to give a better tool to study the causes of LBP and the effect of intervention strategies, by permitting the researcher to see and control a virtual subject's motions.

  7. Integration of the virtual model of a Stewart platform with the avatar of a vehicle in a virtual reality

    NASA Astrophysics Data System (ADS)

    Herbuś, K.; Ociepka, P.

    2016-08-01

    The development of methods of computer aided design and engineering allows conducting virtual tests, among others concerning motion simulation of technical means. The paper presents a method of integrating an object in the form of a virtual model of a Stewart platform with an avatar of a vehicle moving in a virtual environment. The area of the problem includes issues related to the problem of fidelity of mapping the work of the analyzed technical mean. The main object of investigations is a 3D model of a Stewart platform, which is a subsystem of the simulator designated for driving learning for disabled persons. The analyzed model of the platform, prepared for motion simulation, was created in the “Motion Simulation” module of a CAD/CAE class system Siemens PLM NX. Whereas the virtual environment, in which the moves the avatar of the passenger car, was elaborated in a VR class system EON Studio. The element integrating both of the mentioned software environments is a developed application that reads information from the virtual reality (VR) concerning the current position of the car avatar. Then, basing on the accepted algorithm, it sends control signals to respective joints of the model of the Stewart platform (CAD).

  8. Ghost Hunting with Lollies, Chess and Lego: Appreciating the "Messy" Complexity (and Costs) of Doing Difficult Research in Education

    ERIC Educational Resources Information Center

    Graham, Linda J.; Buckley, Linda

    2014-01-01

    This paper contributes to conversations about the funding and quality of education research. The paper proceeds in two parts. Part I sets the context by presenting an historical analysis of funding allocations made to Education research through the ARC's Discovery projects scheme between the years 2002 and 2014, and compares these trends to…

  9. Kindergarteners Can Do It--So Can You: A Case Study of a Constructionist Technology-Rich First Year Seminar for Undergraduate College Students

    ERIC Educational Resources Information Center

    Beisser, Sally; Gillespie, Catherine

    2003-01-01

    "Constructionism" is a theory of learning proposed by Seymour Papert of MIT. Co-instructors for a first year seminar for undergraduate students provided education students with a one-semester constructionist experience to learn by engaging with technology. Students used LEGO[R] construction bricks and pieces to solve problems by building, working…

  10. Becoming through "The Break": A Post-Human Account of a Child's Play

    ERIC Educational Resources Information Center

    Boldt, Gail M.; Leander, Kevin

    2017-01-01

    In this article, we think through six-year-old Mike's play with Lego and with his father, using Deleuze and Guattari's concept of the break. For Deleuze and Guattari, the break is thought about in relation to impersonal flows of desire that are always everywhere at work and to the refrain, which we describe as materials and energies organized into…

  11. Using Analogy Role-Play Activity in an Undergraduate Biology Classroom to Show Central Dogma Revision

    ERIC Educational Resources Information Center

    Takemura, Masaharu; Kurabayashi, Mario

    2014-01-01

    For the study of biology in an undergraduate classroom, a classroom exercise was developed: an analogy role-play to learn mechanisms of gene transcription and protein translation (central dogma). To develop the central dogma role-play exercise, we made DNA and mRNA using paper sheets, tRNA using a wire dress hanger, and amino acids using Lego®…

  12. Customizing G Protein-coupled receptor models for structure-based virtual screening.

    PubMed

    de Graaf, Chris; Rognan, Didier

    2009-01-01

    This review will focus on the construction, refinement, and validation of G Protein-coupled receptor models for the purpose of structure-based virtual screening. Practical tips and tricks derived from concrete modeling and virtual screening exercises to overcome the problems and pitfalls associated with the different steps of the receptor modeling workflow will be presented. These examples will not only include rhodopsin-like (class A), but also secretine-like (class B), and glutamate-like (class C) receptors. In addition, the review will present a careful comparative analysis of current crystal structures and their implication on homology modeling. The following themes will be discussed: i) the use of experimental anchors in guiding the modeling procedure; ii) amino acid sequence alignments; iii) ligand binding mode accommodation and binding cavity expansion; iv) proline-induced kinks in transmembrane helices; v) binding mode prediction and virtual screening by receptor-ligand interaction fingerprint scoring; vi) extracellular loop modeling; vii) virtual filtering schemes. Finally, an overview of several successful structure-based screening shows that receptor models, despite structural inaccuracies, can be efficiently used to find novel ligands.

  13. Innovative application of virtual display technique in virtual museum

    NASA Astrophysics Data System (ADS)

    Zhang, Jiankang

    2017-09-01

    Virtual museum refers to display and simulate the functions of real museum on the Internet in the form of 3 Dimensions virtual reality by applying interactive programs. Based on Virtual Reality Modeling Language, virtual museum building and its effective interaction with the offline museum lie in making full use of 3 Dimensions panorama technique, virtual reality technique and augmented reality technique, and innovatively taking advantages of dynamic environment modeling technique, real-time 3 Dimensions graphics generating technique, system integration technique and other key virtual reality techniques to make sure the overall design of virtual museum.3 Dimensions panorama technique, also known as panoramic photography or virtual reality, is a technique based on static images of the reality. Virtual reality technique is a kind of computer simulation system which can create and experience the interactive 3 Dimensions dynamic visual world. Augmented reality, also known as mixed reality, is a technique which simulates and mixes the information (visual, sound, taste, touch, etc.) that is difficult for human to experience in reality. These technologies make virtual museum come true. It will not only bring better experience and convenience to the public, but also be conducive to improve the influence and cultural functions of the real museum.

  14. Digital Immersive Virtual Environments and Instructional Computing

    ERIC Educational Resources Information Center

    Blascovich, Jim; Beall, Andrew C.

    2010-01-01

    This article reviews theory and research relevant to the development of digital immersive virtual environment-based instructional computing systems. The review is organized within the context of a multidimensional model of social influence and interaction within virtual environments that models the interaction of four theoretical factors: theory…

  15. Virtual environments simulation in research reactor

    NASA Astrophysics Data System (ADS)

    Muhamad, Shalina Bt. Sheik; Bahrin, Muhammad Hannan Bin

    2017-01-01

    Virtual reality based simulations are interactive and engaging. It has the useful potential in improving safety training. Virtual reality technology can be used to train workers who are unfamiliar with the physical layout of an area. In this study, a simulation program based on the virtual environment at research reactor was developed. The platform used for virtual simulation is 3DVia software for which it's rendering capabilities, physics for movement and collision and interactive navigation features have been taken advantage of. A real research reactor was virtually modelled and simulated with the model of avatars adopted to simulate walking. Collision detection algorithms were developed for various parts of the 3D building and avatars to restrain the avatars to certain regions of the virtual environment. A user can control the avatar to move around inside the virtual environment. Thus, this work can assist in the training of personnel, as in evaluating the radiological safety of the research reactor facility.

  16. Virtual reality in surgical training.

    PubMed

    Lange, T; Indelicato, D J; Rosen, J M

    2000-01-01

    Virtual reality in surgery and, more specifically, in surgical training, faces a number of challenges in the future. These challenges are building realistic models of the human body, creating interface tools to view, hear, touch, feel, and manipulate these human body models, and integrating virtual reality systems into medical education and treatment. A final system would encompass simulators specifically for surgery, performance machines, telemedicine, and telesurgery. Each of these areas will need significant improvement for virtual reality to impact medicine successfully in the next century. This article gives an overview of, and the challenges faced by, current systems in the fast-changing field of virtual reality technology, and provides a set of specific milestones for a truly realistic virtual human body.

  17. Direct Visuo-Haptic 4D Volume Rendering Using Respiratory Motion Models.

    PubMed

    Fortmeier, Dirk; Wilms, Matthias; Mastmeyer, Andre; Handels, Heinz

    2015-01-01

    This article presents methods for direct visuo-haptic 4D volume rendering of virtual patient models under respiratory motion. Breathing models are computed based on patient-specific 4D CT image data sequences. Virtual patient models are visualized in real-time by ray casting based rendering of a reference CT image warped by a time-variant displacement field, which is computed using the motion models at run-time. Furthermore, haptic interaction with the animated virtual patient models is provided by using the displacements computed at high rendering rates to translate the position of the haptic device into the space of the reference CT image. This concept is applied to virtual palpation and the haptic simulation of insertion of a virtual bendable needle. To this aim, different motion models that are applicable in real-time are presented and the methods are integrated into a needle puncture training simulation framework, which can be used for simulated biopsy or vessel puncture in the liver. To confirm real-time applicability, a performance analysis of the resulting framework is given. It is shown that the presented methods achieve mean update rates around 2,000 Hz for haptic simulation and interactive frame rates for volume rendering and thus are well suited for visuo-haptic rendering of virtual patients under respiratory motion.

  18. A virtual maintenance-based approach for satellite assembling and troubleshooting assessment

    NASA Astrophysics Data System (ADS)

    Geng, Jie; Li, Ying; Wang, Ranran; Wang, Zili; Lv, Chuan; Zhou, Dong

    2017-09-01

    In this study, a Virtual Maintenance (VM)-based approach for satellite troubleshooting assessment is proposed. By focusing on various elements in satellite assemble troubleshooting, such as accessibility, ergonomics, wiring, and extent of damage, a systematic, quantitative, and objective assessment model is established to decrease subjectivity in satellite assembling and troubleshooting assessment. Afterwards, based on the established assessment model and satellite virtual prototype, an application process of this model suitable for a virtual environment is presented. Finally, according to the application process, all the elements in satellite troubleshooting are analyzed and assessed. The corresponding improvements, which realize the transformation from a conventional way to a virtual simulation and assessment, are suggested, and the flaws in assembling and troubleshooting are revealed. Assembling or troubleshooting schemes can be improved in the early stage of satellite design with the help of a virtual prototype. Repetition in the practical operation is beneficial to companies as risk and cost are effectively reduced.

  19. Virtual temporal bone: an interactive 3-dimensional learning aid for cranial base surgery.

    PubMed

    Kockro, Ralf A; Hwang, Peter Y K

    2009-05-01

    We have developed an interactive virtual model of the temporal bone for the training and teaching of cranial base surgery. The virtual model was based on the tomographic data of the Visible Human Project. The male Visible Human's computed tomographic data were volumetrically reconstructed as virtual bone tissue, and the individual photographic slices provided the basis for segmentation of the middle and inner ear structures, cranial nerves, vessels, and brainstem. These structures were created by using outlining and tube editing tools, allowing structural modeling either directly on the basis of the photographic data or according to information from textbooks and cadaver dissections. For training and teaching, the virtual model was accessed in the previously described 3-dimensional workspaces of the Dextroscope or Dextrobeam (Volume Interactions Pte, Ltd., Singapore), whose interfaces enable volumetric exploration from any perspective and provide virtual tools for drilling and measuring. We have simulated several cranial base procedures including approaches via the floor of the middle fossa and the lateral petrous bone. The virtual model suitably illustrated the core facts of anatomic spatial relationships while simulating different stages of bone drilling along a variety of surgical corridors. The system was used for teaching during training courses to plan and discuss operative anatomy and strategies. The Virtual Temporal Bone and its surrounding 3-dimensional workspace provide an effective way to study the essential surgical anatomy of this complex region and to teach and train operative strategies, especially when used as an adjunct to cadaver dissections.

  20. Virtual Reference, Real Money: Modeling Costs in Virtual Reference Services

    ERIC Educational Resources Information Center

    Eakin, Lori; Pomerantz, Jeffrey

    2009-01-01

    Libraries nationwide are in yet another phase of belt tightening. Without an understanding of the economic factors that influence library operations, however, controlling costs and performing cost-benefit analyses on services is difficult. This paper describes a project to develop a cost model for collaborative virtual reference services. This…

  1. Reduced-Drift Virtual Gyro from an Array of Low-Cost Gyros.

    PubMed

    Vaccaro, Richard J; Zaki, Ahmed S

    2017-02-11

    A Kalman filter approach for combining the outputs of an array of high-drift gyros to obtain a virtual lower-drift gyro has been known in the literature for more than a decade. The success of this approach depends on the correlations of the random drift components of the individual gyros. However, no method of estimating these correlations has appeared in the literature. This paper presents an algorithm for obtaining the statistical model for an array of gyros, including the cross-correlations of the individual random drift components. In order to obtain this model, a new statistic, called the "Allan covariance" between two gyros, is introduced. The gyro array model can be used to obtain the Kalman filter-based (KFB) virtual gyro. Instead, we consider a virtual gyro obtained by taking a linear combination of individual gyro outputs. The gyro array model is used to calculate the optimal coefficients, as well as to derive a formula for the drift of the resulting virtual gyro. The drift formula for the optimal linear combination (OLC) virtual gyro is identical to that previously derived for the KFB virtual gyro. Thus, a Kalman filter is not necessary to obtain a minimum drift virtual gyro. The theoretical results of this paper are demonstrated using simulated as well as experimental data. In experimental results with a 28-gyro array, the OLC virtual gyro has a drift spectral density 40 times smaller than that obtained by taking the average of the gyro signals.

  2. A Collaborative Molecular Modeling Environment Using a Virtual Tunneling Service

    PubMed Central

    Lee, Jun; Kim, Jee-In; Kang, Lin-Woo

    2012-01-01

    Collaborative researches of three-dimensional molecular modeling can be limited by different time zones and locations. A networked virtual environment can be utilized to overcome the problem caused by the temporal and spatial differences. However, traditional approaches did not sufficiently consider integration of different computing environments, which were characterized by types of applications, roles of users, and so on. We propose a collaborative molecular modeling environment to integrate different molecule modeling systems using a virtual tunneling service. We integrated Co-Coot, which is a collaborative crystallographic object-oriented toolkit, with VRMMS, which is a virtual reality molecular modeling system, through a collaborative tunneling system. The proposed system showed reliable quantitative and qualitative results through pilot experiments. PMID:22927721

  3. Modeling Environmental Impacts on Cognitive Performance for Artificially Intelligent Entities

    DTIC Science & Technology

    2017-06-01

    of the agent behavior model is presented in a military-relevant virtual game environment. We then outline a quantitative approach to test the agent...relevant virtual game environment. We then outline a quantitative approach to test the agent behavior model within the virtual environment. Results show...x Game View of Hot Environment Condition Displaying Total “f” Cost for Each Searched Waypoint Node

  4. Virtual reality and paranoid ideations in people with an 'at-risk mental state' for psychosis.

    PubMed

    Valmaggia, Lucia R; Freeman, Daniel; Green, Catherine; Garety, Philippa; Swapp, David; Antley, Angus; Prescott, Corinne; Fowler, David; Kuipers, Elizabeth; Bebbington, Paul; Slater, Mel; Broome, Matthew; McGuire, Philip K

    2007-12-01

    Virtual reality provides a means of studying paranoid thinking in controlled laboratory conditions. However, this method has not been used with a clinical group. To establish the feasibility and safety of using virtual reality methodology in people with an at-risk mental state and to investigate the applicability of a cognitive model of paranoia to this group. Twenty-one participants with an at-risk mental state were assessed before and after entering a virtual reality environment depicting the inside of an underground train. Virtual reality did not raise levels of distress at the time of testing or cause adverse experiences over the subsequent week. Individuals attributed mental states to virtual reality characters including hostile intent. Persecutory ideation in virtual reality was predicted by higher levels of trait paranoia, anxiety, stress, immersion in virtual reality, perseveration and interpersonal sensitivity. Virtual reality is an acceptable experimental technique for use with individuals with at-risk mental states. Paranoia in virtual reality was understandable in terms of the cognitive model of persecutory delusions.

