Sample records for wayfinding

  1. Executive and memory correlates of age-related differences in wayfinding performances using a virtual reality application.

    PubMed

    Taillade, Mathieu; Sauzéon, Hélène; Dejos, Marie; Pala, Prashant Arvind; Larrue, Florian; Wallet, Grégory; Gross, Christian; N'Kaoua, Bernard

    2013-01-01

    The aim of this study was to evaluate in large-scale spaces wayfinding and spatial learning difficulties for older adults in relation to the executive and memory decline associated with aging. We compared virtual reality (VR)-based wayfinding and spatial memory performances between young and older adults. Wayfinding and spatial memory performances were correlated with classical measures of executive and visuo-spatial memory functions, but also with self-reported estimates of wayfinding difficulties. We obtained a significant effect of age on wayfinding performances but not on spatial memory performances. The overall correlations showed significant correlations between the wayfinding performances and the classical measures of both executive and visuo-spatial memory, but only when the age factor was not partialled out. Also, older adults underestimated their wayfinding difficulties. A significant relationship between the wayfinding performances and self-reported wayfinding difficulty estimates is found, but only when the age effect was partialled out. These results show that, even when older adults have an equivalent spatial knowledge to young adults, they had greater difficulties with the wayfinding task, supporting an executive decline view in age-related wayfinding difficulties. However, the correlation results are in favor of both the memory and executive decline views as mediators of age-related differences in wayfinding performances. This is discussed in terms of the relationships between memory and executive functioning in wayfinding task orchestration. Our results also favor the use of objective assessments of everyday navigation difficulties in virtual applications, instead of self-reported questionnaires, since older adults showed difficulties in estimating their everyday wayfinding problems.

  2. Wayfinding concept in University of Brawijaya

    NASA Astrophysics Data System (ADS)

    Firjatullah, H.; Kurniawan, E. B.; Purnamasari, W. D.

    2017-06-01

    Wayfinding is an activity related to the orientation and motion from first point to point of destination. Benefits of wayfinding in the area of education, namely as a means of helping direct a person to a destination so as to reduce the lostness and assist users in remembering the way through the role of space and objects wayfinding. Around 48% new students of University of Brawijaya (UB) 2015 that was ever lost when entering the campus. This shows the need for wayfinding concept to someone who was unfamiliar with the surrounding area as freshmen. This study uses mental map analysis to find the objects hierarchy wayfinding determination based on the respondents and the space syntax (visual graph analysis) as a hierarchy based on the determination of the configuration space. The overlay result say that hierarchy between both of analysis shows there are several objects which are potentially in wayfinding process on the campus of UB. The concept of wayfinding generate different treatment of the selected object based of wayfinding classification, both in maintaining the function of the object in space and develop the potential of the object wayfinding.

  3. Navigation assistance: a trade-off between wayfinding support and configural learning support.

    PubMed

    Münzer, Stefan; Zimmer, Hubert D; Baus, Jörg

    2012-03-01

    Current GPS-based mobile navigation assistance systems support wayfinding, but they do not support learning about the spatial configuration of an environment. The present study examined effects of visual presentation modes for navigation assistance on wayfinding accuracy, route learning, and configural learning. Participants (high-school students) visited a university campus for the first time and took a predefined assisted tour. In Experiment 1 (n = 84, 42 females), a presentation mode showing wayfinding information from eye-level was contrasted with presentation modes showing wayfinding information included in views that provided comprehensive configural information. In Experiment 2 (n = 48, 24 females), wayfinding information was included in map fragments. A presentation mode which always showed north on top of the device was compared with a mode which rotated according to the orientation of the user. Wayfinding accuracy (deviations from the route), route learning, and configural learning (direction estimates, sketch maps) were assessed. Results indicated a trade-off between wayfinding and configural learning: Presentation modes providing comprehensive configural information supported the acquisition of configural knowledge at the cost of accurate wayfinding. The route presentation mode supported wayfinding at the cost of configural knowledge acquisition. Both presentation modes based on map fragments supported wayfinding. Individual differences in visual-spatial working memory capacity explained a considerable portion of the variance in wayfinding accuracy, route learning, and configural learning. It is concluded that learning about an unknown environment during assisted navigation is based on the integration of spatial information from multiple sources and can be supported by appropriate visualization. PsycINFO Database Record (c) 2012 APA, all rights reserved.

  4. Working memory in wayfinding-a dual task experiment in a virtual city.

    PubMed

    Meilinger, Tobias; Knauff, Markus; Bülthoff, Heinrich H

    2008-06-01

    This study examines the working memory systems involved in human wayfinding. In the learning phase, 24 participants learned two routes in a novel photorealistic virtual environment displayed on a 220° screen while they were disrupted by a visual, a spatial, a verbal, or-in a control group-no secondary task. In the following wayfinding phase, the participants had to find and to "virtually walk" the two routes again. During this wayfinding phase, a number of dependent measures were recorded. This research shows that encoding wayfinding knowledge interfered with the verbal and with the spatial secondary task. These interferences were even stronger than the interference of wayfinding knowledge with the visual secondary task. These findings are consistent with a dual-coding approach of wayfinding knowledge. 2008 Cognitive Science Society, Inc.

  5. Route complexity and simulated physical ageing negatively influence wayfinding.

    PubMed

    Zijlstra, Emma; Hagedoorn, Mariët; Krijnen, Wim P; van der Schans, Cees P; Mobach, Mark P

    2016-09-01

    The aim of this age-simulation field experiment was to assess the influence of route complexity and physical ageing on wayfinding. Seventy-five people (aged 18-28) performed a total of 108 wayfinding tasks (i.e., 42 participants performed two wayfinding tasks and 33 performed one wayfinding task), of which 59 tasks were performed wearing gerontologic ageing suits. Outcome variables were wayfinding performance (i.e., efficiency and walking speed) and physiological outcomes (i.e., heart and respiratory rates). Analysis of covariance showed that persons on more complex routes (i.e., more floor and building changes) walked less efficiently than persons on less complex routes. In addition, simulated elderly participants perform worse in wayfinding than young participants in terms of speed (p < 0.001). Moreover, a linear mixed model showed that simulated elderly persons had higher heart rates and respiratory rates compared to young people during a wayfinding task, suggesting that simulated elderly consumed more energy during this task. Copyright © 2016 Elsevier Ltd. All rights reserved.

  6. Automatic Optimization of Wayfinding Design.

    PubMed

    Huang, Haikun; Lin, Ni-Ching; Barrett, Lorenzo; Springer, Darian; Wang, Hsueh-Cheng; Pomplun, Marc; Yu, Lap-Fai

    2017-10-10

    Wayfinding signs play an important role in guiding users to navigate in a virtual environment and in helping pedestrians to find their ways in a real-world architectural site. Conventionally, the wayfinding design of a virtual environment is created manually, so as the wayfinding design of a real-world architectural site. The many possible navigation scenarios, and the interplay between signs and human navigation, can make the manual design process overwhelming and non-trivial. As a result, creating a wayfinding design for a typical layout can take months to several years. In this paper, we introduce the Way to Go! approach for automatically generating a wayfinding design for a given layout. The designer simply has to specify some navigation scenarios; our approach will automatically generate an optimized wayfinding design with signs properly placed considering human agents' visibility and possibility of making navigation mistakes. We demonstrate the effectiveness of our approach in generating wayfinding designs for different layouts. We evaluate our results by comparing different wayfinding designs and show that our optimized designs can guide pedestrians to their destinations effectively. Our approach can also help the designer visualize the accessibility of a destination from different locations, and correct any "blind zone" with additional signs.

  7. Designing Environments for Manageable Wayfinding

    ERIC Educational Resources Information Center

    Wan, Peng-Hui Maffee

    2011-01-01

    Wayfinding is a kind of spatial riddle that people encounter almost daily. Although it has been well documented that wayfinding elements--namely, environmental cues, people and time--significantly influence wayfinding, there has been little work done to examine the effectiveness of those influences. In particular, the notion of wayfindingly…

  8. Lost in the Labyrinthine Library: A Multi-Method Case Study Investigating Public Library User Wayfinding Behavior

    ERIC Educational Resources Information Center

    Mandel, Lauren Heather

    2012-01-01

    Wayfinding is the method by which humans orient and navigate in space, and particularly in built environments such as cities and complex buildings, including public libraries. In order to wayfind successfully in the built environment, humans need information provided by wayfinding systems and tools, for instance architectural cues, signs, and…

  9. Walking and Walkability: Is Wayfinding a Missing Link? Implications for Public Health Practice.

    PubMed

    Vandenberg, Ann E; Hunter, Rebecca H; Anderson, Lynda A; Bryant, Lucinda L; Hooker, Steven P; Satariano, William A

    2016-02-01

    Research on walking and walkability has yet to focus on wayfinding, the interactive, problem-solving process by which people use environmental information to locate themselves and navigate through various settings. We reviewed the literature on outdoor pedestrian-oriented wayfinding to examine its relationship to walking and walkability, 2 areas of importance to physical activity promotion. Our findings document that wayfinding is cognitively demanding and can compete with other functions, including walking itself. Moreover, features of the environment can either facilitate or impede wayfinding, just as environmental features can influence walking. Although there is still much to be learned about wayfinding and walking behaviors, our review helps frame the issues and lays out the importance of this area of research and practice.

  10. Geographical Cues and Developmental Exposure: Navigational Style, Wayfinding Anxiety, and Childhood Experience in the Faroe Islands.

    PubMed

    Schug, Mariah G

    2016-03-01

    The current study assessed potential relationships among childhood wayfinding experience, navigational style, and adult wayfinding anxiety in the Faroe Islands. The Faroe Islands are of interest because they have an unusual geography that may promote the use of an orientational style of navigation (e.g., use of cardinal directions). Faroese adults completed questionnaires assessing (1) their permitted childhood range sizes, (2) the types of navigational strategies they use, and (3) the amount of anxiety they experience when navigating in adulthood. Males had more childhood wayfinding experience, used the orientation strategy at a higher rate, and showed lower levels of wayfinding anxiety. When compared with other cultures, both Faroese women and men appear to embrace orientation strategies at an unusually high rate. Childhood experience was not conclusively linked to later wayfinding anxiety. However, the current findings raise the possibility that children who have particularly small ranges in childhood may be especially anxious when navigating in adulthood.

  11. Wayfinding in Healthcare Facilities: Contributions from Environmental Psychology

    PubMed Central

    Devlin, Ann Sloan

    2014-01-01

    The ability to successfully navigate in healthcare facilities is an important goal for patients, visitors, and staff. Despite the fundamental nature of such behavior, it is not infrequent for planners to consider wayfinding only after the fact, once the building or building complex is complete. This review argues that more recognition is needed for the pivotal role of wayfinding in healthcare facilities. First, to provide context, the review presents a brief overview of the relationship between environmental psychology and healthcare facility design. Then, the core of the article covers advances in wayfinding research with an emphasis on healthcare environments, including the roles of plan configuration and manifest cues, technology, and user characteristics. Plan configuration and manifest cues, which appeared early on in wayfinding research, continue to play a role in wayfinding success and should inform design decisions. Such considerations are joined by emerging technologies (e.g., mobile applications, virtual reality, and computational models of wayfinding) as a way to both enhance our theoretical knowledge of wayfinding and advance its applications for users. Among the users discussed here are those with cognitive and/or visual challenges (e.g., Down syndrome, age-related decrements such as dementia, and limitations of vision). In addition, research on the role of cross-cultural comprehension and the effort to develop a system of universal healthcare symbols is included. The article concludes with a summary of the status of these advances and directions for future research. PMID:25431446

  12. Navigation Assistance: A Trade-Off between Wayfinding Support and Configural Learning Support

    ERIC Educational Resources Information Center

    Munzer, Stefan; Zimmer, Hubert D.; Baus, Jorg

    2012-01-01

    Current GPS-based mobile navigation assistance systems support wayfinding, but they do not support learning about the spatial configuration of an environment. The present study examined effects of visual presentation modes for navigation assistance on wayfinding accuracy, route learning, and configural learning. Participants (high-school students)…

  13. Wayfinding and Glaucoma: A Virtual Reality Experiment.

    PubMed

    Daga, Fábio B; Macagno, Eduardo; Stevenson, Cory; Elhosseiny, Ahmed; Diniz-Filho, Alberto; Boer, Erwin R; Schulze, Jürgen; Medeiros, Felipe A

    2017-07-01

    Wayfinding, the process of determining and following a route between an origin and a destination, is an integral part of everyday tasks. The purpose of this study was to investigate the impact of glaucomatous visual field loss on wayfinding behavior using an immersive virtual reality (VR) environment. This cross-sectional study included 31 glaucomatous patients and 20 healthy subjects without evidence of overall cognitive impairment. Wayfinding experiments were modeled after the Morris water maze navigation task and conducted in an immersive VR environment. Two rooms were built varying only in the complexity of the visual scene in order to promote allocentric-based (room A, with multiple visual cues) versus egocentric-based (room B, with single visual cue) spatial representations of the environment. Wayfinding tasks in each room consisted of revisiting previously visible targets that subsequently became invisible. For room A, glaucoma patients spent on average 35.0 seconds to perform the wayfinding task, whereas healthy subjects spent an average of 24.4 seconds (P = 0.001). For room B, no statistically significant difference was seen on average time to complete the task (26.2 seconds versus 23.4 seconds, respectively; P = 0.514). For room A, each 1-dB worse binocular mean sensitivity was associated with 3.4% (P = 0.001) increase in time to complete the task. Glaucoma patients performed significantly worse on allocentric-based wayfinding tasks conducted in a VR environment, suggesting visual field loss may affect the construction of spatial cognitive maps relevant to successful wayfinding. VR environments may represent a useful approach for assessing functional vision endpoints for clinical trials of emerging therapies in ophthalmology.

  14. The dynamic nature of cognition during wayfinding

    PubMed Central

    Spiers, Hugo J.; Maguire, Eleanor A.

    2008-01-01

    Much of our day-to-day wayfinding behaviour takes place in familiar large-scale urban environments, yet there is a dearth of studies examining how wayfinding unfolds on a second-by-second basis in this context. Here we used a retrospective verbal report protocol, eye tracking and a highly accurate virtual reality simulation of a real city (London, UK) to examine this issue. Subjects, who were taxi drivers, were able to produce extremely detailed accounts of what they had been thinking during wayfinding, which were validated by independent eye-tracking data. There was a high degree of consistency in the types of thoughts across subjects, permitting classification into a number of distinct categories. Moreover, it was possible to quantify the number of thoughts in each category, their durations and temporal order. Detailed analysis of the verbal reports provided new insights into the processes and strategies involved, and highlighted a greater range of thoughts than has previously been reported in studies of wayfinding. By analysing the temporal order of thoughts it was possible to identify specific relationships between categories. Some of these relationships were predicted by current cognitive models of wayfinding, others were novel, thus shedding new light on how navigation unfolds in a busy city. PMID:19325934

  15. Identifying elements of the health care environment that contribute to wayfinding.

    PubMed

    Pati, Debajyoti; Harvey, Thomas E; Willis, Douglas A; Pati, Sipra

    2015-01-01

    Identify aspects of the physical environment that inform wayfinding for visitors. Compare and contrast the identified elements in frequency of use. Gain an understanding of the role the different elements and attributes play in the wayfinding process. Wayfinding by patients and visitors is a documented problem in healthcare facilities. The few studies that have been conducted have identified some of the environmental elements that influence wayfinding. Moreover, literatures comparing different design strategies are absent. Currently there is limited knowledge to inform prioritization of strategies to optimize wayfinding within capital budget. A multi-method, non-experimental, qualitative, exploratory study design was adopted. The study was conducted in a large, acute care facility in Texas. Ten healthy adults in five age groups, representing both sexes, participated in the study as simulated visitors. Data collection included (a) verbal protocols during navigation; (b) questionnaire; and (c) verbal directions from hospital employees. Data were collected during Fall 2013. Physical design elements contributing to wayfinding include signs, architectural features, maps, interior elements (artwork, display boards, information counters, etc.), functional clusters, interior elements pairing, structural elements, and furniture. The information is used in different ways - some for primary navigational information, some for supporting navigational information, and some as familiarity markers. The physical environment has a critical role in aiding navigation in healthcare facilities. Architectural feature is the top contributor in the domain of architecture. Artwork (painting, sculpture, etc.) is the top contributor in the domain of interior design. © The Author(s) 2015.

  16. Audible Beaconing with Accessible Pedestrian Signals

    PubMed Central

    Barlow, Janet M.; Scott, Alan C.; Bentzen, Billie Louise

    2010-01-01

    Purpose Although Accessible Pedestrian Signals (APS) are often assumed to provide wayfinding information, the type of APS that has been typically installed in the U.S has not had positive effects on finding crosswalks, locating pushbuttons, or providing directional guidance. This paper reports the results of research on crossings by blind pedestrians at complex signalized intersections, before and after the installation of APS with innovative audible beaconing features, designed to improve wayfinding. Methods Objective data on measures of street crossing performance by 56 participants was obtained at four intersections, two each in Charlotte, NC, and Portland, OR. Results In the first round of testing, APS with beaconing features resulted in only slightly improved wayfinding. Revisions to the audible beaconing features resulted in improved performance on four measures of wayfinding as compared to the pre-installation condition: beginning crossings within the crosswalk, ending crossings within the crosswalk, independence in finding the starting location, and independence in aligning to cross. Implications for Practice Use of APS that provide beaconing from the far-end of the crosswalk show promise of improving wayfinding at street crossings. PMID:20622978

  17. Reading the landscape: Legible environments and hominin dispersals.

    PubMed

    Guiducci, Dario; Burke, Ariane

    2016-05-06

    Wayfinding, or the ability to plan and navigate a course over the landscape, is a subject of investigation in geography, neurophysiology, psychology, urban planning, and landscape design. With the prevalence of GPS-assisted navigation systems, or "wayfinders," computer scientists are also increasingly interested in understanding how people plan their movements and guide others. However, the importance of wayfinding as a process that regulates human mobility has only recently been incorporated into archeological research design. Hominin groups were able to disperse widely during the course of prehistory. The scope of these dispersals speaks to the innate navigation abilities of hominins. Their long-term success must have depended on an ability to communicate spatial information effectively. Here, we consider the extent to which some landscapes may have been more conducive to wayfinding than others. We also describe a tool we have created for quantifying landscape legibility (sensu Gollege), a complex and under-explored concept in archeology, with a view to investigating the impact of landscape structure on human wayfinding and thus, patterns of dispersal during prehistory. To this end, we have developed a method for quantifying legibility using a Geographic Information System (GIS) and apply it to a test case in prehistoric Iberia. © 2016 Wiley Periodicals, Inc.

  18. Evaluation of the Historic Triangle Wayfinding Sign System.

    DOT National Transportation Integrated Search

    2009-01-01

    The "Historic Triangle" in Virginia is named for the historic areas comprising and surrounding Williamsburg, Jamestown, and Yorktown, Virginia. A Historic Triangle Wayfinding Sign System was designed to lead travelers from I-64 to historic sites in W...

  19. Wayfinding in Aging and Alzheimer’s Disease within a Virtual Senior Residence: Study Protocol

    PubMed Central

    DAVIS, Rebecca; OHMAN, Jennifer

    2017-01-01

    Aim To report a study protocol that examines the impact of adding salient cues within a virtual reality simulation of a senior residential building on wayfinding for older adults with and without Alzheimer’s disease. Background An early symptom of Alzheimer’s disease is the inability to find one’s way (wayfinding). Senior residential environments are especially difficult for wayfinding. Salient cues may be able to help persons with Alzheimer’s disease find their way more effectively so they can maintain independence. Design . A repeated measures, within and between subjects design. Methods This study was funded by the National Institutes of Health (August 2012). Older adults (n=40) with normal cognition and older adults with early stage Alzheimer’s disease/mild cognitive impairment (n=40) will try to find their way to a location repeatedly within a virtual reality simulation of senior residence. There are two environments: standard (no cues) and salient (multiple cues). Outcome measures include how often and how quickly participants find the target location in each cue condition. Discussion The results of this study have the potential to provide evidence for ways to make the environment more supportive for wayfinding for older adults with Alzheimer’s disease. This study is registered at Trialmatch.alz.org (Identifier 260425-5). PMID:26915997

  20. Wayfinding in ageing and Alzheimer's disease within a virtual senior residence: study protocol.

    PubMed

    Davis, Rebecca; Ohman, Jennifer

    2016-07-01

    To report a study protocol that examines the impact of adding salient cues in a virtual reality simulation of a senior residential building on wayfinding for older adults with and without Alzheimer's disease. An early symptom of Alzheimer's disease is the inability to find one's way (wayfinding). Senior residential environments are especially difficult for wayfinding. Salient cues may be able to help persons with Alzheimer's disease find their way more effectively so they can maintain independence. A repeated measures, within and between subjects design. This study was funded by the National Institutes of Health (August 2012). Older adults (N = 40) with normal cognition and older adults with early stage Alzheimer's disease/mild cognitive impairment (N = 40) will try to find their way to a location repeatedly in a virtual reality simulation of senior residence. There are two environments: standard (no cues) and salient (multiple cues). Outcome measures include how often and how quickly participants find the target location in each cue condition. The results of this study have the potential to provide evidence for ways to make the environment more supportive for wayfinding for older adults with Alzheimer's disease. This study is registered at Trialmatch.alz.org (Identifier 260425-5). © 2016 John Wiley & Sons Ltd.

  1. Filling the Gaps for Indoor Wayfinding

    ERIC Educational Resources Information Center

    Ross, David A.; Kelly, Gary W.

    2009-01-01

    Orientation and wayfinding are critical skills for successful mobility of people with visual impairments. The inability to perform these skills successfully may result in a person becoming lost, injured, and discouraged from further mobility. At times, it may be impossible to maintain orientation. The person may temporarily travel without cues…

  2. Wayfinding: You Are Here/You Are There.

    ERIC Educational Resources Information Center

    Gommel, Jacqueline

    This paper, a summary of a document created for a Master of Arts degree in Interior Design at Northern Illinois University, Dekalb, Illinois, discusses research on "wayfinding" and the need for designers and planners to recognize its importance in order to provide more user-friendly environments. Orientation is the first step in…

  3. Older Driver and Passenger Collaboration for Wayfinding in Unfamiliar Areas

    ERIC Educational Resources Information Center

    Bryden, Kelly Jane; Charlton, Judith; Oxley, Jennifer; Lowndes, Georgia

    2014-01-01

    Passenger collaboration offers a potential compensatory strategy to assist older drivers who have difficulty driving in unfamiliar areas (wayfinding). This article describes a survey of 194 healthy, community-dwelling older drivers and their regular passengers to investigate how passengers assist drivers, and to identify the characteristics of…

  4. A Haptic Glove as a Tactile-Vision Sensory Substitution for Wayfinding.

    ERIC Educational Resources Information Center

    Zelek, John S.; Bromley, Sam; Asmar, Daniel; Thompson, David

    2003-01-01

    A device that relays navigational information using a portable tactile glove and a wearable computer and camera system was tested with nine adults with visual impairments. Paths traversed by subjects negotiating an obstacle course were not qualitatively different from paths produced with existing wayfinding devices and hitting probabilities were…

  5. Design and Development of a Mobile Sensor Based the Blind Assistance Wayfinding System

    NASA Astrophysics Data System (ADS)

    Barati, F.; Delavar, M. R.

    2015-12-01

    The blind and visually impaired people are facing a number of challenges in their daily life. One of the major challenges is finding their way both indoor and outdoor. For this reason, routing and navigation independently, especially in urban areas are important for the blind. Most of the blind undertake route finding and navigation with the help of a guide. In addition, other tools such as a cane, guide dog or electronic aids are used by the blind. However, in some cases these aids are not efficient enough in a wayfinding around obstacles and dangerous areas for the blind. As a result, the need to develop effective methods as decision support using a non-visual media is leading to improve quality of life for the blind through their increased mobility and independence. In this study, we designed and implemented an outdoor mobile sensor-based wayfinding system for the blind. The objectives of this study are to guide the blind for the obstacle recognition and the design and implementation of a wayfinding and navigation mobile sensor system for them. In this study an ultrasonic sensor is used to detect obstacles and GPS is employed for positioning and navigation in the wayfinding. This type of ultrasonic sensor measures the interval between sending waves and receiving the echo signals with respect to the speed of sound in the environment to estimate the distance to the obstacles. In this study the coordinates and characteristics of all the obstacles in the study area are already stored in a GIS database. All of these obstacles were labeled on the map. The ultrasonic sensor designed and constructed in this study has the ability to detect the obstacles in a distance of 2cm to 400cm. The implementation and the results obtained from the interview of a number of blind persons who employed the sensor verified that the designed mobile sensor system for wayfinding was very satisfactory.

  6. Spatial problem-solving strategies of middle school students: Wayfinding with geographic information systems

    NASA Astrophysics Data System (ADS)

    Wigglesworth, John C.

    2000-06-01

    Geographic Information Systems (GIS) is a powerful computer software package that emphasizes the use of maps and the management of spatially referenced environmental data archived in a systems data base. Professional applications of GIS have been in place since the 1980's, but only recently has GIS gained significant attention in the K--12 classroom. Students using GIS are able to manipulate and query data in order to solve all manners of spatial problems. Very few studies have examined how this technological innovation can support classroom learning. In particular, there has been little research on how experience in using the software correlates with a child's spatial cognition and his/her ability to understand spatial relationships. This study investigates the strategies used by middle school students to solve a wayfinding (route-finding) problem using the ArcView GIS software. The research design combined an individual background questionnaire, results from the Group Assessment of Logical Thinking (GALT) test, and analysis of reflective think-aloud sessions to define the characteristics of the strategies students' used to solve this particular class of spatial problem. Three uniquely different spatial problem solving strategies were identified. Visual/Concrete Wayfinders used a highly visual strategy; Logical/Abstract Wayfinders used GIS software tools to apply a more analytical and systematic approach; Transitional Wayfinders used an approach that showed evidence of one that was shifting from a visual strategy to one that was more analytical. The triangulation of data sources indicates that this progression of wayfinding strategy can be correlated both to Piagetian stages of logical thought and to experience with the use of maps. These findings suggest that GIS teachers must be aware that their students' performance will lie on a continuum that is based on cognitive development, spatial ability, and prior experience with maps. To be most effective, GIS teaching strategies and curriculum development should also represent a progression that correlates to the learners' current skills and experience.

  7. Wayfinding Behaviour in Down Syndrome: A Study with Virtual Environments

    ERIC Educational Resources Information Center

    Courbois, Yannick; Farran, Emily K.; Lemahieu, Axelle; Blades, Mark; Mengue-Topio, Hursula; Sockeel, Pascal

    2013-01-01

    The aim of this study was to assess wayfinding abilities in individuals with Down syndrome (DS). The ability to learn routes though a virtual environment (VE) and to make a novel shortcut between two locations was assessed in individuals with DS (N = 10) and control participants individually matched on mental age (MA) or chronological age (CA).…

  8. Haptic Cues Used for Outdoor Wayfinding by Individuals with Visual Impairments

    ERIC Educational Resources Information Center

    Koutsoklenis, Athanasios; Papadopoulos, Konstantinos

    2014-01-01

    Introduction: The study presented here examines which haptic cues individuals with visual impairments use more frequently and determines which of these cues are deemed by these individuals to be the most important for way-finding in urban environments. It also investigates the ways in which these haptic cues are used by individuals with visual…

  9. Working Memory in Wayfinding--A Dual Task Experiment in a Virtual City

    ERIC Educational Resources Information Center

    Meilinger, Tobias; Knauff, Markus; Bulthoff, Heinrich H.

