Sample records for virtual observatory environment

  1. Worldwide R&D of Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Cui, C. Z.; Zhao, Y. H.

    2008-07-01

    Virtual Observatory (VO) is a data intensive online astronomical research and education environment, taking advantages of advanced information technologies to achieve seamless and uniform access to astronomical information. The concept of VO was introduced in the late 1990s to meet the challenges brought up with data avalanche in astronomy. In the paper, current status of International Virtual Observatory Alliance, technical highlights from world wide VO projects are reviewed, a brief introduction of Chinese Virtual Observatory is given.

  2. Environment Study of AGNs at z = 0.3 to 3.0 Using the Japanese Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Shirasaki, Y.; Ohishi, M.; Mizumoto, Y.; Takata, T.; Tanaka, M.; Yasuda, N.

    2010-12-01

    We present a science use case of Virtual Observatory, which was achieved to examine an environment of AGN up to redshift of 3.0. We used the Japanese Virtual Observatory (JVO) to obtain Subaru Suprime-Cam images around known AGNs. According to the hierarchical galaxy formation model, AGNs are expected to be found in an environment of higher galaxy density than that of typical galaxies. The current observations, however, indicate that AGNs do not reside in a particularly high density environment. We investigated ˜1000 AGNs, which is about ten times larger samples than the other studies covering the redshifts larger than 0.6. We successfully found significant excess of galaxies around AGNs at redshifts of 0.3 to 1.8. If this work was done in a classical manner, that is, raw data were retrieved from the archive through a form-based web interface in an interactive way, and the data were reduced on a low performance computer, it might take several years to finish it. Since the Virtual Observatory system is accessible through a standard interface, it is easy to query and retrieve data in an automatic way. We constructed a pipeline for retrieving the data and calculating the galaxy number density around a given coordinate. This procedure was executed in parallel on ˜10 quad core PCs, and it took only one day for obtaining the final result. Our result implies that the Virtual Observatory can be a powerful tool to do an astronomical research based on large amount of data.

  3. Astronomical virtual observatory and the place and role of Bulgarian one

    NASA Astrophysics Data System (ADS)

    Petrov, Georgi; Dechev, Momchil; Slavcheva-Mihova, Luba; Duchlev, Peter; Mihov, Bojko; Kochev, Valentin; Bachev, Rumen

    2009-07-01

    Virtual observatory could be defined as a collection of integrated astronomical data archives and software tools that utilize computer networks to create an environment in which research can be conducted. Several countries have initiated national virtual observatory programs that combine existing databases from ground-based and orbiting observatories, scientific facility especially equipped to detect and record naturally occurring scientific phenomena. As a result, data from all the world's major observatories will be available to all users and to the public. This is significant not only because of the immense volume of astronomical data but also because the data on stars and galaxies has been compiled from observations in a variety of wavelengths-optical, radio, infrared, gamma ray, X-ray and more. In a virtual observatory environment, all of this data is integrated so that it can be synthesized and used in a given study. During the autumn of the 2001 (26.09.2001) six organizations from Europe put the establishment of the Astronomical Virtual Observatory (AVO)-ESO, ESA, Astrogrid, CDS, CNRS, Jodrell Bank (Dolensky et al., 2003). Its aims have been outlined as follows: - To provide comparative analysis of large sets of multiwavelength data; - To reuse data collected by a single source; - To provide uniform access to data; - To make data available to less-advantaged communities; - To be an educational tool. The Virtual observatory includes: - Tools that make it easy to locate and retrieve data from catalogues, archives, and databases worldwide; - Tools for data analysis, simulation, and visualization; - Tools to compare observations with results obtained from models, simulations and theory; - Interoperability: services that can be used regardless of the clients computing platform, operating system and software capabilities; - Access to data in near real-time, archived data and historical data; - Additional information - documentation, user-guides, reports, publications, news and so on. This large growth of astronomical data and the necessity of an easy access to those data led to the foundation of the International Virtual Observatory Alliance (IVOA). IVOA was formed in June 2002. By January 2005, the IVOA has grown to include 15 funded VO projects from Australia, Canada, China, Europe, France, Germany, Hungary, India, Italy, Japan, Korea, Russia, Spain, the United Kingdom, and the United States. At the time being Bulgaria is not a member of European Astronomical Virtual Observatory and as the Bulgarian Virtual Observatory is not a legal entity, we are not members of IVOA. The main purpose of the project is Bulgarian Virtual Observatory to join the leading virtual astronomical institutions in the world. Initially the Bulgarian Virtual Observatory will include: - BG Galaxian virtual observatory; - BG Solar virtual observatory; - Department Star clusters of IA, BAS; - WFPDB group of IA, BAS. All available data will be integrated in the Bulgarian centers of astronomical data, conducted by the Wide Field Plate Archive data centre. For the above purpose POSTGRESQL or/and MySQL will be installed on the server of BG-VO and SAADA tools, ESO-MEX or/and DAL ToolKit to transform our FITS files in standard format for VO-tools. A part of the participants was acquainted with the principles of these products during the "Days of virtual observatory in Sofia" January, 2008.

  4. The Virtual Astronomical Observatory: Re-engineering access to astronomical data

    NASA Astrophysics Data System (ADS)

    Hanisch, R. J.; Berriman, G. B.; Lazio, T. J. W.; Emery Bunn, S.; Evans, J.; McGlynn, T. A.; Plante, R.

    2015-06-01

    The US Virtual Astronomical Observatory was a software infrastructure and development project designed both to begin the establishment of an operational Virtual Observatory (VO) and to provide the US coordination with the international VO effort. The concept of the VO is to provide the means by which an astronomer is able to discover, access, and process data seamlessly, regardless of its physical location. This paper describes the origins of the VAO, including the predecessor efforts within the US National Virtual Observatory, and summarizes its main accomplishments. These accomplishments include the development of both scripting toolkits that allow scientists to incorporate VO data directly into their reduction and analysis environments and high-level science applications for data discovery, integration, analysis, and catalog cross-comparison. Working with the international community, and based on the experience from the software development, the VAO was a major contributor to international standards within the International Virtual Observatory Alliance. The VAO also demonstrated how an operational virtual observatory could be deployed, providing a robust operational environment in which VO services worldwide were routinely checked for aliveness and compliance with international standards. Finally, the VAO engaged in community outreach, developing a comprehensive web site with on-line tutorials, announcements, links to both US and internationally developed tools and services, and exhibits and hands-on training at annual meetings of the American Astronomical Society and through summer schools and community days. All digital products of the VAO Project, including software, documentation, and tutorials, are stored in a repository for community access. The enduring legacy of the VAO is an increasing expectation that new telescopes and facilities incorporate VO capabilities during the design of their data management systems.

  5. Solar-Terrestrial Ontology Development

    NASA Astrophysics Data System (ADS)

    McGuinness, D.; Fox, P.; Middleton, D.; Garcia, J.; Cinquni, L.; West, P.; Darnell, J. A.; Benedict, J.

    2005-12-01

    The development of an interdisciplinary virtual observatory (the Virtual Solar-Terrestrial Observatory; VSTO) as a scalable environment for searching, integrating, and analyzing databases distributed over the Internet requires a higher level of semantic interoperability than here-to-fore required by most (if not all) distributed data systems or discipline specific virtual observatories. The formalization of semantics using ontologies and their encodings for the internet (e.g. OWL - the Web Ontology Language), as well as the use of accompanying tools, such as reasoning, inference and explanation, open up both a substantial leap in options for interoperability and in the need for formal development principles to guide ontology development and use within modern, multi-tiered network data environments. In this presentation, we outline the formal methodologies we utilize in the VSTO project, the currently developed use-cases, ontologies and their relation to existing ontologies (such as SWEET).

  6. A Prototype Publishing Registry for the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Williamson, R.; Plante, R.

    2004-07-01

    In the Virtual Observatory (VO), a registry helps users locate resources, such as data and services, in a distributed environment. A general framework for VO registries is now under development within the International Virtual Observatory Alliance (IVOA) Registry Working Group. We present a prototype of one component of this framework: the publishing registry. The publishing registry allows data providers to expose metadata descriptions of their resources to the VO environment. Searchable registries can harvest the metadata from many publishing registries and make them searchable by users. We have developed a prototype publishing registry that data providers can install at their sites to publish their resources. The descriptions are exposed using the Open Archive Initiative (OAI) Protocol for Metadata Harvesting. Automating the input of metadata into registries is critical when a provider wishes to describe many resources. We illustrate various strategies for such automation, both currently in use and planned for the future. We also describe how future versions of the registry can adapt automatically to evolving metadata schemas for describing resources.

  7. Catchment virtual observatory for sharing flow and transport models outputs: using residence time distribution to compare contrasting catchments

    NASA Astrophysics Data System (ADS)

    Thomas, Zahra; Rousseau-Gueutin, Pauline; Kolbe, Tamara; Abbott, Ben; Marcais, Jean; Peiffer, Stefan; Frei, Sven; Bishop, Kevin; Le Henaff, Geneviève; Squividant, Hervé; Pichelin, Pascal; Pinay, Gilles; de Dreuzy, Jean-Raynald

    2017-04-01

    The distribution of groundwater residence time in a catchment provides synoptic information about catchment functioning (e.g. nutrient retention and removal, hydrograph flashiness). In contrast with interpreted model results, which are often not directly comparable between studies, residence time distribution is a general output that could be used to compare catchment behaviors and test hypotheses about landscape controls on catchment functioning. In this goal, we created a virtual observatory platform called Catchment Virtual Observatory for Sharing Flow and Transport Model Outputs (COnSOrT). The main goal of COnSOrT is to collect outputs from calibrated groundwater models from a wide range of environments. By comparing a wide variety of catchments from different climatic, topographic and hydrogeological contexts, we expect to enhance understanding of catchment connectivity, resilience to anthropogenic disturbance, and overall functioning. The web-based observatory will also provide software tools to analyze model outputs. The observatory will enable modelers to test their models in a wide range of catchment environments to evaluate the generality of their findings and robustness of their post-processing methods. Researchers with calibrated numerical models can benefit from observatory by using the post-processing methods to implement a new approach to analyzing their data. Field scientists interested in contributing data could invite modelers associated with the observatory to test their models against observed catchment behavior. COnSOrT will allow meta-analyses with community contributions to generate new understanding and identify promising pathways forward to moving beyond single catchment ecohydrology. Keywords: Residence time distribution, Models outputs, Catchment hydrology, Inter-catchment comparison

  8. The European Virtual Observatory EURO-VO | Euro-VO

    Science.gov Websites

    : VOTECH EuroVO-DCA EuroVO-AIDA EuroVO-ICE The European Virtual Observatory EURO-VO The Virtual Observatory news Workshop on Virtual Observatory Tools and their Applications, Krakow, Poland June 16-18, organized present the Astronomical Virtual Observatory at the Copernicus (European Earth Observation Programme) Big

  9. Virtual Energetic Particle Observatory for the Heliospheric Data Environment

    NASA Technical Reports Server (NTRS)

    Cooper, J. F.; Armstrong, T. P.; Hill, M. E.; Lal, N.; McGuire, R. E.; McKibben, R. B.; Narock, T. W.; Szabo, A.; Tranquille, C.

    2007-01-01

    The heliosphere is pervaded by interplanetary energetic particles, traditionally also called cosmic rays, from solar, internal heliospheric, and galactic sources. The particles species of interest to heliophysics extend from plasma energies to the GeV energies of galactic cosmic rays still measurably affected by heliospheric modulation and the still higher energies contributing to atmospheric ionization. The NASA and international Heliospheric Network of operational and legacy spacecraft measures interplanetary fluxes of these particles. Spatial coverage extends from the inner heliosphere and geospace to the heliosheath boundary region now being traversed by Voyager 1 and soon by Voyager 2. Science objectives include investigation of solar flare and coronal mass ejection events, acceleration and transport of interplanetary particles within the inner heliosphere, cosmic ray interactions with planetary surfaces and atmospheres, sources of suprathermal and anomalous cosmic ray ions in the outer heliosphere, and solar cycle modulation of galactic cosmic rays. The Virtual Energetic Particle Observatory (VEPO) will improve access and usability of selected spacecraft and sub-orbital NASA heliospheric energetic particle data sets as a newly approved effort within the evolving heliophysics virtual observatory environment. In this presentation, we will describe current VEPO science requirements, our initial priorities and an overview of our strategy to implement VEPO rapidly and at minimal cost by working within the high-level framework of the Virtual Heliospheric Observatory (VHO). VEPO will also leverage existing data services of NASA's Space Physics Data Facility and other existing capabilities of the U.S. and international heliospheric research communities.

  10. The Virtual Wave Observatory (VWO): A Portal to Heliophysics Wave Data

    NASA Technical Reports Server (NTRS)

    Fung, Shing F.

    2010-01-01

    The Virtual Wave Observatory (VWO) is one of the discipline-oriented virtual observatories that help form the nascent NASA Heliophysics Data environment to support heliophysics research. It focuses on supporting the searching and accessing of distributed heliophysics wave data and information that are available online. Since the occurrence of a natural wave phenomenon often depends on the underlying geophysical -- i.e., context -- conditions under which the waves are generated and propagate, and the observed wave characteristics can also depend on the location of observation, VWO will implement wave-data search-by-context conditions and location, in addition to searching by time and observing platforms (both space-based and ground-based). This paper describes the VWO goals, the basic design objectives, and the key VWO functionality to be expected. Members of the heliophysics community are invited to participate in VWO development in order to ensure its usefulness and success.

  11. A virtual reality environment for telescope operation

    NASA Astrophysics Data System (ADS)

    Martínez, Luis A.; Villarreal, José L.; Ángeles, Fernando; Bernal, Abel

    2010-07-01

    Astronomical observatories and telescopes are becoming increasingly large and complex systems, demanding to any potential user the acquirement of great amount of information previous to access them. At present, the most common way to overcome that information is through the implementation of larger graphical user interfaces and computer monitors to increase the display area. Tonantzintla Observatory has a 1-m telescope with a remote observing system. As a step forward in the improvement of the telescope software, we have designed a Virtual Reality (VR) environment that works as an extension of the remote system and allows us to operate the telescope. In this work we explore this alternative technology that is being suggested here as a software platform for the operation of the 1-m telescope.

  12. Design and Implement of Astronomical Cloud Computing Environment In China-VO

    NASA Astrophysics Data System (ADS)

    Li, Changhua; Cui, Chenzhou; Mi, Linying; He, Boliang; Fan, Dongwei; Li, Shanshan; Yang, Sisi; Xu, Yunfei; Han, Jun; Chen, Junyi; Zhang, Hailong; Yu, Ce; Xiao, Jian; Wang, Chuanjun; Cao, Zihuang; Fan, Yufeng; Liu, Liang; Chen, Xiao; Song, Wenming; Du, Kangyu

    2017-06-01

    Astronomy cloud computing environment is a cyber-Infrastructure for Astronomy Research initiated by Chinese Virtual Observatory (China-VO) under funding support from NDRC (National Development and Reform commission) and CAS (Chinese Academy of Sciences). Based on virtualization technology, astronomy cloud computing environment was designed and implemented by China-VO team. It consists of five distributed nodes across the mainland of China. Astronomer can get compuitng and storage resource in this cloud computing environment. Through this environments, astronomer can easily search and analyze astronomical data collected by different telescopes and data centers , and avoid the large scale dataset transportation.

  13. Spectroscopic analysis in the virtual observatory environment with SPLAT-VO

    NASA Astrophysics Data System (ADS)

    Škoda, P.; Draper, P. W.; Neves, M. C.; Andrešič, D.; Jenness, T.

    2014-11-01

    SPLAT-VO is a powerful graphical tool for displaying, comparing, modifying and analysing astronomical spectra, as well as searching and retrieving spectra from services around the world using Virtual Observatory (VO) protocols and services. The development of SPLAT-VO started in 1999, as part of the Starlink StarJava initiative, sometime before that of the VO, so initial support for the VO was necessarily added once VO standards and services became available. Further developments were supported by the Joint Astronomy Centre, Hawaii until 2009. Since end of 2011 development of SPLAT-VO has been continued by the German Astrophysical Virtual Observatory, and the Astronomical Institute of the Academy of Sciences of the Czech Republic. From this time several new features have been added, including support for the latest VO protocols, along with new visualization and spectra storing capabilities. This paper presents the history of SPLAT-VO, its capabilities, recent additions and future plans, as well as a discussion on the motivations and lessons learned up to now.

  14. Back to the future: virtualization of the computing environment at the W. M. Keck Observatory

    NASA Astrophysics Data System (ADS)

    McCann, Kevin L.; Birch, Denny A.; Holt, Jennifer M.; Randolph, William B.; Ward, Josephine A.

    2014-07-01

    Over its two decades of science operations, the W.M. Keck Observatory computing environment has evolved to contain a distributed hybrid mix of hundreds of servers, desktops and laptops of multiple different hardware platforms, O/S versions and vintages. Supporting the growing computing capabilities to meet the observatory's diverse, evolving computing demands within fixed budget constraints, presents many challenges. This paper describes the significant role that virtualization is playing in addressing these challenges while improving the level and quality of service as well as realizing significant savings across many cost areas. Starting in December 2012, the observatory embarked on an ambitious plan to incrementally test and deploy a migration to virtualized platforms to address a broad range of specific opportunities. Implementation to date has been surprisingly glitch free, progressing well and yielding tangible benefits much faster than many expected. We describe here the general approach, starting with the initial identification of some low hanging fruit which also provided opportunity to gain experience and build confidence among both the implementation team and the user community. We describe the range of challenges, opportunities and cost savings potential. Very significant among these was the substantial power savings which resulted in strong broad support for moving forward. We go on to describe the phasing plan, the evolving scalable architecture, some of the specific technical choices, as well as some of the individual technical issues encountered along the way. The phased implementation spans Windows and Unix servers for scientific, engineering and business operations, virtualized desktops for typical office users as well as more the more demanding graphics intensive CAD users. Other areas discussed in this paper include staff training, load balancing, redundancy, scalability, remote access, disaster readiness and recovery.

  15. Science Initiatives of the US Virtual Astronomical Observatory

    NASA Astrophysics Data System (ADS)

    Hanisch, R. J.

    2012-09-01

    The United States Virtual Astronomical Observatory program is the operational facility successor to the National Virtual Observatory development project. The primary goal of the US VAO is to build on the standards, protocols, and associated infrastructure developed by NVO and the International Virtual Observatory Alliance partners and to bring to fruition a suite of applications and web-based tools that greatly enhance the research productivity of professional astronomers. To this end, and guided by the advice of our Science Council (Fabbiano et al. 2011), we have focused on five science initiatives in the first two years of VAO operations: 1) scalable cross-comparisons between astronomical source catalogs, 2) dynamic spectral energy distribution construction, visualization, and model fitting, 3) integration and periodogram analysis of time series data from the Harvard Time Series Center and NASA Star and Exoplanet Database, 4) integration of VO data discovery and access tools into the IRAF data analysis environment, and 5) a web-based portal to VO data discovery, access, and display tools. We are also developing tools for data linking and semantic discovery, and have a plan for providing data mining and advanced statistical analysis resources for VAO users. Initial versions of these applications and web-based services are being released over the course of the summer and fall of 2011, with further updates and enhancements planned for throughout 2012 and beyond.

  16. VESPA: Developing the Planetary Science Virtual Observatory in H2020

    NASA Astrophysics Data System (ADS)

    Erard, S.; Cecconi, B.; Le Sidaner, P.; Capria, T.; Rossi, A. P.; Schmitt, B.; André, N.; Vandaele, A.-C.; Scherf, M.; Hueso, R.; Maattanen, A.; Thuillot, W.; Achilleos, N.; Marmo, C.; Santolik, O.; Benson, K.; Bollard, Ph.

    2015-10-01

    The Europlanet H2020 programme will develop a research infrastructure in Horizon 2020. The programme includes a follow-on to the FP7 activity aimed at developing the Planetary Science Virtual Observatory (VO). This activity is called VESPA, which stands for Virtual European Solar and Planetary Access. Building on the IDIS activity of Europlanet FP7, VESPA will distribute more data, will improve the connected tools and infrastructure, and will help developing a community of both users and data providers. One goal of the Europlanet FP7 programme was to set the basis for a European Virtual Observatory in Planetary Science. A prototype has been set up during FP7, most of the activity being dedicated to the definition of standards to handle data in this field. The aim was to facilitate searches in big archives as well as sparse databases, to make on-line data access and visualization possible, and to allow small data providers to make their data available in an interoperable environment with minimum effort. This system makes intensive use of studies and developments led in Astronomy (IVOA), Solar Science (HELIO), plasma physics (SPASE), and space archive services (IPDA). It remains consistent with extensions of IVOA standards.

  17. VESPA: developing the planetary science Virtual Observatory in H2020

    NASA Astrophysics Data System (ADS)

    Erard, Stéphane; Cecconi, Baptiste; Le Sidaner, Pierre; Capria, Teresa; Rossi, Angelo Pio

    2016-04-01

    The Europlanet H2020 programme will develop a research infrastructure in Horizon 2020. The programme includes a follow-on to the FP7 activity aimed at developing the Planetary Science Virtual Observatory (VO). This activity is called VESPA, which stands for Virtual European Solar and Planetary Access. Building on the IDIS activity of Europlanet FP7, VESPA will distribute more data, will improve the connected tools and infrastructure, and will help developing a community of both users and data providers. One goal of the Europlanet FP7 programme was to set the basis for a European Virtual Observatory in Planetary Science. A prototype has been set up during FP7, most of the activity being dedicated to the definition of standards to handle data in this field. The aim was to facilitate searches in big archives as well as sparse databases, to make on-line data access and visualization possible, and to allow small data providers to make their data available in an interoperable environment with minimum effort. This system makes intensive use of studies and developments led in Astronomy (IVOA), Solar Science (HELIO), plasma physics (SPASE), and space archive services (IPDA). It remains consistent with extensions of IVOA standards.

  18. VirtualSpace: A vision of a machine-learned virtual space environment

    NASA Astrophysics Data System (ADS)

    Bortnik, J.; Sarno-Smith, L. K.; Chu, X.; Li, W.; Ma, Q.; Angelopoulos, V.; Thorne, R. M.

    2017-12-01

    Space borne instrumentation tends to come and go. A typical instrument will go through a phase of design and construction, be deployed on a spacecraft for several years while it collects data, and then be decommissioned and fade into obscurity. The data collected from that instrument will typically receive much attention while it is being collected, perhaps in the form of event studies, conjunctions with other instruments, or a few statistical surveys, but once the instrument or spacecraft is decommissioned, the data will be archived and receive progressively less attention with every passing year. This is the fate of all historical data, and will be the fate of data being collected by instruments even at the present time. But what if those instruments could come alive, and all be simultaneously present at any and every point in time and space? Imagine the scientific insights, and societal gains that could be achieved with a grand (virtual) heliophysical observatory that consists of every current and historical mission ever deployed? We propose that this is not just fantasy but is imminently doable with the data currently available, with the present computational resources, and with currently available algorithms. This project revitalizes existing data resources and lays the groundwork for incorporating data from every future mission to expand the scope and refine the resolution of the virtual observatory. We call this project VirtualSpace: a machine-learned virtual space environment.

  19. Implementing an Education and Outreach Program for the Gemini Observatory in Chile.

    NASA Astrophysics Data System (ADS)

    Garcia, M. A.

    2006-08-01

    Beginning in 2001, the Gemini Observatory began the development of an innovative and aggressive education and outreach program at its Southern Hemisphere site in northern Chile. A principal focus of this effort is centered on local education and outreach to communities surrounding the observatory and its base facility in La Serena Chile. Programs are now established with local schools using two portable StarLab planetaria, an internet-based teacher exchange called StarTeachers and multiple partnerships with local educational institutions. Other elements include a CD-ROM-based virtual tour that allows students, teachers and the public to experience the observatory's sites in Chile and Hawaii. This virtual environment allows interaction using a variety of immersive scenarios such as a simulated observation using real data from Gemini. Pilot projects like "Live from Gemini" are currently being developed which use internet videoconferencing technologies to bring the observatory's facilities into classrooms at universities and remote institutions. Lessons learned from the implementation of these and other programs will be introduced and the challenges of developing educational programming in a developing country will be shared.

  20. Global TIE: Developing a Virtual Network of Robotic Observatories for K-12 Education

    NASA Astrophysics Data System (ADS)

    Mayo, L. A.; Clark, G.

    2001-11-01

    Astronomy in grades K-12 is traditionally taught (if at all) using textbooks and a few simple hands-on activities. In addition, most students, by High School graduation, will never have even looked through the eyepiece of a telescope. The possibility now exists to establish a network of research grade telescopes, no longer useful to the professional astronomical community, that can be made accessible to schools all across the country through existing IT technologies and applications. These telescopes could provide unparalleled research and educational opportunities for a broad spectrum of K-12 and college students and turns underutilized observatory facilities into valuable, state-of-the-art teaching centers. The NASA-sponsored Telescopes In Education (TIE, http://tie.jpl.nasa.gov) project has been wildly successful in engaging the K-12 education community in real-time, hands-on, interactive astronomy activities. Hundreds of schools in the US, Australia, Canada, England, and Japan have participated in the TIE program, remotely controlling the 24-inch telescope at the Mount Wilson Observatory from their classrooms. In recent years, several (approximately 20 to date) other telescopes have been, or are in the process of being, outfitted for remote use as TIE affiliates. Global TIE integrates these telescopes seamlessly into one virtual observatory and provides the services required to operate this facility, including a scheduling service, tools for data manipulation, an online proposal review environment, an online "Virtual TIE Student Ap J" for publication of results, and access to related educational materials provided by the TIE community. Global TIE provides unparalleled research and educational opportunities for a broad spectrum of K-12 and college students and turns essentially unused observatory facilities into valuable, state-of-the-art teaching centers. This presentation describes the Global TIE Observatory data and organizational systems and details the technology, partnerships, operational capabilities, science applications, and learning opportunities that this powerful virtual observatory network will provide.

  1. Virtual Observatories for Space Physics Observations and Simulations: New Routes to Efficient Access and Visualization

    NASA Technical Reports Server (NTRS)

    Roberts, Aaron

    2005-01-01

    New tools for data access and visualization promise to make the analysis of space plasma data both more efficient and more powerful, especially for answering questions about the global structure and dynamics of the Sun-Earth system. We will show how new existing tools (particularly the Virtual Space Physics Observatory-VSPO-and the Visual System for Browsing, Analysis and Retrieval of Data-ViSBARD; look for the acronyms in Google) already provide rapid access to such information as spacecraft orbits, browse plots, and detailed data, as well as visualizations that can quickly unite our view of multispacecraft observations. We will show movies illustrating multispacecraft observations of the solar wind and magnetosphere during a magnetic storm, and of simulations of 3 0-spacecraft observations derived from MHD simulations of the magnetosphere sampled along likely trajectories of the spacecraft for the MagCon mission. An important issue remaining to be solved is how best to integrate simulation data and services into the Virtual Observatory environment, and this talk will hopefully stimulate further discussion along these lines.

  2. The Heliophysics Data Environment, Virtual Observatories, NSSDC, and SPASE

    NASA Technical Reports Server (NTRS)

    Thieman, James; Grayzeck, Edwin; Roberts, Aaron; King, Todd

    2010-01-01

    Heliophysics (the study of the Sun and its effects on the Solar System, especially the Earth) has an interesting data environment in that the data are often to be found in relatively small data sets widely scattered in archives around the world. Within the last decade there have been more concentrated efforts to organize the data access methods and create a Heliophysics Data and Model Consortium (HDMC). To provide data search and access capability a number of Virtual Observatories (VO's) have been established both via funding from the U.S. National Aeronautics and Space Administration (NASA) and through other funding agencies in the U.S. and worldwide. At least 15 systems can be labeled as Heliophysics Virtual Observatories, 9 of them funded by NASA. Other parts of this data environment include Resident Archives, and the final, or "deep" archive at the National Space Science Data Center (NSSDC). The problem is that different data search and access approaches are used by all of these elements of the HDMC and a search for data relevant to a particular research question can involve consulting with multiple VO's - needing to learn a different approach for finding and acquiring data for each. The Space Physics Archive Search and Extract (SPASE) project is intended to provide a common data model for Heliophysics data and therefore a common set of metadata for searches of the VO's and other data environment elements. The SPASE Data Model has been developed through the common efforts of the HDMC representatives over a number of years. We currently have released Version 2.1. of the Data Model. The advantages and disadvantages of the Data Model will be discussed along with the plans for the future. Recent changes requested by new members of the SPASE community indicate some of the directions for further development.

  3. VisIVO: A Tool for the Virtual Observatory and Grid Environment

    NASA Astrophysics Data System (ADS)

    Becciani, U.; Comparato, M.; Costa, A.; Larsson, B.; Gheller, C.; Pasian, F.; Smareglia, R.

    2007-10-01

    We present the new features of VisIVO, software for the visualization and analysis of astrophysical data which can be retrieved from the Virtual Observatory framework and used for cosmological simulations running both on Windows and GNU/Linux platforms. VisIVO is VO standards compliant and supports the most important astronomical data formats such as FITS, HDF5 and VOTables. It is free software and can be downloaded from the web site http://visivo.cineca.it. VisIVO can interoperate with other astronomical VO compliant tools through PLASTIC (PLatform for AStronomical Tool InterConnection). This feature allows VisIVO to share data with many other astronomical packages to further analyze the loaded data.

  4. Archive interoperability in the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Genova, Françoise

    2003-02-01

    Main goals of Virtual Observatory projects are to build interoperability between astronomical on-line services, observatory archives, databases and results published in journals, and to develop tools permitting the best scientific usage from the very large data sets stored in observatory archives and produced by large surveys. The different Virtual Observatory projects collaborate to define common exchange standards, which are the key for a truly International Virtual Observatory: for instance their first common milestone has been a standard allowing exchange of tabular data, called VOTable. The Interoperability Work Area of the European Astrophysical Virtual Observatory project aims at networking European archives, by building a prototype using the CDS VizieR and Aladin tools, and at defining basic rules to help archive providers in interoperability implementation. The prototype is accessible for scientific usage, to get user feedback (and science results!) at an early stage of the project. ISO archive participates very actively to this endeavour, and more generally to information networking. The on-going inclusion of the ISO log in SIMBAD will allow higher level links for users.

  5. Development of Armenian-Georgian Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Mickaelian, Areg; Kochiashvili, Nino; Astsatryan, Hrach; Harutyunian, Haik; Magakyan, Tigran; Chargeishvili, Ketevan; Natsvlishvili, Rezo; Kukhianidze, Vasil; Ramishvili, Giorgi; Sargsyan, Lusine; Sinamyan, Parandzem; Kochiashvili, Ia; Mikayelyan, Gor

    2009-10-01

    The Armenian-Georgian Virtual Observatory (ArGVO) project is the first initiative in the world to create a regional VO infrastructure based on national VO projects and regional Grid. The Byurakan and Abastumani Astrophysical Observatories are scientific partners since 1946, after establishment of the Byurakan observatory . The Armenian VO project (ArVO) is being developed since 2005 and is a part of the International Virtual Observatory Alliance (IVOA). It is based on the Digitized First Byurakan Survey (DFBS, the digitized version of famous Markarian survey) and other Armenian archival data. Similarly, the Georgian VO will be created to serve as a research environment to utilize the digitized Georgian plate archives. Therefore, one of the main goals for creation of the regional VO is the digitization of large amounts of plates preserved at the plate stacks of these two observatories. The total amount of plates is more than 100,000 units. Observational programs of high importance have been selected and some 3000 plates will be digitized during the next two years; the priority is being defined by the usefulness of the material for future science projects, like search for new objects, optical identifications of radio, IR, and X-ray sources, study of variability and proper motions, etc. Having the digitized material in VO standards, a VO database through the regional Grid infrastructure will be active. This partnership is being carried out in the framework of the ISTC project A-1606 "Development of Armenian-Georgian Grid Infrastructure and Applications in the Fields of High Energy Physics, Astrophysics and Quantum Physics".

  6. Virtual hydrology observatory: an immersive visualization of hydrology modeling

    NASA Astrophysics Data System (ADS)

    Su, Simon; Cruz-Neira, Carolina; Habib, Emad; Gerndt, Andreas

    2009-02-01

    The Virtual Hydrology Observatory will provide students with the ability to observe the integrated hydrology simulation with an instructional interface by using a desktop based or immersive virtual reality setup. It is the goal of the virtual hydrology observatory application to facilitate the introduction of field experience and observational skills into hydrology courses through innovative virtual techniques that mimic activities during actual field visits. The simulation part of the application is developed from the integrated atmospheric forecast model: Weather Research and Forecasting (WRF), and the hydrology model: Gridded Surface/Subsurface Hydrologic Analysis (GSSHA). Both the output from WRF and GSSHA models are then used to generate the final visualization components of the Virtual Hydrology Observatory. The various visualization data processing techniques provided by VTK are 2D Delaunay triangulation and data optimization. Once all the visualization components are generated, they are integrated into the simulation data using VRFlowVis and VR Juggler software toolkit. VR Juggler is used primarily to provide the Virtual Hydrology Observatory application with fully immersive and real time 3D interaction experience; while VRFlowVis provides the integration framework for the hydrologic simulation data, graphical objects and user interaction. A six-sided CAVETM like system is used to run the Virtual Hydrology Observatory to provide the students with a fully immersive experience.

  7. Scientific Workflows and the Sensor Web for Virtual Environmental Observatories

    NASA Astrophysics Data System (ADS)

    Simonis, I.; Vahed, A.

    2008-12-01

    Virtual observatories mature from their original domain and become common practice for earth observation research and policy building. The term Virtual Observatory originally came from the astronomical research community. Here, virtual observatories provide universal access to the available astronomical data archives of space and ground-based observatories. Further on, as those virtual observatories aim at integrating heterogeneous ressources provided by a number of participating organizations, the virtual observatory acts as a coordinating entity that strives for common data analysis techniques and tools based on common standards. The Sensor Web is on its way to become one of the major virtual observatories outside of the astronomical research community. Like the original observatory that consists of a number of telescopes, each observing a specific part of the wave spectrum and with a collection of astronomical instruments, the Sensor Web provides a multi-eyes perspective on the current, past, as well as future situation of our planet and its surrounding spheres. The current view of the Sensor Web is that of a single worldwide collaborative, coherent, consistent and consolidated sensor data collection, fusion and distribution system. The Sensor Web can perform as an extensive monitoring and sensing system that provides timely, comprehensive, continuous and multi-mode observations. This technology is key to monitoring and understanding our natural environment, including key areas such as climate change, biodiversity, or natural disasters on local, regional, and global scales. The Sensor Web concept has been well established with ongoing global research and deployment of Sensor Web middleware and standards and represents the foundation layer of systems like the Global Earth Observation System of Systems (GEOSS). The Sensor Web consists of a huge variety of physical and virtual sensors as well as observational data, made available on the Internet at standardized interfaces. All data sets and sensor communication follow well-defined abstract models and corresponding encodings, mostly developed by the OGC Sensor Web Enablement initiative. Scientific progress is currently accelerated by an emerging new concept called scientific workflows, which organize and manage complex distributed computations. A scientific workflow represents and records the highly complex processes that a domain scientist typically would follow in exploration, discovery and ultimately, transformation of raw data to publishable results. The challenge is now to integrate the benefits of scientific workflows with those provided by the Sensor Web in order to leverage all resources for scientific exploration, problem solving, and knowledge generation. Scientific workflows for the Sensor Web represent the next evolutionary step towards efficient, powerful, and flexible earth observation frameworks and platforms. Those platforms support the entire process from capturing data, sharing and integrating, to requesting additional observations. Multiple sites and organizations will participate on single platforms and scientists from different countries and organizations interact and contribute to large-scale research projects. Simultaneously, the data- and information overload becomes manageable, as multiple layers of abstraction will free scientists to deal with underlying data-, processing or storage peculiarities. The vision are automated investigation and discovery mechanisms that allow scientists to pose queries to the system, which in turn would identify potentially related resources, schedules processing tasks and assembles all parts in workflows that may satisfy the query.

  8. The Virtual Observatory: I

    NASA Astrophysics Data System (ADS)

    Hanisch, R. J.

    2014-11-01

    The concept of the Virtual Observatory arose more-or-less simultaneously in the United States and Europe circa 2000. Ten pages of Astronomy and Astrophysics in the New Millennium: Panel Reports (National Academy Press, Washington, 2001), that is, the detailed recommendations of the Panel on Theory, Computation, and Data Exploration of the 2000 Decadal Survey in Astronomy, are dedicated to describing the motivation for, scientific value of, and major components required in implementing the National Virtual Observatory. European initiatives included the Astrophysical Virtual Observatory at the European Southern Observatory, the AstroGrid project in the United Kingdom, and the Euro-VO (sponsored by the European Union). Organizational/conceptual meetings were held in the US at the California Institute of Technology (Virtual Observatories of the Future, June 13-16, 2000) and at ESO Headquarters in Garching, Germany (Mining the Sky, July 31-August 4, 2000; Toward an International Virtual Observatory, June 10-14, 2002). The nascent US, UK, and European VO projects formed the International Virtual Observatory Alliance (IVOA) at the June 2002 meeting in Garching, with yours truly as the first chair. The IVOA has grown to a membership of twenty-one national projects and programs on six continents, and has developed a broad suite of data access protocols and standards that have been widely implemented. Astronomers can now discover, access, and compare data from hundreds of telescopes and facilities, hosted at hundreds of organizations worldwide, stored in thousands of databases, all with a single query.

  9. Overview of Virtual Observatory Tools

    NASA Astrophysics Data System (ADS)

    Allen, M. G.

    2009-07-01

    I provide a brief introduction and tour of selected Virtual Observatory tools to highlight some of the core functions provided by the VO, and the way that astronomers may use the tools and services for doing science. VO tools provide advanced functions for searching and using images, catalogues and spectra that have been made available in the VO. The tools may work together by providing efficient and innovative browsing and analysis of data, and I also describe how many VO services may be accessed by a scripting or command line environment. Early science usage of the VO provides important feedback on the development of the system, and I show how VO portals try to address early user comments about the navigation and use of the VO.

  10. The Virtual Solar Observatory and the Heliophysics Meta-Virtual Observatory

    NASA Technical Reports Server (NTRS)

    Gurman, Joseph B.

    2007-01-01

    The Virtual Solar Observatory (VSO) is now able to search for solar data ranging from the radio to gamma rays, obtained from space and groundbased observatories, from 26 sources at 12 data providers, and from 1915 to the present. The solar physics community can use a Web interface or an Application Programming Interface (API) that allows integrating VSO searches into other software, including other Web services. Over the next few years, this integration will be especially obvious as the NASA Heliophysics division sponsors the development of a heliophysics-wide virtual observatory (VO), based on existing VO's in heliospheric, magnetospheric, and ionospheric physics as well as the VSO. We examine some of the challenges and potential of such a "meta-VO."

  11. Ten years of the Spanish Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Solano, E.

    2015-05-01

    The main objective of the Virtual Observatory (VO) is to guarantee an easy and efficient access and analysis of the information hosted in astronomical archives. The Spanish Virtual Observatory (SVO) is a project that was born in 2004 with the goal of promoting and coordinating the VO-related activities at national level. SVO is also the national contact point for the international VO initiatives, in particular the International Virtual Observatory Alliance (IVOA) and the Euro-VO project. The project, led by Centro de Astrobiología (INTA-CSIC), is structured around four major topics: a) VO compliance of astronomical archives, b) VO-science, c) VO- and data mining-tools, and d) Education and outreach. In this paper I will describe the most important results obtained by the Spanish Virtual Observatory in its first ten years of life as well as the future lines of work.

  12. Using Virtual Astronomical Observatory Tools for Astronomy 101

    NASA Astrophysics Data System (ADS)

    Mighell, Kenneth J.; Garmany, K.; Larson, K.; Eastwood, K. D.

    2009-01-01

    The Virtual Observatory provides several tools that are useful for educators. With these tools, instructors can easily provide real data to students in an environment that engages student curiosity and builds student understanding. In this poster we demonstrate how the tools Aladin and TOPCAT can be used to enhance astronomy education. The Aladin Sky Atlas is a Virtual Observatory portal from the CDS that displays images, superimposes catalogs, and provides interactive access to data. For illustration, we show an exercise for non-science majors in a college-level astronomy course that introduces students to the HR diagram of star clusters. After launching the pre-loaded Aladin applet, students select their own stars, connecting visual cues of brightness and color to the conceptual meaning behind a quantitative HR diagram. TOPCAT can be linked with Aladin on the desktop to let students analyze their data, perform calculations, and create professional-quality graphs. The basic exercise can be easily expanded to address other learning objectives and provides a launching point for students to access, visualize, and explore multi-wavelength data as they continue in astronomy. As a second example, we show an exercise that uses TOPCAT to do three-dimensional plotting of the positions of open and globular cluster to illustrate galactic structure. Detailed information is available at the following website: http://www.noao.edu/staff/mighell/nvoss2008/ . This research was done at the 2008 U.S. National Virtual Observatory Summer School which was held in Santa Fe, New Mexico on September 3 - 11, 2008 and was sponsored by the National Science Foundation.

  13. Developing a Virtual Network of Research Observatories

    NASA Astrophysics Data System (ADS)

    Hooper, R. P.; Kirschtl, D.

    2008-12-01

    The hydrologic community has been discussing the concept of a network of observatories for the advancement of hydrologic science in areas of scaling processes, in testing generality of hypotheses, and in examining non-linear couplings between hydrologic, biotic, and human systems. The Consortium of Universities for the Advancement of Hydrologic Science, Inc. (CUAHSI) is exploring the formation of a virtual network of observatories, formed from existing field studies without regard to funding source. Such a network would encourage sharing of data, metadata, field methods, and data analysis techniques to enable multidisciplinary synthesis, meta-analysis, and scientific collaboration in hydrologic and environmental science and engineering. The virtual network would strive to provide both the data and the environmental context of the data through advanced cyberinfrastructure support. The foundation for this virtual network is Water Data Services that enable the publication of time-series data collected at fixed points using a services-oriented architecture. These publication services, developed in the CUAHSI Hydrologic Information Systems project, permit the discovery of data from both academic and government sources through a single portal. Additional services under consideration are publication of geospatial data sets, immersive environments based upon site digital elevation models, and a common web portal to member sites populated with structured data about the site (such as land use history and geologic setting) to permit understanding the environmental context of the data being shared.

  14. A Process Study of the Development of Virtual Research Environments

    NASA Astrophysics Data System (ADS)

    Ahmed, I.; Cooper, K.; McGrath, R.; Griego, G.; Poole, M. S.; Hanisch, R. J.

    2014-05-01

    In recent years, cyberinfrastructures have been deployed to create virtual research environments (VREs) - such as the Virtual Astronomical Observatory (VAO) - to enhance the quality and speed of scientific research, and to foster global scientific communities. Our study utilizes process methodology to study the evolution of VREs. This approach focuses on a series of events that bring about or lead to some outcome, and attempts to specify the generative mechanism that could produce the event series. This paper briefly outlines our approach and describes initial results of a case study of the VAO, one of the participating VREs. The case study is based on interviews with seven individuals participating in the VAO, and analysis of project documents and online resources. These sources are hand tagged to identify events related to the thematic tracks, to yield a narrative of the project. Results demonstrate the event series of an organization through traditional methods augmented by virtual sources.

  15. Running a distributed virtual observatory: U.S. Virtual Astronomical Observatory operations

    NASA Astrophysics Data System (ADS)

    McGlynn, Thomas A.; Hanisch, Robert J.; Berriman, G. Bruce; Thakar, Aniruddha R.

    2012-09-01

    Operation of the US Virtual Astronomical Observatory shares some issues with modern physical observatories, e.g., intimidating data volumes and rapid technological change, and must also address unique concerns like the lack of direct control of the underlying and scattered data resources, and the distributed nature of the observatory itself. In this paper we discuss how the VAO has addressed these challenges to provide the astronomical community with a coherent set of science-enabling tools and services. The distributed nature of our virtual observatory-with data and personnel spanning geographic, institutional and regime boundaries-is simultaneously a major operational headache and the primary science motivation for the VAO. Most astronomy today uses data from many resources. Facilitation of matching heterogeneous datasets is a fundamental reason for the virtual observatory. Key aspects of our approach include continuous monitoring and validation of VAO and VO services and the datasets provided by the community, monitoring of user requests to optimize access, caching for large datasets, and providing distributed storage services that allow user to collect results near large data repositories. Some elements are now fully implemented, while others are planned for subsequent years. The distributed nature of the VAO requires careful attention to what can be a straightforward operation at a conventional observatory, e.g., the organization of the web site or the collection and combined analysis of logs. Many of these strategies use and extend protocols developed by the international virtual observatory community. Our long-term challenge is working with the underlying data providers to ensure high quality implementation of VO data access protocols (new and better 'telescopes'), assisting astronomical developers to build robust integrating tools (new 'instruments'), and coordinating with the research community to maximize the science enabled.

  16. AstroCloud, a Cyber-Infrastructure for Astronomy Research: Cloud Computing Environments

    NASA Astrophysics Data System (ADS)

    Li, C.; Wang, J.; Cui, C.; He, B.; Fan, D.; Yang, Y.; Chen, J.; Zhang, H.; Yu, C.; Xiao, J.; Wang, C.; Cao, Z.; Fan, Y.; Hong, Z.; Li, S.; Mi, L.; Wan, W.; Wang, J.; Yin, S.

    2015-09-01

    AstroCloud is a cyber-Infrastructure for Astronomy Research initiated by Chinese Virtual Observatory (China-VO) under funding support from NDRC (National Development and Reform commission) and CAS (Chinese Academy of Sciences). Based on CloudStack, an open source software, we set up the cloud computing environment for AstroCloud Project. It consists of five distributed nodes across the mainland of China. Users can use and analysis data in this cloud computing environment. Based on GlusterFS, we built a scalable cloud storage system. Each user has a private space, which can be shared among different virtual machines and desktop systems. With this environments, astronomer can access to astronomical data collected by different telescopes and data centers easily, and data producers can archive their datasets safely.

  17. Project on Chinese Virtual Solar Observatory

    NASA Astrophysics Data System (ADS)

    Lin, Gang-Hua

    2004-09-01

    With going deep into research of solar physics, development of observational instrument and accumulation of obervation data, it urges people to think such things: using data which is observed in different times, places, bands and history data to seek answers of a plenty science problems. In the meanwhile, researcher can easily search the data and analyze data. This is why the project of the virtual solar observatory gained active replies and operation from observatories, institutes and universities in the world. In this article, how we face to the development of the virtual solar observatory and our preliminary project on CVSO are discussed.

  18. Model-Atmosphere Spectra of Central Stars of Planetary Nebulae - Access via the Virtual Observatory Service TheoSSA

    NASA Astrophysics Data System (ADS)

    Rauch, T.; Reindl, N.

    2014-04-01

    In the framework of the Virtual Observatory (VO), the German Astrophysical Virtual Observatory GAVO project provides easy access to theoretical spectral energy distributions (SEDs) within the registered GAVO service TheoSSA (http://dc.g-vo.org/theossa). TheoSSA is based on the well established Tübingen NLTE Model-Atmosphere Package (TMAP) for hot, compact stars. This includes central stars of planetary nebulae. We show examples of TheoSSA in operation.

  19. Spectral Analysis within the Virtual Observatory: The GAVO Service TheoSSA

    NASA Astrophysics Data System (ADS)

    Ringat, E.

    2012-03-01

    In the last decade, numerous Virtual Observatory organizations were established. One of these is the German Astrophysical Virtual Observatory (GAVO) that e.g. provides access to spectral energy distributions via the service TheoSSA. In a pilot phase, these are based on the Tübingen NLTE Model-Atmosphere Package (TMAP) and suitable for hot, compact stars. We demonstrate the power of TheoSSA in an application to the sdOB primary of AA Doradus by comparison with a “classical” spectral analysis.

  20. World Virtual Observatory Organization

    NASA Astrophysics Data System (ADS)

    Ignatyev, Mikhail; Pinigin, Gennadij

    On the base of experience of our Unoversity and Observatory we investigate the seven blocks model of virtual organization for consolidation of resources. This model consists of the next blocks: 1.Population-scientists students robots and agents. 2.Aspiration of population groups. 3.Territory. 4.Production. 5.Ecology and safety. 6.Finance. 7. External relations - input and output flows of population information resources.The world virtual observatory is the virtual world which consists of three groups of variables - appearances essences and structured uncertainty which defines the number and distribution of arbitrary coefficients in equivalent equations. The consolodation of recources permit to create the large telescopes with distributed structure on our planet and cosmos. Virtual instruments can have the best characteristics by means of collective effects which have investigated in our paper.

  1. Enabling Virtual Access to Latin-American Southern Observatories

    NASA Astrophysics Data System (ADS)

    Filippi, G.

    2010-12-01

    EVALSO (Enabling Virtual Access to Latin-American Southern Observatories) is an international consortium of nine astronomical organisations and research network operators, part-funded under the European Commission FP7, to create and exploit high-speed bandwidth connections to South American observatories. A brief description of the project is presented. The EVALSO Consortium inaugurated a fibre link between the Paranal Observatory and international networks on 4 November 2010 capable of 10 Gigabit per second.

  2. The Virtual Solar Observatory and the Heliophysics Meta-Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Gurman, J. B.; Hourclé, J. A.; Bogart, R. S.; Tian, K.; Hill, F.; Suàrez-Sola, I.; Zarro, D. M.; Davey, A. R.; Martens, P. C.; Yoshimura, K.; Reardon, K. M.

    2006-12-01

    The Virtual Solar Observatory (VSO) has survived its infancy and provides metadata search and data identification for measurements from 45 instrument data sets held at 12 online archives, as well as flare and coronal mass ejection (CME) event lists. Like any toddler, the VSO is good at getting into anything and everything, and is now extending its grasp to more data sets, new missions, and new access methods using its application programming interface (API). We discuss and demonstrate recent changes, including developments for STEREO and SDO, and an IDL-callable interface for the VSO API. We urge the heliophysics community to help civilize this obstreperous youngster by providing input on ways to make the VSO even more useful for system science research in its role as part of the growing cluster of Heliophysics Virtual Observatories.

  3. Armagh Observatory - Historic Building Information Modelling for Virtual Learning in Building Conservation

    NASA Astrophysics Data System (ADS)

    Murphy, M.; Chenaux, A.; Keenaghan, G.; GIbson, V..; Butler, J.; Pybusr, C.

    2017-08-01

    In this paper the recording and design for a Virtual Reality Immersive Model of Armagh Observatory is presented, which will replicate the historic buildings and landscape with distant meridian markers and position of its principal historic instruments within a model of the night sky showing the position of bright stars. The virtual reality model can be used for educational purposes allowing the instruments within the historic building model to be manipulated within 3D space to demonstrate how the position measurements of stars were made in the 18th century. A description is given of current student and researchers activities concerning on-site recording and surveying and the virtual modelling of the buildings and landscape. This is followed by a design for a Virtual Reality Immersive Model of Armagh Observatory use game engine and virtual learning platforms and concepts.

  4. AVOCADO: A Virtual Observatory Census to Address Dwarfs Origins

    NASA Astrophysics Data System (ADS)

    Sánchez-Janssen, Rubén; Sánchez-Janssen

    2011-12-01

    Dwarf galaxies are by far the most abundant of all galaxy types, yet their properties are still poorly understood-especially due to the observational challenge that their intrinsic faintness represents. AVOCADO aims at establishing firm conclusions on their formation and evolution by constructing a homogeneous, multiwavelength dataset for a statistically significant sample of several thousand nearby dwarfs (-18 < Mi < -14). Using public data and Virtual Observatory tools, we have built GALEX+SDSS+2MASS spectral energy distributions that are fitted by a library of single stellar population models. Star formation rates, stellar masses, ages and metallicities are further complemented with structural parameters that can be used to classify them morphologically. This unique dataset, coupled with a detailed characterization of each dwarf's environment, allows for a fully comprehensive investigation of their origins and to track the (potential) evolutionary paths between the different dwarf types.

  5. Current Status of VO Compliant Data Service in Japanese Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Shirasaki, Y.; Komiya, Y.; Ohishi, M.; Mizumoto, Y.; Ishihara, Y.; Tsutsumi, J.; Hiyama, T.; Nakamoto, H.; Sakamoto, M.

    2012-09-01

    In these years, standards to build a Virtual Observatory (VO) data service have been established with the efforts in the International Virtual Observatory Alliance (IVOA). We applied these newly established standards (SSAP, TAP) to our VO service toolkit which was developed to implement earlier VO standards SIAP and (deprecated) SkyNode. The toolkit can be easily installed and provides a GUI interface to construct and manage VO service. In this paper, we describes the architecture of our toolkit and how it is used to start hosting VO service.

  6. A Virtual Observatory Approach to Planetary Data for Vesta and Ceres

    NASA Astrophysics Data System (ADS)

    Giardino, M.; Fonte, S.; Politi, R.; Ivanovski, S.; Longobardo, A.; Capria, M. T.; Erard, S.; De Sanctis, M. C.

    2018-04-01

    A virtual observatory service for DAWN/VIR spectral dataset is presented, based upon the IVOA standards adapted to the planetary field. Advantages of such an approach will be discussed, especially concerning interoperability and availability.

  7. Interactive 3D visualization for theoretical virtual observatories

    NASA Astrophysics Data System (ADS)

    Dykes, T.; Hassan, A.; Gheller, C.; Croton, D.; Krokos, M.

    2018-06-01

    Virtual observatories (VOs) are online hubs of scientific knowledge. They encompass a collection of platforms dedicated to the storage and dissemination of astronomical data, from simple data archives to e-research platforms offering advanced tools for data exploration and analysis. Whilst the more mature platforms within VOs primarily serve the observational community, there are also services fulfilling a similar role for theoretical data. Scientific visualization can be an effective tool for analysis and exploration of data sets made accessible through web platforms for theoretical data, which often contain spatial dimensions and properties inherently suitable for visualization via e.g. mock imaging in 2D or volume rendering in 3D. We analyse the current state of 3D visualization for big theoretical astronomical data sets through scientific web portals and virtual observatory services. We discuss some of the challenges for interactive 3D visualization and how it can augment the workflow of users in a virtual observatory context. Finally we showcase a lightweight client-server visualization tool for particle-based data sets, allowing quantitative visualization via data filtering, highlighting two example use cases within the Theoretical Astrophysical Observatory.

  8. Exploring the Digital Universe with Europe's Astrophysical Virtual Observatory

    NASA Astrophysics Data System (ADS)

    2001-12-01

    Vast Databanks at the Astronomers' Fingertips Summary A new European initiative called the Astrophysical Virtual Observatory (AVO) is being launched to provide astronomers with a breathtaking potential for new discoveries. It will enable them to seamlessly combine the data from both ground- and space-based telescopes which are making observations of the Universe across the whole range of wavelengths - from high-energy gamma rays through the ultraviolet and visible to the infrared and radio. The aim of the Astrophysical Virtual Observatory (AVO) project, which started on 15 November 2001, is to allow astronomers instant access to the vast databanks now being built up by the world's observatories and which are forming what is, in effect, a "digital sky" . Using the AVO, astronomers will, for example, be able to retrieve the elusive traces of the passage of an asteroid as it passes near the Earth and so enable them to predict its future path and perhaps warn of a possible impact. When a giant star comes to the end of its life in a cataclysmic explosion called a supernova, they will be able to access the digital sky and pinpoint the star shortly before it exploded so adding invaluable data to the study of the evolution of stars. Background information on the Astrophysical Virtual Observatory is available in the Appendix. PR Photo 34a/01 : The Astrophysical Virtual Observatory - an artist's impression. The rapidly accumulating database ESO PR Photo 34a/01 ESO PR Photo 34a/01 [Preview - JPEG: 400 x 345 pix - 90k] [Normal - JPEG: 800 x 689 pix - 656k] [Hi-Res - JPEG: 3000 x 2582 pix - 4.3M] ESO PR Photo 34a/01 shows an artist's impression of the Astrophysical Virtual Observatory . Modern observatories observe the sky continuously and data accumulates remorselessly in the digital archives. The growth rate is impressive and many hundreds of terabytes of data - corresponding to many thousands of billions of pixels - are already available to scientists. The real sky is being digitally reconstructed in the databanks! The richness and complexity of data and information available to the astronomers is overwhelming. This has created a major problem as to how astronomers can manage, distribute and analyse this great wealth of data . The Astrophysical Virtual Observatory (AVO) will allow astronomers to overcome the challenges and enable them to "put the Universe online". AVO is supported by the European Commission The AVO is a three-year project, funded by the European Commission under its Research and Technological Development (RTD) scheme, to design and implement a virtual observatory for the European astronomical community. The European Commission awarded a contract valued at 4 million Euro for the AVO project , starting 15 November 2001. AVO will provide software tools to enable astronomers to access the multi-wavelength data archives over the Internet and so give them the capability to resolve fundamental questions about the Universe by probing the digital sky. Equivalent searches of the 'real' sky would, in comparison, be both costly and take far too long. Towards a Global Virtual Observatory The need for virtual observatories has also been recognised by other astronomical communities. The National Science Foundation in the USA has awarded 10 million Dollar (approx. 11.4 million Euro) for a National Virtual Observatory (NVO). The AVO project team has formed a close alliance with the NVO and both teams have representatives on their respective committees. It is clear to the NVO and AVO communities that there are no intrinsic boundaries to the virtual observatory concept and that all astronomers should be working towards a truly global virtual observatory that will enable new science to be carried out on the wealth of astronomical data held in the growing number of first class international astronomical archives. The AVO involves six partner organisations led by the European Southern Observatory (ESO) in Munich (Germany). The other partner organisations are the European Space Agency (ESA) , the United Kingdom's ASTROGRID consortium, the CNRS-supported Centre de Données Astronomiques de Strasbourg (CDS) at the University Louis Pasteur in Strasbourg (France), the CNRS-supported TERAPIX astronomical data centre at the Institut d'Astrophysique in Paris and the Jodrell Bank Observatory of the Victoria University of Manchester (UK). Note [1]: This is a joint Press Release issued by the European Southern Observatory (ESO), the Hubble European Space Agency Information Centre, ASTROGRID, CDS, TERAPIX/CNRS and the University of Manchester. A 13 minute background video (broadcast PAL) is available from ESO PR and the Hubble European Space Agency Information Centre (addresses below). This will also be transmitted via satellite Wednesday 12 December 2001 from 12:00 to 12:15 CET on "ESA TV Service", cf. http://television.esa.int. An international conference, "Toward an International Virtual Observatory" will take place at ESO (Garching, Germany) on June 10 - 14, 2002. Contacts AVO Contacts Peter Quinn European Southern Observatory Garching, Germany Tel.: +4989-3200-6509 email: pjq@eso.org Piero Benvenuti Space Telescope-European Coordinating Facility Garching, Germany Tel.: +49-89-3200-6290 email: pbenvenu@eso.org Andy Lawrence (on behalf of The ASTROGRID Consortium) Institute for Astronomy University of Edinburgh United Kingdom Tel.: +44-131-668-8346/56 email: al@roe.ac.uk Francoise Genova Centre de Données Astronomiques de Strasbourg (CDS) France Tel.: +33-390-24-24-76 email: genova@astro.u-strasbg.fr Yannick Mellier CNRS, Delegation Paris A (CNRSDR01-Terapix)/IAP/INSU France Tel.: +33-1-44-32-81-40 email: mellier@iap.fr Phil Diamond University of Manchester/Jodrell Bank Observatory United Kingdom Tel.: +44-147-757-2625 email: pdiamond@jb.man.ac.uk PR Contacts Richard West European Southern Observatory Garching, Germany Tel.: +49-89-3200-6276 email: rwest@eso.org Lars Lindberg Christensen Hubble European Space Agency Information Centre Garching, Germany Tel.: +49-89-3200-6306 or +49-173-38-72-621 email: lars@eso.org Ray Footman The ASTROGRID Consortium/University of Edinburgh United Kingdom Tel.: +44-131-650-2249 email: r.footman@ed.ac.uk Philippe Chauvin Terapix/CDS CNRS, Delegation Paris A, IAP/INSU France Tel.: +33 1 44 96 43 36 email: philippe.chauvin@cnrs-dir.fr Agnes Villanueva University of Strasbourg France Tel.: +33 3 90 24 11 35 email: agnes.villanueva@adm-ulp.u-strasbg.fr Ian Morison University of Manchester/Jodrell Bank Observatory United Kingdom Tel.: +44 1477 572610 email: im@jb.man.ac.uk Appendix: Introduction to Europe's Astrophysical Virtual Observatory (AVO) The Digital Data Revolution Over the past thirty years, astronomers have moved from photographic and analogue techniques towards the use of high-speed, digital instruments connected to specialised telescopes to study the Universe. Whether these instruments are onboard spacecraft or located at terrestrial observatories, the data they produce are stored digitally on computer systems for later analysis. Two Challenges This data revolution has created two challenges for astronomers. Firstly, as the capability of digital detector systems has advanced, the volume of digital data that astronomical facilities are producing has expanded greatly. The rate of growth of the volume of stored data far exceeds the rate of increase in the performance of computer systems or storage devices. Secondly, astronomers have realised that many important insights into the deepest secrets in the Universe can come from combining information obtained at many wavelengths into a consistent and comprehensive physical picture . However, because the datasets from different parts of the spectrum come from different observatories using different instruments, the data are not easily combined. To unite data from different observatories, bridges must be built between digital archives to allow them to share data and "interoperate" - an important and challenging task. The Human Factor These challenges are not only technological. Our brains are not equipped to for instance analyse simultaneously the millions and millions of images available. Astronomers must adapt and learn to deal with such diverse and extensive sets of data. The "digital sky" has the potential to become a vital tool with novel and fascinating capabilities that are essential for astronomers to make progress in their understanding of the Cosmos. But astronomers must be able to find the relevant information quickly and efficiently. Currently the data needed by a particular research program may well be stored in the archives already, but the tools and methods have not yet been developed to extract the relevant information from the flood of images available. A new way of thinking, a new frame of mind and a new approach are needed. The Astrophysical Virtual Observatory The Astrophysical Virtual Observatory (AVO) will allow astronomers to overcome the challenges and extract data from the digital sky, thus "putting the Universe online" . Like a search engine helps us to find information on the Internet, astronomers need sophisticated "search engines" as well as other tools to find and interpret the information. "We're drowning in information and starving for knowledge", a Yale University librarian once said. Or to paraphrase a popular series on TV: "The information is out there, but you have to find it!" Using the latest in computer technology, data storage and analysis techniques, AVO will maximise the potential for new scientific insights from the stored data by making them available in a readily accessible and seamlessly unified form to professional researchers, amateur astronomers and students. Users of AVO will have immense multi-wavelength vistas of the digital Universe at their fingertips and the potential to make breathtaking new discoveries. Virtual observatories signal a new era, where data collected by a multitude of sophisticated telescopes can be used globally and repeatedly to achieve substantial progress in the quest for knowledge. The AVO project, funded by the European Commission, is a three-year study of the design and implementation of a virtual observatory for European astronomy. A virtual observatory is a collection of connected data archives and software tools that utilise the Internet to form a scientific research environment in which new multi-wavelength astronomical research programs can be conducted. In much the same way as a real observatory consists of telescopes, each with a collection of unique astronomical instruments, the virtual observatory consists of a collection of data centres each with unique collections of astronomical data, software systems and processing capabilities. The programme will implement and test a prototype virtual observatory , focussing on the key areas of scientific requirements, interoperability and new technologies such as the GRID, needed to link powerful computers to the newly formed large data repositories. The GRID and the Future of the Internet The technical problems astronomers have to solve are similar to those being worked on by particle physicists, by biologists, and by commercial companies who want to search and fill customer databases across the world. The emerging idea is that of the GRID where computers collaborate across the Internet. The World Wide Web made words and pictures available to anybody at the click of a mouse. The GRID will do the same for data, and for computer processing power. Anybody can have the power of a supercomputer sitting on their desktop. The Astrophysical Virtual Observatory, and GRID projects like the ASTROGRID project in the United Kingdom (funding 5 million UK Pounds or 8 million Euro), are closely linked to these developments.

  9. The Role in the Virtual Astronomical Observatory in the Era of Massive Data Sets

    NASA Technical Reports Server (NTRS)

    Berriman, G. Bruce; Hanisch, Robert J.; Lazio, T. Joseph W.

    2012-01-01

    The Virtual Observatory (VO) is realizing global electronic integration of astronomy data. One of the long-term goals of the U.S. VO project, the Virtual Astronomical Observatory (VAO), is development of services and protocols that respond to the growing size and complexity of astronomy data sets. This paper describes how VAO staff are active in such development efforts, especially in innovative strategies and techniques that recognize the limited operating budgets likely available to astronomers even as demand increases. The project has a program of professional outreach whereby new services and protocols are evaluated.

  10. The role in the Virtual Astronomical Observatory in the era of massive data sets

    NASA Astrophysics Data System (ADS)

    Berriman, G. Bruce; Hanisch, Robert J.; Lazio, T. Joseph W.

    2012-09-01

    The Virtual Observatory (VO) is realizing global electronic integration of astronomy data. One of the long-term goals of the U.S. VO project, the Virtual Astronomical Observatory (VAO), is development of services and protocols that respond to the growing size and complexity of astronomy data sets. This paper describes how VAO staff are active in such development efforts, especially in innovative strategies and techniques that recognize the limited operating budgets likely available to astronomers even as demand increases. The project has a program of professional outreach whereby new services and protocols are evaluated.

  11. Providing comprehensive and consistent access to astronomical observatory archive data: the NASA archive model

    NASA Astrophysics Data System (ADS)

    McGlynn, Thomas; Fabbiano, Giuseppina; Accomazzi, Alberto; Smale, Alan; White, Richard L.; Donaldson, Thomas; Aloisi, Alessandra; Dower, Theresa; Mazzerella, Joseph M.; Ebert, Rick; Pevunova, Olga; Imel, David; Berriman, Graham B.; Teplitz, Harry I.; Groom, Steve L.; Desai, Vandana R.; Landry, Walter

    2016-07-01

    Since the turn of the millennium a constant concern of astronomical archives have begun providing data to the public through standardized protocols unifying data from disparate physical sources and wavebands across the electromagnetic spectrum into an astronomical virtual observatory (VO). In October 2014, NASA began support for the NASA Astronomical Virtual Observatories (NAVO) program to coordinate the efforts of NASA astronomy archives in providing data to users through implementation of protocols agreed within the International Virtual Observatory Alliance (IVOA). A major goal of the NAVO collaboration has been to step back from a piecemeal implementation of IVOA standards and define what the appropriate presence for the US and NASA astronomy archives in the VO should be. This includes evaluating what optional capabilities in the standards need to be supported, the specific versions of standards that should be used, and returning feedback to the IVOA, to support modifications as needed. We discuss a standard archive model developed by the NAVO for data archive presence in the virtual observatory built upon a consistent framework of standards defined by the IVOA. Our standard model provides for discovery of resources through the VO registries, access to observation and object data, downloads of image and spectral data and general access to archival datasets. It defines specific protocol versions, minimum capabilities, and all dependencies. The model will evolve as the capabilities of the virtual observatory and needs of the community change.