  5. White House Science Fair

    NASA Image and Video Library

    2014-05-27

    Girl Scout troop 2612 members from Tulsa, OK take photos of one another with Google Glass at the White House Science Fair Tuesday, May 27, 2014. Avery Dodson, 6; Natalie Hurley, 8; Miriam Schaffer, 8; Claire Winton, 8; and Lucy Claire Sharp, 8 participated in the Junior FIRST Lego League's Disaster Blaster Challenge, which invites elementary-school-aged students from across the country to explore how simple machines, engineering, and math can help solve problems posed by natural disasters. The girls invented the "Flood Proof Bridge" and built a model mechanizing the bridge using motors and developing a computer program to automatically retract the bridge when flood conditions are detected. The fourth White House Science Fair was held at the White House and included 100 students from more than 30 different states who competed in science, technology, engineering, and math (STEM) competitions. (Photo Credit: NASA/Aubrey Gemignani)

  6. High performance interactive graphics for shower reconstruction in HPC, the DELPHI barrel electromagnetic calorimeter

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Stanescu, C.

    1990-08-01

    Complex software for shower reconstruction in DELPHI barrel electromagnetic calorimeter which deals, for each event, with great amounts of information, due to the high spatial resolution of this detector, needs powerful verification tools. An interactive graphics program, running on high performance graphics display system Whizzard 7555 from Megatek, was developed to display the logical steps in showers and their axes reconstruction. The program allows both operations on the image in real-time (rotation, translation and zoom) and the use of non-geometrical criteria to modify it (as the use of energy) thresholds for the representation of the elements that compound the showersmore » (or of the associated lego plots). For this purpose graphics objects associated to user parameters were defined. Instancing and modelling features of the native graphics library were extensively used.« less

  7. A review of virtual cutting methods and technology in deformable objects.

    PubMed

    Wang, Monan; Ma, Yuzheng

    2018-06-05

    Virtual cutting of deformable objects has been a research topic for more than a decade and has been used in many areas, especially in surgery simulation. We refer to the relevant literature and briefly describe the related research. The virtual cutting method is introduced, and we discuss the benefits and limitations of these methods and explore possible research directions. Virtual cutting is a category of object deformation. It needs to represent the deformation of models in real time as accurately, robustly and efficiently as possible. To accurately represent models, the method must be able to: (1) model objects with different material properties; (2) handle collision detection and collision response; and (3) update the geometry and topology of the deformable model that is caused by cutting. Virtual cutting is widely used in surgery simulation, and research of the cutting method is important to the development of surgery simulation. Copyright © 2018 John Wiley & Sons, Ltd.

  8. Virtual reality system for treatment of the fear of public speaking using image-based rendering and moving pictures.

    PubMed

    Lee, Jae M; Ku, Jeong H; Jang, Dong P; Kim, Dong H; Choi, Young H; Kim, In Y; Kim, Sun I

    2002-06-01

    The fear of speaking is often cited as the world's most common social phobia. The rapid growth of computer technology enabled us to use virtual reality (VR) for the treatment of the fear of public speaking. There have been two techniques used to construct a virtual environment for the treatment of the fear of public speaking: model-based and movie-based. Virtual audiences and virtual environments made by model-based technique are unrealistic and unnatural. The movie-based technique has a disadvantage in that each virtual audience cannot be controlled respectively, because all virtual audiences are included in one moving picture file. To address this disadvantage, this paper presents a virtual environment made by using image-based rendering (IBR) and chroma keying simultaneously. IBR enables us to make the virtual environment realistic because the images are stitched panoramically with the photos taken from a digital camera. And the use of chroma keying allows a virtual audience to be controlled individually. In addition, a real-time capture technique was applied in constructing the virtual environment to give the subjects more interaction, in that they can talk with a therapist or another subject.

  9. A virtual therapeutic environment with user projective agents.

    PubMed

    Ookita, S Y; Tokuda, H

    2001-02-01

    Today, we see the Internet as more than just an information infrastructure, but a socializing place and a safe outlet of inner feelings. Many personalities develop aside from real world life due to its anonymous environment. Virtual world interactions are bringing about new psychological illnesses ranging from netaddiction to technostress, as well as online personality disorders and conflicts in multiple identities that exist in the virtual world. Presently, there are no standard therapy models for the virtual environment. There are very few therapeutic environments, or tools especially made for virtual therapeutic environments. The goal of our research is to provide the therapy model and middleware tools for psychologists to use in virtual therapeutic environments. We propose the Cyber Therapy Model, and Projective Agents, a tool used in the therapeutic environment. To evaluate the effectiveness of the tool, we created a prototype system, called the Virtual Group Counseling System, which is a therapeutic environment that allows the user to participate in group counseling through the eyes of their Projective Agent. Projective Agents inherit the user's personality traits. During the virtual group counseling, the user's Projective Agent interacts and collaborates to recover and increase their psychological growth. The prototype system provides a simulation environment where psychologists can adjust the parameters and customize their own simulation environment. The model and tool is a first attempt toward simulating online personalities that may exist only online, and provide data for observation.

  10. Modeling and simulation of five-axis virtual machine based on NX

    NASA Astrophysics Data System (ADS)

    Li, Xiaoda; Zhan, Xianghui

    2018-04-01

    Virtual technology in the machinery manufacturing industry has shown the role of growing. In this paper, the Siemens NX software is used to model the virtual CNC machine tool, and the parameters of the virtual machine are defined according to the actual parameters of the machine tool so that the virtual simulation can be carried out without loss of the accuracy of the simulation. How to use the machine builder of the CAM module to define the kinematic chain and machine components of the machine is described. The simulation of virtual machine can provide alarm information of tool collision and over cutting during the process to users, and can evaluate and forecast the rationality of the technological process.

  11. Modeling Pedagogy for Teachers Transitioning to the Virtual Classroom

    ERIC Educational Resources Information Center

    Canuel, Michael J.; White, Beverley J.

    2014-01-01

    This study is a review of the creation and evolution of a professional development program modeled on social constructivist principles and designed for online educators in a virtual high school who transitioned from the conventional classroom to the virtual educational environment. The narrative inquiry focuses on the critical events within the…

  12. Surface matching for correlation of virtual models: Theory and application

    NASA Technical Reports Server (NTRS)

    Caracciolo, Roberto; Fanton, Francesco; Gasparetto, Alessandro

    1994-01-01

    Virtual reality can enable a robot user to off line generate and test in a virtual environment a sequence of operations to be executed by the robot in an assembly cell. Virtual models of objects are to be correlated to the real entities they represent by means of a suitable transformation. A solution to the correlation problem, which is basically a problem of 3-dimensional adjusting, has been found exploiting the surface matching theory. An iterative algorithm has been developed, which matches the geometric surface representing the shape of the virtual model of an object, with a set of points measured on the surface in the real world. A peculiar feature of the algorithm is to work also if there is no one-to-one correspondence between the measured points and those representing the surface model. Furthermore the problem of avoiding convergence to local minima is solved, by defining a starting point of states ensuring convergence to the global minimum. The developed algorithm has been tested by simulation. Finally, this paper proposes a specific application, i.e., correlating a robot cell, equipped for biomedical use with its virtual representation.

  13. A Stochastic Model of Plausibility in Live Virtual Constructive Environments

    DTIC Science & Technology

    2017-09-14

    objective in virtual environment research and design is the maintenance of adequate consistency levels in the face of limited system resources such as...provides some commentary with regard to system design considerations and future research directions. II. SYSTEM MODEL DVEs are often designed as a...exceed the system’s requirements. Research into predictive models of virtual environment consistency is needed to provide designers the tools to

  14. Flexible Virtual Structure Consideration in Dynamic Modeling of Mobile Robots Formation

    NASA Astrophysics Data System (ADS)

    El Kamel, A. Essghaier; Beji, L.; Lerbet, J.; Abichou, A.

    2009-03-01

    In cooperative mobile robotics, we look for formation keeping and maintenance of a geometric configuration during movement. As a solution to these problems, the concept of a virtual structure is considered. Based on this idea, we have developed an efficient flexible virtual structure, describing the dynamic model of n vehicles in formation and where the whole formation is kept dependant. Notes that, for 2D and 3D space navigation, only a rigid virtual structure was proposed in the literature. Further, the problem was limited to a kinematic behavior of the structure. Hence, the flexible virtual structure in dynamic modeling of mobile robots formation presented in this paper, gives more capabilities to the formation to avoid obstacles in hostile environment while keeping formation and avoiding inter-agent collision.

  15. Effect of Virtual Analytical Chemistry Laboratory on Enhancing Student Research Skills and Practices

    ERIC Educational Resources Information Center

    Bortnik, Boris; Stozhko, Natalia; Pervukhina, Irina; Tchernysheva, Albina; Belysheva, Galina

    2017-01-01

    This article aims to determine the effect of a virtual chemistry laboratory on university student achievement. The article describes a model of a laboratory course that includes a virtual component. This virtual component is viewed as a tool of student pre-lab autonomous learning. It presents electronic resources designed for a virtual laboratory…

  16. Virtual experiments: a new approach for improving process conceptualization in hillslope hydrology

    NASA Astrophysics Data System (ADS)

    Weiler, Markus; McDonnell, Jeff

    2004-01-01

    We present an approach for process conceptualization in hillslope hydrology. We develop and implement a series of virtual experiments, whereby the interaction between water flow pathways, source and mixing at the hillslope scale is examined within a virtual experiment framework. We define these virtual experiments as 'numerical experiments with a model driven by collective field intelligence'. The virtual experiments explore the first-order controls in hillslope hydrology, where the experimentalist and modeler work together to cooperatively develop and analyze the results. Our hillslope model for the virtual experiments (HillVi) in this paper is based on conceptualizing the water balance within the saturated and unsaturated zone in relation to soil physical properties in a spatially explicit manner at the hillslope scale. We argue that a virtual experiment model needs to be able to capture all major controls on subsurface flow processes that the experimentalist might deem important, while at the same time being simple with few 'tunable parameters'. This combination makes the approach, and the dialog between experimentalist and modeler, a useful hypothesis testing tool. HillVi simulates mass flux for different initial conditions under the same flow conditions. We analyze our results in terms of an artificial line source and isotopic hydrograph separation of water and subsurface flow. Our results for this first set of virtual experiments showed how drainable porosity and soil depth variability exert a first order control on flow and transport at the hillslope scale. We found that high drainable porosity soils resulted in a restricted water table rise, resulting in more pronounced channeling of lateral subsurface flow along the soil-bedrock interface. This in turn resulted in a more anastomosing network of tracer movement across the slope. The virtual isotope hydrograph separation showed higher proportions of event water with increasing drainable porosity. When combined with previous experimental findings and conceptualizations, virtual experiments can be an effective way to isolate certain controls and examine their influence over a range of rainfall and antecedent wetness conditions.

  17. Building Virtuality into University-Based Human Resources Policy in China's Universities

    ERIC Educational Resources Information Center

    Guoliang, Zhang

    2005-01-01

    On the basis of discussing the notion of virtual human resources and its structure, this paper analyzes the necessity of building up virtual university teaching staff and proposes a model for the structural makeup of virtual university teaching staff.

  18. Coarse-Grained Model for Water Involving a Virtual Site.

    PubMed

    Deng, Mingsen; Shen, Hujun

    2016-02-04

    In this work, we propose a new coarse-grained (CG) model for water by combining the features of two popular CG water models (BMW and MARTINI models) as well as by adopting a topology similar to that of the TIP4P water model. In this CG model, a CG unit, representing four real water molecules, consists of a virtual site, two positively charged particles, and a van der Waals (vdW) interaction center. Distance constraint is applied to the bonds formed between the vdW interaction center and the positively charged particles. The virtual site, which carries a negative charge, is determined by the locations of the two positively charged particles and the vdW interaction center. For the new CG model of water, we coined the name "CAVS" (charge is attached to a virtual site) due to the involvment of the virtual site. After being tested in molecular dynamic (MD) simulations of bulk water at various time steps, under different temperatures and in different salt (NaCl) concentrations, the CAVS model offers encouraging predictions for some bulk properties of water (such as density, dielectric constant, etc.) when compared to experimental ones.

  19. A framework for different levels of integration of computational models into web-based virtual patients.

    PubMed

    Kononowicz, Andrzej A; Narracott, Andrew J; Manini, Simone; Bayley, Martin J; Lawford, Patricia V; McCormack, Keith; Zary, Nabil

    2014-01-23

    Virtual patients are increasingly common tools used in health care education to foster learning of clinical reasoning skills. One potential way to expand their functionality is to augment virtual patients' interactivity by enriching them with computational models of physiological and pathological processes. The primary goal of this paper was to propose a conceptual framework for the integration of computational models within virtual patients, with particular focus on (1) characteristics to be addressed while preparing the integration, (2) the extent of the integration, (3) strategies to achieve integration, and (4) methods for evaluating the feasibility of integration. An additional goal was to pilot the first investigation of changing framework variables on altering perceptions of integration. The framework was constructed using an iterative process informed by Soft System Methodology. The Virtual Physiological Human (VPH) initiative has been used as a source of new computational models. The technical challenges associated with development of virtual patients enhanced by computational models are discussed from the perspectives of a number of different stakeholders. Concrete design and evaluation steps are discussed in the context of an exemplar virtual patient employing the results of the VPH ARCH project, as well as improvements for future iterations. The proposed framework consists of four main elements. The first element is a list of feasibility features characterizing the integration process from three perspectives: the computational modelling researcher, the health care educationalist, and the virtual patient system developer. The second element included three integration levels: basic, where a single set of simulation outcomes is generated for specific nodes in the activity graph; intermediate, involving pre-generation of simulation datasets over a range of input parameters; advanced, including dynamic solution of the model. The third element is the description of four integration strategies, and the last element consisted of evaluation profiles specifying the relevant feasibility features and acceptance thresholds for specific purposes. The group of experts who evaluated the virtual patient exemplar found higher integration more interesting, but at the same time they were more concerned with the validity of the result. The observed differences were not statistically significant. This paper outlines a framework for the integration of computational models into virtual patients. The opportunities and challenges of model exploitation are discussed from a number of user perspectives, considering different levels of model integration. The long-term aim for future research is to isolate the most crucial factors in the framework and to determine their influence on the integration outcome.