    2008-01-01

    This study examines the working memory systems involved in human wayfinding. In the learning phase, 24 participants learned two routes in a novel photorealistic virtual environment displayed on a 220 degrees screen while they were disrupted by a visual, a spatial, a verbal, or--in a control group--no secondary task. In the following wayfinding…

  10. Rapid Prototyping a Collections-Based Mobile Wayfinding Application

    ERIC Educational Resources Information Center

    Hahn, Jim; Morales, Alaina

    2011-01-01

    This research presents the results of a project that investigated how students use a library developed mobile app to locate books in the library. The study employed a methodology of formative evaluation so that the development of the mobile app would be informed by user preferences for next generation wayfinding systems. A key finding is the…

  11. Using virtual reality to determine how emergency signs facilitate way-finding.

    PubMed

    Tang, Chieh-Hsin; Wu, Wu-Tai; Lin, Ching-Yuan

    2009-07-01

    In this study, virtual reality was the tool used to construct an experimental space. Three scenarios - one without emergency signs, another with an old-version emergency sign, and the third with a new-version emergency sign - were created, after which 107 subjects, divided into three groups, engaged in an emergency escape game to determine if and how various emergency signs aid in way-finding in the event of an emergency. Under the presupposition that the minimum time needed for an emergency escape without any mistake occurring was 40s, we found that the average way-finding time in the scenario without any emergency signs was 123.8s, for the scenario with the new-version signs 84.8s, and for the scenario with the old-version signs 75.6s; statistically, this demonstrated that the absence of signs results in slower escape than either old signs (p=0.001) or new signs (p=0.005). These findings indicate that signs do help way-finding greatly. Males were found to exhibit better way-finding skills than females (p<0.001). Construction workers and fire safety personnel, as a combined group, did not fare better than others with less presumed prior experience with building plans or emergency exit procedures. In addition, when faced with both an emergency direction sign and an exit door, almost half of the subjects (42% of the participants) were chosen to take the door instead of following the direction posted on the sign. Finally, we found that, at T-intersections, the majority of participants (60%) chose to turn left versus right.

  12. Augmented Reality: Sustaining Autonomous Way-Finding in the Community for Older Persons with Cognitive Impairment.

    PubMed

    Sejunaite, K; Lanza, C; Ganders, S; Iljaitsch, A; Riepe, M W

    2017-01-01

    Impairment of autonomous way-finding subsequent to a multitude of neurodegenerative and other diseases impedes independence of older persons and their everyday activities. It was the goal to use augmented reality to aid autonomous way-finding in a community setting. A spatial map and directional information were shown via head-up display to guide patients from the start zone on the hospital campus to a bakery in the nearby community. Hospital campus and nearby community. Patients with mild cognitive impairment (age 63 to 89). A head-up display was used to help patients find their way. Time needed to reach goal and number of assists needed. With use of augmented reality device, patients preceded along the correct path in 113 out of 120 intersections. Intermittent reassurance was needed for most patients. Patients affirmed willingness to use such an augmented reality device in everyday life if needed or even pay for it. Augmented reality guided navigation is a promising means to sustain autonomous way-finding as a prerequisite for autonomy of older persons in everyday activities. Thus, this study lays ground for a field trial in the community using assistive technology for older persons with cognitive impairment.

  13. [A survey about client orientation and wayfinding in Chilean hospitals].

    PubMed

    Mora, Rodrigo; Oats, Amalia; Marziano, Pía

    2014-10-01

    Sense of orientation in hospitals can be tricky considering the large extension of buildings and the inadequate signage. To report some of the findings of a larger research project on wayfinding and patient navigation in Chilean hospitals. Five hundred nine hospital users waiting for attention in three hospitals were contacted and asked to answer a survey that lasted 10 minutes, about wayfinding and sense of orientation within the hospital. Users declared to have a good opinion of existing signage in the three hospitals analyzed as well as their architectural organization in terms of their capacity to orient people. However, the vast majority of users asked for directions to navigate within the hospital to staff and medical personnel. Patient navigation problems are imposing a great "hidden" cost to hospitals management due to missed appointments.

  14. Using virtual environments to investigate wayfinding in 8- to 12-year-olds and adults.

    PubMed

    Lingwood, Jamie; Blades, Mark; Farran, Emily K; Courbois, Yannick; Matthews, Danielle

    2018-02-01

    Wayfinding is the ability to learn and recall a route through an environment. Theories of wayfinding suggest that for children to learn a route successfully, they must have repeated experience of it, but in this experiment we investigated whether children could learn a route after only a single experience of the route. A total of 80 participants from the United Kingdom in four groups of 20 8-year-olds, 10-year-olds, 12-year-olds, and adults were shown a route through a 12-turn maze in a virtual environment. At each junction, there was a unique object that could be used as a landmark. Participants were "walked" along the route just once (without any verbal prompts) and then were asked to retrace the route from the start without any help. Nearly three quarters of the 12-year-olds, half of the 10-year-olds, and a third of the 8-year-olds retraced the route without any errors the first time they traveled it on their own. This finding suggests that many young children can learn routes, even with as many as 12 turns, very quickly and without the need for repeated experience. The implications for theories of wayfinding that emphasize the need for extensive experience are discussed. Copyright © 2017 The Authors. Published by Elsevier Inc. All rights reserved.

  15. Acoustic wayfinding: A method to measure the acoustic contrast of different paving materials for blind people.

    PubMed

    Secchi, Simone; Lauria, Antonio; Cellai, Gianfranco

    2017-01-01

    Acoustic wayfinding involves using a variety of auditory cues to create a mental map of the surrounding environment. For blind people, these auditory cues become the primary substitute for visual information in order to understand the features of the spatial context and orient themselves. This can include creating sound waves, such as tapping a cane. This paper reports the results of a research about the "acoustic contrast" parameter between paving materials functioning as a cue and the surrounding or adjacent surface functioning as a background. A number of different materials was selected in order to create a test path and a procedure was defined for the verification of the ability of blind people to distinguish different acoustic contrasts. A method is proposed for measuring acoustic contrast generated by the impact of a cane tip on the ground to provide blind people with environmental information on spatial orientation and wayfinding in urban places. Copyright © 2016 Elsevier Ltd. All rights reserved.

  16. Review of Virtual Environment Interface Technology.

    DTIC Science & Technology

    1996-03-01

    1.9 SpacePad 56 1.10 CyberTrack 3.2 57 1.11 Wayfinder-VR 57 1.12 Mouse-Sense3D 57 1.13 Selcom AB, SELSPOT H 57 1.14 OPTOTRAK 3020 58 1.15...Wayfinder-VR 57 Figure 38. Mouse-Sense3D 57 Figure 39. SELSPOTII 58 Figure 40. OPTOTRAK 3020 58 Figure 41. MacReflex 58 Figure 42. DynaSight 59...OPTOTRAK3020 The OPTOTRAK 3020 by Northern Digital Inc. is an infra-red (IR)-based, non- contact position and motion measurement sys- tem. Small IR LEDs

  17. Autonomous indoor wayfinding for individuals with cognitive impairments

    PubMed Central

    2010-01-01

    Background A challenge to individuals with cognitive impairments in wayfinding is how to remain oriented, recall routines, and travel in unfamiliar areas in a way relying on limited cognitive capacity. While people without disabilities often use maps or written directions as navigation tools or for remaining oriented, this cognitively-impaired population is very sensitive to issues of abstraction (e.g. icons on maps or signage) and presents the designer with a challenge to tailor navigation information specific to each user and context. Methods This paper describes an approach to providing distributed cognition support of travel guidance for persons with cognitive disabilities. A solution is proposed based on passive near-field RFID tags and scanning PDAs. A prototype is built and tested in field experiments with real subjects. The unique strength of the system is the ability to provide unique-to-the-user prompts that are triggered by context. The key to the approach is to spread the context awareness across the system, with the context being flagged by the RFID tags and the appropriate response being evoked by displaying the appropriate path guidance images indexed by the intersection of specific end-user and context ID embedded in RFID tags. Results We found that passive RFIDs generally served as good context for triggering navigation prompts, although individual differences in effectiveness varied. The results of controlled experiments provided more evidence with regard to applicabilities of the proposed autonomous indoor wayfinding method. Conclusions Our findings suggest that the ability to adapt indoor wayfinding devices for appropriate timing of directions and standing orientation will be particularly important. PMID:20840786

  18. Belief revision and way-finding.

    PubMed

    Bucher, Leandra; Röser, Florian; Nejasmic, Jelica; Hamburger, Kai

    2014-02-01

    Belief revision is required when veridical information surfaces that contradicts what was previously thought to be the case. In way-finding, belief revision frequently occurs, for example, when the travelled route has led one astray, instead of to one's chosen destination. In past cognitive research, the topics of belief revision and way-finding have been treated in isolation. Here, we introduce an approach for linking the two fields and assess belief revision as it occurs in the process of way-finding. We report the results of two experiments that put participants in (virtual) situations where elements of a previously learned route description do not match the actual environment (thereby requiring the revision of a previously held belief). Experiment 1 puts participants in a highly artificial virtual environment where the landmarks to be used in navigation have a low degree of semantic salience (houses of various color). Experiment 2 puts subjects in a photorealistic environment where the objects to be used in navigation are well-known landmarks (such as the Eiffel Tower) and thus have a high degree of semantic salience. In both experiments, participants are confronted with T-junctions, where a landmark that was expected to indicate the correct route is discovered to be in an unexpected location. The results of the experiments show that a participant's choice of route, in such cases, is affected by differences in the structure of the relevant initial instruction. More precisely, the route chosen by participants is affected by whether the relevant landmark was described as being on the same side of the path as they were instructed to turn (congruent case) or as located on the opposite side of the path as they were instructed to turn (incongruent case).

  19. The 'wayfinding' experience of family carers who learn to manage technical health procedures at home: a grounded theory study.

    PubMed

    McDonald, Janet; McKinlay, Eileen; Keeling, Sally; Levack, William

    2017-12-01

    With more care taking place in the home, family carers play an important role in supporting patients. Some family carers undertake technical health procedures generally managed by health professionals in hospital settings (e.g. managing a tracheostomy or enteral feeding). To explore how family carers learn to manage technical health procedures in order to help health professionals better understand and support this process. A grounded theory study using data from interviews with 26 New Zealand family carers who managed technical health procedures including nasogastric or gastrostomy feeding, stoma care, urinary catheterisation, tracheostomy management, intravenous therapy, diabetes management and complex wound dressings. Most (20 participants) were caring for their child and the remaining six for their spouse, parent or grandparent. Following grounded theory methods, each interview was coded soon after completion. Additional data were compared with existing material, and as analysis proceeded, initial codes were grouped into higher order concepts until a core concept was developed. Interviewing continued until no new ideas emerged and concepts were well defined. The core concept of 'wayfinding' indicates that the learning process for family carers is active, individualised and multi-influenced, developing over time as a response to lived experience. Health professional support was concentrated on the initial phase of carers' training, reducing and becoming more reactive as carers took responsibility for day-to-day management. Wayfinding involves self-navigation by carers, in contrast to patient navigator models which provide continuing professional assistance to patients receiving cancer or chronic care services. Wayfinding by carers raises questions about how carers should be best supported in their initial and ongoing learning as the management of these procedures changes over time. © 2017 Nordic College of Caring Science.

  20. Local Use-Dependent Sleep in Wakefulness Links Performance Errors to Learning

    PubMed Central

    Quercia, Angelica; Zappasodi, Filippo; Committeri, Giorgia; Ferrara, Michele

    2018-01-01

    Sleep and wakefulness are no longer to be considered as discrete states. During wakefulness brain regions can enter a sleep-like state (off-periods) in response to a prolonged period of activity (local use-dependent sleep). Similarly, during nonREM sleep the slow-wave activity, the hallmark of sleep plasticity, increases locally in brain regions previously involved in a learning task. Recent studies have demonstrated that behavioral performance may be impaired by off-periods in wake in task-related regions. However, the relation between off-periods in wake, related performance errors and learning is still untested in humans. Here, by employing high density electroencephalographic (hd-EEG) recordings, we investigated local use-dependent sleep in wake, asking participants to repeat continuously two intensive spatial navigation tasks. Critically, one task relied on previous map learning (Wayfinding) while the other did not (Control). Behaviorally awake participants, who were not sleep deprived, showed progressive increments of delta activity only during the learning-based spatial navigation task. As shown by source localization, delta activity was mainly localized in the left parietal and bilateral frontal cortices, all regions known to be engaged in spatial navigation tasks. Moreover, during the Wayfinding task, these increments of delta power were specifically associated with errors, whose probability of occurrence was significantly higher compared to the Control task. Unlike the Wayfinding task, during the Control task neither delta activity nor the number of errors increased progressively. Furthermore, during the Wayfinding task, both the number and the amplitude of individual delta waves, as indexes of neuronal silence in wake (off-periods), were significantly higher during errors than hits. Finally, a path analysis linked the use of the spatial navigation circuits undergone to learning plasticity to off periods in wake. In conclusion, local sleep regulation in wakefulness, associated with performance failures, could be functionally linked to learning-related cortical plasticity. PMID:29666574

  1. From Resource-Adaptive Navigation Assistance to Augmented Cognition

    NASA Astrophysics Data System (ADS)

    Zimmer, Hubert D.; Münzer, Stefan; Baus, Jörg

    In an assistance scenario, a computer provides purposive information supporting a human user in an everyday situation. Wayfinding with navigation assistance is a prototypical assistance scenario. The present chapter analyzes the interplay of the resources of the assistance system and the resources of the user. The navigation assistance system provides geographic knowledge, positioning information, route planning, spatial overview information, and route commands at decision points. The user's resources encompass spatial knowledge, spatial abilities and visuo-spatial working memory, orientation strategies, and cultural habit. Flexible adaptations of the assistance system to available resources of the user are described, taking different wayfinding goals, situational constraints, and individual differences into account. Throughout the chapter, the idea is pursued that the available resources of the user should be kept active.

  2. Search Strategies of Visually Impaired Persons using a Camera Phone Wayfinding System

    PubMed Central

    Manduchi, R.; Coughlan, J.; Ivanchenko, V.

    2016-01-01

    We report new experiments conducted using a camera phone wayfinding system, which is designed to guide a visually impaired user to machine-readable signs (such as barcodes) labeled with special color markers. These experiments specifically investigate search strategies of such users detecting, localizing and touching color markers that have been mounted in various ways in different environments: in a corridor (either flush with the wall or mounted perpendicular to it) or in a large room with obstacles between the user and the markers. The results show that visually impaired users are able to reliably find color markers in all the conditions that we tested, using search strategies that vary depending on the environment in which they are placed. PMID:26949755

  3. Search Strategies of Visually Impaired Persons using a Camera Phone Wayfinding System.

    PubMed

    Manduchi, R; Coughlan, J; Ivanchenko, V

    2008-07-01

    We report new experiments conducted using a camera phone wayfinding system, which is designed to guide a visually impaired user to machine-readable signs (such as barcodes) labeled with special color markers. These experiments specifically investigate search strategies of such users detecting, localizing and touching color markers that have been mounted in various ways in different environments: in a corridor (either flush with the wall or mounted perpendicular to it) or in a large room with obstacles between the user and the markers. The results show that visually impaired users are able to reliably find color markers in all the conditions that we tested, using search strategies that vary depending on the environment in which they are placed.

  4. Petersburg National Battlefield : alternative transportation feasibility study

    DOT National Transportation Integrated Search

    2012-11-13

    This report studies the feasibility of alternative solutions to several transportation problems affecting Petersburg National Battlefield in Petersburg, Virginia. Current transportation problems include site-specific access issues, wayfinding and nav...

  5. Feeling Right at Home on a Big Ten Campus.

    ERIC Educational Resources Information Center

    Corbin, Jeffry

    2001-01-01

    Examines why Penn State's wayfinding program wins high marks from students and visitors alike. The school's combination of major boundary markers, kiosks, lighting, and identification signs is discussed. (GR)

  6. Gaze behaviour during space perception and spatial decision making.

    PubMed

    Wiener, Jan M; Hölscher, Christoph; Büchner, Simon; Konieczny, Lars

    2012-11-01

    A series of four experiments investigating gaze behavior and decision making in the context of wayfinding is reported. Participants were presented with screenshots of choice points taken in large virtual environments. Each screenshot depicted alternative path options. In Experiment 1, participants had to decide between them to find an object hidden in the environment. In Experiment 2, participants were first informed about which path option to take as if following a guided route. Subsequently, they were presented with the same images in random order and had to indicate which path option they chose during initial exposure. In Experiment 1, we demonstrate (1) that participants have a tendency to choose the path option that featured the longer line of sight, and (2) a robust gaze bias towards the eventually chosen path option. In Experiment 2, systematic differences in gaze behavior towards the alternative path options between encoding and decoding were observed. Based on data from Experiments 1 and 2 and two control experiments ensuring that fixation patterns were specific to the spatial tasks, we develop a tentative model of gaze behavior during wayfinding decision making suggesting that particular attention was paid to image areas depicting changes in the local geometry of the environments such as corners, openings, and occlusions. Together, the results suggest that gaze during a wayfinding tasks is directed toward, and can be predicted by, a subset of environmental features and that gaze bias effects are a general phenomenon of visual decision making.

  7. Colour contribution to children's wayfinding in school environments

    NASA Astrophysics Data System (ADS)

    Helvacıoǧlu, Elif; Olguntürk, Nilgün

    2011-03-01

    The purpose of this study was to explore the contribution of colour to children's wayfinding ability in school environments and to examine the differences between colours in terms of their remembrance and usability in route learning process. The experiment was conducted with three different sample groups for each of three experiment sets differentiated by their colour arrangement. The participants totalled 100 primary school children aged seven and eight years old. The study was conducted in four phases. In the first phase, the participants were tested for familiarity with the experiment site and also for colour vision deficiencies by using Ishihara's tests for colour-blindness. In the second phase, they were escorted on the experiment route by the tester one by one, from one starting point to one end point and were asked to lead the tester to the end point by the same route. In the third phase, they were asked to describe verbally the route. In the final phase, they were asked to remember the specific colours at their correct locations. It was found that colour has a significant effect on children's wayfinding performances in school environments. However, there were no differences between different colours in terms of their remembrances in route finding tasks. In addition, the correct identifications of specific colours and landmarks were dependent on their specific locations. Contrary to the literature, gender differences were not found to be significant in the accuracy of route learning performances.

  8. Sex Differences in Using Spatial and Verbal Abilities Influence Route Learning Performance in a Virtual Environment: A Comparison of 6- to 12-Year Old Boys and Girls.

    PubMed

    Merrill, Edward C; Yang, Yingying; Roskos, Beverly; Steele, Sara

    2016-01-01

    Previous studies have reported sex differences in wayfinding performance among adults. Men are typically better at using Euclidean information and survey strategies while women are better at using landmark information and route strategies. However, relatively few studies have examined sex differences in wayfinding in children. This research investigated relationships between route learning performance and two general abilities: spatial ability and verbal memory in 153 boys and girls between 6- to 12-years-old. Children completed a battery of spatial ability tasks (a two-dimension mental rotation task, a paper folding task, a visuo-spatial working memory task, and a Piagetian water level task) and a verbal memory task. In the route learning task, they had to learn a route through a series of hallways presented via computer. Boys had better overall route learning performance than did girls. In fact, the difference between boys and girls was constant across the age range tested. Structural equation modeling of the children's performance revealed that spatial abilities and verbal memory were significant contributors to route learning performance. However, there were different patterns of correlates for boys and girls. For boys, spatial abilities contributed to route learning while verbal memory did not. In contrast, for girls both spatial abilities and verbal memory contributed to their route learning performance. This difference may reflect the precursor of a strategic difference between boys and girls in wayfinding that is commonly observed in adults.

  9. Developing family-friendly signage in a South African paediatric healthcare setting.

    PubMed

    Leonard, Angela L; Verster, Anchen; Coetzee, Minette

    2014-11-28

    Multiple renovations and changing flow in a tertiary children's hospital in Cape Town resulted in numerous signs being posted in the corridors and units, making wayfinding extremely complex. A request from nursing management prompted the formation of a learning collaborative of nurses from all departments to improve wayfinding signage. The project aimed to contribute to a family-friendly environment by reviewing the current situation and developing signage to improve wayfinding and convey essential information to parents, caregivers and patients. A participative action research method followed a four-stage process to facilitate the development of family-friendly signage. Nurse participants reviewed existing signage and collaboratively developed new signage templates and posted signs. The signage was then evaluated using a rapid appraisal questionnaire involving 50 parents and nurse respondents. At each stage of data collection, thematic content analysis was used to analyse data gathered in process meetings and the reflections of participating nurses. A design template and then 44 new signs were developed and used to replace old signage. Respondents reported that the new signs were noticeable, looked attractive and were easily understandable. Intentional and active participation of nurses in clinical paediatric settings ensured collaborative data gathering and analysis. An inclusive research design allowed for insights into the words and tone of posted signs that nurse participants had not noticed previously. The participative redesign of signage resulted in a sense of ownership of the signs.The support and involvement of hospital management throughout ensured that the resulting signage received wide acceptance.

  10. Wayfinding in Libraries.

    ERIC Educational Resources Information Center

    Beck, Susan Gilbert

    1996-01-01

    Discusses recommendations for designing or redesigning library buildings for easy navigability. Signage, maps, collection arrangements, and placement of emergency exits must take into account observed traffic patterns, spatial or objective orientations of individual patrons, and patrons with disabilities. Contains 63 references. (BEW)

  11. Detecting Signage and Doors for Blind Navigation and Wayfinding

    PubMed Central

    Wang, Shuihua; Yang, Xiaodong; Tian, Yingli

    2013-01-01

    Signage plays a very important role to find destinations in applications of navigation and wayfinding. In this paper, we propose a novel framework to detect doors and signage to help blind people accessing unfamiliar indoor environments. In order to eliminate the interference information and improve the accuracy of signage detection, we first extract the attended areas by using a saliency map. Then the signage is detected in the attended areas by using a bipartite graph matching. The proposed method can handle multiple signage detection. Furthermore, in order to provide more information for blind users to access the area associated with the detected signage, we develop a robust method to detect doors based on a geometric door frame model which is independent to door appearances. Experimental results on our collected datasets of indoor signage and doors demonstrate the effectiveness and efficiency of our proposed method. PMID:23914345

  12. Detecting Signage and Doors for Blind Navigation and Wayfinding.

    PubMed

    Wang, Shuihua; Yang, Xiaodong; Tian, Yingli

    2013-07-01

    Signage plays a very important role to find destinations in applications of navigation and wayfinding. In this paper, we propose a novel framework to detect doors and signage to help blind people accessing unfamiliar indoor environments. In order to eliminate the interference information and improve the accuracy of signage detection, we first extract the attended areas by using a saliency map. Then the signage is detected in the attended areas by using a bipartite graph matching. The proposed method can handle multiple signage detection. Furthermore, in order to provide more information for blind users to access the area associated with the detected signage, we develop a robust method to detect doors based on a geometric door frame model which is independent to door appearances. Experimental results on our collected datasets of indoor signage and doors demonstrate the effectiveness and efficiency of our proposed method.

  13. Sex Differences in Using Spatial and Verbal Abilities Influence Route Learning Performance in a Virtual Environment: A Comparison of 6- to 12-Year Old Boys and Girls

    PubMed Central

    Merrill, Edward C.; Yang, Yingying; Roskos, Beverly; Steele, Sara

    2016-01-01

    Previous studies have reported sex differences in wayfinding performance among adults. Men are typically better at using Euclidean information and survey strategies while women are better at using landmark information and route strategies. However, relatively few studies have examined sex differences in wayfinding in children. This research investigated relationships between route learning performance and two general abilities: spatial ability and verbal memory in 153 boys and girls between 6- to 12-years-old. Children completed a battery of spatial ability tasks (a two-dimension mental rotation task, a paper folding task, a visuo-spatial working memory task, and a Piagetian water level task) and a verbal memory task. In the route learning task, they had to learn a route through a series of hallways presented via computer. Boys had better overall route learning performance than did girls. In fact, the difference between boys and girls was constant across the age range tested. Structural equation modeling of the children’s performance revealed that spatial abilities and verbal memory were significant contributors to route learning performance. However, there were different patterns of correlates for boys and girls. For boys, spatial abilities contributed to route learning while verbal memory did not. In contrast, for girls both spatial abilities and verbal memory contributed to their route learning performance. This difference may reflect the precursor of a strategic difference between boys and girls in wayfinding that is commonly observed in adults. PMID:26941701

  14. Structural Hippocampal Anomalies in a Schizophrenia Population Correlate with Navigation Performance on a Wayfinding Task

    PubMed Central

    Ledoux, Andrée-Anne; Boyer, Patrice; Phillips, Jennifer L.; Labelle, Alain; Smith, Andra; Bohbot, Véronique D.

    2014-01-01

    Episodic memory, related to the hippocampus, has been found to be impaired in schizophrenia. Further, hippocampal anomalies have also been observed in schizophrenia. This study investigated whether average hippocampal gray matter (GM) would differentiate performance on a hippocampus-dependent memory task in patients with schizophrenia and healthy controls. Twenty-one patients with schizophrenia and 22 control participants were scanned with an MRI while being tested on a wayfinding task in a virtual town (e.g., find the grocery store from the school). Regressions were performed for both groups individually and together using GM and performance on the wayfinding task. Results indicate that controls successfully completed the task more often than patients, took less time, and made fewer errors. Additionally, controls had significantly more hippocampal GM than patients. Poor performance was associated with a GM decrease in the right hippocampus for both groups. Within group regressions found an association between right hippocampi GM and performance in controls and an association between the left hippocampi GM and performance in patients. A second analysis revealed that different anatomical GM regions, known to be associated with the hippocampus, such as the parahippocampal cortex, amygdala, medial, and orbital prefrontal cortices, covaried with the hippocampus in the control group. Interestingly, the cuneus and cingulate gyrus also covaried with the hippocampus in the patient group but the orbital frontal cortex did not, supporting the hypothesis of impaired connectivity between the hippocampus and the frontal cortex in schizophrenia. These results present important implications for creating intervention programs aimed at measuring functional and structural changes in the hippocampus in schizophrenia. PMID:24672451

  15. On the Planning and Design of Hospital Circulation Zones.

    PubMed

    Jiang, Shan; Verderber, Stephen

    2017-01-01

    This present literature review explores current issues and research inconsistencies regarding the design of hospital circulation zones and the associated health-related outcomes. Large general hospitals are immense, highly sophisticated institutions. Empirical studies have indicated excessively institutional environments in large medical centers are a cause of negative effects to occupants, including stress, anxiety, wayfinding difficulties and spatial disorientation, lack of cognitional control, and stress associated with inadequate access to nature. The rise of patient-centered and evidence-based movements in healthcare planning and design has resulted in a general rise in the quality of hospital physical environments. However, as a core component of any healthcare delivery system, hospital circulation zones have tended to remain neglected within the comparatively broad palette of research conducted and reported to date. A systematic literature review was conducted based upon combinations of key words developed vis-à-vis a literature search in 11 major databases in the realm of the health sciences and the planning and design of built environments for healthcare. Eleven peer-reviewed articles were included in the analysis. Six research themes were identified according to associated health-related outcomes, including wayfinding difficulties and spatial disorientation, communication and socialization patterns, measures and control of excessive noise, patient fall incidents, and occupants' stress and satisfaction levels. Several knowledge gaps as well as commonalities in the pertinent research literature were identified. Perhaps the overriding finding is that occupants' meaningful exposure to views of nature from within hospital circulation zones can potentially enhance wayfinding and spatial navigation. Future research priories on this subject are discussed.

  16. Structural hippocampal anomalies in a schizophrenia population correlate with navigation performance on a wayfinding task.

