Sample records for virtual mockups generated

  1. Generation IV Nuclear Energy Systems Construction Cost Reductions through the Use of Virtual Environments - Task 4 Report: Virtual Mockup Maintenance Task Evaluation

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Timothy Shaw; Anthony Baratta; Vaughn Whisker

    2005-02-28

    Task 4 report of 3 year DOE NERI-sponsored effort evaluating immersive virtual reality (CAVE) technology for design review, construction planning, and maintenance planning and training for next generation nuclear power plants. Program covers development of full-scale virtual mockups generated from 3D CAD data presented in a CAVE visualization facility. This report focuses on using Full-scale virtual mockups for nuclear power plant training applications.

  2. Simple force feedback for small virtual environments

    NASA Astrophysics Data System (ADS)

    Schiefele, Jens; Albert, Oliver; van Lier, Volker; Huschka, Carsten

    1998-08-01

    In today's civil flight training simulators only the cockpit and all its interaction devices exist as physical mockups. All other elements such as flight behavior, motion, sound, and the visual system are virtual. As an extension to this approach `Virtual Flight Simulation' tries to subsidize the cockpit mockup by a 3D computer generated image. The complete cockpit including the exterior view is displayed on a Head Mounted Display (HMD), a BOOM, or a Cave Animated Virtual Environment. In most applications a dataglove or virtual pointers are used as input devices. A basic problem of such a Virtual Cockpit simulation is missing force feedback. A pilot cannot touch and feel buttons, knobs, dials, etc. he tries to manipulate. As a result, it is very difficult to generate realistic inputs into VC systems. `Seating Bucks' are used in automotive industry to overcome the problem of missing force feedback. Only a seat, steering wheel, pedal, stick shift, and radio panel are physically available. All other geometry is virtual and therefore untouchable but visible in the output device. In extension to this concept a `Seating Buck' for commercial transport aircraft cockpits was developed. Pilot seat, side stick, pedals, thrust-levers, and flaps lever are physically available. All other panels are simulated by simple flat plastic panels. They are located at the same location as their real counterparts only lacking the real input devices. A pilot sees the entire photorealistic cockpit in a HMD as 3D geometry but can only touch the physical parts and plastic panels. In order to determine task performance with the developed Seating Buck, a test series was conducted. Users press buttons, adapt dials, and turn knobs. In a first test, a complete virtual environment was used. The second setting had a plastic panel replacing all input devices. Finally, as cross reference the participants had to repeat the test with a complete physical mockup of the input devices. All panels and physical devices can be easily relocated to simulate a different type of cockpit. Maximal 30 minutes are needed for a complete adaptation. So far, an Airbus A340 and a generic cockpit are supported.

  3. Digital Rebirth of the Greatest Church of Cluny Maior Ecclesia: from Optronic Surveys to Real Time Use of the Digital Model

    NASA Astrophysics Data System (ADS)

    Landrieu, J.; Père, C.; Rollier, J.; Castandet, S.; Schotte, G.

    2011-09-01

    Our multidisciplinary team has virtually reconstructed the greatest church of the Romanesque period in Europe. The third church of the Abbey of Cluny (12th c.) has been destroyed after the French Revolution, leaving only 8% of the building standing. Many documents have been studied, to include the latest archaeological knowledge in the virtual model. Most remains have been scanned for CAD restitution. The mock-up of the church needed 1600 different numerical files, including the scanned pieces and the anastylosis of a Romanesque portal, a Gothic façade and a mosaic pavement. We faced various difficulties to assemble the different elements of the huge building, and to include the digitized parts. Our workflow consisted in generating geometrical shapes of the church, enriched with metadata such as texture, material... The whole mock up was finally exported to dedicated software to run the rendering step. Our work consisted in creating a whole database of 3D models as well as 2D sources (plans, engravings, pictures...) accessible by the scientific community. The scientific perspectives focus on a representation in virtual immersion of the grand church at scale 1 and an access to the digital mock-up through Augmented Reality.

  4. Programmable prostate palpation simulator using property-changing pneumatic bladder.

    PubMed

    Talhan, Aishwari; Jeon, Seokhee

    2018-05-01

    The currently available prostate palpation simulators are based on either a physical mock-up or pure virtual simulation. Both cases have their inherent limitations. The former lacks flexibility in presenting abnormalities and scenarios because of the static nature of the mock-up and has usability issues because the prostate model must be replaced in different scenarios. The latter has realism issues, particularly in haptic feedback, because of the very limited performance of haptic hardware and inaccurate haptic simulation. This paper presents a highly flexible and programmable simulator with high haptic fidelity. Our new approach is based on a pneumatic-driven, property-changing, silicone prostate mock-up that can be embedded in a human torso mannequin. The mock-up has seven pneumatically controlled, multi-layered bladder cells to mimic the stiffness, size, and location changes of nodules in the prostate. The size is controlled by inflating the bladder with positive pressure in the chamber, and a hard nodule can be generated using the particle jamming technique; the fine sand in the bladder becomes stiff when it is vacuumed. The programmable valves and system identification process enable us to precisely control the size and stiffness, which results in a simulator that can realistically generate many different diseases without replacing anything. The three most common abnormalities in a prostate are selected for demonstration, and multiple progressive stages of each abnormality are carefully designed based on medical data. A human perception experiment is performed by actual medical professionals and confirms that our simulator exhibits higher realism and usability than do the conventional simulators. Copyright © 2018 Elsevier Ltd. All rights reserved.

  5. Expedition 15 Crew Members training in the Virtual Reality (VR) Laboratory

    NASA Image and Video Library

    2006-09-25

    JSC2006-E-41640 (25 Sept. 2006) --- Cosmonaut Fyodor N. Yurchikhin, Expedition 15 commander representing Russia's Federal Space Agency, participates in a camera review training session in the virtual reality lab in the Space Vehicle Mockup Facility at Johnson Space Center.

  6. Expedition 15 Crew Members training in the Virtual Reality (VR) Laboratory

    NASA Image and Video Library

    2006-09-25

    JSC2006-E-41641 (25 Sept. 2006) --- Cosmonaut Oleg V. Kotov, Expedition 15 flight engineer representing Russia's Federal Space Agency, participates in a camera review training session in the virtual reality lab in the Space Vehicle Mockup Facility at Johnson Space Center.

  7. STS-133 crew during MSS/EVAA TEAM training in Virtual Reality Lab

    NASA Image and Video Library

    2010-10-01

    JSC2010-E-170877 (1 Oct. 2010) --- A large monitor is featured in this image during STS-133 crew members? training activities in the virtual reality laboratory in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center. Photo credit: NASA or National Aeronautics and Space Administration

  8. Quantifying air distribution, ventilation effectiveness and airborne pollutant transport in an aircraft cabin mockup

    NASA Astrophysics Data System (ADS)

    Wang, Aijun

    The health, safety and comfort of passengers during flight inspired this research into cabin air quality, which is closely related to its airflow distribution, ventilation effectiveness and airborne pollutant transport. The experimental facility is a full-scale aircraft cabin mockup. A volumetric particle tracking velocimetry (VPTV) technique was enhanced by incorporating a self-developed streak recognition algorithm. Two stable recirculation regions, the reverse flows above the seats and the main air jets from the air supply inlets formed the complicated airflow patterns inside the cabin mockup. The primary air flow was parallel to the passenger rows. The small velocity component in the direction of the cabin depth caused less net air exchange between the passenger rows than that parallel to the passenger rows. Different total air supply rate changed the developing behaviors of the main air jets, leading to different local air distribution patterns. Two indices, Local mean age of air and ventilation effectiveness factor (VEF), were measured at five levels of air supply rate and two levels of heating load. Local mean age of air decreased linearly with an increase in the air supply rate, while the VEF remained consistent when the air supply rate varied. The thermal buoyancy force from the thermal plume generated the upside plume flow, opposite to the main jet flow above the boundary seats and thus lowered the local net air exchange. The airborne transport dynamics depends on the distance between the source and the receptors, the relative location of pollutant source, and air supply rate. Exposure risk was significantly reduced with increased distance between source and receptors. Another possible way to decrease the exposure risk was to position the release source close to the exhaust outlets. Increasing the air supply rate could be an effective solution under some emergency situations. The large volume of data regarding the three-dimensional air velocities was visualized in the CAVE virtual environment. ShadowLight, a virtual reality application was used to import and navigate the velocity vectors through the virtual airspace. A real world demonstration and an active interaction with the three-dimensional air velocity data have been established.

  9. STS-134 crew in Virtual Reality Lab during their MSS/EVAA SUPT2 Team training

    NASA Image and Video Library

    2010-08-27

    JSC2010-E-121049 (27 Aug. 2010) --- NASA astronaut Andrew Feustel (foreground), STS-134 mission specialist, uses the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of his duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements. Photo credit: NASA or National Aeronautics and Space Administration

  10. STS-133 crew during MSS/EVAA TEAM training in Virtual Reality Lab

    NASA Image and Video Library

    2010-10-01

    JSC2010-E-170878 (1 Oct. 2010) --- NASA astronaut Michael Barratt, STS-133 mission specialist, uses the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of his duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements. Photo credit: NASA or National Aeronautics and Space Administration

  11. STS-134 crew in Virtual Reality Lab during their MSS/EVAA SUPT2 Team training

    NASA Image and Video Library

    2010-08-27

    JSC2010-E-121056 (27 Aug. 2010) --- NASA astronaut Gregory H. Johnson, STS-134 pilot, uses the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of his duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements. Photo credit: NASA or National Aeronautics and Space Administration

  12. STS-133 crew during MSS/EVAA TEAM training in Virtual Reality Lab

    NASA Image and Video Library

    2010-10-01

    JSC2010-E-170888 (1 Oct. 2010) --- NASA astronaut Nicole Stott, STS-133 mission specialist, uses the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of her duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements. Photo credit: NASA or National Aeronautics and Space Administration

  13. STS-133 crew during MSS/EVAA TEAM training in Virtual Reality Lab

    NASA Image and Video Library

    2010-10-01

    JSC2010-E-170882 (1 Oct. 2010) --- NASA astronaut Nicole Stott, STS-133 mission specialist, uses the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of her duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements. Photo credit: NASA or National Aeronautics and Space Administration

  14. Characterization of flaws in a tube bundle mock-up for reliability studies

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Kupperman, D.S.; Bakhtiari, S.

    1997-02-01

    As part of an assessment of in-service inspection of steam generator tubes, the authors will assemble a steam generator mock-up for round robin studies and use as a test bed in evaluating emerging technologies. Progress is reported on the characterization of flaws that will be part of the mock-up. Eddy current and ultrasonic techniques are being evaluated as a means to characterize the flaws in the mock-up tubes before final assembly. Twenty Inconel 600 tubes with laboratory-grown cracks, typical of those to be used in the mock-up, were provided by Pacific Northwest National Laboratory for laboratory testing. After the tubesmore » were inspected with eddy current and ultrasonic techniques, they were destructively analyzed to establish the actual depths, lengths, and profiles of the cracks. The analysis of the results will allow the best techniques to be used for characterizing the flaws in the mock-up tubes.« less

  15. Femtosecond pump-probe microscopy generates virtual cross-sections in historic artwork

    PubMed Central

    Villafana, Tana Elizabeth; Brown, William P.; Delaney, John K.; Palmer, Michael; Warren, Warren S.; Fischer, Martin C.

    2014-01-01

    The layering structure of a painting contains a wealth of information about the artist's choice of materials and working methods, but currently, no 3D noninvasive method exists to replace the taking of small paint samples in the study of the stratigraphy. Here, we adapt femtosecond pump-probe imaging, previously shown in tissue, to the case of the color palette in paintings, where chromophores have much greater variety. We show that combining the contrasts of multispectral and multidelay pump-probe spectroscopy permits nondestructive 3D imaging of paintings with molecular and structural contrast, even for pigments with linear absorption spectra that are broad and relatively featureless. We show virtual cross-sectioning capabilities in mockup paintings, with pigment separation and nondestructive imaging on an intact 14th century painting (The Crucifixion by Puccio Capanna). Our approach makes it possible to extract microscopic information for a broad range of applications to cultural heritage. PMID:24449855

  16. STS-134 crew in Virtual Reality Lab during their MSS/EVAA SUPT2 Team training

    NASA Image and Video Library

    2010-08-27

    JSC2010-E-121045 (27 Aug. 2010) --- NASA astronaut Andrew Feustel (right), STS-134 mission specialist, uses the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of his duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements. David Homan assisted Feustel. Photo credit: NASA or National Aeronautics and Space Administration

  17. STS-134 crew and Expedition 24/25 crew member Shannon Walker

    NASA Image and Video Library

    2010-03-25

    JSC2010-E-043667 (25 March 2010) --- NASA astronaut Mark Kelly, STS-134 commander, uses the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of his duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  18. STS-126 crew during preflight VR LAB MSS EVA2 training

    NASA Image and Video Library

    2008-04-14

    JSC2008-E-033771 (14 April 2008) --- Astronaut Eric A. Boe, STS-126 pilot, uses the virtual reality lab in the Space Vehicle Mockup Facility at NASA's Johnson Space Center to train for some of his duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare the entire team for dealing with space station elements.

  19. STS-132 crew during their MSS/SIMP EVA3 OPS 4 training

    NASA Image and Video Library

    2010-01-28

    JSC2010-E-014952 (28 Jan. 2010) --- NASA astronauts Michael Good (seated) and Garrett Reisman, both STS-132 mission specialists, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  20. STS-134 crew and Expedition 24/25 crew member Shannon Walker

    NASA Image and Video Library

    2010-03-25

    JSC2010-E-043666 (25 March 2010) --- NASA astronauts Mark Kelly (background), STS-134 commander; and Andrew Feustel, mission specialist, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  1. STS-134 crew and Expedition 24/25 crew member Shannon Walker

    NASA Image and Video Library

    2010-03-25

    JSC2010-E-043668 (25 March 2010) --- NASA astronauts Mark Kelly (background), STS-134 commander; and Andrew Feustel, mission specialist, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  2. The Modeling of Virtual Environment Distance Education

    NASA Astrophysics Data System (ADS)

    Xueqin, Chang

    This research presented a virtual environment that integrates in a virtual mockup services available in a university campus for students and teachers communication in different actual locations. Advantages of this system include: the remote access to a variety of services and educational tools, the representation of real structures and landscapes in an interactive 3D model that favors localization of services and preserves the administrative organization of the university. For that, the system was implemented a control access for users and an interface to allow the use of previous educational equipments and resources not designed for distance education mode.

  3. STS-133 crew during MSS/EVAA TEAM training in Virtual Reality Lab

    NASA Image and Video Library

    2010-10-01

    JSC2010-E-170885 (1 Oct. 2010) --- NASA astronauts Alvin Drew (left) and Tim Kopra, both STS-133 mission specialists, use virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of their duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. Photo credit: NASA or National Aeronautics and Space Administration

  4. STS-133 crew during MSS/EVAA TEAM training in Virtual Reality Lab

    NASA Image and Video Library

    2010-10-01

    JSC2010-E-170892 (1 Oct. 2010) --- NASA astronaut Alvin Drew, STS-133 mission specialist, uses virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. Photo credit: NASA or National Aeronautics and Space Administration

  5. STS-133 crew during MSS/EVAA TEAM training in Virtual Reality Lab

    NASA Image and Video Library

    2010-10-01

    JSC2010-E-170871 (1 Oct. 2010) --- NASA astronaut Tim Kopra, STS-133 mission specialist, uses virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. Crew trainer David Homan assisted Kopra. Photo credit: NASA or National Aeronautics and Space Administration

  6. STS-133 crew during MSS/EVAA TEAM training in Virtual Reality Lab

    NASA Image and Video Library

    2010-10-01

    JSC2010-E-170897 (1 Oct. 2010) --- NASA astronaut Tim Kopra, STS-133 mission specialist, uses virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. Photo credit: NASA or National Aeronautics and Space Administration

  7. STS-133 crew during MSS/EVAA TEAM training in Virtual Reality Lab

    NASA Image and Video Library

    2010-10-01

    JSC2010-E-170873 (1 Oct. 2010) --- NASA astronaut Tim Kopra, STS-133 mission specialist, uses virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. Crew trainer David Homan assisted Kopra. Photo credit: NASA or National Aeronautics and Space Administration

  8. STS-134 crew in Virtual Reality Lab during their MSS/EVAA SUPT2 Team training

    NASA Image and Video Library

    2010-08-27

    JSC2010-E-121053 (27 Aug. 2010) --- NASA astronaut Greg Chamitoff, STS-134 mission specialist, uses virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. Photo credit: NASA or National Aeronautics and Space Administration

  9. STS-134 crew and Expedition 24/25 crew member Shannon Walker

    NASA Image and Video Library

    2010-03-25

    JSC2010-E-043673 (25 March 2010) --- NASA astronauts Gregory H. Johnson, STS-134 pilot; and Shannon Walker, Expedition 24/25 flight engineer, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  10. STS-134 crew and Expedition 24/25 crew member Shannon Walker

    NASA Image and Video Library

    2010-03-25

    JSC2010-E-043661 (25 March 2010) --- NASA astronauts Gregory H. Johnson, STS-134 pilot; and Shannon Walker, Expedition 24/25 flight engineer, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  11. STS-132 crew during their MSS/SIMP EVA3 OPS 4 training

    NASA Image and Video Library

    2010-01-28

    JSC2010-E-014953 (28 Jan. 2010) --- NASA astronauts Piers Sellers, STS-132 mission specialist; and Tracy Caldwell Dyson, Expedition 23/24 flight engineer, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  12. STS-132 crew during their MSS/SIMP EVA3 OPS 4 training

    NASA Image and Video Library

    2010-01-28

    JSC2010-E-014949 (28 Jan. 2010) --- NASA astronauts Piers Sellers, STS-132 mission specialist; and Tracy Caldwell Dyson, Expedition 23/24 flight engineer, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  13. STS-132 crew during their MSS/SIMP EVA3 OPS 4 training

    NASA Image and Video Library

    2010-01-28

    JSC2010-E-014956 (28 Jan. 2010) --- NASA astronauts Ken Ham (left foreground), STS-132 commander; Michael Good, mission specialist; and Tony Antonelli (right), pilot, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  14. STS-131 crew during VR Lab MSS/EVAB SUPT3 Team 91016 training

    NASA Image and Video Library

    2009-09-25

    JSC2009-E-214346 (25 Sept. 2009) --- Japan Aerospace Exploration Agency (JAXA) astronaut Naoko Yamazaki, STS-131 mission specialist, uses the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of her duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare the entire team for dealing with space station elements.

  15. STS-131 crew during VR Lab MSS/EVAB SUPT3 Team 91016 training

    NASA Image and Video Library

    2009-09-25

    JSC2009-E-214328 (25 Sept. 2009) --- Japan Aerospace Exploration Agency (JAXA) astronaut Naoko Yamazaki, STS-131 mission specialist, uses the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of her duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare the entire team for dealing with space station elements.

  16. STS-132 crew during their MSS/SIMP EVA3 OPS 4 training

    NASA Image and Video Library

    2010-01-28

    JSC2010-E-014951 (28 Jan. 2010) --- NASA astronauts Michael Good (seated), Garrett Reisman (right foreground), both STS-132 mission specialists; and Tony Antonelli, pilot, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  17. STS-120 crew along with Expedition crew members Dan Tani and Sandra Magnus

    NASA Image and Video Library

    2007-08-09

    JSC2007-E-41535 (9 Aug. 2007) --- Astronaut Douglas H. Wheelock, STS-120 mission specialist, uses virtual reality hardware in the Space Vehicle Mockup Facility at Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear special gloves and other gear while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working.

  18. STS-134 crew and Expedition 24/25 crew member Shannon Walker

    NASA Image and Video Library

    2010-03-25

    JSC2010-E-043660 (25 March 2010) --- NASA astronaut Greg Chamitoff, STS-134 mission specialist, uses virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working.

  19. STS-133 crew training in VR Lab with replacement crew member Steve Bowen

    NASA Image and Video Library

    2011-01-24

    JSC2011-E-006293 (24 Jan. 2011) --- NASA astronaut Michael Barratt, STS-133 mission specialist, uses the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of his duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements. Photo credit: NASA or National Aeronautics and Space Administration

  20. STS-134 crew and Expedition 24/25 crew member Shannon Walker

    NASA Image and Video Library

    2010-03-25

    JSC2010-E-043685 (25 March 2010) --- NASA astronaut Michael Fincke, STS-134 mission specialist, uses virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working.

  1. jsc2005e04513

    NASA Image and Video Library

    2005-02-03

    JSC2005-E-04513 (3 Feb. 2005) --- European Space Agency (ESA) astronaut Christer Fuglesang, STS-116 mission specialist, uses virtual reality hardware in the Space Vehicle Mockup Facility at the Johnson Space Center to rehearse some of his duties on the upcoming mission to the international space station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working.

  2. STS-134 crew and Expedition 24/25 crew member Shannon Walker

    NASA Image and Video Library

    2010-03-25

    JSC2010-E-043662 (25 March 2010) --- NASA astronauts Gregory H. Johnson, STS-134 pilot; and Shannon Walker, Expedition 24/25 flight engineer, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements.

  3. STS-131 crew during VR Lab MSS/EVAB SUPT3 Team 91016 training

    NASA Image and Video Library

    2009-09-25

    JSC2009-E-214321 (25 Sept. 2009) --- NASA astronauts James P. Dutton Jr., STS-131 pilot; and Stephanie Wilson, mission specialist, use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare the entire team for dealing with space station elements.

  4. STS-120 crew along with Expedition crew members Dan Tani and Sandra Magnus

    NASA Image and Video Library

    2007-08-09

    JSC2007-E-41537 (9 Aug. 2007) --- Astronaut Douglas H. Wheelock, STS-120 mission specialist, uses virtual reality hardware in the Space Vehicle Mockup Facility at Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear special gloves and other gear while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working.

  5. STS-134 crew in Virtual Reality Lab during their MSS/EVAA SUPT2 Team training

    NASA Image and Video Library

    2010-08-27

    JSC2010-E-121058 (27 Aug. 2010) --- NASA astronauts Michael Fincke (foreground) and Greg Chamitoff, both STS-134 mission specialists, use virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of their duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. Photo credit: NASA or National Aeronautics and Space Administration

  6. STS-134 crew in Virtual Reality Lab during their MSS/EVAA SUPT2 Team training

    NASA Image and Video Library

    2010-08-27

    JSC2010-E-121052 (27 Aug. 2010) --- NASA astronauts Michael Fincke (foreground) and Greg Chamitoff, both STS-134 mission specialists, use virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of their duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. Photo credit: NASA or National Aeronautics and Space Administration

  7. STS-134 crew in Virtual Reality Lab during their MSS/EVAA SUPT2 Team training

    NASA Image and Video Library

    2010-08-27

    JSC2010-E-121055 (27 Aug. 2010) --- NASA astronauts Michael Fincke (right) and Greg Chamitoff, both STS-134 mission specialists, use virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of their duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. Photo credit: NASA or National Aeronautics and Space Administration

  8. Marshall Engineers Use Virtual Reality

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall Spce Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  9. Computer Applications and Virtual Environments (CAVE)

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall SPace Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  10. ComputerApplications and Virtual Environments (CAVE)

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The Marshall Space Flight Center (MSFC) in Huntsville, Alabama began to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models were used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup was to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability providedgeneral visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC). The X-34 program was cancelled in 2001.

  11. ComputerApplications and Virtual Environments (CAVE)

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The Marshall Space Flight Centerr (MSFC) in Huntsville, Alabama began to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models were used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup was to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provided general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC). The X-34 program was cancelled in 2001.

  12. Around Marshall

    NASA Image and Video Library

    1993-09-15

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall SPace Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  13. Around Marshall

    NASA Image and Video Library

    1993-12-15

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall Spce Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  14. STS-116 Preflight Training, VR Lab

    NASA Image and Video Library

    2006-08-07

    JSC2006-E-33308 (7 Aug. 2006) --- European Space Agency (ESA) astronaut Christer Fuglesang, STS-116 mission specialist, uses virtual reality hardware in the Space Vehicle Mockup Facility at the Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. David J. Homan assisted Fuglesang.

  15. STS-131 crew during VR Lab MSS/EVAB SUPT3 Team 91016 training

    NASA Image and Video Library

    2009-09-25

    JSC2009-E-214340 (25 Sept. 2009) --- NASA astronaut Clayton Anderson, STS-131 mission specialist, uses virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working.

  16. STS-132 crew during their MSS/SIMP EVA3 OPS 4 training

    NASA Image and Video Library

    2010-01-28

    JSC2010-E-014958 (28 Jan. 2010) --- NASA astronaut Michael Good, STS-132 mission specialist, uses virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working.

  17. STS-132 crew during their MSS/SIMP EVA3 OPS 4 training

    NASA Image and Video Library

    2010-01-28

    JSC2010-E-014962 (28 Jan. 2010) --- NASA astronauts Michael Good (foreground) and Garrett Reisman, both STS-132 mission specialists, use virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of their duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working.

  18. STS-132 crew during their MSS/SIMP EVA3 OPS 4 training

    NASA Image and Video Library

    2010-01-28

    JSC2010-E-014957 (28 Jan. 2010) --- NASA astronaut Michael Good, STS-132 mission specialist, uses virtual reality hardware in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to rehearse some of his duties on the upcoming mission to the International Space Station. This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the station hardware with which they will be working. David Homan assisted Good.

  19. Photographic coverage of STS-112 during EVA 3 in VR Lab.

    NASA Image and Video Library

    2002-08-21

    JSC2002-E-34618 (21 August 2002) --- Astronaut Piers J. Sellers, STS-112 mission specialist, uses virtual reality hardware in the Space Vehicle Mockup Facility at the Johnson Space Center (JSC) to rehearse some of his duties on the upcoming mission to the International Space Station (ISS). This type of virtual reality training allows the astronauts to wear a helmet and special gloves while looking at computer displays simulating actual movements around the various locations on the International Space Station (ISS) hardware with which they will be working.

  20. Soft tissue waxup and mock-up as key factors in a treatment plan: case presentation.

    PubMed

    Viana, Pedro Couto; Correia, André; Neves, Manuel; Kovacs, Zsolt; Neugbauer, Rudiger

    2012-01-01

    Rehabilitation of edentulous spaces in esthetic areas is a challenge to the clinician due to the loss of soft tissues. In these clinical situations, it would be desirable to evaluate and predict the gingival architecture to recover in the oral rehabilitation. To fulfill this need, the diagnostic wax should anticipate the final rehabilitation with the integration of hard and soft tissue. Thus, it is essential to produce a diagnostic waxup that integrates these two components that are simultaneously seeking to recreate the harmony of white and pink esthetic. This diagnostic waxup will be the basis for the creation of the provisional prosthesis and a soft tissue mock-up. After placing the provisional prosthesis in the mouth, the soft tissue mock-up can be applied to assess its esthetic impact at facial and intraoral level. Dentist and patient should objectively assess the appearance of the final result. After approval of this rehabilitation concept, the virtual surgical planning can be performed and the surgical guide can be designed, allowing the treatment to take place. This protocol allows the development of a rigorous treatment plan based on the integration of teeth and gingiva component. The waxup and the soft tissue mock-up play a significant role, since they allow an earlier evaluation of the esthetic result, better prosthetic and surgical planning, and it allows us to anticipate the need for gingiva-colored ceramics use. The authors present a clinical case report of the importance of the wax-up and soft tissue mock-up in the treatment plan.

  1. Evaluation of NDE Round-Robin Exercises Using the NRC Steam Generator Mockup at Argonne National Laboratory

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Muscara, Joseph; Kupperman, David S.; Bakhtiari, Sasab

    2002-07-01

    This paper discusses round-robin exercises using the NRC steam generator (SG) mock-up at Argonne National Laboratory to assess inspection reliability. The purpose of the round robins was to assess the current reliability of SG tubing inservice inspection, determine the probability of detection (POD) as function of flaw size or severity, and assess the capability for sizing of flaws. For the round robin and subsequent evaluation completed in 2001, eleven teams participated. Bobbin and rotating coil mock-up data collected by qualified industry personnel were evaluated. The mock-up contains hundreds of cracks and simulations of artifacts such as corrosion deposits and tubemore » support plates that make detection and characterization of cracks more difficult in operating steam generators than in most laboratory situations. An expert Task Group from industry, Argonne National Laboratory, and the NRC have reviewed the signals from the laboratory-grown cracks used in the mock-up to ensure that they provide reasonable simulations of those obtained in the field. The mock-up contains 400 tube openings. Each tube contains nine 22.2-mm (7/8-in.) diameter, 30.5-cm (1-ft) long, Alloy 600 test sections. The flaws are located in the tube sheet near the roll transition zone (RTZ), in the tube support plate (TSP), and in the free-span. The flaws are primarily intergranular stress corrosion cracks (axial and circumferential, ID and OD) though intergranular attack (IGA) wear and fatigue cracks are also present, as well as cracks in dents. In addition to the simulated tube sheet and TSP the mock-up has simulated sludge and magnetite deposits. A multiparameter eddy current algorithm, validated for mock-up flaws, provided a detailed isometric plot for every flaw and was used to establish the reference state of defects in the mock-up. The detection results for the 11 teams were used to develop POD curves as a function of maximum depth, voltage and the parameter m p, for the various types of flaws. The POD curves were represented as linear logistic curves, and the curve parameters were determined by the method of Maximum Likelihood. The effect of both statistical uncertainties inherent in sampling from distributions and the uncertainties due to errors in the estimates of maximum depth and m p was investigated. The 95% one-sided confidence limits (OSL), which include errors in maximum depth estimates, are presented along with the POD curves. For the second round robin a reconfigured mock-up is being used to evaluate the effectiveness of eddy current array probes. The primary emphasis is on the X-Probe. Progress with the X-Probe round robin is discussed in this paper. (authors)« less

  2. Around Marshall

    NASA Image and Video Library

    1993-09-15

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The Marshall Space Flight Centerr (MSFC) in Huntsville, Alabama began to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models were used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup was to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provided general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC). The X-34 program was cancelled in 2001.

  3. Around Marshall

    NASA Image and Video Library

    1993-09-15

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The Marshall Space Flight Center (MSFC) in Huntsville, Alabama began to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models were used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup was to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability providedgeneral visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC). The X-34 program was cancelled in 2001.

  4. Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project review

    NASA Astrophysics Data System (ADS)

    George, Paul; Kemeny, Andras; Colombet, Florent; Merienne, Frédéric; Chardonnet, Jean-Rémy; Thouvenin, Indira Mouttapa

    2014-02-01

    Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread that binds them. It is used during immersive digital project reviews between designers, engineers, ergonomists, etc. The digital mockup is also used to assess future car architecture, habitability or perceived quality requirements with the aim to reduce using physical mockups for optimized cost, delay and quality efficiency. Among the difficulties identified by the users, handling the mockup is a major one. Inspired by current uses of nomad devices (multi-touch gestures, IPhone UI look'n'feel and AR applications), we designed a navigation technique taking advantage of these popular input devices: Space scrolling allows moving around the mockup. In this paper, we present the results of a study we conducted on the usability and acceptability of the proposed smartphone-based interaction metaphor compared to traditional technique and we provide indications of the most efficient choices for different use-cases accordingly. It was carried out in a traditional 4-sided CAVE and its purpose is to assess a chosen set of interaction techniques to be implemented in Renault's new 5-sides 4K x 4K wall high performance CAVE. The proposed new metaphor using nomad devices is well accepted by novice VR users and future implementation should allow an efficient industrial use. Their use is an easy and user friendly alternative of the existing traditional control devices such as a joystick.

  5. Adaptive space warping to enhance passive haptics in an arthroscopy surgical simulator.

    PubMed

    Spillmann, Jonas; Tuchschmid, Stefan; Harders, Matthias

    2013-04-01

    Passive haptics, also known as tactile augmentation, denotes the use of a physical counterpart to a virtual environment to provide tactile feedback. Employing passive haptics can result in more realistic touch sensations than those from active force feedback, especially for rigid contacts. However, changes in the virtual environment would necessitate modifications of the physical counterparts. In recent work space warping has been proposed as one solution to overcome this limitation. In this technique virtual space is distorted such that a variety of virtual models can be mapped onto one single physical object. In this paper, we propose as an extension adaptive space warping; we show how this technique can be employed in a mixed-reality surgical training simulator in order to map different virtual patients onto one physical anatomical model. We developed methods to warp different organ geometries onto one physical mock-up, to handle different mechanical behaviors of the virtual patients, and to allow interactive modifications of the virtual structures, while the physical counterparts remain unchanged. Various practical examples underline the wide applicability of our approach. To the best of our knowledge this is the first practical usage of such a technique in the specific context of interactive medical training.

  6. An Application of the "Virtual Spacecraft" Concept in Evaluation of the Mars Pathfinder Lander Low Gain Antenna

    NASA Technical Reports Server (NTRS)

    Pogorzelski, R. J.; Beckon, R. J.

    1997-01-01

    The virtual spacecraft concept is embodied in a set of subsystems, either in the form of hardware or computational models, which together represent all, or a portion of, a spacecraft. For example, the telecommunications transponder may be a hardware prototype while the propulsion system may exist only as a simulation. As the various subsystems are realized in hardware, the spacecraft becomes progressively less virtual. This concept is enabled by JPL's Mission System Testbed which is a set of networked workstations running a message passing operating system called "TRAMEL" which stands for Task Remote Asynchronous Message Exchange Layer. Each simulation on the workstations, which may in fact be hardware controlled by the workstation, "publishes" its operating parameters on TRAMEL and other simulations requiring those parameters as input may "subscribe" to them. In this manner, the whole simulation operates as a single virtual system. This paper describes a simulation designed to evaluate a communications link between the earth and the Mars Pathfinder Lander module as it descends under a parachute through the Martian atmosphere toward the planet's surface. This link includes a transmitter and a low gain antenna on the spacecraft and a receiving antenna and receiver on the earth as well as a simulation of the dynamics of the spacecraft. The transmitter, the ground station antenna, the receiver and the dynamics are all simulated computationally while the spacecraft antenna is implemented in hardware on a very simple spacecraft mockup. The dynamics simulation is a record of one output of the ensemble of outputs of a Monte Carlo simulation of the descent. Additionally, the antenna/spacecraft mock-up system was simulated using APATCH, a shooting and bouncing ray code developed by Demaco, Inc. The antenna simulation, the antenna hardware, and the link simulation are all physically located in different facilities at JPL separated by several hundred meters and are linked via the local area network (LAN).

  7. EVA training for Exp. 27 crew member Ron Garan, Exp. 28 Mike Fossum and STS-135 Doug Hurley, Rex Walheim and Sandra Magnus

    NASA Image and Video Library

    2011-01-18

    JSC2011-E-003204 (18 Jan. 2011) --- NASA astronauts Rex Walheim, STS-135 mission specialist; and Mike Fossum (foreground), Expedition 28 flight engineer and Expedition 29 commander; use the virtual reality lab in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center to train for some of their duties aboard the space shuttle and space station. This type of computer interface, paired with virtual reality training hardware and software, helps to prepare crew members for dealing with space station elements. STS-135 is planned to be the final mission of the space shuttle program. Photo credit: NASA or National Aeronautics and Space Administration

  8. Human factors issues and approaches in the spatial layout of a space station control room, including the use of virtual reality as a design analysis tool

    NASA Technical Reports Server (NTRS)

    Hale, Joseph P., II

    1994-01-01

    Human Factors Engineering support was provided for the 30% design review of the late Space Station Freedom Payload Control Area (PCA). The PCA was to be the payload operations control room, analogous to the Spacelab Payload Operations Control Center (POCC). This effort began with a systematic collection and refinement of the relevant requirements driving the spatial layout of the consoles and PCA. This information was used as input for specialized human factors analytical tools and techniques in the design and design analysis activities. Design concepts and configuration options were developed and reviewed using sketches, 2-D Computer-Aided Design (CAD) drawings, and immersive Virtual Reality (VR) mockups.

  9. Ten Steps to Create Virtual Smile Design Templates With Adobe Photoshop® CS6.

    PubMed

    Sundar, Manoj Kumar; Chelliah, Venkataraman

    2018-03-01

    Computer design software has become a primary tool for communication among the dentist, patient, and ceramist. Virtual smile design can be carried out using various software programs, most of which use assorted forms of teeth templates that are made based on the concept of "golden proportion." Despite current advances in 3-dimensional imaging and smile designing, many clinicians still employ conventional design methods and analog (ie, man-made) mock-ups in assessing and establishing esthetic makeovers. To simplify virtual smile designing, the teeth templates should be readily available. No literature has provided details as to how to create these templates. This article explains a technique for creating different forms of teeth templates using Adobe Photoshop® CS6 that eventually can be used for smile design purposes, either in Photoshop or Microsoft Powerpoint. Clinically speaking, various smile design templates created using set proportions in Adobe Photoshop CS6 can be used in virtual smile designing, a valuable resource in diagnosis, treatment planning, and communicating with patients and ceramists, thus providing a platform for a successful esthetic rehabilitation.

  10. Evaluating the Usability of Pinchigator, a system for Navigating Virtual Worlds using Pinch Gloves

    NASA Technical Reports Server (NTRS)

    Hamilton, George S.; Brookman, Stephen; Dumas, Joseph D. II; Tilghman, Neal

    2003-01-01

    Appropriate design of two dimensional user interfaces (2D U/I) utilizing the well known WIMP (Window, Icon, Menu, Pointing device) environment for computer software is well studied and guidance can be found in several standards. Three-dimensional U/I design is not nearly so mature as 2D U/I, and standards bodies have not reached consensus on what makes a usable interface. This is especially true when the tools for interacting with the virtual environment may include stereo viewing, real time trackers and pinch gloves instead of just a mouse & keyboard. Over the last several years the authors have created a 3D U/I system dubbed Pinchigator for navigating virtual worlds based on the dVise dV/Mockup visualization software, Fakespace Pinch Gloves and Pohlemus trackers. The current work is to test the usability of the system on several virtual worlds, suggest improvements to increase Pinchigator s usability, and then to generalize about what was learned and how those lessons might be applied to improve other 3D U/I systems.

  11. ORNL Pre-test Analyses of A Large-scale Experiment in STYLE

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Williams, Paul T; Yin, Shengjun; Klasky, Hilda B

    Oak Ridge National Laboratory (ORNL) is conducting a series of numerical analyses to simulate a large scale mock-up experiment planned within the European Network for Structural Integrity for Lifetime Management non-RPV Components (STYLE). STYLE is a European cooperative effort to assess the structural integrity of (non-reactor pressure vessel) reactor coolant pressure boundary components relevant to ageing and life-time management and to integrate the knowledge created in the project into mainstream nuclear industry assessment codes. ORNL contributes work-in-kind support to STYLE Work Package 2 (Numerical Analysis/Advanced Tools) and Work Package 3 (Engineering Assessment Methods/LBB Analyses). This paper summarizes the current statusmore » of ORNL analyses of the STYLE Mock-Up3 large-scale experiment to simulate and evaluate crack growth in a cladded ferritic pipe. The analyses are being performed in two parts. In the first part, advanced fracture mechanics models are being developed and performed to evaluate several experiment designs taking into account the capabilities of the test facility while satisfying the test objectives. Then these advanced fracture mechanics models will be utilized to simulate the crack growth in the large scale mock-up test. For the second part, the recently developed ORNL SIAM-PFM open-source, cross-platform, probabilistic computational tool will be used to generate an alternative assessment for comparison with the advanced fracture mechanics model results. The SIAM-PFM probabilistic analysis of the Mock-Up3 experiment will utilize fracture modules that are installed into a general probabilistic framework. The probabilistic results of the Mock-Up3 experiment obtained from SIAM-PFM will be compared to those results generated using the deterministic 3D nonlinear finite-element modeling approach. The objective of the probabilistic analysis is to provide uncertainty bounds that will assist in assessing the more detailed 3D finite-element solutions and to also assess the level of confidence that can be placed in the best-estimate finiteelement solutions.« less

  12. Virtual environment and computer-aided technologies used for system prototyping and requirements development

    NASA Technical Reports Server (NTRS)

    Logan, Cory; Maida, James; Goldsby, Michael; Clark, Jim; Wu, Liew; Prenger, Henk

    1993-01-01

    The Space Station Freedom (SSF) Data Management System (DMS) consists of distributed hardware and software which monitor and control the many onboard systems. Virtual environment and off-the-shelf computer technologies can be used at critical points in project development to aid in objectives and requirements development. Geometric models (images) coupled with off-the-shelf hardware and software technologies were used in The Space Station Mockup and Trainer Facility (SSMTF) Crew Operational Assessment Project. Rapid prototyping is shown to be a valuable tool for operational procedure and system hardware and software requirements development. The project objectives, hardware and software technologies used, data gained, current activities, future development and training objectives shall be discussed. The importance of defining prototyping objectives and staying focused while maintaining schedules are discussed along with project pitfalls.

  13. The design, fabrication and installation of cable routing mockups in support of Spacelab 2

    NASA Technical Reports Server (NTRS)

    1981-01-01

    From flight and mockup drawings of Spacelab 2 (SL 2) experiments and hardware, shop ready mockup drawings were produced. Floor panels were the first items considered for fabrication. Cold plate and orthogrid mockups were designed and fabricated. Experiment and other hardware mockups were fabricated of aluminum or plywood, depending on size and configuration. Eighty-three cable routing bracket mockups were fabricated of aluminum and delivered for painting.

  14. STS-104 Crew Training Clips

    NASA Technical Reports Server (NTRS)

    2001-01-01

    The crewmembers of STS-104, Commander Steven Lindsey, Pilot Charles Hobaugh, and Mission Specialists Michael Gernhardt, James Reilly, and Janet Kavandi, are seen during various stages of their training. Footage shows the following: (1) Water Survival Training at the Neutral Buoyancy Laboratory (NBL); (2) Rendezvous and Docking Training in the Shuttle Mission Simulator; (3) Training in the Space Station Airlock; (4) Training in the Virtual Reality Lab; (5) Post-insertion Operations in the Fixed Base Simulator; (6) Extravehicular Activity Training at the NBL; (7) Crew Stowage Training in the Space Station Mock-up Training Facility; and (8) Water Transfer Training in the Crew Compartment Trainer.

  15. Virtual reality: Avatars in human spaceflight training

    NASA Astrophysics Data System (ADS)

    Osterlund, Jeffrey; Lawrence, Brad

    2012-02-01

    With the advancements in high spatial and temporal resolution graphics, along with advancements in 3D display capabilities to model, simulate, and analyze human-to-machine interfaces and interactions, the world of virtual environments is being used to develop everything from gaming, movie special affects and animations to the design of automobiles. The use of multiple object motion capture technology and digital human tools in aerospace has demonstrated to be a more cost effective alternative to the cost of physical prototypes, provides a more efficient, flexible and responsive environment to changes in the design and training, and provides early human factors considerations concerning the operation of a complex launch vehicle or spacecraft. United Space Alliance (USA) has deployed this technique and tool under Research and Development (R&D) activities on both spacecraft assembly and ground processing operations design and training on the Orion Crew Module. USA utilizes specialized products that were chosen based on functionality, including software and fixed based hardware (e.g., infrared and visible red cameras), along with cyber gloves to ensure fine motor dexterity of the hands. The key findings of the R&D were: mock-ups should be built to not obstruct cameras from markers being tracked; a mock-up toolkit be assembled to facilitate dynamic design changes; markers should be placed in accurate positions on humans and flight hardware to help with tracking; 3D models used in the virtual environment be striped of non-essential data; high computational capable workstations are required to handle the large model data sets; and Technology Interchange Meetings with vendors and other industries also utilizing virtual reality applications need to occur on a continual basis enabling USA to maintain its leading edge within this technology. Parameters of interest and benefit in human spaceflight simulation training that utilizes virtual reality technologies are to familiarize and assess operational processes, allow the ability to train virtually, experiment with "what if" scenarios, and expedite immediate changes to validate the design implementation are all parameters of interest in human spaceflight. Training benefits encompass providing 3D animation for post-training assessment, placement of avatars within 3D replicated work environments in assembling or processing hardware, offering various viewpoints of processes viewed and assessed giving the evaluators the ability to assess task feasibility and identify potential support equipment needs; and provide human factors determinations, such as reach, visibility, and accessibility. Multiple object motion capture technology provides an effective tool to train and assess ergonomic risks, simulations for determination of negative interactions between technicians and their proposed workspaces, and evaluation of spaceflight systems prior to, and as part of, the design process to contain costs and reduce schedule delays.

  16. Human Motion Tracking and Glove-Based User Interfaces for Virtual Environments in ANVIL

    NASA Technical Reports Server (NTRS)

    Dumas, Joseph D., II

    2002-01-01

    The Army/NASA Virtual Innovations Laboratory (ANVIL) at Marshall Space Flight Center (MSFC) provides an environment where engineers and other personnel can investigate novel applications of computer simulation and Virtual Reality (VR) technologies. Among the many hardware and software resources in ANVIL are several high-performance Silicon Graphics computer systems and a number of commercial software packages, such as Division MockUp by Parametric Technology Corporation (PTC) and Jack by Unigraphics Solutions, Inc. These hardware and software platforms are used in conjunction with various VR peripheral I/O (input / output) devices, CAD (computer aided design) models, etc. to support the objectives of the MSFC Engineering Systems Department/Systems Engineering Support Group (ED42) by studying engineering designs, chiefly from the standpoint of human factors and ergonomics. One of the more time-consuming tasks facing ANVIL personnel involves the testing and evaluation of peripheral I/O devices and the integration of new devices with existing hardware and software platforms. Another important challenge is the development of innovative user interfaces to allow efficient, intuitive interaction between simulation users and the virtual environments they are investigating. As part of his Summer Faculty Fellowship, the author was tasked with verifying the operation of some recently acquired peripheral interface devices and developing new, easy-to-use interfaces that could be used with existing VR hardware and software to better support ANVIL projects.

  17. Digitally-bypassed transducers: interfacing digital mockups to real-time medical equipment.

    PubMed

    Sirowy, Scott; Givargis, Tony; Vahid, Frank

    2009-01-01

    Medical device software is sometimes initially developed by using a PC simulation environment that executes models of both the device and a physiological system, and then later by connecting the actual medical device to a physical mockup of the physiological system. An alternative is to connect the medical device to a digital mockup of the physiological system, such that the device believes it is interacting with a physiological system, but in fact all interaction is entirely digital. Developing medical device software by interfacing with a digital mockup enables development without costly or dangerous physical mockups, and enables execution that is faster or slower than real time. We introduce digitally-bypassed transducers, which involve a small amount of hardware and software additions, and which enable interfacing with digital mockups.

  18. How Mockups, a Key Engineering Tool, Help to Promote Science, Technology, Engineering, and Mathematics Education

    NASA Technical Reports Server (NTRS)

    McDonald, Harry E.

    2010-01-01

    The United States ranking among the world in science, technology, engineering, and mathematics (STEM) education is decreasing. To counteract this problem NASA has made it part of its mission to promote STEM education among the nation s youth. Mockups can serve as a great tool when promoting STEM education in America. The Orion Cockpit Working Group has created a new program called Students Shaping America s Next Space Craft (SSANS) to outfit the Medium Fidelity Orion Mockup. SSANS will challenge the students to come up with unique designs to represent the flight design hardware. There are two main types of project packages created by SSANS, those for high school students and those for university students. The high school projects will challenge wood shop, metal shop and pre-engineering classes. The university projects are created mainly for senior design projects and will require the students to perform finite element analysis. These projects will also challenge the undergraduate students in material selection and safety requirements. The SSANS program will help NASA in its mission to promote STEM education, and will help to shape our nations youth into the next generation of STEM leaders.

  19. In-pile testing of ITER first wall mock-ups at relevant thermal loading conditions

    NASA Astrophysics Data System (ADS)

    Litunovsky, N.; Gervash, A.; Lorenzetto, P.; Mazul, I.; Melder, R.

    2009-04-01

    The paper describes the experimental technique and preliminary results of thermal fatigue testing of ITER first wall (FW) water-cooled mock-ups inside the core of the RBT-6 experimental fission reactor (RIAR, Dimitrovgrad, Russia). This experiment has provided simultaneous effect of neutron fluence and thermal cycling damages on the mock-ups. A PC-controlled high-temperature graphite ohmic heater was applied to provide cyclic thermal load onto the mock-ups surface. This experiment lasted for 309 effective irradiation days with a final damage level (CuCrZr) of 1 dpa in the mock-ups. About 3700 thermal cycles with a heat flux of 0.4-0.5 MW/m 2 onto the mock-ups were realized before the heater fails. Then, irradiation was continued in a non-cycling mode.

  20. Shoulder Kinematics and Spatial Pattern of Trapezius Electromyographic Activity in Real and Virtual Environments

    PubMed Central

    Samani, Afshin; Pontonnier, Charles; Dumont, Georges; Madeleine, Pascal

    2015-01-01

    The design of an industrial workstation tends to include ergonomic assessment steps based on a digital mock-up and a virtual reality setup. Lack of interaction and system fidelity is often reported as a main issue in such virtual reality applications. This limitation is a crucial issue as thorough ergonomic analysis is required for an investigation of the biomechanics. In the current study, we investigated the biomechanical responses of the shoulder joint in a simulated assembly task for comparison with the biomechanical responses in virtual environments. Sixteen male healthy novice subjects performed the task on three different platforms: real (RE), virtual (VE), and virtual environment with force feedback (VEF) with low and high precision demands. The subjects repeated the task 12 times (i.e., 12 cycles). High density electromyography from the upper trapezius and rotation angles of the shoulder joint were recorded and split into the cycles. The angular trajectories and velocity profiles of the shoulder joint angles over a cycle were computed in 3D. The inter-subject similarity in terms of normalized mutual information on kinematics and electromyography was investigated. Compared with RE the task in VE and VEF was characterized by lower kinematic maxima. The inter-subject similarity in RE compared with intra-subject similarity across the platforms was lower in terms of movement trajectories and greater in terms of trapezius muscle activation. The precision demand resulted in lower inter- and intra-subject similarity across platforms. The proposed approach identifies biomechanical differences in the shoulder joint in both VE and VEF compared with the RE platform, but these differences are less marked in VE mostly due to technical limitations of co-localizing the force feedback system in the VEF platform. PMID:25768123

  1. Microgravity

    NASA Image and Video Library

    2000-01-30

    Engineers from NASA's Glenn Research Center, demonstrate access to one of the experiment racks planned for the U.S. Destiny laboratory module on the International Space Station. This mockup has the full diameter, full corridor width, and half the length of the module. The mockup includes engineering mockups of the Fluids and Combustion Facility being developed by NASA's Glenn Research Center. (The full module will be six racks long; the mockup is three rack long) Photo credit: NASA/Marshall Space Flight Center

  2. Technicians complete assembly of Hubble Space Telescope (HST) mockup at JSC

    NASA Technical Reports Server (NTRS)

    1989-01-01

    Technicians complete assembly of the Hubble Space Telescope (HST) mockup at JSC's Mockup and Integration Laboratory (MAIL) Bldg 9A. In the foreground, a technician holds the controls for an overhead crane attached to one of the HST's high gain antennas (HGAs). Technicians on the ground prepare the HGA to be hoisted into position on the mockup's Support System Module (SSM) forward shell as others work on SSM from a cherry picker.

  3. Microgravity

    NASA Image and Video Library

    2000-01-30

    Engineers from NASA's Glen Research Center demonstrate the access to one of the experiment racks plarned for the U.S. Destiny laboratory module on the International Space Station (ISS). This mockup has the full diameter, full corridor width, and half the length of the module. The mockup includes engineering mockups of the Fluids and Combustion Facility being developed by NASA's Glenn Research Center. (The full module will be six racks long; the mockup is three racks long). Photo credit: NASA/Marshall Space Flight Center (MSFC)

  4. Technicians assembly the Hubble Space Telescope (HST) mockup at JSC

    NASA Technical Reports Server (NTRS)

    1989-01-01

    At JSC's Mockup and Integration Laboratory (MAIL) Bldg 9A, technicians install a high gain antenna (HGA) on the Hubble Space Telescope (HST) mockup. On the ground a technician operates the controls for the overhead crane that is lifting the HGA into place on the Support System Module (SSM) forward shell. Others in a cherry picker basket wait for the HGA to near its final position so they can secure it on the mockup.

  5. Recent High Heat Flux Tests on W-Rod-Armored Mockups

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    NYGREN,RICHARD E.; YOUCHISON,DENNIS L.; MCDONALD,JIMMIE M.

    2000-07-18

    In the authors initial high heat flux tests on small mockups armored with W rods, done in the small electron beam facility (EBTS) at Sandia National Laboratories, the mockups exhibited excellent thermal performance. However, to reach high heat fluxes, they reduced the heated area to only a portion ({approximately}25%) of the sample. They have now begun tests in their larger electron beam facility, EB 1200, where the available power (1.2 MW) is more than enough to heat the entire surface area of the small mockups. The initial results indicate that, at a given power, the surface temperatures of rods inmore » the EB 1200 tests is somewhat higher than was observed in the EBTS tests. Also, it appears that one mockup (PW-10) has higher surface temperatures than other mockups with similar height (10mm) W rods, and that the previously reported values of absorbed heat flux on this mockup were too high. In the tests in EB 1200 of a second mockup, PW-4, absorbed heat fluxes of {approximately}22MW/m{sup 2} were reached but the corresponding surface temperatures were somewhat higher than in EBTS. A further conclusion is that the simple 1-D model initially used in evaluating some of the results from the EBTS testing was not adequate, and 3-D thermal modeling will be needed to interpret the results.« less

  6. Validation results of satellite mock-up capturing experiment using nets

    NASA Astrophysics Data System (ADS)

    Medina, Alberto; Cercós, Lorenzo; Stefanescu, Raluca M.; Benvenuto, Riccardo; Pesce, Vincenzo; Marcon, Marco; Lavagna, Michèle; González, Iván; Rodríguez López, Nuria; Wormnes, Kjetil

    2017-05-01

    The PATENDER activity (Net parametric characterization and parabolic flight), funded by the European Space Agency (ESA) via its Clean Space initiative, was aiming to validate a simulation tool for designing nets for capturing space debris. This validation has been performed through a set of different experiments under microgravity conditions where a net was launched capturing and wrapping a satellite mock-up. This paper presents the architecture of the thrown-net dynamics simulator together with the set-up of the deployment experiment and its trajectory reconstruction results on a parabolic flight (Novespace A-310, June 2015). The simulator has been implemented within the Blender framework in order to provide a highly configurable tool, able to reproduce different scenarios for Active Debris Removal missions. The experiment has been performed over thirty parabolas offering around 22 s of zero-g conditions. Flexible meshed fabric structure (the net) ejected from a container and propelled by corner masses (the bullets) arranged around its circumference have been launched at different initial velocities and launching angles using a pneumatic-based dedicated mechanism (representing the chaser satellite) against a target mock-up (the target satellite). High-speed motion cameras were recording the experiment allowing 3D reconstruction of the net motion. The net knots have been coloured to allow the images post-process using colour segmentation, stereo matching and iterative closest point (ICP) for knots tracking. The final objective of the activity was the validation of the net deployment and wrapping simulator using images recorded during the parabolic flight. The high-resolution images acquired have been post-processed to determine accurately the initial conditions and generate the reference data (position and velocity of all knots of the net along its deployment and wrapping of the target mock-up) for the simulator validation. The simulator has been properly configured according to the parabolic flight scenario, and executed in order to generate the validation data. Both datasets have been compared according to different metrics in order to perform the validation of the PATENDER simulator.