  20. A Framework for Different Levels of Integration of Computational Models Into Web-Based Virtual Patients

    PubMed Central

    Narracott, Andrew J; Manini, Simone; Bayley, Martin J; Lawford, Patricia V; McCormack, Keith; Zary, Nabil

    2014-01-01

    Background Virtual patients are increasingly common tools used in health care education to foster learning of clinical reasoning skills. One potential way to expand their functionality is to augment virtual patients’ interactivity by enriching them with computational models of physiological and pathological processes. Objective The primary goal of this paper was to propose a conceptual framework for the integration of computational models within virtual patients, with particular focus on (1) characteristics to be addressed while preparing the integration, (2) the extent of the integration, (3) strategies to achieve integration, and (4) methods for evaluating the feasibility of integration. An additional goal was to pilot the first investigation of changing framework variables on altering perceptions of integration. Methods The framework was constructed using an iterative process informed by Soft System Methodology. The Virtual Physiological Human (VPH) initiative has been used as a source of new computational models. The technical challenges associated with development of virtual patients enhanced by computational models are discussed from the perspectives of a number of different stakeholders. Concrete design and evaluation steps are discussed in the context of an exemplar virtual patient employing the results of the VPH ARCH project, as well as improvements for future iterations. Results The proposed framework consists of four main elements. The first element is a list of feasibility features characterizing the integration process from three perspectives: the computational modelling researcher, the health care educationalist, and the virtual patient system developer. The second element included three integration levels: basic, where a single set of simulation outcomes is generated for specific nodes in the activity graph; intermediate, involving pre-generation of simulation datasets over a range of input parameters; advanced, including dynamic solution of the model. The third element is the description of four integration strategies, and the last element consisted of evaluation profiles specifying the relevant feasibility features and acceptance thresholds for specific purposes. The group of experts who evaluated the virtual patient exemplar found higher integration more interesting, but at the same time they were more concerned with the validity of the result. The observed differences were not statistically significant. Conclusions This paper outlines a framework for the integration of computational models into virtual patients. The opportunities and challenges of model exploitation are discussed from a number of user perspectives, considering different levels of model integration. The long-term aim for future research is to isolate the most crucial factors in the framework and to determine their influence on the integration outcome. PMID:24463466

  1. Learning Long-Range Vision for an Offroad Robot

    DTIC Science & Technology

    2008-09-01

    robot to perceive and navigate in an unstructured natural world is a difficult task. Without learning, navigation systems are short-range and extremely...unsupervised or weakly supervised learning methods are necessary for training general feature representations for natural scenes. The process was...the world looked dark, and Legos when I was weary. iii ABSTRACT Teaching a robot to perceive and navigate in an unstructured natural world is a

  2. Demonstrating Basic Properties of Spectroscopy Using a Self-Constructed Combined Fluorimeter and UV-Photometer

    ERIC Educational Resources Information Center

    Kvittingen, Eivind V.; Kvittingen, Lise; Melø, Thor Bernt; Sjursnes, Birte Johanne; Verley, Richard

    2017-01-01

    This article describes a combined UV-photometer and fluorimeter constructed from 3 LEDs and a few wires, all held in place with Lego bricks. The instrument has a flexible design. In its simplest version, two UV-LEDs (355 nm) are used as light source and to detect absorption, and a third LED, in the visible spectrum (e.g., 525 nm), is used to…

  3. S'Cool Tools: 5 Great Tools to Perk Up Your Classroom and Engage Your Students

    ERIC Educational Resources Information Center

    Yoder, Maureen Brown

    2009-01-01

    For a kindergarten teacher trying to find a new way to help his/her students learn about shapes and patterns or a high school science teacher hoping to bring ecology alive, there is a tool that could be just right for them. This article presents five learning tools that have the potential to transform lessons: (1) Lego Education's WeDo Robotics…

  4. T Cell LEGO: Identifying the Master Builders and What They Do.

    PubMed

    Li, Jasmine; Turner, Stephen J

    2018-02-20

    Understanding how cell fate decisions are made during cellular differentiation and the mechanisms that drive them is a holy grail of cell biology. In this issue of Immunity, Hu et al. (2018) and Johnson et al. (2018) demonstrate that key transcriptional regulators and global changes in nuclear architecture underlie differentiation decisions during T cell development. Copyright © 2018 Elsevier Inc. All rights reserved.

  5. KSC-2011-7825

    NASA Image and Video Library

    2011-11-16

    CAPE CANAVERAL, Fla. -- -- NASA Kennedy Space Center Deputy Director Janet Petro addresses pre-calculus, engineering, and physics students at Timber Creek High School in Orlando, Fla., on the future of the center during an education outreach event on Nov. 16 in the school’s Performing Arts Center. Students also had the opportunity to view FIRST Robotics robot in action and learned about Kennedy’s Educate to Innovate (KETI) LEGO Mindstorm activities. Photo credit: NASA/Gianni Woods

  6. Increasing the lego of 2D electronics materials: silicene and germanene, graphene's new synthetic cousins

    NASA Astrophysics Data System (ADS)

    Le Lay, Guy; Salomon, Eric; Angot, Thierry; Eugenia Dávila, Maria

    2015-05-01

    The realization of the first Field Effect Transistors operating at room temperature, based on a single layer silicene channel, open up highly promising perspectives, e.g., typically, for applications in digital electronics. Here, we describe recent results on the growth, characterization and electronic properties of novel synthetic two-dimensional materials beyond graphene, namely silicene and germanene, its silicon and germanium counterparts.

  7. Rapid prototyping, astronaut training, and experiment control and supervision: distributed virtual worlds for COLUMBUS, the European Space Laboratory module

    NASA Astrophysics Data System (ADS)

    Freund, Eckhard; Rossmann, Juergen

    2002-02-01

    In 2004, the European COLUMBUS Module is to be attached to the International Space Station. On the way to the successful planning, deployment and operation of the module, computer generated and animated models are being used to optimize performance. Under contract of the German Space Agency DLR, it has become IRF's task to provide a Projective Virtual Reality System to provide a virtual world built after the planned layout of the COLUMBUS module let astronauts and experimentators practice operational procedures and the handling of experiments. The key features of the system currently being realized comprise the possibility for distributed multi-user access to the virtual lab and the visualization of real-world experiment data. Through the capabilities to share the virtual world, cooperative operations can be practiced easily, but also trainers and trainees can work together more effectively sharing the virtual environment. The capability to visualize real-world data will be used to introduce measured data of experiments into the virtual world online in order to realistically interact with the science-reference model hardware: The user's actions in the virtual world are translated into corresponding changes of the inputs of the science reference model hardware; the measured data is than in turn fed back into the virtual world. During the operation of COLUMBUS, the capabilities for distributed access and the capabilities to visualize measured data through the use of metaphors and augmentations of the virtual world may be used to provide virtual access to the COLUMBUS module, e.g. via Internet. Currently, finishing touches are being put to the system. In November 2001 the virtual world shall be operational, so that besides the design and the key ideas, first experimental results can be presented.

  8. An open-source framework for testing tracking devices using Lego Mindstorms

    NASA Astrophysics Data System (ADS)

    Jomier, Julien; Ibanez, Luis; Enquobahrie, Andinet; Pace, Danielle; Cleary, Kevin

    2009-02-01

    In this paper, we present an open-source framework for testing tracking devices in surgical navigation applications. At the core of image-guided intervention systems is the tracking interface that handles communication with the tracking device and gathers tracking information. Given that the correctness of tracking information is critical for protecting patient safety and for ensuring the successful execution of an intervention, the tracking software component needs to be thoroughly tested on a regular basis. Furthermore, with widespread use of extreme programming methodology that emphasizes continuous and incremental testing of application components, testing design becomes critical. While it is easy to automate most of the testing process, it is often more difficult to test components that require manual intervention such as tracking device. Our framework consists of a robotic arm built from a set of Lego Mindstorms and an open-source toolkit written in C++ to control the robot movements and assess the accuracy of the tracking devices. The application program interface (API) is cross-platform and runs on Windows, Linux and MacOS. We applied this framework for the continuous testing of the Image-Guided Surgery Toolkit (IGSTK), an open-source toolkit for image-guided surgery and shown that regression testing on tracking devices can be performed at low cost and improve significantly the quality of the software.

  9. KSC-03PD-1853

    NASA Technical Reports Server (NTRS)

    2003-01-01

    KENNEDY SPACE CENTER, FLA. Nine-year-old Sofi Collis poses proudly with a banner displaying the names she selected for the Mars Exploration Rovers -- 'Spirit' and 'Opportunity' -- during a press conference. Participating in the press conference are, from left, Brad Justus, LEGO Co. senior vice president; Sofi Collis, third grade student from Arizona; Dr. John Marburger, science advisor to the President and director of the Office of Science and Technology Policy; and NASA Administrator Sean O'Keefe. The names Sofi suggested were selected from more than 10,000 student entries in an essay contest managed for NASA by the LEGO Company. NASA's twin Mars Exploration Rovers are designed to study the history of water on Mars. These robotic geologists are equipped with a robotic arm, a drilling tool, three spectrometers, and four pairs of cameras that allow them to have a human-like, 3D view of the terrain. Each rover could travel as far as 100 meters in one day to act as Mars scientists' eyes and hands, exploring an environment where humans are not yet able to go. MER-A, with the rover Spirit aboard, is scheduled to launch on June 8 at 2:06 p.m. EDT, with two launch opportunities each day during a launch period that closes on June 24.

  10. KSC-03PD-1848

    NASA Technical Reports Server (NTRS)

    2003-01-01

    KENNEDY SPACE CENTER, FLA. Nine-year-old Sofi Collis poses proudly with a banner displaying the names she selected for the Mars Exploration Rovers -- 'Spirit' and 'Opportunity' -- during a press conference. Participating in the press conference are, from left, Brad Justus, LEGO Co. senior vice president; Sofi Collis, a third grade student from Arizona; Dr. John Marburger, science advisor to the President and director of the Office of Science and Technology Policy; and NASA Administrator Sean O'Keefe. The names Sofi suggested were selected from more than 10,000 student entries in an essay contest managed for NASA by the LEGO Company. NASA's twin Mars Exploration Rovers are designed to study the history of water on Mars. These robotic geologists are equipped with a robotic arm, a drilling tool, three spectrometers, and four pairs of cameras that allow them to have a human-like, 3D view of the terrain. Each rover could travel as far as 100 meters in one day to act as Mars scientists' eyes and hands, exploring an environment where humans are not yet able to go. MER-A, with the rover Spirit aboard, is scheduled to launch on June 8 at 2:06 p.m. EDT, with two launch opportunities each day during a launch period that closes on June 24.

  11. Modular Ligation Extension of Guide RNA Operons (LEGO) for Multiplexed dCas9 Regulation of Metabolic Pathways in Saccharomyces cerevisiae.

    PubMed

    Deaner, Matthew; Holzman, Allison; Alper, Hal S

    2018-04-16

    Metabolic engineering typically utilizes a suboptimal step-wise gene target optimization approach to parse a highly connected and regulated cellular metabolism. While the endonuclease-null CRISPR/Cas system has enabled gene expression perturbations without genetic modification, it has been mostly limited to small sets of gene targets in eukaryotes due to inefficient methods to assemble and express large sgRNA operons. In this work, we develop a TEF1p-tRNA expression system and demonstrate that the use of tRNAs as splicing elements flanking sgRNAs provides higher efficiency than both Pol III and ribozyme-based expression across a variety of single sgRNA and multiplexed contexts. Next, we devise and validate a scheme to allow modular construction of tRNA-sgRNA (TST) operons using an iterative Type IIs digestion/ligation extension approach, termed CRISPR-Ligation Extension of sgRNA Operons (LEGO). This approach enables facile construction of large TST operons. We demonstrate this utility by constructing a metabolic rewiring prototype for 2,3-butanediol production in 2 distinct yeast strain backgrounds. These results demonstrate that our approach can act as a surrogate for traditional genetic modification on a much shorter design-cycle timescale. © 2018 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  12. Morphological, structural, thermal, compositional, vibrational, and pasting characterization of white, yellow, and purple Arracacha Lego-like starches and flours (Arracacia xanthorrhiza).

    PubMed

    Londoño-Restrepo, Sandra M; Rincón-Londoño, Natalia; Contreras-Padilla, Margarita; Millan-Malo, Beatriz M; Rodriguez-Garcia, Mario E

    2018-07-01

    This work is focused on the chemical, structural, morphological, thermal, IR vibrational, and pasting characterization of isolated white, yellow, and purple Arracacha starches from Colombia. Inductive couple plasma showed that these starches are rich in potassium. Scanning Electron Microscopy (SEM) images show that the starch granules are formed by ovoid fully filled Lego-like starch microparticles, the circular cross-section has a diameter between 9 and 15μm and mayor axis between 20 and 30μm. Each one of these ovoids is formed by irregular wedge-shaped 6 to 10 isolated starch granules with an average size between 4 and 12μm. The amylose content ranged between 31 and 36%. Arracacha starches exhibited high viscosity values (between 20.000 and 28.000cP), which could be influenced by the high content of potassium ions, due to the C-H~K Van Der Waals interaction that was identified by using IR spectroscopy. According to the X-ray diffraction analysis, the starch patterns exhibited broad diffracted peaks which could be associated with the existence of nano-crystals and lamellae; the Differential Scanning calorimetry (DSC) result showed starches with a low gelatinization temperature of about 60°C. Copyright © 2018 Elsevier B.V. All rights reserved.

  13. User-friendly freehand ultrasound calibration using Lego bricks and automatic registration.

    PubMed

    Xiao, Yiming; Yan, Charles Xiao Bo; Drouin, Simon; De Nigris, Dante; Kochanowska, Anna; Collins, D Louis

    2016-09-01

    As an inexpensive, noninvasive, and portable clinical imaging modality, ultrasound (US) has been widely employed in many interventional procedures for monitoring potential tissue deformation, surgical tool placement, and locating surgical targets. The application requires the spatial mapping between 2D US images and 3D coordinates of the patient. Although positions of the devices (i.e., ultrasound transducer) and the patient can be easily recorded by a motion tracking system, the spatial relationship between the US image and the tracker attached to the US transducer needs to be estimated through an US calibration procedure. Previously, various calibration techniques have been proposed, where a spatial transformation is computed to match the coordinates of corresponding features in a physical phantom and those seen in the US scans. However, most of these methods are difficult to use for novel users. We proposed an ultrasound calibration method by constructing a phantom from simple Lego bricks and applying an automated multi-slice 2D-3D registration scheme without volumetric reconstruction. The method was validated for its calibration accuracy and reproducibility. Our method yields a calibration accuracy of [Formula: see text] mm and a calibration reproducibility of 1.29 mm. We have proposed a robust, inexpensive, and easy-to-use ultrasound calibration method.

  14. Virtual microphone sensing through vibro-acoustic modelling and Kalman filtering

    NASA Astrophysics Data System (ADS)

    van de Walle, A.; Naets, F.; Desmet, W.

    2018-05-01

    This work proposes a virtual microphone methodology which enables full field acoustic measurements for vibro-acoustic systems. The methodology employs a Kalman filtering framework in order to combine a reduced high-fidelity vibro-acoustic model with a structural excitation measurement and small set of real microphone measurements on the system under investigation. By employing model order reduction techniques, a high order finite element model can be converted in a much smaller model which preserves the desired accuracy and maintains the main physical properties of the original model. Due to the low order of the reduced-order model, it can be effectively employed in a Kalman filter. The proposed methodology is validated experimentally on a strongly coupled vibro-acoustic system. The virtual sensor vastly improves the accuracy with respect to regular forward simulation. The virtual sensor also allows to recreate the full sound field of the system, which is very difficult/impossible to do through classical measurements.

  15. An efficient and scalable deformable model for virtual reality-based medical applications.

    PubMed

    Choi, Kup-Sze; Sun, Hanqiu; Heng, Pheng-Ann

    2004-09-01

    Modeling of tissue deformation is of great importance to virtual reality (VR)-based medical simulations. Considerable effort has been dedicated to the development of interactively deformable virtual tissues. In this paper, an efficient and scalable deformable model is presented for virtual-reality-based medical applications. It considers deformation as a localized force transmittal process which is governed by algorithms based on breadth-first search (BFS). The computational speed is scalable to facilitate real-time interaction by adjusting the penetration depth. Simulated annealing (SA) algorithms are developed to optimize the model parameters by using the reference data generated with the linear static finite element method (FEM). The mechanical behavior and timing performance of the model have been evaluated. The model has been applied to simulate the typical behavior of living tissues and anisotropic materials. Integration with a haptic device has also been achieved on a generic personal computer (PC) platform. The proposed technique provides a feasible solution for VR-based medical simulations and has the potential for multi-user collaborative work in virtual environment.

  16. Modeling and Analysis Compute Environments, Utilizing Virtualization Technology in the Climate and Earth Systems Science domain

    NASA Astrophysics Data System (ADS)

    Michaelis, A.; Nemani, R. R.; Wang, W.; Votava, P.; Hashimoto, H.