    PubMed

    Ledoux, Andrée-Anne; Boyer, Patrice; Phillips, Jennifer L; Labelle, Alain; Smith, Andra; Bohbot, Véronique D

    2014-01-01

    Episodic memory, related to the hippocampus, has been found to be impaired in schizophrenia. Further, hippocampal anomalies have also been observed in schizophrenia. This study investigated whether average hippocampal gray matter (GM) would differentiate performance on a hippocampus-dependent memory task in patients with schizophrenia and healthy controls. Twenty-one patients with schizophrenia and 22 control participants were scanned with an MRI while being tested on a wayfinding task in a virtual town (e.g., find the grocery store from the school). Regressions were performed for both groups individually and together using GM and performance on the wayfinding task. Results indicate that controls successfully completed the task more often than patients, took less time, and made fewer errors. Additionally, controls had significantly more hippocampal GM than patients. Poor performance was associated with a GM decrease in the right hippocampus for both groups. Within group regressions found an association between right hippocampi GM and performance in controls and an association between the left hippocampi GM and performance in patients. A second analysis revealed that different anatomical GM regions, known to be associated with the hippocampus, such as the parahippocampal cortex, amygdala, medial, and orbital prefrontal cortices, covaried with the hippocampus in the control group. Interestingly, the cuneus and cingulate gyrus also covaried with the hippocampus in the patient group but the orbital frontal cortex did not, supporting the hypothesis of impaired connectivity between the hippocampus and the frontal cortex in schizophrenia. These results present important implications for creating intervention programs aimed at measuring functional and structural changes in the hippocampus in schizophrenia.

  17. Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment

    PubMed Central

    Sharma, Greeshma; Kaushal, Yash; Chandra, Sushil; Singh, Vijander; Mittal, Alok P.; Dutt, Varun

    2017-01-01

    Spatial navigation is influenced by landmarks, which are prominent visual features in the environment. Although previous research has focused on finding advantages of landmarks on wayfinding via experimentation; however, less attention has been given to identifying the key attributes of landmarks that facilitate wayfinding, including the study of neural correlates (involving electroencephalogram, EEG analyses). In this paper, we combine behavioral measures, virtual environment, and EEG signal-processing to provide a holistic investigation about the influence of landmarks on performance during navigation in a maze-like environment. In an experiment, participants were randomly divided into two conditions, Landmark-enriched (LM+; N = 17) and Landmark-devoid (LM-; N = 18), and asked to navigate from an initial location to a goal location in a maze. In the LM+ condition, there were landmarks placed at certain locations, which participants could use for wayfinding in the maze. However, in the LM- condition, such landmarks were not present. Beyond behavioral analyses of data, analyses were carried out of the EEG data collected using a 64-channel device. Results revealed that participants took less time and committed fewer errors in navigating the maze in the LM+ condition compared to the LM- condition. EEG analyses of the data revealed that the left-hemispheric activation was more prominent in the LM+ condition compared to the LM- condition. The event-related desynchronization/synchronization (ERD/ERS) of the theta frequency band, revealed activation in the left posterior inferior and superior regions in the LM+ condition compared to the LM- condition, suggesting an occurrence of an object-location binding in the LM+ condition along with spatial transformation between representations. Moreover, directed transfer function method, which measures information flow between two regions, showed a higher number of active channels in the LM- condition compared to the LM+ condition, exhibiting additional wiring cost associated with the cognitive demands when no landmark was available. These findings reveal pivotal role of the left-hemispheric region (especially, parietal cortex), which indicates the integration of available sensory cues and current memory requirements to encode contextual information of landmarks. Overall, this research helps to understand the role of brain regions and processes that are utilized when people use landmarks in navigating maze-like environments. PMID:28775698

  18. 76 FR 19519 - Intent To Prepare an Environmental Impact Statement for the Downtown San Francisco Ferry Terminal...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-04-07

    ... plan and improved signage that provides clear pedestrian routes for ferry to bus and ferry to rail... where possible; Improved wayfinding signage in the vicinity of the Ferry Building, which will indicate...

  19. Macintoshed Libraries 2.0.

    ERIC Educational Resources Information Center

    Vaccaro, Bill, Ed.; Valauskas, Edward J., Ed.

    This annual collection contains 18 papers about the use of Macintosh computers in libraries. Papers include: "The Macintosh as a Wayfinding Tool for Professional Conferences: The LITA '88 HyperCard Stack" (Ann F. Bevilacqua); "Enhancing Library Services with the Macintosh" (Naomi C. Broering); "Scanning Technologies in…

  20. Kilohoku Ho`okele Wa`a : Astronomy of the Modern Hawaiian Wayfinders

    NASA Astrophysics Data System (ADS)

    Ha`o, Celeste; Dye, Ahia G.; Slater, Stephanie J.; Slater, Timothy F.; Baybayan, Kalepa

    2015-08-01

    This paper provides an introduction to Kilohoku Ho`okele Wa`a, the astronomy of the Hawaiian wayfinders. Rooted in a legacy of navigation across the Polynesian triangle, wayfinding astronomy has been part of a suite of skills that allows navigators to deliberately hop between the small islands of the Pacific, for thousands of years. Forty years ago, in one manifestation of the Hawaiian Renaissance, our teachers demonstrated that ancient Hawaiians were capable of traversing the wide Pacific to settle and trade on islands separated by thousands of miles. Today those same mentors train a new generation of navigators, making Hawaiian voyaging a living, evolving, sustainable endeavor. This paper presents two components of astronomical knowledge that all crewmen, but particularly those in training to become navigators, learn early in their training. Na Ohana Hoku, the Hawaiian Star Families constitute the basic units of the Hawaiian sky. In contrast to the Western system of 88 constellations, Na Ohana Hoku divides the sky into four sections that each run from the northern to the southern poles. This configuration reduces cognitive load, allowing the navigator to preserve working memory for other complex tasks. In addition, these configurations of stars support the navigator in finding and generatively using hundreds of individual, and navigationally important pairs of stars. The Hawaiian Star Compass divides the celestial sphere into a directional system that uses 32 rather than 8 cardinal points. Within the tropics, the rising and setting of celestial objects are consistent within the Hawaiian Star Compass, providing for extremely reliable direction finding. Together, Na Ohana Hoku and the Hawaiian Star Compass provide the tropical navigator with astronomical assistance that is not available to, and would have been unknown to Western navigators trained at higher latitudes.

  1. Librarians and Graphic Design: Preparation, Roles, and Desired Support

    ERIC Educational Resources Information Center

    Wakimoto, Diana K.

    2015-01-01

    Librarians often become de facto graphic designers for their libraries, taking responsibility for designing signage, handouts, brochures, web pages, and many other promotional, instructional, and wayfinding documents. However, the majority of librarians with graphic design responsibilities are not trained as graphic designers. This exploratory…

  2. How to Best Name a Place? Facilitation and Inhibition of Route Learning Due to Descriptive and Arbitrary Location Labels.

    PubMed

    Meilinger, Tobias; Schulte-Pelkum, Jörg; Frankenstein, Julia; Hardiess, Gregor; Laharnar, Naima; Mallot, Hanspeter A; Bülthoff, Heinrich H

    2016-01-01

    Establishing verbal memory traces for non-verbal stimuli was reported to facilitate or inhibit memory for the non-verbal stimuli. We show that these effects are also observed in a domain not indicated before-wayfinding. Fifty-three participants followed a guided route in a virtual environment. They were asked to remember half of the intersections by relying on the visual impression only. At the other 50% of the intersections, participants additionally heard a place name, which they were asked to memorize. For testing, participants were teleported to the intersections and were asked to indicate the subsequent direction of the learned route. In Experiment 1, intersections' names were arbitrary (i.e., not related to the visual impression). Here, participants performed more accurately at unnamed intersections. In Experiment 2, intersections' names were descriptive and participants' route memory was more accurate at named intersections. Results have implications for naming places in a city and for wayfinding aids.

  3. How to Best Name a Place? Facilitation and Inhibition of Route Learning Due to Descriptive and Arbitrary Location Labels

    PubMed Central

    Meilinger, Tobias; Schulte-Pelkum, Jörg; Frankenstein, Julia; Hardiess, Gregor; Laharnar, Naima; Mallot, Hanspeter A.; Bülthoff, Heinrich H.

    2016-01-01

    Establishing verbal memory traces for non-verbal stimuli was reported to facilitate or inhibit memory for the non-verbal stimuli. We show that these effects are also observed in a domain not indicated before—wayfinding. Fifty-three participants followed a guided route in a virtual environment. They were asked to remember half of the intersections by relying on the visual impression only. At the other 50% of the intersections, participants additionally heard a place name, which they were asked to memorize. For testing, participants were teleported to the intersections and were asked to indicate the subsequent direction of the learned route. In Experiment 1, intersections' names were arbitrary (i.e., not related to the visual impression). Here, participants performed more accurately at unnamed intersections. In Experiment 2, intersections' names were descriptive and participants' route memory was more accurate at named intersections. Results have implications for naming places in a city and for wayfinding aids. PMID:26869975

  4. Wayfinding: a quality factor in human design approach to healthcare facilities.

    PubMed

    Del Nord, R

    1999-01-01

    The specific aim of this paper is the systematic analysis of interactions and reciprocal conditions existing between the physical space of hospital buildings and the different categories of individuals that come in contact with them. The physical and environmental facilities of hospital architecture often influence the therapeutic character of space and the employees. If the values of the individual are to be safeguarded in this context, priority needs to be given to such factors as communication, privacy, etc. This would mean the involvement of other professional groups such as psychologists, sociologists, ergonomists, etc. at the hospital building planning stage. This paper will outline the result of some research conducted at the University Research Center "TESIS" of Florence to provide better understanding of design strategies applied to reduce the pathology of spaces within the healthcare environment. The case studies will highlight the parameters and the possible architectural solutions to wayfinding and the humanization of spaces, with particular emphasis on lay-outs, technologies, furniture and finishing design.

  5. Virtual wayfinding using simulated prosthetic vision in gaze-locked viewing.

    PubMed

    Wang, Lin; Yang, Liancheng; Dagnelie, Gislin

    2008-11-01

    To assess virtual maze navigation performance with simulated prosthetic vision in gaze-locked viewing, under the conditions of varying luminance contrast, background noise, and phosphene dropout. Four normally sighted subjects performed virtual maze navigation using simulated prosthetic vision in gaze-locked viewing, under five conditions of luminance contrast, background noise, and phosphene dropout. Navigation performance was measured as the time required to traverse a 10-room maze using a game controller, and the number of errors made during the trip. Navigation performance time (1) became stable after 6 to 10 trials, (2) remained similar on average at luminance contrast of 68% and 16% but had greater variation at 16%, (3) was not significantly affected by background noise, and (4) increased by 40% when 30% of phosphenes were removed. Navigation performance time and number of errors were significantly and positively correlated. Assuming that the simulated gaze-locked viewing conditions are extended to implant wearers, such prosthetic vision can be helpful for wayfinding in simple mobility tasks, though phosphene dropout may interfere with performance.

  6. Effects of competing environmental variables and signage on route-choices in simulated everyday and emergency wayfinding situations.

    PubMed

    Vilar, Elisângela; Rebelo, Francisco; Noriega, Paulo; Duarte, Emília; Mayhorn, Christopher B

    2014-01-01

    This study examined the relative influence of environmental variables (corridor width and brightness) and signage (directional and exit signs), when presented in competition, on participants' route-choices in two situational variables (everyday vs. emergency), during indoor wayfinding in virtual environments. A virtual reality-based methodology was used. Thus, participants attempted to find a room (everyday situation) in a virtual hotel, followed by a fire-related emergency egress (emergency situation). Different behaviours were observed. In the everyday situation, for no-signs condition, participants choose mostly the wider and brighter corridors, suggesting a heavy reliance on the environmental affordances. Conversely, for signs condition, participants mostly complied with signage, suggesting a greater reliance on the signs rather than on the environmental cues. During emergency, without signage, reliance on environmental affordances seems to be affected by the intersection type. In the sign condition, the reliance on environmental affordances that started strong decreases along the egress route.

  7. Interpretation of way-finding healthcare symbols by a multicultural population: navigation signage design for global health.

    PubMed

    Hashim, Muhammad Jawad; Alkaabi, Mariam Salem Khamis Matar; Bharwani, Sulaiman

    2014-05-01

    The interpretation of way-finding symbols for healthcare facilities in a multicultural community was assessed in a cross-sectional study. One hundred participants recruited from Al Ain city in the United Arab Emirates were asked to interpret 28 healthcare symbols developed at Hablamos Juntos (such as vaccinations and laboratory) as well as 18 general-purpose symbols (such as elevators and restrooms). The mean age was 27.6 years (16-55 years) of whom 84 (84%) were females. Healthcare symbols were more difficult to comprehend than general-purpose signs. Symbols referring to abstract concepts were the most misinterpreted including oncology, diabetes education, outpatient clinic, interpretive services, pharmacy, internal medicine, registration, social services, obstetrics and gynecology, pediatrics and infectious diseases. Interpretation rates varied across cultural backgrounds and increased with higher education and younger age. Signage within healthcare facilities should be tested among older persons, those with limited literacy and across a wide range of cultures. Copyright © 2013 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  8. A Process-Philosophical Understanding of Organizational Learning as "Wayfinding": Process, Practices and Sensitivity to Environmental Affordances

    ERIC Educational Resources Information Center

    Chia, Robert

    2017-01-01

    Purpose: This paper aims to articulate a practice-based, non-cognitivist approach to organizational learning. Design/methodology/approach: This paper explores the potential contribution of a process-based "practice turn" in social theory for understanding organizational learning. Findings: In complex, turbulent environments, robust…

  9. Assessing NETS.T Performance in Teacher Candidates: Exploring the Wayfind Teacher Assessment

    ERIC Educational Resources Information Center

    Banister, Savilla; Vannatta Reinhart, Rachel

    2013-01-01

    To effectively integrate digital technologies in K-12 schools, teachers must be provided with undergraduate experiences that strongly support these integration resources and strategies. The National Educational Technology Standards for Teachers (NETS.T) provide a framework for teacher candidates and inservice teachers to identify their…

  10. Lost? Let the Finger-Pointing Begin

    ERIC Educational Resources Information Center

    Fredette, Michelle

    2013-01-01

    IT's tough being a digital sign these days. Everyone wants a piece of action. From announcements to advertisements, menus to broadcasts, digital signs provide dynamic messaging tailored to locations and circumstances. With the advent of wayfinding technology, today's digital signs can serve up customized directions around campuses and all of…

  11. Adaptive Learning in Psychology: Wayfinding in the Digital Age

    ERIC Educational Resources Information Center

    Dziuban, Charles D.; Moskal, Patsy D.; Cassisi, Jeffrey; Fawcett, Alexis

    2016-01-01

    This paper presents the results of a pilot study investigating the use of the Realizeit adaptive learning platform to deliver a fully online General Psychology course across two semesters. Through mutual cooperation, UCF and vendor (CCKF) researchers examined students' affective, behavioral, and cognitive reactions to the system. Student survey…

  12. Spatial Cognition and Map Interpretation

    DTIC Science & Technology

    1987-09-01

    Terrain association Spatial cognition Map reading Videogames aa mldm II naeaaaaiy and Hontlty by block numbor) Spatial memory span Orientation...ability. Finally, field and classroom performance was compared to wayfinding in a simulated ( videogame ) environment in which position coordinates were...a simulated ( videogame ) environment. Findings: MITAC instruction significantly improved the experimental group’s ability to perform terrain

  13. Taux: A System for Evaluating Sound Feedback in Navigational Tasks

    ERIC Educational Resources Information Center

    Lutz, Robert J.

    2008-01-01

    This thesis presents the design and development of an evaluation system for generating audio displays that provide feedback to persons performing navigation tasks. It first develops the need for such a system by describing existing wayfinding solutions, investigating new electronic location-based methods that have the potential of changing these…

  14. Stories from the Stacks: Students Lost in the Labyrinth

    ERIC Educational Resources Information Center

    Schoonover, Dan; Kinsley, Kirsten M.

    2014-01-01

    Research shows that academic libraries can be difficult to navigate and that students are often frustrated with not being able to find the right materials. This current study attempts to identify access barriers in FSU's Strozier Library by assessing the effectiveness of signs and directories, as well as wayfinding patterns of both undergraduate…

  15. Investigation of Priority Needs in Terms of Museum Service Accessibility for Visually Impaired Visitors

    ERIC Educational Resources Information Center

    Handa, Kozue; Dairoku, Hitoshi; Toriyama, Yoshiko

    2010-01-01

    This study investigates the priority needs of museum service accessibility for visually impaired visitors. For this purpose, conjoint analysis was utilized. Four conjoint attributes of museum services were selected: A--facilities for wayfinding; B--exhibitions and collections including objects for touching, hearing, smelling, etc.; C--information…

  16. The Design and Evaluation of a Large-Scale Real-Walking Locomotion Interface

    PubMed Central

    Peck, Tabitha C.; Fuchs, Henry; Whitton, Mary C.

    2014-01-01

    Redirected Free Exploration with Distractors (RFED) is a large-scale real-walking locomotion interface developed to enable people to walk freely in virtual environments that are larger than the tracked space in their facility. This paper describes the RFED system in detail and reports on a user study that evaluated RFED by comparing it to walking-in-place and joystick interfaces. The RFED system is composed of two major components, redirection and distractors. This paper discusses design challenges, implementation details, and lessons learned during the development of two working RFED systems. The evaluation study examined the effect of the locomotion interface on users’ cognitive performance on navigation and wayfinding measures. The results suggest that participants using RFED were significantly better at navigating and wayfinding through virtual mazes than participants using walking-in-place and joystick interfaces. Participants traveled shorter distances, made fewer wrong turns, pointed to hidden targets more accurately and more quickly, and were able to place and label targets on maps more accurately, and more accurately estimate the virtual environment size. PMID:22184262

  17. Children's Perception of Surroundings in an Unfamiliar Environment

    ERIC Educational Resources Information Center

    Hergan, Irena

    2018-01-01

    This article presents the results of research on how ten-year-old children in an unfamiliar environment perceive the surroundings of the route during their wayfinding when they focus on the task of successfully orienting themselves with two different sources of cartographic support: a mobile navigator and a paper map. The results show that the…

  18. User Interface Preferences in the Design of a Camera-Based Navigation and Wayfinding Aid

    ERIC Educational Resources Information Center

    Arditi, Aries; Tian, YingLi

    2013-01-01

    Introduction: Development of a sensing device that can provide a sufficient perceptual substrate for persons with visual impairments to orient themselves and travel confidently has been a persistent rehabilitation technology goal, with the user interface posing a significant challenge. In the study presented here, we enlist the advice and ideas of…

  19. A Free Program for Using and Teaching an Accessible Electronic Wayfinding Device

    ERIC Educational Resources Information Center

    Greenberg, Maya Delgado; Kuns, Jerry

    2012-01-01

    Accessible Global Positioning Systems (GPS) are changing the way many people with visual impairments (that is, those who are blind or have low vision) travel. GPS provides real-time orientation information so that a traveler with a visual impairment can make informed decisions about path of travel and destination. Orientation and mobility (O&M)…

  20. Getting from Here to There and Knowing Where: Teaching Global Positioning Systems to Students with Visual Impairments

    ERIC Educational Resources Information Center

    Phillips, Craig L.

    2011-01-01

    Global Positioning Systems' (GPS) technology is available for individuals with visual impairments to use in wayfinding and address Lowenfeld's "three limitations of blindness." The considerations and methodologies for teaching GPS usage have developed over time as GPS information and devices have been integrated into orientation and mobility…

  1. Assessment Challenges in Open Learning: Way-Finding, Fork in the Road, or End of the Line?

    ERIC Educational Resources Information Center

    Conrad, Dianne

    2013-01-01

    Growing global commitments to open learning through the use of Open Educational Resources (OERs) are accompanied by concerns over what "to do" with that learning when learners present it to traditional institutions for assessment and accreditation. This paper proposes that established RPL (recognizing prior learning) protocols, in place…

  2. Iconic Sign Comprehension in Older Adults: The Role of Cognitive Impairment and Text Enhancement

    ERIC Educational Resources Information Center

    Scialfa, Charles; Spadafora, Pat; Klein, Marianne; Lesnik, Agata; Dial, Lindsay; Heinrich, Antje

    2008-01-01

    Sign comprehension is critical for effective driving, responses to warnings, and way-finding. Signs that are poorly comprehended by older people increase accident risk and may compromise independence. This study sought to determine whether iconic sign comprehension suffers in healthy aging and in the presence of cognitive impairment. Additionally,…

  3. The Design of Wayfinding Affordance and Its Influence on Task Performance and Perceptual Experience in Desktop Virtual Environments

    ERIC Educational Resources Information Center

    Choi, Gil Ok

    2008-01-01

    For the past few years, virtual environments (VEs) have gained broad attention from both scholarly and practitioner communities. However, in spite of intense and widespread efforts, most VE-related research has focused on the technical aspects of applications, and the necessary theoretical framework to assess the quality of interfaces and designs…

  4. GoPro as an Ethnographic Tool: A Wayfinding Study in an Academic Library

    ERIC Educational Resources Information Center

    Kinsley, Kirsten M.; Schoonover, Dan; Spitler, Jasmine

    2016-01-01

    In this study, researchers sought to capture students' authentic experience of finding books in the main library using a GoPro camera and the think-aloud protocol. The GoPro provided a first-person perspective and was an effective ethnographic tool for observing a student's individual experience, while also demonstrating what tools they use to…

  5. Virtual Teleoperation for Unmanned Aerial Vehicles

    DTIC Science & Technology

    2012-01-24

    Gilbert, S., “Wayfinder: Evaluating Multitouch Interaction in Supervisory Control of Unmanned Vehicles,” Proceedings of ASME 2nd World Conference on... interactive virtual reality environment that fuses available information into a coherent picture that can be viewed from multiple perspectives and scales...for multimodal interaction • Generally abstracted controller hardware and graphical interfaces facilitating deployment on a variety of VR platform

  6. Virtual/real transfer of spatial knowledge: benefit from visual fidelity provided in a virtual environment and impact of active navigation.

    PubMed

    Wallet, Grégory; Sauzéon, Hélène; Pala, Prashant Arvind; Larrue, Florian; Zheng, Xia; N'Kaoua, Bernard

    2011-01-01

    The purpose of this study was to evaluate the effect the visual fidelity of a virtual environment (VE) (undetailed vs. detailed) has on the transfer of spatial knowledge based on the navigation mode (passive vs. active) for three different spatial recall tasks (wayfinding, sketch mapping, and picture sorting). Sixty-four subjects (32 men and 32 women) participated in the experiment. Spatial learning was evaluated by these three tasks in the context of the Bordeaux district. In the wayfinding task, the results indicated that the detailed VE helped subjects to transfer their spatial knowledge from the VE to the real world, irrespective of the navigation mode. In the sketch-mapping task, the detailed VE increased performances compared to the undetailed VE condition, and allowed subjects to benefit from the active navigation. In the sorting task, performances were better in the detailed VE; however, in the undetailed version of the VE, active learning either did not help the subjects or it even deteriorated their performances. These results are discussed in terms of appropriate perceptive-motor and/or spatial representations for each spatial recall task.

  7. FUNCTIONAL ASSESSMENT OF A CAMERA PHONE-BASED WAYFINDING SYSTEM OPERATED BY BLIND AND VISUALLY IMPAIRED USERS

    PubMed Central

    COUGHLAN, JAMES; MANDUCHI, ROBERTO

    2009-01-01

    We describe a wayfinding system for blind and visually impaired persons that uses a camera phone to determine the user's location with respect to color markers, posted at locations of interest (such as offices), which are automatically detected by the phone. The color marker signs are specially designed to be detected in real time in cluttered environments using computer vision software running on the phone; a novel segmentation algorithm quickly locates the borders of the color marker in each image, which allows the system to calculate how far the marker is from the phone. We present a model of how the user's scanning strategy (i.e. how he/she pans the phone left and right to find color markers) affects the system's ability to detect color markers given the limitations imposed by motion blur, which is always a possibility whenever a camera is in motion. Finally, we describe experiments with our system tested by blind and visually impaired volunteers, demonstrating their ability to reliably use the system to find locations designated by color markers in a variety of indoor and outdoor environments, and elucidating which search strategies were most effective for users. PMID:19960101

  8. The effect of navigational expertise on wayfinding in new environments.

    PubMed

    Woollett, Katherine; Maguire, Eleanor A

    2010-12-01

    Becoming proficient at navigation in urban environments is something that we all aspire to. Here we asked whether being an expert at wayfinding in one environment has any effect on learning new spatial layouts. Licensed London taxi drivers are among the most proficient urban navigators, training for many years to find their way around a complex and irregularly-laid out city. We first tested how well they could learn the layout of an unfamiliar town compared with a group of non-taxi drivers. Second, we investigated how effectively taxi drivers could integrate a new district into their existing spatial representation of London. We found that taxi drivers were significantly better than control participants at executing routes through the new town, and representing it at a map-like survey level. However, the benefits of navigational expertise were not universal. Compared with their performance in the new town, taxi drivers were significantly poorer at learning the layout of a new area that had to be integrated with their existing knowledge of London. We consider reasons for this picture of facilitation and limitation, in particular drawing parallels with how knowledge acquisition occurs in the context of expertise in general.

  9. FUNCTIONAL ASSESSMENT OF A CAMERA PHONE-BASED WAYFINDING SYSTEM OPERATED BY BLIND AND VISUALLY IMPAIRED USERS.

    PubMed

    Coughlan, James; Manduchi, Roberto

    2009-06-01

    We describe a wayfinding system for blind and visually impaired persons that uses a camera phone to determine the user's location with respect to color markers, posted at locations of interest (such as offices), which are automatically detected by the phone. The color marker signs are specially designed to be detected in real time in cluttered environments using computer vision software running on the phone; a novel segmentation algorithm quickly locates the borders of the color marker in each image, which allows the system to calculate how far the marker is from the phone. We present a model of how the user's scanning strategy (i.e. how he/she pans the phone left and right to find color markers) affects the system's ability to detect color markers given the limitations imposed by motion blur, which is always a possibility whenever a camera is in motion. Finally, we describe experiments with our system tested by blind and visually impaired volunteers, demonstrating their ability to reliably use the system to find locations designated by color markers in a variety of indoor and outdoor environments, and elucidating which search strategies were most effective for users.

  10. Changing Predictors of Map Use in Wayfinding.

    ERIC Educational Resources Information Center

    Scholnick, Ellin Kofsky; And Others

    Using a map for guiding travel requires: (1) skills in encoding information from a terrain and a map; (2) finding a match between the two; and (3) maintaining the match despite directional shifts from turns on a route. In order to test this analysis, 94 children between the ages of 4 and 6 used maps to locate the route to a goal through a network…

  11. The Whole against the Sky: The New Art of Separation (How Schools Can Help Guide Parents)

    ERIC Educational Resources Information Center

    Mogel, Wendy

    2012-01-01

    Few children have had the chance to travel alone anywhere, certainly not to the store or the playground. Few have the opportunity to get even a dash of street smarts: to practice getting themselves out of even a minor jam, to develop wayfinding skills, to navigate their neighborhood and choreograph their day--all valuable components of school…

  12. Calculating Least Risk Paths in 3d Indoor Space

    NASA Astrophysics Data System (ADS)

    Vanclooster, A.; De Maeyer, Ph.; Fack, V.; Van de Weghe, N.