  7. NASA Dryden technicians work on a fit-check mockup in preparation for systems installation work on an Orion boilerplate crew capsule for launch abort testing.

    NASA Image and Video Library

    2008-01-24

    NASA Dryden technicians work on a fit-check mockup in preparation for systems installation work on an Orion boilerplate crew capsule for launch abort testing. A mockup Orion crew module has been constructed by NASA Dryden Flight Research Center's Fabrication Branch. The mockup is being used to develop integration procedures for avionics and instrumentation in advance of the arrival of the first abort flight test article.

  8. NASA Dryden technicians take measurements inside a fit-check mockup for prior to systems installation on a boilerplate Orion launch abort test crew capsule.

    NASA Image and Video Library

    2008-01-24

    NASA Dryden technicians take measurements inside a fit-check mockup for prior to systems installation on a boilerplate Orion launch abort test crew capsule. A mockup Orion crew module has been constructed by NASA Dryden Flight Research Center's Fabrication Branch. The mockup is being used to develop integration procedures for avionics and instrumentation in advance of the arrival of the first abort flight test article.

  9. Technicians complete assembly of Hubble Space Telescope (HST) mockup at JSC

    NASA Technical Reports Server (NTRS)

    1989-01-01

    A technician listens to instructions as he operates the controls for the overhead crane that is lifting one of the Hubble Space Telescope (HST) high gain antennas (HGAs) into place on the HST Support System Module (SSM) forward shell. Others in a cherry picker basket wait to install the HGA on the SSM mockup. The HST mockup will be used for astronaut training and is being assembled in JSC's Mockup and Integration Laboratory (MAIL) Bldg 9A.

  10. ASTP fluid transfer measurement experiment. [using breadboard model

    NASA Technical Reports Server (NTRS)

    Fogal, G. L.

    1974-01-01

    The ASTP fluid transfer measurement experiment flight system design concept was verified by the demonstration and test of a breadboard model. In addition to the breadboard effort, a conceptual design of the corresponding flight system was generated and a full scale mockup fabricated. A preliminary CEI specification for the flight system was also prepared.

  11. A Low-cost System for Generating Near-realistic Virtual Actors

    NASA Astrophysics Data System (ADS)

    Afifi, Mahmoud; Hussain, Khaled F.; Ibrahim, Hosny M.; Omar, Nagwa M.

    2015-06-01

    Generating virtual actors is one of the most challenging fields in computer graphics. The reconstruction of a realistic virtual actor has been paid attention by the academic research and the film industry to generate human-like virtual actors. Many movies were acted by human-like virtual actors, where the audience cannot distinguish between real and virtual actors. The synthesis of realistic virtual actors is considered a complex process. Many techniques are used to generate a realistic virtual actor; however they usually require expensive hardware equipment. In this paper, a low-cost system that generates near-realistic virtual actors is presented. The facial features of the real actor are blended with a virtual head that is attached to the actor's body. Comparing with other techniques that generate virtual actors, the proposed system is considered a low-cost system that requires only one camera that records the scene without using any expensive hardware equipment. The results of our system show that the system generates good near-realistic virtual actors that can be used on many applications.

  12. Integration mockup and process material management system

    NASA Technical Reports Server (NTRS)

    Verble, Adas James, Jr.

    1992-01-01

    Work to define and develop a full scale Space Station Freedom (SSF) mockup with the flexibility to evolve into future designs, to validate techniques for maintenance and logistics and verify human task allocations and support trade studies is described. This work began in early 1985 and ended in August, 1991. The mockups are presently being used at MSFC in Building 4755 as a technology and design testbed, as well as for public display. Micro Craft also began work on the Process Material Management System (PMMS) under this contract. The PMMS simulator was a sealed enclosure for testing to identify liquids, gaseous, particulate samples, and specimen including, urine, waste water, condensate, hazardous gases, surrogate gasses, liquids, and solids. The SSF would require many trade studies to validate techniques for maintenance and logistics and verify system task allocations; it was necessary to develop a full scale mockup which would be representative of current SSF design with the ease of changing those designs as the SSF design evolved and changed. The tasks defined for Micro Craft were to provide the personnel, services, tools, and materials for the SSF mockup which would consist of four modules, nodes, interior components, and part task mockups of MSFC responsible engineering systems. This included the Engineering Control and Life Support Systems (ECLSS) testbed. For the initial study, the mockups were low fidelity, soft mockups of graphics art bottle, and other low cost materials, which evolved into higher fidelity mockups as the R&D design evolved, by modifying or rebuilding, an important cost saving factor in the design process. We designed, fabricated, and maintained the full size mockup shells and support stands. The shells consisted of cylinders, end cones, rings, longerons, docking ports, crew airlocks, and windows. The ECLSS required a heavier cylinder to support the ECLSS systems test program. Details of this activity will be covered. Support stands were designed and built for each module to sufficiently move and rotate each module. Secondary structures such as floors, ceilings, bulkheads, standoffs, racks, etc. were developed and built.

  13. Expedition One crew in Russian with Service Module

    NASA Image and Video Library

    2000-07-14

    Photographic documentation of Expedition One crew in Russia with Service Module. Views include: The three crew members for ISS Expedition One train with computers on the trainer / mockup for the Zvezda Service Module. From the left are cosmonauts Yuri Gidzenko, Soyuz commander; and Sergei Krikalev, flight engineer; and astronaut William Shepherd, mission commander. The session took place at the Gagarin Cosmonaut Training Center in Russia (18628). View looking toward the hatch inside the Zvezda Service Module trainer / mockup at the Gagarin Cosmonaut Training Center in Russia (18629). A wide shot of the Zvezda Service Module trainer / mockup, with the transfer compartment in the foreground (18630). Side view of the Zvezda Service Module (18631). An interior shot of the Zarya / Functional Cargo Bay (FGB) trainer / mockup (18632). Astronaut Scott Kelly, director of operations - Russia, walks through a full scale trainer / mockup for the Zvezda Service Module at the Gagarin Cosmonaut Training Center in Russia (18633). Astronaut William Shepherd (right) mission commander for ISS Expedition One, and Sergei Krikalev, flight engineer, participate in a training session in a trainer / mockup of the Zvezda Service Module (18634).

  14. Spacesuit and Space Vehicle Comparative Ergonomic Evaluation

    NASA Technical Reports Server (NTRS)

    England, Scott; Benson, Elizabeth; Cowley, Matthew; Harvill, Lauren; Blackledge, Christopher; Perez, Esau; Rajulu, Sudhakar

    2011-01-01

    With the advent of the latest manned spaceflight objectives, a series of prototype launch and reentry spacesuit architectures were evaluated for eventual down selection by NASA based on the performance of a set of designated tasks. A consolidated approach was taken to testing, concurrently collecting suit mobility data, seat-suit-vehicle interface clearances and movement strategies within the volume of a Multi-Purpose Crew Vehicle mockup. To achieve the objectives of the test, a requirement was set forth to maintain high mockup fidelity while using advanced motion capture technologies. These seemingly mutually exclusive goals were accommodated with the construction of an optically transparent and fully adjustable frame mockup. The mockup was constructed such that it could be dimensionally validated rapidly with the motion capture system. This paper will describe the method used to create a motion capture compatible space vehicle mockup, the consolidated approach for evaluating spacesuits in action, as well as the various methods for generating hardware requirements for an entire population from the resulting complex data set using a limited number of test subjects. Kinematics, hardware clearance, suited anthropometry, and subjective feedback data were recorded on fifteen unsuited and five suited subjects. Unsuited subjects were selected chiefly by anthropometry, in an attempt to find subjects who fell within predefined criteria for medium male, large male and small female subjects. The suited subjects were selected as a subset of the unsuited subjects and tested in both unpressurized and pressurized conditions. Since the prototype spacesuits were fabricated in a single size to accommodate an approximately average sized male, the findings from the suit testing were systematically extrapolated to the extremes of the population to anticipate likely problem areas. This extrapolation was achieved by first performing population analysis through a comparison of suited subjects performance to their unsuited performance and then applying the results to the entire range of population. The use of a transparent space vehicle mockup enabled the collection of large amounts of data during human-in-the-loop testing. Mobility data revealed that most of the tested spacesuits had sufficient ranges of motion for tasks to be performed successfully. A failed tasked by a suited subject most often stemmed from a combination of poor field of view while seated and poor dexterity of the gloves when pressurized or from suit/vehicle interface issues. Seat ingress/egress testing showed that problems with anthropometric accommodation does not exclusively occur with the largest or smallest subjects, but rather specific combinations of measurements that lead to narrower seat ingress/egress clearance.

  15. Microgravity

    NASA Image and Video Library

    2000-01-30

    Engineers from NASA's Glenn Research Center demonstrate the access to one of the experiment racks planned for the U.S. Destiny laboratory module on the International Space Station (ISS). This mockup has the full diameter, full corridor width, and half the length of the module. The mockup includes engineering mockups of the Fluids and Combustion Facility being developed by NASA's Glenn Research Center. (The full module will be six racks long; the mockup is three racks long). Listening at center is former astronaut Brewster Shaw (center), now a program official with the Boeing Co., the ISS prime contractor. Photo credit: NASA/Marshall Space Flight Center (MSFC)

  16. Microgravity

    NASA Image and Video Library

    2000-01-30

    Engineers from NASA's Glenn Research Center demonstrate the access to one of the experiment racks planned for the U.S. Destiny laboratory module on the International Space Station (ISS). This mockup has the full diameter, full corridor width, and half the length of the module. The mockup includes engineering mockups of the Fluids and Combustion Facility being developed by NASA's Glenn Research Center. (The full module will be six racks long; the mockup is three racks long). Listening at left (coat and patterned tie) is John-David Bartoe, ISS research manager at NASA's Johnson Space Center and a payload specialist on Spacelab 2 mission (1985). Photo credit: NASA/Marshall Space Flight Center (MSFC)

  17. Using an integrative mock-up simulation approach for evidence-based evaluation of operating room design prototypes.

    PubMed

    Bayramzadeh, Sara; Joseph, Anjali; Allison, David; Shultz, Jonas; Abernathy, James

    2018-07-01

    This paper describes the process and tools developed as part of a multidisciplinary collaborative simulation-based approach for iterative design and evaluation of operating room (OR) prototypes. Full-scale physical mock-ups of healthcare spaces offer an opportunity to actively communicate with and to engage multidisciplinary stakeholders in the design process. While mock-ups are increasingly being used in healthcare facility design projects, they are rarely evaluated in a manner to support active user feedback and engagement. Researchers and architecture students worked closely with clinicians and architects to develop OR design prototypes and engaged clinical end-users in simulated scenarios. An evaluation toolkit was developed to compare design prototypes. The mock-up evaluation helped the team make key decisions about room size, location of OR table, intra-room zoning, and doors location. Structured simulation based mock-up evaluations conducted in the design process can help stakeholders visualize their future workspace and provide active feedback. Copyright © 2018 Elsevier Ltd. All rights reserved.

  18. STS-117 Crew Training during suited PI/DO Prep in CCT-II mockup

    NASA Image and Video Library

    2006-08-03

    JSC2006-E-32682 (3 Aug. 2006) --- Attired in training versions of their shuttle launch and landing suits, astronauts Patrick G. Forrester (left) and Frederick W. (Rick) Sturckow, STS-117 mission specialist and commander, respectively, participate in a training session in the high fidelity mockup/trainers in the Space Vehicle Mockup Facility at Johnson Space Center. Trainer Robert H. Tomaro assisted Forrester and Sturckow.

  19. Comparative Ergonomic Evaluation of Spacesuit and Space Vehicle Design

    NASA Technical Reports Server (NTRS)

    England, Scott; Cowley, Matthew; Benson, Elizabeth; Harvill, Lauren; Blackledge, Christopher; Perez, Esau; Rajulu, Sudhakar

    2012-01-01

    With the advent of the latest human spaceflight objectives, a series of prototype architectures for a new launch and reentry spacesuit that would be suited to the new mission goals. Four prototype suits were evaluated to compare their performance and enable the selection of the preferred suit components and designs. A consolidated approach to testing was taken: concurrently collecting suit mobility data, seat-suit-vehicle interface clearances, and qualitative assessments of suit performance within the volume of a Multi-Purpose Crew Vehicle mockup. It was necessary to maintain high fidelity in a mockup and use advanced motion-capture technologies in order to achieve the objectives of the study. These seemingly mutually exclusive goals were accommodated with the construction of an optically transparent and fully adjustable frame mockup. The construction of the mockup was such that it could be dimensionally validated rapidly with the motioncapture system. This paper describes the method used to create a space vehicle mockup compatible with use of an optical motion-capture system, the consolidated approach for evaluating spacesuits in action, and a way to use the complex data set resulting from a limited number of test subjects to generate hardware requirements for an entire population. Kinematics, hardware clearance, anthropometry (suited and unsuited), and subjective feedback data were recorded on 15 unsuited and 5 suited subjects. Unsuited subjects were selected chiefly based on their anthropometry in an attempt to find subjects who fell within predefined criteria for medium male, large male, and small female subjects. The suited subjects were selected as a subset of the unsuited medium male subjects and were tested in both unpressurized and pressurized conditions. The prototype spacesuits were each fabricated in a single size to accommodate an approximately average-sized male, so select findings from the suit testing were systematically extrapolated to the extremes of the population to anticipate likely problem areas. This extrapolation was achieved by first comparing suited subjects performance with their unsuited performance, and then applying the results to the entire range of the population. The use of a transparent space vehicle mockup enabled the collection of large amounts of data during human-in-the-loop testing. Mobility data revealed that most of the tested spacesuits had sufficient ranges of motion for the selected tasks to be performed successfully. A suited subject's inability to perform a task most often stemmed from a combination of poor field of view in a seated position, poor dexterity of the pressurized gloves, or from suit/vehicle interface issues. Seat ingress and egress testing showed that problems with anthropometric accommodation did not exclusively occur with the largest or smallest subjects, but also with specific combinations of measurements that led to narrower seat ingress/egress clearance.

  20. From medical data to simple virtual mock-up of scapulo-humeral joint

    NASA Astrophysics Data System (ADS)

    Atmani, H.; Merienne, F.; Fofi, D.; Trouilloud, P.

    2007-01-01

    The surgical operations of shoulder joint are guided by various principles: osteosynthesis in the case of fracture, osteotomy in order to correct a deformation or to modify the functioning of the joint, or implementation of articular prosthesis. At the end of the twentieth century, many innovations in the domains of biomechanics and orthopedic surgery have been performed. Nevertheless, theoretical and practical problems may appear during the operation (visual field of surgeon is very limited, quality and shape of the bone is variable depending on the patient). Biomechanical criteria of success are defined for each intervention. For example, the installation with success of prosthetic implant will be estimated according to the degree of mobility of the new articulation, the movements of this articulation being function of the shape of the prosthesis and of its position on its osseous support. It is not always easy to optimize the preparation of the surgical operation for every patient, and a preliminary computer simulation would allow helping the surgeon in its choices and its preparation of the intervention. The techniques of virtual reality allow a high degree of immersion and allow envisaging the development of a navigation device during the operating act.

  1. Design guidelines for robotically serviceable hardware

    NASA Technical Reports Server (NTRS)

    Gordon, Scott A.

    1988-01-01

    Research being conducted at the Goddard Space Flight Center into the development of guidelines for the design of robotically serviceable spaceflight hardware is described. A mock-up was built based on an existing spaceflight system demonstrating how these guidelines can be applied to actual hardware. The report examines the basic servicing philosophy being studied and how this philosophy is reflected in the formulation of design guidelines for robotic servicing. A description of the mock-up is presented with emphasis on the design features that make it robot friendly. Three robotic servicing schemes fulfilling the design guidelines were developed for the mock-up. These servicing schemes are examined as to how their implementation was affected by the constraints of the spacecraft system on which the mock-up is based.

  2. Building 9 ISS mock-ups and trainers

    NASA Image and Video Library

    1999-08-02

    Photographic documentation showing the bldg. 9 ISS module mock-ups and trainers. Views include: various overall views of the configuration of the ISS module trainers on the floor of bldg. 9 (08445-46, 08449-51, 08458-61, 08464-65, 08469, 08471, 08476); various portions of the mock-ups (08447-48, 08470); views of the Node 2, Experiment Module and Logistics Module (08452); Node 2 (08453, 08466); Destiny and Node 2 (08454); Destiny, Unity and Airlock (08455); Zarya, Service Module and shuttle mock-ups (08456); Logistics Module and Experiment Module (08457, 08468); various views of Columbia, Node 2 and Destiny (08462-63); Columbus, Node 2, Experiment Module and Logistics Module (08467); U.S. Laboratory module (08472); Logistics Module (08473); module layout (08474); Logistics Module and Experiment Module (08475).

  3. Spacecraft Internal Acoustic Environment Modeling

    NASA Technical Reports Server (NTRS)

    Chu, Shao-Sheng R.; Allen Christopher S.

    2010-01-01

    Acoustic modeling can be used to identify key noise sources, determine/analyze sub-allocated requirements, keep track of the accumulation of minor noise sources, and to predict vehicle noise levels at various stages in vehicle development, first with estimates of noise sources, later with experimental data. This paper describes the implementation of acoustic modeling for design purposes by incrementally increasing model fidelity and validating the accuracy of the model while predicting the noise of sources under various conditions. During FY 07, a simple-geometry Statistical Energy Analysis (SEA) model was developed and validated using a physical mockup and acoustic measurements. A process for modeling the effects of absorptive wall treatments and the resulting reverberation environment were developed. During FY 08, a model with more complex and representative geometry of the Orion Crew Module (CM) interior was built, and noise predictions based on input noise sources were made. A corresponding physical mockup was also built. Measurements were made inside this mockup, and comparisons were made with the model and showed excellent agreement. During FY 09, the fidelity of the mockup and corresponding model were increased incrementally by including a simple ventilation system. The airborne noise contribution of the fans was measured using a sound intensity technique, since the sound power levels were not known beforehand. This is opposed to earlier studies where Reference Sound Sources (RSS) with known sound power level were used. Comparisons of the modeling result with the measurements in the mockup showed excellent results. During FY 10, the fidelity of the mockup and the model were further increased by including an ECLSS (Environmental Control and Life Support System) wall, associated closeout panels, and the gap between ECLSS wall and mockup wall. The effect of sealing the gap and adding sound absorptive treatment to ECLSS wall were also modeled and validated.

  4. STS-47 MS Jemison extends side hatch mockup CES pole during JSC training

    NASA Technical Reports Server (NTRS)

    1992-01-01

    STS-47 Endeavour, Orbiter Vehicle (OV) 105, Mission Specialist (MS) Mae C. Jemison extends crew escape system (CES) pole through a side hatch mockup during launch emergency egress (bailout) training in JSC's Mockup and Integration Laboratory (MAIL) Bldg 9A. MS Jerome Apt (right) looks on. The crewmembers practiced extending the CES pole prior to donning their launch and entry suits (LESs) and conducting the simulation in the Crew Compartment Trainer (CCT).

  5. STS-56 Commander Cameron & Pilot Oswald at CCT hatch during JSC training

    NASA Image and Video Library

    1992-12-01

    STS-56 Discovery, Orbiter Vehicle (OV) 103, Commander Kenneth Cameron (right) and Pilot Stephen S. Oswald, wearing launch and entry suits (LESs), stand at the side hatch of the crew compartment trainer (CCT), a shuttle mockup, prior to entering the mockup. Once inside the CCT, they will don their launch and entry helmets (LEHs) and participate in emergency egress (bailout) procedures. The CCT is located in JSC's Mockup and Integration Laboratory (MAIL) Bldg 9NE.

  6. Servicers system demonstration plan and capability development

    NASA Technical Reports Server (NTRS)

    Bulboaca, M. A.; Cuseo, J. A.; Derocher, W. L., Jr.; Maples, R. W.; Reynolds, P. C.; Sterrett, R. A.

    1985-01-01

    A plan for the demonstration of the exchange of Multi-Mission Modular Spacecraft (MMS) modules using the servicer mechanism Engineering Test Unit (ETU) was prepared and executed. The plan included: establishment of requirements, conceptual design, selection of MMS spacecraft mockup configuration, selection of MMS module mockup configuration, evaluation of adequacy of ETU load capability, and selection of a stowage rack arrangement. The MMS module exchange demonstration mockup equipment was designed, fabricated, checked out, shipped, installed, and demonstrated.

  7. Skylab

    NASA Image and Video Library

    1967-09-01

    This September 1967 photograph shows workmen removing a mockup of the Saturn V S-IVB stage that housed the Skylab Orbital Workshop (OWS) from the Marshall Space Flight Center (MSFC), building 4755. The mockup was shipped to McDornell Douglas in Huntington, California for design modifications. NASA used the mockup as an engineering design tool to plan structures, equipment, and experiments for Skylab, an orbiting space laboratory. The MSFC had program management responsibility for the development of Skylab hardware and experiments, including the OWS.

  8. Millimeter wave experiment of ITER equatorial EC launcher mock-up

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Takahashi, K.; Oda, Y.; Kajiwara, K.

    2014-02-12

    The full-scale mock-up of the equatorial launcher was fabricated in basis of the baseline design to investigate the mm-wave propagation properties of the launcher, the manufacturability, the cooling line management, how to assemble the components and so on. The mock-up consists of one of three mm-wave transmission sets and one of eight waveguide lines can deliver the mm-wave power. The mock-up was connected to the ITER compatible transmission line and the 170GHz gyrotron and the high power experiment was carried out. The measured radiation pattern of the beam at the location of 2.5m away from the EL mock-up shows themore » successful steering capability of 20°∼40°. It was also revealed that the radiated profile at both steering and fixed focusing mirror agreed with the calculation. The result also suggests that some unwanted modes are included in the radiated beam. Transmission of 0.5MW-0.4sec and of 0.12MW-50sec were also demonstrated.« less

  9. The physics of sub-critical lattices in accelerator driven hybrid systems: The MUSE experiments in the MASURCA facility

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Chauvin, J. P.; Lebrat, J. F.; Soule, R.

    Since 1991, the CEA has studied the physics of hybrid systems, involving a sub-critical reactor coupled with an accelerator. These studies have provided information on the potential of hybrid systems to transmute actinides and, long lived fission products. The potential of such a system remains to be proven, specifically in terms of the physical understanding of the different phenomena involved and their modelling, as well as in terms of experimental validation of coupled systems, sub-critical environment/accelerator. This validation must be achieved through mock-up studies of the sub-critical environments coupled to a source of external neutrons. The MUSE-4 mock-up experiment ismore » planed at the MASURCA facility and will use an accelerator coupled to a tritium target. The great step between the generator used in the past and the accelerator will allow to increase the knowledge in hybrid physic and to decrease the experimental biases and the measurement uncertainties.« less

  10. Design and development of a Space Station proximity operations research and development mockup

    NASA Technical Reports Server (NTRS)

    Haines, Richard F.

    1986-01-01

    Proximity operations (Prox-Ops) on-orbit refers to all activities taking place within one km of the Space Station. Designing a Prox-Ops control station calls for a comprehensive systems approach which takes into account structural constraints, orbital dynamics including approach/departure flight paths, myriad human factors and other topics. This paper describes a reconfigurable full-scale mock-up of a Prox-Ops station constructed at Ames incorporating an array of windows (with dynamic star field, target vehicle(s), and head-up symbology), head-down perspective display of manned and unmanned vehicles, voice- actuated 'electronic checklist', computer-generated voice system, expert system (to help diagnose subsystem malfunctions), and other displays and controls. The facility is used for demonstrations of selected Prox-Ops approach scenarios, human factors research (work-load assessment, determining external vision envelope requirements, head-down and head-up symbology design, voice synthesis and recognition research, etc.) and development of engineering design guidelines for future module interiors.

  11. Space station ventilation study

    NASA Technical Reports Server (NTRS)

    Colombo, G. V.; Allen, G. E.

    1972-01-01

    A ventilation system design and selection method which is applicable to any manned vehicle were developed. The method was used to generate design options for the NASA 33-foot diameter space station, all of which meet the ventilation system design requirements. System characteristics such as weight, volume, and power were normalized to dollar costs for each option. Total system costs for the various options ranged from a worst case $8 million to a group of four which were all approximately $2 million. A system design was then chosen from the $2 million group and is presented in detail. A ventilation system layout was designed for the MSFC space station mockup which provided comfortable, efficient ventilation of the mockup. A conditioned air distribution system design for the 14-foot diameter modular space station, using the same techniques, is also presented. The tradeoff study resulted in the selection of a system which costs $1.9 million, as compared to the alternate configuration which would have cost $2.6 million.

  12. Placement of direct composite veneers utilizing a silicone buildup guide and intraoral mock-up.

    PubMed

    Behle, C

    2000-04-01

    The indications for direct composite resins have recently been expanded to include predictable and convenient application in the aesthetic zone. The availability of composite materials with improved physical and optical characteristics facilitates the development of enhanced aesthetics while maintaining vital function. This article presents a simplified technique that combines function with aesthetics by utilizing an intraoral composite mock-up for initial communication and a lingual/incisal silicone stent of the mock-up to transfer the information to the definitive restorative buildup.

  13. STS-56 Commander Cameron and Pilot Oswald at CCT hatch during JSC training

    NASA Technical Reports Server (NTRS)

    1993-01-01

    STS-56 Discovery, Orbiter Vehicle (OV) 103, Commander Kenneth Cameron (right) and Pilot Stephen S. Oswald, wearing launch and entry suits (LESs), stand at the side hatch of the crew compartment trainer (CCT), a shuttle mockup, prior to entering the mockup. Once inside the CCT, they will don their launch and entry helmets (LEHs) and participate in emergency egress (bailout) procedures. The CCT is located in JSC's Mockup and Integration Laboratory (MAIL) Bldg 9NE.

  14. CHARACTERIZATION OF DEFECTS IN ALLOY 152, 52 AND 52M WELDS

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Bruemmer, Stephen M.; Toloczko, Mychailo B.; Olszta, Matthew J.

    2009-08-27

    Defect distributions have been documented by optical metallography, scanning electron microscopy and electron backscatter diffraction in alloy 152 and 52 mockups welds, alloy 52 and 52M overlay mockups and an alloy 52M inlay. Primary defects were small cracks at grain boundaries except for more extensive cracking in the dilution zone of an alloy 52 overlay on 304SS. Detailed characterizations of the dilution zone cracks were performed by analytical transmission electron microscopy identifying grain boundary titanium-nitride precipitation associated with the intergranular separations. I. INTRODUCTION Weldments continue to be a primary location of stress-corrosion cracking (SCC) in light-water reactor systems. While problemsmore » related to heat-affected-zone (HAZ) sensitization and intergranular (IG) SCC of austenitic stainless alloys in boiling-water reactors (BWRs) have been significantly reduced, SCC has now been observed in HAZs of non-sensitized materials and in dissimilar metal welds where Ni-base alloy weld metals are used. IGSCC in weld metals has been observed in both BWRs and pressurized water reactors (PWRs) with recent examples for PWR pressure vessel penetrations producing the most concern. This has led to the replacement of alloy 600/182/82 welds with higher Cr, more corrosion-resistant replacement materials (alloy 690/152/52/52M). Complicating this issue has been a known susceptibility to cracking during welding [1-7] of these weld metals. There is a critical need for an improved understanding of the weld metal metallurgy and defect formation in Ni-base alloy welds to effectively assess long-term performance. A series of macroscopic to microscopic examinations were performed on available mockup welds made with alloy 52 or alloy 152 plus selected overlay and inlay mockups. The intent was to expand our understanding of weld metal structures in simulated LWR service components with a focus on as-welded defects. Microstructural features, defect distributions, defect characteristics and weld residual strains were examined by optical metallography, scanning electron microscopy, electron backscatter diffraction and transmission electron microscopy. Industry-supplied mock-up welds were characterized including alloy 52 and 152 weldments, alloy 52M overlay and inlay welds, and an alloy 52 overlay. II. WELDMENTS II.A. Alloy 52 and 152 Weld Mockups The alloy 52 and 152 weld mockups were fabricated by MHI for the Kewaunee reactor and were obtained from the EPRI NDE Center. The mockups were U-groove welds joining two plates of 304SS as shown in Figure 1. Alloy 152 butter (heat 307380) was placed on the U-groove surface for both mockups by shielded metal arc welding (SMAW). For the alloy 152 weld mockup, the alloy 152 fill (heat 307380) was also applied using SMAW while for the alloy 52 weld mockup, the alloy 52 fill (heat NX2686JK) was applied using gas tungsten arc welding (GTAW). Welding parameters for the fill materials were substantially different with the alloy 152 SMAW having a deposition speed of 4-25 cm/min with a current of 95-145 A and the alloy 52 GTAW having a deposition speed of 4-10 cm/min with a current of 150-300 A. One prominent feature in these mockup welds is the presence of a crack starting at the 304SS butt joint at the bottom of the U-groove and extending up into the weld. It appears that the 304SS plate on either side of the butt joint acted as an anchor for the weld resulting in a stress rise across the slit that drove crack formation and extension up into the fill weld. As will be shown in the next section, the extent of the cracking around this stress riser was much greater in the MHI 52 weld mockup.« less

  15. Assessing the Ability of a VR-Based Assembly Task Simulation to Evaluate Physical Risk Factors.

    PubMed

    Pontonnier, Charles; Samani, Afshin; Badawi, Marwan; Madeleine, Pascal; Dumont, Georges

    2014-05-01

    Nowadays the process of workstation design tends to include assessment steps in a virtual environment (VE) to evaluate the ergonomic features. These approaches are cost-effective and convenient since working directly on the digital mock-up in a VE is preferable to constructing a real physical mock-up in a real environment (RE). This study aimed at understanding the ability of a VR-based assembly tasks simulator to evaluate physical risk factors in ergonomics. Sixteen subjects performed simplified assembly tasks in RE and VE. Motion of the upper body and five muscle electromyographic activities were recorded to compute normalized and averaged objective indicators of discomfort, that is, rapid upper limb assessment score, averaged muscle activations, and total task time. Rated perceived exertion (RPE) and a questionnaire were used as subjective indicators of discomfort. The timing regime and complexity of the assembly tasks were investigated as within-subject factors. The results revealed significant differences between measured indicators in RE and VE. While objective measures indicated lower activity and exposure in VE, the subjects experienced more discomfort than in RE. Fairly good correlation levels were found between RE and VE for six of the objective indicators. This study clearly demonstrates that ergonomic studies of assembly tasks using VR are still challenging. Indeed, objective and subjective measurements of discomfort that are usually used in ergonomics to minimize the risks of work-related musculoskeletal disorders development exhibit opposite trends in RE and VE. Nevertheless, the high level of correlation found during this study indicates that the VR-based simulator can be used for such assessments.

  16. Mechanical Characterization of the Iter Mock-Up Insulation after Reactor Irradiation

    NASA Astrophysics Data System (ADS)

    Prokopec, R.; Humer, K.; Fillunger, H.; Maix, R. K.; Weber, H. W.

    2010-04-01

    The ITER mock-up project was launched in order to demonstrate the feasibility of an industrial impregnation process using the new cyanate ester/epoxy blend. The mock-up simulates the TF winding pack cross section by a stainless steel structure with the same dimensions as the TF winding pack at a length of 1 m. It consists of 7 plates simulating the double pancakes, each of them is wrapped with glass fiber/Kapton sandwich tapes. After stacking the 7 plates, additional insulation layers are wrapped to simulate the ground insulation. This paper presents the results of the mechanical quality tests on the mock-up pancake insulation. Tensile and short beam shear specimens were cut from the plates extracted from the mock-up and tested at 77 K using a servo-hydraulic material testing device. All tests were repeated after reactor irradiation to a fast neutron fluence of 1×1022 m-2 (E>0.1 MeV). In order to simulate the pulsed operation of ITER, tension-tension fatigue measurements were performed in the load controlled mode. Initial results show a high mechanical strength as expected from the high number of thin glass fiber layers, and an excellent homogeneity of the material.

  17. A proposal to demonstrate production of salad crops in the Space Station Mockup facility with particular attention to space, energy, and labor constraints

    NASA Technical Reports Server (NTRS)

    Brooks, Carolyn

    1992-01-01

    This research has continued along two lines, one at Marshall Space Flight Center with Salad Machine Rack development and the design and construction of a mockup for placement in the Huntsville Space Station Freedom mockup. The second avenue of research has addressed issues of relevance to the operation of the Salad Machine and Bioregenerative systems. These issues include plant species compatibility when grown on shared hydroponic systems and microbial populations of mixed species hydroponic systems. Significant progress is reported.

  18. CycloPs: generating virtual libraries of cyclized and constrained peptides including nonnatural amino acids.

    PubMed

    Duffy, Fergal J; Verniere, Mélanie; Devocelle, Marc; Bernard, Elise; Shields, Denis C; Chubb, Anthony J

    2011-04-25

    We introduce CycloPs, software for the generation of virtual libraries of constrained peptides including natural and nonnatural commercially available amino acids. The software is written in the cross-platform Python programming language, and features include generating virtual libraries in one-dimensional SMILES and three-dimensional SDF formats, suitable for virtual screening. The stand-alone software is capable of filtering the virtual libraries using empirical measurements, including peptide synthesizability by standard peptide synthesis techniques, stability, and the druglike properties of the peptide. The software and accompanying Web interface is designed to enable the rapid generation of large, structurally diverse, synthesizable virtual libraries of constrained peptides quickly and conveniently, for use in virtual screening experiments. The stand-alone software, and the Web interface for evaluating these empirical properties of a single peptide, are available at http://bioware.ucd.ie .

  19. STS-133 crew during CCT II Flight Communications plan

    NASA Image and Video Library

    2010-02-04

    JSC2010-E-023636 (4 Feb. 2010) --- NASA astronaut Tim Kopra, STS-133 mission specialist, participates in training session in a shuttle mock-up in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center.

  20. STS-133 crew during CCT II Flight Communications plan

    NASA Image and Video Library

    2010-02-04

    JSC2010-E-023637 (4 Feb. 2010) --- NASA astronaut Alvin Drew, STS-133 mission specialist, participates in training session in a shuttle mock-up in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center.

  1. STS-133 crew during CCT II Flight Communications plan

    NASA Image and Video Library

    2010-02-04

    JSC2010-E-023639 (4 Feb. 2010) --- NASA astronaut Steve Lindsey, STS-133 commander, participates in training session in a shuttle mock-up in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center.

  2. Progress on performance assessment of ITER enhanced heat flux first wall technology after neutron irradiation

    NASA Astrophysics Data System (ADS)

    Hirai, T.; Bao, L.; Barabash, V.; Chappuis, Ph; Eaton, R.; Escourbiac, F.; Giqcuel, S.; Merola, M.; Mitteau, R.; Raffray, R.; Linke, J.; Loewenhoff, Th; Pintsuk, G.; Wirtz, M.; Boomstra, D.; Magielsen, A.; Chen, J.; Wang, P.; Gervash, A.; Safronov, V.

    2016-02-01

    ITER first wall (FW) panels are irradiated by energetic neutrons during the nuclear phase. Thus, an irradiation and high heat flux testing programme is undertaken by the ITER organization in order to evaluate the effects of neutron irradiation on the performance of enhanced heat flux (EHF) FW components. The test campaign includes neutron irradiation (up to 0.6-0.8 dpa at 200 °C-250 °C) of mock-ups that are representative of the final EHF FW panel design, followed by thermal fatigue tests (up to 4.7 MW m-2). Mock-ups were manufactured by the same manufacturing process as proposed for the series production. After a pre-irradiation thermal screening, eight mock-ups will be selected for the irradiation campaigns. This paper reports the preparatory work of HHF tests and neutron irradiation, assessment results as well as a brief description of mock-up manufacturing and inspection routes.

  3. KSC-08pd1901

    NASA Image and Video Library

    2008-07-02

    CAPE CANAVERAL, Fla. – Professor Peter Voci, NYIT MOCAP (Motion Capture) team director, (left) hands a component of the Orion Crew Module mockup to one of three technicians inside the mockup. The technicians wear motion capture suits. The motion tracking aims to improve efficiency of assembly processes and identify potential ergonomic risks for technicians assembling the mockup. The work is being performed in United Space Alliance's Human Engineering Modeling and Performance Lab in the RLV Hangar at NASA's Kennedy Space Center. The motion tracking aims to improve efficiency of assembly processes and identify potential ergonomic risks for technicians assembling the mockup. The work is being performed in United Space Alliance's Human Engineering Modeling and Performance Lab in the RLV Hangar at NASA's Kennedy Space Center. Part of NASA's Constellation Program, the Orion spacecraft will return humans to the moon and prepare for future voyages to Mars and other destinations in our solar system.

  4. KSC-08pd1902

    NASA Image and Video Library

    2008-07-02

    CAPE CANAVERAL, Fla. – A United Space Alliance technician (right) hands off a component of the Orion Crew Module mockup to one of the other technicians inside the mockup. The technicians wear motion capture suits. The motion tracking aims to improve efficiency of assembly processes and identify potential ergonomic risks for technicians assembling the mockup, which was created and built at the New York Institute of Technology by a team led by Prof. Peter Voci, MFA Director at the College of Arts and Sciences. The motion tracking aims to improve efficiency of assembly processes and identify potential ergonomic risks for technicians assembling the mockup. The work is being performed in United Space Alliance's Human Engineering Modeling and Performance Lab in the RLV Hangar at NASA's Kennedy Space Center. Part of NASA's Constellation Program, the Orion spacecraft will return humans to the moon and prepare for future voyages to Mars and other destinations in our solar system.

  5. Tour by Saudi prince Salman Abdelazize Al-Saud prior to mission

    NASA Technical Reports Server (NTRS)

    1985-01-01

    Tour by Saudi prince Salman Abdelazize Al-Saud, payload specialists for STS 51-G mission, prior to mission. Al-Saud and Abdulmohsen Hamad Al-Bassam, the backup payload specialist, man the controls on the flight deck of the crew compartment trainer in the Shuttle mockup and integration laboratory (29788); the Saudi payload specialists share the hatch of the crew compartment trainer (29789); Portrait view of Abdulmohsen Hamad Al-Bassam during a visit to the Shuttle mockup and integraion laboratory (29790); Don Sirroco, left, explains the middeck facilities in the Shuttle mockup and integration laboratory (29791); Portrait view of Sultan Salman Abdelazize Al-Saud in the Shuttle Mockup and Integration laboratory (29792); The Saudi payload specialists witness a space food demonstration in the life sciences laboratory at JSC. Al-Saud (left) and Al-Bassam (second left) listen as Rita M. Rapp, food specialist, discusses three preparations of re-hydratable food for space travelers. Lynn S. Coll

  6. Autonomous sensor-based dual-arm satellite grappling

    NASA Technical Reports Server (NTRS)

    Wilcox, Brian; Tso, Kam; Litwin, Todd; Hayati, Samad; Bon, Bruce

    1989-01-01

    Dual-arm satellite grappling involves the integration of technologies developed in the Sensing and Perception (S&P) Subsystem for object acquisition and tracking, and the Manipulator Control and Mechanization (MCM) Subsystem for dual-arm control. S&P acquires and tracks the position, orientation, velocity, and angular velocity of a slowly spinning satellite, and sends tracking data to the MCM subsystem. MCM grapples the satellite and brings it to rest, controlling the arms so that no excessive forces or torques are exerted on the satellite or arms. A 350-pound satellite mockup which can spin freely on a gimbal for several minutes, closely simulating the dynamics of a real satellite is demonstrated. The satellite mockup is fitted with a panel under which may be mounted various elements such as line replacement modules and electrical connectors that will be used to demonstrate servicing tasks once the satellite is docked. The subsystems are housed in three MicroVAX II microcomputers. The hardware of the S&P Subsystem includes CCD cameras, video digitizers, frame buffers, IMFEX (a custom pipelined video processor), a time-code generator with millisecond precision, and a MicroVAX II computer. Its software is written in Pascal and is based on a locally written vision software library. The hardware of the MCM Subsystem includes PUMA 560 robot arms, Lord force/torque sensors, two MicroVAX II computers, and unimation pneumatic parallel grippers. Its software is written in C, and is based on a robot language called RCCL. The two subsystems are described and test results on the grappling of the satellite mockup with rotational rates of up to 2 rpm are provided.

  7. Mir Training Facility

    NASA Technical Reports Server (NTRS)

    1995-01-01

    A full-scale mockup of Russia's Space Station with the core module called Mir in the center. Other modules connected to the core include Kvant, Kvant II and Kristall. The mockup at the Gagarin Cosmonaut Training Center in Star City, Russia is used for cos

  8. STS-133 crew during CCT II Flight Communications plan

    NASA Image and Video Library

    2010-02-04

    JSC2010-E-023629 (4 Feb. 2010) --- NASA astronauts Michael Barratt and Nicole Stott, both STS-133 mission specialists, participate in training session in a shuttle mock-up in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center.

  9. Final Report: Characterization of Canister Mockup Weld Residual Stresses

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Enos, David; Bryan, Charles R.

    2016-12-01

    Stress corrosion cracking (SCC) of interim storage containers has been indicated as a high priority data gap by the Department of Energy (DOE) (Hanson et al., 2012), the Electric Power Research Institute (EPRI, 2011), the Nuclear Waste Technical Review Board (NWTRB, 2010a), and the Nuclear Regulatory Commission (NRC, 2012a, 2012b). Uncertainties exist in terms of the environmental conditions that prevail on the surface of the storage containers, the stress state within the container walls associated both with weldments as well as within the base metal itself, and the electrochemical properties of the storage containers themselves. The goal of the workmore » described in this document is to determine the stress states that exists at various locations within a typical storage canister by evaluating the properties of a full-diameter cylindrical mockup of an interim storage canister. This mockup has been produced using the same manufacturing procedures as the majority of the fielded spent nuclear fuel interim storage canisters. This document describes the design and procurement of the mockup and the characterization of the stress state associated with various portions of the container. It also describes the cutting of the mockup into sections for further analyses, and a discussion of the potential impact of the results from the stress characterization effort.« less

  10. Visualization of the contact line during the water exit of flat plates

    NASA Astrophysics Data System (ADS)

    Tassin, A.; Breton, T.; Forest, B.; Ohana, J.; Chalony, S.; Le Roux, D.; Tancray, A.

    2017-08-01

    We investigate experimentally the time evolution of the wetted surface during the lifting of a body initially floating at the water surface. This phenomenon is referred to as the water exit problem. The water exit experiments were conducted with transparent (PMMA) mock-ups of two different shapes: a circular disc and a square flat plate. Two different lighting systems were used to diffuse light in the mock-up material: a central high-power LED light normal to the surface and an edge-lighting system featuring an array of LED lights. These setups make it possible to illuminate the contact line, which delimits the surface of contact between the mock-up and the water. The characteristic size of the mock-ups is about 20 cm and the acceleration of the mock-up oscillates between 0 and 25 m/s^2. We show that the central light setup gives satisfactory results for the circular disc and that the edge lighting technique makes it possible to follow a contact line with a time-evolving complex shape (strong changes of convexity) up to 1000 fps. The observations presented in the paper support the possibility of extending this promising technique to more general three-dimensional bodies with arbitrary motion (e.g., including pitch motion).

  11. Locomotive cab design development. volume 2 : operator's manual - Interim Report

    DOT National Transportation Integrated Search

    1976-10-01

    Locomotive Cab 913 designed as a result of Contract DOT-TSC- 913 has been built as a hard mock-up. This Operator's Manual is to familiarize the user with the mock-up. Normal and emergency procedures and cab facilities are described.

  12. Evacuation tests from an SST mock-up.

    DOT National Transportation Integrated Search

    1970-12-01

    A comparative study of passenger flow rates through Type I and Type A aircraft door exits was made with two 280-passenger groups from the full-scale Lockheed Supersonic Transport mock-up, mounted in a belly-landing attitude. : The first load of 280 p...

  13. Senator John Glenn visit to Johnson Space Center (JSC)

    NASA Image and Video Library

    1995-05-30

    Senator John Glenn visit to Johnson Space Center (JSC). Views of Glenn sitting in cockpit of T-38 in Hangar 276 with John Young, George Abbey, David Leestma and Mark Polansky observing (11150). An engineer explains SPIFEX experiment hardware to Abby, Young and Glenn in Bldg 13 (11151, 11153). Glenn talks with astronaut Terrence T. Henricks and employees in Bldg 9C, Virtual reality lab (11152). Lunch in Bldg 17 Flight Crew support division with Dr. Ellen Baker, Robert "Hoot" Gibson and John Glenn (11154). Linda Godwin, Robert Cabana, Abbey, Young, Baker, Gibson and Glenn at lunch (11155). Astronaut Mark Lee shows Glenn and his aide how to use the virtural reality helmets (11156-7). Glenn shakes the hand of Franklin Chang-Diaz with his plasma rocket in the background in the Sonny Carter Training Facility (SCTF) (11158). Glenn in the Manipulator Development Facility (MDF) Remote Manipulator System (RMS) station mock-up in Bldg 9A with Abbey, Young and aide (11159, 11186). Glenn signs a book for Thomas D. Jones as Frederick Sturckow and Linda Godwin look on (11160). Glenn inside visual-vestibular trainer in Bldg 9B (11161). In conference room meeting with astronaut corps in Bldg 4S, Glenn shakes Robert Cabana's hand (11162). John Glenn and John Young pose for a group shot with Bldg 17 Food lab personnel (11163). Glenn thanks the food lab personnel (11164). Glenn visits Bldg 5 Fixed Base (FB) middeck simulator with astronauts Terrence Henricks and Mary Ellen Weber (11165). Glenn with Charles T. Bourland (11166). STS-70 crew Donald Thomas, Terrence Henricks, Mary Ellen Weber, Nancy Currie and Kevin Kregel with Glenn's advisor (11167). STS-70 crew Thomas, Henricks, Weber, Currie and Kregel with John Glenn (11175). Glenn with Thomas, Kregel, Weber, Henricks and trainer (11176-7). David J. Homan assists Glenn's aide with virtual reality goggles (11168) and Glenn (11174). John Young in Bldg 9C equilibrium trainer (11169). Glenn with Carl Walz in flight deck mock-up of MDF in Bldg 9NE (11170, 11187). Young, Abbey, aides, Glenn and Walz examine helium balloon in MDF (11171-2). Chang-Diaz shows Glenn's tour group the plasma rocket (11173). Glenn's presentation to astronaut corps (11178-81, 11184-5). Glenn is presented with framed picture of Sonny Carter Training Facility (SCTF) (11182) and framed picture of space station (11183).

  14. STS-133 crew during CCT II Flight Communications plan

    NASA Image and Video Library

    2010-02-04

    JSC2010-E-023633 (4 Feb. 2010) --- NASA astronaut Nicole Stott (right), STS-133 mission specialist, participates in training session in a shuttle mock-up in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center. Instructors Shanna Andrew and James Gaustad assisted Stott.

  15. BORAX V EXPONENTIAL EXPERIMENT

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Kirn, F.S.; Hagen, J.I.

    1963-04-01

    The cadmium ratio was measured in an exponential mockup of Borax V as a function of the void fraction. The extent of voids, simulated by lengths of closed polyethylene tubes, ranged from 0 to 40%. The corresponding cadmium ratios ranged from 6.1 to 4.6. The exponential was also used to determine the radial flux pattern across a Borax-type fuel assembly and the fine flux detail in and around fuel rods. For a normal loading the maximum-to-average power generation across an assembly was 1.24. (auth)

  16. STS-125 Crew during Post Insertion/Deorbit Prep training in CCT II mockup.

    NASA Image and Video Library

    2008-01-29

    JSC2008-E-008417 (29 Jan. 2008) --- Astronaut Michael T. Good (left), STS-125 mission specialist, participates in a training session in the Space Vehicle Mockup Facility at the Johnson Space Center. United Space Alliance (USA) instructor David L. Williams (center) assisted Good.

  17. One New Method to Generate 3-Dimensional Virtual Mannequin

    NASA Astrophysics Data System (ADS)

    Xiu-jin, Shi; Zhi-jun, Wang; Jia-jin, Le

    The personal virtual mannequin is very important in electronic made to measure (eMTM) system. There is one new easy method to generate personal virtual mannequin. First, the characteristic information of customer's body is got from two photos. Secondly, some human body part templates corresponding with the customer are selected from the templates library. Thirdly, these templates are modified and assembled according to certain rules to generate a personalized 3-dimensional human, and then the virtual mannequin is realized. Experimental result shows that the method is easy and feasible.

  18. How does pea architecture influence light sharing in virtual wheat–pea mixtures? A simulation study based on pea genotypes with contrasting architectures

    PubMed Central

    Barillot, Romain; Combes, Didier; Chevalier, Valérie; Fournier, Christian; Escobar-Gutiérrez, Abraham J.

    2012-01-01

    Background and aims Light interception is a key factor driving the functioning of wheat–pea intercrops. The sharing of light is related to the canopy structure, which results from the architectural parameters of the mixed species. In the present study, we characterized six contrasting pea genotypes and identified architectural parameters whose range of variability leads to various levels of light sharing within virtual wheat–pea mixtures. Methodology Virtual plants were derived from magnetic digitizations performed during the growing cycle in a greenhouse experiment. Plant mock-ups were used as inputs of a radiative transfer model in order to estimate light interception in virtual wheat–pea mixtures. The turbid medium approach, extended to well-mixed canopies, was used as a framework for assessing the effects of leaf area index (LAI) and mean leaf inclination on light sharing. Principal results Three groups of pea genotypes were distinguished: (i) early and leafy cultivars, (ii) late semi-leafless cultivars and (iii) low-development semi-leafless cultivars. Within open canopies, light sharing was well described by the turbid medium approach and was therefore determined by the architectural parameters that composed LAI and foliage inclination. When canopy closure started, the turbid medium approach was unable to properly infer light partitioning because of the vertical structure of the canopy. This was related to the architectural parameters that determine the height of pea genotypes. Light capture was therefore affected by the development of leaflets, number of branches and phytomers, as well as internode length. Conclusions This study provides information on pea architecture and identifies parameters whose variability can be used to drive light sharing within wheat–pea mixtures. These results could be used to build up the architecture of pea ideotypes adapted to multi-specific stands towards light competition. PMID:23240074

  19. Absolute determination of power density in the VVER-1000 mock-up on the LR-0 research reactor.

    PubMed

    Košt'ál, Michal; Švadlenková, Marie; Milčák, Ján

    2013-08-01

    The work presents a detailed comparison of calculated and experimentally determined net peak areas of selected fission products gamma lines. The fission products were induced during a 2.5 h irradiation on the power level of 9.5 W in selected fuel pins of the VVER-1000 Mock-Up. The calculations were done with deterministic and stochastic (Monte Carlo) methods. The effects of different nuclear data libraries used for calculations are discussed as well. The Net Peak Area (NPA) may be used for the determination of fission density across the mock-up. This fission density is practically identical to power density. Copyright © 2013 Elsevier Ltd. All rights reserved.

  20. Space station wardroom habitability and equipment study

    NASA Technical Reports Server (NTRS)

    Nixon, David; Miller, Christopher; Fauquet, Regis

    1989-01-01

    Experimental designs in life-size mock-up form for the wardroom facility for the Space Station Habitability Module are explored and developed. In Phase 1, three preliminary concepts for the wardroom configuration are fabricated and evaluated. In Phase 2, the results of Phase 1 are combined with a specific range of program design requirements to provide the design criteria for the fabrication of an innovative medium-fidelity mock-up of a wardrobe configuration. The study also focuses on the design and preliminary prototyping of selected equipment items including crew exercise compartments, a meal/meeting table and a portable workstation. Design criteria and requirements are discussed and documented. Preliminary and final mock-ups and equipment prototypes are described and illustrated.

  1. Automated recycling of chemistry for virtual screening and library design.

    PubMed

    Vainio, Mikko J; Kogej, Thierry; Raubacher, Florian

    2012-07-23

    An early stage drug discovery project needs to identify a number of chemically diverse and attractive compounds. These hit compounds are typically found through high-throughput screening campaigns. The diversity of the chemical libraries used in screening is therefore important. In this study, we describe a virtual high-throughput screening system called Virtual Library. The system automatically "recycles" validated synthetic protocols and available starting materials to generate a large number of virtual compound libraries, and allows for fast searches in the generated libraries using a 2D fingerprint based screening method. Virtual Library links the returned virtual hit compounds back to experimental protocols to quickly assess the synthetic accessibility of the hits. The system can be used as an idea generator for library design to enrich the screening collection and to explore the structure-activity landscape around a specific active compound.

  2. Neutron Tomography Using Mobile Neutron Generators for Assessment of Void Distributions in Thermal Hydraulic Test Loops

    NASA Astrophysics Data System (ADS)

    Andersson, P.; Bjelkenstedt, T.; Sundén, E. Andersson; Sjöstrand, H.; Jacobsson-Svärd, S.