    2010-12-01

    Given the increasing complexity of climate modeling and analysis tools, it is often difficult and expensive to build or recreate an exact replica of the software compute environment used in past experiments. With the recent development of new technologies for hardware virtualization, an opportunity exists to create full modeling, analysis and compute environments that are “archiveable”, transferable and may be easily shared amongst a scientific community or presented to a bureaucratic body if the need arises. By encapsulating and entire modeling and analysis environment in a virtual machine image, others may quickly gain access to the fully built system used in past experiments, potentially easing the task and reducing the costs of reproducing and verify past results produced by other researchers. Moreover, these virtual machine images may be used as a pedagogical tool for others that are interested in performing an academic exercise but don't yet possess the broad expertise required. We built two virtual machine images, one with the Community Earth System Model (CESM) and one with Weather Research Forecast Model (WRF), then ran several small experiments to assess the feasibility, performance overheads costs, reusability, and transferability. We present a list of the pros and cons as well as lessoned learned from utilizing virtualization technology in the climate and earth systems modeling domain.

  17. Visualized modeling platform for virtual plant growth and monitoring on the internet

    NASA Astrophysics Data System (ADS)

    Zhou, De-fu; Tian, Feng-qui; Ren, Ping

    2009-07-01

    Virtual plant growth is a key research topic in Agriculture Information Technique and Computer Graphics. It has been applied in botany, agronomy, environmental sciences, computre sciences and applied mathematics. Modeling leaf color dynamics in plant is of significant importance for realizing virtual plant growth. Using systematic analysis method and dynamic modeling technology, a SPAD-based leaf color dynamic model was developed to simulate time-course change characters of leaf SPAD on the plant. In addition, process of plant growth can be computer-stimulated using Virtual Reality Modeling Language (VRML) to establish a vivid and visible model, including shooting, rooting, blooming, as well as growth of the stems and leaves. In the resistance environment, e.g., lacking of water, air or nutrient substances, high salt or alkaline, freezing injury, high temperature, suffering from diseases and insect pests, the changes from the level of whole plant to organs, tissues and cells could be computer-stimulated. Changes from physiological and biochemistry could also be described. When a series of indexes were input by the costumers, direct view and microcosmic changes could be shown. Thus, the model has a good performance in predicting growth condition of the plant, laying a foundation for further constructing virtual plant growth system. The results revealed that realistic physiological and pathological processes of 3D virtual plants could be demonstrated by proper design and effectively realized in the internet.

  18. Propagation of crises in the virtual water trade network

    NASA Astrophysics Data System (ADS)

    Tamea, Stefania; Laio, Francesco; Ridolfi, Luca

    2015-04-01

    The international trade of agricultural goods is associated to the displacement of the water used to produce such goods and embedded in trade as a factor of production. Water virtually exchanged from producing to consuming countries, named virtual water, defines flows across an international network of 'virtual water trade' which enable the assessment of environmental forcings and implications of trade, such as global water savings or country dependencies on foreign water resources. Given the recent expansion of commodity (and virtual water) trade, in both displaced volumes and network structure, concerns have been raised about the exposure to crises of individuals and societies. In fact, if one country had to markedly decrease its export following a socio-economical or environmental crisis, such as a war or a drought, many -if not all- countries would be affected due to a cascade effect within the trade network. The present contribution proposes a mechanistic model describing the propagation of a local crisis into the virtual water trade network, accounting for the network structure and the virtual water balance of all countries. The model, built on data-based assumptions, is tested on the real case study of the Argentinean crisis in 2008-09, when the internal agricultural production (measured as virtual water volume) decreased by 26% and the virtual water export of Argentina dropped accordingly. Crisis propagation and effects on the virtual water trade are correctly captured, showing the way forward to investigations of crises impact and country vulnerability based on the results of the model proposed.

  19. Importance of Matching Physical Friction, Hardness, and Texture in Creating Realistic Haptic Virtual Surfaces.

    PubMed

    Culbertson, Heather; Kuchenbecker, Katherine J

    2017-01-01

    Interacting with physical objects through a tool elicits tactile and kinesthetic sensations that comprise your haptic impression of the object. These cues, however, are largely missing from interactions with virtual objects, yielding an unrealistic user experience. This article evaluates the realism of virtual surfaces rendered using haptic models constructed from data recorded during interactions with real surfaces. The models include three components: surface friction, tapping transients, and texture vibrations. We render the virtual surfaces on a SensAble Phantom Omni haptic interface augmented with a Tactile Labs Haptuator for vibration output. We conducted a human-subject study to assess the realism of these virtual surfaces and the importance of the three model components. Following a perceptual discrepancy paradigm, subjects compared each of 15 real surfaces to a full rendering of the same surface plus versions missing each model component. The realism improvement achieved by including friction, tapping, or texture in the rendering was found to directly relate to the intensity of the surface's property in that domain (slipperiness, hardness, or roughness). A subsequent analysis of forces and vibrations measured during interactions with virtual surfaces indicated that the Omni's inherent mechanical properties corrupted the user's haptic experience, decreasing realism of the virtual surface.

  20. The Application of SECI Model as a Framework of Knowledge Creation in Virtual Learning: Case Study of IUST Virtual Classes

    ERIC Educational Resources Information Center

    Hosseini, Seyede Mehrnoush

    2011-01-01

    The research aims to define SECI model of knowledge creation (socialization, externalization, combination, and internalization) as a framework of Virtual class management which can lead to better online teaching-learning mechanisms as well as knowledge creation. It has used qualitative research methodology including researcher's close observation…

  1. Computational Scientific Inquiry with Virtual Worlds and Agent-Based Models: New Ways of Doing Science to Learn Science

    ERIC Educational Resources Information Center

    Jacobson, Michael J.; Taylor, Charlotte E.; Richards, Deborah

    2016-01-01

    In this paper, we propose computational scientific inquiry (CSI) as an innovative model for learning important scientific knowledge and new practices for "doing" science. This approach involves the use of a "game-like" virtual world for students to experience virtual biological fieldwork in conjunction with using an agent-based…

  2. Virtual Application of Darul Arif Palace from Serdang Sultanate using Virtual Reality

    NASA Astrophysics Data System (ADS)

    Syahputra, M. F.; Annisa, T.; Rahmat, R. F.; Muchtar, M. A.

    2017-01-01

    Serdang Sultanate is one of Malay Sultanate in Sumatera Utara. In the 18th century, many Malay Aristocrats have developed in Sumatera Utara. Social revolution has happened in 1946, many sultanates were overthrown and member of PKI (Communist Party of Indonesia) did mass killing on members of the sultanate families. As the results of this incident, many cultural and historical heritage destroyed. The integration of heritage preservation and the digital technology has become recent trend. The digital technology is not only able to record, preserve detailed documents and information of heritage completely, but also effectively bring the value-added. In this research, polygonal modelling techniques from 3D modelling technology is used to reconstruct Darul Arif Palace of Serdang Sultanate. After modelling the palace, it will be combined with virtual reality technology to allow user to explore the palace and the environment around the palace. Virtual technology is simulation of real objects in virtual world. The results in this research is that virtual reality application can run using Head-Mounted Display.

  3. Virtual Learning Effectiveness: An Examination of the Process

    ERIC Educational Resources Information Center

    Stonebraker, Peter W.; Hazeltine, James E.

    2004-01-01

    This study defines, examines, and measures the effectiveness of a corporate virtual learning program. Initially, distinctions between traditional and virtual learning and university and corporate programs are defined. Then, based on the literature, an integrative model of the perceived effectiveness of a virtual learning environment is developed…

  4. Stereoscopic virtual reality models for planning tumor resection in the sellar region.

    PubMed

    Wang, Shou-sen; Zhang, Shang-ming; Jing, Jun-jie

    2012-11-28

    It is difficult for neurosurgeons to perceive the complex three-dimensional anatomical relationships in the sellar region. To investigate the value of using a virtual reality system for planning resection of sellar region tumors. The study included 60 patients with sellar tumors. All patients underwent computed tomography angiography, MRI-T1W1, and contrast enhanced MRI-T1W1 image sequence scanning. The CT and MRI scanning data were collected and then imported into a Dextroscope imaging workstation, a virtual reality system that allows structures to be viewed stereoscopically. During preoperative assessment, typical images for each patient were chosen and printed out for use by the surgeons as references during surgery. All sellar tumor models clearly displayed bone, the internal carotid artery, circle of Willis and its branches, the optic nerve and chiasm, ventricular system, tumor, brain, soft tissue and adjacent structures. Depending on the location of the tumors, we simulated the transmononasal sphenoid sinus approach, transpterional approach, and other approaches. Eleven surgeons who used virtual reality models completed a survey questionnaire. Nine of the participants said that the virtual reality images were superior to other images but that other images needed to be used in combination with the virtual reality images. The three-dimensional virtual reality models were helpful for individualized planning of surgery in the sellar region. Virtual reality appears to be promising as a valuable tool for sellar region surgery in the future.

  5. Application of 3d Model of Cultural Relics in Virtual Restoration

    NASA Astrophysics Data System (ADS)

    Zhao, S.; Hou, M.; Hu, Y.; Zhao, Q.

    2018-04-01

    In the traditional cultural relics splicing process, in order to identify the correct spatial location of the cultural relics debris, experts need to manually splice the existing debris. The repeated contact between debris can easily cause secondary damage to the cultural relics. In this paper, the application process of 3D model of cultural relic in virtual restoration is put forward, and the relevant processes and ideas are verified with the example of Terracotta Warriors data. Through the combination of traditional cultural relics restoration methods and computer virtual reality technology, virtual restoration of high-precision 3D models of cultural relics can provide a scientific reference for virtual restoration, avoiding the secondary damage to the cultural relics caused by improper restoration. The efficiency and safety of the preservation and restoration of cultural relics have been improved.

  6. Logistic Model to Support Service Modularity for the Promotion of Reusability in a Web Objects-Enabled IoT Environment.

    PubMed

    Kibria, Muhammad Golam; Ali, Sajjad; Jarwar, Muhammad Aslam; Kumar, Sunil; Chong, Ilyoung

    2017-09-22

    Due to a very large number of connected virtual objects in the surrounding environment, intelligent service features in the Internet of Things requires the reuse of existing virtual objects and composite virtual objects. If a new virtual object is created for each new service request, then the number of virtual object would increase exponentially. The Web of Objects applies the principle of service modularity in terms of virtual objects and composite virtual objects. Service modularity is a key concept in the Web Objects-Enabled Internet of Things (IoT) environment which allows for the reuse of existing virtual objects and composite virtual objects in heterogeneous ontologies. In the case of similar service requests occurring at the same, or different locations, the already-instantiated virtual objects and their composites that exist in the same, or different ontologies can be reused. In this case, similar types of virtual objects and composite virtual objects are searched and matched. Their reuse avoids duplication under similar circumstances, and reduces the time it takes to search and instantiate them from their repositories, where similar functionalities are provided by similar types of virtual objects and their composites. Controlling and maintaining a virtual object means controlling and maintaining a real-world object in the real world. Even though the functional costs of virtual objects are just a fraction of those for deploying and maintaining real-world objects, this article focuses on reusing virtual objects and composite virtual objects, as well as discusses similarity matching of virtual objects and composite virtual objects. This article proposes a logistic model that supports service modularity for the promotion of reusability in the Web Objects-enabled IoT environment. Necessary functional components and a flowchart of an algorithm for reusing composite virtual objects are discussed. Also, to realize the service modularity, a use case scenario is studied and implemented.

  7. Logistic Model to Support Service Modularity for the Promotion of Reusability in a Web Objects-Enabled IoT Environment

    PubMed Central

    Chong, Ilyoung

    2017-01-01

    Due to a very large number of connected virtual objects in the surrounding environment, intelligent service features in the Internet of Things requires the reuse of existing virtual objects and composite virtual objects. If a new virtual object is created for each new service request, then the number of virtual object would increase exponentially. The Web of Objects applies the principle of service modularity in terms of virtual objects and composite virtual objects. Service modularity is a key concept in the Web Objects-Enabled Internet of Things (IoT) environment which allows for the reuse of existing virtual objects and composite virtual objects in heterogeneous ontologies. In the case of similar service requests occurring at the same, or different locations, the already-instantiated virtual objects and their composites that exist in the same, or different ontologies can be reused. In this case, similar types of virtual objects and composite virtual objects are searched and matched. Their reuse avoids duplication under similar circumstances, and reduces the time it takes to search and instantiate them from their repositories, where similar functionalities are provided by similar types of virtual objects and their composites. Controlling and maintaining a virtual object means controlling and maintaining a real-world object in the real world. Even though the functional costs of virtual objects are just a fraction of those for deploying and maintaining real-world objects, this article focuses on reusing virtual objects and composite virtual objects, as well as discusses similarity matching of virtual objects and composite virtual objects. This article proposes a logistic model that supports service modularity for the promotion of reusability in the Web Objects-enabled IoT environment. Necessary functional components and a flowchart of an algorithm for reusing composite virtual objects are discussed. Also, to realize the service modularity, a use case scenario is studied and implemented. PMID:28937590

  8. Toward a comprehensive hybrid physical-virtual reality simulator of peripheral anesthesia with ultrasound and neurostimulator guidance.

    PubMed

    Samosky, Joseph T; Allen, Pete; Boronyak, Steve; Branstetter, Barton; Hein, Steven; Juhas, Mark; Nelson, Douglas A; Orebaugh, Steven; Pinto, Rohan; Smelko, Adam; Thompson, Mitch; Weaver, Robert A

    2011-01-01

    We are developing a simulator of peripheral nerve block utilizing a mixed-reality approach: the combination of a physical model, an MRI-derived virtual model, mechatronics and spatial tracking. Our design uses tangible (physical) interfaces to simulate surface anatomy, haptic feedback during needle insertion, mechatronic display of muscle twitch corresponding to the specific nerve stimulated, and visual and haptic feedback for the injection syringe. The twitch response is calculated incorporating the sensed output of a real neurostimulator. The virtual model is isomorphic with the physical model and is derived from segmented MRI data. This model provides the subsurface anatomy and, combined with electromagnetic tracking of a sham ultrasound probe and a standard nerve block needle, supports simulated ultrasound display and measurement of needle location and proximity to nerves and vessels. The needle tracking and virtual model also support objective performance metrics of needle targeting technique.

  9. Image-based 3D reconstruction and virtual environmental walk-through

    NASA Astrophysics Data System (ADS)

    Sun, Jifeng; Fang, Lixiong; Luo, Ying

    2001-09-01

    We present a 3D reconstruction method, which combines geometry-based modeling, image-based modeling and rendering techniques. The first component is an interactive geometry modeling method which recovery of the basic geometry of the photographed scene. The second component is model-based stereo algorithm. We discus the image processing problems and algorithms of walking through in virtual space, then designs and implement a high performance multi-thread wandering algorithm. The applications range from architectural planning and archaeological reconstruction to virtual environments and cinematic special effects.

  10. Towards the Development of a New Model for Best Practice and Knowledge Construction in Virtual Campuses

    ERIC Educational Resources Information Center

    Cartelli, Antonio; Stansfield, Mark; Connolly, Thomas; Jimoyiannis, Athanassios; Magalhaes, Hugo; Maillet, Katherine

    2008-01-01

    This paper reports on the work of a European Commission DG Education and Culture co-financed project PBP-VC, Promoting Best Practice in Virtual Campuses, which is aimed at providing a deeper understanding of the key issues and critical success factors underlying the implementation of virtual campuses. The paper outlines a tentative model of issues…

  11. Advanced Collaborative Environments Supporting Systems Integration and Design

    DTIC Science & Technology

    2003-03-01

    concurrently view a virtual system or product model while maintaining natural, human communication . These virtual systems operate within a computer-generated...These environments allow multiple individuals to concurrently view a virtual system or product model while simultaneously maintaining natural, human ... communication . As a result, TARDEC researchers and system developers are using this advanced high-end visualization technology to develop future

  12. The Virtual Museum of Minerals and Molecules: Molecular Visualization in a Virtual Hands-On Museum

    ERIC Educational Resources Information Center

    Barak, Phillip; Nater, Edward A.