    2013-08-01

    Over the last couple of years, research on indoor environments has gained a fresh impetus; more specifically applications that support navigation and wayfinding have become one of the booming industries. Indoor navigation research currently covers the technological aspect of indoor positioning and the modelling of indoor space. The algorithmic development to support navigation has so far been left mostly untouched, as most applications mainly rely on adapting Dijkstra's shortest path algorithm to an indoor network. However, alternative algorithms for outdoor navigation have been proposed adding a more cognitive notion to the calculated paths and as such adhering to the natural wayfinding behaviour (e.g. simplest paths, least risk paths). These algorithms are currently restricted to outdoor applications. The need for indoor cognitive algorithms is highlighted by a more challenged navigation and orientation due to the specific indoor structure (e.g. fragmentation, less visibility, confined areas…). As such, the clarity and easiness of route instructions is of paramount importance when distributing indoor routes. A shortest or fastest path indoors not necessarily aligns with the cognitive mapping of the building. Therefore, the aim of this research is to extend those richer cognitive algorithms to three-dimensional indoor environments. More specifically for this paper, we will focus on the application of the least risk path algorithm of Grum (2005) to an indoor space. The algorithm as proposed by Grum (2005) is duplicated and tested in a complex multi-storey building. The results of several least risk path calculations are compared to the shortest paths in indoor environments in terms of total length, improvement in route description complexity and number of turns. Several scenarios are tested in this comparison: paths covering a single floor, paths crossing several building wings and/or floors. Adjustments to the algorithm are proposed to be more aligned to the specific structure of indoor environments (e.g. no turn restrictions, restricted usage of rooms, vertical movement) and common wayfinding strategies indoors. In a later stage, other cognitive algorithms will be implemented and tested in both an indoor and combined indoor-outdoor setting, in an effort to improve the overall user experience during navigation in indoor environments.

  13. Use of Color in Child Care Environments: Application of Color for Wayfinding and Space Definition in Alabama Child Care Environments.

    ERIC Educational Resources Information Center

    Read, Marilyn A.

    2003-01-01

    Compared the use of color in physical design features associated with the exterior and interior designs of 101 child care centers in Alabama. Found that color was evidenced on the exterior of the centers at just over half of the sample. The interior environments had warm colors and bright accents in the setting; however, the majority of centers…

  14. Training Wayfinding: Natural Movement in Mixed Reality

    DTIC Science & Technology

    2007-10-01

    Brown, Gabbard , Rosenblum, Yohan, Julier, Swan and Hix (2002) saw BARS as a possible source for embedded training for dismounted warriors. They were...about specific real-world spaces: 1. Preliminary experiment. Presence, 8(6), 632-656. Livingston, M.A., Brown, D., Gabbard , J.L., Rosenblum, L.J...Computer Interaction, San Francisco, CA. Swan II, J.E., Gabbard , J.L., Hix, D., Schulman, R.S., & Kim, K., (2003). A comparative study of user

  15. A Vision-Based Wayfinding System for Visually Impaired People Using Situation Awareness and Activity-Based Instructions

    PubMed Central

    Kim, Eun Yi

    2017-01-01

    A significant challenge faced by visually impaired people is ‘wayfinding’, which is the ability to find one’s way to a destination in an unfamiliar environment. This study develops a novel wayfinding system for smartphones that can automatically recognize the situation and scene objects in real time. Through analyzing streaming images, the proposed system first classifies the current situation of a user in terms of their location. Next, based on the current situation, only the necessary context objects are found and interpreted using computer vision techniques. It estimates the motions of the user with two inertial sensors and records the trajectories of the user toward the destination, which are also used as a guide for the return route after reaching the destination. To efficiently convey the recognized results using an auditory interface, activity-based instructions are generated that guide the user in a series of movements along a route. To assess the effectiveness of the proposed system, experiments were conducted in several indoor environments: the sit in which the situation awareness accuracy was 90% and the object detection false alarm rate was 0.016. In addition, our field test results demonstrate that users can locate their paths with an accuracy of 97%. PMID:28813033

  16. The effect of a trail use intervention on urban trail use in Southern Nevada.

    PubMed

    Clark, Sheila; Bungum, Tim; Shan, Guogen; Meacham, Mindy; Coker, Lisa

    2014-10-01

    Communities are building or improving trail networks for biking and walking to encourage physical activity, but the relationship between trail environments and physical activity is not well understood. We examined the effect of a trail use intervention in Southern Nevada. We monitored the usage of urban trails (n=10) in Southern Nevada before, during, and after an intervention which included a marketing campaign promoting trail use and the addition of way-finding and incremental distance signage to selected trails (October 2011-October 2012). Data were collected with infrared monitors placed on the trails for three periods of 7days. We compared pre-, mid-, and post-intervention usage rates on the 6 trails where signage was added to usage rates on the 4 control trails. The groups of trails experienced different patterns of increases and decreases over the 1-year study period. Mean users per hour increased 31% for the study trails and 35% for the control trails (p<0.001), but the total increase did not vary between the groups. Trail use increased about 33% during the 1-year study period for the intervention. Adding wayfinding and incremental distance signage appeared to support the increase in usage which followed the marketing campaign. Copyright © 2014 Elsevier Inc. All rights reserved.

  17. Latest framework to improve vital signs.

    PubMed

    Baillie, Jonathan

    2009-08-01

    Greater consistency in NHS signage, coupled with the assurance of a high quality, competitively-priced range of signage and wayfinding products and services, are among the benefits promised to estates and facilities teams UK-wide following the NHS Purchasing and Supply Agency's (NHS PASA) recent launch of a new pan-Government signage framework agreement. Jonathan Baillie reports, and talks to several signage suppliers appointed to the framework about their expertise, skills and recent experience.

  18. Toward a Computer Vision-based Wayfinding Aid for Blind Persons to Access Unfamiliar Indoor Environments.

    PubMed

    Tian, Yingli; Yang, Xiaodong; Yi, Chucai; Arditi, Aries

    2013-04-01

    Independent travel is a well known challenge for blind and visually impaired persons. In this paper, we propose a proof-of-concept computer vision-based wayfinding aid for blind people to independently access unfamiliar indoor environments. In order to find different rooms (e.g. an office, a lab, or a bathroom) and other building amenities (e.g. an exit or an elevator), we incorporate object detection with text recognition. First we develop a robust and efficient algorithm to detect doors, elevators, and cabinets based on their general geometric shape, by combining edges and corners. The algorithm is general enough to handle large intra-class variations of objects with different appearances among different indoor environments, as well as small inter-class differences between different objects such as doors and door-like cabinets. Next, in order to distinguish intra-class objects (e.g. an office door from a bathroom door), we extract and recognize text information associated with the detected objects. For text recognition, we first extract text regions from signs with multiple colors and possibly complex backgrounds, and then apply character localization and topological analysis to filter out background interference. The extracted text is recognized using off-the-shelf optical character recognition (OCR) software products. The object type, orientation, location, and text information are presented to the blind traveler as speech.

  19. The use of visual cues for vehicle control and navigation

    NASA Technical Reports Server (NTRS)

    Hart, Sandra G.; Battiste, Vernol

    1991-01-01

    At least three levels of control are required to operate most vehicles: (1) inner-loop control to counteract the momentary effects of disturbances on vehicle position; (2) intermittent maneuvers to avoid obstacles, and (3) outer-loop control to maintain a planned route. Operators monitor dynamic optical relationships in their immediate surroundings to estimate momentary changes in forward, lateral, and vertical position, rates of change in speed and direction of motion, and distance from obstacles. The process of searching the external scene to find landmarks (for navigation) is intermittent and deliberate, while monitoring and responding to subtle changes in the visual scene (for vehicle control) is relatively continuous and 'automatic'. However, since operators may perform both tasks simultaneously, the dynamic optical cues available for a vehicle control task may be determined by the operator's direction of gaze for wayfinding. An attempt to relate the visual processes involved in vehicle control and wayfinding is presented. The frames of reference and information used by different operators (e.g., automobile drivers, airline pilots, and helicopter pilots) are reviewed with particular emphasis on the special problems encountered by helicopter pilots flying nap of the earth (NOE). The goal of this overview is to describe the context within which different vehicle control tasks are performed and to suggest ways in which the use of visual cues for geographical orientation might influence visually guided control activities.

  20. Toward a Computer Vision-based Wayfinding Aid for Blind Persons to Access Unfamiliar Indoor Environments

    PubMed Central

    Tian, YingLi; Yang, Xiaodong; Yi, Chucai; Arditi, Aries

    2012-01-01

    Independent travel is a well known challenge for blind and visually impaired persons. In this paper, we propose a proof-of-concept computer vision-based wayfinding aid for blind people to independently access unfamiliar indoor environments. In order to find different rooms (e.g. an office, a lab, or a bathroom) and other building amenities (e.g. an exit or an elevator), we incorporate object detection with text recognition. First we develop a robust and efficient algorithm to detect doors, elevators, and cabinets based on their general geometric shape, by combining edges and corners. The algorithm is general enough to handle large intra-class variations of objects with different appearances among different indoor environments, as well as small inter-class differences between different objects such as doors and door-like cabinets. Next, in order to distinguish intra-class objects (e.g. an office door from a bathroom door), we extract and recognize text information associated with the detected objects. For text recognition, we first extract text regions from signs with multiple colors and possibly complex backgrounds, and then apply character localization and topological analysis to filter out background interference. The extracted text is recognized using off-the-shelf optical character recognition (OCR) software products. The object type, orientation, location, and text information are presented to the blind traveler as speech. PMID:23630409

  1. Wayfinding as a concept for understanding success among Native Americans in STEM: " learning how to map through life"

    NASA Astrophysics Data System (ADS)

    Page-Reeves, Janet; Marin, Ananda; Moffett, Maurice; DeerInWater, Kathy; Medin, Douglas

    2018-03-01

    This paper discusses findings from 40 ethnographically inspired interviews with 21 Native science professionals conducted in two iterative phases (21 in Phase I and 19 in Phase II), and a structured dialogue workgroup session with a six-member subset of the interviewees. Interview and group questions were open-ended to allow the participants to drive the conversation. We approached our interpretation of the data as an opportunity for deriving insights into the nature and meanings of participant narratives and experiences, why they present their stories in a particular way, and what this can tell us about the research questions we are exploring. We identify how the way they view themselves and the way they engage with the world has been transformed through their experience in obtaining a STEM degree at historically white institutions and working as a STEM professional. We argue that these changes allow for repurposing of STEM content knowledge to (re)connect with culturally defined values and goals. We discuss this transformative process as involving wayfinding and the accumulation of what we call experiential wisdom. We contend that the dimensions of this process are not sufficiently captured in concepts widely used to discuss situations of intercultural encounter. Our research builds on research of indigenous scholars who have provided a new way of thinking about Native Americans and science education.

  2. Smart Buildings: An Introduction to the Library of the Future.

    PubMed

    Hoy, Matthew B

    2016-01-01

    Advances in building technologies are combining energy efficiency, networked sensors, and data recording in exciting ways. Modern facilities can adjust lighting, heating, and cooling outputs to maximize efficiency, provide better physical security, improve wayfinding for occupants, and provide detailed reports of building use. This column will briefly explore the idea of "smart buildings," describe some of the technologies that are being developed for these buildings, and explore their implications for libraries. A brief listing of selected smart building technologies is also provided.

  3. The Wayfinding Questionnaire: A clinically useful self-report instrument to identify navigation complaints in stroke patients.

    PubMed

    de Rooij, N K; Claessen, M H G; van der Ham, I J M; Post, M W M; Visser-Meily, J M A

    2017-07-18

    Post-stroke navigation complaints are frequent (about 30%) and intervention is possible, but there is no assessment instrument to identify patients with navigation complaints. We therefore studied the clinical validity of the Wayfinding Questionnaire (WQ) in a cross-sectional study with 158 chronic stroke patients and 131 healthy controls. Patients with low (more navigation complaints) versus normal WQ scores were compared for demographics, stroke characteristics, emotional and cognitive complaints, and health-related quality of life (HRQoL). Actual navigation performance of 78 patients was assessed in a virtual reality setting. Effect sizes (d) were calculated. WQ responses (22 items) of stroke patients were compared with those of controls (discriminant validity). Results showed that patients with a low WQ score (n = 49, 32%) were more often women (p = 0.013) and less educated (p = 0.004), reported more cognitive complaints (d = 0.69), more emotional problems (d = 0.38 and 0.52), and lower HRQoL (d = 0.40 and 0.45) and, last but not least, performed worse on the navigation ability tasks (d = 0.23-0.80). Patients scored lower than controls on 21/22 WQ items, predominantly with small to medium effect sizes (d = 0.20-0.51). We conclude that the WQ is valid as a measure of navigation complaints in stroke patients, and thus strongly advocate its use in stroke care.

  4. Comparison of helmet-mounted display designs in support of wayfinding

    NASA Astrophysics Data System (ADS)

    Kumagai, Jason K.; Massel, Lisa; Tack, David; Bossi, Linda

    2003-09-01

    The Canadian Soldier Information Requirements Technology Demonstration (SIREQ TD) soldier modernization research and development program has conducted experiments to help determine the types and amount of information needed to support wayfinding across a range of terrain environments, the most effective display modality for providing the information (visual, auditory or tactile) that will minimize conflict with other infantry tasks, and to optimize interface design. In this study, seven different visual helmet-mounted display (HMD) designs were developed based on soldier feedback from previous studies. The displays and an in-service compass condition were contrasted to investigate how the visual HMD interfaces influenced navigation performance. Displays varied with respect to their information content, frame of reference, point of view, and display features. Twelve male infantry soldiers used all eight experimental conditions to locate bearings to waypoints. From a constant location, participants were required to face waypoints presented at offset bearings of 25, 65, and 120 degrees. Performance measures included time to identify waypoints, accuracy, and head misdirection errors. Subjective measures of performance included ratings of ease of use, acceptance for land navigation, and mental demand. Comments were collected to identify likes, dislikes and possible improvements required for HMDs. Results underlined the potential performance enhancement of GPS-based navigation with HMDs, the requirement for explicit directional information, the desirability of both analog and digital information, the performance benefits of an egocentric frame of reference, the merit of a forward field of view, and the desirability of a guide to help landmark. Implications for the information requirements and human factors design of HMDs for land-based navigational tasks are discussed.

  5. Using a Discrete Choice Conjoint Experiment to Engage Stakeholders in the Design of an Outpatient Children's Health Center.

    PubMed

    Cunningham, Charles E; Niccols, Alison; Rimas, Heather; Robicheau, Randi; Anderson, Colleen; DeVries, Bart

    2017-10-01

    To engage users in the design of a regional child and youth health center. The perspective of users should be an integral component of a patient-centered, evidence-based approach to the design of health facilities. We conducted a discrete choice conjoint experiment (DCE), a method from marketing research and health economics, as a component of a strategy to engage users in the preconstruction planning process. A sample of 467 participants (290 staff and 177 clients or community stakeholders) completed the DCE. Latent class analysis identified three segments with different design preferences. A group we termed an enhanced design (57%) segment preferred a fully featured facility with personal contacts at the start of visits (in-person check-in, personal waiting room notification, volunteer-assisted wayfinding, and visible security), a family resource center with a health librarian, and an outdoor playground equipped with covered heated pathways. The self-guided design segment (11%), in contrast, preferred a design allowing a more independent use of the facility (e.g., self-check-in at computer kiosks, color-coded wayfinding, and a self-guided family resource center). Designs affording privacy and personal contact with staff were important to the private design segment (32%). The theme and decor of the building was less important than interactive features and personal contacts. A DCE allowed us to engage users in the planning process by estimating the value of individual design elements, identifying segments with differing views, informing decisions regarding design trade-offs, and simulating user response to design options.

  6. Beyond Dizziness: Virtual Navigation, Spatial Anxiety and Hippocampal Volume in Bilateral Vestibulopathy

    PubMed Central

    Kremmyda, Olympia; Hüfner, Katharina; Flanagin, Virginia L.; Hamilton, Derek A.; Linn, Jennifer; Strupp, Michael; Jahn, Klaus; Brandt, Thomas

    2016-01-01

    Bilateral vestibulopathy (BVP) is defined as the impairment or loss of function of either the labyrinths or the eighth nerves. Patients with total BVP due to bilateral vestibular nerve section exhibit difficulties in spatial memory and navigation and show a loss of hippocampal volume. In clinical practice, most patients do not have a complete loss of function but rather an asymmetrical residual functioning of the vestibular system. The purpose of the current study was to investigate navigational ability and hippocampal atrophy in BVP patients with residual vestibular function. Fifteen patients with BVP and a group of age- and gender- matched healthy controls were examined. Self-reported questionnaires on spatial anxiety and wayfinding were used to assess the applied strategy of wayfinding and quality of life. Spatial memory and navigation were tested directly using a virtual Morris Water Maze Task. The hippocampal volume of these two groups was evaluated by voxel-based morphometry. In the patients, the questionnaire showed a higher spatial anxiety and the Morris Water Maze Task a delayed spatial learning performance. MRI revealed a significant decrease in the gray matter mid-hippocampal volume (Left: p = 0.006, Z = 4.58, Right: p < 0.001, Z = 3.63) and posterior parahippocampal volume (Right: p = 0.005, Z = 4.65, Left: p < 0.001, Z = 3.87) compared to those of healthy controls. In addition, a decrease in hippocampal formation volume correlated with a more dominant route-finding strategy. Our current findings demonstrate that even partial bilateral vestibular loss leads to anatomical and functional changes in the hippocampal formation and objective and subjective behavioral deficits. PMID:27065838

  7. A systematic investigation of navigation impairment in chronic stroke patients: Evidence for three distinct types.

    PubMed

    Claessen, Michiel H G; Visser-Meily, Johanna M A; Meilinger, Tobias; Postma, Albert; de Rooij, Nicolien K; van der Ham, Ineke J M

    2017-08-01

    In a recent systematic review, Claessen and van der Ham (2017) have analyzed the types of navigation impairment in the single-case study literature. Three dissociable types related to landmarks, locations, and paths were identified. This recent model as well as previous models of navigation impairment have never been verified in a systematic manner. The aim of the current study was thus to investigate the prevalence of landmark-based, location-based, and path-based navigation impairment in a large sample of stroke patients. Navigation ability of 77 stroke patients in the chronic phase and 60 healthy participants was comprehensively evaluated using the Virtual Tübingen test, which contains twelve subtasks addressing various aspects of knowledge about landmarks, locations, and paths based on a newly learned virtual route. Participants also filled out the Wayfinding Questionnaire to allow for making a distinction between stroke patients with and without significant subjective navigation-related complaints. Analysis of responses on the Wayfinding Questionnaire indicated that 33 of the 77 participating stroke patients had significant navigation-related complaints. An examination of their performance on the Virtual Tübingen test established objective evidence for navigation impairment in 27 patients. Both landmark-based and path-based navigation impairment occurred in isolation, while location-based navigation impairment was only found along with the other two types. The current study provides the first empirical support for the distinction between landmark-based, location-based, and path-based navigation impairment. Future research relying on other assessment instruments of navigation ability might be helpful to further validate this distinction. Copyright © 2017 Elsevier Ltd. All rights reserved.

  8. Multi-Agent Simulation of Allocating and Routing Ambulances Under Condition of Street Blockage after Natural Disaster

    NASA Astrophysics Data System (ADS)

    Azimi, S.; Delavar, M. R.; Rajabifard, A.

    2017-09-01

    In response to natural disasters, efficient planning for optimum allocation of the medical assistance to wounded as fast as possible and wayfinding of first responders immediately to minimize the risk of natural disasters are of prime importance. This paper aims to propose a multi-agent based modeling for optimum allocation of space to emergency centers according to the population, street network and number of ambulances in emergency centers by constraint network Voronoi diagrams, wayfinding of ambulances from emergency centers to the wounded locations and return based on the minimum ambulances travel time and path length implemented by NSGA and the use of smart city facilities to accelerate the rescue operation. Simulated annealing algorithm has been used for minimizing the difference between demands and supplies of the constrained network Voronoi diagrams. In the proposed multi-agent system, after delivering the location of the wounded and their symptoms, the constraint network Voronoi diagram for each emergency center is determined. This process was performed simultaneously for the multi-injuries in different Voronoi diagrams. In the proposed multi-agent system, the priority of the injuries for receiving medical assistance and facilities of the smart city for reporting the blocked streets was considered. Tehran Municipality District 5 was considered as the study area and during 3 minutes intervals, the volunteers reported the blocked street. The difference between the supply and the demand divided to the supply in each Voronoi diagram decreased to 0.1601. In the proposed multi-agent system, the response time of the ambulances is decreased about 36.7%.

  9. Improving Wayfinding for Older Users With Selective Attention Deficits

    PubMed Central

    Mishler, Ada D.; Neider, Mark B.

    2016-01-01

    Feature at a Glance Older adults experience difficulties with navigating their environments, and may need to rely on signs more heavily than younger adults. However, older adults also experience difficulties with focusing their visual attention, which suggests that signs need to be designed with the goal of making it as easy as possible to attend to them. This article discusses some design principles that may be especially important to compensate for declining attentional focus. These principles include distinctiveness, consistent appearance and location, standardized images, simplicity, isolation from other elements of the environment, and reassurance about the current route. PMID:28286405

  10. Kilohoku Ho`okele Wa`a--- Na `Ohana Hoku `Eha (The Astronomy of the Hawaiian Navigators--- The Four Star Families)

    NASA Astrophysics Data System (ADS)

    Slater, Stephanie; Slater, Timothy F.; Baybayan, Kalepa C.

    2016-01-01

    This paper documents the complete modern Hawaiian navigational full-sky. Over eight years of field notes, observations, and interviews with cultural leaders, historians, and ho`okele wa`a (navigators) were used to construct and validate Kilohoku Ho`okele Wa`a, the Astronomy of the Hawaiian Navigators. In contrast to the various historical sky maps designed by different practitioners and local groups in pre-colonial times, this sky-map depicts the four whole-sky constellations used by present day wayfinders. Designed by a loosely bound group of cultural leaders and navigators as a tool to use in modern non-instrumental navigation, Kilohoku Ho`okele Wa`a is a pragmatic fusion of ancient Hawaiian tradition, traditions of greater Polynesia, and modern-day Indigenous cultural forces. Like a very small number of cultures who use the sky for non-instrumental navigation, the ho`okele wa`a conceive of each season's visible sky as a whole image, using a single constellation that stretches from the northern to the southern horizon as a tool that facilitates direction finding in skies that are often very cloudy, and that chunks the sky into sections that decrease the cognitive load placed on the navigator. Moving through the seasons, beginning in Winter, Na `Ohana Hoku `Eha (The Four Star Families) are Kekaomakali`I (The Bailer), Kaiwikuamo`o (The Backbone), Manaiakalani (The Fishhook), and Kalupekawelo (The Kite). The whole-sky character of each of the four "star families," combines with that star family's mo`olelo (purposeful story) to further facilitate navigation, employing the emotional component of moral and familial associations to enhance memorization and to provide wayfinders with encouragement on their long journeys.

  11. Kilohoku Ho`okele Wa`a : Astronomy of the Hawaiian Navigators

    NASA Astrophysics Data System (ADS)

    Slater, Stephanie; Slater, Timothy F.; Baybayan, Kalepa C.

    2016-01-01

    This poster provides an introduction to the astronomy of the Hawaiian wayfinders, Kilohoku Ho`okele Wa`a. Rooted in a legacy of navigation across the Polynesian triangle, wayfinding astronomy has been part of a suite of skills that allows navigators to deliberately hop between the small islands of the Pacific, for thousands of years. Forty years ago, in one manifestation of the Hawaiian Renaissance, our teachers demonstrated that ancient Hawaiians were capable of traversing the wide Pacific to settle and trade on islands separated by thousands of miles. Today those same mentors train a new generation of navigators, making Hawaiian voyaging a living, evolving, sustainable endeavor. This poster presents two components of astronomical knowledge that all crewmen, but particularly those in training to become navigators, learn early in their training. Na Ohana Hoku, the Hawaiian Star Families constitute the basic units of the Hawaiian sky. In contrast to the Western system of 88 constellations, Na Ohana Hoku divides the sky into four sections that each run from the northern to the southern poles. This configuration reduces cognitive load, allowing the navigator to preserve working memory for other complex tasks. In addition, these configurations of stars support the navigator in finding and generatively using hundreds of individual, and navigationally important pairs of stars. The Hawaiian Star Compass divides the celestial sphere into a directional system that uses 32 rather than 8 cardinal points. Within the tropics, the rising and setting of celestial objects are consistent within the Hawaiian Star Compass, providing for extremely reliable direction finding. Together, Na Ohana Hoku and the Hawaiian Star Compass provide the tropical navigator with astronomical assistance that is not available to, and would have been unknown to Western navigators trained at higher latitudes.

  12. Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind

    PubMed Central

    Sánchez, Jaime; de Borba Campos, Marcia; Espinoza, Matías; Merabet, Lotfi B.

    2014-01-01

    Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed. PMID:25485312

  13. Interior design for ambulatory care facilities: how to reduce stress and anxiety in patients and families.

    PubMed

    Frasca-Beaulieu, K

    1999-01-01

    The following article illustrates some important factors to consider when designing ambulatory care facilities (ACFs), and focuses on how wayfinding, noise control, privacy, security, color and lighting, general ambience, textures, and nature can have a profound influence on patient and family stress, consumer satisfaction, health and well-being. Other important design issues: convenience and accessibility, accommodation to various populations, consumer and family focus, patient education, image, as well as current equipment needs and future growth are examined in light of the prevailing trends in health care delivery. In sum, this feature explores the important stress-reducing and health-promoting elements involved in successful ACF design.

  14. Testing a novel method for improving wayfinding by means of a P3b Virtual Reality Visual Paradigm in normal aging.

    PubMed

    de Tommaso, Marina; Ricci, Katia; Delussi, Marianna; Montemurno, Anna; Vecchio, Eleonora; Brunetti, Antonio; Bevilacqua, Vitoantonio

    2016-01-01

    We propose a virtual reality (VR) model, reproducing a house environment, where color modification of target places, obtainable by home automation in a real ambient, was tested by means of a P3b paradigm. The target place (bathroom door) was designed to be recognized during a virtual wayfinding in a realistic reproduction of a house environment. Different color and luminous conditions, easily obtained in the real ambient from a remote home automation control, were applied to the target and standard places, all the doors being illuminated in white (W), and only target doors colored with a green (G) or red (R) spotlight. Three different Virtual Environments (VE) were depicted, as the bathroom was designed in the aisle (A), living room (L) and bedroom (B). EEG was recorded from 57 scalp electrodes in 10 healthy subjects in the 60-80 year age range (O-old group) and 12 normal cases in the 20-30 year age range (Y-young group). In Young group, all the target stimuli determined a significant increase in P3b amplitude on the parietal, occipital and central electrodes compared to frequent stimuli condition, whatever was the color of the target door, while in elderly group the P3b obtained by the green and red colors was significantly different from the frequent stimulus, on the parietal, occipital, and central derivations, while the White stimulus did not evoke a significantly larger P3b with respect to frequent stimulus. The modulation of P3b amplitude, obtained by color and luminance change of target place, suggests that cortical resources, able to compensate the age-related progressive loss of cognitive performance, need to be facilitated even in normal elderly. The event-related responses obtained by virtual reality may be a reliable method to test the environmental feasibility to age-related cognitive changes.