    Detailed knowledge of the lateral distribution of steam (void) and water in a nuclear fuel assembly is of great value for nuclear reactor operators and fuel manufacturers, with consequences for both reactor safety and economy of operation. Therefore, nuclear relevant two-phase flows are being studied at dedicated thermal-hydraulic test loop, using two-phase flow systems ranging from simplified geometries such as heated circular pipes to full scale mock-ups of nuclear fuel assemblies. Neutron tomography (NT) has been suggested for assessment of the lateral distribution of steam and water in such test loops, motivated by a good ability of neutrons to penetrate the metallic structures of metal pipes and nuclear fuel rod mock-ups, as compared to e.g. conventional X-rays, while the liquid water simultaneously gives comparatively good contrast. However, these stationary test loops require the measurement setup to be mobile, which is often not the case for NT setups. Here, it is acknowledged that fast neutrons of 14 MeV from mobile neutron generators constitute a viable option for a mobile NT system. We present details of the development of neutron tomography for this purpose at the division of Applied Nuclear Physics at Uppsala University. Our concept contains a portable neutron generator, exploiting the fusion reaction of deuterium and tritium, and a detector with plastic scintillator elements designed to achieveadequate spatial and energy resolution, all mounted in a light-weight frame without collimators or bulky moderation to allow for a mobile instrument that can be moved about the stationary thermal hydraulic test sections. The detector system stores event-to-event pulse-height information to allow for discrimination based on the energy deposition in the scintillator elements.

  3. KSC00padig121

    NASA Image and Video Library

    2000-12-08

    KENNEDY SPACE CENTER, FLA. -- Astronaut John Herrington (left) shows a mockup of the U.S. Lab to Norm Abram, master carpenter of television’s "This Old House" and "The New Yankee Workshop." Abram is at KSC to film an episode of "This Old House." The mockup lab is in the International Space Station Center, a tour facility

  4. KSC-00padig121

    NASA Image and Video Library

    2000-12-08

    KENNEDY SPACE CENTER, FLA. -- Astronaut John Herrington (left) shows a mockup of the U.S. Lab to Norm Abram, master carpenter of television’s "This Old House" and "The New Yankee Workshop." Abram is at KSC to film an episode of "This Old House." The mockup lab is in the International Space Station Center, a tour facility

  5. STS-135 crew during Ingress/Egress Timeline training in building 9NW space station mockups

    NASA Image and Video Library

    2011-04-29

    JSC2011-E-043875 (29 April 2011) --- NASA astronaut Rex Walheim, STS-135 mission specialist, participates in an EVA Thermal Protection System (TPS) overview training session in the TPS/Precision Air Bearing Facility in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center. Photo credit: NASA

  6. STS-117 Crew Training during suited PI/DO Prep in CCT-II mockup

    NASA Image and Video Library

    2006-08-03

    JSC2006-E-32665 (3 Aug. 2006) --- Astronaut Steven R. Swanson, STS-117 mission specialist, participates in a training session in the crew compartment trainer (CCT-2) in the Space Vehicle Mockup Facility at Johnson Space Center. Swanson is wearing a training version of his shuttle launch and landing suit.

  7. STS-133 crew during CCT II Flight Communications plan

    NASA Image and Video Library

    2010-02-04

    JSC2010-E-023632 (4 Feb. 2010) --- NASA astronauts Michael Barratt (left) and Nicole Stott, both STS-133 mission specialists, participate in training session in a shuttle mock-up in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center. United Space Alliance instructor James Gaustad assisted Barratt and Stott.

  8. Re-analysis of HCPB/HCLL Blanket Mock-up Experiments Using Recent Nuclear Data Libraries

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Kondo, K., E-mail: keitaro.kondo@kit.edu; Fischer, U.; Klix, A.

    2014-06-15

    We have re-analysed the two breeding blankets experiments performed previously in the frame of the European fusion program on two mock-ups of the European Helium-Cooled-Lithiium Lead (HCLL) and Helium-Cooled-Pebble-Bed (HCPB) test blanket modules for ITER. The tritium production rate and the neutron and photon spectra measured in these mock-ups were compared with calculations using FENDL-3 Starter Library, release 4 and state-of-the-art nuclear data evaluations, JEFF-3.1.2, JENDL-4.0 and ENDF/B-VII.0. The tritium production calculated for the HCPB mock-up underestimates the experimental result by about 10%. The result calculated with FENDL-3/SLIB4 gives slightly smaller tritium production by 2% than the one with FENDL-2.1.more » The difference attributes to the slight modification of the total and elastic scattering cross section of Be. For the HCLL experiment, all libraries reproduce the experimental results well. FENDL-3/SLIB4 gives better result both for the measured spectra and the tritium production compared to FENDL-2.1.« less

  9. Virtual screening and rational drug design method using structure generation system based on 3D-QSAR and docking.

    PubMed

    Chen, H F; Dong, X C; Zen, B S; Gao, K; Yuan, S G; Panaye, A; Doucet, J P; Fan, B T

    2003-08-01

    An efficient virtual and rational drug design method is presented. It combines virtual bioactive compound generation with 3D-QSAR model and docking. Using this method, it is possible to generate a lot of highly diverse molecules and find virtual active lead compounds. The method was validated by the study of a set of anti-tumor drugs. With the constraints of pharmacophore obtained by DISCO implemented in SYBYL 6.8, 97 virtual bioactive compounds were generated, and their anti-tumor activities were predicted by CoMFA. Eight structures with high activity were selected and screened by the 3D-QSAR model. The most active generated structure was further investigated by modifying its structure in order to increase the activity. A comparative docking study with telomeric receptor was carried out, and the results showed that the generated structures could form more stable complexes with receptor than the reference compound selected from experimental data. This investigation showed that the proposed method was a feasible way for rational drug design with high screening efficiency.

  10. Applied Virtual Reality in Reusable Launch Vehicle Design, Operations Development, and Training

    NASA Technical Reports Server (NTRS)

    Hale, Joseph P.

    1997-01-01

    Application of Virtual Reality (VR) technology offers much promise to enhance and accelerate the development of Reusable Launch Vehicle (RLV) infrastructure and operations while simultaneously reducing developmental and operational costs. One of the primary cost areas in the RLV concept that is receiving special attention is maintenance and refurbishment operations. To produce and operate a cost effective RLV, turnaround cost must be minimized. Designing for maintainability is a necessary requirement in developing RLVs. VR can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The National Aeronautics and Space Administration (NASA)/Marshall Space Flight Center (MSFC) is beginning to utilize VR for design, operations development, and design analysis for RLVs. A VR applications program has been under development at NASA/MSFC since 1989. The objectives of the MSFC VR Applications Program are to develop, assess, validate, and utilize VR in hardware development, operations development and support, mission operations training and science training. The NASA/MSFC VR capability has also been utilized in several applications. These include: 1) the assessment of the design of the late Space Station Freedom Payload Control Area (PCA), the control room from which onboard payload operations are managed; 2) a viewing analysis of the Tethered Satellite System's (TSS) "end-of-reel" tether marking options; 3) development of a virtual mockup of the International Space Welding Experiment for science viewing analyses from the Shuttle Remote Manipulator System elbow camera and as a trainer for ground controllers; and 4) teleoperations using VR. This presentation will give a general overview of the MSFC VR Applications Program and describe the use of VR in design analyses, operations development, and training for RLVs.

  11. An Augmented γ-Spray System to Visualize Biological Effects for Human Body

    NASA Astrophysics Data System (ADS)

    Manabe, Seiya; Tenzou, Hideki; Kasuga, Takaaki; Iwakura, Yukiko; Johnston, Robert

    2017-09-01

    The purpose of this study was to develop a new educational system with an easy-to-use interface in order to support comprehension of the biological effects of radiation on the human body within a short period of time. A paint spray-gun was used as a gamma rays source mock-up for the system. The application screen shows the figure of a human body for radiation deposition using the γ-Sprayer, a virtual radiation source, as well as equivalent dosage and a panel for setting the irradiation conditions. While the learner stands in front of the PC monitor, the virtual radiation source is used to deposit radiation on the graphic of the human body that is displayed. Tissue damage is calculated using an interpolation method from the data calculated by the PHITS simulation code in advance while the learner is pulling the trigger with respect to the irradiation time, incident position, and distance from the screen. It was confirmed that the damage was well represented by the interpolation method. The augmented ?-Spray system was assessed by questionnaire. Pre-post questionnaire was taken for our 41 students in National Institute of Technology, Kagawa College. It was also confirmed that the system has a capability of teaching the basic radiation protection concept, quantitative feeling of the radiation dose, and the biological effects

  12. Simulation-based Testing of Control Software

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Ozmen, Ozgur; Nutaro, James J.; Sanyal, Jibonananda

    It is impossible to adequately test complex software by examining its operation in a physical prototype of the system monitored. Adequate test coverage can require millions of test cases, and the cost of equipment prototypes combined with the real-time constraints of testing with them makes it infeasible to sample more than a small number of these tests. Model based testing seeks to avoid this problem by allowing for large numbers of relatively inexpensive virtual prototypes that operate in simulation time at a speed limited only by the available computing resources. In this report, we describe how a computer system emulatormore » can be used as part of a model based testing environment; specifically, we show that a complete software stack including operating system and application software - can be deployed within a simulated environment, and that these simulations can proceed as fast as possible. To illustrate this approach to model based testing, we describe how it is being used to test several building control systems that act to coordinate air conditioning loads for the purpose of reducing peak demand. These tests involve the use of ADEVS (A Discrete Event System Simulator) and QEMU (Quick Emulator) to host the operational software within the simulation, and a building model developed with the MODELICA programming language using Buildings Library and packaged as an FMU (Functional Mock-up Unit) that serves as the virtual test environment.« less

  13. Virtual cathode microwave generator having annular anode slit

    DOEpatents

    Kwan, Thomas J. T.; Snell, Charles M.

    1988-01-01

    A microwave generator is provided for generating microwaves substantially from virtual cathode oscillation. Electrons are emitted from a cathode and accelerated to an anode which is spaced apart from the cathode. The anode has an annular slit therethrough effective to form the virtual cathode. The anode is at least one range thickness relative to electrons reflecting from the virtual cathode. A magnet is provided to produce an optimum magnetic field having the field strength effective to form an annular beam from the emitted electrons in substantial alignment with the annular anode slit. The magnetic field, however, does permit the reflected electrons to axially diverge from the annular beam. The reflected electrons are absorbed by the anode in returning to the real cathode, such that substantially no reflexing electrons occur. The resulting microwaves are produced with a single dominant mode and are substantially monochromatic relative to conventional virtual cathode microwave generators.

  14. Spacecraft Internal Acoustic Environment Modeling

    NASA Technical Reports Server (NTRS)

    Chu, SShao-sheng R.; Allen, Christopher S.

    2009-01-01

    Acoustic modeling can be used to identify key noise sources, determine/analyze sub-allocated requirements, keep track of the accumulation of minor noise sources, and to predict vehicle noise levels at various stages in vehicle development, first with estimates of noise sources, later with experimental data. In FY09, the physical mockup developed in FY08, with interior geometric shape similar to Orion CM (Crew Module) IML (Interior Mode Line), was used to validate SEA (Statistical Energy Analysis) acoustic model development with realistic ventilation fan sources. The sound power levels of these sources were unknown a priori, as opposed to previous studies that RSS (Reference Sound Source) with known sound power level was used. The modeling results were evaluated based on comparisons to measurements of sound pressure levels over a wide frequency range, including the frequency range where SEA gives good results. Sound intensity measurement was performed over a rectangular-shaped grid system enclosing the ventilation fan source. Sound intensities were measured at the top, front, back, right, and left surfaces of the and system. Sound intensity at the bottom surface was not measured, but sound blocking material was placed tinder the bottom surface to reflect most of the incident sound energy back to the remaining measured surfaces. Integrating measured sound intensities over measured surfaces renders estimated sound power of the source. The reverberation time T6o of the mockup interior had been modified to match reverberation levels of ISS US Lab interior for speech frequency bands, i.e., 0.5k, 1k, 2k, 4 kHz, by attaching appropriately sized Thinsulate sound absorption material to the interior wall of the mockup. Sound absorption of Thinsulate was modeled in three methods: Sabine equation with measured mockup interior reverberation time T60, layup model based on past impedance tube testing, and layup model plus air absorption correction. The evaluation/validation was carried out by acquiring octave band microphone data simultaneously at ten fixed locations throughout the mockup. SPLs (Sound Pressure Levels) predicted by our SEA model match well with measurements for our CM mockup, with a more complicated shape. Additionally in FY09, background NC noise (Noise Criterion) simulation and MRT (Modified Rhyme Test) were developed and performed in the mockup to determine the maximum noise level in CM habitable volume for fair crew voice communications. Numerous demonstrations of simulated noise environment in the mockup and associated SIL (Speech Interference Level) via MRT were performed for various communities, including members from NASA and Orion prime-/sub-contractors. Also, a new HSIR (Human-Systems Integration Requirement) for limiting pre- and post-landing SIL was proposed.

  15. Efficient Generation and Selection of Virtual Populations in Quantitative Systems Pharmacology Models.

    PubMed

    Allen, R J; Rieger, T R; Musante, C J

    2016-03-01

    Quantitative systems pharmacology models mechanistically describe a biological system and the effect of drug treatment on system behavior. Because these models rarely are identifiable from the available data, the uncertainty in physiological parameters may be sampled to create alternative parameterizations of the model, sometimes termed "virtual patients." In order to reproduce the statistics of a clinical population, virtual patients are often weighted to form a virtual population that reflects the baseline characteristics of the clinical cohort. Here we introduce a novel technique to efficiently generate virtual patients and, from this ensemble, demonstrate how to select a virtual population that matches the observed data without the need for weighting. This approach improves confidence in model predictions by mitigating the risk that spurious virtual patients become overrepresented in virtual populations.

  16. KSC00padig122

    NASA Image and Video Library

    2000-12-08

    KENNEDY SPACE CENTER, FLA. -- Astronaut John Herrington (left) and Norm Abram, master carpenter of television’s "This Old House" and "The New Yankee Workshop," talk in front of a mockup of the U.S. Lab. Abram is at KSC to film an episode of "This Old House." The mockup lab is in the International Space Station Center, a tour facility

  17. KSC-00padig122

    NASA Image and Video Library

    2000-12-08

    KENNEDY SPACE CENTER, FLA. -- Astronaut John Herrington (left) and Norm Abram, master carpenter of television’s "This Old House" and "The New Yankee Workshop," talk in front of a mockup of the U.S. Lab. Abram is at KSC to film an episode of "This Old House." The mockup lab is in the International Space Station Center, a tour facility

  18. Astronaut Curtis Brown on flight deck mockup during training

    NASA Technical Reports Server (NTRS)

    1994-01-01

    Astronaut Curtis L. Brown, STS-66 pilot, mans the pilot's station during a rehearsal of procedures to be followed during the launch and entry phases of their scheduled November 1994 flight. This rehearsal, held in the crew compartment trainer (CCT) of JSC's Shuttle mockup and integration laboratory, was followed by a training session on emergency egress procedures.

  19. Design and fabrication of the NASA HL-20 support cradle and interior mockup

    NASA Technical Reports Server (NTRS)

    Exum, Thurman

    1991-01-01

    An extensive test program involving analysis in both the horizontal and vertical attitudes of the HL-20 will be conducted by NASA-Langley. This necessitated the fabrication of a steel support cradle for the composite Personnel Launch System (PLS) model and an internal mockup to simulate the pilot and passenger compartments.

  20. REACTOR SERVICE BUILDING, TRA635. CROWDED MOCKUP AREA. CAMERA FACES EAST. ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    REACTOR SERVICE BUILDING, TRA-635. CROWDED MOCK-UP AREA. CAMERA FACES EAST. PHOTOGRAPHER'S NOTE SAYS "PICTURE REQUESTED BY IDO IN SUPPORT OF FY '58 BUILDING PROJECTS." INL NEGATIVE NO. 56-3025. R.G. Larsen, Photographer, 9/13/1956 - Idaho National Engineering Laboratory, Test Reactor Area, Materials & Engineering Test Reactors, Scoville, Butte County, ID

  1. Norm Abram of 'This Old House'visits KSC to film for show

    NASA Technical Reports Server (NTRS)

    2000-01-01

    Astronaut John Herrington (left) and Norm Abram, master carpenter of television's This Old House and The New Yankee Workshop, talk in front of a mockup of the U.S. Lab. Abram is at KSC to film an episode of This Old House. The mockup lab is in the International Space Station Center, a tour facility.

  2. Norm Abram of 'This Old House' visits KSC to film for show

    NASA Technical Reports Server (NTRS)

    2000-01-01

    Astronaut John Herrington (left) shows a mockup of the U.S. Lab to Norm Abram, master carpenter of television's This Old House and The New Yankee Workshop. Abram is at KSC to film an episode of This Old House. The mockup lab is in the International Space Station Center, a tour facility.

  3. Microgravity

    NASA Image and Video Library

    2000-01-31

    Students from Albuquerque, MN, tour through the mockup of the U.S. Destiny laboratory module that will be attached to the International Space Station (ISS). Behind them are the racks for the Fluids and Combustion Facility being developed by Glenn Research Center. The mockup was on display at the Space Tehnology International Forum in Albuquerque, MN. Photo credit: NASA/Marshall Space Flight Center

  4. STS-131 crew during SSMTF Ingress/Egress Timeline training

    NASA Image and Video Library

    2010-02-10

    JSC2010-E-024620 (10 Feb. 2010) --- NASA astronaut Stephanie Wilson, STS-131 mission specialist, participates in an ingress/egress timeline training session in a shuttle mock-up in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center. United Space Alliance (USA) instructors David L. Williams (left) and Gary W. Kilgo assisted Wilson.

  5. Safety divers prepare HST mockup in the Neutral Buoyancy Simulator at MSFC

    NASA Image and Video Library

    1993-06-01

    Safety divers in the Neutral Buoyancy Simulator (NBS) at the Marshall Space Flight Center (MSFC) prepare a mockup of the Hubble Space Telescope (HST) for one of 32 separate training sessions conducted by four of the STS-61 crew members in June. The three-week process allowed mission trainers to refine the timelines for the five separate spacewalks scheduled to be conducted on the actual mission scheduled for December 1993. The HST is separated into two pieces since the water tank depth cannot support the entire structure in one piece. The full length payload bay mockup shows the Solar Array Carrier in the foreground and the various containers that will house replacement hardware that will be carried on the mission.

  6. KSC-2009-2504

    NASA Image and Video Library

    2009-04-02

    CAPE CANAVERAL, Fla. – On display at the Kennedy Space Center Visitor Complex in Florida is the Orion crew exploration vehicle mockup (left) and an exhibit about the Constellation Program. The Orion mockup is on display before heading offshore to be tested in open water. The spacecraft mock-up traveled from the Naval Surface Warfare Center's Carderock Division in Bethesda, Md. The goal of the open water testing, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Part of the Constellation Program, Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Photo credit: NASA/Jack Pfaller

  7. KSC-2009-2507

    NASA Image and Video Library

    2009-04-02

    CAPE CANAVERAL, Fla. – On display at the Kennedy Space Center Visitor Complex in Florida is the Orion crew exploration vehicle mockup (right) and an exhibit about the Constellation Program. The Orion mockup is on display before heading offshore to be tested in open water. The spacecraft mock-up traveled from the Naval Surface Warfare Center's Carderock Division in Bethesda, Md. The goal of the open water testing, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Part of the Constellation Program, Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Photo credit: NASA/Jack Pfaller

  8. KSC-2009-2562

    NASA Image and Video Library

    2009-04-08

    CAPE CANAVERAL, Fla. – Members of the 920th Rescue Wing make their way toward the mockup Orion crew exploration vehicle floating in the open water of the Trident Basin at Port Canaveral, Fla. They will place a flotation collar around the mockup vehicle. The mockup vehicle will undergo testing in open water. The goal of the operation, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Orion, along with the Ares I and V rockets and the Altair lunar lander, are part of the Constellation Program. Photo credit: NASA/Kim Shiflett

  9. KSC-2009-2505

    NASA Image and Video Library

    2009-04-02

    CAPE CANAVERAL, Fla. – A NASA official talks to visitors at the Kennedy Space Center Visitor Complex in Florida about the Orion crew exploration vehicle mockup and the Constellation Program. The Orion mockup is on display before heading offshore to be tested in open water. The spacecraft mock-up traveled from the Naval Surface Warfare Center's Carderock Division in Bethesda, Md. The goal of the open water testing, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Part of the Constellation Program, Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Photo credit: NASA/Jack Pfaller

  10. Engineer pedals STS-37 CETA electrical cart along track in JSC MAIL Bldg 9A

    NASA Technical Reports Server (NTRS)

    1990-01-01

    McDonnell Douglas engineer Gary Peters operates crew and equipment translation aid (CETA) electrical hand pedal cart in JSC's Mockup and Integration Laboratory (MAIL) Bldg 9A. Peters, wearing extravehicular mobility unit (EMU) boots and positioned in portable foot restraint (PFR), is suspended above CETA cart and track via harness to simulate weightlessness. The electrical cart is moved by electricity generated from turning hand pedals. CETA will be tested in orbit in the payload bay of Atlantis, Orbiter Vehicle (OV) 104, during STS-37.

  11. Efficient Generation and Selection of Virtual Populations in Quantitative Systems Pharmacology Models

    PubMed Central

    Rieger, TR; Musante, CJ

    2016-01-01

    Quantitative systems pharmacology models mechanistically describe a biological system and the effect of drug treatment on system behavior. Because these models rarely are identifiable from the available data, the uncertainty in physiological parameters may be sampled to create alternative parameterizations of the model, sometimes termed “virtual patients.” In order to reproduce the statistics of a clinical population, virtual patients are often weighted to form a virtual population that reflects the baseline characteristics of the clinical cohort. Here we introduce a novel technique to efficiently generate virtual patients and, from this ensemble, demonstrate how to select a virtual population that matches the observed data without the need for weighting. This approach improves confidence in model predictions by mitigating the risk that spurious virtual patients become overrepresented in virtual populations. PMID:27069777

  12. Generation of realistic virtual nodules based on three-dimensional spatial resolution in lung computed tomography: A pilot phantom study.

    PubMed

    Narita, Akihiro; Ohkubo, Masaki; Murao, Kohei; Matsumoto, Toru; Wada, Shinichi

    2017-10-01

    The aim of this feasibility study using phantoms was to propose a novel method for obtaining computer-generated realistic virtual nodules in lung computed tomography (CT). In the proposed methodology, pulmonary nodule images obtained with a CT scanner are deconvolved with the point spread function (PSF) in the scan plane and slice sensitivity profile (SSP) measured for the scanner; the resultant images are referred to as nodule-like object functions. Next, by convolving the nodule-like object function with the PSF and SSP of another (target) scanner, the virtual nodule can be generated so that it has the characteristics of the spatial resolution of the target scanner. To validate the methodology, the authors applied physical nodules of 5-, 7- and 10-mm-diameter (uniform spheres) included in a commercial CT test phantom. The nodule-like object functions were calculated from the sphere images obtained with two scanners (Scanner A and Scanner B); these functions were referred to as nodule-like object functions A and B, respectively. From these, virtual nodules were generated based on the spatial resolution of another scanner (Scanner C). By investigating the agreement of the virtual nodules generated from the nodule-like object functions A and B, the equivalence of the nodule-like object functions obtained from different scanners could be assessed. In addition, these virtual nodules were compared with the real (true) sphere images obtained with Scanner C. As a practical validation, five types of laboratory-made physical nodules with various complicated shapes and heterogeneous densities, similar to real lesions, were used. The nodule-like object functions were calculated from the images of these laboratory-made nodules obtained with Scanner A. From them, virtual nodules were generated based on the spatial resolution of Scanner C and compared with the real images of laboratory-made nodules obtained with Scanner C. Good agreement of the virtual nodules generated from the nodule-like object functions A and B of the phantom spheres was found, suggesting the validity of the nodule-like object functions. The virtual nodules generated from the nodule-like object function A of the phantom spheres were similar to the real images obtained with Scanner C; the root mean square errors (RMSEs) between them were 10.8, 11.1, and 12.5 Hounsfield units (HU) for 5-, 7-, and 10-mm-diameter spheres, respectively. The equivalent results (RMSEs) using the nodule-like object function B were 15.9, 16.8, and 16.5 HU, respectively. These RMSEs were small considering the high contrast between the sphere density and background density (approximately 674 HU). The virtual nodules generated from the nodule-like object functions of the five laboratory-made nodules were similar to the real images obtained with Scanner C; the RMSEs between them ranged from 6.2 to 8.6 HU in five cases. The nodule-like object functions calculated from real nodule images would be effective to generate realistic virtual nodules. The proposed method would be feasible for generating virtual nodules that have the characteristics of the spatial resolution of the CT system used in each institution, allowing for site-specific nodule generation. © 2017 American Association of Physicists in Medicine.

  13. Handbook for Implementing Agile in Department of Defense Information Technology Acquisition

    DTIC Science & Technology

    2010-12-15

    Wire-frame Mockup of iTunes Cover Flow Feature (source: http://www.balsamiq.com/products/mockups/examples#mytunez...programming. The JOPES customer was included early in the development process in order to understand requirements management (story cards ), observe...transition by teaching the new members Agile processes, such as story card development, refactoring, and pair programming. Additionally, the team worked to

  14. STS-117 Crew Training during suited PI/DO Prep in CCT-II mockup

    NASA Image and Video Library

    2006-08-03

    JSC2006-E-32656 (3 Aug. 2006) --- While seated at the pilot's station, astronaut Lee J. Archambault, STS-117 pilot, participates in a training session in the crew compartment trainer (CCT-2) in the Space Vehicle Mockup Facility at Johnson Space Center. Archambault is wearing a training version of his shuttle launch and landing suit.

  15. STS-117 Crew Training during suited PI/DO Prep in CCT-II mockup

    NASA Image and Video Library

    2006-08-03

    JSC2006-E-32653 (3 Aug. 2006) --- While seated at the pilot's station, astronaut Lee J. Archambault, STS-117 pilot, participates in a training session in the crew compartment trainer (CCT-2) in the Space Vehicle Mockup Facility at Johnson Space Center. Archambault is wearing a training version of his shuttle launch and landing suit.

  16. STS-117 Crew Training during suited PI/DO Prep in CCT-II mockup

    NASA Image and Video Library

    2006-08-03

    JSC2006-E-32647 (3 Aug. 2006) --- While seated at the commander's station, astronaut Frederick W. (Rick) Sturckow, STS-117 commander, participates in a training session in the crew compartment trainer (CCT-2) in the Space Vehicle Mockup Facility at Johnson Space Center. Sturckow is wearing a training version of his shuttle launch and landing suit.

  17. Experiments of multichannel least-square methods for sound field reproduction inside aircraft mock-up: Objective evaluations

    NASA Astrophysics Data System (ADS)

    Gauthier, P.-A.; Camier, C.; Lebel, F.-A.; Pasco, Y.; Berry, A.; Langlois, J.; Verron, C.; Guastavino, C.

    2016-08-01

    Sound environment reproduction of various flight conditions in aircraft mock-ups is a valuable tool for the study, prediction, demonstration and jury testing of interior aircraft sound quality and annoyance. To provide a faithful reproduced sound environment, time, frequency and spatial characteristics should be preserved. Physical sound field reproduction methods for spatial sound reproduction are mandatory to immerse the listener's body in the proper sound fields so that localization cues are recreated at the listener's ears. Vehicle mock-ups pose specific problems for sound field reproduction. Confined spaces, needs for invisible sound sources and very specific acoustical environment make the use of open-loop sound field reproduction technologies such as wave field synthesis (based on free-field models of monopole sources) not ideal. In this paper, experiments in an aircraft mock-up with multichannel least-square methods and equalization are reported. The novelty is the actual implementation of sound field reproduction with 3180 transfer paths and trim panel reproduction sources in laboratory conditions with a synthetic target sound field. The paper presents objective evaluations of reproduced sound fields using various metrics as well as sound field extrapolation and sound field characterization.

  18. Tungsten joining with copper alloy and its high heat load performance

    NASA Astrophysics Data System (ADS)

    Liu, Xiang; Lian, Youyun; Chen, Lei; Cheng, Zengkui; Chen, Jiming; Duan, Xuru; Song, Jioupeng; Yu, Yang

    2014-12-01

    W-CuCrZr joining technology by using low activation Cu-Mn filler metal was developed at Southwestern Institute of Physics (SWIP) for the manufacturing of divertor components of fusion experiment devices. In addition, a fast W coating technology by chemical vapor deposition (CVD) was also developed and CVD-W/CuCrZr and CVD-W/C mockups with a W coating thickness of 2 mm were prepared. In order to assess their high heat flux (HHF) performances, a 60 kW Electron-beam Material testing Scenario (EMS-60) equipped with a 150 keV electron beam welding gun was constructed at SWIP. Experimental results indicated that brazed W/CuCrZr mockups can withstand 8 MW/m2 heat flux for 1000 cycles without visible damages and CVD-W/CuCrZr mockups with W-Cu gradient interface can survive 1000 cycles under 11 MW/m2 heat flux. An ultrasonic inspection method for non-destructive tests (NDT) of brazed W/CuCrZr mockups was established and 2 mm defect can be detected. Infinite element analysis and heat load tests indicated that 5 mm defect had less noticeable influence on the heat transfer.

  19. Analysis of a Moon outpost for Mars enabling technologies through a Virtual Reality environment

    NASA Astrophysics Data System (ADS)

    Casini, Andrea E. M.; Maggiore, Paolo; Viola, Nicole; Basso, Valter; Ferrino, Marinella; Hoffman, Jeffrey A.; Cowley, Aidan

    2018-02-01

    The Moon is now being considered as the starting point for human exploration of the Solar System beyond low-Earth orbit. Many national space agencies are actively advocating to build up a lunar surface habitat capability starting from 2030 or earlier: according to ESA Technology Roadmaps for Exploration this should be the result of a broad international cooperation. Taking into account an incremental approach to reduce risks and costs of space missions, a lunar outpost can be considered as a test bed towards Mars, allowing to validate enabling technologies, such as water processing, waste management, power generation and storage, automation, robotics and human factors. Our natural satellite is rich in resources that could be used to pursue such a goal through a necessary assessment of ISRU techniques. The aim of this research is the analysis of a Moon outpost dedicated to the validation of enabling technologies for human space exploration. The main building blocks of the outpost are identified and feasible evolutionary scenarios are depicted, to highlight the incremental steps to build up the outpost. Main aspects that are dealt with include outpost location and architecture, as well as ISRU facilities, which in a far term future can help reduce the mass at launch, by producing hydrogen and oxygen for consumables, ECLSS, and propellant for Earth-Moon sorties and Mars journeys. A test outpost is implemented in a Virtual Reality (VR) environment as a first proof-of-concepts, where the elements are computer-based mock-ups. The VR facility has a first-person interactive perspective, allowing for specific in-depth analyses of ergonomics and operations. The feedbacks of these analyses are crucial to highlight requirements that might otherwise be overlooked, while their general outputs are fundamental to write down procedures. Moreover, the mimic of astronauts' EVAs is useful for pre-flight training, but can also represent an additional tool for failures troubleshooting during the flight controllers' nominal operations. Additionally, illumination maps have been obtained to study the light conditions, which are essential parameters to assess the base elements location. This unique simulation environment may offer the largest suite of benefits during the design and development phase, as it allows to design future systems to optimize operations, thus maximizing the mission's scientific return, and to enhance the astronauts training, by saving time and cost. The paper describes how a virtual environment could help to design a Moon outpost for an incremental architecture strategy towards Mars missions.

  20. Integrating Human Factors into Crew Exploration Vehicle Design

    NASA Technical Reports Server (NTRS)

    Whitmore, Mihriban; Baggerman, Susan; Campbell, paul

    2007-01-01

    With NASA's new Vision for Exploration to send humans beyond Earth orbit, it is critical to consider the human as a system that demands early and continuous user involvement, and an iterative prototype/test/redesign process. Addressing human-system interface issues early on can be very cost effective even cost reducing when performed early in the design and development cycle. To achieve this goal within Crew Exploration Vehicle (CEV) Project Office, human engineering (HE) team is formed. Key tasks are to apply HE requirements and guidelines to hardware/software, and provide HE design, analysis and evaluation of crew interfaces. Initial activities included many practice-orientated evaluations using low-fidelity CEV mock-ups. What follows is a description of such evaluations that focused on a HE requirement regarding Net Habitable Volume (NHV). NHV is defined as the total remaining pressurized volume available to on-orbit crew after accounting for the loss of volume due to deployed hardware and structural inefficiencies which decrease functional volume. The goal of the NHV evaluations was to develop requirements providing sufficient CEV NHV for crewmembers to live and perform tasks in support of mission goals. Efforts included development of a standard NHV calculation method using computer models and physical mockups, and crew/ stakeholder evaluations. Nine stakeholders and ten crewmembers participated in the unsuited evaluations. Six crewmembers also participated in a suited evaluation. The mock-up was outfitted with volumetric representation of sub-systems such as seats, and stowage bags. Thirteen scenarios were developed to represent mission/crew tasks and considered to be primary volume drivers (e.g., suit donning) for the CEV. Unsuited evaluations included a structured walkthrough of these tasks. Suited evaluations included timed donning of the existing launch and entry suit to simulate a contingency scenario followed by doffing/ stowing of the suits. All mockup evaluations were videotaped. Structured questionnaires were used to document user interface issues and volume impacts of layout configuration. Computer model and physical measures of the NHV agreed within 1 percent. This included measurement of the gross habitable volume, subtraction of intrusive volumes, and other non-habitable spaces. Calculation method developed was validated as a standard means of measuring NHV, and was recommended as a verification method for the NHV requirements. Evaluations confirmed that there was adequate volume for unsuited scenarios and suit donning/ doffing activity. Seats, suit design stowage and waste hygiene system noted to be critical volume drivers. The low-fidelity mock-up evaluations along with human modeling analysis generated discussions that will lead to high-level systems requirements and human-centered design decisions. This approach allowed HE requirements and operational concepts to evolve in parallel with engineering system concepts and design requirements. As the CEV design matures, these evaluations will continue and help with design decisions, and assessment, verification and validation of HE requirements.

  1. Integral measurements of neutron and gamma-ray leakage fluxes from the Little Boy replica

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Muckenthaler, F.J.

    This report presents integral measurements of neutron and gamma-ray leakage fluxes from a critical mockup of the Hiroshima bomb Little Boy at Los Alamos National Laobratory with detector systems developed by Oak Ridge National Laboratory. Bonner ball detectors were used to map the neutron fluxes in the horizontal midplane at various distances from the mockup and for selected polar angles, keeping the source-detector separation constant. Gamma-ray energy deposition measurements were made with thermoluminescent detectors at several locations on the iron shell of the source mockup. The measurements were performed as part of a larger progam to provide benchmark data formore » testing the methods used to calculate the radiation released from the Little Boy bomb over Hiroshima. 3 references, 10 figures.« less

  2. The design, fabrication and delivery of a spacelab neutral buoyancy Instrument Pointing System (IPS) mockup. [underwater training simulator

    NASA Technical Reports Server (NTRS)

    Vanvalkenburgh, C. N.

    1984-01-01

    Underwater simulations of EVA contingency operations such as manual jettison, payload disconnect, and payload clamp actuation were used to define crew aid needs and mockup pecularities and characteristics to verify the validity of simulation using the trainer. A set of mockup instrument pointing system tests was conducted and minor modifications and refinements were made. Flight configuration struts were tested and verified to be operable by the flight crew. Tasks involved in developing the following end items are described: IPS gimbal system, payload, and payload clamp assembly; the igloos (volumetric); spacelab pallets, experiments, and hardware; experiment, and hardware; experiment 7; and EVA hand tools, support hardware (handrails and foot restraints). The test plan preparation and test support are also covered.

  3. Shuttle to Space Station. Heart Assist Implant. Hubble Update. X-30 Mock-Up

    NASA Technical Reports Server (NTRS)

    1992-01-01

    Shuttle to Space Station, Heart Assist Implant, Hubble Update, and X-30 Mockup are the four parts that are discussed in this video. The first part, Shuttle to Space Station, is focussed on the construction and function of the Space Station Freedom. While part two, Heart Assist Implant, discusses a newly developed electromechanical device that helps to reduce heart attack by using electric shocks. Interviews with the co-inventor and patients are also included. Brief introduction to Hubble Telescope, problem behind its poor image quality (mirror aberration), and the plan to correct this problem are the three issues that are discussed in part three, Hubble Update. The last part, part four, reviews the X-30 Mockup designed by the staff and students of Mississippi State University.

  4. The Role of Semantics in Next-Generation Online Virtual World-Based Retail Store

    NASA Astrophysics Data System (ADS)

    Sharma, Geetika; Anantaram, C.; Ghosh, Hiranmay

    Online virtual environments are increasingly becoming popular for entrepreneurship. While interactions are primarily between avatars, some interactions could occur through intelligent chatbots. Such interactions require connecting to backend business applications to obtain information, carry out real-world transactions etc. In this paper, we focus on integrating business application systems with virtual worlds. We discuss the probable features of a next-generation online virtual world-based retail store and the technologies involved in realizing the features of such a store. In particular, we examine the role of semantics in integrating popular virtual worlds with business applications to provide natural language based interactions.

  5. STS-135 crew during Ingress/Egress Timeline training in building 9NW space station mockups

    NASA Image and Video Library

    2011-04-29

    JSC2011-E-043876 (29 April 2011) --- NASA astronauts Sandy Magnus and Rex Walheim (mostly out of frame at right), both STS-135 mission specialists, participate in an EVA Thermal Protection System (TPS) overview training session in the TPS/Precision Air Bearing Facility in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center. Photo credit: NASA

  6. STS-135 crew during Ingress/Egress Timeline training in building 9NW space station mockups

    NASA Image and Video Library

    2011-04-29

    JSC2011-E-043872 (29 April 2011) --- NASA astronauts Sandy Magnus and Rex Walheim, both STS-135 mission specialists, participate in an EVA Thermal Protection System (TPS) overview training session in the TPS/Precision Air Bearing Facility in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center. A crew instructor (right) assisted Magnus and Walheim. Photo credit: NASA

  7. STS-117 Crew Training during suited PI/DO Prep in CCT-II mockup

    NASA Image and Video Library

    2006-08-03

    JSC2006-E-32666 (3 Aug. 2006) --- Attired in training versions of their shuttle launch and landing suits, astronauts James F. Reilly II (left) and John D. (Danny) Olivas, both STS-117 mission specialists, participate in a training session on the middeck of the crew compartment trainer (CCT-2) in the Space Vehicle Mockup Facility at Johnson Space Center.

  8. STS-116 payload egress training

    NASA Image and Video Library

    2005-08-01

    JSC2005-E-32763 (1 Aug. 2005) --- Astronaut Robert L. Curbeam, STS-116 mission specialist, uses a special pulley device to escape from a simulated trouble-plagued shuttle during a session of egress training in the Space Vehicle Mockup Facility at Johnson Space Center. The full fuselage trainer (FFT) is a full-scale mockup of a shuttle. Curbeam is wearing a training version of the shuttle launch and entry suit.

  9. Seeing is Believing: Video Mock-Ups to Evaluate and Demonstrate Multimedia Designs

    ERIC Educational Resources Information Center

    Fadde, Peter J.

    2007-01-01

    A video mock-up is a "design story", described by Patrick Parrish in a recent "TechTrends" article as "imagining the journey of a learner's experience in engaging with a finished design". A design story allows designers to show their design vision to others and to observe features and benefits of the program as a learner would experience it. The…

  10. GEMINI-TITAN (GT)-9 - MOCKUP - ADAPTER EQUIPMENT SECTION - FUEL CELL - MSC

    NASA Image and Video Library

    1966-03-01

    S66-22686 (March 1966) --- Mock-up of the adapter equipment section to be used on the Gemini-9 spaceflight. This section provides volume and attach points for several system modules, including Orbit Attitude Maneuver System, Environmental Control System primary oxygen supply, batteries, coolant, and electrical and electric components. This section will also hold the Astronaut Maneuvering Unit (AMU) backpack (center). Photo credit: NASA

  11. STS-131 crew training during FFT CCTV Lighting 91019 ( Lights Out).

    NASA Image and Video Library

    2009-11-16

    JSC2009-E-240951 (16 Nov. 2009) --- Japan Aerospace Exploration Agency (JAXA) astronaut Naoko Yamazaki (foreground) and NASA astronaut Stephanie Wilson, both STS-131 mission specialists, participate in a Full Fuselage Trainer (FFT) mock-up training session in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center. United Space Alliance (USA) instructor David L. Williams assisted the crew members.

  12. STS-125 Crew during Post Insertion/Deorbit Prep training in CCT II mockup.

    NASA Image and Video Library

    2008-01-29

    JSC2008-E-008416 (29 Jan. 2008) --- United Space Alliance (USA) instructor David L. Williams (center) briefs STS-125 crewmembers during a training session in the Space Vehicle Mockup Facility at the Johnson Space Center. Crewmembers pictured are K. Megan McArthur (left), Michael T. Good, John M. Grunsfeld (second right), all mission specialists; and Gregory C. Johnson (right), pilot.

  13. A SCALE-UP Mock-Up: Comparison of Student Learning Gains in High- and Low-Tech Active-Learning Environments.

    PubMed

    Soneral, Paula A G; Wyse, Sara A

    2017-01-01

    Student-centered learning environments with upside-down pedagogies (SCALE-UP) are widely implemented at institutions across the country, and learning gains from these classrooms have been well documented. This study investigates the specific design feature(s) of the SCALE-UP classroom most conducive to teaching and learning. Using pilot survey data from instructors and students to prioritize the most salient SCALE-UP classroom features, we created a low-tech "Mock-up" version of this classroom and tested the impact of these features on student learning, attitudes, and satisfaction using a quasi--experimental setup. The same instructor taught two sections of an introductory biology course in the SCALE-UP and Mock-up rooms. Although students in both sections were equivalent in terms of gender, grade point average, incoming ACT, and drop/fail/withdraw rate, the Mock-up classroom enrolled significantly more freshmen. Controlling for class standing, multiple regression modeling revealed no significant differences in exam, in-class, preclass, and Introduction to Molecular and Cellular Biology Concept Inventory scores between the SCALE-UP and Mock-up classrooms. Thematic analysis of student comments highlighted that collaboration and whiteboards enhanced the learning experience, but technology was not important. Student satisfaction and attitudes were comparable. These results suggest that the benefits of a SCALE-UP experience can be achieved at lower cost without technology features. © 2017 P. A. G. Soneral and S. A. Wyse. CBE—Life Sciences Education © 2017 The American Society for Cell Biology. This article is distributed by The American Society for Cell Biology under license from the author(s). It is available to the public under an Attribution–Noncommercial–Share Alike 3.0 Unported Creative Commons License (http://creativecommons.org/licenses/by-nc-sa/3.0).

  14. Fat ViP MRI: Virtual Phantom Magnetic Resonance Imaging of water-fat systems.

    PubMed

    Salvati, Roberto; Hitti, Eric; Bellanger, Jean-Jacques; Saint-Jalmes, Hervé; Gambarota, Giulio

    2016-06-01

    Virtual Phantom Magnetic Resonance Imaging (ViP MRI) is a method to generate reference signals on MR images, using external radiofrequency (RF) signals. The aim of this study was to assess the feasibility of ViP MRI to generate complex-data images of phantoms mimicking water-fat systems. Various numerical phantoms with a given fat fraction, T2* and field map were designed. The k-space of numerical phantoms was converted into RF signals to generate virtual phantoms. MRI experiments were performed at 4.7T using a multi-gradient-echo sequence on virtual and physical phantoms. The data acquisition of virtual and physical phantoms was simultaneous. Decomposition of the water and fat signals was performed using a complex-based water-fat separation algorithm. Overall, a good agreement was observed between the fat fraction, T2* and phase map values of the virtual and numerical phantoms. In particular, fat fractions of 10.5±0.1 (vs 10% of the numerical phantom), 20.3±0.1 (vs 20%) and 30.4±0.1 (vs 30%) were obtained in virtual phantoms. The ViP MRI method allows for generating imaging phantoms that i) mimic water-fat systems and ii) can be analyzed with water-fat separation algorithms based on complex data. Copyright © 2016 Elsevier Inc. All rights reserved.

  15. Thermal Fatigue Study on the Divertor Plate Materials

    NASA Astrophysics Data System (ADS)

    Wu, Ji-hong; Zhang, Fu; Xu, Zeng-yu; Yan, Jian-cheng

    2002-10-01

    Thermal fatigue property of the divertor plate is one of the key issues that governs the lifetime of the divertor plate. Taking tungsten as surface material, a small-mock-up divertor plate was made by hot isostatic press welding (HIP). A thermal cycling experiment for divertor mock-up was carried out in the vacuum, where a high-heat-flux electronic gun was used as the thermal source. A cyclic heat flux of 9 MW/m2 was loaded onto the mock-up, a heating duration of 20 s was selected, the cooling water flow rate was 80 ml/s. After 1000 cycles, the surface and the W/Cu joint of the mock-up did not show any damage. The SEM was used to analyze the microstructure of the welding joint, where no cracks were found also.

  16. Microwave generator

    DOEpatents

    Kwan, T.J.T.; Snell, C.M.

    1987-03-31

    A microwave generator is provided for generating microwaves substantially from virtual cathode oscillation. Electrons are emitted from a cathode and accelerated to an anode which is spaced apart from the cathode. The anode has an annular slit there through effective to form the virtual cathode. The anode is at least one range thickness relative to electrons reflecting from the virtual cathode. A magnet is provided to produce an optimum magnetic field having the field strength effective to form an annular beam from the emitted electrons in substantial alignment with the annular anode slit. The magnetic field, however, does permit the reflected electrons to axially diverge from the annular beam. The reflected electrons are absorbed by the anode in returning to the real cathode, such that substantially no reflexing electrons occur. The resulting microwaves are produced with a single dominant mode and are substantially monochromatic relative to conventional virtual cathode microwave generators. 6 figs.

  17. STS-135 crew during Ingress/Egress Timeline training in building 9NW space station mockups

    NASA Image and Video Library

    2011-04-29

    JSC2011-E-043869 (29 April 2011) --- NASA astronauts Sandy Magnus and Rex Walheim, both STS-135 mission specialists, participate in an EVA Thermal Protection System (TPS) overview training session in the TPS/Precision Air Bearing Facility in the Space Vehicle Mock-up Facility at NASA's Johnson Space Center. A model of a space shuttle is in the foreground. Photo credit: NASA

  18. STS-40 Payload Specialist Millie Hughes-Fulford trains in JSC's SLS mockup

    NASA Image and Video Library

    1987-03-10

    STS-40 Payload Specialist Millie Hughes-Fulford conducts Spacelab Life Sciences 1 (SLS-1) Experiment No. 198, Pulmonary Function During Weightlessness, in JSC's Life Sciences Project Division (LSPD) SLS mockup located in the Bioengineering and Test Support Facility Bldg 36. Hughes-Fulford sets switches on Rack 8. Behind her in the center aisle are the stowed bicycle ergometer (foreground) and the body restraint system.

  19. STS-115 crew during suited egress training on the Full Fuselage Trainer (FFT) mockup.

    NASA Image and Video Library

    2005-04-05

    JSC2005-E-13817 (5 April 2005) --- Astronaut Steven G. MacLean, STS-115 mission specialist representing the Canadian Space Agency, attired in a training version of the shuttle launch and entry suit, awaits the start of an emergency egress training session in the Space Vehicle Mockup Facility at the Johnson Space Center. Astronaut Heidemarie M. Stefanyshyn-Piper, mission specialist, is visible in the background.

  20. STS_135_ SVMF

    NASA Image and Video Library

    2011-06-29

    JSC2011-E-060135 (29 June 2011) --- The crew of STS-135, from left, Chris Ferguson, Rex Walheim, Doug Hurley and Sandy Magnus, review procedures on the middeck of the Crew Compartment Trainer (CCT) mock-up as they train at NASA?s Johnson Space Center in Houston on June 29, 2011. The training marked the crew's final scheduled session in the Space Vehicle Mock-up Facility. Photo credit: NASA photo/Houston Chronicle, Smiley N. Pool

  1. High power millimeter wave experiment of ITER relevant electron cyclotron heating and current drive system.

    PubMed

    Takahashi, K; Kajiwara, K; Oda, Y; Kasugai, A; Kobayashi, N; Sakamoto, K; Doane, J; Olstad, R; Henderson, M

    2011-06-01

    High power, long pulse millimeter (mm) wave experiments of the RF test stand (RFTS) of Japan Atomic Energy Agency (JAEA) were performed. The system consists of a 1 MW/170 GHz gyrotron, a long and short distance transmission line (TL), and an equatorial launcher (EL) mock-up. The RFTS has an ITER-relevant configuration, i.e., consisted by a 1 MW-170 GHz gyrotron, a mm wave TL, and an EL mock-up. The TL is composed of a matching optics unit, evacuated circular corrugated waveguides, 6-miter bends, an in-line waveguide switch, and an isolation valve. The EL-mock-up is fabricated according to the current design of the ITER launcher. The Gaussian-like beam radiation with the steering capability of 20°-40° from the EL mock-up was also successfully proved. The high power, long pulse power transmission test was conducted with the metallic load replaced by the EL mock-up, and the transmission of 1 MW/800 s and 0.5 MW/1000 s was successfully demonstrated with no arcing and no damages. The transmission efficiency of the TL was 96%. The results prove the feasibility of the ITER electron cyclotron heating and current drive system. © 2011 American Institute of Physics

  2. Fabrication and integrity test preparation of HIP-joined W and ferritic-martensitic steel mockups for fusion reactor development

    NASA Astrophysics Data System (ADS)

    Lee, Dong Won; Shin, Kyu In; Kim, Suk Kwon; Jin, Hyung Gon; Lee, Eo Hwak; Yoon, Jae Sung; Choi, Bo Guen; Moon, Se Youn; Hong, Bong Guen

    2014-10-01

    Tungsten (W) and ferritic-martensitic steel (FMS) as armor and structural materials, respectively, are the major candidates for plasma-facing components (PFCs) such as the blanket first wall (BFW) and the divertor, in a fusion reactor. In the present study, three W/FMS mockups were successfully fabricated using a hot isostatic pressing (HIP, 900 °C, 100 MPa, 1.5 hrs) with a following post-HIP heat treatment (PHHT, tempering, 750 °C, 70 MPa, 2 hrs), and the W/FMS joining method was developed based on the ITER BFW and the test blanket module (TBM) development project from 2004 to the present. Using a 10-MHz-frequency flat-type probe to ultrasonically test of the joint, we found no defects in the fabricated mockups. For confirmation of the joint integrity, a high heat flux test will be performed up to the thermal lifetime of the mockup under the proper test conditions. These conditions were determined through a preliminary analysis with conventional codes such as ANSYS-CFX for thermal-hydraulic conditions considering the test facility, the Korea heat load test facility with an electron beam (KoHLT-EB), and its water coolant system at the Korea Atomic Energy Research Institute (KAERI).

  3. A Coupled THMC model of FEBEX mock-up test

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Zheng, Liange; Samper, Javier

    2008-09-15

    FEBEX (Full-scale Engineered Barrier EXperiment) is a demonstration and research project for the engineered barrier system (EBS) of a radioactive waste repository in granite. It includes two full-scale heating and hydration tests: the in situ test performed at Grimsel (Switzerland) and a mock-up test operating at CIEMAT facilities in Madrid (Spain). The mock-up test provides valuable insight on thermal, hydrodynamic, mechanical and chemical (THMC) behavior of EBS because its hydration is controlled better than that of in situ test in which the buffer is saturated with water from the surrounding granitic rock. Here we present a coupled THMC model ofmore » the mock-up test which accounts for thermal and chemical osmosis and bentonite swelling with a state-surface approach. The THMC model reproduces measured temperature and cumulative water inflow data. It fits also relative humidity data at the outer part of the buffer, but underestimates relative humidities near the heater. Dilution due to hydration and evaporation near the heater are the main processes controlling the concentration of conservative species while surface complexation, mineral dissolution/precipitation and cation exchanges affect significantly reactive species as well. Results of sensitivity analyses to chemical processes show that pH is mostly controlled by surface complexation while dissolved cations concentrations are controlled by cation exchange reactions.« less

  4. Robotics virtual rail system and method

    DOEpatents

    Bruemmer, David J [Idaho Falls, ID; Few, Douglas A [Idaho Falls, ID; Walton, Miles C [Idaho Falls, ID

    2011-07-05

    A virtual track or rail system and method is described for execution by a robot. A user, through a user interface, generates a desired path comprised of at least one segment representative of the virtual track for the robot. Start and end points are assigned to the desired path and velocities are also associated with each of the at least one segment of the desired path. A waypoint file is generated including positions along the virtual track representing the desired path with the positions beginning from the start point to the end point including the velocities of each of the at least one segment. The waypoint file is sent to the robot for traversing along the virtual track.

  5. Differential Die-Away Instrument: Report on Fuel Assembly Mock-up Measurements with Neutron Generator

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Goodsell, Alison Victoria; Swinhoe, Martyn Thomas; Henzl, Vladimir

    2014-09-18

    Fresh fuel experiments for the differential die-away (DDA) project were performed using a DT neutron generator, a 15x15 PWR fuel assembly, and nine 3He detectors in a water tank inside of a shielded cell at Los Alamos National Laboratory (LANL). Eight different fuel enrichments were created using low enriched (LEU) and depleted uranium (DU) dioxide fuel rods. A list-mode data acquisition system recorded the time-dependent signal and analysis of the DDA signal die-away time was performed. The die-away time depended on the amount of fissile material in the fuel assembly and the position of the detector. These experiments were performedmore » in support of the spent nuclear fuel Next Generation Safeguards Initiative DDA project. Lessons learned from the fresh fuel DDA instrument experiments and simulations will provide useful information to the spent fuel project.« less

  6. Virtual Education: Guidelines for Using Games Technology

    ERIC Educational Resources Information Center

    Schofield, Damian

    2014-01-01

    Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. This technology has been used to generate a range of interactive Virtual Reality (VR) learning environments across a spectrum of…

  7. The Effects of Two Generative Activities on Learner Comprehension of Part-Whole Meaning of Rational Numbers Using Virtual Manipulatives

    ERIC Educational Resources Information Center

    Trespalacios, Jesus

    2010-01-01

    This study investigated the effects of two generative learning activities on students' academic achievement of the part-whole meaning of rational numbers while using virtual manipulatives. Third-grade students were divided randomly in two groups to evaluate the effects of two generative learning activities: answering-questions and…

  8. Astronaut Gene Cernan poses in front of Gemini Mission Simulator

    NASA Image and Video Library

    1966-08-09

    S66-32698 (17 June 1966) --- Astronaut Eugene A. Cernan discusses his Gemini-9A extravehicular activity before a gathering of news media representatives in the MSC auditorium. In the background is an Astronaut Maneuvering Unit (AMU) mock-up mounted in a mock-up of a Gemini spacecraft adapter equipment section. Astronauts Cernan and Thomas P. Stafford completed their three-day mission in space on June 6, 1966. Photo credit: NASA

  9. ASTP crewmen in Soyuz orbital module mock-up during training session at JSC

    NASA Technical Reports Server (NTRS)

    1975-01-01

    An interior view of the Soyuz orbital module mock-up in bldg 35 during Apollo Soyuz Test Project (ASTP) joint crew training at JSC. The ASTP crewmen are Astronaut Vance D. Brand (on left), command module pilot of the American ASTP prime crew; and Cosmonaut Valeriy N. Kubasov, engineer on the Soviet ASTP first (prime) crew. The training session simulated activities on the second day in Earth orbit.