    2005-01-01

    The Virtual Museum of Minerals and Molecules (VMMM) is a web-based resource presenting interactive, 3-D, research-grade molecular models of more than 150 minerals and molecules of interest to chemical, earth, plant, and environmental sciences. User interactivity with the 3-D display allows models to be rotated, zoomed, and specific regions of…

  13. 3D virtual environment of Taman Mini Indonesia Indah in a web

    NASA Astrophysics Data System (ADS)

    Wardijono, B. A.; Wardhani, I. P.; Chandra, Y. I.; Pamungkas, B. U. G.

    2018-05-01

    Taman Mini Indonesia Indah known as TMII is a largest recreational park based on culture in Indonesia. This park has 250 acres that consist of houses from provinces in Indonesia. In TMII, there are traditional houses of the various provinces in Indonesia. The official website of TMII has informed the traditional houses, but the information was limited to public. To provide information more detail about TMII to the public, this research aims to create and develop virtual traditional houses as 3d graphics models and show it via website. The Virtual Reality (VR) technology was used to display the visualization of the TMII and the surrounding environment. This research used Blender software to create the 3D models and Unity3D software to make virtual reality models that can be showed on a web. This research has successfully created 33 virtual traditional houses of province in Indonesia. The texture of traditional house was taken from original to make the culture house realistic. The result of this research was the website of TMII including virtual culture houses that can be displayed through the web browser. The website consists of virtual environment scenes and internet user can walkthrough and navigates inside the scenes.

  14. Accuracy of contacts calculated from 3D images of occlusal surfaces.

    PubMed

    DeLong, R; Knorr, S; Anderson, G C; Hodges, J; Pintado, M R

    2007-06-01

    Compare occlusal contacts calculated from 3D virtual models created from clinical records to contacts identified clinically using shimstock and transillumination. Upper and lower full arch alginate impressions and vinyl polysiloxane centric interocclusal records were made of 12 subjects. Stone casts made from the alginate impressions and the interocclusal records were optically scanned. Three-dimensional virtual models of the dental arches and interocclusal records were constructed using the Virtual Dental Patient Software. Contacts calculated from the virtual interocclusal records and from the aligned upper and lower virtual arch models were compared to those identified clinically using 0.01mm shimstock and transillumination of the interocclusal record. Virtual contacts and transillumination contacts were compared by anatomical region and by contacting tooth pairs to shimstock contacts. Because there is no accepted standard for identifying occlusal contacts, methods were compared in pairs with one labeled "standard" and the second labeled "test". Accuracy was defined as the number of contacts and non-contacts of the "test" that were in agreement with the "standard" divided by the total number of contacts and non-contacts of the "standard". Accuracy of occlusal contacts calculated from virtual interocclusal records and aligned virtual casts compared to transillumination were: 0.87+/-0.05 and 0.84+/-0.06 by region and 0.95+/-0.07 and 0.95+/-0.05 by tooth, respectively. Comparisons with shimstock were: 0.85+/-0.15 (record), 0.84+/-0.14 (casts), and 81+/-17 (transillumination). The virtual record, aligned virtual arches, and transillumination methods of identifying contacts are equivalent, and show better agreement with each other than with the shimstock method.

  15. Virtual sensors for robust on-line monitoring (OLM) and Diagnostics

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Tipireddy, Ramakrishna; Lerchen, Megan E.; Ramuhalli, Pradeep

    Unscheduled shutdown of nuclear power facilities for recalibration and replacement of faulty sensors can be expensive and disruptive to grid management. In this work, we present virtual (software) sensors that can replace a faulty physical sensor for a short duration thus allowing recalibration to be safely deferred to a later time. The virtual sensor model uses a Gaussian process model to process input data from redundant and other nearby sensors. Predicted data includes uncertainty bounds including spatial association uncertainty and measurement noise and error. Using data from an instrumented cooling water flow loop testbed, the virtual sensor model has predictedmore » correct sensor measurements and the associated error corresponding to a faulty sensor.« less

  16. Promoting motivation with virtual agents and avatars: role of visual presence and appearance.

    PubMed

    Baylor, Amy L

    2009-12-12

    Anthropomorphic virtual agents can serve as powerful technological mediators to impact motivational outcomes such as self-efficacy and attitude change. Such anthropomorphic agents can be designed as simulated social models in the Bandurian sense, providing social influence as virtual 'role models'. Of particular value is the capacity for designing such agents as optimized social models for a target audience and context. Importantly, the visual presence and appearance of such agents can have a major impact on motivation and affect regardless of the underlying technical sophistication. Empirical results of different instantiations of agent presence and appearance are reviewed for both autonomous virtual agents and avatars that represent a user.

  17. Research on The Construction of Flexible Multi-body Dynamics Model based on Virtual Components

    NASA Astrophysics Data System (ADS)

    Dong, Z. H.; Ye, X.; Yang, F.

    2018-05-01

    Focus on the harsh operation condition of space manipulator, which cannot afford relative large collision momentum, this paper proposes a new concept and technology, called soft-contact technology. In order to solve the problem of collision dynamics of flexible multi-body system caused by this technology, this paper also proposes the concepts of virtual components and virtual hinges, and constructs flexible dynamic model based on virtual components, and also studies on its solutions. On this basis, this paper uses NX to carry out model and comparison simulation for space manipulator in 3 different modes. The results show that using the model of multi-rigid body + flexible body hinge + controllable damping can make effective control on amplitude for the force and torque caused by target satellite collision.

  18. KSC-2011-7824

    NASA Image and Video Library

    2011-11-16

    CAPE CANAVERAL, Fla. -- -- Pre-calculus, engineering, and physics students at Timber Creek High School in Orlando, Fla., had the opportunity to view a FIRST robotics robot demonstration during an education outreach event on Nov. 16 in the school’s Performing Arts Center. Students, heard from NASA Kennedy Space Center Deputy Director Janet Petro about work being done at the center, and also learned about Kennedy’s Educate to Innovate (KETI) LEGO Mindstorm activities. Photo credit: NASA/Gianni Woods

  19. KSC-2011-7822

    NASA Image and Video Library

    2011-11-16

    CAPE CANAVERAL, Fla. -- -- NASA Kennedy Space Center Deputy Director Janet Petro addresses pre-calculus, engineering and physics students at Timber Creek High School, in Orlando, Fla., on work being done at the center during an education outreach event on Nov. 16. Students also had the opportunity to view a FIRST Robotics robot in action, and learn about Kennedy’s Educate to Innovate (KETI) LEGO Mindstorm activities in the school’s Performing Arts Center. Photo credit: NASA/Gianni Woods

  20. Block copolymer libraries: modular versatility of the macromolecular Lego system.

    PubMed

    Lohmeijer, Bas G G; Wouters, Daan; Yin, Zhihui; Schubert, Ulrich S

    2004-12-21

    The synthesis and characterization of a new 4 x 4 library of block copolymers based on polystyrene and poly(ethylene oxide) connected by an asymmetrical octahedral bis(terpyridine) ruthenium complex at the block junction are described, while initial studies on the thin film morphology of the components of the library are presented by the use of Atomic Force Microscopy, demonstrating the impact of a library approach to derive structure-property relationships.

  1. KSC-2011-7821

    NASA Image and Video Library

    2011-11-16

    CAPE CANAVERAL, Fla. -- -- NASA Kennedy Space Center Deputy Director Janet Petro addresses pre-calculus, engineering and physics students at Timber Creek High School, in Orlando, Fla., on work being done at the center during an education outreach event on Nov. 16. Students also had the opportunity to view a FIRST Robotics robot in action, and learn about Kennedy’s Educate to Innovate (KETI) LEGO Mindstorm activities in the school’s Performing Arts Center. Photo credit: NASA/Gianni Woods

  2. KSC-2011-7823

    NASA Image and Video Library

    2011-11-16

    CAPE CANAVERAL, Fla. -- -- Pre-calculus, engineering, and physics students at Timber Creek High School in Orlando, Fla., listen to NASA Kennedy Space Center Deputy Director Janet Petro speak on work being done at the center during an education outreach event on Nov. 16 in the school’s Performing Arts Center. Students also had the opportunity to view a FIRST Robotics robot in action and learn about Kennedy’s Educate to Innovate (KETI) LEGO Mindstorm activities. Photo credit: NASA/Gianni Woods

  3. KSC-2011-7826

    NASA Image and Video Library

    2011-11-16

    CAPE CANAVERAL, Fla. -- Pre-calculus, engineering, and physics students at Timber Creek High School in Orlando, Fla., had the opportunity to view a FIRST robotics robot demonstration during an education outreach event on Nov. 16 in the school’s Performing Arts Center. Students, heard from NASA Kennedy Space Center Deputy Director Janet Petro about work being done at the center, and learned about Kennedy’s Educate to Innovate (KETI) LEGO Mindstorm activities. Photo credit: NASA/Gianni Woods

  4. The Effect of Activities in Robotic Applications on Students' Perception on the Nature of Science and Students' Metaphors Related to the Concept of Robot

    ERIC Educational Resources Information Center

    Korkmaz, Özgen; Altun, Halis; Usta, Ertugrul; Özkaya, Armagan

    2014-01-01

    The purpose of this study is to examine students' perceptions of the nature of science and metaphors related to the concept of robot, to determine the differentiation in these perceptions and metaphors resulting from LEGO NXT robot applications, and to share some good examples of education-oriented activities with robots. In this study, a hybrid…

  5. Research on multi - channel interactive virtual assembly system for power equipment under the “VR+” era

    NASA Astrophysics Data System (ADS)

    Ren, Yilong; Duan, Xitong; Wu, Lei; He, Jin; Xu, Wu

    2017-06-01

    With the development of the “VR+” era, the traditional virtual assembly system of power equipment has been unable to satisfy our growing needs. In this paper, based on the analysis of the traditional virtual assembly system of electric power equipment and the application of VR technology in the virtual assembly system of electric power equipment in our country, this paper puts forward the scheme of establishing the virtual assembly system of power equipment: At first, we should obtain the information of power equipment, then we should using OpenGL and multi texture technology to build 3D solid graphics library. After the completion of three-dimensional modeling, we can use the dynamic link library DLL package three-dimensional solid graphics generation program to realize the modularization of power equipment model library and power equipment model library generated hidden algorithm. After the establishment of 3D power equipment model database, we set up the virtual assembly system of 3D power equipment to separate the assembly operation of the power equipment from the space. At the same time, aiming at the deficiency of the traditional gesture recognition algorithm, we propose a gesture recognition algorithm based on improved PSO algorithm for BP neural network data glove. Finally, the virtual assembly system of power equipment can really achieve multi-channel interaction function.

  6. Master-slave system with force feedback based on dynamics of virtual model

    NASA Technical Reports Server (NTRS)

    Nojima, Shuji; Hashimoto, Hideki

    1994-01-01

    A master-slave system can extend manipulating and sensing capabilities of a human operator to a remote environment. But the master-slave system has two serious problems: one is the mechanically large impedance of the system; the other is the mechanical complexity of the slave for complex remote tasks. These two problems reduce the efficiency of the system. If the slave has local intelligence, it can help the human operator by using its good points like fast calculation and large memory. The authors suggest that the slave is a dextrous hand with many degrees of freedom able to manipulate an object of known shape. It is further suggested that the dimensions of the remote work space be shared by the human operator and the slave. The effect of the large impedance of the system can be reduced in a virtual model, a physical model constructed in a computer with physical parameters as if it were in the real world. A method to determine the damping parameter dynamically for the virtual model is proposed. Experimental results show that this virtual model is better than the virtual model with fixed damping.

  7. Image processing, geometric modeling and data management for development of a virtual bone surgery system.

    PubMed

    Niu, Qiang; Chi, Xiaoyi; Leu, Ming C; Ochoa, Jorge

    2008-01-01

    This paper describes image processing, geometric modeling and data management techniques for the development of a virtual bone surgery system. Image segmentation is used to divide CT scan data into different segments representing various regions of the bone. A region-growing algorithm is used to extract cortical bone and trabecular bone structures systematically and efficiently. Volume modeling is then used to represent the bone geometry based on the CT scan data. Material removal simulation is achieved by continuously performing Boolean subtraction of the surgical tool model from the bone model. A quadtree-based adaptive subdivision technique is developed to handle the large set of data in order to achieve the real-time simulation and visualization required for virtual bone surgery. A Marching Cubes algorithm is used to generate polygonal faces from the volumetric data. Rendering of the generated polygons is performed with the publicly available VTK (Visualization Tool Kit) software. Implementation of the developed techniques consists of developing a virtual bone-drilling software program, which allows the user to manipulate a virtual drill to make holes with the use of a PHANToM device on a bone model derived from real CT scan data.

  8. A case of cooperation in the European OR education

    NASA Astrophysics Data System (ADS)

    Miranda, João; Nagy, Mariana

    2011-12-01

    European cooperation is a relevant subject that contributes to building a competitive network of high education institutions. A case of teacher mobility on behalf of the Erasmus programme is presented: it considers some Operations Research topics and the development of the Lego on My Decision module. The module considers eight lecture hours in four sessions: (i) the introductory session, to focus on the basics of computational linear algebra, linear programming, integer programming, with computational support (Excel®); (ii) the interim session, to address modelling subjects in a drop by-session; (iii) the advanced session, on the sequence of (i), to consider uncertainty and also how to use multi-criteria decision-making methods; (iv) the final session, to perform the evaluation of learning outcomes. This cooperation at European level is further exploited, including curricula normalisation and adjustments, cultural exchanges and research lines sharing in the idea of promoting the mobility of students and faculty.

  9. The Virtual Liver: Modeling Chemical-Induced Liver Toxicity

    EPA Science Inventory

    The US EPA Virtual Liver (v-Liver) project is aimed at modeling chemical-induced processes in hepatotoxicity and simulating their dose-dependent perturbations. The v-Liver embodies an emerging field of research in computational tissue modeling that integrates molecular and cellul...

  10. Development of a virtual reality training system for endoscope-assisted submandibular gland removal.

    PubMed

    Miki, Takehiro; Iwai, Toshinori; Kotani, Kazunori; Dang, Jianwu; Sawada, Hideyuki; Miyake, Minoru

    2016-11-01

    Endoscope-assisted surgery has widely been adopted as a basic surgical procedure, with various training systems using virtual reality developed for this procedure. In the present study, a basic training system comprising virtual reality for the removal of submandibular glands under endoscope assistance was developed. The efficacy of the training system was verified in novice oral surgeons. A virtual reality training system was developed using existing haptic devices. Virtual reality models were constructed from computed tomography data to ensure anatomical accuracy. Novice oral surgeons were trained using the developed virtual reality training system. The developed virtual reality training system included models of the submandibular gland and surrounding connective tissues and blood vessels entering the submandibular gland. Cutting or abrasion of the connective tissue and manipulations, such as elevation of blood vessels, were reproduced by the virtual reality system. A training program using the developed system was devised. Novice oral surgeons were trained in accordance with the devised training program. Our virtual reality training system for endoscope-assisted removal of the submandibular gland is effective in the training of novice oral surgeons in endoscope-assisted surgery. Copyright © 2016 The Author(s). Published by Elsevier Ltd.. All rights reserved.