  12. Providing Comprehensive and Consistent Access to Astronomical Observatory Archive Data: The NASA Archive Model

    NASA Technical Reports Server (NTRS)

    McGlynn, Thomas; Guiseppina, Fabbiano A; Accomazzi, Alberto; Smale, Alan; White, Richard L.; Donaldson, Thomas; Aloisi, Alessandra; Dower, Theresa; Mazzerella, Joseph M.; Ebert, Rick; hide

    2016-01-01

    Since the turn of the millennium a constant concern of astronomical archives have begun providing data to the public through standardized protocols unifying data from disparate physical sources and wavebands across the electromagnetic spectrum into an astronomical virtual observatory (VO). In October 2014, NASA began support for the NASA Astronomical Virtual Observatories (NAVO) program to coordinate the efforts of NASA astronomy archives in providing data to users through implementation of protocols agreed within the International Virtual Observatory Alliance (IVOA). A major goal of the NAVO collaboration has been to step back from a piecemeal implementation of IVOA standards and define what the appropriate presence for the US and NASA astronomy archives in the VO should be. This includes evaluating what optional capabilities in the standards need to be supported, the specific versions of standards that should be used, and returning feedback to the IVOA, to support modifications as needed. We discuss a standard archive model developed by the NAVO for data archive presence in the virtual observatory built upon a consistent framework of standards defined by the IVOA. Our standard model provides for discovery of resources through the VO registries, access to observation and object data, downloads of image and spectral data and general access to archival datasets. It defines specific protocol versions, minimum capabilities, and all dependencies. The model will evolve as the capabilities of the virtual observatory and needs of the community change.

  13. Armenian Virtual Observatory: Services and Data Sharing

    NASA Astrophysics Data System (ADS)

    Knyazyan, A. V.; Astsatryan, H. V.; Mickaelian, A. M.

    2016-06-01

    The main aim of this article is to introduce the data management and services of the Armenian Virtual Observatory (ArVO), which consists of user friendly data management mechanisms, a new and productive cross-correlation service, and data sharing API based on international standards and protocols.

  14. Accessing SDO data in a pipeline environment using the VSO WSDL/SOAP interface

    NASA Astrophysics Data System (ADS)

    Suarez Sola, F. I.; Hourcle, J. A.; Amezcua, A.; Bogart, R.; Davey, A. R.; Gurman, J. B.; Hill, F.; Hughitt, V. K.; Martens, P. C.; Spencer, J.; Vso Team

    2010-12-01

    As part of the Virtual Solar Observatory (VSO) effort to support the Solar Dynamics Observatory (SDO) data, the VSO has worked on bringing up to date its WSDL document and SOAP interface to make it compatible with most widely used web services core engines. (E.g. axis2, jws, etc.) In this presentation we will explore the possibilities available for searching and/or fetching data within pipeline code. We will explain some of the WSDL/VSO-SDO interface intricacies and show how the vast amount of data that is available via the VSO can be tapped via IDL, Java, Perl or C in an uncomplicated way.

  15. Taming the data wilderness with the VHO: Integrating heliospheric data sets

    NASA Astrophysics Data System (ADS)

    Schroeder, P.; Szabo, A.; Narock, T.

    Currently space physicists are faced with a bewildering array of heliospheric missions experiments and data sets available at archives distributed around the world Daunting even for those most familiar with the field physicists in other concentrations solar physics magnetospheric physics etc find locating the heliospheric data that they need extremely challenging if not impossible The Virtual Heliospheric Observatory VHO will help to solve this problem by creating an Application Programming Interface API and web portal that integrates these data sets to find the highest quality data for a given task The VHO will locate the best available data often found only at PI institutions rather than at national archives like the NSSDC The VHO will therefore facilitate a dynamic data environment where improved data products are made available immediately In order to accomplish this the VHO will enforce a metadata standard on participating data providers with sufficient depth to allow for meaningful scientific evaluation of similar data products The VHO will provide an automated way for secondary sites to keep mirrors of data archives up to date and encouraging the generation of secondary or added-value data products The VHO will interact seamlessly with the Virtual Solar Observatory VSO and other Virtual Observatories VxO s to allow for inter-disciplinary data searching Software tools for these data sets will also be available through the VHO Finally the VHO will provide linkages to the modeling community and will develop metadata standards for the

  16. UkrVO astronomical WEB services

    NASA Astrophysics Data System (ADS)

    Mazhaev, A.

    2017-02-01

    Ukraine Virtual Observatory (UkrVO) has been a member of the International Virtual Observatory Alliance (IVOA) since 2011. The virtual observatory (VO) is not a magic solution to all problems of data storing and processing, but it provides certain standards for building infrastructure of astronomical data center. The astronomical databases help data mining and offer to users an easy access to observation metadata, images within celestial sphere and results of image processing. The astronomical web services (AWS) of UkrVO give to users handy tools for data selection from large astronomical catalogues for a relatively small region of interest in the sky. Examples of the AWS usage are showed.

  17. VOClient: Application Integration in the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Fitzpatrick, Michael J.; Tody, D.

    2007-12-01

    We present VOClient, a new software package that provides a high-level, easy-to-use, programmable interface between desktop applications and the distributed VO framework, providing access to remote VO data and services, reference implementations for VO data-providers and end-user applications. Applications have traditionally been written to deal directly with local images, catalogs or spectra; VOClient allows these applications to use remote VO data and services without requiring a developer to know the details of the underlying and evolving VO technologies. The programmable interface provides equivalent functionality for a wide variety of both legacy and modern development languages and environments and can be easily extended to add new functionality. The server component of the project provides a reference implementation and toolkit which can be used to build VO data services, and the commandline tools provide ready-to-use applications to access VO data and services from the desktop or scripting environment. The use of VOClient to integrate VO technologies with legacy systems such as IRAF is examined as a case-study, and the use of these techniques in other environments, especially their applicability to legacy code and systems, is also discussed. VOClient is meant both for the astronomer wishing to revive an old and trusted task with new VO capabiities, as well as the institutional project providing data or services to the Virtual Observatory.

  18. Exploring the Digital Universe with Europe's Astrophysical Virtual Observatory

    NASA Astrophysics Data System (ADS)

    2001-12-01

    N° 73-2001 - Paris, 5 December 2001 The aim of AVO is to give astronomers instant access to the vast databanks now being built up by the world's observatories and forming what is in effect a "digital sky". Using AVO astronomers will be able, for example, to retrieve the elusive traces of the passage of an asteroid as it passes the Earth and so predict its future path and perhaps warn of a possible impact. When a giant star comes to the end of its life in a cataclysmic explosion called a supernova, they will be able to access the digital sky and pinpoint the star shortly before it exploded, adding invaluable data to the study of the evolution of stars. Modern observatories observe the sky continuously and data accumulates remorselessly in the digital archives. The growth rate is impressive and many hundreds of terabytes of data -corresponding to many thousands of billions of pixels - are already available to scientists. The real sky is being digitally reconstructed in the databanks. The volume and complexity of data and information available to astronomers are overwhelming. Hence the problem of how astronomers can possibly manage, distribute and analyse this great wealth of data. The Astrophysical Virtual Observatory will enable them to meet the challenge and "put the Universe online". AVO is a three-year project, funded by the European Commission under its Research and Technological Development (RTD) scheme, to design and implement a virtual observatory for the European astronomical community. The Commission has awarded a contract valued at EUR 4m for the project, starting on 15 November. AVO will provide software tools to enable astronomers to access the multi-wavelength data archives over the Internet and so give them the capability to resolve fundamental questions about the Universe by probing the digital sky. Equivalent searches of the "real" sky would, in comparison, both be prohibitively costly and take far too long. Towards a Global Virtual Observatory The need for virtual observatories has also been recognised by other astronomical communities. The National Science Foundation in the USA has awarded $10 million (EUR 11.4 m) for a National Virtual Observatory (NVO). The AVO project team has formed a close alliance with the NVO and both teams have representatives on each other's committees. It is clear to the NVO and AVO communities that there are no intrinsic boundaries to the virtual observatory concept and that all astronomers should be working towards a truly global virtual observatory that will enable new science to be carried out on the wealth of astronomical data held in the growing number of first-class international astronomical archives. AVO involves six partner organisations led by the European Southern Observatory (ESO) in Munich. The other partner organisations are the European Space Agency (ESA), the United Kingdom's ASTROGRID consortium, the CNRS-supported Centre de Données Astronomiques de Strasbourg (CDS) at the University Louis Pasteur in Strasbourg, the CNRS-supported TERAPIX astronomical data centre at the Institut d'Astrophysique in Paris and the Jodrell Bank Observatory at the University of Manchester. Note for editors A 13-minute background video (broadcast PAL) is available from ESO PR and the Hubble European Space Agency Information Centre (addresses below). It will also be transmitted via satellite on Wednesday 12 December 2001 from 12:00 to 12:15 CET on the ESA TV Service: http://television.esa.int

  19. The Gran Telescopio Canarias and Calar Alto Virtual Observatory Compliant Archives

    NASA Astrophysics Data System (ADS)

    Alacid, J. M.; Solano, E.; Jiménez-Esteban, F. M.; Velasco, A.

    2014-05-01

    The Gran Telescopio Canarias and Calar Alto archives are the result of the collaboration agreements between the Centro de Astrobiología and two entities: GRANTECAN S.A. and the Centro Astronómico Hispano Alemán (CAHA). The archives have been developed in the framework of the Spanish Virtual Observatory and are maintained by the Data Archive Unit at Centro de Astrobiología. The archives contain both raw and science ready data and have been designed in compliance with the standards defined by the International Virtual Observatory Alliance, which guarantees a high level of data accessibility and handling. In this paper we describe the main characteristics and functionalities of both archives.

  20. The Gran Telescopio Canarias and Calar Alto Virtual Observatory compliant archives

    NASA Astrophysics Data System (ADS)

    Solano, Enrique; Gutiérrez, Raúl; Alacid, José Manuel; Jiménez-Esteban, Francisco; Velasco Trasmonte, Almudena

    2012-09-01

    The Gran Telescopio Canarias (GTC) and Calar Alto archives are the result of the collaboration agreements between the Centro de Astrobiología (CAB, INTA-CSIC)) and two entities: GRANTECAN S.A. and the Centro Astronómico Hispano Alemán (CAHA). The archives have been developed in the framework of the Spanish Virtual Observatory and are maintained by the Data Archive Unit at CAB. The archives contain both raw and science ready data and have been designed in compliance with the standards defined by the International Virtual Observatory Alliance (IVOA) which guarantees a high level of data accessibility and handling. In this paper we describe the main characteristics and functionalities of both archives.

  1. Handling knowledge via Concept Maps: a space weather use case

    NASA Astrophysics Data System (ADS)

    Messerotti, Mauro; Fox, Peter

    Concept Maps (Cmaps) are powerful means for knowledge coding in graphical form. As flexible software tools exist to manipulate the knowledge embedded in Cmaps in machine-readable form, such complex entities are suitable candidates not only for the representation of ontologies and semantics in Virtual Observatory (VO) architectures, but also for knowledge handling and knowledge discovery. In this work, we present a use case relevant to space weather applications and we elaborate on its possible implementation and adavanced use in Semantic Virtual Observatories dedicated to Sun-Earth Connections. This analysis was carried out in the framework of the Electronic Geophysical Year (eGY) and represents an achievement synergized by the eGY Virtual Observatories Working Group.

  2. Toward a Virtual Solar Observatory: Starting Before the Petabytes Fall

    NASA Technical Reports Server (NTRS)

    Gurman, J. B.; Fisher, Richard R. (Technical Monitor)

    2002-01-01

    NASA is currently engaged in the study phase of a modest effort to establish a Virtual Solar Observatory (VSO). The VSO would serve ground- and space-based solar physics data sets from a distributed network of archives through a small number of interfaces to the scientific community. The basis of this approach, as of all planned virtual observatories, is the translation of metadata from the various sources via source-specific dictionaries so the user will not have to distinguish among keyword usages. A single Web interface should give access to all the distributed data. We present the current status of the VSO, its initial scope, and its relation to the European EGSO effort.

  3. The Virtual Solar Observatory: Still a Small Box

    NASA Technical Reports Server (NTRS)

    Gurman, J. B.; Bogart, R. S.; Davey, A. R.; Dimitoglou, G.; Hill, F.; Hourcle, J. A.; Martens, P. C.; Surez-Sola, I.; Tian, K. Q.; Wampler, S.

    2005-01-01

    Two and a half years after a design study began, and a year and a half after development commenced, version 1.0 of the Virtual Solar Observatory (VSO) was released at the 2004 Fall AGU meeting. Although internal elements of the VSO have changed, the basic design has remained the same, reflecting the team's belief in the importance of a simple, robust mechanism for registering data provider holdings, initiating queries at the appropriate provider sites, aggregating the responses, allowing the user to iterate before making a final selection, and enabling the delivery of data directly from the providers. In order to make the VSO transparent, lightweight, and portable, the developers employed XML for the registry, SOAP for communication between a VSO instance and data services, and HTML for the graphic user interface (GUI's). We discuss the internal data model, the API, and user responses to various trial GUI's as typical design issues for any virtual observatory. We also discuss the role of the "small box" of data search, identification, and delivery services provided by the VSO in the larger, Sun-Solar System Connection virtual observatory (VxO) scheme.

  4. The Virtual Observatory as Critical Scientific Cyber Infrastructure.

    NASA Astrophysics Data System (ADS)

    Fox, P.

    2006-12-01

    Virtual Observatories can provide access to vast stores of scientific data: observations and models as well as services to analyze, visualize and assimilate multiple data sources. As these electronic resource become widely used, there is potential to improve the efficiency, interoperability, collaborative potential, and impact of a wide range of interdisciplinary scientific research. In addition, we know that as the diversity of collaborative science and volume of accompanying data and data generators/consumers grows so do the challenges. In order for Virtual Observatories to realize their potential and become indispensible infrastructure, social, political and technical challenges need to be addressed concerning (at least) roles and responsibilities, data and services policies, representations and interoperability of services, data search, access, and usability. In this presentation, we discuss several concepts and instances of the Virtual Observatory and related projects that may, and may not, be meeting the abovementioned challanges. We also argue that science driven needs and architecture development are critical in the development of sustainable (and thus agile) cyberinfrastructure. Finally we some present or emerging candidate technologies and organizational constructs that will need to be pursued.

  5. AstroGrid: the UK's Virtual Observatory Initiative

    NASA Astrophysics Data System (ADS)

    Mann, Robert G.; Astrogrid Consortium; Lawrence, Andy; Davenhall, Clive; Mann, Bob; McMahon, Richard; Irwin, Mike; Walton, Nic; Rixon, Guy; Watson, Mike; Osborne, Julian; Page, Clive; Allan, Peter; Giaretta, David; Perry, Chris; Pike, Dave; Sherman, John; Murtagh, Fionn; Harra, Louise; Bentley, Bob; Mason, Keith; Garrington, Simon

    AstroGrid is the UK's Virtual Observatory (VO) initiative. It brings together the principal astronomical data centres in the UK, and has been funded to the tune of ˜pounds 5M over the next three years, via PPARC, as part of the UK e--science programme. Its twin goals are the provision of the infrastructure and tools for the federation and exploitation of large astronomical (X-ray to radio), solar and space plasma physics datasets, and the delivery of federations of current datasets for its user communities to exploit using those tools. Whilst AstroGrid's work will be centred on existing and future (e.g. VISTA) UK datasets, it will seek solutions to generic VO problems and will contribute to the developing international virtual observatory framework: AstroGrid is a member of the EU-funded Astrophysical Virtual Observatory project, has close links to a second EU Grid initiative, the European Grid of Solar Observations (EGSO), and will seek an active role in the development of the common standards on which the international virtual observatory will rely. In this paper we shall primarily describe the concrete plans for AstroGrid's one-year Phase A study, which will centre on: (i) the definition of detailed science requirements through community consultation; (ii) the undertaking of a ``functionality market survey" to test the utility of existing technologies for the VO; and (iii) a pilot programme of database federations, each addressing different aspects of the general database federation problem. Further information on AstroGrid can be found at AstroGrid .

  6. Services, Perspective and Directions of the Space Physics Data Facility

    NASA Technical Reports Server (NTRS)

    McGuire, Robert E.; Bilitza, Dieter; Candey, Reine A.; Chimiak, Reine A.; Cooper, John F.; Fung, Shing F.; Harris, Bernard T.; Johnson, Rita C.; King, Joseph H.; Kovalick, Tamara; hide

    2008-01-01

    The multi-mission data and orbit services of NASA's Space Physics Data Facility (SPDF) project offer unique capabilities supporting science of the Heliophysics Great Observatory and that are highly complementary to other services now evolving in the international heliophysics data environment. The VSPO (Virtual Space Physics Observatory) service is an active portal to a wide rage of distributed data sources. CDAWeb (Coordinated Data Analysis Web) offers plots, listings and file downloads for current data from many missions across the boundaries of missions and instrument types. CDAWeb now includes extensive new data from STEREO and THEMIS, plus new ROCSAT IPEI data, the latest data from all four TIMED instruments and high-resolution data from all DE-2 experiments. SSCWeb, Helioweb and out 3D Animated Orbit Viewer (TIPSOD) provide position data and identification of spacecraft and ground conjunctions. OMNI Web, with its new extension to 1- and 5-minute resolution, provides interplanetary parameters at the Earth's bow shock. SPDF maintains NASA's CDF (Common Data Format) standard and a range of associated tools including format translation services. These capabilities are all now available through web services based APIs, one element in SPDF's ongoing work to enable heliophysics community development of Virtual discipline Observatories (e.g. VITMO). We will demonstrate out latest data and capabilities, review the lessons we continue to learn in what science users need and value in this class of services, and discuss out current thinking to the future role and appropriate focus of the SPDF effort in the evolving and increasingly distributed heliophysics data environment.

  7. Still Virtual After All These Years: Recent Developments in the Virtual Solar Observatory

    NASA Astrophysics Data System (ADS)

    Gurman, J. B.; Bogart, R. S.; Davey, A. R.; Hill, F.; Martens, P. C.; Zarro, D. M.; Team, T. v.

    2008-05-01

    While continuing to add access to data from new missions, including Hinode and STEREO, the Virtual Solar Observatory is also being enhanced as a research tool by the addition of new features such as the unified representation of catalogs and event lists (to allow joined searches in two or more catalogs) and workable representation and manipulation of large numbers of search results (as are expected from the Solar Dynamics Observatory database). Working with our RHESSI colleagues, we have also been able to improve the performance of IDL-callable vso_search and vso_get functions, to the point that use of those routines is a practical alternative to reproducing large subsets of mission data on one's own LAN.

  8. Still Virtual After All These Years: Recent Developments in the Virtual Solar Observatory

    NASA Technical Reports Server (NTRS)

    Gurman, Joseph B.; Bogart; Davey; Hill; Masters; Zarro

    2008-01-01

    While continuing to add access to data from new missions, including Hinode and STEREO, the Virtual Solar Observatory is also being enhanced as a research tool by the addition of new features such as the unified representation of catalogs and event lists (to allow joined searches in two or more catalogs) and workable representation and manipulation of large numbers of search results (as are expected from the Solar Dynamics Observatory database). Working with our RHESSI colleagues, we have also been able to improve the performance of IDL-callable vso_search and vso_get functions, to the point that use of those routines is a practical alternative to reproducing large subsets of mission data on one's own LAN.

  9. LAMOST CCD camera-control system based on RTS2

    NASA Astrophysics Data System (ADS)

    Tian, Yuan; Wang, Zheng; Li, Jian; Cao, Zi-Huang; Dai, Wei; Wei, Shou-Lin; Zhao, Yong-Heng

    2018-05-01

    The Large Sky Area Multi-Object Fiber Spectroscopic Telescope (LAMOST) is the largest existing spectroscopic survey telescope, having 32 scientific charge-coupled-device (CCD) cameras for acquiring spectra. Stability and automation of the camera-control software are essential, but cannot be provided by the existing system. The Remote Telescope System 2nd Version (RTS2) is an open-source and automatic observatory-control system. However, all previous RTS2 applications were developed for small telescopes. This paper focuses on implementation of an RTS2-based camera-control system for the 32 CCDs of LAMOST. A virtual camera module inherited from the RTS2 camera module is built as a device component working on the RTS2 framework. To improve the controllability and robustness, a virtualized layer is designed using the master-slave software paradigm, and the virtual camera module is mapped to the 32 real cameras of LAMOST. The new system is deployed in the actual environment and experimentally tested. Finally, multiple observations are conducted using this new RTS2-framework-based control system. The new camera-control system is found to satisfy the requirements for automatic camera control in LAMOST. This is the first time that RTS2 has been applied to a large telescope, and provides a referential solution for full RTS2 introduction to the LAMOST observatory control system.

  10. The Virtual Watershed Observatory: Cyberinfrastructure for Model-Data Integration and Access

    NASA Astrophysics Data System (ADS)

    Duffy, C.; Leonard, L. N.; Giles, L.; Bhatt, G.; Yu, X.

    2011-12-01

    The Virtual Watershed Observatory (VWO) is a concept where scientists, water managers, educators and the general public can create a virtual observatory from integrated hydrologic model results, national databases and historical or real-time observations via web services. In this paper, we propose a prototype for automated and virtualized web services software using national data products for climate reanalysis, soils, geology, terrain and land cover. The VWO has the broad purpose of making accessible water resource simulations, real-time data assimilation, calibration and archival at the scale of HUC 12 watersheds (Hydrologic Unit Code) anywhere in the continental US. Our prototype for model-data integration focuses on creating tools for fast data storage from selected national databases, as well as the computational resources necessary for a dynamic, distributed watershed simulation. The paper will describe cyberinfrastructure tools and workflow that attempts to resolve the problem of model-data accessibility and scalability such that individuals, research teams, managers and educators can create a WVO in a desired context. Examples are given for the NSF-funded Shale Hills Critical Zone Observatory and the European Critical Zone Observatories within the SoilTrEC project. In the future implementation of WVO services will benefit from the development of a cloud cyber infrastructure as the prototype evolves to data and model intensive computation for continental scale water resource predictions.

  11. Distributing Variable Star Data to the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Kinne, Richard C.; Templeton, M. R.; Henden, A. A.; Zografou, P.; Harbo, P.; Evans, J.; Rots, A. H.; LAZIO, J.

    2013-01-01

    Effective distribution of data is a core element of effective astronomy today. The AAVSO is the home of several different unique databases. The AAVSO International Database (AID) contains over a century of photometric and time-series data on thousands of individual variable stars comprising over 22 million observations. The AAVSO Photometric All-Sky Survey (APASS) is a new photometric catalog containing calibrated photometry in Johnson B, V and Sloan g', r' and i' filters for stars with magnitudes of 10 < V < 17. The AAVSO is partnering with researchers and technologists at the Virtual Astronomical Observatory (VAO) to solve the data distribution problem for these datasets by making them available via various VO tools. We give specific examples of how these data can be accessed through Virtual Observatory (VO) toolsets and utilized for astronomical research.

  12. Press Meeting 20 January 2003: First Light for Europe's Virtual Observatory

    NASA Astrophysics Data System (ADS)

    2002-12-01

    Imagine you are an astronomer with instant, fingertip access to all existing observations of a given object and the opportunity to sift through them at will. In just a few moments, you can have information on all kinds about objects out of catalogues all over the world, including observations taken at different times. Over the next two years this scenario will become reality as Europe's Astrophysical Virtual Observatory (AVO) develops. Established only a year ago (cf. ESO PR 26/01), the AVO already offers astronomers a unique, prototype research tool that will lead the way to many outstanding new discoveries. Journalists are invited to a live demonstration of the capabilities of this exciting new initiative in astronomy. The demonstration will take place at the Jodrell Bank Observatory in Manchester, in the United Kingdom, on 20 January 2003, starting at 11:00. Sophisticated AVO tools will help scientists find the most distant supernovae - objects that reveal the cosmological makeup of our Universe. The tools are also helping astronomers measure the rate of birth of stars in extremely red and distant galaxies. Journalists will also have the opportunity to discuss the project with leading astronomers from across Europe. The new AVO website has been launched today, explaining the progress being made in this European Commission-funded project: URL: http://www.euro-vo.org/ To register your intention to attend the AVO First Light Demonstration, please provide your name and affiliation by January 13, 2003, to: Ian Morison, Jodrell Bank Observatory (full contact details below). Information on getting to the event is included on the webpage above. Programme for the AVO First Light Demonstration 11:00 Welcome, Phil Diamond (University of Manchester/Jodrell Bank Observatory) 11:05 Short introduction to Virtual Observatories, Piero Benvenuti (ESA/ST-ECF) 11:15 Q&A 11:20 Short introduction to the Astrophysical Virtual Observatory, Peter Quinn (ESO) 11:30 Q&A 11:35 Screening of Video News Release 11:40 Demonstration of the AVO prototype, Nicholas Walton (University of Cambridge) 12:00 Q&A, including interview possibilities with the scientists 12:30-13:45 Buffet lunch, including individual hands-on demos 14:00 Science Demo (also open to interested journalists) For more information about Virtual Observatories and the AVO, see the website or the explanation below. Notes to editors The AVO involves several partner organisations led by the European Southern Observatory (ESO). The other partner organisations are the European Space Agency (ESA), AstroGrid (funded by PPARC as part of the UK's E-Science programme), the CNRS-supported Centre de Données Astronomiques de Strasbourg (CDS), the University Louis Pasteur in Strasbourg, France, the CNRS-supported TERAPIX astronomical data centre at the Institut d'Astrophysique in Paris, France, and the Jodrell Bank Observatory of the Victoria University of Manchester, United Kingdom. Note [1]: This is a joint Press Release issued by the European Southern Observatory (ESO), the Hubble European Space Agency Information Centre, AstroGrid, CDS, TERAPIX/CNRS and the University of Manchester. Science Contacts Peter J. Quinn European Southern Observatory (ESO) Garching, Germany Tel: +49-89-3200 -6509 email: pjq@eso.org Phil Diamond University of Manchester/Jodrell Bank Observatory United Kingdom Tel: +44-147-757-26-25 (0147 in the United Kingdom) email: pdiamond@jb.man.ac.uk Press contacts Ian Morison University of Manchester/Jodrell Bank Observatory United Kingdom Tel: +44-147-757-26-10 (0147 in the United Kingdom) E-mail: email: im@jb.man.ac.uk Lars Lindberg Christensen Hubble European Space Agency Information Centre Garching, Germany Tel: +49-89-3200-6306 (089 in Germany) Cellular (24 hr): +49-173-3872-621 (0173 in Germany) email: lars@eso.org Richard West (ESO EPR Dept.) ESO EPR Dept. Garching, Germany Phone: +49-89-3200-6276 email: rwest@eso.org Background information What is a Virtual Observatory? - A short introduction The Virtual Observatory is an international astronomical community-based initiative. It aims to allow global electronic access to the available astronomical data archives of space and ground-based observatories, sky survey databases. It also aims to enable data analysis techniques through a coordinating entity that will provide common standards, wide-network bandwidth, and state-of-the-art analysis tools. It is now possible to have powerful and expensive new observing facilities at wavelengths from the radio to the X-ray and gamma-ray regions. Together with advanced instrumentation techniques, a vast new array of astronomical data sets will soon be forthcoming at all wavelengths. These very large databases must be archived and made accessible in a systematic and uniform manner to realise the full potential of the new observing facilities. The Virtual Observatory aims to provide the framework for global access to the various data archives by facilitating the standardisation of archiving and data-mining protocols. The AVO will also take advantage of state-of-the-art advances in data-handling software in astronomy and in other fields. The Virtual Observatory initiative is currently aiming at a global collaboration of the astronomical communities in Europe, North and South America, Asia, and Australia under the auspices of the recently formed International Virtual Observatory Alliance. The Astrophysical Virtual Observatory - An Introduction The breathtaking capabilities and ultrahigh efficiency of new ground and space observatories have led to a 'data explosion' calling for innovative ways to process, explore, and exploit these data. Researchers must now turn to the GRID paradigm of distributed computing and resources to solve complex, front-line research problems. To implement this new IT paradigm, you have to join existing astronomical data centres and archives into an interoperating and single unit. This new astronomical data resource will form a Virtual Observatory (VO) so that astronomers can explore the digital Universe in the new archives across the entire spectrum. Similarly to how a real observatory consists of telescopes, each with a collection of unique astronomical instruments, the VO consists of a collection of data centres each with unique collections of astronomical data, software systems, and processing capabilities. The Astrophysical Virtual Observatory Project (AVO) will conduct a research and demonstration programme on the scientific requirements and technologies necessary to build a VO for European astronomy. The AVO has been jointly funded by the European Commission (under FP5 - Fifth Framework Programme) with six European organisations participating in a three year Phase-A work programme, valued at 5 million Euro. The partner organisations are the European Southern Observatory (ESO) in Munich, Germany, the European Space Agency (ESA), AstroGrid (funded by PPARC as part of the UK's E-Science programme), the CNRS-supported Centre de Données Astronomiques de Strasbourg (CDS), the University Louis Pasteur in Strasbourg, France, the CNRS-supported TERAPIX astronomical data centre at the Institut d'Astrophysique in Paris, France, and the Jodrell Bank Observatory of the Victoria University of Manchester, United Kingdom. The Phase A program will focus its effort in the following areas: * A detailed description of the science requirements for the AVO will be constructed, following the experience gained in a smaller-scale science demonstration program called ASTROVIRTEL (Accessing Astronomical Archives as Virtual Telescopes). * The difficult issue of data and archive interoperability will be addressed by new standards definitions for astronomical data and trial programmes of "joins" between specific target archives within the project team. * The necessary GRID and database technologies will be assessed and tested for use within a full AVO implementation. The AVO project is currently working in conjunction with other international VO efforts in the United States and Asia-Pacific region. This is part of an International Virtual Observatory Alliance to define essential new data standards so that the VO concept can have a global dimension. The AVO partners will join with all astronomical data centres in Europe to put forward an FP6 IST (Sixth Framework Programme - Information Society Technologies Programme) Integrated Project proposal to make a European VO fully operational by the end of 2007.

  13. Lessons Learned during the Development and Operation of Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Ohishi, M.; Shirasaki, Y.; Komiya, Y.; Mizumoto, Y.; Yasuda, N.; Tanaka, M.

    2010-12-01

    In the last a few years several Virtual Observatory (VO) projects have entered from the research and development phase to the operations phase. The VO projects include AstroGrid (UK), Virtual Astronomical Observatory (former National Virtual Observatory, USA), EURO-VO (EU), Japanese Virtual Observatory (Japan), and so on. This successful transition from the development phase to the operations phase owes primarily to the concerted action to develop standard interfaces among the VO projects in the world, that has been conducted in the International Virtual Observatory Alliance. The registry interface has been one of the most important key to share among the VO projects and data centers (data providers) with the observed data and the catalog data. Data access protocols and/or language (SIAP, SSAP, ADQL) and the common data format (VOTable) are other keys. Consequently we are able to find scientific papers so far published. However, we had faced some experience during the implementation process as follows:

  14. At the initial stage of the registry implementation, some fraction of the registry meta data were not correctly set, or some meta data were missing. IVOA members found that it would be needed to have validation tools to check the compliance before making the interface public;
  15. It seemed that some data centers and/or data providers might find some difficulties to implement various standardized interfaces (protocols) in order to publish their data through the VO interfaces. If there were some kind of VO interface toolkits, it would be much easier for the data centers to implement the VO interfaces; At the current VO standardization, it has not been discussed in depth on the quality assurance on the published data, or how we could provide indexes on the data quality. Such measures would be quite helpful for the data users in order to judge the data quality. It would be needed to discuss this issue not only within IVOA but with observatories and data providers;
  16. Past and current development in the VO projects have been driven from the technology side. However, since the ultimate purpose of the VOs is to accelerate getting astronomical insights from, e.g., huge amount of data or multi-wavelength data, science driven advertisement (including schools to train astronomers) would be needed;
  17. Some data centers and data providers mentioned that they need to be credited. In the Data-Centric science era it would be crucial to explicitly respect the observatories, data centers and data providers;
  18. Some suggestions to these issues are described.

  19. The Planetary Virtual Observatory and Laboratory (PVOL) and its integration into the Virtual European Solar and Planetary Access (VESPA)

    NASA Astrophysics Data System (ADS)

    Hueso, R.; Juaristi, J.; Legarreta, J.; Sánchez-Lavega, A.; Rojas, J. F.; Erard, S.; Cecconi, B.; Le Sidaner, Pierre

    2018-01-01

    Since 2003 the Planetary Virtual Observatory and Laboratory (PVOL) has been storing and serving publicly through its web site a large database of amateur observations of the Giant Planets (Hueso et al., 2010a). These images are used for scientific research of the atmospheric dynamics and cloud structure on these planets and constitute a powerful resource to address time variable phenomena in their atmospheres. Advances over the last decade in observation techniques, and a wider recognition by professional astronomers of the quality of amateur observations, have resulted in the need to upgrade this database. We here present major advances in the PVOL database, which has evolved into a full virtual planetary observatory encompassing also observations of Mercury, Venus, Mars, the Moon and the Galilean satellites. Besides the new objects, the images can be tagged and the database allows simple and complex searches over the data. The new web service: PVOL2 is available online in http://pvol2.ehu.eus/.

  20. Autoplot: a Browser for Science Data on the Web

    NASA Astrophysics Data System (ADS)

    Faden, J.; Weigel, R. S.; West, E. E.; Merka, J.

    2008-12-01

    Autoplot (www.autoplot.org) is software for plotting data from many different sources and in many different file formats. Data from CDF, CEF, Fits, NetCDF, and OpenDAP can be plotted, along with many other sources such as ASCII tables and Excel spreadsheets. This is done by adapting these various data formats and APIs into a common data model that borrows from the netCDF and CDF data models. Autoplot uses a web browser metaphor to simplify use. The user specifies a parameter URL, for example a CDF file accessible via http with a parameter name appended, and the file resource is downloaded and the parameter is rendered in a scientifically meaningful way. When data span multiple files, the user can use a file name template in the URL to aggregate (combine) a set of remote files. So the problem of aggregating data across file boundaries is handled on the client side, allowing simple web servers to be used. The das2 graphics library provides rich controls for exploring the data. Scripting is supported through Python, providing not just programmatic control, but for calculating new parameters in a language that will look familiar to IDL and Matlab users. Autoplot is Java-based software, and will run on most computers without a burdensome installation process. It can also used as an applet or as a servlet that serves static images. Autoplot was developed as part of the Virtual Radiation Belt Observatory (ViRBO) project, and is also being used for the Virtual Magnetospheric Observatory (VMO). It is expected that this flexible, general-purpose plotting tool will be useful for allowing a data provider to add instant visualization capabilities to a directory of files or for general use in the Virtual Observatory environment.

  21. Global TIE Observatories: Real Time Observational Astronomy Through a Robotic Telescope Network

    NASA Astrophysics Data System (ADS)

    Clark, G.; Mayo, L. A.

    2001-12-01

    Astronomy in grades K-12 is traditionally taught (if at all) using textbooks and a few simple hands-on activities. Teachers are generally not trained in observational astronomy techniques and are unfamiliar with the most basic astronomical concepts. In addition, most students, by High School graduation, will never have even looked through the eyepiece of a telescope. The problem becomes even more challenging in inner cities, remote rural areas and low socioeconomic communities where educational emphasis on topics in astronomy as well as access to observing facilities is limited or non existent. Access to most optical telescope facilities is limited to monthly observing nights that cater to a small percentage of the general public living near the observatory. Even here, the observing experience is a one-time event detached from the process of scientific enquiry and sustained educational application. Additionally, a number of large, "research grade" observatory facilities are largely unused, partially due to the slow creep of light pollution around the facilities as well as the development of newer, more capable telescopes. Though cutting edge science is often no longer possible at these sights, real research opportunities in astronomy remain numerous for these facilities as educational tools. The possibility now exists to establish a network of research grade telescopes, no longer useful to the professional astronomical community, that can be made accessible through classrooms, after school, and community based programs all across the country through existing IT technologies and applications. These telescopes could provide unparalleled research and educational opportunities for a broad spectrum of students and turns underutilized observatory facilities into valuable, state-of-the-art teaching centers. The NASA sponsored Telescopes In Education project has been wildly successful in engaging the K-12 education community in real-time, hands-on, interactive astronomy activities. Hundreds of schools in the US, Australia, Canada, England, and Japan have participated in the TIE program, remotely controlling the 24-inch telescope at the Mount Wilson Observatory from their classrooms. In recent years, several (approximately 20 to date) other telescopes have been, or are in the process of being, outfitted for remote use as TIE affiliates. Global TIE integrates these telescopes seamlessly into one virtual observatory and provides the services required to operate this facility, including a scheduling service, tools for data manipulation, an online proposal review environment, an online "Virtual TIE Student Ap J" for publication of results, and access to related educational materials provided by the TIE community. This presentation describes the Global TIE Observatory data and organizational systems and details the technology, partnerships, operational capabilities, science applications, and learning opportunities that this powerful virtual observatory network will provide.

  22. Virtual Astronomy: The Legacy of the Virtual Astronomical Observatory

    NASA Astrophysics Data System (ADS)

    Hanisch, Robert J.; Berriman, G. B.; Lazio, J.; Szalay, A. S.; Fabbiano, G.; Plante, R. L.; McGlynn, T. A.; Evans, J.; Emery Bunn, S.; Claro, M.; VAO Project Team

    2014-01-01

    Over the past ten years, the Virtual Astronomical Observatory (VAO, http://usvao.org) and its predecessor, the National Virtual Observatory (NVO), have developed and operated a software infrastructure consisting of standards and protocols for data and science software applications. The Virtual Observatory (VO) makes it possible to develop robust software for the discovery, access, and analysis of astronomical data. Every major publicly funded research organization in the US and worldwide has deployed at least some components of the VO infrastructure; tens of thousands of VO-enabled queries for data are invoked daily against catalog, image, and spectral data collections; and groups within the community have developed tools and applications building upon the VO infrastructure. Further, NVO and VAO have helped ensure access to data internationally by co-founding the International Virtual Observatory Alliance (IVOA, http://ivoa.net). The products of the VAO are being archived in a publicly accessible repository. Several science tools developed by the VAO will continue to be supported by the organizations that developed them: the Iris spectral energy distribution package (SAO), the Data Discovery Tool (STScI/MAST, HEASARC), and the scalable cross-comparison service (IPAC). The final year of VAO is focused on development of the data access protocol for data cubes, creation of Python language bindings to VO services, and deployment of a cloud-like data storage service that links to VO data discovery tools (SciDrive). We encourage the community to make use of these tools and services, to extend and improve them, and to carry on with the vision for virtual astronomy: astronomical research enabled by easy access to distributed data and computational resources. Funding for VAO development and operations has been provided jointly by NSF and NASA since May 2010. NSF funding will end in September 2014, though with the possibility of competitive solicitations for VO-based tool development. NASA intends to maintain core VO services such as the resource registry (the index of VO-accessible data collections), monitoring services, and a website as part of the remit of HEASARC, IPAC (IRSA, NED), and MAST.

  23. The Canadian Astronomy Data Centre

    NASA Astrophysics Data System (ADS)

    Ball, Nicholas M.; Schade, D.; Astronomy Data Centre, Canadian

    2011-01-01

    The Canadian Astronomy Data Centre (CADC) is the world's largest astronomical data center, holding over 0.5 Petabytes of information, and serving nearly 3000 astronomers worldwide. Its current data collections include BLAST, CFHT, CGPS, FUSE, Gemini, HST, JCMT, MACHO, MOST, and numerous other archives and services. It provides extensive data archiving, curation, and processing expertise, via projects such as MegaPipe, and enables substantial day-to-day collaboration between resident astronomers and computer specialists. It is a stable, powerful, persistent, and properly supported environment for the storage and processing of large volumes of data, a condition that is now absolutely vital for their science potential to be exploited by the community. Through initiatives such as the Common Archive Observation Model (CAOM), the Canadian Virtual Observatory (CVO), and the Canadian Advanced Network for Astronomical Research (CANFAR), the CADC is at the global forefront of advancing astronomical research through improved data services. The CAOM aims to provide homogeneous data access, and hence viable interoperability between a potentially unlimited number of different data collections, at many wavelengths. It is active in the definition of numerous emerging standards within the International Virtual Observatory, and several datasets are already available. The CANFAR project is an initiative to make cloud computing for storage and data-intensive processing available to the community. It does this via a Virtual Machine environment that is equivalent to managing a local desktop. Several groups are already processing science data. CADC is also at the forefront of advanced astronomical data analysis, driven by the science requirements of astronomers both locally and further afield. The emergence of 'Astroinformatics' promises to provide not only utility items like object classifications, but to directly enable new science by accessing previously undiscovered or intractable information. We are currently in the early stages of implementing Astroinformatics tools, such as machine learning, on CANFAR.

  24. Hydrological models as web services: Experiences from the Environmental Virtual Observatory project

    NASA Astrophysics Data System (ADS)

    Buytaert, W.; Vitolo, C.; Reaney, S. M.; Beven, K.

    2012-12-01

    Data availability in environmental sciences is expanding at a rapid pace. From the constant stream of high-resolution satellite images to the local efforts of citizen scientists, there is an increasing need to process the growing stream of heterogeneous data and turn it into useful information for decision-making. Environmental models, ranging from simple rainfall - runoff relations to complex climate models, can be very useful tools to process data, identify patterns, and help predict the potential impact of management scenarios. Recent technological innovations in networking, computing and standardization may bring a new generation of interactive models plugged into virtual environments closer to the end-user. They are the driver of major funding initiatives such as the UK's Virtual Observatory program, and the U.S. National Science Foundation's Earth Cube. In this study we explore how hydrological models, being an important subset of environmental models, have to be adapted in order to function within a broader environment of web-services and user interactions. Historically, hydrological models have been developed for very different purposes. Typically they have a rigid model structure, requiring a very specific set of input data and parameters. As such, the process of implementing a model for a specific catchment requires careful collection and preparation of the input data, extensive calibration and subsequent validation. This procedure seems incompatible with a web-environment, where data availability is highly variable, heterogeneous and constantly changing in time, and where the requirements of end-users may be not necessarily align with the original intention of the model developer. We present prototypes of models that are web-enabled using the web standards of the Open Geospatial Consortium, and implemented in online decision-support systems. We identify issues related to (1) optimal use of available data; (2) the need for flexible and adaptive structures; (3) quantification and communication of uncertainties. Lastly, we present some road maps to address these issues and discuss them in the broader context of web-based data processing and "big data" science.

  25. Creating Data that Never Die: Building a Spectrograph Data Pipeline in the Virtual Observatory Era

    NASA Astrophysics Data System (ADS)

    Mink, D. J.; Wyatt, W. F.; Roll, J. B.; Tokarz, S. P.; Conroy, M. A.; Caldwell, N.; Kurtz, M.; Geller, M. J.

    2005-12-01

    Data pipelines for modern complex astronomical instruments do not begin when the data is taken and end when it is delivered to the user. Information must flow between the observatory and the observer from the time a project is conceived and between the observatory and the world well past the time when the original observers have extracted all the information they want from the data. For the 300-fiber Hectospec low dispersion spectrograph on the MMT, the SAO Telescope Data Center is constructing a data pipeline which provides assistance from preparing and submitting observing proposals through observation, reduction, and analysis to publication and an afterlife in the Virtual Observatory. We will describe our semi-automatic pipeline and how it has evolved over the first nine months of operation.

  1. Education Potential of the National Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Christian, Carol

    2006-12-01

    Research in astronomy is blossoming with the availability of sophisticated instrumentation and tools aimed at breakthroughs in our understanding of the physical universe. Researchers can take advantage of the astronomical infrastructure, the National Virtual Observatory (NVO), for their investigations. . As well, data and tools available to the public are increasing through the distributed resources of observatories, academic institutions, computing facilities and educational organizations. Because Astronomy holds the public interest through engaging content and striking a cord with fundamental questions of human interest, it is a perfect context for science and technical education. Through partnerships we are cultivating, the NVO can be tuned for educational purposes.

  2. Space-Time Coordinate Metadata for the Virtual Observatory Version 1.33

    NASA Astrophysics Data System (ADS)

    Rots, A. H.; Rots, A. H.

    2007-10-01

    This document provides a complete design description of the Space-Time Coordinate (STC) metadata for the Virtual Observatory. It explains the various components, highlights some implementation considerations, presents a complete set of UML diagrams, and discusses the relation between STC and certain other parts of the Data Model. Two serializations are discussed: XML Schema (STC-X) and String (STC-S); the former is an integral part of this Recommendation.

  3. AstroGrid: Taverna in the Virtual Observatory .

    NASA Astrophysics Data System (ADS)

    Benson, K. M.; Walton, N. A.

    This paper reports on the implementation of the Taverna workbench by AstroGrid, a tool for designing and executing workflows of tasks in the Virtual Observatory. The workflow approach helps astronomers perform complex task sequences with little technical effort. Visual approach to workflow construction streamlines highly complex analysis over public and private data and uses computational resources as minimal as a desktop computer. Some integration issues and future work are discussed in this article.

  4. Estimation of the state of solar activity type stars by virtual observations of CrAVO

    NASA Astrophysics Data System (ADS)

    Dolgov, A. A.; Shlyapnikov, A. A.

    2012-05-01

    The results of precosseing of negatives with direct images of the sky from CrAO glass library are presented in this work, which became a part of on-line archive of the Crimean Astronomical Virtual Observatory (CrAVO). Based on the obtained data, the parameters of dwarf stars have been estimated, included in the catalog "Stars with solar-type activity" (GTSh10). The following matters are considered: searching methodology of negatives with positions of studied stars and with calculated limited magnitude; image viewing and reduction with the facilities of the International Virtual Observatory; the preliminary results of the photometry of studied objects.

  5. CubeIndexer: Indexer for regions of interest in data cubes

    NASA Astrophysics Data System (ADS)

    Chilean Virtual Observatory; Araya, Mauricio; Candia, Gabriel; Gregorio, Rodrigo; Mendoza, Marcelo; Solar, Mauricio

    2015-12-01

    CubeIndexer indexes regions of interest (ROIs) in data cubes reducing the necessary storage space. The software can process data cubes containing megabytes of data in fractions of a second without human supervision, thus allowing it to be incorporated into a production line for displaying objects in a virtual observatory. The software forms part of the Chilean Virtual Observatory (ChiVO) and provides the capability of content-based searches on data cubes to the astronomical community.

  6. Use of Statistical Estimators as Virtual Observatory Search ParametersEnabling Access to Solar and Planetary Resources through the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Merka, J.; Dolan, C. F.

    2015-12-01

    Finding and retrieving space physics data is often a complicated taskeven for publicly available data sets: Thousands of relativelysmall and many large data sets are stored in various formats and, inthe better case, accompanied by at least some documentation. VirtualHeliospheric and Magnetospheric Observatories (VHO and VMO) help researches by creating a single point of uniformdiscovery, access, and use of heliospheric (VHO) and magnetospheric(VMO) data.The VMO and VHO functionality relies on metadata expressed using theSPASE data model. This data model is developed by the SPASE WorkingGroup which is currently the only international group supporting globaldata management for Solar and Space Physics. The two Virtual Observatories(VxOs) have initiated and lead a development of a SPASE-related standardnamed SPASE Query Language for provided a standard way of submittingqueries and receiving results.The VMO and VHO use SPASE and SPASEQL for searches based on various criteria such as, for example, spatial location, time of observation, measurement type, parameter values, etc. The parameter values are represented by their statisticalestimators calculated typically over 10-minute intervals: mean, median, standard deviation, minimum, and maximum. The use of statistical estimatorsenables science driven data queries that simplify and shorten the effort tofind where and/or how often the sought phenomenon is observed, as we will present.

  7. The National Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Hanisch, Robert J.

    2001-06-01

    The National Virtual Observatory is a distributed computational facility that will provide access to the ``virtual sky''-the federation of astronomical data archives, object catalogs, and associated information services. The NVO's ``virtual telescope'' is a common framework for requesting, retrieving, and manipulating information from diverse, distributed resources. The NVO will make it possible to seamlessly integrate data from the new all-sky surveys, enabling cross-correlations between multi-Terabyte catalogs and providing transparent access to the underlying image or spectral data. Success requires high performance computational systems, high bandwidth network services, agreed upon standards for the exchange of metadata, and collaboration among astronomers, astronomical data and information service providers, information technology specialists, funding agencies, and industry. International cooperation at the onset will help to assure that the NVO simultaneously becomes a global facility. .

  8. Graphics interfaces and numerical simulations: Mexican Virtual Solar Observatory

    NASA Astrophysics Data System (ADS)

    Hernández, L.; González, A.; Salas, G.; Santillán, A.

    2007-08-01

    Preliminary results associated to the computational development and creation of the Mexican Virtual Solar Observatory (MVSO) are presented. Basically, the MVSO prototype consists of two parts: the first, related to observations that have been made during the past ten years at the Solar Observation Station (EOS) and at the Carl Sagan Observatory (OCS) of the Universidad de Sonora in Mexico. The second part is associated to the creation and manipulation of a database produced by numerical simulations related to solar phenomena, we are using the MHD ZEUS-3D code. The development of this prototype was made using mysql, apache, java and VSO 1.2. based GNU and `open source philosophy'. A graphic user interface (GUI) was created in order to make web-based, remote numerical simulations. For this purpose, Mono was used, because it is provides the necessary software to develop and run .NET client and server applications on Linux. Although this project is still under development, we hope to have access, by means of this portal, to other virtual solar observatories and to be able to count on a database created through numerical simulations or, given the case, perform simulations associated to solar phenomena.

  9. Using Virtual Observatory Services in Sky View

    NASA Technical Reports Server (NTRS)

    McGlynn, Thomas A.

    2007-01-01

    For over a decade Skyview has provided astronomers and the public with easy access to survey and imaging data from all wavelength regimes. SkyView has pioneered many of the concepts that underlie the Virtual Observatory. Recently SkyView has been released as a distributable package which uses VO protocols to access image and catalog services. This chapter describes how to use the Skyview as a local service and how to customize it to access additional VO services and local data.

  10. The Organization and Management of the Virtual Astronomical Observatory

    NASA Technical Reports Server (NTRS)

    Berriman, G. Bruce; Hanisch, Robert J.; Lazio, T. Joseph W.; Szalay, Alexander; Fabbiano, Giussepina

    2012-01-01

    The U.S. Virtual Astronomical Observatory (VAO; http://www.us-vao.org/) has been in operation since May 2010. Its goal is to enable new science through efficient integration of distributed multi-wavelength data. This paper describes the management and organization of the VAO, and emphasizes the techniques used to ensure efficiency in a distributed organization. Management methods include using an annual program plan as the basis for establishing contracts with member organizations, regular communication, and monitoring of processes.

  11. The organization and management of the Virtual Astronomical Observatory

    NASA Astrophysics Data System (ADS)

    Berriman, G. Bruce; Hanisch, Robert J.; Lazio, T. Joseph W.; Szalay, Alexander; Fabbiano, Giuseppina

    2012-09-01

    The U.S. Virtual Astronomical Observatory (VAO; http://www.us-vao.org/) has been in operation since May 2010. Its goal is to enable new science through efficient integration of distributed multi-wavelength data. This paper describes the management and organization of the VAO, and emphasizes the techniques used to ensure efficiency in a distributed organization. Management methods include using an annual program plan as the basis for establishing contracts with member organizations, regular communication, and monitoring of processes.

  12. The Virtual Space Physics Observatory: Quick Access to Data and Tools

    NASA Technical Reports Server (NTRS)

    Cornwell, Carl; Roberts, D. Aaron; McGuire, Robert E.

    2006-01-01

    The Virtual Space Physics Observatory (VSPO; see http://vspo.gsfc.nasa.gov) has grown to provide a way to find and access about 375 data products and services from over 100 spacecraft/observatories in space and solar physics. The datasets are mainly chosen to be the most requested, and include most of the publicly available data products from operating NASA Heliophysics spacecraft as well as from solar observatories measuring across the frequency spectrum. Service links include a "quick orbits" page that uses SSCWeb Web Services to provide a rapid answer to questions such as "What spacecraft were in orbit in July 1992?" and "Where were Geotail, Cluster, and Polar on 2 June 2001?" These queries are linked back to the data search page. The VSPO interface provides many ways of looking for data based on terms used in a registry of resources using the SPASE Data Model that will be the standard for Heliophysics Virtual Observatories. VSPO itself is accessible via an API that allows other applications to use it as a Web Service; this has been implemented in one instance using the ViSBARD visualization program. The VSPO will become part of the Space Physics Data Facility, and will continue to expand its access to data. A challenge for all VOs will be to provide uniform access to data at the variable level, and we will be addressing this question in a number of ways.

  13. The Virtual Observatory: Retrospective and Prospectus

    NASA Astrophysics Data System (ADS)

    Hanisch, R. J.

    2010-12-01

    At the ADASS XV in San Lorenzo de El Escorial, Spain, in October 2005, I gave an overview of the accomplishments of the Virtual Observatory initiatives and discussed the imminent transition from development to operations. That transition remains on the horizon for the US Virtual Observatory, and VO projects worldwide have encountered various programmatic challenges. The successes of the Virtual Observatory are many, but thus far are primarily of a technical nature. We have developed a data discovery and data access infrastructure that has been taken up by data centers and observatories around the world. We have web-based interfaces, downloadable toolkits and applications, a security and restricted access capability, standard vocabularies, a sophisticated messaging and alert system for transient events, and the ability for applications to exchange messages and work together seamlessly. This has been accomplished through a strong collaboration between astronomers and information technology specialists. We have been less successful engaging the astronomical researcher. Relatively few papers have been published based on VO-enabled research, and many astronomers remain unfamiliar with the capabilities of the VO despite active training and tutorial programs hosted by several of the major VO projects. As we (finally!) enter the operational phase of the VO, we need to focus on areas that have contributed to the limited take-up of the VO amongst active scientists, such as ease of use, reliability, and consistency. We need to routinely test VO services for aliveness and adherence to standards, working with data providers to fix errors and otherwise removing non-compliant services from those seen by end-users. Technical developments will need to be motivated and prioritized based on scientific utility. We need to continue to embrace new technology and employ it in a context that focuses on research productivity.

  14. Virtual Investigations of an Active Deep Sea Volcano

    NASA Astrophysics Data System (ADS)

    Sautter, L.; Taylor, M. M.; Fundis, A.; Kelley, D. S.; Elend, M.

    2013-12-01

    Axial Seamount, located on the Juan de Fuca spreading ridge 300 miles off the Oregon coast, is an active volcano whose summit caldera lies 1500 m beneath the sea surface. Ongoing construction of the Regional Scale Nodes (RSN) cabled observatory by the University of Washington (funded by the NSF Ocean Observatories Initiative) has allowed for exploration of recent lava flows and active hydrothermal vents using HD video mounted on the ROVs, ROPOS and JASON II. College level oceanography/marine geology online laboratory exercises referred to as Online Concept Modules (OCMs) have been created using video and video frame-captured mosaics to promote skill development for characterizing and quantifying deep sea environments. Students proceed at their own pace through a sequence of short movies with which they (a) gain background knowledge, (b) learn skills to identify and classify features or biota within a targeted environment, (c) practice these skills, and (d) use their knowledge and skills to make interpretations regarding the environment. Part (d) serves as the necessary assessment component of the laboratory exercise. Two Axial Seamount-focused OCMs will be presented: 1) Lava Flow Characterization: Identifying a Suitable Cable Route, and 2) Assessing Hydrothermal Vent Communities: Comparisons Among Multiple Sulfide Chimneys.

  15. Evaluating a NoSQL Alternative for Chilean Virtual Observatory Services

    NASA Astrophysics Data System (ADS)

    Antognini, J.; Araya, M.; Solar, M.; Valenzuela, C.; Lira, F.

    2015-09-01

    Currently, the standards and protocols for data access in the Virtual Observatory architecture (DAL) are generally implemented with relational databases based on SQL. In particular, the Astronomical Data Query Language (ADQL), language used by IVOA to represent queries to VO services, was created to satisfy the different data access protocols, such as Simple Cone Search. ADQL is based in SQL92, and has extra functionality implemented using PgSphere. An emergent alternative to SQL are the so called NoSQL databases, which can be classified in several categories such as Column, Document, Key-Value, Graph, Object, etc.; each one recommended for different scenarios. Within their notable characteristics we can find: schema-free, easy replication support, simple API, Big Data, etc. The Chilean Virtual Observatory (ChiVO) is developing a functional prototype based on the IVOA architecture, with the following relevant factors: Performance, Scalability, Flexibility, Complexity, and Functionality. Currently, it's very difficult to compare these factors, due to a lack of alternatives. The objective of this paper is to compare NoSQL alternatives with SQL through the implementation of a Web API REST that satisfies ChiVO's needs: a SESAME-style name resolver for the data from ALMA. Therefore, we propose a test scenario by configuring a NoSQL database with data from different sources and evaluating the feasibility of creating a Simple Cone Search service and its performance. This comparison will allow to pave the way for the application of Big Data databases in the Virtual Observatory.

  16. The Role of the Virtual Astronomical Observatory in the Era of Big Data

    NASA Astrophysics Data System (ADS)

    Berriman, G. B.; Hanisch, R. J.; Lazio, T. J.

    2013-01-01

    The Virtual Observatory (VO) is realizing global electronic integration of astronomy data. The rapid growth in the size and complexity of data sets is transforming the computing landscape in astronomy. One of the long-term goals of the U.S. VO project, the Virtual Astronomical Observatory (VAO), is development of an information backbone that responds to this growth. Such a backbone will, when complete, provide innovative mechanisms for fast discovery of, and access to, massive data sets, and services that enable distributed storage, publication processing of large datasets. All these services will be built so that new projects can incorporate them as part of their data management and processing plans. Services under development to date include a general purpose indexing scheme for fast access to data sets, a cross-comparison engine that operate on catalogs of 1 billion records or more, and an interface for managing distributed data sets and connecting them to data discovery and analysis tools. The VAO advises projects on technology solutions for their data access and processing needs, and recently advised the Sagan Workshop on using cloud computing to support hands-on data analysis sessions for 150+ participants. Acknowledgements: The Virtual Astronomical Observatory (VAO) is managed by the VAO, LLC, a non-profit company established as a partnership of the Associated Universities, Inc. and the Association of Universities for Research in Astronomy, Inc. The VAO is sponsored by the National Science Foundation and the National Aeronautics and Space Administration.

  17. Virtual Observatory and Colitec Software: Modules, Features, Methods

    NASA Astrophysics Data System (ADS)

    Pohorelov, A. V.; Khlamov, S. V.; Savanevych, V. E.; Briukhovetskyi, A. B.; Vlasenko, V. P.

    In this article we described complex processing system created by the CoLiTec project. This system includes features, user-friendly tools for processing control, results reviewing, integration with online catalogs and a lot of different computational modules that are based on the developed methods. Some of them are described in the article.The main directions of the CoLiTec software development are the Virtual Observatory, software for automated asteroids and comets detection and software for brightness equalization.The CoLiTec software is widely used in a number of observatories in the CIS. It has been used in about 700 000 observations, during which 1560 asteroids, including 5 NEO, 21 Trojan asteroids of Jupiter, 1 Centaur and four comets were discovered.

  18. Software for Processing of Digitized Astronegatives from Archives and Databases of Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Protsyuk, Yu. I.; Andruk, V. N.; Kazantseva, L. V.

    The paper discusses and illustrates the steps of basic processing of digitized image of astro negatives. Software for obtaining of a rectangular coordinates and photometric values of objects on photographic plates was created in the environment LINUX / MIDAS / ROMAFOT. The program can automatically process the specified number of files in FITS format with sizes up to 20000 x 20000 pixels. Other programs were made in FORTRAN and PASCAL with the ability to work in an environment of LINUX or WINDOWS. They were used for: identification of stars, separation and exclusion of diffraction satellites and double and triple exposures, elimination of image defects, reduction to the equatorial coordinates and magnitudes of a reference catalogs.

  19. VizieR Online Data Catalog: NLTE spectral analysis of white dwarf G191-B2B (Rauch+, 2013)

    NASA Astrophysics Data System (ADS)

    Rauch, T.; Werner, K.; Bohlin, R.; Kruk, J. W.

    2013-08-01

    In the framework of the Virtual Observatory, the German Astrophysical Virtual Observatory developed the registered service TheoSSA. It provides easy access to stellar spectral energy distributions (SEDs) and is intended to ingest SEDs calculated by any model-atmosphere code. In case of the DA white dwarf G191-B2B, we demonstrate that the model reproduces not only its overall continuum shape but also the numerous metal lines exhibited in its ultraviolet spectrum. (3 data files).

  20. The Sky is for Everyone — Outreach and Education with the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Freistetter, F.; Iafrate, G.; Ramella, M.; Aida-Wp5 Team

    2010-12-01

    The Virtual Observatory (VO) is an international project to collect astronomical data (images, spectra, simulations, mission-logs, etc.), organise them and develop tools that let astronomers access this huge amount of information. The VO not only simplifies the work of professional astronomers, it is also a valuable tool for education and public outreach. For teachers and astronomers who actively promote astronomy to the public, the VO is a great opportunity to access and use real astronomical data, and have a taste of the daily life of astronomers.

  1. The Virtual Solar Observatory: Progress and Diversions

    NASA Astrophysics Data System (ADS)

    Gurman, Joseph B.; Bogart, R. S.; Amezcua, A.; Hill, Frank; Oien, Niles; Davey, Alisdair R.; Hourcle, Joseph; Mansky, E.; Spencer, Jennifer L.

    2017-08-01

    The Virtual Solar Observatory (VSO) is a known and useful method for identifying and accessing solar physics data online. We review current "behind the scenes" work on the VSO, including the addition of new data providers and the return of access to data sets to which service was temporarily interrupted. We also report on the effect on software development efforts when government IT “security” initiatives impinge on finite resoruces. As always, we invite SPD members to identify data sets, services, and interfaces they would like to see implemented in the VSO.

  2. The GTC Public Archive

    NASA Astrophysics Data System (ADS)

    Alacid, J. Manuel; Solano, Enrique

    2015-12-01

    The Gran Telescopio Canarias (GTC) archive is operational since November 2011. The archive, maintained by the Data Archive Unit at CAB in the framework of the Spanish Virtual Observatory project, provides access to both raw and science ready data and has been designed in compliance with the standards defined by the International Virtual Observatory Alliance (IVOA) to guarantee a high level of data accessibility and handling. In this presentation I will describe the main capabilities the GTC archive offers to the community, in terms of functionalities and data collections, to carry out an efficient scientific exploitation of GTC data.

  3. The database of the Nikolaev Astronomical Observatory as a unit of an international virtual observatory

    NASA Astrophysics Data System (ADS)

    Protsyuk, Yu.; Pinigin, G.; Shulga, A.

    2005-06-01

    Results of the development and organization of the digital database of the Nikolaev Astronomical Observatory (NAO) are presented. At present, three telescopes are connected to the local area network of NAO. All the data obtained, and results of data processing are entered into the common database of NAO. The daily average volume of new astronomical information obtained from the CCD instruments ranges from 300 MB up to 2 GB, depending on the purposes and conditions of observations. The overwhelming majority of the data are stored in the FITS format. Development and further improvement of storage standards, procedures of data handling and data processing are being carried out. It is planned to create an astronomical web portal with the possibility to have interactive access to databases and telescopes. In the future, this resource may become a part of an international virtual observatory. There are the prototypes of search tools with the use of PHP and MySQL. Efforts for getting more links to the Internet are being made.

  4. The Virtual Solar Observatory: What Are We Up To Now?

    NASA Technical Reports Server (NTRS)

    Gurman, J. B.; Hill, F.; Suarez-Sola, F.; Bogart, R.; Amezcua, A.; Martens, P.; Hourcle, J.; Hughitt, K.; Davey, A.

    2012-01-01

    In the nearly ten years of a functional Virtual Solar Observatory (VSO), http://virtualsolar.org/ we have made it possible to query and access sixty-seven distinct solar data products and several event lists from nine spacecraft and fifteen observatories or observing networks. We have used existing VSO technology, and developed new software, for a distributed network of sites caching and serving SDO HMI and/ or AlA data. We have also developed an application programming interface (API) that has enabled VSO search and data access capabilities in IDL, Python, and Java. We also have quite a bit of work yet to do, including completion of the implementation of access to SDO EVE data, and access to some nineteen other data sets from space- and ground-based observatories. In addition, we have been developing a new graphic user interface that will enable the saving of user interface and search preferences. We solicit advice from the community input prioritizing our task list, and adding to it

  5. Euro-VO-Coordination of virtual observatory activities in Europe

    NASA Astrophysics Data System (ADS)

    Genova, Françoise; Allen, Mark G.; Arviset, Christophe; Lawrence, Andy; Pasian, Fabio; Solano, Enrique; Wambsganss, Joachim

    2015-06-01

    The European Virtual Observatory Euro-VO has been coordinating European VO activities through a series of projects co-funded by the European Commission over the last 15 years. The bulk of VO work in Europe is ensured by the national VO initiatives and those of intergovernmental agencies. VO activities at the European level coordinate the work in support of the three "pillars" of the Virtual Observatory: support to the scientific community, take-up by the data providers, and technological activities. Several Euro-VO projects have also provided direct support to selected developments and prototyping. This paper explains the methodology used by Euro-VO over the years. It summarises the activities which were performed and their evolutions at different stages of the development of the VO, explains the Euro-VO role with respect to the international and national levels of VO activities, details the lessons learnt for best practices for the coordination of the VO building blocks, and the liaison with other European initiatives, documenting the added-value of European coordination. Finally, the current status and next steps of Euro-VO are briefly addressed.