  10. Astronauts McMonagle and Brown on flight deck mockup during training

    NASA Technical Reports Server (NTRS)

    1994-01-01

    Astronauts Donald R. McMonagle, STS-66 mission commander, left, and Curtis L. Brown, STS-66 pilot, man the commander's and pilot's stations, respectively, during a rehearsal of procedures to be followed during the launch and entry phases of their scheduled November 1994 flight. This rehearsal, held in the crew compartment trainer (CCT) of JSC's Shuttle mockup and integration laboratory, was followed by a training session on emergency egress procedures.

  11. Development of robotics facility docking test hardware

    NASA Technical Reports Server (NTRS)

    Loughead, T. E.; Winkler, R. V.

    1984-01-01

    Design and fabricate test hardware for NASA's George C. Marshall Space Flight Center (MSFC) are reported. A docking device conceptually developed was fabricated, and two docking targets which provide high and low mass docking loads were required and were represented by an aft 61.0 cm section of a Hubble space telescope (ST) mockup and an upgrading of an existing multimission modular spacecraft (MSS) mockup respectively. A test plan is developed for testing the hardware.

  12. Space telescope neutral buoyancy simulations: The first two years

    NASA Technical Reports Server (NTRS)

    Sanders, F. G.

    1982-01-01

    Neutral Buoyancy simulations which were conducted to validate the crew systems interface as it relates to space telescope on-orbit maintenance and contingency operations is discussed. The initial concept validation tests using low fidelity mockups is described. The entire spectrum of proposed space telescope refurbishment and selected contingencies using upgraded mockups which reflect flight hardware are reported. Findings which may be applicable to future efforts of a similar nature are presented.

  13. KSC-2012-4319

    NASA Image and Video Library

    2012-08-06

    CAPE CANAVERAL, Fla. – The Orion mockup spacecraft sits atop its service module simulator in the transfer aisle of the Vehicle Assembly Building, or VAB, at NASA's Kennedy Space Center in Florida. Orion is the exploration spacecraft designed to carry crews to space beyond low Earth orbit. It will provide emergency abort capability, sustain the crew during the space travel and provide safe re-entry from deep space return velocities. The first uncrewed test flight of the Orion is scheduled to launch in 2014 atop a Delta IV rocket and in 2017 on a Space Launch System rocket. The Orion mockup is exact in details on the outside, but mostly empty on the inside except for four mockup astronaut seats and hatch. The work in the VAB is crucial to making sure the designs are accurate. For more information, visit http://www.nasa.gov/orion Photo credit: NASA/ Dmitri Gerondidakis

  14. KSC-2012-4320

    NASA Image and Video Library

    2012-08-06

    CAPE CANAVERAL, Fla. – The Orion mockup spacecraft sits atop its service module simulator in the transfer aisle of the Vehicle Assembly Building, or VAB, at NASA's Kennedy Space Center in Florida. To the left is the aerodynamic shell that will cover the capsule during launch. Orion is the exploration spacecraft designed to carry crews to space beyond low Earth orbit. It will provide emergency abort capability, sustain the crew during the space travel and provide safe re-entry from deep space return velocities. The first uncrewed test flight of the Orion is scheduled to launch in 2014 atop a Delta IV rocket and in 2017 on a Space Launch System rocket. The Orion mockup is exact in details on the outside, but mostly empty on the inside except for four mockup astronaut seats and hatch. The work in the VAB is crucial to making sure the designs are accurate. For more information, visit http://www.nasa.gov/orion Photo credit: NASA/ Dmitri Gerondidakis

  15. KSC-2012-4316

    NASA Image and Video Library

    2012-08-06

    CAPE CANAVERAL, Fla. – The Orion mockup spacecraft sits atop its service module simulator in the transfer aisle of the Vehicle Assembly Building, or VAB, at NASA's Kennedy Space Center in Florida. Orion is the exploration spacecraft designed to carry crews to space beyond low Earth orbit. It will provide emergency abort capability, sustain the crew during the space travel and provide safe re-entry from deep space return velocities. The first uncrewed test flight of the Orion is scheduled to launch in 2014 atop a Delta IV rocket and in 2017 on a Space Launch System rocket. The Orion mockup is exact in details on the outside, but mostly empty on the inside except for four mockup astronaut seats and hatch. The work in the VAB is crucial to making sure the designs are accurate. For more information, visit http://www.nasa.gov/orion Photo credit: NASA/ Dmitri Gerondidakis

  16. Preparation of W/CuCrZr mono-block test mock-up using vacuum brazing technique

    NASA Astrophysics Data System (ADS)

    Premjit Singh, K.; Khirwadkar, S.; Bhope, Kedar; Patel, Nikunj; Mokaria, Prakash

    2017-04-01

    Development of the joining for W/CuCrZr mono-block PFC test mock-up is an interesting area in Fusion R&D. W/Cu bimetallic material has been prepared using OFHC Copper casting approach on the radial surface of W mono-block tile surface. The W/Cu bimetallic material has been joined with CuCrZr tube (heat sink) material with the vacuum brazing route. Vacuum brazing of W/Cu-CuCrZr has been performed @ 970°C for 10 min using NiCuMn-37 filler material under deep vacuum environment (10-6 mbar). Graphite fixture was used for OFHC Copper casting and vacuum brazing experiments. The joint integrity of W/Cu-CuCrZr mono-block mock-up of W/Cu and Cu-CuCrZr interface has been checked using ultrasonic immersion technique. The result of the experimental work is presented in the paper.

  17. A Virtual Education: Guidelines for Using Games Technology

    ERIC Educational Resources Information Center

    Schofield, Damian

    2014-01-01

    Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…

  18. Virtual industrial water usage and wastewater generation in the Middle East/North African region

    NASA Astrophysics Data System (ADS)

    Sakhel, S. R.; Geissen, S.-U.; Vogelpohl, A.

    2013-01-01

    This study deals with the quantification of volumes of water usage, wastewater generation, virtual water export, and wastewater generation from export for eight export relevant industries present in the Middle East/North Africa (MENA). It shows that about 3400 million m3 of water is used per annum while around 793 million m3 of wastewater is generated from products that are meant for domestic consumption and export. The difference between volumes of water usage and wastewater generation is due to water evaporation or injecting underground (oil wells pressure maintenance). The wastewater volume generated from production represents a population equivalent of 15.5 million in terms of wastewater quantity and 30.4 million in terms of BOD. About 409 million m3 of virtual water flows from MENA to EU27 (resulting from export of eight commodities) which is equivalent to 12.1% of the water usage of those industries and Libya is the largest virtual water exporter (about 87 million m3). Crude oil and refined petroleum products represent about 89% of the total virtual water flow, fertilizers represent around 10% and 1% remaining industries. EU27 poses the greatest indirect pressure on the Kuwaiti hydrological system where the virtual water export represents about 96% of the actual renewable water resources in this country. The Kuwaiti crude oil water use in relation to domestic water withdrawal is about 89% which is highest among MENA countries. Pollution of water bodies, in terms of BOD, due to production is very relevant for crude oil, slaughterhouses, refineries, olive oil, and tanneries while pollution due to export to EU27 is most relevant for crude oil industry and olive oil mills.

  19. Simulation - McCandless, Bruce (Syncom IV)

    NASA Image and Video Library

    1985-04-15

    S85-30800 (14 April 1985) --- Astronaut Bruce McCandless II tests one of the possible methods of attempting to activate a switch on the Syncom-IV (LEASAT) satellite released April 13 into space from the Space Shuttle Discovery. The communications spacecraft failed to behave properly upon release and NASA officials and satellite experts are considering possible means of repair. McCandless was using a full scale mockup of the satellite in the Johnson Space Center's (JSC) mockup and integration laboratory.

  20. Determination of extra trajectory parameters of projectile layout motion

    NASA Astrophysics Data System (ADS)

    Ishchenko, A.; Burkin, V.; Faraponov, V.; Korolkov, L.; Maslov, E.; Diachkovskiy, A.; Chupashev, A.; Zykova, A.

    2017-11-01

    The paper presents a brief description of the experimental track developed and implemented on the base of the RIAMM TSU for external trajectory investigations on determining the main aeroballistic parameters of various shapes projectiles, in the wide velocity range. There is comparison between the experimentally obtained dependence of the fin-stabilized projectile mock-up aerodynamic drag coefficient on the Mach number with the 1958 aerodynamic drag law and aerodynamic tests of the same mock-up

  1. KENNEDY SPACE CENTER, FLA. - At the Rotation, Processing and Surge Facility stand a mockup of two segments of a solid rocket booster (SRB) being used to test the feasibility of a vertical SRB propellant grain inspection, required as part of safety analysis.

    NASA Image and Video Library

    2003-09-11

    KENNEDY SPACE CENTER, FLA. - At the Rotation, Processing and Surge Facility stand a mockup of two segments of a solid rocket booster (SRB) being used to test the feasibility of a vertical SRB propellant grain inspection, required as part of safety analysis.

  2. A SCALE-UP Mock-Up: Comparison of Student Learning Gains in High- and Low-Tech Active-Learning Environments

    PubMed Central

    Soneral, Paula A. G.; Wyse, Sara A.

    2017-01-01

    Student-centered learning environments with upside-down pedagogies (SCALE-UP) are widely implemented at institutions across the country, and learning gains from these classrooms have been well documented. This study investigates the specific design feature(s) of the SCALE-UP classroom most conducive to teaching and learning. Using pilot survey data from instructors and students to prioritize the most salient SCALE-UP classroom features, we created a low-tech “Mock-up” version of this classroom and tested the impact of these features on student learning, attitudes, and satisfaction using a quasi-­experimental setup. The same instructor taught two sections of an introductory biology course in the SCALE-UP and Mock-up rooms. Although students in both sections were equivalent in terms of gender, grade point average, incoming ACT, and drop/fail/withdraw rate, the Mock-up classroom enrolled significantly more freshmen. Controlling for class standing, multiple regression modeling revealed no significant differences in exam, in-class, preclass, and Introduction to Molecular and Cellular Biology Concept Inventory scores between the SCALE-UP and Mock-up classrooms. Thematic analysis of student comments highlighted that collaboration and whiteboards enhanced the learning experience, but technology was not important. Student satisfaction and attitudes were comparable. These results suggest that the benefits of a SCALE-UP experience can be achieved at lower cost without technology features. PMID:28213582

  3. Hirarchical emotion calculation model for virtual human modellin - biomed 2010.

    PubMed

    Zhao, Yue; Wright, David

    2010-01-01

    This paper introduces a new emotion generation method for virtual human modelling. The method includes a novel hierarchical emotion structure, a group of emotion calculation equations and a simple heuristics decision making mechanism, which enables virtual humans to perform emotionally in real-time according to their internal and external factors. Emotion calculation equations used in this research were derived from psychologic emotion measurements. Virtual humans can utilise the information in virtual memory and emotion calculation equations to generate their own numerical emotion states within the hierarchical emotion structure. Those emotion states are important internal references for virtual humans to adopt appropriate behaviours and also key cues for their decision making. A simple heuristics theory is introduced and integrated into decision making process in order to make the virtual humans decision making more like a real human. A data interface which connects the emotion calculation and the decision making structure together has also been designed and simulated to test the method in Virtools environment.

  4. Teleoperation with virtual force feedback

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Anderson, R.J.

    1993-08-01

    In this paper we describe an algorithm for generating virtual forces in a bilateral teleoperator system. The virtual forces are generated from a world model and are used to provide real-time obstacle avoidance and guidance capabilities. The algorithm requires that the slaves tool and every object in the environment be decomposed into convex polyhedral Primitives. Intrusion distance and extraction vectors are then derived at every time step by applying Gilbert`s polyhedra distance algorithm, which has been adapted for the task. This information is then used to determine the compression and location of nonlinear virtual spring-dampers whose total force is summedmore » and applied to the manipulator/teleoperator system. Experimental results validate the whole approach, showing that it is possible to compute the algorithm and generate realistic, useful psuedo forces for a bilateral teleoperator system using standard VME bus hardware.« less

  5. The Intersection of Virtual Organizations and the Library: A Case Study

    ERIC Educational Resources Information Center

    Carlson, Jake; Yatcilla, Jane Kinkus

    2010-01-01

    The proliferation of virtual organizations is changing the nature and practice of research. These changes present a challenge to Libraries, as their traditional roles and services do not translate well to virtual organizations. However, virtual organizations also offer opportunities for librarians to participate in shaping the next generation of…

  6. Virtual Virtuosos: A Case Study in Learning Music in Virtual Learning Environments in Spain

    ERIC Educational Resources Information Center

    Alberich-Artal, Enric; Sangra, Albert

    2012-01-01

    In recent years, the development of Information and Communication Technologies (ICT) has contributed to the generation of a number of interesting initiatives in the field of music education and training in virtual learning environments. However, music education initiatives employing virtual learning environments have replicated and perpetuated the…

  7. New virtual laboratories presenting advanced motion control concepts

    NASA Astrophysics Data System (ADS)

    Goubej, Martin; Krejčí, Alois; Reitinger, Jan

    2015-11-01

    The paper deals with development of software framework for rapid generation of remote virtual laboratories. Client-server architecture is chosen in order to employ real-time simulation core which is running on a dedicated server. Ordinary web browser is used as a final renderer to achieve hardware independent solution which can be run on different target platforms including laptops, tablets or mobile phones. The provided toolchain allows automatic generation of the virtual laboratory source code from the configuration file created in the open- source Inkscape graphic editor. Three virtual laboratories presenting advanced motion control algorithms have been developed showing the applicability of the proposed approach.

  8. Measurement Tools for the Immersive Visualization Environment: Steps Toward the Virtual Laboratory.

    PubMed

    Hagedorn, John G; Dunkers, Joy P; Satterfield, Steven G; Peskin, Adele P; Kelso, John T; Terrill, Judith E

    2007-01-01

    This paper describes a set of tools for performing measurements of objects in a virtual reality based immersive visualization environment. These tools enable the use of the immersive environment as an instrument for extracting quantitative information from data representations that hitherto had be used solely for qualitative examination. We provide, within the virtual environment, ways for the user to analyze and interact with the quantitative data generated. We describe results generated by these methods to obtain dimensional descriptors of tissue engineered medical products. We regard this toolbox as our first step in the implementation of a virtual measurement laboratory within an immersive visualization environment.

  9. Virtual reality for intelligent and interactive operating, training, and visualization systems

    NASA Astrophysics Data System (ADS)

    Freund, Eckhard; Rossmann, Juergen; Schluse, Michael

    2000-10-01

    Virtual Reality Methods allow a new and intuitive way of communication between man and machine. The basic idea of Virtual Reality (VR) is the generation of artificial computer simulated worlds, which the user not only can look at but also can interact with actively using data glove and data helmet. The main emphasis for the use of such techniques at the IRF is the development of a new generation of operator interfaces for the control of robots and other automation components and for intelligent training systems for complex tasks. The basic idea of the methods developed at the IRF for the realization of Projective Virtual Reality is to let the user work in the virtual world as he would act in reality. The user actions are recognized by the Virtual reality System and by means of new and intelligent control software projected onto the automation components like robots which afterwards perform the necessary actions in reality to execute the users task. In this operation mode the user no longer has to be a robot expert to generate tasks for robots or to program them, because intelligent control software recognizes the users intention and generated automatically the commands for nearly every automation component. Now, Virtual Reality Methods are ideally suited for universal man-machine-interfaces for the control and supervision of a big class of automation components, interactive training and visualization systems. The Virtual Reality System of the IRF-COSIMIR/VR- forms the basis for different projects starting with the control of space automation systems in the projects CIROS, VITAL and GETEX, the realization of a comprehensive development tool for the International Space Station and last but not least with the realistic simulation fire extinguishing, forest machines and excavators which will be presented in the final paper in addition to the key ideas of this Virtual Reality System.

  10. Hardware-in-the-Loop Co-simulation of Distribution Grid for Demand Response

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Rotger-Griful, Sergi; Chatzivasileiadis, Spyros; Jacobsen, Rune H.

    2016-06-20

    In modern power systems, co-simulation is proposed as an enabler for analyzing the interactions between disparate systems. This paper introduces the co-simulation platform Virtual Grid Integration Laboratory (VirGIL) including Hardware-in-the-Loop testing, and demonstrates its potential to assess demand response strategies. VirGIL is based on a modular architecture using the Functional Mock-up Interface industrial standard to integrate new simulators. VirGIL combines state-of-the-art simulators in power systems, communications, buildings, and control. In this work, VirGIL is extended with a Hardware-in-the-Loop component to control the ventilation system of a real 12-story building in Denmark. VirGIL capabilities are illustrated in three scenarios: load following,more » primary reserves and load following aggregation. Experimental results show that the system can track one minute changing signals and it can provide primary reserves for up-regulation. Furthermore, the potential of aggregating several ventilation systems is evaluated considering the impact at distribution grid level and the communications protocol effect.« less

  11. Stereoscopic displays for virtual reality in the car manufacturing industry: application to design review and ergonomic studies

    NASA Astrophysics Data System (ADS)

    Moreau, Guillaume; Fuchs, Philippe

    2002-05-01

    In the car manufacturing industry the trend is to drastically reduce the time-to-market by increasing the use of the Digital Mock-up instead of physical prototypes. Design review and ergonomic studies are specific tasks because they involve qualitative or even subjective judgements. In this paper, we present IMAVE (IMmersion Adapted to a VEhicle) designed for immersive styling review, gaps visualization and simple ergonomic studies. We show that stereoscopic displays are necessary and must fulfill several constraints due to the proximity and size of the car dashboard. The duration fo the work sessions forces us to eliminate all vertical parallax, and 1:1 scale is obviously required for a valid immersion. Two demonstrators were realized allowing us to have a large set of testers (over 100). More than 80% of the testers saw an immediate use of the IMAVE system. We discuss the good and bad marks awarded to the system. Future work include being able to use several rear-projected stereo screens for doors and central console visualization, but without the parallax presently visible in some CAVE-like environments.

  12. First steps in designing an all-in-one ICT-based device for persons with cognitive impairment: evaluation of the first mock-up.

    PubMed

    Boman, Inga-Lill; Persson, Ann-Christine; Bartfai, Aniko

    2016-03-07

    This project Smart Assisted Living involving Informal careGivers++ (SALIG) intends to develop an ICT-based device for persons with cognitive impairment combined with remote support possibilities for significant others and formal caregivers. This paper presents the identification of the target groups' needs and requirements of such device and the evaluation of the first mock-up, demonstrated in a tablet. The inclusive design method that includes end-users in the design process was chosen. First, a scoping review was conducted in order to examine the target group's need of an ICT-based device, and to gather recommendations regarding its design and functionalities. In order to capture the users' requirements of the design and functionalities of the device three targeted focus groups were conducted. Based on the findings from the publications and the focus groups a user requirement specification was developed. After that a design concept and a first mock-up was developed in an iterative process. The mock-up was evaluated through interviews with persons with cognitive impairment, health care professionals and significant others. Data were analysed using content analysis. Several useful recommendations of the design and functionalities of the SALIG device for persons with cognitive impairment were identified. The main benefit of the mock-up was that it was a single device with a set of functionalities installed on a tablet and designed for persons with cognitive impairment. An additional benefit was that it could be used remotely by significant others and formal caregivers. The SALIG device has the potentials to facilitate everyday life for persons with cognitive impairment, their significant others and the work situation for formal caregivers. The results may provide guidance in the development of different types of technologies for the target population and for people with diverse disabilities. Further work will focus on developing a prototype to be empirically tested by persons with cognitive impairment, their significant others and formal caregivers.

  13. Virtual Factory Framework for Supporting Production Planning and Control.

    PubMed

    Kibira, Deogratias; Shao, Guodong

    2017-01-01

    Developing optimal production plans for smart manufacturing systems is challenging because shop floor events change dynamically. A virtual factory incorporating engineering tools, simulation, and optimization generates and communicates performance data to guide wise decision making for different control levels. This paper describes such a platform specifically for production planning. We also discuss verification and validation of the constituent models. A case study of a machine shop is used to demonstrate data generation for production planning in a virtual factory.

  14. STS-29 MS Bagian during post landing egress exercises in JSC FFT mockup

    NASA Image and Video Library

    1988-05-26

    S88-38355 (27 May 1988) --- Astronaut James P. Bagian lowers himself from the top of one of the full-fuselage trainer in JSC's Shuttle mockup and integration laboratory during a post-landing, over-the-top emergency egress test. Bagian, a M.D., and one of three mission specialists assigned to NASA STS-29 flight of the Discovery, is working with engineers evaluating egress using the new crew escape equipment that includes a parachute harness.

  15. STS-47 Commander Gibson and Pilot Brown at CCT side hatch during JSC training

    NASA Technical Reports Server (NTRS)

    1992-01-01

    STS-47 Endeavour, Orbiter Vehicle (OV) 105, Spacelab Japan (SLJ) Commander Robert L. Gibson (right) and Pilot Curtis L. Brown, Jr, wearing launch and entry suits (LESs), pose in front of the Crew Compartment Trainer (CCT) mockup side hatch during post landing emergency egress procedures held at JSC's Mockup and Integration Laboratory (MAIL) Bldg 9NE. Note that the crew escape system (CES) pole is in position at side hatch but is not extended.

  16. STS-48 Commander Creighton, in LES, stands at JSC FFT side hatch

    NASA Technical Reports Server (NTRS)

    1991-01-01

    STS-48 Discovery, Orbiter Vehicle (OV) 103, Commander John O. Creighton, wearing a launch and entry suit (LES), stands at the side hatch of JSC's full fuselage trainer (FFT). Creighton will enter the FFT shuttle mockup through the side hatch and take his assigned position on the forward flight deck. Creighton, along with the other crewmembers, is participating in a post-landing emergency egress exercise. The FFT is located in the Mockup and Integration Laboratory (MAIL) Bldg 9A.

  17. Mars aerobrake assembly simulation

    NASA Technical Reports Server (NTRS)

    Filatovs, G. J.; Lee, Gordon K. F.; Garvey, John

    1992-01-01

    On-orbit assembly operation simulations in neutral buoyancy conditions are presently undertaken by a partial/full-scale Mars mission aerobrake mockup, whose design, conducted in the framework of an engineering senior students' design project, involved several levels of constraints for critical physical and operational features. Allowances had to be made for the auxiliary constraints introduced by underwater testing, as well as the subsegmenting required for overland shipment to the neutral-buoyancy testing facility. This mockup aerobrake's fidelity is determined by the numerous, competing design objectives.

  18. Investigation of the Flying Mock-Up of the Consolidated Vultee XP-92 Airplane in the Ames 40- by 80-Foot Wind Tunnel. Force and Moment Characteristics

    NASA Technical Reports Server (NTRS)

    Wick, Bradford, H.; Graham, David

    1948-01-01

    This report contains the results of the investigation of the aerodynamic characteristics of the flying mock-up of the Consolidated Vultee XP-92 airplane as conducted in the Ames 40- by 80-foot wind tunnel, Data are presented for test conditions which would give information as to the limits of stability and controllability, and also, the effect of Reynolds number. No analysis of the data has been made.

  19. PHOTO DATE: 04-23-15.LOCATION: Bldg. 9NW - ISS Airlock Mockup .SUBJECT: Expedition 48/49 (Soyuz 47) crew members Kate Rubins and Takuya Onishi with Soyuz 49 crew member Peggy Whitson during ISS EVA P/P 1 training with instructor Grant Slusser.PHOTOGRAPHER: BILL STAFFORD

    NASA Image and Video Library

    2015-04-23

    PHOTO DATE: 04-23-15 LOCATION: Bldg. 9NW - ISS Airlock Mockup SUBJECT: Expedition 48/49 (Soyuz 47) crew members Kate Rubins and Takuya Onishi with Soyuz 49 crew member Peggy Whitson during ISS EVA P/P 1 training with instructor Grant Slusser PHOTOGRAPHER: BILL STAFFORD

  20. Using Virtual Worlds to Identify Multidimensional Student Engagement in High School Foreign Language Learning Classrooms

    ERIC Educational Resources Information Center

    Jacob, Laura Beth

    2012-01-01

    Virtual world environments have evolved from object-oriented, text-based online games to complex three-dimensional immersive social spaces where the lines between reality and computer-generated begin to blur. Educators use virtual worlds to create engaging three-dimensional learning spaces for students, but the impact of virtual worlds in…

  1. The use of the principle of superposition in measuring and predicting the thermal characteristics of an electronic equipment operated in a space environment

    NASA Technical Reports Server (NTRS)

    Gale, E. H.

    1980-01-01

    The advantages and possible pitfalls of using a generalized method of measuring and, based on these measurements, predicting the transient or steady-state thermal response characteristics of an electronic equipment designed to operate in a space environment are reviewed. The method requires generation of a set of thermal influence coefficients by test measurement in vacuo. A implified thermal mockup isused in this test. Once this data set is measured, temperatures resulting from arbitrary steady-state or time varying power profiles can be economically calculated with the aid of a digital computer.

  2. Physical environment virtualization for human activities recognition

    NASA Astrophysics Data System (ADS)

    Poshtkar, Azin; Elangovan, Vinayak; Shirkhodaie, Amir; Chan, Alex; Hu, Shuowen

    2015-05-01

    Human activity recognition research relies heavily on extensive datasets to verify and validate performance of activity recognition algorithms. However, obtaining real datasets are expensive and highly time consuming. A physics-based virtual simulation can accelerate the development of context based human activity recognition algorithms and techniques by generating relevant training and testing videos simulating diverse operational scenarios. In this paper, we discuss in detail the requisite capabilities of a virtual environment to aid as a test bed for evaluating and enhancing activity recognition algorithms. To demonstrate the numerous advantages of virtual environment development, a newly developed virtual environment simulation modeling (VESM) environment is presented here to generate calibrated multisource imagery datasets suitable for development and testing of recognition algorithms for context-based human activities. The VESM environment serves as a versatile test bed to generate a vast amount of realistic data for training and testing of sensor processing algorithms. To demonstrate the effectiveness of VESM environment, we present various simulated scenarios and processed results to infer proper semantic annotations from the high fidelity imagery data for human-vehicle activity recognition under different operational contexts.

  3. [Virtual otoscopy--technique, indications and initial experiences with multislice spiral CT].

    PubMed

    Klingebiel, R; Bauknecht, H C; Lehmann, R; Rogalla, P; Werbs, M; Behrbohm, H; Kaschke, O

    2000-11-01

    We report the standardized postprocessing of high-resolution CT data acquired by incremental CT and multi-slice CT in patients with suspected middle ear disorders to generate three-dimensional endoluminal views known as virtual otoscopy. Subsequent to the definition of a postprocessing protocol, standardized endoluminal views of the middle ear were generated according to their otological relevance. The HRCT data sets of 26 ENT patients were transferred to a workstation and postprocessed to 52 virtual otoscopies. Generation of predefined endoluminal views from the HRCT data sets was possible in all patients. Virtual endoscopic views added meaningful information to the primary cross-sectional data in patients suffering from ossicular pathology, having contraindications for invasive tympanic endoscopy or being assessed for surgery of the tympanic cavity. Multi slice CT improved the visualization of subtle anatomic details such as the stapes suprastructure and reduced the scanning time. Virtual endoscopy allows for the non invasive endoluminal visualization of various tympanic lesions. Use of the multi-slice CT technique reduces the scanning time and improves image quality in terms of detail resolution.

  4. Enabling Large Focal Plane Arrays through Mosaic Hybridization

    NASA Technical Reports Server (NTRS)

    Miller, Timothy M.; Jhabvala, Christine A.; Costen, Nick; Benford, Dominic J.

    2012-01-01

    We have demonstrated the hybridization of large mosaics of far-infrared detectors, joining separately fabricated sub-units into a single unit on a single, large substrate. We produced a single detector mockup on a 100mm diameter wafer and four mockup readout quadrant chips from a separate 100mm wafer. The individually fabricated parts were hybridized using a Suss FC150 flip chip bonder to assemble the detector-readout stack. Once all of the hybridized readouts were in place, a single, large and thick silicon substrate was placed on the stack and attached with permanent epoxy to provide strength and a Coefficient of Thermal Expansion (CTE) match to the silicon components underneath. Wirebond pads on the readout chips connect circuits to warm readout electronics; and were used to validate the successful superconducting electrical interconnection of the mockup mosaic-hybridized detector. This demonstration is directly scalable to 150 mm diameter wafers, enabling pixel areas over ten times the area currently demonstrated.

  5. KSC-2012-4317

    NASA Image and Video Library

    2012-08-06

    CAPE CANAVERAL, Fla. – Mockup components of an Orion spacecraft are laid out in the transfer aisle of the Vehicle Assembly Building, or VAB, at NASA's Kennedy Space Center in Florida. In the foreground is the Launch Abort System. In the background is the Orion capsule model on top of a service module simulator. Orion is the exploration spacecraft designed to carry crews to space beyond low Earth orbit. It will provide emergency abort capability, sustain the crew during the space travel and provide safe re-entry from deep space return velocities. The first uncrewed test flight of the Orion is scheduled to launch in 2014 atop a Delta IV rocket and in 2017 on a Space Launch System rocket. The Orion mockup is exact in details on the outside, but mostly empty on the inside except for four mockup astronaut seats and hatch. The work in the VAB is crucial to making sure the designs are accurate. For more information, visit http://www.nasa.gov/orion Photo credit: NASA/ Dmitri Gerondidakis

  6. Production of the next-generation library virtual tour.

    PubMed

    Duncan, J M; Roth, L K

    2001-10-01

    While many libraries offer overviews of their services through their Websites, only a small number of health sciences libraries provide Web-based virtual tours. These tours typically feature photographs of major service areas along with textual descriptions. This article describes the process for planning, producing, and implementing a next-generation virtual tour in which a variety of media elements are integrated: photographic images, 360-degree "virtual reality" views, textual descriptions, and contextual floor plans. Hardware and software tools used in the project are detailed, along with a production timeline and budget, tips for streamlining the process, and techniques for improving production. This paper is intended as a starting guide for other libraries considering an investment in such a project.

  7. Environmental Control and Life Support System Mockup

    NASA Technical Reports Server (NTRS)

    2001-01-01

    The Environmental Control and Life Support System (ECLSS) Group of the Flight Projects Directorate at the Marshall Space Flight Center in Huntsville, Alabama, is responsible for designing and building the life support systems that will provide the crew of the International Space Station (ISS) a comfortable environment in which to live and work. This photograph shows the mockup of the the ECLSS to be installed in the Node 3 module of the ISS. From left to right, shower rack, waste management rack, Water Recovery System (WRS) Rack #2, WRS Rack #1, and Oxygen Generation System (OGS) rack are shown. The WRS provides clean water through the reclamation of wastewaters and is comprised of a Urine Processor Assembly (UPA) and a Water Processor Assembly (WPA). The UPA accepts and processes pretreated crewmember urine to allow it to be processed along with other wastewaters in the WPA. The WPA removes free gas, organic, and nonorganic constituents before the water goes through a series of multifiltration beds for further purification. The OGS produces oxygen for breathing air for the crew and laboratory animals, as well as for replacing oxygen loss. The OGS is comprised of a cell stack, which electrolyzes (breaks apart the hydrogen and oxygen molecules) some of the clean water provided by the WRS, and the separators that remove the gases from the water after electrolysis.

  8. Research on the control strategy of distributed energy resources inverter based on improved virtual synchronous generator.

    PubMed

    Gao, Changwei; Liu, Xiaoming; Chen, Hai

    2017-08-22

    This paper focus on the power fluctuations of the virtual synchronous generator(VSG) during the transition process. An improved virtual synchronous generator(IVSG) control strategy based on feed-forward compensation is proposed. Adjustable parameter of the compensation section can be modified to achieve the goal of reducing the order of the system. It can effectively suppress the power fluctuations of the VSG in transient process. To verify the effectiveness of the proposed control strategy for distributed energy resources inverter, the simulation model is set up in MATLAB/SIMULINK platform and physical experiment platform is established. Simulation and experiment results demonstrate the effectiveness of the proposed IVSG control strategy.

  9. Statistical scaling of geometric characteristics in stochastically generated pore microstructures

    DOE PAGES

    Hyman, Jeffrey D.; Guadagnini, Alberto; Winter, C. Larrabee

    2015-05-21

    In this study, we analyze the statistical scaling of structural attributes of virtual porous microstructures that are stochastically generated by thresholding Gaussian random fields. Characterization of the extent at which randomly generated pore spaces can be considered as representative of a particular rock sample depends on the metrics employed to compare the virtual sample against its physical counterpart. Typically, comparisons against features and/patterns of geometric observables, e.g., porosity and specific surface area, flow-related macroscopic parameters, e.g., permeability, or autocorrelation functions are used to assess the representativeness of a virtual sample, and thereby the quality of the generation method. Here, wemore » rely on manifestations of statistical scaling of geometric observables which were recently observed in real millimeter scale rock samples [13] as additional relevant metrics by which to characterize a virtual sample. We explore the statistical scaling of two geometric observables, namely porosity (Φ) and specific surface area (SSA), of porous microstructures generated using the method of Smolarkiewicz and Winter [42] and Hyman and Winter [22]. Our results suggest that the method can produce virtual pore space samples displaying the symptoms of statistical scaling observed in real rock samples. Order q sample structure functions (statistical moments of absolute increments) of Φ and SSA scale as a power of the separation distance (lag) over a range of lags, and extended self-similarity (linear relationship between log structure functions of successive orders) appears to be an intrinsic property of the generated media. The width of the range of lags where power-law scaling is observed and the Hurst coefficient associated with the variables we consider can be controlled by the generation parameters of the method.« less

  10. New Solutions for Enabling Discovery of User-Centric Virtual Data Products in NASA's Common Metadata Repository

    NASA Astrophysics Data System (ADS)

    Pilone, D.; Gilman, J.; Baynes, K.; Shum, D.

    2015-12-01

    This talk introduces a new NASA Earth Observing System Data and Information System (EOSDIS) capability to automatically generate and maintain derived, Virtual Product information allowing DAACs and Data Providers to create tailored and more discoverable variations of their products. After this talk the audience will be aware of the new EOSDIS Virtual Product capability, applications of it, and how to take advantage of it. Much of the data made available in the EOSDIS are organized for generation and archival rather than for discovery and use. The EOSDIS Common Metadata Repository (CMR) is launching a new capability providing automated generation and maintenance of user-oriented Virtual Product information. DAACs can easily surface variations on established data products tailored to specific uses cases and users, leveraging DAAC exposed services such as custom ordering or access services like OPeNDAP for on-demand product generation and distribution. Virtual Data Products enjoy support for spatial and temporal information, keyword discovery, association with imagery, and are fully discoverable by tools such as NASA Earthdata Search, Worldview, and Reverb. Virtual Product generation has applicability across many use cases: - Describing derived products such as Surface Kinetic Temperature information (AST_08) from source products (ASTER L1A) - Providing streamlined access to data products (e.g. AIRS) containing many (>800) data variables covering an enormous variety of physical measurements - Attaching additional EOSDIS offerings such as Visual Metadata, external services, and documentation metadata - Publishing alternate formats for a product (e.g. netCDF for HDF products) with the actual conversion happening on request - Publishing granules to be modified by on-the-fly services, like GES-DISC's Data Quality Screening Service - Publishing "bundled" products where granules from one product correspond to granules from one or more other related products

  11. Generating Contextual Descriptions of Virtual Reality (VR) Spaces

    NASA Astrophysics Data System (ADS)

    Olson, D. M.; Zaman, C. H.; Sutherland, A.

    2017-12-01

    Virtual reality holds great potential for science communication, education, and research. However, interfaces for manipulating data and environments in virtual worlds are limited and idiosyncratic. Furthermore, speech and vision are the primary modalities by which humans collect information about the world, but the linking of visual and natural language domains is a relatively new pursuit in computer vision. Machine learning techniques have been shown to be effective at image and speech classification, as well as at describing images with language (Karpathy 2016), but have not yet been used to describe potential actions. We propose a technique for creating a library of possible context-specific actions associated with 3D objects in immersive virtual worlds based on a novel dataset generated natively in virtual reality containing speech, image, gaze, and acceleration data. We will discuss the design and execution of a user study in virtual reality that enabled the collection and the development of this dataset. We will also discuss the development of a hybrid machine learning algorithm linking vision data with environmental affordances in natural language. Our findings demonstrate that it is possible to develop a model which can generate interpretable verbal descriptions of possible actions associated with recognized 3D objects within immersive VR environments. This suggests promising applications for more intuitive user interfaces through voice interaction within 3D environments. It also demonstrates the potential to apply vast bodies of embodied and semantic knowledge to enrich user interaction within VR environments. This technology would allow for applications such as expert knowledge annotation of 3D environments, complex verbal data querying and object manipulation in virtual spaces, and computer-generated, dynamic 3D object affordances and functionality during simulations.

  12. ChemScreener: A Distributed Computing Tool for Scaffold based Virtual Screening.

    PubMed

    Karthikeyan, Muthukumarasamy; Pandit, Deepak; Vyas, Renu

    2015-01-01

    In this work we present ChemScreener, a Java-based application to perform virtual library generation combined with virtual screening in a platform-independent distributed computing environment. ChemScreener comprises a scaffold identifier, a distinct scaffold extractor, an interactive virtual library generator as well as a virtual screening module for subsequently selecting putative bioactive molecules. The virtual libraries are annotated with chemophore-, pharmacophore- and toxicophore-based information for compound prioritization. The hits selected can then be further processed using QSAR, docking and other in silico approaches which can all be interfaced within the ChemScreener framework. As a sample application, in this work scaffold selectivity, diversity, connectivity and promiscuity towards six important therapeutic classes have been studied. In order to illustrate the computational power of the application, 55 scaffolds extracted from 161 anti-psychotic compounds were enumerated to produce a virtual library comprising 118 million compounds (17 GB) and annotated with chemophore, pharmacophore and toxicophore based features in a single step which would be non-trivial to perform with many standard software tools today on libraries of this size.

  13. Incorporating Virtual Reactions into a Logic-based Ligand-based Virtual Screening Method to Discover New Leads

    PubMed Central

    Reynolds, Christopher R; Muggleton, Stephen H; Sternberg, Michael J E

    2015-01-01

    The use of virtual screening has become increasingly central to the drug development pipeline, with ligand-based virtual screening used to screen databases of compounds to predict their bioactivity against a target. These databases can only represent a small fraction of chemical space, and this paper describes a method of exploring synthetic space by applying virtual reactions to promising compounds within a database, and generating focussed libraries of predicted derivatives. A ligand-based virtual screening tool Investigational Novel Drug Discovery by Example (INDDEx) is used as the basis for a system of virtual reactions. The use of virtual reactions is estimated to open up a potential space of 1.21×1012 potential molecules. A de novo design algorithm known as Partial Logical-Rule Reactant Selection (PLoRRS) is introduced and incorporated into the INDDEx methodology. PLoRRS uses logical rules from the INDDEx model to select reactants for the de novo generation of potentially active products. The PLoRRS method is found to increase significantly the likelihood of retrieving molecules similar to known actives with a p-value of 0.016. Case studies demonstrate that the virtual reactions produce molecules highly similar to known actives, including known blockbuster drugs. PMID:26583052

  14. Virtual Ed. Biz Seeks Mainstream

    ERIC Educational Resources Information Center

    Gustke, Constance

    2010-01-01

    The for-profit e-learning company K12 Inc. grew 40 percent last year, generating $385 million in revenue by providing virtual courses to 70,000 students across the country. Connections Academy, another such provider, generated about $120 million in revenue serving up online courses to some 20,000 students. And last month, the education technology…

  15. Use of Reference Ear Plug to improve accuracy of lateral cephalograms generated from cone-beam computed tomography scans

    PubMed Central

    Lee, Kyung-Min; Uhm, Gi-Soo; Cho, Jin-Hyoung; McNamara, James A.

    2013-01-01

    Objective The purpose of this study was to evaluate the effectiveness of the use of Reference Ear Plug (REP) during cone-beam computed tomography (CBCT) scan for the generation of lateral cephalograms from CBCT scan data. Methods Two CBCT scans were obtained from 33 adults. One CBCT scan was acquired using conventional methods, and the other scan was acquired with the use of REP. Virtual lateral cephalograms created from each CBCT image were traced and compared with tracings of the real cephalograms obtained from the same subject. Results CBCT scan with REP resulted in a smaller discrepancy between real and virtual cephalograms. In comparing the real and virtual cephalograms, no measurements significantly differed from real cephalogram values in case of CBCT scan with REP, whereas many measurements significantly differed in the case of CBCT scan without REP. Conclusion Measurements from CBCT-generated cephalograms are more similar to those from real cephalograms when REP are used during CBCT scan. Thus, the use of REP is suggested during CBCT scan to generate accurate virtual cephalograms from CBCT scan data. PMID:23671830

  16. Relative Panoramic Camera Position Estimation for Image-Based Virtual Reality Networks in Indoor Environments

    NASA Astrophysics Data System (ADS)

    Nakagawa, M.; Akano, K.; Kobayashi, T.; Sekiguchi, Y.

    2017-09-01

    Image-based virtual reality (VR) is a virtual space generated with panoramic images projected onto a primitive model. In imagebased VR, realistic VR scenes can be generated with lower rendering cost, and network data can be described as relationships among VR scenes. The camera network data are generated manually or by an automated procedure using camera position and rotation data. When panoramic images are acquired in indoor environments, network data should be generated without Global Navigation Satellite Systems (GNSS) positioning data. Thus, we focused on image-based VR generation using a panoramic camera in indoor environments. We propose a methodology to automate network data generation using panoramic images for an image-based VR space. We verified and evaluated our methodology through five experiments in indoor environments, including a corridor, elevator hall, room, and stairs. We confirmed that our methodology can automatically reconstruct network data using panoramic images for image-based VR in indoor environments without GNSS position data.

  17. Teacher education in the generative virtual classroom: developing learning theories through a web-delivered, technology-and-science education context

    NASA Astrophysics Data System (ADS)

    Schaverien, Lynette

    2003-12-01

    This paper reports the use of a research-based, web-delivered, technology-and-science education context (the Generative Virtual Classroom) in which student-teachers can develop their ability to recognize, describe, analyse and theorize learning. Addressing well-recognized concerns about narrowly conceived, anachronistic and ineffective technology-and-science education, this e-learning environment aims to use advanced technologies for learning, to bring about larger scale improvement in classroom practice than has so far been effected by direct intervention through teacher education. Student-teachers' short, intensive engagement with the Generative Virtual Classroom during their practice teaching is examined. Findings affirm the worth of this research-based e-learning system for teacher education and the power of a biologically based, generative theory to make sense of the learning that occurred.

  18. Low-complexity piecewise-affine virtual sensors: theory and design

    NASA Astrophysics Data System (ADS)

    Rubagotti, Matteo; Poggi, Tomaso; Oliveri, Alberto; Pascucci, Carlo Alberto; Bemporad, Alberto; Storace, Marco

    2014-03-01

    This paper is focused on the theoretical development and the hardware implementation of low-complexity piecewise-affine direct virtual sensors for the estimation of unmeasured variables of interest of nonlinear systems. The direct virtual sensor is designed directly from measured inputs and outputs of the system and does not require a dynamical model. The proposed approach allows one to design estimators which mitigate the effect of the so-called 'curse of dimensionality' of simplicial piecewise-affine functions, and can be therefore applied to relatively high-order systems, enjoying convergence and optimality properties. An automatic toolchain is also presented to generate the VHDL code describing the digital circuit implementing the virtual sensor, starting from the set of measured input and output data. The proposed methodology is applied to generate an FPGA implementation of the virtual sensor for the estimation of vehicle lateral velocity, using a hardware-in-the-loop setting.

  19. Dynamic Virtual Credit Card Numbers

    NASA Astrophysics Data System (ADS)

    Molloy, Ian; Li, Jiangtao; Li, Ninghui

    Theft of stored credit card information is an increasing threat to e-commerce. We propose a dynamic virtual credit card number scheme that reduces the damage caused by stolen credit card numbers. A user can use an existing credit card account to generate multiple virtual credit card numbers that are either usable for a single transaction or are tied with a particular merchant. We call the scheme dynamic because the virtual credit card numbers can be generated without online contact with the credit card issuers. These numbers can be processed without changing any of the infrastructure currently in place; the only changes will be at the end points, namely, the card users and the card issuers. We analyze the security requirements for dynamic virtual credit card numbers, discuss the design space, propose a scheme using HMAC, and prove its security under the assumption the underlying function is a PRF.

  20. Investigation of the Flying Mock-Up of Consolidated Vultee XP-92 Airplane in the Ames 40- by 80-Foot Wind Tunnel: Pressure Distributions

    NASA Technical Reports Server (NTRS)

    Graham, David

    1948-01-01

    This report contains the results of the wind tunnel investigation of the pressure distribution on the flying mock-up of the Consolidated Vultee XP-92 airplane. Data are presented for the pressure distribution over the wing, vertical tail and the fuselage, and for the pressure loss and rate of flow through the ducted fuselage. Data are also presented for the calibration of two airspeed indicators, and for the calibration of angle-of-attack and sideslip-angle indicator vanes.

  1. Astronaut Bruce McCandless shows mockup of occulting disc for Skylab exp.

    NASA Image and Video Library

    1973-11-23

    S73-37251 (23 November 1973) --- Astronaut Bruce McCandless II, left, shows off a mock-up of the occulting disc for the T025 Coronagraph Contamination Measurement Engineering and Technology Experiment to be used by the crewmen of the third manned Skylab mission (Skylab 4), now into their eighth day in Earth orbit. On the right is flight director Neil B. Hutchinson. The men are in the Mission Operations Control Room (MOCR) of the Mission Control Center (MCC) at Johnson Space Center. Photo credit: NASA

  2. KENNEDY SPACE CENTER, FLA. - Seen from below and through a solid rocket booster segment mockup, Jeff Thon, an SRB mechanic with United Space Alliance, tests the feasibility of a vertical solid rocket booster propellant grain inspection technique. The inspection of segments is required as part of safety analysis.

    NASA Image and Video Library

    2003-09-11

    KENNEDY SPACE CENTER, FLA. - Seen from below and through a solid rocket booster segment mockup, Jeff Thon, an SRB mechanic with United Space Alliance, tests the feasibility of a vertical solid rocket booster propellant grain inspection technique. The inspection of segments is required as part of safety analysis.

  3. STS-55 German payload specialists (and backups) in LESs during JSC training

    NASA Technical Reports Server (NTRS)

    1992-01-01

    STS-55 Columbia, Orbiter Vehicle (OV) 102, German payload specialists and backup (alternate) payload specialists, wearing launch and entry suits (LESs), pose for group portrait outside mockup side hatch in JSC's Mockup and Integration Laboratory (MAIL) Bldg 9NE. These payload specialists will support the STS-55 Spacelab Deutsche 2 (SL-D2) mission. It is the second dedicated German (Deutsche) Spacelab flight. Left to right are backup Payload Specialists Renate Brummer and Dr. P. Gerhard Thiele, Payload Specialist 1 Ulrich Walter, and Payload Specialist 2 Hans Schlegel.

  4. President Bill Clinton visits JSC

    NASA Image and Video Library

    1998-04-14

    S98-05025 (14 April 1998) --- President Bill Clinton tours a laboratory mockup used for training purposes by astronauts assigned to fly aboard the International Space Station (ISS). Astronaut William Shepherd (right), mission commander for the first ISS expedition crew, briefs the Chief Executive. Looking on are astronauts C. Michael Foale and Tamara C. Jernigan. Foale spent four months last year aboard Russia's Mir space station. President Clinton toured several mockups and other training components before speaking to a crowd of JSC employees. Photo Credit: Joe McNally, National Geographic, for NASA

  5. Production of the next-generation library virtual tour

    PubMed Central

    Duncan, James M.; Roth, Linda K.

    2001-01-01

    While many libraries offer overviews of their services through their Websites, only a small number of health sciences libraries provide Web-based virtual tours. These tours typically feature photographs of major service areas along with textual descriptions. This article describes the process for planning, producing, and implementing a next-generation virtual tour in which a variety of media elements are integrated: photographic images, 360-degree “virtual reality” views, textual descriptions, and contextual floor plans. Hardware and software tools used in the project are detailed, along with a production timeline and budget, tips for streamlining the process, and techniques for improving production. This paper is intended as a starting guide for other libraries considering an investment in such a project. PMID:11837254

  6. Teacher Education in the Generative Virtual Classroom: A Web-Delivered Context for Developing Learning Theories.

    ERIC Educational Resources Information Center

    Schaverien, Lynette

    This paper describes a research-based, Web-delivered context, the Generative Virtual Classroom (GVC), in which student teachers can develop their ability to recognize, describe, analyze, and theorize learning, and it reports findings of three investigations into its use. The learning environment aims to exploit the possibilities of advanced…

  7. 3D-ANTLERS: Virtual Reconstruction and Three-Dimensional Measurement

    NASA Astrophysics Data System (ADS)

    Barba, S.; Fiorillo, F.; De Feo, E.

    2013-02-01

    The main objective of this paper is to establish a procedural method for measuring and cataloguing antlers through the use of laser scanner and of a 3D reconstruction of complex modeling. The deer's antlers have been used as a test and subjected to capture and measurement. For this purpose multiple data sources techniques have been studied and compared, (also considering low-cost sensors) estimating the accuracy and its errors in order to demonstrate the validity of the process. A further development is the comparison of results with applications of digital photogrammetry, considering also cloud computing software. The study has began with an introduction to sensors, addressing the underlying characteristics of the technology available, the scope and the limits of these applications. We have focused particularly on the "structured light", as the acquisition will be completed through three-dimensional scanners: DAVID and the ARTEC MH. The first is a low-cost sensor, a basic webcam and a linear laser pointer, red coloured, that leads to acquisition of three-dimensional strips. The other one is a hand scanner; even in this case we will explain how to represent a 3D model, with a pipeline that provides data export from the "proprietary" to a "reverse engineering" software. Typically, these are the common steps to the two approaches that have been performed in WRAP format: point sampling, manual and global registration, repair normals, surface editing and texture projection. In fact, after a first and common data processing was done with the use of a software supplied with the equipment, the proto-models thus obtained were treated in Geomagic Studio, which was also chosen to allow the homogenization and standardization of data in order to make a more objective comparison. It is commonplace to observe that the editing of the digital mock-up obtained with the DAVID - which had not yet been upgraded to the 3.5 release at the time of this study - is substantially different. In the ARTEC digital mock-up for example, it shows the ability to select the individual frames, already polygonal and geo-referenced at the time of capture; however, it is not possible to make an automated texturization differently from the low-cost environment which allows to produce a good graphics' definition. Once the final 3D models were obtained, we have proceeded to do a geometric and graphic comparison of the results. Therefore, in order to provide an accuracy requirement and an assessment for the 3D reconstruction we have taken into account the following benchmarks: cost, captured points, noise (local and global), shadows and holes, operability, degree of definition, quality and accuracy. Subsequently, these studies carried out in an empirical way on the virtual reconstructions, a 3D documentation was codified with a procedural method endorsing the use of terrestrial sensors for the documentation of antlers. The results thus pursued were compared with the standards set by the current provisions (see "Manual de medición" of Government of Andalusia-Spain); to date, in fact, the identification is based on data such as length, volume, colour, texture, openness, tips, structure, etc. Data, which is currently only appreciated with traditional instruments, such as tape measure, would be well represented by a process of virtual reconstruction and cataloguing.

  8. Learning to Drive a Wheelchair in Virtual Reality

    ERIC Educational Resources Information Center

    Inman, Dean P.; Loge, Ken; Cram, Aaron; Peterson, Missy

    2011-01-01

    This research project studied the effect that a technology-based training program, WheelchairNet, could contribute to the education of children with physical disabilities by providing a chance to practice driving virtual motorized wheelchairs safely within a computer-generated world. Programmers created three virtual worlds for training. Scenarios…

  9. Learning Together and Working Apart: Routines for Organizational Learning in Virtual Teams

    ERIC Educational Resources Information Center

    Dixon, Nancy

    2017-01-01

    Purpose: Research suggests that teaming routines facilitate learning in teams. This paper identifies and details how specific teaming routines, implemented in a virtual team, support its continual learning. The study's focus was to generate authentic and descriptive accounts of the interviewees' experiences with virtual teaming routines.…

  10. Educating Avatars: On Virtual Worlds and Pedagogical Intent

    ERIC Educational Resources Information Center

    Wang, Tsung Juang

    2011-01-01

    Virtual world technology is now being incorporated into various higher education programs, often with enthusiastic claims about the improvement of students' abilities to experience learning problems and tasks in computer-mediated virtual reality through the use of computer-generated personal agents or avatars. The interactivity of the avatars with…

  11. Creating and virtually screening databases of fluorescently-labelled compounds for the discovery of target-specific molecular probes

    NASA Astrophysics Data System (ADS)

    Kamstra, Rhiannon L.; Dadgar, Saedeh; Wigg, John; Chowdhury, Morshed A.; Phenix, Christopher P.; Floriano, Wely B.

    2014-11-01

    Our group has recently demonstrated that virtual screening is a useful technique for the identification of target-specific molecular probes. In this paper, we discuss some of our proof-of-concept results involving two biologically relevant target proteins, and report the development of a computational script to generate large databases of fluorescence-labelled compounds for computer-assisted molecular design. The virtual screening of a small library of 1,153 fluorescently-labelled compounds against two targets, and the experimental testing of selected hits reveal that this approach is efficient at identifying molecular probes, and that the screening of a labelled library is preferred over the screening of base compounds followed by conjugation of confirmed hits. The automated script for library generation explores the known reactivity of commercially available dyes, such as NHS-esters, to create large virtual databases of fluorescence-tagged small molecules that can be easily synthesized in a laboratory. A database of 14,862 compounds, each tagged with the ATTO680 fluorophore was generated with the automated script reported here. This library is available for downloading and it is suitable for virtual ligand screening aiming at the identification of target-specific fluorescent molecular probes.