  11. A virtual work space for both hands manipulation with coherency between kinesthetic and visual sensation

    NASA Technical Reports Server (NTRS)

    Ishii, Masahiro; Sukanya, P.; Sato, Makoto

    1994-01-01

    This paper describes the construction of a virtual work space for tasks performed by two handed manipulation. We intend to provide a virtual environment that encourages users to accomplish tasks as they usually act in a real environment. Our approach uses a three dimensional spatial interface device that allows the user to handle virtual objects by hand and be able to feel some physical properties such as contact, weight, etc. We investigated suitable conditions for constructing our virtual work space by simulating some basic assembly work, a face and fit task. We then selected the conditions under which the subjects felt most comfortable in performing this task and set up our virtual work space. Finally, we verified the possibility of performing more complex tasks in this virtual work space by providing simple virtual models and then let the subjects create new models by assembling these components. The subjects can naturally perform assembly operations and accomplish the task. Our evaluation shows that this virtual work space has the potential to be used for performing tasks that require two-handed manipulation or cooperation between both hands in a natural manner.

  12. Virtual Resting Pd/Pa From Coronary Angiography and Blood Flow Modelling: Diagnostic Performance Against Fractional Flow Reserve.

    PubMed

    Papafaklis, Michail I; Muramatsu, Takashi; Ishibashi, Yuki; Bourantas, Christos V; Fotiadis, Dimitrios I; Brilakis, Emmanouil S; Garcia-Garcia, Héctor M; Escaned, Javier; Serruys, Patrick W; Michalis, Lampros K

    2018-03-01

    Fractional flow reserve (FFR) has been established as a useful diagnostic tool. The distal coronary pressure to aortic pressure (Pd/Pa) ratio at rest is a simpler physiologic index but also requires the use of the pressure wire, whereas recently proposed virtual functional indices derived from coronary imaging require complex blood flow modelling and/or are time-consuming. Our aim was to test the diagnostic performance of virtual resting Pd/Pa using routine angiographic images and a simple flow model. Three-dimensional quantitative coronary angiography (3D-QCA) was performed in 139 vessels (120 patients) with intermediate lesions assessed by FFR. The resting Pd/Pa for each lesion was assessed by computational fluid dynamics. The discriminatory power of virtual resting Pd/Pa against FFR (reference: ≤0.80) was high (area under the receiver operator characteristic curve [AUC]: 90.5% [95% CI: 85.4-95.6%]). Diagnostic accuracy, sensitivity and specificity for the optimal virtual resting Pd/Pa cut-off (≤0.94) were 84.9%, 90.4% and 81.6%, respectively. Virtual resting Pd/Pa demonstrated superior performance (p<0.001) versus 3D-QCA %area stenosis (AUC: 77.5% [95% CI: 69.8-85.3%]). There was a good correlation between virtual resting Pd/Pa and FFR (r=0.69, p<0.001). Virtual resting Pd/Pa using routine angiographic data and a simple flow model provides fast functional assessment of coronary lesions without requiring the pressure-wire and hyperaemia induction. The high diagnostic performance of virtual resting Pd/Pa for predicting FFR shows promise for using this simple/fast virtual index in clinical practice. Copyright © 2017 Australian and New Zealand Society of Cardiac and Thoracic Surgeons (ANZSCTS) and the Cardiac Society of Australia and New Zealand (CSANZ). Published by Elsevier B.V. All rights reserved.

  13. Virtual Team Governance: Addressing the Governance Mechanisms and Virtual Team Performance

    NASA Astrophysics Data System (ADS)

    Zhan, Yihong; Bai, Yu; Liu, Ziheng

    As technology has improved and collaborative software has been developed, virtual teams with geographically dispersed members spread across diverse physical locations have become increasingly prominent. Virtual team is supported by advancing communication technologies, which makes virtual teams able to largely transcend time and space. Virtual teams have changed the corporate landscape, which are more complex and dynamic than traditional teams since the members of virtual teams are spread on diverse geographical locations and their roles in the virtual team are different. Therefore, how to realize good governance of virtual team and arrive at good virtual team performance is becoming critical and challenging. Good virtual team governance is essential for a high-performance virtual team. This paper explores the performance and the governance mechanism of virtual team. It establishes a model to explain the relationship between the performance and the governance mechanisms in virtual teams. This paper is focusing on managing virtual teams. It aims to find the strategies to help business organizations to improve the performance of their virtual teams and arrive at the objectives of good virtual team management.

  14. The Learner Characteristics, Features of Desktop 3D Virtual Reality Environments, and College Chemistry Instruction: A Structural Equation Modeling Analysis

    ERIC Educational Resources Information Center

    Merchant, Zahira; Goetz, Ernest T.; Keeney-Kennicutt, Wendy; Kwok, Oi-man; Cifuentes, Lauren; Davis, Trina J.

    2012-01-01

    We examined a model of the impact of a 3D desktop virtual reality environment on the learner characteristics (i.e. perceptual and psychological variables) that can enhance chemistry-related learning achievements in an introductory college chemistry class. The relationships between the 3D virtual reality features and the chemistry learning test as…

  15. An Examination of State Funding Models Regarding Virtual Schools for Public Elementary and Secondary Education in the United States

    ERIC Educational Resources Information Center

    Stedrak, Luke J.

    2012-01-01

    This study contains an analysis of virtual schools, public policy, and funding in the United States. The purpose of this study was to determine what public policies and legislation were in place regarding the funding models of virtual education on a state by state basis. Furthermore, this study addressed how allocations were being made by state…

  16. USING HYDROGRAPHIC DATA AND THE EPA VIRTUAL BEACH MODEL TO TEST PREDICTIONS OF BEACH BACTERIA CONCENTRATIONS

    EPA Science Inventory

    A modeling study of 2006 Huntington Beach (Lake Erie) beach bacteria concentrations indicates multi-variable linear regression (MLR) can effectively estimate bacteria concentrations compared to the persistence model. Our use of the Virtual Beach (VB) model affirms that fact. VB i...

  17. Determinants of virtual water flows in the Mediterranean.

    PubMed

    Fracasso, Andrea; Sartori, Martina; Schiavo, Stefano

    2016-02-01

    The aim of the paper is to investigate the main determinants of the bilateral virtual water (water used in the production of a commodity or service) flows associated with international trade in agricultural goods across the Mediterranean basin. We consider the bilateral gross flows of virtual water in the area and study what export-specific and import-specific factors are significantly associated with virtual water flows. We follow a sequential approach. Through a gravity model of trade, we obtain a "refined" version of the variable we aim to explain, one that is free of the amount of flows due to pair-specific factors affecting bilateral trade flows and that fully reflects the impact of country-specific determinants of virtual water trade. A number of country-specific potential explanatory variables, ranging from water endowments to trade barriers, from per capita GDP to irrigation prices, is presented and tested. To identify the variables that help to explain the bilateral flows of virtual water, we adopt a model selection procedure based on model averaging. Our findings confirm one of the main controversial results in the literature: larger water endowments do not necessarily lead to a larger 'export' of virtual water, as one could expect. We also find some evidence that higher water irrigation prices reduce (increase) virtual water 'exports' ('imports'). Copyright © 2015 Elsevier B.V. All rights reserved.

  18. Hirarchical emotion calculation model for virtual human modellin - biomed 2010.

    PubMed

    Zhao, Yue; Wright, David

    2010-01-01

    This paper introduces a new emotion generation method for virtual human modelling. The method includes a novel hierarchical emotion structure, a group of emotion calculation equations and a simple heuristics decision making mechanism, which enables virtual humans to perform emotionally in real-time according to their internal and external factors. Emotion calculation equations used in this research were derived from psychologic emotion measurements. Virtual humans can utilise the information in virtual memory and emotion calculation equations to generate their own numerical emotion states within the hierarchical emotion structure. Those emotion states are important internal references for virtual humans to adopt appropriate behaviours and also key cues for their decision making. A simple heuristics theory is introduced and integrated into decision making process in order to make the virtual humans decision making more like a real human. A data interface which connects the emotion calculation and the decision making structure together has also been designed and simulated to test the method in Virtools environment.

  19. Hospital admission avoidance through the introduction of a virtual ward.

    PubMed

    Jones, Joanne; Carroll, Andrea

    2014-07-01

    The ageing British population is placing increased demands on the delivery of care in mainstream health-care institutions. While people are living longer, a significant percentage is also living with one or more long-term conditions. These issues, alongside continuing financial austerity measures, require a radical improvement in the care of patients away from hospitals. The Wyre Forest Clinical Commissioning Group introduced a virtual ward model for two main purposes: to save on spiralling costs of hospital admissions, and, secondly, to ensure the preferred wishes of most patients to be cared for and even die at home were achieved. This commentary describes how the virtual ward model was implemented and the impact of preventing unplanned emergency admissions to hospitals. The setting up of enhanced care services and virtual wards in one county is discussed, aiming to highlight success points and potential pitfalls to avoid. The results from the implementation of the virtual ward model show a significant reduction in emergency and avoidable patient admissions to hospital. The success of virtual wards is dependent on integrated working between different health-care disciplines.

  20. Staghorn: An Automated Large-Scale Distributed System Analysis Platform

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Gabert, Kasimir; Burns, Ian; Elliott, Steven

    2016-09-01

    Conducting experiments on large-scale distributed computing systems is becoming significantly easier with the assistance of emulation. Researchers can now create a model of a distributed computing environment and then generate a virtual, laboratory copy of the entire system composed of potentially thousands of virtual machines, switches, and software. The use of real software, running at clock rate in full virtual machines, allows experiments to produce meaningful results without necessitating a full understanding of all model components. However, the ability to inspect and modify elements within these models is bound by the limitation that such modifications must compete with the model,more » either running in or alongside it. This inhibits entire classes of analyses from being conducted upon these models. We developed a mechanism to snapshot an entire emulation-based model as it is running. This allows us to \\freeze time" and subsequently fork execution, replay execution, modify arbitrary parts of the model, or deeply explore the model. This snapshot includes capturing packets in transit and other input/output state along with the running virtual machines. We were able to build this system in Linux using Open vSwitch and Kernel Virtual Machines on top of Sandia's emulation platform Firewheel. This primitive opens the door to numerous subsequent analyses on models, including state space exploration, debugging distributed systems, performance optimizations, improved training environments, and improved experiment repeatability.« less

  1. From Panoramic Photos to a Low-Cost Photogrammetric Workflow for Cultural Heritage 3d Documentation

    NASA Astrophysics Data System (ADS)

    D'Annibale, E.; Tassetti, A. N.; Malinverni, E. S.

    2013-07-01

    The research aims to optimize a workflow of architecture documentation: starting from panoramic photos, tackling available instruments and technologies to propose an integrated, quick and low-cost solution of Virtual Architecture. The broader research background shows how to use spherical panoramic images for the architectural metric survey. The input data (oriented panoramic photos), the level of reliability and Image-based Modeling methods constitute an integrated and flexible 3D reconstruction approach: from the professional survey of cultural heritage to its communication in virtual museum. The proposed work results from the integration and implementation of different techniques (Multi-Image Spherical Photogrammetry, Structure from Motion, Imagebased Modeling) with the aim to achieve high metric accuracy and photorealistic performance. Different documentation chances are possible within the proposed workflow: from the virtual navigation of spherical panoramas to complex solutions of simulation and virtual reconstruction. VR tools make for the integration of different technologies and the development of new solutions for virtual navigation. Image-based Modeling techniques allow 3D model reconstruction with photo realistic and high-resolution texture. High resolution of panoramic photo and algorithms of panorama orientation and photogrammetric restitution vouch high accuracy and high-resolution texture. Automated techniques and their following integration are subject of this research. Data, advisably processed and integrated, provide different levels of analysis and virtual reconstruction joining the photogrammetric accuracy to the photorealistic performance of the shaped surfaces. Lastly, a new solution of virtual navigation is tested. Inside the same environment, it proposes the chance to interact with high resolution oriented spherical panorama and 3D reconstructed model at once.

  2. The geometrical precision of virtual bone models derived from clinical computed tomography data for forensic anthropology.

    PubMed

    Colman, Kerri L; Dobbe, Johannes G G; Stull, Kyra E; Ruijter, Jan M; Oostra, Roelof-Jan; van Rijn, Rick R; van der Merwe, Alie E; de Boer, Hans H; Streekstra, Geert J

    2017-07-01

    Almost all European countries lack contemporary skeletal collections for the development and validation of forensic anthropological methods. Furthermore, legal, ethical and practical considerations hinder the development of skeletal collections. A virtual skeletal database derived from clinical computed tomography (CT) scans provides a potential solution. However, clinical CT scans are typically generated with varying settings. This study investigates the effects of image segmentation and varying imaging conditions on the precision of virtual modelled pelves. An adult human cadaver was scanned using varying imaging conditions, such as scanner type and standard patient scanning protocol, slice thickness and exposure level. The pelvis was segmented from the various CT images resulting in virtually modelled pelves. The precision of the virtual modelling was determined per polygon mesh point. The fraction of mesh points resulting in point-to-point distance variations of 2 mm or less (95% confidence interval (CI)) was reported. Colour mapping was used to visualise modelling variability. At almost all (>97%) locations across the pelvis, the point-to-point distance variation is less than 2 mm (CI = 95%). In >91% of the locations, the point-to-point distance variation was less than 1 mm (CI = 95%). This indicates that the geometric variability of the virtual pelvis as a result of segmentation and imaging conditions rarely exceeds the generally accepted linear error of 2 mm. Colour mapping shows that areas with large variability are predominantly joint surfaces. Therefore, results indicate that segmented bone elements from patient-derived CT scans are a sufficiently precise source for creating a virtual skeletal database.

  3. World Virtual Observatory Organization

    NASA Astrophysics Data System (ADS)

    Ignatyev, Mikhail; Pinigin, Gennadij

    On the base of experience of our Unoversity and Observatory we investigate the seven blocks model of virtual organization for consolidation of resources. This model consists of the next blocks: 1.Population-scientists students robots and agents. 2.Aspiration of population groups. 3.Territory. 4.Production. 5.Ecology and safety. 6.Finance. 7. External relations - input and output flows of population information resources.The world virtual observatory is the virtual world which consists of three groups of variables - appearances essences and structured uncertainty which defines the number and distribution of arbitrary coefficients in equivalent equations. The consolodation of recources permit to create the large telescopes with distributed structure on our planet and cosmos. Virtual instruments can have the best characteristics by means of collective effects which have investigated in our paper.

  4. Implementation of utaut model to understand the use of virtual classroom principle in higher education

    NASA Astrophysics Data System (ADS)

    Aditya, B. R.; Permadi, A.

    2018-03-01

    This paper describes implementation of Unified Theory of Acceptance and User of Technology (UTAUT) model to assess the use of virtual classroom in support of teaching and learning in higher education. The purpose of this research is how virtual classroom that has fulfilled the basic principle can be accepted and used by students positively. This research methodology uses the quantitative and descriptive approach with a questionnaire as a tool for measuring the height of virtual classroom principle acception. This research uses a sample of 105 students in D3 Informatics Management at Telkom University. The result of this research is that the use of classroom virtual principle are positive and relevant to the students in higher education.