  6. On validating remote sensing simulations using coincident real data

    NASA Astrophysics Data System (ADS)

    Wang, Mingming; Yao, Wei; Brown, Scott; Goodenough, Adam; van Aardt, Jan

    2016-05-01

    The remote sensing community often requires data simulation, either via spectral/spatial downsampling or through virtual, physics-based models, to assess systems and algorithms. The Digital Imaging and Remote Sensing Image Generation (DIRSIG) model is one such first-principles, physics-based model for simulating imagery for a range of modalities. Complex simulation of vegetation environments subsequently has become possible, as scene rendering technology and software advanced. This in turn has created questions related to the validity of such complex models, with potential multiple scattering, bidirectional distribution function (BRDF), etc. phenomena that could impact results in the case of complex vegetation scenes. We selected three sites, located in the Pacific Southwest domain (Fresno, CA) of the National Ecological Observatory Network (NEON). These sites represent oak savanna, hardwood forests, and conifer-manzanita-mixed forests. We constructed corresponding virtual scenes, using airborne LiDAR and imaging spectroscopy data from NEON, ground-based LiDAR data, and field-collected spectra to characterize the scenes. Imaging spectroscopy data for these virtual sites then were generated using the DIRSIG simulation environment. This simulated imagery was compared to real AVIRIS imagery (15m spatial resolution; 12 pixels/scene) and NEON Airborne Observation Platform (AOP) data (1m spatial resolution; 180 pixels/scene). These tests were performed using a distribution-comparison approach for select spectral statistics, e.g., established the spectra's shape, for each simulated versus real distribution pair. The initial comparison results of the spectral distributions indicated that the shapes of spectra between the virtual and real sites were closely matched.

  7. The development, deployment, and impact of the virtual observatory, Part II

    NASA Astrophysics Data System (ADS)

    Hanisch, R. J.

    2015-06-01

    This is the second special issue of Astronomy and Computing devoted to the Virtual Observatory, and we again see a combination of papers covering various aspects of the VO, from infrastructure to applications to programmatics. The critical role of data models is described by Louys, and the method by which applications communicate amongst each other through the Simple Applications Messaging Protocol (SAMP) is described by Taylor et al. Demleitner et al. explain the client interfaces to the VO registry, that is, how applications developers can query the registry for information about VO-compliant data collections and services.1

  8. Integrated Access to Heliospheric and Magnetospheric Data

    NASA Astrophysics Data System (ADS)

    Merka, J.; Szabo, A.; Narock, T. W.

    2007-05-01

    Heliospheric and magnetospheric data are provided by a variety of diverse sources. For space physics scientists, knowing that such data sources exist and where they are located are only the first hurdles to overcome before they can utilize the data for research. As a solution, the NASA Heliophysics Division has established a group of virtual observatories (VOs) to provide the scientific community with integrated access to well documented data and related services. The VOs are organized by scientific discipline and yet their essential characteristic is cross-discipline data discovery and exchange. In this talk, we will demonstrate the architecture and features of two distributed data systems, the Virtual Heliospheric Observatory (VHO) and the Virtual Magnetospheric Observatory at NASA Goddard Space Flight Center (VMO/G). The VHO and VMO/G are designed to share most of the components to facilitate faster development and to ease communication between the two VxOs. Since different communities are served by the two observatories, slightly, and sometimes even significantly, different terms and expectations must be accommodated and correctly processed. In our approach the interfaces are tuned for a particular community while the standard SPASE data model is employed internally. Together with other VxOs, we are also developing a standard query language for metadata exchange among the VxOs, data providers, and VxO-related services. Specific examples will be given. http:vho.nasa.gov

  9. GAIA virtual observatory - development and practices

    NASA Astrophysics Data System (ADS)

    Syrjäsuo, Mikko; Marple, Steve

    2010-05-01

    The Global Auroral Imaging Access, or GAIA, is a virtual observatory providing quick access to summary data from satellite and ground-based instruments that remote sense auroral precipitation (http://gaia-vxo.org). This web-based service facilitates locating data relevant to particular events by simultaneously displaying summary images from various data sets around the world. At the moment, there are GAIA server nodes in Canada, Finland, Norway and the UK. The development is an international effort and the software and metadata are freely available. The GAIA system is based on a relational database which is queried by a dedicated software suite that also creates the graphical end-user interface if such is needed. Most commonly, the virtual observatory is used interactively by using a web browser: the user provides the date and the type of data of interest. As the summary data from multiple instruments are displayed simultaneously, the user can conveniently explore the recorded data. The virtual observatory provides essentially instant access to the images originating from all major auroral instrument networks including THEMIS, NORSTAR, GLORIA and MIRACLE. The scientific, educational and outreach use is limited by creativity rather than access. The first version of the GAIA was developed at the University of Calgary (Alberta, Canada) in 2004-2005. This proof-of-concept included mainly THEMIS and MIRACLE data, which comprised of millions of summary plots and thumbnail images. However, it was soon realised that a complete re-design was necessary to increase flexibility. In the presentation, we will discuss the early history and motivation of GAIA as well as how the development continued towards the current version. The emphasis will be on practical problems and their solutions. Relevant design choices will also be highlighted.

  10. Virtual observatory tools and amateur radio observations supporting scientific analysis of Jupiter radio emissions

    NASA Astrophysics Data System (ADS)

    Cecconi, Baptiste; Hess, Sebastien; Le Sidaner, Pierre; Savalle, Renaud; Stéphane, Erard; Coffre, Andrée; Thétas, Emmanuel; André, Nicolas; Génot, Vincent; Thieman, Jim; Typinski, Dave; Sky, Jim; Higgins, Chuck; Imai, Masafumi

    2016-04-01

    In the frame of the preparation of the NASA/JUNO and ESA/JUICE (Jupiter Icy Moon Explorer) missions, and the development of a planetary sciences virtual observatory (VO), we are proposing a new set of tools directed to data providers as well as users, in order to ease data sharing and discovery. We will focus on ground based planetary radio observations (thus mainly Jupiter radio emissions), trying for instance to enhance the temporal coverage of jovian decametric emission. The data service we will be using is EPN-TAP, a planetary science data access protocol developed by Europlanet-VESPA (Virtual European Solar and Planetary Access). This protocol is derived from IVOA (International Virtual Observatory Alliance) standards. The Jupiter Routine Observations from the Nancay Decameter Array are already shared on the planetary science VO using this protocol, as well as data from the Iitate Low Frquency Radio Antenna, in Japan. Amateur radio data from the RadioJOVE project is also available. The attached figure shows data from those three providers. We will first introduce the VO tools and concepts of interest for the planetary radioastronomy community. We will then present the various data formats now used for such data services, as well as their associated metadata. We will finally show various prototypical tools that make use of this shared datasets.

  11. Architectural Blueprint for Plate Boundary Observatories based on interoperable Data Management Platforms

    NASA Astrophysics Data System (ADS)

    Kerschke, D. I.; Häner, R.; Schurr, B.; Oncken, O.; Wächter, J.

    2014-12-01

    Interoperable data management platforms play an increasing role in the advancement of knowledge and technology in many scientific disciplines. Through high quality services they support the establishment of efficient and innovative research environments. Well-designed research environments can facilitate the sustainable utilization, exchange, and re-use of scientific data and functionality by using standardized community models. Together with innovative 3D/4D visualization, these concepts provide added value in improving scientific knowledge-gain, even across the boundaries of disciplines. A project benefiting from the added value is the Integrated Plate boundary Observatory in Chile (IPOC). IPOC is a European-South American network to study earthquakes and deformation at the Chilean continental margin and to monitor the plate boundary system for capturing an anticipated great earthquake in a seismic gap. In contrast to conventional observatories that monitor individual signals only, IPOC captures a large range of different processes through various observation methods (e.g., seismographs, GPS, magneto-telluric sensors, creep-meter, accelerometer, InSAR). For IPOC a conceptual design has been devised that comprises an architectural blueprint for a data management platform based on common and standardized data models, protocols, and encodings as well as on an exclusive use of Free and Open Source Software (FOSS) including visualization components. Following the principles of event-driven service-oriented architectures, the design enables novel processes by sharing and re-using functionality and information on the basis of innovative data mining and data fusion technologies. This platform can help to improve the understanding of the physical processes underlying plate deformations as well as the natural hazards induced by them. Through the use of standards, this blueprint can not only be facilitated for other plate observing systems (e.g., the European Plate Observing System EPOS), it also supports integrated approaches to include sensor networks that provide complementary processes for dynamic monitoring. Moreover, the integration of such observatories into superordinate research infrastructures (federation of virtual observatories) will be enabled.

  12. Networking of Bibliographical Information: Lessons learned for the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Genova, Françoise; Egret, Daniel

    Networking of bibliographic information is particularly remarkable in astronomy. On-line journals, the ADS bibliographic database, SIMBAD and NED are everyday tools for research, and provide easy navigation from one resource to another. Tables are published on line, in close collaboration with data centers. Recent new developments include the links between observatory archives and the ADS, as well as the large scale prototyping of object links between Astronomy and Astrophysics and SIMBAD, following those implemented a few years ago with New Astronomy and the International Bulletin of Variable stars . This networking has been made possible by close collaboration between the ADS, data centers such as the CDS and NED, and the journals, and this partnership being now extended to observatory archives. Simple, de facto exchange standards, like the bibcode to refer to a published paper, have been the key for building links and exchanging data. This partnership, in which practitioners from different disciplines agree to link their resources and to work together to define useful and usable standards, has produced a revolution in scientists' practice. It is an excellent model for the Virtual Observatory projects.

  13. Space-Borne Radio-Sounding Investigations Facilitated by the Virtual Wave Observatory (VWO)

    NASA Technical Reports Server (NTRS)

    Benson, Robert F.; Fung, Shing F.; Bilitza,Dieter; Garcia, Leonard N.; Shao, Xi; Galkin, Ivan A.

    2011-01-01

    The goal of the Virtual Wave Observatory (VWO) is to provide userfriendly access to heliophysics wave data. While the VWO initially emphasized the vast quantity of wave data obtained from passive receivers, the VWO infrastructure can also be used to access active sounder data sets. Here we use examples from some half-million Alouette-2, ISIS-1, and ISIS-2 digital topside-sounder ionograms to demonstrate the desirability of such access to the actual ionograms for investigations of both natural and sounder-stimulated plasma-wave phenomena. By this demonstration, we wish to encourage investigators to make other valuable space-borne sounder data sets accessible via the VWO.

  14. AstroCloud, a Cyber-Infrastructure for Astronomy Research: Overview

    NASA Astrophysics Data System (ADS)

    Cui, C.; Yu, C.; Xiao, J.; He, B.; Li, C.; Fan, D.; Wang, C.; Hong, Z.; Li, S.; Mi, L.; Wan, W.; Cao, Z.; Wang, J.; Yin, S.; Fan, Y.; Wang, J.

    2015-09-01

    AstroCloud is a cyber-Infrastructure for Astronomy Research initiated by Chinese Virtual Observatory (China-VO) under funding support from NDRC (National Development and Reform commission) and CAS (Chinese Academy of Sciences). Tasks such as proposal submission, proposal peer-review, data archiving, data quality control, data release and open access, Cloud based data processing and analyzing, will be all supported on the platform. It will act as a full lifecycle management system for astronomical data and telescopes. Achievements from international Virtual Observatories and Cloud Computing are adopted heavily. In this paper, backgrounds of the project, key features of the system, and latest progresses are introduced.

  15. Identification and characterization of low-mass stars and brown dwarfs using Virtual Observatory tools.

    NASA Astrophysics Data System (ADS)

    Aberasturi, M.; Solano, E.; Martín, E.

    2015-05-01

    Low-mass stars and brown dwarfs (with spectral types M, L, T and Y) are the most common objects in the Milky Way. A complete census of these objects is necessary to understand the theories about their complex structure and formation processes. In order to increase the number of known objects in the Solar neighborhood (d<30 pc), we have made use of the Virtual Observatory which allows an efficient handling of the huge amount of information available in astronomical databases. We also used the WFC3 installed in the Hubble Space Telescope to look for T5+ dwarfs binaries.

  16. ASCOT: A Collaborative Platform for the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Marcos, D.; Connolly, A. J.; Krughoff, K. S.; Smith, I.; Wallace, S. C.

    2012-09-01

    The digital networks are changing the way that knowledge is created, structured, curated, consumed, archived and referenced. Projects like Wikipedia, Github or Galaxy Zoo have shown the potential of online communities to develop and communicate ideas. ASCOT is a web based framework that facilitates collaboration among astronomers providing a simple way to share, explore, interact and analyze large amounts of data from a broad range of sources available trough the Virtual Observatories (VO). Designed with a strong emphasis on usability, ASCOT takes advantage of the latest generation of web standards and cloud technologies to implement an extendable and customizable stack of web tools and services.

  17. ESO Advanced Data Products for the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Retzlaff, J.; Delmotte, N.; Rite, C.; Rosati, P.; Slijkhuis, R.; Vandame, B.

    2006-07-01

    Advanced Data Products, that is, completely reduced, fully characterized science-ready data sets, play a crucial role for the success of the Virtual Observatory as a whole. We report on on-going work at ESO towards the creation and publication of Advanced Data Products in compliance with present VO standards on resource metadata. The new deep NIR multi-color mosaic of the GOODS/CDF-S region is used to showcase different aspects of the entire process: data reduction employing our MVM-based reduction pipeline, calibration and data characterization procedures, standardization of metadata content, and, finally, a prospect of the scientific potential illustrated by new results on deep galaxy number counts.

  18. A Security-façade Library for Virtual-observatory Software

    NASA Astrophysics Data System (ADS)

    Rixon, G.

    2009-09-01

    The security-façade library implements, for Java, IVOA's security standards. It supports the authentication mechanisms for SOAP and REST web-services, the sign-on mechanisms (with MyProxy, AstroGrid Accounts protocol or local credential-caches), the delegation protocol, and RFC3820-enabled HTTPS for Apache Tomcat. Using the façade, a developer who is not a security specialist can easily add access control to a virtual-observatory service and call secured services from an application. The library has been an internal part of AstroGrid software for some time and it is now offered for use by other developers.

  19. Identification of binary and multiple systems in TGAS using the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Jiménez-Esteban, F.; Solano, E.

    2018-04-01

    Binary and multiple stars have long provided an effective method of testing stellar formation and evolution theories. In particular, wide binary systems with separations > 20,000 au are particularly challenging as their physical separations are beyond the typical size of a collapsing cloud core (5,000 - 10,000 au). We present here a preliminary work in which we make use of the TGAS catalogue and Virtual Observatory tools and services (Aladin, TOPCAT, STILTS, VOSA, VizieR) to identify binary and multiple star candidate systems. The catalogue will be available from the Spanish VO portal (http://svo.cab.inta-csic.es) in the coming months.

  20. Extending Iris: The VAO SED Analysis Tool

    NASA Astrophysics Data System (ADS)

    Laurino, O.; Busko, I.; Cresitello-Dittmar, M.; D'Abrusco, R.; Doe, S.; Evans, J.; Pevunova, O.

    2013-10-01

    Iris is a tool developed by the Virtual Astronomical Observatory (VAO) for building and analyzing Spectral Energy Distributions (SEDs). Iris was designed to be extensible, so that new components and models can be developed by third parties and then included at runtime. Iris can be extended in different ways: new file readers allow users to integrate data in custom formats into Iris SEDs; new models can be fitted to the data, in the form of template libraries for template fitting, data tables, and arbitrary Python functions. The interoperability-centered design of Iris and the Virtual Observatory standards and protocols can enable new science functionalities involving SED data.

  1. Transient Science from Diverse Surveys

    NASA Astrophysics Data System (ADS)

    Mahabal, A.; Crichton, D.; Djorgovski, S. G.; Donalek, C.; Drake, A.; Graham, M.; Law, E.

    2016-12-01

    Over the last several years we have moved closer to being able to make digital movies of the non-static sky with wide-field synoptic telescopes operating at a variety of depths, resolutions, and wavelengths. For optimal combined use of these datasets, it is crucial that they speak and understand the same language and are thus interoperable. Initial steps towards such interoperability (e.g. the footprint service) were taken during the two five-year Virtual Observatory projects viz. National Virtual Observatory (NVO), and later Virtual Astronomical Observatory (VAO). Now with far bigger datasets and in an era of resource excess thanks to the cloud-based workflows, we show how the movement of data and of resources is required - rather than just one or the other - to combine diverse datasets for applications such as real-time astronomical transient characterization. Taking the specific example of ElectroMagnetic (EM) follow-up of Gravitational Wave events and EM transients (such as CRTS but also other optical and non-optical surveys), we discuss the requirements for rapid and flexible response. We show how the same methodology is applicable to Earth Science data with its datasets differing in spatial and temporal resolution as well as differing time-spans.

  2. The Environmental Virtual Observatory: A New Vision for Catchment Science

    NASA Astrophysics Data System (ADS)

    Gurney, R.; Emmett, B.; McDonald, A.; Blair, G.; Buytaert, W.; Freer, J. E.; Haygarth, P.; Rees, G.; Tetzlaff, D.; EVO Science Team

    2011-12-01

    Environmental scientists need to make predictions that are increasingly cross-disciplinary, bringing together observations and models in both physical and biological systems, and visualising the results. Observations can be from multiple platforms, and there are often many competing models that could be used. At the same time, catchment managers and policy makers face a challenging future trying to ensure a wide range of ecosystem and hydrological services are delivered from increasingly constrained budgets whilst complying with a range of regulation requirements. There is also a greater requirement for transparency and access to data and making regulatory decision making processes visible to the public. The Environmental Virtual Observatory Pilot project (EVOp) is a new initiative from the UK Natural Environment Research Council (NERC) designed to explore new tools and approaches to support these challenges. The long term vision of the Environmental Virtual Observatory is to: - Make environmental data more visible and accessible to a wide range of scientists and potential users including for public good applications; - Provide tools to facilitate the integrated analysis of data to give greater access to added knowledge and expert analysis and to visualisation of the results; - Develop new, added-value knowledge from public and private sector data assets to help tackle environmental challenges. The EVO will exploit cloud computing to give a shared working space for data, models and analysis tools; in this two year pilot project we will develop five local and national exemplars to demonstrate and test the opportunities and constraints from such an approach. The question-based exemplars being developed are focused on (i) management options for flooding and diffuse pollution at local and national scales, (ii) approaches for transferring hydrological models for both flooding and drought from data rich to data poor areas and (iii) defining the uncertainty bounds of current climate change predictions on change in soil carbon at a global scale. By developing exemplars focussed on some major environmental questions at a local, national and global scale we are able to directly test issues such as data assimilation, adapting and linking models to work in a cloud environment, and portal design for a wide range of end-users. New international standards for model exchange and exchange of analysis tools are desirable to supplement the emerging data exchange standards, and the EVOp will make a contribution here. A working prototype portal will be delivered in December 2012 that examines these issues, for a possible next phase.

  3. Exchanging environmental information and decision making: developing the local Pilot Environmental Virtual Observatory with stakeholder communities

    NASA Astrophysics Data System (ADS)

    Mackay, E.; Beven, K.; Brewer, P.; M, Haygarth, P.; Macklin, M.; Marshall, K.; Quinn, P.; Stutter, M.; Thomas, N.; Wilkinson, M.

    2012-04-01

    Public participation in the development of flood risk management and river basin management plans are explicit components of both the Water Framework and Floods Directives. At the local level, involving communities in land and water management has been found to (i) aid better environmental decision making, (ii) enhance social, economic and environmental benefits, and (iii) increase a sense of ownership. Facilitating the access and exchange of information on the local environment is an important part of this new approach to the land and water management process, which also includes local community stakeholders in decisions about the design and content of the information provided. As part of the Natural Environment Research Council's pilot Environment Virtual Observatory (EVO), the Local Level group are engaging with local community stakeholders in three different catchments in the UK (the rivers Eden, Tarland and Dyfi) to start the process of developing prototype visualisation tools to address the specific land and water management issues identified in each area. Through this local collaboration, we will provide novel visualisation tools through which to communicate complex catchment science outcomes and bring together different sources of environmental data in ways that better meet end-user needs as well as facilitate a far broader participatory approach in environmental decision making. The Local Landscape Visualisation Tools are being evolved iteratively during the project to reflect the needs, interests and capabilities of a wide range of stakeholders. The tools will use the latest concepts and technologies to communicate with and provide opportunities for the provision and exchange of information between the public, government agencies and scientists. This local toolkit will reside within a wider EVO platform that will include national datasets, models and state of the art cloud computer systems. As such, local stakeholder groups are assisting the EVO's development and participating in local decision making alongside policy makers, government agencies and scientists.

  4. Virtual Fieldwork and Critical Zone Observatories as Vehicles for Teaching "Three Dimensional" (NGSS) Science

    NASA Astrophysics Data System (ADS)

    Duggan-Haas, D.; Ross, R. M.; Derry, L. A.; White, T.

    2014-12-01

    The Next Generation Science Standards (NGSS) offers a vision for K-12 science education that has important differences from common and long-standing classroom practice in many ways. NGSS's three dimensions (Scientific and Engineering Practices, Crosscutting Concepts, and Disciplinary Core Ideas), coupled with the recognition that it takes years to develop deep understandings of big ideas, do not mesh well with common K-12 (or K-16) teaching practices. NGSS also infuses systems and complexity into the K-12 curriculum. The Critical Zone lies between the bottom of the groundwater and the tops of the trees -- the layer of the Earth system where most life resides. Critical Zone Observatories (CZOs) are NSF-funded observatories in markedly varied ecosystems throughout the US, where interdisciplinary teams study the interplay of geological, biological, physical, and chemical sciences. The work being done in CZOs is three-dimensional science that is both deepening the scientific community's understandings of Earth systems and providing a cutting edge and highly relevant model for K-12 science education. Virtual Fieldwork Experiences (VFEs) are multi-media representations of actual field sites that are intended to mimic fieldwork by allowing for open-ended inquiry. The Paleontological Research Institution has developed tools and strategies to build VFEs of any site that use consistent formats, yet allow for inquiry to take multiple directions. Working together with CZO scientists, PRI staff are developing VFEs and accompanying curriculum materials for each CZO site. Ready-to-use VFEs act as models that teachers and students can use to create VFEs local to their schools. VFEs, like CZOs, facilitate use of interdisciplinary science to better understand the environment. A local VFE can be built up over time with contributions from students and teachers in middle school sciences, high school biology, Earth science, and environmental science -- classes where most curriculum units relate to processes outside the classroom door. A local VFE can also be used in chemistry and physics classes, where these sciences can be applied to understanding the environment. The Southern Sierra CZO draft VFE will be shown to demonstrate the concept and seek feedback.

  5. Creation of an instrument maintenance program at W. M. Keck Observatory

    NASA Astrophysics Data System (ADS)

    Hill, G. M.; Kwok, S. H.; Mader, J. A.; Wirth, G. D.; Dahm, S. E.; Goodrich, R. W.

    2014-08-01

    Until a few years ago, the W. M. Keck Observatory (WMKO) did not have a systematic program of instrument maintenance at a level appropriate for a world-leading observatory. We describe the creation of such a program within the context of WMKO's lean operations model which posed challenges but also guided the design of the system and resulted in some unique and notable capabilities. These capabilities and the flexibility of the system have led to its adoption across the Observatory for virtually all PM's. The success of the Observatory in implementing the program and its impact on instrument reliability are presented. Lessons learned are reviewed and strategic implications discussed.

  6. Exploring the Unknown: Cabled Ocean Observatory Data and Discovery in University Education

    NASA Astrophysics Data System (ADS)

    Pelz, M.; Scherwath, M.; Riddell, D. J.; Hoeberechts, M.; Bourdeault-Fournier, A.; Schine, J.; Sammarco, P. M. P.

    2016-12-01

    Cabled ocean observatories, which supply continuous power and Internet connectivity to subsea instruments from the coast to the deep sea, enable us to extend our reach into unexplored regions of the ocean. Sensors become our eyes and ears in this mysterious world, allowing instructors and students to have a virtual presence in an environment that is otherwise inaccessible for human study. Networks of always-on sensors in habitats as diverse as submarine canyons, hypoxic marine basins, and active hydrothermal vent systems provide unprecedented opportunities for students to ask real scientific questions and to answer those questions with real data. Ocean Networks Canada (ONC), an initiative of the University of Victoria, operates coastal and deep ocean cabled observatories, including VENUS and NEPTUNE off the west coast of British Columbia, Canada. ONC supports instructors in the creation of lab and course materials using observatory data. Data from the observatories are freely accessible through a web-based interface, which allows students to continue their investigations beyond the in-class activities. Here, we present three examples of the application of data from Ocean Networks Canada's cabled observatories in post-secondary education: an undergraduate lab in marine ecology in which students investigate the factors affecting spatial variation in benthic animal diversity using ocean sensor data and video footage from cameras on the seafloor; an undergraduate field course in acoustic ethnography in which students incorporate recordings from ONC's hydrophone arrays; and a graduate student "research derby" in which students propose hypotheses that can be investigated using ONC data in whole or in part, with rewards for those successful in publishing the results of their study in a peer-reviewed journal within two years.

  7. Spreading DIRT with Web Services

    NASA Astrophysics Data System (ADS)

    Pound, M. W.; Wolfire, M. G.; Amarnath, N. S.; Plante, R. L.

    2005-12-01

    Most of the systems currently used to analyze astronomical data were designed and implemented more than a decade ago. Although they still are very useful for analysis, one often would like a better interface to newer concepts like archives, Virtual Observatories and GRID. Further, incompatibilities between most of the current systems with respect to control language and semantics make it cumbersome to mix applications from different origins. An OPTICON Network, funded by the Sixth Framework Programme of the European Commission, started this year to discuss high-level needs for an astronomical data analysis environment which could provide a flexible access to both legacy applications and new astronomical resources. The main objective of the Network is to establish widely accepted requirements and basic design recommendations for such an environment. The hope is that this effort will help other projects, which consider to implement such systems, in collaborating and achieving a common environment.

  8. Chicago's Dearborn Observatory: a study in survival

    NASA Astrophysics Data System (ADS)

    Bartky, Ian R.

    2000-12-01

    The Dearborn Observatory, located on the Old University of Chicago campus from 1863 until 1888, was America's most promising astronomical facility when it was founded. Established by the Chicago Astronomical Society and directed by one of the country's most gifted astronomers, it boasted the largest telescope in the world and virtually unlimited operating funds. The Great Chicago Fire of 1871 destroyed its funding and demolished its research programme. Only via the sale of time signals and the heroic efforts of two amateur astronomers did the Dearborn Observatory survive.

  9. Virtual planets atlas 1.0 freeware

    NASA Astrophysics Data System (ADS)

    Legrand, C.; Chevalley, P.

    2015-10-01

    Since 2002, we develop the "Virtual Moon Atlas -http://www.ap-i.net/avl/en/start" a freeware to help Moon observing and to improve interest for Moon in general public. VMA freeware has been downloaded near 900000 times all over the world and is or has been used by several professional organizations such as Kitt Peak Observatory, National Japan Observatory, Birkbeck College / University College London (K. Joy), BBC Sky at night, several French astronomy magazines and astronomy writers (P. Harrington, S. French...) . Recommended by ESA, registered as educational software by French ministry for education, it has also yet been presented at 2006 & 2007 LPSC and PCC2 in 2011 We have declined this freeware in a new tool with the same goals, but for the telluric planets and satellites, the "Virtual Planets Atlas (VPA / http://www.ap-i.net/avp/en/start") now in version 1.0.

  10. VESPA: A community-driven Virtual Observatory in Planetary Science

    NASA Astrophysics Data System (ADS)

    Erard, S.; Cecconi, B.; Le Sidaner, P.; Rossi, A. P.; Capria, M. T.; Schmitt, B.; Génot, V.; André, N.; Vandaele, A. C.; Scherf, M.; Hueso, R.; Määttänen, A.; Thuillot, W.; Carry, B.; Achilleos, N.; Marmo, C.; Santolik, O.; Benson, K.; Fernique, P.; Beigbeder, L.; Millour, E.; Rousseau, B.; Andrieu, F.; Chauvin, C.; Minin, M.; Ivanoski, S.; Longobardo, A.; Bollard, P.; Albert, D.; Gangloff, M.; Jourdane, N.; Bouchemit, M.; Glorian, J.-M.; Trompet, L.; Al-Ubaidi, T.; Juaristi, J.; Desmars, J.; Guio, P.; Delaa, O.; Lagain, A.; Soucek, J.; Pisa, D.

    2018-01-01

    The VESPA data access system focuses on applying Virtual Observatory (VO) standards and tools to Planetary Science. Building on a previous EC-funded Europlanet program, it has reached maturity during the first year of a new Europlanet 2020 program (started in 2015 for 4 years). The infrastructure has been upgraded to handle many fields of Solar System studies, with a focus both on users and data providers. This paper describes the broad lines of the current VESPA infrastructure as seen by a potential user, and provides examples of real use cases in several thematic areas. These use cases are also intended to identify hints for future developments and adaptations of VO tools to Planetary Science.

  11. VO-compliant libraries of high resolution spectra of cool stars

    NASA Astrophysics Data System (ADS)

    Montes, D.

    2008-10-01

    In this contribution we describe a Virtual Observatory (VO) compliant version of the libraries of high resolution spectra of cool stars described by Montes et al. (1997; 1998; and 1999). Since their publication the fully reduced spectra in FITS format have been available via ftp and in the World Wide Web. However, in the VO all the spectra will be accessible using a common web interface following the standards of the International Virtual Observatory Alliance (IVOA). These libraries include F, G, K and M field stars, from dwarfs to giants. The spectral coverage is from 3800 to 10000 Å, with spectral resolution ranging from 0.09 to 3.0 Å.

  12. Collaborative visual analytics of radio surveys in the Big Data era

    NASA Astrophysics Data System (ADS)

    Vohl, Dany; Fluke, Christopher J.; Hassan, Amr H.; Barnes, David G.; Kilborn, Virginia A.

    2017-06-01

    Radio survey datasets comprise an increasing number of individual observations stored as sets of multidimensional data. In large survey projects, astronomers commonly face limitations regarding: 1) interactive visual analytics of sufficiently large subsets of data; 2) synchronous and asynchronous collaboration; and 3) documentation of the discovery workflow. To support collaborative data inquiry, we present encube, a large-scale comparative visual analytics framework. encube can utilise advanced visualization environments such as the CAVE2 (a hybrid 2D and 3D virtual reality environment powered with a 100 Tflop/s GPU-based supercomputer and 84 million pixels) for collaborative analysis of large subsets of data from radio surveys. It can also run on standard desktops, providing a capable visual analytics experience across the display ecology. encube is composed of four primary units enabling compute-intensive processing, advanced visualisation, dynamic interaction, parallel data query, along with data management. Its modularity will make it simple to incorporate astronomical analysis packages and Virtual Observatory capabilities developed within our community. We discuss how encube builds a bridge between high-end display systems (such as CAVE2) and the classical desktop, preserving all traces of the work completed on either platform - allowing the research process to continue wherever you are.

  13. A Virtual Field Trip to the Gemini Observatory

    NASA Astrophysics Data System (ADS)

    Fisher, R. Scott; Michaud, P. D.

    2010-01-01

    Live from Gemini (LfG) is a virtual field trip using video conferencing technology to connect primary, secondary and post-secondary students with scientists and educators at the Gemini Observatory. As a pilot project, LfG is rapidly becoming one of the observatory's most often-requested educational programs for learners of all ages. The program aligns exceptionally well with national science (and technology) standards, as well as existing school curricula. This combination makes it easy for teachers to justify participation in the program, especially as the necessary video conferencing technology becomes ever more ubiquitous in classrooms and technology learning centers around the world. In developing and testing this pilot project, a programmatic approach and philosophy evolved that includes post-field-trip educational materials, multi-disciplinary subject matter (astronomy, geology, mathematics, meteorology, engineering and even language - the program is offered in Spanish from Gemini South in Chile), and the establishment of a personal connection and rapport with students. The presenters work to create a comfortable interaction despite the perceived technological barriers. The authors’ experiences with the LfG pilot project convince us that this model is viable for almost any astronomical observatory and should be considered by any dynamic, technology- and education-oriented facility.

  14. Building a Virtual Solar Observatory: I Look Around and There's a Petabyte Following Me

    NASA Technical Reports Server (NTRS)

    Gurman, J. B.; Bogart, R.; Hill. F.; Martens, P.; Oergerle, William (Technical Monitor)

    2002-01-01

    The 2001 July NASA Senior Review of Sun-Earth Connections missions and data centers directed the Solar Data Analysis Center (SDAC) to proceed in studying and implementing a Virtual Solar Observatory (VSO) to ease the identification of and access to distributed archives of solar data. Any such design (cf. the National Virtual Observatory and NASA's Planetary Data System) consists of three elements: the distributed archives, a "broker" facility that translates metadata from all partner archives into a single standard for searches, and a user interface to allow searching, browsing, and download of data. Three groups are now engaged in a six-month study that will produce a candidate design and implementation roadmap for the VSO. We hope to proceed with the construction of a prototype VSO in US fiscal year 2003, with fuller deployment dependent on community reaction to and use of the capability. We therefore invite as broad as possible public comment and involvement, and invite interested parties to a "birds of a feather" session at this meeting. VSO is partnered with the European Grid of Solar Observations (EGSO), and if successful, we hope to be able to offer the VSO as the basis for the solar component of a Living With a Star data system.

  15. Space Weathering Investigations Enabled by NASA's Virtual Heliophysical Observatories

    NASA Technical Reports Server (NTRS)

    Cooper, John F.; King, Joseph H.; Papitashvili, Natalia E.; Lal, Nand; Sittler, Edward C.; Sturner, Steven J.; Hills, Howard K.; Lipatov, Alexander S.; Kovalick, Tamara J.; Johnson, Rita C.; hide

    2012-01-01

    Structural and chemical impact of the heliospheric space environment on exposed planetary surfaces and interplanetary dust grains may be generally defined as space weathering . In the inner solar system, from the asteroid belt inwards towards the Sun, the surface regolith structures of airless bodies are primarily determined by cumulative meteoritic impacts over billions of years, but the molecular composition to meters in depth can be substantially modified by irradiation effects. Plasma ions at eV to keV energies may both erode uppermost surfaces by sputtering, and implant or locally produce exogenic material, e.g. He-3 and H2O, while more energetic ions drive molecular change through electronic ionization. Galactic cosmic ray ions and more energetic solar ions can impact chemistry to meters in depth. High energy cosmic ray interactions produce showers of secondary particles and energetic photons that present hazards for robotic and human exploration missions but also enable detection of potentially useable resources such as water ice, oxygen, and many other elements. Surface sputtering also makes ejected elemental and molecular species accessible for in-situ compositional analysis by spacecraft with ion and neutral mass spectrometers. Modeling of relative impacts for these various space weathering processes requires knowledge of the incident species-resolved ion flux spectra at plasma to cosmic ray energies and as integrated over varying time scales. Although the main drivers for investigations of these processes come from NASA's planetary science and human exploration programs, the NASA heliophysics program provides the requisite data measurement and modeling resources to enable specification of the field & plasma and energetic particle irradiation environments for application to space weather and surface weathering investigations. The Virtual Heliospheric Observatory (VHO), Virtual Energetic Particle Observatory (VEPO), Lunar Solar Origins Exploration (LunaSOX), and Space Physics Data Facility (SPDF) services now provide a wide range of inner heliospheric spacecraft data that can be applied to space weathering of potential exploration destinations including the Moon, asteroids, and the moons of Mars, as well to radiation hazard assessment for the spacecraft and human explorers. For example, the new VEPO service for time-averaging of multi-source ion flux spectra enables the specification of composite flux spectra from a variety of ongoing and legacy missions for applications to surface interaction modeling. Apollo to Artemis data resources of LunaSOX enable specific space weathering investigations for the Moon, while VHO more generally covers the space field and plasma environments of the inner and outer solar system from the sunward-most perihelia of the twin Helios spacecraft to the ongoing heliosheath passages of the twin Voyagers. Composite multi-source spectra from VEPO can also be applied to the continuing compilation of accumulated 1-AU fluence spectra, mostly contributed by solar wind plasma and energetic particle events, for determination of time-averaged particle compositional and kinetic energy output from the Sun and for modeling of long-term irradiation impacts on planetary surfaces.

  16. Scientific Use Cases for the Virtual Atomic and Molecular Data Center

    NASA Astrophysics Data System (ADS)

    Dubernet, M. L.; Aboudarham, J.; Ba, Y. A.; Boiziot, M.; Bottinelli, S.; Caux, E.; Endres, C.; Glorian, J. M.; Henry, F.; Lamy, L.; Le Sidaner, P.; Møller, T.; Moreau, N.; Rénié, C.; Roueff, E.; Schilke, P.; Vastel, C.; Zwoelf, C. M.

    2014-12-01

    VAMDC Consortium is a worldwide consortium which federates interoperable Atomic and Molecular databases through an e-science infrastructure. The contained data are of the highest scientific quality and are crucial for many applications: astrophysics, atmospheric physics, fusion, plasma and lighting technologies, health, etc. In this paper we present astrophysical scientific use cases in relation to the use of the VAMDC e-infrastructure. Those will cover very different applications such as: (i) modeling the spectra of interstellar objects using the myXCLASS software tool implemented in the Common Astronomy Software Applications package (CASA) or using the CASSIS software tool, in its stand-alone version or implemented in the Herschel Interactive Processing Environment (HIPE); (ii) the use of Virtual Observatory tools accessing VAMDC databases; (iii) the access of VAMDC from the Paris solar BASS2000 portal; (iv) the combination of tools and database from the APIS service (Auroral Planetary Imaging and Spectroscopy); (v) combination of heterogeneous data for the application to the interstellar medium from the SPECTCOL tool.

  17. The Virtual Solar-Terrestrial Observatory; access to and use of diverse solar and solar- terrestrial data.

    NASA Astrophysics Data System (ADS)

    Fox, P.; McGuinness, D.; Cinquini, L.; West, P.; Garcia, J.; Zednik, S.; Benedict, J.

    2008-05-01

    This presentation will demonstrate how users and other data providers can utilize the Virtual Solar-Terrestrial Observatory (VSTO) to find, access and use diverse data holdings from the disciplines of solar, solar-terrestrial and space physics. VSTO provides a web portal, web services and a native applications programming interface for various levels of users. Since these access methods are based on semantic web technologies and refer to the VSTO ontology, users also have the option of taking advantage of value added services when accessing and using the data. We present example of both conventional use of VSTO as well as the advanced semantics use. Finally, we present our future directions for VSTO and semantic data frameworks in general.

  18. The Virtual Solar-Terrestrial Observatory; access to and use of diverse solar and solar-terrestrial data

    NASA Astrophysics Data System (ADS)

    Fox, P.

    2007-05-01

    This presentation will demonstrate how users and other data providers can utilize the Virtual Solar-Terrestrial Observatory (VSTO) to find, access and use diverse data holdings from the disciplines of solar, solar-terrestrial and space physics. VSTO provides a web portal, web services and a native applications programming interface for various levels of users. Since these access methods are based on semantic web technologies and refer to the VSTO ontology, users also have the option of taking advantage of value added services when accessing and using the data. We present example of both conventional use of VSTO as well as the advanced semantics use. Finally, we present our future directions for VSTO and semantic data frameworks in general.

  19. Estimating Distance in Real and Virtual Environments: Does Order Make a Difference?

    PubMed Central

    Ziemer, Christine J.; Plumert, Jodie M.; Cremer, James F.; Kearney, Joseph K.

    2010-01-01

    This investigation examined how the order in which people experience real and virtual environments influences their distance estimates. Participants made two sets of distance estimates in one of the following conditions: 1) real environment first, virtual environment second; 2) virtual environment first, real environment second; 3) real environment first, real environment second; or 4) virtual environment first, virtual environment second. In Experiment 1, participants imagined how long it would take to walk to targets in real and virtual environments. Participants’ first estimates were significantly more accurate in the real than in the virtual environment. When the second environment was the same as the first environment (real-real and virtual-virtual), participants’ second estimates were also more accurate in the real than in the virtual environment. When the second environment differed from the first environment (real-virtual and virtual-real), however, participants’ second estimates did not differ significantly across the two environments. A second experiment in which participants walked blindfolded to targets in the real environment and imagined how long it would take to walk to targets in the virtual environment replicated these results. These subtle, yet persistent order effects suggest that memory can play an important role in distance perception. PMID:19525540

  20. Integrating a Data Center and Resident Archive into the Emerging Virtual Observatiry System: Practical experience and perspectives

    NASA Astrophysics Data System (ADS)

    Davis, A. J.; Kanekal, S. G.; Looper, M. D.; Mason, G. M.; Mewaldt, R. A.

    2006-12-01

    The SAMPEX Resident Archive is currently under construction, and will be co-hosted at Caltech with the ACE Science Center. With SAMPEX in low earth orbit, and ACE at L1, and a suite of instruments on each spacecraft, the combined data cover a very broad range in species, energy, location, and time. The data include solar wind, solar energetic particle, and galactic cosmic ray intensity and composition data, as well as solar wind and magnetic field parameters on a variety of time scales. We describe our recent efforts to provide enhanced access to these data via the emerging virtual observatory system, including work with the Space Physics Archive Search and Extract (SPASE) Consortium to ensure that the ACE and SAMPEX data can be adequately described using the SPASE data model, development of a SOAP web services interface between the ACE Science Center and the virtual observatories, and ideas for combining the ACE and SAMPEx data in useful ways.

  1. The Virtual Observatory Powered PhD Thesis

    NASA Astrophysics Data System (ADS)

    Zolotukhin, I. Yu.

    2010-12-01

    The Virtual Observatory has reached sufficient maturity for its routine scientific exploitation by astronomers. To prove this statement, here I present a brief description of the complete VO-powered PhD thesis entitled “Galactic and extragalactic research with modern surveys and the Virtual Observatory” comprising 4 science cases covering various aspects of astrophysical research. These comprize: (1) homogeneous search and measurement of main physical parameters of Galactic open star clusters in huge multi-band photometric surveys; (2) study of optical-to-NIR galaxy colors using a large homogeneous dataset including spectroscopy and photometry from SDSS and UKIDSS; (3) study of faint low-mass X-ray binary population in modern observational archives; (4) search for optical counterparts of unidentified X-ray objects with large positional uncertainties in the Galactic Plane. All these projects make heavy use of the VO technologies and tools and would not be achievable without them. So refereed papers published in the frame of this thesis can undoubtedly be added to the growing list of VO-based research works.

  2. Iris: Constructing and Analyzing Spectral Energy Distributions with the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Laurino, O.; Budynkiewicz, J.; Busko, I.; Cresitello-Dittmar, M.; D'Abrusco, R.; Doe, S.; Evans, J.; Pevunova, O.

    2014-05-01

    We present Iris 2.0, the latest release of the Virtual Astronomical Observatory application for building and analyzing Spectral Energy Distributions (SEDs). With Iris, users may read in and display SEDs inspect and edit any selection of SED data, fit models to SEDs in arbitrary spectral ranges, and calculate confidence limits on best-fit parameters. SED data may be loaded into the application from VOTable and FITS files compliant with the International Virtual Observatoy Alliance interoperable data models, or retrieved directly from NED or the Italian Space Agency Science Data Center; data in non-standard formats may also be converted within the application. Users may seamlessy exchange data between Iris and other Virtual Observatoy tools using the Simple Application Messaging Protocol. Iris 2.0 also provides a tool for redshifting, interpolating, and measuring integratd fluxes, and allows simple aperture corrections for individual points and SED segments. Custom Python functions, template models and template libraries may be imported into Iris for fitting SEDs. Iris may be extended through Java plugins; users can install third-party packages, or develop their own plugin using Iris' Software Development Kit. Iris 2.0 is available for Linux and Mac OS X systems.

  3. AstroCloud, a Cyber-Infrastructure for Astronomy Research: Architecture

    NASA Astrophysics Data System (ADS)

    Xiao, J.; Yu, C.; Cui, C.; He, B.; Li, C.; Fan, D.; Hong, Z.; Yin, S.; Wang, C.; Cao, Z.; Fan, Y.; Li, S.; Mi, L.; Wan, W.; Wang, J.; Zhang, H.

    2015-09-01

    AstroCloud is a cyber-Infrastructure for Astronomy Research initiated by Chinese Virtual Observatory (China-VO) under funding support from NDRC (National Development and Reform commission) and CAS (Chinese Academy of Sciences). The ultimate goal of this project is to provide a comprehensive end-to-end astronomy research environment where several independent systems seamlessly collaborate to support the full lifecycle of the modern observational astronomy based on big data, from proposal submission, to data archiving, data release, and to in-situ data analysis and processing. In this paper, the architecture and key designs of the AstroCloud platform are introduced, including data access middleware, access control and security framework, extendible proposal workflow, and system integration mechanism.

  4. SPASE, Metadata, and the Heliophysics Virtual Observatories

    NASA Technical Reports Server (NTRS)

    Thieman, James; King, Todd; Roberts, Aaron

    2010-01-01

    To provide data search and access capability in the field of Heliophysics (the study of the Sun and its effects on the Solar System, especially the Earth) a number of Virtual Observatories (VO) have been established both via direct funding from the U.S. National Aeronautics and Space Administration (NASA) and through other funding agencies in the U.S. and worldwide. At least 15 systems can be labeled as Virtual Observatories in the Heliophysics community, 9 of them funded by NASA. The problem is that different metadata and data search approaches are used by these VO's and a search for data relevant to a particular research question can involve consulting with multiple VO's - needing to learn a different approach for finding and acquiring data for each. The Space Physics Archive Search and Extract (SPASE) project is intended to provide a common data model for Heliophysics data and therefore a common set of metadata for searches of the VO's. The SPASE Data Model has been developed through the common efforts of the Heliophysics Data and Model Consortium (HDMC) representatives over a number of years. We currently have released Version 2.1 of the Data Model. The advantages and disadvantages of the Data Model will be discussed along with the plans for the future. Recent changes requested by new members of the SPASE community indicate some of the directions for further development.

  5. Recent Evolution of the CDS Services - SIMBAD, VizieR and Aladin

    NASA Astrophysics Data System (ADS)

    Genova, F.; Allen, M. G.; Bienayme, O.; Boch, T.; Bonnarel, F.; Cambresy, L.; Derriere, S.; Dubois, P.; Fernique, P.; Lesteven, S.; Loup, C.; Ochsenbein, F.; Schaaff, A.; Vollmer, B.; Wenger, M.; Louys, M.; Jasniewicz, G.; Davoust, E.

    2005-12-01

    The Centre de Donnees astronomiques de Strasbourg (CDS) maintains several widely used databases and services. Among significant recent evolutions: - a new version of SIMBAD (SIMBAD 4), based on the PostgreSQL database system, has been developed, to replace the current version which has been operational since 1990. It allows new query and sampling possibilities. For accessing SIMBAD from other applications, a full Web Service will be made available in addition to the client-server program which is presently used as name resolver by many services. - VizieR, which gives access to major surveys, observation logs and tables published in journals, is continuously updated in collaboration with journals and ground- and space-based observatories. The diversity of information in VizieR makes it an excellent test-bed for the Virtual Observatory, in particular for the definition of astronomy semantics and of query language, and the implementation of registries. - a major update of Aladin (Aladin V3 Multiview) was released in April 2005. It integrates in particular a multiview display, image resampling, blinking, access to real pixel values (not only 8 bits), compatibility with common image formats such as GIF, JPEG and PNG, scaling functions for better pixel contrasts, a 'Region of Interest Generator' which automatically builds small views around catalog objects, a cross-match function, the possibility to compute new catalog colums via algebraic expressions, extended script commands for batch mode use, and access to additional data such as SDSS. Aladin is routinely used as a portal to the Virtual Observatory. Many of the new functions have been prototyped in the frame of the European Astrophysical Virtual Observatory project, and other are tested for the VO-TECH project.

  6. Tools for Virtual Collaboration Designed for High Resolution Hydrologic Research with Continental-Scale Data Support

    NASA Astrophysics Data System (ADS)

    Duffy, Christopher; Leonard, Lorne; Shi, Yuning; Bhatt, Gopal; Hanson, Paul; Gil, Yolanda; Yu, Xuan

    2015-04-01

    Using a series of recent examples and papers we explore some progress and potential for virtual (cyber-) collaboration inspired by access to high resolution, harmonized public-sector data at continental scales [1]. The first example describes 7 meso-scale catchments in Pennsylvania, USA where the watershed is forced by climate reanalysis and IPCC future climate scenarios (Intergovernmental Panel on Climate Change). We show how existing public-sector data and community models are currently able to resolve fine-scale eco-hydrologic processes regarding wetland response to climate change [2]. The results reveal that regional climate change is only part of the story, with large variations in flood and drought response associated with differences in terrain, physiography, landuse and/or hydrogeology. The importance of community-driven virtual testbeds are demonstrated in the context of Critical Zone Observatories, where earth scientists from around the world are organizing hydro-geophysical data and model results to explore new processes that couple hydrologic models with land-atmosphere interaction, biogeochemical weathering, carbon-nitrogen cycle, landscape evolution and ecosystem services [3][4]. Critical Zone cyber-research demonstrates how data-driven model development requires a flexible computational structure where process modules are relatively easy to incorporate and where new data structures can be implemented [5]. From the perspective of "Big-Data" the paper points out that extrapolating results from virtual observatories to catchments at continental scales, will require centralized or cloud-based cyberinfrastructure as a necessary condition for effectively sharing petabytes of data and model results [6]. Finally we outline how innovative cyber-science is supporting earth-science learning, sharing and exploration through the use of on-line tools where hydrologists and limnologists are sharing data and models for simulating the coupled impacts of catchment hydrology on lake eco-hydrology (NSF-INSPIRE, IIS1344272). The research attempts to use a virtual environment (www.organicdatascience.org) to break down disciplinary barriers and support emergent communities of science. [1] Source: Leonard and Duffy, 2013, Environmental Modelling & Software; [2] Source: Yu et al, 2014, Computers in Geoscience; [3] Source: Duffy et al, 2014, Procedia Earth and Planetary Science; [4] Source: Shi et al, Journal of Hydrometeorology, 2014; [5] Source: Bhatt et al, 2014, Environmental Modelling & Software ; [6] Leonard and Duffy, 2014, Environmental Modelling and Software.

  7. Infrastructure and the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Dowler, P.; Gaudet, S.; Schade, D.

    2011-07-01

    The modern data center is faced with architectural and software engineering challenges that grow along with the challenges facing observatories: massive data flow, distributed computing environments, and distributed teams collaborating on large and small projects. By using VO standards as key components of the infrastructure, projects can take advantage of a decade of intellectual investment by the IVOA community. By their nature, these standards are proven and tested designs that already exist. Adopting VO standards saves considerable design effort, allows projects to take advantage of open-source software and test suites to speed development, and enables the use of third party tools that understand the VO protocols. The evolving CADC architecture now makes heavy use of VO standards. We show examples of how these standards may be used directly, coupled with non-VO standards, or extended with custom capabilities to solve real problems and provide value to our users. In the end, we use VO services as major parts of the core infrastructure to reduce cost rather than as an extra layer with additional cost and we can deliver more general purpose and robust services to our user community.

  8. The Virtual Earth-Solar Observatory of the SCiESMEX

    NASA Astrophysics Data System (ADS)

    De la Luz, V.; Gonzalez-Esparza, A.; Cifuentes-Nava, G.

    2015-12-01

    The Mexican Space Weather Service (SCiESMEX, http://www.sciesmex.unam.mx) started operations in October 2014. The project includes the Virtual Earth-Solar Observatory (VESO, http://www.veso.unam.mx). The VESO is a improved project wich objetive is integrate the space weather instrumentation network from the National Autonomous University of Mexico (UNAM). The network includes the Mexican Array Radiotelescope (MEXART), the Callisto receptor (MEXART), a Neutron Telescope, a Cosmic Ray Telescope. the Schumann Antenna, the National Magnetic Service, and the mexican GPS network (TlalocNet). The VESO facility is located at the Geophysics Institute campus Michoacan (UNAM). We offer the service of data store, real-time data, and quasi real-time data. The hardware of VESO includes a High Performance Computer (HPC) dedicated specially to big data storage.

  9. iSERVO: Implementing the International Solid Earth Research Virtual Observatory by Integrating Computational Grid and Geographical Information Web Services

    NASA Astrophysics Data System (ADS)

    Aktas, Mehmet; Aydin, Galip; Donnellan, Andrea; Fox, Geoffrey; Granat, Robert; Grant, Lisa; Lyzenga, Greg; McLeod, Dennis; Pallickara, Shrideep; Parker, Jay; Pierce, Marlon; Rundle, John; Sayar, Ahmet; Tullis, Terry

    2006-12-01

    We describe the goals and initial implementation of the International Solid Earth Virtual Observatory (iSERVO). This system is built using a Web Services approach to Grid computing infrastructure and is accessed via a component-based Web portal user interface. We describe our implementations of services used by this system, including Geographical Information System (GIS)-based data grid services for accessing remote data repositories and job management services for controlling multiple execution steps. iSERVO is an example of a larger trend to build globally scalable scientific computing infrastructures using the Service Oriented Architecture approach. Adoption of this approach raises a number of research challenges in millisecond-latency message systems suitable for internet-enabled scientific applications. We review our research in these areas.

  10. A population of compact elliptical galaxies detected with the Virtual Observatory.

    PubMed

    Chilingarian, Igor; Cayatte, Véronique; Revaz, Yves; Dodonov, Serguei; Durand, Daniel; Durret, Florence; Micol, Alberto; Slezak, Eric

    2009-12-04

    Compact elliptical galaxies are characterized by small sizes and high stellar densities. They are thought to form through tidal stripping of massive progenitors. However, only a handful of them were known, preventing us from understanding the role played by this mechanism in galaxy evolution. We present a population of 21 compact elliptical galaxies gathered with the Virtual Observatory. Follow-up spectroscopy and data mining, using high-resolution images and large databases, show that all the galaxies exhibit old metal-rich stellar populations different from those of dwarf elliptical galaxies of similar masses but similar to those of more massive early-type galaxies, supporting the tidal stripping scenario. Their internal properties are reproduced by numerical simulations, which result in compact, dynamically hot remnants resembling the galaxies in our sample.

  11. The International Outer Planets Watch atmospheres node database of giant-planet images

    NASA Astrophysics Data System (ADS)

    Hueso, R.; Legarreta, J.; Sánchez-Lavega, A.; Rojas, J. F.; Gómez-Forrellad, J. M.

    2011-10-01

    The Atmospheres Node of the International Outer Planets Watch (IOPW) is aimed to encourage the observations and study of the atmospheres of the Giant Planets. One of its main activities is to provide an interaction between the professional and amateur astronomical communities maintaining an online and fully searchable database of images of the giant planets obtained from amateur astronomers and available to both professional and amateurs [1]. The IOPW database contains about 13,000 image observations of Jupiter and Saturn obtained in the visible range with a few contributions of Uranus and Neptune. We describe the organization and structure of the database as posted in the Internet and in particular the PVOL software (Planetary Virtual Observatory & Laboratory) designed to manage the site and based in concepts from Virtual Observatory projects.

  12. Integrating existing software toolkits into VO system

    NASA Astrophysics Data System (ADS)

    Cui, Chenzhou; Zhao, Yong-Heng; Wang, Xiaoqian; Sang, Jian; Luo, Ze

    2004-09-01

    Virtual Observatory (VO) is a collection of interoperating data archives and software tools. Taking advantages of the latest information technologies, it aims to provide a data-intensively online research environment for astronomers all around the world. A large number of high-qualified astronomical software packages and libraries are powerful and easy of use, and have been widely used by astronomers for many years. Integrating those toolkits into the VO system is a necessary and important task for the VO developers. VO architecture greatly depends on Grid and Web services, consequently the general VO integration route is "Java Ready - Grid Ready - VO Ready". In the paper, we discuss the importance of VO integration for existing toolkits and discuss the possible solutions. We introduce two efforts in the field from China-VO project, "gImageMagick" and "Galactic abundance gradients statistical research under grid environment". We also discuss what additional work should be done to convert Grid service to VO service.

  13. Mars Radiation Surface Model

    NASA Astrophysics Data System (ADS)

    Alzate, N.; Grande, M.; Matthiae, D.

    2017-09-01

    Planetary Space Weather Services (PSWS) within the Europlanet H2020 Research Infrastructure have been developed following protocols and standards available in Astrophysical, Solar Physics and Planetary Science Virtual Observatories. Several VO-compliant functionalities have been implemented in various tools. The PSWS extends the concepts of space weather and space situational awareness to other planets in our Solar System and in particular to spacecraft that voyage through it. One of the five toolkits developed as part of these services is a model dedicated to the Mars environment. This model has been developed at Aberystwyth University and the Institut fur Luft- und Raumfahrtmedizin (DLR Cologne) using modeled average conditions available from Planetocosmics. It is available for tracing propagation of solar events through the Solar System and modeling the response of the Mars environment. The results have been synthesized into look-up tables parameterized to variable solar wind conditions at Mars.

  14. Astroinformatics as a New Research Field. UkrVO Astroinformation Resources: Tasks and Prospective

    NASA Astrophysics Data System (ADS)

    Vavilova, I. B.

    The data-oriented astronomy has allowed classifying the Astroinformatics as a new academic research field, which covers various multi-disciplinary applications of the e-Astronomy. Among them are the data modeling, data mining, metadata standards development, data access, digital astronomical databases, image archives and visualization, machine learning, statistics and other computational methods and software for work with astronomical survey and catalogues with their teta- topeta-scale astroinformation resource. In this review we describe briefly the astroinformatics applications and software/services performed for different astronomical tasks in frame of the VIrtual Roentgen and Gamma Observatory (VIRGO) and Ukrainian VirtualObservatory (UkrVO). Among them there are projects based on the archival space-born data of X-ray and gamma space observatories and on the Joint Digitized Archive (JDA) database of astroplate network collections. The UkrVO JDA DR1 deals with the star catalogues (FON, Polar zone, open clusters, GRB star fields) as well as the UkrVO JDA DR2 deals with the Solar System bodies (giant and small planets, satellites, astronomical heritage images).

  15. VITMO: A Case Study in Virtual Observatories as Data Portals and Development of Web Services as Search Tools

    NASA Astrophysics Data System (ADS)

    Smith, D.; Barnes, R. J.; Morrison, D.; Talaat, E. R.; Potter, M.; Patrone, D.; Weiss, M.; Sarris, T.

    2013-12-01

    Virtual Observatories are more than data portals that span multiple missions and data sets. They need to provide a system that is useable by a broad swath of people with different backgrounds. The great promise of Virtual Observatories is the ability to perform complex search operations on a large variety of different data sets. This allows the researcher to isolate and select the relevant measurements for their topic of study. The Virtual ITM Observatory (VITMO) is unique in having many diverse datasets that cover a large temporal and spatial range that present a unique search problem. VITMO provides many methods by which the user can search for and select data of interest including restricting selections based on geophysical conditions (solar wind speed, Kp, etc) as well as finding those datasets that overlap in time and/or space. We are developing a series of light-weight web services that will provide a new data search capability for VITMO and other VxOs. The services will consist of a database of spacecraft ephemerides and instrument fields of view; an overlap calculator to find times when the fields of view of different instruments intersect; and a magnetic field line tracing service that will map in situ and ground based measurements to the equatorial plane in magnetic coordinates for a number of field models and geophysical conditions. Each service on their own provides a useful new capability for virtual observatories; operating together they will provide a powerful new search tool. The ephemerides service is being built using the Navigation and Ancillary Information Facility (NAIF) SPICE toolkit (http://naif.jpl.nasa.gov/naif/index.html) allowing them to be extended to support any Earth orbiting satellite with the addition of the appropriate SPICE kernels or two-line element sets (TLE). An instrument kernel (IK) file will be used to describe the observational geometry of the instrument (e.g., Field-of-view size, shape, and orientation). The overlap calculator uses techniques borrowed from computer graphics to identify overlapping measurements in space and time. The calculator will allow a user defined uncertainty to be selected to allow 'near misses' to be found. The magnetic field tracing service will feature a database of pre-calculated field line tracings of ground stations but will also allow dynamic tracing of arbitrary coordinates. These services will allow the non-specialist user of VITMO to select data that they were previously unable to locate, opening up analysis opportunities beyond the instrument teams and making it much easier for future students who come into the field.

  16. The Galics Project: Virtual Galaxy: from Cosmological N-body Simulations

    NASA Astrophysics Data System (ADS)

    Guiderdoni, B.

    The GalICS project develops extensive semi-analytic post-processing of large cosmological simulations to describe hierarchical galaxy formation. The multiwavelength statistical properties of high-redshift and local galaxies are predicted within the large-scale structures. The fake catalogs and mock images that are generated from the outputs are used for the analysis and preparation of deep surveys. The whole set of results is now available in an on-line database that can be easily queried. The GalICS project represents a first step towards a 'Virtual Observatory of virtual galaxies'.

  17. Accessing Multi-Dimensional Images and Data Cubes in the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Tody, Douglas; Plante, R. L.; Berriman, G. B.; Cresitello-Dittmar, M.; Good, J.; Graham, M.; Greene, G.; Hanisch, R. J.; Jenness, T.; Lazio, J.; Norris, P.; Pevunova, O.; Rots, A. H.

    2014-01-01

    Telescopes across the spectrum are routinely producing multi-dimensional images and datasets, such as Doppler velocity cubes, polarization datasets, and time-resolved “movies.” Examples of current telescopes producing such multi-dimensional images include the JVLA, ALMA, and the IFU instruments on large optical and near-infrared wavelength telescopes. In the near future, both the LSST and JWST will also produce such multi-dimensional images routinely. High-energy instruments such as Chandra produce event datasets that are also a form of multi-dimensional data, in effect being a very sparse multi-dimensional image. Ensuring that the data sets produced by these telescopes can be both discovered and accessed by the community is essential and is part of the mission of the Virtual Observatory (VO). The Virtual Astronomical Observatory (VAO, http://www.usvao.org/), in conjunction with its international partners in the International Virtual Observatory Alliance (IVOA), has developed a protocol and an initial demonstration service designed for the publication, discovery, and access of arbitrarily large multi-dimensional images. The protocol describing multi-dimensional images is the Simple Image Access Protocol, version 2, which provides the minimal set of metadata required to characterize a multi-dimensional image for its discovery and access. A companion Image Data Model formally defines the semantics and structure of multi-dimensional images independently of how they are serialized, while providing capabilities such as support for sparse data that are essential to deal effectively with large cubes. A prototype data access service has been deployed and tested, using a suite of multi-dimensional images from a variety of telescopes. The prototype has demonstrated the capability to discover and remotely access multi-dimensional data via standard VO protocols. The prototype informs the specification of a protocol that will be submitted to the IVOA for approval, with an operational data cube service to be delivered in mid-2014. An associated user-installable VO data service framework will provide the capabilities required to publish VO-compatible multi-dimensional images or data cubes.

  18. VESPA: Developing the Planetary Science Virtual Observatory in H2020

    NASA Astrophysics Data System (ADS)

    Erard, S.; Cecconi, B.; Le Sidaner, P.; Capria, M. T.; Rossi, A. P.; Schmitt, B.; Andre, N.; Vandaele, A. C.; Scherf, M.; Hueso, R.; Maattanen, A. E.; Thuillot, W.; Achilleos, N.; Marmo, C.; Santolik, O.; Benson, K.

    2015-12-01

    In the frame of the Europlanet-RI program, a prototype Virtual Observatory dedicated to Planetary Science has been set up. Most of the activity was dedicated to the definition of standards to handle data in this field. The aim was to facilitate searches in big archives as well as sparse databases, to make on-line data access and visualization possible, and to allow small data providers to make their data available in an interoperable environment with minimum effort. This system makes intensive use of studies and developments led in Astronomy (IVOA), Solar Science (HELIO), and space archive services (IPDA). A general standard has been devised to handle the specific complexity of Planetary Science, e.g. in terms of measurement types and coordinate frames [1]. A procedure has been identified to install small data services, and several hands-on sessions have been organized already. A specific client (VESPA) has been developed at VO-Paris (http://vespa.obspm.fr), using a resolver for target names. Selected data can be sent to VO visualization tools such as TOPCAT or Aladin though the SAMP protocol. The Europlanet H2020 program started in Sept 2015 will provide support to new data services in Europe (30 to 50 expected), and focus on the improvement of the infrastructure. Future steps will include the development of a connection between the VO world and GIS tools, and integration of heliophysics, planetary plasma and reference spectroscopic data. The Europlanet H2020 project is funded by the European Commission under the H2020 Program, grant 654208. [1] Erard et al Astron & Comp 2014

  19. Astronomy from the chair - the application of the Internet in promoting of Astronomy

    NASA Astrophysics Data System (ADS)

    Tomic, Zoran

    2014-05-01

    Internet and modern communication technologies are an indispensable part of modern life. The use of the Internet makes it possible to enhance the education and expand opportunities for acquiring new knowledge. One example is Astronomy, where today thanks to the Internet, we can control telescopes that are distant from us and listen to lectures from Universities in other countries. "Astronomy from the chair" is the name for a concept where amateur astronomers can deal with astronomy from their homes using the Internet. The concept can be divided into four sections depending on the content being offered: Robotic Observatory, Virtual Observatory, Online astronomy broadcasting and Online courses. Robotic observatory is defined as an astronomical instrument and detection system that enables efficient observation without the need of a person's physical intervention. Virtual Observatory is defined as a collection of databases and software tools that use the Internet as a platform for scientific research. Online astronomy broadcasting is part of concept "Astronomy from the chair" which gives users the opportunity to get directly involved in astronomical observation organized by an amateur astronomer from somewhere in the world. Online courses are groups of sites and organizations that provide the opportunity to amateur astronomers to attend lectures, save and watch video materials from lectures, do homework, communicate with other seminar participants and in that way become familiar with the various areas of Astronomy. This paper discusses a new concept that describes how the Internet can be applied in modern education. In this paper will be described projects that allows a large number of astronomy lovers to do their own research without the need to own a large and expensive set of astronomical equipment (Virtual Telescope from Italy, Observatory "Night Hawk" from Serbia and project "Astronomy from an armchair" at Faculty of Sciences and Mathematics in Nis), to help professional astronomers in research of galaxies, extrasolar systems, Moon etc. without the need of owning the official certificate in Astronomy (Planet Hunters, Moon Zoo) and the possibility to attend online courses in Astronomy (Introduction to Astronomy from the site Coursera). In the end, will be discussion about economic analysis of using robotic observatory in contemporary education and the implementation of research projects, rather than Institutions to invest huge amounts of funds in the purchase and maintenance of the same astronomical equipment.