  12. Integration of virtual and real scenes within an integral 3D imaging environment

    NASA Astrophysics Data System (ADS)

    Ren, Jinsong; Aggoun, Amar; McCormick, Malcolm

    2002-11-01

    The Imaging Technologies group at De Montfort University has developed an integral 3D imaging system, which is seen as the most likely vehicle for 3D television avoiding psychological effects. To create real fascinating three-dimensional television programs, a virtual studio that performs the task of generating, editing and integrating the 3D contents involving virtual and real scenes is required. The paper presents, for the first time, the procedures, factors and methods of integrating computer-generated virtual scenes with real objects captured using the 3D integral imaging camera system. The method of computer generation of 3D integral images, where the lens array is modelled instead of the physical camera is described. In the model each micro-lens that captures different elemental images of the virtual scene is treated as an extended pinhole camera. An integration process named integrated rendering is illustrated. Detailed discussion and deep investigation are focused on depth extraction from captured integral 3D images. The depth calculation method from the disparity and the multiple baseline method that is used to improve the precision of depth estimation are also presented. The concept of colour SSD and its further improvement in the precision is proposed and verified.

  13. SiC-CMC-Zircaloy-4 Nuclear Fuel Cladding Performance during 4-Point Tubular Bend Testing

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    IJ van Rooyen; WR Lloyd; TL Trowbridge

    2013-09-01

    The U.S. Department of Energy Office of Nuclear Energy (DOE NE) established the Light Water Reactor Sustainability (LWRS) program to develop technologies and other solutions to improve the reliability, sustain the safety, and extend the life of current reactors. The Advanced LWR Nuclear Fuel Development Pathway in the LWRS program encompasses strategic research focused on improving reactor core economics and safety margins through the development of an advanced fuel cladding system. Recent investigations of potential options for “accident tolerant” nuclear fuel systems point to the potential benefits of silicon carbide (SiC) cladding. One of the proposed SiC-based fuel cladding designsmore » being investigated incorporates a SiC ceramic matrix composite (CMC) as a structural material supplementing an internal Zircaloy-4 (Zr-4) liner tube, referred to as the hybrid clad design. Characterization of the advanced cladding designs will include a number of out-of-pile (nonnuclear) tests, followed by in-pile irradiation testing of the most promising designs. One of the out-of-pile characterization tests provides measurement of the mechanical properties of the cladding tube using four point bend testing. Although the material properties of the different subsystems (materials) will be determined separately, in this paper we present results of 4-point bending tests performed on fully assembled hybrid cladding tube mock-ups, an assembled Zr-4 cladding tube mock-up as a standard and initial testing results on bare SiC-CMC sleeves to assist in defining design parameters. The hybrid mock-up samples incorporated SiC-CMC sleeves fabricated with 7 polymer impregnation and pyrolysis (PIP) cycles. To provide comparative information; both 1- and 2-ply braided SiC-CMC sleeves were used in this development study. Preliminary stress simulations were performed using the BISON nuclear fuel performance code to show the stress distribution differences for varying lengths between loading points and clad configurations. The 2-ply sleeve samples show a higher bend momentum compared to those of the 1-ply sleeve samples. This is applicable to both the hybrid mock-up and bare SiC-CMC sleeve samples. Comparatively both the 1- and 2-ply hybrid mock-up samples showed a higher bend stiffness and strength compared with the standard Zr-4 mock-up sample. The characterization of the hybrid mock-up samples showed signs of distress and preliminary signs of fraying at the protective Zr-4 sleeve areas for the 1-ply SiC-CMC sleeve. In addition, the microstructure of the SiC matrix near the cracks at the region of highest compressive bending strain shows significant cracking and flaking. The 2-ply SiC-CMC sleeve samples showed a more bonded, cohesive SiC matrix structure. This cracking and fraying causes concern for increased fretting during the actual use of the design. Tomography was proven as a successful tool to identify open porosity during pre-test characterization. Although there is currently insufficient data to make conclusive statements regarding the overall merit of the hybrid cladding design, preliminary characterization of this novel design has been demonstrated.« less

  14. A novel serrated columnar phased array ultrasonic transducer

    NASA Astrophysics Data System (ADS)

    Zou, Cheng; Sun, Zhenguo; Cai, Dong; Song, Hongwei; Chen, Qiang

    2016-02-01

    Traditionally, wedges are required to generate transverse waves in a solid specimen and mechanical rotation device is needed for interrogation of a specimen with a hollow bore, such as high speed railway locomotive axles, turbine rotors, etc. In order to eliminate the mechanical rotation process, a novel array pattern of phased array ultrasonic transducers named as serrated columnar phased array ultrasonic transducer (SCPAUT) is designed. The elementary transducers are planar rectangular, located on the outside surface of a cylinder. This layout is aimed to generate electrically rotating transverse waveforms so as to inspect the longitudinal cracks on the outside surface of a specimen which has a hollow bore at the center, such as the high speed railway locomotive axles. The general geometry of the SCPAUT and the inspection system are illustrated. A FEM model and mockup experiment has been carried out. The experiment results are in good agreement with the FEM simulation results.

  15. Virtual hydrology observatory: an immersive visualization of hydrology modeling

    NASA Astrophysics Data System (ADS)

    Su, Simon; Cruz-Neira, Carolina; Habib, Emad; Gerndt, Andreas

    2009-02-01

    The Virtual Hydrology Observatory will provide students with the ability to observe the integrated hydrology simulation with an instructional interface by using a desktop based or immersive virtual reality setup. It is the goal of the virtual hydrology observatory application to facilitate the introduction of field experience and observational skills into hydrology courses through innovative virtual techniques that mimic activities during actual field visits. The simulation part of the application is developed from the integrated atmospheric forecast model: Weather Research and Forecasting (WRF), and the hydrology model: Gridded Surface/Subsurface Hydrologic Analysis (GSSHA). Both the output from WRF and GSSHA models are then used to generate the final visualization components of the Virtual Hydrology Observatory. The various visualization data processing techniques provided by VTK are 2D Delaunay triangulation and data optimization. Once all the visualization components are generated, they are integrated into the simulation data using VRFlowVis and VR Juggler software toolkit. VR Juggler is used primarily to provide the Virtual Hydrology Observatory application with fully immersive and real time 3D interaction experience; while VRFlowVis provides the integration framework for the hydrologic simulation data, graphical objects and user interaction. A six-sided CAVETM like system is used to run the Virtual Hydrology Observatory to provide the students with a fully immersive experience.

  16. An experiment on fear of public speaking in virtual reality.

    PubMed

    Pertaub, D P; Slater, M; Barker, C

    2001-01-01

    Can virtual reality exposure therapy be used to treat people with social phobia? To answer this question it is vital to known if people will respond to virtual humans (avatars) in a virtual social setting in the same way they would to real humans. If someone is extremely anxious with real people, will they also be anxious when faced with simulated people, despite knowing that the avatars are computer generated? In [17] we described a small pilot study that placed 10 people before a virtual audience. The purpose was to assess the extent to which social anxiety, specifically fear of public speaking, was induced by the virtual audience and the extent of influence of degree of immersion (head mounted display or desktop monitor. The current paper describes a follow up study conducted with 40 subjects and the results clearly show that not only is social anxiety induced by the audience, but the degree of anxiety experienced is directly related to the type of virtual audience feedback the speaker receives. In particular, a hostile negative audience scenario was found to generate strong affect in speakers, regardless of whether or not they normally suffered from fear of public speaking.

  17. Illusion media: Generating virtual objects using realizable metamaterials

    NASA Astrophysics Data System (ADS)

    Jiang, Wei Xiang; Ma, Hui Feng; Cheng, Qiang; Cui, Tie Jun

    2010-03-01

    We propose a class of optical transformation media, illusion media, which render the enclosed object invisible and generate one or more virtual objects as desired. We apply the proposed media to design a microwave device, which transforms an actual object into two virtual objects. Such an illusion device exhibits unusual electromagnetic behavior as verified by full-wave simulations. Different from the published illusion devices which are composed of left-handed materials with simultaneously negative permittivity and permeability, the proposed illusion media have finite and positive permittivity and permeability. Hence the designed device could be realizable using artificial metamaterials.

  18. Kinematic evaluation of virtual walking trajectories.

    PubMed

    Cirio, Gabriel; Olivier, Anne-Hélène; Marchal, Maud; Pettré, Julien

    2013-04-01

    Virtual walking, a fundamental task in Virtual Reality (VR), is greatly influenced by the locomotion interface being used, by the specificities of input and output devices, and by the way the virtual environment is represented. No matter how virtual walking is controlled, the generation of realistic virtual trajectories is absolutely required for some applications, especially those dedicated to the study of walking behaviors in VR, navigation through virtual places for architecture, rehabilitation and training. Previous studies focused on evaluating the realism of locomotion trajectories have mostly considered the result of the locomotion task (efficiency, accuracy) and its subjective perception (presence, cybersickness). Few focused on the locomotion trajectory itself, but in situation of geometrically constrained task. In this paper, we study the realism of unconstrained trajectories produced during virtual walking by addressing the following question: did the user reach his destination by virtually walking along a trajectory he would have followed in similar real conditions? To this end, we propose a comprehensive evaluation framework consisting on a set of trajectographical criteria and a locomotion model to generate reference trajectories. We consider a simple locomotion task where users walk between two oriented points in space. The travel path is analyzed both geometrically and temporally in comparison to simulated reference trajectories. In addition, we demonstrate the framework over a user study which considered an initial set of common and frequent virtual walking conditions, namely different input devices, output display devices, control laws, and visualization modalities. The study provides insight into the relative contributions of each condition to the overall realism of the resulting virtual trajectories.

  19. Virtual healthcare delivery: defined, modeled, and predictive barriers to implementation identified.

    PubMed

    Harrop, V M

    2001-01-01

    Provider organizations lack: 1. a definition of "virtual" healthcare delivery relative to the products, services, and processes offered by dot.coms, web-compact disk healthcare content providers, telemedicine, and telecommunications companies, and 2. a model for integrating real and virtual healthcare delivery. This paper defines virtual healthcare delivery as asynchronous, outsourced, and anonymous, then proposes a 2x2 Real-Virtual Healthcare Delivery model focused on real and virtual patients and real and virtual provider organizations. Using this model, provider organizations can systematically deconstruct healthcare delivery in the real world and reconstruct appropriate pieces in the virtual world. Observed barriers to virtual healthcare delivery are: resistance to telecommunication integrated delivery networks and outsourcing; confusion over virtual infrastructure requirements for telemedicine and full-service web portals, and the impact of integrated delivery networks and outsourcing on extant cultural norms and revenue generating practices. To remain competitive provider organizations must integrate real and virtual healthcare delivery.

  20. Virtual healthcare delivery: defined, modeled, and predictive barriers to implementation identified.

    PubMed Central

    Harrop, V. M.

    2001-01-01

    Provider organizations lack: 1. a definition of "virtual" healthcare delivery relative to the products, services, and processes offered by dot.coms, web-compact disk healthcare content providers, telemedicine, and telecommunications companies, and 2. a model for integrating real and virtual healthcare delivery. This paper defines virtual healthcare delivery as asynchronous, outsourced, and anonymous, then proposes a 2x2 Real-Virtual Healthcare Delivery model focused on real and virtual patients and real and virtual provider organizations. Using this model, provider organizations can systematically deconstruct healthcare delivery in the real world and reconstruct appropriate pieces in the virtual world. Observed barriers to virtual healthcare delivery are: resistance to telecommunication integrated delivery networks and outsourcing; confusion over virtual infrastructure requirements for telemedicine and full-service web portals, and the impact of integrated delivery networks and outsourcing on extant cultural norms and revenue generating practices. To remain competitive provider organizations must integrate real and virtual healthcare delivery. PMID:11825189

  1. Next Generation Online: Advancing Learning through Dynamic Design, Virtual and Web 2.0 Technologies, and Instructor "Attitude"

    ERIC Educational Resources Information Center

    O'Connor, Eileen

    2013-01-01

    With the advent of web 2.0 and virtual technologies and new understandings about learning within a global, networked environment, online course design has moved beyond the constraints of text readings, papers, and discussion boards. This next generation of online courses needs to dynamically and actively integrate the wide-ranging distribution of…

  2. Media development effectiveness of geography 3d muckups

    NASA Astrophysics Data System (ADS)

    Prasetya, S. P.; Daryono; Budiyanto, E.

    2018-01-01

    Geography examines geosphere phenomena that occurs in a space associated with humans on earth’s surface. Media 3D models are an important visual media in presenting spatial objects on the earth’s surface. This study aims to develop a decent 3D mockups media used for learning materials and test the effectiveness of media geography 3D mockups on learning outcomes. The study involved 90 students of Geography Education, Faculty of Social Sciences and Law, State University of Surabaya. Method development using a model of the Borg and Gall (1989) which has been modified into three stages, namely the introduction, development, and testing. The study produced instructional media 3D Muckups eligible to be used as a learning medium for the material hydrosphere geography, geology, and geomorphology. 3D mockups media use in learning geography materials can increase the activity of students, student interest and a positive response to raise the student learning outcomes as the material can be delivered more concrete geography. Based on observations conducted student activity occurs continuously increase in the use of 3D models for learning geography material.

  3. Flat Tile Armour Cooled by Hypervapotron Tube: a Possible Technology for ITER

    NASA Astrophysics Data System (ADS)

    Schlosser, J.; Escourbiac, F.; Merola, M.; Schedler, B.; Bayetti, P.; Missirlian, M.; Mitteau, R.; Robin-Vastra, I.

    Carbon fibre composite (CFC) flat tile armours for actively cooled plasma facing components (PFC’s) are an important challenge for controlled fusion machines. Flat tile concepts, water cooled by tubes, were studied, developed, tested and finally operated with success in Tore Supra. The components were designed for 10 MW/m2 and mock-ups were successfully fatigue tested at 15 MW/m2, 1000 cycles. For ITER, a tube-in-tile concept was developed and mock-ups sustained up to 25 MW/m2 for 1000 cycles without failure. Recently flat tile armoured mock-ups cooled by a hypervapotron tube successfully sustained a cascade failure test under a mean heat flux of 10 MW/m2 but with a doubling of the heat flux on some tiles to simulate missing tiles (500 cycles). This encouraging results lead to reconsider the limits for flat tile concept when cooled by hypervapotron (HV) tube. New tests are now scheduled to investigate these limits in regard to the ITER requirements. Experimental evidence of the concept could be gained in Tore Supra by installing a new limiter into the machine.

  4. Fundamental research in the area of high temperature fuel cells in Russia

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Dyomin, A.K.

    1996-04-01

    Research in the area of molten carbonate and solid oxide fuel cells has been conducted in Russia since the late 60`s. Institute of High Temperature Electrochemistry is the lead organisation in this area. Research in the area of materials used in fuel cells has allowed us to identify compositions of electrolytes, electrodes, current paths and transmitting, sealing and structural materials appropriate for long-term fuel cell applications. Studies of electrode processes resulted in better understanding of basic patterns of electrode reactions and in the development of a foundation for electrode structure optimization. We have developed methods to increase electrode activity levelsmore » that allowed us to reach current density levels of up to 1 amper/cm{sup 2}. Development of mathematical models of processes in high temperature fuel cells has allowed us to optimize their structure. The results of fundamental studies have been tested on laboratory mockups. MCFC mockups with up to 100 W capacity and SOFC mockups with up to 1 kW capacity have been manufactured and tested at IHTE. There are three SOFC structural options: tube, plate and modular.« less

  5. Air Force loadmasters oversee unloading of the full-scale Orion abort test crew module mockup from a C-17 cargo aircraft at Edwards Air Force Base March 28.

    NASA Image and Video Library

    2008-03-28

    A full-scale flight-test mockup of the Constellation program's Orion crew vehicle arrived at NASA's Dryden Flight Research Center in late March 2008 to undergo preparations for the first short-range flight test of the spacecraft's astronaut escape system later that year. Engineers and technicians at NASA's Langley Research Center fabricated the structure, which precisely represents the size, outer shape and mass characteristics of the Orion space capsule. The Orion crew module mockup was ferried to NASA Dryden on an Air Force C-17. After painting in the Edwards Air Force Base paint hangar, the conical capsule was taken to Dryden for installation of flight computers, instrumentation and other electronics prior to being sent to the U.S. Army's White Sands Missile Range in New Mexico for integration with the escape system and the first abort flight test in late 2008. The tests were designed to ensure a safe, reliable method of escape for astronauts in case of an emergency.

  6. Aerospace industry representatives view actual and mock-up versions of 'X-Planes' intended to enhanc

    NASA Technical Reports Server (NTRS)

    2000-01-01

    Aerospace industry representatives view actual and mock-up versions of 'X-Planes' intended to enhance access to space during a technical exposition on June 22, 2000 at Dryden Flight Research Center, Edwards, California. From left to right: NASA's B-52 launch aircraft, in service with NASA since 1959; a neutral-buoyancy model of the Boeing's X-37; the Boeing X-40A behind the MicroCraft X-43 mock-up; Orbital Science's X-34 and the modified Lockheed L-1011 airliner that was to launch the X-34. These X-vehicles are part of NASA's Access to Space plan intended to bring new technologies to bear in an effort to dramatically lower the cost of putting payloads in space, and near-space environments. The June 22, 2000 NASA Reusable Launch Vehicle (RLV) Technology Exposition included presentations on the history, present, and future of NASA's RLV program. Special Sessions for industry representatives highlighted the X-37 project and its related technologies. The X-37 project is managed by NASA's Marshall Space Flight Center, Huntsville, Alabama.

  7. At NASA Dryden, Aerospace industry representatives view actual and mock-up versions of 'X-Planes' in

    NASA Technical Reports Server (NTRS)

    2000-01-01

    Aerospace industry representatives view actual and mock-up versions of 'X-Planes' intended to enhance access to space during a technical exposition on June 22, 2000 at Dryden Flight Research Center, Edwards, California. From left to right: NASA's B-52 launch aircraft, in service with NASA since 1959; a neutral-buoyancy model of the Boeing's X-37; the Boeing X-40A behind the MicroCraft X-43 mock-up; Orbital Science's X-34 and the modified Lockheed L-1011 airliner that was to launch the X-34. These X-vehicles are part of NASA's Access to Space plan intended to bring new technologies to bear in an effort to dramatically lower the cost of putting payloads in space, and near-space environments. The June 22, 2000 NASA Reusable Launch Vehicle (RLV) Technology Exposition included presentations on the history, present, and future of NASA's RLV program. Special Sessions for industry representatives highlighted the X-37 project and its related technologies. The X-37 project is managed by NASA's Marshall Space Flight Center, Huntsville, Alabama.

  8. KSC-2012-4315

    NASA Image and Video Library

    2012-08-06

    CAPE CANAVERAL, Fla. – Mockup components of an Orion spacecraft are laid out in the transfer aisle of the Vehicle Assembly Building, or VAB, at NASA's Kennedy Space Center in Florida. In the foreground are the Launch Abort System and the aerodynamic shell that will cover the capsule during launch. To the right is the Orion capsule model on top of a service module simulator. Orion is the exploration spacecraft designed to carry crews to space beyond low Earth orbit. It will provide emergency abort capability, sustain the crew during the space travel and provide safe re-entry from deep space return velocities. The first uncrewed test flight of the Orion is scheduled to launch in 2014 atop a Delta IV rocket and in 2017 on a Space Launch System rocket. The Orion mockup is exact in details on the outside, but mostly empty on the inside except for four mockup astronaut seats and hatch. The work in the VAB is crucial to making sure the designs are accurate. For more information, visit http://www.nasa.gov/orion Photo credit: NASA/ Dmitri Gerondidakis

  9. KSC-2012-4321

    NASA Image and Video Library

    2012-08-06

    CAPE CANAVERAL, Fla. – Seen from overhead, mockup components of an Orion spacecraft are laid out in the transfer aisle of the Vehicle Assembly Building, or VAB, at NASA's Kennedy Space Center in Florida. In the foreground is the Launch Abort System and the aerodynamic shell that will cover the capsule during launch. To the right is the Orion capsule model on top of a service module simulator. Orion is the exploration spacecraft designed to carry crews to space beyond low Earth orbit. It will provide emergency abort capability, sustain the crew during the space travel and provide safe re-entry from deep space return velocities. The first uncrewed test flight of the Orion is scheduled to launch in 2014 atop a Delta IV rocket and in 2017 on a Space Launch System rocket. The Orion mockup is exact in details on the outside, but mostly empty on the inside except for four mockup astronaut seats and hatch. The work in the VAB is crucial to making sure the designs are accurate. For more information, visit http://www.nasa.gov/orion Photo credit: NASA/ Dmitri Gerondidakis

  10. KSC-2012-4318

    NASA Image and Video Library

    2012-08-06

    CAPE CANAVERAL, Fla. – Seen from overhead, mockup components of an Orion spacecraft are laid out in the transfer aisle of the Vehicle Assembly Building, or VAB, at NASA's Kennedy Space Center in Florida. In the foreground is the Launch Abort System and the aerodynamic shell that will cover the capsule during launch. To the right is the Orion capsule model on top of a service module simulator. Orion is the exploration spacecraft designed to carry crews to space beyond low Earth orbit. It will provide emergency abort capability, sustain the crew during the space travel and provide safe re-entry from deep space return velocities. The first uncrewed test flight of the Orion is scheduled to launch in 2014 atop a Delta IV rocket and in 2017 on a Space Launch System rocket. The Orion mockup is exact in details on the outside, but mostly empty on the inside except for four mockup astronaut seats and hatch. The work in the VAB is crucial to making sure the designs are accurate. For more information, visit http://www.nasa.gov/orion Photo credit: NASA/ Dmitri Gerondidakis

  11. Social Virtual Worlds for Technology-Enhanced Learning on an Augmented Learning Platform

    ERIC Educational Resources Information Center

    Jin, Li; Wen, Zhigang; Gough, Norman

    2010-01-01

    Virtual worlds have been linked with e-learning applications to create virtual learning environments (VLEs) for the past decade. However, while they can support many educational activities that extend both traditional on-campus teaching and distance learning, they are used primarily for learning content generated and managed by instructors. With…

  12. Virtual Environments Supporting Learning and Communication in Special Needs Education

    ERIC Educational Resources Information Center

    Cobb, Sue V. G.

    2007-01-01

    Virtual reality (VR) describes a set of technologies that allow users to explore and experience 3-dimensional computer-generated "worlds" or "environments." These virtual environments can contain representations of real or imaginary objects on a small or large scale (from modeling of molecular structures to buildings, streets, and scenery of a…

  13. A Feasibility Study on Reactor Based Fission Neutron Radiography of 200-l Waste Packages

    NASA Astrophysics Data System (ADS)

    Bücherl, T.; Kalthoff, O.; von Gostomski, Ch. Lierse

    This feasibility study investigates the applicability of fission neutrons for the non-destructive characterization of radioactive waste packages by means of neutron radiography. Based on a number of mock-up drums of different non-radioactive matrices, but being typical for radioactive waste generated in Europe, radiography measurements at the NECTAR and the ITS facility using fission neutrons and 60Co-gamma-rays, respectively, are performed. The resulting radiographs are compared and qualitatively assessed. In addition, a first approach for the stitching of the fission neutron radiographs to visualize the complete area of 200-l waste drums is performed. While the feasibility of fission neutrons is demonstrated successfully, fields for further improvements are identified.

  14. Ultramicrowave communications system, phase 2

    NASA Technical Reports Server (NTRS)

    1980-01-01

    Communications system design was completed and reviewed. Minor changes were made in order to make it more cost effective and to increase design flexibility. System design activities identified the techniques and procedures to generate and monitor high data rate test signals. Differential bi-phase demodulation is the proposed method for this system. The mockup and packaging designs were performed, and component layout and interconnection constraints were determined, as well as design drawings for dummy parts of the system. The possibility of adding a low cost option to the transceiver system was studied. The communications program has the advantage that new technology signal processing devices can be readily interfaced with the existing radio frequency subsystem to produce a short range radar.

  15. Photorealistic virtual anatomy based on Chinese Visible Human data.

    PubMed

    Heng, P A; Zhang, S X; Xie, Y M; Wong, T T; Chui, Y P; Cheng, C Y

    2006-04-01

    Virtual reality based learning of human anatomy is feasible when a database of 3D organ models is available for the learner to explore, visualize, and dissect in virtual space interactively. In this article, we present our latest work on photorealistic virtual anatomy applications based on the Chinese Visible Human (CVH) data. We have focused on the development of state-of-the-art virtual environments that feature interactive photo-realistic visualization and dissection of virtual anatomical models constructed from ultra-high resolution CVH datasets. We also outline our latest progress in applying these highly accurate virtual and functional organ models to generate realistic look and feel to advanced surgical simulators. (c) 2006 Wiley-Liss, Inc.

  16. The specificity of memory enhancement during interaction with a virtual environment.

    PubMed

    Brooks, B M; Attree, E A; Rose, F D; Clifford, B R; Leadbetter, A G

    1999-01-01

    Two experiments investigated differences between active and passive participation in a computer-generated virtual environment in terms of spatial memory, object memory, and object location memory. It was found that active participants, who controlled their movements in the virtual environment using a joystick, recalled the spatial layout of the virtual environment better than passive participants, who merely watched the active participants' progress. Conversely, there were no significant differences between the active and passive participants' recall or recognition of the virtual objects, nor in their recall of the correct locations of objects in the virtual environment. These findings are discussed in terms of subject-performed task research and the specificity of memory enhancement in virtual environments.

  17. The virtual environment display system

    NASA Technical Reports Server (NTRS)

    Mcgreevy, Michael W.

    1991-01-01

    Virtual environment technology is a display and control technology that can surround a person in an interactive computer generated or computer mediated virtual environment. It has evolved at NASA-Ames since 1984 to serve NASA's missions and goals. The exciting potential of this technology, sometimes called Virtual Reality, Artificial Reality, or Cyberspace, has been recognized recently by the popular media, industry, academia, and government organizations. Much research and development will be necessary to bring it to fruition.

  18. Layer 1 VPN services in distributed next-generation SONET/SDH networks with inverse multiplexing

    NASA Astrophysics Data System (ADS)

    Ghani, N.; Muthalaly, M. V.; Benhaddou, D.; Alanqar, W.

    2006-05-01

    Advances in next-generation SONET/SDH along with GMPLS control architectures have enabled many new service provisioning capabilities. In particular, a key services paradigm is the emergent Layer 1 virtual private network (L1 VPN) framework, which allows multiple clients to utilize a common physical infrastructure and provision their own 'virtualized' circuit-switched networks. This precludes expensive infrastructure builds and increases resource utilization for carriers. Along these lines, a novel L1 VPN services resource management scheme for next-generation SONET/SDH networks is proposed that fully leverages advanced virtual concatenation and inverse multiplexing features. Additionally, both centralized and distributed GMPLS-based implementations are also tabled to support the proposed L1 VPN services model. Detailed performance analysis results are presented along with avenues for future research.

  19. Virtual viewpoint generation for three-dimensional display based on the compressive light field

    NASA Astrophysics Data System (ADS)

    Meng, Qiao; Sang, Xinzhu; Chen, Duo; Guo, Nan; Yan, Binbin; Yu, Chongxiu; Dou, Wenhua; Xiao, Liquan

    2016-10-01

    Virtual view-point generation is one of the key technologies the three-dimensional (3D) display, which renders the new scene image perspective with the existing viewpoints. The three-dimensional scene information can be effectively recovered at different viewing angles to allow users to switch between different views. However, in the process of multiple viewpoints matching, when N free viewpoints are received, we need to match N viewpoints each other, namely matching C 2N = N(N-1)/2 times, and even in the process of matching different baselines errors can occur. To address the problem of great complexity of the traditional virtual view point generation process, a novel and rapid virtual view point generation algorithm is presented in this paper, and actual light field information is used rather than the geometric information. Moreover, for better making the data actual meaning, we mainly use nonnegative tensor factorization(NTF). A tensor representation is introduced for virtual multilayer displays. The light field emitted by an N-layer, M-frame display is represented by a sparse set of non-zero elements restricted to a plane within an Nth-order, rank-M tensor. The tensor representation allows for optimal decomposition of a light field into time-multiplexed, light-attenuating layers using NTF. Finally, the compressive light field of multilayer displays information synthesis is used to obtain virtual view-point by multiple multiplication. Experimental results show that the approach not only the original light field is restored with the high image quality, whose PSNR is 25.6dB, but also the deficiency of traditional matching is made up and any viewpoint can obtained from N free viewpoints.

  20. WE-AB-207B-07: Dose Cloud: Generating “Big Data” for Radiation Therapy Treatment Plan Optimization Research

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Folkerts, MM; University of California San Diego, La Jolla, California; Long, T

    Purpose: To provide a tool to generate large sets of realistic virtual patient geometries and beamlet doses for treatment optimization research. This tool enables countless studies exploring the fundamental interplay between patient geometry, objective functions, weight selections, and achievable dose distributions for various algorithms and modalities. Methods: Generating realistic virtual patient geometries requires a small set of real patient data. We developed a normalized patient shape model (PSM) which captures organ and target contours in a correspondence-preserving manner. Using PSM-processed data, we perform principal component analysis (PCA) to extract major modes of variation from the population. These PCA modes canmore » be shared without exposing patient information. The modes are re-combined with different weights to produce sets of realistic virtual patient contours. Because virtual patients lack imaging information, we developed a shape-based dose calculation (SBD) relying on the assumption that the region inside the body contour is water. SBD utilizes a 2D fluence-convolved scatter kernel, derived from Monte Carlo simulations, and can compute both full dose for a given set of fluence maps, or produce a dose matrix (dose per fluence pixel) for many modalities. Combining the shape model with SBD provides the data needed for treatment plan optimization research. Results: We used PSM to capture organ and target contours for 96 prostate cases, extracted the first 20 PCA modes, and generated 2048 virtual patient shapes by randomly sampling mode scores. Nearly half of the shapes were thrown out for failing anatomical checks, the remaining 1124 were used in computing dose matrices via SBD and a standard 7-beam protocol. As a proof of concept, and to generate data for later study, we performed fluence map optimization emphasizing PTV coverage. Conclusions: We successfully developed and tested a tool for creating customizable sets of virtual patients suitable for large-scale radiation therapy optimization research.« less

  1. Neutron spectrum from the little boy mock-up

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Robba, A.A.

    1986-01-01

    Most of the human exposure data used for setting radiation protection guidelines have been obtained by following the survivors of the nuclear explosions at Hiroshima and Nagasaki. Proper evaluation of these data requires estimates of the radiation exposure received by those survivors. Until now neutron dose estimates have relied primarily on calculations as no measurements of the leakage neutron flux or neutron spectrum were available. We have measured the high-energy leakage neutron spectrum from a mock-up of the Little Boy device operating at delayed critical. The measurements are compared with Monte Carlo calculations of the leakage neutron spectrum.

  2. STS-36 Commander Creighton in LES outside CCT side hatch during JSC training

    NASA Technical Reports Server (NTRS)

    1989-01-01

    Standing on an inflated cushion outside the side hatch of the crew compartment trainer (CCT), STS-36 Commander John O. Creighton, wearing launch and entry suit (LES), smiles before climbing into the shuttle mockup. The crew escape system (CES) pole extends beyond the side hatch opening. Mission Specialist (MS) Richard M. Mullane is seen at the lower corner of the frame rolling on the safety cushion. CCT is located in JSC's Mockup and Integration Laboratory (MAIL) Bldg 9A. The crewmembers are practicing egress procedures that might be necessary in the event of an emergency aboard the shuttle.

  3. Modified Convair-240 aircraft at Naval Weapons Center, China Lake, California

    NASA Technical Reports Server (NTRS)

    1987-01-01

    Convair-240 aircraft modified to fill role of a Space Shuttle is parked outside aircraft hangar at Naval Weapons Center, China Lake, California. Space shuttle side hatch mockup is incorporated in fuselage (visible toward the aft section of the aircraft). Convair-240 aircraft is part of November crew escape system (CES) testing of a candidate concept developed to provide crew egress capability during Space Shuttle controlled gliding flight. Tractor rocket testing using the Convair-240 will begin 11-20-87. Life-like dummies will be pulled by the rockets from the modified aircraft's side hatch mockup.

  4. Bilateral Complete and Incomplete Fusion of Incisors and its Management.

    PubMed

    Da Costa, Godwin Clovis; Chalakkal, Paul; De Souza, Neil; Gavhane, Sanket

    2017-01-01

    This case report highlights the management of a case of bilateral complete and incomplete fusion of maxillary incisors in a 10-year-old child. A mock-up was done on the diagnostic cast. Pretreatment esthetic evaluation was done using bis-acryl composite temporaries which were transferred intraorally from the diagnostic cast using a putty index. An incisal overlap veneer preparation was done, following which, an IPS e-max veneer was cemented. A digital mock-up was carried out using the Adobe Photoshop and Corel Draw softwares to aid in laboratorial fabrication of the veneer.

  5. KENNEDY SPACE CENTER, FLA. - Jeff Thon, an SRB mechanic with United Space Alliance, is fitted with a harness to test a vertical solid rocket booster propellant grain inspection technique. Thon will be lowered inside a mockup of two segments of the SRBs. The inspection of segments is required as part of safety analysis.

    NASA Image and Video Library

    2003-09-11

    KENNEDY SPACE CENTER, FLA. - Jeff Thon, an SRB mechanic with United Space Alliance, is fitted with a harness to test a vertical solid rocket booster propellant grain inspection technique. Thon will be lowered inside a mockup of two segments of the SRBs. The inspection of segments is required as part of safety analysis.

  6. Astronauts McMonagle and Brown on flight deck mockup during training

    NASA Image and Video Library

    1994-06-23

    S94-40090 (23 June 1994) --- Astronauts Donald R. McMonagle, left, and Curtis L. Brown man the commander's and pilot's stations, respectively, during a rehearsal of ascent and entry phases of their scheduled November 1994 flight aboard Atlantis. Three other NASA astronauts and a European mission specialist joined the two for this training exercise in the Crew Compartment Trainer (CCT) at the Johnson Space Center's (JSC) Shuttle Mockup and Integration Laboratory and will join them aboard the Space Shuttle Atlantis in November. The flight is manifest to support the Atmospheric Laboratory for Applications and Science (ATLAS-3) mission.

  7. Flowpath evaluation and reconnaissance by remote field Eddy current testing (FERRET)

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Smoak, A.E.; Zollinger, W.T.

    1993-12-31

    This document describes the design and development of FERRET (Flowpath Evaluation and Reconnaisance by Remote-field Eddy current Testing). FERRET is a system for inspecting the steel pipes which carry cooling water to underground nuclear waste storage tanks. The FERRET system has been tested in a small scale cooling pipe mock-up, an improved full scale mock-up, and in flaw detection experiments. Early prototype designs of FERRET and the FERRET launcher (a device which inserts, moves, and retrieves probes from a piping system) as well as the field-ready design are discussed.

  8. STS-48 Pilot Reightler and MS Brown, in LESs, stand at JSC FFT side hatch

    NASA Technical Reports Server (NTRS)

    1991-01-01

    STS-48 Discovery, Orbiter Vehicle (OV) 103, Pilot Kenneth S. Reightler, Jr (left) and Mission Specialist (MS) Mark N. Brown, wearing launch and entry suits (LESs), stand at the side hatch of JSC's full fuselage trainer (FFT). The crewmembers will enter the FFT shuttle mockup through the side hatch and take their assigned descent (landing) positions in the crew cabin. Reightler and Brown, along with the other crewmembers, are participating in a post-landing emergency egress exercise. The FFT is located in the Mockup and Integration Laboratory (MAIL) Bldg 9A.

  9. Mock-up experiment at Birmingham University for BNCT project of Osaka University--Neutron flux measurement with gold foil.

    PubMed

    Tamaki, S; Sakai, M; Yoshihashi, S; Manabe, M; Zushi, N; Murata, I; Hoashi, E; Kato, I; Kuri, S; Oshiro, S; Nagasaki, M; Horiike, H

    2015-12-01

    Mock-up experiment for development of accelerator based neutron source for Osaka University BNCT project was carried out at Birmingham University, UK. In this paper, spatial distribution of neutron flux intensity was evaluated by foil activation method. Validity of the design code system was confirmed by comparing measured gold foil activities with calculations. As a result, it was found that the epi-thermal neutron beam was well collimated by our neutron moderator assembly. Also, the design accuracy was evaluated to have less than 20% error. Copyright © 2015 Elsevier Ltd. All rights reserved.

  10. Virtual phantom magnetic resonance imaging (ViP MRI) on a clinical MRI platform.

    PubMed

    Saint-Jalmes, Hervé; Bordelois, Alejandro; Gambarota, Giulio

    2018-01-01

    The purpose of this study was to implement Virtual Phantom Magnetic Resonance Imaging (ViP MRI), a technique that allows for generating reference signals in MR images using radiofrequency (RF) signals, on a clinical MR system and to test newly designed virtual phantoms. MRI experiments were conducted on a 1.5 T MRI scanner. Electromagnetic modelling of the ViP system was done using the principle of reciprocity. The ViP RF signals were generated using a compact waveform generator (dimensions of 26 cm × 18 cm × 16 cm), connected to a homebuilt 25 mm-diameter RF coil. The ViP RF signals were transmitted to the MRI scanner bore, simultaneously with the acquisition of the signal from the object of interest. Different types of MRI data acquisition (2D and 3D gradient-echo) as well as different phantoms, including the Shepp-Logan phantom, were tested. Furthermore, a uniquely designed virtual phantom - in the shape of a grid - was generated; this newly proposed phantom allows for the investigations of the vendor distortion correction field. High quality MR images of virtual phantoms were obtained. An excellent agreement was found between the experimental data and the inverse cube law, which was the expected functional dependence obtained from the electromagnetic modelling of the ViP system. Short-term time stability measurements yielded a coefficient of variation in the signal intensity over time equal to 0.23% and 0.13% for virtual and physical phantom, respectively. MR images of the virtual grid-shaped phantom were reconstructed with the vendor distortion correction; this allowed for a direct visualization of the vendor distortion correction field. Furthermore, as expected from the electromagnetic modelling of the ViP system, a very compact coil (diameter ~ cm) and very small currents (intensity ~ mA) were sufficient to generate a signal comparable to that of physical phantoms in MRI experiments. The ViP MRI technique was successfully implemented on a clinical MR system. One of the major advantages of ViP MRI over previous approaches is that the generation and transmission of RF signals can be achieved with a self-contained apparatus. As such, the ViP MRI technique is transposable to different platforms (preclinical and clinical) of different vendors. It is also shown here that ViP MRI could be used to generate signals whose characteristics cannot be reproduced by physical objects. This could be exploited to assess MRI system properties, such as the vendor distortion correction field. © 2017 American Association of Physicists in Medicine.

  11. Lesson Plan Prototype for International Space Station's Interactive Video Education Events

    NASA Technical Reports Server (NTRS)

    Zigon, Thomas

    1999-01-01

    The outreach and education components of the International Space Station Program are creating a number of materials, programs, and activities that educate and inform various groups as to the implementation and purposes of the International Space Station. One of the strategies for disseminating this information to K-12 students involves an electronic class room using state of the art video conferencing technology. K-12 classrooms are able to visit the JSC, via an electronic field trip. Students interact with outreach personnel as they are taken on a tour of ISS mockups. Currently these events can be generally characterized as: Being limited to a one shot events, providing only one opportunity for students to view the ISS mockups; Using a "one to many" mode of communications; Using a transmissive, lecture based method of presenting information; Having student interactions limited to Q&A during the live event; Making limited use of media; and Lacking any formal, performance based, demonstration of learning on the part of students. My project involved developing interactive lessons for K-12 students (specifically 7th grade) that will reflect a 2nd generation design for electronic field trips. The goal of this design will be to create electronic field trips that will: Conform to national education standards; More fully utilize existing information resources; Integrate media into field trip presentations; Make support media accessible to both presenters and students; Challenge students to actively participate in field trip related activities; and Provide students with opportunities to demonstrate learning

  12. Virtual reality and planetary exploration

    NASA Technical Reports Server (NTRS)

    Mcgreevy, Michael W.

    1992-01-01

    Exploring planetary environments is central to NASA's missions and goals. A new computing technology called Virtual Reality has much to offer in support of planetary exploration. This technology augments and extends human presence within computer-generated and remote spatial environments. Historically, NASA has been a leader in many of the fundamental concepts and technologies that comprise Virtual Reality. Indeed, Ames Research Center has a central role in the development of this rapidly emerging approach to using computers. This ground breaking work has inspired researchers in academia, industry, and the military. Further, NASA's leadership in this technology has spun off new businesses, has caught the attention of the international business community, and has generated several years of positive international media coverage. In the future, Virtual Reality technology will enable greatly improved human-machine interactions for more productive planetary surface exploration. Perhaps more importantly, Virtual Reality technology will democratize the experience of planetary exploration and thereby broaden understanding of, and support for, this historic enterprise.

  13. Virtual reality and planetary exploration

    NASA Astrophysics Data System (ADS)

    McGreevy, Michael W.

    Exploring planetary environments is central to NASA's missions and goals. A new computing technology called Virtual Reality has much to offer in support of planetary exploration. This technology augments and extends human presence within computer-generated and remote spatial environments. Historically, NASA has been a leader in many of the fundamental concepts and technologies that comprise Virtual Reality. Indeed, Ames Research Center has a central role in the development of this rapidly emerging approach to using computers. This ground breaking work has inspired researchers in academia, industry, and the military. Further, NASA's leadership in this technology has spun off new businesses, has caught the attention of the international business community, and has generated several years of positive international media coverage. In the future, Virtual Reality technology will enable greatly improved human-machine interactions for more productive planetary surface exploration. Perhaps more importantly, Virtual Reality technology will democratize the experience of planetary exploration and thereby broaden understanding of, and support for, this historic enterprise.

  14. Acoustic Noise Prediction of the Amine Swingbed ISS ExPRESS Rack Payload

    NASA Technical Reports Server (NTRS)

    Welsh, David; Smith, Holly; Wang, Shuo

    2010-01-01

    Acoustics plays a vital role in maintaining the health, safety, and comfort of crew members aboard the International Space Station (ISS). In order to maintain this livable and workable environment, acoustic requirements have been established to ensure that ISS hardware and payload developers account for the acoustic emissions of their equipment and develop acoustic mitigations as necessary. These requirements are verified by an acoustic emissions test of the integrated hardware. The Amine Swingbed ExPRESS (Expedite the PRocessing of ExperimentS to Space) rack payload creates a unique challenge to the developers in that the payload hardware is transported to the ISS in phases, making an acoustic emissions test on the integrated flight hardware impossible. In addition, the payload incorporates a high back pressure fan and a diaphragm vacuum pump, which are recognized as significant and complex noise sources. In order to accurately predict the acoustic emissions of the integrated payload, the individual acoustic noise sources and paths are first characterized. These characterizations are conducted though a series of acoustic emissions tests on the individual payload components. Secondly, the individual acoustic noise sources and paths are incorporated into a virtual model of the integrated hardware. The virtual model is constructed with the use of hybrid method utilizing the Finite Element Acoustic (FEA) and Statistical Energy Analysis (SEA) techniques, which predict the overall acoustic emissions. Finally, the acoustic model is validated though an acoustic characterization test performed on an acoustically similar mock-up of the flight unit. The results of the validated acoustic model are then used to assess the acoustic emissions of the flight unit and define further acoustic mitigation efforts.

  15. Building energy simulation in real time through an open standard interface

    DOE PAGES

    Pang, Xiufeng; Nouidui, Thierry S.; Wetter, Michael; ...

    2015-10-20

    Building energy models (BEMs) are typically used for design and code compliance for new buildings and in the renovation of existing buildings to predict energy use. We present the increasing adoption of BEM as standard practice in the building industry presents an opportunity to extend the use of BEMs into construction, commissioning and operation. In 2009, the authors developed a real-time simulation framework to execute an EnergyPlus model in real time to improve building operation. This paper reports an enhancement of that real-time energy simulation framework. The previous version only works with software tools that implement the custom co-simulation interfacemore » of the Building Controls Virtual Test Bed (BCVTB), such as EnergyPlus, Dymola and TRNSYS. The new version uses an open standard interface, the Functional Mockup Interface (FMI), to provide a generic interface to any application that supports the FMI protocol. In addition, the new version utilizes the Simple Measurement and Actuation Profile (sMAP) tool as the data acquisition system to acquire, store and present data. Lastly, this paper introduces the updated architecture of the real-time simulation framework using FMI and presents proof-of-concept demonstration results which validate the new framework.« less

  16. Dynamic Test Generation for Large Binary Programs

    DTIC Science & Technology

    2009-11-12

    the fuzzing@whitestar.linuxbox.orgmailing list, including Jared DeMott, Disco Jonny, and Ari Takanen, for discussions on fuzzing tradeoffs. Martin...as is the case for large applications where exercising all execution paths is virtually hopeless anyway. This point will be further discussed in...consumes trace files generated by iDNA and virtually re-executes the recorded runs. TruScan offers several features that substantially simplify symbolic

  17. Virtual reality and consciousness inference in dreaming

    PubMed Central

    Hobson, J. Allan; Hong, Charles C.-H.; Friston, Karl J.

    2014-01-01

    This article explores the notion that the brain is genetically endowed with an innate virtual reality generator that – through experience-dependent plasticity – becomes a generative or predictive model of the world. This model, which is most clearly revealed in rapid eye movement (REM) sleep dreaming, may provide the theater for conscious experience. Functional neuroimaging evidence for brain activations that are time-locked to rapid eye movements (REMs) endorses the view that waking consciousness emerges from REM sleep – and dreaming lays the foundations for waking perception. In this view, the brain is equipped with a virtual model of the world that generates predictions of its sensations. This model is continually updated and entrained by sensory prediction errors in wakefulness to ensure veridical perception, but not in dreaming. In contrast, dreaming plays an essential role in maintaining and enhancing the capacity to model the world by minimizing model complexity and thereby maximizing both statistical and thermodynamic efficiency. This perspective suggests that consciousness corresponds to the embodied process of inference, realized through the generation of virtual realities (in both sleep and wakefulness). In short, our premise or hypothesis is that the waking brain engages with the world to predict the causes of sensations, while in sleep the brain’s generative model is actively refined so that it generates more efficient predictions during waking. We review the evidence in support of this hypothesis – evidence that grounds consciousness in biophysical computations whose neuronal and neurochemical infrastructure has been disclosed by sleep research. PMID:25346710

  18. Virtual reality and consciousness inference in dreaming.

    PubMed

    Hobson, J Allan; Hong, Charles C-H; Friston, Karl J

    2014-01-01

    This article explores the notion that the brain is genetically endowed with an innate virtual reality generator that - through experience-dependent plasticity - becomes a generative or predictive model of the world. This model, which is most clearly revealed in rapid eye movement (REM) sleep dreaming, may provide the theater for conscious experience. Functional neuroimaging evidence for brain activations that are time-locked to rapid eye movements (REMs) endorses the view that waking consciousness emerges from REM sleep - and dreaming lays the foundations for waking perception. In this view, the brain is equipped with a virtual model of the world that generates predictions of its sensations. This model is continually updated and entrained by sensory prediction errors in wakefulness to ensure veridical perception, but not in dreaming. In contrast, dreaming plays an essential role in maintaining and enhancing the capacity to model the world by minimizing model complexity and thereby maximizing both statistical and thermodynamic efficiency. This perspective suggests that consciousness corresponds to the embodied process of inference, realized through the generation of virtual realities (in both sleep and wakefulness). In short, our premise or hypothesis is that the waking brain engages with the world to predict the causes of sensations, while in sleep the brain's generative model is actively refined so that it generates more efficient predictions during waking. We review the evidence in support of this hypothesis - evidence that grounds consciousness in biophysical computations whose neuronal and neurochemical infrastructure has been disclosed by sleep research.

  19. Future Game Developers within a Virtual World: Learner Archetypes and Team Leader Attributes

    ERIC Educational Resources Information Center

    Franetovic, Marija

    2016-01-01

    This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…

  20. Generating Virtual Eye Contacts through Online Synchronous Communications in Virtual Classroom Applications

    ERIC Educational Resources Information Center

    Yuzer, T. Volkan

    2007-01-01

    The Internet usage has been increasing among persons in the worldwide. This situation highlights that the number of potential distance learners has been increasing in the Internet society. Besides, the terms and concepts of the Internet environments become to be spread out in this society like virtual reality. It is also possible to explain the…

  1. Virtual Worlds to Support Patient Group Communication? A Questionnaire Study Investigating Potential for Virtual World Focus Group Use by Respiratory Patients

    ERIC Educational Resources Information Center

    Taylor, Michael J.; Taylor, Dave; Vlaev, Ivo; Elkin, Sarah

    2017-01-01

    Recent advances in communication technologies enable potential provision of remote education for patients using computer-generated environments known as virtual worlds. Previous research has revealed highly variable levels of patient receptiveness to using information technologies for healthcare-related purposes. This preliminary study involved…

  2. Virtual Worlds vs Books and Videos in History Education

    ERIC Educational Resources Information Center

    Ijaz, Kiran; Bogdanovych, Anton; Trescak, Tomas

    2017-01-01

    In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity's first cities, the city of…

  3. Virtual Inertia: Current Trends and Future Directions

    DOE PAGES

    Tamrakar, Ujjwol; Shrestha, Dipesh; Maharjan, Manisha; ...

    2017-06-26

    The modern power system is progressing from a synchronous machine-based system towards an inverter-dominated system, with a large-scale penetration of renewable energy sources (RESs) like wind and photovoltaics. RES units today represent a major share of the generation, and the traditional approach of integrating themas grid following units can lead to frequency instability. Many researchers have pointed towards using inverters with virtual inertia control algorithms so that they appear as synchronous generators to the grid, maintaining and enhancing system stability. Our paper presents a literature review of the current state-of-the-art of virtual inertia implementation techniques, and explores potential research directionsmore » and challenges. The major virtual inertia topologies are compared and classified. Through literature review and simulations of some selected topologies it has been shown that similar inertial response can be achieved by relating the parameters of these topologies through time constants and inertia constants, although the exact frequency dynamics may vary slightly. The suitability of a topology depends on system control architecture and desired level of detail in replication of the dynamics of synchronous generators. We present a discussion on the challenges and research directions which points out several research needs, especially for systems level integration of virtual inertia systems.« less

  4. Virtual Inertia: Current Trends and Future Directions

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Tamrakar, Ujjwol; Shrestha, Dipesh; Maharjan, Manisha

    The modern power system is progressing from a synchronous machine-based system towards an inverter-dominated system, with a large-scale penetration of renewable energy sources (RESs) like wind and photovoltaics. RES units today represent a major share of the generation, and the traditional approach of integrating themas grid following units can lead to frequency instability. Many researchers have pointed towards using inverters with virtual inertia control algorithms so that they appear as synchronous generators to the grid, maintaining and enhancing system stability. Our paper presents a literature review of the current state-of-the-art of virtual inertia implementation techniques, and explores potential research directionsmore » and challenges. The major virtual inertia topologies are compared and classified. Through literature review and simulations of some selected topologies it has been shown that similar inertial response can be achieved by relating the parameters of these topologies through time constants and inertia constants, although the exact frequency dynamics may vary slightly. The suitability of a topology depends on system control architecture and desired level of detail in replication of the dynamics of synchronous generators. We present a discussion on the challenges and research directions which points out several research needs, especially for systems level integration of virtual inertia systems.« less

  5. Locally linear regression for pose-invariant face recognition.

    PubMed

    Chai, Xiujuan; Shan, Shiguang; Chen, Xilin; Gao, Wen

    2007-07-01

    The variation of facial appearance due to the viewpoint (/pose) degrades face recognition systems considerably, which is one of the bottlenecks in face recognition. One of the possible solutions is generating virtual frontal view from any given nonfrontal view to obtain a virtual gallery/probe face. Following this idea, this paper proposes a simple, but efficient, novel locally linear regression (LLR) method, which generates the virtual frontal view from a given nonfrontal face image. We first justify the basic assumption of the paper that there exists an approximate linear mapping between a nonfrontal face image and its frontal counterpart. Then, by formulating the estimation of the linear mapping as a prediction problem, we present the regression-based solution, i.e., globally linear regression. To improve the prediction accuracy in the case of coarse alignment, LLR is further proposed. In LLR, we first perform dense sampling in the nonfrontal face image to obtain many overlapped local patches. Then, the linear regression technique is applied to each small patch for the prediction of its virtual frontal patch. Through the combination of all these patches, the virtual frontal view is generated. The experimental results on the CMU PIE database show distinct advantage of the proposed method over Eigen light-field method.

  6. Ohio | Midmarket Solar Policies in the United States | Solar Research |

    Science.gov Websites

    Meter aggregation: Virtual net metering is allowed for state, municipal, and agricultural customers state, municipal, or agricultural host under certain conditions. Net excess generation from virtual net

  7. Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases.

    PubMed

    Gatica-Rojas, Valeska; Méndez-Rebolledo, Guillermo

    2014-04-15

    Two key characteristics of all virtual reality applications are interaction and immersion. Systemic interaction is achieved through a variety of multisensory channels (hearing, sight, touch, and smell), permitting the user to interact with the virtual world in real time. Immersion is the degree to which a person can feel wrapped in the virtual world through a defined interface. Virtual reality interface devices such as the Nintendo® Wii and its peripheral nunchuks-balance board, head mounted displays and joystick allow interaction and immersion in unreal environments created from computer software. Virtual environments are highly interactive, generating great activation of visual, vestibular and proprioceptive systems during the execution of a video game. In addition, they are entertaining and safe for the user. Recently, incorporating therapeutic purposes in virtual reality interface devices has allowed them to be used for the rehabilitation of neurological patients, e.g., balance training in older adults and dynamic stability in healthy participants. The improvements observed in neurological diseases (chronic stroke and cerebral palsy) have been shown by changes in the reorganization of neural networks in patients' brain, along with better hand function and other skills, contributing to their quality of life. The data generated by such studies could substantially contribute to physical rehabilitation strategies.