  15. Simplification of Visual Rendering in Simulated Prosthetic Vision Facilitates Navigation.

    PubMed

    Vergnieux, Victor; Macé, Marc J-M; Jouffrais, Christophe

    2017-09-01

    Visual neuroprostheses are still limited and simulated prosthetic vision (SPV) is used to evaluate potential and forthcoming functionality of these implants. SPV has been used to evaluate the minimum requirement on visual neuroprosthetic characteristics to restore various functions such as reading, objects and face recognition, object grasping, etc. Some of these studies focused on obstacle avoidance but only a few investigated orientation or navigation abilities with prosthetic vision. The resolution of current arrays of electrodes is not sufficient to allow navigation tasks without additional processing of the visual input. In this study, we simulated a low resolution array (15 × 18 electrodes, similar to a forthcoming generation of arrays) and evaluated the navigation abilities restored when visual information was processed with various computer vision algorithms to enhance the visual rendering. Three main visual rendering strategies were compared to a control rendering in a wayfinding task within an unknown environment. The control rendering corresponded to a resizing of the original image onto the electrode array size, according to the average brightness of the pixels. In the first rendering strategy, vision distance was limited to 3, 6, or 9 m, respectively. In the second strategy, the rendering was not based on the brightness of the image pixels, but on the distance between the user and the elements in the field of view. In the last rendering strategy, only the edges of the environments were displayed, similar to a wireframe rendering. All the tested renderings, except the 3 m limitation of the viewing distance, improved navigation performance and decreased cognitive load. Interestingly, the distance-based and wireframe renderings also improved the cognitive mapping of the unknown environment. These results show that low resolution implants are usable for wayfinding if specific computer vision algorithms are used to select and display appropriate information regarding the environment. © 2017 International Center for Artificial Organs and Transplantation and Wiley Periodicals, Inc.

  16. I believe I'm good at orienting myself… But is that true?

    PubMed

    Nori, Raffaella; Piccardi, Laura

    2015-08-01

    The present study aimed to analyse beliefs that men and women have with respect to their sense of direction (SOD) and whether they correlate with spatial environmental task performance. Eighty-four students filled in the short version of the Familiarity and Spatial Cognitive Style Scale to evaluate beliefs on their SOD, knowledge of the city (TK), spatial ability (SA) and wayfinding (WA) and performed three spatial environmental tasks. Results showed that gender did not predict the performance on the spatial environmental tasks, whereas it can be predicted by participants' beliefs related to their SOD and TK. The findings point out the need to identify specific training aimed at improving women's metacognitive skills in order to delete or reduce gender differences in SA.

  17. Virtual hospital--a computer-aided platform to evaluate the sense of direction.

    PubMed

    Jiang, Ching-Fen; Li, Yuan-Shyi

    2007-01-01

    This paper presents a computer-aided platform, named Virtual Hospital (VH), to evaluate the wayfinding ability that is found impaired in senile people with early dementia. The development of the VH takes the advantage of virtual reality technology to make the evaluation of the sense of direction more convenient and accurate then the conventional way. A pilot study was carried out to test its feasibility in differentiating the sense of direction between different genders. The results with significant differences in the response time (p<0.05) and the pointing error (p<0.01) between genders suggest the potential of the VH for clinical uses. Further improvement on the human-machine interface is necessary to make it easy for geriatric people to use.

  18. Creating accessible science museums with user-activated environmental audio beacons (ping!).

    PubMed

    Landau, Steven; Wiener, William; Naghshineh, Koorosh; Giusti, Ellen

    2005-01-01

    In 2003, Touch Graphics Company carried out research on a new invention that promises to improve accessibility to science museums for visitors who are visually impaired. The system, nicknamed Ping!, allows users to navigate an exhibit area, listen to audio descriptions, and interact with exhibits using a cell phone-based interface. The system relies on computer telephony, and it incorporates a network of wireless environmental audio beacons that can be triggered by users wishing to travel to destinations they choose. User testing indicates that the system is effective, both as a way-finding tool and as a means of providing accessible information on museum content. Follow-up development projects will determine if this approach can be successfully implemented in other settings and for other user populations.

  19. The semantic analysis about the spatial orientation expression of GIS in Chinese case study of Beijing

    NASA Astrophysics Data System (ADS)

    Zhang, Jing; Liu, Yu; Sun, Jiuhu; Zhang, Jie

    2006-10-01

    Spatial relationship is an important research area in GIS. The orientation information about the urban environment is directly available to human beings through perception and is crucial for establishing their spatial location and for way-finding. People perceive the layout of entities in space, categorize them as spatial relationships, and describe them as spatial expression in language. The orientation expression in different language is different. This paper will discuss the road network in Beijing and its characteristic. We analyze the post-position in Chinese, we know that people like to use 'outside' and 'inside' in the sentence "N is + ring road + postposition" by first experiment. We will illustrate the fuzzy range by 'outside or inside' in the ring-road by the second experiment. In the last part, we conclude the paper and our further research.

  20. Decreasing spatial disorientation in care-home settings: How psychology can guide the development of dementia friendly design guidelines.

    PubMed

    O'Malley, Mary; Innes, Anthea; Wiener, Jan M

    2017-04-01

    Alzheimer's disease results in marked declines in navigation skills that are particularly pronounced in unfamiliar environments. However, many people with Alzheimer's disease eventually face the challenge of having to learn their way around unfamiliar environments when moving into assisted living or care-homes. People with Alzheimer's disease would have an easier transition moving to new residences if these larger, and often more institutional, environments were designed to compensate for decreasing orientation skills. However, few existing dementia friendly design guidelines specifically address orientation and wayfinding. Those that do are often based on custom, practice or intuition and not well integrated with psychological and neuroscientific knowledge or navigation research, therefore often remaining unspecific. This paper discusses current dementia friendly design guidelines, reports findings from psychological and neuropsychological experiments on navigation and evaluates their potential for informing design guidelines that decrease spatial disorientation for people with dementia.

  1. Comparison of three orientation and mobility aids for individuals with blindness: Verbal description, audio-tactile map and audio-haptic map.

    PubMed

    Papadopoulos, Konstantinos; Koustriava, Eleni; Koukourikos, Panagiotis; Kartasidou, Lefkothea; Barouti, Marialena; Varveris, Asimis; Misiou, Marina; Zacharogeorga, Timoclia; Anastasiadis, Theocharis

    2017-01-01

    Disorientation and inability of wayfinding are phenomena with a great frequency for individuals with visual impairments during the process of travelling novel environments. Orientation and mobility aids could suggest important tools for the preparation of a more secure and cognitively mapped travelling. The aim of the present study was to examine if spatial knowledge structured after an individual with blindness had studied the map of an urban area that was delivered through a verbal description, an audio-tactile map or an audio-haptic map, could be used for detecting in the area specific points of interest. The effectiveness of the three aids with reference to each other was also examined. The results of the present study highlight the effectiveness of the audio-tactile and the audio-haptic maps as orientation and mobility aids, especially when these are compared to verbal descriptions.

  2. Intervention strategies for spatial orientation disorders in dementia: a selective review.

    PubMed

    Caffò, Alessandro O; Hoogeveen, Frans; Groenendaal, Mari; Perilli, Anna Viviana; Picucci, Luciana; Lancioni, Giulio E; Bosco, Andrea

    2014-06-01

    This article provides a brief overview of the intervention strategies aimed at reducing spatial orientation disorders in elderly people with dementia. Eight experimental studies using spatial cues, assistive technology programs, reality orientation training, errorless learning technique, and backward chaining programs are described. They can be classified into two main approaches: restorative and compensatory, depending on whether they rely or not on residual learning ability, respectively. A review of the efficacy of these intervention strategies is proposed. Results suggest that both compensatory and restorative approaches may be valuable in enhancing correct way-finding behavior, with various degrees of effectiveness. Some issues concerning (a) variability in participants' characteristics and experimental designs and (b) practicality of intervention strategies do not permit to draw a definite conclusion. Future research should be aimed at a direct comparison between these two strategies, and should incorporate an extensive neuropsychological assessment of spatial domain.

  3. A conceptual framework for the domain of evidence-based design.

    PubMed

    Ulrich, Roger S; Berry, Leonard L; Quan, Xiaobo; Parish, Janet Turner

    2010-01-01

    The physical facilities in which healthcare services are performed play an important role in the healing process. Evidence-based design in healthcare is a developing field of study that holds great promise for benefiting key stakeholders: patients, families, physicians, and nurses, as well as other healthcare staff and organizations. In this paper, the authors present and discuss a conceptual framework intended to capture the current domain of evidence-based design in healthcare. In this framework, the built environment is represented by nine design variable categories: audio environment, visual environment, safety enhancement, wayfinding system, sustainability, patient room, family support spaces, staff support spaces, and physician support spaces. Furthermore, a series of matrices is presented that indicates knowledge gaps concerning the relationship between specific healthcare facility design variable categories and participant and organizational outcomes. From this analysis, the authors identify fertile research opportunities from the perspectives of key stakeholders.

  4. Identity, storytelling and the philanthropic journey.

    PubMed

    Maclean, Mairi; Harvey, Charles; Gordon, Jillian; Shaw, Eleanor

    2015-10-01

    This article develops theoretical understanding of the involvement of wealthy entrepreneurs in socially transformative projects by offering a foundational theory of philanthropic identity narratives. We show that these narratives are structured according to the metaphorical framework of the journey , through which actors envision and make sense of personal transformation. The journey provides a valuable metaphor for conceptualizing narrative identities in entrepreneurial careers as individuals navigate different social landscapes, illuminating identities as unfolding through a process of wayfinding in response to events, transitions and turning-points. We delineate the journey from entrepreneurship to philanthropy, and propose a typology of rewards that entrepreneurs claim to derive from giving. We add to the expanding literature on narrative identities by suggesting that philanthropic identity narratives empower wealthy entrepreneurs to generate a legacy of the self that is both self- and socially oriented, these 'generativity scripts' propelling their capacity for action while ensuring the continuation of their journeys.

  5. "MANU 'Imiloa": The Development of Integrative, Indigenous Culture-Based Curriculum in Astronomy and STEM

    NASA Astrophysics Data System (ADS)

    Ha`o, Celeste

    2015-08-01

    This paper presents the development of "MANU 'Imiloa, Modern & Ancient ways of Navigating our Universe." Given the large bodies of research indicating that indigenous peoples are vastly underrepresented in STEM and particularly in astronomy, and that the middle school years serve as a bottleneck in the STEM pipeline, innovative approaches to engaging indigenous populations at the middle school level should be of great interest to the international astronomy education community. Manu `Imiloa is an integrated astronomy and STEM curriculum project, based in the indigenous Hawaiian culture, that serves as a place-based model of how astronomy and STEM can be meaningfully taught to middle school (age 12-15) students. Fusing the culture-based instructional model of Moenahā, with the reemerging cultural practice of Polynesian navigation, Manu `Imiloa breathes life into astronomy through the art of Polynesian wayfinding.

  6. Wayfinding in Social Networks

    NASA Astrophysics Data System (ADS)

    Liben-Nowell, David

    With the recent explosion of popularity of commercial social-networking sites like Facebook and MySpace, the size of social networks that can be studied scientifically has passed from the scale traditionally studied by sociologists and anthropologists to the scale of networks more typically studied by computer scientists. In this chapter, I will highlight a recent line of computational research into the modeling and analysis of the small-world phenomenon - the observation that typical pairs of people in a social network are connected by very short chains of intermediate friends - and the ability of members of a large social network to collectively find efficient routes to reach individuals in the network. I will survey several recent mathematical models of social networks that account for these phenomena, with an emphasis on both the provable properties of these social-network models and the empirical validation of the models against real large-scale social-network data.

  7. Gaze-informed, task-situated representation of space in primate hippocampus during virtual navigation

    PubMed Central

    Wirth, Sylvia; Baraduc, Pierre; Planté, Aurélie; Pinède, Serge; Duhamel, Jean-René

    2017-01-01

    To elucidate how gaze informs the construction of mental space during wayfinding in visual species like primates, we jointly examined navigation behavior, visual exploration, and hippocampal activity as macaque monkeys searched a virtual reality maze for a reward. Cells sensitive to place also responded to one or more variables like head direction, point of gaze, or task context. Many cells fired at the sight (and in anticipation) of a single landmark in a viewpoint- or task-dependent manner, simultaneously encoding the animal’s logical situation within a set of actions leading to the goal. Overall, hippocampal activity was best fit by a fine-grained state space comprising current position, view, and action contexts. Our findings indicate that counterparts of rodent place cells in primates embody multidimensional, task-situated knowledge pertaining to the target of gaze, therein supporting self-awareness in the construction of space. PMID:28241007

  8. Identity, storytelling and the philanthropic journey

    PubMed Central

    Maclean, Mairi; Harvey, Charles; Gordon, Jillian; Shaw, Eleanor

    2015-01-01

    This article develops theoretical understanding of the involvement of wealthy entrepreneurs in socially transformative projects by offering a foundational theory of philanthropic identity narratives. We show that these narratives are structured according to the metaphorical framework of the journey, through which actors envision and make sense of personal transformation. The journey provides a valuable metaphor for conceptualizing narrative identities in entrepreneurial careers as individuals navigate different social landscapes, illuminating identities as unfolding through a process of wayfinding in response to events, transitions and turning-points. We delineate the journey from entrepreneurship to philanthropy, and propose a typology of rewards that entrepreneurs claim to derive from giving. We add to the expanding literature on narrative identities by suggesting that philanthropic identity narratives empower wealthy entrepreneurs to generate a legacy of the self that is both self- and socially oriented, these ‘generativity scripts’ propelling their capacity for action while ensuring the continuation of their journeys. PMID:26456976

  9. Improving and analyzing signage within a healthcare setting.

    PubMed

    Rousek, J B; Hallbeck, M S

    2011-11-01

    Healthcare facilities are increasingly utilizing pictograms rather than text signs to help direct people. The purpose of this study was to analyze a wide variety of standardized healthcare pictograms and the effects of color contrasts and complexity for participants with both normal and impaired vision. Fifty (25 males, 25 females) participants completed a signage recognition questionnaire and identified pictograms while wearing vision simulators to represent specific visual impairment. The study showed that certain color contrasts, complexities and orientations can help or hinder comprehension of signage for people with and without visual impairment. High contrast signage with consistent pictograms involving human figures (not too detailed or too abstract) is most identifiable. Standardization of healthcare signage is recommended to speed up and aid the cognitive thought process in detecting signage and determining meaning. These fundamental signage principles are critical in producing an efficient, universal wayfinding system for healthcare facilities. Copyright © 2011 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  10. Factors influencing experience in crowds - The participant perspective.

    PubMed

    Filingeri, Victoria; Eason, Ken; Waterson, Patrick; Haslam, Roger

    2017-03-01

    Humans encounter crowd situations on a daily basis, resulting in both negative and positive experiences. Understanding how to optimise the participant experience of crowds is important. In the study presented in this paper, 5 focus groups were conducted (35 participants, age range: 21-71 years) and 55 crowd situations observed (e.g. transport hubs, sport events, retail situations). Influences on participant experience in crowds identified by the focus groups and observations included: physical design of crowd space and facilities (layout, queuing strategies), crowd movement (monitoring capacity, pedestrian flow), communication and information (signage, wayfinding), comfort and welfare (provision of facilities, environmental comfort), and public order. It was found that important aspects affecting participant experience are often not considered systematically in the planning of events or crowd situations. The findings point to human factors aspects of crowds being overlooked, with the experiences of participants often poor. Copyright © 2016. Published by Elsevier Ltd.

  11. Spatial Learning and Wayfinding in an Immersive Environment: The Digital Fulldome.

    PubMed

    Hedge, Craig; Weaver, Ruth; Schnall, Simone

    2017-05-01

    Previous work has examined whether immersive technologies can benefit learning in virtual environments, but the potential benefits of technology in this context are confounded by individual differences such as spatial ability. We assessed spatial knowledge acquisition in male and female participants using a technology not previously examined empirically: the digital fulldome. Our primary aim was to examine whether performance on a test of survey knowledge was better in a fulldome (N = 28, 12 males) relative to a large, flat screen display (N = 27, 13 males). Regression analysis showed that, compared to a flat screen display, males showed higher levels of performance on a test of survey knowledge after learning in the fulldome, but no benefit occurred for females. Furthermore, performance correlated with spatial visualization ability in male participants, but not in female participants. Thus, the digital fulldome is a potentially useful learning aid, capable of accommodating multiple users, but individual differences and use of strategy need to be considered.

  12. Delivery style moderates study habits in an online nutrition class.

    PubMed

    Connors, Priscilla

    2013-03-01

    To report how the design of an online class affected student ability to stay on task, find critical resources, and communicate with the instructor via e-mail. Audiorecorded focus group meetings at a United States university featured a structured approach to discussions among undergraduate students enrolled in an Internet nutrition class. Meeting transcripts were read and reread by a trained investigator, who coded concepts until themes coalesced, which were authenticated by college students taking online classes. Three themes emerged that described factors moderating study habits in an Internet nutrition course: keeping up, e-mail fatigue, and wayfinding. A well-designed online course plans for productive study habits by posting a schedule of events and maintaining a predictable pattern, supporting navigation that stimulates exploration and return visits to critical information, and constructing e-mail messages that convey a concise message and maximize "open and read." Copyright © 2013 Society for Nutrition Education and Behavior. Published by Elsevier Inc. All rights reserved.

  13. Exploring staff perceptions on the role of physical environment in dementia care setting.

    PubMed

    Lee, Sook Y; Chaudhury, Habib; Hung, Lillian

    2016-07-01

    This study explored staff perceptions of the role of physical environment in dementia care facilities in affecting resident's behaviors and staff care practice. We conducted focus groups with staff (n = 15) in two purposely selected care facilities in Vancouver, Canada. Focus group participants included nurses, care aides, recreation staff, administrative staff, and family. Data analysis revealed two themes: (a) a supportive physical environment contributes positively to both quality of staff care interaction and residents' quality of life and (b) an unsupportive physical environment contributes negatively to residents' quality of life and thereby makes the work of staff more challenging. The staff participants collectively viewed that comfort, familiarity, and an organized space were important therapeutic resources for supporting the well-being of residents. Certain behaviors of residents were influenced by poor environmental factors, including stimulation overload, safety risks, wayfinding challenge, and rushed care This study demonstrates the complex interrelationships among the dementia care setting's physical environment, staff experiences, and residents' quality of life. © The Author(s) 2014.

  14. Beaconing Signalization Substantially Reduces Blind Pedestrians’ Veer on Snow-Covered Pavement

    PubMed Central

    Guth, David A.; Long, Richard G.; Kim, Dae Shik; Robertson, Elizabeth A.; Reesor, Abbie L.; Bacik, Catherine J.; Eckert, Jaclyn M.

    2017-01-01

    Veering outside of crosswalks is a common problem experienced by individuals who are blind. One technology found to be effective for reducing this veer when other guidance cues are absent is audible beaconing. However, veering in general and veering from crosswalks in particular have been studied primarily on smooth, flat walking surfaces such as clear pavement. This experiment compared veering on clear pavement with veering on snow-covered pavement, with and without audible beaconing. Eleven blind participants traveling with long canes attempted to walk a straight path for 72 ft (21.9 m), a typical length of a six-lane crosswalk. Beaconing substantially reduced veering at 36 ft (11.0 m) and 72 ft from the starting point and enabled participants to remain within a simulated crosswalk. Walking on snow was not found to affect veering but did increase the number of steps taken. The findings suggest that in snowy and clear conditions alike, audible beaconing is an effective wayfinding tool for intersections equipped with accessible pedestrian signals. PMID:29307955

  15. Exploring the Influence of Environment on the Spatial Behavior of Older Adults in a Purpose-Built Acute Care Dementia Unit.

    PubMed

    Mazzei, Francesco; Gillan, Roslyn; Cloutier, Denise

    2014-06-01

    Limited research explores the experience of individuals with dementia in acute care geriatric psychiatry units. This observational case study examines the influence of the physical environment on behavior (wandering, pacing, door testing, congregation and seclusions) among residents in a traditional geriatric psychiatry unit who were then relocated to a purpose-built acute care unit. Purpose-built environments should be well suited to the needs of residents with dementia. Observed trends revealed differences in spatial behaviors in the pre- and post- environments attributable to the physical environment. Person-centred modifications to the current environment including concerted efforts to know residents are meaningful in fostering quality of life. Color coded environments (rooms vs dining areas etc.) to improve wayfinding and opportunities to personalize rooms that address the `hominess' of the setting also have potential. Future research could also seek the opinions of staff about the impact of the environment on them as well as residents. © The Author(s) 2013.

  16. Indoor Navigation by People with Visual Impairment Using a Digital Sign System

    PubMed Central

    Legge, Gordon E.; Beckmann, Paul J.; Tjan, Bosco S.; Havey, Gary; Kramer, Kevin; Rolkosky, David; Gage, Rachel; Chen, Muzi; Puchakayala, Sravan; Rangarajan, Aravindhan

    2013-01-01

    There is a need for adaptive technology to enhance indoor wayfinding by visually-impaired people. To address this need, we have developed and tested a Digital Sign System. The hardware and software consist of digitally-encoded signs widely distributed throughout a building, a handheld sign-reader based on an infrared camera, image-processing software, and a talking digital map running on a mobile device. Four groups of subjects—blind, low vision, blindfolded sighted, and normally sighted controls—were evaluated on three navigation tasks. The results demonstrate that the technology can be used reliably in retrieving information from the signs during active mobility, in finding nearby points of interest, and following routes in a building from a starting location to a destination. The visually impaired subjects accurately and independently completed the navigation tasks, but took substantially longer than normally sighted controls. This fully functional prototype system demonstrates the feasibility of technology enabling independent indoor navigation by people with visual impairment. PMID:24116156

  17. Variable Message Signs for road tunnel emergency evacuations.

    PubMed

    Ronchi, Enrico; Nilsson, Daniel; Modig, Henric; Walter, Anders Lindgren

    2016-01-01

    This paper investigates the design of Variable Message Signs (VMS) as a way-finding aid for road tunnel emergency evacuations. The use of the Theory of Affordances is suggested to provide recommendations on the design of VMS. A preliminary evaluation of 11 selected VMS systems was performed and 6 of them were further evaluated using an affordance-based within subject stated-preference questionnaire administered to a sample of 62 participants. Results are used to provide recommendations on the characteristics of the VMS systems, such as (1) size of the sign (large or small); (2) use of flashing lights; (3) colour scheme; (4) message coding (i.e., text, pictograms or a combination of them). The best performing VMS features for road tunnel emergency evacuation included the use of larger signs, flashing lights, the combination of emergency exit pictorial symbol in green in one panel and text in amber in the other panel. Copyright © 2015 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  18. Finding the Return Path: Landmark Position Effects and the Influence of Perspective

    PubMed Central

    Karimpur, Harun; Röser, Florian; Hamburger, Kai

    2016-01-01

    Much research has been done on how people find their way from one place to another. Compared to that, there is less research available on how people find back from the destination to their origin. We first present theoretical approaches to perceptual and cognitive processes involved in finding a return path, including concepts, such as visibility, structural salience, and allocentric versus egocentric perspective, followed by a series of three experiments. In these experiments, we presented subjects intersections that contained landmark information on different positions. In order to investigate the processes involved, we used different measures, such as route-continuation (in learning direction and in opposite direction) and free-recall of route information. In summary, the results demonstrate the importance of landmark positions at intersections (structural salience in combination with perspective) and that finding the return path is more difficult than reproducing the same route from the learning condition. All findings will be discussed with respect to the current research literature on landmark-based wayfinding. PMID:28066283

  19. Beaconing Signalization Substantially Reduces Blind Pedestrians' Veer on Snow-Covered Pavement.

    PubMed

    Guth, David A; Long, Richard G; Kim, Dae Shik; Robertson, Elizabeth A; Reesor, Abbie L; Bacik, Catherine J; Eckert, Jaclyn M

    2017-01-01

    Veering outside of crosswalks is a common problem experienced by individuals who are blind. One technology found to be effective for reducing this veer when other guidance cues are absent is audible beaconing. However, veering in general and veering from crosswalks in particular have been studied primarily on smooth, flat walking surfaces such as clear pavement. This experiment compared veering on clear pavement with veering on snow-covered pavement, with and without audible beaconing. Eleven blind participants traveling with long canes attempted to walk a straight path for 72 ft (21.9 m), a typical length of a six-lane crosswalk. Beaconing substantially reduced veering at 36 ft (11.0 m) and 72 ft from the starting point and enabled participants to remain within a simulated crosswalk. Walking on snow was not found to affect veering but did increase the number of steps taken. The findings suggest that in snowy and clear conditions alike, audible beaconing is an effective wayfinding tool for intersections equipped with accessible pedestrian signals.

  20. Wikipedia Entries as a Source of CAR Navigation Landmarks

    NASA Astrophysics Data System (ADS)

    Binski, N.; Zhang, L.; Dalyot, S.

    2016-06-01

    Car navigation system devices provide today with an easy and simple solution to the basic concept of reaching a destination. Although these systems usually achieve this goal, they still deliver a limited and poor sequence of instructions that do not consider the human nature of using landmarks during wayfinding. This research paper addresses the concept of enriching navigation route instructions by adding supplementary route information in the form of landmarks. We aim at using a contributed source of landmarks information, which is easy to access, available, show high update rate, and have a large scale of information. For this, Wikipedia was chosen, since it represents the world's largest free encyclopaedia that includes information about many spatial entities. A survey and classification of available landmarks is implemented, coupled with ranking algorithms based on the entries' categories and attributes. These are aimed at retrieving the most relevant landmark information required that are valuable for the enrichment of a specific navigation route. The paper will present this methodology, together with examples and results, showing the feasibility of using this concept and its potential of enriching navigation processes.

  1. Graphical User Interface in Art

    NASA Astrophysics Data System (ADS)

    Gwilt, Ian

    This essay discusses the use of the Graphical User Interface (GUI) as a site of creative practice. By creatively repositioning the GUI as a work of art it is possible to challenge our understanding and expectations of the conventional computer interface wherein the icons and navigational architecture of the GUI no longer function as a technological tool. These artistic recontextualizations are often used to question our engagement with technology and to highlight the pivotal place that the domestic computer has taken in our everyday social, cultural and (increasingly), creative domains. Through these works the media specificity of the screen-based GUI can broken by dramatic changes in scale, form and configuration. This can be seen through the work of new media artists who have re-imagined the GUI in a number of creative forms both, within the digital, as image, animation, net and interactive art, and in the analogue, as print, painting, sculpture, installation and performative event. Furthermore as a creative work, the GUI can also be utilized as a visual way-finder to explore the relationship between the dynamic potentials of the digital and the concretized qualities of the material artifact.

  2. Assistive technology and home modification for people with neurovisual deficits.

    PubMed

    Copolillo, Al; Ivanoff, Synneve Dahlin

    2011-01-01

    People with neurovisual deficits from acquired brain injuries and other neurological disabilities can benefit from the array of assistive technologies and home modifications available to the larger vision impairment population, especially when symptoms are mild and associated neurological conditions are few. Optics, proper lighting, and magnification to increase the perceived size of both objects and reading material and to improve contrast sensitivity have been shown to be beneficial. Innovative technologies, universally designed for safe independent living and community participation are gradually developing and show promise for addressing the needs of this population. This article highlights technologies that may be useful for people with neurovisual deficits and describes the evidence to support their training and use. The use of various types of eyewear to reduce falls; prisms and telescopic lenses to improve visual attention and minimize the impact of visual field deficits; and technologies to improve computer use, wayfinding, and home safety are discussed. While there remains substantial need for further research and development focusing on the needs of people with vision impairments from neurological conditions, practitioners can use technology with caution to improve functional outcomes.

  3. An Exploratory Study of Civil Servants Spatial Thinking, Awareness and Use of Maps in Africa-Nigeria

    NASA Astrophysics Data System (ADS)

    Asiyanbola, R. A.