  20. Using smartphone technology to deliver a virtual pedestrian environment: usability and validation.

    PubMed

    Schwebel, David C; Severson, Joan; He, Yefei

    2017-09-01

    Various programs effectively teach children to cross streets more safely, but all are labor- and cost-intensive. Recent developments in mobile phone technology offer opportunity to deliver virtual reality pedestrian environments to mobile smartphone platforms. Such an environment may offer a cost- and labor-effective strategy to teach children to cross streets safely. This study evaluated usability, feasibility, and validity of a smartphone-based virtual pedestrian environment. A total of 68 adults completed 12 virtual crossings within each of two virtual pedestrian environments, one delivered by smartphone and the other a semi-immersive kiosk virtual environment. Participants completed self-report measures of perceived realism and simulator sickness experienced in each virtual environment, plus self-reported demographic and personality characteristics. All participants followed system instructions and used the smartphone-based virtual environment without difficulty. No significant simulator sickness was reported or observed. Users rated the smartphone virtual environment as highly realistic. Convergent validity was detected, with many aspects of pedestrian behavior in the smartphone-based virtual environment matching behavior in the kiosk virtual environment. Anticipated correlations between personality and kiosk virtual reality pedestrian behavior emerged for the smartphone-based system. A smartphone-based virtual environment can be usable and valid. Future research should develop and evaluate such a training system.

  1. VirGO: A Visual Browser for the ESO Science Archive Facility

    NASA Astrophysics Data System (ADS)

    Hatziminaoglou, Evanthia; Chéreau, Fabien

    2009-03-01

    VirGO is the next generation Visual Browser for the ESO Science Archive Facility (SAF) developed in the Virtual Observatory Project Office. VirGO enables astronomers to discover and select data easily from millions of observations in a visual and intuitive way. It allows real-time access and the graphical display of a large number of observations by showing instrumental footprints and image previews, as well as their selection and filtering for subsequent download from the ESO SAF web interface. It also permits the loading of external FITS files or VOTables, as well as the superposition of Digitized Sky Survey images to be used as background. All data interfaces are based on Virtual Observatory (VO) standards that allow access to images and spectra from external data centres, and interaction with the ESO SAF web interface or any other VO applications.

  2. Heliophysics Data and Modeling Research Using VSPO

    NASA Technical Reports Server (NTRS)

    Roberts, D. Aaron; Hesse, Michael; Cornwell, Carl

    2007-01-01

    The primary advantage of Virtual Observatories in scientific research is efficiency: rapid searches for and access to data in convenient forms makes it possible to explore scientific questions without spending days or weeks on ancilary tasks. The Virtual Space Physics Observatory provides a general portal to Heliophysics data for this task. Here we will illustrate the advantages of the VO approach by examining specific geomagnetically active times and tracing the activity through the Sun-Earth system. In addition to previous and additional data sources, we will demonstrate an extension of the capabilities to allow searching for model run results from the range of CCMC models. This approach allows the user to quickly compare models and observations at a qualitative level; considerably more work will be needed to develop more seamless connections to data streams and the equivalent numerical output from simulations.

  3. Asteroseismology and the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Suárez, J. C.

    2010-12-01

    Virtual Observatory is an international project aiming at solving the problem of interoperability among astronomical archives and the scalability in the classical methods of retrieving and analyzing astronomical data in order to deal with huge amounts of datasets. This is being tackled thanks to the standardization of astronomical archives favoring their access in a efficient manner. This project, which is nowadays a reality, is more and more adopted by many fields of Science. In the present paper I will describe the origin of a new era in Stellar Physics whose main role is played by the relationship between asteroseismology and V.O. I will summarize the main concerns of both fields and the current development of VO tools for the development of what we could name as asteroseismology online, in which not only observed datasets are concerned but also the management of model databases.

  4. Virtual Solar Observatory Distributed Query Construction

    NASA Technical Reports Server (NTRS)

    Gurman, J. B.; Dimitoglou, G.; Bogart, R.; Davey, A.; Hill, F.; Martens, P.

    2003-01-01

    Through a prototype implementation (Tian et al., this meeting) the VSO has already demonstrated the capability of unifying geographically distributed data sources following the Web Services paradigm and utilizing mechanisms such as the Simple Object Access Protocol (SOAP). So far, four participating sites (Stanford, Montana State University, National Solar Observatory and the Solar Data Analysis Center) permit Web-accessible, time-based searches that allow browse access to a number of diverse data sets. Our latest work includes the extension of the simple, time-based queries to include numerous other searchable observation parameters. For VSO users, this extended functionality enables more refined searches. For the VSO, it is a proof of concept that more complex, distributed queries can be effectively constructed and that results from heterogeneous, remote sources can be synthesized and presented to users as a single, virtual data product.

  5. Virtual Observatory Science Applications

    NASA Technical Reports Server (NTRS)

    McGlynn, Tom

    2005-01-01

    Many Virtual-Observatory-based applications are now available to astronomers for use in their research. These span data discovery, access, visualization and analysis. Tools can quickly gather and organize information from sites around the world to help in planning a response to a gamma-ray burst, help users pick filters to isolate a desired feature, make an average template for z=2 AGN, select sources based upon information in many catalogs, or correlate massive distributed databases. Using VO protocols, the reach of existing software tools and packages can be greatly extended, allowing users to find and access remote information almost as conveniently as local data. The talk highlights just a few of the tools available to scientists, describes how both large and small scale projects can use existing tools, and previews some of the new capabilities that will be available in the next few years.

  6. Connecting the time domain community with the Virtual Astronomical Observatory

    NASA Astrophysics Data System (ADS)

    Graham, Matthew J.; Djorgovski, S. G.; Donalek, Ciro; Drake, Andrew J.; Mahabal, Ashish A.; Plante, Raymond L.; Kantor, Jeffrey; Good, John C.

    2012-09-01

    The time domain has been identied as one of the most important areas of astronomical research for the next decade. The Virtual Observatory is in the vanguard with dedicated tools and services that enable and facilitate the discovery, dissemination and analysis of time domain data. These range in scope from rapid notications of time-critical astronomical transients to annotating long-term variables with the latest modelling results. In this paper, we will review the prior art in these areas and focus on the capabilities that the VAO is bringing to bear in support of time domain science. In particular, we will focus on the issues involved with the heterogeneous collections of (ancilllary) data associated with astronomical transients, and the time series characterization and classication tools required by the next generation of sky surveys, such as LSST and SKA.

  7. Lessons Learned to Date in Developing the Virtual Space Physics Observatory

    NASA Astrophysics Data System (ADS)

    Cornwell, C.; Roberts, D. A.; King, J.; Smith, A.

    2005-12-01

    We now have an operational Virtual Space Physics Observatory that provides users the ability to search for and retrieve data from hundreds of space and solar physics data products based on specific terms or a Google-like interface. Lessons learned in building VSPO include: (a) A very close and highly interactive collaboration between scientists and information technologists in the definition and development of services is essential. (b) Constructing a Data Model acceptable to a broad community is very important but very difficult. Variations in usage are inevitable and must be dealt with through translations; this is especially true for the description of variables within data products. (c) Higher-order queries (searches based on events, positions, comparisons of measurements, etc.) are possible, and have been implemented in various systems; currently we see these as being separate from the basic data finding and retrieval services. (d) Building a Virtual Observatory is often more a matter of the tedious details of product descriptions than an exercise in implementing fancy middleware. Paying a knowledgeable third party to build registries can be more efficient than working directly with providers, and automated tools can help but do not solve all the problems. (e) The success of the VO effort in space and solar physics, as elsewhere, will depend on whether the scientific communities involved use and critique the services so that they will come to meet a real need for the integration of resources to solve new scientific problems of perceived importance.

  8. A pilot Virtual Observatory (pVO) for integrated catchment science - Demonstration of national scale modelling of hydrology and biogeochemistry (Invited)

    NASA Astrophysics Data System (ADS)

    Freer, J. E.; Bloomfield, J. P.; Johnes, P. J.; MacLeod, C.; Reaney, S.

    2010-12-01

    There are many challenges in developing effective and integrated catchment management solutions for hydrology and water quality issues. Such solutions should ideally build on current scientific evidence to inform policy makers and regulators and additionally allow stakeholders to take ownership of local and/or national issues, in effect bringing together ‘communities of practice’. A strategy being piloted in the UK as the Pilot Virtual Observatory (pVO), funded by NERC, is to demonstrate the use of cyber-infrastructure and cloud computing resources to investigate better methods of linking data and models and to demonstrate scenario analysis for research, policy and operational needs. The research will provide new ways the scientific and stakeholder communities come together to exploit current environmental information, knowledge and experience in an open framework. This poster presents the project scope and methodologies for the pVO work dealing with national modelling of hydrology and macro-nutrient biogeochemistry. We evaluate the strategies needed to robustly benchmark our current predictive capability of these resources through ensemble modelling. We explore the use of catchment similarity concepts to understand if national monitoring programs can inform us about the behaviour of catchments. We discuss the challenges to applying these strategies in an open access and integrated framework and finally we consider the future for such virtual observatory platforms for improving the way we iteratively improve our understanding of catchment science.

  9. Managing distributed software development in the Virtual Astronomical Observatory

    NASA Astrophysics Data System (ADS)

    Evans, Janet D.; Plante, Raymond L.; Boneventura, Nina; Busko, Ivo; Cresitello-Dittmar, Mark; D'Abrusco, Raffaele; Doe, Stephen; Ebert, Rick; Laurino, Omar; Pevunova, Olga; Refsdal, Brian; Thomas, Brian

    2012-09-01

    The U.S. Virtual Astronomical Observatory (VAO) is a product-driven organization that provides new scientific research capabilities to the astronomical community. Software development for the VAO follows a lightweight framework that guides development of science applications and infrastructure. Challenges to be overcome include distributed development teams, part-time efforts, and highly constrained schedules. We describe the process we followed to conquer these challenges while developing Iris, the VAO application for analysis of 1-D astronomical spectral energy distributions (SEDs). Iris was successfully built and released in less than a year with a team distributed across four institutions. The project followed existing International Virtual Observatory Alliance inter-operability standards for spectral data and contributed a SED library as a by-product of the project. We emphasize lessons learned that will be folded into future development efforts. In our experience, a well-defined process that provides guidelines to ensure the project is cohesive and stays on track is key to success. Internal product deliveries with a planned test and feedback loop are critical. Release candidates are measured against use cases established early in the process, and provide the opportunity to assess priorities and make course corrections during development. Also key is the participation of a stakeholder such as a lead scientist who manages the technical questions, advises on priorities, and is actively involved as a lead tester. Finally, frequent scheduled communications (for example a bi-weekly tele-conference) assure issues are resolved quickly and the team is working toward a common vision.

  10. New ultracool subdwarfs identified in large-scale surveys using Virtual Observatory tools (Corrigendum). I. UKIDSS LAS DR5 vs. SDSS DR7

    NASA Astrophysics Data System (ADS)

    Lodieu, N.; Espinoza Contreras, M.; Zapatero Osorio, M. R.; Solano, E.; Aberasturi, M.; Martín, E. L.

    2017-01-01

    Based on observations made with ESO Telescopes at the La Silla Paranal Observatory under programme ID 084.C-0928A.Based on observations made with the Nordic Optical Telescope, operated on the island of La Palma jointly by Denmark, Finland, Iceland, Norway, and Sweden, in the Spanish Observatorio del Roque de los Muchachos of the Instituto de Astrofísica de Canarias.

  11. Spotless Sun

    NASA Image and Video Library

    2017-03-20

    NASA Solar Dynamics Observatory sees the sun has been virtually spotless, as in no sunspots, a 11-day spotless stretch not seen since the last solar minimum many years ago. Movies are available at https://photojournal.jpl.nasa.gov/catalog/PIA21582

  12. Digital data preservation for scholarly publications in astronomy

    NASA Astrophysics Data System (ADS)

    Choudhury, Sayeed; di Lauro, Tim; Szalay, Alex; Vishniac, Ethan; Hanisch, Robert; Steffen, Julie; Milkey, Robert; Ehling, Teresa; Plante, Ray

    2007-11-01

    Astronomy is similar to other scientific disciplines in that scholarly publication relies on the presentation and interpretation of data. But although astronomy now has archives for its primary research telescopes and associated surveys, the highly processed data that is presented in the peer-reviewed journals and is the basis for final analysis and interpretation is generally not archived and has no permanent repository. We have initiated a project whose goal is to implement an end-to-end prototype system which, through a partnership of a professional society, that society's scholarly publications/publishers, research libraries, and an information technology substrate provided by the Virtual Observatory, will capture high-level digital data as part of the publication process and establish a distributed network of curated, permanent data repositories. The data in this network will be accessible through the research journals, astronomy data centers, and Virtual Observatory data discovery portals.

  13. Teaching astronomy and astrophysics at the Valencian International University (VIU): Application and use of Virtual Observatory tools

    NASA Astrophysics Data System (ADS)

    Diago, P. D.; Gutiérrez-Soto, J.; Ruiz, J. E.; Solano, E.

    2013-05-01

    The Astronomy and Astrophysics Master, running at the Valencian International University (VIU, http://www.viu.es) since march 2010, is a clear example of how development of infor- mation and communication technologies (ICTs) and new e-learning methods are changing the traditional distance learning. In the context of the European Space for Higher Edu- cation (ESHE) we present how the Virtual Observatory (VO) tools can be an important part in the Astronomy and Astrophysics teaching. The described tasks has been carried out during the last three courses. These tasks are representative of the state of the art in Astrophysics research. We attach a description and a learning results list of each one of the presented tasks. The tasks can be downloaded at the Spanish VO website: http://svo.cab.inta-csic.es/docs/index.php?pagename=Education/VOcases

  14. Reprint of: Client interfaces to the Virtual Observatory Registry

    NASA Astrophysics Data System (ADS)

    Demleitner, M.; Harrison, P.; Taylor, M.; Normand, J.

    2015-06-01

    The Virtual Observatory Registry is a distributed directory of information systems and other resources relevant to astronomy. To make it useful, facilities to query that directory must be provided to humans and machines alike. This article reviews the development and status of such facilities, also considering the lessons learnt from about a decade of experience with Registry interfaces. After a brief outline of the history of the standards development, it describes the use of Registry interfaces in some popular clients as well as dedicated UIs for interrogating the Registry. It continues with a thorough discussion of the design of the two most recent Registry interface standards, RegTAP on the one hand and a full-text-based interface on the other hand. The article finally lays out some of the less obvious conventions that emerged in the interaction between providers of registry records and Registry users as well as remaining challenges and current developments.

  15. Client interfaces to the Virtual Observatory Registry

    NASA Astrophysics Data System (ADS)

    Demleitner, M.; Harrison, P.; Taylor, M.; Normand, J.

    2015-04-01

    The Virtual Observatory Registry is a distributed directory of information systems and other resources relevant to astronomy. To make it useful, facilities to query that directory must be provided to humans and machines alike. This article reviews the development and status of such facilities, also considering the lessons learnt from about a decade of experience with Registry interfaces. After a brief outline of the history of the standards development, it describes the use of Registry interfaces in some popular clients as well as dedicated UIs for interrogating the Registry. It continues with a thorough discussion of the design of the two most recent Registry interface standards, RegTAP on the one hand and a full-text-based interface on the other hand. The article finally lays out some of the less obvious conventions that emerged in the interaction between providers of registry records and Registry users as well as remaining challenges and current developments.

  16. Europlanet/IDIS: Combining Diverse Planetary Observations and Models

    NASA Astrophysics Data System (ADS)

    Schmidt, Walter; Capria, Maria Teresa; Chanteur, Gerard

    2013-04-01

    Planetary research involves a diversity of research fields from astrophysics and plasma physics to atmospheric physics, climatology, spectroscopy and surface imaging. Data from all these disciplines are collected from various space-borne platforms or telescopes, supported by modelling teams and laboratory work. In order to interpret one set of data often supporting data from different disciplines and other missions are needed while the scientist does not always have the detailed expertise to access and utilize these observations. The Integrated and Distributed Information System (IDIS) [1], developed in the framework of the Europlanet-RI project, implements a Virtual Observatory approach ([2] and [3]), where different data sets, stored in archives around the world and in different formats, are accessed, re-formatted and combined to meet the user's requirements without the need of familiarizing oneself with the different technical details. While observational astrophysical data from different observatories could already earlier be accessed via Virtual Observatories, this concept is now extended to diverse planetary data and related model data sets, spectral data bases etc. A dedicated XML-based Europlanet Data Model (EPN-DM) [4] was developed based on data models from the planetary science community and the Virtual Observatory approach. A dedicated editor simplifies the registration of new resources. As the EPN-DM is a super-set of existing data models existing archives as well as new spectroscopic or chemical data bases for the interpretation of atmospheric or surface observations, or even modeling facilities at research institutes in Europe or Russia can be easily integrated and accessed via a Table Access Protocol (EPN-TAP) [5] adapted from the corresponding protocol of the International Virtual Observatory Alliance [6] (IVOA-TAP). EPN-TAP allows to search catalogues, retrieve data and make them available through standard IVOA tools if the access to the archive is compatible with IVOA standards. For some major data archives with different standards adaptation tools are available to make the access transparent to the user. EuroPlaNet-IDIS has contributed to the definition of PDAP, the Planetary Data Access Protocol of the International Planetary Data Alliance (IPDA) [7] to access the major planetary data archives of NASA in the USA [8], ESA in Europe [9] and JAXA in Japan [10]. Acknowledgement: Europlanet-RI was funded by the European Commission under the 7th Framework Program, grant 228319 "Capacities Specific Programme" - Research Infrastructures Action. Reference: [1] Details to IDIS and the Europlanet-RI via Web-site: http://www.idis.europlanet-ri.eu/ [2] Demonstrator implementation for Plasma-VO AMDA: http://cdpp-amda.cesr.fr/DDHTML/index.html [3] Demonstrator implementation for the IDIS-VO: http://www.idis-dyn.europlanet-ri.eu/vodev.shtml [4] Europlanet Data Model EPN-DM: http://www.europlanet-idis.fi/documents/public_documents/EPN-DM-v2.0.pdf [5] Europlanet Table Access Protocol EPN-TAP: http://www.europlanet-idis.fi/documents/public_documents/EPN-TAPV_0.26.pdf [6] International Virtual Observatory Alliance IVOA: http://www.ivoa.net [7] International Planetary Data Alliance IPDA: http://planetarydata.org/ [8] NASA's Planetary Data System: http://pds.jpl.nasa.gov/ [9] ESA's Planetary Science Archive PSA: http://www.sciops.esa.int/index.php?project=PSA [10] JAXAs Data Archive and Transmission System DARTS: http://darts.isas.jaxa.jp/

  17. Semantically Enabling Knowledge Representation of Metamorphic Petrology Data

    NASA Astrophysics Data System (ADS)

    West, P.; Fox, P. A.; Spear, F. S.; Adali, S.; Nguyen, C.; Hallett, B. W.; Horkley, L. K.

    2012-12-01

    More and more metamorphic petrology data is being collected around the world, and is now being organized together into different virtual data portals by means of virtual organizations. For example, there is the virtual data portal Petrological Database (PetDB, http://www.petdb.org) of the Ocean Floor that is organizing scientific information about geochemical data of ocean floor igneous and metamorphic rocks; and also The Metamorphic Petrology Database (MetPetDB, http://metpetdb.rpi.edu) that is being created by a global community of metamorphic petrologists in collaboration with software engineers and data managers at Rensselaer Polytechnic Institute. The current focus is to provide the ability for scientists and researchers to register their data and search the databases for information regarding sample collections. What we present here is the next step in evolution of the MetPetDB portal, utilizing semantically enabled features such as discovery, data casting, faceted search, knowledge representation, and linked data as well as organizing information about the community and collaboration within the virtual community itself. We take the information that is currently represented in a relational database and make it available through web services, SPARQL endpoints, semantic and triple-stores where inferencing is enabled. We will be leveraging research that has taken place in virtual observatories, such as the Virtual Solar Terrestrial Observatory (VSTO) and the Biological and Chemical Oceanography Data Management Office (BCO-DMO); vocabulary work done in various communities such as Observations and Measurements (ISO 19156), FOAF (Friend of a Friend), Bibo (Bibliography Ontology), and domain specific ontologies; enabling provenance traces of samples and subsamples using the different provenance ontologies; and providing the much needed linking of data from the various research organizations into a common, collaborative virtual observatory. In addition to better representing and presenting the actual data, we also look to organize and represent the knowledge information and expertise behind the data. Domain experts hold a lot of knowledge in their minds, in their presentations and publications, and elsewhere. Not only is this a technical issue, this is also a social issue in that we need to be able to encourage the domain experts to share their knowledge in a way that can be searched and queried over. With this additional focus in MetPetDB the site can be used more efficiently by other domain experts, but can also be utilized by non-specialists as well in order to educate people of the importance of the work being done as well as enable future domain experts.

  18. Bringing the Virtual Astronomical Observatory to the Education Community

    NASA Astrophysics Data System (ADS)

    Lawton, B.; Eisenhamer, B.; Mattson, B. J.; Raddick, M. J.

    2012-08-01

    The Virtual Observatory (VO) is an international effort to bring a large-scale electronic integration of astronomy data, tools, and services to the global community. The Virtual Astronomical Observatory (VAO) is the U.S. NSF- and NASA-funded VO effort that seeks to put efficient astronomical tools in the hands of U.S. astronomers, students, educators, and public outreach leaders. These tools will make use of data collected by the multitude of ground- and space-based missions over the previous decades. The Education and Public Outreach (EPO) program for the VAO will be led by the Space Telescope Science Institute in collaboration with the High Energy Astrophysics Science Archive Research Center (HEASARC) EPO program and Johns Hopkins University. VAO EPO efforts seek to bring technology, real-world astronomical data, and the story of the development and infrastructure of the VAO to the general public and education community. Our EPO efforts will be structured to provide uniform access to VAO information, enabling educational and research opportunities across multiple wavelengths and time-series data sets. The VAO team recognizes that the VO has already built many tools for EPO purposes, such as Microsoft's World Wide Telescope, SDSS Sky Server, Aladin, and a multitude of citizen-science tools available from Zooniverse. However, it is not enough to simply provide tools. Tools must meet the needs of the education community and address national education standards in order to be broadly utilized. To determine which tools the VAO will incorporate into the EPO program, needs assessments will be conducted with educators across the U.S.

  19. VObs.it, the Italian contribution to the international Virtual Observatory-History, activities, strategy

    NASA Astrophysics Data System (ADS)

    Pasian, F.

    2015-06-01

    The origins of the Italian contribution to the international Virtual Observatory (VO) were mainly tied to the definition and implementation of a Data Grid using Grid standards. From there on, by means of a step-wise evolution, activities started including the implementation of VO-aware tools and facilities, or the production of services accessing data archives in ways compliant to the international VO standards. An important activity the Italian VO community has carried out is the dissemination of the VO capabilities to professionals, students and amateurs: in particular, an important and maybe unique success has been bringing to the classrooms the VO, and using it as a powerful tool to teach astronomy at all levels, from junior high school to undergraduate courses. Lately, there has been also direct involvement of the Italian community in the definition of standards and services within the framework of the International Virtual Observatory Alliance (IVOA), and participation and leadership in the IVOA Working Groups. Along this path, the national funding for these activities has been rather low, although essential to carry the activities on. There were no bursts of funding to allow a quick rise in activities leading to the fast realisation of tools and systems. Rather, the manpower involved in VObs.it has been always fairly low but steady. In the view of managing a national VO initiative with a low budget, strategic choices were made to exploit the available resources and to guarantee a constant background activity, mainly geared at providing services to the community, development in lower-priority VO areas, dissemination and support.

  20. The Virtual World Presence of the International Year of Astronomy 2009

    NASA Astrophysics Data System (ADS)

    Gauthier, Adrienne J.; Huber, D.; Gay, P. L.; New Media Task Group IYA2009

    2010-01-01

    From January 2009 to January 2010, the virtual celebration of the International Year of Astronomy 2009 has come full circle side-by-side with the real world celebrations. Throughout the year, the 'Astronomy 2009' island promoted the IYA2009 within the virtual world of Second Life(R) with the goal to engage and inspire the general public in astronomy. This island is situated in the group area called SciLands, a science and technology focused mini-continent of over 60 islands. We are host to immersive exhibits for the real life projects: From Earth to the Universe, The World at Night, Dark Skies Awareness, Let There Be Night, IAAA The Artists' Universe, 365 Days of Astronomy podcast, Spitzer's MIPSGAL/GLIMPSE walkable image, and Adler Planetarium's Far Out Fridays lecture series. Spitzer Space Telescope, Chandra X-ray Observatory, and the Hubble Heritage project provided over 300 free textures in a gift pack to visitors. Other exhibits include a replica of the Lord Rosse Leviathan telescope, an astrophotography grotto featuring Adam Block, David Malin, and John Gleason's work, a functional planetarium donated by Rob Knop, and live star party events from Chico Observatory. We'll review the exhibits and live events presented throughout the past year and speak towards the plans for the future. Formative evaluation strategies and first impressions of the summative evaluation of the first year of the project will be presented. Special thanks to our sponsors: Interstellar Studios/400 Years of the Telescope, Department of Astronomy University of Arizona, Spitzer Space Telescope, Chandra X-Ray Observatory, and Helio Huet.

  1. A Virtual Observatory Census to Address Dwarfs Origins (AVOCADO). I. Science goals, sample selection, and analysis tools

    NASA Astrophysics Data System (ADS)

    Sánchez-Janssen, R.; Amorín, R.; García-Vargas, M.; Gomes, J. M.; Huertas-Company, M.; Jiménez-Esteban, F.; Mollá, M.; Papaderos, P.; Pérez-Montero, E.; Rodrigo, C.; Sánchez Almeida, J.; Solano, E.

    2013-06-01

    Context. Even though they are by far the most abundant of all galaxy types, the detailed properties of dwarf galaxies are still only poorly characterised - especially because of the observational challenge that their intrinsic faintness and weak clustering properties represent. Aims: AVOCADO aims at establishing firm conclusions on the formation and evolution of dwarf galaxies by constructing and analysing a homogeneous, multiwavelength dataset for a statistically significant sample of approximately 6500 nearby dwarfs (Mi - 5 log h100 > - 18 mag). The sample is selected to lie within the 20 < D < 60 h100-1 Mpc volume covered by the SDSS-DR7 footprint, and is thus volume-limited for Mi - 5 log h100 < -16 mag dwarfs - but includes ≈1500 fainter systems. We will investigate the roles of mass and environment in determining the current properties of the different dwarf morphological types - including their structure, their star formation activity, their chemical enrichment history, and a breakdown of their stellar, dust, and gas content. Methods: We present the sample selection criteria and describe the suite of analysis tools, some of them developed in the framework of the Virtual Observatory. We use optical spectra and UV-to-NIR imaging of the dwarf sample to derive star formation rates, stellar masses, ages, and metallicities - which are supplemented with structural parameters that are used to classify them morphologically. This unique dataset, coupled with a detailed characterisation of each dwarf's environment, allows for a fully comprehensive investigation of their origins and enables us to track the (potential) evolutionary paths between the different dwarf types. Results: We characterise the local environment of all dwarfs in our sample, paying special attention to trends with current star formation activity. We find that virtually all quiescent dwarfs are located in the vicinity (projected distances ≲ 1.5 h100-1 Mpc) of ≳ L∗ companions, consistent with recent results. While star-forming dwarfs are preferentially found at separations of the order of 1 h100-1 Mpc, there appears to be a tail towards low separations (≲ 100 h100-1 kpc) in the distribution of projected distances. We speculate that, modulo projection effects, this probably represents a genuine population of late-type dwarfs caught upon first infall about their host and before environmental quenching has fully operated. In this context, these results suggest that internal mechanisms - such as gas exhaustion via star formation or feedback effects - are not sufficient to completely cease the star formation activity in dwarf galaxies, and that becoming the satellite of a massive central galaxy appears to be a necessary condition to create a quiescent dwarf.

  2. Special issue on enabling open and interoperable access to Planetary Science and Heliophysics databases and tools

    NASA Astrophysics Data System (ADS)

    2018-01-01

    The large amount of data generated by modern space missions calls for a change of organization of data distribution and access procedures. Although long term archives exist for telescopic and space-borne observations, high-level functions need to be developed on top of these repositories to make Planetary Science and Heliophysics data more accessible and to favor interoperability. Results of simulations and reference laboratory data also need to be integrated to support and interpret the observations. Interoperable software and interfaces have recently been developed in many scientific domains. The Virtual Observatory (VO) interoperable standards developed for Astronomy by the International Virtual Observatory Alliance (IVOA) can be adapted to Planetary Sciences, as demonstrated by the VESPA (Virtual European Solar and Planetary Access) team within the Europlanet-H2020-RI project. Other communities have developed their own standards: GIS (Geographic Information System) for Earth and planetary surfaces tools, SPASE (Space Physics Archive Search and Extract) for space plasma, PDS4 (NASA Planetary Data System, version 4) and IPDA (International Planetary Data Alliance) for planetary mission archives, etc, and an effort to make them interoperable altogether is starting, including automated workflows to process related data from different sources.

  3. Motor learning from virtual reality to natural environments in individuals with Duchenne muscular dystrophy.

    PubMed

    Quadrado, Virgínia Helena; Silva, Talita Dias da; Favero, Francis Meire; Tonks, James; Massetti, Thais; Monteiro, Carlos Bandeira de Mello

    2017-11-10

    To examine whether performance improvements in the virtual environment generalize to the natural environment. we had 64 individuals, 32 of which were individuals with DMD and 32 were typically developing individuals. The groups practiced two coincidence timing tasks. In the more tangible button-press task, the individuals were required to 'intercept' a falling virtual object at the moment it reached the interception point by pressing a key on the computer. In the more abstract task, they were instructed to 'intercept' the virtual object by making a hand movement in a virtual environment using a webcam. For individuals with DMD, conducting a coincidence timing task in a virtual environment facilitated transfer to the real environment. However, we emphasize that a task practiced in a virtual environment should have higher rates of difficulties than a task practiced in a real environment. IMPLICATIONS FOR REHABILITATION Virtual environments can be used to promote improved performance in ?real-world? environments. Virtual environments offer the opportunity to create paradigms similar ?real-life? tasks, however task complexity and difficulty levels can be manipulated, graded and enhanced to increase likelihood of success in transfer of learning and performance. Individuals with DMD, in particular, showed immediate performance benefits after using virtual reality.

  4. Shared virtual environments for aerospace training

    NASA Technical Reports Server (NTRS)

    Loftin, R. Bowen; Voss, Mark

    1994-01-01

    Virtual environments have the potential to significantly enhance the training of NASA astronauts and ground-based personnel for a variety of activities. A critical requirement is the need to share virtual environments, in real or near real time, between remote sites. It has been hypothesized that the training of international astronaut crews could be done more cheaply and effectively by utilizing such shared virtual environments in the early stages of mission preparation. The Software Technology Branch at NASA's Johnson Space Center has developed the capability for multiple users to simultaneously share the same virtual environment. Each user generates the graphics needed to create the virtual environment. All changes of object position and state are communicated to all users so that each virtual environment maintains its 'currency.' Examples of these shared environments will be discussed and plans for the utilization of the Department of Defense's Distributed Interactive Simulation (DIS) protocols for shared virtual environments will be presented. Finally, the impact of this technology on training and education in general will be explored.

  5. The specificity of memory enhancement during interaction with a virtual environment.

    PubMed

    Brooks, B M; Attree, E A; Rose, F D; Clifford, B R; Leadbetter, A G

    1999-01-01

    Two experiments investigated differences between active and passive participation in a computer-generated virtual environment in terms of spatial memory, object memory, and object location memory. It was found that active participants, who controlled their movements in the virtual environment using a joystick, recalled the spatial layout of the virtual environment better than passive participants, who merely watched the active participants' progress. Conversely, there were no significant differences between the active and passive participants' recall or recognition of the virtual objects, nor in their recall of the correct locations of objects in the virtual environment. These findings are discussed in terms of subject-performed task research and the specificity of memory enhancement in virtual environments.

  6. Validation of virtual reality as a tool to understand and prevent child pedestrian injury.

    PubMed

    Schwebel, David C; Gaines, Joanna; Severson, Joan

    2008-07-01

    In recent years, virtual reality has emerged as an innovative tool for health-related education and training. Among the many benefits of virtual reality is the opportunity for novice users to engage unsupervised in a safe environment when the real environment might be dangerous. Virtual environments are only useful for health-related research, however, if behavior in the virtual world validly matches behavior in the real world. This study was designed to test the validity of an immersive, interactive virtual pedestrian environment. A sample of 102 children and 74 adults was recruited to complete simulated road-crossings in both the virtual environment and the identical real environment. In both the child and adult samples, construct validity was demonstrated via significant correlations between behavior in the virtual and real worlds. Results also indicate construct validity through developmental differences in behavior; convergent validity by showing correlations between parent-reported child temperament and behavior in the virtual world; internal reliability of various measures of pedestrian safety in the virtual world; and face validity, as measured by users' self-reported perception of realism in the virtual world. We discuss issues of generalizability to other virtual environments, and the implications for application of virtual reality to understanding and preventing pediatric pedestrian injuries.

  7. An Audio Architecture Integrating Sound and Live Voice for Virtual Environments

    DTIC Science & Technology

    2002-09-01

    implementation of a virtual environment. As real world training locations become scarce and training budgets are trimmed, training system developers ...look more and more towards virtual environments as the answer. Virtual environments provide training system developers with several key benefits

  8. Realistic terrain visualization based on 3D virtual world technology

    NASA Astrophysics Data System (ADS)

    Huang, Fengru; Lin, Hui; Chen, Bin; Xiao, Cai

    2009-09-01

    The rapid advances in information technologies, e.g., network, graphics processing, and virtual world, have provided challenges and opportunities for new capabilities in information systems, Internet applications, and virtual geographic environments, especially geographic visualization and collaboration. In order to achieve meaningful geographic capabilities, we need to explore and understand how these technologies can be used to construct virtual geographic environments to help to engage geographic research. The generation of three-dimensional (3D) terrain plays an important part in geographical visualization, computer simulation, and virtual geographic environment applications. The paper introduces concepts and technologies of virtual worlds and virtual geographic environments, explores integration of realistic terrain and other geographic objects and phenomena of natural geographic environment based on SL/OpenSim virtual world technologies. Realistic 3D terrain visualization is a foundation of construction of a mirror world or a sand box model of the earth landscape and geographic environment. The capabilities of interaction and collaboration on geographic information are discussed as well. Further virtual geographic applications can be developed based on the foundation work of realistic terrain visualization in virtual environments.

  9. Realistic terrain visualization based on 3D virtual world technology

    NASA Astrophysics Data System (ADS)

    Huang, Fengru; Lin, Hui; Chen, Bin; Xiao, Cai

    2010-11-01

    The rapid advances in information technologies, e.g., network, graphics processing, and virtual world, have provided challenges and opportunities for new capabilities in information systems, Internet applications, and virtual geographic environments, especially geographic visualization and collaboration. In order to achieve meaningful geographic capabilities, we need to explore and understand how these technologies can be used to construct virtual geographic environments to help to engage geographic research. The generation of three-dimensional (3D) terrain plays an important part in geographical visualization, computer simulation, and virtual geographic environment applications. The paper introduces concepts and technologies of virtual worlds and virtual geographic environments, explores integration of realistic terrain and other geographic objects and phenomena of natural geographic environment based on SL/OpenSim virtual world technologies. Realistic 3D terrain visualization is a foundation of construction of a mirror world or a sand box model of the earth landscape and geographic environment. The capabilities of interaction and collaboration on geographic information are discussed as well. Further virtual geographic applications can be developed based on the foundation work of realistic terrain visualization in virtual environments.

  10. Increasing Accessibility to the Blind of Virtual Environments, Using a Virtual Mobility Aid Based On the "EyeCane": Feasibility Study

    PubMed Central

    Maidenbaum, Shachar; Levy-Tzedek, Shelly; Chebat, Daniel-Robert; Amedi, Amir

    2013-01-01

    Virtual worlds and environments are becoming an increasingly central part of our lives, yet they are still far from accessible to the blind. This is especially unfortunate as such environments hold great potential for them for uses such as social interaction, online education and especially for use with familiarizing the visually impaired user with a real environment virtually from the comfort and safety of his own home before visiting it in the real world. We have implemented a simple algorithm to improve this situation using single-point depth information, enabling the blind to use a virtual cane, modeled on the “EyeCane” electronic travel aid, within any virtual environment with minimal pre-processing. Use of the Virtual-EyeCane, enables this experience to potentially be later used in real world environments with identical stimuli to those from the virtual environment. We show the fast-learned practical use of this algorithm for navigation in simple environments. PMID:23977316

  11. G2H--graphics-to-haptic virtual environment development tool for PC's.

    PubMed

    Acosta, E; Temkin, B; Krummel, T M; Heinrichs, W L

    2000-01-01

    For surgical training and preparations, the existing surgical virtual environments have shown great improvement. However, these improvements are more in the visual aspect. The incorporation of haptics into virtual reality base surgical simulations would enhance the sense of realism greatly. To aid in the development of the haptic surgical virtual environment we have created a graphics to haptic, G2H, virtual environment developer tool. G2H transforms graphical virtual environments (created or imported) to haptic virtual environments without programming. The G2H capability has been demonstrated using the complex 3D pelvic model of Lucy 2.0, the Stanford Visible Female. The pelvis was made haptic using G2H without any further programming effort.

  12. Grasping trajectories in a virtual environment adhere to Weber's law.

    PubMed

    Ozana, Aviad; Berman, Sigal; Ganel, Tzvi

    2018-06-01

    Virtual-reality and telerobotic devices simulate local motor control of virtual objects within computerized environments. Here, we explored grasping kinematics within a virtual environment and tested whether, as in normal 3D grasping, trajectories in the virtual environment are performed analytically, violating Weber's law with respect to object's size. Participants were asked to grasp a series of 2D objects using a haptic system, which projected their movements to a virtual space presented on a computer screen. The apparatus also provided object-specific haptic information upon "touching" the edges of the virtual targets. The results showed that grasping movements performed within the virtual environment did not produce the typical analytical trajectory pattern obtained during 3D grasping. Unlike as in 3D grasping, grasping trajectories in the virtual environment adhered to Weber's law, which indicates relative resolution in size processing. In addition, the trajectory patterns differed from typical trajectories obtained during 3D grasping, with longer times to complete the movement, and with maximum grip apertures appearing relatively early in the movement. The results suggest that grasping movements within a virtual environment could differ from those performed in real space, and are subjected to irrelevant effects of perceptual information. Such atypical pattern of visuomotor control may be mediated by the lack of complete transparency between the interface and the virtual environment in terms of the provided visual and haptic feedback. Possible implications of the findings to movement control within robotic and virtual environments are further discussed.

  13. Using Virtual Reality Environment to Improve Joint Attention Associated with Pervasive Developmental Disorder

    ERIC Educational Resources Information Center

    Cheng, Yufang; Huang, Ruowen

    2012-01-01

    The focus of this study is using data glove to practice Joint attention skill in virtual reality environment for people with pervasive developmental disorder (PDD). The virtual reality environment provides a safe environment for PDD people. Especially, when they made errors during practice in virtual reality environment, there is no suffering or…

  14. Integrating the IA2 Astronomical Archive in the VO: The VO-Dance Engine

    NASA Astrophysics Data System (ADS)

    Molinaro, M.; Laurino, O.; Smareglia, R.

    2012-09-01

    Virtual Observatory (VO) protocols and standards are getting mature and the astronomical community asks for astrophysical data to be easily reachable. This means data centers have to intensify their efforts to provide the data they manage not only through proprietary portals and services but also through interoperable resources developed on the basis of the IVOA (International Virtual Observatory Alliance) recommendations. Here we present the work and ideas developed at the IA2 (Italian Astronomical Archive) data center hosted by the INAF-OATs (Italian Institute for Astrophysics - Trieste Astronomical Observatory) to reach this goal. The core point is the development of an application that from existing DB and archive structures can translate their content to VO compliant resources: VO-Dance (written in Java). This application, in turn, relies on a database (potentially DBMS independent) to store the translation layer information of each resource and auxiliary content (UCDs, field names, authorizations, policies, etc.). The last token is an administrative interface (currently developed using the Django python framework) to allow the data center administrators to set up and maintain resources. This deployment, platform independent, with database and administrative interface highly customizable, means the package, when stable and easily distributable, can be also used by single astronomers or groups to set up their own resources from their public datasets.

  15. Intelligent Motion and Interaction Within Virtual Environments

    NASA Technical Reports Server (NTRS)

    Ellis, Stephen R. (Editor); Slater, Mel (Editor); Alexander, Thomas (Editor)

    2007-01-01

    What makes virtual actors and objects in virtual environments seem real? How can the illusion of their reality be supported? What sorts of training or user-interface applications benefit from realistic user-environment interactions? These are some of the central questions that designers of virtual environments face. To be sure simulation realism is not necessarily the major, or even a required goal, of a virtual environment intended to communicate specific information. But for some applications in entertainment, marketing, or aspects of vehicle simulation training, realism is essential. The following chapters will examine how a sense of truly interacting with dynamic, intelligent agents may arise in users of virtual environments. These chapters are based on presentations at the London conference on Intelligent Motion and Interaction within a Virtual Environments which was held at University College, London, U.K., 15-17 September 2003.

  16. A Practical Guide, with Theoretical Underpinnings, for Creating Effective Virtual Reality Learning Environments

    ERIC Educational Resources Information Center

    O'Connor, Eileen A.; Domingo, Jelia

    2017-01-01

    With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…

  17. The Fidelity of ’Feel’: Emotional Affordance in Virtual Environments

    DTIC Science & Technology

    2005-07-01

    The Fidelity of “Feel”: Emotional Affordance in Virtual Environments Jacquelyn Ford Morie, Josh Williams, Aimee Dozois, Donat-Pierre Luigi... environment but also the participant. We do this with the focus on what emotional affordances this manipulation will provide. Our first evaluation scenario...emotionally affective VEs. Keywords: Immersive Environments , Virtual Environments , VEs, Virtual Reality, emotion , affordance, fidelity, presence

  18. Education and Outreach with the Virtual Astronomical Observatory

    NASA Astrophysics Data System (ADS)

    Lawton, Brandon L.; Eisenhamer, B.; Raddick, M. J.; Mattson, B. J.; Harris, J.

    2012-01-01

    The Virtual Observatory (VO) is an international effort to bring a large-scale electronic integration of astronomy data, tools, and services to the global community. The Virtual Astronomical Observatory (VAO) is the U.S. NSF- and NASA-funded VO effort that seeks to put efficient astronomical tools in the hands of U.S. astronomers, students, educators, and public outreach leaders. These tools will make use of data collected by the multitude of ground- and space-based missions over the previous decades. Many future missions will also be incorporated into the VAO tools when they launch. The Education and Public Outreach (E/PO) program for the VAO is led by the Space Telescope Science Institute in collaboration with the HEASARC E/PO program and Johns Hopkins University. VAO E/PO efforts seek to bring technology, real-world astronomical data, and the story of the development and infrastructure of the VAO to the general public, formal education, and informal education communities. Our E/PO efforts will be structured to provide uniform access to VAO information, enabling educational opportunities across multiple wavelengths and time-series data sets. The VAO team recognizes that many VO programs have built powerful tools for E/PO purposes, such as Microsoft's World Wide Telescope, SDSS Sky Server, Aladin, and a multitude of citizen-science tools available from Zooniverse. We are building partnerships with Microsoft, Zooniverse, and NASA's Night Sky Network to leverage the communities and tools that already exist to meet the needs of our audiences. Our formal education program is standards-based and aims to give teachers the tools to use real astronomical data to teach the STEM subjects. To determine which tools the VAO will incorporate into the formal education program, needs assessments will be conducted with educators across the U.S.

  19. Towards a virtual observatory for ecosystem services and poverty alleviation

    NASA Astrophysics Data System (ADS)

    Buytaert, W.; Baez, S.; Cuesta, F.; Veliz Rosas, C.

    2010-12-01

    Over the last decades, near real-time environmental observation, technical advances in computer power and cyber-infrastructure, and the development of environmental software algorithms have increased dramatically. The integration of these evolutions, which is commonly referred to as the establishment of a virtual observatory, is one of the major challenges of the next decade for environmental sciences. Worldwide, many coordinated activities are ongoing to make this integration a reality. However, far less attention is paid to the question of how these developments can benefit environmental services management in a poverty alleviation context. Such projects are typically faced with issues of large predictive uncertainties, limited resources, limited local scientific capacity. At the same time, the complexity of the socio-economic contexts requires a very strong bottom-up oriented and interdisciplinary approach to environmental data collection and processing. In this study, we present three natural resources management cases in the Andes and the Amazon basin, and investigate how "virtual observatory" technology can improve ecosystem management. Each of these case studies present scientific challenges in terms of model coupling, real-time data assimilation and visualisation for management purposes. The first project deals with water resources management in the Peruvian Andes. Using a rainfall-runoff model, novel visualisations are used to give farmers insight in the water production and regulation capacity of their catchments, which can then be linked to land management practices such as conservation agriculture, wetland protection and grazing density control. In a project in the Amazonian floodplains, optimal allocation of the nesting availability and quality of the giant freshwater turtle are determined using a combined hydraulic model and weather forecasts. Finally, in the rainforest of the Yasuní Biosphere Reserve, Ecuador, biodiversity models are used to quantify the impacts of hunting and logging on community composition and wildlife populations.

  20. Coercive Narratives, Motivation and Role Playing in Virtual Worlds

    DTIC Science & Technology

    2002-01-01

    resource for making immersive virtual environments highly engaging. Interaction also appeals to our natural desire to discover. Reading a book contains...participation in an open-ended Virtual Environment (VE). I intend to take advantage of a participants’ natural tendency to prefer interaction when possible...I hope this work will expand the potential of experience within virtual worlds. K e y w o r d s : Immersive Environments , Virtual Environments

  1. Local area networking in a radio quiet environment

    NASA Astrophysics Data System (ADS)

    Childers, Edwin L.; Hunt, Gareth; Brandt, Joseph J.

    2002-11-01

    The Green Bank facility of the National Radio Astronomy Observatory is spread out over 2,700 acres in the Allegheny Mountains of West Virginia. Good communication has always been needed between the radio telescopes and the control buildings. The National Radio Quiet Zone helps protect the Green Bank site from radio transmissions that interfere with the astronomical signals. Due to stringent Radio Frequency Interference (RFI) requirements, a fiber optic communication system was used for Ethernet transmissions on the site and coaxial cable within the buildings. With the need for higher speed communications, the entire network has been upgraded to use optical fiber with modern Ethernet switches. As with most modern equipment, the implementation of the control of the newly deployed Green Bank Telescope (GBT) depends heavily on TCP/IP. In order to protect the GBT from the commodity Internet, the GBT uses a non-routable network. Communication between the control building Local Area Network (LAN) and the GBT is implemented using a Virtual LAN (VLAN). This configuration will be extended to achieve isolation between trusted local user systems, the GBT, and other Internet users. Legitimate access to the site, for example by remote observers, is likely to be implemented using a virtual private network (VPN).

  2. Code Sharing and Collaboration: Experiences from the Scientist's Expert Assistant Project and their Relevance to the Virtual Observatory

    NASA Technical Reports Server (NTRS)

    Jones, Jeremy; Grosvenor, Sandy; Wolf, Karl; Li, Connie; Koratkar, Anuradha; Powers, Edward I. (Technical Monitor)

    2001-01-01

    In the Virtual Observatory (VO), software tools will perform the functions that have traditionally been performed by physical observatories and their instruments. These tools will not be adjuncts to VO functionality but will make up the very core of the VO. Consequently, the tradition of observatory and system independent tools serving a small user base is not valid for the VO. For the VO to succeed, we must improve software collaboration and code sharing between projects and groups. A significant goal of the Scientist's Expert Assistant (SEA) project has been promoting effective collaboration and code sharing between groups. During the past three years, the SEA project has been developing prototypes for new observation planning software tools and strategies. Initially funded by the Next Generation Space Telescope, parts of the SEA code have since been adopted by the Space Telescope Science Institute. SEA has also supplied code for SOFIA, the SIRTF planning tools, and the JSky Open Source Java library. The potential benefits of sharing code are clear. The recipient gains functionality for considerably less cost. The provider gains additional developers working with their code. If enough users groups adopt a set of common code and tools, defacto standards can emerge (as demonstrated by the success of the FITS standard). Code sharing also raises a number of challenges related to the management of the code. In this talk, we will review our experiences with SEA - both successes and failures - and offer some lessons learned that may promote further successes in collaboration and re-use.

  3. Code Sharing and Collaboration: Experiences From the Scientist's Expert Assistant Project and Their Relevance to the Virtual Observatory

    NASA Technical Reports Server (NTRS)

    Korathkar, Anuradha; Grosvenor, Sandy; Jones, Jeremy; Li, Connie; Mackey, Jennifer; Neher, Ken; Obenschain, Arthur F. (Technical Monitor)

    2001-01-01

    In the Virtual Observatory (VO), software tools will perform the functions that have traditionally been performed by physical observatories and their instruments. These tools will not be adjuncts to VO functionality but will make up the very core of the VO. Consequently, the tradition of observatory and system independent tools serving a small user base is not valid for the VO. For the VO to succeed, we must improve software collaboration and code sharing between projects and groups. A significant goal of the Scientist's Expert Assistant (SEA) project has been promoting effective collaboration and code sharing among groups. During the past three years, the SEA project has been developing prototypes for new observation planning software tools and strategies. Initially funded by the Next Generation Space Telescope, parts of the SEA code have since been adopted by the Space Telescope Science Institute. SEA has also supplied code for the SIRTF (Space Infrared Telescope Facility) planning tools, and the JSky Open Source Java library. The potential benefits of sharing code are clear. The recipient gains functionality for considerably less cost. The provider gains additional developers working with their code. If enough users groups adopt a set of common code and tools, de facto standards can emerge (as demonstrated by the success of the FITS standard). Code sharing also raises a number of challenges related to the management of the code. In this talk, we will review our experiences with SEA--both successes and failures, and offer some lessons learned that might promote further successes in collaboration and re-use.

  4. Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State

    PubMed Central

    Vogt, Tobias; Herpers, Rainer; Askew, Christopher D.; Scherfgen, David; Strüder, Heiko K.; Schneider, Stefan

    2015-01-01

    Virtual reality environments are increasingly being used to encourage individuals to exercise more regularly, including as part of treatment those with mental health or neurological disorders. The success of virtual environments likely depends on whether a sense of presence can be established, where participants become fully immersed in the virtual environment. Exposure to virtual environments is associated with physiological responses, including cortical activation changes. Whether the addition of a real exercise within a virtual environment alters sense of presence perception, or the accompanying physiological changes, is not known. In a randomized and controlled study design, moderate-intensity Exercise (i.e., self-paced cycling) and No-Exercise (i.e., automatic propulsion) trials were performed within three levels of virtual environment exposure. Each trial was 5 minutes in duration and was followed by posttrial assessments of heart rate, perceived sense of presence, EEG, and mental state. Changes in psychological strain and physical state were generally mirrored by neural activation patterns. Furthermore, these changes indicated that exercise augments the demands of virtual environment exposures and this likely contributed to an enhanced sense of presence. PMID:26366305

  5. Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State.

    PubMed

    Vogt, Tobias; Herpers, Rainer; Askew, Christopher D; Scherfgen, David; Strüder, Heiko K; Schneider, Stefan

    2015-01-01

    Virtual reality environments are increasingly being used to encourage individuals to exercise more regularly, including as part of treatment those with mental health or neurological disorders. The success of virtual environments likely depends on whether a sense of presence can be established, where participants become fully immersed in the virtual environment. Exposure to virtual environments is associated with physiological responses, including cortical activation changes. Whether the addition of a real exercise within a virtual environment alters sense of presence perception, or the accompanying physiological changes, is not known. In a randomized and controlled study design, moderate-intensity Exercise (i.e., self-paced cycling) and No-Exercise (i.e., automatic propulsion) trials were performed within three levels of virtual environment exposure. Each trial was 5 minutes in duration and was followed by posttrial assessments of heart rate, perceived sense of presence, EEG, and mental state. Changes in psychological strain and physical state were generally mirrored by neural activation patterns. Furthermore, these changes indicated that exercise augments the demands of virtual environment exposures and this likely contributed to an enhanced sense of presence.

  6. CosmoQuest - Scientist Engagement with the Public and Schools via a Virtual Research Facility

    NASA Astrophysics Data System (ADS)

    Noel-Storr, Jacob; Buxner, Sanlyn; Gay, Pamela L.; Grier, Jennifer A.; Lehan, Cory; CosmoQuest Team

    2016-06-01

    CosmoQuest is a virtual research facility where science data can be analyzed by teams of interested citizen scientists from across the world. Scientists can apply to have their data analyzed through crowdsourcing in our online observatory, which generates validated and publishable results (Robbins et al 2014). Scientists have the opportunity to provide connections to teachers in classrooms so that students can analyze original data and understand the process that astronomers go through from image to result. Scientists can also teach online classes for different audiences including formal classroom teachers, informal educators, and lifelong learners to further the broader impacts of their work and increase engagement in their scientific endeavors. We provide training, through online and in-person workshops, on how to incorporate your datasets into the observatory and how to deliver online classes through our CosmoAcademy. This work is funded in part by NASA Cooperative Agreement Notice number NNX16AC68A. For more information, visit http://cosmoquest.org/.

  7. Web Services for Astronomical Databases: Connecting AIPS++ to the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Douthit, M. C.

    2002-12-01

    In the year 2010, the NRAO will be operating four of the world's most powerful radio telescopes: GBT, EVLA, VLBA, and ALMA (with international partnership). Multi-Terabyte data sets will quickly accumulate with a rate of twenty-five to fifty Megabytes of data per second generated by ALMA and EVLA each. It will be imperative for scientists to possess software capable of automated data reduction, image synthesis, and archiving. With the evolution of AIPS++ and the recently developed concepts of the image pipeline, the participation of the NRAO in the virtual observatories of the future is now on the horizon giving birth to the need for fast archive access and web service development in AIPS++. When the software package began over 10 years ago, it was not designed for data transfer via the web. In response to the demands of the NVO, we have designed and implemented an application layer that will allow our system to communicate with others. Sponsored by the NRAO and California State University, San Marcos.

  8. Solar-Heliospheric-Interstellar Cosmic Ray Tour with the NASA Virtual Energetic Particle Observatory and the Space Physics Data Facility

    NASA Astrophysics Data System (ADS)

    Cooper, John F.; Papitashvili, Natalia E.; Johnson, Rita C.; Lal, Nand; McGuire, Robert E.

    2015-04-01

    NASA now has a large collection of solar, heliospheric, and local interstellar (Voyager 1) cosmic ray particle data sets that can be accessed through the data system services of the NASA Virtual Energetic Particle Observatory (VEPO) in collaboration with the NASA Space Physics Data Facility SPDF), respectively led by the first and last authors. The VEPO services were developed to enhance the long-existing OMNIWeb solar wind and energetic particle services of SPDF for on-line browse, correlative, and statistical analysis of NASA and ESA mission fields, plasma, and energetic particle data. In this presentation we take of tour through VEPO and SPDF of SEP reservoir events, the outer heliosphere earlier surveyed by the Pioneer, Voyager, and Ulysses spacecraft and now being probed by New Horizons, and the heliosheath-heliopause-interstellar regions now being explored by the Voyagers and IBEX. Implications of the latter measurements are also considered for the flux spectra of low to high energy cosmic rays in interstellar space.

  9. Virtual Reality: The Future of Animated Virtual Instructor, the Technology and Its Emergence to a Productive E-Learning Environment.

    ERIC Educational Resources Information Center

    Jiman, Juhanita

    This paper discusses the use of Virtual Reality (VR) in e-learning environments where an intelligent three-dimensional (3D) virtual person plays the role of an instructor. With the existence of this virtual instructor, it is hoped that the teaching and learning in the e-environment will be more effective and productive. This virtual 3D animated…

  10. Cybersickness and Anxiety During Simulated Motion: Implications for VRET.

    PubMed

    Bruck, Susan; Watters, Paul

    2009-01-01

    Some clinicians have suggested using virtual reality environments to deliver psychological interventions to treat anxiety disorders. However, given a significant body of work on cybersickness symptoms which may arise in virtual environments - especially those involving simulated motion - we tested (a) whether being exposed to a virtual reality environment alone causes anxiety to increase, and (b) whether exposure to simulated motion in a virtual reality environment increases anxiety. Using a repeated measures design, we used Kim's Anxiety Scale questionnaire to compare baseline anxiety, anxiety after virtual environment exposure, and anxiety after simulated motion. While there was no significant effect on anxiety for being in a virtual environment with no simulated motion, the introduction of simulated motion caused anxiety to significantly increase, but not to a severe or extreme level. The implications of this work for virtual reality exposure therapy (VRET) are discussed.

  11. Llnking the EarthScope Data Virtual Catalog to the GEON Portal

    NASA Astrophysics Data System (ADS)

    Lin, K.; Memon, A.; Baru, C.

    2008-12-01

    The EarthScope Data Portal provides a unified, single-point of access to EarthScope data and products from USArray, Plate Boundary Observatory (PBO), and San Andreas Fault Observatory at Depth (SAFOD) experiments. The portal features basic search and data access capabilities to allow users to discover and access EarthScope data using spatial, temporal, and other metadata-based (data type, station specific) search conditions. The portal search module is the user interface implementation of the EarthScope Data Search Web Service. This Web Service acts as a virtual catalog that in turn invokes Web services developed by IRIS (Incorporated Research Institutions for Seismology), UNAVCO (University NAVSTAR Consortium), and GFZ (German Research Center for Geosciences) to search for EarthScope data in the archives at each of these locations. These Web Services provide information about all resources (data) that match the specified search conditions. In this presentation we will describe how the EarthScope Data Search Web service can be integrated into the GEONsearch application in the GEON Portal (see http://portal.geongrid.org). Thus, a search request issued at the GEON Portal will also search the EarthScope virtual catalog thereby providing users seamless access to data in GEON as well as the Earthscope via a common user interface.

  12. Grist : grid-based data mining for astronomy

    NASA Technical Reports Server (NTRS)

    Jacob, Joseph C.; Katz, Daniel S.; Miller, Craig D.; Walia, Harshpreet; Williams, Roy; Djorgovski, S. George; Graham, Matthew J.; Mahabal, Ashish; Babu, Jogesh; Berk, Daniel E. Vanden; hide

    2004-01-01

    The Grist project is developing a grid-technology based system as a research environment for astronomy with massive and complex datasets. This knowledge extraction system will consist of a library of distributed grid services controlled by a workflow system, compliant with standards emerging from the grid computing, web services, and virtual observatory communities. This new technology is being used to find high redshift quasars, study peculiar variable objects, search for transients in real time, and fit SDSS QSO spectra to measure black hole masses. Grist services are also a component of the 'hyperatlas' project to serve high-resolution multi-wavelength imagery over the Internet. In support of these science and outreach objectives, the Grist framework will provide the enabling fabric to tie together distributed grid services in the areas of data access, federation, mining, subsetting, source extraction, image mosaicking, statistics, and visualization.

  13. Leveraging Emerging Technologies in Outreach for JWST

    NASA Astrophysics Data System (ADS)

    Meinke, Bonnie K.; Green, Joel D.; Smith, Louis Chad; Smith, Denise A.; Lawton, Brandon L.; Gough, Michael

    2017-10-01

    The James Webb Space Telescope (JWST) is NASA’s next great observatory, launching in October 2018. How will we maintain the prestige and cultural impact of the Hubble Space Telescope as the torch passes to Webb? Emerging technologies such as augmented (AR) and virtual reality (VR) bring the viewer into the data and introduce the telescope in previously unimaginable immersive detail. Adoption of mobile devices, many of which easily support AR and VR, has expanded access to information for wide swaths of the public. From software like Worldwide Telescope to hardware like the HTC Vive, immersive environments are providing new avenues for learning. If we develop materials properly tailored to these media, we can reach more diverse audiences than ever before. STScI is piloting tools related to JWST to showcase at DPS, and in local events, which I highlight here.

  14. Grist: Grid-based Data Mining for Astronomy

    NASA Astrophysics Data System (ADS)

    Jacob, J. C.; Katz, D. S.; Miller, C. D.; Walia, H.; Williams, R. D.; Djorgovski, S. G.; Graham, M. J.; Mahabal, A. A.; Babu, G. J.; vanden Berk, D. E.; Nichol, R.

    2005-12-01

    The Grist project is developing a grid-technology based system as a research environment for astronomy with massive and complex datasets. This knowledge extraction system will consist of a library of distributed grid services controlled by a workflow system, compliant with standards emerging from the grid computing, web services, and virtual observatory communities. This new technology is being used to find high redshift quasars, study peculiar variable objects, search for transients in real time, and fit SDSS QSO spectra to measure black hole masses. Grist services are also a component of the ``hyperatlas'' project to serve high-resolution multi-wavelength imagery over the Internet. In support of these science and outreach objectives, the Grist framework will provide the enabling fabric to tie together distributed grid services in the areas of data access, federation, mining, subsetting, source extraction, image mosaicking, statistics, and visualization.

  15. A virtual radiation belt observatory: Looking forward to the electronic geophysical year

    NASA Astrophysics Data System (ADS)

    Baker, D. N.; Green, J. C.; Kroehl, H. W.; Kihn, E.; Virbo Team

    During the International Geophysical Year (1957-1958), member countries established many new capabilities pursuing the major IGY objectives of collecting geophysical data as widely as possible and providing free access to these data for all scientists around the globe. A key achievement of the IGY was the establishment of a worldwide system of data centers and physical observatories. The worldwide scientific community has now endorsed and is promoting an electronic Geophysical Year (eGY) initiative. The proposed eGY concept would both commemorate the 50th anniversary of the IGY in 2007-2008 and would provide a forward impetus to geophysics in the 21st century, similar to that provide by the IGY fifty years ago. The eGY concept advocates the establishment of a series of virtual geophysical observatories now being deployed in cyberspace. We are developing the concept of a Virtual Radiation Belt Observatory (ViRBO) that will bring together near-earth particle and field measurements acquired by NASA, NOAA, DoD, DOE, and other spacecraft. We discuss plans to aggregate these measurements into a readily accessible database along with analysis, visualization, and display tools that will make radiation belt information available and useful both to the scientific community and to the user community. We envision that data from the various agencies along with models being developed under the auspices of the National Science Foundation Center for Integrated Space Weather Modeling (CISM) will help us to provide an excellent `climatology' of the radiation belts over the past several decades. In particular, we would plan to use these data to drive physical models of the radiation belts to form a gridded database which would characterize particle and field properties on solar-cycle (11-year) time scales. ViRBO will also provide up-to-date specification of conditions for event analysis and anomaly resolution. We are even examining the possibilities for near-realtime acquisition of data and utilization of CISM-developed forecast tools in order to provide users with advanced space weather capabilities.

  16. Overview of SOFIA's General Capabilities and Project Status

    NASA Astrophysics Data System (ADS)

    Tielens, A.

    2005-12-01

    The Stratospheric Observatory for Infrared Astronomy (SOFIA) is a 2.5-meter telescope installed in a Boeing 747-SP to be flown at altitudes higher than ˜12 km. This allows observations in the stratosphere above virtually all of the atmosphere's water vapor. SOFIA's first generation scientific instruments span wavelengths from 0.3 to 700 microns. Upcoming engineering test flights will be followed by scientific test flights commissioning the observatory and instruments. In regular operations there are planned more than 120 research flights per year with as much as 8 to 10 hours of observing time per flight.

  17. Teaching undergraduate astrophysics with PIRATE

    NASA Astrophysics Data System (ADS)

    Brodeur, M. S.; Kolb, U.; Minocha, S.; Braithwaite, N.

    2014-12-01

    PIRATE is a 0.43m semi-autonomous research and teaching observatory owned by The Open University, UK. Since 2010, it has been reserved for several months of each year for teaching astronomy in the OU's undergraduate programme. As students in these courses operate PIRATE remotely rather than travelling to the observatory itself, we chose to investigate whether effective learning was adversely affected by the absence of a more traditional `hands on' experience. We discuss student perspectives on the technologies employed (i.e., remote and virtual investigations), the impact these had on perceived course outcomes, and consider implications for future teaching and outreach.

  18. Virtual Education: Guidelines for Using Games Technology

    ERIC Educational Resources Information Center

    Schofield, Damian

    2014-01-01

    Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. This technology has been used to generate a range of interactive Virtual Reality (VR) learning environments across a spectrum of…

  19. Reaction time for processing visual stimulus in a computer-assisted rehabilitation environment.

    PubMed

    Sanchez, Yerly; Pinzon, David; Zheng, Bin

    2017-10-01

    To examine the reaction time when human subjects process information presented in the visual channel under both a direct vision and a virtual rehabilitation environment when walking was performed. Visual stimulus included eight math problems displayed on the peripheral vision to seven healthy human subjects in a virtual rehabilitation training (computer-assisted rehabilitation environment (CAREN)) and a direct vision environment. Subjects were required to verbally report the results of these math calculations in a short period of time. Reaction time measured by Tobii Eye tracker and calculation accuracy were recorded and compared between the direct vision and virtual rehabilitation environment. Performance outcomes measured for both groups included reaction time, reading time, answering time and the verbal answer score. A significant difference between the groups was only found for the reaction time (p = .004). Participants had more difficulty recognizing the first equation of the virtual environment. Participants reaction time was faster in the direct vision environment. This reaction time delay should be kept in mind when designing skill training scenarios in virtual environments. This was a pilot project to a series of studies assessing cognition ability of stroke patients who are undertaking a rehabilitation program with a virtual training environment. Implications for rehabilitation Eye tracking is a reliable tool that can be employed in rehabilitation virtual environments. Reaction time changes between direct vision and virtual environment.