  8. Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases

    PubMed Central

    Gatica-Rojas, Valeska; Méndez-Rebolledo, Guillermo

    2014-01-01

    Two key characteristics of all virtual reality applications are interaction and immersion. Systemic interaction is achieved through a variety of multisensory channels (hearing, sight, touch, and smell), permitting the user to interact with the virtual world in real time. Immersion is the degree to which a person can feel wrapped in the virtual world through a defined interface. Virtual reality interface devices such as the Nintendo® Wii and its peripheral nunchuks-balance board, head mounted displays and joystick allow interaction and immersion in unreal environments created from computer software. Virtual environments are highly interactive, generating great activation of visual, vestibular and proprioceptive systems during the execution of a video game. In addition, they are entertaining and safe for the user. Recently, incorporating therapeutic purposes in virtual reality interface devices has allowed them to be used for the rehabilitation of neurological patients, e.g., balance training in older adults and dynamic stability in healthy participants. The improvements observed in neurological diseases (chronic stroke and cerebral palsy) have been shown by changes in the reorganization of neural networks in patients’ brain, along with better hand function and other skills, contributing to their quality of life. The data generated by such studies could substantially contribute to physical rehabilitation strategies. PMID:25206907

  9. Phased Array Ultrasonic Examination of Reactor Coolant System (Carbon Steel-to-CASS) Dissimilar Metal Weld Mockup Specimen

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Crawford, S. L.; Cinson, A. D.; Diaz, A. A.

    2015-11-23

    In the summer of 2009, Pacific Northwest National Laboratory (PNNL) staff traveled to the Electric Power Research Institute (EPRI) NDE Center in Charlotte, North Carolina, to conduct phased-array ultrasonic testing on a large bore, reactor coolant pump nozzle-to-safe-end mockup. This mockup was fabricated by FlawTech, Inc. and the configuration originated from the Port St. Lucie nuclear power plant. These plants are Combustion Engineering-designed reactors. This mockup consists of a carbon steel elbow with stainless steel cladding joined to a cast austenitic stainless steel (CASS) safe-end with a dissimilar metal weld and is owned by Florida Power & Light. The objectivemore » of this study, and the data acquisition exercise held at the EPRI NDE Center, were focused on evaluating the capabilities of advanced, low-frequency phased-array ultrasonic testing (PA-UT) examination techniques for detection and characterization of implanted circumferential flaws and machined reflectors in a thick-section CASS dissimilar metal weld component. This work was limited to PA-UT assessments using 500 kHz and 800 kHz probes on circumferential flaws only, and evaluated detection and characterization of these flaws and machined reflectors from the CASS safe-end side only. All data were obtained using spatially encoded, manual scanning techniques. The effects of such factors as line-scan versus raster-scan examination approaches were evaluated, and PA-UT detection and characterization performance as a function of inspection frequency/wavelength, were also assessed. A comparative assessment of the data is provided, using length-sizing root-mean-square-error and position/localization results (flaw start/stop information) as the key criteria for flaw characterization performance. In addition, flaw signal-to-noise ratio was identified as the key criterion for detection performance.« less

  10. Combinatorially-generated library of 6-fluoroquinolone analogs as potential novel antitubercular agents: a chemometric and molecular modeling assessment.

    PubMed

    Minovski, Nikola; Perdih, Andrej; Solmajer, Tom

    2012-05-01

    The virtual combinatorial chemistry approach as a methodology for generating chemical libraries of structurally-similar analogs in a virtual environment was employed for building a general mixed virtual combinatorial library with a total of 53.871 6-FQ structural analogs, introducing the real synthetic pathways of three well known 6-FQ inhibitors. The druggability properties of the generated combinatorial 6-FQs were assessed using an in-house developed drug-likeness filter integrating the Lipinski/Veber rule-sets. The compounds recognized as drug-like were used as an external set for prediction of the biological activity values using a neural-networks (NN) model based on an experimentally-determined set of active 6-FQs. Furthermore, a subset of compounds was extracted from the pool of drug-like 6-FQs, with predicted biological activity, and subsequently used in virtual screening (VS) campaign combining pharmacophore modeling and molecular docking studies. This complex scheme, a powerful combination of chemometric and molecular modeling approaches provided novel QSAR guidelines that could aid in the further lead development of 6-FQs agents.

  11. [Self-regulation and virtual reality in forensic psychiatry: An emphasis on theoretical underpinnings].

    PubMed

    Benbouriche, M; Renaud, P; Pelletier, J-F; De Loor, P

    2016-12-01

    Forensic psychiatry is the field whose expertise is the assessment and treatment of offending behaviours, in particular when offenses are related to mental illness. An underlying question for all etiological models concerns the manner in which an individual's behaviours are organized. Specifically, it becomes crucial to understand how certain individuals come to display maladaptive behaviours in a given environment, especially when considering issues such as offenders' responsibility and their ability to change their behaviours. Thanks to its ability to generate specific environments, associated with a high experimental control on generated simulations, virtual reality is gaining recognition in forensic psychiatry. Virtual reality has generated promising research data and may turn out to be a remarkable clinical tool in the near future. While research has increased, a conceptual work about its theoretical underpinnings is still lacking. However, no important benefit should be expected from the introduction of a new tool (as innovative as virtual reality) without an explicit and heuristic theoretical framework capable of clarifying its benefits in forensic psychiatry. Our paper introduces self-regulation perspective as the most suitable theoretical framework for virtual reality in forensic psychiatry. It will be argued that virtual reality does not solely help to increase ecological validity. However, it does allow one to grant access to an improved understanding of violent offending behaviours by probing into the underlying mechanisms involved in the self-regulation of behaviours in a dynamical environment. Illustrations are given as well as a discussion regarding perspectives in the use of virtual reality in forensic psychiatry. Copyright © 2015 L’Encéphale, Paris. Published by Elsevier Masson SAS. All rights reserved.

  12. Research and realization of signal simulation on virtual instrument

    NASA Astrophysics Data System (ADS)

    Zhao, Qi; He, Wenting; Guan, Xiumei

    2010-02-01

    In the engineering project, arbitrary waveform generator controlled by software interface is needed by simulation and test. This article discussed the program using the SCPI (Standard Commands For Programmable Instruments) protocol and the VISA (Virtual Instrument System Architecture) library to control the Agilent signal generator (Agilent N5182A) by instrument communication over the LAN interface. The program can conduct several signal generations such as CW (continuous wave), AM (amplitude modulation), FM (frequency modulation), ΦM (phase modulation), Sweep. As the result, the program system has good operability and portability.

  13. Practical system for generating digital mixed reality video holograms.

    PubMed

    Song, Joongseok; Kim, Changseob; Park, Hanhoon; Park, Jong-Il

    2016-07-10

    We propose a practical system that can effectively mix the depth data of real and virtual objects by using a Z buffer and can quickly generate digital mixed reality video holograms by using multiple graphic processing units (GPUs). In an experiment, we verify that real objects and virtual objects can be merged naturally in free viewing angles, and the occlusion problem is well handled. Furthermore, we demonstrate that the proposed system can generate mixed reality video holograms at 7.6 frames per second. Finally, the system performance is objectively verified by users' subjective evaluations.

  14. Reduced order modeling of head related transfer functions for virtual acoustic displays

    NASA Astrophysics Data System (ADS)

    Willhite, Joel A.; Frampton, Kenneth D.; Grantham, D. Wesley

    2003-04-01

    The purpose of this work is to improve the computational efficiency in acoustic virtual applications by creating and testing reduced order models of the head related transfer functions used in localizing sound sources. State space models of varying order were generated from zero-elevation Head Related Impulse Responses (HRIRs) using Kungs Single Value Decomposition (SVD) technique. The inputs to the models are the desired azimuths of the virtual sound sources (from minus 90 deg to plus 90 deg, in 10 deg increments) and the outputs are the left and right ear impulse responses. Trials were conducted in an anechoic chamber in which subjects were exposed to real sounds that were emitted by individual speakers across a numbered speaker array, phantom sources generated from the original HRIRs, and phantom sound sources generated with the different reduced order state space models. The error in the perceived direction of the phantom sources generated from the reduced order models was compared to errors in localization using the original HRIRs.

  15. Possibilities and Determinants of Using Low-Cost Devices in Virtual Education Applications

    ERIC Educational Resources Information Center

    Bun, Pawel Kazimierz; Wichniarek, Radoslaw; Górski, Filip; Grajewski, Damian; Zawadzki, Przemyslaw; Hamrol, Adam

    2017-01-01

    Virtual reality (VR) may be used as an innovative educational tool. However, in order to fully exploit its potential, it is essential to achieve the effect of immersion. To more completely submerge the user in a virtual environment, it is necessary to ensure that the user's actions are directly translated into the image generated by the…

  16. Traditional vs. Virtual Learning: Does It Make a Difference? ADELEX--Assessing and Developing Lexical Competence

    ERIC Educational Resources Information Center

    Jaen, Maria Moreno

    2009-01-01

    This paper presents survey data from English Philology students (University of Granada) on a virtual course entitled ADELEX--Assessing and Developing Lexis--which was carried out in 2007-08 to enhance vocabulary acquisition. In the first part of this paper, we briefly offer a description of this second generation virtual course to enhance lexical…

  17. Advanced Collaborative Environments Supporting Systems Integration and Design

    DTIC Science & Technology

    2003-03-01

    concurrently view a virtual system or product model while maintaining natural, human communication . These virtual systems operate within a computer-generated...These environments allow multiple individuals to concurrently view a virtual system or product model while simultaneously maintaining natural, human ... communication . As a result, TARDEC researchers and system developers are using this advanced high-end visualization technology to develop future

  18. A New Continent of Ideas

    NASA Technical Reports Server (NTRS)

    1990-01-01

    While a new technology called 'virtual reality' is still at the 'ground floor' level, one of its basic components, 3D computer graphics is already in wide commercial use and expanding. Other components that permit a human operator to 'virtually' explore an artificial environment and to interact with it are being demonstrated routinely at Ames and elsewhere. Virtual reality might be defined as an environment capable of being virtually entered - telepresence, it is called - or interacted with by a human. The Virtual Interface Environment Workstation (VIEW) is a head-mounted stereoscopic display system in which the display may be an artificial computer-generated environment or a real environment relayed from remote video cameras. Operator can 'step into' this environment and interact with it. The DataGlove has a series of fiber optic cables and sensors that detect any movement of the wearer's fingers and transmit the information to a host computer; a computer generated image of the hand will move exactly as the operator is moving his gloved hand. With appropriate software, the operator can use the glove to interact with the computer scene by grasping an object. The DataSuit is a sensor equipped full body garment that greatly increases the sphere of performance for virtual reality simulations.

  19. KSC-2009-2554

    NASA Image and Video Library

    2009-04-08

    CAPE CANAVERAL, Fla. – The mockup Orion crew exploration vehicle floats in the water at the Trident Basin at Port Canaveral, Fla. Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. The mockup vehicle will undergo testing in open water. The goal of the operation, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Orion, along with the Ares I and V rockets and the Altair lunar lander, are part of the Constellation Program. Photo credit: NASA/Dimitri Gerondidakis

  20. Microgravity

    NASA Image and Video Library

    2000-01-31

    Arn Harris Hoover of Lockheed Martin Company demonstrates an engineering mockup of the Human Research Facility (HRF) that will be installed in Destiny, the U.S. Laboratory Module on the International Space Station (ISS). Using facilities similar to research hardware available in laboratories on Earth, the HRF will enable systematic study of cardiovascular, musculoskeletal, neurosensory, pulmonary, radiation, and regulatory physiology to determine biomedical changes resulting from space flight. Research results obtained using this facility are relevant to the health and the performance of the astronaut as well as future exploration of space. Because this is a mockup, the actual flight hardware may vary as desings are refined. (Credit: NASA/Marshall Space Flight Center)

  1. KSC-08pd1899

    NASA Image and Video Library

    2008-07-02

    CAPE CANAVERAL, Fla. – NYIT MOCAP (Motion Capture) team Project Manager Jon Squitieri attaches a retro reflective marker to a motion capture suit worn by a technician who will be assembling the Orion Crew Module mockup. The motion tracking aims to improve efficiency of assembly processes and identify potential ergonomic risks for technicians assembling the mockup. The work is being performed in United Space Alliance's Human Engineering Modeling and Performance Lab in the RLV Hangar at NASA's Kennedy Space Center. Part of NASA's Constellation Program, the Orion spacecraft will return humans to the moon and prepare for future voyages to Mars and other destinations in our solar system.

  2. Comparative study on neutron data in integral experiments of MYRRHA mockup critical cores in the VENUS-F reactor

    NASA Astrophysics Data System (ADS)

    Krása, Antonín; Kochetkov, Anatoly; Baeten, Peter; Vittiglio, Guido; Wagemans, Jan; Bécares, Vicente

    2017-09-01

    VENUS-F is a fast, zero-power reactor with 30% wt. metallic uranium fuel and solid lead as coolant simulator. It serves as a mockup of the MYRRHA reactor core. This paper describes integral experiments performed in two critical VENUS-F core configurations (with and without graphite reflector). Discrepancies between experiments and Monte Carlo calculations (MCNP5) of keff, fission rate spatial distribution and reactivity effects (lead void and fuel Doppler) depending on a nuclear data library used (JENDL-4.0, ENDF-B-VII.1, JEFF-3.1.2, 3.2, 3.3T2) are presented.

  3. Investigation of wellbore microannulus permeability under stress via experimental wellbore mock-up and finite element modeling

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Gomez, Steven P.; Sobolik, Steve R.; Matteo, Edward N.

    This research aims to describe the microannulus region of the cement sheath-steel casing interface in terms of its compressibility and permeability. Here, a wellbore system mock-up was used for lab-scale testing, and was subjected to confining and casing pressures in a pressure vessel while measuring gas flow along the specimen’s axis. The flow was interpreted as the hydraulic aperture of the microannuli. Numerical joint models were used to calculate stress and displacement conditions of the microannulus region, where the mechanical stiffness and hydraulic aperture were altered in response to the imposed stress state and displacement across the joint interface.

  4. Investigation of wellbore microannulus permeability under stress via experimental wellbore mock-up and finite element modeling

    DOE PAGES

    Gomez, Steven P.; Sobolik, Steve R.; Matteo, Edward N.; ...

    2016-11-16

    This research aims to describe the microannulus region of the cement sheath-steel casing interface in terms of its compressibility and permeability. Here, a wellbore system mock-up was used for lab-scale testing, and was subjected to confining and casing pressures in a pressure vessel while measuring gas flow along the specimen’s axis. The flow was interpreted as the hydraulic aperture of the microannuli. Numerical joint models were used to calculate stress and displacement conditions of the microannulus region, where the mechanical stiffness and hydraulic aperture were altered in response to the imposed stress state and displacement across the joint interface.

  5. Parallel Execution of Functional Mock-up Units in Buildings Modeling

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Ozmen, Ozgur; Nutaro, James J.; New, Joshua Ryan

    2016-06-30

    A Functional Mock-up Interface (FMI) defines a standardized interface to be used in computer simulations to develop complex cyber-physical systems. FMI implementation by a software modeling tool enables the creation of a simulation model that can be interconnected, or the creation of a software library called a Functional Mock-up Unit (FMU). This report describes an FMU wrapper implementation that imports FMUs into a C++ environment and uses an Euler solver that executes FMUs in parallel using Open Multi-Processing (OpenMP). The purpose of this report is to elucidate the runtime performance of the solver when a multi-component system is imported asmore » a single FMU (for the whole system) or as multiple FMUs (for different groups of components as sub-systems). This performance comparison is conducted using two test cases: (1) a simple, multi-tank problem; and (2) a more realistic use case based on the Modelica Buildings Library. In both test cases, the performance gains are promising when each FMU consists of a large number of states and state events that are wrapped in a single FMU. Load balancing is demonstrated to be a critical factor in speeding up parallel execution of multiple FMUs.« less

  6. Scanning Laser Doppler Vibrometer Measurements Inside Helicopter Cabins in Running Conditions: Problems and Mock-up Testing

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Revel, G. M.; Castellini, P.; Chiariotti, P.

    2010-05-28

    The present work deals with the analysis of problems and potentials of laser vibrometer measurements inside helicopter cabins in running conditions. The paper describes the results of a systematic measurement campaign performed on an Agusta A109MKII mock-up. The aim is to evaluate the applicability of Scanning Laser Doppler Vibrometer (SLDV) for tests in simulated flying conditions and to understand how performances of the technique are affected when the laser head is placed inside the cabin, thus being subjected to interfering inputs. Firstly a brief description of the performed test cases and the used measuring set-ups are given. Comparative tests betweenmore » SLDV and accelerometers are presented, analyzing the achievable performances for the specific application. Results obtained measuring with SLDV placed inside the helicopter cabin during operative excitation conditions are compared with those performed with the laser lying outside the mock-up, these last being considered as 'reference measurements'. Finally, in order to give an estimate of the uncertainty level on measured signals, a study linking the admitted percentage of noise content on vibrometer signals due to laser head vibration levels will be introduced.« less

  7. Exploring the usability of a videophone mock-up for persons with dementia and their significant others.

    PubMed

    Boman, Inga-Lill; Lundberg, Stefan; Starkhammar, Sofia; Nygård, Louise

    2014-04-16

    Persons with dementia might have considerable difficulties in using an ordinary telephone. Being able to use the telephone can be very important in order to maintain their social network, getting stimulation and for reaching help when needed. Therefore, persons with dementia might need an easy-to-use videophone to prevent social isolation and to feel safe and independent. This study reports the evaluation of the usability of a touch-screen videophone mock-up for persons with dementia and their significant others. Four persons with dementia and their significant others tested the videophone mock-up at a living laboratory. In order to gain knowledge of the participants' with dementia ability to use their own computers and telephones, interviews and observations were conducted. Overall, the participants had a very positive attitude towards the videophone. The participants with dementia perceived that it was useful, enjoyable and easy to use, although they initially had difficulties in understanding how to handle some functions, thus indicating that the design needs to be further developed to be more intuitive. The findings suggest that the videophone has the potential to enable telephone calls without assistance and add quality in communication.

  8. Simulating clefts in pumpkin balloons

    NASA Astrophysics Data System (ADS)

    Baginski, Frank; Brakke, Kenneth

    2010-02-01

    The geometry of a large axisymmetric balloon with positive differential pressure, such as a sphere, leads to very high film stresses. These stresses can be significantly reduced by using a tendon re-enforced lobed pumpkin-like shape. A number of schemes have been proposed to achieve a cyclically symmetric pumpkin shape, including the constant bulge angle (CBA) design, the constant bulge radius (CBR) design, CBA/CBR hybrids, and NASA’s recent constant stress (CS) design. Utilizing a hybrid CBA/CBR pumpkin design, Flight 555-NT in June 2006 formed an S-cleft and was unable to fully deploy. In order to better understand the S-cleft phenomenon, a series of inflation tests involving four 27-m diameter 200-gore pumpkin balloons were conducted in 2007. One of the test vehicles was a 1/3-scale mockup of the Flight 555-NT balloon. Using an inflation procedure intended to mimic ascent, the 1/3-scale mockup developed an S-cleft feature strikingly similar to the one observed in Flight 555-NT. Our analysis of the 1/3-scale mockup found it to be unstable. We compute asymmetric equilibrium configurations of this balloon, including shapes with an S-cleft feature.

  9. Laser Simulations of the Destructive Impact of Nuclear Explosions on Hazardous Asteroids

    NASA Astrophysics Data System (ADS)

    Aristova, E. Yu.; Aushev, A. A.; Baranov, V. K.; Belov, I. A.; Bel'kov, S. A.; Voronin, A. Yu.; Voronich, I. N.; Garanin, R. V.; Garanin, S. G.; Gainullin, K. G.; Golubinskii, A. G.; Gorodnichev, A. V.; Denisova, V. A.; Derkach, V. N.; Drozhzhin, V. S.; Ericheva, I. A.; Zhidkov, N. V.; Il'kaev, R. I.; Krayukhin, A. A.; Leonov, A. G.; Litvin, D. N.; Makarov, K. N.; Martynenko, A. S.; Malinov, V. I.; Mis'ko, V. V.; Rogachev, V. G.; Rukavishnikov, A. N.; Salatov, E. A.; Skorochkin, Yu. V.; Smorchkov, G. Yu.; Stadnik, A. L.; Starodubtsev, V. A.; Starodubtsev, P. V.; Sungatullin, R. R.; Suslov, N. A.; Sysoeva, T. I.; Khatunkin, V. Yu.; Tsoi, E. S.; Shubin, O. N.; Yufa, V. N.

    2018-01-01

    We present the results of preliminary experiments at laser facilities in which the processes of the undeniable destruction of stony asteroids (chondrites) in space by nuclear explosions on the asteroid surface are simulated based on the principle of physical similarity. We present the results of comparative gasdynamic computations of a model nuclear explosion on the surface of a large asteroid and computations of the impact of a laser pulse on a miniature asteroid simulator confirming the similarity of the key processes in the fullscale and model cases. The technology of fabricating miniature mockups with mechanical properties close to those of stony asteroids is described. For mini-mockups 4-10 mm in size differing by the shape and impact conditions, we have made an experimental estimate of the energy threshold for the undeniable destruction of a mockup and investigated the parameters of its fragmentation at a laser energy up to 500 J. The results obtained confirm the possibility of an experimental determination of the criteria for the destruction of asteroids of various types by a nuclear explosion in laser experiments. We show that the undeniable destruction of a large asteroid is possible at attainable nuclear explosion energies on its surface.

  10. Interactions with Virtual People: Do Avatars Dream of Digital Sheep?. Chapter 6

    NASA Technical Reports Server (NTRS)

    Slater, Mel; Sanchez-Vives, Maria V.

    2007-01-01

    This paper explores another form of artificial entity, ones without physical embodiment. We refer to virtual characters as the name for a type of interactive object that have become familiar in computer games and within virtual reality applications. We refer to these as avatars: three-dimensional graphical objects that are in more-or-less human form which can interact with humans. Sometimes such avatars will be representations of real-humans who are interacting together within a shared networked virtual environment, other times the representations will be of entirely computer generated characters. Unlike other authors, who reserve the term agent for entirely computer generated characters and avatars for virtual embodiments of real people; the same term here is used for both. This is because avatars and agents are on a continuum. The question is where does their behaviour originate? At the extremes the behaviour is either completely computer generated or comes only from tracking of a real person. However, not every aspect of a real person can be tracked every eyebrow move, every blink, every breath rather real tracking data would be supplemented by inferred behaviours which are programmed based on the available information as to what the real human is doing and her/his underlying emotional and psychological state. Hence there is always some programmed behaviour it is only a matter of how much. In any case the same underlying problem remains how can the human character be portrayed in such a manner that its actions are believable and have an impact on the real people with whom it interacts? This paper has three main parts. In the first part we will review some evidence that suggests that humans react with appropriate affect in their interactions with virtual human characters, or with other humans who are represented as avatars. This is so in spite of the fact that the representational fidelity is relatively low. Our evidence will be from the realm of psychotherapy, where virtual social situations are created that do test whether people react appropriately within these situations. We will also consider some experiments on face-to-face virtual communications between people in the same shared virtual environments. The second part will try to give some clues about why this might happen, taking into account modern theories of perception from neuroscience. The third part will include some speculations about the future developments of the relationship between people and virtual people. We will suggest that a more likely scenario than the world becoming populated by physically embodied virtual people (robots, androids) is that in the relatively near future we will interact more and more in our everyday lives with virtual people- bank managers, shop assistants, instructors, and so on. What is happening in the movies with computer graphic generated individuals and entire crowds may move into the space of everyday life.

  11. Design and Development of ChemInfoCloud: An Integrated Cloud Enabled Platform for Virtual Screening.

    PubMed

    Karthikeyan, Muthukumarasamy; Pandit, Deepak; Bhavasar, Arvind; Vyas, Renu

    2015-01-01

    The power of cloud computing and distributed computing has been harnessed to handle vast and heterogeneous data required to be processed in any virtual screening protocol. A cloud computing platorm ChemInfoCloud was built and integrated with several chemoinformatics and bioinformatics tools. The robust engine performs the core chemoinformatics tasks of lead generation, lead optimisation and property prediction in a fast and efficient manner. It has also been provided with some of the bioinformatics functionalities including sequence alignment, active site pose prediction and protein ligand docking. Text mining, NMR chemical shift (1H, 13C) prediction and reaction fingerprint generation modules for efficient lead discovery are also implemented in this platform. We have developed an integrated problem solving cloud environment for virtual screening studies that also provides workflow management, better usability and interaction with end users using container based virtualization, OpenVz.

  12. The HEPiX Virtualisation Working Group: Towards a Grid of Clouds

    NASA Astrophysics Data System (ADS)

    Cass, Tony

    2012-12-01

    The use of virtual machine images, as for example with Cloud services such as Amazon's Elastic Compute Cloud, is attractive for users as they have a guaranteed execution environment, something that cannot today be provided across sites participating in computing grids such as the Worldwide LHC Computing Grid. However, Grid sites often operate within computer security frameworks which preclude the use of remotely generated images. The HEPiX Virtualisation Working Group was setup with the objective to enable use of remotely generated virtual machine images at Grid sites and, to this end, has introduced the idea of trusted virtual machine images which are guaranteed to be secure and configurable by sites such that security policy commitments can be met. This paper describes the requirements and details of these trusted virtual machine images and presents a model for their use to facilitate the integration of Grid- and Cloud-based computing environments for High Energy Physics.

  13. Evaluation of a focused virtual library of heterobifunctional ligands for Clostridium difficile toxins.

    PubMed

    Sanhueza, Carlos A; Cartmell, Jonathan; El-Hawiet, Amr; Szpacenko, Adam; Kitova, Elena N; Daneshfar, Rambod; Klassen, John S; Lang, Dean E; Eugenio, Luiz; Ng, Kenneth K-S; Kitov, Pavel I; Bundle, David R

    2015-01-07

    A focused library of virtual heterobifunctional ligands was generated in silico and a set of ligands with recombined fragments was synthesized and evaluated for binding to Clostridium difficile toxins. The position of the trisaccharide fragment was used as a reference for filtering docked poses during virtual screening to match the trisaccharide ligand in a crystal structure. The peptoid, a diversity fragment probing the protein surface area adjacent to a known binding site, was generated by a multi-component Ugi reaction. Our approach combines modular fragment-based design with in silico screening of synthetically feasible compounds and lays the groundwork for future efforts in development of composite bifunctional ligands for large clostridial toxins.

  14. The development of a virtual 3D model of the renal corpuscle from serial histological sections for E-learning environments.

    PubMed

    Roth, Jeremy A; Wilson, Timothy D; Sandig, Martin

    2015-01-01

    Histology is a core subject in the anatomical sciences where learners are challenged to interpret two-dimensional (2D) information (gained from histological sections) to extrapolate and understand the three-dimensional (3D) morphology of cells, tissues, and organs. In gross anatomical education 3D models and learning tools have been associated with improved learning outcomes, but similar tools have not been created for histology education to visualize complex cellular structure-function relationships. This study outlines steps in creating a virtual 3D model of the renal corpuscle from serial, semi-thin, histological sections obtained from epoxy resin-embedded kidney tissue. The virtual renal corpuscle model was generated by digital segmentation to identify: Bowman's capsule, nuclei of epithelial cells in the parietal capsule, afferent arteriole, efferent arteriole, proximal convoluted tubule, distal convoluted tubule, glomerular capillaries, podocyte nuclei, nuclei of extraglomerular mesangial cells, nuclei of epithelial cells of the macula densa in the distal convoluted tubule. In addition to the imported images of the original sections the software generates, and allows for visualization of, images of virtual sections generated in any desired orientation, thus serving as a "virtual microtome". These sections can be viewed separately or with the 3D model in transparency. This approach allows for the development of interactive e-learning tools designed to enhance histology education of microscopic structures with complex cellular interrelationships. Future studies will focus on testing the efficacy of interactive virtual 3D models for histology education. © 2015 American Association of Anatomists.

  15. Real-time, rapidly updating severe weather products for virtual globes

    NASA Astrophysics Data System (ADS)

    Smith, Travis M.; Lakshmanan, Valliappa

    2011-01-01

    It is critical that weather forecasters are able to put severe weather information from a variety of observational and modeling platforms into a geographic context so that warning information can be effectively conveyed to the public, emergency managers, and disaster response teams. The availability of standards for the specification and transport of virtual globe data products has made it possible to generate spatially precise, geo-referenced images and to distribute these centrally created products via a web server to a wide audience. In this paper, we describe the data and methods for enabling severe weather threat analysis information inside a KML framework. The method of creating severe weather diagnosis products that are generated and translating them to KML and image files is described. We illustrate some of the practical applications of these data when they are integrated into a virtual globe display. The availability of standards for interoperable virtual globe clients has not completely alleviated the need for custom solutions. We conclude by pointing out several of the limitations of the general-purpose virtual globe clients currently available.

  16. Research on multi - channel interactive virtual assembly system for power equipment under the “VR+” era

    NASA Astrophysics Data System (ADS)

    Ren, Yilong; Duan, Xitong; Wu, Lei; He, Jin; Xu, Wu

    2017-06-01

    With the development of the “VR+” era, the traditional virtual assembly system of power equipment has been unable to satisfy our growing needs. In this paper, based on the analysis of the traditional virtual assembly system of electric power equipment and the application of VR technology in the virtual assembly system of electric power equipment in our country, this paper puts forward the scheme of establishing the virtual assembly system of power equipment: At first, we should obtain the information of power equipment, then we should using OpenGL and multi texture technology to build 3D solid graphics library. After the completion of three-dimensional modeling, we can use the dynamic link library DLL package three-dimensional solid graphics generation program to realize the modularization of power equipment model library and power equipment model library generated hidden algorithm. After the establishment of 3D power equipment model database, we set up the virtual assembly system of 3D power equipment to separate the assembly operation of the power equipment from the space. At the same time, aiming at the deficiency of the traditional gesture recognition algorithm, we propose a gesture recognition algorithm based on improved PSO algorithm for BP neural network data glove. Finally, the virtual assembly system of power equipment can really achieve multi-channel interaction function.

  17. Application of virtual distances methodology to laser tracker verification with an indexed metrology platform

    NASA Astrophysics Data System (ADS)

    Acero, R.; Santolaria, J.; Pueo, M.; Aguilar, J. J.; Brau, A.

    2015-11-01

    High-range measuring equipment like laser trackers need large dimension calibrated reference artifacts in their calibration and verification procedures. In this paper, a new verification procedure for portable coordinate measuring instruments based on the generation and evaluation of virtual distances with an indexed metrology platform is developed. This methodology enables the definition of an unlimited number of reference distances without materializing them in a physical gauge to be used as a reference. The generation of the virtual points and reference lengths derived is linked to the concept of the indexed metrology platform and the knowledge of the relative position and orientation of its upper and lower platforms with high accuracy. It is the measuring instrument together with the indexed metrology platform one that remains still, rotating the virtual mesh around them. As a first step, the virtual distances technique is applied to a laser tracker in this work. The experimental verification procedure of the laser tracker with virtual distances is simulated and further compared with the conventional verification procedure of the laser tracker with the indexed metrology platform. The results obtained in terms of volumetric performance of the laser tracker proved the suitability of the virtual distances methodology in calibration and verification procedures for portable coordinate measuring instruments, broadening and expanding the possibilities for the definition of reference distances in these procedures.

  18. SU-F-J-117: Impact of Motion Artifacts On Image Quality and Accuracy of Tumor Motion Reconstruction in 4D CT-On-Rails and MV-CBCT Scans: A Phantom Study

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Lin, T; Ma, C

    Purpose: To compare and quantify respiratory motion artifacts in images from free breathing 4D-CT-on-Rails(CTOR) and those from MV-Cone-beam-CT(MVCB) and facilitate respiratory motion guided radiation therapy. Methods: 4D-CTOR: Siemens Somatom CT-on-Rails system with Anzai belt loaded with pressure sensor load cells. 4D scans were performed in helical mode, pitch 0.1, gantry rotation time 0.5s, 1.5mm slice thickness, 120kVp, 400 mAs. Normal and fast breathing (>12rpm) scanning protocols were investigated. Helical scan, AIP(average intensity projection) and MIP(maximum intensity projection) were generated from 4D-CTOR scans with amplitude sorting into 10 phases.MVCB: Siemens Artiste diamond view(1MV)MVCB was performed with 5MU thorax protocol with 60more » second of full rotation.Phantom: Anzai AZ-733V respiratory phantom. The settings were set to normal and resp. modes with repetition rates at 15 rpm and 10 rpm. Surgical clips, acrylic, wooden, rubber and lung density, total six mock-ups were scanned and compared in this study.Signal-to-noise ratio(SNR), contrast-to-noise ratio(CNR) and reconstructed motion volume were compared to different respiratory setups for the mock-ups. Results: Reconstructed motion volume was compared to the real object volume for the six test mock-ups. It shows that free breathing helical in all instances underestimates the object excursions largest to −67.4% and least −6.3%. Under normal breathing settings, MIP can predict very precise motion volume with minimum 0.4% and largest −13.9%. MVCB shows underestimate of the motion volume with −1.11% minimum and −18.0% maximum. With fast breathing, AIP provides bad representation of the object motion; however, the MIP can predict the motion volume with −2.0% to −11.4% underestimate. Conclusion: Respiratory motion guided radiation therapy requires good motion recording. This study shows that regular CTOR helical scans provides bad guidance, 4D CTOR AIP cannot represent the fast breathing pattern, MIP can represent the best motion volume, MVCBCT can only be used for normal breathing with acceptable uncertainties.« less

  19. An Integrated Simulation Module for Cyber-Physical Automation Systems †

    PubMed Central

    Ferracuti, Francesco; Freddi, Alessandro; Monteriù, Andrea; Prist, Mariorosario

    2016-01-01

    The integration of Wireless Sensors Networks (WSNs) into Cyber Physical Systems (CPSs) is an important research problem to solve in order to increase the performances, safety, reliability and usability of wireless automation systems. Due to the complexity of real CPSs, emulators and simulators are often used to replace the real control devices and physical connections during the development stage. The most widespread simulators are free, open source, expandable, flexible and fully integrated into mathematical modeling tools; however, the connection at a physical level and the direct interaction with the real process via the WSN are only marginally tackled; moreover, the simulated wireless sensor motes are not able to generate the analogue output typically required for control purposes. A new simulation module for the control of a wireless cyber-physical system is proposed in this paper. The module integrates the COntiki OS JAva Simulator (COOJA), a cross-level wireless sensor network simulator, and the LabVIEW system design software from National Instruments. The proposed software module has been called “GILOO” (Graphical Integration of Labview and cOOja). It allows one to develop and to debug control strategies over the WSN both using virtual or real hardware modules, such as the National Instruments Real-Time Module platform, the CompactRio, the Supervisory Control And Data Acquisition (SCADA), etc. To test the proposed solution, we decided to integrate it with one of the most popular simulators, i.e., the Contiki OS, and wireless motes, i.e., the Sky mote. As a further contribution, the Contiki Sky DAC driver and a new “Advanced Sky GUI” have been proposed and tested in the COOJA Simulator in order to provide the possibility to develop control over the WSN. To test the performances of the proposed GILOO software module, several experimental tests have been made, and interesting preliminary results are reported. The GILOO module has been applied to a smart home mock-up where a networked control has been developed for the LED lighting system. PMID:27164109

  20. An Integrated Simulation Module for Cyber-Physical Automation Systems.

    PubMed

    Ferracuti, Francesco; Freddi, Alessandro; Monteriù, Andrea; Prist, Mariorosario

    2016-05-05

    The integration of Wireless Sensors Networks (WSNs) into Cyber Physical Systems (CPSs) is an important research problem to solve in order to increase the performances, safety, reliability and usability of wireless automation systems. Due to the complexity of real CPSs, emulators and simulators are often used to replace the real control devices and physical connections during the development stage. The most widespread simulators are free, open source, expandable, flexible and fully integrated into mathematical modeling tools; however, the connection at a physical level and the direct interaction with the real process via the WSN are only marginally tackled; moreover, the simulated wireless sensor motes are not able to generate the analogue output typically required for control purposes. A new simulation module for the control of a wireless cyber-physical system is proposed in this paper. The module integrates the COntiki OS JAva Simulator (COOJA), a cross-level wireless sensor network simulator, and the LabVIEW system design software from National Instruments. The proposed software module has been called "GILOO" (Graphical Integration of Labview and cOOja). It allows one to develop and to debug control strategies over the WSN both using virtual or real hardware modules, such as the National Instruments Real-Time Module platform, the CompactRio, the Supervisory Control And Data Acquisition (SCADA), etc. To test the proposed solution, we decided to integrate it with one of the most popular simulators, i.e., the Contiki OS, and wireless motes, i.e., the Sky mote. As a further contribution, the Contiki Sky DAC driver and a new "Advanced Sky GUI" have been proposed and tested in the COOJA Simulator in order to provide the possibility to develop control over the WSN. To test the performances of the proposed GILOO software module, several experimental tests have been made, and interesting preliminary results are reported. The GILOO module has been applied to a smart home mock-up where a networked control has been developed for the LED lighting system.

  1. Realistic generation of natural phenomena based on video synthesis

    NASA Astrophysics Data System (ADS)

    Wang, Changbo; Quan, Hongyan; Li, Chenhui; Xiao, Zhao; Chen, Xiao; Li, Peng; Shen, Liuwei

    2009-10-01

    Research on the generation of natural phenomena has many applications in special effects of movie, battlefield simulation and virtual reality, etc. Based on video synthesis technique, a new approach is proposed for the synthesis of natural phenomena, including flowing water and fire flame. From the fire and flow video, the seamless video of arbitrary length is generated. Then, the interaction between wind and fire flame is achieved through the skeleton of flame. Later, the flow is also synthesized by extending the video textures using an edge resample method. Finally, we can integrate the synthesized natural phenomena into a virtual scene.

  2. Virtual reality for emergency training

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Altinkemer, K.

    1995-12-31

    Virtual reality is a sequence of scenes generated by a computer as a response to the five different senses. These senses are sight, sound, taste, touch, smell. Other senses that can be used in virtual reality include balance, pheromonal, and immunological senses. Many application areas include: leisure and entertainment, medicine, architecture, engineering, manufacturing, and training. Virtual reality is especially important when it is used for emergency training and management of natural disasters including earthquakes, floods, tornados and other situations which are hard to emulate. Classical training methods for these extraordinary environments lack the realistic surroundings that virtual reality can provide.more » In order for virtual reality to be a successful training tool the design needs to include certain aspects; such as how real virtual reality should be and how much fixed cost is entailed in setting up the virtual reality trainer. There are also pricing questions regarding the price per training session on virtual reality trainer, and the appropriate training time length(s).« less

  3. Virtual Worlds for Virtual Organizing

    NASA Astrophysics Data System (ADS)

    Rhoten, Diana; Lutters, Wayne

    The members and resources of a virtual organization are dispersed across time and space, yet they function as a coherent entity through the use of technologies, networks, and alliances. As virtual organizations proliferate and become increasingly important in society, many may exploit the technical architecture s of virtual worlds, which are the confluence of computer-mediated communication, telepresence, and virtual reality originally created for gaming. A brief socio-technical history describes their early origins and the waves of progress followed by stasis that brought us to the current period of renewed enthusiasm. Examination of contemporary examples demonstrates how three genres of virtual worlds have enabled new arenas for virtual organizing: developer-defined closed worlds, user-modifiable quasi-open worlds, and user-generated open worlds. Among expected future trends are an increase in collaboration born virtually rather than imported from existing organizations, a tension between high-fidelity recreations of the physical world and hyper-stylized imaginations of fantasy worlds, and the growth of specialized worlds optimized for particular sectors, companies, or cultures.

  4. Multi-viewpoint Image Array Virtual Viewpoint Rapid Generation Algorithm Based on Image Layering

    NASA Astrophysics Data System (ADS)

    Jiang, Lu; Piao, Yan

    2018-04-01

    The use of multi-view image array combined with virtual viewpoint generation technology to record 3D scene information in large scenes has become one of the key technologies for the development of integrated imaging. This paper presents a virtual viewpoint rendering method based on image layering algorithm. Firstly, the depth information of reference viewpoint image is quickly obtained. During this process, SAD is chosen as the similarity measure function. Then layer the reference image and calculate the parallax based on the depth information. Through the relative distance between the virtual viewpoint and the reference viewpoint, the image layers are weighted and panned. Finally the virtual viewpoint image is rendered layer by layer according to the distance between the image layers and the viewer. This method avoids the disadvantages of the algorithm DIBR, such as high-precision requirements of depth map and complex mapping operations. Experiments show that, this algorithm can achieve the synthesis of virtual viewpoints in any position within 2×2 viewpoints range, and the rendering speed is also very impressive. The average result proved that this method can get satisfactory image quality. The average SSIM value of the results relative to real viewpoint images can reaches 0.9525, the PSNR value can reaches 38.353 and the image histogram similarity can reaches 93.77%.

  5. Investigation of torque generated by Test Blanket Module mock-up in DIII-D

    NASA Astrophysics Data System (ADS)

    Salmi, A.; Tala, T.; Lanctot, M.; Degrassie, J. S.; Paz-Soldan, C.; Logan, N.; Solomon, W. M.; Grierson, B. A.

    2015-11-01

    Experiments at DIII-D have investigated the scaling of Test Blanket Module (TBM) torque with plasma pressure and collisionality by performing dimensionless parameter scans. In each configuration, neutral beam torque modulation and TBM torque modulation were sequentially applied to allow experimental characterization of the TBM generated torque and the underlying transport. Calculations of the neoclassical toroidal viscosity (NTV) torque with PENT code of these plasmas find that TBM torque is strongly edge localized while the tentative experimental analysis indicates a more radially broad TBM torque profile. Both the experimental and PENT results will be elaborated and experimental TBM torque scaling with pressure and collisionality presented. Experimental validation of existing plasma response and NTV torque models is an important step toward understanding the impact of magnetic field ripple on plasma rotation, and for predicting the required compensation fields. Work supported by the US Department of Energy under DE-AC52-07NA27344, DE-FC02-04ER54698 and DE-AC02-09CH11466.

  6. Development of the water-lubricated thrust bearing of the hydraulic turbine generator

    NASA Astrophysics Data System (ADS)

    Inoue, K.; Deguchi, K.; Okude, K.; Fujimoto, R.

    2012-11-01

    In hydropower plant, a large quantities of turbine oil is used as machine control pressure oil and lubricating oil. If the oil leak out from hydropower plant, it flows into a river. And such oil spill has an adverse effect on natural environment because the oil does not degrade easily. Therefore the KANSAI and Hitachi Mitsubishi Hydro developed the water-lubricated thrust bearing for vertical type hydraulic turbine generator. The water-lubricated bearing has advantages in risk avoidance of river pollution because it does not need oil. For proceeding the development of the water-lubricated thrust bearing, we studied following items. The first is the examination of the trial products of water lubricating liquid. The second is the study of bearing structure which can satisfy bearing performance such as temperature characteristic and so on. The third is the mock-up testing for actual application in the future. As a result, it was found that the water-lubricated thrust bearing was technically applicable to actual equipments.

  7. DMD-based programmable wide field spectrograph for Earth observation

    NASA Astrophysics Data System (ADS)

    Zamkotsian, Frédéric; Lanzoni, Patrick; Liotard, Arnaud; Viard, Thierry; Costes, Vincent; Hébert, Philippe-Jean

    2015-03-01

    In Earth Observation, Universe Observation and Planet Exploration, scientific return could be optimized in future missions using MOEMS devices. In Earth Observation, we propose an innovative reconfigurable instrument, a programmable wide-field spectrograph where both the FOV and the spectrum could be tailored thanks to a 2D micromirror array (MMA). For a linear 1D field of view (FOV), the principle is to use a MMA to select the wavelengths by acting on intensity. This component is placed in the focal plane of a first grating. On the MMA surface, the spatial dimension is along one side of the device and for each spatial point, its spectrum is displayed along the perpendicular direction: each spatial and spectral feature of the 1D FOV is then fully adjustable dynamically and/or programmable. A second stage with an identical grating recomposes the beam after wavelengths selection, leading to an output tailored 1D image. A mock-up has been designed, fabricated and tested. The micromirror array is the largest DMD in 2048 x 1080 mirrors format, with a pitch of 13.68μm. A synthetic linear FOV is generated and typical images have been recorded o at the output focal plane of the instrument. By tailoring the DMD, we could modify successfully each pixel of the input image: for example, it is possible to remove bright objects or, for each spatial pixel, modify the spectral signature. The very promising results obtained on the mock-up of the programmable wide-field spectrograph reveal the efficiency of this new instrument concept for Earth Observation.

  8. KSC-2009-2561

    NASA Image and Video Library

    2009-04-08

    CAPE CANAVERAL, Fla. – Flotation devices are attached to the top of the mockup Orion crew exploration vehicle before the testing in the open water at the Trident Basin at Port Canaveral, Fla. The mockup vehicle will undergo testing in open water. The goal of the operation, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Orion, along with the Ares I and V rockets and the Altair lunar lander, are part of the Constellation Program. Photo credit: NASA/Kim Shiflett

  9. KSC-2009-2566

    NASA Image and Video Library

    2009-04-08

    CAPE CANAVERAL, Fla. – The mockup Orion crew exploration vehicle floats in the water at the Trident Basin at Port Canaveral, Fla. On top of Orion are additional flotation devices. Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. The mockup vehicle is undergoing testing in open water. The goal of the operation, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Orion, along with the Ares I and V rockets and the Altair lunar lander, are part of the Constellation Program. Photo credit: NASA/Kim Shiflett

  10. KSC-2009-2506

    NASA Image and Video Library

    2009-04-02

    CAPE CANAVERAL, Fla. – On display at the Kennedy Space Center Visitor Complex in Florida is the Orion crew exploration vehicle mockup, which will be moved onto the center before heading offshore to be tested in open water. The spacecraft mock-up traveled from the Naval Surface Warfare Center's Carderock Division in Bethesda, Md. The goal of the open water testing, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Part of the Constellation Program, Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Photo credit: NASA/Jack Pfaller

  11. KSC-2009-2503

    NASA Image and Video Library

    2009-04-02

    CAPE CANAVERAL, Fla. – Visitors to the Visitor Complex at NASA's Kennedy Space Center in Florida get a look at the Orion crew exploration vehicle mockup, which is on display before heading offshore to be tested in open water. The spacecraft mock-up traveled from the Naval Surface Warfare Center's Carderock Division in Bethesda, Md. The goal of the open water testing, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Part of the Constellation Program, Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Photo credit: NASA/Jack Pfaller

  12. KSC-2009-2560

    NASA Image and Video Library

    2009-04-08

    CAPE CANAVERAL, Fla. – Members of the 920th Rescue Wing help prepare the mockup Orion crew exploration vehicle for testing in the open water at the Trident Basin at Port Canaveral, Fla. The mockup vehicle will undergo testing in open water. The goal of the operation, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Orion, along with the Ares I and V rockets and the Altair lunar lander, are part of the Constellation Program. Photo credit: NASA/Kim Shiflett

  13. The telerobot testbed: An architecture for remote servicing

    NASA Technical Reports Server (NTRS)

    Matijevic, J. R.

    1990-01-01

    The NASA/OAST Telerobot Testbed will reach its next increment in development by the end of FY-89. The testbed will have the capability for: force reflection in teleoperation, shared control, traded control, operator designate and relative update. These five capabilities will be shown in a module release and exchange operation using mockups of Orbital Replacement Units (ORU). This development of the testbed shows examples of the technologies needed for remote servicing, particularly under conditions of delay in transmissions to the servicing site. Here, the following topics are presented: the system architecture of the testbed which incorporates these telerobotic technologies for servicing, the implementation of the five capabilities and the operation of the ORU mockups.

  14. STS-65 PLC Hieb at mockup side hatch prepares to egress via an inflated slide

    NASA Technical Reports Server (NTRS)

    1994-01-01

    STS-65 Mission Specialist and Payload Commander (PLC) Richard J. Hieb, wearing launch and entry suit (LES) and launch and entry helmet (LEH), sits at the top of the inflated slide at the crew compartment trainer (CCT) side hatch and listens to a crew training staffer's instructions. Hieb practiced post landing emergency escape procedures along with his six STS-65 crewmates. The CCT is located in the Johnson Space Center's (JSC's) Mockup and Integration Laboratory (MAIL) Bldg 9NE. Hieb will join five NASA astronauts and a Japanese payload specialist for the International Microgravity Laboratory 2 (IML-2) mission aboard the Space Shuttle Columbia, Orbiter Vehicle (OV) 102, later this year.

  15. STS-40 crew trains in JSC's SLS mockup located in Bldg 36

    NASA Image and Video Library

    1987-03-10

    STS-40 Payload Specialist Millie Hughes-Fulford along with backup payload specialist Robert Ward Phillips familiarize themselves with Spacelab Life Sciences 1 (SLS-1) equipment. The two scientists are in JSC's Life Sciences Project Division (LSPD) SLS mockup located in the Bioengineering and Test Support Facility Bldg 36. Hughes-Fulford, in the center aisle, pulls equipment from an overhead stowage locker while Phillips, in the foreground, experiments with the baroreflex neck pressure chamber at Rack 11. The baroreflex collar will be used in conjuction with Experiment No. 022, Influence of Weightlessness Upon Human Autonomic Cardiovascular Control. Behind Phillips in the center aisle are body mass measurement device (BMMD) (foreground) and the stowed bicycle ergometer.

  16. Astronaut Curtis Brown on flight deck mockup during training

    NASA Image and Video Library

    1994-06-23

    S94-40091 (23 June 1994) --- Astronaut Curtis L. Brown mans the pilot's station of a Shuttle trainer during a rehearsal of procedures to be followed during launch and entry phases of the scheduled November flight of STS-66. This rehearsal, held in the Crew Compartment Trainer (CCT) of the Johnson Space Center's (JSC) Shuttle Mockup and Integration Laboratory, was followed by a training session on emergency egress procedures. Making his second flight in space, Brown will join four other NASA astronauts and a European mission specialist for a week and a half aboard the Space Shuttle Atlantis in Earth-orbit in support of the Atmospheric Laboratory for Applications and Science (ATLAS-3).

  17. Applying Virtual Reality to commercial Edutainment

    NASA Technical Reports Server (NTRS)

    Grissom, F.; Goza, Sharon P.; Goza, S. Michael

    1994-01-01

    Virtual reality (VR) when defined as a computer generated, immersive, three dimensional graphics environment which provides varying degrees of interactivity, remains an expensive, highly specialized application, yet to find its way into the school, home, or business. As a novel approach to a theme park-type attraction, though, its use can be justified. This paper describes how a virtual reality 'tour of the human digestive system' was created for the Omniplex Science Museum of Oklahoma City, Oklahoma. The customers main objectives were: (1) to educate; (2) to entertain; (3) to draw visitors; and (4) to generate revenue. The 'Edutainment' system ultimately delivered met these goals. As more such systems come into existence the resulting library of licensable programs will greatly reduce development costs to individual institutions.

  18. Crossing the Virtual World Barrier with OpenAvatar

    NASA Technical Reports Server (NTRS)

    Joy, Bruce; Kavle, Lori; Tan, Ian

    2012-01-01

    There are multiple standards and formats for 3D models in virtual environments. The problem is that there is no open source platform for generating models out of discrete parts; this results in the process of having to "reinvent the wheel" when new games, virtual worlds and simulations want to enable their users to create their own avatars or easily customize in-world objects. OpenAvatar is designed to provide a framework to allow artists and programmers to create reusable assets which can be used by end users to generate vast numbers of complete models that are unique and functional. OpenAvatar serves as a framework which facilitates the modularization of 3D models allowing parts to be interchanged within a set of logical constraints.

  19. Innovative application of virtual display technique in virtual museum

    NASA Astrophysics Data System (ADS)

    Zhang, Jiankang

    2017-09-01

    Virtual museum refers to display and simulate the functions of real museum on the Internet in the form of 3 Dimensions virtual reality by applying interactive programs. Based on Virtual Reality Modeling Language, virtual museum building and its effective interaction with the offline museum lie in making full use of 3 Dimensions panorama technique, virtual reality technique and augmented reality technique, and innovatively taking advantages of dynamic environment modeling technique, real-time 3 Dimensions graphics generating technique, system integration technique and other key virtual reality techniques to make sure the overall design of virtual museum.3 Dimensions panorama technique, also known as panoramic photography or virtual reality, is a technique based on static images of the reality. Virtual reality technique is a kind of computer simulation system which can create and experience the interactive 3 Dimensions dynamic visual world. Augmented reality, also known as mixed reality, is a technique which simulates and mixes the information (visual, sound, taste, touch, etc.) that is difficult for human to experience in reality. These technologies make virtual museum come true. It will not only bring better experience and convenience to the public, but also be conducive to improve the influence and cultural functions of the real museum.

  20. Getting with the times: a narrative review of the literature on group decision making in virtual environments and implications for promotions committees.

    PubMed

    Acai, Anita; Sonnadara, Ranil R; O'Neill, Thomas A

    2018-06-01

    Concerns around the time and administrative burden of trainee promotion processes have been reported, making virtual meetings an attractive option for promotions committees in undergraduate and postgraduate medicine. However, whether such meetings can uphold the integrity of decision-making processes has yet to be explored. This narrative review aimed to summarize the literature on decision making in virtual teams, discuss ways to improve the effectiveness of virtual teams, and explore their implications for practice. In August 2017, the Web of Science platform was searched with the terms 'decision making' AND 'virtual teams' for articles published within the last 20 years. The search yielded 336 articles, which was narrowed down to a final set of 188 articles. A subset of these, subjectively deemed to be of high-quality and relevant to the work of promotions committees, was included in this review. Virtual team functioning was explored with respect to team composition and development, idea generation and selection, group memory, and communication. While virtual teams were found to potentially offer a number of key benefits over face-to-face meetings including convenience and scheduling flexibility, inclusion of members at remote sites, and enhanced idea generation and external storage, these benefits must be carefully weighed against potential challenges involving planning and coordination, integration of perspectives, and relational conflict among members, all of which can potentially reduce decision-making quality. Avenues to address these issues and maximize the outcomes of virtual promotions meetings are offered in light of the evidence.