  5. A User-Centric Knowledge Creation Model in a Web of Object-Enabled Internet of Things Environment

    PubMed Central

    Kibria, Muhammad Golam; Fattah, Sheik Mohammad Mostakim; Jeong, Kwanghyeon; Chong, Ilyoung; Jeong, Youn-Kwae

    2015-01-01

    User-centric service features in a Web of Object-enabled Internet of Things environment can be provided by using a semantic ontology that classifies and integrates objects on the World Wide Web as well as shares and merges context-aware information and accumulated knowledge. The semantic ontology is applied on a Web of Object platform to virtualize the real world physical devices and information to form virtual objects that represent the features and capabilities of devices in the virtual world. Detailed information and functionalities of multiple virtual objects are combined with service rules to form composite virtual objects that offer context-aware knowledge-based services, where context awareness plays an important role in enabling automatic modification of the system to reconfigure the services based on the context. Converting the raw data into meaningful information and connecting the information to form the knowledge and storing and reusing the objects in the knowledge base can both be expressed by semantic ontology. In this paper, a knowledge creation model that synchronizes a service logistic model and a virtual world knowledge model on a Web of Object platform has been proposed. To realize the context-aware knowledge-based service creation and execution, a conceptual semantic ontology model has been developed and a prototype has been implemented for a use case scenario of emergency service. PMID:26393609

  6. A User-Centric Knowledge Creation Model in a Web of Object-Enabled Internet of Things Environment.

    PubMed

    Kibria, Muhammad Golam; Fattah, Sheik Mohammad Mostakim; Jeong, Kwanghyeon; Chong, Ilyoung; Jeong, Youn-Kwae

    2015-09-18

    User-centric service features in a Web of Object-enabled Internet of Things environment can be provided by using a semantic ontology that classifies and integrates objects on the World Wide Web as well as shares and merges context-aware information and accumulated knowledge. The semantic ontology is applied on a Web of Object platform to virtualize the real world physical devices and information to form virtual objects that represent the features and capabilities of devices in the virtual world. Detailed information and functionalities of multiple virtual objects are combined with service rules to form composite virtual objects that offer context-aware knowledge-based services, where context awareness plays an important role in enabling automatic modification of the system to reconfigure the services based on the context. Converting the raw data into meaningful information and connecting the information to form the knowledge and storing and reusing the objects in the knowledge base can both be expressed by semantic ontology. In this paper, a knowledge creation model that synchronizes a service logistic model and a virtual world knowledge model on a Web of Object platform has been proposed. To realize the context-aware knowledge-based service creation and execution, a conceptual semantic ontology model has been developed and a prototype has been implemented for a use case scenario of emergency service.

  7. MMAB Sea Ice Forecast Page

    Science.gov Websites

    verification statistics Grumbine, R. W., Virtual Floe Ice Drift Forecast Model Intercomparison, Weather and Forecasting, 13, 886-890, 1998. MMAB Note: Virtual Floe Ice Drift Forecast Model Intercomparison 1996 pdf ~47

  8. Computer Vision Assisted Virtual Reality Calibration

    NASA Technical Reports Server (NTRS)

    Kim, W.

    1999-01-01

    A computer vision assisted semi-automatic virtual reality (VR) calibration technology has been developed that can accurately match a virtual environment of graphically simulated three-dimensional (3-D) models to the video images of the real task environment.

  9. Intelligent virtual teacher

    NASA Astrophysics Data System (ADS)

    Takács, Ondřej; Kostolányová, Kateřina

    2016-06-01

    This paper describes the Virtual Teacher that uses a set of rules to automatically adapt the way of teaching. These rules compose of two parts: conditions on various students' properties or learning situation; conclusions that specify different adaptation parameters. The rules can be used for general adaptation of each subject or they can be specific to some subject. The rule based system of Virtual Teacher is dedicated to be used in pedagogical experiments in adaptive e-learning and is therefore designed for users without education in computer science. The Virtual Teacher was used in dissertation theses of two students, who executed two pedagogical experiments. This paper also describes the phase of simulating and modeling of the theoretically prepared adaptive process in the modeling tool, which has all the required parameters and has been created especially for the occasion. The experiments are being conducted on groups of virtual students and by using a virtual study material.

  10. Marshall Engineers Use Virtual Reality

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall Spce Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  11. Virtual reality for dermatologic surgery: virtually a reality in the 21st century.

    PubMed

    Gladstone, H B; Raugi, G J; Berg, D; Berkley, J; Weghorst, S; Ganter, M

    2000-01-01

    In the 20th century, virtual reality has predominantly played a role in training pilots and in the entertainment industry. Despite much publicity, virtual reality did not live up to its perceived potential. During the past decade, it has also been applied for medical uses, particularly as training simulators, for minimally invasive surgery. Because of advances in computer technology, virtual reality is on the cusp of becoming an effective medical educational tool. At the University of Washington, we are developing a virtual reality soft tissue surgery simulator. Based on fast finite element modeling and using a personal computer, this device can simulate three-dimensional human skin deformations with real-time tactile feedback. Although there are many cutaneous biomechanical challenges to solve, it will eventually provide more realistic dermatologic surgery training for medical students and residents than the currently used models.

  12. Computer Applications and Virtual Environments (CAVE)

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall SPace Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  13. ComputerApplications and Virtual Environments (CAVE)

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The Marshall Space Flight Center (MSFC) in Huntsville, Alabama began to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models were used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup was to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability providedgeneral visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC). The X-34 program was cancelled in 2001.

  14. ComputerApplications and Virtual Environments (CAVE)

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The Marshall Space Flight Centerr (MSFC) in Huntsville, Alabama began to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models were used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup was to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provided general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC). The X-34 program was cancelled in 2001.

  15. [The virtual reality simulation research of China Mechanical Virtual Human based on the Creator/Vega].

    PubMed

    Wei, Gaofeng; Tang, Gang; Fu, Zengliang; Sun, Qiuming; Tian, Feng

    2010-10-01

    The China Mechanical Virtual Human (CMVH) is a human musculoskeletal biomechanical simulation platform based on China Visible Human slice images; it has great realistic application significance. In this paper is introduced the construction method of CMVH 3D models. Then a simulation system solution based on Creator/Vega is put forward for the complex and gigantic data characteristics of the 3D models. At last, combined with MFC technology, the CMVH simulation system is developed and a running simulation scene is given. This paper provides a new way for the virtual reality application of CMVH.

  16. Virtual Manufacturing Techniques Designed and Applied to Manufacturing Activities in the Manufacturing Integration and Technology Branch

    NASA Technical Reports Server (NTRS)

    Shearrow, Charles A.

    1999-01-01

    One of the identified goals of EM3 is to implement virtual manufacturing by the time the year 2000 has ended. To realize this goal of a true virtual manufacturing enterprise the initial development of a machinability database and the infrastructure must be completed. This will consist of the containment of the existing EM-NET problems and developing machine, tooling, and common materials databases. To integrate the virtual manufacturing enterprise with normal day to day operations the development of a parallel virtual manufacturing machinability database, virtual manufacturing database, virtual manufacturing paradigm, implementation/integration procedure, and testable verification models must be constructed. Common and virtual machinability databases will include the four distinct areas of machine tools, available tooling, common machine tool loads, and a materials database. The machine tools database will include the machine envelope, special machine attachments, tooling capacity, location within NASA-JSC or with a contractor, and availability/scheduling. The tooling database will include available standard tooling, custom in-house tooling, tool properties, and availability. The common materials database will include materials thickness ranges, strengths, types, and their availability. The virtual manufacturing databases will consist of virtual machines and virtual tooling directly related to the common and machinability databases. The items to be completed are the design and construction of the machinability databases, virtual manufacturing paradigm for NASA-JSC, implementation timeline, VNC model of one bridge mill and troubleshoot existing software and hardware problems with EN4NET. The final step of this virtual manufacturing project will be to integrate other production sites into the databases bringing JSC's EM3 into a position of becoming a clearing house for NASA's digital manufacturing needs creating a true virtual manufacturing enterprise.

  17. Virtualizing the Word: Expanding Walter Ong's Theory of Orality and Literacy through a Culture of Virtuality

    ERIC Educational Resources Information Center

    Dempsey, Jennifer Camille

    2014-01-01

    This dissertation seeks to create a vision for virtuality culture through a theoretical expansion of Walter Ong's literacy and orality culture model. It investigates the ubiquitous and multimodal nature of the virtuality cultural phenomenon that is mediated by contemporary technology and not explained by pre-existing cultural conventions. Through…

  18. A Virtual Campus Based on Human Factor Engineering

    ERIC Educational Resources Information Center

    Yang, Yuting; Kang, Houliang

    2014-01-01

    Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…

  19. Using the Bifocal Modeling Framework to Resolve "Discrepant Events" between Physical Experiments and Virtual Models in Biology

    ERIC Educational Resources Information Center

    Blikstein, Paulo; Fuhrmann, Tamar; Salehi, Shima

    2016-01-01

    In this paper, we investigate an approach to supporting students' learning in science through a combination of physical experimentation and virtual modeling. We present a study that utilizes a scientific inquiry framework, which we call "bifocal modeling," to link student-designed experiments and computer models in real time. In this…

  20. Algorithms for extraction of structural attitudes from 3D outcrop models

    NASA Astrophysics Data System (ADS)

    Duelis Viana, Camila; Endlein, Arthur; Ademar da Cruz Campanha, Ginaldo; Henrique Grohmann, Carlos

    2016-05-01

    The acquisition of geological attitudes on rock cuts using traditional field compass survey can be a time consuming, dangerous, or even impossible task depending on the conditions and location of outcrops. The importance of this type of data in rock-mass classifications and structural geology has led to the development of new techniques, in which the application of photogrammetric 3D digital models has had an increasing use. In this paper we present two algorithms for extraction of attitudes of geological discontinuities from virtual outcrop models: ply2atti and scanline, implemented with the Python programming language. The ply2atti algorithm allows for the virtual sampling of planar discontinuities appearing on the 3D model as individual exposed surfaces, while the scanline algorithm allows the sampling of discontinuities (surfaces and traces) along a virtual scanline. Application to digital models of a simplified test setup and a rock cut demonstrated a good correlation between the surveys undertaken using traditional field compass reading and virtual sampling on 3D digital models.

  1. An incremental anomaly detection model for virtual machines.

    PubMed

    Zhang, Hancui; Chen, Shuyu; Liu, Jun; Zhou, Zhen; Wu, Tianshu

    2017-01-01

    Self-Organizing Map (SOM) algorithm as an unsupervised learning method has been applied in anomaly detection due to its capabilities of self-organizing and automatic anomaly prediction. However, because of the algorithm is initialized in random, it takes a long time to train a detection model. Besides, the Cloud platforms with large scale virtual machines are prone to performance anomalies due to their high dynamic and resource sharing characters, which makes the algorithm present a low accuracy and a low scalability. To address these problems, an Improved Incremental Self-Organizing Map (IISOM) model is proposed for anomaly detection of virtual machines. In this model, a heuristic-based initialization algorithm and a Weighted Euclidean Distance (WED) algorithm are introduced into SOM to speed up the training process and improve model quality. Meanwhile, a neighborhood-based searching algorithm is presented to accelerate the detection time by taking into account the large scale and high dynamic features of virtual machines on cloud platform. To demonstrate the effectiveness, experiments on a common benchmark KDD Cup dataset and a real dataset have been performed. Results suggest that IISOM has advantages in accuracy and convergence velocity of anomaly detection for virtual machines on cloud platform.

  2. An incremental anomaly detection model for virtual machines

    PubMed Central

    Zhang, Hancui; Chen, Shuyu; Liu, Jun; Zhou, Zhen; Wu, Tianshu

    2017-01-01

    Self-Organizing Map (SOM) algorithm as an unsupervised learning method has been applied in anomaly detection due to its capabilities of self-organizing and automatic anomaly prediction. However, because of the algorithm is initialized in random, it takes a long time to train a detection model. Besides, the Cloud platforms with large scale virtual machines are prone to performance anomalies due to their high dynamic and resource sharing characters, which makes the algorithm present a low accuracy and a low scalability. To address these problems, an Improved Incremental Self-Organizing Map (IISOM) model is proposed for anomaly detection of virtual machines. In this model, a heuristic-based initialization algorithm and a Weighted Euclidean Distance (WED) algorithm are introduced into SOM to speed up the training process and improve model quality. Meanwhile, a neighborhood-based searching algorithm is presented to accelerate the detection time by taking into account the large scale and high dynamic features of virtual machines on cloud platform. To demonstrate the effectiveness, experiments on a common benchmark KDD Cup dataset and a real dataset have been performed. Results suggest that IISOM has advantages in accuracy and convergence velocity of anomaly detection for virtual machines on cloud platform. PMID:29117245

  3. Hybrid polylingual object model: an efficient and seamless integration of Java and native components on the Dalvik virtual machine.

    PubMed

    Huang, Yukun; Chen, Rong; Wei, Jingbo; Pei, Xilong; Cao, Jing; Prakash Jayaraman, Prem; Ranjan, Rajiv

    2014-01-01

    JNI in the Android platform is often observed with low efficiency and high coding complexity. Although many researchers have investigated the JNI mechanism, few of them solve the efficiency and the complexity problems of JNI in the Android platform simultaneously. In this paper, a hybrid polylingual object (HPO) model is proposed to allow a CAR object being accessed as a Java object and as vice in the Dalvik virtual machine. It is an acceptable substitute for JNI to reuse the CAR-compliant components in Android applications in a seamless and efficient way. The metadata injection mechanism is designed to support the automatic mapping and reflection between CAR objects and Java objects. A prototype virtual machine, called HPO-Dalvik, is implemented by extending the Dalvik virtual machine to support the HPO model. Lifespan management, garbage collection, and data type transformation of HPO objects are also handled in the HPO-Dalvik virtual machine automatically. The experimental result shows that the HPO model outweighs the standard JNI in lower overhead on native side, better executing performance with no JNI bridging code being demanded.

  4. A discrete mechanics framework for real time virtual surgical simulations with application to virtual laparoscopic nephrectomy.

    PubMed

    Zhou, Xiangmin; Zhang, Nan; Sha, Desong; Shen, Yunhe; Tamma, Kumar K; Sweet, Robert

    2009-01-01

    The inability to render realistic soft-tissue behavior in real time has remained a barrier to face and content aspects of validity for many virtual reality surgical training systems. Biophysically based models are not only suitable for training purposes but also for patient-specific clinical applications, physiological modeling and surgical planning. When considering the existing approaches for modeling soft tissue for virtual reality surgical simulation, the computer graphics-based approach lacks predictive capability; the mass-spring model (MSM) based approach lacks biophysically realistic soft-tissue dynamic behavior; and the finite element method (FEM) approaches fail to meet the real-time requirement. The present development stems from physics fundamental thermodynamic first law; for a space discrete dynamic system directly formulates the space discrete but time continuous governing equation with embedded material constitutive relation and results in a discrete mechanics framework which possesses a unique balance between the computational efforts and the physically realistic soft-tissue dynamic behavior. We describe the development of the discrete mechanics framework with focused attention towards a virtual laparoscopic nephrectomy application.

  5. Research on Modeling Technology of Virtual Robot Based on LabVIEW

    NASA Astrophysics Data System (ADS)

    Wang, Z.; Huo, J. L.; Y Sun, L.; Y Hao, X.

    2017-12-01

    Because of the dangerous working environment, the underwater operation robot for nuclear power station needs manual teleoperation. In the process of operation, it is necessary to guide the position and orientation of the robot in real time. In this paper, the geometric modeling of the virtual robot and the working environment is accomplished by using SolidWorks software, and the accurate modeling and assembly of the robot are realized. Using LabVIEW software to read the model, and established the manipulator forward kinematics and inverse kinematics model, and realized the hierarchical modeling of virtual robot and computer graphics modeling. Experimental results show that the method studied in this paper can be successfully applied to robot control system.

  6. LEGO® Bricks as Building Blocks for Centimeter-Scale Biological Environments: The Case of Plants

    PubMed Central

    Lind, Kara R.; Sizmur, Tom; Benomar, Saida; Miller, Anthony; Cademartiri, Ludovico

    2014-01-01

    LEGO bricks are commercially available interlocking pieces of plastic that are conventionally used as toys. We describe their use to build engineered environments for cm-scale biological systems, in particular plant roots. Specifically, we take advantage of the unique modularity of these building blocks to create inexpensive, transparent, reconfigurable, and highly scalable environments for plant growth in which structural obstacles and chemical gradients can be precisely engineered to mimic soil. PMID:24963716

  7. Ultimate Atomic Bling: Nanotechnology of Diamonds

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Dahl, Jeremy

    2010-05-25

    Diamonds exist in all sizes, from the Hope Diamond to minuscule crystals only a few atoms across. The smallest of these diamonds are created naturally by the same processes that make petroleum. Recently, researchers discovered that these 'diamondoids' are formed in many different structural shapes, and that these shapes can be used like LEGO blocks for nanotechnology. This talk will discuss the discovery of these nano-size diamonds and highlight current SLAC/Stanford research into their applications in electronics and medicine.