  20. VO-ESD: a virtual observatory approach to describe the geomagnetic field temporal variations with application to Swarm data

    NASA Astrophysics Data System (ADS)

    Saturnino, Diana; Langlais, Benoit; Amit, Hagay; Mandea, Mioara; Civet, François; Beucler, Éric

    2017-04-01

    A complete description of the main geomagnetic field temporal variation is crucial to understand dynamics in the core. This variation, termed secular variation (SV), is known with high accuracy at ground magnetic observatory locations. However the description of its spatial variability is hampered by the globally uneven distribution of the observatories. For the past two decades a global coverage of the field changes has been allowed by satellites. Their surveys of the geomagnetic field have been used to derive and improve global spherical harmonic (SH) models through some strict data selection schemes to minimise external field contributions. But discrepancies remain between ground measurements and field predictions by these models. Indeed, the global models do not reproduce small spatial scales of the field temporal variations. To overcome this problem we propose a modified Virtual Observatory (VO) approach by defining a globally homogeneous mesh of VOs at satellite altitude. With this approach we directly extract time series of the field and its temporal variation from satellite measurements as it is done at observatory locations. As satellite measurements are acquired at different altitudes a correction for the altitude is needed. Therefore, we apply an Equivalent Source Dipole (ESD) technique for each VO and each given time interval to reduce all measurements to a unique location, leading to time series similar to those available at ground magnetic observatories. Synthetic data is first used to validate the new VO-ESD approach. Then, we apply our scheme to measurements from the Swarm mission. For the first time, a 2.5 degrees resolution global mesh of VO times series is built. The VO-ESD derived time series are locally compared to ground observations as well as to satellite-based model predictions. The approach is able to describe detailed temporal variations of the field at local scales. The VO-ESD time series are also used to derive global SH models. Without regularization these models describe well the secular trend of the magnetic field. The derivation of longer VO-ESD time series, as more data will be made available, will allow the study of field temporal variations features such as geomagnetic jerks.

  1. Brain Activity on Navigation in Virtual Environments.

    ERIC Educational Resources Information Center

    Mikropoulos, Tassos A.

    2001-01-01

    Assessed the cognitive processing that takes place in virtual environments by measuring electrical brain activity using Fast Fourier Transform analysis. University students performed the same task in a real and a virtual environment, and eye movement measurements showed that all subjects were more attentive when navigating in the virtual world.…

  2. A Virtual Education: Guidelines for Using Games Technology

    ERIC Educational Resources Information Center

    Schofield, Damian

    2014-01-01

    Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…

  3. Image Processing for Educators in Global Hands-On Universe

    NASA Astrophysics Data System (ADS)

    Miller, J. P.; Pennypacker, C. R.; White, G. L.

    2006-08-01

    A method of image processing to find time-varying objects is being developed for the National Virtual Observatory as part of Global Hands-On Universe(tm) (Lawrence Hall of Science; University of California, Berkeley). Objects that vary in space or time are of prime importance in modern astronomy and astrophysics. Such objects include active galactic nuclei, variable stars, supernovae, or moving objects across a field of view such as an asteroid, comet, or extrasolar planet transiting its parent star. The search for these objects is undertaken by acquiring an image of the region of the sky where they occur followed by a second image taken at a later time. Ideally, both images are taken with the same telescope using the same filter and charge-coupled device. The two images are aligned and subtracted with the subtracted image revealing any changes in light during the time period between the two images. We have used a method of Christophe Alard using the image processing software IDL Version 6.2 (Research Systems, Inc.) with the exception of the background correction, which is done on the two images prior to the subtraction. Testing has been extensive, using images provided by a number of National Virtual Observatory and collaborating projects. They include the Supernovae Trace Cosmic Expansion (Cerro Tololo Inter-American Observatory), Supernovae/ Acceleration Program (Lawrence Berkeley National Laboratory), Lowell Observatory Near-Earth Object Search (Lowell Observatory), and the Centre National de la Recherche Scientifique (Paris, France). Further testing has been done with students, including a May 2006 two week program at the Lawrence Berkeley National Laboratory. Students from Hardin-Simmons University (Abilene, TX) and Jackson State University (Jackson, MS) used the subtraction method to analyze images from the Cerro Tololo Inter-American Observatory (CTIO) searching for new asteroids and Kuiper Belt objects. In October 2006 students from five U.S. high schools will use the subtraction method in an asteroid search campaign using CTIO images with 7-day follow-up images to be provided by the Las Cumbres Observatory (Santa Barbara, CA). During the Spring 2006 semester, students from Cape Fear High School used the method to search for near-Earth objects and supernovae. Using images from the Astronomical Research Institute (Charleston, IL) the method contributed to the original discovery of two supernovae, SN 2006al and SN 2006bi.

  4. Virtual reality system for treatment of the fear of public speaking using image-based rendering and moving pictures.

    PubMed

    Lee, Jae M; Ku, Jeong H; Jang, Dong P; Kim, Dong H; Choi, Young H; Kim, In Y; Kim, Sun I

    2002-06-01

    The fear of speaking is often cited as the world's most common social phobia. The rapid growth of computer technology enabled us to use virtual reality (VR) for the treatment of the fear of public speaking. There have been two techniques used to construct a virtual environment for the treatment of the fear of public speaking: model-based and movie-based. Virtual audiences and virtual environments made by model-based technique are unrealistic and unnatural. The movie-based technique has a disadvantage in that each virtual audience cannot be controlled respectively, because all virtual audiences are included in one moving picture file. To address this disadvantage, this paper presents a virtual environment made by using image-based rendering (IBR) and chroma keying simultaneously. IBR enables us to make the virtual environment realistic because the images are stitched panoramically with the photos taken from a digital camera. And the use of chroma keying allows a virtual audience to be controlled individually. In addition, a real-time capture technique was applied in constructing the virtual environment to give the subjects more interaction, in that they can talk with a therapist or another subject.

  5. Usability Studies In Virtual And Traditional Computer Aided Design Environments For Spatial Awareness

    DTIC Science & Technology

    2017-08-08

    Usability Studies In Virtual And Traditional Computer Aided Design Environments For Spatial Awareness Dr. Syed Adeel Ahmed, Xavier University of...virtual environment with wand interfaces compared directly with a workstation non-stereoscopic traditional CAD interface with keyboard and mouse. In...navigate through a virtual environment. The wand interface provides a significantly improved means of interaction. This study quantitatively measures the

  6. A virtual therapeutic environment with user projective agents.

    PubMed

    Ookita, S Y; Tokuda, H

    2001-02-01

    Today, we see the Internet as more than just an information infrastructure, but a socializing place and a safe outlet of inner feelings. Many personalities develop aside from real world life due to its anonymous environment. Virtual world interactions are bringing about new psychological illnesses ranging from netaddiction to technostress, as well as online personality disorders and conflicts in multiple identities that exist in the virtual world. Presently, there are no standard therapy models for the virtual environment. There are very few therapeutic environments, or tools especially made for virtual therapeutic environments. The goal of our research is to provide the therapy model and middleware tools for psychologists to use in virtual therapeutic environments. We propose the Cyber Therapy Model, and Projective Agents, a tool used in the therapeutic environment. To evaluate the effectiveness of the tool, we created a prototype system, called the Virtual Group Counseling System, which is a therapeutic environment that allows the user to participate in group counseling through the eyes of their Projective Agent. Projective Agents inherit the user's personality traits. During the virtual group counseling, the user's Projective Agent interacts and collaborates to recover and increase their psychological growth. The prototype system provides a simulation environment where psychologists can adjust the parameters and customize their own simulation environment. The model and tool is a first attempt toward simulating online personalities that may exist only online, and provide data for observation.

  7. Distributed virtual environment for emergency medical training

    NASA Astrophysics Data System (ADS)

    Stytz, Martin R.; Banks, Sheila B.; Garcia, Brian W.; Godsell-Stytz, Gayl M.

    1997-07-01

    In many professions where individuals must work in a team in a high stress environment to accomplish a time-critical task, individual and team performance can benefit from joint training using distributed virtual environments (DVEs). One professional field that lacks but needs a high-fidelity team training environment is the field of emergency medicine. Currently, emergency department (ED) medical personnel train by using words to create a metal picture of a situation for the physician and staff, who then cooperate to solve the problems portrayed by the word picture. The need in emergency medicine for realistic virtual team training is critical because ED staff typically encounter rarely occurring but life threatening situations only once in their careers and because ED teams currently have no realistic environment in which to practice their team skills. The resulting lack of experience and teamwork makes diagnosis and treatment more difficult. Virtual environment based training has the potential to redress these shortfalls. The objective of our research is to develop a state-of-the-art virtual environment for emergency medicine team training. The virtual emergency room (VER) allows ED physicians and medical staff to realistically prepare for emergency medical situations by performing triage, diagnosis, and treatment on virtual patients within an environment that provides them with the tools they require and the team environment they need to realistically perform these three tasks. There are several issues that must be addressed before this vision is realized. The key issues deal with distribution of computations; the doctor and staff interface to the virtual patient and ED equipment; the accurate simulation of individual patient organs' response to injury, medication, and treatment; and an accurate modeling of the symptoms and appearance of the patient while maintaining a real-time interaction capability. Our ongoing work addresses all of these issues. In this paper we report on our prototype VER system and its distributed system architecture for an emergency department distributed virtual environment for emergency medical staff training. The virtual environment enables emergency department physicians and staff to develop their diagnostic and treatment skills using the virtual tools they need to perform diagnostic and treatment tasks. Virtual human imagery, and real-time virtual human response are used to create the virtual patient and present a scenario. Patient vital signs are available to the emergency department team as they manage the virtual case. The work reported here consists of the system architectures we developed for the distributed components of the virtual emergency room. The architectures we describe consist of the network level architecture as well as the software architecture for each actor within the virtual emergency room. We describe the role of distributed interactive simulation and other enabling technologies within the virtual emergency room project.

  8. The Heliophysics Data Environment: Open Source, Open Systems and Open Data.

    NASA Astrophysics Data System (ADS)

    King, Todd; Roberts, Aaron; Walker, Raymond; Thieman, James

    2012-07-01

    The Heliophysics Data Environment (HPDE) is a place for scientific discovery. Today the Heliophysics Data Environment is a framework of technologies, standards and services which enables the international community to collaborate more effectively in space physics research. Crafting a framework for a data environment begins with defining a model of the tasks to be performed, then defining the functional aspects and the work flow. The foundation of any data environment is an information model which defines the structure and content of the metadata necessary to perform the tasks. In the Heliophysics Data Environment the information model is the Space Physics Archive Search and Extract (SPASE) model and available resources are described by using this model. A described resource can reside anywhere on the internet which makes it possible for a national archive, mission, data center or individual researcher to be a provider. The generated metadata is shared, reviewed and harvested to enable services. Virtual Observatories use the metadata to provide community based portals. Through unique identifiers and registry services tools can quickly discover and access data available anywhere on the internet. This enables a researcher to quickly view and analyze data in a variety of settings and enhances the Heliophysics Data Environment. To illustrate the current Heliophysics Data Environment we present the design, architecture and operation of the Heliophysics framework. We then walk through a real example of using available tools to investigate the effects of the solar wind on Earth's magnetosphere.

  9. Laplacean Ideology for Preliminary Orbit Determination and Moving Celestial Body Identification in Virtual Epoch

    NASA Astrophysics Data System (ADS)

    Bykov, O. P.

    Any CCD frames with stars or galaxies or clusters and other images must be studied for a searching of moving celestial objects, namely asteroids, comets, artificial Earth satellites inside them. At Pulkovo Astronomical Observatory, new methods and software were elaborated to solve this problem.

  10. Ecological validity of virtual environments to assess human navigation ability

    PubMed Central

    van der Ham, Ineke J. M.; Faber, Annemarie M. E.; Venselaar, Matthijs; van Kreveld, Marc J.; Löffler, Maarten

    2015-01-01

    Route memory is frequently assessed in virtual environments. These environments can be presented in a fully controlled manner and are easy to use. Yet they lack the physical involvement that participants have when navigating real environments. For some aspects of route memory this may result in reduced performance in virtual environments. We assessed route memory performance in four different environments: real, virtual, virtual with directional information (compass), and hybrid. In the hybrid environment, participants walked the route outside on an open field, while all route information (i.e., path, landmarks) was shown simultaneously on a handheld tablet computer. Results indicate that performance in the real life environment was better than in the virtual conditions for tasks relying on survey knowledge, like pointing to start and end point, and map drawing. Performance in the hybrid condition however, hardly differed from real life performance. Performance in the virtual environment did not benefit from directional information. Given these findings, the hybrid condition may offer the best of both worlds: the performance level is comparable to that of real life for route memory, yet it offers full control of visual input during route learning. PMID:26074831

  11. FixO3 project results, legacy and module migration to EMSO

    NASA Astrophysics Data System (ADS)

    Lampitt, Richard

    2017-04-01

    The fixed point open ocean observatory network (FixO3) project is an international project aimed at integrating in a single network all fixed point open ocean observatories operated by European organisations and to harmonise and coordinate technological, procedural and data management across the stations. The project is running for four years since September 2013 with 29 partners across Europe and a budget of 7M Euros and is now coming to its final phase. In contrast to several past programmes, the opportunity has arisen to ensure that many of the project achievements can migrate into the newly formed European Multidisciplinary Seafloor and water column Observatory (EMSO) research infrastructure. The final phase of the project will focus on developing a strategy to transfer the results in an efficient way to maintain their relevance and maximise their use. In this presentation, we will highlight the significant achievements of FixO3 over the past three years focussing on the modules which will be transferred to EMSO in the coming 9 months. These include: 1. Handbook of best practices for operating fixed point observatories 2. Metadata catalogue 3. Earth Virtual Observatory (EarthVO) for data visualisation and comparison 4. Open Ocean Observatory Yellow Pages (O3YP) 5. Training material for hardware, data and data products used

  12. The Footprint Database and Web Services of the Herschel Space Observatory

    NASA Astrophysics Data System (ADS)

    Dobos, László; Varga-Verebélyi, Erika; Verdugo, Eva; Teyssier, David; Exter, Katrina; Valtchanov, Ivan; Budavári, Tamás; Kiss, Csaba

    2016-10-01

    Data from the Herschel Space Observatory is freely available to the public but no uniformly processed catalogue of the observations has been published so far. To date, the Herschel Science Archive does not contain the exact sky coverage (footprint) of individual observations and supports search for measurements based on bounding circles only. Drawing on previous experience in implementing footprint databases, we built the Herschel Footprint Database and Web Services for the Herschel Space Observatory to provide efficient search capabilities for typical astronomical queries. The database was designed with the following main goals in mind: (a) provide a unified data model for meta-data of all instruments and observational modes, (b) quickly find observations covering a selected object and its neighbourhood, (c) quickly find every observation in a larger area of the sky, (d) allow for finding solar system objects crossing observation fields. As a first step, we developed a unified data model of observations of all three Herschel instruments for all pointing and instrument modes. Then, using telescope pointing information and observational meta-data, we compiled a database of footprints. As opposed to methods using pixellation of the sphere, we represent sky coverage in an exact geometric form allowing for precise area calculations. For easier handling of Herschel observation footprints with rather complex shapes, two algorithms were implemented to reduce the outline. Furthermore, a new visualisation tool to plot footprints with various spherical projections was developed. Indexing of the footprints using Hierarchical Triangular Mesh makes it possible to quickly find observations based on sky coverage, time and meta-data. The database is accessible via a web site http://herschel.vo.elte.hu and also as a set of REST web service functions, which makes it readily usable from programming environments such as Python or IDL. The web service allows downloading footprint data in various formats including Virtual Observatory standards.

  13. Grass Roots Design for the Ocean Science of Tomorrow

    NASA Astrophysics Data System (ADS)

    Jul, S.; Peach, C. L.; Kilb, D. L.; Schofield, O.; Fisher, C.; Quintana, C.; Keen, C. S.

    2010-12-01

    Current technologies offer the opportunity for ocean science to expand its traditional expeditionary base by embracing e-science methods of continuous interactive real-time research. The Ocean Observatories Initiative Cyberinfrastructure (OOI CI) is an NSF-funded effort to develop a national cyberinfrastructure that will allow researchers, educators and others to share in this new type of oceanography. The OOI is an environmental observatory spanning coastal waters to the deep ocean, enabled by the CI to offer scientists continuous interactive access to instruments in the ocean, and allow them to search, subscribe to and access real-time or archival data streams. It will also supply interactive analysis and visualization tools, and a virtual social environment for discovering and realizing collaborative opportunities. Most importantly, it provides an extensible open-access cyberinfrastructure that supports integration of new technologies and observatories, and which will allow adoption of its tools elsewhere, such as by the Integrated Ocean Observing System (IOOS). The eventual success of such a large and flexible system requires the input of a large number of people, and user-centered design has been a driving philosophy of the OOI CI from its beginning. Support for users’ real needs cannot be designed as an add-on or casual afterthought, but must be deeply embedded in all aspects of a project, from inception through architecture, implementation, and deployment. The OOI CI strategy is to employ the skills and knowledge of a small number of user experience professionals to channel and guide a very large collective effort to deliver tools, interfaces and interactions that are intellectually stimulating, scientifically productive, and conducive to innovation. Participation from all parts of the user community early in the design process is vital to meeting these goals. The OOI user experience team will be on hand to meet members of the Earth and ocean sciences community, and invites them to become partners in the design of the Ocean Observatory by offering their thoughts, ideas and observations.

  14. The Effect of Desktop Illumination Realism on a User's Sense of Presence in a Virtual Learning Environment

    ERIC Educational Resources Information Center

    Ehrlich, Justin

    2010-01-01

    The application of virtual reality is becoming ever more important as technology reaches new heights allowing virtual environments (VE) complete with global illumination. One successful application of virtual environments is educational interventions meant to treat individuals with autism spectrum disorder (ASD). VEs are effective with these…

  15. Virtual Virtuosos: A Case Study in Learning Music in Virtual Learning Environments in Spain

    ERIC Educational Resources Information Center

    Alberich-Artal, Enric; Sangra, Albert

    2012-01-01

    In recent years, the development of Information and Communication Technologies (ICT) has contributed to the generation of a number of interesting initiatives in the field of music education and training in virtual learning environments. However, music education initiatives employing virtual learning environments have replicated and perpetuated the…

  16. Transfer of motor learning from virtual to natural environments in individuals with cerebral palsy.

    PubMed

    de Mello Monteiro, Carlos Bandeira; Massetti, Thais; da Silva, Talita Dias; van der Kamp, John; de Abreu, Luiz Carlos; Leone, Claudio; Savelsbergh, Geert J P

    2014-10-01

    With the growing accessibility of computer-assisted technology, rehabilitation programs for individuals with cerebral palsy (CP) increasingly use virtual reality environments to enhance motor practice. Thus, it is important to examine whether performance improvements in the virtual environment generalize to the natural environment. To examine this issue, we had 64 individuals, 32 of which were individuals with CP and 32 typically developing individuals, practice two coincidence-timing tasks. In the more tangible button-press task, the individuals were required to 'intercept' a falling virtual object at the moment it reached the interception point by pressing a key. In the more abstract, less tangible task, they were instructed to 'intercept' the virtual object by making a hand movement in a virtual environment. The results showed that individuals with CP timed less accurate than typically developing individuals, especially for the more abstract task in the virtual environment. The individuals with CP did-as did their typically developing peers-improve coincidence timing with practice on both tasks. Importantly, however, these improvements were specific to the practice environment; there was no transfer of learning. It is concluded that the implementation of virtual environments for motor rehabilitation in individuals with CP should not be taken for granted but needs to be considered carefully. Copyright © 2014 Elsevier Ltd. All rights reserved.

  17. Can virtual reality be used to conduct mass prophylaxis clinic training? A pilot program.

    PubMed

    Yellowlees, Peter; Cook, James N; Marks, Shayna L; Wolfe, Daniel; Mangin, Elanor

    2008-03-01

    To create and evaluate a pilot bioterrorism defense training environment using virtual reality technology. The present pilot project used Second Life, an internet-based virtual world system, to construct a virtual reality environment to mimic an actual setting that might be used as a Strategic National Stockpile (SNS) distribution site for northern California in the event of a bioterrorist attack. Scripted characters were integrated into the system as mock patients to analyze various clinic workflow scenarios. Users tested the virtual environment over two sessions. Thirteen users who toured the environment were asked to complete an evaluation survey. Respondents reported that the virtual reality system was relevant to their practice and had potential as a method of bioterrorism defense training. Computer simulations of bioterrorism defense training scenarios are feasible with existing personal computer technology. The use of internet-connected virtual environments holds promise for bioterrorism defense training. Recommendations are made for public health agencies regarding the implementation and benefits of using virtual reality for mass prophylaxis clinic training.

  18. Development of a virtual speaking simulator using Image Based Rendering.

    PubMed

    Lee, J M; Kim, H; Oh, M J; Ku, J H; Jang, D P; Kim, I Y; Kim, S I

    2002-01-01

    The fear of speaking is often cited as the world's most common social phobia. The rapid growth of computer technology has enabled the use of virtual reality (VR) for the treatment of the fear of public speaking. There are two techniques for building virtual environments for the treatment of this fear: a model-based and a movie-based method. Both methods have the weakness that they are unrealistic and not controllable individually. To understand these disadvantages, this paper presents a virtual environment produced with Image Based Rendering (IBR) and a chroma-key simultaneously. IBR enables the creation of realistic virtual environments where the images are stitched panoramically with the photos taken from a digital camera. And the use of chroma-keys puts virtual audience members under individual control in the environment. In addition, real time capture technique is used in constructing the virtual environments enabling spoken interaction between the subject and a therapist or another subject.

  19. Open Source Meets Virtual Reality--An Instructor's Journey Unearths New Opportunities for Learning, Community, and Academia

    ERIC Educational Resources Information Center

    O'Connor, Eileen A.

    2015-01-01

    Opening with the history, recent advances, and emerging ways to use avatar-based virtual reality, an instructor who has used virtual environments since 2007 shares how these environments bring more options to community building, teaching, and education. With the open-source movement, where the source code for virtual environments was made…

  20. Perturbed Communication in a Virtual Environment to Train Medical Team Leaders.

    PubMed

    Huguet, Lauriane; Lourdeaux, Domitile; Sabouret, Nicolas; Ferrer, Marie-Hélène

    2016-01-01

    The VICTEAMS project aims at designing a virtual environment for training medical team leaders to non-technical skills. The virtual environment is populated with autonomous virtual agents who are able to make mistakes (in action or communication) in order to train rescue team leaders and to make them adaptive with all kinds of situations or teams.

  1. Aerospace applications of virtual environment technology.

    PubMed

    Loftin, R B

    1996-11-01

    The uses of virtual environment technology in the space program are examined with emphasis on training for the Hubble Space Telescope Repair and Maintenance Mission in 1993. Project ScienceSpace at the Virtual Environment Technology Lab is discussed.

  2. Social Interaction Development through Immersive Virtual Environments

    ERIC Educational Resources Information Center

    Beach, Jason; Wendt, Jeremy

    2014-01-01

    The purpose of this pilot study was to determine if participants could improve their social interaction skills by participating in a virtual immersive environment. The participants used a developing virtual reality head-mounted display to engage themselves in a fully-immersive environment. While in the environment, participants had an opportunity…

  3. Virtual environments simulation in research reactor

    NASA Astrophysics Data System (ADS)

    Muhamad, Shalina Bt. Sheik; Bahrin, Muhammad Hannan Bin

    2017-01-01

    Virtual reality based simulations are interactive and engaging. It has the useful potential in improving safety training. Virtual reality technology can be used to train workers who are unfamiliar with the physical layout of an area. In this study, a simulation program based on the virtual environment at research reactor was developed. The platform used for virtual simulation is 3DVia software for which it's rendering capabilities, physics for movement and collision and interactive navigation features have been taken advantage of. A real research reactor was virtually modelled and simulated with the model of avatars adopted to simulate walking. Collision detection algorithms were developed for various parts of the 3D building and avatars to restrain the avatars to certain regions of the virtual environment. A user can control the avatar to move around inside the virtual environment. Thus, this work can assist in the training of personnel, as in evaluating the radiological safety of the research reactor facility.

  4. Helioviewer.org: Enhanced Solar & Heliospheric Data Visualization

    NASA Astrophysics Data System (ADS)

    Stys, J. E.; Ireland, J.; Hughitt, V. K.; Mueller, D.

    2013-12-01

    Helioviewer.org enables the simultaneous exploration of multiple heterogeneous solar data sets. In the latest iteration of this open-source web application, Hinode XRT and Yohkoh SXT join SDO, SOHO, STEREO, and PROBA2 as supported data sources. A newly enhanced user-interface expands the utility of Helioviewer.org by adding annotations backed by data from the Heliospheric Events Knowledgebase (HEK). Helioviewer.org can now overlay solar feature and event data via interactive marker pins, extended regions, data labels, and information panels. An interactive time-line provides enhanced browsing and visualization to image data set coverage and solar events. The addition of a size-of-the-Earth indicator provides a sense of the scale to solar and heliospheric features for education and public outreach purposes. Tight integration with the Virtual Solar Observatory and SDO AIA cutout service enable solar physicists to seamlessly import science data into their SSW/IDL or SunPy/Python data analysis environments.

  5. IceCube Polar Virtual Reality exhibit: immersive learning for learners of all ages

    NASA Astrophysics Data System (ADS)

    Madsen, J.; Bravo Gallart, S.; Chase, A.; Dougherty, P.; Gagnon, D.; Pronto, K.; Rush, M.; Tredinnick, R.

    2017-12-01

    The IceCube Polar Virtual Reality project is an innovative, interactive exhibit that explains the operation and science of a flagship experiment in polar research, the IceCube Neutrino Observatory. The exhibit allows users to travel from the South Pole, where the detector is located, to the furthest reaches of the universe, learning how the detection of high-energy neutrinos has opened a new view to the universe. This novel exhibit combines a multitouch tabletop display system and commercially available virtual reality (VR) head-mounted displays to enable informal STEM learning of polar research. The exhibit, launched in early November 2017 during the Wisconsin Science Festival in Madison, WI, will study how immersive VR can enhance informal STEM learning. The foundation of this project is built upon a strong collaborative effort between the Living Environments Laboratory (LEL), the Wisconsin IceCube Particle Astrophysics Center (WIPAC), and the Field Day Laboratory groups from the University of Wisconsin-Madison campus. The project is funded through an NSF Advancing Informal STEM Learning (AISL) grant, under a special call for engaging students and the public in polar research. This exploratory pathways project seeks to build expertise to allow future extensions. The plan is to submit a subsequent AISL Broad Implementation proposal to add more 3D environments for other Antarctic research topics and locations in the future. We will describe the current implementation of the project and discuss the challenges and opportunities of working with an interdisciplinary team of scientists and technology and education researchers. We will also present preliminary assessment results, which seek to answer questions such as: Did users gain a better understanding of IceCube research from interacting with the exhibit? Do both technologies (touch table and VR headset) provide the same level of engagement? Is one technology better suited for specific learning outcomes?

  6. Evaluation of the cognitive effects of travel technique in complex real and virtual environments.

    PubMed

    Suma, Evan A; Finkelstein, Samantha L; Reid, Myra; V Babu, Sabarish; Ulinski, Amy C; Hodges, Larry F

    2010-01-01

    We report a series of experiments conducted to investigate the effects of travel technique on information gathering and cognition in complex virtual environments. In the first experiment, participants completed a non-branching multilevel 3D maze at their own pace using either real walking or one of two virtual travel techniques. In the second experiment, we constructed a real-world maze with branching pathways and modeled an identical virtual environment. Participants explored either the real or virtual maze for a predetermined amount of time using real walking or a virtual travel technique. Our results across experiments suggest that for complex environments requiring a large number of turns, virtual travel is an acceptable substitute for real walking if the goal of the application involves learning or reasoning based on information presented in the virtual world. However, for applications that require fast, efficient navigation or travel that closely resembles real-world behavior, real walking has advantages over common joystick-based virtual travel techniques.

  7. Butterfly valve in a virtual environment

    NASA Astrophysics Data System (ADS)

    Talekar, Aniruddha; Patil, Saurabh; Thakre, Prashant; Rajkumar, E.

    2017-11-01

    Assembly of components is one of the processes involved in product design and development. The present paper deals with the assembly of a simple butterfly valve components in a virtual environment. The assembly has been carried out using virtual reality software by trial and error methods. The parts are modelled using parametric software (SolidWorks), meshed accordingly, and then called into virtual environment for assembly.

  8. Ergonomic aspects of a virtual environment.

    PubMed

    Ahasan, M R; Väyrynen, S

    1999-01-01

    A virtual environment is an interactive graphic system mediated through computer technology that allows a certain level of reality or a sense of presence to access virtual information. To create reality in a virtual environment, ergonomics issues are explored in this paper, aiming to develop the design of presentation formats with related information, that is possible to attain and to maintain user-friendly application.

  9. The feasibility and acceptability of virtual environments in the treatment of childhood social anxiety disorder.

    PubMed

    Sarver, Nina Wong; Beidel, Deborah C; Spitalnick, Josh S

    2014-01-01

    Two significant challenges for the dissemination of social skills training programs are the need to assure generalizability and provide sufficient practice opportunities. In the case of social anxiety disorder, virtual environments may provide one strategy to address these issues. This study evaluated the utility of an interactive virtual school environment for the treatment of social anxiety disorder in preadolescent children. Eleven children with a primary diagnosis of social anxiety disorder between 8 to 12 years old participated in this initial feasibility trial. All children were treated with Social Effectiveness Therapy for Children, an empirically supported treatment for children with social anxiety disorder. However, the in vivo peer generalization sessions and standard parent-assisted homework assignments were substituted by practice in a virtual environment. Overall, the virtual environment programs were acceptable, feasible, and credible treatment components. Both children and clinicians were satisfied with using the virtual environment technology, and children believed it was a high-quality program overall. In addition, parents were satisfied with the virtual environment augmented treatment and indicated that they would recommend the program to family and friends. Findings indicate that the virtual environments are viewed as acceptable and credible by potential recipients. Furthermore, they are easy to implement by even novice users and appear to be useful adjunctive elements for the treatment of childhood social anxiety disorder.

  10. Human Rights and Private Ordering in Virtual Worlds

    NASA Astrophysics Data System (ADS)

    Oosterbaan, Olivier

    This paper explores the application of human rights in (persistent) virtual world environments. The paper begins with describing a number of elements that most virtual environments share and that are relevant for the application of human rights in such a setting; and by describing in a general nature the application of human rights between private individuals. The paper then continues by discussing the application in virtual environments of two universally recognized human rights, namely freedom of expression, and freedom from discrimination. As these specific rights are discussed, a number of more general conclusions on the application of human rights in virtual environments are drawn. The first general conclusion being that, because virtual worlds are private environments, participants are subject to private ordering. The second general conclusion being that participants and non-participants alike have to accept at times that in-world expressions are to an extent private speech. The third general conclusion is that, where participants represent themselves in-world, other participants cannot assume that such in-world representation share the characteristics of the human player; and that where virtual environments contain game elements, participants and non-participants alike should not take everything that happens in the virtual environment at face value or literally, which does however not amount to having to accept a higher level of infringement on their rights for things that happen in such an environment.

  11. The feasibility and acceptability of virtual environments in the treatment of childhood social anxiety disorder

    PubMed Central

    Wong, Nina; Beidel, Deborah C.; Spitalnick, Josh

    2013-01-01

    Objective Two significant challenges for the dissemination of social skills training programs are the need to assure generalizability and provide sufficient practice opportunities. In the case of social anxiety disorder, virtual environments may provide one strategy to address these issues. This study evaluated the utility of an interactive virtual school environment for the treatment of social anxiety disorder in preadolescent children. Method Eleven children with a primary diagnosis of social anxiety disorder between 8 to 12 years old participated in this initial feasibility trial. All children were treated with Social Effectiveness Therapy for Children, an empirically supported treatment for children with social anxiety disorder. However, the in vivo peer generalization sessions and standard parent-assisted homework assignments were substituted by practice in a virtual environment. Results Overall, the virtual environment programs were acceptable, feasible, and credible treatment components. Both children and clinicians were satisfied with using the virtual environment technology, and children believed it was a high quality program overall. Additionally, parents were satisfied with the virtual environment augmented treatment and indicated that they would recommend the program to family and friends. Conclusion Virtual environments are viewed as acceptable and credible by potential recipients. Furthermore, they are easy to implement by even novice users and appear to be useful adjunctive elements for the treatment of childhood social anxiety disorder. PMID:24144182

  12. Showing Complex Astrophysical Settings Through Virtual Reality

    NASA Astrophysics Data System (ADS)

    Green, Joel; Smith, Denise; Smith, Louis Chad; Lawton, Brandon; Lockwood, Alexandra; Jirdeh, Hussein

    2018-01-01

    The James Webb Space Telescope (JWST), NASA’s next great observatory launching in spring 2019, will routinely showcase astrophysical concepts that will challenge the public's understanding. Emerging technologies such as virtual reality bring the viewer into the data and the concept in previously unimaginable immersive detail. For example, we imagine a spacefarer inside a protoplanetary disk, seeing the accretion process directly. STScI is pioneering some tools related to JWST for showcasing at AAS, and in local events, which I highlight here. If we develop materials properly tailored to this medium, we can reach more diverse audiences than ever before.

  13. The GTC scientific archive

    NASA Astrophysics Data System (ADS)

    Gutiérrez, R.; Solano, E.

    2011-11-01

    At present, data management in telescopes ofclass 8-10 meters is very inefficient. The Gran Telescopio Canarias(GTC) scientific archive that is being developed by the Centro deAstrobiología (CAB) in the framework of the Spanish Virtual Observatoryis aimed at avoiding this situation, providing the telescope with anarchive accessible via internet, guaranteeing the accessibility,efficiency, visibility and data security demanded by a telescope of itsentity. The GTC archive will also be adapted to the standards defined bythe International Virtual Observatory, maximizing the visibility of thedata produced by the telescope. The main characteristics of the GTCscientific archive are described in this poster.

  14. VirGO: A Visual Browser for the ESO Science Archive Facility

    NASA Astrophysics Data System (ADS)

    Chéreau, Fabien

    2012-04-01

    VirGO is the next generation Visual Browser for the ESO Science Archive Facility developed by the Virtual Observatory (VO) Systems Department. It is a plug-in for the popular open source software Stellarium adding capabilities for browsing professional astronomical data. VirGO gives astronomers the possibility to easily discover and select data from millions of observations in a new visual and intuitive way. Its main feature is to perform real-time access and graphical display of a large number of observations by showing instrumental footprints and image previews, and to allow their selection and filtering for subsequent download from the ESO SAF web interface. It also allows the loading of external FITS files or VOTables, the superimposition of Digitized Sky Survey (DSS) background images, and the visualization of the sky in a `real life' mode as seen from the main ESO sites. All data interfaces are based on Virtual Observatory standards which allow access to images and spectra from external data centers, and interaction with the ESO SAF web interface or any other VO applications supporting the PLASTIC messaging system.

  15. Social Media, Education and Data Sharing

    NASA Astrophysics Data System (ADS)

    King, T. A.; Walker, R. J.; Masters, A.

    2011-12-01

    Social media is a blending of technology and social interactions which allows for the creation and exchange of user-generated content. Social media started as conversations between groups of people, now companies are using social media to communicate with customers and politicians use it to communicate with their constituents. Social media is now finding uses in the science communities. This adoption is driven by the expectation of students that technology will be an integral part of their research and that it will match the technology they use in their social lifes. Students are using social media to keep informed and collaborate with others. They have also replaced notepads with smart mobile devices. We have been introducing social media components into Virtual Observatories as a way to quickly access and exchange information with a tap or a click. We discuss the use of Quick Response (QR) codes, Digital Object Identifiers (DOIs), unique identifiers, Twitter, Facebook and tiny URL redirects as ways to enable easier sharing of data and information. We also discuss what services and features are needed in a Virtual Observatory to make data sharing with social media possible.

  16. A Simple and Customizable Web Interface to the Virtual Solar Observatory

    NASA Astrophysics Data System (ADS)

    Hughitt, V. Keith; Hourcle, J.; Suarez-Sola, I.; Davey, A.

    2010-05-01

    As the variety and number of solar data sources continue to increase at a rapid rate, the importance of providing methods to search through these sources becomes increasingly important. By taking advantage of the power of modern JavaScript libraries, a new version of the Virtual Solar Observatory's web interface aims to provide a significantly faster and simpler way to explore the multitude of data repositories available. Querying asynchroniously serves not only to eliminates bottlenecks resulting from slow or unresponsive data providers, but also allows for displaying of results as soon as they are returned. Implicit pagination and post-query filtering enables users to work with large result-sets, while a more modular and customizable UI provides a mechanism for customizing both the look-and-feel and behavior of the VSO web interface. Finally, the new web interface features a custom widget system capable of displaying additional tools and information along-side of the standard VSO search form. Interested users can also write their own widgets and submit them for future incorporation into VSO.

  17. VO-KOREL: A Fourier Disentangling Service of the Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Škoda, Petr; Hadrava, Petr; Fuchs, Jan

    2012-04-01

    VO-KOREL is a web service exploiting the technology of the Virtual Observatory for providing astronomers with the intuitive graphical front-end and distributed computing back-end running the most recent version of the Fourier disentangling code KOREL. The system integrates the ideas of the e-shop basket, conserving the privacy of every user by transfer encryption and access authentication, with features of laboratory notebook, allowing the easy housekeeping of both input parameters and final results, as well as it explores a newly emerging technology of cloud computing. While the web-based front-end allows the user to submit data and parameter files, edit parameters, manage a job list, resubmit or cancel running jobs and mainly watching the text and graphical results of a disentangling process, the main part of the back-end is a simple job queue submission system executing in parallel multiple instances of the FORTRAN code KOREL. This may be easily extended for GRID-based deployment on massively parallel computing clusters. The short introduction into underlying technologies is given, briefly mentioning advantages as well as bottlenecks of the design used.

  18. Improving Existing EPO Efforts with Data Access through the National Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Raddick, M. J.; Christian, C. A.; O'Mullane, W. J.

    2005-05-01

    The National Virtual Observatory (NVO) is developing tools to enable astronomy data to be shared seamlessly across the Internet. The goal of the NVO is to allow anyone on the Internet to access all astronomy data ever measured, with any instrument, in any wavelength. The NVO's research efforts focus on allowing scientists to access existing online data, adding value to each dataset by virtue of its connection to others. Similarly, the NVO's Education and Public Outreach (EPO) efforts focus on connecting existing projects with the our seamless access to real, modern astronomy data from thousands of research projects. We hope that this connection will provide countless opportunities to expand and enhance existing EPO projects. Some of the projects currently working with NVO are the CLEA labs at Gettysburg College, Project LITE at Boston University, and Adler Planetarium. In this poster, I will describe the current EPO efforts that incorporate the NVO's data access tools. I will also provide a tutorial for EPO developers, with practical suggestions on how to incorporate NVO tools into existing projects. I will also give contact information for further help.

  19. Building a VO-compliant Radio Astronomical DAta Model for Single-dish radio telescopes (RADAMS)

    NASA Astrophysics Data System (ADS)

    Santander-Vela, Juan de Dios; García, Emilio; Leon, Stephane; Espigares, Victor; Ruiz, José Enrique; Verdes-Montenegro, Lourdes; Solano, Enrique

    2012-11-01

    The Virtual Observatory (VO) is becoming the de-facto standard for astronomical data publication. However, the number of radio astronomical archives is still low in general, and even lower is the number of radio astronomical data available through the VO. In order to facilitate the building of new radio astronomical archives, easing at the same time their interoperability with VO framework, we have developed a VO-compliant data model which provides interoperable data semantics for radio data. That model, which we call the Radio Astronomical DAta Model for Single-dish (RADAMS) has been built using standards of (and recommendations from) the International Virtual Observatory Alliance (IVOA). This article describes the RADAMS and its components, including archived entities and their relationships to VO metadata. We show that by using IVOA principles and concepts, the effort needed for both the development of the archives and their VO compatibility has been lowered, and the joint development of two radio astronomical archives have been possible. We plan to adapt RADAMS to be able to deal with interferometry data in the future.

  20. A Solar Data Model for Use in Virtual Observatories

    NASA Astrophysics Data System (ADS)

    Reardon, K. P.; Bentley, R. D.; Messerotti, M.; Giordano, S.

    2004-05-01

    The creation of a virtual solar observatories relies heavily on the merging of the metadata describing different datasets into a common form so that it can be handled in a standard way for all associated resources. In order to bring together the varied data descriptions that already exist, it is necessary to have a common framework on which all the different datasets can be represented. The definition of this framework is done through a data model which attempts to provide a simplified but realistic description of the various entities that make up a data set or solar resource. We present the solar data model which has been developed as part of the European Grid of Solar Observations (EGSO) project. This model attempts to include many of the different elements in the field of solar physics, including data producers, data sets, event lists, and data providers. This global picture can then be used to focus on the particular elements required for a specific implementation. We present the different aspects of the model and describe some systems in which portions of this model have been implemented.

  1. A synthetic computational environment: To control the spread of respiratory infections in a virtual university

    NASA Astrophysics Data System (ADS)

    Ge, Yuanzheng; Chen, Bin; liu, Liang; Qiu, Xiaogang; Song, Hongbin; Wang, Yong

    2018-02-01

    Individual-based computational environment provides an effective solution to study complex social events by reconstructing scenarios. Challenges remain in reconstructing the virtual scenarios and reproducing the complex evolution. In this paper, we propose a framework to reconstruct a synthetic computational environment, reproduce the epidemic outbreak, and evaluate management interventions in a virtual university. The reconstructed computational environment includes 4 fundamental components: the synthetic population, behavior algorithms, multiple social networks, and geographic campus environment. In the virtual university, influenza H1N1 transmission experiments are conducted, and gradually enhanced interventions are evaluated and compared quantitatively. The experiment results indicate that the reconstructed virtual environment provides a solution to reproduce complex emergencies and evaluate policies to be executed in the real world.

  2. Virtual Scavenger Hunt: An AI-Powered Virtual Environment Designed for Training Individuals in Effective Teamwork, and Analyzing Cross-Cultural Behavior

    DTIC Science & Technology

    2009-03-20

    involved the development of an environment within the Multiverse virtual world, oriented toward allowing individuals to acquire and reinforce skills via...PetBrain software G2: Creation of a scavenger hunt scenario in the Multiverse virtual world, in which humans and AIs can collaboratively play scavenger...carried out by Novamente LLC for AOARD during June 2008 ? February 2009. It involved the development of an environment within the Multiverse virtual world

  3. Validation of smoking-related virtual environments for cue exposure therapy.

    PubMed

    García-Rodríguez, Olaya; Pericot-Valverde, Irene; Gutiérrez-Maldonado, José; Ferrer-García, Marta; Secades-Villa, Roberto

    2012-06-01

    Craving is considered one of the main factors responsible for relapse after smoking cessation. Cue exposure therapy (CET) consists of controlled and repeated exposure to drug-related stimuli in order to extinguish associated responses. The main objective of this study was to assess the validity of 7 virtual reality environments for producing craving in smokers that can be used within the CET paradigm. Forty-six smokers and 44 never-smokers were exposed to 7 complex virtual environments with smoking-related cues that reproduce typical situations in which people smoke, and to a neutral virtual environment without smoking cues. Self-reported subjective craving and psychophysiological measures were recorded during the exposure. All virtual environments with smoking-related cues were able to generate subjective craving in smokers, while no increase was observed for the neutral environment. The most sensitive psychophysiological variable to craving increases was heart rate. The findings provide evidence of the utility of virtual reality for simulating real situations capable of eliciting craving. We also discuss how CET for smoking cessation can be improved through these virtual tools. Copyright © 2012 Elsevier Ltd. All rights reserved.

  4. Distracting people from sources of discomfort in a simulated aircraft environment.

    PubMed

    Lewis, Laura; Patel, Harshada; Cobb, Sue; D'Cruz, Mirabelle; Bues, Matthias; Stefani, Oliver; Grobler, Tredeaux

    2016-07-19

    Comfort is an important factor in the acceptance of transport systems. In 2010 and 2011, the European Commission (EC) put forward its vision for air travel in the year 2050 which envisaged the use of in-flight virtual reality. This paper addressed the EC vision by investigating the effect of virtual environments on comfort. Research has shown that virtual environments can provide entertaining experiences and can be effective distracters from painful experiences. To determine the extent to which a virtual environment could distract people from sources of discomfort. Experiments which involved inducing discomfort commonly experienced in-flight (e.g. limited space, noise) in order to determine the extent to which viewing a virtual environment could distract people from discomfort. Virtual environments can fully or partially distract people from sources of discomfort, becoming more effective when they are interesting. They are also more effective at distracting people from discomfort caused by restricted space than noise disturbances. Virtual environments have the potential to enhance passenger comfort by providing positive distractions from sources of discomfort. Further research is required to understand more fully the reasons why the effect was stronger for one source of discomfort than the other.

  5. Social Networking Adapted for Distributed Scientific Collaboration

    NASA Technical Reports Server (NTRS)

    Karimabadi, Homa

    2012-01-01

    Share is a social networking site with novel, specially designed feature sets to enable simultaneous remote collaboration and sharing of large data sets among scientists. The site will include not only the standard features found on popular consumer-oriented social networking sites such as Facebook and Myspace, but also a number of powerful tools to extend its functionality to a science collaboration site. A Virtual Observatory is a promising technology for making data accessible from various missions and instruments through a Web browser. Sci-Share augments services provided by Virtual Observatories by enabling distributed collaboration and sharing of downloaded and/or processed data among scientists. This will, in turn, increase science returns from NASA missions. Sci-Share also enables better utilization of NASA s high-performance computing resources by providing an easy and central mechanism to access and share large files on users space or those saved on mass storage. The most common means of remote scientific collaboration today remains the trio of e-mail for electronic communication, FTP for file sharing, and personalized Web sites for dissemination of papers and research results. Each of these tools has well-known limitations. Sci-Share transforms the social networking paradigm into a scientific collaboration environment by offering powerful tools for cooperative discourse and digital content sharing. Sci-Share differentiates itself by serving as an online repository for users digital content with the following unique features: a) Sharing of any file type, any size, from anywhere; b) Creation of projects and groups for controlled sharing; c) Module for sharing files on HPC (High Performance Computing) sites; d) Universal accessibility of staged files as embedded links on other sites (e.g. Facebook) and tools (e.g. e-mail); e) Drag-and-drop transfer of large files, replacing awkward e-mail attachments (and file size limitations); f) Enterprise-level data and messaging encryption; and g) Easy-to-use intuitive workflow.

  6. Remote Observational Techniques in Education

    NASA Astrophysics Data System (ADS)

    Thieman, J.; Mayo, L.

    2002-09-01

    The ability to observe celestial objects remotely is making a major impact into classroom access to astronomical instrumentation previously impossible to encorporate into curriculum. Two programs, Radio Jove and Telescopes In Education have made important contributions in this field. Radio JOVE is an interactive, hands-on, educational activity for learning the scientific method through the medium of radio observations of Jupiter, the Sun, and the galactic radio background. Students build radio receivers from relatively inexpensive non-profit kits (about \\$125 plus shipping) and use them to record data, analyze the data, and share the results with others. Alternatively, for no cost, the students can record and analyze data from remote radio receivers connected to the web. The projects are useful adjuncts to activities in optical observing since students should recognize that we learn about the universe through more than just the optical spectrum. The projects are mini-electronics courses and also teach about charged particles and magnetic fields. The Radio JOVE web site (http://radiojove.gsfc.nasa.gov) should be consulted for further information. The NASA-sponsored Telescopes In Education (TIE) network (http://tie.jpl.nasa.gov) has been wildly successful in engaging the K-12 education community in real-time, hands-on, interactive astronomy activities. Hundreds of schools in the US, Australia, Canada, England, and Japan have participated in the TIE program, remotely controlling the 24-inch telescope at the Mount Wilson Observatory from their classrooms. In recent years, several (approximately 20 to date) other telescopes have been, or are in the process of being, outfitted for remote use as TIE affiliates. These telescopesare integrated seamlessly into one virtual observatory providing the services required to operate this facility, including a scheduling service, tools for data manipulation, an online proposal review environment, an online "Virtual TIE Student Ap J" for publication of results, and access to related educational materials provided by the TIE community.

  7. ESO Reflex: a graphical workflow engine for data reduction

    NASA Astrophysics Data System (ADS)

    Hook, Richard; Ullgrén, Marko; Romaniello, Martino; Maisala, Sami; Oittinen, Tero; Solin, Otto; Savolainen, Ville; Järveläinen, Pekka; Tyynelä, Jani; Péron, Michèle; Ballester, Pascal; Gabasch, Armin; Izzo, Carlo

    ESO Reflex is a prototype software tool that provides a novel approach to astronomical data reduction by integrating a modern graphical workflow system (Taverna) with existing legacy data reduction algorithms. Most of the raw data produced by instruments at the ESO Very Large Telescope (VLT) in Chile are reduced using recipes. These are compiled C applications following an ESO standard and utilising routines provided by the Common Pipeline Library (CPL). Currently these are run in batch mode as part of the data flow system to generate the input to the ESO/VLT quality control process and are also exported for use offline. ESO Reflex can invoke CPL-based recipes in a flexible way through a general purpose graphical interface. ESO Reflex is based on the Taverna system that was originally developed within the UK life-sciences community. Workflows have been created so far for three VLT/VLTI instruments, and the GUI allows the user to make changes to these or create workflows of their own. Python scripts or IDL procedures can be easily brought into workflows and a variety of visualisation and display options, including custom product inspection and validation steps, are available. Taverna is intended for use with web services and experiments using ESO Reflex to access Virtual Observatory web services have been successfully performed. ESO Reflex is the main product developed by Sampo, a project led by ESO and conducted by a software development team from Finland as an in-kind contribution to joining ESO. The goal was to look into the needs of the ESO community in the area of data reduction environments and to create pilot software products that illustrate critical steps along the road to a new system. Sampo concluded early in 2008. This contribution will describe ESO Reflex and show several examples of its use both locally and using Virtual Observatory remote web services. ESO Reflex is expected to be released to the community in early 2009.

  8. Developing the Planetary Science Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Erard, Stéphane; Cecconi, Baptiste; Le Sidaner, Pierre; Henry, Florence; Chauvin, Cyril; Berthier, Jérôme; André, Nicolas; Génot, Vincent; Schmitt, Bernard; Capria, Teresa; Chanteur, Gérard

    2015-08-01

    In the frame of the Europlanet-RI program, a prototype Virtual Observatory dedicated to Planetary Science has been set up. Most of the activity was dedicated to the definition of standards to handle data in this field. The aim was to facilitate searches in big archives as well as sparse databases, to make on-line data access and visualization possible, and to allow small data providers to make their data available in an interoperable environment with minimum effort. This system makes intensive use of studies and developments led in Astronomy (IVOA), Solar Science (HELIO), and space archive services (IPDA).The current architecture connects existing data services with IVOA or IPDA protocols whenever relevant. However, a more general standard has been devised to handle the specific complexity of Planetary Science, e.g. in terms of measurement types and coordinate frames. This protocol, named EPN-TAP, is based on TAP and includes precise requirements to describe the contents of a data service (Erard et al Astron & Comp 2014). A light framework (DaCHS/GAVO) and a procedure have been identified to install small data services, and several hands-on sessions have been organized already. The data services are declared in standard IVOA registries. Support to new data services in Europe will be provided during the proposed Europlanet H2020 program, with a focus on planetary mission support (Rosetta, Cassini…).A specific client (VESPA) has been developed at VO-Paris (http://vespa.obspm.fr). It is able to use all the mandatory parameters in EPN-TAP, plus extra parameters from individual services. A resolver for target names is also available. Selected data can be sent to VO visualization tools such as TOPCAT or Aladin though the SAMP protocol.Future steps will include the development of a connection between the VO world and GIS tools, and integration of heliophysics, planetary plasma and reference spectroscopic data.The EuroPlaNet-RI project was funded by the European Commission under the 7th Framework Program, grant 228319 "Capacities Specific Programme".

  9. Cyberinfrastructure for the NSF Ocean Observatories Initiative

    NASA Astrophysics Data System (ADS)

    Orcutt, J. A.; Vernon, F. L.; Arrott, M.; Chave, A.; Schofield, O.; Peach, C.; Krueger, I.; Meisinger, M.

    2008-12-01

    The Ocean Observatories Initiative (OOI) is an environmental observatory covering a diversity of oceanic environments, ranging from the coastal to the deep ocean. The physical infrastructure comprises a combination of seafloor cables, buoys and autonomous vehicles. It is currently in the final design phase, with construction planned to begin in mid-2010 and deployment phased over five years. The Consortium for Ocean Leadership manages this Major Research Equipment and Facilities Construction program with subcontracts to Scripps Institution of Oceanography, University of Washington and Woods Hole Oceanographic Institution. High-level requirements for the CI include the delivery of near-real-time data with minimal latencies, open data, data analysis and data assimilation into models, and subsequent interactive modification of the network (including autonomous vehicles) by the cyberinfrastructure. Network connections include a heterogeneous combination of fiber optics, acoustic modems, and Iridium satellite telemetry. The cyberinfrastructure design loosely couples services that exist throughout the network and share common software and middleware as necessary. In this sense, the system appears to be identical at all scales, so it is self-similar or fractal by design. The system provides near-real-time access to data and developed knowledge by the OOI's Education and Public Engagement program, to the physical infrastructure by the marine operators and to the larger community including scientists, the public, schools and decision makers. Social networking is employed to facilitate the virtual organization that builds, operates and maintains the OOI as well as providing a variety of interfaces to the data and knowledge generated by the program. We are working closely with NOAA to exchange near-real-time data through interfaces to their Data Interchange Facility (DIF) program within the Integrated Ocean Observing System (IOOS). Efficiencies have been emphasized through the use of university and commercial computing clouds.

  10. Virtual environment architecture for rapid application development

    NASA Technical Reports Server (NTRS)

    Grinstein, Georges G.; Southard, David A.; Lee, J. P.

    1993-01-01

    We describe the MITRE Virtual Environment Architecture (VEA), a product of nearly two years of investigations and prototypes of virtual environment technology. This paper discusses the requirements for rapid prototyping, and an architecture we are developing to support virtual environment construction. VEA supports rapid application development by providing a variety of pre-built modules that can be reconfigured for each application session. The modules supply interfaces for several types of interactive I/O devices, in addition to large-screen or head-mounted displays.

  11. Clandestine Message Passing in Virtual Environments

    DTIC Science & Technology

    2008-09-01

    accessed April 4, 2008). Weir, Laila. “Boring Game? Outsorce It.” (August 24, 2004). http://www.wired.com/ entertainment / music /news/2004/08/ 64638...Multiplayer Online MOVES - Modeling Virtual Environments and Simulation MTV – Music Television NPS - Naval Postgraduate School PAN – Personal Area...Network PSP - PlayStation Portable RPG – Role-playing Game SL - Second Life SVN - Subversion VE – Virtual Environments vMTV – Virtual Music

  12. Brain activity during a lower limb functional task in a real and virtual environment: A comparative study.

    PubMed

    Pacheco, Thaiana Barbosa Ferreira; Oliveira Rego, Isabelle Ananda; Campos, Tania Fernandes; Cavalcanti, Fabrícia Azevedo da Costa

    2017-01-01

    Virtual Reality (VR) has been contributing to Neurological Rehabilitation because of its interactive and multisensory nature, providing the potential of brain reorganization. Given the use of mobile EEG devices, there is the possibility of investigating how the virtual therapeutic environment can influence brain activity. To compare theta, alpha, beta and gamma power in healthy young adults during a lower limb motor task in a virtual and real environment. Ten healthy adults were submitted to an EEG assessment while performing a one-minute task consisted of going up and down a step in a virtual environment - Nintendo Wii virtual game "Basic step" - and in a real environment. Real environment caused an increase in theta and alpha power, with small to large size effects mainly in the frontal region. VR caused a greater increase in beta and gamma power, however, with small or negligible effects on a variety of regions regarding beta frequency, and medium to very large effects on the frontal and the occipital regions considering gamma frequency. Theta, alpha, beta and gamma activity during the execution of a motor task differs according to the environment that the individual is exposed - real or virtual - and may have varying size effects if brain area activation and frequency spectrum in each environment are taken into consideration.

  13. Virtual World Currency Value Fluctuation Prediction System Based on User Sentiment Analysis.

    PubMed

    Kim, Young Bin; Lee, Sang Hyeok; Kang, Shin Jin; Choi, Myung Jin; Lee, Jung; Kim, Chang Hun

    2015-01-01

    In this paper, we present a method for predicting the value of virtual currencies used in virtual gaming environments that support multiple users, such as massively multiplayer online role-playing games (MMORPGs). Predicting virtual currency values in a virtual gaming environment has rarely been explored; it is difficult to apply real-world methods for predicting fluctuating currency values or shares to the virtual gaming world on account of differences in domains between the two worlds. To address this issue, we herein predict virtual currency value fluctuations by collecting user opinion data from a virtual community and analyzing user sentiments or emotions from the opinion data. The proposed method is straightforward and applicable to predicting virtual currencies as well as to gaming environments, including MMORPGs. We test the proposed method using large-scale MMORPGs and demonstrate that virtual currencies can be effectively and efficiently predicted with it.

  14. Virtual World Currency Value Fluctuation Prediction System Based on User Sentiment Analysis

    PubMed Central

    Kim, Young Bin; Lee, Sang Hyeok; Kang, Shin Jin; Choi, Myung Jin; Lee, Jung; Kim, Chang Hun

    2015-01-01

    In this paper, we present a method for predicting the value of virtual currencies used in virtual gaming environments that support multiple users, such as massively multiplayer online role-playing games (MMORPGs). Predicting virtual currency values in a virtual gaming environment has rarely been explored; it is difficult to apply real-world methods for predicting fluctuating currency values or shares to the virtual gaming world on account of differences in domains between the two worlds. To address this issue, we herein predict virtual currency value fluctuations by collecting user opinion data from a virtual community and analyzing user sentiments or emotions from the opinion data. The proposed method is straightforward and applicable to predicting virtual currencies as well as to gaming environments, including MMORPGs. We test the proposed method using large-scale MMORPGs and demonstrate that virtual currencies can be effectively and efficiently predicted with it. PMID:26241496

  15. The effect of viewing a virtual environment through a head-mounted display on balance.

    PubMed

    Robert, Maxime T; Ballaz, Laurent; Lemay, Martin

    2016-07-01

    In the next few years, several head-mounted displays (HMD) will be publicly released making virtual reality more accessible. HMD are expected to be widely popular at home for gaming but also in clinical settings, notably for training and rehabilitation. HMD can be used in both seated and standing positions; however, presently, the impact of HMD on balance remains largely unknown. It is therefore crucial to examine the impact of viewing a virtual environment through a HMD on standing balance. To compare static and dynamic balance in a virtual environment perceived through a HMD and the physical environment. The visual representation of the virtual environment was based on filmed image of the physical environment and was therefore highly similar. This is an observational study in healthy adults. No significant difference was observed between the two environments for static balance. However, dynamic balance was more perturbed in the virtual environment when compared to that of the physical environment. HMD should be used with caution because of its detrimental impact on dynamic balance. Sensorimotor conflict possibly explains the impact of HMD on balance. Copyright © 2016 Elsevier B.V. All rights reserved.

  16. Vision-based navigation in a dynamic environment for virtual human

    NASA Astrophysics Data System (ADS)

    Liu, Yan; Sun, Ji-Zhou; Zhang, Jia-Wan; Li, Ming-Chu

    2004-06-01

    Intelligent virtual human is widely required in computer games, ergonomics software, virtual environment and so on. We present a vision-based behavior modeling method to realize smart navigation in a dynamic environment. This behavior model can be divided into three modules: vision, global planning and local planning. Vision is the only channel for smart virtual actor to get information from the outside world. Then, the global and local planning module use A* and D* algorithm to find a way for virtual human in a dynamic environment. Finally, the experiments on our test platform (Smart Human System) verify the feasibility of this behavior model.

  17. High-Level Location Based Search Services That Improve Discoverability of Geophysical Data in the Virtual ITM Observatory

    NASA Astrophysics Data System (ADS)

    Schaefer, R. K.; Morrison, D.; Potter, M.; Barnes, R. J.; Nylund, S. R.; Patrone, D.; Aiello, J.; Talaat, E. R.; Sarris, T.

    2015-12-01

    The great promise of Virtual Observatories is the ability to perform complex search operations across the metadata of a large variety of different data sets. This allows the researcher to isolate and select the relevant measurements for their topic of study. The Virtual ITM Observatory (VITMO) has many diverse geophysical datasets that cover a large temporal and spatial range that present a unique search problem. VITMO provides many methods by which the user can search for and select data of interest including restricting selections based on geophysical conditions (solar wind speed, Kp, etc) as well as finding those datasets that overlap in time. One of the key challenges in improving discoverability is the ability to identify portions of datasets that overlap in time and in location. The difficulty is that location data is not contained in the metadata for datasets produced by satellites and would be extremely large in volume if it were available, making searching for overlapping data very time consuming. To solve this problem we have developed a series of light-weight web services that can provide a new data search capability for VITMO and others. The services consist of a database of spacecraft ephemerides and instrument fields of view; an overlap calculator to find times when the fields of view of different instruments intersect; and a magnetic field line tracing service that maps in situ and ground based measurements to the equatorial plane in magnetic coordinates for a number of field models and geophysical conditions. These services run in real-time when the user queries for data. These services will allow the non-specialist user to select data that they were previously unable to locate, opening up analysis opportunities beyond the instrument teams and specialists, making it easier for future students who come into the field.

  18. The Research Tools of the Virtual Astronomical Observatory

    NASA Astrophysics Data System (ADS)

    Hanisch, Robert J.; Berriman, G. B.; Lazio, T. J.; Project, VAO

    2013-01-01

    Astronomy is being transformed by the vast quantities of data, models, and simulations that are becoming available to astronomers at an ever-accelerating rate. The U.S. Virtual Astronomical Observatory (VAO) has been funded to provide an operational facility that is intended to be a resource for discovery and access of data, and to provide science services that use these data. Over the course of the past year, the VAO has been developing and releasing for community use five science tools: 1) "Iris", for dynamically building and analyzing spectral energy distributions, 2) a web-based data discovery tool that allows astronomers to identify and retrieve catalog, image, and spectral data on sources of interest, 3) a scalable cross-comparison service that allows astronomers to conduct pair-wise positional matches between very large catalogs stored remotely as well as between remote and local catalogs, 4) time series tools that allow astronomers to compute periodograms of the public data held at the NASA Star and Exoplanet Database (NStED) and the Harvard Time Series Center, and 5) A VO-aware release of the Image Reduction and Analysis Facility (IRAF) that provides transparent access to VO-available data collections and is SAMP-enabled, so that IRAF users can easily use tools such as Aladin and Topcat in conjuction with IRAF tasks. Additional VAO services will be built to make it easy for researchers to provide access to their data in VO-compliant ways, to build VO-enabled custom applications in Python, and to respond generally to the growing size and complexity of astronomy data. Acknowledgements: The Virtual Astronomical Observatory (VAO) is managed by the VAO, LLC, a non-profit company established as a partnership of the Associated Universities, Inc. and the Association of Universities for Research in Astronomy, Inc. The VAO is sponsored by the National Science Foundation and the National Aeronautics and Space Administration.

  19. Establishing a virtual learning environment: a nursing experience.

    PubMed

    Wood, Anya; McPhee, Carolyn

    2011-11-01

    The use of virtual worlds has exploded in popularity, but getting started may not be easy. In this article, the authors, members of the corporate nursing education team at University Health Network, outline their experience with incorporating virtual technology into their learning environment. Over a period of several months, a virtual hospital, including two nursing units, was created in Second Life®, allowing more than 500 nurses to role-play in a safe environment without the fear of making a mistake. This experience has provided valuable insight into the best ways to develop and learn in a virtual environment. The authors discuss the challenges of installing and building the Second Life® platform and provide guidelines for preparing users and suggestions for crafting educational activities. This article provides a starting point for organizations planning to incorporate virtual worlds into their learning environment. Copyright 2011, SLACK Incorporated.

  20. Height effects in real and virtual environments.

    PubMed

    Simeonov, Peter I; Hsiao, Hongwei; Dotson, Brian W; Ammons, Douglas E

    2005-01-01

    The study compared human perceptions of height, danger, and anxiety, as well as skin conductance and heart rate responses and postural instability effects, in real and virtual height environments. The 24 participants (12 men, 12 women), whose average age was 23.6 years, performed "lean-over-the-railing" and standing tasks on real and comparable virtual balconies, using a surround-screen virtual reality (SSVR) system. The results indicate that the virtual display of elevation provided realistic perceptual experience and induced some physiological responses and postural instability effects comparable to those found in a real environment. It appears that a simulation of elevated work environment in a SSVR system, although with reduced visual fidelity, is a valid tool for safety research. Potential applications of this study include the design of virtual environments that will help in safe evaluation of human performance at elevation, identification of risk factors leading to fall incidents, and assessment of new fall prevention strategies.

  1. The National Astronomical Observatory of Japan and Post-war Japanese Optical Astronomy

    NASA Astrophysics Data System (ADS)

    Tajima, Toshiyuki

    This paper depicts some aspects of the formative process of the Japanese optical and infrared astronomical community in the post-war period, featuring the transition of the National Astronomical Observatory of Japan(NAOJ). We take up three cases of telescope construction, examining their background and their contribution to the Japanese astronomical community. Through these cases, the characteristics of traditions and cultures of optical and infrared astronomy in Japan are considered. Although the Tokyo Astronomical Observatory (TAO) of the University of Tokyo, the predecessor of NAOJ, was originally founded as an agency for practical astronomical observation such as time and almanac service, it has become an international centre for all types of astrophysical research. Research and development of telescopes and observational instruments have become an important part of the astronomers' practice. Now, however, a number of Japanese universities are planning to have their own large to middle-sized telescopes, and a new style of astronomical research is emerging involving astrophysical studies utilising data acquired from the Virtual Observatory, so there is a distinct possibility that the status of the NAOJ will change even further in the future.

  2. Virtual button interface

    DOEpatents

    Jones, Jake S.

    1999-01-01

    An apparatus and method of issuing commands to a computer by a user interfacing with a virtual reality environment. To issue a command, the user directs gaze at a virtual button within the virtual reality environment, causing a perceptible change in the virtual button, which then sends a command corresponding to the virtual button to the computer, optionally after a confirming action is performed by the user, such as depressing a thumb switch.