  1. The Satirical Value of Virtual Worlds

    ERIC Educational Resources Information Center

    Baggaley, Jon

    2010-01-01

    Imaginary worlds have been devised by artists and commentators for centuries to focus satirical attention on society's problems. The increasing sophistication of three-dimensional graphics software is generating comparable "virtual worlds" for educational usage. Can such worlds play a satirical role suggesting developments in distance…

  2. Realistic terrain visualization based on 3D virtual world technology

    NASA Astrophysics Data System (ADS)

    Huang, Fengru; Lin, Hui; Chen, Bin; Xiao, Cai

    2009-09-01

    The rapid advances in information technologies, e.g., network, graphics processing, and virtual world, have provided challenges and opportunities for new capabilities in information systems, Internet applications, and virtual geographic environments, especially geographic visualization and collaboration. In order to achieve meaningful geographic capabilities, we need to explore and understand how these technologies can be used to construct virtual geographic environments to help to engage geographic research. The generation of three-dimensional (3D) terrain plays an important part in geographical visualization, computer simulation, and virtual geographic environment applications. The paper introduces concepts and technologies of virtual worlds and virtual geographic environments, explores integration of realistic terrain and other geographic objects and phenomena of natural geographic environment based on SL/OpenSim virtual world technologies. Realistic 3D terrain visualization is a foundation of construction of a mirror world or a sand box model of the earth landscape and geographic environment. The capabilities of interaction and collaboration on geographic information are discussed as well. Further virtual geographic applications can be developed based on the foundation work of realistic terrain visualization in virtual environments.

  3. Realistic terrain visualization based on 3D virtual world technology

    NASA Astrophysics Data System (ADS)

    Huang, Fengru; Lin, Hui; Chen, Bin; Xiao, Cai

    2010-11-01

    The rapid advances in information technologies, e.g., network, graphics processing, and virtual world, have provided challenges and opportunities for new capabilities in information systems, Internet applications, and virtual geographic environments, especially geographic visualization and collaboration. In order to achieve meaningful geographic capabilities, we need to explore and understand how these technologies can be used to construct virtual geographic environments to help to engage geographic research. The generation of three-dimensional (3D) terrain plays an important part in geographical visualization, computer simulation, and virtual geographic environment applications. The paper introduces concepts and technologies of virtual worlds and virtual geographic environments, explores integration of realistic terrain and other geographic objects and phenomena of natural geographic environment based on SL/OpenSim virtual world technologies. Realistic 3D terrain visualization is a foundation of construction of a mirror world or a sand box model of the earth landscape and geographic environment. The capabilities of interaction and collaboration on geographic information are discussed as well. Further virtual geographic applications can be developed based on the foundation work of realistic terrain visualization in virtual environments.

  4. Virtual Environments in Scientific Visualization

    NASA Technical Reports Server (NTRS)

    Bryson, Steve; Lisinski, T. A. (Technical Monitor)

    1994-01-01

    Virtual environment technology is a new way of approaching the interface between computers and humans. Emphasizing display and user control that conforms to the user's natural ways of perceiving and thinking about space, virtual environment technologies enhance the ability to perceive and interact with computer generated graphic information. This enhancement potentially has a major effect on the field of scientific visualization. Current examples of this technology include the Virtual Windtunnel being developed at NASA Ames Research Center. Other major institutions such as the National Center for Supercomputing Applications and SRI International are also exploring this technology. This talk will be describe several implementations of virtual environments for use in scientific visualization. Examples include the visualization of unsteady fluid flows (the virtual windtunnel), the visualization of geodesics in curved spacetime, surface manipulation, and examples developed at various laboratories.

  5. Computer-aided training sensorimotor cortex functions in humans before the upper limb transplantation using virtual reality and sensory feedback.

    PubMed

    Kurzynski, Marek; Jaskolska, Anna; Marusiak, Jaroslaw; Wolczowski, Andrzej; Bierut, Przemyslaw; Szumowski, Lukasz; Witkowski, Jerzy; Kisiel-Sajewicz, Katarzyna

    2017-08-01

    One of the biggest problems of upper limb transplantation is lack of certainty as to whether a patient will be able to control voluntary movements of transplanted hands. Based on findings of the recent research on brain cortex plasticity, a premise can be drawn that mental training supported with visual and sensory feedback can cause structural and functional reorganization of the sensorimotor cortex, which leads to recovery of function associated with the control of movements performed by the upper limbs. In this study, authors - based on the above observations - propose the computer-aided training (CAT) system, which generating visual and sensory stimuli, should enhance the effectiveness of mental training applied to humans before upper limb transplantation. The basis for the concept of computer-aided training system is a virtual hand whose reaching and grasping movements the trained patient can observe on the VR headset screen (visual feedback) and whose contact with virtual objects the patient can feel as a touch (sensory feedback). The computer training system is composed of three main components: (1) the system generating 3D virtual world in which the patient sees the virtual limb from the perspective as if it were his/her own hand; (2) sensory feedback transforming information about the interaction of the virtual hand with the grasped object into mechanical vibration; (3) the therapist's panel for controlling the training course. Results of the case study demonstrate that mental training supported with visual and sensory stimuli generated by the computer system leads to a beneficial change of the brain activity related to motor control of the reaching in the patient with bilateral upper limb congenital transverse deficiency. Copyright © 2017 Elsevier Ltd. All rights reserved.

  6. Surgery applications of virtual reality

    NASA Technical Reports Server (NTRS)

    Rosen, Joseph

    1994-01-01

    Virtual reality is a computer-generated technology which allows information to be displayed in a simulated, bus lifelike, environment. In this simulated 'world', users can move and interact as if they were actually a part of that world. This new technology will be useful in many different fields, including the field of surgery. Virtual reality systems can be used to teach surgical anatomy, diagnose surgical problems, plan operations, simulate and perform surgical procedures (telesurgery), and predict the outcomes of surgery. The authors of this paper describe the basic components of a virtual reality surgical system. These components include: the virtual world, the virtual tools, the anatomical model, the software platform, the host computer, the interface, and the head-coupled display. In the chapter they also review the progress towards using virtual reality for surgical training, planning, telesurgery, and predicting outcomes. Finally, the authors present a training system being developed for the practice of new procedures in abdominal surgery.

  7. A 360° Vision for Virtual Organizations Characterization and Modelling: Two Intentional Level Aspects

    NASA Astrophysics Data System (ADS)

    Priego-Roche, Luz-María; Rieu, Dominique; Front, Agnès

    Nowadays, organizations aiming to be successful in an increasingly competitive market tend to group together into virtual organizations. Designing the information system (IS) of such virtual organizations on the basis of the IS of those participating is a real challenge. The IS of a virtual organization plays an important role in the collaboration and cooperation of the participants organizations and in reaching the common goal. This article proposes criteria allowing virtual organizations to be identified and classified at an intentional level, as well as the information necessary for designing the organizations’ IS. Instantiation of criteria for a specific virtual organization and its participants, will allow simple graphical models to be generated in a modelling tool. The models will be used as bases for the IS design at organizational and operational levels. The approach is illustrated by the example of the virtual organization UGRT (a regional stockbreeders union in Tabasco, Mexico).

  8. Experimental investigation of MHD pressure losses in a mock-up of a liquid metal blanket

    NASA Astrophysics Data System (ADS)

    Mistrangelo, C.; Bühler, L.; Brinkmann, H.-J.

    2018-03-01

    Experiments have been performed to investigate the influence of a magnetic field on liquid metal flows in a scaled mock-up of a helium cooled lead lithium (HCLL) blanket. During the experiments pressure differences between points on the mock-up have been recorded for various values of flow rate and magnitude of the imposed magnetic field. The main contributions to the total pressure drop in the test-section have been identified as a function of characteristic flow parameters. For sufficiently strong magnetic fields the non-dimensional pressure losses are practically independent on the flow rate, namely inertia forces become negligible. Previous experiments on MHD flows in a simplified test-section for a HCLL blanket showed that the main contributions to the total pressure drop in a blanket module originate from the flow in the distributing and collecting manifolds. The new experiments confirm that the largest pressure drops occur along manifolds and near the first wall of the blanket module, where the liquid metal passes through small openings in the stiffening plates separating two breeder units. Moreover, the experimental data shows that with the present manifold design the flow does not distribute homogeneously among the 8 stacked boxes that form the breeding zone.

  9. Educational Uses of Virtual Reality Technology.

    DTIC Science & Technology

    1998-01-01

    technology. It is affordable in that a basic level of technology can be achieved on most existing personal computers at either no cost or some minimal...actually present in a virtual environment is termed "presence" and is an artifact of being visually immersed in the computer -generated virtual world...Carolina University, VREL Teachers 1996 onward £ CO ■3 u VR in Education University of Illinois, National Center for Super- computing Applications

  10. NASA employee utilizes Virtual Reality (VR) equipment

    NASA Technical Reports Server (NTRS)

    1991-01-01

    Bebe Ly of the Information Systems Directorate's Software Technology Branch at JSC gives virtual reality a try. The stero video goggles and headphones allow her to see and hear in a computer-generated world and the gloves allow her to move around and grasp objects.

  11. Dizziness Can Be a Drag: Coping with Balance Disorders

    MedlinePlus

    ... now in clinical trials, scientists have created a “virtual reality” grocery store. It allows people with balance disorders to walk safely on a treadmill through computer-generated store aisles. While ... reach for items on virtual shelves. By doing this, they safely learn how ...

  12. A 3D visualization and simulation of the individual human jaw.

    PubMed

    Muftić, Osman; Keros, Jadranka; Baksa, Sarajko; Carek, Vlado; Matković, Ivo

    2003-01-01

    A new biomechanical three-dimensional (3D) model for the human mandible based on computer-generated virtual model is proposed. Using maps obtained from the special kinds of photos of the face of the real subject, it is possible to attribute personality to the virtual character, while computer animation offers movements and characteristics within the confines of space and time of the virtual world. A simple two-dimensional model of the jaw cannot explain the biomechanics, where the muscular forces through occlusion and condylar surfaces are in the state of 3D equilibrium. In the model all forces are resolved into components according to a selected coordinate system. The muscular forces act on the jaw, along with the necessary force level for chewing as some kind of mandible balance, preventing dislocation and loading of nonarticular tissues. In the work is used new approach to computer-generated animation of virtual 3D characters (called "Body SABA"), using in one object package of minimal costs and easy for operation.

  13. Proceedings of the Next Generation Exploration Conference

    NASA Technical Reports Server (NTRS)

    Schingler, Robbie (Editor); Lynch, Kennda

    2006-01-01

    The Next Generation Exploration Conference (NGEC) brought together the emerging next generation of space leaders over three intensive days of collaboration and planning. The participants extended the ongoing work of national space agencies to draft a common strategic framework for lunar exploration, to include other destinations in the solar system. NGEC is the first conference to bring together emerging leaders to comment on and contribute to these activities. The majority of the three-day conference looked beyond the moon and focused on the "next destination": Asteroids, Cis-Lunar, Earth 3.0, Mars Science and Exploration, Mars Settlement and Society, and Virtual Worlds and Virtual Exploration.

  14. Using voice input and audio feedback to enhance the reality of a virtual experience

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Miner, N.E.

    1994-04-01

    Virtual Reality (VR) is a rapidly emerging technology which allows participants to experience a virtual environment through stimulation of the participant`s senses. Intuitive and natural interactions with the virtual world help to create a realistic experience. Typically, a participant is immersed in a virtual environment through the use of a 3-D viewer. Realistic, computer-generated environment models and accurate tracking of a participant`s view are important factors for adding realism to a virtual experience. Stimulating a participant`s sense of sound and providing a natural form of communication for interacting with the virtual world are equally important. This paper discusses the advantagesmore » and importance of incorporating voice recognition and audio feedback capabilities into a virtual world experience. Various approaches and levels of complexity are discussed. Examples of the use of voice and sound are presented through the description of a research application developed in the VR laboratory at Sandia National Laboratories.« less

  15. Virtual reality training improves balance function.

    PubMed

    Mao, Yurong; Chen, Peiming; Li, Le; Huang, Dongfeng

    2014-09-01

    Virtual reality is a new technology that simulates a three-dimensional virtual world on a computer and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfunction. This paper summarizes related articles and other articles suggesting that virtual reality training can improve balance dysfunction in patients after neurological diseases. When patients perform virtual reality training, the prefrontal, parietal cortical areas and other motor cortical networks are activated. These activations may be involved in the reconstruction of neurons in the cerebral cortex. Growing evidence from clinical studies reveals that virtual reality training improves the neurological function of patients with spinal cord injury, cerebral palsy and other neurological impairments. These findings suggest that virtual reality training can activate the cerebral cortex and improve the spatial orientation capacity of patients, thus facilitating the cortex to control balance and increase motion function.

  16. Virtual reality training improves balance function

    PubMed Central

    Mao, Yurong; Chen, Peiming; Li, Le; Huang, Dongfeng

    2014-01-01

    Virtual reality is a new technology that simulates a three-dimensional virtual world on a computer and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfunction. This paper summarizes related articles and other articles suggesting that virtual reality training can improve balance dysfunction in patients after neurological diseases. When patients perform virtual reality training, the prefrontal, parietal cortical areas and other motor cortical networks are activated. These activations may be involved in the reconstruction of neurons in the cerebral cortex. Growing evidence from clinical studies reveals that virtual reality training improves the neurological function of patients with spinal cord injury, cerebral palsy and other neurological impairments. These findings suggest that virtual reality training can activate the cerebral cortex and improve the spatial orientation capacity of patients, thus facilitating the cortex to control balance and increase motion function. PMID:25368651

  17. Shared virtual environments for aerospace training

    NASA Technical Reports Server (NTRS)

    Loftin, R. Bowen; Voss, Mark

    1994-01-01

    Virtual environments have the potential to significantly enhance the training of NASA astronauts and ground-based personnel for a variety of activities. A critical requirement is the need to share virtual environments, in real or near real time, between remote sites. It has been hypothesized that the training of international astronaut crews could be done more cheaply and effectively by utilizing such shared virtual environments in the early stages of mission preparation. The Software Technology Branch at NASA's Johnson Space Center has developed the capability for multiple users to simultaneously share the same virtual environment. Each user generates the graphics needed to create the virtual environment. All changes of object position and state are communicated to all users so that each virtual environment maintains its 'currency.' Examples of these shared environments will be discussed and plans for the utilization of the Department of Defense's Distributed Interactive Simulation (DIS) protocols for shared virtual environments will be presented. Finally, the impact of this technology on training and education in general will be explored.

  18. Image processing, geometric modeling and data management for development of a virtual bone surgery system.

    PubMed

    Niu, Qiang; Chi, Xiaoyi; Leu, Ming C; Ochoa, Jorge

    2008-01-01

    This paper describes image processing, geometric modeling and data management techniques for the development of a virtual bone surgery system. Image segmentation is used to divide CT scan data into different segments representing various regions of the bone. A region-growing algorithm is used to extract cortical bone and trabecular bone structures systematically and efficiently. Volume modeling is then used to represent the bone geometry based on the CT scan data. Material removal simulation is achieved by continuously performing Boolean subtraction of the surgical tool model from the bone model. A quadtree-based adaptive subdivision technique is developed to handle the large set of data in order to achieve the real-time simulation and visualization required for virtual bone surgery. A Marching Cubes algorithm is used to generate polygonal faces from the volumetric data. Rendering of the generated polygons is performed with the publicly available VTK (Visualization Tool Kit) software. Implementation of the developed techniques consists of developing a virtual bone-drilling software program, which allows the user to manipulate a virtual drill to make holes with the use of a PHANToM device on a bone model derived from real CT scan data.

  19. Template-based combinatorial enumeration of virtual compound libraries for lipids

    PubMed Central

    2012-01-01

    A variety of software packages are available for the combinatorial enumeration of virtual libraries for small molecules, starting from specifications of core scaffolds with attachments points and lists of R-groups as SMILES or SD files. Although SD files include atomic coordinates for core scaffolds and R-groups, it is not possible to control 2-dimensional (2D) layout of the enumerated structures generated for virtual compound libraries because different packages generate different 2D representations for the same structure. We have developed a software package called LipidMapsTools for the template-based combinatorial enumeration of virtual compound libraries for lipids. Virtual libraries are enumerated for the specified lipid abbreviations using matching lists of pre-defined templates and chain abbreviations, instead of core scaffolds and lists of R-groups provided by the user. 2D structures of the enumerated lipids are drawn in a specific and consistent fashion adhering to the framework for representing lipid structures proposed by the LIPID MAPS consortium. LipidMapsTools is lightweight, relatively fast and contains no external dependencies. It is an open source package and freely available under the terms of the modified BSD license. PMID:23006594

  20. Searching Fragment Spaces with feature trees.

    PubMed

    Lessel, Uta; Wellenzohn, Bernd; Lilienthal, Markus; Claussen, Holger

    2009-02-01

    Virtual combinatorial chemistry easily produces billions of compounds, for which conventional virtual screening cannot be performed even with the fastest methods available. An efficient solution for such a scenario is the generation of Fragment Spaces, which encode huge numbers of virtual compounds by their fragments/reagents and rules of how to combine them. Similarity-based searches can be performed in such spaces without ever fully enumerating all virtual products. Here we describe the generation of a huge Fragment Space encoding about 5 * 10(11) compounds based on established in-house synthesis protocols for combinatorial libraries, i.e., we encode practically evaluated combinatorial chemistry protocols in a machine readable form, rendering them accessible to in silico search methods. We show how such searches in this Fragment Space can be integrated as a first step in an overall workflow. It reduces the extremely huge number of virtual products by several orders of magnitude so that the resulting list of molecules becomes more manageable for further more elaborated and time-consuming analysis steps. Results of a case study are presented and discussed, which lead to some general conclusions for an efficient expansion of the chemical space to be screened in pharmaceutical companies.

  1. Challenges to the development of complex virtual reality surgical simulations.

    PubMed

    Seymour, N E; Røtnes, J S

    2006-11-01

    Virtual reality simulation in surgical training has become more widely used and intensely investigated in an effort to develop safer, more efficient, measurable training processes. The development of virtual reality simulation of surgical procedures has begun, but well-described technical obstacles must be overcome to permit varied training in a clinically realistic computer-generated environment. These challenges include development of realistic surgical interfaces and physical objects within the computer-generated environment, modeling of realistic interactions between objects, rendering of the surgical field, and development of signal processing for complex events associated with surgery. Of these, the realistic modeling of tissue objects that are fully responsive to surgical manipulations is the most challenging. Threats to early success include relatively limited resources for development and procurement, as well as smaller potential for return on investment than in other simulation industries that face similar problems. Despite these difficulties, steady progress continues to be made in these areas. If executed properly, virtual reality offers inherent advantages over other training systems in creating a realistic surgical environment and facilitating measurement of surgeon performance. Once developed, complex new virtual reality training devices must be validated for their usefulness in formative training and assessment of skill to be established.

  2. Template-based combinatorial enumeration of virtual compound libraries for lipids.

    PubMed

    Sud, Manish; Fahy, Eoin; Subramaniam, Shankar

    2012-09-25

    A variety of software packages are available for the combinatorial enumeration of virtual libraries for small molecules, starting from specifications of core scaffolds with attachments points and lists of R-groups as SMILES or SD files. Although SD files include atomic coordinates for core scaffolds and R-groups, it is not possible to control 2-dimensional (2D) layout of the enumerated structures generated for virtual compound libraries because different packages generate different 2D representations for the same structure. We have developed a software package called LipidMapsTools for the template-based combinatorial enumeration of virtual compound libraries for lipids. Virtual libraries are enumerated for the specified lipid abbreviations using matching lists of pre-defined templates and chain abbreviations, instead of core scaffolds and lists of R-groups provided by the user. 2D structures of the enumerated lipids are drawn in a specific and consistent fashion adhering to the framework for representing lipid structures proposed by the LIPID MAPS consortium. LipidMapsTools is lightweight, relatively fast and contains no external dependencies. It is an open source package and freely available under the terms of the modified BSD license.

  3. Monte Carlo calculations for reporting patient organ doses from interventional radiology

    NASA Astrophysics Data System (ADS)

    Huo, Wanli; Feng, Mang; Pi, Yifei; Chen, Zhi; Gao, Yiming; Xu, X. George

    2017-09-01

    This paper describes a project to generate organ dose data for the purposes of extending VirtualDose software from CT imaging to interventional radiology (IR) applications. A library of 23 mesh-based anthropometric patient phantoms were involved in Monte Carlo simulations for database calculations. Organ doses and effective doses of IR procedures with specific beam projection, filed of view (FOV) and beam quality for all parts of body were obtained. Comparing organ doses for different beam qualities, beam projections, patients' ages and patient's body mass indexes (BMIs) which generated by VirtualDose-IR, significant discrepancies were observed. For relatively long time exposure, IR doses depend on beam quality, beam direction and patient size. Therefore, VirtualDose-IR, which is based on the latest anatomically realistic patient phantoms, can generate accurate doses for IR treatment. It is suitable to apply this software in clinical IR dose management as an effective tool to estimate patient doses and optimize IR treatment plans.

  4. Boundaries to the articulation of possible selves through social networking sites: the case of Facebook profilers' social connectedness.

    PubMed

    Zwier, Sandra; Araujo, Theo; Boukes, Mark; Willemsen, Lotte

    2011-10-01

    This study aims to contribute to an emerging literature that seeks to understand how identity markers on social networking sites (SNSs) shape interpersonal impressions, and particularly the boundaries that SNSs present for articulating unconstrained "hoped-for possible selves." An experiment employing mock-up Facebook profiles was conducted, showing that appearing with friends on a Facebook profile picture as well as increasingly higher number of Facebook friends strengthened perceptions of a profiler's hoped-for level of social connectedness. Excessive numbers of friends, however, weakened perceptions of a profiler's real-level social connectedness, particularly among participants with smaller social networks on Facebook themselves. The discussion focuses on when people come to find that reasonable boundaries of self-generated information on an SNS have been exceeded.

  5. War Games Go Virtual

    ERIC Educational Resources Information Center

    Carlson, Scott

    2006-01-01

    This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily…

  6. PC-Based Virtual Reality for CAD Model Viewing

    ERIC Educational Resources Information Center

    Seth, Abhishek; Smith, Shana S.-F.

    2004-01-01

    Virtual reality (VR), as an emerging visualization technology, has introduced an unprecedented communication method for collaborative design. VR refers to an immersive, interactive, multisensory, viewer-centered, 3D computer-generated environment and the combination of technologies required to build such an environment. This article introduces the…

  7. Non-polynomial extensions of solvable potentials à la Abraham-Moses

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Odake, Satoru; Sasaki, Ryu; Center for Theoretical Sciences, National Taiwan University, Taipei 10617, Taiwan

    2013-10-15

    Abraham-Moses transformations, besides Darboux transformations, are well-known procedures to generate extensions of solvable potentials in one-dimensional quantum mechanics. Here we present the explicit forms of infinitely many seed solutions for adding eigenstates at arbitrary real energy through the Abraham-Moses transformations for typical solvable potentials, e.g., the radial oscillator, the Darboux-Pöschl-Teller, and some others. These seed solutions are simple generalisations of the virtual state wavefunctions, which are obtained from the eigenfunctions by discrete symmetries of the potentials. The virtual state wavefunctions have been an essential ingredient for constructing multi-indexed Laguerre and Jacobi polynomials through multiple Darboux-Crum transformations. In contrast to themore » Darboux transformations, the virtual state wavefunctions generate non-polynomial extensions of solvable potentials through the Abraham-Moses transformations.« less

  8. Virtual endoscopic imaging of the spine.

    PubMed

    Kotani, Toshiaki; Nagaya, Shigeyuki; Sonoda, Masaru; Akazawa, Tsutomu; Lumawig, Jose Miguel T; Nemoto, Tetsuharu; Koshi, Takana; Kamiya, Koshiro; Hirosawa, Naoya; Minami, Shohei

    2012-05-20

    Prospective trial of virtual endoscopy in spinal surgery. To investigate the utility of virtual endoscopy of the spine in conjunction with spinal surgery. Several studies have described clinical applications of virtual endoscopy to visualize the inside of the bronchi, paranasal sinus, stomach, small intestine, pancreatic duct, and bile duct, but, to date, no study has described the use of virtual endoscopy in the spine. Virtual endoscopy is a realistic 3-dimensional intraluminal simulation of tubular structures that is generated by postprocessing of computed tomographic data sets. Five patients with spinal disease were selected: 2 patients with degenerative disease, 2 patients with spinal deformity, and 1 patient with spinal injury. Virtual endoscopy software allows an observer to explore the spinal canal with a mouse, using multislice computed tomographic data. Our study found that virtual endoscopy of the spine has advantages compared with standard imaging methods because surgeons can noninvasively explore the spinal canal in all directions. Virtual endoscopy of the spine may be useful to surgeons for diagnosis, preoperative planning, and postoperative assessment by obviating the need to mentally construct a 3-dimensional picture of the spinal canal from 2-dimensional computed tomographic scans.

  9. Evaluation of grid generation technologies from an applied perspective

    NASA Technical Reports Server (NTRS)

    Hufford, Gary S.; Harrand, Vincent J.; Patel, Bhavin C.; Mitchell, Curtis R.

    1995-01-01

    An analysis of the grid generation process from the point of view of an applied CFD engineer is given. Issues addressed include geometric modeling, structured grid generation, unstructured grid generation, hybrid grid generation and use of virtual parts libraries in large parametric analysis projects. The analysis is geared towards comparing the effective turn around time for specific grid generation and CFD projects. The conclusion was made that a single grid generation methodology is not universally suited for all CFD applications due to both limitations in grid generation and flow solver technology. A new geometric modeling and grid generation tool, CFD-GEOM, is introduced to effectively integrate the geometric modeling process to the various grid generation methodologies including structured, unstructured, and hybrid procedures. The full integration of the geometric modeling and grid generation allows implementation of extremely efficient updating procedures, a necessary requirement for large parametric analysis projects. The concept of using virtual parts libraries in conjunction with hybrid grids for large parametric analysis projects is also introduced to improve the efficiency of the applied CFD engineer.

  10. KSC-2009-2565

    NASA Image and Video Library

    2009-04-08

    CAPE CANAVERAL, Fla. – Members of the 920th Rescue Wing secure a flotation collar around the mockup Orion crew exploration vehicle at the Trident Basin at Port Canaveral, Fla. On top of Orion are additional flotation devices. The mockup vehicle will undergo testing in open water. The goal of the operation, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Orion, along with the Ares I and V rockets and the Altair lunar lander, are part of the Constellation Program. Photo credit: NASA/Kim Shiflett

  11. KSC-2009-2563

    NASA Image and Video Library

    2009-04-08

    CAPE CANAVERAL, Fla. – Members of the 920th Rescue Wing release a flotation collar around the mockup Orion crew exploration vehicle at the Trident Basin at Port Canaveral, Fla. On top of Orion are additional flotation devices. The mockup vehicle will undergo testing in open water. The goal of the operation, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Orion, along with the Ares I and V rockets and the Altair lunar lander, are part of the Constellation Program. Photo credit: NASA/Kim Shiflett

  12. KSC-2009-2564

    NASA Image and Video Library

    2009-04-08

    CAPE CANAVERAL, Fla. – Members of the 920th Rescue Wing release a flotation collar around the mockup Orion crew exploration vehicle at the Trident Basin at Port Canaveral, Fla. On top of Orion are additional flotation devices. The mockup vehicle will undergo testing in open water. The goal of the operation, dubbed the Post-landing Orion Recovery Test, or PORT, is to determine what kind of motion astronauts can expect after landing, as well as outside conditions for recovery teams. Orion is targeted to begin carrying humans to the International Space Station in 2015 and to the moon by 2020. Orion, along with the Ares I and V rockets and the Altair lunar lander, are part of the Constellation Program. Photo credit: NASA/Kim Shiflett

  13. KSC-04PD-0224

    NASA Technical Reports Server (NTRS)

    2004-01-01

    KENNEDY SPACE CENTER, FLA. Emergency crew members return to the orbiter crew compartment mock-up that is the scene of a Mode VII emergency landing simulation at Kennedy Space Center. The purpose of the Mode VII is to exercise emergency preparedness personnel, equipment and facilities in rescuing astronauts from a downed orbiter and providing immediate medical attention. This simulation presents an orbiter that has crashed short of the Shuttle Landing Facility in a wooded area 2-1/2 miles south of Runway 33. Emergency crews are responding to the volunteer astronauts simulating various injuries inside the mock-up compartment. Rescuers have had to remove the crew, provide triage and transport to hospitals those who need further treatment. Local hospitals are participating in the exercise.

  14. Thermal modeling of W rod armor.

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Nygren, Richard Einar

    2004-09-01

    Sandia has developed and tested mockups armored with W rods over the last decade and pioneered the initial development of W rod armor for International Thermonuclear Experimental Reactor (ITER) in the 1990's. We have also developed 2D and 3D thermal and stress models of W rod-armored plasma facing components (PFCs) and test mockups and are applying the models to both short pulses, i.e. edge localized modes (ELMs), and thermal performance in steady state for applications in C-MOD, DiMES testing and ITER. This paper briefly describes the 2D and 3D models and their applications with emphasis on modeling for an ongoingmore » test program that simulates repeated heat loads from ITER ELMs.« less

  15. Payload specialists in training for STS 51-L in mockup & integration lab

    NASA Image and Video Library

    1986-01-09

    S86-25254 (January 1986) --- Payload specialists in training for STS-51L take a break in shuttle emergency egress training at the Johnson Space Center's (JSC) Shuttle Mock-up and Integration Laboratory. Left to right are Gregory Jarvis of Hughes, Sharon Christa McAuliffe and Barbara Morgan of the Teacher-in-Space Project. McAuliffe was selected as NASA's first citizen observer in the Space Shuttle Program and Morgan was named her backup. The photo was taken by Keith Meyers of the New York Times. EDITOR?S NOTE: The STS-51L crew members lost their lives in the space shuttle Challenger accident moments after launch on Jan. 28, 1986 from the Kennedy Space Center (KSC). Photo credit: NASA

  16. New Desktop Virtual Reality Technology in Technical Education

    ERIC Educational Resources Information Center

    Ausburn, Lynna J.; Ausburn, Floyd B.

    2008-01-01

    Virtual reality (VR) that immerses users in a 3D environment through use of headwear, body suits, and data gloves has demonstrated effectiveness in technical and professional education. Immersive VR is highly engaging and appealing to technically skilled young Net Generation learners. However, technical difficulty and very high costs have kept…

  17. Corporate Learning in a Virtual World

    ERIC Educational Resources Information Center

    Cole, Anne; Berge, Zane L.

    2009-01-01

    Corporate training professionals led the explosion of e-learning solutions in the 1990s. Yet in 2008, as new generations of technology-savvy, computer games-oriented employees are entering the workforce, corporate training departments are far behind universities in exploring the use of virtual worlds like Second Life or Protosphere as platforms…

  18. The Evolution of the Reference Librarian

    ERIC Educational Resources Information Center

    Johnson, Wendell G.

    2011-01-01

    The job of the contemporary reference librarian has a virtual component unimaginable a generation ago. Today's library professional can obtain an MLS (or equivalent) online with a minimal residency requirement. Not only the degree, but also library sources, and indeed patrons, have become virtual. Both books and periodicals can be consulted by…

  19. A Virtual Composer in Every Classroom

    ERIC Educational Resources Information Center

    Hoffman, Adria R.; Carter, Bruce A.

    2013-01-01

    Previous generations applauded grant-funded programs that brought living composers into the lives of K-12 music students. The current economic climate, however, limits opportunities similar to those enjoyed in the past. We designed a virtual composer-in-residence experience that uses technology to overcome the barriers of funding limitations and…

  20. Investigating the feasibility of establishing a virtual container yard to optimize empty container movement in the NY-NJ region

    DOT National Transportation Integrated Search

    2007-09-01

    A Virtual Container Yard (VCY) is a mean of developing a shared resource information system to match empty equipment needs through the adoption of next generation internet and new technology information platforms. The project examines the feasibility...

  1. Meaningful Learning and Creativity in Virtual Worlds

    ERIC Educational Resources Information Center

    Ferguson, Rebecca

    2011-01-01

    Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning takes place, and setting education in a context of playfulness, delight and creativity. They provide environments in which it is not only possible but also necessary to generate and try out ideas. They therefore offer opportunities to explore new…

  2. A stochastic approach for automatic generation of urban drainage systems.

    PubMed

    Möderl, M; Butler, D; Rauch, W

    2009-01-01

    Typically, performance evaluation of new developed methodologies is based on one or more case studies. The investigation of multiple real world case studies is tedious and time consuming. Moreover extrapolating conclusions from individual investigations to a general basis is arguable and sometimes even wrong. In this article a stochastic approach is presented to evaluate new developed methodologies on a broader basis. For the approach the Matlab-tool "Case Study Generator" is developed which generates a variety of different virtual urban drainage systems automatically using boundary conditions e.g. length of urban drainage system, slope of catchment surface, etc. as input. The layout of the sewer system is based on an adapted Galton-Watson branching process. The sub catchments are allocated considering a digital terrain model. Sewer system components are designed according to standard values. In total, 10,000 different virtual case studies of urban drainage system are generated and simulated. Consequently, simulation results are evaluated using a performance indicator for surface flooding. Comparison between results of the virtual and two real world case studies indicates the promise of the method. The novelty of the approach is that it is possible to get more general conclusions in contrast to traditional evaluations with few case studies.

  3. Physical Models and Virtual Reality Simulators in Otolaryngology.

    PubMed

    Javia, Luv; Sardesai, Maya G

    2017-10-01

    The increasing role of simulation in the medical education of future otolaryngologists has followed suit with other surgical disciplines. Simulators make it possible for the resident to explore and learn in a safe and less stressful environment. The various subspecialties in otolaryngology use physical simulators and virtual-reality simulators. Although physical simulators allow the operator to make direct contact with its components, virtual-reality simulators allow the operator to interact with an environment that is computer generated. This article gives an overview of the various types of physical simulators and virtual-reality simulators used in otolaryngology that have been reported in the literature. Copyright © 2017 Elsevier Inc. All rights reserved.

  4. Achieving High Resolution Timer Events in Virtualized Environment.

    PubMed

    Adamczyk, Blazej; Chydzinski, Andrzej

    2015-01-01

    Virtual Machine Monitors (VMM) have become popular in different application areas. Some applications may require to generate the timer events with high resolution and precision. This however may be challenging due to the complexity of VMMs. In this paper we focus on the timer functionality provided by five different VMMs-Xen, KVM, Qemu, VirtualBox and VMWare. Firstly, we evaluate resolutions and precisions of their timer events. Apparently, provided resolutions and precisions are far too low for some applications (e.g. networking applications with the quality of service). Then, using Xen virtualization we demonstrate the improved timer design that greatly enhances both the resolution and precision of achieved timer events.

  5. Editorial perspective: Laying the foundations for next generation models of ADHD neuropsychology.

    PubMed

    Sonuga-Barke, Edmund J S; Coghill, David

    2014-11-01

    The JCPP has just published a virtual issue focusing specifically on the journal's contribution to progress in the field of ADHD neuropsychology over last 30 years and its role in establishing the foundations of next generation ADHD neuropsychology models. The virtual issue is structured around six themes. Here we provide a précis of the issue summarizing these themes and illustrating each with a reference to an influential paper published over the last 5 years. © 2014 Association for Child and Adolescent Mental Health.

  6. Using virtual environment technology for preadapting astronauts to the novel sensory conditions of microgravity

    NASA Technical Reports Server (NTRS)

    Duncan, K. M.; Harm, D. L.; Crosier, W. G.; Worthington, J. W.

    1993-01-01

    A unique training device is being developed at the Johnson Space Center Neurosciences Laboratory to help reduce or eliminate Space Motion Sickness (SMS) and spatial orientation disturbances that occur during spaceflight. The Device for Orientation and Motion Environments Preflight Adaptation Trainer (DOME PAT) uses virtual reality technology to simulate some sensory rearrangements experienced by astronauts in microgravity. By exposing a crew member to this novel environment preflight, it is expected that he/she will become partially adapted, and thereby suffer fewer symptoms inflight. The DOME PAT is a 3.7 m spherical dome, within which a 170 by 100 deg field of view computer-generated visual database is projected. The visual database currently in use depicts the interior of a Shuttle spacelab. The trainee uses a six degree-of-freedom, isometric force hand controller to navigate through the virtual environment. Alternatively, the trainee can be 'moved' about within the virtual environment by the instructor, or can look about within the environment by wearing a restraint that controls scene motion in response to head movements. The computer system is comprised of four personal computers that provide the real time control and user interface, and two Silicon Graphics computers that generate the graphical images. The image generator computers use custom algorithms to compensate for spherical image distortion, while maintaining a video update rate of 30 Hz. The DOME PAT is the first such system known to employ virtual reality technology to reduce the untoward effects of the sensory rearrangement associated with exposure to microgravity, and it does so in a very cost-effective manner.

  7. Web-based Three-dimensional Virtual Body Structures: W3D-VBS

    PubMed Central

    Temkin, Bharti; Acosta, Eric; Hatfield, Paul; Onal, Erhan; Tong, Alex

    2002-01-01

    Major efforts are being made to improve the teaching of human anatomy to foster cognition of visuospatial relationships. The Visible Human Project of the National Library of Medicine makes it possible to create virtual reality-based applications for teaching anatomy. Integration of traditional cadaver and illustration-based methods with Internet-based simulations brings us closer to this goal. Web-based three-dimensional Virtual Body Structures (W3D-VBS) is a next-generation immersive anatomical training system for teaching human anatomy over the Internet. It uses Visible Human data to dynamically explore, select, extract, visualize, manipulate, and stereoscopically palpate realistic virtual body structures with a haptic device. Tracking user’s progress through evaluation tools helps customize lesson plans. A self-guided “virtual tour” of the whole body allows investigation of labeled virtual dissections repetitively, at any time and place a user requires it. PMID:12223495

  8. Motion of a virtual cathode in a cylindrical channel with electron beam transport in the “compressed” state

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Belomyttsev, S. Ya.; Grishkov, A. A.; Tsygankov, R. V.

    2014-03-15

    This paper studies the motion of a virtual cathode in a two-section drift tube with the formation and breakup of the “compressed” state of an electron beam. Experimental arrangements to intercept part of the injected current during the voltage pulse and to provide virtual cathode motion toward the collector are proposed. The arrangements were implemented on the SINUS-7 high-current electron accelerator. Theoretical and experimental dependences of the virtual cathode velocity on the injected current and cathode voltage are presented. The experimental data on virtual cathode motion agree with its theoretical model based on analytical solutions of equations assisted by computermore » simulation with the PIC code KARAT. The results of the work demonstrate the feasibility of controlling the virtual cathode motion which can be used in collective ion acceleration and microwave generation.« less

  9. Role of virtual reality for cerebral palsy management.

    PubMed

    Weiss, Patrice L Tamar; Tirosh, Emanuel; Fehlings, Darcy

    2014-08-01

    Virtual reality is the use of interactive simulations to present users with opportunities to perform in virtual environments that appear, sound, and less frequently, feel similar to real-world objects and events. Interactive computer play refers to the use of a game where a child interacts and plays with virtual objects in a computer-generated environment. Because of their distinctive attributes that provide ecologically realistic and motivating opportunities for active learning, these technologies have been used in pediatric rehabilitation over the past 15 years. The ability of virtual reality to create opportunities for active repetitive motor/sensory practice adds to their potential for neuroplasticity and learning in individuals with neurologic disorders. The objectives of this article is to provide an overview of how virtual reality and gaming are used clinically, to present the results of several example studies that demonstrate their use in research, and to briefly remark on future developments. © The Author(s) 2014.

  10. Web-based three-dimensional Virtual Body Structures: W3D-VBS.

    PubMed

    Temkin, Bharti; Acosta, Eric; Hatfield, Paul; Onal, Erhan; Tong, Alex

    2002-01-01

    Major efforts are being made to improve the teaching of human anatomy to foster cognition of visuospatial relationships. The Visible Human Project of the National Library of Medicine makes it possible to create virtual reality-based applications for teaching anatomy. Integration of traditional cadaver and illustration-based methods with Internet-based simulations brings us closer to this goal. Web-based three-dimensional Virtual Body Structures (W3D-VBS) is a next-generation immersive anatomical training system for teaching human anatomy over the Internet. It uses Visible Human data to dynamically explore, select, extract, visualize, manipulate, and stereoscopically palpate realistic virtual body structures with a haptic device. Tracking user's progress through evaluation tools helps customize lesson plans. A self-guided "virtual tour" of the whole body allows investigation of labeled virtual dissections repetitively, at any time and place a user requires it.

  11. VIH-TAVIE.

    PubMed

    Rouleau, Geneviève; Richard, Lauralie; Côté, José

    2016-01-01

    The use of information and communication technologies for designing web-based nursing interventions is growing exponentially. Despite the interest devoted to such approaches, little is known about their foundational principles and the way they translate into virtual nursing practice to generate meaningful engagement with patients. VIH-TAVIETM is a virtual nursing intervention aiming to empower people living with HIV to help them in managing their antiretroviral therapy. Here we present VIH-TAVIETM relational model of engagement - its core components informed by interview data with patients and a virtual nurse: building a virtual presence founded on caring relational principles and values; creating a caring environment where patients feel safe, supported and respected; stimulating patients' engagement by offering supportive and tailored messages; transposing nursing communication skills into a virtual practice to build trust and reciprocal relationships. This study suggests that empowering connections can develop between a nurse and a patient within a caring virtual environment.

  12. The Virtual Pelvic Floor, a tele-immersive educational environment.

    PubMed Central

    Pearl, R. K.; Evenhouse, R.; Rasmussen, M.; Dech, F.; Silverstein, J. C.; Prokasy, S.; Panko, W. B.

    1999-01-01

    This paper describes the development of the Virtual Pelvic Floor, a new method of teaching the complex anatomy of the pelvic region utilizing virtual reality and advanced networking technology. Virtual reality technology allows improved visualization of three-dimensional structures over conventional media because it supports stereo vision, viewer-centered perspective, large angles of view, and interactivity. Two or more ImmersaDesk systems, drafting table format virtual reality displays, are networked together providing an environment where teacher and students share a high quality three-dimensional anatomical model, and are able to converse, see each other, and to point in three dimensions to indicate areas of interest. This project was realized by the teamwork of surgeons, medical artists and sculptors, computer scientists, and computer visualization experts. It demonstrates the future of virtual reality for surgical education and applications for the Next Generation Internet. Images Figure 1 Figure 2 Figure 3 PMID:10566378

  13. A fast simulation method for radiation maps using interpolation in a virtual environment.

    PubMed

    Li, Meng-Kun; Liu, Yong-Kuo; Peng, Min-Jun; Xie, Chun-Li; Yang, Li-Qun

    2018-05-10

    In nuclear decommissioning, virtual simulation technology is a useful tool to achieve an effective work process by using virtual environments to represent the physical and logical scheme of a real decommissioning project. This technology is cost-saving and time-saving, with the capacity to develop various decommissioning scenarios and reduce the risk of retrofitting. The method utilises a radiation map in a virtual simulation as the basis for the assessment of exposure to a virtual human. In this paper, we propose a fast simulation method using a known radiation source. The method has a unique advantage over point kernel and Monte Carlo methods because it generates the radiation map using interpolation in a virtual environment. The simulation of the radiation map including the calculation and the visualisation were realised using UNITY and MATLAB. The feasibility of the proposed method was tested on a hypothetical case and the results obtained are discussed in this paper.

  14. Virtual Reality at the PC Level

    NASA Technical Reports Server (NTRS)

    Dean, John

    1998-01-01

    The main objective of my research has been to incorporate virtual reality at the desktop level; i.e., create virtual reality software that can be run fairly inexpensively on standard PC's. The standard language used for virtual reality on PC's is VRML (Virtual Reality Modeling Language). It is a new language so it is still undergoing a lot of changes. VRML 1.0 came out only a couple years ago and VRML 2.0 came out around last September. VRML is an interpreted language that is run by a web browser plug-in. It is fairly flexible in terms of allowing you to create different shapes and animations. Before this summer, I knew very little about virtual reality and I did not know VRML at all. I learned the VRML language by reading two books and experimenting on a PC. The following topics are presented: CAD to VRML, VRML 1.0 to VRML 2.0, VRML authoring tools, VRML browsers, finding virtual reality applications, the AXAF project, the VRML generator program, web communities and future plans.

  15. Pathologists' Computer-Assisted Diagnosis: A Mock-up of a Prototype Information System to Facilitate Automation of Pathology Sign-out.

    PubMed

    Farahani, Navid; Liu, Zheng; Jutt, Dylan; Fine, Jeffrey L

    2017-10-01

    - Pathologists' computer-assisted diagnosis (pCAD) is a proposed framework for alleviating challenges through the automation of their routine sign-out work. Currently, hypothetical pCAD is based on a triad of advanced image analysis, deep integration with heterogeneous information systems, and a concrete understanding of traditional pathology workflow. Prototyping is an established method for designing complex new computer systems such as pCAD. - To describe, in detail, a prototype of pCAD for the sign-out of a breast cancer specimen. - Deidentified glass slides and data from breast cancer specimens were used. Slides were digitized into whole-slide images with an Aperio ScanScope XT, and screen captures were created by using vendor-provided software. The advanced workflow prototype was constructed by using PowerPoint software. - We modeled an interactive, computer-assisted workflow: pCAD previews whole-slide images in the context of integrated, disparate data and predefined diagnostic tasks and subtasks. Relevant regions of interest (ROIs) would be automatically identified and triaged by the computer. A pathologist's sign-out work would consist of an interactive review of important ROIs, driven by required diagnostic tasks. The interactive session would generate a pathology report automatically. - Using animations and real ROIs, the pCAD prototype demonstrates the hypothetical sign-out in a stepwise fashion, illustrating various interactions and explaining how steps can be automated. The file is publicly available and should be widely compatible. This mock-up is intended to spur discussion and to help usher in the next era of digitization for pathologists by providing desperately needed and long-awaited automation.

  16. Higher harmonics generation in relativistic electron beam with virtual cathode

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Kurkin, S. A., E-mail: KurkinSA@gmail.com; Badarin, A. A.; Koronovskii, A. A.

    2014-09-15

    The study of the microwave generation regimes with intense higher harmonics taking place in a high-power vircator consisting of a relativistic electron beam with a virtual cathode has been made. The characteristics of these regimes, in particular, the typical spectra and their variations with the change of the system parameters (beam current, the induction of external magnetic field) as well as physical processes occurring in the system have been analyzed by means of 3D electromagnetic simulation. It has been shown that the system under study demonstrates the tendency to the sufficient growth of the amplitudes of higher harmonics in themore » spectrum of current oscillations in the VC region with the increase of beam current. The obtained results allow us to consider virtual cathode oscillators as promising high power mmw-to-THz sources.« less

  17. A back-projection algorithm in the presence of an extra attenuating medium: towards EPID dosimetry for the MR-Linac

    NASA Astrophysics Data System (ADS)

    Torres-Xirau, I.; Olaciregui-Ruiz, I.; Rozendaal, R. A.; González, P.; Mijnheer, B. J.; Sonke, J.-J.; van der Heide, U. A.; Mans, A.

    2017-08-01

    In external beam radiotherapy, electronic portal imaging devices (EPIDs) are frequently used for pre-treatment and for in vivo dose verification. Currently, various MR-guided radiotherapy systems are being developed and clinically implemented. Independent dosimetric verification is highly desirable. For this purpose we adapted our EPID-based dose verification system for use with the MR-Linac combination developed by Elekta in cooperation with UMC Utrecht and Philips. In this study we extended our back-projection method to cope with the presence of an extra attenuating medium between the patient and the EPID. Experiments were performed at a conventional linac, using an aluminum mock-up of the MRI scanner housing between the phantom and the EPID. For a 10 cm square field, the attenuation by the mock-up was 72%, while 16% of the remaining EPID signal resulted from scattered radiation. 58 IMRT fields were delivered to a 20 cm slab phantom with and without the mock-up. EPID reconstructed dose distributions were compared to planned dose distributions using the γ -evaluation method (global, 3%, 3 mm). In our adapted back-projection algorithm the averaged {γmean} was 0.27+/- 0.06 , while in the conventional it was 0.28+/- 0.06 . Dose profiles of several square fields reconstructed with our adapted algorithm showed excellent agreement when compared to TPS.

  18. Experimental studies on tungsten-armour impact on nuclear responses of solid breeding blanket

    NASA Astrophysics Data System (ADS)

    Sato, Satoshi; Nakao, Makoto; Verzilov, Yury; Ochiai, Kentaro; Wada, Masayuki; Kubota, Naoyoshi; Kondo, Keitaro; Yamauchi, Michinori; Nishitani, Takeo

    2005-07-01

    In order to experimentally evaluate the tungsten armour impact on tritium production of the solid breeding blanket being developed by JAERI for tokamak-type DEMO reactors, neutronics integral experiments have been performed using DT neutrons at the Fusion Neutron Source facility of JAERI. Solid breeding blanket mockups relevant to the DEMO blanket have been applied in this study. The mockups are made of a set of layers consisting of 0-25.2 mm thick tungsten, 16 mm thick F82H, 12 mm thick Li2TiO3 and 100-200 mm thick beryllium with a cross-section of 660 × 660 mm in maximum. Pellets of Li2CO3 are embedded in the Li2TiO3 layers to measure the tritium production rate. By installing the 5 mm, 12.6 mm and 25.2 mm thick tungsten armours, the sum of the integrated tritium productions at the pellets are reduced by about 2.1%, 2.5% and 6.1% relative to the case without the armour, respectively. Numerical calculations have been conducted using the Monte Carlo code. In the case of the mockups with the tungsten armour, calculation results for the sum of the integrated tritium productions agree well with the experimental data within 4% and 19% in the experiments without and with a neutron reflector, respectively.

  19. Cognitive load of navigating without vision when guided by virtual sound versus spatial language.

    PubMed

    Klatzky, Roberta L; Marston, James R; Giudice, Nicholas A; Golledge, Reginald G; Loomis, Jack M

    2006-12-01

    A vibrotactile N-back task was used to generate cognitive load while participants were guided along virtual paths without vision. As participants stepped in place, they moved along a virtual path of linear segments. Information was provided en route about the direction of the next turning point, by spatial language ("left," "right," or "straight") or virtual sound (i.e., the perceived azimuth of the sound indicated the target direction). The authors hypothesized that virtual sound, being processed at direct perceptual levels, would have lower load than even simple language commands, which require cognitive mediation. As predicted, whereas the guidance modes did not differ significantly in the no-load condition, participants showed shorter distance traveled and less time to complete a path when performing the N-back task while navigating with virtual sound as guidance. Virtual sound also produced better N-back performance than spatial language. By indicating the superiority of virtual sound for guidance when cognitive load is present, as is characteristic of everyday navigation, these results have implications for guidance systems for the visually impaired and others.

  20. [Virtual + 1] * Reality

    NASA Astrophysics Data System (ADS)

    Beckhaus, Steffi

    Virtual Reality aims at creating an artificial environment that can be perceived as a substitute to a real setting. Much effort in research and development goes into the creation of virtual environments that in their majority are perceivable only by eyes and hands. The multisensory nature of our perception, however, allows and, arguably, also expects more than that. As long as we are not able to simulate and deliver a fully sensory believable virtual environment to a user, we could make use of the fully sensory, multi-modal nature of real objects to fill in for this deficiency. The idea is to purposefully integrate real artifacts into the application and interaction, instead of dismissing anything real as hindering the virtual experience. The term virtual reality - denoting the goal, not the technology - shifts from a core virtual reality to an “enriched” reality, technologically encompassing both the computer generated and the real, physical artifacts. Together, either simultaneously or in a hybrid way, real and virtual jointly provide stimuli that are perceived by users through their senses and are later formed into an experience by the user's mind.

  1. Using Virtual Reality To Bring Your Instruction to Life.

    ERIC Educational Resources Information Center

    Gaddis, Tony

    Prepared by the manager of a virtual reality (VR) laboratory at North Carolina's Haywood Community College, the three papers collected in this document are designed to help instructors incorporate VR into their classes. The first paper reviews the characteristics of VR, defining it as a computer-generated simulation of a three-dimensional…

  2. Designing Virtual Worlds for Use in Mathematics Education.

    ERIC Educational Resources Information Center

    Winn, William; Bricken, William

    Virtual Reality (VR) is a computer generated, multi-dimensional, inclusive environment that can build axioms of algebra into the behavior of the world. This paper discusses the use of VR to represent part of the algebra curriculum in order to improve students' classroom experiences in learning algebra. Students learn to construct their knowledge…

  3. Fundamental Research in Engineering Education. Student Learning in Industrially Situated Virtual Laboratories

    ERIC Educational Resources Information Center

    Koretsky, Milo D.; Kelly, Christine; Gummer, Edith

    2011-01-01

    The instructional design and the corresponding research on student learning of two virtual laboratories that provide an engineering task situated in an industrial context are described. In this problem-based learning environment, data are generated dynamically based on each student team's distinct choices of reactor parameters and measurements.…

  4. Evaluating What Works in Blended Learning

    ERIC Educational Resources Information Center

    Education Week, 2012

    2012-01-01

    Blended learning--the mix of virtual education and face-to-face instruction--is evolving quickly in schools across the country, generating a variety of different models. This special report, the second in a three-part 2012-13 series on virtual education, examines several of those approaches and aims to identify what is working and where…

  5. Immersive Training Systems: Virtual Reality and Education and Training.

    ERIC Educational Resources Information Center

    Psotka, Joseph

    1995-01-01

    Describes virtual reality (VR) technology and VR research on education and training. Focuses on immersion as the key added value of VR, analyzes cognitive variables connected to immersion, how it is generated in synthetic environments and its benefits. Discusses value of tracked, immersive visual displays over nonimmersive simulations. Contains 78…

  6. Self-Assessment Exercises in Continuum Mechanics with Autonomous Learning

    ERIC Educational Resources Information Center

    Marcé-Nogué, Jordi; Gil, LLuís; Pérez, Marco A.; Sánchez, Montserrat

    2013-01-01

    The main objective of this work is to generate a set of exercises to improve the autonomous learning in "Continuum Mechanics" through a virtual platform. Students will have to resolve four exercises autonomously related to the subject developed in class and they will post the solutions on the virtual platform within a deadline. Students…

  7. Surface-Roughness-Based Virtual Textiles: Evaluation Using a Multi-Contactor Display.

    PubMed

    Philpott, Matthew; Summers, Ian R

    2015-01-01

    Virtual textiles, generated in response to exploratory movements, are presented to the fingertip via a 24-contactor vibrotactile array. Software models are based on surface-roughness profiles from real textiles. Results suggest that distinguishable "textile-like" surfaces are produced, but these lack the necessary accuracy for reliable matching to real textiles.