    2018-04-01

    The paper is an exploratory study of spatial thinking, awareness and use of maps among civil servants in Nigeria with a view towards enhancing capacity building in the development and use of global mapping and geospatial information technologies products and services. The data used in the paper was from administration of 152 questionnaires to civil servants in Ibadan, Oyo State, Nigeria between February and August, 2017. Descriptive statistics were used to analyse the data. The study shows among others that majority of the civil servants had situations in their daily lives or specialty that require spatial thinking; the three top situations in their daily lives or specialty that require spatial thinking were identification of places, wayfinding and walking; majority of them asked from people information about location, direction, distances and other needed information about places they do not know; majority of them were aware of maps; majority of them could read maps; majority of them had interest to learn more how to read maps and were willing to pay for the training.

  4. MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum

    PubMed Central

    Rubino, Irene; Xhembulla, Jetmir; Martina, Andrea; Bottino, Andrea; Malnati, Giovanni

    2013-01-01

    In recent years there has been a growing interest in the use of multimedia mobile guides in museum environments. Mobile devices have the capabilities to detect the user context and to provide pieces of information suitable to help visitors discover and follow the logical and emotional connections that develop during the visit. In this scenario, location based services (LBS) currently represent an asset, and the choice of the technology to determine users' position, combined with the definition of methods that can effectively convey information, become key issues in the design process. In this work, we present Museum Assistant (MusA), a general framework for the development of multimedia interactive guides for mobile devices. Its main feature is a vision-based indoor positioning system that allows the provision of several LBS, from way-finding to the contextualized communication of cultural contents, aimed at providing a meaningful exploration of exhibits according to visitors' personal interest and curiosity. Starting from the thorough description of the system architecture, the article presents the implementation of two mobile guides, developed to respectively address adults and children, and discusses the evaluation of the user experience and the visitors' appreciation of these applications. PMID:24351645

  5. MusA: using indoor positioning and navigation to enhance cultural experiences in a museum.

    PubMed

    Rubino, Irene; Xhembulla, Jetmir; Martina, Andrea; Bottino, Andrea; Malnati, Giovanni

    2013-12-17

    In recent years there has been a growing interest in the use of multimedia mobile guides in museum environments. Mobile devices have the capabilities to detect the user context and to provide pieces of information suitable to help visitors discover and follow the logical and emotional connections that develop during the visit. In this scenario, location based services (LBS) currently represent an asset, and the choice of the technology to determine users' position, combined with the definition of methods that can effectively convey information, become key issues in the design process. In this work, we present Museum Assistant (MusA), a general framework for the development of multimedia interactive guides for mobile devices. Its main feature is a vision-based indoor positioning system that allows the provision of several LBS, from way-finding to the contextualized communication of cultural contents, aimed at providing a meaningful exploration of exhibits according to visitors' personal interest and curiosity. Starting from the thorough description of the system architecture, the article presents the implementation of two mobile guides, developed to respectively address adults and children, and discusses the evaluation of the user experience and the visitors' appreciation of these applications.

  6. Design, development, and clinical evaluation of the electronic mobility cane for vision rehabilitation.

    PubMed

    Bhatlawande, Shripad; Mahadevappa, Manjunatha; Mukherjee, Jayanta; Biswas, Mukul; Das, Debabrata; Gupta, Somedeb

    2014-11-01

    This paper proposes a new electronic mobility cane (EMC) for providing obstacle detection and way-finding assistance to the visually impaired people. The main feature of this cane is that it constructs the logical map of the surrounding environment to deduce the priority information. It provides a simplified representation of the surrounding environment without causing any information overload. It conveys this priority information to the subject by using intuitive vibration, audio or voice feedback. The other novel features of the EMC are staircase detection and nonformal distance scaling scheme. It also provides information about the floor status. It consists of a low power embedded system with ultrasonic sensors and safety indicators. The EMC was subjected to series of clinical evaluations in order to verify its design and to assess its ability to assist the subjects in their daily-life mobility. Clinical evaluations were performed with 16 totally blind and four low vision subjects. All subjects walked controlled and the real-world test environments with the EMC and the traditional white cane. The evaluation results and significant scores of subjective measurements have shown the usefulness of the EMC in vision rehabilitation services.

  7. Emerging roles for telemedicine and smart technologies in dementia care

    PubMed Central

    Bossen, Ann L; Kim, Heejung; Williams, Kristine N; Steinhoff, Andreanna E; Strieker, Molly

    2015-01-01

    Demographic aging of the world population contributes to an increase in the number of persons diagnosed with dementia (PWD), with corresponding increases in health care expenditures. In addition, fewer family members are available to care for these individuals. Most care for PWD occurs in the home, and family members caring for PWD frequently suffer negative outcomes related to the stress and burden of observing their loved one’s progressive memory and functional decline. Decreases in cognition and self-care also necessitate that the caregiver takes on new roles and responsibilities in care provision. Smart technologies are being developed to support family caregivers of PWD in a variety of ways, including provision of information and support resources online, wayfinding technology to support independent mobility of the PWD, monitoring systems to alert caregivers to changes in the PWD and their environment, navigation devices to track PWD experiencing wandering, and telemedicine and e-health services linking caregivers and PWD with health care providers. This paper will review current uses of these advancing technologies to support care of PWD. Challenges unique to widespread acceptance of technology will be addressed and future directions explored. PMID:26636049

  8. Safe, Affordable, Convenient: Environmental Features of Malls and Other Public Spaces Used by Older Adults for Walking.

    PubMed

    King, Diane K; Allen, Peg; Jones, Dina L; Marquez, David X; Brown, David R; Rosenberg, Dori; Janicek, Sarah; Allen, Laila; Belza, Basia

    2016-03-01

    Midlife and older adults use shopping malls for walking, but little research has examined mall characteristics that contribute to their walkability. We used modified versions of the Centers for Disease Control and Prevention (CDC)-Healthy Aging Research Network (HAN) Environmental Audit and the System for Observing Play and Recreation in Communities (SOPARC) tool to systematically observe 443 walkers in 10 shopping malls. We also observed 87 walkers in 6 community-based nonmall/nongym venues where older adults routinely walked for physical activity. All venues had public transit stops and accessible parking. All malls and 67% of nonmalls had wayfinding aids, and most venues (81%) had an established circuitous walking route and clean, well-maintained public restrooms (94%). All venues had level floor surfaces, and one-half had benches along the walking route. Venues varied in hours of access, programming, tripping hazards, traffic control near entrances, and lighting. Despite diversity in location, size, and purpose, the mall and nonmall venues audited shared numerous environmental features known to promote walking in older adults and few barriers to walking. Future research should consider programmatic features and outreach strategies to expand the use of malls and other suitable public spaces for walking.

  9. Brain Science and International Nuclear Safeguards: Implications from Cognitive Science and Human Factors Research on the Provision and Use of Safeguards-Relevant Information in the Field

    DOE PAGES

    Gastelum, Zoe Nellie; Matzen, Laura E.; Smartt, Heidi A.; ...

    2017-06-01

    Today’s international nuclear safeguards inspectors have access to an increasing volume of supplemental information about the facilities under their purview, including commercial satellite imagery, nuclear trade data, open source information, and results from previous safeguards activities. In addition to completing traditional in-field safeguards activities, inspectors are now responsible for being able to act upon this growing corpus of supplemental safeguards-relevant data and for maintaining situational awareness of unusual activities taking place in their environment. However, cognitive science research suggests that maintaining too much information can be detrimental to a user’s understanding, and externalizing information (for example, to a mobile device)more » to reduce cognitive burden can decrease cognitive function related to memory, navigation, and attention. Given this dichotomy, how can international nuclear safeguards inspectors better synthesize information to enhance situational awareness, decision making, and performance in the field? This paper examines literature from the fields of cognitive science and human factors in the areas of wayfinding, situational awareness, equipment and technical assistance, and knowledge transfer, and describes the implications for the provision of, and interaction with, safeguards-relevant information for international nuclear safeguards inspectors working in the field.« less

  10. Brain Science and International Nuclear Safeguards: Implications from Cognitive Science and Human Factors Research on the Provision and Use of Safeguards-Relevant Information in the Field

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Gastelum, Zoe Nellie; Matzen, Laura E.; Smartt, Heidi A.

    Today’s international nuclear safeguards inspectors have access to an increasing volume of supplemental information about the facilities under their purview, including commercial satellite imagery, nuclear trade data, open source information, and results from previous safeguards activities. In addition to completing traditional in-field safeguards activities, inspectors are now responsible for being able to act upon this growing corpus of supplemental safeguards-relevant data and for maintaining situational awareness of unusual activities taking place in their environment. However, cognitive science research suggests that maintaining too much information can be detrimental to a user’s understanding, and externalizing information (for example, to a mobile device)more » to reduce cognitive burden can decrease cognitive function related to memory, navigation, and attention. Given this dichotomy, how can international nuclear safeguards inspectors better synthesize information to enhance situational awareness, decision making, and performance in the field? This paper examines literature from the fields of cognitive science and human factors in the areas of wayfinding, situational awareness, equipment and technical assistance, and knowledge transfer, and describes the implications for the provision of, and interaction with, safeguards-relevant information for international nuclear safeguards inspectors working in the field.« less

  11. Tracing a Route and Finding a Shortcut: The Working Memory, Motivational, and Personality Factors Involved.

    PubMed

    Pazzaglia, Francesca; Meneghetti, Chiara; Ronconi, Lucia

    2018-01-01

    Wayfinding (WF) is the ability to move around efficiently and find the way from a starting point to a destination. It is a component of spatial navigation, a coordinate and goal-directed movement of one's self through the environment. In the present study, the relationship between WF tasks (route tracing and shortcut finding) and individual factors were explored with the hypothesis that WF tasks would be predicted by different types of cognitive, affective, motivational variables, and personality factors. A group of 116 university students (88 F.) were conducted along a route in a virtual environment and then asked first to trace the same route again, and then to find a shortcut between the start and end points. Several instruments assessing visuospatial working memory, mental rotation ability, self-efficacy, spatial anxiety, positive attitude to exploring, and personality traits were administered. The results showed that a latent spatial ability factor (measured with the visuospatial working memory and mental rotations tests) - controlled for gender - predicted route-tracing performance, while self-report measures of anxiety, efficacy, and pleasure in exploring, and some personality traits were more likely to predict shortcut-finding performance. We concluded that both personality and cognitive abilities affect WF performance, but differently, depending on the requirements of the task.

  12. a Study on Mental Representations for Realistic Visualization the Particular Case of Ski Trail Mapping

    NASA Astrophysics Data System (ADS)

    Balzarini, R.; Dalmasso, A.; Murat, M.

    2015-08-01

    This article presents preliminary results from a research project in progress that brings together geographers, cognitive scientists, historians and computer scientists. The project investigates the evolution of a particular territorial model: ski trails maps. Ski resorts, tourist and sporting innovations for mountain economies since the 1930s, have needed cartographic representations corresponding to new practices of the space.Painter artists have been involved in producing ski maps with painting techniques and panoramic views, which are by far the most common type of map, because they allow the resorts to look impressive to potential visitors. These techniques have evolved throughout the mutations of the ski resorts. Paper ski maps no longer meet the needs of a large part of the customers; the question now arises of their adaptation to digital media. In a computerized process perspective, the early stage of the project aims to identify the artist-representations, based on conceptual and technical rules, which are handled by users-skiers to perform a task (location, wayfinding, decision-making) and can be transferred to a computer system. This article presents the experimental phase that analyzes artist and user mental representations that are at stake during the making and the reading of a paper ski map. It particularly focuses on how the invention of the artist influences map reading.

  13. The image of public space on planned housing based on environmental and behavior cognition mapping (case study: Cemara Asri Estate)

    NASA Astrophysics Data System (ADS)

    Nirfalini Aulia, Dwira; Zahara, Aina

    2018-03-01

    Public spaces in a planned housing is a place of social interaction for every visitor of public space. The research on public space image uses four public spaces that meet the criteria of public space such as pedestrian sidewalks, public park, water front and worship place. Research on the perception of public space is interesting to investigate because housing development is part of the forming of a society that should design with proper architectural considerations. The purpose of this research is to know the image of public space on the planned housing in Medan City based on the mapping of environmental and behavior cognition and to know the difference between the image that happened to four group respondent. The research method of architecture used in this research is a descriptive qualitative method with case study approach (most similar case). Analysis of data used using mental maps and questionnaires. Then the image of public space is formed based on the elements of public space, wayfinding, route choice, and movement. The image difference that occurs to the housing residents and architecture students, design and planning are outstanding, visitors to the public housing space is good, people who have never visited the public space is inadequate.

  14. Age-Related Differences and Cognitive Correlates of Self-Reported and Direct Navigation Performance: The Effect of Real and Virtual Test Conditions Manipulation

    PubMed Central

    Taillade, Mathieu; N'Kaoua, Bernard; Sauzéon, Hélène

    2016-01-01

    The present study investigated the effect of aging on direct navigation measures and self-reported ones according to the real-virtual test manipulation. Navigation (wayfinding tasks) and spatial memory (paper-pencil tasks) performances, obtained either in real-world or in virtual-laboratory test conditions, were compared between young (n = 32) and older (n = 32) adults who had self-rated their everyday navigation behavior (SBSOD scale). Real age-related differences were observed in navigation tasks as well as in paper-pencil tasks, which investigated spatial learning relative to the distinction between survey-route knowledge. The manipulation of test conditions (real vs. virtual) did not change these age-related differences, which are mostly explained by age-related decline in both spatial abilities and executive functioning (measured with neuropsychological tests). In contrast, elderly adults did not differ from young adults in their self-reporting relative to everyday navigation, suggesting some underestimation of navigation difficulties by elderly adults. Also, spatial abilities in young participants had a mediating effect on the relations between actual and self-reported navigation performance, but not for older participants. So, it is assumed that the older adults carried out the navigation task with fewer available spatial abilities compared to young adults, resulting in inaccurate self-estimates. PMID:26834666

  15. Safe, Affordable, Convenient: Environmental Features of Malls and Other Public Spaces Used by Older Adults for Walking

    PubMed Central

    King, Diane K.; Allen, Peg; Jones, Dina L.; Marquez, David X.; Brown, David R.; Rosenberg, Dori; Janicek, Sarah; Allen, Laila; Belza, Basia

    2016-01-01

    Background Midlife and older adults use shopping malls for walking, but little research has examined mall characteristics that contribute to their walkability. Methods We used modified versions of the Centers for Disease Control and Prevention (CDC)-Healthy Aging Research Network (HAN) Environmental Audit and the System for Observing Play and Recreation in Communities (SOPARC) tool to systematically observe 443 walkers in 10 shopping malls. We also observed 87 walkers in 6 community-based nonmall/nongym venues where older adults routinely walked for physical activity. Results All venues had public transit stops and accessible parking. All malls and 67% of nonmalls had wayfinding aids, and most venues (81%) had an established circuitous walking route and clean, well-maintained public restrooms (94%). All venues had level floor surfaces, and one-half had benches along the walking route. Venues varied in hours of access, programming, tripping hazards, traffic control near entrances, and lighting. Conclusions Despite diversity in location, size, and purpose, the mall and nonmall venues audited shared numerous environmental features known to promote walking in older adults and few barriers to walking. Future research should consider programmatic features and outreach strategies to expand the use of malls and other suitable public spaces for walking. PMID:26181907

  16. Age-Related Differences and Cognitive Correlates of Self-Reported and Direct Navigation Performance: The Effect of Real and Virtual Test Conditions Manipulation.

    PubMed

    Taillade, Mathieu; N'Kaoua, Bernard; Sauzéon, Hélène

    2015-01-01

    The present study investigated the effect of aging on direct navigation measures and self-reported ones according to the real-virtual test manipulation. Navigation (wayfinding tasks) and spatial memory (paper-pencil tasks) performances, obtained either in real-world or in virtual-laboratory test conditions, were compared between young (n = 32) and older (n = 32) adults who had self-rated their everyday navigation behavior (SBSOD scale). Real age-related differences were observed in navigation tasks as well as in paper-pencil tasks, which investigated spatial learning relative to the distinction between survey-route knowledge. The manipulation of test conditions (real vs. virtual) did not change these age-related differences, which are mostly explained by age-related decline in both spatial abilities and executive functioning (measured with neuropsychological tests). In contrast, elderly adults did not differ from young adults in their self-reporting relative to everyday navigation, suggesting some underestimation of navigation difficulties by elderly adults. Also, spatial abilities in young participants had a mediating effect on the relations between actual and self-reported navigation performance, but not for older participants. So, it is assumed that the older adults carried out the navigation task with fewer available spatial abilities compared to young adults, resulting in inaccurate self-estimates.

  17. Visuo-spatial Ability in Individuals with Down Syndrome: Is it Really a Strength?

    PubMed Central

    Yang, Yingying; Conners, Frances A.; Merrill, Edward C.

    2014-01-01

    Down syndrome (DS) is associated with extreme difficulty in verbal skills and relatively better visuo-spatial skills. Indeed, visuo-spatial ability is often considered a strength in DS. However, it is not clear whether this strength is only relative to the poor verbal skills, or, more impressively, relative to cognitive ability in general. To answer this question, we conducted an extensive literature review of studies on visuo-spatial abilities in people with Down syndrome from January 1987 to May 2013. Based on a general taxonomy of spatial abilities patterned after Lohman, Pellegrino, Alderton, and Regian (1987) and Carroll (1993) and existing studies of DS, we included five different domains of spatial abilities – visuo-spatial memory, visuo-spatial construction, mental rotation, closure, and wayfinding. We evaluated a total of 49 studies including 127 different comparisons. Most comparisons involved a group with DS vs. a group with typical development matched on mental age and compared on a task measuring one of the five visuo-spatial abilities. Although further research is needed for firm conclusions on some visuo-spatial abilities, there was no evidence that visuo-spatial ability is a strength in DS relative to general cognitive ability. Rather, the review suggests an uneven profile of visuo-spatial abilities in DS in which some abilities are commensurate with general cognitive ability level, and others are below. PMID:24755229

  18. Spatial navigation by congenitally blind individuals.

    PubMed

    Schinazi, Victor R; Thrash, Tyler; Chebat, Daniel-Robert

    2016-01-01

    Spatial navigation in the absence of vision has been investigated from a variety of perspectives and disciplines. These different approaches have progressed our understanding of spatial knowledge acquisition by blind individuals, including their abilities, strategies, and corresponding mental representations. In this review, we propose a framework for investigating differences in spatial knowledge acquisition by blind and sighted people consisting of three longitudinal models (i.e., convergent, cumulative, and persistent). Recent advances in neuroscience and technological devices have provided novel insights into the different neural mechanisms underlying spatial navigation by blind and sighted people and the potential for functional reorganization. Despite these advances, there is still a lack of consensus regarding the extent to which locomotion and wayfinding depend on amodal spatial representations. This challenge largely stems from methodological limitations such as heterogeneity in the blind population and terminological ambiguity related to the concept of cognitive maps. Coupled with an over-reliance on potential technological solutions, the field has diffused into theoretical and applied branches that do not always communicate. Here, we review research on navigation by congenitally blind individuals with an emphasis on behavioral and neuroscientific evidence, as well as the potential of technological assistance. Throughout the article, we emphasize the need to disentangle strategy choice and performance when discussing the navigation abilities of the blind population. For further resources related to this article, please visit the WIREs website. © 2015 The Authors. WIREs Cognitive Science published by Wiley Periodicals, Inc.

  19. Reclaiming Celestial Navigation Using a Contemporary Hawaiian Worldview of the Heavens

    NASA Astrophysics Data System (ADS)

    Dye, Ahia G.; Ha`o, Celeste; Slater, Timothy F.; Slater, Stephanie J.

    2015-08-01

    The immense challenges of successfully navigating the vast Pacific basin without modern instruments are well-known. At the same time, the precise methods used by ancient Polynesian wayfinders are largely undocumented, the strategies being wholly unfamiliar to early European navigators from higher latitudes with formal training in charts and tables. Leading the wave of a Hawaiian-Renaissance, contemporary Hawaiian seafarers are boldly reclaiming their heritage by recreating and sailing double hulled canoes by instrument-free, navigation techniques. Many of these navigational techniques are probably reminiscent of earlier strategies, and are proving to be highly successful. The result is that numerous canoes are now making repeated trips throughout the Polynesian Triangle, and reaching beyond to soon circumnavigate the globe. Not surprisingly, a vital component of any navigational system far from terrestrial landmarks is based on the changing positions and predictable motions of the Sun and stars. Although many of the indigenous star names are lost to history, some of the most important star names for celestial navigation have been painstakingly re-claimed. Other critically important navigational stars are being named by the respected Hawaiian Guild Navigators and their teams of educators who are conducting navigation training for Hawaiian sailing crews. The authors are collecting and documenting these new star names along-with their identifiable asterisms-in the service of educating both the public and the next generation of navigators.

  20. Wayfinding the Live 5-2-1-0 Initiative-At the Intersection between Systems Thinking and Community-Based Childhood Obesity Prevention.

    PubMed

    Amed, Shazhan; Shea, Stephanie; Pinkney, Susan; Wharf Higgins, Joan; Naylor, Patti-Jean

    2016-06-21

    Childhood obesity is complex and requires a 'systems approach' that collectively engages across multiple community settings. Sustainable Childhood Obesity Prevention through Community Engagement (SCOPE) has implemented Live 5-2-1-0-a multi-sector, multi-component childhood obesity prevention initiative informed by systems thinking and participatory research via an innovative knowledge translation (KT) model (RE-FRAME). This paper describes the protocol for implementing and evaluating RE-FRAME in two 'existing' (>2 years of implementation) and two 'new' Live 5-2-1-0 communities to understand how to facilitate and sustain systems/community-level change. In this mixed-methods study, RE-FRAME was implemented via online resources, webinars, a backbone organization (SCOPE) coordinating the initiative, and a linking system supporting KT. Qualitative and quantitative data were collected using surveys and stakeholder interviews, analyzed using thematic analysis and descriptive statistics, respectively. Existing communities described the consistency of Live 5-2-1-0 and extensive local partnerships/champions as catalysts for synergistic community-wide action; new communities felt that the simplicity of the message combined with the transfer of experiential learning would inform their own strategies and policies/programs to broadly disseminate Live 5-2-1-0. RE-FRAME effectively guided the refinement of the initiative and provided a framework upon which evaluation results described how to implement a community-based systems approach to childhood obesity prevention.

  1. Way-finding in displaced clock-shifted bees proves bees use a cognitive map.

    PubMed

    Cheeseman, James F; Millar, Craig D; Greggers, Uwe; Lehmann, Konstantin; Pawley, Matthew D M; Gallistel, Charles R; Warman, Guy R; Menzel, Randolf

    2014-06-17

    Mammals navigate by means of a metric cognitive map. Insects, most notably bees and ants, are also impressive navigators. The question whether they, too, have a metric cognitive map is important to cognitive science and neuroscience. Experimentally captured and displaced bees often depart from the release site in the compass direction they were bent on before their capture, even though this no longer heads them toward their goal. When they discover their error, however, the bees set off more or less directly toward their goal. This ability to orient toward a goal from an arbitrary point in the familiar environment is evidence that they have an integrated metric map of the experienced environment. We report a test of an alternative hypothesis, which is that all the bees have in memory is a collection of snapshots that enable them to recognize different landmarks and, associated with each such snapshot, a sun-compass-referenced home vector derived from dead reckoning done before and after previous visits to the landmark. We show that a large shift in the sun-compass rapidly induced by general anesthesia does not alter the accuracy or speed of the homeward-oriented flight made after the bees discover the error in their initial postrelease flight. This result rules out the sun-referenced home-vector hypothesis, further strengthening the now extensive evidence for a metric cognitive map in bees.

  2. Way-finding in displaced clock-shifted bees proves bees use a cognitive map

    PubMed Central

    Cheeseman, James F.; Millar, Craig D.; Greggers, Uwe; Lehmann, Konstantin; Pawley, Matthew D. M.; Gallistel, Charles R.; Warman, Guy R.; Menzel, Randolf

    2014-01-01

    Mammals navigate by means of a metric cognitive map. Insects, most notably bees and ants, are also impressive navigators. The question whether they, too, have a metric cognitive map is important to cognitive science and neuroscience. Experimentally captured and displaced bees often depart from the release site in the compass direction they were bent on before their capture, even though this no longer heads them toward their goal. When they discover their error, however, the bees set off more or less directly toward their goal. This ability to orient toward a goal from an arbitrary point in the familiar environment is evidence that they have an integrated metric map of the experienced environment. We report a test of an alternative hypothesis, which is that all the bees have in memory is a collection of snapshots that enable them to recognize different landmarks and, associated with each such snapshot, a sun-compass–referenced home vector derived from dead reckoning done before and after previous visits to the landmark. We show that a large shift in the sun-compass rapidly induced by general anesthesia does not alter the accuracy or speed of the homeward-oriented flight made after the bees discover the error in their initial postrelease flight. This result rules out the sun-referenced home-vector hypothesis, further strengthening the now extensive evidence for a metric cognitive map in bees. PMID:24889633

  3. Towards photorealistic and immersive virtual-reality environments for simulated prosthetic vision: integrating recent breakthroughs in consumer hardware and software.

    PubMed

    Zapf, Marc P; Matteucci, Paul B; Lovell, Nigel H; Zheng, Steven; Suaning, Gregg J

    2014-01-01

    Simulated prosthetic vision (SPV) in normally sighted subjects is an established way of investigating the prospective efficacy of visual prosthesis designs in visually guided tasks such as mobility. To perform meaningful SPV mobility studies in computer-based environments, a credible representation of both the virtual scene to navigate and the experienced artificial vision has to be established. It is therefore prudent to make optimal use of existing hardware and software solutions when establishing a testing framework. The authors aimed at improving the realism and immersion of SPV by integrating state-of-the-art yet low-cost consumer technology. The feasibility of body motion tracking to control movement in photo-realistic virtual environments was evaluated in a pilot study. Five subjects were recruited and performed an obstacle avoidance and wayfinding task using either keyboard and mouse, gamepad or Kinect motion tracking. Walking speed and collisions were analyzed as basic measures for task performance. Kinect motion tracking resulted in lower performance as compared to classical input methods, yet results were more uniform across vision conditions. The chosen framework was successfully applied in a basic virtual task and is suited to realistically simulate real-world scenes under SPV in mobility research. Classical input peripherals remain a feasible and effective way of controlling the virtual movement. Motion tracking, despite its limitations and early state of implementation, is intuitive and can eliminate between-subject differences due to familiarity to established input methods.

  4. Investigation of Eligible Picture Categories for Use as Environmental Cues in Dementia-Sensitive Environments.

    PubMed

    Motzek, Tom; Bueter, Kathrin; Marquardt, Gesine

    2017-07-01

    Environmental cues, such as pictures, could be helpful in improving room-finding and wayfinding abilities among older patients. The aim of this study was to identify picture categories that are preferred and easily remembered by older patients and cognitively impaired patients and which therefore might be suitable for use as environmental cues in acute care settings. Twelve pictures were presented to a sample of older patients ( n = 37). The pictures represented different categories: familiarity (familiar vs. unfamiliar), type of shot (close-up vs. wide shot), and picture content (nature vs. animal vs. urban). We tested the patients' votes of preference and abilities to identify and immediately recall pictures. Cognitively impaired patients ( n = 14) were assessed by the abbreviated mental test and the mini mental state examination and were compared with patients without cognitive impairments ( n = 23) using a repeated measures analysis of variance. The results showed a main effect of familiarity on positive vote and recall of pictures. The absence of interaction effects of familiarity and group indicated an overall impact of familiarity on the sample. Within cognitively impaired patients, a significant difference in recall of picture content between urban (20%) and animal (9%) was found. Pictures, which patients were able to relate to in terms of familiarity and the characteristics urban and nature, seem to be suitable for use as environmental cues. Besides functioning as such, we assume, based on literature, that pictures could further enhance the ambiance or serve as prompts for communication and interaction.