  3. Perception of Graphical Virtual Environments by Blind Users via Sensory Substitution

    PubMed Central

    Maidenbaum, Shachar; Buchs, Galit; Abboud, Sami; Lavi-Rotbain, Ori; Amedi, Amir

    2016-01-01

    Graphical virtual environments are currently far from accessible to blind users as their content is mostly visual. This is especially unfortunate as these environments hold great potential for this population for purposes such as safe orientation, education, and entertainment. Previous tools have increased accessibility but there is still a long way to go. Visual-to-audio Sensory-Substitution-Devices (SSDs) can increase accessibility generically by sonifying on-screen content regardless of the specific environment and offer increased accessibility without the use of expensive dedicated peripherals like electrode/vibrator arrays. Using SSDs virtually utilizes similar skills as when using them in the real world, enabling both training on the device and training on environments virtually before real-world visits. This could enable more complex, standardized and autonomous SSD training and new insights into multisensory interaction and the visually-deprived brain. However, whether congenitally blind users, who have never experienced virtual environments, will be able to use this information for successful perception and interaction within them is currently unclear.We tested this using the EyeMusic SSD, which conveys whole-scene visual information, to perform virtual tasks otherwise impossible without vision. Congenitally blind users had to navigate virtual environments and find doors, differentiate between them based on their features (Experiment1:task1) and surroundings (Experiment1:task2) and walk through them; these tasks were accomplished with a 95% and 97% success rate, respectively. We further explored the reactions of congenitally blind users during their first interaction with a more complex virtual environment than in the previous tasks–walking down a virtual street, recognizing different features of houses and trees, navigating to cross-walks, etc. Users reacted enthusiastically and reported feeling immersed within the environment. They highlighted the potential usefulness of such environments for understanding what visual scenes are supposed to look like and their potential for complex training and suggested many future environments they wished to experience. PMID:26882473

  4. Perception of Graphical Virtual Environments by Blind Users via Sensory Substitution.

    PubMed

    Maidenbaum, Shachar; Buchs, Galit; Abboud, Sami; Lavi-Rotbain, Ori; Amedi, Amir

    2016-01-01

    Graphical virtual environments are currently far from accessible to blind users as their content is mostly visual. This is especially unfortunate as these environments hold great potential for this population for purposes such as safe orientation, education, and entertainment. Previous tools have increased accessibility but there is still a long way to go. Visual-to-audio Sensory-Substitution-Devices (SSDs) can increase accessibility generically by sonifying on-screen content regardless of the specific environment and offer increased accessibility without the use of expensive dedicated peripherals like electrode/vibrator arrays. Using SSDs virtually utilizes similar skills as when using them in the real world, enabling both training on the device and training on environments virtually before real-world visits. This could enable more complex, standardized and autonomous SSD training and new insights into multisensory interaction and the visually-deprived brain. However, whether congenitally blind users, who have never experienced virtual environments, will be able to use this information for successful perception and interaction within them is currently unclear.We tested this using the EyeMusic SSD, which conveys whole-scene visual information, to perform virtual tasks otherwise impossible without vision. Congenitally blind users had to navigate virtual environments and find doors, differentiate between them based on their features (Experiment1:task1) and surroundings (Experiment1:task2) and walk through them; these tasks were accomplished with a 95% and 97% success rate, respectively. We further explored the reactions of congenitally blind users during their first interaction with a more complex virtual environment than in the previous tasks-walking down a virtual street, recognizing different features of houses and trees, navigating to cross-walks, etc. Users reacted enthusiastically and reported feeling immersed within the environment. They highlighted the potential usefulness of such environments for understanding what visual scenes are supposed to look like and their potential for complex training and suggested many future environments they wished to experience.

  5. Integrated instrumentation & computation environment for GRACE

    NASA Astrophysics Data System (ADS)

    Dhekne, P. S.

    2002-03-01

    The project GRACE (Gamma Ray Astrophysics with Coordinated Experiments) aims at setting up a state of the art Gamma Ray Observatory at Mt. Abu, Rajasthan for undertaking comprehensive scientific exploration over a wide spectral window (10's keV - 100's TeV) from a single location through 4 coordinated experiments. The cumulative data collection rate of all the telescopes is expected to be about 1 GB/hr, necessitating innovations in the data management environment. As real-time data acquisition and control as well as off-line data processing, analysis and visualization environment of these systems is based on the us cutting edge and affordable technologies in the field of computers, communications and Internet. We propose to provide a single, unified environment by seamless integration of instrumentation and computations by taking advantage of the recent advancements in Web based technologies. This new environment will allow researchers better acces to facilities, improve resource utilization and enhance collaborations by having identical environments for online as well as offline usage of this facility from any location. We present here a proposed implementation strategy for a platform independent web-based system that supplements automated functions with video-guided interactive and collaborative remote viewing, remote control through virtual instrumentation console, remote acquisition of telescope data, data analysis, data visualization and active imaging system. This end-to-end web-based solution will enhance collaboration among researchers at the national and international level for undertaking scientific studies, using the telescope systems of the GRACE project.

  6. Zen and the Art of Virtual Observatory Maintenance

    NASA Astrophysics Data System (ADS)

    Bargatze, L. F.

    2014-12-01

    The NASA Science Mission Directive Science Plan stresses that the primary goals of Heliophysics research focus on the understanding of the Sun's influence on the Earth and other bodies in the solar system. The NASA Heliophysics Division has adopted the Virtual Observatory, or VxO, concept in order to enable scientists to easily discover and access all data products relevant to these goals via web portals that act as clearinghouses. Furthermore, Heliophysics discipline scientists have defined the Space Physics Archive Search and Extract (SPASE) metadata schema in order to describe the contents of such applicable data products with detail extending all the way down to the parameter level. One SPASE metadata description file must be written to describe each data product at the global level. And the collection of such data product metadata description files, stored in repositories, provides the searchable content that the VxO web sites require in order to match the list of products to the unique needs of each researcher. The VxO metadata repository content also allows one to provide links to each unique data file contained in the full complement of files on a per data product basis. These links are contained within SPASE "Granule" description files and permit uniform access, worldwide, regardless of data server location thus permitting the VxO clearinghouse capability. The VxO concept is sound in theory but difficult in practice given that the Heliophysics data environment is diverse, ever expanding, and volatile. Thus, it is imperative to update the VxO metadata repositories in order to provide a complete, accurate, and current portrayal of the data environment. Such attention to detail is not a VxO desire but a necessity in order to support Heliophysics researchers and foster VxO user loyalty. An application of these basic tenets to the construction of a VxO repository dedicated to providing access to the CDF-formatted data collection hosted on the NASA Goddard CDAWeb data server. Note that the CDF format is self-describing and thus it provides a source of information for initiating SPASE metadata description at the data product level. Also, the CDAWeb data server provides high-quality data product tracking down to the individual data file level permitting easy updating of SPASE Granule metadata.

  7. Evaluation of procedural learning transfer from a virtual environment to a real situation: a case study on tank maintenance training.

    PubMed

    Ganier, Franck; Hoareau, Charlotte; Tisseau, Jacques

    2014-01-01

    Virtual reality opens new opportunities for operator training in complex tasks. It lowers costs and has fewer constraints than traditional training. The ultimate goal of virtual training is to transfer knowledge gained in a virtual environment to an actual real-world setting. This study tested whether a maintenance procedure could be learnt equally well by virtual-environment and conventional training. Forty-two adults were divided into three equally sized groups: virtual training (GVT® [generic virtual training]), conventional training (using a real tank suspension and preparation station) and control (no training). Participants then performed the procedure individually in the real environment. Both training types (conventional and virtual) produced similar levels of performance when the procedure was carried out in real conditions. Performance level for the two trained groups was better in terms of success and time taken to complete the task, time spent consulting job instructions and number of times the instructor provided guidance.

  8. Focus, locus, and sensus: the three dimensions of virtual experience.

    PubMed

    Waterworth, E L; Waterworth, J A

    2001-04-01

    A model of virtual/physical experience is presented, which provides a three dimensional conceptual space for virtual and augmented reality (VR and AR) comprising the dimensions of focus, locus, and sensus. Focus is most closely related to what is generally termed presence in the VR literature. When in a virtual environment, presence is typically shared between the VR and the physical world. "Breaks in presence" are actually shifts of presence away from the VR and toward the external environment. But we can also have "breaks in presence" when attention moves toward absence--when an observer is not attending to stimuli present in the virtual environment, nor to stimuli present in the surrounding physical environment--when the observer is present in neither the virtual nor the physical world. We thus have two dimensions of presence: focus of attention (between presence and absence) and the locus of attention (the virtual vs. the physical world). A third dimension is the sensus of attention--the level of arousal determining whether the observer is highly conscious or relatively unconscious while interacting with the environment. After expanding on each of these three dimensions of experience in relation to VR, we present a couple of educational examples as illustrations, and also relate our model to a suggested spectrum of evaluation methods for virtual environments.

  9. The Virtual Cosmos Project: Astronomical Data access for General Public via the National Virtual Observatory

    NASA Astrophysics Data System (ADS)

    Craig, N.; Mendez, B. J.; Hanisch, R. J.; Christian, C. A.; Summers, F.; Haisch, B.; Lindblom, J.

    2005-05-01

    We will describe the development of protocols to make Astronomy press-release quality images from HST and other sources publicly available through compatibility with the National Virtual Observatory (NVO). We will present the designs for a public portal to these resources, based on a robust evaluation of our intended audience. The availability of press-release quality materials via the NVO through a simplified interface will greatly enhance the utility of these materials for the public. Behind any portal to NVO data there is a standard registry and data structures that allow collections of data (such as the press release images) to be located and acquired. We will describe our design of the necessary protocols and metadata being used within the NVO framework for this project. We base our meta-tags on the considerable existing work done in the science community as well as the NASA education community. These refined metadata are applied to new HST press-release images as they are produced and registered with the NVO. We will describe methods for retrofitting pre-existing imagery with the metadata standards. The rich media, 3D navigation and visualization capabilities of the browser created by ManyOne Network Inc. are particularly well suited to the presentation of astronomical information and ever more detailed models of the local neighborhood, the Milky Way, etc. We will discuss the 3D navigation and visualization capabilities of the browser with particular focus on the Milky Way Galaxy. Development of an online encyclopedia to accompany the ManyOne portals as part of the Virtual Cosmos will also be described. Support from NASA's AISR Program is gratefully acknowledged.

  10. Virtual Environments in Scientific Visualization

    NASA Technical Reports Server (NTRS)

    Bryson, Steve; Lisinski, T. A. (Technical Monitor)

    1994-01-01

    Virtual environment technology is a new way of approaching the interface between computers and humans. Emphasizing display and user control that conforms to the user's natural ways of perceiving and thinking about space, virtual environment technologies enhance the ability to perceive and interact with computer generated graphic information. This enhancement potentially has a major effect on the field of scientific visualization. Current examples of this technology include the Virtual Windtunnel being developed at NASA Ames Research Center. Other major institutions such as the National Center for Supercomputing Applications and SRI International are also exploring this technology. This talk will be describe several implementations of virtual environments for use in scientific visualization. Examples include the visualization of unsteady fluid flows (the virtual windtunnel), the visualization of geodesics in curved spacetime, surface manipulation, and examples developed at various laboratories.

  11. Digital Immersive Virtual Environments and Instructional Computing

    ERIC Educational Resources Information Center

    Blascovich, Jim; Beall, Andrew C.

    2010-01-01

    This article reviews theory and research relevant to the development of digital immersive virtual environment-based instructional computing systems. The review is organized within the context of a multidimensional model of social influence and interaction within virtual environments that models the interaction of four theoretical factors: theory…

  12. Virtual button interface

    DOEpatents

    Jones, J.S.

    1999-01-12

    An apparatus and method of issuing commands to a computer by a user interfacing with a virtual reality environment are disclosed. To issue a command, the user directs gaze at a virtual button within the virtual reality environment, causing a perceptible change in the virtual button, which then sends a command corresponding to the virtual button to the computer, optionally after a confirming action is performed by the user, such as depressing a thumb switch. 4 figs.

  13. Identification of Interesting Objects in Large Spectral Surveys Using Highly Parallelized Machine Learning

    NASA Astrophysics Data System (ADS)

    Škoda, Petr; Palička, Andrej; Koza, Jakub; Shakurova, Ksenia

    2017-06-01

    The current archives of LAMOST multi-object spectrograph contain millions of fully reduced spectra, from which the automatic pipelines have produced catalogues of many parameters of individual objects, including their approximate spectral classification. This is, however, mostly based on the global shape of the whole spectrum and on integral properties of spectra in given bandpasses, namely presence and equivalent width of prominent spectral lines, while for identification of some interesting object types (e.g. Be stars or quasars) the detailed shape of only a few lines is crucial. Here the machine learning is bringing a new methodology capable of improving the reliability of classification of such objects even in boundary cases. We present results of Spark-based semi-supervised machine learning of LAMOST spectra attempting to automatically identify the single and double-peak emission of Hα line typical for Be and B[e] stars. The labelled sample was obtained from archive of 2m Perek telescope at Ondřejov observatory. A simple physical model of spectrograph resolution was used in domain adaptation to LAMOST training domain. The resulting list of candidates contains dozens of Be stars (some are likely yet unknown), but also a bunch of interesting objects resembling spectra of quasars and even blazars, as well as many instrumental artefacts. The verification of a nature of interesting candidates benefited considerably from cross-matching and visualisation in the Virtual Observatory environment.

  14. Virtual Learning Environment for Interactive Engagement with Advanced Quantum Mechanics

    ERIC Educational Resources Information Center

    Pedersen, Mads Kock; Skyum, Birk; Heck, Robert; Müller, Romain; Bason, Mark; Lieberoth, Andreas; Sherson, Jacob F.

    2016-01-01

    A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats cannot. We present our virtual learning environment "StudentResearcher," which incorporates simulations, multiple-choice quizzes, video lectures, and gamification into a learning path for quantum…

  15. Design and Implementation of an Intelligent Virtual Environment for Improving Speaking and Listening Skills

    ERIC Educational Resources Information Center

    Hassani, Kaveh; Nahvi, Ali; Ahmadi, Ali

    2016-01-01

    In this paper, we present an intelligent architecture, called intelligent virtual environment for language learning, with embedded pedagogical agents for improving listening and speaking skills of non-native English language learners. The proposed architecture integrates virtual environments into the Intelligent Computer-Assisted Language…

  16. Usability Evaluation of an Adaptive 3D Virtual Learning Environment

    ERIC Educational Resources Information Center

    Ewais, Ahmed; De Troyer, Olga

    2013-01-01

    Using 3D virtual environments for educational purposes is becoming attractive because of their rich presentation and interaction capabilities. Furthermore, dynamically adapting the 3D virtual environment to the personal preferences, prior knowledge, skills and competence, learning goals, and the personal or (social) context in which the learning…

  17. Exploring Non-Traditional Learning Methods in Virtual and Real-World Environments

    ERIC Educational Resources Information Center

    Lukman, Rebeka; Krajnc, Majda

    2012-01-01

    This paper identifies the commonalities and differences within non-traditional learning methods regarding virtual and real-world environments. The non-traditional learning methods in real-world have been introduced within the following courses: Process Balances, Process Calculation, and Process Synthesis, and within the virtual environment through…

  18. Learning Relative Motion Concepts in Immersive and Non-Immersive Virtual Environments

    ERIC Educational Resources Information Center

    Kozhevnikov, Michael; Gurlitt, Johannes; Kozhevnikov, Maria

    2013-01-01

    The focus of the current study is to understand which unique features of an immersive virtual reality environment have the potential to improve learning relative motion concepts. Thirty-seven undergraduate students learned relative motion concepts using computer simulation either in immersive virtual environment (IVE) or non-immersive desktop…

  19. Strategies for Increasing the Interactivity of Children's Synchronous Learning in Virtual Environments

    ERIC Educational Resources Information Center

    Katlianik, Ivan

    2013-01-01

    Enabling distant individuals to assemble in one virtual environment, synchronous distance learning appeals to researchers and practitioners alike because of its unique educational opportunities. One of the vital components of successful synchronous distance learning is interactivity. In virtual environments, interactivity is limited by the…

  20. Nature and origins of virtual environments - A bibliographical essay

    NASA Technical Reports Server (NTRS)

    Ellis, S. R.

    1991-01-01

    Virtual environments presented via head-mounted, computer-driven displays provide a new media for communication. They may be analyzed by considering: (1) what may be meant by an environment; (2) what is meant by the process of virtualization; and (3) some aspects of human performance that constrain environmental design. Their origins are traced from previous work in vehicle simulation and multimedia research. Pointers are provided to key technical references, in the dispersed, archival literature, that are relevant to the development and evaluation of virtual-environment interface systems.

  1. Ontological implications of being in immersive virtual environments

    NASA Astrophysics Data System (ADS)

    Morie, Jacquelyn F.

    2008-02-01

    The idea of Virtual Reality once conjured up visions of new territories to explore, and expectations of awaiting worlds of wonder. VR has matured to become a practical tool for therapy, medicine and commercial interests, yet artists, in particular, continue to expand the possibilities for the medium. Artistic virtual environments created over the past two decades probe the phenomenological nature of these virtual environments. When we inhabit a fully immersive virtual environment, we have entered into a new form of Being. Not only does our body continue to exist in the real, physical world, we are also embodied within the virtual by means of technology that translates our bodied actions into interactions with the virtual environment. Very few states in human existence allow this bifurcation of our Being, where we can exist simultaneously in two spaces at once, with the possible exception of meta-physical states such as shamanistic trance and out-of-body experiences. This paper discusses the nature of this simultaneous Being, how we enter the virtual space, what forms of persona we can don there, what forms of spaces we can inhabit, and what type of wondrous experiences we can both hope for and expect.

  2. Augmented Virtuality: A Real-time Process for Presenting Real-world Visual Sensory Information in an Immersive Virtual Environment for Planetary Exploration

    NASA Astrophysics Data System (ADS)

    McFadden, D.; Tavakkoli, A.; Regenbrecht, J.; Wilson, B.

    2017-12-01

    Virtual Reality (VR) and Augmented Reality (AR) applications have recently seen an impressive growth, thanks to the advent of commercial Head Mounted Displays (HMDs). This new visualization era has opened the possibility of presenting researchers from multiple disciplines with data visualization techniques not possible via traditional 2D screens. In a purely VR environment researchers are presented with the visual data in a virtual environment, whereas in a purely AR application, a piece of virtual object is projected into the real world with which researchers could interact. There are several limitations to the purely VR or AR application when taken within the context of remote planetary exploration. For example, in a purely VR environment, contents of the planet surface (e.g. rocks, terrain, or other features) should be created off-line from a multitude of images using image processing techniques to generate 3D mesh data that will populate the virtual surface of the planet. This process usually takes a tremendous amount of computational resources and cannot be delivered in real-time. As an alternative, video frames may be superimposed on the virtual environment to save processing time. However, such rendered video frames will lack 3D visual information -i.e. depth information. In this paper, we present a technique to utilize a remotely situated robot's stereoscopic cameras to provide a live visual feed from the real world into the virtual environment in which planetary scientists are immersed. Moreover, the proposed technique will blend the virtual environment with the real world in such a way as to preserve both the depth and visual information from the real world while allowing for the sensation of immersion when the entire sequence is viewed via an HMD such as Oculus Rift. The figure shows the virtual environment with an overlay of the real-world stereoscopic video being presented in real-time into the virtual environment. Notice the preservation of the object's shape, shadows, and depth information. The distortions shown in the image are due to the rendering of the stereoscopic data into a 2D image for the purposes of taking screenshots.

  3. The virtual environment display system

    NASA Technical Reports Server (NTRS)

    Mcgreevy, Michael W.

    1991-01-01

    Virtual environment technology is a display and control technology that can surround a person in an interactive computer generated or computer mediated virtual environment. It has evolved at NASA-Ames since 1984 to serve NASA's missions and goals. The exciting potential of this technology, sometimes called Virtual Reality, Artificial Reality, or Cyberspace, has been recognized recently by the popular media, industry, academia, and government organizations. Much research and development will be necessary to bring it to fruition.

  4. The Heliophysics Data Environment Today

    NASA Technical Reports Server (NTRS)

    Fung, Shing F.; McGuire, R.; Roberts, D. A.

    2008-01-01

    Driven by the nature of the research questions now most critical to further progress in heliophysics science, data-driven research has evolved from a model once centered on individual instrument Principal investigator groups and a circle of immediate collaborators into a more inclusive and open environment where data gathered ay great public cost must then be findable and useable throughout the broad national and international research community. In this paper and as an introduction to this special session, we will draw a picture of existing and evolving resources throughout the heliophyscs community, the capabilities and data now available to end users, and the relationships and complementarity of different elements in the environment today. We will cite the relative roles of mission and instrument data centers and resident archives, multi-mission data centers, and the growing importance of virtual discipline observatories and cross-cutting services including the evolution of a common data dictionary. We will briefly summarize our view of the most important challenges still faced by users and providers, and our vision in ow the efforts today can evolve into a more and more enabling data framework for the global research community to tap the widest range of existing missions and their data to address a full range of critical science questions from the scale of microphysics to the heliospheric system as a whole.

  5. Measurement Tools for the Immersive Visualization Environment: Steps Toward the Virtual Laboratory.

    PubMed

    Hagedorn, John G; Dunkers, Joy P; Satterfield, Steven G; Peskin, Adele P; Kelso, John T; Terrill, Judith E

    2007-01-01

    This paper describes a set of tools for performing measurements of objects in a virtual reality based immersive visualization environment. These tools enable the use of the immersive environment as an instrument for extracting quantitative information from data representations that hitherto had be used solely for qualitative examination. We provide, within the virtual environment, ways for the user to analyze and interact with the quantitative data generated. We describe results generated by these methods to obtain dimensional descriptors of tissue engineered medical products. We regard this toolbox as our first step in the implementation of a virtual measurement laboratory within an immersive visualization environment.

  6. Combining virtual observatory and equivalent source dipole approaches to describe the geomagnetic field with Swarm measurements

    NASA Astrophysics Data System (ADS)

    Saturnino, Diana; Langlais, Benoit; Amit, Hagay; Civet, François; Mandea, Mioara; Beucler, Éric

    2018-03-01

    A detailed description of the main geomagnetic field and of its temporal variations (i.e., the secular variation or SV) is crucial to understanding the geodynamo. Although the SV is known with high accuracy at ground magnetic observatory locations, the globally uneven distribution of the observatories hampers the determination of a detailed global pattern of the SV. Over the past two decades, satellites have provided global surveys of the geomagnetic field which have been used to derive global spherical harmonic (SH) models through some strict data selection schemes to minimise external field contributions. However, discrepancies remain between ground measurements and field predictions by these models; indeed the global models do not reproduce small spatial scales of the field temporal variations. To overcome this problem we propose to directly extract time series of the field and its temporal variation from satellite measurements as it is done at observatory locations. We follow a Virtual Observatory (VO) approach and define a global mesh of VOs at satellite altitude. For each VO and each given time interval we apply an Equivalent Source Dipole (ESD) technique to reduce all measurements to a unique location. Synthetic data are first used to validate the new VO-ESD approach. Then, we apply our scheme to data from the first two years of the Swarm mission. For the first time, a 2.5° resolution global mesh of VO time series is built. The VO-ESD derived time series are locally compared to ground observations as well as to satellite-based model predictions. Our approach is able to describe detailed temporal variations of the field at local scales. The VO-ESD time series are then used to derive global spherical harmonic models. For a simple SH parametrization the model describes well the secular trend of the magnetic field both at satellite altitude and at the surface. As more data will be made available, longer VO-ESD time series can be derived and consequently used to study sharp temporal variation features, such as geomagnetic jerks.

  7. Modeling Environmental Impacts on Cognitive Performance for Artificially Intelligent Entities

    DTIC Science & Technology

    2017-06-01

    of the agent behavior model is presented in a military-relevant virtual game environment. We then outline a quantitative approach to test the agent...relevant virtual game environment. We then outline a quantitative approach to test the agent behavior model within the virtual environment. Results show...x Game View of Hot Environment Condition Displaying Total “f” Cost for Each Searched Waypoint Node

  8. A Case Study of the Experiences of Instructors and Students in a Virtual Learning Environment (VLE) with Different Cultural Backgrounds

    ERIC Educational Resources Information Center

    Lim, Keol; Kim, Mi Hwa

    2015-01-01

    The use of virtual learning environments (VLEs) has become more common and educators recognized the potential of VLEs as educational environments. The learning community in VLEs can be a mixture of people from all over the world with different cultural backgrounds. However, despite many studies about the use of virtual environments for learning,…

  9. Real and Virtual Heritage - The Plate Archive of Sonneberg Observatory - Digitisation, Preservation and Scientific Programme

    NASA Astrophysics Data System (ADS)

    Kroll, Peter

    The real heritage of Sonneberg Observatory consists of several buildings with seven domes, a number of telescopes for photographic and photoelectric measurements, a plate archive - which is the second-largest in the world - and a scientific library. While the instruments are today mainly used for public observing tours and to a limited degree for continuing sky patrol, the plate archive is systematically scanned in order to make the whole information stored in the emulsion of the plates accessible to the astronomical community and to allow the scientific study of all stars ever recorded. First pilot studies give a taste of what output can be expected from the digitized plate archive.

  10. Space-weather assets developed by the French space-physics community

    NASA Astrophysics Data System (ADS)

    Rouillard, A. P.; Pinto, R. F.; Brun, A. S.; Briand, C.; Bourdarie, S.; Dudok De Wit, T.; Amari, T.; Blelly, P.-L.; Buchlin, E.; Chambodut, A.; Claret, A.; Corbard, T.; Génot, V.; Guennou, C.; Klein, K. L.; Koechlin, L.; Lavarra, M.; Lavraud, B.; Leblanc, F.; Lemorton, J.; Lilensten, J.; Lopez-Ariste, A.; Marchaudon, A.; Masson, S.; Pariat, E.; Reville, V.; Turc, L.; Vilmer, N.; Zucarello, F. P.

    2016-12-01

    We present a short review of space-weather tools and services developed and maintained by the French space-physics community. They include unique data from ground-based observatories, advanced numerical models, automated identification and tracking tools, a range of space instrumentation and interconnected virtual observatories. The aim of the article is to highlight some advances achieved in this field of research at the national level over the last decade and how certain assets could be combined to produce better space-weather tools exploitable by space-weather centres and customers worldwide. This review illustrates the wide range of expertise developed nationally but is not a systematic review of all assets developed in France.

  11. Methods and systems relating to an augmented virtuality environment

    DOEpatents

    Nielsen, Curtis W; Anderson, Matthew O; McKay, Mark D; Wadsworth, Derek C; Boyce, Jodie R; Hruska, Ryan C; Koudelka, John A; Whetten, Jonathan; Bruemmer, David J

    2014-05-20

    Systems and methods relating to an augmented virtuality system are disclosed. A method of operating an augmented virtuality system may comprise displaying imagery of a real-world environment in an operating picture. The method may further include displaying a plurality of virtual icons in the operating picture representing at least some assets of a plurality of assets positioned in the real-world environment. Additionally, the method may include displaying at least one virtual item in the operating picture representing data sensed by one or more of the assets of the plurality of assets and remotely controlling at least one asset of the plurality of assets by interacting with a virtual icon associated with the at least one asset.

  12. Object Creation and Human Factors Evaluation for Virtual Environments

    NASA Technical Reports Server (NTRS)

    Lindsey, Patricia F.

    1998-01-01

    The main objective of this project is to provide test objects for simulated environments utilized by the recently established Army/NASA Virtual Innovations Lab (ANVIL) at Marshall Space Flight Center, Huntsville, Al. The objective of the ANVIL lab is to provide virtual reality (VR) models and environments and to provide visualization and manipulation methods for the purpose of training and testing. Visualization equipment used in the ANVIL lab includes head-mounted and boom-mounted immersive virtual reality display devices. Objects in the environment are manipulated using data glove, hand controller, or mouse. These simulated objects are solid or surfaced three dimensional models. They may be viewed or manipulated from any location within the environment and may be viewed on-screen or via immersive VR. The objects are created using various CAD modeling packages and are converted into the virtual environment using dVise. This enables the object or environment to be viewed from any angle or distance for training or testing purposes.

  13. The Influence of Virtual Learning Environments in Students' Performance

    ERIC Educational Resources Information Center

    Alves, Paulo; Miranda, Luísa; Morais, Carlos

    2017-01-01

    This paper focuses mainly on the relation between the use of a virtual learning environment (VLE) and students' performance. Therefore, virtual learning environments are characterised and a study is presented emphasising the frequency of access to a VLE and its relation with the students' performance from a public higher education institution…

  14. Full Immersive Virtual Environment Cave[TM] in Chemistry Education

    ERIC Educational Resources Information Center

    Limniou, M.; Roberts, D.; Papadopoulos, N.

    2008-01-01

    By comparing two-dimensional (2D) chemical animations designed for computer's desktop with three-dimensional (3D) chemical animations designed for the full immersive virtual reality environment CAVE[TM] we studied how virtual reality environments could raise student's interest and motivation for learning. By using the 3ds max[TM], we can visualize…

  15. Temporal Issues in the Design of Virtual Learning Environments.

    ERIC Educational Resources Information Center

    Bergeron, Bryan; Obeid, Jihad

    1995-01-01

    Describes design methods used to influence user perception of time in virtual learning environments. Examines the use of temporal cues in medical education and clinical competence testing. Finds that user perceptions of time affects user acceptance, ease of use, and the level of realism of a virtual learning environment. Contains 51 references.…

  16. The Doubtful Guest? A Virtual Research Environment for Education

    ERIC Educational Resources Information Center

    Laterza, Vito; Carmichael, Patrick; Procter, Richard

    2007-01-01

    In this paper the authors describe a novel "Virtual Research Environment" (VRE) based on the Sakai Virtual Collaboration Environment and designed to support education research. This VRE has been used for the past two years by projects of the UK Economic and Social Research Council's Teaching and Learning Research Programme, 10 of which…

  17. Using Virtual Reality to Help Students with Social Interaction Skills

    ERIC Educational Resources Information Center

    Beach, Jason; Wendt, Jeremy

    2015-01-01

    The purpose of this study was to determine if participants could improve their social interaction skills by participating in a virtual immersive environment. The participants used a developing virtual reality head-mounted display to engage themselves in a fully-immersive environment. While in the environment, participants had an opportunity to…

  18. Students' Collective Knowledge Construction in the Virtual Learning Environment ""ToLigado"--Your School Interactive Newspaper"

    ERIC Educational Resources Information Center

    Passarelli, Brasilina

    2008-01-01

    Introduction: The ToLigado Project--Your School Interactive Newspaper is an interactive virtual learning environment conceived, developed, implemented and supported by researchers at the School of the Future Research Laboratory of the University of Sao Paulo, Brazil. Method: This virtual learning environment aims to motivate trans-disciplinary…

  19. Using SOLO to Evaluate an Educational Virtual Environment in a Technology Education Setting

    ERIC Educational Resources Information Center

    Padiotis, Ioannis; Mikropoulos, Tassos A.

    2010-01-01

    The present research investigates the contribution of an interactive educational virtual environment on milk pasteurization to the learning outcomes of 40 students in a technical secondary school using SOLO taxonomy. After the interaction with the virtual environment the majority of the students moved to higher hierarchical levels of understanding…

  20. Virtual Environments Supporting Learning and Communication in Special Needs Education

    ERIC Educational Resources Information Center

    Cobb, Sue V. G.

    2007-01-01

    Virtual reality (VR) describes a set of technologies that allow users to explore and experience 3-dimensional computer-generated "worlds" or "environments." These virtual environments can contain representations of real or imaginary objects on a small or large scale (from modeling of molecular structures to buildings, streets, and scenery of a…

  1. Prospective Teachers' Likelihood of Performing Unethical Behaviors in the Real and Virtual Environments

    ERIC Educational Resources Information Center

    Akdemir, Ömür; Vural, Ömer F.; Çolakoglu, Özgür M.

    2015-01-01

    Individuals act different in virtual environment than real life. The primary purpose of this study is to investigate the prospective teachers' likelihood of performing unethical behaviors in the real and virtual environments. Prospective teachers are surveyed online and their perceptions have been collected for various scenarios. Findings revealed…

  2. AstroCloud, a Cyber-Infrastructure for Astronomy Research: Data Access and Interoperability

    NASA Astrophysics Data System (ADS)

    Fan, D.; He, B.; Xiao, J.; Li, S.; Li, C.; Cui, C.; Yu, C.; Hong, Z.; Yin, S.; Wang, C.; Cao, Z.; Fan, Y.; Mi, L.; Wan, W.; Wang, J.

    2015-09-01

    Data access and interoperability module connects the observation proposals, data, virtual machines and software. According to the unique identifier of PI (principal investigator), an email address or an internal ID, data can be collected by PI's proposals, or by the search interfaces, e.g. conesearch. Files associated with the searched results could be easily transported to cloud storages, including the storage with virtual machines, or several commercial platforms like Dropbox. Benefitted from the standards of IVOA (International Observatories Alliance), VOTable formatted searching result could be sent to kinds of VO software. Latter endeavor will try to integrate more data and connect archives and some other astronomical resources.

  3. Virtual environments for scene of crime reconstruction and analysis

    NASA Astrophysics Data System (ADS)

    Howard, Toby L. J.; Murta, Alan D.; Gibson, Simon

    2000-02-01

    This paper describes research conducted in collaboration with Greater Manchester Police (UK), to evalute the utility of Virtual Environments for scene of crime analysis, forensic investigation, and law enforcement briefing and training. We present an illustrated case study of the construction of a high-fidelity virtual environment, intended to match a particular real-life crime scene as closely as possible. We describe and evaluate the combination of several approaches including: the use of the Manchester Scene Description Language for constructing complex geometrical models; the application of a radiosity rendering algorithm with several novel features based on human perceptual consideration; texture extraction from forensic photography; and experiments with interactive walkthroughs and large-screen stereoscopic display of the virtual environment implemented using the MAVERIK system. We also discuss the potential applications of Virtual Environment techniques in the Law Enforcement and Forensic communities.

  4. Emerging CAE technologies and their role in Future Ambient Intelligence Environments

    NASA Astrophysics Data System (ADS)

    Noor, Ahmed K.

    2011-03-01

    Dramatic improvements are on the horizon in Computer Aided Engineering (CAE) and various simulation technologies. The improvements are due, in part, to the developments in a number of leading-edge technologies and their synergistic combinations/convergence. The technologies include ubiquitous, cloud, and petascale computing; ultra high-bandwidth networks, pervasive wireless communication; knowledge based engineering; networked immersive virtual environments and virtual worlds; novel human-computer interfaces; and powerful game engines and facilities. This paper describes the frontiers and emerging simulation technologies, and their role in the future virtual product creation and learning/training environments. The environments will be ambient intelligence environments, incorporating a synergistic combination of novel agent-supported visual simulations (with cognitive learning and understanding abilities); immersive 3D virtual world facilities; development chain management systems and facilities (incorporating a synergistic combination of intelligent engineering and management tools); nontraditional methods; intelligent, multimodal and human-like interfaces; and mobile wireless devices. The Virtual product creation environment will significantly enhance the productivity and will stimulate creativity and innovation in future global virtual collaborative enterprises. The facilities in the learning/training environment will provide timely, engaging, personalized/collaborative and tailored visual learning.

  5. The Problem Patron and the Academic Library Web Site as Virtual Reference Desk.

    ERIC Educational Resources Information Center

    Taylor, Daniel; Porter, George S.

    2002-01-01

    Considers problem library patrons in a virtual environment based on experiences at California Institute of Technology's Web site and its use for virtual reference. Discusses the virtual reference desk concept; global visibility and access to the World Wide Web; problematic email; and advantages in the electronic environment. (LRW)

  6. The Environmental Virtual Observatory (EVO) local exemplar: A cloud based local landscape learning visualisation tool for communicating flood risk to catchment stakeholders

    NASA Astrophysics Data System (ADS)

    Wilkinson, Mark; Beven, Keith; Brewer, Paul; El-khatib, Yehia; Gemmell, Alastair; Haygarth, Phil; Mackay, Ellie; Macklin, Mark; Marshall, Keith; Quinn, Paul; Stutter, Marc; Thomas, Nicola; Vitolo, Claudia

    2013-04-01

    Today's world is dominated by a wide range of informatics tools that are readily available to a wide range of stakeholders. There is growing recognition that the appropriate involvement of local communities in land and water management decisions can result in multiple environmental, economic and social benefits. Therefore, local stakeholder groups are increasingly being asked to participate in decision making alongside policy makers, government agencies and scientists. As such, addressing flooding issues requires new ways of engaging with the catchment and its inhabitants at a local level. To support this, new tools and approaches are required. The growth of cloud based technologies offers new novel ways to facilitate this process of exchange of information in earth sciences. The Environmental Virtual Observatory Pilot project (EVOp) is a new initiative from the UK Natural Environment Research Council (NERC) designed to deliver proof of concept for new tools and approaches to support the challenges as outlined above (http://www.evo-uk.org/). The long term vision of the Environmental Virtual Observatory is to: • Make environmental data more visible and accessible to a wide range of potential users including public good applications; • Provide tools to facilitate the integrated analysis of data, greater access to added knowledge and expert analysis and visualisation of the results; • Develop new, added-value knowledge from public and private sector data assets to help tackle environmental challenges. As part of the EVO pilot, an interactive cloud based tool has been developed with local stakeholders. The Local Landscape Visualisation Tool attempts to communicate flood risk in local impacted communities. The tool has been developed iteratively to reflect the needs, interests and capabilities of a wide range of stakeholders. This tool (assessable via a web portal) combines numerous cloud based tools and services, local catchment datasets, hydrological models and novel visualisation techniques. This pilot tool has been developed by engaging with different stakeholder groups in three catchments in the UK; the Afon Dyfi (Wales), the River Tarland (Scotland) and the River Eden (England). Stakeholders were interested in accessing live data in their catchments and looking at different land use change scenarios on flood peaks. Visualisation tools have been created which offer access to real time data (such as river level, rainfall and webcam images). Other tools allow land owners to use cloud based models (example presented here uses Topmodel, a rainfall-runoff model, on a custom virtual machine image on Amazon web services) and local datasets to explore future land use scenarios, allowing them to understand the associated flood risk. Different ways to communicate model uncertainty are currently being investigated and discussed with stakeholders. In summary the pilot project has had positive feedback and has evolved into two unique parts; a web based map tool and a model interface tool. Users can view live data from different sources, combine different data types together (data mash-up), develop local scenarios for land use and flood risk and exploit the dynamic, elastic cloud modelling capability. This local toolkit will reside within a wider EVO platform that will include national and global datasets, models and state of the art cloud computer systems.

  7. Utility of virtual reality environments to examine physiological reactivity and subjective distress in adults who stutter.

    PubMed

    Brundage, Shelley B; Brinton, James M; Hancock, Adrienne B

    2016-12-01

    Virtual reality environments (VREs) allow for immersion in speaking environments that mimic real-life interactions while maintaining researcher control. VREs have been used successfully to engender arousal in other disorders. The purpose of this study was to investigate the utility of virtual reality environments to examine physiological reactivity and subjective ratings of distress in persons who stutter (PWS). Subjective and objective measures of arousal were collected from 10PWS during four-minute speeches to a virtual audience and to a virtual empty room. Stuttering frequency and physiological measures (skin conductance level and heart rate) did not differ across speaking conditions, but subjective ratings of distress were significantly higher in the virtual audience condition compared to the virtual empty room. VREs have utility in elevating subjective ratings of distress in PWS. VREs have the potential to be useful tools for practicing treatment targets in a safe, controlled, and systematic manner. Copyright © 2016 Elsevier Inc. All rights reserved.

  8. A Proposed Framework for Collaborative Design in a Virtual Environment

    NASA Astrophysics Data System (ADS)

    Breland, Jason S.; Shiratuddin, Mohd Fairuz

    This paper describes a proposed framework for a collaborative design in a virtual environment. The framework consists of components that support a true collaborative design in a real-time 3D virtual environment. In support of the proposed framework, a prototype application is being developed. The authors envision the framework will have, but not limited to the following features: (1) real-time manipulation of 3D objects across the network, (2) support for multi-designer activities and information access, (3) co-existence within same virtual space, etc. This paper also discusses a proposed testing to determine the possible benefits of a collaborative design in a virtual environment over other forms of collaboration, and results from a pilot test.

  9. Information Virtulization in Virtual Environments

    NASA Technical Reports Server (NTRS)

    Bryson, Steve; Kwak, Dochan (Technical Monitor)

    2001-01-01

    Virtual Environments provide a natural setting for a wide range of information visualization applications, particularly wlieit the information to be visualized is defined on a three-dimensional domain (Bryson, 1996). This chapter provides an overview of the issues that arise when designing and implementing an information visualization application in a virtual environment. Many design issues that arise, such as, e.g., issues of display, user tracking are common to any application of virtual environments. In this chapter we focus on those issues that are special to information visualization applications, as issues of wider concern are addressed elsewhere in this book.

  10. Logistic Model to Support Service Modularity for the Promotion of Reusability in a Web Objects-Enabled IoT Environment.

    PubMed

    Kibria, Muhammad Golam; Ali, Sajjad; Jarwar, Muhammad Aslam; Kumar, Sunil; Chong, Ilyoung

    2017-09-22

    Due to a very large number of connected virtual objects in the surrounding environment, intelligent service features in the Internet of Things requires the reuse of existing virtual objects and composite virtual objects. If a new virtual object is created for each new service request, then the number of virtual object would increase exponentially. The Web of Objects applies the principle of service modularity in terms of virtual objects and composite virtual objects. Service modularity is a key concept in the Web Objects-Enabled Internet of Things (IoT) environment which allows for the reuse of existing virtual objects and composite virtual objects in heterogeneous ontologies. In the case of similar service requests occurring at the same, or different locations, the already-instantiated virtual objects and their composites that exist in the same, or different ontologies can be reused. In this case, similar types of virtual objects and composite virtual objects are searched and matched. Their reuse avoids duplication under similar circumstances, and reduces the time it takes to search and instantiate them from their repositories, where similar functionalities are provided by similar types of virtual objects and their composites. Controlling and maintaining a virtual object means controlling and maintaining a real-world object in the real world. Even though the functional costs of virtual objects are just a fraction of those for deploying and maintaining real-world objects, this article focuses on reusing virtual objects and composite virtual objects, as well as discusses similarity matching of virtual objects and composite virtual objects. This article proposes a logistic model that supports service modularity for the promotion of reusability in the Web Objects-enabled IoT environment. Necessary functional components and a flowchart of an algorithm for reusing composite virtual objects are discussed. Also, to realize the service modularity, a use case scenario is studied and implemented.

  11. Logistic Model to Support Service Modularity for the Promotion of Reusability in a Web Objects-Enabled IoT Environment

    PubMed Central

    Chong, Ilyoung

    2017-01-01

    Due to a very large number of connected virtual objects in the surrounding environment, intelligent service features in the Internet of Things requires the reuse of existing virtual objects and composite virtual objects. If a new virtual object is created for each new service request, then the number of virtual object would increase exponentially. The Web of Objects applies the principle of service modularity in terms of virtual objects and composite virtual objects. Service modularity is a key concept in the Web Objects-Enabled Internet of Things (IoT) environment which allows for the reuse of existing virtual objects and composite virtual objects in heterogeneous ontologies. In the case of similar service requests occurring at the same, or different locations, the already-instantiated virtual objects and their composites that exist in the same, or different ontologies can be reused. In this case, similar types of virtual objects and composite virtual objects are searched and matched. Their reuse avoids duplication under similar circumstances, and reduces the time it takes to search and instantiate them from their repositories, where similar functionalities are provided by similar types of virtual objects and their composites. Controlling and maintaining a virtual object means controlling and maintaining a real-world object in the real world. Even though the functional costs of virtual objects are just a fraction of those for deploying and maintaining real-world objects, this article focuses on reusing virtual objects and composite virtual objects, as well as discusses similarity matching of virtual objects and composite virtual objects. This article proposes a logistic model that supports service modularity for the promotion of reusability in the Web Objects-enabled IoT environment. Necessary functional components and a flowchart of an algorithm for reusing composite virtual objects are discussed. Also, to realize the service modularity, a use case scenario is studied and implemented. PMID:28937590

  12. Proof-of-Concept Part Task Trainer for Close Air Support Procedures

    DTIC Science & Technology

    2016-06-01

    TVDL Tactical Video Down Link VE Virtual Environment VR Virtual Reality WTI Weapons and Tactics Instructor xvii ACKNOWLEDGMENTS I would first...in training of USMC pilots for close air support operations? • What is the feasibility of developing a prototype virtual reality (VR) system that...Chapter IV provides a review of virtual reality (VR)/ virtual environment (VE) and part-task trainers currently used in military training

  13. 3D workflow for HDR image capture of projection systems and objects for CAVE virtual environments authoring with wireless touch-sensitive devices

    NASA Astrophysics Data System (ADS)

    Prusten, Mark J.; McIntyre, Michelle; Landis, Marvin

    2006-02-01

    A 3D workflow pipeline is presented for High Dynamic Range (HDR) image capture of projected scenes or objects for presentation in CAVE virtual environments. The methods of HDR digital photography of environments vs. objects are reviewed. Samples of both types of virtual authoring being the actual CAVE environment and a sculpture are shown. A series of software tools are incorporated into a pipeline called CAVEPIPE, allowing for high-resolution objects and scenes to be composited together in natural illumination environments [1] and presented in our CAVE virtual reality environment. We also present a way to enhance the user interface for CAVE environments. The traditional methods of controlling the navigation through virtual environments include: glove, HUD's and 3D mouse devices. By integrating a wireless network that includes both WiFi (IEEE 802.11b/g) and Bluetooth (IEEE 802.15.1) protocols the non-graphical input control device can be eliminated. Therefore wireless devices can be added that would include: PDA's, Smart Phones, TabletPC's, Portable Gaming consoles, and PocketPC's.

  14. Computer Vision Assisted Virtual Reality Calibration

    NASA Technical Reports Server (NTRS)

    Kim, W.

    1999-01-01

    A computer vision assisted semi-automatic virtual reality (VR) calibration technology has been developed that can accurately match a virtual environment of graphically simulated three-dimensional (3-D) models to the video images of the real task environment.

  15. A workout for virtual bodybuilders (design issues for embodiment in multi-actor virtual environments)

    NASA Technical Reports Server (NTRS)

    Benford, Steve; Bowers, John; Fahlen, Lennart E.; Greenhalgh, Chris; Snowdon, Dave

    1994-01-01

    This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative virtual environments we mean multi-user virtual reality systems which support cooperative work (although we argue that the results of our exploration may also be applied to other kinds of collaborative systems). The main part of the paper identifies a list of embodiment design issues including: presence, location, identity, activity, availability, history of activity, viewpoint, action point, gesture, facial expression, voluntary versus involuntary expression, degree of presence, reflecting capabilities, manipulating the user's view of others, representation across multiple media, autonomous and distributed body parts, truthfulness and efficiency. Following this, we show how these issues are reflected in our own DIVE and MASSIVE prototype collaborative virtual environments.

  16. Perfecting Scientists' Collaboration and Problem-Solving Skills in the Virtual Team Environment

    NASA Astrophysics Data System (ADS)

    Jabro, A.; Jabro, J.

    2012-04-01

    PPerfecting Scientists' Collaboration and Problem-Solving Skills in the Virtual Team Environment Numerous factors have contributed to the proliferation of conducting work in virtual teams at the domestic, national, and global levels: innovations in technology, critical developments in software, co-located research partners and diverse funding sources, dynamic economic and political environments, and a changing workforce. Today's scientists must be prepared to not only perform work in the virtual team environment, but to work effectively and efficiently despite physical and cultural barriers. Research supports that students who have been exposed to virtual team experiences are desirable in the professional and academic arenas. Research supports establishing and maintaining established protocols for communication behavior prior to task discussion provides for successful team outcomes. Research conducted on graduate and undergraduate virtual teams' behaviors led to the development of successful pedagogic practices and assessment strategies.

  17. Building interactive virtual environments for simulated training in medicine using VRML and Java/JavaScript.

    PubMed

    Korocsec, D; Holobar, A; Divjak, M; Zazula, D

    2005-12-01

    Medicine is a difficult thing to learn. Experimenting with real patients should not be the only option; simulation deserves a special attention here. Virtual Reality Modelling Language (VRML) as a tool for building virtual objects and scenes has a good record of educational applications in medicine, especially for static and animated visualisations of body parts and organs. However, to create computer simulations resembling situations in real environments the required level of interactivity and dynamics is difficult to achieve. In the present paper we describe some approaches and techniques which we used to push the limits of the current VRML technology further toward dynamic 3D representation of virtual environments (VEs). Our demonstration is based on the implementation of a virtual baby model, whose vital signs can be controlled from an external Java application. The main contributions of this work are: (a) outline and evaluation of the three-level VRML/Java implementation of the dynamic virtual environment, (b) proposal for a modified VRML Timesensor node, which greatly improves the overall control of system performance, and (c) architecture of the prototype distributed virtual environment for training in neonatal resuscitation comprising the interactive virtual newborn, active bedside monitor for vital signs and full 3D representation of the surgery room.

  18. 3D multiplayer virtual pets game using Google Card Board

    NASA Astrophysics Data System (ADS)

    Herumurti, Darlis; Riskahadi, Dimas; Kuswardayan, Imam

    2017-08-01

    Virtual Reality (VR) is a technology which allows user to interact with the virtual environment. This virtual environment is generated and simulated by computer. This technology can make user feel the sensation when they are in the virtual environment. The VR technology provides real virtual environment view for user and it is not viewed from screen. But it needs another additional device to show the view of virtual environment. This device is known as Head Mounted Device (HMD). Oculust Rift and Microsoft Hololens are the most famous HMD devices used in VR. And in 2014, Google Card Board was introduced at Google I/O developers conference. Google Card Board is VR platform which allows user to enjoy the VR with simple and cheap way. In this research, we explore Google Card Board to develop simulation game of raising pet. The Google Card Board is used to create view for the VR environment. The view and control in VR environment is built using Unity game engine. And the simulation process is designed using Finite State Machine (FSM). This FSM can help to design the process clearly. So the simulation process can describe the simulation of raising pet well. Raising pet is fun activity. But sometimes, there are many conditions which cause raising pet become difficult to do, i.e. environment condition, disease, high cost, etc. this research aims to explore and implement Google Card Board in simulation of raising pet.

  19. A Virtual Ocean Observatory for Climate and Ocean Science: Synergistic Applications for SWOT and XOVWM

    NASA Astrophysics Data System (ADS)

    Arabshahi, P.; Howe, B. M.; Chao, Y.; Businger, S.; Chien, S.

    2010-12-01

    We present a virtual ocean observatory (VOO) that supports climate and ocean science as addressed in the NRC decadal survey. The VOO is composed of an autonomous software system, in-situ and space-based sensing assets, data sets, and interfaces to ocean and atmosphere models. The purpose of this observatory and its output data products are: 1) to support SWOT mission planning, 2) to serve as a vanguard for fusing SWOT, XOVWM, and in-situ data sets through fusion of OSTM (SWOT proxy) and QuikSCAT (XOVWM proxy) data with in-situ data, and 3) to serve as a feed-forward platform for high-resolution measurements of ocean surface topography (OST) in island and coastal environments utilizing space-based and in-situ adaptive sampling. The VOO will enable models capable of simulating and estimating realistic oceanic processes and atmospheric forcing of the ocean in these environments. Such measurements are critical in understanding the oceans' effects on global climate. The information systems innovations of the VOO are: 1. Development of an autonomous software platform for automated mission planning and combining science data products of QuikSCAT and OSTM with complementary in-situ data sets to deliver new data products. This software will present first-step demonstrations of technology that, once matured, will offer increased operational capability to SWOT by providing automated planning, and new science data sets using automated workflows. The future data sets to be integrated include those from SWOT and XOVWM. 2. A capstone demonstration of the effort utilizes the elements developed in (1) above to achieve adaptive in-situ sampling through feedback from space-based-assets via the SWOT simulator. This effort will directly contribute to orbit design during the experimental phase (first 6-9 months) of the SWOT mission by high resolution regional atmospheric and ocean modeling and sampling. It will also contribute to SWOT science via integration of in-situ data, QuikSCAT, and OSTM data sets, and models, thus serving as technology pathfinder for SWOT and XOVWM data fusion; and will contribute to SWOT operations via data fusion and mission planning technology. The goals of our project are as follows: (a) Develop and test the VOO, including hardware, in-situ science platforms (Seagliders) and instruments, and two autonomous software modules: 1) automated data fusion/assimilation, and 2) automated planning technology; (b) Generate new data sets (OST data in the Hawaiian Islands region) from fusion of in-situ data with QuikSCAT and OSTM data; (c) Integrate data sets derived from the VOO into the SWOT simulator for improved SWOT mission planning; (d) Demonstrate via Hawaiian Islands region field experiments and simulation the operational capability of the VOO to generate improved hydrologic cycle/ocean science, in particular: mesoscale and submesoscale ocean circulation including velocities, vorticity, and stress measurements, that are important to the modeling of ocean currents, eddies and mixing.

  20. Incidental Learning in 3D Virtual Environments: Relationships to Learning Style, Digital Literacy and Information Display

    ERIC Educational Resources Information Center

    Thomas, Wayne W.; Boechler, Patricia M.

    2014-01-01

    With teachers taking more interest in utilizing 3D virtual environments for educational purposes, research is needed to understand how learners perceive and process information within virtual environments (Eschenbrenner, Nah, & Siau, 2008). In this study, the authors sought to determine if learning style or digital literacy predict incidental…

  1. Trends in Studies on Virtual Learning Environments in Turkey between 1996-2014 Years: A Content Analysis

    ERIC Educational Resources Information Center

    Demirer, Veysel; Erbas, Cagdas

    2016-01-01

    This study aims to review studies on virtual learning environments in Turkey through the content analysis method. 63 studies consisting of thesis, articles and proceedings published in Turkish and English between 1996-2014 years were analyzed. It was observed that "Second Life" was mostly preferred as the virtual learning environment.…

  2. An Examination of Usability of a Virtual Environment for Students Enrolled in a College of Agriculture

    ERIC Educational Resources Information Center

    Murphrey, Theresa Pesl; Rutherford, Tracy A.; Doerfert, David L.; Edgar, Leslie D.; Edgar, Don W.

    2014-01-01

    Educational technology continues to expand with multi-user virtual environments (e.g., Second Life™) being the latest technology. Understanding a virtual environment's usability can enhance educational planning and effective use. Usability includes the interaction quality between an individual and the item being assessed. The purpose was to assess…

  3. The Efficacy of an Immersive 3D Virtual versus 2D Web Environment in Intercultural Sensitivity Acquisition

    ERIC Educational Resources Information Center

    Coffey, Amy Jo; Kamhawi, Rasha; Fishwick, Paul; Henderson, Julie

    2017-01-01

    Relatively few studies have empirically tested computer-based immersive virtual environments' efficacy in teaching or enhancing pro-social attitudes, such as intercultural sensitivity. This channel study experiment was conducted (N = 159) to compare what effects, if any, an immersive 3D virtual environment would have upon subjects' intercultural…

  4. Design of Virtual Environments for the Comprehension of Planetary Phenomena Based on Students' Ideas.

    ERIC Educational Resources Information Center

    Bakas, Christos; Mikropoulos, Tassos A.

    2003-01-01

    Explains the design and development of an educational virtual environment to support the teaching of planetary phenomena, particularly the movements of Earth and the sun, day and night cycle, and change of seasons. Uses an interactive, three-dimensional (3D) virtual environment. Initial results show that the majority of students enthused about…

  5. The Validity of Virtual Environments for Eliciting Emotional Responses in Patients with Eating Disorders and in Controls

    ERIC Educational Resources Information Center

    Ferrer-Garcia, Marta; Gutierrez-Maldonado, Jose; Caqueo-Urizar, Alejandra; Moreno, Elena

    2009-01-01

    This article explores the efficacy of virtual environments representing situations that are emotionally significant to patients with eating disorders (ED) to modify depression and anxiety levels both in these patients and in controls. Eighty-five ED patients and 108 students were randomly exposed to five experimental virtual environments (a…

  6. The Effective Use of Virtual Environments in the Education and Rehabilitation of Students with Intellectual Disabilities.

    ERIC Educational Resources Information Center

    Standen, P. J.; Brown, D. J.; Cromby, J. J.

    2001-01-01

    Reviews the use of one type of computer software, virtual environments, for its potential in the education and rehabilitation of people with intellectual disabilities. Topics include virtual environments in special education; transfer of learning; adult learning; the role of the tutor; and future directions, including availability, accessibility,…

  7. Comparative Study of the Effectiveness of Three Learning Environments: Hyper-Realistic Virtual Simulations, Traditional Schematic Simulations and Traditional Laboratory

    ERIC Educational Resources Information Center

    Martinez, Guadalupe; Naranjo, Francisco L.; Perez, Angel L.; Suero, Maria Isabel; Pardo, Pedro J.

    2011-01-01

    This study compared the educational effects of computer simulations developed in a hyper-realistic virtual environment with the educational effects of either traditional schematic simulations or a traditional optics laboratory. The virtual environment was constructed on the basis of Java applets complemented with a photorealistic visual output.…

  8. GEARS a 3D Virtual Learning Environment and Virtual Social and Educational World Used in Online Secondary Schools

    ERIC Educational Resources Information Center

    Barkand, Jonathan; Kush, Joseph

    2009-01-01

    Virtual Learning Environments (VLEs) are becoming increasingly popular in online education environments and have multiple pedagogical advantages over more traditional approaches to education. VLEs include 3D worlds where students can engage in simulated learning activities such as Second Life. According to Claudia L'Amoreaux at Linden Lab, "at…

  9. A Model Supported Interactive Virtual Environment for Natural Resource Sharing in Environmental Education

    ERIC Educational Resources Information Center

    Barbalios, N.; Ioannidou, I.; Tzionas, P.; Paraskeuopoulos, S.

    2013-01-01

    This paper introduces a realistic 3D model supported virtual environment for environmental education, that highlights the importance of water resource sharing by focusing on the tragedy of the commons dilemma. The proposed virtual environment entails simulations that are controlled by a multi-agent simulation model of a real ecosystem consisting…

  10. Learning in 3D Virtual Environments: Collaboration and Knowledge Spirals

    ERIC Educational Resources Information Center

    Burton, Brian G.; Martin, Barbara N.

    2010-01-01

    The purpose of this case study was to determine if learning occurred within a 3D virtual learning environment by determining if elements of collaboration and Nonaka and Takeuchi's (1995) knowledge spiral were present. A key portion of this research was the creation of a Virtual Learning Environment. This 3D VLE utilized the Torque Game Engine…

  11. Virtual hand: a 3D tactile interface to virtual environments

    NASA Astrophysics Data System (ADS)

    Rogowitz, Bernice E.; Borrel, Paul

    2008-02-01

    We introduce a novel system that allows users to experience the sensation of touch in a computer graphics environment. In this system, the user places his/her hand on an array of pins, which is moved about space on a 6 degree-of-freedom robot arm. The surface of the pins defines a surface in the virtual world. This "virtual hand" can move about the virtual world. When the virtual hand encounters an object in the virtual world, the heights of the pins are adjusted so that they represent the object's shape, surface, and texture. A control system integrates pin and robot arm motions to transmit information about objects in the computer graphics world to the user. It also allows the user to edit, change and move the virtual objects, shapes and textures. This system provides a general framework for touching, manipulating, and modifying objects in a 3-D computer graphics environment, which may be useful in a wide range of applications, including computer games, computer aided design systems, and immersive virtual worlds.

  12. Binaural room simulation

    NASA Technical Reports Server (NTRS)

    Lehnert, H.; Blauert, Jens; Pompetzki, W.

    1991-01-01

    In every-day listening the auditory event perceived by a listener is determined not only by the sound signal that a sound emits but also by a variety of environmental parameters. These parameters are the position, orientation and directional characteristics of the sound source, the listener's position and orientation, the geometrical and acoustical properties of surfaces which affect the sound field and the sound propagation properties of the surrounding fluid. A complete set of these parameters can be called an Acoustic Environment. If the auditory event perceived by a listener is manipulated in such a way that the listener is shifted acoustically into a different acoustic environment without moving himself physically, a Virtual Acoustic Environment has been created. Here, we deal with a special technique to set up nearly arbitrary Virtual Acoustic Environments, the Binaural Room Simulation. The purpose of the Binaural Room Simulation is to compute the binaural impulse response related to a virtual acoustic environment taking into account all parameters mentioned above. One possible way to describe a Virtual Acoustic Environment is the concept of the virtual sound sources. Each of the virtual sources emits a certain signal which is correlated but not necessarily identical with the signal emitted by the direct sound source. If source and receiver are non moving, the acoustic environment becomes a linear time-invariant system. Then, the Binaural Impulse Response from the source to a listener' s eardrums contains all relevant auditory information related to the Virtual Acoustic Environment. Listening into the simulated environment can easily be achieved by convolving the Binaural Impulse Response with dry signals and representing the results via headphones.

  13. Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial.

    PubMed

    Massetti, Thais; Fávero, Francis Meire; Menezes, Lilian Del Ciello de; Alvarez, Mayra Priscila Boscolo; Crocetta, Tânia Brusque; Guarnieri, Regiani; Nunes, Fátima L S; Monteiro, Carlos Bandeira de Mello; Silva, Talita Dias da

    2018-04-01

    To evaluate whether people with Duchenne muscular dystrophy (DMD) practicing a task in a virtual environment could improve performance given a similar task in a real environment, as well as distinguishing whether there is transference between performing the practice in virtual environment and then a real environment and vice versa. Twenty-two people with DMD were evaluated and divided into two groups. The goal was to reach out and touch a red cube. Group A began with the real task and had to touch a real object, and Group B began with the virtual task and had to reach a virtual object using the Kinect system. ANOVA showed that all participants decreased the movement time from the first (M = 973 ms) to the last block of acquisition (M = 783 ms) in both virtual and real tasks and motor learning could be inferred by the short-term retention and transfer task (with increasing distance of the target). However, the evaluation of task performance demonstrated that the virtual task provided an inferior performance when compared to the real task in all phases of the study, and there was no effect for sequence. Both virtual and real tasks promoted improvement of performance in the acquisition phase, short-term retention, and transfer. However, there was no transference of learning between environments. In conclusion, it is recommended that the use of virtual environments for individuals with DMD needs to be considered carefully.

  14. Verbalizing, Visualizing, and Navigating: The Effect of Strategies on Encoding a Large-Scale Virtual Environment

    ERIC Educational Resources Information Center

    Kraemer, David J. M.; Schinazi, Victor R.; Cawkwell, Philip B.; Tekriwal, Anand; Epstein, Russell A.; Thompson-Schill, Sharon L.

    2017-01-01

    Using novel virtual cities, we investigated the influence of verbal and visual strategies on the encoding of navigation-relevant information in a large-scale virtual environment. In 2 experiments, participants watched videos of routes through 4 virtual cities and were subsequently tested on their memory for observed landmarks and their ability to…

  15. Virtual agents in a simulated virtual training environment

    NASA Technical Reports Server (NTRS)

    Achorn, Brett; Badler, Norman L.

    1993-01-01

    A drawback to live-action training simulations is the need to gather a large group of participants in order to train a few individuals. One solution to this difficulty is the use of computer-controlled agents in a virtual training environment. This allows a human participant to be replaced by a virtual, or simulated, agent when only limited responses are needed. Each agent possesses a specified set of behaviors and is capable of limited autonomous action in response to its environment or the direction of a human trainee. The paper describes these agents in the context of a simulated hostage rescue training session, involving two human rescuers assisted by three virtual (computer-controlled) agents and opposed by three other virtual agents.

  16. Headphone and Head-Mounted Visual Displays for Virtual Environments

    NASA Technical Reports Server (NTRS)

    Begault, Duran R.; Ellis, Stephen R.; Wenzel, Elizabeth M.; Trejo, Leonard J. (Technical Monitor)

    1998-01-01

    A realistic auditory environment can contribute to both the overall subjective sense of presence in a virtual display, and to a quantitative metric predicting human performance. Here, the role of audio in a virtual display and the importance of auditory-visual interaction are examined. Conjectures are proposed regarding the effectiveness of audio compared to visual information for creating a sensation of immersion, the frame of reference within a virtual display, and the compensation of visual fidelity by supplying auditory information. Future areas of research are outlined for improving simulations of virtual visual and acoustic spaces. This paper will describe some of the intersensory phenomena that arise during operator interaction within combined visual and auditory virtual environments. Conjectures regarding audio-visual interaction will be proposed.

  17. Training in virtual environments: putting theory into practice.

    PubMed

    Moskaliuk, Johannes; Bertram, Johanna; Cress, Ulrike

    2013-01-01

    Virtual training environments are used when training in reality is challenging because of the high costs, danger, time or effort involved. In this paper we argue for a theory-driven development of such environments, with the aim of connecting theory to practice and ensuring that the training provided fits the needs of the trained persons and their organisations. As an example, we describe the development of VirtualPolice (ViPOL), a training environment for police officers in a federal state of Germany. We provided the theoretical foundation for ViPOL concerning the feeling of being present, social context, learning motivation and perspective-taking. We developed a framework to put theory into practice. To evaluate our framework we interviewed the stakeholders of ViPOL and surveyed current challenges and limitations of virtual training. The results led to a review of a theory-into-practice framework which is presented in the conclusion. Feeling of presence, social context, learning motivation and perspective-taking are relevant for training in virtual environments. The theory-into-practice framework presented here supports developers and trainers in implementing virtual training tools. The framework was validated with an interview study of stakeholders of a virtual training project. We identified limitations, opportunities and challenges.

  18. Immersive virtual reality improves movement patterns in patients after ACL reconstruction: implications for enhanced criteria-based return-to-sport rehabilitation.