  8. When VR really hits the streets

    NASA Astrophysics Data System (ADS)

    Morie, Jacquelyn F.

    2014-02-01

    Immersive Virtual Reality (VR) technology, while popular in the late part of the 20th Century, seemed to disappear from public view as social media took its place and captured the attention of millions. Now that a new generation of entrepreneurs and crowd-sourced funding campaigns have arrived, perhaps virtual reality is poised for a resurgence.

  9. Virtual Deformation Control of the X-56A Model with Simulated Fiber Optic Sensors

    NASA Technical Reports Server (NTRS)

    Suh, Peter M.; Chin, Alexander W.; Mavris, Dimitri N.

    2014-01-01

    A robust control law design methodology is presented to stabilize the X-56A model and command its wing shape. The X-56A was purposely designed to experience flutter modes in its flight envelope. The methodology introduces three phases: the controller design phase, the modal filter design phase, and the reference signal design phase. A mu-optimal controller is designed and made robust to speed and parameter variations. A conversion technique is presented for generating sensor strain modes from sensor deformation mode shapes. The sensor modes are utilized for modal filtering and simulating fiber optic sensors for feedback to the controller. To generate appropriate virtual deformation reference signals, rigid-body corrections are introduced to the deformation mode shapes. After successful completion of the phases, virtual deformation control is demonstrated. The wing is deformed and it is shown that angle-ofattack changes occur which could potentially be used to an advantage. The X-56A program must demonstrate active flutter suppression. It is shown that the virtual deformation controller can achieve active flutter suppression on the X-56A simulation model.

  10. Virtual Deformation Control of the X-56A Model with Simulated Fiber Optic Sensors

    NASA Technical Reports Server (NTRS)

    Suh, Peter M.; Chin, Alexander Wong

    2013-01-01

    A robust control law design methodology is presented to stabilize the X-56A model and command its wing shape. The X-56A was purposely designed to experience flutter modes in its flight envelope. The methodology introduces three phases: the controller design phase, the modal filter design phase, and the reference signal design phase. A mu-optimal controller is designed and made robust to speed and parameter variations. A conversion technique is presented for generating sensor strain modes from sensor deformation mode shapes. The sensor modes are utilized for modal filtering and simulating fiber optic sensors for feedback to the controller. To generate appropriate virtual deformation reference signals, rigid-body corrections are introduced to the deformation mode shapes. After successful completion of the phases, virtual deformation control is demonstrated. The wing is deformed and it is shown that angle-of-attack changes occur which could potentially be used to an advantage. The X-56A program must demonstrate active flutter suppression. It is shown that the virtual deformation controller can achieve active flutter suppression on the X-56A simulation model.

  11. Leak Isolation in Pressurized Pipelines using an Interpolation Function to approximate the Fitting Losses

    NASA Astrophysics Data System (ADS)

    Badillo-Olvera, A.; Begovich, O.; Peréz-González, A.

    2017-01-01

    The present paper is motivated by the purpose of detection and isolation of a single leak considering the Fault Model Approach (FMA) focused on pipelines with changes in their geometry. These changes generate a different pressure drop that those produced by the friction, this phenomenon is a common scenario in real pipeline systems. The problem arises, since the dynamical model of the fluid in a pipeline only considers straight geometries without fittings. In order to address this situation, several papers work with a virtual model of a pipeline that generates a equivalent straight length, thus, friction produced by the fittings is taking into account. However, when this method is applied, the leak is isolated in a virtual length, which for practical reasons does not represent a complete solution. This research proposes as a solution to the problem of leak isolation in a virtual length, the use of a polynomial interpolation function in order to approximate the conversion of the virtual position to a real-coordinates value. Experimental results in a real prototype are shown, concluding that the proposed methodology has a good performance.

  12. Network Hardware Virtualization for Application Provisioning in Core Networks

    DOE PAGES

    Gumaste, Ashwin; Das, Tamal; Khandwala, Kandarp; ...

    2017-02-03

    We present that service providers and vendors are moving toward a network virtualized core, whereby multiple applications would be treated on their own merit in programmable hardware. Such a network would have the advantage of being customized for user requirements and allow provisioning of next generation services that are built specifically to meet user needs. In this article, we articulate the impact of network virtualization on networks that provide customized services and how a provider's business can grow with network virtualization. We outline a decision map that allows mapping of applications with technology that is supported in network-virtualization - orientedmore » equipment. Analogies to the world of virtual machines and generic virtualization show that hardware supporting network virtualization will facilitate new customer needs while optimizing the provider network from the cost and performance perspectives. A key conclusion of the article is that growth would yield sizable revenue when providers plan ahead in terms of supporting network-virtualization-oriented technology in their networks. To be precise, providers have to incorporate into their growth plans network elements capable of new service deployments while protecting network neutrality. Finally, a simulation study validates our NV-induced model.« less

  13. Network Hardware Virtualization for Application Provisioning in Core Networks

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Gumaste, Ashwin; Das, Tamal; Khandwala, Kandarp

    We present that service providers and vendors are moving toward a network virtualized core, whereby multiple applications would be treated on their own merit in programmable hardware. Such a network would have the advantage of being customized for user requirements and allow provisioning of next generation services that are built specifically to meet user needs. In this article, we articulate the impact of network virtualization on networks that provide customized services and how a provider's business can grow with network virtualization. We outline a decision map that allows mapping of applications with technology that is supported in network-virtualization - orientedmore » equipment. Analogies to the world of virtual machines and generic virtualization show that hardware supporting network virtualization will facilitate new customer needs while optimizing the provider network from the cost and performance perspectives. A key conclusion of the article is that growth would yield sizable revenue when providers plan ahead in terms of supporting network-virtualization-oriented technology in their networks. To be precise, providers have to incorporate into their growth plans network elements capable of new service deployments while protecting network neutrality. Finally, a simulation study validates our NV-induced model.« less

  14. RandomSpot: A web-based tool for systematic random sampling of virtual slides.

    PubMed

    Wright, Alexander I; Grabsch, Heike I; Treanor, Darren E

    2015-01-01

    This paper describes work presented at the Nordic Symposium on Digital Pathology 2014, Linköping, Sweden. Systematic random sampling (SRS) is a stereological tool, which provides a framework to quickly build an accurate estimation of the distribution of objects or classes within an image, whilst minimizing the number of observations required. RandomSpot is a web-based tool for SRS in stereology, which systematically places equidistant points within a given region of interest on a virtual slide. Each point can then be visually inspected by a pathologist in order to generate an unbiased sample of the distribution of classes within the tissue. Further measurements can then be derived from the distribution, such as the ratio of tumor to stroma. RandomSpot replicates the fundamental principle of traditional light microscope grid-shaped graticules, with the added benefits associated with virtual slides, such as facilitated collaboration and automated navigation between points. Once the sample points have been added to the region(s) of interest, users can download the annotations and view them locally using their virtual slide viewing software. Since its introduction, RandomSpot has been used extensively for international collaborative projects, clinical trials and independent research projects. So far, the system has been used to generate over 21,000 sample sets, and has been used to generate data for use in multiple publications, identifying significant new prognostic markers in colorectal, upper gastro-intestinal and breast cancer. Data generated using RandomSpot also has significant value for training image analysis algorithms using sample point coordinates and pathologist classifications.

  15. STS-103 crewmembers during NBL EVA training

    NASA Image and Video Library

    1999-06-21

    S99-06194 (21 June 1999) --- Astronaut C. Michael Foale, mission specialist, rehearses Extravehicular Activity (EVA) with the Hubble Space Telescope (HST) mockup in the Neutral Buoyancy Laboratory (NBL).

  16. Human Factors Evaluations of Two-Dimensional Spacecraft Conceptual Layouts

    NASA Technical Reports Server (NTRS)

    Kennedy, Kriss J.; Toups, Larry D.; Rudisill, Marianne

    2010-01-01

    Much of the human factors work done in support of the NASA Constellation lunar program has been with low fidelity mockups. These volumetric replicas of the future lunar spacecraft allow researchers to insert test subjects from the engineering and astronaut population and evaluate the vehicle design as the test subjects perform simulations of various operational tasks. However, lunar outpost designs must be evaluated without the use of mockups, creating a need for evaluation tools that can be performed on two-dimension conceptual spacecraft layouts, such as floor plans. A tool based on the Cooper- Harper scale was developed and applied to one lunar scenario, enabling engineers to select between two competing floor plan layouts. Keywords: Constellation, human factors, tools, processes, habitat, outpost, Net Habitable Volume, Cooper-Harper.

  17. Former President George H.W. Bush paid a visit to NASA's Johnson Space Center to speak with Expedition 46 Commander Scott Kelly and Flight Engineer Tim Kopra and take a tour of the Space Vehicle Mockup Facility. Kelly���s twin brother, Mark Kelly and his wife, former Congresswoman Gabrielle Giffords were also present. Photo Date: February 5, 2016. Location: Building 30 - ISS Flight Control Room. Photographer: Robert Markowitz

    NASA Image and Video Library

    2016-02-05

    Former President George H.W. Bush paid a visit to NASA's Johnson Space Center to speak with Expedition 46 Commander Scott Kelly and Flight Engineer Tim Kopra and take a tour of the Space Vehicle Mockup Facility. Kelly’s twin brother, Mark Kelly and his wife, former Congresswoman Gabrielle Giffords were also present. Photo Date: February 5, 2016. Location: Building 30 - ISS Flight Control Room. Photographer: Robert Markowitz

  18. KSC-08pd1900

    NASA Image and Video Library

    2008-07-02

    CAPE CANAVERAL, Fla. –David Voci, NYIT MOCAP (Motion Capture) team co-director (seated at the workstation in the background) prepares to direct a motion capture session assisted by Kennedy Advanced Visualizations Environment staff led by Brad Lawrence (not pictured) and by Lora Ridgwell from United Space Alliance Human Factors (foreground, left). Ridgwell will help assemble the Orion Crew Module mockup. The motion tracking aims to improve efficiency of assembly processes and identify potential ergonomic risks for technicians assembling the mockup. The work is being performed in United Space Alliance's Human Engineering Modeling and Performance Lab in the RLV Hangar at NASA's Kennedy Space Center. Part of NASA's Constellation Program, the Orion spacecraft will return humans to the moon and prepare for future voyages to Mars and other destinations in our solar system.

  19. Boeing Extrication Team training on Boeing Mock-Up Trainer (BMT)

    NASA Image and Video Library

    2018-05-25

    The Boeing extrication team train on the Boeing Mock-up Trainer from May 25 through May 28, 2018, at NASA's Johnson Space Center in Houston. The extrication team is comprised of firefighters from various U.S. Boeing sites. Each member of the team brings an expertise in Aerospace Confined Space Rescue, are Emergency Medical Technicians and have years of rescue experience. The team is highly motivated to getting the crew out quickly, safely and efficiently. The training at Johnson included suit training, side hatch egress, and Intravehicular Activity (IVA) rigging and egress. The week included a run for record on IVA egress for a testing requirement. Participants also included NASA Medical, the 45th Operations Group's Detachment 3, based at Patrick Air Force Base, and U.S. Air Force pararescue representation.

  20. Design and fabrication of complete dentures using CAD/CAM technology

    PubMed Central

    Han, Weili; Li, Yanfeng; Zhang, Yue; lv, Yuan; Zhang, Ying; Hu, Ping; Liu, Huanyue; Ma, Zheng; Shen, Yi

    2017-01-01

    Abstract The aim of the study was to test the feasibility of using commercially available computer-aided design and computer-aided manufacturing (CAD/CAM) technology including 3Shape Dental System 2013 trial version, WIELAND V2.0.049 and WIELAND ZENOTEC T1 milling machine to design and fabricate complete dentures. The modeling process of full denture available in the trial version of 3Shape Dental System 2013 was used to design virtual complete dentures on the basis of 3-dimensional (3D) digital edentulous models generated from the physical models. The virtual complete dentures designed were exported to CAM software of WIELAND V2.0.049. A WIELAND ZENOTEC T1 milling machine controlled by the CAM software was used to fabricate physical dentitions and baseplates by milling acrylic resin composite plates. The physical dentitions were bonded to the corresponding baseplates to form the maxillary and mandibular complete dentures. Virtual complete dentures were successfully designed using the software through several steps including generation of 3D digital edentulous models, model analysis, arrangement of artificial teeth, trimming relief area, and occlusal adjustment. Physical dentitions and baseplates were successfully fabricated according to the designed virtual complete dentures using milling machine controlled by a CAM software. Bonding physical dentitions to the corresponding baseplates generated the final physical complete dentures. Our study demonstrated that complete dentures could be successfully designed and fabricated by using CAD/CAM. PMID:28072686

  1. Image-based path planning for automated virtual colonoscopy navigation

    NASA Astrophysics Data System (ADS)

    Hong, Wei

    2008-03-01

    Virtual colonoscopy (VC) is a noninvasive method for colonic polyp screening, by reconstructing three-dimensional models of the colon using computerized tomography (CT). In virtual colonoscopy fly-through navigation, it is crucial to generate an optimal camera path for efficient clinical examination. In conventional methods, the centerline of the colon lumen is usually used as the camera path. In order to extract colon centerline, some time consuming pre-processing algorithms must be performed before the fly-through navigation, such as colon segmentation, distance transformation, or topological thinning. In this paper, we present an efficient image-based path planning algorithm for automated virtual colonoscopy fly-through navigation without the requirement of any pre-processing. Our algorithm only needs the physician to provide a seed point as the starting camera position using 2D axial CT images. A wide angle fisheye camera model is used to generate a depth image from the current camera position. Two types of navigational landmarks, safe regions and target regions are extracted from the depth images. Camera position and its corresponding view direction are then determined using these landmarks. The experimental results show that the generated paths are accurate and increase the user comfort during the fly-through navigation. Moreover, because of the efficiency of our path planning algorithm and rendering algorithm, our VC fly-through navigation system can still guarantee 30 FPS.

  2. Meditation experts try Virtual Reality Mindfulness: A pilot study evaluation of the feasibility and acceptability of Virtual Reality to facilitate mindfulness practice in people attending a Mindfulness conference.

    PubMed

    Navarro-Haro, María V; López-Del-Hoyo, Yolanda; Campos, Daniel; Linehan, Marsha M; Hoffman, Hunter G; García-Palacios, Azucena; Modrego-Alarcón, Marta; Borao, Luis; García-Campayo, Javier

    2017-01-01

    Regular mindfulness practice benefits people both mentally and physically, but many populations who could benefit do not practice mindfulness. Virtual Reality (VR) is a new technology that helps capture participants' attention and gives users the illusion of "being there" in the 3D computer generated environment, facilitating sense of presence. By limiting distractions from the real world, increasing sense of presence and giving people an interesting place to go to practice mindfulness, Virtual Reality may facilitate mindfulness practice. Traditional Dialectical Behavioral Therapy (DBT®) mindfulness skills training was specifically designed for clinical treatment of people who have trouble focusing attention, however severe patients often show difficulties or lack of motivation to practice mindfulness during the training. The present pilot study explored whether a sample of mindfulness experts would find useful and recommend a new VR Dialectical Behavioral Therapy (DBT®) mindfulness skills training technique and whether they would show any benefit. Forty four participants attending a mindfulness conference put on an Oculus Rift DK2 Virtual Reality helmet and floated down a calm 3D computer generated virtual river while listening to digitized DBT® mindfulness skills training instructions. On subjective questionnaires completed by the participants before and after the VR DBT® mindfulness skills training session, participants reported increases/improvements in state of mindfulness, and reductions in negative emotional states. After VR, participants reported significantly less sadness, anger, and anxiety, and reported being significantly more relaxed. Participants reported a moderate to strong illusion of going inside the 3D computer generated world (i.e., moderate to high "presence" in VR) and showed high acceptance of VR as a technique to practice mindfulness. These results show encouraging preliminary evidence of the feasibility and acceptability of using VR to practice mindfulness based on clinical expert feedback. VR is a technology with potential to increase computerized dissemination of DBT® skills training modules. Future research is warranted.

  3. Meditation experts try Virtual Reality Mindfulness: A pilot study evaluation of the feasibility and acceptability of Virtual Reality to facilitate mindfulness practice in people attending a Mindfulness conference.

    PubMed Central

    Navarro-Haro, María V.; López-del-Hoyo, Yolanda; Campos, Daniel; Linehan, Marsha M.; Hoffman, Hunter G.; García-Palacios, Azucena; Modrego-Alarcón, Marta; Borao, Luis; García-Campayo, Javier

    2017-01-01

    Regular mindfulness practice benefits people both mentally and physically, but many populations who could benefit do not practice mindfulness. Virtual Reality (VR) is a new technology that helps capture participants’ attention and gives users the illusion of “being there” in the 3D computer generated environment, facilitating sense of presence. By limiting distractions from the real world, increasing sense of presence and giving people an interesting place to go to practice mindfulness, Virtual Reality may facilitate mindfulness practice. Traditional Dialectical Behavioral Therapy (DBT®) mindfulness skills training was specifically designed for clinical treatment of people who have trouble focusing attention, however severe patients often show difficulties or lack of motivation to practice mindfulness during the training. The present pilot study explored whether a sample of mindfulness experts would find useful and recommend a new VR Dialectical Behavioral Therapy (DBT®) mindfulness skills training technique and whether they would show any benefit. Forty four participants attending a mindfulness conference put on an Oculus Rift DK2 Virtual Reality helmet and floated down a calm 3D computer generated virtual river while listening to digitized DBT® mindfulness skills training instructions. On subjective questionnaires completed by the participants before and after the VR DBT® mindfulness skills training session, participants reported increases/improvements in state of mindfulness, and reductions in negative emotional states. After VR, participants reported significantly less sadness, anger, and anxiety, and reported being significantly more relaxed. Participants reported a moderate to strong illusion of going inside the 3D computer generated world (i.e., moderate to high “presence” in VR) and showed high acceptance of VR as a technique to practice mindfulness. These results show encouraging preliminary evidence of the feasibility and acceptability of using VR to practice mindfulness based on clinical expert feedback. VR is a technology with potential to increase computerized dissemination of DBT® skills training modules. Future research is warranted. PMID:29166665

  4. Measuring scarce water saving from interregional virtual water flows in China

    NASA Astrophysics Data System (ADS)

    Zhao, X.; Li, Y. P.; Yang, H.; Liu, W. F.; Tillotson, M. R.; Guan, D.; Yi, Y.; Wang, H.

    2018-05-01

    Trade of commodities can lead to virtual water flows between trading partners. When commodities flow from regions of high water productivity to regions of low water productivity, the trade has the potential to generate water saving. However, this accounting of water saving does not account for the water scarcity status in different regions. It could be that the water saving generated from this trade occurs at the expense of the intensified water scarcity in the exporting region, and exerts limited effect on water stress alleviation in importing regions. In this paper, we propose an approach to measure the scarce water saving associated with virtual water trade (measuring in water withdrawal/use). The scarce water is quantified by multiplying the water use in production with the water stress index (WSI). We assessed the scarce water saving/loss through interprovincial trade within China using a multi-region input-output table from 2010. The results show that interprovincial trade resulted in 14.2 km3 of water loss without considering water stress, but only 0.4 km3 scarce water loss using the scarce water concept. Among the 435 total connections of virtual water flows, 254 connections contributed to 20.2 km3 of scarce water saving. Most of these connections are virtual water flows from provinces with lower WSI to that with higher WSI. Conversely, 175 connections contributed to 20.6 km3 of scarce water loss. The virtual water flow connections between Xinjiang and other provinces stood out as the biggest contributors, accounting for 66% of total scarce water loss. The results show the importance of assessing water savings generated from trade with consideration of both water scarcity status and water productivity across regions. Identifying key connections of scarce water saving is useful in guiding interregional economic restructuring towards water stress alleviation, a major goal of China’s sustainable development strategy.

  5. Differential die-away instrument: Report on comparison of fuel assembly experiments and simulations

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Goodsell, Alison Victoria; Henzl, Vladimir; Swinhoe, Martyn Thomas

    2015-01-14

    Experimental results of the assay of mock-up (fresh) fuel with the differential die-away (DDA) instrument were compared to the Monte Carlo N-Particle eXtended (MCNPX) simulation results. Most principal experimental observables, the die-away time and the in tegral of the DDA signal in several time domains, have been found in good agreement with the MCNPX simulation results. The remaining discrepancies between the simulation and experimental results are likely due to small differences between the actual experimental setup and the simulated geometry, including uncertainty in the DT neutron generator yield. Within this report we also present a sensitivity study of the DDAmore » instrument which is a complex and sensitive system and demonstrate to what degree it can be impacted by geometry, material composition, and electronics performance.« less

  6. Wernher von Braun

    NASA Image and Video Library

    1962-09-11

    Marshall Space Flight Center Director Dr. Wernher von Braun explains a detail from a Saturn IB mockup and engine to President John F. Kennedy, Vice President Lyndon Johnson and other guests, September 11, 1962.

  7. eduCRATE--a Virtual Hospital architecture.

    PubMed

    Stoicu-Tivadar, Lăcrimioara; Stoicu-Tivadar, Vasile; Berian, Dorin; Drăgan, Simona; Serban, Alexandru; Serban, Corina

    2014-01-01

    eduCRATE is a complex project proposal which aims to develop a virtual learning environment offering interactive digital content through original and integrated solutions using cloud computing, complex multimedia systems in virtual space and personalized design with avatars. Compared to existing similar products the project brings the novelty of using languages for medical guides in order to ensure a maximum of flexibility. The Virtual Hospital simulations will create interactive clinical scenarios for which students will find solutions for positive diagnosis and therapeutic management. The solution based on cloud computing and immersive multimedia is an attractive option in education because is economical and it matches the current working style of the young generation to whom it addresses.

  8. Achieving High Resolution Timer Events in Virtualized Environment

    PubMed Central

    Adamczyk, Blazej; Chydzinski, Andrzej

    2015-01-01

    Virtual Machine Monitors (VMM) have become popular in different application areas. Some applications may require to generate the timer events with high resolution and precision. This however may be challenging due to the complexity of VMMs. In this paper we focus on the timer functionality provided by five different VMMs—Xen, KVM, Qemu, VirtualBox and VMWare. Firstly, we evaluate resolutions and precisions of their timer events. Apparently, provided resolutions and precisions are far too low for some applications (e.g. networking applications with the quality of service). Then, using Xen virtualization we demonstrate the improved timer design that greatly enhances both the resolution and precision of achieved timer events. PMID:26177366

  9. Construction of a virtual combinatorial library using SMILES strings to discover potential structure-diverse PPAR modulators.

    PubMed

    Liao, Chenzhong; Liu, Bing; Shi, Leming; Zhou, Jiaju; Lu, Xian-Ping

    2005-07-01

    Based on the structural characters of PPAR modulators, a virtual combinatorial library containing 1226,625 compounds was constructed using SMILES strings. Selected ADME filters were employed to compel compounds having poor drug-like properties from this library. This library was converted to sdf and mol2 files by CONCORD 4.0, and was then docked to PPARgamma by DOCK 4.0 to identify new chemical entities that may be potential drug leads against type 2 diabetes and other metabolic diseases. The method to construct virtual combinatorial library using SMILES strings was further visualized by Visual Basic.net that can facilitate the needs of generating other type virtual combinatorial libraries.

  10. Vulnerability of countries to food-production crises propagating in the virtual water trade network

    NASA Astrophysics Data System (ADS)

    Tamea, S.; Laio, F.; Ridolfi, L.

    2015-12-01

    In recent years, the international trade of food and agricultural commodities has undergone a marked increase of exchanged volumes and an expansion of the trade network. This globalization of trade has both positive and negative effects, but the interconnectedness and external dependency of countries generate complex dynamics which are often difficult to understand and model. In this study we consider the volume of water used for the production of agricultural commodities, virtually exchanged among countries through commodity trade, i.e. the virtual water trade. Then, we set up a parsimonious mechanistic model describing the propagation, into the global trade network, of food-production crises generated locally by a social, economic or environmental event (such as war, economic crisis, drought, pest). The model, accounting for the network structure and the virtual water balance of all countries, bases on rules derived from observed virtual water flows and on data-based and statistically verified assumption. It is also tested on real case studies that prove its capability to capture the main features of crises propagation. The model is then employed as the basis for the development of an index of country vulnerability, measuring the exposure of countries to crises propagating in the virtual water trade network. Results of the analysis are discussed within the context of socio-economic and environmental conditions of countries, showing that not only water-scarce, but also wealthy and globalized countries, are among the most vulnerable to external crises. The temporal analysis for the period 1986-2011 reveals that the global average vulnerability has strongly increased over time, confirming the increased exposure of countries to external crises which may occur in the virtual water trade network.

  11. The Selimiye Mosque of Edirne, Turkey - AN Immersive and Interactive Virtual Reality Experience Using Htc Vive

    NASA Astrophysics Data System (ADS)

    Kersten, T. P.; Büyüksalih, G.; Tschirschwitz, F.; Kan, T.; Deggim, S.; Kaya, Y.; Baskaraca, A. P.

    2017-05-01

    Recent advances in contemporary Virtual Reality (VR) technologies are going to have a significant impact on veryday life. Through VR it is possible to virtually explore a computer-generated environment as a different reality, and to immerse oneself into the past or in a virtual museum without leaving the current real-life situation. For such the ultimate VR experience, the user should only see the virtual world. Currently, the user must wear a VR headset which fits around the head and over the eyes to visually separate themselves from the physical world. Via the headset images are fed to the eyes through two small lenses. Cultural heritage monuments are ideally suited both for thorough multi-dimensional geometric documentation and for realistic interactive visualisation in immersive VR applications. Additionally, the game industry offers tools for interactive visualisation of objects to motivate users to virtually visit objects and places. In this paper the generation of a virtual 3D model of the Selimiye mosque in the city of Edirne, Turkey and its processing for data integration into the game engine Unity is presented. The project has been carried out as a co-operation between BİMTAŞ, a company of the Greater Municipality of Istanbul, Turkey and the Photogrammetry & Laser Scanning Lab of the HafenCity University Hamburg, Germany to demonstrate an immersive and interactive visualisation using the new VR system HTC Vive. The workflow from data acquisition to VR visualisation, including the necessary programming for navigation, is described. Furthermore, the possible use (including simultaneous multiple users environments) of such a VR visualisation for a CH monument is discussed in this contribution.

  12. Generating and Describing Affective Eye Behaviors

    NASA Astrophysics Data System (ADS)

    Mao, Xia; Li, Zheng

    The manner of a person's eye movement conveys much about nonverbal information and emotional intent beyond speech. This paper describes work on expressing emotion through eye behaviors in virtual agents based on the parameters selected from the AU-Coded facial expression database and real-time eye movement data (pupil size, blink rate and saccade). A rule-based approach to generate primary (joyful, sad, angry, afraid, disgusted and surprise) and intermediate emotions (emotions that can be represented as the mixture of two primary emotions) utilized the MPEG4 FAPs (facial animation parameters) is introduced. Meanwhile, based on our research, a scripting tool, named EEMML (Emotional Eye Movement Markup Language) that enables authors to describe and generate emotional eye movement of virtual agents, is proposed.

  13. Analysis Methodology for Balancing Authority Cooperation in High Penetration of Variable Generation

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Makarov, Yuri V.; Etingov, Pavel V.; Zhou, Ning

    2010-02-01

    With the rapidly growing penetration level of wind and solar generation, the challenges of managing variability and the uncertainty of intermittent renewable generation become more and more significant. The problem of power variability and uncertainty gets exacerbated when each balancing authority (BA) works locally and separately to balance its own subsystem. The virtual BA concept means various forms of collaboration between individual BAs must manage power variability and uncertainty. The virtual BA will have a wide area control capability in managing its operational balancing requirements in different time frames. This coordination results in the improvement of efficiency and reliability ofmore » power system operation while facilitating the high level integration of green, intermittent energy resources. Several strategies for virtual BA implementation, such as ACE diversity interchange (ADI), wind only BA, BA consolidation, dynamic scheduling, regulation and load following sharing, extreme event impact study are discussed in this report. The objective of such strategies is to allow individual BAs within a large power grid to help each other deal with power variability. Innovative methods have been developed to simulate the balancing operation of BAs. These methods evaluate the BA operation through a number of metrics — such as capacity, ramp rate, ramp duration, energy and cycling requirements — to evaluate the performances of different virtual BA strategies. The report builds a systematic framework for evaluating BA consolidation and coordination. Results for case studies show that significant economic and reliability benefits can be gained. The merits and limitation of each virtual BA strategy are investigated. The report provides guidelines for the power industry to evaluate the coordination or consolidation method. The application of the developed strategies in cooperation with several regional BAs is in progress for several off-spring projects.« less

  14. System and method for progressive band selection for hyperspectral images

    NASA Technical Reports Server (NTRS)

    Fisher, Kevin (Inventor)

    2013-01-01

    Disclosed herein are systems, methods, and non-transitory computer-readable storage media for progressive band selection for hyperspectral images. A system having module configured to control a processor to practice the method calculates a virtual dimensionality of a hyperspectral image having multiple bands to determine a quantity Q of how many bands are needed for a threshold level of information, ranks each band based on a statistical measure, selects Q bands from the multiple bands to generate a subset of bands based on the virtual dimensionality, and generates a reduced image based on the subset of bands. This approach can create reduced datasets of full hyperspectral images tailored for individual applications. The system uses a metric specific to a target application to rank the image bands, and then selects the most useful bands. The number of bands selected can be specified manually or calculated from the hyperspectral image's virtual dimensionality.

  15. Jack'd, a Mobile Social Networking Application: A Site of Exclusion Within a Site of Inclusion.

    PubMed

    Bartone, Michael D

    2018-01-01

    User-generated smartphone applications have created a new level of virtual connectivity for gay males, one in which users can create profiles and meet other users as nearby or as far away as possible. For those within close proximity, the other users can be considered their "virtual neighbors." Although the applications are theoretically designed to be places of inclusion and not exclusion, where any gay male with economic means can download an application, many profiles have been created that exclude other users. Through an examination of profiles on one such application, Jack'd, exclusion is found in the way users celebrate and reinforce ideas of traditional masculinity and denigrate and reinforce stereotypic ideas of femininity embodied by some gay men. Jack'd, and other user-generated smartphone applications, can be read as virtual neighborhoods where one is excluded based on their gender performance.

  16. High power microwave generator

    DOEpatents

    Minich, Roger W.

    1988-01-01

    A device (10) for producing high-powered and coherent microwaves is described. The device comprises an evacuated, cylindrical, and hollow real cathode (20) that is driven to inwardly field emit relativistic electrons. The electrons pass through an internally disposed cylindrical and substantially electron-transparent cylindrical anode (24), proceed toward a cylindrical electron collector electrode (26), and form a cylindrical virtual cathode (32). Microwaves are produced by spatial and temporal oscillations of the cylindrical virtual cathode (32), and by electrons that reflex back and forth between the cylindrical virtual cathode (32) and the cylindrical real cathode (20).

  17. The Galics Project: Virtual Galaxy: from Cosmological N-body Simulations

    NASA Astrophysics Data System (ADS)

    Guiderdoni, B.

    The GalICS project develops extensive semi-analytic post-processing of large cosmological simulations to describe hierarchical galaxy formation. The multiwavelength statistical properties of high-redshift and local galaxies are predicted within the large-scale structures. The fake catalogs and mock images that are generated from the outputs are used for the analysis and preparation of deep surveys. The whole set of results is now available in an on-line database that can be easily queried. The GalICS project represents a first step towards a 'Virtual Observatory of virtual galaxies'.

  18. Human Activity Behavior and Gesture Generation in Virtual Worlds for Long- Duration Space Missions. Chapter 8

    NASA Technical Reports Server (NTRS)

    Sierhuis, Maarten; Clancey, William J.; Damer, Bruce; Brodsky, Boris; vanHoff, Ron

    2007-01-01

    A virtual worlds presentation technique with embodied, intelligent agents is being developed as an instructional medium suitable to present in situ training on long term space flight. The system combines a behavioral element based on finite state automata, a behavior based reactive architecture also described as subsumption architecture, and a belief-desire-intention agent structure. These three features are being integrated to describe a Brahms virtual environment model of extravehicular crew activity which could become a basis for procedure training during extended space flight.

  19. Super-Resolution Algorithm in Cumulative Virtual Blanking

    NASA Astrophysics Data System (ADS)

    Montillet, J. P.; Meng, X.; Roberts, G. W.; Woolfson, M. S.

    2008-11-01

    The proliferation of mobile devices and the emergence of wireless location-based services have generated consumer demand for precise location. In this paper, the MUSIC super-resolution algorithm is applied to time delay estimation for positioning purposes in cellular networks. The goal is to position a Mobile Station with UMTS technology. The problem of Base-Stations herability is solved using Cumulative Virtual Blanking. A simple simulator is presented using DS-SS signal. The results show that MUSIC algorithm improves the time delay estimation in both the cases whether or not Cumulative Virtual Blanking was carried out.

  20. Handheld Micromanipulation with Vision-Based Virtual Fixtures

    PubMed Central

    Becker, Brian C.; MacLachlan, Robert A.; Hager, Gregory D.; Riviere, Cameron N.

    2011-01-01

    Precise movement during micromanipulation becomes difficult in submillimeter workspaces, largely due to the destabilizing influence of tremor. Robotic aid combined with filtering techniques that suppress tremor frequency bands increases performance; however, if knowledge of the operator's goals is available, virtual fixtures have been shown to greatly improve micromanipulator precision. In this paper, we derive a control law for position-based virtual fixtures within the framework of an active handheld micromanipulator, where the fixtures are generated in real-time from microscope video. Additionally, we develop motion scaling behavior centered on virtual fixtures as a simple and direct extension to our formulation. We demonstrate that hard and soft (motion-scaled) virtual fixtures outperform state-of-the-art tremor cancellation performance on a set of artificial but medically relevant tasks: holding, move-and-hold, curve tracing, and volume restriction. PMID:23275860

  1. Virtual local target method for avoiding local minimum in potential field based robot navigation.

    PubMed

    Zou, Xi-Yong; Zhu, Jing

    2003-01-01

    A novel robot navigation algorithm with global path generation capability is presented. Local minimum is a most intractable but is an encountered frequently problem in potential field based robot navigation. Through appointing appropriately some virtual local targets on the journey, it can be solved effectively. The key concept employed in this algorithm are the rules that govern when and how to appoint these virtual local targets. When the robot finds itself in danger of local minimum, a virtual local target is appointed to replace the global goal temporarily according to the rules. After the virtual target is reached, the robot continues on its journey by heading towards the global goal. The algorithm prevents the robot from running into local minima anymore. Simulation results showed that it is very effective in complex obstacle environments.

  2. Design and Implementation of a Student-Generated Virtual Museum in a Language Curriculum to Enhance Collaborative Multimodal Meaning-Making

    ERIC Educational Resources Information Center

    Ho, Caroline M. L.; Nelson, Mark Evan; Mueller-Wittig, Wolfgang

    2011-01-01

    This paper reports on a study, "MUSE", which involved Secondary (Grade 7) students in designing and constructing a virtual museum. It presents a description and evaluation of the design and implementation of the technologically-mediated intervention within a language curriculum that emphasizes multimodal meaning-making and expression.…

  3. Assessing the Utility of a Virtual Environment for Enhancing Facial Affect Recognition in Adolescents with Autism

    ERIC Educational Resources Information Center

    Bekele, Esubalew; Crittendon, Julie; Zheng, Zhi; Swanson, Amy; Weitlauf, Amy; Warren, Zachary; Sarkar, Nilanjan

    2014-01-01

    Teenagers with autism spectrum disorder (ASD) and age-matched controls participated in a dynamic facial affect recognition task within a virtual reality (VR) environment. Participants identified the emotion of a facial expression displayed at varied levels of intensity by a computer generated avatar. The system assessed performance (i.e.,…

  4. KENNEDY SPACE CENTER, FLA. - A rescue team carries an “injured” astronaut toward the helicopter for transportation to a local hospital. They are all taking part in a “Mode VII” emergency landing simulation at Kennedy Space Center. The purpose of the Mode VII is to exercise emergency preparedness personnel, equipment and facilities in rescuing astronauts from a downed orbiter and providing immediate medical attention. This simulation presents an orbiter that has crashed short of the Shuttle Landing Facility in a wooded area 2-1/2 miles south of Runway 33. Emergency crews are responding to the volunteer astronauts who are simulating various injuries inside the crew compartment mock-up. Rescuers must remove the crew, provide triage and transport to hospitals those who need further treatment. Local hospitals are participating in the exercise. Emergency crews are responding to the volunteer astronauts who are simulating various injuries inside the crew compartment mock-up. Rescuers must remove the crew, provide triage and transport to hospitals those who need further treatment. Local hospitals are participating in the exercise.

    NASA Image and Video Library

    2004-02-18

    KENNEDY SPACE CENTER, FLA. - A rescue team carries an “injured” astronaut toward the helicopter for transportation to a local hospital. They are all taking part in a “Mode VII” emergency landing simulation at Kennedy Space Center. The purpose of the Mode VII is to exercise emergency preparedness personnel, equipment and facilities in rescuing astronauts from a downed orbiter and providing immediate medical attention. This simulation presents an orbiter that has crashed short of the Shuttle Landing Facility in a wooded area 2-1/2 miles south of Runway 33. Emergency crews are responding to the volunteer astronauts who are simulating various injuries inside the crew compartment mock-up. Rescuers must remove the crew, provide triage and transport to hospitals those who need further treatment. Local hospitals are participating in the exercise. Emergency crews are responding to the volunteer astronauts who are simulating various injuries inside the crew compartment mock-up. Rescuers must remove the crew, provide triage and transport to hospitals those who need further treatment. Local hospitals are participating in the exercise.

  5. Nuclear Waste Package Mockups: A Study of In-situ Redox State

    NASA Astrophysics Data System (ADS)

    Helean, K.; Anderson, B.; Brady, P. V.

    2006-05-01

    The Yucca Mountain Repository (YMR), located in southern Nevada, is to be the first facility in the U.S. for the permanent disposal of high-level radioactive waste and spent nuclear fuels. Total system performance assessment(TSPA) has indicated that among the major radionuclides contributing to dose are Np, Tc, and I. These three radionuclides are mobile in most geochemical settings, and therefore sequestering them within the repository horizon is a priority for the Yucca Mountain Project (YMP). Corroding steel may offset radionuclide transport processes within the proposed waste packages at YMR by retaining radionuclides, creating locally reducing conditions, and reducing porosity. Ferrous iron has been shown to reduce UO22+ to UO2s, and some ferrous iron-bearing ion-exchange materials have been shown to adsorb radionuclides and heavy metals. Locally reducing conditions may lead to the reduction and subsequent immobilization of problematic dissolved species such as TcO4-, NpO2+, and UO22+ and can also inhibit corrosion of spent nuclear fuel. Water occluded during corrosion produces bulky corrosion products, and consequently less porosity is available for water and radionuclide transport. The focus of this study is on the nature of Yucca Mountain waste package corrosion products and their effects on local redox conditions, radionuclide transport, and porosity. In order to measure in-situ redox, six small-scale (1:40) waste package mockups were constructed using A516 and 316 stainless steel, the same materials as the proposed Yucca Mountain waste packages. The mockups are periodically injected with a simulated groundwater and the accumulated effluent and corrosion products are evaluated for their Fe(II)/Fe(III) content and mineralogy. Oxygen fugacities are then calculated and, thus, in-situ redox conditions are determined. Early results indicate that corrosion products are largely amorphous Fe-oxyhydroxides, goethite and magnetite. That information together with the measured Fe(II)/Fe(III) ratios in the mockup effluent constrain the oxygen fugacity to approximately 10-38 atm, many orders of magnitude below ambient. These results and their impact on radionuclide migration from YMR will be discussed.

  6. Mobile e-Learning for Next Generation Communication Environment

    ERIC Educational Resources Information Center

    Wu, Tin-Yu; Chao, Han-Chieh

    2008-01-01

    This article develops an environment for mobile e-learning that includes an interactive course, virtual online labs, an interactive online test, and lab-exercise training platform on the fourth generation mobile communication system. The Next Generation Learning Environment (NeGL) promotes the term "knowledge economy." Inter-networking…

  7. Possible Mechanism for the Generation of a Fundamental Unit of Charge (long version)

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Lestone, John Paul

    2017-06-16

    Various methods for calculating particle-emission rates from hot systems are reviewed. Semi-classically derived photon-emission rates often contain the term exp(-ε/T) which needs to be replaced with the corresponding Planckian factor of [exp(-ε/T)-1] -1 to obtain the correct rate. This replacement is associated with the existence of stimulated emission. Simple arguments are used to demonstrate that black holes can also undergo stimulated emission, as previously determined by others. We extend these concepts to fundamental particles, and assume they can be stimulated to emit virtual photons with a cross section of πλ 2, in the case of an isolated particle when themore » incident virtual-photon energy is < 2πmc 2. Stimulated-virtual photons can be exchanged with other particles generating a force. With the inclusion of near-field effects, the model choices presented give a calculated fundamental unit of charge of 1.6022x10 -19 C. If these choices are corroborated by detailed calculations then an understanding of the numerical value of the fine structure constant may emerge. The present study suggests charge might be an emergent property generated by a simple interaction mechanism between point-like particles and the electromagnetic vacuum, similar to the process that generates the Lamb shift.« less

  8. Assessing Upper Extremity Motor Function in Practice of Virtual Activities of Daily Living

    PubMed Central

    Adams, Richard J.; Lichter, Matthew D.; Krepkovich, Eileen T.; Ellington, Allison; White, Marga; Diamond, Paul T.

    2015-01-01

    A study was conducted to investigate the criterion validity of measures of upper extremity (UE) motor function derived during practice of virtual activities of daily living (ADLs). Fourteen hemiparetic stroke patients employed a Virtual Occupational Therapy Assistant (VOTA), consisting of a high-fidelity virtual world and a Kinect™ sensor, in four sessions of approximately one hour in duration. An Unscented Kalman Filter-based human motion tracking algorithm estimated UE joint kinematics in real-time during performance of virtual ADL activities, enabling both animation of the user’s avatar and automated generation of metrics related to speed and smoothness of motion. These metrics, aggregated over discrete sub-task elements during performance of virtual ADLs, were compared to scores from an established assessment of UE motor performance, the Wolf Motor Function Test (WMFT). Spearman’s rank correlation analysis indicates a moderate correlation between VOTA-derived metrics and the time-based WMFT assessments, supporting the criterion validity of VOTA measures as a means of tracking patient progress during an UE rehabilitation program that includes practice of virtual ADLs. PMID:25265612

  9. Assessing upper extremity motor function in practice of virtual activities of daily living.

    PubMed

    Adams, Richard J; Lichter, Matthew D; Krepkovich, Eileen T; Ellington, Allison; White, Marga; Diamond, Paul T

    2015-03-01

    A study was conducted to investigate the criterion validity of measures of upper extremity (UE) motor function derived during practice of virtual activities of daily living (ADLs). Fourteen hemiparetic stroke patients employed a Virtual Occupational Therapy Assistant (VOTA), consisting of a high-fidelity virtual world and a Kinect™ sensor, in four sessions of approximately one hour in duration. An unscented Kalman Filter-based human motion tracking algorithm estimated UE joint kinematics in real-time during performance of virtual ADL activities, enabling both animation of the user's avatar and automated generation of metrics related to speed and smoothness of motion. These metrics, aggregated over discrete sub-task elements during performance of virtual ADLs, were compared to scores from an established assessment of UE motor performance, the Wolf Motor Function Test (WMFT). Spearman's rank correlation analysis indicates a moderate correlation between VOTA-derived metrics and the time-based WMFT assessments, supporting the criterion validity of VOTA measures as a means of tracking patient progress during an UE rehabilitation program that includes practice of virtual ADLs.

  10. The benefits of virtual reality simulator training for laparoscopic surgery.

    PubMed

    Hart, Roger; Karthigasu, Krishnan

    2007-08-01

    Virtual reality is a computer-generated system that provides a representation of an environment. This review will analyse the literature with regard to any benefit to be derived from training with virtual reality equipment and to describe the current equipment available. Virtual reality systems are not currently realistic of the live operating environment because they lack tactile sensation, and do not represent a complete operation. The literature suggests that virtual reality training is a valuable learning tool for gynaecologists in training, particularly those in the early stages of their careers. Furthermore, it may be of benefit for the ongoing audit of surgical skills and for the early identification of a surgeon's deficiencies before operative incidents occur. It is only a matter of time before realistic virtual reality models of most complete gynaecological operations are available, with improved haptics as a result of improved computer technology. It is inevitable that in the modern climate of litigation virtual reality training will become an essential part of clinical training, as evidence for its effectiveness as a training tool exists, and in many countries training by operating on live animals is not possible.

  11. Validation of smoking-related virtual environments for cue exposure therapy.

    PubMed

    García-Rodríguez, Olaya; Pericot-Valverde, Irene; Gutiérrez-Maldonado, José; Ferrer-García, Marta; Secades-Villa, Roberto

    2012-06-01

    Craving is considered one of the main factors responsible for relapse after smoking cessation. Cue exposure therapy (CET) consists of controlled and repeated exposure to drug-related stimuli in order to extinguish associated responses. The main objective of this study was to assess the validity of 7 virtual reality environments for producing craving in smokers that can be used within the CET paradigm. Forty-six smokers and 44 never-smokers were exposed to 7 complex virtual environments with smoking-related cues that reproduce typical situations in which people smoke, and to a neutral virtual environment without smoking cues. Self-reported subjective craving and psychophysiological measures were recorded during the exposure. All virtual environments with smoking-related cues were able to generate subjective craving in smokers, while no increase was observed for the neutral environment. The most sensitive psychophysiological variable to craving increases was heart rate. The findings provide evidence of the utility of virtual reality for simulating real situations capable of eliciting craving. We also discuss how CET for smoking cessation can be improved through these virtual tools. Copyright © 2012 Elsevier Ltd. All rights reserved.

  12. Virtual fixtures as tools to enhance operator performance in telepresence environments

    NASA Astrophysics Data System (ADS)

    Rosenberg, Louis B.

    1993-12-01

    This paper introduces the notion of virtual fixtures for use in telepresence systems and presents an empirical study which demonstrates that such virtual fixtures can greatly enhance operator performance within remote environments. Just as tools and fixtures in the real world can enhance human performance by guiding manual operations, providing localizing references, and reducing the mental processing required to perform a task, virtual fixtures are computer generated percepts overlaid on top of the reflection of a remote workspace which can provide similar benefits. Like a ruler guiding a pencil in a real manipulation task, a virtual fixture overlaid on top of a remote workspace can act to reduce the mental processing required to perform a task, limit the workload of certain sensory modalities, and most of all allow precision and performance to exceed natural human abilities. Because such perceptual overlays are virtual constructions they can be diverse in modality, abstract in form, and custom tailored to individual task or user needs. This study investigates the potential of virtual fixtures by implementing simple combinations of haptic and auditory sensations as perceptual overlays during a standardized telemanipulation task.

  13. Virtual biomedical universities and e-learning.

    PubMed

    Beux, P Le; Fieschi, M

    2007-01-01

    In this special issue on virtual biomedical universities and e-learning we will make a survey on the principal existing teaching applications of ICT used in medical Schools around the world. In the following we identify five types of research and experiments in this field of medical e-learning and virtual medical universities. The topics of this special issue goes from educational computer program to create and simulate virtual patients with a wide variety of medical conditions in different clinical settings and over different time frames to using distance learning in developed and developing countries program training medical informatics of clinicians. We also present the necessity of good indexing and research tools for training resources together with workflows to manage the multiple source content of virtual campus or universities and the virtual digital video resources. A special attention is given to training new generations of clinicians in ICT tools and methods to be used in clinical settings as well as in medical schools.

  14. Wave field synthesis of a virtual source located in proximity to a loudspeaker array.

    PubMed

    Lee, Jung-Min; Choi, Jung-Woo; Kim, Yang-Hann

    2013-09-01

    For the derivation of 2.5-dimensional operator in wave field synthesis, a virtual source is assumed to be positioned far from a loudspeaker array. However, such far-field approximation inevitably results in a reproduction error when the virtual source is placed adjacent to an array. In this paper, a method is proposed to generate a virtual source close to and behind a continuous line array of loudspeakers. A driving function is derived by reducing a surface integral (Rayleigh integral) to a line integral based on the near-field assumption. The solution is then combined with the far-field formula of wave field synthesis by introducing a weighting function that can adjust the near- and far-field contribution of each driving function. This enables production of a virtual source anywhere in relation to the array. Simulations show the proposed method can reduce the reproduction error to below -18 dB, regardless of the virtual source position.

  15. Visual capture and the experience of having two bodies – Evidence from two different virtual reality techniques

    PubMed Central

    Heydrich, Lukas; Dodds, Trevor J.; Aspell, Jane E.; Herbelin, Bruno; Bülthoff, Heinrich H.; Mohler, Betty J.; Blanke, Olaf

    2013-01-01

    In neurology and psychiatry the detailed study of illusory own body perceptions has suggested close links between bodily processing and self-consciousness. One such illusory own body perception is heautoscopy where patients have the sensation of being reduplicated and to exist at two or even more locations. In previous experiments, using a video head-mounted display, self-location and self-identification were manipulated by applying conflicting visuo-tactile information. Yet the experienced singularity of the self was not affected, i.e., participants did not experience having multiple bodies or selves. In two experiments presented in this paper, we investigated self-location and self-identification while participants saw two virtual bodies (video-generated in study 1 and 3D computer generated in study 2) that were stroked either synchronously or asynchronously with their own body. In both experiments, we report that self-identification with two virtual bodies was stronger during synchronous stroking. Furthermore, in the video generated setup with synchronous stroking participants reported a greater feeling of having multiple bodies than in the control conditions. In study 1, but not in study 2, we report that self-location – measured by anterior posterior drift – was significantly shifted towards the two bodies in the synchronous condition only. Self-identification with two bodies, the sensation of having multiple bodies, and the changes in self-location show that the experienced singularity of the self can be studied experimentally. We discuss our data with respect to ownership for supernumerary hands and heautoscopy. We finally compare the effects of the video and 3D computer generated head-mounted display technology and discuss the possible benefits of using either technology to induce changes in illusory self-identification with a virtual body. PMID:24385970

  16. Predicting Invasive Fungal Pathogens Using Invasive Pest Assemblages: Testing Model Predictions in a Virtual World

    PubMed Central

    Paini, Dean R.; Bianchi, Felix J. J. A.; Northfield, Tobin D.; De Barro, Paul J.

    2011-01-01

    Predicting future species invasions presents significant challenges to researchers and government agencies. Simply considering the vast number of potential species that could invade an area can be insurmountable. One method, recently suggested, which can analyse large datasets of invasive species simultaneously is that of a self organising map (SOM), a form of artificial neural network which can rank species by establishment likelihood. We used this method to analyse the worldwide distribution of 486 fungal pathogens and then validated the method by creating a virtual world of invasive species in which to test the SOM. This novel validation method allowed us to test SOM's ability to rank those species that can establish above those that can't. Overall, we found the SOM highly effective, having on average, a 96–98% success rate (depending on the virtual world parameters). We also found that regions with fewer species present (i.e. 1–10 species) were more difficult for the SOM to generate an accurately ranked list, with success rates varying from 100% correct down to 0% correct. However, we were able to combine the numbers of species present in a region with clustering patterns in the SOM, to further refine confidence in lists generated from these sparsely populated regions. We then used the results from the virtual world to determine confidences for lists generated from the fungal pathogen dataset. Specifically, for lists generated for Australia and its states and territories, the reliability scores were between 84–98%. We conclude that a SOM analysis is a reliable method for analysing a large dataset of potential invasive species and could be used by biosecurity agencies around the world resulting in a better overall assessment of invasion risk. PMID:22016773

  17. Predicting invasive fungal pathogens using invasive pest assemblages: testing model predictions in a virtual world.

    PubMed

    Paini, Dean R; Bianchi, Felix J J A; Northfield, Tobin D; De Barro, Paul J

    2011-01-01

    Predicting future species invasions presents significant challenges to researchers and government agencies. Simply considering the vast number of potential species that could invade an area can be insurmountable. One method, recently suggested, which can analyse large datasets of invasive species simultaneously is that of a self organising map (SOM), a form of artificial neural network which can rank species by establishment likelihood. We used this method to analyse the worldwide distribution of 486 fungal pathogens and then validated the method by creating a virtual world of invasive species in which to test the SOM. This novel validation method allowed us to test SOM's ability to rank those species that can establish above those that can't. Overall, we found the SOM highly effective, having on average, a 96-98% success rate (depending on the virtual world parameters). We also found that regions with fewer species present (i.e. 1-10 species) were more difficult for the SOM to generate an accurately ranked list, with success rates varying from 100% correct down to 0% correct. However, we were able to combine the numbers of species present in a region with clustering patterns in the SOM, to further refine confidence in lists generated from these sparsely populated regions. We then used the results from the virtual world to determine confidences for lists generated from the fungal pathogen dataset. Specifically, for lists generated for Australia and its states and territories, the reliability scores were between 84-98%. We conclude that a SOM analysis is a reliable method for analysing a large dataset of potential invasive species and could be used by biosecurity agencies around the world resulting in a better overall assessment of invasion risk.

  18. CEV Seat Layout Evaluation

    NASA Image and Video Library

    2007-11-15

    Photographic documentation of the CEV Seat Layout Evaluation taken in the Orion mockup located in bldg 9NW, Johnson Space Center (JSC). Test subjects in orange Launch and Entry Suit (LES) is visible in the seat.

  19. STS-335 crew and training team during Bailout training

    NASA Image and Video Library

    2010-12-03

    STS-335 crew and training team during Bailout training with instructors Bob Behrendsen and Patrick Jones. Photo Date: December 3, 2010. Location: Building 9NW - CCT-II Mockup. Photographer: Robert Markowitz.

  20. 22 CFR 124.2 - Exemptions for training and military service.

    Code of Federal Regulations, 2010 CFR

    2010-04-01

    ... methods and tools include the development and/or use of mockups, computer models and simulations, and test facilities. (iii) Manufacturing know-how, such as: Information that provides detailed manufacturing processes...

Top