  5. Physical Activity and Functional Limitations in Older Adults: The Influence of Self-Efficacy and Functional Performance

    PubMed Central

    Mullen, Sean P.; Satariano, William A.; Kealey, Melissa; Prohaska, Thomas R.

    2012-01-01

    Objectives. Data from the Healthy Aging Network (HAN) study (Prohaska, T., Eisenstein, A., Satariano, W., Hunter, R., Bayles, C., Kurtovich, E., … Ivey, S. [2009]. Walking and the preservation of cognitive function in older populations. The Gerontologist, 49[Suppl. 1], S86–S93; and Satariano, W., Ivey, S., Kurtovich, E., Kealey, M., Hubbard, A., Bayles, C., … Prohaska, T. [2010]. Lower-body function, neighborhoods, and walking in an older population. American Journal of Preventive Medicine, 38, 419–428.) were used to examine the relationships among physical activity, self-efficacy, functional performance, and limitations. Method. Interviews were conducted within homes and senior centers in 4 geographic regions across the United States. Participants were 884 older adults (M age = 74.8; 77% female; 35% minority status) who completed measures of walking behavior, way-finding self-efficacy, walking self-efficacy, functional performance, functional limitations, and demographic characteristics. Results. Path analysis within a covariance modeling framework revealed significant direct effects of walking on self-efficacy constructs, functional performance on functional limitations, and efficacy on limitations. Additionally, significant indirect effects were also found, including walking on limitations via walking self-efficacy and performance and walking self-efficacy on limitations via performance. Furthermore, we found support for invariance of the model across geographical grouping. Discussion. Our findings provide further validation for an efficacy-based model of functional limitations. Walking-related efficacy may help reduce or possibly delay the onset of functional limitations. PMID:22473023

  6. Eye tracking, strategies, and sex differences in virtual navigation.

    PubMed

    Andersen, Nicolas E; Dahmani, Louisa; Konishi, Kyoko; Bohbot, Véronique D

    2012-01-01

    Reports of sex differences in wayfinding have typically used paradigms sensitive to the female advantage (navigation by landmarks) or sensitive to the male advantage (navigation by cardinal directions, Euclidian coordinates, environmental geometry, and absolute distances). The current virtual navigation paradigm allowed both men and women an equal advantage. We studied sex differences by systematically varying the number of landmarks. Eye tracking was used to quantify sex differences in landmark utilisation as participants solved an eight-arm radial maze task within different virtual environments. To solve the task, participants were required to remember the locations of target objects within environments containing 0, 2, 4, 6, or 8 landmarks. We found that, as the number of landmarks available in the environment increases, the proportion of time men and women spend looking at landmarks and the number of landmarks they use to find their way increases. Eye tracking confirmed that women rely more on landmarks to navigate, although landmark fixations were also associated with an increase in task completion time. Sex differences in navigational behaviour occurred only in environments devoid of landmarks and disappeared in environments containing multiple landmarks. Moreover, women showed sustained landmark-oriented gaze, while men's decreased over time. Finally, we found that men and women use spatial and response strategies to the same extent. Together, these results shed new light on the discrepancy in landmark utilisation between men and women and help explain the differences in navigational behaviour previously reported. Copyright © 2011 Elsevier Inc. All rights reserved.

  7. Care home design for people with dementia: What do people with dementia and their family carers value?

    PubMed

    Innes, Anthea; Kelly, Fiona; Dincarslan, Ozlem

    2011-07-01

    To report on the views of people with dementia who live in care homes and their family carers on aspects of design that are important to them, and discuss these in relation to developing physical care environments that respond to the wishes of people with dementia and their family carers. Six focus groups were held: two in Northern Ireland and four in Scotland. A total of 40 people participated in the focus groups. Twenty nine people were with dementia (24 female and five male), and 11 were family carers (10 female and one male). Carers discussed the features of a building they took into account when selecting a care home, and discussed this in relation to 'bricks and mortar versus people'. Key themes reported by people with dementia and their family carers included how the space in the environment is used, for example, what happens in the building and the presence or absence of certain design features. Outside space and wayfinding aids were identified as positive features of the home, along with a general lack of concern about ensuite provision. The results demonstrate the complexity of building design as it must provide living space acceptable to people with dementia living there and family members who visit, as well as provide a workable environment for staff. The findings highlight areas that should be considered by care home teams involved in the build of a new home or the redevelopment of an existing care home.

  8. Evaluation of a conceptual framework for predicting navigation performance in virtual reality.

    PubMed

    Grübel, Jascha; Thrash, Tyler; Hölscher, Christoph; Schinazi, Victor R

    2017-01-01

    Previous research in spatial cognition has often relied on simple spatial tasks in static environments in order to draw inferences regarding navigation performance. These tasks are typically divided into categories (e.g., egocentric or allocentric) that reflect different two-systems theories. Unfortunately, this two-systems approach has been insufficient for reliably predicting navigation performance in virtual reality (VR). In the present experiment, participants were asked to learn and navigate towards goal locations in a virtual city and then perform eight simple spatial tasks in a separate environment. These eight tasks were organised along four orthogonal dimensions (static/dynamic, perceived/remembered, egocentric/allocentric, and distance/direction). We employed confirmatory and exploratory analyses in order to assess the relationship between navigation performance and performances on these simple tasks. We provide evidence that a dynamic task (i.e., intercepting a moving object) is capable of predicting navigation performance in a familiar virtual environment better than several categories of static tasks. These results have important implications for studies on navigation in VR that tend to over-emphasise the role of spatial memory. Given that our dynamic tasks required efficient interaction with the human interface device (HID), they were more closely aligned with the perceptuomotor processes associated with locomotion than wayfinding. In the future, researchers should consider training participants on HIDs using a dynamic task prior to conducting a navigation experiment. Performances on dynamic tasks should also be assessed in order to avoid confounding skill with an HID and spatial knowledge acquisition.

  9. Pre-Occupancy Evaluation of Patient Satisfaction in Hospitals.

    PubMed

    van der Zwart, Johan; van der Voordt, Theo J M

    2015-01-01

    To explore analytical drawing techniques as a means to assess the attainment of preset objectives in the design phase of hospital buildings and to test ex ante if the building fits with these objectives, with a focus on view on nature, wayfinding, daylight, visibility of patient areas from reception desks, privacy, and communication between medical staff and patients, and noise reduction. The impact of the build environment on user value is at the core of evidence-based design, but these values are normally only experienced by users after the building is constructed. Therefore, assessment of these values during the design phase could improve the outcome for patients. An analysis of available assessment tools showed that research by drawing and the use of space syntax methods is an adequate means to visualize the strengths and weaknesses of floor plans in relation to spatial user experience. This approach is illustrated by an assessment of a nursing ward of the Deventer hospital in the Netherlands. Floor plan analysis by using space syntax techniques makes it possible to visualize various aspects of user value and supports the incorporation of usability issues in the discussion between the designer, the client, and the users during the design process. It is recommended to test the findings of the design assessment by a post-occupancy evaluation of the building-in-use and to conduct similar studies in other hospitals, as a means to build a body of knowledge for user-oriented design and management of hospital buildings. © The Author(s) 2015.

  10. Post-Occupancy Evaluation of a Mental Healthcare Facility Based on Staff Perceptions of Design Innovations.

    PubMed

    Kalantari, Saleh; Snell, Robin

    2017-07-01

    This study was a post-occupancy evaluation (POE) to examine the effectiveness of three specific design innovations in a mental healthcare facility. In addition to collecting data about the impact of these specific designs, the study provides a model for the broader implementation of POE approaches in the mental healthcare context. POEs in general healthcare settings have been shown to lead to better work environments and better outcomes for patients. Despite growing evidence of the value provided by POE studies, the industry has been somewhat slow to adopt their regular use, in part due to unfamiliarity with the POE process. This is particularly true in mental healthcare contexts, where POE studies remain virtually nonexistent. In-depth interviews and a widely distributed, anonymous survey were used to collect hospital staff perceptions and feedback regarding the impact of specific design features. The hospital staff were quite enthusiastic about two of the design innovations studied here (a new wayfinding strategy and the use of vibrant colors in specific areas of the facility). The third innovation, open-style communication centers, elicited more mixed evaluations. The results include extensive hypothesis testing about the effects of each innovation as well as narrative discussions of their pros and cons. The study generated new knowledge about three specific mental healthcare design innovations and provides a model for the practical implementation of a POE approach in mental healthcare contexts. The results are particularly relevant for designers who are considering innovative strategies in future mental healthcare facilities.

  11. Building Sangha in the American Healthcare Setting for Persons with Chronic Disease.

    PubMed

    Chan, Roxane Raffin; Beaulieu, Jamie; Pickering, Carolyn E Z

    For persons with chronic disease, participation in meditation interventions can reduce anxiety, depression, and chronic disease symptoms in a dose dependent fashion. Unfortunately, information about how to support long-term participation in such an intervention is lacking. Therefore, a recent discovery of persons with chronic lung disease who have maintained a self-led meditation group for more than four years created an opportunity to analyze experiences, meanings and relationship dynamics of this community-based meditation group. A focused ethnography was conducted using the following techniques: participant observation of four group meditation sessions, semi-structured interviews of six group participants, the interviewer's reflective practice and collection of demographic information. Analysis of transcribed audio-recordings followed an iterative approach. Findings highlighted the inclusive nature of the group sessions that supported meditation practice through the processing of ancient wisdom traditions similar to a traditional Sangha. Reflecting the current culture of non-affiliation, the group often moved beyond religious teachings to use the environment, literature and pop culture representations to teach wisdom traditions. Data analysis revealed that the holistic group characteristics of wisdom circling, non-Stopping, organic way-finding and sacred space were supported by identifiable yet inseparable individual and group actions. This holistic pattern is best described through the metaphor of flocking birds. This self-led group supports long term meditation practice and provides a sense of eudemonic well-being for a diverse group of individuals in an accessible community setting. Copyright © 2018 Elsevier Inc. All rights reserved.

  12. Human place and response learning: navigation strategy selection, pupil size and gaze behavior.

    PubMed

    de Condappa, Olivier; Wiener, Jan M

    2016-01-01

    In this study, we examined the cognitive processes and ocular behavior associated with on-going navigation strategy choice using a route learning paradigm that distinguishes between three different wayfinding strategies: an allocentric place strategy, and the egocentric associative cue and beacon response strategies. Participants approached intersections of a known route from a variety of directions, and were asked to indicate the direction in which the original route continued. Their responses in a subset of these test trials allowed the assessment of strategy choice over the course of six experimental blocks. The behavioral data revealed an initial maladaptive bias for a beacon response strategy, with shifts in favor of the optimal configuration place strategy occurring over the course of the experiment. Response time analysis suggests that the configuration strategy relied on spatial transformations applied to a viewpoint-dependent spatial representation, rather than direct access to an allocentric representation. Furthermore, pupillary measures reflected the employment of place and response strategies throughout the experiment, with increasing use of the more cognitively demanding configuration strategy associated with increases in pupil dilation. During test trials in which known intersections were approached from different directions, visual attention was directed to the landmark encoded during learning as well as the intended movement direction. Interestingly, the encoded landmark did not differ between the three navigation strategies, which is discussed in the context of initial strategy choice and the parallel acquisition of place and response knowledge.

  13. Search Strategies Used by Older Adults in a Virtual Reality Place Learning Task.

    PubMed

    Davis, Rebecca L; Weisbeck, Catherine

    2015-06-01

    Older adults often have problems finding their way in novel environments such as senior living residences and hospitals. The purpose of this study was to examine the types of self-reported search strategies and cues that older adults use to find their way in a virtual maze. Healthy, independently living older adults (n = 129) aged 55-96 were tested in a virtual maze task over a period of 3 days in which they had to repeatedly find their way to a specified goal. They were interviewed about their strategies on days 1 and 3. Content analysis was used to identify the strategies and cues described by the participants in order to find their way. Strategies and cues used were compared among groups. The participants reported the use of multiple spatial and non-spatial strategies, and some of the strategies differed among age groups and over time. The oldest age group was less likely to use strategies such as triangulation and distance strategies. All participants used visual landmarks to find their way, but the use of geometric cues (corners) was used less by the older participants. These findings add to the theoretical understanding of how older adults find their way in complex environments. The understanding of how wayfinding changes with age is essential in order to design more supportive environments. © The Author 2015. Published by Oxford University Press on behalf of The Gerontological Society of America. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.

  14. Physical activity and functional limitations in older adults: the influence of self-efficacy and functional performance.

    PubMed

    Mullen, Sean P; McAuley, Edward; Satariano, William A; Kealey, Melissa; Prohaska, Thomas R

    2012-05-01

    Data from the Healthy Aging Network (HAN) study (Prohaska, T., Eisenstein, A., Satariano, W., Hunter, R., Bayles, C., Kurtovich, E., … Ivey, S. [2009]. Walking and the preservation of cognitive function in older populations. The Gerontologist, 49[Suppl. 1], S86-S93; and Satariano, W., Ivey, S., Kurtovich, E., Kealey, M., Hubbard, A., Bayles, C., … Prohaska, T. [2010]. Lower-body function, neighborhoods, and walking in an older population. American Journal of Preventive Medicine, 38, 419-428.) were used to examine the relationships among physical activity, self-efficacy, functional performance, and limitations. Interviews were conducted within homes and senior centers in 4 geographic regions across the United States. Participants were 884 older adults (M age = 74.8; 77% female; 35% minority status) who completed measures of walking behavior, way-finding self-efficacy, walking self-efficacy, functional performance, functional limitations, and demographic characteristics. Path analysis within a covariance modeling framework revealed significant direct effects of walking on self-efficacy constructs, functional performance on functional limitations, and efficacy on limitations. Additionally, significant indirect effects were also found, including walking on limitations via walking self-efficacy and performance and walking self-efficacy on limitations via performance. Furthermore, we found support for invariance of the model across geographical grouping. Our findings provide further validation for an efficacy-based model of functional limitations. Walking-related efficacy may help reduce or possibly delay the onset of functional limitations.

  15. Rethinking ADA signage standards for low-vision accessibility.

    PubMed

    Arditi, Aries

    2017-05-01

    Americans With Disabilities Act (ADA) and International Code Council (ICC) standards for accessible buildings and facilities affect design and construction of all new and renovated buildings throughout the United States, and form the basis for compliance with the ADA. While these standards may result in acceptable accessibility for people who are fully blind, they fall far short of what they could and should accomplish for those with low vision. In this article I critique the standards, detailing their lack of evidence base and other shortcomings. I suggest that simply making existing requirements stricter (e.g., by mandating larger letter size or higher contrasts) will not ensure visual accessibility and therefore cannot act as a valid basis for compliance with the law. I propose two remedies. First, requirements for visual characteristics of signs intended to improve access for those with low vision should be expressed not in terms of physical features, such as character height and contrast, but rather in terms of the distance at which a sign can be read by someone with nominally normal (20/20) visual acuity under expected lighting conditions for the installed environment. This would give sign designers greater choice in design parameters but place on them the burden of ensuring legibility. Second, mounting of directional signs, which are critical for effective and efficient wayfinding, should be required to be in consistent and approachable locations so that those with reduced acuity may view them at close distance.

  16. Rethinking ADA signage standards for low-vision accessibility

    PubMed Central

    Arditi, Aries

    2017-01-01

    Americans With Disabilities Act (ADA) and International Code Council (ICC) standards for accessible buildings and facilities affect design and construction of all new and renovated buildings throughout the United States, and form the basis for compliance with the ADA. While these standards may result in acceptable accessibility for people who are fully blind, they fall far short of what they could and should accomplish for those with low vision. In this article I critique the standards, detailing their lack of evidence base and other shortcomings. I suggest that simply making existing requirements stricter (e.g., by mandating larger letter size or higher contrasts) will not ensure visual accessibility and therefore cannot act as a valid basis for compliance with the law. I propose two remedies. First, requirements for visual characteristics of signs intended to improve access for those with low vision should be expressed not in terms of physical features, such as character height and contrast, but rather in terms of the distance at which a sign can be read by someone with nominally normal (20/20) visual acuity under expected lighting conditions for the installed environment. This would give sign designers greater choice in design parameters but place on them the burden of ensuring legibility. Second, mounting of directional signs, which are critical for effective and efficient wayfinding, should be required to be in consistent and approachable locations so that those with reduced acuity may view them at close distance. PMID:28510625

  17. Evaluation of a conceptual framework for predicting navigation performance in virtual reality

    PubMed Central

    Thrash, Tyler; Hölscher, Christoph; Schinazi, Victor R.

    2017-01-01

    Previous research in spatial cognition has often relied on simple spatial tasks in static environments in order to draw inferences regarding navigation performance. These tasks are typically divided into categories (e.g., egocentric or allocentric) that reflect different two-systems theories. Unfortunately, this two-systems approach has been insufficient for reliably predicting navigation performance in virtual reality (VR). In the present experiment, participants were asked to learn and navigate towards goal locations in a virtual city and then perform eight simple spatial tasks in a separate environment. These eight tasks were organised along four orthogonal dimensions (static/dynamic, perceived/remembered, egocentric/allocentric, and distance/direction). We employed confirmatory and exploratory analyses in order to assess the relationship between navigation performance and performances on these simple tasks. We provide evidence that a dynamic task (i.e., intercepting a moving object) is capable of predicting navigation performance in a familiar virtual environment better than several categories of static tasks. These results have important implications for studies on navigation in VR that tend to over-emphasise the role of spatial memory. Given that our dynamic tasks required efficient interaction with the human interface device (HID), they were more closely aligned with the perceptuomotor processes associated with locomotion than wayfinding. In the future, researchers should consider training participants on HIDs using a dynamic task prior to conducting a navigation experiment. Performances on dynamic tasks should also be assessed in order to avoid confounding skill with an HID and spatial knowledge acquisition. PMID:28915266

  18. How Universal Are Universal Symbols? An Estimation of Cross-Cultural Adoption of Universal Healthcare Symbols.

    PubMed

    Joy Lo, Chih-Wei; Yien, Huey-Wen; Chen, I-Ping

    2016-04-01

    To evaluate the effectiveness of universal health symbol usage and to analyze the factors influencing the adoption of those symbols in Taiwan. Universal symbols are an important innovative tool for health facility wayfinding systems. Hablamos Juntos, a universal healthcare symbol system developed in the United States, is a thoughtful, well-designed, and thoroughly tested symbol system that facilitates communication across languages and cultures. We designed a questionnaire to test how well the selected graphic symbols were understood by Taiwanese participants and determined factors related to successful symbol decoding, including participant-related factors, stimulation factors, and the interaction between stimulation and participants. Additionally, we further established a design principle for future development of localized healthcare symbols. (1) Eleven symbols were identified as highly comprehensible and effective symbols that can be directly adopted in Taiwanese healthcare settings. Sixteen symbols were deemed incomprehensible or confusing and thus had to be redesigned. Finally, 14 were identified as relatively incomprehensible and could thus be redesigned and then have their effectiveness evaluated again. (2) Three factors were found to influence the participants' differing levels of comprehension of the Hablamos Juntos symbols. In order to prevent the three aforementioned factors from causing difficulty in interpreting symbols, we suggest that the local symbol designers should (1) use more iconic images, (2) carefully evaluate the indexical and symbolic meaning of graphic symbols, and (3) collect the consensus of Taiwanese people with different educational backgrounds. © The Author(s) 2016.

  19. Sex differences in visuospatial and navigational working memory: the role of mood induced by background music.

    PubMed

    Palmiero, Massimiliano; Nori, Raffaella; Rogolino, Carmelo; D'amico, Simonetta; Piccardi, Laura

    2016-08-01

    Sex differences in visuospatial abilities are long debated. Men generally outperform women, especially in wayfinding or learning a route or a sequence of places. These differences might depend on women's disadvantage in underlying spatial competences, such as mental rotation, and on the strategies used, as well as on emotions and on self-belief about navigational skills, not related to actual skill-levels. In the present study, sex differences in visuospatial and navigational working memory in emotional contexts were investigated. Participants' mood was manipulated by background music (positive, negative or neutral) while performing on the Corsi Block-tapping Task (CBT) and Walking Corsi (WalCT) test. In order to assess the effectiveness of mood manipulation, participants filled in the Positive and Negative Affect Schedule before and after carrying out the visuospatial tasks. Firstly, results showed that after mood induction, only the positive affect changed, whereas the negative affect remained unconfounded by mood and by sex. This finding is in line with the main effect of 'group' on all tests used: the positive music group scored significantly higher than other groups. Secondly, although men outperformed women in the CBT forward condition and in the WalCT forward and backward conditions, they scored higher than women only in the WalCT with the negative background music. This means that mood cannot fully explain sex differences in visuospatial and navigational working memory. Our results suggest that sex differences in the CBT and WalCT can be better explained by differences in spatial competences rather than by emotional contexts.

  20. The application of hospitality elements in hospitals.

    PubMed

    Wu, Ziqi; Robson, Stephani; Hollis, Brooke

    2013-01-01

    In the last decade, many hospital designs have taken inspiration from hotels, spurred by factors such as increased patient and family expectations and regulatory or financial incentives. Increasingly, research evidence suggests the value of enhancing the physical environment to foster healing and drive consumer decisions and perceptions of service quality. Although interest is increasing in the broader applicability of numerous hospitality concepts to the healthcare field, the focus of this article is design innovations, and the services that such innovations support, from the hospitality industry. To identify physical hotel design elements and associated operational features that have been used in the healthcare arena, a series of interviews with hospital and hotel design experts were conducted. Current examples and suggestions for future hospitality elements were also sought from the experts, academic journals, and news articles. Hospitality elements applied in existing hospitals that are addressed in this article include hotel-like rooms and decor; actual hotels incorporated into medical centers; hotel-quality food, room service, and dining facilities for families; welcoming lobbies and common spaces; hospitality-oriented customer service training; enhanced service offerings, including concierges; spas or therapy centers; hotel-style signage and way-finding tools; and entertainment features. Selected elements that have potential for future incorporation include executive lounges and/or communal lobbies with complimentary wireless Internet and refreshments, centralized controls for patients, and flexible furniture. Although the findings from this study underscore the need for more hospitality-like environments in hospitals, the investment decisions made by healthcare executives must be balanced with cost-effectiveness and the assurance that clinical excellence remains the top priority.

  1. Innovative Designs for the Smart ICU.

    PubMed

    Halpern, Neil A

    2014-03-01

    Successfully designing a new ICU requires clarity of vision and purpose and the recognition that the patient room is the core of the ICU experience for patients, staff, and visitors. The ICU can be conceptualized into three components: the patient room, central areas, and universal support services. Each patient room should be designed for single patient use and be similarly configured and equipped. The design of the room should focus upon functionality, ease of use, healing, safety, infection control, communications, and connectivity. All aspects of the room, including its infrastructure; zones for work, care, and visiting; environment, medical devices, and approaches to privacy; logistics; and waste management, are important elements in the design process. Since most medical devices used at the ICU bedside are really sophisticated computers, the ICU needs to be capable of supporting the full scope of medical informatics. The patient rooms, the central ICU areas (central stations, corridors, supply rooms, pharmacy, laboratory, staff lounge, visitor waiting room, on-call suite, conference rooms, and offices), and the universal support services (infection prevention, finishings and flooring, staff communications, signage and wayfinding, security, and fire and safety) work best when fully interwoven. This coordination helps establish efficient and safe patient throughput and care and fosters physical and social cohesiveness within the ICU. A balanced approach to centralized and decentralized monitoring and logistics also offers great flexibility. Synchronization of the universal support services in the ICU with the hospital's existing systems maintains unity of purpose and continuity across the enterprise and avoids unnecessary duplication of efforts. Copyright © 2014 The American College of Chest Physicians. Published by Elsevier Inc. All rights reserved.

  2. Evaluating Intention and Effect: The Impact of Healthcare Facility Design on Patient and Staff Well-Being.

    PubMed

    Alvaro, Celeste; Wilkinson, Andrea J; Gallant, Sara N; Kostovski, Deyan; Gardner, Paula

    2016-01-01

    This post occupancy evaluation (POE) assessed the impact of architectural design on psychosocial well-being among patients and staff in the context of a new complex continuing care and rehabilitation facility. Departing from typical POEs, the hospital design intentions formed the theoretical basis to assess outcomes. Intentions included creating an environment of wellness; enhancing connection to the community, the city, and nature; enhancing opportunities for social interaction; and inspiring activity. A pretest-posttest quasi experiment, including quantitative surveys, assessed the impact of the building design on well-being outcomes across three facilities-the new hospital, the former hospital, and a comparison facility with a similar population. With the exception of connection to neighborhood (for patients) and opportunities to visit with others (for staff) and wayfinding (for patients and staff), impressions of the new hospital mirrored the design intentions relative to the former hospital and the comparison facility among patients and staff. Perceptions of improvement in mental health, self-efficacy in mobility, satisfaction, and interprofessional interactions were enhanced at the new hospital relative to the former hospital, whereas optimism, depressive symptoms, general well-being, burnout, and intention to quit did not vary. Interestingly, patients and staff with favorable impressions of the building design fared better on most well-being-related outcomes relative to those with less favorable impressions. Beyond the value of assessing the impact of the design intentions on outcomes, the approach used in this study would benefit evaluation strategies across a diversity of health and other public and large-scale buildings. © The Author(s) 2015.

  3. Order-memory and association-memory.

    PubMed

    Caplan, Jeremy B

    2015-09-01

    Two highly studied memory functions are memory for associations (items presented in pairs, such as SALT-PEPPER) and memory for order (a list of items whose order matters, such as a telephone number). Order- and association-memory are at the root of many forms of behaviour, from wayfinding, to language, to remembering people's names. Most researchers have investigated memory for order separately from memory for associations. Exceptions to this, associative-chaining models build an ordered list from associations between pairs of items, quite literally understanding association- and order-memory together. Alternatively, positional-coding models have been used to explain order-memory as a completely distinct function from association-memory. Both classes of model have found empirical support and both have faced serious challenges. I argue that models that combine both associative chaining and positional coding are needed. One such hybrid model, which relies on brain-activity rhythms, is promising, but remains to be tested rigourously. I consider two relatively understudied memory behaviours that demand a combination of order- and association-information: memory for the order of items within associations (is it William James or James William?) and judgments of relative order (who left the party earlier, Hermann or William?). Findings from these underexplored procedures are already difficult to reconcile with existing association-memory and order-memory models. Further work with such intermediate experimental paradigms has the potential to provide powerful findings to constrain and guide models into the future, with the aim of explaining a large range of memory functions, encompassing both association- and order-memory. (c) 2015 APA, all rights reserved).

  4. Straight line foraging in yellow-eyed penguins: new insights into cascading fisheries effects and orientation capabilities of marine predators.

    PubMed

    Mattern, Thomas; Ellenberg, Ursula; Houston, David M; Lamare, Miles; Davis, Lloyd S; van Heezik, Yolanda; Seddon, Philip J

    2013-01-01

    Free-ranging marine predators rarely search for prey along straight lines because dynamic ocean processes usually require complex search strategies. If linear movement patterns occur they are usually associated with travelling events or migratory behaviour. However, recent fine scale tracking of flying seabirds has revealed straight-line movements while birds followed fishing vessels. Unlike flying seabirds, penguins are not known to target and follow fishing vessels. Yet yellow-eyed penguins from New Zealand often exhibit directed movement patterns while searching for prey at the seafloor, a behaviour that seems to contradict common movement ecology theories. While deploying GPS dive loggers on yellow-eyed penguins from the Otago Peninsula we found that the birds frequently followed straight lines for several kilometres with little horizontal deviation. In several cases individuals swam up and down the same line, while some of the lines were followed by more than one individual. Using a remote operated vehicle (ROV) we found a highly visible furrow on the seafloor most likely caused by an otter board of a demersal fish trawl, which ran in a straight line exactly matching the trajectory of a recent line identified from penguin tracks. We noted high abundances of benthic scavengers associated with fisheries-related bottom disturbance. While our data demonstrate the acute way-finding capabilities of benthic foraging yellow-eyed penguins, they also highlight how hidden cascading effects of coastal fisheries may alter behaviour and potentially even population dynamics of marine predators, an often overlooked fact in the examination of fisheries' impacts.