    PubMed

    Gokeler, Alli; Bisschop, Marsha; Myer, Gregory D; Benjaminse, Anne; Dijkstra, Pieter U; van Keeken, Helco G; van Raay, Jos J A M; Burgerhof, Johannes G M; Otten, Egbert

    2016-07-01

    The purpose of this study was to evaluate the influence of immersion in a virtual reality environment on knee biomechanics in patients after ACL reconstruction (ACLR). It was hypothesized that virtual reality techniques aimed to change attentional focus would influence altered knee flexion angle, knee extension moment and peak vertical ground reaction force (vGRF) in patients following ACLR. Twenty athletes following ACLR and 20 healthy controls (CTRL) performed a step-down task in both a non-virtual reality environment and a virtual reality environment displaying a pedestrian traffic scene. A motion analysis system and force plates were used to measure kinematics and kinetics during a step-down task to analyse each single-leg landing. A significant main effect was found for environment for knee flexion excursion (P = n.s.). Significant interaction differences were found between environment and groups for vGRF (P = 0.004), knee moment (P < 0.001), knee angle at peak vGRF (P = 0.01) and knee flexion excursion (P = 0.03). There was larger effect of virtual reality environment on knee biomechanics in patients after ACLR compared with controls. Patients after ACLR immersed in virtual reality environment demonstrated knee joint biomechanics that approximate those of CTRL. The results of this study indicate that a realistic virtual reality scenario may distract patients after ACLR from conscious motor control. Application of clinically available technology may aid in current rehabilitation programmes to target altered movement patterns after ACLR. Diagnostic study, Level III.

  19. Virtual environments special needs and evaluative methods.

    PubMed

    Brown, D J; Standen, P J; Cobb, S V

    1998-01-01

    This paper presents an overview of the development of the Learning in Virtual Environments programme (LIVE), carried out in special education over the last four years. It is more precisely a project chronology, so that the reader can sense the historical development of the programme rather than giving emphasis to any one particular feature or breakthrough, which are covered in other papers and available through the authors. The project conception in a special school in Nottingham is followed by a description of the development of experiential and communicational virtual learning environments. These are followed, in turn, by the results of our testing programmes which show that experience gained in a virtual environment can transfer to the real world and that their use can encourage self-directed activity in students with severe learning difficulties. Also included is a discussion of the role of virtual learning environments (VLEs) in special education and of its attributes in the context of contemporary educational theory.

  20. SeaTouch: A Haptic and Auditory Maritime Environment for Non Visual Cognitive Mapping of Blind Sailors

    NASA Astrophysics Data System (ADS)

    Simonnet, Mathieu; Jacobson, Dan; Vieilledent, Stephane; Tisseau, Jacques

    Navigating consists of coordinating egocentric and allocentric spatial frames of reference. Virtual environments have afforded researchers in the spatial community with tools to investigate the learning of space. The issue of the transfer between virtual and real situations is not trivial. A central question is the role of frames of reference in mediating spatial knowledge transfer to external surroundings, as is the effect of different sensory modalities accessed in simulated and real worlds. This challenges the capacity of blind people to use virtual reality to explore a scene without graphics. The present experiment involves a haptic and auditory maritime virtual environment. In triangulation tasks, we measure systematic errors and preliminary results show an ability to learn configurational knowledge and to navigate through it without vision. Subjects appeared to take advantage of getting lost in an egocentric “haptic” view in the virtual environment to improve performances in the real environment.

  1. Seeing ahead: experience and language in spatial perspective.

    PubMed

    Alloway, Tracy Packiam; Corley, Martin; Ramscar, Michael

    2006-03-01

    Spatial perspective can be directed by various reference frames, as well as by the direction of motion. In the present study, we explored how ambiguity in spatial tasks can be resolved. Participants were presented with virtual reality environments in order to stimulate a spatialreference frame based on motion. They interacted with an ego-moving spatial system in Experiment 1 and an object-moving spatial system in Experiment 2. While interacting with the virtual environment, the participants were presented with either a question representing a motion system different from that of the virtual environment or a nonspatial question relating to physical features of the virtual environment. They then performed the target task assign the label front in an ambiguous spatial task. The findings indicate that the disambiguation of spatial terms can be influenced by embodied experiences, as represented by the virtual environment, as well as by linguistic context.

  2. ISMCR 1994: Topical Workshop on Virtual Reality. Proceedings of the Fourth International Symposium on Measurement and Control in Robotics

    NASA Technical Reports Server (NTRS)

    1994-01-01

    This symposium on measurement and control in robotics included sessions on: (1) rendering, including tactile perception and applied virtual reality; (2) applications in simulated medical procedures and telerobotics; (3) tracking sensors in a virtual environment; (4) displays for virtual reality applications; (5) sensory feedback including a virtual environment application with partial gravity simulation; and (6) applications in education, entertainment, technical writing, and animation.

  3. Launch Vehicle Selection and the Implementation of the Soil Moisture Active Passive Mission

    NASA Technical Reports Server (NTRS)

    Sherman, Sarah; Waydo, Peter; Eremenko, Alexander

    2016-01-01

    Soil Moisture Active Passive (SMAP) is a NASA-developed Earth science satellite currently mapping the soil moisture content and freeze/thaw state of Earth's land mass from a 685km, near-polar, sun-synchronous orbit. It was launched on January 31, 2015 from Vandenberg AFB upon a Delta II 7320 launch vehicle. Due to external considerations, SMAP's launch vehicle selection remained an open item until Project Critical Design Review (CDR). Thus, certain key aspects of the spacecraft design had to accommodate a diverse range of candidate launch vehicle environments, performance envelopes, interfaces and operational scenarios. Engineering challenges stemmed from two distinct scenarios: decisions that had to be made prior to launch vehicle selection to accommodate all possible outcomes, and post-selection changes constrained by schedule and the existing spacecraft configuration. The effects of the timing of launch vehicle selection reached virtually every aspect of the Observatory's design and development. Physical environments, mass allocations, material selections, propulsion system performance, dynamic response, launch phase and mission planning, overall size and configuration, and of course all interfaces to the launch vehicle were heavily dependent on this outcome. This paper will discuss the resolution of these technical challenges.

  4. The Service Environment for Enhanced Knowledge and Research (SEEKR) Framework

    NASA Astrophysics Data System (ADS)

    King, T. A.; Walker, R. J.; Weigel, R. S.; Narock, T. W.; McGuire, R. E.; Candey, R. M.

    2011-12-01

    The Service Environment for Enhanced Knowledge and Research (SEEKR) Framework is a configurable service oriented framework to enable the discovery, access and analysis of data shared in a community. The SEEKR framework integrates many existing independent services through the use of web technologies and standard metadata. Services are hosted on systems by using an application server and are callable by using REpresentational State Transfer (REST) protocols. Messages and metadata are transferred with eXtensible Markup Language (XML) encoding which conform to a published XML schema. Space Physics Archive Search and Extract (SPASE) metadata is central to utilizing the services. Resources (data, documents, software, etc.) are described with SPASE and the associated Resource Identifier is used to access and exchange resources. The configurable options for the service can be set by using a web interface. Services are packaged as web application resource (WAR) files for direct deployment on application services such as Tomcat or Jetty. We discuss the composition of the SEEKR framework, how new services can be integrated and the steps necessary to deploying the framework. The SEEKR Framework emerged from NASA's Virtual Magnetospheric Observatory (VMO) and other systems and we present an overview of these systems from a SEEKR Framework perspective.

  5. The COROT Archive at LAEFF

    NASA Astrophysics Data System (ADS)

    Velasco, Almudena; Gutiérrez, Raúl; Solano, Enrique; García-Torres, Miguel; López, Mauro; Sarro, Luis Manuel

    We describe here the main capabilities of the COROT archive. The archive (http://sdc.laeff.inta.es/corotfa/jsp/searchform.jsp), managed at LAEFF in the framework of the Spanish Virtual Observatory (http://svo.laeff.inta.es), has been developed following the standards and requirements defined by IVOA (http://www.ivoa.net). The COROT archive at LAEFF will be publicly available by the end of 2008.

  6. Nebula observations. Catalogues and archive of photoplates

    NASA Astrophysics Data System (ADS)

    Shlyapnikov, A. A.; Smirnova, M. A.; Elizarova, N. V.

    2017-12-01

    A process of data systematization based on "Academician G.A. Shajn's Plan" for studying the Galaxy structure related to nebula observations is considered. The creation of digital versions of catalogues of observations and publications is described, as well as their presentation in HTML, VOTable and AJS formats and basic principles of work in the interactive application of International Virtual Observatory the Aladin Sky Atlas.

  7. A Virtual Tour of the Radio Astronomy Process

    NASA Astrophysics Data System (ADS)

    Conrad, S. B.; Finley, D. G.; Claussen, M. J.; Ulvestad, J. S.

    2000-12-01

    In the summer of 2000, two teachers working on a Masters of Science Teaching Degree at New Mexico Tech and participating in the Research Experience for Teachers (RET) program sponsored by the National Science Foundation, spent eight weeks as interns researching and working on projects at the National Radio Astronomy Observatory (NRAO) which will directly benefit students in their classrooms and also impact other science educators. One of the products of the interships is a set of web pages for NRAO's web page educational section. The purpose of these web pages is to familiarize students, teachers, and other people with the process that a radio astronomer goes through to do radio astronomy science. A virtual web tour was created of this process. This required interviewing radio astronomers and other professionals involved with this process at the NRAO (e.g. engineers, data analysts, and operations people), and synthesizing the interviews into a descriptive, visual-based set of web pages. These pages do meet the National as well as New Mexico Standards and Benchmarks for Science Education. The National Radio Astronomy Observatory is a facility of the National Science Foundation, operated under cooperative agreement by Associated Universities, Inc. The NSF's RET program is gratefully acknowledged.

  8. Neural networks in astronomy.

    PubMed

    Tagliaferri, Roberto; Longo, Giuseppe; Milano, Leopoldo; Acernese, Fausto; Barone, Fabrizio; Ciaramella, Angelo; De Rosa, Rosario; Donalek, Ciro; Eleuteri, Antonio; Raiconi, Giancarlo; Sessa, Salvatore; Staiano, Antonino; Volpicelli, Alfredo

    2003-01-01

    In the last decade, the use of neural networks (NN) and of other soft computing methods has begun to spread also in the astronomical community which, due to the required accuracy of the measurements, is usually reluctant to use automatic tools to perform even the most common tasks of data reduction and data mining. The federation of heterogeneous large astronomical databases which is foreseen in the framework of the astrophysical virtual observatory and national virtual observatory projects, is, however, posing unprecedented data mining and visualization problems which will find a rather natural and user friendly answer in artificial intelligence tools based on NNs, fuzzy sets or genetic algorithms. This review is aimed to both astronomers (who often have little knowledge of the methodological background) and computer scientists (who often know little about potentially interesting applications), and therefore will be structured as follows: after giving a short introduction to the subject, we shall summarize the methodological background and focus our attention on some of the most interesting fields of application, namely: object extraction and classification, time series analysis, noise identification, and data mining. Most of the original work described in the paper has been performed in the framework of the AstroNeural collaboration (Napoli-Salerno).

  9. VirGO: A Visual Browser for the ESO Science Archive Facility

    NASA Astrophysics Data System (ADS)

    Chéreau, F.

    2008-08-01

    VirGO is the next generation Visual Browser for the ESO Science Archive Facility developed by the Virtual Observatory (VO) Systems Department. It is a plug-in for the popular open source software Stellarium adding capabilities for browsing professional astronomical data. VirGO gives astronomers the possibility to easily discover and select data from millions of observations in a new visual and intuitive way. Its main feature is to perform real-time access and graphical display of a large number of observations by showing instrumental footprints and image previews, and to allow their selection and filtering for subsequent download from the ESO SAF web interface. It also allows the loading of external FITS files or VOTables, the superimposition of Digitized Sky Survey (DSS) background images, and the visualization of the sky in a `real life' mode as seen from the main ESO sites. All data interfaces are based on Virtual Observatory standards which allow access to images and spectra from external data centers, and interaction with the ESO SAF web interface or any other VO applications supporting the PLASTIC messaging system. The main website for VirGO is at http://archive.eso.org/cms/virgo.

  10. Multiband Study of Radio Sources of the Rcr Catalogue with Virtual Observatory Tools

    NASA Astrophysics Data System (ADS)

    Zhelenkova, O. P.; Soboleva, N. S.; Majorova, E. K.; Temirova, A. V.

    We present early results of our multiband study of the RATAN Cold Revised (RCR) catalogue obtained from seven cycles of the ``Cold'' survey carried with the RATAN-600 radio telescope at 7.6 cm in 1980--1999, at the declination of the SS 433 source. We used the 2MASS and LAS UKIDSS infrared surveys, the DSS-II and SDSS DR7 optical surveys, as well as the USNO-B1 and GSC-II catalogues, the VLSS, TXS, NVSS, FIRST and GB6 radio surveys to accumulate information about the sources. For radio sources that have no detectable optical candidate in optical or infrared catalogues, we additionally looked through images in several bands from the SDSS, LAS UKIDSS, DPOSS, 2MASS surveys and also used co-added frames in different bands. We reliably identified 76% of radio sources of the RCR catalogue. We used the ALADIN and SAOImage DS9 scripting capabilities, interoperability services of ALADIN and TOPCAT, and also other Virtual Observatory (VO) tools and resources, such as CASJobs, NED, Vizier, and WSA, for effective data access, visualization and analysis. Without VO tools it would have been problematic to perform our study.

  11. Things That Work: Roles and Services of SPDF

    NASA Technical Reports Server (NTRS)

    McGuire, R. E.; Bilitza, D.; Candey, R. M.; Chimiak, R. A.; Cooper, J. F.; Garcia, L. N.; Han, D. B.; Harris, B. T.; Johnson, R. C.; King, J. H.; hide

    2010-01-01

    The current Heliophysics Science Data Management Policy (HpSDMP) defines the roles of the Space Physics Data Facility (SPDF) project as a heliophysics active Final Archive (aFA), a focus for critical data infrastructure services and a center of excellence for data and ancillary information services. This presentation will highlight (1) select current SPDF activities, (2) the lessons we are continuing to learn in how to usefully serve the the heliophysics science community and (3)SPDF's programmatic emphasis in the coming year. In cooperation with the Heliophysics Virtual discipline Observatories (VxOs), we are working closely with current, and with upcoming missions such as RBSP and MMS, to define effective approaches to ensure the long-term availability and archiving of mission data, as well as how SPDF services can complement active mission capabilities. We are working to make the Virtual Space Physics Observatory (VSPO) service comprehensive in all significant and NASA relevant heliophysics data. We will highlight a new CDAWeb interface, a faster SSCWeb, availability of our data through VxO services such as Autoplot, a new capability to easily access our data from within IDL and continuing improvements to CDF including better handling of leap seconds.

  12. PVOL: The Planetary Virtual Observatory & Laboratory. An online database of the Outer Planets images.

    NASA Astrophysics Data System (ADS)

    Morgado, A.; Sánchez-Lavega, A.; Rojas, J. F.; Hueso, R.

    2005-08-01

    The collaboration between amateurs astronomers and the professional community has been fruitful on many areas of astronomy. The development of the Internet has allowed a better than ever capability of sharing information worldwide and access to other observers data. For many years now the International Jupiter Watch (IJW) Atmospheric discipline has coordinated observational efforts for long-term studies of the atmosphere of Jupiter. The International Outer Planets Watch (IOPW) has extended its labours to the four Outer Planets. Here we present the Planetary Virtual Observatory & Laboratory (PVOL), a website database where we integer IJW and IOPW images. At PVOL observers can submit their data and professionals can search for images under a wide variety of useful criteria such as date and time, filters used, observer, or central meridian longitude. PVOL is aimed to grow as an organized easy to use database of amateur images of the Outer Planets. The PVOL web address is located at http://www.pvol.ehu.es/ and coexists with the traditional IOPW site: http://www.ehu.es/iopw/ Acknowledgements: This work has been funded by Spanish MCYT PNAYA2003-03216, fondos FEDER and Grupos UPV 15946/2004. R. Hueso acknowledges a post-doc fellowship from Gobierno Vasco.

  13. [The use of virtual learning environment in teaching basic and advanced life support].

    PubMed

    Cogo, Ana Luísa Petersen; Silveira, Denise Tolfo; Lírio, Aline de Morais; Severo, Carolina Lopes

    2003-12-01

    The present paper is the result of an experiment conducted as part of the Nursing: basic and advanced life support course, which was offered as a semi-online course using the virtual learning environment called Learning Space. The virtual learning environment optimizes classroom dynamics, since in the classroom setting, practical activities may be privileged; besides, learning is customized as students may access the environment whenever and wherever they wish.

  14. Designing a spatial decision-support system to improve urban resilience to floods

    NASA Astrophysics Data System (ADS)

    Heinzlef, Charlotte; Ganz, François; Becue, Vincent; Serre, Damien

    2017-04-01

    Since Hurricane Katrina (2005), the scientific-political-urban attention is focusing on urban resilience to floods. To prevent the recurrence of such a deadly and costly event ( 82 billion, Serre et al, 2014), experts began to question pre- and post- disaster management. Until now, managers and urban planners have been working on flood risk, according to the paradigm of prevention. However, following Katrina, a new approach was gradually integrated and the concept of resilience applied to urban areas (Serre, 2011). The resilience concept, used in ecology and defined by Holling (1973), refers to the ability of a system to keep its own variables despite changes and analyses the capacity of an (eco)system to tolerate disturbances without changing its state. To link it with flood risk management, this concept takes more into account water and would lead to technical, architectural, social, urban and political innovation (Serre et al, 2016). However, despite 12 years after Katrina, very few concrete actions have been made (Barroca and Serre, 2013). Based on this argument, and several abortive studies, we wish to re-address the operationalization of resilience by redefining its objectives and expectations. While in Europe some studies have been done to build up vulnerability indicators (Barroca et al, 2006; Opach et al, 2016; Wiréhn et al, 2016), few still talk about resilience. When some do (Folke et al, 2010; Lhomme et al, 2011; Nguyen et al, 2013; Suarez et al, 2016), they mainly speak about technical resilience without integrating social resilience. Our objective is thus to imagine a system facilitating the understanding of this concept, its integration in management and development policies. We started on the methodology of information systems, organized system for collection, organization, storage and communication of information, and more precisely on observatories, information systems using the methodology of observation. These last years, we assist to an increase of these observatories (Dolique, 2013), observatories which are focused on different fields as, risk observation (PACA regional risks observatory), environmental observation (Environmental virtual observatory), ecological observation (National ecological observatory), etc. Usually, an observatory focuses either on a scale (generally national or regional) or on a fact (risks, environment, energy, economy, etc) Our objective is to develop an observatory tested on the territory of Avignon, to design a tool for analyzing resilience according to indicators which would measure technical resilience (urban and suburban networks), urban resilience (buildings and critical infrastructures) and social resilience (knowledge of risk, memory of the disaster, perception of vulnerability). Our tool would be designed with the help of our socio-economic partner which is the city of Avignon, and would provide a clearer picture of the resilience for managers and inhabitants. It would be participatory and social insofar as, following the assessment of the existing resilience thanks to the indicators, it would be make the territory more resilient thanks to expert advices and participatory workshops for the inhabitants and managers.

  15. Gamma ray observatory dynamics simulator in Ada (GRODY)

    NASA Technical Reports Server (NTRS)

    1990-01-01

    This experiment involved the parallel development of dynamics simulators for the Gamma Ray Observatory in both FORTRAN and Ada for the purpose of evaluating the applicability of Ada to the NASA/Goddard Space Flight Center's flight dynamics environment. The experiment successfully demonstrated that Ada is a viable, valuable technology for use in this environment. In addition to building a simulator, the Ada team evaluated training approaches, developed an Ada methodology appropriate to the flight dynamics environment, and established a baseline for evaluating future Ada projects.

  16. Verification of Emmert's law in actual and virtual environments.

    PubMed

    Nakamizo, Sachio; Imamura, Mariko

    2004-11-01

    We examined Emmert's law by measuring the perceived size of an afterimage and the perceived distance of the surface on which the afterimage was projected in actual and virtual environments. The actual environment consisted of a corridor with ample cues as to distance and depth. The virtual environment was made from the CAVE of a virtual reality system. The afterimage, disc-shaped and one degree in diameter, was produced by flashing with an electric photoflash. The observers were asked to estimate the perceived distance to surfaces located at various physical distances (1 to 24 m) by the magnitude estimation method and to estimate the perceived size of the afterimage projected on the surfaces by a matching method. The results show that the perceived size of the afterimage was directly proportional to the perceived distance in both environments; thus, Emmert's law holds in virtual as well as actual environments. We suggest that Emmert's law is a specific case of a functional principle of distance scaling by the visual system.

  17. Effects of optokinetic stimulation induced by virtual reality on locomotion: a preliminary study.

    PubMed

    Ohyama, Seizo; Nishiike, Suetaka; Watanabe, Hiroshi; Matsuoka, Katsunori; Takeda, Noriaki

    2008-11-01

    Exposure to a virtual environment for 20 min was sufficient to cause adaptive changes in locomotion in healthy subjects, suggesting that virtual environments might improve locomotor deviation in patients with unilateral labyrinthine defects. Postural and locomotor control in patients with unilateral labyrinthine defects deviates towards the lesion side. The aim of this study was to examine whether active locomotion within a virtual environment can increase the functionality of rehabilitation. We examined the effects of optokinetic stimulation produced by a virtual reality environment on ocular movement and locomotor tracks in 10 healthy subjects. During the 20 min experiment, the mean locomotor deviation and the mean frequency and mean amplitude of optokinetic nystagmus during the last period of the experiment were significantly higher than those during the initial period.

  18. Usability Studies in Virtual and Traditional Computer Aided Design Environments for Fault Identification

    DTIC Science & Technology

    2017-08-08

    Usability Studies In Virtual And Traditional Computer Aided Design Environments For Fault Identification Dr. Syed Adeel Ahmed, Xavier University...virtual environment with wand interfaces compared directly with a workstation non-stereoscopic traditional CAD interface with keyboard and mouse. In...the differences in interaction when compared with traditional human computer interfaces. This paper provides analysis via usability study methods

  19. The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context

    ERIC Educational Resources Information Center

    Bailenson, Jeremy N.; Yee, Nick; Blascovich, Jim; Beall, Andrew C.; Lundblad, Nicole; Jin, Michael

    2008-01-01

    This article illustrates the utility of using virtual environments to transform social interaction via behavior and context, with the goal of improving learning in digital environments. We first describe the technology and theories behind virtual environments and then report data from 4 empirical studies. In Experiment 1, we demonstrated that…

  20. Instructional Features for Training in Virtual Environments

    DTIC Science & Technology

    2006-07-01

    Technical Report 1184 Instructional Features for Training in Virtual Environments Michael J. Singer U. S. Army Research Institute Jason P. Kring...Report 1184 Instructional Features for Training in Virtual Environments Michael J. Singer U. S. Army Research Institute Jason P. Kring University of...provides in comparison to traditional, real world experience training programs (Hays & Singer , 1989; Swezey & Andrews, 2001). First, as with the

  1. Human Machine Interfaces for Teleoperators and Virtual Environments

    NASA Technical Reports Server (NTRS)

    Durlach, Nathaniel I. (Compiler); Sheridan, Thomas B. (Compiler); Ellis, Stephen R. (Compiler)

    1991-01-01

    In Mar. 1990, a meeting organized around the general theme of teleoperation research into virtual environment display technology was conducted. This is a collection of conference-related fragments that will give a glimpse of the potential of the following fields and how they interplay: sensorimotor performance; human-machine interfaces; teleoperation; virtual environments; performance measurement and evaluation methods; and design principles and predictive models.

  2. Feelings of Challenge and Threat among Pre-Service Teachers Studying in Different Learning Environments--Virtual vs. Blended Courses

    ERIC Educational Resources Information Center

    Zeichner, Orit; Zilka, Gila

    2016-01-01

    This study focused on feelings of threat and challenge among pre-service teachers in different learning environments--virtual and blended courses. The two goals of this study were (1) to define the subjects' feelings in virtual and blended learning environments, and the relationship between them, and (2) to examine how their feelings changed…

  3. Virtual Golden Foods Corporation: Generic Skills in a Virtual Crisis Environment (A Pilot Study)

    ERIC Educational Resources Information Center

    Godat, Meredith

    2007-01-01

    Workplace learning in a crisis-rich environment is often difficult if not impossible to integrate into programs so that students are able to experience and apply crisis management practices and principles. This study presents the results of a pilot project that examined the effective use of a virtual reality (VR) environment as a tool to teach…

  4. Varieties of virtualization

    NASA Technical Reports Server (NTRS)

    Ellis, Stephen R.

    1991-01-01

    Natural environments have a content, i.e., the objects in them; a geometry, i.e., a pattern of rules for positioning and displacing the objects; and a dynamics, i.e., a system of rules describing the effects of forces acting on the objects. Human interaction with most common natural environments has been optimized by centuries of evolution. Virtual environments created through the human-computer interface similarly have a content, geometry, and dynamics, but the arbitrary character of the computer simulation creating them does not insure that human interaction with these virtual environments will be natural. The interaction, indeed, could be supernatural but it also could be impossible. An important determinant of the comprehensibility of a virtual environment is the correspondence between the environmental frames of reference and those associated with the control of environmental objects. The effects of rotation and displacement of control frames of reference with respect to corresponding environmental references differ depending upon whether perceptual judgement or manual tracking performance is measured. The perceptual effects of frame of reference displacement may be analyzed in terms of distortions in the process of virtualizing the synthetic environment space. The effects of frame of reference displacement and rotation have been studied by asking subjects to estimate exocentric direction in a virtual space.

  5. A New Continent of Ideas

    NASA Technical Reports Server (NTRS)

    1990-01-01

    While a new technology called 'virtual reality' is still at the 'ground floor' level, one of its basic components, 3D computer graphics is already in wide commercial use and expanding. Other components that permit a human operator to 'virtually' explore an artificial environment and to interact with it are being demonstrated routinely at Ames and elsewhere. Virtual reality might be defined as an environment capable of being virtually entered - telepresence, it is called - or interacted with by a human. The Virtual Interface Environment Workstation (VIEW) is a head-mounted stereoscopic display system in which the display may be an artificial computer-generated environment or a real environment relayed from remote video cameras. Operator can 'step into' this environment and interact with it. The DataGlove has a series of fiber optic cables and sensors that detect any movement of the wearer's fingers and transmit the information to a host computer; a computer generated image of the hand will move exactly as the operator is moving his gloved hand. With appropriate software, the operator can use the glove to interact with the computer scene by grasping an object. The DataSuit is a sensor equipped full body garment that greatly increases the sphere of performance for virtual reality simulations.

  6. Novel Virtual Environment for Alternative Treatment of Children with Cerebral Palsy

    PubMed Central

    de Oliveira, Juliana M.; Fernandes, Rafael Carneiro G.; Pinto, Cristtiano S.; Pinheiro, Plácido R.; Ribeiro, Sidarta

    2016-01-01

    Cerebral palsy is a severe condition usually caused by decreased brain oxygenation during pregnancy, at birth or soon after birth. Conventional treatments for cerebral palsy are often tiresome and expensive, leading patients to quit treatment. In this paper, we describe a virtual environment for patients to engage in a playful therapeutic game for neuropsychomotor rehabilitation, based on the experience of the occupational therapy program of the Nucleus for Integrated Medical Assistance (NAMI) at the University of Fortaleza, Brazil. Integration between patient and virtual environment occurs through the hand motion sensor “Leap Motion,” plus the electroencephalographic sensor “MindWave,” responsible for measuring attention levels during task execution. To evaluate the virtual environment, eight clinical experts on cerebral palsy were subjected to a questionnaire regarding the potential of the experimental virtual environment to promote cognitive and motor rehabilitation, as well as the potential of the treatment to enhance risks and/or negatively influence the patient's development. Based on the very positive appraisal of the experts, we propose that the experimental virtual environment is a promising alternative tool for the rehabilitation of children with cerebral palsy. PMID:27403154

  7. Exploring remote operation for ALMA Observatory

    NASA Astrophysics Data System (ADS)

    Shen, Tzu-Chiang; Soto, Ruben; Ovando, Nicolás.; Velez, Gaston; Fuica, Soledad; Schemrl, Anton; Robles, Andres; Ibsen, Jorge; Filippi, Giorgio; Pietriga, Emmanuel

    2014-08-01

    The Atacama Large Millimeter /submillimeter Array (ALMA) will be a unique research instrument composed of at least 66 reconfigurable high-precision antennas, located at the Chajnantor plain in the Chilean Andes at an elevation of 5000 m. The observatory has another office located in Santiago of Chile, 1600 km from the Chajnantor plain. In the Atacama desert, the wonderful observing conditions imply precarious living conditions and extremely high operation costs: i.e: flight tickets, hospitality, infrastructure, water, electricity, etc. It is clear that a purely remote operational model is impossible, but we believe that a mixture of remote and local operation scheme would be beneficial to the observatory, not only in reducing the cost but also in increasing the observatory overall efficiency. This paper describes the challenges and experience gained in such experimental proof of the concept. The experiment was performed over the existing 100 Mbps bandwidth, which connects both sites through a third party telecommunication infrastructure. During the experiment, all of the existent capacities of the observing software were validated successfully, although room for improvement was clearly detected. Network virtualization, MPLS configuration, L2TPv3 tunneling, NFS adjustment, operational workstations design are part of the experiment.

  8. Physical environment virtualization for human activities recognition

    NASA Astrophysics Data System (ADS)

    Poshtkar, Azin; Elangovan, Vinayak; Shirkhodaie, Amir; Chan, Alex; Hu, Shuowen

    2015-05-01

    Human activity recognition research relies heavily on extensive datasets to verify and validate performance of activity recognition algorithms. However, obtaining real datasets are expensive and highly time consuming. A physics-based virtual simulation can accelerate the development of context based human activity recognition algorithms and techniques by generating relevant training and testing videos simulating diverse operational scenarios. In this paper, we discuss in detail the requisite capabilities of a virtual environment to aid as a test bed for evaluating and enhancing activity recognition algorithms. To demonstrate the numerous advantages of virtual environment development, a newly developed virtual environment simulation modeling (VESM) environment is presented here to generate calibrated multisource imagery datasets suitable for development and testing of recognition algorithms for context-based human activities. The VESM environment serves as a versatile test bed to generate a vast amount of realistic data for training and testing of sensor processing algorithms. To demonstrate the effectiveness of VESM environment, we present various simulated scenarios and processed results to infer proper semantic annotations from the high fidelity imagery data for human-vehicle activity recognition under different operational contexts.

  9. Exploring Learner Acceptance of the Use of Virtual Reality in Medical Education: A Case Study of Desktop and Projection-Based Display Systems

    ERIC Educational Resources Information Center

    Huang, Hsiu-Mei; Liaw, Shu-Sheng; Lai, Chung-Min

    2016-01-01

    Advanced technologies have been widely applied in medical education, including human-patient simulators, immersive virtual reality Cave Automatic Virtual Environment systems, and video conferencing. Evaluating learner acceptance of such virtual reality (VR) learning environments is a critical issue for ensuring that such technologies are used to…

  10. Facilitating 3D Virtual World Learning Environments Creation by Non-Technical End Users through Template-Based Virtual World Instantiation

    ERIC Educational Resources Information Center

    Liu, Chang; Zhong, Ying; Ozercan, Sertac; Zhu, Qing

    2013-01-01

    This paper presents a template-based solution to overcome technical barriers non-technical computer end users face when developing functional learning environments in three-dimensional virtual worlds (3DVW). "iVirtualWorld," a prototype of a platform-independent 3DVW creation tool that implements the proposed solution, facilitates 3DVW…

  11. Taking Science Online: Evaluating Presence and Immersion through a Laboratory Experience in a Virtual Learning Environment for Entomology Students

    ERIC Educational Resources Information Center

    Annetta, Leonard; Klesath, Marta; Meyer, John

    2009-01-01

    A 3-D virtual field trip was integrated into an online college entomology course and developed as a trial for the possible incorporation of future virtual environments to supplement online higher education laboratories. This article provides an explanation of the rationale behind creating the virtual experience, the Bug Farm; the method and…

  12. Pre-Service Teachers' Perspectives on Using Scenario-Based Virtual Worlds in Science Education

    ERIC Educational Resources Information Center

    Kennedy-Clark, Shannon

    2011-01-01

    This paper presents the findings of a study on the current knowledge and attitudes of pre-service teachers on the use of scenario-based multi-user virtual environments in science education. The 28 participants involved in the study were introduced to "Virtual Singapura," a multi-user virtual environment, and completed an open-ended questionnaire.…

  13. Introducing and Evaluating the Behavior of Non-Verbal Features in the Virtual Learning

    ERIC Educational Resources Information Center

    Dharmawansa, Asanka D.; Fukumura, Yoshimi; Marasinghe, Ashu; Madhuwanthi, R. A. M.

    2015-01-01

    The objective of this research is to introduce the behavior of non-verbal features of e-Learners in the virtual learning environment to establish a fair representation of the real user by an avatar who represents the e-Learner in the virtual environment and to distinguish the deportment of the non-verbal features during the virtual learning…

  14. Empirical Evidence of Priming, Transfer, Reinforcement, and Learning in the Real and Virtual Trillium Trails

    ERIC Educational Resources Information Center

    Harrington, M. C. R.

    2011-01-01

    Over the past 20 years, there has been a debate on the effectiveness of virtual reality used for learning with young children, producing many ideas but little empirical proof. This empirical study compared learning activity in situ of a real environment (Real) and a desktop virtual reality (Virtual) environment, built with video game technology,…

  15. Virtual reality environments for post-stroke arm rehabilitation.

    PubMed

    Subramanian, Sandeep; Knaut, Luiz A; Beaudoin, Christian; McFadyen, Bradford J; Feldman, Anatol G; Levin, Mindy F

    2007-06-22

    Optimal practice and feedback elements are essential requirements for maximal motor recovery in patients with motor deficits due to central nervous system lesions. A virtual environment (VE) was created that incorporates practice and feedback elements necessary for maximal motor recovery. It permits varied and challenging practice in a motivating environment that provides salient feedback. The VE gives the user knowledge of results feedback about motor behavior and knowledge of performance feedback about the quality of pointing movements made in a virtual elevator. Movement distances are related to length of body segments. We describe an immersive and interactive experimental protocol developed in a virtual reality environment using the CAREN system. The VE can be used as a training environment for the upper limb in patients with motor impairments.

  16. Virtual Satellite

    NASA Technical Reports Server (NTRS)

    Hammrs, Stephan R.

    2008-01-01

    Virtual Satellite (VirtualSat) is a computer program that creates an environment that facilitates the development, verification, and validation of flight software for a single spacecraft or for multiple spacecraft flying in formation. In this environment, enhanced functionality and autonomy of navigation, guidance, and control systems of a spacecraft are provided by a virtual satellite that is, a computational model that simulates the dynamic behavior of the spacecraft. Within this environment, it is possible to execute any associated software, the development of which could benefit from knowledge of, and possible interaction (typically, exchange of data) with, the virtual satellite. Examples of associated software include programs for simulating spacecraft power and thermal- management systems. This environment is independent of the flight hardware that will eventually host the flight software, making it possible to develop the software simultaneously with, or even before, the hardware is delivered. Optionally, by use of interfaces included in VirtualSat, hardware can be used instead of simulated. The flight software, coded in the C or C++ programming language, is compilable and loadable into VirtualSat without any special modifications. Thus, VirtualSat can serve as a relatively inexpensive software test-bed for development test, integration, and post-launch maintenance of spacecraft flight software.

  17. Footprint Database and web services for the Herschel space observatory

    NASA Astrophysics Data System (ADS)

    Verebélyi, Erika; Dobos, László; Kiss, Csaba

    2015-08-01

    Using all telemetry and observational meta-data, we created a searchable database of Herschel observation footprints. Data from the Herschel space observatory is freely available for everyone but no uniformly processed catalog of all observations has been published yet. As a first step, we unified the data model for all three Herschel instruments in all observation modes and compiled a database of sky coverage information. As opposed to methods using a pixellation of the sphere, in our database, sky coverage is stored in exact geometric form allowing for precise area calculations. Indexing of the footprints allows for very fast search among observations based on pointing, time, sky coverage overlap and meta-data. This enables us, for example, to find moving objects easily in Herschel fields. The database is accessible via a web site and also as a set of REST web service functions which makes it usable from program clients like Python or IDL scripts. Data is available in various formats including Virtual Observatory standards.

  18. Empowering schoolchildren to do astronomical science with images

    NASA Astrophysics Data System (ADS)

    Raeside, L.; Busschots, B.; O'Cinneide, E.; Foy, S.; Keating, J. G.

    2005-06-01

    In 1991 the TIE (Telescopes in Education) Foundation provided schoolchildren with the ability to access professional observatory telescopes remotely. TIE has raised the profile of astronomy and science among schoolchildren. Since the initiation of this facility the TIE Foundation have spread their reach from one telescope in the US to many telescopes and many schools across the globe. The VTIE (Virtual Telescopes in Education) project was launched in 2001 to build on the success of TIE. The VTIE VLE (Virtual Learning Environment) provides a Web portal through which pupils can create a scientific proposal, retrieve astronomical images, and produce a scientific paper summarizing their learning experiences of the VTIE scientific process. Since the completion of the first formative evaluations of VTIE (which involved over 250 schoolchildren) it has been observed that the participating schoolchildren have had difficulty completing and understanding the practical imaging aspects of astronomical science. Our experimental observations have revealed that the imaging tools currently available to astronomers have not ported well to schools. The VTIE imaging tools developed during our research will provide schoolchildren with the ability to store, acquire, manipulate and analyze images within the VTIE VLE. It is hypothesized herein that the provision of exclusively child-centered imaging software components will improve greatly the children's empowerment within the VTIE scientific process. Consequentially the addition of fully integrated child-centered imaging tools will contribute positively to the overall VTIE goal to promote science among schoolchildren.

  19. A space-borne, multi-parameter, Virtual Volcano Observatory for the real-time, anywhere-anytime support to decision-making during eruptive crises

    NASA Astrophysics Data System (ADS)

    Ferrucci, F.; Tampellini, M.; Loughlin, S. C.; Tait, S.; Theys, N.; Valks, P.; Hirn, B.

    2013-12-01

    The EVOSS consortium of academic, industrial and institutional partners in Europe and Africa, has created a satellite-based volcano observatory, designed to support crisis management within the Global Monitoring for Environment and Security (GMES) framework of the European Commission. Data from 8 different payloads orbiting on 14 satellite platforms (SEVIRI on-board MSG-1, -2 and -3, MODIS on-board Terra and Aqua, GOME-2 and IASI onboard MetOp-A, OMI on-board Aura, Cosmo-SkyMED/1, /2, /3 and /4, JAMI on-board MTSAT-1 and -2, and, until April 8th2012, SCHIAMACHY on-board ENVISAT) acquired at 5 different down-link stations, are disseminated to and automatically processed at 6 locations in 4 countries. The results are sent, in four separate geographic data streams (high-temperature thermal anomalies, volcanic Sulfur dioxide daily fluxes, volcanic ash and ground deformation), to a central facility called VVO, the 'Virtual Volcano Observatory'. This system operates 24H/24-7D/7 since September 2011 on all volcanoes in Europe, Africa, the Lesser Antilles, and the oceans around them, and during this interval has detected, measured and monitored all subaerial eruptions occurred in this region (44 over 45 certified, with overall detection and processing efficiency of ~97%). EVOSS borne realtime information is delivered to a group of 14 qualified end users, bearing the direct or indirect responsibility of monitoring and managing volcano emergencies, and of advising governments in Comoros, DR Congo, Djibouti, Ethiopia, Montserrat, Uganda, Tanzania, France and Iceland. We present the full set of eruptions detected and monitored - from 2004 to present - by multispectral payloads SEVIRI onboard the geostationary platforms of the MSG constellation, for developing and fine tuning-up the EVOSS system along with its real-time, pre- and post-processing automated algorithms. The set includes 91% of subaerial eruptions occurred at 15 volcanoes (Piton de la Fournaise, Karthala, Jebel al Tair, Erta Ale, Manda Hararo, Dalafilla, Nabro, Ol Doinyo Lengai, Nyiamulagira, Nyiragongo, Etna, Stromboli, Eyjafjallajökull, Grimsvötn, Soufriere Hills) showing radiant fluxes above ~0.5 GW and/or SO2 columns in excess of ~6 DU. Porting of automated thermal algorithms on MTSAT's JAMI (orbiting at 145°E) was developed on the eruptions of Merapi, Semeru Kliuchevskoi, Bezymianny and Shiveluch in 2006-2007, calibrated on the frequent activity of Batu Tara, and demonstrated on the 2012-2013 large eruption of Tolbachik.

  20. The evolution of the simulation environment in the ALMA Observatory

    NASA Astrophysics Data System (ADS)

    Shen, Tzu-Chiang; Soto, Ruben; Saez, Norman; Velez, Gaston; Staig, Tomas; Sepulveda, Jorge; Saez, Alejandro; Ovando, Nicolas; Ibsen, Jorge

    2016-07-01

    The Atacama Large Millimeter /submillimeter Array (ALMA) has entered into operation phase since 2013. This transition changed the priorities within the observatory, in which, most of the available time will be dedicated to science observations at the expense of technical time. Therefore, it was planned to design and implement a new simulation environment, which must be comparable - or at least- be representative of the production environment. Concepts of model in the loop and hardware in the loop were explored. In this paper we review experiences gained and lessons learnt during the design and implementation of the new simulation environment.

  1. Future Evolution of Virtual Worlds as Communication Environments

    NASA Astrophysics Data System (ADS)

    Prisco, Giulio

    Extensive experience creating locations and activities inside virtual worlds provides the basis for contemplating their future. Users of virtual worlds are diverse in their goals for these online environments; for example, immersionists want them to be alternative realities disconnected from real life, whereas augmentationists want them to be communication media supporting real-life activities. As the technology improves, the diversity of virtual worlds will increase along with their significance. Many will incorporate more advanced virtual reality, or serve as major media for long-distance collaboration, or become the venues for futurist social movements. Key issues are how people can create their own virtual worlds, travel across worlds, and experience a variety of multimedia immersive environments. This chapter concludes by noting the view among some computer scientists that future technologies will permit uploading human personalities to artificial intelligence avatars, thereby enhancing human beings and rendering the virtual worlds entirely real.

  2. Agreements in Virtual Organizations

    NASA Astrophysics Data System (ADS)

    Pankowska, Malgorzata

    This chapter is an attempt to explain the important impact that contract theory delivers with respect to the concept of virtual organization. The author believes that not enough research has been conducted in order to transfer theoretical foundations for networking to the phenomena of virtual organizations and open autonomic computing environment to ensure the controllability and management of them. The main research problem of this chapter is to explain the significance of agreements for virtual organizations governance. The first part of this chapter comprises explanations of differences among virtual machines and virtual organizations for further descriptions of the significance of the first ones to the development of the second. Next, the virtual organization development tendencies are presented and problems of IT governance in highly distributed organizational environment are discussed. The last part of this chapter covers analysis of contracts and agreements management for governance in open computing environments.

  3. Exploring a novel environment improves motivation and promotes recall of words.

    PubMed

    Schomaker, Judith; van Bronkhorst, Marthe L V; Meeter, Martijn

    2014-01-01

    Active exploration of novel environments is known to increase plasticity in animals, promoting long-term potentiation in the hippocampus and enhancing memory formation. These effects can occur during as well as after exploration. In humans novelty's effects on memory have been investigated with other methods, but never in an active exploration paradigm. We therefore investigated whether active spatial exploration of a novel compared to a previously familiarized virtual environment promotes performance on an unrelated word learning task. Exploration of the novel environment enhanced recall, generally thought to be hippocampus-dependent, but not recognition, believed to rely less on the hippocampus. Recall was better for participants that gave higher presence ratings for their experience in the virtual environment. These ratings were higher for the novel compared to the familiar virtual environment, suggesting that novelty increased attention for the virtual rather than real environment; however, this did not explain the effect of novelty on recall.

  4. Virtual interface environment workstations

    NASA Technical Reports Server (NTRS)

    Fisher, S. S.; Wenzel, E. M.; Coler, C.; Mcgreevy, M. W.

    1988-01-01

    A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and gesture has been developed at NASA's Ames Research Center for use as a multipurpose interface environment. This Virtual Interface Environment Workstation (VIEW) system provides a multisensory, interactive display environment in which a user can virtually explore a 360-degree synthesized or remotely sensed environment and can viscerally interact with its components. Primary applications of the system are in telerobotics, management of large-scale integrated information systems, and human factors research. System configuration, research scenarios, and research directions are described.

  5. Altering User Movement Behaviour in Virtual Environments.

    PubMed

    Simeone, Adalberto L; Mavridou, Ifigeneia; Powell, Wendy

    2017-04-01

    In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in an analogous physical environment. In this work, we investigated how user behaviour is affected when the Virtual Environment differs from the physical space. We created two sets of four environments each, plus a virtual replica of the physical environment as a baseline. The first focused on aesthetic discrepancies, such as a water surface in place of solid ground. The second focused on mixing immaterial objects together with those paired to tangible objects. For example, barring an area with walls or obstacles. We designed a study where participants had to reach three waypoints laid out in such a way to prompt a decision on which path to follow based on the conflict between the mismatching visual stimuli and their awareness of the real layout of the room. We analysed their performances to determine whether their trajectories were altered significantly from the shortest route. Our results indicate that participants altered their trajectories in presence of surfaces representing higher walking difficulty (for example, water instead of grass). However, when the graphical appearance was found to be ambiguous, there was no significant trajectory alteration. The environments mixing immaterial with physical objects had the most impact on trajectories with a mean deviation from the shortest route of 60 cm against the 37 cm of environments with aesthetic alterations. The co-existance of paired and unpaired virtual objects was reported to support the idea that all objects participants saw were backed by physical props. From these results and our observations, we derive guidelines on how to alter user movement behaviour in Virtual Environments.

  6. Using voice input and audio feedback to enhance the reality of a virtual experience

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Miner, N.E.

    1994-04-01

    Virtual Reality (VR) is a rapidly emerging technology which allows participants to experience a virtual environment through stimulation of the participant`s senses. Intuitive and natural interactions with the virtual world help to create a realistic experience. Typically, a participant is immersed in a virtual environment through the use of a 3-D viewer. Realistic, computer-generated environment models and accurate tracking of a participant`s view are important factors for adding realism to a virtual experience. Stimulating a participant`s sense of sound and providing a natural form of communication for interacting with the virtual world are equally important. This paper discusses the advantagesmore » and importance of incorporating voice recognition and audio feedback capabilities into a virtual world experience. Various approaches and levels of complexity are discussed. Examples of the use of voice and sound are presented through the description of a research application developed in the VR laboratory at Sandia National Laboratories.« less

  7. The VTIE telescope resource management system

    NASA Astrophysics Data System (ADS)

    Busschots, B.; Keating, J. G.

    2005-06-01

    The VTIE Telescope Resource Management System (TRMS) provides a frame work for managing a distributed group of internet telescopes as a single "Virtual Observatory". The TRMS provides hooks which allow for it to be connected to any Java Based web portal and for a Java based scheduler to be added to it. The TRMS represents each telescope and observatory in the system with a software agent and then allows the scheduler and web portal to communicate with these distributed resources in a simple transparent way, hence allowing the scheduler and portal designers to concentrate only on what they wish to do with these resources rather than how to communicate with them. This paper outlines the structure and implementation of this frame work.

  8. Autonomous Infrastructure for Observatory Operations

    NASA Astrophysics Data System (ADS)

    Seaman, R.

    This is an era of rapid change from ancient human-mediated modes of astronomical practice to a vision of ever larger time domain surveys, ever bigger "big data", to increasing numbers of robotic telescopes and astronomical automation on every mountaintop. Over the past decades, facets of a new autonomous astronomical toolkit have been prototyped and deployed in support of numerous space missions. Remote and queue observing modes have gained significant market share on the ground. Archives and data-mining are becoming ubiquitous; astroinformatic techniques and virtual observatory standards and protocols are areas of active development. Astronomers and engineers, planetary and solar scientists, and researchers from communities as diverse as particle physics and exobiology are collaborating on a vast range of "multi-messenger" science. What then is missing?

  9. ESONET , a milestone towards sustained multidisciplinary ocean observation.

    NASA Astrophysics Data System (ADS)

    Rolin, J.-F.

    2012-04-01

    At the end of a 4 year project dedicated to the constitution of a Network of Excellence (NoE) on subsea observatories in Europe, large expectations are still in the agenda. The economical crisis changes the infrastructure construction planning in many ways but the objectives are quite clear and may be reached at European scale. The overall objective of the ESONET NoE was to create an organisation able to implement, operate and maintain a sustainable underwater observation network, extending into deep water, capable of monitoring biological, geo-chemical, geological, geophysical and physical processes occurring throughout the water column, sea floor interface and solid earth below. This main objective of ESONET has been met by creating the network of 11 permanent underwater observation sites together with the "ESONET Vi" Virtual Institute organising the exchange of staff and joint experiments on EMSO large research infrastructure observatories. The development of recommendations on best practices, standardization and interoperability concepts concerning underwater observatory equipment, as synthetized by the so called ESONET Label document has been created. The ESONET Label is a set of criteria to be met by the deep-sea observatory equipment as well as recommended solutions and options to guarantee their optimal operation in the ocean over long time periods. ESONET contributes to the fixed point sustained observatory community which extends worldwide, is fully multidisciplinary and in its way may open a new page in ocean sciences history.

  10. Improving National Capability in Biogeochemical Flux Modelling: the UK Environmental Virtual Observatory (EVOp)

    NASA Astrophysics Data System (ADS)

    Johnes, P.; Greene, S.; Freer, J. E.; Bloomfield, J.; Macleod, K.; Reaney, S. M.; Odoni, N. A.

    2012-12-01

    The best outcomes from watershed management arise where policy and mitigation efforts are underpinned by strong science evidence, but there are major resourcing problems associated with the scale of monitoring needed to effectively characterise the sources rates and impacts of nutrient enrichment nationally. The challenge is to increase national capability in predictive modelling of nutrient flux to waters, securing an effective mechanism for transferring knowledge and management tools from data-rich to data-poor regions. The inadequacy of existing tools and approaches to address these challenges provided the motivation for the Environmental Virtual Observatory programme (EVOp), an innovation from the UK Natural Environment Research Council (NERC). EVOp is exploring the use of a cloud-based infrastructure in catchment science, developing an exemplar to explore N and P fluxes to inland and coastal waters in the UK from grid to catchment and national scale. EVOp is bringing together for the first time national data sets, models and uncertainty analysis into cloud computing environments to explore and benchmark current predictive capability for national scale biogeochemical modelling. The objective is to develop national biogeochemical modelling capability, capitalising on extensive national investment in the development of science understanding and modelling tools to support integrated catchment management, and supporting knowledge transfer from data rich to data poor regions, The AERC export coefficient model (Johnes et al., 2007) has been adapted to function within the EVOp cloud environment, and on a geoclimatic basis, using a range of high resolution, geo-referenced digital datasets as an initial demonstration of the enhanced national capacity for N and P flux modelling using cloud computing infrastructure. Geoclimatic regions are landscape units displaying homogenous or quasi-homogenous functional behaviour in terms of process controls on N and P cycling, underpin this approach (Johnes & Butterfield, 2002). Ten regions have been defined across the UK using GIS manipulation of spatial data describing hydrogeology, runoff, topographical slope and soil parent material. The export coefficient model operates within this regional modelling framework, providing mapped, tabulated and statistical outputs at scales from 1km2 grid scale to river catchment, WFD river basin district, major coastal drainage units to the North Sea, North Atlantic and English Channel, to the international reporting units defined under OSPAR, the International Convention for the protection of the marine environment of the North-East Atlantic. Here the geoclimatic modelling framework is presented together with modelled fluxes for N and P for each scale of reporting unit, together with scenario analysis applied at regional scale and mapped at national scale. The ways in which the results can be used to further explore the primary drivers for spatial variation and identify waterbodies at risk, especially in unmonitored and data-poor catchments are discussed, and the technical and computational support of a cloud-based infrastructure is evaluated as a mechanism to explore potential water quality impacts of future mitigation strategies applied at catchment to national scale.

  11. Virtual Workshop Environment (VWE): A Taxonomy and Service Oriented Architecture (SOA) Framework for Modularized Virtual Learning Environments (VLE)--Applying the Learning Object Concept to the VLE

    ERIC Educational Resources Information Center

    Paulsson, Fredrik; Naeve, Ambjorn

    2006-01-01

    Based on existing Learning Object taxonomies, this article suggests an alternative Learning Object taxonomy, combined with a general Service Oriented Architecture (SOA) framework, aiming to transfer the modularized concept of Learning Objects to modularized Virtual Learning Environments. The taxonomy and SOA-framework exposes a need for a clearer…

  12. Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites

    NASA Astrophysics Data System (ADS)

    Tuck, Deborah; Kuksa, Iryna

    In the last decade there has been a noticeable growth in the use of virtual reality (VR) technologies for reconstructing cultural heritage sites. However, many of these virtual reconstructions evidence little of sites' social histories. Narrating the Past is a research project that aims to re-address this issue by investigating methods for embedding social histories within cultural heritage sites and by creating narrative based virtual environments (VEs) within them. The project aims to enhance the visitor's knowledge and understanding by developing a navigable 3D story space, in which participants are immersed. This has the potential to create a malleable virtual environment allowing the visitor to configure their own narrative paths.

  13. Formalizing and Promoting Collaboration in 3D Virtual Environments - A Blueprint for the Creation of Group Interaction Patterns

    NASA Astrophysics Data System (ADS)

    Schmeil, Andreas; Eppler, Martin J.

    Despite the fact that virtual worlds and other types of multi-user 3D collaboration spaces have long been subjects of research and of application experiences, it still remains unclear how to best benefit from meeting with colleagues and peers in a virtual environment with the aim of working together. Making use of the potential of virtual embodiment, i.e. being immersed in a space as a personal avatar, allows for innovative new forms of collaboration. In this paper, we present a framework that serves as a systematic formalization of collaboration elements in virtual environments. The framework is based on the semiotic distinctions among pragmatic, semantic and syntactic perspectives. It serves as a blueprint to guide users in designing, implementing, and executing virtual collaboration patterns tailored to their needs. We present two team and two community collaboration pattern examples as a result of the application of the framework: Virtual Meeting, Virtual Design Studio, Spatial Group Configuration, and Virtual Knowledge Fair. In conclusion, we also point out future research directions for this emerging domain.

  14. Perfecting scientists’ collaboration and problem-solving skills in the virtual team environment

    USDA-ARS?s Scientific Manuscript database

    Perfecting Scientists’ Collaboration and Problem-Solving Skills in the Virtual Team Environment Numerous factors have contributed to the proliferation of conducting work in virtual teams at the domestic, national, and global levels: innovations in technology, critical developments in software, co-lo...

  15. Virtual Reality Calibration for Telerobotic Servicing

    NASA Technical Reports Server (NTRS)

    Kim, W.

    1994-01-01

    A virtual reality calibration technique of matching a virtual environment of simulated graphics models in 3-D geometry and perspective with actual camera views of the remote site task environment has been developed to enable high-fidelity preview/predictive displays with calibrated graphics overlay on live video.

  16. Why Virtual, Why Environments? Implementing Virtual Reality Concepts in Computer-Assisted Language Learning.

    ERIC Educational Resources Information Center

    Schwienhorst, Klaus

    2002-01-01

    Discussion of computer-assisted language learning focuses on the benefits of virtual reality environments, particularly for foreign language contexts. Topics include three approaches to learner autonomy; supporting reflection, including self-awareness; supporting interaction, including collaboration; and supporting experimentation, including…

  17. Towards Gesture-Based Multi-User Interactions in Collaborative Virtual Environments

    NASA Astrophysics Data System (ADS)

    Pretto, N.; Poiesi, F.

    2017-11-01

    We present a virtual reality (VR) setup that enables multiple users to participate in collaborative virtual environments and interact via gestures. A collaborative VR session is established through a network of users that is composed of a server and a set of clients. The server manages the communication amongst clients and is created by one of the users. Each user's VR setup consists of a Head Mounted Display (HMD) for immersive visualisation, a hand tracking system to interact with virtual objects and a single-hand joypad to move in the virtual environment. We use Google Cardboard as a HMD for the VR experience and a Leap Motion for hand tracking, thus making our solution low cost. We evaluate our VR setup though a forensics use case, where real-world objects pertaining to a simulated crime scene are included in a VR environment, acquired using a smartphone-based 3D reconstruction pipeline. Users can interact using virtual gesture-based tools such as pointers and rulers.

  18. Assessment of radiation awareness training in immersive virtual environments

    NASA Astrophysics Data System (ADS)

    Whisker, Vaughn E., III

    The prospect of new nuclear power plant orders in the near future and the graying of the current workforce create a need to train new personnel faster and better. Immersive virtual reality (VR) may offer a solution to the training challenge. VR technology presented in a CAVE Automatic Virtual Environment (CAVE) provides a high-fidelity, one-to-one scale environment where areas of the power plant can be recreated and virtual radiation environments can be simulated, making it possible to safely expose workers to virtual radiation in the context of the actual work environment. The use of virtual reality for training is supported by many educational theories; constructivism and discovery learning, in particular. Educational theory describes the importance of matching the training to the task. Plant access training and radiation worker training, common forms of training in the nuclear industry, rely on computer-based training methods in most cases, which effectively transfer declarative knowledge, but are poor at transferring skills. If an activity were to be added, the training would provide personnel with the opportunity to develop skills and apply their knowledge so they could be more effective when working in the radiation environment. An experiment was developed to test immersive virtual reality's suitability for training radiation awareness. Using a mixed methodology of quantitative and qualitative measures, the subjects' performances before and after training were assessed. First, subjects completed a pre-test to measure their knowledge prior to completing any training. Next they completed unsupervised computer-based training, which consisted of a PowerPoint presentation and a PDF document. After completing a brief orientation activity in the virtual environment, one group of participants received supplemental radiation awareness training in a simulated radiation environment presented in the CAVE, while a second group, the control group, moved directly to the assessment phase of the experiment. The CAVE supplied an activity-based training environment where learners were able to use a virtual survey meter to explore the properties of radiation sources and the effects of time and distance on radiation exposure. Once the training stage had ended, the subjects completed an assessment activity where they were asked to complete four tasks in a simulated radiation environment in the CAVE, which was designed to provide a more authentic assessment than simply testing understanding using a quiz. After the practicum, the subjects completed a post-test. Survey information was also collected to assist the researcher with interpretation of the collected data. Response to the training was measured by completion time, radiation exposure received, successful completion of the four tasks in the practicum, and scores on the post-test. These results were combined to create a radiation awareness score. In addition, observational data was collected as the subjects completed the tasks. The radiation awareness scores of the control group and the group that received supplemental training in the virtual environment were compared. T-tests showed that the effect of the supplemental training was not significant; however, calculation of the effect size showed a small-to-medium effect of the training. The CAVE group received significantly less radiation exposure during the assessment activity, and they completed the activities on an average of one minute faster. These results indicate that the training was effective, primarily for instilling radiation sensitivity. Observational data collected during the assessment supports this conclusion. The training environment provided by the immersive virtual reality recreated a radiation environment where learners could apply knowledge they had been taught by computer-based training. Activity-based training has been shown to be a more effective way to transfer skills because of the similarity between the training environment and the application environment. Virtual reality enables the training environment to look and feel like the application environment. Because of this, radiation awareness training in an immersive virtual environment should be considered by the nuclear industry, which is supported by the results of this experiment.

  19. Brave New (Interactive) Worlds: A Review of the Design Affordances and Constraints of Two 3D Virtual Worlds as Interactive Learning Environments

    ERIC Educational Resources Information Center

    Dickey, Michele D.

    2005-01-01

    Three-dimensional virtual worlds are an emerging medium currently being used in both traditional classrooms and for distance education. Three-dimensional (3D) virtual worlds are a combination of desk-top interactive Virtual Reality within a chat environment. This analysis provides an overview of Active Worlds Educational Universe and Adobe…

  20. VECTR: Virtual Environment Computational Training Resource

    NASA Technical Reports Server (NTRS)

    Little, William L.

    2018-01-01

    The Westridge Middle School Curriculum and Community Night is an annual event designed to introduce students and parents to potential employers in the Central Florida area. NASA participated in the event in 2017, and has been asked to come back for the 2018 event on January 25. We will be demonstrating our Microsoft Hololens Virtual Rovers project, and the Virtual Environment Computational Training Resource (VECTR) virtual reality tool.

  1. Virtual acoustic environments for comprehensive evaluation of model-based hearing devices.

    PubMed

    Grimm, Giso; Luberadzka, Joanna; Hohmann, Volker

    2018-06-01

    Create virtual acoustic environments (VAEs) with interactive dynamic rendering for applications in audiology. A toolbox for creation and rendering of dynamic virtual acoustic environments (TASCAR) that allows direct user interaction was developed for application in hearing aid research and audiology. The software architecture and the simulation methods used to produce VAEs are outlined. Example environments are described and analysed. With the proposed software, a tool for simulation of VAEs is available. A set of VAEs rendered with the proposed software was described.

  2. Measuring sense of presence and user characteristics to predict effective training in an online simulated virtual environment.

    PubMed

    De Leo, Gianluca; Diggs, Leigh A; Radici, Elena; Mastaglio, Thomas W

    2014-02-01

    Virtual-reality solutions have successfully been used to train distributed teams. This study aimed to investigate the correlation between user characteristics and sense of presence in an online virtual-reality environment where distributed teams are trained. A greater sense of presence has the potential to make training in the virtual environment more effective, leading to the formation of teams that perform better in a real environment. Being able to identify, before starting online training, those user characteristics that are predictors of a greater sense of presence can lead to the selection of trainees who would benefit most from the online simulated training. This is an observational study with a retrospective postsurvey of participants' user characteristics and degree of sense of presence. Twenty-nine members from 3 Air Force National Guard Medical Service expeditionary medical support teams participated in an online virtual environment training exercise and completed the Independent Television Commission-Sense of Presence Inventory survey, which measures sense of presence and user characteristics. Nonparametric statistics were applied to determine the statistical significance of user characteristics to sense of presence. Comparing user characteristics to the 4 scales of the Independent Television Commission-Sense of Presence Inventory using Kendall τ test gave the following results: the user characteristics "how often you play video games" (τ(26)=-0.458, P<0.01) and "television/film production knowledge" (τ(27)=-0.516, P<0.01) were significantly related to negative effects. Negative effects refer to adverse physiologic reactions owing to the virtual environment experience such as dizziness, nausea, headache, and eyestrain. The user characteristic "knowledge of virtual reality" was significantly related to engagement (τ(26)=0.463, P<0.01) and negative effects (τ(26)=-0.404, P<0.05). Individuals who have knowledge about virtual environments and experience with gaming environments report a higher sense of presence that indicates that they will likely benefit more from online virtual training. Future research studies could include a larger population of expeditionary medical support, and the results obtained could be used to create a model that predicts the level of presence based on the user characteristics. To maximize results and minimize costs, only those individuals who, based on their characteristics, are supposed to have a higher sense of presence and less negative effects could be selected for online simulated virtual environment training.

  3. The Space Environmental Impact System

    NASA Astrophysics Data System (ADS)

    Kihn, E. A.

    2009-12-01

    The Space Environmental Impact System (SEIS) is an operational tool for incorporating environmental data sets into DoD Modeling and Simulation (M&S) which allows for enhanced decision making regarding acquisitions, testing, operations and planning. The SEIS system creates, from the environmental archives and developed rule-base, a tool for describing the effects of the space environment on particular military systems, both historically and in real-time. The system uses data available over the web, and in particular data provided by NASA’s virtual observatory network, as well as modeled data generated specifically for this purpose. The rule base system developed to support SEIS is an open XML based model which can be extended to events from any environmental domain. This presentation will show how the SEIS tool allows users to easily and accurately evaluate the effect of space weather in terms that are meaningful to them as well as discuss the relevant standards used in its construction and go over lessons learned from fielding an operational environmental decision tool.

  4. A Gaia DR2 Mock Stellar Catalog

    NASA Astrophysics Data System (ADS)

    Rybizki, Jan; Demleitner, Markus; Fouesneau, Morgan; Bailer-Jones, Coryn; Rix, Hans-Walter; Andrae, René

    2018-07-01

    We present a mock catalog of Milky Way stars, matching in volume and depth the content of the Gaia data release 2 (GDR2). We generated our catalog using Galaxia, a tool to sample stars from a Besançon Galactic model, together with a realistic 3D dust extinction map. The catalog mimics the complete GDR2 data model and contains most of the entries in the Gaia source catalog: five-parameter astrometry, three-band photometry, radial velocities, stellar parameters, and associated scaled nominal uncertainty estimates. In addition, we supplemented the catalog with extinctions and photometry for non-Gaia bands. This catalog can be used to prepare GDR2 queries in a realistic runtime environment, and it can serve as a Galactic model against which to compare the actual GDR2 data in the space of observables. The catalog is hosted through the virtual observatory GAVO’s Heidelberg data center (http://dc.g-vo.org/tableinfo/gdr2mock.main) service, and thus can be queried using ADQL as for GDR2 data.

  5. A study on haptic collaborative game in shared virtual environment

    NASA Astrophysics Data System (ADS)

    Lu, Keke; Liu, Guanyang; Liu, Lingzhi

    2013-03-01

    A study on collaborative game in shared virtual environment with haptic feedback over computer networks is introduced in this paper. A collaborative task was used where the players located at remote sites and played the game together. The player can feel visual and haptic feedback in virtual environment compared to traditional networked multiplayer games. The experiment was desired in two conditions: visual feedback only and visual-haptic feedback. The goal of the experiment is to assess the impact of force feedback on collaborative task performance. Results indicate that haptic feedback is beneficial for performance enhancement for collaborative game in shared virtual environment. The outcomes of this research can have a powerful impact on the networked computer games.

  6. Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, Volume 1

    NASA Technical Reports Server (NTRS)

    Hyde, Patricia R.; Loftin, R. Bowen

    1993-01-01

    These proceedings are organized in the same manner as the conference's contributed sessions, with the papers grouped by topic area. These areas are as follows: VE (virtual environment) training for Space Flight, Virtual Environment Hardware, Knowledge Aquisition for ICAT (Intelligent Computer-Aided Training) & VE, Multimedia in ICAT Systems, VE in Training & Education (1 & 2), Virtual Environment Software (1 & 2), Models in ICAT systems, ICAT Commercial Applications, ICAT Architectures & Authoring Systems, ICAT Education & Medical Applications, Assessing VE for Training, VE & Human Systems (1 & 2), ICAT Theory & Natural Language, ICAT Applications in the Military, VE Applications in Engineering, Knowledge Acquisition for ICAT, and ICAT Applications in Aerospace.