  8. The Rocker (An Easy Anharmonic Oscillator for Classroom Demonstration)

    NASA Astrophysics Data System (ADS)

    Lieberherr, Martin

    2013-04-01

    Every instructor should know some easy examples of anharmonic oscillations. The rocking of an empty wine bottle or a slender beer glass is one of those: The angle is not a sinusoidal function of time and the period is not independent of the amplitude, not even for small amplitudes. But care has to be taken that the glass does not slip or rotate around a vertical axis. LEGO rockers (see Fig. 1) are much more reliable and versatile.

  9. Microgravity

    NASA Image and Video Library

    2002-08-07

    A student assembles a Lego (TM) Challenge device designed to operate in the portable drop tower demonstrator as part of the second Dropping in a Microgravity Environment (DIME) competition held April 23-25, 2002, at NASA's Glenn Research Center. Competitors included two teams from Sycamore High School, Cincinnati, OH, and one each from Bay High School, Bay Village, OH, and COSI Academy, Columbus, OH. DIME is part of NASA's education and outreach activities. Details are on line at http://microgravity.grc.nasa.gov/DIME_2002.html.

  10. LEGO® bricks as building blocks for centimeter-scale biological environments: the case of plants.

    PubMed

    Lind, Kara R; Sizmur, Tom; Benomar, Saida; Miller, Anthony; Cademartiri, Ludovico

    2014-01-01

    LEGO bricks are commercially available interlocking pieces of plastic that are conventionally used as toys. We describe their use to build engineered environments for cm-scale biological systems, in particular plant roots. Specifically, we take advantage of the unique modularity of these building blocks to create inexpensive, transparent, reconfigurable, and highly scalable environments for plant growth in which structural obstacles and chemical gradients can be precisely engineered to mimic soil.

  11. Reviews Book: How to Teach Quantum Physics to Your Dog Equipment: LEGO Renewable Energy Add-on Set 9688 Book: The Rough Guide to the Future Book: Seven Tales of the Pendulum Equipment: Genecon DUE Equipment: Manual Electrostatic Generator Book: Quantify! A Crash Course in Smart Thinking Book: Fads and Fallacies in the Name of Science Book: The Strangest Man Book: The Ultimate Quotable Einstein Web Watch

    NASA Astrophysics Data System (ADS)

    2011-05-01

    WE RECOMMEND How to Teach Quantum Physics to Your Dog The key theories of quantum physics explained using canine behaviour LEGO Renewable Energy Add-on Set 9688 Set builds a hand generator, solar station, wind turbine, hydro turbine, boat pulley, solar vehicle, and much more The Rough Guide to the Future Book explores the insights that science can contribute to predicting the future Seven Tales of the Pendulum This book deals with the significance of the pendulum in science, history and culture Genecon DUE Equipment demonstrates generation of electricity Fads and Fallacies in the Name of Science Book investigates the nature of human gullibility The Strangest Man: The Hidden Life of Paul Dirac, Quantum Genius Biography charts the life of Paul Dirac WORTH A LOOK Manual Electrostatic Generator Kit acts as a miniature Van de Graaff Quantify! A Crash Course in Smart Thinking Various topics illustrate the application of basic physical laws The Ultimate Quotable Einstein A compilation of Einstein's famous quotes WEB WATCH Open Source Physics simulations are worth a look

  12. Physicochemical, morphological, and rheological characterization of Xanthosoma robustum Lego-like starch.

    PubMed

    Londoño-Restrepo, Sandra M; Rincón-Londoño, Natalia; Contreras-Padilla, Margarita; Acosta-Osorio, Andrés A; Bello-Pérez, Luis A; Lucas-Aguirre, Juan C; Quintero, Víctor D; Pineda-Gómez, Posidia; del Real-López, Alicia; Rodríguez-García, Mario E

    2014-04-01

    This work presents the physicochemical and pasting characterization of isolated mafafa starch and mafafa flour (Xanthosoma robustum). According to SEM images of mafafa starches in the tuber, these starches form Lego-like shaped structures with diameters between 8 and 35 μm conformed by several starch granules of wedge shape that range from 2 to 7 μm. The isolated mafafa starch is characterized by its low contents of protein, fat, and ash. The starch content in isolated starch was found to be 88.58% while the amylose content obtained was 35.43%. X-ray diffraction studies confirm that isolated starch is composed mainly by amylopectin. These results were confirmed by differential scanning calorimetry and thermo gravimetric analysis. This is the first report of the molecular parameters for mafafa starch: molar mass that ranged between 2×10(8) and 4×10(8) g/mol, size (Rg) value between 279 and 295 nm, and molecular density value between 9.2 and 9.7 g/(mol nm(3)). This study indicates that mafafa starch shows long chains of amylopectin this fact contributes to higher viscosity development and higher gel stability. The obtained gel phase is transparent in the UV-vis region. The viscosity, gel stability and optical properties suggest that there is potential for mafafa starch applications in the food industry. Copyright © 2014 Elsevier B.V. All rights reserved.

  13. The Spin Torque Lego - from spin torque nano-devices to advanced computing architectures

    NASA Astrophysics Data System (ADS)

    Grollier, Julie

    2013-03-01

    Spin transfer torque (STT), predicted in 1996, and first observed around 2000, brought spintronic devices to the realm of active elements. A whole class of new devices, based on the combined effects of STT for writing and Giant Magneto-Resistance or Tunnel Magneto-Resistance for reading has emerged. The second generation of MRAMs, based on spin torque writing : the STT-RAM, is under industrial development and should be out on the market in three years. But spin torque devices are not limited to binary memories. We will rapidly present how the spin torque effect also allows to implement non-linear nano-oscillators, spin-wave emitters, controlled stochastic devices and microwave nano-detectors. What is extremely interesting is that all these functionalities can be obtained using the same materials, the exact same stack, simply by changing the device geometry and its bias conditions. So these different devices can be seen as Lego bricks, each brick with its own functionality. During this talk, I will show how spin torque can be engineered to build new bricks, such as the Spintronic Memristor, an artificial magnetic nano-synapse. I will then give hints on how to assemble these bricks in order to build novel types of computing architectures, with a special focus on neuromorphic circuits. Financial support by the European Research Council Starting Grant NanoBrain (ERC 2010 Stg 259068) is acknowledged.

  14. RNAi screening of subtracted transcriptomes reveals tumor suppression by taurine-activated GABAA receptors involved in volume regulation

    PubMed Central

    van Nierop, Pim; Vormer, Tinke L.; Foijer, Floris; Verheij, Joanne; Lodder, Johannes C.; Andersen, Jesper B.; Mansvelder, Huibert D.; te Riele, Hein

    2018-01-01

    To identify coding and non-coding suppressor genes of anchorage-independent proliferation by efficient loss-of-function screening, we have developed a method for enzymatic production of low complexity shRNA libraries from subtracted transcriptomes. We produced and screened two LEGO (Low-complexity by Enrichment for Genes shut Off) shRNA libraries that were enriched for shRNA vectors targeting coding and non-coding polyadenylated transcripts that were reduced in transformed Mouse Embryonic Fibroblasts (MEFs). The LEGO shRNA libraries included ~25 shRNA vectors per transcript which limited off-target artifacts. Our method identified 79 coding and non-coding suppressor transcripts. We found that taurine-responsive GABAA receptor subunits, including GABRA5 and GABRB3, were induced during the arrest of non-transformed anchor-deprived MEFs and prevented anchorless proliferation. We show that taurine activates chloride currents through GABAA receptors on MEFs, causing seclusion of cell volume in large membrane protrusions. Volume seclusion from cells by taurine correlated with reduced proliferation and, conversely, suppression of this pathway allowed anchorage-independent proliferation. In human cholangiocarcinomas, we found that several proteins involved in taurine signaling via GABAA receptors were repressed. Low GABRA5 expression typified hyperproliferative tumors, and loss of taurine signaling correlated with reduced patient survival, suggesting this tumor suppressive mechanism operates in vivo. PMID:29787571

  15. Pooling public and private funds in the patient's interest: the case for long-term care insurance.

    PubMed

    Launois, R

    1996-09-01

    Although the extent of medical care in France may be thought adequate, the same does not apply to the social medicine sector. The Assurance-maladie paid 87.7% of hospital health expenditure in 1994, whereas direct funding of home assistance amounted to only 9%. In contrast, a recent Legos study (Bungener M. et al. Le bilan économique et financier du secteur médico social, Université de Paris IX, Legos, Janvier 1994) [1] estimated that home assistance costs represent 41-50% of medical-social expenditure. When people are unable to manage because of the high costs of their invalidity, the social security system comes to their assistance, although only under Draconian conditions involving compulsory "family support commitments" and the state's claim on the inheritance of the beneficiary (total costs for hospital admission and boarding and the dual limits of 1000F liabilities and 250,000F net assets for home assistance). The elderly well appreciate the severity of this problem and are deeply distressed by the thought of dependency. Many, however, live under the illusion that the social security system or, to a lesser extent, the mutual funds will come to their assistance, although the problems involved lie partly outside their remits. We therefore need to design new systems to allow the elderly to finance their costs should they become dependant.

  16. The Application of Leap Motion in Astronaut Virtual Training

    NASA Astrophysics Data System (ADS)

    Qingchao, Xie; Jiangang, Chao

    2017-03-01

    With the development of computer vision, virtual reality has been applied in astronaut virtual training. As an advanced optic equipment to track hand, Leap Motion can provide precise and fluid tracking of hands. Leap Motion is suitable to be used as gesture input device in astronaut virtual training. This paper built an astronaut virtual training based Leap Motion, and established the mathematics model of hands occlusion. At last the ability of Leap Motion to handle occlusion was analysed. A virtual assembly simulation platform was developed for astronaut training, and occlusion gesture would influence the recognition process. The experimental result can guide astronaut virtual training.

  17. The virtual machine (VM) scaler: an infrastructure manager supporting environmental modeling on IaaS clouds

    USDA-ARS?s Scientific Manuscript database

    Infrastructure-as-a-service (IaaS) clouds provide a new medium for deployment of environmental modeling applications. Harnessing advancements in virtualization, IaaS clouds can provide dynamic scalable infrastructure to better support scientific modeling computational demands. Providing scientific m...

  18. Head-mounted active noise control system with virtual sensing technique

    NASA Astrophysics Data System (ADS)

    Miyazaki, Nobuhiro; Kajikawa, Yoshinobu

    2015-03-01

    In this paper, we apply a virtual sensing technique to a head-mounted active noise control (ANC) system we have already proposed. The proposed ANC system can reduce narrowband noise while improving the noise reduction ability at the desired locations. A head-mounted ANC system based on an adaptive feedback structure can reduce noise with periodicity or narrowband components. However, since quiet zones are formed only at the locations of error microphones, an adequate noise reduction cannot be achieved at the locations where error microphones cannot be placed such as near the eardrums. A solution to this problem is to apply a virtual sensing technique. A virtual sensing ANC system can achieve higher noise reduction at the desired locations by measuring the system models from physical sensors to virtual sensors, which will be used in the online operation of the virtual sensing ANC algorithm. Hence, we attempt to achieve the maximum noise reduction near the eardrums by applying the virtual sensing technique to the head-mounted ANC system. However, it is impossible to place the microphone near the eardrums. Therefore, the system models from physical sensors to virtual sensors are estimated using the Head And Torso Simulator (HATS) instead of human ears. Some simulation, experimental, and subjective assessment results demonstrate that the head-mounted ANC system with virtual sensing is superior to that without virtual sensing in terms of the noise reduction ability at the desired locations.

  19. Man, mind, and machine: the past and future of virtual reality simulation in neurologic surgery.

    PubMed

    Robison, R Aaron; Liu, Charles Y; Apuzzo, Michael L J

    2011-11-01

    To review virtual reality in neurosurgery, including the history of simulation and virtual reality and some of the current implementations; to examine some of the technical challenges involved; and to propose a potential paradigm for the development of virtual reality in neurosurgery going forward. A search was made on PubMed using key words surgical simulation, virtual reality, haptics, collision detection, and volumetric modeling to assess the current status of virtual reality in neurosurgery. Based on previous results, investigators extrapolated the possible integration of existing efforts and potential future directions. Simulation has a rich history in surgical training, and there are numerous currently existing applications and systems that involve virtual reality. All existing applications are limited to specific task-oriented functions and typically sacrifice visual realism for real-time interactivity or vice versa, owing to numerous technical challenges in rendering a virtual space in real time, including graphic and tissue modeling, collision detection, and direction of the haptic interface. With ongoing technical advancements in computer hardware and graphic and physical rendering, incremental or modular development of a fully immersive, multipurpose virtual reality neurosurgical simulator is feasible. The use of virtual reality in neurosurgery is predicted to change the nature of neurosurgical education, and to play an increased role in surgical rehearsal and the continuing education and credentialing of surgical practitioners. Copyright © 2011 Elsevier Inc. All rights reserved.

  20. Next-generation, personalised, model-based critical care medicine: a state-of-the art review of in silico virtual patient models, methods, and cohorts, and how to validation them.

    PubMed

    Chase, J Geoffrey; Preiser, Jean-Charles; Dickson, Jennifer L; Pironet, Antoine; Chiew, Yeong Shiong; Pretty, Christopher G; Shaw, Geoffrey M; Benyo, Balazs; Moeller, Knut; Safaei, Soroush; Tawhai, Merryn; Hunter, Peter; Desaive, Thomas

    2018-02-20

    Critical care, like many healthcare areas, is under a dual assault from significantly increasing demographic and economic pressures. Intensive care unit (ICU) patients are highly variable in response to treatment, and increasingly aging populations mean ICUs are under increasing demand and their cohorts are increasingly ill. Equally, patient expectations are growing, while the economic ability to deliver care to all is declining. Better, more productive care is thus the big challenge. One means to that end is personalised care designed to manage the significant inter- and intra-patient variability that makes the ICU patient difficult. Thus, moving from current "one size fits all" protocolised care to adaptive, model-based "one method fits all" personalised care could deliver the required step change in the quality, and simultaneously the productivity and cost, of care. Computer models of human physiology are a unique tool to personalise care, as they can couple clinical data with mathematical methods to create subject-specific models and virtual patients to design new, personalised and more optimal protocols, as well as to guide care in real-time. They rely on identifying time varying patient-specific parameters in the model that capture inter- and intra-patient variability, the difference between patients and the evolution of patient condition. Properly validated, virtual patients represent the real patients, and can be used in silico to test different protocols or interventions, or in real-time to guide care. Hence, the underlying models and methods create the foundation for next generation care, as well as a tool for safely and rapidly developing personalised treatment protocols over large virtual cohorts using virtual trials. This review examines the models and methods used to create virtual patients. Specifically, it presents the models types and structures used and the data required. It then covers how to validate the resulting virtual patients and trials, and how these virtual trials can help design and optimise clinical trial. Links between these models and higher order, more complex physiome models are also discussed. In each section, it explores the progress reported up to date, especially on core ICU therapies in glycemic, circulatory and mechanical ventilation management, where high cost and frequency of occurrence provide a significant opportunity for model-based methods to have measurable clinical and economic impact. The outcomes are readily generalised to other areas of medical care.

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