  5. Landmark and route knowledge in children's spatial representation of a virtual environment.

    PubMed

    Nys, Marion; Gyselinck, Valérie; Orriols, Eric; Hickmann, Maya

    2014-01-01

    This study investigates the development of landmark and route knowledge in complex wayfinding situations. It focuses on how children (aged 6, 8, and 10 years) and young adults (n = 79) indicate, recognize, and bind landmarks and directions in both verbal and visuo-spatial tasks after learning a virtual route. Performance in these tasks is also related to general verbal and visuo-spatial abilities as assessed by independent standardized tests (attention, working memory, perception of direction, production and comprehension of spatial terms, sentences and stories). The results first show that the quantity and quality of landmarks and directions produced and recognized by participants in both verbal and visuo-spatial tasks increased with age. In addition, an increase with age was observed in participants' selection of decisional landmarks (i.e., landmarks associated with a change of direction), as well as in their capacity to bind landmarks and directions. Our results support the view that children first acquire landmark knowledge, then route knowledge, as shown by their late developing ability to bind knowledge of directions and landmarks. Overall, the quality of verbal and visuo-spatial information in participants' spatial representations was found to vary mostly with their visuo-spatial abilities (attention and perception of directions) and not with their verbal abilities. Interestingly, however, when asked to recognize landmarks encountered during the route, participants show an increasing bias with age toward choosing a related landmark of the same category, regardless of its visual characteristics, i.e., they incorrectly choose the picture of another fountain. The discussion highlights the need for further studies to determine more precisely the role of verbal and visuo-spatial knowledge and the nature of how children learn to represent and memorize routes.

  6. Network Analysis of Rat Spatial Cognition: Behaviorally-Established Symmetry in a Physically Asymmetrical Environment

    PubMed Central

    Eilam, David; Portugali, Juval; Blumenfeld-Lieberthal, Efrat

    2012-01-01

    Background We set out to solve two inherent problems in the study of animal spatial cognition (i) What is a “place”?; and (ii) whether behaviors that are not revealed as differing by one methodology could be revealed as different when analyzed using a different approach. Methodology We applied network analysis to scrutinize spatial behavior of rats tested in either a symmetrical or asymmetrical layout of 4, 8, or 12 objects placed along the perimeter of a round arena. We considered locations as the units of the network (nodes), and passes between locations as the links within the network. Principal Findings While there were only minor activity differences between rats tested in the symmetrical or asymmetrical object layouts, network analysis revealed substantial differences. Viewing ‘location’ as a cluster of stopping coordinates, the key locations (large clusters of stopping coordinates) were at the objects in both layouts with 4 objects. However, in the asymmetrical layout with 4 objects, additional key locations were spaced by the rats between the objects, forming symmetry among the key locations. It was as if the rats had behaviorally imposed symmetry on the physically asymmetrical environment. Based on a previous finding that wayfinding is easier in symmetrical environments, we suggest that when the physical attributes of the environment were not symmetrical, the rats established a symmetric layout of key locations, thereby acquiring a more legible environment despite its complex physical structure. Conclusions and Significance The present study adds a behavioral definition for “location”, a term that so far has been mostly discussed according to its physical attributes or neurobiological correlates (e.g. - place and grid neurons). Moreover, network analysis enabled the assessment of the importance of a location, even when that location did not display any distinctive physical properties. PMID:22815808

  7. Process evaluation of the Living Green, Healthy and Thrifty (LiGHT) web-based child obesity management program: combining health promotion with ecology and economy.

    PubMed

    Jogova, Maria; Song, Joshua Eun-Soo; Campbell, Audrey Clare; Warbuton, Darren; Warshawski, Tom; Chanoine, Jean-Pierre

    2013-04-01

    To conduct a process evaluation of the Living Green, Healthy and Thrifty (LiGHT) program, a novel virtual child obesity management program that combines health promotion with ecology and economy (Phase 1). We carried out a mixed methods process evaluation involving qualitative and quantitative data collection in 3 phases: among 3 child-parent units, (group 1) that informed program development; 9 child-parent units (group 2) that tested the draft program and further aided program refinement; and 17 child-parent units (group 3) for a 4-week pilot of the program. In the program pilot, we assessed participants' knowledge and readiness to change pre- and postintervention and explored perceptions of the program. Participants generally felt that the online format for program delivery was convenient and accessible, the content was practical, and the integration of health-environment-economy was well received. Many parents also appreciated the involvement of the family. However, the lack of visual appeal and overabundance of text was identified as a challenge, and children/youth in particular requested assurance that their personal information (e.g. weight) was not seen by their parents. The online method of program delivery holds the unique challenge of requiring special efforts to create a sense of personal connection and community. The presence of a "Way-finder" to assist participants and discussion boards/forums are potential solutions. The LiGHT online weight management program offers an accessible, convenient weight management resource that children and families appreciate for its availability, broader educational scope, and practicality. Outcome evaluation of LiGHT will be carried out in Phase 2 of the project. Copyright © 2013 Canadian Diabetes Association. Published by Elsevier Inc. All rights reserved.

  8. Interactive, mobile, AGIle and novel education (IMAGINE): a conceptual framework to support students with mobility challenges in higher education.

    PubMed

    Goldberg, Mary; Karimi, Hassan; Pearlman, Jonathan L

    2016-01-01

    Interactive, mobile, AGIle and novel education (IMAGINE) is a conceptual framework to help students with disabilities (SwD) participate more in the physical space and become more engaged in school. IMAGINE recommends and reminds students, and allows them to make requests of key learning resources (LRs). The goal of IMAGINE is to provide SwD with the location and time for attending a LR that is most optimal with respect to their learning style and preference, learning performance and other activities. IMAGINE will be a means through which SWD will be provided with tailored recommendations with respect to their daily activities to improve learning outcomes. A pilot was conducted with SwD who used IMAGINE's navigation and wayfinding functionality, and the subjects reported that it aligns well with their needs. Preliminary results suggest that after completing a training and using the tool, SwD reported that they are more likely to use the tool and their participation may increase as a result. In contrast to before the trial, the SwD were also able to better describe the tool's benefits and how to improve its functionality after using the tool for four weeks. Implications for Rehabilitation The IMAGINE tool may be a means through which SwD can be provided with tailored recommendations with respect to their daily activities to improve learning outcomes. PWD should be involved (as research study participants and research study team members) in the design and development of tools like IMAGINE to improve participation. IMAGINE and similar tools may not only encourage better learning outcomes, but also more physical participation in the community, and could be used across education and employment settings.

  9. Kids in the atrium: comparing architectural intentions and children's experiences in a pediatric hospital lobby.

    PubMed

    Adams, Annmarie; Theodore, David; Goldenberg, Ellie; McLaren, Coralee; McKeever, Patricia

    2010-03-01

    The study reported here adopts an interdisciplinary focus to elicit children's views about hospital environments. Based at the Hospital for Sick Children (SickKids), Toronto, the research explores the ways in which designers and patients understand and use the eight-storey lobby, The Atrium, a monumental addition constructed in 1993. It is a public place that never closes; hundreds of children pass through the namesake atrium every day. Combining methodological approaches from architectural history and health sociology, the intentions and uses of central features of the hospital atrium are examined. Data were collected from observations, focused interviews, and textual and visual documents. We locate the contemporary atrium in a historical context of building typologies rarely connected to hospital design, such as shopping malls, hotels and airports. We link the design of these multi-storey, glass-roofed spaces to other urban experiences especially consumption as normalizing forces in the everyday lives of Canadian children. Seeking to uncover children's self-identified, self-articulated place within contemporary pediatric hospitals, we assess how the atrium--by providing important, but difficult-to-measure functions such as comfort, socialization, interface, wayfinding, contact with nature and diurnal rhythms, and respite from adjacent medicalized spaces--contributes to the well-being of young patients. We used theoretical underpinnings from architecture and humanistic geography, and participatory methods advocated by child researchers and theorists. Our findings begin to address the significant gap in understanding about the relationship between the perceptions of children and the settings where their healthcare occurs. The study also underlines children's potential to serve as agents of architectural knowledge, reporting on and recording their observations of hospital architecture with remarkable sophistication. 2009 Elsevier Ltd. All rights reserved.

  10. Driving behaviors in early stage dementia: a study using in-vehicle technology.

    PubMed

    Eby, David W; Silverstein, Nina M; Molnar, Lisa J; LeBlanc, David; Adler, Geri

    2012-11-01

    According to the Alzheimer's Association (2011), (1) in 8 people age 65 and older, and about one-half of people age 85 and older, have Alzheimer's disease in the United States (US). There is evidence that drivers with Alzheimer's disease and related dementias are at an increased risk for unsafe driving. Recent advances in sensor, computer, and telecommunication technologies provide a method for automatically collecting detailed, objective information about the driving performance of drivers, including those with early stage dementia. The objective of this project was to use in-vehicle technology to describe a set of driving behaviors that may be common in individuals with early stage dementia (i.e., a diagnosis of memory loss) and compare these behaviors to a group of drivers without cognitive impairment. Seventeen drivers with a diagnosis of early stage dementia, who had completed a comprehensive driving assessment and were cleared to drive, participated in the study. Participants had their vehicles instrumented with a suite of sensors and a data acquisition system, and drove 1-2 months as they would under normal circumstances. Data from the in-vehicle instrumentation were reduced and analyzed, using a set of algorithms/heuristics developed by the research team. Data from the early stage dementia group were compared to similar data from an existing dataset of 26 older drivers without dementia. The early stage dementia group was found to have significantly restricted driving space relative to the comparison group. At the same time, the early stage dementia group (which had been previously cleared by an occupational therapist as safe to drive) drove as safely as the comparison group. Few safety-related behavioral errors were found for either group. Wayfinding problems were rare among both groups, but the early stage dementia group was significantly more likely to get lost. Copyright © 2011 Elsevier Ltd. All rights reserved.

  11. Environmental Prime Movers for Prehistoric Colonization of Islands in Remote Oceania

    NASA Astrophysics Data System (ADS)

    Montenegro, Alvaro; Callaghan, Richard T.; Fitzpatrick, Scott M.

    2016-04-01

    The peopling of Remote Oceania was one of the last great waves of human migration in the ancient past. Beginning around 3500 BP, peoples from Island Southeast Asia began colonizing western Micronesia, and shortly thereafter ca. 3400 BP, Lapita groups began moving east from Near Oceania (e.g., the Solomons and Bismarck Archipelago) to islands in Eastern Melanesia and West Polynesia, including Vanuatu, Fiji, Tonga, and Samoa. It is remarkable that over the next 2500 years, even the most remote islands, known now to represent the distant nodes of the Polynesian triangle (New Zealand, Hawaii, and Easter Island), were eventually visited by Austronesian speakers and their descendants across this seemingly boundless ocean. One of the more enduring questions - and one that has perplexed scholars for decades - is how and when these ancient seafarers were able to develop navigational/wayfinding techniques and seafaring technologies to overcome a number of environmental challenges. This would ultimately help determine what combination of social and environmental stimuli forced or encouraged people to colonize some of the most isolated patches of land on earth. To advance our understanding of ancient Pacific colonization strategies, we integrate seafaring simulation models, ease of eastward travel estimates based on land distribution and wind pattern analysis, and new climatic datasets for precipitation in Micronesia and Polynesia to examine intra-annual variations in wind and precipitation that would have influenced travel. Combined with statistical modeling of winds and currents, we argue that: land distribution could have contributed to the pause in eastward expansion seen at about 3000 BP; simple downwind sailing and downwind sailing during eastward spells are viable navigation strategies for reaching islands to the east; seasonality of eastward winds would facilitate voyage planning and increase chances of success; knowledge of annual and interannual variability, particularly the effects of El Niño, would further increase chances of success; it is significantly easier to reach Micronesia from Maluku than from the central or southern Philippines; ENSO related interannual wind and precipitation variability could have played a role in motivating and/or permitting eastward migration into and within Micronesia.

  12. Clinical practice guidelines for support of the family in the patient-centered intensive care unit: American College of Critical Care Medicine Task Force 2004-2005.

    PubMed

    Davidson, Judy E; Powers, Karen; Hedayat, Kamyar M; Tieszen, Mark; Kon, Alexander A; Shepard, Eric; Spuhler, Vicki; Todres, I David; Levy, Mitchell; Barr, Juliana; Ghandi, Raj; Hirsch, Gregory; Armstrong, Deborah

    2007-02-01

    To develop clinical practice guidelines for the support of the patient and family in the adult, pediatric, or neonatal patient-centered ICU. A multidisciplinary task force of experts in critical care practice was convened from the membership of the American College of Critical Care Medicine (ACCM) and the Society of Critical Care Medicine (SCCM) to include representation from adult, pediatric, and neonatal intensive care units. The task force members reviewed the published literature. The Cochrane library, Cinahl, and MedLine were queried for articles published between 1980 and 2003. Studies were scored according to Cochrane methodology. Where evidence did not exist or was of a low level, consensus was derived from expert opinion. The topic was divided into subheadings: decision making, family coping, staff stress related to family interactions, cultural support, spiritual/religious support, family visitation, family presence on rounds, family presence at resuscitation, family environment of care, and palliative care. Each section was led by one task force member. Each section draft was reviewed by the group and debated until consensus was achieved. The draft document was reviewed by a committee of the Board of Regents of the ACCM. After steering committee approval, the draft was approved by the SCCM Council and was again subjected to peer review by this journal. More than 300 related studies were reviewed. However, the level of evidence in most cases is at Cochrane level 4 or 5, indicating the need for further research. Forty-three recommendations are presented that include, but are not limited to, endorsement of a shared decision-making model, early and repeated care conferencing to reduce family stress and improve consistency in communication, honoring culturally appropriate requests for truth-telling and informed refusal, spiritual support, staff education and debriefing to minimize the impact of family interactions on staff health, family presence at both rounds and resuscitation, open flexible visitation, way-finding and family-friendly signage, and family support before, during, and after a death.

  13. Nā Inoa Hōkū: Hawaiian and Polynesian star names

    NASA Astrophysics Data System (ADS)

    Ruggles, Clive L. N.; Kaipo Mahelona, John; Kawena Johnson, Rubellite

    2015-08-01

    In this paper we report on a 15-year project to construct a comprehensive catalogue of Hawaiian star names documented in historical sources, which is being published this year.While a number of Hawaiian star names are well known, a major challenge is to separate reliable first-hand information, mostly in Hawaiian-language archival sources dating back to the mid-19th century, from later commentaries and interpretations, many of which have introduced assumptions and errors that have become embedded in the literature. Some new star names have also been introduced recently, in the traditional style, as part of the living tradition of Hawaiian and Polynesian voyaging.The starting point for our project was a catalogue of Hawaiian and Polynesian star names published by two of the authors (Johnson and Mahelona) 40 years ago, which contained many first-hand translations of primary sources researched in archives during the 1950s to 1970s. Since that time, a number of new primary sources have been identified, and these and other primary sources have been translated or re-translated as part of the project. The sources, often fragmentary, reveal much more than just the use of star observations for navigation and wayfinding, hugely important as this was. There was no single tradition but a complex and dynamic body of astronomical knowledge. Particular star names are not always consistently applied to the same stars. Accounts of physical characteristics such as the dates and times of appearance and disappearance of particular stars do not necessarily make sense in a Western, objective sense: they may, for example, represent times when the asterisms in question became important for divinatory purposes.Such challenges make it all the more important to construct a resource that is as reliable as possible for future scholars, not only within Hawaiian cultural studies but also for comparative analyses with star names in other parts of Polynesia, which have the potential to shed important new light on beliefs and practices brought to the Hawaiian Islands by the earliest Polynesian settlers.

  14. Reaching for the Stars: A New NASA-National Federation of the Blind Initiative

    NASA Astrophysics Data System (ADS)

    Maynard, N. G.; Riccobono, M. A.

    2004-12-01

    The National Aeronautics and Space Administration (NASA) and the National Federation of the Blind (NFB) recently launched a unique new partnership which will inspire and empower blind youth to consider opportunities in science, technologies, engineering, and math related careers from which they have typically been excluded. This partnership presents a framework for successful cultivation of the next generation of scientists. By partnering with the NFB Jernigan Institute, a one of a kind research and training facility developed and directed by blind people, NASA has engaged the most powerful tool for tapping the potential of blind youth. By teaming NASA scientists and engineers with successful blind adults within a national organization, the NFB, this partnership has established an unparalleled pipeline of talent and imagination. The NASA/NFB partnership seeks to facilitate the means that will lead to increased science and technology employment opportunities for the blind, and particularly within NASA. The initiative is facilitating the development of education programs and products which will stimulate better educational opportunities and supports for blind youth in the STEM areas and better preparing them to enter the NASA employment path. In addition, the partnership brings the unique perspective of the blind to the continuing effort to develop improved space technologies, which may be applied for navigation and wayfinding, technologies for education and outreach, and technologies for improving access to information using nonvisual techniques. This presentation describes some of the activities accomplished in the first year of the partnership. Examples include the establishment of the first NFB Science Academy for Blind Youth which included two summer science camps supported by NASA. During the first camp session, twelve middle school age blind youth explored earth science concepts such as identification and characterization of soils, weather parameters, plants, and the independent dissection of a dog fish shark. During the second camp, twelve high school age blind youth prepared a science payload for a one half size patriot rocket fueled by a hybrid rocket motor and successfully completed the procedures necessary to launch the rocket from the Wallops Flight Facility. These and other activities will be highlighted to demonstrate the effectiveness of partnership, imagination, and innovation that has come from the collaboration between these two organizations.

  15. D Visibility Analysis in Urban Environment - Cognition Research Based on Vge

    NASA Astrophysics Data System (ADS)

    Lin, T. P.; Lin, H.; Hu, M. Y.

    2013-09-01

    The author in this research attempts to illustrate a measurable relationship between the physical environment and human's visual perception, including the distance, visual angle impact and visual field (a 3D isovist conception) against human's cognition way, by using a 3D visibility analysis method based on the platform of Virtual Geographic Environment (VGE). The whole project carries out in the CUHK campus (the Chinese University of Hong Kong), by adopting a virtual 3D model of the whole campus and survey in real world. A possible model for the simulation of human cognition in urban spaces is expected to be the output of this research, such as what the human perceive from the environment, how their feelings and behaviours are and how they affect the surrounding world. Kevin Lynch raised 5 elements of urban design in 1960s, which are "vitality, sense, fit, access and control". As the development of urban design, several problems around the human's cognitive and behaviour have come out. Due to the restriction of sensing knowledge in urban spaces, the research among the "sense" and the "fit" of urban design were not quite concerned in recent decades. The geo-spatial cognition field comes into being in 1997 and developed in recent 15 years, which made great effort in way-finding and urban behaviour simulation based on the platform of GIS (geographic information system) or VGE. The platform of VGE is recognized as a proper tool for the analysis of human's perception in urban places, because of its efficient 3D spatial data management and excellent 3D visualization for output result. This article will generally describe the visibility analysis method based on the 3D VGE platform. According to the uncertainty and variety of human perception existed in this research, the author attempts to arrange a survey of observer investigation and validation for the analysis results. Four figures related with space and human's perception will be mainly concerned in this proposal: openness, permeability, environmental pressure and visibility, and these will also be used as the identification for different type of spaces. Generally, the author is aiming at contributing a possible way to understand the reason of human's cognition in geo-spatial area, and provides efficient mathematical model between spatial information and visual perception to the related research field.

  16. Detection, eye–hand coordination and virtual mobility performance in simulated vision for a cortical visual prosthesis device

    PubMed Central

    Srivastava, Nishant R; Troyk, Philip R; Dagnelie, Gislin

    2014-01-01

    In order to assess visual performance using a future cortical prosthesis device, the ability of normally sighted and low vision subjects to adapt to a dotted ‘phosphene’ image was studied. Similar studies have been conduced in the past and adaptation to phosphene maps has been shown but the phosphene maps used have been square or hexagonal in pattern. The phosphene map implemented for this testing is what is expected from a cortical implantation of the arrays of intracortical electrodes, generating multiple phosphenes. The dotted image created depends upon the surgical location of electrodes decided for implantation and the expected cortical response. The subjects under tests were required to perform tasks requiring visual inspection, eye–hand coordination and way finding. The subjects did not have any tactile feedback and the visual information provided was live dotted images captured by a camera on a head-mounted low vision enhancing system and processed through a filter generating images similar to the images we expect the blind persons to perceive. The images were locked to the subject’s gaze by means of video-based pupil tracking. In the detection and visual inspection task, the subject scanned a modified checkerboard and counted the number of square white fields on a square checkerboard, in the eye–hand coordination task, the subject placed black checkers on the white fields of the checkerboard, and in the way-finding task, the subjects maneuvered themselves through a virtual maze using a game controller. The accuracy and the time to complete the task were used as the measured outcome. As per the surgical studies by this research group, it might be possible to implant up to 650 electrodes; hence, 650 dots were used to create images and performance studied under 0% dropout (650 dots), 25% dropout (488 dots) and 50% dropout (325 dots) conditions. It was observed that all the subjects under test were able to learn the given tasks and showed improvement in performance with practice even with a dropout condition of 50% (325 dots). Hence, if a cortical prosthesis is implanted in human subjects, they might be able to perform similar tasks and with practice should be able to adapt to dotted images even with a low resolution of 325 dots of phosphene. PMID:19458397

  17. Sensory environment on health-related outcomes of hospital patients.

    PubMed

    Drahota, Amy; Ward, Derek; Mackenzie, Heather; Stores, Rebecca; Higgins, Bernie; Gal, Diane; Dean, Taraneh P

    2012-03-14

    Hospital environments have recently received renewed interest, with considerable investments into building and renovating healthcare estates. Understanding the effectiveness of environmental interventions is important for resource utilisation and providing quality care. To assess the effect of hospital environments on adult patient health-related outcomes. We searched: the Cochrane Central Register of Controlled Trials (last searched January 2006); MEDLINE (1902 to December 2006); EMBASE (January 1980 to February 2006); 14 other databases covering health, psychology, and the built environment; reference lists; and organisation websites. This review is currently being updated (MEDLINE last search October 2010), see Studies awaiting classification. Randomised and non-randomised controlled trials, controlled before-and-after studies, and interrupted times series of environmental interventions in adult hospital patients reporting health-related outcomes. Two review authors independently undertook data extraction and 'Risk of bias' assessment. We contacted authors to obtain missing information. For continuous variables, we calculated a mean difference (MD) or standardized mean difference (SMD), and 95% confidence intervals (CI) for each study. For dichotomous variables, we calculated a risk ratio (RR) with 95% confidence intervals (95% CI). When appropriate, we used a random-effects model of meta-analysis. Heterogeneity was explored qualitatively and quantitatively based on risk of bias, case mix, hospital visit characteristics, and country of study. Overall, 102 studies have been included in this review. Interventions explored were: 'positive distracters', to include aromas (two studies), audiovisual distractions (five studies), decoration (one study), and music (85 studies); interventions to reduce environmental stressors through physical changes, to include air quality (three studies), bedroom type (one study), flooring (two studies), furniture and furnishings (one study), lighting (one study), and temperature (one study); and multifaceted interventions (two studies). We did not find any studies meeting the inclusion criteria to evaluate: art, access to nature for example, through hospital gardens, atriums, flowers, and plants, ceilings, interventions to reduce hospital noise, patient controls, technologies, way-finding aids, or the provision of windows. Overall, it appears that music may improve patient-reported outcomes such as anxiety; however, the benefit for physiological outcomes, and medication consumption has less support. There are few studies to support or refute the implementation of physical changes, and except for air quality, the included studies demonstrated that physical changes to the hospital environment at least did no harm. Music may improve patient-reported outcomes in certain circumstances, so support for this relatively inexpensive intervention may be justified. For some environmental interventions, well designed research studies have yet to take place.

  18. Planets in Inuit Astronomy

    NASA Astrophysics Data System (ADS)

    MacDonald, John

    2018-02-01

    Inuit are an indigenous people traditionally inhabiting the Arctic and sub-Arctic regions of Greenland, Canada, Alaska, and parts of Russia's Chukchi Peninsula. Across this vast region, Inuit society, while not entirely homogeneous either culturally or linguistically, nevertheless shares a fundamental cosmology, in part based on a common understanding of the sky and its contents. Traditionally, Inuit used prominent celestial objects—the sun, moon, and major circumpolar asterisms—as markers for estimating the passage of time, as wayfinding and directional aids, and, importantly, as the basis of several of the foundational myths and legends underpinning their society's social order and mores. Random inquiries on Inuit astronomy made by European visitors after initial contact through the mid-18th and early 20th centuries were characteristically haphazard and usually peripheral to some other line of ethnological enquiry, such as folklore or mythology. In addition, the early accounts of Inuit star lore were often prone to misrepresentation due to several factors, including European cultural bias, translation inadequacies, a deficiency of general astronomical knowledge on the part of most commentators, and, most significantly, a failure—sometimes due to lack of opportunity—to conduct systematic observations of the sky in the presence of Inuit knowledge holders. Early accounts therefore tended to diminish the cultural significance of Inuit astronomy, almost to the point of insignificance. Unfortunately, by the time systematic fieldwork began on the topic, in the mid-1980s, unalloyed information on Inuit astronomical knowledge was already elusive, more and more compromised by European acculturation and substitution and, notably, by light pollution—a consequence of the increasing urbanization of Inuit communities beginning in the late 1950s. For the residents of most Arctic settlements, street lights reflecting off the snow have virtually eliminated the evocative phenomenon of the "polar night." For several reasons, the role of planets in Inuit astronomy is difficult to determine, due, in part, to the characteristics of the planets themselves. Naked-eye differentiation between the major visible planets is by no means straightforward, and for observers living north of the Arctic Circle, the continuous or semicontinuous periods of daylight/twilight obtaining throughout the late spring, summer, and early fall effectively prevent year-round viewing of the night sky, making much planetary movement unobservable, far less an appreciation of the planets' predictable synodic and sidereal periods. Mitigating against the significant use of planets in Inuit culture is also the principle that their applied astronomy, along with its cosmology and mythologies depend principally on—apart from the sun and the moon—the predictability of the "fixed stars." Inuit of course did see the major planets and took note of them when they moved through their familiar asterisms or appeared, irregularly, as markers of solstice, or harbingers of daylight after winter's dark. Generally, however, planets seem to have been little regarded until after the introduction of Christianity, when, in parts of the Canadian eastern Arctic, Venus, in particular, became associated with Christmas. While there are anecdotal accounts that some of the planets, again especially Venus, may have had a place in Greenlandic mythology, this assertion is far from certain. Furthermore, reports from Alaska and Greenland suggesting that the appearance of Venus was a regular marker of the new year, or a predictor of sun's return, need qualification, given the apparent irregularity of Venus's appearances above the horizon. A survey of relevant literature, including oral history, pertaining either directly or peripherally to Inuit astronomical traditions, reveals few bona fide mention of planets. References to planets in Inuit mythology and astronomy are usually speculative, typically lacking supportive or corroborative information. It can therefore be reasonably inferred that, with the qualified exception of Venus, planets played little part in Inuit astronomy and cosmology despite their being, on occasion, the brightest objects in the Northern celestial sphere. This being the case, there is a certain irony in NASA's recently bestowing Inuit mythological names on a group of Saturn's moons—Saturn being a planet the Inuit themselves, as far as can be determined, did not note or recognize.

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