  7. A collaborative molecular modeling environment using a virtual tunneling service.

    PubMed

    Lee, Jun; Kim, Jee-In; Kang, Lin-Woo

    2012-01-01

    Collaborative researches of three-dimensional molecular modeling can be limited by different time zones and locations. A networked virtual environment can be utilized to overcome the problem caused by the temporal and spatial differences. However, traditional approaches did not sufficiently consider integration of different computing environments, which were characterized by types of applications, roles of users, and so on. We propose a collaborative molecular modeling environment to integrate different molecule modeling systems using a virtual tunneling service. We integrated Co-Coot, which is a collaborative crystallographic object-oriented toolkit, with VRMMS, which is a virtual reality molecular modeling system, through a collaborative tunneling system. The proposed system showed reliable quantitative and qualitative results through pilot experiments.

  8. Virtual community centre for power wheelchair training: Experience of children and clinicians.

    PubMed

    Torkia, Caryne; Ryan, Stephen E; Reid, Denise; Boissy, Patrick; Lemay, Martin; Routhier, François; Contardo, Resi; Woodhouse, Janet; Archambault, Phillipe S

    2017-11-02

    To: 1) characterize the overall experience in using the McGill immersive wheelchair - community centre (miWe-CC) simulator; and 2) investigate the experience of presence (i.e., sense of being in the virtual rather than in the real, physical environment) while driving a PW in the miWe-CC. A qualitative research design with structured interviews was used. Fifteen clinicians and 11 children were interviewed after driving a power wheelchair (PW) in the miWe-CC simulator. Data were analyzed using the conventional and directed content analysis approaches. Overall, participants enjoyed using the simulator and experienced a sense of presence in the virtual space. They felt a sense of being in the virtual environment, involved and focused on driving the virtual PW rather than on the surroundings of the actual room where they were. Participants reported several similarities between the virtual community centre layout and activities of the miWe-CC and the day-to-day reality of paediatric PW users. The simulator replicated participants' expectations of real-life PW use and promises to have an effect on improving the driving skills of new PW users. Implications for rehabilitation Among young users, the McGill immersive wheelchair (miWe) simulator provides an experience of presence within the virtual environment. This experience of presence is generated by a sense of being in the virtual scene, a sense of being involved, engaged, and focused on interacting within the virtual environment, and by the perception that the virtual environment is consistent with the real world. The miWe is a relevant and accessible approach, complementary to real world power wheelchair training for young users.

  9. Pain modulation during drives through cold and hot virtual environments.

    PubMed

    Mühlberger, Andreas; Wieser, Matthias J; Kenntner-Mabiala, Ramona; Pauli, Paul; Wiederhold, Brenda K

    2007-08-01

    Evidence exists that virtual worlds reduce pain perception by providing distraction. However, there is no experimental study to show that the type of world used in virtual reality (VR) distraction influences pain perception. Therefore, we investigated whether pain triggered by heat or cold stimuli is modulated by "warm "or "cold " virtual environments and whether virtual worlds reduce pain perception more than does static picture presentation. We expected that cold worlds would reduce pain perception from heat stimuli, while warm environments would reduce pain perception from cold stimuli. Additionally, both virtual worlds should reduce pain perception in general. Heat and cold pain stimuli thresholds were assessed outside VR in 48 volunteers in a balanced crossover design. Participants completed three 4-minute assessment periods: virtual "walks " through (1) a winter and (2) an autumn landscape and static exposure to (3) a neutral landscape. During each period, five heat stimuli or three cold stimuli were delivered via a thermode on the participant's arm, and affective and sensory pain perceptions were rated. Then the thermode was changed to the other arm, and the procedure was repeated with the opposite pain stimuli (heat or cold). We found that both warm and cold virtual environments reduced pain intensity and unpleasantness for heat and cold pain stimuli when compared to the control condition. Since participants wore a head-mounted display (HMD) in both the control condition and VR, we concluded that the distracting value of virtual environments is not explained solely by excluding perception of the real world. Although VR reduced pain unpleasantness, we found no difference in efficacy between the types of virtual world used for each pain stimulus.

  10. Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices

    NASA Astrophysics Data System (ADS)

    Sheehy, Kieron

    This chapter argues that virtual environments offer new research areas for those concerned with inclusive education. Further, it proposes that they also present opportunities for developing increasingly inclusive research processes. This chapter considers how researchers might approach researching some of these affordances. It discusses the relationship between specific features of inclusive pedagogy, derived from an international systematic literature review, and the affordances of different forms of virtual characters and environments. Examples are drawn from research in Second LifeTM (SL), virtual tutors and augmented reality. In doing this, the chapter challenges a simplistic notion of isolated physical and virtual worlds and, in the context of inclusion, between the practice of research and the research topic itself. There are a growing number of virtual worlds in which identified educational activities are taking place, or whose activities are being noted for their educational merit. These encompasses non-themed worlds such as SL and Active Worlds, game based worlds such as World of Warcraft and Runescape, and even Club Penguin, a themed virtual where younger players interact through a variety of Penguin themed environments and activities. It has been argued that these spaces, outside traditional education, are able to offer pedagogical insights (Twining 2009) i.e. that these global virtual communities have been identified as being useful as creative educational environments (Delwiche 2006; Sheehy 2009). This chapter will explore how researchers might use these spaces to investigative and create inclusive educational experiences for learners. In order to do this the chapter considers three interrelated issues: What is inclusive education?; How might inclusive education influence virtual world research? And, what might inclusive education look like in virtual worlds?

  11. Virtual Learning Environments.

    ERIC Educational Resources Information Center

    Follows, Scott B.

    1999-01-01

    Illustrates the possibilities and educational benefits of virtual learning environments (VLEs), based on experiences with "Thirst for Knowledge," a VLE that simulates the workplace of a major company. While working in this virtual office world, students walk through the building, attend meetings, read reports, receive e-mail, answer the telephone,…

  12. Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

    ERIC Educational Resources Information Center

    Panconesi, Gianni, Ed.; Guida, Maria, Ed.

    2017-01-01

    Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The "Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments" highlights program…

  13. Information Seeking in a Virtual Learning Environment.

    ERIC Educational Resources Information Center

    Byron, Suzanne M.; Young, Jon I.

    2000-01-01

    Examines the applicability of Kuhlthau's Information Search Process Model in the context of a virtual learning environment at the University of North Texas that used virtual collaborative software. Highlights include cognitive and affective aspects of information seeking; computer experience and confidence; and implications for future research.…

  14. Indexing data cubes for content-based searches in radio astronomy

    NASA Astrophysics Data System (ADS)

    Araya, M.; Candia, G.; Gregorio, R.; Mendoza, M.; Solar, M.

    2016-01-01

    Methods for observing space have changed profoundly in the past few decades. The methods needed to detect and record astronomical objects have shifted from conventional observations in the optical range to more sophisticated methods which permit the detection of not only the shape of an object but also the velocity and frequency of emissions in the millimeter-scale wavelength range and the chemical substances from which they originate. The consolidation of radio astronomy through a range of global-scale projects such as the Very Long Baseline Array (VLBA) and the Atacama Large Millimeter/submillimeter Array (ALMA) reinforces the need to develop better methods of data processing that can automatically detect regions of interest (ROIs) within data cubes (position-position-velocity), index them and facilitate subsequent searches via methods based on queries using spatial coordinates and/or velocity ranges. In this article, we present the development of an automatic system for indexing ROIs in data cubes that is capable of automatically detecting and recording ROIs while reducing the necessary storage space. The system is able to process data cubes containing megabytes of data in fractions of a second without human supervision, thus allowing it to be incorporated into a production line for displaying objects in a virtual observatory. We conducted a set of comprehensive experiments to illustrate how our system works. As a result, an index of 3% of the input size was stored in a spatial database, representing a compression ratio equal to 33:1 over an input of 20.875 GB, achieving an index of 773 MB approximately. On the other hand, a single query can be evaluated over our system in a fraction of second, showing that the indexing step works as a shock-absorber of the computational time involved in data cube processing. The system forms part of the Chilean Virtual Observatory (ChiVO), an initiative which belongs to the International Virtual Observatory Alliance (IVOA) that seeks to provide the capability of content-based searches on data cubes to the astronomical community.

  15. The Virtual Observatory Service TheoSSA: Establishing a Database of Synthetic Stellar Flux Standards I. NLTE Spectral Analysis of the DA-Type White Dwarf G191-B2B *,**,***,****

    NASA Technical Reports Server (NTRS)

    Rauch, T.; Werner, K.; Bohlin, R.; Kruk, J. W.

    2013-01-01

    Hydrogen-rich, DA-type white dwarfs are particularly suited as primary standard stars for flux calibration. State-of-the-art NLTE models consider opacities of species up to trans-iron elements and provide reliable synthetic stellar-atmosphere spectra to compare with observations. Aims. We will establish a database of theoretical spectra of stellar flux standards that are easily accessible via a web interface. Methods. In the framework of the Virtual Observatory, the German Astrophysical Virtual Observatory developed the registered service TheoSSA. It provides easy access to stellar spectral energy distributions (SEDs) and is intended to ingest SEDs calculated by any model-atmosphere code. In case of the DA white dwarf G191-B2B, we demonstrate that the model reproduces not only its overall continuum shape but also the numerous metal lines exhibited in its ultraviolet spectrum. Results. TheoSSA is in operation and contains presently a variety of SEDs for DA-type white dwarfs. It will be extended in the near future and can host SEDs of all primary and secondary flux standards. The spectral analysis of G191-B2B has shown that our hydrostatic models reproduce the observations best at Teff =60 000 +/- 2000K and log g=7.60 +/- 0.05.We newly identified Fe vi, Ni vi, and Zn iv lines. For the first time, we determined the photospheric zinc abundance with a logarithmic mass fraction of -4.89 (7.5 × solar). The abundances of He (upper limit), C, N, O, Al, Si, O, P, S, Fe, Ni, Ge, and Sn were precisely determined. Upper abundance limits of about 10% solar were derived for Ti, Cr, Mn, and Co. Conclusions. The TheoSSA database of theoretical SEDs of stellar flux standards guarantees that the flux calibration of all astronomical data and cross-calibration between different instruments can be based on the same models and SEDs calculated with different model-atmosphere codes and are easy to compare.

  16. Apparatus and method for modifying the operation of a robotic vehicle in a real environment, to emulate the operation of the robotic vehicle operating in a mixed reality environment

    DOEpatents

    Garretson, Justin R [Albuquerque, NM; Parker, Eric P [Albuquerque, NM; Gladwell, T Scott [Albuquerque, NM; Rigdon, J Brian [Edgewood, NM; Oppel, III, Fred J.

    2012-05-29

    Apparatus and methods for modifying the operation of a robotic vehicle in a real environment to emulate the operation of the robotic vehicle in a mixed reality environment include a vehicle sensing system having a communications module attached to the robotic vehicle for communicating operating parameters related to the robotic vehicle in a real environment to a simulation controller for simulating the operation of the robotic vehicle in a mixed (live, virtual and constructive) environment wherein the affects of virtual and constructive entities on the operation of the robotic vehicle (and vice versa) are simulated. These effects are communicated to the vehicle sensing system which generates a modified control command for the robotic vehicle including the effects of virtual and constructive entities, causing the robot in the real environment to behave as if virtual and constructive entities existed in the real environment.

  17. Simulation fidelity of a virtual environment display

    NASA Technical Reports Server (NTRS)

    Nemire, Kenneth; Jacoby, Richard H.; Ellis, Stephen R.

    1994-01-01

    We assessed the degree to which a virtual environment system produced a faithful simulation of three-dimensional space by investigating the influence of a pitched optic array on the perception of gravity-referenced eye level (GREL). We compared the results with those obtained in a physical environment. In a within-subjects factorial design, 12 subjects indicated GREL while viewing virtual three-dimensional arrays at different static orientations. A physical array biased GREL more than did a geometrically identical virtual pitched array. However, addition of two sets of orthogonal parallel lines (a grid) to the virtual pitched array resulted in as large a bias as that obtained with the physical pitched array. The increased bias was caused by longitudinal, but not the transverse, components of the grid. We discuss implications of our results for spatial orientation models and for designs of virtual displays.

  18. Environmental effects on lunar astronomical observatories

    NASA Technical Reports Server (NTRS)

    Johnson, Stewart W.; Taylor, G. Jeffrey; Wetzel, John P.

    1992-01-01

    The Moon offers a stable platform with excellent seeing conditions for astronomical observations. Some troublesome aspects of the lunar environment will need to be overcome to realize the full potential of the Moon as an observatory site. Mitigation of negative effects of vacuum, thermal radiation, dust, and micrometeorite impact is feasible with careful engineering and operational planning. Shields against impact, dust, and solar radiation need to be developed. Means of restoring degraded surfaces are probably essential for optical and thermal control surfaces deployed in long-lifetime lunar facilities. Precursor missions should be planned to validate and enhance the understanding of the lunar environment (e.g., dust behavior without and with human presence) and to determine environmental effects on surfaces and components. Precursor missions should generate data useful in establishing keepout zones around observatory facilities where rocket launches and landings, mining, and vehicular traffic could be detrimental to observatory operation.

  19. A Stochastic Model of Plausibility in Live Virtual Constructive Environments

    DTIC Science & Technology

    2017-09-14

    objective in virtual environment research and design is the maintenance of adequate consistency levels in the face of limited system resources such as...provides some commentary with regard to system design considerations and future research directions. II. SYSTEM MODEL DVEs are often designed as a...exceed the system’s requirements. Research into predictive models of virtual environment consistency is needed to provide designers the tools to

  20. Inspiring Equal Contribution and Opportunity in a 3D Multi-User Virtual Environment: Bringing Together Men Gamers and Women Non-Gamers in Second Life[R

    ERIC Educational Resources Information Center

    deNoyelles, Aimee; Seo, Kay Kyeong-Ju

    2012-01-01

    A 3D multi-user virtual environment holds promise to support and enhance student online learning communities due to its ability to promote global synchronous interaction and collaboration, rich multisensory experience and expression, and elaborate design capabilities. Second Life[R], a multi-user virtual environment intended for adult users 18 and…

  1. Sense of presence and anxiety during virtual social interactions between a human and virtual humans.

    PubMed

    Morina, Nexhmedin; Brinkman, Willem-Paul; Hartanto, Dwi; Emmelkamp, Paul M G

    2014-01-01

    Virtual reality exposure therapy (VRET) has been shown to be effective in treatment of anxiety disorders. Yet, there is lack of research on the extent to which interaction between the individual and virtual humans can be successfully implanted to increase levels of anxiety for therapeutic purposes. This proof-of-concept pilot study aimed at examining levels of the sense of presence and anxiety during exposure to virtual environments involving social interaction with virtual humans and using different virtual reality displays. A non-clinical sample of 38 participants was randomly assigned to either a head-mounted display (HMD) with motion tracker and sterescopic view condition or a one-screen projection-based virtual reality display condition. Participants in both conditions engaged in free speech dialogues with virtual humans controlled by research assistants. It was hypothesized that exposure to virtual social interactions will elicit moderate levels of sense of presence and anxiety in both groups. Further it was expected that participants in the HMD condition will report higher scores of sense of presence and anxiety than participants in the one-screen projection-based display condition. Results revealed that in both conditions virtual social interactions were associated with moderate levels of sense of presence and anxiety. Additionally, participants in the HMD condition reported significantly higher levels of presence than those in the one-screen projection-based display condition (p = .001). However, contrary to the expectations neither the average level of anxiety nor the highest level of anxiety during exposure to social virtual environments differed between the groups (p = .97 and p = .75, respectively). The findings suggest that virtual social interactions can be successfully applied in VRET to enhance sense of presence and anxiety. Furthermore, our results indicate that one-screen projection-based displays can successfully activate levels of anxiety in social virtual environments. The outcome can prove helpful in using low-cost projection-based virtual reality environments for treating individuals with social phobia.

  2. Virtual Planetary Space Weather Services offered by the Europlanet H2020 Research Infrastructure

    NASA Astrophysics Data System (ADS)

    André, N.; Grande, M.; Achilleos, N.; Barthélémy, M.; Bouchemit, M.; Benson, K.; Blelly, P.-L.; Budnik, E.; Caussarieu, S.; Cecconi, B.; Cook, T.; Génot, V.; Guio, P.; Goutenoir, A.; Grison, B.; Hueso, R.; Indurain, M.; Jones, G. H.; Lilensten, J.; Marchaudon, A.; Matthiä, D.; Opitz, A.; Rouillard, A.; Stanislawska, I.; Soucek, J.; Tao, C.; Tomasik, L.; Vaubaillon, J.

    2018-01-01

    Under Horizon 2020, the Europlanet 2020 Research Infrastructure (EPN2020-RI) will include an entirely new Virtual Access Service, "Planetary Space Weather Services" (PSWS) that will extend the concepts of space weather and space situational awareness to other planets in our Solar System and in particular to spacecraft that voyage through it. PSWS will make twelve new services accessible to the research community, space agencies, and industrial partners planning for space missions. These services will in particular be dedicated to the following key planetary environments: Mars (in support of the NASA MAVEN and European Space Agency (ESA) Mars Express and ExoMars missions), comets (building on the outstanding success of the ESA Rosetta mission), and outer planets (in preparation for the ESA JUpiter ICy moon Explorer mission), and one of these services will aim at predicting and detecting planetary events like meteor showers and impacts in the Solar System. This will give the European planetary science community new methods, interfaces, functionalities and/or plugins dedicated to planetary space weather as well as to space situational awareness in the tools and models available within the partner institutes. A variety of tools (in the form of web applications, standalone software, or numerical models in various degrees of implementation) are available for tracing propagation of planetary and/or solar events through the Solar System and modelling the response of the planetary environment (surfaces, atmospheres, ionospheres, and magnetospheres) to those events. But these tools were not originally designed for planetary event prediction and space weather applications. PSWS will provide the additional research and tailoring required to apply them for these purposes. PSWS will be to review, test, improve and adapt methods and tools available within the partner institutes in order to make prototype planetary event and space weather services operational in Europe at the end of 2017. To achieve its objectives PSWS will use a few tools and standards developed for the Astronomy Virtual Observatory (VO). This paper gives an overview of the project together with a few illustrations of prototype services based on VO standards and protocols.

  3. The virtual windtunnel: Visualizing modern CFD datasets with a virtual environment

    NASA Technical Reports Server (NTRS)

    Bryson, Steve

    1993-01-01

    This paper describes work in progress on a virtual environment designed for the visualization of pre-computed fluid flows. The overall problems involved in the visualization of fluid flow are summarized, including computational, data management, and interface issues. Requirements for a flow visualization are summarized. Many aspects of the implementation of the virtual windtunnel were uniquely determined by these requirements. The user interface is described in detail.

  4. Current limitations into the application of virtual reality to mental health research.

    PubMed

    Huang, M P; Alessi, N E

    1998-01-01

    Virtual Reality (VR) environments have significant potential as a tool in mental health research, but are limited by technical factors and by mental health research factors. Technical difficulties include cost and complexity of virtual environment creation. Mental health research difficulties include current inadequacy of standards to specify needed details for virtual environment design. Technical difficulties are disappearing with technological advances, but the mental health research difficulties will take a concerted effort to overcome. Some of this effort will need to be directed at the formation of collaborative projects and standards for how such collaborations should proceed.

  5. Virtual Learning: Possibilities and Realization

    ERIC Educational Resources Information Center

    Kerimbayev, Nurassyl

    2016-01-01

    In the article it was important to consider two basic moments i.e., impact mode of using virtual environment at training process within one faculty of the University, directly at training quality and what outcomes can be reached therewith. The work significance consists of studying the virtual environment effect instead of traditional educational…

  6. Large-Scale Networked Virtual Environments: Architecture and Applications

    ERIC Educational Resources Information Center

    Lamotte, Wim; Quax, Peter; Flerackers, Eddy

    2008-01-01

    Purpose: Scalability is an important research topic in the context of networked virtual environments (NVEs). This paper aims to describe the ALVIC (Architecture for Large-scale Virtual Interactive Communities) approach to NVE scalability. Design/methodology/approach: The setup and results from two case studies are shown: a 3-D learning environment…

  7. Designing a Virtual-Reality-Based, Gamelike Math Learning Environment

    ERIC Educational Resources Information Center

    Xu, Xinhao; Ke, Fengfeng

    2016-01-01

    This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…

  8. Virtual Reality and Special Needs

    ERIC Educational Resources Information Center

    Jeffs, Tara L.

    2009-01-01

    The use of virtual environments for special needs is as diverse as the field of Special Education itself and the individuals it serves. Individuals with special needs often face challenges with attention, language, spatial abilities, memory, higher reasoning and knowledge acquisition. Research in the use of Virtual Learning Environments (VLE)…

  9. Pedagogical Intercultural Practice of Teachers in Virtual Environments

    ERIC Educational Resources Information Center

    Barreto, Carmen Ricardo; Haydar, Jorge Mizzuno

    2016-01-01

    This study presents some of the results of the project "Training and Development of Intercultural Competency of Teachers in Virtual Environments", carried out in ten Colombian Caribbean higher education institutions (HEI) offering virtual programs. It was performed in three steps: 1-diagnosis, 2-training, and 3-analysis of the…

  10. Meal-Maker: A Virtual Meal Preparation Environment for Children with Cerebral Palsy

    ERIC Educational Resources Information Center

    Kirshner, Sharon; Weiss, Patrice L.; Tirosh, Emanuel

    2011-01-01

    Virtual reality (VR) technology enables evaluation and practice of specific skills in a motivating, user-friendly and safe way. The implementation of virtual game environments within clinical settings has increased substantially in recent years. However, the psychometric properties and feasibility of many applications have not been fully…

  11. Two-photon calcium imaging in mice navigating a virtual reality environment.

    PubMed

    Leinweber, Marcus; Zmarz, Pawel; Buchmann, Peter; Argast, Paul; Hübener, Mark; Bonhoeffer, Tobias; Keller, Georg B

    2014-02-20

    In recent years, two-photon imaging has become an invaluable tool in neuroscience, as it allows for chronic measurement of the activity of genetically identified cells during behavior(1-6). Here we describe methods to perform two-photon imaging in mouse cortex while the animal navigates a virtual reality environment. We focus on the aspects of the experimental procedures that are key to imaging in a behaving animal in a brightly lit virtual environment. The key problems that arise in this experimental setup that we here address are: minimizing brain motion related artifacts, minimizing light leak from the virtual reality projection system, and minimizing laser induced tissue damage. We also provide sample software to control the virtual reality environment and to do pupil tracking. With these procedures and resources it should be possible to convert a conventional two-photon microscope for use in behaving mice.

  12. Sounds of silence: How to animate virtual worlds with sound

    NASA Technical Reports Server (NTRS)

    Astheimer, Peter

    1993-01-01

    Sounds are an integral and sometimes annoying part of our daily life. Virtual worlds which imitate natural environments gain a lot of authenticity from fast, high quality visualization combined with sound effects. Sounds help to increase the degree of immersion for human dwellers in imaginary worlds significantly. The virtual reality toolkit of IGD (Institute for Computer Graphics) features a broad range of standard visual and advanced real-time audio components which interpret an object-oriented definition of the scene. The virtual reality system 'Virtual Design' realized with the toolkit enables the designer of virtual worlds to create a true audiovisual environment. Several examples on video demonstrate the usage of the audio features in Virtual Design.

  13. A MOO-Based Virtual Training Environment.

    ERIC Educational Resources Information Center

    Mateas, Michael; Lewis, Scott

    1996-01-01

    Describes the implementation of a virtual environment to support the training of engineers in Panels of Experts (POE), a vehicle for gathering customer data. Describes the environment, discusses some issues of communication and interaction raised by the technology, and relays the experiences of new users within this environment. (RS)

  14. Virtual Environments in Biology Teaching

    ERIC Educational Resources Information Center

    Mikropoulos, Tassos A.; Katsikis, Apostolos; Nikolou, Eugenia; Tsakalis, Panayiotis

    2003-01-01

    This article reports on the design, development and evaluation of an educational virtual environment for biology teaching. In particular it proposes a highly interactive three-dimensional synthetic environment involving certain learning tasks for the support of teaching plant cell biology and the process of photosynthesis. The environment has been…

  15. Preservation and maintenance of the astronomical sites in Armenia

    NASA Astrophysics Data System (ADS)

    Mickaelian, A. M.

    2008-01-01

    Astronomy in Armenia was popular since ancient times. There are signs of astronomical observations coming from a few thousands years ago. Two ancient observatories, Karahunge and Metzamor are especially well known. Karahunge is the Armenian twin of the Stonehenge and is even older. However, there is no proper attention from the state authorities and efforts are needed for preservation of such historical-astronomical monuments. The Byurakan Astrophysical Observatory (BAO) is the modern famous Armenian observatory founded in 1946 by the outstanding scientist Victor Ambartsumian. It was one of the world astronomical centres in 1950-s to 1970-s, and at present is the largest observatory in the Middle East area. As the ancient astronomical sites, Byurakan also needs a proper attitude from the state authorities and corresponding international organizations to preserve its values and importance for the present and future astronomical activities in the region, including its rich observational archive, telescopes, and human resources. Despite all the difficulties, the Armenian astronomers keep high international level of research and display various activities organizing international meetings and schools, preparing new young generation for the future research. The Armenian Astronomical Society (ArAS) is an affiliated member of EAS. Armenia has its Virtual Observatory project (ArVO) as well. The next Joint European and National Astronomy Meeting (JENAM-2007) will be held in Yerevan, Armenia, in August 2007. There are plans to organize astronomical tours to Armenia for making observations from various sites, including the ancient observatories. The future of astronomy in Armenia strongly depends on all of this activities and the proper attention both from state authorities and society.

  16. Rehabilitation Program Integrating Virtual Environment to Improve Orientation and Mobility Skills for People Who Are Blind

    PubMed Central

    Lahav, Orly; Schloerb, David W.; Srinivasan, Mandayam A.

    2014-01-01

    This paper presents the integration of a virtual environment (BlindAid) in an orientation and mobility rehabilitation program as a training aid for people who are blind. BlindAid allows the users to interact with different virtual structures and objects through auditory and haptic feedback. This research explores if and how use of the BlindAid in conjunction with a rehabilitation program can help people who are blind train themselves in familiar and unfamiliar spaces. The study, focused on nine participants who were congenitally, adventitiously, and newly blind, during their orientation and mobility rehabilitation program at the Carroll Center for the Blind (Newton, Massachusetts, USA). The research was implemented using virtual environment (VE) exploration tasks and orientation tasks in virtual environments and real spaces. The methodology encompassed both qualitative and quantitative methods, including interviews, a questionnaire, videotape recording, and user computer logs. The results demonstrated that the BlindAid training gave participants additional time to explore the virtual environment systematically. Secondly, it helped elucidate several issues concerning the potential strengths of the BlindAid system as a training aid for orientation and mobility for both adults and teenagers who are congenitally, adventitiously, and newly blind. PMID:25284952

  17. LVC interaction within a mixed-reality training system

    NASA Astrophysics Data System (ADS)

    Pollock, Brice; Winer, Eliot; Gilbert, Stephen; de la Cruz, Julio

    2012-03-01

    The United States military is increasingly pursuing advanced live, virtual, and constructive (LVC) training systems for reduced cost, greater training flexibility, and decreased training times. Combining the advantages of realistic training environments and virtual worlds, mixed reality LVC training systems can enable live and virtual trainee interaction as if co-located. However, LVC interaction in these systems often requires constructing immersive environments, developing hardware for live-virtual interaction, tracking in occluded environments, and an architecture that supports real-time transfer of entity information across many systems. This paper discusses a system that overcomes these challenges to empower LVC interaction in a reconfigurable, mixed reality environment. This system was developed and tested in an immersive, reconfigurable, and mixed reality LVC training system for the dismounted warfighter at ISU, known as the Veldt, to overcome LVC interaction challenges and as a test bed for cuttingedge technology to meet future U.S. Army battlefield requirements. Trainees interact physically in the Veldt and virtually through commercial and developed game engines. Evaluation involving military trained personnel found this system to be effective, immersive, and useful for developing the critical decision-making skills necessary for the battlefield. Procedural terrain modeling, model-matching database techniques, and a central communication server process all live and virtual entity data from system components to create a cohesive virtual world across all distributed simulators and game engines in real-time. This system achieves rare LVC interaction within multiple physical and virtual immersive environments for training in real-time across many distributed systems.

  18. Constraint, Intelligence, and Control Hierarchy in Virtual Environments. Chapter 1

    NASA Technical Reports Server (NTRS)

    Sheridan, Thomas B.

    2007-01-01

    This paper seeks to deal directly with the question of what makes virtual actors and objects that are experienced in virtual environments seem real. (The term virtual reality, while more common in public usage, is an oxymoron; therefore virtual environment is the preferred term in this paper). Reality is difficult topic, treated for centuries in those sub-fields of philosophy called ontology- "of or relating to being or existence" and epistemology- "the study of the method and grounds of knowledge, especially with reference to its limits and validity" (both from Webster s, 1965). Advances in recent decades in the technologies of computers, sensors and graphics software have permitted human users to feel present or experience immersion in computer-generated virtual environments. This has motivated a keen interest in probing this phenomenon of presence and immersion not only philosophically but also psychologically and physiologically in terms of the parameters of the senses and sensory stimulation that correlate with the experience (Ellis, 1991). The pages of the journal Presence: Teleoperators and Virtual Environments have seen much discussion of what makes virtual environments seem real (see, e.g., Slater, 1999; Slater et al. 1994; Sheridan, 1992, 2000). Stephen Ellis, when organizing the meeting that motivated this paper, suggested to invited authors that "We may adopt as an organizing principle for the meeting that the genesis of apparently intelligent interaction arises from an upwelling of constraints determined by a hierarchy of lower levels of behavioral interaction. "My first reaction was "huh?" and my second was "yeah, that seems to make sense." Accordingly the paper seeks to explain from the author s viewpoint, why Ellis s hypothesis makes sense. What is the connection of "presence" or "immersion" of an observer in a virtual environment, to "constraints" and what types of constraints. What of "intelligent interaction," and is it the intelligence of the observer or the intelligence of the environment (whatever the latter may mean) that is salient? And finally, what might be relevant about "upwelling" of constraints as determined by a hierarchy of levels of interaction?

  19. Use of virtual reality technique for the training of motor control in the elderly. Some theoretical considerations.

    PubMed

    de Bruin, E D; Schoene, D; Pichierri, G; Smith, S T

    2010-08-01

    Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, interactive environment, distraction can be taken to greater levels while maintaining the benefits of indoor exercises which may result in a shift from negative to positive thoughts about exercise. Recent findings on young participants show that virtual reality training enhances mood, thus, increasing enjoyment and energy. For older adults virtual, interactive environments can influence postural control and fall events by stimulating the sensory cues that are responsible in maintaining balance and orientation. However, the potential of virtual reality training has yet to be explored for older adults. This manuscript describes the potential of dance pad training protocols in the elderly and reports on the theoretical rationale of combining physical game-like exercises with sensory and cognitive challenges in a virtual environment.

  20. Command & Control in Virtual Environments: Designing a Virtual Environment for Experimentation

    DTIC Science & Technology

    2010-06-01

    proceed with the research: Second Life/ OpenSim A popular leader in the desktop virtual worlds revolution, for many Second Life has become...prototype environments and adapt them quickly within the world. OpenSim is an open-source community built around upon the Second Life platform...functionality natively present in Second Life and the Opensim platform. With the recent release of Second Life Viewer 2.0, which contains a complete

  1. Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology

    NASA Technical Reports Server (NTRS)

    Hyde, Patricia R.; Loftin, R. Bowen

    1993-01-01

    The volume 2 proceedings from the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology are presented. Topics discussed include intelligent computer assisted training (ICAT) systems architectures, ICAT educational and medical applications, virtual environment (VE) training and assessment, human factors engineering and VE, ICAT theory and natural language processing, ICAT military applications, VE engineering applications, ICAT knowledge acquisition processes and applications, and ICAT aerospace applications.

  2. The Role of Virtual Learning Environment in Improving Information and Communication Technology Adoption in Teaching Exploring How Virtual Learning Environments Improve University Teacher's Attitudes about the Use of Information and Communication Technology

    ERIC Educational Resources Information Center

    Ageel, Mohammed

    2012-01-01

    The adoption of ICT-enabled teaching in contemporary schools has largely lagged behind despite its obvious and many benefits, mainly because teachers still hold ignorant, misinformed and highly negative attitudes towards ICT-enabled teaching. This article aimed at investigating the effect of Virtual Learning Environments (VLE) on university…

  3. A Collaborative Molecular Modeling Environment Using a Virtual Tunneling Service

    PubMed Central

    Lee, Jun; Kim, Jee-In; Kang, Lin-Woo

    2012-01-01

    Collaborative researches of three-dimensional molecular modeling can be limited by different time zones and locations. A networked virtual environment can be utilized to overcome the problem caused by the temporal and spatial differences. However, traditional approaches did not sufficiently consider integration of different computing environments, which were characterized by types of applications, roles of users, and so on. We propose a collaborative molecular modeling environment to integrate different molecule modeling systems using a virtual tunneling service. We integrated Co-Coot, which is a collaborative crystallographic object-oriented toolkit, with VRMMS, which is a virtual reality molecular modeling system, through a collaborative tunneling system. The proposed system showed reliable quantitative and qualitative results through pilot experiments. PMID:22927721

  4. Consistency of performance of robot-assisted surgical tasks in virtual reality.

    PubMed

    Suh, I H; Siu, K-C; Mukherjee, M; Monk, E; Oleynikov, D; Stergiou, N

    2009-01-01

    The purpose of this study was to investigate consistency of performance of robot-assisted surgical tasks in a virtual reality environment. Eight subjects performed two surgical tasks, bimanual carrying and needle passing, with both the da Vinci surgical robot and a virtual reality equivalent environment. Nonlinear analysis was utilized to evaluate consistency of performance by calculating the regularity and the amount of divergence in the movement trajectories of the surgical instrument tips. Our results revealed that movement patterns for both training tasks were statistically similar between the two environments. Consistency of performance as measured by nonlinear analysis could be an appropriate methodology to evaluate the complexity of the training tasks between actual and virtual environments and assist in developing better surgical training programs.

  5. [Virtual + 1] * Reality

    NASA Astrophysics Data System (ADS)

    Beckhaus, Steffi

    Virtual Reality aims at creating an artificial environment that can be perceived as a substitute to a real setting. Much effort in research and development goes into the creation of virtual environments that in their majority are perceivable only by eyes and hands. The multisensory nature of our perception, however, allows and, arguably, also expects more than that. As long as we are not able to simulate and deliver a fully sensory believable virtual environment to a user, we could make use of the fully sensory, multi-modal nature of real objects to fill in for this deficiency. The idea is to purposefully integrate real artifacts into the application and interaction, instead of dismissing anything real as hindering the virtual experience. The term virtual reality - denoting the goal, not the technology - shifts from a core virtual reality to an “enriched” reality, technologically encompassing both the computer generated and the real, physical artifacts. Together, either simultaneously or in a hybrid way, real and virtual jointly provide stimuli that are perceived by users through their senses and are later formed into an experience by the user's mind.

  6. NASA Virtual Glovebox: An Immersive Virtual Desktop Environment for Training Astronauts in Life Science Experiments

    NASA Technical Reports Server (NTRS)

    Twombly, I. Alexander; Smith, Jeffrey; Bruyns, Cynthia; Montgomery, Kevin; Boyle, Richard

    2003-01-01

    The International Space Station will soon provide an unparalleled research facility for studying the near- and longer-term effects of microgravity on living systems. Using the Space Station Glovebox Facility - a compact, fully contained reach-in environment - astronauts will conduct technically challenging life sciences experiments. Virtual environment technologies are being developed at NASA Ames Research Center to help realize the scientific potential of this unique resource by facilitating the experimental hardware and protocol designs and by assisting the astronauts in training. The Virtual GloveboX (VGX) integrates high-fidelity graphics, force-feedback devices and real- time computer simulation engines to achieve an immersive training environment. Here, we describe the prototype VGX system, the distributed processing architecture used in the simulation environment, and modifications to the visualization pipeline required to accommodate the display configuration.

  7. A specification of 3D manipulation in virtual environments

    NASA Technical Reports Server (NTRS)

    Su, S. Augustine; Furuta, Richard

    1994-01-01

    In this paper we discuss the modeling of three basic kinds of 3-D manipulations in the context of a logical hand device and our virtual panel architecture. The logical hand device is a useful software abstraction representing hands in virtual environments. The virtual panel architecture is the 3-D component of the 2-D window systems. Both of the abstractions are intended to form the foundation for adaptable 3-D manipulation.

  8. Collaborative Project Work Development in a Virtual Environment with Low-Intermediate Undergraduate Colombian Students (Desarrollo de trabajo colaborativo en un ambiente virtual con estudiantes colombianos de pregrado de nivel intermedio-bajo)

    ERIC Educational Resources Information Center

    Salinas Vacca, Yakelin

    2014-01-01

    This paper reports on an exploratory, descriptive, and interpretive study in which the roles of discussion boards, the students, the teacher, and the monitors were explored as they constructed a collaborative class project in a virtual environment. This research was conducted in the virtual program of a Colombian public university. Data were…

  9. Inducing physiological stress recovery with sounds of nature in a virtual reality forest--results from a pilot study.

    PubMed

    Annerstedt, Matilda; Jönsson, Peter; Wallergård, Mattias; Johansson, Gerd; Karlson, Björn; Grahn, Patrik; Hansen, Ase Marie; Währborg, Peter

    2013-06-13

    Experimental research on stress recovery in natural environments is limited, as is study of the effect of sounds of nature. After inducing stress by means of a virtual stress test, we explored physiological recovery in two different virtual natural environments (with and without exposure to sounds of nature) and in one control condition. Cardiovascular data and saliva cortisol were collected. Repeated ANOVA measurements indicated parasympathetic activation in the group subjected to sounds of nature in a virtual natural environment, suggesting enhanced stress recovery may occur in such surroundings. The group that recovered in virtual nature without sound and the control group displayed no particular autonomic activation or deactivation. The results demonstrate a potential mechanistic link between nature, the sounds of nature, and stress recovery, and suggest the potential importance of virtual reality as a tool in this research field. Copyright © 2013 Elsevier Inc. All rights reserved.

  10. A fast simulation method for radiation maps using interpolation in a virtual environment.

    PubMed

    Li, Meng-Kun; Liu, Yong-Kuo; Peng, Min-Jun; Xie, Chun-Li; Yang, Li-Qun

    2018-05-10

    In nuclear decommissioning, virtual simulation technology is a useful tool to achieve an effective work process by using virtual environments to represent the physical and logical scheme of a real decommissioning project. This technology is cost-saving and time-saving, with the capacity to develop various decommissioning scenarios and reduce the risk of retrofitting. The method utilises a radiation map in a virtual simulation as the basis for the assessment of exposure to a virtual human. In this paper, we propose a fast simulation method using a known radiation source. The method has a unique advantage over point kernel and Monte Carlo methods because it generates the radiation map using interpolation in a virtual environment. The simulation of the radiation map including the calculation and the visualisation were realised using UNITY and MATLAB. The feasibility of the proposed method was tested on a hypothetical case and the results obtained are discussed in this paper.

  11. Declarative Knowledge Acquisition in Immersive Virtual Learning Environments

    ERIC Educational Resources Information Center

    Webster, Rustin

    2016-01-01

    The author investigated the interaction effect of immersive virtual reality (VR) in the classroom. The objective of the project was to develop and provide a low-cost, scalable, and portable VR system containing purposely designed and developed immersive virtual learning environments for the US Army. The purpose of the mixed design experiment was…

  12. A "Second Life" for Gross Anatomy: Applications for Multiuser Virtual Environments in Teaching the Anatomical Sciences

    ERIC Educational Resources Information Center

    Richardson, April; Hazzard, Matthew; Challman, Sandra D.; Morgenstein, Aaron M.; Brueckner, Jennifer K.

    2011-01-01

    This article describes the emerging role of educational multiuser virtual environments, specifically Second Life[TM], in anatomical sciences education. Virtual worlds promote inquiry-based learning and conceptual understanding, potentially making them applicable for teaching and learning gross anatomy. A short introduction to Second Life as an…

  13. A Test of Spatial Contiguity for Virtual Human's Gestures in Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Craig, Scotty D.; Twyford, Jessica; Irigoyen, Norma; Zipp, Sarah A.

    2015-01-01

    Virtual humans are becoming an easily available and popular component of multimedia learning that are often used in online learning environments. There is still a need for systematic research into their effectiveness. The current study investigates the positioning of a virtual human's gestures when guiding the learner through a multimedia…

  14. An Interdisciplinary Design Project in Second Life: Creating a Virtual Marine Science Learning Environment

    ERIC Educational Resources Information Center

    Triggs, Riley; Jarmon, Leslie; Villareal, Tracy A.

    2010-01-01

    Virtual environments can resolve many practical and pedagogical challenges within higher education. Economic considerations, accessibility issues, and safety concerns can all be somewhat alleviated by creating learning activities in a virtual space. Because of the removal of real-world physical limitations like gravity, durability and scope,…

  15. Spatial Integration under Contextual Control in a Virtual Environment

    ERIC Educational Resources Information Center

    Molet, Mikael; Gambet, Boris; Bugallo, Mehdi; Miller, Ralph R.

    2012-01-01

    The role of context was examined in the selection and integration of independently learned spatial relationships. Using a dynamic 3D virtual environment, participants learned one spatial relationship between landmarks A and B which was established in one virtual context (e.g., A is left of B) and a different spatial relationship which was…

  16. Active Learning through the Use of Virtual Environments

    ERIC Educational Resources Information Center

    Mayrose, James

    2012-01-01

    Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts to give users the sensation of being fully immersed in a synthetic environment by providing them with 3D hardware, and allowing them to interact with objects in virtual worlds. The technology is extremely effective for learning and exploration, and…

  17. A Virtual World Workshop Environment for Learning Agile Software Development Techniques

    ERIC Educational Resources Information Center

    Parsons, David; Stockdale, Rosemary

    2012-01-01

    Multi-User Virtual Environments (MUVEs) are the subject of increasing interest for educators and trainers. This article reports on a longitudinal project that seeks to establish a virtual agile software development workshop hosted in the Open Wonderland MUVE, designed to help learners to understand the basic principles of some core agile software…

  18. Exploring "Magic Cottage": A Virtual Reality Environment for Stimulating Children's Imaginative Writing

    ERIC Educational Resources Information Center

    Patera, Marianne; Draper, Steve; Naef, Martin

    2008-01-01

    This paper presents an exploratory study that created a virtual reality environment (VRE) to stimulate motivation and creativity in imaginative writing at primary school level. The main aim of the study was to investigate if an interactive, semi-immersive virtual reality world could increase motivation and stimulate pupils' imagination in the…

  19. Pre-Service Teachers Designing Virtual World Learning Environments

    ERIC Educational Resources Information Center

    Jacka, Lisa; Booth, Kate

    2012-01-01

    Integrating Information Technology Communications in the classroom has been an important part of pre-service teacher education for over a decade. The advent of virtual worlds provides the pre-service teacher with an opportunity to study teaching and learning in a highly immersive 3D computer-based environment. Virtual worlds also provide a place…

  20. Impact of Virtual Work Environment on Traditional Team Domains.

    ERIC Educational Resources Information Center

    Geroy, Gary D.; Olson, Joel; Hartman, Jackie

    2002-01-01

    Examines a virtual work team to determine the domains of the team and the effect the virtual work environment had on the domains. Discusses results of a literature review and a phenomenological heuristic case study, including the effects of post-modern philosophy and postindustrial society on changes in the marketplace. (Contains 79 references.)…

  1. Walk, Fly, or Teleport to Learning: Virtual Worlds in the Classroom

    ERIC Educational Resources Information Center

    Yoder, Maureen Brown

    2009-01-01

    For educators looking for new ways to engage their students, multiuser virtual environments (MUVEs) offer a great opportunity for creative teaching and learning. MUVEs teach students social, technical, and practical life skills in a setting that is engaging and playful. One might be surprised how much these virtual environments teach students…

  2. Virtual reality and physical rehabilitation: a new toy or a new research and rehabilitation tool?

    PubMed Central

    Keshner, Emily A

    2004-01-01

    Virtual reality (VR) technology is rapidly becoming a popular application for physical rehabilitation and motor control research. But questions remain about whether this technology really extends our ability to influence the nervous system or whether moving within a virtual environment just motivates the individual to perform. I served as guest editor of this month's issue of the Journal of NeuroEngineering and Rehabilitation (JNER) for a group of papers on augmented and virtual reality in rehabilitation. These papers demonstrate a variety of approaches taken for applying VR technology to physical rehabilitation. The papers by Kenyon et al. and Sparto et al. address critical questions about how this technology can be applied to physical rehabilitation and research. The papers by Sveistrup and Viau et al. explore whether action within a virtual environment is equivalent to motor performance within the physical environment. Finally, papers by Riva et al. and Weiss et al. discuss the important characteristics of a virtual environment that will be most effective for obtaining changes in the motor system. PMID:15679943

  3. Armenia as a Regional Centre for Astronomy for Development activities

    NASA Astrophysics Data System (ADS)

    Mickaelian, A.

    2015-03-01

    The Byurakan Astrophysical Observatory (BAO, Armenia, http://www.bao.am) are among the candidate IAU Regional Nodes for Astronomy for Development activities. It is one of the main astronomical centers of the former Soviet Union and the Middle East region. At present there are 48 qualified researchers at BAO, including six Doctors of Science and 30 PhDs. Five important observational instruments are installed at BAO, the larger ones being 2.6m Cassegrain (ZTA-2.6) and 1m Schmidt (the one that provided the famous Markarian survey). BAO is regarded as a national scientific-educational center, where a number of activities are being organized, such as: international conferences (4 IAU symposia and 1 IAU colloquium, JENAM-2007, etc.), small workshops and discussions, international summer schools (1987, 2006, 2008 and 2010), and Olympiads. BAO collaborates with scientists from many countries. The Armenian Astronomical Society (ArAS, http://www.aras.am/) is an NGO founded in 2001; it has 93 members and it is rather active in the organization of educational, amateur, popular, promotional and other matters. The Armenian Virtual Observatory (ArVO, http://www.aras.am/Arvo/arvo.htm) is one of the 17 national VO projects forming the International Virtual Observatories Alliance (IVOA) and is the only VO project in the region serving also for educational purposes. A number of activities are planned, such as management, coordination and evaluation of the IAU programs in the area of development and education, establishment of the new IAU endowed lectureship program and organization of seminars and public lectures, coordination and initiation of fundraising activities for astronomy development, organization of regional scientific symposia, conferences and workshops, support to Galileo Teacher Training Program (GTTP), production/publication of educational and promotional materials, etc.

  4. GROSS- GAMMA RAY OBSERVATORY ATTITUDE DYNAMICS SIMULATOR

    NASA Technical Reports Server (NTRS)

    Garrick, J.

    1994-01-01

    The Gamma Ray Observatory (GRO) spacecraft will constitute a major advance in gamma ray astronomy by offering the first opportunity for comprehensive observations in the range of 0.1 to 30,000 megaelectronvolts (MeV). The Gamma Ray Observatory Attitude Dynamics Simulator, GROSS, is designed to simulate this mission. The GRO Dynamics Simulator consists of three separate programs: the Standalone Profile Program; the Simulator Program, which contains the Simulation Control Input/Output (SCIO) Subsystem, the Truth Model (TM) Subsystem, and the Onboard Computer (OBC) Subsystem; and the Postprocessor Program. The Standalone Profile Program models the environment of the spacecraft and generates a profile data set for use by the simulator. This data set contains items such as individual external torques; GRO spacecraft, Tracking and Data Relay Satellite (TDRS), and solar and lunar ephemerides; and star data. The Standalone Profile Program is run before a simulation. The SCIO subsystem is the executive driver for the simulator. It accepts user input, initializes parameters, controls simulation, and generates output data files and simulation status display. The TM subsystem models the spacecraft dynamics, sensors, and actuators. It accepts ephemerides, star data, and environmental torques from the Standalone Profile Program. With these and actuator commands from the OBC subsystem, the TM subsystem propagates the current state of the spacecraft and generates sensor data for use by the OBC and SCIO subsystems. The OBC subsystem uses sensor data from the TM subsystem, a Kalman filter (for attitude determination), and control laws to compute actuator commands to the TM subsystem. The OBC subsystem also provides output data to the SCIO subsystem for output to the analysts. The Postprocessor Program is run after simulation is completed. It generates printer and CRT plots and tabular reports of the simulated data at the direction of the user. GROSS is written in FORTRAN 77 and ASSEMBLER and has been implemented on a VAX 11/780 under VMS 4.5. It has a virtual memory requirement of 255k. GROSS was developed in 1986.

  5. MANGO - A Magnetogram Analysis Service for Enhancement of the Heliophysics Data Environment

    NASA Astrophysics Data System (ADS)

    Bargatze, L. F.

    2011-12-01

    The Heliophysics Data Environment Enhancement program supports efforts to integrate data services for conducting research of solar-terrestrial interactions. MANGO, Magnetogram Analysis for the Network of Geophysical Observatories, is a service that is directed at Heliophysics researchers interested in processing magnetic field data from ground magnetometers. Ground magnetograms are essential for monitoring the response of the magnetosphere to solar wind coupling. For instance, it is difficult to understand how spacecraft particle and field variations fit in context of activity throughout the global magnetospheric system without using ground magnetic field data. The MANGO service package allows one to decompose ground magnetic field variations and estimate the relative contributions from secular, diurnal, ring current, and auroral current systems. The MANGO service package leverages the SPASE metadata registries of the Virtual Magnetospheric Observatory (VMO) to compile a list of available magnetogram data products. Currently, MANGO provides access to over 900 data products from about 350 ground magnetic field stations located around the globe. The VMO SPASE Granule registry contains ~150,000 files that comprise the MANGO relevant data products. And, the VMO Granule registry count is steadily increasing as more data products are described and ingested. Data selection from the distributed network of stations is naturally aided by using a world map to display the set of observatories. The MANGO web site (http://mango.igpp.ucla.edu), plots stations on a map that have data products, which meet user-defined criteria based on time of observation, station location, time cadence, magnetometer chain, etc. Note that Many of the ground magnetogram and geomagnetic index data products relevant to the MANGO effort are only available from their data providers in formats that allow the data to be packed. The formats used, and there are many types, save time in file retrieval and space on disk but resulting files require format conversion routines (i.e., from IAGA- 2002, WDC formats to flat ASCII tables) or specialized readers that unpack the desired magnetogram and index data. At present, 408 World Data Center ground magnetic field data products and the ring current Dst index data set have been converted into flat ASCII files, described via SPASE, and registered in the VMO metadata registry as a value-added service to users.

  6. Accessing eSDO Solar Image Processing and Visualization through AstroGrid

    NASA Astrophysics Data System (ADS)

    Auden, E.; Dalla, S.

    2008-08-01

    The eSDO project is funded by the UK's Science and Technology Facilities Council (STFC) to integrate Solar Dynamics Observatory (SDO) data, algorithms, and visualization tools with the UK's Virtual Observatory project, AstroGrid. In preparation for the SDO launch in January 2009, the eSDO team has developed nine algorithms covering coronal behaviour, feature recognition, and global / local helioseismology. Each of these algorithms has been deployed as an AstroGrid Common Execution Architecture (CEA) application so that they can be included in complex VO workflows. In addition, the PLASTIC-enabled eSDO "Streaming Tool" online movie application allows users to search multi-instrument solar archives through AstroGrid web services and visualise the image data through galleries, an interactive movie viewing applet, and QuickTime movies generated on-the-fly.

  7. Using SecondLife Online Virtual World Technology to Introduce Educators to the Digital Culture

    NASA Technical Reports Server (NTRS)

    Jamison, John

    2008-01-01

    The rapidly changing culture resulting from new technologies and digital gaming has created an increasing language gap between traditional educators and today's learners (Natkin, 2006; Seely-Brown, 2000). This study seeks to use the online virtual world of SecondLife.com as a tool to introduce educators to this new environment for learning. This study observes the activities and perceptions of a group of educators given unscripted access to this virtual environment. The results 'suggest that although serious technology limitations do currently exist, the potential of this virtual world environment as a learning experience for educators is strong.

  8. Geomagnetic referencing in the arctic environment

    USGS Publications Warehouse

    Podjono, Benny; Beck, Nathan; Buchanan, Andrew; Brink, Jason; Longo, Joseph; Finn, Carol A.; Worthington, E. William

    2011-01-01

    Geomagnetic referencing is becoming an increasingly attractive alternative to north-seeking gyroscopic surveys to achieve the precise wellbore positioning essential for success in today's complex drilling programs. However, the greater magnitude of variations in the geomagnetic environment at higher latitudes makes the application of geomagnetic referencing in those areas more challenging. Precise, real-time data on those variations from relatively nearby magnetic observatories can be crucial to achieving the required accuracy, but constructing and operating an observatory in these often harsh environments poses a number of significant challenges. Operational since March 2010, the Deadhorse Magnetic Observatory (DED), located in Deadhorse, Alaska, was created through collaboration between the United States Geological Survey (USGS) and a leading oilfield services supply company. DED was designed to produce real-time geomagnetic data at the required level of accuracy, and to do so reliably under the extreme temperatures and harsh weather conditions often experienced in the area. The observatory will serve a number of key scientific communities as well as the oilfield drilling industry, and has already played a vital role in the success of several commercial ventures in the area, providing essential, accurate data while offering significant cost and time savings, compared with traditional surveying techniques.

  9. Geomagnetic referencing in the arctic environment

    USGS Publications Warehouse

    Poedjono, B.; Beck, N.; Buchanan, A. C.; Brink, J.; Longo, J.; Finn, C.A.; Worthington, E.W.

    2011-01-01

    Geomagnetic referencing is becoming an increasingly attractive alternative to north-seeking gyroscopic surveys to achieve the precise wellbore positioning essential for success in today's complex drilling programs. However, the greater magnitude of variations in the geomagnetic environment at higher latitudes makes the application of geomagnetic referencing in those areas more challenging. Precise, real-time data on those variations from relatively nearby magnetic observatories can be crucial to achieving the required accuracy, but constructing and operating an observatory in these often harsh environments poses a number of significant challenges. Operational since March 2010, the Deadhorse Magnetic Observatory (DED), located in Deadhorse, Alaska, was created through collaboration between the United States Geological Survey (USGS) and a leading oilfield services supply company. DED was designed to produce real-time geomagnetic data at the required level of accuracy, and to do so reliably under the extreme temperatures and harsh weather conditions often experienced in the area. The observatory will serve a number of key scientific communities as well as the oilfield drilling industry, and has already played a vital role in the success of several commercial ventures in the area, providing essential, accurate data while offering significant cost and time savings, compared with traditional surveying techniques. Copyright 2011, Society of Petroleum Engineers.

  10. TREPS, a tool for coordinate and time transformations in space physics

    NASA Astrophysics Data System (ADS)

    Génot, V.; Renard, B.; Dufourg, N.; Bouchemit, M.; Lormant, N.; Beigbeder, L.; Popescu, D.; Toniutti, J.-P.; André, N.; Pitout, F.; Jacquey, C.; Cecconi, B.; Gangloff, M.

    2018-01-01

    We present TREPS (Transformation de REpères en Physique Spatiale) an online tool to perform coordinate transformations commonly used in planetology and heliophysics. It is based on SPICE kernels developed by NASA/NAIF. Its usage is straightforward, with a 4-step process, including various import/export options. Interoperability with external services is available through Virtual Observatory technology which is illustrated in a use case.

  11. DaCHS: Data Center Helper Suite

    NASA Astrophysics Data System (ADS)

    Demleitner, Markus

    2018-04-01

    DaCHS, the Data Center Helper Suite, is an integrated package for publishing astronomical data sets to the Virtual Observatory. Network-facing, it speaks the major VO protocols (SCS, SIAP, SSAP, TAP, Datalink, etc). Operator-facing, many input formats, including FITS/WCS, ASCII files, and VOTable, can be processed to publication-ready data. DaCHS puts particular emphasis on integrated metadata handling, which facilitates a tight integration with the VO's Registry

  12. Enhancing Security by System-Level Virtualization in Cloud Computing Environments

    NASA Astrophysics Data System (ADS)

    Sun, Dawei; Chang, Guiran; Tan, Chunguang; Wang, Xingwei

    Many trends are opening up the era of cloud computing, which will reshape the IT industry. Virtualization techniques have become an indispensable ingredient for almost all cloud computing system. By the virtual environments, cloud provider is able to run varieties of operating systems as needed by each cloud user. Virtualization can improve reliability, security, and availability of applications by using consolidation, isolation, and fault tolerance. In addition, it is possible to balance the workloads by using live migration techniques. In this paper, the definition of cloud computing is given; and then the service and deployment models are introduced. An analysis of security issues and challenges in implementation of cloud computing is identified. Moreover, a system-level virtualization case is established to enhance the security of cloud computing environments.

  13. Constraining the Physical Properties of Meteor Stream Particles by Light Curve Shapes Using the Virtual Meteor Observatory

    NASA Technical Reports Server (NTRS)

    Koschny, D.; Gritsevich, M.; Barentsen, G.

    2011-01-01

    Different authors have produced models for the physical properties of meteoroids based on the shape of a meteor's light curve, typically from short observing campaigns. We here analyze the height profiles and light curves of approx.200 double-station meteors from the Leonids and Perseids using data from the Virtual Meteor Observatory, to demonstrate that with this web-based meteor database it is possible to analyze very large datasets from different authors in a consistent way. We compute the average heights for begin point, maximum luminosity, and end heights for Perseids and Leonids. We also compute the skew of the light curve, usually called the F-parameter. The results compare well with other author's data. We display the average light curve in a novel way to assess the light curve shape in addition to using the F-parameter. While the Perseids show a peaked light curve, the average Leonid light curve has a more flat peak. This indicates that the particle distribution of Leonid meteors can be described by a Gaussian distribution; the Perseids can be described with a power law. The skew for Leonids is smaller than for Perseids, indicating that the Leonids are more fragile than the Perseids.

  14. Radio data archiving system

    NASA Astrophysics Data System (ADS)

    Knapic, C.; Zanichelli, A.; Dovgan, E.; Nanni, M.; Stagni, M.; Righini, S.; Sponza, M.; Bedosti, F.; Orlati, A.; Smareglia, R.

    2016-07-01

    Radio Astronomical Data models are becoming very complex since the huge possible range of instrumental configurations available with the modern Radio Telescopes. What in the past was the last frontiers of data formats in terms of efficiency and flexibility is now evolving with new strategies and methodologies enabling the persistence of a very complex, hierarchical and multi-purpose information. Such an evolution of data models and data formats require new data archiving techniques in order to guarantee data preservation following the directives of Open Archival Information System and the International Virtual Observatory Alliance for data sharing and publication. Currently, various formats (FITS, MBFITS, VLBI's XML description files and ancillary files) of data acquired with the Medicina and Noto Radio Telescopes can be stored and handled by a common Radio Archive, that is planned to be released to the (inter)national community by the end of 2016. This state-of-the-art archiving system for radio astronomical data aims at delegating as much as possible to the software setting how and where the descriptors (metadata) are saved, while the users perform user-friendly queries translated by the web interface into complex interrogations on the database to retrieve data. In such a way, the Archive is ready to be Virtual Observatory compliant and as much as possible user-friendly.

  15. Guidelines for developing distributed virtual environment applications

    NASA Astrophysics Data System (ADS)

    Stytz, Martin R.; Banks, Sheila B.

    1998-08-01

    We have conducted a variety of projects that served to investigate the limits of virtual environments and distributed virtual environment (DVE) technology for the military and medical professions. The projects include an application that allows the user to interactively explore a high-fidelity, dynamic scale model of the Solar System and a high-fidelity, photorealistic, rapidly reconfigurable aircraft simulator. Additional projects are a project for observing, analyzing, and understanding the activity in a military distributed virtual environment, a project to develop a distributed threat simulator for training Air Force pilots, a virtual spaceplane to determine user interface requirements for a planned military spaceplane system, and an automated wingman for use in supplementing or replacing human-controlled systems in a DVE. The last two projects are a virtual environment user interface framework; and a project for training hospital emergency department personnel. In the process of designing and assembling the DVE applications in support of these projects, we have developed rules of thumb and insights into assembling DVE applications and the environment itself. In this paper, we open with a brief review of the applications that were the source for our insights and then present the lessons learned as a result of these projects. The lessons we have learned fall primarily into five areas. These areas are requirements development, software architecture, human-computer interaction, graphical database modeling, and construction of computer-generated forces.

  16. Visual landmarks facilitate rodent spatial navigation in virtual reality environments

    PubMed Central

    Youngstrom, Isaac A.; Strowbridge, Ben W.

    2012-01-01

    Because many different sensory modalities contribute to spatial learning in rodents, it has been difficult to determine whether spatial navigation can be guided solely by visual cues. Rodents moving within physical environments with visual cues engage a variety of nonvisual sensory systems that cannot be easily inhibited without lesioning brain areas. Virtual reality offers a unique approach to ask whether visual landmark cues alone are sufficient to improve performance in a spatial task. We found that mice could learn to navigate between two water reward locations along a virtual bidirectional linear track using a spherical treadmill. Mice exposed to a virtual environment with vivid visual cues rendered on a single monitor increased their performance over a 3-d training regimen. Training significantly increased the percentage of time avatars controlled by the mice spent near reward locations in probe trials without water rewards. Neither improvement during training or spatial learning for reward locations occurred with mice operating a virtual environment without vivid landmarks or with mice deprived of all visual feedback. Mice operating the vivid environment developed stereotyped avatar turning behaviors when alternating between reward zones that were positively correlated with their performance on the probe trial. These results suggest that mice are able to learn to navigate to specific locations using only visual cues presented within a virtual environment rendered on a single computer monitor. PMID:22345484

  17. Influence of anatomic landmarks in the virtual environment on simulated angled laparoscope navigation

    PubMed Central

    Christie, Lorna S.; Goossens, Richard H. M.; de Ridder, Huib; Jakimowicz, Jack J.

    2010-01-01

    Background The aim of this study is to investigate the influence of the presence of anatomic landmarks on the performance of angled laparoscope navigation on the SimSurgery SEP simulator. Methods Twenty-eight experienced laparoscopic surgeons (familiar with 30° angled laparoscope, >100 basic laparoscopic procedures, >5 advanced laparoscopic procedures) and 23 novices (no laparoscopy experience) performed the Camera Navigation task in an abstract virtual environment (CN-box) and in a virtual representation of the lower abdomen (CN-abdomen). They also rated the realism and added value of the virtual environments on seven-point scales. Results Within both groups, the CN-box task was accomplished in less time and with shorter tip trajectory than the CN-abdomen task (Wilcoxon test, p < 0.05). No significant differences were found between the performances of the experienced participants and the novices on the CN tasks (Mann–Whitney U test, p > 0.05). In both groups, the CN tasks were perceived as hard work and more challenging than anticipated. Conclusions Performance of the angled laparoscope navigation task is influenced by the virtual environment surrounding the exercise. The task was performed better in an abstract environment than in a virtual environment with anatomic landmarks. More insight is required into the influence and function of different types of intrinsic and extrinsic feedback on the effectiveness of preclinical simulator training. PMID:20419318

  18. Impossible spaces: maximizing natural walking in virtual environments with self-overlapping architecture.

    PubMed

    Suma, Evan A; Lipps, Zachary; Finkelstein, Samantha; Krum, David M; Bolas, Mark

    2012-04-01

    Walking is only possible within immersive virtual environments that fit inside the boundaries of the user's physical workspace. To reduce the severity of the restrictions imposed by limited physical area, we introduce "impossible spaces," a new design mechanic for virtual environments that wish to maximize the size of the virtual environment that can be explored with natural locomotion. Such environments make use of self-overlapping architectural layouts, effectively compressing comparatively large interior environments into smaller physical areas. We conducted two formal user studies to explore the perception and experience of impossible spaces. In the first experiment, we showed that reasonably small virtual rooms may overlap by as much as 56% before users begin to detect that they are in an impossible space, and that the larger virtual rooms that expanded to maximally fill our available 9.14 m x 9.14 m workspace may overlap by up to 31%. Our results also demonstrate that users perceive distances to objects in adjacent overlapping rooms as if the overall space was uncompressed, even at overlap levels that were overtly noticeable. In our second experiment, we combined several well-known redirection techniques to string together a chain of impossible spaces in an expansive outdoor scene. We then conducted an exploratory analysis of users' verbal feedback during exploration, which indicated that impossible spaces provide an even more powerful illusion when users are naive to the manipulation.

  19. Assessment of emotional reactivity produced by exposure to virtual environments in patients with eating disorders.

    PubMed

    Gutiérrez-Maldonado, José; Ferrer-García, Marta; Caqueo-Urízar, Alejandra; Letosa-Porta, Alex

    2006-10-01

    The aim of this study was to assess the usefulness of virtual environments representing situations that are emotionally significant to subjects with eating disorders (ED). These environments may be applied with both evaluative and therapeutic aims and in simulation procedures to carry out a range of experimental studies. This paper is part of a wider research project analyzing the influence of the situation to which subjects are exposed on their performance on body image estimation tasks. Thirty female patients with eating disorders were exposed to six virtual environments: a living-room (neutral situation), a kitchen with high-calorie food, a kitchen with low-calorie food, a restaurant with high-calorie food, a restaurant with low-calorie food, and a swimming-pool. After exposure to each environment the STAI-S (a measurement of state anxiety) and the CDB (a measurement of depression) were administered to all subjects. The results show that virtual reality instruments are particularly useful for simulating everyday situations that may provoke emotional reactions such as anxiety and depression, in patients with ED. Virtual environments in which subjects are obliged to ingest high-calorie food provoke the highest levels of state anxiety and depression.

  20. The Evolution of Constructivist Learning Environments: Immersion in Distributed, Virtual Worlds.

    ERIC Educational Resources Information Center

    Dede, Chris

    1995-01-01

    Discusses the evolution of constructivist learning environments and examines the collaboration of simulated software models, virtual environments, and evolving mental models via immersion in artificial realities. A sidebar gives a realistic example of a student navigating through cyberspace. (JMV)

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